WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tree of Parting Archives


Return To Index


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 49/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 2nd, 2022 8:38:25 PM

In his stunned state the mage takes the brunt of the beasts attack. Moridark is banged, and bloodied.

Deafened: 21/21 rounds

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 130/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+19=29 ; 32d6=98 ; d20+19=32 ; 15d6=48 ; d20+25=29 ; d20+25=26 ;
Wednesday February 2nd, 2022 8:40:13 PM

DM clarify pleaseHighlight to display spoiler: {Flyby Attack (Monster)

This creature can make an attack before and after it moves while flying.
Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
}

Banged up a little by the partial trample, Neshi casts and a sickly green ray leaves his hand and strikes the beast. Disintegrate: SR 29, 98 points damage; Fort DC 26, for 30 points. He then quickly follows it up with a quickened [/b]Cone of cold: SR 32, 48 points Reflex DC 25 for 24 points[/b]

The elder elemental come charging back into the fray slamming into the beast but misses with both slams.

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use
Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "Anyone have a Grease spell?" - Link to Map  d20+22=40 ; d20+12=19 ; d20+33=44 ; 4d6+16=29 ; d20+28=32 ; d20+20=36 ; d20+33=42 ; d20+33=45 ; d20+28=45 ; 4d6+16=28 ; 4d6+16=34 ; 2d8+8=18 ;
Thursday February 3rd, 2022 1:36:39 AM

Fearing this monster may be too powerful, Osul tries a little diplomacy but he sees no discernable change in the creature. It's either too smart or it's going to take a little more time for his attempt to be successful. Time the party probably can't afford.

Grindar picks up his axe and advances a little. He's prepared now for the monster to charge again.

Trellus releases enough healing to hit almost all of the group. He also expects the monster to charge again and edges towards Grindar.

Elyngael has a second look and notices that her first arrow did in fact strike it's target (my bad). The damage is not what she hoped, but she did indeed hurt it. She launches five more arrows at the beast. Three strike. The arrows aren't biting deep and the holy damage is ineffectual. The shock damage is working completely fine though!

Armand looks about for someone with a grease spell. He tries a couple of his own but things just don't go his way. His Holy Smite fails to affect the creature and his Searing Light spell misses its mark. This is not turning out to be a good day. Perhaps Wardd will make it up to him when they fight the dragon?

Moridark is banged up and bruised. He isn't quite sure what to do right now.

Neshi is a little beat up but it doesn't stop him from casting some spells. The creature has a long reach and swipes at the sorceror as he begins casting. (AoO hits AC44. Neshi takes 29pts damage! Neshi to make a concentration check vs DC45 or lose the disintegrate spell). The Cone of Cold goes off without a hitch and causes some real damage to the beast (Ref Save failed)

The Elemental flies back into the action and tries to slam the monster but misses on its attack.

The monster acts...

It lashes out at the pesky Air Elemental. The attack didn't look that significant, but the elemental completely blips away! (Dispel check: 36)

The remaining attacks are levelled at Neshi and Osul. (Hit AC42, 45. Neshi takes 28pts + 34pts damage! Hit AC45. Osul takes 18pts damage!)

Some of the frosty wounds heal over. It growls again at the party. It's a little louder and almost as if it's slowly getting it's voice back

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/-
- 43pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d6=4 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ;
Thursday February 3rd, 2022 10:58:32 AM

Armand drops 5 feet and channels to heal. I think everyone except the monster and Brawn are in range.
Healing 36 to everyone (8d6)

"Looks like Lighting definitely hurts it. I wonder what can stop it's regeneration?" Armand thinks to the group.

Armand again uses his metamagic rod of quicken and lays his last silence spell directly in front of the monster. DM - I want the back edge a few feet from it's mouth but so that the bubble then goes forward the 20 feet toward us, so the center would be around the crosshair of v/w 5/6 and 15 feet off the ground. Spell Resistance and Save should not come into play as I'm casting on the area and not the monster. I made a yellow circle for it.

"People, I'm putting a Silence spell up. It looks like he might be getting ready to sonic again. If he charges instead move to the otherside of the silence bouble to avoid another sonic burst." Armand thinks to the group.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 79/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+19=29 ;
Thursday February 3rd, 2022 12:29:18 PM

Grindar moves forward a little bit, and hurls one of his javelins at the beast, but of course the thing glances harmlessly off the beast's armor. The ranger grumbles under his breath chiding himself for not purchasing the javelins of lightning like he considered doing. He orders Cotton to stay, as he fears that the beast may roar again, and he is hoping that Armand's zone of silence will protect them.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=35 ; d8+14=22 ; d6=1 ; d8+14=22 ; d6=3 ; d20+22=23 ; d20+17=36 ; d20+17=21 ; d8+14=22 ; d6=5 ; d20+9=19 ; d20+27=39 ; d8+14=18 ; d6=3 ; d8+14=22 ; d6=4 ;
Thursday February 3rd, 2022 2:03:24 PM

I've been forgetting my +2 to attack from having mass Cat's Grace.

Since her special attack did not work Elyngael decides to just unload on the beast, (magical beast +2), Improved Precise Shot, Many Shot, going to add Deadly aim, -3 to hit but +6 damage. Elyngael will still use admantine arrows.
First Shot (2arrows)To hit d20+27=35. (+2 shocking, longbow) first arrow damage d8+14=22, shock d6=1, second arrow damage d8+14=22, shock d6=3.
Second Shot to hit d20+22=23, miss.
Third Shot d20+17=36 CRIT (improved crit longbow), d20+17=21 not confirmed. Damage d8+14=22, shock d6=5
Forth Shot d20+9=19 miss

Elygael grits her teeth and calls upon her inner strength (spending a hero point for another shot) to rapidly draw two more arrows and shoot again.
Hero shot d20+27=39 first arrow damage d8+14=18, shock d6=3, second arrow damage d8+14=22, shock d6=4.
Did I add that right 122 points damage

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n) 
Thursday February 3rd, 2022 2:06:32 PM

oh wait does the adamantine not get through its DR? If not I'll switch to normal arrows.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+32=44 ; d20+32=48 ; d8+6=13 ;
Thursday February 3rd, 2022 3:12:23 PM

Concentration DC 44 (Spending a hero point to reroll) DC 48.

Neshi gets hit by the beast but with some herculean effort manages to keep his concentration on his spell and the disintegrate goes off and connects with the beast, and then gets hit twice more (OOC God I hope that disintegrate does its job). Neshi managing to keep himself upright makes a full retreat option and makes his way to the back of the group.

[i] "Ok all I am out of this for a bit, unless I can get some healing. I will see what I can do from back here unless he comes barreling though again."[i] as he begins to slow down from his retreat he activates his Brahama's tattoo regaining 13 hps.

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:122/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+32=45 ; d100=50 ; d20+16=24 ;
Thursday February 3rd, 2022 3:44:46 PM

{Heal (Indicative assessment): 45}

'Osul takes a step back from the earth crab, and casts Lightning Lord at it. {50% :) , Cast Defensively: d20+33 vs 23 :) , SR:24 :( }

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (149/156)  d100=1 ;
Thursday February 3rd, 2022 5:24:19 PM

Trellus physically feels better after Armand's channelling, but still can't anything.

'None of us can hear, what good is its yell?' he notes.

Not having many options, the man tries a spell.
But, again, he flubs the incantation.

----
Failed attempt to cast Searing Light.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d100=50 ;
Thursday February 3rd, 2022 8:01:50 PM

i forgot to roll my d100 to see if silence worked. 50 it did.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=24 ; d20+20=24 ; d20+14=30 ;
Thursday February 3rd, 2022 9:50:25 PM

Moridark shakes his head trying to clear the cobwebs, and backs up to L7. The mage looks around and points his finger at the beast (24 to cast while deaf. SR24 Fort DC: 26 to save) and a thin green ray speeds out to strike the monster (Ranged Touch 30)

DM RobC - "Looks like Lightning definitely hurts it." - Link to Map  d20+22=37 ; d12=4 ; d20+33=35 ; d20+33=35 ; d20+28=40 ; d20+28=42 ; 4d6+16=24 ; 4d6+16=28 ; 2d8+8=18 ; 2d8+8=19 ; d20+50=56 ; d20+20=25 ;
Friday February 4th, 2022 3:16:26 AM

Armand heals the party a little more and then tries a different approach with a Silence spell by dropping it at the monsters feet. He warns the others to run to the other side of the spell if the beast charges across the tunnel. The Silence spell has a radius of 20ft (not 10ft) so the spell becomes wide enough to completely block the 30ft wide tunnel from any noise the monster makes on the other side.

Grindar gets closer and hurls a javelin at the creature but it's defelcts off its hide.

Elyngael continues firing regular arrows at the creature (knowing the adamantine ones aren't making a difference). Most creatures would drop from such an assault, but not this one. It's damage reduction protects it from a lot of the damage. She digs deep to fire some extra arrows at it

Neshi's disintegrate ray strikes the beast but it shrugs off most of the damage. Moridark tries the same but gets the same result. (Fort Saves both pass)

Osul knows that electricity damages it so tries to zap it with a little Lightning Lord but is unable to get through the creatures significant spell resistance. He can tell the creature is wounded but it still looks like it's going to put up a fight.

Trellus searing light spell fizzles and he wonders why they need to worry about the roar if they're already deaf. Unfortunately - much like objects - being deaf doesn't protect a person from sonic attacks. Armand's Silence spell on the other hand most certainly does.

The monster acts...

It looks like it has opened it's mouth to growl, but instead it takes a step forward to chomp into Osul! (Hit AC35,35,40,42. Osul takes 24 + 28 + 18 + 19 pts damage - not adjusted for DR. Dispel check: 25=Fail!).

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/-
- 119pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=30 ; d20+12=32 ; d20+12=14 ; 15d6=60 ; 15d6=60 ; d4=3 ;
Friday February 4th, 2022 5:03:42 PM

Neshi feeling a bit better after Armand's boost and his tattoo, fires off another spell and a blue-white ray of ice and frost streaks out and slams into the beast.

Polar Ray, SR 30, No save, Touch AC 32 (natural 20) crit confirmation?? touch AC 14, for 60 points cold damage and a loss of three points Dexterity. Possible additional crit. damage?? 60 points .

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 6/7
6 - 6/7
7 - 5/6
8- 3/4

Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:53/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d100=58 ;
Saturday February 5th, 2022 5:17:58 AM

Surely Yurneshi's attack is enough - he hopes, but he cannot be the punching bag if he doesn't repack the stuffing.
Heal: 58%, HP:135/135, no longer Deafened

______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d100=31 ; d20+18=22 ;
Saturday February 5th, 2022 9:36:14 AM

"We may need to rest up if we manage to defeat that thing." Armand thinks out loud. He weighs the options of healing or casting a spell. It seems those in immediate danger are far enough back to be out of range of healing and hopefully another attack from the beast. Armand opts to cast.

Deaf check 31.
Armand casts Spiritual Weapon. SR 22 :( The spiritual weapon appears but when it attacks it pops out of existence.

Armand grits his teeth in frustration.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (149/156) 
Saturday February 5th, 2022 2:20:37 PM

Trellus is done trying spells.

He activates his flying boots and ascends 10' in the air, in order to get a straight line shot at this thrice sunbaked monster.

----
Activate flying boots, and fly up 10'.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=41 ; d8+14=17 ; d6=5 ; d8+14=22 ; d6=5 ; d20+22=42 ; d20+22=41 ; d20+22=27 ; 2d8+28=34 ; d6=6 ; d20+17=31 ; d20+9=27 ;
Saturday February 5th, 2022 3:24:19 PM

All Elyngael can do is keep shooting arrow. (Magical beast +2), Improved Precise Shot, Many Shot, going to add Deadly aim, -3 to hit but +6 damage. Elyngael will still use normal arrows.

