WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Champions of the Culverwood Archives


Return To Index


The Way Out


DM Kathy 
Wednesday April 6th, 2022 11:08:07 PM

Underground, Panzer questions Silken. Zazu attempts to assist, but his attempts fall flat.

" Why kidnap the proxy to the councilor? What vote did you want swayed?"

"You haven't figured it out by now? It hardly matters. She'll never reach the council in time."

"What lies down the hallway here? How many of your guildmates will I need to kill to exit your underground sanctuary?"

"The hallway is empty. It leads to a room. The room is not empty, nor are the rooms beyond it. As I said before, every thief in the Guild stands between you and the exit."

"Do you have any value to them or do I free up my off hand now by killing you instead of dragging you along behind me? Seriously, you planned on there being a fight here, so I assume that you aren't an idiot and that you brought your best fighters along with you. They are all dead now so what chance does the rest of your guild have against us?"

"You're right, of course. You won't need me for a bargaining chip. Just walk through and defeat everyone you find. I'm sure you'll have no trouble."

" What did you give to Ena and when will it wear off?"

"I didn't give her anything. I believe Drow poison was used, but I don't know for sure."

Lothlo has heard of a secret headquarters known as the Den of Thieves, but its location and layout are a closely-guarded secret. Perhaps you're about to uncover it.

Ash suggests getting a move on. You don't know if--or when--other Guild members might come here looking for you.

Naithi suggests readying your defenses first.

[OOC: At the very least, you guys should update your headers. You aren't doing your healers any good by displaying incorrect information.]

Aboveground, the three companions pause and look around. Sahabiel points out that there may be ventilation shafts, and you may be able to locate them. Nightingale concurs, and Beech looks around.

[OOC: Sahabiel said night was "falling." Night fell some time ago. It is now quite dark. Humans would soon be seeking their beds, but this is an elven city, and elves don't need to sleep as humans do, so there is still some activity. The lighting is dim, though because--again--elves.]

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  Perc check d20+9=20 ;
Thursday April 7th, 2022 1:49:36 PM

As the three are talking, Nightingale has a thought, "We could smell the dirt and dust from the cave-in when it happened. Would that smell still be around on this 'end' of the tunnel, if so, that might help us figure out how to get to our friends."

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday April 7th, 2022 4:49:43 PM

"I liked the idea of looking for ventilation chimneys. But they may be built along side homes and getting close would probably get us in trouble as thieves or peeping-toms.... So we need to be careful but still alert."

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday April 7th, 2022 4:50:21 PM

Finding nothing magical in the dead thieves possessions with his detect magic spell, Panzer squares his shoulders and prepares to move on. He stuffs the gag back into Silken's mouth. He draws his main hand blade, grabs silken by one of the chains used to bind her. He drags her, not really in a gentle fashion, to the door and looks back at his companions. I will try my best to bottleneck them at a doorway or some other choke point and we just kill therm there. Concentrate fire and make sure each target is down before proceeding. Heal, rinse, repeat. Everyone ready?"

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday April 7th, 2022 5:35:49 PM

At Nightingale's question, looking back in the direction of the pub, and the distance they had walked from there, "Well, I'll be impressed if ya can?" She concedes that Nightingale has the sharper senses between them. "For me it wasn't all that distinctive even when I could see some of it filtering up, and that was in a kitchen where it stood out because it shouldn't smell of dirt there.. and here we are outdoors and there are patches of exposed soil all over the place?"

What Sahabiel asks the others to look for; If there is a vent or access hidden in the landscape, the contact of cold night air and any air vented from the underground complex where people are is going to mark itself with a light haze. And if the underground complex is connected directly to one of the houses, the tell will instead be that the chimney will be too active for a structure its size. Since they are searching for signs as a team, Sahabiel's perception check is an Aid Another to add onto Nightingale's. Sahabiel's passive perception > 10, so automatic success to add +2 to Nightingale's 20.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d20+9=20 ;
Thursday April 7th, 2022 8:01:13 PM

Ash takes one hand away from Ena for a moment and casts a Detect Poison cantrip. If she does in fact detect poison on Ena, Ash will then cast a Delay Poison spell on Ena. She's quickly burning through spells, but if Ena can defend herself it may help in the long run.

----------------
Cast Detect Poison. Craft(Alchemy) check vs DC20 to ID the poison: 20=Pass!
If poisoned, cast Delay Poison on Ena. The effects of any poison will be delayed for 4hrs


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+3=10 ;
Thursday April 7th, 2022 9:04:22 PM

I think I'm as ready as I'm going to get, ready to head out when you are.
While the others are getting ready to head out, Lothlo decides to take a cursory look at the ceiling that caved in to get an idea of how far below ground they are, and how hard it would be to clear a path out going upwards. The dirt is likely very loose from the collapse, and it's possible that pulling down into the empty room would be a lot faster than digging out through the tunnel, especially with the help of an elemental.

knowledge (engineering)=10

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Thursday April 7th, 2022 9:22:13 PM

Naithi gathers everyone together. We need to determine a marching order... but since this is the thieves guild, perhaps we should have someone in front that can check for traps. We don't want another cave in.

ooc: How wide is the hall. What material are the floors, walls and ceiling made of?

Zazu (AC18, HP25of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday April 7th, 2022 9:27:41 PM


Zazu looks around, thanks Ash for the healing, and thinks about what to do to prepare.

Mage Armor is still active.

Reduce Person has expired, alas. AC goes down to 18.

"I gotta scribe mire scrolls," Zazu thinks.

The wizard makes sure that everyone is connected with fresh Message cantrips.

"Let's go then!"

DM Kathy 
Thursday April 7th, 2022 10:28:46 PM

Belatedly, Panzer gets the results of his Detect Magic spell. Silken had a +1 rapier and +1 studded leather armor, as well as a hand crossbow and some bolts. The halflings each had a +1 short sword and a Potion of Cure Light Wounds. They and the archers also had nonmagical armor and weapons. He drags Silken to the door and makes ready to open it.

Ash casts Delay Poison, and Ena becomes considerably less groggy--although she doesn't know where she is and doesn't remember very clearly what has happened.

Lothlo looks up at the ceiling, trying to ascertain whether pulling down more dirt would be a faster way to get out. You just can't be sure.

Naithi suggests determining a marching order. The hall is 5 feet wide, with walls, floor, and ceiling made of stone.

Zazu re-casts Message and makes a mental note to get some more scrolls.

Topside, Nightingale suggests using smell to try to find a ventilation shaft. Beech advises caution, as you don't want to look like suspicious characters hanging around peoples' houses. Sahabiel attempts to assist Nightingale in finding a ventilation shaft or an exit. You walk completely around the little group of houses, but are not able to locate anything. Either the shafts/exit are somewhere else, or they're well enough concealed that you are not finding them.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Friday April 8th, 2022 1:07:53 AM

Ash slowly lets go of Ena to make sure she's capable of standing on her own. She then stands in front of the elf and looks her in the eyes, checking that she's able to focus. "Ena? It's Ash. Remember me? There's no time to explain the long story so I'll be quick. You've been abducted by the Thieves Guild and we're here to rescue you." It's no doubt a lot to take in, and she doesn't want to confuse the poor woman any more than she already is.

She looks over the pile of loot and picks up one of the suits of armor and a couple of daggers (if she can see any). Ash helps Ena put the armor on and fastens it for her. "This will protect you a bit." She then hands Ena one of the daggers. "We'll do our best to protect you but you should have this just in case. Stay next to me, ok?"

Ash looks to Naithi "It might be best if Ena and I take the rear and stay out of the way."

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday April 8th, 2022 2:06:30 AM

Nightingale sighs loudly, frustrated at not being able to figure out a way to get to their friends. "Do we know if there is any place nearby where we can rest without getting in trouble by the guard or watch, maybe if we stick close to the area we'll catch sight of the others. I'd hate to leave and them need our help."

Teach us to split the party lol

Zazu (AC18, HP25of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=22 ; d20+13=14 ; d20+13=15 ; d20+13=16 ;
Friday April 8th, 2022 10:19:18 AM


Zazu asks Ena what vote it was that the Thieves want her to miss.

"As a rogue, heading into a den of thieves, I suppose I should go first and look for traps. I am a skilled trapspotter, you know. And as an elf, I sense secret things just with my intuition."

Perception rolls: 22, 14, 15, 16

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday April 8th, 2022 2:15:00 PM

Sahabiel ponders deeply...

ooc: I would like to spend one of my Hero Points for guidance on how we can play into the idea you said you had, to get us topside party members feeling back in the game again.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Friday April 8th, 2022 4:44:10 PM

Pander tells Zazu that he can go first to look for traps but that he needs to vet a door and then return to a fighting spot. Pander plans on fighting on this side of any doorway to bottleneck his opponents and keep them from gaining flanking.
Once they reach the first door he will set it ajar after Zazu says it is safe. He will then draw his off hand weapon and then draw attention to the door to get the people on the other side to open it.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Friday April 8th, 2022 9:02:56 PM

Lothlo picks up his bow and look towards the door.
Well, I don't know that we have any other choice, and things are just going to get harder the longer we wait. Are we about ready to head out?

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Friday April 8th, 2022 9:15:59 PM

Beech tries to "Act Casual" and not draw unwanted attention on the three of them....

DM Kathy 
Friday April 8th, 2022 10:37:31 PM

Ash catches Ena up--briefly--on what's going on. You also equip her with some armor and a couple of daggers. Zazu asks which vote the thieves wanted her to miss, but she doesn't know; they didn't tell her.

Zazu examines the door for traps, but doesn't find any. It would be odd if he had, since the archer already opened it once with no ill effects.

Panzer props the door open, and Zazu can look down the hall. He doesn't see any traps there, either. The door at the other end of the hall remains shut.

Lothlo grabs his bow and makes ready to leave. Ash brings up the rear with Ena.

You begin to walk down the hallway in (I think) this order: Panzer, Zazu, Naithi, Lothlo, Ash/Ena. (Please let me know if that's not right.

Panzer--tries to get the people on the other side to open the door? I'm not sure I understood what you were doing.

Up top, Nightingale wonders aloud if there's a place you can rest. Beech just tries to avoid attention.

Sahabiel gives the situation some thought, and comes up with a couple of possibilities. You know there is a location called the Den of Thieves. You don't have specific confirmation, but it seems the secret tunnel in the Blue Shutters leads into an underground area of the Den of Thieves. There is probably an aboveground part, too.

Galen told you that the location is secret, and he didn't know it. The people most likely to know it, of course, are members of the Thieves' Guild, who are not your allies. But the current Thieves' Guild took over from the previous Guild, and Galen had said that some of the former members were still around, keeping a low profile to stay off the new Guild's radar. It's possible that Galen knows some of them; he was pretty cagey about it. It's also possible that he has discovered some new information, since he is also investigating Ena's disappearance.

Of course, given that Galen is still investigating, and time is short, it's unlikely you will find him at his house. It's hard to say where you might find him, or where his investigation may have taken him. If you could find him, though, he might be of some help.

Trying to find Galen is one possibility. Another possibility is to try to hirer a mage to Dimension Door you. After all, you have a pretty good idea of where you need to be, starting either from the tunnel under the Blue Shutters or the area behind the tavern where the cave-in happened. If you could just blip into the empty space beyond the cave-in (assuming there is one), it would just be a matter of catching up with the rest of the group. If there weren't all crushed to death in the cave-in, of course.

It's getting late, so it would be harder finding a mage now than it would be during the day. But this is an elven city, and late hours are not uncommon. You might be able to find somebody, and you estimate that the spell wouldn't cost more than about 400 gold.


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Saturday April 9th, 2022 7:19:40 AM

Panzer thought we were already down the hall at the second door my bad.
Pander turns over dragging Silken to Ena and Ash since he is about to need all of his hands. He waits for Zazu to look over this door although he assumes that inside their sanctuary the thieves would have no need of traps. Once she declares the door safe he makes sure the others are ready and opens it.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Sunday April 10th, 2022 5:13:16 AM

Ash, Ena and Silken bring up the rear of the group. "She's the one that captured you by the way" she lets Ena know of Silken. "Might want to keep a close eye on her"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Sunday April 10th, 2022 3:18:55 PM

"I say let's go find Galen, I don't relish adding another person to those who know our business. And I'm not skilled enough to have learned it yet. It's rather costly, and I could have a mishap casting it or even if I succeed, and since we only have a general idea where to magically step to, I could hurt us badly by ending up in a wall of stone.
But there are three of us, so we can leave it to a majority vote I guess...."


Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Monday April 11th, 2022 12:02:53 PM

Nightingale sighs, "True, Galen is our best bet without adding more people into our confidence. We know where he lives, maybe we should check there first."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday April 11th, 2022 6:44:05 PM

"That is what I was thinking, too" , Sahabiel agrees with the other two. "our options were simple really.. either we try to insert ourselves in there with our friends, which puts us at the disadvantage of not knowing how we are going to get out again, or we find another way in. And for that, we are going to need someone who knows about these tunnels from the old days."

She regrets that her request to Galen from last time, to get them in touch with some of the members in hiding of the 'old' thieves' guild, had not really gone anywhere yet. They needed just such a person right now...

"Mister Galen is likely not wasting the evening either, fretting over the council vote tomorrow as he was... finding him first might be... ah, we could perhaps.." The half-elf starts connecting some of the dots of the day. "Ya follow me, let's not get even further split up - I went and paid my respect at one of the larger sacred groves earlier, so I know how to get there. We are going to find the attendant priest and work from there. For one thing, I trust my own who have sworn ourselves to the Culverwood. For another, a prayer of Sending is the fastest I can think of to contact Galen regardless where he is, and get a reply for setting up to meet right away, and I am not yet initiated to that circle myself, but my order's head priest in a town this size should be."

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Monday April 11th, 2022 7:39:39 PM

Naithi looks back. Let's worry about they after we get out of here. I'm not concerned we are about to come out in the middle of a den if thieves and what we will do them.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=27 ; d20+15=19 ; d8+7=9 ;
Monday April 11th, 2022 9:06:23 PM

Lothlo keeps his bow ready, scanning the hall for signs of traps or people waiting in ambush. An arrow remains between his fingers, ready to fly at any signs of danger.
Perception = 27

Roll each once: D20 + 14(+1 within 30'), 1d8 +6 (+1 within 30')

Attack = 19
Damage = 9

Zazu (AC18, HP25of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=31 ;
Monday April 11th, 2022 10:42:30 PM


Zazu goes up tot he door and listens for more info.

Perception 31

DM Kathy 
Monday April 11th, 2022 10:44:35 PM

Panzer waits for the all-clear from Zazu. Zazu didn't post, but the door is not trapped, so we're going to move ahead. Panzer pushes open the door.

The room beyond is set up as kind of a mess hall, with long tables, benches, and a few chairs. The rogues hanging around in the room do not seem to be eating, though some appear to be playing some kind of card game. When the door opens, a human man in studded leather armor stands up. "Well, its about ti---" he begins, then belatedly realizes you are not who he expected.

The other spring to their feet, and everyone hastily begins drawing weapons. Aside from the human who spoke, you see several other humans with scimitars and daggers, a halfling (very similar to the halflings you fought before), and a dark elf with a short sword.

Lothlo fires a shot, but there are a lot of people in the way and he can barely see a target. His shot clatters harmlessly to the stone floor.

And the map. The red guy on the map is the human who spoke, who appears to be a leader of some kind. The green guy is the halfling. The purple guy is the dark elf. The other guys are all humans.

Reminder: you can move through allies' squares without impediment.

Up above, Beech says it's not a good idea to bring in other people at this point, and that you should find Galen. Nightingale agrees, and suggests trying Galen's home. Sahabiel also agrees, but suggests that the sacred grove might be a better option, especially since the priest there might be willing to cast a Message spell for you.

[OOC: I'm trying to time this out right, which means the "upstairs" group may not have much to do at times. I apologize in advance.]

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+9=13 ; d3+11=12 ;
Tuesday April 12th, 2022 5:50:26 AM

Panzer most certainly does NOT step through the door. Since he plans on using the door as a choke point vs alot of people, just like we found here he actually opens the door, gets a good look, then closes the door as the leader guy realizes that Silken lost and that we are loose in their base.

Panzer readies and action to slash the first person to reopen the door and stick his nose out of it.
(Power Attack and Arcane strike active)
Main hand Kukri Hits AC 13 for 12 damage
" I saw a guy with a bow and what looked like a dark elf spellcaster. Lothlo can you prioritize them while I smash whoever steps up to the door? If anyone else has splash weapons like alchemist fire then throw it at whoever opens the door. I might catch a little splash damage but they will not be happy. Naithi be ready to swap with me if I get mauled so that Ash can wand me back up to full health."

OOC
Kathy, could we get some squares outside the door to show us how wide the hallway is? I think way more of this fight is going to happen out in the hall rather than in the room.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday April 12th, 2022 3:04:50 PM

Beech lets Sahabiel lead the way to the grove, he was at the Catacombs, so he's not familiar with where they are headed...

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday April 12th, 2022 5:41:06 PM

Nightingale agrees with Sahabiel, "Although the idea of bringing someone else into our confidence, a priest might provide us with some sense of, hmmm, discretion that perhaps a wizard might not."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Tuesday April 12th, 2022 8:10:17 PM

"Might be better to get in there and take to the corner, Panzer. I can't help the fight if I don't have line of sight to the casters, and, well, standing by as your band-aid doesn't really feel like I'd be helping much when I have quite a few spells up my sleeve."

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday April 12th, 2022 9:02:56 PM

I don't have a line of sight either, we need to leave this hallway.
The corner may be a good idea


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+4=8 ;
Tuesday April 12th, 2022 9:49:56 PM

OOC
If the DM will allow, Panzer will change his actions then, in light of his companions better ideas. delete whichever post isn't used.
IC
" Um, oh. I didn't think of that. Shelter behind the table then?"
Panzer rushes into the room and upends the table, dragging it a little towards the corner to create a shelter behind it where he and Niathi can hold the ends to keep people out.
Strength check 8

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+4=16 ;
Tuesday April 12th, 2022 9:55:31 PM

ooc: Someone please move Naithi and Camalayas on the map.

Naithi and Camalayas join the others behind the table. Naithi quickly flips the table over, is it hasn't already been flipped. If it has she behind casting a summoning spell.

Strength check=16

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday April 12th, 2022 9:56:45 PM

Lothlo joins Niathi and Panzer behind the table

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Tuesday April 12th, 2022 10:00:01 PM

ooc: I tried to add legs to the table to better illustrate, feel free to adjust if it that isn't quite how you pictured it

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday April 12th, 2022 10:27:03 PM

Sahabiel makes haste to the grove, and on arrival there - with her holy symbol on display over her armor now rather than under it - announces herself to the grove's caretaker as a member of the Culverwood's protector-clerics, visiting on business right now and with an urgent and regrettable need for a scroll imbued with a Sending ritual, and/or a senior priest..!

Zazu (AC18, HP25of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday April 12th, 2022 10:59:08 PM

Zazu and Boyo move to the center of the room, careful not to provoke AoOs. Zazu casts Silent Image to create the seeming of an obscuring mist, but onely 15 ft radius, because the wizard is not high enough level to cover a 20 ft radius with a silent image.

Anyone in the mist gets a Will save vs DC 17 to realize it is an illusion.

Boyo uses the full defense action to boost his AC.

DM Kathy  d20+5=15 ; d20+5=13 ; d20+5=8 ; d20+5=6 ;
Tuesday April 12th, 2022 11:04:06 PM

Panzer is, at first, inclined to shut the door and wait for the enemy to come to him, but Ash and Lotho point out that they need line of sight.

Your DM also reminds you that they are between you and the exit. Trying to out-wait them is probably not the best strategy.

So, with Naithi's help, Panzer rushes in and upends one of the tables, creating some cover. Lothlo joins them.

[Hero Point to Panzer for thinking to shelter behind the table.]

The human leader steps over toward the wall. He watches you intently, but takes no other actions.

Two of the other humans move to where they have partial cover from the upturned table. Both fire shortbows at Zazu, but both miss. Two more move to the end of the table to target Panzer with their shortbows, but they also miss. The remaining two humans double-move to the end of the room.

The halfling and the dark elf seem to like your table idea, and upend their own. They crouch behind it and are no longer visible.

And the map.

Up top, Beech and Nightingale agree with Sahabiel that the sacred grove is their best option. You make your way there. By day, you had seen several butterflies flitting around the sacred circle. By night, it is fireflies, their tiny glows flickering on and off around the stone circle. There are even more people here than when Sahabiel and Nightingale visited this afternoon.

Earlier, Sahabiel had not been able to find a priest or a caretaker. Now as you look around, you still don't see anyone who stands out.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday April 13th, 2022 1:35:16 AM

Unlike before when she did not wish to disturb though, Sahabiel politely but urgently begins asking around, starting with those who do not look withdrawn into reverie. With this many here of what could be considered a congregation, surely someone will know who the local priest(ess) or druid is and where to find them?

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+7=11 ; d20+7=19 ; d20+5=8 ; d3+11=14 ; d3+9=11 ; d20+7=18 ; d3+11=14 ;
Wednesday April 13th, 2022 11:37:33 AM

Panzer takes a 5' step forward and unloads his fury on the rogue to his right.
(Power attack and Arcane Strike active)
Main hand Kukri hits AC 11 for 14 damage
Off hand Kukri hits AC 19 for 11 damage
Bite hits AC 8 miss

AoO if needed hits AC 18 for 14 damage

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+5=19 ;
Wednesday April 13th, 2022 1:36:03 PM

Not seeing anyone immediately present, Nightingale begins to sing and dance in an attempt to draw someone's attention to the fact that they needed some help ...

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday April 13th, 2022 5:31:58 PM

Beech, isn't bothered by Sahabiel asking around for assistance, but pretends to not know the person who is making a spectacle of themselves....

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Wednesday April 13th, 2022 8:18:22 PM

Ash leaves Silken with Ena. The rogue is tightly bound and unarmed while Ena has a knife. Things should stay in control there.

She enters the room and makes for the cover of the table.

Double move action

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=19 ; d20+12=30 ; d8+6=8 ; d8+6=7 ;
Wednesday April 13th, 2022 9:02:37 PM

Lothlo sees that arrows are already flying towards the party and with deadly aim sends to of his own towards the southern most attacker.

Attack 1 = 19
Damage 1 = 8

Attack 2 = 30
Damage 2 = 7

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
12 arrows


Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Wednesday April 13th, 2022 9:16:47 PM

ooc: My post might be late tonight. I did an excellent job breaking my toe

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+8=23 ;
Wednesday April 13th, 2022 10:23:27 PM

As the battle begins Naithi converts her good berry spell into a summon spell to appear around the red enemy next round and Camalayas holds an action to grapple anyone that approaches her

Camalayas grapple check beats CMD 23
ooc: How much time passed since the last battle for spell durations?

Zazu (AC18, HP25of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+11=14 ; d20+10=30 ;
Wednesday April 13th, 2022 11:22:13 PM

Still concentrating on the illusion cast last round, Zazu and boyo move to unoccupied tables and hide (see map).

Zazu stealth 14
Boyo stealth 20

DM Kathy  d20=8 ; d20=11 ; d20=8 ; d20=9 ; d8=3 ; d8=5 ; d20+5=22 ; d20+7=17 ; d20+7=9 ; d20+5=22 ; d20+5=13 ; d6=2 ; d20+16=19 ; d20+16=24 ; 4d6(5+5+5+1)+1=17
Wednesday April 13th, 2022 11:28:11 PM

Zazu moves up and creates a fake Obscuring Mist.

Panzer attacks the rogue in front of him. He hits with his off hand, doing damage.

Ash leaves Ena where she is and double-moves into the room.

Lothlo fires twice, hitting both times.

Naithi begins casting a Summoning spell.

Zazu moves to a table he believes to be unoccupied. But that is the table that the halfling and the dark elf overturned last round! They're still back there!

Since the last battle, you healed everyone, roused Ena, thoroughly tied up Silken, interrogated Silken, checked for magic, and were very cautious coming down the hallway. I'm going to say 10 minutes.

The leader (red) continues to watch and do nothing.

The two thugs in the fake Obscuring Mist completely believe it. They begin blundering around, looking for a way out. One of them blunders straight through the mist and out the other side, where he finds he has no targets. He begins working his way around the "mist." The other blunders past the end of the table and into the clear. He is able to take a shot at Naithi, which misses.

The thug that Panzer attacked draws his scimitar and returns the favor. He misses, and takes a 5-foot step back. The other thug draws his scimitar and takes a 5-foot step forward, also attacking Panzer and also missing.

The two remaining thugs adjust their position slightly to avoid the "obscuring mist" and shoot at Lothlo. One hits, and Lothlo takes 2 damage.

The halfling and the dark elf move to surround Zazu, who gets an attack of opportunity on the halfling. Both attack. The dark elf hits for 17 damage

And the map.

Up top, Nightingale begins singing and dancing, drawing some disapproving frowns from elves who came to commune peacefully with nature. Sahabiel begins asking around for a priest or druid. Beech pretends not to know either of them.

"She's probably in her cottage," one of the elves tells Sahabiel. "That way, through the trees. There's a path."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Thursday April 14th, 2022 4:07:47 AM

Ash casts another Spectral Hand. She's going to need to reach out and touch some people soon - either to hurt them or heal them. She's not sure which it will be first.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+7=21 ; d20+7=16 ; d20+5=7 ; d3+11=14 ; d3+9=10 ;
Thursday April 14th, 2022 5:43:03 AM

Panzer switches Targets to the new rogue and swings for the fences.
(Power attack and Arcane Strike active)
Main hand Kukri hits AC 21 for 14 damage
Off hand Kukri hits AC 16 for 10 damage
Bite hits AC 7, miss

OOC
Sheltering behind the table wasn't Panzer's idea. That was a combination of Lothlo and Ash.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday April 14th, 2022 5:43:31 AM

Oh, Panzer takes a 5' step back after his attacks

Zazu (AC18, HP8of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday April 14th, 2022 8:29:19 AM


Zazu can't take his AoO, not having a weapon at hand.

The blow breaks concentration, so the "mist" lasts only one more round.

Zazu can't take another hit like that. And has no skill to tumble away. And the odds of casting on the defensive are not good.

The elf raises his hands into the air and declares, "I surrender."



Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday April 14th, 2022 1:39:15 PM

Once Sahabiel gets a response, Nightingale will stop her singing and dancing and bow to the slightly perturbed elf, "Sorry to have disturbed you, but dancing with fireflies is almost as fun as dancing with butterflies."

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday April 14th, 2022 5:22:24 PM

Beech follows along as the others head towards where they were directed to....

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday April 14th, 2022 8:41:11 PM

"Thank you, and the blessing of the woods be with you", Sahabiel thanks the helpful citizen (in Elven, so no accent), and then apologizes for Nightingale before taking the latter by the arm and gently but firmly leading her along down the path to the cottage that was pointed out to them.

Once out of the clearing, she whispers, "...Nightingale, I have no idea what fae thoughts are in yer head sometimes, but would ya please do not do that in a place of tranquility? "

Sahabiel will knock on the cottage door once she gets there, and listen for sound within.

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+12=30 ; d20+12=15 ; d8+6=14 ; d8+6=10 ;
Thursday April 14th, 2022 9:02:02 PM

Lothlo composes himself after getting hit by the archer.
Taking a deep breath, he pulls out two more arrows and sends them flying at the same archer as before.

Attack 1 = 30
Damage 1 = 14

Attack 2 = 14
Damage 2 = 10

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows


DM Kathy  d20+7=17 ; d20+7=21 ; d6=1 ; d20+5=24 ; d6=6 ; d20+7=12 ; d20+9=26 ; d4=1 ; 3d6+1=11 ;
Thursday April 14th, 2022 11:15:25 PM

Ash casts a Spectral Hand.

Panzer attacks the thug in front of him, hitting twice.

Zazu, unsure what else to do, surrenders.

Lothlo fires again at the same opponent, dropping him.

The leader (red) still does not act.

One of the thugs scrambles over the fallen table to attack Panzer, but misses. The thug in front of Panzer drops his bow and draws a dagger, but still attacks with his scimitar. He hits, and Panzer takes 4 damage.

Another thug moves and shoots at Ash. He hits, and Ash takes 6 damage.

Another thug steps around the table to attack Naithi, but Camalayas grapples him. The remaining thug moves up, drawing his scimitar, and attacks Naithi, but misses.

The halfling and the dark elf seem disinclined to accept Zazu's surrender. The halfling draws a sap and clonks him on the head. Zazu takes 12 points of nonlethal damage and goes night-night.

The dark elf slips away in search of another opponent.

And the map.

Nightingale stops singing and dancing, with apologies, but Sahabiel still scolds her a bit as she leads the way toward the path. Beech follows.

The path winds through some bushes and young trees, leading to a cottage. Well, a lean-to. The nature priest apparently takes her calling seriously. Her dwelling has only three walls, the fourth wall being open. A small, smokeless fire burns just inside. Belongings are arranged neatly inside the small space. An elf woman is sitting near the fire, using a pestle to grind something in a bowl. She looks up as you approach, but does not speak.


Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 35/41  d20+9=19 ; d4=4 ; d20+9=19 ;
Friday April 15th, 2022 2:13:02 AM

Oh this is not good. Not good at all.

Ash defensively casts a Blindness/Deafness spell on the thug in front of her to at least try and hinder his attacks.

The small group are surrounded though and need some relief. Ash digs deep to try and cause one of the thugs to flee.

-------------
Standard: Defensively cast Blindness/Deafness on the thug NE of her. Concentration check: 19=Pass. Thug to make a Fort Save vs DC18 or be permanently blinded

Hero point action: Defensively cast Cause Fear. Concentration check: 19=Pass. Cast on NE thug if he hasn't been blinded, otherwise, the thug nearest the south exit. Will Save vs DC17. Pass=Shaken for 1 round. Fail=Frightened for 4 rounds.


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 41/45 ) Character Sheet  d20+7=23 ; d20+7=20 ; d20+5=24 ; d3+11=12 ; d3+9=10 ; d4+8=12 ;
Friday April 15th, 2022 5:44:38 AM

Panzer isn't overlty concerned about the scratch from the rogue but te flanker does worry him. The Ash throws spells at him and Panzer decides to keep attacking the rogue in front of him (to the north).
(Power attack and Arcane Strike active) If that opponent drops he will direct further attacks at the rogue behind him.

Main hand Kukri hits AC 23 for 12 damage
Off hand Kukri hits AC 20 for 10 damage
Bite hits AC 24 for 12 damage

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 41/45 ) Character Sheet 
Friday April 15th, 2022 5:45:38 AM

He then steps back 5' again

Zazu (AC18, HP8of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday April 15th, 2022 10:53:12 AM


Boyo watches his master and readies an attack if anyone tries to hit or coup de grace him.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+6=8 ;
Friday April 15th, 2022 4:18:26 PM

"Good Evening, we are in desperate need of some assistance. We were asked to search for a member of the council. The rest of our group has managed to become separated and in order to regroup we need help contacting someone here in town who was out doing their own investigation. Because they are also out, we need help sending a message to them so we can meet up and converse in person.
Is there any chance we can enlist your services in messaging them for us?"


Beech must be slurring his words....
Diplomacy 8

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=21 ; d20+13=26 ; d8+7=12 ; d8+7=9 ;
Friday April 15th, 2022 9:00:59 PM

I wonder if I scream loud enough if our friends will locate us. It could attract more thieves, though in theory they are all here already
Lothlo pulls out two more arrows, and again uses deadly aim to target the southern most enemy

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 21
Damage 1 = 12

Attack 2 = 26
Damage 2 = 9

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
16 arrows


Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+8=11 ; d20+9=17 ; d20+5=18 ;
Friday April 15th, 2022 9:12:44 PM

Naithi and Camalayas attempt to grapple and in the enemy and Naithi's spider pops into existence behind the red archer and fires a web at it

Camalayas grapple check = 11+5 circumstance bonus=16+2aid another=18

Naithi, aid another with grapple =17

Summoned Spider ranged web attack hits ac 18 against red archer

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday April 15th, 2022 10:04:17 PM

"Blessing of the woods on you, sister.", Sahabiel says in Elven as one servant of nature to another, accompanied by a gesture of greeting. "My apologies for seeking you out so late in the night, but I am afraid this is likely a life and death matter for a few people not only of some import to the peace on one of the edges of the Culverwood, but that I've also come to think of as friends."

(If conversation ensues) Sahabiel will offer a very condensed summary of how a rag-tag band has settled in Freedom Landing, how that settlement is currently leaning towards living in respectful harmony with the elder magical woodland, and how things stand to deteriorate if several of the adventurers in its leadership positions were lost.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday April 15th, 2022 10:44:31 PM

Nightingale takes her scolding in stride, "It was fun to dance with the fire flies, but it also got the attention of someone. Like I said, butterflies are more fun to dance with, they are more animated."

DM Kathy  d20+5=11 ; d20+10=14 ; d100=70 ; d20+7=19 ; d20+5=7 ; d20+7=15 ;
Friday April 15th, 2022 11:03:44 PM

Ash casts Blindness on one of the thugs. He fails his save and is blinded.

Panzer finishes off the thug in front of him.

Boyo guards Zazu.

Lothlo fires at one of the thugs, hitting twice. You wonder whether your other companions will hear you if you yell for help. Probably not.

Naithi's spider appears behind the leader and fires a web. The web hits! Something happens as a result! If only we knew. Perhaps it does damage. Perhaps it tangles him up. Perhaps it makes him sing a jaunty show tune medley. Your DM will look it up.

No show tunes, alas. It's an entangling web, and the rogue makes his Reflex save.

Meanwhile, Camalayas maintains the grapple. Do you choose to do damage?

The leader has apparently decided to enter the fray--sort of. He moves forward out of the web, barking orders at the thugs.

One of the thugs steps up and yanks the table out of the way, twisting it a bit to allow more access to his companions.

The blind thug flails wildly in Panzer's direction, but misses.

The grappled thug pulls out a dagger and stabs at Camalayas, missing badly.

The thug Lothlo shot steps up to him and attacks with a scimitar, missing.

The halfling and the dark elf double move.

And the map.

At the cottage, Beech attempts to explain your predicament. Unfortunately, he gives the priestess too much "we need your help NOW!" and not enough "we're the good guys and here's why you want to help us." Luckily, Sahabiel is on hand to remedy that.

The priestess nods, frowning. "I can cast the spell," she says, "but as you probably know, people react better to a person they already know. An unknown voice suddenly speaking in your head is unnerving to say the least. I think I have a scroll around here somewhere. If I find it, will one of you be able to cast it?"

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 41/45 ) Character Sheet  d20+7=23 ; d20+7=16 ; d20+5=10 ; d3+11=12 ; d3+9=12 ;
Saturday April 16th, 2022 12:38:33 AM

Panzer steps to the dark elf. He ignores the flailing blind guy and tries to punch the dark elf's ticket.
(Power attack and Arcane Strike active)
Main hand Kukri hits AC 23 for 12 damage
Off hand Kukri hits AC 16 for 12 damage
Bite hits AC 10, miss

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Saturday April 16th, 2022 12:29:18 PM

ooc: Thank you. I didn't realize I could use rake while pinning the enemy. I'll roll for it tonight

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 35/41  d4=3 ;
Saturday April 16th, 2022 9:33:21 PM

Ash tries to get the leader out of here. She casts a Cause Fear spell on him.

She's fast running out of spells. Ash makes a mental note to buy some things to help her with her spells in the future. IF she has a future.

------------------
Standard: Cast Cause Fear on the Leader. Can we also apply the Cause Fear from the previous round on whichever enemy has the least blood on them? :)

Will Save vs DC17. Pass=Shaken for 1 round. Fail=Frightened for 3 rounds.


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Sunday April 17th, 2022 8:27:06 PM

Beech tries to figure out what he did wrong, he thought he was polite and such...
"I have some ability to cast magic, but it's an inherited ability, not granted by the Gods or other power. So I may or may not be able to cast the spell, but my mother taught me how to use a little power to empower spells granted by the Gods.... She was a High Priestess of Alemi, and made sure I was trained."

(basically informing the Druid he has UMD)

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Monday April 18th, 2022 4:04:36 PM

OOC: What spell are we wanting to cast, what level is it?"

Nightingale looks at the priest and bows slightly, "Queen Maab has granted me the ability to cast spells, I might be able to cast such from a scroll..."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday April 18th, 2022 6:46:35 PM

Sahabiel thanks the priestess (whose name we did not receive, but let's assume introductions are made?). "By the Will of The Culverwood I am empowered up to the third circle of magic, and I believe this to be of the fourth? Still, the power in the scroll is of a familiar kind to me, and while I might not be guaranteed to get this one right on the first try, I should be able to handle it safely at least."

(ooc: Just to check if I am right to be so confident - the roll to not incur a mishap after failing to read a scroll properly is not a saving throw, but a regular ability check against DC 5. The crucial difference between a saving throw and an ability check being that as long as Sahabiel is not under attack or equivalently threatened, she can just do it formulaic and Take10 on the latter so she'd only really risk a scroll mishap if she was in combat, trying to read the scroll while falling, or something like that, right?)

"I wish I could adequately compensate you right now, but... I will have to make good on this after tonight. However, I have a warhorse stabled at my inn... she listens to Kohlrabi and is well trained. Just in case something happens to me tonight, I can pen a note so that if I do not return, she is yours after five days."

"Ah.. if I might further impose on you - can I assume you would be acquainted, or at least familiar, with Lady Maeralya Cardithas?" Sahabiel seems to consider something, and with no qualms about explaining the whole situation to this priestess, adds; "If me and mine should fail at recovering the envoy and the original rescue party tonight, that is still no reason to let those schemers and kidnappers get their way in the council in the morning. I believe you said you could perform that magic yourself as well as having it on scroll? If we use the scroll to reach our contact.. perhaps could I persuade you to use a second message yourself, to let Lady Cardithas know her envoy is being prevented from attending the council, so that she might take what action she believes necessary?"


Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=17 ; d20+13=18 ; d8+7=10 ; d8+7=8 ;
Monday April 18th, 2022 8:16:19 PM

With nowhere to move, Lothlo sends two more arrows towards the attacker pushing up against hiom

Attack 1 = 17
Damage 1 = 10

Attack 2 = 18
Damage 2 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
18 arrows


Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+7=19 ; d20+7=16 ; d20+7=11 ; d20+7=26 ; d20+7=9 ; d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d20+13=19 ; d20+5=9 ; d6+4=6 ;
Monday April 18th, 2022 8:16:27 PM

Camalayas continue to grapple and take the enemy with her claws. Is she needs Naithi to help her, she will, otherwise Naithi goes in for a coup de grace while the spider flings another web

Actions:
-------------
Camalayas:
Rake attacks from last round
hit AC 19 for 3 dmg
Hit AC 16 for 3 dmg

Grapple check to maintain Grapple and tie up enemy = 19 (enemy is pinned, so they should have a penalty)
(If needed Naithi will aid Camalayas for +2 bonus ... Only if her hands are needed to help tie the enemy

If Naithi isn't needed for the grapple she performs a coup de grace. Enemy needs fort save 16 or dies

Spider fires another web .. And misses. Hit AC 9.

DM Kathy  d20+1=5 ; d20+1=8 ; d20+5=12 ; d100=73 ; d20+7=12 ; d20+7=10 ; d20+9=20 ; 4d6+1=9 ;
Monday April 18th, 2022 10:44:36 PM

Last round, Ash cast Cause Fear on one of the thugs. In a delayed reaction, he now freaks out and starts running away. He flees out the door and down the hallway where you entered.

This round, Panzer attacks the dark elf, hitting once.

Ash casts Cause Fear again, this time on the leader. He freaks out and begins to run toward the opposite door.

Lothlo fires two shots, but his intended target has fled, so your DM will apply the attacks to the dark elf.

Camalayas inflicted damage on the thug last round. This round, she pins the thug, and Naithi attempts a Coup de Grace. She succeeds, and the thug dies. [OOC: You don't have to roll to hit to inflict damage while grappling. If having Camalayas grapple is going to be a frequent combat tactic, you might want to review the grapple rules which are part of the combat maneuvers description.]

The blind thug flails around some more, but can't connect with a target. The remaining thug moves up to attack Panzer, but misses.

The halfling double moves again. The dark elf takes a 5-foot step so that Panzer is flanked. The dark elf's attack hits, and Panzer takes 9 damage.

And the map.

At the cottage, Beech explains that he might be able to make the scroll work even if he technically doesn't have the magical ability. Nightingale asks about the spell. It is a sending spell.

Sahabiel explains that she has the magical ability, but perhaps not the strength.

[OOC: Sending is a 4th-level cleric spell, which means a cleric would need to be 7th level to cast it. A lower-level cleric would need to make a caster-level check (1d20+caster level) to activate the scroll. The DC is the required caster level +1, or 8 in this case. So you need to roll a d20, add your caster level, and get at least 8. You can use hero points if you have them. You might want to look over the "using hero points" section, as there are some tricks that aren't commonly used, but which might come in handy here.]

Sahabiel also explains that she cannot pay for the scroll. "It seems to be urgent," the priestess replies. "So I will not require payment from you. However, I would ask that sometime in the future, you extend a similar favor to someone in need."

Zazu (AC18, HP8of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday April 18th, 2022 10:46:55 PM

Zazu dreams of retiring to a peaceful farm near Freedom's Landing.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 35/41  d20+9=27 ; d4=3 ;
Tuesday April 19th, 2022 12:53:05 AM

Ash feels a little relieved. Two of their attackers have fled (temporarily at least) and one is down for good.

She is still feeling a bit boxed in though. Ash casts her final Cause Fear spell and hopes to Wardd it works.

-------------
Defensively Cast Cause Fear on the halfling (the green token). Concentration check: 27=Pass. Will Save vs DC17. Pass=Shaken for 1 round. Fail=Frightened for 3 rounds.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 32/45 ) Character Sheet  d20+7=21 ; d20+7=14 ; d20+6=14 ; d3+11=12 ;
Tuesday April 19th, 2022 6:13:45 AM

Panzer manages to almost entirely step out of the way of the dark elf's attack but catches a little of his blade. He can't stay flanked, he prays that Ash's spell stops the halfling even if only for a moment. He concentrates on getting rid of the dark elf.
(Power attack and Arcane Strike active)
Main hand Hits AC 21 for 12 damage
Off hand miss
Bite miss


Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday April 19th, 2022 1:03:16 PM

Nightingale asks, "May I see the scroll, I may be able to cast it, or at least I am willing to try. We need to reach our friends." OOC: If she is allowed to try, then she'll use a Hero Point to gain an additional bonus for the spell, she has 1 at this time.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday April 19th, 2022 3:49:02 PM

Beech casts read magic and takes a quick look at the scroll, then Beech nods to Nightingale, "As I understand it, some casters have an easier time casting some spells than others, that scroll there, for me still quite a ways beyond my ability level. Have you decided on what message you are going to send, I think you will be able to get maybe a sentence or two at most. Let me know if you need my assistance."
Beech then steps back so not to be a distraction...

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=18 ; d20+13=16 ; d8+7=8 ; d8+7=14 ;
Tuesday April 19th, 2022 9:03:18 PM

The sharp shooter moves to get a clearer shot.
He takes a breath, and aims for the purple elf next to Naithi, sending a round of two arrows in his direction.

Attack 1 = 18
Damage 1 = 8

Attack 2 = 16
Damage 2 = 14

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
20 arrows


Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+8=23 ; d20+7=25 ; d20+5=23 ;
Tuesday April 19th, 2022 9:20:34 PM

Camalayas drops the dead rouge and moves 5ft North East. Her and Naithi quickly begin attacking with all their might as the spider launches another web at the red enemy.

Actions
-------------
Camalayas, grapple purple enemy. Beat CMD 23

Naithi, grapple enemy to the north. BeatCMD 25

Spider, shoot web at red rogue


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday April 19th, 2022 10:09:36 PM

Sahabiel was already more than willing to repay the favor in kind, so the promise is easily made. Of course, that means surviving the night, and she is quite aware they are likely about to poke a proverbial hornet's nest... so as a back-up plan she still writes that note that should she fall before having a chance to return the favor, the priestess can take Kohlrabi. Of course that is just an insurance policy.

"Now, let's see about the message to Galen.. how about something like; 'Galen - found where Ena held underground but scout team trapped, need alternate entrance into Den of Thieves NOW. Meet us at once, where are you?' " She pauses, and looking to her companions thinks out loud.. "I believe it would be good if we could propose a place to meet of our own, since if we leave that entirely to Galen, we will not get a chance to reply to his reply to let him know we can or can not get to his... would either you have any ideas for one?"

DM Kathy  d20+3=12 ; d20+7=19 ; d20+10=19 ; d20+6=17 ; d100=90 ; d20+7=25 ; d6=4 ;
Tuesday April 19th, 2022 10:35:09 PM

Zazu, unconscious but stable, dreams dreamy dreams.

Ash casts another Cause Fear, this time on the halfling. He fails his save and flees, provoking an Attack of Opportunity from Panzer. Panzer, meanwhile, attacks the dark elf. He only hits once, but he does enough damage to put the rogue down.

Lothlo lines up his shot, only to have Panzer take his opponent down. He switches targets to the non-blinded thug, and hits twice.

Naithi attempts to grapple the non-blinded thug. First, she must succeed at a melee touch attack. A 23 is enough; however, Naithi does not have improved unarmed strike, so her attempt provokes an Attack of Opportunity from the thug. The attack misses. Next, Naithi must succeed at a Combat Maneuver check to grapple her opponent. You didn't roll one, but I'll use Camalayas's check, since that opponent is down. The grapple succeeds. [OOC: I strongly recommend that you review the rules for grappling if you're going to make this your go-to combat tactic. I had been assuming that Camalayas had some kind of special grappling ability, but she doesn't. So you both have to follow the standard grapple rules until you get more feats and/or abilities.] Meanwhile, the spider shoots a web at the fleeing leader. It hits, but the rogue nimbly dodges out of the web and is not entangled.

The grappled thug attempts to escape the grapple, but does not succeed. The blind thug continues to flail around, and actually manages to clip Ash for 7 damage.

The leader yanks open the door and disappears through it. From the room beyond, you hear people calling out in surprise.

And the map.

In the grove, Nightingale believes she can cast the scroll. Beech does some math, then realizes that Nightingale and Sahabiel have a much better chance of activating the scroll than he does. He recommends composing the message beforehand. Sahabiel tries to compose a message, then realizes you need a place to meet. The closest landmark you know of is the Blue Shutters, and for obvious reasons, that may not be the best idea.

"Have him come here," the Priestess suggests. "Most local people know the Meadow Glade; I'm sure he could find it easily enough."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 33/41  d8=4 ;
Tuesday April 19th, 2022 11:21:07 PM

Ash grins and exhales as the halfling flees, though the smile is quickly wiped from her face when the blind thug manages to land a blow.

"We don't have much time before those fear spells end. We need to thin these numbers now before we get overrun again"

Ash uses the Cure Wand on herself. "I'm a little hurt, but I'll heal you up next, Panzer

-------------------
Free: 5ft step away from the thug
Standard: Use CLW Wand. Ash is healed for 4+1=5pts


Zazu (AC18, HP8of25, +12 nonlethal) and Boyo the bunny (AC16, HP12) (Cayzle) 
Tuesday April 19th, 2022 11:40:01 PM


Zazu says, "zzzzz."

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 32/45 ) Character Sheet  d20+7=14 ; d20+7=20 ; d20+5=18 ; d3+11=14 ; d3+9=10 ; d3+7=8 ; d4+7=9 ;
Wednesday April 20th, 2022 5:45:45 AM

Panzer looks around quickly to see who is still breathing on the rogues side. Then he turns and butchers the blind rogue while calling out to Ena.
"Ena! Come into the room and drag Silken with you. Close the door behind you."
(Power attack and Arcane Strike active)
Main Hand Kukri hits AC 14 for 14 damage
Off hand Kukri hits AC 20 for 10 damage
Bite hits AC 18 for 9 damage

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  Caster Check d20+11=14 ;
Wednesday April 20th, 2022 2:13:11 PM

Once Sahabbiel has crafted the message, Nightingale will begin casting, which in this case sounds more like a song than normal spell casting ... "Queen Maab, help your poor servant as I attempt to contact our friends who are in need of our aid..."

OOC: I'm going to use her Hero Point as this action needs to happen

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday April 20th, 2022 2:20:36 PM

Beech comments...
"The Glade here sort of makes sense in a couple ways. First, we won't need to go off looking as he'll be coming here. But maybe more importantly, he can probably come up with an excuse to come here easier than we can to meet him elsewhere."

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Wednesday April 20th, 2022 5:31:58 PM

Sahabiel takes the suggestion.

"Very well, then what I have is... 'Galen - Found where Ena held underground but scout team trapped, need alternate entrance into Den of Thieves NOW. Please hurry to Meadow Glade need contact'." She takes a deep breath. "That is right on the number of words I can weave into this magic, so I hope I did not leave out anything important...?"

(ooc: Jon - not to invalidate your action, but Nightingale only has 1 Hero Point, and Sahabiel has accumulated 4. Are you sure you want to be the one that tries that cast? If you say yes then I don't think I can stop you because we never said who was holding the scroll, and Sahabiel was not expecting Nightingale to be this kind of impulsive..)


Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+5=18 ;
Wednesday April 20th, 2022 8:52:09 PM

(ooc: Also, Sahabiel may dress like a knight and like to hit things with brute force, but she is still a full, single class cleric - she can cast higher level cleric spells than Nightingale can to begin with ;) If Nightingale leaves casting the spell from the scroll to Sahabiel, she makes her check without anyone needing to spend a Hero point at all - see dice roll on this message)

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+15=22 ; d6+7=13 ;
Wednesday April 20th, 2022 9:02:42 PM

Lothlo moves into position where he can get a clear shot at the fleeing halfling and sends an arrow flying towards him.

Attack = 22
Damage = 13

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
22 arrows


Zazu (AC18, HP8of25, +12 nonlethal) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday April 20th, 2022 9:35:28 PM

"zzzzz"

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+12=16 ; d20+8=15 ;
Wednesday April 20th, 2022 9:39:00 PM

Naithi attempts to maintain her grapple and pin the opponent. Camalayas sees Naithi struggling and hound in to help.

Naithi grapple check = 16, 18 with Camalayas help
Naithi pins the enemy if grapple is maintained

Camalayas grapple check= 15
(Can take be used by Camalayas is she is the second person grappling a target?)


DM Kathy  d20+6=12 ;
Wednesday April 20th, 2022 11:00:07 PM

Ash's momentary relief fades when she realizes those enemies will be back. Still, she takes a moment to heal herself with the wand.

Zazu remains unconscious.

Panzer calls to Ena to drag Silken into the room, perhaps forgetting that a thug recently fled in that direction after being scared by Ash's spell. You hear some scuffling noises, but you don't know what they mean.

Lothlo moves over and fires at the fleeing halfling. He hits, but the halfling keeps moving.

Working together, Naithi and Camalayas pin the grappled thug.

The thug tries to escape the pin, but fails.

The halfling continues to flee, reaching the north door.

The scuffling noises continue from the hallway.

And the map.

In the glade, Beech agrees that it would be a good meeting place. Sahabiel finishes composing the message. Nightingale prepares to cast the spell, but Sahabiel may have a better chance at it. All that remains is to decide who is casting and make the attempt.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 33/41  d8=7 ;
Thursday April 21st, 2022 12:16:12 AM

"Anyone got eyes on Zazu?"

Ash gives Panzer a tap with the healing wand and then moves over to the doorway to see what's going on. "Ena! We're going to need you on this side of the door!"

------------
Standard: Use CLW wand on Panzer. Panzer is healed for 7+1=8pts
Move: Move to doorway


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 32/45 ) Character Sheet  d20+9=18 ; d3+11=13 ;
Thursday April 21st, 2022 5:27:48 AM

Panzer hears no references to the blind thug so he assumes that he is dead and just a ghost of him remains on the map. Seeing no response from Ena and hearing combat the fighter heads to where the councilor was last seen.
(from the point I left Panzer at on the map, he has 15' more movement. I am gonna assume I can reach the thug and attack him. If not Panzer double moves far enough to get to him.)
(Power attack and Arcane Strike active)
Main hand Kukri hits AC 18 for 13 damage

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 40/45 ) Character Sheet 
Thursday April 21st, 2022 5:28:11 AM

healing taken

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday April 21st, 2022 5:11:42 PM

Beech looks over and inventories his gear in the time it takes for the Spell to be cast and for Galen to reply....

Highlight to display spoiler: { Was doing Character inventory, noticed I'm down 1 first level spell on my Known list. I've narrowed it down to a very shot list of 3 spells, but will hold off "learning" it until either we level or the DM says go ahead, whichever comes 1st.}

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Thursday April 21st, 2022 5:39:04 PM

(ooc: I'll take the DM post as a signal that as far as rules are concerned, Nightingale's preamble has not gotten to actually casting from the scroll yet.)

Sahabiel sighs and shakes her head, and before Nightingale can get through the part of invoking Queen Mab's guidance and get to the actual spell on the scroll, stops her. "Nightingale, while we were in that pub, what was in those mugs ya drank down exactly? Ya are asking your patron for guidance on the wrong target... We are not using this scroll to attempt to contact our friends who are in need of our aid, much as I too would wish to hear how they are faring. We are using it to contact the man that we need to get help to them. Anyway, please conserve yer power - between us, ya are the better battle caster, and we are going to see some of that soon enough."

Unless there is protest, Sahabiel then proceeds to cast the spell herself. (I already made the roll in my earlier post that collided with Jon's, and she succeeded on her caster level check, 1d20+5=18)

Zazu (AC18, HP8of25, +12 nonlethal) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday April 21st, 2022 8:43:11 PM


Boyo makes some chittery rabbit noises when Ash asks who is keeping an eye on Zazu. In fact, the big cute bunny seems kinda worked up about something, pawing at his master's pocket.

If you check out what the familiar is getting at, you will find Highlight to display spoiler: {a potion of CMW CL3}.

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+12=28 ; d20+12=26 ; d8+6=14 ; d8+6=7 ;
Thursday April 21st, 2022 9:01:02 PM

Lothlo sees the fleeing halfling by the door.
He quickly pulls a pair of arrows from his quiver and tries to stop him.

Attack 1 = 28
Damage 1 = 14

Attack 2 = 26
Damage 2 = 7

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
24 arrows


Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+12=30 ; d20+8=12 ; d4+1=5 ; d4+1=3 ;
Thursday April 21st, 2022 9:11:21 PM

Naithi and Camalayas continue to grapple and tie up the rogue in front of them. In doing so, Naithi discoverers a way to tie up enemies now quickly in the future! (I just discovered that a grappled opponent doesn't need to be pinned before tying them up, but there is a -10 penalty. Might be worth usinga hero point at some point!)

Naithi grapple check to tie up rogue = 30, 32 with Camalayas help.

Camalayas grapple Check to aid Naithi = 12
Rake Attack 1 = 5
Rake Attack 2= 3



DM Kathy 
Thursday April 21st, 2022 10:49:10 PM

Ash provides Panzer with some healing, then asks if anyone knows where Zazu is. Boyo does, and indeed seems anxious to lead somebody over to where the elf is lying unconscious.

Panzer moves to attack the thug that fled. You do have to double-move, passing by Ena lugging the bound Silken up the hallway.

Lothlo puts two arrows in the fleeing halfling, but it is not enough to stop him.

Naithi ties up the thug she and Camalayas captured.

The halfling continues to flee, heading through the door. A few seconds later, the door shuts behind him.

The thug who fled seems to recover his courage, and turns to face Panzer, but he has no more actions left this round.

And the map. I put Panzer and "his" thug off the map to the south; they're back in the room where you found Ena. I don't think I need to map that unless the rest of the party gets involved.

In the glade, Sahabiel reminds Nightingale that you are trying to reach Galen, not the rest of the party directly. But since your ultimate goal is to get help to your friends, Nightingale's point still stands. At any rate, Sahabiel successfully casts the scroll and delivers the message to Galen. A moment later, you "hear" his voice in your head. Understood. Stay where you are. We're on our way. He does not, alas, say who "we" are.

Beech does some mental inventory, and realizes that this one spell he's been working on is a lot closer than he'd thought. With a few minutes' concentration, he might just master it. [OOC: We'll say that Beech has time to figure out the last bits of the new spell while waiting for Galen and whoever he's bringing.]

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Thursday April 21st, 2022 10:59:32 PM

Nightingale tries to look serious, then she gets a sheepish grin as she hands the scroll to Sahabiel, "Maybe the bartender slipped me a double, I did get confused on who I, I mean we were trying to contact. Thank you for the casting, you had a better chance than I did anyway."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 33/41 
Friday April 22nd, 2022 12:37:03 AM

"Ena! Get in here. Drag Silken with you if you can" Ash steps aside to keep the door clear.

"Hey Panzer! The ones that ran up north are going to be coming back any moment and they looked pretty tough. Are you able to back up in here? We can barricade the door and block that guy down there until we're ready to deal with him - or keep him as another prisoner"

Ash doesn't have eyes on Zazu from where she stands but she can hear Boyo. She goes in search of the cutest bunny in the world.

--------------------
Double move gets Ash to the east of the room

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 40/45 ) Character Sheet  d20+7=21 ; d20+7=25 ; d20+7=9 ; d20+5=18 ; d3+11=14 ; d3+9=10 ; d3+7=8 ; d4+7=10 ;
Friday April 22nd, 2022 1:06:18 AM

Panzer shakes his head.
He had been paying attention during the combat in the previous room. He watched as the leader in that room watched them, looking for something. He was looking for Silken. Either he was one of the old guard rogues who didn't like the new assassination path the guild was taking OR he just didn't like Silken and thought he should be running this show. Either way he wanted to know what his chances of out fighting the group was or he wanted to talk.
" WEB THE DOOR SHUT, BUY US A FEW MOMENTS! I am not leaving a foe behind me."
(Power attack and Arcane Strike active)
Panzer attacks the remaining thug.
Main hand Kukri hits AC 21 for 14 damage
Off hand Kukri hits AC 25 but fails to confirm the critical threat, for 10 damage
Bite hits AC 18 for 10 damage

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+12=31 ; d20+13=15 ; d20+13=27 ; d8+7=9 ; d8+7=10 ;
Friday April 22nd, 2022 9:00:45 PM

Lothlo keeps watch over the doors and readies two arrows to attack any assailants that come back into the room.

When Ena and Silken come through he will keep an eye out for any signs that silken is free, that "Panzer's thug" in some way pulled a fast one, or any other signs that something is wrong.

Attack 1 = 15
Damage 1 = 9

Attack 2 = 27
Damage 2 = 10

Perception = 31

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Friday April 22nd, 2022 9:26:21 PM

Sahabiel shares with the others the reply she received from Galen, and prepares for his arrival in Meadow Glade, and that of the unknown party he may be bringing along. As part of such preparations, she also talks with the priestess some more, trying to learn more of the following of nature's ways in this area beyond the boundaries of the woods.

DM Kathy 
Friday April 22nd, 2022 10:34:23 PM

Ash calls for Ena to come into the room and drag Silken with her. "You could--eurrrugh--help me--urrrgh--you know. hnnngh" comes the irritated reply. Ash goes in search of Zazu, and Boyo can lead you right to him.

Panzer calls for the others to web the door shut, and makes short work of the remaining thug.

Lothlo stands ready with his bow.

For the time being, all is quiet in the mess hall, apart from the groans of the thug Naithi tied up. And speaking of Naithi, is your spider still there?

In the glade, Nightingale thanks Sahabiel for casting the spell, and Sahabiel sets about waiting for Galen and whoever he's bringing.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Friday April 22nd, 2022 10:42:12 PM

While she waits for Galen, Nightingale will begin running through her kata trying to burn the alcohol out of her system, and clear her mind for whatever awaits them

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Friday April 22nd, 2022 10:50:09 PM

Naithi looks up as Panzer makes his request, but the spider is already returning to it's maybe plane.

Sorry. My magic is varied, but none of it is very powerful or long lasting. If you want, I can summon another spider to web the door shut. In the meantime I have another captive we can question. He doesn't look very tasty (Naithi doesn't eat the most humanoids), so I'll let one of you question him

Zazu (AC18, HP8of25, +12 nonlethal) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday April 22nd, 2022 11:17:45 PM


"ZZZZZ" says Zazu. I mean Zzzazzzu,

Boyo yips gladly to see Ash.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 33/41  d8=2 ; d8=4 ; d8=3 ; d8=3 ;
Friday April 22nd, 2022 11:50:27 PM

"My fear spells should be wearing off any moment. That means they could be back here in less than 10seconds if they intend to" Ash warns the others. "Can someone take care of the door? Maybe even put a table up against it for a moment? I'll tend to Zazu"

She makes her way over to the downed elf and starts tapping away with the Cure Wand. Ash gives a smile to the bunny "It's ok Boyo. We'll have Zazu back up in no time". She's relived to see Zazu is still breathing.

---------------
Use CLW Wand on Zazu. Ash will keep tapping away at him until there's danger
Zazu is healed for 2+1=3pts
Zazu is healed for 2+1=5pts
Zazu is healed for 2+1=4pts
Zazu is healed for 2+1=4pts
I'm not clear on how much more healing Zazu needs. Is that enough?


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 40/45 ) Character Sheet 
Saturday April 23rd, 2022 12:20:18 AM

" I think that other leader wanted something. Could he be part of the old guard? He didn't attack us, but he told the others to attack. Was he looking for Silken do you think? Why are we tying up peons? If they come for me with weapons they reap what they sow." Panzer runs back to the room. Bringing the thug's quiver with him if he can snag it quickly.

2 healing makes Zazu conscious and at 10 hp with 10 non lethal, essentially at zero, from what I am reading. 10 more healing after that puts him at 20 with no nonlethal and 5 more makes him full. With what you rolled he should be at 24 hp. Please keep track of how many charges you use so I can mark them off. The wand was full when it started out. I have lost track of it because I have to keep committing math to figure out my to hits 8).

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Saturday April 23rd, 2022 9:25:41 PM

Beech feels the magic settle in his mind, and is a bit surprised at how it forms in his mind. He had been focusing on something different, but he's not unhappy at the spell that settles.
"Well, that was unexpected he says to no one in particular." As his fingers make a blocking motion which while new to him, is also oddly natural to his muscles.

Highlight to display spoiler: { chose Shield Spell to fill out list}

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Monday April 25th, 2022 6:19:35 AM


16 hp of curing later, Zazu is at 24 of 25, and all nonlethal damage is gone.

"Thank you, Ash! You are a true friend!"

The wizard takes stock of abilities used. "All I have left are a silent image and a scorching ray. And a scroll of scorching ray and obscuring mist."

"And a healing potion, d'uh."

Zazu stands up, runs fingers through shoulder-length hair, brushes the dust off, and sighs. "What's next? I see we still have that Silky person with us."

The elf pets Boyo. "Were you watching over me? Who's a good bunny? You are!"

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Monday April 25th, 2022 4:59:08 PM

Once she's sobered up, Nightingale will look for some water to clean herself and then meditate until Galen and the "we" show up

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Monday April 25th, 2022 5:41:50 PM

"Are ya alright, Beech?", Sahabiel asks the liontaur that she considers a friend when the latter emerges from what looked like a moment of reverie.

Looking to both her companions, she adds; "By the way, this may be a good time to take stock of what ya have that we each bring to bear to rescue our companions... I know each of us is competent with at least one fighting style, and each of us has some magics to call upon as well, but it has been quite a day already so far.. don't know about yer reserves, but employing that elemental earlier spent at least some of mine. Depending on what Galen comes up with, I think we may need every advantage we can find?"

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Monday April 25th, 2022 8:32:09 PM

Beech considers for a couple moments taking stock of what he's used and not....
"Well, the Illusions were both scroll provided, and my mage armor earlier is all I've cast so far to day out of my own reserves, of course I'll be needing to refresh it before we head in....
I don't have any serious damaging spells, I create rolling balls of fire and can fan flames up close, but that's about it. I also prefer to attack from range, with arrows, eventually, I hope to be able to deliver spells that way... And the reason I didn't go with them, besides making sure there was someone keeping watch, but I'm not so comfortable in small places."
As he looks at his big backside...
"Oh, and yeah, I'm fine... I had a spell come into focus in my mind, it just wasn't the spell I had been planning on is all. Not that it's not useful, in some cases super useful, I just thought something to assist offensively was in order and I got defensive... Maybe my Mother played with the magical threads and made sure I was protected. I wouldn't put it past her."

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Monday April 25th, 2022 9:02:06 PM

Naithi and Camalayas quickly block the door with a table.

As she died this she thinks about what she can bring to the table.
ooc: I won't have time to post that until the kids are in bed

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=28 ; d20+13=20 ; d8+7=9 ; d8+7=9 ;
Monday April 25th, 2022 9:07:01 PM

I don't know about barricading the exit, right now we have a clear shot at anyone coming through the door. A barricade gives them cover and makes it harder for us to push forward. We should try to hurry before they have a chance to get reinforcements.

Lothlo keeps his eye, and his bow, on the door in case someone returns.

Attack 1 = 28
Damage 1 = 9

Attack 2 = 20
Damage 2 =9

DM Kathy 
Monday April 25th, 2022 11:04:51 PM

Naithi's spider is gone, but she does have another prisoner to question. She blocks the door with a table.

Ash warns the group that the fear spells will wear off soon, and sets about healing Zazu.

Panzer runs back to the room, once again brushing by Ena who is still struggling to move Silken.

This seems to be something of a final straw for Ena. She leaves Silken tied up in the corridor, and moves to sit at one of the mess hall tables. "I'm done," she announces. "You want her in here, you go and drag her."

Zazu inventories what spells he has left.

Lothlo isn't sure about the idea of a barricade; he'd rather have a clear shot at people coming through the door. Which rather assumes that people are going to be coming through the door.

Meaning your DM has done a woefully bad job of explaining the situation. You are trapped here. The way out is ahead of you. Ena needs to be at that meeting in the morning, or the Thieves' Guild will score yet another victory. The Thieves' Guild is aware of all of this. They have no reason to try to come in here; as long as you sit in here, they win.

In the glade, Nightingale works on sobering up, while Sahabiel and Beech discuss strategies and resources.

About 15 minutes after you sent the message, you see Galen approaching you, accompanied by an elf man and an elf woman. "We're here," he announces, perhaps unnecessarily. "I believe some of you met Lamruil," he continues. Indeed, you may remember the elf wizard who you met briefly at Galen's. "And this is Naralyn Aerona," he says. Looking relived, he adds, "Naralyn is a former member of the Thieves' Guild."

"And I know how to find the Den of Thieves," she says. "So if we're ready, I think it's time for a rescue operation."


Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 33/41  d8=4 ; d8=7 ;
Tuesday April 26th, 2022 1:36:26 AM

Ash tries to be very patient with Ena. She's probably still a little groggy and doesn't quite grasp the situation.

"You were kidnapped by the Thieves Guild to prevent you from voting on a topic with the council tomorrow. Someone who cares about you..." Ash is careful not to say any names in front of Silken "... asked us to investigate your disappearance. We located you here - in a basement area of the Blue Shutters tavern. Our party is currently divided so we are doing our best to get you out of here safely. What that means is that we all need to work together."

She places a hand on Ena's shoulder.

"So, you have a choice. You either help us by dragging Silken or you help fight. I don't know how skilled you are in combat, but if you think you'd be better suited up front then I can manage Silken. We're all in this together now and need to work as a team to get out of here"

Ash uses the cure wand on Panzer and herself.

"Let's gather what gear we can from the fallen. We might still need it for what lies ahead". She'll pat down any nearby bodies for anything useful and stow any valuables.

------------
Use CLW Wand.
Panzer is healed for 4+1=5pts
Ash is healed for 7+1=8pts


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Tuesday April 26th, 2022 6:33:59 AM

Panzer looks at the barricade, thanks Ash for the healing and then heads back and drags Silken to the door. He then questions Naithi's prisoner.
" How big is the room beyond that door? How far to the exit from the Den of Thieves?" Once he has the answers to these questions he decides to try and come up with a plan.
They could keep opening the door and taking shots at the guild until the rogues get tired of it. They might be able to replace the door with Zazu's silent image and shoot 'through the door'. They might be able to replace the door with the silent image and gauge the distance to the exit and then use the obscuring mist to make a break for it. He mentions these ideas to the others and waits to see what they think.

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+13=25 ; d20+13=14 ;
Tuesday April 26th, 2022 2:07:32 PM


Zazu looks at the only exit. Does the door swing in towards the party, or swing out? Are the hinges on this side?

"Seems to me," Zazu whispers, "that if the door swings in, I could make an illusion of the door just a fraction of an inch beyond it. Then when we quietly pull the door open, the illusion will make it seem like the door is closed when it isn't. That could give us an edge."

Zazu looks closely at the door, checking for traps, looking for a keyhole, trying to stealthily figure out if the door is locked. (Perception 25) Putting an ear to the door, the keen-eared elf tries to hear anything beyond. (Perception 14 oh well).

[OOC: Kindly DM Kathy, please see my email about my legacy item.]

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday April 26th, 2022 5:39:33 PM

"I can only imagine the trouble they've gotten into, let's get started, still gotta make a meeting to interrupt just after Dawn." Beech is obviously ready to go, just his thoughts to collect and they don't scatter very far.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40  
Tuesday April 26th, 2022 8:59:12 PM

On the way to the Den of Thieves, Sahabiel fills Galen and his allies in on the events that she could not fit into the message earlier, such as having confirmed the presence of Ena underground through use of a Locate Person magic, and the sinking of ground that suggested an underground passage had caved in behind Panzer, Zazu, Lothlo, Ash, and Naithi.

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+12=29 ; d20+3=7 ; d20+13=32 ; d20+13=17 ; d8+7=13 ; d8+7=9 ;
Tuesday April 26th, 2022 9:03:55 PM

Ready to go when you are, let's not delay too long.
Lothlo looks around their surroundings for clues as to what kind of building this is, how many rooms, and what kind of additional resistance they may find ahead.

Perception = 29
knowledge = 7

Lothlo keeps his bow ready just in case

Attack 1 = 32
Damage 1 = 13

Attack 2 = 17
Damage 2 = 9

ooc: I believe the scenario was clear, at least for Lothlo, but without knowing what's beyond the door it's unclear what the behavior of the fleeing people would be. If we exit to find a "legitimate business" store front it would make sense if people trying to stop us came back to the room. Or they just don't want to give us time to heal.

DM Kathy 
Tuesday April 26th, 2022 10:43:57 PM

Ash tells Ena that she either has to drag Silken or fight. The emissary frowns. "How is dragging this woman going to help us get out of here?" she asks, puzzled.

Panzer questions the new prisoner about the size of the next room. "I dunno. I never measured it," he says. "It's long and thin, though, 'cause of the archery range." You ask how far to the exit. The man snorts. "Farther than you'll get. Three more rooms, all full of thieves. And that's just to get to the stairs."

Zazu examines the door. It does open toward you, with the hinges on this side. Zazu suggests creating an illusion of the door, so the thieves might not notice when it is opened.

Lothlo looks around. Although the walls, floor, and ceiling are stone, you're pretty sure you're still underground. You came into the basement of the tavern to find the secret door, and you don't think you've gained any elevation since then. You'll need to go up--either stairs or a ramp--before you can get out.

In the glade, Beech is ready to go, so you depart, heading toward the nondescript group of houses where you think the tunnel was heading. As you travel, Nightingale fills the others in on what has happened.

This time, when you get to the houses, Naralyn knows exactly which one you need, and leads the way to it. A few lights are on inside, though by now it must be after midnight. "This is the one," she whispers, crouching to hide in the shadows. "The only way in is the front door. There's probably a password, but we don't have it. We should expect trouble right away. Are we ready?"

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Tuesday April 26th, 2022 10:55:54 PM

ooc: Thanks. I thought the kidnapping was just to lure us and the vote wasn't that important.

Naithi pounders the situation. I think as long as they are trying to delay us the battles will be more likely to go in our favor, but we should be prepared to use a spell to get Ena out of here if we get overwhelmed.

As for combat, Camalayas and I are in transition at the moment. I'm a druid, but fate has led us to become more combat oriented.


(We took the Lost Child path are more grapplers at the moment. I'll be taking 5 levels is morphling in the future. Picture a fairy in mounted combat riding a di dire rabbit and using fey tricks. Not many spells left. It looks like my summoning spells are worthless in Cindy's unless we are using a special ability they have. Also Camalayas and Naithi share a hit point pool.)

ooc2: If the worst should happen Naithi will use a hero point to allow someone else to cast a spell that will get Ena to the meeting

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Tuesday April 26th, 2022 10:58:32 PM

Naithi speaks to Ena. We don't really know the laws here, but we assumed beheading a captive is frowned upon outside of active combat. If you have a better suggestion, we are all ears.



Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Wednesday April 27th, 2022 1:10:58 AM

Ash tries to explain her thinking in regards to Silken. "She gives us a few options. We might need her to get our way out of here. Perhaps she could be used for some sort of leverage, or those thugs might be a bit cautious with how they attack us. Better to have her and not need her, I suppose. We might also drag her before the council as evidence of the Thieves Guild's involvement. Then again, perhaps the guild will try and finish her off before she has a chance to talk?" Ash eyes Silken for a reaction.

She then turns back to the current situation. "I'm guessing by now the others are working to get us out. If there's another way out of here - and it sounds like there is - then they'll probably find it and work to reach us. Let's push on and hopefully meet them in the middle". Ash would really like another Locate Creature spell right now to work out where the others are, but she's out of witch spells for the day.

She's happy to go with Zazu's plan of an illusion before opening the door. She'll stay in the back with Ena and help drag Silken along.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Wednesday April 27th, 2022 7:59:45 AM

Panzer stops for a second and looks back at the table they sheltered behind, mainly the arrows dug into it since they used it for cover. "It's long and thin, though, 'cause of the archery range." really?
" I...have an idea. This will be heavy and require us all to work together, but what if we lashed two of the tables together and ripped off that back door to put on the front to make a tortoise shell. We could walk to the other end of the room and evit to the next without too much worry about becoming pincushions. If they are trying to hold us here we have time. Much as I want to beat the thieves guild and foil their plans, I want to live through this too."

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+10=15 ;
Wednesday April 27th, 2022 10:06:04 AM


Zazu casts Mage Armor from two scrolls on Boyo and Ena. "This will last a few hours and may help save your life."

When the party is ready, Zazu ponders the plan. Twiring a strand of hair around a finger, deep in thought, the rogue thinks about those hinges. Will they squeak? Will they stick? Zazu will first use the Disable Device skill ... in reverse, if that's possible. Maybe it might be possible to Enable Device, so that the hinges will be more smooth and less squeaky? Using masterwork picks to flick away bits of rust, say?

Disable Device check 15

"Make sure Miss Silk and any other enemies are well gagged!"

Then it is time to cast the Silent Image. Zazu assumes the other side of the door will look much like this side. But the jig will be up, for example, if the other side is painted red, say, or has a sign on it reading "Torture Chamber."

Therefore, Zazu will listen intently, pick a time when there is a burst of talking or noise from the other side, then cast the spell and open the door. As the door opens, the wizard looks at the door and immediately makes the illusion into a better match for it.

The rules say, "A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus."

I'm hoping that seeing the real door open, and knowing the plan, the party will not need to make saves to see through the illusion.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday April 27th, 2022 4:00:29 PM

Beech nods indicating that he is ready. He has his bow out and ready, as well as being ready to cast a spell... He's not sure which will be needed, or appropriate yet.

Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 40/40   d20+6=26 ;
Wednesday April 27th, 2022 7:09:07 PM

Sahabiel already has her hand on her weapon and a smirk on her lips. "I would say trouble already started half a bell ago. I am ready to take that door down if they do not open it to us... if our friends are still down there holding their own, then giving those guildsmen a second problem to worry about can only help them."

She looks up and down the house Naralyn is taking them to, and not wanting to leave anyone to surprise them in the back, watches the windows and listens for noises from inside; working out all she can discern of how many people might be around the house. She expects they will need to take care of those before descending into the underground section.

Perception d20+6 = 26 (natural 20)

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21 
Wednesday April 27th, 2022 9:01:57 PM

Good idea Panzer, but I don't think we have the time for something that elaborate.
Perhaps just jump on a table, break of a piece big enough to use as a shield, and use that to safely enter the next room. But whatever we do, let's make it quick.


DM Kathy 
Wednesday April 27th, 2022 11:56:56 PM

Naithi tells Ena that beheading captives is frowned upon and asks if she has a better idea. "Yes," Ena replies. "We could just leave her here, tied up, and send somebody to arrest her once we're free."

Ash has other ideas, however, and thinks a prisoner might be useful. You can't see Silken's reaction from here, because Ena still hasn't brought her. She is heading back to get her, however.

Panzer has an idea for creating a turtle and moving through the next room, though it will be heavy and difficult. Lothlo likes the idea, but isn't sure you have time.

Zazu casts Mage Armor on Ena and Boyo. Ena thanks him. You listen at the door, wanting to time your ruse for a burst of noise from the other side. You do not hear one. Minutes tick by. How long are you prepared to wait?

Beech and Sahabiel indicate that they are ready. Moving quickly and quietly, Naralyn takes out lock picks and begins working on the door. She nods to indicate it is unlocked, then steps back to allow Galen to open the door.

Beyond the door, you see a good-sized room, devoid of furniture. Five rogues stand there. They were ready for trouble, but not quite this soon--and not from this direction. They whirl to face the door, drawing weapons as they do.

[I ran out of time to do a map. I'm really sorry. I'll try to get one up tomorrow; in the meantime, just do your best to describe what your character does. Remember that the door is kind of a bottleneck.]

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday April 28th, 2022 5:43:08 AM

Panzer now has something to do. He uses the upended tables and whacks away at their legs with his adamantine kukri. The leg probably aren't tough enough to have a hardness the Kukri can't beat so all damage should go to the leg. His minimum damage is 12 on his main hand. Within a minute (hopefully) he will have them dragged up to the door minus the legs.
He whispers to Niathi. "It will fall to you and I to carry this, I think the others are too weak. Keep the tables to a point in front of you and I will keep them open at the back so there is room to fit us all inside. Some arrows might get in the back but my armor should stop some of them. we head to the door and try to just get through it and move on. Lothlo, try to kill them before they make me look more like a porcupine than a badger."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 David F subbing 
Thursday April 28th, 2022 5:52:07 AM

Askh heads back to help Ena and then notices all the bodies they haven't searched. Maybe there was something useful there.
She casts a detect magic and rumages through a few pockets while Panzer makes stuff and Ena grunts through the labor of dragging an uncooperative rouge to her doom.
( Search the drow first then as many 'thugs' as she can)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  5d4=12 ; 3d6=14 ;
Thursday April 28th, 2022 5:59:12 AM

Beech steps up along side the door, and leans a bit to cast a spell.
If more than one is grouped close enough to his location he casts Burning Hands, other wise he casts Flaming Sphere and moves it into the one closest to the exit to the room they were watching.

If Burning Hands Reflex DC is 15, Damage is 12 1/2 if save

If Flaming Sphere Reflex DC is 16, Damage is 14 or none if save

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday April 28th, 2022 8:24:20 AM

As soon as Panzer and Ash are ready, Zazu proceeds with the plan.

DM Kathy 
Thursday April 28th, 2022 2:24:52 PM

There is now a map.

Dave F 
Thursday April 28th, 2022 2:36:33 PM

OOC
Oh thank goodness, I was worried about the noise to hack off the legs if the door was opened already Zazu 8)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday April 28th, 2022 3:53:29 PM

So, option #2 Flaming Sphere then

Sahabiel (EstherLauren) -- AC 28/17/27 -- HP: 40/40  
Thursday April 28th, 2022 6:23:48 PM

When Naralyn proves able to pick the lock on the door, Sahabiel takes a small piece of parchment from her pouch. On this, during one of her morning prayers the week before, she had prepared a copy of the prayer or praise to the resilience of the Culverwood. As she speaks a few words of power in Sylvan now while holding it, the parchment and its text break apart into faint motes of light that form a shimmering screen around the green half-elf.

Shield of Faith: +2 Deflection bonus. Rounds remaining: 50

"A choke point is only a choke point while it is in front of ya.", she sums up her thoughts to Beech. Feeling that her place is to make and hold a front line while the liontaur causes havoc from range and Nightingale does her own thing, the armored warrior-priestess follows into the room in Galen's wake, shield held in front of her to hopefully provide some small amount of cover for her allies to come through the door behind her and Galen.

Sahabiel's move is not enough to reach any enemies, so she just focuses on defending against any attacks thrown her way - using Total Defense, +4 dodge bonus to AC until next round.
Shield of Faith: +2 Deflection bonus. Rounds remaining: 49

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21 
Thursday April 28th, 2022 9:01:31 PM

Sounds good to me.
Lothlo does what he can to help prepare the tables as quickly as possible.

Aid another (+2)

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+12=32 ;
Thursday April 28th, 2022 9:19:07 PM

Naithi smiles. I might be small, but I'm tough!

Hey, do you hear that?!


Perception check = 32
ooc: Naithi can hear if a bow of being drawn 20 feet away through a closed door or 70ft away without a door. Hopefully her hearing is able to detect something in the other room.... Not sure if that is where the others are or not.

DM Kathy  d20+6=20 ; d20+14=33 ; d6=2 ; d20+15=25 ; d20+4=11 ;
Thursday April 28th, 2022 11:27:22 PM

Panzer chops the legs off the tables to turn them into really awkward tower shields. Lothlo helps him.

Ash scans the room with a quick Detect Magic. The thugs didn't have anything magical on them; the dark elf had a magic short sword and a potion.

Ena finishes dragging Silken into the room. The rogue is struggling, making the task more difficult. The dragging has also opened some scrapes on the prisoner, some of which are bleeding slightly.

Naithi listens. You hear some very small scuffling noises from the other side of the door, as if the people there are getting a little impatient and shifting around.

When everyone is ready, Zazu casts his illusion and you open the door.

Beyond the door is a training room. As your prisoner had reported, it is long and thin. A couple of archery targets are visible on the far wall. There are weapon racks on the left wall, and three training dummies toward the center of the room. There is a pile of training mats in one corner.

Arrayed in the room are four more thugs, two archers, and a gnome who looks like some kind of caster. There is no sign of the leader or the halfling who fled in here earlier. For now, they do not seem to notice that the door opened.

Here is the training room map. I've kind of scattered everybody near the door; feel free to re-position yourself and then take your action. The tables are both heavy and awkward, so those carrying them move at half speed.

In the Den of Thieves, Beech places a Flaming Sphere next to one of the rogues. Sahabiel casts Shield of Faith and steps up to be part of the front line. The other two elves rush in as well.

The elf woman Beech targeted with the Flaming Sphere makes her save. She steps back and casts a spell. DC 18 Spellcraft check Highlight to display spoiler: {Displacement}. Once her spell is cast, it becomes very difficult to tell where she is actually standing.

A human rogue steps forward and drinks a potion. He embiggens.

Another human woman steps forward and drinks a potion. Its effect is not immediately obvious.

The remaining rogues move forward in tandem. One attacks Sahabiel and hits for 2 damage. The other attacks Lamruil, and hits.

"Take care," Lamruil calls, staggering a bit. "His blades are poisoned."

And the Den of Thieves map.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=24 ; d20+7=8 ; d6+1=7 ;
Friday April 29th, 2022 3:14:28 AM

Now that she's sober, Nightingale slides past her friend to attack the enlarged rogue, with Flurry of Blows (damage rolled for the 24)

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d100=26 ; d20+9=21 ; d3+11=14 ;
Friday April 29th, 2022 6:20:51 AM

Before going through the door into the training room Panzer pummels Silken into submission. He then casts Shield on himself, raising his ac by 4.(Spell failure OK)
With a nod to Niathi he moves the tables 15 feet into the room. This should split the thugs and screen the door kinda well from the gnome and archers. Where he stops he draws 1 kukri and waits. If this goes the way he thinks it will, the thugs will come around the table to assault them and Lothlo will get primo shots at them, Zazu too if he can shoot and maintain the illusion.
AoO hits Ac 21 for 14 damage

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  3d6=8 ; d20+8=17 ; d8+1=8 ;
Friday April 29th, 2022 5:53:14 PM

As Beech takes a 5' step to the door, he directs the sphere into the disengaged woman, and then shoots an arrow at the same woman....

If Flaming Sphere Reflex DC is 16, Damage is 8 or none if save
Bow Attack hit AC 17, Damage 8

Sahabiel (EstherLauren) -- AC 28/17/27 -- HP: 40/40   d20+10=21 ; d8+6=12 ; d20+6=19 ;
Friday April 29th, 2022 6:45:46 PM

<'These rogues are skilled'>, Sahabiel thinks as her opponent's weapon nicks her despite her best effort at defense. Still, she stands her ground and with fervor swings her heavy morningstar up against her attacker!

Targeting the rogue NW of her on the map, attack roll d20+10 = 21, if this hits, damage is d8+6 = 12

Spellcraft d20+6=19; Sahabiel grasps the nature of the spell being used by the woman that is being targeted by Beech' flaming sphere. Its displacement effect becomes pretty obvious once the casting completes in any case.

Shield of Faith: +2 Deflection bonus. Rounds remaining: 48

Sahabiel (EstherLauren) -- AC 28/17/27 -- HP: 38/40  
Friday April 29th, 2022 6:47:34 PM

(ooc: I forgot to update health points after last round; fixed now)

Sahabiel (EstherLauren) -- AC 24/13/23 -- HP: 38/40  
Friday April 29th, 2022 6:49:45 PM

(ooc: I am so sorry, header is finally correct now on the third try)

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=26 ; d20+13=30 ; d8+7=14 ; d8+7=12 ;
Friday April 29th, 2022 9:02:03 PM

Lothlo takes a step out of the door and finds the cover of the tables.
He selects two arrows and sends them flying towards the lower right thug.

Attack 1 = 26
Damage 1 = 14

Attack 2 = 30
Damage 2 = 12

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
24 arrows


Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday April 29th, 2022 9:14:54 PM


Zazu uses a standard action to maintain the illusion, and uses a move action to get out a scroll.

Boyo stands by, on full defense.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41   d20+3=22 ; d3=2 ;
Friday April 29th, 2022 10:23:42 PM

from he cover of the door illusion , Ash fires a ray of frost at the bottom right thug hitting dead on for 2 damage

Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16 
Friday April 29th, 2022 11:39:20 PM

Naithi helps move the the tables, mirroring Panzer's actions and keeping the tables to a point in front. She then drops the table and prepares to fight defensively.

ooc: I'm assuming a move action to get into position and a free action to drop the table. I'm not sure if the round started with me holding the table or if it was a standard action to pick it up.

+2 Dodge bonus for fighting defensively if allowed


DM Kathy  d20+5=15 ; d20+7=12 ; d20+11=31 ; d20+11=20 ; d4=3 ; d4=3 ; d6=5 ; d6=6 ; d6=4 ; d20+6=12 ; d20+6=14 ; d4=2 ; d20+10=22 ; d20+17=21 ; d6=5 ; d6=5 ; 11d6=38 ; d20+13=28 ; d20+13=24 ; d20+10=23 ; d20+13=18 ; d20+6=8 ; d20+15=31 ; d20+10=19 ; d8=3 ; d20+17=34 ; d20+12=13 ; 7d6+3=23 ; d20+21=25 ; d20+16=23 ; d20+11=29 ; d20+11=24 ; d20+14=28 ; d20+9=16 ; d20+20=34 ; d20+15=24 ; d20+10=17 ; d6=2 ; d6=1 ;
Friday April 29th, 2022 11:56:40 PM

Before stepping through the door, Panzer pummels Silken into submission and casts Shield. He moves through the door and draws a kukri.

Once through the door, you see what became of the leader and the halfling who had fled from the earlier fight. They are to your left, pressed against the wall so you could not see them from the doorway. Luckily, though, Zazu's illusion kept them from reacting in time to surprise you.

Lothlo fires two shots at one of the thugs, hitting both times. Ash follows up with a ray at the same target.

Zazu maintains the illusion and pulls out a scroll.

The thug Lothlo fired at fires back, but misses. Another thug moves up to him--having to double move to do so, so he gets no attack.

Another thug moves up to the table and pulls it down, so it is lying flat on the ground. The last thug moves up to Panzer and gets a kukri in the shoulder for his trouble. He strikes back, but misses.

The halfling moves up to flank Lothlo with the thug, and attacks with a short sword. He scores a critical hit for 22 damage.

The leader from the previous fight once again takes no action.

The archers fire. It's difficult to say who they were aiming at, but they didn't hit anybody.

The gnome casts a spell. Spellcraft DC 17 Highlight to display spoiler: {Mirror Image}. Where there was one gnome, suddenly there are five, shifting about.

And the training hall map.

In the Den of Thieves, Nightingale attacks with a flurry of blows, hitting once and doing damage.

Beech rolls his sphere into the female rogue's square, but she easily dodges the damage. His follow-up shot misses.

Sahabiel strikes one of the rogues with her morningstar. He seems unfazed by the damage.

Galen steps up next to Sahabiel and attacks the same target. He seems to have found a vital area; his attack does a lot of damage.

Lamruil steps back--placing him also next to Sahabiel, and casts a spell. Spellcraft DC 21 Highlight to display spoiler: {Chain Lightning}. Lightning crackles through the small room, hitting each of the enemy rogues. Of course, there are drawbacks to using reflex attacks on a roomful of rogues. Only the enlarged rogue and the caster take any damage at all.

Naralyn steps up next to Nightingale to attack the enlarged rogue. She attacks twice with the rapier, hitting once.

The poison rogue and the female rogue move up to catch Galen in a flank. He is struck once, for a lot of damage, but manages to parry the second blow that would have hit him.

The other rogue on the left side steps up and attacks Lamruil, hitting once for a small amount of damage.

The enlarged rogue strikes twice at Naralyn and once at Nightingale. He hits Naralyn once, missing Nightingale altogether.

The caster sends Magic Missiles flying at Galen, who takes more damage.

And the Den of Thieves map. It's pretty obvious that the enlarged rogue is the most badly hurt of the group.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41   d20+3=9 ;
Saturday April 30th, 2022 2:11:43 AM

As casts a spell and steps up to the door. She reaches out and tries to touch the thug. She misses, but her hands still crackle with electricity.
Cast shocking grasp Miss touch attack.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet   d20+6=17 ; d20+11=24 ; d20+7=19 ; d3+11=12 ; d4+8=11 ; d20+9=16 ; d3+11=12 ;
Saturday April 30th, 2022 2:21:10 AM

Panzer recognizes the mirrior image as it is cast, but can do nothing about it. He sees Lothlo get flanked and trapped and CAN do something about that. He steps up and viciously attacks the thug keeping Lothlo from exiting the room and who is giving the halfling a flanker.
(Power attack and Arcane strike active)
Main hand Kukri hits AC 24 for 12 damage
Bite hits AC 19 for 11 damage

AoO if needed hits Ac 16 for 12 damage

Shield 2/10 rounds expended

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet   d20+1=16 ;
Saturday April 30th, 2022 2:30:17 AM

Panzer takes a good look at the leader. Is he an elf? Does he appear to be older, like Galen?
Perception 16

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+6=14 ; 5d6=20 ;
Saturday April 30th, 2022 11:48:51 AM


Zazu steps to the right 10-15 ft, Boyo following. Ending concentration, Zazu still gets a round of illusion persisting.

The wizard reads a scroll of scorching ray, targetting the archer ahead 25 ft and to the right.

Since Zazu cannot be seen (through the illusion), the target gets no dex bonus to AC, and sneak attack damage applies. Touch AC 14 should hit even with some soft cover bonuses, given a likely touch AC sans dex of 10?

Damage is 4d6 +1d6 sneak attack ... 20 damage, no save for half (or none)

Illusion persists all this round, then ends.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+6=24 ; d20+6=21 ; d8+2=5 ; d8+2=4 ;
Monday May 2nd, 2022 7:09:25 AM

Beech, instead of moving the sphere, he shoots two arrows at the woman....

Arrow 1 hit AC 24, damage 5
Arrow 2 hit AC 21, damage 4

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+7=23 ; d20+7=26 ; d6+1=7 ; d6+1=2 ;
Monday May 2nd, 2022 6:55:54 PM

Nightingale will dip into her clerical powers to make her fists become covered in thorny wood, and continue her Flurry attacks on the "enlarged" rogue until he goes down ...

Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive. She can use this for 6 rounds a day. If we round down, then she only does 1 extra point of damage. If we round up, then she does 2.

Sahabiel (EstherLauren) -- AC 24/13/23 -- HP: 38/40   d20+6=10 ; d20+10=20 ; d8+6=11 ;
Monday May 2nd, 2022 7:25:09 PM

These rogues are very skilled, Sahabiel has to acknowledge. Much as though she might wish they were not so. (I am taking the +bonus numbers on the enemy attack roll as a rough indicator of how competent their attacks are executed)

Spellcraft: d20+6=10

Sahabiel is not sure what magic it is that Lamruil unleashes, but the sheer effect of it tells her enough to know that it is far beyond the limits of what she could channel herself. She wonders if herself, Beech and Midnight together could have stood equal against Lamruil if he has such power at his disposal.. and yet these allies were still apprehensive about taking on the thieves' guild? Not a good sign about what they may find themselves up against in here... she senses that they may be rather small fish in present company, but it matters not - even small fish had a part to play.

In a powerful swing, Sahabiel's morning star arcs towards the same rogue as before.

Attack roll d20+10=20, if a hit this does 11 damage

Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=14 ; d20+13=24 ; d8+7=9 ; d8+7=12 ;
Monday May 2nd, 2022 9:02:21 PM

Lothlo looks around and sees that nobody entered the room other than Panzer, clearly people were not on the same page for this plan. Well, nothing to do now but put up a valiant last stand.

Lothlo takes aim at the same target, or best open shot he has that's still standing.

Attack 1 = 14
Damage 1 = 9

Attack 2 = 24
Damage 2 = 12

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
26 arrows


Naithi (JamesD) AC: 24/16/19 HP: 50/50 , CMD = 18 Camalayas AC = 22/16/16  d20+8=21 ; d20+7=25 ;
Monday May 2nd, 2022 9:29:44 PM

Camalayas and Naithi quickly begin attacking with all their might at the enemies surrounding them. I didn't know you were in such a hurry to die. Keto me help you.

Actions
-------------
Camalayas, grapple enemy to her SE. Beat CMD 21

Naithi, grapple enemy to her SW. Beat CMD 25+2flanking=27

DM Kathy  d20+5=23 ; d4=2 ; d20+9=26 ; d4=2 ; d6=4 ; d6=4 ; d20+7=18 ; d20+9=26 ; d20+2=15 ; d20+6=11 ; d20+6=9 ; d6=6 ; d6=2 ; d6=3 ; d20+17=28 ; d20+17=21 ; d20+12=28 ; d20+12=27 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ; d20+15=35 ; d20+15=33 ; d20+10=26 ; d8=4 ; d8=7 ; d8=2 ; d20=3 ; d20+14=29 ; d20+9=23 ; d6=1 ; d20+19=31 ; d20+14=15 ; d20+9=25 ; d6=1 ; d6=3 ;
Monday May 2nd, 2022 11:01:30 PM

Ash casts a spell. She misses with her touch attack, but can try again.

Panzer attacks the thug flanking Lothlo. He hits with both kukri and teeth. You take a moment to watch the leader from the other room. He is human, not elf. And you notice that, just as you are studying him, he is studying you. Very intently. It creeps you out a little.

Zazu targets one of the thugs with a Scorching Ray, finishing him off.

Lothlo fires twice, hitting once, further damaging the thug flanking him.

Naithi and Camalayas each grapple an opponent. Each attempt provokes an attack of opportunity. Naithi is hit for 3 damage.

The grappled thug stabs at Camalayas with his dagger. He hits for 5 damage.

The remaining two thugs approach Panzer. One pushes over the remaining table and double-moves in a wide arc, avoiding any attack of opportunity. The other thug attacks, hitting Panzer for 11 damage.

The grappled halfling pulls a potion out of his belt pouch, then tries to escape the grapple. He does not succeed.

The archers fire at Naithi, but misss badly.

The cluster of gnomes moves forward slightly and casts a spell. Spellcraft DC 19 Highlight to display spoiler: {Phantasmal Killer}. Ash suddenly sees the most fearsome creature she can possibly imagine. If she succeeds at a DC 21 Will save, she is able to disbelieve. Otherwise, she must make a DC 21 Fortitude save or die from fear. If the Fortitude save is successful, she instead takes 11 damage.

And the Training Hall Map.

Meanwhile, Beech fires two shots but does not hit.

Nightingale turns her fists to wood and continues flurrying, hitting once.

Sahabiel unleashes a powerful swing, which doesn't quite connect. She realizes that these foes are quite skilled.

Galen attacks his foe twice and hits twice, both critically. The man drops. "One down!" he calls exuberantly. He shifts over to support Nightingale and Naralyn.

Naralyn also shifts, perhaps trying to get in a position to flank. She attacks twice and hits twice, once critically. The enlarged rogue is now badly wounded.

Seeing this, Lamruil casts defensively to give him a full spread of Magic Missiles. The large man goes down with a thud. "Killjoy!" Naralyn calls. "You're welcome," Lamruil replies.

One of the remaining rogues shifts to attack Sahabiel. He attacks twice, hitting once for 1 damage.

The female rogue attacks Galen, hitting twice.

The caster shifts position and casts a spell. DC 20 Spellcraft Highlight to display spoiler: {Waves of Fatigue}. Nightingale, Sahabiel, Galen, and Naralyn are now fatigued.

And the Den of Thieves map.

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d8=1 ; d8=7 ; d8=1 ; d8=3 ; d20+5=6 ;

Monday May 2nd, 2022 11:49:47 PM


Zazu sees a mass of people, and isn't even sure who is who! The wizard has one more scorching ray, but saves it.

Zazu and Boyo move up to the door, flanking Ash. If Ash takes damage, Zazu administers a potion of curing for 13 hp curing.

If Ash does not need curing, then Zazu casts Ray of Frost at whatever enemy is in sight, missing with a nat 1.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41   d20+6=26 ; d20+6=24 ; d6=2 ; d6=1 ;
Tuesday May 3rd, 2022 8:51:45 AM

OoC
Bad adding from memory Ash hits AC 25 and 23 not 26 and 24, but still a crit did not account for him being grappled.
Ic
Ash reaches out and touches the thug right on the tip of his nose delivering a staggering jolt of electricity for 3 points of damage

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 34/45 ) Character Sheet   d20+11=18 ; d3+11=13 ;
Tuesday May 3rd, 2022 9:01:31 AM

Panzer takes the hit and realizes that the thugs can sneak attack too. None had as of yet but probably none had been able to flank him thus far. This is...bad.
He counts on Camalayas to finish the downed thug, unless the jolt from Ash already did. He moves through Naithi and Camalayas( provoking an AoO from the top thug) and draws his second Kukri. Stopping near the halfling he attempts to finish the halfling before it can drink the potion or escape from the grapple.
(Power Attack and Arcane Strike active)
Main hand kukri hits AC 18 ( not counting grappled condition) for 13 damage

Shield Spell 3/10 used ( AC is 24)

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41   d20+17=19 ; d20+17=22 ;
Tuesday May 3rd, 2022 9:07:42 AM

OOC reread the DM post and saw I missed a few saves for Ash
Spellcraft 19 Ash knows this is Phantasmal Killer
Will Save using a hero point before the roll because living is important 22 Ash Saves
" Um guys, the spellcaster is POWERFUL. Kinda kill him as soon as possible."

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  3d6=10 ; d4=3 ; d4=4 ; d4=2 ;
Tuesday May 3rd, 2022 11:48:10 AM

Beech directs the sphere to move into the blurred caster. He then glances around, which even bad guy looks the most hurt, he'll direct Magic Missiles at, if they go down any remaining will be directed at the woman he couldn't hit.
"She's hard to hit," he calls out to those around the lady he missed....

Flaming Sphere Reflex DC is 16, Damage is 10 or none if save
Magic Missiles damage 4,5 & 3

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Tuesday May 3rd, 2022 2:01:09 PM

Not feeling right, Nightingale will take a 5' step back, and then call upon Queen Maab to stop the spellcaster

Casting Hold Person - WILL save vs DC 14

Sahabiel (EstherLauren) -- AC 23/12/22 -- HP: 37/40   d20+6=15 ; d20+10=30 ; d20+9=19 ; d8+5=12 ;
Tuesday May 3rd, 2022 7:21:49 PM

Spellcraft d20+6 = 15, once more Sahabiel has no good idea what spell is being cast other than that the scope of it seem beyond her own ability.

Sahabiel feels something weakening come over her, but she still has her experience with the giant scorpion fresh in mind and this is not actually quite as bad as that was. She sees an opening to reposition herself favorably, and takes a 5' step before her attack so that she and Lamruil(?) now have one rogue flanked between them.

Attack roll: d20+10 = 30 (natural 20 on attack roll) (must subtract 1 from bonus because Sahabiel lost a point of Strength bonus, and add +2 from Flanking Bonus, but natural twenty always hits anyway)[i]
[i]Confirmation roll for possible Critical Hit: d20+9 = 19, add Flanking bonus +2 = 21. An earlier roll of 21 was a miss so I will assume this is not enough to confirm.

Damage roll: d8+5 = 12 points of damage


Lothlo (WillD) -- AC: 20/15/16, HP: 43/45, CMD: 21  d20+13=26 ; d20+13=32 ; d8+7=9 ; d8+7=13 ;
Tuesday May 3rd, 2022 9:02:51 PM

Lothlo pulls out two more arrows. Taking a quick glance around he targets the assailant that appears most injured (the one to the east of him?) and sends the voley flying towards him with deadly aim.

Attack 1 = 26
Damage 1 = 9

Attack 2 = 32
Damage 2 = 13

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
28 arrows


Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+13=17 ; d20+13=22 ; d20+12=25 ; d4=4 ; d4=4 ;
Tuesday May 3rd, 2022 10:14:22 PM

Naithi and Camalayas mewl with pain and frustration as they tighten their grips on their prey and pin them down.

Actions
-------------
Camalayas, grapple enemy to her SE. Beat CMD 22
Rake attack 1 = 4 dmg
Rake attack 2 = 4 dmg

Naithi, grapple enemy to her SW. Beat CMD 25+2flanking=27

ooc: Camalayas used a hero point to reroll her grapple atk

DM Kathy  d20+7=13 ; d20+9=22 ; d20+9=17 ; d20+6=23 ; d20+6=20 ; d8=4 ; d8=1 ; 4d4+4=12 ; d20+17=35 ; d20+17=19 ; d20+12=23 ; d6=2 ; d6=2 ; d20+16=25 ; d8=7 ; 6d6=23 ; d20+5=25 ; d20+6=25 ; d20+8=27 ; d20+10=25 ; d20+10=11 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d20+16=22 ; d20+11=14 ; 7d6=20 ; d20+21=25 ; d20+16=19 ; d20+11=21 ; d6=3 ; d6=3 ; d6=5 ;
Tuesday May 3rd, 2022 11:35:00 PM

Zazu moves up and casts a Ray of Frost, but misses.

Ash shrugs off the hostile spell, and calls on her companions to attack the gnome (who is female, but maybe it's hard to tell from here). This time, Ash does not miss with her touch attack, and jolts the grappled thug.

Panzer realizing the group may be in a bit of trouble, re-positions, provoking from one of the thugs, who misses his attack. He attacks the halfling, finishing him off.

Lothlo fires two arrows, finishing off the grappled thug.

Naithi and Camalayas find that the foes they were grappling are dead now.

The two remaining thugs step up to flank Naithi, so they probably have grapples in their future. Both miss their attacks.

The leader from the other room pulls out a potion, drinks it, and disappears.

The two archers target Panzer, and both hit. Panzer takes 5 and 2 damage.

The gnome casts a spell. You can roll Spellcraft if you like, but the Magic Missiles that slam into Panzer make it kind of obvious. Panzer takes another 12 damage.

And the Training Hall map.

Beech rolls the Flaming Sphere into the caster's square. He follows up with Magic Missiles at the same target, who is the only remaining foe with any damage at all.

Nightingale casts Hold Person on the caster.

Sahabiel moves to try to flank her opponent with Lamruil. She doesn't quite get into a flanking position, but nonetheless, Sahabiel scores a solid hit.

Galen and Naralyn move to flank the female rogue. Galen attacks twice, hitting once for a small amount of damage. Naralyn only attacks once, but her strike hits and does a lot of damage.

Lamruil steps back and casts a spell. Spellcraft DC 20 Highlight to display spoiler: {Baleful Polymorph}. Nothing obvious happens. (The target made their save.)

The caster dodges the Flaming Sphere and resists the Hold Person. She shifts away from the sphere and targets Naralyn with a Scorching Ray. Well, two scorching rays, but only one of them hits.

The woman (who I've just realized is a fighter, not a rogue; sorry about that) and the remaining rogue move to flank Lamruil. The rogue attacks twice, hitting once. The fighter attacks three times, hitting all three times. Lamruil is now bleeding from several wounds. "Galen!" he calls.

And the Den of Thieves map.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 27/45 ) Character Sheet 
Wednesday May 4th, 2022 5:40:06 AM

Panzer saw the look on Ash's face when she saved against the spell from the gnome. She was terrified and clearly put her all into saving from that spell. Then she pointed out the threat. Panzer nearly soiled himself when he saw that swarm of Magic Missiles coming at him, then he remembered he had cast shield and relaxed as they pattered harmlessly against it like rain. That gnome had to go. The grapple twins seemed to have things here under control and Panzer could handle a little damage if the thugs managed to hit, so he ran through Lothlo and provoked them both to attack him, setting them up for Niathi and Camalayas to grapple.
As he moved past the archer he said " I need as many of those gnomes to disappear as possible , can you help me out?" He keeps running and tries to put one of the training dummies to work as cover from the gnome and the archers.


Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 David F subbing  d8+1=4 ;
Wednesday May 4th, 2022 5:44:14 AM

Ash sees Panzer run by, off to make the gnome sad. She pulls out the healing wand and steps next to Lothlo, tapping him and healing him for 4 damage ( bringing him to 25 hp, you need to take that crit from the halfling a few rounds ago bud. Keep the hp accurate so you get heals when you are hurt.)

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+3=5 ; d20+2=11 ;
Wednesday May 4th, 2022 9:11:22 AM


Boyo moves into the room and uses the aid another action to help grapple. CMB +3 to Aid Another ... a 5 is no help!

Zazu moves 10 ft over for a clear shot at the nearest enemy. They are in melee, so that's a -4. Rolling a ranged touch attack vs AC11. That's probably a miss with a Ray of Frost.

Nightingale (JonS) HP 27/27 AC 18 CMD: 21  d20+6=10 ;
Wednesday May 4th, 2022 2:22:27 PM

Nightingale will move up to engage the caster and attempt a Stunning Fist attack

OOC: I modified her rolls to account for the fatigue penalties

Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+8=21 ; d20+7=10 ; d20+2=3 ;
Wednesday May 4th, 2022 2:44:06 PM

Naithi and Camalayas Continue to try grappling any enemies in range. Camalayas grand the first for, but Naithi struggles to catch her quarry.

Camalayas grapple beats cmd 21

Naithi grapple beats CMD 10

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d4=2 ; d4=1 ; d4=2 ; 3d6=10 ;
Wednesday May 4th, 2022 8:13:36 PM

Beech directs the Sphere and then launches another set of magic missiles at the blurred woman....

Flaming Sphere Reflex DC is 16, Damage is 10 or none if save
Magic Missiles damage 2,2 & 3

Sahabiel (EstherLauren) -- AC 23/12/22 -- HP: 37/40   d20+9=15 ; d8+5=11 ;
Wednesday May 4th, 2022 8:17:55 PM

Sahabiel circles around to get back behind the rogue (on the map, SW and then SE rather than S S, to avoid provoking AoO), because she does not like how Lamruil is getting boxed in. Now, taking repeated swings at her opponent might not be the most creative, but if it connected is was fairly effective -- and as long as she kept herself at least potentially dangerous, her target might have to focus on her instead of on her ally that had been taking far too many strikes to her liking already...

Attack roll 15, assuming not a hit.
Shield of Faith: +2 Deflection bonus. Rounds remaining: 45

Lothlo (WillD) -- AC: 20/15/16, HP: 25/45, CMD: 21  d20+12=19 ; d20+12=29 ; d8+6=9 ; d8+6=13 ; d8+12=20 ;
Wednesday May 4th, 2022 9:00:52 PM

Lothlo thanks Ash for the healing and looks around the room for signs of the vanished leader, paying extra attention to the back door to see if he is sneaking away.

Perception = 20

If the grapples have made it safe to move, Lothlo gets line of sight on the gnome and send an arrow towards them. Otherwise he will send a pair of arrows flying towards the thug that isn't grappled

Attack 1 = 19
Damage 1 = 9

Attack 2 = 29
Damage 2 = 13

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
30 arrows


DM Kathy  d20+7=17 ; d20+7=25 ; d6=3 ; d20+7=10 ; d20+7=13 ; d20+6=19 ; d20+6=10 ; d4=1 ; d4=2 ; d20+16=34 ; d20+16=20 ; d6=6 ; d6=5 ; d20+16=24 ; d20+11=26 ; d8=7 ; 6d6=23 ; d20+8=26 ; d20+10=12 ; d20+19=38 ; d20+19=23 ; d20+14=24 ; d20+9=11 ; d6=5 ; d20+14=18 ; d20+9=11 ; d20+12=26 ;
Wednesday May 4th, 2022 11:00:22 PM

Panzer makes a beeline for the caster, provoking from both thugs as he goes. One of them manages to hit him for 6 damage. Panzer takes up a position partially covered by a training dummy.

Ash heals Lothlo.

Zazu misses with a Ray of Frost.

Naithi and Camalayas attempt to grapple the thugs, provoking from each of them. The thugs miss. Camalayas grapples her target, but Naithi misses hers. Lothlo, however, comes to the rescue and finishes off the thug.

The archers reposition to get a better angle on Panzer. They fire, but miss.

The gnome casts a spell. Spellcraft DC 17 Highlight to display spoiler: {Hypnotic Pattern}. A 10-foot radius burst of pretty colored lights appears near the door (the lavender circle on the map). Those closest to the center are affected first, so Boyo and Lothlo need to make DC 19 Will saves or be fascinated by the pretty, pretty lights.

And the Training Hall map.

Nightingale attempts a Stunning Fist, but isn't able to land it.

Beech repositions the sphere and fires more Magic Missiles. [OOC: you've placed the sphere near the fighter, not the caster. Was that deliberate?]

Sahabiel moves to the other side of the rogue and attacks, but misses.

Galen steps up to give Sahabiel some help. He hits with his rapier, and must have found a vital spot, because he does a lot of damage.

Naralyn has a flank with Nightingale, and she takes full advantage, attacking twice. Only her second strike hits, but it does a lot of damage.

Lamruil steps out of melee and casts a spell. DC 17 Spellcraft Highlight to display spoiler: {Hideous Laughter}. Nothing visible happens as a result.

The fighter fails her save and takes damage from the Flaming Sphere. She shifts to attack Nightingale. Three times, her rapier flashes, but only one connects. Nightingale takes 13 damage.

The rogue attacks Sahabiel, but misses.

The caster repositions and casts a spell. A Lightning Bolt sizzles toward Galen, but he makes his save. And, apparently, has Evasion.

And the Den of Thieves map.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8+1=8 ;
Wednesday May 4th, 2022 11:50:54 PM

Lothlo still looks injured so Ash uses the wand again to heal him. The curing magic is a little stronger this time.

Standard: Use CLW Wand on Lothlo. Lothlo is healed for 8pts

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 21/45 ) Character Sheet  d20+6=20 ; d20+9=26 ; d3+11=13 ;
Thursday May 5th, 2022 7:08:09 AM

Panzer double moves from his cover to reach the gnome. When he gets there he heroically takes an action to attack the gnome and hopefully disrupt it's spell.
Spellcraft 20 Panzer knows the hypnotic pattern for what it is.
(Power Attack and Arcane Strike active)
Main hand attack hits AC 26 for 13 damage

Shield spell 5/10 rounds elapsed

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+3=13 ; d20+13=30 ;
Thursday May 5th, 2022 7:31:57 AM

Boyo moves to help with the grapple. This time his assistance is better this time, and gives a +2 to the effort.

Zazu moves into the room and casts Obscuring Mist -- a real one this time, the last scroll spell the elf has. And all there are left in the wizard's head are cantrips and one final scorching ray.

From within the mist, Zazu listens hard to pinpoint the location of enemies outside the fog. Perception 30! That should be good enough to pinpoint combatants in melee, casters casting, and even people walking around with stealth scores up to 10.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  3d6=7 ; d4=3 ; d4=4 ; d4=2 ;
Thursday May 5th, 2022 10:05:47 AM

Beech again moves the sphere onto the fighter, and uses yet another Magic Missile on the caster. He then starts to figure out what next, he knows breaking in is important, but his magic reserves are getting terribly low...

Flaming Sphere Reflex DC is 16, Damage is 7 or none if save
Magic Missiles damage 4,5 & 3

Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday May 5th, 2022 10:47:15 AM


Zazu ... well, the -1 per ten feet penalty affects that Perception roll, of course.

And for enemies to pinpoint Zazu, well, they saw the elf before casting that Mist, and Zazu can't have moved after that, so there's no need to pinpoint Zazu -- the square is obvious. Zazu still has that 50% miss chance vs archery. And no line of site for spells that require it. A fireball would still ruin poor Zazu's day.

:-)

Speaking of fireworks, Happy Cinco de Mayo!

Nightingale (JonS) HP 14/27 AC 18 CMD: 21  d20+6=19 ; d20+6=26 ; d20+6=14 (critical check) ; d6+1=7 ; d6+1=7 ;
Thursday May 5th, 2022 3:01:38 PM

Not happy that she's been hit, Nightingale will flurry attack the swordswoman who stabbed her

Sahabiel (EstherLauren) -- AC 23/12/22 -- HP: 37/40   d20+9=14 ; d8+5=9 ;
Thursday May 5th, 2022 6:10:22 PM

Sahabiel grins at the enemy rogue. She is having a lot of trouble hitting them, but it seems her opponent is having comparable difficulty finding openings not protected by her shield or armor. And now that the numbers in the room favor her allies, even her just keeping one of the enemy's number tied up in a fruitless exchange of attacks is to the party's advantage.

(attack roll d20+9=15, likely a miss)

Lothlo (WillD) -- AC: 20/15/16, HP: 33/45, CMD: 21  d20+4=8 ;
Thursday May 5th, 2022 9:26:59 PM

Lohtlo finds himself surrounded by pretty, pretty lights.
He lowers is bow and watches as they dance in front of him, unable to focus on anything else.

Will save = 8

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
30 arrows


Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+13=22 ; d4=3 ; d4=4 ; d20+7=17 ;
Thursday May 5th, 2022 9:44:35 PM

Naithi helps as Camalayas maintains her grapple and pins the rogue while digging her claws into the enemies side.

Naithi grapple to aid Camalayas = 17
Camalayas grapple check to pin rogue = 24
Rake 1 =3dmg
Rake 2=4dmg

DM Kathy  d6=4 ; d100=87 ; d100=6 ; d20+6=19 ; d6=4 ; d20+13=20 ; d20+16=30 ; d6=1 ; d6=1 ; d20+16=30 ; d8=5 ; 6d6=26 ; 5d4+5=20 ; d20=18 ; d6=2 ;
Friday May 6th, 2022 12:25:24 AM

Ash heals Lothlo again.

Panzer moves up to the gnome and uses a Hero Point to attack. He hits a fake gnome, which pops. Now there are 4 gnomes there.

Zazu moves forward and casts Obscuring Mist. Concentrating, he is pretty sure he can locate all his opponents except the invisible guy. Boyo needs to make a save before he can do anything.

Speaking of saves, Lothlo fails his, and stands rapt.

Naithi and Camalayas continue making things difficult for the remaining thug.

The archers fire into the Obscuring Mist, and one of them manages to hit Zazu for 5 damage.

The gnome takes a step back and casts a spell. Spellcraft DC 17 Highlight to display spoiler: {Hideous Laughter}. Panzer must make a DC 18 Will save or be overcome with the urge to laugh uncontrollably.

And the Training Hall map.

Beech moves his sphere and casts another Magic Missile.

Nightingale flurries at the fighter, hitting once.

Sahabiel attacks the rogue, but misses.

Galen moves to flank the rogue with Sahabiel, except no he doesn't. The rogue is dodging uncannily and is not flanked. Galen attacks anyway, and hits.

Naralyn moves to flank the fighter with Nightingale. Her rapier flashes once, and the fighter goes down.

Lamruil casts a Magic Misssile of his own, targeting the caster. She, too, goes down.

The rogue, realizing he is alone, attempts to retreat. He uses the withdrawal action, so he doesn't provoke from Galen, but he does provoke attacks of opportunity from Sahabiel and Lamruil. Lamruil thumps him with his staff for not very much damage.

And the Den of Thieves map.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Friday May 6th, 2022 2:08:38 AM

Ash notices Lothlo lower his bow and realises he's been fascinated by the lights. "Lothlo! Wakey wakey!" She reaches out and shakes his shoulder "Still got some bad guys here for you to skewer"

--------------
Standard action: Shake Lothlo free of the fascination effect

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 21/45 ) Character Sheet  d20+6=17 ; d20+10=18 ; d20+9=26 ; d20+9=14 ; d20+5=19 ; d3+7=9 ; d3+7=10 ;
Friday May 6th, 2022 6:34:10 AM

OOC
Stupid Wold logged me out as I hit post. Now I need to reconstruct all of my post.
Ic
Spellcraft 17 Panzer may not know how to read people, but he sure has been studying his spells. He knows that =the hideous Laughter spell the gnome is casting will make him a sitting duck so he heroically resists it. ( hero point before the save so +8)
Will save 18
Stepping up to the gnome Panzer unleashes a barrage of attacks
(Arcane Strike active, NO power attack)
Main Hand Kukri Hits Ac 26 for 9 damage
Off hand Kukri Hits AC 14 for 10 damage (even missing by 5 knocks down an image)
Bite Hits AC 19 for 7 damage
Panzer tells the gnome " Your body guards are down and your images are dwindling. The Den of Thieves falls tonight/ Surrender and you get to live through the experience."
Intimidate 12 if needed

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=25 ; d20+5=18 ; d8+1=7 ; d8+1=6 ;
Friday May 6th, 2022 1:52:16 PM

Beech steps to the side and directs the sphere towards the remaining bad guy (doesn't reach), he then draws and shoots....

Arrow 1 Hit AC 26 Damage 7
Arrow 2 Hit AC 18 Damage 6

Nightingale (JonS) HP 14/27 AC 18 CMD: 21  d20+6=8 ; d20+6=7 ; d20+6=19 ; d20+6=20 ;

My computer glitched when I was telling it to roll ... she done missed again
Friday May 6th, 2022 3:20:34 PM

Nightingale will give chase and use her flurry attack once she catches the rogue ... assuming the hexes are 5' she moves her 30' to catch him

Sahabiel (EstherLauren) -- AC 23/12/22 -- HP: 37/40  
Friday May 6th, 2022 7:03:47 PM

Since it is fairly clear which door the fleeing rogue is trying to reach, it feels like a fair assumption that they do not want him going through that? Sahabiel makes a double move (20ft + 20ft) that puts her directly in front of that door before the rogue can get to it, and takes a stand with her shield and morningstar waiting.. she is not going to let him open that door if she can help it.

Shield of Faith: +2 Deflection bonus. Rounds remaining: 43

Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+13=27 ; d4=4 ; d4=3 ; d20+7=24 ;
Friday May 6th, 2022 8:49:41 PM

Camalayas keeps the enemy pinned and ties him up as Naithi performs a coup de grace. Now this reminds me of home. How many times did we encounter invaders while hunting?

Camalayas grapple check = 27
Rake attack 1 = 4dmg
Rake attack 2 = 3 dmg

Naithi Coup De Grace beats fort save 24

Lothlo (WillD) -- AC: 20/15/16, HP: 33/45, CMD: 21  d20+12=24 ; d20+12=29 ; d8+6=12 ; d8+6=7 ;
Friday May 6th, 2022 9:03:55 PM

Lothlo feels someone shake him and he snaps out of the trance he was in.
Thanks for waking me, it's definitely not a good time to be getting distracted like that.
Raising his bow once again, Lohtlo sends two arrows flying towards the archer on the left.

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 24
Damage 1 = 12

Attack 2 = 29
Damage 2 = 7

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
30 arrows


DM Kathy  d4=2 ; d3=2 ; d3=1 ; d4=2 ; d4=2 ; d20+5=20 ; d20+6=22 ; d20+6=20 ; d8=3 ; d8=8 ; d20+15=22 ; d6=1 ; d4=2 ; d6=3 ; d20+17=22 ; d6=6 ; d6=6 ;
Friday May 6th, 2022 11:40:55 PM

Ash notices that Lothlo's attention is elsewhere and shakes him back to reality.

Panzer saves against the Hideous Laughter. He retaliates with a full attack. His kukris hit images, but his bite attack gets the actual caster. He tries to intimidate the gnome into surrendering.

Naithi and Camalayas pin the thug and administer a coup de grace. The thug fails his save and dies.

Lothlo snaps out of his fascination and shoots one of the archers, hitting twice.

The archers re-position and return fire on Lothlo, hitting for 4 and 9 damage.

The gnome seems unbothered by Panzer's attempt at intimidation. "You've got bigger problems than me, friend," she says. She takes a step back, pulls out a wand, taps herself, and vanishes.

Just then, Panzer feels the vicious bite of a kukri. You turn to see the leader from the previous room, now visible. Panzer takes 9 damage, and must succeed at a DC 15 Fortitude save or be paralyzed from the assassin's death attack.

And the Training Hall map.

Beech redirects the sphere and fires twice at the escaping rogue, hitting once.

Nightingale chases the rogue down and attacks, but misses.

Sahabiel double-moves to block the door.

Galen steps up to the rogue and attacks. His rapier strikes true, and the rogue falls.

The Den of Thieves battle is over.

Galen is bleeding from multiple injuries. Lamruil is in even worse shape. In contrast, Naralyn is only lightly wounded.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 12/45 ) Character Sheet  d20+6=7 ; d20+6=24 ; d20+6=8 ; d20+7=13 ; d20+7=22 ; d20+5=10 ; d3+11=13 ; d3+9=12 ;
Saturday May 7th, 2022 11:01:55 AM

Fortitude save 7
Panzer feels his body go rigid from the skill of the slash. It hit a nerve cluster and he knew he was in real trouble. Gritting his teeth he heroically tried to power through the pain.
Hero point to reroll save Fortitude save 24 made (next roll was a double click, sorry)
He tastes blood in his mouth and realizes that he bit his tongue so hard that it overrode the pain from the slash. He was hurt, bleeding, surrounded and running out of options. With grim determination he turned to face the assassin.
" Not how you saw that playing out eh? Not sure what you were trying to figure out. Where to hit me, why I was here, what my stake in this was, whatever. I'm here because brave honorable people started this guild and trash like you have perverted it into what it is now to serve your own ends. I descended from one of those people. Someone who put their life on the line and saw friends die to overthrow a tyrant. Their memory makes me as tough as I am today and you can't win here. Face me like a man and let's see how good you really are."
Panzer launches himself at the assassin with all the power he has left.
(Power Attack and Arcane Strike active)
Main hand Kukri Hits AC 13 for 13 damage
Off hand Kukri hits AC 22 for 12 damage
Bite hits AC 10 miss

Shield Spell 7/10 rounds elapsed AC 24

Nightingale (JonS) HP 14/27 AC 18 CMD: 21  2d6=8 ;
Saturday May 7th, 2022 2:13:33 PM

Seeing that her friends are hurt, Nightingale begins singing ... the air smells like freshly cut grass as she channels positive energy to heal those hurts

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=2 ;
Saturday May 7th, 2022 8:17:27 PM

Ash can't see through the mist to know what's happening on the other side of the room. She knows Lothlo keeps getting hurt - and is still plugging away with arrows - so she follows close behind the archer.

She gives him a light jab with the Cure wand

--------------
Move: Move up behind Lothlo
Standard: Use CLW wand on Lothlo. Lothlo is healed for 2+1=3pts


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Saturday May 7th, 2022 8:57:30 PM

Beech squeezes through the door and says, "We need to keep moving, but I think we can take a couple moments to heal up, and while that's being done I'll look over these guys, see what's usable and if they have any keys or code books on them."
He then casts detect magic to narrow the immediate search for items....

Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+10=19 ; d20+11=16 ;
Sunday May 8th, 2022 9:30:28 PM

When their does drop Camalayas smells for Panzer, the one companion they can't see and who was separate to the group and charges in that direction, prepared to grapple whoever he might be facing, asking with Naithi's help.

You again, I thought you wet your pants and ran away!

Camalayas:
Grapple Check= 25 (bonuses for charge, flanking and Naithi's aid another grapple check)

Naithi:
Grapple check to aid Camalayas= 16, success


Zazu (AC18, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+5=25 ; d20+5=19 ; 4d6=13 ; 4d6=18 ;
Monday May 9th, 2022 1:15:27 AM


Boyo remains befuddled.

Zazu noves forward 30 ft, then casts a scorching ray 30 more feet forward to attack the assassin. He rolls a 25, nat 20!

That's a crit threat!

Follow up hits touch AC 19.

That's 4d6 fire damage, and maybe another 4d6 if his touch AC is 19 or less.

Damage 13 for sure, plus 18 more if it's a crit. (31 total)

Lothlo (WillD) -- AC: 20/15/16, HP: 23/45, CMD: 21  d20+12=25 ; d20+12=15 ; d8+6=7 ; d8+6=11 ;
Monday May 9th, 2022 9:06:27 AM

Thanks for the healing ash
Lothlo fires a pair of arrows at the left most archer, then takes a step better use the obscuring mist as protection.

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 25
Damage 1 = 7

Attack 2 = 15
Damage 2 = 11

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
32 arrows


Nightingale (JonS) HP 14/27 AC 18 CMD: 21  2d6=9 ;
Monday May 9th, 2022 4:19:27 PM

If her friends require further healing, Nightingale will continue singing and the air around her will continue to smell like fresh cut grass

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40   d6=4 ; d6=1 ; d6=6 ; d6=4 ;
Monday May 9th, 2022 6:54:12 PM

"Miss Naralyn, to where would each of these doors here lead, and which of them would take us in the direction of the Blue Shutters' basement?", Sahabiel asks the old-school former guild member.

She is also ready to accelerate the healing by channeling divine positive energy as well, instead of letting Nightingale do it all. But even after her scrapes heal up, she still feels not at her best due to that fatigue spell that hit her earlier..

(ooc: Channel Positive Energy for 3d6 healing; 1d6=4, 1d6=1 -> reroll 1s when channeling energy: 1d6=6, 1d6=4. A total of 14 health points regenerate for her allies. (she will position herself to make sure all allies are within the range she can affect them at)

Shield of Faith: +2 Deflection bonus. Rounds remaining: 41



Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16 
Monday May 9th, 2022 9:03:38 PM

ooc: I just discovered that charging allows combat manure m maneuver attacks, not grapple. Only: Bull Rush
Overrun
Disarm
Sunder
Trip

Please change my attack to a disarm attack. Also, in Camalayas cannot track will enough or fast enough with scent, I guess I'll make a full mine action and use a hero point to make the attack afterwards.

DM Kathy  d20+13=33 ; d20+13=32 ; d4=3 ; d4=3 ; d8=4 ; d8=2 ; d20+5=7 ; d20+6=17 ;
Monday May 9th, 2022 10:51:14 PM

Panzer makes a heroic effort and withstands the effect of the assassin's attack. He attacks the assassin in turn, hitting once.

Ash follows Lothlo and taps him again with the healing wand.

Naithi and Camalayas can't charge, but they can double-move and use a Hero Point to make an attack. And, good news, since they're doing it that way they can try to grapple. The attempt provokes an attack of opportunity, and Naithi is hit for 12 damage. This opponent is surprisingly slippery and just manages to elude the grapple.

Zazu casts a Scorching Ray at the assassin, scoring a critical hit!

Lothlo fires back at one of the archers, hitting once.

The assassin steps out of flank, draws a potion, and drinks it. In doing so, he provokes an attack of opportunity from Naithi and Camalayas, but his wounds close a bit. "You!" he calls to the archers. "Get over here and give me a flank!"

Obedient to the order, the uninjured archer moves to flank with the assassin. On the way, he drops his bow and draws a rapier. He attacks Naithi, but misses.

The other archer fires back at Lothlo, but also misses.

Panzer and Naithi see the door to the north of them open and close, seemingly by itself. It was probably the work of the invisible gnome caster, but which side of the door is she on?

And the map.

In the Den of Thieves, Nightingale channels positive energy twice, healing her companions for a total of 17 damage.

Beech casts Detect Magic and finds that the opponents had quite a bit of magic on them. There are magic weapons, magic armors and shields, magic belts and cloaks, and a number of interesting miscellaneous auras tucked into belt pouches. Do you take the time to catalog everything, or is there something in particular you're looking for?

Sahabiel also heals her companions, for a total of 14 damage. You ask Naralyn which way to go.

"This way," she says, gesturing to the door to the north. "Is there anybody who can do anything about the fatigue? If not, we should probably press on."

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 12/45 ) Character Sheet  d20+7=15 ; d20+7=14 ; d20+5=25 ; d20+5=16 ; d3+11=14 ; d3+9=11 ; d4+8=9 ; d4+8=12 ;
Tuesday May 10th, 2022 12:41:10 AM

Panzer blinked, he was still alive. He had talked tough, but was sure he was about to be murdered. Sometimes things work out. He steps forward and keeps fighting, attacking the archer that flanked Niathi.
(Power Attack and Arcane Strike active)
Main hand kukri hits AC 15 for 14 damage
Off hand Kukri hits AC 14 for 11 damage
Bite threatens AC 25 and confirms to AC 16 for 9 damage if not a critical 21 if it is a critical hit

Shield spell 8/10 rounds elapsed ac 24

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+8=10 ;
Tuesday May 10th, 2022 12:46:51 AM


Out of spells and scrolls, Zazu gets under cover and draws a masterwork short bow. The rogue shoots at the remaining archer, the one not in melee.

Hits AC10, a miss.

Boyo is still hypnotized.



Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=5 ;
Tuesday May 10th, 2022 2:15:58 AM

Ash looks at Boyo and can see that the bunny is still hypnotized by the lights. She considers picking him up, but right now, Lothlo needs a little more help.

She gives him another prod with the cure wand. "Is it safe to start moving from this position? I can't see the others"

------------
Standard: Use CLW Wand on Lothlo. Lothlo is healed for 5+1=6pts

Nightingale (JonS) HP 14/27 AC 18 CMD: 21 
Tuesday May 10th, 2022 2:20:53 AM

Nightingale shakes her head, "Unfortunately I cannot. I don't know if my sister can or not." She'll look over at Sahabiel

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday May 10th, 2022 10:17:58 AM

Beech states, "Grab the weapons and items, leave the armors, there, that and those." As he indicates what's magical.
"Leaving supplies behind for any who show up, is a terrible idea.but gathering armor, will take too long, The rest, with all of us gathering, shouldn't take more than half a minute or so." With everyone grabbing items, at one per round, and just grabbing a whole pouch if it has a bunch of stuff in it, won't take too long.
"Any bags or pouches, hang them on my harness, they won't slow me down...."

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Tuesday May 10th, 2022 8:08:22 PM

"Ya know we went through a lot of prepared resources here just to clear this room, no? I think it might not hurt to supplement ourselves with a little of this if we can recognize what it is without too much ado...", Sahabiel suggests even as she gets to work quickly collecting the items Beech is pointing out. There will be time to look at what they have later, but sometimes when picking something up it could be fairly obvious from the design and the kind of aura Beech sees if something was for example ammunition.

While she is not going to waste time to remove armor or worn clothing off the defeated guild members, Sahabiel does collect any cloaks that radiate magics, as those are readily enough lifted from a person.

"Galen, Lamruil - was the healing enough to have ya confident ya can handle another room, or should we channel more of the wood's regenerative power?"

Lothlo (WillD) -- AC: 20/15/16, HP: 29/45, CMD: 21  d20+12=30 ; d20+12=21 ; d8+6=10 ; d8+6=13 ;
Tuesday May 10th, 2022 9:00:47 PM

Lothlo removes two more arrows from his quiver.
He takes aim at the lone archer and sends the arrows flying (if the archer is already down Lothlo will move and take aim at the flanking archer or whatever standing enemy is within view first).

Attack 1 = 30
Damage 1 = 10

Attack 2 = 21
Damage 2 = 13

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
34 arrows


Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+10=12 ; d20+9=27 ;
Tuesday May 10th, 2022 9:02:51 PM

After failing to grapple the leader both Naithi and Came and Camalayas give it another shot.

Camalayas grapple check beats CMD 12
Naithi grapple check beats CMD 27

DM Kathy  d20+15=19 ; d20+10=21 ; d20+5=13 ;
Tuesday May 10th, 2022 10:29:27 PM

Panzer attacks the archer 3 times, hitting once.

Zazu pulls out a bow and shoots, missing. The Hypnotic Pattern has disappeared; Boyo is fine now.

Ash cures Lothlo again.

Lothlo fires back at the archer, hitting twice. The second shot does just enough damage to drop him.

Naithi tries for another grapple, provoking an attack of opportunity from her target. He misses, and the grapple check succeeds.

On his turn, the leader tries to escape the grapple, and manages to wriggle out of Naithi's grasp. The remaining archer, now wielding a rapier, attacks and misses.

And the map.

Nightingale confirms that she has nothing to help with fatigue. Beech begins pointing out magic items to take. Sahabiel suggests taking a little extra time with this might be worthwhile, considering the challenges that still face you.

So, here is the complete list of what's here. You can take what you need.

elixir of hiding, potion of invisibility, +2 studded leather, +1 rapier, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, feather token (whip);+1 mithral chain shirt, +1 buckler, +1 light crossbow, +1 rapier, belt of incredible dexterity +2, cloak of resistance +1, goggles of minute seeing, potion of bull's strength, potion of cat's grace, potions of cure moderate wounds (2), potions of protection from good (CL 2nd) (2), silversheen; +1 breastplate, +1 rapier, belt of incredible dexterity +2, cloak of resistance +1, slippers of spider climbing, +1 chain shirt, +1 buckler, +1 frost keen rapier, belt of incredible dexterity +2, boots of striding and springing, cloak of resistance +1, ring of protection +1, scroll of displacement, scrolls of false life (2), wand of invisibility (20 charges); +2 leather armor, +1 quarterstaff, amulet of natural armor +1, cloak of resistance +1

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Wednesday May 11th, 2022 12:01:27 AM

"Nice shot Lothlo!" With no other enemy in sight Ash starts making her way around the room.

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+15=27 ; d20+4=12 ;
Wednesday May 11th, 2022 12:26:15 AM


Boyo hops over to Zazu and hides behind cover. Stealth 27

Zazu, using cover but making no effort to hide, shoots the big bad guy. -4 for shooting into melee. AC12 is a miss.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 12/45 ) Character Sheet  d20+7=20 ; d20+7=22 ; d20+5=12 ; d3+11=13 ; d3+9=11 ;
Wednesday May 11th, 2022 5:51:06 AM

Panzer almost caught the archer's throat between his teeth but the man slipped out at the last second,narrowly avoiding having his throat torn open. The Badgerkin keeps swinging. If he can negate the assassin's flanker it greatly devalues his ability to cause harm.
(Power Attack and Arcane Strike active)
Main hand Kukri hits AC 20 for 13 damage
Off hand Kukri hits AC 22 for 11 damage
and the bite misses

Shield Spell 9/10 rounds elapsed AC 24

Nightingale (JonS) HP 14/27 AC 18 CMD: 21 
Wednesday May 11th, 2022 1:22:08 PM

Knowing her friends are still below, the only two things that Nightingale would want to grab and put on before heading down would be the Boots of Striding/Springing, and one of the Belts of Dexterity. She will also get her own wand of summoning out and ready to use.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Wednesday May 11th, 2022 5:30:40 PM

Beech, will, as he said, take everything but armor, hopefully with help, those who can use items should help themselves as things are identified.
He'll grab a cloak of resistance, the wand, quarterstaff and amulet for himself, as well as the scrolls to be used as needed.
[/b]"This Rapier has elemental damage added and it looks especially deadly as well. Those boots and slippers could be very handy..As well as the other cloak and some of those rings."[/b]

He'll pack whatever isn't taken, except armor, which can be collected on the way out....maybe...

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Wednesday May 11th, 2022 8:42:15 PM

Sahabiel notices that all the cloaks feel similar, and throws one on herself. She expresses interest in the boots that would allow her to move around in combat as fast as the rest of the party does - a degree of mobility normally beyond her because of her armor, but Nightingale called those first.

"If everyone is ready, let us proceed down this way then?", the warlike priestess implores, moving towards the door that Naralyn said would lead towards where their comrades entered these underground chambers from the other side.

Lothlo (WillD) -- AC: 20/15/16, HP: 29/45, CMD: 21  d20+15=26 ; d8+7=10 ;
Wednesday May 11th, 2022 9:06:53 PM

Thanks Ash, now let's try to take out that other archer before he causes any more trouble
Lothlo makes his way through the mist and find his target, the flanking archer, on the other side.

Attack 1 = 26-1=25
Damage 1 = 10-1=9
(The -1 is because miscounted my distance, I don't get the +1 for being withing 30 feet)

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
36 arrows


Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+10=19 ; d20+9=23 ;
Wednesday May 11th, 2022 9:33:30 PM

Naithi and Camalayas try to grapple again, but the man is just too slippery!

Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16 
Wednesday May 11th, 2022 9:34:13 PM

ooc: Short post today. There is a tornado warning and I'm posting from the hallway on my phone

DM Kathy  d20+13=14 ; d20+13=32 ; d20+13=15 ; d20+7=12 ; d4=4 ;
Wednesday May 11th, 2022 11:04:25 PM

Ash works her way around the Obscuring Mist.

Boyo hides while Zazu fires a shot, but misses.

Panzer finishes off the remaining archer.

Lothlo fires twice, and hits the assassin once.

Naithi and Camalayas try to grapple the assassin, which provokes an attack of opportunity. The assassin misses, and the grapple is unsuccessful.

For his regular action, the assassin attacks Naithi twice. He hits once, and Naithi takes 7 damage. He steps away to put his back to one of the training dummies.

And the map.

From the pile of treasure, Nightingale grabs a Belt of Dexterity +2 and Boots of Striding and Springing.

Beech just makes sure nothing is left behind, apart from the armor which is just too bulky and awkward to carry around.

Sahabiel grabs one of the cloaks. Nightingale has already claimed the boots, but Sahabiel could have the Slippers of Spider Climbing, which might be fun.

When you are ready, Galen goes to stand in front of the door. When he is ready, he nods at Naralyn, who suddenly opens it. Clearly, this is a maneuver they have practiced many times.

The door leads into a small kitchen. A trapdoor in the floor has been left open, and a ladder descends into the darkness below. Galen looks at the rest of the party. "How do we want to do this?" he asks.

[OOC: I need a marching order. The NPC allies are pretty flexible and will go wherever you want them in the order.]

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+8=28 ; d20+8=13 ; d6=6 ; d20+4=12 ;
Wednesday May 11th, 2022 11:42:11 PM

Zazu takes a five ft step to retain cover and shoots at the enemy in red. AC28 is a nat 20 and a crit threat. Follow up crits against AC 13. not so much.

Damage is 1d6 -- 6 hp.

Boyo charges out and bites at the enemy! The small-size bunny bites AC12, a miss! Well, maybe someone else can flank with Boyo.



Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Thursday May 12th, 2022 2:37:34 AM

Ash's options are pretty slim. That assassin looks pretty well taken care of by the rest of the party though.

She keeps making her way a little closer to the action. If she could get close enough to Panzer she'd bop him with a little healing magic, but he's a little too far away. Not being able to make it all the way (yet) she casts a See Invisibility spell - just in case.

--------------
Move: Move 30ft closer to the group
Standard: Cast See Invisibility. Duration: 40mins


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 12/45 ) Character Sheet  d20+9=21 ; d20+9=14 ; d20+7=13 ; d3+11=14 ;
Thursday May 12th, 2022 5:35:51 AM

Panzer steps to the canny assassin and attacks.
(Power Attack and Arcane Strike active)
Main hand Hits AC 21 for 14 damage
Off hand Hts AC 14
Bite Hits AC 13

Panzer's shield Spell will end at the end of this round AC 24

Nightingale (JonS) HP 14/27 AC 18 CMD: 21  Stealth check to not make a ton of noise going down d20+9=28 ;
Thursday May 12th, 2022 1:32:51 PM

Nightingale will go down first .. if she gets into trouble she'll use her darkness ability to make sure she doesn't die right off the bat

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday May 12th, 2022 3:43:21 PM

"Well, with my size, last would be best I imagine, but then I'll need to let everyone past on the way out. This is the situation that left me free to get help and not trapped somewhere down there." Beech points down the hole...

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Thursday May 12th, 2022 6:13:56 PM

Sahabiel is normally a front-liner, but one to stealthily descend into the dark she is not. She reluctantly accepts that she can not be among the first if they do not want to risk prematurely alerting any guards. She is going to let the more stealthy people and at least one other that can hold the line, e.g. Galen, go ahead of her.

(ooc: I am also going to need a little detail when the tunnel/underground area is described. A lot of Sahabiel's magic is based in woodland and plant magic, so for her it makes a lot of difference whether it is like a mineshaft with supports and earthen walls or floors that plants could take root in, or if it is all brick or stonework.)

Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d20+10=24 ; d20+9=29 ;
Thursday May 12th, 2022 8:57:31 PM

Camalayas moved forward 5ft and once again she and Naithi grapple the Assassin

Camalayas grapple beats CMD 24
Naithi beats CMD 29

Lothlo (WillD) -- AC: 20/15/16, HP: 29/45, CMD: 21  d20+12=13 ; d3=2 ; d20+12=15 ; d8+6=10 ; d8+6=10 ;
Thursday May 12th, 2022 9:02:11 PM

Another pair of arrows are retrieved from the archer's quiver, and Lothlo sends another pair of arrows flying at the assassin if he's still standing.

Attack 1 = 13
Damage 1 = 10

Attack 2 = 15
Damage 2 = 10

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
38 arrows


DM Kathy  d20+13=20 ; d20+10=23 ;
Thursday May 12th, 2022 10:41:26 PM

Zazu fires a shot and hits. Boyo charges, but misses his target.

Ash moves closer to the fray and casts See Invisibility. You do not see anything you didn't see before, so that gnome apparently did go through the door.

Panzer attacks the assassin, hitting once.

Lothlo shoots twice, missing both times.

Naithi and Camalayas make grapple attacks, provoking an attack of opportunity. The assassin misses, however, and is grappled.

On his turn, the assassin once again wriggles free of the grapple. He takes another 5-foot step toward the wall.

And the map.

At the trapdoor, you sort yourselves into a marching order. Nightingale takes the lead, followed by Naralyn, who knows these tunnels. Sahabiel is next, followed by Galen and Lamruil. Beech brings up the rear, needing to go slowly due to his size.

The ladder leads to a corridor, which is dark. When he reaches the bottom, Lamruil conjures a Light. If anyone else has a light source, please say so.

The corridor is cut through the earth, with supports every few feet. Walls, floor, and ceiling are packed earth. When you get to the rooms, however, they will be stone.

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+2=22 ; d20+2=17 ; d4=4 ; d4=4 ; d20+8=21 ; d6=6 ;
Thursday May 12th, 2022 11:07:51 PM


Boyo bites at the bad guy and gets a nat 20! His follow up hits AC17. That's 4 damage or 8 if the treat becomes a crit.

Then boyo takes a five ft step back.

Now Zazu has a clear shot at the bad guy, He shoots and hits AC21 [I originally rolled at +2, but it was supposed to be at +8.] Zazu hits for 6 damage. Then he ducks back under cover.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=6 ;
Friday May 13th, 2022 12:16:57 AM

Ash gets closer to Panzer and gives him a tap on the shoulder with the Cure wand.

"I don't see any invisible people in the room" she notifies the others.

------------
Move: Move behind Panzer
Standard: Use CLW Wand on Panzer. Panzer is healed for 6+1=7pts


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 19/45 ) Character Sheet  d20+9=24 ; d3+11=12 ;
Friday May 13th, 2022 11:43:07 AM

Panzer scampers around the training dummy to get behind the assassin ( 99% sure I provoke an AoO) and provide Niathi and Camalayas some bonuses. He makes one attack once he arrives behind the assassin ( can I wait for Niathi to move and get a flank bonus?)
(Power Attack and Arcane Strike active)No flank bonus taken
Main hand hits AC 24 for 12 damage

Panzer's shirld spell expires and patters to the ground like acid rain. Normal Ac's resume

Lothlo (WillD) -- AC: 20/15/16, HP: 29/45, CMD: 21  d20+15=22 ; d8+7=15 ;
Friday May 13th, 2022 8:04:11 PM

He's a slippery one, I'll give him that.
Lothlo moves forward to get line of sight on the assassin, then sends a single arrow flying towards him.

Roll each once: D20 + 14(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 22
Damage 1 = 15

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
39 arrows


Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Friday May 13th, 2022 9:07:44 PM

Sahabiel has no hands free to carry a light source of her own, but as she has low light vision she should be alright as long as there is at least some light near her. She looks around cautiously, and whispers; "Let's not get caught in such a narrow place."

Nightingale (JonS) HP 14/27 AC 18 CMD: 21 
Friday May 13th, 2022 9:26:54 PM

Depending on how bright, or how far away the light source is, Nightingale has dark vision out to 120'. She has a dagger in each hand at this point

Naithi (JamesD) AC: 24/16/19 HP: 35/42 , CMD = 18 Camalayas AC = 22/16/16  d20+10=18 ; d20+9=17 ;
Friday May 13th, 2022 9:57:23 PM

Naithi and Camalayas continue trying to grapple the Assassin, but this time he proves too slippery.

Grapple checks = 18, 17

DM Kathy  d20+13=31 ; d20+13=28 ; d4=4 ; d4=2 ;
Friday May 13th, 2022 10:29:10 PM

Boyo attacks the bad guy and scores a hit, though not a critical one. Zazu fires a shot that also hits.

Ash taps Panzer with the cure wand and reports that she sees no invisible people.

Panzer's movement provokes an attack of opportunity, which hits for 12 damage. Panzer's strike hits, then Lothlo follows up with a couple of arrows. Naithi's grapple is unnecessary, the assassin has fallen. There are no remaining foes in the room, not even invisible ones.

Sahabiel has low-light vision and Nightingale has darkvision; both are content with the level of light available. The earthen passageway extends for about 50 feet and ends in a simple wooden door.

"This was never trapped in my time," Naralyn whispers, "but I want to check to be sure." She examines the door closely; then shakes her head. "We're clear," she says and steps back.

Nightingale is in the lead; does she want to be the first through the door? Are there any preparations you'd like to make?

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 7/45 ) Character Sheet  d100=82 ;
Friday May 13th, 2022 11:17:29 PM

Panzer's shoulders slump as the Assassin hits the floor. He was pretty banged up, the opponents were getting tougher.
" Ena, it's safe. Please drag Silken in and rest for a moment." The envoy must be terrified. Seeing this type of life or death combat can't be easy for her.
He grabs the assassin by the neckhole of his armor and drags him to the center of the room. He then drags the rest there too . He detects magic to see if they have any items that will prove useful. (passes armor check)
Assuming Ash is healing him at some point he says " Thank you Ash. The wand was full to start with, how many charges are left? We need to gauge how many more beatings like this we can take."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=4 ; d8=5 ; d8=4 ; d8=5 ; d8=5 ; d8=6 ; d8=1 ; d8=3 ; d8=8 ; d8=6 ; d8=5 ;
Sunday May 15th, 2022 1:07:19 AM

Ash starts using the Cure wand to bring the party back to full health - or pretty close to it.

"All up, that makes 29 uses. So another 21 still available. We're probably going to need to invest in a couple of these afterwards."

She looks over the corpses and whatever gear Panzer finds. If anything radiates as magical she'll try and identify it.

"If one of those guys managed to escape out the door then they may be setting up some sort of ambush in the next room. Things might get even tougher from here - if that's possible"

-------------
Use CLW Wand... a lot
Panzer is healed for 5+6+5+6+6+7+4 = 39pts
Lothlo is healed for 9+7 = 16pts
Naithi is healed for 6pts

Spellcraft to ID any magical items: 27 (Take10)


Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+13=26 ;
Sunday May 15th, 2022 9:42:29 AM


"Good job, Boyo! You did it!"

The bunny tilts his head and just looks at Zazu.

"OOO! That's a good idea, Ash," says the rogue. Zazu moves to the door and tries to listen for people looking to ambush us.

Perception 26

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Sunday May 15th, 2022 2:46:54 PM

Beech casts Dancing lights as the four globes and keeps them15' and 10' ahead as pairs. He has his bow ready, but is being careful with his squeezing.

Nightingale (JonS) HP 14/27 AC 18 CMD: 21  d20+9=26 ;
Monday May 16th, 2022 1:08:05 PM

Nightingale will sheath a dagger as she quietly moves up to the door. As light as she can, she wants to test the handle to determine if the door is locked or not, if not, then throw the door open ... her idea is to use her racial faerie fire ability to make her enemies glow.


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 
Monday May 16th, 2022 9:06:38 PM

Thank you Ash, I feel much better. We shouldn't delay too long if we want to get Ena out in time.

While everyone gets patched up and prepares to push on, Lothlo looks around for any equipment that will help them get out alive, and perhaps pay for a few ore healing wants in the future.

DM Kathy 
Monday May 16th, 2022 10:23:05 PM

Panzer calls for Ena to drag Silken in. Grunting from the next room tells you that she is trying. You cast Detect Magic, and find quite a few magical auras on the assassin. He had: potion of gaseous form, potion of jump; +1 studded leather, +1 kukri, +1 composite shortbow (+2 Str), cloak of elvenkind.

Ash continues healing people.

Zazu moves to listen at the door. You don't hear anything.

Lothlo urges his companions not to dawdle, as you need to get Ena out in time.

Beech casts Dancing Lights to help illuminate the corridor.

Nightingale gently tests the door handle. It gives under your touch. You fling the door open.

The large room on the other side has several tables, most with documents and folders stacked on them. Maps of the city and the Culverwood are tacked to the walls. Near the center of the room, several rogues crouch behind the cover of two upturned tables. That is, they crouch behind the tables if you were coming from the other way. They clearly did not expect an assault from this direction, and they turn to look at you in surprise. There are four thugs, two sneaky-looking dark elves, and a human woman who seems to be in charge.

Map room map.

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC14, HP12) (Cayzle) 
Monday May 16th, 2022 10:53:31 PM


Zazu opens the door and peeks in.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Tuesday May 17th, 2022 12:01:08 AM

Ash goes to help Ena with Silken, dragging the captive if necessary.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Tuesday May 17th, 2022 6:05:15 AM

Panzer tucks the kukri into his belt and quickly strips the other gear off of the dead rogues. If no one wants to use it immediately he stores it in his pack for later. Once finished he moves over to the door with Zazu to find out what the next room holds.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Tuesday May 17th, 2022 1:46:11 PM

Before there's much of a chance to react, Beech casts Blindness/Deafness on the woman who looks to be in charge.

Save DC is 16 or she's Blind

Nightingale (JonS) HP 14/27 AC 18 CMD: 21 
Tuesday May 17th, 2022 3:01:54 PM

The human woman and hopefully the two closest to her are Nightingale's target with her Faerie Fire

Naithi (JamesD) AC: 24/16/19 HP: 35/42 , CMD = 18 Camalayas AC = 22/16/16 
Tuesday May 17th, 2022 5:50:59 PM

Naithi and Camalayas stand by to charge in if Zazu triggers another combat

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Tuesday May 17th, 2022 7:16:47 PM

Sahabiel makes the split-second estimate that while the enemy is surprise, is going to be the best and last chance they are going to get before some bows are trained on the doorway. Rather than moving towards the thieves guild force however, she only covers the distance to the nearest table on her side of the room, and she uses her considerable strength to turn it over to form a barricade in the same manner that the enemy had thought to do.

(ooc: while afflicted with fatigue, Sahabiel can still push around objects up to 1,500 lbs, and I doubt even a large table is anywhere close.)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+13=16 ; d20+13=31 ; d8+7=12 ; d8+7=15 ;
Tuesday May 17th, 2022 9:07:32 PM

Lothlo moves to the side where he can get a line of sight into the door when it opens.
He readies an action to shoot a pair of arrows should a dangerous target be looking back at them when the door is opened

Attack 1 = 16
Damage 1 = 12

Attack 2 = 31
Damage 2 = 15

DM Kathy  d20+9=17 ; d20+14=16 ; d4=1 ; 6d6=15 ; d20+9=21 ; d6=6 ; d6=3 ; d20+5=14 ; d20+5=8 ; d20+5=21 ; d6=2 ; d20+10=20 ; d20+10=24 ; 4d6+1=16 ;
Tuesday May 17th, 2022 10:30:07 PM

With Lothlo and Naithi standing by, Zazu opens the door from the training room and peeks in. You see a corridor leading away. You don't see any people.

Ash goes to help with Silken. You take her shoulders; Ena takes her feet, and the two of you are able to carry her fairly easily.

Panzer does some shopping.

Beech casts Blindness on the leader, but she makes her save. Nightingale outlines the leader and the two rogues closest to her with Faerie Fire.

Sahabiel moves in and sets up a barricade of her own.

Naralyn moves into the room and fires her hand crossbow at one of the thugs. He is still surprised, and Naralyn's sneak attack does a lot of damage.

Galen double-moves to stand in front of the leader.

Lamruil steps into the room and casts Haste. Everyone is hasted, except Galen who is too far away.

The injured thug moves to flank Galen, attacks, and hits. The other thugs move up to shoot at Naralyn, and one of them hits for a small amount of damage.

The dark elves move to flank Galen. Only one of them hits, but does a decent amount of damage.

The leader steps back and drinks a potion. She goes blurry around the edges, although she is still lit up by the Faerie Fire.

And the map room map.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Wednesday May 18th, 2022 4:20:08 AM

Ash pauses in the middle of the room with Ena and Silken. She's waiting for one of the scouty type people to give the ok to move.

"I'm guessing none of this is endearing you to the Thieves Guild" she says, making conversation with the emissary.

---------------
See Invisibility: Dur 40mins-ish

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Wednesday May 18th, 2022 5:28:59 AM

Pockets fuller, Panzer moves over to the door. ( when it is time appropriate that is)

Nightingale (JonS) HP 14/27 AC 18 CMD: 21  d20+6=24 ; d20+6=26 ; d20+6=11 ; d6+1=7 ; d6+1=5 ;
Wednesday May 18th, 2022 1:54:38 PM

Nightingale drops her dagger as she moves up to attack the back archer ... Flurry of Blows

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=18 ;
Wednesday May 18th, 2022 4:46:35 PM

I think we are ready to head out if everything looks clear.
Lothlo looks down the hallway to make sure it's all clear.

Perception = 18

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+13=21 ;
Wednesday May 18th, 2022 6:23:47 PM

Zazu and Boyo head down the tunnel, moving quietly.

Stealth 21

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  3d4-1=7 ;
Wednesday May 18th, 2022 7:24:55 PM

Beech casts a magic missile at the woman who made her blindness...

Cast MM damage 9 (should have rolled singles, brain fart so add 2 to the 7)

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Wednesday May 18th, 2022 8:46:38 PM

Using her ability to push an object of the upturned table's weight along the floor, Sahabiel advances towards the two opponents in front of her, barricade and all. She means to provide a spot of cover for the spellcasters to make use of, and limit the part of the room in which the thieves guild members can move around freely. Having done so, she prays to the Will of the (Culver)Wood to guide her true through this battle..

Shield of Faith: +2 Deflection bonus. Rounds remaining: 37 (based on estimated time taken at the end of the previous room)
Guidance; can declare taking +1 to one attack, save, or skill check once during the next minute (Rounds remaining: 10)

Naithi (JamesD) AC: 24/16/19 HP: 35/42 , CMD = 18 Camalayas AC = 22/16/16  d20+5=6 ;
Wednesday May 18th, 2022 9:45:30 PM

Naithi quickly looks at the doors to see if they open inwards or outwards. If inward she will tie the handles of doors together to keep them from opening and allowing others into the hall. If they open outward she will use the tables to pin them shut.

ooc: If fighting can be heard she might skip that room as the group may wish to enter it to help rescue someone.

DM Kathy  d20+17=37 ; d20+17=21 ; d8=1 ; d8=1 ; 6d6=17 ; d20+19=26 ; d20+14=22 ; d6=2 ; d6=6 ; d6=2 ; d6=6 ; d20+9=16 ; d20+9=17 ; d20+9=22 ; d20+9=18 ; d20+11=20 ; d20+11=12 ; d20+17=30 ; d6=6 ; d6=4 ;
Wednesday May 18th, 2022 11:01:28 PM

Ash suggests that the Thieves' Guild hasn't exactly endeared itself to Ena. The other woman snorts. "I wasn't their biggest supporter to begin with," she says.

Lothlo looks down the hallway. There is light coming from somewhere ahead of you, although it doesn't reach your location.

Zazu starts down the hallway. Panzer moves to the door.

Naithi looks at the door (it's a single door, not a double door). It opens inward. You could try to wedge it shut, but you'd be trapping Ena in here--unless you had her come with you.

In the map room, Nightingale steps up and flurries one of the thugs.

Beech casts a Magic Missile. [3 magic missiles should be 3d4+3. You did 11 damage, not 9. Math is hard!]

Sahabiel pushes the upturned table along the floor. It's a difficult task; the floor is uneven and the table wasn't exactly designed to be slid. You can manage it, but you'll move slowly. You cast Shield of Faith.

Naralyn moves up to one of the dark elves. Galen steps to flank with her, then they both attack. Naralyn scores a critical hit, and the dark elf begins bleeding profusely. Galen strikes twice, finishing him off.

Lamruil casts a Flaming Sphere, placing it in the same square as the other dark elf.

One of the thugs moves to flank Sahabiel, then both attack. Neither is able to hit.

Two more thugs flank Naralyn. Or they think they do. It's uncanny how well she's dodging; they cannot hit her.

The dark elf makes his save and is unharmed by the Flaming Sphere. He moves to get a flank on Galen, but muffs his attack.

The woman steps up to Galen, drawing a greatsword. Her attack hits, and Galen staggers a bit.

And the map room map.

Zazu (AC18+cover, HP24of25) and Boyo the bunny (AC14, HP12) (Cayzle) 
Wednesday May 18th, 2022 11:05:16 PM

Zazu rushes onward. "Let's go, Boyo!"

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Thursday May 19th, 2022 1:32:13 AM

Ash and Ena continue the task of 'escorting' Silken. She looks to make sure Silken really is unconscious. There's not much she could do being so tightly bound anyway.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet 
Thursday May 19th, 2022 3:30:07 PM

Panzer keeps moving up, hoping her doesn't need to go back for the table/shield from the training room.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  2d20-5=31 ; d20+5=25 ; d20+5=18 ; d20+5=8 ; d8+1=8 ; d8+1=4 ;
Thursday May 19th, 2022 4:59:54 PM

Beech shoots a couple arrows at the closest target (assume gold fighter looking is a bad guy, if not, then choose one)

Arrow 1 Nat 20, 8 confirm Damage 8
Arrow 2 18 Damage 4



Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40   d20+9=20 ; d8+5=12 ;
Thursday May 19th, 2022 7:28:12 PM

(ooc: A small correction, Sahabiel did not cast Shield of Faith on the previous round, she cast Guidance. Shield of Faith is still ticking down from before, it just went from 41 to 27 rounds remaining to account for the noncombat actions and moving around between ending last room and starting this one.)

Sahabiel gets a feeling that someone is trying to flank her, though she is not quite clear on who or where (map showed nobody there?), when she sees that one of the opponents has broken past their line and could be on Lamruil next. Since she would prefer to keep the proven powerful spellcaster uninterrupted at whatever his next move is going to be, she moves up from behind the barricade to intercept with a blow from her morningstar. Conveniently, she does so at a time that her target finds Nightingale on the other side of them, so it is a flanking attack!

Attack roll d20+9 = 20, +2 (flanking bonus) = 22. If that is a hit, d8+5 = 12 damage.

Shield of Faith: +2 Deflection bonus. Rounds remaining: 26
Guidance; can declare taking +1 to one attack, save, or skill check once during the next minute (Rounds remaining: 9)


Naithi (JamesD) AC: 24/16/19 HP: 41/42 , CMD = 18 Camalayas AC = 22/16/16 
Thursday May 19th, 2022 8:44:57 PM

Naithi thanks Ash for the healing. She then scratches Camalayas ear and follows Zazu forward.

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=25 ;
Thursday May 19th, 2022 9:03:49 PM

Looks like we're ready, let's do this.
Lothlo follows behind the others, keeping an ear out as they go for traps, or any signs Silken has found a way to take advantage of them.

perception = 25

Nightingale (JonS) HP 14/27 AC 18 CMD: 21 
Thursday May 19th, 2022 10:30:45 PM

Nightingale, seeing several enemies around her, well within 10' of her, will cast Sound Burst pretty much ground zero at her feet

DM Kathy  d20+6=9 ; d20+6=24 ; d8=6 ; d6=3 ; d6=1 ; d20+9=13 ; d20+9=12 ; d20+9=21 ; d20+9=20 ; d6=6 ; d6=4 ; d6=2 ; d6=4 ; d20+17=34 ; d20+17=19 ; d6=6 ; d6=4 ; d20+15=16 ; d20+10=30 ; d8=1 ; 5d4+4=15 ; d20+4=21 ; d20+7=22 ; d6=3 ; d20+7=15 ; d20+7=9 ; d20+7=24 ; d6=2 ; d20+11=24 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ; d20+19=33 ; d6=3 ; d6=2 ;
Thursday May 19th, 2022 11:13:50 PM

Upon seeing the light ahead, Zazu rushes forward, urging Boyo to come with him. You see the source of the light. A group of foes has set up a defensive position at an intersection, using an upturned table as a barrier. When you get within range of the light, several missiles fly toward you. An arrow hits you for 11 damage. Another arrow skips off the ground near you. Two hand-crossbow bolts also miss. The arrows came from human archers; the bolts from halfling rogues.

Panzer moves up behind Zazu.

Ash remains in the training room, making sure that Silken is unconscious.

Naithi and Lothlo also head up the corridor.

Behind the ranged fighters is a human in chainmail. He casts a spell. Spellcraft DC 16 Highlight to display spoiler: {Bane}. Zazu, Boyo, Panzer, Lothlo, Naithi, and Camalayas will take -1 on all attack rolls and saves against fear effects unless they succeed at a DC 15 Will save.

And the intersection map

In the map room, Beech shoots at one of the thugs. [The gold ones are the ones lit up with Faerie Fire.] Both shots hit.

Sahabiel steps forward to clobber the thug that Beech just shot.

Nightingale casts a spell, which provokes two attacks of opportunity. Since the rogues are still flanking, they hit and do sneak attack damage. Nightingale is hit for a total of 16 damage, which should knock her out.

Galen attacks the leader, hitting once but doing a lot of damage. He steps back next to Naralyn.

Naralyn steps over to attack the same thug that Beech and Sahabiel did. She hits once, but without her sneak attack, she doesn't do much damage.

Lamruil rolls his flaming sphere over to the same guy, who is really starting to feel picked on. Then he casts [i]Magic Missiles[/b] at the leader.

The thug makes his save against the flaming sphere, and steps over to attack Sahabiel. He hits for 6 damage. The remaining thugs surround Naralyn, who still isn't flanked. One of them does manage to hit her, though.

The dark elf and the leader set up a flank on Galen. The dark elf sneak attacks him, and the leader just whacks him with the greatsword. Galen is in trouble.

And the map room map.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Friday May 20th, 2022 3:55:07 AM

"Sounds like we still have a fight on our hands. I better go take a look." Ash lowers Silken's upper-half to the ground and then leaves her with Ena.

The young witch makes her way to the edge of the hallway. "I'm pretty much down to cantrips now. I can also cast a spell with my arcane bond, but not sure it would do a lot from here". She takes a peek around the corner to see if that invisible guy is around.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 45/45 ) Character Sheet  d20+6=24 ; d20+2=20 ; d100=40 ; d20+6=19 ; d20+6=20 ; d20+11=23 ; d3+6=9 ;
Friday May 20th, 2022 6:01:30 AM

Spellcraft 24
Still on top of his spell knowledge, Panzer knows what the cleric is casting. " That is a Bane Spell" He says to those around him.
Will save 20
His knowledge apparently extends to how to resist such a spell too.
He then bursts into action. First he casts his last spell, shield, on himself. (armor check OK) He then heroically charges the barrier and vaults over it, between the archer and halfling manning the wall and lands next to the cleric.
( Spent double movement points for the space with the table, Will include 2 Acrobatics checks 1 for vaulting the table and one to avoid AoO in case that halfling has a weapon in his off hand, which Panzer just assumes he does)
Acrobatics(vault) 19
Acrobatics(AoO) 20
( I never specified what was in his hands as he went up the hallway. Ideally I would like to have both weapons drawn by the time I land)

And An AoO since someone will probably try to shoot or cast or move or something now that there is an enemy near them.
AoO Hits AC 23 for 9 damage

Shield Spell 1/10 rounds expended AC 24

Zazu (AC18, HP13of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+6=9 ;
Friday May 20th, 2022 7:21:30 AM

Zazu is shocked at the unexpected attack, but has enough presence of mind to take out his bow and return fire. He misses. Boyo cowers behind him.

Nightingale (JonS) HP 14/27 AC 18 CMD: 21 
Friday May 20th, 2022 6:59:56 PM

Crap, was hoping they'd miss. Nightingale begins hearing the siren song of Queen Maab as she laid on the ground....

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 34/40   d20+9=29 ; d20+9=18 ; d8+5=11 ;
Friday May 20th, 2022 8:52:57 PM

Sahabiel sees Nightingale fall, but to reach her she will first have to go through this maligned thug... and as if empowered by that need, the warrior-priestess next swing of her morning star unerringly finds its way through her opponent's defenses.

Attack roll d20+9 = 29 -> Natural 20, automatic hit. Confirmation roll for critical d20+9 = 18. Damage roll d8+5 = 11

Shield of Faith: +2 Deflection bonus. Rounds remaining: 25
Guidance; can declare taking +1 to one attack, save, or skill check once during the next minute (Rounds remaining: 8)

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d4=4 ; d20+4=19 ; d20+13=24 ; d20+13=29 ; d8+7=14 ; d8+7=14 ;
Friday May 20th, 2022 9:08:00 PM

Ash, take the Alchemist's Fire from my bag, see if you can destroy their cover and singe them a bit.
While Ash takes the bottles from his pack to throw, Lothlo notches two arrows and takes aim at the archer straight in front of him (or if they are completely hidden he readies an action to attack the first target to reappear).

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 24
Damage 1 = 14

Attack 2 = 29
Damage 2 = 14

Will save = 19

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
arrows


Naithi (JamesD) AC: 24/16/19 HP: 41/42 , CMD = 18 Camalayas AC = 22/16/16  d20+7=13 ; d20+6=19 ; d20+4=15 ; d20+4=24 ; d20+11=17 ; d20+7=24 ;
Friday May 20th, 2022 9:48:48 PM

As they approach Camalayas begins to fall victim to the caster's spell, but before the fear can set in Naithi's calming presence steadies her. (With the share hit points ability if one of the two pass their save against mind affecting spells and abilities then both pass)

The two charge forward, jumping the table and digging past the enemy and begin trying to disarm them. We need to make sure we don't get surrounded she calls to Panzer as she jumps in the center of the enemies.

Camalayas will save = 13
Camalayas acrobatic check to jump over the table= 15
Camalayas acrobatics check to move through the enemy's space = 24

Naithi will save = 19
Ride check to stay on = 17
Disarm enemy beats CMD 24
(Start with any enemy with a melee weapon, most dangerous first. If none are in reach disarm the most dangerous looking bow.


Naithi (JamesD) AC: 24/16/19 HP: 41/42 , CMD = 18 Camalayas AC = 22/16/16 
Friday May 20th, 2022 9:52:13 PM

Ooc: If the jump check fails Naithi and Camalayas will use a hero point to make the jump so Panzer isn't alone against the enemy.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=24 ; d20+5=24 ; d8+1=4 ; d8+1=9 ;
Friday May 20th, 2022 10:52:59 PM

Beech shoots the same target twice.

Arrow 1 Hit AC 24 Damage 4
Arrow 2 Hit AC 24 Damage 9

DM Kathy  d20+5=25 ; d20+5=9 ; d20+5=8 ; d6=5 ; d6=4 ; d6=6 ; d20+9=20 ; d20+9=28 ; d4=1 ; d20+5=23 ; d6=4 ; d20+19=39 ; d20+19=24 ; d20+17=19 ; d20+17=31 ; d20+12=19 ; d6=3 ; d6=4 ; d20+9=20 ; d20+7=27 ; d20+7=12 ; d6=2 ; d20+4=21 ; d20+11=12 ; d20+17=29 ; d20+12=15 ; d6=5 ; d6=4 ;
Saturday May 21st, 2022 12:12:15 AM

Ash, hearing sounds of battle, leaves Silken and hurries down the corridor. With See Invisibility still active, you peek to see if you can see the "invisible guy." You do see her, behind the barricade near the human in chain mail.

Panzer casts a spell and charges heroically down the corridor. Luckily, the halfling does not have a melee weapon in hand, so you provoke no attack of opportunity.

Zazu, though surprised by the surprise attack, returns fire.

Lothlo suggests that Ash avail herself of his alchemists fire. Meantime, he fires two shots, hitting both times.

Naithi and Camalayas follow Panzer into the breach.

One of the archers shifts to flank Naithi with the other. Both draw rapiers and attack. One of them manages to hit, and Naithi takes 16 damage.

The halflings draw short swords, then shift to attack Naithi, though without flank to give them sneak attack damage, they're not going to be very effective. One of them hits for 2 damage.

The formerly invisible gnome becomes visible as she casts a spell. Spellcraft DC 18 Highlight to display spoiler: {Deep Slumber}. Naithi and Camalayas need to make DC 19 Will saves or fall asleep.

The human in chainmail reaches out to touch Panzer, and Panzer spontaneously begins bleeding. This round, he takes 4 damage.

And the intersection map.

In the map room, Nightingale drops unconscious.

Sahabiel sees her fall, but knows she has to deal with the problem in front of her first. And deal with it she does, felling the thug with a single powerful blow from her morningstar.

Beech fires twice and hits twice, taking out another thug.

"Galen, you're getting too old for heroics," Naralyn scolds. She dodges forward to help her companion, nimbly avoiding attacks of opportunity. Galen steps to flank the leader with Naralyn, then both attack. Only Galen hits, for a small amount of damage.

Galen moves his flaming sphere into one of the thugs, even as he moves to Nightingale, pulling out a potion as he goes.

One of the thugs moves to flank Naralyn with his leader, except she isn't flanked because rogue. He misses.

The remaining thug manages to avoid damage from the flaming sphere. He steps and attacks Sahabiel, hitting for 5 damage.

The dark elf moves to flank Galen with his leader. He attacks, but misses badly.

The leader turns her attention to Naralyn, striking a blow with her greatsword before stepping out of flank.

And the map room map.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 41/45 ) Character Sheet  d20+6=17 ; d20+7=19 ; d20+7=14 ; d20+5=20 ; d3+11=12 ; d3+9=12 ; d4+8=12 ;
Saturday May 21st, 2022 9:27:20 AM

Panzer's spell knowledge finally fails him as the gnome slips a spell by him.
Panzer looks around and suddenly thinks this was a much better idea while he was standing back there with his friends. Nothing for it now, these rogues needed to die, th faster the better. He stepped forward, and hoped that Niathi would follow him so as to get out of the flank fest that was going on back there. He could see the gnome now, there was only one of her and by the look of it she was the squishiest of his targets, so he let her have it with everything he had.
(Power attack and Arcane strike active)
Main hand hits AC 19 for 12 damage
Off hand hits AC 14 for 12 damage
Bite hits AC 20 for 12 damage

the bleeding was worrisome but he really had no way to deal with it right now and many more pressing matters.
Shield spell 2 of 10 rounds expended AC 24

Naithi (JamesD) AC: 24/16/19 HP: 41/42 , CMD = 18 Camalayas AC = 22/16/16  d20+7=27 ; d20+7=23 ; d20+6=24 ;
Saturday May 21st, 2022 11:27:00 AM

Naithi and Camalayas make their saves and begin to fight back.

ooc: I need to post on another board and don't want to lose my rolls. I'll finish posting later.

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 34/40   d20+9=18 ; d8+5=6 ;
Saturday May 21st, 2022 4:19:44 PM

Sahabiel feels the satisfaction of her opponent folding up under the force of her strike, but barely has he gone down or another steps up. She is just a little too slow to block the thug with her shield, and she feels the pain as the enemy lands a hit.

"Can't ya lot give a girl a break?", she hisses at her new opponent, while seeing from the corner of her eye that Lamruil has reached Nightingale... well, that is a relief then at least. She has no choice but to trust her companion's survival to him, while she reestablishes her footing and from behind her shield lays into the remaining thug with her own weapon... or tries to, anyway.

Attack roll d20+9 = 18, if that hits, damage d8+5 = 6

Shield of Faith: +2 Deflection bonus. Rounds remaining: 24
Guidance; can declare taking +1 to one attack, save, or skill check once during the next minute (Rounds remaining: 7)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+6=14 ; d20+6=20 ; d8+1=2 ; d8+1=2 ;
Saturday May 21st, 2022 5:22:53 PM

Beech takes a step towards the door and shoots more arrows....At the closest target....

Arrow 1 Hit AC 14 Damage 2
Arrow 2 Hit AC 20 Damage 2

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d20+3=11 ;
Saturday May 21st, 2022 9:40:05 PM

"Sorry Lothlo. It looks like our colleagues are already in the battle. Setting the table on fire now may separate us - even more than we already are!"

Ash steps around the corner. She digs into her cantrips and starts casting.

---------------
Move: Move around corner and into the passage
Standard: Cast Lesser Confusion on nearest opponent. Will Save vs DC16 or be Confused
spoiler Highlight to display spoiler: {Please ignore the d20+3 roll. Was going to do something against the table but then realised I couldn't}


Naithi (JamesD) AC: 24/16/19 HP: 23/42 , CMD = 18 Camalayas AC = 22/16/16  d20+5=13 ; d20+5=25 ; d20+5=15 ; d20+5=19 ; d20+5=12 ; d20+5=18 ; d20+5=6 ; d4+4=7 ; d4+4=5 ; d4=2 ; d4+4=5 ; d6+2=6 ; d6+1=4 ; d4+1=3 ;
Monday May 23rd, 2022 2:49:07 PM

Blood pours down Naithi's side where the arrow pierced and Camalayas pales from the loss of blood. They quickly look for the most weakened (most injured/lowest hp) enemies on range and attack. If the enemy falls they will move into that square. If not they will take a 5ft step north (or however they have the least number of people able to attack them)

Actions
--------------
Naithi: Full Attack
Claw 1: Hit AC 13 for 7 dmg
Claw 2: Hit AC 25, confirm crit 15 for 5 dmg (7 if crit)
Bite: Hit AC 14 for 6dmg

Camalayas
Claw 1: Hit AC 6
Claw 2: Hit AC 4
Bite: Hit AC 03

Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+12=30 ; d20+12=18 ; d8+6=13 ; d8+6=14 ;
Monday May 23rd, 2022 9:10:49 PM

No worries, it would have been a good idea if we weren't so quick.

Lothlo checks to make sure he has line of sight on the attackers on the right, then fires two arrows at the first target that gives him a clear shot.

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 30
Damage 1 = 13

Attack 2 = 18
Damage 2 = 14

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
41 arrows


Zazu (AC18, HP13of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+6=21 ; d6=1 ;
Monday May 23rd, 2022 10:29:46 PM

Zazu shoots again, this time hitting AC21 for 1 damage.

DM Kathy  d20+3=21 ; d20+6=21 ; d20+4=8 ; d20+11=21 ; d20+2=12 ; d6=1 ; d20+13=21 ; d8=2 ; d8=5 ; d20+19=25 ; d6=6 ; d6=1 ; d6=2 ; d20+17=27 ; d20+12=27 ; d20+7=27 ; d20+7=20 ; d6=1 ; d20+7=21 ;
Monday May 23rd, 2022 11:31:25 PM

Panzer attacks the gnome, hitting twice. She looks hurt.

Ash casts Lesser Confusion on one of the archers, but he makes his save.

Naithi and Camalayas attack one of the hailing's, hitting once. Lothlo finishes him off.

Zazu shoots one of the archers.

The archer steps back, so he is out of sight for Ash, Lothlo, and Zazu. The other archer draws a rapier and moves to flank Naithi with the remaining halfling. Both attack, and both miss.

The gnome reaches out to try to touch Panzer, but isn't able to connect. She steps back.

The human in chainmail steps to flank Panzer and tries to cast a spell defensively. He does not succeed. However, Panzer, continues to bleed, taking one more point of damage.

In the map room, Sahabiel attacks the thug, hitting and doing damage. Beech fires twice at the same target, hitting once.

Lamruil feeds Nightingale a potion, and she recovers 10 hp.

Naralyn and Galen step to flank the leader, then attack. She falls under their combined attacks.

That is enough for the dark elf, who runs for the exit. The thugs both attack, and both miss.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41 
Tuesday May 24th, 2022 1:31:34 AM

Ash tries a Lesser Confusion spell on the next nearest target she can see. She needs to rely on cantrips now.

---------------
Standard: Cast Lesser Confusion on nearest opponent. Will Save vs DC16 or be Confused

FYI to others...
intersection map.
map room map.


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 40/45 ) Character Sheet  d20+7=25 ; d20+7=9 ; d20+7=27 ; d20+7=12 ; d20+5=15 ; d3+11=13 ; d3+9=12 ; d4+7=8 ;
Tuesday May 24th, 2022 7:51:59 AM

Panzer steps up to follow the gnome and keeps attacking.
(Power attack and Arcane strike active)
Main hand hits AC 25 and fails to confirm for 13 damage
Off hand hits AC 27 and again fails to confirm for 12 damage
Bite hits AC 15 for 8 damage

Shield spell 3/10 rounds expended AC 24

Zazu (AC18, HP21of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d8=3 ; d8=2 ;
Tuesday May 24th, 2022 9:09:34 AM


Zazu hustles forwards 30 ft, takes out that last potion, and drinks it. Boyo follows.

Cures 8 hp.

Advanced on map.

Nightingale (JonS) HP 7/27 AC 18 CMD: 21 
Tuesday May 24th, 2022 12:03:59 PM

Waking up from the dream, Nightingale sees Lamruil moving the potion bottle away from her mouth. "Thank you. That was probably the dumbest thing I've ever done." Rolling herself off the floor, Nightingale will survey the fight scene, then pull and use her wand to summon a faithful celestial hound in front of the Drow.

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 29/40   d20+9=23 ; d8+5=7 ;
Tuesday May 24th, 2022 4:18:51 PM

The battle for this room seems to be winding down as several of the thieves' guild member have fallen in rapid succession, but Sahabiel still has an opponent right in front of her. After the thug misses her, she counterattacks...

Attack roll d20+9 = 23, if that hits, damage d8+5 = 7

Shield of Faith: +2 Deflection bonus. Rounds remaining: 23
Guidance; can declare taking +1 to one attack, save, or skill check once during the next minute (Rounds remaining: 6)

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+7=25 ; d8+1=2 ;
Tuesday May 24th, 2022 5:19:07 PM

Beech draws and looses a single arrow at the closest target....

Arrow Hit AC 25, 2 damage

Beech seems to have a problem, he just nicks those he shoots at rather than seriously hits them....
He then moves through the door, squeezing his way into the room.

Naithi (JamesD) AC: 24/16/19 HP: 23/42 , CMD = 18 Camalayas AC = 22/16/16  d20+5=6 ; d20+5=25 ; d20+5=8 ; d20+5=16 ; d20+5=11 ; d20+5=10 ; d20+5=9 ; d4+4=5 ; d4+4=5 ; d4=2 ; d4+4=7 ; d6+2=7 ; d6+1=4 ; d4+1=4 ;
Tuesday May 24th, 2022 8:36:08 PM

Naithi and Camalayas continue to bleed across the floor as they fight. Once again this look for the most weakened (most injured/lowest hp) enemy in range and attack. If the enemy falls they will move into that square. If not they will take a 5ft step north (or however they have the least number of people able to attack them)

Actions
--------------
Naithi: Full Attack
Claw 1: Hit AC 6 for 5 dmg
Claw 2: Hit AC 25, confirm crit 8 for 5 dmg (7 if crit)
Bite: Hit AC 16 for 7dmg

Camalayas
Claw 1: Hit AC 11 for 7 dmg
Claw 2: Hit AC 10 for 4 dmg
Bite: Hit AC 09 for 4 dmg

ooc: Camalayas is not landing her attacks today!


Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21  d20+15=18 ; d8+7=15 ;
Tuesday May 24th, 2022 9:04:41 PM

Ash, I also have a slingshot and bullets in my pack if those would be useful you[b/]
Lothlo moves to get a better view, and shifts his focus to the assailant south of Naithi

Roll each once: D20 + 14(+1 within 30'), 1d8 +6 (+1 within 30')

[b]Attack 1
= 18
Damage 1 = 15

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
43 arrows


DM Kathy  d20+1=20 ; d20+8=17 ; d8=8 ; d6=3 ; d6=1 ; d20+4=12 ; d20+11=31 ; d20+11=15 ; d4=1 ; d6=6 ; d6=6 ; d6=6 ; d6=5 ; d20+13=24 ; d20+17=23 ; d6=5 ; d6=1 ; d6=4 ; d20+17=21 ; d20+12=32 ; d20+12=16 ; d8=5 ; 6d6=14 ;
Tuesday May 24th, 2022 10:30:51 PM

Ash casts a Lesser Confusion on the nearest opponent. Well, it needs to be the nearest opponent she can see, which would be the halfling. He makes his save.

Panzer continues his dogged pursuit of the gnome, and is rewarded when she drops from his second blow.

Zazu drinks a potion and moves up, with Boyo following.

Naithi looks for a wounded opponent, but there aren't any at present. You attack the archer, and hit twice. Camalayas misses her attacks.

Lothlo offers Ash a slingshot, and continues firing, now targeting the halfling. Your shot hits and does damage.

The archer steps out and fires at Lothlo. His arrow hits, and Lothlo takes 13 damage.

The other archer and the halfling attack Naithi. The halfling hits, and does 20 damage.

Panzer continues to bleed and loses another 5 hp. The human priest tries again to cast defensively, and again fails. He mutters a few choice curses.

And the Intersection map

Nightingale stands up and uses a wand to summon a celestial hound.

Sahabiel further damages the thug in front of her. Beech adds a little damage, but the combat gods are being especially cruel to him this fight.

Lamruil hits the same thug with Magic Missiles, and that is enough to take him out. Between them, Naralyn and Galen make short work of the other thug.

Seeing his exit blocked, the dark elf turns and makes for the other door, provoking an attack of opportunity from the celestial hound. He reaches the other door, but doesn't have enough actions left to open it.

And the map room map.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d20+3=23 ; d20+3=6 ; d6=5 ;
Tuesday May 24th, 2022 10:41:26 PM

"With my aim with a sling Lothlo I'm just as likely to hit one of our friends" Weapons just aren't the sort of thing Ash is good with. "I'll try a different approach though"

She sends a dart of acid at the nearby halfling.

----------------
Free: 5ft step closer
Standard: Use Wiz Acid Dart ability. Hit TouchAC23. Nat20. Crit probably not confirmed on TouchAC6. Halfling takes 5pts acid damage


Naithi (JamesD) AC: 24/16/19 HP: 3/42 , CMD = 18 Camalayas AC = 22/16/16 
Tuesday May 24th, 2022 11:09:32 PM

Naithi and Camalayas pale from the loss of blood.

Updating header before I forget.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  d20+5=19 ; d20+5=12 ; d8+1=4 ;
Wednesday May 25th, 2022 3:35:11 AM

Seeing the Dark Elf running, Beech almost lets him go, but then remembers that they are the rescue party, so he draws and looses another pair of arrows....

Arrow 1 Hit AC 19, Damage 4
Arrow 2 Hit AC 12

He then calls out, "Surrender and you'll survive until tomorrow, run and you'll soon draw your last breath."

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 35/45 ) Character Sheet  d20+9=22 ; d20+9=21 ; d20+7=10 ; d3+11=14 ; d3+9=12 ;
Wednesday May 25th, 2022 6:07:26 AM

Panzer sees Naithi get hit again. He looks at the cleric and says " I'm sorry, you were next but my friend is getting murdered down here. Be patient and I will be back to kill you in a moment."
With that he steps around the cleric (5' step) and flanks with Niathi to try and get her out of the pickle she is in.
(Power attack and Arcane strike active)
Main hand hits AC 22 for 14 damage
Off hand hits AC 21 for 12 damage
Bite hits AC 10 miss
Shield Spell 4/10 rounds expended AC 24

Zazu (AC18, HP21of25) and Boyo the bunny (AC14, HP12) (Cayzle)  d20+5=19 ; d20+6=26 ; d20+6=25 ; d4=1 ; d4=1 ; d6=6 ;
Wednesday May 25th, 2022 1:44:08 PM

Boyo, who has a climb speed, climbs over the barricade and slips between people. Then Zazu does the same. Assuming they survive the resulting attacks of opportunity, they attack.

Boyo flanking and aiding another to attack ... gives Zazu a +2 to hit.

Zazu with a nat 20 follows thru with a 19. Damage is 2d4 for the crit and another 1d6 sneak attack ... 8 damage.



Nightingale (JonS) HP 7/27 AC 18 CMD: 21 
Wednesday May 25th, 2022 2:53:30 PM

Seeing the Drow trying to leave out the other door, Nightingale sends her faithful hound after him, and she herself runs to catch up to them both. I updated the map

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 29/40  
Wednesday May 25th, 2022 7:06:52 PM

"...good shot", Sahabiel says dryly as the opponent in front of her first takes an arrow and then a shot of arcane magic before sinking to the floor. She starts to make her way over to the far side of the room, but even under the effect of Haste (which incidentally I had forgotten to take into account in all my attacks - I could have been making double the number I took these last two rounds) she can not catch up to the fleeing drow.

Double move action, map updated

Shield of Faith: +2 Deflection bonus. Rounds remaining: 22
Guidance; can declare taking +1 to one attack, save, or skill check once during the next minute (Rounds remaining: 5)

Naithi (JamesD) AC: 28/20/19 HP: 3/42 , CMD = 18 Camalayas AC = 26/20/16  d20+7=9 ;
Wednesday May 25th, 2022 9:18:45 PM

Realizing they are on the verge of meeting Gargul, Naithi and Camalayas switch to full defense nice (+4 to AC) and make their way back to Ash in hopes of healing. They try to take a route missing any AoO.

Acrobatics check = 9

DM Kathy  d20+9=14 ; d20+5=18 ; d20+11=23 ; d6=4 ; d6=5 ; d6=4 ; d6=4 ; d20+13=28 ; d20+5=16 ; d3=2 ;
Wednesday May 25th, 2022 11:13:37 PM

Ash gives up the Lesser Confusion in favor of an Acid Splash, and has the satisfaction of seeing her glob of acid hit and do damage.

Panzer shifts to attack the archer flanking Naithi. His kukri flashes once, twice, and the archer drops.

Zazu and Boyo move to flank the halfling. The archer is still holding his bow, so they only provoke from the halfling himself. He misses. Zazu does not miss, and damages the halfling.

Naithi goes on full defense and backs up. Luckily, one archer is dead, the other archer is still holding a bow, and the halfling already used his attack of opportunity on Zazu. Naithi is able to retreat.

The remaining archer drops his bow and draws his rapier, moving to flank Boyo with the halfling. Both attack. Boyo is hit for 14 damage, which should put him unconscious.

Panzer bleeds another 4 hit points, then the bleeding seems to stop. The human cleric casts defensively, and succeeds this time. Spellcraft DC 19 Highlight to display spoiler: {Poison} He reaches out and touches Panzer. Panzer must make a DC 20 Fortitude check or take 2 points of Constitution damage.

And the intersection map.

Beech fires twice at the retreating dark elf, hitting once. Nightingale and her hound both move to try to stop the dark elf's retreat. Sahabiel also moves, but cannot reach him in time.

The dark elf yanks open the door and runs through it, provoking from the hound. He keeps running, calling loudly for somebody called "Brother Reaper."

"Let him go," Galen advises. "We don't know what he might be trying to lead us into. We're hurt and need a moment to regroup."

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=4 ;
Thursday May 26th, 2022 3:43:21 AM

"Lookin' a little banged up there Naithi. Got a bit too far ahead?" Ash grins and gives Camalayas a light tap with the cure wand. "Let's get you patched up and back in the fight"

------------------
Standard: Use CLW Wand. Naithi-layas is healed for 4+1=5pts

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 26/45 ) Character Sheet  d20+14=17 ; d20+7=20 ; d20+7=15 ; d20+5=16 ; d3+11=14 ; d3+9=11 ; d4+8=12 ;
Thursday May 26th, 2022 5:42:42 AM

Panzer is not confident about this save and if he wants to live, he better make it. He digs deep and heroically fails.....
Fortitude + hero point 17 fail
Choking a bit on the poison he turns to the priest and congratulates him." Nice job. You finally managed to cast a spell. Oh, and my friend is safe now so it is finally your turn."
(Power attack and Arcane strike active)
Main hand hits AC 20 for 14 damage
Off hand hits AC 15 for 11 damage
Bite hits AC 16 for 12 damage


Nightingale (JonS) HP 7/27 AC 18 CMD: 21  2d6(3+3)=6 2d6(5+4)=9
Thursday May 26th, 2022 12:07:15 PM

Nightingale nods, closing the door and moving back towards her friends. "I can channel some healing, I have some prayers left." Once she's in range of everyone, she'll channel twice.

OOC: I forgot to add the rolls, sigh

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Thursday May 26th, 2022 2:02:52 PM

"Remind me to buy a healing stick when we get out of here and I have a moment to hit the Catacombs. It's better than nothing.
Well, after a bit of healing and checking these bodies, we will need to choose a door, the open one or the closed one. Our friends are behind one of them, unless someone has an idea which one leads towards the Tavern."

While healing is being done, Beech detects magic and as before, anything but armor gets scrounged.

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 26/45 ) Character Sheet 
Thursday May 26th, 2022 3:14:45 PM

Oops
-2 con hit points due to that removed
Shield Spell 5/10 rounds expended AC 24

Lothlo (WillD) -- AC: 20/15/16, HP: 32/45, CMD: 21  d20+13=33 ; d20+13=30 ; d20+13=31 ; d8+7=14 ; d8+7=12 ;
Thursday May 26th, 2022 8:43:12 PM

Lothlo realizes he has been in a bit of a daze.
He pulls two more arrows from his quiver and sends them flying towards the halfling with deadly accuracy.

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 33
crit Roll 1 = 30
Damage 1 = 14

Attack 2 = 31
Damage 2 = 12

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows


ooc: not sure why yesterday's post didn't go thourgh, sorry about that.

Zazu (AC18, HP21of25) and Boyo the bunny (AC14, HP-2of12) (Cayzle)  d20+5=15 ; d3=3 ; d20+2=8 ;
Thursday May 26th, 2022 8:59:18 PM


If that halfling goes down, Zazu shoots the enemy on the far side of Boyo with a Ray of Frost. Hits Touch AC 15 for 3 damage.

If the halfling is still up, Zazu stabs at him with a dagger. And misses.

Poor Boyo!

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 29/40   d6=4 ; d6=4 ; d6=6 ;
Thursday May 26th, 2022 9:41:00 PM

Agreeing with the need to heal up before they push onward, Sahabiel moves to an adequately central spot and releases a flow of her patron's regenerative energies.

Channel positive energy, 3d6 = 14 healing

"Which way will we be going from here? Same door that drow left through? If so, we'll have to do the remaining distance without the element of surprise on our side."

Naithi (JamesD) AC: 24/16/19 HP: 42/42 , CMD = 18 Camalayas AC = 22/16/16  d4=3 ; d4=1 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ;
Thursday May 26th, 2022 9:52:28 PM

Naithi and Camalayas eat their entire three day don't of berries and make sure they are in place for Sahabiel's healing. Between that and Ash's healing they are now both at full health

Hang in there. Well be right over!

DM Kathy  d20+5=12 ;
Thursday May 26th, 2022 10:48:28 PM

Ash heals Naithi and Camalayas.

Panzer tries his best, but can't withstand the poison. Undaunted, he turns to attack the priest. But the human is wearing good chainmail, and only one of Panzer's attacks gets through it.

Lothlo fires twice and hits both times, once critically. He forgot to roll crit damage, but it doesn't matter; the base damage is enough to drop the halfling.

Zazu hits the archer with a Ray of Frost.

Naithi swallows some Goodberries and prepares to reenter the fight.

The archer sheathes his rapier and picks up his bow, leaving him just a 5-foot step, which he takes.

The human priest reaches out to touch Panzer, but misses.

And the intersection map.

Nightingale channels positive energy.

Beech looks for magic items. You find: +1 chain shirt, +1 greatsword, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, +1 short sword

Sahabiel asks which way.

"We should follow," Naralyn says. "The dark elf seemed to think that either door would get him where he needs to go, but I'm not sure where that is." She glances at Galen, by now covered in blood. "Better hang back, old man," she cautions. "There'll be nobody to put you back together if you fall."

She leads the way through the door the dark elf used, while Galen mutters about being called "old man."

Zazu (AC18, HP21of25) and Boyo the bunny (AC14, HP-2of12) (Cayzle)  d20+6=21 ; d3=2 ; d20+2=13 ; d4=2 ;
Thursday May 26th, 2022 11:42:01 PM

Zazu fires off another Ray, hitting touch AC21 for 2 damage.

Then the rogue moves next to the archer, so that if he shoots, he'll provoke an AoO from Zazu's dagger, or if he flees.

AoO if needed: hits AC13 for 2 damage.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=5 ;
Friday May 27th, 2022 12:56:23 AM

"Sure you don't need a little more healing there, Naithi?" Ash stands ready to use the cure wand again.

------------
Naithi: Highlight to display spoiler: {"The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period."}

Ready to use CLW on Naithi and heal for 5+1=6pts


Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 26/45 ) Character Sheet  d20+9=26 ; d20+9=28 ; d20+9=16 ; d20+7=10 ; d3+7=8 ; d3+7=8 ; d3+7=10 ;
Friday May 27th, 2022 5:43:52 AM

This fight seems to be looking up for the party so Panzer tries to get on the other side of the clericto keep him from rabbiting. He stops attacking so hard to try and improve his accuracy.
(Arcane strike active)
Main Hand Hits AC 26 for 8 damage
Off Hand Hits AC 28 and confirms to AC 16 for 8 damage (18 damage is critical)
Bite Hits AC 10, miss

-2 con
Shield Spell 6/10 rounds expended AC 24

Nightingale (JonS) HP 7/27 AC 18 CMD: 21 
Friday May 27th, 2022 6:34:35 PM

Unless anyone says anything, Nightingale will pick up and test the edge of the short sword. "I wish this was a sickle, but would anyone mind if I take this. I can use it with my forms."

Lothlo (WillD) -- AC: 20/15/16, HP: 32/45, CMD: 21  d20+12=26 ; d20+12=20 ; d8+6=13 ; d8+6=11 ;
Friday May 27th, 2022 7:43:32 PM

Lothlo sees the priest going after Panzer and decides to lend a hand.
Pulling out another two arrows he sends them flying towards the priest in attempt to prevent any further attacks

Roll each twice: D20 + 12(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 26
Damage 1 = 13

Attack 2 = 20
Damage 2 = 11

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
47 arrows


Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Friday May 27th, 2022 9:06:12 PM

Sahabiel, freshly recovered from every last injury in the wake of the flow of energy, takes position by the south-eastern door and waits for the marching order to be restored, once everyone is satisfied that their injuries are well enough treated and Beech has stowed some new magical trinkets. Nothing of those items would be of immediate benefit to her, so she is satisfied for now that the party can sort the.. soils of war.. out later. She has more immediate concerns.

"I hope ya are ready? Whoever this Brother Reaper is, I don't expect anything we are going to like much."

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Friday May 27th, 2022 9:07:37 PM

ooc: Oops, I meant south-western. The door the drow escaped through and Naralyn suggested we follow.

DM Kathy  d20+5=7 ; d20+3=20 ; d8=3 ;
Friday May 27th, 2022 10:29:22 PM

Zazu fires another ray at the archer, then moves to stand next to him.

Ash offers Naithi some additional healing.

Panzer and Lothlo turn their attention to the priest. Panzer hits twice, though not critically. Lothlo also hits twice. The man looks hurt, but is still standing.

He tries again with a touch attack on Panzer, and misses again.

Looking unhappy, the archer shifts his bow to his off hand, draws his rapier, and attacks Zazu. He isn't actually very good with a rapier, but sometimes it's better to be lucky than good. He nicks Zazu for 4 damage.

Just then, a dark elf comes pelting down the corridor to the left (behind Zazu and the archer). "Brother Reaper! Brother Reaper!" he shouts. "They've broken through! They're right behind me!" (He has not yet made it onto the map.)

And the intersection map.

Nightingale claims the short sword, and Sahabiel helps everyone get back into marching order.

"This way," Naralyn says. She leads you through a series of corridors that seem to twist in on themselves, crossing and re-crossing with bewildering frequency. "Good for training," she explains, guiding you through. "Also good for confusing enemies, though of course we never really believed anybody would get this far in."

(Just to make it abundantly clear, you are not to the other fight yet.)

Naithi (JamesD) AC: 24/16/19 HP: 30/42 , CMD = 18 Camalayas AC = 22/16/16 
Friday May 27th, 2022 10:58:21 PM

ooc: Naithi ate 8 good berries and Camalayas ate 8 good berries. However the channel energy was in the other battle, so Naithi received no healing from that.

Actual hp corrected to 30/42

Zazu (AC18, HP17of25) and Boyo the bunny (AC14, HP-3of12) (Cayzle)  d20+8=9 ;
Saturday May 28th, 2022 12:36:09 AM


OUCH!

Zazu tries to cast on the defensive. 1d20+8 vs DC15 ... and fails. No spell is cast. The rogue keeps dagger in hand in case the enemy provokes an AoO.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d20+3=18 ; d6=4 ;
Saturday May 28th, 2022 3:49:49 AM

Ash is suitably impressed by the way Naithi is able to heal herself. That means when Ash gets better with her healing spells she'll be able to heal the pair twice as well!

She moves to the table to get a view down each of the corridors and then sends an acid dart at the rogue next to Zazu.

"We've got more coming in!" she calls out to let the others know.

--------------
Move: Move up to the table
Standard: Use Acid Dart ability. Hit TouchAC18 for 4pts acid damage


Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Saturday May 28th, 2022 2:54:07 PM

Just fixing my HP after all the channeling that got done

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Saturday May 28th, 2022 8:33:46 PM

"I am glad you trained so well back then that you still remember these twisty corridors", Sahabiel responds to Naralyn as the group makes its way through.

Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Saturday May 28th, 2022 10:24:14 PM

Beech concentrates on squeezing more than much else... Few people make stuff his size...

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 26/45 ) Character Sheet  d20+7=23 ; d20+7=13 ; d20+7=16 ; d20+5=7 ; d3+11=12 ;
Sunday May 29th, 2022 11:35:06 AM

Assuming he can hear the shouting...
" Brother Reaper? Is that what they cal you? Talk about under-performing, wow. If by 'they have broken through' he means other people killing your guildmates then that would be our backup. You could surrender and go with Silken to be tried as a monster, you know and not have me just kill you."
Panzer again attacks, again putting his muscle behind the swings if the priest decides not to surrender.
(Power Attack and Arcane Strike active)
Main hand Hits AC 23 for 12 damage
Off hand Hits AC 13 miss (double tapped the button, ignore that extra roll)
Bite Hits AC 7 miss

-2 con
Shield Spell 7/10 rounds expended AC 24

Nightingale (JonS) HP 27/27 AC 18 CMD: 21 
Monday May 30th, 2022 2:01:58 PM

OOC: I've got to go to my Mom's house to prep for an estate sale, and I've already turned the internet off. Can someone sub for me from tomorrow to Thursday, please and thank you.

As she's in the front, Nightingale has her wand ready to summon another celestial hound to help with the fighting or corralling enemies as needed.

Lothlo (WillD) -- AC: 20/15/16, HP: 32/45, CMD: 21  d20+13=29 ; d20+13=32 ; d8+7=12 ; d8+7=12 ;
Monday May 30th, 2022 9:01:57 PM

Lothlo hears reinforcements coming and quickly fires two more arrows at the target, trying to finish him off before they have more kidnappers to deal with.

Attack 1 = 29
Damage 1 = 12

Attack 2 = 32
Damage 2 = 12

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
49 arrows


DM Kathy 
Monday May 30th, 2022 10:32:12 PM

Zazu attempts to cast defensively, but loses the spell.

Ash shoots a glob of acid at the remaining archer, and warns the group that others are coming.

Panzer offers a few taunts to Brother Reaper and invites him to surrender. We'll never know how he would have answered, though, since Lothlo finishes him off with a couple of arrows.

The remaining archer immediately throws down his rapier. "I yield!" he cries. "I yield! No more!"

The dark elf comes pelting down the corridor, then slows when he sees the situation. He turns to see the rest of the party coming behind him, and throws down his own weapon, raising his hands.

Sahabiel, Nightingale, Beech, Galen, Lamruil, and Naralyn arrive seconds later, but there is little left for them to do. The only opponents left standing have surrendered. The battle is over.

Hero Points all around. That was a tough one. Or rather, a series of tough ones.



Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 
Monday May 30th, 2022 10:56:36 PM

"Well, what are the chances of meeting you here? Oh, wait, I know the answer to that all on my own. I'd say it's rather high, considering the fact that you brought the house down behind you and we had to go searching for a whole other way around. Now,let's get some healing done, gather up our fairly won booty and get our friend to a meeting in the morning, or rather in just a few hours.
Beech will see to it that the surrendered are secured as the others heal and gather up anything of value. We do have a new town to support after all.

Zazu (AC18, HP17of25) and Boyo the bunny (AC14, HP-3of12) (Cayzle) 
Monday May 30th, 2022 11:56:44 PM



Zazu makes sure Boyo is not dead and begs for a cure for the bunny.

Then the rogue helps tie up the prisoners.

"You'll be explaining what happened here soon enough, but for now, I don't want to talk to any of you."

Zazu also detects magic and makes sure everything of value is taken.

Ash (RobC) -- AC 16/12/14 -- CMD 12 -- HP 41/41  d8=1 ; d8=7 ; d8=2 ; d8=4 ;
Tuesday May 31st, 2022 2:47:24 AM

Ash gets the Cure wand out again and strokes Boyo's fur with it, gently rousing the bunny back to consciousness. She waits to see if anyone has any healing channels to use before she starts tapping away with the wand again.

She raises an eyebrow at Beech's comment. "Brought the house down? It was more like they collapsed it when they didn't see anyone else coming and to keep us apart. Anyway, Ena's back there. Ena! You can come up now!" Ash calls to let the emissary know she can come in now. "Looks like you brought some help" she says nodding towards Galen and company.

"You know, I think there's some merit to the saying 'don't split the party'"

-------
Use CLW Wand. Boyo is healed for 8+3+5=16pts

Panzer Braun (David F) AC 20 (T14, FF17) CMD 20 HP 26/45 ) Character Sheet 
Tuesday May 31st, 2022 6:32:11 AM

Panzer wobbles over to the newcomers and greets them. He is a sight. Through 4 battles he has nearly been dropped twice, he has been poisoned, he has been made to bleed uncontrollably and he has killed more than a half dozen enemies in close combat. He is tired, sweaty, dirty and his fur and gear are covered in blood. Some of it his own, some of it from his foes.
He leans against the wall, breathing hard. " That poison spell took alot out of me, I'm glad we don't have to clear any more rooms. Do we still have time to get Ena to her meeting Galen? Oh, Hi Lamruil and you too lady. I don't know you but I'm sure Galen will make introductions soon."
Panzer heads to the back and drags Silken up to the front." We also have a surviving leader of the Guild to present to the authorities as well Who should we turn her over to? the folks at the meeting?"

Sahabiel (EstherLauren) -- AC 22/12/22 -- HP: 40/40  
Tuesday May 31st, 2022 8:06:28 PM

Sahabiel quickly moves up, ready to heal her companions (and Ena), and relieved to see all of them alive. "...we had to go the long way around. Whatever ya did before we found this place must have been effective, because all opposition we found along the way was facing the wrong direction."

"Naralyn, is there much to this place behind the doors we did not open? If we have taken down most of this branch, then I am all for making the most of the opportunity to seize their records if we can find them... to see if they were overconfident enough to write down who they were working with or the reach of their influence in this town... anyway, I expect that some evidence linking that new trade company to the thieves' guild would be an interesting talking point for Ena, hm?"


Zazu (AC18, HP17of25) and Boyo the bunny (AC14, HP-3of12) (Cayzle) 
Tuesday May 31st, 2022 8:48:26 PM


"Thank you, Ash!" Boyo nuzzles Ash too.

"Great to see you guys! Yes, great idea Sahabiel! Let's take everything we can find. I'll put my elvish senses to use."

Detecting secrets by passing near to them, Zazu walks around the whole place. Very slowly. Talking 20 at +13. So long as Ena is not late to the meeting!

Lothlo (WillD) -- AC: 20/15/16, HP: 32/45, CMD: 21 
Tuesday May 31st, 2022 9:01:58 PM

I take it the path out of here has been cleared for us? That's good to hear as we time is running out and a straight shot out of here will help. Let's grab anything that might help us survive in case there are more kidnappers and get her to the meeting before it's too late.

Naithi (JamesD) AC: 24/16/19 HP: 30/42 , CMD = 18 Camalayas AC = 22/16/16 
Tuesday May 31st, 2022 9:32:25 PM

ooc: Sorry for the missed post. I forgot because of the holiday.

Naithi and Camalayas thank Ash and the others for the healing and are glad to see the rest of the party join up. After offering help where they can Naithi and Camalayas take 20 on checking for traps and searching for loot.

Return To Index      Next Scene (Daylight)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage