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Explorations (Part II of Thieves' Cant)
Foundations


DM Kathy 
Wednesday July 21st, 2021 2:36:48 PM

[The final scene of the last module was worth 200 XP. I can't remember if I already handed that out or not, but it should be 200 XP.]

As the days pass, Nightingale becomes acclimated to the new town. Ash visits the Catacombs and the WLA. Lothlo adds a sword to his available weapons. Naithi explores her new abilities.

The large wooden building is finished, so some of the townsfolk can move into it and have a real roof over their heads. There isn't room for everyone, though, and there is debate about who should move in. Some say families with children, who need the extra protection. Some say the sick and elderly, who need additional comfort. Some say it should be decided by lottery, completely neutral. It isn't an argument, precisely, but there are extensive discussions.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Wednesday July 21st, 2021 6:05:42 PM

Beech is happy in his tent, for now, He continues to work on plans for a rotating style bridge. He also draws out a plan for which trees are used to carry the rope bridges from the various tree buildings and which 2 or 3 trees will have a stairway spiral around them for access to the tree branch level buildings.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday July 21st, 2021 9:11:32 PM

Lothlo listens to the discussions about the new housing.
I seem to be in and out a lot, so I can wait on having a permanent roof over my head. I would say if we have the room then it makes sense to care for the sick first, those that need the extra shelter and warmth to recover and stay safe, assuming their needs to make it safer for them to be separate in a tent. I think at this point the camp is secure enough that we don't need extra protection for anyone, but if that's not the case we may want to prioritize fixing those security issues. The safety of our village is something we should always stay on top of.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+11=15 ;
Wednesday July 21st, 2021 11:55:13 PM

"I agree with you, Lothlo. The sick need the extra shelter. We should also try and make room for the children, even if it means their parents need to remain in the tents"

Ash (and her adept Briana) help tending to the sick and injured as time allows. Briana has made it a full time unpaid job to try and heal as many people as she can, and she's not too bad at it. The fewer sick people there are then the more room there is for the children in the shelter.

For her part Ash tries to work out the optimal configuration and positioning of bunks to allow for the most people to fit in the building. She also looks for ways to optimize the bunks themselves. Could some stack 3 high rather than 2 and fit children (and halflings)?

------------------
Knowl Engineering: 15 to work out how to fit the most bunks as possible into the building?

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday July 22nd, 2021 12:26:27 AM

Sorry y’all, I was out of town over the weekend, I’m gonna try to catch up the conversations

Beech Yes, I know. It’s how I was raised though. Many people have mentioned that fact to me as well, they have told me that my name is appropriate as I flit around like a bird.

Lothlo Oh no. I didn’t grow up in one, I just helped one out. Would you like a smoked kokanee, they are very tasty, though small (the fish has been carefully skinned, and is about 6” long)

Ash Oh how nice. I have had some lovely conversations with Orckin, well, and some not so nice, but I don’t try to dwell on the negatives…

Grindar While he is belly laughing, Nightingale will reach out and poke his belly. Is there a dwarf in there masquerading as a half-orc?

Zazu Clearly blushing from poking Grindar Oh, what, oh, no I’m an adventurer tried and true. I can’t seem to stay in one place for very long, although, this looks like a nice place to lay my head


Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday July 22nd, 2021 12:32:01 AM

I don't know if there is anything I need to do with Nightingale while we are wherever we went lol, she might just follow the guys around to see what's to do

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday July 22nd, 2021 12:57:21 AM

Zazu spends time helping the fishers of the village improve their fish traps.

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 
Thursday July 22nd, 2021 11:01:10 AM

Grindar also agrees with the building being used for the sick and for children 1st, than parents of the children second. He hopes there is very little sick, so as to make room for more kids.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character  d6=6 ;
Thursday July 22nd, 2021 12:27:54 PM

OOC:Darn it... rolled my d6 here instead of loot and booty. can i count it or do i need to roll there for hp?

Beech agrees with sick, but mixing the sick and children might be bad...

He does pick a spot on both banks of the river to have built up and reinforced for the eventual bridge and down stream of it to be dug out for mooring of the barges that will eventually be loading and unloading here.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday July 22nd, 2021 2:40:53 PM

Nightingale agrees with Beech and Grindar about housing the sick, and the children, but offers We can always use tarping or blankets to separate the two, until a more permanent structure is built.

DM Kathy 
Thursday July 22nd, 2021 3:05:59 PM

You weigh in on the new building, urging the townsfolk to accommodate the elderly, sickly, and children. The "sick" in this case do not have contagious diseases; your healers are pretty good with those. But there are people with long-term infirmities such as arthritis and tremors, and they would probably benefit from moving out of their tents.

You are important people in this new town, and your opinions have weight. The elderly, infirm, and children are moved into the new building, along with parents of the younger children. Some parents of older children are still in tents, and not too happy about it, but for the most part people seem satisfied with the arrangement.

Planning begins on a second building, which will be a similar size to the first. It, too, will be used for shelter until houses can be built, at which point it will be divided into four small shops. There is some discussion about where this new building is to be.

In the meantime, some of the townsfolk begin organizing explorations of the surrounding area. It's going to be important to learn what's nearby. Is there a better spot for fishing? An area of fallen trees that can be used for lumber? Clay to make pottery and bricks? Groups are organized, and likely areas of exploration are discussed.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday July 22nd, 2021 4:19:30 PM

Nightingale mentions several areas where she passed by edible berry clumps, and that there are several types of tubers, and herbs than can be transplanted from the woods, to start a garden of sorts ... If that's ok

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday July 22nd, 2021 10:59:46 PM

As the groups prepare to start exploring, Lothlo points out on a map the locations of there past finding on the earlier expeditions so they know what direction to head if they are looking for more of each resource, and possible locations that need further exploration.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Friday July 23rd, 2021 2:48:39 AM

I show Nightingale where we are growing the crops. I had them focus mainly on edible grasses, briars, bushes, creepers, thistles, trees, vines, and so on. Basically anything that would be affected by the Plant Growth spell that makes everything think and overgrown to the point of making it difficult to easily pass through. We then transplanted then into an orchard, vineyard and gardens before casting the spell again in order to increase their yield by 1/3 did the year.

I didn't think to collect any tubers, and I'm afraid I'm not familiar with all of the local herbs yet. Anything you can find to add would be great.


Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 
Friday July 23rd, 2021 10:15:56 AM

Grindar isn't very knowledgeable about plants, but he is happy to offer his muscle if any labor is needed.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+6=19 ;
Friday July 23rd, 2021 11:38:23 AM


Zazu uses survival to help find the best fishing places, and trains folk on how to use the fish traps.

Survival 19

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Friday July 23rd, 2021 3:26:24 PM

Beech puts in marker stakes along the river, the lea area seems really large until he mentions the plans on also becoming a place to do repairs and construction of the rafts/boats/barges that travel the river, hopefully a lot more often than they currently do.
He asks the others for suggestions if they have any...

DM Kathy 
Friday July 23rd, 2021 7:58:46 PM

Naithi shows Nightingale the town's gardens. They really aren't large enough yet to be called "fields" or "crops," but as kitchen gardens, they're coming along very well. You see berry bushes (it's probably too late to hope for berries this year), beans and peas, summer and winter squash. A row of fruit-tree saplings stands hopefully nearby.

After taking an inventory, Nightingale leads a day-long expedition to gather herbs, tubers, and root vegetables for transplanting. Grindar and his map are a tremendous help in locating resources Nightingale hadn't seen.

Beech and Zazu are more interested in the river. Beech places markers and studies the area. Zazu tries to find good spots for fishing.

As the two of you talk, you both realize it would be a good idea to follow the river to its source, and your Folding Boat would make this an easy chore. The others are off gathering food plants for the gardens--do you want to wait for their return or set off on your own?

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Saturday July 24th, 2021 4:23:39 PM

"Doesn't this start at Black Bird Lake? I followed a rive down from there... Did the woods make me get lost too?"

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 
Monday July 26th, 2021 10:27:06 AM

Grindar carries as many plants back for transplanting as he can. Even though he is a warrior at heart, he gains a sense of joy contributing to this fledgling community in such a way. Sure he made contributions down in the Sargrass Plains, but his pack down there was mostly making negotiations, and other political stuffs, and that just isn't his thing. When he isn't swinging his ax, he would much rather roll up his sleeves and get his hands dirty.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday July 26th, 2021 10:48:37 AM

I believe there is also a source at the scab, though I've not really looked at the map to see where that might be. I think I'll stay here and help with the planting. The last thing we want is to run low on food between harvests.

ooc: I just now realized that

DM Kathy 
Monday July 26th, 2021 7:02:06 PM

Grindar, the fierce warrior, finds he rather enjoys carefully carrying delicate plants and getting his hands dirty.

Beech believes the river the flows past Freedom's Landing originates in Blackbird Lake. Lothlo thinks the source is the Scab. They are both right, and both wrong. There is a river system that begins in the Scab, flows through the Culverwood, then flows into Blackbird Lake and out again before ultimately reaching the sea.

However, that river is not your river. Your river is different. The source is probably quite nearby, though nobody has explored it yet to verify that. Downstream, it joins with the Pale River before flowing past Mount Bone and Dirt City on its way to the sea.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday July 26th, 2021 7:48:20 PM

Ash considers other possible ways to get a lead on Myre. They could go to the Emerald City and ask around, without fear that it was the thieves guild that took her. They could cast some divination spells to help locate her. Perhaps they could even see whether anyone else has gone missing? If it's just Myre then it may be she was specifically targeted. If there are others, well, then they may have a bigger problem on their hands.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday July 26th, 2021 9:13:56 PM


Zazu thinks that entering the Culverwood proper to seek the river's source sounds exciting. But Myre is more important, and maybe we can find a lead in the big city.

Either way, the wizard bookmaker spends the day making a scroll with four spells: CL3 Mage Armor, CL3 Mage Armor, CL1 Obscuring Mist, and CL3 Scorching Ray. Cost with Scribe Spell scroll is 3/4 x (75+75+25+150) = 245 gp.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday July 27th, 2021 9:17:07 AM

Hmm, that makes sense about the river. I thought I heard this river went farther, but it's possible I was being told tales of the wrong river. It's easy to get lost when a land isn't thoroughly explored.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday July 27th, 2021 10:31:55 AM

ooc: Did Jerry clarify the river in an email? I think I accidentally deleted it when cleaning up my mailbox

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday July 27th, 2021 10:35:14 AM

I think we all want to review Myre, but I'm afraid we've run out of clues. Until we get another lead, I think we should explore the river. Especially since the thieves have been active along the river. It's not much, but it's the only sliver of a connection at have. Who knows? We might just get lucky.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday July 27th, 2021 10:35:15 AM

I think we all want to review Myre, but I'm afraid we've run out of clues. Until we get another lead, I think we should explore the river. Especially since the thieves have been active along the river. It's not much, but it's the only sliver of a connection at have. Who knows? We might just get lucky.

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 
Tuesday July 27th, 2021 11:03:54 AM

Grindar is open to what everyone else wants to do. He agree's that finding their missing friend is important, but he also can barely contain his curiosity, in reference to the river's origin. Finally he speaks up saying, "Friends, while I never met Myre, I agree finder her is important, but sadly, as Naithi has said, we don't have any clues to go on. We do however have this river and this folding boat, and I must confess I am curious as to the origins of this uncharted river. My skills, as a sailor, are limited, but it would be fun to use them again, and this time on water. My experience has been mostly working on a grass boat down in the Sargrass Plains. By the way, when I say grass boat, I mean a boat that actually sails on the grasses of the Sargrass Plains, via some magical wood. Anyway, we could wait around here for a clue to drop in our laps, or we could travel about aimlessly looking for a clue, but neither of those things are certain to bear fruit, so I propose we make a trip upstream and see what is to be seen, than we can resume our search. Who knows, a clue may actually fall into our lap when we return, be waiting for us upon our return, or we may find one on our journey."

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Tuesday July 27th, 2021 1:54:17 PM

OOC: That's what I thought, the river here drained into BBL, then via a short river/opening, it went to the sea, but when I joined the game, I was told I was incorrect.

"Well, without any clues, we are at a wall we can not pass in our search for Myre, that leaves us searching the source of the river or spending our days doing construction work."

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday July 27th, 2021 2:53:42 PM

Nightingale, having listened to the conversation center on their missing friend, asks, Has anyone sought arcane or divine aid in finding any clues of where your friend may be? Besides that, determining where the river begins might be a good way to look for other resources. There are several water plants that have healing and curative properties, plus some can be used to clean wounds, and just to lather off pesky dirt that accumulates on people.

DM Kathy 
Tuesday July 27th, 2021 6:34:44 PM

Many of you are still worried about the missing Myre. You would like to try to find her. But, as Naithi and Grindar point out, you really don't have any leads at this point.

Meanwhile, the river beckons. Finding the source sounds like a good project.

So, the following day, you bring out your Folding Boat and unfold it into its smaller form. It's a tight fit for the group, but the larger form would have trouble navigating the river. You begin to head upstream.

It's a pleasant trip, although Nightingale is disappointed to find that there aren't a lot of water plants. The current is fairly strong, and the fish probably nibble up most of what manages to grow.

It's hard work heading upstream, but you are able to trade off on the oars and share the chore. The riverbanks flow by, the well-tended forests and green verges of the Tamed Lands.

Then the river widens a bit, and the current slows. Nightingale is about to call a halt so she can look for water plants, when you round a bend. Ahead of you, you can see that the river flows out of a cave! It is bright sunlight on the boat, and you are looking into a dark cave, so you can't see much. But there is no doubt that the river starts somewhere underground.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday July 27th, 2021 7:48:00 PM

Ash isn't overly pleased. If the party don't have any leads on Myre then it's all the more reason to find some. Ask questions, cast divination spells, hang around taverns and listen for tips.

She gives it one last shot. "We have her belongings and there's sure to be some of her hair on her bedroll. A scrying spell could find her very quickly. Surely it's worth a shot? It could give us our best lead yet! Is there any reason not to try?"

In the boat she sits quietly. Her thoughts dwell on Myre and what could be happening to her friend.

-----
OOC: Ash may have been the closest to Myre so would pout a bit. She'll stop now. Travelling along the river into the Culverwood sounds good to me!

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+14=34 ;
Tuesday July 27th, 2021 11:04:23 PM


After casting Mage Armor, Zazu looks with awe on the river going into the cave. "I wonder what is going on here?"

Know Nature 34 woot!

If a deep look suggests it is safe, Zazu suggests rowing onwards.

"Anyone have magical light?"

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=20 ;
Tuesday July 27th, 2021 11:42:51 PM

Hmm, fresh water and shelter. We definitely don't want to rush in there, could be something's home.
Lothlo looks around to make sure there are no signs of traps or of signs there is something living in the cave.

Perception = 20

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18  d20+9=11 ;
Wednesday July 28th, 2021 10:20:32 AM

An underground river, now that's got some shade to it. I wonder what's down there."Grindar says as he moves to the front of the boat, so that his orcish darkvision can be of use. He looks to see if the boat will fit into the cave, and if so, suggests sailing in. Perception 11

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+9=10 ; d20+10=17 ; d20+12=20 ;
Wednesday July 28th, 2021 1:45:12 PM

Camalayas and I look ahead, trying to gleam any information we can from the strange sight of a river flowing out if the earth.

Knowledge Nature = 10
Perception = 17
Survival = 20

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Wednesday July 28th, 2021 1:54:00 PM

Beech also casts Mage Armor, then suggests, "I can cast some globes of light, so we can all see. Yea or Nay?"
He readies his bow, as in, he has it in hand, ready to use.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  
Wednesday July 28th, 2021 2:57:26 PM

Nightingale thinks for a moment, I too can create light, but it would only last an hour or so. Maybe torches would be better as they last longer?"

DM Kathy 
Wednesday July 28th, 2021 7:39:23 PM

Ash still feels that a clue to Myre could be uncovered, but that is another problem for another day.

Zazu realizes that the source of the river is underground, and this cave is where it flows into the open. He calls for light.

Grindar, who can see pretty well in the dim light, moves forward to take a look. Inside the cave is a lake--not a very large lake, though it's hard to say at the moment how deep it is. The river flows from the lake and out of the cave.

Beech and Nightingale stand by with magical light, although Nightingale suggests that maybe mundane means would be better.

Lothlo, looking around, sees some weird....things....at the bottom of the river, right at the entrance to the cave, partially shaded by its overhang. They don't look like rocks, exactly, although they are dark in color and quite uneven.

He points them out to Naithi, who is pretty sure they are some kind of shellfish--mussels or something similar.

Meanwhile, you have paused at the oars, unsure whether to go into the cave or not. The boat drifts gently in the current.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+3=16 ;
Wednesday July 28th, 2021 9:07:38 PM

Hmm, I suppose they do look like shellfish. Anything we should be concerned about? Or something worth taking note of for future supply runs

Lothlo tries to identify the shellfish
knowledge nature = 16

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday July 29th, 2021 4:06:28 AM

"I can create Dancing Lights as often as we need. It also means I can send them further ahead into the darkness if we need, or even underwater. I think."

Ash casts a dancing lights spell to create four lights that resemble torches. She sends them spiraling around and away from the boat up to 100ft away. If the DM allows she will also send them into the water.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20=18 ; d20+12=16 ; d20+10=15 ;
Thursday July 29th, 2021 1:55:53 PM

I grin as I spy the shellfish. Do you see that! Tonight I'm making paella!

I check to make sure there is nothing dangerous in the water and then grab a rope and tie it around my waist. Does anyone have a 10ft pole? If not, I can use a spare oar. I just want something long incase there is a giant one that wants to make me dinner instead of the other way around.

Assuming I see nothing dangerous, I jump in and start filling a bag with muscles.

Cooking = 18
Survival to collect muscles = 12
Perception = 15

Nightingale (JonS) HP 27/27 AC 18 CMD: 21   d20+9=25 ;
Thursday July 29th, 2021 2:16:09 PM

If the light doesn't mess with it, Nightingale will use her darkvision to look around up front and on the ceiling around them [Perception roll - hopefully this works]

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Thursday July 29th, 2021 3:23:18 PM

Once the shellfish thingys are pointed out, Beech nocks an arrow and watches them in case they decide we are intruders....

DM Kathy 
Thursday July 29th, 2021 7:11:18 PM

Lothlo points out the shellfish. Naithi declares her intention of making paella, but before she can prepare to jump off the boat, it is moving again, now into the cave.

Nightingale and Grindar, with their darkvision, can see that the lake is not particularly large, and almost perfectly round. It is surrounded by rock walls.

A moment later, Ash casts her Dancing Lights and the entire party can see it. After a moment looking around, you realize that there is no river leading into the lake. It must be fed by an underground spring. Possibly more than one.

Ash is able to send her lights under the water. The lake is about 20 feet deep at its deepest point. All over the bottom of the lake, you see more of those mussles--or whatever they are. There are lots and lots of them. After a little more searching with the lights, you find the spot where the lake is fed by an underground spring. You have found the river's source. And, possibly, tonight's dinner.

Naithi begins making her preparations to go in after some mussels. Beech has an arrow ready in case of trouble, but you didn't see anything down there that looked dangerous, and there aren't a lot of places for a big predator to hide. Unless, you know, it can turn invisible or something.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21   d20+2=17 ;
Thursday July 29th, 2021 8:01:30 PM

Although she may not be a good swimmer, Nightingale wants to explore the bottom of this "lake" to see if these mussels are surviving off some kind of foliage [Know - Nature, if she can use it...]

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+3=23 ;
Thursday July 29th, 2021 9:01:41 PM

Lothlo notices that the cave is almost perfectly round... an odd feature in nature.
He looks for signs that this cave is or isn't a natural phenomenon.

Knowledge (nature)= 23 (nat 20)

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+10=11 ;
Friday July 30th, 2021 2:30:08 AM

Not wanting to get wet, Ash casts a Mage Hand spell to try and pick up one of the mussels while staying in the relative safety of the boat.

------------------
Knowl Dungeoneering: 22 (Take10) - is this cave a natural formation?
Knowl Nature: 21 (Take10) - are they really mussels?
Perception: 11


Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Friday July 30th, 2021 8:05:09 AM

I once again check to make sure there is nothing dangerous in the water and then grab a rope and tie it around my waist. Did anyone bring a 10ft pole? If not, I can use a spare oar. I just want something long I can jam in one north my mouth incase there is a giant one hidden under there.

Assuming I see nothing dangerous, I jump in and start filling a bag with muscles.

Cooking = 18
Survival to collect muscles = 12
Perception = 15

DM Kathy 
Friday July 30th, 2021 8:50:37 PM

Nightingale wants to explore the bottom of the lake. Do you jump in?

Lothlo, noting that lakes aren't perfectly round in nature, tries to ascertain whether this one is artificial. He recalls that, first of all, he is still in the Tamed Lands, so that the lake probably isn't artificial per se, it may have been shaped some. He also recalls that, though rare, round lakes do occur in nature.

Ash casts Mage Hand and attempts to scoop up a mussel. You find that the five points of force a Mage Hand is able to wield is not enough.

Naithi jumps in the water. It is very cold. You have to take a moment to catch your breath, then you are able to dive down. At 20 feet, your head feels uncomfortably squeezed. You start grabbing mussels. Being shellfish, they are clinging to the rocky bottom of the lake, and need to be dislodged. You luck out and are able to grab a small rock with several mussels clinging to it. Your lungs aching, you head back to the surface with your mussels. You didn't stop to count, but you think you have about a dozen. Do you go under again?

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday July 30th, 2021 9:01:48 PM

That water looks freezing! You guys are crazy, I'll stay up here where it's try and warm.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Sunday August 1st, 2021 8:39:11 AM

Ash reaches over the side of the boat to try and grab the rock from Naithi in case she decides to make another trip.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Sunday August 1st, 2021 2:51:17 PM

"Wet fur is bad, cold wet fur, no thank you."

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Sunday August 1st, 2021 10:07:20 PM

I pass up the rock up before diving back down. We will need more for a decent meal and to determine if they're are multiple ruled of shellfish down below.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+17=24 ; d20+10=17 ;
Sunday August 1st, 2021 10:08:23 PM

Perception = 17

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday August 2nd, 2021 9:36:06 AM

Zazu calls down, "Don't take too many, or all from the same spot! We don't want the Culverwood to think we're greedy!"

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18  d20+5=17 ; d20+9=15 ;
Monday August 2nd, 2021 10:19:33 AM

Grindar looks dubiously at the mussels, and says, "I've heard mussels make fine eating, but to be honest, I've never tried them. They don't look very shady, but than again neither does eels and eggs, and I grew up on that stuff. I agree with Zazu about being greedy, let's only take what we need. You know, I just had a though, instead of cooking these guys up, what if we tried growing a colony of mussels back at Freedom's Landing?"

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Monday August 2nd, 2021 1:22:49 PM

Ooc: I'm assuming there are plenty of muscles given the location and distance from town, but I will be careful not to overfish and will put back any seeds (babies). I will also check the boat before we leave to avoid hitch hikers coming back with us.

DM Kathy 
Monday August 2nd, 2021 8:39:50 PM

Lothlo declares there's no way he's getting into that cold water! Beech concurs.

Ash retrieves mussels as Naithi brings them up.

Zazu calls not to take too many, and Grindar suggests trying to start a mussel colony nearer to Freedom's Landing.

After a few more dives, Naithi has enough mussels to make a nice stew for the group--or, if stretched with other ingredients, as in a paella, enough for about half the town. There are plenty more down there, but honestly you are starting to tire. This isn't the kind of work you're used to, and the cold and the pressure are becoming increasingly difficult to deal with.

Accordingly, you haul yourself back into the boat, thereby ensuring that just about everybody is at least a little bit wet. You are able to assure anyone concerned that there are so many mussels down there that what you took barely made a dent in the total population.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday August 2nd, 2021 8:53:07 PM

Ash tries to stay clear of the splashing but inevitably gets her clothes a bit wet. Once Naithi is aboard, Ash casts a Prestidigitation spell to clean and warm any damp clothes.

"That was a good find"

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday August 2nd, 2021 9:13:06 PM

Lothlo shakes as much water from his cloak as he can.
It's a good think you're so small, if you were a taur we'd all be soaked. These mussels do look tasty though.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  
Tuesday August 3rd, 2021 4:37:09 AM

Nightingale has been giggling at all the ruckus, then turns serious, Should we explore where the water comes up before we head back, or at least the back wall of this cavern, cave, grotto, whatever it is?

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday August 3rd, 2021 9:17:44 AM


"Good idea, Ash," says Zazu, and the wizard also casts Prestidigitation to help make everyone dry and warm.

But on thinking about it, Zazu is puzzled. "If the water comes from a natural spring, what are all the mussels eating? Either it comes from a nutrient-rich source like some Underworld place with plants and animals, or maybe it is magical water."

Zazu casts detect magic and scans the area, especially the water.

"Ash, can you send your lights up around the ceiling and upper walls too? We have to make sure there are no dry passages leading to this chamber."

Zazu looks around and tries to determine the dimensions of this cave. "Maybe we should paddle all around the edge to make sure we do not miss anything." Zazu thinks about the famous ability of elves in former days to sense secret doors just by passing near them. Alas, we live in a degraded age, and that power was lost in times gone by.

As for the idea of further exploration, maybe we can rest and come back tomorrow with Water Breathing prepped? Who can cast that? Nightingale? Naithi?

[OOC: Hey James, I was looking at Naithi for water breathing, and your PC sheet is WAY out of date! And Jon, you have not even linked your sheet yet! Let's see everybody else ... Lothlo, Beech, and Ash are good. Jeremy, you get a pass, my friend!]

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Tuesday August 3rd, 2021 10:31:55 AM

Beech, uses Detect Magic all around, and especially down into the water, taking a long time to examine as much of the area as possible magically.

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18  d20+9=26 ;
Tuesday August 3rd, 2021 11:58:07 AM

Grindar directs the boat into the cave, so he and his friends can get a better view (Perception 26)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday August 3rd, 2021 7:54:14 PM

This water is pretty clear, if we don't see an entrance right now I'm not sure there is much for us to come back to examine tomorrow. Besides, there is a lot of work back home that needs to be done still.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday August 3rd, 2021 8:28:10 PM

ooc: I just realized some cells on my character sheet stopped auto updating. Its accurate up to level 4, not only level 2 line it says. I'll get the new sheet up asap.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday August 3rd, 2021 10:02:06 PM

I climb into the boat and begin the prep work for dinner. As I clean the mussels my magic frying pan heats up water for the rice.

I can't cast water breathing. It's a third level spell, and I can only cast second level. I can use wild shape to go down and explore. I've always wanted to try changing into something that can breath under water.

DM Kathy 
Wednesday August 4th, 2021 12:05:51 AM

After Naithi's soggy return, Ash and Zazu help to dry people off.

Meanwhile, you are curious about the cave. Grindar steers the boat around the cave, but you all quickly see that there are no entrances or exits in the rock walls.

Wondering what the mussels might eat, Beech casts Detect Magic and looks around. Other than the boat itself, however, and the various magic items on your companions, there is no magic in the cave.

[I'm going to give this to you OOC because I don't know how much of this would be obvious to this technological level, even with magic. The water has a lot of mineral content. The minerals give rise to tiny plankton. (Some plankton don't need sunlight--I looked it up.) Mussels are "filter feeders," and plankton is their jam. Mmm, plankton! So that's how this ecosystem works. That's my story and I'm sticking to it.]

Lothlo reminds you that you have things to do back in camp. Indeed, Naithi has already started cleaning the mussels. This process will take a while, so maybe the frying pan doesn't need to be heated up just yet. When you open a mussel, you see that the inside of the shell is coated with shimmering mother-of-pearl.

You turn the boat back downstream, and drift out of the cave and back toward Freedom's Landing.

Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 
Wednesday August 4th, 2021 10:57:45 AM

When they arrive at Freedom's Landing, and before they go about their separate activities, Grindar pulls his friends together and says, "I believe I've found where I wish to call home, but I also feel my strengths would be of better use here full time, versus gallivanting about, as an adventurer. Mayhaps in the future, I may feel a desire to again take up the mantel of an adventurer, but for now, I will take up the plow and sickle and, like my father, hang up my ax, except for the defense of my community, and become a farmer."

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday August 4th, 2021 12:12:43 PM


Zazu enjoys mussel stew, and is glad for the party's discovery.

"My friends, diversity in resources is what will give our community its strength. Some mussles here -- but not too many -- some fish there -- but not all of them, and we throw back the little ones -- some fruit trees, some gardening, some hunting, some foraging -- everything in moderation!"

Hearing Grindar's words, Zazu shakes the half-orc's hand. "You must follow your heart, and maybe your heart will lead you back to us some day. Farewell, my friend."

Boyo hops out and nuzzles Grindar to say goodby.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Wednesday August 4th, 2021 7:36:43 PM

"Well, my friend, if you are ever interested in adventuring again, you won't have much trouble locating us. And if you are going to be in town anyways, how about being a member of the watch, at least until we get things up and running, full steam." Beech says to Grindar.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday August 4th, 2021 9:04:51 PM

Grindar, just remember that we are always around if you get the itch to become an adventurer again, or even if you just feel the need to stretch out your axe arm from time to time.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday August 4th, 2021 9:25:23 PM

"Just... just don't get into too much trouble. We're already trying to track down one friend. We don't want to have to do the same for you" Ash gives Grindar a soft punch/tap to his shoulder. "Take care"

DM Kathy 
Wednesday August 4th, 2021 9:47:13 PM

When you return to Freedom's Landing, Grindar announces that he's through adventuring--at least for the time being. The next time you head out for adventure, he will be staying behind to help the town.

You say your farewells, but of course, it isn't as if he's leaving. He'll still be around, in the background.

In the meantime, Naithi finishes cleaning the mussels and begins making dinner.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Wednesday August 4th, 2021 11:31:48 PM

I know that Grinder will still be around, but I feel like we're losing part of it family. Fizzgig nuzzles his leg as Camalayas and I walk over. We're going to miss you. Remember that there is always a place for you, should you find your calling lays elsewhere.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday August 4th, 2021 11:54:50 PM

Not wanting anything to go to waste, Ash puts the mussel shells aside with plans to use the mother-of-pearl in jewelry. Every bit of gold will help the community.

She lets others in the settlement know where the party found the mussels so that they can harvest more.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Thursday August 5th, 2021 6:33:49 AM

Beech tries to figure out which spells with be able to do double duty, ones that can be used in and out of combat. Setting up a town and eventually a city is not easy....

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday August 5th, 2021 2:11:15 PM


"Good idea Ash! That's pretty and may be worth something."

Zazu ponders priorities.

"Should we build the treehouse first? That's the refuge for the kids in an emergency, right?"

Who is the person playing the Instrument of Building for us? Who has the best perform skill?

DM Kathy 
Thursday August 5th, 2021 9:39:06 PM

Ash puts the mother-of-pearl shells aside for future use. She lets the townsfolk know where to find more mussels.

Beech is pondering his spell selection.

Zazu wants to rethink the building projects, but the decision for this week's build has already been made. Maybe next week for the treehouse. You ask who is playing the Lyre of Building. That would be Hilia, whose Perform bonus is 13.

As you enjoy Naithi's tasty paella, some of the townsfolk approach you. The area to the southwest of town remains largely unexplored, and they are wondering if you can head that way tomorrow.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday August 5th, 2021 10:34:53 PM

Lothlo tries to remember the area they are asking about exploring.
South... west? We're happy to explore, but can someone get a map out? If I recall, we can't go very far west before leaving the boundaries of the Emerald Kingdom, so we would want to make sure we know where that is. Or, possibly the map we were shown when choosing where to build our town didn't show the full borders of the Emerald Kingdom. We would also be approaching the boundaries of Deep Culverwood, not somewhere one wants to accidentally stray unprepared.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday August 6th, 2021 12:00:56 AM

OOC If y'all want to sift through the clerical spells Nightingale has access to and use them while in town, feel free. Today was my short day in class, the next four days its 830 to 530 ... with no laptop access until I get back from dinner, I have to feed the wife apparently =)

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday August 6th, 2021 2:11:19 AM

"You know, if Hilia was focused she'd be able to get a lot done with the Lyre" Ash knows that if she isn't distracted that she finds it easier to do a few things. (OOC: Hilia taking 10 could play until she's exhausted?)

Ash leaves some of the mother-of-pearl with her blacksmith friend/adept Mike. She asks him whether it would be possible to make a simple dagger with a mother-of-pearl hilt. It would make a nice addition to her collection.

She's ready to venture south-west with the others, though is wondering if there are other leads the party could chase down to find Myre.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=30 ; d20+9=27 ;
Friday August 6th, 2021 10:11:08 AM


"Sure," says Zazu, "Let's take a look tomorrow."

But the elf double checks to recognize these folks. Just in case it is another trick.

Perception 30

Sense Motive 27

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Friday August 6th, 2021 5:45:56 PM

I finish cooking the essential ingredients of the paella and add several herbs to enrich it's distinctive flavor. I hear or slowly as all the ingredients are baked in the same pan, allowing the flavors to combine.

After the ingredients sautéed, giving off their flavor into the broth and add the rice. As the rice absorbs the liquid, the flavors are transferred to the rice, giving the whole paella a medley of flavor and explosion of taste.

We are close to the border of The Deep Culverwood, but we won't accidentally cross over. The forest there is so dense that it weekend be like hitting a wall of trees that block out the sky. It's pretty hard to miss.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Friday August 6th, 2021 8:31:49 PM

Beech pulls out some cinnamon he got from him mom... "Used sparingly, this adds a nice spice flavor."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday August 6th, 2021 10:31:21 PM

The air starts to fill with the dinner Naithi is cooking.
I don't know where you learned to cook that, but I can't wait to try some!

DM Kathy 
Friday August 6th, 2021 10:53:13 PM

Lothlo takes another look at the map. It's difficult to see for sure, but there is a bit of territory to the southwest of town that is still in the Tamed Lands. You could explore as far as you felt safe then circle back and explore some of the territory due south of town as well. Naithi assures you that you'll know the deep Culverwood when you see it.

Ash suggests that Hilia take a "slow and steady" approach, but Hilia assures you that's what she's doing. Indeed, she and the Lyre have helped the townsfolk build incredibly fast.

Zazu is suspicious, but you recognize these people and sense no ill intent.

You all help with the final touches of the paella. It is delicious. You eat, you drink a bit, you chat under the stars, and then you sleep. The next day dawns clear, with no clouds in the sky. Perfect exploring weather.



Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Sunday August 8th, 2021 3:49:42 PM

Yup, that's what I thought. I know we have a little ways we can still go west before we leave the tamed lands, but since south was mentioned I wanted to make sure we were going to explore the area you wanted us to check out.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Sunday August 8th, 2021 9:59:51 PM

Beech, gathers up his gear, and is ready to go. Wether they go south, east or wherever, he thinks he's as set as possible.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday August 9th, 2021 7:52:02 PM

Ash gets a good night sleep in a somewhat uncomfortable bedroll. The beds and cots are occupied by those in the settlement that need them more, and she's good with that.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday August 9th, 2021 9:04:44 PM

Lothlo finishes up his cup of coffee as the others get ready and talks to the towns people to get a better feel for what kind of resources they want to keep an extra eye out for so they can make small detours if they notice likely sites for them.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Monday August 9th, 2021 10:24:48 PM

I feed Camalayas, Fizzgig, and Cuddly Mule before irritating to head out.

DM Kathy 
Monday August 9th, 2021 10:43:30 PM

After making your daily preparations and grabbing a quick breakfast, you set out to explore.

[OOC: And at this point, anybody asking the DM whether they have new spells is officially a cotton-headed ninny muggins.]

You head southwest, and find a rabbit warren, but nothing else of note. Around mid-morning, you see what is clearly the border to the Deep Culverwood, so you swing eastward to make a circle back to town.

You are beginning to look for a good spot to have lunch when you round a corner and see a young woman, perhaps an adventurer like yourselves, already seated and enjoying her midday meal.

[Everyone say hi to Esther! Be sure to describe your character!]

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday August 9th, 2021 11:18:38 PM

The last young woman the party met on the road was a member of the thieves guild (probably). Ash isn't going to let that experience deter her from being nice to strangers.

"Hi there!" she calls out from a safe distance. Ash raises her hand in greeting but also to show she is unarmed. Well, since her spells are her weapons she's kinda always armed but the woman doesn't know that.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday August 9th, 2021 11:50:27 PM

Zazu nods to the newcomer.

"Hi, I'm Zazu. Pleased to meet you."

Zazu is a slender, short elf, with short hair, mousy brown (but growing out), and a mediterranean olivine complexion. Dressed in green and black. A backpack, a dagger, a short bow, and a buckler are the only adventuring gear that's obvious.


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40 
Tuesday August 10th, 2021 4:47:02 AM

The young woman that you see is, at a glance, a closely human-like young adult, of average height. Her skin however, where it is exposed, has a distinct green hue over it, and she sports short brown hair which does little to hide her pointed ears even at this distance.

Of more immediate concern perhaps should be where the vast majority of her skin is not exposed, because this young woman is dressed like... well, a cataphract comes to mind - leather, mail, and a solid steel breastplate of elegant and possibly elven design. Even the large horse grazing a little behind her is protected by armor.

Sitting within reach of a large shield and what appears to be a heavy spiked ball on a long haft, the stranger raises her hand to return Ash’ greeting. " ‘ello", she replies jovially while putting aside the apple she was about to bite into. "Road’s greetings to ya.", she offers a travelers’ roadside greeting, despite the absence of actual road to be on the side of. As more of the party comes into view, she looks cautious, but also curious.

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Tuesday August 10th, 2021 2:55:14 PM

A liontaur, whose hair and main look to have turned white with age says, "Greetings, we don't run into many travelers just out in the woods, at least not 'THESE' woods. Name's Beech, son of Aztyr. And you are?"
The voice doesn't match the look.... The fur and hair of his mane seem to have turned white from age, but the voice says teenager. His clothing and gear doesn't align either... Backpack saddlebags, light weight shirt with a sickle at his waist, while carrying a longbow and quivers of different size arrows.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday August 10th, 2021 9:02:58 PM

The sharpshooter in a crimson cloak maintains line of sight as they wave to the stranger. She has made no signs of reaching for he weapon, so Lothlo makes leaves his bow on his back. He lowers the hood of his cloak, revealing a head of short, cinnamon colored hair.

DM Kathy 
Wednesday August 11th, 2021 12:07:30 AM

You've learned to be wary of strangers, but the half-elf woman with the odd green skin seems friendly enough. You introduce yourselves, and chat a bit.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40 
Wednesday August 11th, 2021 9:09:45 AM

“Ya can call me Sahabiel”, the young woman replies, and with a small grin and her thumb out gestures in the direction of the deeper reaches of the Culverwood. “And a daughter of ‘THESE’ woods, if ya will. Yer true on though, don’t normally see travelers ‘ere. Or could be ‘tis rather, yer like to meet no normal travelers ‘ere?” Her eyes move from the liontaur to the human, to the elf, to the beastfolk, and back to Beech, acknowledging with a silent expression that neither side here looks much like normal travelers.

“ ‘’t is a fair resting spot”, she adds after a pause, saying it in a way that makes it sound like an invitation. “Ya don’t look like yer from my way, so am I right that yer from the way I’m headed?”

Now that she has been speaking a bit more, rather than just being accented, it sounds as if she is approaching the common tongue as a somewhat foreign language rather than the one she’d use in everyday life.


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40 
Wednesday August 11th, 2021 9:20:26 AM

P.S. I will link my character sheet in my header starting after the introductions. I thought it would feel more right if I didn't "contaminate" the introduction by already having her whole background on display out there.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Wednesday August 11th, 2021 5:55:50 PM

Towards the back of the pack is a surface drow, somewhat tall and willowy. Her white hair is tied in a bun, except for one braid died forest green, and she has flowers mixed into it. She wears smoky-glass goggles (Riddick-style), she's not armored, and is only sporting a few daggers. She's wearing a 'monkish outfit that is embroidered with leaves and flowers. Her sandals look easy for her to kick-off, Her top is cropped so that her midriff shows. Running around her stomach and ribs are tattoos of trees and flowers – the ink is magical and the colors change randomly. On a living vine necklace is her holy symbol of Queen Maab.

Nightingale gives the elf a short bow, "Hello cousin, the woods look lovely today."


Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Wednesday August 11th, 2021 6:11:35 PM

Beech tries out pronouncing "Sahabiel" Hoping not to butcher it too badly...
Being friendly moves her threat way down the meter, maybe not completely off the meter just yet, but down to about the level of a wild predator. Joining the town or even joining the group, would move her off the meter or to the ally side....

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday August 11th, 2021 8:26:02 PM

"Well we don't have much, but you're welcome to share" Ash hunts about for whatever the group had stashed for lunch. Did she remember to bring any mussels with her? Oh well, whatever supplies are at hand will have to do.

"So where is it you're heading towards?"

DM Kathy 
Wednesday August 11th, 2021 9:28:33 PM

You continue chatting with the elf woman, Sahabiel, and decide to enjoy your own midday meal here. Paella doesn't travel well, but Ash pulls out several rounds of flatbread, baked this morning, along with some dried meat and dried apples. She shares it around.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday August 11th, 2021 10:05:01 PM

You're from the Culverwood? We were only there about a day and had quite the crazy time, I am sure you have had a life filled with interesting tales. What was it like growing up there?