First Shot (2arrows)To hit d20+27=41. (+2 shocking, longbow) first arrow damage d8+14 (-15DR)=2, shock d6=5, second arrow damage d8+14 (-15DR)=7, shock d6=5.
Second Shot to hit d20+22=42, Crit (confirmed on another 41, ignore the third 27 I hit space bar and it rolled again) Damage 2d8+28 (-15DR)=19, shock d6=6
Third Shot d20+17=31 miss
Forth Shot d20+9=27 miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  5d6=18 ; d100=17 ;
Sunday February 6th, 2022 7:46:31 PM

Moridark shkes his head as the disentegrate does minimal damage (18). The mage becomes angry at the pain felt by his friends, but manages to take a deep breath and center himself. The mage attempts to cast magic missle but his deafened condition causes the spell to fizzle.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 79/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+29=31 ; d20+23=43 ; d20+23=30 ; 2d6+19=24 ; d6=6 ; d6=1 ;
Monday February 7th, 2022 12:16:03 AM

Grindar singles to Cotton to move forward and attack. The albino rapke steps up to the beast and sinks her teeth in the tough hide (rolled a nat 20, but failed to confirm) inflicting 24 bite damage, plus 6 shock and 1 flame.

Grindar than follows his friend into battle, and attempts a vicious over-head chop, (Two handed attack with vital strike) but in his enthusiasm, he swings wild, and misses his mark.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

DM RobC - "We may need to rest up if we manage to defeat that thing" - Link to Map  d20+33=36 ; 4d6+16=30 ; d20+33=53 ; d20+33=35 ; d20+33=41 ; d20+28=44 ; d20+28=29 ; d20+20=30 ; d3=3 ; d20+50=58 ; 4d6+16=26 ; 4d6+16=32 ; 2d8+8=15 ;
Monday February 7th, 2022 2:25:00 AM

Neshi casts a superbly aimed polar ray at the beast! It strikes and does a significant amount of damage, though it still appears as nimble as ever.

Elyngael keeps on firing! Like Neshi, she discovers that the creature isn't immune to critical damage which is good. Every point helps!

Osul opts to go defensive and treats some of the wounds he has endured.

Moridark's Magic Missile spell fails to go off and he laments that his disintegrate spell didn't have as much power as everyone was expecting.

Armand tries a spiritual weapon spell but it pops out of existence just as quickly as it arrived. He suggests the party might need to rest after this fight. Hopefully there aren't any dragons nearby who have heard this battle.

Trellus decides on a different approach this time. He ascends to get a clear shot at the monstrosity. What does he have planned?

Grindar sends Cotton into the mix. The rapke takes a solid blow as she approaches (AoO Hits AC36. Cotton takes 30pts damage). Cotton responds in kind though and tears away chunks of rocky hide. The sickly green blood runs from the wound and coats Cotton's mouth. Grindar follows his companion in but is distracted and flubs his attack.

The party have just done a heap damage. Surely another round like that and this battle will be over!

The monster acts...

It licks its lips and looks directly at Grindar. With great speed it snaps forward and grasps the half-orc firmly in its jaws, squeezing down on him tightly. (Hit AC53. Crit not confirmed on AC35. Grindar takes 26pts damage. Dispel check: 30. Grindar's Stoneskin is dispelled. CMB61. Grindar is grappled!). With it's remaining attacks it lashes out at Cotton. (Hit AC41, 44. Miss AC29. Cotton takes 32pts + 15pts damage!)

With Grindar stuck in its jaws, the creature is now preoccupied and an easier target! Will the party make the most of it? What is Trellus up to?

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/- CMD57 (Grappled! -4Dex=AC33 and TouchAC -2!)
- 266pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire & Ability Damage, Weaknesses: None


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 53/122 HP Cotton AC 31+5/13/28+5 CMD 33 42/119 HP  d20+25=34 ; d20+23=24 ; d20+18=37 ; 2d6+19=21 ; d6=3 ; d6=6 ;
Monday February 7th, 2022 11:01:01 AM

Grindar struggles to break free of the beast, but the creature is to powerful for him to do so. Meanwhile Cotton completely misses her first bite attempt, but chops down with her second (Rolled 37) she causes 21 damage, plus 3 shock and 6 flame.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ;
Monday February 7th, 2022 4:25:10 PM

Armand clicks his heals in the air activating his boots a speed for one round. Then he races forward a bit and down to 15 feet high, so that he is at the edge of the silence spell but in range for healing. Then he channels to heal everyone, excluding the big bad monster.

Channel heal #2, 33 hit points to everyone except Neshi, Brawn and Elyngael (and the big bad monster).

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


OOC - What round are we in I haven't been keeping track of my deafness.


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=32 ; d20+22=41 ; d20+22=38 ; 2d8+28=39 ; d6=3 ; d20+17=24 ; d20+9=15 ; d20+27=32 ;
Monday February 7th, 2022 4:35:15 PM

Another round another round of arrows. Elyngael tries to make the most of the creatures exposed neck as it tries to swallow Grinder. (Magical beast +2), Improved Precise Shot, Many Shot, Deadly aim, -3 to hit but +6 damage. Elyngael will still use normal arrows.

First Shot (2arrows)To hit d20+27=32. miss
Second Shot to hit d20+22=41, (Crit Improved crit longbow, confirmed on another 38) Damage 2d8+28 (-15DR)=24, shock d6=3
Third Shot d20+17=24 miss
Forth Shot d20+9=15 miss

Elyngael will spend another hero point for an extra shot again since her first shot failed to connect.
Hero Shot (2arrows)To hit d20+27=32. miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n) 
Monday February 7th, 2022 4:38:38 PM

I had to use Robert's computer to post and forgot to change the login. He said he could fix the header for me.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:53/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=24 ;
Monday February 7th, 2022 5:15:32 PM

'Osul casts Lightning Lord at it. [i]{Cast Defensively: d20+33 vs 23 :) , SR:24 :( again }

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=52 ; 5d4+5=23 ;
Monday February 7th, 2022 7:50:05 PM

Moridark twists his pearlof power (1st) and manages to cast magic missle at the monster for 23 damage.

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156)  d20+24=37 ; d10=10 ; 2d10+11=20 ;
Monday February 7th, 2022 7:50:16 PM

Whispering a prayer to Domi, Trellus flies in, and attacks.

----------
Swift action to activate domain Weapon Master, taking Vital Strike feat.
Fly to W7
Attack w/ ghost touch bastard sword hits AC 37 for 20 hp damage.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


DM RobC - "Whispering a prayer to Domi, Trellus flies in" - Link to Map  d20+33=41 ; d20+33=44 ; d20+28=37 ; d20+28=33 ; d20+20=32 ; 4d6+16=28 ; 4d6+16=28 ; 2d8+8=14 ; d20+50=52 ; d8=6 ;
Tuesday February 8th, 2022 1:36:48 AM

Grindar can't break free, but that's ok. His struggling makes it easier for Cotton to land a good 'chomp'.

Elyngael also takes advantage of a clearer shot to fire a direct hit with one arrow. The others fail to cause any damage.

Armand can see some of the party are still in a bad way. He zooms in closer and channels some healing energy while being careful not to heal the monster. His hearing is marginally better and should be back to normal in less than a minute (5rnds have passed)

Osul tries to lightning lord the monster again but just can't get past the spell resistance.

Moridark is finally able to get a magic missile away. It cuts through the stony hide without a problem.

With the monster grappling Grindar it's unable to attack, so Trellus takes the opportunity to get in close and strike

The monster acts...

It's jaws open wide and it drops Grindar to the ground. It has three meals lined up right in front of it and makes the most of it. (HitAC41. Grindar takes 28pts damage! Hit AC44. Trellus takes 28pts damage! Hit AC37. Miss AC33. Cotton takes 14pts damage! CMB55. Trellus is grappled! Dispel check: 32. Trellus's Resist Energy spell is dispelled!)

The creatures wounds are healing but certainly not at a rate that will keep it alive much longer.

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/- CMD57 (Grappled! -4Dex=AC33 and TouchAC -2!)
- 310pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire & Ability Damage, Weaknesses: None


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=29 ; d20+20=25 ; 10d6=22 ; 10d6=29 ; 10d6=40 ;
Tuesday February 8th, 2022 7:11:28 AM

(OOC: Once again my post goes somewhere else.)

Moving a bit forward to more easily target the beast, Neshi let's fly with another spell. lightening bolt, SR 29, reflex DC 23 for 1/2 damage, 22 points damage, 11 with save


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 58/122 HP Cotton AC 31+5/13/28+5 CMD 33 61/119 HP  d20+27=45 ; d20+22=30 ; d20+17=23 ; d20+12=21 ; d6+14=20 ; d6=3 ; d6=1 ; d6=1 ; d20+23=28 ; d20+18=25 ;
Tuesday February 8th, 2022 12:08:40 PM

(OOC... Just in case anyone was wondering how to pronounce his name, It's pronounced Grin-dar, (rhymes with far) and his father's name is pronounced Grin-Door.)

With the beast dropping him, Grindar takes full advantage of his position, and goes full round action. Due to the creatures high DR, he opts to attack using his ax two handed. he considers using power attack, but due to the high AC of the creature, he decides against it.

1st attack hit AC 45 for 20 damage plus 3 fire and 2 holy
2nd attack misses
3rd attack misses
4th attack misses

Cotton attacks again, but misses with both bite attempts

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:53/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=26 ;
Tuesday February 8th, 2022 4:18:36 PM

'Osul casts Lightning Lord at it. {Cast Defensively: d20+33 vs 23 :) , SR:26 :( maybe in a few more rounds}

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=47 ; d20+27=46 ; 2d8+28=31 ; d6=4 ; 2d8+28=34 ; d6=2 ; d20+22=25 ; d20+17=36 ; d8+14=17 ; d6=1 ; d20+9=22 ; d20+17=33 ;
Tuesday February 8th, 2022 5:27:58 PM

Elyngael continues to launch arrows as the creature: (Magical beast +2), Improved Precise Shot, Many Shot, Deadly aim, -3 to hit but +6 damage. Elyngael will still use normal arrows.

First Shot (2arrows)To hit d20+27=47 (potential crit, confirms on 46). First arrow, Damage 2d8+28 (-15DR)=16, shock d6=4 Second arrow, Damage 2d8+28 (-15DR)=19, shock d6=2
Second Shot to hit d20+22=25 miss
Third Shot d20+17=36 Damage 1d8+14 (-15 DR)=2, shock d6=1 (oh wait potential crit because of improved crit, nope 33, doesn't confirm).
Forth Shot d20+9=22 miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=3 ;
Tuesday February 8th, 2022 6:16:49 PM

Armand debates attacking but doesn't want to waste any spells on this abomination and certainly doesn't feel his meager martial skills will be of much use. So he again channels, healing those he can, and excluding the monster.

Channel healing (everyone except Brawn, Elyngael, and Neshi), 34 hit points healed.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 119/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=71 ; 5d4+5=16 ;
Tuesday February 8th, 2022 7:12:57 PM

Moridark breathes a sigh of relief with the healing and casts another magic missle at the beast hitting it for 16 damage.

Trellus - MikeK - (AC34 T16 F30, CMD 39, HP (156/156)  d20+22=34 ; d10+11=15 ; d20+17=37 ; d20+17=28 ; d20+12=13 ; d10+11=18 ;
Tuesday February 8th, 2022 8:07:39 PM


"Light!" Trellus calls out in surprise. That wasn't supposed to happen.
Armand's healing cures the wounds, but the man doesn't like to think about what will happen next.

The warrior strikes repeatedly at the monster with his sword.

-------------
Full attack on monster (-2 atk)
Atk 1 hits ac34 for 15 hp
Atk 2 hits ac37 (no crit) for 18 hp
Atk 3 misses (nat 1)

In Effect
Grappled
Deafened rd 4 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


DM RobC - "Light!" 
Wednesday February 9th, 2022 12:54:00 AM

It takes the combined efforts of the party to finally put the beast down. A combination of magic, arrows and blades. Trellus slips from the creatures mouth, covered in the same spittle that landed over Grindar. Nothing a good bath (and laundry) won't fix though.

The party are pretty banged up but everyone is still alive. Cotton still has the creatures blood dripping from her teeth.

Now that the creature is dead Moridark is able to safely approach it and get a better view. He determines that it was some sort of Behemoth, but not one that even he's heard of before. That the party were able to defeat it at all is a huge achievement.

Even though it's down and not moving, it's body is already starting to heal. Osul isn't sure what will stop the regeneration completely, but he has a lot of knowledge about anatomy and healing. He can tell that it's regenerating at a slower rate now that it's 'dead', but it's still regenerating. If Moridark is correct in his assessment that this is a behemoth (and he's almost always correct), there isn't a way to suppress it. Between the two of them the best guess is that the monster will be up again in a few hours.

