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Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+17=35 ; d20+17=36 ; d20+14=29 ; d20+20=28 ; d20+20=32 ; d4=4 ; d20+18=21 ; 2d6+11=14 ; 2d6+11=21 ; 2d8+11=25 ; d20+32=50 ; d20+32=44 ;
Sunday June 26th, 2022 9:53:04 PM

Moridark is entangled but manages to escape the effects of the poison although he is sickened (Fortitude DC 35. Please ignore the second roll as I have fat fingers). The mage orders the roc to attack the caster as it seems to be the root of all thier problems. Moridark uses 15 feet of his dimensional steps to get clear of the entangle, and whistels for his phantom steed. The mage looks toward the tree/monster and attempts to identify it (Arcana 50, Nature 44) Moridark will mount his steed when it arrives.

The roc manages to pull free from the plant (Strength DC29)and redirects it's attention to the caster. The roc slices at the caster with both talons (DC32 Damage 14, DC 28 Damage 21) and bites at the caster again (DC 21 Damage 25)

DM RobC - "Some kind of tree monster over there!" - Map  d20+21=37 ; d20+21=24 ; d20+21=28 ; d20+21=37 ; d20+17=34 ; d100=81 ; d100=53 ; d100=54 ; d100=85 ; d20+17=36 ; d20+21=26 ; d20+21=38 ; d20+31=33 ; d20+6=12 ; d20+24=30 ; 18d8=62 ; d20+31=49 ; d20+31=32 ; 2d6+10=16 ; d6=3 ; d6=4 ; d4=1 ;
Monday June 27th, 2022 2:59:22 AM

Grindar leaps back into the action. Was Cyrchwr Mawr still stuck in the tar when Grindar collapsed? It doesn't matter. The half-orc still has it with him and makes his attack. And what an attack it is! He cuts the plant in two. He still feels sick and probably will unable someone cures him of the poison.

Cotton digs her teeth into the plant attacking her! It's a vicious bite, but it provokes a response from the plant as a burst of pollen erupts from it. (Cotton and Neshi to make DC26 Fortitude saves or take 3 points of Intelligence damage and be staggered for 1 round. This is a poison effect.)

Neshi makes his way through the entangled area (Evasion doesn't help here) and blips himself and Cotton to safety.

Armand feels the poison course through his veins but doesn't have time to worry about it now. His Freedom of Movement easily allows him to step out of the mossy area. He fires back with an Earthquake spell and follows it up with a blade barrier. The ground shakes but the plants all keep their feet firmly 'planted'. No fissures open near them. They frustratingly then step aside from the blade barrier as it is cast. (All Ref Saves passed)

With plant #1 down, Elyngael plugs some arrows into plant #4.

Osul wanders southward and turns into an Air Elemental to get some better maneuverability. He orders the plants to head north as far as they can. They shuffle away from the fight. (Cha check to control them next round: DC13)

Moridark's roc pulls itself free and flies towards the caster, unable to attack this time. Moridark blips out of the toxic moss and calls for his magical steed. He intends to mount it next round also.

Armand and Elyngael aren't quite sure what to make of the mosslord. Mordiark knows that typically:
- They have a lot of spell-like abilities and don't cast spells
- They are immune to fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun
- They are resistant to Electricity
- Cold damage can stop their regeneration
- They are both extremely strong and intelligent

Plant #1 is dead, but it's sticky, rotting fronds will take some time to decay. Elyngael knows that when they die it can take around 30seconds before they are no longer adhesive.

Plant #2 steps around it and attack Trellus! (Hit AC49. Trellus takes 16pts damage + 3pts acid)

Plants #3 and #4 have obediently made themselves scarce.

The mosslord concentrates on a spell (Neshi to make a Will Save vs DC22. Fail=62pts damage + exhausted and stunned. Pass=31pts damage). It stays close to the blade barrier.

-------------------------
Map

Mosslord: 23pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold)
Sundew 1: Dead - Still sticky for 5rnds
Sundew 2: 71pts
Sundew 3: 8pts - Under control?
Sundew 4: 35pts - Under control?


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+3=14 ; d20+22=40 ; d20+39=50 ; 22d20=259 ; 22d6=75 ; 6d6=24 ;
Monday June 27th, 2022 10:38:09 AM

{Charisma Control Check: 14} - 'Osul maintains his orders on the two Sundews.

He flies up the map, 60' along and up. He casts Sunburst (defensively) centred chest height above the ground at L(-7).
{SR:40, Concentration:50, Undead damage:75 (or destroyed if harmed by bright light, or half damage on a Reflex Save DC 33), others normal damage: 24 (doubled if sunlight is harmful or unnatural to them) plus blindness (blindness avoided and half damage on a Reflex Save DC 33)}
If the 80' radius burst is flat then this only impacts all of the badguys (including just impacting Sundew 1), but just missing all the good guys. If the burst is spherical then the roc would likely also be caught.

Please ignore the errent 22d20 roll

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (99)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+14=28 ; d20+22=32 ; d6+10=13 ;
Monday June 27th, 2022 11:45:50 AM

Cotton is able to shrug off the int damage, and Grindar orders her to stand down, so she retreats toward Brawn's location.

(Grindar never had the chance to swing Cyrchwr Mawr before, as he was grappled right away, and you can't do two handed activities while grappled though he never dropped it, he used and lost his two daggers instead)

Grindar moves around the dead sundew, drawing his +1 returning/seeking javelin in the process. He hurls it at the mosslord hitting AC 32 for 13 damage.He is hoping to break the Mosslords's concentration.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  10d6=35 ;
Monday June 27th, 2022 5:34:57 PM

Armand clicks his heels again activating his boots of speed and does some fancy foot work moving. Now in range he casts Destruction on the Mosslord.
Destruction: This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage.
Fortitude save is 23, I'm going to assume he'll make it and roll the 10d6 damage = 35 damage.

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con


Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP17/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+19=27 ; d3=2 ; d3=2 ; d20+21=36 ; d20+38=58 ; d20+38=39 ;
Monday June 27th, 2022 5:58:47 PM

Neshi makes his fort save DC 27 and makes his will save DC 36. Highlight to display spoiler: { Don't forget Neshi has Spell Resistance of 18%} Neshi quickly directs his hand to bullrush the Mosslord and knock him into the blades. CMB 39. and then trying something new, he casts a powerfull spell targeting the treelord.
Power word stun, no save.

Hit Points Duration
50 or less 4d4 rounds
51–100 2d4 rounds
101–150 1d4 rounds



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=30 ; d20+21=28 ; d20+16=33 ; d20+8=14 ; d8+12=20 ;
Monday June 27th, 2022 6:20:41 PM

Elyngael continues to shoot at #1. "She calls out, I have neutralize poison ready!"
Precise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25=30 miss
second shot d20+21=28 miss
third shot d20+16=33 damage d8+12=20
Forth shot d20+8=14 miss

Elyngeal tells Brawn to stay on guard
Brawn
AC 31 /17/28 HP130/130 CMD 27

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140)  d8=2 ; d8=8 ; d8=6 ; d8=2 ;
Monday June 27th, 2022 7:02:51 PM

Trellus is getting battered.

