DM MikeK - An unusual request Wednesday October 13th, 2021 8:16:32 AM
The days pass. Trade deals are discussed, magic communication researched, repairs completed, tattoos applied, potions brewed, scrolls etched, and fish most definitely not caught.
[OOC - Yes, as Hugh said, please buy potion/scroll making materials at Catacombs]
It is an otherwise uneventful evening, the Shields are gathered at their HQ. A small bird flies into the room, lands on a central table, and disappears, leaving a small written note behind.
Spellcraft or Knowledge-Arcana DC 18 Highlight to display spoiler: { Disappearing bird is a used Feather Token}
The note reads:
We received this Sending from our chapterhouse on Minotaur Isle. I double checked, and they confirmed the sender is Bralin Stoneminder. We could use your help on this. - Deepforge. WLA. Sending says:
Have received visions from Florin Jandeth requesting aid. Unable to immediately respond. Request you investigate and act as needed. Bralin Stoneminder. Officer. Sea Dragon (ret).
Member of WLA or Knowledge Local 10 Highlight to display spoiler: { Drommond Deepforge recently took over as Commander of the Floating City WLA Chapterhouse}
Everyone knows the name 'Bralin Stoneminder'. He is a member of the recently retired Wold-famous Sea Dragons. The retirement party lasted a full week at the Giggling Ghost, with food and drink flowing.
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used d20+1=4 ; Wednesday October 13th, 2021 9:26:58 AM "Minotaur island...that's a bit of a trek right? Anybody know of any fast ways to get there? I've heard some magical types can fly over vast distances. That always sounded fun to me...
Bralin Stoneminder...I think we all know that name and Drommond Deepforge runs the WLA. But Florin Jandeth...I'm not sure I recognize that name."
=========== Knowledge Local - Florin Jandeth: 4
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday October 13th, 2021 3:58:59 PM
Zanderallen listens to the note and grins, "A request from the WLA? That's a change of pace from our standard city business. I hope everyone is prepared, if Stoneminder is asking for aid it must be serious. Anybody know how to get to Minotaur Island?" With his knowledge of geography sorely limited to the streets of the city and the surrounding area he is at a loss of how to get there.
"Hmmm", responds Micah. He turns toward Ohen, "Have you ever been there to be able to safely teleport us there?"
I decided not to place a catacombs order, so no scrolls for Micah
Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 Wednesday October 13th, 2021 8:09:35 PM
He suggests to Ohen, "perhaps these bird feather tokens are our best answer."
I've tried and tried to get sending stones approved in the Black Genie, but with no productive response.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 d20+13=15 ; d20+13=28 ; Wednesday October 13th, 2021 10:15:17 PM
Delia spent the days of downtime making enough arrows to fully restock her quiver and then practicing her archery on the rooftops. She asks Zanderallen to give her some longsword pointers as well, as she realized she's allowed her swordsmanship to wane.
Delia pokes her head over to read the note again, "Visions... requesting aid? Interesting. I'm ready to set out as soon as we know the way."
========== Take 20 on craft (bowmaking) for a 30 to repair arrows Know (Geo) for path to Minotaur Island: 15 (second one misclick)
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 d20+7=26 ; Wednesday October 13th, 2021 11:18:31 PM "Well, a request from the League, legit and everything, Bartomus said with a nod as he heard the names in the note. "Any way we can use the portals? I mean if they could get it us closer? Otherwise, does anyone want to hire a turtle?"
Bartomus looked back up towards his room. He was expecting a package, should be arriving soon he thought.
"May need to pick up a delivery, but should be able to head out when everyone is ready."
Know Local - 26; checking in on the catacombs.
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 d20+23=37 ; d20+12=24 ; Thursday October 14th, 2021 12:02:59 AM
(Spellcraft: 37) (Know: Local 24)
Britannica says, "I concur the sending was due to a bird feather token being used."
She says, "Unless I am mistaken did not Drommond Deepforge take over as leader of the Floating City WLA chapterhouse. Might he not have a way to get to the Taur Island chapter house if we ask? I mean I have access to the teleportation circle at the Star Mages guild but I'm not sure if they have a corresponding one setup in the Taur Isles yet. Alternatively I do know the teleportation spell and can take 3 other people with me up to 900 miles, unfortunately I can only prepare the spell 2 times in day, I do not have the money to scribe anymore scrolls and I need to have an idea of where to Teleport but I mean if it is a place I am unfamiliar with even if I scry on it, we would still have an 11% chance of landing off target, a 7% chance of winding up in a similar location to our intended destination but is not our intended destination and a 3% chance of having a mishap. I mean now that I think of it my ring would allow me to recall the teleportation spell a 3rd time but again I can only move 4 of us at a time including myself, though I guess I could teleport some folks, teleport back and then teleport some more folks, providing it was within 900 miles and we don't have any issues where we aren't on target. Though I mean coming back here should be safer for me than teleporting out there so I guess the odds of having something other than a safe landing doing the trip in 2 goes is 42.24 percent; I don't care much for those odds as it is a little over even whether we can teleport everyone without problem and even then technically we still have an odd person out as I would have to be in all the teleportation groups so that is only 7 people."
She continues "Should we check with our respective organizations? I could go to the Star Mages and ask if the Teleportation Circle works for the Taur Islands and WLA members could go to Drommond Deepforge and find out if there is some way to get to the Taur Island's chapterhouse safely and fastly? Granted if we have to use the star mages teleportation circle I'm the only one that will have free passage. We will have to pay to take the rest of you but it would be a small price to be able to reach the destination without the risk of being scrambled unless you want me to scry on our would be destination and take the risk? but then how would the people or person I couldn't take get to the area?"
She continues "Technically I have another way to travel from my bloodwitch spells. I can cast shadow walk 1 time a day as it is an illusion spell and I am not good at those so I need two spells to cast 1 normal casting though it lasts 10 hours. We can travel 50 miles per hour while in the plane of shadows. 10 hours would get us 500 miles of distance and I can actually take everyone with me on the shadow walk should we decide to travel this way. Shadow walk is a little imprecise though. When it expired we would be shunted to the material plane in a random direction and if we would interact with a solid object we could be left fatigued. Again I do not know if we have a better means of travel at our dispossal"
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday October 14th, 2021 7:00:27 AM
Minotaur Island? Ah geez Stohp hadn't been there in years. After running off and vanishing on the whole family, leaving only a note behind. She had sent a letter. Once. That didn't say where they were, just that they were safe and had secured a good life. She really, really hopes that the mission takes them nowhere near her clan's home.
DM MikeK - Minotaur Island? Thursday October 14th, 2021 8:11:31 AM
Thoughts quickly turn to Minotaur Island - where is it, and how to get there.
Stohp relays Minotaur Island lies of the western coast of the Elennian Penninsula. Given that Floating City is east of the Elennian Pennisula, its an awfully long way away.
However, Bartomus has another thought. The name 'Florin Jandeth' rings a bell, and after a bit of recollecting, he's got it.
He's Jella Jandeth's father.
Having been reminded, Stock, Zanderallen, Micah, and Stohp also make the connection.
Jella Jandeth is the druid they rescued from the farm in the Crying Wood, and who also went with them to the logging village of Cutter during the Sargrass event. She is also the adopted daughter of Florin Jadenth, once a member of the Crimson Shields of Hope, who sacrificed himself to merge his soul with the Crying Wood, and now is some kind of eternal protector over a village named Elvengard.
Elvengard is somewhere in the Crying Wood.
Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 Thursday October 14th, 2021 8:47:03 AM
Micah is conflicted about leaving the Float for such a distance. He keeps an eye on Stohp, curious to guage her reaction to the news of returning Minotaur Island.
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Thursday October 14th, 2021 9:33:04 AM "Brit makes a good point. I'll head up to the WLA and poke around a bit. Anybody want to come with? Also, it occurs to me that the message doesn't actually say we have to go to the Minotaur Isles. We probably have to go help Florin's spirit in Elvengard.
Also...perhaps we need to grab that extra ring gate from Belkior before he leaves. Might be better to leave it at the WLA or something."
============= Stock will try to gain an audience with Deepforge to get more details. Specifically: -Is there a method for long distance travel within the WLA? -Does he have any other details that weren't in the token? -Can we setup one of our pair of ring gates with Deepforge/WLA? -Does the WLA have any details on Elvenguard?
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday October 14th, 2021 5:30:06 PM "Jella! I knew the name sounded familiar. Oh my, you don't think the Crying Wood sensed whatever happened with Malici and his father's spirit do you? Re-igniting the old war between the Woods and the Dragon. I think some research is in order." The thrill in Zanderallen's voice at the mention of research practically oozes with sarcasm.
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Thursday October 14th, 2021 11:10:54 PM
Brittanica says, "So a message about Minotaur Island conveyed a hidden message about this Florin Jandeth character and now the question is do we go to the Minotaur Island or this city of Elvengard in the Crying Wood?"
"Are we not currently situated near some lakes in the Crying Wood? That would certainly be a more reasonable request than going all the way to the Taur Islands. Though why go to the trouble of putting a hidden message within the message the token contained? Is there someone who would intercept the message? If so who are they? What are their motivations?"
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 d20+13=16 ; Friday October 15th, 2021 12:34:46 AM "Ah yes. Research. Such fun. Good thing we have a new nerd friend to help us out there," she nods at Brittanica with her intended compliment.
Delia will try to find Elvengard on a map or place it in her head. Know (Geo): 16 (if it counts as Forest another +4)
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday October 15th, 2021 7:55:19 AM
Stohp asks for the note and rereads it. Then again, more slowly. She breaths a sigh of relief. "No no, we don't have to go to the Minotaur Islands, it's just that the former sea dragon who had the vision lives there. The problem is here, in the crying woods with this Floria Jandeth. We need to go find her and help her with whatever. If the problem was in the islands then the local branch would be dealing with it not asking us to cross the Wold to go fix it."
DM MikeK - Drommond Deepforge Friday October 15th, 2021 9:06:49 AM
Brittanica wonders aloud about the reasoning for a secret message to be embedded in a secret message. But Stohp rereads the message, and works out the meaning. It's not a secret, it's just poorly worded.
Zanderallen and Delia resign themselves to a research project. Delia does recall the village of Elvengard is located somewhere on the plateau that composes the Crying Wood. But, that is a lot of area, so more work is needed to pinpoint it.
Stock decides to just go ask Drommond Deepforge.
He and whoever wishes to accompany him make the trek up to the Gold Level. Upon entry, the receptionist takes one look at the group, turns her head to a side door, and barks "They're here." A young halfling immediately trots out, and escorts the group to a side room. Drommond Deepforge walks into one door at the same time the group walks in the other. It seems you were expected.
The dwarf is blond and brown eyed, with his beard braided into twin tails. As expected of the commander of the chapterhouse in a major city, he's competent and intelligent.
"Yes, I sent the bird," he replies to Stock. "Appreciate you responding so quickly." He has no further information on the request. The entirety of Bralin's message was included in the token.
"Afraid I just got assigned here. A bit behind on the locals. I got people looking up Florin Jandeth" After being appraised by the group who and where Florin is, the dwarf chuckles. "Looks like we asked the right people." The he bellows out the door - "Find me the exact location of a place called Elvengard!....I KNOW THAT! WHERE IN THE CRYING WOOD!?"
The other side questions, he considers for a moment. - No, there is no permanent long distance transportation established between Chapterhouses. "That gate here is Teucri magic. Still beyond us, I'm afraid. There's a couple wizards we retain who travel the long way from place to place, and get a good picture so they can teleport a few folks in a hurry, if needed." - "Yes we can take a ring gate. I assume you have the other one?"
The Shields may choose to wait for WLA's research into Elvengard, or try other sources.
---
Quick Geography/Recent History Reminder. All PCs know this.
Float City is located in a gigantic lake, which in turn is surrounded by forest. The entire forest used to be sentinent - The Crying Wood- a malevolent entity that did its best to kill any living being that entered. During the cataclysmic Sargrass Event, that entity retracted to the northwest section of the forest, and raised the entire section, creating a plateau some 50' in elevation.
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Friday October 15th, 2021 9:43:37 AM "Thanks, Master Deepforge. Let's go ahead and get the ring gate set up here for now. You know how these things go...we might need somebody in the League to keep an eye on the opening for messages from us. Can't tell when those might show up. For our part, we'll check the gate in the morning for messages from you.
Let us know if you can nail down a location of Elvenguard. We've got some prep work to do before we leave."
========= OoC: One ring gate was with Belkior and the Church of Alemi I think(?), the other was with "us"...don't think anybody in particular. Let us know if we can hand wave that transfer to the WLA; since nobody's speaking up, I can't imagine Stock feeling comfortable with Rothchild having the other end
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 Friday October 15th, 2021 10:16:23 AM
Bartomus followed along with the others along realizing that he actually needed to pay his guild dues and had failed to do so. As they moved along through the various corridors of the Float, Bartomus tried to think of the old maps and drawings he had spent some time with during past visits. He glanced down at the WLA badge and raised it to his mouth, huffed on it and then wiped it to ensure it had a bit more of a gleam to it.
When they arrived, and their arrival was very much expected, he wandered over to the receptionist and mentioned he needed to pay his dues. She smiled, nodded and took his payment making notes in the membership book. As he followed along with the others into the side room. He leaned up against the wall and listened to Deepforge answer their questions. There didn't seem like that many options.
"Any chance we could ask the lizardfolk or the ratkin that have taken up settlements in the forest? Just thinking that maybe they have had contact with someone or something from the plateau?" Could maybe ask the Druidic Council too?"
He also needed to step out to use the facilities and when a moment arrived, he did so finding his way there and on his way back, the receptionist called to him. "Wanted to make sure you checked these two books out, read them, it's going to help you with your focus. They are pretty standard texts they said back there."
Bartomus shrugged and took the two small books entitled the Power of Focus and Focus is Your Fighting Friend. He slipped back into the room retaking his leaning place.
Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 Friday October 15th, 2021 11:10:32 AM
Micah nods appreciation at the efficiency of Drummond and follows along with the others.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Friday October 15th, 2021 11:18:56 PM "Fortunately we don't have to go as far as we were afraid, but just so for our awareness, I can also teleport myself and four others. I'm don't know any exact percentages, but I am confident I can get us back home quickly. Of course, our larger friends will be harder. No offense. "So we finally can travel through the forest because the malevolent entity controlling it retreated, and now we're supposed to go straight into where said entity retreated? Am I getting that right? Fantastic."
Ohen will assist with the research to narrow down the location of Elvengard.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Saturday October 16th, 2021 1:16:45 AM
Delia will happily help look at maps to pinpoint Elvengard if the WLA will let a non-member access their resources. She looks a little uncomfortable at the mention of Teleportation and potential mishaps. Though she internally acknowledges the use of instant travel, she still mutters something about nothing being wrong with their own legs.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday October 17th, 2021 5:25:48 PM "We could ask them, but in the time it takes to sail out to them to ask someone will probably have found an answer here. Sure there are some in town we could ask, but we'd only be asking a couple of tradesmen what they've heard and that seems a less likely avenue then hitting the books." Stohp points out.
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 d20+14=29 ; d20+14=16 ; d20+14=17 ; Sunday October 17th, 2021 8:30:36 PM
Brittanica says, "I'm going to the star mages guild to consult their records. I'll be back if I find anything concerning Elvengard."
She then poors over their maps, atlases and other records concering the Crying wood and Elvengard.
DM MikeK - Where is this place? Monday October 18th, 2021 8:45:23 AM
One of the pair of Ring Gates is passed over to Deepforge, who agrees to monitor it.
The Shields return their attention to Elvengard.
Ohen volunteers that he also knows the teleport spell, while also pointing out the task involves going places others avoid.
Bartomus takes care of some WLA business, and wonders if the group should ask the beast folk, lizard folk, or the druids of the Circle of Alder. Stohp is pessimisstic that approach will succeed.
Delia stays to research with the WLA.
Brittanica heads to the Star Mages Guild, and researches their records.
Everyone else heads back to HQ to await results?
-
Brittianica finds good news and bad news.
She finds the Star Mages Guild research documents to be extensive and well indexed. It still takes several hours, but she is able to locate a map, several decades old, with Elvengard shown. The village lies 250 miles away (just under the 'g' of Crying Wood on the map.
However, various recent annotations on documents concerning the Crying Wood indicate teleporation type travel is "inadvisible".
"While reduced in size, the Crying Wood has experienced a commensurate gain in strength," the notation reads. "It appears the entity's magical force is now sufficient to interfere with any transportation spells involving leaving the material plane. This phenomena is consistent with similar barriers in the Scab Mountains and Culverwood."
She finds nothing on Jella Jandeth that all Shields save Delia don't already know - the female elf is a fairly powerful druid, and member of the Circle of Alder - the local circle of druids.
Florin Jandeth was a human paladin of some power. His final mission was as defender of a ceremony in Elvengard in which a willing villager merges their consciousness with the Crying Wood entity, thereby protecting the village. The ceremony was attacked, and the volunteer killed prior to its completion. With the magic fading, Florin threw himself into it, sacrificing himself for the village.
Several artworks exist depicting the event, including a diorama at the WLA, and the stylized "The Tragedy of the Crying Woods vol. IV" by Arnest Everett Hornpipe.
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Monday October 18th, 2021 9:39:24 AM
Stock listens to the detail and when the diaorama is mentioned, he says, "Hmmph. I've seen that thing a hundred times and I always thought it was just depicting some poor sot getting eaten by the bloodthirsty forest. I guess I wasn't too far off but this makes more sense.
As far as getting to Elvenguard, maybe we take our boat up to Rivertown and then head inland to the west/northwest....?"
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 d20+15=21 ; Monday October 18th, 2021 9:51:30 AM
Bartomus listened to Stohp's response and nodded in agreement. He shared with the group still gathered there that he was going to go see if there might be additional information about traveling in and through the Crying Woods that the Float's druidic council might have information about. He made a point of thanking the WLA staffers as he left and took his two self-help books with him. He headed up to the druidic council's sacred grove.
When he arrived in the grove, he took some time to just enjoy the place. After some contemplative communing with space. He looked about and if finding one of the members of the group, he explained his reason for his visit and asked if there might be information the Druidic Council could share with the Shields.
Perception ? Role of 21
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday October 18th, 2021 6:59:56 PM "How are we going to get through the Crying Wood? We don't still have any of that ointment lying around do we? Maybe the circle has a way. Let us know what you find out Bart.", Zanderallen tries to think of any other contacts. Briadoc had moved in with the beastfolk so asking him would take some doing.
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Tuesday October 19th, 2021 12:31:58 AM
Brittanica thanks the librarians at the Star Mages guild for their assistance and then returns to the Shields to share what she learns.
She says, "I've got good news and bad news. The good news is we know where Elvengard is or was. It is about 250 miles away in the Crying Woods." She points to the location from what she gleaned from the maps at the guild.
She continues, "The bad news is apparently there is some interference in teleportation and other spells that involving leaving the material plane so I don't think I could teleport anyone or use shadow walk to get us there. I can prepare Overland Flight or Flying Broom and be able to Fly for several hours but unfortunately both spells would only effect me. Does anyone else have means of longterm flight? I think that should still work, unless we want to ask the local druid population that are members of the same cirlce as Jandeth? Maybe they'd have a way to safely get us there, assuming they'd divulge that information to outsiders."
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday October 19th, 2021 7:26:59 AM
Stohp considers. "Wasn't the ointment made by the Halfling botanist? I might be able to track him down. I think he moved out of town, but I want to say he left us a note telling us where he was going. Oh, and is there any reason we can't teleport outside the living area of the wood then walk into it? The wood is smaller now and it'll cut our travel time by a lot."
Stohp digs around the hideout to try to find out what ever happened to the botanist that was there house guest for a long while. He was brilliant, if a bit to ignorant of the evil his magical plants could cause in the wrong hands.
DM MikeK - to the grove! Tuesday October 19th, 2021 8:51:38 AM
Brittanica relays the information she has uncovered to the team. Elvengard has been located, but teleportation seems risky. Leaving a new question - how to get there?
Stock suggests sailing to Rivertown, capital of the lizardfolk area, and then walking in from there. Stohp suggests teleporting next to the Crying Wood, and then walking.
Zanderallen and Stohp turn their attention to getting through the Crying Wood without being attacked. Both think of a lotion made by Briadoc, the obsessed botanist recovered from the farm. Both recall the halfling is now living with the beast folk, at their village.
Bartomus thinks of asking the druidic circle. Brittanica suggests the same, unaware that the Shields are not really outsiders with the Circle, having worked with them before.
-
And with that, Bartomus, and whoever wishes to accompany him, makes his way up to the Open Air Level, and the small grove there. The taur druid takes some time to just enjoy the place, and then seeks out a member of the Circle, and explains the reason for his visit.
That person leads Bartomus to Brother Carlo, who happens to be tending the topiary. "Master Bartomus!" the man exclaims, giving the taur a doe-eyed look, and grabbing him by the hand. "Welcome! How may I help you?"
Upon hearing of Elvengard, the man's face drops for a moment, before quickly regaining that hero-worship countenance. "I am sure Cathbad has information for you. I will run down there immediately, and let her know you are on the way!" The man gets up, ready to leave. Sense Motive DC 10 Highlight to display spoiler: { Something about Elvengard is upsetting Carlo. He knows something, but is unwilling to spill. }
-
Game Reminder. The druidic Circle of Alder maintains a townhouse on the Merchant Level, as well as tending this grove on the Open Air Level. They are led by the Druid Cathbad, a female elf. Relations are friendly between the Shields and the Circle.
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Tuesday October 19th, 2021 9:55:05 AM "If we need to visit Briardoc...then maybe it does make sense to teleport to the Beastfolk village, then teleport a second time closer to the Crying Wood...although it really doesn't get us much closer to Elvengard...maybe 10 miles and we wouldn't know how to target a spot just outside of The Wood...without potentially going just inside of The Wood."
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 d20+11=26 ; d20+7=17 ; Tuesday October 19th, 2021 10:57:12 AM "Ah Brother Carlo, you are so kind." Bartomus offered as he listened to the man and when there was a mention of Elvengard, he caught the change in the man's face.
"Of course, however, I would be in your debt if there is something you might be willing to share that you already know about Elvengard. The Shields are only as strong those that help us with these efforts and of course, I know that you Carlo are a great supporter of ours. Have you met our newest member?" Bartomus shifts and uses his arm to help position Carlo a bit more open to the Shields. "Britannica Mundy, this is Brother Carlo, one of the Circle of the Alder and up and coming from what I have heard. You know, you had mentioned a few things about Elvengard and I bet we could run those by our good friend and supporter Carlo here before he goes and finds the Circle's good lady Cathbad."
Sense motive = 26; Bluff = 17 about our good friend Carlo
Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 Tuesday October 19th, 2021 11:08:32 AM
As the others try to learn more of the Elvengard, Micah finds that his thoughts seem to be drawn to his loved ones in the Float and the other residents there. Feeling restless, he decides to visit his parents. He smiles as he approaches their workshop/residence. The sound of steel on steel from creation rather than destruction, brings forth a smile and a sense of peace as he steps inside the shop. Micah takes advantage's of his Mattus' attention being on the glowing piece of iron that he is shaping to watch his father's deliberate and steady hammer strikes unnoticed. He stands there lost in thought, the ring of steel a memory of his youth that seems so long past.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday October 19th, 2021 6:35:54 PM
Zanderallen goes with Bartomus to see the circle. He lets the taur do the talking although he does notice the reaction to Elvengaurd. Hm, something was going on here. "Good to see you Carlo, we would greatly appreciate letting her know. Unless you know something yourself?"
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 d20+5=18 ; Tuesday October 19th, 2021 11:31:33 PM
(Sense Motive: 18)
Brittanica went with the others to see the druids and she noticed that Brother Carlo is hiding something and hears Bartomus's words.
She says, "Yes, I've done several hours of research and I know where the city is or was in the Crying Wood and I also know that we can't use teleportation or shadow walking to get there as there is some phenomenom that interferes with transportation that involves leaving the material plane in the vicinity. I have the means to make myself fly for several hours but I am not sure about the others. Therefore in the interest of finding some safe way in which all the Shields can travel we come to your circle to ask for aid in order to travel there. Will you help us? Also if there is one thing I've learned in all my time studying is that all knowledge is worth having. If you know something about Elvengard it could mean the difference between success and failure of our mission to know what you know, Will you tell us?"
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday October 20th, 2021 7:07:22 AM
Stohp will join the group this time and explains the past relations between the Sheilds and the druid circle to Brittanica along the way.
DM MikeK - Brother Carlo Wednesday October 20th, 2021 8:19:14 AM
The party accompanies Bartomus to the Druid's Grove, and listens in on Brother Carlo's conversation with the taur. Something is up. Bartomus lays on the butter, with Zanderallen and Brittanica pitching in.
Carlo looks at Bartomus for several moments, obviously torn, before looking around conspiritorially.
"We, I mean, The Circle, have a way, or used to have a way, to reach Elvengard," he reveals. "Jella found the village a couple months ago. They needed help, and so we, uh, actually Jella and Cathbad, set up some kind of super Transport spell to get people back and forth. We've been using it to send supplies for weeks."
The acolyte druid looks about nervously again, and lowers his voice still further. "Something's gone wrong. Rumor is the last run was attacked. Trigon came back really ripped up, and Caerrilion didn't come back at all."
Carlo looks guilty for having revealed his secret. "Look, you should really see Cathbad. I'm sure she'll tell you everything I just did, plus more. I mean, you're the Silver Shields."
"I, uh, can escort you to the townhouse and announce you now, if you like," he offers. The idea of being seen in the company of the party seems very appealing to the young druid.
Meanwhile, Micah finds his thoughts increasingly turning to home and hearth.
And also - there is a popping sound, and a score of pixies in Catacombs livery appear, straining to hold up a box. "Delivery for Stock!" they cry in unison, and disappear.
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Wednesday October 20th, 2021 9:15:03 AM "Always embarrassing to get a delivery when visiting with friends..." Before he can tip the delivery people, they are gone.
"Anyway, let's go visit this Cathbad...this sounds a little more promising than teleporting and hoofing it through the wood."
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Wednesday October 20th, 2021 10:07:03 AM
Delia went with the group talking to the druid circle. She seemed distracted for much of the interaction, but at the talk of people having been hurt she snaps back to full awareness.
"If something went that wrong... why didn't you guys ask for help instead of forcing the now guardian to send magical dream messages?"
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 Wednesday October 20th, 2021 11:10:03 AM "How about we leave that question hanging for those that made it, Delia?" Bartomus says with an agreeing nod to his fellow Shield.
"Oh my good sir, Carlo that would be a wonderful idea. Really, appreciate the willingness you have to help us out. Don't you all appreciate his assistance?" Bartomus turns about and pats the younger druid on the back.
"Lead on, Carlo, lead on." Bartomus said with encouragement.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday October 20th, 2021 5:42:57 PM
Zanderallen's eyebrow's shoot up at super teleportation. Messing around with that level of magic in the crying woods was certainly opening a door for trouble. And looks like they had found it. But helping out people in the woods seemed to have become their recent specialty. "Lead on brave Brother Carlo."
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Wednesday October 20th, 2021 11:51:26 PM
Brittanica says, "It seems like your supply line to Elvengard has a monster problem. We happen to be a group of adventurers that need to get to Elvengard so it seems like our collaboration on this is kizmet. Hopefully your organization can get us there, we can deal with whatever is causing the attacks and get to the bottom of this business concerning Jandeth. Sometimes everything works out nice and neat like that. Of course we'd have to discuss this with Cathbad but if the offer is accepted this could work out great for everyone. Also while we are on the subject I happen to be a student of a few different disciplines of magic, now the druidic tradition is not one of them, but my bloodwitch tradition does weave in a bit of the divine. I don't know if this is enough of a similarity but if we have the time I'd like to pick someone's brain on your transportation spell. It fascinates me that you were able to stabilize some kind of travel spell in a region that interferes with travel involving leaving the material plane. Does your transportation spell involve quickly traveling through the material plane somehow?"
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday October 21st, 2021 6:31:34 AM
Stohp frowns. "That's not good. Caerrilion wasn't a hobbit was he? I mean halfling. Kidnapped on the way to Elvenguard."
DM MikeK - Druid Cathbad Thursday October 21st, 2021 8:27:41 AM
Delia demands to know why there was no request for help. Carlo's eyes grow big as saucers with fear, but Bartomus comes to the man's rescue. "How about we leave that question hanging for those that made it?"
Stock and Zanderallen add their own encouragement, and Carlo relaxes.
"Let's go then!" he cries, and happily leads the small procession down to the Merchant Level.
Along the way, Brittanica asks a question. Carlo's eyes glaze over about halfway through, and it is several seconds before he realizes she's finished speaking. "Uh.....I don't know," he finally stammers. "Cathbad would know."
Stohp confuses Carlo even more. "Caerrilion is an elf," he replies. "And, I don't think he was kidnapped. I think he's dead."
The group makes its way to the Merchant Level, and an unassuming townhome. Carlo heads right in, beckoning The Shields to follow.
The first floor is essentially open, with a couple young people in plain robes tending houseplants or going through scrollcases. The pair take one look at their visitors, and scramble off in different directions. Carlo leads the group into a side room, where one of the persons is hurriedly brewing tea and setting out biscuits.
It seems that unlike the party's visit to the WLA, they are not expected. However, its also obvious the druids know who you are.
It is only a few moments before Cathbad enters, likely alerted by the other attendant. The female elf smiles warmly at the assembled group.
"Bartomus, and the Silver Shields. An unexpected pleasure. How can we help you?"
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Thursday October 21st, 2021 9:58:25 AM
Stock leans over to Delia as they enter the townhome and whispers, "These guys may not appreciate when you let loose with a pointed question like that but I get it. Sometimes you just need to cut through the noise and get to the point."
Stock will let the others start the talking but if they aren't getting around to the question, he'll blurt out.
"Can you get us to Elvengard, Ms. Cathbad? We have work there.
Also what happened to Trigon? It would be good to know what we're heading into..."
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 Thursday October 21st, 2021 10:58:24 AM "Good Lady Cathbad,"" Bartomus replied with a deep bow. "We had come hoping for some guidance and advice on a matter that the League has asked us to be of help with. You trusted servant and a true friend of the Shields, Carlos, offered the suggestion that we come to you directly with our questions."
He thought he was doing good. Usually, this was the domain of the others, doing the diplomatic efforts and such. As he took a breath and offered a smile, Stock blurted out his questions, and Bartomus glared down at the dwarf. Then he sighed, shook his head, and then looked at the leader of the Alder Circle rather embarrassed.
"Apparently, we are just going to throw everything out instantly on this our first visit. But, yes, that is the reason we are here. The League has asked us to travel to Elvengard amidst the retreat of the Crying Woods."
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Thursday October 21st, 2021 11:20:24 AM
Delia tried to hide a smile as Stock did exactly what he'd just told her these guys might not appreciate. She decides to not add her own questions and let the diplomats gather information.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday October 21st, 2021 7:31:31 PM
Ohen follows along with the group, and waits to see how the elf responds.
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Thursday October 21st, 2021 10:52:29 PM
Brittanica adds, "I think we could help eachother. We need to get to Elvengard, you are having trouble with monster attacks and have a way to get there. While we are on our errand for the league we could investigate whatever is going on and try to prevent the attacks that have been happening. Furthermore, personally I'm interested in your transportation spell. I was of the impression that that area of the Crying Wood is affected by something that interferes with travel that involves leaving the material plane such as teleportation or shadow walking. Does that then mean your spell moves someone quickly through the material plane to Elvengard or did you find some other loophole to get it working? I am a student of Wizardry and the Bloodwitch traditions of magic so the divine is not completely foreign to me."
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday October 22nd, 2021 7:22:14 AM
Stohp is happy to talk but the others have covered everything so she just listens.
DM MikeK - Revelations Friday October 22nd, 2021 8:36:30 AM
Stock cautions Delia about pointed questions. Then, turns around and does just that - much to the amusement of Delia.
Bartomus and Brittanica elaborate on the party's request.
Cathbad glances over at Brother Carlo, who is busy trying to make himself disappear. Fortunately, with a resigned shake of her head and a brief sigh, the head druid indicates the man isn't in trouble. She nods towards the door, and the younger druid eagerly takes the hint, exits, and closes the door behind him.
To Brittancia, she replies, "It's a bit more complicated than a monster attack, and I doubt very much even your group can prevent them, given where we are going. As to the transport spell...perhaps I should start at the beginning."
The elven woman takes a seat, and indicates for the group to do likewise. Apparently, this is going to take awhile.
"I assume you know Jella Jandeth is a member of our group. And that she is the adopted daughter of an adventurer named Florin Jandeth. Decades ago, Florin Jandeth sacrificed his physical form to entwine his soul with that of Nemochloria, or the Crying Wood as you know it. In doing so, he became the guardian of the village of Elvengard. By entwining with the Crying Wood, the person diverts its attention away from the village, allowing the villagers to live in peace.
After the Sargrass Event, the Crying Wood retracted to the plateau, and all contact with Elvengard was lost.
Jella searched the plateau for months, located Elvengard, and met its leaders. They told her Crying Wood has the village under attack.
Jella returned to us and asked for aid. We have been providing Elvengard scrolls, potions, some weapons, and foodstuffs over the last several months. Which we have accomplished by use of the Transport via Plants spell between two rare giant sequoias, one located on the outskirts of Elvengard and another we grew on the lake shore for this purpose.
As you have noted, teleportation type spells are extremely fickle into and around the Crying Wood. Our Transport via Plants spell works due to a gemstone Jella gave us. She says it came from a ceremonial site for the Entwining, and contains a unique magical signature which Florin recognizes. Florin thus lends his protective power to the spell, enabling its success.
However, the last resupply group was viciously attacked upon emerging from the sequoia at the village. Two of our number were killed. The surviving pair reported they were 'swarmed by dozens of halfling sized orcs with a purple hue'."
Cathbad pats a wooden box on the table next to her.
"If you are planning to go to Elvengard, you are more than welcome to use the gemstone. We have not used it for any spell other than Transport via Plants, so I cannot tell you if it works with Teleportation.
We will want it back when you're through."
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Friday October 22nd, 2021 8:57:16 AM
Brittanica says, "Thank you Lady Cathbad. I wasn't exactly thinking teleportation as the teleportation spell I know is limited in the number of people I can bring with me and has a chance to go awry as is if I'm teleporting to a place I'm not very familiar with. However I can take everyone with me on a shadow walk and I can travel up to 500 miles using shadow walk at my current caster level. We only need to travel half that distance to get to Elvengard. Do you think the stone would protect us if we traveled in this manner? We could arrive in 5 hours this way and I could bring the entire Silver Shields with me."
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 Friday October 22nd, 2021 11:22:58 PM "What would pint sized orcs like that being doing with the Crying Woods?" Bartomus asked Lady Cathbad after hearing Brittanica's idea of how to get there. "Do you think the orcs," he turned to look at the Shields, [b]"could be connected to what we were dealing with with the pirates?"
