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Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday January 5th, 2022 8:00:11 PM

Elyngael shrugs. "I've heard of arrows of slaying, but I'm not sure they would do much good against older dragons as they can probably resist the magic. I'm not sure there's anything specific that is going to help." (It's a DC 20 fortitude save so they are likely to be above just 'adult' so they will probably have a 75% or better chance to overcome that.)

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday January 5th, 2022 8:52:09 PM

"While weapons, and the like may not be worth the cost what about scrools or resist energy, restoration, or cures?' the mage asks. After the conversation Moridark will turn in and get a good nights rest.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday January 6th, 2022 7:40:23 AM

Neshi waits for final decision and then teleports to the tree to get the cash, goes shopping at the catacombs and returns.

DM Steven - we've got a heading...  
Thursday January 6th, 2022 11:35:44 AM

The team gathers around the table once again and work on a strategy to overcome the dragon danger.
Various weapons, buffs, cures, and other things go through their wishing list.

'Osul makes sure he has the required materials for his spells. Trellus makes a quick dash to the Catacombs. Armand had no problem for spending another night at Grogs but just no party please... Grog raises an eyebrow and adds smiling : "I didn't see either one of you complain last night though... especially your cleric over there", he points at Trellus, "... just a few more drinks and he would have needed a hand to crawl up to his room... "
Neshi offers to jump back to the Tree to collect some extra gold if needed for doing some shopping.
Elyngael and Moridark discuss magic aid for slaying dragons more easily... if ever that becomes easy of course.

Your call lads 'n lasses... gear up and let me know when you're ready to leaving and of course how and where you will go - preferably also along which route...



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 6th, 2022 6:13:28 PM

The next morning, and after a good night's alcohol-free sleep, Trellus memorizes his spells.

When the group pulls out maps, the man traces a straight line from Windhorn Hamlet, across Dragon Bay, to the mountain.
"I take a group, and Armand takes a group, and we just Wind Walk straight across?"

[ie - following the dotted line on DMs email]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday January 6th, 2022 7:46:09 PM

Elyngael shakes her head. "Let's stay along the coast. I'd hate for anything to happen that would force us to land over water, like bad weather, evil magic that drops the spell, and what not."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday January 6th, 2022 7:55:12 PM

"I think Elyngael has the right of it. A straight route might be quicker but not necessarily safer. I have no problem with it taking us two days to get there if need be. Our largest problem is trying to figure out what exactly to expect. We are pretty sure there's two dragons, one white, but what is the other, buffs against one are unlikely to work on the other. And really I wish we could think of a way to trick one out so that they are not together when we have to face them. Heck if we find the mountain we can just start going along and sealing up all the entrances we find."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Thursday January 6th, 2022 8:03:03 PM

"I agree fighting one dragon at a time is risky, but two..." the mage's voice trails off a bit. Moridark goes through his spellbook absentmindedly has he makes mental notes as to what spells would be best to have memorized. "Iguess trvel spells for day one and two, then combat after that."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Friday January 7th, 2022 5:17:28 AM

"I'm looking forward to seeing how I'm going to be helpful."
Lunch, dinner, sleep, meditation...

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday January 7th, 2022 7:59:11 AM

Not having relly gotten an answer, Neshi Pops back to the tree for some cash and heads to the catacombs.

DM Steven - we've got a heading...  
Friday January 7th, 2022 10:00:14 AM

The wardens continue their preparations.

Trellus suggests taking the shortest and quickest route North but Elyngael quickly veto’s this idea... crossing open waters not knowing what might happen just sounds like a bad idea. The ranger rathers keeps her feet dry... skirting the scab following the beaches of the Dragon feels a lot safer.
Armand agrees with Elyngael’s plan.

What troubles the Wardens most is the prospect of having to fight 2 dragons... Moridark feels fighting one at the time is dangerous... 2 at once sounds ludicrous. Armand suggest sealing the entrance to the mine... perhaps not the coolest ’Wardenlike’ solution but the people in this lifetime might sleep a little better... but... someday ... even years from now... they will find a way out.. they will be furious... stronger... more hateful... will there still be Bards the singing songs of the Wardens who chose a quick way out... the way out that killed so mane years later...

’Osul prepares travelling spells for today and then combat spells tomorrow.
Neshi makes sure you have enough coin to spend in the CC.

The day passes by... constantly new strategies pop up in your minds.
Night falls bringing an uneasy sleep.

Unless you want to do someting the day and night pass uneventful. In that case Grog hass prepared a healthy breakfast. Hopefully not your last.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday January 9th, 2022 6:49:54 PM

Armand says to everyone. "Okay let's get some rest and head out int he morning. I take it we're planning on skirting the coast. 'Osul and all of us caster's, I figure we need to consider what spells don't invoke spell resistance or concentrate on summoning spells, because it gives another target other than us, and spells to aid Trellus and Elyngael. Also keep in mind that it seems likely that this white goddess dragon may have some mooks around to wear us down before we get there. Her so called clerics seemed a touch odd and there's probably some around her."

Armand will have his wind walk ready in the morning.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday January 9th, 2022 7:11:21 PM

"Let's all try to stay together this time. We don't have the best luck when we try to split off to cover more ground. Neshi maybe get some potions, enlarge person?, enlarge animal, protection potions?"

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday January 9th, 2022 7:15:22 PM

Moridark takes the time to memorize the appropriate spells for travel, and eats a large breakfast. After patting his scroll case, and spellbook the mage waits until the others are ready.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Sunday January 9th, 2022 7:21:30 PM

Trellus concedes the wisdom of skirting the shoreline rather the moving straight across the bay.

In the morning, he memorizes his own Wind Walk, unsure if Armand can take everyone.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Monday January 10th, 2022 5:18:24 AM

"Let's do this.", he says with a grin.

DM Steven - Time to go... 
Monday January 10th, 2022 9:00:15 AM

The Wardens enjoy a short break and prepare as best as they can for their upcoming confrontation with the White Goddess and whatever other beings she has surrounded her with. Armand is almost certain those white clerics will probably be there as well. He also advises his fellow spellcasters to prepare spells that don't invoke spell resistance or perhaps concentrate on summoning spells... if there are indeed two dragons there might be need for some cannon fodder as well...

Elyngael urges the group to stick together this time... the group is strong together and splitting the group has never been successful...

Moridark prepares the approproate spells and when ready he waits for the others to give the sign.

Everyone seems to accept the route skirting the shoreline of the Dragon Bay.

The next morning Trellus makes sure he has a Wind Walk spell prepared and is ready to leave Windhorn Hamlet.

Grog and Velda accompany you to the town's gates.
"Ya take good care of y'rselves. You don't mess with Dragons... they're old and wise you know... and they sting... "

Lead the way friends... set your heading, altitude if you want to fly and makes sure to check your surroundings...


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+7=22 ;
Monday January 10th, 2022 5:33:49 PM

flight path
Okay I've made us a flight plan.

Armand will get up early and pray for his spells. "Thank you Grog. Well normally I'd agree with you that dragons should be avoided. I'm well and good with that when they also avoid us. Unfortunately these dragons are not avoiding humanity and are trying to set themselves up as want to be gods. The true gods aren't going to take kindly to the notion of any powerful creature thinking they can attract followers and call themselves a god. So I guess it's up to us to do something about it."

Armand will cast Wind Walk (1 hour/level - I assume we're only going to do a standard 8-9 hour travel though). Up to 5 medium sized creatures... 10 feet / round with perfect maneuverability, or up to 600 feet / round (60mph) with poor maneuverability. (I'm thinking that 'up to' means we can make it variable. Looking at page 172 we could easily do the 40 feet 1 day walk of 32 miles and still leave us plenty of ability to do spots and such.)

Perception 22 (d20+7)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+14=21 ; d20+17=18 ;
Monday January 10th, 2022 7:15:16 PM

I'm still not sure if Armand can take everyone

Trellus counts heads to see if Armand can take everyone with his spell.
If not, the blond man casts his own Wind Walk for whoever remains.

With that, he takes off after Armand, keeping close.

[Perception 21
Survival 18]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=32 ; d20+29=45 ; d20+14=25 ;
Monday January 10th, 2022 8:43:23 PM

I don't think he can, Brawn and Neshi count as two medium sized. We've had to use two wind walk spells before.

Elyngael will take to the wind but stay with the others. She will be on the lookout for all sorts of things, including best place to camp, movement on the ground, signs of old campfires, settlements, wrecked ships on the shoreline, etc. She will also try to keep track of where the party is on the map. Perception d20+24=32, Survival d20+29=45, Knowledge geography d20+14=25.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+46=55 ; d20+39=40 ; d20+21=34 ; d20+15=26 ;
Tuesday January 11th, 2022 7:25:17 AM

Two additional spells to reduce them both, or one additional Wind Walk.

'Osul gets swept up in one spell or the other. The speed is great, but the maneuverability...

Survival(Weather Forecast): 55, Perception: 40, Sense Motive: 34, Fly: 26



DM Steven - We're flying high...  
Tuesday January 11th, 2022 11:35:16 AM

The Wardens one way or another will manage to get everyone airborne and start flying North following the flight plan Armand has drawn. I actually think along this flightpath when you're on the most Western edges of the Dragon Bay that you might see Angels Spring in the distance (that's the largest town in the Crescent Valley)

We're fast forwarding this section folks for we haven't planned anything devious on your way North.
Let's say you can work your way already up to the "most Northern point" of the Dragon's Bay and you're making a new landing as dusk is setting in. From here it's about a day on foot north if Jinn's directions are correct. Flying might take you there quicker of course.

So there you are... on the beaches of Dragon's Bay... about a day walking from the old gold mine where it is said the White Goddess has her lair. Please let me know how you want to proceed from here.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday January 11th, 2022 3:59:23 PM

Having returned from his jaunt to the tree and the catacombs, Neshi moves along with the others waiting until he lands to hand a few things out.



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday January 11th, 2022 4:11:12 PM

Once landed and back on the ground at Dragons bay, Neshi walks over to Elyngael and Trellus and hand them something wrapped in cloth.