The fighter moves away from this sunbaked flower long enough to get some healing.

----
Move away from #2
Spontaneously cast Cure Critical Wounds over Restoration on self.
Heal 31 hp

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=26 ; d20+20=31 ; d20+18=32 ; 2d6+11=17 ; 2d6+11=19 ; 2d8+11=16 ;
Monday June 27th, 2022 9:58:33 PM

Moridark yells across the battleground, "The tree thing has a lot of spell-like abilities and doesn't cast spells. They are immune to fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun. They are resistant to Electricity. Cold damage can stop their regeneration. They are both extremely strong and intelligent." The mage mounts his phantom steed and flies up 30 feet over the battlefield.

The roc attacks the tree thing (Talon AC26 damage 17, Talon AC31 Damage 19, Bite AC31 Damage 16). If one of the talons hit the roc will fly up with the tree thing in its grasp.(Grab as part of it talon attack)

DM RobC - "I have neutralize poison ready!" - Map  d20+21=23 ; d20+21=30 ; d20+21=27 ; d20+17=37 ; d20+22=30 ; d20+6=25 ; d20+31=45 ; 2d6+10=18 ; 2d6+10=21 ; d6=1 ; d6=2 ; 18d8=81 ;
Tuesday June 28th, 2022 4:13:57 AM

Osul creates a sudden flash of light up north. (Highlight to display spoiler: {"The default shape for a burst effect is a sphere". The thick trees would probably provide total cover to anyone more than a few feet away, but figure you guys need this one!}). The sundews all look affected by it, but the mosslord still has fight in him. The roc is also caught in the bright flash of light! (Roc to make a Ref Save vs DC33. Fail=24 dmg + blinded. Pass=12dmg)

Grindar has Cotton fall back. The ranger wants to stay in the fight though so draws in close and hurls a javelin at the mossman. The spinning blades provide cover though, and changes the trajectory of the javelin such that it misses its intended target.

Armand's Destruction spell has better success and damages the mossman a little.

Neshi feels the spell his him, and suspects that nothing will protect him from them. (Highlight to display spoiler: {It's an autopass on beating SR18}). He tries to get his magical hand to shove the mosslord into the blade barrier but it isn't strong enough. He then tries a more powerful spell: a Power Word Stun! On most targets it would be very, very, effective. The mossman seems unaffected though.

Moridark has the answer and calls out that it's immune to stunning effects. The mage jumps aboard his invisible steed and gets some height.

Elyngael keeps up her attack on sundew #2 (since #1 is dead). She's ready to remove the poison from any of her allies if they want it.

Trellus steps back the flower and takes a moment to treat his wounds.

The roc attacks with beak and talons, but isn't able to get past the mossman's defenses. (Highlight to display spoiler: {If a talon hits, please roll your grapple check for the grab})

Osul keeps control of the plants and keeps them moving up north. (Cha check to direct them next round: DC26)

Not a great round for our heroes.

The enemy act...

Plant #1 continues to slowly rot

Plant #2 is blind and can't detect Mordiark. Trellus is quite far away. Next closest target that it can locate? Grindar! Despite being blind it is able to find him. (Hit AC45. Grindar takes 39pts dmg + 3pts acid and is grappled! CMD:51)

Moridark, Elyngael and Osul realise that the sundews probably have tremorsense, so while a person is touching the ground the plants will be able to find them. At least if you're close enough. If they're blind and you're not touching the ground though... that would be interesting.

Plant #3 and #4 follow Osul's orders and keep heading north as best they can.

The mossman doesn't let up on Neshi though. (Neshi to make a Will Save vs DC22. Fail=81pts damage + exhausted and stunned. Pass=40pts damage). (Highlight to display spoiler: {If you use hero points to stay alive you're at -23 but stable})

-------------------------
Map

Mosslord: AC33 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 60pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 4rnds
Sundew 2: 95pts - Blind - Grappling Grindar
Sundew 3: 22pts - Blind - Under control?
Sundew 4: 49pts - Blind - Under control?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+24=36 ; d20+19=32 ; d20+14=33 ; d20+9=28 ; d20+24=29 ; d20+15=28 ; d20+15=21 ; d6+10=13 ; d6+10=13 ;
Tuesday June 28th, 2022 12:47:17 PM

Grindar curses his foolishness as his javelin returns to his hand. He should have seen the blade barrier was in the way, and now he's grappled and both his daggers are stuck to the dead sundew. with nothing else available, since he cant swing Cyrchwr Mawr while grappled, Grindar attempts to stab his attacker with his javelin. he manages to land two minor blows, before his javelin is stuck to the sundew.

1st stab hits AC 36 for 13-10=3 damage (Reflex 28 - Pass)
hasted stab misses
2nd stab hits AC 32 for 13-10=3 damage (Reflex 21 - Fail)

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  10d6=34 ;
Tuesday June 28th, 2022 5:32:41 PM

Armand see's Neshi wobbling. He clicks his heels again and puts on a burst of speed, but can't quite get there in 1 round. Have Breath of Life on tap and still have another Heal ready. "Hang on Neshi I'm coming!"

Since he can't reach Neshi he drops another Destruction spell on the moss lord.
Destruction: This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage.
Fortitude save is 23, I'm going to assume he'll make it and roll the 10d6 damage = 34 damage.

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

OOC DM, is there any existing stone, big rocks, whatever, or is this all grass and mushrooms?



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=28 ; d20+21=40 ; d20+21=39 ; d20+16=29 ; d20+8=20 ; 2d8+24=40 ;
Tuesday June 28th, 2022 6:02:43 PM

Elyngael takes a five foot step again. (This should clear her from the circle of blades to give her a corner to corner shot line to #2). Shooting at #2.
Precise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25=30 miss
second shot d20+21=40, crit confirmed on 39. damage 2d8+24=40
third shot d20+16=29 miss
Forth shot d20+8=20 miss

Elyngeal tells Brawn to stay on guard
Brawn
AC 31 /17/28 HP130/130 CMD 27

Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+3=16 ;
Tuesday June 28th, 2022 6:11:11 PM

{Charisma Control Check: d20+3=16} - 'Osul maintains his orders on the two Sundews.
Osul moves back and down so that he can cast Heal on Neshi. To heal for 150 points

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140)  d20+21=39 ;
Tuesday June 28th, 2022 6:56:51 PM

Trellus sees Grindar get caught, and decides it is time to try something else.

Still under the haste spell, he is easily able to close in with the Sundew and slap it with a Harm spell.

----------
Move to Sundew 2
Cast Harm. Hit AC 39 with touch attack
Spell does 130 hp, Will DC 22 halves. Cannot go below 1.

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+14=27 ;
Tuesday June 28th, 2022 9:11:02 PM

The roc fails it's reflex save and is blinded and wounded. Moridark shakes his head at the turn of events. The mage draws a scroll from his stylish pants and casts slow (Will DC 23)on the tree thing.
. Moridark yells down to the melee combatants "The sundews have tremorsense. I will try and confuse them with some more feet on the ground in a moment!'

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP127/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+21=40 ; 15d6=52 ; 15d6=53 ; d20+20=40 ; d20+20=26 ;
Tuesday June 28th, 2022 9:40:27 PM

Once again Neshi makes his save and takes 40 more points of damage at the same time he starts to fall he feels Osul's healing power strike him. Hitting the ground he takes a moment and then sends a cone of cold ripping through the mosslord and sundew 2 and follows it up with a second one. SR: 40 natural 20, 52 points relex DC 25 for 26 points and 53 points damage or reflex DC25 for 26 points.

DM RobC - "Hang on Neshi I'm coming!" - Map  d20+22=27 ; d20+17=36 ; d20+17=25 ; d20+17=26 ; d20+6=24 ; d4=4 ; 18d8=77 ;
Thursday June 30th, 2022 3:01:17 AM

Trellus gets serious and hits the Sundew with a very strong Harm spell. Elyngael follows up and fires what may her best shot ever to put the plant down. Grindar is spared from having to use his javelin or fists - keeping all free of the adhesive substance. (Trellus to make a Ref Save vs DC26 or have his hand stuck to the plant. DC20 Str check to pull free if stuck).

Grindar is no longer grappled, but does feel a little stuck (DC20 Str check to pull free).

Armand draws in closer to Neshi, intending to heal his friend as quick as he can. He can't make it there right now so pauses to cast a destruction spell on the mosslord. The mossman takes damage from it, but doesn't die. The entire area is one big grassy field with a circle of mushrooms in the middle. High, dense trees circle it all.

Moridark casts slow on the mossman but its saves are just too good. He lets the others know of the sundews having tremorsense, but it may not be relevant any more. The roc is hurt and blind.

Osul loses control of the two, blind plants that went north. He has more important things to worry about though and flies down to heal Neshi's wounds.

Neshi has had enough and casts not one, but two cones of cold into the battle. The mossman can't dodge all of it and takes some damage from the cold. Damage that temporarily stops its regeneration.

The enemy act...

The mossman returns fire by throwing a sheet of moss around Neshi! (Neshi is entangled, sickened, and must make a DC30 Fort Save or take 4pts Con damage! The sickened effect and Con damage are poison effects)

It then targets Osul with some mind pain. (Osul to make a Will Save vs DC22. Fail=77pts damage + exhausted and stunned. Pass=38pts damage).

-------------------------
Map

Mosslord: AC33 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 146pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 3rnds
Sundew 2: Dead - Still sticky for 5rnds
Sundew 3: 12pts - Blind
Sundew 4: 39pts - Blind


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+28=41 ; d20+39=48 ;
Thursday June 30th, 2022 9:39:17 AM

OOC: Thank you Lynnette.

{Will Save:41 - 38 damage}


'Osul burns a Hero Point to combat cast a Heal {Concentration:48 vs 29} before trying to help 'Neshi out of the moss.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+9=23 ;
Thursday June 30th, 2022 12:13:58 PM

Strength check - 23

Grindar breaks free of the now dead sundew's adhesive, than clicks his heals together to activate his boots of speed. He begins to travel around the blade barrier.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+14=24 ; 5d8=29 ;
Thursday June 30th, 2022 5:24:01 PM

Et all, don't forget those tattoos we got that let us forestall the effects of something like poison, but we have to declare on onset that we are using a tattoo to push off the effects. I tell everyone this, because I forgot to with Armand's poisoning.

Armand takes a five foot step and decides to try some holy light and cast Searing Light at the Moss Lord.
Ranged Touch 24 (d20+14) no save, damage 29 (5d8)

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
forgot I cast True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday June 30th, 2022 6:24:40 PM

Elyngael curses the way the battlefield has developed. She doesn't have a real good shot at the mosslord and has serious doubts about the effectiveness of her bow. She double moves to try to get around the blade barrier spell.

Brawn follows Elyngael
Brawn
AC 31 /17/28 HP130/130 CMD 27

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 30th, 2022 6:25:10 PM

I forgot to change my header

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 30th, 2022 6:27:17 PM

finally got it right

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140)  d20+6=19 ; d20+16=36 ;
Thursday June 30th, 2022 6:53:53 PM

Trellus nods in grim satisfaction as the Sundew falls.
Even better is he is able to twist his hand free before it does.
[Reflex 36 save]

The warrior strides over to retrieve his sword from the first Sundew, but finds he still can't pull it free.
"Light," he growls in irritation.
[Str check 19]

----------
In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday June 30th, 2022 10:18:53 PM

Moridark watches the sundew dall, and mutters under his breath. The mage sets his shoulders and begins casting summon monster 7.

DM RobC - "Light!" - Map  d4=3 ; 18d8=93 ;
Friday July 1st, 2022 4:07:26 AM

Osul heals up his wounds and then flies closer to Neshi to try and help him with the moss

Grindar is finally free and gets some speed up to get back in fight. He starts making his way around the blade barriers.

Elyngael finds herself in a similar position. The barriers are preventing a clear shot. She too moves to get a better angle.

Armand attacks the mosslord with a searing light spell, burning some of the creatures splintered wood.

Trellus is happy in his own way that the sundew is dead. His sword is still stuck though and causing him grief.

Mordiark starts casting a spell to bring in more reinforcements.

The enemy act...

It is inevitable that the mosslord will succumb to the combined onslaught of the Tree Wardens. The only question is whether he will take anyone with him.

The mosslord keeps its focus on the most injured person in range. (Neshi to make a Will Save vs DC22. Fail=93pts damage + exhausted and stunned. Pass=42pts damage).

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 165pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 2rnds
Sundew 2: Dead - Still sticky for 4rnds
Sundew 3: 12pts - Blind
Sundew 4: 39pts - Blind


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP 
Friday July 1st, 2022 9:59:16 AM

With his boots of speed still active. Grindar double moves around the blade barrier, putting himself within striking distance for next round.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 85/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+19=23 ; d20+15=24 ; d20+15=22 ; d20+15=27 ; d4+3=4 ; d6=1 ; d6=3 ; d20+10=30 ; d20+10=27 ; d20+10=26 ; d20+10=28 ; d4+3=6 ; d6=1 ; d6=3 ; d6=2 ; d6=3 ; d4+3=7 ; d20+21=31 ; d20+15=21 ; d4+3=4 ; d6=5 ; d20+10=16 ; d20+10=28 ; d20+10=20 ; d4+3=5 ; d6=1 ;
Friday July 1st, 2022 12:19:56 PM

(OOC: My computer is doing very strange things again. This was suppposed to post yesrterday.)

Neshi wrapped in the moss Neshi is overcome by the attack as hefeels himself feeling sickened and weaker. Neshi immediately activates his recently aquired tattoo hoping to midigte the mosses effects.

Neshi acivated both his tears as he digs his claws in to the moss surrounding him. AC 24; 4 points damage plus3 ice damage, AC 30 (nat 20) crit check AC27 for 6 points Plus 1 point fire PLUS Crit dam 7 points plus3 points fire.
+++++++++++++++++++++++++++++++++++++++++++++
Friday Post:

Still wrapped, Neshi feels another attack this time attacking his will and while he knows he fended some of it off he is starting to feel the effects off the focussed attacks. Will save DC 31

He again does what he can and attacks the moss around him with his claws AC 21 for 4 points plus 6 ice damage, and AC 16 with the second attack for 5 points and 1 point fire.


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Saturday July 2nd, 2022 3:21:55 AM

'Osul casts Freedom of Movement on Neshi. 'Osul cannot lift him out, but the Entangle spell shouldn't impede him any further.
...and Armand is on his way with more Heals.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d6=5 ; d6=3 ; d6=3 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ;
Saturday July 2nd, 2022 9:43:53 AM

Armand moves up a bit and does some channeling, which will hit, Neshi, 'Osul, and Grindar.
Channel to heal (exclude moss lord just in case he's in range). 38 points healed (9d6)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140) 
Saturday July 2nd, 2022 3:05:29 PM

Trellus can hear combat still going on across the blade barrier.
He gives his sword another irritated look.

"Bake it" he declares.

The man activates his Winged Boots, and launches himself skyward, unlimbering his bow as he climbs.

How tall is the blade barrier?

-----------------
In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=33 ; d8+12=14 ; 2d6=10 ;
Saturday July 2nd, 2022 8:09:06 PM

Elyngael moves just clearing the blade barrier and fires one shot at the moss lord to test the waters.

She declares him quarry (+2 to attacks), Improved Precise Shot, Deadly aim (-3 to hit, +6 damage).
One shot d20+27=33 damage 1d8+12=14, holy? 2d6=10

Brawn follows Elyngael
Brawn
AC 31 /17/28 HP130/130 CMD 27

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Sunday July 3rd, 2022 2:54:29 AM

OOC: I hope this work - I'm getting a message: "Load State Error loading XML document (error, undefined)"

Blade Barrier is 20' tall.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=38 ; d20+15=17 ; 3d6+15=19 ;
Sunday July 3rd, 2022 11:34:27 PM

Moridark finishes casting, and a young frost giant appears behind the moss lord. The giant attacks with his Great Axe hitting once ( AC38 for 19 damage, AC 17 miss). Moridark dismisses the roc.

DM RobC - "Bake it!" - Map  d3=1 ; d20+28=41 ; 2d8+11=20 ;
Monday July 4th, 2022 2:50:19 AM

Grindar keeps moving around the blade barrier. His eyes are fixed on his target.

Neshi tries to cut away the entangling moss. He finds it easy to target (AC5) but difficult to actually damage. Only the ice has any effect on it.

Osul leaps in and casts a Freedom of Movement spell on Neshi to free him from it though.

Armand meanwhile channels enough energy to heal the group up a little.

Trellus is too frustrated by his sword that he decides to go back for it later. For now, he launches into the air and readies his bow.

Elyngael maneuvers around the wall a little more and gets a clear line of sight on the mosslord. Her arrow makes its mark.

Moridark dismissed the roc as his frost giant appears on scene. The young giant hacks away with its axe.

The enemy act...

The moss man takes a step to the side and launches a big puffball of yellow spores. The coats everything in the area, and hangs in the air. (Grindar and Armand to make Fort Saves vs DC30. Fail=1pt Con damage and Nauseated for 1 round). The spores block all vision as a fog cloud.

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 188pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 1rnds
Sundew 2: Dead - Still sticky for 3rnds


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (95)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+13=26 ;
Monday July 4th, 2022 12:50:01 PM

Unable to do much of anything else, due to his nausea, Grindar continues on the path he had chosen, hoping that the Mosslord hadn't moved, and he moves into a threatening position, flanking with Moridark's giant.

-4 con damage

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ;
Monday July 4th, 2022 2:58:10 PM

Trellus/Mike a blade barrier is 20 foot high

Thankful for his necklace of adaptation Armand is able to ignore the pollen spores. If not he will activate one of the tattoos to avoid onset of anything He takes a 5 foot step back to get out of the clouded area. He thinks to himself, 'Well I can't see him, but he can't see me either, so I guess targeted spells are out for both of us right now.'

He decides to channel energy again to his companions. Only 29 points healing this time.

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=42 ; d20+23=25 ; d20+18=36 ; d20+10=26 ; d8+12=19 ; 2d6=5 ; d8+12=13 ; 2d6=9 ; d8+12=19 ; 2d6=7 ;
Monday July 4th, 2022 4:26:10 PM

I think I can still trace a line from one of my corners to one of his around the spore cloud.
Hide in plain sight ? so he can't tell where my arrows are coming from?
Precise shot (shoot into melee no penalty), Improved precise shot (no cover or concealment for targets), Many Shot (2 arrows first shot), Quarry (+2 to attacks), Deadly aim (-3 to hit, +6 damage).
First shot d20+27=42 first arrow damage d8+12=19 holy 2d6=5, second arrow d8+12=13 holy 2d6=9
second shot d20+23=25 miss
third shot d20+18=36 damage d8+12=19 holy 2d6=7
Forth shot d20+10=26 miss

Brawn prowls around.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Monday July 4th, 2022 8:12:59 PM

feeling the freedom of movement spell take effect, Neshi works himself free and after Armand's healing he is feeling at full health for the time being. he staps back trying to figure out what he can do.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+22=33 ; d20+17=20 ; d3=3 ; 3d6+15=28 ;
Monday July 4th, 2022 10:17:14 PM

The frsot giant attacks opposite Grindar striking the Mosslord once (AC33 for 28 points of damage). Moridark begins casting summon monster 6.

OOC: Please ignore the d3

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3 / 17  d20=11 ;
Tuesday July 5th, 2022 1:36:37 AM

'Osul flies South and up, SW and up once and over to Trellus.
He digs deep and recalls a Heal for Trellus {150pts, plus many conditions}

DM RobC - "Bake it!" - Map  18d8=78 ; d20+24=35 ;
Tuesday July 5th, 2022 3:02:03 AM

Grindar keeps on track and approaches the mossman. As he draws in close he gets a clip over the ear for his efforts (AoO hits AC41. Grindar takes 20pts damage)

Armand released a wave of healing that affects most of those hurt. He steps out of the pollen and is safely out of sight, though it works both ways.

Elyngael can only just get a line on the mossman, but if she can see him then he can see her. She plugs him with 3 arrows.

Neshi steps out of the moss and wonders what to do next.

Osul rushes to Trellus to cast a powerful healing spell on him.

Moridark's Giant does some damage, while the mage starts bringing in some more assistance.

The enemy act...

The mossman gets closer to the cloud of spores, but defensively targets Grindar with some mind pain. (Grindar to make a Will Save vs DC22. Fail=78pts damage + exhausted and stunned. Pass=39pts damage).

The patch of moss near Moridark and Trellus shrivels up and disappears as does one of the sundews.

Will this be it? Will the party finish off this pesky critter?

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 227pts

Sundew 2: Dead - Still sticky for 2rnds


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (21)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+10=16 ;
Tuesday July 5th, 2022 11:34:53 AM

Grindar receives the worst headache of is life. He screams out in pain, as he drops his ax and clutches his head. He is unable to do anything else due to his stunned and exhausted condition. He knows he is in a bad place, as he feels his health sinking, but he can't do anything to stop it.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+12=23 ;
Tuesday July 5th, 2022 6:01:22 PM

Armand moves a bit so he can see the moss lord. He casts a searing light again.
Range touch to hit, 23 (d20+12) take 23(5d8) holy damage. "Hey if we survive this I have Heroes Feast available. We could picnic."

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con


Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Tuesday July 5th, 2022 6:04:14 PM

"Hang on, Grindar," Trellus calls out.

Stowing his bow, the warrior flies over the blade barrier and heads for the stricken ranger.

-----
Double fly move.

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday July 5th, 2022 6:18:57 PM

Elyngael is not happy with the moss lords movement. Now she can't get a shot off. She decides to double move.

Brawn follows.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15  d20+17=34 ; 15d6=49 ;
Tuesday July 5th, 2022 6:56:31 PM

Neshi casts a spell and then digging deep charges the moss lord and expends two herp points in his touch attack to deliver his spell. AC 34: Blight 49 points damage fort save DC 23 for 25 points.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=24 ; d20+15=16 ; d20+14=18 ; d20+41=60 ;
Wednesday July 6th, 2022 12:14:10 AM

The frost giant takes two more swings at the Mosslord and misses with both. Moridark finishes his spell and an Ankylosaurus25 feet from the Mosslord. The dinosaur swings its tail, and misses the mosslord.

"I don't know if it is important but the moss over here is disappearing, and shriviling" The mage attempts to remember if the mosslord, and this moss are related in some way. (Arcana 60)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Wednesday July 6th, 2022 2:34:05 AM

'Osul thinks the Mosslord is done for.
He makes his way over the wall and into the grey circle positioning dependant on reach and area effect

DM RobC - "We could picnic" - Map  d20+22=40 ; 18d8=88 ;
Wednesday July 6th, 2022 4:09:56 AM

Grindar's head feels like it is going to explode! There's nothing he can do but wait for the pain to subside.

Armand burns it up with a searing light spell. He's already planning a picnic for when this is all over.

Trellus calls out for Grindar to hold out a little longer and flies to wards the ranger as fast as he can.

Elyngael maneuvers to get a better position. Between the cloud of spores and the spinning blades it's hard to get a clear shot.

Neshi gets serious and casts a Blight spell on the mosslord. It's a pretty tough creature though and shrugs off some of the hurt.

Moridark's summons get to work, but don't have a lot of luck. Both attacks of the giant miss and the dino's tail goes wide. (Highlight to display spoiler: {I know you said 25ft north, but it only has 15ft reach I think. I've made it so it can reach the mosslord. Just curious, what sort of range does Moridark have with his summon spells?}). He doesn't think there's any sort of symbiotic relationship between the mossman and the moss that's shriveling. Best bet is that it shrivels up and dies on its own as it loses potency.

Osul is pretty confident the mosslord is done and heads towards the faerie circle.

Unfortunately it isn't dead yet!

The mossman tries to put Grindar down for good. (Grindar to make a Will Save vs DC22. Fail=88pts damage + exhausted and stunned. Pass=44pts damage!).

You have to think the mossman isn't going to last another round.

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 264pts

Sundew 2: Dead - Still sticky for 1rnd


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (-23)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+10=27 ;
Wednesday July 6th, 2022 12:03:48 PM

Grindar makes his save, but collapses anyway. It is clear that the half-orc is no longer breathing. (-23 hp)

Seeing her master and friend fall, Cotton tries rushing to his side, but with the blade barrier in the way she can't make it to him.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+24=39 ; 2d8+6=12 ;
Wednesday July 6th, 2022 5:19:03 PM

"Light!" Trellus curses shrilly, as Grindar goes down.
He was almost there.....

The man drops in next to the moss lord, pulling a mace that hasn't seen the light of day in ages.

Mumbling an incantation, he strikes.

----------
Move into melee range of moss lord.
Use Wpn Master domain ability to gain Vital Strike feat.

Atk moss lord (Vital Strike)
hit ac 39 for 12 hp damage

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d8=5 d8=1 d8=8 d8=3 d8=3 d8=1 d8=1 d8=7 d8=2
Wednesday July 6th, 2022 5:23:08 PM

"Dagnabbit." Armand says as he see's Grindar go down. He clicks his heels activating his boots of speed and moves forward and around the Moss Lord, taking the AOO from the Moss Lord. He then casts Breath of Life (5d8+17 ignore the 2 on the last roll, I thing 1's reroll as it's healing) (heal 26hp) on Grindar and then heroically casts Heal (150hp) on Grindar as well. "Stop laying around and get back into the fight!"

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=31 ; d20+23=40 ; d20+18=38 ; d20+10=13 ; d8+12=15 ; 2d6+6=10 ; 2d8+24=32 ; 2d6=7 ;
Wednesday July 6th, 2022 5:59:31 PM

With her new position Elyngael has a clear line of sight to the Moss Lord. She shoots!
Precise shot (shoot into melee no penalty), Improved precise shot (no cover or concealment for targets), Many Shot (2 arrows first shot), Quarry (+2 to attacks), Deadly aim (-3 to hit, +6 damage).
First shot d20+27=31 miss
second shot d20+23=40 damage d8+12=15 holy 2d6=10,
third shot d20+18=38, crit auto confirms because of Quarry, damage 2d8+24=32 holy 2d6=7
Forth shot d20+10=13 miss

Brawn prowls around.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday July 6th, 2022 6:01:23 PM

hey I was just reading his stat block again, the giant plants were immune to electrical but what you list doesn't indicate that he is immune. Should I be rolling my 1d6 electrical for the arrows?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Wednesday July 6th, 2022 7:31:49 PM

OOC: There was a grey circle on the map around where Neshi and Cotton are now, but it has dissappeared.
This was the grey circle i referred to last round - 'Osul was not entering the fairy ring.

'Osul flies over to the Ankylosaurus and on it casts Animal Growth(Inc Size Category, +8 Str, +4 Con, -2 Dex, +2 Nat Armor)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=23 ; d20+15=29 ; d20+20=38 ; 3d6+18=29 ;
Thursday July 7th, 2022 12:03:35 AM

Moridark flies to M11 and watches the frost giant attack and miss twice. The Ankylosaurus becomes much larger and swings it mighty tail again hitting solidily (AC 38 for 29 damage) and possibily stunning the mosslord.

OOC 1: The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

OOC 2: Thank you read the distance for attacking incorrectly. Ialos forgot to move. My distance for summons spells is 65 feet.

DM RobC - "Dagnabbit" 
Thursday July 7th, 2022 4:08:01 AM

The party give it all they have to bring the mosslord down, but despite the efforts of Trellus, Elyngael and the Frost Giant it refuses to die! It's only the powerful tail of the Ankylosaurus that finally kills it (just!).

There are no signs of the other plants that Osul directed to go north. Chances are they will follow that order until his spell ends, and blinded they're not going to cause much trouble for anyone.

The remaining sundew is no longer sticky, allowing Trellus to fetch it if he chooses.

The forest is quiet again. All you can hear are the whirling blades of the blade barrier spells.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP 
Thursday July 7th, 2022 11:50:05 AM

Grindar stands up, picking up Cyrchwr Mawr in the process. He says, "In this episode of "How to kill a Half-orc Ranger" we learn that having a cleric around makes the task difficult. Thank you friend Armand I thought I would be seeing your god by days end. If me nearly dyeing twice in one battle is a sign of things to come, I fear we are in for a tough go ahead."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Thursday July 7th, 2022 2:42:02 PM

Well, Thank you both Osul and Armand for keeping the rest of us alive. I think I need to look a bit more into things that aren't so easily countered.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Thursday July 7th, 2022 5:33:10 PM

Can I dismiss the Blade Barrier? I always get confused over which spells can be dismissed and which cannot.

"Well that was a gruesome fight. I think we need to do a little better planning Grindar. No charging off on your own. We can't keep up and offer good support." Armand jokingly says.

"I know some of us are suffereing from some conditions. Before we step into the faire circle we need to get all healed and such. First up is Heroe's Feast. After that we see what else needs curing or healing."

Armand casts Heroes feast. 1 hour to consume
cures all sickness and nausea.
bestows neutralize poison and remove disease.
Gain 1d8 +8 hit points
+1 on attack rolls
+1 on will saves
+4 saving thrown against poisons for 12 hours.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 7th, 2022 6:20:48 PM

"I don't know how much changing of equipment we can do on the fly. I'm pretty set for what my gear can do for now." She and Brawn will partake of the heroes feast.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Thursday July 7th, 2022 7:13:23 PM

OOC: The "(D)" appended to the duration of the spell indicates it can be dismissed.

As the Feast proceeds he casts an eye over everyone. "Cotton is still wounded, and I'm not clear on everyone's less obvious conditions."

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Thursday July 7th, 2022 7:34:31 PM

Trellus gives Grindar a 'welcome back' pat on the shoulder, and retrieves his sword.

Sitting down to the Hero's Feast, he thinks about how to get some more cold spells into his list for tomorrow.

Not to mention making a mental note to get Breath of Life on a scroll or three next time he's in the Catacombs.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday July 7th, 2022 11:13:45 PM

Moridark dismisses the giant, and the dinosaur after thanking them both for their help. [b]"That was a heck of a fight. I am glad it worked out in our favor. I guess Ineed to keep some additional boom type spells memorized. Ihave a safe place to stay where we are at that point Iam not sure about everyone else butIused quite a few spells during that little fight."[/b}

DM RobC - "I am glad it worked out in our favor" 
Friday July 8th, 2022 5:23:45 AM

The group congratulate each other on their successful battle. The creatures that you're facing are getting tougher and tougher. It's like the Wold knows that the party are the only ones capable of dealing with monsters like these so is sending them all your way.

Tactics are reviewed and discussed, and plans for future encounters are made. A Breath of Life spell (or two or three) does sound like a good investment, and you can't discount having some very powerful healers nearby.

The blade barrier spells are easily dismissed and Armand finally gets a chance to have his picnic with his friends :)

Trellus goes to retrieve his sword from the not-so-sticky sundew. As he pulls it free he notices some other items mixed in with the black tar. It's likely the belongings of some other poor folk that encountered these plants not too long ago. Hopefully they were able to escape and didn't end up as fertilizer.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d8+1=3 ; d8+1=4 ; d8+1=7 ; d8+1=4 ; d8+1=9 ; d8+1=4 ; d8+1=5 ; d8+1=6 ; d8+1=8 ; d8+1=3 ; d8+1=9 ; d8+1=4 ; d8+8=14 ; d8+8=15 ;
Friday July 8th, 2022 11:18:48 AM

Grindar calls Cotton to his side, and the rapke happily answers. She is happy her master isn't dead, though the beast is wounded. Grindar pulls out his wand of cure light wounds and uses it 12 times on his friend. The two are about to sit down to eat Armand's scrumptious meal, but before they do, Grindar notices Trellus looking at something. He asks, in between mouthfuls of goodness, "What did you find Friend Trellus?"

Active spells:
Grindar
Heroes Feast (14 temp HP)

Cotton
Heroes Feast (15 temp HP)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Friday July 8th, 2022 5:35:08 PM

"I do believe these dead sundews have swallowed some goodies," Trellus answers, poking around the debris with his sword.

"Hopefully the former owners got away," he adds, though not at all confident that would have been the case.

Nevertheless, the blond haired warrior sorts through what he can, and also looks over the second dead sundew.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+22=33 ; d20+40=42 ;
Saturday July 9th, 2022 2:44:18 AM

'Osul (in amongst the conversation) tries to recall if there are any plants or plant creatures that entice their prey with baubles and shiny things.
{Knowledge(Arcana):33, Knowledge(Nature:42)}

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Saturday July 9th, 2022 9:58:14 AM

Neshi simmers inside his head while eating the feast, upset with his performance but not sure what else he might have done other than get up close and personal with the creatures.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Saturday July 9th, 2022 4:19:38 PM

Armand gets ready to channel and finds that Grindar has already healed up Cotton. He casts Detect Magic and looks around the remains of the plants and the moss man.

"I don't know about the rest of you, but maybe we should rest before going into the magic fairy circle. I'm running low on attack spells."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=43 ;
Sunday July 10th, 2022 4:36:51 PM

Elyngael will search the remains and their trail for any possible goods that fell from the corpses. Perception d20+31=43

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday July 10th, 2022 8:42:19 PM

Moridark casts detect magic on the plants and surrounding area. The mage eats the offered feast and entices Kardirom from his cloak to show Grindar.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Monday July 11th, 2022 11:05:39 AM

Grindar offers his hand for Kardirom to sniff, and will than give the little guy a scratch behind the ears. You have a great familiar their friend Moridark, he appears to be a loyal beast, and a grand specimen of his kind!" What kind of animal is Kardirom? I looked at Moridark's sheet but couldn't find out.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Monday July 11th, 2022 5:12:39 PM

Armand keeps his detect magic up as he carefully scans around the remains.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Monday July 11th, 2022 7:46:50 PM

'Osul remains vigilant after the feast if there is going to be rest taken.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Monday July 11th, 2022 9:54:22 PM

Having partaken of the heroes feats, Neshi watches Moridark's familar and smiles at its antics.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday July 12th, 2022 5:38:48 AM

”Thank you Grindar. Kardirom has been with me …. Well it feels like forever. He nestles in my cloak for the most part and provides me much comfort when I travel alone. I had never seen a weasel in person until the night he crawled into my room and since then we have been inseparable.” The mage lets the familiar nibble a few crumbs from his hand as he continues to scan with his detect magic.

The Sodden Aftermath (DM Cayzle) 
Wednesday July 13th, 2022 2:41:27 PM


[OOC: Friends, really sorry for the lack of DM Posting. Rob's email ended up in my spam filter by accident. Probably because I told my email to block any references to vegemite. I'll try to post every day by this time and post this upcoming Saturday as well -- Cayzle]

Grindar does some curing.

Neshi plays with the weasel.

Trellus discerns and then retrieves a number of "goodies," The loot is listed below.

Elyngael scouts around and detects a trail of the black stuff that leads off ... in a direction that may be "deeper" into the Culverwood. Your intuition suggests that it leads to the place in which you may wish to try the ritual. The "faerie circle."

'Osul keeps a keen eye open but detects no threats. On watch, pondering plant monsters, it is easy to recall examples of sessile creatures using camo and bait to attract prey. Indeed, the loot pile speaks to the efficacy of this tactic for plant monsters.

Armand suggests taking a rest. He and Moridark scan the items and area for magic [OOC: All those listed below are magical. It seems that only potent magic items were able to resist the digestive juices of the caustic plant.]

While the work of loot evaluation continues, the party enjoys a Heroes Feast and at least a short rest. BUt since this is not 5E, a long rest will be necessary to truly refresh you heroes. :-)

LOOT:

A Glass Staff (moderate conjuration).
A Light Mace (strong necromancy).
A Mithril Buckler (strong transmutation).
A Platinum Crown (moderate transmutation).

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Wednesday July 13th, 2022 5:54:41 PM

Armand looks at the loot. "Well I can at least spot magic items....as to telling what they are I'm a bit weak in that area."

He looks at the circle of mushrooms where they are, "'Osul do you think this is the portal where we need to go?

OOC DM-In this fight we were in a clearing with a fairy circle of mushrooms, is this not the place we need to be then?

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday July 13th, 2022 6:00:15 PM

Elyngael points at the ground. "Hey there's a trail of this black goo going off into the forest."

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Wednesday July 13th, 2022 6:07:32 PM

Trellus gives the others a questioning look.

"Tree house here till morning, or follow the goo? I'm shady with either pick, so will bow to the majority."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Wednesday July 13th, 2022 7:17:16 PM

After the feast and Armands question, 'Osul takes the time to investigate the circle in their current clearing. Once happy, he sits down and casts Commune with Nature (10 mins) for a better idea of the immediate area.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+39=50 ; d20+39=55 ; d20+39=52 ; d20+39=48 ;
Wednesday July 13th, 2022 10:26:37 PM

Moridark takes the time to look over the items carefully ( Spellcraft 50, 55, 52, 48) and attempts to identify the items. ”We can stay here or move on a bit. If we need a more discreet place to stay I also have a mansion I can summon. Just let me know. I do know I used quite a few spells during that last encounter but I am ok to push on a bit if this is not the right place. “

The Sodden Aftermath (DM Cayzle) 
Thursday July 14th, 2022 8:32:31 AM


OOC: My bad! I thought the fairy circle was off a ways. Please assume that the black tar circles the area and returns here.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Thursday July 14th, 2022 9:22:04 AM

Hopefully we'll soon know if there are any others within 22 miles.

'Osul continues to commune.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Thursday July 14th, 2022 11:49:51 AM

Grindar says, "I'm also see shade in either staying for the night or moving on, but if our casters need to replenish their spells, I say Armand should weave his tree house here, unless Moridark wants to weave his mansion spell"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Thursday July 14th, 2022 5:27:50 PM

Armand says "Well the last time we tried the tree house it caused some problems. Maybe we should try your mansion Moridark. I'm not injured but I'm not going to be much support if we have another fight like the last one."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 14th, 2022 5:57:46 PM

Elyngael wanders around following the trail in and out of the clearing. At last she shrugs. "It seems to center here."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Thursday July 14th, 2022 9:41:34 PM

I would agree that the tree house may not be as useful this trip, so I suggest we try the mansion and get a good night's rest.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday July 14th, 2022 11:01:14 PM

Moridark nods to his companions and quickly casts mages magnificent mansion making sure to designate each member, animal companion, and familiar as those allowed inside. The mage center the door about 2 feet off the ground. Once inside the mage makes sure there is a kitchen, bathhouse, and beds for all.

The Sodden Aftermath (DM Cayzle) 
Friday July 15th, 2022 1:16:06 AM


Armand intuits that this circle of mushrooms is indeed the place.

'Osul agrees. He wants to cast Commune with Nature, but he needs to focus on three areas of inquiry. What knowledge does he seek?

Elyngael agrees that this circle is a primary place, after seeing that the trail circles around.

Trellus asks about a treehouse rest.

Moridark identifies the items:

A Glass Staff (moderate conjuration) of Healing (3 charges currently)
A Light Mace (strong necromancy) - actually a Rod of Withering
A Mithril Buckler (strong transmutation) +1 Animated
A Platinum Crown (moderate transmutation) of +6 Charisma

He suggests a Mage's Mansion.

Grindar agrees that a rest is a good idea.

Armand reminds the party of the bad luck they had last time with the treehouse.

Neshi suggests the rest in the mansion spell.

Moridark agrees and creates the mansion. It works per usual ... mostly. The doorway flickers a little before settling down. That's an unusual thing -- you've never seen anything like that flicker before.

Spellcraft or Know Arcane DC25: Highlight to display spoiler: { It kind of reminds you of the way multiple abjurations in the same area interact. Energy fluctuations, you know.}

Know Planes DC35: Highlight to display spoiler: {There is maybe some resonance here with some other planar condition? Probably safe, just a visual phenomemon.}

Knowledge Religion, druids and those who honor fey or magical forests only, DC40: Highlight to display spoiler: {This is the Culverwood's place. The Deep Culverwood. The Mansion reaches out of the Deep, and that's a long way to go.}

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Friday July 15th, 2022 9:51:19 AM

Moridark nods to his companions and quickly casts mages magnificent mansion making sure to designate each member, animal companion, and familiar as those allowed inside. The mage center the door about 2 feet off the ground. Once inside the mage makes sure there is a kitchen, bathhouse, and beds for all.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Friday July 15th, 2022 12:20:32 PM

Grindar notices the strange phenomenon and being clueless about they ways of magic asks , "Is that supposed to happen?"

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15  d20+13=33 ; d20+13=16 ; d20+17=26 ; d20+17=28 ; d20+17=28 ; d20+17=33 ;
Friday July 15th, 2022 2:17:41 PM


(OOC: anybody know why when i click the roller one time, i am getting multiple roles??)

Know arcana DC 33 (nat 20)
Know Planes DC 26

Well, you know, It kind of reminds me of the way multiple abjurations in the same area interact. Energy fluctuations, you know.


The Flickering Mansion (DM Cayzle) 
Friday July 15th, 2022 11:56:10 PM


Your intuition is that the mansion and its flickering is not dangerous, but maybe it reveals some strange facet of the Culverwood?

Nonetheless, you have a secure place to rest and recover.

What's next?

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+10=23 ; d20+29=35 ;
Saturday July 16th, 2022 11:47:57 AM

Spellcraft 23 (d20+10)
Knowledge Planes 35 (d20+29)

Armand says, "That's weird. There maybe some resonance here with some other planar condition. It's probably safe, just a visual phenomenon."

Armand will enter the mansion. He will find a nice bed and rest contemplating what is next.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday July 16th, 2022 1:17:16 PM

Elyngael and Brawn will enter the mansion and rest. "I guess we should talk about how to get that magic fairy circle to get us where we need to go. Do you think it's a commune spell or something more that we need?"

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Saturday July 16th, 2022 1:41:14 PM

Trellus arches an eyebrow at Armand.

"Some other planar condition? Like, a nearby faerie ring that's not quite of the Wold? Interesting."

The warrior enters the mansion, and gets some sleep.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15  d20+13=16 ;
Saturday July 16th, 2022 6:14:30 PM

Neshi spens the part of the night awake thinking about Eberyon and what his silence might mean.


The Flickering Mansion (DM Cayzle) 
Sunday July 17th, 2022 8:46:47 AM


A hero point to Trellus for his insight ... and speaking of Communing, the DM awaits 'Osul's three topic areas.

OOC: I've been seeing these duplicate posts in other places in the Wold. On this board, I've started deleting duplicates when I see them.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=43 ; d20+38=51 ;
Sunday July 17th, 2022 8:14:34 PM

Moridark shakes his head a bit at the flickering, and furrows his brow, (Knowledge Arcana 43, Knowledge Planes 51), "It kind of reminds me of the way multiple abjurations in the same area interact. Energy fluctuations, and resonance here with some other planar conditions. Regardless we should be safe." The mage enters, and after making sure everyone is settled finds a bath, followed by a bed.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Monday July 18th, 2022 11:34:04 AM

Grindar enters the magical mansion with his friends, and gets a good nights sleep, ans well as a bath. He joins his friend the next morning. "That is a good question Elyngael, who do we activate the ring" Grindar tries to remember any details from his visions that might give some insight as to how to activate the fairy ring.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Monday July 18th, 2022 5:37:06 PM

In the morning, Armand will pray to renew his spell selection and then take a quick peak outside the mansion portal to see if anything is different in the clearing.

The Farie Circle (DM Cayzle) 
Monday July 18th, 2022 11:22:26 PM


In the morning, daylight comes in green, filtered by the canopy above. You cannot actually see the sky or sun. The circle is still there, waiting. What preparations do you make, and then what do you do?

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Tuesday July 19th, 2022 4:47:01 PM

Might I suggest permission to enter and the all step in at the same time. If that doesn’t work I guess we try opening a dimension door.

Don’t forget we don’t want to eat or drink anything that is from the faerie world.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Tuesday July 19th, 2022 5:40:25 PM

"Everything looks okay. I think we need to enter. I agree with Neshi we do it at the same time. Maybe 'Osul does some higher meditating or something?" Armand gathers all his gear. "I'm not sure plane shift will work. I'd need to know where I'm going to pull off that spell. Also I had a thought, I'm wondering if summoning spells are going to be affected in the deeper Culverwood. You know like how Moridark's mansion sort of flickered before becoming stable."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday July 19th, 2022 5:50:23 PM

Elyngael and Brawn come out of the mansion. I"m not sure Commune will work, I have to ready again, but it didn't seem to work great. Somehow 'Osul has a better connection with the Culverwood. I think he needs to take the lead on this."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday July 19th, 2022 9:07:53 PM

Moridark wakes early to bathe again. The mage then returns to his chamber to prepare spells, and relax before the others wake. Moridark listens to the conversation and sighs, ”I hope my conjugation spells are not affected. They are my bread and butter. If we are unsure how the ring may work I can cast a low level conjuring spell and have that creatures enter the ring first.

The Farie Circle (DM Cayzle) 
Tuesday July 19th, 2022 11:54:31 PM

[OOC: I had intended to get a post up 7/19, but I dropped the ball. Sorry. This is going live 7/20 evening.]

How does one enter a trans-planar faerie circle?

Neshi suggests the party just step in all at the same time.

Armand agrees. Casting spells might well backfire!

Elyngael thinks 'Osul is the natural leader here -- "natural" in both senses of the word.

Moridark suggests sending in summoned creatures to try first.

[OOC: Post continues below]

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Wednesday July 20th, 2022 11:43:28 AM

"I'm open to try anything."

RD subbing 'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, 
Wednesday July 20th, 2022 5:27:27 PM

Don't really know if his character has extra knowledge, and never played a druid before.

'Osul will direct everyone into the faery circle. "Think peaceful thoughts." He tells everyone. "I'll first try meditating and beseaching the Culverwood. Then I'll try a Commune with nature spell if that doesn't work. But try to think of wanting to help the Culverwood."

Once everyone is in 'Osul will attempt to meditate and silently offer up prayer to the Culverwood and tell it they are here to help.

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