*** Everyone receives 110,000 XP for a battle well fought! This should get you all at 1,000,000 XP ***

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 139/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=25 ;
Wednesday February 9th, 2022 8:30:41 AM

Not liking the fact that it is still regenerating even after dead, Neshi comments and questions.

"Hmm, so we are likely to see this thing again on the way out????"

"I know we don't have a lot of time but would cutting its head off or burning to absolute cinders, stop the regeneration?"

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 58/122 HP Cotton AC 31+5/13/28+5 CMD 33 61/119 HP 
Wednesday February 9th, 2022 1:27:11 PM

Grindar looks at the behemoth and says, "This situation has no shade. I wonder if destruction would work on this thing.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday February 9th, 2022 4:16:08 PM

"Potentially both, but maybe neither. We have a few hours to get this done before this is an problem again. We should aim for two hours if we can."

"Of course, different creatures react differently to defeat."


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ;
Wednesday February 9th, 2022 5:23:03 PM

Armand looks around. "I have a destruction, but I'd rather save it for the dragons right now. It's likely this thing was placed here as a door guard, maybe mentally controlled. So it's likely the dragons know we're here. We might as well just keep going and get it over with."

Armand see's the Grinder and others are still injured. So he will channel heal for the 4th time.
Healing 33 to everyone....except the monster still.
I hope everyone has been healing with each channel I've been doing.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n) 
Wednesday February 9th, 2022 5:34:10 PM

Elyngael is happy that Brawn is finally getting some healing, but he's still not fully healthy. "I don't understand why that thing would still regenerate after it's dead. Seems to go against the laws of nature and magic." She shrugs.

Brawns Stats -
AC 41(30n)/16/39(28n) hp 84/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156) 
Wednesday February 9th, 2022 5:43:35 PM

Trellus slips from the creature's mouth, and shakes the excess goo off of himself irratably.
"Ew."

The man nods in agreement with Armand.
"Less than two hours would be shady."

He has another Resist Energy spell on his list, and casts it.

----------
In Effect
Shield of Faith - 13 minutes
Resist Energy - cold
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 119/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 9th, 2022 9:06:11 PM

Moridark sighs in relief as the beast falls. The mage nods at Armand's suggestion, and waits to proceed.

DM RobC - "Potentially both, but maybe neither" 
Thursday February 10th, 2022 2:08:57 AM

The party stand around their kill and discuss and whether there might be a way to stop it from regenerating. Burning it, destruction spell, severing it's head. Lot's of suggestions.

Elyngael doesn't understand why it doesn't just stay dead. Unfortunately creatures like this cannot die as long as their regeneration is still functioning. Unless there's a way to permanently stop the regeneration it will just keep getting back up.

The party do have the luxury of a couple of hours to work it out. For now, spells are recast and healing provided to the injured.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 91/122 HP Cotton AC 31+5/13/28+5 CMD 33 94/119 HP 
Thursday February 10th, 2022 1:03:35 PM

"There seems to be nothing for it, we have to leave this shadeless beast behind, and hope it doesn't prove us a bunch of whitehands. Shall he move forward, or does someone have another idea?" I must say this is one shady pack, I'm glad I stumbled upon you.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday February 10th, 2022 4:16:19 PM

"I'm liking forward, if everyone is ready.", says 'Osul.



Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d20+17=31 ; d20+10=11 ;
Thursday February 10th, 2022 5:42:43 PM

Armand casts Detect Magic and gives the beast the one over, trying to determine if its regeneration and magic resistance is natural or empowered somehow.
Knowledge Arcane 31 (d20+17)
Spellcraft 11 (d20+10)

OOC DM, what routes are there? Just the tunnel forward, or when the behemoth came up from underground did that create a new tunnel?

"Is everyone good to go healing wise? I don't want to run out completely as more healing may be needed in the coming battle. But yes, let's get going while the getting is good, or at least not impossible. I'll take the high road again. I recommend not bunching up. You know how dragons want to breath on things."

Armand will wait to see if anyone is desperate for more healing and then air walk back up to 25 feet high.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d8+8=14 ;
Thursday February 10th, 2022 6:19:44 PM

Elyngael says "Well I understand wanting to save on the healing but Brawn is still pretty injured. Is there anyone else that can help?"

Brawns Stats -
AC 41(30n)/16/39(28n) hp 98/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast ---- Ow wait there should be some bonus hp from that, calculating for Brawn since he's still injured and assuming those hp should have been used first.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Thursday February 10th, 2022 7:15:58 PM

Taking his place near the middle rear of the group and staying to the left. Neshi contemplates what's to come and begins thinking about what he might be able to bring to a fight against two dragons....

"I think we are going to need more help than just us when we face these dragons. Thoughts??"

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156)  d8=6 ; d8=4 ; d8=8 ; d8=8 ; d8=5 ; d8=2 ; d8=7 ; d8=3 ; d8=7 ; d8=3 ; d8=3 ; d8=8 ;
Thursday February 10th, 2022 7:16:16 PM

"I've got her," Trellus answers Elyngael.
"I've been carrying this wand around so long, I nearly forgot I had it."

The man pulls a wand and taps Brawn.
Cast Cure Serious Wounds on Brawn for 23 hp healed

Then Grindar - healed for 20 hp.
Then, very carefully, Cotton - healed for 23 hp.

And then, Moridark - healed for 19 hp.

"Anyone else?"

Once everyone moves out, he falls in behind the scouts again.

In Effect
Shield of Faith - 13 minutes
Resist Energy - cold
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday February 10th, 2022 8:30:14 PM

Moridark looks over, "I agree Iwill stay about 30 feet back from the last of the party, and fly towards the top of the tunnel. I don't need to be close to the front anyway.'

DM RobC - "You know how dragons want to breathe on things"  d20+33=41 ; d20+33=47 ;
Friday February 11th, 2022 2:12:12 AM

Armand determines that both the creatures regeneration and resistances are natural.

The creature burrowed up through the floor. The ground is uneven and doesn't allow for another passage. The only option is forward.

Trellus brings out the heal stick and treats almost all (all?) wounds. If the party are going to face some dragons then they're going to need to be at full strength. Neshi is a little worried though... will the party be any match for TWO dragons?

Moridark stays waaaay in the back.

The tunnel is cold and dark and the party are very on edge. They need to get the job done quick - before that creature heals itself.

As they lead the party forward both Grindar and Elyngael think they hear noises ahead, but it's probably just their imaginations. The slightest sound, a water drop or trinket that rattles echoes through the vast underground structure.

----------
So same marching order as last time?

Grindar ... Cotton
Elyngael ... Brawn ... Trellus
Armand ... Osul
Neshi
...
Moridark


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+39=42 ;
Friday February 11th, 2022 7:09:00 AM

'Osul also takes to the air, opening a good gap for Trellus by Armand, and starts opening his senses to the underground from his new vantage point. {Perception: 42}

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156) 
Friday February 11th, 2022 7:40:03 PM

Trellus stays on the ground, moving forward to keep within contact of Grindar.

In Effect
Shield of Faith - 13 minutes
Resist Energy - cold
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Saturday February 12th, 2022 5:28:36 PM

Armand will be airwalking 25 feet up and about 5 feet from the left hand wall.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d20+26=30 ; d20+31=33 ; d20+23=36 ;
Saturday February 12th, 2022 6:20:30 PM

Elyngael will send Brawn to guard the rear, so he'll probably be below and to the side of Moridark. Elyngael will allow Grinder to take lead again, she will be about 5 feet behind him but over to the edge of the left side wall. She will be on the alert. (Goggles of night)
Favored Terrain Underground +2 (figured in) Perception d20+26=30. Survival to spot any tracks d20+31=33. Stealth d20+23=36

Brawns Stats -
AC 41(30n)/16/39(28n) hp 139/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday February 13th, 2022 9:44:27 AM

Well alrighty then I guess we head on in and beard the dragon's den as they say......

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday February 13th, 2022 8:06:13 PM

Moridark looks towards the heavens for guidance, and follows the others. The mage draws his rod of quicken in preparation. Moridark makes sure he keeps an eye on the rear.

DM RobC - "Well alrighty then" 
Monday February 14th, 2022 1:28:55 AM

The party trudge onwards. It's subtle but it soon becomes clear the tunnel is leading you downwards, deeper under the mountain. Without being able to see outside it's difficult to determine exactly how deep you are.

You're in battle formation and waiting for a dragon (or worse!) to make an appearance. For the time being though there are no signs of movement. There aren't any tremors either which is probably also a good thing.

Grindar and Elyngael see it first and the rest of the party soon after. There's a crossroad ahead.

The passage to the left smells foul. Terrible! You aren't sure of the source - you can't see anything in particular - but the smell. Ugh! With their heightened sense of smell, Cotton and Brawn are not going to enjoy heading that way.

From the passage on the right you can hear the faint sound of running water, like that of a stream. It's a faint 'tinkling' sound and not that of a wild river. The sound echoes off the rocky walls.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=44 ;
Monday February 14th, 2022 1:30:47 AM

Grindar hears the noise, and singles for the others to stop. He than strains his ears to try to make out what he is hearing, (Perception 44)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Monday February 14th, 2022 1:35:52 AM

"Which way do you think?" Grindar asks. He than adds "And does anyone have any idea what could be causing that stench?"

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156) 
Monday February 14th, 2022 2:51:18 PM

"Latrine?" Trellus guesses. "Dragons gotta poop, right?"

The blond fellow indicates he'd prefer to go right.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Monday February 14th, 2022 5:03:57 PM

"If we go left, who knows how long we are going to reek of it?! We should check right, watching our backs. Is that a grotto?"

[i]{Perception:

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+39=54 ;
Monday February 14th, 2022 5:04:51 PM

{Perception: 54}

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d20+11=14 ; d20+26=40 ; d20+23=28 ;
Monday February 14th, 2022 5:17:37 PM

Knowledge Dungeoneering d20+11=14
Elyngael considers if what Trellus says is true and the left hand tunnel leads to some sort of latrine. "I guess right does make more sense." She will again take up formation and head that way. Perception d20+26=40, Stealth d20+23=28.

Brawns Stats -
AC 41(30n)/16/39(28n) hp 139/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d20+17=29 ;
Monday February 14th, 2022 5:51:01 PM

"Hmm, what do we know about the preferred habitats of dragons?" Knowledge Arcane 29 (d20+17).

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Monday February 14th, 2022 7:13:40 PM

Sane ones or insane ones Armand?

My best guess in charnel pit or manure pile to the left but with crazed/insane dragons who knows. I say we try the right.

If they head down the right path, Neshi will wait until they are all past him and then he will cast two web spells across the opening to the left passage, and then catch up to his regular place in order (base speed is 70)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+32=35 ; d20+32=48 ; d20+32=50 ;
Monday February 14th, 2022 8:12:14 PM

Moridark wrinkles his nose, and ties a bit of cloth over his nose, and mouth hoping the worst of the smell will be blocked. Moridark hampers a guess at the cause of the tinkling sound, and the smell. (Dungeonering 35, Arcana 48, Nature 50)

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Tuesday February 15th, 2022 5:34:59 PM

hmm, Armand has a necklace of adaptation, I wonder if he even notices the smell?

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Tuesday February 15th, 2022 7:30:56 PM

Neshi follows along readying some ideas in his head about things he might try when faced with the dragons.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday February 15th, 2022 7:59:03 PM

Moridark continues down the tunnel. The mage does his best to keep an eye out for danger.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=32 ;
Tuesday February 15th, 2022 9:07:58 PM

Perception 32

Since the concensus seems to be the right corridor, Grindar leads the way down the right corridor.

DM RobC - "Hmm, what do we know about the preferred habitats of dragons?" 
Wednesday February 16th, 2022 1:17:51 AM

The consensus is that the left trail leads to a latrine of sorts. Definitely not the sort of place you are keen to check out right now. The right passage sounds (and smells) the better idea.

With no sense of the outside it's hard to tell exactly how long you follow the passage. Time feels like it goes by differently underground and you feel like you may have walked for an hour. The faint sound of running water is always ahead of you but never seen.

