DM JonS: Barrow Hill d20+7=8 ; d6=6 ; Thursday January 27th, 2022 8:33:11 AM OOC: Ok, got clarifications
Know Religion DC 20 Highlight to display spoiler: { This is a Fear Guard. It's an incorporeal undead that uses magic and attacks with its incorporeal touch. It doesn't like direct sunlight, or really any light at all. It is resistant to non-magical attacks. It fly's/hovers more than walks. }
Know Nature DC 20 Highlight to display spoiler: { This is some form of ghostly/incorporeal undead }
Spellcraft DC 15 Highlight to display spoiler: { It was an attack from a Ray of Enfeeblement - since you heard no casting, best guess is that it's some form of at-will/racial ability }
The Ray effects last for 8 rounds - thanks for reminding me to add that
Einar swings his falchion, the strike hits but seems to pass through his enemy with little to no visible damage taken
Kristoph cast Bless and then moved up, but slightly to Einar's right - and out of line-of-sight for the enemy
Issac mentions "Move out of the way" and he does so
Snark retaliates for the ray attack on Einar with a blob of acid, which strikes the ghostly enemy and makes it screech in anger, "Little one I eats' last, starting from it toes!"
Tae Che fires off a Ray of her own, almost adding insult to injury as the ghostly form squirms in pain from the attack
Benni aids his friend by casting Shield of Faith on Einar
Teddy and GoreThum stick close to Snark
The creature steps out of its hole - as it does a feeling of fear washes over Einar and Kristoph
WILL Save DC 17 - If Fail Highlight to display spoiler: { You are panicked for 8 rounds. A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. }
WILL Save DC 17 - If Save Highlight to display spoiler: { You are shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. }
The Fear Guard then attacks Einar but misses him horribly
This close, Einar can see that when the fear Guard stepped out of its hole, it seemed to wince at the minimal amount of light on the partly cloudy day
If I missed anything please let me know
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+6=21 ; d20+4=17 ; d6+1=3 ; Thursday January 27th, 2022 1:38:16 PM
(Will Save 21 - Oops, Snark didn't need to save.)
Snark regards the thing. "So, I don't think this thing is anyone's mom. It seems pretty bad though - some kinda incorporeal ghost or something. I can kinda see though it. And that yellow ray - that was a Ray of Enfeeblement, but a bad one. I didn't hear any spell casting, so it's probably some ability it has.
"From the looks of things, I don't think it likes the light out here."
Snark sees Einar's weapon pass through the thing. "Hey Einar - can you use that stone axe on the thing? It might be evil, but it's magic."
The little gnome scurries to one side and shoots another blob of acid at the thing. (Hits touch AC 17 for 3 more damage.)
Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 d20+7=21 ; d6=5 ; Thursday January 27th, 2022 1:46:41 PM
Kristoph blanches briefly when the monster appears (Will: 21 success) but feels off still Concentrating he blasts harmful (to undead) energy from himself (5 damage - Will Sv DC:10 for half).
----- Bless +1 to hit and fear Shaken (1 round) –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Channels used: 1
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Thursday January 27th, 2022 2:06:43 PM
Onesimos blanches. ”Incorporal undead! Only Magic weapons or magic will hurt the monster. Here, Einar, try again!”
The elf jumps forward and briefly touches the barbarian’s blade, casting Magic Weapon!
….. Magic Weapon. Einar’s falchion is now a +1 Magic weapon
Shield of Faith. +2 AC for all attacks for Einar Bless (from Kristoph). +1 attacks
Channel. 3 of 6 Calming. 2 of 6 (Last Round would have affected Tae-Che since everyone else on the list saved)
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC16/11/14 - CMD 17 d20+2=19 ; d20+8=14 ; d20+8=27 ; d20+8=25 ; 2d6+8=19 ; Thursday January 27th, 2022 3:33:18 PM
(raging Einar can't make any knowledge skill checks)
Einar is puzzled when his blade slices through the creature without doing much damage... frustrating! Perhaps that's due to that sickening spell.
When the creature exits from it's lair Einar feels fear washing over him... shaken he feels wobbly on his feet. First the strength drain and now this...
When the Fear Guard steps up to him Einar attempts an AoO (he has a 10ft reach - hits AC14).
The idea of the stone axe isn't a bad one but Einar doesn't like axes. But when Benni enhances his blade the barbarian smiles.
"It is affraid of light... anyone can cast daylight or point that lantern on it perhaps?!"
Again he swings his blade. Hits AC27 - crit check hits AC25 - damage 38 HP - magic weapon!
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 Thursday January 27th, 2022 9:17:39 PM
Tae Che casts Light on the tip of her longspear. "It's not a daylight spell, but hopefully it does something." She doesn't move at all.
DM JonS: Barrow Hill Thursday January 27th, 2022 10:55:04 PM
Snark moves and casts another acid blob at the fear Guard, which makes it snarl at the gnome
Tae Che casts light at the end of her spear.
Benni "blesses" Einar's falchion, making it magical for a short time
Einar, still raging, and with a "now" magical weapon, cuts the Fear Guard in half. The scream the monster gives out is like nails on a chalkboard as it dissipates into the air ... some of the dread the party had been feeling lifts as the monster is destroyed.
Once the noise is gone, Brandon murmur's "Saints preserve us," whoever is closest to him, smells urine again
Looking into the creature's lair the following items are found:
A gold key worth 20gp - KS: Local DC 20 Highlight to display spoiler: { this is a key to the Abbey close to the city. }
A cunningly crafted wooden longsword - KS: Arcane DC 20, or Detect Magic spell Highlight to display spoiler: { This sword is magical in nature, the wood itself having been enchanted with an ironwood spell, it also seems to have another kind of property, something to do with metal }
A small chest with 100 gp in loose coins and a stack of 40 silver bars (each bar = 20sp, so total 800 sp.)
A vial with golden liquid - KS: Arcane DC 20, or Detect Magic spell Highlight to display spoiler: { Potion of Cure Light Wounds created by a 5th level cleric (D8+3) }
The woad in the area, KS: Nature DC 15 Highlight to display spoiler: { The blossoms have been eaten, as evidenced by the teeth marks on each stalk, and not harvested }
The tree on top of the mound, KS: Nature DC 20 Highlight to display spoiler: { The ancient oak tree is blighted and tainted the woad at this location. It’ll need to be properly cleaned before it can be used in any ceremonies. }
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Friday January 28th, 2022 12:12:22 AM
Onesimos hears about the light and belatedly remembers *he* is the one holding the lantern. ”Why didn’t I think…”, and then Einar’s tremendous blow ends the undead horror.
Still wincing at the screeching sound of the FearGuard’s passing, Benni looks on the treasures with curiosity, but no Knowledgeable understanding. ”800 silver you say? That’s the same as 80gp, which will be a nice reward. But I wonder if any of the objects are from our missing hunters?”
Belatedly, he turns the lantern on the barrow hole to see if it reveals anything…
DM JonS: Barrow Hill Friday January 28th, 2022 12:53:52 AM OOC: Ok, am I putting too much info into the posts, or not enough? This is weird sometimes for me trying to figure out if I just overload the information, or hold some back ... criticisms are welcome
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 Friday January 28th, 2022 4:22:30 AM
Isaac sheathes his blade after the fight He feels like he hasn't contributed much to any fight so far and hopes that will change as time goes on. He helps haul whatever need to be hauled. He concentrates trying to detect any evil auras in the treasure pile. "Weird was this stuff buried here or brought here by the creature?" he mutters.
Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 Friday January 28th, 2022 5:49:07 AM
Kristoph breathes a sign of relief "Fine blow Einar!".
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Friday January 28th, 2022 6:55:49 AM
(Every DM does things their own way, but if you aren't sure if you're putting enough or putting to much look at some other boards to see how they make posts)
Gore'Thum is surprised but pleased that the fight ended swiftly. Teddy looks about nervously. "Is it over? That seemed to easy. It isn't faking is it?"
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+7=26 ; d20+7=15 ; d20+7=14 ; d20+7=27 ; d20+6=26 ; Friday January 28th, 2022 11:48:46 AM
(OOC for the DM - Nope, you're not putting too much in your DM posts. I think they're great! Keep it up!)
"Hey, good job to everyone. Having everyone pokin' at that thing kept it from taking out just one of us. Not sure Einar woulda been able to cut the thing in half if not fer Benni makin' his sword magical. And speaking of magical..." Snark willl cast Detect Magic on stuff here - the items, the barrows, the crypts, the plants.
"Lemme see that key. Hmm, I think I heard something about this in town. This is a key to the Abbey close to the Heranmar. Wonder why it's here?"
Snark looks over the woad and the tree here. "This woads been eaten, not picked. See them teeth marks? I wonder what eats this woad stuff?"
"And that old oak tree there is blighted and has tainted the woad here. The woad will need to be properly cleaned before it can be used in any ceremonies."
The little herbalist will taste a missed flower himself to see if it seems acrid or nasty (poisonous) and then spit out what he tasted without swallowing any. (Profession Herbalist 26)
Einar (StevenVdB) RAGE 0/13 - HP31/31 - AC16/11/14 - CMD 17 Friday January 28th, 2022 12:02:47 PM
Einar hisses as the creature is destroyed... still enlarged he turns around at looks down on Benni...
"Now THAT my friend was THE most PERFECT spell and timing. Snark is right. It would not have been this easy without your magic."
As the rage drops Einar feels fatigued again. All the more given the gloomy setting of the swamp...
"Can we finally get what we came here to find and then leave this dreaded place??"
(OoC @ DM JonS - I like your DM posts. It's fun to have much detail. IMHO the only risk of putting in too much in your posts is that they will take you a lot longer to write and when you continuously do that you're going to burn yourself. Look for a nice 'in between'. The only thing I find more important over very detailed posts is to make sure that you have mentioned every player in every DM post. Players like it when you as a DM have read their post and took action on it. I speak for myself as a player and myself as a DM also)
DM JonS: Monument Graves Friday January 28th, 2022 10:36:51 PM
Entering the Fear Guard's domain, it is easy to see that it dug into this mound, and may have been part of what happened to tree as roots form most of the ceiling. The treasure seems randomly placed in the lair.
The potion bottle glows, and its easily discernable that it's a healing potion of some flavor.
The wooden sword as well glows magic. The sword emanates both transmutation and universal magics. While not sharp, it does fit and feels good in the hand.
Wandering around the mound, and on top to examine the tree, the party spots a collection of monument graves from the top of the barrow mound. When you descend from the mound it’s but a short journey to the gravesite beyond.
Almost a hundred small stone buildings stand here, some half-flooded by water, others nearly tipping over in the soft soil, and still more on dry ground. Atop the largest of them is a humanoid creature with the legs of a bald goat and a completely hairless body.
It looks at the party with it’s horned head and a sinister expression on it's face.
Perception DC 15 Highlight to display spoiler: {Whatever this thing is, it’s clearly diseased.}
KS: Nature DC 15 Highlight to display spoiler: {It’s a forlarren, but appears to be amphibious since it has gills.}
Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 d20+7=15 ; Saturday January 29th, 2022 12:47:22 AM "Whatever this thing is, it’s clearly diseased, I'd stay back"! Kristoph notes.
--- Perception:15
“Benni” AC 18/11/17 CMD12 HP 13/13 Onesimos (SteveK) Saturday January 29th, 2022 1:39:38 PM
Onesimos blushes at Einar and Snark’s fulsome praise. He attempts to redirect the conversation. ”We all did our part. It takes a community after all!”
The elf pays close attention to Kristoph’s warning and the cause of the Spirit Woad’s harvesting. ”Maybe it was the sheep we encountered, but maybe there is another monster about. Be careful, my friends!”
Einar (StevenVdB) - HP27/27 - AC18/13/16 - CMD 15 d20+5=17 ; d20+6=14 ; d20+6=26 ; d20+6=17 ; 2d6+5=13 ; Sunday January 30th, 2022 12:48:53 PM
Status Einar : - Enlarged - Ray of Enfeeblement : 6 more rounds (total 8 rounds) - Rage : 9 more rounds available today (total 13/day)
Einar nods as Kristoph mentions the creature is diseased (Perception 17) but he's unable to identify it. The barbarian still holds his blade but is reluctant to go near not knowing what it is.
Einar keeps his attack or an AoO readied should the creature decide to fight... HITS AC26 - nat 20 - Crit check AC17 - Damage 26
Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 d20+2=9 ; d20+7=8 ; Sunday January 30th, 2022 6:53:28 PM
Tae Che stands staring at the creature atop the building. She doesn't recognize anything wrong or different. [Perception: 9; Know: Nature: 8]
Gore'Thum and Teddy Treeborn (Mitch) HP -1/14AC 12/11/12 CMD 11 Gore'Thum HP 8/23AC 12/12/11 Sunday January 30th, 2022 7:34:36 PM
Teddy wilts. "I thought we were done, why'd there have to be another monster?" he wines.
Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 Sunday January 30th, 2022 9:16:22 PM
Isaac before following the patth places the cursed are in a empty bag and throws it in the boat. We'll need to have both the preists and druids look at that thing. Walking along the path as they come in view of the water logged graveyard and the storage goat like creature he draws his blade. "Hey Teddy is that the water fey we saw prints of earlier?" He tries to detect evil on the area trying to see if the creature is evil in nature.
Ooc: the only criticism I have is when we get in a fight i would like a map of some kind.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 11, HP 15/15 d20+8=17 ; d20+7=21 ; Monday January 31st, 2022 12:41:46 AM
(Perception 17, Knowledge Nature 21)
Snark regards this new creature from afar and warns his friends in a low voice, "Yep, that thing's diseased alright. It's a Forlarren, offspring of a fey and a demon. This one's got gills though, so maybe it's mom was a nixie."
As we get a bit closer, Snark says in a stronger voice to the creature, "Greetings. What's your name and what is this place? So far everything out here's tried to kill us. What about you, are you going to try to kill us too? 'Cause I gotta tell ya, it didn't go well for all them others."
Snark draws his wand and grabs a scroll in his pocket, ready for another attack.