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Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Wednesday December 1st, 2021 2:11:30 PM

Elyas agrees with Kiwina and is much more interested in checking in with their crew and see the repair efforts on the other two ships in more detail. knowing the crew, he assumes that if there are rumors or news from around town, Ramsey and the rest of the crew can be relied on more to fill the party in than looking elsewhere.

But first he joins the others for a drink

"another successful outing. things are never simple, but it feels good to have a solid win behind us. and a short break from cultists trying to kill us

The Fishing Village - (DM Mark) 
Wednesday December 1st, 2021 2:45:24 PM

Rolth is glad for the offer of a place to stay and a meal. Once they are settled, Rolth suggests first seeking out Nyloth. He also wonders aloud about the use of the mirrors as a communication device.
Wil agrees with this, and asks if anyone has a song.
Kiwina is not interested in Nyloth, but would like to speak with Ramsey and Captain Kira.
Son Imod looks for a tree to make a lifewood flask, and he is able to find one that would cause little impact to the tree. He suggests having the mirrors packed in boxes for the voyage.
Mak is glad for the rest and a place to drink. He sees to Elmer, having him taken care of at the inn’s stable.
Falco agrees with Rolth’s plan.
Elyas is confident Ramsey has things in hand with the Petal’s ship, and is interested in the progress of repairs on the other vessels.

Kiwina and Barbale both send a boatman out to their respective ships to let them know they should send someone ashore and ready the boats for sail in a day or two. Captain Kira arrives and speaks with Pholus, clearly relieved the three are still alive, and saddened at the loss of the others. They have much to discuss.

Seolas has his horses stabled and the wagon taken care of. Barbale will make sure the mirrors are locked away in the stable area as well.

Later, Pholus approaches Seolas, and he hands the minotaur a pouch. ”Seolas, you have been a fine host and a kind person to us. Thank you for your hospitality and your service.” Seolas opens the pouch and his eyes go wide. ”My lord, this is well beyond what is reasonable or necessary.” Pholus is adamant the minotaur accepts the payment, and Seolas does so with profuse thanks.

In the inn, you find that your large group pretty much occupies the whole place. Pholus will wave aside any payment by the Petals for rooms or meals, instructing Timapius to make sure things are settled with the liontaur inkeeper Fewenryth. The centaurs will take a large room together, and you can tell that both Barbale and Timapius tend to hover a bit over over the Lead Stallion who is weak and not well. Pholus waves them off, simply saying he’s old.

Pholus agrees that Son Imod’s suggestion of packing the mirrors properly is wise, and he asks of Son Imod would kindly see to this for him, offering to cover any expenses.

A short while later Ramsey arrives at the inn, and is relieved to see the Petals. ”Ah, ‘tis good to see you all in fine shape. I hear we’ll be leaving soon. I can tell you Captain Kira has been most anxious. What are your instructions?”

Mak(JamesM)(64/64)HP|AC:29(AO)/25/17T/19FF|CMD 29| Rapier,+1(Agile,,Adman)|15/10/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 6(x2) 
Wednesday December 1st, 2021 5:00:16 PM

Mak stank and he knew it. They all smell badly....death, acid, everything. So as soon as he was rested he purchased a clean set of clothing, a new cloak, and a large tub of hot water in his room to soak in. Afterwards he considered another just to get rid of the film around the inside of the tub. When the smell of death had truly left him he tossed his clothes in the fire and donned his new ones.

Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |   d20+5=7 ; d20+5=9 ; d20+5=19 ;
Wednesday December 1st, 2021 6:41:31 PM

Rolth is in no hurry to see Nyloth--that strange character will either be available or not, depending on the will of Domi. He enjoys this evening, spending time with the Petals and all these wonderful taurs of all sorts. He talks to Pholus about his future plans, and inquires whether he has any more insights into how the mirrors might work. If Elyas will join the conversation, Rolth is certainly curious what Elyas might be able to learn about the magic of the mirrors, as well as the staff and rod we found that seem like mighty items. Rolth is willing to help suss out their powers if Elyas takes the lead.

Spellcraft to help identify items (mirrors, staff, rod) = 7,9,19 (fail, fail, success)



Kiwina (Steve M) 67/94 HP | AC:20 (1 weapon) or 21 (2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+5=21 ;
Wednesday December 1st, 2021 10:56:28 PM

Kiwina asks Ramsey about credible rumors of problems at sea -- although since they were beset by merrow and rescued castaways from a ship attacked by a kraken, in addition to fighting pirates and towing the survivors here as prisoners, credible may be pretty incredible. (Know local = 21)

Kiwina believes they will likely be leaving when and for the destination Pholus wishes. Between the Rose and the Pounding Fury, Pholus, Barbale, and Timapius -- and he's guessing either one or all mirrors -- must safely reach Centaur Isle. The Petals stand ready to help as an escort, or to travel to other islands with messages or cargo if that is what Pholus finds appropriate.

Kiwina also asks if Seolas would feel safer with a companion or two on his way home, and whether he has arranged for any himself.

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Thursday December 2nd, 2021 3:17:31 AM

Tsak says G'day to Ramsey and listens to any updates he has on the local scene and The Rose.

He thinks Mak is a genius for ordering a hot bath and does the same. He also cleans his armor as best he can and washes his clothing.

Esmerelda eyes the bath suspiciously and gives Tsak a hard stare promising painful death and dismemberment if he tries anything. He settles for giving her a thorough brushing once he's finished his own ablutions.

Son Imod Hugh C 68/68 | AC : 22; Touch 20; Flat 18 ; CMD 30 
Thursday December 2nd, 2021 5:18:33 AM

Son Imod says to the others, "Do you think straw is a good enough material to provide padding for the mirrors? If not does anyone have any other suggestions?"

Son Imod either measures the mirrors himself using his silk rope and chalk or finds someone else with better tools to do it so as to have an accurate dimension as to the size of box needed.

He then finds the boxmaker, describes what he needs, asks if the boxmaker has 3 suitable sized crates already or if new crates need to be made what kind of time and cost committment they are looking at.

Once he is assured he has either the boxes he needs being made or purchased and that they can fit the mirror plus padding he goes to the straw vendor and purchases enough straw to provide padding for all three mirrors assuming that none of his party came up with a better padding material, otherwise he would go to secure it.

Mak(JamesM)(64/64)HP|AC:29(AO)/25/17T/19FF|CMD 29| Rapier,+1(Agile,,Adman)|15/10/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 6(x2) 
Thursday December 2nd, 2021 8:50:29 AM

Before Mak departed for the bath he suggested between drinks. "Wrap them in blankets to keep the straw from scratching them. I'd pack them in crates as well to keep them from moving about."



Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)  d20+7=16 ;
Thursday December 2nd, 2021 1:00:22 PM

Wil contemplates a bath till he took in a whiff and recalled being stranded on a pirate ship for a couple of years.
"I know!" He says loudly responding to himself.
He then purchased a bath and some flowers for a persistent scent.. "something pleasant but not too feminine, please." he says.
... but.. he waits to enjoy the bath after a few drinks were finished. The drinking actually helped Wil become, quite charming. (Diplomacy: 16 - to socialize)
.. and possibly find some information, if there is any... on anyone that knew of this curse the Petals were chasing.
After being thoroughly drunk, Wil jumped in the bath and fell asleep, within the tub.


Falco Ambersier (Ryan M) Status: +2 AC | 65/65 HP | | AC 19(21) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L 
Thursday December 2nd, 2021 1:08:24 PM



Torn between a hot meal and getting clean from the adventure Falco delays his stomach to find a bath. Acid, road dust and other grim just does not look good when stuck in feathers and his preening skills are lacking.
____________________________________
CURRENT SPELLS:
4th - Freedom of Movement (2/2) / Restoration
3rd - Dispel Magic (1/2) / Stone Shape (2/2)
2nd- Lesser Restoration (5/5) / Cure Moderate
1st- Bless (2/3) / Divine Favor / Hide from Undead (1/2)
C - Create Water / Detect Magic / Light / Mending


The Fishing Village - (DM Mark) 
Thursday December 2nd, 2021 11:02:45 PM

Mak asks about some new clothing, but there are none. Still, he gets a bath and feels much better. There will be a sort of robe he can wear for the evening if he likes, and it will be clean and warm enough. He can have his clothes cleaned and mended, and they will be ready for him the following day.
Rolth enjoys the evening and asks Pholus about the mirrors. He works with Elyas to examine the mirrors, as well as the rod and the staff.
Kiwina talks with Ramsey and Seolas.
Tsak is also interested in any rumors or news Ramsey may have. Like Mak, he also sees to a bath and tends to his clothing and armor.
Son Imod takes some measurements of the mirrors and asks about a box maker. Mak offers his thought as well.
Wil asks around about local info as well as a bath. He finds the falling asleep in a large tub of water means he wakes up shivering as the water has cooled. But he is otherwise fine and fresh smelling.
Falco gets himself clean as well.

When Mak asks about buying some clothes the gruff liontaur innkeeper informs him, ”Yer not gonna find any ready made clothes for humans on Bridge Island. Most here are taurs, an’ most taurs wear little clothing, though minotaurs more than most. Ya might be able to barter for some from a local, maybe near the docks, but they would be used. Yer is best bet is to have some made. Would you like me to put you in touch with a clothier? I can send word out for down near the docks to see what somebody may have ready made, but I’m not sure it’ll be to your liking.”

“Now, packaging something up for shipping? You’d best see about that with the Tenneth. He a centaur with a warehouse down near the docks. But he’s a real craftsman when it comes to what you’re lookin’ for. Straw? Maybe, but I’d just let ol’ Tenneth handle that. Tell him what you want and he’ll fix you up. His prices are fair.”


Ramsey is asked about rumors of threats at sea. ”Rumors? We, I think most of the rumors here have come from us. Merrow are bad enough, but folk are pretty spooked about new of a Kraken. Now we never seen one, but we rescued that crow fella and the boy, and twas them that said there was a Kraken. I sure wouldn’t want to encounter a beast like that! The locals have tales of mermaids and harpies. And even some mermaids that’ll sing you onto the rocks. Still, travelling with you folk I think we’ll be pretty safe.

“As for the locals, not much to tell really. Seems to be a lot of different Tarus here, and it’s nice to see ‘em all together like that. There are a few elven merchants, and some dwarven shipswrights. A few folk like me as well. All pretty normal stuff.”


Night falls, and some locals filter into the now crowded common room of the inn. The staff are hopping and the usually gruff proprietor seems rather pleased.

The next day, the two ships are being provisioned, and should be ready to sail soon.


Son Imod Hugh C 68/68 | AC : 22; Touch 20; Flat 18 ; CMD 30  d20+20=40 ; d4=2 ;
Friday December 3rd, 2021 1:42:12 AM

Son Imod sees Tenneth about securely packaging the mirrors for travel. He arranges with Pholus to secure payment for Tenneth after explaining they need to securely pack the mirrors for transport and they don't want them getting damaged by the journey so they'll need some type of padding in whatever packaging the warehouse Taur thinks would be best.

He also makes another herbal healing tonic of cure serious wounds. The next day he inquires about a nearby tree he could harvest some lifewood from for a new flask for the tonic of cure serious wounds he is planning to make that day.

Tonic takes 2 hours to brew
Profession[hebalist] to make the potion: 40 vs DC 12

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance+ Barkskin (domain)
3rd: cure serious wounds, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |  
Friday December 3rd, 2021 6:22:54 AM

Rolth will seek out Nyloth at the upstairs residence where we talked to him earlier, asking the fisherwoman for his whereabouts if he is not there when sought. Other than that, he'd like to visit the catacombs once Elyas has a chance to look at these magic items.

Mak(JamesM)(64/64)HP|AC:29(AO)/25/17T/19FF|CMD 29| Rapier,+1(Agile,,Adman)|15/10/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 6(x2) 
Friday December 3rd, 2021 8:36:07 AM

Mak had an extra set of clothes and his old military uniform, but was still disappointed that the economy here was so taur centric as to exclude humanoid races. He took his old tattered, acid burned, and torn clothing and washed it as best he could before packing it up.

To Tsak he said. "If we are on these islands much longer I think I'm going to be wearing a loin cloth and little else. It seems at every turn I'm reminded that humans and humanoids aren't welcome here. Even here in a port town it seems the taur races are so insular there's no room for those unlike them."

So while Mak was generally a happy fellow he was a bit soured by that news. He did leave to seek out some of the elven merchants he'd heard about. Perhaps he'd find what he was looking for among them.

OOC: Can I assume that anything made specifically to fit a human won't be available here?

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Friday December 3rd, 2021 9:31:43 AM

Wil wakes up with a start in the cold tub.
He growls loudly as he climbs from the tub, "Oh, you can talk my ear off and get in my way when I'm fighting and talking to others but! If I fall asleep in a tub you say nothing, do nothing.. I'm done with you.. done!"
He then looks around, apologizes for causing a problem. Then tries to find someone that is not freaked out by his outburst...
"Excuse me, is there a temple of Wardd nearby. Something close? I think the only place I know of is on the Floating Island. I need some time to reflect and get some guidance.. maybe just a quiet place for me and my friends in my head?"

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Hide from Undead, Magic Weapon - D: True Strike
Lv2: Spiritual Weapon, Resist Energy, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III- (Earth Elemental), Summon Monster III - D: Rage
Channel 3d6


Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor  d20+25=33 ; d20+25=34 ; d20+25=35 ;
Friday December 3rd, 2021 10:17:22 AM

[ooc: sorry for the missed post, I got completely swamped at work and just plain forgot to post]

Elyas sleeps well having a real bed again, and is up early. he prepares spells for the day with the intention of examining the magical items and not expecting a lot of trouble for the day. he leaves a lot of spells unprepared in case he has need of something specific later in the day.

he uses the spell Identify for each of the items he needs to examine, then informs the group of what he learns once everyone is up and ready.
Mirrors = 33
Rod = 34
Staff = 35



Kiwina (Steve M) 67/94 HP | AC:20 (1 weapon) or 21 (2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+16=24 ; d20+9=18 ; d20+9=12 ;
Friday December 3rd, 2021 11:03:13 AM

Kiwina relaxes a bit, if the only rumors at port are the ones they brought themselves. He takes some time to go examine the ship. Although he knows Ramsey takes excellent care of it, it is important to verify the trust they place in the crew. (for the inspection: profession sailor = 24, craft ships = 18, accidentally clicked twice on the last roll) He would never have trusted a captain that didn't verify certain things himself, and the crew's trust in the Petals should not be taken for granted.

After that, it's a matter of deciding where they're going. Once Elyas and Rolth have examined the mirrors, Kiwina figures that Pholus will explain what help he would like from the Petals -- whether that's going with him to Centaur Isle, running an errand for him elsewhere, or dismissing them. Still, while the ships are prepared Kiwina assumes they will be returning to Centaur Isle.


The Fishing Village - (DM Mark) 
Friday December 3rd, 2021 8:15:01 PM

Son Imod wakes in the morning. He goes to see this Tenneth person. Later, he harvests and creates a lifewood flask and crafts a couple of healing tonics.
Rolth goes to visit Nyloth. Then he heads to the Catacombs once the innkeeper directs him to the elven merchant who’s shop has an entrance.
Mak is annoyed that clothes not are available for him, and decides this must mean humanoids are not welcome on Bridge Island. He chooses not to seek out the recommended taur clothier, preferring instead to instead seek out the elven merchants, and the gruff innkeeper will direct him to where one might be found, which happens to be the same one Rolth is headed to.
Wil is glad for the privacy of the room of the bathing tub. He asks about a temple to Wardd in town. He will be directed to a small shrine on the outskirts of the village. It is unattended, but it has a quiet courtyard.
Elyas examines the mirrors, but finds that he cannot identify them. The other items are a Staff of Stone and Earth and a Rod of Lordly Might. The three identify spells cost him three pearls.
Kiwina return to The Rose with Ramsey and finds everything ship shape. Ramsey has called back the few sailors that were ashore.

Rolth goes to where Nyloth had been living above the home of the liontaur that made and sold fishing supplies. She informs him that Nyloth left a few days ago, probably on a departing ship.

Seolas bids the Petals and the centaurs goodbye, assuring them that he will be fine returning alone. ”Erdinan means well, but he worries too much.” He again thanks Pholus for his generous payment before he goes.

Son Imod is happy to seek out this person Tenneth. Pholus asks if Timapius may accompany him to arrange for payment. They two wind their way down to the warehouse area, and soon find Tenneth. He is happy to arrange what is needed, and sends a wagon to pick up the mirrors, and should be able to have them boxed up by the next morning. He will also arrange to have them transferred aboard The Pounding Fury. Timapius accompanies the mirrors, while Son Imod returns to work on his tonics.

For Son Imod: Highlight to display spoiler: {Son Imod finds the task of making his tonics is unusually tiring, and he just feels a little off (-1 Constitution Drain.)}

As Mak goes to seek out one of the elven merchants, he is directed to head to a shop near the waterfront along with Rolth. As Mak goes, he finds that what the innkeeper told him is true - most taurs he sees wear relatively little clothing in the way that the humanoid races do, and it tends to be more for effect than a need for warmth or protection. And while he can see that there are relatively few humanoids on Bridge Island he gets no sense that they are not welcome here.

Reaching the merchant, Mak will be told that the man has has a couple of cloaks that would fit him, but no other clothing for sale. The elf says he could arrange for such as he knows an excellent taur clothier in town.

Pholus proposes that the ships leave toe following day and travel together for safety on the way back to Centaur Isle.


CDM Jerry [OOC post] 
Saturday December 4th, 2021 10:28:48 AM

ATTN Hugh: Please see email and help. Thanks!

Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |  
Saturday December 4th, 2021 10:30:33 AM

Rolth thanks the elven merchant, warns him that Mak can grumpy but is nevertheless a stout companion, and then heads off to the Catacombs to do some party and personal wheeling-dealing. When Nyloth is nowhere to be found, Rolth heads back to Pholus and company to continue discussions. "Pholus, are you or any of your companions members of the WLA? If so, would you be willing to help me continue my training while we travel, for the usual fee? If not, is there someone on Centaur Isle who could do so?"

Rolth also asks that any companions active in the port area inquire about Nyloth's destination upon leaving Bridge Isle. Also, what are we to do with the captured pirate ship, which seems in finer fettle now?

With all that accomplished, he is fine with heading out together to Centaur Isle the following morning.



Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Sunday December 5th, 2021 11:20:46 AM

Wil thanks the information provider with a few coins. He searches for the small temple and as he searches he inquired about possibly finding a pack of playing cards.
If he has the cards he sits within the temple and plays a few games of luck
If not, he gladly plays coins. Waging bets with himself till he finds some peace.
As he plays he prays for guidance on the next steps.

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Sunday December 5th, 2021 11:20:47 AM

Wil thanks the information provider with a few coins. He searches for the small temple and as he searches he inquired about possibly finding a pack of playing cards.
If he has the cards he sits within the temple and plays a few games of luck
If not, he gladly plays coins. Waging bets with himself till he finds some peace.
As he plays he prays for guidance on the next steps.

Mak(JamesM)(64/64)HP|AC:29(AO)/25/17T/19FF|CMD 29| Rapier,+1(Agile,,Adman)|15/10/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 6(x2) 
Sunday December 5th, 2021 5:34:20 PM

Mak is thoroughly put out. Last he heard Pholus was wanting to depart the next day and that wouldn’t be enough time to have an explorers outfit made. He decided he’d just use his extra set and hope one of these ports of call had what he needed or they’d be there long enough for a custom fit. He always considered those fancy clothiers for the privileged like his family. He’d never had much use for them in spite of his tendency to throw around money.

Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |  
Sunday December 5th, 2021 6:23:33 PM

Hey, Mak, maybe the guy actually could make the outfit by tomorrow, after all it is only 1/4 the work of his usual clients around here. Give me a set of your old duds for sizing purposes and I’ll go ask him myself."

Kiwina (Steve M) 67/94 HP | AC:20 (1 weapon) or 21 (2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet) 
Sunday December 5th, 2021 9:59:28 PM

"Or Mak, you could adjust to the fact that you're in the taur isles, and don't always need to overdress."

Kiwina makes sure the Rose is ready to leave on Pholus'es timetable. Which mostly means making sure the crew knows their good work is appreciated.

Son Imod Hugh C 68/68 | AC : 22; Touch 20; Flat 18 ; CMD 30 
Sunday December 5th, 2021 10:31:20 PM

(OOC: I'll figure out the stat adjustment to my header later; Also Son Imod can only make 1 tonic per day; he had one tonic from the previous day and one tonic from the current day; he wants to make a third aboard the ship)

Son Imod thinks back to the conversation concerning the fey and the fact that there is always some kind of catch and wonders if the measuring flask has some kind of hex on it.

He figures he'll make the tonic the next day without it and resolves to prepare a restoration to deal with the effects.

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Sunday December 5th, 2021 10:45:23 PM

Waking from a wonderful sleep Tsak heads out to see what's what.

He finds grumpy Mak and gives him a playful punch in the arm and a puzzled look.

Mate, are your bits covered. Yes, thought so. Quit moping and buy me a drink. I'll have a breakfast cider, not too sweet.

Falco Ambersier (Ryan M) Status: +2 AC | 65/65 HP | | AC 19(21) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L 
Monday December 6th, 2021 9:47:43 AM

Having taken some time to himself Falco is feeling refreshed as he checks in with the Petals. Seeing Mak is fairly obsessed with getting clothing quickly he wishes he had paid more attention when his mother tried to teach him. "Once your on the boat your appearance will be less vital. How about I promise to run ahead when we get to the next port and get you a fresh outfit?"

____________________________________
CURRENT SPELLS:
4th - Freedom of Movement (2/2) / Restoration
3rd - Dispel Magic (1/2) / Stone Shape (2/2)
2nd- Lesser Restoration (5/5) / Cure Moderate
1st- Bless (2/3) / Divine Favor / Hide from Undead (1/2)
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Monday December 6th, 2021 9:52:34 AM

Elyas shares what he leanrs about the items with the others.

I still don't have anything more about how the mirrors function, and i do't think we will be getting any more information on them for now. Domi will just have to reveal their uses over time when they are needed. these other two items are quite rare and likely could be sold for a good bit of money.

also, this headband has been very useful, but i am assuming we might want to sell it off as well. a shame, it really is quite nice.


[ooc:also, what is that bit about using pearls? the spell components for identify are listed as "wine stirred with an owl’s feather"]

"Are your bits covered?" - (DM Mark)  d20=13 ; d20=5 ;
Monday December 6th, 2021 12:37:55 PM

Wil seeks out the shrine, picking up some playing cards as he goes.
Mak is pretty mad - either because he burnt his clothing before seeking out more, or because no one here has ready made clothing for him. But either way, he’s pretty steamed. He refuses to seek out a clothier on the island.
Rolth makes a visit to the catacombs. He offers to help Mak in his quest for clothing, suggesting a clothier may be able to make something pretty quick.
Kiwina works to make sure The Rose is ready to sail the following day as Pholus suggested. He finds that things are in order.
Son Imod thinks it odd that he is not feeling his usual self today after working on his tonic. He wonders what might cause this, but he is quite sure it has nothing to do with his favorite crystal flask.
Tsak tries to cheer Mak up.
Falco is worried that Mak is so upset about his clothing and offers to run the errand for him at the next port.
Elyas identifies a couple of magic items. (Sorry about the “pearl” thing. I was thinking of old-school D&D.)

Asking around, Will is able to buy a deck of cards from the innkeeper before he seeks out the shrine. They will cost him a couple of gold, but they are nice cards. The shrine is harder to find, but he eventually does. There he encounters a woman making an offering to Pantheon, and a well dressed man named Ursovial. The man is a merchant who recently purchased a ship. ”The vessel was in rough shape when I got it, but I was able to buy it off an official named Yelsen for a good price! Fortune has smiled on me, so I came here to give thanks for Wardd for his good fortune. How about you?”

If Wil offers to play cards with the man, he wants to play for money. If Wil agrees, the man plays three games. If Will at any point begins talking to his voices, the games end abruptly and the man makes a hasty excuse and leaves a bit shaken. Only reveal if Wil agrees to each game:

Game 1:Highlight to display spoiler: {Bluff or Sense Motive DC 18: Wil wins or loses 30 gold.}
Game 2:Highlight to display spoiler: {Bluff or Sense Motive DC 15: beating this DC, Wil wins or loses 30 gold.}
Game 3:Highlight to display spoiler: {Bluff or Sense Motive DC 24: beating this DC, Wil wins or loses 20 gold.}

Does the party sell things here at the Catacombs access on Bridge Island? Does anyone purchase anything?

During the day, a taur couple that the Petals brought here from Centaur Island pay the Petals a visit. The centaur is Caliphon and the liontauress is Yuria. They ask how the Petals have been, and are both very respectful and deferential in meeting Pholus, Brygape and Timapius. Pholus is disappointed they felt they had to leave Centaur Island to seek out a life together, but he understands. While he agrees they were smart to come to Bridge Island, he expresses his hope that things are changing in the future that would not make this necessary. He gives hard glances at Brygape and Timapius as he says this, and the two seem to take his meaning and agree that things need to change.

Assuming everyone is ready, the centaurs board The Pounding Fury early the next morning. Do all the Petals board The Rose? The ships sail unless we need to wait for some reason.


Mak(JamesM)(64/64)HP|AC:29(AO)/25/17T/19FF|CMD 29| Rapier,+1(Agile,,Adman)|15/10/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 6(x2) 
Monday December 6th, 2021 2:51:06 PM

OOC: Mak has a ticket open in the catacombs, but will need some gold from the sale of the loot.

To Tsak Mak calmed somewhat and admitted. “Everything was always made for us growing up. As you can see from my gear I’d rather use something made by a craftsman that doesn’t have the pressure of working for a nobleman, so my clothes are always a little too large. Custom clothing is a status symbol I choose not to employ.”

Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |  
Monday December 6th, 2021 3:30:41 PM

(OOC: Catacombs ticket is pending for the sale of the headband, staff, and rod, plus some purchases for Rolth. I'll email around when we get the final.)

Rolth is pleased to see Yuria and Caliphon, and even more pleased to hear Pholus welcome their relationship. Later, in private, he will let Pholus know of the threats and opposition that the two encountered back on Centaur Isle.

He raises the question of how we should divide our forces on the return trip to Centaur Isle. It might be wise to have some extra help on board the Pounding Fury, although another option is to just make ready to leap or teleport across if needed. The latter requires resources, of course. What do his fellow Petals and Pholus think? Rolth will go along with the group consensus, and is happy to be aboard either vessel.



"Are your bits covered?" - (DM Mark) 
Monday December 6th, 2021 4:16:03 PM

I forgot to add, for Rolth - none of the centaurs belong to the WLA.

Also, ships cannot sail within "leaping" distance without risking a collision.

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)  d20=1 ; d20=16 ; d20+7=26 ; d20+8=15 ; d20=17 ; d20+8=28 ; d20=4 ; d20+8=27 ; d20+9=16 ;
Monday December 6th, 2021 4:39:43 PM

(OOC: LOL.. I rolled a 1.. yikes. Rolling again)
(Diplomacy: 26)

Wil is friendly as can possibly be. To Ursovial he smiles and explains the trials and tribulations from the last few years. He explains how Wardd has helped him managed the issues and laughs at the trouble he caused the pirates as he swam in the darkness in the belly of that ship. He avoids mentioning the voices in his head and remains confident he can stop them.
He agrees to Game 1: He plays a good game but loses 30 gp (Bluff: 15)

Game 2: He manages to keep the voices away and becomes even more confident
- He wins his money back (Bluff: 18)
"Cicero seems to be on vacation", he thinks.
Game 3: (I like how this worked out ;)
Wil lays out his cards to reveal a 20 gp win and smiles.
"I can't believe you risked our money for what." he says suddenly and Wil's face went white.
"Shut up," he curses as quietly as he can.
"Gambling is a fool's game," he says as Cicero. "Oh, and don't bother trying to hold in the demons. This human has demons," he says directly to Ursovial. His voice gravelly and different.
"I'm so sorry," Wil's voice returns.
"What did you do that for? Uncalled for. What is wrong with you" He began to shout as he argued with himself.
"I came in here for peace, how dare you step in like this!"
Wil noticed the man left in a hurry and shouted after him, "Good luck with your new ship from that Yelsen guy!"
(Knowledge: local): 16 - Does Wil know anything of this Yelsen fellow? Any clues to the help the team?
Wil joins the rest of the Petals but is near last to show up.


Kiwina (Steve M) 67/94 HP | AC:20 (1 weapon) or 21 (2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet) 
Monday December 6th, 2021 8:05:32 PM

Kiwina thinks that it might be prudent to have some Petals on the Pounding Fury, but does not wish to be one of them. His place is on the Rose. He does not make suggestions about who should be where, only points out where Pholus and the mirrors are.

Son Imod Hugh C 59/59 [68 normal] | AC : 22; Touch 20; Flat 18 ; CMD 30  d20+16=35 ; d20+18=33 ; d20+15=29 ;
Tuesday December 7th, 2021 2:37:45 AM

If the fatigue has nothing to do with his favorite flask he goes to the centaurs and asks if it is possible he caught whatever is effecting them.

(OOC: I'm confused; did we spend an extra day here and are setting out the next day or are you recapping more of what happened our first day in town? If we have another day then I prepare the restoration spell before boarding the ship, make another tonic and gather more lifewood; if you are recapping the one day we had in town so far then I will prepare my restoration spell tomorrow)

Son Imod wonders if he might be able to make some sort of herbal medicine to help the centaurs with their illness. (OOC: Please see the herbals section of the Greenmage. It says new herbals can be discovered in game, so Son Imod wants to find a herbal to help with whatever is affecting Pholus and company if possible)

Profession[Herbalist]: 35
Survival: 33
Knowledge[Nature]: 29

Active Effects: 1 con drain

Spells Prepared (OOC: will change if we have an extra day)
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance+ Barkskin (domain)
3rd: cure serious wounds, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Tuesday December 7th, 2021 8:13:34 AM

Tsak takes note of Kiwina's hint and, after making sure the galley and ale stores are up to snuff, he and Esmerelda make their way aboard the Pounding Fury for the voyage.

He wanders around the ship, trying to meet most of the crew so that they know he's meant to be there and don't throw him overboard as a pirate.

Esmerelda finds a nice place in the sun and settles down for a nap.

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Tuesday December 7th, 2021 11:11:17 AM

Elyas volunteers to be one of the crew on the Pounding Fury for the voyage. if anything happens and they need to get back tot he Rose quickly, he will be able to help with teleportation which has a much longer range than a jump.

[ooc: i should do some shopping, any suggestions from the group on some spells that would have been helpful to have? i am planning on picking up a few scrolls for transcribing and a few for using when needed.]

Falco Ambersier (Ryan M) Status: +2 AC | 65/65 HP | | AC 19(21) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L 
Tuesday December 7th, 2021 2:44:00 PM

Before the rest Falco offers to clear up Son Imod's condition if he can find a vendor to purchase diamon dust. He would also like to purchase two additional portions for later castings of Restoration.

In the morning Falco meditates on the power of change brought about by the Warper-Sar and asks for spells more in line with water travel. Once set, and after grabbing a bite to eat, he will seek out Rolth and Kiwina. "Some of should be on the other ship I suppose. I do not mind being one of those on the Fury if you think that is wise. If nothing else I could heal and hide from trouble."

____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / Resist Energy / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (2/2)
C - Create Water / Detect Magic / Light / Mending

Two Ships - which one are you on? - (DM Mark) 
Tuesday December 7th, 2021 4:39:02 PM

Mak grumbles about fancy rich people and their fancy clothes as he visits the Catacombs to buy some armbands.
Rolth visits the Catacombs as well. He greets Yuria and Caliphon and discusses them with Pholus.
Wil plays cards and comes out ahead. Ursovial makes a hasty departure.
Kiwina will remain on The Rose, but thinks some of the Petals should sail on The Pounding Fury.
Son Imod wonders if his fatigue may be the same thing affecting Pholus, and asks the Lead Stallion about this. He considers casting Restoration on himself in the morning before the Petals depart. He also tries to make some herbal healings that might help the weakened centaurs.
Tsak and Esmerelda board The Pounding Fury.
Elyas says he will sail aboard The Pounding Fury. He figures he can always teleport people back to The Rose if needed. (Elyas will need to be aware of the limitations on Dimension Door or Teleport.)
Falco offers to cast Restoration on Son Imod to see if it will remedy his situation. He is able to purchase the requisite diamond dust for the spell from the elven merchant in town. (How much does he buy?)

(Timing wise, there was (1) the evening at Seolas’ farmstead when the Fey Woman was summoned. Then there was (2) a day of mostly travel to the fishing village near the ships, and a stay in the inn. There was (3) one full day in the fishing village as everyone prepared to leave. Then the following morning (4) everyone boards the ships to leave. The centaurs are anxious to return, but can likely have some down time once you reach Centaur Isle.)

Pholus is not surprised by the opposition they faced on Centaur Isle. ”Centaur society values freedom and knowledge, but do not assume we are not just as prone to being stuck in our old ways as any people can be. Minotaurs are thought to be stubborn, but I have seen great stubbornness to change in my people. Liontaurs are rumored to be rash and impulsive, but I assure you centaurs can be very rash and reactive if they think someone is forcing them to do something they disagree with. No, I hope that greater coordination among the isles will foster the more open society we see here on Bridge Island - Domi created this island to provide that example.

“This is why who is chosen as Lead Stallion among the centaurs matters, but even so centaur herds and herd leaders are very independent. Sometimes our strength is also our weakness.
Change will happen, but it will take time.”


Son Imod lets Falco cast Restoration on him, since Falco has some diamond dust. (If Son Imod wants to cast Restoration, he can run and buy diamond dust before the ships leave.) He finds that it does restore his constitution. He does his best to use his herbalism skills to help the centaurs. (Pathfinder doesn’t really provide a way to use herbalism to effect any healing, but we can kinda wing it.) He finds that Timapius and Barbale begin to respond to this, but it takes time. He’s not sure Pholus is getting better though. (I assume this means Son Imod will board The Pounding Fury for the voyage to continue this?)

Pholus says that Son Imod could not have contracted the wasting effect the centaurs seem to have from their time trapped in the mirrors. Pholus assumes that he is weaker than the others because he is older.

The ships set sail. Elyas, Tsak, and Esmerelda are aboard The Pounding Fury, and maybe Son Imod and Falco too? Kiwina is on The Rose. Where are Rolth, Mak, Son Imod and Falco on the voyage?

Tsak makes the rounds meeting the crew. Captain Kira will introduce everyone, and you find there are a couple of new centaurs that signed on to the crew from Bridge Island, but they’re still a bit shorthanded. Pholus, Barbale and Timapius are still a bit weak. The Petals on The Pounding Fury find their help aboard ship is appreciated if they are willing.

The day passes without event - any activities that day? You will sail through the night and for most of the next day before reaching Centaur Isle.

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Tuesday December 7th, 2021 5:54:08 PM

Wil stopped at the Catacombs at, last minute, but joins the others in the Rose where he helps where he can.
"Luck is something else," he says to anyone that will listen. "Played a game of chance with the Harbor Master, good player. Was hoping to win a little information but scared that off. What do we need to do around here? How can I help out?"
"Son Imod is sick? How is he? Did we get anything to him to help? The team is split up on two boats.. are we going to the same place? Many questions."


Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  d20+9=17 ;
Tuesday December 7th, 2021 8:43:56 PM

(ProfSailor=17)
Tsak is grateful for Captain Kira's introductions and notices the Fury has less hands aboard than is ideal. He takes every opportunity he can to assist as the vessel makes its way to Centaur Isle. He takes his normal watch in the evening when his night vision is an asset.

Esmerelda spends her days in the sun and her nights curled up somewhere near Tsak.

Dawn on the morning after they set out finds the two of them at the stern of the boat with a fishing line dangling in the ship's wake. Tsak enjoys the peace and quiet for an hour or so before he gets back to work helping the other sailors.

Son Imod Hugh C 59/59 [68 normal] | AC : 22; Touch 20; Flat 18 ; CMD 30  d20+16=21 ; d20+16=19 ; d20+16=25 ;
Tuesday December 7th, 2021 9:11:36 PM

Son Imod thanks Falco for the healing as Restoration is not actually a spell that Son Imod knows how to cast.

He will accompany the centaurs on the Fury and continue to treat them with his herbal knowledge.

Profession[herbalist]: 25 to continue to treat the centaurs

(OOC: His rolls to craft his tonics are 21 and 19 vs DC 12 so both additional Tonics are created. If I still have the time wrong I will take the total number of tonics down to 3; oh kind DM please let me know if I have to adjust the count)

Spells Prepared
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance+ Barkskin (domain)
3rd: cure serious wounds, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Kiwina (Steve M) 67/94 HP | AC:20 (1 weapon) or 21 (2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+20=35 ;
Tuesday December 7th, 2021 10:17:47 PM

Kiwina helps the crew as they sail the Rose, but he keeps his eyes open for warnings from the Aumakua. He has not forgotten that the Deep is still out there.

Perception = 35 (warnings from the aumakua typically come in the form of unusual animal activity, so this involves scanning the water, horizon, and sky)

Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |   d20+14=29 ;
Tuesday December 7th, 2021 11:09:46 PM

Rolth will accompany Kiwina, since most of the others are aboard the Fury. He keeps a good eye out for trouble.

Perception = 29


Rolth Niheow (BatMark) (72/72HP | AC: 20; Touch: 13; CMD: 25) |  
Wednesday December 8th, 2021 6:24:08 AM

Before boarding, Rolth will also distribute the earnings from his recent trip to the Catacombs, along with shares of the gold and gems we most recently found. Each of the Petals (except the recently-joined Son Imod) get 15,444gp.

Mak(JamesM)(64/64)HP|AC:30(AO)/26/18T/19FF|CMD 30| Rapier,+1(Agile,,Keen,Adman)|16/11/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 7(x2) 
Wednesday December 8th, 2021 9:29:16 AM

Mak was ready to board the Rose when the time came before then he took his leave and ventured into the nearby woods for some private meditation with Pantheon. When he returned his sour mood had faded and he walked with a spring in his step. He also had found a way to adjust his ill fitting shirt with a couple of copper sleeve garters that kept the cuffs from covering his palms or getting in the way of his bow string.

Once aboard the Rose Mak climbed into the crows nest and deposited his bow for safe keeping and then descended to perform his duties in getting the ship ready to sail as the tide turned.

OOC: PS: Sailor +5, Taking 10, Roll 15.

**Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:43.21 lbs| Move: 30 | |

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor  d20+9=22 ;
Wednesday December 8th, 2021 10:22:43 AM

Elyas stores his share of the loot on the Rose, only taking what is needed on a daily basis with him to the Fury (including his spellbook of course!).

once on board, Elyas happily takes on the role of sailor, helping out however he can. he does not try to take charge but will willingly do whatever tasks need hands.
profession Sailor = 22

he will also look over the repairs as he has time, making sure that everything is holding together well. as he has done on the rose many times he will cast Mending on any sails/ropes/other items that are showing wear or starting to fray.

[OOC: GM, are there specific limitations to teleport that you are trying to hint at? as far as i can tell there is no limitation or modifier to the spells for the target destination being a ship as the teleport spell is based on visualizing the target destination (likely being the room on the Rose where Elyas has his bunk as it should be 'carefully studied' by now)]

Falco Ambersier (Ryan M) Status: +2 AC | 65/65 HP | | AC 19(21) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  d20+8=11 ; d20+13=26 ;
Wednesday December 8th, 2021 1:32:38 PM

Falco pitches in on the Fury as well but it has been a while since he was working as a ships hand and his skills are rusty. {Prof Sailor: 11} Maybe the next day he will be more help. Despite not helping much with the ship his eyes are sharp on his watch shifts. {Perception: 26}

____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / Resist Energy / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (2/2)
C - Create Water / Detect Magic / Light / Mending


Combat! - (DM Mark)  d4=3 ; d12=3 ; d4=4 ;
Wednesday December 8th, 2021 6:16:32 PM

Wil visits the catacombs and tells his friends about playing games against a merchant (not the Harbor Master.) He has many questions.
Tsak does his best to help out sailing aboard the The Pounding Fury.
Son Imod spends his time aboard The Pounding Fury tending to Pholus, Barbale and Timapius. He also spends some time by himself working on some tonics, using his crystal flask to do so. (I know those roles did not include using that crystal flask, but Son Imod really can’t imagine making his tonics without it, so he does use it and gets that +4.)
Kiwina keeps a sharp eye out as The Rose sails to Centaur Isle. (I sent an email about the use of your Spirit Bond/Aukuma.)
Rolth distributes recent treasure, and then boards The Rose to keep a look out for trouble.
Mak boards The Rose with a spring in his step. He puts his bow in the crow’s nest and lends a hand as the ship gets underway.
Elyas puts most of his things on The Rose but sails on the centaur’s ship, lending some magical mending to things there.
Falco helps aboard The Pounding Fury where he can and takes his turn at the ship’s watch.

Son Imod is popular aboard The Pounding Fury for his tending to the centaurs. (Not sure how many tonics you have made because I’m not tracking those rules. But feel free to infer from the days listed in the previous post as well as this day aboard The Pounding Fury.) Son Imod’s work somehow leaves him tired again (1 point of CON drain.)

Likewise, Tsak, Elyas and Falco are most welcome as those who helped save Pholus, Barbale and Timapius.

The day goes well. The skies are mostly overcast, but there is no rain. Night falls as the ships continue to sail.

Late at night Rolth is part of the watch on the The Rose when he hears one of the crewmen cry out. He looks over and in the dim torch light he sees a bright electrical arc as the crewman falls dead on the deck. Cries are raised aboard The Rose, and Rolth can see there are several figures, weird figures, that move onto the stern of the ship. The crew runs away from them. Rolth can see that these are medium sized creatures, made up of some sort of wet slithering mass that resolves into a vaguely humanoid shape. They are dripping water. They also occasionally crackle with blue energy, but not enough to see them well in this dim light.

Kiwina, Wil and Mak aboard The Rose: Perception DC 10 to hear the cries on deck. It will then take a full round to rise and get up to the main deck. (I assume Mak would bring his bow with him below decks before he goes to sleep.)

Falco on the The Pounding Fury: Perception DC 12 to hear the cries from the The Rose sailing about 200 feet away.

Tsak, Elyas and Son Imod on The Pounding Fury - you are asleep until someone raises an alarm on The Pounding Fury.

All on the The Rose - you’re dealing with dim lighting on the ship (concealment, 20% miss chance.) No concealment or miss chance if you have dark vision or low light vision.

All on The Pounding Fury - you are too far away to effectively see figures well on the deck of The Rose. But you can see where the ship is from the dim light on the deck.

—-----------------------------------------------------
The SHIPBOARD BATTLE is here.

If I placed you “in the water” it’s because you’re sleeping below deck. If you wake and move up on deck, simply place yourself where you wish on the main deck.

G1 - AC? - Dam 0
G2 - AC? - Dam 0
G3 - AC? - Dam 0

Rolth Niheow (BatMark) (91/91HP | AC: 15; Touch: 12; CMD: 20) |   d20+12=18 ; d20+7=9 ; d20+9=14 ; d20+9=25 ; d20+9=27 ; d20+9=14 ; d20+9=26 ; d8+16=20 ; d8+16=21 ; d4+5=9 ; d4+5=7 ; d4+5=8 ; d4+8=10 ; d4+8=9 ;
Wednesday December 8th, 2021 7:43:08 PM

Rolth's low light vision lets him pierce the gloom just well enough to see what is going on, and flies into a rage when he sees the crewman die. He liontaur charges G1. (Full attack, power attack, rage)

+1 Morningstar to hit +12 = 18, damage 1d8+16 = 20
+1 Morningstar iterative to hit +7 = 9, damage 1d8+16 = 21
Paw 1 to hit +9 = 14, damage 1d4+5 = 9
Paw 2 to hit +9 = 25, damage 1d4+5 = 7
Bite to hit +9 = 27, damage 1d4+5 = 8
Rake 1 to hit +9 = 14, damage 1d4+8 = 10
Rake 2 to hit +9 = 26, damage 1d4+8 = 9

Effect Tracking:
Bardic Performance 0/12 rounds used (inactive)
Rage 1/19 rounds used (active)
Channel Energy 0/5 used
Calming Touch 0/5 used
Spell Slots:
Stabilize 0/1 used
Bless 0/1 used
Lesser Restoration 0/1 used
1st level 0/4 used
2nd level 0/2 used




Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)  d20+11=12 ;
Wednesday December 8th, 2021 8:43:06 PM

"Screaming?" Wil says and runs as fast as he can to the ship deck, casting Entropic Shield upon himself.
He grabs his magical light crossbow (I didn't know this was on my sheet:)) and his staff. He stores the staff on his back.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike
Lv2: Spiritual Weapon, Resist Energy, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III- (Earth Elemental), Summon Monster III - D: Rage
Channel 3d6

Combat! - (DM Mark) 
Wednesday December 8th, 2021 8:50:11 PM

Reminder : getting to the deck of The Rose is a full round action, so Wil has not yet cast a spell.

Son Imod Hugh C 59/59 [68 normal] | AC : 22; Touch 20; Flat 18 ; CMD 30  d20+17=29 ;
Wednesday December 8th, 2021 9:24:30 PM

Prior to that night:

Son Imod seeks out Falco. He says, "I think I have a problem. I am plagued by some effect that keeps draining my vitality. I can attest it is not related to the wasting sickness I am treating the centaurs for. There is no way it could be related to my shiny new flask that fey gave me either. Can you cast restoration on me again and help me to get to the bottom of this mystery?"

Later that evening

Son Imod goes above deck to learn what the commotion is. With his ring of sustenance he doesn't need that much sleep anyway so odds are he was up. All he can see however is the dim lighting on the other ship from the distance the Fury is at.

He peers through the darkness trying to get a better look. (Perception: 29)

Spells Prepared
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance+ Barkskin (domain)
3rd: cure serious wounds, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask



Kiwina (Steve M) 67/94 HP | AC:20 (1 weapon) or 21 (2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+20=28 ;
Wednesday December 8th, 2021 10:21:28 PM

(Perception = 28)

Kiwina notices the commotion on deck, and heads up to see what's happening.

=====
Low light vision
Ranger 1 -- speak with animals, sumkon nature's ally I
Druid 0 -- create water, detect magic, flare, light
Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I
Druid 2 -- fog cloud, gust of wind, resist energy
Aumakua have 1x Ranger 1 spell
Storm burst 0/6


Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Thursday December 9th, 2021 2:15:45 AM

Tsak and Esmerelda, curled up together in their hammock, are blissfully unaware of what is happening on the Rose.

Falco Ambersier (Ryan M) Status: +2 AC | 65/65 HP | | AC 19(21) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  d20+13=27 ;
Thursday December 9th, 2021 9:31:59 AM

{Perception: 27}

Falco's sharp sense pick up that there is something going on. He runs to where the other Petals are sleeping, giving a shout that something is going on on the other boat.

"Wake! Wake! We need to try and get the ship closer to the Rose!!!"

____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / Resist Energy / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (2/2)
C - Create Water / Detect Magic / Light / Mending

Mak(JamesM)(64/64)HP|AC:18/17T/12FF|CMD 29|+1 CLB:Arrows(20)|19/14/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+9(x3)  d20+12=25 ;
Thursday December 9th, 2021 11:11:38 AM

Mak's snores were loud enough to wake the dead and likely the reason these monsters on deck found them. He'd likely disturbed their rest, but with that first crack of electricity and the dying scream of the crewman Mak woke with a start.

On the road Mak had taken to sleeping in his light armor, but here on the ship he'd taken to removing it at night. When the alarm went up Mak rolled out of his hammock and grabbed both his bow and quiver (move action) and then grabbed his sword as well.(second move action)

It would be another few seconds before he'd be on deck.



Combat! - (DM Mark)  d20=3 ; d20=19 ; d20+4=12 ; d20+19=25 ; d20+19=26 ; d20+19=34 ; d20+19=24 ; d20+19=34 ; d20+19=22 ; d20+3=8 ; d20+3=11 ; d20+3=20 ; d20+3=12 ; d6+3=8 ; d6+3=8 ; d6+3=4 ; d6+3=5 ; 2d6=6 ; 2d6=6 ; 2d6=10 ; 2d6=4 ; d20+19=31 ; d6+3=9 ; d6=4 ;
Thursday December 9th, 2021 3:19:04 PM

The Pounding Fury---------------------------
Son Imod talks to Falco about his feeling a bit run down again. During the night, he wasn’t really sleeping on the centaur ship and he looks across to the other ship to see what the ruckus is.
Falco hears what is happening and raises the alarm.
Tsak and Esmerlda wake and head up to the main deck.
Elyas does likewise.

Son Imod, Falco, Tsak, Esmerelda and Elyas are all on deck now.

Pholus, Barbale and Timapius hear the alarm and move to the main deck. Pholus barks orders. ”Corvus - activate a feather boat. Kira, bring the ship around.” One of the crew responds and opens a nearby box. He pulls out a strangely folded feather and moves to the port side of the ship. ”This will provide a faster transport to your ship. I hope we will be in time.”

Those on this ship can see movement on the other vessel, along with occasional flashes of blue light. But with the darkness and distance you cannot see enough to target anything.

Profession Sailor DC 10:Highlight to display spoiler: {Once the feather token boat is deployed, it will still take a few rounds to reach the other ship. It will be several minutes before the ships come close to each other.}

The Rose ----------------------
Rolth flies into a rage and charges the nearest creature. He pounces on the thing, but only three of his attacks have effect. Two actually - his bite fails to cause damage (damage reduction 10/slashing.)
Wil hears the crew hollering and runs out on the deck to see what the problem is. ( Wil cannot cast a spell this round.)
Kiwina does the same.
Mak rolls out of bed, grabs his things, and moves up to the main deck.
(I figured that full round included grabbing your stuff.)

Will, Kiwina and Mak show up on deck but without armor. They are met with a strange sight - Rolth seems to be battling a few creatures composed of a mass of slithering eels. They see occasional flashes of blue energy dancing across them.

One of the crew sees Rolth engaged in combat. He charges one of them but misses. These creatures are tricky to actually damage. The eel creature attacks the sailor back, killing him.

Rolth finds this thing is just gross. It seems to be composed of dozens of undulating eels tightly knotted into a slithering, humanoid shape. He soon finds these are electric eels as the three creatures converge on Rolth.

Two of the creatures converge on Rolth. One strikes him twice and bites him as well. He takes:
8 damage plus 6 electricity.
8 damage plus 6 electricity.
8 damage plus 10 electricity.
8 damage plus 4 electricity.

One of the crew shouts, ”Look! There are more in the water!”

Indeed, there are three more. Two begin crawling up the stern of the ship. The third peels off an eel and throws it at the crewman. It hits the man and he falls to the deck.

A few more crew shoot crossbow bolts to no effect. Ramsey shows up as well. ”Strike the sail and steer us toward the other ship.” But it’s clear no one is at the helm in the rear of the ship, though you can see the wheel is tied off. One of the sail lines is struck, slowing the ship a bit. Profession Sailor DC 10:Highlight to display spoiler: {You know they only struck one sail to slow the ship. The others are intentionally left up so the ship keeps moving.}

—-----------------------------------------------------
The SHIPBOARD BATTLE is here.

G1 - AC23, DR 10/Slashing - Dam 7+8+9
G2 - AC23, DR 10/Slashing - Dam 0
G3 - AC23, DR 10/Slashing - Dam 0
G4 - AC23, DR 10/Slashing - Dam 0
G5 - AC23, DR 10/Slashing - Dam 0
G6 - AC23, DR 10/Slashing - Dam 0


Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Thursday December 9th, 2021 3:30:46 PM

Son Imod, get over to the Rose!
Elyas calls out to the monk, seeing that the battle is underway by the time he gets to the deck.
he touches the monk on the shoulder this will get you over there. we will join shortly!

He casts a Fly spell on Son Imod, letting the close-range fighter get over much faster than the small boat will allow.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 4x identify, 1 OPEN
Level 2: mirror image, glitterdust, darkvision, web, 2 OPEN
Level 3: dispel magic, fly, stinking cloud, 2 OPEN
Level 4: summon monster 4, black tentacles, 2 OPEN
Level 5: 2X Teleport 1 OPEN
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (270/270)

Active effects:
Mage Armor (9 hours)


Mak(JamesM)(64/64)HP|AC:23(AO)/19/18T/12FF|CMD 30| Rapier,+1(Agile,,Keen,Adman)|18/13/-/-/-|(FA,WFin,Flk,PS, WFs)**|1d6 + 7(x2)  d20+16=30 ; d6+7=10 ; d20+13=14 ;
Thursday December 9th, 2021 4:34:31 PM

Mak came out on deck right beside one of the eel swarms and given it's close proximity decided to use his sword. With his bow clutched tightly in his left hand Mak swung his magic sword at the creature. His first strike sliced neatly into the creature, but the darkness of the night and his opponent he couldn't see if it resisted his attack.

OOC:
Mak - G2, Roll 14+16=30+2(Flanking)=32, 1+13=14, Hit, Miss; Damage 10 hp.

Nat 1 on his second attack...Missed the crit on the first attack by 1..argh.

**Weapon Finesse, Weapon Focus, Flanking, Precise Strike, Mobility| Encumbrance:18 lbs| Move: 30 | |
Rolth can add a flanking bonus to G2



Rolth Niheow (BatMark) (33/91HP | AC: 18; Touch: 12; CMD: 23) |   d4+1=3 ;
Thursday December 9th, 2021 7:30:55 PM

Rolth absorbs a shocking amount of damage in a very short period of time, but remains grounded in his faith. Now that some additional help has arrived, he takes a five foot step back while dropping his morning star diagonally behind him toward the center of the ship (Y20) and unholstering his glaive. He lets go of his rage, and casts mirror image, bringing three duplicates into being. (Note that he still threatens G1 and G2, so can offer a flank to Mak with proper positioning.)

Effect Tracking:

Fatigued 1/2r
Mirror Image 1/40r, 3 images
Bardic Performance 0/12 rounds used (inactive)
Rage 2/19 rounds used (inactive)
Channel Energy 0/5 used
Calming Touch 0/5 used
Spell Slots:
Stabilize 0/1 used
Bless 0/1 used
Lesser Restoration 0/1 used
1st level 0/4 used
2nd level 1/2 used



Kiwina (Steve M) 67/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet) 
Thursday December 9th, 2021 8:43:34 PM

OOC: Kiwina has the endurance feat and light armor. He should still be AC 20 or 21.

Upon hearing that there are more creatures in the water, Kiwina wants to keep them from boarding. His fan feather token is in his haversack, though, down below. Where it does no good.

Instead of moving the ship, Kiwina intones, "Tugann an chosaint seo cosaint neamhtheoranta do rud beo ó dhamáiste gach ceann de na cúig fhoinse fuinnimh a roghnaíonn tú: aigéad, fuar, leictreachas, tine nó fuaim," to gain some protection from the creatures' shocks (casts resist energy), and moves towards the fight while his rod becomes a longspear.

=====
Low light vision
Resist energy -- reduces electrical damage from each attack for 30 minutes
Ranger 1 -- speak with animals, summon nature's ally I
Druid 0 -- create water, detect magic, flare, light
Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I
Druid 2 -- fog cloud, gust of wind, resist energy (used)
Aumakua have 1x Ranger 1 spell
Storm burst 0/6




Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Thursday December 9th, 2021 9:03:00 PM

Wil appears on the deck and casts Entropic Shield. He finds a safe spot out of range of any weapons and waits to cast summons.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike
Lv2: Spiritual Weapon, Resist Energy, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III, Summon Monster III - D: Rage
Channel 3d6

Son Imod Hugh C 59/59 [68 normal] | AC : 25; Touch 20; Flat 21 ; CMD 30  d20+17=18 ;
Friday December 10th, 2021 1:15:24 AM

Son Imod casts Barkskin on himself and starts to fly over towards the Rose moving 60 feet in the air towards the other ship.

Perception: 18 (OOC: can he see any better to position either a flamestrike, produce flame or call lightning next round?)

Spells Prepared
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance+ Barkskin (domain) - cast
3rd: cure serious wounds - cast, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Active Effects:
Barkskin: +3 natural armor to AC - 700 rounds
Fly: 60 foot fly speed - 90 rounds

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  d20+9=18 ;
Friday December 10th, 2021 4:56:26 AM

(ProfSailor=18)

Tsak watches Son Imod take off, cool! He tells Esmerelda to stay and then heads over to jump in the feather boat and start making his way toward the Rose.

Falco Ambersier (Ryan M) Status: +2 AC | 65/65 HP | | AC 19(21) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  d20+8=12 ;
Friday December 10th, 2021 10:08:49 AM

Just before Son Imod leaves the deck Falco casts Resist Energy Electricity on him for some added protection.

"Move quick Son Imod!"

He then hops in the new boat.
____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (2/2)
C - Create Water / Detect Magic / Light / Mending


Combat! - (DM Mark)  d20=6 ; d4=2 ; d4=4 ; d4=2 ; d20+19=34 ; d20+19=24 ; d20+19=37 ; d20+19=24 ; d20+19=33 ; d20+19=35 ; d20+19=32 ; d20+19=35 ; d20+19=32 ; d6+3=8 ; d6+3=6 ; d6+3=4 ; d6+3=9 ; d6+3=8 ; d6+3=5 ; 2d6=7 ; 2d6=9 ; 2d6=6 ; 2d6=7 ; d6=6 ; d6=4 ;
Friday December 10th, 2021 1:18:16 PM

Elyas snaps into action, casting fly on Son Imod.
Mak attacks one of the creatures. The thin blade glides into the thing, but finds no purchase.
Rolth steps back a bit and casts Mirror Image, bringing up three additional Rolths. Letting go of his rage he is fatigued as he draws his glave.
Kiwina casts Resist Energy, Electricity on himself as he alters his weapon. (Is altering his weapon a move action or a standard action?)
Wil casts entropic shield on himself, which is good because he isn’t wearing his armor.
Falco casts Resist Energy, Electricity on Son Imod. He jumps into the magical boat.
Son Imod takes to the air and casts a spell. He is 120 feet from The Rose. His ability to see what is going on is limited to the distance of his darkvision. He considers casting fire onto a wooden ship next round.
Tsak tells Esmerela to stay behind as he also jumps into the magical boat.

It will take the rest of the round for Pholus, Timapius and Barbale to get down into the boat with the Petals. It will start moving next round. It will move at 60’ per round, taking 4 rounds to reach The Rose.

Those on The Rose notice these creatures are made up of many creatures and lack any discernible anatomy, so they are immune to crits and being flanked.

The crew of The Rose continue to shoot crossbows at the things to no effect.

One of the creatures move 5’ to attack Rolth, removing all three images which saves the liontaur from three hits.

One attacks Mak three times, hitting:
AC 24 for 8 damage and 7 electricity damage
AC 33 for 6 damage and 9 electricity damage
AC 35 for 4 damage and 6 electricity damage

A second one moves up to Mak, hitting AC 34 for 9 damage and 7 electricity damage

Two more in the back are on the ship. They throw eel darts at Rolth, hitting AC 35 for 8 damage and 6 electricity damage, and AC 32 for 5 damage and 4 electricity damage.
—-----------------------------------------------------
The SHIPBOARD BATTLE is here.

G1 - AC23, DR 10/Slashing - Dam 7+8+9
G2 - AC23, DR 10/Slashing - Dam 0
G3 - AC23, DR 10/Slashing - Dam 0
G4 - AC23, DR 10/Slashing - Dam 0
G5 - AC23, DR 10/Slashing - Dam 0
G6 - AC23, DR 10/Slashing - Dam 0


Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Friday December 10th, 2021 2:02:47 PM

Elyas walks to the edge of the deck and looks out over the water towards the Rose.

cant do much more from here, he thinks, then takes a deep breath. never tried this between two ships before!

he visualizes the distance between the two objects shrinking, then steps off of the railing of the Fury, appearing in the middle of the deck of the Rose.

[ooc: using dimensional steps to move myself 240ish feet from ship to ship as a standard action. since the 200 feet is approximate I will just expend all of my daily steps (260 feet) to make sure i can comfortably get to the center of the Rose]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 4x identify, 1 OPEN
Level 2: mirror image, glitterdust, darkvision, web, 2 OPEN
Level 3: dispel magic, fly, stinking cloud, 2 OPEN
Level 4: summon monster 4, black tentacles, 2 OPEN
Level 5: 2X Teleport 1 OPEN
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (0/270)

Active effects:
Mage Armor (9 hours)


Mak(JamesM)(8/64)HP|AC:18/17T/12FF|CMD 29|+1 CLB:Arrows(20)|19/-/-/-(RS)/-|(WFs,WS,WT,PBS,MS)**|1d8+9(x3)  d20+12=29 ; d20+19=30 ; d8+9=14 ;
Friday December 10th, 2021 2:22:44 PM

The strikes and electrical charges ripped through the young nobleman like a hot knife through butter. He knew he wouldn't be able to sustain another round of attacks where he was so he leapt back and somersaulted away and sprung on his hands away from slithering creatures. When he stopped his withdrawal Mak's sword was lying on the ground at his feet where he'd dropped it and his bow was in his hands.

Mak fired a single arrow into the one in front of him and luckily he nicked one of it's appendages, but it was too little, too late.

OOC:
Acrobatics +12, Roll 29. Move to Y21.
Mak - G2, Roll 30, Hit. Damage 14-DR10=4 hp.

Mak was moving away with his sword which gives him an AC of 23 until he switches to the bow at Y21.

**Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:43.21 lbs| Move: 30 | | At the Stick

Kiwina (Steve M) 67/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+10=29 ; d20+5=10 ; d8+4=11 ;
Friday December 10th, 2021 2:45:58 PM

OOC: Kiwina's weapon changes shape as a free action. It can also split from one to two or join from two to one as a move action, and like drawing a weapon can do so concurrently with actual movement.

Kiwina makes attacks with his favored weapon, not getting close enough to use his hooves.

Initial attack: hits AC 29 for 11 points damage (1 after DR)
Iterative attack: hits AC 10 for --

As Kiwina notices that these things are more easily slashed than skewered, his longspear then becomes a glaive.

=====
Low light vision
Resist energy -- reduces electrical damage from each attack for 30 minutes
Ranger 1 -- speak with animals, summon nature's ally I
Druid 0 -- create water, detect magic, flare, light
Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I
Druid 2 -- fog cloud, gust of wind, resist energy (used)
Aumakua have 1x Ranger 1 spell
Storm burst 0/6




Rolth Niheow (BatMark) (5/81HP | AC: 18; Touch: 12; CMD: 23) |   d6=5 ;
Friday December 10th, 2021 9:56:28 PM

Rolth staggers back five feet, reeling from the latest wounds. (Five foot step, disabled condition at zero hp.) Calling on Domi, he channels energy to restore a small amount of health, knowing that it will aid not only himself and his friends, but also the nearby monsters. It feels worth it to hold the line just a little while longer. Buoyed by the power of Domi, he is no longer disabled.

(Channel energy = 5hp, 30' radius)

Effect Tracking:
Fatigued 2/2r
Bardic Performance 0/12 rounds used (inactive)
Rage 2/19 rounds used (inactive)
Channel Energy 1/5 used
Calming Touch 0/5 used
Spell Slots:
Stabilize 0/1 used
Bless 0/1 used
Lesser Restoration 0/1 used
1st level 0/4 used
2nd level 1/2 used



Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)  2d8=10 ; 2d8+1=10 ; 2d8+1=10 ; 2d8+1=13 ; 2d8+1=12 ; 2d8+1=7 ;
Saturday December 11th, 2021 9:12:20 AM

Wil sees the damage the creatures are causing and quickly changes tactics.. Runs up to Rolth and casts Cure Moderate Wounds (+hp 52)
"We need to get our armor, this is not going to work. I only have so many cure spells. We need to stop their range firing. Can we push them off the boat?" He shouts.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike
Lv2: Spiritual Weapon, Resist Energy, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III, Summon Monster III - D: Rage
Channel 3d6

Son Imod Hugh C 77/77 [68 normal] | AC : 25; Touch 20; Flat 21 ; CMD 30  d20+17=24 ;
Saturday December 11th, 2021 11:56:56 AM

Son Imod does not have darkvision so he still can't see anything with respect to the Rose so he casts Bear's Endurance on himself and flies another 60 feet towards the Rose.

Next round he should be able to fully join the battle.

Perception: 24

Spells Prepared
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance - Cast+ Barkskin (domain) - cast
3rd: cure serious wounds - cast, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Active Effects:
Barkskin: +3 natural armor to AC - 699 rounds
Fly: 60 foot fly speed - 89 rounds
Bear's Endurance + 4 to Con - 70 rounds

Kiwina (Steve M) 67/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet) 
Saturday December 11th, 2021 12:17:49 PM

When Elyas appears, Kiwina shouts, "No fireballs!" These things probably are susceptible to heat and fire, but the Rose might be damaged, too.

Rolth Niheow (BatMark) (20/81HP | AC: 18; Touch: 12; CMD: 23) |  
Saturday December 11th, 2021 10:45:49 PM

Rolth knows that the Petals are in trouble, and prays to Domi the protector for a moment of grace. One hand in his pocket, he feels the blue gem that we got from the Council and crushes it in his fist. A large air elemental appears in front of him and Mak. Rolth points at G1 and G2 to make clear which foes to prioritize.

(Burn a Hero point to gain an additional action, used to activate the elemental gem. Hoping for a whirlwind to mess with both G1 and G2, but of course defer to the DM as to what the elemental actually does, since Rolth does not speak Auran.)

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Sunday December 12th, 2021 10:59:34 PM

Tsak makes room in the boat for others to come aboard.
He then looks toward the Rose but can't make out much about what's happening.

Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L 
Monday December 13th, 2021 9:44:40 AM

Falco quickly hops into the boat and casts Shield of Faith on himself as they get underway.

Condition: Shield of Faith
____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2)
C - Create Water / Detect Magic / Light / Mending

Combat! - (DM Mark)  d20=19 ; d20+13=28 ; d20+13=19 ; d20+13=18 ; d20+13=20 ; d20+13=24 ; d20+13=19 ; d20+13=33 ; d20+13=18 ; d20+13=28 ; d20+13=27 ; d20+13=15 ; d20+13=28 ; d8+4=10 ; d20+17=23 ; d20+17=24 ; 4d6+6=19 ; d20+19=33 ; d20+19=36 ; d20+19=24 ; d20+19=27 ; d20+19=34 ; d20+19=30 ; d20+19=20 ; d20+19=26 ; d6=2 ; 4d6=14 ; 2d6+3=8 ; 2d6+3=9 ; 2d6+3=11 ; 2d6+3=9 ; 2d6+3=9 ; 2d6+3=14 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=6 ; 2d6+6=10 ; d6+3=8 ; d6+3=6 ; d6+3=8 ; d6+3=7 ; d6+3=4 ; d6+3=4 ; d20+19=25 ; d20+19=37 ; d6+3=7 ; d6+3=7 ; d6=1 ; d6=6 ;
Monday December 13th, 2021 4:20:56 PM

Elyas uses his Dimensional Step ability to move from one ship to The Rose. What was a distant conflict is now a scary battle up close.
Mak jumps back out of battle and shoots, hitting one of the creatures.
Kiwina attacks and then changes his weapon to a slashing glave. He warns of using fireballs on the ship.
Rolth staggers back and then channels some healing. All within 30’ of Rolth are healed for 5 hit points. Rolth reaches into his pocket and heroically pulls out a gem to bring forth a large air elemental!
Wil heals Mak for 16 points (2d8+6 - not sure where you got 52 - also should roll each d8 separately because you reroll 1’s).
Son Imod casts Bear’s Endurance on himself and continues forward. He is 60 feet from The Rose, and from here he can see the battle in the dim light (concealment, 20% miss chance.)
Tsak hops on the Swan Boat.
Falco does as well, and casts a spell.

The Swan Boat begins to speed forward carrying Tsak, Falco, Pholus, Timapius and Barbale. It moves 60 feet, and is 140 feet from The Rose. The centaurs ready bows and swords, grim looks on their faces.

Tsak and Falco - Sense Motive or Heal Check DC 12: Highlight to display spoiler: {You can see that these centaurs are still too weak to fight, and may be easily killed.}

The air elemental knows what to do. It uses a standard action to transform into a whirlwind, and then uses it’s movement to move over each of the eel things. I roams the deck, even trying to capture the one clinging to the side of the ship. Incredibly, none are damaged and only one (G5) is picked up by the whirlwind (no damage due to damage reduction.) It ends it’s move where it started, defending Rolth.

The suspended G5 attacks the air elemental, hitting it twice and inflicting 10 damage and 14 electrical damage.

The others bear down on the Petals, and you find they have a 10’ reach.

One attacks Rolth, hitting him twice for 8 and 6 physical damage as well as 8 and 7 electrical damage. Rolth falls to the deck with (-9 HP.)

Two attack Kiwina, each one hitting him twice each for 6, 7, 4 and 4 physical damage along with 9, 7, 4, and 6 electrical damage. The two in the back throw eel darts at Kiwina, hitting him for 7 and 7 physical damage and 1 and 1 electrical damage.

(Whew, that’s a lot of rolls The 2d6+3 rolls were wrong - ignore those.)

The crew continue to shoot crossbows at the things, not sure what else to do. They’re pretty scared.

—-----------------------------------------------------
The SHIPBOARD BATTLE is here.

All on the The Rose - you’re dealing with dim lighting on the ship (concealment, 20% miss chance.) No concealment or miss chance if you have dark vision or low light vision.

G1 - AC23, DR 10/Slashing - Dam 7+8+9
G2 - AC23, DR 10/Slashing - Dam 4+1
G3 - AC23, DR 10/Slashing - Dam 0
G4 - AC23, DR 10/Slashing - Dam 0
G5 - AC23, DR 10/Slashing - Dam 0
G6 - AC23, DR 10/Slashing - Dam 0
Air Elemental - Dam 10+14


Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor  d20+14=22 ; d6+4=10 ;
Monday December 13th, 2021 4:56:08 PM

Elyas feels a bit of panic as he sees Rolth go down. he sticks to the plan first, casting Haste on all of the party members who are on the deck of the Fury using the power of his bonded dagger, giving them all speed, extra attacks, and bonuses to hit and AC.

then he thinks very quickly, calling another spell to mind and fires it off as well
[hero point for an extra standard action]

black rubbery tentacles spread over the deck on the side with all the eel monsters. the tentacles grab and squeeze anything that doesn't move out of their way!
CMB check = 22 against each creature in the area
10 damage to anything that gets grappled in adition to normal grapple things

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 4x identify, 1 OPEN
Level 2: mirror image, glitterdust, darkvision, web, 2 OPEN
Level 3: dispel magic, fly, stinking cloud, 2 OPEN
Level 4: summon monster 4, black tentacles, 2 OPEN
Level 5: 2X Teleport 1 OPEN
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (0/270)

Active effects:
Mage Armor (9 hours)
Haste (9 rounds)
Black Tentacles (9 rounds)



Wilford Grimly (HP:53/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)  d8+6=14 ; d8+6=14 ;
Monday December 13th, 2021 5:44:10 PM

Wil sees Rolth tumble and he hesitates but casts Resist Energy on the fallen liontaur.
He then readies a Cure Moderate Wounds for next round (28 hp)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike
Lv2: Spiritual Weapon, Resist Energy - used, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III, Summon Monster III - D: Rage
Channel 3d6


Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  d20+7=8 ;
Monday December 13th, 2021 8:21:57 PM

Tsak looks across the small boat at Phollo, Timmo and Barbie. They all still look a bit scrawny and he briefly wonders if they are up to this fight. The thought is fleeting and he turns his attention back to the Rose where his friends appear to be fighting for their lives.

Son Imod Hugh C 77/77 [68 normal] | AC : 23[max 25]; Touch 18[max 20]; Flat 19[max 21] ; CMD 30  d20+14=16 ;
Monday December 13th, 2021 8:43:26 PM

Sun Imod Fly Charges the Eel Monster nearest to Rolth only to misjudged the timing and misses with his massive fist.

16 vs AC; miss (+5 from the blue wine bonus 1 time use; +2 from charging)

Spells Prepared
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds, Owl’s Wisdom, Bear’s Endurance - Cast+ Barkskin (domain) - cast
3rd: cure serious wounds - cast, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Active Effects:
Barkskin: +3 natural armor to AC - 698 rounds
Fly: 60 foot fly speed - 88 rounds
Resist Energy 20 - 68 rounds
Bear's Endurance + 4 to Con - 69 rounds
Charging - 1 round -2 to AC; +2 to Attack

Kiwina (Steve M) 65/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+10=25 ; d20+5=16 ; d20+10=17 ; d10+3=11 ;
Monday December 13th, 2021 8:56:30 PM

Kiwina is a bit surprised to see that these things have a reach equal to his with the glaive, but they don't seem to be quite like anything he's seen or heard of. One can only guess what surprise they will show next. He doubts he can damage them with his hooves, so he might as well remain at this distance. Luckily, none of their electrical attacks overcame his spell. Unluckily, they do enough physical damage that it won't take long anyway.

Initial attack: hits AC 25 for 11 points slashing damage
Iterative attack: hits AC 16 for --
Haste attack: hits AC 17 for --

=====
Low light vision
Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action
Resist energy -- reduces electrical damage from each attack for 30 minutes
Ranger 1 -- speak with animals, summon nature's ally I
Druid 0 -- create water, detect magic, flare, light
Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I
Druid 2 -- fog cloud, gust of wind, resist energy (used)
Aumakua have 1x Ranger 1 spell
Storm burst 0/6

Sorry, I haven't updated Kiwina's HP since the last combat. 65 out of 94 is the result of the 29 physical damage done this round, so I think the amount currently shown is correct.



Rolth Niheow (BatMark) (13/81HP | AC: 16; Touch: 10; CMD: 21) |   d20+15=32 ; d20+10=20 ; d20+5=15 ; d20+8=19 ; d20+8=14 ; d20+8=26 ; d10+16=25 ; d4+5=8 ;
Monday December 13th, 2021 9:47:03 PM

Rolth goes down, then pops back up again heroically when Wil gives him the healing. (Burn another hero point for an extra move action.) He sees no choice but to continue fighting, as desperately wounded as he is. He recalls that he also has a blessing from Domi, and with frothy, raging gusto, lays into the creature that has been hurting him (G1) using his recently learned lunge technique to close the distance with his claws and bite. (Full attack, Rage, Power Attack, Lunge)

Glaive to hit +15 = 32, damage 1d10+16 = 25 slashing
Glaive to hit (haste) +10 = 20, damage 1d10+16 = miss
Glaive iterative to hit +5 = 15, damage 1d10+16 = miss
Paw 1 to hit +8 = 19, damage 1d4+5 = miss
Paw 2 to hit +8 = 14, damage 1d4+5 = miss
Bite to hit +8 = 26, damage 1d4+5 = 8 slashing

Effect Tracking:
Bardic Performance 0/12 rounds used (inactive)
Rage 3/19 rounds used (active)
Channel Energy 1/5 used
Calming Touch 0/5 used
Spell Slots:
Stabilize 0/1 used
Bless 0/1 used
Lesser Restoration 0/1 used
1st level 0/4 used
2nd level 1/2 used




Mak(JamesM)(13/64)HP|AC:19/18T/12FF|CMD 30|+1 CLB:Arrows(19)|20/15/-/-(RS)/20(HT)|(FA,WFs,WS,WT,PBS,Hst,MS)**|1d8+9+1d8+9(MS)(x3)  d20+20=21 ; d20+20=27 ; d8+9=14 ; d20+15=25 ; d8+9=11 ;
Tuesday December 14th, 2021 9:03:49 AM

OOC: Noticed in Wil's post he healed Rolth, but the DM post said Mak. Until I hear otherwise I'm thinking Rolth was healed and the DM made a mistake. :)

Mak took another step back in the hope of increasing his distance from the silthering figures to aft. He drew out two arrows, nocked them and fired at the first of the eel-like creatures. Both arrows skittered off to one side deflected by the air elementals vicious winds. Another arrow loaded into the bow and he fired with better results, but again the arrow only grazed the creature as it passed through and out the other side. With Mak's next arrow he aimed carefully and fired once more. Again his arrow grazed the creature.

OOC:
Mak - G2, Roll 21, 27, 25. Fumble(Manyshot), hit, hit. Damage: 14-10(DR)=4+11-10(DR)=5 hp total.

**Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Haste, Many Shot| Encumbrance:17.46 lbs| Move: 60 | | Cleric!

Combat! - (DM Mark)  d20+13=20 ; d8=6 ; d20+13=15 ; d20+13=19 ; d20+13=19 ; d20+13=32 ; d20+13=21 ; d20+13=19 ; d4+8=12 ; d8+4=7 ; d20+13=29 ; d20+13=21 ; d20+13=31 ; d20+13=31 ; d20+13=16 ; d20+13=15 ; d8+4=11 ; d8+4=12 ; d20+17=35 ; d20+17=23 ; d20+17=25 ; d20+17=28 ; d6+3=8 ; d6+3=4 ; d6+3=8 ; d6+3=8 ; 2d6=9 ; 2d6=9 ; 2d6=8 ; 2d6=9 ; d20+19=30 ; d6=2 ; d6=6 ; d6=1 ; d20+19=21 ; d20+19=26 ; d20+19=36 ; d6+3=6 ; d6+3=8 ; d6+3=6 ; d20+19=38 ; d6+3=9 ; d6=4 ; d6=4 ; d20+19=36 ; d6=3 ; d6=6 ; d6=4 ; d20+19=25 ; d6=1 ;
Tuesday December 14th, 2021 12:43:37 PM

Elyas casts Black Tentacles on the deck where the creatures are. (I adjusted the area of the effect based - it’s not actually a square. Feel free to recenter it.)
Wil casts Protection from Energy, electricity on Rolth. He then calls on his heroic reserves to heal the liontaur for 22 points.
Tsak worries that the centaur leaders may not be recovered enough for this fight.
Son Imod charges the creature facing Rolth, but misses in his attack. (Not sure where you are. I placed you as best I could. If you’re flying near the air elemental you could be in trouble. If you land in the tentacles you could be in trouble. If you’re hovering you need to make a DC 15 Fly check. If you’re not hovering and did not land, you need to move half or all of your movement next round. See the rules on the Fly skill.)
Kiwina attacks a creature (G2), slashing into the thing.
Rolth rises from the deck, provoking an AOO. He lunges to hit the nearest creature, damaging it twice. The creature hits Rolth for 5 physical damage.
Mak steps back and shoots, hitting the creature in front of Rolth for 5 points as his arrows are swallowed by the writhing mass of eels. (yep - it was Rolth that was healed last round.)
Falco rides in the magical boat.

The tentacles fail to affect the creatures (CMD 33).

The Swan Boat begins to speed forward carrying Tsak, Falco, Pholus, Timapius and Barbale. It moves 60 feet, and is 80 feet from The Rose.

Falco - Sense Motive or Heal Check DC 12: Highlight to display spoiler: {You can see that these centaurs are still too weak to fight, and may be easily killed.}

The crew continue to shoot crossbows at the things, not sure what else to do. They’re pretty scared.

The creature (G5) that was caught up in the air elemental escapes, landing on the deck. The air elemental again sweeps over the creatures, unaffected by the tentacles in its whirlwind form. It manages to pick up G5 and G6 inflicting a bit of damage in the process. These two creatures attack the elemental, inflicting a fair amount of damage in spite of the elemental’s damage reduction. It ends it’s turn again near Rolth. The whirlwind is 40 feet high and 20 feet across at the top. It has destroyed the aft sail on The Rose.

Then, the creatures move up. G1 moves 5’ and attacks Rolth, hitting him for 6, 8 and 6 physical damage. Again, Rolth falls on the deck. (-12 hit points)

G2 advances on Mak, provoking an AOO from Kiwina. He hits the archer for 9 physical damage and 8 electrical. Mak falls on the deck. (-4 hit points)

G3 moves up to Kiwina, hitting him for 6 physical damage. Then G4 strikes the centaur for 4 physical damage.

For those on The Rose, Perception DC 15: Highlight to display spoiler: {A warm breeze blows across the deck of The Rose. Oddly, you notice there seem to be a few tree leaves in the wind, though you are not near any land. Some are quickly caught up in the whirlwind’s effect.}

—-----------------------------------------------------
The SHIPBOARD BATTLE is here.

All on the The Rose - you’re dealing with dim lighting on the ship (concealment, 20% miss chance.) No concealment or miss chance if you have dark vision or low light vision.

G1 - AC23, DR 10/Slashing - Dam 24+25+8+5
G2 - AC23, DR 10/Slashing - Dam 5+11
G3 - AC23, DR 10/Slashing - Dam 0
G4 - AC23, DR 10/Slashing - Dam 0
G5 - AC23, DR 10/Slashing - Dam 1
G6 - AC23, DR 10/Slashing - Dam 2
Air Elemental - Dam 14+3+3+3+9+9+8+9

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Tuesday December 14th, 2021 1:00:23 PM

Wil swears loudly as he watch Rolth and Mak fall dead. He takes a brisk 10 ft step back and Summons a Croc. Hoping it appears soon enough to help protect something, anything.

Mak(JamesM)(-4/64)HP|AC:19/18T/12FF|CMD 30|+1 CLB:Arrows(15)|20/15/-/-(RS)/20(HT)|(FA,WFs,WS,WT,PBS,Hst,MS)**|1d8+9+1d8+9(MS)(x3)  d20+2=15 ;
Tuesday December 14th, 2021 1:13:02 PM

The swarming eels rush forward and over Rolth as he went down in front of Mak. The young archer could see what was coming and twisted to avoid the incoming assault from the charging eel swarm. Shiny black eel headed creatures from within the swirling mass bit at him as he jerked back only to have the electrical charge these creatures exuded cause him to convulse and drop to the deck.

Mak's eyes rolled into the back of his head as he went down with an unceremonious thump.

OOC: If the creature goes for a Coup de Grace, burn 2 hero points to have the deck of the ship pitch to slide his body far enough away that it looks to others. (Cheat Death)

Con Check to stablize, Con +2, DC 14, Roll 15. Success!

**Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Haste, Many Shot| Encumbrance:17.46 lbs| Move: 60 | | Unconscious

Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  d20+11=12 ; d3=1 ; d20+11=15 ;
Tuesday December 14th, 2021 2:29:21 PM

Looking at some of those that came on the boat. "If you are not up to this fight please just stand by. The Petals are up to this."

As he speaks he takes aim and with two arrows that clearly miss their target. (G3)

Condition: Shield of Faith
____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2)
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor  d20+12=31 ; d20+12=22 ;
Tuesday December 14th, 2021 3:05:19 PM

Elyas sees his allies go down and his tentacles do nothing useful. he decides it's time to bring in some more help

[ignore the two d20 rolls i thought i had a spell that i do not have prepared... unfortunately never updated m spells after we were in dock, and my loadout has a bunch of empty slots...]

Elyas casts a summoning spell to bring in another ally, but it takes all of his concentration this round!

Mak(JamesM)(-4/64)HP:Dreams 
Tuesday December 14th, 2021 4:59:29 PM

The battle field was set, Mak was in the back with his unit ready to unleash a flurry of arrows on the charging heartseeded warriors. "Hold...hold....hold." he could hear his commander say even as he watched for the banner off to his left to drop. Most of his unit were told to shoot into a pattern, but Mak and others like him were to pick targets of opportunity among the attackers. Mak could already see his target as the man turned creature raged in the distance as he directed others in his branch and communicated with other branches. His bright red hair also made him an easy target.

The banner dropped....


Combat! - (DM Mark) 
Tuesday December 14th, 2021 5:55:51 PM

Note: Anyone that touches or enters the cone of the Air Elemental's Whirlwind will need to make a DC 18 Reflex save or be swept up in it. The cone is 5' wide at the base, 20' wide at the top and 40' tall.

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Tuesday December 14th, 2021 7:30:19 PM

Wil swears loudly as he watch Rolth and Mak fall dead. He takes a brisk 10 ft step back and Summons a Croc. Hoping it appears soon enough to help protect something, anything.

Kiwina (Steve M) 55/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+10=16 ; d20+5=9 ; d20+10=15 ; d20+20=23 ;
Tuesday December 14th, 2021 7:52:42 PM

Kiwina continues fighting. He has nothing else to do. If they were just eels, he'd have more options.

Initial attack: hits AC 16 for --
Iterative attack: hits AC 9 for --
Haste attack: hits AC 15 for --

(Perception = 23) Leaves. Did he see leaves?

=====
Low light vision
Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action
Resist energy -- reduces electrical damage from each attack for 30 minutes
Ranger 1 -- speak with animals, summon nature's ally I
Druid 0 -- create water, detect magic, flare, light
Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I
Druid 2 -- fog cloud, gust of wind, resist energy (used)
Aumakua have 1x Ranger 1 spell
Storm burst 0/6


Rolth Niheow (BatMark) (-12/81HP | AC: 16; Touch: 10; CMD: 21) |   d20+17=23 ;
Tuesday December 14th, 2021 8:11:33 PM

Rolth sees the deadly eels closing in on him, and manages to gasp out to the Petals, "At least kill this one, please...I did my best to protect the crew and my dear friends, by Domi" before succumbing to their blows. The darkness grows to fill his world and he slumps to the deck, on death's door, but smiling because this is how a hero goes out. But some spark in him is not ready to give up on life yet, and the bleeding from his wounds slows and stops...

(DC22 Fort Save with pre-burned hero point = 23, success to stabilize, despite Mak's gloomy prognostications!)

Son Imod Hugh C 77/77 [68 normal] | AC : 25; Touch 20; Flat 21 CMD 30  d20+2=16 ; d20+17=25 ; d20+7=23 ; d8+3=8 ;
Tuesday December 14th, 2021 9:26:10 PM

Fly: 16

Son Imod manages to hover near the eel. (OOC: I didn't realize there was a map and how crowded the Deck was. Since Son Imod made his Hover check could he be hovering just off the side of the ship but in range of the eel monster that attacked Rolth)

Perception: 25

He notices the warm breeze and tree leaves but doesn't know what to make of it.

Seeing how his friends are all outfitted with bladed weapons he draws his kama and attacks G1

23 vs AC; 8 slashing damage


Combat! - (DM Mark)  d20+8=15 ; d20+8=16 ; d20+8=10 ; d20+8=9 ; d20+8=12 ; d20+8=24 ; d8=4 ; d20+11=15 ; d20+11=27 ; d8=2 ; d20+13=26 ; d20+13=19 ; d20+13=14 ; d20+13=31 ; d20+13=20 ; d20+13=30 ; d20+13=29 ; d20+13=15 ; d20+13=30 ; d20+13=17 ; d8=6 ; d8=1 ; d8=8 ; d20+17=25 ; d20+17=24 ; d20+17=22 ; d6=6 ; d6=5 ; d6=3 ; d6=2 ; d6=3 ; d6=2 ; d8=6 ; d8=5 ; d8=7 ; d20+19=23 ; d20+19=21 ; d20+19=34 ; d20+19=23 ; d20+19=27 ; d20+19=22 ; d6+3=7 ; d6+3=6 ; d6+3=8 ; d6+3=5 ; d6+3=5 ; d6+3=8 ; 2d6=5 ; 2d6=7 ; 2d6=9 ; 2d6=6 ; 2d6=5 ; 2d6=5 ; d20+19=33 ; d20+19=35 ; d6-3=2 ; d6+3=4 ; d6+3=4 ; 2d6=12 ; 2d6=7 ;
Wednesday December 15th, 2021 12:30:45 AM

Wil is distressed to see Rolth and Mak fall. He takes a 5’ step back and begins summoning a creature. (Backing up further would be a move action and your summoning spell is a full round action.)
Mak is able to stabilize his decline. He lies on the deck unconscious but alive.
Falco casts a spell, and tries to tell the centaurs to leave this fight to the Petals.
Elyas begins a summoning spell.
Kiwina continues to fight.
Rolth heroically ensures that he stabalizes.
Son Imod hovers over the sea and strikes at G1, slashing the creature.
Tsak waits for the boat to get closer.

The Swan Boat speeds on carrying Tsak, Falco, Pholus, Timapius and Barbale. It moves 60 feet, and is just 20 feet from The Rose. The centaurs release a volley of arrows, and while one of them hits, it does no actual damage. The centaurs grimly draw their swords, hoping their blades will be more effective. Falco and Tsak know that the Petals will need to either protect or dissuade (Diplomacy or Intimidate DC 15) the centaurs from fighting or they will likely die.

The two creatures in the whirlwind try to escape. One (G5) does, falling on the deck near Mak, and one does not. G5 provokes an AOO from Kiwina as it stands.

Again, the air elemental moves over the creatures. Carrying G6, it also manages to pick up G3 and G5. As it returns to its place near Rolth, the three entrained creatures attack it. The air elemental is killed and these three fall, two on the deck and one down in the water.

G4 moves up 5’ and attacks Kiwina three times, hitting the centaur for 7, 6 and 8 physical damage and 2 and 4 electrical. Then G2 attacks Kiwina also hitting for 5, 5, and 8 damage and 1 electrical.

Then G1 moves 5’ and strike Kiwina twice for 4 and 4 damage, and 7 and 2 electrical damage.

That’s a total of 63 damage to Kiwina and accounts for -5 electricity resistance. Kiwina falls at -8 hit points.

In contrast to the cold ocean air, everyone can now feel a warm breeze blowing through the area. But even more oddly, the breeze seems to carry a few tree leaves as well - some green others in yellows and reds. There is also a faint earthy smell - and, is that a hint of jasmine, rose and musk?

Perception DC 15:Highlight to display spoiler: {

A faint, distant female voice says, ”Are these the ones?”

A small, gruff voice replies, ”Yeah, that be them alright. Whoa, they don’t look so good. Er, I mean they don’t look so good Ma’am.”
}

—-----------------------------------------------------
The SHIPBOARD BATTLE is here.

All on the The Rose - you’re dealing with dim lighting on the ship (concealment, 20% miss chance.) No concealment or miss chance if you have dark vision or low light vision.

G1 - AC23, DR 10/Slashing - Dam 24+25+8+5
G2 - AC23, DR 10/Slashing - Dam 5+11
G3 - AC23, DR 10/Slashing - Dam 0
G4 - AC23, DR 10/Slashing - Dam 0
G5 - AC23, DR 10/Slashing - Dam 1+2
G6 - AC23, DR 10/Slashing - Dam 2
Air Elemental - dead

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  d20+13=23 ; d20+15=17 ;
Wednesday December 15th, 2021 8:34:22 AM

(Perception=23 pass, intimidate=17 win!.

As the Rose comes into view Tsak sees less petals standing and fighting than he ought. That's a bit of a concern. He takes another look at the skinny taurs in the boat.

You lot stay in this boat and try harassing them with arrows. There's enough bodies up there already, don't need no more, hear! He gives them a stare that brooks no argument.

For a second he thinks he can hear voices carried on the wind, but he can't see where they might have come from. His attention is drawn back to Rose. Where's Rolth, where's Kiwina, where's Mak? Shouting will do no good, he draws his falchion and prepares to retrieve his boat and his mates from whoever or whatever is on that deck.

Mak(JamesM)(-4/64)HP:Dreams 
Wednesday December 15th, 2021 9:09:30 AM

OOC: Batmark seems to have forgotten who came to his aid with that initial pronouncement of Rolth's death.. LOL!

The deck beneath Mak's head shook and bumped as the creatures and elemental fought above his body. In his delirious state these sensations translated in his mind as dreams.

Arrows arced through the sky and Mak's found purchase in his target just as a wall of horses and lances hit the front lines, his archers, and the commanders at his back. Suddenly they were hand to hand as he watched his men get cut down by the mounted soldiers. Mak ducked, fired, and when his arrows were spent he drew his sword and fought. It seemed to him as if hours passed on the battlefield as he moved from one fight to another as they grouped up and fought against their foes. One by one his allies fell until another wave of horsemen rushed through. This time Mak was caught in the fleshy tide and went down with the rest....

Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  d20+6=10 ;
Wednesday December 15th, 2021 9:31:52 AM

Looking at centaur Falco warns them "Stay with the boat and just shoot at them, If they have taken down some of us you will not be able to stand to them."

With that he casts Air Walk on himself and he begins to ascend at an angle from the small boat. 'At least I can get in position above the deck to help heal without getting damaged myself.'

Condition: Shield of Faith
____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2)
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor  d20+14=27 ; d20+9=15 ; d20+4=20 ; d20+7=18 ; d6+4=5 ;
Wednesday December 15th, 2021 3:27:33 PM

the black tentacles keep trying to grasp the enemy creatures, but don't manage to grab any of them [CMB = 27]

Elyas finishes casting his spell, and a hound archon appears and starts attacking G4 with a greatsword but it is unable to land a blow (15 and 20 to hit)

Elyas flings a dart of acid at G2 (19 vs touch AC, 5 acid damage if it hits)


Kiwina (Steve M) 55/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+10=14 ;
Wednesday December 15th, 2021 5:33:46 PM

Kiwina hits AC 14 with his AOO -- a miss.

=====
Low light vision
Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action
Resist energy -- reduces electrical damage from each attack for 30 minutes
Ranger 1 -- speak with animals, summon nature's ally I
Druid 0 -- create water, detect magic, flare, light
Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I
Druid 2 -- fog cloud, gust of wind, resist energy (used)
Aumakua have 1x Ranger 1 spell
Storm burst 0/6



Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)  d20+11=21 ; d20+7=13 ;
Wednesday December 15th, 2021 5:42:42 PM

Wil grumbles under his breath, summons a Lantern Archon.
He hears voices, but these don't come from his head. He stands confused for a moment, his anger disappears. "I hear voices!" he shouts.
The crocodile summoned to Z20 (or walks to G2 monster)
Attack: AC 13 - but it is unable to get in a bite.
Wil notices and swears like a sailor.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike
Lv2: Spiritual Weapon, Resist Energy - used, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III, Summon Monster III - D: Rage
Channel 3d6

Kiwina (Steve M) 6?/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+10=25 ; d20+5=17 ; d20+10=23 ; d10+4=14 ; d10+4=14 ; d20+20=29 ;
Wednesday December 15th, 2021 6:19:32 PM

It appears you deducted 5 from the electrical damage for each attack. Resist energy says, "The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points." I should have copied the amount into my status. . .

However, if I read this right then Kiwina may be at +6 rather than -8 HP. If so, Kiwina will take the actions below. And if not, he's down.


Kiwina takes a 5' step back (to AA20/AB21) and continues attacking. He targets G2.

Initial attack: hits AC 25 for 14 damage
Iterative attack: hits AC 17 for --
Haste attack: hits AC 23 for 14

(Perception = 29) Kiwina clearly hears voices. "If you are looking for us for some reason, we're not in shape to do much at the moment."

(DM Mark - You are right Steve, sorry about that. Kiwina is still up this round.)



Rolth Niheow (BatMark) (-12/81HP | AC: 16; Touch: 10; CMD: 21) |  
Wednesday December 15th, 2021 7:21:05 PM

Rolth dreams to himself, "It sure is dark in here."

Son Imod Hugh C 77/77 [68 normal] | AC : 25; Touch 20; Flat 21 CMD 30  d8=5 ; d8=5 ;
Wednesday December 15th, 2021 8:53:51 PM

Son Imod doesn't really have a good shot at any of the eel monsters but he is right next to Rolth.

He casts Cure Moderate Wounds on his striken ally (Rolth heals 17 damage)

As Rolth wakes up, Son Imod says, "Withdraw and let me take your spot on the deck! I'll hold the line while you heal up!"

If Rolth moves away from the melee Son Imod will take his spot on the deck

Spells Prepared
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds, cure light wounds, produce flame, produce flame + Entangle(domain)
2nd: Bull’s Strength, cure moderate wounds - cast, Owl’s Wisdom, Bear’s Endurance - Cast+ Barkskin (domain) - cast
3rd: cure serious wounds - cast, magic fang(greater), call lightning plant growth (domain)
4th:Myrridan’s blackthorn, flame strike+ command plant (domain)

Herbal Healing Items:
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask
Tonic of Cure Serious Wounds - in lifewood flask

Active Effects:
Barkskin: +3 natural armor to AC - 696 rounds
Fly: 60 foot fly speed - 86 rounds
Resist Energy 20 - 66 rounds
Bear's Endurance + 4 to Con - 67 rounds

Rolth Niheow (BatMark) (5/81HP | AC: 19; Touch: 13; CMD: 24) |  
Wednesday December 15th, 2021 9:40:48 PM

Rolth wakes with a start when Son Imod heals him. At least the dim light is not a shock after the darkness of near death. He nods his thanks to Son Imod. Rolth wants nothing more than to heed Son's advice and withdraw, but he knows from recent experience that if he stands up or crawls away, the nearby evil eels will seize the opportunity to knock him down again, perhaps for good this time. Instead, his voice rises on the wind, singing a noble song of ancient taurdom, united as one, capable of defeating any foe. His companions may find it heroically inspiring!

(Inspire Courage +1 to hit and damage on weapon attack rolls)

Effect Tracking:
Haste
Resist Energy
Prone
Fatigued 2/2r
Bardic Performance 1/12 rounds used (active)
Rage 3/19 rounds used (inactive)
Channel Energy 1/5 used
Calming Touch 0/5 used
Spell Slots:
Stabilize 0/1 used
Bless 0/1 used
Lesser Restoration 0/1 used
1st level 0/4 used
2nd level 1/2 used




Combat! - (DM Mark)  d20+2=3 ; d20+9=14 ; d20+1=6 ; d20+10=22 ; d20+8=9 ; d20+8=12 ; d20+19=32 ; d20+19=27 ; d20+19=31 ; d6+3=9 ; d6+3=4 ; d6+3=8 ; 2d6=5 ; 2d6=9 ; 2d6=8 ; d20+19=37 ; d20+19=36 ; d20+19=23 ; d6+3=4 ; d6+3=8 ; d6+3=9 ; 2d6+6=12 ; 2d6+6=10 ; 2d6+6=14 ; 2d6=10 ; 2d6=12 ; 2d6=9 ; d20=20 ; d20=15 ; d20+19=36 ; d20+19=26 ; d20+19=35 ; 2d6+3=10 ; 2d6+3=10 ; 2d6+3=11 ; 2d6=3 ; 2d6=6 ; d6=4 ;
Thursday December 16th, 2021 11:26:03 AM

Tsak is concerned that he cannot see all the Petals fighting as he would expect. He tells the centaurs to shoot, but that they are not to come aboard and fight.
Mak lays on the deck. He does not have pleasant dreams (though they are interesting to read!)
Falco casts Air Walk on himself and steps out onto nothing to get in a better position.
Elyas summons a Hound Archon. Then he hurls a blob of acid at one which lands with a satisfying sizzle as the eels there writhe about.
Wil announces that he hears voices, which comes as a shock to noone. His crocodile appears on the deck and attacks. Then he starts summoning another creature.
Kiwina is still up. The stalwart centaur fights on, slashing one of the eel horrors twice!
Son Imod Heals Rolth, urging him to withdraw.
Rolth is prone and knows he cannot safely withdraw from combat. So he instead decides to inspire his friends.

Son Imod tries to hover where he is, but cannot maintain this (Fly 3). He falls. He also tries to grab the rails as he falls, and this doesn’t work either (Tried Reflex DC 15, rolled 14. Tried Acrobatics DC 10, rolled 6.) He falls in the water near one of the creatures.

At Tsak’s words the centaurs look both offended and cowed at the same time. Even so, Pholus seems to understand and extends a calming hand to Timapius and Barbale to interrupt their objections. They put away their swords and draw their bows and fire at the nearest creature. Their shots are ineffective.

The creatures attack. Strangely, the one near Kiwina ignores the Hound Archon and instead moves up 5’ to attack Kiwina. He is hit three times for a total of 21 points of physical damage.

Rolth now faces three opponents! G1 attacks the liontaur also hitting him
three times for a total of 21 pointsm of physical damage and 2 points of electricity that get past his energy resistance, leaving him at -18 hit points. He falls to the deck dead, his inspiring song cut short.

With Rolth down, G2 and G5 move up to Wil and attack once each, hitting him for 10 and 10 physical damage and 3 and 6 electrical damage (unless he also has energy resistance on him.) Strangely they ignore the crocodile, which allows the croc an AOO against G2.

G3 moves up, peels an eel off himself, and throws it at Elyas, hitting the mage for 11 points of physical damage.

The creature G6 climbs the ship past Son Imod, provoking an AOO from the minotaur.

The black tentacles writhe on the deck, grasping the mast and the gunwales and trying to grapple the creatures. They are no match for these creatures composed of a mass of eels, and are largely ignored by them.

—--------------------------------------
The warm, mild breeze suddenly picks up! There are many more leaves now and they seem to blow around the The Rose. As the Petals look on, time seems to slow on the ship. Even the centaurs on the Swan Boat look like they are moving slower and slower. Tsak watches in wonder as Barbale shoots an arrow and it almost seems to hang in the air.

And then the Petals can see nothing as blowing leaves surround them, obscuring their sight. In this blinded state, they suddenly feel some motion and their stomachs seem to flip-flop a bit. Wil’s summoning spell is interrupted. Rolth’s disembodied spirit sees this scene on the deck, and is sucked…somewhere. And then the leaves are gone.

You all find yourselves seated at a large dining table in the middle of a forest. Lights twinkle in the boughs and candles glow on the table in the wan twilight that illuminates this glade. The table before you is laid out with a resplendent selection of various meats, cheeses, fruits and vegetables. There is cool water and some lovely red wine in goblets before each of you. You find you are quite hungry - more than you realized.

Except for Rolth. He’s not hungry because he’s dead. Still his spirit floats above the scene, feeling a pull to depart. He thinks he can see rivulets of Woldsblood pulsing through this place. Weird.

Looking around, there are fawn attendants, the gentler cousins to satyrs, clad in some rather garish livery serving food and pouring various liquids. Fairies and pixies seem to flit about through the trees and above the table, occasionally darting in to take some morsel of food. You notice amongst the surrounding forest are some trees that seem to have faces and are able to move on their own as they watch this gathering. A group of fairyfolk off to the left seem to be playing harps, flutes and drums providing pleasant music.

At the head of this table is a woman, neither young nor old with a commanding presence. She has the upswept ears of the fey and her auburn locks are drawn up into a complicated style, interwoven with holly leaves and bright red berries so that they look like a crown. She is dressed in a rich gown of greens and golds. Standing behind her is a figure you recognize - it’s Wemore the Buckyan.

Rolth, Kiwina and Mak are there, slumped over at the table. The woman at the head looks at them and says, ”Oh, wake up my dears. You cannot enjoy the feast if you are asleep.” She gestures and Kiwina and Mak awake, seemingly in good health.

Rolth is a different story. His spirit sees this woman look at it where it hovers in the air. “Oh, I hadn’t noticed you there. Come now, you belong in here, don’t you think?” She gestures and Rolth’s spirit is suddenly back in his body and he jerks up and gasps in air!

Wil, as a cleric of Gargul realizes this woman just restored Rolth to life, usually the purview of only his God.

At the table with you is an odd assortment of creatures. There are a couple of centaurs, some Satyrs, and what almost seem like elves - but not quite. Some are dressed in great finery, some in feather garments, and others nearly naked - though somehow just as properly attired in this place. One you recognize - Ailleann, her bright red hair drawn up in a tight coif, dressed this time in silver and azure blue. She smiles slightly, a smile that does not quite reach her eyes, and inclines her head to the Petals in recognition. Great sapphires dangle from her upswept ears.

This woman at the head of the table says to the Petals, ”Welcome. You were in a terrible predicament. Be at peace in this place. Eat and drink and be well. For we are entering Yuletide, and it seemed like you could perhaps use a bit of rest and merriment. Be at ease in this place, heroes of the Tauric Isles.”

If any of the Petals try to rise to bow she waves it away as she says, ”Oh sit down, sit down. I get quite enough of that.”

Several at the table echo this welcome, nodding in your direction as they raise their glasses to the Petals.

—--------------------------------------
The SHIPBOARD BATTLE is here.

All on the The Rose - you’re dealing with dim lighting on the ship (concealment, 20% miss chance.) No concealment or miss chance if you have dark vision or low light vision.

G1 - AC23, DR 10/Slashing - Dam 64
G2 - AC23, DR 10/Slashing - Dam 49
G3 - AC23, DR 10/Slashing - Dam 0
G4 - AC23, DR 10/Slashing - Dam 0
G5 - AC23, DR 10/Slashing - Dam 3
G6 - AC23, DR 10/Slashing - Dam 2


Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Thursday December 16th, 2021 11:56:08 AM

Elyas is starting to form another spell when the group is pulled out of the ship and appears in another place. still full of adrenaline from the fight and having just been hit by an eel, Elyas is ready to fight. he holds his hands up, ready to attack something with a spell, but nothing seems to be attacking.

when the woman greets them, Elyas replies.
what is this place? what is happening back on our ship? is our crew safe?
[ooc: i didn't see mention of the crew and those that we rescued. are they all here as well, or just the Petals?]

Mak(JamesM)(-4/64)HP:Dreams 
Thursday December 16th, 2021 2:01:47 PM

Except for the possible loss of his equipment Mak was extremely pleased to away from the fight on the deck of the Rose. That Rolth had gotten himself into that dire circumstance was a shock to him, but all seemed well when he was asked to wake and he did so. He'd no idea that Rolth had died as he'd been unconscious at the time.

The experience here was somewhat new to him so he didn't even consider what might come next. As far as he knew they'd all been whisked away by some benevolent being.

Mak recognized none of the newcomers so thought to ask. "Who do we have to thank for this timely intervention?"

Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  4d6=19 ;
Thursday December 16th, 2021 2:24:29 PM

{ooc: Forgot to update the map last time sorry.}

Falco continues his slow climb as he moves towards the boat trying to get to the edge of the rail and just up out of reach. Once there he lets looks a burst of positive energy to rejuvenate some of the Petals.

{Channel for 19 | I think it hits Kiwina, Elyas, Rolth. Not enough to get to Will I think}

Condition: Shield of Faith
____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2)
C - Create Water / Detect Magic / Light / Mending


Rolth Niheow (BatMark) (5/81HP | AC: 19; Touch: 13; CMD: 24) |  
Thursday December 16th, 2021 5:07:45 PM

Spirit whirling back into his body, Rolth sucks in a deep gasp of air and looks around in amazement. The pain has faded for the moment, and the darkness yields to this dazzling locale. Seeing that our hostess does not expect us to rise, he nods his head politely, and tucks into the wonderful food and drink, content to enjoy a little peace in this season.

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Thursday December 16th, 2021 7:14:19 PM

Will is completely focused on trying to figure out how to defeat these creatures. When brought over to the new place he stands and stares for a long time. He watches as the fey raises Rolth from the dead. This snaps him from his stare and he immediately attempts to stand but obeys and sits back down.
He is completely fascinated with the fey and watches her intently.
"I'm a cleric of Wardd now but Gargul is so fascinating.... umm... Where are the voices? Cicero? Where are you?"
He then adds, "Oh Wardd, what luck do we have, can you believe this luck?"

Kiwina (Steve M) -15/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet) 
Thursday December 16th, 2021 8:12:40 PM

(-15 HP with a 16 CON)

Kiwina collapses, all but dead. And immediately finds himself restored. Instead of seeing grandfather, auntie, and cousin again, he's in a most unexpected situation -- definitely not the afterlife he expected.

He does his best to be polite, looking to their hosts to see how they act. But he will raise his glass to them, not the Petals.

Son Imod Hugh C 77/77 [68 normal] | AC : 25; Touch 20; Flat 21 CMD 30 
Thursday December 16th, 2021 9:20:51 PM

(OOC: How can Son Imod fall if he isn't flying with wings? The Fly rules explicitly say you fall if you fail your fly check IF you are flying with wings but Son Imod is under the effects of the Fly spell)

Son Imod is confused, he sits there silently

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Friday December 17th, 2021 3:14:36 AM

Tsak's stomach flips, his mind whirls and his wold slips askew, like falling sideways out of the crows nest and disappearing into the sky. A most unpleasant experience.
He plants his feet, feeling firm soil beneath them and waits for the rest of his senses to catch up.
He sees colour, he hears laughter, he smells... he smells... roast boar? And a nice merlot!

He takes the nice lady at her word and digs in; ooh roast potatoes, and pumkin, and peas and, and, he starts where he is and heads toward the sound of Petals filling a plate as he goes.

Maab? - (DM Mark) 
Friday December 17th, 2021 12:51:13 PM

Elyas asks, ”What is this place? What is happening back on our ship? Is our crew safe?”
Mak thinks he recognizes none of these people, but in fact there are two of these fey that you’ve seen before recently. He asks, "Who do we have to thank for this timely intervention?"
Wil mentions Wardd.
Mak laments the loss of his equipment, but something catches his eye. Behind each of the Petals is all of their gear they left behind - armor, weapons, everything. Given his recent concerns he does note that these beings have some really nice clothing, some overly ostentatious and some carefully understated. But all seemingly well made.

Surprisingly, the rest of the Petals are silent. Perhaps they’re still reeling from the experience.

A dryad in a diaphanous gown of pale green that leaves little to the imagination regards Elyas. She smiles as she replies, "What is this place? Why this is the Twilight Vales. It can be a place of terrifying horrors and exquisite delights. This particular part of the Vales though is relatively safe for folk such as yourselves. The better question in the Vales is not what is this place, but rather what do you want it to be?” Elyas is pretty sure this is more an invitation than a question.

The regal woman at the head of the table answers Elyas’ other questions. ”Nothing is happening back on your ship for the moment. Your crew is safe for now and will hardly know you’re gone. You have been pulled out of that space, and from your perspective also out of time there. Alas, you will need to return, but perhaps in a better state - if you wish it. But we have plenty of time before that happens.”

“Whom do you have to thank? You should probably thank Wemore here. We generally try to be aware of the Heroes of the Wold but I was not aware of your dire situation, so it was rather fortuitous that Wemore came to my attention and thought to mention you to me. Perhaps you should thank Ailleann -I understand you’ve met. And perhaps you should thank your cleric of Wardd as well, for it’s rather lucky that circumstance conspired causing me to look in on you when I did.”


Conversation commences at the table, with some there asking questions of the Petals. They ask who you are, why you are called Petals, do you worship Flower, what’s it like to be a mortal, what was going on that you were drawn here, how do you know that little Buckyan? You soon hear them refer to the woman at the head of the table as Queen Maab as if you knew this all along.

One Sense Motive roll will apply to both.

Sense Motive DC 10: Highlight to display spoiler: { You sense a complicated social dance among many here, jockeying for position, observations of others and especially Maab, prying each other for information, gossip, and rumors.}

Sense Motive DC 15: Highlight to display spoiler: { Most of the questions to the Petals seem to be weighing them, looking for an ally, wondering if you are a competitor or a possible adversary, probing about your relationship to Maab, Wemore and Ailleann.}

The food and drink here is quite good - and nourishing. The forest around you is alive with flits of activity and twinkling lights. The music of the fey continues in the background, upbeat but surprisingly relaxing.

Everyone is restored to full health. Except for Son Imod - I think he's still down a point of CON?

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor  d20+11=24 ; d20+15=18 ;
Friday December 17th, 2021 3:37:06 PM

Elyas is cautious about dealing with the fey, but considering the alternative... the image of Rolth falling to the deck for a second time right before they vanished passes through his mind.... Elyas tries to join conversations with the fey without giving too much away.

he tries to remember anything that might be helpful in his mind about the fey and particularly Queen Maab.
know nature = 24.

even with the refreshing food and injuries being healed, Elyas can't pull his mind away from the fight. what were those monsters? and more importantly, how can they be stopped?
knowledge Arcana about the creatures we fought = 18...


Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Friday December 17th, 2021 4:52:49 PM

Wil recovers a bit and smiles.
“Well, it is a pleasure to meet the fey twice in a lifetime. Your meal is excellent. What shall we do while we recover from our wounds?”
“I for once, in several years, will enjoy a bit of peace. The voices always stop in magical places. Last time was some magic underground in Dirt City but I don’t not recall the name.”
“I once, heard of a place called Octopus Gardens, in the Floating City. It was a magical place with turtle races… but just a rumor.. but an interesting place I would like to visit.”
“It’s so wired to not listen to voices..”

Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L  d20+9=19 ;
Friday December 17th, 2021 7:29:52 PM

{SM: 19}

Blinking large eyes and looking around Falco is more then a little thrown off for a moment before getting his bearings and giving a small hoot.

Well, this is interesting. First the Warper-sar and now this. The Petals are bound for legend I am sure! Falco muses to himself.

"Weremore, friend of the Petals! What have you done? Whatever it is appreciated. Are you closer to what you want? Maybe we can help you get the payment of debt, so to speak, that you are looking for! Ahh we are twice blessed first the Sarr's and now this."

Falco looks at Son Imod intently. "Do you need some more fixing up?"



____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2)
C - Create Water / Detect Magic / Light / Mending


Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) |   d20+14=20 ;
Friday December 17th, 2021 8:14:14 PM

Rolth for once keeps his yap shut for a moment, sensing that every word here is being weighed by the fey. He watches to see whether Falco is able to help Son Imod, although if not, Rolth probably cannot help either. It is quite dazzling to be here among the fey, enjoying this repast, and not dead on the deck...but he puts the latter out of his mind for now.

(Edited to add Sense Motive = 20, success!)

Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) |   d20+6=19 ;
Friday December 17th, 2021 8:19:48 PM

Rolth also compares notes with Elyas regarding the creatures that the Petals were facing on the Rose.

(KS Arcana to assist Elyas =19, success! Brings Elyas' check up to 20)

Tsak Rezar (Damien) AC17 (T15/F12) 86/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: 
Friday December 17th, 2021 9:50:45 PM

Tsak pulls up a seat next to Rolth and tries to learn something about what was happening on the Rose. He's sure the information will come in handy when this little dream is over.

As he listens he chews on some crunchy pork crackling that he found. It goes well with the bitey apple cider that was in the barrel over there.

Kiwina (Steve M) -15/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: +5 next attack (see sheet)  d20+12=31 ;
Saturday December 18th, 2021 12:03:53 AM

(Sense motive = 31)

Kiwina admits that he would like to know some weakness of the creatures they were fighting. "As they were aquatic, I assume it may be fire or dryness. I do not want to see the Rose burned, though I would rather see that than the death of our crew. They treat us well and loyally -- we owe them the same. If we are indeed to return to the fight as we left it, we have to make sure The Pounding Fury can rescue Ramsey and the others."

When it comes to the questions the fey put to them, Kiwina is willing to be honest. He explains that they are the Petals because {i]the Eight-Petaled Rose[/i] was the name the hastily-formed group that competed in the Taurnament of Roses chose when they learned that they needed one. The ship is the Rose because it's the home for the group. Although many of the members of the group have changed, they still refer to themselves as the Petals.

Kiwina himself honors Pantheon, but is not sure that he worships anyone. By that he means that in the small community where he grew up, there were no temples. He has found Pantheon most agreeable with his outlook, he was not taught his outlook because his family or community followed Pantheon.

The buckyan's story is the buckyan's to tell. Kiwina is glad to see that he appears to be doing well, though.



Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Saturday December 18th, 2021 9:45:46 AM

Wil recovers a bit and smiles.
“Well, it is a pleasure to meet the fey twice in a lifetime. Your meal is excellent. What shall we do while we recover from our wounds?”
“I for once, in several years, will enjoy a bit of peace. The voices always stop in magical places. Last time was some magic underground in Dirt City but I don’t not recall the name.”
“I once, heard of a place called Octopus Gardens, in the Floating City. It was a magical place with turtle races… but just a rumor.. but an interesting place I would like to visit.”
“It’s so wired to not listen to voices..”

Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) |  
Tuesday December 21st, 2021 7:39:40 AM

Rolth listens closely to any answers to Kiwina's questions about our foes back on the Rose. Happy to be alive, he cautiously gives thanks, "I am grateful to all who had a hand in bringing us here, and me back from oblivion's door." He gives a sweeping nod to the Queen, Wemore, and more generally those seated nearby, seeking to be vaguely inclusive without inadvertently acknowledging a debt to others whose motives remain unknown.
.

Son Imod Hugh C 77/77 [68 normal] | AC : 25; Touch 20; Flat 21 CMD 30  d20+4=16 ;
Tuesday December 21st, 2021 10:17:06 PM

Sense Motive: 16

Son Imod is able to pick up on the social queues being put down by the fairies in this court.

He says, "My lady Queen Ma'ab what do you know of curses? I feel like I am drained of vitality and when Rolth cast a spell to restore it the drain was only temporarily relieved. I have recently started treating the Centaurs who were stuck in mirrors with herbs of a wasting illness they have been afflicted with but I do not think my condition is related."

Queen Maab - (DM Mark) 
Wednesday December 22nd, 2021 2:53:05 PM

Elyas wonders about the Fey and about Queen Maab. He also ponders the weird eel creatures the Petals fought, and with Rolth’s help he recalls a bit of lore.
Wil is glad for the meal. He looks forward to a bit of peace here, especially from the constant voices in his head.
Falco thanks Weymore for interceding on the Petals’ behalf, wondering if perhaps the Petals can help him.
Rolth says little, but says he is grateful to Weymore and Queen Maab and the others for the hospitality. Oh, and for bringing him back to life.
Tsak listens and watches the fey.
Kiwina answers the questions about the Petals and their background. This geneates more questions, seemingly polite conversation. In turn, Kiwina asks what those here know about the creatures the Petals faced on the ship.
Son Imod says, "My lady Queen Ma'ab what do you know of curses? I feel like I am drained of vitality and when Rolth cast a spell to restore it the drain was only temporarily relieved. I have recently started treating the Centaurs who were stuck in mirrors with herbs of a wasting illness they have been afflicted with but I do not think my condition is related."
Mak (and others) thinks this might be an interesting place to acquire the clothing he sought on Bridge Island.

For Elyas - Highlight to display spoiler: {Feel free to read the Woldipedia info about Maab and about the Twilight Vales. He knows the fey can be tricky, and that one should always be careful about entering into any agreement or accepting gifts or favors from the fey.

As for the eel creatures, Elyas knows they are called Galvo. He recalls they are thought to be evil creatures, bred in the depths of the sea. They are composed of dozens of undulating electric eels tightly knotted into a slithering, humanoid shape. As such, they are immune to electricity, flanking and critical hits.
}

Weymore nods acknowledgement to the Petals, but remains silent. Sense Motive DC 12:Highlight to display spoiler: { It’s clear that Weymore is a bit fidgety and uncomfortable here and his seemingly formal attire is not to his liking. He occasionally steals a glance at Ailleann.}

In response to Falco, Ailleann will say, "Weymore has a debt to repay my little owlman. However if you - or any of the Petals for that matter - wish to substitute yourselves for his service, I am willing to consider such a trade." She smiles but there is no warmth there.

Queen Maab replies to Rolth: "Ordinarily, life and death is the purview of Lord Gargul. However, the souls of the dead pass through the Twilight Vales on their way to either the Lands of Rest or Unrest. Because of this, Lord Gargul grants me a bit of leeway at times and I chose to exercise that here. But rest assured, he is quite aware you died. He may bring it up when you stand before him again one day."

In response to Kiwiana, one bespeckled Satyr replies, "Ahh, you speak of the galvo.

"Curious creatures really. They’re made of a writhing mass of electric eels, but they somehow have a low level of intelligence as kind of a hive mind. They can be difficult to harm as a result. Did you know, they can actually peel off an eel and fling it like a dart? Fascinating.

"They were bred in sunless ocean trenches of the Wold by fleshcrafters to serve as soldiers in wars against the sahuagin and skum. Since those days, galvos have moved beyond their darkened trenches, breeding and expanding into shallower, warmer waters. They are amphibious creatures, surprisingly able to survive out of water. They see in the dark, and are rumored to attack at night. They dislike sunlight, but it seems not to do any actual harm. Fire can damage them quite a bit though.

"They can survive on fish, but they seem to have an appetite for terror, taking great delight in the screams of those they consume as their eels tear at a victim’s body. A death of a thousand bites you might say."


The Satyr laughs at his own joke, and plies the Petals with questions about their experience with the galvo. The other fey quickly tire of this talk of the galvo and press the Petals with other questions as the feast goes on.

Queen Maab pauses for a moment before responding to Son Imod's query. She addresses Ailleann as she does so: "Feeling drained of vitality? We really should treat the Wold's heroes better that giving them cursed items, don't you think Ailleann?"

The regal redhead in the silver and azure dress smiles as she replies cooly, "My Queen, I was delighted to find a mortal so skilled and merely offered him a gift to aid him. A gift which he accepted. This has benefited us both as I have been able to enjoy and share in his successes. However, I will end this mutually beneficial relationship if you wish it. Pity, really."

She turns to Son Imod, "I will miss our little connection child. You may keep the crystal cup, but it will no longer benefit you in your crafting. Perhaps our paths will cross again one day."

The revelry and feasting continue. The Petals are popular and the focus of much attention. Later as the feast winds down, you are offered shelter and rest. As this is a “G Rated” game, suffice to say that no one will lack companionship if they so desire.

Mak(JamesM)(-4/64)HP:Dreams 
Wednesday December 22nd, 2021 3:31:31 PM

Mak listened to the explanation offered by the red headed fey creature and understood just how insidious these fey creatures could be with their favors. He decided that he'd forgo asking for those and unless something was freely given to not accept it.

From the pile he collected his gear and reequipped himself as he prepared to reenter the fight on the deck of the Rose. Once he was satisfied his gear was accounted for he found and comfortable spot and rested until that hour of fate.

Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) |   d20+17=32 ;
Wednesday December 22nd, 2021 7:15:23 PM

Rolth is a bit discomfited to learn that Gargul knows of his death and may expect a reckoning, but then the liontaur's happy-go-lucky nature kicks in and he smiles with the knowledge that, if things had played out differently, he would already be in front of Gargul. He's been given another chance to prove his worth to Domi and reunite taurkind with one another and the other noble races! Thus satisfied, he enjoys the feast and exotic company in moderation, reminded by Wemore's uneasy presence that everything here could come with a mysterious price.

(Sense motive = 32)

Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) 
Wednesday December 22nd, 2021 11:04:19 PM

“My mother used to talk about the fey all the time. I thought it was used fairy tales. This is so fascinating. It would be great if we could practice taking out those galvo. So they don’t like fire and we are on a wooden boat. How is that going to go?

Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L 
Wednesday December 29th, 2021 2:56:47 PM

Falco nods to Ailleann and gives a small chuckle.

"No, I do not think I will be doing that. I have heard of time moving differently in different planes so one never knows. I am sure it will all work out." The last bit is less confident. As the party winds down Falco finds a nice quiet spot to gather himself for what is to come.

____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence
1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2)
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor 
Wednesday December 29th, 2021 5:42:36 PM

Elyas recalls some things about the electric eel monsters, but before he can relay it to the others a friendly satyr tells the same info that Elyas knows about the things

Elyas tries his best to enjoy the time in this place, but he knows they will go back to a harsh reality very soon. He tries to find some time to prepare a few more spells as he only prepared an abbreviated list this morning. knowing that fire will be effective is good to know, and may be worth the risk if things look dire...

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