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Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday May 26th, 2022 12:16:51 PM

Succotash is happy to be home, even if is only long enough to get some sleep and than head out again. He gets a good nights sleep, after taking a bath, and in the morning he spends his hour in prayer and spell prep. Once done with that, he is ready to head out again. "I can cast water breathing on all of us, and I have 1 freedom of movement available, when the time comes."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Thursday May 26th, 2022 2:29:06 PM

Since she and Nikolai don't really have a home in Humble's Ford--and since everything is sized for halflings--Pru casts a Magnificent Mansion for them to rest in. The rest of the group is welcome, of course, but Pru thinks they'll probably prefer their Sanctuary.

After a good rest, she re-casts extended Mage Armor on herself and Nikolai, then joins the others to make preparations.



Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday May 26th, 2022 3:15:09 PM

"I spent most of my cold so I don't know what else I could get," says Kezzem. "I could pick up a wand of endure elements I suppose. Any other suggestions?"

Kezzem has about 3800 gp left.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Thursday May 26th, 2022 9:43:20 PM


Pressi hugs her leapord tightly, giving it a major hug.

She also considers what the priest told her, accepting that she won't be able to fool the sensors. But you can tell that she really perked up at the whole infusion of the power of the god, almost as if she already knows how to stop the ritual even if they can't defeat him.

This time, though, she is definitely going to need to buy some gear and catch up, and not just materials like wish diamonds (OOC: I need to work on my DM module this weekend and the family will want some attention, but I will try to take some time and hit the catacombs by monday.) I'm willing to take suggestions, not to mention any requests for scrolls, wands, etc.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday May 26th, 2022 10:26:01 PM

Preparations

Tali, once back, mediates for two hours, before finding Rayya. Afterward, she asks. "Does anyone want to go with me to the Catacombs to pick up anything before we set off again?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday May 27th, 2022 12:52:40 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 18/18

Nikolai states that his Ioun Stone allows him to go without air, and not having any armor, can swim decently.

"You guys now need to figure out how to deal with your heavy gear while underwater. I know I would have water creatures as my first line of defense. And if Scald has that much command over the water, there's probably a good chance there could possibly be maybe some, perhaps a lot, of nasty things in the water just waiting for us."

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Friday May 27th, 2022 6:32:47 AM

"Right. What if he attacks us with steam trout or something?" Murphy shudders theatrically. Hearing all the stories Pressi has told him about the fellow called Shake Spear has him considering development of thespian skills.

"Yes, Catacombs, and I'm going to take a quick check with the WLA, see if they can provide any additional useful information."

"Pru, Nick, we have you-sized rooms and accommodations. I love your mansion and all, but really, I told you and showed you already that we have the very nice large beds your folk like for sleeping, without having your feet stick off the end. And chambers with ceilings high enough you don't bump your noggin. And excellent food fit for halflings, humans, and half-elfs alike."

DM Mitch Map  
Friday May 27th, 2022 7:55:45 AM

The party gets home and starts to make plans and perpetrations

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Friday May 27th, 2022 9:22:43 AM

"Thanks Murph, I was just about to remind our larger friends about the place we gave them to call home. I made all the purchases I need before we headed to the demi-plane, so I'm good. Since Pru doesn't know Greater Teleport, I'll fill in for her when it's time to depart, as I fear a standard Teleport won't get us there based on what little we know of the place."

Domestic Sanctuary Post (Kim) 
Saturday May 28th, 2022 5:06:09 AM


A side post for something that has been due for so long, it's almost overdue!
Good Domesticity? Life at the Sanctuary
Upon arrival, Murphy learns from his mother, known as Bekka, that Hazel (Bob Danderfluff LaRue) and his wife Alouryn Buttercup Bumblebottom LaRue (two of the original members of Humble's Sword, and now overseers and caretakers of the Sword's Sanctuary) are now the proud parents of a baby boy and baby girl. "They were born early this morning. And, they said they wanted to ask the members of Humble's Sword to help name them."

About that time, Hazel, with tired eyes and a huge smile on his face, comes out to greet everyone. "We did it! We're a real family! I mean, Alouryn and I were already, but now - children!" He looks over his shoulder. "I'd take you right in to see them, but," and here he switches to a stage whisper, "the midwife can get pretty mean." He switches back to his normal voice. "She said no more visitors until dinner time, as," and here he ups his voice by an octave, "'Mama needs to rest, you lummox!'" He laughs, and gives Murphy a solid slap on the back of his shoulder.

He then looks at Pressi, then Murphy, Pressi again, and Murphy again. "Hope you don't mind, Pressi. Just scoot on over next to... yeah, right there, next to Murphy." He takes a step back as with an appraising eye. "All right, lovebirds. 'Lryn and I got a head start. But it's you're turn, next!" He laughs again. So full of joy at the birth, and kidding around with Murphy, as they have done since they were children.

Hazel looks at Tali. "Talia, I bet you'd be a great mother, and wife to someone or other. Whenever you get around to it, be sure we get an invite to your wedding!" Is Bob being inappropriate? Maybe. It seems the normally level-headed fellow is so giddy he is like to say whatever passes through his mind. "I want the whole Wold to have children! They are the greatest!"

He does not forget the newest folks with the Sword. "You're newly wed, right, Nikolai, Prudence? I hope you someday can look down at the faces of your own wee ones."

"All right. Yes. Well. So. So, everyone come for second dinner tonight - two hours past sunset. After dinner, you can meet the babes. Agreed?" he asks, in a way that presupposes that no one could really do other than agree to such a golden opportunity.

Before excusing himself to go back in to his dwelling, he says, "You fellas need to think about settling down someday too. Yeah, I'm talkin' to you, Kezzem. Find yourself a wife who laughs when you say silly things, and who will rub your back and cook good food. And Succotash, a lady who can share in your holy prayers and such.

"Hey, where's Hobie? Did he skip here and go see his cousin the constable?"

"Oh, names - you want to know their names? So do we. Help us come up with a good first name, and one or more middle names. But not ten middle names - that's too much. We can talk it over after you meet them. Sound good?"

Though normally Hazel asks how things went on the latest adventure, and asks what needs to be done, he does not even get around to that. He is about to head back inside - but if you want to ask him something or mention aught, now's your chance.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Saturday May 28th, 2022 12:33:14 PM

Off to see the Catacombs.....

Tali, along with anyone else that wants to go to the Catacombs, after Tali casts Overland-Flight on herself, and then holding hands, Tali casts Greater Teleport to the Catacombs.

When they are all finished at the Catacombs, Tali will cast Greater Teleport to return home to the Humble Swords Sanctuary.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday May 29th, 2022 7:43:29 PM

Nikolai thanks the halflings for the accommodations for the 'normal' sized members of the group.

He assures Hazel that if it is meant to be, he hopes it will be in less stressful times of the Wold, however as long as the gods keep playing with the Woldian's mortals, that may never be, so, time will tell.

Nikolai's Catacomb's order has been filled so he picks up his new stuff.

OOC: he bought this stuff through the portal in the old mansion (email purchase already sent several weeks ago), just didn't add it to his inventory. Lazy I guess. But now I'll add it.

Domestic Sanctuary Post (Kim) 
Sunday May 29th, 2022 11:40:20 PM


Murphy gives Hazel a big hug, followed by a proper halfling handshake. "Can't we go in and take a quiet peek?" he asks his old friend. "Yet, if not, I'll be thinking of names all day long, now.

"Pressi, I'll swing by the Catacombs with you, put in a small order, but then I'm taking off quickly for Angel Springs to talk to the WLA and a few other folks out that way." To all he says, "If you want join me into the Springs, meet me by the largest oak tree about 80 feet from the Mayor's home in one hour. It's tree trunk travel time. Or, you can get there by other means, when you want to."

Domestic Sanctuary Post (Kim) 
Sunday May 29th, 2022 11:40:20 PM


Murphy gives Hazel a big hug, followed by a proper halfling handshake. "Can't we go in and take a quiet peek?" he asks his old friend. "Yet, if not, I'll be thinking of names all day long, now.

"Pressi, I'll swing by the Catacombs with you, put in a small order, but then I'm taking off quickly for Angel Springs to talk to the WLA and a few other folks out that way." To all he says, "If you want join me into the Springs, meet me by the largest oak tree about 80 feet from the Mayor's home in one hour. It's tree trunk travel time. Or, you can get there by other means, when you want to."

DM Mitch Map  
Monday May 30th, 2022 8:51:20 AM

Succotash tells the new recruits that they have spaces for them. He’s ready to go.
Murphy visits with friends and family. It seems there are some new babies in town.
Tali teleports people to the catacombs.
Nikolai thanks the halflings for the accommodations and organizes his previous purchases.


Prudence Komonov [AC 28; HP 131/184](Kathy) 
Monday May 30th, 2022 3:31:19 PM

Pru can't think of anything she needs from the Catacombs. She meets new people, chats politely with them, and waits for the team to be ready.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 30th, 2022 4:16:31 PM


For a while, Pressi considers her options as they return home in a whirlwind.

She spends time with Murphy, of course. But she has her own things to take care of. Visiting the coven for what might be the last time. Seeing Bliss, the co-owner of the coven. Saying goodbye to each member, and telling Dolgrin that he's going to be in charge... for the time being.

Spending some time making arrangements at the Dancing Pig. Taking some time to study once more, about sanctifying, about woldsblood, about miracle.

As she figures out what to buy, Nick asks how they handle heavy gear while underwater. (Pressi, being a light armor gal that can polymorph, doesn't.)

Meeting with Hazel and Alouryn, where they intimate that they are the next to have children. "Well, I think next still leaves a bit of time," she teases back.

And finally, Murphy traveling off to get a headstart on WLA training. She still has some shopping at the catacombs first, and some meeting of dinner with her own sisters. She wondered if she could share even with her husband what she might have in mind for this might be the last time encounter, but figures she'll hold off.

As she took some time to look over Humble's Ford, she had a feeling that no matter what happens next, there are going to be a few 'last times.'

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 30th, 2022 8:49:09 PM


Dolgrin noted that Pressi seemed extremely maudlin. As this was her most common emotion, he went back to work.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday May 30th, 2022 11:13:27 PM

Nikolai takes the time to relax a little and write a brief synopsis of their recent adventure into the Fire Giant's Pocket Dimension for the Mailed Fist Citadel librarian to file in their records.

DM Mitch Map  
Tuesday May 31st, 2022 7:42:59 AM

Prudance can’t think of anything to buy so goes to be social.
Pressi spends time with the coven, Murphy, and the townsfolk.
Nikolai writes about their adventure.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday May 31st, 2022 12:47:34 PM

Succotash understands his friends need to replenish their supplies, but is anxious to get going, after all time is against them. He spends the extra time communing with thee gods, and double and triple checking his gear.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday May 31st, 2022 4:44:59 PM

Kezzem is finalizing his purchases at the catacombs.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday May 31st, 2022 6:51:40 PM


Pressi actually lost her purchase list (this is true) to a spellbook upgrade, and some purchase time to punching trees, but she will hit the catacombs sometime tonight.

Pressi considers her one sonic/lightning weapon, her rod, and wonders if they should try some more of this stuff.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday May 31st, 2022 7:53:53 PM

Catacombs

Tali teleports herself & any other members to the Catacombs & then returns when the orders are fulfilled.

After she returns, she spends time with Rayya, then she meditates.


Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Tuesday May 31st, 2022 8:00:02 PM


"Succotash, I can see you champing at the bit," Murphy says. He hands him a nice fresh crunchy apple. "But how about this?" he asks just before biting into a second apple he brought along. After chewing a moment, then swallowing, he suggests, "Why don't you go visit reputedly the wisest halfling in Humble's Ford, explain the situation we are facing, and see if he has some good counsel to offer you. 'In the abundance of counselors there is wisdom' is an old saying. I'm talking about McGregor HeadWise. You might add into the group Eldon Tosscobble, who sponsored our team back when we started. And, if you want a really weird, yet potentially insightful perspective, talk to Theadric Orgulas. He warned us about some goings-on a long time ago, and displayed a strange perspicacity. Of course, he kind of raved as he was explaining it, but his information was fairly spot on.

"This is Humble's Ford, out of which Humble's Sword arose. You think none of the folks here might be able to give us ideas we would not have thought of otherwise? Maybe there's someone else, or in addition, you might chat with. Hobie's cousin - Rosco Hornblower, our constable. Our Mayor. Maybe his wife has even better ideas."

The druid gives his friend a moment to respond as he chomps again into his apple. "My Uncle Orby's little orchard," he says as he points at the apple.

After Succotash responds, if he does, Murph adds, "I'm checking with the WLA. It might be nice for someone - maybe Tali? - to discuss things with the research organization we traveled for through Dragon Bay to carry out their wishes. I would like us to leave when there are perhaps three, three-and-a-half days before completion of the ritual. That gives us a day and a half or so to gather what gear we need, and whatever information and insight we can. Then we head out into the heat.

"Thought, before action, ain't a bad idea sometimes, buddy. You mind seeing if you can add to our readiness before we teleport to the starting point that Delos gave us?"

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Tuesday May 31st, 2022 8:41:48 PM


While at the Catacombs, Murphy chats while waiting with Kezzem and Tali.

"Say, Tali, what do you think about talking with the folks at the Sages' Guild about where we're going? We helped them out. Maybe they can help us out now. They have a spot in Angel Springs you've seen before. Although the two sages who asked our help are more likely in the Floating City, perhaps Berg Alree would be better to speak with first. Dean Osto Winkmann is rather full of himself - but there's a fair chance he has good information. Berg is reasonable, and listens well. Anyway, see if any sages, or sages, can tell you more about the underbelly of the Scab, and Scald, and about Flamescorn (though we likely know more about him than they do)."

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Tuesday May 31st, 2022 8:58:04 PM


"Oh, team, we'll need to plan on Ketia and her ilk show up, to help the bad guys," Murphy mentions at some point when all, or most, of the team is together.

He talks with Nikolai and Prudence at some point. "Nikolai, thank you for doing what some of us find it hard to do at times. The conditions of the agreement we made at the temple entrance was 'to the death' - and you took the necessary steps to complete that. None of us need feel happy about it. But it was, I think, needful."

"Do you two have additional ideas on how best to prepare?" he asks them.

"The Mailed Fist folks, I've heard, have a good head for strategy and tactics. A lot of what we do is by seat of the pants. But can you give us suggestions on how to have actual plans in place, for judicious application?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday May 31st, 2022 10:15:28 PM

Nikolai has a good laugh at Murphy's question on Mailed Fist tactics, then explains.
"For the Mailed Fist as a whole, we are superb tacticians. But consider the assignments: Patrol, guard, escort, provide garrison troops, root out bandit camps, and, not so long ago, be part of a lord's army. However as Agents of the Fist, and that is what Pru and I are, er, were, our 'job' as it were, is much like what you are doing here. Certain tasks require a more diverse set of skills than a squad of halberdiers or a company or archers upon a town wall serving as reinforcements against marauding ogres can handle. The Mailed Fist saw a need for a versatile, flexible squad that could reconnoiter, infiltrate, investigate, hunt... do whatever, out on their own with 'whatever we have at hand'.

As such, our planning sessions are much like yours. Take what we know of the enemy, speculate on what we don't know, make Plan A, B, and C, knowing that neither A, B, or C will probably fall apart within the first few minutes, if not seconds.

So, Plan A would be to ensure all can manage an underwater environment. That means breathing, swimming, and spells that work underwater. like summoning sharks and Water Elementals. The vortex of an air elemental under water could create a water vortex hampering swimming. Sonic spells under water could be as debilitate as above water. Reverse gravity could kill creatures that end up above the surface for too long. Choose short weapons rather than heavy long ones, and missile weapons? Find a way to protect your sting from getting wet or they'll be useless for a while unless you can dry them out with magic.

So, might be a good idea to make sure the seat of your pants is well patched, because in my experience, like yours, it will get used a lot.'


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday June 1st, 2022 5:26:00 AM

Succotash takes the apple from Murphy, takes a bite, and says, "I understand we need to be as prepared as possible, but with us being up against the clock, and so much at stake, I'm a bit anxious to get going. I'm just glad we don't have to deal with long travel times like we used to, when I was still a paladin. Teleportation sure makes things quicker and easier."

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219  d20=9 ;
Wednesday June 1st, 2022 7:06:31 AM


"Yes, but, Succotash, are you going to waste time just being antsy? Or do something while the others make their preparations, such as seeking counsel? I always thought you to be wise. A wise halfling increases his understanding, no?" Murphy takes another bite from his apple, and finds a seed in his mouth. "Hey, let's have a seed spitting contest. Then, I've got to take off for a while, and do what I might the better to get us ready." Seed spitting: 9. Whoever has the highest roll wins the contest!

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20=15 ;
Wednesday June 1st, 2022 12:00:23 PM

"I understand what you are saying Murphy, that's why I've been spending so much extra time communing with those far wiser than any mortal being, the gods. They have given me much comfort, and as you know, from the experiences we have had together, the best made plans often fall apart within the first five minutes of a real life encounter. I have come to believe that the best we can do is prepare ourselves as best as possible, and than be able, and willing to adjust on the fly"

Succotash spits out his seed, and gives out a whistle, "Dang, did you see how far that one flew?"(15)

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Wednesday June 1st, 2022 1:10:39 PM


"All right, friend, you win!" Murphy says with a laugh. "Just make sure we have a prayer when we're out there in the Scab."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Wednesday June 1st, 2022 1:54:58 PM

The thing about spontaneous casters is, there's only so much planning they can do.

Idly, Pru wonders what a Web cast underwater would do.

"It might be nice to be able to cast Elemental Swarm" she says. "That would bring us a lot of help. But the casting time is 10 minutes, so it might not be practical."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Wednesday June 1st, 2022 2:31:40 PM

Kezzem returns from the Catacombs.

"I'm ready to head out."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday June 1st, 2022 4:07:56 PM

"I'll do one better Murph, I'll cast Prayer and Bless. The two spells work differently enough that they stack!"

(Bless is a moral bonus and Prayer is a luck bonus)

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219  d20+39=49 ;
Wednesday June 1st, 2022 6:35:14 PM


During the moments they are able to be with each other, Murphy focuses in on his wife's mood [sense motive 49 - gave him a +5 due to the husband/wife thing, and their mental link]. "Penultimate things, maybe, eh? I think we'll face some peaks and nadirs this week. May we survive both, together, somehow. Being wistful is a type of mourning, and appreciating. I do, and always shall, appreciate you, love."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday June 1st, 2022 6:55:28 PM


Pressi smiled at Nick's statements about preparations. "Well, one thing we do excel on... is being quite adaptable even without prep time. And I think a 10 minute spell might be better with things that fully impact the environment, like control weather.

"Personally, I'm not that worried about the underwater stuff. We've taken on krakens and it wasn't even that hard. It's the stuff afterwards where we are going in blind. Anyway, I've put in my catacombs order, and I'll be ready to go soon enough."

She thought a bit longer before finally speaking. "This may be a pipe dream, and its really a backstop if we can't just stop Flamescorn. If he's a bloodwitch using his powers to bend an artifact to his god... Then really, there's nothing stopping me from doing the same for mine, and Scald will have to start from scratch. What I might have to do, or to sacrifice.... I've been preparing for that, too."

DM Mitch Map  
Wednesday June 1st, 2022 8:55:10 PM

Succotash is anxious to go.
Kezzem finishes his prep.
Pressi loses her shopping list and takes out her frustration on some poor innocent trees that bear the punishment in silence.
Murphy notices Succotash’s feelings and suggests some social visits are in order to get suggestions from others experienced in various skills that might be able to provide suggestions. He’s thinking they spend a day and a half preparing.
Nikolai tells of his military experience and his own thoughts on the plan. He suspects there will be a lot of seat of the pants decisions made.
Succotash explains his nastiness and points out he has been consulting those wiser then himself in the gods.
Prudence reflects on what preparations a spontaneous caster can make and how spells would work underwater.
Pressi isn’t worried about the underwater stuff and comments on how flexible the party is. She theorizes that maybe she can undo Scaldsworn’s work in a pinch.

Those who go into town find it surprisingly busy. There is a huge amount of hustle and bustle as everyone seems to be preparing for something last minute. Questions about what’s going on get vague answers about some kind of festival before whomever is asked is interrupted by some new task they have to focus on.

Answers are eventually gotten by Rosco. He’s supervising a half dozen strong young milia men in setting up a stage for entertainment and can divide his attention enough to answer some questions. ”Festival for the celestial alignment. The fool mayor completely forgot about it until someone asked him about it and now it’s a mad scramble to get everything prepared in time.” He stops talking to yell at a pair of halflings who are trying to lift something heavy with their backs. ”To be fair I forgot about it to, as did half the town, it only happens every few decades.” He concedes.

Murphy attempts to visit McGregor HeadWise. The windows to the burrow are dark and no one seems to be home, but there’s a note pinned to the door. Surprisingly, it has Murphy’s name on it. It says, ”To Murphy,

If you are reading this then you have again come to my home to seek my wisdom. Though we have never talked I am of course aware of your group, and I felt it was time to break my long silence to apologize for avoiding you all this time. There are reasons for my actions, good ones I feel, and I must ask you be patient a little longer. Come the festival at the end of this week I will meet with you and explain all.

Dearest apologies,

Humble Old McGregor HeadWise.”



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday June 1st, 2022 10:44:11 PM

Tali returns from the Catacombs. "where's Mister Murphy?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday June 2nd, 2022 12:34:53 AM

Nikolai spends time with Pru wandering around town, hoping they'll be back in time for the festival.
"WHAT? A halfling town forgetting a major opportunity to have a feast? Huh, who'd figured..."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday June 2nd, 2022 11:38:52 AM

Succotash has never heard of a Celestial Alignment Festival, and asks Roscoe what it is all about.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday June 2nd, 2022 2:14:49 PM

Kezzem goes where the free food is. If there's one thing he likes better than food, it's free food.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Thursday June 2nd, 2022 4:59:27 PM


Pressi squeezed her husband's hand. "I'm sure it won't even come to that. And hey, we've beaten the odds before."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday June 3rd, 2022 12:58:00 AM

Nikolai asks Pru, "Should we get a birthday present for the new baby? What do you get for a baby halfling?"

DM Mitch Map  
Friday June 3rd, 2022 1:41:18 AM

Tali returns and wonders where Murphy went.
Nikolai is surprised the halflings almost forgot
Succotash has never heard of this festival and asks what it’s about.
Kezzem goes where the free food is. Sadly everything is still being set up so free food won’t be around until later in the week.
Pressi tells her husband they’ve beaten long odds before.
Nikolai wonders what you get a baby halfling.

Roscoe spends a few moments telling some folks what to do next before answering Succotash. ”Well apparently at the end of the week all the planets will be aligned in the sky above the area or somesuch. Supposed to be some magical alignment thing. Apparently some magical type suggested it as a holiday 100 years ago and everyone likes an excuse to party so it became a thing. The last one was something like 20, 25 years ago.”

All the shopping seems to be done. The party just needs to gather to leave now, or go consult experts if they wish to do so. Most likely the party knows more about the situation then anyone else though so it’s a little unclear what the mages guild or other such groups could do to help.


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Friday June 3rd, 2022 11:43:12 AM

Pressi finds Kezzem moping over the current lack of free food.

"Oh yeah, we have that thing to do," he says. "We'll be back in time for the free food, right?"

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Friday June 3rd, 2022 2:33:13 PM

Pru smiles at Kezzem. "When we get back, I promise I'll help you find free food," she says.

"Are we ready to go?"

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Friday June 3rd, 2022 3:19:38 PM


"I'm here, Tali," Murphy responds. "Tried to talk with you in the Catacombs. Tried to talk with you here, but I'll repeat myself:
"Say, Tali, what do you think about talking with the folks at the Sages' Guild about where we're going? We helped them out. Maybe they can help us out now. They have a spot in Angel Springs you've seen before. Although the two sages who asked our help are more likely in the Floating City, perhaps Berg Alree would be better to speak with first. Dean Osto Winkmann is rather full of himself - but there's a fair chance he has good information. Berg is reasonable, and listens well. Anyway, see if any sages, or sages, can tell you more about the underbelly of the Scab, and Scald, and about Flamescorn (though we likely know more about him than they do)."
"How does that sound? Oh, something else I wanted to ask you. I've been told there is a fourth-level spell called greater shout - a sonic spell that might prove helpful on our journey. Heat-based attacks will likely have little or no effect. I'm not sure about electrical. But sonic? Not many people have protection against that. Don't know whether you could squeeze out another spell, and learn that one, but, well, it's just a thought."

"Now, what did you have in mind, Tali?"

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Friday June 3rd, 2022 9:07:19 PM

Pressi continues to wait for her items to be processed (but will get them on her sheet soon enough).

She rolls her eyes, thinking that of course the planets are aligned.

She's as ready to go as she can be, presuming that her divinations will continue to fizz out if she finds any better.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday June 6th, 2022 12:04:38 AM

Nikolai, despite the hustle and bustle, finds time for his meditations.

DM Mitch Map  
Monday June 6th, 2022 8:18:54 AM

Kezzem is mopping over the lack of free food and asks if they’ll be back in time for the celebration.
Pru promises Kezzem when they get back she’ll help him find free food and asks if they are ready to head out.
Murphy queries Tali about hitting up the Sages guild for information on what they are walking into before heading out. He also asks what she thinks about the spell Greater Shout.
Pressi waits for her orders to be processed and rolls her eyes that the planets are aligned but she is as ready as she can be considering divinations aren’t really working for her right now.

The sages guild is consulted, but is unable to help much. For spell advice they suggest water breathing and freedom of movement. The latter will allow easy movement and the former will let the party breathe. They have no insight to Scald that the party does not already have.

Eventually preparations are completed and the party moves out. The teleport description tells of a large shallow lake full of boiling water, and arriving there that’s exactly what you see. It’s much like the geyser field you found Ironbane in. However the description didn’t mention the dead giants.

The rotting, stripped remains of over a dozen giants dot the landscape. Some reduced to mere bones, others still with some flesh on them being fought over by scavenging birds and other animals, they are scattered about as a grim warning by Scaldsworn’s followers to any interlopers.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday June 6th, 2022 11:08:23 AM

"Scaldsworn should really take some lessons on curb appeal. I mean really those skeletal remains would obviously look nicer over there, and don't get me started on the placement of that bloated corpse over there."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Monday June 6th, 2022 3:10:06 PM

Kezzem preps his daggers with Greater Magic Weapon. He will also cast Endure Elements and Resist Energy (fire) on himself unless somebody else is hitting the entire group.

"He could have just put up a sign that says 'No Solicitors," says Kezzem. "This is all kinds of extra."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday June 6th, 2022 8:21:48 PM


"Well, at least we know what happened to the search party," Pressi muttered. She hits herself with Rose Temperature Control (Endure Elements re heat), and peers down.

"So, how do people want to play this? I'm thinking arcane eye to scout, maybe some shapeshifting to see in the dark? If people need buffs, request them now."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Monday June 6th, 2022 8:24:40 PM

Pru casts Protection from Energy/Fire on herself, Nikolai, and anyone else who needs it. She can also cast Darkvision on anyone who requests it.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday June 6th, 2022 11:31:19 PM

Over There

"Heck, if he dropped the Giants in the lake, they could have made Soup!" giggles Tali.

Tali casts a couple of spells onto herself, Overland Flight, Mage Armor.

DM Mitch Map  
Tuesday June 7th, 2022 7:15:03 AM

Succotash suggests Skaldsworn should learn some lessons in curb appeal with respect to placement of skeletons and corpses.
Kezzem preps his daggers and casts endure elements on himself. He suggests a sign that said “No Solicitors” would be more appropriate.
Pressi remarks they at least know what happened to the search party and uses Rose’s Temperature Control. She makes her suggestions regarding strategy and asks that people requests any buffs they want now.
Pru casts protection from fire on herself and Nikolai and anyone else who needs it. She also volunteers darkvision on everyone that wants it.
Tali makes a soup joke and casts some preparatory spells. (In case you didn’t see e-mail, all purchases are available immediately)

From the giant’s instructions the party knows that somewhere in this shallow lake there is a deep hole. It leads to an underground lake where some kind of defender awaits. The giants were not able to make it past this group of defenders alive.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday June 7th, 2022 12:01:51 PM

Succotash casts both protection from fire and resist fire on himself and Valerie. He than casts Water Breathing twice, touching everyone in the party. (If I did my math right, everyone should have 6 1/2 hours of water breathing, including animal companions)

Are we ready to take the plunge, or is there anything else anyone wants to do before we get our feet wet?

Active Spells:

Succotash
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Tuesday June 7th, 2022 2:21:51 PM

"Are we using a light source?" Pru asks, "or are we relying on people being able to see magically?"

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday June 7th, 2022 4:18:48 PM

Kezzem will take a protection from energy (Fire) if offered. Rumpus is in celestial plane for now.

Kezzem spells in effect:
Endure Elements
Greater Magic Weapon x3
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 7th, 2022 7:46:41 PM

Deep Dive

Tali tosses her new toy[/u] up into the air near her head and the Iridescent Spindle begins to circle around her. Then she casts two spells from her newest wands; [i]Extended Resist Energy & Endure Elements onto herself.

"Anyone have extra spells regarding protection from Fire? I Forgot to get extra wands for myself," says Tali to the assembled group.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 7th, 2022 7:46:41 PM

Deep Dive

Tali tosses her new toy up into the air near her head and the Iridescent Spindle begins to circle around her. Then she casts two spells from her newest wands; Extended Resist Energy & Endure Elements onto herself.

"Anyone have extra spells regarding protection from Fire? I Forgot to get extra wands for myself," says Tali to the assembled group.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday June 7th, 2022 9:00:24 PM

"Do we need protection from fire," Pressi asked. "Endure elements seems to be handling the boiling water, and nobody can cast fire under water." She does, though, cast Protection Fire on Tali.

Pressi looks to see if any are intact enough to try a "speak with dead" spell (basically a mouth plus some intactness) but doesn't really expect any luck. She takes out her metamagic rod of silence, drinks an underwater breathing potion, and throws out an arcane eye to test it.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday June 7th, 2022 9:13:31 PM

(She also considers some alternate forms - like dwarf or gold dragon.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=46 ;
Wednesday June 8th, 2022 12:49:17 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement
Ki pts 16/16, Stunning Fist 18/18

Nikolai surveys the scene. There should be giant tracks, of course, but what killed them too. He looks for the signs of the battle and what tracks were made that aren't fire giant tracks comparing the remains of the boots the dead giants left with all the tracks he finds to weed out the fire giant ones vs any other giant ones.

Perception (find tracks) +39 = 46
* See Survival - Follow tracks.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Wednesday June 8th, 2022 1:49:21 AM

Recreating a lost Murphy post from last week:

Suggested Names for children
Because Hazel asked on behalf of himself and Alouryn, Murphy has thought things through and jotted down children's names.
Short list
Boy: Moxie, Cotman, Peregrin, Drew, Will, Tom, Gilly, Crispin
Girl: Vixen, Foxy, Mazzy, Kerry, Teagan, Rosie, Linzy, Lithe, Whimsy, Constance
At dinner, he hands the list to Alouryn and Hazel. "But let us first see the bairns before I recommend."

The boy has curly brown hair, and the girl's is the color of wheat. He holds the boy first, who kicks his arm, then gurgles. The girl's eyes are closed, but open and look up at him, blinking once, then looking back at mommy. Murphy smiles as he spends a moment with each. Then he says, "We need to be of strong will to overcome our enemies in the Wold. "We need to be constant in virtue, consistent in doing what is good and right.

"For the brother, 'Will' might be a good name.

"For the sister, 'Constance' is my suggestion.

"But surely, each halfling child, especially of such outstanding parents, deserves more than one name, right? Alouryn, Hazel, seek other names, too, if you'd like."

Murphy puts in an order at Pirnock's General Store for a two dozen soft, absorbent squares of white cloth, suitable for cladding the appropriate portions of a young babe to forestall leakage. He sets up a standing order such that every three months an ever-so-slightly larger set of nappies will be delivered to Hazel and Alouryn at the Sanctuary.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Wednesday June 8th, 2022 4:18:31 AM


"Tali, you had asked for me, and I answered, yet you never told me what you sought me for. I'm open to hearing what you wanted to ask or say."

Murphy prepares along with the rest, accepting some of the buffs from his friends, and casting a few himself.

[Sorry - will detail in next post. Starting new business, swamped at the moment.]

DM Mitch Map  
Wednesday June 8th, 2022 7:45:48 AM

Succotash casts both protection from fire and resist fire on himself and his dino. He casts Water Breathing twice, getting everyone in the party and then asks if they are ready to take the plunge or is there anything anyone wants to do before they get their feet wet.
Pru asks if the plan is to use a light source or for people to see magically.
Kezzem takes one of Pru’s protection from fire leaving his pony in the celestial plane for now.
Tali tosses her new toy into the air and then casts 2 spells then asks for protection from fire.
Pressi tells the others that endure elements can handle boiling water and that no one can cast fire underwater but she still casts protection from fire on Tali while considering other alternative form choices for herself.
Nikolai looks for tracks and signs of battle, trying to figure out what happened to the giants.
Murphy had suggested a list of names for the halfling yet to be born before the party left, in addition to to some other conversations and some shopping. He still isn’t sure what Tali needed from him earlier.

There is a decided lack of tracks and no signs of battle. Whatever happened here happened at least a few weeks ago as what little signs there are are faded. Judging by different levels of decay in different giants several assaults were made at different times. What Nikolai can determine is that the giants likely where teleported here like the party and went below. After being killed they were dragged up here by someone or something that left little trace and left here. He’s able to follow the drag marks to the entrance, a roughly 25 foot slopped hole where the stone is worn away and the lake underneath the ground is exposed. The water is murky and has a lot of silt in it, preventing you from seeing to the bottom (IE once in you’ll see ok, you just can’t stand at the hole and see everything down there)

There doesn’t seem to be any light source below, just what’s coming down through the hole.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday June 8th, 2022 11:47:46 AM

Succotash casts light on the pink bow Valerie wears on her head, and than saddles up.if everyone is ready, he will direct Valerie into the water. Tentatively at first, but if it proves to be safe, than she will dive in, with Succotash on her back. I everyone isn't ready, he will wait.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Wednesday June 8th, 2022 2:39:13 PM

"I know I fight better like this, but I miss being a shark," says Kezzem. "Being a shark is fun."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Wednesday June 8th, 2022 4:38:02 PM

"It does sound like fun," Pru says. "Another time, maybe."

She follows the group into the water.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday June 8th, 2022 6:48:38 PM

Pressi jumps into the water and casts arcane eye, sending it deeper in the water.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday June 8th, 2022 6:50:40 PM

Oh, and she activates her own Ioun Stone (of spell absorbtion)


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday June 8th, 2022 10:34:19 PM

[u][b]Darkwater[b][u]

Tali thanks Ms. Pressi for the buff, then dons her Googles of the night and enters the water following the others.

Tali will attempt to seewhat she is able to{ooc: my laptop overheated. Posting from a phone is difficult!}

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday June 9th, 2022 12:00:09 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement
Ki pts 16/16, Stunning Fist 18/18

Nikolai points out what he finds and in no time his teammates are going for a swim.
"Pru, can you cast Dancing Lights down there and maybe scare up something? he says as he goes into the water staying close to Pru.

Murphy Halfling Druid (KimMc) AC 37/T28/F33 CMB 25 CMD 50 HP 279+16=295/279+16=295  d8+10=16 ;
Thursday June 9th, 2022 5:40:46 AM


Prior to people taking a dip, Murphy finds as good a place as possible where he can plant an oak tree by means of one of his feather tokens. Ideally: Out of direct sight of the lake. In a spot with some sort of soil where the roots might bury themselves. He does his best to find a place where the tree has a possibility of lasting at least a week, despite the current fairly harsh environment.

From a few places around the area Murphy casts the druidic orison Know Direction so as to discern which way is north. He will do so again shortly after entering the water.

Things for people, requests for people
On the day before they leave town, Murphy prepares 32 goodberries. He gives 4 to each person in the group, each set wrapped in a tiny waterproofed leather-lined hinged metal box - about the size that an engagement ring might be stored in. The extra dozen he keeps in three more similar boxes. Each person add the waterproof box with 4 goodberries inside to your character sheet.

"Just before we dive in, Prudence, would you mind casting the group communication spell we used among the fire giants? Telepathic bond? That may prove useful once we're in the water. Silent conversations are harder for others to discern than out loud discussions - and distance is a factor, too."

"And Succotash, might you offer a prayer for the success of our endeavor? Mentally. Not the spell, but a petition.

"Folks, likely I shall be switching from one elemental form to another - mainly water, but likely also earth, to glide through earth and stone, and bypass the water-only route were practicable. Just wanted to let you know.

"Kezzem - yes, I like sharks too. At least, ones friendly to me. Good luck, buddy."

"Nikolai - Victory for the people. Prison for the oppressors. Thank you Nik, and you, Prudence, for bringing the hard earned talents of the Iron Fist to join with Humble's Sword."

"Tali - I look forward to what creativity you will apply on this journey. Oh, could you cast mage armor on me?"

"Pressi - Did I leave the water running in the shower before we left?" Murphy grins. Then, more seriously, he adds, "Saving the Wold can be hard work. May we receive divine favor, have strong sinews, and bounce back as needed. Love you." He gives her a kiss just before transforming into a water elemental, and dives into his element.

Spell effects, etc.
From Prudence: Darkvision 20 hr
From Prudence(?): Telepathic Bond 3 hr 20 min

From Tali(?): Mage armor 20 hr

Self cast:
Protection from energy (fire/heat) 3 hr 20 min 120hp
Foresight 3 hr 20 min
Longstrider 20 hr (+10 movement)
Freedom of movement 3 hr 20 min
Stoneskin 3 hr 20 min DR 10/adamantine
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hit points.
Did I forget anything?

DM Mitch Lake Fight Map  
Thursday June 9th, 2022 8:15:14 AM

Succotash casts light on the pink bow Valerie wears on her head and directs Valerie into the water, prepared to lead the way if everyone is ready.
Kezzem remarks about how he misses being a shark
Pru suggests saving being a shark for another time and then follows the group into the water.
Pressi activates her own ioun stone, casts arcane eye sending the sensor deeper into the water and then jumps in herself.
Tali thanks people for the buffs and dives in with the rest.
Nikolai asks for a dancing light spell down in the lake.
Murphy takes care of some last minute preparations. The lake is rather large so he has to fly for about a minute away from the hole to find a place to plant his tree that isn’t in sight of the lake.

The water starts to get deeper as the party approaches the hole. It’s higher then the heads of the humans before the can swim down through the entrance proper. It goes about 10 feet before opening up into a large cave fully underwater. As silt-filled water swirls around you you catch sight of the guardians. Areas of water that seem silt free and clean moving on your own. Some sort of water elemental probably. As the party enters the cave proper they close in on the party.

Swimming notes; Per the freedom of movement spell you can move freely in water. Therefore if you have that, or some other way of granting yourself swim speed, you can move freely. Otherwise you must make a DC 10 swim check to move a quarter of your speed (half if you use both actions for it)

I’m going to give everyone a round to place themselves on the map per their swim speed before all heck breaks loose. Remember that the map is 3d, so if you, say, wall in an elemental it won’t work unless you cover all 6 angles


DM Mitch Lake Fight Map  
Thursday June 9th, 2022 8:15:32 AM

Map in header

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 117, CMD 35 
Thursday June 9th, 2022 9:14:08 AM

Pressi uses a scroll to cast Freedom of Movement on Kezzem.

She follows it up with a quickened spectral hand.

(Oh, and a retroactive move - she also gave a water breathing potion to Harper earlier.)

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday June 9th, 2022 1:23:13 PM

"Thanks Press," says Kezzem. He moves up into the opening and casts divine favor on himself.

"This isn't where I parked my carriage," says Kezzem.

Kezzem spells in effect:

Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday June 9th, 2022 2:57:20 PM

Succotash cast "Freedom of Movement" on Valerie, and than uses his quicken rod to cast "Righteous Might" on her.

Active Spells:

Succotash
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 20/20

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Thursday June 9th, 2022 6:57:30 PM

Pru hadn't bothered with a Freedom of Movement. Now she casts Haste on everyone she can reach, including animal companions.

[It's a little tricky before everyone is one the map, but I guess most of us are Hasted?]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=44 ;
Friday June 10th, 2022 12:36:17 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement
Ki pts 16/16, Stunning Fist 18/18
waterproof box with 4 goodberries

Nikolai moves freely about and has no problems with air, just seeing much in the dark underwater. Taking out his Everburning Torch, he at least can see a little, enough to hit whatever comes close enough. But also maybe as a decoy too, although he opts to activate his Ring of Invisibility. Knowing it isn't as effective under water, it is better than nothing.

Perception +39 = 44

Murphy Huge Buff Water Elemental (KimMc) AC 37/T28/F33 CMB 25 CMD 50 HP 279+16=295/279+16=295. DR 5/- Foresight  d3=3 ; d20+45=47 ;
Friday June 10th, 2022 4:12:18 AM


Murphy casts summon nature's ally IX, and calls forth three (3) elder water elementals, as the odds need to be evened somewhat. Each of these elementals is in the shape of a huge octopus.

Upon their arrival, he tells them in Aquan he wants them to destroy the opposing Water elementals (indicating they should begin with 1 and 8), then work their way around to take down the others. They are not to harm Murphy himself (a water elemental in the shape of a cresting wave), nor those who are not water elementals.

He lets the party know [hopefully telepathically - did Prudence cast the Telepathic Bond as Murphy requested before people entered the water?] not to attack the octopus-shaped elementals, as he summoned them, nor himself. "Might get confusing, eh?"

[Will make attack rolls in subsequent post]

===========
# Elementals summoned: d3=3
Perception: 47

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

DM Mitch Lake Fight Map   2d10+18=22 ; d8=8 ; d8=6 ; d8=3 ; d8=1 ; d8=1 ; d8=7 ; d8=1 ; d8=1 ; d8=1 ; d8=1 ; d8=5 ; d8=3 ; d8=6 ; d8=6 ; d8=6 ; d20+37=41 ; d20+37=46 ; d20+37=54 ; d20+37=51 ; d20+37=42 ; d20+37=48 ; d20+37=45 ; d20+37=51 ; d20+37=41 ; 2d10+18=30 ; 2d10+18=36 ; 2d10+18=26 ; 2d10+18=32 ; 2d10+18=32 ; 2d10+18=26 ; d20=18 ; d20=8 ; d20=5 ; d20=7 ; d20=2 ; d20=7 ;
Friday June 10th, 2022 6:57:07 AM

Pressi uses a scroll to cast Freedom of Movement on Kezzem and had given water breathing to Harper earlier.
Kezzem casts divine favor on himself and remarks this isn’t where he parked his carriage
Succotash buffs Valerie with both Freedom of Movement and a quickened Righteous Might
Pru casts Haste on everybody she can reach.
Nikolai can move freely and takes out his everburning torch
Murphy summons some water elementals of his own.

The opposing elementals see Murphy’s summoned ones and briefly shift shapes to match, seemingly just to mock them. Then they advance and assault the party, constantly shifting and changing their shape. They babble constantly in Aquan, a mix of gibberish and praises to Scald, a maddening torrent of noise that seems to exist just to annoy their enemies.

Elemental two moves under the entrance and forms into a vortex (purple area on map). DC 37 reflex save or take 22 damage. DC 37 reflex save or be caught and trapped inside the vortex.

Elementals 3, 4, and 5 also take advantage of the relatively grouped party to advance and cast Prismatic Spray. By virtue of positioning Pru is hit once, but everyone else is in the purple area is hit three by three spells.

Note all reflex saves are half damage on success

Kezzem is hit by 4 beams (rolled an 8), two red, a yellow, and an indigo. He must make 2 DC 18 dex saves vs 20 fire damage each, 1 DC 18 dex save vs 80 electric damage, and 1 DC 18 will save or be affected by the insanity spell.

Nikolai is struck by two reds and a violet. He must make 2 DC 18 reflex saves vs 20 fire damage and 1 DC 18 will save or be vanished to another plan of existence.

Succotash is struck by two reds and a blue. He must make 2 DC 18 reflex saves vs 20 fire damage and 1 DC 18 fortitude save or be turned to stone. Valerie is struck by a yellow and two indigo. She must make a DC 18 reflex save vs 80 lightning damage and two DC 18 will saves vs insanity.

Prudance is struck by an indigo and must make a dc 18 will save vs insanity.

Half of all spell damage done is considered chaotic damage instead of elemental damage, in case that matters for anyone's SR, saves, or resistances (IE fire resistance would only cut red beam damage in half)

The elementals don’t seem to care about striking each other with their prismatic sprays, nor do they seem affected by them. As experienced adventurers you can probably guess that means they’re immune to magic. They also seem to be intentionally staying 10 feet away from each other, which might be significant.

Meanwhile the other 4 elementals ignore their summoned brethren and swarm the summoner Murphy (even if they didn’t recognize the spell they could hear/see you giving them orders) Moving to flank on 4 sides (drawing AoO from the summoned elementals) they attack him in melee (I sort of overlapped them to show they were to your left, right, front, and feet while still leaving you visible)

I believe in water elemental form Murphy’s AC is 42 at the moment. That means he gets hit 6 times for a total of 180 damage (-whatever DR you have. Attacks are considered chaotic, if that matters for DR).

For each time struck Murphy would have to make a pair of Fortitude saves, but your fort is actually high enough to succeed no matter what on all of them so I’ll just let you skip that part and save a lot of rolling.


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d20+28=44 ; d20+28=36 ; d20+28=42 ; d20+23=24 ; d100=15 ; d20+25=38 ; d20+36=56 ; d3+10=13 ; d6=5 ;
Friday June 10th, 2022 2:31:26 PM

Kezzem SV Ref (DC 20): 1d20 + 28 = 44. No damage due to Evasion.
Kezzem SV Ref (DC 20): 1d20 + 28 = 36. No damage due to Evasion.
Kezzem SV Ref (DC 18): 1d20 + 28 = 42. No damage due to Evasion.
Kezzem SV Will (DC 18): 1d20 + 23 = 24. Natural 1. Ruh-roh.

Confusion: 1d100 = 15. Act normally.

Kezzem will 5 ft. step towards the nearest water elemental and detect evil on it (move action).

If they detect evil, he will Quick Draw (free action) and cast his scroll of protection from evil.
Kezzem SV Will (DC 18): 1d20 + 23 + 2 = 38.
The insanity effect is suppressed for 1 minute.

If the water elementals do not detect evil, Kezzem will instead Quick Draw (free action) and throw a dagger at it.

Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (Haste) = 1d20 + 36 = 56. Natural 20!
I assume the elementals are immune to critical hits.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 (shock) = 13 + 5 = 18.

Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Protection from Evil (maybe)
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+18=37 ; d20+18=31 ; d20+17=28 ; d20+32=46 ; d4=4 ; d20+32=34 ; d20+32=50 ; d20+32=46 ; d20+32=40 ; d20+32=37 ;
Friday June 10th, 2022 5:45:13 PM

Pru takes no damage from the vortex, but is caught up in it. [Reflex saves 37 and 31]

She shrugs off the insanity effect. [Will save 28]

Pru doesn't really like it here in the vortex, so she attempts to cast a spell. [OOC: I couldn't find rules specifically for a vortex, so I'm using the whirlwind rules in the hope that they're at least similar.]

She succeeds at her Concentration check [46], and casts Time Stop, gaining 5 rounds of apparent time. [OOC: The spell only affects the caster, so the elementals' magic immunity should not apply.]

Round 1: Pru casts Elemental Body 1 [Concentration 34, pass], turning herself into a small water elemental and gaining a swim speed.

Round 2: With her shiny new swim speed, Pru takes a 5-foot step forward and casts Greater Heroism on Nikolai. [Concentration 50, pass]

Round 3: Pru casts Summon Monster VIII to get an elder water elemental we will call Drenchy. [Concentration 46, pass]

Round 4: Pru casts Invisibility on herself. [Concentration 40, pass]

Round 5: Pru casts Dimension Door to get out of the vortex, which automatically ends her turn. [Concentration 37, pass]


DM Mitch Lake Fight Map  
Saturday June 11th, 2022 8:20:24 PM

Vortex is the exact same thing as whirlwind, just underwater - per the water elemental stat block.

Kezzem (BrianW) - AC 43/21/38; HP 254/276; Rumpus AC 41/19/32+4; HP 151/151  d20+28=34 ; d20+28=41 ;
Sunday June 12th, 2022 7:52:18 PM

Forgot to make saves for the vertex.

Kezzem SV Ref (DC 37) 1d20 + 28 = 34.
Kezzem takes 22 damage.

Kezzem SV Ref (DC 37) 1d20 + 28 = 41.
Kezzem is not caught in the vortex.

Pressi (Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+21=34 ; d20+21=34 ; 3d8=9 ; d20+22=36 ; d20+21=29 ; d20+22=38 ; d20+16=21 ; d20+16=26 ; d8=7 ; d8=5 ; d8=2 ; d20+5=17 ; d20+10=14 ; d20+16=22 ;
Sunday June 12th, 2022 9:18:32 PM

Pressi does her best but doesn't avoid the damage or the whirlpool (really 35 for both).

Pressi also gets hit by beams 2, 4 and 3. That's orange, green and yellow.

Ray 2 - DC 18 vs 40 acid, reflex is 36, no damage (evasion).
Ray 4 - poison, fort DC 18, Pressi has 29, fort save 1 made.
Ray 3 - DC 18 vs 80 electric, reflex is 38, no damage (evasion).

--------------------------------

Harper, behind her, doesn't even come close to the rather high DC and takes the damage and getting caught.

Her beams are 7, 5 and 2.(Violet, blue, orange).

Violet - DC 18 vs sent to plane, Harper gets 17 (fail).
Blue - DC 18 vs flesh to stone, Harper gets 14 (fail)
Orange - DC 18 vs acid, Harper gets 22 (half damage)

Really should have pretended that Harper stays behind. Oy.

Next post is Pressi's move.

Pressi (Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+30=49 ;
Sunday June 12th, 2022 9:33:42 PM

Pressi tries hard not to let what just happened to Harper get to her. Push down those emotions, she can fall apart later.

Pressi casts into fluid form, hoping that will help her move into the vortex.

And, on a lark, Pressi casts quickened comprehend languages, while trying to study what they are doing and why they are so far apart (Know Arcana 49).

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279+16=295/279+16=295. DR 5/- Foresight 
Sunday June 12th, 2022 10:43:35 PM


[Need to post for Murphy. Crazy busy Friday - Saturday - Sunday. I am falling asleep at the keyboard, 3 times in past half hour (just got back home). Will sleep for a few hours, get up when I can, then post for elementals and Murphy. Exhausted - sorry]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 184/175 CMD 52/54(Grapple/Trip/Disarm)   d20+31=44 ; d20+31=33 ; d20+29=42 ; d20+29=36 ; d20+29=36 ; d20+33=53 ; d20+33=34 ; 8d10+4=47 ;
Monday June 13th, 2022 12:55:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism
Ki pts 16/16, Stunning Fist 18/18
waterproof box with 4 goodberries

Nikolai is struck by two reds and a violet. He must make 2 DC 18 reflex saves vs 20 fire damage and 1 DC 18 will save or be vanished to another plan of existence.

Save vs Red
1st DC18 Ref = +24 + 4 (GH) +1 (Speed) = 42 pass (corrected)
2nd DC18 Ref = +24 + 4 (GH) +1 (Speed) = 31 pass (corrected)
Save vs Violet
DC18 Will = +25 + 4 (GH) = 42 pass

DC 37 reflex save or take 22 damage. DC 37 reflex save or be caught and trapped inside the vortex.
1st DC37 Ref = +24 + 4 (GH) +1 (Speed) = 36
2nd DC37 Ref = +24 + 4 (GH) +1 (Speed) = 36

Improved Evasion half damage on fail = 11

Nikolai expertly evades the rays but gets bumped against the caver wall for 11 damage and caught in the vortex. Activating his 'Abundant Step', he vanishes to reappear at AL6 (Move Action).

Ki pts 14/16

Nikolai strikes out at WE2:
Unarmed strike w/ stunning blow + Greater Vital Strike
d20 + 28 + 4 (Gr H.) + 1 (haste) = 53 NT20
Crit confirm roll = 34 NT1 failed confirm

dmg = 8d10+6 +4(Mighty Fists) = 47
Stunning Blow = Stunned for 1 round , Fort DC33, See 'Stunned' for details.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+11=30 ; d20+11=27 ; d20+15=27 ; d20+16=24 ; d20+7=8 ; d20+7=15 ; d100=12 ; d100=94 ; d20+28=42 ; d10=7 ; d20+28=38 ; d20+28=48 ; d20+28=40 ; d20+28=33 ; d20+28=29 ; d20+28=29 ; 4d6+16=30 ; d6=4 ; d6=5 ; d20+11=21 ; d20+16=27 ; d20+16=26 ; d20+11=20 ; 4d6+16=32 ; d6=4 ; d6=5 ; d20+32=47 ;
Monday June 13th, 2022 2:35:40 AM

Succotash's saves
Reflex 30 (pass for half)
Reflex 27 (pass for half)
Fort 27 (pass to resist turning to stone)
Vortex reflex 21/20 (damaged and caught)

Valerie's Saves
Reflex 24 (passed no damage due to evasion)
Will 8 (succumbs to insanity) 12-Acts normally
Will 15 (succumbs to insanity) 94 attacks nearest creature (Succotash)
Vortex reflex 27/26 damaged and caught

Valerie is overcome by insanity, and lashes out at her master. Succotash is hit by two talons, on of which is an unconfirmed crit. He takes a total of 62 damage plus 9 shock and 9 frost, all of which is non-lethal. Realizing Valerie must be under the effect of an insanity beam, from the prismatic spray, and worried that maybe some of his other friends might also be under such an effect, Succotash casts mass Heal, which will remove all insanity effects and heal 250 damage. (concentration check 47) than as a move action, he will reach out and touch Valerie, as he uses his dimensional hop ability to exit the vortex

Active Spells:

Succotash
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 19/20
Haste

Dimensional hop 40/200

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279=279/279. DR 5/- Foresight  d20+29=47 ; 20d6=64 ; d20+29=44 ; d20+45=57 ;
Monday June 13th, 2022 5:42:53 AM

Due to DR 5/-, the druid takes a net 150 hp damage (180 - (6*5)). That removes the temporary 16 hp from Heroes' Feast, dropping him by 134 from normal full hp to 145 hp.

Murphy defensively casts (DC 47/27) chain lightningto strike first water elemental 6, followed in turn by 8, 1, 7, 2, 4, 6, and 3. [Note: 3 is marginally within the 30' distance limit - DM call. It may be, measuring from corning to corner, slightly more or less than this figure - DM call on that one]. Each opponent elemental takes 64 hp electrical damage. If #6 makes a DC 35 Reflex save, the number is halved to 32 hp. Each of the remaining elementals need to make a DC 33 Reflex save, or take full damage.

Hasted, Murphy then draws from heroic resources (1 hero point) to defensively cast (DC 44/27) heal on himself, bringing himself up to full normal hit points (adding back in 150 hp - maximum for the heal spell) of 279.

====================
Perception: 57

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

[Note: next post in about 15-20 minutes for 3 elder water elementals]

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279=279/279. DR 5/- Foresight  d20+24=38 ; d20+24=38 ; d20+24=42 ; d20+24=25 ; d20+24=37 ; d20+24=30 ; 2d10+11=21 ; 2d10+11=22 ; 2d10+11=26 ; 2d10+11=19 ; 2d10+11=25 ; d20+25=37 ; d20+25=38 ; d20+25=33 ; 2d10+11=16 ; 2d10+11=23 ; 2d10+11=22 ;
Monday June 13th, 2022 6:04:09 AM


Murphy's summoned elder water elementals go to work against their mocking opposites. Elder elemental #1 slams against chaotic water elemental (CWE) #1
AC 39: 21 hp
AC 39: 22 hp
AC 37: 16 hp (if hasted)
Elder #2 vs CWE #1
AC 43: 26 hp
AC 25 (nat 1): miss
AC 38: 23 hp (if hasted)
Elder #3 vs CWE #8
AC 38: 19 hp
AC 31: 25 hp
AC 33: 22 hp (if hasted)

[Note - on attack rolls I forgot to add in +1 from opponent being in water, so I adjusted the reported rolls by +1.
- Also, am assuming that Murphy benefitted by Haste spell, but am not certain the elementals were there when Prudence cast the spell - if DM wants to rule that they did benefit from haste, please let me know - and include the third slam attack (d20+25, 2d10+11/19-20) for each elemental]

DM Mitch Lake Fight Map   d100=81 ; d100=97 ; d100=43 ; d20+37=46 ; d20+37=57 ; d20+37=44 ; d20+37=44 ; d10=7 ; d10=6 ; d10=1 ; d10=3 ; d10=9 ; d10=2 ; d20=5 ; d20=1 ; d20+37=47 ; d20+37=56 ; d20+37=44 ; 2d10+18=37 ; 2d10+18=25 ; d10=7 ; d10=7 ; d20=8 ; d20=1 ; d4=4 ;
Monday June 13th, 2022 8:10:39 AM

Kezzem uses a 5 foot step to get near a water elemental and detects evil. Something goes wrong though, and insteand he his harmlessly shrunk to minimum size for a small sized creature. He throws a dagger at it striking for 8 damage.
Pru gets caught up in the vortex and concentrates on a time stop turning herself into an elemental, buffing Nikolai, turning herself invisible, summoning an elemental of her own and dimension dooring out of the vortex.
Pressi’s animal companion is turned to stone and banished to another plane. She tries to go into a fluid form and figure out why the enemy is positions the way they are.
Nikolai magically steps to an enemy and attacks.
Succotash is attack by Valerie. Realizing the insanity effect he casts mass heal to restore everyone.
Murphy tries to cast Chain Lightning, but something goes horribly wrong. His elementals attack and do a large amount of damage (I don’t think they’re hasted? Pru cast haste before they were summoned and combat was starting so no reordering actions. But they got AoO when the enemy moved to surround, so counted those 3rd attacks)

Instead of the expected surge of electrical energy and discharge of lightning as Murphy casts his spell, instead there’s a surge of chaotic energy which surges into the caster instead of his enemies. Murphy is staggered by for a number of rounds equal to the level of the spell (6 I believe)

Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition

Murphy’s attempt to heal himself also goes wrong, but in a less catastrophic manner. The spell fails and the babbling of the elementals around him becomes high pitched and squeaky.

The swarming elementals mock Murphy as they slam into him.

Water Elemental 1 slams Murphy 2 (51 vs AC; 35 damage + DC 25 Fort Save or be effected by a CL 11 heal spell restoring 110 points of damage ; 48 vs AC; 36 damage + DC 25 Fort Save or be sickened for 4 rounds)
Water Elemental 8 slams Murphy (42 vs AC, miss; 55 vs AC; 29 damage + DC 25 Fort Save or take 2 Intelligence Damage)
Water Elemental 6 and 7 slam Murphy ( 38 vs AC; miss- nat 1; 40 vs AC; miss ; 43 vs AC; 33 damage + DC 25 Fort Save or gain 9 temporary hit points and 49 vs AC; 22 damage + DC 25 Fort Save or Murphy is confused for 4 rounds) Another DC 25 save determines if he is infected by a disease.

By my count that’s 5 hits for 155 damage, - 20(?) for DR and Murphy is barely alive (and staggered per effect above)

Elemental 2 saw Valerie strike her master and tells the other elementals (in aquan) to bespell the animal. It maintains it’s vortex, doing damage to everyone caught in it.

Elemental five moves next to Kezzem and attacks him twice for 61 damage. He has to make a DC 25 fort save or take 2 strength damage, and another DC 25 save or take 2 wisdom damage. A third DC 25 fort save determines if he is infected by a magical plague.

Elemental 3 takes 2’s advice and casts Baleful Polymorph on Valerie - DC 16 fort save or be turned into a small fish.

Elemental 4 makes sure to get close to Succotash and slams him twice for 65 damage. He must make 2 DC 25 fort saves, the first against losing 2 strength, the second to prevent himself from being blinded for 4 rounds. A third DC 25 fort save determines if he is infected by a magical plague.

Hp Tracker:
Elemental 1: 98 damage
Elemental 2: 55 damage
Elemental 8: 66 damage


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279=279/279. DR 5/- Foresight 
Monday June 13th, 2022 8:55:53 AM

[As Succotash's Mass Heal spell would have healed him already (I missed reading that detail), then Murphy would not have needed to cast (therefore would not have tried to cast) heal upon himself, and not used that hero point... will post later]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+15=34 ; d20+15=16 ; d20+15=19 ; d20+15=28 ; d20+35=52 ; d20+35=36 ; d20+35=36 ; d20+35=37 ; d20+35=37 ; d20+35=40 ; 4d6+22=33 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ; 3d6+22=32 ; 2d6+22=27 ; 2d6+22=28 ; d6=1 ; d6=2 ; d6=5 ;
Monday June 13th, 2022 11:36:04 AM

Valerie's
Fort save 34 (pass)

Succotash's
Fort save 16 (fail -2 str)
Fort save 19 (fail -2 str)
Fort save 28 (pass no magical plague)

Feeling his strength fade, and realizing that magical attacks may not be the best option, after seeing what happened to Murphy, Succotash casts Divine Power on Valerie and she goes full round frenzy on #4.

Left Talon Hits AC 52 for 33 damage plus 1 frost and 2 shock
Right Talon Nat 1
Haste Talon Nat 1
Bite Hits AC 37 for 32 damage plus 4 shock and 4 frost
Right Claw Hits AC 37 27 damage plus 2 shock and 1 frost
Left Claw hits AC 40 for 28 damage plus 2 shock and 5 frost

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 18/20
Haste
Divine Power 20/20 (20 temp HP)

Dimensional hop 40/200

Kezzem (BrianW) - AC 43/21/38 +1; HP 225/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=34 ; d20+27=37 ; d20+27=38 ; d100=10 ; d6=2 ; d6=2 ; d6=5 ; d6=4 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d20+34=42 ; d20+34=38 ; d20+34=48 ; d20+29=43 ; d20+29=34 ; d20+24=34 ; d20+24=41 ; d20+19=30 ; d3+10=12 ; d3+10=11 ; d3+10=11 ; d3+10=12 ; d3+10=12 ; d3+10=13 ; d3+10=13 ; d3+10=11 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d10+6=11 ;
Monday June 13th, 2022 12:59:31 PM

"What the?" says Kezzem as he shrinks. "I heard about shrinkage in cold water, but this is ridiculous!"

SV Fort DC 25: 1d20 + 27 = 34. No Str damage.
SV Fort DC 25: 1d20 + 27 = 37. No Wis damage.
SV Fort DC 25: 1d20 + 27 = 38. No plague.

Insanity: d% = 10. Act normally. Apparently insanity doesn't effect Kezzem because he's already insane!

"If someone could deal with this insanity thing before I start attacking you guys, that would be great!"

Kezzem starts with Lay on Hand on himself (swift action).
Healing: 9d6 = 2 + 2 + 5 + 4 + 4 + 2 + 3 + 6 + 4 = 32.

Kezzem then 5 ft. steps and full attacks with his daggers.

+1 Frost Giant-Bane Returning Dagger
Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (H) - 2 (GTF) = 1d20 + 34.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 frost = 1d3 + 10 + 1d6 frost

Haste Bonus Attack: 1d20 + 34 = 42.
Damage: 1d3 + 10 + 1d6 frost = 12 + 2 = 14.

Attack #1: 1d20 + 34 = 38.
Damage: 1d3 + 10 + 1d6 frost = 11 + 1 = 12.

Attack #2: 1d20 + 29 = 43.
Damage: 1d3 + 10 + 1d6 frost = 11 + 5 =16.

Attack #3: 1d20 + 24 = 34.
Damage: 1d3 + 10 + 1d6 frost = 12 + 2 = 14.

Attack #4: 1d20 + 19 = 30.
Damage: 1d3 + 10 + 1d6 frost = 12 + 2 = 14.

+1 Giant-Bane Returning Shock Dagger
Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (H) - 2 (GTF) = 1d20 + 34.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 shock = 1d3 + 10 + 1d6

Attack #1: 1d20 + 34 = 48.
Damage: 1d3 + 10 + 1d6 shock = 13 + 5 = 18.

Attack #2: 1d20 + 29 = 34.
Damage: 1d3 + 10 + 1d6 shock = 13 + 3 = 16.

Attack #3: 1d20 + 24 = 41.
Damage: 1d3 + 10 + 1d6 shock = 11 + 4 = 15.

Two-Weapon Rend (if AC <=43)
Damage: 1d10 + 6 = 11.

Spells in Effect:
Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Hero's Feast
Insanity
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing


Kezzem (BrianW) - AC 43/21/38 +1; HP 247/276; Rumpus AC 41/19/32+4; HP 151/151 
Monday June 13th, 2022 1:02:40 PM

Nevermind, just saw the mass heal. Kezzem no longer is insane, or at least, no more than usual. Also adjusted his hp.

Spells in Effect:
Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Hero's Feast
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Pressi (Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+18=27 ;
Monday June 13th, 2022 3:32:41 PM

Pressi reaches out at elemental 5 (10 foot reach in this form), and activates her Lore Keeper ability from the knowledge domain (touch attack 27, knowledge check is 42).

She also attempts a quickened ill omen (no save) under the ritual of charming (no racial immunities) to elemental 2. (Next 4 rolls are at disadvantage.)

For her move action, she swims outward, trying to survey the situation.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday June 13th, 2022 9:15:20 PM

Fish out of Water

Tali wakes up from her catatonic state and is confused by the elemental battle raging around her. Tali casts Invisibility upon herself in an attempt to get better positioning on this battlefield.

Spells in Affect
Overland Flight
Mage Armor
invisibility

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 184/175 CMD 52/54(Grapple/Trip/Disarm)   d20+30=31 ; d20+30=43 ; d20+25=29 ; d20+25=36 ; d20+13=19 ; d20+13=20 ; d20+33=53 ; d20+33=51 ; 2d10+10=26 ; 2d10+10=20 ; 2d10+10=21 ; 2d10+10=23 ; 2d10+10=21 ; 2d10+10=16 ; 4d10+20=44 ;
Tuesday June 14th, 2022 12:37:19 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism
Ki pts 14/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai notices that his friend's spells aren't having much effect against the water elementals and deduces that his stunning attempt is just as ineffective. So he just puts all his effort into a flurry of blows vs WE2:
Unarmed Attack:
Att1 +25 +4 (GH) + 1(Haste) = 31 N1
Att2 +25 +4 (GH) + 1(Haste) = 43
Att3 +20 +4 (GH) + 1(Haste) = 29
Att4 +20 +4 (GH) + 1(Haste) = 36
Att5 +13 +4 (GH) + 1(Haste) = 19
Att6 +13 +4 (GH) + 1(Haste) = 20

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) = 53 N20
Crit conf roll = 51

Damage is in attack roll progression (7 attacks), so if there is a miss, ignore that damage:
26, 20, 21, 23, 21, 16

Critical damage: 44

DM Mitch Lake Fight Map   d100=66 ; d100=82 ; d100=50 ; d100=61 ; d4=4 ; d20+37=42 ; d20+37=55 ; d20+37=43 ; d20+37=38 ; d20+37=52 ; d20+37=50 ; d20+37=46 ; d20+37=44 ; 2d10+18=31 ; 2d10+18=26 ; 2d10+18=27 ; d20=19 ; d20=19 ; 2d10+18=26 ; 2d10+18=22 ; 2d10+18=20 ; 2d10+18=34 ; d20=9 ; d20=10 ; d20=20 ; d20=3 ; 4d6=16 ; d4=1 ; d6=5 ;
Tuesday June 14th, 2022 7:21:06 AM

Succotash tries to cast Divine Power but whatever is affecting the parties spells affects him. The spell fails and he is stunned for 1 round. Valerie does get her full attack in.
Kezzem lays on hands himself. Instead of being healed, confetti appears out of nowhere to float around him in the water. His full attack lands all but 1 hit though.
Pressi uses her legend lore and it works! The information gleaned probably means she cancels her second action.

Highlight to display spoiler: {These creatures seem to be beings of pure elemental chaos, probably created by Scald himself. In addition to standard water elemental abilities, every strike they make causes random effects to their enemies, they can infect living creatures with their essence, killing them a few days later to create more of themselves, and any spell, spell-like ability, or supernatural ability used within 10 feet of them is affected by the chaotic energies causing random effects.

They are immune to all magic not aligned with law, but very weak to law aligned effects. Law magic is still affected by their aura however, so best to retreat before using it on them. They do affect each other with their auras, which is why any casting spells is sure to stay far enough away to do so.
}
Tali casts invisibility (Per the email we’re going to assume you’re just off the map floating over the water so your spell goes off safely)

Nikolai sees that a lot of magic is failing and goes straight damage.

Water Elemental 4 attacks Valerie with 2 slams and hits with both (41 vs AC; 24 damage + DC 25 Fort Save or take 2 Con damage; 55 vs AC 26 damage + DC 25 Fort Save or be blinded for 3 rounds )
Water elemental 3 advances on Valerie, drawing an AoO from Drenchy. It hits once for 26 damage and Valerie must make a DC 25 fort save or , be turned into a small fish.

Water Elemental 2 attacks Kezzem and hits with both slams(51 vs AC; 35 damage + DC 25 Fort Save or be sickened for 3 rounds; 46 vs AC; 34 damage + DC 25 Fort save or take 12 electricity damage as portions of your body burst with electricity)

Water elemental 5 abandons the vortex that isn’t doing much and goes for Kezzem as well. He’s hit once for 31 damage and must make a DC 25 fort save or be turned into a small fish.

Water Elementals 1 and 8 attack Murphy hitting with all 4 slams(52 vs AC 32 damage + DC 25 fort save or be sickened for 3 rounds ; 43 vs AC - 38 damage + DC 25 fort save or be sickened for 2 rounds ; 51 vs AC 35 damage + DC 25 fort save or be staggered for 4 rounds ; 56 vs AC 36 damage + DC 25 fort save or take 2 intelligence damage )

Water elementals 6 and 7 attack Murphy, or if he goes down they can 5 foot step to attack Kezzem. They all roll higher then either PC’s AC, doing 26, 22, 20, and 34 damage in that order. The DC 25 fortitude saves are vs being confused for 1 round, being entangled for 1 round, taking 16 fire damage, or taking 2 constitution damage

Elemental 1: 98 damage
Elemental 2: 158 damage
Elemental 8: 66 damage
Elemental 4: 101 damage


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine Foresight  d20+30=47 ; d20+30=38 ; 4d8+16=34 ; 4d8+16=34 ; d20+45=65 ;
Tuesday June 14th, 2022 9:21:22 AM


Since Murphy has already cast the 9th level near-wish-level spell of foresight, he wonders why he has not been receiving any guidance from said spell. If it reveals something useful to him, he will be glad to heed the spell's counsel.

"Surround me, defend," he instructs his loyal elder water elementals, so as to reduce his attack surface from the chaos water elementals.

He mentally communicates with Pressi (and anyone else who can hear him mentally) [i]"Hon, I'm staggered, and can hardly keep my bearings, or do much of anything. If you or someone else can help... that would be nice."

Since he cannot seem to trust magic at the moment, he resorts to slamming #1. Right, staggered. But also right, hasted. Rather than a full round of attacks, or no attacks... he can take one standard action (1 attack) - and also, no? - his haste thingy.

So, Slam vs #1
AC 47 - 34 hp damage
Haste Slam vs #1
AC 38 - 34 hp damage

=========
Perception: 65 (nat 20) - let me know if there is something advantageous for Murphy to observe. Though stunned, his senses seem heightened :-)

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).
==========
Elder elementals coming up in 10 minutes in separate post...

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine Foresight  d20+24=40 ; d20+24=43 ; d20+24=27 ; d20+24=43 ; d20+24=36 ; d20+24=33 ; 2d10+11=25 ; 2d10+11=30 ; 2d10+11=22 ; d3=2 ; 2d10+11=15 ; 2d10+11=25 ; 2d10+11=22 ;
Tuesday June 14th, 2022 10:16:39 AM


[took more than 10 minutes, as when I posted for Murphy, I had not yet seen new DM post. The following was intended to go before Mitch's post...]

The elder elementals heed Murphy's instruction, and go to surround him, attacking as follows:

Elder Water Elemental #1 vs Chaos Elemental #1:
AC 40 for 25 hp dam
AC 43 for 30
Elder #2 vs Chaos #1
AC 27 for 22
AC 43 for 15
Elder #3 vs Chaos #8
AC 36 for 25
AC 33 for 22

They work to fend off the others from striking Murphy, forming as much of a shield as they might.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=43 ; d20+24=29 ; 2d10+10=21 ; 2d10+10=22 ; d20+24=25 ; d20+24=34 ; d10=2 ; d10=5 ;
Tuesday June 14th, 2022 12:09:48 PM

For his AoO, Drenchy hits AC 43 (critical threat, confirmed to AC 29) for 21 damage (43 damage if critical).

For his standard action, Drency continues pounding on Elemental 3. [Miss with natural 1; hit AC 34 for 17 damage,]

Pru casts a spell. She doesn't want to give away her position by casting aloud, so she applies her Silent Spell feat. At the end of the round, another elder water elemental appears; let's call him Quenchy.

DM Mitch Lake Fight Map  
Tuesday June 14th, 2022 12:11:51 PM

I will add Murphy’s above actions to the previous round later. Murphy you may post again with actions for the new round.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(-8 blindness)(40)/16/34 CMD 34 HP 110(143)/156(143)Spells  d20+15=16 ; d20+15=18 ; d20+15=34 ; d20+25=41 ; d20+25=28 ; d20+25=37 ; d20+25=44 ; d20+25=42 ; d20+25=36 ; 4d6+16=26 ; 4d6+16=33 ; 4d6+16=34 ; 3d6+16=25 ; 2d6+16=19 ; 2d6+16=21 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ;
Tuesday June 14th, 2022 1:20:53 PM

Fort verses con damage 16 (Fail)
Fort verses blindness 18 (Fail)
Fort verses polymorph 34 (Pass)

Stunned, Succotash just sits there staring into la-la land this round. Valerie is blinded for 3 rounds, and looses half the con bonus from Righteous Might, but in spite of that, she goes all in against #4. If #4 drops before she runs out of attacks, she would turn her attention to #3

Left Talon hits AC 41 for 26 damage plus 6 shock and 4 frost
Right Talon hits AC 28 (miss)
Haste Talon hits AC 37 for 33 damage plus 2 shock and 2 frost
Bite hits AC 44 for 25 damage 4 shock and 1 frost
Left Claw hits AC 42 for 19 damage plus 1 shock and 1 frost
Right Claw hits AC 36 for 21 damage 3 shock and 2 frost

Valerie's blindness 2/3

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 18/20
Haste

Dimensional hop 40/200

Kezzem (BrianW) - AC 43/21/38 +1; HP 147/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=46 ; d20+27=42 ; d20+27=33 ; d20+36=45 ; d20+36=37 ; d20+36=48 ; d20+31=43 ; d20+31=37 ; d20+31=40 ; d20+26=38 ; d20+21=26 ; d3+10=13 ; d6=4 ; d3+10=11 ; d6=4 ; d3+10=12 ; d6=4 ; d3+10=11 ; d6=6 ; d3+10=13 ; d6=1 ; d3+10=12 ; d6=5 ; d3+10=12 ; d6=4 ; d10+6=9 ;
Tuesday June 14th, 2022 2:43:03 PM

SV Fort DC 25: 1d20 + 27 = 46. Kezzem is not sickened.
SV Fort DC 25: 1d20 + 27 = 42. Kezzem takes no (?) electricity damage.
SV Fort DC 25: 1d20 + 27 = 33. Kezzem is not a fish.

Kezzem uses his quicken metamagic rod to cast shield other on Murphey (swift action). This also gives him a + 1 bonus to AC and Saves, but doesn't stack with rings of protection and cloaks of resistance, so it probably won't be a factor.

He then full attacks Elemental 7, switching to 2 or 5 (whichever appears more hurt), if 7 goes down. (Reminder, Kezzem loses the +2 flanking bonus against these elementals if he switches targets).

+1 Frost/Shock Giant-Bane Returning Dagger
Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (H) - 2 (GTF) = 1d20 + 34.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 frost = 1d3 + 10 + 1d6 frost/shock

Haste Bonus Attack: 1d20 + 34 + (2 Flank) = 45.
Damage: 1d3 + 10 + 1d6 frost = 13 + 4 = 17.

Attack #1: 1d20 + 34 + 2 = 37. Natural 1.

Off Attack #1: 1d20 + 34 + 2 = 48.
Damage: 1d3 + 10 + 1d6 shock = 11 + 4 = 15.

Attack #2: 1d20 + 29 + 2 = 43.
Damage: 1d3 + 10 + 1d6 frost = 12 + 4 = 16.

Off Attack #2: 1d20 + 29 + 2 = 37.
Damage: 1d3 + 10 + 1d6 shock = 11 + 6 = 17.

Attack #3: 1d20 + 24 + 2 = 35 (40 - 5; forgot to multiattack adjust penalty).
Damage: 1d3 + 10 + 1d6 frost = 13 + 1 = 14.

Off Attack #3: 1d20 + 24 + 2 = 38.
Damage: 1d3 + 10 + 1d6 shock = 12 + 5 = 17.

Attack #4: 1d20 + 19 + 2 = 26.
Damage: 1d3 + 10 + 1d6 frost = 12 + 4 = 16.

Two-Weapon Rend (if AC <=45)
Damage: 1d10 + 6 = 9.

Spells in Effect:
Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Hero's Feast
Protection from Energy (Fire)
Resist Energy (Fire)
Shield Other (Murphy)
Water Breathing


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 14th, 2022 8:51:26 PM

Woke

Tali hung back floating over the water to observe for a round or two and then pops to spot AQ7, casting Summon Monster VII summoning a Dire Shark (Megalodon) to appear near AO14.

Spells in Effect:
Overland Flight
Mage Armor
Invisibility
Summon Monster VII

Megalodon Stat Block

Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 184/175 CMD 52/54(Grapple/Trip/Disarm)   d20+31=34 ; d20+31=32 ; d20+26=38 ; d20+26=44 ; d20+19=27 ; d20+19=31 ; d20+34=41 ; d20+34=46 ; 2d10+10=16 ; 2d10+10=22 ; 2d10+10=13 ; 2d10+10=17 ; 2d10+10=16 ; 2d10+10=30 ; 2d10+10=19 ; 2d10+10=24 ;
Wednesday June 15th, 2022 12:57:16 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

SR = 25 forgot about this since it is new!

Ki pts 13/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai keeps pummeling WE2 with another flurry of blows:
Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 34
Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 32
Att3 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 38
Att4 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 44
Att5 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 27
Att6 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 31

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 41

Using Ki pt for an extra attack:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 46

Damage is in attack roll progression (8 attacks), so if there is a miss, ignore that damage:
16, 22, 13, 17, 16, 30, 19, 24

Note: if WE2 falls before attacks are used up, use remaining on WE5 and Nikolai can take a 5' step if needed.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 195/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday June 15th, 2022 12:59:43 AM

How many HP gain from Hero's Feast?

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 73/279. DR 10/Adamantine Foresight 
Wednesday June 15th, 2022 2:43:04 AM


Nikolai - the HP gain is 1d8 + caster level/2. So 1d8+10.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 22 or 172/279. DR 10/Adamantine Foresight  4d8+16=35 ; 4d8+16=43 ;
Wednesday June 15th, 2022 6:38:48 AM


After reviewing DM post, it looks like Murphy now has 22 hp left, and only one more usage of stoneskin (10 hp left on that - after it's used, he still has DR 5/-).

Murphy goes vortex and heads for the bottom of the lake. If he senses he is far enough away from the chaotic field of the elementals, he heroically casts (or due to haste may be able to cast?) heal on himself, to get back up to 172 hp (still down 107 from full), and to remove the stunned condition. Foresight should warn him if casting heal 40 feet away from the elementals may end in some chaotic effect, or if doing so should work out fine. If warned against casting the spell, instead he takes two aspirins and calls the doctor in the morning (that is, he takes no further action, and uses no hero point), but he does tell Pressi, "I'm close to being snuffed out, dear wife."

He encourages #1 elder elemental to carry on its attacks - but asks #2 and #3 to run interference if any try to follow him.

While heading downward, he in passing comes close enough to Chaos elementals #6 and #8 such that each needs to make a DC25 Reflex save or suffer slam damage from the vortex intersection:
Chaos elemental #6: 35 hp
Chaos elemental #8: 43 hp
He makes sure he does not intersect with Drenchy, Pru's elemental.

He rests on the bottom of the lake, trying to communicate something like, I'm nothing more than a harmless puddle now. Okay, I may be vortexing, but I'm a harmless whirlpool, so, move along. He is thinking of wildshaping into an earth elemental, and sinking into the earth below...

================
Perception: I'm keepin' the 65 (nat 20), since the DM post showed up before my perception roll. Does he perceive anything special, useful?

Spell effects, etc.
Shield other 20 min (from Kezzem - thanks!)
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 22 or 172/279. DR 10/Adamantine Foresight  d20+24=40 ; d20+24=44 ; d20+24=29 ; d20+24=36 ; d20+24=35 ; d20+24=41 ; 2d10+11=21 ; 2d10+11=15 ; 2d10+11=19 ; d3=2 ; 2d10+11=24 ; 2d10+11=27 ; 2d10+11=16 ; 2d10+11=24 ; 2d10+11=20 ; 2d10+11=26 ; 2d10+11=24 ;
Wednesday June 15th, 2022 7:02:13 AM


An elder water elemental is 40 feet long and weighs 24,000 pounds.

Elder water elemental #1 attacks chaos elemental #1 twice:
AC 40, 21 hp
AC 44 (nat 20), 15 hp (nothing extra, since the elementals are immune to extra critical hit damage)

So Elemental #1 has taken 284 hp damage, at least.

Water elementals #2 and #3 both vortex and hold their actions. If any of the chaos elementals pursue Murphy, they go after them, intersecting with their opponents multiple times and interfering with them getting close to the one who summoned them.

As they can move 90' and each goes for the full-height vortex of 60' (30' diameter at top), each will create as much havoc as it might, bumping into their opponents multiple times [I know, I already said that], and each time the chaos elemental will need to make a DC26 Reflex save or suffer damage as follows:
19; 24; 27; 16; 24; 20; 26; 24

==========
Please ignore d20+29 rolls after 1st two (I forgot we need to use Reflex save, rather than attack rolls for two of the three elementals), as well as the d3=2 roll (the roll buttons drop down a row when multiple rolls are made, and the d3 was thus accidental).

DM Mitch Lake Fight Map   d20=19 ; d20=14 ; d20=10 ; d20=19 ; d20+14=34 ; d20+14=31 ; d20+14=34 ; d20+14=27 ; d20+14=31 ; d20+14=27 ; d20+14=34 ; d20+14=16 ; d20=8 ; d6=2 ; d20=3 ; d20=8 ; d20=4 ; d20=11 ; d20=6 ; d20=16 ; d20=9 ; d20=6 ; d20=14 ; d20=7 ; d20=12 ; 2d8+16=23 ; 2d8+16=26 ; 2d8+16=25 ; 2d8+16=29 ;
Wednesday June 15th, 2022 7:59:31 AM

Pressi could not post today and asked for a sub. It's rather important her PC is able to share this information, so I'm going to post it here for everyone to see and presume she shared it even though she couldn't post today.

These creatures seem to be beings of pure elemental chaos, probably created by Scald himself. In addition to standard water elemental abilities, every strike they make causes random effects to their enemies, they can infect living creatures with their essence, killing them a few days later to create more of themselves, and any spell, spell-like ability, or supernatural ability used within 10 feet of them is affected by the chaotic energies causing random effects.

They are immune to all magic not aligned with law, but very weak to law aligned effects. Law magic is still affected by their aura however, so best to retreat before using it on them. They do affect each other with their auras, which is why any casting spells is sure to stay far enough away to do so


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 22 or 172/279. DR 10/Adamantine Foresight  d4+1=4 ;
Wednesday June 15th, 2022 8:07:55 AM

will post for Pressi in about 10 minutes - working on it now!

Pressi (Kim for Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 96/117, CMD 35  3d8+15=21 ;
Wednesday June 15th, 2022 8:28:33 AM


Pressi calls out - "Stay more than 10 feet away from them if you want to cast spells. And they hate law."

Pressi casts time stop, for 4 rounds of apparent time.

Round 1: Read from scroll of align weapon to align with Law her +1 Frost Keen Rapier.
Round 2: Read from scroll of align weapon to align with law her +1 Adamantium Frost Spiked Chain.
Round 3: Cure Serious Wounds on self to recover 21 hp.
Round 4: Cast waves of exhaustion to affect Chaos Elementals 2, 5, 7, 6, 3, 4, 8. "Waves of negative energy cause all living creatures in the spell's area to become exhausted." This drops her out of the time stop.

And she lets people know what DM Mitch wrote :-)

DM Mitch Lake Fight Map  
Wednesday June 15th, 2022 8:33:20 AM

Just Last Round Murphy and his elementals did more damage to #1 and the elementals attempted to form a shield around their summoner. They draw AoO while moving into position - 1 is hit twice for 49 total damage, 2 is hit once for 25, and 3 is hit once for 29 damage. All of them make their saves against the melee strike effects, so can form the defensive position around Murphy.

Pru summons another water elemental to go with Drenchy while Drenchy continues to attack chaos elemental 3 for more damage.
Succotash remains out of commission so Valerie despite being blinded and sapped of some of her constitution continues to attack #4
Kezzem goes to cast a spell on Murphy but due to the chaos field of #5 his spell turns into hiccups and he is sickened for 2 rounds. He then deals some damage to #7
Tali summons a shark.
Nikolai punches a lot. He hits almost every blow, doubling the damage on his enemy.
Murphy tries to do several things at once. Due to being staggered, he can not form a vortex (Standard action) and move at the same time, so presumably he just moves. Surrounded on 4 sides, he provokes AoO from all of his enemies. However, his own elementals, looking identical to him, swim around him to provide enough confusion so he doesn't get killed.

Elemental 1 AoOs Murphy and Murphy’s Elemental 3 gets in the way instead taking 2 slams (47 vs AC 29 damage + DC 25 Fort Save or the elemental is confused for 3 rounds; 49 vs AC 26 damage + DC 25 Fort Save or portions of the elemental’s body bursts with fire and the elemental takes an additional 19 damage)

Elemental 6 AoOs Murphy and Murphy’s Water Elemental 1 gets in the way instead taking 2 Slams (56 vs AC 38 damage + DC 25 fort save or the elemental suffers 2 Intelligence damage; 45 vs AC 28 damage + DC 25 fort save or the elemental is sickened for 3 rounds )

Elemental 7 AoOs Murphy and Murphy’s Water Elemental 2 gets in the way instead taking 2 slams (46 vs AC 22 damage + DC 25 Fort Save or Murphy’s elemental becomes fatigued ; 39 vs AC 29 damage + DC 25 Fort Save or Murphy’s elemental suffers 2 con damage)

Elemental 8 AoOs Murphy and Murphy’s Elemental 3 gets in the way again taking an additional 2 slams (57 vs AC 26 damage + DC 25 Fort Save or the elemental suffers 2 wisdom damage ; 45 vs AC 33 damage + DC 25 Fort Save or the elemental takes 1 negative level )

Once safely away from the elemental’s field he’s able to heroically heal himself and no longer be staggered.

Elementals 2 and 3 remain defensive while 1 attacks.

With Murphy out of their clutches the enemies that were attacking him reassess and determine Kezzem and Valerie to be the most dangerous targets. Elemental 1 can’t reach them without drawing an AoO, so it hits Murphy’s elemental 1. Two hits, 27 and 25 damage. DC 25 fort save x2, the first against gaining 1 negative level, the second against being nauseated for 4 rounds.

Elementals 2, 5, 6, and 7 pummel Kezzem. They land 7 hits for 24, 29, 29, 31, 29, 25, and 27 damage. He must make 7 DC 25 fortitude saves vs being nauseated 4 rounds, 2 STR damage, getting 1 negative level, 2 WIS damage, 2 more WIS damage, 2 Wis Damage again, and being confused for 4 rounds.

Elementals 3, 4, and 8 pound on Valerie, landing every hit and critting once. She takes 34, 30, 25, 30, 28, and 27 damage. She must make 6 DC 25 fort saves vs 2 STR damage, 2 INT damage, Turning to stone, being staggered for 4 rounds, and being blinded for 3 rounds (which I guess would stack?)

Elemental 1: 306 damage
Elemental 2: 299 damage
Elemental 3: 38 damage
Elemental 8: 66 damage
Elemental 4: 201 damage
Elemental 7: 29 damage


DM Mitch Lake Fight Map  
Wednesday June 15th, 2022 8:37:07 AM

Pressi time stops and buffs her weapons. Her exhaustion fails due to the elementals being immune to magic

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday June 15th, 2022 11:35:57 AM

OOC: Updated Sheet

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}

Spells Used:

L3: 2
L4: 1
L5: 1
L7: 2
L8: 1
L9: 1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+15=28 ; d20+15=24 ; d20+15=25 ; d20+15=20 ; d20+15=19 ; d20+15=35 ;
Wednesday June 15th, 2022 12:49:31 PM

Fort verses Str - 28 (Pass)
Fort verses Int - 24 (Fail)
Fort verses turning to stone - 25 (Pass)
Fort Verses staggered - 20 (Fail)
Fort Verses Blindness - 19 (Fail)
Fort Verses ? - 35 (Pass)

Seeing All his friends taking a beating, Succotash tells Valerie to take a 5 ft step back, and than he himself does the same. He than casts Heal on Valerie removing her staggered and blinded conditions, as well as healing he back to max HP and healing her int and con damage. He uses whatever means possible to try to get his friends attention and says, "If you can, you should make for the exit at the bottom of the lake. With the bottle neck there, we should only have to deal with one or maybe 2 at a time!"

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 17/20
Haste

Dimensional hop 40/200

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+19=28 ; d20+19=35 ; d4+1=2 ; 4d6=17 ;
Wednesday June 15th, 2022 2:03:31 PM

Pressi will think of magic for a reason, but for right now, she will just do what she prepared.

Moving to flank along with Kezzem, and after focusing her cheat death ability on him, Pressi moves for a single attack with the keen rapier.

Attack roll 28, ignore crit confirm roll, damage is 2+law align, sneak damage is 17.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=26 ; d20+24=31 ; d10=6 ; d10=10 ; d10=6 ; d10=9 ; d20+24=33 ; d20+24=28 ; d10=9 ; d10=9 ; d10=9 ; d10=7 ;
Wednesday June 15th, 2022 2:43:45 PM

Drenchy continues his assault on water elemental 3. He hits AC 26 for 26 damage and AC 31 for 25 damage.

Quenchy attacks water elemental 8. He hits AC 33 for 28 damage and AC 28 for 26 damage.

Pru hears Succotash's instructions and begins making her way toward the exit (still invisible and in water elemental form).

She again casts using Silent Spell and at the end of the round another elder water elemental appears, whom we will call Glub-Glub.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=28 ; 4d10+15=39 ;
Wednesday June 15th, 2022 5:37:03 PM

MEG

In this round, Tali's Summoned Monster arrives...one 60-foot 100,000-pound Gargantuan Dire Shark making its splash into area AP15 through BA15 and about 10 feet wide.

Tali's taken to calling her new swimming friend "MEG", and will ask her to Grab & Swallow Whole, all the Non-Elder Water Elementals..."It's Feeding Time!"

MEG will attack Water Elemental#3 with Melee Bite = 28 [if successful, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.] Damage = 39

STATISTICS
Dire Shark (Megalodon)CR 9

XP 6,400
N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d8+10=18 ; d20+31=46 ; d20+31=51 ; d20+31=33 ; d20+26=37 ; d20+26=33 ; d20+19=26 ; d20+19=34 ; d20+34=54 ; d20+34=42 ; d20+34=38 ; 2d10+10=15 ; 2d10+10=25 ; 2d10+10=23 ; 2d10+10=22 ; 2d10+10=19 ; 2d10+10=20 ; 2d10+10=23 ; 2d10+10=24 ; 2d10+10=22 ; 2d10+10=20 ;
Thursday June 16th, 2022 12:07:49 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai keeps pummeling WE2 with another flurry of blows and if WE2 goes down before he finishes his attacks, he switches to WE5:
Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 46
Att2 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 51 N20
Confirm crit roll = 33
Att3 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 37
Att4 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 33
Att5 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 26
Att6 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 34

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 54 N20
Confirm crit roll = 42

Using Ki pt for an extra attack:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 38

Damage is in attack roll progression (8 attacks), so if there is a miss, ignore that damage:
15. 25 (48 if crit is confirmed), 22, 19, 20, 23, 24 (46 if crit is confirmed), 20

Kezzem (BrianW) - AC 43/21/38 +1; HP -11/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=46 ; d20+27=32 ; d20+27=33 ; d20+27=35 ; d20+27=39 ; d20+27=44 ; d20+27=39 ; d20+27=30 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d20+5=8 ;
Thursday June 16th, 2022 2:33:56 AM

SV Fort DC 25: 1d20 + 27 = 46. Made.
SV Fort DC 25: 1d20 + 27 = 32. Made.
SV Fort DC 25: 1d20 + 27 = 33. Made.
SV Fort DC 25: 1d20 + 27 = 35. Made.
SV Fort DC 25: 1d20 + 27 = 39. Made.
SV Fort DC 25: 1d20 + 27 = 44. Made.
SV Fort DC 25: 1d20 + 27 = 39. Made.
Disregard the 8th check. I miscounted.

No chaos magic.

However, that is enough damage to knock Kezzem to -47 hp.

If I can spend 1 Hero Point to lay on hands (normally a swift action for Kezzem to use on himself), he'll do so.

Healing: 9d6 = 2 + 3 + 2 + 4 + 6 + 4 + 5 + 5 + 6 = 37.

Otherwise, Kezzem will spend 2 Hero Points to Cheat Death.

Stabilization Check DC 10:
Con: 1d20 + 5 = 8.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine, DR 5/-, Foresight: Elder Water Elementals  d20+14=17 ; d20+14=16 ; d20+14=25 ; d20+14=23 ; d20+14=23 ; d20+14=15 ; d20+22=26 ; d20+22=40 ; 2d10+11=18 ; 2d10+11=21 ; d20+24=44 ; d20+24=42 ; d20+24=42 ; 2d10+11=17 ; 2d10+11=29 ; 2d10+11=19 ; d20+24=44 ; d20+24=41 ; d20+24=44 ; d20+24=41 ; 2d10+11=15 ; 2d10+11=26 ; 2d10+11=18 ; 2d10+11=26 ;
Thursday June 16th, 2022 3:39:20 AM


Results of attacks on Elder Water Elementals
Elder #1 152 hp AC 24 Fort +14, Ref +18, Will +5
HP: 49 + 38 + 28 = 115. 37 hp left
Fort save 17/25 fail: -2 Int
Fort save 16/25 fail: 3 rnds sickened

Elder #2 152 hp AC 24 Fort +14, Ref +18, Will +5
HP: 22 + 29 = 51. 101 hp left. con 16 hp. 85 hp left
Fort save 25/25 - not fatigued
Fort save 23/25 fail: 2 Con damage (-16 hp)

Elder #3 152 hp AC 24 Fort +14, Ref +18, Will +5
HP: 26 + 33 = 59. 93 hp left. Neg. level (-10hp). 83 hp left
Fort save 23/25 fail: -2 wisdom
Fort save 15/25 (nat 1) fail: 1 negative level (-10hp)

[i]Attacks, or readied attacks[/u]
Elder #1 vs Chaos #1
AC 26, 18 hp damage
AC 40, 21 hp damage

Elder #2 Shielding Murphy
If any opponents come near, he has readied slam attacks:
AC 44 threat, AC 42 confirmed crit, 17+29= 46 hp damage
AC 42, 19 hp damage

Elder #3 Shielding Murphy
If any opponents come near, he has readied slam attacks:
AC 44 threat, AC 41 confirmed crit, 15+26 = 41 hp damage
AC 44 threat, AC 41 confirmed crit, 18+26 = 44 hp damage

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine, DR 5/-, Foresight  d3=3 ; d20+45=53 ;
Thursday June 16th, 2022 4:19:37 AM


Murphy casts a summon nature's ally VIII. 3 VII critters he is calling should show up at the beginning of next round.

=========
Perception: 53
d3=3 - How many level VII creatures will be summoned by level VIII spell

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

DM Mitch Lake Fight Map   d20=18 ; d20=6 ; d20=7 ; d20=13 ; d20=2 ; d20=17 ; 2d10+18=27 ; 2d10+18=28 ; 2d10+18=27 ; 2d10+18=35 ; d20=11 ; d20=4 ; d20=12 ; d20=1 ; d4=2 ; 2d10+18=30 ; 2d10+18=30 ;
Thursday June 16th, 2022 8:16:23 AM

Succotash spends his resources healing both himself and Valerie after getting outside of the range of the chaos field. He tells the rest of the party that they should regroup at the exit to try to use the terrain to form a bottleneck where they can engage the elementals in smaller numbers.
Pressi moves to flank alongside Kezzem and tries to stab the chaotic water elemental with her rapier but she fails to hit it.
Pru has her elementals press their attacks and makes her way towards the exit still invisible and as a water elemental herself while summoning a third elemental of her own. Drenchy hits 3 once. Quenchy hits 8 once.
Tali summons her own watery friend a Megalodon she dubs MEG who proceeds to try to attack Elemental 3 but misses
Nikolai gets the first kill of the battle, finishing the weakened elemental 2 and doing some damage to elemental 5.
Kezzem heroically heals himself a little so he’s just unconscious instead of dead.
Murphy’s elementals hit an enemy once and he starts summoning more reinforcements.

Water Elementals 8, 4 and 3 press their attack on Valerie hitting 5 times vs AC 55,50,50,48 and 42 for 32, 31, 22, 31 and 24 damage and 5 DC 25 Fort Saves or 1) gain a negative level, 2) become nauseated for 2 rounds, 3) take 2 Dexterity damage, 4) become blinded for 1 round and 5) become sickened for 1 round.

Chaos Water Elemental 1 attacks Murphy’s Elder Elemental 1 hitting twice vs AC 40 and 41. Murphy’s elemental takes 32 and 30 damage and 2 DC 25 Fort Saves or 1) take 2 Intelligence damage and 2) take 2 wisdom damage

Elemental 7 joins elemental one in working to clear out the summons. It hits elder elemental 1 twice for 27 and 28 hp. DC 25 fort saves vs fatigue and 2 int damage.

Elemental 5 sees that Kezzem is down, but it’s buddy #2 still dies. So it attacks the only visible target that could have killed him, Pressi. She’s hit twice for 27 and 35 damage, DC 25 fort saves vs 2 STR damage and 2 rounds of being nauseated. Since this is her first time being hit, DC 25 save vs infection.

Elemental 6 is not stupid enough to leave Kezzem to be healed by one of his allies and get back in the fight. He double taps the paladin to ensure the kill, crushing his small body (60 extra damage, more then enough to kill).

Elementals AC: 31 (Also, immune to crits as elementals)
Elemental 1: 306 damage
Elemental 2: 361 damage (Dead)
Elemental 3: 63 damage
Elemental 4: 201 damage
Elemental 5: 83 damage
Elemental 6: 0 damage
Elemental 7: 29 damage
Elemental 8: 94 damage


Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Thursday June 16th, 2022 10:08:24 AM

OOC: Remember, though, that Kezzem is still protected by the cheat death effect.

DM Mitch Lake Fight Map  
Thursday June 16th, 2022 12:12:48 PM

See email.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+15=21 ; d20+15=25 ; d20+15=31 ; d20+15=27 ; d20+15=31 ; d4=3 ; d20+28=37 ; d20+28=34 ; d20+28=42 ; d20+28=44 ; d20+28=46 ; d20+28=44 ; 4d6+16=28 ; 4d6+16=31 ; 4d6+16=27 ; 3d6+16=27 ; 2d6+16=26 ; 2d6+16=22 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d6=3 ; d6=4 ;
Thursday June 16th, 2022 12:13:26 PM

Fort verses negative level - 21 (fail)
Fort verses nausea - 25 (pass)
Fort versus Dex damage - 31 (pass)
Fort versus Blindness - 27 (pass)
Fort versus sickened condition - 31 (pass)

Succotash begins summoning, and next round 4 Dire Sharks will appear.

Meanwhile Valerie goes full round frenzy on #4 though if #4 drops, she will switch her target to #3

Right Talon hits AC 37 for 28 damage plus 4 frost and 5 shock
Left Talon hits AC 34 for 31 damage 4 frost and 1 shock
Haste Talon hits AC 42 for 27 damage 2 frost and 5 shock
Bite hits AC 44 for 27 damage 1 frost and 1 shock
Right Claw hits AC 46 for 26 damage 6 frost and 3 shock
Left Claw hits AC 44 for 22 damage 3 frost and 4 shock

Valerie has 1 negative level (-1 BAB, -1 all saves)

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 16/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=29 ; d20+24=35 ; d10=7 ; d10=7 ; d20+24=36 ; d20+24=29 ; d10=1 ; d10=2 ; d20+24=32 ; d20+24=42 ; d10=2 ; d10=4 ; d10=2 ; d10=1 ;
Thursday June 16th, 2022 12:24:49 PM

Quenchy continues attacking elemental 8, hitting once for 24 damage.

Drenchy and Glub-Glub gang up on elemental 3. Drenchy hits once for 13 damage; Glub-Glub hits twice for 16 and 13 damage (29 total; 42 total for both elementals).

Pru moves closer to the exit and casts again, still using Silent Spell. At the end of the round, yet another elder water elemental appears. This one is a foreign exchange water elemental named L'Eau.

Pressi (Melvin) - AC 29, HP 155/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=40 ; d20+22=39 ; d20+21=29 ; d8=3 ; d8=7 ; d8=8 ; d20+30=33 ;
Thursday June 16th, 2022 9:35:17 PM

Pressi takes the damage, but easily saves against the effects (she's a lot less squishy than before).

Quickly, she takes another swipe at elemental 5, but whiffs again (AC 29). Frustrated, she swings her spectral hand (move action) to Kezzem, figures she's already tagged anyway (and maybe she'll get lucky and absorb a spell), and casts a quickened CSW on him (33 hp).

"Hey," she shouts at Elemental 6. "Lawful weapons, right here. Come and get em, bubble boy."

(Bluff 33 to see if I can get elemental 6 to leave Kezzem alone.)

OOC: I kind of had to try a few melee strikes because Pressi enchanted her own weapons instead of Nick and Kezzem, but if I can't rely on crits and sneak die, it might be time to go back to spells. If anyone wants to try grabbing her lawful aligned weapons, they can do so.

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}

Spells Used:

L1: 0/7+1
L2: 0/6+1
L3: 2/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=35 ; 4d10+15=36 ;
Thursday June 16th, 2022 11:33:03 PM

More MEG

Tali asks "MEG", to Grab & Swallow Whole, all the Non-Elder Water Elementals..."It's Feeding Time!"

MEG swims into position to attack Water Elemental#4 with Melee Bite = 35[if successful, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.] Damage = 36

STATISTICS
Dire Shark (Megalodon)CR 9

XP 6,400
N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday June 17th, 2022 1:25:26 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

OOC: a quick look at a discussion thread on Paizo Forums, I was looking to see if a Grapple Attack is a replacement for a Melee Attack (like Sunder). Basically, the argument on the thread went both ways, 1) Yes, a Grapple is in the category of Melee Attack and 2) No, it isnt'. So, I guess it is up to the DM. The point is Nikolai wants to use his Spring Attack feat to 'attack' Kezzem with a Grapple, and whisk him away. So, I have two scenarios I'll post.

IC:
Scenario 1:
NIkolai sees Kezzem is in a dire predicament and needs a quick retreat. Normally he uses his Spring Attack against a foe he intends to clobber and pull back before it can retaliate. It occurs to him that using the same principle on Kezzem would allow him to snatch him and drag him away.

Spring Attack: Move - Attack - Move. Must be at least 10' away from target, perform the attack on the target, move away from target a distance no more than your total Speed.

Grapple: you can carry your 'victim' up to half your speed.

Mobility: +4 AC bonus vs AoO

Nikolai uses his Mobility to enhance his AC vs WE5 and dashes to Kezzem 'attacks' him (Spring Attack) with a Grapple, then pulls him to AF2. His Total Speed is 100' so that should do it even moving at half speed part of the way.

Scenario 2:
He dashes to Kezzem (Mobility bonus vs AoO), and grabs him, then spends a Hero point to pull him to AF2


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine, DR 5/-, Foresight  d20+16=36 ; d20+16=27 ; d20+16=23 ; d20+16=32 ; 4d6+16=24 ; d20+27=46 ; 4d6+16=27 ; 4d6+16=26 ;
Friday June 17th, 2022 2:30:30 AM


Murphy recalls playing with little turtles in the river that runs through town. They didn't show up often, but every few years he and his friends would find a few, and play with them. Murphy's mother sent him straight back to the river with turtle in hand, though, the time he brought one home. "It lives in the river, sweetheart. Thanks for bringing it here for a visit, but you don't want to take it from its home, do you?"

He thinks that he certainly is bringing this trio of turtles to a place far from their home. He hopes they can help his group get past these guardians, though, so as to forestall the ascension of Scald.

Oh - no! The elder water elemental has been dissipated (#1).

He sends the turtles up to attack #1 and those nearby.
Giant (gargantuan) Turtle #1 vs Chaos elemental #1: AC 36 (nat 20) damage 24, plus grab - CMB 46 to swallow whole.
Giant Turtle #2 vs Chaos elemental #1: AC 27 damage 27.
Giant Turtle #3 vs Chaos elemental #7: AC 23 damage 26.

The two other elder elementals just above him have their held actions at the ready, as indicated in the prior post for them.

He casts another summoning...

Prudence Komonov [AC 28; HP 184/184](Kathy) 
Friday June 17th, 2022 6:42:16 PM

[Mitch said he probably wouldn't post today, but players still need to post every day so here is mine.]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  4d10+15=48 ; d20+17=21 ;
Friday June 17th, 2022 11:01:26 PM

MEG Time

More MEG

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#4 with Melee Bite = 21 [if successful, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.] Damage = 48

MEG Time
DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday June 17th, 2022 11:45:42 PM

OOC: maybe he'll get to post this weekend so I'll wait. Oh NO! I just posted!

DM Mitch Lake Fight Map   d20=5 ; 10d6=27 ; d20=17 ; d20=7 ; d20=10 ; d20=5 ; d20=15 ; d20=7 ; 2d10+18=23 ; 2d10+18=27 ; 2d10+18=31 ; 2d10+18=30 ; 2d10+18=29 ; 2d10+18=29 ; d20=15 ; d20=3 ; d20=2 ; d20=18 ; d20=5 ; d20=6 ;
Saturday June 18th, 2022 11:51:12 AM

Succotash works on summoning some dire sharks to the party.
Valerie goes all frenzy on the chaos elemental # 4 but after all that it is still standing but looking really rough.
Pru continues her move towards the exit while summoning yet another elemental of her own. Meanwhile the 3 she already have attack the chaos elementals all hitting at least once.
Pressi attempts to stab the elemental again with her lawful weapon but it misses once again. She quickly uses her spectral hand to cast a quickened cure light wounds which is actually helped by the chaos field and all dice variables are maximized meaning Kezzem is healed for 39 points of damage instead of only 36. She then attempts to goad the water elemental into leaving Kezzem alone and focusing on her (Sense Motive : 14) and it fails to resist her bluff so it will ignore Kezzem for now and focus on her.
Tali sends her shark to attack and it manages to finish a heavily weakened elemental.
Nikolai grabs Kezzem and runs (not going to quibble about grapple rules to pick up a willing, if unconscious, ally - you can grab him and move him without needing any feats)
Murphy summons some turtles to manage tl land a hit, but not grapple. He starts another summoning.


Elemental 5 attacks and hits Pressi with 2 slams (57 vs AC; 40 vs AC - 23 damage + DC 25 Fort Save or be effected by heal spell healing 110 damage; 26 damage + DC 25 Fort Save or take 2 strength damage)

Elementals 3 and 8 continue to focus their fire on Valerie hitting with 4 slams (vs AC 46, 51, 48, 56) and dealing 28, 29, 30, 22 damage and requiring 4 DC 25 Fort Saves or 1) suffer 16 acid damage as the dinosaurs body overloads with acid energy, 2) take 2 constitution damage, 3) suffer the effects of a CL 11 Baleful Polymorph spell and turn into a gold fish and 4) take 2 intelligence damage

Elementals 1, 6, and 7 decide to start trying to clear out the summons that surround the entire group. They each attack a turtle - turtle 1 takes 50 damage (save vs -2 con and -2 dex), turtle 2 takes 61 (save vs 2 wis and turning to stone), turtle 3 takes 58. (Save vs 2 wis and 2 charisma damage). All saves remain DC 25 fort saves

The DM’s finally remember that oh yeah the lake is boiling. PCs are protected ,not summons. All summons take 27 damage unless they are immune to fire damage.

Elementals AC: 31 (Also, immune to crits as elementals)
Elemental 1: 330 damage
Elemental 2: 361 damage (Dead)
Elemental 3: 105 damage
Elemental 4: 370 damage (dead)
Elemental 5: 83 damage
Elemental 6: 0 damage
Elemental 7: 29 damage
Elemental 8: 118 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 87(143)/156(143)Spells  d20+19=36 ; d20+19=29 ; d20+19=32 ; d20+19=26 ; 4d10+17=31 ; 4d10+17=48 ; d20+30=42 ; d20+30=48 ; d20+15=33 ; d20+15=17 ; d20+15=33 ; d20+15=23 ; d20+28=31 ; d20+28=45 ; d20+28=36 ; d20+28=45 ; d20+28=48 ; d20+28=31 ; 4d6+16=33 ; 4d6+16=25 ; 4d6+16=23 ; 3d6+16=24 ; 2d6+16=25 ; 2d6+16=27 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d6=1 ;
Sunday June 19th, 2022 10:42:12 PM

Succotash's Dire Sharks appear, and he names them Biter, Chomper, Toothy, and Mr. Cuddles. Chomper and Mr. Cuddles use their reach to attack #1 while Toothy and Biter attack #3

Chomper hits AC 36 for 31 damage with a grab attempt of 42
Mr. Cuddles hits AC 29 (Miss)
Toothy hits AC 32 for 48 damage with a grab attempt of 48
Biter hits AC 26 (Miss)

Valerie's Saves
33 verses acid (Pass)
17 verses Con damage (Fail)
33 verses Polymorph (Pass)
23 Verses Int damage (Fail)

Now a mindless creature,Valerie goes all in against one of her attackers in this case #3.

Right Talon hits AC 31 for 33 damage plus 5 frost and 1 shock
Left Talon hits AC 45 for 25 damage 2 frost and 4 shock
Haste Talon hits AC 36 for 23 damage 2 frost and 1 shock
Bite hits AC 45 for 24 damage 5 frost and 2 shock
Right Claw hits AC 48 for 25 damage 5 frost and 3 shock
Left Claw hits AC 31 for 27 damage 4 frost and 1 shock

Valerie has 1 negative level (-1 BAB, -1 all saves)

Succotash notices Nik retreating with Kezzem, and casts dimensional door to get up to help out next round.

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 15/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 87(143)/156(143)Spells  4d10+17=32 ; d20+30=45 ;
Sunday June 19th, 2022 10:52:04 PM

I just realized that if Chomper managed to grapple #1 than Mr. Cuddles's attack would have landed. So if #1 is grappled than he receives another 32 damage and faces another grab attack of 45 which means he would be grappled by both Chomper and Mr. Cuddles.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d8=8 ; d8=3 ; d8=6 ;
Monday June 20th, 2022 12:06:43 AM

OOC: I don't know if Kezeem needs any more healing, but just in case my hunch is correct...

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

NIkolai takes a round to retrieve his Staff of Healing and uses it on Kezeem:
Heal 3d8+5 = 8 + 3 + 6 +5 = 22

Nikolai also iforms his friends, somehow, that the staff also can be used for Lesser Restoration.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+16=35 ; d20+16=29 ; d20+16=34 ; 4d6+16=31 ; 4d6+16=34 ; 4d6+16=31 ; d20+24=36 ; d20+24=40 ; 2d10+11=31 ; 2d10+11=19 ; 4d8+20=34 ; d20+12=29 ; d20+12=29 ; d20+12=14 ; d20+12=21 ; d20+12=32 ; d20+12=24 ;
Monday June 20th, 2022 6:33:13 AM


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight

Saves: Turtle #1: Save DC29/25; Save DC29/25
Turtle #2: Fail DC 14/25; Fail DC 21/25. -2 Wisdom; Turn to stone:
Turtle #3: Save DC 32/25; Fail DC 24/25. -2 Charisma.

Turtle #1 vs Elemental #1: AC 35 for 31 hp damage
Turtle #2 Sink to bottom of lake, having been turned to stone. Ignore rolls of d20+16=29; 4d6+16=34
Turtle #3 vs Elemental #7: AC 34 for 31 hp damage

Meanwhile, another Elder Water Elemental (#4) joins the crew. Fighting water with water.

This squid-shaped elemental lays into Chaos Elemental #5
AC 36 for 31 hp damage
AC 40 for 19 hp damage
Total vs 5: 50 hp

Elder water elemental #2 slams #8 (finally using readied slam attacks):
AC 44: 17 hp damage (I dropped the crit damage that added 29)
AC 42: 19 hp damage

Elder water elemental #3 still has his readied action prepared to protect Murphy [from June 16th 3:39:20 AM post].

Murphy casts CURE CRITICAL WOUNDS, MASS, restoring 34 hit points to all allies within 75 feet of the druid. That should cover Pru, Valerie, Elder water elementals #2 and #3, Pressi, Biter, Toothy, L'Eau, Glub-Glub, Drenchy, Quenchy, Giant Snapping Turtles #1, #2, #3, Mr. Cuddles, Chomper, and Murphy himself. Outside the area are Succotash, Nikolai, Kezzem, Talia, and the other-dimensional Harper. If there is an ally within 75' of Murphy I have overlooked, then add that person/critter in. He's not offering it to the Chaos Water Elementals, of course.

DM Mitch Lake Fight Map  
Monday June 20th, 2022 8:01:07 AM

(Since I posted late and only 3 people got to take actions going to post this afternoon)

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=31 ; d20+22=38 ; 5d6=19 ; 2d6=11 ;
Monday June 20th, 2022 3:07:05 PM

(OOC: I'm assuming that some of the damage is blocked by the DR from her fluid form - that is, that it's bludgeoning damage, no bypass. I forgot to include the DR before, I am doing it now.)

Pressi easily avoids both spells, for better or for worse. She gets Murphy's heal easily... and tries to consider her next move.

But she didn't spend that money on a horn of blasting to not use it once for fun, so....

Pressi takes the horn out (move action, both hands occupied) and blows (DC 16 shout vs I think elementals 5-7, 40 ft cone, 19 sonic damage per round, 11 rounds, potential deafening).

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}

Spells Used:

L1: 0/7+1
L2: 0/6+1
L3: 2/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=24 ; 4d10+15=31 ;
Monday June 20th, 2022 7:58:52 PM

Dire, Dire, Dire...Oh My!

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#6 with Melee Bite = 24 & Damage = 31 Two rounds of hot water damage, MEG takes 54 points of damage (112 - 54 = 58HP)

Tali, seeing the massive brawl of Summoned Creatures, Tali will delay her spell.

DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=25 ; d20+24=43 ; d10=6 ; d10=6 ; d20+24=28 ; d20+24=38 ; d10=1 ; d10=8 ; d20+24=43 ; d20+24=25 ; d10=7 ; d10=3 ; d20+24=29 ; d20+24=27 ;
Monday June 20th, 2022 8:38:39 PM

Pru's summoned elementals take damage.

Quenchy keeps going on Elemental 8. [Miss with nat 1; hit AC 43 for 22 damage]

Drenchy, Glub-Glub, and L'Eau gang up on Elemental 3. Drenchy hits once for 19 damage; Glub-Glub hits once for 20 damage; L'Eau misses twice.

The battlefield is getting kind of crowded, so Pru doesn't summon anything this round.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday June 20th, 2022 10:11:19 PM

ooc: placer post, just in case I forget later.

DM Hugh - Lake Fight Map  d20=4 ; d20+9=13 ; d20+9=26 ; d20+9=20 ; d20+9=24 ; d20+14=17 ; d20+14=19 ; d20+14=29 ; d20+14=21 ; d3=1 ; d3=1 ; d20+14=31 ; d20+14=33 ; d8=8 ; d8=8 ; d8=1 ; d8=2 ; d20+9=24 ; d20+20=40 ; d8+20=28 ; d6=1 ; 6d6=18 ; d20+30=39 ; d20+30=46 ; d20+30=39 ; d20+30=44 ; d20+21=30 ; d20=12 ; 6d6=13 ; d20+26=40 ; d100=23 ; d20+19=31 ; d100=4 ; d100=63 ; d100=39 ; d100=75 ; d20=16 ; d20=8 ; 6d6=16 ; d20+20=34 ; d20+20=33 ; d20+20=27 ; d20=19 ; d20=19 ; d20=9 ; d20=7 ; d20=2 ; d20=9 ; d20=20 ; d20=4 ; d20=9 ; d20=13 ; d20=16 ; d20+25=44 ; d100=58 ; d100=79 ; d100=8 ; d100=31 ; d100=30 ; d100=77 ; d100=85 ; d100=92 ; d20=18 ; d20=10 ; d20=17 ; d20+37=51 ; d20+37=48 ; d20+37=42 ; d20+37=49 ; d20+37=52 ; d3=1 ; d20+37=52 ; d20+37=42 ; d20+37=55 ; d20+37=38 ; 2d10+18=35 ; 2d10+18=36 ; 2d10+18=33 ; 2d10+18=29 ; d20=17 ; d20=14 ; d4=4 ; d20=6 ; d20=4 ; d20+37=40 ; d20+37=43 ; d20+37=49 ; 2d10+18=30 ; 2d10+18=33 ; 2d10+18=22 ; d20=17 ; d20=16 ; 4d6=9 ; d20=9 ; d4=4 ; d100=16 ; d20+37=41 ; d20+37=55 ; 2d10+18=24 ; 2d10+18=26 ; d20=3 ; d20=8 ; d4=3 ; d20+37=51 ; d20+37=46 ; 2d10+18=35 ; 2d10+18=34 ; d20=20 ; d20=14 ; d4=3 ; 4d6=12 ; d20+37=52 ; d20+37=43 ; d20+37=51 ; d20+37=56 ; 2d10+18=38 ; 2d10+18=35 ; 2d10+18=36 ; 2d10+18=32 ; d20=14 ; d6=3 ; d20=14 ; d20=4 ; d20=15 ; d4=3 ; d4=2 ; d4=4 ; d100=4 ; d4=4 ; d20+37=47 ; d20+37=49 ; 2d10+18=29 ; 2d10+18=26 ; d20=20 ; d6=5 ; d20=9 ; 4d6=19 ; d4=3 ; d4=2 ; d20+37=56 ; d20+37=45 ; 2d10+18=38 ; 2d10+18=28 ; d20=4 ; d20=14 ; d4=3 ; d4=3 ; d20+37=46 ; d20+37=39 ; 2d10+18=22 ; 2d10+18=29 ; d20=11 ; d20=3 ; d4=4 ; d20+37=57 ; d20+37=45 ; d20=5 ; d20=7 ; 2d10+18=26 ; 2d10+18=33 ; d20+37=55 ; d20+37=50 ; d20+37=50 ; d20+37=48 ; d20+37=42 ; d20+37=40 ; 2d10+18=32 ; 2d10+18=31 ; 2d10+18=22 ; 2d10+18=31 ; 2d10+18=24 ; d20=7 ; d20=12 ; d20=2 ; d20=8 ; d20=14 ; d4=2 ; d4=1 ; d4=1 ; d20+37=41 ; d20+37=40 ; 2d10+18=32 ; 2d10+18=30 ; d20=4 ; d20=5 ; d20-2=14 ; d20+37=57 ; d20+37=40 ; 2d10+18=26 ; 2d10+18=23 ; d20=6 ; d20=1 ; d20+37=46 ; d20+37=51 ; d20+37=40 ; d20+37=57 ; d20+37=48 ; d20+37=38 ; d20+37=57 ; 2d10+18=28 ; 2d10+18=29 ; 2d10+18=30 ; 2d10+18=22 ; d20=20 ; d20=3 ; d20=19 ; d20=4 ; 4d6=16 ; d20+35=40 ; d20+35=41 ; 2d10+16=34 ; 2d10+16=24 ; d20=7 ; d20=14 ;
Monday June 20th, 2022 11:27:04 PM

Succotash’s summons manage to take down an elemental. They all fail to grapple. Valerie goes mindless (I assume you mean 1-4 range, not 0, 0 is comatose)
Nikolai heals Kezzem.
Murphy’s summons do good work. He cures a large number of creatures.
Pressi takes out her horn of blasting and blasts it. Items are not exempt from the chaos field - but this turns out to be a good thing! The enemies hit are sickened for 1 round. Sadly, it also hits Toothy and Elder elemental 4. All enemies make the save for half damage and no deafness.
Tali has the MEG try to take a bite out of another elemental but misses. She delays her summons since things are getting kind of crowded.
Pru has her elementals press their assault taking out 3.

Elemental 5 targets Pressi as the only non-summoned thing it can reach. It hits twice for 35 and 25 damage (yes, the damage is non-magical, though it’s natural attacks bypass DR/- and only DR/-) Her DC 25 fort saves are against gaining 15 temporary hit points and -2 wisdom.

Elementals 6 and 7 target the nearby turtles, each landing all of their hits. Turtle 1 takes 34 and 35 damage, turtle 3 takes 24 and 28 damage. Turtle 1’s first save DC 25 fort is against being staggered 1 round and his second is against being healed 180 hp. Turtle 3 must save vs 1 negative level and -2 con.
Elemental 8 attacks Toothy (40 vs AC; 41 vs AC; 34 and 24 damage plus DC 25 Fort Save or gain a negative level and DC 25 Fort Save or be sickened for 1 round)
All Summons take 27 damage if not protected from fire from the scalding water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 133 damage (Sickened 1 round)
Elemental 6: 0 damage (Sickened 1 round)
Elemental 7: 91 damage (Sickened 1 round)
Elemental 8: 166 damage (Sickened 1 round)



Kezzem (BrianW) - AC 43/21/38 +1; HP 72/276; Rumpus AC 41/19/32+4; HP 151/151  d6=4 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d8=6 ; d8=1 ; d8=7 ; d8=3 ;
Monday June 20th, 2022 11:54:14 PM

Kezzem coughs up water and blood.

"Um, thank Nikolai," says Kezzem. "I thought I was dead again."

Kezzem lays on hands on himself (swift action):

Healing: 9d6 = 4 + 6 + 5 + 3 + 5 + 3 + 2 + 6 + 6 = 40.

Kezzem then draws and cast his scroll of cure serious wounds.

Healing: 3d8 + 5 = 6 + 7 + 3 + 5 = 21.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+34=54 ; d20+34=39 ; 8d10+10=40 ; 8d10+10=48 ;
Tuesday June 21st, 2022 12:25:49 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

NIkolai moves back into battle against WE5:
Greater Vital Strike:

Att +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 54 N20
confirm crit roll = 39
Greater Vital Strike dmg = 8d10+6 +4(Mighty Fists) x2 = 40 + 48 = 88



DM Mitch Lake Fight Map   d100=95 ; d20+37=52 ; d20+37=46 ; 2d10+18=37 ; 2d10+18=27 ; d20+35=44 ; d20+35=45 ; d20+35=43 ; d20+35=55 ; d20+35=54 ; 2d10+18=34 ; 2d10+18=35 ; 2d10+18=24 ; 2d10+18=28 ; 2d10+18=32 ; 2d10+18=22 ; d20=16 ; d20=5 ; d20=15 ; d20=17 ; d20=15 ; d20=7 ; d6=3 ; d6=4 ; d6=6 ; d6=2 ; d4=1 ; 10d6=32 ;
Tuesday June 21st, 2022 2:10:55 AM

32 damage to summons from the boiling water.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+14=18 ; d20+12=29 ; d20+12=18 ; d20+12=16 ; d20+12=21 ; d20+16=27 ; d20+16=24 ; d20+24=34 ; d20+24=43 ; d20+11=12 ; d20+11=17 ; 2d10+11=13 ; 2d10+11=27 ; d20+24=38 ; d20+24=29 ; 2d10+11=25 ; d20+25=32 ; d20+25=32 ; 4d8+12=33 ; 4d8+12=31 ; 4d8+12=29 ; d20+25=26 ;
Tuesday June 21st, 2022 4:42:11 AM


Elder water elemental #4 saves vs Pressi's horn of blasting (Fort 18/16), takes 1/2 damage of 10, is not deafened. Not heat damaged.
Turtle #1 saves vs stagger, fails vs 180 hp healing (and thus is fully healed after taking 69 hp damage), but does take 27 hp from hot water.
Turtle #3 fails twice, thus takes a negative level and -2 con. He loses 16 hp from these two effects, in addition to the 52 hp worth of chaos elemental slam attacks. He makes it to the end of the round, when the - 27 steam cleaning hp will do him in (but, figuring those points come at the end, he tries one attack).
Turtle #2 is rock solid resting upon the lake bottom. I don't think he takes heat damage as a rock. Also, it's unlikely he took healing points from Murphy's cure spell last round.

Attacks:
Turtle #1 tried to bite Elem #6, but misses
Turtle #3 tries to bite Elem #7, but misses. He dies at the end of the round - the scalding water does him in. Or, rather, he gets to go back to his aqueous elemental plane.
Elder W.E. #4 hits Elem #5 twice (AC 34, 43) (oops on 1d20+11 rolls - wrong dice), for 13+27=40 hp damage
Elder W.E. #2 hits Elem #8 once (AC 38) for 25 hp damage
Elder W.E. #3 moves 5 feet and uses his readied attack hitting Elem #8 twice, AC 41 and AC 41, for 15+18=33 hp damage.

Murphy scoots up five feet closer, to be within 15' of Chaos Water Elemental #8. He attacks thrice, missing the last time, but does manage to connect twice (AC 32, AC 32) for 31+29=60 hp slam damage to Elem #8.

[Friends - despite showing on the map, our opponent water elementals #1 and #3 are dead. Alive are: #5, 6, 7, & 8.]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 87(143)/156(143)Spells  d20+19=24 ; d20+19=29 ; d20+19=32 ; d20+19=27 ; 4d10+17=45 ; d20+30=38 ; d20+28=31 ; d20+28=30 ; d20+28=39 ; d3=2 ; d20+28=39 ; d20+28=36 ; d20+28=44 ; 4d6+16=32 ; 4d6+16=29 ; 3d6+16=28 ; 2d6+16=21 ; 2d6+16=27 ; d6=6 ; d6=5 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ; d8=8 ; d8=4 ; d8=3 ; d8=4 ;
Tuesday June 21st, 2022 11:35:09 AM

The squad of dire sharks move in to attack their next victims. Chomper attacks #7, Toothy takes on #5, and Biter and Mr. Cuddles take on #8. Only Biter manages to land a hit for 45 damage and a failed grab attempt.

Valerie moves her mindless attention to #8 (Normally Valerie has an Int of 3 so she is currently at 1)

Right Talon hits AC 31 for 32 damage plus 6 frost and 5 shock
Left Talon hits AC 30 (miss)
Haste Talon hits AC 39 for 29 damage 3 frost and 2 shock
Bite hits AC 39 for 28 damage 1 frost and 5 shock
Right Claw hits AC 36 for 21 damage 5 frost and 5 shock
Left Claw hits AC 44 for 27 damage 4 frost and 4 shock

Valerie has 1 negative level (-1 BAB, -1 all saves)

Succotash reaches over and casts Cure Critical Wounds on Kezzem healing 39 HP

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 14/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

Chomper 142/142
Toothy 142/142
Biter 142/142
Mr. Cuddles 142/142

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=27 ; d20+24=43 ; d10=8 ; d10=2 ; d20+24=34 ; d20+24=25 ; d10=4 ; d10=3 ; d20+24=37 ; d20+24=25 ; d10=1 ; d10=5 ; d20+24=39 ; d20+24=39 ; d10=9 ; d10=4 ; d10=2 ; d10=3 ;
Tuesday June 21st, 2022 3:11:27 PM

Pru's summoned elementals shift around a bit, three of them seeking new targets.

Quenchy and Drenchy gang up on Elemental 8. Quenchy hits once for 20 damage; Drenchy hits once for 16 damage.

Glub-Glub and L'Eau move to attack Elemental 5. Glub-Glub hits once for 16 damage; L'Eau hits twice for 24 and 15 damage.

Pru remains where she is.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=33 ; d20+22=25 ;
Tuesday June 21st, 2022 9:00:28 PM

40 damage

Pressi's DR continues to resist the bludgeoning attacks, and she continues to resist both effects.

Dropping the horn (move action), Pressi decides to try an ill omen on elemental 6 (center of the remaining elementals), and see what effects get pulled.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=26 ; 4d10+15=27 ;
Tuesday June 21st, 2022 10:19:36 PM

Feeding Frenzy

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#6 with Melee Bite = 26 & Damage = 27. MEG takes an addition 32 points of damage (58-32 = 36HP)

Tali, still being invisible, will delay her action.

DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=26 ; 4d10+15=27 ;
Tuesday June 21st, 2022 10:19:39 PM

Feeding Frenzy

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#6 with Melee Bite = 26 & Damage = 27. MEG takes an addition 32 points of damage (58-32 = 36HP)

Tali, still being invisible, will delay her action.

DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



DM Hugh - Lake Fight Map  d100=6 ; d20+37=40 ; d20+37=47 ; 2d10+18=26 ; 2d10+18=31 ; d20=7 ; d20=6 ;
Tuesday June 21st, 2022 11:33:51 PM

Kezzem wakes up and heals himself.
Nikolai heads back into battle. He crits, but elementals are immune to crits.
Murphy’s summons attack (I think fire damage would go at the start of the round). Murphy also does so. They land a few hits.
Succotash moves to heal Kezzem and Valerie continue to attack, killing #8
Pru’s elementals attack, but their target is dead so they’d move up to hit 7 and 5. WHich they do.
Pressi resists the damage and effects and targets #6 with an ill omen. The spell is negated and instead summons harmless butterflies which proceed to burn and drown in the scalding water.
Tali has Meg attack 6. It still misses while she delays her turn.
Elemental 5 keeps the pressure on Pressi, attacking and hitting twice for 30 and 25 damage. DC 25 fort saves vs entanglement and baleful polymorph.

Elemental 6 goes for giant snapping turtle number 2 (40 vs AC; 47 vs AC; 26 damage; 31 damage plus DC 25 Fort Save or take a negative level and DC 25 fort save or take 2 Charisma damage)
Elemental 7 goes for Valerie instead of more summons. It does move far enough to draw AoOs from those it remains in range of. It lands 2 hits for 66 damage (DC 25 saves vs 2 charisma damage and blindness for 3 rounds)

All summons take 42 damage from the boiling water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 252 damage
Elemental 6: 0 damage
Elemental 7: 127 damage
Elemental 8: 368 damage (Dead)


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+31=47 ; d20+31=47 ; d20+26=42 ; d20+26=39 ; d20+19=24 ; d20+19=36 ; d20+34=54 ; 2d10+10=24 ; 2d10+10=25 ; 2d10+10=22 ; 2d10+10=18 ; 2d10+10=15 ; 2d10+10=22 ;
Wednesday June 22nd, 2022 12:26:37 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai churns up a lot of bubbles as he delivers another flurry of blows on WE5:
OOC: I keep forgetting these guys are immune to crits.

Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 47
Att2 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 47
Att3 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 42
Att4 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 39
Att5 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 24
Att6 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 36

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 54 N20

Damage on 6 hits: 24, 25, 22, 18, 15, 22

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+12=26 ; d20+12=22 ; d20+24=38 ; d20+24=32 ; 2d10+11=25 ; 2d10+11=22 ; d20+24=31 ; d20+24=32 ; 2d10+11=20 ; d3=1 ; 2d10+11=20 ; d20+25=35 ; d20+25=35 ; d20+25=42 ; 4d8+12=25 ; 4d8+12=36 ; 4d8+12=33 ; d20+24=40 ; d20+24=30 ; 2d10+11=25 ; d20+45=52 ;
Wednesday June 22nd, 2022 12:57:21 AM

Giant Snapping Turtle #1 (not #2 - earlier turned to stone, and now at the bottom of the lake). Save 26/25 vs negative level; Fail 22/25 so takes 2 Charisma damage. This turtle is not vain. -27-26-31-42=down 126 out of 115. Beaten, boiled turtle, dead-ish

Elder Water Elemental #2 vs Chaos Water Elemental #7
AC 38, AC 32, damage 32, 25 hp = 57
Elder Water Elemental #3 vs Chaos Water Elemental #7
AC 31, AC 32, damage 20, 20 hp = 40
Murphy vs Chaos Water Elemental #7
AC 35, 35, 42, damage 25, 36, 33 hp = 94

Total vs #7: 191 + 127 = 316 so far - almost dead. Someone else hit #7, too!

Elder Water Elemental #4 vs Chaos Water Elemental #5
AC 40 (hit), AC 30 (barely miss), 25 hp damage
============
Perception: 52 - Murph glances toward the exit at the bottom of the lake, then back to the chaos elementals.

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 108/142 Valerie AC 41(40)/16/34 CMD 34 HP 21(143)/156(143)Spells  d20+19=36 ; d20+19=29 ; d20+19=39 ; d20+19=36 ; 4d10+17=46 ; 4d10+17=44 ; 4d10+17=34 ; d20+19=36 ; d20+19=27 ; d20+19=24 ; d20+19=20 ; 4d10+17=48 ; d20+15=33 ; d20+15=35 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Wednesday June 22nd, 2022 11:45:52 AM

Due to their 20 ft reach, I believe all four dire sharks gain an AoO on #7.
Toothy hits AC 36 for 46 damage
Biter misses
Chomper hits AC 39 for 44 damage
Mr. Cuddles Hits AC 36 for 34 damage

For their actual attacks, Chomper and Mr.Cuddles move in on #6. Toothy turns his attention to #5 and Biter attacks #7
Chomper Hits AC 36 for 48 damage
Mr, Cuddles misses
Toothy misses
Biter misses

Valerie manages to avoid the Chr damage and the blindness (Rolled a 33 and a 35) but in her weakened state, she makes a withdrawal action.

Valerie has 1 negative level (-1 BAB, -1 all saves)

Succotash moves into a better position and channeels enrgy healing himself, Kezzem and Nik 31 damage

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 14/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

Chomper 73/142
Toothy46/142
Biter 73/142
Mr. Cuddles 73/142

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Kezzem (BrianW) - AC 43/21/38 +1; HP 182/276; Rumpus AC 41/19/32+4; HP 151/151  d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ; d6=4 ;
Wednesday June 22nd, 2022 3:27:32 PM

Kezzem lays hands on himself (swift) as he moves towards Succo (move).

Healing: 9d6 = 3 + 4 + 5 + 3 + 4 + 4 + 5 + 5 + 6 = 39

He then channels positive energy, hitting himself, Succotash, Nikolai, Elder Water Elemental 4, and "Ha" (standard)

Healing: 9d6 = 3 + 2 + 4 + 3 + 3 + 4 + 5 + 4 + 4 = 32.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=44 ; d20+24=27 ; d10=6 ; d10=7 ; d20+24=39 ; d20+24=40 ; d10=2 ; d10=6 ; d10=7 ; d10=2 ; d20+24=36 ; d20+24=42 ; d10=4 ; d10=1 ; d10=9 ; d10=10 ; d20+24=40 ; d20+24=30 ; d10=6 ; d10=10 ;
Wednesday June 22nd, 2022 3:34:47 PM

Pru's summoned elementals don't have a lot of hit points left, but they keep going.

Quenchy and Drenchy team up on elemental 7. Quenchy hits once for 23 damage; Drenchy hits twice for 18 and 19 damage.

Glub-Glub and L'Eau attack elemental 5. Glub-Glub hits twice for 15 and 29 damage; L'Eau hits once for 26 damage.

Pru stays where she is.

Pressi (Melvin) - AC 29, HP 180/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=28 ; d20+22=23 ; d20+20=28 ; d20+14=18 ;
Wednesday June 22nd, 2022 7:31:14 PM

Pressi's luck finally runs out (2 damage to charisma), is what I'd say if anything was working this module.

Frustrated, she decides the toothpick isn't working, so she takes out her chain of frost.

Attack Rolls: 28, 18.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday June 23rd, 2022 1:06:05 AM

Nikolai calls out, somehow, underwater, 'Who needs ability healing?'


DM Hugh - Lake Fight Map  2d8+18=28 ;
Thursday June 23rd, 2022 1:13:41 AM

Nikolai goes in for the attack and finishes #5.
Murphy has his summons attack.
Succotash’s summons finish #7 and hig 6 once.
Kezzem Channels healing.
Prudance’s summons all work on the only surviving elemental doing a lot of damage to it.
Pressi fails a save and misses two attacks.

Elemental 6 changes into a Vortex and swims to the right moving through the squares of Toothy, Biter, Pressi, L’Eau, GlubGlub and Drenchy. In Vortex form the elemental does not provoke AOOs for moving through threatened squares.

Toothy, Biter, Pressi, L’Eau, GlubGlub and Drenchy need to make DC 37 Reflex Saves or take 28 damage as the Whirlwind moves through their squares. If they fail the first one they must also make a second DC 37 reflex save to avoid being picked up by it.
All summons take 41 damage from the boiling water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 378 damage (Dead)
Elemental 6: 178 damage
Elemental 7: 370 damage (Dead)
Elemental 8: 368 damage (Dead)


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+24=34 ; d20+24=28 ; d20+24=33 ; d20+24=40 ; d20+24=37 ; d20+24=26 ; d20+25=26 ; d20+25=31 ; 2d10+11=22 ; 2d10+11=18 ; 2d10+11=24 ; 2d10+11=18 ; 2d10+11=18 ; 2d10+11=20 ; 4d8+12=28 ; 4d8+12=25 ; 4d8+12=26 ;
Thursday June 23rd, 2022 5:39:51 AM


Oops. I rolled to attack, but that's not what is used in this case.

Each time a vortex (for water elementals) or a whirlwind (for air elementals) contacts someone, they need to make the relevant Reflex saves or take damage as the vortex moves through their squares. As elementals can change directions, it is possible for them to move through an opponent's square more than once per round. Murphy has done so on some occasions, up to five times per opponent.

Going for a more conservative approach, though, Murphy is asking each of his water elementals to strike the chaos water elemental two or three times each - but try to avoid each other. He will do the same, circumnavigating in a clockwise direction as viewed from above. Let's say each elemental bumps their prey twice, and Murphy thrice - because he is used to this sort of thing. He will end his turn, though, lower down, fairly close to Prudence, whom he suggests to scoot away from him - "toward the turtles," as he wants to move to plug up the exit against the chaos elemental.

Chaos water elemental needs to make Reflex DC28 six times, and Reflex DC 30 three times [calculating at DC10 + 10 {1/2 Murphy's HD}, +5 (str bonus) +5 {magic fang, greater +5} [If DM decides magic fang, greater ('any slam attack... or other natural weapon'), can be included in a whirlwind/vortex attack - if not, then DC25] or suffer...
...from Greater Water Elementals vortex slams:
1. 22
2. 18
3. 24
4. 18
5. 18
6. 20
...from Murphy (additional per feat improved natural attack):
7. 28
8. 25
9. 26
[P.S.: Please let me know if my math is okay here]

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

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