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Saturday October 23rd, 2021 12:56:22 AM "Purple orcs, we've encountered them before. Sounds like the Crying Woods is fighting back. We need to protect Elvenguard. Do we have the capability to cast Transport via Plants?" Zanderallen looks to Bartomus and Brittanica.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Saturday October 23rd, 2021 2:31:21 PM
If Bartomus doesn't have the ability to cast the plant travel spell, Delia will ask Lady Cathbad, "Ma'am. Do you have a druid who could transport us? They wouldn't have to fight or anything, could go straight back, and then you don't have to worry about your magic gemstone and we know the spell will work."
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday October 24th, 2021 6:17:08 PM "Shadow walk probably works."
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Monday October 25th, 2021 9:20:10 AM "I must say that the idea of pint sized purple orcs is a little off-putting. I wasn't around the last time the Shields squared off with them but I've heard talk of them."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Monday October 25th, 2021 6:26:56 PM "If we are fully prepared for a fight I imagine we would fare far better than some surprised Druids. I say we use the tried and true method of transport, but leave the tree ready for combat."
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Monday October 25th, 2021 11:33:16 PM
Britannica says, "Oh come on we are on the verge of an important magical discovery here. Does the magic Jandeth crystal work for other forms of transportation magic besides the druidic tradition? What if we have to bug out of there in a hurry and there is no druid around to cast transport via plants for us? Do you want to test the theory of whether the crystal works to secure safe passage for other spells when we have a need to get out of a bad situation in a hurry only to see our way out fail?"
DM MikeK - Discussion and debate Tuesday October 26th, 2021 8:47:06 AM
There are some remarks around the pint sized purple orcs. Zanderallen recalls dealing with similar creatures. Cathbad shakes her head. "I've looked into that, and believe they are some form of plant creature that merely look like orcs."
Brittanica asks if the gemstone would work with other spells. Cathbad can only shrug. "We didn't create it, and we've only used it with this specific Transport Via Plants spell. I cannot say if it will work with other spells."
Zanderallen asks Bartomus if he can cast that spell. The taur can, but only has the spell slots to cast one per day, and at his current caster level can bring along four additional medium sized creatures.
Delia asks Cathbad if the Circle has a druid capable of transporting them. This question results in a good long think by the woman. "Yes," she finally answers with some determination. "I can. I can transport myself and six medium sized people." She gives Bartomus and Stohp a significant look. Then turns back to Delia. "I am not a warrior. And would go back. How would you then come back when you were finished?"
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Tuesday October 26th, 2021 9:46:56 AM
Stock looks around, counting the number of people who would need to travel. "I've never much liked being called a medium sized creature. That said, it seems like we're a little short of all being able to travel via plants, especially on the return trip. We do have to travel to the lake shore first though...I think we either have to travel via plants in two shifts or we're back to Brit trying to use the Gemstone.
Do we think some research would clarify if Brittanica could use the gemstone?"
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 Tuesday October 26th, 2021 10:52:25 AM "Good Lady, so is this a spell you could teach even a taur like me?" Bartomus asked with a good deal of seriousness as such a spell was one he had not learned yet and would need to find someone to teach him. "Also, if you can, then is it a spell that would allow you and all of them go, and then Stohp and I can come along after?" Oh, and our self-appointed diplomat might actually have given himself yet another step up the ladder with all this talk of medium size."
Bartomus looked over at the other Shields and snickered then winked at Stock.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Tuesday October 26th, 2021 11:42:41 PM
Delia brusquely responds to Brit, before turning back to Lady Cathbad, "I don't like the idea of doing research when people's lives are at stake. Nothing wrong with tried and true." She looks back, "Frankly ma'am, I don't care. If Elvengard is safe, how long it takes us to get back is a lot less important to me."
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Wednesday October 27th, 2021 12:30:17 AM
Brittanica says, "Lady Cathbad, if I used the crystal to attempt to shadow walk us to shore would that be enough of an experiment to prove if Jandeth would give his blessing to our travel capability or is the shore outside of his sphere of influence?"
If Cathbad indicates a negative to that question then Brittanica follows up with, "Do we have time for me to try an experiment on my own? I wouldn't be able to transport us all via Shadow Walk till tomorrow as I can only cast a single one of these spells per day since Illusion spells are harder for me to cast but theoretically I could go alone to Elvengard today using the crystal. I'll either be let in or I'll emerge somewhere in the Crying Wood. If the stone doesn't work to get me there it can probably be used for me to teleport myself back here. Both Transport via Plants and Teleport are of the conjuration(teleportation) subschool of magic. I would assume and I'm willing to risk it that the crystal would work on a teleport spell like it works on the Transport via Plants. I can safely return to The Float using teleport because I am very familiar with it regardless if I got lost assuming Jandeth's spirit recognizes the crystal and lets me return. In the interest of magical discovery I'm willing to make the attempt on my own first using Shadow Walk to prove that it is safe. Even if shadow walk doesn't work the experiment will also test teleport. I guess if neither spell works then I'll have to start flying back on my own. I should be able to send word to you somehow unless I am incapacitated."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday October 27th, 2021 12:50:13 AM "Does the magic interfering with teleportation work both ways? Or only when entering Elvengard? Is that known? I am not familiar enough to teleport to Elvengard anyway, but I could teleport us back if it works. The only way to test if the gem works with other magic would be to use an unreliable method anyway, so we might as well go via plants. Can we shrink our larger friends? "Cathbad, we would ensure your safety if you do take us. Where did you get the gem? Is it required when returning or just when going to Elvengard?"
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday October 27th, 2021 5:38:07 AM
Stohp lets the others figure out their transportation method.
DM MikeK - More discussion and debate Wednesday October 27th, 2021 8:34:37 AM
Discussions continue around how to get to Elvengard.
Most focus on the nature of the gemstone, and what it will allow. To most of these questions, Cathbad is at a loss.
"Jella gave us the gemstone. She told us she got it from Elvengard. I don't know the specifics of how it works, just that it does. We have only used it to Transport between the sequoias, and we've always used it as a focus on each leg of the trip.
Given our last experience, we must assume that if you use the Transport via Plants, you are likely to be attacked, as we were. If you use some other means, and arrive near, but not in, Elvengard, I would assume you will be attacked there as well.
I'm not sure I like the idea of your experiments, but I'm giving you the gemstone anyway, so I suppose I can't prevent it."
Stock suggests traveling in shifts.
Ohen asks about shrinking some of the party. All PCs are aware the Catacombs sells Reduce Person potions.
Bartomus instinctively understands he is capable of casting Transport via Plants.
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday October 27th, 2021 11:53:06 AM "Thank you kind lady," Bartomus offered in response to her agreeing to provide the gem. As he took a bite of one of the snacks that had been arranged for them, he started to get an idea of how using the connectivity of plants might work. Eberyon, guide those thoughts into a way to make this work, he said to himself and looked about the room.
"Wonder, what type of nasty creature could I become when I jump out of the tree? Maybe the order of how we go through might need to be changed? Or, maybe we need to think about how we surprise what ever is on the other side with something that makes it a bit easier for us to step out of the other tree?"
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Wednesday October 27th, 2021 8:52:27 PM
Delia thinks for a few moments, weighing options, "Front line and Ohen in the first shift to establish our battlefield presence and rattle theirs, remainder in second shift?" She chews her lip thoughtfully, "If we have two druids to cast it, couldn't we basically appear at the same time though? Still shifts, but there'd only be a tiny gap."
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Thursday October 28th, 2021 12:20:31 AM
Brittanica points out to Delia, "We have 2 druids but we only have one crystal. If I use shadow walk and shadow walk works we can all just get there and we won't need to go in shifts. If our only options are to go in shifts through tranport via plants or teleportation or shadow walking where we can all get there I don't see why we don't take our chances with the shadow walking considering if we are forced to go in shifts what is there to prevent the first shift from being attacked on arrival?"
DM MikeK - Continued discussion and debate Thursday October 28th, 2021 8:03:03 AM
The Shields continue to discuss their options.
There is a popping sound, and a box, labeled "CATACOMBS" appears in mid air, floats over to Bartomus, and lands at his feet.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday October 28th, 2021 9:18:05 AM
Stohp watches the discussion.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday October 28th, 2021 2:51:22 PM "Shadow walk seems dangerous, how will we know when we get there? And when we leave we are shunted a random direction. Such magic is unreliable in the best of times. We should prepare ourselves with battle magics, have Cathbad transport as many as she can, she then returns and gives Bartomus the crystal, who transports the rest of us."
~~~~~~~~~~~~~~ We'd be going in shifts, yes, but Cathbad would teleport us on round 1, return on round 2 and give Bartomus the crystal, then a ready Bartomus would teleport the rest on round 2. So we'd only be separate one round if we delay properly.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday October 28th, 2021 3:56:22 PM
Zanderallen weighs the merits of his sorcerous friend's plan. "Your idea has merit Ohen. If Stock, Stohp, Delia, and myself were brought through first we could act as a vanguard. Clear a foothold for Bart to bring yourself and Brit through with him to be artillery support to blast through whatever is attacking Elvengard. The vanguard would also have the chance to retreat with Cathbad if the force in front of was overwhelming. We'd have opportunity to prepare ourselves with buff spells before stepping through the tree. I'm willing to give it a try, we can't wait around forever while Elvengard is under attack."
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday October 28th, 2021 4:51:35 PM "Oh, goodies," Bartomus said when the bag lands at his feet. He saw his glave there and there was some additional efforts made by an armorer that he hoped would bear fruit. He also pocketed the additional potions and then picked up the human-sized quarterstaff. He slipped it into the back of his shirt with one end resting at the small of his back and a portion of it sticking out behind his head.
"Can't store a spell in the glave it seems, so going to go old school and try a quarterstaff. Maybe we could store a spell in it like a tempest or storm or something?" Bartomus said with a shrug and a side to side shift as he tried adjusting to the new addition to his gear. "Might need a custom adventuring shirt made with a cloth tube for this on the outside. Yea, that might work. But, seriously, either way, we should probably try to get moving right? I'm willing to do the tree to tree service."
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Thursday October 28th, 2021 10:11:56 PM "Fine then. We best get to our boat then. We should shove off soon if we are to get to Elvengard in time."
Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16 Friday October 29th, 2021 12:35:22 AM
Brittanica says, "I'm not sure what kind of artillery I'll be. You do realize that my other opposition school besides Illusion is Evocation. Granted I can use my Theurge abilities to consume 4th level Bloodwitch slots to make more fireballs but maybe summoning some flanking buddies / a genie that can make a whirlwind might be my better bet. I'm also not a fan of splitting the party but if the rest of you are in agreement I can see when I am outvoted."
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Friday October 29th, 2021 2:39:06 AM
Delia is satisfied with the plan as Zanderallen lined out and is ready to start it rolling. She directs a half-smile Brit's way and the Wold-ian equivalent of an awkward thumbs up, "Don't worry, Ohen counts as a lot of artillery when he puts his mind to it. You'll do fine with your brand of magicky stuff too."
On to Elvengard
DM MikeK - Preparations Friday October 29th, 2021 8:36:40 AM
The group comes to a consensus on getting to Elvengard.
Everyone but Micah. The cleric, after much thought, has elected to take his leave of the group, and return to his family business.
The plan requires the team gets to the sequoia the druids have grown on the lake shore, as well as a good night's rest for all spellcasters involved to prepare the necessary spells. Some may also want to do some extremely last minute shopping.
Fortunately, all of this can happen more or less simultaneously, and by mid-morning of the next day, the Shields, Cathbad, and Carlo find themselves next to an enormous tree. It's girth is adequate to encompass the entire group.
Cathbad takes gem in hand, and awaits the word.
- Twelve hours have passed. All casters can prep whatever spells they want, and items from any Catacombs trips completed this weekend will be available. Team has whatever time they want to buff, plan, etc
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Friday October 29th, 2021 10:12:56 AM
Stock spends the traveling montage practicing his sailing skills. This mostly takes the form of taking the wheel of the boat and barking at the crew.
Upon arrival at the tree, Stock searches the ground and picks up a rather normal piece of granite - mostly gray with a slight sparkle. He tucks it into his belt pouch for later polishing and then says, "Can't say I've done this before. I take it I'm in the vanguard?"
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Saturday October 30th, 2021 5:18:43 PM
Bartomus spent the evening getting himself ready and mentally reviewing everything that was shared with him about the spell needed to walk from one tree through it to another. He also spent some time looking at the quarterstaff turned Taur back scratcher and pendant holder and he tried the storage spell this time focusing on the spell that would embed explosive fire into the acorns he had picked up and kept from their last visit to the forest.
Before calling it a night, putting the bone carving aside, he calmed himself and lifted a small prayer to the Fey King. His prayer was a straightforward one asking for reaffirmation of the advice and plan of traveling from tree to tree discussed with Lady Cathbad. He didn't receive any specific sign or feeling and eventually feeling relaxed he faded off into slumber.
His dreams were of bouncing through a forest of giant trees and passing through knotholes of one tree and popping out another with an acorn in his mouth. While the idea of being a squirrel was juxtaposed to his own reality, it did seem to cause him to laugh.
He arose early, dressed and sat his kit by the main door. Then he went out to the little balcony with the new tree that had been planted in its container. He did his morning meditations thanking Eberyon for the dream and took that as a good sign. He wandered back into their headquarters, put on his armor, double-checked all that he was carrying, and followed the others.
"I am pretty sure I am going to need to hold or touch everyone going with me. Once we are ready," Bartomus said looking at the others. "We go in and make this happen. Hopefully, we can be able to help you all going in first with a good punch that gets us safely on our way."
throwing spellstaff followed by Fire Seeds the evening before their adventure. The Transport via Plants to get who all I can get through with me.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday October 31st, 2021 8:39:43 PM
Stohp says her goodbyes to Micah and is ready to go.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+20=37 ; Monday November 1st, 2021 12:42:29 AM
Brittanica only needs 2 hours to sleep thanks to her ring of sustenance and 1 hour to prepare spells so concerivably she spends 8 hours working on her amulet of natural armor netting another 2 days on the project.
She then pours over her spell book and settles on her spells for the day.
Before Setting off since she's still in the Float she arranges to meet with 'Arry D 'Arry H and expands her Pot casts the Centaur version of Tauros Taur Try and does the ritual of warding (Survival :37) continuing to get the +1 to AC and Saves.
immediately before her portion of the party uses the trees to arrive in the second shift she casts the following spells on herself:
Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 3+true seeing unused
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th: summon monster V, telekinesis+ overland flight - cast
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Monday November 1st, 2021 2:40:17 AM
Delia bids Micah a sad, but understanding goodbye, wishing him well in his rest and new focus.
Once they arrive at the sequoia, Delia will take a moment to admire it. Resting her forehead against it and breathing in the clean scent of the forest. If Cathbad is transporting up to her limit of PCs, Delia will gently transfer Hawky to Bartomus with the instruction to fly straight up and survey the battlefield once they arrive. If there's room and Hawky travels with Delia, same instructions.
Right before getting on Cathbad's plant train she casts Barkskin (+4, 90 min) and Longstrider (+10 speed, 9 hrs) on herself.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday November 1st, 2021 10:21:01 AM
Zanderallen hugs Micah firmly when he announces his departure. "Domi guide you on your new path brother. Tell the family hi, I'm sure we'll see you around." He turns away, hiding a glistening in his eyes.
He keeps to himself for the evening, getting a good rest and rising early for morning devotions and exercises. Praying for his spells he gears up, having to ask a new member of the Shields to help him don his full plate.
As they arrive at the tree, he clasps Stock on the shoulder, "We're first in, and things are likely to get bumpy. Let's make sure and make some space for our more fragile companions. Alright everyone, we're going in. Unknown enemies waiting on the other side, stay together and Domi strengthen us all."
Right before going in Zanderallen casts Protection from Evil on Stock and calls his Divine bond into his sword, adding +1 Holy to it. ----------------------------------------------- Protection from Evil - Stock - 9 min Divine Bond (+2 Flaming, Holy total bonus) - 12 min
Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used Monday November 1st, 2021 2:39:22 PM "I'll miss Micah...sometimes I felt like he was the only one standing between me and my death..." He pulls a potion out from his belt and readies it to drink before jumping through.
======= Potion of Heroism
DM MikeK - Crying Wood - Round 0 d20+3=14 ; d20+3=13 ; d20+3=16 ; d20+3=7 ; d20+3=21 ; d20+3=7 ; d20+3=16 ; d20+3=14 ; Monday November 1st, 2021 7:05:21 PM
The Shields take care of last minute spells.
Then, in accordance with Zanderallen's plan, he, Stock, Stohp, and Delia join hands with Cathbad. The elven druid takes out the gemstone, and casts a spell. With a nod, the group walks into the tree.
And then steps out.
The quartet find themselves in the heavy overgrowth of a jungle. Broad leafed plants and vines sit in clusters, while decaying vegetation litters the ground. The air is heavy with moisture. Visibility is limited to about 30'
Everything is completely silent. There is no insect chatter, no bird calls, not even wind. Without warning comes a gut feeling of shock, intense hostility, and the certainty that The Crying Woods is aware of the party’s presence. Those that have experienced the feeling of malevolence in the Woods in the past are certain the feeling is much worse now.
Everyone make Will Save DC 15 or be Shaken (fear effect).
There is a rushing sound in the undergrowth, and the group find themselves under assault by what look a lot like small purple orcs. The creatures attack with two appendages, ending in claw tipped 'hands'.
Each of the four are attacked by a pair. No one is hit. But, everyone can see more are on the way.
-----------
Battle Map Brown squares are the tree Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+11=23 ; Monday November 1st, 2021 9:44:56 PM
Bartomus waited a couple of minutes and then cast the spell to take the rest of the party through the tree. He took his time and stepped into the tree and felt himself move through the bark and he continued walking.
When he stepped out of the tree, or rather the other tree, it was warm, humid, and hostile. They were not welcomed at all. If that wasn't felt, the approaching swarm of purplish hued orcs were reaffirmation that this was a hostile land.
[i]Cast Transport via Plants - do you want us to step out with me at L/M8 and others fill in the spaces available? Will save - 23 --> Assuming you wanted all of the others stepping out to make it as well.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday November 2nd, 2021 12:40:53 AM
Britanica says to Bartomus, "Wait! We need the crystal of Jandeth if we are to safely navigate to Elvengard. Without it who knows what will happen to us? I would suggest waiting for Lady Cathbad and if she doesn't show then maybe we need to mount a rescue expedition using more reliable and slower means of transportation. I'd advise not using the spell without the presence of the crystal to get to Elvengard reliably. Who knows what the guardian spirit of Jandeth would do to us without it?"
(OOC: Brittanica attempts to interrupt Bartomus from casting his spell without the crystal that will allow them to arrive safely. If he persists in casting the spell without the crystal she will find other means to get there as she doesn't want to chance it and will not travel with the others)
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20=3 ; d20+15=33 ; d20+10=22 ; Tuesday November 2nd, 2021 7:09:39 AM
Stohp should be surprised by the sudden assault but she is (10 will save). She tries to trip up her two attackers with her flail. (33 to trip, 22 to trip)
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used d20+12=31 ; d20+18=26 ; d20+13=22 ; d20+8=10 ; d10+23=27 ; d6=3 ; d10+23=28 ; d6=3 ; Tuesday November 2nd, 2021 9:45:42 AM Status: Heroism - 50 min, RAGE, Protection from Evil
Stock stumbles out of the tree with the smell of wood chips and moist earth in his nostrils and feels the impact of the woods. He shrugs it off though and goes to work on the orc-like things. He's slightly dizzy from his trip though and his swings lack the power and grace they usually have.
========= Will Save: 31 PA1 vs 5 hits AC26, 27 damage + 3 elec PA2 vs 5 or 6 hits AC22, 28 damage + 3 elec PA3 vs 5 or 6 hits AC10
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday November 2nd, 2021 4:07:41 PM
Ohen will cast mirror image on himself, and wait to join the group after Cathbad returns with the crystal.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+15=33 ; d20+15=20 ; d20+10=30 ; d20+10=11 ; d20+5=25 ; d20+5=19 ; d8+14=17 ; d8+14=21 ; d6=3 ; d6=3 ; d6=4 ; d8+14=15 ; d8+14=19 ; d6=5 ; d6=6 ; d6=3 ; d8+14=19 ; d8+14=16 ; d6=3 ; d6=2 ; d6=6 ; Tuesday November 2nd, 2021 7:13:18 PM
Zanderallen shudders a little as the will of the Crying Woods turns it's focus on them. His aura of courage protects him from any fear and bolsters his allies. "Back you go Cathbad, we'll be back as soon as Elvengard is safe." That's about all the time he has to focus on the druid before purple orcs come rushing out of the thick undergrowth. "We've got to hold an opening for the rest of the Shields." He calls out as he engages the orcs in front of him. ------------------------------------ Protection from Evil - Stock - 89 rds Divine Bond (+2 Flaming, Holy total bonus) - 119 rds
Full attack on Orc 3 (note: all crit confirm have +4 from critical focus, not shown on die roller) 33 to hit, 24 to confirm, 27 damage (17 weapons, 6 holy, 4 fire) , 48 crit damage (38 weapon, 6 holy, 4 fire) 30 to hit, 15 to confirm, 29 damage (15 weapons, 11 holy, 3 fire) , 48 crit damage (34 weapon, 11 holy, 3 fire) 25 to hit, 23 to confirm, 30 damage (19 weapons, 5 holy, 6 fire) , 46 crit damage (35 weapon, 5 holy, 6 fire)
All PCs earn 10,000 xp for making it to the Crying Wood!
Stohp trips both of her opponents.
Zanderallen and Stock discover the 'purple orcs' are pretty squishy. All of their attacks destroy the creatures they hit.
Cathbad calls out, "Elvengard is about 150' due north!" She then casts her spell, and steps into the the tree.
Bartomus is about to cast the spell, but is stopped by Brittanica. Good thing, too. No telling where they would've ended up.
Cathbad appears almost immediately, and turns over the gemstone to Bartomus. "Your companions are under attack," she tells Bart, Brittanica, and Ohen. "Be ready."
Note - Transport via Plants is a round long spell, which is spent travelling. Bart, Brittanica, Ohen, and Hawky may only take a free or swift action as part of next post.
--
The quartet in the Crying Woods find that while the 'purple orcs' die fast, there seems to be an awful lot of them. The woods rustle as yet more appear, flinging themselves at the party.
Stohp's original two rise from prone, and join the fray. Unless she has a way for more, Stohp gets an AoO on only one foe
The creatures pack in, clawing away. Mostly, they do nothing but scratch at armor.
But one breaks through, and Delia is hit. Delia takes 5 hp damage, plus must make Fort Save DC 11 or be paralyzed d4+1 rounds.
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If PC is Shaken, please indicate status in header. This should be Stohp Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 d20+11=27 ; d20+10=12 ; d20+18=23 ; d20+18=24 ; d20+13=23 ; d20+8=19 ; 2d8+28=36 ; 2d6=10 ; d8+14=22 ; d6=2 ; d8+14=21 ; d6=1 ; d8+14=18 ; d6=6 ; Tuesday November 2nd, 2021 9:55:03 PM Longstrider (9 hrs), Barkskin (+4, 90 min) (I forgot to update my header with my higher barkskin AC, I made the fort save though in case that thing still hit me) Note: Delia and Bartomus both have woodland stride and so should be able to move normally, yes?
============ Will save: 27 Fort save: 12 =============
Delia, apparently disoriented from the travel, but not so much that the forest unsettles her, stumbles back from the swarm of purple orcs and unloads on them with her bow.
============ 5 foot step to M9
Attack 1 on 20: 23 to hit; 46 (2 arrows w/ 10 cold damage included)
Attack 2 on 8: 24 to hit; 24 damage
Attack 3 on 8 or 7: 23 to hit; 22 damage
Attack 4 on 7 or 19: 19 to hit; 24 damage
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+13=19 ; Tuesday November 2nd, 2021 11:30:59 PM
(Will Save: 19)
Unless Brittanica falls out of the air and needs to use feather fall there is nothing she can do but take in her surroundings as she does not have a means to cast quicken spells.
She resists the fear effect though easily enough. Still though she would hope being under the effect of overland flight she is somewhat off the ground and hopefully out of the range of the little purple orc people.
Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 3+true seeing unused
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th: summon monster V, telekinesis+ overland flight - cast.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken d20+15=32 ; d20+15=17 ; d20+10=27 ; d20+7=16 ; Wednesday November 3rd, 2021 8:00:44 AM
Stohp does only get 1 AoO until next level, but she takes the chance to try to trip both of them and then hit one (AoO trip 32, trip as first attack 17, regular attack 16)
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used d20+18=29 ; d20+13=14 ; d20+8=12 ; d10+23=31 ; d6=3 ; Wednesday November 3rd, 2021 9:41:07 AM Status: Heroism - 50 min, RAGE, Protection from Evil
Stock keeps working over the little purple orcs moving from left to right, rhythmically swinging his flail at the little guys. The shear number and feracity of them throws Stock off his game though.
========== PA1 vs 15 hits AC29, 31 damage + 3 electricity PA2 vs 15 or 16 hits AC 14 and a Nat 1 PA3 vs 15 or 16 hits AC12 these rolls!
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday November 3rd, 2021 10:18:39 AM
Bartomus looked embarrassed when he got pulled back and had to wait for Lady Cathbad to return with the essential gem. He also gulped when she informed them that the party was already under attack. The best he could do while focusing on the casting of the spell was to hold his glave and focus his attention on what would be awaiting them on the other side of the tree.
As they passed through the bark along the way that Lady Cathbad had taken, he shouted "Thank you. We'll be back!"
Cast and will save above unless you want me to reroll that will save
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+15=35 ; d20+15=35 ; d20+10=12 ; d20+5=14 ; d8+14=19 ; d6=6 ; d6=2 ; d6=3 ; d8+14=22 ; Wednesday November 3rd, 2021 5:26:47 PM
As more and more of the orcs swarm from all sides Zanderallen really hopes Ohen and Brit brought plenty of fireballs. But no one in the vanguard seemed to be being overwhelmed just yet. He focuses on killing the ones in front of him. -------------------------------------- Protection from Evil - Stock - 88 rds Divine Bond (+2 Flaming, Holy total bonus) - 118 rds
Full Attack on Orc 14 35, 35 hits and crits, 52 damage (41 weapon, 8 holy, 3 fire) 12 misses 14 misses
DM MikeK - Crying Wood - Round 2 d20+3=16 ; d20+3=11 ; d20+3=8 ; d20+3=8 ; d20+3=11 ; d20+3=11 ; d20+3=11 ; d20+3=13 ; d20+3=10 ; d20+3=10 ; d20+3=9 ; d20+3=13 ; d20+3=9 ; d20+3=14 ; d20+3=12 ; d20+3=20 ; d20+3=6 ; d20+3=9 ; d20+3=8 ; d20+3=7 ; d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=16 ; d20+3=18 ; d20+3=20 ; Wednesday November 3rd, 2021 7:21:00 PM Delia was still hit. And yes, Woodland Stride would allow a PC to move without hinderance.
Delia steps back and kills four of the 'orcs'.
Stohp trips two, and then kills one of those.
Stock kills one.
Zanderallen obliterates one.
Bartomus, Ohen, and Brittanica step/float from the tree into the craziness. Ohen - Still need a Will Save DC 15 or be Shaken (fear effect).
The creatures seem unconcerned about their losses. More disturbing is they make no sound, not even when dying. They come on, and another wave can be seen behind them.
The prone 'orc' in front of Stohp rises again, triggering an AoO.
The rest of the creatures continue to attack, claws scratching against armor. This time, none find purchase.
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If PC is Shaken, please indicate status in header. This should be Stohp Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d4+4=8 ; d20+11=18 ; Wednesday November 3rd, 2021 7:25:13 PM
9 Ohens step through the tree look around, accessing the situation. He is not intimidated by the frightening forest full of frenzied freaks. ~~~~~~~~~~~~ 8 images
He has no actions to take.
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+12=22 ; 4d8=19 ; Wednesday November 3rd, 2021 9:19:15 PM
Bartomus stepped out from the tree and found even the air heavy. The battle was fully engaged and he saw a small gap straight ahead of him where a purple, snarling orc was standing within the reach of his glave. He focused his attack on the creature and took a slashing stab at its vital organs. The glave struck hard.
Attack on 29 with feat vital strike using the reach of the glave. Hit with a 22 for 19+2 damage for a total of 21 points.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Thursday November 4th, 2021 1:22:34 AM
Britannica flies into the air in an attempt to put some height between their assailants and her. She then casts the spell fear in a 30 foot cone targetting squares M3 - M8, N4-N8, O4 - O8, P5 - P8, Q6 - Q8 and R8.
Purple Orcs 16, 17, 18, 32, 33, 34,35 and 36 all must succeed on a DC 22 Will Save or be panicked for 10 rounds meaning any panicked orcs drop what they are holding and flee from Brittanica. Success means they are only shaken for 1 round and take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 3+true seeing unused
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th: summon monster V, telekinesis+ overland flight - cast.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken d20+12=27 ; d20+12=29 ; d20+7=10 ; d10=6 ; d10=6 ; Thursday November 4th, 2021 8:02:15 AM
Stohp abandons tripping seeing as these things seem to instantly go down at the slightest tap, even from her. She strikes out at the one standing up and two others. She hits two of them (27, 29, 10 to hit, 5 damage to both)
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used d20+18=36 ; d20+22=42 ; d20+13=31 ; d20+17=26 ; d20+8=18 ; d10+23=31 ; d10+23=32 ; d6=4 ; d10+23=25 ; d10+23=33 ; d6=1 ; d10+23=30 ; d6=2 ; Thursday November 4th, 2021 1:01:57 PM Status: Heroism - 50 min, RAGE, Protection from Evil Stock pushes back at the weight of assailants, driving his flail left, right and center and barking out a laugh as he goes. "HAHA!"
=== PA1 vs 18 hits AC36, CRIT threat, confirms with 42, 63 damage + 4 electricity PA2 vs 18 or 17 hits AC31, CRIT threat, confirms with 26, 58 damage + 1 electricity PA3 vs 16 hits AC18, 30 damage + 2 electricity
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+15=33 ; d20+19=21 ; d20+10=16 ; d20+5=20 ; d8+14=15 ; d8+14=21 ; d6=3 ; d6=3 ; d6=6 ; d8+14=17 ; d6=4 ; d6=2 ; d6=5 ; Thursday November 4th, 2021 4:36:54 PM "How many of these things are there? Do we have any non ground based methods of travel." The silent rush of orcs willing to die on their blades is slightly unnerving. But if that was there wish he was more than happy to oblige them. ---------------------------------- Protection from Evil - Stock - 86 rds Divine Bond (+2 Flaming, Holy total bonus) - 117 rds
While Ohen assesses the situation, Bart kills one of the 'orcs'.
Brittanica gets airborne, and casts a spell. It has no effect on the horde.
Perception DC12 Highlight to display spoiler: {These creatures have no blood, nor organs. As they come apart, their insides resemble the interior of a walnut more than anything else.}
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Delia keeps shooting, not caring about the AoO and dropping deadly aim as it isn't needed to crack these walnuts (auto succeed perception). She mutters to herself, "At least there's no guts. That would get nasty real fast."
Attack 1: 39 against 37; 29 (23 piercing, 6 cold) Attack 2: 33 against 36; 14 (12 piercing, 2 cold) Attack 3: 20 against 34; 15 (14 piercing, 1 cold) Attack 4: 21 against 60; 13 (12 piercing, 1 cold)
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d3=3 ; Friday November 5th, 2021 12:44:40 AM
Brittanica is dismayed that her fear effect did not work so she decides to summon some backup. She casts Summon Monster V opting to bring forth 1d3 monsters from the Summon Monster IV list choosing steam mephit as the monster type.
Next round 3 steam mephits will pop into being. The first will appear at R9. The second will appear at R6 and the third will appear at F3.
She is planning to order all 3 mephits to use their boiling rain ability next round when they come into being.
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 3+true seeing unused
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken d20+12=31 ; d20+7=14 ; Friday November 5th, 2021 8:02:03 AM
Stohp regrets the team doesn't have a cleric who can just channel energy to wipe out the whole group. She cracks another one open (31 to hit, 14 to hit)
"I DON'T CARE WHAT THEY SAY! YOU ARE NOT ORCS!" He keeps swinging as he yells.
Somewhere inside his thick skull, a voice is telling Stock that he should have taken a nice long look at these things before his rage hit him...it might have prevented some of this slaughter....but now it's too late.
============== Attacking Right to Left - 34 - 33 -32 - 30 PA1 hits AC 31, 33 damage + 3 electricity PA2 Crit threat 33 confirms with 28, 57 damage + 2 electricity PA3 hits AC 23, 28 damage + 3 electricity
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 3d6=10 ; 2d6=2 ; Friday November 5th, 2021 4:43:08 PM
He had downed one of the purple orcs but another had just come into the same space along with a whole bunch of others. He glanced both directions and there were just too many of them. He cast the first spell that came to mind.
"Let them freeze," he said to no one in particular, but looked right as he did so.
Ice storm - No saving throw, spell resistance applies, lasts 12 rounds Centered on 57 - 20' radius from 57, so 54, 55, 56, 58, 59, 32?, 33?, 34? 35, 36?
3d6 bludgeoning damage and 2d6 cold damage So - 10 bludgeoning damage + 2 cold damage
Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+7=10 ; d20+17=21 ; d20+15=19 ; d20+10=11 ; d20+5=19 ; d8+14=18 ; d6=6 ; d6=5 ; d6=1 ; d8+14=22 ; d6=1 ; d6=1 ; d6=2 ; Friday November 5th, 2021 6:21:14 PM
Zanderallen grunts as he gets clawed, shaking off the lethargic feeling around the wound. He gives back better than he got. ------------------------- Protection from Evil - Stock - 85 rds Divine Bond (+2 Flaming, Holy total bonus) - 116 rds
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 10d6+10=43 ; Saturday November 6th, 2021 2:33:52 AM
Ohen sees a clumping in the orcs to his left, and will drop a fireball on them. "I'm pretty sure this will miss you Stohp."
~~~~~~~~~~~~ 8 images Fireball centered on the corner between E4 F5. 43 fire damage, DC 21 Reflex for half.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Sunday November 7th, 2021 7:47:47 PM
Stohp hopes that those last spells wiped out most of them and that it's the last wave.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Monday November 8th, 2021 1:18:10 AM
Time slows down for Brittanica as she waits for her summons to arrive.
DM MikeK - Crying Wood - Round 4 d20+3=9 ; d20+3=5 ; d20+3=6 ; d20+3=18 ; d20+3=13 ; d20+3=22 ; d20+3=7 ; d20+3=10 ; d20+3=20 ; d20+3=11 ; d20+3=5 ; d20+3=7 ; d20+3=4 ; d20+3=21 ; d20+3=6 ; d20+3=20 ; Monday November 8th, 2021 8:26:59 AM
Delia kills four. The creatures swing as she shoots, but to no avail.
Brittanica begins a summoning spell.
Stock kills three.
Bartomus calls up an ice storm. The column of hailstones batters the eastern side of the battle, obliterating ten of the foe. The column remains, a blinding snowstorm on the party's right flank.
Stohp kills one. Zanderallen kills two.
Ohen drops a fireball on the party's left flank. It does miss Stohp, but kills pretty much everything else.
The last five 'purple orcs' keep attacking. None of them cause any damage.