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Wednesday August 11th, 2021 10:05:34 PM

I get back from scouting ahead for some game when I sit a daughter of the forest emerge and listen as introductions are made. We quickly rice forward to join the others.

As I rush forward you notice my hide armor covers most of my outfit. To you I must look like a child or fairie, or some cross of the two. People always mistake my race's facial features for youthful innocence. It also doesn't help that I come up to most of their thighs and weigh less than their armor. (3'6" and 30lbs).

Oh...My name is Naithi (N-eye-thee), better known as Murder Muppet, a nickname I earned as a slave in the orc gladiator pits. You can probably tell by my appearance that I am one of the beastfolk. Specifically I am a Sloth-kin, which you would lump in with the Ursine or Bearfolk.

Camalayaas, my dire rabbit (reskinned large cat), and I are hunters and adventures along with my guard dog Fizzgig. I also have a trusted cuddly mule carrying my gear.


ooc: Sorry for the missed posts. At first I was waiting for Sahsbiel to post, and then life for in the way.


Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday August 11th, 2021 11:27:26 PM


Zazu offers some stories about growing up and living in the Culverwood. It is clear that the elf has a deep fondness for the magical woods. And also for the so-called "Tamed Lands" in which so many of noble races have made their homes. Which is to say, Zazu tries to welcome the newcomer as a fellow Culverwood native, as Sahabiel seems to be saying she is.

"The woods can be scary or confusing or even angry sometimes, but I've seen the Culverwood also peaceful and beautiful and calm and amazing. Maybe we have that in common?"

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40 
Thursday August 12th, 2021 8:10:14 AM

The offer of morning-fresh bread turns out to do wonders to make the elven cataphract open up, and she gladly offers to share some of her stewed mushrooms in return. As she handles the food, she speaks a few words in another language (unspoiler if your character can understand Sylvan) Highlight to display spoiler: {petitioning the powers of the Culverwood to bless it and ensure that it shall only do well to all that partake of it (a sylvan incantation of Purify Food and Drink)}.

As they share the midday meal, Sahabiel shares a few stories of her own, revealing that she is indeed a Culverwood native, and is a half-elf rather than an elf, though this does not stop her from calling Nightingale and Zazu cousin as the former did her. She also treats and speaks with Naithi and Beech the same as with the humans and elves.. possibly exactly because growing up in a place where the sylvan folk and fae are very much a reality to live with, she knows better than to judge by apparent age, size, or being a taur.

“‘Tis rumored that a good lot of o’ people, among them quite a few orcs, have settled somewhere in this area. So ya could say I am here because I took it upon m’self to go have a look at the new neighbours. Maybe live there for a while, ya know. Better ‘elp out early and get to know yer neighbour than to only first meet 'em when some poor soul tries to take an axe to the wrong part of our woods.”


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday August 12th, 2021 9:04:35 PM

Lothlo catches what Sahabiel says is Sylvan.
I don't think I've heard that blessing before, is that a traditional blessing in the Culverwood?

DM Kathy 
Thursday August 12th, 2021 9:52:06 PM

You learn that Sahabiel is native to the Culverwood. She and Zazu compare notes while Naithi introduces herself and Lothlo peppers the newcomer with questions.

You have a pleasant interlude, but soon, the group from Freedom's Landing begins to hear duty's call. They are supposed to be exploring. Fascinating though their new companion is, they should probably return to their mission.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=15 ; d20+12=27 ;
Thursday August 12th, 2021 11:45:09 PM


After the meal, Zazu and Boyo are ready to explore.

"Come on, cutie," says the wizard to the familiar bunny. "We should be scouting around."

Zazu Perception 15
Boyo Perception (with scent) 27

While they are walking, Zazu tells Nightingale and Sahabiel about all the plans for the new village. How a witch friend has promised to come and help them with sustainable farming, and about fishing with traps, and making a brickworks so that they don't have to cut down many trees, and about how to make sure everyone is happy in a mixed race village, and how to make the orc boys grow up right, and the ferry and road southeast to Kovri. And the Instrument of Building, that's major!

Clearly Zazu is not paying as much attention to the scouting as Boyo is!

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday August 13th, 2021 12:13:48 AM

Nightingale catches Sahabiel's eye, I have only been with these folks a short time, but they are very keen on creating a safe haven for those in need. Queen Maab led me here for a reason, perhaps meeting you is part of that reason, and ensuring this patron wood isn't harmed another.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday August 13th, 2021 3:48:24 AM

"We've just left the settlement to do a bit of scouting but we will be returning soon. Want to walk with us a while, Sahabiel?" Ash dusts the crumbs from her pants and prepares to follow along behind Zazu.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40 
Friday August 13th, 2021 4:22:30 AM

“I.. suppose so? ‘Tis how it was taught to me.”, Sahabiel replies to Lothlo.

As everyone is finishing up their lunch, she agrees to tag along with the party on the rest of their exploration, as she might as well go the long way around with people that know where the settlement she is looking for is, as try to find it on her own.

It soon becomes apparent that she might actually be helpful at it too, as even while she is chatting with Zazu and Nightingale, the half-elf repeatedly volunteers small insights about things they see while passing through this part of the forest.

(OOC: Sahabiel is +7/+9 on Knowledge (Nature) and +12/+14 on Survival checks in woodlands (use the higher number when it applies to the Culverwood or similar magical forest), making her a competent tracker and getting around forest terrain with relative ease)

“Sounds like ya down a good path.”, Sahabiel agrees with Zazu while listening to the stories of the settlement’s efforts to remain in harmony both within and with its surroundings. With Nightingale also confirming to her that it is the settlers’ aim to respect the Culverwood, a burden seems to be off her shoulders.

To Nightingale she entrusts, “Who knows? The Culverwood itself knows ta respect Queen Maab, but she’s not one to jus’ tell ya when she’s got plans for yer.”


Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Friday August 13th, 2021 1:21:07 PM

Beech having heard stories of many of the different powers, chips in.
"Well, I'm my mother's son. Even though she is not the least bit divine in her magic, she in her prime was considered, well, I guess still is too, a High Priest of Alemi. I myself and more martial so tend more towards the fight against the various Cults that sometimes arise."

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+10=13 ; d20+4=5 ;
Friday August 13th, 2021 8:44:57 PM

Camalayas and I talk with the new girl as we walk, and do a terrible job multitasking as we keep an eye out for danger.

Naithi
Perception = 13

Camalayas
Perception with scent = 5

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=17 ;
Friday August 13th, 2021 9:05:17 PM

Lothlo keeps an eye out for relevant resources, as well possible dangers as they march along. As they scout the area he asks Sahabiel about her recent observations of the area.

By the way, have you had any run ins with the thieves guild or anyone like that recently? They seem to have an operation not too far from here, but I'm guessing they are staying away from the Culverwood. Still, with them it's best to keep your distance if possible.

Perception = 17

DM Kathy 
Friday August 13th, 2021 10:56:41 PM

You set out for an afternoon of exploring. Sahabiel decides to tag along.

As you walk, Zazu waxes enthusiastic about the new settlement. Nightingale vouches for the group's intentions.

Everyone else just keeps a sharp eye out.

Shortly after mid-afternoon, Lothlo notices a kind of odd shape off to the east. You investigate it, and find a stone outcropping.

Knowledge Nature DC 15 Highlight to display spoiler: {The rock is basalt.}
Knowledge Engineering DC 10 Highlight to display spoiler: {A quarry could be built here to obtain the rock.}
If the type of rock is identified, Knowledge Engineering DC 15Highlight to display spoiler: {Basalt is a good stone to build with.}

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday August 13th, 2021 11:04:48 PM

Ash kneels down to rub her hands along some of the rock

"This is basalt. It's a really good stone to work with. There's probably enough here for a quarry too"

She takes a look around to try and gauge the quantity but also how many people might be required to effectively set up the quarry.

-----
Take10 on all Knowl checks= Pass!

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Saturday August 14th, 2021 10:28:55 AM


"This is great news! And Ash, we don't need quarrymen! We have the Instrument of Building!"

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Saturday August 14th, 2021 11:15:53 AM

"We'll still need quarry people, those who know how not to take from the wrong areas so it doesn't collapse in on itself and those who will haul the rock back to the village where we'll use the instrument again to reform it to the shapes we want, like foundations and piers and such."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40 
Monday August 16th, 2021 5:18:45 AM

Sahabiel shares with Lothlo that since coming this way, she has not yet met anyone else on this side of the approximate boundary between the Culverwood and the Tamed Lands, let alone thieves, guild or otherwise.

At the potential quarry site, the half-elf confirms what Ash said about the properties of the stone, and looks around for some good size piece to bring to the settlement to show to a stoneworker.

(OOC: Since there seems to be time to search around for samples for several minutes, Take 20 on Perception for a result of 26)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday August 16th, 2021 11:14:49 AM

Basalt will be a useful material to have, there are a lot of uses for it. I'm sure that between those with building skills and the Instrument we will have no end ideas for how to use this.

DM Kathy 
Monday August 16th, 2021 8:53:58 PM

Ash identifies the rock as basalt, and suggests a quarry could be established here.

Zazu excitedly says there's no need for a quarry; you have the Lyre of Building!

But then Beech, the killjoy, points out that it is not a Lyre of Cutting Stone into Handy Blocks, nor is it a Lyre of Moving Stone Blocks to Where You Want Them, so some quarrying will have to be done.

Sahabiel is able to find a fist-sized chunk of the stone to bring back as a sample.

Lothlo points out that there are probably lots of uses for this stone.

Putting your heads together, you think you can set up a decent quarry with 10-20 workers. [OOC: I do like to try to research this stuff, but all my Googling turned up was modern quarrying, with explosives and whatnot, so this is my best guess.]

Buoyed by your find, you make your way back to Freedom's Landing. The town is quiet when you arrive. Unusually quiet. And people look upset, or sad, or disturbed, depending on their personality. Has something gone wrong?

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=13 ;
Monday August 16th, 2021 9:12:04 PM

Lothlo glances around to see if there is any danger or threats hanging around the town and scaring the people.
I don't like this, we should be careful.
Sahabiel, I had mentioned the thieve's guild before. They aren't exactly happy with us right now. Maybe I'm just being paranoid, but from the behavior of the people I'm worried something is up.


perception = 13

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday August 16th, 2021 9:26:43 PM

"Setting up a quarry could be dangerous work. Let's ask Parvati to put a plan together to make sure it can all be done safely. I mean, she's supposed to be one of the best engineers around, right?" Ash tells some of the newer people to the group about how the grumpy old woman joined the party initially to help with building roads but has since decided to stay with the settlement and offer her engineering skills. "She might even be able to advise the best path to take from here to there to ensure the easiest way to transport all the rock"

Things back at the settlement sure don't look like they did when the party left. Ash goes in search of Codru to see what has transpired.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday August 16th, 2021 11:07:28 PM


Zazu and Boyo take a really long time to walk the perimeter of the settlement. They are takin 20 on a survey to see anything out of the ordinary. Tracks where there should not be tracks. Anything out of place.

Survival/Tracking (Taking 20) Zazu: 35 Boyo: 21
Perception (Taking 20) Zazu: 33 Boyo: 32

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character  d20+6=24 ;
Tuesday August 17th, 2021 11:02:18 AM

Somethings wrong, the hair on the back of Beech's neck is standing up, he draws and nocks an arrow."Be careful, somethings not right, not sure just what, but somethings upset everyone."
Beech then heads into the town proper and asks "O.K. What's wrong?" trying to get what's going on from them....

Diplomacy check: 24

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday August 17th, 2021 4:00:28 PM

We should also contact the sprites and name sure the quarry wouldn't impact them, and we would want to do it in such a way that it maintains the environment. We wouldn't want another leprechaun invasion.

As we approach town my heart sinks. What do you think happened? We really need to develope a better way to keep in contact with the city and perhaps invest in a bracelet of friends so we can more easily come to their aid.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday August 17th, 2021 4:57:13 PM

Sahabiel is not familiar with how the settlement should be, so she does not pick up on the present mood as something unusual. On the other hand, because it is her first time here, she is paying attention to her surroundings as she rides into settled area with the main body of the party.

(OOC: Passive perception 16)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday August 17th, 2021 9:24:06 PM

Lothlo makes sure to stand a little offset from the group to make a single surprise attack less likely to hit everyone, and prepares to jump out of the way should an attack occur.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday August 17th, 2021 10:23:52 PM

OOC: Sorry, I had to do two weeks of homework in a few days.

IC: Nightingale has been quietly observing and helping in the background, spending time with the disabled children and adults to see if she knows any curatives to give them some relief.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+11=17 ; d20+15=17 ;
Tuesday August 17th, 2021 11:22:16 PM


Zazu and Boyo continue their investigation, but also think of being stealthy while doing so.

Stealth Zazu 17, Boyo 17

DM Kathy 
Wednesday August 18th, 2021 1:09:54 AM

On the way to Freedom's Landing, you discuss the quarry. Naithi reminds you that you need to clear it with the sprites before you start quarrying. Ash suggests that Parvati should be consulted on how to set up a quarry.

In town, Lothlo, Sahabiel and Zazu scan the area for signs of trouble or danger. You don't see any, but Lothlo and Zazu note some activity in an area the town had decided to clear for building.

Beech and Ash ask what's wrong. "They found a skeleton," Codru replies, looking grim. "Hidden in tall grass at the base of a tree. Everybody's upset, and some are taking it as a bad omen."

"We were hoping you'd take a look at it," Brother Matthew adds. "I believe the bones are those of an elf woman, but I would like to know what you think, and if you can perhaps determine how she died, because I could not tell."

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character  d20=3 ;
Wednesday August 18th, 2021 2:45:46 PM

"I can take a look, but I'm not nearly the expert in medicine as some of the others."
Beech will take a look at the bones.... but expects to just know they are bones....

Heal Check 3

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Wednesday August 18th, 2021 8:09:31 PM

If Nightingale is around she'll add, "I might be able to help with the bones as well" Heal Check +7, and/or she may be able to perform a ritual to seek guidance about the remains (???)

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=25 ;
Wednesday August 18th, 2021 8:28:21 PM

Sahabiel is unsure why a whole community would be so collectively upset by the discovery that at some time in the past, someone had died in this area, but whatever the reason, it seems that duty was calling. "The dead are the dead even if they just turn up and ya 'ave no notion who they are, so I suppose I would be remiss if I didn'a have a look at that.."

(Looking for clues and cause of death, Heal check: 25)

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+11=28 ; d20+4=24 ;
Wednesday August 18th, 2021 8:52:06 PM

"Where?!" is all Ash to say. Myre is a half-elf and it would be easy to mistake her bones for those of an elf.

She hurries to wherever the bones are resting to see for herself.

------------
Knowl Nature/Local: 28 - to determine the race of the skeletal bones
Heal check: 24 - to determine the race of the skeletal bones


Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+9=17 ;
Wednesday August 18th, 2021 9:18:53 PM

I examine the skeleton to learn what I can and ask Camalayas and Fizzgig to smell it and determine if it was a former party member.

Knowledge Nature to determine the age (he long ago the Skelton died) as well as to get demographics from it = 17


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=19 ;
Wednesday August 18th, 2021 9:25:40 PM

Lothlo is curious where the skeleton was found that it had been undiscovered this long.
Were they found in an area we haven't thoroughly explored yet? Please take us there and we are happy to investigate. And tell the others not to worry about bad omens. Our home has been good to us all this time. If we can give this woman a proper burial after all this time so that can only be a blessing.

When Lothlo gets to the are he looks for signs of how the unfortunate woman met her fate.
Perception = 19

DM Kathy 
Wednesday August 18th, 2021 11:12:24 PM

Lothlo wonders how the skeleton had gone undiscovered for so long, but when you see the spot, it becomes clearer. This tree and its surrounding undergrowth is quite near the outermost tents--you can see it from most of the town. But you can't see the skeleton until you walk over and actually stand under the tree, and even then it's a bit difficult to pick out. Nobody had reason to come over here until they were ready to clear the area for building. Looking around, you see scraps of rotted clothing near the skeleton--and over there, a leather satchel, mostly intact.

Beech has a look and yep, those are bones all right.

Nightingale thinks she may be of help. [OOC: Jon, if you want your character to use a skill, just roll that bad boy. :) Or say you're taking 10. No need to wait for DM permission or anything.]

Ash rushes over in a panic. What if it's Myre? Even a cursory examination of the area, however, sets your mind at ease. These bones have been here a while. Judging by the way the grass roots are tangled around them, they've been here five years at least. Whoever this is, it isn't Myre.

Between them, Ash and Sahabiel are able to determine that the skeleton was indeed an elf woman, on the young side, and that not all the bones are there. Naithi, with her knowledge of the natural world, reminds you that scavengers and/or predators may have made off with some body parts after the woman died.

You start looking for a cause of death, but after some study, you come up empty. The skull is there, and intact, so you know she wasn't bashed over the head. A few of the bones look like they've been chewed on, but again, that would have been after death. The bones don't show any recent injuries; if somebody, say, stabbed the woman in the heart, they did it without nicking any ribs. So you know a few things that didn't kill her, but that leaves way too many possibilities. Injuries to the vitals that wouldn't show on the bones. Disease. Poison. Exposure in the winter; heat stroke in the summer. You really can't narrow it down.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday August 19th, 2021 4:03:25 AM

It takes a moment for the adrenaline to leave Ash's body. It's not Myre.

Hoping to get as much information as she can, Ash casts a couple of quick spells: Detect Magic and Detect Poison, just in case anything lingers after all this time.

"Poor girl. She deserves a proper burial." It occurs to Ash that people are inevitably going to die in the settlement and they're going to need somewhere to bury the bodies. It's a little morbid but they're going to have to deal with it eventually.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday August 19th, 2021 9:06:03 AM


"I suppose we need a cemetery. Maybe the more religious among us can say some prayers?"

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Thursday August 19th, 2021 1:36:15 PM

"I know a few of the more appropriate words from Mom, for Alemi Ceremonies. But I'm not anywhere near being as Religious as she has become in her retirement. But there has to be someone here with a much more divine connection than that of being the Son of a High Priest."
Beech does not look very pleased with needing to something this religious, but also seems to be determined if needed...

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday August 19th, 2021 2:45:08 PM

Nightingle looks to Sahabiel, "Cousin, you and I should be able to consecrate grounds for a cemetery, but do we move these remains or make her a memorial here under the tree..." (the last bit is more to the party than Sahabiel

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+9=24 ;
Thursday August 19th, 2021 4:03:43 PM

Sahabiel nods to her dark skinned cousin.. er.. Nightingale. "Ya noticed, hm? Fair and true, if it were you and me the land should take to it without conflict." As she speaks, the half-elf produces an amulet inscribed with the holy symbol representing the power of the Culverwood itself from around her neck. "First things though.. a few words fer this poor soul.. mind if I do so in elven? It would as like as not 'ave been her native tongue.".

She launches into a prayer for the unknown dead woman, mourning her unwitnessed passing, praying for the elf's soul to make its way to the afterlife if is has not arrived there already, and in one go asking forgiveness that they will be moving her remains, for proper burial. Weaving appropriate references to holy text and tradition through her little improvised speech, Sahabiel would seem at least competent at what she is doing? (OOC: Knowledge(Religion), d20+9 = 24)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=20 ;
Thursday August 19th, 2021 9:00:18 PM

As people start to wrap up their investigation of the body and talk turns to burial and prayer Lothlo starts to look at the other possible clues in the area.
Before we bury her, let's take a look inside that leather satchel. I'm not sure that there is anything to be learned from these bones, but I feel it would be disrespectful to bury her before the investigation is complete. Besides, at the very least it may give us something more personal we can add to here eulogy.

Lothlo cautiously examines the satchel and it's contents, being careful on the off chance that something that directly caused her death is inside.
perception = 20

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Thursday August 19th, 2021 9:03:13 PM

I think she deserves a special send off, to help the community bond, grieve and heal together.

ooc: I think this is a good time to develope some funereal rites or burial traditions. I previously had an idea, but I think the river runs the wrong way now.

DM Kathy 
Thursday August 19th, 2021 10:20:29 PM

Ash declares that the bones should have a proper burial. She and Zazu realize that the new community will need a cemetery. Nightingale wonders if it should be right here, which may not be entirely convenient, given the existing plans for the town. Of course, plans can be changed if necessary. Naithi thinks the funeral should be something special.

Sahabiel says a prayer, in elven, over the remains, somewhat to Beech's relief, since he doesn't have to come up with something.

But then, just when the DM was afraid the party was losing the plot altogether, Lothlo thinks to examine the contents of the satchel. There aren't many. Lothlo finds the spot where some enterprising rodents had chewed a hole in the thing, and doubtless removed some of its contents. You find a spare shirt, a hat and gloves, and a letter, sealed with wax. On the front of the letter is an address in Karri.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday August 20th, 2021 5:37:01 AM

Sahabiel curiously raises an eyebrow at Lothlo. "'Course ya should. She's not in the ground yet and won't be fer a while, but only respectful to offer sendoff prayer afore rummaging through their effects, ya agree?"

When the search of the bag produces a letter, she offers that if the party chooses to read its contents, she would be able to restore the wax seal after breaking it, as long as it were not sealed with magic.

(OOC: Detect Magic on the wax sealed letter, and the rest of the contents of the satchel while she is at it since it is all in a field of view spell anyway. If the letter and seal are mundane, she can just cleanly break the wax and then afterwards speak a prayer of Mending over it, or if that doesn't cut it, just give her a day and she can petition for Make Whole.)

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday August 20th, 2021 8:54:12 AM


"Well, wait a minute," says Zazu. "This is not an enemy. It's a dead person. How is it cool to go through their mail? Not cool at all! We should just deliver it to the address, and not open it! How would we like it if it were our message, and we were the dead person here?"

"Plus maybe this address can help us alert the next of kin, and we can explain that we did right by this person, and maybe they'll want to come here to pay their respects or inter the remains elsewhere."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+3=13 ; d20+3=21 ;
Friday August 20th, 2021 9:05:03 PM

Lothlo looks over the letter that was in the satchel.

Before we break the seal, let's see if anyone recognizes the address or the wax seal. It seems everyone in the Emerald City is affiliated with one organization or another, the last thing we want is to anger someone in the Thieves guild. And with half the town already worried about bad omens, we don't want to make morale even worse by opening the letter and giving another reason for people to speculate about angering the dead. Besides, it's not that far of a trip, we can have it delivered in no time.

Lothlo looks to see if he knows anything about the address or the wax seal on it.
knowledge (geography)=13
knowledge (local)=21

DM Kathy 
Friday August 20th, 2021 11:58:11 PM

When you find the letter, Sahabiel is all for opening and reading it to learn more.

Zazu, however, points out that it's rude to open other peoples' mail. Maybe you should just deliver it?

Lothlo examines the letter and the seal. The seal is plain, with no crest or anything embossed in it. You don't recognize anything noteworthy about the address.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Saturday August 21st, 2021 1:52:45 AM


"We should deliver it. But we can be cautious and investigate the address in Kari when we get there."

"We need to go to there to talk to our contacts anyway. Two birds, one stone."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Saturday August 21st, 2021 10:12:28 AM

(OOC: Would Karri be a place that she should know about? I searched the wiki and it had no mentions at all)

Sahabiel is not particularly driving for the letter to be opened, being seemingly content in having offered her service in making it unobtrusive if the party were inclined to read the missive before delivering it. In fact, she seems to have other things on her mind..

"Unless 'tis such an urgency that ya will be leaving again today, might I call on our acquaintance and ask for a few pointers around this place? In havin' to attend this matter from the moment I arrived here, I kind of do not even know yet if there is a place around here that will board me and Kohlrabi, or where to buy a good meal?"

Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character 
Saturday August 21st, 2021 12:51:26 PM

At the mention of buying a meal, Beech laughs, rather loudly, like he needed it, it was a good old fashioned belly laugh.
"I'm sorry for that." He says after stopping his laughing."It's the notion of buying a meal that set me off, we are currently subsisting as a group. I know it'll change once we get more of the place set up, but for now, everyone contributes in some way."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Saturday August 21st, 2021 10:49:57 PM

"I agree with Zazu. Let's deliver it - unopened - to the recipient. Kari is the sort of place we could find leads on Myre"

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Monday August 23rd, 2021 8:18:56 AM

I'm all for not opening the mail, but I'm beginning to get uneasy about leaving the town. Is there anything we can do to increase is safety before we head out again?

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Monday August 23rd, 2021 11:29:48 AM

Nightingale agrees with Ash, "Leaving it as it is and delivering it would be a sound choice. Depending on how far this place is, it might provide an insight into resources nearby to help the community"

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday August 23rd, 2021 3:53:40 PM

Sahabiel shrugs and mock-pouts as Beech asserts that it will be a while before this settlement can provide anything like what she had hoped it would. "Fine, fine.. I suppose I'll forage for ingredients myself, and then find someone that knows how to cook something with them."

"If ya don't mind, I am not trying to listen in on yer conversation, but where is Karri and who is this Myre? Sorry if I am asking something obvious, but I am rather unfamiliar here."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday August 23rd, 2021 9:15:55 PM

Lothlo give a shrug at the mention of increasing the town safety.
Safety has been a concern since day one, I'm not sure there's any low hanging fruit left. That said, this letter has been waiting for quite some time, a few days won't make much difference. If you are concerned, we can check the plans for our instrument of building, and if there are any upcoming protection related projects we can delay a short while until those are complete.

That said, I feel that the biggest dangers in these parts right now are targeting us specifically, and not the town itself. The town might very well be safer with us gone a few days, especially if the Thieves Guild catches wind that we have taken their warning to heart and are trying to give them a wide berth.


Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday August 23rd, 2021 11:06:21 PM


Zazu is happy to fill in details of the party's history for Sahabiel and Nightingale.

"Karri is another name for the Emerald City, the capital of the Emerald Kingdom. It is located downriver from us."

"Myre is one of the former slaves who escaped with us from the orc tribe, then went back with us to rescue the rest of the slaves. We ended up destroying the male warriors of the tribe, and adopted the females. That's why our community is about half orc ladies and the rest former slaves."

"Anyway, Myre was kidnapped. At first we were sure it was the Thieves' Guild. Now we are not so sure. To tell the truth, it is very confusing ..."

[OOC: Myre is also a former (now retired) player character.]

DM Kathy 
Monday August 23rd, 2021 11:44:08 PM

Nightingale agrees with Zazu that the letter should just be delivered. Ash also agrees, and points out that you might get some clues about Myre.

Naithi is also for delivering the letter, but worries about leaving Freedom's Landing unprotected. Lothlo points out that you might very well be taking the danger with you.

Sahabiel requests backstory, which is thoughtfully provided. She asks about a place to stay and get a meal, which amuses Beech a bit. Indeed Freedom's Landing is currently a group of mismatched tents clustered around a couple of plain wooden buildings, one half-finished. There is no inn, or any business of any kind, and living seems to be very communal.

Sahabiel offers to forage, but there is no need at present. Naithi prepared part of last night's supper, so by unspoken understanding, cooking is someone else's chore tonight. Soon, you are all tucking into a savory rabbit stew, served with flatbread and fresh plums.

The newcomers can readily find a place to lay their heads tonight, and you all sleep well. Clouds roll in overnight, and there's a little rain, but the overcast is almost gone by the time you finish breakfast.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday August 24th, 2021 1:17:17 PM

Beech checks on the construction efforts and suggests at least making a tie up for passing barges. They may stop and have trade goods the town needs, and could also take requests for stuff the town needs without the town actually doing the traveling to the city ourselves..

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday August 24th, 2021 7:09:10 PM

If no foraging is needed, Sahabiel explores the encampment (or accepts a tour of it if anyone is offering), helping out with little things where she can. She hopes its people will get to recognize her face, so that in the future she will be able to come and go without being seen as a stranger.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday August 24th, 2021 8:45:59 PM

Ash checks in with Codru and a few of the other 'leaders' to let them know a little more about the dead body. She's not sure what to say exactly but wants to try and convey that there is no immediate threat and that the party are going to try and honor what they believe might be the deceased's last wishes by delivering the letter.

Since it looks like the party will be travelling to Kovri she checks to see if there is anything that the settlement requires that they might buy while there.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+6=12 ;
Tuesday August 24th, 2021 9:16:01 PM

I'll talk to a few of the local Fey, see if anyone can tell us about what was happening in the forest around that time. It may be hoping too much that they remember her specifically, but they may be able to tell us what kind of people were in the are at the time.

Gather information = 12

Special Delivery


DM Kathy 
Tuesday August 24th, 2021 10:47:30 PM

[Everybody take 1,000 XP for the previous scene]

Beech checks in on construction projects and suggests creating a quay where barges can tie up. Several townsfolk agree with the idea, and promise to get to work on it first thing.

Sahabiel tours the encampment, helping here and there where she can. She is able to re-position a couple of tents to make them a bit more comfortable.

Ash relates what the group found, and discusses their plan to go to Karri.

Lothlo attempts to speak with the local fey. It is difficult to get them to focus, and it's difficult to ask the question, since many of the fey measure time differently. A brownie asks, "Do you--do you mean back during the Dragon Days?" and the other fey shudder a bit. You know that "Dragon Days" is how some fey refer to the reign of Parnoth, and you realize that the woman you found might have died during that time.

Karri, the Emerald City, is downstream from Freedom's Landing, so you just need to follow the river. You could do this on foot, or in the Folding Boat, each of which have their advantages. Which will you choose?

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday August 24th, 2021 11:37:25 PM


Zazu likes the Folding Boat. "What a joy to sail downstream, breeze blowing, watching life go by."

In Kari, Zazu plans to seek out a powerful wizard who can cast a permanency spell. A permanent Reduce Person will be a good defensive spell, and later to be followed up with a permanent Enlarge Person for Boyo.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday August 25th, 2021 2:12:54 AM

Ash has no preference as to how the group travels. They've been to Karri before and she tries to remember the size of the river along the way. Was it big enough to fit a ship the entire way, or was a barge about it?

She checks in with key people in the settlement one last time to see if anyone needs anything urgently from Karri, otherwise she is ready to travel.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday August 25th, 2021 7:58:31 AM

Sahabiel will ride Kohlrabi, if only because she would not want to burden these refugees with looking after something as big and hungry as her heavy warhorse while she would go on a boat trip. Also, if the way to Karri is downstream, then coming back will mean following the river upstream... they would not want to load a boat up too heavily with more people and cargo than absolutely need to use it.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday August 25th, 2021 5:06:53 PM

Beech will ride or trot along, whichever is needed. He's used to using his feet to get along....

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Wednesday August 25th, 2021 7:22:43 PM

Nightingale prefers the boat ride, it was nice to find water plants that could be useful, and tasty.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday August 25th, 2021 9:16:38 PM

I'd prefer not to take the boat today, not until we know the thieves guild is no longer angry with us. If we run into trouble we are pretty much trapped on a boat.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Wednesday August 25th, 2021 9:25:43 PM

I am just about to recommend the boat when Lothlo speaks up, and his reasoning makes sense. They also tried to take over a river crossing. If they block the way somehow we would be stranded. Traveling by land makes more sense.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday August 25th, 2021 11:49:10 PM


Zazu is convinced. "Travel by land is safer. Save the boat in case we need it for later."

On the walk, Zazu daydreams about the day when Boyo will be big enough to ride.

DM Kathy 
Wednesday August 25th, 2021 11:51:07 PM

You discuss your options. Zazu and Nightingale would rather take the boat.

Ash and Beech have no preference.

Sahabiel would like to ride her warhorse, which means traveling on land. Lothlo opines that overland would be safer; if the Thieves' Guild attacks, you don't want to be stuck in a boat.

Naithi, who had been about to agree to the boat, is swayed to Lothlo's viewpoint.

So, two heroes want to ride the boat, three want to go overland, and two more have no preference. Since there isn't a clear consensus, your DM will give this one more day.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday August 26th, 2021 1:19:58 AM

Nightingale laughs at the party's impasse, "Not owning a horse has lead to this, I know it. I am willing to walk, or run, or skip through wildflowers if needed. We can travel by boat another time."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday August 26th, 2021 2:52:09 AM

"You know eventually, when the settlement gets bigger, we could look at implementing some sort of teleportation circle. Karri will almost certainly be our biggest trading partner and first stop for many of our needs"

That's some time in the future though. Right now travel will need to be by foot, and Ash is ok with that.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday August 26th, 2021 1:16:11 PM

"I know the level of magic required for a circle like that..... It's gonna be a long time before we can sustain something like that.... Mom does all of the Ports from Black Bird Lake herself and and she doesn't do it very often. What we might be able to do instead is have someone live there and we set up a message system to them, then they can relay our needs to one of the caravans based there."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday August 26th, 2021 9:04:28 PM

If we go on foot, we can also scout out additional resources while we go. It never hurts to know where a few additional food sources or medicinal herbs can be found.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Thursday August 26th, 2021 9:35:50 PM

Nightingale, if you want, you can ride Cuddly Mule. The weight shouldn't be a problem for her, and her long curly hair is extremely soft and silky. She's good at following Camalayas and I, just don't expect her to stick around in a battle. You'll need to dismount if that happens.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday August 26th, 2021 10:15:18 PM

Nightingale smiles at Naithi, [b] " That's a generous offer that I will accept."

DM Kathy 
Friday August 27th, 2021 12:31:58 AM

You discuss the issue a bit more, and opt for the overland route. Ash dreams of one day having teleportation circles to solve this pesky problem, but as Beech is aware, such magic is very powerful and well beyond your reach for the foreseeable future.

The Folding Boat is useful, however, in getting the entire party, animals included, across the river. You have to make a few trips, but in the end you are all on the opposite bank and ready to depart.

Walking along the bank of the river is quite pleasant, if a bit soggy. The ground and the plants are still wet from last night's rain, making the whole area smell fresh and clean, and testing the integrity of your boots.

The day gets a bit warmer--and dryer--as morning gives way to afternoon. Soon enough, afternoon gives way to evening, and it is time to look for a place to camp.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+10=15 ; d20+6=14 ;
Friday August 27th, 2021 12:52:11 AM

Like Beech, Sahabiel considers the talk of magical transportation to be wildly premature. Already connected by a navigable river, she is sure that if this refugee demesne develops into something worth trading with, then the matter of carrying freight and messages between the two will be well enough solved by enterprising merchants. More concerned she is by these constant background mentions of a Thieves' Guild, and what the state of things must be like for such an organization to be able to have such long reach and tight grip on the land...

"...so, if we do run into banditry, 's there anything ya need to tell me afore I break things?"

After grooming her mount and letting Kohlrabi feed on some healthy looking vegetation, and refreshing herself with a quick wash by the riverside and a light meal as well, Sahabiel is pretty much as ready to travel as she was when encountered.

(OOC: Survival (1d20+10 = 15), add +2 when terrain is woodland - as the party moves slow enough to investigate their surroundings for resources, Sahabiel not only travels the terrain well regardless road conditions, she also manages to find more than enough food and water on the go to not have to resort to her travel rations. Perception 1d20+6 = 14 to spot anything else.)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=19 ;
Friday August 27th, 2021 9:01:34 PM

Lothlo runs his fingers through his hair as he thinks about Sahbiel's question.

Hmm. Well, if we made it this far without issue I don't think we'll have any issues from the real thieve's guild. Maybe a warning when we get to the city to stay out of trouble. But really, they view us as being pretty insignificant, and as long as we stay out of their hair I don't think they will give us a second thought.

Now, apparently there is someone else posing as the theive's guild. In theory they are the ones that kidnapped our friend. But I don't expect much from them either, in theory they already handed off our kidnapped friend to someone else, so their business is likely done.

And then there is the mystery party that has our friend. All we know is that they like to take ownership of young women who were violently kidnapped.

And of course, with the thieves guild involved we can't trust any of the information we have.

That said, I think about all you need to know should we run into bandits is that we are trying to give the thieves guild a wide berth, but if someone attacks first don't hold back on breaking things.


Lothlo keeps an eye out for sign they are being watched as the look for a place to make camp that will be safe and easy to defend.

Perception = 19

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20=9 ;
Friday August 27th, 2021 11:50:49 PM

Zazu helps to Aid Another as Sahabiel scouts the camp.

Natural 9 with Zazu's plusses makes that a success for a +2 to the check.

Also, per usual, Zazu sets up a tripwire around the camp to alert the party if there are intruders.

Craft Trap, taking 10 with a +12 nets a 22.

"Watch out Boyo! Stay away from the line."



Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Saturday August 28th, 2021 2:41:42 AM

Ash finds somewhere to take a seat and remove her boots. They've done quite a bit of walking today so it's good to free her feet.

"We've met a few people that claim to be from the Thieves Guild, and while we've had a few fights with them we might not have the full focus of the guild on us yet. Chances are they are big enough and powerful enough to make things very difficult for our small settlement. We'll need to be careful not to start a war we can't win." Ash taps the bottom of her shoe to loosen some of the dirt.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Saturday August 28th, 2021 9:20:35 PM

"Oh, and don't forget that there is a mysterious person or persons who sent a stranger to start negotiations with us that wished to remain unknown, but are willing to give us assistance."
As if there is not enough confusion being strewn about, where the group is involved.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Sunday August 29th, 2021 10:35:23 AM


"Oh yeah, that lady," says Zazu. "I'm glad I melted my ring down and left the lump back home."

"Honestly, I've had enough of mysterious 'friends' and 'foes' lately. The Thieves Guild claimed to have kidnapped Myre, then said it was just punking us for some odd reason. Then they tried to extort a farmer in our neighborhood."

"So who really did kidnap Myre?"

"And who are these mysterious people who claim to be friends but keep too many secrets?"

"It is too much for me!"

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+12=17 ; d20+10=18 ;
Monday August 30th, 2021 1:51:46 PM

Camalayas and I like around for anything suspicious. How do we want to break up the night watch? Does anyone have dark vision?

Survival= 17
Perception = 18

DM Kathy 
Monday August 30th, 2021 6:37:12 PM

As you travel, you discuss your ongoing feud with the Thieves' Guild. Did they ever have Myre? What are they planning next?

You also bring up your mysterious benefactor, the one behind the platinum rings. Zazu doesn't trust "that lady." Especially when he finds out that everyone else remembers it was a man.

You are able to find a good place to camp, and you keep watch during the night. Nothing disturbs your rest.

The next day, you set out again, hoping to reach Karri by afternoon. The day is well underway when you hear something. It sounds like....music.

Everyone please make a DC 16 Will save. Those who fail must move toward the beautiful, wonderful music using the most direct means available.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+12=30 ;
Monday August 30th, 2021 7:22:36 PM

(Using a Hero Point)

Beech hears the music, his first instincts kick in and he wedges some cloth in his ears. (rolled a 30 for Save)
He then wracks his brain.... and since they are near the river he can only come up with one creature... a Relative of the mermaid, near-something... While he concentrates on that, he then realizes his friends may need his help and starts to look around to see if any are entranced....

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+4=14 ;
Monday August 30th, 2021 9:00:40 PM

Lothlo is walking along talking with the group as the get closer to the city.
The thing about huckleberries is, once you've had fresh, you'll never go back to canned... ooh, what's that pretty music?

Will = 14

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=18 ;
Monday August 30th, 2021 9:35:23 PM

Sahabiel listens with calm and patience to the sundry stories about the uncertain relationship between the settlement and this shadowy organization. With a smile directed at Zazu, she suggests; “....and this is why der vast majority of tribes that live within Culverwood are isolationists, ya know. Ah, if ‘t helps, cousin, as long as I am convinced that yer settlement will not threaten the domain of the Culverwood, I have no problem with throwin’ me support behind seein’ ya not starve out there. Good neighbors are hard enough ta find.”

Seeing well enough by the light of stars alone like anyone with elven blood, Sahabiel will volunteer for a watch that does not interfere with her prayer times. She is gladdened when it passes without incident.

In the morning around breakfast, the elven cataphract can be seen exercising and practicing her weapon arm, swinging the heavy weapon repeatedly with a bit more ease than might be expected of a young woman of her size.

Later in the day, the half-elf is following along when her ears suddenly pick up something out of the ordinary.. “Say.. What is that?”

(OOC: Willpower save against DC 16: 1d20+6 = 18, success)

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+4=19 ; d20+2=14 ;
Monday August 30th, 2021 10:41:19 PM

Zazu resists the music.

Seeing a friend is affected, grabs the befuddled Lothlo and tries to hold him back.

Grapple check 14.



Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+9=16 ;
Monday August 30th, 2021 11:09:58 PM

Ash responds to Naithi. "We used to have a standard watch order however we've lost and gained companions along the way, and it hasn't been something we've revisited. Does anyone have any preference for a time? I'm happy to fit in wherever"

The next morning Ash can hear the beautiful music and is able to resist it's charm. She doesn't have the strength to be able to stop anyone (or anything) else from pursuing it though.

----------
Will Save vs DC16: 16=Pass

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+8=15 ;
Tuesday August 31st, 2021 2:11:05 PM

Seeing that Zazu is trying to hold back Lothlo, who seems to be a bit dazed and trying to walk towards the source of that odd tune, Sahabiel is quick to understand that some kind of intervention is needed.

She hurries Kohlrabi over to him and, reasoning that a human can not walk into trouble if his feet do not reach the ground, attempts to lift him up and hold him there up in the air. "Oi, snap out of it will ya?"

