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Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 28th, 2022 9:51:11 PM

A Deeper Dive

"Succotash, I concur, its was not that enjoyable. Onwards, my friends, onto a deeper dive?" beckons Tali has she twirls her hands into a flourish.

Prudence Komonov 
Tuesday June 28th, 2022 10:10:11 PM

"Yes, onwards," Pru agrees.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday June 29th, 2022 12:52:52 AM

Nikolai concurs. Only one option, and that is to continue onward.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+45=58 ;
Wednesday June 29th, 2022 5:58:55 AM


Murphy dismisses with a quick word of gratitude the remaining elder water elemental, and then the giant snapping turtles. He wonders about the one turned to stone. How might that work out for him? He resolves to investigate later.

"Thanks, Succo!" the druid acknowledges the blessings of the healing waves his friend sent out.

"You are willing to wait until later to find Harper?" Murphy asks Pressi, wanting to be certain she is sure. If so, he will forge ahead.

"PRUDENCE:* I asked you about three or four times if you could cast, or did cast, telepathic bond upon all of us. Did you happen to hear me?" he asks with a watery elemental smile. [So, do we already have it? If not, would you be so kind as to cast the spell for us?]

Once Pru casts the spell (or declines so to do), unless someone objects to his making this move, Murphy swims toward the exit, wondering if the water continues, or if there is stone or the like in the way of passage. If stone or similar obstacle, he will shift into huge earth elemental, and carefully glide - off to one side down near the edge of the exit. He uses his tremor sense to discern anything making any movement in the local environment (up to 60' away).

Keep in mind 9th-level Foresight which should give Murphy a warning an a precaution to take before he does something that might threaten him.

* - Not shouting - just want to be sure you notice it, Kathy
===========
Perception: 58

Spell effects, etc.
Hasted 10 rnds; Darkvision 19 hr 59 min; Telepathic Bond 3 hr 19 min; Mage armor 19 hr 59 min;
Protection from energy (fire/heat) 3 hr 19 min 120hp; Foresight 3 hr 19 min; Longstrider 19 hr 59 min (+10 land movement); Freedom of movement 3 hr 19 min; Stoneskin 3 hr 19 min DR 10/adamantine; Heroes' Feast 11 hr 29 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

DM Mitch Lake Fight Map  
Wednesday June 29th, 2022 6:10:35 AM

Succotash confesses that was less than enjoyable then asks how are they supposed to get Harper back.
Press suggests they wait until they reach dry land to worry about it.
Tali agrees that was not enjoyable and suggests they press on.
Pru agrees with Tali.
Nikolai thinks that’s really the only option.
Murphy proceeds cautiously and asks about telepathic bond.

The underwater tunnel is fairly long. Certainly long enough for the boiling water to eliminate all of the summons. Whatever light was shining from above quickly fades away, requiring the party to use magic to light the way forward for those without darkvision. It leads them deeper and deeper, eventually curving to start heading horizontally instead of deeper into the earth. As they travel they find themselves in a space where the tunnel widens into an oval chamber - at the bottom rests a skeleton of some kind and it has gates on both sides.

The entrance to this huge chamber is adorned with 2 massive columns constructed from the rib bones of whales. Scrimshaw pictographs depict the cultists getting in longboats and harpooning many whales to death in order to harvest enough bones to craft their construct.

Another column depicts the unholy ritual the cultists enacted in order to bring forth their hellish creation. They crafted a monster from the bones of the whale and bargained with a devil to make it even more powerful.

Murphy's foresight warns them of danger as soon as they enter the chamber.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday June 29th, 2022 1:55:08 PM

"Yeah, that thing looks smitable," says Kezzem. "Hey guys, you know I can like share smites now, right? Well, within 10 feet. We're usually been fighting constructs and elementals lately, so I haven't really had a chance to use that ability yet."

OOC: Also, I noticed I've been neglecting Kezzem's damage reduction. Going to add that to the header so I remember.

Prudence Komonov 
Wednesday June 29th, 2022 2:38:23 PM

In the tunnel, Pru casts Telepathic Bond on the party, and casts Darkvision on herself, and on Nikolai, if he needs it.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday June 29th, 2022 6:58:00 PM

"Thanks for the bond Pru, that'll come in handy" Succotash mounts up on Valerie, and let's the light spell that's been cast on her head bow, guide the way. When they enter the whale bone monster room, Succotash says, "Well that's all kinds of wrong, keep your eyes open friends!"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday June 29th, 2022 8:57:09 PM

Having given up on getting a break to divine Harper, Pressi spends some time reviewing the images, hoping to glean some idea of what they are looking at.

She uses her remote viewing (clairvoyance) for a round to look ahead. She casts upon herself a shield of faith.

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: {Water elemental effect}
shield of faith

Spells Used:

L1: 2/7+1
L2: 0/6+1
L3: 3/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=36 ;
Wednesday June 29th, 2022 10:07:32 PM

Whale-Bone Construct?!

While Tali listens to the story about the Whale-Bone Pictograms about Cultists deal with a Devil for their Mammal-Boned Construct, Tali looks about while wearing her Googles of the Night , to figure out what's what. (Skill check: Perception: 36)

Spells in Effect::

Overland-flight
Mage Armor


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Wednesday June 29th, 2022 11:17:47 PM


"Who is the devil?" Murphy wonders aloud. He gets to thinking that he might be able to do much more bone crunching if he changes form. "A living whale I would love to befriend. Several slain whales, twisted and turned by abominations, I would as soon destroy. My danger sense is on high alert, but has not yet clued me in as to WHAT specifically is dangerous nor in what way."
Foresight: "You receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself."
So Murphy is pumping foresight to give him a clear notion as to what he might do to best protect himself against this vague looming threat, rather than learning after the harm already has come his way... "Hmmm... what is the best thing I can do to counter what may be about to befall us?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=57 ;
Wednesday June 29th, 2022 11:24:45 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

OOC: let us know when our Haste and Greater Heroism expires

IC: Nikolai thanks Pru for the Darkvision. 'Thanks Pru. I'd rather not shine a light down here'.

The evidence on the bones indicates a big fight ahead with some bony thing.
Perception +39 = 57


DM Mitch Lake Fight Map  
Thursday June 30th, 2022 7:17:01 AM

Kezzem wonders if a hellish whalebone construct is smitable and that he can share smites. Sadly if it is a construct it would still be neutral even if a devil went into empowering it.
Pru casts Telepathic Bond on the party and Darkvision on Nikolai and herself.
Succotash thanks Pru for the bond and suggests the scrimshaw is all kinds of wrong and that they should keep their eyes open.
Pressi gives up on getting a moment to divine Harper and uses remote viewing to get an idea of what is coming up and casts shield of faith. Pressi sees a lumbering whale skeleton that has a set of bony legs affixed to its frame. Its bones bear complex scrimshaw patterns.
Tali looks around with her goggles of night trying to tell what is what and can concur with the others that the massive columns do show the story of cultists harpooning whales, turning them into a construct and making a deal with some kind of devil to give it more power.

Murphy suggests he might be able to do some bone crunching if he changes forms. He says he’d befriend a living whale but he wants to destroy the twisted abomination. He asks out loud who the devil is and tries to figure out what the best way he can defend himself. Murphy gets the impression of a fear aura, and a breath weapon so powerfully evil it can burn underwater. As he ponders about the devil he gets an insight that if they could somehow get a copy of the contract it wouldn’t attack them and that perhaps all this scrimshaw actually means something in terms of how the construct functions.

Nikolai thanks Pru for the spells and suggests that they have to fight some big bony thing

Attempts to spot whatever danger awaits fails - it’s not in line of sight from the door. You’d have to enter the room, which Murphy’s foresight warns the group will cause the doors to start to close. You’ll all have to move in together else risk someone getting locked in without the team to back them up.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Thursday June 30th, 2022 10:37:47 AM


Murphy passes on his surmise to all via their telepathic bond (thanks, Pru!) that we need to figure how to get a copy of the contract. "Let's spend a few moments to decipher the scrimshaw. Once we go through those doors, they will close behind us, so let's first figure this out - and when we're ready, let's go as a group. Oh, there's some sort of a fear aura, and a breath weapon so potent in its evil that it can burn underwater.

"So, help us figure this out, see if we can find or decipher a copy of the contract before we move on."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+19=26 ; d20+23=35 ; d20+16=27 ; d20+16=27 ; d20+32=42 ; d20+46=50 ; d20+23=34 ; d20+21=37 ; d20+14=32 ;
Thursday June 30th, 2022 10:53:41 AM


Murphy speaks, reads, writes: Giant, Auran, Dwarf, Orc, Terran, Aquan, Ignan, Old High Woldian, Ancient Scab language (precursor of dwarven - what Iron Giant dwarf pilot read to 'repair' broken wife), Infernal, Celestial. Also Halfling, Common, Elf, Goblin, Druidic, Sylvan.

Perhaps the ancient Scab language, Infernal, Ignan, Aquan, or Old High Woldian may help - or other languages the halfling speaks.

Maybe his profession, artist skill (26) may come in handy in interpreting the art work of the scrimshaw.
Other possibly relevant skill checks:
Craft, woodworking: 32 (not bone carving, but obliquely related)
Knowledge, history: 35
Knowlege, local: 34
Knowledge, religion: 27 (sorry, double clicked - yet got the same score twice!)
Knowledge, the planes: 32
Linguistics: 37
Perception: 50

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday June 30th, 2022 12:27:58 PM

Succotash knows the following languages: Halfling, Draconic, Goblin, Infernal, Common, Orc, Celestial, Abyssal, Giant, Dwarven, Elven, Sylvan, Old Woldian, Terran, Ignan, Auran, Aquan, Gnome, Undercommon, Tauric, Sphinx, and Drow sign language.

Succotash joins Murphy in trying to decipher the scrimshaw, though he has know idea what he is looking for.



Kezzem (BrianW) - AC 43/21/38; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Thursday June 30th, 2022 2:52:37 PM

"You guys got this!" says Kezzem helpfully.

Kezzem speaks no languages not already mentioned.

Prudence Komonov 
Thursday June 30th, 2022 3:03:28 PM

Pru only speaks Common and Dwarven, so she joins Kezzem in the cheering section. "You're all so smart," she marvels. "I know you'll have it in no time!"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+30=32 ;
Thursday June 30th, 2022 8:25:54 PM


Pressi watches Murphy and Succotash go at lots of languages. "And I thought that I was supposed to be the skills nut."

With pretty much every normal language (and then some) covered, Pressi fires a "read magic" from her tatoo, and "detect magic" as a cantrip. If that still doesn't work, she fires off a "comprehend language."

Finally, she makes a Know Arcana check on the creature itself (32).

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday July 1st, 2022 1:06:46 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai speaks Common, Elven, Dwarven, Gnoll, Abyssal, and a little Hafling. So he studies the inscription as best he can.


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=21 ; d20+27=34 ;
Friday July 1st, 2022 4:22:04 AM

Big Boney Surprise

Tali is at a loss with how to move as one, Tali casts True Seeing onto herself in an effort to "gain the ability to see all things as they actually are." in this room/area. With this effort, Tali will use her skills to assist her as well.

Skill Checks:
Perception: 21 (NAT 1)!
Knowledge Arcana: 34

DM Mitch Lake Fight Map  
Friday July 1st, 2022 6:58:54 PM

Murphy uses the telepathic link to tell the others what he has surmised and then starts using his wide range of language skills coupled with his appreciation of art to try to figure out a way to get a copy of the contract with the devil used to construct it.
Succotash is also a talented linguist and joins Murphy in attempting to get a clue from the art.
Kezzem cheers them on
Pru also plays cheerleader.
Pressi uses read magic, detect magic and her knowledge of arcana to learn more about what is going on.
Nikolai shares what languages he speaks.
Tali casts true seeing.

Pressi can puzzle out based on Murphy’s description of a scrimshawed whale monster that it is likely a Killikut but a lot of what he is describing suggests that it has been modified somehow due to the contract with the devil. It is hard to know what of its base abilities remained intact due to the unusual nature of the construct.

With several minutes of research, educated guesses, and the wide variety of skills the party has they might be able to figure out the name of the demon the contract was formed with and summon it. If they do so they might be able to find out more or even greatly weaken the enemy. But is it worth the risk of dealing with a powerful demon?


Prudence Komonov 
Friday July 1st, 2022 9:12:08 PM

"I vote 'no' to summoning a demon," Pru says. "I think the risks outweigh the reward."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Sunday July 3rd, 2022 5:55:50 AM


"Might the powers of darkness work against one another?" Murphy asks (telepathically). "Well, they might. But I'd rather petition the powers of light, for what better to overcome darkness? Why do we not now appeal to the gods we serve?" he enjoins his friends.

"I have served Eberyon for years now, shortly after my brother, sisters, and cousins fought against him, the adventurers of the Wold prevailed, and they chose mercy for him, and reform. Indeed, he did reform, and that measure of humility after his former display of overweening pride won my heart over. Ever have I served him faithfully. Though regularly he has blessed me through my acquisition of spells and druidic power, never, to my limited knowledge, has he directly come to my aid. If he has, and I was unaware, I ask his forgiveness for failure to acknowledge. So, I shall ask the one whom I have served for his aid, his guidance, his counsel, his succor. Perhaps some of you may wish to do something similar."

Murphy comes out of wildshape, and raises his hands above his head in supplication, and prays thus:
"Lord Eberyon, you have great power, and so much of nature is yours. So much of beauty. You are creator of the Wold's Cradle, and King of the Fey. I have sought to serve you as I perceived you would want me to do. I must confess that I have fallen short from time to time, and thus I seek your forgiveness and restoration. In those ways I may have pleased you, I am grateful for the gifts you have given to enable me so to do, and grateful to my friends for their help in doing good. We face ever-increasing dangers, and now, I sense, we face a series of great tests and challenges.

"A power is now attempting to arise, and appears to be allied with devils. We have gotten to know several of this power's followers. We see the evil deeds of the power's followers. I beseech your aid against this power. Thank you, Lord Eberyon, for bending your ear to hear my prayer."


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday July 4th, 2022 12:32:15 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

"Well, surely it won't close until the last 'body' is past. If we hold hands and huddle up in a circle, we can swim past as one. Worry about the bonny thing later. We don't have any option but go forward anyway."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Monday July 4th, 2022 12:42:02 AM


"We have the option to prepare before we enter, Nikolai," Murphy mentally murmurs as he remains open to any heavenly response.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 4th, 2022 4:33:16 AM

Pressi listens closely to Murphy, thinking he was going to do some divination or conjuring. But he really was just going to do some normal prayer, with what she assumed would be normal results.

She thinks about her kikituk. “The big thing is that scrimshaw pattern can be altered, changing its nature and ability. Though nobody is going to have an erase spell.”

DM Mitch Lake Fight Map  
Monday July 4th, 2022 9:01:02 AM

Pru votes no on summoning the devil.
Murphy comes out of wildshape to offer up a prayer to Eberyon suggesting the others do the same.
Nikolai discusses how to ensure everyone gets inside quickly enough. It doesn’t look like it’ll be a problem, the gate is wide enough (the gate thing is just so 1 person doesn’t go scouting solo)
Pressi comments on the erase spell and wonders what exactly Murphy expects from just normal prayer.

The only response to Murphy’s prayer is a slightly greater then normal awareness of his own magical powers. It seems beyond providing incredible magical powers that refresh every morning the gods can’t or won’t provide direct aid. That’s been enough in the past, hopefully it’ll be enough for the immediate future.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday July 4th, 2022 12:39:14 PM

Succotash says, "Nope, nope, nope, and nope. I will have nothing to do with summoning a demon. I would rather face Lord Gargul with a clean conscience than gain a possible advantage by summoning a demon. Besides, what if the fiend turns on us? Than we would have to fight both the construct and the demon. I would rather just take my chances, and pray that the gods show us favor."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Monday July 4th, 2022 1:56:11 PM

"Are you seriously considering summoning a devil/demon?" asks Kezzem. "That will just increase our problems. You can't just trust those guys. They're worst that Katia. In this case, the enemy of my enemy is still my enemy."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Monday July 4th, 2022 7:35:30 PM


Murphy tells the group after a moment, "I sense my Lord Eberyon is telling us, 'You've got this.'"

"What is 'kikituk' Pressi?" he asks his wife. "Ah, erase might be wise on the scrimshaw, but it's not one of my spells, no. Do you know how to alter the scrimshaw? I have tools with me - they are for working on hardwood, but should work on bone, I think. Of course, the act of altering it could set something off, I suppose."

He casts a fresh stoneskin spell on himself.

Then asks, "What if we wrap these bones in silk rope? We might be able to pull them together, crack them, with us surrounding, pulling different directions." He gets out four 50' lengths of silk rope, and offers some to whoever would like to join in on this plan, then shape changes into a huge, buff earth elemental. "Harder for something to pull me around this way, than as a halfling." If it looks like any think his plan workable, he will join in with others to begin a wrapping party.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 4th, 2022 8:02:30 PM

“Ok, look, I know we’re supposed to be all high and mighty but deals with the devil are how I get hot coffee in the morning so I’m not loving the judgement here. Let’s not forget that anything used to take down this beast is a spell that we could have used to take down the actual bad guy, so if we can bypass it with some will, we should. Besides, you know what’s worse to take down than a devil when you’re a spell caster team. A stupid construct.”

Prudence Komonov 
Monday July 4th, 2022 9:29:27 PM

Pru watches Murphy's preparations with some alarm. "I....don't pull things," she says at last, still looking worried. "Do we really want sharp bones flying all over the place?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday July 4th, 2022 9:43:57 PM

Greater Teleport

Tali wonders, "if they could all just Greater Teleport past the next room?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday July 4th, 2022 11:58:47 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

NIkolai simply states, "It is never a good idea to bring in an enemy when you don't need another enemy. Like, you really think you'd have the ability to convice a demon to tell you how to kill this thing he helped create? And believe in what it says? Like you can 'Detect Lies' on a demon? Or subject it to a 'Zone of Truth'? Just teleport us past the entrance so we guarantee we are all in, then fight the thing. Sonic spells could have quite a bone shattering effect, or Raise Dead. But..."

DM Mitch Lake Fight Map  
Tuesday July 5th, 2022 8:25:00 AM

Succotash is vehemently against summoning a devil. He’d rather face Lord Gargul with a clean conscience than deal with the added trouble of a devil on top of the construct considering it could turn south and they’d have to fight both.
Kezzem incredulously asks if the party is seriously considering summoning an evil outsider as they are worse than Ketia.
Murphy tells the others Eberyon is telling them they got this before asking his wife more details about the construct and if she knows how to alter scrimshaw. He even suggests maybe they could crack the decorative whalebone pillars and take them with them.
Pressi isn’t liking the way the party is getting all judgy over devil summoning so she lets the party know. She also suggests any edge over a construct is worth seeking since a Devil is less difficult for a party than a construct.
Pru is alarmed by Murphy’s suggestion to take the whalebone columns with them. She says she doesn’t pull things and asks if they really want bone shards flying everywhere
Tali contemplates trying to figure out if they could just teleport beyond the whale bone guardian into the next room.
Nikola suggests it isn’t a good idea to bring in another enemy considering devils are evil so how could you know if you could trust it. He suggests somethings they could try on it like raise dead or sonic spells.

Int check 15 Highlight to display spoiler: { A massive whale bone construct partially empowered by an infernal construct probably isn’t going to stand all nice and still while you get your tools out and start scratching out symbols on its bone. The erase spell is magic and works as such. No need to make yourself vulnerable trying to deal with what is carved into the creature. It can probably be killed like any other construct. }

If the party isn’t going to consult a demon then the only thing left to do is make any final preparations and start the battle. As the party was previously told there is no way to magically skip through the dungeon without engaging the guards due to Scald’s own magic preventing things like teleport.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+3=14 ;
Tuesday July 5th, 2022 11:21:52 AM

int check 14 (fail)

Since we can't move forward, until we face this construct thingy, let's get this over with. I'll cast bless just before we engage. Are we ready, or is there some more prep we wish to do?"

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+6=15 ; d20+46=64 ; d20+31=42 ; d20+31=34 ; 4d8+12=29 ; 4d8+12=26 ;
Tuesday July 5th, 2022 2:11:31 PM


"Sorry, hon, let's reserve talking things over with devils or demons for some other occasion," Murphy chats with his wife. "Who knows? That opportunity may come later on this week."

Since no one else seems keen to help out with the rope-'em-up tactic, Murphy switches back for a moment to halfling, stows three of the ropes, but keeps one out, and also pulls out the silk rope harness he made some time ago so that his friends can use him as a water taxi, then wild shapes to his water elemental form, easing into the harness, since the party is still in an aquatic environment.

Allowing time for whatever pre-move-in actions any other party members want to take, thus just before they go together through the doors, and from his new wand, Murphy casts prayer (10 rounds) (You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls). That stacks with Succotash's bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.)
For attack rolls: +1 luck, +1 morale
For weapon damage: +1 luck
For saves: +1 luck, vs fear add also +1 morale
For skill checks: +1 luck
Bad guy(s): attack, damage, saves, skills: -1 luck
"Grab on to the harness if you want as we go in. Let go when you figure you're in a good spot. Let's do this - together." He also communicates his plan to flow by the scrimshawed monster, then come back against it. Murph leads the way, hauling those who want the assistance, and briefly checking to ensure none are left behind. He swims past the kikituk - preferably at a distance of more than 20', out of reach, so that people can drop off along the way where they wish to, then he turns and accelerates toward the bony thing to slam it.

If able to get that far, he slams AC 42 for 29 damage (add 1 to damage if haste is going), and AC 34 for 26 (or 27) damage.

[OOC: The DM is fully free to cut down on the actions herein described (such as 'you get this far before X happens'). Since Murph is providing underwater taxi service, I wanted to describe his trajectory so everyone can use that to determine their actions.]
=============
Intelligence check: 15/15
Perception: 64 (that's almost x-ray vision!)

Spell effects, etc.
Hasted 20 rnds [/i](if Nikolai casts again)[i]; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item); Prayer 10 rounds; Bless 20 rounds.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday July 5th, 2022 6:58:20 PM

(Int check instapass.)

"Hold on, Murphy. I realized that erase only really works because it's near instant. Even with flight and some smarts, it's probably better to take it on as a normal construct than try to rewrite stuff while he moves around.

"Speaking of which, how much do you want to bet this thing, imposing as it is, doesn't fly. Maybe it's time for the flight spells and some pits."

With that, Pressi takes the form of a brass dragon and takes flight.

Prudence Komonov 
Tuesday July 5th, 2022 9:29:17 PM

"Well, they don't need to fly," Pru points out. "We're underwater."

[OOC: Aren't we underwater? Now I'm really confused. Are we supposed to beat up this statue before we can go anywhere? Is the gate still there?]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday July 5th, 2022 9:45:53 PM

Odd

I can't roll any dice:

Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])

-=-
Tali goes with the group.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 6th, 2022 12:39:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

ooc: yes, we are still underwater. I suppose you can 'fly' like a manta ray would, but...

IC: Nikolai sticks by Pru. "Who's gonna go prick that thing?"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday July 6th, 2022 7:56:47 AM

“Ok, look, I know we’re supposed to be all high and mighty but deals with the devil are how I get hot coffee in the morning so I’m not loving the judgement here. Let’s not forget that anything used to take down this beast is a spell that we could have used to take down the actual bad guy, so if we can bypass it with some will, we should. Besides, you know what’s worse to take down than a devil when you’re a spell caster team. A stupid construct.”

DM Mitch Kitikut Map   d6=4 ; d6=4 ; d6=6 ; d6=3 ;
Wednesday July 6th, 2022 9:10:12 AM

Kezzem suggests they just get this over with and says he’ll cast bless before they engage.
Murphy tells Pressi to reserve the talking to devils and demons for another time. He puts his ropes away since no one wants to play rope em up with the construct and instead readies his harness in case folks want him to play water taxi. Right before they go in he readies to casts prayer which is a 40 foot radius burst centered on Murphy (OOC: effects only last within 40 feet of Murphy) He tells the others to hang on as he wants to flow past the Killikut dropping others off then flow back against it.

Pressi suggests they not stand still while trying to scratch out the scrimshaw with tools as erase is instant. She says she bets the construct doesn’t fly and then turns into a brass dragon.
Pru points out the Killikut doesn’t need to fly since they are underwater.
Tali goes with the group. (When that happens try to make a post, it may fail, but when the page reloads that after an attempted post that usually fixes it)
Nikolai sticks by Pru suggesting maybe Pressi wants to fly like a Manta Ray
Pressi is not liking the judgment going on right now.

The party swims forward into the chamber. The gate slowly closes behind them, as does one on the other side. They brace for an attack by the construct only to see… nothing.

You can definitely feel it though. A crawling, sickly, rotting sensation that permeates the area. It quickly goes from uncomfortable to painful - everyone takes 17 damage as their skin rots.

True seeing or other invisibility detection Highlight to display spoiler: { You see a great whale skeleton resting on the soft sand below. As the party enters it lights up with a hellish glow and rises up into the center of the room looking at the party with empty eye sockets. Two smaller skeletons of some other aquatic animal swim up as well, flanking the party.

All who see it are affected by it’s frightful presence - DC 31 will save or be shaken.)
}

Map should be in the header. Please place yourselves on it.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+29=38 ;
Wednesday July 6th, 2022 11:50:28 AM

Realizing they are facing an invisible enemy, Succotash casts true seeing on himself, and sees the whale monstrosity, as well as its friends. He shrugs off the fear aura (rolled 38) and lets his friends know what he sees. He also warns about the fear aura.

Without a clear target, and with no orders from Succotash, Valerie holds he position.

Kezzem (BrianW) - AC 43/21/38+6; HP 259/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday July 6th, 2022 2:12:30 PM

Kezzem activates detect evil (move action) and takes a defensive stance (total defense).

"This is not a good chamber," says Kezzem. "Can somebody glitterdust up in here?"

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+31=50 ; d20+32=38 ; 4d8+13=20 ;
Wednesday July 6th, 2022 3:56:40 PM


Did we come in through the right sight of the map, or the left side? I'm thinking the right side, but would appreciate knowing for certain. What is the depth and height of the room with the Kikituk? (If it's a cube, then the question is answered, with 60' height, length, and breadth - if otherwise, please let us know). [btw, please rename the map to Kikituk instead of Kitikut]

Will save 50/31 - Murphy is not shaken, so he will see that things are stirred.

As stated earlier, Murphy had entered, swimming in a loop. Based upon the DM post, will assume there was no time to bash into the skeleton. Will use the previously rolled attacks, but am putting in a free-action haste at the beginning of his turn, so adding to them. He slammed AC 42 for 29 damage, and AC 35 for 26 damage. And AC 38 for 20 damage.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Wednesday July 6th, 2022 8:18:29 PM

Rotting Flesh

Tali gets unnerved as her flesh begins to rot. (Damage = 17) Tali casts Glitterdust outward from her position at F16, diagonally in a 10' foot radius starting at I13; just because, The spell lasts for 20 rounds.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night



Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday July 6th, 2022 9:30:36 PM

Pressi reflects that maybe she should have tried more spells before transforming, especially if dealing with invisibility. (I think as a polymorphic dragon, she can still use spells without material components.)

Pressi takes a moment to cast spectral hand again.

Prudence Komonov [AC 28; HP 177/194] 
Wednesday July 6th, 2022 10:01:11 PM

Pru isn't wild about the whole "rotting skin" thing either. She hears Succotash say their opponent is invisible, but she doesn't have any way of seeing the thing unless that Glitterdust works.

But Haste is always useful, so she casts it on the party.

Everyone is Hasted

DM Hugh - dice rolls  d20+39=58 ; 4d6+27=41 ; d20+19=33 ; 10d6+5=44 ; 10d6+5=38 ; d6=4 ; d6=6 ; d6=3 ; d6=4 ;
Thursday July 7th, 2022 12:19:22 AM

(notes)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+25=33 ;
Thursday July 7th, 2022 12:38:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai activates the See Invisibility power of his Hand of Glory.

Will +25 vs DC31 = 33 (is the Greater Heroism still working? probably not by now)

Nikolai shrugs off the gaze of the creatures and points out their locations, also warning his friends of the gaze.

DM Mitch Kitikut Map  
Thursday July 7th, 2022 9:18:09 AM

Succotash casts true seeing on himself. He resists and warns about the fear aura. Valerie stands firm.
Kezzem casts detect evil. He detects the presence of evil. He’ll have to concentrate longer to get specific details. He requests glitterdust.
Know[Planes] DC 23 Kezzem + whoever else detected evil: Highlight to display spoiler: {Is the construct really evil or is the infernal contract empowering it reflecting the devil’s evil onto the construct?}
Murphy attempts to slam into the Kikituk. He hits once for only 23 damage and the Kikituk responds with an immediate AOO. Murphy is bitten by its razor sharp jaws. (58 vs AC; 41 damage)
Tali casts Glitterdust getting the Kikituk with it but the Kikituk is not blinded. (OOC: Will Save: 33 vs 24)
Dragon-Pressi casts spectral hand
Pru hastes the party.
Nikolai activates an item that lets him see the enemy.

The Kikituk spouts a hellfire breath weapon in an area equal to its own size. Murphy, Kezzem, Pru and Tali all take 44 fire damage plus 38 unholy damage; reflex DC 27 for half. The cloud of hellfire persists for 1 round so anyone still there next round or passing through also must take the damage and save for half and the hellfire also provides concealment as the fog cloud spell.

The offensive action causes its invisibility to drop. Anyone who hasn’t saved vs the frightful presence must now do so (DC 31 will save or be shaken)

The two smaller creatures move closer towards the party. They remain invisible.

The aura of decaying flesh strikes again for another 17 points of damage.

Also the rotting flesh aura confers 1 Strength damage per round you spend in it. Everyone has taken 2 Strength damage from last round and this round.

Kikituk : AC 39; DR 6/-; SR ?
23 damage
2 smaller creatures: unharmed


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+7=11 ; d20+24=32 ; d20+29=36 ; d20+29=39 ; d20+29=40 ; d20+29=31 ; d20+29=47 ; d20+29=34 ; 4d6+16=31 ; 4d6+16=28 ; 2d6+16=24 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ;
Thursday July 7th, 2022 12:28:23 PM

Don't forget everyone that Succotash cast Bless and Murphy cast Prayer last round.

Valerie fails her will saved and is shaken

Succotash casts Implosion on Mr Big Bones. (SR roll = 32) If it makes it through the SR, the spell inflicts 200 damage.

Not being able to see the little guy, Valerie takes a 5 ft step and than goes into a full round frenzy against the kitikut.

Left Talon hits AC 36 - miss
Right Talon hits AC 39 for 31 damage plus 6 shock and 4 frost
haste Talon hits AC 40 for 28 damage plus 2 shock and 1 frost
Bite hits AC 31 - miss
Left Claw hits AC 47 for 24 damage plus 2 shock and 5 frost
Right Claw hits AC 34 miss

Active Spells:
Succotash:
Heroes Feast
True Seeing
Water Breathing
Bless
Prayer

Valerie:
Freedom of Movement
Heroes Feast
Water Breathing
Righteous Might 10/20
Bless
Prayer

Pressi (Melvin) - AC (actual 38) 29, HP 203/217+20, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+20=30 ; d20+19=36 ;
Thursday July 7th, 2022 9:36:53 PM


OOC: Sorry, I glossed over the whole underwater thing. Since we are still underwater, Pressi actually changed into a bronze dragon, which gives her a swim speed.

Pressi, shaken (barely), and feeling her boosts sap, tries to think. And it slowly dawns on her that it might be the other still invisible creatures they need to worry about. Once again, she wishes she had access to True Seeing.

Swooping around the hellfire (she happened to be in the corner) to the other side (flying if possible, otherwise swimming)(using spring attack), Pressi took a moment to reach out and activate her Lore Keeper ability.

(Attack roll 36 vs touch AC, Know Check 31 on the whale)

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: {Water elemental effect}
shield of faith
spectral hand
form of dragon (brass): +4 Str (-2), +2 Con, +4 AC, fly, darkvision, 60-foot line of electricity (6d8 damage), resist electricity 20, swim 60
prayer (if near murphy) - +1 on attack, damage, save, skills
hasted
shaken: -2 to attack rolls

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 1/5+1
L5: 1/5+1
L6: 1/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting



Prudence Komonov [AC 28; HP 141/194][shaken]  d20+18=27 ; d20+17=21 ;
Thursday July 7th, 2022 10:08:42 PM

Pru does not take fire damage, but she does take 19 points of unholy damage [Reflex save 27]. Then she takes 17 points of rotting-flesh damage. She also takes Strength damage, which is going to result in some wacky hijinks if it keeps up.

She is shaken by the creature's frightful appearance.

She scoots out of the hellfire and casts Maze on the small creature closest to her.

Kezzem (BrianW) - AC 43/21/38+6; HP 242/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+35=36 ;
Thursday July 7th, 2022 11:40:03 PM

Kez moves out of the hellfire next to one of the smaller creatures (assuming he can see it due to glitterdust).

He activates smite evil against it hoping it works since he detected evil.

Attack: 1d20 + 30 + 5 (Smite Evil) = 36. Natural 1.

Spells and Effects:
Endure Elements
Greater Magic Weapon
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)
Strength Damage: 2

DM Hugh - dice rolls  d20+39=46 ; 4d6+27=39 ; d20+39=41 ; d6+16=20 ; d20+39=42 ; d6+16=19 ; d4+1=4 ; d20+39=51 ; 4d6+27=39 ; d20+40=50 ; d20+40=54 ; d6=3 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ;
Friday July 8th, 2022 1:07:15 AM

(notes)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 193/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday July 8th, 2022 1:24:34 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.

OOC: hmm... no mention of strength damage until now, oh well...

Tell us what 'type' this rotting damage is. Nikolai is immune to diseases and poisons.
I'm not going to subtract damage until I know what kind.

IC:
Nikolai, if not still hasted, activates his Boots of Speed and swims up/down and around to end up behind T at J16 flanking it. If this one is NOT glitterdusted, ie still invisible, then he castes Faerie Fire on it BEFORE he moves. If this one IS the one glitterdusted, he casts the Faerie Fire on the other one BEFORE he moves.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 260/279. DR 10/adamantine, Foresight  d20+32=40 ; d20+46=61 ; d20+32=35 ; d20+32=46 ; d20+32=43 ; 4d8+13=33 ; 4d8+13=34 ; d20+21=24 ; d20+21=40 ;
Friday July 8th, 2022 6:02:06 AM


[Please see Kim's email with questions about the environment and combat!]

Fire damage: 44 off of Protection from Energy (fire)
Unholy damage: 19

Murphy stays above and hits the Kikituk with AC 46 for 33 hp damage
AC 43 for 34 hp damage

[Question for DM: Is a Scarab of Golembane effective against this construct, or its little companions?]

=======================
Knowledge, the planes: 40
Perception: 61

Spell effects, etc.
Hasted 20 rnds [/i](if Nikolai casts again)[i]; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr; Protection from energy (fire/heat) 3 hr 20 min 120hp-44=76hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item); Prayer 8 rounds; Bless 18 rounds.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 260/279. DR 10/adamantine, Foresight 
Friday July 8th, 2022 6:33:46 AM

[Oh, and since Prudence cast haste, Murphy free-action stops the haste from his boots of speed, so only one round used on that. Also, Nikolai did not need to use his boots of speed, as his wife already cast haste on everyone.]

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:82/135  d20+23=27 ; d20+20=28 ; 20d6=72 ;
Friday July 8th, 2022 7:13:13 AM


Tali is shaken (Will DC 27/31) due to the frightful presence of the Kikituk.
She saves (Reflex DC 28/27) vs the hellfire breath weapon, and has resist energy, which absorbs 30 hp, and damage was 44/2=22, so no fire damage. Unholy damage 38/2=19 hp
Strength -2

The sorcerer casts chain lightning to strike first the kikituk, and then the other three opponents (all are within 30' of each other). Each takes 72 hp electrical damage. If the Kikituk makes a Reflex save DC 36, it will instead take half damage (36hp). The other three targets also each take 72 hp damage, unless they save vs DC 34 for 36 hp damage.

DM Mitch Kitikut Map   d20+39=56 ; d20+39=59 ; d20+39=43 ; 4d6+27=47 ; 4d6+27=41 ; d20+21=35 ;
Friday July 8th, 2022 9:47:05 AM

Don't forget everyone that Succotash cast Bless and Murphy cast Prayer last round.

Succotash attempts to cast implosion on Mr Big Bones but it is a construct and not a valid target for the spell since it allows a Fort Save but does not also impact objects. (OOC: Keep the spell) Valerie goes into full frenzy against the Kitikut and also gets retaliatory strikes like Murphy did for her trouble. (46 vs AC; 39 damage - bite; 41 vs AC; 20 damage - claw; 42 vs AC; 19 damage - claw)
Pressi uses her lorekeeper ability against the construct.
Pressi: Highlight to display spoiler: {It has an ability that can banish a summons and then use the energy from the spell to summon its own ally. It also has the abilities Murphy’s foresight showed}
Pru casts Maze on the nearest smaller creature
Kezzem attempts to smite the nearest small creature but fails
Nikolai Faerie Fires one of the smaller, invisible creatures making it no longer invisible.
Murphy hits the creature twice. He is retaliated against twice vs AC 56 and 59 (crit, but elementals are immune to crits). He takes 47 and 41 damage. A golembane scarab would work for this enemy.
Tali chain lightnings the things. It kills the small construct (sorry, the other 2 didn’t actually spawn yet you posted while I was updating map for the new round)

The Kikituk moves into the corner and attacks Murphy again with its Jaws. (51 vs AC; 39 damage)

Perception DC 50: Highlight to display spoiler: {}Did something just drop off the Kikituk?Highlight to display spoiler: {}
Perception DC 54:Highlight to display spoiler: {}Did something just drop off the KikitukHighlight to display spoiler: {}

Rotting Flesh Aura:
Pressi + Murphy : 25 damage + 1 additional strength

Kikituk : AC 39; DR 6/-; SR ?
181 damage
smaller creature A: dead
smaller creature B: trapped in maze
2 ??? : unharmed


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 108/142 Valerie AC 41(40)/16/34 CMD 34 HP 88(143)/170(143)Spells  15d6=63 ; d20+24=28 ;
Friday July 8th, 2022 11:00:24 AM

"Succotash you're a fool! You should have known that wouldn't work.", the cleric says to himself than tells Valerie to stay put. He than casts blade barrier, trying to land it on the kitikut, and whatever "T" is. Murphy should be high enough in the air to avoid damage, as the wall is only 20 ft tall. They both take 63 damage. (DC 28 reflex negates, SR 28)

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 260/279. DR 10/adamantine, Foresight  d20+46=61 ;
Friday July 8th, 2022 12:42:10 PM


Murphy lets the others know, "A couple of things just dropped off the Kikituk."

Perception: 61 - both DC 50 and DC 54 succeed.

[will do more later, including hp updates - gotta get back to work]

Prudence Komonov [AC 28; HP 141/194][shaken]  d20+25=43 ; d20+19=30 ; 40d6=133 ; 5d6=17 ; 5d4+5=13 ;
Friday July 8th, 2022 2:55:52 PM

Pru's fire spells aren't much good underwater, and the construct is immune to many of the rest. But not all of the rest. Pru casts Disintegrate.

[SR check 43. Ranged touch attack 30 (Pru has the Precise Shot feat). Construct takes 133 damage; a successful Fort save (DC 23) means it only takes 17 damage. The spell affects objects.]

She follows it up with a quickened Magic Missile for 13 points of force damage.

Pressi (Melvin) - AC (actual 38) 29, HP 203/217+20, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  6d8=20 ;
Friday July 8th, 2022 4:08:41 PM

Thankful that nobody has done it yet, Pressi shouts out a warning to avoid using summons.

She also fires her own breath weapon at the whale construct (20 damage electric).

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Friday July 8th, 2022 9:04:44 PM

Big Guns[b]

Tali reaches into her front pocket and retrieves a gem, as she casts a [b]WISH
spell.

Tali chooses Transport travelers[b] for this instance of her spell:

Tali using her [b]WISH
spell, will Transport Kikituk & all his friends to the Shadow Kingdoms of Koshe Marr.

[b]Transport travelers[b]

A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

[b]Spells in Effect:[b]

Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night
Hasted

DM Hugh - dice rolls  d20+20=30 ; d20+7=12 ; d20+17=33 ; d20+21=39 ; d20+19=26 ; d20=9 ; d20+24=35 ; d4=1 ; d6=4 d6=3
Sunday July 10th, 2022 11:50:50 PM

(notes)

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d6=5 ; d6=1 ; d6=5 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ; d6=3 ; d6=2 ; d20+35=46 ; d20+35=49 ; d20+35=54 ; d20+35=42 ; d20+30=47 ; d20+25=45 ; d20+25=37 ; d20+20=40 ; d3+25=28 ; d6=6 ; d3+25=27 ; d6=1 ; d3+25=28 ; d6=1 ; d3+25=26 ; d6=2 ; d3+25=27 ; d6=4 ; d3+25=27 ; d6=2 ; d3+25=27 ; d6=5 ; d3+25=28 ; d6=2 ; d10+6=9 ;
Monday July 11th, 2022 12:32:10 AM

Kezzem lays hands of himself (swift action), activates his boots (free action), and 5 ft step and full attacks Kikituk.

Healing: 9d6 = 5 + 5 + 4 + 5 + 6 + 6 + 6 + 3 + 2 = 42.

Attack: 1d20 + 30 + 5 (Smite Evil) + 2 (GMW) - 2 (GTWF) = 35.
Damage: 1d3 + 5 + 18 (Smite Evil) + 2 (GMW) - 1 (Str Damage) = 1d3 + 24

Haste Bonus Attack: 1d20 + 35 = 46.
Damage: 1d3 + 24 + 1d6 electricity = 27 + 6 = 33.

Attack #1: 1d10 + 35 = 49.
Damage: 1d3 + 24 + 1d6 electricity = 26 + 1 = 27.

Off-Hand Attack #1: 1d20 + 35 = 54. Natural 19.
I assume as a construct it's immune to crits.
Damage: 1d3 + 24 + 1d6 cold = 27 + 1 = 28.

Attack #2: 1d20 + 30 = 37 (forgot to decrease by 5 before rolling).
Damage: 1d3 + 24 + 1d6 electricity = 25 + 2 = 27.

Off-Hand Attack #2: 1d20 + 30 = 47.
Damage: 1d3 + 24 + 1d6 cold = 26 + 4 = 30.

Attack #3: 1d20 + 25 = 45. Natural 20.
I assume as a construct it's immune to crits.
Damage: 1d3 + 24 + 1d6 electricity = 26 + 2 = 28.

Off-Hand Attack #2: 1d20 + 25 = 37.
Damage: 1d3 + 24 + 1d6 cold = 26 + 5 = 31.

Attack #4: 1d20 + 20 = 40. Natural 20.
I assume as a construct it's immune to crits.
Damage: 1d3 + 24 + 1d6 electricity = 27 + 2 = 29.

Two-Weapon Rend: 1d10 + 4 = 7.

Forgot to include strength damage in rolls. Adjusted above.

Spells and Effects:
Endure Elements
Greater Magic Weapon (+2/+2)
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)
Strength Damage: 2

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 159/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=59 ; d20+31=32 ;
Monday July 11th, 2022 1:05:57 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.

-2 STR

Perception +39 = 59
If the Wish spell works, then there's nothing to do.

If it doesn't work...
Nikolai notices and points out the two things that dropped from the Kikituk. Whatever it is, it can't be good and only make things worse for the group. Seeing one of the smaller one dead and the other vanished to la-la land, he engages one of the things that dropped from the kikituk with his fist.

Greater Vital Strike =28 +1 (haste), +1 (Bless) +1 (Prayer) = 32 N1.



Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 105/279. DR 10/adamantine (40 used), Foresight. Str loss 3  3d8+20=32 ; d20+46=57 ;
Monday July 11th, 2022 3:20:04 AM

[Tali - roll 1d20+ sorcerer level (20) + anything else that would help you overcome SR (Spell Resistance) to see if your Wish spell overcomes the kikituk's SR (which we don't yet know precisely). The prayer spell may give you a +1 luck bonus to your roll (+1 on attack rolls, saves, skill checks) but I'm not sure it applies to SR.]

Murphy casts cure serious wounds, mass so as to affect himself and all his allies, HEALING 32 HP OF DAMAGE TO EACH PARTY MEMBER.

Already at a height of ~45', Murphy essentially takes a 5' move upwards, rising to the very top of the room, his body pressed against the ceiling and flattened to about 10' thick... so his lowest parts are about 50' above the floor.

"Go ahead, Tali, if you need to. Keep it low, but enough so it can get the abomination, and none of us." The rest of the party can telepathically hear what he said to her.

Also, with the 61 perception he rolled to discern something was dropping off the kikituk, surely he must have some sort of notion as to what those two things were, right?

Since his scarab of golembane is effective, any damage Murphy has done to the kikituk should be 100% effective, with no damage reduction in effect for the wickedly carved construct.

The prayer effects, after the initial 40-ft.-radius burst goes off, still benefit people even if they go farther away from Murphy after the prayer was initially cast. They simply needed to be within 40 ft of him at the time of casting - and all were that close. "It hits whoever was in range, and then those targets have the effect for the duration." The kikituk and infernal allies were not within that initial area of effect.

==========
Cure serious wounds, mass: EVERYONE GETS +32 hp
Fresh Perception roll: 57

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+20=36 ;
Monday July 11th, 2022 6:49:50 AM

Make a Wish

Tali ‘s wish ( rolls 36) …



DM Mitch Kitikut Map  
Monday July 11th, 2022 8:11:05 AM

Succotash tries to cast Blade Barrier but it doesn’t overcome the Kitikuk’s Spell Resistance so the Kitikuk ignores it however the smaller creature is destroyed by the force of the spell.
Murphy tells the others about the things that dropped of the Kikituk
Pru pegs the Kikituk with a Disintegrate. She hits with the ray, overcomes its SR but the construct resists the brunt of the affect taking only 17 damage. She follows up with magic missiles. (OOC: can I get a seperate SR roll for the magic missile?)
Pressi warns the others not to cast summon spells and then uses her own breathe weapon. The Kikituk reflexively dodges some of it (Reflex Save: 39 vs 26 I believe) so only 10 damage
Tali attempts to use a wish spell to send the Kikituk and its invisible friend packing to Koshe Marr. Both the Kikituk and its friend failed the Wil saves at 26 and 9 respectively and she beats the SR.
Kezzem is all ready to go on the attack but there are no targets anymore.
Nikolai doesn't do anything as there’s nothing to do.
Murphy casts some healing.

With the enemy suddenly gone the combat suddenly ends and all goes silent.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 108/142 Valerie AC 41(40)/16/34 CMD 34 HP 88(143)/170(143)Spells 
Monday July 11th, 2022 10:52:42 AM

"Wow Tali, that was amazing! Remind me to stay on your good side. I'm not sure where you sent those creatures, but I'm sure it isn't a beach side resort"

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d4=4 ;
Monday July 11th, 2022 5:01:58 PM

"I'd complain about making the creature disappear before I could get my smite on, but I've got a gut feeling that my smites might not have worked on that thing anyway."

Kezzem uses a scroll of lesser restoration on himself.

Str Damage Healing: 1d4 = 4.

Strength damage is removed.

Kezzem then takes out his cure light wounds wand out. "Anyone need some touches from the happy stick, or did Murphey heal everyone all up?""

Spells in Effect:

Endure Elements
Greater Magic Weapon (+2/+2)
Protection from Energy (Fire)
Resist Energy (Fire)


Prudence Komonov [AC 28; HP 173/194][shaken]  d20+23=42 ;
Monday July 11th, 2022 5:16:32 PM

[If those piddly Magic Missiles made any difference at all, Pru's SR check was 42.]

"I could use a little more healing," Pru says. She's a little offended, to be honest, that there was something in that fire that was able to hurt her. Fire shouldn't hurt her; that was the deal!

Pressi (Melvin) - AC (actual 38) 29, HP 203/217+20, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 11th, 2022 8:58:16 PM

Pressi really can’t do much more than blink at this point.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Monday July 11th, 2022 9:15:01 PM

Wishes do come true..

Tali blinks twice and looks around in the eerie silence. "Wow! That's my first wish ever! That's sweet!" Turning around, Tali asks her friends & companions, "Is everyone alright? Is there anything else I could do to assist anyone?"

Stopping for a moment, Tali remembers she's been hurt by this Whale of a thing and asks if someone could heal her of her wounds. "Is the attribute drain permanent? Does anyone know?" I believe I have," a -2 strength drain and Unholy damage=19 hp & 17 points of rotting flesh damage." explains Tali to her friends/companions.

"Succotash, I sent that thing and its companions to the Shadow Kingdoms of Koshe Marr. A better explanation as explained from the Creation Tale of the Wold:

"Here, in terms, a "civilized" mortal can understand. The universe is a house. The Elemental Planes are the foundations. The Wold's Cradle is the basement and the exterior walls. The Wold itself is the floor, interior walls, and fixtures. The Realm of Shadows is the staircase to the attic. The Lands of Rest is the attic and roof. Koshe Marr is the black mold growing under the attic floorboards."
"

Spells in Effect:

Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night
Hasted

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 159/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 12th, 2022 12:50:07 AM

Nikolai is left wandering what those things that dropped off were or would be.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d8=1 ; d8=7 ; d8=8 ; d8=7 ; d8=5 ; d8=2 ; d8=8 ; d8=5 ; d8=1 ; d8=8 ; d8=1 ; d8=8 ; d8=4 ; d8=1 ; d8=1 ; d8=7 ; d8=2 ; d8=4 ; d8=2 ; d8=2 ; d8=6 ; d8=1 ; d8=5 ; d8=5 ; d8=5 ; d8=7 ; d8=6 ; d8=1 ; d8=1 ; d8=5 ; d8=7 ; d8=1 ; d8=5 ; d8=3 ; d8=2 ; d8=7 ; d8=6 ; d8=7 ; d8=5 ; d8=2 ; d8=8 ; d8=4 ; d8=4 ; d8=8 ; d8=2 ;
Tuesday July 12th, 2022 2:04:37 AM

"Koshe Marr?" Murphy says. "I remember Koshe Marr. Appropriate spot. Outstanding move, Tali."

He looks at the brass dragon, and swims down to her. "I am so glad I married you, dragon lady." He gives his blinking wife a watery peck on the cheek.

Murphy, along with Nikolai, also contemplates what it was that dropped off of the kikituk [recall the 61 perception to discern]. [DMs - any explanations on this matter?]

He wildshapes to himself, pulls a lightly-used wand of CLW from his bandolier, wildshapes to a small-sized water elemental, and goes to work bringing everyone back to as full health as he can accomplish.
Healing by Murphy
Just before he beings the following medical services, Murphy asks, "WHO CAN RESTORE OUR SAPPED STRENGTH?" [I think I'm down 3, maybe 4 STR]
Tali, Nikolai, and Pressi already were healed to full by Murphy's recent +32 mass CSW.
He then heads over to Prudence, and, via the magic of a CLW wand, heals her for 8+9+8=25 hp, bringing her up to full (if the hp number in the header is accurate).
Valery was at 88, then following the CSW, mass +32, then add 6+3+9+6=24, now full up at 143.
Succotash was at 140/142 after the CSW, mass. I'm keeping that d8=1, +1 from the spell at 1st level, bringing him up to 142/142
Last, he goes to work on himself: 9+9+5+8+3+5+3+3+7+6+6+6+8+7+6+8+6+4+3+8+7+8+6+3+9+5+5+9+3=175. Back to full with 30 applications of his wand of cure light wounds, plus 8 for others. He is glad he has multiple such wands. The time taken to help everyone is about four to five minutes.
After the curing is complete, he comments. "We have faced two challenges. How many more do we face until the most serious one? How do we disrupt the ceremonial advancements? Do we now forge ahead to face our next challenge? Or rest and recuperate?"

And for our DMs: Are there any other discernable after-effects from what the kikituk and its helpers put us through?

DM Mitch Kitikut Map  
Tuesday July 12th, 2022 5:15:58 AM

Succotash praises Tali for her use of wishing the enemies away

Kezzem complains about not getting a chance to get his smite on but then figures the smite wouldn’t have worked anyway. He goes to retrieve a scroll and restore his lost strength when he realizes in the absence of the enemy the strength damage is healing on its own at a rate of 1 Strength per round. (OOC: keep the scroll)

Pru says she needs more healing and is offended the unholiness of the hell fire hurt her as a fire elemental bloodline sorceress fire isn’t supposed to hurt her. Infernal flames must be different. Probably make a note not to visit Hell

Pressi blinks and all of a sudden she gets an insight from her patron.

Pressi: Highlight to display spoiler: {Because the lake hideout is proof against interdimensional travel Harper was merely shunted outside of the Cave, he should be waiting for you when you are done here. As for the Kikituk, it probably didn’t make it to Koshe Marr but it was probably transported halfway around the wold which from your perspective is just as good}

Nikolai is left wondering what the things that dropped off the Kikituk were.

Tali explains what just happened joyous about her first wish ever working so well. She also explains about her wounds and asks for assistance
.
Know Arcana: 20 Highlight to display spoiler: {}The creatures were likely another scrimshaw construct not as fearsome of the Kikituk known as a Topilaq also modified in some was like as not to convey some sort of decaying auraHighlight to display spoiler: {}

Murphy kisses his wife and wonders what dropped off the creature. Those who had see invisibility can clarify it was more of the invisible, smaller creatures.

While in need of some healing everyone is for the most part okay especially when the strength damage goes away on its own in a few rounds. The wounds from the aura stay unless some sort of magical healing is applied.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3 
Tuesday July 12th, 2022 7:24:18 AM


Is the aura now down, or still active?

Murphy asks, "Shall we risk trying to open the door that leads onward?"

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d20=13 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ; d4=2 ; d4=3 ;
Tuesday July 12th, 2022 11:25:45 AM

Succotash channels energy twice, healing everyone 44 and 34 damage, for a total of 78 health

After channeling energy, Succotash asks how everyone is doing as far as health is concerned. He casts lesser restoration twice once on himself and once on Valerie removing the Str damage. He lets everyone else know he has another lesser restoration available if anyone needs it.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d8=1 ; d8=6 ; d8=2 ; d8=5 ; d6=1 ; d6=4 ; d8=4 ;
Tuesday July 12th, 2022 12:59:03 PM

"Hey, look, my scroll's back! It must have a returning rune too, just like my daggers!"

Kezzem goes to use his wand, but Succo beats him too it.

"I guess I'm just here to stand around and look pretty," says Kezzem.

Prudence Komonov [AC 28; HP 194/194] 
Tuesday July 12th, 2022 2:33:08 PM

[OOC: That may be the politest "go to hell" I've ever read. :D]

[Also OOC: has the shaken effect worn off?]

"You and me both," she says to Kezzem. "I also lost some strength, but it's not a big deal. I can manage unless I lose more."

DM Mitch Kitikut Map  
Tuesday July 12th, 2022 3:05:09 PM

(The aura and shaken effect left with the monsters and your strength recovers at 1 per round.)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+27=28 ; d20+27=36 ; d20+27=46 ;
Tuesday July 12th, 2022 7:43:08 PM

Its so Quiet!

Tali uses her skill of the Arcane to decypher what she may, which is nothing (NAT 1) as the [b]Wish[ /b] must have taken the extra oomph out of her. "Oh well, I'll try again after a few minutes..." thinks Tali to herself.

Tali tries again...this time she is successful (she rolled a 36) & discovers that [b]The creatures were likely another scrimshaw construct not as fearsome of the Kikituk known as a Topilaq also modified in some was like as not to convey some sort of decaying aura[ /b] & then shares her newly learned information with her friends & companions.

Tali recalls that the "Rotting Flesh Aura effect" requires magical means, but wonders if the magical healing spells count as such. Using her knowledge of the Arcane will inquire about it...(roll 46)

Tali knows that her strength will return within the hour and sets about adding to the conversation about the group's next move.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+30=50 ;
Tuesday July 12th, 2022 9:14:47 PM

Pressi feels so much better as Murphy embraces her, and as she realizes that her cat really is close by. And she can figure out everything about the creature they just fought.

"So, here's the thing I finally realized," Pressi told along the way after dropping her dragon form. "There's no interdimensional travel in.. or out... of this cave, which is why we couldn't just come after him. Harper, she's just outside. The creature we fought? Probably the other side of the planet but he's still on this plane. I'm wondering if gating a demon actually would have worked, in hindsight. But we might be limited on some spells."

Regarding rest, "We're probably racing against time, and against a guy that knows where we are and how fast we are moving. Trying to rest isn't a luxury we can afford. Besides, I've still got a decent number of spell slots including my own wish if needed. Which I'm holding on to because..."

Pressi let out a sigh. "I don't know yet how to stop the ceremony, bond to the device, break the device. I have a couple of ideas and might get a chance to see the ceremony in action. But I'm holding on to miracle as a trump card, betting that it will help avoid certain protections."

Pressi doesn't need to rest for strength (it being artificially boosted by the dragon form). Instead, she takes some time to examine the other doorway.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+46=65 ;
Tuesday July 12th, 2022 11:29:41 PM

Well, with the two healing energy channels Succotash performs, looks like Murphy got through two CLW on Prudence, and then most everyone's wounds were healed up, except for a portion of Murphy's own. He applies the CLW wand to self to make up the balance... using only 19 charges total between himself and Prudence. Rather than 4 - 5 minutes as earlier described, it takes him only 2 -3 minutes total.

"Hey, looks like my strength - such as it is - has returned. Doesn't take hours, takes moments. Thanks for teaching us about the Kikituk and Topilaq, Tali, and Pressi."

After nodding his head at Kezzem's affirmation of beauty, a thought occurs. "Perhaps Harper can climb the oak tree I planted out of sight of the pond, and rest up until we get back,"

"Let's examine this chamber, try to ensure we don't overlook anything, then see about continuing our advance," Murphy recommends. "Each of us should do what we can, or eat a biscuit." He dives down to where this room's inhabitants were sitting initially. He forgoes the biscuit option.

The druid's perception is functioning at an extremely high level (65). He could find dandruff on a flea. He also detects for magic, secret compartments, and the like. And, if something is out in the open, glaring and obvious, let us hope his attention to minutiae does not miss the unmissable.

Once he and anyone else who care to help have figured out what they can about the Kikituk chamber, he says, "Whether we try to get all the way to the end in one fell swoop, let us at least see what lies on the other side of the doorway."

Is the door open? Can it be opened? Any obvious way to do so?

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 13th, 2022 12:15:14 AM

Nikolai swims over to Pru, "Well, it was probably demonfire, that's why it managed to singe you." and gives her a peck on he cheek.

DM Mitch Kitikut Map  
Wednesday July 13th, 2022 7:14:47 AM

Murphy asks about opening the door that leads onward
Succotash channels healing but does not end up using the restoration as the strength damage mostly cleared up on its own while he was busy channeling and in 12 more seconds it is gone completely.
Kezzem jokes about his wand considering he realized he was healing the strength damage without it and was beaten on using his wand by Succotash. He remarks he’s here to just stand around and look pretty
Pru says she is also here for that to Kezzem
Tali learns of the Topilaq and about their rotting aura and channeling positive energy / other healing spell uses overcome the non Strength based damage the aura inflicted while a short amount of time is all that is needed to regain Strength
Pressi feels so much better as Murphy hugs her and shares everything she’s learned with the group then makes the argument for pressing on considering she still has a lot of spells including a wish of her own.
Murphy uses his CLW wand to heal what Succotash’s channeling didn’t, thanks Pressi and Tali for their knowledge of their former adversaries and then also advocates pressing on after eating a biscuit or the equivalent. To that end he examines the chamber and the door leading out.
Nikolai gives Pru a peck on the cheek and remarks the construct was using demon fire and that was why she got singed.

The room is thoroughly examined. There doesn’t seem to be much to it, it seems mostly designed to force any intruders into a concentrated area where the aura’s could affect them. It has a sandy bottom that conceals but a stone floor underneath and the gates are just complicated enough to open to make it hard to do during combat. With the enemies gone there is nothing stopping the PC”s from just moving on. A tunnel on the opposite side from where you entered leads onward.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Wednesday July 13th, 2022 12:07:36 PM

Shall we move on? The Wold needs saving."

Prudence Komonov [AC 28; HP 194/194] 
Wednesday July 13th, 2022 2:39:22 PM

"Yes, let's press on," says Pru.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Wednesday July 13th, 2022 8:50:57 PM

Pressing Onwards!

"I second that motion! Onward!" giggles Tali.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d3=1 ; d100=27 ;
Wednesday July 13th, 2022 9:01:43 PM

Pressi uses a remote viewing to listen to the other side of the door.

She also taps into her ritual of devices, targeting the device that's supposed to bring the end of the world, and should now be within a mile of them. (DC 20 will save for 1 random drawback: opposite effect or target.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday July 14th, 2022 12:58:20 AM

'Onward.'

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+46=63 ;
Thursday July 14th, 2022 3:27:48 AM


Murphy arranges his rope harness for people, and critters, to use to pull them through the water as he reforms into a huge water elemental. Whosoever will may attach themselves to one or more of the loops, and once all are ready, he propels the group into the tunnel beyond.

As they travel, he keys in to Foresight, to help alert him to imminent dangers.

=============
Perception: 63.

DM Mitch Kitikut Map  
Thursday July 14th, 2022 7:38:32 AM

Succotash says they should press on for the Wold needs saving.
Pru agrees
Tali says Onward
Pressi uses remote viewing and taps into one of her rituals.She sees on the other side of the door is another underwater passageway wending onward.
(OOC: re: ritual of devices does the object make a Will Save or one of the potential enemies near the object? I’m a little confused; also doesn’t it say to roll against the drawback table not the common curse table and drawback 27 is Character now bears some identifying mark (tattoo, weird glow, or the like). Also can you delay the target for the ritual considering it says an hour and your coven to make it work? Like could you do the ritual in the morning but delay the targeting?)
Nikolai is also ready to go.
Murphy will arrange his harness to carry people who want to be carried.

The party travels through more underwater tunnel for a while before it opens up into another chamber. Here, finally, the aquatic journey seems to be over. The water laps onto a small beach that fades to a rough stone floor. A few stalagmites/tites are scattered around and the place seems to be of natural stone. It’s a fairly large room and as you look deeper into it you can see the stone becoming smoother and more carved as it heads deeper into the base. Murphy’s foresight indicates no danger yet.

Knowledge nature or engineering 20 Highlight to display spoiler: { everything you know about how water flows indicates this place should be underwater. Some sort of magic probably keeps the water out of the main base for the cultist’s comfort.}


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+30=33 ; d20+32=40 ; d20+46=51 ;
Thursday July 14th, 2022 10:33:28 AM


"Everything I know about how water flows indicates this place should be underwater. Reminds me of how the South Peaseblossom River leading from the Culverwood down towards Izen reversed course for a while, so that we, heading northward upstream, suddenly found ourselves at a waterfall, leading downward. Some sort of magic is at work, I'd guess. Time to let go my ropes," he says after gliding on to the rough beach. Once all are off, he sheds the rope harness, changes back to his own halfling shape, stows the harness, then wildshapes into a huge earth elemental.

"I don't sense any particular danger at the moment," he comments. All of his conversation is telepathic to the group.

He takes a good look around - beach with limestone deposits, walls (how wide), ceiling (how high?), cabanas. When his friends are ready, he says, "I'm going to take a quick dive." He earthglides beneath the surface to scope it out, popping his head up from time to time, and sensing what he can along the way.

==============
Knowledge, engineering: 33
Knowledge, nature: 40
Fresh perception roll: 51

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+12=20 ;
Thursday July 14th, 2022 12:09:16 PM

knowledge nature 20

"I agree Murph their is defiantly something keeping the water at bay, and your right, it's most likely magic, though I must say, it's nice to finally get out of the water, Does either of our amazing sorceresses know prestidigitation? Maybe you could hook us up Pressi? It would help if we could dry off, and I know of no faster method.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Thursday July 14th, 2022 2:31:56 PM

"If there's no danger, we must be in the wrong place," says Kezzem. "We need to keep going."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Thursday July 14th, 2022 5:02:44 PM

Some answers about the ritual.

1) It's the creature in physical possession of the item (in this case, probably the BBEG unless he has a minion doing the ritual) that gets the will save. (If the item is in nobody's possession, there's no will save, but I assume it's being used currently.)

2) I followed the link and I'm pretty sure it's the cursed items table, since I'm cursing the item. Also, the cursed items results make more sense than "the item gets a tatoo." (Curse goes to the item, not the possessor.)

3) It's an hour and the coven just like any other ritual, but I don't know if I need to try cursing it there or not. Most other rituals allow for you to pull the trigger later, but it doesn't specify like many other rituals. I assume that it operates like third eye or cheat death and you can pull the trigger later.

Prudence Komonov [AC 28; HP 194/194] 
Thursday July 14th, 2022 5:14:19 PM

Pru casts Prestidigitation and sets about drying clothes.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Thursday July 14th, 2022 9:53:54 PM

Go Float!

Tali thinks floating calms the mind and body. Turing, Tali asks, "Do we have time for a 2-hour meditation session?" to the group.

If the answer is yes, Tali will mediatate. If no, Tali will take an accounting of her gear and tools.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=58 ;
Friday July 15th, 2022 12:02:57 AM

Nikolai is not sure what level or king of danger Murphey can sense, but natural traps usually are not detectable as 'danger' as such. So he scouts out the area for traps.

Perception +39 = 58

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3 
Friday July 15th, 2022 12:38:03 AM


"Tali, if we're going to take a two-hour meditation session, we should really make it eight hours, so that all may regain," Murphy responds. "I am not opposed to such, if others are not. Yes, we are on an uncertain timeline. But I have used many resources I should like to be able to reuse." He includes all in this communication.

DM Mitch Kitikut Map  
Friday July 15th, 2022 8:03:48 AM

Murphy suggests that some sort of magic is at work preventing their current location from being underwater kind of like the South Peaseblossom river that one time (OOC: good times). He then earth glides down to scout out the area.
Succotash concurs with Murphy’s assessment of magic but says it is good to be dry nonetheless and requests Prestidigitation to dry off.
Kezzem suggests if there is no danger then they are in the wrong place and they need to keep going.
Pressi gives answers about the ritual which given that they have not yet reached the artifact she does not yet know the result.
(OOC: You’ve swayed me on pulling the trigger later; however, the bloodwitch class rules specifically mention drawbacks not curses when it comes to the ritual of items and drawbacks apply to the person using the item not the item itself so the item wouldn’t glow or have a scar or new tattoo the next person using the item would)
Pru sets about being a magical clothes dryer with Prestidigitation
Tali asks if they have time to meditate for 2 hours
Nikolai keeps a lookout for natural traps.
Murphy opines if they are going to rest for 2 hours they might as well rest for 8 so that everyone can recover

Murphy’s attempt at earthgliding doesn’t really work. He gets about 5 feet down, far enough to half melt into the stone in his huge form, before something just stops him. It’s like trying to force your way through a brick wall, which should be easy for an earth elemental but nope. At beast he might be able to hide in the earth if he was medium or small. He cannot scout in it and his larger sized form just won’t fit before whatever power is stopping it from working halts him.

A bit more exploration shows that the room ends in a plain stone door. Foresight and other
senses/spells/whatever indicate the next encounter awaits on the other side.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Friday July 15th, 2022 12:14:42 PM

"As much as I would love an eight hour nap, and a reload on my spells and stuff, I fear we won't have that luxury. If the next baddy is just beyond this door. If we had a way to seal the door, to assure we aren't disturbed, maybe we might be OK, but even then, I'm pretty sure the magic keeping the water out of this place is on a level far greater than ours, which means they may have a way to traverse any barricades we may put up."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3 
Friday July 15th, 2022 6:28:36 PM

"How about this? Let's try to take on whatever is in the next room, then, if we can, see if we can somehow or another catch some rest?" Murphy suggests.

Prudence Komonov [AC 28; HP 194/194] 
Friday July 15th, 2022 7:08:55 PM

"I've still got plenty of spells," Pru assures her friends.

"But if we want to rest, remember that I can cast Magnificent Manion pretty much anywhere. It's extradimensional space, and the entrance is very hard to find if you don't know what you're looking for."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=45 ;
Saturday July 16th, 2022 11:31:50 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.

"Eight hours is just way too long and will let the enemy have plenty of time to prepare. Even a two-hour rest is risky."

Nikolai inspects the door, looking for the means, obvious or not, on how to open it.

Perception +39 = 45


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Sunday July 17th, 2022 2:39:39 PM

"We're Humble's Sword, not Humble's...floored?" says Kezzem. "Cause that's where we'd be napping? Never mind, we should just press on."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Sunday July 17th, 2022 9:26:41 PM

Pressi uses another clairaudio, and casts shield of faith if she hasn't already.



DM Mitch Kitikut Map  
Monday July 18th, 2022 8:09:09 AM

Succotash says he would love an 8 hour nap and reloading of spells but he fears they don’t have that luxury especially if the next baddy is beyond the door. He said it would be different if they had a way to seal the door but then again the magic keeping the place dry is pretty powerful so a mere barricade might be child’s play for their enemies.

Murphy suggests they tackle whatever is in the next room first and then rest after.
Pru says she still has plenty of spells but then reminds them that if they really need rest she has her magnificent mansion.
Pressi or Know[arcana] DC 20 Highlight to display spoiler: {Or does she? The cave systems were specifically warded against interdimensional travel so much so in fact that Harper got shunted to the cave entrance instead of another realm and the Kikituk got booted halfway around the Wold instead of to Koshe Marr, might some other mishap occur with the use of a magical mansion?}

Nikolai suggests 8 hours gives their enemy too much time to prepare and even 2 hours might be pushing it so he suggests they press on, taking some time to examine the door. It has no traps and is opened with a simple doorknob.
Kezzem makes a terrible pun in agreeing with Nikolai that they should press on.
Pressi uses her domain granted clairaudio and casts shield of faith. (OOC: you can use this ability at will but you are limited to 20 total rounds per the domain write up). How many times have you used this ability so far today and how long do you listen for now / did you listen in the past)

With an agreement not to rest and to press on and no real way to scout or prepare the party presumably advances. Despite a general moratorium on divination spells on the area the clairaudio spell works, but doesn’t tell you much of anything. Pressi hears loud breathing and no conversation.

Upon entering the room the party finds some sort of ritual chamber. The large center area has been used for so many blood sacrifices it seems permanently stained with blood. Small ramps along the walls are clear of the stains, presumably for observers or something, but the walls are lined with creepy looking statues of various infernal monsters.

Crouching in the center of the room is a great demon, one those versed in such things recognizes as a Balor. It is reading some sort of book, apparently passing the time. At the sound of the door it looks up, says ”Ah, they finally arrived.” before it dogears a page (how evil!) and tucks the book away somewhere.

”Greeting mortal heroes. I am under contract to kill you. So sorry. I’ll be sure to bring you tea in the afterlife to make up for it later.”

It launches into a summoning spell.


DM Mitch Kitikut Map  
Monday July 18th, 2022 8:13:42 AM

Perception 30 Highlight to display spoiler: {Though the book is tiny in the demon's hands and it's a fair distance away you manage to catch the title. This is no grimoire of dark magic but a popular fiction series about the adventures of one of the powerful adventuring groups of the Wold. A particularly good series, from what you've heard.}

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+39=52 ; d20+20=38 ;
Monday July 18th, 2022 11:47:21 AM

perception check 52

Succotash thinks it's odd that a demon would be reading a novel, as well as behave in such a civilized manner, but than it starts summoning, so he reacts, by casting dispel magic as a counter spell (dispel check 38)

Prudence Komonov [AC 28; HP 194/194] 
Monday July 18th, 2022 8:49:31 PM

"Who are you contracted with?" Pru asks curiously.

She casts Haste on the party.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+20=39 ;
Monday July 18th, 2022 9:48:19 PM

Balor?!

Tali not waiting for an invitation, casts Mage’s Disjunction centered on the Balor. Tali uses her perception of the Balor to be at least 40 feet away from the group when she casts her spell. (Saving throw versus my spell = 39)

Skill Checks:
Perception: 39

Spell Effects:
Mage Armor
Overland Flight

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 18th, 2022 10:01:57 PM


"Oh, that's so nice," Pressi responded. "And when I get to the afterlife, remind me to introduce you to the concept of chainsaw bears."

To Prudence, "So, not to distract you, but that Magical Mansion.... Maybe keep it on standby, I have 12 percent of an idea."

For now, Pressi activates her flying broom and breaks out a quickened ill omen on the demon.

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 2/5+1
L6: 1/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+35=39 ; d3+9=10 ; d6=6 ;
Tuesday July 19th, 2022 12:02:42 AM

Kezzem moves (move action) to within 10 feet of the most martial-type allies (Nik, Valerie, maybe Murphy and Succotash). He will detect evil (move action as standard action) on the balor, and if it detects evil, uses two uses of his smite evil to activate his Aura of Justice(free action).

All within 10 feet get: +5 to attacks and AC vs balor, +18 damage vs balor (double bonus on first attack assuming it really is a balor); swift action to activate.

If thr creature does detect evil, Kezzem will use his quicken rod to cast holy sword on his shock dagger. Otherwise, he uses his rod to cast divine favor. (Swift actiom).

If Kezzem doesn't need to move or only needs to move 5 feet, he will lob a single dagger at the balor.

Attack: 1d20 + 35 = 39.
Damage: 1d3 + 9 + 1d6 electricity = 10 + 6 = 16.

Dagger is also giant bane if that matters.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 19th, 2022 12:47:50 AM

Nikolai works better when the enemy is distracted by the Tanks. Not sure if the demon can see invisible creatures or not, he gambles and uses his R. of Invis.

Murphy Huge Buff Earth Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+46=47 ;
Tuesday July 19th, 2022 4:57:39 AM

"Ah, which group have you been reading about?" Murphy asks, nodding toward the book as the Balor puts it away. He wonders to himself whether the book is about Humble's Sword - though there certainly are seveal other groups worthy of publication.

He runs toward the contract killer, and adds another query. "What sorts of teas do you prefer?"

If able to draw to within 15 feet, Murphy slams twice. (Will roll in next post, as I am away from computer atmoóu

DM Mitch Kitikut Map   d20+31=36 ; d20+26=39 ; d20+21=30 ; d20+16=21 ;
Tuesday July 19th, 2022 8:33:58 AM

Succotash thinks it odd the demon is reading the novel but uses dispel magic as a counter spell against the summoning and succeeds at causing the demon’s spell to fizzle.
Pru asks the demon who he is contracted with and hastes the party.
Tali hits the Balor with a disjunction. It’s unholy aura is quashed, it’s sword retains its flaming and vorpal quality having made the save but the whip it wields did not. (Will Save: Sword: 39; whip:28)
Pressi appreciates the demon’s offer for tea and says when she gets to the afterlife she’ll introduce him to the concept of chainsaw bears. She activates her flying broom and hits the demon with an ill omen.
Kezzem detects evil. The giant demon is indeed evil.
Nikolai goes invisible.
Murphy asks about the book and what kind of tea the demon likes. He attacks but didn’t post rolls yet (will add damage next post)

(OOC: roll vs SR 31 to see if the ill omen affects the demon)

The demon ignore’s Prudance’s question, he is in the temple fortress of Scald so it’s pretty obvious. To Murphy he says politely, ”A group called the Sea Dragons. I prefer Nettlebrew myself.” The more cultured halflings recognize the brand of tea as something made in the Culverwood widely considered to be an insult to halfling pallets. It’s usually only bought by stuffy upper class halflings to serve to a guest as a deliberate insult, as politeness usually demands the guest finish the foul brew.

The Balor doesn’t let his wordplay distract from his swordplay. He strikes at Murphy, but rolls poorly and misses all 4 strikes.

Demon:
SR 31


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+30=35 ; d20+30=33 ; d20+30=49 ; d20+30=46 ; d20+30=43 ; d20+30=35 ; 3d6+32=41 ; 3d6+32=49 ; 3d6+32=49 ; 2d6+32=38 ; d4+32=36 ; d4+32=33 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d6=6 ; d6=4 ; d6=5 ;
Tuesday July 19th, 2022 12:24:59 PM

Succotash orders Valerie to attack and she pounces on the balor.

Left Talon hits AC 35 for 41 damage plus 1 frost and 2 shock
Right Talon hits AC 33 for 49 damage plus 5 frost and 2 shock
Hasted Talon AC 49 for 49 damage plus 4 frost and 2 shock
Bite AC 46 for 38 damage plus 1 frost and 5 shock
Left Claw AC 43 for 41 damage plus 4 frost and 6 shock
Right Claw AC 35 for 37 damage plus 4 frost and 5 shock
(Because of Kezzem's shared smite evil, these should bypass DR, and if any of them actually hits, the balor receives another 18 damage for being an evil outsider.)

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+38=42 ; d20+38=47 ; d20+33=48 ; d20+28=37 ; d20+23=42 ; d20+23=29 ; d3+27=30 ; d3+27=29 ; d3+27=30 ; d3+27=28 ; d3+27=28 ; 2d6=3 ; 2d6=6 ; 2d6=9 ; 2d6=3 ; 2d6=7 ; d6=3 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ; d20+36=51 ; d20+31=34 ; d20+26=31 ; d3+25=28 ; d3+25=28 ; d3+25=28 ; d6=4 ; d6=6 ; d6=1 ; d10+6=13 ;
Tuesday July 19th, 2022 1:37:21 PM

Kezzem smites evil on the balor (swift action).

He 5 ft. steps if necessary and full attacks (all attacks bypass damage reduction)

+5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite Evil) + 1 (Haste) - 2 (GTWF) = 1d20 + 38
Damage: 1d3 + 9 + 18 + 2d6 holy + 1d6 electricity = 1d20 + 27 + 2d6 + 1d6

Haste Attack: 1d20 + 38 = 42.
Damage: 1d3 + 27 + 2d6 + 1d6 = 30 + 3 + 3 = 33 + 3 = 36

Attack #1: 1d20 + 38 = 47.
Damage: 1d3 + 27 + 2d6 + 1d6 = 29 + 6 + 6 = 35 + 6 = 41.

Attack #2: 1d20 + 33 = 48
Damage: 1d3 + 27 + 2d6 + 1d6 = 30 + 9 + 4 = 39 + 4 = 43.

Attack #3: 1d20 + 28 = 37.
Damage: 1d3 + 27 + 2d6 + 1d6 = 28 + 3 + 5 = 31 + 5 = 36.

Attack #4: 1d20 + 23 = 42. Natural 19.
Crit Threat: 1d20 + 23 = 29. Probably not a crit.
Damage: 1d3 + 27 + 2d6 + 1d6 = 28 + 7 + 6 = 35 + 6 = 41.

Doubt he takes the electricity though.

+3 Giant-Bane Frost Returning Dagger
Attack: 1d20 + 33 + 5 (Smite Evil) + 1 (Haste) - 2 (GTWF) = 1d20 + 36
Damage: 1d3 + 7 + 18 + 1d6 frost = 1d3 + 25 + 1d6

Attack #1: 1d20 + 36 = 51.
Damage: 1d3 + 25 + 1d6 = 28 + 4 = 32

Attack #2: 1d20 + 31 = 34.
Damage: 1d3 + 25 + 1d6 = 28 + 6 = 34.

Attack #3: 1d20 + 26 = 31.
Damage: 1d3 + 25 + 1d6 = 28 + 1 = 29.

Doubt he takes the cold either.

Two-Weapon Rend (if AC <=43):
Damage: 1d10 + 6 = 13.

Spells In Effect:
Endure Elements
Greater Magic Weapon x3
Holy Sword
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)

Prudence Komonov [AC 28; HP 194/194]  d20+18=19 ; d20+25=45 ; d20+18=35 ; 40d6=129 ; 5d6=18 ;
Tuesday July 19th, 2022 3:19:20 PM

Pru hesitates. [Knowledge Planes 18] She knows this is some kind of demon, and that demons tend to be immune to a lot of energies, and resistant to others. She's not sure what to cast.

Well, she thinks. Most things don't like being disintegrated, so let's start there.

She casts Disintegrate. [SR check 45; hit touch AC 35. Full damage is 129; a DC 23 Fort save reduces it to 18 damage.]

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=29 ; d20+23=33 ; d4+23=27 ; d4+1=3 ; d20+21=22 ;
Tuesday July 19th, 2022 4:15:43 PM

OOC: SR did not affect the demon. (Looks like a coin flip for any spell.)

Pressi considers her options, and finally settles on a quickened death ward on Murphy (via spectral hand) followed by a Focused Curse Irresistable Dance (SR Passes, Will Save DC is 29 for 3 rounds, 1 round if pass.)

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 2/5+1
L6: 1/5+1
L7: 3/4+1
L8: 3/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+20=26 ; d4+1=5 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=3 ;
Tuesday July 19th, 2022 9:24:59 PM

Balor for Hire?!

{OOC: Is there a map of this room? Many of my spells of Battlefield are related and it's difficult without an idea of the area.}

Tali thinks about casting her spell, rolls for Spell Resistance & then remembers this spell doesn't really affect the Balor, Tali casts Time Stop and receives 5 rounds to time.

During the first round, Tali casts Summon Monster VII summoning 3 Ankylosaurus Dinosaurs,
During the 2nd round, Tali casts Summon Monster VII summoning 4 Ankylosaurus Dinosaurs,
During the 3rd round, Tali casts Summon Monster VII summoning 2 Ankylosaurus Dinosaurs,
During the 4th round, Tali casts Summon Monster VII summoning 5 Ankylosaurus Dinosaurs,
During the 5th round, Tali casts Summon Monster VII summoning 3 Ankylosaurus Dinosaurs.

For a total of 17 Ankylosaurus Dinosaurs, all surrounding the Balor within 15 feet of the demon.

Ankylosaurus
Init +0; Senses low-light vision, scent; Perception +14

DEFENSE

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4

OFFENSE

Speed 30 ft.
Melee tail +14 (3d6+12 plus stun)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14

SPECIAL ABILITIES

Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Demon:
SR 31

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+34=54 ; 8d10+10=54 ;
Wednesday July 20th, 2022 1:30:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons
All within 10 feet get: +5 to attacks and AC vs balor

Nikolai moves in, staying within 10' of Kezzem, and delivers a punch.

Unarmed strike, Greater Vital Strike, Stunning Fist:
d20 + 28 + 1(hasted) +5 (Kezzem) = 54
dmg = 8d10 + 10 = 54
Stunning Fist: Fort vs DC33, if fail then Fatigued for 1 round, see fatigued for details.


Murphy Huge Buff Earth Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+35=52 ; d20+35=44 ; d20+35=39 ; d20+35=39 ; d20+35=41 ; 4d8+14=31 ; 4d8+14=29 ; 4d8+14=28 ; 4d8+14=28 ; d3=2 ; 4d8+14=27 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; d20+32=51 ; d20+46=52 ;
Wednesday July 20th, 2022 4:01:51 AM


[Last round rolls to slam balor. Note, forgot to add +2 for bane vs evil(outsider) (from Amulet of Mighty Fists) to attack rolls, so will show adjustments here]:
AC 54 31+7=38 hp
AC 46 29+9=38 ... Total 76 1st round Murphy vs devil

"Sea dragons, eh? I'll have to add that to my reading list. My teacher made a fine nettle tea, which I prefer to the Culverwood's Nettlebrew. To each his own, though."

As a huge, buff earth elemental, Murphy's stony arms slam into the devil repeatedly.
AC 42 28+7=35
AC 42 28+4=32
AC 44 27+5=32 ... Total 99 hp, if all connected.

"Thanks for the death ward, dear," he says to Pressi. He also appreciates the fresh haste from Prudence. And he appreciates the chance again to fight side by side with his good friends, especially against someone who confesses so poor a choice of tea.

Knowledge, the planes: 51 - to see what he might know about the capabilities of a balor.
Perception: 52: Just keeping alert to the environment, subtleties of their opponent, etc.

DM Mitch Demon Portal Fight Map  
Wednesday July 20th, 2022 8:32:31 AM

Succotash orders Valerie to attack and pounce the Balor.
Valerie hits 3 times with her hasted talon bite and left claw for 182 damage. Valerie though takes 9 fire damage
Kezzem smites the Balor too for another 214 damage killing it.
Pru goes to disintegrate but Kezzem and Valerie’s smiting have already killed the demon
Pressi puts a death ward on Murphy but the Balor is dead so there is no need of the irresistible dance
Tali can decide whether to time stop and summon or not with the Balor being dead.
Nikolai moves in.
Murphy makes some comments about tea that are sadly lost on the deceased enemy.

As Kezzem’s killing blow lands the balor falls to a knee. Glowing light surges from under it’s skin before it’s form erupts into fire that fills the room.

Everyone takes 100 fire damage, DC 33 reflex for half.

As the fire fades nothing remains of the demons but loose, charred pages of the book it was reading. It seems it was borrowed from some mortal who won’t be getting it back. More concerning are the statues. They seem to have absorbed the fire, activating somehow. Ominous glowing eyes now surround the party.

Portals start to form. Between the largest two statues, statues of robe clad figures holding great swords, shadows seem to collect into a massive portal and the Balor they just killed emerges from it with a fiendish smile.

A second portal, between two statues of attractive elven women in some form of dancer’s outfit, forms from fire and three Maralith’s emerge blades twirling.

The final portal forms between two statues of stout dwarven warriors in full plate mail. It forms a portal of sickly green light. From it emerges 5 Glabrazu.

The Balor advances, confident despite how easily he was felled. ”Oh, I’m sorry, do you not like my choice of tea? I’ll be sure to help you learn to love it once I’ve claimed your souls!”

Charging into the group he says a word in his demonic tongue so foul that it’s almost painful. All the summons are instantly banished. All PCs and non-summons must make a DC 25 will save or be dazed.

The Glabrezu’s spend a round casting buffing. 3 cast mirror image on themselves. 2 coat the area in reverse gravity, sending all PC’s floating into the air helplessly 10 feet off the ground.

The Maralith all cast fly on themselves.

Map in header.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+16=33 ; d20+11=18 ; d20+27=37 ; d20+7=12 ; d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d6=6 ;
Wednesday July 20th, 2022 12:12:04 PM

Valerie's reflex = 33 - saved (no damage do to evasion)
Valerie's will = 12 - fail dazed
Succotash's reflex = 18 - fail
Succotash's will = 37 - pass

Valerie is dazed by the balor's speech, but Succotash goes into action. He channels energy healing all his friends 40 HP, and than he heroically channels a second time, healing his friends 29 HP

Murphy Huge Buff AirElemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+21=22 ; d20+31=48 ;
Wednesday July 20th, 2022 1:31:55 PM


Murphy takes the full brunt of the Balor's firey explosion - except that he has energy protection (fire). That plus Succotash's timely channeled energy top him off hp-wise. He activates Prayer (10 rounds), affecting all in the room (good for the good guys, bad for the bad guys), and heroically wildshapes into an air elemental.

"Our souls are not yours to claim, drinker of foul tea."

[Is Murphy's Foresight helping at all at the moment?]

Murphy has movement left... will likely move somewhere, but I've got to head out to work, so will post later...

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight. 
Wednesday July 20th, 2022 1:32:45 PM

Header fixed...

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+28=44 ; d20+25=30 ; d20+39=51 ; d20+39=57 ; d20+37=39 ; d20+29=48 ; d20+29=41 ; d20+29=30 ; d20+24=27 ; d20+24=36 ; d20+19=32 ; d3+27=29 ; d3+27=28 ; d3+25=26 ; d3+22=23 ; d3+22=24 ; d3+22=25 ; d3+22=25 ; d3+22=24 ; 2d6=10 ; d6=1 ; 2d6=7 ; d6=2 ; d6=2 ;
Wednesday July 20th, 2022 3:14:41 PM

SV Ref: 1d20 + 28 = 44. Evasion so no damage.
SV Will: 1d20 + 25 = 30. No daze. Kezzem might have been immune anyway.

Murph, Nik, and Val get a +4 bonus to their save if it is charm, compulsion, or fear effect.

"You again?" asks Kezzem. "Didn't I just kill you?"

Kezzem uses his metamagic rod to cast quicken holy sword on a second returning dagger (swift action). Kezzem then unloads with his throwing daggers (Quick Draw to draw mundane daggers for iterative strikes since returning daggers only return at the end of the round).

I doubt the balor takes any elemental damage so I listed it separately. Also, just a reminder, the first hit does an additional 18 damage.

Haste Bonus Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 51.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy + 1d6 shock = 29 + 10 + 1 = 39 + 1 = 40.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 57.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy + 1d6 frost = 28 + 7 + 2 = 35 + 2 = 27.

Off-Hand Attack #1: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 39.
Damage: 1d3 + 7 + 18 (Smite) + 1d6 flaming = 26 + 2 = 28.

Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 48. Natural 19.
Crit Threat: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 41.
Damage: 1d3 + 4 + 18 (Smite) = 23.
Crit Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 30. Natural 1.
Auto-miss.

Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 27.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Off-Hand Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 36.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #4: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 15 (MAP) = 32.
Damage: 1d3 + 4 + 18 (Smite) = 24.

Spells in Effect:
Endure Elements
Greater Magic Weapon x3
Holy Sword x2
Prayer
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)

Prudence Komonov [AC 28; HP 194/194]  d20+17=31 ; d20+25=31 ;
Wednesday July 20th, 2022 4:25:56 PM

Pru doesn't take fire damage, and she is able to resist the demon's foul voice.

She casts Maze on Glabrezou 2. [SR check 31]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+18=36 ; d20+21=30 ; d20+20=33 ;
Wednesday July 20th, 2022 8:17:47 PM

Balor Party!

Tali, realizing the Balor died, stops spell casting, but then he dishes out damage on his immolation exit. Tali makes the reflex save (DC=33, rolled 36) and takes 50 points of Infernal fire damage. Succotash then channels energy healing, and heals her back up; 69 HPs worth. Then the Balor bastard reappears and casts a Gaze attack with (DC=25 will save | Tali makes her Will save as well!)

Now Tali is really aggravated, she reaches into her front pocket and withdraws another gem, casting another Wish spell and specifically using the
Transport travelers for this instance of her spell:

Tali using her WISH spell, will transport the Balor & all its friends to the Shadow Kingdoms of Koshe Marr.

Transport travelers

A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

Saving Throw vs My Spell = 39 | Caster Level Check (SR check) = 1D20+20 = 33

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night
Hasted:

{A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet}

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=37 ; d20+24=34 ; d20+21=39 ; d20+21=37 ;
Wednesday July 20th, 2022 9:16:33 PM

Pressi remains undazed and completely avoids the fire damage (improved evasion), and she easily stabilizes on her broom in the reverse gravity.

She rolls her eyes at yet another transporting wish spell. "Come on, at least give these guys something interesting to talk about during frozen yogurt runs. At least if we had shoved these guys into the portable mansion, that might have made the judge happy."

Pressi casts a mind fog over the maraliths (Will Save 24, SR 39) and a quickened blindness on the Glabrezu 1 (Will Save 23, SR 37).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 3/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


DM Mitch Demon Portal Fight Map  
Wednesday July 20th, 2022 10:11:48 PM

(For any spells cast please roll for spell resist. For each demon.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 20th, 2022 11:41:46 PM

ooC: I just noticed that Nikolai's hit was a N20. Didn't roll to confirm Crit. sigh...


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=39 ; d20+26=32 ; d20+31=38 ; 8d10+10=59 ;
Thursday July 21st, 2022 1:14:29 AM

Please roll to overcome SR for every spell the enemy casts as well, Nikolai has SR25.

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
All within 10 feet get: +5 to attacks and AC vs balor

OOC: is the Bless and Prayer still in effect? At least for the party?

Is the 10' bonus still in effect vs the balor?

If this is magical fire, Nikolai has SR 25, please roll to overcome it.
In case the roll succeeds:
(Everyone takes 100 fire damage, DC 33 reflex for half.)
Improved Evasion: Ref +24 +1(haste) +1 (Prayer) = 39 no damage

All PCs and non-summons must make a DC 25 will save or be dazed.
SR 25, please roll to overcome it.
In case balor does:
Will +25 +1 (Prayer) = 32 not dazed. (+1 Hero's Feast) = 33

If SR25 is overcome, Nikolai spends 2 Ki pts to 'Abundant Step' over to AA22 (Move action).

If SR25 is NOT overcome, Nikolai stays on the ground but moves to Z21 using Mobility (+4 AC vs AoO).

He strikes out at GLA2 with a fist (cold iron):
Unarmed strike, Greater Vital Strike, Stunning Fist:
d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) = 38
dmg = 8d10 + 10 = 59 +1 (Prayer) = 60
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+20=28 ; d20+20=38 ; d20+20=24 ; d20+20=40 ; d20+20=30 ; d20+20=39 ; d20+20=31 ; d20+20=30 ; d20+20=31 ;
Thursday July 21st, 2022 3:48:21 AM

Spell resistance checks vs Prayer for:
Glabrezu 1: 28
Gl 2: 38
Gl 3: 24
Gl 4: 40
Gl 5: 30
Balor: 39
Maralith 1: 31
Ma 2: 30
Ma 3: 31

DM Mitch Demon Portal Fight Map   d20=3 ; d20=12 ; d20+18=22 ; d20+20=33 ; d20+20=25 ;
Thursday July 21st, 2022 7:34:21 AM

Succotash heals everyone but Valerie is unable to take an action.
Murphy casts prayer and nicknames the demon. Drinker of foul tea! As he considers his foresight it warns him that the biggest threats will be physical or non-elemental, and that they can only cast their spells a few times at most. The Balor always explodes on death, and they lack ranged attack options effective against him, though they might have the mobility to chase him down.
Kezzem goes full attack on the Balor.
Tali goes for the wish teleportation trick again but it doesn’t work this time. With extra dimensional travel prevented here perhaps you are simply too deep in the fortress for the same trick to work twice. However her material components and spell slot are not wasted and she can reuse them for another wish if she desires.
Prudance casts Maze, but the spell fails just like the wish did.
Pressi sighs about the teleport wish and not being able to use the mansion spell. Recent evidence indicates that the mansion spell would also fail as it is extradimensional space.
Nikolai wonders if he is still blessed/prayered (yes and yes I think). The Balor died and returned so any effects cast on it before this round faded on it. Reverse gravity ignores SR and you saved vs the other spells.


The Drinker of Foul Tea attempts to Dominate Kezzem. Kezzem must make a DC 27 will save or fall under the control of the Demon and be ordered to stand there do nothing but make terrible puns. (OOC: no smiting, no attacking, no healing)

Glabrezu 2 is stunned. Glabrezu 5 moves to attack Nikolai, seeing right through his invisibility, but the monk's skill lets him easily avoid the lumbering demon’s attacks.

The other 3 Glabrezu attempt to hit the party with confusion spells
Nikolai/Valerie - 1 save vs DC 19 Will or be confused for 14 rounds (rolled 26 vs Nik SR)
Murphy / Kezzem / Succotash 3 saves vs DC 19 Will fail any and become confused
Pressi + Pru 2 saves vs DC 19 will save - fail either and you become confused

The Marilith cast blade barriers boxing the party in with only the side facing the fire portal and Glabezu open. Anyone attempting to move through the barrier takes 53 damage from the blades with a DC 23 reflex save allowed for half

HP Tracker:
Balor: 172 damage
Glabrezu 2: 60 damage, stunned.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+27=32 ; d20+27=38 ; d20+27=41 ; d20+7=10 ; d100=19 ; d20+30=34 ; d20+30=38 ; d20+30=36 ; d20+30=38 ; d20+30=37 ; d20+30=38 ; 3d6+32=45 ; 3d6+32=43 ; 3d6+32=41 ; d6+32=38 ; d8=3 ; d6+32=38 ; d4=3 ; d6+32=35 ; d4=4 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ;
Thursday July 21st, 2022 10:57:15 AM

Succotash's will saves - 32, 38, and 41, all saved
Valerie is confused, but she acts normally this round (rolled a 19 on the d100)

Valerie takes a 5 ft step and lays into the balor.

Right Talon hits AC 34 for 45 damage plus 6 frost and 5 shock
Left Talon hits AC 38 for 43 damage plus 6 frost and 4 shock
Haste Talon hits AC 36 for 41 damage plus 3 frost and 5 shock
Bite hits AC 38 for 41 damage plus 6 frost and 6 shock
Left claw hits AC 37 for 41 damage plus 3 frost and 3 shock
Right Claw hits AC 38 for 39 damage plus 3 frost and 2 shock

Meanwhile, Succotash begins summoning, and next round a cloud giant will appear (summon natures ally 8 - domains spell)

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=27 ; d20+23=40 ; d20+23=29 ; d20+23=39 ;
Thursday July 21st, 2022 1:13:36 PM

Kezzem is immune to charm, fear, and compulsion, so he should not need to make those saves. I'll roll them anyways just in case.

SV Wil (DC 27): 1d20 + 23 = 27. Made.
SV Wil (DC 19): 1d20 + 23 = 40. Made.
SV Wil (DC 19): 1d20 + 23 = 29. Made.
SV Wil (DC 19): 1d20 + 23 = 39. Made.

Is Kezzem's smite still active on the balor?


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=31 ; d20+21=32 ;
Thursday July 21st, 2022 1:14:55 PM

OOC: SR Rolls for M2 and M3: 31 and 32 respectively.

Look forward to see you roll will saves for each of the Ms and G1.

DM Mitch Demon Portal Fight Map  
Thursday July 21st, 2022 1:16:04 PM

The balor’s physical form died and he returned so no effects active on him remained active

Prudence Komonov [AC 28; HP 194/194]  d20+21=40 ; 20d6=73 ; d20+25=29 ; 10d6=44 ;
Thursday July 21st, 2022 1:33:56 PM

Pru catches all of the Glabrezu in an Elemental Blast. This is a spell-like ability, and honestly I don't know whether SR applies, or if it does, whether I can include Spell Penetration. I'll roll an SR check without it.

SR 40. The Glabrezu take 73 points of fire damage, DC 27 Reflex save for half. Creatures that fail their save gain vulnerability to fire until the end of Pru's next turn.

Given that, Pru follows up with a quickened Fireball. SR check is 29; damage is 44, DC 20 Reflex save for half.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+40=47 ; d20+40=54 ; d20+40=56 ; d20+30=34 ; d20+30=47 ; d20+25=45 ; d20+25=39 ; d20+25=30 ; d20+20=27 ; d3+27=30 ; d6=1 ; d6=6 ; d3+27=30 ; d6=1 ; d6=1 ; d3+25=28 ; d3+22=24 ; d3+22=25 ; d3+22=23 ; d3+22=24 ; d3+22=25 ; d3+22=25 ;
Thursday July 21st, 2022 5:12:44 PM

"If you wanted me to say bad puns, you didn't have to cast a spell on me! All you had to do is ask, and even that is probably too much."

"So why did the demon children not make it to school? Because they had a sucky bus."

Kezzem refreshes his smite on balor and makes a full attack.

I doubt the balor takes any elemental damage so I am not including it. Also, just a reminder, the first hit does an additional 18 damage.

Haste Bonus Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 47.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy = 30 + 7 = 37.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 54.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy = 30 + 2 = 32.

Off-Hand Attack #1: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 54.
(forgot to reduce by 2)
Damage: 1d3 + 7 + 18 (Smite) = 28.

Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 34
Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 47.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 45. Nat 20.
Crit: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 39.
Damage: 1d3 + 4 + 18 (Smite) = 23.
Crit Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 30
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #4: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 15 (MAP) = 27.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Spells in Effect:
Bless
Endure Elements
Greater Magic Weapon x3
Haste
Holy Sword x2
Prayer
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)



DM Mitch Demon Portal Fight Map   d20+13=19 ; d20+13=29 ; d20+13=25 ; d20+11=15 ;
Thursday July 21st, 2022 7:50:12 PM

saves I forgot
1 of 3 maraliths are affected by the fog
glabruzu 1 is blinded.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=4 ;
Thursday July 21st, 2022 8:10:04 PM

Daemons?!

Tali casts Time Stop & gain four rounds of "Extra" time.

During the 1st round, Tali moves from position S27 by hovering over the ground and moving to position W26.

During the 2nd round,Tali casts Prismatic wall starting at position Y10 going to position Y21. The wall is 40 feet high or to the ceiling and 60 feet wide & the multicolored plane of light is facing the Demons.

During the 3rd round, Tali casts Prismatic wall again, starting at position Y21 and going to position AE21. The wall is 40 feet high or to the ceiling and 30 feet wide & the multicolored plane of light is facing the Demons.

During the 4th round & final round, Tali casts another Prismatic wall starting at position U10 and going to position U25. The wall is 40 feet high or to the ceiling and 80 feet wide, the multicolored plane of light is facing the Demons.

This leaves the Balor & Glabrezu #5 not boxed in with the Prismatic walls.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

The Prismatic walls are in Magenta on the map.

Balor Demon:
SR 31

{OOC: Can we get this on the map?: The Marilith cast blade barriers boxing the party in with only the side facing the fire portal and Glabezu open.}


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=37 ; d20+21=29 ; d20+30=46 ;
Thursday July 21st, 2022 9:20:51 PM

Pressi easily shakes off the two confusions (only a natural 1 can work).

"Careful on the Balor," Pressi warned Kezzem. "I'm not convinced that whatever brought him back is done with it. We might have to take out the creatures or the pillars first, so don't kill him yet. He needs at least another few rounds of hearing puns first."

(Pressi gives it some thought, Know Arcana 46)

She notes with pride that both spells did land, even if it is playing the odds. After what seemed like a lot of hunting through secondary spells, it was nice to know that she could debuff again. (With saves almost as insane as hers, so she understood it would still take some thought.)

Unfortunately, quicken was draining her high level spells, so she needed to think through how to get through this with any spells left.

But that's a rather moot point as she begins (full round action) to cast her Lesser Immortal Summons next to the fire portal (flanking Gla 2 with Kezzem).

(Reminder: the summons is a graven guardian, with a good aligned weapon.)

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 4/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=41 ; d20+29=42 ; d20+29=36 ; d20+24=44 ; d20+24=40 ; d20+24=30 ; d20+17=18 ; d20+17=18 ; d20+32=38 ; 2d10+11=16 ; 2d10+11=18 ; 2d10+11=18 ; 2d10+11=25 ; 2d10+11=15 ; 2d10+11=21 ; 2d10+11=17 ; 2d10+11=22 ;
Friday July 22nd, 2022 12:49:20 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 10/16, Stunning Fist 16/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
All within 10 feet get: +5 to attacks and AC vs balor

Will save d20 +25 + 1(Bless) +1(Hero's Feast) vs DC19 = 41 not confused

Nikolai is very disappointed that the demon he stunned is now blocked by a prismatic wall. However there is still a target outside the wall. He takes a 5' step and Unleashes a flurry of blows on it.

Unarmed attack, Flurry of Blows, first attack Stunning Fist.

Attack_1 (S.F.) d20 + 25 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 42
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.

Attack_2 d20 + 25 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 36
Attack_3 d20 + 20 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 44
Roll to confirm crit = 40
Attack_4 d20 + 20 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 30
Attack_5 d20 + 13 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 18
Attack_6 d20 + 13 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 18

Hasted Attack d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 38

dmg 1 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 16 and possibly stunned
dmg 2 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 18 if crit confirmed then +18 = 36
dmg 3 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 25
dmg 4 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 15
dmg 5 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 21
dmg 6 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 17

Hasted dmg = 22


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+37=57 ; d20+37=49 ; d20+37=57 ; d20+37=48 ; 8d8+28=69 ; 8d8+28=61 ; 2d6=6 ; 2d6=7 ;
Friday July 22nd, 2022 5:14:03 AM

Murphy flies down and around the prismatic wall, and joins in with the Maralith. "Are you acquainted with the concept of bruising?" he asks #3.

He slams her w/a nat 20 (AC 57, confirm crit AC 49). Damage 69+6=75
He slams her w/a nat 20 (AC 57, confirm crit AC 48). Damage 61+7=68. Total 143.

What are the vertical dimensions of the room? That is, how high is the ceiling above the floor? Is the ceiling flat, or curved? How high are the side platforms above the main floor? How high is the ceiling above the side platforms? Etc. :-)

Murphy is a scant few feet away from the prismatic wall. He may be just barely above the floor (his height is 32', though he may stretch out horizontally if the ceiling is too low to accommodate his height, in which case he is at platform level, yet draped in a way that a maralith cannot get beneath him. So there are two sides they may get relative to him, but not on opposite sides.

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+31=36 ;
Friday July 22nd, 2022 5:20:56 AM


Errata: Add Will save 36/19 - save, not confused

Which of the 3 maraliths was affected by the fog as mentioned by Mitch, and what was that effect?

DM Mitch Demon Portal Fight Map   d8=8 ; d8=4 ; d8=2 ; d8=5 ; d8=1 ; d20+18=33 ; d20+18=19 ; d20+18=37 ; d20+18=33 ; d20+11=12 ; d20+11=20 ; d20+11=23 ; d20+11=30 ; 5d8=21 ; 5d8=24 ; 5d8=31 ; 5d8+25=46 ; 5d8+25=53 ; d20+25=34 ; d20+25=37 ; d20+25=34 ; d20+25=41 ; d20+25=43 ; d20+25=36 ; d20+25=43 ; d20+25=36 ; d20+25=39 ; d20+25=32 ; d20+25=37 ; d20+25=28 ; d20+25=31 ; d20+25=40 ; d20+25=40 ; d20+25=30 ; d20+25=30 ;
Friday July 22nd, 2022 7:56:45 AM

Succotash manages to save against the confusion. Valerie does not but she still acts normally hitting the Balor for 130 damage off of 5 attacks.
Knowledge[planes] DC 30 Highlight to display spoiler: {DR/15 good and cold iron}
Pru catches the Galbrazu in an elemental blast followed by a fireball. They fail all their saves and her rolls are more than sufficient to deal with any SR however they only take most of the damage not all of it.
Knowledge Planes DC 23 Highlight to display spoiler: { resist fire 10 }
Kezzem drops more puns and another smite attempt against the Balor hitting 5 times for 169 more damage killing it again and ending the smite again.
Tali time stops and crafts some prismatic walls
Pressi gives some advise, thinks about the portals and casts lesser immortal summons.
Pressi Highlight to display spoiler: { The portals seem very close to the statues, could they have something to do with how the portals function? }
Nikolai is disappointed the stunned Glabrezu is behind a wall so he flurries against the one that isn’t and makes it stunned after hitting it 5 times.
Murphy checks the roof of the room (about 40 feet and square) and goes around the prismatic wall.

The Drinker of Foul Tea once again detonates as he dies. Everyone in the room takes 100 fire damage, DC 33 reflex for half.

Glabrezu 1 is blinded and waits a moment (how long until the blind wears off?)

Glabrezu 2, 3, & 4 are so tall they easily step up to the higher floor and move around the prismatic wall. Though they can’t reach the party they get in line of sight to all cast Unholy Blight. The 20 foot area affects Succotash, Tali, Pressi, and Pru. Each takes 21, 24, and 31 damage, will save 19 for half. On a failed save you are also sickened.

Glabrezu 5 - attacks Nikolai missing all 5 times

The Maraliths all attack Murphy (you said you were in melee range of them, they match your reach, but your way away from them on the map?). However none manage to penetrate the tough defenses of the elemental.


HP Tracker:
Balor: dead
Maralith 1: Mind fog (-10 wis save), flying
Maralith 2: flying
Maralith 3: 123 damage, flying
Glabrezu 1: Blinded, 63 damage
Glabrezu 2: 123 damage, stunned.
Glabrezu 3: 63 damage
Glabrezu 4: 63 damage
Glabrezu 5: 177 damage, stunned


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Friday July 22nd, 2022 11:11:58 AM

OOC: According to the description of "Blindness/Deafness" it's permanent duration. (I assume that spells can reverse it, though.)

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+26=38 ; d20+26=39 ;
Friday July 22nd, 2022 12:53:38 PM

[He has a 15' reach, and was only in melee range of #3] Saved (38/33) vs Balor blast for half.
[Need to add later, rushing to work]

Prudence Komonov [AC 28; HP 194/194]  d20+17=19 ; d20+17=25 ; d20+25=35 ; d20+19=26 ; d20+19=29 ; d20+19=33 ; 4d6=20 ; 4d6=14 ; 4d6=11 ; d20+25=29 ; d20+19=25 ; d20+19=20 ; d20+19=21 ; 4d6=13 ; 4d6=16 ;
Friday July 22nd, 2022 2:40:28 PM

Pru realizes she forgot to make her Will saves last round, an adventuring faux pas she will now attempt to address. She rolls a 19 and a 25, which means we don't have to retcon her actions, so yay.

The Glabrezu are sill vulnerable to fire until the end of her turn, and yes, they also resist fire, and no, I don't know how that math works. But the Glabrezu have spread out, the stinkers, and now her husband is right in the middle of them so fireballs are a risky strategy.

Instead, she decides to target Glabrezu 2 with a Scorching Ray followed by a quickened Scorching Ray.

For the normal ray, SR 35. Three rays hit Touch AC 26, 29, and 33 for 20, 14, and 11 damage.

For the quickened ray, SR 29. Three rays hit Touch AC 25 and 21, and miss with a natural 1. Damage is 13 and 16.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+28=32 ; d20+39=54 ; d20+39=52 ; d20+32=46 ; d20+24=29 ; d20+19=31 ; d3+12=15 ; d6=6 ; d6=6 ; d3+12=14 ; d6=3 ; d6=4 ; d3+10=13 ; d3+7=9 ; d3+7=8 ; d6=3 ; d6=1 ; d6=2 ; d6=5 ; d6=6 ;
Friday July 22nd, 2022 3:27:47 PM

SV Ref: 1d20 + 28 = 32. Fail. Protection from Fire eats the fire damage.

"Sorry, Press, but my only options were stabbing him or not stabbing him. Still, it you have to admit, it was a pretty BALOR move for him to come back after I killed him the first time."

Kezzem uses his metamagic rod to cast quicken divine favor. He then full attacks Glabrezu 1. He's skipping two-weapon fighting this round. As a paladin, his weapons count as good even if he's not smiting.

Assuming the elemental damage does not effect the demons. However, as his target blind, Kezzem gets sneak attack.

Haste Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 54.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) + 1d6 (SA) = 1d3 + 12 + 2d6 + 1d6 = 15 + 12 + 3 = 30.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 52.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) + 1d6 (SA) = 1d3 + 12 + 2d6 + 1d6 = 14 + 7 + 1 = 25.

Attack #2: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 5 (MAP) = 1d20 + 32 = 46.
Damage: 1d3 + 7 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 10 + 1d6 = 13 + 2 = 15.

Attack #3: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 10 (MAP) = 1d20 + 24= 29.
Damage: 1d3 + 4 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 7 + 1d6 = 9 + 5 = 14.

Attack #4: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 15 (MAP) = 1d20 + 19 = 31.
Damage: 1d3 + 4 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 7 + 1d6 = 8 + 6 = 14.

Spells in Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x2
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+18=20 ; d20+16=19 ; d4+1=5 ; d4+1=2 ; d4+1=2 ; d4+1=2 ; d4+1=5 ; d4+1=2 ;
Friday July 22nd, 2022 8:14:44 PM

More Daemons?!

Tali misses her reflex save and takes the full brunt of the 2nd Balor immolation ~ 100 hit points reducing her to just 35+18 (53) HP. Assuming the Massive Damage rule,
Tali makes her Fortitude save barely.

Tali, beyond pissed off, casts the Time Stop spell & gains 5 rounds of "Extra" time...

During the 1st round, Tali casts the Summon Monster VII spell & calls forth 2 Ankylosaurus Dinosaurs,

During the 2nd round, Tali casts the Summon Monster VII spell & calls forth 2 Ankylosaurus Dinosaurs,

During the 3rd round, Tali casts the Summon Monster VII spell & calls forth Celestial 2 Hound Archons,
During the 4th round, Tali casts the Summon Monster VII spell & calls forth Celestial 5 Hound Archons,
During the Final (5th) round,Tali casts the Summon Monster VII spell & calls forth 2 Celestial Hound Archons,

(Stat Blocks below)

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18 (Removed from the immolation)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
Wish

Ankylosaurus’s STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14

SPECIAL ABILITIES

Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

-=-
Hound Archon Statistics

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Prudence Komonov [AC 28; HP 157/194]  d20+17=29 ; d20+17=33 ; d20+17=28 ;
Saturday July 23rd, 2022 2:18:20 PM

[And I forgot to do Will saves AGAIN! Yeesh. Here they are, with header adjusted.]

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 204/219. DR 10/adamantine (40 used), Foresight.  d20+37=49 ; d20+37=43 ; d20+37=47 ; d20+37=54 ; 4d8+14=27 ; 4d8+14=26 ; 4d8+14=28 ; 4d8+14=38 ;
Sunday July 24th, 2022 6:04:18 AM


"So, what might be your favorite beverages, ladies?" Murphy asks his many-armed opponents. "I rather like kvass."

Meanwhile, he continues his bruising routine. He stays on #3 until she goes down, at which point he will shift his attacks to #1.
AC 49 27 hp
AC 43 26 hp
AC 47 28 hp
AC 54 38 hp

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday July 24th, 2022 1:17:59 PM

The Drinker of Foul Tea once again detonates as he dies. Everyone in the room takes 100 fire damage, DC 33 reflex for half.

This should include the enemy as well?

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=42 ; d20+32=42 ; d20+32=37 ; d20+32=50 ; d20+27=33 ; d20+22=26 ; d20+32=39 ; 2d10+11=19 ; 2d10+11=21 ; 2d10+11=19 ; 2d10+11=20 ; 2d10+11=19 ; 2d10+11=18 ;
Monday July 25th, 2022 12:09:05 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 10/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver

Ref save d20 +24 + 1(Haste) +1(Prayer) vs DC33 = 42 Improved Evasion, no damage

Nikolai presses the attack on the newly stunned Glabrezu 5:
Unarmed attack using Medusa's Wrath attack style vs stunned foe
Stunning Fist again to try to keep it stunned.

Attack_1 (S.F.) d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 42
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.

Attack_2 d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 37
Attack_3 d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 50
Attack_4 d20 + 23 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 33
Attack_5 d20 + 18 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 26

Hasted Attack d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 39

dmg 1 = 2d10 + 10 +1 (Prayer) = 19 and possibly stunned (again)
dmg 2 = 2d10 + 10 +1 (Prayer) = 21
dmg 3 = 2d10 + 10 +1 (Prayer) = 19
dmg 4 = 2d10 + 10 +1 (Prayer) = 20
dmg 5 = 2d10 + 10 +1 (Prayer) = 19

Hasted dmg = 18

DM Mitch Demon Portal Fight Map   d20=2 ; d20=2 ; d20=11 ; d20=7 ; d20=11 ; d20+18=22 ; d20+18=19 ; d20+18=27 ; 5d8=19 ; 5d8=18 ; d3=3 ;
Monday July 25th, 2022 8:09:19 AM

Pru decides to use some scorching rays in place of fireballs considering her husband is in the midst of her enemies. She hits 5 times for 50 damage total.
(OOC: I’m pretty sure if vulnerable they take 1.5 damage from fire, resist just ignores the first 10 points of damage)
Kezzem apologizes for stabbing the Balor but argues his only options were stabbing or not stabbing but coming back after being killed once is a very Balor thing to do. He uses his metamagic rod to cast a quickened divine favor then attacks Glabrezu 1
Tali Casts Time stop and summons a bunch of dino and hound archon backup
Murphy makes a quip and keeps attacking the Marilith he was on. It still is alive though.
Nikolai keeps punching the stunned Glabrezu killing it.

The drinker of foul tea steps forth from the portal again with a cruel smile on his face. ”Kezzem, you keep killing me. I’d almost say you didn’t like me. As a favor, let me tell you where you can find the best meat on a stick in the Wold. A small village in the gateway downs has a man who’s experimenting with all the meats in the Wold to find the best combination and he one day succeeded.

Of course you’ll never taste it. The man died two years ago and shared his knowledge with no one.”


Done trying to ruin hobbies for the moment, the Drinker of Foul Tea once more speaks unspeakable blasphemy. All PC’s must make a DC 25 will save or be dazed, all non-evil summons are banished back to their home planes.

The 2 remaining Glabrezu continue to go for the guaranteed damage of Unholy Blight. Both again hits succotash, Prudence, and Pressi for 19 and 18 damage, DC 19 will to half it. On failed save you are sickened 1d4 rounds.

The Mariliths keep attacking Murphy this time he isn’t as lucky. Between the 2 of them he is struck by 2 swords and a tail slap. 43 vs AC (no crit); 44 vs AC (no crit) and natural 20 on a tail slap (no crit)) The swords do (11,12) damage (I didn’t apply your DR you can) and the tail slap does 8( I didn’t apply your DR you can) but it comes with a free grapple attempt that fails against Murphy’s superior CMD

Knowledge Arcana 30 Highlight to display spoiler: {These portals seem to be able to resummon the demons endlessly. You see no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones.}

HP Tracker:
Balor:
Maralith 1: 90 Mind fog (-10 wis save), flying
Maralith 2: 90 flying
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: 153damage
Glabrezu 4: 153 damage
Glabrezu 5: dead


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+11=25 ; d20=2 ; d20=12 ; d20+16=24 ; d20+24=43 ; 4d6+20=31 ;
Monday July 25th, 2022 11:55:45 AM

OoC... Sorry for not posting on Friday. The wife and I were asked to babysit our 5 year old grandson, at the last minute, and well, I was barely able to get my DM post in Taur up. He is the apple of my eye, but he is also a handful!

Succotash's reflex= 25 fail
Succotash's first will= can on fail on a 1, rolled a 2
Succotash's second will= can on fail on a 1, rolled a 12
Valerie's reflex= 24 failed, takes half damage due to improved evasion

Succotash is nearly killed, and probably should have been, but somehow how heroically keeps breathing. (2 hero points to cheat death)

Valerie doesn't have a target so she stays where she's at.

Succotash's cloud giant appears on the second floor, and takes a swing at gla 4 with his morning star. He hits AC 43 for 31 damage

Augmented Cloud Giant

NG Huge humanoid (giant)
Senses low-light vision, scent; Perception +17

DEFENSE

AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
hp 200/200
Fort +18, Ref +6, Will +10
Defensive Abilities rock catching

OFFENSE

Speed 50 ft.
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +22 (2d6+14)
Ranged rock +12 (2d6+20)
Space 15 ft.; Reach 15 ft.
Special Attacks rock throwing (140 ft.)
Spell-Like Abilities (CL 16th)

At will—levitate (self plus 2,000 lbs.), obscuring mist
1/day—fog cloud

STATISTICS

Str 37, Dex 13, Con 25, Int 12, Wis 16, Cha 12
Base Atk +12; CMB +26; CMD 37
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack
Skills Climb +19, Craft (any one) +10, Diplomacy +9, Intimidate +26, Perception +17, Perform (string instruments) +8
Languages Common, Giant
SQ oversized weapon

SPECIAL ABILITIES

Oversized Weapon (Ex)
A cloud giant can wield Gargantuan weapons without penalty. Most favor the use of immense morningstars.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+27=29 ; d20+27=39 ;
Monday July 25th, 2022 12:22:34 PM

Oh so that's the way it is, eh?!

Ms. Talia using her knowledge of the Arcana, initially, misses her mark, but then tries again and figures out something about the portals:
These portals seem to be able to re-summon the demons endlessly. You see no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones.

Ms. Talia then take a 5 foot step by hovering 5 feet closer to "Pre" & casts a spell Mage's Disjunction centered on V11 in hopes of destroying the Dark Portal's guardians. as well as any other critters in the Spell's area!

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=29 ; d20+39=40 ; d20+39=59 ; d20+39=52 ; d3+12=15 ; d6=1 ; d6=6 ; d3+12=14 ; d20+34=51 ; d3+12=14 ; d6=2 ; d6=2 ; d20+24=32 ; d3+7=9 ; d20+19=31 ; d3+7=8 ;
Monday July 25th, 2022 2:36:35 PM

Reminder: anyone within 10 feet of Kezzem get a +4 bonus on their Will saves if it is fear, charm, or compulsion effect.

Again, Kezzem's probably immune to the daze effect (if it is fear, charm, or compulsion), but if not, he makes the save anyway.

SV Will (DC 25): 1d20 + 23 = 29.

"Why are you so evil?" asks Kezzem of the balor.

"Can somebody do something about this guy keep coming back? Or this floating stuff?"

Kezzem will heroically casts holy sword (spent 1 hero point) on his remaining returning dagger, and then full attack Glabrezu 3.

Reminder: Even Kezzem's nonmagical daggers count as good for damage reduciton.

Haste Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 40. Natural 1.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 59. Natural 20!
Crit Confirmation: 1d20 + 39 = 52.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) = 1d3 + 12 + 2d6 = 15 + 7 = 22.
Crit Damage: 1d3 + 12 = 14.

Attack #2: +5 Flaming Holy Returning Spell-Storing Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 5 (MAP) = 1d20 + 34 = 51.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) = 1d3 + 12 + 2d6 = 14 + 4 = 18.

Attack #3: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 10 (MAP) = 1d20 + 24 = 32.
Damage: 1d3 + 4 + 3 (Divine Favor) = 1d3 + 7 = 9.

Attack #4: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 15 (MAP) = 1d20 + 19 = 31.
Damage: 1d3 + 4 + 3 (Divine Favor) = 1d3 + 7 = 8.

Spells In Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x3
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Prudence Komonov [AC 28; HP 139/194]  d20+17=20 ; d20+17=26 ; d20+19=21 ;
Monday July 25th, 2022 2:49:22 PM

Pru makes her Will saves, and takes a little more damage.

She fails her Knowledge check, so she sticks with her current strategy.

Of course, now everything is on the other side of blade barriers and walls and whatnot, and she doesn't have line of sight or effect to anything. And the Reverse Gravity, which had been kind of a fun tourist attraction up to this point, is now a hindrance.

She casts a quickened Fly on herself, then begins gaining altitude. She moves up until she can see over the walls, and because her spell was quickened, she can spend a double move on this if she has to.

DM Mitch Demon Portal Fight Map  
Monday July 25th, 2022 2:59:28 PM

The walls reach the roof of the room per the height listed when they where cast (40 feet)

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+17=29 ; d20+37=40 ; d20+37=39 ; d20+37=41 ; d20+37=49 ; 4d8+14=34 ; 4d8+14=26 ; 4d8+14=29 ; 4d8+14=27 ; 2d6=9 ; 2d6=9 ; 2d6=9 ; 2d6=12 ;
Monday July 25th, 2022 7:41:38 PM


Murphy continues attacking #3. "Don't worry, ladies," he says to #2 and #1. "Your turn will come."

AC 40 34+9=43 hp
AC 39 26+9=35 hp
AC 41 29+9=38 hp
AC 49 27+12=39 hp

If she #3 goes down before all attacks are used, Murphy will shift the balance of his attack routine to #1, in order to keep his promise.

Pressi (Melvin) - AC (33) 29, HP 79/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+23=25 ; d20+21=24 ; d20+21=24 ; d20+21=29 ; d20+30=46 ;
Monday July 25th, 2022 9:40:56 PM


Pressi shudders, unable to avoid the massive blast. While she can forever avoid the sickening, she still takes 38 damage, and 18 more.

statues portals function

As the Balor returns to life as predicted, Pressi's eyes are a few daggers at Kezzem. It doesn't help that whoever killed the Balor despite her warning basically roasted her summons before he could start.

"Can anyone sit on Mister Tea over there? Grapple him, immoble him, anything?"

The Balor's death dazes her in response, though she can at least thing things through regarding the statues.

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 4/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 25th, 2022 9:42:02 PM

Sorry, forgot last round of damage.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+35=42 ;
Tuesday July 26th, 2022 12:48:54 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
[b}Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)[/b]

OOC: Laziness with maps just creates confusion and misunderstandings. Label things properly and we don't have to keep trying to figure out what lines do what and in which post the lines went up to know what they are. Like Room Height. Label it and we don't have to ask/guess. Platforms? Label them and their height. It's not that hard

IC: Nikolai uses his Abundant Step to gate to AD19 and tries to tear down one of the statues.

Bend Bars/Lift Gates .... oh, sorry, wrong version...

He tries to topple it by giving it a bullrush.
CMD 30 + d20 +1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) +1 (ioun stone) = 42



Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight. 
Tuesday July 26th, 2022 3:24:42 AM


Hearing talk going around, Murphy switches his attacks to non-lethal. Figure he gets to that idea by strikes #3 and 4 this round. These two:

AC 41 29+9=38 hp
AC 49 27+12=39 hp

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight. 
Tuesday July 26th, 2022 6:02:55 AM


Oh, except the 2d6 is still going to be lethal. So:
AC 41 29 hp nonlethal, 9 hp lethal
AC 49 27 hp nonlethal, 12 hp lethal

CDM Jerry [OOC post] 
Tuesday July 26th, 2022 10:07:42 AM

Kim, your mailbox is full. Please empty it sir. :) None of us can send the sheriff anything. :( [you may delete this once you've read this AND emptied your mailbox.] ::grin::

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday July 26th, 2022 1:51:55 PM

"Technically you told me not to kill him after I killed already him for the second time," says Kezzem in response to Pressi's stare.

Prudence Komonov [AC 28; HP 139/194] 
Tuesday July 26th, 2022 5:28:02 PM

[OOC: I am once again confused. What are the pink/purple lines on the map? Because I was thinking they were walls, but I see that Nikolai has gone right through one, so are they walls? Or something else?]

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 26th, 2022 7:15:11 PM

OOC: Nikolai used Abundant Step, so walls or not makes no difference, BUT, one I think is Prismatic Wall and the other Blade Barrier? Nikolai didn't want to chance it.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday July 26th, 2022 7:57:44 PM

Walls, Walls, Walls...Everywhere Walls!

Tali drops all her Primastic wall, as they don't appear to be having an effect on the enemy, and it's creating a traversing issue for her team.

Tali being hasted will double move to position AC13, which gives her a better view of the portals.

Spells & other Effects!
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used!
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish

DM Mitch Demon Portal Fight Map   d100=8 ; d100=6 ; d100=15 ;
Tuesday July 26th, 2022 8:59:20 PM

Succotash cheats death, Valerie stands pat, Succotash’s cloud giant appears and attacks the 4th Glabrezu
(OOC: if you are in that dire straights you should probably update your header)
Tali understands something about the portals and fires an AOO mage’s disjunction. The 3 statues she can effect the 2 flanking the dark portal and the one flanking the light portal are suppressed for 20 minutes so the Dark Portal winks out of existence. As the other statue flanking the light portal is still functioning the light portal persists
Kezzem asks why the drinker of tea is so evil and if anyone can grapple him and then full attacks the Glabrezu # 3 killing it
Pru casts a quickened fly and does a double move
Murphy attacks Marilith #1 as #3 is already dead
Pressi is dazed. She stares daggers at Kezzem since she keeps losing her summons whenever the Balor comes back but at least she can think about the portals.
Nikolai abundant steps and bullrushes one of the statues flanking the fire portal. It takes 8 damage as he topples it over but despite being toppled on the floor it is still mostly intact
Tali drops her prismatic walls (purple was prismatic wall, red was blade barrier)

The disjunction was possibly more potent than expected. It successfully manages to disrupt 3 statues of 2 portals and banish the Glabruzu and Balor. It also banishes Succotash’s cloud giant.

The 2 remaining Mariliths attack Murphy again but once again Murphy’s defenses hold them off

HP Tracker:
Dark Portal Statue 1 : suppressed 20 min
Dark Portal Statue 2: suppressed 20 min
Light Portal Statue 1: suppressed 20 min
Light Portal Statue 2: unharmed
Fire Portal Statue 1 : unharmed
Fire Portal Statue 2: prone, 8 damage
Balor:
Maralith 1: 205 Mind fog (-10 wis save), flying
Maralith 2: 90 flying
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: dead
Glabrezu 4: 174 damage
Glabrezu 5: dead


Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday July 26th, 2022 9:26:44 PM

Snapping out of it, Pressi drops a heal upon Succotash (150 pts).

She then turns and casts a quickened "break" on the unharmed fire portal statue (Fort DC 20).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 27th, 2022 12:20:36 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai had the impression that if the statues were out of alignment they'd not function. However, to not test his theory too much, he pulls out of his pocket a small cube and presses one side.

Move: get cube from pocket
Standard: activate Cube of Force

A cube of energy, 10 feet on a side, springs up around Nikolai and as much of the statue as possible. He has pressed Side 4 to keep out magic. Perhaps the entire statue has to be in sync with the other for the magic to work and buys time for the Statue Smashers to do their smashing.


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday July 27th, 2022 12:44:35 AM

"Hello Kezzem! You have a flying carpet, remember?"

Kezzem takes out the flying carpet and activates it. I believe that will be his full action this turn, but if he can, he move to flank with Murphey.

Kezzem has the Quick Draw feat if that helps.

Spells In Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x3
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=28 ;
Wednesday July 27th, 2022 7:08:13 AM

Suppression

Ms. Tali surveys what's left to accomplish (Perception check: 28) & see's portal statues still need addressing: Light & Fire. Tali then casts another Mage's Disjuntion centered on R15, hoping to fully affect the light portals and perhaps the Maralith as well without affecting her teammates.


Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

Haste
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+25=35 ; d20+25=30 ; d20+25=33 ; d20+25=26 ; d20+25=37 ; d20+25=35 ; d6+14=20 ; d6+14=17 ; d6+14=18 ; d4+14=17 ; d6=1 ; d4+14=17 ; d6=2 ; d6=2 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d4+14=18 ; d6=5 ; d6=3 ; d6=6 ; d6=4 ;
Wednesday July 27th, 2022 12:18:09 PM

Succotash directs Valerie to one of the light statues and tells her to destroy it. The dino pounces on light statue 2 and attacks.

left talon hits AC 35 for 20 damage plus 2 frost and 6 shock
right talon hits AC 30 for 17 damage plus 6 frost and 5 shock
haste talon hits AC 33 for 18 damage plus 4 frost and 4 shock
bite nat 1
left claw hits AC 37 for 18 damage plus 5 frost and 3 shock
right claw AC 35 for 19 damage plus 6 frost and 4 shock

Meanwhile, Succotash casts animate object on the light statue 1 and orders it to leave the room. He tells it to walk as fast as it can towards the room they fought the demonic whale construct, and than keep walking towards the exit, and beyond, until the spell expires.

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+37=55 ; d20+37=43 ; d20+37=38 ; d20+37=56 ; 4d8+14=32 ; 4d8+14=30 ; 4d8+14=28 ; 2d6=7 ; 2d6=9 ; 2d6=6 ;
Wednesday July 27th, 2022 1:34:37 PM


"So, what awaits us ahead?" Murphy inquires of the two women who have six arms each. "Since you do not wish to discuss beverages."

Attacks are against #1. If she goes down, remaining attacks are vs #2.

AC 55: 32 hp nonlethal, 7 hp lethal
AC 43: 30 hp nonlethal, 9 hp lethal
AC 38 (nat 1, miss)
AC 56: 28 hp nonlethal, 6 hp lethal

Prudence Komonov [AC 28; HP 139/194]  d20+18=29 ;
Wednesday July 27th, 2022 4:09:02 PM

"Oh, we're doing statues?" Pru says, late to the party as usual.

If there is a statue still standing, Pru hits it with a Disintigrate. [Hit Touch AC 29. Destroys a 10-foot cube of nonliving matter. Fort save to resist is DC 23.]

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 27th, 2022 11:55:22 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai sits pretty over the fallen statue unless it's the last one functioning, then he moves, cube with him, away from it so it can be destroyed.

DM Hugh - Portal Combat  d20+25=39 ; d20+25=28 ; d6=1 ; d6=3 ; d6=5 ; 15d6=53 ; d20+3=7 ; d20+3=20 ; d20+3=20 ; d20+3=10 ; d20+3=6 ; d20+3=12 ; d20+1=8 ; d20+1=11 ; d3=1 ; d20+18=22 ; d20+20=28 ; d20+20=39 ; d20+20=36 ; d20+20=21 ; d20+20=23 ; d20+18=24 ; d3=3 ; d20+25=31 ; d20+25=36 ; d20+25=43 ; d20+25=28 ; d20+25=32 ; d20+17=26 ; d20+25=33 ; d20+25=26 ; d20+25=38 ; d20+25=38 ; d20+25=44 ; d20+17=31 ; d20+25=39 ; d20+25=37 ; d20+25=41 ; d20+25=43 ; d20+25=45 ; d20+25=26 ; d20+17=37 ; d20+17=22 ; d20+17=33 ; d20+17=27 ; d20+17=27 ; 2d6+4=11 ; 2d6+4=7 ; 2d6+4=10 ; 2d6+4=12 ; d8+7=8 ; d20+28=45 ; d20=3 ; d20=17 ; d20=15 ; 3d6=8 ; d20+24=31 ; d20+24=42 ; d20+24=25 ; d20+23=35 ; d20+23=37 ; d20+23=36 ; d20+23=32 ; d20+23=42 ; d20+23=31 ; d20+23=30 ; d20+17=32 ; d20+17=34 ; d20+14=19 ; d100=35 ;
Thursday July 28th, 2022 2:08:25 AM


Pressi drops a heal on Succotash and then activates a quickened break. The statue fails the Fort Save (rolled a 19 and gains the broken condition)
Nikolai pulls out a cube of force and activates side 4 causing a 6 sided cube made up of walls of force to spring up around him and as much of the statue as possible. It has no observable effect on the portal
Kezzem pulls out his flying carpet and activates it
Tali drops another mage’s disjunction. The remaining unsuppressed light statue is still unsuppressed but the Mariliths are gone at least.
Succotash directs Valerie to attack the nearest statue (OOC: does Valerie have some way to bypass hardness? Also Valerie has been caught in 2 mage’s disjunctions and as such technically has to have her items make will saves to avoid being disabled. I believe Tali’s DC is 29) Succotash then animates the other light statue however it is unable to follow Succotash’s command to leave to the other room because it is not a command to attack.
(OOC: the spell explicitly states: Each such animated object then immediately attacks whomever or whatever you initially designate. The spell does not say an animated object could carry out other commands besides attack)
Murphy was going to continue attacking the 2 Mariliths but Tali’s spell banished them so he has no targets
Pru uses a disintegrate spell to take out Fire Portal 1
Nikolai stands pat over the fallen statue
HP Tracker:
Dark Portal Statue 1 : suppressed 19 min 54 seconds
Dark Portal Statue 2: suppressed 19 min 54 seconds
Light Portal Statue 1: suppressed 19 min 54 seconds
Light Portal Statue 2: 49 - 94 - 134 damage (depending if Valerie’s items saved versus the disjunction and / or the dino can overcome hardness)
Fire Portal Statue 1 : disintegrated
Fire Portal Statue 2: prone, 8 damage
Balor: banished
Maralith 1: banished
Maralith 2: banished
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: dead
Glabrezu 4: banished
Glabrezu 5: dead


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+37=38 ; d3=3 ; d20+37=57 ; d20+37=38 ; d20+37=46 ; d20+37=51 ; 8d20+28=74 ; 8d8+28=58 ; 4d8+14=30 ; d20+37=49 ; d20+37=45 ; d20+37=46 ; d20+37=42 ; 4d8+14=35 ; 4d8+14=27 ; 4d8+14=37 ; 4d8+14=28 ; d8=2 ; d8=3 ; d8=3 ; d8=3 ; d8=2 ;
Thursday July 28th, 2022 3:04:56 AM


"Well, that was all of a sudden," Murphy comments as his two nearest opponents disappear. He considers whether to cast on himself another protection from fire... then decides to do so.

He flies over to the statue (light portal statue 2) and figures since others have been bashing it, that's not a bad idea.

Miss
Hit AC 57. Nat 20 - confirmed with 51. Damage 58
Miss
Hit AC 46. Damage 30.

And, aside from stationary statues we appear to be out of combat, he goes for another round:
AC 49: 35 hp
AC 45: 27 hp
AC 46: 37 hp
AC 42: 28 hp

He pretty much keeps up until the whole thing is dust and small pebbles. Then he goes to the next whole statue, and begins to bust it to pieces. And the next. And the next. Though he'll listen to ideas and recommendations from others. "Anyone have an idea what we should do now?" Unless healing is offered from another source, he heals himself to full with his wand of CLW. He offers the wand to Pressi. He has more such wands. However, he also checks to see if others choose to use other means to bring healing.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+22=30 ; d20=20 ; d20=15 ; d20=5 ; d20=11 ; d20=17 ; d20=2 ; d20=11 ; d20=1 ; d20=6 ; d20=18 ; d20=2 ; d20=13 ; d20=15 ; d20=18 ; d20=3 ; d20=11 ; d20=11 ; d20=10 ;
Thursday July 28th, 2022 12:40:25 PM

Valerie has no way to bypass hardness, and she can't overcome Tali's spell DC so everything is suppressed, and her slotless cloak of resistance (pink head bow) rolled a one and is permanently disabled.

Realizing what happened to Valerie's magic items, Succotash says, "I have a great idea, Let's not use Mages disjunction while friendlies are in the blast area. If the statues would have saved, Valerie would have been a sitting duck, against those demons! I suggest we wait here until the spell is over. In the meantime, Murphy is having a smashing time with those statues. Succotash isn't mad, though he is a little concerned that if something attacks them now, Valerie won't be able to defend herself half as well as normal.

Prudence Komonov [AC 28; HP 139/194]  d20+18=38 ; d20+18=31 ; d20+18=35 ;
Thursday July 28th, 2022 1:52:10 PM

Murphy is ready to pulverize each statue by hand, but Pru has Disintegrates left and no reason not to use them. She begins disintegrating statues until somebody tells her to stop.

[Touch ACs 38, 31, 35. DC 23 Fort save to negate.]

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+34=47 ; d4+8=9 ; d20+34=47 ; d20+34=48 ; d20+29=30 ; d20+24=44 ; d20+19=25 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; d20+34=44 ; d20+34=54 ; d20+29=46 ; d20+24=41 ; d20+19=32 ; d4+8=11 ; d4+8=10 ; d4+8=10 ; d4+8=11 ; d4+8=11 ;
Thursday July 28th, 2022 2:40:46 PM

Kezzem flies over to a statue and starts hacking at it with his adamantine short sword.

+1 Construct-Bane Adamantine Short Sword
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 34 = 47.
Damage: 1d4 + 5 + 3 (Divine Favor) = 1d4 + 8 = 9.

Round 2: Full attack the statue

Haste Bonus Attack: 1d20 + 34 = 47.
Damage: 1d4 + 8 = 10.

Attack #1: 1d20 + 34 = 48.
Damage: 1d4 + 8 = 10.

Attack #2: 1d20 + 29 = 30. Natural 1.

Attack #3: 1d20 + 24 = 44. Natural 20.
Damage: 1d4 + 8 = 10.

Attack #4: 1d20 + 19 = 25.
Damage: 1d4 + 8 = 10.

Round 3: Continue full attacks

Haste Bonus Attack: 1d20 + 34 = 44.
Damage: 1d4 + 8 = 11.

Attack #1: 1d20 + 34 = 54. Natural 20.
Damage: 1d4 + 8 = 10.

Attack #2: 1d20 + 29 = 46.
Damage: 1d4 + 8 = 10.

Attack #3: 1d20 + 24 = 41.
Damage: 1d4 + 8 = 11.

Attack #4: 1d20 + 19 = 32.
Damage: 1d4 + 8 = 11.


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