Wilford Grimly (HP:44/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) Wednesday December 22nd, 2021 11:04:19 PM
“My mother used to talk about the fey all the time. I thought it was used fairy tales. This is so fascinating. It would be great if we could practice taking out those galvo. So they don’t like fire and we are on a wooden boat. How is that going to go?
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L Wednesday December 29th, 2021 2:56:47 PM
Falco nods to Ailleann and gives a small chuckle.
"No, I do not think I will be doing that. I have heard of time moving differently in different planes so one never knows. I am sure it will all work out." The last bit is less confident. As the party winds down Falco finds a nice quiet spot to gather himself for what is to come.
____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Elyas (Ben A.) (59/59 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +7( 1D8, 19-20) | Status: mage armor Wednesday December 29th, 2021 5:42:36 PM
Elyas recalls some things about the electric eel monsters, but before he can relay it to the others a friendly satyr tells the same info that Elyas knows about the things
Elyas tries his best to enjoy the time in this place, but he knows they will go back to a harsh reality very soon. He tries to find some time to prepare a few more spells as he only prepared an abbreviated list this morning. knowing that fire will be effective is good to know, and may be worth the risk if things look dire...
Queen Maab - (DM Mark) d8=6 ; Sunday January 2nd, 2022 8:50:05 PM
The evening and the meal continue for, well, for a lot longer than you would’ve thought.
Between the onlooking trees, the flitting faeries, and the raucous and conniving fey it seems like it should be exhausting. Between the ambrosial food and the nectar-like beverage, there’s something sustaining to the meal that seems to invigorate you all.
(Everyone benefits from a casting of Heroes’ Feast cast at 10th level. This means everyone gets 11 temporary hit points. Also, you all get a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Also, as noted before everyone was healed of all their injuries.)
Some fey begin to gracefully take their leave from the good Queen Maab. Maab once again addresses the Petals, [b]“Very soon my dears I will return you to your ship and the battle that awaits you there.
“I hope this time has rejuvenated you. And do not worry about the fey folk here. It is you Petals that are Heroes of the Wold. You affect the fate of the Wold more than any here. Trust your abilities and rely on your friends, for they are the real source of your strength.
“There is still a bit of help I will send you off with. Each of you is granted a hero point reflecting your valiant efforts before I brought you here. And take these tokens of my favor to call on in a time of need.”
In addition to everyone getting a hero point, she gives each of you a large acorn. (This acorn is a unique fate item. I can be used at any time and will have the same effect as using a hero point. It cannot be sold, but it can be given to another person for them to use. This acorn will not count as part of your hero points, and does not affect the maximum number of hero points you may have.)
You will have one round to prepare before Maab sends you back. You can do what you like in that time. In addition, you may fill any unused spell slots - Maab is able to allow that as well.
Rolth Niheow (BatMark) (81+11 temp/81HP | AC: 20; Touch: 14; CMD: 25) | Sunday January 2nd, 2022 9:18:05 PM "Thank you for your hospitality, generosity, and advice, Queen Maab. I will do all in my power to be worthy of these gifts, this feast, and my friends, these glorious heroes of the Eight Petaled Rose." So saying, Rolth tucks away the acorn, and launches into song.
(Inspire Courage +1 competence bonus on attack and weapon damage rolls to all party members)
When once upon the Rose did set, Slithery demons up from the depths, Striking down our heroes, Even unto their deaths.
Queen Maab looked upon this scene, And by her fair hand, Drew them to the Vale, Out of death's land.
A feast worthy of the heroes of yore, Wisdom, beauty and delights galore, Healing, insight, and much more, Until time came to return to even the score.
Now we go, to earn our name, Eight Petaled Rose of Taurnament fame. But always recalling our time with the fey, No matter what else fate might bring this day."
Effect Tracking: Low Light Vision Heroes’ Feast Haste 6/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 1/12 rounds used (active) Rage 0/19 rounds used (inactive) Channel Energy 0/5 used Calming Touch 0/5 used Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Wilford Grimly (HP:64/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) Monday January 3rd, 2022 9:40:00 AM
"Thank you, you are truly fascinating. We will use your gifts and remember this time and the respect and honor you have shown." (+1 and Attack/ +4 on Will / +4 poison-fear) "To get back to business," Wil says. "I believe I have a croc, ready to attack the closest enemy. I think that one is down one round. There is also an Archon that I had cast, so that should show up. She can fire off some light rays." "I was under an Entropic Shield, for myself. I will cast another to protect Rolth from himself." He laughed, hoping it was taken lightly. Following that, I can cast True Strike on someone?"
Wil casts Entropic Shield on Rolth.
Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike Lv2: Spiritual Weapon, Resist Energy - used, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L Monday January 3rd, 2022 10:04:44 AM
{Son Iomd you should still have Resist Energy: Electric}
"Thank you for the hospitality and the reprieve from battle, if just for a while. We will use this new chance well."
As they are about to translocate back Falco casts Resist Eenergy: Electricity on Tsak.
Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / Searing Light / Water Breathing (2/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
DM Jeremy Battle Map Monday January 3rd, 2022 11:05:17 AM (OOC... Please forgive any inconsistencies I may offer, in future posts, and feel free to e-mail me to ask for corrections. I've read both the game bible and the Wiki page, and skimmed through the archives, but that isn't the same as actually being involved, and I sometimes I don't always remember what I read, as I am very much a hands on learner.
I appreciate your patience, and look forward to working with Mark as one of your coDMs for, hopefully, a long into the future.)
As you make your good-byes to Maab and her entourage, you realize that you feel a little healthier than normal. (The feast you ate with Maab is a Heroes Feast. Feel free to roll for your temp HP 1d8+5) Maab waves farewell, and in the blink of an eye you find yourselves on the deck of the Rose, or wherever else you wish to be. As you arrive you notice that the Galvos are all where you left them, as are the crew and Centaurs, as if they are caught in suspended animation. however as soon as you act, time resumes as normal, so you gain no benefit from the suspended animation.
G1 - AC23, DR 10/Slashing - HP 63/127 G2 - AC23, DR 10/Slashing - HP 78/127 G3 - AC23, DR 10/Slashing - HP 127/127 G4 - AC23, DR 10/Slashing - HP 127/127 G5 - AC23, DR 10/Slashing - HP 124/127 G6 - AC23, DR 10/Slashing - HP 125/127
Mak (BatMark subbing for JamesM)(64+11/64)HP|AC:19/18T/12FF|CMD 30| Monday January 3rd, 2022 11:09:57 AM
Mak rises with slightly less stiffness than usual, physically refreshed from this comfortable if somewhat unsettling time in the Vales. He shakes off the odd dreams he's been having, double checks his gear, quaffs a potion of darkvision, and readies with quiet determination to return to the battle on the Rose.
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste Monday January 3rd, 2022 1:01:30 PM
Before their return, Elyas casts Darkvision on himself. he looks to the other petals
When we arrive, I will dro a spell on the Galvos to hinder them. wait to engage them until they come towards us. do not go into the cloud. they will have to leave it to attack us and we can fight fewer at a time
when the Petals arrive, Elyas stays towards the back. he finds a spot where he can cover all of the eels without hitting the Petals and lets loose a Stinking Cloud [[everything in the cloud will need a DC 21 fort save or be nauseated as long as it is in the cloud and for 1d4+1 rounds after it leaves. new save is needed every round if it succeeds but stays in the cloud.]]
Active effects: Mage Armor (9 hours) Haste (8 rounds) Black Tentacles (8 rounds) Darkvision (9 hours)
Kiwina (Steve M) 105/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: +5 next attack (see sheet) Monday January 3rd, 2022 3:36:08 PM Prior to returning to the boat: With the replenishment of spells, Kiwina has another resist energy spell that he can cast. Kiwina, Son Imod, and Rolth all have such effects in place already; Kiwina offers this spell to the others with priority given Tsak or Mak if one of them plans to engage in melee.
Upon return: Kiwina plans to continue engaging the creatures in melee, using a +2 glaive to start and changing weapons if the creatures press too close.
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage from each attack for 30 minutes Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 0/6
Son Imod Hugh C 95/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d8+5=9 ; Monday January 3rd, 2022 5:33:41 PM
Before they leave Son Imod bows to Ma'ab and says "Many thanks for healing my affliction"
To Ailleann he says, "I offered you my services for a year when I was ready to hang up my adventuring hat and you said your offer was a one time thing. However, mayhap our paths will cross again on that day and on that day perhaps the timing of the offer would work for both of us?"
Son Imod appears on the deck of the Rose near Rolth.
In the interim he casts Bull's Strength.
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 696 rounds Fly: 60 foot fly speed - 86 rounds Resist Energy 20 - 66 rounds Bear's Endurance + 4 to Con - 67 rounds Bull's Strength +4 to Str - 70 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
Rolth Niheow (BatMark) (91+11/91HP | AC: 16; Touch: 10; CMD: 21) | d20+12=31 ; d20+12=18 ; d20+7=10 ; d20+10=15 ; d20+10=15 ; d20+10=12 ; d100=72 ; d10+16=17 ; Monday January 3rd, 2022 7:15:02 PM
Rolth pops in singing a raging battle song, practically frothing at the mouth to get back at these things. He lashes out with glaive, paw, and maw at G2, but doesn't accomplish much. Queen Maab may favor us, but the dice gods are not on his side.
(Inspire Courage continues)
Glaive to hit +12 = 31, damage 1d10+16 = 17 slashing 72% for miss chance if needed (success!) Glaive to hit (haste) +12 = 18, damage 1d10+16 = slashing Glaive iterative to hit +7 = 10, damage 1d10+16 = lslashing Paw 1 to hit +10 = 15, damage 1d4+6 = slashing Paw 2 to hit +10 = 15, damage 1d4+6 = slashing Bite to hit +10 = 12, damage 1d4+6 = slashing
Effect Tracking: Low Light Vision Heroes’ Feast Rage Lunge Entropic Shield (6min) 20% miss chance on ranged attacks Haste 6/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 2/12 rounds used (active) Rage 1/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Mak (BatMark subbing for JamesM)(64+11/64)HP|AC:19/18T/12FF|CMD 30| d20+16=20 ; d20+16=25 ; d20+16=33 ; d20+11=17 ; d100=9 ; d100=48 ; d8+12=17 ; d8+12=20 ; Monday January 3rd, 2022 8:06:29 PM
Mak arrives in the crow's nest of the Rose with a quiet pop, and immediately starts raining precision fires down on the galvo, starting with G2, easily seeing through the gloom with his magical darkvision, at least until the stinking fog arrives. Two of Mak's arrows may strike his foe, although the first one one went into the fog and he isn't sure.
(Full attack, Haste, Rapid Shot, Deadly Aim, Manyshot, Inspire Courage, Heroes Feast) (Two hits vs AC 23, but only one was above the 20% miss chance, if that applies. Damage for the first potential hit is 17-10= 7hp and for the second hit is 20-10=10hp
Tsak pops back aboard the Rose with his falchion drawn and ready to go. Unfortunately he's stuck behind Son Imod, Rolth and Kiwina. Previous experience tells him his crossbow will be useless so he hangs tough with the sword built for slashing and looks for an opportunity. In the meantime he casts Resist Energy on himself as a level of protection against the evil, slimy, writhing worms of electrical mayhem.
Spells: 1x Resist Energy (in addition to the one used above) and 1x Cure Light Wounds.
Tsak Rezar (Damien) AC17 (T15/F12) 96/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Tuesday January 4th, 2022 1:00:44 AM
(OOC - the Resist Energy spells are attuned to electrical energy because, EELS!)
Wilford Grimly (HP:64/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+7=9 ; d20+3=17 ; d20+3=17 ; Tuesday January 4th, 2022 9:07:02 AM
"Ok, let's get to work guys," he says to no one in particular but could of been talking to himself. Wil searches for his previous summons and spots the crocodile approaching G4 and attacking. (I think G3 is behind something on the ship) The croc tries to attack the creature but misses. "It's ok, Croc. It happens," Wil shouts through gritted teeth. He searches for the lantern archon, he summoned prior to being pulled away and finds it floating behind him. Wil asks the archon to hover over G5 and G2, causing them to be affected by her natural charm (or Aura of Menace) She fires two light rays at G5 but misses.
Wil searches for boxes around 50 pounds that he can have the archon drop over the creatures to damage them. Wil moves behind Son Imod and casts Resist Energy for him. "Too bad we couldn't teleport some of the team to the other side of the boat," he says.
DM Jeremy Battle Map d20+12=28 ; d20+12=29 ; d20+12=15 ; d20+12=22 ; d20+12=19 ; d20+12=15 ; d100=90 ; d100=81 ; d100=30 ; d100=49 ; d100=3 ; d20+6=19 ; d20+6=20 ; d20+19=24 ; d20+19=31 ; d20+19=31 ; d20+19=33 ; d20+19=31 ; d20+19=22 ; d6+3=7 ; d6+3=7 ; 4d6=15 ; d20+19=22 ; d6+3=6 ; d6=3 ; d6=5 ; d20+19=21 ; d20+19=26 ; d20+19=21 ; d6+3=7 ; d6+3=8 ; d6+3=6 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; d4+1=4 ; d4+1=2 ; d4+1=5 ; Tuesday January 4th, 2022 11:34:18 AM
Mak arrives in the crows nest and lands two arrows on G2. (Since your post was in two parts, due to confusion as to whether or not you could act right away, I allowed the first post to be the place marker.)
Elyas casts stinking cloud on the galvos. 1, 2, and 4 made their saves and avoid the nausea, but 3, 5, and 6 are nauseated. I would describe the scene, but I'm not sure what a mass of nauseated eels would look like. :)
Kiwina makes ready to attack with his Glaive.
Son Imod gets ready to get down with his Kama
Rolth makes a full round attack on G2, but only manages to land the first hit, with his glaive, as he continues his song.
Tsak would like to attack, but is stuck behind his larger friends. (FYI, the rules say you can pass through a friends square while moving, as long as you finish your move in an unoccupied square. Of course that would put you in Elyas's stinking cloud.)
Wilford has his croc attack, but it misses. The croc will have to make the DC 21 fort save, since it is in Elyas's cloud. hopefully we don't have a seasick crocodile. Since the Archon is above the cloud, it won't have to make a save, but it will have to deal with the 20% miss chance. The Archon misses with both light attacks, and the 2 affected galvos overcome its aura.
G2 attacks the only enemy they can see, Son Imod. G2 misses it's bite attack, but lands both it's slams, for a total of 14 damage, plus 15 electricity.
G1 moves forward and attempts to bite Kiwina, landing a hit for 6 damage plus 8 electricity
G4 makes a full round attack on the croc, hitting AC 21 for 7 damage plus 11 electical, 26 for 8 plus 6 electrical damage plus, and 21 for 6 damage plus 8 electrical.
Even though they are nauseated, G5, G3, and G6 all retreat out of the stinking cloud. G5 will trigger an AoO from Son Imod.
G1 - AC23, DR 10/Slashing - HP 63/127 G2 - AC23, DR 10/Slashing - HP 44/127 G3 - AC23, DR 10/Slashing - HP 127/127 Nauseated 4/4 rounds G4 - AC23, DR 10/Slashing - HP 127/127 G5 - AC23, DR 10/Slashing - HP 124/127 Nauseated 2/2 rounds G6 - AC23, DR 10/Slashing - HP 125/127 Nauseated 5/5 rounds
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 1/7 | Hero Point 4/7 | | +1 L d20+11=25 ; 4d8=20 ; Tuesday January 4th, 2022 11:52:07 AM
Falco continues his air walk near where the bulk of the Petals are now located. Survaying the battlefield he decides to use on of his few offensive spells. With a quick prayer a ray of Searing Light heads towards the closest enemy.
{At G1 if he is dead G4 - To Hit vs Touch: 25 | Damage: 20}
____________________________________ Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / XSearing LightX / Water Breathing (2/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Wilford Grimly (HP:64/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) Tuesday January 4th, 2022 5:02:59 PM
"No, my crocodile!" Wil exclaims loudly. The crocodile disappears if I read that right. The Lantern archon cast Aid on Sun Imod to Wil's disappointment. (Round 2) (OOC: Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). "I was hoping for a little offense but ok. You do you Mrs." "Let me add to that." Wil casts True Strike on Son Imod. (OOC: Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.)
Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Kiwina (Steve M) 99/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none d20+14=30 ; d10+5=11 ; d20+9=25 ; d8+3=10 ; Tuesday January 4th, 2022 6:46:38 PM
As G1 advances, Kiwina makes an attack of opportunity with the glaive. It's electrical attack does not overcome his resistance to energy.
Because G1 moves too close for his glaive to continue to be effective unless he wants to let it squeeze out of the cloud soon, Kiwina splits his weapon in two parts (move action) that become a battle axe and a hand axe (free action) and attacks (standard action) with the battle axe. Although hasted, he has not made a full attack and does not get an extra attack.
OOC: The AoO includes a +5 one-time bonus to hit gained for speaking at Agarime's funeral. Also, I forgot the hero's feast and bardic performance bonuses in the rolls made, so damage rolls have been increased by 1 each as reported below.
AoO hits AC 30 for 12 points slashing damage Normal attack hits AC 25 for 11 points slashing damage
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage by 10 from each attack for 30 minutes Current AC (including haste and two weapons) is 22 Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 0/6
Mak(JamesM)(-4/64)HP|AC:26/18T/19FF|CMD 30|+1 CLB:Arrows(15)|23/18/-/-(RS)/23(HT)|(FA,WFs,WS,WT,PBS,IC,Hst,MS)**|1d8+10+1d8+10(MS)(x d20+16=22 ; d20+16=24 ; d20+16=30 ; d20+11=14 ; d8+12=18 ; d8+12=13 ; d100=98 ; d100=92 ; Tuesday January 4th, 2022 6:58:39 PM
Mak sees Falco light up G1 and switches his target to match, unleashing another fusilade of arrows. Two of them strike G1, doing a total of 11 hp of damage after accounting for the creature's damage reduction and the effects of the cloud.
Rolth Niheow (BatMark) (91+11/91HP | AC: 16; Touch: 10; CMD: 21) | d20+12=13 ; d20+12=30 ; d20+7=13 ; d20+10=21 ; d20+10=28 ; d20+10=13 ; d100=43 ; d10+16=25 ; d100=8 ; Tuesday January 4th, 2022 7:12:02 PM
Rolth sees his companions teaming up on G1 and switches his attacks to that one, at least until it is brought down. He continues to to bellow his inspirational fight song as well. (Inspire Courage)
Glaive to hit +12 = 13, damage 1d10+16 = miss Glaive to hit (haste) +12 = 30, damage 1d10+16 = 25 miss chance = 43% = hit Glaive iterative to hit +7 = 13, damage 1d10+16 = miss Paw 1 to hit +10 = 21, damage 1d4+6 = miss Paw 2 to hit +10 = 28, damage 1d4+6 = miss miss chance = 8% = miss Bite to hit +10 = 13, damage 1d4+6 = miss
Effect Tracking: Low Light Vision Heroes’ Feast Rage Lunge Entropic Shield (6min) 20% miss chance on ranged attacks Haste 5/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 3/12 rounds used (active) Rage 2/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+14=28 ; d6+4=10 ; Tuesday January 4th, 2022 7:34:37 PM
Elyas stays behind his allies letting them deal with the Galvos in melee. they are holding the galvos in the cloud, which will continue to make eels feel sick
the back tentacles continue to try to grab things CMB = 28, for 10 damage.
Elyas begins casting another spell, trying to summon more help next round
Active effects: Mage Armor (9 hours) Haste (6 rounds) Black Tentacles (7 rounds) Stinking cloud (8 rounds) Darkvision (9 hours)
Son Imod Hugh C 81/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+9=20 ; d20+9=14 ; d20+4=6 ; Tuesday January 4th, 2022 11:08:19 PM
The electricity damage did not overcome Son Imod's electricity resistances so he only took the physical damage.
He then says, "My turn"
He uses flurry of blows against G2
Sadly all his blows fail to connect (20 vs AC; miss) (14 vs AC; miss) (6 vs AC; miss)
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 696 rounds Fly: 60 foot fly speed - 86 rounds Resist Energy 20 - 66 rounds Bear's Endurance + 4 to Con - 67 rounds Bull's Strength +4 to Str - 70 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
DM Jeremy Battle Map d8+5=11 ; d20+19=21 ; d6=4 ; d6=5 ; d6=6 ; d20+19=29 ; d20+19=33 ; d20+19=39 ; d20+19=21 ; 3d6+9=15 ; 6d6=23 ; d20+12=22 ; d20+12=28 ; Wednesday January 5th, 2022 10:46:39 AM
Falco nails G1 with a searing light
Wil's croc succumbs to G4's attack, and his Archon casts aid on Son Imod, Meanwhile, Wil casts True Strike on Son Imod.
Kiwina lands an AoO on G1, than changes his weapon, and lands a solid blow.
Mak changes target, and fires on G1
Rolth manages to land one blow on G1, and watches as the swarm of eels falls apart into a pile of dead eels on the deck of the Rose.
Elyas begins a summons spell, as his Black Tentacles flail about. the Tentacles fail to overcome the Galvo's CDB.
Son Imod attempts a Flurry of Blows, but only the first one hits, thanks to Wil's True Strike. He lands 11 damage on G2
With the Crocodile gone, G4 moves towards the sound of combat, and discovers Kiwina. it attempts to bite, and just barely manages to land the hit. The bite inflicts 7 damage plus 11 electrical. G4 overcomes the nausea
G2 continues to attack Son Imod, and manages to land both slams as well as the bite, with the bite being a potential crit that failed. Son Imod takes 15 damage plus 23 electrical. G2 overcomes the nausea
G3, G5, and G6 all stay where they are as they try to overcome the nausea.
G1 - AC 23, CDB 33, DR 10/Slashing - HP dead G2 - AC 23, CDB 33, DR 10/Slashing - HP 33/127 G3 - AC 23, CDB 33, DR 10/Slashing - HP 127/127 Nauseated 2/4 rounds G4 - AC 23, CDB 33, DR 10/Slashing - HP 127/127 G5 - AC 23, CDB 33, DR 10/Slashing - HP 124/127 Nauseated 0/2 rounds G6 - AC 23, CDB 33, DR 10/Slashing - HP 125/127 Nauseated 3/5 rounds
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 6/7 | Hero Point 4/7 | | +1 L 4d6=20 ; Wednesday January 5th, 2022 11:34:58 AM
Having done some damage Falco scans over the rest of the petals. He can tells his arrows will do nothing against this enemy and can see a few wounds. Raising a fist in front of him he calls on the Warper-sar to bathe his team in healing energy.
{Selective Channel: 20 - Should hit all the petals near the ship}
____________________________________ Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / XSearing LightX / Water Breathing (2/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / Cure Moderate / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Wilford Grimly (HP:64/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+3=7 ; d20+3=5 ; d20+11=18 ; Wednesday January 5th, 2022 1:04:10 PM
"Let's go team," Wil shouts and Summons a new Lantern Archon. The current Archon fires twice at G2 but they both miss... (AC 7, 5) "I think we should just pick up some of the things on the ship and drop them, Mrs Archon?" Wil shouts while searching for things to pick up. (Perception: 18) "I summoned another of your friends. You can both start dropping things." he added. (OOC to DMs: What is the math for dropping items on these monsters?)
Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+9=22 ; d6+1=5 ; d6=6 ; d20+14=27 ; Wednesday January 5th, 2022 5:10:19 PM
Elyas finishes casting and a fire elemental appears behind the Galvo on Kiwina's side of the ship. it attacks the monster with a burning fist 22 to hit, 5 physical and 6 fire damage. reflex DC 14 or catch on fire
the tentacles keep trying to grab, but are not much more successful this time. CMB = 27
Elyas then casts Fly on himself and takes off, skirting around the battle to get better angles at enemies as they show themselves.
Active effects: Mage Armor (9 hours) Haste (5 rounds) Black Tentacles (6 rounds) Stinking cloud (7 rounds) Darkvision (9 hours)
Rolth Niheow (BatMark) (91+11/91HP | AC: 16; Touch: 10; CMD: 21) | d20+12=18 ; d20+12=22 ; d20+7=17 ; d20+10=19 ; d20+10=18 ; d20+10=19 ; Wednesday January 5th, 2022 7:29:31 PM
Rolth turns his attention back to G2, and flails away with his furious attack, singing inspirationally all the while. Unsurprisingly, all of his attacks miss. He angrily asks Wil, "Does Wardd hate me? I seem to have terrible luck when attacking."
(Inspire Courage for the Petals and their summoned allies continues)
Effect Tracking: Low Light Vision Heroes’ Feast Rage Lunge Entropic Shield (6min) 20% miss chance on ranged attacks Haste 4/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 4/12 rounds used (active) Rage 3/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Mak (BatMark subbing for JamesM)(64+11/64)HP|AC:19/18T/12FF|CMD 30| d20+16=23 ; d20+16=29 ; d20+16=18 ; d20+11=20 ; d8+12=16 ; d8+12=18 ; d8+12=13 ; Wednesday January 5th, 2022 7:34:16 PM
Mak looks on in grim satisfaction as strikes from Falco, Rolth, and himself finally bring down own of the galvo. He pivots to fire on G2, with three of his five arrows striking home.
(Total of 17hp of damage to G2, after applying DR) (Full attack, Haste, Rapid Shot, Deadly Aim, Manyshot, Inspire Courage, Heroes Feast)
Kiwina (Steve M) 99/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none d20+9=28 ; d20+9=14 ; d20+9=27 ; d20+4=20 ; d8+3=11 ; d8+3=6 ; Wednesday January 5th, 2022 9:48:06 PM
Kiwina turns his attention to G4, glad to be taking a full attack this time. . .
Primary attack: AC 28 for 11 slashing damage Secondary attack: AC 14 for -- Haste attack: AC 27 for 6 slashing damage Primary iterative: AC 20 for --
OOC: Once again, I forgot the bonus damage for bardic inspiration, so those two hits should do 2 more damage total.
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage by 10 from each attack for 30 minutes Current AC (including haste and two weapons) is 22 Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 0/6
Son Imod Hugh C 63/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+9=28 ; d20+9=15 ; d20+4=22 ; d8+5=13 ; Wednesday January 5th, 2022 11:06:46 PM
Son Imod makes another flurry attempt at G2
28 vs AC; 13 damage 15 vs AC; miss 22 vs AC; miss
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 693 rounds Fly: 60 foot fly speed - 83 rounds Resist Energy 20 - 63 rounds Bear's Endurance + 4 to Con - 64 rounds Bull's Strength +4 to Str - 67 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
Tsak Rezar (Damien) AC17 (T15/F12) 96/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Thursday January 6th, 2022 1:21:18 AM
Tsak pushes the crew member aside as Wil crowds in behind him trying to get to Son Imod.
How long will the cloud of nausea last? he asks anyone who knows. He wants to be ready when it disappears. In the meantime he has to decide who to cast the other resist energy spell on Son or Rolth.
DM Jeremy Battle Map d100=20 ; d20+19=35 ; d20+19=35 ; d20+19=28 ; 3d6+9=15 ; 6d6=13 ; d20+19=24 ; d20+19=22 ; d20+19=35 ; 3d6+9=22 ; 6d6=23 ; Thursday January 6th, 2022 11:00:19 AM
Falco hooks his friends up with some healing.
Wil summons a second Lantern Archon, and asks it, as well as, the first one to start dropping things on the galvos. The first archon misses with its light rays. A quick look around the deck, at least that which isn't shrouded by the Stinking Cloud, doesn't reveal anything 50lbs or under that the Archons can use for bombarding. Well, nothing with any damage producing ability anyway. (Since Lantern Archons have a strength of 1, they would have to use their greater teleport ability, with a max carrying weight of 50lbs. I gave a 50% chance of finding things on deck, and rolled a 20)
Elyas summons a fire elemental, which attacks G4. However, the ELemntal barely misses the AC 23 galvo. The black tentacles continue to flail about harmlessly, as Elyas casts fly on himself. (FYI because the fire elemental is in the stinking cloud, it will have to make a fort save to avoid being nauseated.)
Rolth keeps singing, but asks Wil if Wardd hates him as he seems to have no luck in landing blows.
Mak switches targets to G2, and manages to stick some arrows into the writhing mass of eels.
Kiwina goes full round attack on G4 landing 2 blows.
Son Imod goes for another flurry of blows, landing one hit on G2.
Tsak asks how much longer the stinking cloud will last. as he offers up some more electricity resistance.
G2 attempts another full round attack on Son Imod, landing both slams, ans well as it's bite. Son Imod takes 15 damage plus 13 electrical.
G4 decides to continue attacking Kiwina, with a full round attack. Both Slams, as well as the bite hit home for 22 damage, plus 23 electrical.
Anyone who is above the Stinking Cloud can make a DC 20 perception check Highlight to display spoiler: {You notice that the nauseated galvos have jumped into the water. Once in the water they quickly disappear under the Rose.}
G1 - AC 23, CDB 33, DR 10/Slashing - HP dead G2 - AC 23, CDB 33, DR 10/Slashing - HP 3/127 G3 - AC 23, CDB 33, DR 10/Slashing - HP 127/127 Nauseated 1/4 rounds G4 - AC 23, CDB 33, DR 10/Slashing - HP 108/127 G5 - AC 23, CDB 33, DR 10/Slashing - HP 124/127 G6 - AC 23, CDB 33, DR 10/Slashing - HP 125/127 Nauseated 2/5 rounds
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 6/7 | Hero Point 4/7 | | +1 L 2d8+7=18 ; Thursday January 6th, 2022 12:41:44 PM
Falco, still just above the heads of the Petals, airwalks to behind Kiwana and bends to touch while praying healing his most recent injuries.
{CMW on Kiwana = 18}
____________________________________ Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / XSearing LightX / Water Breathing (2/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / XCure ModerateX / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Wilford Grimly (HP:64/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+3=11 ; d20+3=12 ; d20+3=5 ; d20+3=11 ; d20+7=17 ; Thursday January 6th, 2022 2:04:08 PM
"Luck is luck.. its not about Wardd's blessing. It will be as it plays out unfortunately, " Wil says to Rolth. "Ok, we got nothing to throw. Let's strange. Did we toss everything already?" Wil asks, not expecting an answer. Archon #1 (Round 3) - Misses with both light rays (G2) "Hopefully, you could possibly blind it!" Wil shouts, unable to contain his anst. Archon #2 - (Round 1) - Also misses (G4) Wil explodes with frustration but settles and again searches for anything the archon can use to possibly drop on the creatures. "Where are those other monsters? Are they hiding?" Wil casts Spiritual Weapon (Round 1) (Masterwork hand crossbow) and fires the weapon (AC17 - miss) "I'm starting to doubt what I said Rolth.. Wardd, do you hate us?"
Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon - used, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+9=16 ; d20+7=18 ; d20+7=11 ; d100=84 ; 4d6+1=16 ; d20+9=17 ; Thursday January 6th, 2022 2:07:23 PM
[ooc: note to GM, the elemental does not need a save, which is partly why i chose one. elementals are immune to poison, which the cloud counts as. also, did the two remaining Galvos take their nauseated save? i didn't see the result mentioned in the post]
Elyas continues to climb to a better vantage. from up in the air, he tries to get a better view of the battle (perception = 16, fail). He aims a scorching ray at G2 from above, firing both beams into the same monster. against Touch AC: 19 to hit, 84 on miss chance for 16 fire damage second beam, 12 to hit, misses
the elemental continues to swing at the other galvo, missing (17 to hit). he is only really helping as a flanking buddy.
Active effects: Mage Armor (9 hours) Haste (4 rounds) Black Tentacles (5 rounds) Stinking cloud (6 rounds) Darkvision (9 hours)
Mak (BatMark subbing for JamesM)(64+11/64)HP|AC:19/18T/12FF|CMD 30| d20+12=26 ; d20+16=32 ; d20+16=34 ; d20+16=20 ; d20+11=31 ; d20+11=31 ; d8+12=16 ; d8+12=17 ; d8+12=18 ; d3=2 ; d8+12=13 ; Thursday January 6th, 2022 6:19:59 PM
Mak calls out from the crows nest, "The nauseated galvos behind the cloud leapt into the water and swam under the Rose! They might be getting ready to come over some other part of the ship, watch out for the crew!" Knowing he can't stop them, he takes aim at G4, counting on Son Imod and the unlucky Rolth to finish off G2. Four arrows strike home, including one that would have been a critical against other foes--right through an eel eye!
(Total of 24hp of damage to G4, after applying DR) (Full attack, Haste, Rapid Shot, Deadly Aim, Manyshot, Inspire Courage, Heroes Feast) (Perception = 26 to see diving galvos = success)
Rolth Niheow (BatMark) (91+11/91HP | AC: 16; Touch: 10; CMD: 21) | d20+12=32 ; d20+12=16 ; d20+7=24 ; d20+10=26 ; d20+10=26 ; d20+10=13 ; d10+16=17 ; d10+16=22 ; d4+6=8 ; d4+6=10 ; Thursday January 6th, 2022 6:53:52 PM
Rolth switches his attacks to G4 and continues his raging fight song (inspire courage.)
Glaive to hit +12 = 32, damage 1d10+16 = 17 slashing Glaive to hit (haste) +12 = 16, damage 1d10+16 = miss Glaive iterative to hit +7 = 24, damage 1d10+16 = 22 slashing Paw 1 to hit +10 = 26, damage 1d4+6 = 8 slashing Paw 2 to hit +10 = 26, damage 1d4+6 = 10 slashing Bite to hit +10 = 13, damage 1d4+6 = miss
For a total of 57hp of slashing damage to G4
Effect Tracking: Low Light Vision Heroes’ Feast Rage Lunge Entropic Shield (6min) 20% miss chance on ranged attacks Haste 3/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 5/12 rounds used (active) Rage 4/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Tsak, heeding Mak's warning, moves closer to the port bow and prepares to repel eels!
Kiwina (Steve M) 77/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none d20+9=14 ; d20+9=13 ; d20+9=13 ; d20+5=17 ; Thursday January 6th, 2022 7:51:44 PM
Kiwina continues attacking G4. . .
Primary attack: AC 14 for -- Secondary attack: AC 13 for -- Haste attack: AC 13 for -- Primary iterative: AC 17 for --
OOC: No worries about the bardic inspiration influence on damage. at least. Took the 22 damage from the slam, but cannot tell if electrical damage from any single attack overcame the 10 points of energy resistance.
DM Edit... no you avoid the electric damage. I'm not sure why I even bother posting it, as it can't overcome your resistance.
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage by 10 from each attack for 30 minutes Current AC (including haste and two weapons) is 22 Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 0/6
Son Imod Hugh C 48/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+9=19 ; d20+9=22 ; d20+4=15 ; Thursday January 6th, 2022 11:53:44 PM
Son Imod flurries again missing all 3 times.
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 692 rounds Fly: 60 foot fly speed - 82 rounds Resist Energy 20 - 62 rounds Bear's Endurance + 4 to Con - 63 rounds Bull's Strength +4 to Str - 66 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
Wil and his Archon's seem to not be having any luck. Is the follower of Wardd out of favor with his deity, or is the un-named god of the dice roller just being a butt?
Elyas fires a scorching ray at G2, and the writhing mass of eels falls to the deck of the rose, nothing but a pile of dead eels. (Thanks for the reminder on the Stinking Cloud saves. I forgot to roll yesterday, so I rolled twice for both the galvos in the cloud still. sadly they made all their saves.)
Mak, from his birds eye view, in the crow's nest spots the galvos taking to the water, and warns his friends. He unloads on G4.
Rolth goes all hacky/slashy on G4.
Tsak prepares for the fact of probable galvo re-emergence.
Kiwina seems to be plagued by the god of the dice roller.
Son Imod is also plagued by the dice roller god. Perhaps if we gave him a name, that would appease him.
The crew move away from the sides of the Rose, as a result of Mak's warning
G6 and G3 are still unaccounted for, but G5 shoots out of the water, landing on the deck right next to Wil. The galvo proceeds to try to bite the cleric, hitting for 6 damage, and 8 electrical.
G4 turns his attention to the fire elemental, and preforms a full round attack, hitting AC 32 for 4 damage plus 12 electrical, AC 32 for 5 damage plus 4 electrical, and AC 37 for 7 damage plus 7 electrical.
G1 - AC 23, CDB 33, DR 10/Slashing - HP dead G2 - AC 23, CDB 33, DR 10/Slashing - HP dead G3 - AC 23, CDB 33, DR 10/Slashing - HP 127/127 G4 - AC 23, CDB 33, DR 10/Slashing - HP 27/127 G5 - AC 23, CDB 33, DR 10/Slashing - HP 124/127 G6 - AC 23, CDB 33, DR 10/Slashing - HP 125/127 Nauseated 1/5 rounds
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 6/7 | Hero Point 4/7 | | +1 L d20+10=25 ; d20+10=25 ; d20+5=7 ; d6+6=11 ; d6+6=7 ; d6+6=12 ; Friday January 7th, 2022 10:58:24 AM
Falco, still in the air, shifts back five feet and lets three arrows fly at the newly arrived attacker.
{At G5 Hit: 25/25/7 Damage: 11/7/12}
____________________________________ Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / XSearing LightX / Water Breathing (2/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / XCure ModerateX / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Wilford Grimly (HP:64/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+7=21 ; d6=2 ; d20+3=14 ; d20+3=17 ; d6=2 ; d6=5 ; d20+3=19 ; d20+3=17 ; d6=6 ; d6=6 ; d20+7=10 ; Friday January 7th, 2022 12:31:53 PM
"Oh my Wardd... your here. You are so late to the party. Let me introduce you to our guests. This is Falco, shooting arrows a your face. This is Rolth and Son Imod.. You are so late. Let me help you with your coat." Wil smiles and casts Touch of Idiocy (AC: 21 +1 att (bonus from Rolth) +1 att from Heroes, +1 from Haste) (AC: 23) (OOC: I think that's all) (Int: -2) "I have been waiting forever to cast this. Enjoy. Oh.. and meet my other friends.. Light 1 and Light 2.) Archon 1 (Round 3) to G5: Light Ray - (14 & 17) (HP: 7) (ranged touched) Archon 2 (Round 2) to G5: Light Ray - (19 & 17) (HP: 12) (ranged touched) "Oh and this." Wil pulls in his Spiritual weapon but it misses. - Wil prepares to take a Defensive Position --- Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon (Round 2) - used, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy - used (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+11=24 ; d20+11=20 ; 4d6+1=18 ; 4d6+1=14 ; Friday January 7th, 2022 12:47:48 PM
Elyas spots the returning Galvo and shoots it twice with scorching rays [ooc: i have been forgetting to add the bonuses from feast and bardic performance to my rolls, which is why these are using a different modifier...]
24 vs touch ac for 18 fire damage, 20 vs touch ac for 14 fire damage
the elemental cannot keep going after the hits from the galvo and vanishes back to where it came from...
the tentacles have nothing in them, but are still there... the cloud remains with only one galvo in it
Active effects: Mage Armor (9 hours) Haste (3 rounds) Black Tentacles (4 rounds) Stinking cloud (5 rounds) Darkvision (9 hours)
Rolth Niheow (BatMark) (91+11/91HP | AC: 16; Touch: 10; CMD: 21) | d20+12=27 ; d20+12=32 ; d20+7=9 ; d20+10=11 ; d20+10=16 ; d20+10=19 ; d10+16=17 ; d10+16=22 ; Friday January 7th, 2022 3:02:10 PM
Rolth watches Wardd's luck wash over Wil and feels a renewed sense of hope. Elyas' beams of fire just add to the mad gleam in his eye as he continues to lunge at G4, striking twice with his glaive for 39hp of damage, which should be enough to slay the thing.
Glaive to hit +12 = 27, damage 1d10+16 = 17 slashing Glaive to hit (haste) +12 = 32, damage 1d10+16 = 22 slashing Glaive iterative to hit +7 = 9, damage 1d10+16 = miss Paw 1 to hit +10 = 11, damage 1d4+6 = miss Paw 2 to hit +10 = 16, damage 1d4+6 = miss Bite to hit +10 = 19, damage 1d4+6 = miss
Effect Tracking: Low Light Vision Heroes’ Feast Rage Lunge Entropic Shield (6min) 20% miss chance on ranged attacks Haste 2/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 6/12 rounds used (active) Rage 5/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Rolth Niheow (BatMark) (91+11/91HP | AC: 16; Touch: 10; CMD: 21) | Friday January 7th, 2022 3:08:20 PM
Assuming that G4 goes down as expected, Rolth will also take a 5 foot step toward the starboard bow, putting him in a position to protect the crew if more galvo come over that railing. Singing his inspirational song all the while, of course!
Mak (BatMark subbing for JamesM)(64+11/64)HP|AC:19/18T/12FF|CMD 30| d20+16=34 ; d20+16=21 ; d20+16=36 ; d20+11=29 ; d8+12=15 ; d8+12=17 ; d8+12=15 ; d8+12=13 ; Friday January 7th, 2022 3:13:44 PM
Mak sees G5 come over the rail to threaten his comrade Wil, and coolly switches his aim to protect his many-voiced ally. Four arrows strike home! Even a skeptic like Mak may be starting to believe!
(Total of 20hp of damage to G5 after factoring in DR)
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none d20+9=14 ; d20+9=25 ; d20+9=11 ; d20+5=7 ; d6+3=5 ; Friday January 7th, 2022 5:08:47 PM
Kiwina continues attacking G4, somewhat relieved that it has turned its attention to the elemental, somewhat annoyed that G4 feels safe ignoring him.
Primary attack: AC 16 for -- Secondary attack: AC 25 for 5 slashing (handaxe) Haste attack: AC 11 for -- Primary iterative: AC 7 for --
OOC: Can these things be flanked? If so, add +2 to the attacks -- not that it matters this time. I think the dice roller should be called Uile-chumhachdach-hotep.
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage by 10 from each attack for 30 minutes Current AC (including haste and two weapons) is 22 Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 0/6
Tsak moves forward and strikes G5 (if it's still alive) with his falchion.
Son Imod Hugh C 48/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+9=23 ; d8+5=6 ; d20+9=20 ; d20+4=8 ; Monday January 10th, 2022 2:49:11 AM
Son Imod takes a 5 foot step and flurries G5 striking once.
23 vs AC; 6 damage 20 vs AC; miss 8 vs AC; miss
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 691 rounds Fly: 60 foot fly speed - 81 rounds Resist Energy 20 - 61rounds Bear's Endurance + 4 to Con - 62 rounds Bull's Strength +4 to Str - 65 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
DM Jeremy Battle Map d20+12=31 ; d20+19=36 ; d20+19=21 ; d20+19=34 ; 3d20+9=42 ; 3d6+9=22 ; d20+19=32 ; d6=3 ; Monday January 10th, 2022 11:11:45 AM
(OOC... just a reminder, swarms, and swarm like creatures can't be flanked, as per the rules.)
Falco fires an arrow at G5 and manages to hit with two out of three arrows, however, one arrow seems to harmlessly pass throught he writhing mass of eels, and the other barely grazes the mass as it passes though (DR)
Wil cast touch of idiocy on G5, though it doesn't seem to affect the creature. He is sure that the spell hit home, but realizes that since all it's abilities are physical, the lowered mental functions, probably won't be of much benefit, at least not yet. His archons hit 3 out of 4 of their light rays, as he misses with his spiritual weapon.
Elyas lands two scorching rays on G5 as his fire elemental is overcome by G4 and returns to wherever it was summoned from.
Rolth leaves a pile of dead eels on the deck of the rose, as he finishes of G4.
Mak turns his attention to G5, and skewers several of the eels withing the writhing mass.
Kiwina goes to attack G4, but finds nothing but a pile of dead eels.
Tsak finally get his chance to engage the enemy, and he wastes no time putting his weapon to good use.
G4 makes his save against the stinking cloud, just in time to be cut down.
G5 makes a full round attack against Tsak, hitting all three blows for 22 total damage
G3 shoots out of the water, and lands on the right side of the ship, right next to Rolth. It bites the liontaur for 6 damage.
G6 is still underwater, and unaccounted for
G1 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP dead G2 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP dead G3 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP 127/127 G4 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP dead G5 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP 44/127 G6 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP 125/127
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 6/7 | Hero Point 4/7 | | +1 L 3d8+7=24 ; Monday January 10th, 2022 11:17:24 AM
Falco does not like having one of the creatures so close below him and moves, over the Petals, to heal Son Imod. Giving up one use of Water Breathing he patches up their new battle companion.
{CSW Son Imod: 24}
____________________________________ Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / XSearing LightX / Water Breathing (1/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / XCure ModerateX / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 5d4=10 ; Monday January 10th, 2022 11:54:36 AM
Elyas sees that the galvo near him has plenty of petals dealing with it, so he flies to the other side of the ship where another one has popped up.
He hovers above and behind the creature, angling a cone of fire down over the monster at a range that would hit the galvo without hitting rolth. the attack does 10 fire damage (possibly more since it is a swarmlike thing)
the tentacles and cloud have basically lived out their useful life, but Elyas doesn't have time to dismiss either spell early right now.
[ooc: only 2 more rounds of haste left! make them count!]
Active effects: Mage Armor (9 hours) Haste (2 rounds) Black Tentacles (3 rounds) Stinking cloud (4 rounds) Darkvision (9 hours)
Wilford Grimly (HP:58/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+7=8 ; d20+7=19 ; d20+3=6 ; d20+3=15 ; d6=3 ; d20+3=16 ; d20+3=22 ; d6=3 ; d6=6 ; d20+6=9 ; Monday January 10th, 2022 4:39:56 PM
"I don't need your negativity right now," Wil spat at no one. "I know I wasted a spell but I wanted to see what it would do. I didn't think about the creature being dumb already.. thanks." "Ok, team.. that's do this."
Spiritual weapon (two shots) to G5: (AC 8 & 19 - Miss) Archon 1#: (Round 4) to G5: (AC 6 & 15) (HP: 3) Archon 2#: (Round 3) to G5: (AC 16 & 22) (HP: 3 & 6) Wil casts Magic Weapon as a Bonus Action on his pre-loaded Heavy Crossbow "Seriously!" Wil says as he fires the crossbow accidentally. (AC: 9)
Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon (Round 3) - used, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy - used (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Rolth Niheow (BatMark) (91+5/91HP | AC: 18; Touch: 12; CMD: 23) | d20+12=21 ; d20+12=16 ; d20+12=30 ; d20+7=21 ; d20+10=14 ; d20+10=13 ; d20+10=13 ; d20+10=16 ; d10+16=20 ; Monday January 10th, 2022 8:06:07 PM
Rolth takes a swing at G3 as it comes over the rail, then continues with a full attack, all while singing a fun fight song (inspire courage.) The sudden reappearance of the thing must have thrown him off his game, and only one blow strikes home, doing 20hp of slashing damage.
Glaive Attack of Opportunity to hit +12 = 21, damage 1d10+16 = Glaive to hit +12 = 16, damage 1d10+16 = Glaive to hit (haste) +12 = 30, damage 1d10+16 = 20 Glaive iterative to hit +7 = 21, damage 1d10+16 = Paw 1 to hit +10 = 14, damage 1d4+6 = Paw 2 to hit +10 = 13, damage 1d4+6 = Bite to hit +10 = 13, damage 1d4+6 =
[i]Effect Tracking: Low Light Vision Heroes’ Feast Rage Lunge Entropic Shield (6min) 20% miss chance on ranged attacks Haste 1/9r remain Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 7/12 rounds used (active) Rage 6/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none Monday January 10th, 2022 8:41:44 PM
Kiwina cannot attack either of the galvos on deck with a slashing weapon, so he casts light at the intersection Z16/AA17 to dispel the low light conditions that everyone seems to have already compensated for. Maybe it will help the crew to have increased light levels on deck.
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage by 10 from each attack for 30 minutes Current AC (including haste and two weapons) is 22 Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 0/6
Mak (BatMark subbing for JamesM)(64+11/64)HP|AC:19/18T/12FF|CMD 30| d20+16=33 ; d20+16=34 ; d20+16=19 ; d20+11=18 ; d8+12=14 ; d8+12=13 ; d8+12=15 ; Monday January 10th, 2022 9:18:14 PM
Mak sees Rolth starting to flail and swivels over to shoot at G3. Three arrows slam home, doing a total of 12hp of damage (after punching through the eely DR.)
Son Imod Hugh C 72/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+9=20 ; d20+9=11 ; d20+4=19 ; Monday January 10th, 2022 11:52:31 PM
Son Imod makes a full round attack at G5 with his kama again after nodding thanks to Falco for the healing.
Unfortunately all his attacks happen to miss.
20 vs AC; miss 11 vs AC; miss 19 vs AC; miss
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 691 rounds Fly: 60 foot fly speed - 81 rounds Resist Energy 20 - 61rounds Bear's Endurance + 4 to Con - 62 rounds Bull's Strength +4 to Str - 65 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
Tsak continues to slash away at the hissing, crackling eel thing that stands? before him (G5). He gets two pretty good swings in, but doesn't do much damage. Gonna have to work on that, he thinks, might be time to buy a magical sword.
DM Jeremy Battle Map d20+19=39 ; d20+19=29 ; d20+19=21 ; d20+19=25 ; 4d6+12=30 ; d20+19=28 ; d20+19=21 ; d20+19=26 ; 3d6+9=19 ; d20=11 ; d6=1 ; Tuesday January 11th, 2022 10:13:50 AM
Falco hooks Son Imod up with some healing. (Just a wee bit of advice... Since we are allowed (house rule) to re-roll ones when healing, as one who plays a lot of healers, I find it best to roll each die individually, versus a programmed roll. Of course this isn't mandatory, it's just for your benefit.)
Elyas hits G3 with a cone of fire.
Wil misses with his magic weapon, but casts magic weapon on his crossbow. His Archons hit 3 out 4 times with their light rays
Rolth lands a couple good hits on G3
Kiwina casts some light on the subject.
Mak fires on G3 sish kabobing a few eels in the mass.
Son Imod continues to be at odds with the god of the dice roller, who, at least for now, I'm going to call Phil.
G3 goes full round attack on Rolth. It crits with it's bite, and lands both slams. all total Rolth takes 30 damage.
G5 goes full round attack on Wil and lands all three attacks for 19 damage.
G6 shoots out of the water into a flanking position against Tsak, biting the ranger for 4 damage in the process.
G1 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP dead G2 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP dead G3 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP 65/127 G4 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP dead G5 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP 18/127 G6 - AC 23, touch 15, CDB 33, DR 10/Slashing - HP 125/127
Falco Ambersier (Ryan M) Status: +3 AC | 65/65 HP | | AC 19(22) (T15/F15) | Channel (4d6) 5/7 | Hero Point 4/7 | | +1 L 4d6=15 ; Tuesday January 11th, 2022 11:49:53 AM
Seeing that multiple people are hurt Falco moves directly above Son Imod and calls on the Warper-Sar yet again.
"Again, I must ask for healing for my companions. Warp their flesh to make it whole again."
{Channel: 15}
____________________________________ Conditions: Shield of Faith / Air Walk ____________________________________ CURRENT SPELLS: 4th - Air Walk / Freedom of Movement / Restoration 3rd - Dispel Magic (1/1) / XSearing LightX / Water Breathing (1/2) 2nd- Lesser Restoration (2/2) / XResist EnergyX / XCure ModerateX / Silence 1st- Command (2/2) / Endure Elements / Divine Favor / Shield of Faith (1/2) C - Create Water / Detect Magic / Light / Mending
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+11=18 ; d20+11=20 ; 4d6+1=14 ; 4d6+1=18 ; Tuesday January 11th, 2022 2:54:29 PM
Elyas flies back around to the other side of the ship, and uses his binded dagger to cast another pair of scorching rays at the newly arrived Galvo (G6)
18 vs touch AC for 14 fire damage 20 vs touch AC for 18 fire damage
Active effects: Mage Armor (9 hours) Haste (1 rounds) Black Tentacles (2 rounds) Stinking cloud (3 rounds) Darkvision (9 hours)
Wilford Grimly (HP:39/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+3=15 ; d20+3=13 ; d6=2 ; d6=1 ; d20+3=19 ; d20+3=16 ; d6=6 ; d6=4 ; d20+7=8 ; d20+7=27 ; d20+7=24 ; d3=2 ; d3=2 ; Tuesday January 11th, 2022 3:19:38 PM
"Ouch," Wil says as he glares at the beast. "Listen here... no not you," he says. "Listen, Linda crazy eel monster.. me and my team are going to put you to sleep permenantly. Just go quietly and no one else will get hurt." "That was funny.. I thought so.." Wil faints a pained laugh. (+1 att (bonus from Rolth) +1 att from Heroes, +1 from Haste)
Wil loads his crossbow (full round action). "I am definitely moving to my hand crossbows after this," he says while watching for an attack. "I should of rethought this."
--- Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon (Round 2) - used, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy - used (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Mak(JamesM)(75/64)HP|AC:28/20T/21FF|CMD 32|+1 CLB:Arrows(15)|17/12/-/17(RS)/17(HT)|(FA,WFs,WS,WT,PBS,IC,DA,RS,Hst,MS)**|1d8+16(x3) d20+17=23 ; d20+17=33 ; d20+17=26 ; d20+12=25 ; d8+16=18 ; d8+16=23 ; d8+16=20 ; d8+16=21 ; d8+16=17 ; Tuesday January 11th, 2022 5:31:26 PM
Mak switched tactics and fired four arrows into one of the clumps of whirling eels. His arrows were straight and true as they entered the black squirming mass and sliced into it with nearly deadly effect.
OOC: Attack 1 - G3, Roll 23, Hit. Damage 18+23-20(DR)=21 hp. Attack 2 - G3, Roll 33, Hit. Damage 20-10(DR)=10 hp Attack 3 - G3, Roll 26, Hit. Damage 21-10(DR)=11 hp Attack 4 - G3, Roll 25, Hit. Damage 17-10(DR)=7 hp
Rolth Niheow (BatMark) (81/91HP | AC: 18; Touch: 12; CMD: 23) | d20+12=16 ; d20+12=26 ; d20+7=22 ; d20+10=26 ; d20+10=20 ; d20+10=20 ; d10+16=19 ; d4+6=9 ; Tuesday January 11th, 2022 6:50:25 PM
Rolth continues his raging all out attack on G3, singing all the while. (Inspire Courage +1 continues)
Glaive to hit +12 = 16, damage 1d10+16 = Glaive to hit (haste) +12 = 26, damage 1d10+16 = 19 slashing Glaive iterative to hit +7 = 22, damage 1d10+16 = Paw 1 to hit +10 = 26, damage 1d4+6 = 9 Paw 2 to hit +10 = 20, damage 1d4+6 = Bite to hit +10 = 20, damage 1d4+6 =
Total damage = 28 hp
Effect Tracking: Low Light Vision Heroes’ Feast Rage Entropic Shield (6min) 20% miss chance on ranged attacks Haste last round Resist Energy (Electricity -10hp damage per attack) 60 min Bardic Performance 8/12 rounds used (active) Rage 7/19 rounds used (active) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used 1st level 0/4 used 2nd level 0/2 used
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none d20+10=20 ; d6+1=6 ; Tuesday January 11th, 2022 8:02:08 PM
Kiwina calls upon weather spirits and sends a storm blast at G3.
Ranged touch attack hits AC 20 for 6 points of non-lethal damage and G3 has a -2 on attacks for 1 round
===== Low light vision Hero's Feast -- +1 to hit, +1 will saves, +4 vs poison and fear Haste -- +1 to hit and a +1 to AC and Reflex saves / 1 extra attack in a full round action Resist energy -- reduces electrical damage by 10 from each attack for 30 minutes Current AC (including haste and two weapons) is 22 Ranger 1 -- speak with animals, summon nature's ally I Druid 0 -- create water, detect magic, flare, light Druid 1 -- obscuring mist, CLW, produce flame, summon nature's ally I Druid 2 -- fog cloud, gust of wind, resist energy Aumakua have 1x Ranger 1 spell Storm burst 1/6
Son Imod Hugh C 87/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+9=25 ; d20+9=24 ; d20+4=5 ; d8+5=12 ; d8+5=12 ; Wednesday January 12th, 2022 12:31:03 AM
Son Imod flurries 5 again hitting twice this time.
25 vs AC; 12 damage 24 vs AC; 12 damage 5 vs AC; miss
Kama attacks made at +10 normal for 1d8+5 damage or +9 / +9 / +4 on flurry for 1d8+5 damage
Herbal Healing Items: Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask Tonic of Cure Serious Wounds - in lifewood flask
Active Effects: Barkskin: +3 natural armor to AC - 690 rounds Fly: 60 foot fly speed - 80 rounds Resist Energy 20 - 60rounds Bear's Endurance + 4 to Con - 61 rounds Bull's Strength +4 to Str - 64 rounds Heroe's Feast - 9 temp hp; +1 morale bonus to atk and wil save; +4 vs fear and poison - 12 hours
Tsak continues to slash away to the same target (G5) ignoring the newcomer for now.
(OOC I took off the 4 HP and assume I ignore Falco's healing channel as I'm still above my natural max HP due to the fey boost - is that how it works?)
DM Jeremy Battle Map d20=3 ; d20=10 ; d20=16 ; d6=5 ; d6=5 ; d6=1 ; Wednesday January 12th, 2022 10:40:27 AM
Falco channels energy, healing some of his friends wounds.
Elyas fires off a couple of scorching rays at G6.
Wil, Wil, Wil and his archons put the hurt on G5
Mak shows G3 whos the boss.
Rolth finishes what Mak started, as G3 is reduced to nothing but a pile of dead eels.
Kiwina fires off a storm blast at the pile of dead eels that was G3, clearing the deck of the eels.
Son Imod must have done something to appease Phil, because he finally managed to hit his opponent, and the galvo is reduced to a pile of dead eels.
Task prepares to attack G5 but watches as Son Imod finishes it off. (You are correct, heal spells can't put you above your max HP)
************************************************
G6 seeing his partners all reduced to piles of dead eels decides to make a hasty retreat (Withdraw action). It dives into the depths of the sea, never to be seen again.
The battle is over, and the deck, of the rose, is covered in dead eels. The loss of life among the crew was minimal, yet tragic nonetheless. Ramsey asks how you wish to proceed.
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste Wednesday January 12th, 2022 10:48:05 AM
Elyas floats down to the deck of the ship, and dismisses his tentacles spell. the toxic cloud can't be dismissed as easily, but will be dispersed by the wind soon enough.
is everyone ok? looks like that's the end of it.
he looks to Ramsey
Who did we lose?
Wilford Grimly (HP:39/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) Wednesday January 12th, 2022 3:18:47 PM
Wil jumped up and down and screamed like a crazy man. "That was awesome!" "You did so well team." He attempted to shake the hands of the archons but each one growled at him and avoided any contact. "You know, I'm not unfriendly." He said hurt. "I'm just a little crazy. You could be nicer." "Anyways, I will move on like the adult I am." Wil approaches Ramsey to help properly address the dead. "I know," he says suddenly. "What if we use the archon to help clean this up. What do you say? or maybe help with the funerals?" Wil seems to of forgotten the hurt and returns to the normal crazy of usual.
Mak(JamesM)(75/64)HP|AC:28/20T/21FF|CMD 32|+1 CLB:Arrows(15)|17/12/-/17(RS)/17(HT)|(FA,WFs,WS,WT,PBS,IC,DA,RS,Hst,MS)**|1d8+16(x3) Wednesday January 12th, 2022 3:28:37 PM
Mak leaned back in the crows nest and methodically pulled arrows from his pack to replenish those from his quiver. He'd not fired at the fleeing creature since it seemed minimally injured and even had he hit it his efforts would have been minimal as well. Best to save his arrows on attacking beasts, not ones running away.
Posting for Falco (Ryan) Wednesday January 12th, 2022 5:12:21 PM
Falco is relieved that all the enemies have been taken out. Disappointed that one got away but he was in no mood to chase after it. Something just didn't feel right but he couldn't pin down the source. He just felt a little twinge of someone important wasn't feeling ok. "It couldn't be anyone he knew", he thought? "Or someone that knew him?."
Rolth Niheow (BatMark) (71/81HP | AC: 18; Touch: 12; CMD: 23) | Wednesday January 12th, 2022 7:19:22 PM
Rolth lets out a whoosh of breath as the last of the galvo flees, and stops his raging song. He grins tiredly at his fellow Petals, before looking sorrowfully at the remains of the dead crew. He kneels down before the fallen, and says a prayer to Domi before rising to proclaim, "Let us always remember these fallen comrades, who took up arms against terrible beasts to defend their fellow crew and the Rose! Truly, they will sit at the right hand of Domi the Defender, and bask in his glory in the afterlife!" Turning to the Petals, he thanks Falco for his healing and Elyas for the timely fires of arcane retribution. Mak for his outstanding marksmanship, and Son Imod and Tsak for their flashing blades. Wil and Cicero brought celestial friends to the fight, along with weapons of divine spirit. And as always brave Captain Kiwina and his aumakua brought a variety of timely skills to the fight. "We are the Eight Petaled Rose, hear our roar!!!" he shouts across the ocean.
"Should we split the party more evenly as we proceed to Centaur Isle? I doubt this is the last obstacle that our foes will put in our path. I am loath to lose either the Rose or our newfound centaur allies, after all."
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none Wednesday January 12th, 2022 7:54:35 PM
Kiwina sees to it that any injured crew are tended before rites for the dead are spoken.
"Let's get the deck cleared of filth." Assuming that the crew are used to burial at sea, Kiwina will add the prayers of his homeland for easing passage to the spirit world from which they can watch over their families and friends to any words the others wish to say.
Tsak Rezar (Damien) AC17 (T15/F12) 92/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Electrically Resistant! Wednesday January 12th, 2022 8:14:38 PM
Tsak, ever practical, finds some of the eel that had been roasted by the archons. He gives it a sniff, maybe with some chilli or satay he thinks. Then he thinks better of it and helps wash the deck before joining the taurs in a trip back to the 'Fury'.
(OOC sorry, but with archon's flying about and shooting at things I can't help but think of xcom - it kept cracking me up the whole fight, particularly with all the misses from the dice.)
Son Imod Hugh C 87/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 Thursday January 13th, 2022 12:49:25 AM
Son Imod asks, "Does anybody need any healing? I have a few spells and potions that should help."
DM Jeremy Battle Map Thursday January 13th, 2022 11:53:30 AM
Elyas dismisses his black tentacles and looks around. He asks Ramsey who they lost. Ramsey looks around with a look of concentration on his face, than answers, "It looks like we lost 4 crew members. It's weird, but they were all new hires. Their names were Stan half-elven, along with his brother Fred, a human named Karl, and another human named Joe. this is tragic, to say the least, but without you Petals, things would have been much worse."
Wil congratulates his archons, as well as his teammates. He considers putting his archons to work cleaning the deck, a task they are willing to do, however, as soon as they begin, it becomes clear that they are ill equipped to the task at hand, and Wil realizes that a broom, in the hands of someone with a little more strength, would be more efficient.
Mak replenishes is arrow supply, and as he decides to let the fleeing Galvo go unmolested.
Falco is relieved that the fight is over, but a bit disappointed that one of the galvos escaped. he has a nagging feeling that someone important isn't feeling well.
Rolth honors the fallen crew members, and praises the skills and contributions of his comrades. He asks whether they should more evenly split their numbers among the 2 ships, so as to hopefully avoid any more loss of life.
Kiwina tends to the wounds of any injured crew members, than suggests they clear the deck of the filth. He adds the prayers of his homeland to honor the fallen. And suggests burial at sea.
Tsak considers making a meal out of some of the roasted eels, but decides against it. He wants the deck cleared of this bad memory, so he pitches in to help clean the deck.
With the support of the Petals, Ramsey starts barking orders to clear the deck of the eels. With shovels and brooms, the crew members as well as any petals who wish to pitch get to work. in the meanwhile, the centaurs board the petal and offer both their condolences, as well as, their aid in cleaning the Rose. You see Pholus hand Ramsey a small sack, and hear him say, "Please distribute this among the families of the fallen". Ramsey nods and you hear him say, "It will be done, thank you for your consideration!"
With the Rose cleared of the dead eels, and the blood washed from the decking, Ramsey nods his head, towards a crewman, and the bodies, of the fallen, are brought forth. They have been wrapped in sail cloth, as is common for nautical burials, and placed on planks. Four men carry a plank to the side of the ship, and when the victim's name is called, a bell is rang, in their honor, and a bosun's whistle is blown, singling the carriers to dump the body into the sea. After all the fallen have been interned, Ramsey says a few words, and then offers others a chance to honor the departed.
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste Thursday January 13th, 2022 12:06:29 PM
Elyas is quiet as the funeral progresses. he did not know these men who died serving on their ship, and words felt empty. but he would honor them with his silence and pray that they find rest on the other side.
once that business is over, he awaits orders from the Captain. he is willing to once again go on to the other ship, but it is clear that the response plan left some to be desired.
Elyas spends some time studying a section of the deck very intently, and marks it off with some rope. If i need to bring us back to this ship, it will be inside this circle. please keep it clear!
Wilford Grimly (HP:47/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d6=4 ; d6=2 ; d6=2 ; Thursday January 13th, 2022 1:34:21 PM
Wil cast Channel Positive Energy to heal anyone nearby (HP: 8) He nurses his own wounds, which get a little better but he is not 100% He gets as involved as much he can in the funeral and assist as he consults Gargul to guide him. Once everything settles down he sits at the nearest table to play a game of chance with anyone nearby.. "An ultimate thank you to Wardd," he thinks. "I offer this gift to you for your favor in that battle," he says.
--- Orisons: Detect Magic x1, Resistance: x2 Light: 1 Lv1: Protection from Evil/Chaos..etc, Entropic Shield- used, Hide from Undead, Magic Weapon - D: True Strike - used Lv2: Spiritual Weapon (Round 2) - used, Resist Energy- used, Cure Moderate Wounds, D: Touch of Idiocy - used (if needed - Cure moderate Wounds) Lv3: Summon Monster III, Summon Monster III - D: Rage Channel 3d6
Matt covering for Falco (Ryan) d6=2 ; d6=5 ; d6=6 ; d6=2 ; Thursday January 13th, 2022 1:47:36 PM
Falco also channels some positive energy to top off the team. (4d6) (HP: 15) Falco shakes off his feathers and stretches his neck and limbs then gets to work helping clean up the deck. "Wonder if could install some protections across the sides of the ship to help ward off any other attacker," he says aloud. Something to make breaching the deck more difficult?"
Mak(JamesM)(64/64)HP|AC:27/19T/21FF|CMD 31|+1 CLB:Arrows(10)|14/9/-/14(RS)/-|(FA,WFs,WS,WT,PBS,DA,RS,MS)**|1d8+15(x3) Thursday January 13th, 2022 2:12:36 PM
Mak limped to the rail and looked out over the water after the crewmen undergo their burial at sea. He's not happy since he knows they'd all have been slain had it not been for some timely divine intervention. So though he just recently started to believe in the powers of the divine through Pantheon he is still coming to grips with the other powers in the heavens He can't help but be a little frustrated that they needed that aid to survive. Yes, a second chance was fortuitous but that meant their tactics had been flawed and they had been taken unaware.
"I'll not remove my armor at night any longer," Mak said quietly to his friend Tsak. "Rolth's encouraging words aside, those four men paid for our negligence."
Upon seeing Pholus offer gold to the dead men's families Mak thought too he should do something as well, but didn't want his own contribution to be so public. After the ship was back on course and everything had quieted Mak approached Ramsey and handed him 400gp for the men's families. "I wish I could do more." he admitted to the shipmaster as he turned to leave.
Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) | Thursday January 13th, 2022 7:31:33 PM
Rolth basks in the warm glow of Wardd and the Warper-Sar, and thanks Wil and Falco for the healing. He's now fully recovered from the blows of the galvo. When the time comes, he says a few more words in honor of the fallen Stan, Fred, Karl, and Joe, entrusting their departed spirits to Domi's guidance. Rolth also thanks Pholus for his generosity.
Once the memorial is over, Rolth calls for a strategy session. "I see no reason to change our destination. We still have to see Pholus and his companions safely to Centaur Isle. From there, perhaps we can continue our work of reuniting taurkind, allowing them to rejoin the ranks of the noble races. And sort out these mysterious mirrors. We seem to be making some progress in our quest, and I would see it through! In the meantime, how should we split our forces? I see that Elyas is preparing the way to be able to bring reinforcements from the Fury to the Rose. I'd be fine moving over to the Fury with him. We could probably use a priest over there, and maybe one more warrior-type. What are your thoughts?"
Tsak Rezar (Damien) AC17 (T15/F12) 92/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Electrically Resistant! Thursday January 13th, 2022 8:54:36 PM
Tsak is silent and still during the service for the downed crew.
Why? It'll only make you a grumpier old man. You help the team best by being at distance and sniping blokes with those arrows of yours and the armour is nice to have, but not essential surely? He responds to Mak.
The ranger isn't sure how much a magic sword is going to cost, probably a lot. Still he also hands over gold (200gp) from his stash to Ramsay to be distributed among the families of the dead sailors.
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none Thursday January 13th, 2022 9:30:46 PM
Kiwina recalls the history of the Rose and her crew. Five of the party that fought Carlyn are still Petals. After the ceremony, he talks to Ramsey a bit, trying to pick up the mood of the brambletaur.
"I agree, we're still headed to Centaur Isle, and will see if Pholus has requests similar to those of the Purple Duke or Council of Clans." As before, Kiwina plans to stay with the Rose.
Son Imod Hugh C 95/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 Friday January 14th, 2022 4:17:17 AM
"To Centaur Island it is then" Son Imod echoes.
"Speaking of the Centaurs are they still in that launch? Should we maybe guide them back to their boat?"
DM Jeremy Battle Map Friday January 14th, 2022 10:53:33 AM
Not knowing the fallen, Elyas doesn't have anything to say, so he honors them in his silence. He than prepares a landing place for teleportation.
Wil channels, and than helps out where ever he can during the funeral. After the funeral He honors his god by joining a game of bones with some crew members.
Falco also channels energy, as he ponders the idea of installing some sort of protective barrier on rhe sides of the Rose.
Mak realizes that the reason they won was due to Maab's timely intervention, and that bothers him, because he knows that their strategy is flawed. He tells Tsak that he is never taking his armor off at night again, and makes it clear that he feels the reason the four men are dead is because of their negligence. Seeing Pholus offer something for the families of the fallen, Mak hands Ramsey his own contribution, wishing he could do more. Ramsey pats the human on the shoulder and says, "You Petals do so much, everyone who joins this crew knows they are in service of an adventuring party, and we are proud to do our part. We know the risk, and are prepared to make the ultimate sacrifice. If the Rose was just an ordinary ship, carrying ordinary cargo, we would have all been killed, but this is the Rose, we ferry the 8 Petal Rose adventuring group, and we consider it an honor to do so!"
Rolth says a few words to honor the fallen, and than thanks Pholus for his generosity. The aged centaur simply replies, "It is the least I could do to honor those who fell trying to get us home." Rolth offers some suggestions for group placement among the two ships, and than asks for the others thoughts.
Tsak honors the fallen with silence. He than suggests to Mak that his aim with his arrows is far more beneficial than him being in the fray, and that armor isn't a necessity for his survival, under those circumstances. The ranger wants to purchase a magic sword, and he knows it won't be cheap, but he offers some funds to add to the sack for the fallen's families.
Kiwina reminisces a bit on the history of his party, and than later, he talks with Ramsey. He can tell the brambletaur is a bit distraught, most likely due to the loss of his new crewman, but overall he seems to be in relatively good humor. He makes it clear that they still have a job to finish, and that they will see it done.
Son Imod shares Kiwina's sentiment about seeing the job done, but somehow missed his DC 0 perception check, as he wonders if the centaurs are still in the row boat, and asks if they should guide them back to the Pounding Fury.
Pholus, leaning heavily on Barbale, clears his throat, and says, "With the loss of these 4 good men, I can tell that you are going to be short staffed aboard the Rose, and the Pounding Fury is already short manned, may I suggest that we send a few men back to the Fury and prepare her to be towed. If her rudder is tied, and sails stowed, the Rose should have no problem towing her, as if she was a derelict. This way the crewman from both ships can work together, aboard the Rose, making the rest of the trip far less stressful on them, and defending the ships less stressful a task for you Petals. This of course is just a suggestion. What say you?"
Matt covering for Falco (Ryan) Friday January 14th, 2022 12:43:21 PM
"i think staying together would be a good idea," Falco says. "I hope there would not be a problem with the ships tied together, rough seas and all. Are we heading for anything like that? What do you say about the upcoming weather?"
[link href=" https://docs.google.com/document/d/1nqLdGSijFI7jy_kpRsvfy6ktaNLv9tIG2tNHXkT0zBI/edit?usp=sharing"]Wilford Grimly (HP:39/53- AC: 19; Touch: 12; Flat: 16; CMD: 21)[/li Friday January 14th, 2022 12:46:52 PM
"How far are we out from our destination?" Wil approaches Falco and asks. "Any suspected bad spots up ahead? Can we set up some magical traps on the Fury to alert us of any breaches? I only have the Protection from Evil... I don't think i have any other spells that will help. Oh, and I have some new weapons that I bought late from the Catacombs."
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+8=14 ; Friday January 14th, 2022 1:47:03 PM That sounds like a good suggestion, sir. if the Captain agrees?
Elyas' mind goes right to what would be needed to make that idea work. profession sailor = 14
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none d20+22=37 ; d20+16=26 ; d20+11=20 ; Friday January 14th, 2022 3:06:23 PM
(Rolls: survival = 37, profession sailor = 26, knowledge geography = 20)
Kiwina assesses what the weather till be, how to handle the ships, and where they are now, but comes to the conclusion that Pholus'es suggestion has merit. His only concern with it is that the noble centaurs and their cargo should also be well defended.
Mak(JamesM)(64/64)HP|AC:27/19T/21FF|CMD 31|+1 CLB:Arrows(10)|14/9/-/14(RS)/-|(FA,WFs,WS,WT,PBS,DA,RS,MS)**|1d8+15(x3) d20+5=24 ; Friday January 14th, 2022 4:31:36 PM
Mak suggested that they come alongside periodically during the tow to place sentries aboard the Pounding Fury. Perhaps even light torches on her deck so that he in the crows nest could rain arrows down on anyone on deck. He also suggested they use the anchor lines from each ship to set up the tow and to attach them to the mooring brackets at the stern of the Rose. They would want the lines to rest just above the waterline to act as a shock absorber and if the weather got bad be prepared to cut it loose or they'd damage the Rose.
OOC: PS: Sailor +5, Roll 24
Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) | d20+8=19 ; Friday January 14th, 2022 9:01:41 PM "I agree with consolidating crews and taking the Fury in tow. I also think we need to get the mirrors off the Fury and onto the Rose. They seem too important to risk losing if something happens to separate the ships. It shouldn't be too hard with all the magic, skills, and brawn that we collectively have!" Once complete, Rolth helps out with rigging the tow and getting back underway.
(Profession Sailor = 19 to aid Captain Kiwina and the crew)
On Kiwina's okay Tsak makes his way to the Fury to pick up Esmerelda and supervise the attachment of the tow ropes to the vessel (Profession Sailor). He makes sure the ropes are attached to something solid and strong enough to handle the tension and that nothing will cause any rubbing/chafing due to the movement of the ropes as the two boats get underway. He will also help move the mirrors to the Rose when he returns.
Son Imod Hugh C 95/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+3=17 ; Monday January 17th, 2022 1:17:59 AM
Son Imod says, "Sounds like a good plan. I'll help move the mirrors."
Strength Check: 17
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste Monday January 17th, 2022 9:41:28 AM
there are enough seasoned sailors on board to help with the attaching of the ships, so Elyas focuses on helping move the mirrors. he can teleport twice with his current spells, which should be enough to bring over all of the mirrors with the assistance of some allies to hold the mirrors while he transports them back to his outlined section of deck.
DM Jeremy Battle Map Monday January 17th, 2022 11:19:43 AM
Falco likes the idea of towing the Pounding Fury, but worries whether or not the weather will be conducive for such an endeavor.
Wil wonders how far from their destination they are, and also wonders about the weather. Highlight to display spoiler: {You have access to your purchase now}
Elyas likes the idea of towing the Pounding Fury, and begins to come up with the logistics involved. He determines that they will want at least 100ft of distance between the two ships for safety, as well as a means to drop the anchor on the Pounding Fury to slow it down. with the rudder tied, it should follow where ever it is towed.
Kiwina determines that they should be having smooth sailing for the next day or so. He comes up with the same conclusions Elyas did on the logistics, but his biggest concern is for the Noble Centaurs, and their cargo.
Mak offers some suggestions regarding protecting the Pounding Fury, and also makes suggestions as to how to tie the tow ropes.
Rolth is also onboard with the merging and towing, though he feels that the mirrors should be transported to the Rose for safe keeping. He jumps in, helping rig the tow lines.
Tsak also likes the idea, and asks permission to head to the Pounding Fury to retrieve his belongings, as well as Esmeralda. He pitches in, helping make the rigging secure, and than helps with the transport of the mirrors.
Son Imod offers to help move the mirrors.
Elyas with the assistance of Son Imod, and Tsak, teleports the mirrors to a safe spot on the Rose.
It takes a few hours, but the two ships are linked by enough rope to keep as safe 100ft distance between them. The mirrors are safely stowed in the haul of the Rose, and things are under way. The captain of the Pounding Fury volunteers to stay onboard his ship to drop anchor when needed, as well as be available to make any evasive maneuvers if needs must. He mentions that he has a helm of teleportation, and if things get dicey, he will teleport to the Rose for safety.
With the logistics settled, the ships weight anchor, and continue the trip home, a trip which Ramsey estimates will be another two days. During the remains of the trip it is clear that though Barbale and Timapius are recovering from their ordeal, Pholus, if anything is getting worse. However, the noble centaur refuses any special treatment. It turns out the seasoned skipper's estimate was dead on, and the two ships approach the harbor at dusk.
Do our intrepid Heroes wish to wait tell morning, or do they wish to begin the task of releasing the Pounding Fury, and bring both ships into their moorings, in the dark?
Wilford Grimly (HP:39/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+13=19 ; d20+13=26 ; d20+13=18 ; d20+9=21 ; d20+1=4 ; Monday January 17th, 2022 3:08:58 PM
Wil ponders throughout the trip how to take advantage of the blessing that Wardd has awarded him and brings up an exciting game of skill as the two boats float through the water. "Anyone want to risk their lives on a game of skill?" He asks. "I bet 50 gold pieces you can't follow me to the Pounding Fury by racing across the tow ropes." "Falco, you could do this," Wil prods.
(OOC: Quoted from email - "DC24 Acro check every 15’ for a normal human, half speed. The DC for normal speed is higher. So 200’ would be 14 checks." - ) First 15' Wil slips and falls. (Wil's acrobatics is 13). (Reflex Check to catch rope and not fall to water: (Reflex: 21) (Climb: 4 - oh my, he has no climbing skills) Wil falls into the water between the boats.
Matt covering for Falco (Ryan) Monday January 17th, 2022 3:21:00 PM
Falco attempts to treat the ailing Pholus but returns, after Pholus refuses treatment, to see Wil begin to cross via the tow ropes. Falco smiles when Wil prods him but refuses to take on the crazy man's stunt. Falco races to the end of the ship when Wil falls. He hopes the man with the many voices is ok. "You are a fool, crazy man! You know I have claws for feet to grip the rope.. if I was to cross." he shouts into the water.
Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) | d20+14=17 ; d20+8=27 ; Monday January 17th, 2022 3:28:26 PM
Rolth defers to the two expert Captains with respect to bringing the ships into their moorings, but does express concern that we remain more vulnerable when loitering in the harbor than ashore. If we do put into port, Rolth suggests that we use magical light to aid us in the darkness, offering up his own light spell as needed. In that event, he will also cast Toros Taur Try (liontaur version) and Expeditious Retreat on himself in the event that prodigious leaps are needed during the process. He will then keep a sharp eye out for hazards and otherwise assist the Captains in maneuvering the ships.
Perception = 17 Profession Sailor = 27
Effect Tracking: Toros Taur Try (Liontaur) 10 min Expeditious Retreat 40/40r remaining Low Light Vision Bardic Performance 0/12 rounds used (inactive) Rage 0/19 rounds used (inactive) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used True Strike 0/1 used Detect Poison 0/1 used Magic Missile 0/1 used 1st level 1/4 used 2nd level 0/2 used
Mak(JamesM)(64/64)HP|AC:27/19T/21FF|CMD 31|+1 CLB:Arrows(10)|14/9/-/14(RS)/-|(FA,WFs,WS,WT,PBS,DA,RS,MS)**|1d8+15(x3) d20+12=17 ; Monday January 17th, 2022 4:33:26 PM
During the tight rope contest Mak set his feet on the tow rope and immediately slipped and fell.
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none Monday January 17th, 2022 7:47:31 PM
Kiwina asks if it would be possible for the Petals to get Pholus, Barbale, and Timapius safely to town, perhaps using magic, and into a healer's care. He does not want to moor the ships in the dark, unless everyone has good enough night vision, preferring to see where he's going. (Kiwina has low light vision.)
If the captain of the Pounding Fury offers different advice on this particular habor, he will listen to that. The harbor probably has restrictions they ought to follow.
Tsak Rezar (Damien) AC17 (T15/F12) 92/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Electrically Resistant! Monday January 17th, 2022 10:40:20 PM
Tsak can see well at night with his dark vision and is willing to assist either captain. But he prefers the 'move the taurs to safety and wait for daylight' plan.
He does not participate in Wil's 'walking the ropes of doom' game, but throws a rope to help fish the wet contestants out of the water.
Son Imod Hugh C 95/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+16=23 ; Monday January 17th, 2022 11:56:22 PM
Son Imod tries to continue the herbal treatments although they are only serving right now to help Barbale and Timapius it seems. (Perfession: Herbology 23)
He says, "I wonder if there is some way to get Pholus to Ma'ab after he passes on whatever knowledge to the herd he needs to. That Fey that sapped me of my strength said she could heal the centaurs I'd have to imagine Ma'ab could heal Pholus alone."
DM Jeremy Battle Map d100=49 ; d100=79 ; Tuesday January 18th, 2022 10:41:51 AM
Wil decides to try his luck, and attempts to run across the tow rope, but only manages to fall into the ocean.. He is able to hit the water feet first, and the only thing he hurts, is his pride.
Falco tries to treat Pholus, but the old centaur refuses treatment. He refuses to join Wil in his foolish game, and rushes to the side of the ship, when the crazy man falls, relieved to find him treading water, with no signs of injury.
Rolth will allow the captains to decide what is best, but points out that they are more vulnerable out in the harbor, than on Terra Firma. If they choose to go for a night mooring, he will offer Magical assistance.
Mak joins Wil in the ocean, as he two fails to make the tight rope walk. He manages to turn his fall into a dive, and he slices through the water unscathed.
Kiwina would rather wait until morning, but will defer to the captain of the Pounding Fury, as this is his home port. He wonders if it would be possible to get the 3 noble centaurs to shore, and into the hands of a healer, possibly via magical means.
Tsak prefers to move the centaur nobles to safety than wait til morning to moor the ships, though he realizes his darkvision would be a great asset, if they choose to harbor the ships now.
Son Imod continues to try his herbal treatments, and they seem to be working well for Barbale, and Timapius, but alas, Pholus has decided to refuse treatment. The herbalist realizes the herbs weren't having any effect on the aged centaur anyway. He wonders if they can get Pholus to Queen Ma'ab somehow.
***********************************************
Son Imod and Falco can attempt a DC 25 heal check Highlight to display spoiler: { After examining Pholus, you are beginning to surmise that it may be possible that the old centaur, is reaching the natural end of his life. possibly sped on by his ordeal on Bridge Island. Of course you don't know for sure, you are only speculating.}
Ramsey and the capain of the Pounding Fury both agree that bringing the ships into harbor would be best done during the day. The Pounding Fury's captain even suggests that the Harbor Master is probably at the local tavern, and won't be available to see them safely moored anyway. He agrees that getting the three nobles to shore would be wise, and if no one is able to teleport them there, he offers to row them there himself. Either way, both he and Ramsey bark some orders, and the crews get to work dropping anchor on both ships, and removing the rigging connecting the two ships. The crew of the Pounding Fury will return to their ship in the morning, to sail her into port.
Just because the ships are staying out in deep water for the night, doesn't mean that the Petals have to, What do out intrepid heroes wish to do now, and where do they plan on spending the night?
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste Tuesday January 18th, 2022 11:01:23 AM
it has been a long several days, and Elyas is happy to stay on board the Rose for the night and go to shore in the morning.
he is not able to teleport all fo the Taur guests over to the mainland at once, and does not have an ideal spot set up for landing where he is mostly guaranteed not to have a mishap. he recommends waiting until morning, or perhaps bringing a healer to the ship.
Mak(JamesM)(64/64)HP|AC:27/19T/21FF|CMD 31|+1 CLB:Arrows(10)|14/9/-/14(RS)/-|(FA,WFs,WS,WT,PBS,DA,RS,MS)**|1d8+15(x3) Tuesday January 18th, 2022 11:16:23 AM
Mak reminded the group of the flying ship they used during the galvo fight. They could easily put the centaurs in that and ferry them to shore. He didn't think that leaving the Rose or the Fury unguarded in the harbor was wise.
Matt covering for Falco (Ryan) Tuesday January 18th, 2022 1:07:57 PM
Falco, offers to accompany the centaurs to the beach to help with anything they need. He helps Wil and Mak back upon the Rose.
Wilford Grimly (HP:39/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) Tuesday January 18th, 2022 1:12:42 PM
Wil appreciated the help from Falco and that Mak joined him. He laughed hardily. Something he hasn't done honestly in years... .or ever. "I guess that was harder than I thought it would be. That was great though, wasn't it? I need to do that more often. Ok, so I need to dry off. I need to spend some time in prayer to rework my spell list. I'm going to stay on board, dry off and armor up. Do we expect any trouble on the beach?"
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none Tuesday January 18th, 2022 6:28:36 PM
Kiwina will stay with the Rose until she is safely in port.
"I can ask the spirits to alert us if they notice anything." he offers. (Essentially, cast an alarm spell. If no one suggests another location, centered where the mirrors are, 6 hours duration, around 10PM) "We also have the folding boat if we need to help the centaurs to shore."
Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) | d20+14=27 ; Tuesday January 18th, 2022 8:08:35 PM
Rolth holds off on casting his spells since the ships are not going into port. He laughs as helps the bedraggled Wil and Mak back on board. When talk turns to using other means to send the centaurs ashore, he reminds all involved that things on the isle were quite unsettled when we left, and much time has passed. It may not be that we and Pholus' party will be welcomed, if there are new political arrangements on the isle. Perhaps it is best to wait on the morning and see what the situation is in the light of day. Rolth will take his turn on watch, quietly prowling the deck of the Rose while watching for threats.
(Perception = 27)
Effect Tracking: Low Light Vision Bardic Performance 0/12 rounds used (inactive) Rage 0/19 rounds used (inactive) Channel Energy 0/5 used Calming Touch 0/5 used
Spell Slots: Stabilize 0/1 used Bless 0/1 used Lesser Restoration 0/1 used Light 0/1 used True Strike 0/1 used Detect Poison 0/1 used Magic Missile 0/1 used 1st level 0/4 used 2nd level 0/2 used
Tsak Rezar (Damien) AC17 (T15/F12) 92/86 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Electrically Resistant! Tuesday January 18th, 2022 8:44:30 PM
Tsak heads back over to the Fury as they are still short-handed. He spends most of the night on watch, only grabbing a few hours sleep in the morning as the ship is manoeuvred into port and docked for the day. In the morning he'll enlist Mak's help to go looking for a magic sword - if such a thing exists in this settlement.
Son Imod Hugh C 95/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 d20+5=7 ; Tuesday January 18th, 2022 10:54:04 PM
Son Imod decides to help Falco on his heal check but fails in the offing (7 vs DC 10 to aid another = fail)
Mak(JamesM)(64/64)HP|AC:27/19T/21FF|CMD 31|+1 CLB:Arrows(10)|14/9/-/14(RS)/-|(FA,WFs,WS,WT,PBS,DA,RS,MS)**|1d8+15(x3) Wednesday January 19th, 2022 9:15:38 AM
Mak walked along beside Tsak the next morning. "We should visit the catacombs. That's where you'll find your sword."
DM Jeremy Battle Map Wednesday January 19th, 2022 11:33:37 AM
Elyas is happy to spend the night aboard the Rose. Since he has no safe point of reference, he is unable to teleport Pholus, Barbale, and Timapius to shore, and suggests they wait till morning or send for a healer to come aboard the Rose.
Mak recommends using the row boat. He is not keen on leaving the ships unguarded over night.
Falco offers to help get the centaurs to shore, and than pitches in back at the Rose.
Wil finds great pleasure in his encounter with the tight rope, and suggests he need to do that more often, even though he failed. He says he will stay on board the Rose to dry off and spend some time in prayer, and spell prep.
Kiwina asks the spirits to give them warning, should something decides to go bump in the night. he reminds everyone of the folding boat and suggest using that to get the centaurs to shore.
Rolth suggests that, due to the rocky political nature, on Centaur Island, it may be best to wait until morning to make any move.
Tsak spends thee night on the Pounding Fury, so as to help out, the short staffed crew. He wants to look for a magical sword and asks Mak for assistance in finding one.
Son Ismod tries, and fails to assist Falco.
Mak lets Tsak know that he will find his magic sword at the Catacombs. Barbale over hears this conversation, and says, "I don't mean to stick my hooves where they are not welcome, but there is a Catacombs entrance on the island. I would be glad to give you directions. To be honest, Mak is correct, that is the only place you will find any magical item, for sale, at least here on Centaur Island."
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As discussion on what to do with the centaur's continues, Pholus stands up and matter-of-factly says, "Thanks for your concern, but we will stay on the Rose tonight." You have learned from your time with the old Centaur, when he uses such a tone, that he will brook no refusals.
The night passes without incident, and in the morning, the two ships are brought safely to their moorings. A small crowd has gathered at the sight of the Pounding Fury returning to port, and there is much tension in the air, as the occupants begin to disembark. There is great joy for some, to see the three centaurs who have returned, and great sorrow from others, as the rest of the party that sent out with Pholus is obviously lost. Pelonius and everyone else present are shocked to see the weakened state of their leader, and there is much sadness at the loss of Agarime, Brygape, and Sebochus. As everyone looks to Pholus for an explanation, The old centaur stands before everyone, leaning heavily on Timaius and gives a speech. "Good people of Centaur Island, today is a day for change. We have been fools and have allowed our foolish pride to lead us, and that needs to end. Barbale, Timaius and myself have learned this, in our journey, and Agarime, Brygape, and Sebochus, paid the ultimate price as we discovered our folly. We centaurs need to embrace our fellow taurs and seek to once again act as one people. I fear I am not the one to make this change, and you need to elect a new leader, one who can help usher in this new change. I feel it is time for a new type of leader, a mare. It has always been legal, but tradition has never allowed a female to lead the corral, and I say it is time to do away with such foolish traditions. I have two suggestions, though the choice is yours, I suggest that you either elect Barbale, who went through the same trials as myself, and learned the same lessons , or my daughter Pelonius, who, though young, is wise beyond her years, and has been trying, for years, to get me to see a change was needed."
Pholus then walks away, towards his home, with the aid of Pelonius, who rushed in to take Timaius's place as her father's crutch. The Petals are invited to join them at Pholus's home for a bite to eat, and Pholus suggests he wishes to award them for their bravery and service.
What do our intrepid heroes wish to do?
Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste d20+8=26 ; Wednesday January 19th, 2022 12:30:53 PM
Elyas hangs back for a while to see the reactions of the other leaders to the statements that were made. this is a big change in how things are done, and likely will cause a stir. he will catch up with Pholus shortly, but first wants to see if anything else happens, or if any particular taurs make moves.
perception = 26 to listen to conversations around him
Wilford Grimly (HP:39/53- AC: 19; Touch: 12; Flat: 16; CMD: 21) d20+4=12 ; Wednesday January 19th, 2022 1:39:16 PM
Wil tries to get a sense of the crowd. To see if there could potentially be a problem. (Sense motive: 12) If there is no overwhelming sense of danger Wil follows the centaurs to join them for a feast. "You taurs always have the best dinners," he says with a smile but that smile quickly turns when he begins to hear the whispers again. Wil ignores the voices and pretends, as well as he can, they are not there. "So this hand over of power," he begins through grit teeth. "How does that work? Do you expect any opposition? Please, don't think I'm rude by asking. I'm genuinely curious."
Matt covering for Falco (Ryan) Wednesday January 19th, 2022 3:07:29 PM
Falco disembarked from the ship, stretched his feathers, and watched the crowd react after Pholus's speech. He thought about memories from his past, his father came to mind, then the thoughts disappeared and he continued. He waited with Elyas, watching cautiously.
Mak(JamesM)(64/64)HP|AC:27/19T/21FF|CMD 31|+1 CLB:Arrows(10)|14/9/-/14(RS)/-|(FA,WFs,WS,WT,PBS,DA,RS,MS)**|1d8+15(x3) Wednesday January 19th, 2022 3:32:34 PM
Mak waited until Tsak was ready and then headed for the catacombs with his friend. Before leaving he arranged to meet up with the others at Pholus' home. He did make arrangements to get Elmer from the Rose and set him up in a stable where he could be tended. While at the stable he arranged to have feed and hay sent to the Rose to replenish what he'd used.
Kiwina (Steve M) 94/94 HP | AC:20 (normal) or 21 (using 2 weapons) +4 vs AoO | HeP: 7 | Status: none Wednesday January 19th, 2022 6:18:25 PM
Kiwina realizes that this will not be an easy transition, although he suspects Pelonius has already shown what she is capable of during her father's absence. Growing up, his own people accepted human leaders at times, but not female leading males. This will be interesting. He will have to ask grandmother what she thinks of it in his dreams.
Before going to Pholus's home, Kiwina makes an effort to be more presentable. But if a time was given or implied, he is punctual.
Rolth Niheow (BatMark) (81/81HP | AC: 20; Touch: 14; CMD: 25) | d20+19=22 ; d20+17=31 ; Wednesday January 19th, 2022 8:11:22 PM
Rolth listens with delight to Pholus' declaration about the reunification of the taurs, and sounds off with a resounding, "By Domi's will, let it be done!" With his Mark of Domi on display, he will mix a bit with the crowd, to gently encourage them to follow Pholus' advice, or at least consider it with open minds. He watches and listens carefully to gauge reactions, noting who is a strong supporter, on the fence, or opposed. He then goes with whichever Petals are headed to Pholus' home.
Diplomacy = 22 Sense Motive = 31
Son Imod Hugh C 95/95 [68 normal + 9 temp hp] | AC : 25; Touch 20; Flat 21 CMD 30 Wednesday January 19th, 2022 10:58:07 PM
Son Imod makes a point to harvest more lifewood. He will probably need to stock up on herbal healing items in order to keep the party in fighting shape.
After that if everyone else is game to go to Pholus's the minotaur sees no problem in that.