You can see light ahead though and the tunnel widens into a vast domed, hall. The noise has grown loud now and you can see where it comes from. From high up this hall water gently falls through a wide hole in the roof and into a large pool below. A magnificent sight. Sunlight reflects through the roof and through the water and forms a rainbow down here in the mines. Cool damp air filled with oxygen fills your lungs. This place is so beautiful one would forget why you are here.

Tucked deep into the shadows and away from the light are carcasses of what you would assume were dragon meals. The left over remains of cows, horses, and other large beasts. Insects now crawl over the mangled skeletons, devouring what little meat is left.

Beyond the waterfall though you can see a more palatable sight. A dragon hoard. Gold and silver objects sparkle in the light.

There's no dragon here though.

The cavern is 150ft across at its widest point and easily that high at its peak.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=41 ;
Wednesday February 16th, 2022 12:53:24 PM

"An unprotected dragon's hoard? I don't feel shady about this situation, does anyone have a true seeing spell, because something doesn't seem right here." (Perception 41)

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+39=49 ;
Wednesday February 16th, 2022 4:04:53 PM

"We could simply acknowledge that this vista is not what we are here for and move on. This is a crossroads - we can continue forwards." {Perception: 49}

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+14=34 ;
Wednesday February 16th, 2022 5:23:56 PM

"I've got True Seeing," Trellus answers quietly.
"And since it took so long to weave here, the good pick would be make sure its clear before turning around."

Trellus casts the spell, and carefully scans the cavern.

[Perception 34]

-----

In Effect
Resist Energy - cold 70/130 minutes?
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Wednesday February 16th, 2022 5:37:27 PM

Armand was just about to speak but Trellus beat him to the punch. "Okay I have True Seeing as well, but as Trellus has cast it already I'll hold it for when his runs out." Armand will airwalk above the top of the cave mouth (assuming the cave mouth is still only 30 feet high, he doesn't want to leave his back exposed).

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Wednesday February 16th, 2022 5:38:05 PM

OOC DM - since many of our spells were cast at the last combat, which ones are still going to be up? i.e. how long has it actually been, some spells or minutes, some are hours.

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d20+26=45 ; d20+23=31 ;
Wednesday February 16th, 2022 6:12:28 PM

OOC - how much of the pool takes up the floor area? Is there a way to walk around the pool
Elyngael doesn't like this. "Can dragon's hold their breath...or are they somewhat aquatic? Maybe it's under the pool." She will move to the side of the cave wall so that the tunnel is no longer behind her. Perception d20+26=45, Stealth d20+23=31.

Brawn will turn the other way so he is looking back down the tunnel.

Brawns Stats -
AC 41(30n)/16/39(28n) hp 139/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 16th, 2022 8:25:48 PM

Moridark's eyes widen at the sight of the hoard, but he knows there are more important reasons to be here. The mage makes sure to stay back 30 feet from teh party and waits for the next move

DM RobC - "An unprotected dragon's hoard?" - Map  d20+15=26 ; d20+11=13 ; d20+11=20 ;
Thursday February 17th, 2022 2:45:42 AM

Armand isn't sure exactly on the time but gauges the walk was close to an hour. Any short term spells have expired but it's reasonable to say that he recast any of his choosing on seeing this cavern. He airwalks just above the lip of the tunnel to get a better view inside.

Trellus casts a True Seeing spell and scans the cavern. He doesn't see anything out of the ordinary, but his vision doesn't quite make it all the way to the other side of the cavern nor to the ceiling.

Grindar doesn't feel good about this at all. An unprotected dragon hoard? Something's not right.

Osul is ready to move on. Their bounty isn't here.

Elyngael wonders if dragons can hold their breath or can be aquatic. There is enough knowledge in the group to confirm that yes - dragons can hold their breath for quite some time. In fact, white dragons are particularly good swimmers too. She moves away from the group and starts making her way along the wall. Brawn covers the rear of the group.

Moridark hangs back. He surmises that it's probably safer behind the party right now.

Water continues to fall into the pool. Elyngael can't see the bottom of it from where she stands, but she's quite sure it isn't just a couple of feet deep. The carcasses piled on the eastern wall are in various stages of decay. Some of the bones look dry and old, though some still have hunks of flesh that are covered in crawling and flying insects. It's clear to most of you that the blood pooling underneath some of these bodies is still wet. These are recent kills.

------------
Link to Map

Please position yourselves on the map. If you want to remain in the tunnel you can leave yourself at the bottom.


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Thursday February 17th, 2022 6:34:42 AM

Neshi looks around, I would say the more spread out the better for less targeting issues but then we have healing issues. Thoughts??


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Thursday February 17th, 2022 10:48:37 AM

Grindar nods his agreement with Neshi and says, "The fewer grouped targets we can offer the better, but that does offer some challenges for our healers. I guess there just isn't any good alternative." Grindar than steps into the opening with Cotton by his side.

Armand (Robert D)AC 27(25norm) /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet 
Thursday February 17th, 2022 5:16:06 PM

OOC - Where's the carcasses on the map? Just curious in case something is hiding underneath

Armand will airwalk but drop to 20 foot high and move to the left. He will then cast Magic Circle against Evil on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive


Spells expired
Shield of Faith - Brawn
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday February 17th, 2022 5:23:28 PM

'Osul starts summoning a greater Water Elemental, close to the pool

Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 147/147  d20+26=42 ;
Thursday February 17th, 2022 6:31:34 PM

Elyngael moves a little more along the wall and calls Brawn up to just at the cave mouth. She keeps watch on the water and the pile of gold to make sure it doesn't start moving. She whispers "We're going to be all spread out when the casters need to start casting some buff spells."
Perception d20+26=42

Brawns Stats -
AC 30/16/28 hp 117/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold) (10min/level)-Brawn and Elyngeal

Heroe's feast

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Thursday February 17th, 2022 7:41:31 PM

Trellus swallows involuntarily. Nothing leaves that much gold just lying around.

Elyngael's comments about holding its breath prompts him to move toward the pool.
The man creeps forward, head swiveling about as he tries to scan everything.

---
Move forward (placed on map)

In Effect
Resist Energy - cold 70/130 minutes?
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday February 17th, 2022 10:23:33 PM

Moridark flies up near the oprning into the cavern flying at roof level.

DM RobC - "I guess there just isn't any good alternative" - Map  d20+15=29 ; d20+11=12 ; d20+11=16 ;
Friday February 18th, 2022 1:43:44 AM

The group are conflicted. Sticking close together means being a bigger target. That lesson was lesson from the last fight! Spreading out could mean some distance between the casters and fighters. It might be tricky to find a middle ground.

Neshi is in favor of spreading out and it seems the rest of the group agree with that approach.

Elyngael keeps her attention split between the pool of water and the pile of gold. She's ready for something to spring out but right now isn't sure from where. She only speaks in whispers and keeps her back to the wall so she can keep her eyes on both.

Grindar and Cotton keep advancing, albeit slowly. They're a bit beefier than the rest of the party, and if there's an ambush they can take more of a beating than the rest. Of course they're also both strong enough to crack a dragon skull in half, so they have that going for them too.

Armand pays attention to the carcasses and notes they are in three distinct piles: two smaller and one larger. If there's a dragon hiding in the piles it would have to be quite small. A young adult or perhaps an adult at very most. He casts a protection spell that also benefits those close to him.

Trellus decides to be the brave one and edges ever so cautiously towards the pool. The falling water is slowly churning and disturbing the surface. Despite the light pouring in from above he can't see anything in the dark pool.

Osul decides that a water elemental is called for. No point putting the party in danger. He starts summoning the extraplanar aid.

Moridark hangs back with Osul and Brawn. As soon as he has a target it's on.

------------
Link to Map
- Added the carcasses to the map


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Friday February 18th, 2022 7:55:01 AM

Seeing that Osul is beginning a conjuring, Neshi nods and begins conjuring a greater air elemental of his own, to help counter any flying the dragons might do.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=27 ;
Friday February 18th, 2022 12:00:29 PM

Grindar holds his position, as his new friends conjure some reinforcements, and continues to look around. (Perception 27)

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Saturday February 19th, 2022 9:32:45 AM

Trellus notes Osul and Neshi conjuring, and nods.

He waits, a defensive spell on his lips.

-----
Ready Action - If anything pops out in his line of vision (pool and gold), cast Shield of Faith (+4 AC)

In Effect
Resist Energy - cold 70/130 minutes?
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Armand (Robert D)AC 25 /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet 
Saturday February 19th, 2022 7:27:11 PM

"Trellus I take it you aren't seeing anything out of the ordinary with the true sight spell?" Armand quietly asks. Then he decides to cast Detect Magic on himself and have a look about the room.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Sunday February 20th, 2022 4:22:12 PM

The greater Water Elemental appears, moves into it's preferred habitat, and has a look around.

'Osul looks up

Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 147/147  d20+26=43 ; d20+23=32 ;
Sunday February 20th, 2022 4:29:40 PM

Elyngael is confused. She's not sure what to do. She settles in to watch and wait. Camouflage use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.
Perception d20+26=43 Stealth d20+23=32

Brawn crouches down, tense and wary.
Brawns Stats -
AC 30/16/28 hp 117/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold) (10min/level)-Brawn and Elyngeal

Heroe's feast

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday February 20th, 2022 7:19:04 PM

Moridark patientsly waits. The mage is flying ear the roof, and is prepared to cast maze if there are two dragons.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday February 20th, 2022 7:45:54 PM

Moments after Osul's elemental arrives so does Neshi's.


DM RobC - "Trellus I take it you aren't seeing anything out of the ordinary with the true sight spell?" - Map  d20+21=39 ; d20+21=40 ; d20+21=25 ; 2d6+9=14 ; 2d6+9=18 ; 5d6=19 ;
Monday February 21st, 2022 1:07:59 AM

Osul summons his Water Elementals next to the pool and bids them to enter it and have a look around. He doesn't know what they see and - with them being out of earshot - he's not able to communicate with them.

Grindar holds his ground. Something is going to attack soon. He can feel it.

Trellus waits to cast a defensive spell.

Armand casts a Detect Magic spell and looks around. There is a magical aura everywhere he looks. It will take some time to learn more.

Moridark also waits.

Inside the cavern Neshi begins casting a spell. The sound of the incantation bounces around the domed covern, echoing his words for all to hear and making the presence of the adventurers very clear. This is somewhat the opposite of the stealthy approach Elyngael had been taking.

From above the waterfall and out of sight the party hear parts of a conversation.

"Now mother?" The voice is deep-toned and the words clearly spoken. The response - though deep - is more feminine than the first. "It sounds like they have arrived. Fly, but don't play with your food". You hear it saying more, but you can't hear the details. It sounds like an incantation though. Moridark knows that it's not uncommon for powerful dragons to have the ability to cast spells.

The white dragons dive down through the hole in the ceiling. Two 'smaller' ones twisting and spiralling as they dive. A much larger one follows them and slows to a hover.

Trellus casts his spell as he sees them swoop in his direction. It offers him some protection but not enough. He takes a glancing blow from each dragon as they fly by in opposite directions. (Hit AC39. Hit AC40. Crit not confirmed on AC25. Trellus takes 14pts + 18pts damage not yet adjusted for Stoneskin)

The gargantuan dragon holds its position. "Drop your weapons. You have already lost".
Everyone make a Will Save vs DC26. Fail=shaken for 19rnds. This is a mind-affecting fear effect.

-------------
Link to Map

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+25=41 ;
Monday February 21st, 2022 8:18:08 AM

{Will Save: 41}

'Osul casts Earthquake {SR:No, 8d6 damage (Reflex DC 16 for half), and pinned under the rubble (no save)}, looking to drop a third of the roof down on some dragons. Arc on the map.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+18=30 ; d20+16=30 ;


Monday February 21st, 2022 12:07:17 PM

Grindar's save: 30
Cotton's save: 30

Grindar snarls at the dragon's and says, "What a bunch of cowards! Come within range of my ax, and than make your proclamations. You dragon's are all the same, always using your wings to to avoid having to face Cyrchwr Mawr!" As he says this, he is thinking, "Why didn't I purchase that set of winged boots I saw, last time I was at the Catacombs?"[/b]

Active Spells:
Grindar
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Armand (Robert D)AC 25 /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet  d20+22=32 ;
Monday February 21st, 2022 5:06:47 PM

Will save 32 (d20+22)

Armand casts Spell Resistance on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28



Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 147/147  d20+23=36 ; d20+10=23 ; d20+27=39 ;
Monday February 21st, 2022 6:00:25 PM

Elyngael will use a hero point for a +8 on her will save. Save d20+23=36
There's no way Brawn can make his save d20+10=23

Elyngeal whips out one of the greater slaying arrow of Dragon, that 'Osul gave her and takes 1 shot at the smaller dragon. Using Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack = in essence hitting it's touch AC).
TO hit d20+27=39 Fortitude Save 23 or death effect (not sure what that means, could not find it anywhere), if save take 100 points damage, (does the holy and lighting effect apply? 2d6 and 1d6?

I think Trellus also has 2 greater slaying dragon arrows. If he would not normally use them would he have passed him to me?

Brawn - shaken 1/19 rounds.
Brawn will hold his ground as long as the dragons stay in the air.
Brawns Stats -
AC 30/16/28 hp 117/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold) (10min/level)-Brawn and Elyngeal

Heroe's feast



Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (157/156)  d20+25=39 ;
Monday February 21st, 2022 6:55:53 PM

Trellus is casting his shield spell before his mind registers there are three dragons.
"Light," he whispers as two swoop in.

The Stoneskin spell saves him from more of a bruising.
And his stubborness, plus a bunch of buffs, keeps him from soiling himself.
[Will 39 - save]

Nevertheless, its very difficult not to notice he's surrounded by dragons.

The man moves toward a wall, and reaching it, casts Spell Resistance.
Reaching into his reserves, he casts again to strengthen his attack. (Divine Power).

He plans to use the arrows next round.
------
Move 30'
Cast Spell Resistance
Use Hero Point for extra action to cast Divine Power

In Effect
Spell Resistance: SR25
Divine Power: rd1 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. +13 temp hp. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+28=45 ;
Monday February 21st, 2022 8:08:31 PM

Moridark shrugs off the effects of the dragon (Will DC45). The mage flies at a 45 degree anle to P22 where he casts maze on the gargantuan dragon. "If nothing else that will buy us a round to try an ddeal with the younger two' moridark thinks through the telepathic bond.

DM RobC - "What a bunch of cowards!" - Map  d20+19=37 ; d20+16=28 ; 8d6=23 ; d100=76 ; d20+21=32 ; 2d6+9=15 ; 24d4=56 ;
Tuesday February 22nd, 2022 2:12:54 AM

Osul decides now is a good time to bring the ceiling down. It's a great idea! (Osul gets a hero point for a smart play)

The larger dragon is hovering below the opening in the roof and has no rocks overhead. The smaller dragon is smashed by the falling rocks and is immediately pinned underneath the rubble. (Highlight to display spoiler: {FYI... "You must have a clear line of effect to the point of origin of any spell you cast" so can't center it within the walls. See my post on the Rules forum which would help you even more anyway})

Grindar calls out a challenge to the dragon and regrets not having some method to get up and into the fight. Someone else in the party might be able to help him with that, but for now he's grounded.

If these dragons can cast spells (and sounds like they can) then Armand wants some protection. He casts Spell Resistance on himself in preparation.

Elyngael draws one of her specially purchased slaying arrows. She lines up her shot and manages a direct hit. The dragon doesn't look like it was affected the way she had hoped. (Highlight to display spoiler: {FYI... "the arrow deals 100 points of damage if the saving throw is failed". If the saving throw is made then it does damage as a +1 arrow would + any bow bonuses. Roll damage and I'll add it})

2 dragons would have been bad enough, but 3? Trellus wants to make his attacks count so casts a spell to help.

Neshi is stunned and not sure what to do.

Moridark wants to get closer to the action to maze the gargantuan dragon. He flies dangerously close to the smaller one just to get within range. With a good line he casts the Maze spell and is no doubt surprised when nothing happens. The dragon is still here! Moridark realizes something bad. Something very, very bad. There is an antimagic field surrounding the dragon. If they're going to defeat it they're going to have to be clever about it.

One of the small dragons is buried underneath a pile of rock. You can't tell what it does, but it reappears in the northeast corner of the cavern. You recall these dragons like to teleport. It's likely they can only do so a certain number of times per day. If it's only once per day, well, this one won't be escaping again. It flies south and above Cotton and Neshi.

The other small dragon bites at Moridark as it flies past him (Hit AC32. Moridark takes 15pts damage!). "Mmm... Fresh meat!"

The larger dragon smirks at Grindar's taunt but says nothing. It flies southerly and then with a wingover above Trellus and Elyngael it turns and exhales it's breath weapon, covering the party in a frigid blast of wind. (Everyone - except Cotton & Trellus - takes 56pts cold damage. Ref Save vs DC30 for half.). It flies back to what it considers the relative safety beneath the hole in the ceiling.

-------------
Link to Map

A - Antimagic Field
Dmg: 0

S - AC24/Touch10
Dmg: 11+?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+15=26 ; d20+24=28 ; d6+14=19 ;
Tuesday February 22nd, 2022 10:16:08 AM

Grindar fails his reflex save, but with his improved evasion and resist energy, he takes no damage anyway.

Seeing that dragon L is within javelin range, Grindar moves closer and hurls a pointy stick of death, drawing it as he moves. His +1 javelin hits AC 28 for 19 damage. Cotton moves to stay close to her master.

As he is hurling his javelin, he uses the telepathic link and says, "Can anyone get me within ax range of these whitehands?" He also says in a voice dripping with sarcasm, "You'll have to do better than that if you you want to harm me your majesty."

Active Spells:
Grindar
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Tuesday February 22nd, 2022 5:21:27 PM

OOC: unable to post today - sub please

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet  d20+10=28 ;
Tuesday February 22nd, 2022 5:48:11 PM

Reflex save 28 (d20+10)
Armand tries to duck and just takes it. Fortunately his spell takes the damage. The dragon is too close for comfort. He replies mentally to Grinder "I can't get to you right now."

Armand enacts Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level(8) + wisdom mod(6): Will save 24 to attack Armand (I think the height and angle puts everyone else out of it). No spell resistance.

Armand will take a 5 foot step down.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28


Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 121/147  d20+14=22 ; d20+16=17 ; d8+6=10 ; d6=6 ; 2d6=7 ; d20+27=42 ; d8+6=14 ; d6=4 ; 2d6=7 ;
Tuesday February 22nd, 2022 6:06:20 PM

Brawn Reflex Save d20+14=22
Elyngael Reflex save d20+16=17

Damage from last round's arrow: normal d8+6=10, electrical d6=6, holy 2d6=7 However, see below the descriptor clearly says 100 points damage if the save is made.

However the description of the arrow reads: "This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target).A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.

Elyngael is glad that at least she had resist energy up. Elyngeal targets the large nearby dragon with her last greater slaying arrow of Dragon, that 'Osul gave her and takes 1 shot. Using Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack = in essence hitting it's touch AC).
TO hit d20+27=42 Fortitude Save 23 or death effect (not sure what that means, could not find it anywhere), if save take 100 points damage. See above. The way the slaying arrow reads in both the rule book and the SRD states the fortitude save is for the death effect. If the save is made the arrow then deal 50 or 100 points damage depending on if it is regular or greater.
Additional damage? normal d8+6=14, electrical d6=4, holy 2d6=7

Brawn - shaken 2/19 rounds.
Brawn will hold his ground as long as the dragons stay in the air.
Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast

DM RobC: Um... You might want to reread that... "deals 100 points of damage if the saving throw is failed."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (157/156)  d20+25=40 ; d8+12=14 ; 2d6=9 ; d20+20=39 ; d8+12=19 ; 2d6=6 ; d20+15=18 ; d20+25=42 ; d8+12=13 ; 2d6=11 ;
Tuesday February 22nd, 2022 7:30:47 PM

With a quickly whispered prayer, Trellus is able to flip out his longbow in a flash.
The blond man sends four arrows hurtling at the nearest dragon, with his two best shots reserved for those special arrows.

------
Swift Action - Activate Weapon Master domain (1/12) to gain Quick Draw Feat.
Quick Draw Bow.
Full Attack using Dragon Bane Longbow on Dragon L
Atk 1 (Gtr Slaying Arrow) hits AC40 for 23 hp / Fort DC23 or 100 hp damage
Atk 2 hits AC39 for 25 hp
Atk 3 misses (ac18)
Extra Atk (Gtr Slaying Arrow) hits AC42 for 24 hp / Fort DC23 or 100 hp damage

In Effect
Spell Resistance: SR25
Divine Power: rd2 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. +13 temp hp. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 121/147 
Tuesday February 22nd, 2022 7:45:07 PM

oops ok I don't know why I read it 3 times and misinterpreted it.

Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14   d20+15=16 ;
Tuesday February 22nd, 2022 7:54:08 PM

reflex save d20+15=16 so he takes the full 56 damage unless he has some resistance or protection up I didn't see anything in the last few of his posts.

It says a huge air elemental has a fly speed of 100. So I'll have him drop down and zip between the two dragon children out of reach and cast air walk on Grinder.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+15=28 ;
Tuesday February 22nd, 2022 8:23:56 PM

Moridark whinces as both the smaller dragon bites him, and the larger hits him with his breath weapon. Moridark concentrates, and flies down to Trellus. The mage reaches out and casts fly on the cleric. "There is an antimagic field around the larger dragon. Idon't know if Ican dispel it but Iwill try that next!"

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 125/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+22=41 ; d20+25=27 ; d20+25=39 ; 2d8+9=16 ; 2d8+9=17 ; d20+34=47 ; d8+11=16 ; d20=6 ; d20+19=36 ;
Tuesday February 22nd, 2022 8:28:53 PM

(OOC: $%#@!&!! once again my post has gone missing.)

Will save DC 41, reflex DC 36

Neshi shrugs off the fear DC42 effect ignores the cold damage DC 36 and instructs the elder air elemental to attack Dragon S and it connects twice AC 27 & 39 for 33 points damage

Neshi then casts a spell and huge fist appears and attacks dragon S as well. clenched fist: AC 47, Damage 16, Fort save DC 28 or be stunned 1 round.

+++++++++++

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 6/7
6 - 6/7
7 - 5/6
8- 2/4

[u]Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand 16 rounds

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "You'll have to do better than that if you you want to harm me your majesty." - Map  d20+19=26 ; d20+19=21 ; d20+19=39 ; d20+28=48 ; d20+28=42 ; 16d6+40=92 ; 4d6+19=29 ; d20+21=33 ; 2d6+9=17 ;
Wednesday February 23rd, 2022 2:47:22 AM

The party have a chance to regroup and focus their efforts.

Grindar hurls a javelin at the dragon within reach of him. It's a solid strike and hits the soft flesh under the dragon's wing. He calls out loud a taunt to the dragon while at the same time asking for someone in the party to help get him in the fight.

Right on time, Osul zig-zags through the crowd of enemies to get close enough to cast an airwalk spell on the half-orc

Moridark takes a similar approach and makes his way over to Trellus to gift him a Fly spell.

Armand doesn't want to make himself a target of these dragons so goes defensive with a sanctuary effect.

Neshi orders the air elemental to attack and then follows up with a clenched fist. The dragon takes the blows but still flies and isn't stunned.

Elyngael pulls out another slaying arrow. Her aim is just as precise as before but the dragon avoids the harmful part of it.

Trellus piles on and attacks the same dragon. His dragon bane arrow hits a soft spot and his subsequent shot finishes it off. The dragon makes a sickly gurgling noise and then crashes into the ground, sliding to a stop. He still has the other slaying arrow at his disposal.

The smell of fresh blood and meat drives the bugs into a frenzy. Several swarms break from the rotten remains and seek new meals - dead or alive.

"NOOOO!!!" The gargantuan dragon stretches it's wings and soars down to attack Trellus. "I WILL TEAR YOU APART!" The dragon draws so close that Trellus can feel his magic drain away in the anti-magic field. The dragon's response to the death of her son is vicious to say the least. (Flyby within 10ft of Trellus for the AM field to be in effect. Power Attack + Gtr Vital Strike. Hit AC48. Nat20. Crit confirmed on AC42. Trellus takes ... 121pts damage. No Stoneskin). It circles back to fly in the light of the waterfall - though not as high this time. "PRAY TO WHATEVER YOUR GOD AS YOU'LL SOON BE MEETING HIM!" The threat is delivered to all.

The other dragon is somewhat alarmed by what has just happened. It moves away from the elemental to get a better view of Neshi. (Hit AC33. Neshi takes 17pts damage!)

-------------
Link to Map

A - Antimagic Field
Dmg: 0

S - AC24/Touch10 - SR20
Dmg: 83


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=32 ; d6+14=15 ; d6=2 ;
Wednesday February 23rd, 2022 9:35:31 AM

Grindar thanks Osul for the airwalk spell, and orders Cotton to retreat towards Brawn's location. With the fall of the one dragon, and the anti-magic shield in place around the momma, he moves towards the second smaller dragon. He can't quite get into ax range, so he stays just outside the dragon's reach, and hurls another javelin, using vital strike. The +1 pointy stick hits AC 32 for 17 damage. he is none to keen about the bug swarms, remembering a time, back on the Sargrass Plains, when he was almost killed by a swarm of bugs. He communicates via the mental link saying, "Pantheon's gavel! I hate swarms."

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+34=44 ; d8+11=19 ; d20+25=42 ; d20+25=30 ; 2d8+9=15 ; 2d8+9=22 ;
Wednesday February 23rd, 2022 4:11:01 PM


Neshi chuckles at the little drake, and then watches as the clenched fist hits it again [/b]AC 44 for 19 points[/b] and the elemental goes after it from above (35 ft.) connecting twice AC 42 & Ac 30 for 37 points.

Just as the elemental is coming in Neshi too sends forth a spell.

Baleful Polymorph (legless rat) Fort DC 24 Negates, if fail Will save DC 24 or it loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday February 23rd, 2022 4:14:40 PM

OOC: Thank you for the sub Lynnette.

'Osul loops around (with 120' flying movement) under Trellus, where he Recalls and casts Heal (150 points)


Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet 
Wednesday February 23rd, 2022 5:23:12 PM

Armand moves over Elyngael and then down to 5 feet off the ground and then casts Shield of Faith on Elyngeal.

He mentally tells his companions, "That anti-magic field is going to make killing the dragon difficult."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Lynnette


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d20+22=31 ; d8+3=9 ; d8+3=11 ; d20+18=33 ; d8+3=6 ; d20+13=29 ; d8+3=5 ; d20+8=18 ;
Wednesday February 23rd, 2022 6:16:31 PM

Elyngael orders Brawn back into the tunnel. She decides it's time to start trying to take down mother dragon. (recalculating arrow to hit and damage to remove all magic modifiers.) Masterwork Strength (+3) composite longbow. She declares Quarry on the mother dragon (+2 to hit, crits auto confirm), and is using Many Shot.
First Shot d20+22=31 (oh wait, master work is +1 to hit so 32) damage first arrow d8+3=9, second arrow d8+3=11
Second shot d20+18=33 damage d8+3=6
Third shot d20+13=29 ? damage d8+3=5
Forth shot d20+8=18 going to assume that misses.

Brawn - shaken 2/19 rounds.
Brawn retreats into the tunnel
Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (156/156)  d20+28=34 ; d8+2=5 ; d20+23=36 ; d20+18=19 ; d20+28=33 ; d8+2=8 ; d8+2=6 ;
Wednesday February 23rd, 2022 6:45:43 PM

OOC - So, here's a question. If I'm outside the antimagic field and shoot a bow, shouldn't magic affecting my aim (ie atk bonuses) still be in effect? It's only when the arrow enters the field that its magic goes away, but that doesn't deflect the shot.

Trellus grins to see his target go down, only to lose it quickly when the mother swoops in.
Pain buffets the man, quickly replaced by the soothing healing of Osul's spell.
It's been an eventful few seconds.

Whispering a prayer to Domi for assistance with his aim, Trellus follows Neshi's lead, and fires away at the big one. He keeps the slaying arrow in his quiver.

--------
Swift Action - Activate Weapon Master domain (2/12) to gain Weapon Focus (longbow) Feat.
Full Attack using Dragon Bane Longbow on Dragon A
Atk 1 hits AC 34 or 24 (w/out atk bonuses) for 5 hp
Atk 2 hits AC 36 (or 26) for 8 hp
Atk 3 misses (Nat 1)
Extra Atk hits AC 33 (or 23) for 6 hp

In Effect
Spell Resistance: SR25
Fly
Divine Power: rd3 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+32=42 ;
Wednesday February 23rd, 2022 7:53:54 PM

Moridark mentally flips through old textbooks (Knowledge Arcana DC 42) and remembers Antimagic fields cannot be dispelled. The mage moves 30 feet from Trellus to create some space, and begins casting Summon Monster 7.

DM RobC - "Pantheon's gavel! I hate swarms" - Map  d20+21=22 ; d20+19=36 ; d20+28=40 ; 16d6+40=99 ;
Thursday February 24th, 2022 2:06:07 AM

Grindar has bad memories of swarms. He keeps his attention on the dragons though and hurls another javelin at it.

Neshi piles on - again - with more attacks against the same dragon and delivers a whole lot of damage to it. He tries to finish it off with a polymorph spell but it manages to withstand it.

Osul meanwhile swoops in to help Trellus and delivers some much needed healing. He's unable to loop back and cast at the same time so stays next to Trellus. (Highlight to display spoiler: {I think you need flyby attack to do a standard action in the middle of a flight. If Osul can I'll correct things}).

Armand goes to help Elyngael with a bit more defense. It may not make much difference against the antimagic field but it will help against everything else.

Elyngael and Trellus decide to focus on the big dragon. Collectively they fire a total of 9 arrows - which is pretty impressive. Their magic still works at range but the magic of their arrows fades as soon as it gets close to the dragon. None of the arrows manage to pierce the monsters thick hide.

Moridark remembers his training and recalls that antimagic fields can't be dispelled. Either the caster has to cancel it, or, you have to wait it out. He wants to move away from Trellus, but that summoning spell takes all of his concentration and time. (Highlight to display spoiler: {Full action to cast})

The younger dragon looks terrible. Bloodied and beaten, it's practically gone to meet it's maker. One good shot will likely finish it off. He isn't going to quit so goes in pursuit of Cotton and Brawn. As it swoops down it misses the rapke and snaps harmlessly at the air (Miss AC22. Nat1!)

Swarm 1 and Swarm 2 are making their way towards some food.

Swarm 3 surrounds Neshi and latches on to the taur. (Neshi takes 1pt Con Damage and must make a DC17 Fort save or be nauseated!)

The larger dragon has had enough playing around. It dives in to attack again but this time doesn't retreat! It lands on the ground and bites at Armand! (Power Attack + Gtr Vital Strike. Hit AC40. Armand takes 99pts damage. No Stoneskin). What's more, Osul, Trellus, Armand and Elyngael are all within 10ft of it. All magic on them stops working at this range - including flight, magical quivers and wildshape!

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 0

S - AC24/Touch10 - SR20
Dmg: 156


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+15=30 ; d20+21=30 ; d20+16=32 ; 16d6=46 ;
Thursday February 24th, 2022 9:08:02 AM

DM Rob: Highlight to display spoiler: {I meant that to mean 'Osul didn't move in a straight line to his destination. The plan was always to stop with Trellus for the Heal.
Also, I'm looking at the map, and I cannot see how 'Osul is within 10' of the dragon
}

He considers how long the Field might last {Knowledge(Arcana): 30}

"Run for the tunnels!", he calls in Sphinx.{Sense Motive: 30}

If everyone can get out, he looks to Recall Earthquake and drop the roof on the dragon (as it is now in a position to be struck), but if they cannot, he Fire Storms the bugs (excluding 'Neshi, but not his bugs) and all over the dragon because - well, sometime it has to wear off, right?! SR:Yes, 32, 16d6=46 fire damage, halved on a DC 20 Reflex Save, and 4d6 per round thereafter if not saved



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+30=42 ; d8+9=12 ; d20+27=37 ; d20+22=35 ; 2d6+24=31 ; 2d6+24=27 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d8=8 d8=1
Thursday February 24th, 2022 1:03:23 PM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Not understanding sphinx, and so not understanding Osul, Grindar declares momma dragon as his quarry, than, with a heroic effort, moves forward and attempt a two handed chop with his ax, and vital strike. He hits with a 42, and inflicts 26 damage. (Forgot to add quarry, and favored enemy to the damage roller.)

Meanwhile, Cotton attempts to make two bites on his dragon. She hits with ACs 37 and 35, for 31 damage plus 5 flame and 5 shock and 27 plus 1 flame and 2 shock.

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/117n CMD 25 Character Sheet  d6=2 ; d6=2 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=6 ;
Thursday February 24th, 2022 4:59:45 PM

Well Armand is likely to die because he can't withdraw as the dragon is going to have a longer reach than the 'free' 5 foot line allows him.[i]

Armand see's his blood go spattering and wonders how he is still alive. "Fight well my friends. Fight well." Armand takes a 5 foot step up and channels to heal (it's a god granted power so I'm assuming it's not a spell and not subject to the antimagic field, also it doesn't provoke) and selective channels the dragon out of the healing. Everyone in 30 feet of Armand (except the dragon) gets a pathetic 28 points healing.

[i]Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Lynnette


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d20+27=43 ; d8+4=6 ; d8+4=12 ; d20+23=39 ; d20+18=28 ; d20+10=23 ; d20+15=26 ; 2d6+7=12 ; d6=4 ;
Thursday February 24th, 2022 5:44:44 PM

This is not going well. Elyngael takes a 5 foot step back so she is out of the 10 foot radius of the antimagic area (so all her magic will at least count to hitting the dragon). Quarry on the mother dragon (+2 to hit, crits auto confirm), and is using Many Shot, Point Blank Shot +1 hit/damage
First Shot d20+27(dang missed +2)=43 damage first arrow d8+4=6, second arrow d8+4=12
Second shot d20+23=39 miss
Third shot d20+18=28 miss
Forth shot d20+10=23 miss.
DANG it I keep forgetting all the pluses, heroe's feast gives a +1. Would that allow second shot to hit mr DM?

Brawn - shaken 4/19 rounds.
Brawn has a readied action to bite the dragon the next time it tries to attack (5 foot reach).
To hit: d20+15=26 2d6+7=12, d6=4 fire
Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (156/156)  d20+26=34 ; d20+13=18 ; d20+8=17 ;
Thursday February 24th, 2022 7:07:33 PM

The dragon lands nearly atop him.
"Light," Trellus whispers again.

With his magic gone, and no clear escape, the man has no good options.

Dropping his bow, he draws his sword, summons all his reserves, and plunks the blade futilely against the dragon's hide.

------------
Drop bow, draw sword, full attack on Dragon.
Atk1 (using hero point pre-roll for another +8) - miss (ac34)
Atk 2 miss (ac18)
Atk 3 miss (ac17)

In Effect
Spell Resistance: SR25
Fly
Divine Power: rd4 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


DM RobC - "Pantheon's gavel! I hate swarms" - Map 
Thursday February 24th, 2022 7:14:13 PM

Update: Osul is able to localise the earthquake directly over the dragon

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+20=32 ; 2d6+9=11 ; d20+20=22 ; 2d6+9=15 ; d20+19=39 ; d20+19=27 ; 2d8+9=12 ; 4d8+9=30 ;
Thursday February 24th, 2022 8:13:14 PM

Moridark finishes his spell and a Roc appears next to the young dragon. The Roc attacks with two claws (AC32 for 11 points, AC22 for 15 points) and then bites out with his beak (AC39, nat 20 AC 27 to confirm 30 points if crit, 12 if not).

Moridark then takes a deep breath and uses his dimensional steps to appear at Armands side (15 feet). The mage then gets a firm grip on Armand, and pulls backwards trying to clear the both of them from the field.

Roc

N Gargantuan animal
Init +6; Senses low-light vision; Perception +15

DEFENSE

AC 22, touch 8, flat-footed 20 (+2 Dex, +14 natural, –4 size)
hp 152 (16d8+48)
Fort +13, Ref +14, Will +8

OFFENSE

Speed 20 ft., fly 80 ft. (average)
Melee 2 talons +20 (2d6+9/19–20 plus grab), bite +19 (2d8+9)
Space 20 ft.; Reach 15 ft.

STATISTICS

Str 32, Dex 15, Con 21, Int 2, Wis 12, Cha 11
Base Atk +12; CMB +25 (+29 grapple); CMD 37
Feats Flyby Attack, Improved Critical (talons), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (talons)
Skills Fly +7, Perception +15

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+17=35 ; d20+34=47 ; d8+11=16 ; d8+11=16 ; d20+25=28 ; d20+25=40 ; 2d8+9=24 ;
Thursday February 24th, 2022 9:28:11 PM

Fort save DC 35,

While not ignoring the swarm, Neshi avoids the nausea and directs the hand to again attack the small dragon AC 47 for 16 points damage

The elder elemental also continues his onslaught connecting once AC 40 for 24 points damage

Neshi takes a moment to cast a gust of wind spell at the swarms, hopefully blowing them in to the water. fort DC 20

DM RobC - "Fight well my friends. Fight well." - Map  2d6=5 ; 2d6=5 ; 2d6=4 ; d20+9=24 ; d20+9=21 ; d20+9=23 ;
Friday February 25th, 2022 2:44:25 AM

Grindar charges full-steam at the dragon. As he draws in the dragon grins and reaches out to devour him (AoO hits AC47. Crit Confirmed on AC38. Grindar takes 106pts damage!). Grindar does repay the favor though and slices a scale from the dragons neck.

Cotton readies to attack the smaller dragon is it swoops by him again. For now, it's too high and out of reach.

No matter though. Moridark's roc appears and promptly tears the wings of the smaller dragon. It falls in a bloody heap next to Brawn. Moridark dimensional steps over to Armand to try and pull him to safety.

Elyngael takes a step back and fires on the dragon. Three of her arrows manage to penetrate it's thick armor (OOC: Yep, please roll for the damage on the 3rd arrow). Brawn readies to take a bit out of the injured, smaller dragon.

Trellus isn't have a good day. He swaps his bow for a sword but just can't land a hit.

Neshi casts a Gust of Wind spell. It is strong enough to send all three swarms flying backwards 40 to 50ft. They fly across the top of the water but don't land in it. His air elemental has blipped from existence.

This is the end for Armand. He bids his friends farewell and tries to channel what energy he can, but it doesn't work. His supernatural abilities are no match against the antimagic field. He prepares for his appearance before Gargul.

Osul has other plans. He calls in Sphinx - for some reason - for everyone to run to the safety of the tunnels. As he goes he casts an Earthquake and shapes the spell directly on the ceiling above the dragon! It looks up and can do nothing as the rocks fall down on it, burying it under the rubble. (OOC: Please roll 8d6 damage).

Even though the dragon is buried and out of sight, you can still see the pile of rocks tremble and slightly move. The dragon is going to be free very soon.

Three more swarms emerge from the horse and cow carcasses.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 44


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  8d6=35 ;
Friday February 25th, 2022 7:05:01 AM

{Damage: 35}

"Get clear - help others get clear... I don't think I'm finished yet!"

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Friday February 25th, 2022 3:31:53 PM

Neshi waits until everyone is pulled out or moves out of the way and casts rock to mud on the rock covering the dragon and a quickened mud to rock, hoping to encase her in rock before whatever else it is that Osul has planned for her.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=28 ; 16d6=63 ;
Saturday February 26th, 2022 2:13:26 AM

'Osul Fire Storms the bugs (excluding 'Neshi, but not his bugs) and all over the carcasses
{SR:Yes, 28, 16d6=63 fire damage, halved on a DC 20 Reflex Save, and 4d6 per round thereafter if not saved.}

______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks
Deafened (10 rounds)

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur) - Orison on high rotation
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor


Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (156/156) 
Saturday February 26th, 2022 10:09:43 AM

Trellus takes advantage of the momentary lull to get some space.

Snatching up his bow, he steps away from the antimagic effect.
Once his fly spell works, the warrior gets airborne.

---
Pick up bow.
Move away from dragon.

In Effect
Spell Resistance: SR25
Fly
Divine Power: rd5 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minutes


Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 62/117n CMD 25 Character Sheet  d8=7 ; d8=5 ; d8=7 ; d8=1 ; d8=6 ;
Saturday February 26th, 2022 3:38:40 PM

Armand doesn't feel Gargul blessed energies and becomes frightfully worried. When the ceiling comes down he clicks his heals to activate his boots of speed and makes a hasty retreat. He then burns his dismissal spell to cast Cure Critical wounds on himself. (4d8+16, assuming the reroll 1's on channel applies to healing spells in general). 44 hp restored.

"I have an earthquake spell ready as well. I plan to drop to use it to bring more ceiling down on her as soon as she frees herself. And then back down the tunnel."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d8+4=12 ;
Saturday February 26th, 2022 6:06:42 PM

previous hit arrow damage d8+4=12

With no current target Elyngael retreats to the mouth of the tunnel. "Does anyone have simple oil? We could toss it on the rock slide and let is seep down and then ignite it."

Brawn - shaken 5/19 rounds.

Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday February 27th, 2022 6:04:07 PM

Moridark watches to make sure Armand is safe and then steps out of the antimagic field before flying to the tunnel.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 5/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Sunday February 27th, 2022 11:00:36 PM

At Grindar's command, Cotton follows Brawn out back into the tunnel. Severally wounded, he takes the opportunity to retreat himself, making a double move action.

DM RobC - "I don't think I'm finished yet!" - Map  d20+6=22 ; d20+6=19 ; d20+6=12 ; d20+6=20 ; d20+6=22 ; d20+6=25 ; d20+6=22 ; d20+6=23 ; d20+6=21 ; d20+6=13 ; d20+13=29 ;
Monday February 28th, 2022 1:57:16 AM

Moridark, Grindar, Cotton and Brawn all seek the safety of the tunnel.

Neshi tries to bury the dragon a little more by quickly changing the rock to mud and then back again. The rocks turn into a solid protective shell. The rocks nearest the dragon could well be unaffected due to the antimagic field however but there's no way to tell.

Armand prepares to cast another earthquake spell. You'd have to think that if it can get out of one it could get out of another. At this point though it is enough just to slow it down in between attacks. Will it fall for the trap again?

Elyngael is ready to try and pour some oil down the gaps, however Neshi has sealed the rocks tightly.

Trellus takes to the air again. It's nice to have a moments rest.

Osul decides to take care of the swarms. He fire storms all the ones he can see, and then casts it over the rotten cacasses too, stirring up the hornets nest so to speak. The bones crackle and the roasted flesh smells like a very bad barbeque. Two of the swarms go up in smoke and a high pitched whine suggests another has disintegrated. The rest though are kicked into action. They flee their nests and attack the party! (Swarms: Each full action to run up to 120ft. All except Osul take 1pt Con Damage)

You can hear a rumbling from underneath the rock pile. The dragon may be slowed down but it is far from stopped.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 44

Swarms
S1: Dmg 46
S4: Dmg 46
S5: Dmg 46
S6: Dmg 46
S7: Dmg 46
S8: Dmg 46
S9: Dmg 46


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=35 ; 16d6=60 ;
Monday February 28th, 2022 3:20:59 AM

'Osul apologises and a little sheepishly Fire Storms the bugs, excluding all else.
{SR:Yes, 35, 16d6=60 fire damage, halved on a DC 20 Reflex Save, and 4d6 per round thereafter if not saved. Sixteen 10' cubes}
"I hope that's them out of the way."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Monday February 28th, 2022 12:09:38 PM


Neshi grouses about the swarm and directs the hand to protect him from the swarm.

He then casts a rock to mud on the ceiling above her Highness, the buried dragon, dropping a whole lot of new earth material 5 ft deep on top of what is there and then quickly solidifies it again placing another layer of rock on top of the dragon.

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 3/7
6 - 6/7
7 - 5/6
8- 2/4

[u]Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand 16 rounds

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 -11/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+19=25 ; d20+14=20 ; 2d6+18=23 ; 2d6+18=28 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ;
Monday February 28th, 2022 1:10:01 PM

The con damage doesn't seem to have much effect on Cotton, (lowered her Con from 19 to 18, so no HP loss) However Grindar falls over dead, from the loss of HP due to his Con loss, and his already dangerously low HP. As he falls, he thinks to himself, "This is a good pack, I hope they survive."

Cotton instinctively snaps at the swarm attacking her. Hitting AC 29, causing 23 damage, plus 4 flame and 3 shock and AC 24 causing 28 damage plus 3 flame and 5 shock.(Forgot to add in +4 for greater magic fang to attack rolls)

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet 
Monday February 28th, 2022 5:19:22 PM

Can the swarms fly as Armand was 15 feet up?
Armand feels a bit queasy with the swarm damage.

Armand see's Grinder go down and swiftly goes over and casts HEAL on him. 150 hp restored plus con damage, etc.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d20+26=33 ;
Monday February 28th, 2022 5:59:19 PM

Elyngeal doesn't feel much from the swarms attack, they are a nuisance. Brawn appears to be a little shaken by it. She has no spells that would help and no target with the dragon buried. But she keeps an eye on the stone mound to see if it starts cracking. Perception d20+26=33

Brawn - shaken 6/19 rounds.

Brawns Stats -
AC 30/16/28 hp 80/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  13d6=48 ;
Monday February 28th, 2022 7:03:10 PM

Trellus recoils at the swarm's attack.
He moves off and casts a spell, sending a column of fire into the bugs.

--
Move, and cast Flame Strike on Swarm 1 for 48 hp damage (Ref DC 21 halves)

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd6 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 46/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday February 28th, 2022 7:46:43 PM

Moridark winces as the swarm hits him. Moridark takes to the air and flies past the swarm, and away from the dragon (R30). Moridark draws a potion to drink next turn.

DM RobC - "This is a good pack" - Map 
Tuesday March 1st, 2022 2:39:47 AM

Assuming everyone steps away from their swarms (which is a pretty safe bet) Osul cooks them up. None of them survive the fiery blast, and having turned the carcasses into charcoal it's a safe bet there aren't any more to worry about.

Elyngael and Brawn keep an eye on the stone mound and are alert for any cracks. There are some fractures starting to appear but not for long.

Neshi drops even more rock on top of the dragon and solidifies it, making a nice rock coccoon. Between the two earthquakes and Neshi melting the ceiling, there is now a much wider hole in the ceiling than there was originally.

Grindar survived being attacked by a behemoth and went toe-to-toe with a gargantuan white dragon. In the end it was the bite of some flying insects that brings the ranger down. (Highlight to display spoiler: {}Putting this out there: "A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable."

With Grindar having already passed over, Armand knows that his heal spell will not do the trick. He needs a Breath of Life spell at this point.

Trellus saves his Flame Strike spell since Osul has already fried all of the bugs.

Mordiark is safe once more and draws a potion.

It's quiet once more in the cave. You know there's a dragon buried under all that rock but can't be sure how long it will stay that way.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 44


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Tuesday March 1st, 2022 2:58:28 AM

Grindar heroicly defies logic and somehow stays on his feet. (2 hero points to cheat death, and Orc Ferocity to remain conscious.) He feels Armand's heal spell flow over him, and watches his wounds close. "I thought I was done for, thanks friend!"

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Tuesday March 1st, 2022 5:16:17 PM

"Excellent! Now, what do we do about that?" 'Osul asks.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet  d8=5 ; d8=6 ; d8=2 ; d8=2 ; d8=6 ; d8=7 ; d8=3 ; d8=2 ;
Tuesday March 1st, 2022 5:20:49 PM

retcon the casting of the heal?

Armand wonders out loud. "So is she trapped or dead? What are our options here? Eventually her antimagic field will do then she's likely to teleport. We need to get ready.

With everyone clustered he channels energy to heal again. 33 points to everyone.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 147/147  d8=5 ;
Tuesday March 1st, 2022 5:52:10 PM

"Thanks for the healing Armand. Should we spread out again?"

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Sorry mouse is having scrolling issues and I was moving and clicking when it popped up to the roll bar and hit the roll button accidentally.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday March 1st, 2022 6:22:36 PM

Trellus takes advantage of the lull to fly over to the group.

"Never said this before, but maybe we should back out and wait. I can cast that antimagic spell, and it lasts over two hours for me. As long as she's got that pick, I can't touch her."

"We hang out in the mountain a few hours, and then come back.
She's twisted pretty tight about the little dragons, maybe she sticks around."

------
Double move. Fly.

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd7 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 109/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Tuesday March 1st, 2022 8:06:48 PM

with the loss of the second constitution point, Neshi feels a bit drained even after Armand's spell.

Right now I would say she is temporarily trapped, and likely about to teleport out here somewhere.

My quickend casting is now used up, I can still drop the roof on her. as long as everyone is clear.

I also have a number of heavy duty fire based spells and a couple of other goodies but only if the anti-magic field is gone. otherwise I could drop a couple of bags of alchemists fire on her.

Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand - 11/16 rounds

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 3/7
6 - 5/7
7 - 4/6
8- 2/4

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 78/134 CMD: 28 Mage Armor (Extended) Overland Flight  d4=4 ; 3d8+5=16 ;
Tuesday March 1st, 2022 8:11:27 PM

Moridark flies back down for the healing, and then drinks a potion. The mage feels a bit better. "That shell will last for a considerable amount of time. Longer than the roc Isummoned. Ihave a few direct damage spells, haste, and slow, but there is no telling how long she is going to be under the shell's protection."

DM RobC - "Right now I would say she is temporarily trapped, and likely about to teleport out here somewhere" - Map  d100=52 ;
Wednesday March 2nd, 2022 2:18:22 AM

Grindar takes a huge inhale as the air returns to his lungs. Turns out that that particular swarm was so weakened by the earlier blast of fire that it lacked enough bite to bring the ranger down. That was lucky!

Armand's Heal spell goes off perfectly and then he channels a little more to heal the rest of the party.

Osul is quite pleased but... now what?

The rest of the party consider the dilemma: what to do about the dragon? In fact, is there anything TO do? She's either trapped, dead, or waiting for something.

Elyngael suggests spreading out again. Staying clumped together could be bad if the dragon escapes

Trellus considers pulling back and regrouping. Wait out the antimagic spell and avoid any other dangers that might be lurking down here.

Neshi has dropped most of the roof down on top of the pile and can do so again. This particular section of ceiling is now wide open but everywhere else in the room is fair game.

Moridark drinks a potion of some kind and like the rest of the group, wonders how long the dragon will stay under it.

Overhead and outside the dome you can hear the familiar voice of the dragon. She can't be seen so is obviously clear of the opening but you can certainly hear her. Evidently she hasn't stayed trapped for long. She's not taunting you or saying anything legible. The magic users know that she is obviously casting a spell of some kind.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 91 (updated to reflect earlier damage that I missed)


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+23=31 ; d6+15=16 ;
Wednesday March 2nd, 2022 1:23:38 PM

"How is she casting a spell in an anti-magic shield, or has she dismissed the shield?", Grindar thinks to himself. He braces himself for whatever the flying ice beast may have to throw at the party, readying his last javelin, if she flies into range. He hits AC 33 (Forgot to add the +2 for quarry) for 16 damage

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 109/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+18=28 ;
Wednesday March 2nd, 2022 2:10:16 PM

spell craft DC 28 to recognize the spell

Hearing the spell being cast, Neshi doesn't wait and moves toward the hole and casts a wall of ice to seal the newly created opening in the roof. 1000 square feet 16 inches thick, he is casting it so that it forms a lid to the roof hole.

______-------________

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 109/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Wednesday March 2nd, 2022 2:32:53 PM

(Sorry Hit button too soon.)

Ok all she is casting some sort of spell probably aiming it for the hole I would spread out a bit, but I hope that my newly sealed roof will help defray or deflect whatever she is casting.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet 
Wednesday March 2nd, 2022 5:16:43 PM

Armand says, "She's dismissed the field and is casting a spell. Get ready!!!" Armand casts True Seeing on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday March 2nd, 2022 5:24:47 PM

'Osul lobs some gravel into the pool looking to attract the attention of the water elements

Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 147/147 
Wednesday March 2nd, 2022 5:56:57 PM

Elyngael shoos Brawn further into the tunnel. Then she moves a bit to get a better angle to shoot arrows.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 78/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+29=39 ;
Wednesday March 2nd, 2022 8:12:49 PM

Moridark listens to the spell, and does a spellcraft check (DC 39). The mage casts haste on teh party while they are all gathered, and then flys to the middle of the room, away from the dragon.

DM RobC - "Right now I would say she is temporarily trapped, and likely about to teleport out here somewhere" - Map  24d4=63 ;
Thursday March 3rd, 2022 1:52:52 AM

Grindar can't work out a dragon could has a spell in an antimagic field. Armand deduces that she dismissed it to teleport out of the stone shell. He cats a True Seeing spell.

Neshi and Moridark try to identify the spell as it's being cast, but not being able to see it leaves them unable to pin it down.

Moridark casts a haste spell that will no doubt benefit the fighters in the group.

Elyngael has Brawn scarper back to the safety of the tunnel. She though tries to get into a better position to fire on the dragon.

Osul tries to get the attention of his water elemental. The water falling into the pond already disrupts the surface, but the gravel falling on it's head alerts it that something is going on above it. It rises to the surface. (Now on the map)

Neshi casts a Wall of Ice spell to seal the chamber and keep the dragon out.

The White Goddess isn't slowed. She sails through the magical wall - the ice parting and then sealing behind her - and dives down. Neshi and Moridark determine that the spell being cast before was likely the dragon re-establishing it's antimagic field. It's a powerful spell and unlikely that she can do it again.

Grindar has a clear shot and throws his javelin at the dragon but it glances off her side.

"Peasants!" The dragon scowls and exhales a cone of snow and ice across the party (Everyone except for Cotton, Brawn and Moridark takes 63 cold damage. Ref Save vs DC30 for half.) "When I'm finished with you there will be nothing left to bury!".

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 91


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+15=18 ; d20+30=38 ;
Thursday March 3rd, 2022 12:45:18 PM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Even though he failed his save, due to his improved evasion, and resist energy spell, Grindar only takes 3 damage. In spit of that, he shivers a bit, as the cold blast hits him and his friends. He moves in for a better view, and readies an attack, if the dragon decides to swoop down on him, but it won't matter, as he will miss. He is getting really tired of this whole Ant-Magic Shield thing, and feels this has to be one of the most cowardly dragon's he's ever heard of. He responds to the peasant slight by shouting back, "Better a peasant than a false god! I'm surprised the real gods haven't smote you for daring to claim to be one of them. When this is over, I'm going to carve out your liver, as well as the livers off your dead children, and fry them up in some bacon grease. I think they may taste good with some steamed edamame. If they taste good, I will serve your livers at the local poor house"

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+15=35 ; d20+16=18 ;
Thursday March 3rd, 2022 5:32:19 PM

'Osul stands his air against the cold. Natural 20, and Protection from Energy - 2 pts

He tests the shield with a bolt from lightning lord: SR:18...

He relocates and the elemental approaches the dragon

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet  d20+11=14 ;
Thursday March 3rd, 2022 5:33:46 PM

DM question. If a spell creates a physical construct not supported by magic does anti-magic field apply? Or since it has a spell resistance does that make it able to be ignored? I know wall of iron and wall of stone create physical barriers.

Reflex save 14

Armad stands in shock at the dragon's reappearance and takes the full blast from the dragon. Fortunately his spell of protection takes it all. "Guys I got nothing that's going to work against her. I'm too weak physically to damage her in combat and none of my spells are going to be effective."

He casts Resist Energy (cold) on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (119/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing
Haste +1 attack, +1 reflex save
Resist energy - self, cold 30


Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 145/147  d20+17=36 ; d20+27=35 ; d8+4=12 ; d8+4=6 ; d20+27=37 ; d8+4=8 ; d8+10=15 ; d8+10=18 ;
Thursday March 3rd, 2022 6:24:42 PM

Reflex save d20+17=36 Evasion and Resist 2 pts damage

Elyngael dodges most of the dragons breath. She takes a 5 foot step to get a clear shot. Many shot (2 arrows), Haste +1, Quarry +2, Deadly Aim (current level -3 to hit, +6 damage), Hero's Feast +1, Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack). Elyngeal decides to forgo a flurry of arrows and go for the guaranteed hit.

Shot to hit d20+27=35 (to touch AC) Damage first arrow d8+4=12, second arrow d8+4=6. (oh wait forgot the +6 damage for deadly aim so first arrow did 18 and second did 12).

Haste shot to hit d20+27=37 (if pinpoints still applies then hit, otherwise miss) damage first arrow d8+10=15 and second arrow d8+10=18.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael +5 aC
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal
Heroe's feast +1 to hit
Shield of Faith (+4AC figured in main ac)
Haste +1 to hit, +1 reflex.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (137/140)  d20+15=32 ; d20+27=47 ; d20+31=38 ; d20+22=29 ; d20+17=22 ; d20+27=33 ; d8+2=7 ;
Thursday March 3rd, 2022 7:45:19 PM

The dragon comes back, with that thrice sunbaked antimagic pick again.
Trellus dodges most of the cold attack, and his Resist Energy covers the bulk of the remainder.

Figuring he's got a better chance with arrows, he glides right, and fires a volley.

----------
Reflex Save 32.

5' "step", using domain power to take Wpn Focus (longbow), and full attack:

Atk 1. Nat 20 , no crit (37) for 7 hp damage
Atk 2 miss (ac 29)
Atk 3 miss (ac 22)
Haste atk miss (ac 33)

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd9 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - 30 hp cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute
Haste +1 attack, +1 reflex save


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+21=24 ; d20+21=40 ; d20+21=32 ; d20+17=25 ; d20+14=34 ; d4=1 ; d6=1 ; 2d6=9 ;
Thursday March 3rd, 2022 8:13:56 PM

(OOC: the wall of ice is a physical barrier not a magical one, so I am not sure how antimagic would effect it, and as she was not physically next to one of the edge points she couldn't have used a reflex save to break the casting that way?)

Neshi momentarily stunned that the ice simply seemed to part in front of the beast, wasn't quite fast enough to avoid all the cold damage (evasion), and mutters a curse.

Reaching to his side he pulls out his Red dragon skin, dragon bane shocking sling, and from outside the anti-magic field send to bullets streaking toward the dragon. AC 25 (miss) , and [b] AC 34 (natural 20) 1 point damage, 1 point shock, 9 points bane [b]


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 56/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+23=31 ;
Thursday March 3rd, 2022 8:14:02 PM

Moridark manages to avoid most of the cold damage (Reflex DC 31 used 1 HP for +8) and his esist energy allows him to avoid a bit more (22 total damage). The mage uses his telepathic bond, [i]"I got nothing until the field goes down. Moridark casts magic circle vs evil on himself, and flies a bit deeper into the tunnel

DM RobC - The round where the DM googles 'edamame' - Map  d20+28=29 ;
Friday March 4th, 2022 1:47:09 AM

Osul tries his lightning lord abilitity once again but it fails to work. He's not having the best of luck with that today.

Armand and Moridark don't have any spells that can directly get through to affect the dragon. With all those summons spells though there has to be something that can aid in this battle.

Trellus and Neshi damage the dragon from range, but it's Elyngael who might be the deciding factor in this battle. Her arrows easily pierce the dragon's defenses. Whether she lives or dies could determine the outcome.

Grindar swaps verbal barbs with the dragon. "Aren't you dead yet? No matter. You soon will be".

The dragon is careful to stay out of areas where the roof could collapse and flies in to attack Grindar again. Luck is really going Grindar's way right now. He shifts to the right just as the dragon snaps where his head had been (Power Attack + Gtr Vital Strike. Hit AC29. Nat1!)

It's trying hard not to show it but the dragon is very clearly wounded and starting to struggle.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 162

Wall of Ice... Highlight to display spoiler: {Wall of Ice/Fire are evocation spells that have durations. They're magical and open to dispels/antimagic fields. Wall of Stone/Iron are conjuration(creation) spells and are instantaneous. They have created something that can't be dispelled. That's my take anyway. Happy if you want to take it to the rules forum}


Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage