Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 Thursday January 13th, 2022 5:16:45 PM
Isaac remembers that some sort of dark fey creature was near by could that be what attacked them? "This Honey what's so special about it?"
Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 Thursday January 13th, 2022 6:23:55 PM
Kristoph joins the party and listens intently
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+6=12 ; Thursday January 13th, 2022 6:40:47 PM
Snark gets out a piece of parchment and starts taking notes.
"Lemme get this straight. The boss sends you here for honey. Who's this boss fella an' where is he?
"You found the trees and bees, and then Dav and Shem get killed by reefclaws? Pat and Fred dig up the trees, and they get killed by something else. What killed them - what did it look like, and how did it hurt Pat and Fred?
"So, where's this honey? Why'd you hafta dig up trees? How'd you keep them bees from stinging you?
"You boys are a little hard to follow. Sounds like reefer madness to me."
Snark looks around for anything else. Are there stones in the distance by those trees? Where's their boat?
(Perception 12)
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 Thursday January 13th, 2022 9:09:09 PM
Tae Che steps up to Einar and Snark and listens in on the conversations with the pirates. She does keep an eye out for strange and unusual occurrences.
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d20+5=15 ; Friday January 14th, 2022 3:53:36 AM
Onesimos sees the team has these two pirates in hand, and the cleric continues to scan around with the lantern to see if there is anything in the dark. He will report anything he finds.
….. Perception. 15
Channel Energy. 1 of 6 Calming Touch. 1 of 6
"Einar (StevenVdB) - HP27/27 - AC16/11/14 - CMD 17" d20+5=22 ; Friday January 14th, 2022 5:33:26 AM
Einar comes from his rage and mutters...
”Something hit us hard... phew... I can hit you hard to you know... and would you just jump into these foul waters... stand your ground and fight..."
Still enlarged Einar listens to what they are saying and he keeps an eye out for trouble ( perception 22)
Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 10/16 AC 12/12/11 Friday January 14th, 2022 6:41:47 AM "Foolish. Already lost four, picked fight with eight." Gore'Thum comments disdainfully.
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 Friday January 14th, 2022 8:30:51 PM
Isaac nods in agreement with Gore'thum fighting after so many losses was a foolish move.
DM JonS: Swampy Goodness (Rolls and explanations) Friday January 14th, 2022 8:39:48 PM OOC: Sorry for the late post, I've been working doubles the last few days.
KS: Nature DC 15 Highlight to display spoiler: { Ogeechee tupelo trees grow very well in swamps/swampy conditions. They have white, smooth bark. Their flowers are flat and white and attract more than normal amounts of bees. }
KS: Nature DC 20 Highlight to display spoiler: { Tupelo honey glows with a light green tint, especially when it’s fresh from the comb and bathed in sunlight. The first taste is of cinnamon with a tingle of anise. That gives way to a whisper of jasmine and tangerine rind. The honey is soft, light and buttery, and stays that way for weeks to months before it hardens. Saplings can be transplanted into marshy/swampy waters, where they quickly grow into the monster trees the party can see dotting the distance. }
Perception DC 20 Highlight to display spoiler: { Something, or a shadow of something is cautiously moving in the grasses and shrubs close to the Standing Stones.}
"Who's this boss fella an' where is he?" They both look at each other, faces pale, "We don't say his name, 'eh's just the Boss."
"You found the trees and bees, and then Dav and Shem get killed by reefclaws? Pat and Fred dig up the trees, and they get killed by something else. What killed them - what did it look like, and how did it hurt Pat and Fred?" Their faces get even paler, "We don't know. One minute they were there, then a fetid moldy smell hit us, and they were just gone, their screams echoed in our ears as we ran."
"So, where's this honey? Why'd you hafta dig up trees? How'd you keep them bees from stinging you? The one that got dazed sighs, "The honey we were able to get is at our camp. The bees, we smoked them with some wet grasses, that's what the boss said to do. The trees, the Boss said to bring some back, we don' ask questions, we just do."
There is no sign of a boat within sight
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20+2=5 ; Friday January 14th, 2022 8:51:03 PM
Tae Che nods at the pirates. Their story sounds good enough, but you never know. "Lead the way to your camp, then." She tells them, keeping her longspear pointing at them. [Perception: 5]
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d20+5=23 ; Saturday January 15th, 2022 9:07:05 AM
Onesimos is rewarded by his careful study. ”Dont look now, but there seems to be something moving by the Standing Stones. If these are the only two pirates left, it could be our mouldy culprit!”
“We can’t leave these two wandering about, so maybe take thier weapons and make them stay with us?”
Benni can’t really think of a better plan.
Onesimos sees the team has these two pirates in hand, and the cleric continues to scan around with the lantern to see if there is anything in the dark. He will report anything he finds.
"Tupelo honey is very tasty" Einar adds, "The first taste is of cinnamon with a tingle of anise. That gives way to a whisper of jasmine and tangerine rind. The honey is soft, light and buttery... I'm sure Selene would love some... There's probably more in those monster trees over there...
Einar freezes when Benni mentions there something moving by the standing stones. The Barbarian casually positions himself between the party and those stones. His 10ft reach and uncanny dodge might come in handy should there be some surprise attack. At least Einar now knows where to expect danger from.
(OOC: IIRC the standing stones are about 60' from where we are now, correct?)
The gnome's sharp eyes don't miss much this time. He points for the others as he quietly says, "Yeah I see it too Benni. Sumthin' moving near them stones, right about there...
"As for these two, let's leave them with the crossbows for now and make 'em follow us. They'd have to be idiots to attack us a second time. Although, as Gore'thum noted they aint too bright."
He turns to look up at the two pirates. "Awright, gimme your swords and daggers and pickup those crossbows. We're goin' after whatever killed your friends and you two are gonna back us up. And if you decide to run or double cross us, we'll track you down and make sure you join those spirits you saw before. And even if you do get away, we'll put out word for The Boss that you gave him up and abandoned your friends.
"So either way, it won't end well for you unless you do as we say. You get me?"
"Einar, I'm ready to make you big again if that wears off."
As he goes, the gnome tries to keep track of where that thing is creeping through the grass.
DM JonS: Swampy Goodness (Rolls and explanations) d20+13=33 ; Sunday January 16th, 2022 12:56:35 AM
The Standing Stones (just to reiterate) - there are twelve standing stones arrayed in a circle. The post and lintel design of these stones is evident, but over the years the posts have shifted and the lintels have fallen. Any holy or sacred power here has long since waned, but the grass here is short and many bright red flowers can be seen growing against the haphazard assortment of blocks and stones.
KS: Nature DC 20 Highlight to display spoiler: {The red flowers are the Spirit Woad. You know that flower is red until picked. }
The two pirates look at each other, then scramble to pick up the crossbows. Their cutlasses are already on the ground, and they hand their daggers over to whoever will take them.
As soon as the pirates hand their weapons over, a 6-foot tall hideous grey brute appears next to the guy who was dazed. The brute swings a stone battleaxe as it calls out in a guttural voice ”More have come mother. You won’t be hungry for long.”
The battleaxe slams into the pirates' head, destroying it, and killing him with one blow
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC14/9/12 - CMD 19 d20+9=18 ; 2d6+10=15 ; Sunday January 16th, 2022 10:29:48 AM
(OOC - I don't mind running battles without map but that leaves a lot of room for interpretation)
Einar, still enlarged, sees the grey brute appear and watches him slay on the pirates in one mighty blow! The barbarian swings his falchion from left to right and then steps forward engaging brute...
"Let's dance..."
Hits AC18 - damage 15HP
Not sure if this 'kid' not only has his mother here but also has his father around though...
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20+2=12 ; d8+1=8 ; Sunday January 16th, 2022 7:03:48 PM
Tae Che moves to attack the large creature that just appeared, standing next to Einar. She swings the longspear at the creature. The tip of the spear skitters across the hide of the creature. [To Hit: 12; damage: 8 if successful]
DM JonS: Swampy Goodness (Rolls and explanations) Sunday January 16th, 2022 11:40:42 PM OOC: Ok. I know the GM in the Culverwood campaign made and linked a map. I have to go in to work tonight, so I'll figure out how she did it and try to get a map posted before I get off at 730am tomorrow
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 Monday January 17th, 2022 1:44:15 AM "Hey, easy with that axe there big guy.
"Wait a minute. You still live with your mother? A big fella like you? It's probably time you moved out, you know, got your own place? C'mon, whadda ya say?"
Snark will cast Color Spray to catch just the brute. (DC 14 Will save)
---------------------------- Color Spray - A vivid 15' cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray."
DM JonS: Swampy Goodness (Rolls and explanations) Monday January 17th, 2022 3:39:00 AM OOC: I'm not the best artist but, lets see if this works
Y'all should be able to move your icons to where you want to be
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 19/19 (ACTIVE - Shield of faith) - Blusinda: AC:12 | HP:16/16 Monday January 17th, 2022 7:15:56 AM
Kristoph is surprised when the creature makes it's entrance but recovers quickly and casts shield of faith in himself.
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC14/9/12 - CMD 19 Monday January 17th, 2022 10:47:15 AM
Let's assume Einar is at O21 at 10 ft reach from the creature.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 Monday January 17th, 2022 11:39:30 AM
(Travelling today. May adjust move and map when I can. If no room for Color Spray, will enlarge Kristoph instead.)
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d20+5=23 ; Monday January 17th, 2022 4:18:47 PM
Onesimos is surprised. Appeared? Appeared!! This is an opponent that needs all their skills. The devotee of Flower casts a spell of blessing upon the group.
He tries to figure out if this is an undead minion. And will tell his friends what he knows.
….. Cast Bless. All PCs get +1 to attack and save vs fear
Knowledge Check (Religion) Identify undead and it’s weaknesses if CR 13 or lower. Roll. 23
Bless. 1 of 20 rds. +1 attack and save vs feat Channel Energy. 1 of 6 Calming Touch. 1 of 6
DM JonS: Swampy Goodness (Rolls and explanations) d20+7=24 ; d20=15 Monday January 17th, 2022 6:41:02 PM OOC: Take 2 of 'our' Battle map - I changed the access for those with the link to be able to edit the document, at least that's what the Youtube video I watched showed me as this whole Google Drive thing is still new to me
Actions so far, according to what everyone has posted so far: Benni cast Bless on the party Kristoph cast Shield of Faith on himself Einar and Tae-Che attacked the beastie after it destroyed one of the two pirates Snark moved a skosh and cast Color Spray at the beastie
Remaining Pirate, he peed himself when his friend got killed, but his resolve is solid, and he will drop back another 5' and then plans on firing his crossbow
KS: Religion DC 20 Highlight to display spoiler: { This is a Darkling, possibly a younger one or immature, not fully grown. It has magical abilities, a 10' combat reach, may be resistant to cold, and it is known they have some way to heal themselves ... but there are no known 'weaknesses' }
Einar's attack did hit the creature, and it appears displeased at the audacity of the barbarian Tae Che's attack missed Snark's spell, the beastie doesn't seem fazed by the explosion of pretty lights
OOC: I'll wait for the rest of the party to post before we move to the next round
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 d20+9=25 ; d20+2=22 ; Monday January 17th, 2022 10:33:23 PM
Isaac recognizes the creature drop his crossbow and drawing his sword he tells the others "It's a Darkling, it's got magic and can heal itself. It's not bothered by the cold." Isaac readies him self in case it attacks him and takes a five foot step towards the creature.
(Isaac takes a 5 foot step toward the creature after dropping his crossbow and drawing his sword. He takes a total defense action.) (Isaac starts at 25 P near the pirate on phone and can't alter map at this moment) (Know religion 25) Iniative 22
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20+2=10 ; d20+2=6 ; Monday January 17th, 2022 11:41:13 PM
Tae Che will try to attack the beastie again with the longspear, whiffing miserably. [Initiative: 10; Attack: 6]
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d20+5=10 ; Tuesday January 18th, 2022 12:28:23 AM
Onesimos starts casting about, looking for more. “It said ‘Mother’ and acts immature; there may be others sneaking up in the dark!”
Benni continues to look about with the lantern, shining it into the darkness so anything hiding in shadows, well, hopefully can’t.
Perception 10
Bless. 1/20 rds. +1 to hit and save v fear Spontaneous. 1 of 6 Calming Touch. 1 of 6
Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 10/16 AC 12/12/11 d20+4=20 ; d6=2 ; Tuesday January 18th, 2022 6:50:50 AM
Teddy casts dancing lights to illuminate the creature and give everyone plenty of light to fight by. Gore'Thum advances and tries to hit the thing (20 to hit, 4 damage)
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC14/9/12 - CMD 19 Tuesday January 18th, 2022 7:55:04 AM
(waiting for complete DM post - thanks for the map DM JonS. Works great. )
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+3=22 ; Tuesday January 18th, 2022 1:22:33 PM
As snark looks at this creature (Knowledge Religion DC 22.)
"Yeah, that's a Darkling alright. But he looks young. I'm gonna guess he's not as scary as his mom. And he's already pretty scary."
Snark moves '5. He can see that Isaac is holding back, so he will use his wand on Kristoph to Enlarge the monk instead.
(Einar is Enlarged. Kristoph is now Enlarged, and I place him on the map - hope that location is OK. Not sure where Isaac or Benni want to be placed.)
---------------------------- Enlarge Person - This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size. " ----------------------------------------------------------------------------- Spells/Effects Running: Enlarge-Einar(6/10), Enlarge-Kristoph(1/10)
Abilities/Items Acid Dart (Sp) 6 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. Wand of Enlarge - 47 charges left
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 17/17 - Blusinda: AC:12 | HP:16/16 d20+4=24 ; d20+4=17 ; d20+4=19 ; 2d8+10=15 ; d8+5=6 ; Tuesday January 18th, 2022 9:46:53 PM
Kristoph's eyes widen and he staggers briefly as he unexpectedly grows. Examining his large hands he almost touches the creature on the shoulder as a range finder, quickly realising he didn't have to even move now...
Deciding to put the new frame to the test he sends in some jabs - the first is a haymaker! Flurry of blows: 25 (natural 20 with 18 to confirm) for 15 damage, second: 19 (for 6 damage).
(OOC: Sorry, forgot to add 'Bless'. Also if I have gotten ahead - consider this the next round's actions).
----------------- Spells/Effects Running: Shield of Faith (+2 deflection) (2/10) Bless. +1 to hit and save v fear Enlarge-Kristoph (1/10) - Large, +2 Str, -2 to Dex, -1 attack and AC. Note: Monk size (large) unarmed is d8 damage now with a natural reach of 10 feet.
DM JonS: Standing Stones d20+3=11 ; d20+2=15 ; d20+2=5 ; 5d4=15 ; Tuesday January 18th, 2022 10:25:56 PM OOC: My posting times are gonna be weird the next few weeks. I've picked up multiple extra shifts at work, so just a heads up =) Benni, I moved you to around K23 ... if that's cool
OOC2 – SNAFU report - I just facepalmed myself as I completely missed Kristoph’s attacks following being Enlarged
Attack Round as it’s playing out now that the Darkling took out a “party member”
Issac swaps weapons and defensively awaits a possible attack from the Darkling
An Enlarged Kristoph attacked twice with his Flurry of Blows, one a massively damaging hit, and the second a solid hit …
The Darkling howls, Mother I have failed you! and it drops to the ground unmoving
Teddy & Benni - casting/on watch
OOC3 – SNAFU Fix – So the Darkling never made it to licking it’s axe, or blasting the party with it’s cold attack as it got killed by you meanie-pants adventurers … lol
OOC4 – so now I feel like I’m a noob GM again … ok, so no one got entangled or injured by the blast of cold & snow.
Benni and Teddy (who didn’t fall to the ground) do not see anything moving their way at this time
Everyone can smell the scent of 'Eau de pee' rolling off the pirate as he has apparently wet himself a second time
So, we can pick up from here, and y'all can edit your posts as needed
Sir Issac - WILL Save roll please DC 15 (If you save) Highlight to display spoiler: { Although the Darkling is dead, something in the immediate area is evil enough to make you want to either cry, or puke, or both } If you fail Highlight to display spoiler: { You are shaken, and throw up everything you've eaten in the last few days. Something here is so evil that you need to bathe in Holy Water once whatever it is, is dealt with }
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d6=2 ; d20+5=13 Wednesday January 19th, 2022 12:22:09 AM The battle map, I hope
Ooc: I’m fine with Benni’s placement. Wasn’t looking at the map before! ……
Onesimos frowns, the Darkling is strong in magic and power. The elf thinks they need more offense, and there didn’t seem to be more of them appearing. But he himself needs to keep people healthy in battle when everyone is so … fragile.
Benni moves to J21 and gives another burst of positive energy, healing all creatures in 30’ with 2 hit points. (Ooc: J21 is more than 30’ away from the Darkling, so it doesn’t get healed)
He keeps looking around to make sure they aren’t surprised by another attack. ……
Perception. 13
Bless. 1 of 20 rds. +1 attack and save vs feat Channel Energy. 2 of 6 Calming Touch. 1 of 6
Einar (StevenVdB) RAGE 2/13 - HP18/31 - AC12/7/12 - CMD 17 d20+1=12 ; d20+7=14 ; 2d6+10=12 ; Wednesday January 19th, 2022 5:07:01 AM
(Ref Save 12 - fail - Einar takes damage and is entangled for 1 round)
Einar growls in frustration of being hurt and entangled. He shrugs of the cold and takes another swing at the Darkling.
HITS AC14 - damage 12
The barbarian feels the pain of the cold but also the postive energy coming from Benni.
**** STATUS **** Raging : round 2/13 Enlarged Entangled
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 d20+4=5 ; d20+3=6 ; d8=4 ; d6=2 ; d20+4=24 ; d20+4=14 ; d6=5 ; d6=2 ; Wednesday January 19th, 2022 7:34:22 AM
(Per Woldian rules we do not use initiative, we play in the order people post each day. Unless there is some reason we need it for this specific encounter)
Gor'Thum fails to get out of the way (4 reflex) and is entangled. Teddy also fails and goes down. Gore'Thum sees this so attacks before taking a 5 foot step so as to retreat next round (24, possible crit, 14 to confirm. 7 or 9 damage)
DM JamesM: Initiative Wednesday January 19th, 2022 9:12:46 AM
We do, you just never see it. :) Seriously though we do have a way to determine which group goes first and sometimes posting order doesn't work. Jon and I will figure this one out.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 Wednesday January 19th, 2022 11:57:38 AM (If that entangling snow was a spell-like ability, Einar, Tae-Che, Gore-Thum, Kristoph and Isaac should get an attack of opportunity before the effect happens, possibly disrupting the effect.)
Snark see Teddy go down. He backs up 5' and yells at the creature, "Hey! Your momma so ugly she'd make an onion cry!"
He casts Grease beneath the creature. (DC 14 Reflex Save.)
---------------------------- Grease - A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Einar (StevenVdB) RAGE 2/13 - HP18/31 - AC12/7/12 - CMD 17 d20+9=28 ; d20+9=14 ; 2d6+10=20 ; Wednesday January 19th, 2022 12:34:38 PM
Following up on MarkB's post in a potential AoO. Just rolling an AoO at the DM's discretion. Should it disrupt the spell my previous post should take out the entangle penalty.
Post above rework if not entangled should have been: HITS AC16 - damage 12
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 17/17 - Blusinda: AC:12 | HP:16/16 Wednesday January 19th, 2022 4:20:46 PM
(OOC - not sure why you are waiting on Kristophs actions please see above)
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 17/17 - Blusinda: AC:12 | HP:16/16 d20+5=21 ; d8+6=7 ; Wednesday January 19th, 2022 4:31:55 PM
Also if an attack of opportunity occurs (he had attacked last round and has 10' reach) attack: 21 for 7 damage
DM JonS: Standing Stones Wednesday January 19th, 2022 8:39:52 PM OOC: So I'm at work, but I'll be revising the last round with the beastie within the next couple of hours ... I have to apologize, as I didn't realize we didn't use Initiative in the Wold ... and, I either mis-read, or just misunderstood what accounts for an attack of opportunity when it comes to racial abilities ... thanks for putting up with me being old and blonde =)
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20+3=7 ; d20+3=13 ; d8+1=5 ; Wednesday January 19th, 2022 8:40:29 PM
Tae Che continues her "onslaught" against the darkling thing. Her longspear again strikes the air next to the creature, fanning it slightly. [Normal Attack: 7; possible AoO: 13 Damage 5]
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 d20+5=9 ; d8+2=5 ; Wednesday January 19th, 2022 9:53:38 PM
Isaac takes another five foot step towards the creature if he isn't already next to it he draws back his sword Focuses on the creature calling on the gods he worships and attacks. He most likely misses.
Attack (9) Damage(5) Isaac activates smite. The darkling is the focus of the smite (If evil Add +3 to attack and +2 to damage, if undead+4 damage)
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Thursday January 20th, 2022 12:07:57 AM
Onesimos wonders about the Stones and Young Darkling, considering if there is a connection.
…. Ooc: taking no actions pending resolution of DM previous posts.
Perception. 13
Bless. 2 of 20 rds. +1 attack and save vs feat Channel Energy. 2 of 6 Calming Touch. 1 of 6
DM JonS: Standing Stones Thursday January 20th, 2022 12:57:03 AM
I've re-posted and fixed some glaring issues I didn't catch previously. At this time, the sounds of the swamp have returned to normal
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Thursday January 20th, 2022 6:33:25 AM
Teddy and Gore'Thum are surprised at how easily the creature went down and look about warily for something else to burst out of the shadows and try to eat them.
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d6=1 ; Thursday January 20th, 2022 8:00:51 AM
Onesimos is glad the combined might of the group was enough to dispatch the Young Darkling before it could come up with more mischief.
The devotee channels another burst of positive energy (1 hit point), and moves towards the Stones.
”Maybe check for treasure, and let’s see if we can find the fate of the other Spirit Woad Hunters.”
…..
Bless. 3 of 20 rds. +1 attack and save vs feat Channel Energy. 3 of 6 Calming Touch. 1 of 6
DM JamesM: Repost 4d20(1+14+5+3)=23 4d8(1+6+2+5)=14 d100=9 d100=13 d100=28 Thursday January 20th, 2022 9:36:08 AM OOC: My posting times are gonna be weird the next few weeks. I've picked up multiple extra shifts at work, so just a heads up =) Benni, I moved you to around K23 ... if that's cool
OOC2 – SNAFU report - I just facepalmed myself as I completely missed Kristoph’s attacks following being Enlarged
Attack Round as it’s playing out now that the Darkling took out a “party member”
Issac swaps weapons and defensively awaits a possible attack from the Darkling
An Enlarged Kristoph attacked twice with his Flurry of Blows, one a massively damaging hit, and the second a solid hit …
The Darkling howls, Mother I have failed you! and it drops to the ground unmoving
Teddy & Benni - casting/on watch
OOC3 – SNAFU Fix – So the Darkling never made it to licking it’s axe, or blasting the party with it’s cold attack as it got killed by you meanie-pants adventurers … lol
OOC4 – so now I feel like I’m a noob GM again … ok, so no one got entangled or injured by the blast of cold & snow.
Benni and Teddy (who didn’t fall to the ground) do not see anything moving their way at this time
Everyone can smell the scent of 'Eau de pee' rolling off the pirate as he has apparently wet himself a second time
So, we can pick up from here, and y'all can edit your posts as needed
Sir Issac - WILL Save roll please DC 15 (If you save) Highlight to display spoiler: { Although the Darkling is dead, something in the immediate area is evil enough to make you want to either cry, or puke, or both } If you fail Highlight to display spoiler: { You are shaken, and throw up everything you've eaten in the last few days. Something here is so evil that you need to bathe in Holy Water once whatever it is, is dealt with }
The Standing Stones (just to reiterate) - there are twelve standing stones arrayed in a circle. The post and lintel design of these stones is evident, but over the years the posts have shifted and the lintels have fallen. Any holy or sacred power here has long since waned, but the grass here is short and many bright red flowers can be seen growing against the haphazard assortment of blocks and stones.
KS: Nature DC 20 Highlight to display Highlight to display spoiler: { The red flowers are the Spirit Woad. You know that flower is red until picked.}
There is a shallow depression atop the hill where the darkling was sleeping. Within that hole are the remains of 4 sailors, the bones have been eaten clean and all the equipment licked clean as well. It seems as if he didn’t share this meal.
Inside the depression you find Treasure: 4 cutlass’ (treat as scimitar), 4 sets of leather armor, 4 bucklers, 4 heavy crossbows, 40 crossbow bolts, 4 belt pouches, 23 silver coins, 14 gold coins. There is a small chest with 28 gp, 13 sp, and 9 cp.
DM James: This is the official results from the battle. Please respond to this one.
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 17/17 - Blusinda: AC:12 | HP:16/16 d20+7=8 ; Thursday January 20th, 2022 10:38:20 AM
Kristoph breathes a sigh of relief when the creature goes down. He grins and gives a thumbs up to Snark (seeming to enjoy the enlarge) and then paces towards the stone circle (not entering it). He is keeping an eye out for any surprises (Perception:1 - or maybe he can't stop looking at his oversized fists every few seconds).
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+7=13 ; Thursday January 20th, 2022 11:44:11 AM
(Knowledge Nature 13)
Snark looks at the fallen foe. "Huh. Mamma's boy. I wonder if his name was Grendal. Don't look forward to meetin' his mom."
Then he moves over to the remaining pirate. "If we're gonna be travelling near you, we don't really want to smell that." He uses Prestidigitation to clean up the man - he not only removes the pee, but also cleans up his clothing, so I imagine the pirate feels better now to be in clean clothes.
Once that's done, the little gnome will use Detect Magic to scan the items and the area.
Einar (StevenVdB) RAGE 2/13 - HP18/31 - AC12/7/12 - CMD 17 Thursday January 20th, 2022 11:57:59 AM
(no idea what Einar just did in the previous rounds - but baddie is down so that's good for me)
Einar stands over the fallen Darkling and sighs. Another life taken all for finding this funny flowers...
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 Thursday January 20th, 2022 8:15:29 PM
Tae Che smiles inwardly as the baddie falls dead. She heads over to the standing stones, wanting to get out of the swamp as soon as possible. "Anyone know how to harvest these things?"
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 d20+6=18 ; Thursday January 20th, 2022 8:37:00 PM
Isaac stoops over feeling like his emotions are suddenly going out of control. Some presence presses down on him he's not sure weather to puke or cry. He takes a few deep breaths steading himself as best he can and tells the others "Some thing is wrong. Something still poisons the area. Be on guard gonna try and locate it" As much as he dosn't want to he concentrates trying to sense where this strange feeling is coming from. Isaac uses his detect evil ability to sense where the evil emanates from.
(I'm guessing Isaac still has his Smite?)
DM JonS: Standing Stones Thursday January 20th, 2022 9:25:16 PM
The pirate watches as his clothes and body becomes clean, "thank 'e sir. I, I've never experienced something like that, but it might have been what took me friends." he looks around, "I'm the last 'o the band. Me name is Brandon. I'd like to come with you if that's ok. Ye saved me life, and I owe you a debt."
There is enough Spirit Woad here to make five bundles. The ritual you were gathering the Woad for needs at least twenty bundles.
Detect Evil Highlight to display spoiler: { The axe the Darkling was wielding is the source of the evil. It has been roughly crafted of stone, but fey magic was used in it's creation, and the amount of blood that has been gathered and then licked from it has left a taint on the weapon }
There is what may be the beginnings of a path on the other side of the Darkling's lair ...
(Smite - yes, he still has it)
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Friday January 21st, 2022 12:34:46 AM
Onesimos nods at Brendan and soberly looks over the Darkling’s lair. ”It does look like you are the last. Selfish love and greed didn’t help. It sounds like you wish to make amends and start a new life. We can help. Shared duty fulfilled can help you love others and yourself.”
With Brendan’s help, Benni pitches in with the others to take the bales and equipment back to the long boat to hold. Coins go in pockets, and then the elf is ready to ascend to the hill and Stones.
Bless expired Channel. 3 of 6 Calm. 1 of 6
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 17/17 - Blusinda: AC:12 | HP:16/16 Friday January 21st, 2022 4:14:51 AM
Shrinking back down Kristoph helps load the boat (if that's what the party agrees). He studies the stone circle with arms folded, frowning. "Does anyone have any ideas what this is all about"?
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Friday January 21st, 2022 7:09:02 AM
Gore'Thum focuses on the potential threat. "Mother. Bigger one close. Should kill it. It will try to kill us" Teddy gets his point and looks about nervously. "I'd rather find it then have it find us.." he says shivering.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 Friday January 21st, 2022 1:26:31 PM "Brandon, you can stay with us for now for sure. Pirating life don't end well as you can see. Thanks for the help in that fight. Maybe you oughta hang on to your weapons for now too. And stick close to that cleric - he's alright."
Snark walks over to Teddy.
"Teddy, we're both little folk, so maybe we can watch out for each other. I know that frog of yours means well - right Gore'Thum? - but you're a capable spell caster and healer. He's a good combatant and all, but you have a lot of potential in a fight. We've been through a few scrapes together so far, and you and I have come out alright, eh? You don't need to be scared, just careful. We got this."
Snark once again will use Detect Magic to scan the items and the area. Is the axe actually magic? How about those monoliths? The flowers? The items we found? Anything on the tall, ugly dead guy?
He will also help pick the plants once he knows about the items. And once we've scrounged up the flowers, we'll follow that path looking for magic as we go.
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 d20+9=20 ; Friday January 21st, 2022 7:58:01 PM
Isaac points at the axe. "It's coming from that axe. Bood, a lot of blood has stained and tainted the magic of the axe. I think the magic its enchanted with might come from fey but whatever that darkling did has permanently scared it . We need to either find a way to purify it or destroy it." Isaac wrack his brain for how they can either destroy such a tainted artifact or purify it. "Snark, Teddy, Kristoph any of you know anything about fey or magical stuff?"
Know religion:(20)
DM JonS: Standing Stones Friday January 21st, 2022 9:16:04 PM
So after cleaning up the Darkling's burrow, and allowing Brandon to reclaim his weapons, Issac ponders the axe ...
Know: Religion: The Axe Highlight to display spoiler: { There are two options that Issac can think of: A) As the axe was crafted by a Fey, it can only be destroyed by one; or; B) A High ranking cleric would need to perform a purification ritual on it. Such a ritual would take time and energy to complete. }
Know: Religion: Standing Stones Highlight to display spoiler: { Many such places exist in the World. Most were associated with Older Religions (Pagan), others, are tied to Druidic Circles. That these have lost their "power" or "consecratedness," could mean that whoever worshipped here stopped visiting and praying, or, that something caused such a holy place to become unholy. }
Detect Magic: Highlight to display spoiler: { Yes, at some point the Standing Stones and the area around it were magical, you can see very dim markings on the stones. The axe is magical, both as an enchanted weapon, and that magic was used in the creation of the weapon. Outside of those two things, nothing else glows within your line of sight }
Once everything is loaded into the boat, and Brandon has his weapons settled again on his belt, he looks around at the party, "I know why my associates and I were out here, what are all of you doing out here, and why did we bundle up those plants?"
Are you also taking the trees and honey with you back to town, should Mother not eat you all ... hmmm, smoked adventurer, bbq adventurer, broiled adventurer, drool drool drool
Einar (StevenVdB) - HP27/27 - AC18/13/15 - CMD 18 d3=2 ; d20+6=12 ; d20+5=8 ; Saturday January 22nd, 2022 9:11:20 AM
Einar resets to normal size and no longer rages. He looks around to see any traces of the Darkling's mother and for the rest he helps gathering the Woad (Know nature 12 / perception 8)
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Saturday January 22nd, 2022 11:27:08 AM
Onesimos settles himself. They certainly take the honey, but the elf is still hoping they may have some rescued hunters in the boats for the return trip.
The evil axe weapon he doesn’t know, and let’s the Paladin decide.
Benni shrugs his shoulders as if setting a burden. Time to deal with ‘Mother’…
…. Channel. 3 of 6 Calm. 1 of 6
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Sunday January 23rd, 2022 11:17:12 AM
Gore"Thum explains their mission. "People from town. Come here for supplies. Missing. We find, we get supplies. Suspect mother and cub culprits."
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Sunday January 23rd, 2022 4:15:44 PM
Ooc: can the frog speak Common? Or is that just what Gore is saying to Teddy? I’m assuming the latter?
Ooc: is Teddy really at -1 Hp???
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 Sunday January 23rd, 2022 8:49:57 PM
Tae Che stands around near everyone else listening to the conversations and the possible actions.
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 Sunday January 23rd, 2022 8:54:14 PM
Tae Che stands around near everyone else listening to the conversations and the possible actions.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 Monday January 24th, 2022 12:29:42 AM "Like our terse toad said, folks from the town came out here lookin' for these flowers. They use 'em in some ritual or something. Anyway, only one made it back. We came out to see if we can find the missing folks."
"Lets go take a look at them stones before we shove off. They got a dim magic about 'em, and there's some marking on them."
Are there any tree saplings we can take with us?
Kristoph: (Stephen C) | AC:19 | CMD:21 | HP: 17/17 - Blusinda: AC:12 | HP:16/16 d20+7=12 ; Monday January 24th, 2022 10:30:48 AM
Kristoph keeps watch
Perception: 12
DM JonS: Barrow Hill d100=46 ; Monday January 24th, 2022 6:03:14 PM
There is a well-worn trail from the Standing Stones heading deeper into the swamp. The ground here is firmer, and there is less open water. Within an hour of walking, the path leads you to an open area, where you find a large burial mound with Spirit Woad growing all over it. Unfortunately, most of the blossoms have already been harvested. It also looks like the darkling from before has been here and dug through one side of the mound and dragged out whatever it could find within. Towering over the mound is an ancient oak tree that looks to be rotting from within.
That sense of dread returns. While the actual temperature is in the mid 40's, and it's partly cloudy, the misty rain is still prevalent, and something is wrapping each of you in a cold grasp.
Fort Save DC 15 on Fail Highlight to display spoiler: {The cold, the dread, whatever it is has affected you. You are fatigued. A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.}
Inside the mound, something moves about as evil green eyes glow in the darkness.
OOC: I have to run some errands, but will make a map as soon as I can, now that I know how to link them
Einar (StevenVdB) - HP27/27 - AC18/13/15 - CMD 18 d20+6=26 ; Monday January 24th, 2022 6:28:01 PM
Einar trots along until they come to the burial mound... knowing there might be more evil in this swamp he does not allow the cold to affect him. He points his blade at the green eyes...
"Come out come out wherever you are..." he whispers.
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20=12 ; Monday January 24th, 2022 9:40:03 PM
Tae Che shivers from the cold, the first time it appears to have affected her. She stands back from the burial mound holding her weapon in a defensive stance.
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d20+4=10 ; d6+2=4 ; Tuesday January 25th, 2022 12:29:25 AM
Onesimos feels the dread and general miasma of the swamp sucking vitality, but the green-eyes monster within the side of the mound is too close to ignore.
Benni delays to see if there is a melee warrior who needs his Touch, and will remove the Fatigue from the first person in order who fails the Fort Save. (Kristoph, Issac, Snark, Teddy, Tae-Che)
“ Tae-Che, it is time for one of your famous Color Sprays. Kristoph and Issac, I recommend you attack in concert with Einar.”
….. Fort 10 fail Fatigue. -2 Str and Dex. No run or charge.
Delay Action to Calm Touch one companion. 4hp non-lethal heal and remove fatigue, sickness, and shaken conditions.
Channel. 3 of 6 Calming. 2 of 6
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 d20=14 ; d20=5 ; Tuesday January 25th, 2022 6:13:09 AM
Teddy makes his save but Gore'Thum does not. They book look about warily. Well more trembling in terror since that's Teddy's natural state and Gore'Thum failed his save.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+3=4 ; Tuesday January 25th, 2022 11:30:55 AM
Snark feels a bit drained by the cold and evil of this place (failed save - fatigued.)
He whips out his wand and casts Enlarge on Einar. Then he back up a bit.
He pitches his voice as low and as loud as his little gnome body will let him (which is probably not much) and shouts, "HEY MOM. I BROUGHT HOME SOME FRIENDS! HOW ABOUT WE DON'T EAT 'EM THIS TIME?"
….. Bless. All PCs get +1 to attack and save vs fear
Einar (StevenVdB) - HP27/27 - AC18/13/15 - CMD 18 Tuesday January 25th, 2022 5:54:13 PM
The barbarian waits to see what will happen next...
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 d20+8=17 ; d20+2=4 ; Tuesday January 25th, 2022 5:58:01 PM
Isaac leaves the axe alone for now he tells the others that unless they can find another fey to break the curse or destroy it only a highly powerful cleric could remove the curse .But since they have neither for now he leaves it alone. - Isaac shakes off whatever the strange feeling is as he enters the Barrow hill area."I guess they planted that tree to "guard" whatever is in there. Teddy is their some way to re bless this area?" Isaac still has his sword drawn ready to fight.
Fort(17) Initiative (4)
DM JonS: Barrow Hill d20=18 ; d6+4=8 ; Tuesday January 25th, 2022 7:01:59 PM
The party array's themselves in front of the barrow mound. Once Snark yells out, a low rumbling laugh can be heard coming from the opening. The eyes gleam brightly as a ray of sickly black and yellow slams into Einar's chest
Fort Save DC 15 on Fail Highlight to display spoiler: {The ray slams into your chest, making you physically ill, and leaves you feeling weak, you lose 8 points of Strength from the attack. }
Fort Save DC 15 on Save Highlight to display spoiler: {The ray slams into your chest, making you physically ill, and leaves you feeling weak, you lose 4 points of Strength from the attack. }
The creature laughs louder and taunts back, "Eat your skin, crunch your bones, make a necklace from your toes!"
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 Tuesday January 25th, 2022 10:10:54 PM
Tae Che stands her ground as she sees the sickly rays strike her companion. She moves diagonally ten feet to the left and forward to get out of line of sight of the creature. (Wasn't able to move star denoting character) She will cast her Color Spray once the creature is within range.
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Wednesday January 26th, 2022 12:32:15 AM
Onesimos winces as the Ray strikes Einar. ”I don’t think ‘Mother’ is going to listen to you, Snark. Anyone versed in Spellcraft to know what was that Ray? And be careful: she may be the one that created the Darkling!”
The brown-haired elf pauses a moment, and considers if the Darkling matched the description of any of the Spirit Woad hunters. If the axe came from the barrow and the hunters were the ones who dug in to the side which freed the monster…
Benni gets back to business. And business is staying alive. He touches Einar, making it more difficult for more rays to strike the barbarian.
……. Cast Shield of Faith. +2 AC for all attacks for Einar
Bless (from Kristoph). +1 attacks
Channel. 3 of 6 Calming. 2 of 6 (Last Round would have affected Tae-Che since everyone else on the list saved)
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC16/11/14 - CMD 17 d20+6=19 ; d20+7=21 ; 2d6+7=13 ; Wednesday January 26th, 2022 3:38:18 AM
(FORT save 19 - success)
When the ray hits Einar he immediately feels physically ill... he's able to shrug of part of the negative effect but still he feels weaker than ever... (please state duration of the effect - guessing this is kind of a Ray of enfeeblement so that last 1 round but that 1d6+4 would mean we're dealing with a CL 8 opponent making the effect last 9 turns?!)
Enlarged again Einar rages negating the sickening spell... he's weaker but still holds a punch. There's no holding back now... he feels Benni's shield around him and so he steps up to this sneaky opponent. Again the 10ft reach is good enough to take a swing...
Hits AC21 - damage 13HP
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Wednesday January 26th, 2022 7:22:43 AM
Teddy considers going offensive but holds off so he can heal when it is inevitably needed. Gore'Thum moves off to the right, spreading out some in case of nasty spells. Teddy follows his lead, moving back and to the right a little.
Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 Wednesday January 26th, 2022 10:01:39 AM
Kristoph runs towards the creature but avoids being insight (can you create me a counter on the map please you forgot me?! Somewhere around T12, thanks).
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+9=18 ; d20+4=23 ; d6+1=6 ; d20+7=21 ; d20+7=15 ; Wednesday January 26th, 2022 5:27:11 PM
Snark's eyes go wide as the yellow ray streaks past him. (Spellcraft 18 to know what caused that. Was it a cast spell? Were there verbal components? Was it a spell-like ability? I assume the ray is no longer there.)
He moves up and casts a blob of acid at the thing. (Hits Touch AC 23 for 6 acid damage. This attack ignores any spell resistance.)
The gnome has low light vision, so perhaps he can see more than the creature's glowing eyes? (What kind of creature are we dealing with? Knowledge Nature 21, Knowledge Arcana 15.) He will share what he learns.
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20+3=17 ; d3=1 ; d20+7=14 ; Wednesday January 26th, 2022 9:49:46 PM
Tae Che casts a Ray of Frost at the creature. She also attempts to get a good look at it to possibly determine if it is fey or not.
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 d20+9=25 ; Wednesday January 26th, 2022 10:09:18 PM
Isaac curses under his breath looks like whatever was awoken isn't interested in talking. " We need to move." Isaac starts to move to get out of the line of fire. He moves around the mound so he is no longer visible from the hole.
Is this another Darkling?: Know Religion:25
DM JonS: Barrow Hill Wednesday January 26th, 2022 10:15:34 PM OOC: I gotta ask James something before I make today's post ... something just dawned on me ...
What I can post at this point: What the party sees is a hooded humanoid figure clad in flowing robes of translucent gray over a suit of ghostly armor. Its facial features are a swirl of maddening images, fluctuating between a serene countenance and a face twisted into a grimace of horror and fear.
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) d20+5=24 ; Thursday January 27th, 2022 12:17:53 AM
Onesimos tries to think on what type of undead They are seeing/describing.
…..
Know Religion. 24
Shield of Faith. +2 AC for all attacks for Einar Bless (from Kristoph). +1 attacks
Channel. 3 of 6 Calming. 2 of 6 (Last Round would have affected Tae-Che since everyone else on the list saved)
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC16/11/14 - CMD 17 Thursday January 27th, 2022 4:56:13 AM
Einar sees his blade swish through the ghostly figure wondering if it will actually hurt the creature or not... ghosts... why ghosts... they're spooky...
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Thursday January 27th, 2022 6:20:03 AM
Teddy really hopes they get lucky and kill this thing quickly like they did with the smaller one.