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used d20+18=23 ; d20+13=27 ; d20+8=10 ; d10+23=30 ; d6=5 ; d10+23=28 ; d6=5 ; Monday November 8th, 2021 8:59:18 AM Status: Heroism - 50 min, RAGE, Protection from Evil
Swirling snowy winds and blocks of hail hit off to his right and light and heat bloom to his left. Stock keeps ripping open the little purple enemies, all but numb to the carnage.
============ Still attacking right to left 50 then 31 PA1 hits AC23, 30 damage + 5 electricity PA2 hits AC27, 28 damage + 5 electricity PA3 hits AC10
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 2d6=5 ; 2d6=6 ; 2d6=7 ; Monday November 8th, 2021 9:05:46 AM
Brittanica sees there aren't that many left and orders her steam mephits to use their boiling rain. She readies to cast magic missile if any reinforcments show up.
All 3 target the area from I3 to I6, J3 to J6, K3 to K6, L3 to L6. 47,49,50 and 31 need to make 3 DC 14 Fort Saves or tak3 5, 6 and 7 points of fire damage respectfully. Any success halfs the damage so 2, 3, or 3 fire damage if saved.
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 3+true seeing unused
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
3 Steam Mephits: N Small outsider (Fire) Senses darkvision 60 ft.; Perception +6
Breath weapon(Su): A cone of steam that deals 1d4 fire damage. The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect. 1/4 rounds; DC 13; 15 foot cone
Boiling Rain (Su): Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell.
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=32 ; Monday November 8th, 2021 10:59:00 AM
Bartomus was relieved that the ice storm did what he was hoping it would. It also provided some protection, albeit a blind spot as well, to their left flank. Ahead of him, Stock was well engaged in a whack-an-orc event raining down blows on the two purple orcs in front of him with such vigor that Bartomus realized that there wasn't anything he could do to be of any help.
He took a moment to look beyond the last few remaining purple orcs and try to see who or what might be the one(s) ordering them into the massive assault on the Shields.
Perception 32
Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+15=23 ; d20+10=28 ; d20+10=17 ; d20+5=17 ; d8+14=21 ; d6=5 ; d6=3 ; d6=2 ; d8+14=21 ; d8+14=17 ; d6=2 ; d6=5 ; d6=5 ; d8+14=17 ; d6=4 ; d6=2 ; d6=2 ; Monday November 8th, 2021 3:19:39 PM
Zanderallen nods in satisfaction as their arcane backup removes the majority of the purple buggers. He helps to finish off the leftovers. ----------------------------- Protection from Evil - Stock - 84 rds Divine Bond (+2 Flaming, Holy total bonus) - 115 rds
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Monday November 8th, 2021 5:35:31 PM "Well that should be about settled, are there any more coming along?"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8 images for 12 minutes
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+19=33 ; d8+13=20 ; d6=2 ; d20+23=32 ; Monday November 8th, 2021 9:23:09 PM
Delia moves to L8, looking over Stock's head and scanning the part of the forest not obscured by the blizzard for any movement and ready to shoot if there's more danger.
============= Perception 32
Readied Attack for anything that approaches hostile-y Attack 33; Damage 22 (20 weapon, 2 cold)
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Tuesday November 9th, 2021 7:44:15 AM
The fight being almost certainly over Stohp checks to see if anyone is badly wounded and is relieved to see the party's thick armor and great skill kept the enemy from doing much damage.
DM MikeK - Respite Tuesday November 9th, 2021 7:56:41 AM
Zanderallen, Stock, and Brittanica's mephits wipe out the remaining creatures.
A pile of broken, burnt bodies lie before the party, as a very localized snowstorm swirls on the group's right. The seasoned warriors note the usual smells after such a fight have been replaced by the scent of an ebbing cookfire.
For now, it is quiet and still. Through it all, the heavy presence of antipathy presses down.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used d20+15=23 ; Tuesday November 9th, 2021 11:04:15 AM Status: Heroism - 50 min, Protection from Evil, Fatigued
Stock glances behind at Delia aiming over his head and grunts. "Guess I'm glad that I'm a few inches shorter than you."
He then puts the end of his flail on the ground and uses his boot to clean off the gore. "So which way to Elvengard?"
============= Survival 23 to get our bearings
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+12=31 ; Tuesday November 9th, 2021 4:10:58 PM
Delia looks down at Stock with a small smile, "Well, a few inches shorter than my bow at least." She slips her arrow back into her quiver and looks around the the weed whacking the party has done. She examines the weird planty creatures, trying to determine if they are just animated plants that took an orc-ish form or some other form of creature.
===================== Know (Nature): 31
Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday November 9th, 2021 7:32:00 PM
Zanderallen pauses to clean the gore of the slaughter off his blade. "The forest obviously knows we're here. Let's press on the Elvengard before more creatures show up."
Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+10=17 ; Tuesday November 9th, 2021 9:25:33 PM "So, can we just expect a series of such welcoming committees?" Bartomus asked as he looked about. "I tend to agree that we need to get going, just not sure I know which way we need to go?"
Survival assist for 17
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=25 ; d20+12=31 ; d20+12=20 ; d20+12=26 ; d20+12=14 ; d20+12=23 ; d20+12=14 ; d20+12=18 ; d20+12=17 ; d20+23=34 ; Wednesday November 10th, 2021 2:35:35 AM
Brittanica thanks the Mephits for their service and dismisses them.
She says to the others, "Those small purple orc things are without fear."
She then tries to figure out just what they are so that maybe next time she can figure out a better strategy sooner.
Britannica does have an Encyclopedic memory so she mentally goes through all the disciplines of knowledge she is familar with to try to place them.
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Wednesday November 10th, 2021 7:56:09 AM "They seem to be some kind of plant creature I think." Stohp guesses. "We should get moving before more show up."
DM MikeK - Lets press on Wednesday November 10th, 2021 8:14:39 AM
Brittanica and Delia spend some time examining the 'purple orcs', and come to the conclusion expressed by Stohp - they are some sort of plant creature.
More precisely, they appear to be some kind of mobile seed. What looks like a head with orc features is a result of shading and coloring, perhaps a camouflage or defensive adaption - there's not enough data to say.
Regardless, they are conclusively plants. Brittanica would know plants are immune to mental effects, such as fear.
The group consensus is to get moving. Stock, Zanderallen, Delia, and Stohp recall Cathbad telling them Elvengard was 150' due north.
Stock and Bart both point out the direction. Even in this undergrowth, it shouldn't take more than a minute to get there.
Marching order, please
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used d20+20=27 ; Wednesday November 10th, 2021 8:54:21 AM Status: Heroism - 50 min, Protection from Evil - a couple of minutes, Fatigued - maybe a couple more seconds Stock looks about at the others pushes ahead northward. " I'll take point...Delia - you want to flank out to the side?"
He physically drives his body through the overgrowth. It's loud but mostly effective at breaking the trail.
=========== Perception 27
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+30=49 ; d20+23=26 ; d20+13=31 ; d20+12=25 ; Wednesday November 10th, 2021 11:12:18 AM Longstrider 9 hrs, Barkskin, 70 mins from tree travel
Delia nods to Stock and instructs Hawky to keep watch on the right. Then they both disappear into the forest. She stays about 20 feet to the west of the party and a little ahead and Hawky does the same on the right.
============= Movement 50 and unimpaired by terrain Half speed stealth: 49 Perception: 26
Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+7=8 ; Wednesday November 10th, 2021 4:35:26 PM "I'll take rear guard, no telling what surprises we may be in for. Make sure to identify us as friends when we get to the village. They've been under siege for some time, likely without much outside contact." Zanderallen keeps his weapon drawn and at alert as they move forward. He watches Delia, with equal parts awe and jealously, as she easily moves through the thick undergrowth as he nearly trips over a vine, again. ----------------- Protection from Evil - Stock - 73 rds Divine Bond (+2 Flaming, Holy total bonus) - 104 rds Assuming 1 minute of examination
Perception 8
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday November 10th, 2021 11:18:50 PM
Bartomus follows along after Stock. Unhindered by the dense undergrowth, the Taur looked about trying to see if anything else was coming to greet them.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=16 ; Wednesday November 10th, 2021 11:20:17 PM
But he somehow got distracted by something glittering in the light.
Perception 16, but a natural one was rolled
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d4+10=12 ; d20+10=18 ; d20+10=24 ; d20+10=15 ; d20+10=29 ; d20+10=23 ; d20+10=18 ; d20+10=16 ; d20+10=15 ; d20+10=24 ; d20+10=29 ; d20+10=14 ; d20+10=12 ; Thursday November 11th, 2021 2:24:12 AM
Before moving out Brittanica takes a minute and a 5th bloodwitch level spell slot to cast prying eyes creating 12 "eye" constructs to act as scouts.
The instructions she gives them are "scatter, fly out as far as you can while maintaining a visual on me. Keep pace with the group. Tell me of any threats"
As for marching order she stays to the middle of the pack, flying about 15 feet off the ground.
For simplicity sake lets say the 12 eyes take points on a compass (North, South, East, West, North East, North West, South East, South West, East North East, West North West, East South East and West South West
Perception Rolls: N Eye 1: 18 S Eye 2: 24 E Eye 3: 15 W Eye 4: 29 NE Eye 5: 23 NW Eye 6: 18 SE Eye 7: 16 SW Eye 8: 15 ENE Eye 9: 24 WNW Eye 10: 29 ESE Eye 11: 14 WSW Eye 12: 12
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
12 Prying Eyes: N FIne Construct 1 HP AC 18 (+8 size bonus) Fly 30 feet (average) Skills +20 Fly +16 stealth +10 Perception subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+15=31 ; Thursday November 11th, 2021 6:01:28 AM
Ohen will be in the back, in front of Zanderallen.
Perception 31
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Thursday November 11th, 2021 6:56:13 AM
Stohp follows behind Stock so as to be able to reach over and support him in case of a fight.
DM MikeK - Something planty this way comes d10=6 ; d4=4 ; Thursday November 11th, 2021 9:08:25 AM
The Shield arrange themselves, and follow after Stock.
Delia, Hawky, and a dozen magical eyes scatter around the main group.
Stock figures he's nearly covered the 150' Cathbad said to travel, when several of Brittanica's eyes dart back from the east. The sorceress receives a picture of six creatures approaching. Each appears to be a carpet of white fungus encasing a dense mass of vegetation. The creatures are 6' tall and heavy, crashing through the underbrush just like Stock.
The rest of the Shields pick up on the sound of something coming from their right.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+12=27 ; d20+14=34 ; d6+4=8 ; Thursday November 11th, 2021 11:34:48 AM
Brittanica tries to see if she recognizes what the creatures are
(Knowledge[Nature]: 27)
If she knows what they are she tells the party that 6 of them are approaching. If she doesn't know what they are she simply says 6 fungal creatures approaching.
She prepares to cast black tentacles if they are clumped together when they approach the group targetting the clump so that as many fungus creatures as possible are caught by the grappling tentacles.
CMB of tentacles = 34 for this round if that beats the CMD of the creatures they become grappled and take 8 damage
(OOC: How many eyes are left. Presumably after the eyes report back they fade)
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours Black Tentacles : 9 rounds - grappling tentacles in a 20 foot radius
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
12 Prying Eyes: N FIne Construct 1 HP AC 18 (+8 size bonus) Fly 30 feet (average) Skills +20 Fly +16 stealth +10 Perception subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday November 11th, 2021 2:02:52 PM
Ohen will turn towards the east and wait for the creatures to appear.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+19=21 ; d8+13=19 ; d6=2 ; d20+12=14 ; Thursday November 11th, 2021 3:08:36 PM
Hearing Brit's report, Delia moves back to the party and readies an arrow at the fungul foes. She signals to Hawky to watch the other direction
Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday November 11th, 2021 4:24:38 PM
With clear information on the direction of the threat Zanderallen moves to the center of the group and 5 feet to the right to put himself between the party and the approaching fungus. "Stay close everyone." ---------------------- Protection from Evil - Stock - 63 rds Divine Bond (+2 Flaming, Holy total bonus) - 94 rds
Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Friday November 12th, 2021 8:23:45 AM "We could probably avoid them since we know where they are." Stohp muses. That would just lead them to the people we're supposed to be helping though, better take care of them"
DM MikeK - Psychepore - Round 1 d20+12=16 ; d20+12=14 ; d20+10=30 ; d20+10=26 ; d20+10=17 ; d20+10=14 ; d8+5=11 ; d8+5=10 ; d20+10=20 ; d20+10=12 ; d20+10=14 ; d8=7 d8=1 d8=4 Friday November 12th, 2021 9:14:43 AM
. Brittanica recalls an obscure treatise on rare plant creatures found deep on the Monster Sancutary in New Elenna. It is called a psychepore, and is a symbiosis of two different plant creatures—a lurching bit of undergrowth distantly related to the shambling mound and an intelligent cluster of hard fungal growths that possess a malevolent hive mind. She also relays: -when hit with a slashing or piercing melee weapon, it releases a cloud of spores, exposing the attacker to the psychepore's poison. -they can can launch three fragments of its razor-sharp fungal covering as a standard action -A creature affected by the psychepore's poison has its mind clouded with visions of alien intent. The victim becomes confused for a short period of time.
After relaying this information to the party, she prepares a spell. There are 10 Prying Eyes remaining, presumably still watching the woods.
Delia moves back to the party, and readies an arrow.
Ohen waits.
Zanderallen steps toward the threat.
Stohp opines that maybe they should just leave.
Bartomus, Stock???
----
The psychepores appear to the right rear of the party. Zanderallen calls out the appearance of the lead creature, but it advances another 15' before Brittanica can see it. By then, Zanderallen can see several others, and calls out the general central position of the group. Brittanica obliges, casting Black Tentacles at that relative position. The paladin can see four of the creatures are enveloped by the spell.
Delia can hear the commotion, but cannot fire as she sees no targets.
#1 remains grappled, but launch three fragments of its razor-sharp fungal covering toward Stohp. One buries itself deep into the taur's flesh. Stohp takes 21 hp damage, and must make a Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused.
#2 also remains grappled. It launches razor fragments at Zanderallen. They all miss.
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
Visibility is limited - Visibility is 30' due to dense vegetation.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Confused: Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=16 ; 3d6=11 ; Friday November 12th, 2021 10:42:51 AM
Bartomus was lost in his own thoughts and hears the commotion behind him. As he starts to piece together that they are in fact being attacked and shakes off his own mental focus on where he was stepping and if they were getting closer to Elvengard. He was starting to really hate this type of forest.
He shifted and turned about coming up to the side of the Stohp. At which point he is able to see something white and creeping kinda in the brush. He moved his mouth and fingers, and then flicked his fingers down towards the creature behind Stohp.
Shift about and step to N 10 & 11 Perception natural one for 16 total Call lightning - damage electrical - 11 pts on 1 Reflex save reduces have the damage by half - roll against an 18 Sorry, yesterday was nuts. Today I am actually getting married in a few hours here in Olympia
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 4/31 used Friday November 12th, 2021 10:48:57 AM Status: Heroism - 50ish min, Protection from Evil - a couple of minutes, Rage!
Stock builds momentum, high stepping through the undergrowth toward the nearest plant. He sees red and readies his flail to strike.
========== I think I can get to S9 with a double move even with the difficult terrain Header is updated for Rage!
Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 Friday November 12th, 2021 2:15:05 PM
Zanderallen motions for Ohen to move more behind him as he watches Stoph get hit with some of the spores. He forces his way through the undergrowth to her side and gives a brief prayer to Delay Poison. "We might have to deal with after effects later Stoph but this will keep any poison from further affecting you." He then turns to watch the fungus trying to escape the tentacles. ---------------------------------------- Protection from Evil - Stock - 62 rds Divine Bond (+2 Flaming, Holy total bonus) - 93 rds Delay Poison - Stohp - 9 hours
Delay Poison - "The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Delay poison does not cure any damage that poison may have already done."
Stohp (Mitch) HP: 60/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken d20+8=17 ; d100=55 ; d8=1 ; Sunday November 14th, 2021 7:37:33 PM
Stohp takes the hit badly and tries to grab her weapon (17 save). She grabs the wrong end and pokes herself (55 means she does 1d8+str damage to herself)
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+19=30 ; d6+4=8 ; 9d6=38 ; Monday November 15th, 2021 12:43:24 AM
CMB = 30; the 4 psycospores are still grappled and take 8 more damage from the tentacles.
Britannica drops a fireball on the psychospores. (OOC: I think I can aim in such a way that it misses our party and it either hits all the psychospores or all but 5)
Psychospores must make a DC 21 Reflex save or take 38 fire damage; success means only 19 fire damage.
(OOC2: Grappled creatures take a -4 penalty to their dex so the save should be made at -2 for them.)
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours Black Tentacles : 8 rounds - grappling tentacles in a 20 foot radius
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 10d6+10=45 ; Monday November 15th, 2021 4:05:03 AM
Ohen moves to O12
Casts fireball on the corner T14 U13 45 Fire Damage reflex 21 for half
8 images for a few minutes still (how long has it been since we went through the portal?)
DM MikeK - Psychepore - Round 2 d20+6=17 ; d20+6=18 ; d20+6=12 ; d20+6=11 ; d20+6=9 ; d20+6=21 ; d20+6=12 ; d20+6=10 ; d20+6=21 ; d20+6=24 ; d20+6=11 ; d20+6=16 ; d20+6=18 ; d20+12=28 d20+12=29 d20+12=21 d20+10=17 d20+10=26 d20+10=17 d20+10=30 d10=9 Monday November 15th, 2021 8:21:31 AM
Bart moves to the sound of combat. Spying one of the creatures, the taur calls down a lightning bolt upon it.
Stock powers throught the undergrowth to reach a plant creature.
Zanderallen moves to Stohp, and casts Delay Poison on her. Stohp feels much better.
Delia scoots closer, and then unleashes a fusilade over Stock and into #1. Three of the attacks hit, though the arrows don't do quite as much damage as she expected.
Stohp grabs her weapon. Fortunately, Zanderallen's Delay Poison spell allows her to avoid damaging herself.
The Black Tentacles continue squeezing the trapped psychepores.
Brittanica drops a fireball on them.
Ohen follows up with a fireball of his own.
The air sizzles with burning plant. One of the creatures is dead. #2 and #6 don't look much better. The spellcasters note the wetness of the vegetation appears to have dulled the fire's effects somewhat.
-- #2 tears free of the black tentacles, and advances on Zanderallen.
#3 also tears free, and escapes the area of effect.
#4 remains trapped.
#5 steps forward, and lauches three barbs at Ohen. One hits an image, winking it out. Still several minutes remaining on the mirror image spell.
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
Visibility is limited - Visibility is 30' due to dense vegetation.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Confused: Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 4/31 used d20+18=24 ; d10+23=25 ; d6=6 ; Monday November 15th, 2021 9:12:56 AM Status: Heroism - 50ish min, Protection from Evil - a couple of minutes, Rage!
Stock changes direction as the area ahead of him blooms with fire. He wades forward, edging around the writhing tentacles, at one point kicking one off his foot and eventually closes enough to slam one of the plants.
============ Move to R11 PA1 vs 2 hits AC24, 25 bludgeoning damage + 6 electricity
Zanderallen (Zachary H) 114/119 AC: (28)30 T: 13 FF: 30 CMD: 24 d20+15=23 ; d8+14=17 ; d6=3 ; d6=3 ; d6=3 ; d20+15=26 ; d8+14=19 ; d6=1 ; d6=1 ; d6=6 ; Monday November 15th, 2021 5:34:38 PM
Zanderallen holds his shield up at the heat coming off the double blast. He is somewhat surprised to see the fungal masses continuing to advance out of such a blaze but that doesn't stop him. He attacks the fungus near him. ---------------------------------- Protection from Evil - Stock - 61 rds Divine Bond (+2 Flaming, Holy total bonus) - 92 rds Delay Poison - Stohp - 9 hours
Going to assume Stock kills Fungus 2 if not then will attack Fungus 2
Delia moves to M13 (current movespeed 50ft) and takes a shot at #6 (or 5 if Zander killed 6), hoping to stop the baddies advancing on her magic friends.
Attack 29; 19 (18 piercing, 1 cold)
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 3d6=13 ; 3d6=16 ; Monday November 15th, 2021 11:14:51 PM
Bartomus suspected that there were more of the creatures advancing just from what he could see. But, he couldn't see far enough from his current vantage point. So he shifted about Britannica and Ohlen and watched as Zander and others unleashed on a couple of the trio coming their general way. He took a brief blink of an eye and snapped his finger downward at the third one in the set calling forth a bolt from the sky.
Move to M13/14 and if B can do that and see will call as a free motion the lightning Call lightning on No. 5 - damage electrical - 16 Reflex save reduces have the damage by half - roll against an 18
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+19=28 ; d6+4=5 ; Tuesday November 16th, 2021 1:55:16 AM
Brittanica uses a 5th level bloodwitch spell slot and her focus curse ability and casts baleful polymorph targetting psychospore number 5. Number 5 must make a DC 24 Fort Save or be turned into a frog. If it fails the Fort Save it must make a DC 24 Will Save or lose its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own.
CMB roll against # 4 = 28; #4 is still trapped and takes 5 more damage from the tentacles
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours Black Tentacles : 7 rounds - grappling tentacles in a 20 foot radius
Focused Curse used
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 1+true seeing unused; 2 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
Stohp (Mitch) HP: 60/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken d20+17=20 ; d20+17=26 ; Tuesday November 16th, 2021 7:42:34 AM
Now temporarily immune to the poison Stohp decides she might as well try to pin one of these things and keep it out of the fight (move to in front of Delila, grab number 5, 20 to grapple)
DM MikeK - Psychepore - Round 3 d20+6=17 ; d20+13=23 ; d20+13=32 ; d20+13=19 ; d8+5=10 ; d20+12=15 ; d20+10=22 ; d20+10=29 ; d20+10=15 ; d8+5=8 ; d20+13=23 ; d20+13=29 ; d20+13=14 ; d8+5=7 ; Tuesday November 16th, 2021 8:36:12 AM
. Stock moves again, this time reaching #2, and slamming it with his flail. The creature dies, squashed flat.
Zanderallen steps over the squishy remains, and slides in to attack both #3 and #6. He notes his sword's flame seems to have no effect. The blade end works well, though. #3 is in bad shape, and #6 is barely hanging on.
As the paladin's blade cuts through the psychepores, clouds of spores are released into his face. Zanderallen - Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)
Delia moves easily through the underbrush, swinging around the two taurs, and firing an arrow that ends #6.
Bart parallels Delia's move, swinging around her, Ohen, and Zanderallen before calling down a lightning bolt on #5.
The Black Tentacles keep working over #4. Brittanica casts a spell, but it appears to have no effect.
Stohp moves in front of Delia, and tries to grab #5, but is unable to find purchase.
---
#3 attacks Zanderallen. Three appendages reach out and try to bash the paladin. One hits. Zanderallen takes 10 hp damage, plus Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)
#4 attempts to escape grapple, but cannot.
#5 launches three barbs at Stohp. One hits. Stohp takes 8 hp damage.
#6 attacks Zanderallen. Again, one of the three appendages bashes him. Zanderallen takes 7 hp damage, plus Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
Visibility is limited - Visibility is 30' due to dense vegetation.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Confused: Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used d20+18=26 ; d10+23=25 ; d6=2 ; Tuesday November 16th, 2021 3:51:00 PM Status: Heroism - 50ish min, Protection from Evil - a couple of minutes, Rage!
"GLAD I BROUGHT MY WEED WACKER! HAHA!" He presses onward toward the plants and slams his flail down onto it.
======== Move to R12 PA vs 3 hits AC26, 25 bludgeoning damage + 2 electricity
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+17=36 ; d20+17=30 ; d20+17=20 ; d20+15=29 ; d20+10=17 ; d20+5=22 ; d20+9=16 ; d8+14=21 ; d6=3 ; d6=3 ; d8+14=19 ; d6=4 ; d6=4 ; Tuesday November 16th, 2021 7:12:22 PM
Zanderallen fights off the effects of the poison, even as multiple does end up in his system. He feels a little groggy but otherwise unaffected. The lack of burning from his sword saddens him slightly but he still lands two solid blows into the fungus in front of him. ---------------------------- Protection from Evil - Stock - 60 rds Divine Bond (+2 Flaming, Holy total bonus) - 91 rds Delay Poison - Stohp - 9 hours
Fort Saves 36, 30, 20 all pass
Full Attack on Spore 6 (not rolling fire since it can't hurt them) 29 hits, 27 damage (21 weapon, 6 holy) 17 misses, 22 hits, 16 no crit, 27 damage (19 weapon, 8 holy)
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 10d6+10=38 ; Wednesday November 17th, 2021 1:14:58 AM "The wet vegetation is resistant to fire? Guess I'll use fire instead."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ohen will cast fireball on S16-T17, 38 fire damage, DC 21 reflex save for half 7 images
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+18=32 ; d20+18=22 ; d20+13=18 ; d20+8=13 ; d8+14=17 ; d6=4 ; d8+14=15 ; d6=5 ; d8+14=16 ; d6=4 ; Wednesday November 17th, 2021 1:39:41 AM
Delia gives Ohen a weird look, not understanding his joke, then continues to shoot at the mushroom monsters. (she should be able to see all but 4)
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 3d6=12 ; Wednesday November 17th, 2021 2:05:28 AM
Bartomus could see no other option or approach to an attack other than to call down another bolt of lightning at the creature to the far right. As he does so, he sees a fireball blossom and fill the area as well.
"Let's light them up!"
Call Lightning 12 points on 5
Reflex save reduces have the damage by half - roll against an 18
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+19=39 ; d6+4=7 ; 5d4+1=14 ; Wednesday November 17th, 2021 2:09:33 AM
CMB of Tentacles vs 4 this round: 39; 4 takes 7 more damage.
Brittanica fires off a magic missile at 5; 5 takes 18 force damage (OOC: shorted the roll by 4 on accident)
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours Black Tentacles : 6 rounds - grappling tentacles in a 20 foot radius
Focused Curse used
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 1+true seeing unused; 2 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots) - cast, mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
Stohp (Mitch) HP: 52/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken d20+17=27 ; d20+17=26 ; Wednesday November 17th, 2021 8:05:16 AM
Stohp does a better job of grabbing this time (27 to grapple) and hopefully is able to pin (26 to pin, using feat to grapple as a move action)
DM MikeK - Psychepore - End combat Wednesday November 17th, 2021 8:12:56 AM
Stock moves again, and squashes another psychepore. #3 dies under his flail.
Zanderallen moves as well, and cuts down #5. DM Note - #6 died last round. My bad for not removing from the map. Again, a cloud of spores erupt from the creature as his sword slashes through it. Zanderallen - Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)
Ohen declares the best way to beat fire resistance is with more fire, and drops another fireball.
Both Zanderallen and Stock see the last psychepore go down in flames.
A heavy silence again falls over this part of the Wood.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used d20+20=29 ; Wednesday November 17th, 2021 11:13:38 AM Status: Heroism - 50ish min, Protection from Evil - maybe another minute, fatigued for a short time
"I think oppressive is the right term for this place. I'm not worried it will kill us but it certainly wants to. We shouldn't be far from Elvenguard...but where is it?
Delia - does Hawky see anything?"
========== Perception 29
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+17=22 ; Wednesday November 17th, 2021 6:43:23 PM
Coughing out the last of the spores Zanderallen backs away from the fungal masses. "Agreed, we should be real close. Can't see anything through these trees. Let's not dally around for the forest to try and kill us again though." Mentally noting they'll still need to deal with Stohp's poison at some point he also knows they have plenty of time before it's an issue. He moves to retake his position as rear guard and continue one their way. --------------------------- Protection from Evil - Stock - 59 rds Divine Bond (+2 Flaming, Holy total bonus) - 90 rds Delay Poison - Stohp - 9 hours
Fort Save 22 passes
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+12=31 ; d20+23=32 ; Wednesday November 17th, 2021 7:30:51 PM
Delia gives Hawky a sharp whistle, sending him above the treeline to see if he can see anything that looks like a clearing. "Good question. Let's see." She sets up on the opposite side of the party as Stock and looks and listens for anything else approaching.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday November 18th, 2021 1:52:35 AM "I believe it's just a bit farther north, let's keep moving once Hawky looks around."
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=34 ; Thursday November 18th, 2021 2:35:46 AM "Really starting to hate this place," Bartomus said to no one in particular and shifted his attention towards the north. He took a moment and looked about for anything that seemed well odder than the last few things.
She asks, "Should we press on before any more plant creatures shows up? Also does anyone need any healing? I can cast a number of cure spells as a bloodwitch."
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Focused Curse used
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 3+divination unused; 2 used 5th: 1+true seeing unused; 2 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
10 Prying Eyes: N FIne Construct 1 HP AC 18 (+8 size bonus) Fly 30 feet (average) Skills +20 Fly +16 stealth +10 Perception subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual
Stohp (Mitch) HP: 52/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Thursday November 18th, 2021 7:19:07 AM
Stohp reports she could use a little, she's down 30 hp.
DM MikeK - Hawky hunts Thursday November 18th, 2021 8:13:22 AM
Zanderallen and Brittanica want to push on.
But, the rest of the party elects to wait a moment. Stohp answers Brittanica's question about needing healing.
Delia gives Hawky a Seek command, and the bird dutifully flies up above the canopy. She's been gone less than a minute before a cry Delia recognizes as 'found something' pierces the silence from the north.
At about the same time, two of Brittanica's Prying Eyes return - one from the north, and one from the southwest.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used Thursday November 18th, 2021 9:41:47 AM Status: Heroism - just under 50 min Stock nods appreciatively at Brittanica and says, "Shockingly I came out of that unscathed. It's a rare day when that happens. I'll need your help soon enough though."
He then waits for Delia to give the signal to head north and pushes through the thick overgrowth, at one point pulling out his axe to help clear the path.
Delia's head jerks up at Hawky's signal, "Got something." Checking to make sure the party is ready, she sets off stealthily in the direction of his cry to scout their path a little bit. She'll stay about 20 feet in front of the party.
========== Stealth: 32 Perception: 33
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday November 18th, 2021 11:19:46 PM "Doubt any of this will be friendly," Bartomus said when the reports indicated something of note to the north and the south. "I say we dash to where the city should be and try to get there as quickly as possible. "
How much time has passed since the fight? Thinking of the lightning spell.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 4d8+10=28 ; Friday November 19th, 2021 12:15:27 AM
Britannica casts cure critical wounds on Stohp healing 28 points of damage.
She then receives the reports from her 2 eyes.
I believe this process takes 3 rounds. What did her 2 eyes that returned see?
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 8 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Focused Curse used
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 2+divination unused; 3 used 5th: 1+true seeing unused; 2 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Friday November 19th, 2021 1:34:39 AM "Alright, let's press on."
Stohp (Mitch) HP: 52/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Friday November 19th, 2021 8:10:02 AM
Stohp is ready to go though no one healed her.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Friday November 19th, 2021 8:20:50 AM
(OOC: What are you saying Mitch? Brittanica healed Stohp for 28 points of damge)
DM MikeK - Watching TV Friday November 19th, 2021 8:36:24 AM
. Brittanica cast cure critical wounds on Stohp healing 28 points of damage
--
Brittanica holds the party a few rounds to receive the report from her Eyes:
To the north, about a quarter mile away, a grove of large trees sit in a semi-clearing. A village is built into the trees. From small flower decked homes to large multi-family dwellings, all are suspended above the ground. Some are no more than twenty feet up while others are over seventy five feet in the air.
To the southwest, about a quarter mile before the Eyes turned to return, more plant monsters advance. Four creatures, some kind of large plant composed mostly of vines and thorns, are zipping along the ground toward the party at good speed.
Meanwhile, Hawky bursts in from the canopy, lands on Delia, gives her another 'found something' screech, launches back through into the sky, and gives another screech as she heads north.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used Friday November 19th, 2021 8:47:24 AM "Right...North toward the village or southwest toward vine monsters. If it was just me I'd say southwest...but thinking of you all let's go north."
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Friday November 19th, 2021 11:26:24 AM Longstrider 9 hrs, Barkskin 90 min, Speak with Animals 9 mins
Seeing Hawky come in for another report, Delia quickly casts Speak with Animals. Before he launches off again she asks, "Whatcha got, little guy?"
In regards to the plants, "Question is, even if y'all can outrun them, if we ignore them will they just attack Elvengard anyway? Or do they stay in their houses and stay safe?"
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 Friday November 19th, 2021 12:39:22 PM
Listening to the reports come in Zanderallen looks around, really not enjoying the extremely limited visibility of the woods. "Stock, let's you and me walk on the southwest side of the group as we continue onward. The forest is really trying to kill us and I want to talk to Elvenguard about why before it succeeds. We're running blind on why at the moment." With that Zander motion for everyone to continue to the north while maintaining his position as read guard. --------------------------------- Protection from Evil - Stock - 56 rds Divine Bond (+2 Flaming, Holy total bonus) - 87 rds Delay Poison - Stohp - 9 hours
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Sunday November 21st, 2021 12:40:25 PM
(I forgot to refresh and so didn't see the post that healed me).
Stohp thanks Brittanica for the healing and is ready to go.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Sunday November 21st, 2021 3:46:44 PM "North, very, very much north!" Bartomus said with a great deal of gusto. He headed that way staying a bit behind to help Zander to put a defense up against the creeping running vines.
"I say we try to hold them off at Elvengard in the clearing, better where we can see them rather amidst all of this brush."
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+12=30 ; Monday November 22nd, 2021 12:57:09 AM
Know[Nature]:30
Brittanica sees if she recognizes the new plant monsters coming towards them.
She tells Stohp she is welcome and says, "Yes let's press on towards the village."
She flies towards their destination
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 8 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Focused Curse used
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 2+divination unused; 3 used 5th: 1+true seeing unused; 2 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
DM MikeK - Respite Monday November 22nd, 2021 8:30:24 AM
While Brittanica was receiving the report from her eyes, Delia took the opportunity to cast a spell, and speak with Hawky.
"Safe air," she responds to the ranger's question. "Safe air. And people. People/hunters hide in trees."
Brittanica believes the oncoming creatures are known as Blood Brambles. She can't recall much about them other than they are Large Plants with razor sharp thorns, and nastier than either the purple orcs or psychepores.
The party consensus is to move north. And so, after a bit of marching order reorganization, they do so.
After a mere 60' of travel, things change dramatically.
The undergrowth lessens considerably. The party is still in a forested area, but the trees are more spaced out, and undergrowth is non-existent. It is possible to see 60-80', with an actual sunbeam occasionally breaking through the canopy.
More critically, the oppressive presence of the Crying Wood is gone.
It feels as if emerging from beneath a heavy load.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+20=28 ; Monday November 22nd, 2021 10:57:22 AM "Amazing...it's like an invisible barrier...and all of a sudden things feel better."
Stock looks up into the trees for the "hunters" above and also scans to the southwest for the oncoming plant things.
====== Perception 28
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=21 ; Monday November 22nd, 2021 3:01:45 PM
Bartomus followed along with the others taking more of a rear position as he didn't have to worry about the nasty underbrush as much as everyone else. When they got to the change point, where the oppression of the Crying Wood gave way, he stood a bit taller and took a large stretch.
While he stretched, he took a look about for any of the hidden warriors that they had been warned about.
"Do we just yell out hello?" He asked Zander and Micah.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+23=30 ; d20+12=18 ; Monday November 22nd, 2021 4:47:07 PM
Delia asks Hawky if he can point her to any specific people and scans the trees and houses for any of these hunters. As she looks around, she pets his head and tells him how much of a good boy he is for scouting.
When Brit shares what's following them, she remarks, "Didn't we have to face some of those when Jasper and his friends were under siege?" She shares what she knows/remembers about the Blood Brambles too.
Delia perception: 30 Know (nature): 18
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday November 22nd, 2021 5:54:57 PM
Still nervously glancing at the direction the blood brambles are coming Zander lets out the breath he didn't know he been holding as the presence of the Crying Wood is gone. He nods at Bart and hollers out, "Hello Elvengaurd. This is the Silver Shields, Cathbad sent us to help. There are Blood Brambles coming after us. We can deal with them if they are a problem." --------------------------- Protection from Evil - Stock - 51 rds Divine Bond (+2 Flaming, Holy total bonus) - 82 rds Delay Poison - Stohp - 9 hours
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+14=22 ; d20+14=31 ; d20+14=26 ; d20+14=33 ; d20+14=31 ; d20+14=23 ; d20+14=18 ; d20+14=28 ; Tuesday November 23rd, 2021 12:59:15 AM
Presumably the 8 remaining eye constructs are still following orders at this time and keeping an eye out for threats despite the fact that they have reached Elvengard and are out of the crying wood.
Britannica says, "You'd think someone would use a feather token to create an oak tree inside the bounds of Elvengard proper so that the druids wouldn't have to cover all that distance to get here from the tree species they are using. Despite their nature lore they obviously are ill equipped to deal with whatever has the Crying Wood so agitated these days and one thinks they would have taken measures to create a safer passage to the city before things got this bad. I think when we get back we should raise the prospect of using a feather token in this manner with Lady Cathbad. It may save them future grief. Plus if we have an easier way to get here mayhap Bartomus could borrow the gem and we could visit Elvengard frequently enough that I could become familiar enough with the city to teleport here without so much of a risk of mishap. Theoretically if the gem has some energy signature that is recognized by the guardian of this place then as I've speculated applying it to other spells should convey the same message and he should let us through."
Active Effects: Mage Armor - +4 AC; 9 hours Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Barkskin - +4 Natural AC; 100 minutes Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours Prying Eyes : 8 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Focused Curse used
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 2+divination unused; 3 used 5th: 1+true seeing unused; 2 used
Current Wizard Spells prepared 0th: Toros Taur Try, Read Magic, Light (takes 2 slots) 1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall 2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste 4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1 5th: summon monster V-cast, telekinesis+ overland flight - cast.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday November 23rd, 2021 1:40:00 AM
Ohen breathes a sigh of relief as they make it out of the oppressive part of the woods.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Tuesday November 23rd, 2021 8:02:57 AM
Stohps been through this before in past expeditions to the forest so while relieved she isn't surprised like some of the others.
DM MikeK - Do we just yell out hello? Tuesday November 23rd, 2021 8:39:30 AM
Emerging from the oppresive atmosphere of the Crying Woods is a breath of fresh air.
Stock, Delia, and Bartmous look about for the guards Hawky alerted on. All three pick out a couple of figures in two nearby trees.
Everyone notices there is no tree city at this location. Brittanica would be able to do some math and realize it is likely another quarter mile ahead.
The mystic also comments on the efficiency of a mode of transport subject to attacks such as they just experienced.
Zanderallen calls out a hail.
There is a pause, then an answer. "We hear you, Silver Shields."
Two elves (the ones already spied by the group) drop gracefully down, and approach the party, hand raised in the universal "I come in peace" sign.
"I am Aeron," one says. "The plants are not a threat. They will not pass the barrier."
Aeron, and his companion, are dressed in simple green jerkin and breeches, and carry longbows and a dagger. Both regard the group with curiosity, and mild suspicion.
"Why are you here?"
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Tuesday November 23rd, 2021 11:32:38 AM
Stock puffs out his cheeks and exhales. "Well, it isn't the easiest to explain but see we were 'waiting for the other shoe to drop' - that's what I call it when we have a little downtime and we're just waiting for the next calamity to befall us - when we received a message that a guy who I guess is a ghost or a spirit or something sent a message to another guy - Stoneminder I think was his name - who sent a message to a Dwarf in the Float named Deepforge - I haven't decided if I trust him yet - that you all needed our help. So we jumped into a tree and killed some purple not-orcs."
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Tuesday November 23rd, 2021 3:59:37 PM
Delia nods along with Stock's explanation, keeping an eye out behind them for their pursuers in case the barrier fails.
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday November 23rd, 2021 5:16:00 PM
Zanderallen accepts the elves' assurance and sheathing his sword returns the raised hand gesture. "Simply put, we're here to help. A message went out to the WLA and Cathbad told us the last supply run had been attacked and unable to get through. We're friends of Jellah and would like to see her if possible." He awaits a response from the elven warriors, trying not to look over his shoulder where he knows the Blood Brambles are.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Tuesday November 23rd, 2021 7:50:16 PM "Plus, we have a bit of a history with the Crying Woods further south," Bartomus added without any real malice still trying to jump all of the mental hurdles that Stock ran through in a mere few seconds. He gave Zander a nod and added. "He knows the best approach for some of these assist things."
"Oh, um, anyway we can have a mobile version of whatever it is keeping those nasties away? I would love to know how you all do that."
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday November 24th, 2021 12:34:45 AM
Brittanica adds, "I'm here for the same reason as my companions but I'm also a member in good standing of the Star Mages guild. I understand that some types of magic do not work normally around here specifically the kind designed to transport folks great distances and while I'm here besides help in the afforementioned way I'd also like to study the phenomena to advance our understanding."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday November 24th, 2021 3:22:39 AM "Sorry Bartomus, it probably has to do with the protector spirit, and isn't very mobile.
"What can we do to help?"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Wednesday November 24th, 2021 7:43:42 AM
Stohp nods along as the other's explain
DM MikeK - Simply put, we're here to help Wednesday November 24th, 2021 8:20:09 AM
"I am Aeron," one says.
Stock answers Aeron's question, as Delia nods along.
The elf is completely baffled, furrowing his brow as he vainly attempts to follow along.
At Zanderallen's summay of the situation, the furrows ease. "Welcome then. Help is surely appreciated"
Bartomus and Brittanica add some questions. Aeron's companion takes a breath as if to answer, but Aeron raises a hand. "We will escort you to the Reeve. He may address you questions."
Aeron's companion turns, and heads north. Aeron indicates for the party to follow.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Wednesday November 24th, 2021 9:14:43 AM
Stock looks at Z and then at Stohp and says, "Maybe next time when somebody asks why we're here, I'll just say we're here for 'Hero Stuff'. Maybe these guys would have understood me better if I had been speaking Elvish. All Sid taught me was the swears though."
Stock dutifully follows along, happy that things seem to be calming down.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday November 24th, 2021 1:48:04 PM
Ohen laughs [b]"Please Stock, the next time someone asks just say 'Hero Stuff' followed by every elvish swear you know. I would pay to see their reaction. "Although I'm sure the person in danger wouldn't appreciate it much. Maybe save it for a less serious circumstance, if there ever is one again."[b]
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday November 24th, 2021 11:15:11 PM
Zanderallen laughes at Stock and Ohen. He apologizes to their escort, "Well met Aeron, I am Zanderallen. My companion gets long winded when letting off stress. The presence of the Crying Woods is quite heavy outside your community." He follows along behind the elf, eager to learn more of the situation from the Reeve.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Wednesday November 24th, 2021 11:18:02 PM
Delia moves over to Stock, quietly asking, "Could you teach me those elven swears? Depending on how these conversations go, it could be useful soon."
She follows along, setting Hawky to watch behind them. (mental image: Hawky is perched on her head staring backward intensely)
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=24 ; Wednesday November 24th, 2021 11:36:25 PM
Bartomus joined in with the others after giving a thankful nod towards Aeron. "Can't wait to hear what they have to say!"
As he walked along, he kept his eyes open and looked about.
Perception 24
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Thursday November 25th, 2021 4:49:26 AM
Brittanica says to Aeron, "Well met. I am Brittanica. I take it that Reeve is the title of your leader?"
DM MikeK - Could you teach me those elven swears? Thursday November 25th, 2021 9:04:06 AM
There is some good natured bantering regarding Stock's 'explanation'.
Zanderallen notes the presence of the Crying Wood outside the community, and Aeron grimaces and nods, but offers nothing else.
He does respond to Brittanica's question. "Yes, the Reeve is leader of Elvengard."
With that, the group takes a short 5 minute walk northward. On the way, Brittanica's Prying Eyes return, all with sights of various plant monsters at various distances moving toward where the party was when she cast the spell.
The elves guide the group to the base of a giant tree, and, at the base, they find cleverly hidden stairs grown by the tree itself into the bole. They climb up, up and up.
All around the group appears a town built into the trees. From small flower decked homes to large multi-family dwellings, all are suspended above the ground. Some are no more than twenty feet up while others are over seventy five feet in the air. The buildings celebrate nature at the same time that they are embraced by nature.
The quick and easy climb ends at a large meeting room.
Elf sized chairs are spread throughout, in general around a large table.
"Please wait here," Aeron says. "I will alert the Reeve."
Aeron leaves through an opening on the other side of the room. His companion stays.
Scene 2 complete - All PCs receive 30,000 xp
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Thursday November 25th, 2021 9:11:22 AM
Stohp has a strange desire to keep her eyes peeled for Hobbits. She doesn't start wandering around but if one shows up she'll take note.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20=8 ; Thursday November 25th, 2021 10:56:28 AM
As they climbed, Delia looked around at the city in the trees, smiling softly at the community so deeply integrated into nature. She trails a gentle hand on the giant tree, resisting the urge to cast Speak with Plants and having a nice chat with it. Once they are in the meeting room, she leans against a "wall" and keeps watch. Perception 31 (hit roll instead of adding my +)
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=31 ; Thursday November 25th, 2021 11:53:31 PM "Well, this is pretty spectacular. Kinda like the Float, but in a giant tree in the midst of the forest, Bartomus said as he followed along with the others. He tried to see out into the Crying Wood to get a sense of what it looked like and also to see if any of the giant beetles could be seen. He remembered those.
Perception - 31
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Friday November 26th, 2021 2:44:55 AM
Brittanica flies along with their guides then stops at the appropriate moment.
She says to Bartomus, "Wouldn't that make it more like the Tree of Parting then rather than the float? I wonder who the Reeve is"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Friday November 26th, 2021 9:48:09 PM
Stohp has a craving for turkey.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Sunday November 28th, 2021 11:04:07 PM
Stohp does something interesting and relevant that totally counts as a post.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Sunday November 28th, 2021 11:07:04 PM
Brittanica joins Stohp in the doing of relevant things.
Summit at Elvengard
DM MikeK - Doing relevant things Monday November 29th, 2021 8:17:38 AM
Several of the Shields experience deja vu climbing up the interior of the tree, but no hobbits appear, and Brittanica realizes this is a much smaller version than the Tree of Parting.
After 10 or 15 minutes in the waiting room, the group is joined by a trio of elves.
The two male elves are unfamiliar to the group, but many recognize the third. Jella Jandeth quickly steps over to embrace Zanderallen, Stock, Stohp, and Bartomus.
"How did you get here?" she wonders, clearly surprised, but pleased, at the group's appearance.
"More to the point," adds a taller elf with shoulder length black hair, "Why did you get here?"
Jella quickly intercedes. "They are friends. These are the Silver Shields of Floating City. She quickly introduces the four members of the group that she knows. Looking at Ohen, Delia, and Brittanica for a moment she adds, "and friends" before turning to her two companions.
"This is Tionel," she says, indicating an average sized elf with short blond hair.
"And this is Evandale, our Reeve," - the one with the long black hair.
Evandale has relaxed a little with Jella's announcement that she knows the group. But, he's still cautious.
"Well met," he greets the team with precise politeness. "But, surely you did not contemplate such a dangerous journey to catch up with old friends."
Evandale waits expectantly.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+13=23 ; Monday November 29th, 2021 9:10:25 AM
Stock opens his mouth to again recount why they are here...but stops suddenly and looks to the others to share the news this time.
Instead he focuses on the Reeve, noting his direct nature and looking for any signs of tension in the man.
========= Sense Motive 23
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=17 ; Monday November 29th, 2021 10:50:34 AM "It's an honor to meet you all," Bartomus said and added a respectful bow. He took a moment to look at each of the assembled elves and then continued. "Our new friends and colleagues are Ohen, Delia and Brittanica. All quite deserving of being considered part of the Shields as they have demonstrated repeatedly these past few weeks."
He smiled as he pointed at each of the newer members of the group and then cast a glance towards Micah and Zander with the expectation that they would do their leadership thing.
Perception 17 - ugh. Look at the really regal elves...sigh. ;-)
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday November 29th, 2021 11:20:38 AM
Zanderallen smiles when he sees Jellah and warmly returns her embrace. "It's good to see you Jellah."
As they are introduced Zander bows respectfully to the Reeve, "Well met Tionel, Evandale. We are responding to a request for help. The WLA sent us after our local chapter house received a message from Bralin Stoneminder saying he had received visions from Florin Jandeth requesting aid." He pauses a moment, knowing the distress that statement is likely to cause before continuing, "After talking to Cathbad and learning the situation here we came to offer whatever aid we can."
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Monday November 29th, 2021 3:17:57 PM
Delia nods in greeting when introduced and then settles back to observe the conversation.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Monday November 29th, 2021 6:24:12 PM "Greetings Jandeth, I am Ohen Ancalagon. Delia and I joined the shields around the same time, and have been proud to be a part of them since. "Greetings Tionel, and Reeve Evandale. We are here to help."
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday November 30th, 2021 1:20:23 AM
Brittanica introduces herself "Well met. I am Brittanica Mundy, the newest member of the Shields. I joined right before we set off to provide you aid. I am a student of magic in both the Wizard and Bloodwitch traditions after a fashion being a Theurge I am both but yet I am kind of neither considering while my spell power has grown my individual abilities native to either discipline do not really advance though I can do things like use my unused bloodwitch spell slots to recast wizard spells I have prepared so it is a decent trade off in my humble opinion."
Brittanica says to Jandeth, "You ask how did we get here well Lady Cathbad let us borrow that gem that is tied to the Guardian Spirit that used to be your father. Technically she used it to get some of us here then immediatley returned so Bartomus could take the rest of us. I had wanted to try to Shadow Walk here as I could have brought all of us in one go of it but it was deemed to be too risky so we traveled by tree. You should consider using a feather token to create an Oak tree within the confines of the protection that the spirit offers that the druids could use rather than the Sequioas outside the range of protection that are being used. We had to fight multiple waves of plant creatures on our way in. I believe the Druid known as Murphy from Humbles Ford uses the feather token trick a lot to allow his group to travel great distances to places they have been before, but I digress. I must admit I have my own curiousity about the effects this place has on transportation magic and with your permission would like to make a study of it while I am here. Has anyone tried to cast a teleport spell within the confines of Elvengard without the gem? What happened to them?
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Tuesday November 30th, 2021 7:58:24 AM "We're adventurers so at this point rushing headlong into danger on the chance of saving lives has kind of become routine." Stohp comments.
DM MikeK - Rushing headlong into danger Tuesday November 30th, 2021 8:37:23 AM
Stock, Bartomus, Ohen, Stohp, and Delia return the greetings of the elves.
Stock focuses on the Reeve, noting his direct nature and looking for any signs of tension in the man. There is tension aplenty, Evandale's weary eyes and a slight slumping of his shoulders give away the elf is operating under great strain.
Zanderallen replies to Evandale's question. Tionel blinks in recognition of Bralin Stoneminder's name, and all three are shocked at the revelation of Florin Jandeth requesting aid.
Brittanica describes who she is, the elf's eyes glaze over as they attempt to follow. She then describes how they arrived, which is met by slow nods. She then offers a suggestion on how to improve that method, met by scowls. She then asks for more detail on the teleportation effect, met by impatience.
Tionel was about to say something to Zanderallen, but by the time Brittanica has finished, he changes his mind and defers to Evandale.
The Reeve regards the mystic for a moment, takes a deep sigh, and indicates the chairs. The trio sits, and Evandale tells his tale.
"For centuries, our town lived more or less in harmony with the Crying Wood through a ceremony called the Entwining. One of our own would merge their soul with that of the Crying Wood, creating a symbiotic relationship, which resulted in the town and its citizens being regarded as members of the Wood.
The last Entwining ceremony took place twenty odd years ago. My sister was privileged to be our guardian. An adventuring group (he indicates Tionel) attended, including the paladin Florin Jandeth. The ceremony was attacked by a group calling themselves Darkwood Druids. My sister was killed seconds before the Entwining Ceremony concluded. Florin Jandeth rushed to take her place, and successfully joined with the Crying Wood.
All was well, until the Sargrass Event. The Crying Wood changed. It grew stronger, and the symbiotic relationship we enjoyed shattered. Florin is no longer entwined with the Wood, but rather exists as a split personality within it. He is concentrating all his power on our village, creating a haven free of the Crying Wood's emnity.
The gem we use is a focal point. Florin recognizes it, and lends his power to transport spells cast with it as a focus. I imagine it would work with any transport spell, but our most powerful townsfolk are druids, and thus we use druidic spells.
Until a week ago, the tree was within the boundaries of the town. We can create a new one, as you say. But the tree is not the true problem. The problem is Florin's strength is falling. Unless we find a way to help him, the Crying Wood will soon overpower him and consume the town."
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=30 ; Tuesday November 30th, 2021 10:05:16 AM
Bartomus listened to the explanation of the challenge facing the elvish community they were visiting. He looked about again and tried to get a sense of how the entwining occurred and where did it occur.
"Excuse me, but is it fair to assume that the ceremony took place some place other than the village? You mentioned that there was an adventuring group, very sorry to hear about your sister, that got attacked. That didn't happen here in the town, right?"
He first kept his gaze on Evendale and then turned to look at the other elf, Tionel.
Perception focused on Tionel - 30
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Tuesday November 30th, 2021 10:47:07 AM "Certainly the whole Crying Wood changed with the Sargrass event. It strengthened here but disappeared elsewhere. I hate to be the blunt one...but I'm the blunt one. Have you considered moving your settlement elsewhere? It's a big Wold out there and most of it isn't surrounded by evil forest.
Do you have a way to directly communicate with Florin? Or are these just observations you've made of changes?
Do you have a way of travelling through the Wood without being ambushed every other step?
Have you been able to hypothesize any ways to bolster the protection of your city?"
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+18=26 ; Tuesday November 30th, 2021 3:51:16 PM
Zanderallen gasps in shock at hearing the teleportation tree was in safety bubble a week ago. For the Crying Wood to have pushed so hard so fast, how was Florin supposed to hold back an entity with that much malice?
"I apologize if this question is out of line but please indulge me. What is the Crying Wood? You say the practice has been for someone to sacrifice themselves to the Crying Wood to trick it into letting you live here. What if someone could put an end to malice and hate for good? You've lived alongside it for longer so please correct me if I'm wrong but the malice of the Crying Woods does not seem like a good thing.", Zander pays extremely close attention to the reaction to his questions. ---------- Sense Motive 26
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday November 30th, 2021 8:38:58 PM "People are generally loath to leave their ancestral homes. The way I see it a hostile force is invading an innocent village, and we should treat it the same way we treat an invader. Florin is contending with the force, does he know where it is located?"
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Wednesday December 1st, 2021 1:24:27 AM
Delia, visibly grieved when Evendale mentions the loss of his sister, quietly asks, "Are the Darkwoad Druids still a threat?"
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=31 ; d20+23=36 ; d20+12=29 ; d20+12=23 ; Wednesday December 1st, 2021 2:13:25 AM
Britannica says, "You mentioned that the Crying Wood used to be entwined with someone friendly to your village as a guardian spirit but now that personality is fractured. Do we know anything about the other pieces that make up the split personality? Is it possible to potentially reunify the different pieces of this new entity into a new consciousness fully incorporating Florin Jandeth back into the mix?"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Wednesday December 1st, 2021 8:36:41 AM
Stohp agrees with Stock but is to diplomatic to push the opinion.
DM MikeK - Twenty questions Wednesday December 1st, 2021 8:49:05 AM
After Evandale's explanation, the Shields have a lot of questions.
Bartomus asks where the Entwining Ceremony took place. "A pyramid stands within a clearing some distance from here," Evandale answers. "The ceremony takes place on top of the pyramid, and that is where the attack took place."
The taur keeps focused on Tionel, but sees nothing alarming.
Stock asks why the elves don't just go someplace else. "It may come to that," Evandale answers. "But...." "NO" Jella interjects forcefully. "Leaving Elvengard means leaving my father. I will not do that. If he called out, there must be a way. We must find a way."
Stock asks some more questions. Jella answers the first. "We can't speak directly with my father. I can feel him, though. I can feel him struggling." Evandale adds, "Jella's connection along with our own observations tell us Florin is fighting, and weakening.
"We have a few beetles left we use to travel the Wood without detection."
Tionel answers the last. "Florin is our best bet to protect the city. Through his connection to Jella, and now apparently reaching out to Bralin, we are getting indications he is looking for help. I have to assume if there wasn't a way to do that, he'd be pushing Jella, toward, uh, a different alternative."
To Zanderallen, Evandale answers, "We did not trick the Crying Wood so much as co-exist with it. Our ancestors came to this place escaping from the minions of the green dragon. What safer place than within an entire forest bent on the exclusion of outsiders? And the person entwined with the Wood lives on. Those closest to them can feel their presence all their waking lives. As for ending the malice and evil, if you know how, by all means do so."
Delia asks about the Darkwood Druids. "We haven't seen them since the attack," Tionel answers. "If they were still in the Wood after the Sargrass Event, well, good riddance I say."
Ohen and Brittanica focus on the nature of the force contending with Florin.
"The Crying Wood is everywhere," Tionel answers. "I think its a Power, similar to Culverwood, but meaner." He pauses. "I'd never considered the possibility that there might be more than two spirits entwined - the Crying Wood and Florin." Tionel's eyes drift as he starts getting lost in that train of thought.
Meanwhile, Jella latches onto Brittanica's final comment. "Repair the fracture. Retwine the souls. If father reintegrated with the Wood, rather than having to fight it....that could work."
Brittanica comes to much the same conclusion. Any magic performed once should, theoretically, be able to be performed again.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday December 1st, 2021 10:10:13 AM "So, we get to ride the big beetles? Now that sounds like fun." Bartomus said with a bit of childlike excitement.
He went silent and listened to the rest of the discussion as he contemplated whether riding a beetle was anything at all like riding a turtle. He followed the conversation and looked a bit puzzled as it seemed that there was a need to do a rebinding.
"So if we get the right druids to the pyramid, they can perform the entwining spell again and that works to save this community?"
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday December 1st, 2021 10:48:03 AM
Zanderallen follows along with the questions and answers, some of them beyond his full understanding. He nods at Bart, "It sounds like that might work. Get to the pyramid and try to re-entwine Florin with the Crying Wood. The Sargrass event may have simply shaken the entwining apart. Evandale, Jella do you think under our escort that is possible?"
He muses on ending the Crying Wood. Somewhere there must be a heart or a locust of power, but that was probably for a different day. The Entwining seemed to be the best solution for the current situation.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Wednesday December 1st, 2021 10:48:23 AM "Perhaps we check out this pyramid...I'm assuming it is outside of your area of control? Was there anything about it that you feel we should look into?
I remember those beetles...convenient little miracles of nature."
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Wednesday December 1st, 2021 11:40:42 AM
Much as she tries, Delia's eye glaze over for much of the magical conversation, but she understands enough to have a few questions, "Do we know that fixing the Entwining won't take another sacrifice, er... guardian to repair? And if it does, are we willing to take that loss?"
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday December 2nd, 2021 1:58:41 AM "Contending with a Power would certainly not be trivial. Retwining seems a much safer option. Where is this pyramid?"
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=25 ; Thursday December 2nd, 2021 5:05:20 AM
Brittanica says to Jella, "Based on my understanding of magic any effect that once was can be made again. I am concerned though about the entwining needing a sacrifice. You mentioned a reluctance to leave your father, if it came to it would you join him? I know it is asking a lot but I'm trying to figure out if this is something your people would be doing or our people. I'm not sure when we came out here if becomming one with the Crying Wood was something any of us signed up for."
"Do you have any writings detailing the ritual? Perhaps because Florin Jandeth yet exists in some form a new sacrifice isn't needed or there is a way to modify the ritual so that in this case it isn't needed?"
She thinks on what she knows concerning rituals in general.
Know[Arcana]: 25
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Thursday December 2nd, 2021 7:52:48 AM
Stohp agrees that the pyramid seems to be the place to go.
DM MikeK - Would you join him? Thursday December 2nd, 2021 8:44:14 AM
Most of the Shields land on traveling to the pyramid and performing the Entwining ceremony again in an attempt to reintegrate Florin with the Crying Wood.
Bart thinks about riding beetles.
The elf trio have no issues returning to the pyramid, but appear dubious about the prospects of the plan.
"We have not been to the pyramid since Florin," Tionel answers Stock. "But, checking it out might be worthwhile."
Evandale answers some of the other questions. "We have no writings of the ceremony. It is an incantation passed from Reeve to Reeve. But, to be Entwined requires a corporeal body. The Chosen lies upon the altar. The incantation is spoken. Then the Chosen becomes Entwined, and the previous person is returned to corporeal form - a body, which we then bury. Without Florin's corporeal form, I don't know how we would repeat the process."
Brittanica asks Jella if she'd be willing to become the sacrifice, taking Florin's place.
The stunned looks on the three elves make clear none of them had thought of that. Their stunned visages turn troubled as each considers the implications of the request.
"I..." Jella begins.
"We shall think on that," Evandale cuts her off. He faces Jella. "Take the evening to meditate. Think on what is being asked, and answer in the morning."
He turns to the party. "Regardless of Jella's decision, we will have the beetles ready in the morning for your use."
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Thursday December 2nd, 2021 9:53:57 AM "Sounds like the beginnings of a plan. Something tells me the forest may not react that positively when we start planning the entwining...We'll have to be ready.
This pyramid...any chance it was built by dwarves?"
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday December 2nd, 2021 10:26:01 AM "Didn't the beetles clear paths? Would it be possible to have them do something similar if we get a wave of the plant creatures? Thinking of how you defend the pyramid is all." Bartomus offered up thinking more about what will be an upcoming battle than focusing on the elves and their realization they may need to have another of their group become entwined.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Thursday December 2nd, 2021 11:42:52 AM
Delia joins the three elves as they stare at Brit in shock for her suggestion, "Wow. Uh, Brit? That's the kind of thing someone volunteers for. And it would still mean losing her father, because he'd un-Entwine. Right?"
Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+12=22 ; d20+12=24 ; Thursday December 2nd, 2021 12:17:40 PM
At Brit suggesting Jella sacrifice herself Zander's mouth drops open. He barely manages to keep from spluttering as he struggles to regain his composure. With a glare at Brit he turns to the elves, particularly Jella, "There is still time before such a possibility needs to be considered. Mediate as you must, but there must be other options on the table. I think visiting the ritual site may give us some paths forward. Something else may be going on. Thank you for the use of the beetles."
Once the party is alone Zanderallen talks of plans, "Looks like we get an evening to rest and prepare. Like Stock said the Crying Wood will probably not react positively to us poking around and I'm wondering if there's a chance the Darkwood Druids may have damaged the ritual site. So we'll need to be ready for lots of murderous plants, speaking of which. Stohp we should probably deal with the poison currently held in stasis in your body." So saying he Lays his Hands on the poisoned wounds and focuses Domi's mercy into cleansing the poison. ------------------------------- Lay on Hands Mercy - Neutralize Poison: Roll d20 plus lv versus poison DC. On success removes poison. Zander channels twice to make sure he gets it. 22 and 24
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday December 2nd, 2021 4:23:34 PM
Ohen asks for some clarification. "How long does an entwining normally last? How do you know when a new one is necessary, and how do you normally decide who entwines next? Does it have to be an elf, or could it be a human as well? Perhaps a particular human who is asking others to give up their life?" That last statement is said with a pointed glare at Brittanica. "How long do you think we have? How quickly are the defenses shrinking? Will it be days? Weeks? Months? Is anyone in immediate danger right now?"
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Friday December 3rd, 2021 1:33:41 AM
Brittanica says to the others, "Like I said I was trying to figure out if it had to be one of us or one of them. I don't think any of us signed up to be one with the Culverwood when we came out here and everyone else we spoke to was considering relocating the city but Jella would not. I am a student of magic and one of the things about magic is you need to be precise. If the only way to fix what is broken is to perform the ritual then someone has to be the sacrifice. She obviously feels strongly about this place so from their side she would make the best candidate. From our side I personally think I would be a poor choice. I have much work left to do and I do not think I could do it as an incorporeal forest-spirit thing. For the one thing how am I supposed to publish my research or teach classes in that form? It simply will not do. As for candidates from our group perhaps a certain Dragon Blooded Sorcerer would be a better option. I mean with sorcerers the magic is just innate so I imagine channeling the Crying Wood would be similar to channeling the magic in their dragon blood, though I wonder if their might be a conflict. Do they make a type of sorcerer who had some sort of plant creature in their family tree? That might be the best choice if we are going with a sorcerer, then again dragons are long lived..."
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Friday December 3rd, 2021 8:06:59 AM
Stohp has strong opinions on the subject and voices them. "It's stupid to sacrifice someone's life just to keep a place settled. The orginal sacrifice made sense, because it was the only option to keep the townsfolk alive, but now there are other, better options.
Lets investigate the pyramid and see what we can learn. If possible we'll strengthen the spell for the person already entwined. But if it is not possible for the already entwined to calm the forest and make things safe again then it's foolish to sacrifice a life just to delay the problem to a later time when everyone can just leave the area and settle somewhere without insanely murderously plant life."
She thanks Zander for the healing.
CDM Jerry [OOC post] Saturday December 4th, 2021 10:27:42 AM
ATTN Hugh: Please see email and help. Thanks!
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 Saturday December 4th, 2021 1:06:49 PM
Delia looks between Ohen and Britannica as they snip at each other, then looks at Jella and softly says, "It's not like Florin had nothing to live for. Just... never ask someone to sacrifice something like their life if you aren't willing to give it up yourself." She shakes her head, "We won't solve anything here though. Is there anything we need to do before going scouting?"
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=43 ; Sunday December 5th, 2021 10:26:55 PM
Britanica ponders rituals some more. Know[arcane]: 43
She wonders if there might be a related ritual to fix a broken joining without going full replacement
DM MikeK - We'll have to be ready Monday December 6th, 2021 8:34:02 AM
Discussions continue.
Stock asks if the pyramid was built by dwarves. Evandale shakes his head. "Neither dwarves nor elves. We have no idea."
Bartomus asks about the beetles. "I've not seen beetle attack plant creatures," Jella answers. "But the plants don't attack the beetles either. They've some kind of adaptation that allows them, and anything on them, to travel unhindered."
Zanderallen cures Stohp.
Ohen asks some questions around the entwining. Evandale shrugs. "There have only been three since we arrived, and my father in law conducted them all. He died a few years ago, and the next falls to me. I don't really know how we tell its time. I'm told there will be a sign. Florin Jandeth is human."
Jella looks down. "I'm adopted," she clarifies.
To Ohen's remaining question, Evandale looks skyward and then responds. "We have a few months, I suspect, before Florin is overpowered."
There is also some sniping about Brittanica's suggestion.
Ultimately, the group decides to take the beetles to investigate the pyramid, and see what can be discovered there.
Brittanica gives more thought to ritual itself. It is possible, she considers, that this ritual is not unlike the reverse of several she knows that seperate a person from a captive entity or plane. And in those cases, sometimes the spell was performed using an object of deep personal connection rather than an actual body.
The Shields are escorted to quarters for the evening. Evandale, Tionel, and Jella bid the party good night.
Please record any preparations, such as spell lists, for the morning
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Monday December 6th, 2021 9:19:12 AM
Stock Spends his prep time cleaning his flail. Removing the plant guts from the barbs on it is surprisingly tedious. He then wanders along the extent of Elvengard's protections, scanning the forest.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Monday December 6th, 2021 4:11:19 PM
Bartomus found the place he was told to sleep and enjoyed the fact that he was sleeping high up in a giant tree. When morning came, he wandered about and found a place to undertake his daily meditations. He gave a good deal of thought to the day ahead and asked for guidance on the dream he had had the night before filled with dropping flames, rising stony spikes, and plants snaring other plants. His meditations gave him additional thought as to how to make those things he dreamt about happen. He made his peace with his inspiration, Eberyon and called upon the fey court to be helpful in the Shield's efforts.
Here's the spell list I came up with 6th-3rd Fireseed, 6th Stoneskin, Cure Mass, 5th Ice Storm, Call Lightning, Flame Strike, Spike Stones 4th Call Lightning, CMW, Snare, Flaming Sphere -3rd
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday December 6th, 2021 4:52:02 PM
Content with the plan for the moment Zanderallen thanks his guide for the sleeping quarters. Missing Micah's company he seeks out Stock to help him with his armor. Apologizing and asking for the same aid in the morning. With his gear off and cleaned his settles in for rest. He is up early in the morning, praying to Domi he prepares for the threat of poison. He is fully ready almost before the sun comes up over the horizon. ------------------------------------ Spell List 1st level (3) - Lesser Restoration x2, Protection from Evil 2nd level (3) - Delay Poison x3 3rd level (2) - Daylight, Dispel Magic
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Tuesday December 7th, 2021 1:12:28 AM
Stohp doesn't have any special preparations to make beyond making sure she doesn't forget anything when they leave.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+19=36 ; d20+10=15 ; d20+10=19 ; d20+10=16 ; d20+10=12 ; d20+10=29 ; d20+10=22 ; d20+10=24 ; d20+10=21 ; d20+10=23 ; d20+10=28 ; d20+10=18 ; d20+10=23 ; Tuesday December 7th, 2021 2:16:55 AM
Brittanica tells the others, "We might actually not need to sacrifice anyone. Stohp is right. Apparently if it is similar to other rituals I've studied the body can be replaced with an object of personal significance. Perhaps Jella has something of Florin's that fits the bill that we could take to the site and put in ritual compartment in lieu of a new candidate?"
Brittanica scrawls the following note and gives it to the elf that escorted her to her quarters. She gives the elf a gold coin and says, "Make sure Jella gets this message":
Jella,
I'm sorry I asked you to make a sacrifice I myself am not willing to make. I had no right to do that and sometimes I forget I'm not in the lab anymore discussing magical theory. Anyway, I've been thinking about ritual magic and I think in order to repair the entwining we might not need to sacrifice anyone. If the ritual is like other magic I am aware of we might be able to replace a body with an object of personal significance. Do you have anything of Florin's left that he treasured or cared much about? Perhaps if the ritual was attempted using that object in place of a noble race sacrifice that the entwining may be repaired without anyone having to die. I hope this helps us to fix the problem with the Crying Wood.
Sincerely, Brittanica Mundy
Grand Mage
After that is done Brittanica spends her customary 4 hours in the fast forge putting in another 2 days work on her amulet of natural armor putting her at 12 out of 18 crafting days complete.
She takes her customary shortened rest thanks to her ring of sustenance and thinks on a lot of things.
The next day she prepares the following wizard spells: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight
She then uses her spirit cauldron to contact the 'Arrys and perform her ritual of Warding without the bonus they provide in person. (OOC: all other cauldrons within 50 meters of Britannica vibrate)
She casts Toros Taur Try and Owl's Wisdom giving her a cumulative +4 to her survival role for the ritual
Survival Check: 36 vs 20 = success; +1 to AC and Saving Throws
Immediately before heading out she casts the following spells on herself: Mage Armor - 9 hours; +4 AC Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC
If they are truly setting off for the day and are on the trail she will add Prying Eyes to the list giving the same instructions she did last time "scatter, fly out as far as you can while maintaining a visual on me. Keep pace with the group. Tell me of any threats"
Prying Eyes - 10 hours; 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight
Ritual of Warding- 24 hours +1 AC, Saves
DM MikeK - Could you help me with this armor? Tuesday December 7th, 2021 8:39:31 AM
Brittinica scrawls a note to Jella, and then the Shields turn to evening preparations.
Armor and weapons are cleaned, meditiation and sleep taken, and some wandering around of the premises taken.
In the morning, the group are escorted back to the base of the tree.
Stohp finds that after a good sleep, she is no longer Shaken.
Jella and Evandale are waiting, along with three enormous beetles, each sporting an elf 'driver'. The beetles are black, with forest green colorations. Other than they are big enough to carry six (medium sized) people, there's nothing all that special looking about them.
Jella rushes over, and takes Brittanica by the hand. "Thank you for your note," she rushes. "I was thinking on it all night, and felt Father's presence, and an image. A silver bracelet, fashioned as three entwining cords."
Evandale nods. "A gift from my sister to the adventurers for agreeing to stand with us during the entwining. Florin accepted for the group."
With that, the party is ready to move out.
They split up onto the beetles, along with Evandale, Jella, and the three drivers.
Brittanica sends out her Prying Eyes.
And the group is off.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+15=32 ; d20+20=24 ; Tuesday December 7th, 2021 8:54:03 AM
Stock is hyper vigilant on the ride taking a seat on the lead beetle. When asked, he just just mutters "...don't want to get lost in case we get split up...or not all of us make it."
=========== Survival 32 Perception 24
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=24 ; Tuesday December 7th, 2021 10:10:28 AM "Beetle riding, that's gotta be a great way to start the day. This is going on a carving for sure,"Bartomus' voice was filled with excitement. "Little ole Taur from the plains is like riding turtles, flying, and riding beetles."
As they ride, Bartomus made a point of watching the territory they were passing through and also to understanding the weather about this part of the Crying Wood. Although at times, he found himself smiling about the fact they were all riding beetles and punctuated the trip with smiles and questions like "isn't this cool?" or "does everyone ride beetles?" etc. He did not ask "are we there yet."
Yes, hear that in Mushu's voice Perception - 24 Weather - question of added damage with lightning spell.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+23=42 ; Tuesday December 7th, 2021 11:16:47 AM
Right before heading out, Delia casts Longstrider on herself. She then hops on one of the beetles and keeps her eyes and ears peeled for trouble.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday December 7th, 2021 6:07:06 PM
Zanderallen ponders the bracelet, "Possibly a focus for a re-entwining, hm." He mounts a beetle and is ready to leave.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+15=29 ; d20+10=20 ; d20+10=19 ; d20+10=17 ; d20+10=15 ; d20+10=30 ; d20+10=29 ; d20+10=23 ; d20+10=28 ; d20+10=23 ; d20+10=11 ; d20+10=17 ; d20+10=23 ; Tuesday December 7th, 2021 9:21:06 PM
Brittanica thanks Jella for item and says, "With any luck we can use it to correct the problem. Do we have someone who knows the words to the chant heading with us to the pyramid or can you get it written down for me, quickly?"
Once that is taken care of she asks, "If I can fly do I need to ride a beetle? Do they move faster than I can fly? If I can keep up I'd prefer to just fly."
Brittanica prefers to fly along with the others under her own power, but if that would slow their progress she relunctantly mounts a giant Beetle.
Handle Animal: 29 if needed
Active Effects: Prying Eyes - 10 hours; 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 9 hours; +4 AC Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 24 hours +1 AC, Saves
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight
12 Prying Eyes: N FIne Construct 1 HP AC 18 (+8 size bonus) Fly 30 feet (average) Skills +20 Fly +16 stealth +10 Perception subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken Tuesday December 7th, 2021 10:54:27 PM "Stay on the beetle. It keeps the forest from murdering you horribly, but only if you're on it."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday December 8th, 2021 5:56:55 AM "A focus for the entwining, from a vison from Jandeth himself? This could definitely work."
Ohen will cast his morning Mage Armor, then is ready to ride a beetle to the pyramid.
DM MikeK - It keeps the forest from murdering you horribly Wednesday December 8th, 2021 8:23:51 AM
The Shields have differing opinions about riding giant beetles through the middle of the Crying Woods.
Stock makes very sure he's with the lead beetle, and remains hyper vigilant.
Bartomus is a kid in a candy store.
Zanderallen, Owen, and Delia are businesslike.
Brittanica asks whether she could simply fly rather than ride the beetle. Stohp is quick to answer, "Stay on the beetle. It keeps the forest from murdering you horribly, but only if you're on it."
Evandale nods along with the taur's statement. "Neither the Wood, nor the plant creatures, detect the beetles or those in contact with the beetles. If you fly, you will be detected."
Evandale indicates he knows the ritual, answering another of the mystic's questions.
The group sets off, and Brittanica quickly deduces she can easily keep up with the beetles if she flies.
The question is, does she?
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+1=7 ; Wednesday December 8th, 2021 9:25:11 AM
Stock hums a dwarven marching song as they ride. It is low pitched and sounds almost like soft humming broken up by sharp consonant sounds.
It's not the most impressive vocal performance and at times, Stock's attention wavers occasionally as he gazes off into the forest causing the song to die off from time to time.
=========== Perform 7
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+5=17 ; d20+15=18 ; Wednesday December 8th, 2021 9:46:34 AM
Bartomus listened to the tune Stock worked on while they continued their ride on the beetles. When that song ended, he vocally stepped into the silence of the circle. Bartomus began humming a song that the riders that had originally adopted him would sing. The song was about traveling with a group of friends and exploring new places while creating new songs and such. He tried keeping an eye out on the forest, and for the most part, didn't completely lose himself in the mental memory lane the song brought him on.
Perform - 17; Perception 18
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+23=36 ; d20+11=17 ; Wednesday December 8th, 2021 6:25:44 PM
Delia smiles slightly at Stock and Bartomus' tunes. She continues to keep watch and at the comment about beetles stopping forest denizens from eating those in contact with them, instructs Hawky to ride with her instead of flying.
As they travel, she's going to Wild Empathy at the beetle just for bonding. (17 and -4 if they are magical beasts)
She says to the others, "So what exactly is it about these insects that make the Crying Wood not notice them? Does anybody know? Has anyone studied this phenomenom in depth before?"
She uses her lorekeeper abilities touching the beetle mount in an attempt to learn more about its abilities (treat as a Knowledge[Nature]: 26 role per Knowledge Domain ability)
Handle Animal: 21
Active Effects: Prying Eyes - 10 hours; 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 9 hours; +4 AC Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 24 hours +1 AC, Saves
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight
12 Prying Eyes: N FIne Construct 1 HP AC 18 (+8 size bonus) Fly 30 feet (average) Skills +20 Fly +16 stealth +10 Perception subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+16=35 ; Thursday December 9th, 2021 3:57:01 AM
Ohen will roll his eyes at the theurges urges to study everything, while keeping a lookout.
Perception 35
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday December 9th, 2021 8:14:29 AM "I believe it is because they are covered in living plantlife that is part of the forest. Thus they register as part of it and not as an animal."
DM MikeK - Has anyone studied this phenomenom in depth before? Thursday December 9th, 2021 8:58:29 AM
Both Brittanica and Hawky remain grounded on the beetles.
Brittanica asks about in-depth studies on the beetle's ability to evade the woods.
Stohp offers a suggestion. Ohen rolls his eyes. Evandale shakes his head. Jella sighs.
"There have been attempts," she replies. "Most recently a noble from the float captured and dissected as many as he could find, kidnapped me, and had some crazy halfling botanist perform your in depth study."
She shudders at the memory, then brightens.
"Thats how I met most of your companions. At Elvenguard, we do not perform experiments on the beetle's abilities. We simply accept they exist."
The journey takes most of the morning. Occasionally, a Prying Eye will return to Brittanica to report on encountering one plant creature or another. But, nothing shows up to threaten the small convoy.
Brittanica attempts to discern more about the beetle's ability. But, so far as she can tell, its not doing anything. Whatever it is, appears to be innate.
The progression of beetles through the woods makes a good deal of noise. The forest is filled with the crunch and break of trees and greenery as they eat their way through the woods. The elves themselves make their share of noise, chatting, at ease, as though this were a picnic. Plus, there is the odd duet between Stock and Bartomus. And yet, within the great and terrible Crying Woods, nothing attacks.
The journey takes the entire morning. It's difficult to tell because the thick canopy of trees above allow no view of the sky, but it is near noon when through the trees ahead a bright light can be seen.
Occasionally, a Prying Eye will return to Brittanica to report on encountering one plant creature or another. But, nothing shows up to threaten the small convoy.
The trio of beetles emerge from the woods and into the light. An enormous clearing stretches out before. Broad avenues converge, from the four cardinal points of the compass, upon a giant stone pyramid. Each of the broad avenues meets the pyramid at a set of stairs, equally as wide as the avenue and ascends to a height of fifty feet. Between the radiating avenues lie the rubble of what once might have been buildings. The rubble, the roads, as well as the pyramid itself is formed from blocks of a pale grainy sandstone that paints images of dry sunbaked plains, a sharp contrast to the dark and brooding Crying Woods. In the blocks that are intact can be seen designs of large whirling concentric circles.
Evandale and Jella dismount, and indicate for the Shields to do the same.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=17 ; d20+5=15 ; Thursday December 9th, 2021 4:24:37 PM
Bartomus looked about as they left the forest and rode into the giant clearing with the pyramid in the center of it. He found his eyes and his mind bouncing from the different aspects that he was seeing and particularly the circles carved within the sandstone blocks of the pyramid and the rubble that was extending in every direction.
"Was this a giant city then? Who use to live here and when did they leave?" Bartomus asked as he dismounted from the beetle. He turned and looked at the giant creature and patted its hard surface and expressed quietly his thanks for a wonderful ride.
"Where exactly did the last attackers come from when the former entwining didn't go as expected?" He added to his earlier questions and tried to think as to whether anything within the Guild's library might have mentioned a giant city here.
Perception 17; Know Geo - 15
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Thursday December 9th, 2021 4:33:10 PM
Stock's eyes move over the ruins. He nods and dismounts. "So...now that we're not mounted, is the forest going to notice us?" His eyes return to the treeline.
"We may want to keep moving here. Where did the ceremony take place?"
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday December 9th, 2021 5:42:44 PM
Zanderallen shudders at the remembrance of the noble in question, a moment of sadness for the friends lost to his murderous hand. Unfortunately the presence of the Woods makes it easy to stay in such a brooding state. He instead distracts himself with asking Jella how things have been and catching up with her and sharing the Shield's adventures.
When the pyramid comes into view he stares in awe. Looking carefully around he gingerly dismounts from the beetle. "As much as I'm sure some of us would love to investigate further we should probably get moving towards the top. This place might be safer but from what the last entwining showed, safer is a very relative term in the Crying Woods."
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Thursday December 9th, 2021 9:42:30 PM
Delia gives the beetle she was riding a pat on the head as she dismounts. She scans the pyramid and then agrees with Stock and Zander that it would be best to move quickly.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+12=15 ; d20+12=16 ; d20+12=17 ; d20+12=21 ; d20+12=16 ; d20+23=43 ; d20+23=32 ; Friday December 10th, 2021 1:05:35 AM
Brittanica asks, "Would it be okay if later I take a sample of the living plantlife covering one of the beetles for analysis to learn more about Stohp's theory? If someone could cover themselves in flora similar to what beetle's possess or build a craft that is covered in it perhaps they too could move around the Crying Wood unmolested if Stohp's theory is correct. I mean if it isn't the plantlife as Stohp suggested than whatever it is it is innate to the beetle but rest assured I won't go so far as to dissect one and offend your sensibilities to learn more as some mysteries are meant to be left unsolved...Unless did this crazy halfling biologist leave any papers behind? I wouldn't dissect one myself, but it would be a shame if the death of one of these marvelous creatures was entirely in vain"
(OOC: I assume the description of occassionally an eye returns to Brittanica means that all 12 eyes are no longer in effect? How many hours did the morning last?)
Brittanica recasts Barkskin as her original casting had worn off sometime that morning. She holds off on another set of prying eyes at least for now as she had slightly more 2nd level spells than 4th levels spells and she can do more with the fourth level spells than she can with the 2nd.
Active Effects: Mage Armor - 9 hours; +4 AC Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Ritual of Warding- 24 hours +1 AC, Saves
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 4+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Friday December 10th, 2021 1:48:56 AM
Ohen will dismount
"Well, here we are. I assume without the beetles we should expect some plantish visitors during the ritual?"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday December 10th, 2021 7:50:58 AM "I'm pretty sure the plant life has to be alive and growing on/in you for it to work." Stohp comments as she dismounts.
DM MikeK - We may want to keep moving here Friday December 10th, 2021 9:02:51 AM
It has been four hours since the party left Elvengard. In that time, six of Brittanica's twelve Prying Eyes returned with visions of plant monsters, but the party traveled unmolested.
In spite of Stohp's insistance that a plant fungus is the reason for the beetle's Wood immunity, Brittanica finds no trace of such a thing on the beetle's exterior.
She asks about the halfling biologists papers, and Jella shrugs. "After the Shields rescued me, the Crying Wood destroyed the complex where I was held. I've no idea what became of the halfling."
The appearance of the ruins and the pyramid, as well as the instruction to dismount from the beetles, brings another round of questions and concerns.
Brittanica thinks of what she knows of the area, but comes up empty.
Multiple Shields wonder about plant attacks, but find upon dismounting from the beetles that the Crying Wood cannot be felt.
Evandale shrugs again at questions regarding the ruins. "It is as it was when we first came, centuries ago. Whoever built it have been gone for a very long time."
Bartomus asks where the attacks came from during the last Entwining. Evandale answers, "From the surrounding woodline at first, then earth elementals from the ground, and finally a gigantic earth elemental from the interior of the pyramid itself."
In response to Ohen, the elf shakes his head. "The plants don't come in here. We were attacked by people and elementals."
At Zanderallen's suggestion, the group moves down one of the wide boulevards, and arrive at the base of the pyramid. It is not a true pyramid, as the top, fifty feet above them, is flat (think Mayan rather than Egyptian). A set of stairs climb to the top. Both Evandale and Jella start to climb.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Friday December 10th, 2021 10:05:43 AM
Bartomus walked along following the others and looked out closely at the stone that lay in and about the areas they were passing as they headed to the pyramid with its rising steps and central stairway.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=21 ; d20+15=19 ; Friday December 10th, 2021 10:10:31 AM
He continued to scan about as they made their way to the base of the tall pyramid and he took a moment or two to look at the structure. He looked over at Zander and Micah and asked, "Hurry to the top and then defend them while they do their thing? Try to spread out as we have four ways to come at us from the ground not counting what could come at us from the air?"
He followed their lead watching his step as he climbed the stairs.
Perception - rubble - 21; Perception pyramid 19 Sorry for the double post - hit the wrong button!
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Friday December 10th, 2021 4:16:00 PM
Zanderallen is a little wary about the great interest in the beetles, remembering where that line of research went last time. But he shares what he knows, "The halfling, Briadoc, now resides with the Beastfolk where he is putting his talents to better use in discovering new crops to grow in the woods. As Jellah said, at the time the Shields felt like the research was dangerous and unethical so we left it for the woods to destroy."
Viewing the pyramid Zander makes a tactical call, "I think most of us should be at the top. Those who feel they can be of more use in secondary vantage positions should do so but if something is going to try and stop the ritual it's going to have to get to the top of the pyramid, so that's what we need to defend." He moves alongside Evandale and Jella, opening his divine sense to scan the area now that the presence of the Crying Woods is no upon them. ----------------------- Detect Evil - Range 60 ft
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 d20+23=26 ; d20+11=27 ; Friday December 10th, 2021 5:39:13 PM
Delia casts Barkskin on herself (90 min, +4 AC) in preparation for coming hazards, she will then follow the group heading to the top of the pyramid, keeping her non-magical senses open. She instructs Hawky to keep watch as well.
Perception: 26 Hawky Per: 27
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d12=5 ; d12=8 ; d12=1 ; d12=7 ; d12=12 ; d12=5 ; d12=9 ; d20+10=29 ; d20+10=23 ; d20+10=19 ; d20+10=26 ; d20+10=30 ; d20+10=14 ; d20+23=37 ; d20+23=35 ; Saturday December 11th, 2021 11:47:30 AM
(OOC: rolling a d12 randomly to figure out which eyes still are there if I get doubles will re-roll; order is 1 = N; 2 = S; 3 = E; 4 = W; 5= NE; 6 = NW; 7 = SE; 8 = SW; 9 = ENE; 10 = WNW; 11 = ESE; 12 = WSW)
Brittanica casts her detect magic bloodwitch cantrip and looks around for any trace of magics as they explore the pyramid. Her remaining eyes stay with the group.
Spellcraft: 37 Know[Arcana]: 35
She flies along angled slightly upward to stay with the others as they start climbing the stairs
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Detect Magic: 10 minutes; 60 foot sensor cone
Eye Perception Rolls
N: 29 NE: 23 SE: 19 SW: 26 ENE: 30 WSW: 14
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 1 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight
6 Prying Eyes: N FIne Construct 1 HP AC 18 (+8 size bonus) Fly 30 feet (average) Skills +20 Fly +16 stealth +10 Perception subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Sunday December 12th, 2021 8:10:46 AM
Stock climbs with the two locals. He asks, "I don't know that we ever asked - did you ever find out who attacked or why?"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20=9 ; Sunday December 12th, 2021 8:35:28 PM
Stohp follows along keeping a sharp eye out (26 perception)
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Monday December 13th, 2021 5:51:33 AM
Ohen will follow along to the top of the pyramid.
"How long does this ritual take again? We'll stop anything from disrupting the ritual."
DM MikeK - We may want to keep moving here Monday December 13th, 2021 9:16:09 AM
The Shields stick together and begin the climb of the stairs.
Stock and Ohen ask about the ceremony. "The full Entwining takes about an hour" Evandale answers. "Although the crucial part lasts only a few minutes. And, I'm not sure how long it will take in this case. The last Entwining was attacked by a group calling itself the Darkwood Druids. They seemed to be humans that worshipped the Crying Wood, and wanted to rid the Wood of all people while also wanting to live in the woods themselves. I never understood the dichotomy."
Bart considers the pyramid, and realizes that while the composition is different, it, and the surrounding area, remind him a bit of the beastfolk's ziggeraut.
Brittanica takes count of her Prying Eyes. The ones that returned came from the N, E, NE, ENE, ESE, and W. OOC - I'm not seeing in the spell description how you can locate the other until/unless they return. So, not sure what the d12 is for.
Hawky takes the to the air, and immediately lets out a 'found something' screech. She circles over the top of the pyramid, now 20' above the group's heads.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Monday December 13th, 2021 9:54:56 AM
Stock hears Hawky and looks at Delia to get an idea of what that screech meant. As he gets higher and higher, Stock checks his pouches and then keeps climbing. "...had to make sure I replenished my stock of potions that let me fly. It seems like it could be useful. I have two if anybody would care to hold onto one..."
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=34 ; Monday December 13th, 2021 9:55:10 AM "Kinda looks like what we found the beastfolk living in and defending. Wonder if there is a way when this all over to see some reclaiming of these works by their descendants?" Bartomus said as he climbed and continued to look about.
The screech caught his attention and pulled his eyes up to where the sound came from and glanced at it. As he ascended onto the top platform of the stone structure, he glanced about the surrounding the open space in which the pyramid sat trying to see what it was the hawk was worried about.
Perception - 34
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday December 13th, 2021 2:34:17 PM
Zanderallen tenses at the cry of Delia's hawk. He loosens his sword in his scabbard and pushes up the last few steps to see what is up there. He sweeps the flat top with his eyes, and if given the chance with Detect Evil. He calls out to the group whatever he finds.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+37=52 ; d20+23=41 ; d20+23=33 ; Monday December 13th, 2021 8:51:06 PM
Brittanica says to Stock, "Thank you for the kind offer but I can fly using my own power for a decently long amount of time and if my overland flight wears off I can always fly on a broom as I am a witch you know."
(OOC: ignore the d20 + 37 as I misclicked)
Brittanica turns her 60 foot magic detecting cone in the direction that the hawk screech came from.
Know[arcana]: 41 Spellcraft: 33
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Detect Magic: 10 minutes; 60 foot sensor cone
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Monday December 13th, 2021 10:48:32 PM
Delia looks up, "Well, looks like something's up there." She whistles for him to come back and once he does asks, "One trill for danger and one head bob per thing up there." Hawky has a 3 int and understands common
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday December 14th, 2021 8:06:03 AM
Stohp waits for the report on what's up there.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday December 14th, 2021 10:45:06 AM
Ohen awaits the return of the hawk.
DM MikeK - Waiting on Hawky Tuesday December 14th, 2021 2:52:33 PM
Brittanica tries a Detect Magic where Hawky is circling. But the hawk is circling the top of the pyramid, to which Brittanica does not yet have line of sight.
That being said, the entire pyramid appears to have a magical aura.
The Shields stand by, 20' below the top of the pyramid, waiting for Hawky's report. None can see anything amiss above them.
However, once she lands on Delia, she neither trills nor bobs her head. Hawky cocks her head at Delia, and gives the 'found something' screech again. Which is quite the earful at point blank range.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+17=28 ; Tuesday December 14th, 2021 3:31:43 PM
Stock does his best to move so that he can see down in the area above which Hawky was squeeking (whether that's traversing around circumference of the pyramid along the steps or going over the top).
========== Perception 28
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 d20+23=33 ; Tuesday December 14th, 2021 3:50:45 PM
Delia chuckles at Hawky's screech, "Thanks, little guy." She keeps him on her arm as she moves up to where she can see the top of the pyramid and looks around, trusting Hawky's assessment of no danger.
======== Perception 33
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday December 14th, 2021 7:53:05 PM
Seeing a lack of clear direction of the potential threat Zanderallen joins the others in climbing to the top of the pyramid to see what it is that Hawky found.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=21 ; Tuesday December 14th, 2021 8:30:49 PM "Dang, that bird's got some lungs," Bartomus said obviously impressed with Hawky's front row performance, but also wincing from the volume of it. He continued to look glance about as he climbed to join the others near the top of the pyramid.
Perception 21
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=42 ; d20+23=43 ; Tuesday December 14th, 2021 9:28:58 PM
Brittanica flies up the pyramid with the others hoping to find out what was discovered and to use her magic detecting cone on it.
Know[Arcana]: 42 Spellcraft: 43
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Detect Magic: 10 minutes; 60 foot sensor cone
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+16=30 ; Wednesday December 15th, 2021 4:27:58 AM
Ohen winces slightly at the hawk's cry "I take it that's a good thing" Then follows them to the top of the pyramid.
30 Perception
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday December 15th, 2021 7:50:13 AM "It could be good or bad. We'll just have to go see."
DM MikeK - We'll just have to go see Wednesday December 15th, 2021 5:45:42 PM
Having interpreted Hawky's response as 'no immediate threat', the party climbs (or flies) to the top of the pyramid.
The top is a flat area, 40' square. In the middle is a solid looking stone slab, 5' high, 5' long, and 2' wide.
Of more interest is an enormous hole at the intersection of the top and the north face of the pyramid (opposite the party. Weeds, moss, and grasses grow in and around the eroded opening. The hole has been there for many years.
Evandale nods. "I remember. The last elemental erupted out of the pyramid itself."
Brittanica aims her Detect Magic spell down the hole. Again, the pyramid is radiating magic. It does not appear that the hole itself is magical.
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday December 15th, 2021 8:56:08 PM
Brittanica says "The interesting thing is that the pyramid itself radiates magic but the hole itself does not."
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Detect Magic: 10 minutes; 60 foot sensor cone
Bloodwitch Slots Available All 0th 1st: 6+comprehend languages unused 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination unused; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Delia gestures to the hole, looking at her hawk, "That what you found? Guess we need to add "fricking huge hole" to the list of signals." Unless the others seem unduly concerned, she will walk to the edge of the hole and look down it curiously.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday December 16th, 2021 1:32:37 AM "Hopefully that won't be a problem. I assume the pyramid does not have to be completely intact for the ritual, otherwise the last entwining would not have worked"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday December 16th, 2021 8:15:02 AM
Stohp looks about. "Does anything look different? Any sign on what might be causing the changes?"
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+18=28 ; Thursday December 16th, 2021 9:12:03 AM
Stock edges close to the opening and looks inside.
============ 60' Darkvision, Perception 28 looking inside the pyramid
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday December 16th, 2021 9:21:20 AM
Zanderallen moves near the center and surveys the surrounding area, the forest looked so beautiful when one was outside of it's will to kill everyone. [b]"Once we clear the hole does anything else look out of place? Is there anything stopping us from attempting to rejoin Florin?"[b/]
DM MikeK - Fricking Huge Hole Thursday December 16th, 2021 7:23:39 PM
The party checks out the hole, while Delia wonders about adding "fricking huge hole" to the list of Hawky's tricks.
Stock takes a look, and sees the hole is actually a nearly vertical tunnel descending down into the pyramid and then the earth below it. The 20' diameter shaft descends past the extent of his darkvision.
Zanderallen asks what else is needed for the Entwining.
"Well, the bracelet," Jella answers, looking around. "It's not here."
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20-1=9 ; Thursday December 16th, 2021 8:33:13 PM "Wait, what bracelet?" Bartomus snaps out of his gazing about the surrounding area just amazed and bewildered about the size of the opening in the forest and also in the stone structure he was standing on.
"You weren't expecting us to find a jewelry box up here were you?" He tried, he really did try to say that without any sarcasm in his voice. But, he was also pretty sure there was enough of it that leaked through.
Diplomacy - 9
Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Thursday December 16th, 2021 9:17:30 PM
Brittanica says to Jella, "I thought you brought me the bracelet when I asked you about an object of special significance for Florin."
She then asks, "What are we even doing here if we can't fix the entwining while we are here?"
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Thursday December 16th, 2021 11:34:55 PM
Still looking down the hole curiously, Delia asks, "Recon is always useful. But did the bracelet go missing or was it just not brought? It's not a very long trip, so establishing a presence here before attempting a ritual that miscellaneous jerks might want to interrupt isn't a bad thing."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Friday December 17th, 2021 3:45:14 AM "I was under the impression we brought the bracelet along. Was I incorrect?"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+17=18 ; Friday December 17th, 2021 7:56:26 AM "The hope was that there'd be some obvious sign as to what's causing the weakening of the previous entwinning. Some change to the pyramid or group that was causing trouble." Stohp peers down the hole, careful not to fall in. She gets a torch or something and drops it in so as to see if anything is illuminated, like a chamber or tunnel the hole passes through (perception 18)
"Does anyone know if there are chambers inside the pyramid? If there is evidence of tampering it might be inside. The missing bracelet indicates someone or something moved it, which is good because if something caused the problem we can stop them and fix it."
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Friday December 17th, 2021 9:28:43 AM
At hearing we are missing the bracelet, Stock snorts. "Don't tell me you dropped it on the way!
By the way, this hole is pretty deep. I remember seeing a trick once upon a time where a wizard lit up a stone and dropped it in a well to show how deep it went. Can either of you do that?", he says looking at Ohen and Brittanica.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Friday December 17th, 2021 2:19:14 PM
Zanderallen kind of growls at those pressing Jellah with such pointed questions and speaks up, "Seems like Florin needs us to find the bracelet. I wonder if the Crying Wood Druids could have taken it to try and break down the Entwining?"
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Monday January 3rd, 2022 7:03:26 AM
After Stohp finishes examining the hole she looks around for other possible entrances to the pyramid.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Monday January 3rd, 2022 6:09:35 PM
Stock looks at the more magical party members and then drops a loose, not lit up rock down the opening and listens closely for it to hit bottom
The Pyramid
DM MikeK - Missing Jewelry Monday January 3rd, 2022 6:47:04 PM
And so, the Silver Shields find themselves standing on a flat topped pyramid. Beside them is a stone platform, and on the other side of it is a gaping hole descending into the darkness.
The party is here to assist the elves, Evandale and Jella, in recreating the Entwining ceremony last performed on the human paladin, Florin Jandeth.
A ceremony all assume requires a silver bracelet Florin had during his entwining.
A silver bracelet most of the party assumes Jella brought with her, and are less than pleased to find out she didn't. Several comment sarcastically on the error.
Turning red, Jella retorts. "I never said I brought it. Just that I saw an image of it in my dream." The wowan raises her hands to her face. "I assumed it would be here."
Evandale tries to come to the woman's defense. "There's no reason to think it wouldn't be," he comments. "Florin had it during the Entwining. His body was incorporated into the Wood, but his belongings stayed behind. His friends took most back with them, but left the bracelet there on the altar. The Darkwood Druids were all killed in the last fight, the plants don't enter the ruins, and nothing enters the Crying Wood. Anything left here should have remained unmolested for centuries."
Meanwhile, Stohp does some investigating of the hole and the pyramid. She drops a lit torch into the hole. As it falls, all can see the hole is not quite vertical, but is pretty close.
The torch drops about 120', and then hits ground. The hole passes completely through the 50' tall pyramid, and another 70' into the ground itself. It lies there, sputtering. From the reflection off of the flames, Stohp picks up that there may be some kind of opening to one side. Whether that is a cavern or tunnel or just a slightly wider area of floor, she can't tell.
Evandale shrugs at the question of rooms within the pyramid. "Not that I've ever seen," he answers.
Other than this hole, there are no obvious ways into the pyramid.
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Monday January 3rd, 2022 7:12:13 PM "So then our next step is to find the bracelet, right? Do we know who could have taken it? For all we know a raccoon could have decided it was shiny and stolen it." She looks around at the forest, muttering about how she can track people not things.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=18 ; Monday January 3rd, 2022 11:00:36 PM
[b]"The bracelet was up here and left?"[b] Bartomus wasn't sure if his question was just rhetorical or his own attempt to understand the work to travel to where they were without a key requirement for what they were there to do.
[b]"So, we fly down there, climb down there, and see if the bracelet might have fallen down there? Or, do we think a bird or something might have grabbed it and it's in some nest somewhere out there?"[b]
Percep=18
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Monday January 3rd, 2022 11:01:01 PM
Brittanica says to Jella, "It's fine. I keep causing you trouble that I don't mean to. I apologize again. I need to be more patient."
Brittanica then says, "I'm going to try a divination and I am going to ask the question, "How can we find the silver bracelet of Florin Jandeth but before I do that I'm going to sacrifice some of my life force to make the spell more powerful than normal so it has a better chance at working."
"If this doesn't work we can always come back tomorrow and I can cast Locate Object, the problem is I can't find Florin's Silver bracelet because I've never seen it so I could just locate silver bracelets in general but how many silver bracelets could there be in this temple?"
Brittanica casts Surrender Blood with her CL of 10 she loses 10 hp and gets a +2 boost to the next spell she casts.
She then casts Divination asking the question, "How can we find the silver bracelet of Florin Jandeth that was last seen at the altar in this pyramid."
(OOC: The spell is rolled in secret it has a success rate of 70 + CL (max 20) so with the boost from the surrender blood spell the CL is 12 so the success chance is 82%)
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Detect Magic: 10 minutes; 60 foot sensor cone
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday January 4th, 2022 1:32:03 AM
"Well this is a mystery. Anybody have enough rope to look around down there while she's divining? Perhaps whatever made the hole took the necklace."
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday January 4th, 2022 7:13:01 AM "I think I might have seen a passage but it's hard to tell. If Brittanica's divination doesn't bring success perhaps she can fly down there with a light spell and confirm before we start trying to rig a climbing rope or something." Stohp suggests.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Tuesday January 4th, 2022 9:15:30 AM "I don't think animals would have been able to get up here to take it...on account of the whole evil forest problem. Hopefully Brit can find it; I have my money on needing to go into this hole.
Huh...I forgot all about this..."
Stock pulls a thin rope of fine black thread from the side of his backpack and lowers it into the hole.
"Now this won't be quite long enough but...Hey Rope! Form some knots!..." As he says this, the rope begins to move of its own accord, forming simple knots every foot or two of its length. When it is complete, he is holding 50' of knotted rope. "[/b]...but at least it will be easier to climb down. Now does anybody else have a rope that I can fasten this to?"[/b]
=========== Rope of Climbing
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday January 4th, 2022 2:50:52 PM
Zander nods appreciatively at Brit's suggestion of magical assistance and apology. He's a little leery about the whole blood sacrifice but Blood Witches were different and he shrugs it off. He shoots Jellah a smile, "Don't worry, we'll find that bracelet." and then reaches into his pack and reveals another 50ft length of rope. "Hey rope, form some knots." When it doesn't do anything he mocks surprise, "Mine must be broken. But this should get close to the bottom. With one more we can lower Delia in to look around. Even if the bracelet isn't down there I'd rather know it's clear so we don't end up with another visitor to Re-Entwining? ."
DM MikeK - Form some knots! Tuesday January 4th, 2022 5:27:44 PM
Delia wonders if a racoon may have scurried off with it. Bartomus surmises birds.
Jella rolls her eyes.
Stock points out the whole evil forest problem, and she nods. "There are no racoons, or any birds. Or any mice, snakes, deer, monkeys, lions, tigers, or bears. The Crying Wood kills every living thing entering it. Except the beetles. And us."
Brittanica decides it might be time for some divine assistance. She set about with her preparations, and begins a low chant.
Meanwhile Ohen suggests looking down the hole while Brittanica is busy.
Stock and Zanderallen attach some ropes together, though Stock's is admittedly much cooler.
--
Brittanica's spell will take ten minutes casting time.
It sounds like perhaps some of the Shields will go exploring before she's finished? Or does everyone wait?
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Tuesday January 4th, 2022 7:43:19 PM
Delia pulls out her rope, "I guess this is me volunteering to go down. Hey rope, form some knots." As her rope of climbing knots up, she deadpans at Zanderallen, "Looks like mine works fine. Maybe you should get yours checked next time we get back to town."
If it is decided that she go into the now hole, she will cast Darkvision on herself.
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday January 4th, 2022 11:10:54 PM
Brittanica continues to cast the spell.
Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday January 5th, 2022 1:08:53 AM
Bartomus looked about the ruins down below and then realized that Stock and Zander were weaving rope together to form a longer piece. He reached into his pack and pulled out a coil of thin, creamy white rope.
"Um, you all want to maybe use this?" He asked as he dropped the skein of the spider silk rope that they had gotten from the drow adventure on the ground near his fellow shields. "Got it from the drow and their spiders. Haven't had to use it before."
100' spidersilk rope
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday January 5th, 2022 3:07:38 AM "Go ahead and see what you can see down there Delia, I'll come down too if it opens up."
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday January 5th, 2022 7:14:15 AM
Stohp is going to wait for the divination to finish
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Wednesday January 5th, 2022 9:39:55 AM "...teamwork...My Rope! Connect with that rope!...and then tie on to that boulder.
I'll wait up here for now with Brit. If I hear any panic though, I'll be ready to jump down."
He pulls out a potion of fly and listens to Brit chant.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday January 5th, 2022 3:07:13 PM "I'll stay up top as well, remember screaming means Stock and I haul the rope back up. I'm just curious if there is a larger cave system, don't go too far until Brit finishes her spell. But we can determine if it's somewhere that needs exploring."
Zanderallen watches with a fake glare as Delia's and Stock's ropes tied and bundle themselves down the hole. He finds a good position to brace to haul the rope if needed and awaits the climbers. It was almost like a peaceful hike, the droning of the divination incantations almost filling in for the complete lack of animal sounds in the woods.
DM MikeK - Volunteering to go down Wednesday January 5th, 2022 5:28:16 PM
The Shields decide to send Delia down on a scouting mission, while Brittanica completes her spell.
Turns out, there is all kinds of rope available, and in short order 150' of knotted rope slides into the hole. The bottom end of the rope lies at the bottom, next to Stohp's sputtering torch.
Stock and Zanderallen man the rope, ready to haul the ranger up at a moments notice.
Stohp and Bartomus elect to wait up top as well.
Ohen does too, although he plans to come down if the passage opens up.
Hawky would also prefer to stay out the dark hole. Delia is free to try and convince her otherwise.
Accordingly, Delia casts Darkvision on herself, and begins her descent. With a knotted rope and the cavern wall, the agile ranger has no issues climbing down. In fact, she could speed her ascent, if she wants, and still not require a Climb check. Standard descent speed would be 15'/round, or she can speed descend at 30'/round.
Again, the hole is 120' deep.
Brittanica continues to cast her spell. She has eight minutes to go.
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday January 5th, 2022 11:08:15 PM
Britannica continues to cast the spell resolving to potentially figure out a speedier way to divine information in the future.
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 d20+26=39 ; d20+19=36 ; d20+19=31 ; Thursday January 6th, 2022 1:43:01 AM
Delia will go without Hawky; he perches on one of Bart's horns patiently. She also attaches Bart's 100' of rope as well, giving her 250' just in case there's something lurking down there that she has to be pulled away from. She nods to Zander and Stock, "Keep it mostly taut when I'm down there." She begins to climb/repel down the rope. Assuming nothing eats her on the way down, she will carefully investigate with the rope tied around her waist. Delia will move methodically and cautiously, looking for any kinds of scrape marks or clues.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday January 6th, 2022 2:21:01 AM
Ohen waits to hear what Delia sees.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday January 6th, 2022 7:12:01 AM
Stohp is a patient woman and waits for results from either of her party mates.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Thursday January 6th, 2022 9:06:18 AM
Stock looks down the hole, finally losing sight of Delia. He then looks up at Brit and over at Evandale. Finally he says to the locals, "So we either find the bracelet or we find a volunteer for the ceremony, then complete the ceremony?"
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=32 ; Thursday January 6th, 2022 3:29:52 PM
Bartomus watched as Delia gets the rope secured about her and then begins the descent. He saw a flash of feathers and realized that he suddenly had a new friend sitting on his right horn.
"Nice to meet you Hawkey," Bartous shifted his eyes towards the talons and feathers that he could see and then continued watching Delia descent until he couldn't see her anymore. However, as he started to shift back up, he had the strong sense that the hawk was still wanting to look down into the hole. "Well, if you can see her, then by all means I can just hold myself here."
He also listened to Stock's questioning of the ones that would know what they should be doing, in theory.
Perception - 32
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday January 6th, 2022 4:01:06 PM
Zanderallen slowly pays out the rope as Delia rapidly descends. He is ready at a moments notice to reverse her direction of travel.
DM MikeK - Down we go d20+35=41 ; Thursday January 6th, 2022 5:57:35 PM
Britannica continues to cast the spell resolving to potentially figure out a speedier way to divine information in the future.
Hawky takes a perch on Bartomus' horn, Zanderallen plays out the rope, and Delia descends.
Stock asks a question of the elves, and Stohp looks on with interest.
Evandale starts working his way into an answer, when Jella cuts him off by simply saying "Yes". The pair exchange a look, but neither says anything further.
Delia works her way down the hole, and soon disappears from everyone's view.
Delia ONLY-Highlight to display spoiler: {
Roll a Will Save DC 21
IF Will Save fails, post nothing but the Save roll. IF Will Save succeeds -
5' from the bottom she sees the opening hinted at by the torch is a cavern. It appears to be roughly oval, 60' long and 30' wide. There are five passageways in the cavern - two to the right, two to the left, and one on the far side.
There is also a bunch of undead waiting to eat her.
A dozen ghouls crouch in the cavern, about 30' away. Drool falls from their gaping jaws as they eye Delia, but do not attack.
Just behind them stands another ghoul. This one is different, with an impressively regal bearing, and wearing intricately wrought golden armor. And, he just cast a spell, attempting to do something with Delia's mind. She's pretty sure it would have been really, really, bad if he succeeded.}
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 d20+19=33 ; d20+10=22 ; Thursday January 6th, 2022 7:41:59 PM
(using hero point pre-roll for 33 total)
Stock and Zander feel the tension of the rope change and Delia's voice bounces up, "Back up. NOW."
Previously bracing herself to hit the bottom of the cavern, Delia opts to reverse directions. She raises an unamused, yet somehow heroic, eyebrow at the creature casting at her as she pushes his clammy touch out of her head and begins climbing the rope as fast as she can. (Climb: 22)
As she does, "Baker's dozen - undead - one is fancy - prob'ly more bad."
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday January 6th, 2022 11:43:36 PM
Bartomus heard what she said and glanced over at Hawkey.
"She said undead. You heard that too right, birdy?" Bartomus asked his new friend. He looked over at the others. Raising his voice, he repeated what Delia said. Then he asked, "anyone got a good idea of how we kill things that are already dead?"
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Friday January 7th, 2022 12:01:13 AM
Britannica keeps focusing on her spell. She has her thoughts on undead but she wants to know what the spell has to say first about the bracelet.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday January 7th, 2022 8:19:57 AM "Opposition most likely means we've found the right direction to go for our culprit." Stohp comments calmly. She trusts the others to get Delila out of the hole safely and quickly.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Friday January 7th, 2022 9:46:32 AM "Well Bart, you hit them hard and usually they die again. If that doesn't work, you hit them hard a second time. If that fails, you probably run. Or Ohen lights them on fire or something."
He says this as he casually works with Z to pull the ranger back up.
To Evandale and Jella, he says "Does it surprise you, that there are undead here?"
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+4=15 ; Friday January 7th, 2022 2:58:17 PM
At Delia's call Zanderallen springs into action, already braced he begins heaving the rope back up.
"Everybody ready, if they don't chase Delia we wait for Brit's spell."
Str check 15 to haul
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Friday January 7th, 2022 4:00:49 PM
Ohen cracks a smile. "You'll have to be fast to hit them twice before I light them on fire."
"Zander's right though, if we can, we should wait for Brit."
DM MikeK - Back up. NOW Saturday January 8th, 2022 1:54:24 PM
Delia raises an unamused, yet somehow heroic, eyebrow at the creature casting at her as she pushes his clammy touch out of her head and begins climbing the rope as fast as she can.
At her call, Stock and Zanderallen heave on the rope, bringing the ranger up even faster.
Delia has a momentary glimpse of the ghouls rushing forward, but loses sight of them as she is whisked up the hole.
The ranger does not see anything following her up, and in short order, both she and the ropes are back at the top of the pyramid.
Once Delia is back up out of the hole, Hawky switches perches.
The Shields brace for a possible pursuit, but after a few minutes, it seems none is forthcoming.
The party does notice the torch is no longer visible at the bottom of the hole.
Stock asks Evandale and Jella about expecting undead, and both shake their heads. "Where could they have come from?" Jella wonders aloud.
With nothing erupting out of the hole, the group maintains a vigil, but allows Brittanica to continue her spell.
The bloodwitch finally receives her reply to her question, which was "How can we find the silver bracelet of Florin Jandeth that was last seen at the altar in this pyramid?"
The reply: "Descend, and traverse to the end."
Brittanica is sure the spell was successful.
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=19 ; Saturday January 8th, 2022 3:37:09 PM "I was afraid she was going to say that," Bartomus said as he stretched having held his pose for the benefit of Delia's friend, Hawkey. "So, one thought, I could head down there as a stone golem, or one of those spiders we saw with the drow, or wind elemental. If one of those could carry one of you all, that might be helpful. Maybe?"
Bartomus took a good look around and then at the stone that the towering structure was made out of to get a sense of what he could use if the stone was the preferred option.
Perception - 19
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Saturday January 8th, 2022 9:24:39 PM
As she crests the top of the hole, Delia calmly nods to Zander and Stock, "Thanks guys." Hawky, who was fidgetting on Bart's horn, immediately moves to Delia's shoulder and makes concerned chirping sounds. She absently pets his head as she sits on the edge of the hole, looking down carefully. "Once we're ready to deal with them can anyone drop a light rock down there or something? They put out the torch, but it's only 120 feet or so. If we can see them we can poke them will spells and arrows and rocks."
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Monday January 10th, 2022 3:12:45 AM
Brittanica says, "I can cast Hide from Undead 5 times today. It would last 100 minutes and effect 10 people per casting. If these undead are non intelligent then as long as they had no reason to think we were there they wouldn't see us. If they are intelligent then they'd have to resist the spell's effect to not see us."
She continues, "I can cast Command Undead 5 times lasting 10 days per casting. If these undead are nonintelligent then there is no chance they could resist my spell and we could sow chaos in their ranks by making 5 of them attack their brethren. If they are intelligent there is a chance they could resist the spell."
"Lastly, I can cast disrupting weapon 2 times today. Each casting would last a minute but any undead struck by the melee weapon that failed to resist the spell and were created below a certain amount of unlife would be destroyed.
"I can surrender more blood to boost the effect of the disrupting weapon, making it last a little longer and effect a little stronger undead but each casting of surrender blood takes 6 seconds and the disrupting weapons don't last that long. Also if I cast surrender blood I lose a usage of hide from undead."
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Detect Magic: 10 minutes; 60 foot sensor cone
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Monday January 10th, 2022 6:37:18 AM "It's good to confirm our guess. If they are mindless but controlled by a caster will the spell still hide us or will they be able to point us out to the undead?"
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Monday January 10th, 2022 9:26:35 AM "How about we start with Hide from Undead, then I can lead the way down; or maybe a fireball from Ohen leads the way down...
Then I suggest we bring the rope down. I can tell my rope to unhook and it will fall down. That way nobody steals it from us while we are otherwise indisposed down below. Connecting it up here would be a pretty simple matter of levitating or flying to re-attach it."
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday January 10th, 2022 2:40:47 PM
Zanderallen nods at Brit's input. "Down it is. If you could hide us all during the descent that would make things much easier. Once down we'll want to destroy them, but getting there without being attacked would be amazing. I'd say let's spell up and climb down. Nobody happens to have a feather fall handy do they? Don't worry Jellah, we'll be back with your dad's bracelet before you know it."
Zander pulls out his warhammer from his belt and makes his preparations, tightening armor straps unconsciously. -------------------------------- When they are ready to descend Zander prepares the following buffs
Divine Bond - Warhammer imbues it up to +2 Disrupting - 12 minute duration Protection From Evil on Stock - +2 deflect to AC, +2 on saves, immune possession vs evil - 9 minute duration
DM MikeK - Planning Monday January 10th, 2022 7:09:06 PM
The Shields determine to go down, destroy the undead, and retrieve the necklace.
Brittanica lists an impressive array of undead affecting spells, and everyone else offers an idea or two.
As a reminder, the hole is 20' in diameter.
Preparations are made, and all that remains is a good way to get down there....
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday January 11th, 2022 12:12:23 AM
"Well according to the spell it says if an undead has a reason to believe unseen opponents are there it can attempt to find or strike them. So if a necromancer is controlling them and he or her spots us and commands the undead to strike in our vicinity they can. Also if we touch, attack or try to channel energy and hurt or control them it will end the spell for all of us, so if we are going to attack probably best to let everyone know when"
Brittanica takes a standard action to use her threefold aspect to appear as an old crone changing her ability scores in the following way before casting the spell (+4 bonus to Wisdom and Intelligence, but take a –2 penalty to Strength and Dexterity.)
Brittanica gathers the party round and casts hide from undead on the group as the Crone. (OOC: I believe because I casted the spell at a higher intelligence any undead that encounter the spell will have to make the save vs the higher value; even though her current intelligence is 4 lower because she is the maiden not the crone.)
She then reverts back to her maiden form before heading down the hole as a standard action.
Since her overland flight is long lasting she will continue to fly down with the rest of the party using the rope they lower as a guide for her descent.
She is prepared to nope back up out of there if something goes awry.
Active Effects: Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) : Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing unused; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Tuesday January 11th, 2022 12:25:11 AM Longstrider 9hrs, Barkskin 90 min: both minus time spent since getting off the beetles
Delia will stay up top for now, ready to cover her friends if the undead notice them and begin acting aggressively. "Watch out. Dunno exactly what, but the fancy dressed one might try to do something to your brain."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday January 11th, 2022 12:33:35 AM
Ohen casts Mirror Image and Spell Resistance on himself.
"If our up close and personal individuals are so inclined, I can teleport most of us down there so we don't have to bother climbing down into the waiting arms ghouls, albeit hopefully blind ones. This way we'll be all together and ready to strike as one."
If everyone agrees, Ohen will cast dancing lights 120' down to find the landing spot, then Haste, then Dimension Door.
If and when he teleports people, he will hold on to Zanderallen and Stock and reach out to the rest of the group. "There's room for two more. Uh... Stohp and Bartomus you count as two."
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday January 11th, 2022 7:11:44 AM
Stohp will not take the dim door since she counts as two.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Tuesday January 11th, 2022 9:12:11 AM Status: Hide from Undead "I could totally climb down that rope but in the interest of speed I'll let Ohen move me.
...Stohp, Bart - Don't look so upset. Ohen just means you are big boned."
He readies his flail and nods to Ohen.
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Tuesday January 11th, 2022 10:24:16 AM "Fine, Stohp, you want me to hold the rope up here and then I can change into a giant spider," Bartomus shuddered at the thought, but it made the most sense. "We had these hunter spiders out on the grasslands so combine that with what we saw in the Drowlands, but will go down last."
He paced about at the top of the step pyramid and fixed the image in his mind of the spider he had in mind and fixed his thoughts making the change when everyone else is down below.
Bartomus will change into a giant hunting spider using Wild Shape druid skill with a +16 to climb at 30' per turn - so four turns. I can take 10 each turn if that is quicker, or make the four rolls with the +16
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday January 11th, 2022 5:46:14 PM "Well here's hoping they can't see us." Zanderallen feels around until he figures out which arm is the real arm being offered to him by the many Ohen's and braces for a sudden change in position. ------------------------ Protection from Evil - Stock 9 minutes Divine Bond 12 minutes Hide from Undead - from Brit
DM MikeK - Hoping stuff works Tuesday January 11th, 2022 6:46:02 PM
Brittanica does quite the trick, changing from a young maiden to an old crone, casting Hide from Undead, and then changing back to a young maiden.
She then flies into the hole.
Delia and Hawky stay at the top, ready to cover the rest of the group.
Ohen casts some spells on himself. Then he casts dancing lights down the hole.
Stock readies his flail, and nods to Ohen to accept the quick transport. Zanderallen also prepares to go with Ohen.
Stohp declines Ohen's spell.
Bartomus also elects to stay up top, picturing an image of himself as the hairy spider he plans to become.
A slight problem manifests itself after Ohen casts Dancing Lights down the hole.
When the lights reach the bottom, everyone can see there is no longer any opening to a cavern. The hole is just, well, a hole. Perception DC 20 - Highlight to display spoiler: {You know, it seems like the bottom of the hole isn't quite as far down as it was when Delia climbed down. And the bottom is smooth rock, rather than the rough surface from before.}
DM Note - Ohen has not yet cast Haste nor Dimension Door.
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Tuesday January 11th, 2022 7:30:52 PM
As the lights blossom into existence, Delia looks down, confused for a moment, "Well that's different." She narrows her eyes (auto-succeeds a DC 20), "Wait a second... does the bottom look smoother than before? And closer too..." She looks to Brit and Ohen as the magical experts, "Magicky folks like you could make a new floor or make it look like there's a floor, right? How do we get past it?"
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday January 12th, 2022 12:42:10 AM
Brittanica uses her 5th level domain spell true seeing and looks down the hole.
What does she see?
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) : Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients. True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+17=23 ; Wednesday January 12th, 2022 3:14:15 AM
Stohp looks down at the rope and wiggles it. If it's just an illusion of a wall then the rope should be passing through it, if they put up a real, solid barrier of some kind the rope should either be on top of it or cut short. She tries to determine which, though the distance might make it hard (perception 23)
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used d20+18=34 ; Wednesday January 12th, 2022 9:18:24 AM Status: Hide from Undead, Protection from Evil
Stock does a double take at Brittanica's quick changes, then another when he sees the blocked opening.
"Sloppy. That tells us we have a wizard down there; also it's not like we don't know it extends down further. I'm tempted to jump down there and cannonball through. I guess it could be real stone thrown up in a hurry though.
I'm still ready to teleport when ready."
========== Perception 34
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday January 12th, 2022 9:30:20 AM "So a wizard with dead people? Why doesn't that sound inviting?" Bartomus asked as he continued to focus his thoughts on how he was looking at descending.
[b]"We still a go, right?"[b]
Awaiting to wild shape once we decide to get moving.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+16=20 ; d4+4=6 ; d20+16=36 ; Wednesday January 12th, 2022 10:57:02 AM "That's odd, I suppose it explains Delia's disappearing torch however."
Ohen has arcane sight permanently and will look to see if the anomalous stone is magical and attempt to identify it. He will attempt to send 2 of the 4 dancing lights through the rock. Perception 20. Spellcraft 36.
"Well Stohp it looks like noone's taking the last spots if you want to come along.
"Do you see anything Brittanica?"
~~~~~~~~~~~~~~~~~ Mirror Image: 6 images for 12 minutes. Spell resistance: SR 24 for 12 minutes.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+10=30 ; Wednesday January 12th, 2022 5:22:23 PM
Zanderallen thinks back on his religious studies, "If the caster Delia saw down there was also undead that raises the possibilities of some really nasty creatures. There are a number of intelligent undead monsters and none of them are trivial to deal with. I am still ready to go down as soon as we can determine our landing zone. Stay near me Stock, if that caster is still in the area I can grant us both Domi's power to smite it down." ------------------------- Divine Bond Protection from Evil - Stock
Know(Religion) 30
DM MikeK - Well that's different Wednesday January 12th, 2022 6:25:09 PM
The Shields start investigating.
Brittanica sees no illusions, the stone floor is a stone floor.
Stohp throws down the rope, and everyone can see it hit the new floor and spool up. Checking the amount of remaining rope, the taur figures this new floor is 110' down, whereas the original bottom was 120'.
Using his Arcane Sight, Ohen cannot make out a magical aura. It has been about 9 minutes since Delia was pulled back out of the hole. The sorcerer deduces there is no spell or magic currently in effect, and if magic had been used to create the stone floor, it would have to be the result of a Moderate or Faint level spell for the aura to have faded already.
Stock suggests, perhaps seriously, cannonballing the floor.
The others discuss options, as well as what they could be facing.
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=41 ; d20+12=14 ; Thursday January 13th, 2022 12:55:22 AM
Brittanica says, "I see no illusions. The stone floor is just that. Could the inside of the pyramid have magically moved somehow? Would there still be a lingering aura if someone had done some sort of teleportation job internal to the pyramid?"
Know[arcana]: 41 Know[engineering]: 14 (is there a mechanical way to change the inside of something?)
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) : Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients. True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday January 13th, 2022 7:14:29 AM
Stohp grunts. "We could stand here and debate it all day. We should just go down there for a closer look. Surely if we have to we can magic a way through or break a way through."
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used Thursday January 13th, 2022 8:51:43 AM Status: Hide from Undead, Protection from Evil
Stock will wait a couple moments to see if Ohen moves them to the new floor. If not, he will just start descending.
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday January 13th, 2022 4:14:48 PM "I am with Stohp, we go down and figure that whoever built this structure, built the one we found with the beautiful lawn way to the south. Things in that building were odd too, this could be just like that."
Bartomus crouched down and waited to follow after the rope users and door walkers to transfigure into a very, very large spider.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday January 13th, 2022 4:24:20 PM
Zanderallen looks to see if Ohen still wants to dimension door them down, otherwise he starts climbing. "Looks like they don't like visitors. Guess we'll have to do some breaking and entering. You have any mining equipment Stock? Don't look at me like that, don't dwarves keep pickaxes in their beards?"
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Thursday January 13th, 2022 4:54:22 PM "Unless you need me, I'll cover from up here. Hawky doesn't like caves and he's still being very clingy from earlier." Hawky does in fact have his talons dug into the chainmail covering her shoulder. Delia will settle in to watch and wait or help as needed.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday January 13th, 2022 7:06:56 PM "We should probably just climb down, no need to surprise a rock"
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Friday January 14th, 2022 4:18:49 AM
Brittanica says, "I'm a caster not a fighter. I probably shouldn't be leading the way down a mystery hole."
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday January 14th, 2022 6:39:13 AM
Stohp requests a light spell be cast on some things so the party will have hands free while climbing down. Things that can be hung on a belt or stuck in a pocket, like a money pouch, so they can tuck them in a pocket to hide the light if needed.
DM MikeK - Breaking and entering? Friday January 14th, 2022 12:16:12 PM
Brittancia wonders how the stone floor could've gotten there. She figures teleportation is a strong enough magic that some kind of aura would still be detectable. As for a mechanical way to move a floor, sure there are ways. Some kind of mechanism would be needed, which would probably be visible closer to the source.
Ohen figures there is no need to surprise a rock, and holds his spells for future use.
Stock and Zanderallen climb down.
Delia stays up top with Hawky.
Stohp asks about light.
Bartomus waits for whoever is going to go, then transforms into a large spider and follows down.
The climb is fairly easy with the ropes, and soon enough everyone who is going down is down.
Whoever is at the top can make out the group below by the light of Ohen's Dancing Lights spell.
---
The shaft is 20' in diameter, meaning 1 taur, 1 giant spider, and 4 people can comfortalbly stand on the stone floor or otherwise occupy the same elevation.
Where is everybody? Is there a light source other than the Dancing Lights?
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+16=26 ; Friday January 14th, 2022 2:52:59 PM
The Ohens will also climb down and take a look at the stone, the illusions overlapping and looking like a creepy 12 armed Ohen-spider creeping down the rope next to an actual giant spider.
Dancing lights shines like torches (30' radius light I think?), and have to be within a 10' radius. Ohen have them follow us down to light up the ropes, them stop them 20' away from the wall, and spread the four lights out along a 20' line, so we should have a good 70' of the shaft lit up.
"Hmmm, perhaps the simplest explanation is the right one. Is it just a door? Does anyone see a way to open it?" Perception: 26 ~~~~~~~~~~~~~~~~~ Mirror Image: 6 images for 12 minutes. Spell resistance: SR 24 for 12 minutes.
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 1/31 used d20+18=37 ; d20+13=30 ; d10+18=24 ; Friday January 14th, 2022 4:16:20 PM Status: Protection from Evil, Hide from Undead
Stock hits the new "floor" and begins searching around, looking for seams or other obvious ways through. Assuming he finds nothing, he takes out his adamantine dwarven waraxe and says, "Hold on to something. I'm going to try to break through."
============== Perception 37 / 39 with Stonecunning Power attack vs. Floor hits AC30, 24 damage Adamantine: bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20=17 ; Friday January 14th, 2022 5:57:49 PM
Bartomus climbed down and found that the ability of a spider to utilize its eight legs was something that provided him a great deal of comfort in descending down the hole. He also enjoyed the unusual perspective provided by all of the creature's eyes and its ability to feel movements and vibrations. While it didn't make him a fan of spiders, it did soften his disdain for the creatures.
He kept himself in the opening of the hole and tilted his head back and forth trying to see if the vision and perspective he had provided him any insight that he could add to the dwarf's investigation of the stone wall. He waited to drop down or crawl down to the floor when there was ample room for him to do so.
Perception raw roll of 17 - spider has a +4; if Bart's traits transfer over into that form that would be 32. Maintaining the spider form and holding in the opening of the descending tunnel for this round.
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 d20+19=39 ; Saturday January 15th, 2022 2:45:55 PM
Delia will remain above, keeping watch with her bow out, in case something new pops up.
===== 39 perception for threats/movement
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Monday January 17th, 2022 1:19:58 AM
Brittanica will go down with the others this time though with her long lasting Overland Flight she merely uses the rope as a guide line and descends using flight and will fly back up if needed.
DM MikeK - Breaking through Monday January 17th, 2022 9:32:43 AM
Ohen, Stock, Zanderallen, and Stohp climb down to the floor.
Brittanica and Bartomus follow, with the witch flying down to the floor, while spiderbart remains on the wall just above the rest of the party.
Delia and Hawky stand ready at the top of the hole.
Investigation of the stone floor and surrounding walls reveal no doors, seams, or anything else indicating the floor slid out through mechanical means.
Stock goes with a dwarven solution. "Hold on to something. I'm going to try to break through"
With a huge backswing, Stock brings his waraxe whistling upward and then crashing down onto the floor. The adamantine weapon meets the stone with heavy "CRACK" and a long gash appears on the floor.
Stock determines this floor can't be more than a couple inches thick. Another blow like the last will likely open a 5' hole in the stone.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday January 17th, 2022 3:15:22 PM "I'll provide some extra illumination, darkness only gives an advantage to the undead." As Stock prepares to open a hole in the floor Zanderallen casts Daylight on his shield. ------------------------ Divine Bond - Hammer 11 minutes Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes
Daylight - 60ft radius bright light, additional 60 ft radius light level increased one step. Does not count as actual daylight for creatures harmed by sunlight. Cancels darkness effects of equal or lower level.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used d20+16=36 ; d20+16=25 ; 2d10+44=58 ; d10+22=23 ; Monday January 17th, 2022 9:00:42 PM Status: Hide from Undead, Protection from Evil, Raging/i] "Ok then. This looks promising. Sometimes the more direct route solves the problem. Hold onto your hats. Now would be a good time to cast your spells. This floor is going down.
HERE WE COME!"
He feels his rage bubble up and slams the floor as many times as it takes.
======== [i]PA CRIT, Probably confirms...I mean it's a floor with a 25 to hit, 81 damage, adamantine If Stock falls, he will use his move action to stand
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Monday January 17th, 2022 10:26:52 PM
Bartomus twisted his head with its eight eyes about and watched Stock swing his hammer and smash it down onto the floor. He winced when the reverberation shook his senses. When his eight eyes saw the light illuminate from Zander's shield, he squinted trying to provide a bit of protection from the new brightness.
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Monday January 17th, 2022 11:58:34 PM
Brittanica says, "I'm pretty sure if you bash through the rock sending a piece tumbling down into the undead below it might count as an attack and end the spell and then all the undead might be aware of us anyway. Is there maybe a stealthier way to do this?"
Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 Tuesday January 18th, 2022 1:21:26 AM
Delia calls down, "Watch out for fancily dressed undead who try to burgle your brain!" She remains ready, but reminded by Brittanica of her spell, will refrain from shooting the first non-Shield thing that moves like she was planning to.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday January 18th, 2022 2:09:22 AM
Ohen blinks a few times as Stock berserker strength cuts through a literal rock wall. "Well I guess Stock found a way through" He then casts Haste on everyone nearby.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday January 18th, 2022 6:52:22 AM
Stohp does not look forward to having to squeeze through a 5 foot hole and hopes he makes a bigger one.
DM MikeK - Stock finds a way through Tuesday January 18th, 2022 8:43:17 AM
Zanderallen casts Daylight on his shield.
Stock rages and slams his waraxe repeatedly against the stone floor. Chunks fly. Within seconds, the dwarf has opened nearly a quarter of the available floor space. His opening is 10' long and 5' wide - enough for two medium sized people, or one squeezing large person.
By the light of the various spells, the party can see the 'original' floor 10' below.
Brittanica wonders aloud if Stock's actions constitute an attack, and questions if there is another way.
By that time, its too late. The hole is already opened.
Ohen casts Haste on everyone.
Delia maintains her watch from above.
Looking through the hole, it does not appear that anything is milling about beneath the party. It looks just as empty as when Delia descended.
Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 2/31 used d20+15=22 ; d6=6 ; d20+18=30 ; Tuesday January 18th, 2022 9:14:08 AM Status: Hide from Undead, Protection from Evil, Raging, Haste
Stock hops down and stumbles. He stands and looks for a target.
========= Acrobatics 12 (should have been +5, not +15) to make a clean landing - that's probably a fall, if so I'll take 1d6=6-DR2=4 damage and be prone Move Action to Stand Darkvision 60', Perception 30
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=20 ; d20+16=32 ; Tuesday January 18th, 2022 10:11:43 AM
Seeing the hole that had been created and listened to his colleagues from his vantage point. He waited till the others had worked their way through the hole and then eased himself down out of the tunnel and worked his eight-legged self across the new floor. He shifted his head about at its various angles to see the space below. Then he climbed down into the opening when it was clear there would be enough room for him as either a spider or a taur.
Perception of lower area - 20 Climb down through Stock hole - 32 using the spider's bonus
Zanderallen (Zachary H) 119(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+1=13 ; d6=4 ; Tuesday January 18th, 2022 12:24:02 PM
Not to be outdone Zanderallen quickly slides down the hole alongside Stock. He almost manages to do so gracefully, but slips at the last moment landing at the bottom with a loud clang. He stands up and brushes himself off, looking around with the light from his shield. --------------------------- Divine Bond - Hammer 11 minutes Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 11 rounds
Acrobatics - Deliberate fall. 13 versus DC 15 - take 1d6 non-lethal damage 4 damage taken
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday January 18th, 2022 10:56:21 PM
Brittanica stays with the rest of the party as they move together to move forward.
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) : Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients. True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 d20+10=14 ; d20+6=12 ; d6=5 ; Wednesday January 19th, 2022 1:01:18 AM
Delia tells Hawky to behave himself (leaving him up top) and then climbs down the rope as quickly as she feels she safely can. (climb 14) Assuming she makes it down fine, she will take up the rear guard for now.
If everyone has jumped into the hole by then, she will follow and jump through it, hitting a little harder than she would have liked. (5 non-lethal from deliberate jump and 12 VS DC 15 acro check)
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday January 19th, 2022 3:40:53 AM
Ohen will take the rope and shake it out back down to the original floor, then climb down. ~~~~~~~~~~~~~~~~~ Mirror Image: 6 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 11 rounds
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday January 19th, 2022 7:25:04 AM
Depending on how wide the hole is there may not be room for the large sized Stohp until some people exit into whatever hallway is down there so she'll wait for there to be space for her.
DM MikeK - We're he-ere Wednesday January 19th, 2022 9:38:57 AM
Stock hops down and stumbles. He stands and looks for a target.
Zanderallen does pretty much the same.
Brittanica moves in as well. She's flying, so avoids the whole falling on your face part.
Delia tells Hawky to stay put, and starts climbing down.
Ohen takes the rope, pushes the remaining line through the hole Stock created, and climbs down.
Stohp waits for some room, planning to follow as soon as it becomes available.
Bartomus follows the party down, looking about intently with his spidery eyes.
--
Four of the party are currently on the lower level. Stohp is working her way down the hole, waiting for Ohen to clear. Bart clings to the wall above Stohp. Delia is halfway down the rope. (60' down, 60' to go. She will reach the floor in 2 rounds, assuming no taurs are in the way).
--
By the light of Zanderallen's shield, the quartet on the ground see they are standing before the entrance to a large chamber. At the far end, in the dimming light, stands a regal looking figure. The humanoid, in silken robes, is looking at the group with its hands raised in preparation.
--
Chamber Map - Dark Grey indicates dim light condition.
Zanderallen (Zachary H) 119(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+22=34 ; d8+26=30 ; Wednesday January 19th, 2022 3:47:19 PM
Zanderallen wastes no time in identifying and engaging the threat. With the enhanced speed from Ohen's spell his rushes across the room in a terrifying short amount of time, light spilling forth not just from his shield but also his hammer as he calls Domi's power to Smite the creature. --------------------------- Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 10 rounds
Charge to T15 +2 Attack -2 AC
Smite Evil on M +5 Attack and AC, +12 Damage(Doubled on first strike against undead, outsiders and dragons), Ignore DR
Attack M 34 to hit, 30 damage(42 if undead) DC 14 Will Save or be Destroyed if Undead
Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=24 ; Wednesday January 19th, 2022 4:12:32 PM
As Stohp continues down the hole, Bartomus follows along hoping to see what was going on on the lower level. He scanned the transition from the created hole into the lower level and the stone floor trying to see if it might be easier for him to move across the ceiling of the lower level in his current form.
Move to where Spider-Bart can stand in the are of B/C 14/15 ; Perception 24 about the ceiling
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday January 19th, 2022 10:54:44 PM
Britanica decides to start summoning some backup in the form of a Bralani azata.
It will arrive next round.
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 5+detect thoughts unused; 2 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) : Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients. True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 d20+6=22 ; 2d6=6 ; 2d6=10 ; Thursday January 20th, 2022 12:57:10 AM
Hearing the familiar clanking of Zanderallen charging off to butt-kick for goodness, Delia will sigh, look at the 50 ft drop (since the floor got raised by 10 ft I think?), then mutter, "The things I do for my friends..." She pushes off from the wall slightly and lets go of the rope. She hits the ground hard, but tucks into a well executed roll that absorbs much of the impact. (Acrobatics 22 with an intentional jump for 6 non-lethal and 10 lethal))
If she has a move action left this round, Delia stands, dusting herself off and cursing lightly as she rubs her bruised side.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+16=29 ; Thursday January 20th, 2022 1:49:29 AM
Ohen will move up and to the side and then prepare to counterspell the mysterious figure, using the light of Zanderallen's charging shield to see the spell. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Move to E12 Spellcraft to identify: 29 Ohen has improved counterspell, so he can counterspell by school. 1st: Conjuration, Evocation, Divination, Illusion 2nd: Abjuration, Conjuration, Evocation, Illusion, Necromancy 3rd: Conjuration, Evocation, Transmutation 4th: Conjuration, Evocation, Necromancy 5th: Abjuration, Conjuration, Transmutation 6th: Evocation He will use a slot to counterspell if he has coverage, using a higher spell slot if necessary.
Mirror Image: 6 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 10 rounds
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday January 20th, 2022 6:32:07 AM
Stohp gets down the hole after Zanders charge so she doesn't see him starting the engagement. Lucky for him as otherwise she would be giving him a lecture on revealing their presence before he actually knew if the target could even see them.
Stock (JonM) HP: 181/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used d20+20=32 ; Thursday January 20th, 2022 8:45:18 AM Status: Hide from Undead, Protection from Evil, Raging, Haste
Never one to be left behind, Stock charges ahead, brandishing his axe and bellowing a war cry
========= Never tried this before - Going to try an overrun action to get behind the mage Charge to V14 - 60' of movement, should be no problem as long as Z lets Stock run faster. 32 vs CMD This draws an AOO
When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target’s space. If your attack exceeds your opponent’s CMD by 5 or more, you move through the target’s space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. ...so if CMB is a success, move to V14. If it is a success by > 5, the mage is knocked prone. If it fails, Stock ends up in S14.
DM MikeK - Ghoul Fight - rd1 d20+13=26 ; d6+1=2 ; d20+5=12 ; d20+5=8 ; d20+5=21 ; d20+7=13 ; d20+7=23 ; d20+7=22 ; d20+7=24 ; d20+12=13 ; d20+12=30 ; d8=2 ; d20+12=32 ; d20+12=31 ; d20+12=13 ; d6+4=9 ; d6+4=6 ; d6+4=6 ; d6=3 ; Thursday January 20th, 2022 11:02:15 AM
Zanderallen and Stock rushe across the room in a terrifyingly short amount of time. The dwarf lowers his shoulder and knocks the creature down, continuing to the flanking side of it. It swings at him as he goes through, catching him with a diseased claw.
Stock takes 2 hp damage plus needs 2 Fort Saves vs DC23. Failing first save results in paralysis for d4+1 rounds.
The paladin slams the creature with his hammer. It is undead, but isn't destroyed.
Brittanica begins a summoning spell.
Ohen moves into the chamber to the side, preparing to counterspell whatever the enemy creature tries.
Stohp gets down, slipping by Brittanica so that SpiderBart has some room.
Bart slips down as well, though he finds himself squeezed between Stohp, Brittanica, and the walls.
Delia takes the quick way, dropping 50' to the "new" floor. She finds she is next to the hole Stock opened, but the space below is currently occupied by SpiderBart.
--
Stohp's lecture may not be needed.
As Zanderallen and Stock cross the chamber, a mess of undead erupt out of side chambers. Some pursue the pair, while others move to engage Ohen and Stohp.
The regal looking ghoul doesn't bother getting up. Instead, it goes down. It's clawed hands cut through the stone like butter, and it tunnels straight down, and then angles northward. (Withdraw Action - no AoO)
Zanderallen and Stock are left looking at a tunnel descending 10', and then angling out of sight.
Not that they are alone.
Zanderallen is attacked by the three ghasts behind him. Each arrives and swings a claw, but don't get through the paladin's armor.
Stock finds himself in the middle of four nasty looking undead dogs. The hounds bite ferociously at him, but also cannot get through. The dwarf does notice they are going for his legs.
Meanwhile, a line of ghasts run up to Ohen and Stohp.
Behind them, four more ghouls stand with composite shortbows in their hands. Two shoot at Ohen, while two more shoot at Stohp.
Ohen has one of his mirrors disappear.
One arrow misses Stohp, but the other hits hard, and the taur feels ice at the wound. Stohp takes 21 hp + 3 more cold hp
Regal Looking Ghoul (M): AC25, -42 hp Ghasts (#) Undead Dogs (h#) Ghouls with bows (s#)
Zanderallen (Zachary H) 119(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 6d6=23 ; Thursday January 20th, 2022 2:26:18 PM
Zanderallen looks agape at the hole in front of his feet, "How?' is all he manages to splutter out before more undead come charging onto the scene. He presents the holy symbol on his shield and a wave of positive energy sweeps outward. -------------------- Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 9 rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11
Channel Positive Energy - Expends 2 Lay on Hands uses 6d6 damage in 30 ft radius (should hit Ghasts 1-8 and dogs 1-5,7,8. 6 is blocked by the wall) 23 positive energy damage - Will Save DC 21 for half
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday January 20th, 2022 11:30:35 PM
Bartomus crawled down in his spider form and came right up against his fellow Taur. He tried apologizing but the words a spider makes for such things just involved a lot of feet moving and snapping of the pincers that were part of his mouth. Then light errupts from where he had seen Zander rush towards and it was a light that was brilliant in its glow and mixed with it seemed to be something else.
THUD
Something hit Stohp and sounded a bit harder than he was expecting and then he went through the process of casting the spell to harden himself like he was adamite and for a brief moment thought that it was ironic as they had fought a spider-like thing made out of that. He morphed back into his taur self as soon as he was able to do so.
Cast Stoneskin using Natural Spell skill creating up to 120 points with 10 pts DR each time. Turn back into Taur-Bart when he can, not sure how Haste helps that or not?
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+13=24 ; d6+8=13 ; d20+8=20 ; d6+8=14 ; d8=4 ; d8=5 ; Friday January 21st, 2022 2:35:56 AM
The Bralani appears at F17 and attacks number Ghast 16 with its +1 scimitar (24 vs AC; 13 damage) (20 v s AC; 14)
Brittanica uses a second level bloodwitch spell and casts cure moderate wounds on Stohp healing the taur for 19 hp
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Bralani CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday January 21st, 2022 6:48:48 AM
Stohp can still lecture people about running off later but for now she has to focus on defending herself. Which she's terrible at. She can't disarm these enemies nor would pinning one help and while tripping a few of them is an option it won't help against the archers that do the most damage. So after consideration she just goes full defense (+4 AC this round)
Stock (JonM) HP: 181/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used d20+19=31 ; d20+19=25 ; d20+17=37 ; d20+17=27 ; d10+22=27 ; d10+22=27 ; d10+22=23 ; d20+17=26 ; d20+12=31 ; d20+7=15 ; d10+22=30 ; d10+22=26 ; d10+22=23 ; Friday January 21st, 2022 9:15:57 AM Status: Hide from Undead, Protection from Evil, Raging, Haste
Stock feels his muscles clench and quickly regains control of them, grunting in raging frustration.
When the spellcaster disappears, he thinks about following but then senses the surrounding undead and goes to work, hacking at them.
======== Fort Save 31, 25, no damage taken because of DR/2 PA1 vs H1 37, threat, Probably confirms with 27, 77 damage if it is a crit, 27 damage if not PA2 vs H1 26, 30 damage PA3 vs H1 31, 26 damage PA4 vs H1 15, 23 damage
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 12d6=43 ; Friday January 21st, 2022 10:47:12 AM
Ohen does not much appreciate being surrounded by ghouls and ghasts. He will blast the ghasts with lightning, then disappear quickly with a flick of his rod afterword. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chain Lightning on number 13. I believe everyone on this side of the fight is within 30' 43 Lightning damage Reflex 24 for half. Then he will cast quickened invisibility with the lesser metamagic rod.
Invisibility: 12 minutes Mirror Image: 5 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 10 rounds
Hearing the chaos echoing up from the hole, Delia decides she needs to get down there even with Bart in the way. She would like to climb down/slip by her large friend (24 climb and/or 25 acrobatics - not sure which is applicable) to get to B16. Taking in the scene, she identifies the archer undead who just shot her other large friend as the greatest threats.
Assuming she hopped down successfully, she'll take a quick shot at S4. Improved precise shot enables me to ignore all cover except for full, but if she doesn't have a shot at S4, she'll take it at 13.
====================== Attack at S4: 28 to hit; 20 (16 arrow, 4 cold)
DM MikeK - Ghoul Fight - rd2 d20+5=9 ; d20+5=6 ; d20+5=25 ; d20+5=7 ; d20+5=9 ; d20+5=17 ; d20+5=13 ; d20+5=6 ; d20+5=22 ; d20+5=9 ; d6+3=4 ; d6+3=7 ; d20+7=10 ; Saturday January 22nd, 2022 9:31:18 AM
Zanderallen very briefly wonders how the regal looking ghoul just dug through rock, but quickly turns to more pressing matters. Domi's power flashes out from the paladin. Three ghasts and four hounds evaporate. The rest are smoking, but still moving.
SpiderBart casts Stoneskin on itself. (Cannot perform two standard actions in single round)
Brittanica's summoned Bralani appears, and kills a ghast. Brittanica herself casts a healing spell on Stohp.
Stohp finds herself on the front line facing creatures with no weapons to disarm. The taur goes totally defensive.
Stock considers pursuing the tunneling creature, but settles for killing the only hound he can reach that Zanderallen hasn't already disintegrated.
Ohen casts a spell. The four ghasts surrounding him all take the opportunity to claw at him, but none of the blows hit home, and the sorcerer completes his spell. All the ghasts pretty much explode. The ones with the bows are all hit, two severely, but remain in the fight. Ohen casts a quickened invisibility on himself.
Delia climbs down, squeezing past both Bart and Brittanica to an open spot. She fires off an arrow at one of the archers, wounding it further.
--
The ghouls with bows flee. Each pair dash from the chamber into north and south tunnels, respectively.
The remaining ghasts continue fighting. They move in and attack Zanderallen. One breaks through the paladin's defenses with a claw. Zanderallen takes 4 hp damage + make fort save DC 13 or paralyzed d4+1 rds.
The remaining hounds leap across the chamber. One heads for Stohp, and the other charges the Bralani. The hound misses the bralani with a bite attack.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+9=21 ; d20+4=17 ; d10=8 ; d10=7 ; Sunday January 23rd, 2022 11:21:06 AM
Stohp takes a 5 foot steep forward and full attacks the H4. She lands AC 21 and 17 with her flail and does 7 and 6 damage.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Sunday January 23rd, 2022 3:42:15 PM
When Stohp took a step forward, spiderBart shifted in the recess to his left and transformed himself back into his Taur self as the eight legged approach to things was now becoming more of a hinderance than of any actual help.
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+6=26 ; d20+6=22 ; 2d4=3 ; 2d4=6 ; d20+13=30 ; d6+8=9 ; d20+8=19 ; d6+8=11 ; Sunday January 23rd, 2022 10:24:02 PM
Brittanica moves to E15 and casts acid arrow against 3 (26 vs touch; threat of critical; 22 to confirm for 3 acid + 6 critical acid damage). The acid will continue to burn for 3 rounds (OOC: if you hit with a critical does the double damage count for the next 3 rounds or just normal damage?)
The Bralani attacks the hound that is harrassing it. (30 vs AC; 9 damage) (19 vs AC; 11 damage)
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Summon Monster V - 7 rounds left Bralani CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Stock (JonM) HP: 145/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Monday January 24th, 2022 9:13:51 AM Status: Hide from Undead, Protection from Evil, Haste, Fatigued (5 more rounds), Invisible
"Come. On. Z. That's not fair."
Not seeing a way around him but also certain that the others will take care of it, he feels his rage boil off, leaving him winded. He pulls a vial from his pack and drinks it, disappearing.
=========== Stop raging, fatigued Move Action - draw potion Standard action - Drink! 5 ft step to W13 Move action - draw a potion
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+17=35 ; d20+15=16 ; d20+15=21 ; d20+10=17 ; d20+5=6 ; d8+14=16 ; Monday January 24th, 2022 10:55:55 AM "Not fair? You're calling Domi's blessing unfair? Hey, you can't just hide from your problems like that." Zander shrugs off the ghoul's claws and returns the favor with his hammer. But does surprisingly little. -------------------------------- [oi]Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 8 rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11[/i]
Fort save 35 passes
Full Attack 7 16 (nat 1) 21 hits, 16 damage DC 14 will save or be destroyed 17 misses 6 (nat 1)
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 5d4+5=18 ; Monday January 24th, 2022 1:10:57 PM
Ohen will magic missile whichever of ghast 2, 3, 4, 6, 7 is closest and survives his allies attacks. 18 damage
Mirror Image: 5 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 9 rounds
DM MikeK - Ghoul Fight - rd3 d20+5=23 ; d20+5=21 ; d20+5=21 ; d8=6 d8=5 d8=6 d8=1 d8=7 Monday January 24th, 2022 5:54:18 PM
Stohp steps foward and attacks one of the hounds. Her flail connects, and the beast falls.
Bart takes advantage of the space offered by Stohp's move, sliding forward and transforming back to a minotaur.
Brittanica moves forward, but find her intended destination blocked by Stohp. She fires off an acid arrow anyway that hurtles across the chamber and bullseyes ghast #3. The undead drops.
The Bralani finishes off the last hound.
Delia squeezes past Bart and Brittanica to get off a shot. The regular arrow hurtles across the chamber and bullseyes ghast #2. It also drops.
Having been deprived of targets, Stock calms down, drinks a potion, and disappears.
Zanderallen rounds on the remaining ghasts, but only manages to kill one.
The multiple Ohens reappear, as the sorceror fires off a series of magic missiles that hurtle across the chamber and bullseyes ghast #4. It also drops.
--
The chamber is free of moving undead, with the exception of one lone ghast, who launches futilely at Zanderallen.
Ghasts (#) AC18 1-5, 7-16: DEAD 6: -11 Undead Dogs - DEAD
Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+15=28 ; d6+8=14 ; Monday January 24th, 2022 11:48:40 PM
The Bralani charges the last remaining ghast (OOC: it can move up to 80 feet) (28 vs AC; 14 damage)
Britanica flies upward to survey the area and remain out of the reach of any other suprises.
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 5+speak with dead unused 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Summon Monster V - 6 rounds left Bralani CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday January 25th, 2022 6:11:13 AM "That went surprisingly well, but I doubt that's all the resistance we'll find down here." Stohp comments as the last enemy is slain and the fight ends. Sheathing her weapon she reflects that that's probably only the 3rd or so thing she's killed in her entire adventuring career. It's possible she's in the wrong career but she's rather committed by this point.
Stock (JonM) HP: 145/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used d20+18=38 ; Tuesday January 25th, 2022 9:16:27 AM Status: Hide from Undead, Protection from Evil, Haste, Fatigued (4 more rounds), Invisible
Stock whispers toward Z, "I'll be back...going to look around a bit.
=========== Move action to Z10, Perception 38 and 60 ft Darkvision Ready an action, if Stock sees the spellcaster he will duck back around the corner and move back to where he started
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=18 ; Tuesday January 25th, 2022 9:44:26 AM "Can someone fill me in as to what may have triggered all of that? I mean they had to have been created from the living before, right?" Bartomus asked as he regained his typical form. He looked about the space he was in and tried mentally comparing it to the view he had when he was a giant spider. It was taking a bit for his mind to adjust from the spider sight to that of his darkvision taur sight, or it could just be the powerful glow from the mighty Zander across the way. ;-)
He will move using the lasting Haste to O14/15 if the others with him step further into the chamber - perception 18
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+15=20 ; d20+15=34 ; d20+10=13 ; d20+5=20 ; Tuesday January 25th, 2022 10:40:53 AM
Zanderallen finishes off the last ghast and nods in the general direction of Stock's voice. "The leader of these undead burrowed his way into the rock below us. So he's still a threat. I am curious Bart as to where so many bodies came from in the middle of the Crying Wood, maybe there was a crypt below the pyramid. The earth elemental tunneling may have opened it up." ---------------------- Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Tuesday January 25th, 2022 11:00:05 AM
Delia walks over to reclaim her arrow out of the back of the ghoul's neck, pulling it free with a squelch and a grimace, "So there might be more. Yippee." She glances down the tunnel, "And that bugger can pop out at any moment too."
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday January 25th, 2022 11:59:41 AM
Ohen will walk over to the hole where fancy-ghast disappeared. "I suppose there's nothing to it but to keep going and see if we find the necklace."
The Bralani charges the last remaining ghast, dropping it.
Brittanica flies upward. The cavern roof is 20' above the floor, so that's her limit. (Calling her elevation 15')
Stohp sheathes her weapon and looks around, reflecting on her infrequent lethal combats.
Stock moves to the back of the smaller chamber. He sees the northern tunnel out of it cuts left after about 15'. He doesn't see or hear anything moving back there.
However, now that they're not worried about dying, both he and Zanderallen spot a pile of silver pieces, gemstones, and various knickknacks piled up at AA13.
Bartomus asks where the undead came from, while moving to meet Zander.
Zanderallen finds the summoned Bralani has already beat him to the ghast. He ponders Bart's question.
Delia walks over to retrieve her arrow Ohen also heads over to inspect the hole.
Neither quite get there.
---
Delia and Ohen find the ground where they are standing is suddenly covered in grease. Delia and Ohen Reflex Save DC17 or fall prone.
An incantation called from their north reveals the presence of regal looking ghast. As it finishes its spell, the floor of the cavern comes alive, reaching up to grasp at all those in the area of effect. Delia is able to avoid the grasping earth, but the others are grabbed.
Ohen, Bart, Zanderallen, Bralani are in the grappled condition, and can feel themselves being pulled down further. Breaking grapple requires Escape Artist DC 20 or combat maneuver vs CMD 20
Stock only Highlight to display spoiler: { The dwarf can hear the incantation echoing off the walls of the tunnel to his north. }
While this is going on, another ghast walks straight out of the northern wall, leaving no trace of a tunnel behind it. This one immediately casts a spell, catching both Stohp and the flying Brittanica with a pillar of fire.
Stohp and Brittanica take 46 hp damage (23 of which is fire) Reflex DC19 halves.
A pair of the bow weilding ghouls slip out of the north tunnel, but do not enter the area of the grasping floor.
One fires an arrow at Ohen, and the other at Delia. Another of Ohen's mirrors disappears.
Delia is missed.
Chamber Map - dark 10'x 10' area is greased - brown area is grabbing earth spell.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+17=34 ; Wednesday January 26th, 2022 12:03:43 AM
34 vs DC 19; Brittanica only heroically takes half damage from the spell (OOC: used a hero point)
The Bralani uses a standard action to turn into a body made of wind and mist (SQ; windform) as such it is no longer grappled. It flies 15 feet above the battle field and ends its turn.
Brittanica uses a 3rd level bloodwitch spell to cast Protection From Energy (Fire) on herself which will absorb 120 points of fire damage before exhausting.
She then declumps herself from Stohp moving to J18 still being 15 feet above the ground.
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 4+speak with dead unused; 1 used 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged Summon Monster V - 5 rounds left Bralani CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+9=25 ; Wednesday January 26th, 2022 1:00:20 AM
The floor started to grab at Bartomus and he looked about trying to figure out what was going on. He fought back kicking about his feet and jumped away from the grabbing floor.
CMD+9 for a 25, if that takes my standard action then that is all, otherwise, Bartomus would cast a spell at the wall walking creature.
Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+16=30 ; d20+19=36 ; d20+21=26 ; Wednesday January 26th, 2022 7:16:26 AM
An experienced grappler Stohp easily breaks the grips of the hands and dives out of the way of the flame strike (30 reflex, 36 to break grapple). She charges gd and attempts to grapple him to stop him from escaping again (26 to grapple)
Stock (JonM) HP: 145/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used d20+15=31 ; Wednesday January 26th, 2022 9:16:18 AM Status: Hide from Undead, Protection from Evil, Haste, Fatigued (3 more rounds), Invisible
Stock looks back, sees that Z has his hands full, raises an eyebrow at the pile of loot, and continues northward toward the sound of the incantation.
============ I'm assuming Stock should be able to see more to the north and that it isn't a dead end - especially since he hears the incantation coming from the north. Move north Stealth (+20 from invis, -5 from moving>half speed): 31 Still hasted so Stock has 60' of movement. Stock will get within charge range of any enemies he sees. Move action - draw a potion.
Delia shifts her stance as the ground underneath her feet slicks, easily keeping her footing. She ignores the ground doing weird things as it ignores her. Her eyes flick between the 4 threats that have emerged and rest on the far away ghoul.
=========================== (looked at the wrong thing on my sheet, attack rolls below corrected to include deadly aiming which means I think a bunch more missed) Attack 1: 22 to hit; 44 (38 arrow, 6 cold) Attack 2: 34 to hit; 23 (20 arrow, 3 cold) Attack 3: 21 to hit; 19 (14 arrow, 5 cold) Attack 4: 17 misses
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 3d6=16 ; 3d6=10 ; Wednesday January 26th, 2022 1:51:31 PM
Bartomus moved backwards out of the keeping his eyes on the thing that walked out of the stone and casted a fire sphere at the creature.
Move to where he's facing in M/N 17
Flaming sphere for 16 damage, reflex save against a 16 to save, spell resistance can apply
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+16=36 ; Wednesday January 26th, 2022 4:20:13 PM
Zanderallen stomps down on the tentacles grabbing him, freeing himself. Using his increased speed he rushes towards the nearest of the bow wielding ghouls, threatening it if it tries to shoot again. ---------------------- Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 6 rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11
CMB check 36
Move to Q11
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+8=11 ; d20+23=39 ; 10d6+10=39 ; Wednesday January 26th, 2022 4:27:47 PM
Suddenly, the Ohens dissappear teleporting out of the grapple. Then, Ohen stands up behind the fancy ghast and fire happens. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reflex 11: falls prone Concentration 39: casts the verbal component only Dimension Door even though grappled. Teleports to R2. Stand up. Quickened fireball on the corner of Q6-R7. 39 fire damage, reflex DC 21 for half.
Mirror Image: 4 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 7 rounds
The Bralani escapes the grasping floor by turning into a body made of wind and mist, and flying upwards.
Brittanica casts a protective spell on herself, and flies away from Stohp.
Bartomus frees himself from the floor, but remains where he is. He is unable to cast his spell this round OOC - Escaping a grapple is a standard action.
Stohp is not being grappled, as she is not in the effect of the grabbing earth spell. She does avoid the brunt of the earth ghoul's spell. The taur charges over, and attempts to grab it, but it slips away.
An invisible Stock follows the sound of the incantation. The tunnel turns left, and then right, and then left again. The dwarf finds himself in another chamber, standing between the archer ghouls and the regal looking ghouls.
Delia steps away from the grasping earth, and fires a volley at Regal Ghoul. Only one arrow hits, and it doesn't do nearly as much damage as the archer expected.
Zanderallen pulls free of the grasping earth, and rushes over to threaten the nearest bow wielding archer.
Ohen falls on the grease and is grabbed by the earth. But with a shouted incantation, he dimension doors himself into the chamber, stands up, and adds a fireball to put a bow on his performance. The sorcerer manages to place the fireball to miss both himself and Zanderallen. The invisible Stock is not quite so fortunate.
Stock takes 39 fire damage, reflex DC 21 for 20hp.
All three ghouls take the full blast. Regal Ghoul is hurt, but still coming. S3 fries. S4 is very nearly finished.
---
The Regal Ghoul whirls on Ohen, and casts a spell at Ohen. The sorcerer's resistance holds, and nothing happens.
With a quick flick, there are now five Regal Ghouls, and they turn and stride through the western tunnel, rounds a corner, and disappears from sight.
The earth gliding ghoul steps into Stohp, and attacks with teeth and claws. One claw hits. Stohp takes 10 hp damage (3 cold) + make two Fort Saves DC 15. Failing first one results in paralysis for d4+1 rounds.
S4 shoots a volley at Zanderallen. Both arrows miss.
The other two ghoul archers exit out of the southern tunnel, and shoot at Brittanica. Both miss.
The earth continues grabbing at those within its area of effect (the brown shaded squares) Bartomus and Zanderallen are grappled. Beat CMD 20 to escape.
--
Chamber Map - dark 10'x 10' area is greased - brown area is grabbing earth spell.
Enemy:
Regal looking ghoul (M) AC25 Earthwalking ghoul (gd) AC22, CMD27 Ghouls with bows (S#) S3 is dead S4 is really hurt.
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 d20+17=34 ; d20+17=27 ; d20+12=17 ; d20+7=25 ; 2d8+26=36 ; d8+14=21 ; d8+13=19 ; 2d6=6 ; d6=4 ; d6=5 ; Wednesday January 26th, 2022 10:35:53 PM
Delia frowns as the fancypants ghoul moves out of her sight. She turns to the earth-affinity ghoul trying to eat her friend, nocks two arrows and fires. She snaps her second shot over to the ghoul with a bow blocking Zanderallen. Calling, "Go smite the big, bad undead like we all know you want to." as her arrow zips by his head, hopefully downing the slightly crispy ghoul before turning back to the earth-ghoul for her last two shots.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+12=30 ; d6+7=11 ; d20+17=30 ; Wednesday January 26th, 2022 11:34:03 PM
The bralani moves towards S1 and slams into it (30 vs AC; 11 damage)
Britannica casts telekinesis opting for the combat maneuver version and tries to trip up S2. (30 vs S2's CMD if it beats it then S2 falls prone having been tripped)
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 4+speak with dead unused; 1 used 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis - cast+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged Telekinesis - concentration or 9 rounds - Combat Maneuver: once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration. Summon Monster V - 4 rounds left Bralani CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+8=21 ; d20+8=25 ; d20+19=20 ; d20+19=38 ; Thursday January 27th, 2022 6:47:59 AM
Stohp grunts, recovers, (21 and 25 saves), then tries to grab the thing before it tunnels away again (feat lets her grapple as a move option, 20 and 39 to grapple)
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used d20+9=22 ; Thursday January 27th, 2022 9:00:53 AM Status: Hide from Undead, Protection from Evil, Haste, Fatigued (2 more rounds), Invisible, Heroism (50min)
Stock turns, shielding his body from the blast at the last minute and scowls at Ohen. He drinks another potion and continues onward, quietly stalking the ghoul.
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+16=22 ; Thursday January 27th, 2022 4:35:10 PM
Zander trips, stumbles, and yanks his way out of the grabbing earth once again. The bow wielding ghouls seem to be a lesser threat so he moves to help Stohp with the ghast currently gnawing on her. ------------------------------ [i]Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 6 rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11
CMB check 22
Move to L10
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+23=36 ; Thursday January 27th, 2022 5:58:36 PM "Oh! Sorry Stock, I definitely didn't see you there." Ohen will say, legitimately embarrassed, as he tries not to look at him with his glowing eyes that can definitely see invisibility. "Let me help you with that ghast." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Moves to M4 Concentration 36: Baleful Polymorph into a sloth. DC 23 fortitude save or become a sloth. DC 23 will save lets you keep your mental faculties if you fail the fort save.
Mirror Image: 4 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 6 rounds
DM MikeK - Ghoul Fight - rd6 d20+10=18 ; d20+14=32 ; d20+8=22 ; d6+3=8 ; d20+10=22 ; d20+10=11 ; d20+17=27 ; d20+22=36 ; Thursday January 27th, 2022 7:46:43 PM
Delia sends arrows whistling around the cavern. Two slam hard into earth-affinity ghoul, who hisses in pain. One drops S4.
The bralani moves towards S1 and slams into it.
Brittanica casts a spell, tripping S2.
Stohp fights off the effects of the ghoul's poison. She tries to grapple again, but fails. OOC - Per Improved Grapple feat - Once you have grappled a creature, maintaining the grapple is a move action. Attempting a grapple is still a standard action, thus only the first roll counts, which missed.
Invisible Stock turns to avoid the brunt of the fireball, and gives Ohen a scowl, which the sorcerer sees just great thanks to his ability to see invisible creatures. The dwarf continues stalking, pulling a potion on the way.
Zander trips, stumbles, and yanks his way out of the grabbing earth once again. The paladin moves to assist Stohp.
Embarrassed at having friendly fired Stock, Ohen tries to make amends with a spell.
Fort +10, Ref +12, Will +14
---
Mirror imaged sloths scurry away, bark out a spell, and disappear.
The earth bending ghoul has no intention of taking on Stohp, Delia, and Zanderallen. With a step, it melds back into the stone wall, and is gone.
S2 climbs to its feet (drawing AoO from Bralani) and strikes out at it. Bralani takes 8 hp damage, plus make Fort Save DC 14 or paralyzed d4+1 rounds.
S1 steps back and fires two arrows at Brittanica. They both miss.
The grasping area clings to Delia and the grappled Bartomus Delia remains elusive, but Bartomus is pulled down. Bartomus is prone.
Chamber Map - dark 10'x 10' area is greased - brown area is grabbing earth spell.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+12=20 ; d6+7=13 ; d20+9=10 ; d4+1=3 ; d20+17=18 ; Thursday January 27th, 2022 10:45:30 PM
Bralani's AOO: 20 vs AC hit for 13 damage
(OOC: Does that 8 damage include the Bralani's DR vs Cold Iron or Evil aligned weapons? If not I don't think it takes any damage and IDK if it still needs to make the save to resist being paralyzed)
If the save is still needed the Bralani fails with a 10 and is paralyzed for 3 rounds
Brittanica decides to disarm the Ghoul with the bow this time but fails in the attempt 18 vs CMD 23
She flies to F14 opting to keep concentrating on her telekinesis
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 4+speak with dead unused; 1 used 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis - cast+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged Telekinesis - concentration or 8 rounds - Combat Maneuver: once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration. Summon Monster V - 3 rounds left Bralani CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+19=34 ; Friday January 28th, 2022 7:00:33 AM
Stohp motions to the others to move away, then finds some place away from everyone else to stand and hopefully draw out the burrowing ghoul. She's ready to grab him as soon as he emerges (prepared action grapple 34)
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+9=11 ; d20+11=16 ; Friday January 28th, 2022 9:58:48 AM
Bartomus was pulled down as he overthought his options and is pulled down. He made an attempt to overcome his shock and surprise as a result of his sudden fall.
CMD 11; Fortitude check 16 Saw different ways to respond to go from prone to entangled to not...so checks above and I think both would fail as they are a natural 2 or 5
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Friday January 28th, 2022 10:50:56 AM Status: Hide from Undead, Protection from Evil, Haste, Fatigued (1 more round), Invisible, Heroism (50min)
Stock gives a resigned sigh when the magic using sloth disappears, amazed at the finger dexterity and speed of such a normally placid animal. He turns back to Ohen and says "Which way did it go?"
=========== Sheathe axe Draw Flail while moving to H5
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 d20+6=8 ; d20+15=22 ; d20+19=25 ; d8=3 ; d6=2 ; Friday January 28th, 2022 1:04:49 PM
Delia tries to move out of the greasy earth, but almost loses her footing as it shifts beneath her. (Acrobatic 8 vs grease DC 10, so can't move; Reflex 22 to not fall down)
She recovers enough to fire off an arrow at one of the ghouls harassing her allies. It still connects, but it was not her best form.
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 d20+17=32 ; d8+14=19 ; Friday January 28th, 2022 5:25:05 PM
Frustrated that everything he wants to hit keep getting away Zander charges the bow wielding ghoul, calling to Stohp as he runs past, "You grab him I'll smash him." --------------------------- Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 5 rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11
Charge to H16 +2 attack, -2 AC
Attack S1 32 hits, 19 damage, DC 14 Will save or be destroyed
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis d20+16=25 ; Saturday January 29th, 2022 4:29:24 PM
Ohen will attempt to identify what spell the ghast-sloth cast, and call out to Stock his best guess of where he went based on what spell was cast.
Mirror Image: 4 images for 12 minutes. Spell resistance: SR 24 for 12 minutes. Haste: 5 rounds
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday January 30th, 2022 7:33:16 PM
Stohps got this. Third times the charm. Is this the third time?
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Sunday January 30th, 2022 11:35:46 PM
Time slows down for Brittanica and the Bralani as both wait to see how things play out.
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Monday January 31st, 2022 2:51:10 PM
Still looking at Ohen, Stock says "...in another few seconds I'll be able to sniff him out; then we'll take this ghoul down."
DM MikeK - End Combat Monday January 31st, 2022 6:35:27 PM
Stohp and Zanderallen set themselves to take out earth-glider, but the creature doesn't reappear.
Likewise, Stock and Ohen wait on Formerly Regal Looking But Now a Sloth. That creature doesn't reappear either. Ohen is pretty sure it cast a Dimension Door.
Delia and Bart eventually extract themselves from the grasping floor.
Brittanica and the bralani finish off the last two ghasts.
The Shields wait, and wait some more. The grease and grasping floor spells expire after another minute.
The team waits a few minutes longer, but the last two ghouls seem to have left for good.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=29 ; Monday January 31st, 2022 9:19:34 PM
Bartomus picked himself off of the floor and worked to break the entanglement of the area affected by the spell. He staggered out of the floor tentacles and found some solid, less needy ground to stand upon and catch his breath.
"Ok, so we have gotten ourselves inside the pyramid. I take it we keep following after the nasty that was in charge?"
Bartomus then took some time to look about and try to get a sense of what the space they were in was used for.
Perception - 29
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday February 1st, 2022 12:24:27 AM
Brittanica says, "Welp, that was fun. I'm out of 5th level wizard spells but I can use my ring to recast summon monster V or telekinesis if I want to. So where to now?"
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 4+speak with dead unused; 1 used 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis - cast+ overland flight - cast
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday February 1st, 2022 7:23:36 AM
Stohp thought the fight was over before and it just restarted but they can only stand around waiting for so long. "It's as good a direction as any. I imagine we'll end up searching the whole place before we're done regardless."
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used d20+2=16 ; Tuesday February 1st, 2022 9:38:09 AM Status: Hide from Undead (10min/lv), Protection from Evil (minutes), Haste, Invisible (minutes), Heroism (50min)
"So Dimension Door? It can't be too far away right?" He sprints around back to the pile of treasure.
============= Stock hustles around to the loot Appraise 16 / 18 on nonmagical goods that contain precious metals or gemstones.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Tuesday February 1st, 2022 11:38:10 AM "Yes, it should be in the pyramid still, although it could be many rooms away. It's also still a sloth, albeit a spellcasting sloth." Ohen will stroll over to the treasure.
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 d20+19=23 ; Tuesday February 1st, 2022 12:56:51 PM "How can a sloth still say the words to cast a spell? How do their little throats manage that?"
Delia will remain vigilant, keeping watch as her allies look around.
Perception: 23
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday February 1st, 2022 5:29:23 PM
Zanderallen looks around for any doors or passageways leading further down. "I guess we keep going and keep an eye on the walls?" --------------------------------- Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer) Protection from Evil - Stock - 8 minutes Daylight - Shield - 90 minutes Haste 3 rounds Smite M +5 Attack and AC, +11 damage Smites 3/4 Lay on Hands 9/11
DM MikeK - I guess we keep going and keep an eye on the walls Tuesday February 1st, 2022 9:15:46 PM
Stock hurries back to where he and Zanderallen found the pile of loot, thinking perhaps the ghoul popped back there.
But it doesn't.
The rest of the Shields resign themselves to a long search of the pyramid, but again, that doesn't seem to be the case.
A fairly quick check finds five chambers off of the central one, two north, two south, and one further east. All five are connected by a tunnel running around the outer perimeter.
No one finds any more doors or passageways. This seems to be it.
Stock would know they are not in the pyramid, but underneath.
Other than the pile of coins and gems in the far room, there appears to be nothing of interest.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=38 ; Wednesday February 2nd, 2022 1:09:38 AM
Brittanica asks "So how do we find that bracelet of Jandeth we are looking for? You don't suppose one of the undead that got away is wearing it do you?"
Know Arcana: 38
To answer Delia's question, Brittanica says, "I believe Druids and Morphlings have options available to them that allow them to cast spells verbally while in other forms. Alternatively the ability to cast silent spells with eschew materials can be combined to cast spells while in other forms. I myself as a transmuter have learned how to cast silent spells, stilled spells and to eschew material components in order to have the option to prepare for a battle where I feel changing my form beyond appearing older or younger is necessary. I just haven't done preparations in this manner as you need to use higher level slots to prepare silent and or stilled spells and I believe I need to gain more experience so that I have more spell slots available in case I don't need to transform I can still provide value and not have to use silent or still spells up."
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+17=34 ; Wednesday February 2nd, 2022 6:54:04 AM
Stohp doubts that this is really everything down here, especially because divination indicated they would find the bracelet. She searches the entire area thoroughly to ensure it isn't in any of the rooms and to check for secret passages (34 perception, 37 if allowed to take 20)
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used d20+20=23 ; Wednesday February 2nd, 2022 9:29:51 AM Status: Hide from Undead (10min/lv), Protection from Evil (minutes), Haste, Invisible (minutes), Heroism (50min)
"So not down here, but can't be too far. Could they have moved up top where Evandale and Jella are?"
He gets down to sifting through the cash hoard to see if the bracelet is there.
========== Perception 23
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Wednesday February 2nd, 2022 3:28:51 PM
Delia's eyes glaze over at Britannica's first mention of "eschew materials, but nods in gratitude at the explanation, "Doesn't seem quite right, but-" she shrugs. "Speaking of magic... anyone happen to have some spell to magically track an object? And... if it turned into a sloth would it still pick it up?"
At Stock's comment, Delia heads to the hole, shouting, "Jella? You guys getting attacked by undead or are you good?"
Assuming they're ok, she'll start from the opposite side as Stohp, also searching for secret doors/passages (automatically succeed on aid another for +2 to Stohp's check)
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20=16 ; Wednesday February 2nd, 2022 5:34:39 PM
Bartomus was stumped. Nothing made sense in this situation and he earned about trying to figure out what they were missing. He joined the effort to look about trying to find some clue as to where throngs were.
"Could the treasure just be a decoy for us?
perception for 16 +15 for 31
sorry for missing yesterday. Thought I hit send and apparently didn't.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday February 2nd, 2022 5:51:25 PM "Let's go up and check on Jella, see if they saw the ghasts."
DM MikeK - can't be too far. Wednesday February 2nd, 2022 8:29:56 PM
Brittanica wonders if one of the escaping ghouls had the bracelet.
Stohp re-searches all the tunnels and caverns, looking for a way out.
Delia and Ohen worry about Jella and Evandale. Perhaps they're currently getting eaten by a ghoul. But, no. Jella's voice answers back. "No. No undead up here. You guys OK?"
Bart wonders if the treasure is a decoy.
Leave it to the dwarf to actually go through the pile of treasure....sure enough, there is the silver bracelet.
There is also: Scroll case containing a Scroll - Cure Serious Wounds Potion of Delay Poison Blessed Book Amulet of Natural Armor +2 Bottle of Air 10,000 sp Gemstones values at 50,000 gp Bag of Holding containing 25,000 gp
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Thursday February 3rd, 2022 12:50:29 AM
Brittanica takes a look at the Blessed Book. (OOC: are there any spells written in the blessed book?)
If there are spells written in the Blessed Book she casts Read Magic in an attempt to decipher if any of them are spells she doesn't already know.
If there aren't spells in the Blessed Book she sets it down and says, "Nice but I already got one."
She then turns her attention to the silver bracelet and sees if it fits the description of the bracelet that Jella gave them. If it does she says, "I think is what we are looking for now we just need the altar and we can use this to repair the joining ritual right?"
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday February 3rd, 2022 7:12:20 AM
Stohp grunts. "Maybe. Seems to easy. Lets get back and consult the others."
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Thursday February 3rd, 2022 9:38:20 AM "I hate disappearing undead wizards." He helps gather the treasure and moves back to the rope, eventually climbing up.
========== I've added all the cash to the party treasury: https://docs.google.com/spreadsheets/d/1gLQq97B-c3AnBjUALAEQjaor4uBHNVW0SgU69GlgVak/edit#gid=0
DM MikeK- Which type of Bag of Holding is it?==========
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Thursday February 3rd, 2022 3:00:28 PM
Delia calls back up to Jella, "Yeah, we're fine. We just had some ghouls disappear on us."
She'll help load up the shinies and once everyone heads up, will climb up the rope too.
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday February 3rd, 2022 8:00:07 PM "I don't like the idea of leaving them down here, but I guess we got what we came for.."
DM MikeK - I guess we got what we came for Thursday February 3rd, 2022 8:21:36 PM
Brittanica first looks at the Blessed Book, and finds it to be empty. She then looks at the bracelet, which appears to be the one Jella and Evandale described.
Stohp is still suspicious.
So is Stock, but the dwarf sees no options for chasing undead wizards. The bag is a Type IV Bag of Holding.
Delia assures the waiting Jella and Evendale that everyone is fine
Zanderallen doesn't like the loose ends either, but the party got what they came for.
After Stock collects the treasure, the Shields make their way up the hole.
Hawky swoops down to perch on Delia, tilting her head one way and then the other as she inspects the ranger.
Jella and Evandale wait expectantly.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=19 ; Thursday February 3rd, 2022 10:56:48 PM
Bartomus climbed back upwards in silence. But, in his mind he was having a pretty loud debate with himself. It just didn't make sense that what they needed was well just there in the heap of gold along with a lot of other things. Valuable other things. Just sitting there along with the bracelet.
When he got back up onto the top of the pyramid, he walked about taking a moment to look about trying to see if there were any signs of anything coming towards the pyramid.
Perception 19
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Thursday February 3rd, 2022 11:33:22 PM
When they reemerge out of the hole at the top of the pyramid, Brittanica takes the silver bracelet out, approaches Jella and asks, "Is this the bracelet that used to belong to your father?"
If Jella agrees that it is Britannica asks Jella and Evandale, 'Where is the altar so that we might finish repairing the broken ritual using the bracelet and hopefully solve the problems that have been happening."
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20+17=21 ; Friday February 4th, 2022 7:14:50 AM
Stohp keeps a sharp eye open. "We didn't get all the enemies down below. I'm expecting more trouble." she warns the two who waited outside (perception 21)
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Friday February 4th, 2022 8:53:35 AM Status: Heroism (~50 min)
"I'm sure we scared those two undead back into their graves.
I'm not worried!"
He says this last bit a little too loudly, looking around at the surroundings to see if the undead suddenly appear.
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Friday February 4th, 2022 2:55:49 PM
Hawky softly squawks at his mistress, expressing his disapproval of being left behind. She murmurs, "I know... I know..." and starts consoling him with little bits of jerky she pulls from her pack.
"Any reason that undead specifically would take issue with this ritual?"
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Saturday February 5th, 2022 12:15:50 PM "Oh, the bracelet is just in the treasure. Well, maybe we get an easy break for once, and some easily defeated corpses from the pyramid simply thought the bracelet was shiny. Let's get on with the ritual I suppose, we can keep a lookout if they come back."
DM MikeK - I guess we got what we came for Saturday February 5th, 2022 2:10:09 PM
In answer to Brittanica's questions, Jella nods solemnly, and indicates the stone table next to the hole.
The Shields watch, with varying degrees of suspicion, as Brittanica places the bracelet on the altar.
Evendale steps up to provide an incantation.
Before he does, the bracelet glows with a bright white light, and slowly sinks into the stone of the altar.
As soon as it has completely descended into the altar, the altar itself flashes bright white, a sight accompanied by the sound of a low pitched gong. The visible sound wave of that gong races out from the Altar in all directions, with the trees on the edge of the clearing swaying as if struck when it reaches them.
Everyone gets the sense of a benign presence in the air.
Jella is beaming, as tears stream down her face.
"It's him", she breathes. "He's back."
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=25 ; Saturday February 5th, 2022 9:58:19 PM "Anyone else just feeling that maybe this all just happened a bit too easily? I mean it's great to feel that things are better, or am I being the wet blanket here?"
Bartomus looked about again. He just felt a bit skeptical.
Perception 25
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 d20+23=27 ; d20+12=17 ; Sunday February 6th, 2022 10:14:11 PM "Not sure, Bart." Delia will mutter back to the Taur, "I haven't been around long enough to know if things ever go this smoothly for y'all, but it rarely did for me. But maybe just this once things get to be simple."
She'll keep alert, watching for any abnormal sound, sight, or smell and give Hawky the hand signal for Watch.
D Perception: 27 H Perception: 17
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday February 6th, 2022 11:04:15 PM
Stohp feels it's rude to talk to an invisible presence as if it's not there. "Hello. Nice to see - er, meet you. I'm Stohp." she goes on to introduce the rest of the party.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=25 ; d20+23=37 ; Monday February 7th, 2022 12:41:09 AM
Brittanica casts detect magic trying to physically sense Florin's presence. She looks around.
(Know Arcana: 25) (Spellcraft: 37)
Bloodwitch Slots Available All 0th 1st: 5+comprehend languages unused; 1 used 2nd: 3+detect thoughts unused; 3 used 3rd: 4+speak with dead unused; 1 used 4th: 4+divination used; 1 used 5th: 2+true seeing used; 1 used
Current Wizard Spells prepared/used: 0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison 1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall 2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics 3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste 4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1 5th:summon monster V - cast, telekinesis - cast+ overland flight - cast
Detect Magic - 60 foot sensor; 10 minutes Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; Mage Armor - 5 hours; +4 AC Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden Barkskin - 100 minutes; + 4 natural armor to AC Ritual of Warding- 20 hours +1 AC, Saves True Seeing - 10 minutes; sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged Detect Magic -
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Monday February 7th, 2022 8:32:18 AM "...definitely a wet blanket, Bart."
He gives Stohp a strange look when she begins talking but otherwise keeps silent. He fidgets, scratching his beard and just looks slightly uncomfortable at the ritual he can't really comprehend.
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday February 7th, 2022 4:13:18 PM
Watching in silence as the ritual starts Zanderallen almost jumps when the bracelet and then the stone glow and a shockwave washes over them. He forces himself to calm down and relax when Jella identifies the new presence. He smiles warmly at Jella, "I am glad his connection has been restored, you should all be safe once again.", he then turns to the group at large, "Do you think there is anything we need to do to make sure the Entwining is not broken in the future? Those undead did not seem to be hindered by solid stone and I'd can't help but worry they may be trouble in the future. Thinking back to the pyramid now occupied by the Beastfolk, it also contained undead entombed within it, a mummy if memory serves. These pyramids must be tombs for whatever society built them in ancient days." Zander scratches his head at the realization.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Monday February 7th, 2022 4:37:09 PM "Has he said anything to you, Jella? Will your people be safe once again?" "Remind me what caused the disconnect in the first place, that we might prevent it from happening again.
DM MikeK - I guess you're safe now Monday February 7th, 2022 7:13:07 PM
Even in the calming presence of Florin, Bartomus remains skeptical. Perhaps the taur has experienced a few too many surprises.
Brittanica casts Detect Magic, and finds a general aura everywhere. Given the Shields are in the middle of the Crying Wood, that’s not unexpected. She is aware that similar regions, such as the Scab and the Culverwood, exhibit similar characteristics.
Stohp says hello, earning a raised eyebrow from Stock. But, the taur will never be dissuaded that she ‘felt’ a smile in response.
Ohen and Zanderallen ask questions about what happens next.
Jella can only shrug in response.
Evandale answers, “We’ve done as Jella’s vision asked, and restored the Entwining. Whether this is sufficient to hold off the Crying Wood, only time will tell.”
He smiles broadly. “In the meantime, I suggest will return to Elvengard. I believe it is time to tap into our finest wine reserves.”
With that, Evandale and Jella descend the pyramid and head back for the beetles.
—---
Experience! All PC’s earn 80,000xp and 1 hero point!
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+15=21 ; Monday February 7th, 2022 10:59:22 PM "Something just doesn't feel right about all of this, just saying," Bartomus said aloud again. He followed the others as they descended down the pyramid. He suddenly felt good though, and that triggered a bit of a cheery nature in his outlook on things. But, he was still suspicious.
Perception 21
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday February 8th, 2022 2:56:23 AM
Brittanica says, "You're finest wine reserves you say? Do lead on. Are all you wines grape based or do you use any other fruit? Since you are in one of the magical forests of the Wold do your wines have any magical properties?"
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday February 8th, 2022 7:03:23 AM "I guess he can't talk. Still best to be polite. I'm worried as soon as we leave those burrowing creatures are going to come up there and steal the item again. If it doesn't have to stay, we should take it with us." she asks the casters and the locals their opinion and if no one raises objections takes the bracelet with her.
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Tuesday February 8th, 2022 9:12:19 AM
[b]"I could certainly use a celebration. I imagine the town can rest at ease knowing that its defenses are restored. Alas I'm not much of an imbiber of strong drink. I would hate to lose control of my temper when in a state like that."
He takes a moment and grabs a sliver of grayish-brown rock that broke off the pyramid and slips it into his waste pouch. Then starts moving down the side of the pyramid with purpose.
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 Tuesday February 8th, 2022 12:41:20 PM "The first entwining seems to have been broken by the removal of the bracelet, which won't be an issue in the future." Feeling better and better about the situation the more and more the restored presence of Florin lifts his spirits he happily follows the others down the pyramid towards the beetles. He does ask a question though, "So is it safe to travel without the beetles now or is that pushes things too far?"
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Tuesday February 8th, 2022 12:50:31 PM
Delia looks around, automatically trying to identify the source of the Presence. She'll shake it off and follow the others off the pyramid, giving an awkward but respectful nod towards the altar the bracelet was absorbed into before they leave.
Wrapping Up
DM MikeK - We should take it with us Tuesday February 8th, 2022 7:44:58 PM
Bartomus lightens up a little bit, but it seems he’s been surprised one too many times to completely relax.
The group mounts the beetles, with Evandale answering Zanderallen. “No, we still must stay in contact with the beetles until we reach Elvengard. The Entwining protects our town, but the Crying Wood remains as dangerous as ever outside of our border.” The elf indicates Jella. “Only Jella was able to walk unmolested through the Wood, and that was before the Sargrass Event. We do not know if Florin is strong enough to protect her now that the Wood’s power has been amplified.”
Stohp wonders if the group should go back and retrieve the bracelet to prevent the burrowing ghouls from stealing it. Evandale considers for a moment. “It likely makes no difference if we take it or they take it,” he offers slowly. “If the bracelet leaves the altar, we could be in the same position.” He thinks some more. “That is, if the bracelet is even intact any longer. It could have melded with the altar, or with Florin for that matter. The possibilities are…endless.”
Evandale’s thoughts on the bracelet are interrupted by more concrete questions about wine. This subject he embraces whole heartedly. “They are indeed grapes, grown in the tree branches. There are not many vines, meaning not much wine. But we have patience, and with patience, great things are possible.”
The elf appears to have a passion for winemaking, and appears happy to expound upon the process at length.
But first, the group needs to decide whether to go back as Stohp suggests.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Tuesday February 8th, 2022 11:35:29 PM "Stohp, if we have to, then yea, let's go back. But, what if it is something like the entwining they keep talking about. Where everything melds together and becomes part of something bigger?" Bartomus asked. He wasn't sure of anything in all of this, but he could understand the other taur's position.
"Could we send the hawk to scout out the bracelet and see if it is even on the altar?"
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday February 9th, 2022 2:21:20 AM
Brittanica says, "Could the hawk safely navigate through the air or would it be subject to the normal protections of the wood? If I purchase a small silver mirror I could scry but I would need like 500 more gold"
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday February 9th, 2022 7:57:13 AM
(I intended to have her bring this up as people were starting down the pyramid.)
"It'll take like five minutes and something that important shouldn't just be left where anything can happen to it. Take it back and lock it somewhere safe so when in a hundred years this same thing happens there's no risk of it being lost or stolen or taken by a magpie because it's shiny. I mean come on, this is like basic sense to keep powerful magical items secure not lying on a table in the middle of nowhere."
Stohp walks back up the pyramid, grumbling a little about stairs, and checks to see if the bracelet is still there.
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Wednesday February 9th, 2022 9:22:49 AM "You guys did see that the bracelet sank into the stone of the altar, right? It feels pretty secure to me. Except for the earth gliding ghoul. I mean maybe Bart could turn into an earth elemental and fish around for it but I'm not convinced it's there."
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday February 9th, 2022 4:59:44 PM "Let's discuss practicality. Spell casters what options do we have for chasing two creatures that seem to be able to burrow through solid stone at will. Do we have the ability to chase them down? If yes then let's go get them. If no then we'll have to hope the bracelet melding into the altar is safeguard enough. And if we can't chase them do we have any options to seal the pit back up? They can obviously burrow through stone but they were content to slumber beneath the pyramid before, if closed back in they may be content to go back to slumber."
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Wednesday February 9th, 2022 5:10:03 PM "Stupid creatures that can't be tracked down normally..." Delia mutters to Hawky (herself) discontentedly.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday February 9th, 2022 6:26:59 PM "Just a bit of stone will block most detection magic. I don't think we'll be able to track them. I personally don't have a way to shape stone. Brittanica?"
DM MikeK - Stupid creatures that can't be tracked down normally Wednesday February 9th, 2022 7:05:22 PM
The party walks back up the pyramid to the altar.
But, as Stock has pointed out, everyone saw the bracelet sink into the altar until it disappeared. There is no trace of it when the group approaches.
Zanderallen turns his mind to the issue of the two remaining ghouls. Can anyone in the group track them, and barring that, can anyone in the group seal the tunnel?
The Shields continue discussing options.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday February 9th, 2022 11:26:40 PM
Brittanica says, "Well I can cast detect creature but a thin sheet of lead or running water blocks it so if they are digging around in the stones of the temple my sensor won't really do anything. I don't suppose we could try to lure them out somehow? Do they like meat? Do we have any meat we could use as bait?"
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) d20=3 ; Thursday February 10th, 2022 8:03:29 AM
Once she's searched and confirmed it isn't there Stohp throws up her hands. (perception 20) "Oh forget it. Who knows what happened to it. Maybe it's just in the rock and the borrowing ghoul gets it, maybe it's gone, maybe it vanished to wherever the dead guy's spirit rests. There's not much we can do about it and the problem looks fixed so I guess lets just go."
She grumbles under her breath about magic artifacts, weird rituals, and lax security for about half the return trip to town.
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Thursday February 10th, 2022 10:02:01 AM
Stock laughs at Stohp's annoyance. "Yeah, I don't get it either. I was half hoping somebody would ask me to chop that altar in half to see if we can find the bracelet inside."
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Thursday February 10th, 2022 11:49:10 AM "So, do we really need to vanquish the ghouls? I mean, they may be trapped within their own world down there. If we are worried about them coming after us, I think there is a way I can make it a bit painful for them to climb up and out of that hole. But, it won't last more than half a day or so."
Bartomus looked about and back at the hole dropping into the temple.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Thursday February 10th, 2022 12:29:00 PM "Perhaps instead of trying to find the ghouls we could protect the altar instead. Could we consecrate the area? Or trap it? Or set up magical guardians? What do you think Evendale, I think the necklace is quite safe, for now, but would the altar being destroyed harm the ritual?"
Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 Thursday February 10th, 2022 2:04:50 PM "Seems we will have to leave the forest to look after itself. I'd guess their is no way to get the bracelet out. And I really don't want to be breaking things at the ritual site. Might permanently end the Entwining practice. Evandale will have to make sure the next group to do an entwining in a couple hundred years keeps their eyes open. Let's go celebrate." Zanderallen starts heading to the beetles, not perfectly satisfied but happy enough with how things turned out.
Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 Thursday February 10th, 2022 5:48:02 PM "The ghouls seemed happy to not eat us until I went down there," Delia offered, "Either way, we crippled them by killing all the minions."
Delia makes sure she ends up on the beetle she rode to the ritual site. She listens good-naturedly to Stohp's grumbling on the way back, agreeing with some points about having to deal with weird magic.
DM MikeK - leave the forest to look after itself. Thursday February 10th, 2022 7:43:09 PM
Having assured themselves the bracelet is not just sitting on the altar, the Shields more or less determine to just leave it alone.
Stock does linger a bit, half hoping for someone to ask him to smash the altar. Ohen actually suggests it.
But Zanderallen thinks better of it, and Evandale is absolutely appalled by the idea.
Discussion briefly turns to trapping the ghouls, luring out the ghouls, and/or protecting the altar from the ghouls.
In the end, The Shields decide to return to Elvengard, though they are not wholly satisfied with the experience.
Nonetheless, they ride back, listening to Stohp’s occasional grumbling.
Back at Elvengard, the party is shown to their rooms, as well as some baths, and given the opportunity to rest and clean up before the evening’s celebratory dinner.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Friday February 11th, 2022 12:47:20 AM
Brittanica takes advantage of the bath.
She plans to ask more in depth about the elves wine making techniques later.
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday February 11th, 2022 6:31:53 AM
Stohp gets over being grumpy by the time they return to town. She has a good meal and goes to bed early.
Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used Friday February 11th, 2022 8:33:18 AM
Stock does not partake in the strong drink but enjoys himself as loudly at the celebration as anybody. He offers multiple cheers to Florin and stays awake late into the night talking with the Shields and practicing the few words he knows in the elf language.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Friday February 11th, 2022 10:10:31 AM
Bartomus took to the bath like a fish to water. He started to relax within the warm water and just gave some thought to the events in the forest. He was still uncertain as to who the undead had been before and what role they had played in the torment of the sentience of the Crying Wood. But, with a few deep breaths and warm water, he relaxed.
Eventually, he washed up and tried to make himself presentable considering all of his finery was back in the headquarters. But, he at least made a point of trying to look better than when he got off the giant beetle as he walked into the hall where the dinner was to occur.
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Friday February 11th, 2022 5:13:35 PM
Zanderallen channels energy a few times to heal everyone's injuries before they disperse. Sliding into his bath he lets the stress building ever since they first enter the Crying Woods out. Especially here in the village the malevolent presence was completely gone. He washes, grooms, and pulls out the spider silk clothes from the drow from their neatly folded space in his bag of holding. Putting them on he prepares to enjoy himself at the celebration.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Friday February 11th, 2022 9:33:53 PM
As the Shields disperse to prepare, Delia remains outside. Enjoying the restored peace and quiet. She'll give her cloak a good dust-off and call that good for preparing for the celebration.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Saturday February 12th, 2022 2:05:27 PM
Ohen rests and prepares for the dinner, glad that this mission has been less harrowing then the previous ones.
DM MikeK - Celebration Sunday February 13th, 2022 12:34:01 PM
Delia dusts off her cloak, and declares herself ready. Some of her companions take more time, with Bartomus and Zanderallen in particular enjoying a nice, long, hot, bath.
Soon enough comes dinner, a buffet feast of nuts, berries, fruits, vegetables, breads and sauces in nearly every configuration and preparatory style one could conceive. There is also ale and wine. Very noticeable among the plates, platters, and bowls is an absolute absence of meat.
Evandale is more than happy to enter into a winemaking discussion, explaining they grow the vines in the upper canopy of the trees using the tree branches to provide nutrients and irrigation channels to capture and provide the appropriate amount of water.
After the meal comes music and dancing. The elves favor strings and long, evolved, waltz-like dances which are quite enticing to observe, and nearly impossible for a novice. To one side, several children are attempting the steps under the watchful, and amused, eyes of their elders.
The meal is pleasant, the music is nice, the alcohol is strong, and anyone staying long enough find themselves in the company of friends, some of whom would like to become a lot friendlier.
Morning comes, as it always does.
Evendale and Jella meet the party in the hall.
“We thought to accompany you back to the sequoia,” Evandale offers.
Bartomus has hopefully remembered to prepare his Travel via Plants spells for the return.
If there is nothing else, the party finds themselves shaking hands, and ready to depart.
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday February 13th, 2022 8:07:58 PM
Stohp thanks everyone for the hospitality and tells them to call them back if there's any further trouble.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+5=23 ; Sunday February 13th, 2022 9:14:29 PM
The party was delightful. Bartomus tried to join the children in learning the moves of the intricate dance failing at times, but doing better than he actually expected. The children laughed, the elders laughed, and Bartomus enjoyed the ale.
During the course of the evening, it became pretty clear they were leaving the next morning. Bartomus got up a bit blurry-eyed and managed to clean up, pack, and then go find a place to undertake his morning meditations. They were leaving. He would need to remember the spell that he had been taught to travel back through the giant tree. He spent a good deal of his mediation replaying over and over just that spell.
He joined in with the others coming out of their rooms. He swung his pack over his shoulder and smiled at their new friends.
"Let's do this!" Bartomus said.
Performance - 23 for the dancing; cast the spell...
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=38 ; Monday February 14th, 2022 12:21:07 AM
Brittanica asks after the winemaking techniques their hosts employed.
She also takes time to work on her amulet of natural armor after dinner. (Spellcraft: 38)
(OOC: did we all level or only some of us because I haven't yet.)
Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 0/31 used Monday February 14th, 2022 9:12:33 AM
Stock bows low at the sequoia to their hosts and attempts to repeat an elvish goodbye that Sid once taught him, "May the earth feed the roots of your family and may the light have them grow healthy and strong." Of course given his lack of knowing much of the actual language though, he's really not sure what exactly he says.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Monday February 14th, 2022 1:04:46 PM
Once the dancing begins, Delia puts herself in an out of the way spot, watching the celebration and sharing her food with Hawky. The dancing and music is beautiful, but its elegance reinforces her out of place feeling at large social events. She ducks out as soon as she deems it acceptable and heads to bed.
At the sequoia, she wishes their hosts well, "If you need anything don't hesitate to ask us for help again. We'll come."
Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 Monday February 14th, 2022 5:53:42 PM
Zanderallen enjoys the festivities, hanging around later into the evening, but excusing himself before things get too friendly. He wakes the next morning with only some discomfort.
He bows to Evandale and Jella at their offer, "We would be glad of your company. You shall make much better traveling companions than those that accompanied us on our way in." Wishing them well he prepares for the odd sensation of stepping into a tree.
(OOC: Zanderallen leveled by a fair margin.)
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Monday February 14th, 2022 6:40:44 PM
Ohen will enjoy the food and wine, although he stops himself from having too much wine after learning they are leaving the next morning. He will enjoy the pleasant conversation of Evandale and the other elves, and enjoy the dancing, although he will not attempt to join himself. He will go to bed before it gets too terrible late.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Tuesday February 15th, 2022 12:57:08 AM
(OOC: I'll have to run the numbers since I started Brittanica; I am terrible at keeping track of xp)
Brittanica wonders if the journey to the sequioa will be as eventful as the journey from it or if their sortie at the temple had the desired effect
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Tuesday February 15th, 2022 8:26:17 AM
Stohp enjoys the meal and the celebrations and takes the time to get to know their hosts a little better. Once it's time to go she's fine with an escort and ready to get back to a place that has beds and chairs better designed for large sized creatures.
Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used Tuesday February 15th, 2022 9:02:52 AM
Stock is mentally checking off a list of potential purchases at the Catacombs as he waits for the others to say their goodbyes and for Bart to open the pathway home.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Tuesday February 15th, 2022 1:08:26 PM (OOC: Hawky is leveled, Delia is mostly there. Waiting until I decide on what to buy to update skills)
Delia idly wonders how long the Shields will have before the next crisis arises. Thinking, she realizes she doesn't really have any hobbies outside of fighting baddies, practicing shooting, and making arrows. For fighting baddies. Maybe she should take up... non-violent woodworking. Or... surely there were many good things she could do if the Shields had some downtime. She'd figure them out.
DM MikeK - And we're back Tuesday February 15th, 2022 6:38:12 PM
Brittanica and Evandale have a very long, very detailed, very boring conference on winemaking. She loves it. Everyone else avoids them like the plague.
The night eventually ends, as nights do.
Bartomus remembers to recover the correct spells.
The Shields head back to the sequoia. They note the absence of the Crying Wood all the way to it.
Evandale waves a hand in the direction beyond the tree. “If all is returned to normal, the border is another 100 feet off.”
Bartomus casts his spells, and the party finds itself back on the shore of the lake. Brother Carlo, of the Circle, has been holding vigil. With him is a turtle boat.
“You’re back!” he exclaims happily. “Did it work?”
------------- Experience awarded in this module thus far:
10,000 xp on 11/2 30,000 xp on 11/25 80,000 xp on 2/7
And I missed awarding after a couple scenes. Everyone gets an additional 25,000 xp.
That makes the total 145,000 xp for the module, which should put everyone easily into Level 13.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday February 16th, 2022 12:51:02 AM
(OOC: I'll start leveling another day)
Brittanica scribbles notes on Elvish Winemaking on several cocktail napkins at the party. She tells the others, "To get far enough in the Starmages guild I need to publish a work. As knowledge is power and though I am a transmuter, I have a passing interest in divination, I think one day I'll write a book about magic and other things called the Encyclopedia Brittanica and I couldn't get enough research for my book without being a part of your group."
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Wednesday February 16th, 2022 6:04:50 AM
Stohp greets Brother Carlo warmly. "We seem to have solved the problem. Just had to renew the ritual binding the spirit to the wood."
Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used Wednesday February 16th, 2022 9:11:22 AM
Stock smiles at Stohp and Carlo and says, "Was there a doubt we'd be successful? I imagine things have been quiet around here?"
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 Wednesday February 16th, 2022 9:55:56 AM "It's good to see you too Brother Carlo." Bartomus added as he followed along with the others.
He looked back at the giant tree and smiled realizing the potential such a means of travel might have in the future for himself and the Shields. When he saw the turtle boat out in the water, however, he smiled even wider. There was just something fun about riding atop a turtle as it worked its way through the waters and waves of the lake.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Wednesday February 16th, 2022 4:50:53 PM OOC: (did... did you name your character just for that pun?... so disappointed Hugh lol)
Delia waves at the turtle as the Shields report their success to Brother Carlo.
Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 Wednesday February 16th, 2022 5:13:02 PM "All is well Carlo. Tell your circle if there's ever an issue in the future we're not just here to help Lakeviewe, you just have to ask." Zanderallen gets on board the turtle to head back home.
(OOC: Zanderallen is fully leveled. just need to get a catacombs order in once we divide the spoils.)
DM MikeK - Encyclopedia Brittanica Wednesday February 16th, 2022 5:33:56 PM
The Shields give Carlo the good news, and those that wish to mount the Dragon Boat.
It is as speedy as always, and within a few hours, the team is back on the Float.
Brittanica gets the opportunity to drop a pun she's been waiting months for, and all is well.
Everyone's thoughts turn to non-adventuring for a while, and they find themselves free to pursue them.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Wednesday February 16th, 2022 6:12:37 PM
Ohen watches carefully on the way back to the sequoia, and relaxes when the border of the crying woods are once again pushed back. He enjoys the pleasant trip back to the float.
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Wednesday February 16th, 2022 11:34:46 PM
(OOC: No; I didn't name her Brittanica just because of the pun; Ever since I got into my head to make my own Theurge / Seer I set upon the name Brittanica. My NPC one in Hook City was named Agatha Azaroth)
Brittanica enjoys the trip back to the float and prepares to settle in to continue work on finishing her amulet of natural armor, scribe new scrolls into spell book and potentially take care of things she needs to do at the Star Mages guild.
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Thursday February 17th, 2022 7:13:40 AM
Stohp does her normal rounds of checking in on people and visiting the WLA.
Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used Thursday February 17th, 2022 9:01:29 AM
Stock allows himself to sleep late for once, on the day the Shields return to The Float. He then begins to work on a new project in the workshop, He starts but turning down a few long wooden dowels.
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Thursday February 17th, 2022 6:11:41 PM
Delia restocks her ever dwindling supply of arrows and pops in on her old town guard buddies to see if anything dramatic is happening in the Float. At HQ, she'll spend her time watching Stock in his workshop and trying her hand at some small carvings and practicing archery on the rooftop.
Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 Thursday February 17th, 2022 7:04:21 PM
Zanderallen spends some time with Pepper, telling her about their adventures in the Crying Woods. He makes her promise to remain extremely vague on the details of the Entwining and how to travel through the woods.
DM MikeK - Carving and Crafting Thursday February 17th, 2022 7:59:29 PM
The Shields take a day or two to relax, and then work their way back into life on Floating City.
Brittanica spends a lot of time crafting.
Stock begins to work on a new project in the workshop. Once Delia replenishes her arrows, she joins him, and tries her hand at a carving.
Zanderallen fills in Pepper, but then makes her promise to remain extremely vague on the details of the Entwining and how to travel through the woods. The reporter’s eyes flash at the request, but she sees the reasoning and promises to be good.
Stohp makes the rounds, including letting Drommond Deepforge know their quest has been successful.
All in all, Float is quiet. Another Mask Day is approaching, and the city always seems to hold its collective breath in the weeks leading up to it.
Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 d20+9=23 ; Thursday February 17th, 2022 11:17:38 PM
Bartomus found himself in need of a bath and a long nap. Waking up much later than expected, Bartomus went about working on the bone carving of the various adventures the Shields had undertaken to date. He roughed out the different panels and felt good about his progress, but realized that hours had passed and he really hadn't left his room.
He left his room, cleaned up and made a point of visiting both the druids and the WLA. The objective was with both was to update them as to what the Shields had discovered and done. He also wanted to purchase something to eat along the way.
Profession bone carving - 23
Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 d20+23=36 ; d20+23=27 ; Thursday February 17th, 2022 11:57:08 PM
(Spellcraft: 36, 27)
Brittanica finishes her amulet of natural armor.
She asks her teammates, "Do you think I could wear an illusionary mask on mask day or do I have to purchase and/or make a physical one?"
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Friday February 18th, 2022 6:32:51 AM
Stohp levels up. /flex.
Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used Friday February 18th, 2022 8:58:59 AM "It would not matter to me, Brit. Of course I can't see through Illusions and it might be a big jarring for those who can. If you would like, I could make for you a fairly plain mask that you could decorate with illusions."
Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 Friday February 18th, 2022 6:17:11 PM "Come on, Brit, where's the fun in a fake magic mask? There are all kinds of family shops and orphanages that make masks for this festival."
She'll go with Bart to talk to the druids and WLA as she's considering joining the latter organization.
Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis Sunday February 20th, 2022 8:12:42 PM
Ohen will spend his time getting to know the neighbors and shopping for a mask for the festival.
Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) Sunday February 20th, 2022 8:24:07 PM
Stohp has a full room of clothing and masks and stuff for any possible occasion but it's all taur sized and shaped so no one else could use it but maybe Bartomus (bought one of every outfit listed in the manuals a long time ago so can just handwave her having any possible set of clothing XD)
Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17 Sunday February 20th, 2022 8:52:32 PM
Brittanica finds that she is able to advance her knowledge as both a Transmuter and a Bloodwitch. She says, "Perhaps I'll buy a mask, I don't know. How much money did we get from the last adventure? I need to update my spellbook a little."
(OOC: Leveled)
Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used Monday February 21st, 2022 9:04:53 AM
Stock heads up to the WLA guild for the day, sitting in an overstuffed corner chair and sharing adventure stories with anybody that asks.