(OOC: Contingency, since what happens really depends on whether Lothlo would be actively resisting or is too dazed to? I double checked Sahabiel's lifting and carrying capacity and movement rates, and not only can she pick up and carry the weight of Lothlo and all his gear, in addition to all her own gear.. but the combined total does not even constitute a heavy load for her or slow her movement beyond what her armor already does. However, if Lothlo is actively resisting, then Sahabiel fails her grapple check against the much more agile human this round)


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday August 31st, 2021 9:04:36 PM

Lothlo gets thrown to the ground.
Ooof! But... music..

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+5=8 ; d20+1=13 ;
Tuesday August 31st, 2021 9:49:57 PM

I am immediately drawn to the music and almost move towards it. My saving grace is Camalayas rock like presence anchoring my mind. Once again she saves me.

----------------
Naithi will save = 8
Camalayas will save = 19 (4 for Naithi's druid class, 1 for Naithi's lost child class, 2 for Camalayas wis stat)

ooc: Camalayas save is probably higher as I haven't added her bonus for "mind". Lost child made every formula in my spreadsheet need editing, so I'm still updating it

ooc2: Against mind affecting, level/ability draining or instant death spells and effects (Disintegrate, Finger of Death, etc.), both the Lost Child and Sibling roll to save (when applicable). If either saves, both resist the attack.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Tuesday August 31st, 2021 9:50:52 PM

Camalayas and I see the others moving towards the music and tackle two who try to go towards it.

The Flock


DM Kathy 
Tuesday August 31st, 2021 10:29:41 PM

You hear the music. Lothlo is immediately entranced, and starts moving toward the sound of the song. Zazu tries to stop him, but he is not strong enough to hold on. [Grapple check of 14 does not beat Lothlo's CMD of 21] Sahabiel, too, tries to stop him but is unable.

[OOC: Lothlo is compelled to move toward the sound. If you try to stop him, he's going to struggle, so a Grapple check is needed.]

Naithi, too, is entranced and wants to move toward the song. Camalayas wants no part of it, so Naithi dismounts and begins walking on her own. [OOC: I don't see any class feature or ability that lets you substitute Camalayas's save for yours. The only thing it does is makes you walk, which probably makes it easier for your companions to stop you.

By now you can tell that the song is coming from a human-like voice. Knowledge: Local DC 22 Highlight to display spoiler: {You haven't seen it yet, but it's probably a harpy.}

Then another voice joins the first. Everyone (including those already entranced by the first voice) must make a DC 16 Will save or be captivated and move toward the song.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+4=12 ;
Tuesday August 31st, 2021 11:36:58 PM


This time Zazu too is affected and moves toward the music.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 
Wednesday September 1st, 2021 12:56:14 AM

ooc: I got it from the Lost Child of Mittiri page under Class Features towards the bottom of Share Hit Points section.

Against mind affecting, level/ability draining or instant death spells and effects (Disintegrate, Finger of Death, etc.), both the Lost Child and Sibling roll to save (when applicable). If either saves, both resist the attack.


Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+10=29 ;
Wednesday September 1st, 2021 1:37:41 AM

OOC: Crap sorry, I got busy with work and homework - Nightingale's WILL save

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=17 ; d20+3=21 ;
Wednesday September 1st, 2021 7:36:55 AM

(Willpower save d20+6 = 17, success. Note that if this is an enchantment effect, whether charm or compulsion, Sahabiel has an additional +2 bonus to resist (from Elven Immunities) not included in that roll yet. Kohlrabi also saves; d20+3 = 21.)

Feeling the assault on her mind, and uncertain how much more of that she will be forced to endure, Sahabiel prays to higher power to grant her clarity of purpose and the insight to know her own thoughts from this interference..

(Using a prayer of Owl's Wisdom, +4 temporary enhancement bonus to Wisdom for the next five minutes, for +2 on Willpower saves.)

With her horse and her senses still under her control, she rides after Lothlo and Zazu before those two get too far ahead for anyone to stop them from walking into a trap!

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+4=19 ;
Wednesday September 1st, 2021 9:47:47 AM

Beech grabs a ration, tears off a couple hunks of it and wedges them into his ears, hoping to block out the sounds of the siren's call. He will then work on trying to stop his friends.... Losing himself won't help them...

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+7=9 ; d20+5=8 ;
Wednesday September 1st, 2021 8:20:40 PM

Camalayas and I both fall entranced by the music and move forward.

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+7=9 ; d20+5=8 ;
Wednesday September 1st, 2021 8:20:42 PM

Camalayas and I both fall entranced by the music and move forward.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+4=16 ; d20+4=13 ;
Wednesday September 1st, 2021 9:00:57 PM

Lothlo continues to walk towards the music. He is so engrossed in the original song that he doesn't even notice the new singer. He wonders if he can reproduce this beautiful song on his lyre later.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+9=18 ; d4=1 ;
Wednesday September 1st, 2021 9:57:05 PM

"Well this isn't good" Ash manages to resist the temptation to follow the music but isn't able to stop the others.

She tries something a little unorthodox to see what will happen. Ash moves in front of Zazu and casts Cause Fear on the elf.

------------
Will Save vs DC16: 18=Pass
Cast Cause Fear on Zazu. If he fails his save (voluntarily perhaps?) he must flee in the opposite direction for 1 round


DM Kathy 
Thursday September 2nd, 2021 12:01:43 AM

When the second voice joins in, Zazu and Naithi succumb. [OOC: James, thanks for the info on the Lost Child ability. That's very cool!]

Beech stops up his ears. You can choose make yourself completely deaf, and therefore immune to the song. Of course, you also can't hear your companions, and you'd take a penalty to try to cast spells, but honesty it's probably a good tradeoff.

Nightingale and Sahabiel do not succumb, and Sahabiel takes the opportunity to boost her wisdom a bit.

Ash also resists, and casts Cause Fear on Zazu. I'm going to say that he can't fail voluntarily, but if he does fail, he flees and gets another save against the song. [From the captivating song description: "If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril." And yeah, there's no fire or cliff, but there's something scary so Zazu gets another save.]

[Ash, Beech, and Sahabiel each get a Hero Point for innovative solutions.]

And, just as you thought you might actually find a way out of this, three more voices joined the chorus!

Everybody make 3 more Will saves, DC 16. Those who fail are captivated. Those who are already captivated should make a note of which voices they succumbed to.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+9=21 ; d20+9=24 ; d20+9=29 ;
Thursday September 2nd, 2021 12:31:28 AM

The more of the songs that Ash hears, the more she is able to resist them. Her friends don't seem to be having the same luck though.

She needs to find a way to help them en masse. One by one just isn't going to cut it.

Ash casts a Ghost Sound spell to produce a load roar equivalent to that of a large lion. She centers it right where most of the group are in the hopes of drowning out the song. She intends to keep the roar going non-stop for the next few rounds. Sure, the party likely aren't going to believe there is an actual lion standing there but as long as it blocks their ears that's all Ash is going for.

--------------
Will Saves vs DC16: 21, 24, 29. All pass
Cast Ghost Sound. 16 Human equivalent=A lion's roar. Duration will be 4 rounds of continuous roar


Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+10=18 ;
Thursday September 2nd, 2021 12:34:24 AM

EDIT: Perception check to see if she can see the source of the songs: 18

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+9=26 ;
Thursday September 2nd, 2021 12:55:16 AM

Nightingale will also attempt to find the source of the voices and put a stop to them, before something bad happens to her new friends

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+4=9 ; d20+4=7 ; d20+4=23 ; d20+4=22 ; d20+4=21 ;
Thursday September 2nd, 2021 1:18:07 AM


Zazu save vs fear ... a 9 fails. Zazu flees and gains another save vs the second song ... a 7.

Still affected but fleeing, Zazu makes three more saves ... a 23, a 22, and a 21, LOL! But still affected by the fear and the second singer.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+10=29 ; d20+10=13 ; d20+10=13 ; d20+3=17 ; d20+3=5 ; d20+3=11 ;
Thursday September 2nd, 2021 3:58:44 AM

Whether it is due to her riding closer to the source of the swelling choir of song or just her luck, Sahabiel only shrugs off one more mental assault before something takes hold on the fourth and fifth singer to join the chorus. The music is.. compelling. How much harm could there be if she just went.. just to see..

(Sahabiel is affected by the 4th and 5th singers. For better or worse, so is her horse Kohlrabi so they're going in the same direction.)

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+7=11 ; d20+7=23 ; d20+7=25 ; d20+5=15 ; d20+5=17 ; d20+5=25 ;
Thursday September 2nd, 2021 2:45:47 PM

As we move I wonder... Can I speak to the others? I give it an attempt. If so, can I yell and block out the sound or ask someone to create a barrier, possibly with thorns? I give that an attempt as well

Naithi and Camalayas fail the first save and name the next two.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+4=11 ; d20+4=6 ; d20+4=9 ;
Thursday September 2nd, 2021 9:08:21 PM

Lothlo is now entranced by voices 1, 3, 4, 5.... but not two, she is off key.

DM Kathy  d20+8=17 ;
Thursday September 2nd, 2021 11:07:53 PM

Ash casts Ghost Sound. Unfortunately, the lion's roar doesn't quite drown out the sound of singing.

Sahabiel succumbs.

Naithi is captivated, so she doesn't want to do anything but move toward the sound. She thinks briefly of speaking, but that would disrupt her enjoyment of the song, so she doesn't do it.

You head into a clearing, and see the source of the song. Save for the tattered wings and taloned feet, the creatures resemble feral women with a wild look about them. One flies over to attack Lothlo. Luckily, the wicked-looking morningstar glances off his armor.

The other creatures remain where they are, singing.

And the map. I found images for Sahabiel and Nightingale, but you should feel free to swap them out for something you like better.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=13 ;
Thursday September 2nd, 2021 11:30:49 PM

Beech can't hear anything, but can see the others.... the one who is closest, Beech will charge and try and tackle them.

CMB 13

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+11=15 ;
Thursday September 2nd, 2021 11:31:25 PM

There are a few curse words that come to Ash's mind right now. She only thinks them. She doesn't say them. Her mother would give her a clip over the ear if she were to use any of them.

Ash has run out of ideas for how to snap the party out of the trance so opts to take cover behind one of the trees for now. She casts a Spectral Hand spell in preparation to retaliate.

-------------
Knowl check to ID the creatures: 15
Move action: Move behind nearest tree
Standard action: Cast Spectral Hand


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday September 2nd, 2021 11:31:51 PM

A friend not the creature

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday September 2nd, 2021 11:46:43 PM


Zazu is afraid of Ash and drawn toward the singers.

Suspended between warring impulses, the elf neither advances or retreats.

[OOC: Kindly DM, please feel free to correct my interpretation of Zazu's dilemma.]

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+10=11 ; d20+10=22 ; d20+10=30 ;
Friday September 3rd, 2021 6:59:16 AM

Sahabiel feels just fine walking towards the source of the song, even when the creatures come into view.. but then one of the singers turns aggressive and attacks Lothlo..? Wait, is there a fight starting in front of her?!

(OOC: Walking 'into a deadly attack in progress' feels like it would qualify as into a known dangerous area..? If this interpretation is acceptable, Sahabiel gets a new save chance to snap out of the enchantment. In which case; 1d20+10 = 11 (die came up a 1 - spending the Hero point she earned just earlier to reroll); 1d20+10 = 22 success; 1d20+10 = 30, success. Sahabiel would shake off the effect of the song.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday September 3rd, 2021 9:41:06 PM

Lothlo is glad he isn't hurt, but still enchanted by the music.

ooc:which harpy attacked me? I think we are going to need to know which harpy is which to strategize this battel

Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+10=11 ;
Friday September 3rd, 2021 10:40:52 PM

Naithi realizes she can defend herself while captivated, but struggles to understand what they means.

Knowledge Nature = 11

ooc: according to the captivated description in the harpy listing we can defend ourselves. What does that mean, and what are the limitations? Naithi and Camalayas attempt to defend themselves. First option is something that triggers another will save for these songs or which interrupts the harpy's song, but I need clarification to be more specific.

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday September 3rd, 2021 11:20:16 PM


Zazu looks around in fear and enchantment. "What to do? What to do?" the wizard asks his bunny familiar.

DM Kathy  d20+8=19 ; d20+3=12 ; d20+3=22 ; d20+3=17 ; d6=3 ;
Friday September 3rd, 2021 11:41:17 PM

Beech tries to tackle Sahabiel, but she is far too strong for him.

Ash ducks behind a tree and casts Spectral Hand.

Zazu is frozen in place.

Nightingale wonders about entangling the creatures. Right now, 4 of the 5 of them are sitting in trees. The 5th is attacking Lothlo. It is flying now, but it might land soon.

Sahabiel is still captivated.

Lothlo is also captivated, but stops now that he's next to a harpy. [OOC: the harpy attacking you is the one right next to your character on the map]

Naithi is still captivated.

Some explanations on captivation. First, although the description does say you defend yourselves, it also says you offer no resistance to a harpy's attack. That strongly implies that you defend yourselves against everything but the harpies. Or rather, everything but the specific harpy or harpies that have you captivated.

Okay, I need to color-code the harpies on the map.

Second, you get a save if your path would take you into a dangerous area, like through a fire or over a cliff. Combat doesn't count.

The first harpy attacks Lothlo again. This time, she gets him with one of her talons, for 3 damage.

And the [link href="https://docs.google.com/drawings/d/1jyV_AZA-2RSv8nPodi3dmch1IHSWhCaYXVTuMeaPvKE/edit?usp=sharing"]map[/ink]. Please move your own character on the map if you move. If you are captivated, that means moving toward the harpies.

Harpy color code:
1 - blue
2 - red
3 - green
4 - purple
5 - gold

Note that sometimes Google Draw forgets to recolor the images. Reload the map, and the colors should appear.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d100=36 ; 3d6=6 ;
Saturday September 4th, 2021 3:17:51 PM

Even deaf, Beech manages to get a Flaming Sphere spell to go off, and slams it in the bird thingy attacking Lothlo. He then takes a 5' step.

Flaming Sphere: Damage 6 Ref DC 16 negate


Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Sunday September 5th, 2021 1:16:25 AM

Ash takes a step to the side to get a better view of the creature attacking Lothlo. She may not be able to hurt it very much directly, but she might be able to impair it in some way.

She casts Blindness/Deafness to try and blind it

---------------
Free action: 5ft step
Standard action: Cast Blindness/Deafness. Blue Harpy to make a Fort Save vs DC18 or be permanently blinded


Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16  d20+7=10 ; d20+7=17 ; d8+1=4 ;
Monday September 6th, 2021 10:25:05 AM

Camalayas and I continue to head towards the music. The blue harpy is in our path, but hopefully it will ignore us. If not, well bite back and continue on our way.

Actions:
--------------
Move 30 ft toward the rear harpy's

If applicable
Naithi AoO = 10 miss
Camalayas AoO hit ac 17 for 4 dmg

Harpy1: Saved
Harpy2: Captivated
Harpy3: Captivated
Harpy4: Saved
Harpy5: Saved



Naithi (JamesD) AC: 19/14/17 HP: 50/50 , CMD = 16  d6+1=4 ;
Monday September 6th, 2021 11:10:46 AM

ooc: I missrolles Camalayas damage, but the results were the same.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday September 6th, 2021 8:01:43 PM

Lothlo is still captivated by a multitude of harpies. He stands there entranced with a stupid grin on his face.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday September 6th, 2021 8:02:37 PM

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


DM Kathy  d20+7=17 ; d20+4=20 ; d20+8=9 ; d20+3=5 ; d20+3=6 ; d20+3=22 ; d6=1 ; d20+8=22 ; d8=5 ;
Monday September 6th, 2021 10:18:02 PM

Beech manages to cast a Flaming Sphere in a harpy's square. She makes her save and takes no damage.

Then Ash hits that same harpy with Blindness, but again, the harpy makes its save.

Naithi and Camalayas continue toward the rest of the flock. The blue harpy lets you pass, figuring she has her talons full.

Lothlo remains entranced.

Zazu and Sahabiel didn't post, but they are captivated, so they move toward the flock.

Nightingale also didn't post, but I'm not sure what she wants to do. Next round, you can post two actions if you like. Remind me I said that because I am a senile old woman and I will forget.

The blue harpy decides that it would rather not be standing on top of a Flaming Sphere, so she shifts away from it [5-foot step], and continues attacking Lothlo. [She is on the ground now; I don't think I made that clear before.] Again, she is only able to land a single blow with one talon. Lothlo takes 1 point of damage.

The red harpy [#2] figures that Sahabiel is close enough, and swoops down to attack her. The mace hits Sahabiel for 6 damage.

And the map.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  3d6=8 ; d20+7=16 ; d8+1=4 ;
Monday September 6th, 2021 11:06:35 PM

Beech says out loud...."Well, this may or may not work, but those bird creatures are agile, so the sphere is easily evaded."
As a move action, Beech directs the flaming sphere into Lothlo, hoping it counts as dangerous enough to evoke another set of saves....

Sphere, damage 8 Evade with a DC 16 reflex

As a standard, Beech takes a 5' step to open fire lines to Blue and launches an arrow at it.

Arrow Shot Hit AC 17 Damage 5 (forgot to add Point blank)

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday September 7th, 2021 1:45:45 AM


Zazu is captivated and "cause-fear"-ed by Ash. Alas, poor Zazu.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday September 7th, 2021 2:48:02 AM

There isn't a lot Ash can do for Zazu right now. Sure, the fear spell only lasted a few seconds but the elf is still captivated by the song of these creatures.

She tries once more to blind one of them.

---------------
Standard action: Cast Blindness/Deafness. Blue Harpy to make a Fort Save vs DC18 or be permanently blinded

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+10=28 ; d8+6=8 ;
Tuesday September 7th, 2021 2:55:04 AM

(OOC: Sorry about missing yesterday, I had two emergencies in one day and did not even think of the game before getting into bed by the end of it ^_^)

Still captivated, Sahabiel is making her way towards the singers when another harpy suddenly attacks her.. this one is not one of the singers that she is interested in though, and she is not at all pleased that it is hindering her, let alone when she feels a sharp pain where the bird-woman struck her! She immediately responds by taking a swing back at the creature in self-defense..

(Attack roll 1d20+10 = 28, if that is a hit, 1d8+6 = 8 damage to Harpy #2)

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday September 7th, 2021 3:08:19 PM

OOC: Sorry, was busy with real-life stuff after spending my weekend writing two assignments for school
1st Action - When she realizes she can't entangle the harpies, she will summon a spiritual weapon and send it after the harpy on Lothlo - then she'll move up to Zazu
2nd Action - Uses her wand of summon monster 1 to bring forth an eagle to attack the red harpy

Spiritual weapon - +6 to attack, damage if hits is 1D8+1 - it looks like a sickle (to hit roll included) - it'll stick around 3 rounds

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+6=8 ;
Tuesday September 7th, 2021 3:09:16 PM

Shoot, forgot the attack roll for the Sickle

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+9=11 ; d20+4=21 ; d20+4=23 ; d20+4=14 ; d20+4=12 ;
Tuesday September 7th, 2021 9:01:04 PM

The giant ball of flame moves over Lothlo, and the smell of singed flesh starts to fill the air. It is clear to everyone's nostrils that yes, giant balls of fire should be considered dangerous if your skill isn't fireproof.

Reflex = 11
Harpy 1 = 21
Harpy 3=23
Harpy 4 = 14
Harpy 5 = 12

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


***not updated***
Harpy1: Captivated
Harpy2: Safe
Harpy3: Captivated
Harpy4: Captivated
Harpy5: Captivated

Naithi (JamesD) AC: 19/14/17 HP: 50/50 , CMD = 16 
Tuesday September 7th, 2021 10:24:55 PM

Camalayas and I continue to move towards the enchanting melody sung by harpy #2.

ooc: I cannot get the map to open to update it. We move 30ft in that direction.

Harpy1: Saved
Harpy2: Captivated
Harpy3: Captivated
Harpy4: Saved
Harpy5: Saved


Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday September 7th, 2021 10:34:18 PM


Zazu remains, trapped between being afraid and being charmed.

DM Kathy  d20+4=24 ; d20+8=11 ; d20+3=10 ; d20+3=23 ; d20+3=18 ; d20+3=7 ; d6=4 ;
Wednesday September 8th, 2021 3:15:56 PM

Beech attempts to snap Lothlo out of his captivation by rolling the Flaming Sphere into his square. Lothlo fails his Reflex save and takes damage, but it does snap him out of his captivation by Harpy 1, the blue harpy he is currently face-to-face with. However, he still wants to move toward Harpies 4 and 5 (purple and gold).

Ash tries again with the Blindness, but again the harpy lucks out and avoids being blinded.

Sahabiel attacks the harpy attacking her. She hits and does damage. [OOC: you aren't captivated by #2? Which one are you captivated by?]

Nightingale casts Spiritual Weapon, but unfortunately it misses its target. She then uses her wand to summon an eagle to attack the harpy. Her Spiritual Weapon continues to attack; please make attack rolls for this round and next round. [OOC: the eagle will appear next round; feel free to find an image you like and add it to the map. Be sure to size it.]

Zazu stays where he is.

The blue harpy continues attacking Lothlo. She hits with one talon for 4 damage.

The red harpy, realizing she has the wrong victim, retreats to a tree.

The other harpies continue to sing.

And the map.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d6=5 ; d6=6 ; d6=1 ; d20+8=19 ; d8+2=4 ;
Wednesday September 8th, 2021 5:20:06 PM

Beech slams, or at least tries to slam the Flaming Sphere into Sahabiel

Sphere, damage 12 Evade with a DC 16 reflex

He then steps and fires again at Blue.

Arrow Shot Hit AC 19 Damage 4.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40  
Wednesday September 8th, 2021 6:29:07 PM

Sahabiel remains captivated by harpies #4 and #5, and with the other one no longer attacking her, she resumes her way east towards them.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday September 8th, 2021 8:00:52 PM

Ash rolls up her sleeves. She's getting serious now. She casts yet another blindness spell at Blue.

---------------
Standard action: Cast Blindness/Deafness. Blue Harpy to make a Fort Save vs DC18 or be permanently blinded

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+2=19 ; d20+10=29 ; d20+10=19 ;
Wednesday September 8th, 2021 8:23:49 PM

(OOC: Somehow I had not seen John's message before my own posted. Accounting now for being targeted with the flaming sphere)

Just as Sahabiel is about to resume her dazed walk towards the harpies further east, fire rolls over her, and only by an unlikely stroke of luck does she manage to avoid ending up seriously burned.. as a silver lining however, seeing the raging flames most undeniably shocks her into recognizing the danger of the path she was taking.. enough to make her question again if walking towards the song is really worth it -- and bolstered by the divine will of the woods that she beseeched earlier to guide her, she suddenly realizes the song as but a trap!

(dexterity save 1d20+2 = 19, saved. Willpower save against Harpy #4: 1d20+10 = 29, saved. Willpower save against Harpy #5: 1d20+10 = 19, saved.)

(Having only started a move action, Sahabiel would still have time to use a Standard action upon snapping out of the enchantment)

You.. fiends! drain a mieri, ffrindiau amser hir, hawlio'r tir hwn a chyfyngu'r ar hynt pawb!

(Prayer of Entangle. Substituting Welsh for Sylvan, so you can just copy it into Google Translate rather than me spoilering it. ^_^ Anyway.. if those map squares are Pathfinder's 5' tactical squares, Sahabiel can fit the area containing harpies #2, #3, #4, and #5 and the trees they are sitting in into the 40' radius of her Entangle spell, hoping that if she makes the trees themselves seek to restrain the bird women with a sudden growth of vines, that might literally change their tune..)


Lothlo (WillD) -- AC: 20/15/16, HP: 40/45, CMD: 21 
Wednesday September 8th, 2021 9:02:14 PM

A slightly singed Lothlo continues his mindless march towards the pretty music ( I tried to choose the most logical path that didn't take me through fire per the "captive song" description.)

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


***not updated***
Harpy1: Safe
Harpy2: Safe
Harpy3: Safe
Harpy4: Captivated
Harpy5: Captivated

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+6=12 ;
Wednesday September 8th, 2021 9:28:54 PM

OOC: I wasn't sure if Entangle would work on the trees or I woulda cast it last round

The spiritual hammer attacks see roll

Nightingale moves up to Sahabiel and casts Doom from a scroll (50-ft.-radius burst, centered on her)

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+4=14 ;
Wednesday September 8th, 2021 9:53:30 PM


Hey wait a minute! Cause Fear lasts only 1d4 rounds! Zazu is no longer afraid, for sure! The bewitched elf moves toward the (closest?) enemy harpy. But wait! There's a big honking fire in the way! Does that mean Zazu gets another save? If so, a roll of 14 ... is not good enough. So Zazu walks forward (into the fire?). Poor Zazu.

Naithi (JamesD) AC: 19/14/17 HP: 50/50 , CMD = 16 
Thursday September 9th, 2021 2:29:16 PM

Camalayas and I walk up to Harpy #2, even enthralled by the music.

Ooc: Every time I move my token it vanishes. Can simmering move it for me?

Harpy1: Saved
Harpy2: Captivated
Harpy3: Captivated
Harpy4: Saved
Harpy5: Saved

Naithi (JamesD) AC: 19/14/17 HP: 50/50 , CMD = 16  d20+7=22 ; d20+7=25 ;
Thursday September 9th, 2021 2:37:28 PM

ooc: If there is anything thorny that can give entangle thorns, Camalayas passes all her saves and both Camalayas and Naithi are no longer captivated. Naithi will immediately cast create water around harpy #5's head out in it's mouth.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40  
Thursday September 9th, 2021 4:57:40 PM

(OOC: Hi, posting this only to avoid being marked as missing Thursday posting while waiting for the DM update. Because of my timezone, the DM post usually doesn't come until what is around 4am next day for me.)

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday September 9th, 2021 7:20:36 PM


Zazu is confused as battle and fires rage all around. All the elf knows is that the beautiful music is calling ...

Zazu tries to move closer.

[OOC: Which harpy is the one towards which Zazu is attracted?]

Lothlo (WillD) -- AC: 20/15/16, HP: 40/45, CMD: 21 
Thursday September 9th, 2021 7:59:42 PM

Lothlo sways with the music as he moves

DM Kathy  d20+4=19 ; d20+7=12 ; d20+7=19 ; d20+7=20 ; d20+7=18 ; d20+6=24 ; d20+1=18 ; d20+1=6 ; d20+1=3 ; d8=3 ; d8=6 ;
Thursday September 9th, 2021 11:47:49 PM

Beech rolls the Flaming Sphere into Sahabiel, who is not burned, but who is startled enough to snap out of her captivation. She casts Entangle. [OOC: Please mark the area of the Entangle on the map. Email me if you need help. It's important, because the Entangle creates a dangerous area that will give your companions additional saves.]

Beech also fires a shot, which damages the first harpy.

Ash casts Blindness again because freaking Blood Witches, man. However, the harpy, against all odds, saves again.

Lothlo continues to advance.

Nightingale's Spiritual Hammer attacks again, but misses. This being the third round, it vanishes shortly after. Nightingale casts Doom from a scroll. Doom is a single-target spell, not an area spell. You can easily target any of the harpies with a Doom spell--or maybe you were thinking of another spell? Also, what does your eagle do?

Zazu, no longer fearful, advances toward the harpies. [OOC: harpy #1 is blue; #2 is red; #3 is green; #4 is purple, #5 is gold.]

Naithi and Camalayas also advance. If their path would take them into the Entangle, then they would get new saves, but I'm not sure where the Entangle is, so let's hold off for now.

The green, purple, and gold harpies make their saves agains the Entangle and fly away from the trees. The red harpy is entangled. Seeing no better target, she attacks Nightingale's eagle. [Not sure what the AC is. The harpy hits AC 24 for 4 damage and AC 18 for 7 damage. The other attacks miss.]

The blue harpy decides she's had enough of this Blindness nonsense, and flies straight for Ash! It is a double move, so she can't attack this round.

And the map.

Naithi (JamesD) AC: 19/14/17 HP: 50/50 , CMD = 16 
Friday September 10th, 2021 12:11:59 AM

As the entangle spell takes effect I wait to see if it will impact Camalayas and I.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+6=26 ; 2d20+3=29 ; d20+3=23 ; d20+3=12 ;
Friday September 10th, 2021 12:36:54 AM

OOC: Crap, I checked it three times, I meant Bane lol [/]

Eagle is attacking the Red Harpy (it is triggering its Smite evil ability, adding a +1 to damage if it hits) (Eagle gets 2 claw attacks, so that's the +3's to hit) (OOC-PA - so as I can't read, ignore the 2D20 rolls lol)

The spiritual sickle takes another swipe at the blue harpy (see roll, fingers crossed that it actually hits lol)

Spiritual Sickle deals 1D8+1 (looks like it's a crit, but does it get one?)
Eagle looks like one claw may be a crit, Damage is 1D3+1

Nightingale can't move as he used her move action to have the sickle chase down the blue harpy

[I] OOC: I always feel like a noob when I'm posting here, lol




Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20=16 ; d20+3=21 ; d20+10=26 ; d8+6=10 ;
Friday September 10th, 2021 5:28:53 AM

(OOC: Omissions from my previous post- I have now added the Entangled area on the map, I did not know I could draw on it as well as move my character, but that is nice! ^_^. Also, previous post I forgot to roll separate saves for Sahabiel's heavy warhorse in response to the Flaming Sphere, so did that now - both saves succeed (I clicked the wrong button so that d20=16 should have been d20+3=19, but it is a success either way) and Kohlrabi too is no longer captivated by any of the harpies.)

As the sudden explosive growth of plantlife entangles at least one of the vile bird-women in front of her and forces a few others to abandon their perches, Sahabiel sees that one of the ones nearer to her makes its escape to the side, circling the party’s left flank. Not wanting to come under attack from two directions, the green skinned half-elf turns her horse and rides straight for the lone breakaway (Harpy #3 / Green).. “Wood’s Will Be Done!”, she issues a battlecry as she swings her morningstar at her opponent in what looks like a fierce blow..!

(Attack roll 1d20+10 = 26, Damage roll 1d8+6 = 10)

(OOC: P.S. I believe the harpies’ captivating song is an (su) ability, and using an (su) ability is a standard action. Wouldn’t the harpies that used their round to make attacks instead had to have stopped singing then? Bringing it up because that would make a difference for Zazu since they were only affected by Harpy #2, who started attacking two rounds back, so the charm lasting “as long as the harpy is singing, plus one round” might be up for them at the start of this one?)

Lothlo (WillD) -- AC: 20/15/16, HP: 40/45, CMD: 21  d20+4=8 ; d20+4=13 ; d20+9=10 ;
Friday September 10th, 2021 9:03:34 PM

Wandering directly towards the music Lothlo soon finds himself completely entangled in some thorns. Unfortunately, even being completely tangled isn't enough snap him out of the music's bond.

reflex = 10

Harpy 4 save = 08
Harpy 5 save = 13

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


***not updated***
Harpy1 (Blue): Safe
Harpy2 (Red): Safe
Harpy3 (Green): Safe
Harpy4 (Purple): Captivated
Harpy5 (Gold): Captivated

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday September 10th, 2021 9:48:22 PM

"Oh come on!" Ash growls in frustration as the harpy resists her spell yet again. She still has one left up her sleeve though.

The bloodwitch takes a step away from the harpy and casts her final Blindness spell.

---------------
Free action: 5ft step
Standard action: Cast Blindness/Deafness. Blue Harpy to make a Fort Save vs DC18 or be permanently blinded


DM Kathy  d20+6=9 ; d20+6=20 ; d20+6=7 ; d20+6=25 ; d20+6=25 ; d20+4=17 ; d20+6=16 ; d8=3 ; d20+1=8 ; d20+1=10 ; d20+1=8 ; d20+8=20 ; d8=7 ;
Friday September 10th, 2021 11:31:11 PM

Previous round: Nightingale cast Bane, not Doom, but still neglects to tell her poor overworked DM the save DC. Harpies 1 and 3 (blue and green) fail the save.

This round: Nightingale's Spiritual Weapon makes one final attack before vanishing. It hits, possibly critically. To confirm a critical hit, make another attack roll (1d20+6), and if that would hit the harpy's AC, then it is a critical hit and you can roll 2d8+2 for damage. If it is not a critical, roll 1d8+1 for damage. Note that Woldian DMs are absolutely prohibited from making rolls for players, so you'll need to do those yourself.

Nightingale's eagle may have scored a critical hit, too. To confirm, roll 1d20+3, and if the result would hit the harpy's AC, then roll 2d3+2 for damage. Otherwise, roll 1d3+1. You will need to do damage rolls yourself; I am not allowed to.

Sahabiel charges toward one of the harpies! However the harpy is still flying, so melee attacks will have to wait until she decides to land. [OOC: I have been treating the harpies' Captivate like bardsong; it's a standard action to begin, but once started, they can continue it while doing other things. I don't know if that's the official interpretation, but it makes sense to me.]

Lothlo blunders straight into the Entangle, which doesn't involve thorns unless Nightingale has some way to add them.

Ash tries one final time with the Blindness--and this time it succeeds! The blue harpy shrieks in rage as her foe--and indeed, the entire world--disappears.

The blue harpy flies away a short distance, clearly confused and disoriented.

The red harpy continues attacking Nightingale's eagle. [Hit AC 16 for 4 damage]

The green harpy swoops down to attack Naithi. She hits, and Naithi takes 8 points of damage from the harpy's morningstar.

The gold and purple harpies retreat to trees outside the Entangle.

And the map.

Naithi (JamesD) AC: 19/14/17 HP: 50/50 , CMD = 16 
Saturday September 11th, 2021 12:31:38 AM

ooc: My follow up post yesterday seems to have vanished. Naithi had used wild shape to turn into an eagle and she and Camalayas moved towards the harpy. Neither made/landed an attack, so it doesn't change anything.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+3=9 ; d20+6=13 ; d8+1=5 ; d3+1=3 ; d6=2 ; d20+7=19 ; d4+1=4 ;
Saturday September 11th, 2021 1:03:44 AM

OOC: Sorry, I feel like a total noob
Crit roll check for Sickle & Crit roll check for Hammer (neither crit)
Damages for attacks: Sickle = 1D8+1, Eagle = 1D3+1

After the attack, the Eagle has 1hp left

Nightingale will move and throw a dagger at the Red Harpy (D20+7), damage would be (1D4+1)

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40  
Saturday September 11th, 2021 6:59:03 AM

(OOC: Oh, I see. The harpy being too high up in the air to reach from the ground couldn't be seen on the map view, but as she is not given to pointlessly swing at the air, Sahabiel would have adjusted her action for that. Can we do a quick fix where we treat the attack I rolled as either Sahabiel using a Held Action to attack the harpy as soon as it swooped down into range, or - which has the same effect - use those rolls as an Attack of Opportunity since the harpy also passes vertically through Sahabiel's threatened area when it swoops at Naithi and Camalayas?)

Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Saturday September 11th, 2021 1:58:33 PM


Zazu takes a double move toward the gold harpy.

"Your song is soo beautiful!"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+7=8 ;
Saturday September 11th, 2021 4:30:03 PM

Beech directs the Flaming Sphere to move in the direction of Zazu, not reaching that far, but with one round left, it can next time, and fires an arrow at blue once more, which misses wildly...

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+2=9 ; d6=2 ;
Saturday September 11th, 2021 9:42:01 PM

It's taken all of her 2nd level spell slots but Ash has finally blinded a harpy.

Ash goes on the offensive now and tries to do some damage. She isn't having much luck this battle though.

--------------
Cast Chill Touch at Red Harpy to be delivered by the Spectral Hand. Hit TouchAC9 for 2pts negative energy damage

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=15 ; d4+1=5 ;
Sunday September 12th, 2021 5:06:32 PM

As Nigtingale doesn't have combat'ish spells, she'll try to throw a dagger at the Red Harpy

If that hit's then I also included damage

Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 42/50 , CMD = 16  d20+7=19 ; d20+7=14 ; d20+7=10 ; d4+4=8 ; d4+4=7 ; d4+4=7 ; d20+7=27 ; d20+7=10 ; d20+7=8 ; d20+7=23 ; d4+4=8 ; d4+4=8 ; d3+3=6 ;
Monday September 13th, 2021 2:11:19 AM

Blood drips down my face where the harpy scratched. That was not nice you frizzy haired do dodo! You messed up my beautiful feathers!

I am furious at the creatures attack and previous manipulation, but somehow flying in eagle form grounds me. I immediately strike back, hoping to leave a nice scratch on her pretty face, while Camalayas waits for an opportune moment to attack (if the harpy is flying Camalayas hold her action until it is in reach).

Attack green harpy

Camalayas claw 1 hit ac 19 for 8 dmg
Camalayas claw 2 hit ac 14 for 7 dmg
Camalayas bite hit ac 10 for 7 dmg

Naithi eagle claw 1 attack hit ac 27 confirm crit 10 for 8 dmg
Naithi eagle claw 2 attack hit ac 8 for 8 dmg
Naithi eagle bite attack hit ac 23 for 6 dmg


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+10=15 ;
Monday September 13th, 2021 7:08:30 PM

Alongside Naithi, Sahabiel also still presses the green harpy. If the harpy continues to fly out of the reach of her melee, Sahabiel will support Naithi's action by distracting the opponent. (Aid Another, +2 to Naithi's AC against Harpy #3's next attack, d20+10 = 15 vs DC10, success).

Lothlo (WillD) -- AC: 20/15/16, HP: 40/45, CMD: 21  d20+9=17 ; d20+2=14 ;
Monday September 13th, 2021 9:03:14 PM

Lothlo struggles towards the music but is still entangled in the thorns
entangle str check= 14 (fail?)
ooc: ignore the reflex save prior to that, I forgot it was a different modifier now that I'm stuck

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


Harpy1 (Blue): Safe
Harpy2 (Red): Safe
Harpy3 (Green): Safe
Harpy4 (Purple): Captivated
Harpy5 (Gold): Captivated


DM Kathy  d20+6=12 ; d20+1=15 ; d20+1=5 ; d20+1=6 ; d8=7 ; d8=1 ; d20+8=23 ; d20+3=12 ; d20+3=13 ; d20+3=19 ; d8=2 ; d20+8=22 ; d8=1 ;
Monday September 13th, 2021 11:47:21 PM

Last round, Naithi turned into an eagle. This round, she and Camalayas attack. Camalayas hits once; Naithi hits twice.

Last round, Sahabiel waited until the harpy was in range before attacking. She hit and did damage. This round, she uses the Aid Another action to assist Naithi's defense.

Zazu moves all the way to the gold harpy, still captivated. Seeing this, Beech rolls the Flaming Sphere in his direction.

Nightingale throws a dagger and hits the red harpy.

Ash tries a Chill Touch, but her Spectral Hand misses its mark.

Lothlo is well and truly entangled. There are still no thorns, though that fern looks like it wants to grow some.

The blue harpy continues flying awkwardly away from the group.

The red harpy continues attacking Nightingale's eagle, hitting AC 12 for 8 damage and AC 15 for 2 damage.

The green harpy is badly hurt and forced to land since she can't hover. She attacks Naithi. Even with Sahabiel's help, Naithi is hit once for 3 damage.

The purple harpy flies closer to where the gold harpy has Zazu captivated, carefully avoiding the area of the Entangle..

The gold harpy swoops down to attack Zazu, hitting for 2 damage.

And the map.

Zazu (AC18, HP23/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday September 14th, 2021 12:40:43 AM


"Ow! Oh fair singer of beautiful tunes, why do you torment me! Let me approach and sit and listen to your dulcet notes!"

[Assuming that Zazu can take no actions.]

Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 39/50 , CMD = 16  d20+7=8 ; d20+7=8 ; d20+7=15 ; d20+7=21 ; d20+7=24 ; d20+7=17 ; d6+1=2 ; d4+1=4 ; d4+1=3 ; d4+4=7 ; d4+4=6 ; d4+4=7 ;
Tuesday September 14th, 2021 12:38:13 PM

Camalayas and I both feel the sting if the harpy's classes. Muck Brain! I squawk, unsure if harpies even understand bird. You have the nerve to ambush us, and you don't even taste good. Like a foul combination of rotten pork and chicken. Makes we want to vomit. We're going to make sure your sung never seduces another innocent meal.

Camalayas and I continue our feral attacks on the harpy, despite the foul taste.

Actions - Full Attack Attack green harpy
--------------
Camalayas claw 1 hit ac 8 for 2 dmg
Camalayas claw 2 hit ac 8 for 4 dmg
Camalayas bite hit ac 15 for 3 dmg

Naithi eagle claw 1 attack hit ac 21 for 7 dmg
Naithi eagle claw 2 attack hit ac 24 for 6 dmg
Naithi eagle bite attack hit ac 17 for 7 dmg



Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 39/50 , CMD = 16 
Tuesday September 14th, 2021 12:41:30 PM

ooc: For those that don't know, due to where she grew up, Naithi has a habit of turning fallen enemies into meals. I use The Monster Menu to determine what is edible and how it tastes.

https://coinsandscrolls.blogspot.com/2017/08/monster-menu-all-part-1-ad-monster.html?m=1

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20-5=1 ; d20+5=11 ; d20+5=15 ; d8+1=3 ;
Tuesday September 14th, 2021 3:34:55 PM

Beech ignores the flaming sphere which fades away afterwards, takes a 5' step and lines up a shot at blue again...The distance should make the tree tops a non-issue and he draws and fires in a rapid set of shots.

