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Man in the mirror


DM James: Bloody Jack Lolly 
Monday June 13th, 2022 9:58:11 AM

Benni wisely suggested the mirror might have a clue.

Issac said he heard an answering call to Benni's warning and spotted oars in the hold, He then suggested they weigh anchor and row to shore.

Teddy cast dancing lights in the direction of Jack. Gore Thum climbed back over the rail onto the ship.

Cory commented on all the haunts and supernatural things in the area.

Kristoph grabbed an oar and acknowledged Cory's thanks.

Back in the captains cabin Benni looked at the mirror once more, this time with the certainty that there was something special about it.

On deck the fog was clearing as the rain intensified, but the docks were still obscured and the only thing any of you could hear was the sizzling sounds of rain on the water. Teddy's lights ducked and dodged through the rain where Jack was but the rain and darkness made it hard to spot him.

DM: Jack no longer has total concealment as he makes his way to the docks.

Captains Cabin Perception DC 15 Highlight to display spoiler: {Written in small text and inscribed upon the border of the mirror. “Empty your mind from worry and strife, gaze into me to gain eternal life. As long as the mirror remains unbroken it will retain your token and each night when darkness falls you’ll be released and filled with might. As long as your reflection remains whole you live to roam and keep your soul.”}

DMJames: My posting window these past few weeks has been terrible due to events at work. As a result you've seen me not do a player summary on all posts which couldn't be helped. The net result was just putting the next scene out there without fully reading everything the players posted. Apologies for that. There is also the fact that you cannot defeat Jack face to face. It's clear to all of you that something else needs to happen and that's always been part of the plan. I'll try to wrap up the Jack part by the end of the month, then you'll likely revisit the Abbey and clear out another small section before tackling the next module. DM Jon is writing that one and I'm excited to see what he has in mind.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Monday June 13th, 2022 12:26:52 PM

Onesimos sighs in relief as Gore’Thum is seen swimming back. ” Don’t scare us like that!”, he playfully admonishes the small frog. It seems the Spiritual Companion’s selfless actions have readjusted the elf’s opinion. Only time will tell…

Benni leads the team back to the cabin, and makes a painstakingly careful search. They have looked before, so going over with a fine tooth comb seems the action of the day.

Finally, finally, he finds the text and the clue they have been desperately searching for. He paraphrases. ”Break the mirror and slay Jack Lolly! Let’s to it, friends!”

He moves aside so the strong ones can have at!

….

Take 20 on Perception. 25

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:16/21  d20+8=28 ; d20+5=22 ; d20+5=18 ; d6+4=10 ; d6+4=10 ;
Monday June 13th, 2022 2:38:35 PM

Kristol goes straight to the mirror writing (Perception:28) then steps to the side ... Ensuring he leaves no reflection himself he whacks it ...

Flurry with nunchucks 22/18 for 10 & 10 damage

Isaac Harker (Justin M) HP 35/40 AC20/ T12 / FF 18 
Monday June 13th, 2022 11:10:24 PM

Isaac continues working to row the ship towards the shore getting the oars set up to row and locating the mechanism to hoist the anchor.

Ooc: Isaac is down in the hold.

AC 19 T14 F15| HP 24/24 Cory .(JD)  d20+10=18 ;
Tuesday June 14th, 2022 1:29:17 AM

"Yeah, break the mirror," Cory said in a somewhat panicked voice. "That thing ain't right!"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+12=28 ;
Tuesday June 14th, 2022 2:01:06 AM

Snark is surprised to see the writing on the mirror. He reads it for the others.

"Written in small text and inscribed upon the border of the mirror. “Empty your mind from worry and strife, gaze into me to gain eternal life. As long as the mirror remains unbroken it will retain your token and each night when darkness falls you’ll be released and filled with might. As long as your reflection remains whole you live to roam and keep your soul.”

"Huh. Wonder why we never noticed that before. Sure seems like we should break it. Maybe it'll end ol' Jack. We oughta get to rowing just in case breaking it doesn't end that monstrosity."


----------------------
(OOC for the DM: This has been frustrating for me, so thanks for the clarification and sorry for how rough things have been. We wish you well James. Be sure to let us know if we can help.)

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Tuesday June 14th, 2022 7:27:43 AM

Teddy reads the inscription and calls to the others. "Wait! It says his reflection must remain intact. If we break it now, will he just be free of it? Or do we need to wait for him to be in it during the day to break it? or point it at him and break it?"

Gore'Thum presumably finds some way onto deck and tries to catch up on what's going on.

DM James: Bloody Jack Lolly 
Tuesday June 14th, 2022 1:13:59 PM

Benni looks relieved that Gore Thum was fine and then looked the room over once more.

Issac set the oars into their locks one by one and then went in search of the winch to haul the anchor from the water.

Teddy called out to stop before breaking the mirror.

Cory agreed that breaking the mirror was a good thing.

Kristoph reads the inscription on the mirror and raises his weapon to smash it.

Snark wondered why they hadn't seen the inscription before.

As everyone paused and Issac continued his task to get the ship moving.

Snark Highlight to display spoiler: { considered that it was possible that the mirror wouldn't reveal the inscription unless it was empty. Each time they'd looked at the mirror it was during the day. This was the first time they'd examined it at night and presumably while Jack was not inside it. }

Teddy reasoned out that in order to slay Jack the mirror must be destroyed while Jack's reflection was in it. They just had to decide how they would lay the trap and if they could get the nasty undead pirate to show when they wanted him to.

KS: Religion DC 15 Highlight to display spoiler: {Now that the type of undead was known you realize it has a hide in plain sight ability when ever a mirror is in the room. The ability to see invisible would be important. }

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+2=19 ; d20+17=19 ;
Tuesday June 14th, 2022 1:14:43 PM

"Oooo. Good point Teddy. Maybe we should find out a little more before we just smash the thing. Teddy, maybe you can help me with this divination."

Snark casts Speak with Animals and gets out his little bat familiar so she can help to (19 to Aid Another.) He casts Detect Magic and his Spellcraft roll to identify the properties of the mirror is 19 plus any ads from his friends. (DC 10 Spellcraft check to aid Snark in this.)

(Spellcraft DC to identify an item is 15 + item’s caster level.)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+8=10 ;
Tuesday June 14th, 2022 1:16:52 PM

Snark's Knowledge Religion roll was only 10.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+6=13 ;
Tuesday June 14th, 2022 2:48:19 PM

Onesimos nods, agreeing with Teddy and Snark. But how to set up a trap to have Jack’s reflection in the mirror before they break it? The elf has no clues.

Know Religion 13

Isaac Harker (Justin M) HP 35/40 AC20/ T12 / FF 18  d20+12=22 ;
Tuesday June 14th, 2022 4:34:11 PM

Isaac continues working on getting the anchor up but realizes something goes over to the others working on the mirror "Hey everyone I know this is a bit sudden but something was bugging me but I think that creature has some sort of ability to turn invisible whenever it's near a mirror that's why we couldn't see it even with the lights on but could sense it. But I think I have a plan" He points to his bag "I got a party popper that should ruin his night if I can get close enough then I can grab him and you can bring in the mirror and do whatever your going to do with it. Until then I'm trying to get this ship shore." Isaac goes back to getting the anchor up so they can row the boat.

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:16/21 
Tuesday June 14th, 2022 7:12:23 PM

Hearing reason Kristoph certainly withheld his blows.

AC 19 T14 F15| HP 24/24 Cory .(JD) 
Tuesday June 14th, 2022 9:20:54 PM

"Maybe he hides in reflections?" Cory speculated.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Wednesday June 15th, 2022 7:21:58 AM

Gore'Thum is eager to get to shore and chase after the villain. Teddy looks around for another rowboat so they don't have to try to sail the giant ship that none of them know how to sail.

DM James: Bloody Jack Lolly 
Wednesday June 15th, 2022 8:15:15 AM

Benni agreed with Teddy and Snark but wondered how they would set the trap.

Issac revealed Jack's hide in plain sight ability before going back to the anchor to begin the process of pulling it from the bay floor.

Teddy looked around for another boat but could find none.

Cory reasoned that Jack might hide in reflections.

Kristoph withheld his attempt to smash the mirror.

Snark attempted to suss out the properties of the mirror again.

Issac managed to get the anchor off the bay floor. As soon as he did the current picked up the ship and started moving it towards the shore. By the time he had it fully aboard the Ghost was only about 30' from the rocks of the shoreline when it slid upon a sandbar and came to rest ten feet from shore. Being that it was just past high tide the ship would likely be safe here until the next high tide some hours away.

Getting back into town would be a little treacherous however, but if they were careful they'd make it in under an hour. They could also stay aboard and wait for Jack to return. What would they do?

Snark Highlight to display spoiler: { With a little help from his friends and the aid of the inscription Snark determines that this cursed item transforms one into a Murdering Soul. A creature that must kill in order to survive. He suspects that's likely what happened to Jack's crew and once they were all gone Jack had to find other prey. A murdering soul also creates minions that must kill and feed each night or perish. The mirror itself transforms any in its reflection that reads the inscription aloud. Once the mirror has delivered its curse it falls dormant until the victim fails to feed and expires or is slain. The inscription is only visible when the mirror is empty. }

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29 
Wednesday June 15th, 2022 12:16:03 PM

The gnome finishes divining the properties of the mirror. He has his little bat Luna go back into her nest in his pack.

"Well, it seems this cursed mirror transforms somebody into something called a Murdering Soul. It has to kill in order to survive. I figure this is what happened to Jack's crew, and once they were all gone ol' Jack had to find other prey. A murdering soul also creates minions that must kill and feed each night or perish, so the town's in trouble. The mirror itself transforms any in its reflection that reads the inscription aloud. Once the mirror has delivered its curse it falls dormant until the victim fails to feed and expires or is slain. That inscription is only visible when the mirror is empty."

Snark is surprised and grateful to see the ship has drifted to shore.

"Well, we could wait here for Jack and try to smash the mirror just as he comes through, but I'm not even sure that will end him. Besides, while we wait here he's munching on somebody in town. Seems like we oughta warn them."

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Wednesday June 15th, 2022 1:57:04 PM

Onesimos considers the problem. ”Jack has to know his mirror is in the Captain’s Cabin, and he would know how we could break the curse. I think we need to move the mirror onto the top of the boat and cover it to trick him into looking at the same time we break it.”

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:16/21 
Wednesday June 15th, 2022 6:42:10 PM

"Or we take it with us? Does he sense where it is do you think?

Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18  d6=1 ; d6=2 ; d6=5 ;
Wednesday June 15th, 2022 10:20:50 PM

Isaac looks out towards town. "If he comes back here it would mean he successfully fed otherwise he would die right? If we had a message spell we could get an update find out where he is. I say we head into town we might be able to take him by surprise." Noticing how beat up the others looked Isaac tries something "but Lets see if I can patch everyone up a bit." He holds the three symbols of his gods and channels energy. He creates a burst of positive energy to heal three times.

Everyone heals 8 hp

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 
Thursday June 16th, 2022 5:23:23 AM

"Thanks Isaac, didn't even notice in all the ... well excitement is the wrong word. Look I know this is not going to be easy and I don't know about you all, but speaking for myself it seems we have two possibilities here. First we wait and set up a trap. Secondly we go look for him. If we set a trap it means we are effectively letting him kill someone. If we go looking for him, we may not find him, but at least we tried! I vote we take the mirror with us and try to hunt him down. I don't think my conscience will allow me to just wait for him. What does everyone else think"?

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Thursday June 16th, 2022 7:28:22 AM

"Boat his territory. Don't fight predator on home turf." Gore'Thum points out. Teddy groans. "I don't really want to chase him. He's so fast we probably can't catch him. Maybe we set up a trap in the warehouse on the docks? Spread flour or something on the floor so we can see his movement, even if he's invisible?"

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Thursday June 16th, 2022 1:07:15 PM

Onesimos listens and it settles his thoughts. ”He has to kill AND get back into the mirror. So we take it with us and look for him… we still don’t know if the mirror can even move, or that we can make the 10’ leap to shore without breaking it. But if we can do that, Jack will either have a means of hunting the mirror down and we get our fight, or he dies with the rising of the sun and we get our way anyways. Let’s try it!”

DM James: Bloody Jack Lolly 
Thursday June 16th, 2022 2:23:07 PM

Snark suggested they try to warn the townsfolk.

Benni suggested moving the mirror.

Kristoph wondered if Jack would sense the location of the mirror. He also suggested they take the mirror with them.

Issac also thought they should go into town, but he healed everyone first.

Teddy suggested an alternate location as did Gore Thum.

Acrobatics DC 19 to Leap with the mirror to the shore.
or Throw the mirror to someone on shore
Hit AC 5 with a -4 to hit due to size AND a Reflex Save DC 15 to catch it.
or
Climb DC 15 after jumping into the shallow water.

Failure will cause 1d10 points of damage to the mirror. It has a hardness of 6 and can take 15 hit points of damage before it breaks.

Unbolting the mirror from the floor wasn't too difficult as the planks beneath the mirror split when it it was forced over. The mirror was also long and narrow so a medium size person could tuck it under their arm.

Moving to the bow of the ship they estimated the best way to get the mirror off the ship.

DM James: There is no rope on board, but using rope to pull the mirror from the water would be the safest, but the slowest option. The mirror weighs 20 pounds.

AC 20 T15 F15| HP 31/31 Cory .(JD) 
Thursday June 16th, 2022 11:01:10 PM

Cory went along with whatever the others felt best.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29 
Friday June 17th, 2022 1:02:38 AM

Snark says, "I got this."

He casts Levitate on the mirror, safely getting it down from the ship.

Then he searches around until he finds the ship's rope ladder and climbs down with the others.

DM James: Street Light People 
Friday June 17th, 2022 7:34:52 AM

Using magic creatively Snark managed to get the mirror safely ashore even as the others climbed up the rocks onto the shore to find a small trail heading back to the town. Flashes of light in the sky and the glow of the street lights in the distance told them they were headed the right direction and an hour later they were walking through the east gate.

It wasn't very late but the streets were empty and the lights in the homes and businesses were out. Even the warm tones coming from the Blue Cat tavern were missing and it's lights were out as well.

Perception DC 20 Highlight to display spoiler: {Over the sound of rain you could hear someone shouting down by the dock. You also noticed small faces in the windows of some of the buildings near you just before they were snatched back by concerned parents.}

Lightning flashed and thunder cracked overhead and the group could see a lone figure standing in the street some distance away. The lone figure started walking towards them and was joined by two others. From the dress of the figures it was a woman and two men.

Lightning Flashed again as they ran towards you....

Perception DC 20 or be surprised Highlight to display spoiler: {These three aren't alive. Some form of undead.}

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21  d20+8=27 ; d20+5=19 ; d20+5=13 ; d6+4=6 ; d6+4=10 ;
Friday June 17th, 2022 12:25:29 PM

(Perception:27)
Kristoph catches sight of something:
"Undead ahead"! he waits and adminsters a flurry of blows: (19 and 13 to hit for 6 & 10 damage)

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+6=18 ; d20+6=24 ; 2d6+6=9 ;
Friday June 17th, 2022 2:33:53 PM

Onesimos doesn’t see what the lightning could have revealed, but can identify the forms on the dock as easily as Kristoph. The elf thinks quickly, and finds he doesn’t want to drive these away, he wants them back to the Lands of Rest.

He calls a battle plan. ”Isaac, Kristoph, and Benni in a line up front. Teddy left flank, Snark right flank. Cory, you have the mirror: try to get Jack’s reflection, then break it.”

The cleric then waits until all three undead are within 30’ before unleashing a burst of positive energy!

”We took your boat, Jack Lolly, and your mirror! You wont be able to get back and you will at last rest!”

…..
Perception 18 fail to see in town
Perception 24 success to see on docks

Positive Burst affecting Undead only. 9 damage to ALL Undead within 30’. Will DC14 to negate

0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+12=22 ; d20+12=20 ;
Friday June 17th, 2022 5:13:08 PM

(Perception 22, 20)

"Great. Lightning. I wonder which one of the Crones is in charge of lightning. Well, could be worse. Could be raining."

Snark can see the townsfolk are in for the night, but some are looking out the windows. Then he sees what Kristoph sees - undead ambling forward!

"Holy Mother of Pearl! Undead!" He heeds Benni's direction to get in formation, moving to a right flank. As he does he pulls the sunsunrod tucked into his belt and smacks it hard against a rock.

The gold tip of the rod flares to life, casting a cold light 30' out with dim light beyond that.

Then the little gnome echoes Benni's taunts to Jack. "Hey Lolly. I got a few adverbs for ya. Like fatally. Irrevocably. Inexorably. That's us comin' for you Jack, ya lilly livered sea rat."



AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+10=13 ; d20+10=21 ;
Friday June 17th, 2022 7:51:19 PM

Cory didn't notice anything in the windows but she did see the undead approaching. "Crap!" She readied her bow, hoping her arrows would harm the creatures.

Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18  d20+3=7 ; d20+3=20 ;
Friday June 17th, 2022 11:07:22 PM

Isaac takes position up front his eyes drawn to the villigers turned undead.He draws his sword and shield standing near the front ready to intercept the undead if they charged.

Isaac takes a full defense action near the front of the group.+4 to Ac for 1 round new ac is 24

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Saturday June 18th, 2022 12:02:45 PM

Teddy will try to cast control undead on the rightmost undead (no save if it's non-intelligent, otherwise DC 15 will save). Gore'Thum will advance ti be with the other melee fighters.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Sunday June 19th, 2022 7:18:12 PM

Gore'Thum croaks in annoyance at how the enemies seem to be multiplying.

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 
Monday June 20th, 2022 8:02:54 PM

Blusinda hisses

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29 
Monday June 20th, 2022 10:20:06 PM

"Good one Blusindsa."

Then Snark hisses too.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Tuesday June 21st, 2022 7:17:26 AM

Onesimos licks the saltwater dripping down his face from the recent escape from the beached ship.

DM James: Street Light People Map  d20+6=7 ; d20+2=16 ; d20+2=21 ; d20+2=14 ; d20+6=13 ;
Tuesday June 21st, 2022 1:40:55 PM

DM James: Car trouble yesterday supplanted my posting time.

Kristoph warned everyone about undead in the street.

Benni called out a battle plan. He decided to taunt the old pirate as well.

Snark lit his sunrod. He also decided to taunt Jack.

Cory reached for her bow.

Issac moved to the front and took a defensive posture.

Teddy cast Control Undead. Gore Thum moved forward with the fighters.

The creatures ran out into the street as they shielded their eyes from the streetlights and ran towards the heroes. Kristoph intercepted one with a punch to the chest. A second one rushed at Benni as it flailed its arms about and tried to unsuccessfully bite him. Benni then called upon Flower and delivered a burst of radiant energy to the undead, unfortunately they seemed ready for that tactic and resisted it. The third and final creature attacked Issac though its bite was turned by his armor.

Teddy's spell went off just as the creatures closed the distance. Of the two male attackers, one paused in its aggression.

DM James:
Undead, AC 17

Kristoph - Undead 1, Roll 19, 13. Hit, miss. Damage 6
Undead 2 - Benni, Roll 7, Miss. (Controlled)
Undead 3 - Issac, Roll 13. Miss.


Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29 
Tuesday June 21st, 2022 1:58:00 PM

The little mage whips out his wand and Enlarges Isaac, stepping back by Cory as the Paladin grows in size.

----------------------------
Enlarge Person - This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size. "

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=21 ; d6+8=14 ;
Tuesday June 21st, 2022 6:18:09 PM

Cory fired an arrow at the nearest evil undead.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29 
Tuesday June 21st, 2022 10:23:18 PM

(By the way, undead that save vs. Channel Energy still take half damage.)

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+5=22 ; d8+2=3 ; d20+6=8 ;
Wednesday June 22nd, 2022 12:32:08 AM

Onesimos sees Teddy’s spell take hold, and feels it wise not to jolt another’s spell. Dropping the woven band of Flower so it falls back to his chest, he wields his buckler and strikes out at the undead attacking Kristoph.

He takes a moment to look about: where is Jack Lolly?

…..
Attack AC 22, Damage 3
Perception. 8

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

OOC: Thanks Mark/Snark! I forgot it did!

Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18  d20+7=10 ; d8+3=9 ;
Wednesday June 22nd, 2022 1:23:18 AM

Isaac takes a swing at the undead attacking him.

Attack 10 damage 9

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 25/31 - Blusinda: AC:16 | HP:21/21  d20+7=24 ; d20+7=18 ; d6+4=7 ; d6+4=9 ; d20+5=19 ; d4=1 ;
Wednesday June 22nd, 2022 5:51:46 AM

Kristoph hisses as one of the creatures claws rakes down his arm drawing blood. Blusinda hisses as well as she moves into a flanking position (OOC dunno if this provokes but she will either way).
Gritting his teeth Kristoph spins and kicks the undead in front of him.

(flurry of blows: 24 and 18 to hit for 7 & 9 damage) his legs are a blur and he starts to sweat.

Blusinda slams into its legs (19 to hit for 1 damage - and requiring a Ref (DC:11) or catch fire, taking 1d4 damage for an additional 1d4 rounds at the start of their turn).

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d20+8=22 ; d6=4 ;
Wednesday June 22nd, 2022 7:22:04 AM

Teddy calls to the undead he now controls "Destroy the other two undead!". Gore'Thum moves up to hit undead 2, if that isn't the one being controlled. He won't attack the one Teddy commands. (hits AC 22 for 6 damage)

DM James: Street Light People - Round 1 Map  d20+6=17 ; d20+6=21 ; d6+1=4 ;
Wednesday June 22nd, 2022 1:16:27 PM

DM: Kristoph was missed last round.

Kristoph lashed out at the undead creature again.

Benni attacked Kristophs opponent as he looked for Jack.

Snark enlarged Issac with his wand.

Cory attacked a creature with her bow.

Issac attacked the undead attacking him.

Teddy commands the undead to attack its associates. Gore Thum attacked a creature.

Issac missed the undead in front of him as it flailed about spasmodically trying to bite him. The male undead in the center turned and attacked the one next to it and it's fangs bit deep. As it withdrew it's mouth you could see a form of ichor leaving it's mouth, likely a form of poison that would be debilitating if the man wasn't already dead.

DM James:
Undead, AC 17

Kristoph - Undead 1, Roll 24, 18. Hit, hit. Damage 16
Benni - Undead 1, Roll 22. Damage 3
Cory - Undead 3, Roll 21. Hit. Damage 14
Issac - Undead 1, Roll 10. Miss.
Gore Thum - Undead 3, Roll 22, Hit. Damage 6

Undead 1 - Issac, Roll 17, Miss
Undead 2 - Undead 3, Roll 21, Hit. (Controlled) Damage 4
Undead 3 - Issac, Roll 13. Miss.

Damage
Undead 1 - 25 hp
Undead 2 - Controlled
Undead 3 - 22 hp


Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+1=5 ;
Wednesday June 22nd, 2022 11:17:50 PM

Snark lobs a blob of acid at one of the things, missing horribly.

"He Kristoph, you wanna be big? It'll make you a bit easier to hit, but you'll do more damage?"

-----------------------------------------------------------------------------
Spells/Effects Running: Resistance

Spells, * = cast/used:
0 (DC14): Detect Magic, Mending, Prestidigation, Resistance
1 (DC15): Grease (C), Obscuring Mist, Silent Image, Unseen Servant
2 (DC16): Glitterdust (C), Levitate*, Summon Monster II*

Abilities/Items
Acid Dart (Sp) 6 - 1 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
Wand of Enlarge - 43 charges left

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+5=13 ; d20+2=10 ; d20+6=26 ;
Thursday June 23rd, 2022 5:38:18 AM

Onesimos continues to try and take down the undead on Kristoph and look for Captain Jack. He does better with the later than former.

Attack AC 13 Damage -
Perception. 26!

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d20+8=13 ; d6=6 ; d20+8=24 ; d8=3 ; d8=2 ; d8=4 ;
Thursday June 23rd, 2022 7:24:19 AM

Gore'thums attack isn't nearly as effective this round (13 to hit, if that doesn't miss 8 damage). Teddy will go heal the most injured ally (Snark I think?) for 13 hp.

DM James: Street Light People - Round 2 Map  d20+6=8 ; d20+6=21 ; d6=6 ; d20+6=8 ;
Thursday June 23rd, 2022 5:00:25 PM

There was a flurry of action as the heroes dodged and struck, but the only one doing any damage was the controlled undead creature. Meanwhile there was no sign of Jack in the streets. He could be rowing back to the Ghost as they fought, but only to not find his ship where he left it. He was going to be upset certainly.

DM James:
Undead, AC 17

Snark - Undead 1, Roll 5, Miss.
Benni - Undead 1, Roll 13. Miss
Gore Thum - Undead 3, Roll 13, Miss

Undead 1 - Issac, Roll 8, Miss
Undead 2 - Undead 3, Roll 21, Hit. (Controlled) Damage 6
Undead 3 - Issac, Roll 8. Miss.

Damage
Undead 1 - 25 hp
Undead 2 - Controlled
Undead 3 - 28 hp

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 25/31 - Blusinda: AC:16 | HP:21/21  d20+7=21 ; d20+7=14 ; d6+4=7 ; d6+4=6 ; d20+5=15 ;
Thursday June 23rd, 2022 7:03:06 PM

Kristoph and Blu flank the undead...
(Kristoph roundhouse kicks: 21 for 6 damage / them misses)

Blue hisses and snaps close by the undead.

---
Just a note Blusinda slammed into its legs (19 to hit for 1 damage) found 1 - requiring a Ref (DC:11) or catches fire, taking 1d4 damage for an additional 1d4 rounds at the start of their turn. Might be I missed it the creature saved sorry.



Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 25/31 - Blusinda: AC:16 | HP:21/21 
Thursday June 23rd, 2022 7:03:57 PM

To snark he replies "I'm good for now thanks"

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+5=19 ; d8+2=6 ;
Friday June 24th, 2022 12:22:35 AM

Onesimos blocks with his buckler then uses the leverage to swing for the hip of undead #1, getting in a blow! ”I think it wise to finish laying these poor souls to rest before Jack finds out his Mirror is missing.”, he tells his friends.

…..
Attack AC 19 Damage 6

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+1=12 ;
Friday June 24th, 2022 12:55:23 AM

Snark is having a terrible time hitting these things. It's hard when they're in melee with his friends.

He misses with another blob of acid.

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=25 ; d6=6 ;
Friday June 24th, 2022 1:14:59 AM

OOC: Cory's damage should be 6, not 14. It kept the to hit bonus in the roll. Sorry about that!

Cory fired again, scoring another solid hit.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d20+8=10 ;
Friday June 24th, 2022 7:55:45 AM

Gore'Thum continues to have trouble hitting the enemy (10 to hit). Teddy reminds Snark he has been healed and should update his header.

Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 25/31 - Blusinda: AC:16 | HP:21/21  d20+7=12 ; d20+7=24 ; d6+4=9 ; d20+5=14 ;
Friday June 24th, 2022 8:04:41 AM

Kristoph and his blue elemental circle the undead attacking together in unison. Kristoph ducking and punching whilst Blusinda snaps at its ankles - missing.

---
Kristoph (flanking) misses and hits: 24 for 9 damage.



Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18  d20+7=27 ; d8+3=4 ; d20+7=12 ;
Friday June 24th, 2022 11:20:09 AM

Isaac takes another swing at the undead that were trying to bite him. Landing a shallow blow.

Attack 27 crit threaten
Crit confirm 12
Damage 4


DM Jon: Street Light People - Round 3  Undead 3 d20+6=8 ; Undead REF save d20+4=9 ; Blusinda fire damage d4=4 ; and is now on fire for d4=1 round; Undead 3 bite d20+6=26 ; Crit check d20+6=7 ; d6+1=5 ; d4=2 ;
Friday June 24th, 2022 11:48:48 AM

OOC: I tried to find an "exact" time, but it doesn't look like there is one, so, let's say it's 3am ... there's still a few hours until the sun begins to rise, and the town starts waking up

The battle in the street continues - several people are watching in horror out of their windows

Undead, AC 17

Snark - fires a blob of acid at Undead 1, Roll 12, Miss.

Benni - blocks with his shield and deftly smacks Undead 1 in the hip, making it growl in pain Roll 19, 6 damage

Kristoph attacks Undead 1 with a flurry of kicks, hitting once and missing with the second, doing 6 damage

Blusinda then slams into Undead 1, doing some minor damage

Cory knocks, fires, and slams an arrow into Undead 3, doing some damage and making it growl in pain
Gore Thum - tries to hit Undead 3, but it proves too wily and GoreThum misses, Roll 10

Undead 1 - Fails its REF save, and tries to bite Issac, Roll 8, Miss

Undead 2 - Undead 3, Roll 8, "attacks the darkness"

Undead 3 - Pissed off, bites Issac, and takes a chunk out of him for 5 damage, Issac feels his arm burning as the bite location begins to darken and wither

FORT save DC 15 Highlight to display spoiler: { If you save, then you have an ugly wound that needs attending to. If you fail, then you lose 2 points of DEX (temp), and you are now more susceptible to bludgeoning/crushing attacks}

Damage
Undead 1 - 41 hp - both legs are now burning
Undead 2 - Controlled
Undead 3 - 28 hp

[DM Note - Kristoph, let's hold your last rolls for Round 4 .. I saw your email, I run into the same issue at times, as I live in Oregon and if I post after 9pm or so, it posts as the following day, and I miss a day]

[6/25/22 - adjusting the HP of the undead...I blame lack of sleep, lack of caffeine, and new math for my addition and subtraction skills]

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=20 ; d6=4 ;
Friday June 24th, 2022 6:37:29 PM

Cory, backing up if need be to stay out of melee, fired off another arrow. This one wasn't quite as solid a shot but still a hit.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+5=12 ;
Saturday June 25th, 2022 6:46:29 AM

Onesimos Hague’s the battle and ensures the undead can’t get around the line Kristoph, he, and Isaac made. Maybe that’s why he fails to strike anything vital

…..
Attack AC 12 Damage -

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+5=13 ; d20+2=10 ; d20+6=26 ;
Saturday June 25th, 2022 8:37:46 AM

Onesimos continues to try and take down the undead on Kristoph and look for Captain Jack. He does better with the later than former.

Attack AC 13 Damage -
Perception. 26!

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 13/29  d20+1=12 ; d6+2=7 ; d6+2=7 ;
Saturday June 25th, 2022 6:14:23 PM

Snark throws another blob of acid. He hits Touch AC 12 for 7 damage.

(Note to DM, the last hit was also 12 against touch AC, and also for 7 damage. Sorry I didn't clarify it was touch AC and not just AC.)

Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18  d20+9=24 ; d20+7=12 ;
Saturday June 25th, 2022 9:57:20 PM

Isaac feels the burning of the strange poison but it quickly subsides. "Gods that burns." He takes another swing at the creature. But misses again.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d20+8=22 ; d6=4 ;
Sunday June 26th, 2022 10:23:59 PM

Gore'Thum finally lands another hit for 6 damage (22 to hit)

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Monday June 27th, 2022 2:16:05 PM

Onesimos looks around nervously: the undead just aren’t being released and Jack Lolly is still out there somewhere…

DM Jon: Street Light People - Round 4  Fire damage d4=1 ; Blusinda attacking Undead 3 d20+5=18 ; Fire damage d4=1 ; d4+1=2 ; Undead 2 attacking Undead 3 d20+6=20 ; Damage d6+1=6 ;
Monday June 27th, 2022 7:31:44 PM

[ooc - Almost forgot to post, ugh]

The battle in the street continues ...

Undead, AC 17

Kristoph (flanking)attacks Undead 1 with a flurry of kicks, the first kick misses, the second connects for 9 damage. The undead drops to the ground, slightly smoking, but no longer moving

Snark - was going to attack Undead 1, but changes his target to Undead 3, but his aim is a skosh off and misses

Benni - seeing his target drop, spins to attack Undead 3, but misses

Issac attacks Undead 3, but misses

Blusinda spins and goes after Undead 3, doing some minor damage, and again, lights another leg on fire

Cory knocks, fires, and slams another arrow into Undead 3, doing some damage and making it growl in pain again

Gore Thum attacks and lands a blow on Undead 3 doing some damage

Undead 1 - Dead ... again

Undead 2 - Attacks Undead 3, and rips a chunk out of it's neck ... killing it

Undead 3 - Dead - Again

Damage
Undead 1 - 51 hp - REALLY dead
Undead 2 - Controlled
Undead 3 - 45 hp, leg is on fire for 2 rounds - Now Dead

Perception DC 20 Highlight to display spoiler: { There is something different in the air. An oppressiveness seems to be gathering, even with the death of two of the undead ... you also hear a faint scream in the distance, somewhere in town, a feminine scream }



Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18  d20+3=15 ;
Monday June 27th, 2022 8:33:48 PM

Isaac looks at the second undead ready to fight if it breaks free. He makes his way around it so that both he and Benni are flanking the creature. "So at the count of three and put them out of their misery?"

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+5=23 ; d8+2=4 ;
Tuesday June 28th, 2022 12:30:23 AM

Onesimos agrees, they can’t have the monster running around free, and the scream in Heranmar only gives him more incentive.

He waits, delaying until the others that want to are prepared, then… ”One, Two,THREE”, he carefully chooses and bashes the Undead with his Morning Star, hoping for a coup de grace.

…..
Attack AC 23 Damage 4
Perception. 26!

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=21 ; d6=4 ; d20+10=20 ;
Tuesday June 28th, 2022 1:40:54 AM

Cory fired yet again. Another hit! Hopefully that would kill the undead. Re-kill. "Hey, hear that? Something's going on over there. Something bad, I'm guessing."

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Tuesday June 28th, 2022 7:30:44 AM

Teddy is glad the fighting is over, but worried about the fights yet to come. He looks at the undead uncertainly. He could try to order it to destroy itself but he's not sure if that will work. It's creator could also take back control of it if they brought it with them. He settles on, "Go into the ocean and find the deepest trench.."

Gore'Thum reminds everyone to check their status and take care of wounds before they proceed (reminder that I healed Snark for 13 hp several posts ago, you should update header)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 
Tuesday June 28th, 2022 12:56:51 PM

(Thanks for the reminder on my header Mitch. That was pretty old damage.)

(Take 10 on Perception = 22)

Snark senses the opressive feel of this place. "Something's wrong. This place feels opressive, like more oppressive that this town usually does. Which is saying somehting."

He waits for the others to finish off this one undead before moving out to confront the new threat.

He casts Resistance on Benni, granting a +1 to his next save.

DM Jon: Street Light People - Standing in the Street 
Tuesday June 28th, 2022 4:12:17 PM

Teddy was of a mind to let the Undead walk into the sea, however, his friends put it out of it's misery.

Cory and Snark pick up on the oppressiveness that seems to have settled over this section of town. It's bad enough that everyone who had been watching the battle has closed their window coverings and doused any lights. The fog is beginning to thicken as well.

Cory is fairly certain that the women's scream is close by, within 100' or so of where the party is standing. The scream didn't sound pleasant ...

GoreThum looks everyone over to see who is injured, having already provided health to Snark.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 
Tuesday June 28th, 2022 6:44:07 PM

"Ugh. Fog. This place."

With the undead made into justdead, Snark tucks his still lit Sunrod in his belt and takes off running in the direction of the scream.

Kristoph: (MarkB for Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 
Wednesday June 29th, 2022 12:24:30 AM

Satisified to see the last undead fall, Kristoph looks down at his firecat.

"C'mon girl. Somebody's in trouble. Let's hope their assailant is flammable."

He and Blusinda set off in the direction of the scream.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Wednesday June 29th, 2022 6:12:08 AM

Teddy nods nervously and Gore'Thum nods firmly as they join the others in heading towards the scream.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d100=64 ;
Wednesday June 29th, 2022 10:56:41 AM

Onesimos breathes a quick prayer for the fallen to help the souls of those trapped as undead to make it back into the Woldblood for rest at last. The fog bores in, and with it, a feeling of uneasiness caresses the elf. Before he realizes, three of his friends have already dashed off towards the scream.

”But we need a better plan than ‘attack’ “, he mutters to himself. Nothing to do than to pick up Jack’s Mirror and trot off after his friends pretending to be iron men.

……
Pick up Mirror (standard action)
Move with friends 20’ (move action)

Resistance (from Snark). +1 on next save

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Prot Evil, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

DM Jon: Running the Streets 
Wednesday June 29th, 2022 2:44:16 PM

Snark and Cory both have an idea where the scream came from. Gathering everyone up, including Blusinda who is very happy at "playing with the undead," the party moves out.

Benni mentions coming up with a "better plan, than just attacking" especially with not knowing what the group will find.

As you continue the fog seems to get thicker ... you get to about where Cory and Snark "believe" the voice came from. It's hard to see in the fog, even with the street lights.

However, a male voice calls out...

Now let every man drink off his full bumper
And let every man drink off his full glass
We'll drink and be jolly and drown melancholy
And here's to the health of each true-hearted lass!


There are two figures about 50' (+/-) in the fog. One says, "Ah my lass, those with me mirror have come. Why don't you go play with them, while I find another to share me bounty with."

The one figure seems to vanish, while the other begins a staggering run towards the party

and what do ye do me landlubbers?

Isaac Harker (Justin M) HP 40/40 AC20/ T12 / FF 18 
Wednesday June 29th, 2022 3:51:27 PM

As they run toward the scream Isaac sighs "Benni if you got a plan I'm all ears. You want to just set up in the church? That's holy ground right?"
As they draw close and over hear the figures "Looks like he's running away." He draws his sword ready to fight again.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Thursday June 30th, 2022 7:12:48 AM

Teddy thought the plan was 'catch Jack, fight him, break mirror'. Not much of a plan, but slightly more then just 'attack'.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29  d20+5=7 ;
Thursday June 30th, 2022 1:38:40 PM

Snark waits to confirm the incoming creature is indeed undead from her gait, demeanor, dead eyes, etc.

Assuming it's undead, as it move up he fires another blob of acid. He hits touch AC 7. Oh well.

"How fast can ol' Jack keep creating undead? There has to be a limit or the whole town'll be gone. And how come he's not trying to make undead out of us?"

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Thursday June 30th, 2022 2:11:38 PM

Onesimos is thankful for Teddy reminding them the ‘plan’. And Kristoph has a point too. ”What happens if we keep the Mirror away from Jack until dawn? He doesn’t seem worried about it.”

The cleric takes a moment to cast Protection from Evil on Kristoph, making it more difficult for Evil creatures to hit the monk.

(Kristoph gets +2 AC vs evil creatures)

Benni has the Mirror

Resistance (from Snark). +1 on next save

Channel. 2 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1-, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate, Augury

DM Jon: Running the Streets  Undead Chick trying to "Kiss" Issac d20+6=7 ;
Thursday June 30th, 2022 3:20:01 PM

Issac prepares to engage the female undead charging the party.

GoreThum and Teddy prepare to meet another undead enemy

Snark flings a glob of acid at the undead but she swerves out of the way at the last second, and it misses

As people prepare, the topic of "Falling back to the Church and Holy Ground" as a plan gets tossed around

Benni touches Kristoph and bestows a protection from evil creatures, making him harder to hit

OOC: oops, Benni is also keeping a weather eye on the mirror

Cory prepares her bow, and knocks an arrow

The Undead seems to head straight for Issac, hands outstretched, her mouth in a snarl and showing her teeth have become sharpened and ragged, she tries to grab and bite him, and she fails miserably...Issac will have wait until next turn for his "kiss"

For Snark to peruse Highlight to display spoiler: { A male voice, deep and none to pleasant responds to your question, "None save one are fair enough for my tastes, and she has a wicked sting. There are others as fair close by to share my tastes with! }
and what do ye do me landlubbers?



Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29  d20+5=8 ;
Thursday June 30th, 2022 7:58:50 PM

Snark throws more acid at three oncoming undead, again missing terribly.

"Hey, did you all hear that? I heard some guy say, 'None save one are fair enough for my tastes, and she has a wicked sting. There are others as fair close by to share my tastes with!'

"Probably Jerk Lolly taunting us. "


AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=20 ; d6=6 ;
Thursday June 30th, 2022 10:11:51 PM

Cory let another arrow fly at the approaching undead. It hit with a satisfying thunk.

Isaac Harker (Justin M) HP 35/40 AC18/ T11 / FF 18  d20+5=23 ; 2d6+8=16 ;
Thursday June 30th, 2022 11:33:50 PM

Isaac puts his all into his strike against the undead. Did he seem larger suddenly?
Power attack and large.(23)
Damage (16)

(I did not realize I was enlarged. Going forward I will try and be better about status effects)

Kristoph: (MarkB for Stephen C) | AC:19 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21  d20+5=13 ; d20+5=25 ; d6+4=7 ; d20+4=20 ; d4=2 ; d4=1 ;
Friday July 1st, 2022 3:09:16 AM

"The sooner we put this one down, the sooner we can stop Jack."

Kristoph moves in to attack. He hits AC 13 and 25. Assuming only the second one hit he does 7 damage.

The Blusinda moves up. She slams the undead, hitting AC 20 and dealing 2 points of fire damage. The creature must make a DC 11 reflex save or catch fire for an additional 1 point of damage.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Friday July 1st, 2022 7:29:45 AM

Teddy can cast Command undead one more time. Since the group has already damaged this undead, probably heavily, he makes plans to control the next single undead they run across so they can speed up after dealing with this one.

DM Jon: Dancing in the Street, again  REF Save vs Blusinda d20+4=9 ; Undead chick d20+6=26 ; d20+6=18 ; Bite Damage 2d6+1=12 ; d4=4 ;
Friday July 1st, 2022 3:43:37 PM

The battle in the street continues ...

Undead, AC 17

Snark lobs another glob of acid, but misses the female undead, he also comments on 'Ol Jack's parting shot

Cory fires an arrow which hits and sinks into the undead

Issac calls on his new strength and size and hammers the undead with a massive blow

Kristoph and Blusinda double teams the undead, both striking, and now her right leg has caught on fire

Teddy holds his last Command Undead spell, and GoreThum keeps a weather eye for anymore undead who might be headed the groups way

The undead growls and launches herself at poor Issac, looks like she wants to give him a piece of her mind, she does manage to get her mouth locked onto him for a "love bite." Again, the area where she bites begins to darken and ache ...

Issac takes 12 points of damage

FORT Save DC 15 - Save Highlight to display spoiler: { Once the wound heals you'll have a wicked looking scar to show the ladies}

FORT Save DC 15 - Fail Highlight to display spoiler: { You lose 4 points of DEX, and you now take extra damage from crushing/bludgeoning attacks until the DEX damage is healed }

Jack's Latest GF: 31

OOC: If something looks wonky this week, email me .. i tested positive for COVID last night, and mine is presenting as a KILLER SINUS headache, which makes it hard to remember how to spell. I already had to ask Siri how to spell two words in the post

Isaac Harker (Justin M) HP 23/40 AC16/ T9 / FF 18  d20+9=11 ; d20+7=8 ;
Friday July 1st, 2022 9:56:21 PM

Isaac feels the poison work it's way through his system weakening him considerably. But he decides to fight on he doesn't put his all into the attack again instead opting for a measured attack but misses.
regular attack:8 fumble?

Kristoph: (MarkB for Stephen C) | AC:19 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21  d20+5=18 ; d20+5=22 ; d6+4=10 ; d6+4=9 ; d20+4=22 ; d4=4 ; d4=1 ; d4=2 ; d20+6=9 ; d4=3 ; d4=2 ; d4=4 ;
Friday July 1st, 2022 11:23:43 PM

Kristoph again makes a flurry of blows, hitting the thing twice for 10 and 9 damage!

But since Blusinda lit the thing on fire, Kristoph takes 1+2 points of burning damage from his unarmed attacks. Unfortunately, he catches fire (relex 9 - fail) for another 2 points of burning damage, and will spend his next round putting himself out unless someone can drop some water on the monk.

Blusinda slams another fiery claw into the thing, hitting it for 4 points of fire damage. Since the undead is already on fire, it takes an additional 3 points of burn damage this round. The undead can take a full round action to put out the fire (DC 11 reflex save, +4 if it is smart enough to drop and roll around.)

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=28 ; d6=3 ; d20=1 ;
Friday July 1st, 2022 11:54:18 PM

Cory, figuring she ought not me with success, shot another arrow at an undead. It was almost a great shot, but hit just a hair to the left of a really vulnerable area.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  2d6=6 ;
Saturday July 2nd, 2022 2:42:22 AM

With the mirror in one hand, Onesimos can’t effectively use his sling, and is more vulnerable in melee, so he channels a positive effect to blast the Undead. He looks too see if he knew any of the undead townsfolk who Jack has created.

”I didn’t hear that Snark, but he seems to respond to your taunting. Keep at it and see if he gives other clues. He could be talking a half-dozen women in town that I know, and I’ve only been here a month.”

“I agree we should keep making for the Sanctuary of the Sea. The consecrated ground could provide more defenses.”


……
Positive Channel, 6 damage to Undead, Will DC 14 for 3 damage.

Benni has the Mirror

Resistance (from Snark). +1 on next save

Channel. 3 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1-, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d20+8=15 ; d6=6 ;
Sunday July 3rd, 2022 11:03:03 AM

Teddy is confused if they're trying to catch Jack or if they're trying to find a safe location. If they wanted to stay safe they could have just stayed on the boat all night. GoreThum moves up and attacks. 15 to hit, 8 damage

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Sunday July 3rd, 2022 1:51:43 PM

”We can’t catch Jack if he can keep popping in and out whenever he wants. He will run us ragged and then grab the Mirror. What we need to do is get him reacting to our story. The ship wasn’t safe, that’s Jack’s lair. But consecrated ground could stop him. If we go there, he will have to stop us before we get there. He will have to come to us.”

Or at least I hope so, Onesimos says to himself.

DM Jon: Dancing in the Street, again 
Monday July 4th, 2022 2:25:32 PM

Kristoph's and Blusinda's attacks/fire is enough to return the undead back to its dead state. The woman is younger, probably late teens t early 20's. You've seen her around town as her father owns one of the fishing vessels, and she helps him with repairing the sails and nets.

Benni and Snark make a plea to go to the sanctuary of holy ground to keep the mirror and party safe.

That's when another female scream breaks the silence

Perception DC 20 Highlight to display spoiler: { This is scream came from somewhere in the opposite direction of the Sanctuary }

Kristoph: (MarkB for Stephen C) | AC:19 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 
Monday July 4th, 2022 4:48:05 PM

Kristoph runs to the next scream.

AC 20 T15 F15| HP 31/31 Cory .(JD) 
Monday July 4th, 2022 11:37:38 PM

'Umh, splitting up seems like a really bad idea," Cory said. She stayed with the largest group of the party does split.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+6=25 ;
Tuesday July 5th, 2022 12:27:12 AM

Onesimos winces. The scream was the opposite direction to the Sanctuary. ”Jack knows it too! He’s trying to lead us away from the Sanctuary! He’s only going to DimDoor away when we get there. The only way to stop him from killing the community is to head to consecrated ground!”

And yet, for 140 years, Benni has heard the tales of adventurers who didn’t follow the warnings of adventure. And Cory just paraphrased the number two rule of successful adventurers.

The armored cleric follows Kristoph as fast as he can.

….
Perception 26

Benni has the Mirror

Resistance (from Snark). +1 on next save

Channel. 3 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1-, Sanctuary, Bless Water, Magic Weapon
2- shield Other, Consecrate


Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Tuesday July 5th, 2022 8:32:59 AM

Teddy prepares an action to command undead the next zombified victim they see. Hopefully that will let them run right past and catch Jack.

Isaac Harker (Justin M) HP 23/40 AC16/ T9 / FF 18 
Tuesday July 5th, 2022 10:27:18 AM

"I'll head with the others to the Church. I don't think we can keep fighting like this" Isaac makes his way to the church with Benni and Kristoph.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 
Tuesday July 5th, 2022 2:21:52 PM

Snark runs with (hopefully) everyone else toward the next scream.

"I'm not too excited about ol' Jack leading us on a wild goose chase, but why would he come to the sanctuary? If he wanted to tangle with us, he'd a' done so by now. He seems to be trying to avoid us, not come to whereever we're hiding.

"If we go to the sanctuary, he's just gonna keep killing folks or making more minions that're killing folks. "


“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Tuesday July 5th, 2022 3:18:37 PM

”He is making minions whenever he wants now, whether we are chasing or not. I’m only hoping that changing the rules equals changing the game. Does anyone have a better option?”

Benni literally sees no way of stopping Jack from undead if the whole town if he wants. There is literally nothing the heroes can do to win unless some divine inspiration strikes them.

Benni burns a Hero Point to ‘petition the GM for inspiration’ per Hero Point rules.

DM Jon: Decisions 
Tuesday July 5th, 2022 3:23:51 PM

OCC: Sorry for the lateness, somehow I got Covid last week and my brain still isn't back to 100%

With the death of the undead female, and upon hearing another female scream, the party faces a fast and dirty decision, which is made as Snark, Kristoph and Blusinda, and Benni (who still has the mirror) all begin running towards the scream. Teddy, GoreThum, and Cory appear to hesitate and then join in on the chase as the largest group of people are moving away from the Sanctuary, as Snark eloquently puts it as he beings moving "If we go to the sanctuary, he's just gonna keep killing folks or making more minions that're killing folks."

Hint Highlight to display spoiler: { Jack's not dumb. The longer y'all stay away from "Consecrated ground" the better chances he has of catching you off guard and getting his mirror back ... of course, daylight will begin showing up in an hour or so ... }

Issac states he's "heading to the church," as his other companions begin heading into the thick fog

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Tuesday July 5th, 2022 3:38:05 PM

Onesimos calls to Kristoph and the others. ” Jack's not dumb. The longer we stay away from "Consecrated ground" the better chances he has of catching us off guard and getting his mirror back. We REALLY should be headed to the Sanctuary by the Sea.”

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 
Tuesday July 5th, 2022 6:10:26 PM

"Gee, it sure doesn't seem right to ingore the cries from the town, hide in safety at the sanctuary, and hope Jack to comes for his mirror. But nothing else seems to be effective in stopping Jack, so let's give that a try."

Snark grumpily stomps back to the sanctuary with Benni. Probably best not to get too attached to this town anyway.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Wednesday July 6th, 2022 9:18:05 AM

Teddy and Gore'Thum will follow the group. Or whomever picks a direction and starts moving. Teddy will stay alert and continue to have his spell prepared in case Jack attacks them on the way with some undead friends.

Kristoph: (MarkB for Stephen C) | AC:19 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 
Wednesday July 6th, 2022 2:34:49 PM

Kristoph and the firecat head to the sanctuary with the others.

DM Jon: Decisions 
Wednesday July 6th, 2022 4:59:43 PM

OOC: I've asked for some advice on what I'm about to do, so if I have to edit the post, that's why

Before the majority of the party runs off, well they make it maybe 20 or 30 feet, the logic behind Issac and Benni's thoughts on the Sanctuary grounds being hallow (or consecrated) make sense. The party hightails it away from the latest scream and out towards the sanctuary.

Jack's frustrated roar can be heard across town, causing lights to turn on and people to look outside of their windows, this time, many are armed.

As the party turns a corner, there's a face made of fog staring at them. Jack's face. Glaring it speaks, "That place won't help you. I'm coming for my mirror, and you won't be able to stop us. I will enjoy feasting on you all." The fog blasts the party with ice-cold air, that has little aftereffects other than now you all want to bathe.

As you start making your way out of town and towards the sanctuary the fog has re-coalesced into what looks like three forms.

The fog clears as the center one waves their hand. Jack Lolly, master of the Black Ghost, looking extremely pissed off, has two new friends. They are easily recognizable as the wife and daughter of the town baker. They both look at the party hungrily.

"Ye've got something 'o mine children. Now give it back, and I might let you live, well, he strokes the two females' heads, some semblance of life ... I need a new crew, and there are so many places to visit and feed."

Now you scallywags, what be you'rn actions, arrrrrgh

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 
Thursday July 7th, 2022 12:14:32 AM

Snark is surprised that this Jack fella seems to know where they're headed no matter where he is.

"Is this guy omniscient?"

Then he seems to form a face in the fog where he can see us. And just as quickly he appears where we are. "Geez, this guy is omnipresent too?"

As Jack demands that the group submit to him, Snark replies, "Hey Jack - shut it."

He casts Glitterdust on the three undead before they separate.

----------------------------
Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 16 Will save. Duration 4 rounds.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+6=20
Thursday July 7th, 2022 12:18:45 AM

Onesimos hustles towards the Sanctuary of the Sea, and is not disappointed when Jack shows up. ”I was right! I was… Uh oh, hadn’t thought quite this far. “

Only a quick reminder to himself means Benni has, but he’s not gonna say it because the elf is really bad at bluffing anyone. He has to get Jack to look in the Mirror and then break it, and without the Undead Pirate knowing. The cleric casts Sanctuary, and boldly uses the Mirror like a shield.

”Snark, I think he can sense the Mirror.”

“My spell will keep your victims from attacking me, Captain, and while you are probably too strong, you don’t dare attack me or your Mirror will get shattered by your blow. Your terror ends tonight!”
. (Benni tries to weave words to catch and keep Kack’s attention)

……
Perform. 20

Benni has the Mirror

Resistance (from Snark). +1 on next save
Sanctuary. 1/3 rounds. Anyone attacking Benni must Will DC 15 or can’t attack and lose action

Channel. 3 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Bless Water, Magic Weapon
2- shield Other, Consecrate

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=9 ;
Thursday July 7th, 2022 1:03:05 AM

Cory stays with the majority. She fires an arrow at any convenient undead target, but her luck doesn't hold this time as the arrow flies high.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Thursday July 7th, 2022 9:35:15 AM

Teddy casts Command Undead per his prepared action. He tells the undead female, "Attack the two next to you." That way even if he can't compel it to attack it's master it'll still have another valid target.

Gore"Thum stays back behind Benni and his santuary (how big is that?).

DM Jon: Decisions 
Thursday July 7th, 2022 2:41:21 PM

Um, is it me or did our list of players get shorter? I sent Stephen, aka Benni an email, once I hear back I'll make a post ... well I'm gonna make a post, lol

DM Jon: Decisions  Jack WILL save d20+12=22 ; Older Undead WILL save d20+2=20 ; Younger Undead WILL save d20+2=10 ; d20=9 ; Older Undead attack d20+6=24 ; d6+1=3 ;
Thursday July 7th, 2022 3:01:24 PM

Jack AC 24
Undead Ladies AC17

Snark tells Jack to "Shut it!" and then causes a golden glitter bomb to go off where Jack and his "lovelies" are standing .. the younger undead appears affected as she suddenly growls and begins rubbing at her eyes ... on the reverse, Jack's eyes glow as he appears pissed off that he is now covered in golden glitter

Teddy calls out to the older Undead to "Attack the other undead present"
GoreThum uses Benni as a meat shield

Cory fires off an arrow at the blinded undead, but misses

Benni, standing inside his sanctuary, begins telling Jack a tale about a naughty boy who always got into trouble ... Jack turns his attention on Benni and takes a few steps closer ... and his attention gets drawn to the mirror that Benni is holding like a shield ... Jack pauses looking at his reflection ... very vain like

The older undead female attacks the blinded one, and smacks her for a small amount of damage

Younger/Blinded Undead: 3
Older Undead: 0
Jack: 0


Isaac Harker (Justin M) HP 23/40 AC16/ T9 / FF 18  d20+4=21 ; 2d6+7=15 ;
Thursday July 7th, 2022 9:17:02 PM

Isaac moves as fast as he can it seems Jack is mesmerized by his reflection at the moment and he decides to take a chance. He attacks the Mirror as hard as he can trying to make sure Jack is in the portrait.

Attack:Large size and power attack -3 Damage large size 2d6+ power attack 4 + strength 3

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+8=15 ;
Thursday July 7th, 2022 11:07:43 PM

Cory tried to shoot the younger undead but missed.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 
Friday July 8th, 2022 1:16:01 AM

(Cory's arrow may have hit? If the undead she attacked is blinded, it would not add it's dex bonus to AC. This will make it easier for the other undead to hit it as well.)

Snark looks at the glittering Jack. "You look better this way there Sparkie. I wonder how you'll look covered in mirror shards?"

Snark readies an action to cast Grease in front of Bennie if Jack decided to charge the cleric.

----------------------------
Grease - A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful DC 15 Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a DC 15 Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.



Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d6=6 ; d20=3 ;
Friday July 8th, 2022 10:01:14 AM

If the mirror doesn't break from Isaac's attack then Gore'Thum will follow up with his own attack for 8 damage (7 to hit I think but that shouldn't matter since it's being held by an ally). Teddy bites his lip nervously hoping this works.

Kristoph: (SteveK for Stephen C) | AC:19 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21  d6+1=2 ;
Friday July 8th, 2022 10:28:49 AM

Kristoph adds his own attack on the mirror, a fire bolt!

Bluesinda hisses like water on coals, and she keeps away from the Undead.
….
2 magic fire damage.

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK)  d20+6=8 ; d20+6=13 ;
Friday July 8th, 2022 10:30:25 AM

Onesimos tries to keep Captain Jacks attention with his story. He stumbles a little on lengthening it out and tries to tiie up the story. While speaking he Readies to move and keep Jack’s image in the mirror if he tries to move.

….
Perform. 8. Hero Point reroof 13

Readied action to angle the Mirror and keep it on Jack.

Benni has the Mirror

Resistance (from Snark). +1 on next save
Sanctuary. 2/3 rounds. Anyone attacking Benni must Will DC 15 or can’t attack and lose action

Channel. 4 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Bless Water, Magic Weapon
2- shield Other, Consecrate

DM Jon: Decisions  d20+6=15 ; d6+1=6 ;
Friday July 8th, 2022 1:25:17 PM

Benni gets tripped up in his story, and when he does Jack shakes his head, then looks up at the sky.

When Snark calls him "Sparkie," Jack's head whips around to look at the mirror again

That's the moment when Issac, GoreThum, and Kristoph all attack the mirror ... shattering it ... Jack's scream pierces the pre-dawn night ...

The party watches as parts of him begin breaking off, just like the shards of glass now all over the ground and covering everyone other than Snark, Cory, and Teddy

As the pieces of Jack hit that ground they begin sizzling and melting away, his clothing and other items drop to the ground ... as the last few pieces of him hit the ground, an almost whining, voice can be heard, "No more lasses for 'ol Jack"

Cory spins and fires an arrow at the blinded undead, striking it ...
And the older undead smacks the blinded one, doing damage as well

Younger/Blinded Undead: 14 (adjusted, thanks Cory)
Older Undead: 0
Jack: Dead and gone, nevermore to roam the seas or pinch pretty bar maidens butt's



AC 20 T15 F15| HP 31/31 Cory .(JD)  d6=5 ;
Friday July 8th, 2022 2:53:03 PM



Isaac Harker (Justin M) HP 23/40 AC16/ T9 / FF 18  d20+10=11 ;
Friday July 8th, 2022 10:57:42 PM

Isaac breathes a sigh of relief that Jack is gone. He then focuses on the mother and daughter pair of undead. He focuses his smite on the daughter hoping to put her out of her misery as fast as possible. He misses the younger one.

Attack crit miss:(


“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Saturday July 9th, 2022 3:17:30 AM

Onesimos mutters a prayer in relief as the Mirror shatters and the effects are seen on the Undead Captain. ”To the Lands of Unrest, Jack Lolly, and your overdue time to atone for all selfishness, pain, and suffering you have caused. May you retain and remember to love yourself and others without greed or avarice.”

But Benni has little time at the moment with two of Jack’s victims undead in the streets. He draws forth from his belt pouch a vial of holy water and packet of powdered silver. Breaking both, he intones a Consecrate spell, temporarily making a 20’ radius of consecrated ground!
……..

Consecrate. 20’ radius. 8 hours. Undead have -1 attack, damage, and saves. Channel Positive Energy has +3 DC
Resistance (from Snark). +1 on next save
Sanctuary. 3/3 rounds. Anyone attacking Benni must Will DC 15 or can’t attack and lose action

Channel. 4 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Bless Water, Magic Weapon
2- shield Other


Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29  d20+5=8 ;
Saturday July 9th, 2022 2:27:54 PM

Snark looks around as Jack seems to die with the breaking of his mirror. He looks at the ground where Jack was to see wha's left behind.

But he doesn't look for long - there's still some fighting to do. Snark flings another blob of acid at the blinded undead, but misses (hits AC 8). "Aw rats! I can't hit for nothing today!"



Kristoph: (MarkB for Stephen C) | AC:19 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21  d20+6=26 ; d20+6=25 ; 2d6+8=16 ; d20+3=14 ; d4=2 ; d4=3 ; d4=3 ; d4=4 ;
Saturday July 9th, 2022 2:42:51 PM

Kristoph moves up to strike the blinded undead, drawing his Kama as he does. He hits with a crit (confirmed), dealing 16 damage.

Blusinda also moves up, slamming the thing with a fiery blow. It hits AC 14, dealing 2 points of fire damage and potentially setting it on fire (see Burn below.)
-------------------------
Blinded
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Burn - A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save (DC:11) or catch fire, taking 1d4 damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.


Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Sunday July 10th, 2022 10:58:53 PM

Teddy is so relieved the scary zombie pirate is gone his knees go week and he finds himself sitting on the ground. Gore'Thum goes over to check on him and leaves the undead to tear each other apart.

DM James: Sunrise 
Monday July 11th, 2022 9:34:21 AM

Jack's collapse upon the flagstones of the street, cobbles made up of shells mostly, causes a ringing noise as the metal bits on his person bounce upon them. Smoke and ichor exude from the spot just as blood curdling screams come from his undead spawn as they too fall to bits at the heroes feet.

All just stand exhausted and looking at the carnage as the first rays of light pierce the gloom of the fog and light up the ground at their feet. Bit's of glass, metal, buttons, and buckles glitter in the morning sun as the residents of the town open curtains, windows, and doors to peer out into the street that now seems safe.

In the near distance sheriff Whip appears with two new deputies and move to keep people away from the scene.

"Please everyone, stay back. Evil may yet still have a hold on the area. Allow our heroes to clear the street before we rush them in our show of gratitude."

At the end of the street the baker stood with his apron in hand holding a bloody hand as he looked on at his wife and daughter with a great sadness. Everyone else obeyed the sheriff as the heroes started rummaging through the debris looking for evil objects.

As the heroes moved from undead to undead they picked up what they could. The baker seemed anxious about them searching his wife and daughter and as they reached for the women's jewelry he called out. "Please don't!"

As for the other bodies on Jack they found two magic potions, a magic chain shirt, four daggers (2 Magic), a masterwork composite longbow (+2 Str) with 20 arrows, masterwork whip, a magic belt, magic boots, magic rapier, magnifying glass, spyglass, masterwork thieves’ tools, and Owner’s Papers for the Black Ghost. The undead men which turned out to be the sheriff's deputies they found misc standard equipment and on a string around one's neck they found an abbey key. They could return the key to man's family or try to keep it.

So as the sun warmed the people on the street the harbormaster walked up. "Jack's ship be grounded for the moment til the tide comes in. Somebody'll be wantin' ter move it or it'll smash on the rocks. Ye got a few hours yet though. Nuff time ter get some rest and sum food. I canna get a crew tergether to help when yer ready. Captain Rio said she'd help tow you back to the dock."

DM James: Plans?

Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29  d20+2=3 ; d20+2=6 ; d20+2=14 ; d20+2=9 ; d20+2=22 ; d20+2=11 ; d20+2=18 ; d20+2=15 ; d20+15=18 ; d20+15=29 ; d20+15=25 ; d20+15=32 ; d20+15=20 ; d20+15=30 ; d20+15=30 ; d20+15=20 ;
Monday July 11th, 2022 12:45:52 PM

Snark says, "Ooo, that Jack was a bad one. Murder and pillaging is bad enough, but then you add making people undead....Sorry these two women had to end this way 'cause of him."

Snark steers clear of the women's bodies as asked.

He turns to Isaac. "You mind checking things over for evil? I'll give a look to see what's magic, and if I can figure out what they do."

The little gnome casts Detect Magic on the items. He will use Spellcraft to see if he can determine the properties of the magic. He also has his little bat familiar see he it can help.

-----------------------------------
The following Knowledge Arcana rolls include any help from aid another (DC 10) by the bat. Identifying the properties of a magic item has a DC 15 + the items caster level.

Potion - 18, Caster Level 3
Potion - 29, Caster Level 14
Chain Shirt - 27, Caster Level 12
Dagger - 25, Caster Level 10
Dagger - 32, Caster Level 17
Belt - 22, Caster Level 7
Boots - 32, Caster Level 17
Rapier - 32, Caster Level 17

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Monday July 11th, 2022 4:58:16 PM

Daylight. No undead. And Onesimos breathes a sigh of relief. As Snark avoids picking over the Bakery women, Onesimos actively protects the two. He lays a cloak over the daughter, and pays a guard for a second cloak, comforting the Baker with prompts of loving memories of child and wife.

The elf looks to Isaac and Kristoph to deal with Sheriff Whip and the Black Ghost: Benni is no kind of sailor at all! Maybe Cory has some skills there

Channel. 4 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Bless Water, Magic Weapon
2- shield Other

Isaac Harker (Justin M) HP 31/40 AC16/ T9 / FF 18  d6=4 ; d6=2 ; d6=2 ; d6=4 ;
Monday July 11th, 2022 8:47:29 PM

Isaac respects the Bakers wishes and only uses his detect evil to detect any evil on the mother and daughter's bodies making sure that Jack didn't leave an odd surprise. If he finds nothing he goes over and detects any evil on Jack's items. Once that is done he heals himself and the party using his channel energy to heal everyone.
Healed 8 Hp
Isaac walks over to Sheriff Whip "Sheriff Whip sorry about the ship sir but we were in a bit of a hurry. None of us expected Jack was still up and around. When he stole our boat we had to follow him as best we could. I'll come around and help row the ship back to port. But for now I just want some rest and food. With Jack dead I think everyone he turned can finally rest."

AC 20 T15 F15| HP 31/31 Cory .(JD) 
Monday July 11th, 2022 10:49:59 PM

"I'm happy to help row," Cory said, "but I don't know the first thing about boats. Or ships. Apparently there is a difference, and it's very, very important to maritime folks."

“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 
Tuesday July 12th, 2022 12:11:15 AM

Daylight. No undead. And Onesimos breathes a sigh of relief. As Snark avoids picking over the Bakery women, Onesimos actively protects the two. He lays a cloak over the daughter, and pays a guard for a second cloak, comforting the Baker with prompts of loving memories of child and wife.

The elf looks to Isaac and Kristoph to deal with Sheriff Whip and the Black Ghost: Benni is no kind of sailor at all! Maybe Cory has some skills there. Or not. He begins to smile and then laugh in relief. ”We are masters of a boat, or ship, and none of us even know how to fix a board let alone refloat a crashed one!”

Channel. 4 of 6
0- Detect Magic, Detect Poison, Stabilize, Light
1- Bless Water, Magic Weapon
2- shield Other

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 
Tuesday July 12th, 2022 5:45:26 AM

Teddy and Gore'Thum will try to track down all the zombies and gather the belongings of the dead off of them to return to their families. Hopefully the sheriff can help identify all the bodies.

DM James: Morning 
Tuesday July 12th, 2022 2:45:03 PM

Snark asked Issac to check for evil as he cast detect magic.
Benni sighed in relief that the night had ended as well as the undead threat.
Issac healed everyone around. He apologized for the ship.
Cory offered to row the ship back to the dock.
Teddy ranged far and wide looking for undead that they'd left in the street and collected their gear.

Issac's healing reached out to those around them and included the baker whose hand stopped bleeding. Issac scrutinized the area and the objects and found nothing evil. It seemed as if the evil left the area with the demise of Jack.

Aside from the ownership papers for the Ghost, Snark was able to identify everything.

Potion: Disguise Self
Potion: Spider Climb
Chain Shirt +1
Dagger +1
Dagger +1
Belt of Incredible Dexterity +2
Boots of Elvenkind
Rapier +2

Sheriff Whip looked over their shoulders and listened to group. "There's a market for sailing ships here. The Ghost needs work, but you could probably get a fair amount for it. You fellas don't need work as deputies do you? It seems mine have gotten themselves killed recently. Even those two are temporary. Pays 4 silver a week. That's top pay."

It wasn't too long and the bodies were removed from the street. All told it looked like Jack had killed 8 people during the night. The ones that hadn't taken a run at the heroes had expired when jack was destroyed.

At the Blue Cat the mood was somber, but the staff moved rapidly to accommodate the heroes. Food, drink, and a warm spot by the fire was all prepared in short order. Throughout the quiet room the people there seemed to give the heroes a bit of quiet space in the aftermath of the battle. Meanwhile Gore Thum tapped the Abbey key on the table as if in thought.

DM:
Fort Save DC 15 or be fatigued.

Isaac Harker (Justin M) HP 31/40 AC16/ T9 / FF 18  d20+9=17 ;
Tuesday July 12th, 2022 4:38:52 PM

Isaac responds to Sheriff Whip with " I'll help out as much as I can. I'll start as soon as things get settled down around here first. Me and the others are also investigating the haunted church. So if you can't find us that's were we've gone off to."

Isaac looks over the identified items noting the spider climb potion and Magic Chain Shirt.

At the Blue Cat Isaac eats his fill and lays down in a real bed grateful for some rest after the fight with Jack.

AC 20 T15 F15| HP 31/31 Cory .(JD)  d20+2=6 ;
Tuesday July 12th, 2022 11:38:28 PM

Cory picked at her food. "I'm hungry, but I'm too tired to eat." She forced down as much as she could and went very, very light on drink.

Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11  d20=10 ; d20=14 ;
Wednesday July 13th, 2022 7:27:48 AM

Gore'Thum is willing to get paid for a job they are already doing. Teddy is surprised by the offer and uncertain so goes along with Gore'Thum. Both are very tired from the long night.

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