Elyngael /Trellus Highlight to display spoiler: { Neshi has handed you each two greater slaying Dragon Bane arrows.}

He then wanders over to Osul and hands him a small package as well. "This might keep one of them occupied or at least distracted for a moment or two. "

Osul Highlight to display spoiler: { Scroll of Creeping Doom}

He hands another package to Moridark. Highlight to display spoiler: {Dominate MonsterScroll}

And another to Armand Highlight to display spoiler: {Energy Drain Scroll}

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday January 11th, 2022 4:28:46 PM

[b]"Thank you 'Neshi. I had dropped that in favour of more fire. I was beggining to second guess that choice."[b]

'Osul checks again for opposing scouts.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday January 11th, 2022 5:14:10 PM

Armand nods to Neshi. "This is good. Thank you." He turns to the others. "I'm for windwalking to the mountain. It will give us more time to move around it looking for entrances. I don't really like the idea of getting to the mountain at dusk. Dragons are notorious for having good vision. Anyone have any thoughts on tactics?"

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday January 11th, 2022 5:31:26 PM

Trellus nods at Neshi when she hands him the arrows.
"Shady! Many shadows Neshi!"

Turning his attention to the task at hand, he answers Armand.
"Well, its already dusk, so my vote is stay the night in that house you dudes have, then Wind Walk over in the morning, and work around the mountain from a distance to see if we can find some ways in.
Maybe we can divine some entrances or something before we go?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday January 11th, 2022 8:09:37 PM

"Thank you Neshi." When she gets the arrows. "Trellus I seem to recall that the last few times we've tried scrying it's been for naught because they seem to be shielded somehow. Also they like to use teleportation and flight so it's unlikely I'll find any trail to follow. I do have a spyglass that will allow us to survey from a distance."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday January 11th, 2022 8:41:47 PM

Moridark smiles at Neshi, "Thank you! I hope it comes in handy! Also, I have a few scrolls of my own: Greater Dispel Magic, Telekensis, Haste, Slow, Sleet Storm, Web, Glitterdust, and Magic Circle versus well everthing." The mage chuckles at his own joke. "I also have two wands, one of resist energy, and one of Protection from well everthing." The mage turns serious for a moment, "I am a summoner by trade, and I will do my best to section off parts of the battle field as best I can. I typically will try to throw a few spells to enhance us first, and then ast summon spells from above. I am a bit soft." The mage takes a deep breath, "Starting tomorrow most of my spells will be those that allow me to be most effective in combat. Ihope we all sleep well because Ithink after tonight there will not be much of that for any of us."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday January 12th, 2022 5:04:58 PM

"Actually, I'm not sure I've ever used a scroll before - not the sort of thing you find growing wild. I didn't see my first wand until I arrived at The Tree."
"I'll be battleground control and summoning. They may have minions."


DM Steven - a quite night on the beach...  
Wednesday January 12th, 2022 5:38:21 PM

(sorry - a bit late on the daily post)

When sun sets you landed near the shore on the most Norther point of Dragon's Bay. It's a calm night and you enjoy the sun setting on the bay... it's the kind of sunsets songs are made for... if only there was a bard. He would catch the moment for all eternity.

Neshi returned with a lot of goodies he hands out to his friends.
Things that will help you all in your dance with the dragons.

Next plan seems to involve a sleepover on the beach in your treehouse and then windwalkig North to find the infamous Old Mine... ideally you'll get there by noon the next day giving you some time to check out the mountain from a distance...

Sounds like a solid plan...
All yours... let me know when and how you proceed.



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday January 12th, 2022 8:04:59 PM

Armand will cast Heroe's Feast in the morning. "Eat up everyone." He will then cast Wind walk when we are ready to travel.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=37 ; d20+29=46 ;
Wednesday January 12th, 2022 8:08:44 PM

In the morning Elyngael will check along the shore line. Since this old mine used to be accessed by other people maybe there's some sort of trail leading to it. Then she will eat the feast with the others.
Perception d20+24=37, Survival d20+29=46.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday January 12th, 2022 9:50:00 PM

Moridark sleeps well and wakes early. The mage 5akes the time to look over his spells before deciding what he should memorize. Once that is done the mage Pat's his wands, rods, and Scrolls making sure they are easily accessible and goes downstairs to prepare for the day.

DM Steven - a quite night on the beach...  
Thursday January 13th, 2022 10:40:13 AM

(feel free to add a double post and I'll write it in - I've been a little sketchy on my posting schedule)

The night passes quietly also commonly known as the calm before the storm...
When morning comes Armand conjures a Hero's Feast so everyone can eat his full. Before diving into breakfast Elyngael and Brawn scan the treeline to see if they can find any old tracks. It's been years since there was no more mining activity so most likely any tracks that would lead to and from the Bay would be overgrown already. But still, the ranger has a keen eye... there are no more tracks to be found on the beach but she can clearly see where there once was an easily accessible track leading into the forest. It's indeed overgrown but an experience ranger such as Elyngael should be able to follow the trail...

Moridark enjoys breakfast and arranges his gear so that everything is easily accessible.

When everyone is ready, Armand will again cast windwalk to get everyone up North. Not sure if Elyngael will be able to follow the tracks when airborne though. But still she knows what to look for so who knows...

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 13th, 2022 2:10:04 PM

Trellus gets up the next morning, prays for his spells, and then casts his standard extended Magic Vestment on his armor and shield.
While he's at it, he'll cast Endure Elements as well.

Then, like Armand, he casts a Wind Walk, and takes whomever he needs to after Armand.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Thursday January 13th, 2022 5:11:54 PM

'Osul Feasts after meditations. It is good sharing breakfast and he preps to fly.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday January 13th, 2022 8:00:57 PM

Neshi eats his fill of the heroes feast and the gets down to business.
“So, how are we going to make sure we are as buffed as we can be before we engage our foes. “

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday January 13th, 2022 8:32:44 PM

Elyngael points out the old trail she found. "However, I don't think it would be wise to try and go through the forest and follow it. Let's fly. When we get to near the mountain I'll take out the spyglass and scan the sides. Maybe we scan, south side, west side, north side, and east side?"

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday January 13th, 2022 8:47:39 PM

"Okay I think we're set to go. Remember we can shift back and forth from the wind walk form for 15 hours."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Thursday January 13th, 2022 10:42:49 PM

Moridark casts his extended mage armor, and looks at Elyngael, "That sounds like a great idea. The more information we have the better."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday January 14th, 2022 7:27:06 AM

Neshi eats his fill of the heroes feast and the gets down to business.
“So, how are we going to make sure we are as buffed as we can be before we engage our foes. “

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Saturday January 15th, 2022 3:48:48 AM

He nods in agreement with Elyngael, but isn't sure how to answer 'Neshi.

DM Steven - Snowy Peaks ahead...  
Saturday January 15th, 2022 12:32:10 PM

The feast is server and everyone prepares for the trip further North. The sky is clear... the temperature is chilly. Your Weather Druid knows the more North you will go the colder it will get.

Spells are prepared, some cast already but Neshi wonders how they will get buffed just in time to face the dragons.

Elyngael suggest fly near the mountains and then use a spyglass to scan the sides. 'Know thy enemy' has most certainly been key in several previous fights. But does any of the previous battles compare to this one?!?

Elyngael's ranger eyes spot the old trail going North but rather than trying to follow the path she's also in favour of windwalking North. Eventually they might find the trail again...

And so we go North... you leave the Dragon Bay beaches and set to the sky. No need to fly too high. Occasionally Elyngael, who knows where the trail started, is able to see traces of it through the tree canopy.

A few hours pass and you're making good progress. The weather is nice. Cold but nice. Ideal weather to go Dragon hunting. You'll spot them from far away... euhm... oh think they might spot you?!?

In the distance you can see the mountain range looming. Whisks of clouds are concealing the peaks of the mountains now and then. There's clearly snow on those peaks.
From your elevated position you get the impression the forest suddenly stops at least a few miles from the mountain... You're nearing the edge of the forest and this... clearing?...



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Sunday January 16th, 2022 1:42:42 PM

Neshi too cast his mage armor and ponders how to get stoneskins on people who want need them in time for them to matter

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday January 16th, 2022 5:35:43 PM

DM, windwalk makes us a cloud-like vapor, we appear misty and translucent and are 80% likely to be mistaken for clouds, fogs, vapor, etc. Also windwalk lasts 15 hours, it takes us 5 rounds to shift back and forth from one state to another.

Armand signals the others and heads downward intending to land in the forest near the clearing and become solid again.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=25 ; d20+29=35 ;
Sunday January 16th, 2022 5:38:03 PM

Elyngael see's Armand going down and follows him. She scans the clearing, just because it seems odd.
Perception d20+24=25, Survival d20+29=35.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Sunday January 16th, 2022 10:18:31 PM

Moridark listens to the conversation, [/b]"Ihave wands and scrolls I can use. The protection, and resistance wands don't last as long but they are much better than nothing. Ialso will memorize a few, and a migci circlr or two. I will be summoning beasts to help us as well. I can also cast telepathic bond on us if necessary."[/b]

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+38=42 ;
Monday January 17th, 2022 12:58:31 AM

'Osul attempts to wildshape his base form from human to air elemental, thinking that something that looks cloudlike will look more cloudlike within the WInd Walk.

He remains above tree height, drifting as a cloud and seeing what can be seen.
{ Perception: 42 }


DM RobC - "I can also cast telepathic bond on us if necessary." 
Monday January 17th, 2022 4:40:37 AM

Armand gives the signal for all to descend and assemble by the edge of the clearing. The group gracefully land while Osul remains above the tree height to keep watch.

Ahead stands the mountain, circled by miles of charred trees and rocks. There is no sign of any life (natural or otherwise) between you and the mountain.

From his elevated position Osul catches a glimpse of something white about 200ft away from the party and hiding in the trees. Just the briefest of movement. White dragon perhaps? Now paying attention he can see a half-orc crouched down low and grasping a double axe. He looks to you and then to the party. It's quite clear he has seen you all. The flash of 'white' looks to be from some sort of weird albino dinosaur - a bit like a raptor - that is crouched beside him. The rest of the party though are unaware of their presence.

------------
OOC: Please welcome Jeremy to the game!

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Monday January 17th, 2022 6:49:33 AM

'Osul starts transitioning out of Wind Walk, and on gaining his bearing performs his left loop, right loop figure eight and continues on the bearing at the slower speed - and tries to keep an eye on them both, and anything approaching.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 17th, 2022 9:52:34 AM

Trellus touches down behind Armand and looks about while transitioning back to solid form.

It's still too early to add more protective spells, and they are still too far from the mountain to make out entrances.

"Do we try wind walking around it and looking for ways in, or just use Elyngael's trail and take the front door?" he asks.

Grindar, Son of Grindor (Jeremy) Cotton 
Monday January 17th, 2022 11:57:35 AM

Grindar, a very heavily muscles half-orc, spies the wind walkers, and at first glance thinks them to be low level clouds. Upon further inspection, he realizes that they are people utilizing a wind walk spell, and it is clear, to the ranger, that at least one of the shapes notices him and Cotton, as it seems to be making it's way towards him. He prepares himself for a confrontation, fearing it may be more of the dragon's followers, but he has heard rumors that an adventuring group may be in the area, seeking the same quarry as himself.

(OOC... Since I know that most of you have been to the Sargrass Plains, you would recognize the white creature as a rapke, but where rapke's are usually green, this one has white scales, and pink eyes, obviously an albino.
Some of you may recognize Grindar, from the Giggling Ghost. Not this past year, but last year, he was at the Giggling Ghost, for the holiday party.)


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Monday January 17th, 2022 5:17:44 PM

Neshi notices Osul's change of Direction. Hey Osul, everything ok?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Monday January 17th, 2022 8:46:17 PM

Moridark sees Osul, and just after the white rapke, Well that is not good. Moridark thinks to himself, as he looks for the best place to land and prepare for combat. The mage mentally goes through his list of spells as he circles closer to the ground, beginning the transition back to his normal form.

DM RobC - "Hey Osul, everything ok?" 
Tuesday January 18th, 2022 2:12:05 AM

Osul has spotted something though the rest of the party have no idea yet. Even Moridark is unable to see the well concealed - and very stealthy - half-orc. There are some calls to Osul but as yet they are unanswered.

Trellus is focused on the task at hand. How are they actually going to get in the mountain. Surely there's an entrance. It would have to be a big one too if a dragon uses it.

Grindar holds his position for now. He knows there's an adventuring group around and suspects this is them. Well, the Tree Wardens are a pretty famous bunch and Grindar can recognise them on sight. Yep. It's them. Stroke of luck to have them here.

Grindar, Son of Grindor (Jeremy) Cotton 
Tuesday January 18th, 2022 3:18:56 AM

Upon realizing who the wind walkers are, Grindar steps from his hiding place, and says, "It's OK Cotton, their friends." Grindar makes no gesture, or speaks any words, but waits for the Tree Wardens to address him.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+32=50 ; d20+39=57 ; d20+46=66 ;
Tuesday January 18th, 2022 5:25:10 AM

{Knowledge(Nature): 50
'Osul knows they are still a good way from the lands of the dinosaurs, and he is familiar with them.
"Someone with a friend that is out of time, or maybe just out of place. We out-number them, and I didn't sense anything else around. Follow or stick with me a couple of hundred feet and you'll see them soon enough."
He continues moving forward and looking for something he may have missed the first time.
{Perception: 57, Survival: 66}

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday January 18th, 2022 12:00:17 PM

Trellus follows Osul's voice.

At the sight of the rapke, the man has his sword nearly free of his sheath before his brain kicks in and he holds fast.

"Uh, dudes? Did they domesticate rapke in this new Sargrass?" he inquires softly.

To the ranger, he nods, without removing his eyes from Cotton.
"Many Shadows. We're the Tree Wardens. You're a long way from, well, anywhere."

Grindar, Son of Grindor (Jeremy) Cotton 
Tuesday January 18th, 2022 4:16:41 PM

Grindar says with obvious disdain in his voice, "Cotton is no dog, she is not a domesticated lap creature. She is my friend, and I her's. Our friendship is built on trust, and love."

With the venom gone frome his voice Grindar says, "Forgive me, for my tone of voice, and for not introducing myself. My name is Grindar, son of Grindor and this is my dear friend Cotton the albino rapke. Many shadows to you as well, There is much shade in meeting one who also has sojourned in the Plains, and I'm exactly where I should be, since I'm seeking to end the tyranny of the "White Goddess". I've heard of you Wardens of the Tree, but I have no time for pleasantries, I have a job to do. With that, Grindar turns as if he is about to leave.

Grindar is rather abrupt and matter -of-fact in his speech, and he gives no explanation as to why he was angered by the thought of Cotton been domesticated.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Tuesday January 18th, 2022 7:41:52 PM

OOC: Sorry I thought we all saw Grindar. I apologize.

Moridark continues winding his way down looking for a place to set down. When he finally does the mage finishes taking his normal form. As Grindor finishes speaking and turns to go Moridark speaks up, "I am Moridark, and while you look as though you can handle yourself these lands are dangerous. Break bread with us, andtake a moment to relax without having to look over your shoulder." Moridark extends his hand.

DM RobC - "Break bread with us" 
Wednesday January 19th, 2022 2:42:44 AM

Grindar and Cotton stand from their stealthy position to reveal their presence to the Tree Wardens. It feels safe to do so around the legendary (yes, legendary) heroes.

Trellus is startled by the appearance of a rapke and instincts kick in. The cleric has his hands on a sword and is ready to strike before he realises Cotton isn't a threat.

The move is obviously noticed by Grindar who reacts gruffly at best.

To ease some of the tension Moridark extends an offer to sit and relax a moment with the party. It's a kind gesture.

Osul doesn't see anyone else nearby. The party, Grindar and Cotton are all alone.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday January 19th, 2022 3:08:43 AM

"'Osul, yes, Warden of The Tree of Parting, Druid of The Culverwood. Well met, Grindar."

"Anyone with a friend in one like this is welcome."
It may not be immediately apparent if this last statement is directed to Grindar about Cotton, or vice versa, or both. In any case, 'Osul waits for Cotton to choose to approach, or not.

"Anyone seeking the end (in one form or another) of the beast known amongst their minions, worshippers and befuddled or engreeded as the White Goddess, has met in us like-minded."

Grindar, Son of Grindor (Jeremy) Cotton 
Wednesday January 19th, 2022 10:24:31 AM

Grindar turns to leave disregarding the invitations of Moridark and Osul, but Cotton refuses to leave with him. in fact she walks over to Osul and licks the druids face. Grindar laughs, a deep full bodied laugh, than says, "I always trust Cotton's judgement. Animals have a sort of sixth sense, and can tell if someone is bad or not. If she has chosen to sojourn with you Wardens of the Tree, than I will as well, especially since we are after the same quarry. As I said My name is Grindar, son of Grindor, and I am a ranger, and this is Cyrchwr Mawr, which in the Orc tongue means giant slayer (Actually it's Welsh for giant slayer) She was my fathers ax, and has served me well" Grindar shows his Orc Double ax to the Wardens as he talks about Cyrchwr Mawr.

"Again many shadows to you all, your invitation to break bread has much shade, and I will gladly except, and if you have a mug handy you are welcome to a pint of this." As he says this bit, he reaches into his handy haversack and pulls out a small keg marked Brock's Best Beer.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Wednesday January 19th, 2022 10:34:19 AM

The over seven foot tall and 10 foot long Liiontaur steps up slowly, always aware of how one predator might view another, and greets the newcomers.

Well met Frrriends Grrrringdarrr and Cotton. I am Yurr'Neshi Reshka. Most just call me Neshi. I am an elemental sorrrrcerrrerrr.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday January 19th, 2022 3:32:02 PM

Trellus regards Cotton for a few more moments, and then gives a resigned sigh.

"Your pardon Grindar. Its just I was killed by a rapke once, and my other memories of them all involve a lot of running and blood. So, I'm a bit warped about them."

The man puts a hand to his chest, and gives a slight nod.
"I am Trellus of Rattledam. Once a priest, but now I'm weaving a new pattern."
He indicates the bastard sword at on his back.

"You say we are after the same quarry? Have you news of these dragons?"



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Wednesday January 19th, 2022 8:09:05 PM

Moridark smiles as the orc turns back towards the group after Cotton refuses to leave. "How does one travel from the Grass Plains to these mountains? It seems a good story in itself."

DM RobC - "Its just I was killed by a rapke once" 
Thursday January 20th, 2022 1:42:17 AM

Introductions are made all round.

Armand and Elyngael watch on but stay silent. The rest of the party are covering the important topics.

Trellus reveals an uncomfortable story from his past: he was once killed by a rapke. That certainly explains his initial distrust of Cotton. Will this rapke also have a taste for Trellus?

Cotton has decided that Osul is a friend and introduces herself by licking the druid's face. Neshi is a little wary and moves very cautiously near Cotton.

Moridark is sure there must be a good tale as to how someone from the Sargrass could end up here. Grindar pulls out a small barrel of Brock's Best Beer - said to be the best beer served in the Wold! Surely the adventurers aren't going to face the dragons while intoxicated, however a mug or two for courage would no doubt be ok.

After a brief discussion it is discovered that all here have the same quarry: the White Goddess.

Grindar, Son of Grindor (Jeremy) Cotton 
Thursday January 20th, 2022 5:01:52 AM

"I'm sorry or your previous run in with a rapke, I assure you, as long as you aren't my enemy, friend Trellus, you have nothing to fear from Cotton. And yes I have heard about that white hand of a dragon, I heard she was causing suffering, and so I set out to hunt her down.I have been looking for a way to approach her cave which I discovered is on the north side of the mountain, about 5 miles from here, without being spotted. I have no means of invisibility, but I am skilled in the art of stealth, so I have been searching for a route that may offer some cover, but this barren wasteland is making that difficult.

To answer your question Moridark, I spent the first 5 of more years,as an adventurer, in the Sargrass Plains working with a group of adventures, than my good friend Succotash Slenderstick, a powerful travel cleric, arrived and took me back to the northern continent to travel with a crew that calls the Culverwood home. For the last several years however, I have been wandering the northern continent looking for good deeds to do, and evil to vanquish, which has lead me to seek the demise of the White Goddess."


Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 20th, 2022 5:10:48 PM

Trellus looks around at the rest of the group.

"Cave on the North Side, then. The Wind Walk is already cast, I don't think I can add Grindar and Cotton now. Which means all of us going that way is ripped. Anyone wanna try scouting this side?"

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Thursday January 20th, 2022 7:27:42 PM

Neshi listens and ponders a bit.

Five miles from here, perhaps we don't need the wind walk at this moment from this point. perhaps we take it on foot from ere with a bit of aerial recon?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Thursday January 20th, 2022 7:42:52 PM

Moridark nods his head as Grindar finishes his tale, "Nothing better than good friends, and family. Although they can be in short supply from time to time." The mage looks towards the north, "Staying together seems to be a better idea than splitting, and with another combatant to help even the odds against the posibility of two dragons perhaps we should go afoot."

DM RobC - "Nothing better than good friends, and family" 
Friday January 21st, 2022 2:22:50 AM

Grindar relays some of his history to the party, and tells of his time in the Sargrass and Culverwood. You get the impression there is far more to his tales and he's just being brief right now. Perhaps another time over a few ales in a tavern you'll learn a little more. Hey, remember that time Grindar made friends with a white dragon? Good times.

His scouting has given the rest of the party some good information though. Sounds like there's a way into the mountain not too far from here. Getting to it might be a matter of discussion though. Walk? Wind walk? Something else?

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Friday January 21st, 2022 12:20:32 PM

Armand rouses himself. He feels as if he'd been hit by a mountain and somehow survived the avalanche that wipe out the village. "Excuse me Grinder, I've been feeling a bit off. I understand you're a ranger? Does your skill lie more with melee or archery? I have an idea. We can't include you in our windwalk spell, but we can resume the shape and just move along the ground. We would appear as a mist. If we work to keep around you perhaps it could also provide you cover, or perhaps t'were better for you to stay amidst us. If 'Osul could whip up a gentle breeze from the northern tree line to that cave mouth we would seem a more natural occurrence."


Grindar, Son of Grindor (Jeremy) Cotton 
Friday January 21st, 2022 12:38:34 PM

"Good cleric, as you can see by Cyrchwr Mawr, I specialize in melee" He says this while brandishing his orc double ax. "I have been trying to find a way to travel to the cave entrance, that would establish me with some cover to hide behind behind, so I can use my skills at stealth to approach unnoticed, but it appears the dragons have killed anything resembling vegetation in a 5 mile strip from here to their cave. Your idea has merit, and hiding in "fog" is a great way to use stealth. Maybe your Osul could actually create some fog? or someone could create an illusion of fog to make the ruse complete."

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Saturday January 22nd, 2022 9:46:32 AM

Trellus grins.

"Sounds shady," he replies to Armand's idea. "Let's weave it."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Sunday January 23rd, 2022 9:37:53 PM

The Mage listens to the conversation and nods his head an agreement at the fog idea

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Sunday January 23rd, 2022 10:52:14 PM

Neshi listens to the plans, I am afraid I don't have anything to help with hiding us, although I could cast invisibility on anyone who would like it, but it will only last for 16 minutes or so.


DM RobC - "Let's weave it" 
Monday January 24th, 2022 2:16:50 AM

The party try and work out a way that they can all make it safely across the wasteland. The consensus looks to be something to do with the wind walk, perhaps creating some sort of mist to cover Grindar. Neshi does have the ability to make him invisible however it would only last for around 16 minutes - not nearly long enough for Grindar to cover 5 miles.

There is no immediate rush to decide. The party see no sign of any life nearby - hostile or otherwise.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Monday January 24th, 2022 7:20:09 AM

Moridark nods his head at the idea of a fog guiding them into the cave entrance. The mage shakes his head at the suggestion of actual fog. ” I don’t have anything like that memorized. I would guess “walking” in may be the best idea.”

Grindar, Son of Grindor (Jeremy) Cotton 
Monday January 24th, 2022 11:43:44 AM

"Whenever you wish to proceed, I will do my best to blend into your mists, and see what is to be seen. I would prefer to face the dragons inside their cave if possible, as I have no means of flight, and I'm far better with Cyrchwr Mawr, than I am with my javelins. Besides, I only have two of them, so I am limited in what I can do with them anyway."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Monday January 24th, 2022 7:21:04 PM

"My friend worry not about flight. If we need to take to the skies, Iwill be glad to make sure you are able to do so." Moridark looks around at his friends, "do we proceed now, or wait until dawn?"

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 24th, 2022 7:40:34 PM

"I'm for leaving now," Trellus replies.

If all agree, he reforms into a mist cloud, and very slowly wind walks ahead.

DM RobC - "I would guess “walking” in may be the best idea"  d12=11 ;
Tuesday January 25th, 2022 2:09:59 AM

The party resume their foggy shapes and surround Grindar in the hope of providing the half-orc a modicum of concealment.

It's an unusual approach. A gasesous fog of about 20ft in diameter creeping from the treeline and into the open wasteland would stand out as unusual to even the most casual of observers. If it helps though, the party are travelling with the wind at their backs. It would look even more suspicious if the fog was travelling against the wind.

The translucent figures of the party are enough to conceal Grindar and Cotton but it works both ways. Grindar and Cotton are also unable to see where they are going and must trust the party - people they met just minutes earlier - to safely guide them.

How will the party be positioning themselves during the trek? How fast will Grindar be travelling?

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday January 25th, 2022 5:22:28 AM

With the wind already from the south, 'Osul summons a steadily building fog bank off the bay for cover. Control Weather

He then plays catch up.

Grindar, Son of Grindor (Jeremy) Cotton 
Tuesday January 25th, 2022 12:07:29 PM

Grindar remembers his dear friend Succotash Slenderstick telling him about the time the Tree Wardens spent the night in Humble's Ford and received the Humble's Swords hospitality. He trusts Succotash with his life, and if he is willing to vouch for the Tree Wardens, that's good enough for him.

As the Wardens encircle him, and Osul's fog rolls in, Grindar climbs on Cotton, and casts longstrider on her, allowing them to travel at 60 ft per round.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday January 25th, 2022 5:22:53 PM

"I'm afraid invisibility is pointless against a dragon they all have true sight." Armand will resume wind walk shape and try to stay behind and to the left of Grinder.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+28=42 ; d20+33=37 ; d20+25=40 ;
Tuesday January 25th, 2022 5:28:35 PM

Favored Terrain Mountains +4
Elyngael will take point in her wind walk shape. She'll have Brawn nearby. She will do scouting. Perception d20+28=42. Survival D20+33=37 Can she Stealth while in Wind Walk? Stealth d20+25=40

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended)  d20=16 ;
Tuesday January 25th, 2022 7:30:32 PM

Moridark flotas to the right of Grindar, and maintains the same pace as the others. The mage does his best to keep an eye out for danger. (Perception 16)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+14=28 ;
Tuesday January 25th, 2022 8:28:13 PM

Trellus steps up about 10' in front of Grindar and Moridark.

He keeps his eyes open for incoming dragons.
[Perception 28]

DM RobC - "I would guess “walking” in may be the best idea" 
Wednesday January 26th, 2022 6:28:00 AM

Osul takes some time to change the weather and bring in some fog. It takes 10mins to cast the spell and another 10mins for the fog to form. He then swiftly catches up with the party.

Elyngael takes point, which is to say she is floating just ahead of Grindar. The group aren't able to spread out very much and need to stay closely grouped in order to fully surround Grindar. Flying ahead of the group means a small piece of fog separated and ahead of the rest.

Armand brings up a very good point: dragons typically have excellent senses and have ways to detect invisible creatures. Of course, all dragons in the Wold are special and unique. There's no telling what these can do however it's a pretty safe assumption they would have those sort of abilities.

The party edge ahead with no sign of trouble. If you've been detected you wouldn't know it. You pass a number of dead trees and scorched rocks and earth. There is very little in the way of cover but in your gaseous forms it makes no difference.

You're nearing the 2 mile mark and the edge of the fog created by Osul.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 26 122/122 HP Cotton AC 31/13/28 CMD 33 119/119 HP 
Wednesday January 26th, 2022 10:59:21 AM

Grindar is relieved to see Osul's fog. With the real fog, this ruse is far more realistic, and less likely to be seen for what it is. He feels bad that he is slowing down the Wardens, as they could have been to the cave and back by now, in their gaseous forms, but he is thankful for the company, as well as the assistance dealing with the dragons. In truth he wasn't sure he would be able to handle the scaly fiends, by himself, and that duty was sending him to Gargul's chambers. With the help of the Tree Wardens, his odds are a lot better. He casts Greater Magic Fang on Cotton.

Active Spells:
Grindar

Cotton
Longstrider
Greater Magic Fang

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+28=31 ; d20+33=36 ; d20+14=28 ;
Wednesday January 26th, 2022 5:06:13 PM

Favored Terrain Mountains +4
Elyngael will slow to the speed of the wind blowing toward the mountain. She will follow the terrain in her wind walk shape, as best as fog would normally progress. She'll have Brawn nearby. Perception d20+28=31. Survival D20+33=36. Knowledge Geography d20+14=28.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+17=35 ;
Wednesday January 26th, 2022 5:36:44 PM

Armand will continue in his place behind Cotton. He inspects the damage to the ground and wonders. The damage looks like something more done by fire than ice. Knowledge Arcane 35 (d20+17) trying to determine exactly what caused this destruction.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended)  d20+32=39 ; d20+32=35 ; d20+29=44 ;
Wednesday January 26th, 2022 7:38:31 PM

Moridark does his best to keep the slow pace of the others, knowing it is their best attempt at getting to the cave opening. The mage looks at the scorched area around him and attempts to discern what may have caused the damage. (Arcana: 39, Nature: 35, Spellcraft: 44)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday January 26th, 2022 8:20:26 PM

Trellus works to keep just a little in front of everyone but Elyngael, while not stretching it out.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Wednesday January 26th, 2022 9:26:43 PM

Neshi keeps looking nervously through the mist and fog as if just waiting for the other shoe to drop , so-to-speak and worries about his being able to buff himself and his friends in a timely manner.

DM RobC - "I would guess “walking” in may be the best idea"  d100=52 ; d100=5 ; d100=28 ; d100=47 ; d100=82 ; d100=74 ; d100=45 ;
Thursday January 27th, 2022 1:47:35 AM

Elyngael stays at the front and is alert for any signs of danger. She can't see anything ominous - no dark shapes in the sky or movement on the mountain ahead. It is so quiet and still you could be forgiven for thinking there was noone else in the Wold right now.

Armand and Moridark are a little curious about the damage done to the ground and nearby surrounds. Armand's knowledge of all things arcane gives him a huge list of things that could cause this sort of destruction, but it's not enough to single anything out. Moridark however has knowledge of the natural world and is able to make some observations. The trees withered and died but show no signs of scorch marks. It could be that they lacked water or minerals, but the damage here seems deliberate. He suspects they may have been frozen and died (sounds like the sort of thing a traditional white dragon could do) or that they may have been subjected to an effect that sapped the nutrients from them (mass blight or dehydration?). The rocks show signs of scorch marks. That seems pretty conclusive as being caused by fire.

Grindar keeps pace with the party. Honestly, he's not going slow at all. It's just the party in their windy forms are a quite fast. It feels like there's going to be a fight soon so the half-orc casts a buff on Cotton to give her a little more bite.

Neshi is a little nervous. It will take a good 30 seconds for the party to shift out of their cloudy, gaseous forms. During that time Grindar and Cotton may have to fend for themselves. They look pretty tough, but could they go toe-to-toe with a dragon by themselves?

The party have made it two miles undetected but are now on the edge of the fog created by Osul with at least 3 miles yet to go. Do you proceed ahead without your concealment? Do you take a different approach? It's a decision the party need to make.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 26 122/122 HP Cotton AC 31/13/28 CMD 33 119/119 HP 
Thursday January 27th, 2022 12:06:20 PM

"We've reached the edge of our fog cover, how should we proceed friends? We still have about 3 miles to travel. We have been able to weave through this shady fog, but what now? Do we make a break for it? If we do I suggest we run as though we are whitehands running from labor! Or I guess I should say that I run like a whitehand fleeing labor, as you have that shady wind walk spell active. I estimate that it will take me a little over 13 min on Cotton's back, if moving at double time."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=50 ; 4d12=31 ;
Thursday January 27th, 2022 4:50:28 PM

'Osul continues along, occasionally drifting up to the top of the fog for a clearer view, then returning to provide quiet reports.
{Perception:50}
______________
Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours)
Toros Taur's Try (Minotaur)

Wind Walk, Heroes Feast

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday January 27th, 2022 5:18:16 PM

Armand solidifies. "I've been thinking. I think we should just proceed in normal form. These dragons said they would be expecting us, and it's not like any of us have any anti-scrying spells and what not. Grinder I think that none of us can keep up with you at top speed and I don't think we really want to run flat out and then be out of breath at the mouth to the cave. I don't have true sight available today otherwise I'd say have one of you ranger scout types have that cast on them to help with any illusions and what not. But anyway that's my thoughts. Oh, and I think we should just go in a ragged line, no bunching, not straight lines between too many people."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday January 27th, 2022 6:22:04 PM

Elyngael becomes normal and has Brawn follow suit. "That sort of makes sense Armand. At least this way we can be ready for something." She mounts Brawn and has her bow ready at hand.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 27th, 2022 7:56:07 PM

Trellus also shifts back to regular form.

The man is grinning at Grindar.
"Dude, I have so missed hearing that language."

To the task at hand, Trellus will continue on, staying near the front.
Three miles is still some ways, and so he holds his buffing spells.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Thursday January 27th, 2022 8:04:14 PM

Moridark takes the time to return to his normal form. The mage looks around and relays the information he gleaned from the damage to the area to the party. The mage takes a moment and casts overland flight on himself, and draws his wand of extend. "Grindar, how do you feel about being larger when in combat?'

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 26 122/122 HP Cotton AC 31/13/28 CMD 33 119/119 HP 
Thursday January 27th, 2022 9:26:12 PM

Grindar answers Moridark's question by saying, with a huge smile on his face, [b]"I think that may be the first time a mage has asked me that question. In combat, anything that helps my ax bite deeper is a good thing, however, outside of combat, I find it interferes with my ability to remain undetected.

DM RobC - "At least this way we can be ready for something"  d100=80 ; d100=66 ; d100=18 ; d100=71 ; d100=44 ; d100=87 ; d100=95 ;
Friday January 28th, 2022 2:08:23 AM

Osul's fog does indeed extend out to 3 miles, however the problem still exists: how will the party make the remaining 2 miles of the trek? The party have crossed more than half the distance though.

The group gather on the edge of the mist in their solid forms to discuss the plan. It is unanimously agreed to walk the remainder of the way on foot.

Armand suggests the group go in a jagged formation. No straight lines that could leave the party open to a strafing attack.

Moridark and Grindar discuss tactics. Grindar larger? That's a big yes. Like Trellus, they hold off on the buff spells for the moment.

Elyngael rides Brawn. Grindar is on Cotton. Moridark is flying and your DM assumes Osul will be taking on the form of an Air Elemental to do the same. Armand, Neshi and Trellus will presumably be hoofing it.

The party make a break for it and hustle out of the fog. You're careful not to stand too close to one another yet no so far apart that you could be easily picked off. The party can only move as fast as it's slowest member which means it will take 20mins at a hustle to cover the remaining 2 miles.

The trip feels longer than 20 minutes though. You're constantly on edge, alert for any sign of trouble and watchful for a dragon to swoop out of the sky. Ahead you can see the cave that Grindar mentioned and you head straight toward it. Despite the tension you all make it safely across the wasteland without incident. Either nothing saw you or if it did, it hasn't made itself known.

Standing before the entrance to the cave you can now see the finer details. It's roughly some 30ft wide and just as high. The sides of the cave are rough, unworked and unsupported. These walls weren't mined or cut with any tools. Similarly, the ceiling of the cave lacks any support. It's a rough, unworked surface and Osul notices that all the stalactites have snapped off, leaving the ceiling an almost level height. The floor of the cave is littered with rocks and broken, splintered support beams.

Osul notices that the broken beams have only fallen in the middle 20ft of the cave. Armand has an impressive knowledge of engineering things and knows quite well that you don't just add supports to the middle section of a tunnel - you add support across the whole width of it when you're excavating. That's just how you do it!

Between them, Osul, Armand and Moridark piece some things together. It's likely that this was once a tunnel that had been mined 20ft wide and high. Something has widened the tunnel though and likely through brute force. Whatever it was has ploughed through the area, smashing through the rocks, support beams and any stalactites along the way and has made this passage wider. Those of you with knowledge of the arcane have never heard of a dragon doing such a thing. Dragons in the Wold are unique though, so you never know.

--------------
Everyone gets a hero point for making it across the wasteland without incident

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+15=34 ; d20+39=48 ; d20+46=59 ;
Friday January 28th, 2022 3:21:52 AM

"Nice! The work of a Purple worm, possibly?" {Knowledge(Arcana):34, Perception:48, Survival: 59}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Friday January 28th, 2022 9:42:17 AM

(OOC: I do not know what is going on but I make a post every evening and about every other one never shows up on the board. very frustrating)

OK all, who would like to have a stone skin spell placed on them? Anyone for a mage armor? resistance?

Neshi will start out casting a stone skin on himself.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP 
Friday January 28th, 2022 10:09:06 AM

When Neshi offers Stone Skin, he raises his hand and says, "A little extra protection would be shady, for Cotton and myself, if you don't mind, friend Neshi!" He than casts Bark Skin on himself and on Cotton, followed by Resist Energy: Cold.

Active Spells:
Grindar
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Enrergy: cold
Bark Skin

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+14=21 ;
Friday January 28th, 2022 5:44:40 PM

"Quite shady," Trellus echoes Grindar, also volunteering for the Stoneskin spell.

He too casts Resist Energy:Cold on himself.

"No shade, but I suspect whatever it or they are is big and nasty," he replies to 'Osul.

The man assumes someone else will take point, and once that person moves, he'll move in after, watching the walls for stuff to jump out.
[Perception 21]

In Effect
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP 
Friday January 28th, 2022 7:44:05 PM

Grindar looks to Elyngael and says, "In my adventurers, I've grown accustomed to taking point. As a fellow ranger, I assume you have as well. What say you to sharing the role? I won't lie, a second set of eyes would be quite shady.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday January 30th, 2022 11:48:11 AM

"Actually since I favor the bow, I will allow you to take point but I will be close behind."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=56 ;
Sunday January 30th, 2022 4:47:05 PM

"Mage Armor and Resistance would be greatly appreciated, 'Neshi. Do you mean a Resistance more effective than the Orison? If not I also have that to share."

'Osul casts some spells and remains on overwatch, skimming the ceiling. {Perception: 56}

As soon as he becomes aware of a threat he casts Mass Cat's Grace and Mass Bear's Endurance.

______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday January 30th, 2022 7:47:00 PM

Moridark takes a moment to cast a few spells on himself as well. Moridark looks at the others and whispers, "Iam going to cast a telepathic bond between all but 1 of us. I am sorry I cannot get us all. Does anyone want to be excluded? If not Trellus, it will be you since you can fight, and heal yourself."