(ignore the roll, not sure how it ended up -5)

1st arrow misses
2nd arrow hits AC 15, damage 3


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+10=23 ; d8+6=10 ;
Tuesday September 14th, 2021 7:17:33 PM

"Good job!", Sahabiel exclaims as Naithi in bird form forces the harpy to the ground, where she prefers them. Another swing of her weapon, and once again the dull sound of something heavy, hard, and spiky slamming into the monster's flesh...

(Sahabiel vs Harpy #3; attack roll 1d20+10 = 23, damage roll 1d8+6 = 10)

(OOC: Contingency because Sahabiel goes after Naithi this time and her target may already be dead after the latter's attacks. If Naithi already defeats Harpy #3 on her turn, then change Sahabiel's action to this instead:)

Many hands make light work, and working in tandem with someone who could force the monsters down to ground had proven valuable - with the remaining number of the bird-women as it was, a bit of extra help that could force them from the sky will be double welcome. Sahabiel begins another battle prayer..

(Begin casting Summon Monster (small air elemental), the spell will complete on her next turn)

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+2=9 ;
Tuesday September 14th, 2021 8:35:46 PM

Ash tries to use her spectral hand to deliver another Chill Touch but her aim is still very bad. Things sure aren't going her way today

--------------
Cast Chill Touch at Red Harpy to be delivered by the Spectral Hand. Hit TouchAC9 for another miss

Lothlo (WillD) -- AC: 20/15/16, HP: 40/45, CMD: 21  d20+2=21 ; d20+9=11 ;
Tuesday September 14th, 2021 9:05:51 PM

The music inspires Lothlo and he pushes forward through the vines, only to be come entangled again once he stops moving.

strength = 21 = broke free
reflex = 11 = re-entangled

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


Harpy1 (Blue): Safe
Harpy2 (Red): Safe
Harpy3 (Green): Safe
Harpy4 (Purple): Captivated
Harpy5 (Gold): Captivated

DM Kathy  d20+6=9 ; d20+1=7 ; d20+1=15 ; d20+1=8 ; d6=6 ; d3=1 ; d20+8=10 ; d20+3=12 ; d20+3=20 ; d20+3=22 ; d6=2 ; d6=4 ; d20+8=21 ; d8=4 ;
Tuesday September 14th, 2021 11:04:14 PM

Zazu protests the attack, but can do nothing else.

Naithi and Camalayas continue attacking the green harpy. Camalayas's attacks all miss, but it doesn't matter. Naithi puts the harpy down.

Beech fires two shots. The blue harpy has retreated (she is off the map), but he can target one of the others if he likes.

With the closest opponent down, Sahabiel begins a summoning spell.

Ash tries again with the Spectral Touch, but misses again.

Lothlo briefly breaks free from the Entangle, but is soon ensnared again.

The red harpy continues attacking Nightingale's eagle. She hits AC 15 for 6 damage.

The gold harpy lands and continues attacking Zazu. Her talons both hit, for a total of 6 damage.

The purple harpy veers over to attack Lothlo. Her attack hits for 5 damage.

And the map

Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday September 14th, 2021 11:27:14 PM


Bleeding from two head wounds, Zazu wipes blood away like it is sweat.

"Wowsy, it sure is hot. Please continue your prettiest song, miss."

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=9 ; d20+7=11 ;
Wednesday September 15th, 2021 12:44:15 AM

Seeing the purple Harpy attacking Lothlo, and on the, Nightingale will go aid her companion and attack the Harpy with Flurry of Blows

Hopefully I can hit lol SIGH apparently not lmao

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday September 15th, 2021 3:44:13 AM

Time to get involved in this fight. Ash needs to find a way to disturb the harpy songs and she's not going to be able to do so from the back of the pack.

Ash charges forward and digs deep to cast a spell. Lesser Confusion. It's not a great spell, but if she can get the harpy confused enough to do something other than sing she'll consider it a win.

----------------
Full action: Run towards the action
Hero point action: Cast Lesser Confusion on the Purple Harpy. Will Save vs DC16 or be confused for 1 round.


Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 39/50 , CMD = 16  d20+7=19 ; d20+7=19 ; d20+7=16 ; d20+7=23 ; d20+7=12 ; d20+7=19 ; d4+4=6 ; d20+2=13 ;
Wednesday September 15th, 2021 2:22:50 PM

Screeeeee The shrill cry comes out from my lungs as I drive towards the gold harpy to help Zazu. Camalayas followed just behind, haven't to run around the entangle spell as I fly over it.

Actions
--------------
Eagle Naithi and Camalayas run to Gold Eagle
Naithi eagle bite attack Gold Harpy hit ac 23 for 6 dmg

ooc: Ignore the extra rolls. I rolled for Naithi and Camalayas to make full attacks newbie remembering I had to move within range first.

Fly check (if needed) = 18 (+2 small size, +3 for class skull sure to having a fly speed)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=16 ; d20+5=23 ; d8+1=8 ; d8+1=3 ;
Wednesday September 15th, 2021 3:27:56 PM

Beech targets red then (bows have very long range)

Arrow 1 AC 16 Damage 8
Arrow 2 AC 23 Damage 3

Lothlo (WillD) -- AC: 20/15/16, HP: 35/45, CMD: 21 
Wednesday September 15th, 2021 9:03:13 PM

More blood streams from Lothlo's wounds, though he seems unphased as he continues to listen to the music.As combat continues, it seems that another singer may have stopped.

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


Harpy1 (Blue): Safe
Harpy2 (Red): Safe
Harpy3 (Green): Safe
Harpy4 (Purple): Captivated
Harpy5 (Gold): Captivated (woulded, stopped singing?)

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+2=10 ; d20+10=25 ; d8+6=7 ;
Wednesday September 15th, 2021 10:18:22 PM

“...ufuddhewch i'm gair, nghreadur o awyr fyw, dewch fel yr wyf yn galw!”, Sahabiel completes her prayer and by an act reaching across the ethereal sea, calls into being a mass of swirling air. Upon it manifesting, she at once sets it upon Harpy #4.

(OOC: This is really, really, REALLY bad Welsh.. But this is how I had to mangle words so that copy pasting it into Google Translate will yield the desired English phrase.)

The elemental flies the shorter route to aid Lothlo who is under the harpy's attack, while she herself turns Kohlrabi and rides (counterclockwise) around the area of entanglement to join her comrades currently engaged with that next harpy!

(Summoned small air elemental acts on her turn to move to and then hinder Harpy #4; Aid Another 1d20+2 = 12 vs DC10; success; +2 on AC to Lothlo)

(Sahabiel vs Harpy#4: attack roll 1d20+10 = 25, damage roll 1d8+6 = 7)

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40  
Wednesday September 15th, 2021 10:25:35 PM

(OOC: Oops, I have no idea how I turned 1d20+2 = 10 into 1d20+2=12 in my draft, but since the target is DC10 and the rule is 'equals or beats', the roll of 10 is still a success)

DM Kathy  d20+16=30 ; d20+6=16 ; d20+1=2 ; d20+1=15 ; d20+8=14 ; d20+8=17 ; d20+3=14 ; d20+3=22 ; d20+3=6 ; d6=1 ;
Wednesday September 15th, 2021 11:25:55 PM

Zazu's captivation continues.

Nightingale attacks the purple harpy but is unable to land a blow.

Ash tries a Lesser Confusion. The harpy makes its save.

Naithi swoops down to attack the gold harpy. She hits and does damage.

Beech fires two arrows at the red harpy--both find their mark.

Lothlo stays where he is.

Sahabiel's air elemental shows up and uses the Aid Another action to help Lothlo's AC. Sahabiel herself attacks the purple harpy directly, hitting once.

The red harpy is still entangled, and no longer has an opponent nearby. She tries to escape the entangle, and succeeds, but has no actions left.

The purple harpy takes a single swipe at Sahabiel with her morningstar, but misses. Still airborne, she then flies away, provoking opportunity attacks from Sahabiel, Nightingale, and the air elemental.

The gold harpy, having landed, switches her focus to Naithi. One of her talons connects for 1 point of damage.

And the map.

Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday September 16th, 2021 12:46:49 AM


"Noo! Come back! Don't fly away! Don't stop singing! More music please! PLEEEEEAASSSEEEEE!"

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday September 16th, 2021 1:02:10 AM

Ash isn't too surprised that the harpy resisted her spell. Wardd seems to against her today. Still, she tries again...

----------------
Standard action: Cast Lesser Confusion on the Red Harpy. Will Save vs DC16 or be confused for 1 round.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=18 ; d6+1=3 ;
Thursday September 16th, 2021 5:58:08 AM

Attack of Opportunity - I believe she only gets one and can't use her flurry of blows (almost wrote furry of bows, ugh I'm tired)

Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 39/50 , CMD = 16  d20+7=10 ; d20+7=20 ; d20+7=15 ; d6=1 ; d4+1=5 ; d4+1=4 ; d20+7=9 ; d20+7=8 ; d20+7=12 ; d6+4=9 ; d4+4=7 ; d4+4=7 ;
Thursday September 16th, 2021 2:12:19 PM

Camalayas and I continue to attack the gold harpy. In my haste my attacks are not as accurate as they should be, bite hopefully the onslaught of attacks will draw her attention away from Zazu and towards us. By the forgotten gods, you smell even worse than you taste. I still don't know if she can understand eagle, but with my frustration at biting something that smells and tastes so bad, I don't care. How can something they looks so beautiful and cuddly be so disgusting. If I had beautiful feathery wings like that...

Actions - Full Attack Attack gold harpy
--------------
Camalayas claw 1 hit ac 10 for 2 dmg
Camalayas claw 2 hit ac 20 for 5 dmg
Camalayas bite hit ac 15 for 4 dmg

Naithi eagle claw 1 attack hit ac 9 for 7 dmg
Naithi eagle claw 2 attack hit ac 8 for 7 dmg
Naithi eagle bite attack hit ac 12 for 9 dmg



Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=22 ; d20+5=15 ; d8+1=4 ; d8+1=6 ;
Thursday September 16th, 2021 3:42:32 PM

Beech rapid shoots at the purple flying creature if it survived to start it's escape. Otherwise he shoots at Gold. (same to hit numbers)

Arrow 1 AC 22 Damage 4
Arrow 2 AC 15 Damage 6

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+10=30 ; d20+10=19 ; d8+6=10 ; d8+6=10 ; d20+6=25 ; d4+1=2 ; d20+10=27 ; d8+6=8 ; d20+6=15 ;
Thursday September 16th, 2021 7:44:43 PM

It is not the harpy's day in this clash between morningstar users, as Sahabiel comes out looking particularly skilled with that weapon.. and before the harpy can full well make an escape, the half-elf sees her chance to get one more strike in, and the spiked metal ball at the end of her weapon connects with a more louder crunch than any of her previous attacks..

Attack of Opportunity; Sahabiel vs Harpy #4: 1d20+10 = 30. Confirm crit: 1d20+10 = 19, confirmed; rolling damage twice and adding. 1d8+6=10, 1d8+6=10, total 20 damage.

P.S. Jokingly, of the five times so far I have rolled my 1d8+6 damage roll, it has come up a 10 four times now. If this were a casino, I think it would be time to ask for new dice. ^_^

Sahabiel's summoned air elemental likewise attempts to slam the harpy as it tries to escape, and hits, though being slammed by air proves far less damaging.

Attack of Opportunity; Elemental (air, small) vs Harpy #4, slam 1d20+6=25, damage 1d4+1=2

The cleric-knight is not interested in pursuing a badly wounded enemy off the battlefield while allies are still fighting for their lives, so instead she turns her attention this turn to nearby Harpy #5. "Wood's Will Be Done!", she issues her battle cry once more as she joins that fray.

Move up to and attack Harpy #5.
Sahabiel vs Harpy #5. Attack roll 1d20+10=27, damage roll 1d8+6=8
Small air elemental vs Harpy #5. Attack roll 1d20+6=15, miss


Lothlo (WillD) -- AC: 20/15/16, HP: 35/45, CMD: 21 
Thursday September 16th, 2021 9:04:27 PM

The gold and purple harpies appear to be otherwise engaged and not singing. Lothlo starts waking up from his trance.

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


Harpy1 (Blue): Safe
Harpy2 (Red): Safe
Harpy3 (Green): Safe
Harpy4 (Purple): Captivated (stopped singing)?
Harpy5 (Gold): Captivated (stopped singing?)

DM Kathy  d20+6=21 ; d20+8=18 ; d8=8 ; d20+8=11 ; d20+3=15 ; d20+3=6 ; d20+3=21 ; d6=6 ;
Thursday September 16th, 2021 11:56:45 PM

Zazu protests, but can still hear the gold harpy singing, so things aren't too bad.

Ash tries again with the Lesser Confusion, but the harpy again makes its save.

Nightingale's attack of opportunity hits. You can still take an action this round.

Naithi and Camalayas keep going after the gold harpy. Camalayas hits once, but Naithi's attacks all miss.

Beech fires two shots at the purple harpy, one of which hits.

Sahabiel and the air elemental both landed attacks on the purple harpy, but she is still flying. They turn their attacks to the gold harpy; Sahabiel hits and the elemental misses.

For the moment, Lothlo remains captivated.

The purple harpy stops singing and starts fleeing.

The red harpy, who escaped the Entangle last round, swoops down to attack Ash. Her morningstar connects, and Ash takes 9 damage.

The gold harpy continues battling Naithi, hitting once for 6 damage. She also stops singing.

Note: Captivation continues for one round after the harpies stop singing. Anyone captivated by gold or purple remains captivated in this next round. You can act the following round.

And the map.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=8 ; d20+5=24 ; d8+1=2 ;
Friday September 17th, 2021 12:10:20 AM

Beech steps again and unleashes a rapid shot at purple.

Arrow 1 miss
Arrow 2 AC 24 Damage 2

Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 33/50 , CMD = 16  d20+7=9 ; d20+7=18 ; d20+7=25 ; d4+1=5 ; d4+1=2 ; d6+1=2 ; d20+7=17 ; d20+7=15 ; d20+7=9 ; d4+4=8 ; d4+4=8 ; d4+4=7 ; d6+4=8 ; d20+7=24 ; d20+7=23 ;
Friday September 17th, 2021 2:21:48 PM

The harpy's refusal to die irritates me. I quickly fly up and over the gold harpy, forcing her to defend from above and giving everyone a flanking bonus. Camalayas and I continue to wear down our quarry.

Actions - Full Attack Gold Harpy (+2 flanking)
--------------
Naithi flys 5ft up and over the harpy to give everyone a flanking bonus. Fly check = 23

Camalayas claw 1 hit ac 9 for 5 dmg
Camalayas claw 2 hit ac 20 for 2 dmg
Camalayas bite hit ac 27 for 2 dmg

Naithi eagle claw 1 attack hit ac 19 for 8 dmg
Naithi eagle claw 2 attack hit ac 17 for 8 dmg
Naithi eagle bite attack hit ac 11 for 8 dmg

Fly check to avoid falling after damage= 24
Fly check for movement and combat= 23

Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 33/50 , CMD = 16 
Friday September 17th, 2021 2:23:02 PM

ooc: Does anyone have a good way to indicate Naithi is flying on top of the harpy on the map?

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   d20+10=24 ; d8+6=10 ; d20+4=23 ; d4+1=4 ;
Friday September 17th, 2021 7:22:59 PM

The tide of the battle seems to have decisively turned in favor of the adventurers, but if it is to be a victory, irt already is not a bloodless one. Sahabiel fights on with determination!

Sahabiel vs Harpy #5; attack roll 1d20+10=24, damage roll 1d8+6=10

Small air elemental vs Harpy #5; attack roll 1d20+4 = 23, damage roll 1d4+1=4

Note - for Sahabiel I forgot to add the +2 for flanking bonus, and for the elemental I subtracted instead of added it.. but thanks to high rolls, both still hit anyway, so no big deal.. Also, a few contingencies.. because most of the things I am targeting now are either really low on hp or may already be dead by my turn, so.. If Harpy #5 is dead before Sahabiel's turn comes up, she will ride to the Harpy #2 that is attacking Ash, and apply her attack there instead. If Harpy #5 dies before the air elemental's turn comes up, it will use its 100' move rate to catch up with the fleeing Harpy #4 and apply its attack to that instead. In case Beech's arrows already killed Harpy #4 too, the elemental would apply its attack to Harpy #2 (red) instead, which is also within reach of its move.


Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=16 ; d20+7=24 ; d6+1=3 ; d6+1=6 ;
Friday September 17th, 2021 8:10:42 PM

Seeing another opportunity to attack, Nightingale will move towards the Red Hapry and attack it using her flurry of blows (looks like both hit, at least I'm hoping)

Lothlo (WillD) -- AC: 20/15/16, HP: 35/45, CMD: 21 
Friday September 17th, 2021 9:15:48 PM

Lothlo blinks and slowly starts to come to his senses. The trees and harpies start to come into focus, and the sharpshooter starts to realise that he's bleeding.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 32/41 
Friday September 17th, 2021 9:45:53 PM

Ash takes a step back from the red harpy. At least she got it's attention!

She tries once more to get a spell to work against these things

----------------
Standard action: Cast Lesser Confusion on the Red Harpy. Will Save vs DC16 or be confused for 1 round.

DM Kathy  d20+6=10 ; d100=92 ; d20+8=25 ; d8=7 ; d20+8=9 ; d20+3=19 ; d20+3=8 ; d20+3=12 ;
Friday September 17th, 2021 11:45:57 PM

Beech fires twice at the fleeing purple harpy. One shot misses, and the other does a measly 2 points of damage--but it turns out that a measly 2 points was enough. The harpy falls to the forest floor, dead.

Naithi flies above the gold harpy to provide a flank. [OOC: Welcome to the world of trying to depict 3-dimensional combat on a 2-dimensional map. Wait until we get underwater. :) And no, there's really not a good way to do it; we all just have to do the best we can.]

Sahabiel and her air elemental take advantage of the flank and attack. Both hit and do damage.

Nightingale returns her attention to the red harpy, and flurries, hitting twice.

Ash tries again with the Lesser Confusion. The harpy fails its save.

Lothlo and Zazu return to their senses and can act next round.

The red harpy is confused. The confuse-o-meter rolls a 92, which means that she attacks the nearest creature. Unfortunately, that is Nightingale. She hits, and Nightingale takes 8 damage from the morningstar.

The gold harpy keeps after Naithi, but misses.

And the map.

Naithi (JamesD) AC: 20/14/18 (+1 nat arm) HP: 33/50 , CMD = 16 
Saturday September 18th, 2021 12:25:16 AM

ooc: Did Naithi and Camalayas attacks connect?

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40  
Saturday September 18th, 2021 3:33:58 AM

(I second JamesD's question. By my own estimate, if Naithi's attacks were accounted for, Harpy #5 would have been dead before Sahabiel's turn even came up, which is why my post was so full of contingencies.)

Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+1=16 ; d20+5=8 ; 4d6=6 ;
Saturday September 18th, 2021 8:32:44 AM


With eyes full of tears at the death of music and beauty, Zazu regains enough presence of mind to ignore those emotions and to recall the necessities of duty.

The wizard backs up five ft and shoots a scorching ray at the gold harpy.

[That's at -4 shooting into a melee, but it's a ranged touch attack so ... Zazu hits ranged touch AC16. If the monsters have SR, the wizard rolls an 8. It the ray lands, it does 6 hp fire damage.]



Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 32/41  d4+1=5 ;
Sunday September 19th, 2021 6:09:13 PM

Ash is quite pleased at herself for confusing the red harpy... until it hits Nightingale.

She takes a more direct approach this time and lobs a magic missile at whichever harpy looks most badly injured

--------------------
Cast MM. Hits for 5pts damage

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=18 ; d20+5=10 ; d8+1=3 ;
Sunday September 19th, 2021 10:05:36 PM

Beech sees the red one, with a fairly direct line, opens up on it....

Rapid Arrow 1 Hit AC18 Damage 3
Rapid Arrow 2 miss

He then takes a 5' step.

Naithi (JamesD) AC: 19/13/17 (Wild Shape16/15/13) HP: 33/50 , CMD = 16  d20+7=27 ; d20+7=14 ; d20+7=23 ; d20+7=16 ; d4+1=5 ; d4+1=2 ; d4+1=5 ; d6+1=4 ; d20+7=15 ; d20+7=10 ; d20+7=24 ; d4+4=7 ; d4+4=6 ; d6+4=9 ; d6+7=11 ; d20+7=10 ; d20+7=8 ;
Sunday September 19th, 2021 11:48:25 PM

Camalayas continues to tear into the Harpy as I fly 5ft East. I curse as I overshoot and instead fly towards the Red Harpy and attack.

Actions - Camalayas: Full Attack Gold Harpy (+2 flanking) - Naithi: fly to Red Harpy and attack
--------------

Camalayas claw 1 hit ac 29 confirm crit 16 for 5 dmg (7 if crit)
Camalayas claw 2 hit ac 25 for 5 dmg
Camalayas bite hit ac 18 for 4 dmg

Naithi Eagle Form
Fly check to not fall after taking damage = 10, pass
Try to fly 5ft West, fly check = 8, fail by less than 5, have to take move action. Fly to Red Harpy
Atk Red Harpy, bite attack hit ac 24 for 11 dmg

Ooc: Ignore the extra attack rolls. I made Naithi's attack rolls before her fly check, but she failed the fly check to move at less then half speed by less than 5, so she didn't fall, but she was forced to use a move action and therefore couldn't make a full attack. I'm still getting used to flying combat rules.

ooc2: It looks like Camalayas and Naithi's attacks were not included last round. If so the Gold Harpy took an additional 20dmg. If that happened to kill the Gold Harpy then Camalayas will instead charge the Red Harpy and only use her first attack. Camalayas claw 1 hit ac 29 confirm crit 16 for 5 dmg (7 if crit)

ooc3: I edited my post to update my AC. It looks like I calculate my AC wrong. Wild Shape says it is like beast shape which gives bonuses to dex and Nat Armor. Reading the polymorph rules, it looks like I have to make other changes first.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40  
Monday September 20th, 2021 8:30:58 PM

(I mistakenly posted this with the 'private to DM' box checked the first time, die rolls are attached to that one.)

Sahabiel makes (another?) attack against the harpy that is fighting Nightingale. Her air elemental attempts to hinder the enemy, but is entirely ineffectual this time.

(Sahabiel vs Harpy #3; attack roll 1d20+10=23, damage roll 1d8+6=12)
(Small air elemental tries to Aid Another; attack roll 1d20+6=7 vs DC10, automatic miss)

DM Kathy 
Monday September 20th, 2021 9:29:55 PM

Zazu aims a Scorching Ray at the gold harpy, which hits and does damage. They do not appear to have Spell Resistance.

Beech fires another shot at the red harpy, further injuring her.

Naithi flies over to attack the red harpy; Camalayas continues attacking the gold harpy.

Sahabiel finishes off the red harpy, and Ash finishes off the gold harpy.

The battle is over. Four harpies lie dead on the forest floor. The fifth harpy, blinded, has fled.

Lothlo (WillD) -- AC: 20/15/16, HP: 35/45, CMD: 21  d20+12=32 ; d20+12=23 ; d20+12=25 ; d8+6=8 ; d8+6=11 ;
Monday September 20th, 2021 9:33:10 PM

ooc: Aww... you posted early. and I just rolled a natural 20 to kill the blue harpy if it was anywhere in view within a few hundred feet.

Attack 1 = 32
crit=23
Damage 1 = 8

Attack 2 = 25
Damage 2 = 11

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 32/41 
Tuesday September 21st, 2021 4:17:51 AM

Ash waits a moment before dropping her guard to go look over the wounded. It looks like almost everyone took a cut or a nick in that battle.

If anyone still captivated she's prepared to deliver an open-handed slap.

"Well. That could have been worse."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 34/40   3d6=3 ; 3d6=6 ;
Tuesday September 21st, 2021 5:59:57 AM

A few moments pass as the din dies down, and with opponents having fallen lifeless and no others in sight, Sahabiel dares raise her morning star in a gesture of victory and with but a few words of prayer dedicates her own part in it to her patron.

“Ya think that was all of them?”, she checks with her companions.. “Right then.. Let’s regroup an’ see what ya all need fer some of those scratches..? Those creatures ‘ad a good punch as well as a song.” She touches her own side where one of the harpies had struck her during the fighting, and doesn’t have to see it to know that under the mail she must already be forming a mightily blue bruise. Nothing her body would not quickly regenerate if she bathed in the divine, life supporting light afforded her by her connection to the Culverwood. And some of her companions are probably in worse shape..

(When everyone is close enough to her to benefit, Sahabiel will expend two of her daily uses of Channel Energy, staunching bleeding and making injuries heal. It was originally going to be one, but the rolls were utterly disappointing ^_^ 3d6=3, 3d6=6, total of 9 hp restored to each character)


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday September 21st, 2021 11:01:58 AM

"Sorry about the fire, but I hoped it would snap you our of the charm they were singing" Beech says after spending a few minutes pulling the gunk out of his ears....
"Maybe we should raid a bees nest for some wax and all of us carry ear plugs. I know it's too late for now, but better to be prepared for another time. Shall we search their nest area for the spoils of battle? I highly doubt we were the first victims of that trick."
After wounds are tended, Beech will begin by detecting magic, then start looking about.

(The harpy is blind and if it moved over 1/2 speed it would need a reflex save not to fall prone, and if flying it would crash to the ground at that point)

Naithi (JamesD) AC: 19/13/17 (Wild Shape16/15/13) HP: 33/50 , CMD = 16 
Tuesday September 21st, 2021 11:33:49 AM


Sahsbiel
I recommend always rolling your cure and healing rolls individually. We have a house rule that natural 1's get re-rolled when healing.

Any ones rolled during any type of positive energy healing are re-rolled until something other than a one is obtained.

House Rules for spells /healing
.

I believe that would increase your healing to 19 power person.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+13=29 ;
Tuesday September 21st, 2021 3:22:40 PM

I fly high over the trees for a minute to make sure no other harpies or other enemies are coming before you landing and returning to my normal form.

That settles it. Girls are meant to have wings. Did you see me to there! If w got to do they again. That was even better than when the magic water turned me into a puppy.

Camalayas and I gather around for the healing, and I gently scratch her ear as the wave of positive energy washes over us. I feel my flesh gently knit back together and Camalayas let's or a gentle sigh. I know she wasn't hit directly, but she experiences my wounds just the same.

Thanks Sahsbiel. We needed that. I suppose the next thing to do is search the corpses and look for their nest. I'll let you all search for the loot. These thing may taste awful, but if you prepare it right their musk is quite useful.

Survival check to collect and prepare musk = 29 Pass

Typically, the crafter scrapes the congealed sweat and muck from a dead harpy and boils it down with water; doing so requires a successful DC 15 survival check. A character who has never seen the process done must succeed at a DC 25 Survival check to fumble through it.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday September 21st, 2021 9:03:00 PM

With the singing over Lothlo finally snaps out of his trance and realizes he's missed the entire fight.
Well, that's a little embarrassing. I'll try to be more helpful next time.It figures that it's music that took me out.

Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=33 ;
Tuesday September 21st, 2021 11:49:56 PM


Zazu is ready to cast again ... but the battle is won!

The elf, no longer charmed, still regrets the end of that beautiful music. "Maybe I should learn to make music too ..."

But the book-maker and spell-scribe also looks at those harpy feathers and thinks about writing with mystical inks! "If no one minds," Zazu declares, "I'll take the best feathers for myself. Anyone else want any? Not the scorched ones."

But Boyo nuzzles his master, and so Zazu also casts detect magic and concentrates on all the area. Plus, do there seem to be nests nearby?

Perception 33!

DM Kathy  d6=4 ;
Wednesday September 22nd, 2021 12:01:31 AM

Lothlo looks around for that first harpy, but doesn't see her.

Ash checks on her companions, but none are captivated.

Sahabiel channels positive energy to start healing her companions. [OOC: Allow me to echo James D; roll those d6s one at a time, because the house rule says you can re-roll 1s on healing.]

Naithi and Zazu scavenge the harpies for parts.

Beech pulls the gunk out of his ears and begins looking around. You do not detect anything magical, but the harpies all had useful gear. In addition, you find that each of them was wearing a piece of jewelry. Mundane jewelry, but it's probably worth something.

You find: leather armor (5), morningstar (4), platinum and diamond starburst brooch, gold and emerald bracelet, silver moonstone pendant, set of silver and jet armbands (2).

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d6=2 ; d6=1 ; d6=6 ;
Wednesday September 22nd, 2021 2:04:05 AM

OOC: Sorry the last few days have been way too busy
Nightingale will also channel positive energy - when she does her skin glows grassy green and she smells like fresh cut looks like 8 points healed total

Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+10=15 ; d20+10=14 ; d20+10=24 ; d20+10=14 ;
Wednesday September 22nd, 2021 4:03:41 AM


Zazu looks with a roguish eye at the loot revealed.

Appraise checks
brooch 15
bracelet 14
pendant 24
armbands 14

[OOC: Ugh, wish I had read the rules first and simply taken 10 on all these checks!]

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 40/41 
Wednesday September 22nd, 2021 6:10:28 AM

Ash waits for Zazu to have a look at the items and then has a look herself. She casts Detect Magic first to try and identify the magical ones, and then sets to appraising the non-magical things.

She's really grateful to get some healing from Nightingale. It means she'll be able to share the load when it comes to healing and major damage the party might (and likely will) take.

-------------
Spellcraft check to ID magical items: 27 (Take10)
Appraise check to value the non-magical items: 20 (Take10)


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+1=8 ; d20+1=19 ; d20+1=13 ; d20+1=3 ;
Wednesday September 22nd, 2021 5:27:40 PM

Beech takes a look at the loot.... he tries to approximate their value....

Appraise checks
brooch 8
bracelet 19
pendant 13
armbands 3

Beech states, "I already checked they ain't magical."

Beech reloads his quiver, doing an arrow count.

"Everyone still in mostly one piece?"


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday September 22nd, 2021 8:35:02 PM

Sahabiel is a little less discerning about what might have been alchemical reagents as she cleans harpy blood and feathers from her morning star. "Oi, since that was surely the biggest predators from 'round 'ere, we should be safe to take a break, mend our gear, and eat something?"

(OOC: Sahabiel offers the orison of Mending to everyone in the group to patch up items of clothing that took damage in the harpy attacks)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday September 22nd, 2021 9:10:44 PM

A quick check confirms that Lotlho is still in one piece.
Looks like I'm still here, thankfully being in a trance dulled the pain of the attack as well.

DM Kathy 
Wednesday September 22nd, 2021 11:01:10 PM

Nightingale further heals the group.

Ash checks again for magic, and finds that the jewelry did not spontaneously become magical in the few seconds since Beech did the same thing.

Lothlo is pleased to find himself in one piece. Sahabiel suggests that this would be a good place to rest.

Zazu gets to work appraising the items, with the others chiming in to help. Eventually, you find that:

platinum and diamond starburst brooch (800 gp), gold and emerald bracelet (600 gp), silver moonstone pendant (400 gp), set of silver and jet armbands (2) (300 gp each).

Also, I made a mistake yesterday; you only got 4 leather armor. There were 5 harpies, but one got away. I changed the number of morningstars, but not the armor. Oops!

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Wednesday September 22nd, 2021 11:23:15 PM

I ask if anyone can cast prestidigitation on the feathers for me and gratuitously accept as many as are offered.

I have an idea. If we encounter another harpy, I would like to try negotiating with them. There must be a way we can work out a peaceful coexistence. Perhaps, knowing we can beat them, they will agree to cooperate with us. They can guard our trade routes and take out any orcs or members is the thieves good they encounter. We could also try working out a trade for musk and sell that in town.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 40/41 
Thursday September 23rd, 2021 12:42:18 AM

Ash eyes the bodies of the deceased harpies. The party are known to be quite thrifty and resourceful, and leaving nothing to waste. She's not quite sure where they draw the line just yet though.

She will set to plucking some feathers from the deceased monsters. Ash will only pluck one or two at first and then looks to see the reactions from the others in the group. If anyone seems disturbed she'll simply say they're for a material component for a spell and not pluck any further. If no-one seems to be disturbed by it she'll keep pluckin' away.

She shares Naithi's concern. "Do you think they have a nest nearby? There might be more of them out there. Question is how to find it"

Ash is more than happy to cast Prestidigitation to clean the feathers Naithi has already picked up.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday September 23rd, 2021 12:30:53 PM

"I doubt we could trust them even if the agreed to an arrangement. It seems they are just pure evil. As to scavenging everything from the corpses, I was raised by a shaman effectively, parts is parts and if we can use it or make a profit from it, it's all good."
Beech will cast what spells he can to help, other side he cleans the looted armor and weapons, before settling them about his packs, as he can probably carry them the easiest of the group as he has four legs compared to the rest with just two of being very small.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday September 23rd, 2021 1:50:15 PM

Nightingale watches with a bemused smile, "Harpy's won't negotiate. They are never nice, and can't be trusted. You are correct though, there should be nests close by, unless they set up this area as a trap for travellers..."

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Thursday September 23rd, 2021 2:10:40 PM

It slowly dawns on me that not everyone here is familiar with each other's past, or perhaps we are...I can't remember what I told everyone. I've never stayed with a group other than my clan for so long.

Lazily I climb onto Camalayas back and lay down, my face half buried in the bunny's soft fur add I bid on agreement with Beech. Sheep don't mourn the wolf.

We came here through the Vale of Twilight from a land where the gods themselves are all dead or gone. Humans and elves too. Thought you were all legends. Imagine my surprise.


Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday September 23rd, 2021 6:47:25 PM


"Thank you, Sahabiel, for helping fix my gear, and you, Ash, for cleaning feathers. I'm taking some too, to use writing my spell book."

When Naithi suggests finding a way to negotiate with the harpies in the area. Zazu laughs. "That is what we do, isn't it? We look for ways to make friends no matter where we go or who we meet."

Zazu asks around to see who was NOT charmed by the harpy song. "Was it as beautiful as it seemed to me if you were not magically affected? It sounded SO beautiful!"

"Well, do let's not camp here amid the dead. Let's travel on, find a good campsite, and rest until we go on with our journey?"


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday September 23rd, 2021 8:45:13 PM

(OOC: Thank you for the advise, I will roll my healing dice ibe at a time in the future)

“I can say I’m not the most aware of the wider world either”, Sahabiel nods to Naithi and grins. “I was born and raised in a settlement where talk of what lay outside our sacred wood was scarce. Not very flattering, the few things said about it, ya know. ‘Course I’ve expanded my horizons some since then fer.. well, because.”


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday September 23rd, 2021 9:15:20 PM

I agree, those things need to be taken out. How far are we from the city? If harpy's have set up shop in the area we may find someone has offered a bounty to clear them out.

DM Kathy 
Friday September 24th, 2021 12:24:30 AM

Naithi cleans some harpy feathers and suggests negotiating with them next time.

Ash wonders whether there might be a nest--or more harpies--nearby.

Beech is skeptical of the idea of negotiating, and Nightingale echoes his doubts.

Zazu asks whether the harpy song was objectively beautiful, or if he had just been captivated into believing it was. Even those of the party who were not captivated have to admit that the songs were beautiful.

Zazu suggests you move on for a ways and then find a place to camp away from the carnage.

Lothlo wonders how far you are from the city.

You could probably reach Karri by nightfall, but that raises the question of what you would do when you got there. You have an address from the message, but it would be pretty late for a visit. Do you know of an inn or someplace you could stay? If not, you're probably better off camping tonight.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday September 24th, 2021 9:32:50 AM

"Ash and Lothlo have a point. Before we move along, I will go looking around fer sign o' there being more, an' what way they came from. I'm no accomplished scout, but learning to read the land is part and parcel of serving the wood.."

Seeing as several in the group share concern over where these harpies made their nest, Sahabiel applies herself dutifully to looking for clues as to where that might be found... and with the rush of combat having passed, she goes about it methodically.

(Take Ten on both checks, no dice rolls. Since there is time, reciting the Orison of Guidance for a +1 skill check bonus both times. Using Survival (tracking) to identify signs among the trees of the direction the harpies came from, and how many; Take Ten = 21, or 23 if this area counts as a forest, reference DC 20 for tracking by indirect signs only in absence of footprints. She supports this with the appropriate Monster Lore skill for monstrous humanoids, KS (Nature). Take Ten = 16, or 18 if this area is a forest, against DC 10 + the CR of a harpy.)


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday September 24th, 2021 3:39:28 PM

"We have time before we need to set up camp for the night, ao lets go searching for a nest.
As I said a blind flying creature in the forest shouldn't be hard to follow. The rubble trail from it hitting things and crashing to the ground from that crashing should be easy enough to follow"


Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday September 24th, 2021 8:01:53 PM

Nightingale looks at the sky, and then the group, "Searching and cleaning our the nest might behoove us, so they don't try to kill us while we are resting."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday September 24th, 2021 10:30:42 PM

Or... and this is just me... but I think getting to the city before dark and finding a warm bed away from harpies that try to rip your face off sounds better. I believe we stayed at a nice in last time we were in the city, they served a might find breakfast too. If you want to go after the harpies on the way back let's pick up some good earplugs first. Besides, you can't really track a flying creature with that much of a head start.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Friday September 24th, 2021 11:02:57 PM

I continue scratching Camalayas ear. When the hunter becomes the prey it must choose whether it will reman a sheep it transformer back into the wolf.

We cannot leave things be. Camalayas, Fizzgig and I can help track it with the scent ability.


DM Kathy 
Friday September 24th, 2021 11:56:23 PM

You decide, on balance, that it's better to do some more investigating into the harpies and how many there are and if you can find the blind one.

You do your best to read the signs, and they are--inconclusive. You were attacked by five harpies. Are there more? You're pretty sure there aren't lots more; you're pretty sure you would see more signs if there were, say, a dozen harpies in the area. Are there one or two extras that didn't join this hunting party? You can't tell.

You do find the remains of their nests, and there's nobody home. So if there were a couple of extras, they've fled. Or they're hunting elsewhere; it's hard to say.

As Beech had predicted, it isn't hard to track down and finish off the blinded harpy. That gets you another morningstar, another set of leather armor, and a gold-and-ruby necklace.

The hunt took a couple of hours, so now getting to Karri before nightfall is out of the question. You're better off looking for a good campsite.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Saturday September 25th, 2021 9:35:08 AM

"Well, I have a tent, but I'm not all that skilled at living off the land, someone else wanna choose a good location to set up a camp for the night. Then we can make the city before noon, grab a meal and then deliver the message, not too early to be a nuisance, but still at a reasonable hour to be polite."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 40/41 
Sunday September 26th, 2021 1:15:39 AM

"Do we want to revisit the watch order?" Ash asks. The party sure has changed since the last time they went over it. She puts forward a suggestion that largely keeps things the same but adds in their new travelling companions. "I'm happy to fit in wherever."

-------------
OOC: Removed Naro and Niall. Added Nightgale and Sahabiel. Everyone gets 8hrs rest. Thoughts? Swaps?
20:00 - 22:00 : Ash, Lothlo
22:00 - 01:00 : Zazu (L), Boyo (LS), Nightingale (D)
01:00 - 04:00 : Naithi (L), Fizzig (LS), Camalayaas (LS)
04:00 - 07:00 : Beech, Sahabiel (L)
L = Lowlight Vision D = Darkvision S = Scent


Zazu (AC18, HP17/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=15 ; d20+12=15 ;
Sunday September 26th, 2021 2:49:31 PM


Zazu peers in the harpy nests, looking for eggs or young ... and feeling oddly both sad and relieved that there are none to be found.

====

Later, Boyo and Zazu are ready to stand watch per usual. And they take 10 this time to appraise the newfound jewelry: 20.

On watch Perception checks:
Zazu - 15
Boyo - 15

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=23 ;
Monday September 27th, 2021 9:03:06 PM

Lothlo is impressed that they were able to track the site down, and is impressed at the size of the nests. Still, he'se's relieved to see that the site isn't too big, and even more relieved that the occupants are gone.

let's make sure to put plenty of distance between us and the nest before camping. The closer we are to a main road and to the city the less likely the harpies are to follow.

Perception = 21

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=24 ;
Monday September 27th, 2021 9:11:38 PM

(Between having just gone over the area during their search for the harpy nest, and the various talents in the party for the Survival skill, is being able to find a ‘good camping spot’ a given? If needed, Sahabiel’s unhurried (Take Ten) survival check is 20)

Sahabiel signals her agreement with the watch schedule, having no issue with waking early for the dawn watch. Since it looks like she will share sleeping space with Beech then, as the only two on the same schedule, she offers the liontaur her help with setting up the camp tent he mentioned once they find a good site to spend the night. She does not have such a luxury like an actual tent of her own, but she does offer to share her bedroll and blanket as bedding to further insulate them against the chill of the night air and ground.

“I saw ya examining those bits of jewelry the harpies were wearing”, she makes polite small talk while making camp, “Is that a common skill among yer kin?”

Perception check during her watch: d20+6 = 24

DM Kathy 
Monday September 27th, 2021 9:44:01 PM

You are able to find a good site to camp, but since you want to make sure you're well away from the harpy nests, it's nearly full dark by the time you begin to set up. By firelight, you arrange tents and bedrolls and blankets. Over a hastily-prepared supper, you discuss your watch order, and keep watch through the night.

The night is chilly, but your fire and blankets are enough to keep you warm enough to sleep. You keep careful watch through the night, but nothing disturbs your rest.

Because you were a little late setting up camp last night, you're a little late setting out this morning. But no matter; you'll be in Karri before noon regardless.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday September 27th, 2021 10:07:23 PM


Zazu smiles at Sahabiel. "Well, I'm a rogue as well as a wizard, and we rogues do end up with an eye for the value of things. As an adventuring rogue, that comes in handy." ... then reveals the value of the jewelry. "I think this is the most valuable piece of all, actually. Worth {{a couple thousand grand}}, I estimate."

[OOC: Kindly DM Kathy, the amount in {{brackets}} is just my guess. Please feel free to replace with a bigger number if I have underestimated it.]

After a night's rest, Zazu is glad to feel happier and healthier -- to the tune of +5 hp, IIRC.



Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+13=29 ; d20+7=13 ; d20+1=17 ;
Tuesday September 28th, 2021 8:39:32 AM

After waking up Camalayas, Fizzgig and I quickly begin foraging for breakfast. It doesn't take long before Camalayas discovers some tender fiddleheads and Fizzgig collect locates some mushrooms and leeks. I find several large eggs, believe to something not particularly cuddly, and a brace of coneys.

In no time I cook up a large frittata with the doodle heads and mushrooms, with a side of dandelion fritters and some garlic herb rabbit bites. The smell is mouthwatering, and the mushrooms and fiddleheads are always next freshly picked.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Tuesday September 28th, 2021 8:50:16 AM

Naithi's survival check = 29
Camalayas survival Check= 13
Fizzgig's survival check=17

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=22 ;
Tuesday September 28th, 2021 3:54:16 PM

Since Beech and Sahabiel are last shift, they did a lot of chatting and started breakfast so it was ready after everyone was rested up.
Using supplies and venison, Beech makes a descent meal. (22 cooking )
He's not a coffee person himself, be he makes it for those who are and has boiling hot water ready to seep tea if someone wants, he himself, enjoys a bit something different, he makes hot chocolate for himself.

As people awaken, and ask what's to eat...."Well, warned up biscuits, and grilled Harpy steaks. As well as coffee or tea."
When people get upset, he admits, "Ok, Ok, it's Bambi, not Harpy...."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday September 28th, 2021 7:47:54 PM

Ash rubs her hands together as she sees and smells the breakfast that has been prepared. Her mood noticeably changes when Beech says they're harpy steaks but quickly gets the joke.

Since others took care of the cooking, she takes care of any cleaning up that needs to be done.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday September 28th, 2021 9:03:50 PM

Lothlo wakes up and checks his gear before going to get a little breakfast.
Is that coffee I smell? Just what I need, we still have a bit of a hike before we get to the city and it will be easier if I'm actually awake for it..

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+2=4 ;
Tuesday September 28th, 2021 9:14:57 PM

Sahabiel tries to help out while Beech is preparing breakfast, but in the end she mostly just does a few tasks that are too small to matter much, or hangs around eyeing the food and just watching what the liontaur is doing with it. (OOC: Aid Another d20+2 = 4, provides no bonus to the skill check) It becomes evident that although she has a healthy appetite to go with how much she works out, Sahabiel is rather at a loss when it comes to the finer parts of the art of cooking...

DM Kathy 
Tuesday September 28th, 2021 10:22:48 PM

Zazu is able to determine that the gold and ruby necklace is worth about 600 gold, bringing the total value of all the jewelry to about 3,000 gold.

In the morning, Naithi and Beech begin dueling breakfast preparations. It's a bit chaotic at first, but when Naithi is unable to locate any eggs, she adds her fresh fiddleheads and mushrooms to Beech's venison to make a tasty meal. Sahabiel starts to help before realizing that the best help will probably be staying out of the way.

Ash, on the other hand, helps by cleaning up afterward.

You strike camp and head for Karri. The day is overcast, and it looks like it will rain later. You pick up your pace just a bit, since it would be better to be indoors before things get too wet out here.

You reach Karri shortly after midmorning. There's no rain yet, but a freshening breeze hints at a solid downpour to come. You have an address--now all you have to do is figure out where it is.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+1=3 ; d20+13=32 ;
Tuesday September 28th, 2021 10:48:02 PM


"Here is where my roguish skills really shine," declares Zazu. "Right, Boyo?"

The small and cute bunny does not seem quite convinced.

The rogue uses his skill at gathering info to determine where this address lies.

Diplomacy used for gathering info: 3

"I was always better gathering info in the woods," Zazu admits.

But the rogue keeps his eyes peeled as he goes along, anyway.

Perception 32!

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday September 29th, 2021 1:29:00 AM

Beech has a solution for finding out where the address is....
He approaches a guard and just asks....
He'll thank the guard for the help either way, and then lead the way or say "Well, that was as useful as a 2 legged dog." depending on which way the question was answered.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday September 29th, 2021 6:02:38 PM

"Maybe afterwards we could see about selling some of this jewelry?"

As they walk through the streets Ash will smile and say "Hi" to random people. No harm being friendly to the neighbours after all.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday September 29th, 2021 6:32:09 PM

(Sahabiel has had enough rest to perform her daily prayers. Previously used spells recovered.)

After breakfast, Sahabiel packs up what needs to be packed up, puts her strength to use digging a hole for what leftovers need to be buried, and before the party sets out towards Karri again goes through a short workout to make sure she is ready for the day.

As Karri comes into view, the half-elf shows excitement and curiosity...

"So that's a city? 'tis bigger than I imagined it," she shares her thoughts with her companions on their approach to the city. "Don't think I've ever seen anything like this." She sniffs at the air as they come closer. "...seen or smelled. Ya tell me, 's it like this everywhere ya put this many people together? Oi, if ya lived here, would ya even know every address without looking at a map?"

She smiles to Beech, saying; "Sorry.. just didn't grow up in a place like this. How 'bout yer? I think I can't imagine yer people living packed together like that." She would have said the same of Naithi, but between Naithi on Camalayas and herself on Kohlrabi, the height difference makes it hard for Sahabiel to look to Naithi without taking her eyes off the road entirely.

>> "I was always better gathering info in the woods," Zazu admits.

Sahabiel nods vigorously at Zazu, entirely familiar with it that some of her skills just work a lot better in the woods, especially magical woods.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+6=14 ;
Wednesday September 29th, 2021 9:00:49 PM

Lothlo listens as other people make plans to find the address.
I think I'm going to fall back on an old trick. There's bound to be some good street food around here. They usually know the area pretty well, and are usually happy to give directions, especially if the person they are helping is buying something. And worst case scenario, some meat on a stick would still really hit the spot about now.

Diplomacy=14

Point of Contact


Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Wednesday September 29th, 2021 10:12:24 PM

I cuddle Camalayas closer as we approach the city. Do we want to make plans? I think we should at least decide to stick together in groups if we are splitting up. The thieves guild may still be looking for us.

DM Kathy 
Wednesday September 29th, 2021 10:22:42 PM

[Everybody take 1,000 XP for the previous scene.]

As you approach the city, Naithi reminds everyone that the Thieves' Guild may still be looking for you. It's probably best to stick together.

Zazu and Sahabiel find that their skills are not suited to finding their way through a city--even an elven city like Karri.

As is customary among the elves, the city makes an effort to blend with its natural surroundings. It cannot blend completely, of course--you can't have a city this large without a lot of buildings--but you often pass patches of meadow or young forest that seem to be left untouched on purpose.

Beech finds a city guard to ask directions of. You get directions to the general neighborhood, but you still need to find the specific address. But Lothlo is totally on top of that. It's still a bit early in the day for meat on a stick, but you find a small stand doing a brisk business selling some kind of hot drink and fried dough. The women there know the brook you're looking for (wait, brook? not street?), and point you in the right direction.

On the way, Ash wonders if you'll be able to sell the jewelry. The answer is yes. According to the game rules, jewelry like this is basically money. If you want to role-play selling it, that's fine, but you could just spend it like money if you wanted to.

You head for the address, and find that it is indeed on a brook--not a street or a road. A little footpath along the bank allows you to find the cottage you're looking for without getting your feet wet. The cottage is small, snug, and very like its neighbors. A thin trickle of smoke comes from the chimney--somebody is home.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday September 29th, 2021 11:25:20 PM


Before we get to the house, Zazu sees to the selling of the jewelry and sharing out the proceeds equally. At the same time, how about that mother of pearl shell material we found in the underground cave? Zazu makes inquiries: What's that worth, as a trade good? As a jewelry component? Is it special and rare, or commonplace?

At the residence, suddenly shy, Zazu lets someone else knock on the door and offers a little gentle advice. "Remember, we're a large group of heavily armed people. Do let's try not to be too intimidating, right?"



Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday September 30th, 2021 1:00:36 AM

Ash dusts down the front of her clothes and uses a little Prestidigitation to get the last few spots clean.

She clears her throat, smiles and then gives a short rap on the door. As a young woman and with no visible weapons she doesn't think she looks intimidating. "Hello? Is anyone home?". She places her hands behind her back and rocks back and forth on her feet as she patiently waits for the door to be answered.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday September 30th, 2021 11:42:37 AM

OCC - sorry I was at my Mom's for the beginning of the week, and internet connection at her house sucks

Nightingale is fine with her place at the watch. She is also interested in the town they are visiting, but remaining quiet at this time, not quite uncomfortable in a town, she'd prefer being in the out-fo-doors

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday September 30th, 2021 1:43:23 PM

To Sahabiel, "This is only a town maybe a bit larger than some, but this is no city. I've been to a few real cities with my mom, when she has been running errands or just searching for rare ingredients. On the side of the Wold, There's Plateau City, Imod City and the real strange city is The Float. Another strange city, I haven't been there, but it's in the other hemisphere, is called Hook City. apparently there's a huge bridge being held up by these magical giant hooks just hanging from the sky.
What I think we are striving for back at our location is to eventually reach this size, but that's years in the future, unless we find gold or diamonds or something else to bring a rush of people there."

Beech joins in cleaning up travel stains from the group. Who knows who will be answering the door.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday September 30th, 2021 7:28:20 PM

Sahabiel ponders what Beech tells her. "A lot of new people all coming in a rush, sorta sounds like a bigger problem for a new settlement than gold or diamonds should be worth, so I half hope ya don't find something as troublesome as that.", she eventually replies. "I believe that slow and steady is better... Yer foodcrops will need seasons ta grow, right? Good houses, time ta build. Good neighbors, time ta get ta know each other in some stability. That's not things ya can decide today ya need twice as many of tomorrow as ya had yesterday."

When Ash knocks on the door of the cottage matching the address, Sahabiel assumes the most diplomatic position for someone dressed like she is, which means out of line of sight and preferably behind a nearby corner.


Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Thursday September 30th, 2021 8:24:36 PM

Camalayas, Fizzgig and I wait patiently in the back , knowing the others are typically more diplomatic.

DM Kathy 
Thursday September 30th, 2021 10:40:19 PM

Zazu is easily able to change the jewelry pieces into coins to divide among the party. As for the mother-of-pearl, its value is roughly equivalent to that of agates, or lapis lazuli--the very lowest quality of things that count as gems. It is not absolutely unique, but it does seem to be unique to the area of the Culverwood, and possibly to Izen as well. Your DM intended it as a cool resource for the town's crafters, not as a source of income by itself.

Sahabiel and Beech discuss towns and cities.

Naithi and Nightingale hang back as Ash cleans herself up a bit and then knocks on the door. There is a pause. Rather a long pause. At last, the door creaks open a few inches, and Ash finds herself regarded by an older elf man with bluish-green eyes and a suspicious expression. "Yes?" he says.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday September 30th, 2021 10:49:24 PM

Ash flashes one of her biggest smiles. "Hi there! I'm Ash. My friends and I are from Freedom's Landing. That new settlement to the west? You might have heard of it. Anyway... we found this letter and it was addressed here so we thought we better deliver it. Here"

She isn't quite sure who is holding the letter at the moment so waits for it to be handed over.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday September 30th, 2021 11:30:05 PM


Zazu produces the missive and tells the story.

"See, mister, we found a set of bones, which we took care of respectfully. That was out west of here, near our new settlement. We figured these to be of an elf girl, maybe. There was also a satchel with a spare shirt, a hat and gloves, and a letter, sealed with wax. We did not open the letter. Here it is."

Zazu hands over the satchel and letter.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday September 30th, 2021 11:39:21 PM

Lothlo comes back with a hot beverage and some sort of delicious fried dough.
Sorry about the delay, took me longer than I thought. Anyway, turns out that wasn't street we were looking for, it is actually a brook. They said to head in that direction over there and we should find it..

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday September 30th, 2021 11:43:21 PM

Nightingale is watching the elf's expression. if he looks like he is going to attack, she'll defend her friends. If it is one of sadness, then she will express her sorrow at his loss.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20=2 ;
Friday October 1st, 2021 9:04:08 PM

Having no diplomatic skill, I try my best to look...I have no idea what emotion I should be showing! I continue petting Camalayas. Petting cuddly animals is always appropriate... Right?

Diplomacy = 2

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20=2 ;
Friday October 1st, 2021 9:04:08 PM

Having no diplomatic skill, I try my best to look...I have no idea what emotion I should be showing! I continue petting Camalayas. Petting cuddly animals is always appropriate... Right?

Diplomacy = 2

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+6=10 ; d20+12=22 ;
Friday October 1st, 2021 10:30:47 PM

Lothlo keeps an eye on the situation and lets the more diplomatic members of the party do the talking. He keeps an eye out to make sure there are no signs of trouble and no signs the thieve's guild are hanging around..

diplomacy = 10
perception = 22

DM Kathy 
Friday October 1st, 2021 11:57:55 PM

At the door, Ash responds with a friendly smile and an explanation, and Zazu offers the message.

The elf man looks at the message, a puzzled frown on his face, but he does not take it. "I....I'm afraid I don't understand," he says. "You found this where?"

Sense Motive DC 10 Highlight to display spoiler: { The man is wary, and suspicious of your group. He will probably need some persuading.}
Sense Motive DC 15 Highlight to display spoiler: { The man understands perfectly well, but he suspects a trap, which is why he didn't touch the message. You need to persuade him of your good intentions.}
Sense Motive DC 20 Highlight to display spoiler: { You caught the brief expression of sorrow that crossed the man's face when he realized what had happened to the messenger. That thing about not understanding is not true; he understands perfectly well, but he suspects a trap. That's probably why he didn't touch the message. If you want to know more, you'll have to convince him to trust you.}

Perception DC 15 Highlight to display spoiler: { From the way the man stands, he knows how to fight.}
Perception DC 25 Highlight to display spoiler: { From the way the man stands, he knows how to fight. From the way he glanced aside and oh-so-casually shifted his weight, you deduce he has a weapon hidden behind the door.}

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday October 1st, 2021 11:59:02 PM

[OOC to Kindly DM Kathy: Highlight to display spoiler: {Alas, me abusing my DM rights has put me in a pickle. I posted at 11:59 to get my post in for the day. Then I went back to make the real post, editing the 11:59 post. I rolled Sense Motive 28 and Perception 29! Then before I finished my post, I saw an error in your spoiler tags, so I went to edit YOUR post to fix them. But that over-wrote my in-progress editing! So that's why you can't see the 28 or the 29. Anywhoo, Ima finish rewriting this post, post it, and THEN fix your spoilers. Sorry.}]

Zazu makes a Sense Motive check of 28 and a Perception of 29!

The elf says to the fellow, "Look mister, we're on the up and up. Friends of ours found the bones and called for us to check it out. We're good guys. Some of us are in the WLA, see? We took good care of the poor dead lass. And we found the satchel and the letter. I guess you worry it's a trap. It's not. No need to worry about us. Here, we'll set the satchel down with the letter here, head over to that cafe we saw down the block, and wait for you to check it out and come a-looking for us, if you want. Or if you want us to read it for ya, no worries, its not a curse or bad spell or anything."

Zazu sets the satchel down and backs off, expecting everybody to do the same.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+4=23 ; d20+10=18 ; d20+6=8 ;
Saturday October 2nd, 2021 12:07:42 AM

Ash keeps up her smile. "It's ok. We don't mean any harm and didn't come here for a fight. We simply wanted to make sure the letter got where it needed to go. Perhaps we just leave it here on your doorstep for you? When you're ready you can read it."

She takes a step back from the doorway so he can see she is both unarmed and unarmored. Ash loses the smile. "I'm sorry for your loss. I can see the news has upset you."

-----------
Sense Motive vs DC20: 23=Pass!
Perception vs DC25: 18=Fail!
Diplomacy: 8


Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=25 ; d20+9=22 ;
Saturday October 2nd, 2021 12:55:01 AM

Nightingale looking on (Sense Motive, then Perception)

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+4=24 ; d20+6=9 ;
Saturday October 2nd, 2021 7:03:36 PM

Sahabiel, concealed and alert, reads the mood in the man's reaction and voice just fine (Sense Motive 1d20+4 = 24), but from her position may not quite see everything (Perception 1d20+6 = 9). She does wonder a bit about the way how her companions chose to deliver that rather.. raw.. message.

As a test of character though, the cottage occupant to her seems to have his moral priorities straight - Sahabiel believes that if a man were arrogant or did not have a heart, he would experience anger before the genuine sadness she just caught coming from him.

She will give her companions a little longer to talk to the older elf, but Sahabiel is already considering how she might approach the scene without making it more tense...

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20=12 ; d20=16 ; d20+6=14 ;
Sunday October 3rd, 2021 6:03:06 PM

Beech sees that he's nervous about the group, well, who wouldn't worry about a group of armed strangers arriving their door announcing they were just dropping off a letter. And that he doesn't look like he's unskilled in the art of combat.
"Sir, I'm sorry, we as a group should have sent a single person to deliver this letter and the message about our burying remains we discovered. At the same time now that I think about it, we should also have included a map to where we laid her to rest.
Here we are, a group of mixed races of various abilities, it must seem we want something in return for doing something we consider the right thing, that is the farthest thing from most of our minds. We decided to stay together not over any fear of making this delivery, but we've had a run in or two with a shadow guild of sorts, as in a group claiming to be part of a larger organization, whom we have since been informed is not the case. But that's not your worries, but just a reason we stuck close by each other.
As was stated, we will withdraw to the small food vendor down the street for an hour or so. If you wish to know more of what we know, please feel free to join us down there, we will be enjoying a early meal, before we start our return journey back to our encampment and future village once we've picked up the supplies we need."

With that Beech starts trying to "nudge" everyone away and leave him alone to make up his own mind and take in the news...

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+3=6 ; d20+12=21 ;
Monday October 4th, 2021 8:30:30 AM

Camalayas and I turn to follow Beech. I'm only vaguely aware of it, but I can tell that the closer I am to Camalayas and communing with the Culverwood the harder it is to relate to people. (Lost child gets -2 to Diplomacy and Sense Motive checks)

Good idea. I say to him. That stand smelled delicious

Perception = 21
Sense Motive= 6

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=32 ; d20+3=21 ;
Monday October 4th, 2021 8:37:51 PM

Having nothing particularly clever to add, Lothlo decides to join the others and see if he can get some more fried dough. He adds one more thing before he heads out.
Oh, and if you want to further verify who we are and where this was found, I believe the records of us being granted the land to settle on are a matter of public. Anyway, I'm off. Anything you recommend trying other than that delicious fried dough?

perception = 32
sense motive = 21

DM Kathy 
Monday October 4th, 2021 10:17:49 PM

Zazu tells the man that you are WLA members, and offers to move off and let him open the letter and satchel in peace.

Ash offers sympathies and tries to be diplomatic, but it isn't her best effort.

Sahabiel stays out of sight.

Beech apologizes for arriving en masse and also offers to withdraw. Naithi and Lothlo intend to go with him.

Meanwhile....

"Yes, all right," the man says to Zazu. "You open the letter and read it to me."

When Zazu opens the letter, he sees it is pretty short, written in Elvish. He starts to read:

Goose fragment 40 twist nether distill forward... It seems like utter gibberish.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday October 4th, 2021 11:10:53 PM


After the inexplicable reading, Zazu pauses and nervously pats Boyo. If anyone else looks likely to speak, that's great. After, Zazu adds, "Really sorry for your loss, mister. I hope delivering this message helps you with whatever you need."

Aid Another with Diplomacy, taking 10 for a result of 10.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+7=19 ;
Tuesday October 5th, 2021 2:07:40 AM

Ash decides that note could mean one of two things. Either it's an incantation to summon the spirit of a goose (or goose fragments!), or, the message is a code. Though she hopes it's the goose thing, she's pretty sure it's a code.

"What an unusual message. I, uh, I hope it brings you comfort. If you travel to Freedom's Landing you should come find us. We'll take you to where she was buried so you can pay your respects if you like"

-------------
Diplomacy: 19

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=13 ;
Tuesday October 5th, 2021 2:28:02 AM

(OOC: Did I just miss the cutoff for this to still go on Monday? I am not actually sure what the time zone of the server is.)

Sahabiel meanwhile looks around herself at the general area. While it is larger and less clannish than the ones she knows within the Culverwood, an elven settlement is still an elven settlement, so the predominant architectural style and layout do not seem entirely unfamiliar.

( Perception check just in case there is anything notable to see, d20+6 = 13 )

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday October 5th, 2021 5:00:11 AM

(OOC: This was supposed to have been my Tuesday post)

With Beech being easily the most charismatic among them, at least in Sahabiel's opinion, she decides she has spent enough time staying out of sight and uses the liontaur as her pretext to arrive. When she approaches, in a non-threatening and dignified manner of walking, she very deliberately has her eyes and footsteps directed to Beech, not to the elf he is speaking to. "Young master, have ya delivered your found missive?", she asks in her wood-elf accented common while giving Beech a gentle and polite smile, and a hand gesture of respectful salutation.

Every piece of Sahabiel's suit of armor and armament is masterwork quality and of elven design, and her pride has no qualm with allowing herself to be a shiny accessory 'in entourage' to lend credibility to her friend.

(Taking our DM's hint. Sahabiel is of above average charisma herself, which makes Take 10 an automatic success (11) on Aid Another (Diplomacy), providing +2 to any Diplomacy effort by Beech)

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+7=20 ;
Tuesday October 5th, 2021 5:31:47 AM

Panzer was not a particularly stealthy fellow but being as small as he was and light on his feet he did OK. When the visitors arrived he became suspicious and quickly donned his kit, moved to the back of the house and now stood out of sight of the door along the front wall.
Stealth 20
From what he had heard they seemed OK. Their story was plausible and they hadn't tried anything Violent, but neither did those ratkin until they tried to kill him. He sees Master Thalios's hand poised next to the weapon inside the door and catches the elf's glance as he moved into place. He simply mouthed the words " You OK?' and stood ready to help him if things kicked off. It sounded as if they were leaving, at least some of them so maybe it was going to be alright. He hoped so. He was still stiff from that run in 2 nights ago.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday October 5th, 2021 1:50:47 PM

Seeing that her friends have everything in order, Nightingale will slide away to join Beech, Naithi, and Lothlo on there quest for food. She will edge over to Beech and ask, "What food did you eat, it sounded interesting?"

Formatting fixed by Cayzle.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+8=22 ; d20=15 ;
Tuesday October 5th, 2021 3:01:34 PM

Beech is caught off guard by Sahabiel's comments, but without skipping a beat, "Yes Sahabiel, if the gentleman wishes to know more, I've indicated where we will be for the next few minutes. Come along everyone, let's leave the man alone to make any further decisions that have any consequence for us or Freedom's Landing." (rolled a 22 bluff to cover the surprise)
Beech heads to the small market area where the food stall is located, he orders food for himself and finds a place to eat and wait while the time passes to see if they are done here and it's time to gather the supplies the town needs, or if the mysterious message involves them further.
While he eats, the mysterious code eats at his brain..... He tries to decipher it, but is probably chasing the rabbit down the wrong hole whit his thoughts....
(Linguistics 15)

OOC:Highlight to display spoiler: { use the square bracket open and close, with b to bold, i to italics any thing you want, then close it with square bracket with / letter inside them }

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+1=9 ;
Tuesday October 5th, 2021 8:12:14 PM

I continue to pet Camalayas as I ponder the message, but I quickly realize I won't be much help.

Linguistics =9
ooc: Even taking 10, I cannot help with Diplomacy

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+3=11 ;
Tuesday October 5th, 2021 8:46:30 PM

Lothlo turns as the newcomers approach
...you're not members of the thieves guild setting an ambush are you? I hope not, this would really be lacking their usual flair for the dramatic.
linguistics = 11

DM Kathy 
Tuesday October 5th, 2021 10:16:24 PM

Zazu again expresses his sympathies and prepares to withdraw. Nightingale and Beech seem ready to go as well.

But then Ash speaks diplomatically, and Sahabiel shows up looking just as elven as can be, and the man seems to hesitate.

And then the rain, which had been threatening all day, begins pattering down. You are getting wet.

With a little sigh, the elf man steps back and opens his door wider. "I think you'd better come inside," he says.

When you enter, you see that the man was not alone. A very odd-looking person looks up at your arrival.

[OOC: Everyone say hello to David's character. Be sure to describe your own character so we can all "see" each other. We'll add Dan's character just as soon as he's ready.]

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday October 5th, 2021 10:23:50 PM

Ash keeps smiling as the man waves them in. The young woman has quite pale skin and unkempt shoulder length white hair. She's still quite young - barely 18. Ash is wearing practical clothes: vest, shirt, pants, and such and all of natural colours (yellows, greens, browns, black, white). She has a couple of daggers at her hip but otherwise is unarmed and unarmored.

"Oh I'm sorry. You already have company." she says on seeing the odd looking man "Are you sure we're not disturbing you?" Assuming a no, Ash turns her smile up a notch, introduces herself and extends her hand to the fellow "Hi! I'm Ash".

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday October 5th, 2021 11:57:46 PM


Zazu smiles, nods, and walks in.

The wizard/rogue is wearing a nice green and black tunic and leggings that seems to be saying "ninja elf." A buckler, short bow, and knife completes the ensemble.

A bunny half Zazu's size hops in too.

"Hi! I'm Zazu, and this is Boyo; I named him that because boy oh boy is he cute!"

"Maybe you heard of us? We're the people who escaped from orcish slavery in Izen, fled here for refuge, and are making a new village west of Emerald City downriver."

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Wednesday October 6th, 2021 6:13:04 AM

Panzer shifts his hands from the hilts of the Kukri at his belt to the belt itself, so as to seem less threatening.
As the new folks enter the elf's home he does his level best to be hospitable. He bows to the group of adventurers and says, " My name is Panzer Braun, I am pleased to meet you."
Panzer appears to be a man shaped Honey Badger about 3 and a half feet tall. He has fur, a tail, whiskers and the teeth of a honey badger but his paws are much closer to hands and feet than to animal paws. His fur is fairly thick but his hide seems loose. He wears sturdy traveling clothes and under them he wears a very light chain shirt made of Mithril. The hilts of many knives poke from sheathes on his belt and across his back. Physically he looks fairly powerful, as if he works lifting heavy objects most of the time.
As the others start talking he takes particular interest in Lotholo. " Did you say something about a thieves guild? did they have ratkin in that guild? I was attacked by a group just a couple of nights ago. near here and it sure seemed like they wanted me dead. I don't know why but I barely escaped with my life. Not sure if the elemental killed them all or if they are still out there looking for me."

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday October 6th, 2021 1:20:39 PM


Zazu looks from Panzer to Naithi and back. Then shrugs.

"Mister Braun, nice to meet you. We have had ... disagreements ... with the Thieves' Guild, honestly, but I do not recall any ratkin. Does anybody else? Sometimes my head gets full of spells and crowds out other stuff."

"But as a rogue, I hope you'll accept my sympathies for the attack on you. A hundred years ago, when I was very young, the thieves were the rebels fighting Parnoth and helping others win their freedom from the Dragon Tyrant. Now ... I just don't know. It makes me sad to think of my childhood heroes as villains, but, well, things change faster than elves would prefer, I guess."

Speaking of elves, Zazu looks to the older elf who opened the door and gives a little half-bow, half-curtsey. "I'm sorry, did you give us your name, sir? I hope we can be friends." ... then launches into an accounting of family and elves known in the past to see if there are any acquaintances in common.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday October 6th, 2021 1:56:49 PM

The liontaur who has the hair color of am ancient person, that pure white from age color, steps lithely through the door and it's obvious from up close he's barely old enough to be considered an adult.
"Names Beech, and I wouldn't call it the Thieve's Guild per-say. See we have, or at least I think we have met one of the local higher ups of the True Thieve's Guild. I personally think the local guild has a internal problem. Where one portion is following the path originally followed and a newer sub-set is doing whatever it wants using the reputation of the rest. But that's just me speaking.
Thanks for letting us in out of the rain, wet fur no matter how clean still has an certain scent to it. I'm well adjusted to it, but I know it exists, growing up on the shores of Black Bird Lake."

Beech has a longbow, custom saddlebags and a half dozen quivers of various sizes, a morningstar and a sickle tucked into his belt for visible gear.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Wednesday October 6th, 2021 2:20:47 PM

I sit astride Camalayas, a soft furred dire rabbit, and lean forward. After giving her a hug and scratching her fur I tell her to turn around and join the others.

As we move towards the building, I try to hide my reactions. Panzer reminds me of a cuddly animal, not that I would say that out loud. Men are weird about such things.

Once inside, you notice my hide armor covers most of my outfit. To most people, I must look like a child, a fairie, or some cross of the two. People always mistake my race's facial features for youthful innocence. It also doesn't help that I come up to most of their thighs and weigh less than their armor. (3'6", 30lbs, 15 yrs).

My name is Naithi (N-eye-thee), also known as Murder Muppet, a nickname I earned as a slave in the orc gladiator pits. You can probably tell by my appearance that I am one of the beastfolk. Specifically I am a Sloth-kin, which most would lump in with the Ursine or Bearfolk.

Camalayaas, my dire rabbit (reskinned large cat), and I are hunters and adventures along with my guard dog Fizzgig. I also have my trusted Cuddly Mule carrying our gear.


ooc: Naithi was a druid and just took a level of Lost Child and Camalayas is her Wild Sibling. Camalayas has an Int of 6 and is intelligent. Her and Naithi share a hit point pool. If one is hit they are both injured. While Camalayas became more like a beast folk, Naithi became more wild. She takes a penalty with manufactured weapons and most social skills. She now uses primarily claw and bite attacks.

Next level she is taking Morphling, so there will be a lot of shape shifting. After 5 levels she will become fairykin. Picture a future fairy, with fairy wings, that rides a rabbit into battle. She is obsessed with cuddly animals. Most monsters she either wants to tame (cuddly) or cook (anything not cuddly or intelligent).

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday October 6th, 2021 11:01:19 PM

While cautious, Sahabiel follows into the cottage with the others. Even in the lesser light inside, her features look balanced betwixt human and elf, although her greenish skin and trained, muscular build beneath the high quality elven armor would excuse anyone thinking there might be more to the mix. She carries a heavy shield and a morning star in similar style to the rest of her visible gear, and moves around with ease as if the weight of it all means little to her.

The brown haired young woman wears a holy symbol on her neck which, this close to it, would be fairly common knowledge as being associated with the ancient power of the Culverwood itself - or more particularly in all likelihood with the various groups keeping outsiders out of it since the days the Tamed Lands were dragon territory.

“Ya may call me Sahabiel, from the interior Culverwood”, she says with her greeting, “This is my first time trav’ling this way. Ya have my thanks fer offering a spot out of the rain.”.

She does not seem inclined to spill her whole life story and reason for being there to a stranger, but it also does not sound as if she would know anything of local circumstances and happenings around Karri.


DM Kathy 
Wednesday October 6th, 2021 11:07:27 PM

Introductions are made, and you meet the man named Panzer Braun.

"And I am Galen Thalios," the elf man says. He listens intently as Zazu discusses the Thieves' Guild, your current enmity with them, and how they were more heroic in the past.

"Interesting that you should say so," Galen says, but does not elaborate. "May I?" He takes the message from Zazu, studies it for a moment, then sets it on a table. The inside of this small house is basically one large room, with comfortable furniture arranged in small groups. There is no bed or bedchamber visible--but then, elves don't sleep.

Galen moves to some shelves and searches through them. Then, muttering, he begins opening boxes stored on the floor beneath the shelves. At last, he withdraws a battered book.

"As you may have guessed," he says. "The message is in code. The messenger, I believe, was named Eiyen Tulara." Sadness crosses his face. "I suppose," he says at last, "it is good to know what happened to her. She was a stalwart opponent of Parnoth. Tell me, what became of her bones?"

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday October 7th, 2021 12:31:44 AM

Nightingale smiles at the two "men." Nightingale is tall and willowy. Her skin appears black, but is actually dark blue. She keeps her white hair tied in a bun, except for one braid that she dies forest green, and generally has flowers mixed into. She wears smoky-glass goggles (Riddick-style) so that she can travel in the brightest of light and not be dazzled. She wears monk’ish outifits that have been embroidered with leaves and flowers. Her sandals are easy for her to kick off, as she prefers to fight with her feet on the ground. Her monk tops are cropped so that her midriff shows. Running around her stomach and ribs are tattto’s of trees and flowers – the ink is magical and the colors change randomly. The only weapons anyone can see are daggers strapped to her calves, at her hips, and at the small of her back. On a living vine necklace is her holy symbol of Queen Maab.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday October 7th, 2021 1:13:51 PM

Beech wonders if he spoke out loud or just in his mind.....

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday October 7th, 2021 6:04:57 PM

Panzer looked at the cipher that Galen brought out to try and make out the message.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday October 7th, 2021 7:01:13 PM

Lothlo removes the red hood from his head revealing cinnamon colored hair beneath. His bow and a quiver full of arrows hang from his back. He turns to address Parnoth.
Some prayers were said and her bones are being looked after, though I believe nothing permanent is going to be done until our return. Funeral rights are important, and there was enough concern about bad omens just from finding them. I think the general feeling is that it's better to investigate first and address her wishes as best as possible rather than do anything that could disturb her spirit.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday October 7th, 2021 7:01:43 PM

ooc: looks like yesterday's post didn't register, I'll try to make an extra post by the end of the week.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday October 7th, 2021 7:30:06 PM


Zazu looks at the party members.

Sense Motive DC5: Highlight to display spoiler: {Really, you guys? And his name is not "Parnoth"! That's the ancient dragon villain, now dead!}

After a moment, the elf tries to summon up a little more sympathy than the rest of the group is showing.

"Mister Thalios, we're a new village, mostly still tents, honestly, and we don't want to build in wood, so we were checking out a potential quarry. On our way back, we saw that our people were upset and sad. They had found a skeleton in the tall grass at the base of a tree. We investigated, and it seemed to us that the person, likely an elf maid, at least five years gone, we guessed, from how the grasses had all grown up around the bones."

"We tried to figure out a cause of death, but we couldn't. Teeth marks of little wild things were on the bones, but that was after. Ms Sahabiel here offered some prayers from her clerical training. We set the bones aside respectfully, either for later burial in our own cemetery, or for family or friends to claim."

"And we found her satchel, and the message addressed here, and decided to deliver it. That's the whole story."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday October 7th, 2021 7:41:21 PM

"That's pretty must the gist of things" Ash nods, not having anything further to add to what the others have said.

She keeps an eye on Galen to see how he is deciphering the message.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday October 7th, 2021 9:11:52 PM

Sahabiel feels that it is not her place to step forward, as she has been with the group only so briefly that the discovery of the bones by the villagers may have even have come first, but she is glad when Zazu treats the older elf with a little more decency and humanity.

When her small part in the matter is brought up, she nods at Galen and Panzer in respectful silence, before adding for Galen Thalios, softly and in Elven, "If there is anything further you would ask me to observe for her remains, please do not hesitate to ask." (OOC: spelling is not a mistake; Sahabiel loses her accent when speaking Elven).

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Thursday October 7th, 2021 10:34:50 PM

I quickly lower my head a little. We are terribly sorry for your loss. I hadn't expected you to have a personal connection with the courier of the letter. Were you too close?

ooc: Sahabiel, my last character (Bosk) learned common as a second language and due to his stats only spoke proper English and never used any contractions when he spoke.

DM Kathy 
Thursday October 7th, 2021 10:50:59 PM

[OOC: Jon, Rob replied to your query, but since you posted privately to DMs, I don't think you could see his reply. Here it is: RobC: Hi Jon! The formatting guide can be found here: post formatting. Bold is [ b ] to start and then [ /b ] to end. Italic is the same but with i. Just need to remove the spaces :) ]

[Also OOC: Your host's name is Galen. Parnoth is the name of the evil dragon tyrant who once ruled the Emerald Kingdom.]

Lothlo and Zazu describe what had happened to the bones. "I think they can be interred near your village," Galen says, "unless your people object. She did not have close family. I will try to get word to what family remains."

Naithi asks if they were close. "Not really," Galen replies. "All of us who resisted the tyrant's rule feel a certain kinship with one another, but I only met her a few times."

"Now," he continues, "let us see what this final message contained." He opens the battered book he found, and spends some time scratching notes on a page, obviously decoding the message with the code in the book. At last, he sits back. "Hmm," he says thoughtfully.

But when he speaks again, it seems to be on a completely different topic. "I did hear something about a new town being founded. People escaping orcs? Something like that? Tell me of this town of yours."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday October 7th, 2021 11:28:44 PM

"Resisting Parnoth sounds like it would have been a good thing. A brave thing too!" Ash compliments the man "But if you don't mind me asking, if Parnoth is gone now then why the need for codes and secrecy? Are there some still following him?"


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday October 8th, 2021 4:43:21 AM

As someone who grew up knowing the threat of Parnoth, one of the few beings to have successfully taken territory from the Culverwood, Sahabiel naturally sympathizes with those who opposed the dragon in this land.

She places a hand on Ash' shoulder and shakes her head. "Ash... the remains we found were bone and a decayed satchel. Had it occurred to ya that when this Eiyen Tulara set out on what was to be her last message delivery, the struggle against the tyrant may have still been ongoing? It was not that long ago."

With her hand still on Ash, she turns her head back towards the elf that has introduced himself as Galen. "<...for her part in the resistance, if you would be so kind as to confirm your ally's name with her next of kin and send word of it to us, I will see to it that her burial site will be a marked one.>"

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday October 8th, 2021 8:57:57 AM

That would be us. We escaped the orcs, went back and freed the rest of the slaves, then found a place where we could settle down peacefully. What would you like to know about the village? So far our primary concern has been making sure we have a steady food supply, making sure we are prepared for the river's flooding season, and setting up a trade route since we are on the river. The trade route has made a big difference already. We just got to the point where all our basics are met and we can focus more heavily on setting up sturdy, permanent buildings.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Friday October 8th, 2021 3:35:45 PM

OOC
Does it snow in this part of the Wold?
IC
" My Papa's mine has a byproduct of stone, but I don't think it would be suitable for you to build with. As a gem mine the stone that comes out of it is basically pea gravel. It would be good for paths or roads, but building would be rough. Have you considered turf structures? Half above and half below ground. The self regulate their own heat."

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday October 8th, 2021 6:01:30 PM

"See, the problem with a lot of ground building, is the fact that ground level is only a couple feet or so above flowing water level. During flood season, we don't know how bad the flooding is going to be,"

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday October 8th, 2021 7:25:31 PM


[OOC: Laughing out loud because eventually every one of our conversations turns to floodplain architecture!]

Zazu talks about the people in the new village. "We escaped from the male orcs of the tribe, and then went back and killed them, but we found out that the female orcs were treated just about as bad as us slaves. So we took them with us. The new village is about half orcs, all ladies, and the other half are former slaves, a wide range of races and types. Our goal is to be super welcoming to anybody, especially people fleeing from cruel circumstances."

"And we wanted a spot on the border of the Tamed Lands of the Emerald Kingdom and the Wild Culverwood because the trees seemed protective to us, well, at least to me, after the wide open plains of Izen. No orc will be raiding us seeing as we are on the other side of the river and miles from the Izen border."

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Friday October 8th, 2021 9:28:51 PM

I shake my head. I have examined the area thoroughly, and there is no evidence of flooding anywhere. Perhaps it was another rumor started by the thieves guild to keep people away from their camp, but there is no risk of flooding.

ooc: We were too creative for our own good. Per Jerry: Jerry strong point/decision: We’re getting mighty fancy for a town of this size. So I want to remove the “flooding element” even if that means retconning the game.


Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday October 8th, 2021 10:26:36 PM

Ash raises an eyebrow as she looks to Sahabiel "Parnoth was defeated by the Emerald Dragons over 80 years ago I think. Maybe more. The poor girl we found had been there for around 5 years. That's a pretty big difference, so it seems unlikely the struggle with him was still going on when she passed."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday October 8th, 2021 10:41:54 PM

True, if there were floods I suppose the bones would been washed away. One less thing to worry about. Still, never hurts to have planned ahead for flooding when you live on the water.

DM Kathy 
Friday October 8th, 2021 11:38:34 PM

Ash asks why there is a need for secrecy and codes since Parnoth is gone. Sahabiel explains that the body had been there long enough to have been part of the resistance. And you do recall that Galen had to search through a couple of boxes to find his codebook, so it's not like he uses it every day.

Unfortunately, your DM wasn't aware that the official timeline had Parnoth's overthrow 80 years ago. There really ought to be some mention of it in the Woldipedia. We're going to play it as if it was 5-10 years ago, at least for now, because this adventure kind of depends on it.

Lothlo relates the story of your escape and the founding of the town, and Zazu provides additional details, and expresses concern for flooding. Naithi thinks it is unlikely. [OOC: Also, I'll remind you that you found the source of the river, and it is underground, not too far from the village. There really isn't enough river to flood until it gets a little further downstream.]

Panzer has some suggestions for building materials, but his father's mine is a considerable distance from Freedom's Landing, so it probably isn't worth trying to ship the rock so far. [Yes, this part of the Wold sees snow in winter.]

Galen nods his approval at the story of Freedom's Landing. "A worthy endeavor," he says, "and the contents of this message may be of some help. I was wondering--"

But at that moment, there's a knock at the door. Frowning, Galen moves to answer it, waving you to stay out of sight. Through the door, you vaguely hear a voice say. "Galen! This is the young fellow I was telling you about. I thought I'd stop by and introduce--"

Galen interrupts. "Yes," he says. "Yes. You'd better come in. There have been....developments." He steps away from the door, allowing an elf and a young human man to enter. "This is my friend Lamruil," he says. "And this young fellow, I believe, is called Sol."

[OOC: With apologies for how awkward this whole thing is getting, everybody say hi to Dan's character!]

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Saturday October 9th, 2021 1:33:41 AM

At the command to get out of sight Panzer is quick to comply. Galen has kept him hidden far a day or so now and for some reason wants to keep his presence quiet. Panzer is OK with this since he was in trouble and a bad way when he arrived here. From the spot he chooses to hide in though you can see the glint of a half drawn blade. Galen has been good to him and he won't allow the elf to come to harm. Thankfully it is a friend of Galen's and another traveler.
Panzer straightens from where he was crouched, sicking the blade back in it's sheathe. He extends a hand in greeting to the two new faces and welcomes them offering his name.
Panzer appears to be a man shaped Honey Badger about 3 and a half feet tall. He has fur, a tail, whiskers and the teeth of a honey badger but his paws are much closer to hands and feet than to animal paws. His fur is fairly thick but his hide seems loose. He wears sturdy traveling clothes and under them he wears a very light chain shirt made of Mithril. The hilts of many knives poke from sheathes on his belt and across his back. Physically he looks fairly powerful, as if he works lifting heavy objects most of the time.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Saturday October 9th, 2021 4:47:34 AM

(OOC: Oops, that was awkward, like our DM I was also under the impression from Woldipedia that the defeat of Parnoth was only 5-10 years ago, I had no idea of a timeskip or that some of you were writing from an assumption it was longer? Since that was OOC misunderstanding bleeding into IC, I'll pretend that Ash didn't raise the question she did, and Sahabiel now doesn't have a hand on her shoulder when Sol comes in?)

Sahabiel glances at Beech when Galen gestures for them to get out of sight. Unsure how the owner expects eight people including a liontaur to make themselves hidden in a one room cottage, she just moves as close as she can into the corner that wouldn't be seen from the direction the door opens, but if anyone were to actually come inside she would be out of ideas. Fortunately, the new visitors seem to be welcome and she relaxes.

"Sahabiel", she offers her name when it is her turn to, and if Sol looks in her direction he sees that she is an elf-featured young woman with green skin and brown hair. She is currently leaning against the cottage wall, her at ease posture contrasting a little with her professional looking armaments. Despite the elven side of her heritage showing so much in her features, in her overall build she is not delicate, and her choice to carry a heavy morningstar for her melee weapon does much to emphasize this.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Sunday October 10th, 2021 5:35:20 PM

Beech, to the new comer, looks like the oldest Liontaur you've ever seen, just from his fur and mane color, but then you notice his features and the extremely youthful look of the face watching you. Somehow you have old folks hair on someone barely an adult.
"Hello Sol, I'm Beech, son of Aztyr, from Black Bird Lake."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Sunday October 10th, 2021 7:12:45 PM

Things are starting to get busy in this house. Ash looks about to see if there are enough chairs and whether she'll be able to keep hers, or whether she needs to offer it to someone older in their years.

"Hi! I'm Ash!"


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday October 11th, 2021 6:09:53 PM

Sahabiel looks on as introductions are made, and feels intrigued at the reason for all the roundabout caution on display here. Who does the older elf fear might have been at the door that should not see his other guests? She also feels ever so slightly conflicted... On one hand, whatever is going on here might be none of her business. On the other hand, when has that ever stopped her?

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Monday October 11th, 2021 6:48:45 PM

Sol frowns slightly before smiling, widely and brightly.

"Hello! It is good to meet you all!"

He looks around at the group. Sol himself looks relatively young, mid twenties or so. He has light brown hair, which is usually up in a half up half down style, and a face that seems to be constantly smiling, or not far from it.

His eyes are bright blue, and he wears robes that held tight by various leather straps. His backpack seems to be fairly heavy, as he seems to be struggling, but looking at it, it doesn't appear to have very much in it at all.

"How are you all? What are you fine people up to here?"

He offers his hand to anyone and everyone who will take it.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday October 11th, 2021 8:03:49 PM

Lothlo shakes Sol's hand.
Nice to meet you, I'm Lothlo. It sounds like you know more about what's going on that we do in regards to the situation that's developing. I hope we weren't the bearers of bad news.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Monday October 11th, 2021 10:08:54 PM

Hello. My name is Naithi (N-eye-thee).

I am a sloth type best folk and am still riding on top of my Dire Rabbit, looking somewhat like a cute feral battle fairy. [/b]

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday October 11th, 2021 11:32:37 PM


Zazu, a slender elf in green and black garb, waves a weak hello to Lamruil and Sol. The elf is starting to feel a little claustrophobic in here.

DM Kathy 
Monday October 11th, 2021 11:35:48 PM

Having just met the honey badger named Panzer, you now meet the human known as Sol.

As you are getting acquainted, Galen moves to speak with his friend Lamruil. "Too many people coming and going," he says, low. "We're getting sloppy in our old age."

"In my defense," Lamruil replies, "I didn't know about your other....visitors. Who are they anyway?"

"Allies, I hope," is the surprising reply. Turning to you, he says, "we were just discussing the message you delivered. But perhaps you had more questions?"

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+1=3 ;
Tuesday October 12th, 2021 11:56:34 AM

Panzer is roughly as perceptive as a wet rock, but he still tries to listen in on the elves conversation.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday October 12th, 2021 2:00:43 PM

"So, just what did we walk into.... As long as it's a good cause, I'm sure we can agree to participate. Anything terrible, and well... I know I don't want to fall prey to my mother's Wrath." Beech shivers at some memory that flashes through his brain.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday October 12th, 2021 7:19:03 PM

"Mostly about what is going on." Ash replies, a little off-guard. "What does the message say?"

She glances to the door to see if anyone else will be entering.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday October 12th, 2021 7:56:03 PM

"Ya seem to fear trouble with every knock at the door," Sahabiel adds to the questions, "more 'n anyone can be all the time. Did something happen recently that makes ya expect unwelcome guests now in particular? Because if someone dangerous may be watching yer door, today, I think we should know afore we walk out of it."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday October 12th, 2021 9:07:22 PM

Lothlo nods in agreement.
[b]We are allies of good, so I do hope that makes us allies. There is a lot of secrecy going on, but I have to assume that if this was something nefarious that we would have been sent away the moment you had the message.[b]

DM Kathy 
Tuesday October 12th, 2021 11:08:14 PM

Panzer listens intently to the conversation. Beech and Lothlo assure Galen of your good intentions. Sahabiel asks about what trouble they may be expecting.

"It's...it's rather a long story," Galen says.

Then Ash asks what the message says.

"Yes," Galen replies. "Let's begin there. The message is from the days when we were struggling against the reign of the Tyrant. Such activity was, of course, very dangerous. Our messages were sent in code, as you have seen." He gestures vaguely in the direction of the message and the codebook. "Part of the message is, alas, no longer relevant. Movements of Parnoth's spies, that sort of thing. But there is also a description of a supply cache buried on the other side of the river. Buried, if I read the description right, not too far from your Freedom's Landing. I think perhaps there may be some things there a new town could use. Certainly the resistance no longer needs it. Before you leave here, I will give you directions to find the cache. I hope you will use it well."

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday October 12th, 2021 11:45:41 PM


Zazu grins and thanks Galen.

"They say no good deed goes unpunished, but as for me, I have always found the opposite to be true. We are grateful for your kindness."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday October 13th, 2021 3:51:14 AM

Sahabiel detaches herself from the wall she was leaning against, and walks closer to Galen, Lamruil, and Sol, with a heartening smile.

"Then let it be a long story," she suggests and makes a gesture as to wave away the idea of that being a problem. "On the matter of Parnoth I do not blindly go calling every enemy of an old enemy a friend, but ya seem the right sort, and if ya can find the time in yer day to give us directions to recover that supply stash, I think we can at least find the time to listen to yer current troubles and decide what we'll do from there, no?"

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Wednesday October 13th, 2021 6:11:19 AM

" Sure, that sounds like a good idea. You took me in when I needed help, allow me to repay you, Galen. Papa would surely be cross if I didn't."
Panzer leans in to hear what troubles the elves are facing.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Wednesday October 13th, 2021 2:09:11 PM

OOC: I'm kinda lost at the moment, between work and school starting, sigh

IC: Nightingale will introduce herself to the newcomer, Sol. Other than that she will hang back and listen to the conversations, not really having much to add except for mentioning the abundance of plants and animals in the region surrounding the growing community. Given the chance she will look around for something to make tea in for the group, almost making her self at home (aka looking for something to do during all the conversations her player doesn't know much about)

[Formatting fixed by Cayzle]

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Wednesday October 13th, 2021 2:24:03 PM

Being not from around here, I listen closely to the talk about Parnoth.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday October 13th, 2021 4:33:55 PM

To himself, very old letter, old information, still trouble brewing from something still unexplained...
"Well, I've heard the horror stories from back then, and you mentioned the message was from back then, but just what is making all of you as nervous as a long tailed cat in a room full of rocking chairs?"

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday October 13th, 2021 6:49:11 PM

Ash doesn't say anything, but tries to get a peek at the book that was used to decipher the note.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Wednesday October 13th, 2021 7:54:36 PM

Sol raises an eyebrow.

"So we are going on a treasure hunting? That does sound like fun, I must admit."

He smiles his normal easy smile.

"Though I am not from around here, so I do not feel qualified to really talk about the viability of the search or much about the woods themselves. I am here to find new Arcane knowledge... and I felt this place would be a good option. Perhaps this cache will have some? After all, if they were a resistance against a Dragon, it is entirely possible they had some magical bits and pieces."

DM Kathy 
Wednesday October 13th, 2021 9:41:56 PM

Zazu thanks Galen for his offer. Sol is hoping for some kind of magic, which certainly isn't impossible.

Naithi and Nightingale mostly listen. Ash is also quiet, and tries to sneak a look at the codebook. It is a codebook. Your DM declines to make up specific phrases and codes, but Ash does see a few.

Panze, Beech, and Sahabiel are curious about the nature of the trouble Galen has been mentioning.

"Yes, that's next," he says. "As your friend Zazu mentioned earlier, there was a time when the Thieves' Guild here in Karri was an important part of the resistance. Oh, it had its share of burglars and cutpurses, but most members were more interested in stealing information and hindering the Tyrant's schemes.

"I myself was not a member," he continues, "being more of a warrior than a spy. Lamruil here," he gestures to his friend, "is a mage, so he was not a member either. Of course, we both had frequent contact with the rogues in the Guild. This house," he gestures around himself, "was frequently used as a dead drop, and even occasionally for meetings.

"When the Tyrant was defeated," he continues, "all of us rejoiced. Perhaps a bit too much. Perhaps we let down our guard. To this day, I am not sure how it happened. A new faction gained control of the Guild. This faction was less interested in nobly helping the people of the Culverwood through unconventional means; they were thieves and cutthroats and cared only for their own gain. The resistance members were ousted, a few were killed, and many barely escaped with their lives.

"And that is the situation we find ourselves in," he concludes. "The Guild is firmly in the hands of this dangerous faction, and those of us in the old resistance worry that they may not be content with the power they have seized."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday October 13th, 2021 10:13:33 PM

Ash listens intently. "Do you know if there were other caches left behind? It's also quite possible that the Guild know of it's location. We should probably avoid any delays and hope to get there before they do."

She has some questions first though. Ash gives the pair a description of the woman the party met earlier on the road - the one who delivered a warning. "Do you know who that may have been? Do you know if she is one of the leaders of the Guild? Do you know who the leaders are?"

Finally, she asks about Myre. "Our friend was kidnapped. We've been searching for her and had believed it was the Guild behind it. Recently though we were told that it may be she was taken by something more powerful. Cryptic, I know. Do you have any ides on what it might be?"

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday October 13th, 2021 10:29:08 PM

Well, knowing that the thieves guild at least used to have honorable roots answers a lot of questions for me. I've only seen first hand the side of what they've become, and the traits those claiming to be among their ranks feel best represents their current values. But hearing where the came from I understand how they could grow to be the force they are today, and how the deeds of others in the past could make one slow to acknowledge the poison that they've become today.

And for what it's worth, we've already seen first hand that they aren't content with their current power they have seized and are surreptitiously trying to gain more... and not so surreptitiously for that matter. There is a little confusion about which acts were from official members of the guild and which weren't so official, but we've seen just how black and poisoned their hearts have become so I'm afraid the worries of the resistance members are not without cause.


Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday October 13th, 2021 10:29:31 PM

Zazu describes the people we have met who may or may not have been in the Thieves' Guild, starting with ...

Thomho - (Male Halfling). Member of a Guild - likely a Thieves Guild. Killed by the party in a fight while trying to find Myre.
Glumly - (Male Dwarf). Member of a Guild - likely a Thieves Guild.
Crowley - (Male Gnome). Member of a Guild - likely a Thieves Guild.
Thwarg - (Male Half-Orc). Member of a Guild - likely a Thieves Guild.

And also including the unusual person who was giving out valuable rings. Maybe Zazu remembers the name they gave?

======

Before we leave Karri, maybe we should send word to our friends, especially Goody Wyrran and her coven, and really especially Greenmage Nelly if she is in town. Just to give them an update on our status and to renew our invitation for them to visit.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday October 14th, 2021 1:50:42 AM

"Silken!" Ash blurts out as the name comes to her. "The woman we met on the road who delivered us a warning said her name was Silken! Well, she technically said it wasn't but it was what she was called right now."

She then looks to Zazu "The person who gave us those rings said his name was Willis Campion"

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday October 14th, 2021 5:17:33 AM

Sahabiel listens and occasionally nods as Galen relates the story of how things came to be as bad as they are. Gradually, her expression turns thoughtful, and something like a smile forms on her lips.

Unlike Ash she is not too worried that the guild might already know about the cache. How would they? The message that was to inform the guild of its existence was the one they just belatedly delivered to Galen.

“Ousted, ya say?”, she says slowly.

“Ya have my sympathies, for what little that helps. A few brave souls against an entrenched syndicate like that isn’t a good prospect… Can’t win that heads on, and even if ya managed to cut the head off the snake, the chaos that’d cause would only help if ya were poised and ready with means to move on the power vacuum yerself - else yer just waiting for the next most ruthless member to rise to the top, and nothin’ much would change. At best ya disperse them fer a while, but even temporary anarchy in the criminal underbelly wouldn’t be all good fer the smallfolk. It’d be a disorganized spree of petty, even more risky and desperate, crimes as they try to support ‘emselves and get back to their feet.”

“Now if there were a rival waiting in the wings to take advantage…”

She turns to her comrades and grins. “Any growing settlement is going to evolve one sooner or later anyway, whether we like that or not, so… might I suggest we ourselves plant the seed of a Freedom Landing Thieves’ Guild with the kind of honorable rogues that the Guild here has driven out? I’d invite some people that already have the skills and the level of organization to take control of the shadows back home, before the faction that controls Karri’s can sink any roots in.”

“It’d be a bit of a long game, but we’d be hard pressed to find people more motivated and alert this time about keeping our own lawless elements in line (and galvanize those who work the shadows against our common enemy), than the ones that already know loss from letting their guards down once.”

Sahabiel’s idea is twofold. First, by making allies that will form the core of a new thieves guild with its base safely in Freedom Landing, create an at least moderately honorable template that will absorb and shape its inevitable underbelly and resist the influence of the enemy guild. Second, to work together with these former resistance rogues to run lines back into their opponent’s territory, and cultivate them to passively leech manpower and resources from the Karri Thieves’ Guild by being there to soak up part of its less invested rank and file members every time it suffers a big setback or loses one of its leaders. Of course it will be the business of the party and its various allies to ensure that the Karri Thieves’ Guild does suffer exactly such things. A well established thieves’ guild is too big an enemy to take head on, so she’d erode it instead.


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday October 14th, 2021 6:19:17 AM

Panzer listens to the others and at first is kinda sad that none of them want to take on the challenge of ousting this more greedy faction to restore the freedom fighters. Then the green lady, Sabaiel, was that her name? So many new faces. She lays out an elaborate plan about bringing the honorable thieves to the Freedom's Landing town. Huh? Who knowingly invites a thieves guild into their town?
Panzer is smart, for a badgerkin. He can read and everything. But smart only goes so far. And long range planning is not his game. Half the time he doesn't know what he is gonna eat for dinner until it is in his mouth. So, thoroughly confused he raises his hand.
" I, ah, I lost ya there. You want to invite the old thieves, the ones with morals, to your town?, But why? I'll admit I'm not the sharpest fork in the washbasin but who wants a thieves guild in their town? I was going to suggest we just go and, um, kill off as many of the bad ones as we can get our paws on and hope that the guild returns to how it was, but now I'm confused. Can you explain more slowly please?"

{ So like I said before Panzer isn't perceptive, in fact he's about as sharp as a bag of hammers. I the player get your point but Panzer needs someone to hold his hand and explain intricate plans like this to him like he is dumb, cuz he kinda is. }

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday October 14th, 2021 2:47:57 PM

Nightingale giggles at the Badgerkin's mention of not being the sharpest fork. "My good sir, I must confess, much of this conversation is beyond my own grasp, for these people and instances occurred before I met my fine friends. However, the benefit I can see of inviting those with morals into our community, is to build a stronger community, and at some point, regain control of the Guild here and in other locations. At least that would seem prudent, would you like some tea, I found that Mr Galen had some lovely lavender mint stashed in a cupboard."

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday October 14th, 2021 5:04:11 PM

" Soooo, set up a 'good' thieves guild in your town made up of the veterans of the resistance and then come back here and kill off the 'bad' thieves? That sounds smart, unless the 'bad' thieves start killing off people first."

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday October 14th, 2021 6:36:02 PM

"Well, with an organization with morals and respect for the people, there may be a little pilfering around the edges, that should be expected by a guild named "The Thieves Guild". But with a ravening pack of out right cut-throats, like the ones who kidnapped our friend and then tried to bully us around, once they are in total control, there will be no one to stop them from just outright murder and mayhem for profit. Most likely, I can foresee them keeping the name "Thieves Guild" but in actuality becoming a true Assassin's Guild. This is something I think I mentioned, just not truly as refined as I just did now though.
Does that clear up the difference Panzer? "


Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Thursday October 14th, 2021 7:35:13 PM

Sol frowns.

"Sounds like these new leaders are a friendly bunch."

His voice drips with sarcasm.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday October 14th, 2021 9:02:24 PM

Yeah, from what we see the current guild members wouldn't hesitate to murder anyone trying to push them out... or their loved ones... or innocent bystanders. Silken almost seemed to relish putting lives in jeopardy.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday October 14th, 2021 9:23:37 PM


Zazu listens and frowns. All this talk of "good thieves" and "bad thieves" is a bit of a downer to the rogue.

"Be all that as it may, we have a mission now, right? Go find this cache and see what's still there. That seems like a no-brainer, especially with these new friends to come along."

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Thursday October 14th, 2021 10:50:18 PM

This revelation confirms much of what we suspected about the workings of the thieves guild. I do agree that need to get to that cache before those cut purses fine it, but it's we wish our town to prosper and be safe, then we must help the more honorable faction to clean house.

DM Kathy 
Thursday October 14th, 2021 11:01:42 PM

There is a great deal of discussion. Zazu and Ash ask about various Thieves' Guild members they have met. Galen shakes his head. "I think I may have encountered the gnome once or twice," he says. "But I don't know anything about him. Indeed, I didn't even know his name, so if it is the same man, you know more about him than I do." The name "Silken" doesn't ring any bells either. "It's clearly an alias," he says, "and it could belong to just about anybody." The name Willis Campion gets a better result, however. "Human fellow, right?" Galen says. "Yes, he has something to do with the Council. He's not a Councillor, but I think he works for one of them? Or perhaps for the Council itself; I'm not sure."

Sol and Lothlo have no good opinion of the current Guild.

Sahabiel suggests inviting the rogues of the former resistance to Freedom's Landing. Panzer has to have the concept explained to him, and isn't sure he agrees. Nightingale and Beech are inclined to support the plan. Galen frowns. "Are you sure?" he says. "Such an action may not keep the rogues safe; it may instead put your town in greater danger. The Thieves' Guild is sure to notice such a move. Your hearts are in the right place, but I'm not sure this plan is wise."


Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday October 15th, 2021 12:16:45 AM

Ash is in agreement with Panzer and Galen. "Inviting a Thieves Guild to our settlement would be courting danger. It's good to have allies of course, but allowing them to establish a base in the town is just too much and too soon. We'd be inviting trouble from all sorts of the enemies of the guild. Calling themselves an Assassins Guild would be just as bad!"
Highlight to display spoiler: {Pretty sure Assassins are considered Evil in the Wold}

"Only a small fraction of our town are trained fighters and we have next to no defences. We're just getting by right now by not drawing too much attention to ourselves. Setting up an opposing guild could paint a big target on us and force them to wipe us out before we became a bigger threat."

Ash turns her attention back to the matter at hand. "I suppose it's something we can work through later. As Zazu said, let's go find the cache and see what's left before anyone else does. We might get lucky"

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday October 15th, 2021 12:46:20 AM

Nightingale agrees, "This cache would definitely help boost the morale of the community, and maybe offer us some goodies."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday October 15th, 2021 12:49:32 AM

( OOC although the question seemed to be directed to Sahabiel, I kind of feel that enough replies were written to Panzer’s question since, that I do not need to rehash that? Skipping ahead to the point raised the DM post, since this is already kind of a long post.)

Sahabiel nods, gravely. “I understand yer concern. And I do not disagree that this whole idea is fraught with risks. But going from what I am given ta understand, it still makes sense. Fer one, fer as long as I’ve known them my companions have been talking about this Thieves Guild in a way that makes it already sound as if we should prepare fer them to make a move against Freedom Landing anyway, because of their history with ‘em. Second, ‘tis true that if we don’t involve ourselves in who controls Freedom Landing’s shadows, they[i] surely will. That much isn’t a question of provoking ‘em or not, just one where we can have a line of defense in place, or not. And third, for the defensive part at least… they do not need to know, now do they? The ousted too are rogues and information dealers forged under oppression past and present. That they managed to survive under the Reign of the Tyrant suggests they know how to hide their traces. I [i]should hope they will remember how ta smuggle themselves out of town without leaving any the wiser o’ where they went or why ‘n when. Not as if we’ll be publicly announcing we’re helping a rival guild set up or where it’s based.”

“All that said, that’s all from the assumption that the Thieves Guild as it is, is too big and in control fer any to take on. Should this prove false, then of course I too might prefer a path less reliant on subterfuge and with more immediate results. But to plan fer that, we’d need to know a lot of things we just don’t right now, starting with a who’s even who. Most dangerous fight is where ya don’t know yer enemy and ya don’t know yer allies, so getting in touch with a few surviving ousted members, and the contact this Willis Campion hinted at, sounds like it ought ta be step one fer both my idea and most alternatives – we can still change plans as we get more of the picture, hm?”


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Friday October 15th, 2021 1:44:48 AM

Once again as Sahabiel gets more than two sentences into her talk, Panzer's eyes start to glaze over. He gets the gist of what she is saying, especially now that the other folks filled him in on what she said before. When she mentions that they should know more bfore fighting the thieves he agrees. Having recently fought some rougish fellows and narrowly escaped with his life he concurs that they are most dangerous when unknown.
" S long as we find a way to help these elves that's OK. Papa would definitely want me o help his old allies."
"Did you really mean what you said? Can I come with you guys to your new town and help out? Having smart people like you around me is sure to help me make better decisions."


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday October 15th, 2021 7:03:55 AM

(OOC: Sorry for posting twice in a day, I forgot to address something I really should have)

Plans on how to deal with the threat of the Thieves Guild aside, Sahabiel agrees with Ash and Zazu on all more immediate issues. Although a first tentative step can be taken on other opportunities, they came to this town for supplies, and acquiring those -or at least those that certainly would not have a chance of also being in a years old hidden cache- and start moving them back to Freedom Landing is to be the main business of the day. There is only so much they can do right now.

"Mister Galen, (*) Lamruil, if ya are still know how to contact the ousted, would ya be willing to sound out if any'd be prepared to get in touch with us?"

Before any of that comes to anything, they have supplies to shop for, a cache to find, and- she feels her sadly empty stomach -didn't someone mention vendors of tasty skewers in this town? It is not that she can not survive on foraging and her own simple cooking, but.. she feels she could eat a half dozen skewers right now.

(*) Since being introduced as 'an elf', Lamruil character has never been described as one gender or another, so I'm not sure what appellation to use.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Friday October 15th, 2021 2:41:07 PM

Lamuril, would you be able to get us information on the current make up of the thieves guild? What their numbers are, where the convene, and anything else that might be useful. Our strategy will be different if it is a dozen or several dozen. We also need to know the larger picture. Are there other thieves guild they would retaliate? Are they more like your comrades or these cut purses and murders?

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday October 15th, 2021 3:20:41 PM


Zazu says to everybody, "Well, before we leave town to check out the cache, I'll just send a few letters to our contacts here to let them know how we are doing."

Zazu, a wizard and bookcrafter who always has paper and ink on hand, writes notes to the Council, to Goody Wyrran, and to Greenmage Nelly. The notes include a summary of recent events, including the death of Thomho and suspicions about the Guild of Thieves -- but NO mention of Galen and Lamruil and company, since it really has nothing to do with Freedom's Landing. But Zazu DOES extend an invitation to Wyrran and Nelly to come visit, mentioning in the note to Nelly that her guidance in regard to sustainable agriculture would be most welcome. [OOC: She promised to come help us in the past, but Zazu would not be so rude as to explicitly remind her of that promise.]

Zazu leaves the dwelling to deliver the notes, then comes back to meet the party.

"Where are we staying the night?" Wherever it is, that's where Zazu meets back up with folks.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday October 15th, 2021 3:52:29 PM

"Yes, Panzer, both you and Sol are welcome to join us.
As to inviting a Thieves Guild to join us is probably a few months already too late. The portion of the Guild, which I suggest we rename to what they actually are, The Assassination, Abduction and All-Around evil Guild, or AAA for short.
The Thieves Guild we reserve as a name for those who were and are like the original Thieves Guild who assisted in ousting the Tyrant. "


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday October 15th, 2021 9:04:06 PM

On that note, as much as I dislike them I do think we should go out of our way not to do anything that will make them take notice of us. We have enough issues setting up a new settlement without courting retaliation from them to make it harder.

DM Kathy 
Friday October 15th, 2021 11:04:59 PM

Ash is none too keen on inviting rogues to Freedom's Landing, and suggests just finding the cache instead. Nightingale is also interested to see what the cache holds.

Beech formally extends an invitation to Panzer and Sol to come to Freedom's Landing.

Sahabiel asks Galen and Lamruil whether they could approach the ousted rogues and ask if they were interested in talking to you. "I can do that, yes," Galen replies. [OOC: Lamruil is a male elf wizard, but since his sole narrative purpose was to bring Sol into the group, I haven't really fleshed him out.]

Naithi asks for information on the current Thieves' Guild. "Tricky," Galen replies, "but I will do what I can. Here, you'd better take this." He returns to the box and pulls out another codebook, this one considerably less battered. "If I'm going to send you messages about the Guild," he explains, "I want to do it in code. This can help us communicate safely." He holds out the codebook to whichever of you takes it.

Lothlo advises keeping your heads down, and Galen heartily agrees.

Zazu wonders where you're staying tonight. "Yes," Galen says. "Yes, I hate to be a poor host, but you can't stay here. You'll want to find an inn or guesthouse. Lamruil can guide you to one if you need it. And," he says as Zazu begins pulling out paper and ink, "perhaps you'd better write your notes from there as well. Your friends will be able to reply to you there."

Galen jots down a quick description of where the cache is and hands it to you. He goes to the door and looks out. "No spies, I think. Quickly now. Go find your inn, then return to your town and find the cache. I'll be in touch."

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Saturday October 16th, 2021 12:35:51 AM

Nightingale will say a short prayer to Queen Maab to watch over Galen before she slips out his front door. She'll keep an eye out for anyone else wandering around in close proximity.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Saturday October 16th, 2021 9:35:24 PM

Ash had been eyeing the codebooks for clues on how to decypher them, so if noone else takes it, she'll reach for the codebook and give thanks to Galen for it.

"We have stayed here once before. The "Elder Treant Inn" if I remember right. Nice place. Good food. We should be safe to spend the night there."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Sunday October 17th, 2021 6:40:39 AM

Sahabiel thanks Galen and makes her goodbye, before looking to Ash. "Ah, good food would get it my vote!" She then looks to Beech, to see what he will do.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Sunday October 17th, 2021 8:38:47 PM

"Hey, I ain't that bad of a cook. Plus I've got a supply of sticks now...." And Beech follows the rest to the Inn.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Monday October 18th, 2021 2:21:37 AM

Camalayas and I join the others. Should we keep our usual watch?

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday October 18th, 2021 7:11:15 AM


Zazu smiles upon learning that Lamruil is a wizard, and asks for advice in finding a powerful enough wizard to cast a Permanency spell here in Karri. Is there a branch of the Star Mages? A lone practitioner who might be willing to cast spells as a service? Zazu plans soon to be in need of some professional-grade casting.

Then Zazu joins the party in thanking Galen (and Lamruil) again for his help, for his introduction to these new comrades, and for the info about the cache. He is always welcome to come visit.

At the Elder Treant Inn, Zazu finishes his notes and then goes about town to deliver them.

That night, sure, we'll keep our usual watches, although the city is a pretty safe place. Still, does not hurt to be cautious.

Seeing friends studying the code book, Zazu asks, "I thought the purpose of a code book is to create coded messages and to decipher messages found in the same code, right? And we've already deciphered the coded message the poor dead elf was carrying, right? So what is it you guys are looking for?"

Zazu places a order with the staff for the morning of lots of bacon, fried eggs, and pumpkin spice bread. [OOC: Posting this just before breakfast today!] And carrots and lettuce lots of similar rabbit fare for Boyo, please. And for Camalayas too of course.

After breakfast, it's time to head out to find the cache, right? Or is there something else we have to do?

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Monday October 18th, 2021 7:30:44 AM

Panzer thanks Galen again for his hospitality . He joins his new companions at the inn.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Monday October 18th, 2021 6:58:41 PM

Sol nods.

"Well I am always up for good food. What can you recommend?"

He smile and follows his new companions to the inn they suggest, before ordering a round for everyone who wants a drink

"I was once told by a friend that ordering a round is a good way to make friends."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday October 18th, 2021 7:11:39 PM

At the inn, Sahabiel takes her time to go over the meal options before settling on the thick vegetable pottage with chicken, served with freshly baked bread and the local ale. If games are played at the inn to pass the evening, she will avoid cards, dice, or darts, but she is happy to test her strength in some friendly arm wrestling.

(OOC: She does not bet money on matches, beyond buying a winning opponent a drink, but just does it for fun and to socialize with the locals and with other travelers staying at the inn.)


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday October 18th, 2021 9:08:58 PM

I agree with the Elder Treant Inn, not only is the food amazing, but since that's the only place we've stayed before it's the best choice if we are trying to not raise any eyebrows. But mostly the food and soft beds, I've been dreaming of those since we camped out last night.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday October 18th, 2021 9:16:33 PM

ooc: no idea what happened, but looks like the last 24 hours worth of posts didn't load when I did my last update.

Lothlo finishes up large plate of eggs and corned beef hash, then sips coffee as the group discusses next steps.
It may be worth dropping by the WLA before heading out. They often have information and might have heard a few rumors about the fake thieves guild members and our friends kidnapping.

DM Kathy 
Monday October 18th, 2021 10:26:43 PM

As you depart, Nightingale offers up a quick prayer to Maab for Galen's continued safety. Zazu thanks Galen for his hospitality and asks about spellcasting services. You learn that there is a Star Mages Guild here, albeit a very small branch.

Ash reminds you that you know of a good place to stay, and leads the way to the Elder Treant Inn. She speaks well of the food there, which piques the interest of Sahabiel, Sol, and Beech. Lothlo is more interested in soft beds.

It is not yet noon when you arrive at the inn, so you have your choice of places to sit. The place is just starting to fill up for the noonday meal. Today's specials are rabbit stew and roasted eggplant (that is, rabbit stew is one option and roasted eggplant is another option). Other meals are also available as the inn prides itself on the quality and variety of the food it offers.

As you wait for your meals, Zazu begins writing his notes as Sahabiel studies the codebook. It is broken into two sections: one for encoding messages and one for decoding them. The decoding section lists codewords alphabetically; the encoding section is organized by topic and the kind of phrases likely to be needed. For example, there is a section for codes describing troop movements, another for warnings of spies and traps, and so on.

Your food arrives, and it is all delicious. The innkeep circulates through the room, checking to be sure his guests are happy. "I've seen you folks before, haven't I?" he says as he approaches your table. "Welcome back! Is everything to your satisfaction?"

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday October 19th, 2021 1:21:09 AM


Zazu shudders at the mention of rabbit stew and covers Boyo's ears. "The eggplant sounds delicious, thank you."

"Sure, Mister Innkeeper, we love your place! We're the people setting up the new village at Freedom's Landing, and this is our favorite place to stay in Karri."

The wizard finishes scribing notes to the Council, the witch, and the greenmage, and then heads out to deliver them. Zazu makes sure that everybody knows about it, and invites anyone who is inclined. "Note, I do not intend to impose on our important friends. Just drop off the note, maybe with a secretary or apprentice, or slip it under a door, and then skeedaddle back here."

[OOC: Sorry for jumping the gun and posting too many actions in my last post. You did exactly right, kindly DM Kathy, in putting the brakes on a bit. Thanks!]

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday October 19th, 2021 4:07:42 AM

(OOC: I think our names may have been mixed up, because Sahabiel somehow got credited for Ash’s interest in the codebook?)

Over a lunch of roasted eggplant, Sahabiel chats about this and that with the party and its new members, while avoiding mention of thieves guilds, cache, or anything else that ought to not be overheard by wandering ears. She does however touch on the matter of her deciding to stay around the new town, over which she approaches those of her companions that hold some sway as de-facto leaders in the community… “If ya will forgive me a selfish request when ya ‘ave not known me all that long, but if I’m to live in Freedom Landing, I am going to need a place to stay. With the whole town at best being under construction, would ya spare me a plot of land to set up fer myself on? Preferably on the edge of town and facing the Culverwood - that’s both fer me and because I’ve got Kohlrabi that is going to want open space around to graze, ‘n stretch her legs, too.”

Sahabiel volunteers to go with Zazu on their message delivery round, as it would get her around to see more of Karri beyond the inn and the market area.


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Tuesday October 19th, 2021 7:35:57 AM

Panzer dives into the food as he watches and listens to the party talk. He wants to go with Zazu and see some of these people that she talks about. If they are going to be part of his future he wants to meet them.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday October 19th, 2021 11:58:40 AM

Beech, enjoys the meal. He orders the stew, not even thinking of Boyo, he always has enjoyed roasted or stewed meats and couldn't pass it up.
He plans on heading to one of the provisioner supply stores, he wants a few baking and cooking supplies. Not quite a rolling chuckwagon, he can't afford that, but something not too far from it.

(Basically experts tools, mounted in a mobile cart.)

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Tuesday October 19th, 2021 5:58:25 PM

Sol orders the rabbit stew, and seems to marvel at the taste.

"It has been a long time since I have had food this good!"

He then orders a round of drinks for the table, and watches the game s being played, particularly interested in any games the party partake in, and while he doesn't bet, he does encourage those who partake.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday October 19th, 2021 7:11:36 PM

Ash decides that while she travels with Boyo it wouldn't be proper to eat rabbit, so goes with a beef option with crusty bread. She'll tag along with Zazu on the trip to visit their allies. She still gets a kick out of being called 'Goody Silverkin' - a title given to the bloodwitches around here.

She keeps her eyes open to make sure they aren't being followed or if anyone is paying too much attention to the group. The Thieves Guild has a presence here and might be alert to the party.

Perception: 20 (Take10)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+6=24 ;
Tuesday October 19th, 2021 9:04:47 PM

Lothlo orders a nice MLT — mutton, lettuce and tomato sandwich, where the mutton is nice and lean and the tomato is ripe.
I am going to make that trip to the WLA after this, see if they have heard anything about a group of people pretending to be part of the thieve's guild. And perhaps whether the real theive's guild is satisfied with the warning they gave earlier, or whether they need to continue to watch their backs.

gather information = 24

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday October 19th, 2021 9:45:24 PM

Nightingale enjoys her food, and orders a mead to go with it. Hearing her friends making plans she asks, "Is there anyone here in town we should talk to about trade routes with Freedom's Landing, as well, a supply of medical stocks to be transported there?"

OOC: Sorry about not posting, school started again, and i'm working several doubles a day, and I feel kinda lost with places & names, thus why she's hanging out in the background and learning.

DM Kathy 
Tuesday October 19th, 2021 10:38:15 PM

At lunch, Sahabiel asks about a place in Freedom's Landing for herself and Kohlrabi. Nobody answers her directly, but it shouldn't be a problem. There's plenty of room.

Sol orders drinks for the table, eager to watch games being played. This being the noon hour, there aren't many. A couple of old elf men are playing a dominoes-like game, but most people seem eager to finish their meals and get on with their days. Games seem to be more of an evening thing.

Zazu finishes his notes and sets off to deliver them, accompanied by Panzer and Ash. None of you notice anyone paying particular attention to your group.

Beech sets out to find some tools for cooking and baking. You don't find anything on a cart, but you do find a leather carrying case containing a saucepan, a frying pan, two mixing bowls, and three wooden spoons. It costs 50 gold. [OOC: This can count as a masterwork cooking/baking tool. You guys already have a traveling menagerie; I do not want to add a handcart to everything else. :) ]

Lothlo sets out to learn more about the Thieves' Guild. You learn that a group of upstart adventurers (that would be you guys) has seriously ruffled the feathers of the Thieves' Guild, and the Guild does not seem ready to let bygones be bygones. Nobody has heard anything about people pretending to be in the Guild when they really aren't, but, as several people remind you, you can't trust rogues.

Nightingale asks whether there is anyone to speak to about trade routes to Freedom's Landing. There is a small merchant's guild, and there is also the Council, but to be perfectly honest your DM hasn't prepared anything about trade and commerce and is terrible at improv, so could we maybe postpone that?

You all wander back to the Elder Treant after your various errands are accomplished. You find that you can get a suite of rooms for 10 gold for the night, or traditional rooms for 2 gold per room.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+2=22 ; d20+8=14 ; d20+12=17 ;
Tuesday October 19th, 2021 11:13:41 PM

ooc: Sorry about the missed post. We have parent teacher conferences.

Camalayas and I partake in the food and all to join Lothlo when he goes to the WLA.

As we settle down for the night I gather Evelyne together so we can make some plans. With what we have learned about risking feathers, we should set guards up for the night. Camalayas, Fizzgig and I can help out. They both have the scent ability and I have low light vision.

Camalayas perception = 22
Fizzgig Perception (knows defend and detect tricks)= 14
Naithi perception=17



Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday October 19th, 2021 11:32:21 PM

Nightingale would like her own room, and access to a bathing tub

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Wednesday October 20th, 2021 6:18:24 AM

Panzer is fine with a suite but realizes that the ladies may not be so he waits to see what accomodations the others choose.
" ai am a heavy sleeper and not overly observant, so it would be best if I were on a watch with someone who is more observany than I am."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday October 20th, 2021 6:41:01 AM

Sahabiel would like to share a suite of rooms with one or two of the others, reasoning that doing so would get them at least a private area large enough for all of them to meet and discuss plans in. With a nod to the tauric Beech, she invites him in particular, saying; "...I imagine it would also afford ya more comfort being able to move around than in a small single-occupancy, wouldn't it?"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday October 20th, 2021 1:11:46 PM

"The Suite would be fine, at the Tribal camp where mom is one of the Elders, it was mostly communal living except for families trying to have babies and the tribal elders. Plus, any room that lets me turn around in without needing gymnastics is always a nice thing."

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=30 ; d20+12=15 ;
Wednesday October 20th, 2021 5:23:53 PM


"I'll be on watch with you, Panzer. Me and Boyo!"

Perception Zazu: 30
Perception Boyo: 15

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Wednesday October 20th, 2021 6:21:20 PM

Sol thinks about the room options.

"I have no preference, I am happy to go along with whatever you all feel is best. Though it would be good to perhaps get to know a few of you a bit better, and help me understand some of your skills some more since you appear to have adopted me somewhat..."

He smiles as he says the last part.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday October 20th, 2021 7:06:20 PM

"How 'bout you take the first watch with Lothlo and me, Panzer? You can have a good sleep after that!"

Ash has slept next to these people long enough that she isn't particularly fussed on who she shares a room with.

--------------
How about adding Panzer and Sol to 1st and last watches? That gives us 3 perception checks every watch, and at least 1 with Lowlight Vision. Here's the current order but with them added in:

20:00 - 22:00 : Ash, Lothlo, Panzer (L)
22:00 - 01:00 : Zazu (L), Boyo (LS), Nightingale (D)
01:00 - 04:00 : Naithi (L), Fizzig (LS), Camalayaas (LS)
04:00 - 07:00 : Niall, Sahabiel (L), Sol
L=Lowlight,S=Scent,D=Darkvision

Of course things are different with people in separate rooms :)


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday October 20th, 2021 7:31:59 PM

(OOC: I assume that by Niall, you meant Beech?)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday October 20th, 2021 9:19:28 PM

Lothlo returns with the disappointing news from the WLA.
I doubt that the thieve's guild would do anything serious to us in the actual city, but they are still mad at us and apparently are fond of sending messages, so keeping watch wouldn't be a bad idea. I can take any watch. I'm sure all the rooms are great, but we should probably take whatever room would be the safest.

DM Kathy 
Wednesday October 20th, 2021 10:13:32 PM

Naithi proposes keeping a watch.

Nightingale would like her own room.

Sahabiel, Panzer, and Beech express a preference for the suite.

Ash and Sol have no strong preference.

Lothlo wants whatever option is the safest.

The innkeep takes you up and shows you the suite, in hopes it will help you make up your mind. The door to the suite opens into a common area, with a large table, comfortable chairs, and a small fireplace. Four more rooms open onto the common room. Three of these are bedrooms; the fourth is an elven-style rest chamber. Instead of beds, the rest chamber has two elven couches (the kind humans sometimes call fainting couches). Elves do not sleep, and many of them prefer to recline on these couches to enter their trance. It would also be possible to sleep on a couch, if a person wanted to. One of the remaining bedrooms has a large bed, suitable for a large person or two medium-sized people. One bedroom has three medium-sized beds; the other has two small beds and one medium-sized bed.

The suite is 10 gold, and your DM is going to assume that at least some of you will be staying here. There's room for everyone, and whoever is on watch can sit up in the common room. Nightingale can still have a room for herself, separate from the suite, she can get one, though of course the watch won't be able to cover it very well. Regardless of what she chooses for a room, a female employee escorts her downstairs to a bathing-chamber for a bath.

Shortly before dinnertime, there is a knock on the main door of the suite. When you open the door, you see Willis Campion, the human man who gave you the platinum rings. He smiles, bows, and wishes you a good afternoon.

And before everybody gets all paranoid, recall that Zazu sent a message to the Council. Recall, too, that Galen had told you that Campion worked for the Council, or possibly one of the Council members.

"I just thought I'd drop by and see how you are faring. Have you had any more trouble with the Thieves' Guild?"

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday October 21st, 2021 12:45:11 AM

Upon seeing the suite, Nightingale agrees that the area is large enough for all, as she doesn't need sleep, just time to meditate and pray. She would still like to bathe and clean her clothes.

Zazu (AC18, HP22/25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday October 21st, 2021 8:41:20 AM


"Hello Mister Willis, it is a pleasure to see you again. I did not expect a response to my letter so soon. Um ... you are coming because of my letter? Or is it mere serendipity?"

"Come in, have some dinner. The food here is very good. We can chat over a meal. You can catch us up on the latest capital news, and we can tell you of our most recent adventures."

Later, at dinner, Zazu recounts the latest on the Thieves' Guild. "We suspect there are factions, maybe one that is more focused on crime, another that hearkens back to the more honorable days when the Guild tried to resist Parnoth."

The rogue also describes the mysterious person the party met, who may or may not have been an agent of the Guild, and whose nom de guerre escapes me, Cayzle, though Zazu recalls it.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday October 21st, 2021 1:38:58 PM

Panzer likes Ash's idea for the watch roster. He is new to being a spellcaster but remembers he needs to get alot of rest to recall his few spells. He listens closely as Zazu recalls the group's adventures.Since he didn't partake in the adventures it is like a good story as it unfolds, though he knows the group survives it.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday October 21st, 2021 7:14:50 PM

Ash ensures the book is securely tucked into her pack and not just lying around.

"I don't suppose you want to share who your benefactor is?" she asks with a grin. She isn't going to pry or push the topic. This is more a friendly poke in case he feels more comfortable now. After all, the last time the party met him everyone had their guard up and weapons ready.


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday October 21st, 2021 7:36:56 PM

Beech fingers the ring in his pouch, but says nothing.... He expects it's someone who wishes to remain unknown.... Heck, he wouldn't be surprised if it was his mom dealing with this man... He sure as heck doesn't know more than 10% of the people she's helped out or that owe her favors....

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+3=10 ;
Thursday October 21st, 2021 9:03:36 PM

Lothlo watches their guest and tries to figure out if they are here as a friend of for some nefarious reason.
Forgive me as I'm not from around here, but does the thieve's guild do anything other than cause trouble? You would think a guild their size would have more pressing things to attend to.

sense motive = 10

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday October 21st, 2021 10:07:47 PM

Four bedrooms, and as many watch groups. For the sake of not waking people across different rooms when the watch changes, Sahabiel believes the sensible thing is to share rooms along the same lines as the schedule, which would see her share the room with Sol and Beech – a grouping she has no issues with as long as nobody snores.

It does not take long though to see that the beds are not divided over the rooms in the way they would be needed, but if nothing else Sahabiel is ready to team up with another strong party member (like Panzer) to move some furniture between rooms!

DM Kathy 
Thursday October 21st, 2021 10:23:28 PM

Nightingale chooses to stay in the suite with the group.

Panzer and Sahabiel try to organize a watch roster. Sahabiel tries to match sleeping chambers with watch groups, but the configurations are wrong. She wants to move furniture. Or, you know, those coming on and off watch could just be quiet about it.

Zazu greets Campion and asks him to join you for a meal. He accepts. "I did decide to stop by because of the letter," he confirms. "I have no specific business, but I wanted to look in and see how everyone was doing."

Zazu catches him up on your findings about the "old" and "new" Thieves' Guild. Campion seems interested. (There is no need to ask him about Silken, if that's the person you mean, since you encountered Campion after encountering Silken and have already spoken to him about her.)

Lothlo asks whether the Guild does anything but cause trouble. "They have become emboldened of late," Campion agrees. "They seem to be protected by someone of importance, but we're not sure who it is."

Ash asks if he's ready to reveal who his benefactor is. "Not at the present time," he says with a smile.

You eat your supper in your suite--a couple of you have to go downstairs and arrange this, but it is easy enough to do. When the meal is finished, Campion thanks you and departs.

You set your watches, but your rest is undisturbed. In the morning, you are able to eat a quiet breakfast and depart (unless people have things to do before you leave).

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday October 22nd, 2021 2:08:43 PM

After a night of meditation and her turn at watch, Nightingale is ready for a tasty breakfast, and some hot tea. She'll inquire of the bar keep, "Do you have a skin I might buy so I can take some of this delicious tea on the road with me?"

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday October 22nd, 2021 8:59:36 PM

Following the uneventful night and quiet breakfast, Sahabiel is ready for the return leg of the journey. She spends some time in prayer, and more in attending Kohlrabi for who she pays the stabling fee.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday October 22nd, 2021 9:02:19 PM

Lothlo pours a cup of coffee and discusses plans with the rest of the team.
I think we have everything wrapped up here, hopefully we can make good time getting back. I don't want to spend an unnecessary night outside of town if we can avoid it.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday October 22nd, 2021 9:24:00 PM

***Posting for JamesD (Naithi)***

Naithi makes sure that Camalayas has a hearty breakfast before getting some for herself.
I may need to make a quick stop at the store, but it should only take a minute, I'll be in and out in no time.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Friday October 22nd, 2021 9:27:36 PM

Panzer wakes and does his mental exercises, just like he was taught to and eats his breakfast. He is eager to see this fledgling town that he has heard so much about.

DM Kathy 
Saturday October 23rd, 2021 1:08:59 AM

Naithi needs to stop at the store on the way out of town, but it doesn't delay you much. Soon you are on the road, heading back up the river toward Freedom's Landing.

Of course, even making good time, you will need to camp for at least one night. As the sun begins dipping toward the horizon, you begin looking around for a suitable place to camp.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Saturday October 23rd, 2021 11:18:25 PM

Ash makes sure to stuff a few extra sandwiches or bread rolls into her kit for the journey. It will give the group something to snack on for lunch.

That evening as the group prepare to once again set their watches, she uses her cauldron to call up Briana and Mike to get an update on what is going on in Freedom's Landing. She wants to make sure nothing urgent or important has come up.

--------
"Members of a coven can commune with other coven members on the same plane once per day for up to one hour through a cauldron. This communication, activated as a spell-like ability by the bloodwitch, causes cauldrons within 50 feet of coven members to resound distinctively. When communing in this way, each participating coven member can see and hear each other faintly in the cauldron;"

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+1=16 ;
Sunday October 24th, 2021 2:59:55 AM

When it is time to set up camp, Panzer looks areound trying to find a good spot. Survival 16
Panzer watches curiously as Ash gets a cauldron out and starts talking into it. She speaks as if she can see and hear people in the cauldron, but Panzer sees and hears nothing. Not wanting to interrupt, the Badgerkin just looks on curiously. When it looks like she has finished he asks, " What were you doing? Could you really see and hear people in there?"

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Monday October 25th, 2021 2:10:11 PM

I help Ash with the cooking as we set up camp. Since we have a few new people, do we want to make any changes to how we set up watch for the night?

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Monday October 25th, 2021 2:40:49 PM

"I'm happy with my partner, but whatever is easiest I guess will work too."
As others begin to get ready to cook, Beech says, "I learned quite a few different recipes from my mom and those she traveled with and too as I grew up. That is if you want my help"
He'll go back to setting up his tent which Sahabiel pretty much shares with him, due to the watch schedule.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Monday October 25th, 2021 6:22:13 PM

Sol smiles his trademark wide smile.

"I do not mind when I do watch, I would prefer either first or last watch if possible, as I find it easier to sort out my spells if I have uninterrupted rest."

He partakes in any food given to him, but for the most part keeps to himself with his journal off to one side.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday October 25th, 2021 7:20:48 PM

Ash smiles as Sol makes his preference known. It all fits together nicely...

-----------------
20:00 - 22:00 : Ash, Lothlo, Panzer (L)
22:00 - 01:00 : Zazu (L), Boyo (LS), Nightingale (D)
01:00 - 04:00 : Naithi (L), Fizzig (LS), Camalayaas (LS)
04:00 - 07:00 : Niall, Sahabiel (L), Sol
L=Lowlight,S=Scent,D=Darkvision


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday October 25th, 2021 7:34:59 PM

I can keep watch with Panzer, it's always good to have someone each watch that can see well in the dark.
As the get ready to settle in for the night Lothlo looks for a secure spot that will be easy to defend and hard for people to sneak up on them unaware.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday October 25th, 2021 7:44:32 PM

"Don't worry, it's already taken care of, Naithi", Sahabiel reassures her comrade, sharing that Ash already asked Panzer and Sol on the evening and morning detail respectively.

The green half-elf assists Beech with setting up the tent for the night, before she starts gathering firewood for the night and to prepare breakfast on tomorrow.

(OOC: Take 10 on Survival, +10 for a 20 on gathering basics like properly dry firewood around the camp)

Revels


DM Kathy 
Monday October 25th, 2021 11:06:22 PM

[Everybody take 1,000 XP for the previous scene.]

Your group has several people skilled in wilderness lore, so you are able to create a very comfortable campsite. Panzer and Lothlo find a good spot, and Sahabiel helps create a fire ring and gather wood. Naithi and Beech prepare a quick but tasty meal.

You set a watch order, and begin cleaning up from dinner. Ash begins setting up her cauldron for communication, but before she can contact her coven, you begin to hear sounds of music and laughter. It seems to be coming closer.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=15 ; d20+12=23 ;
Monday October 25th, 2021 11:31:12 PM


[OOC: New day, new spells, max hp!]

Zazu casts mage armor, reduce person, and, if there is time before anyone arrives, the silent image of a tree. The wizard and his familiar stand in the illusion, gaining perfect concealment, as they watch carefully.

Perception: Zazu 15, Boyo 23

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday October 26th, 2021 3:42:38 AM

Ash smiles. Music and laughter are much better than screams and battle.

"I wonder if it's those fey again" she suggests "We've met some before and I hear they're pretty common in the Culverwood"

Regardless, she stands up and casts a Prestidigitation spell or two to clean things up (namely her clothes).

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday October 26th, 2021 3:13:53 PM

Nightingale will straighten her outfit and hair and begin preparing to either defend her friends, or possibly make new ones.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday October 26th, 2021 5:12:24 PM

Beech, upon hearing the sounds, gathers his bow and is ready for action. He doesn't plan on starting anything, but being caught unaware, is not in his future plans....

OOC: did we level?



Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Tuesday October 26th, 2021 5:28:34 PM

Panzer follows his friends lead. He is not one to hide so he makes sure he is ready for a fight, but stands and waits to see who the sounds are coming from.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Tuesday October 26th, 2021 6:51:45 PM

Sol wakes up, looking very tired and smiles sleepily as he puts on his robe quickly, preparing for the sounds.

"You have met the Fey before? How were they previously?"

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=19 ; d20+5=7 ;
Tuesday October 26th, 2021 7:38:01 PM

Sahabiel is wary... too recently it was song that had almost ensnared them all on the way to Karri. On top of that, Sahabiel hails from a magical woodland with quite a lot of fey activity to beware - so to her sensibilities, the unexpected sound of music and laughter, out in the wild and around the twilight hour, might signal something not necessarily any less dangerous than sounds of battle might.

Before the source comes into view, she tries to distinguish the nature of the sounds, and if she can tell whether it might be of fey. origin..

(Perception check 1d20+6 = 19, but KS (nature) 1d20+5 = 7)

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+12=30 ; d20+4=14 ;
Tuesday October 26th, 2021 8:39:05 PM

I hop on Camalayas back as we wait to learn the source of the sound. Do you recognize any of their smells? I ask.

Naithi:
Perception = 30

Camalayas:
Perception= 14+scent ability



Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=15 ; d20+3=15 ;
Tuesday October 26th, 2021 9:04:02 PM

Lothlo pulls his hood over his ears to block some of the music and readies his bow as the sounds approaches.
After the run-in with the harpies, he tries to remember whether the current sounds and laughter are indicative of another trap.

Perception = 15
Knowledge (local)=15


DM Kathy 
Tuesday October 26th, 2021 10:33:02 PM

Different people have different reactions to hearing the approaching music and laughter. Zazu casts some spells and hides himself. Beech makes sure his bow is close to hand. Ash wonders aloud whether it is fae you have met before, and spruces herself up a bit. Nightingale also gets ready for a party! Panzer gets ready to fight or party, whichever one ends up happening. Sol asks about the fae. Naithi gets on Camalayas, who does not recognize any of the smells approaching. Sahabiel and Lothlo, remembering the harpies, react with caution. Sahabiel is quite sure the approaching voices are fae.

You begin to see flashes of colored light as the music and the voices grow louder. The group, whoever they are, is approaching you.

And then you see them, fae of all descriptions. Some tall and thin, some short and woody, some so tiny they're hard to see. Some flying; some running. Many dancing. The music swells around you.

Everybody make a Will save, DC 20. If you fail, you join the dance.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+9=20 ; d20+10=23 ; d20+12=16 ; d20+11=26 ;
Wednesday October 27th, 2021 12:30:57 AM

Ash avoids the temptation to start wildly dancing, but she does tap her feet to the beat.

"Hello friends! What's the occasion for this celebration?" she says with a broad smile "Anything in particular or just out enjoying the day?"

Ash casts a Dancing Lights spell to create four glowing spheres of light to bounce around with the music. Until they make a clearly hostile act she's going to try and remain friendly.

------------
Will Save vs DC20: 20=Pass!

Perception: 23
Knowl Arcana: 16 - to ID any spell effects that might be in place
Knowl Nature: 26 - to ID any of the Fey creatures


Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+10=11 ;
Wednesday October 27th, 2021 2:05:26 AM

Nightingale's WILL save

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=18 ; d20+5=12 ;
Wednesday October 27th, 2021 3:46:50 AM

(OOC: Will save, 1d20+6 = 18 vs DC 20, failed)

"Oh.. one of those bands...", Sahabiel sighs with a look of resignation as she feels something inside her loosen up and the urge to dance running wild within her. She starts to sway and dance along with the other revelers. Hers is a casual, tavern-style dancing that isn't particularly good, but easy enough and even in armor it does at least look like she isn't doing it for the first time.

Moving as if crossing the dance floor of a faire dance, smiling and dancing, Sahabiel starts trying to identify some of the fey, starting with the easily recognizable ones... As she is fluent in Sylvan, the language she also uses in her prayers, she keep her ears open for anything being said between the reveling fey, even if it is catcalls or flirts.

(Identifying basic fey types, Knowledge (nature), 1d20+5 = 12, and keeping a particular lookout for anything with goatlike legs, like faun or glaistig)

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+2=12 ;
Wednesday October 27th, 2021 8:03:49 AM

Will save 12 fail
Panzer hears the music and starts to feel the beat. Before he knows what he is doing, hestarts dancing and reveling to the music.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+4=19 ; d20+4=12 ;
Wednesday October 27th, 2021 9:16:06 AM


Zazu and Boyo start dancing.

Boyo does the bunny hop, and Zazu joins in.

They emerge from the illusionary tree and hop around the area, grinning.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+4=6 ;
Wednesday October 27th, 2021 2:18:56 PM

Beech, reminds himself to buy a set of.... and then starts dancing around....

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None  d20+9=21 ; d20+17=26 ; d4=2 ; d20+15=17 ;
Wednesday October 27th, 2021 6:02:34 PM

Will Save - 21
Knowledge (Arcana) - 26
Knowledge (Planes) - 17

Sol listens to the music, another broad and honest smile breaking across his face as his foot taps along with the music, allowing those more suited to discussion begin talking.

However, he searches his mind and memories, and all the learning he's done to see what he knows about the Fae, this music, if it's magical and how to counteract it. He also looks to remember anything about the Fey themselves, so as not to offend or rile them up. (Arcana and Planes respectively).

He's ideally looking for a way to free his fellows from this (assumed) magical compulsion, but without offending the Fae.

"Are you just looking for dancing partners friends, or did you have something else you wished to speak about?"

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+4=22 ;
Wednesday October 27th, 2021 9:14:50 PM

Lothlo's caution seems not to have been particularly beneficial, but sheer paranoia alone seems to keep him from falling under the music's sway this time.
He sees that his fellow archer Beech has fallen under the spell and noting a minute ago he was also preparing for the worse, gives Beech a hard slap across the face to try to snap him out of it (Zazu as well if I can take a full round action)

Will = 22

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+6=12 ; d20+7=16 ;
Wednesday October 27th, 2021 9:42:58 PM

Naithi and Camalayas both fall under the spell of the dance and join in the bunny hop.

ooc: Sorry for the short posts. The last two weeks have been very chaotic due to work, weather and illness.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+6=12 ; d20+7=16 ;
Wednesday October 27th, 2021 9:42:58 PM

Naithi and Camalayas both fall under the spell of the dance and join in the bunny hop.

ooc: Sorry for the short posts. The last two weeks have been very chaotic due to work, weather and illness.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+6=12 ; d20+7=16 ;
Wednesday October 27th, 2021 9:42:59 PM

Naithi and Camalayas both fall under the spell of the dance and join in the bunny hop.

ooc: Sorry for the short posts. The last two weeks have been very chaotic due to work, weather and illness.

DM Kathy 
Wednesday October 27th, 2021 11:34:57 PM

Nightingale, Sahabiel, Panzer, Zazu, Beech, and Naithi all succumb to the lure of the celebration. They begin to dance.

Sol and Ash, who did not succumb, attempt to engage the fae in conversation.

"Come, mortals, dance with us!" calls a slender green woman with red hair.

"Yes, dance with us!" call a group of pixies, spinning wildly around your heads.

Sol tries to think how to counter the music. What you really want is a bard; Countersong would be really useful right about now. Failing that....maybe a Dispel Magic or a Break Enchantment, but the caster would have to be powerful enough to counter whatever the fae had done.

Meanwhile, Lothlo, who is also not dancing, slaps Beech across the face. The slap does nothing.

For now, those dancing are not in danger of anything other than getting tired. Flutes twitter, strings strum and twang, and various percussion instruments keep up an infections beat. It seems everything in the forest is dancing; you wouldn't be surprised to see the trees joining in for a few steps.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Thursday October 28th, 2021 5:51:43 PM

Sol frowns, speaking to his allies who are not enchanted.

"Well it the compulsion could be stopped, but I do not have a Dispel Magic prepared... besides I am not certain my magic would be powerful enough to free our compatriots."

He looks to the the fae, his previous question having gone unanswered, he tries to find out more about their desires.

"Why do you wish us to dance?"

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d20+10=22 ;
Thursday October 28th, 2021 7:26:30 PM

Ash is trying to look at the plus side here: those that are dancing aren't in any immediate harm as they were with the harpies.

She looks to try and find who is the 'leader' of the fey. Who is coordinating or seems to be in charge of the music?

Perception: 22

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday October 28th, 2021 8:10:36 PM

Beech continues to dance....

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Thursday October 28th, 2021 8:58:46 PM

Camalayas and I join the fey in their dance.

ooc: can we take any actions besides dancing?

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday October 28th, 2021 9:02:58 PM

Lothlo shoves some mud in his ears to block out the music, then tries to snap Naithi out of her trance, pricking her lightly with the tip of an arrow. Hi hopes sustaining an actual, though minor wound will snap her out of it.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday October 28th, 2021 9:25:22 PM

Panzer keeps dancing.
" Just be a good sport and dance with them! I mean can you think of a safer way to meet new people? They are dancing, we are dancing and no one is trying to stab anyone. Sounds like a winning meeting to me."
"Good idea green Fae lady."
Panzer waves as he talks to the Fae that spoke earlier.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday October 28th, 2021 10:35:50 PM


Zazu is entirely willing to dance. After all, did not Queen Maab herself once say, "In merriment the soul opens to love and wisdom."

"Come friends, shy not from the invitation. We are in no danger here."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=19 ; d20+5=19 ;
Thursday October 28th, 2021 10:51:34 PM

Sahabiel does as she did before, dancing among the fey folk and, as another pointy eared green skinned girl herself, not even standing out all that much in doing so. She is still looking for pretty much the same things she was last round - what kinds of fey are here, and which one(s) seem to be at the center of this courtly troupe. Like Panzer, she is not acting too concerned for now and despite the involuntary nature of this compulsion to dance, is making the best of and even allowing herself to enjoy it as she goes around the dance with a smile - she just isn't talking to or dancing with anyone in particular until she gets her bearings, and staying clear of anyone offering food or drink.

(OOC: For how Sahabiel will interact with them, I would like an indication of what kinds of fey these are - it is different to be dancing in a group of mostly other human-size revelers dancing on the ground, or with swarming pixie sized ones dancing in the air. Please particularly let me know if there are satyr/faun around, as those could play a role in one of her backup plans if she does decide she needs to extract herself from the revelry later.)

(Perception 19, KS: Nature 19)

DM Kathy 
Thursday October 28th, 2021 11:42:55 PM

The dance continues and most of you continue dancing. Sahabiel finds it is a mixed group, with mostly medium-sized fae, some larger, some smaller, and some tiny pixies. You do see both fauns and satyrs.

Sol asks why the fae want you to dance, and receives no clear answer. You hear that they need no reason, that it is time to dance, that the moon is lovely, and other seemingly random replies.

Ash tries to find the fae in charge, but doesn't see one. The fae are a confusing swirl of color and light and music, and you wouldn't be surprised to learn that there's a little bit of fae glamer in there as well. Anyway, you don't see a Master of Revelries or Lord of Misrule, no matter how hard you look.

The music and dancing and light and laughter continue all night. The sky is beginning to pale when the fae begin dancing away, taking the music and lights with them. Everyone who was compelled to dance drops to the ground right where they are standing and falls immediately into a deep sleep.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday October 29th, 2021 12:40:55 AM

OOC: Reminds me of the 80s

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Friday October 29th, 2021 11:02:48 AM

Panzer dances until dawn and then promptly falls in a heap and starts snoring, smiling all the time.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday October 29th, 2021 12:02:42 PM

Similar to Zazu, Sahabiel is fairly understanding of the ways of the fey, knowing that just riding the flow of their whim to the best possible outcome will get you further than trying to go against it, and when she hears them speak of it being the time to dance, and of the moon, it sufficiently reassures her that this gathering is intended only for the night. That being the case, a single wild night of revelry with the fey folk is something to savor, and she spends it celebrating, dancing with the fey, dancing also with Zazu and with Panzer and with Beech... knowing there would be safety in the night, for may the gods weep for any thug or beast of ill intent that would attempt to spoil the festive mood for the fey at their revel.

For the last two hours before dawn though, Sahabiel singles out one of the satyrfolk as her dance partner for the remainder of the revels... in part because they are very easy on the eyes after what is already a long, wild night, but in part also because Sahabiel knows them honor-bound to repay a mortal woman spending enjoyable time with them, with making sure she will be left asleep, safe, and reasonably comfortable afterwards - which is a step up from the majority of fey that might not care, might forget, or might simply never think of how they leave mortal company behind.

(OOC: e.g. she might find herself waking up sitting against a tree and with some local wildlife having watched over her while she sleeps it off, rather than just unceremoniously collapsed on the ground. Also a small chance that if she left an impression, he may try to visit her in the future and become a potential contact.)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday October 29th, 2021 12:12:17 PM

Beech collapses in a pile and is out like a candle's flame that is snuffed out.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday October 29th, 2021 7:27:33 PM

Zazu snuggles Boyo and in dreams keeps on bunny-hopping. Then the dreams change. Boyo gets bigger, and Zazu gets smaller. Zazu hops on Boyo, and Boyo hops around the Culverwood.

"Whheeeeeeeee!"

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41  d3-1=1 ;
Friday October 29th, 2021 8:01:38 PM

"Ok Panzer, time to wake up" Ash starts to give her new friend a shake. If that doesn't work, she gives him a slap. If THAT doesn't work she curls up her fist "Sorry about this but we need you awake". Ash will deliver a blow to Panzer's arm. Fortunately she has no upper-body strength. (d3-1=1pt damage).

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=16 ;
Friday October 29th, 2021 9:16:38 PM

I really need to find a pair of magic earplugs if we are going to be living in these parts. Perhaps get my cloak's hood enchanted with an ant-music charm.
Lothlo pulls out his bow and keeps watch, hoping that things stay calm until they can wake the others.

perception = 16

DM Kathy 
Friday October 29th, 2021 10:50:34 PM

Those who were dancing fell asleep where they dropped. Lothlo quips that you should invest in magic earplugs.

Ash, concerned for her friends, tries to wake them up. They don't awaken right away, but, as when they were dancing, they don't seem to be in any kind of danger--except, in some cases, maybe waking up a little stiff.

But over there are Zazu and Boyo, curled up together. Similarly, Naithi is lying next to Camalayas, one hand clutching the rabbit's fur.

Nearby, Panzer is snoring next to a fallen log, while Beech sprawls nearby in a bed of ferns.

A short distance away, Myre is curled up asleep at the base of a tree. A little closer, Sahabiel is sleeping while leaning up against a different tree.

Yes, everything looks fine.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday October 29th, 2021 11:12:38 PM

(OOC: Just to make sure that isn't a typo in the list of the sleeping, before everyone starts reacting to it -- did the fey take Nightingale and instead have returned Myre to us?! Fey are just powerful and unpredictable enough that I dare not presume on that either way!)

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Friday October 29th, 2021 11:42:06 PM

As the music played I danced, sometimes on Camalayas' back most times by myself. The spirit of the music overwhelmed me, and I laughed in joy.

Surrounded by the fey, I felt at home. I was dancing, creating, improvising, moving and turning in ways that would make most humans look like clumsy chickens.

As the hours wore on however, I didn't seem to want to stop dancing. There was an energy flowing through me that refused to fade. It was as if the dancing tapped into the thin thread that connected Maab and the Fey and I felt if I stopped now, I would lose that precious thread for good... So I danced.

So I danced, barefoot over the grass and through the trees, and standing on Camalayas' back.

So I danced, sweat pouring down over me, like holy water flowing forth from Maab's eternal spring.

So I danced, my bare feet growing raw, smiling, bare feet bleeding, tracing elaborate, mathematical circles of red on the forest floor as the steps slowly changed. My balletic sword fighting style being purged along with my use of manufactured weapons and metamorphosing into a dance of fur and fang.

ooc: When Naithi took levels of Lost Child she became more withdrawn and animalistic. Removing herself from civilized society. Losing her sword dance technique and fighting more like an animal as she loses the ability to use weapons. Next level she is taking Morphling and becoming ever more a fairy/fey herself and taking on more the personality of a whimsical member of the fey court. This seemed like a good transition sequence from animal to fey.

DM Kathy 
Saturday October 30th, 2021 12:10:19 AM

[Oops! No, Nightingale is there, too. Shoot, I thought I got everybody. Yes, the entire party, plus Myre, is there.]

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Saturday October 30th, 2021 12:42:37 AM

Once Nightingale wakes up, she grimaces and then begins working through her martial arts form to limber herself back up, "Who would have thought dancing would tire me out so much... Nightingale turns, spots Myre and asks, "Hey guys, who's that?"

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Saturday October 30th, 2021 3:08:17 AM

Panzer is deep in sleep, face down and snoring like a sawmill. Then he feels like he is shaking. Is this an earthquake? He waves his hand, trying to stop the shaking. Something hits him in the ear and he mumbles, again swatting at the thing that would rouse him from this blessed rejuvenating sleep. Then something hits him in the shoulder. He rolls into a sitting position, pine needles and leaves stuck to the drool on his face. That's what you get when you fall face first into the forest floor and start drool-snoring.
" Wuuzzaat?" he asks blearily, looking around through bloodshot eyes.
He sees Ash winding up for another swing and puts his hands up to block it, Man she hits like a girl, oh, wait.
" I'm up, I'm up, someone turn off the sun."
He squints into the morning light, not at all happy to be awake.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Saturday October 30th, 2021 3:27:27 PM

Even though her strength allows her to remain unburdened even in all the armor she is wearing, a full night of dancing in it followed by falling asleep in it make that Sahabiel is not going to wake up on her own early or lightly... when she does though, she immediately sets about looking for a means to freshen up!

"Oh gods, the smell of sweat.. that's me, isn't it."

She does not immediately notice Myre.

(OOC: Anyone have a cleanup cantrip prepared?)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Sunday October 31st, 2021 6:25:35 PM

Beech eventually regains the awakened condition, and even before getting up, he starts the clean up via magic. (Prestidigitation) He'll share the effects as needed, and since he never met Myre he has no clue who the stranger is....

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Monday November 1st, 2021 1:22:40 AM

"MYRE!" Being fortunate enough to have not drifted off into a magical sleep Ash is quick to notice her return.

She rushes over to Myre and gives her a great big hug "We were so worried!".

If Myre doesn't wake up then Ash goes back through her previous routine to try and rouse her: shake, slap, slug.

Ash gives Myre a good checking over to look for any signs of injuries or clues as to where Myre may have been.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=21 ;
Monday November 1st, 2021 9:37:23 AM

Lothlo stands guard over his sleeping friends, as he scans around he notices...Myre?
He doesn't want to wake her just yet seeing as how everything here seems to be a trap, but he looks carefully to see if it's really her or some sort of deception.

perception = 21

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None  d20+10=30 ;
Monday November 1st, 2021 6:59:54 PM

Sol keeps an eye out for anything else that may turn up as well, allowing the exhausted Fae dancing fellows to sleep off their tiredness.

Perception - Natural 20 for 30

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday November 1st, 2021 7:29:38 PM

(OOC: Sahabiel is still asleep at the time of the scene of Ash and Lothlo discovering Myre, so I am keeping from saying/doing anything until there has been more passage of in-game time for the scene being played out now.)

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday November 1st, 2021 9:08:46 PM


Zazu wakes, yawns, sits up, and then sees Myre. The elf's mouth gapes open.

"Myre!"

Boyo hops over and boops her on the nose with his nose. (Boyo is twice the size he was when Myre was last with the party.)

DM Kathy 
Monday November 1st, 2021 11:23:12 PM

Everyone struggles back to consciousness, having gotten not nearly enough sleep.

Everyone who danced last night is fatigued.

Naithi is feeling a bit more fae. Nightingale limbers up, while Panzer finds the sun far too bright.

Sahabiel and Beech are more concerned with hygiene. Sol is more concerned with security.

Lothlo is inclined to let Myre sleep a bit more, but Ash is far too excited and calls her name. Zazu isn't far behind.

Myre stirs. "Hmm? Wha--? Ash? Zazu?" She sits up, putting a hand to her head. "Oof. How much did I drink last night?"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday November 2nd, 2021 5:45:06 PM

Beech lets the others who know her, spend the time explaining Fey time to her... He'll go back to where the tent was set up and start breaking it down to travel.... every joint in his body seems to ache..... Ear Plugs.... he needs real ear plugs....

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Tuesday November 2nd, 2021 7:16:18 PM

Sol looks a little confused.

"Myre? It is a pleasure to meet you, I am Sol, a new addition to this group."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday November 2nd, 2021 7:25:55 PM

Sahabiel thanks Beech profusely for providing that much needed quick cleanup spell, and will assist folding the tent back up before she begins a routine of stretching and light martial exercise in an attempt to get her aching muscles ready for the day on the road that is ahead of them all.

"A revel with the fey for just one night here in our own world is.. I s'pose it is lucky, ya know? I enjoyed that, even if my body does feel like a sack of potatoes right now. Are ya all alright and with nothing gone missing?"

Seeing Ash and Zazu talking with familiarity with someone she doesn't know that she assumes must have turned up while she slept, she just listens to what is going on there while she goes about her routine - which, unsurprisingly, she is doing worse at than usual, after the wild night and broken sleep like she just had...

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday November 2nd, 2021 7:51:37 PM

"Myre, I'm not sure how to put this, but you've been gone for days." Ash places her hand on her friend's shoulder. "We thought you'd been kidnapped by the guild. Do.. do you have any idea where you've been all this time?"

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday November 2nd, 2021 9:21:20 PM

Lothlo is glad when everyone starts to wake up, and Myre appears to be their old friend. He puts on an extra strong pot of coffee, knowing that it will be needed in a before they start out again later today.
Myre, do you remember anything about what happened before you disappeared? We have a ton to fill you in on, but there was a ton of lies and deception surrounding your disappearance, we're so glad to find you safe.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Tuesday November 2nd, 2021 11:29:19 PM

I rub my eyes and get up, my feet sore from dancing. As I look around I spot Myre and struggle to recall the evenings events. Umm ... What just happened?

DM Kathy 
Wednesday November 3rd, 2021 12:14:39 AM

Beech definitely needs earplugs. He turns to try to find the tent, only to find that it never got set up what with the dancing.

Sol introduces himself to Myre.

Sahabiel rather enjoyed herself last night, even if the morning finds her a little sore. She goes through her morning routine. At least she doesn't have to fold up the tent--it never got set up what with the dancing.

Lothlo starts a pot of coffee. Naithi asks what happened. Ash has more specific questions.

Do.. do you have any idea where you've been all this time?

"Umm...days?" Myre puts a hand to her head. "I don't--everything's fuzzy. There were lights. And voices? Maybe voices. It's all like a dream."

Lothlo continues the questioning. Myre, do you remember anything about what happened before you disappeared?

"I'm not sure," she says. "I was with you guys. Then...I wasn't. Or I was, but....you were different? I don't know." She grabs her head with both hands. "Ugh, my head. Let me know when there's coffee." She leans back against the tree.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday November 3rd, 2021 3:17:32 AM

Ash fusses over Myre a little more despite any protests. She lifts Myre's arms up and checks them all over. Then around her head and pretty much anywhere that isn't currently covered by clothing. She's looking both for clues as to where Myre may have been but also any signs of injuries.

Just to finish things off she then casts a Detect Magic spell to see if Myre has any lingering magical auras, and a Detect Poison spell just in case.

"Are you sure you're feeling ok?" Ash places the back of her hand to Myre's forehead to gouge her temperature.

Perception: 30 (Take20)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday November 3rd, 2021 4:59:05 PM

Beech quirks an eyebrow towards those looking over Myre, silently asking if they need him over there or not. He'd almost prefer not to be needed, he'd rather try and be on lookout, even though he's probably a bit nearsighted...

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Wednesday November 3rd, 2021 6:11:08 PM

Panzer watches the folks who seem to know the new person and listens for clues to who it is.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday November 3rd, 2021 8:01:52 PM

It begins to dawn on Sahabiel that this person must be the same Myre that some of the others had spoken about in the context of their history with the Thieves' Guild. Does that mean she too will be coming back with them? "... anyone in favor of making camp anew and taking the day to recover and catch up? It is no few of ya that don't look so ready for a day back on the road, and it looks like ya have a thing or two to sort out before we go anywhere."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday November 3rd, 2021 9:03:42 PM

Lothlo pours Myre and himself a hot cup of coffee.
Here you go. I think this is one of the things I missed most while we were enslave... I mean besides not being starved, beaten, and generally being enslaved. But coffee is a close second to those most mornings.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Wednesday November 3rd, 2021 9:11:49 PM

I ask Camalayas to verify Myre's scent as we welcome her back. My feet could use a long rest, but there is a very real possibility that a delay could result is sometime beating is to our see l destination.

ooc: I'm not giving specifics until Camalayas verified Myre's scent

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday November 3rd, 2021 11:15:02 PM


Zazu and Boyo are delighted to have Myre back, and glad also that it wasn't the Thieves' Guild behind the kidnapping.

"I would be annoyed with the thieves, had they done this, but you can't be angry at the fey, no more so than being angry at clouds for raining or trees for dropping leaves. I'm just glad you're back."

Zazu sees some confused faces, and makes sure to introduce Myre around to everyone who joined the group after she was fey-napped.

DM Kathy 
Wednesday November 3rd, 2021 11:34:49 PM

Ash fusses over Myre, who doesn't resist but seems a bit bewildered. You cast your detection spells, and you do detect a lingering magical aura, and signs of poison.

Beech and Panzer stand back for now.

Sahabiel suggests camping an extra day to recover.

Lothlo brings Myre a cup of coffee. "Thanks," she says as she accepts it and sips.

Naaithi has Camalayas verify Myre's scent. The dire rabbit indicates that it is indeed Myre.

Zazu introduces Myre around. She waves absently at new people she's introduced to, clearly more interested in finishing her coffee.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday November 4th, 2021 2:19:29 AM

Nightingale will introduce herself, and see if the young lady needs any healing energy or if she just has a really bad hangover, which there are some herbal teas that would help it go away.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday November 4th, 2021 7:08:52 AM

Since everyone seems to be distracted and not really listening to Sahabiel, Panzer shoots her a grin and a thumbs up for her plan. In moments he has whipped out his bedroll and tucked himself out of the way, in the bedroll and is fast asleep.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Thursday November 4th, 2021 1:54:17 PM

Seeing the Myre is infact Myre, I run over and give her a hug. You have no idea how much we missed you, and what we have been through trying to find you! Still, I think we should leave as soon as possible, buddy in case the Fey return and take you back with them

I stop Panzer from laying down. Do you really feel safe sleeping here after last night, especial given for looking Myre has been missing for?

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday November 4th, 2021 3:17:46 PM

"I don't remember ever meeting her, myself, and Panzer just joined us, but I agree that staying here, especially as fatigued as we are, would be a bad idea, just don't expect us to make the kind of time we did while headed to the city.... A Fey party can, I've heard, kill you of old age when you drop back into the real wold...."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday November 4th, 2021 7:11:00 PM

"Well, this could be a trail that those fey take quite regularly and we just happened to park right in the middle of it. Perhaps we could move maybe a mile south of here? Just to make sure we're not in their way again."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday November 4th, 2021 9:06:48 PM

I agree with Naithi, this isn't a safe place for us to camp. If you think you are okay to make it back to town before nightfall I think that's the safest bet. Otherwise, it's probably better to rest now so we can defend ourselves better if needed.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday November 4th, 2021 9:56:45 PM

Sahabiel introduces herself to Myre, as Zazu shows Myre around the people who became part of the group in the days since she went missing.

She also tries to estimate from landmarks how far they have left to go to get back to the settlement... going the other way, they had reached Karri by the noon of the second day, so if they have covered as much ground in the first day as before, they should equally only be a few hours out of Freedom Landing?

(OOC: Since there is room for her to take her time and work it out, Take 10 on the orientation aspect of Survival, 10+10 = 20)

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+10=14 ;
Thursday November 4th, 2021 11:11:11 PM


Zazu agrees, and uses nature lore to help find a better, safer spot to rest.

Survival in the Culverwood ... 14

DM Kathy 
Thursday November 4th, 2021 11:15:53 PM

Panzer heartily approves of the idea of camping another day, but Naithi and Beech don't think it's such a good idea, given last night's events. Ash suggests moving a short way then camping. Lothlo suggests heading back to town.

Sahabiel makes some calculations, and realizes that you can make it back to Freedom's landing well before nightfall, even going slowly to accommodate those who are not feeling their best.

Nightingale can tell that Myre doesn't need healing, nor is she hung over, exactly. Well, not from alcohol. She seems to have a fae magic and fae drugs hangover, and nobody's too sure what to do about that, except keep an eye on her.

Accordingly, you start back to Freedom's Landing, taking things nice and slow. Even so, you arrive in town by mid-afternoon, so there's plenty of time to get Myre settled and for those still feeling fatigued to take a quick nap.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday November 5th, 2021 1:47:50 AM

Nightingale will check to see if anyone needs healing before she naps, that way she can recover her used energy before the next adventure

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday November 5th, 2021 3:18:53 AM

Ash barely leaves Myre's side on the trek home, still fussing to make sure her good friend is ok.

"Uh, we thought you were abducted so treated your tent like it was a crime scene. So, uh, just letting you know that some people have been in there and have been through your things" she warns. "Don't worry. It should all still be there though"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday November 5th, 2021 12:05:05 PM

After they get back to the "town", Beech brings up a serious problem.....
"We have a real problem here, no one else seems to have noticed. Remember back to when we discovered Myre went missing, we followed a trail to the wagon with the Rogue's Guild Members. He claimed to have taken Myre.... So did he get Myre drunk and then ditch her near enough to the Fey to have them take her.... Was he a Fey in disguise himself? Did he abandon her to escape getting caught up in the Fey traveling circus? Or did he just out right lie, to see how we'd react and cause friction in the area...
Any of those are bad.. some are worse that others, I may have missed a few options as well, but I'm exhausted right now and not thinking clearly...."

Beech will listen for replies, if the discussion starts, he'll stay, if not, his tent is calling....

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday November 5th, 2021 8:54:06 PM

Sahabiel stretches, languid with fatigue from recent events, and shakes her head. "Those're fair questions, Beech, but unless any of those issues really won't wait until tomorrow, I think we can make them..."

Growing rapidly accustomed to sharing watches and accommodation with the liontaur, and her part of taking care in other housekeeping chores to repay Beech for having done some of the better cooking in the party these past few days, she begins setting up for both of them in the tent, already starting to get the hang of how taurs, or this one anyway, prefer their sleeping area laid out.

"I'd very much like a nap... then after and while there is daylight, have a little walk to look around the edge of the encampment. No offense to living in tents, but I see a lot of people here that are going to need something better than ya have, before next winter comes around, don't ya agree...? So I feel I should better find a plot fer myself and get to work soon, as we do not 'ave months to waste."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday November 5th, 2021 9:06:28 PM

Lothlo checks in withe those guarding the town's entrance to make sure things were quiet while they were gone before regrouping with the others. He also is very curious about what happened to Myre.
I think the biggest question we have is what happened in your tent the night you disappeared. It looked like there was a struggle in your tend, and we found the man that admitted to taking you. As far as we can tell there was a handoff and we have been struggling to track you down ever since.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Friday November 5th, 2021 9:33:59 PM

Panzer looks around, taking in the sites in this new town. " Where should I put my stuff?"
He has no idea what happened to this Myre who has just nodded at him so far. He does follow what the Liontaur is saying and it sounds like there might be a bunch of issues.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Sunday November 7th, 2021 11:39:11 PM


Lothlo and Beech seem intent on mentioning the odd occurrences that are hard to explain. They mention these things just as the party is walking across a plot of land near the settlement.

Zazu trips over a hole someone dug in the ground. Looking around, there are many others dug in the field all over.

"Darn it. These plot holes. But maybe it is better to just ignore them."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday November 8th, 2021 5:16:05 PM

Well, if Myre is back safe, hopefully it will mark an end to this craziness with the thieves guild... and fake thieves guild.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Monday November 8th, 2021 6:24:46 PM

Sol remains quiet, having been shocked by the turn of events.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday November 8th, 2021 8:47:26 PM

After resting through much of the remainder of the day, Sahabiel feels at least ready enough by early evening to do as she said she would and go for a short walk around the encampment. On the edge of this settlement largely yet to be built up, on the side facing the boundary between the Tamed Lands and the deep Culverwood from which she had come, she goes and finds herself a few possible locations she could see herself making her home.


Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday November 8th, 2021 10:02:13 PM


Zazu talks enthusiastically with Sahabiel about construction options. "We have a Lyre of Building, plus stone and brick. We can use wood, but we try hard not to cut down trees. What size and shape are you thinking about?"

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Monday November 8th, 2021 10:18:59 PM

Everyone seems to bring up the concerns I have with Myre's disappearance, but they seem to have forgotten that we were on a hurry to locate the hidden cache. ...so... When are we going to complete our task?

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Monday November 8th, 2021 10:19:01 PM

Everyone seems to bring up the concerns I have with Myre's disappearance, but they seem to have forgotten that we were on a hurry to locate the hidden cache. ...so... When are we going to complete our task?

DM Kathy 
Monday November 8th, 2021 10:25:46 PM

Nightingale checks conscientiously, but nobody needs to be healed. People just need rest.

Ash sticks by Myre and warns her that people have been through her stuff looking for clues.

Beech and Lothlo have questions about what happened when Myre disappeared, but unfortunately she's not much help. "I don't--I don't remember any of that," she says, rubbing her head. "It's so strange. Everything seems like a dream."

Zazu complains about plot holes, but notices the Universe is doing her best to fill them in.

Sahabiel, after a brief rest, goes looking for a spot for her own personal dwelling. Zazu is eager to tell her about the Lyre of Building, but Sahabiel has her own plans, which involve using druidic magic to grow a tree to her own specifications. It seems she has made some private arrangement with the Universe.

In the meantime, the second building has been finished, so everyone who wants to can sleep indoors. A few townsfolk are still in tents, finding they prefer it to sleeping in a large enclosed space with a bunch of other people.

Panzer finds he can claim a place in one of the buildings, or take over an abandoned tent, whichever he prefers. The rest of the group, too, can decide whether to remain in tents or to sleep indoors.

You catch up on some sleep, and awaken in time for the evening meal. You're confident you will be recovered by morning, which is a good thing because you still want to find that cache.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday November 9th, 2021 1:58:34 AM

Ash is quite happy sleeping in a tent and leaving the buildings for any that would prefer it. Some day, when the town is a little more established, she hopes to have a proper house of her own. She goes to sleep that night coming up with a floor plan. Nothing huge. Two or three rooms would do.

An evening meal with the rest of the town sounds good. She stretches out her arms and makes for the cooking area, ready to lend a hand where she can.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday November 9th, 2021 4:55:03 AM

Sahabiel gives an appreciative smile to Zazu, both for the conversation and for the offer made. She declines the offer of using the settlement’s Lyre of Building for her personal needs though, saying; “Thank ya Zazu, such an instrument sounds wondrous and useful, but the tenets of my faith include some duties of care for the community… mine is the lesser need when so many of your rescued people still need places to call home and do not have alternative means. Please let the Lyre benefit those in greater need first, hm?” When the matter of materials and the wish to avoid cutting down more trees than necessary comes up, Sahabiel shows Zazu a sincerely pleased expression and pats them on the arm, “That intention mirrors my own, thank ya. But cutting trees down? Rather the opposite actually…”

She produces a seed from her pack and holds it out for Zazu to see. “As long as there are soil and rain, wind and sun, I have most of my materials right here. I was going to start the first ritual right away actually - with my body aching with fatigue like this, my wish for a place to rest could not be greater and I might as well pour all that motivation into my prayer.”

Walking around and across her allocated plot, the green half-elf half sings the traditional prayers of her people, first to cleanse the land, then to bless it. Then she sits near the heart of it, and slowly begins building up and directing a substantial amount of woodland divine magic in the prayers she performs. With some rumbling, the earth in front of her lifts itself up to her, then recedes and begins at her instruction to make itself ready for planting (OOC: Summon small earth elemental to burrow through and prepare the soil where she wants her tree). Next she gently plants the seed into the prepared earth, waters it from her own water bottle, calls the Will of the Wood into her mind, and begins channeling a sliver of the Culverwood’s power into the ritual in earnest. By the time she finishes, in the place she prepared, the seed has rapidly gone through seedling, sapling, and finally yearling growth. It looks more like any other very young tree than like a home, but Sahabiel seems pleased. “This is as much as we can ask of soil and growth today. It will take repeating the imbuing, no more than once a day, over some time to nurture to full size.”

(OOC: The ritual has expended both her Plant Growth and Wood Shape for today)

“Will we set out to look for that supply cache with tomorrow's daylight? And I suppose we should check in how Lothlo and Ash are doing with Myre.”


Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Tuesday November 9th, 2021 6:17:29 PM

Sol nods.

"Daylight sounds good, and an early start is definitely beneficial."

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Tuesday November 9th, 2021 8:52:29 PM

Before Sol casts I am let him know that young findingw the town I made sure plant growth was cast for enrichment in all the main growing areas. This effect targets plants within a range of a half-mile, raising their potential productivity over the course of the next year to one-third above normal.

ooc: Not sure if this allows you to save a spell or not


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday November 9th, 2021 9:03:46 PM

Daylight sounds good to me. I'll stick to my tent for now, sleeping alone is one of the luxuries I missed as a slave and I'm enjoying being able to have a space of my own again.

Treasure Hunt


DM Kathy 
Tuesday November 9th, 2021 10:05:56 PM

[Everybody take 500 XP for the previous scene.]

Most of you find you prefer sleeping out in tents rather than in the building. Some of you look forward to a time where you can have your own houses.

In the morning, you set out to find the cache, armed with the directions Galen gave you. Of course, the landmarks have shifted and changed a bit over the years. After a couple hours of walking, you're reasonably sure you're close to the cache, but finding the exact location is going to take some skill.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday November 9th, 2021 11:08:49 PM


"I love love love your new tree!" Zazu exclaims to Sahabiel.

But looking at the communal dorm, seeing how everybody is sleeping with all those people crammed in together gives Zazu the heebies on a visceral level. "They're not even wearing masks!" the elf quietly exclaims to Boyo. "A virus would sweep right through this place!"

Zazu talks with everybody about using the lyre to make little houses for everybody.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20=4 ;
Tuesday November 9th, 2021 11:22:17 PM

Beech eventually gets woken up and heads along with the rest.

Survival to follow the map.... 4

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Wednesday November 10th, 2021 1:40:26 AM

OOC: How do you want us to let you know if we prayed for different spells?

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday November 10th, 2021 2:25:18 AM

Ash looks about the area for things that don't belong. What doesn't look natural? If the cache has been here for a while then the land would have claimed it. Grass would grow over it, trees form around it, or perhaps there are bumps where bumps shouldn't be. Basically she's looking for anything unnatural or that stands out as unusual.

Knowl Geography: 21 (Take10) - to make sure they have followed the instructions to get to the right area
Knowl Nature: 21 (Take10) - to look for anomalies
Perception: 30 (Take20)


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday November 10th, 2021 6:54:42 AM

Sahabiel tells Naithi that while the ambient Plant Growth blessing on the area does help a little, growing her tree by that alone would take around half a century, so she will still be channeling the more concentrated form of the blessing into her home as close to daily as possible, to accelerate the process.

She is happy that Zazu agrees with her on using the Lyre for the larger population, and while the first winter may have to be spent in communal halls for most - after all, structures that will assist food production and storage might be more important right now, and winter may arrive before so much private housing can be built - she does advocate for at least a few small quality of life ideas like ondol style heating, so that heating fires would not have to be inside the same space as dozens of people breathing.

Out looking for the cache, the woods-wise half-elf reads the land and signs of changes in the landmarks they had to navigate by towards where this resistance cache should be hidden, and once there assists in the search, lending her own knowledge and observations to [b]Ash'[/b' effort.

Survival(either Orientation or Tracking): Take10+10(12) = 20(22) on detecting and interpreting landmarks while on the move
Knowledge(Nature): Take10+5(7) = 15(17), vs DC10, success on Aid Another, +2 to Ash' check
Perception: Take10+6 = 16, vs DC10, success on Aid Another, +2 to Ash' check

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+1=15 ; d20+1=7 ; d20+7=26 ;
Wednesday November 10th, 2021 10:28:29 AM

For the time being in town Panzer will use one of the smaller tents that no one currently needs. He does scout around town looking for some stone, hopefully something that just breaks the surface of the ground. If he finds someplace he likes he will ask if that area is spoken for.
Once they head out searching for the cache he will attempt to help with the map. ( survival 15 ) Once they are in the right area and the others are searching about for clues, Panzer decides to follow their back-trail back a few hundred feet and keep an eye out for anyone shadowing the group. As he mentioned before he is roughly as observant as a wet rock, but he does his best. ( perception 7 )
He tries to remain hidden while doing so and has his knives out in case there IS someone following them. (Stealth 26)

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Wednesday November 10th, 2021 6:28:32 PM

Sol follows along with the rest of the party, ensuring he keeps close.

During the journey he takes out a book and makes notes, noting flora, fauna, his new friends, almost like a journal, but with lots of scrawlings from lots of places.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16  d20+12=28 ; d20+10=17 ;
Wednesday November 10th, 2021 8:05:53 PM

I go along with the others, keeping an eye out for danger and looking for the various land marks.

Perception = 28
Knowledge Nature= 17

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=21 ;
Wednesday November 10th, 2021 9:05:37 PM

Lothlo pours an extra pot of coffee into his canteen had head out with the others at daybreak.
As they get to the area Lothlo also searches the area, looking for any markers such as carefully arranged stones or marking on tree stumps that could have been used as a sign for where the cache was buried. He also keeps an eye out for anything that reminds hiom,

Perception = 21

DM Kathy 
Wednesday November 10th, 2021 10:13:59 PM

Zazu finds the thought of people sleeping in close proximity to be vaguely ominous.

Panzer spends some time looking for a nice rock to sleep on. He doesn't find anything right away, but there are more areas he can search when he gets back.

Beech has trouble with the map and nearly leads the party in the wrong direction. Ash, however, is able to keep you on track, and with Sahabiel's help, finds what you believe to be the right spot to dig.

Sol takes notes, and Naithi and Lothlo keep their eyes open. You are struck by the complete absence of external markers such as cairns or blazes. The resistance clearly didn't want this cache being found by accident.

[OOC: You don't need to make a special point of telling me about a change of spell selection. Just update your character sheet.]

You believe you have found the correct spot. Hopefully somebody thought to bring a shovel. Or an earth elemental.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+12=24 ; d20+6=7 ;
Wednesday November 10th, 2021 11:00:57 PM


Zazu sees Panzer looking for rock outcrops and makes sure to mention that the group has a quarry, or at least a place that could become a quarry.

At the cache location, Boyo sniffs around, using his scent ability.
Boyo Perception 24
Boyo Survival 7

Zazu casts mage armor for self defense (taking off his shield for non-combat casting, per usual). The wizard casts Detect Magic as needed to scan the whole area.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday November 10th, 2021 11:10:54 PM

With what should be the site of the cache found, Sahabiel cheerfully waves Panzer over and bows elegantly to him when he joins them. “Panzer? I think this is yer time to shine. Ya seem to know yer rocks and such from yer father’s mine, so if ya would lend us yer knowledge, how would ya go about safely digging up anything buried in the ground here?”


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20=13 ;
Thursday November 11th, 2021 10:22:54 AM

Beech, knowing his outside skills are mostly pointless, will pay attention to the surroundings and keep his bow ready. They were seeking a buried cashe that someone may have followed the group to try and take once it was recovered.....

Perception 13

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+1=4 ; d20+4=9 ; d20+6=10 ;
Thursday November 11th, 2021 3:00:51 PM

Panzer's ears prick up when Sahabiel calls him. Pretty clearly he had been impressed when the green lady started making her 'home; and he is pretty obviously awkward in some situations dealing with attention being focused on him, especially by a lady. He scurries over and takes a look.
He takes a look at the site and looks up at the trees and any nearby rock outcroppings he stands still as he does so trying hard to imagine this place as it would have looked 80 years ago.
That tree would have been a mere sapling. None of this brush would have existedthat big tree though, that one could have been used as a pivot to lower something into a hole. If that's how it was done then that hole would be...here.
(Survival 4) Not much help there Oh well.
(Profession Miner 9)
He stops and scrapes his boot across the dirt. Then stops and shakes his head. " Too long ago to find it that way boy." He mutters.
Dropping his pack he pulls out a set of what appear to be well used but very sturdy and well made mining tools. Taking the shovel he starts digging where he had scraped his boot. If he was right about 80 years of leaves and their decay and repurposing into soil, plus the siol used to cover the site would mean that he would strike a capstone about...here?
(Profession Miner 10)

OOC
Oh well, the dice were not cooperative. Hopefully some of the reasoning makes up for their (the dice) lack of faith in Panzer's abilities.

Elijah "Sol" Solomon (Daniel) HP:32/32 AC/T/FF:15/11/10 - CMD:15 Active Spells: None 
Thursday November 11th, 2021 6:09:09 PM

Sol frowns.

"I am afraid I do not have any magics that would help deal with this problem... and my physicality is sorely lacking... apologies friends, I do not feel I am most useful here."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday November 11th, 2021 6:52:42 PM

Ash goes over her list of spells but can't think of any that would help the situation.

"Depending on how much digging there is it might be worth heading back to the camp and grabbing the lyre"

All she can do now is offer motivational support for Panzer and perhaps cast Create Water to keep him refreshed.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday November 11th, 2021 8:16:45 PM

(OOC: The current campaign is on a timeline where the defeat of the dragon was much less than 80 years ago, due to some missing information on the wiki when the plot was set up)

"I think I could ask a small elemental to find this.. 'capstone'..for us underground? It should be a large slab over a way into a hollow space, right? But before we resort ta that..."

Seeing that Panzer is feeling nervous, Sahabiel tries to reassure and encourage him, to breathe and maybe try again with a calm mind? In a show of support, she recites in Sylvan another prayer for the badgerkin.

(OOC: Prayer of Guidance for +1 on Panzer's skill check, and Sahabiel is in effect suggesting that Panzer try again (using Take10) to restore his confidence in the basics. If I read David's post right, Panzer has a +4 bonus in Profession(Mining) and +2 masterwork tools for the job, so that would make an automatic 17 to unearth the cache?)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday November 11th, 2021 9:03:48 PM

I don't think they would have dug it anywhere deep enough that the lyre is needed. Digging too far would have taken too long and left too much evidence behind of where the cache was. The real question is whether we have found the correct spot.

Unfortunately, I didn't think to borrow a shovel before we left. That's the kind of connection you make AFTER you've had your morning coffee.


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday November 11th, 2021 9:31:57 PM

At Sahabiel's words Panzer slows down and looks at the spot again. He takes his time this time.
That tree is too close for digging, the roots would be in the way,, so more over here. Hmm then the roots from that tree would pose a problem, meaning a few feet this way. Hmm that tree seems a bit stunted, like it has been held back in growing from maybe a lack of water from it's root system, could it have had it's roots cut? I think maybe...that would put the stash somewhere closer to that tree. Gasp, there is the slightest of depressions here, how'd I miss that?
(With taking 10, 4 in mining and masterwork tools, plus a guidance then yes 17 is my total)
The Badgerkin moves his efforts a few feet to the side and starts digging again, with a bit more gusto and confidence.

DM Kathy 
Thursday November 11th, 2021 10:02:26 PM

Sahabiel invites Panzer to dig up the cache. Panzer is nervous, and isn't able to figure out exactly where the cache lies, but fortunately that work has already been done. You're all pretty sure you have the right place; all you need now is muscle. And, hopefully, tools.

Nobody else has much to offer. Lothlo ruefully admits that he didn't think to borrow a shovel. Luckily, he can borrow one from Panzer; Panzer has both a pick and a shovel, so two people can dig.

Ash suggests going back for the lyre, and Sahabiel talks of summoning an earth elemental, but for now it's just a couple of guys digging.

You make decent progress, and after a couple of hours you hear the satisfying THUMP of a shovel on wood. You dig away the rest of the dirt and find two wooden boxes, which need to be hoisted out of the hole.

Also, it's getting on for noon, and at least some of you have been working pretty hard. It might be time for lunch.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+4=24 ;
Thursday November 11th, 2021 10:51:15 PM

Between his natural strength from a life of mining and Sahabiel's buff physique, Panzer has little doubt they can wrestle the boxes out of the hole. At the very least one of them can lift the box a little and the other can run some rope under it so that everyone can apply their strength to the endeavor.
Strength roll to aid in removing the boxes 24

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=33 ;
Thursday November 11th, 2021 11:38:09 PM


"This is too exciting! Let's open them now!"

Boyo nuzzles his enthusiastic master.

"Oh! I mean after I check them out!"

The rogue looks for traps: Perception 33

Then the wizard casts Detect Magic.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday November 11th, 2021 11:52:06 PM

Unable to help, Ash stands back to give the stronger members of the party room to move.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday November 12th, 2021 12:33:53 AM

Nightingale will help wherever she can, though she isn't that strong, well not as strong as Panzer

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday November 12th, 2021 12:21:04 PM

Sahabiel lets Zazu handle checking for any traps to the unwary, though she doesn't really expect any - what would have been the point years ago to send a letter to let other resistance members know about a hidden cache, if there were going to be traps not mentioned in that letter? They would have been putting their own allies at risk with that..

With that out of the way, she gets into the pit to work with Panzer in lifting the boxes, one at a time, enough to slip a rope under a few times. This wood having been underground for years, the half-elf is not taking risks about the box breaking apart during the lifting... And if there is enough rope, she will put the free end as a harness on Kohlrabi so that her heavy warhorse can keep the rope from slipping back while they bring the boxes up.

(Lifting things does not use any rolls as far as I am aware, it simply says Sahabiel's strength lets her lift 800lbs).

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20=6 ;
Friday November 12th, 2021 5:07:54 PM

Beech watches both, the recovery of the Cashe, and the area around, now would be the time for an attack....

Perception 6

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday November 12th, 2021 9:06:47 PM

Lothlo returns the shovel to Panzer and wipes the sweat from his brow.
[n]I'm glad we managed to find that so fast. I was worried for a while that we'd be digging out hear for the next few weeks just to find the cache already taken. [/n]

DM Kathy 
Friday November 12th, 2021 10:10:41 PM

Working together, you haul the boxes up out of the ground. You check them for traps, although as Sahabiel reasons, it would be odd to find traps here. And in fact, the boxes are not trapped. Soon, you are gathered around and opening the first box.

Inside, you find items of clothing--tunics, trousers, cloaks, and hats. There are a few pairs of soft leather shoes as well. You find simple tools--including, ironically, shovels. There are also simple weapons--clubs and spears and daggers. There are no bows, but several quivers of arrows. There are four scrolls and one wand. Only the scrolls and wand detect as magic--everything else is mundane. But, spare clothing, tools, and weapons could be of use to a growing town.

And, there's still one box to go.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=31 ; d20+15=33 ;
Friday November 12th, 2021 11:27:10 PM


"Sweet! People at home will really be able to use these!" And then uses detect magic and Spellcraft to ID the wand. Spellcraft 33 wow!

"I'll prep Read Magic tomorrow to check out the scrolls, unless someone else can do that sooner."

Zazu repeats the precaution procedure again. "Better to be paranoid and check!"

The rogue looks for traps: Perception 31

Then the wizard casts Detect Magic.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d100=63 ; d100=12 ;
Friday November 12th, 2021 11:48:19 PM

A quick etect magic tells Panzer the scrolls are magic, but he cannot read them. Then, like Zazu he turns his attention to the second box.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday November 12th, 2021 11:59:20 PM

Nightingale can use Detect magic as well if needed

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Saturday November 13th, 2021 3:36:48 AM

Even Sahabiel could detect magic if she had to, but chooses to leave the identification of scrolls and wands to the experts. What she does detect is that getting all this stuff ready for transport to Freedom Landing is going to take them a while, and that there is a growing need for lunch. She seeks out Beech and asks him if they could put together something reinvigorating to eat, while the others are sorting through boxes. Most likely a porridge, if nobody brought any more interesting ingredients to work with.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+7=15 ;
Saturday November 13th, 2021 9:36:53 AM

Beech asks to see the scrolls, he'll peek at them and determine the spells inscribed upon them. (Read Magic)

While they work on the other box, Beech will work on lunch...

Prof Cook 15

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Saturday November 13th, 2021 11:04:10 AM

I carefully examine the cloths. We should each keep a set of these cloths. I imagine they will help us to blend in better and be less conspicuous. That could be useful if we need to infiltrate the thieves guild.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Saturday November 13th, 2021 7:46:23 PM

Ash will look over the items as they are extracted from the box. She looks for any identifying marks or decorations, and tries to value them as best she can.

---------
Perception: 20 (Take10)
Appraise: 20 (Take10)


Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Sunday November 14th, 2021 3:11:28 PM

OOC: I'll be out of town for a few days, Nightingale will help out where she can

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Sunday November 14th, 2021 11:02:12 PM

I doubt the other box is trapped, they would have warned us before sending us to look for it if trapping the cache was their practice. Still, I always support erring on the side of caution, so I'm happy to wait to open it. I doubt a change of clothes is going to fool the theive's guild, especially clothes that are this old. Probably best to use it for the town, and ask to borrow it should there actually be a need.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday November 15th, 2021 10:13:07 PM


Zazu follows Ash's lead and tries to help with appraisals. Using Aid Another to Ash's appraisal checks.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday November 15th, 2021 10:13:47 PM

Sahabiel alternates between assisting with lunch, and keeping an eye on the surroundings. She muses that it must be not only cats that get fascinated easily with boxes.

DM Kathy 
Monday November 15th, 2021 10:39:37 PM

Zazu looks at the wand and determines that it is a Wand of Tiny Hut. Only 3 charges remain, but it could be handy for emergency shelter.

Sahabiel gets some lunch going.

Beech can read magic, and looks at the scrolls. They are Comprehend Language, Knock, Make Whole, and Unseen Servant.

Naithi suggests keeping some of the clothes to use as a disguise from the Thieves' Guild. Your DM points out that your group includes two giant rabbits, so a change of clothing probably isn't going to do much.

Ash examines the items for identifying marks, but finds none. The values of the items are quite typical for items of their type, but some of this stuff could be worth its weight in gold to your growing town.

You turn your attention to the second box. Lothlo determines that it is not trapped either, and Nightingale reports that something inside it detects as magic. Panzer opens it, and finds bags of foodstuffs--by now completely spoiled. However, there are also pots, pans, bowls and spoons. And there is a small wooden box that detects as magic. Inside are three potions, labeled in Elvish Highlight to display spoiler: {Potions of Cure Moderate Wounds.} At the very bottom is a metal strongbox. You open it to find 1,000 gp in mixed coin.

By the time you've gone through all that, Sahabiel has lunch ready.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Tuesday November 16th, 2021 12:17:51 AM

Ash has a good look at the labels on the potions. "It's elvish. It says they're Cure potions". Just to be sure though, she casts a Detect Magic spell and examines the aura for herself.

She picks up one of the nondescript daggers "Does anyone mind if I keep one of these? Just to add to my souvenir collection"

--------------
Cast Detect Magic. Spellcraft check to ID: 27 (Take10).

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Tuesday November 16th, 2021 10:31:11 AM

Panzer helps empty out the spoiled foodstuffs and looks over the items trying to decide how they will get them back to town.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday November 16th, 2021 8:01:10 PM

With the food from the second box long gone, the next task of bringing the contents of the cache to Freedom Landing feels lighter at least, so thinks Sahabiel.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday November 16th, 2021 9:09:28 PM

The town can definitely make use of this, especially the cooking stuff. The more efficient we can be feeding everyone, the better off we will be. It's a shame about all that food though.

DM Kathy 
Tuesday November 16th, 2021 10:08:55 PM

Over lunch, you discuss the logistics of taking your find back to Freedom's Landing. The boxes seem like they would hold together for the trip, so you could just transport them. Or you could divide the items among the party and leave the boxes here.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday November 16th, 2021 10:38:36 PM


"Boxes are nice. Let us bring everything. Let nothing go to waste."

Zazu enjoys lunch and then helps pack up everything.

"Once you grow up, Boyo, you'll be better at carrying things."

The woods elf helps lead the way home.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Tuesday November 16th, 2021 11:24:07 PM

I call Cuddly Mule over and begin loading up the cache. Does anyone mind if I keep the strong box? It would be nice to have something secure to keep our stuff in while we travel.

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Wednesday November 17th, 2021 5:11:59 PM

With no objections, Ash claims one of the daggers and tucks it away in her kit.

"Fine by me, Naithi"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday November 17th, 2021 8:08:57 PM

"We got what wee came after, we should get headed back home. The longer we dally about, the longer these woods have to plan something not very nice for us."

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Wednesday November 17th, 2021 8:24:47 PM

Ooc: Does anyone have a pack animal besides Naithi?

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Wednesday November 17th, 2021 9:10:09 PM

Lothlo brings his mule over to where Naithi is loading up CM.
I may not have had a shovel, but I wasn't going to go on this trip without letting my sweet mule tag along. Her pack saddle should still have plenty of room in it.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday November 17th, 2021 9:42:47 PM

(OOC: No pack animal, sorry. Kohlrabi is a heavy warhorse -- aside from not being trained to carry cargo instead of a rider, her barding is designed to protect against blows and arrows, not to hang extra luggage on.)

Sahabiel will lighten the boxes by bundling up some of the tools on top of her own backpack, which had capacity to spare. "If ya is all ready, shall we get all this back to the Landing then?"

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday November 17th, 2021 11:14:30 PM


Zazu agrees and helps the party find the way home.

DM Kathy 
Wednesday November 17th, 2021 11:19:58 PM

You decide to take the boxes with you. Naithi wants to keep the strongbox, and nobody seems to have any objection.

With a little creative balancing, you are able to get the boxes to Freedom's Landing. Your new settlement now has a little more clothing, tools, weapons, and cookware. How are you going to distribute it? Or are you going to leave it up to the townsfolk?

[This is essentially the end of the module. Everybody take 1,000 XP, and we'll start the next module once it's been approved.]

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Thursday November 18th, 2021 1:25:10 AM

Ash is happy to let the townsfolk and senior leaders work out the best way to distribute things. After all, they've spent more time in and around the town than the party has lately so would know where to put things to use.

She goes to check in with Mike and Briana before heading off to see how Myre is settling back in.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Thursday November 18th, 2021 9:03:33 PM

Lothlo stables his mule and makes sure she is fed before heading back to the group.
I think the first thing for the supplies is to bring the kitchen stuff to the communal kitchen. I am sure that anything that can make tonight's dinner prep easier and faster will be greatly appreciated.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday November 18th, 2021 9:16:17 PM


Zazu checks with the village fishers to see how those fish traps they made together are doing.

Then the wizard spends some time crafting his spellbook, making new pages from scratch using vellum and leather.

"Hey everybody," Zazu asks at dinner that evening. "Does anybody mind if I put some of these new scrolls in my book? Knock and Make Whole seem like good ones to be able to cast."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday November 18th, 2021 10:58:10 PM

( OOC: For taking us through another module, thank you Kathy, and I think it is actually great that we get a little extended RP time in the settlement, because I have been waiting to interact with the town more! )

Upon their return with the contents of the cache, Sahabiel is eager to get to know the civilian leadership that has been forming among the refugees. These after all are now the community she has attached herself to as a dutiful agent for the will of the wood, but this will be her first time having to advocate respect for and harmony with the great living wood in a community quite like this one.

She has noticed that rather a large segment of those that came here after escaping enslavement are women and girls of orcish blood, and she is at least curious to see how these are organizing themselves in the absence of patriarchal chieftains, shamans and warriors that would have lorded over them…?

Even among the freed, power tends to follow established lines of course… and as a trained representative of higher power in her own right Sahabiel would be unsurprised to find those who already held positions of spiritual or moral authority before, risen to be the de facto voices of their people. So Sahabiel is prepared to meet with any wise women and ready to learn more about the beliefs and spirituality of these people.

DM Kathy 
Thursday November 18th, 2021 11:15:51 PM

You decide to allow the townsfolk to allocate the resources, although Lothlo brings the kitchen supplies straight to the kitchen. Those on meal prep duty seem to appreciate the extra gear.

Zazu checks on the fishers, and finds they are getting very adept with the fish traps. They are experimenting to find the best spot along the river to set them up.

Ash checks on Myre and finds her settling in nicely. Whatever drug or magic effect she'd been under is mostly gone, though she still remembers almost nothing from her disappearance.

Sahabiel gets to know the town and the townsfolk a little better. She notes that the half-orc women and children are mostly organized into family groups, a few with surviving husbands/fathers. The remaining men seem to be developing a protective, rather than dominating, attitude toward the families, which bodes well for the town's future.

Dinner that night is fish pie, served with fresh berries gathered from nearby bushes.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday November 19th, 2021 1:16:27 AM

OOC: Is my counting correct, I have 19237xp out of 23000xp

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday November 19th, 2021 11:31:39 AM

Beech, makes sure the fishers the remember where the Bridge and docks are planned, and they may be somewhat relocatable, but any spot down stream will be effected by the proposed construction.

Naithi (JamesD) AC: 19/13/17 HP: 50/50 , CMD = 16 
Friday November 19th, 2021 2:47:39 PM

I go and check to make sure Buggo is being taken care of and check on the status of the crops.

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=24 ; d20+13=23 ;
Friday November 19th, 2021 8:12:05 PM


Zazu completes the new spell scribing. That's two DC17 spellcraft checks required ...

Spellcraft 24, 23, no problem.

[OOC: marking off 80 gp spent]

"Hey Ash, if you want to copy any spells from me, let me know!"

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Friday November 19th, 2021 8:17:58 PM

"Thanks Zazu. Once I learn to cast some more powerful spells I'll certainly want to copy a few from you". She's a little confused about the Make Whole spell. She's sure she saw Zazu come back from the Catacombs with a scroll like that earlier and write it into his spellbook.

Ash takes a walk around the settlement to check in with some of the leaders. She wants to know if there's anything the town sorely needs. They still have quite a large sum of money tucked aside that belongs to the town.


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d4=1 ;
Friday November 19th, 2021 9:19:31 PM

After a brief prayer to higher power, that her path may be guided fortuitously, Sahabiel being her convivial self will spend the rest of her day assisting members of the community, trying to learn a few names and get a general impression of what the settlers are working on, their thoughts about how Freedom Landing itself is progressing, and what problems they are encountering.

(OOC: A Take 10 at Gather Information (total roll including +1 for Guidance is 12) to acquaint herself with the 'common knowledge' of the day to day in the settlement. This takes her 1d4=1 hour(s), so she is lucky and it does not take much time at all for her to hear most of it.)

When evening comes, Sahabiel can again be found praying to the Culverwood and channeling its ancient woodland magic into her tree. She is quite public about this, as a visible and benign demonstration of the power behind her faith can easily be helpful in making the case for harmony with the woods -- or reaffirming it, as Freedom Landing by majority already seems to lean that way.

(OOC Since both the Downtime and the Contacts rules are not core, I have no systems to roll on here, but Sahabiel is putting in effort to form friendly connections with the people of the settlement)


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday November 19th, 2021 9:24:25 PM

Lothlo enjoys some hot fish pie and catches up on what happened in town while they were gone.
Since nobody mentioned kidnapping or magical attacks when they first walked into town he takes it as a good sign that there isn't anything crazy happening at the moment.

DM Kathy 
Friday November 19th, 2021 10:34:27 PM

Beech reminds the fishers of the planned bridge and docks, but they are well aware. Indeed, work has begun on a quay along the river, which will probably serve the little town just fine for many years to come. You're a ways off from needing large docks.

Naithi checks on Buggo and the crops, and finds both thriving. In fact, the new potatoes in the fish pie have come from the town's gardens.

Zazu gets to work adding spells to his spellbook.

Ash asks the town leaders if they need anything in particular. You learn that, although it isn't an issue now, when winter comes you're going to need fuel to burn to keep houses warm. Right now, any spare wood is going to building, but you're going to need to find something to burn. Perhaps there's a place you could buy firewood or charcoal.

Sahabiel meets the townsfolk and starts work on her tree home. You are very open about your process, and you attract a small knot of onlookers, mostly children. They pepper you with questions. "Are you gonna make a giant tree?" "Will it be able to talk?" "Will it grow fruit and stuff?" "Are you gonna live inside it?" "Are you gonna make big spikes so nobody can get in?"

Lothlo enjoys the fish pie, and also enjoys the quiet. The craziest thing happening at the moment is Sahabiel and her tree, and of course that's intentional.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Saturday November 20th, 2021 5:04:35 AM

When not praying, Nightingale will be practicing her forms, helping out with any sick and injured, and looking for herbs that can be transplanted closer to the community. Nightingale will also attempt to get to know people, but will probably gravitate to the younger adults and children, with whom she will play games and sneak pieces of sugar candy to.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Saturday November 20th, 2021 1:44:07 PM

Panzer renews his search in the area for a rocky outcropping. He wants something that is a bit above the earth, but it doesn't need to be a cliff or anything.
(Basically He is looking for a stone hillside into which he can carve a "hobbit hole". His thoughts are that if the stone is exposed at the top he can use that to his advantage by allowing the sun to warm the stone and thus transfer heat into the ground.)
When he hears that the town will need fuel for the winter he adds any type of coal that he spots to the list of things he is looking for. He has another suggestion, but that can wait.
Later on as he sits with his new friends at mealtime he brings up his other thought." So I was wondering if there is any bog land around the town. I know you don't want to cut trees to burn for warmth. I am looking for any coal that decides to present itself in the area, but so far I haven't spotted any. So I was thinking that since we are near a river there might be bogs nearby. Bogs generally have a deep layer of peat in them that when dried and cut as blocks make excellent fuel. This would allow nature to provide the things you need to make the village run and help you keep the Culverwood happy by not cutting down it's trees. Another way to help with heating is again like I mentioned before putting the dwellings at least partially underground. The earth is an excellent insulator and could help with both heating in the winter and cooling in the summer. I personally am looking for a hillside to put my house in for just that reason."

Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 
Sunday November 21st, 2021 7:33:24 PM

Firewood eh? Fortunately there is an entire forest right on their doorstep. Unfortunately it's the Culverwood.

"Perhaps we could ask it's permission to claim any fallen trees? Whether for firewood or crafting." She also checks to see what type of rock and material has been extracted from the new quarry.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Monday November 22nd, 2021 4:47:50 PM

Beech is too used to magic being the solution, so other than the bridge and dry dock, he stays out of the discussion....He eventually plans on just having a door on a wall.... One of his favorite spells his mom casts....

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday November 22nd, 2021 7:22:20 PM

When it does not interfere with her casting, Sahabiel is happy enough to answer the children's questions. Yes, she is going to make a big tree, and life in it. When asked about whether it might talk, her eyes shine, and she sits down and segues from taking questions into telling a story... "Well, I do not think it will, since it will not actually be old enough to know much to talk about, ya see? However, I have heard stories of an old oak great and wise, and once upon a time..."

(OOC: In my (real life) country there is this thing called the fairy tale tree, which is a frame story device used to tie together many and varied children's stories. The tree itself it is the subject of the outer story, but by narrating what the tree tells those that visit it, the tree is the narrator of all the inner stories about other denizens of the forest. It works the same as how the fabled 1001 Arabian Nights are stories told within the over-arcing frame narration of Scheherazade telling those stories to Shahry&#257;r, but with shorter fairy tales meant for children. So Sahabiel in this scene is engaging in a narrative practice mothers here might use to weave together a few short bedtime stories.)

When she meets with the others and hears about the issue of fuel for winter, she will share with them every rule laid out by the Will of the Woods for what is and is not allowed. She also advocates that although it will not solve the short term, the settlement should begin planting and cultivating its own coppices to meet its future need for wood for fire and construction, safely on their own side of the current boundary of the Culverwood.

Using Knowledge(Religion) as a cleric of Culverwood, Taking 10 and using a Guidance prayer on the roll, 10 + 9 + 1 = 20

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday November 22nd, 2021 9:30:20 PM

Well, if we want to grow it's not something we could normally do in one season, but with druid magic it might be possible to plant a grove of willow and popular and have them grown enough for the winter. I assume we can do that in a way that doesn't upset the Culver, Sahabiel am I right about that?

Zazu (AC20, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday November 22nd, 2021 9:32:01 PM


Zazu likes the idea of using peat and coal and fallen trees. Also in designing homes to be good insulators.

"Plus, there is magic. A simple first level spell called Rose's Temperature Control can help. We just have to train more first level wizards!"

If we are spending some time (a week?) here at home, can we figure out what has actually been done, what we want to prioritize for development, and how to best use the lyre of building? I could put together a tentative list of all the work that needs to be done.

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