LOG ON |
Foresight: "You receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself."So Murphy is pumping foresight to give him a clear notion as to what he might do to best protect himself against this vague looming threat, rather than learning after the harm already has come his way... "Hmmm... what is the best thing I can do to counter what may be about to befall us?"
"Lord Eberyon, you have great power, and so much of nature is yours. So much of beauty. You are creator of the Wold's Cradle, and King of the Fey. I have sought to serve you as I perceived you would want me to do. I must confess that I have fallen short from time to time, and thus I seek your forgiveness and restoration. In those ways I may have pleased you, I am grateful for the gifts you have given to enable me so to do, and grateful to my friends for their help in doing good. We face ever-increasing dangers, and now, I sense, we face a series of great tests and challenges.
"A power is now attempting to arise, and appears to be allied with devils. We have gotten to know several of this power's followers. We see the evil deeds of the power's followers. I beseech your aid against this power. Thank you, Lord Eberyon, for bending your ear to hear my prayer."
For attack rolls: +1 luck, +1 morale"Grab on to the harness if you want as we go in. Let go when you figure you're in a good spot. Let's do this - together." He also communicates his plan to flow by the scrimshawed monster, then come back against it. Murph leads the way, hauling those who want the assistance, and briefly checking to ensure none are left behind. He swims past the kikituk - preferably at a distance of more than 20', out of reach, so that people can drop off along the way where they wish to, then he turns and accelerates toward the bony thing to slam it.
For weapon damage: +1 luck
For saves: +1 luck, vs fear add also +1 morale
For skill checks: +1 luck
Bad guy(s): attack, damage, saves, skills: -1 luck
Healing by MurphyAfter the curing is complete, he comments. "We have faced two challenges. How many more do we face until the most serious one? How do we disrupt the ceremonial advancements? Do we now forge ahead to face our next challenge? Or rest and recuperate?"
Just before he beings the following medical services, Murphy asks, "WHO CAN RESTORE OUR SAPPED STRENGTH?" [I think I'm down 3, maybe 4 STR]
Tali, Nikolai, and Pressi already were healed to full by Murphy's recent +32 mass CSW.
He then heads over to Prudence, and, via the magic of a CLW wand, heals her for 8+9+8=25 hp, bringing her up to full (if the hp number in the header is accurate).
Valery was at 88, then following the CSW, mass +32, then add 6+3+9+6=24, now full up at 143.
Succotash was at 140/142 after the CSW, mass. I'm keeping that d8=1, +1 from the spell at 1st level, bringing him up to 142/142
Last, he goes to work on himself: 9+9+5+8+3+5+3+3+7+6+6+6+8+7+6+8+6+4+3+8+7+8+6+3+9+5+5+9+3=175. Back to full with 30 applications of his wand of cure light wounds, plus 8 for others. He is glad he has multiple such wands. The time taken to help everyone is about four to five minutes.
Copyright © 1980-2024 WoldianGames. All rights reserved. |
Privacy Policy -
Terms of Service -
Site Map -
Contact Us -
SRD
|