Active Spells:
Mage Armor (Extended)
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark

Telepathic Bond (160 Minutes)
Moridark
Neshi
Osul
Elyngael
Grindar
Armand

DM RobC - "No shade, but I suspect whatever it or they are is big and nasty"  d10=10 ; d10=4 ; d10=9 ; d10=10 ; d10=9 ; 2d6=4 ; 2d6=6 ; 2d6=5 ;
Monday January 31st, 2022 2:13:12 AM

The party are anticipating a fight soon. Very soon. They start casting all manner of buffs to be ready for it. If anyone had a Detect Magic spell cast they'd be blinded by the sheer volume of spells that are in effect right now. Neshi offers some Stoneskin spells - an expensive spell to cast but if you have the diamond dust then a very worthwhile one.

Osul and Trellus are the ones concerned about the tunnel and whatever made it this size. A purple worm could do this, that's for sure. There's no way of definitively telling if it was one though. Osul plans to cast a couple of spells once he becomes aware of a threat. That's open for interpretation so will be left in his hands as to when/if he casts them.

A brief discussion is had on how to proceed.

It's agreed that Grindar will take point with Cotton by his side. A few feet behind them comes Elyngael, Brawn, and Trellus. The rest of the party shuffle in.

With just about every buff cast the party are able to proceed down the passage. The tunnel is obviously very dark which means unless there's a source of light that some of you will have trouble seeing. It's a gamble though. Creating some light might make it easier for the party to be spotted from a distance. Then again, if you don't have a source of light how will you see?

You can't see anything in particular ahead of you but can hear a low, rumbling noise. The noise grows louder and you realise it's the entire tunnel trembling. Those of you on the ground struggle to maintain your balance. Rocks and dirt fall from the ceiling and land around you. Brawn and Neshi find themselves standing in the wrong spots at the wrong time as some of the larger rocks fall. (Brawn takes 4pts damage from falling rocks. Ref Save vs DC15 for half. Neshi takes 6pts + 5pts damage from falling rocks. Ref Save vs DC15 for each for half)

It only last a few unnerving moments but it subsides and eventually passes.

---------------
Marching order:
Grindar ... Cotton
Elyngael ... Brawn ... Trellus
Armand ... Osul
Moridark ... Neshi

All walking? Any flying? Any wildshapes?


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Monday January 31st, 2022 6:47:23 AM

Yes, fine, casting now. : )

'Osul volunteers to stay out of the Telepathic Bond.
______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+20=28 ; d20+31=40 ;
Monday January 31st, 2022 10:49:26 AM

After a nod of understanding to Elyngael, Grindar orders Cotton to defend the more squishy party members, than takes point.

He takes to the shadows and moves far enough ahead of the group to remain undetected, but close enough for them to come to his aid if/when things get sketchy.

Perception 32
Stealth 44
(Forgot to add his Favored Terrains bonus)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 31st, 2022 5:43:27 PM

Trellus doesn't go too far before it becomes obvious he needs to see.
The man pulls out his holy symbol, a small silver hammer, which has a continual light cast upon it.

Holding it high, he proceeds forward with Elyngael.

And then the tunnel nearly collapses.
Its all the blond man can do to keep his feet.

Light. Is this a volcano? he asks via the telepathic bond.

With another look around, he continues after Grindar.

--

In Effect
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 147/147  d20+14=20 ; d20+26=39 ; d20+22=31 ;
Monday January 31st, 2022 5:49:18 PM

Elyngael has googles of night. Elyngael has favored terrain underground for +2
Brawn Reflex d20+14=20 he has evasion, does that mean no damage?

Elyngael will cast Darkvision on Brawn as well as several other spells. When the rocks come down she will direct Brawn to the left side of the tunnel. Perception d20+26=39 She will move about 10 feet ahead of Brawn, Stealth d20+22=31

Brawns Stats
AC 37(30n)/16/35(28n) hp 117/117, CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday January 31st, 2022 6:00:19 PM

Armand does some casting. He then air walks up toward the ceiling (5 foot from the ceiling) and will proceed forward, though towards the back of the group.

Using the Telepathic Bond "I don't think it's a volcano. Most likely something is coming. I'd assume a door guardian probably. It's unlikely the dragons would come out and play."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20=16 ;
Monday January 31st, 2022 7:26:33 PM

Moridarkflies above the party and across from Armand. The mage lets out a sigh of relief when he see the falling rocks do little damage. "Are you ok?" the mage asks through the bond. Moridark has no issues seeing in the dark but is keeps as good a watch as possible (Perception 16)

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 128/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+21=29 ; d20+21=41 ; d8+8=12 ;
Monday January 31st, 2022 7:33:07 PM

Neshi uses the last of his diamond dust for the stone skin spells on Grindar, cotton and Trellus and then also casts Mage armor and resistance on Osul. He also accepts the spells cast from others as well.

The quadruped is unable to dodge the falling rocks completely with a lack of room to maneuver but still manages to avoid most of it and his stone skin spell takes care of the rest."Well I don't know what that was , but it didn't sound terribly welcoming." As he moves back into position, he again begins casting and in a few moments the group is joined by an elder air elemental.

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 7/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "Well I don't know what that was, but it didn't sound terribly welcoming." - Link to Map  d10=10 ; d10=9 ; d10=3 ; d10=8 ; d10=3 ; d10=9 ; 10d6=40 ; 4d6=14 ; d4=3 ; d8=7 ; d8=4 ; d8=8 ; d8=1 ; 2d6=7 ; 2d6=2 ; 2d6=11 ; 2d6=9 ; d6=5 ; 2d6=10 ; 2d6=11 ;
Tuesday February 1st, 2022 1:44:43 AM

More spells get cast. Boy, you gotta hope this is the right mountain!

Osul decides that now is probably a good time to cast some spells and does so.

Neshi gets a good couple of bumps from the rocks, but nothing that will cause him too much pain (Highlight to display spoiler: {Stoneskin only protects against weapon damage})

Brawn has great reflexes but still takes a small graze (Highlight to display spoiler: {Evasion only protects against attacks}). Elyngael casts some more spells on her companion to help protect him.

Moridark is quite relieved the rocks did so little damage. Had the whole ceiling collapsed it would have been much, much worse.

Grindar takes point and sends Cotton to the rear to look after the "squishy" members of the party.

Trellus wonders if this could be a volcano. It's something the DM wishes he'd thought of, but alas, based on the types of rock and tolerable temperature it's likely to be a normal mountain. Armand concurs with that assessment. Not a volcano. He doubts that the dragons would come so easily to face the party and suspects the tremors to be something else.

The mountain shakes again. This time the tremors are more violent and it's hard to stay on your feet. Some of the larger rocks fall from the ceiling. Most land harmlessly around you, but with all the debris it's inevitable that you were struck by a few.
Moridark takes 3pts damage. Ref Save vs DC15 for half
Cotton takes 2pts damage. Ref Save vs DC15 for half
Cotton takes 11pts damage. Ref Save vs DC15 for half
Air Elemental takes 9pts damage. Ref Save vs DC15 for half


Those on the ground can feel the vibrations intensifying.

That is all the warning the party have as a colossal creature bursts up through the cave floor ahead of Grindar. It has rocky, armored plates covering its body and several sharp looking spikes jutting out from the top of its head. Rocks are crushed beneath its heavy feet, and you can already see that its claws sliced easily through the solid, stony ground. They would have no trouble doing the same to weapons or armor (or flesh).

It inhales deeply and then bellows a mighty roar in challenge to the party, sending spittle flying over Grindar. The noise is louder than any you have heard from a creature. The shockwave slams into each of you and the sound causes hearing damage to those closest to it. Casting Telepathic Bond was a fortunate move by Mordiark!

Everyone except for Neshi, Cotton and the Air Elemental to make a Fort Save vs DC30.
Pass: 30pts damage + Deafened for 10rnds
Fail: 60pts damage + Deafened for 21rnds + Stunned for 1 round


The sound is so intense that it shakes more rocks from the ceiling.
Osul takes 5pts damage. Ref Save vs DC15 for half
Armand takes 5pts damage. Ref Save vs DC15 for half
Grindar takes 11pts damage. Ref Save vs DC15 for half


-------------------------
Map: Link to Map

If casting spells please roll for Spell Resistance. If you are deafened and cast a spell with a verbal component please also roll a d100. On a 1-20 the spell fails.


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:117/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+15=29 ; d20+16=36 ; d20+15=30 ; d20+9=19 ;
Tuesday February 1st, 2022 6:02:42 AM

...there's something you don't see every day...
{Ref Save: 29 vs 15, and DR 5/-... but I missed Fort Save: 36}
...what are you?...
{Knowledge(Arcana): 30}

If he comes up with anything he shares it - probably shouting. Actually, probably planar.
{Knowledge(The Planes): 19}
______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks
Deafened (10 rounds)

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 56/122 HP Cotton AC 31+5/13/28+5 CMD 33 112/119 HP  d20+15=24 ; d20+15=24 ; d20+13=15 ; d20+23=26 ; 2d6+19=29 ; d6=5 ; d6=2 ;
Tuesday February 1st, 2022 1:46:21 PM

Reflex saves
Grindar 24 pass for half
Cotton 24 pas for half
Fort save
Grindar 15 fail stunned for 1 round and deaf for 21/21 rounds

As the creature lets out it's roar, Grindar is overcome by the noise dropping Cyrchwr Mawr in the process. He realize he has been deafened and prays to Pantheon that it isn't permanent.

Seeing Grindar drop his ax, Cotton charges forward and attempt to bite the big ugly, Hitting AC 26 for 29 bite damage plus 5 flame and 2 shock damage. (If the Creature is a giant, Cotton gets a +2, if it a plant, dragon, or undead, she gets a +4 due to Favored Enemy bonuses.)

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (126/156)  d20+19=26 ; d100=67 ; d100=8 ;
Tuesday February 1st, 2022 3:45:28 PM

[Fort Save 26, using hero point to add 4 post roll for 30. Save]

Trellus grits his teeth against the blast.
Head ringing, he manages to cast a quickened Shield of Faith, adding to his defenses.

He then tests his luck with a buffing spell (Divine Favor),but fumbles the incantation.

Disgusted by the loss, he draws his sword while moving to get a straight run at the thing.

--
Cast quickened spell.
Attempt cast Divine Favor
Move to L6, drawing weapon.

In Effect
Deafened rd 1 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 116/149(117/117n) CMD 25 Character Sheet  d20+26=42 ; d20+12=32 ; d100=67 ; d20+18=37 ; d20+29=42 ;
Tuesday February 1st, 2022 6:16:07 PM

"What the Frell is that." Armand thinks before being hit by the sonic blast.
Fortitude Save (spending a hero point before hand for +8) 42 (d20+26)
Reflex save 32 (d20+12)

Armand casts Silence on the monster. (d100=67). Spell resistance 37 (d20+18) Monster Will sv 17
Armand tries to think what this creature could be Knowledge Planes 42 (d20+29)

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 149/179(147/147n)  d20+13=29 ; d20+23=37 ; d20+26=28 ; d8+6=12 ; d6=2 ; 2d6=8 ;
Tuesday February 1st, 2022 6:31:09 PM

Brawn fortitude save d20+13=29
Elyngael fortitude save, she will also spend a hero point before the roll d20+23=37
Not sure which of her favored enemies may come into play here, evil outsider is +4, magical beast is +2, constructs is +4

Elyngael will shoot at the beast, Point Blank Shot +1, PinPoint Targeting (hits it's touch AC). She will swiftly remove 1 admantine arrow and fire at the creature.
To hit d20+26=28. (+2 shocking, holy not figured in tohit, longbow) damage d8+6=12, shock d6=2, holy2d6=8

Brawns Stats - Stunned
AC 41(30n)/16/39(28n) hp 64/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 122/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+25=29 ; d20+25=36 ; d20+25=29 ; d20+25=37 ; 2d8+9=24 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=18 ; d20+12=32 ; d20+10=14 ; d20+17=21 ; d20+17=26 ; 15d6=60 ; d20+18=38 ;
Tuesday February 1st, 2022 7:23:41 PM

Neshi sends the elder elemental into the fray and the elemental performs a flyby attack hitting AC 29, 36, 29 and 37 with slams for 24, 20, 18 & 18 points damage.

Neshi then takes a moment to try and figure out what the thing might be Know Arcana DC 32 (natural 20), Know Nature Dc 14, & know Planes DC 26.

Moments later, as the elemental passes by the beast, Neshi drops a flame strike on the beast. 60 points damage, Reflex DC 24 for 45 points; Spell resistance 38 (natural 20)

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use
Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 72/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+16=29 ; d20+14=15 ;
Tuesday February 1st, 2022 8:28:39 PM

Moridark manages to avoid most of the falling rocks (Reflex DC29). However the mage's eyes glaze over as the creature roars (Fortitude 15).
Stunned:1 round
Deafened: 21/21 rounds

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

DM RobC - "...there's something you don't see every day..." - Link to Map  d20+33=49 ; 4d6+16=32 ; d20+12=31 ; d20+12=27 ; d20+49=63 ; d20+49=53 ; d20+49=56 ; d20+49=62 ; d20+49=51 ; d20+49=63 ; d20+49=54 ; d20+49=66 ; d20+49=54 ; d20+49=51 ; 2d8+24=33 ;
Wednesday February 2nd, 2022 1:35:40 AM

The party aren't exactly sure what this creature is but share their observations with each other via the telepathic link. They've never heard or read of such a thing! Based on what they can tell, it's some sort of magical beast. If it was able to burrow through solid rock it likely has an earth subtype, and that also means it has ways to detect the party without seeing them. Its claws easily carved through stone so you can deduce they cut as though they're adamantine - which means the Stoneskin spell won't protect against them and they could sunder most items too. It looks very well armored which might make it tough to hit, but you also know that big things - and this is very big - are usually very vulnerable to touch attacks. It's breathing a little heavier after that roar so it fortunately might take a few moments for it to be able to do it again (if at all). Noone can see how anything this monstrous could possibly have any weaknesses.

Grindar stands in awe of the monster and drops his beloved axe to the ground. The world has gone silent and he really hopes it is only temporary. Fortunately the party has a very skilled cleric, so even if it were there is someone around who could treat it.

Cotton springs into action, hurtling through the tunnel to get close to the monster. It's larger than she is and has a greater reach. It extends it's neck and chomps down on her as she approaches (AoO hit AC49. Cotton takes 32pts damage!). Cotton is unable to land her attack which gives an indication on how hard it will be to hit.
(Highlight to display spoiler: {Not sure if Cotton has a way to negate this: "If any line from your starting space to the ending space passes through a square that blocks movement ... or contains a creature (even an ally), you can't charge."})

Trellus barely manages to keep his wits about him and opts to cast more defensive spells. He's able to get one off, but the ringing in his ears distracts him from completing the second.

Armand does not want to go through that again. He casts a Silence spell directly at the monster but it doesn't have the desired effect (Will Save pass). He's quite sure he bypassed it's spell resistance though.

Brawn is stunned by the sonic assault but Elyngael isn't. Her bow is still held firmly in her hand and she lets loose two arrows. They are far from the archer's best though and *plink* harmlessly off it's thick, rocky hide.

Neshi commands his elemental to perform a fly-by. It's unable to fly past the monster blocking the tunnel, but it gets close enough to swat at it with a single attack. (Highlight to display spoiler: {Flyby only allows a single attack})

Neshi calls down a Flame Strike on it. He gets through the spell resistance but part of the strike is avoided by the monster (Ref Save pass). You watch as the flames do nothing against the creatures skin. The remainder of the damage hurts it though, and you see pale green blood ooze from the wound.

Moridark is stunned that such a creature makes a noise like that. It's going to take him a moment to process things.

The monster gives a guttural growl and paws at the ground. It lowers its head and then barrels through the tunnel. It tosses it's head side to side as it goes and ploughs through everything in its path. (Everyone takes 33pts damage!). The beast skids to a halt and turns back to face the party. As it does you can see some of its wounds quickly heal over.

---------------
Link to Map

Big Ugly (magical beast, earth)
- AC35 SR29
- 2pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:117/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+13=27 ; d20+21=39 ;
Wednesday February 2nd, 2022 7:08:21 AM

Quickly striking most good and fair options off his list, 'Osul jumps straight to the potentially poor choices. The outsider/earth part of it is likely going to walk/slam/claw straight through an Antilife shell, so that doesn't happen. There a slim chance it could have animal-like intelligence...

Huge Air Elemental-'Osul watches the beast from altitude (not that this means much here), and attempts Wild Empathy with it. {Wild Empathy: 27 - having already factored in the -4 for Magical Creature} It could have seriously maimed or killed some of us with its claws by now. Maybe that isn't its goal. {Sense Motive: 39} Maybe it thinks this is playing.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 23/122 HP Cotton AC 31+5/13/28+5 CMD 33 79/119 HP 
Wednesday February 2nd, 2022 12:10:43 PM

Grindar, still deafened, and in a lot of pain, snaps out of his daze, and picks up Cyrchwr Mawr. He than moves 30 ft towards the beast. Cotton also follows Highlight to display spoiler: { I didn't realize you can't charge through an allies square. with that in mind, cotton would have only moved 60 ft, which wouldn't have triggered the AoO}

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (113/156)  6d6=20 ;
Wednesday February 2nd, 2022 4:42:58 PM

OOC - The trample attack is treated as adamantine?

"Light."
Trellus feels himself run over, and turns to face this creature again, at a loss on how to kill it.

Grasping his holy symbol, and sends out a wave of positive energy.

Everyone but Neshi is healed for 20 hp

Figuring its coming back, he moves back with Grindar to get a better shot when it turns.

----
Channel Energy
Move to M5.

In Effect
Deafened rd 2 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 136/179(147/147n)  d20+28=44 ; d8+8=11 ; d6=6 ; 2d6=4 ; d8+8=14 ; d6=4 ; 2d6=8 ; d20+23=38 ; d8+8=14 ; d6=1 ; 2d6=10 ; d20+18=23 ; d20+10=15 ;
Wednesday February 2nd, 2022 5:50:13 PM

OOC, Elyngael only fired 1 arrow not 2. She was using the Pinpoint targeting Feat, standard action, single ranged attack, no armor or shield bonus on 1 attack

Brawn is blooded and barely hanging on, Elyngael waves him toward the rear and he retreats.Thanks for the healing Trellus. she thinks

Since her special attack did not work Elyngael decides to just unload on the beast, (magical beast +2), Improved Precise Shot, Many Shot. Elyngael will still use admantine arrows.
First Shot (2arrows)To hit d20+28=44. (+2 shocking, holy not figured in tohit, longbow) first arrow damage d8+8=11, shock d6=6, holy2d6=4, second arrow damage d8+8=14, shock d6=4, holy2d6=8
Second Shot to hit d20+23=38, damage d8+8=14, shock d6=1, holy2d6=10
Third Shot d20+18=23 miss
Forth Shot d20+10=15 miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 103/149(117/117n) CMD 25 Character Sheet  d100=58 ; d20+18=19 ; d100=88 ; d20+18=34 ; d20+13=14 ;
Wednesday February 2nd, 2022 6:02:05 PM

OOC Armand is airwalking and is 25 feet in the air, measured from his head to the ground

"Anyone have a Grease spell" Armand thinks to everyone

Armand is not sure if this thing is evil or not. It certainly seems so they way it's attacking them. So he calls down a Holy Smite on it. d100=58. Spell Resistance 19 fail.

Armand is dismayed that his spell failed on the creature. He uses metamagic quicken wand, and casts Searing Light. d100=88, Spell Resistance 34. To hit Touch AC, 14. (Technically a 1 so I guess I miss.) Armand is appalled that he missed so huge a target.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 49/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 2nd, 2022 8:38:25 PM

In his stunned state the mage takes the brunt of the beasts attack. Moridark is banged, and bloodied.

Deafened: 21/21 rounds

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 130/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+19=29 ; 32d6=98 ; d20+19=32 ; 15d6=48 ; d20+25=29 ; d20+25=26 ;
Wednesday February 2nd, 2022 8:40:13 PM

DM clarify pleaseHighlight to display spoiler: {Flyby Attack (Monster)

This creature can make an attack before and after it moves while flying.
Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
}

Banged up a little by the partial trample, Neshi casts and a sickly green ray leaves his hand and strikes the beast. Disintegrate: SR 29, 98 points damage; Fort DC 26, for 30 points. He then quickly follows it up with a quickened [/b]Cone of cold: SR 32, 48 points Reflex DC 25 for 24 points[/b]

The elder elemental come charging back into the fray slamming into the beast but misses with both slams.

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use
Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "Anyone have a Grease spell?" - Link to Map  d20+22=40 ; d20+12=19 ; d20+33=44 ; 4d6+16=29 ; d20+28=32 ; d20+20=36 ; d20+33=42 ; d20+33=45 ; d20+28=45 ; 4d6+16=28 ; 4d6+16=34 ; 2d8+8=18 ;
Thursday February 3rd, 2022 1:36:39 AM

Fearing this monster may be too powerful, Osul tries a little diplomacy but he sees no discernable change in the creature. It's either too smart or it's going to take a little more time for his attempt to be successful. Time the party probably can't afford.

Grindar picks up his axe and advances a little. He's prepared now for the monster to charge again.

Trellus releases enough healing to hit almost all of the group. He also expects the monster to charge again and edges towards Grindar.

Elyngael has a second look and notices that her first arrow did in fact strike it's target (my bad). The damage is not what she hoped, but she did indeed hurt it. She launches five more arrows at the beast. Three strike. The arrows aren't biting deep and the holy damage is ineffectual. The shock damage is working completely fine though!

Armand looks about for someone with a grease spell. He tries a couple of his own but things just don't go his way. His Holy Smite fails to affect the creature and his Searing Light spell misses its mark. This is not turning out to be a good day. Perhaps Wardd will make it up to him when they fight the dragon?

Moridark is banged up and bruised. He isn't quite sure what to do right now.

Neshi is a little beat up but it doesn't stop him from casting some spells. The creature has a long reach and swipes at the sorceror as he begins casting. (AoO hits AC44. Neshi takes 29pts damage! Neshi to make a concentration check vs DC45 or lose the disintegrate spell). The Cone of Cold goes off without a hitch and causes some real damage to the beast (Ref Save failed)

The Elemental flies back into the action and tries to slam the monster but misses on its attack.

The monster acts...

It lashes out at the pesky Air Elemental. The attack didn't look that significant, but the elemental completely blips away! (Dispel check: 36)

The remaining attacks are levelled at Neshi and Osul. (Hit AC42, 45. Neshi takes 28pts + 34pts damage! Hit AC45. Osul takes 18pts damage!)

Some of the frosty wounds heal over. It growls again at the party. It's a little louder and almost as if it's slowly getting it's voice back

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/-
- 43pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d6=4 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ;
Thursday February 3rd, 2022 10:58:32 AM

Armand drops 5 feet and channels to heal. I think everyone except the monster and Brawn are in range.
Healing 36 to everyone (8d6)

"Looks like Lighting definitely hurts it. I wonder what can stop it's regeneration?" Armand thinks to the group.

Armand again uses his metamagic rod of quicken and lays his last silence spell directly in front of the monster. DM - I want the back edge a few feet from it's mouth but so that the bubble then goes forward the 20 feet toward us, so the center would be around the crosshair of v/w 5/6 and 15 feet off the ground. Spell Resistance and Save should not come into play as I'm casting on the area and not the monster. I made a yellow circle for it.

"People, I'm putting a Silence spell up. It looks like he might be getting ready to sonic again. If he charges instead move to the otherside of the silence bouble to avoid another sonic burst." Armand thinks to the group.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 79/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+19=29 ;
Thursday February 3rd, 2022 12:29:18 PM

Grindar moves forward a little bit, and hurls one of his javelins at the beast, but of course the thing glances harmlessly off the beast's armor. The ranger grumbles under his breath chiding himself for not purchasing the javelins of lightning like he considered doing. He orders Cotton to stay, as he fears that the beast may roar again, and he is hoping that Armand's zone of silence will protect them.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=35 ; d8+14=22 ; d6=1 ; d8+14=22 ; d6=3 ; d20+22=23 ; d20+17=36 ; d20+17=21 ; d8+14=22 ; d6=5 ; d20+9=19 ; d20+27=39 ; d8+14=18 ; d6=3 ; d8+14=22 ; d6=4 ;
Thursday February 3rd, 2022 2:03:24 PM

I've been forgetting my +2 to attack from having mass Cat's Grace.

Since her special attack did not work Elyngael decides to just unload on the beast, (magical beast +2), Improved Precise Shot, Many Shot, going to add Deadly aim, -3 to hit but +6 damage. Elyngael will still use admantine arrows.
First Shot (2arrows)To hit d20+27=35. (+2 shocking, longbow) first arrow damage d8+14=22, shock d6=1, second arrow damage d8+14=22, shock d6=3.
Second Shot to hit d20+22=23, miss.
Third Shot d20+17=36 CRIT (improved crit longbow), d20+17=21 not confirmed. Damage d8+14=22, shock d6=5
Forth Shot d20+9=19 miss

Elygael grits her teeth and calls upon her inner strength (spending a hero point for another shot) to rapidly draw two more arrows and shoot again.
Hero shot d20+27=39 first arrow damage d8+14=18, shock d6=3, second arrow damage d8+14=22, shock d6=4.
Did I add that right 122 points damage

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n) 
Thursday February 3rd, 2022 2:06:32 PM

oh wait does the adamantine not get through its DR? If not I'll switch to normal arrows.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+32=44 ; d20+32=48 ; d8+6=13 ;
Thursday February 3rd, 2022 3:12:23 PM

Concentration DC 44 (Spending a hero point to reroll) DC 48.

Neshi gets hit by the beast but with some herculean effort manages to keep his concentration on his spell and the disintegrate goes off and connects with the beast, and then gets hit twice more (OOC God I hope that disintegrate does its job). Neshi managing to keep himself upright makes a full retreat option and makes his way to the back of the group.

[i] "Ok all I am out of this for a bit, unless I can get some healing. I will see what I can do from back here unless he comes barreling though again."[i] as he begins to slow down from his retreat he activates his Brahama's tattoo regaining 13 hps.

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:122/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+32=45 ; d100=50 ; d20+16=24 ;
Thursday February 3rd, 2022 3:44:46 PM

{Heal (Indicative assessment): 45}

'Osul takes a step back from the earth crab, and casts Lightning Lord at it. {50% :) , Cast Defensively: d20+33 vs 23 :) , SR:24 :( }

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (149/156)  d100=1 ;
Thursday February 3rd, 2022 5:24:19 PM

Trellus physically feels better after Armand's channelling, but still can't anything.

'None of us can hear, what good is its yell?' he notes.

Not having many options, the man tries a spell.
But, again, he flubs the incantation.

----
Failed attempt to cast Searing Light.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d100=50 ;
Thursday February 3rd, 2022 8:01:50 PM

i forgot to roll my d100 to see if silence worked. 50 it did.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=24 ; d20+20=24 ; d20+14=30 ;
Thursday February 3rd, 2022 9:50:25 PM

Moridark shakes his head trying to clear the cobwebs, and backs up to L7. The mage looks around and points his finger at the beast (24 to cast while deaf. SR24 Fort DC: 26 to save) and a thin green ray speeds out to strike the monster (Ranged Touch 30)

DM RobC - "Looks like Lightning definitely hurts it." - Link to Map  d20+22=37 ; d12=4 ; d20+33=35 ; d20+33=35 ; d20+28=40 ; d20+28=42 ; 4d6+16=24 ; 4d6+16=28 ; 2d8+8=18 ; 2d8+8=19 ; d20+50=56 ; d20+20=25 ;
Friday February 4th, 2022 3:16:26 AM

Armand heals the party a little more and then tries a different approach with a Silence spell by dropping it at the monsters feet. He warns the others to run to the other side of the spell if the beast charges across the tunnel. The Silence spell has a radius of 20ft (not 10ft) so the spell becomes wide enough to completely block the 30ft wide tunnel from any noise the monster makes on the other side.

Grindar gets closer and hurls a javelin at the creature but it's defelcts off its hide.

Elyngael continues firing regular arrows at the creature (knowing the adamantine ones aren't making a difference). Most creatures would drop from such an assault, but not this one. It's damage reduction protects it from a lot of the damage. She digs deep to fire some extra arrows at it

Neshi's disintegrate ray strikes the beast but it shrugs off most of the damage. Moridark tries the same but gets the same result. (Fort Saves both pass)

Osul knows that electricity damages it so tries to zap it with a little Lightning Lord but is unable to get through the creatures significant spell resistance. He can tell the creature is wounded but it still looks like it's going to put up a fight.

Trellus searing light spell fizzles and he wonders why they need to worry about the roar if they're already deaf. Unfortunately - much like objects - being deaf doesn't protect a person from sonic attacks. Armand's Silence spell on the other hand most certainly does.

The monster acts...

It looks like it has opened it's mouth to growl, but instead it takes a step forward to chomp into Osul! (Hit AC35,35,40,42. Osul takes 24 + 28 + 18 + 19 pts damage - not adjusted for DR. Dispel check: 25=Fail!).

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/-
- 119pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=30 ; d20+12=32 ; d20+12=14 ; 15d6=60 ; 15d6=60 ; d4=3 ;
Friday February 4th, 2022 5:03:42 PM

Neshi feeling a bit better after Armand's boost and his tattoo, fires off another spell and a blue-white ray of ice and frost streaks out and slams into the beast.

Polar Ray, SR 30, No save, Touch AC 32 (natural 20) crit confirmation?? touch AC 14, for 60 points cold damage and a loss of three points Dexterity. Possible additional crit. damage?? 60 points .

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 6/7
6 - 6/7
7 - 5/6
8- 3/4

Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

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