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Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+40=47 ; d20+40=54 ; d20+40=56 ; d20+30=34 ; d20+30=47 ; d20+25=45 ; d20+25=39 ; d20+25=30 ; d20+20=27 ; d3+27=30 ; d6=1 ; d6=6 ; d3+27=30 ; d6=1 ; d6=1 ; d3+25=28 ; d3+22=24 ; d3+22=25 ; d3+22=23 ; d3+22=24 ; d3+22=25 ; d3+22=25 ;
Thursday July 21st, 2022 5:12:44 PM

"If you wanted me to say bad puns, you didn't have to cast a spell on me! All you had to do is ask, and even that is probably too much."

"So why did the demon children not make it to school? Because they had a sucky bus."

Kezzem refreshes his smite on balor and makes a full attack.

I doubt the balor takes any elemental damage so I am not including it. Also, just a reminder, the first hit does an additional 18 damage.

Haste Bonus Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 47.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy = 30 + 7 = 37.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 54.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy = 30 + 2 = 32.

Off-Hand Attack #1: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 54.
(forgot to reduce by 2)
Damage: 1d3 + 7 + 18 (Smite) = 28.

Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 34
Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 47.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 45. Nat 20.
Crit: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 39.
Damage: 1d3 + 4 + 18 (Smite) = 23.
Crit Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 30
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #4: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 15 (MAP) = 27.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Spells in Effect:
Bless
Endure Elements
Greater Magic Weapon x3
Haste
Holy Sword x2
Prayer
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)



DM Mitch Demon Portal Fight Map   d20+13=19 ; d20+13=29 ; d20+13=25 ; d20+11=15 ;
Thursday July 21st, 2022 7:50:12 PM

saves I forgot
1 of 3 maraliths are affected by the fog
glabruzu 1 is blinded.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=4 ;
Thursday July 21st, 2022 8:10:04 PM

Daemons?!

Tali casts Time Stop & gain four rounds of "Extra" time.

During the 1st round, Tali moves from position S27 by hovering over the ground and moving to position W26.

During the 2nd round,Tali casts Prismatic wall starting at position Y10 going to position Y21. The wall is 40 feet high or to the ceiling and 60 feet wide & the multicolored plane of light is facing the Demons.

During the 3rd round, Tali casts Prismatic wall again, starting at position Y21 and going to position AE21. The wall is 40 feet high or to the ceiling and 30 feet wide & the multicolored plane of light is facing the Demons.

During the 4th round & final round, Tali casts another Prismatic wall starting at position U10 and going to position U25. The wall is 40 feet high or to the ceiling and 80 feet wide, the multicolored plane of light is facing the Demons.

This leaves the Balor & Glabrezu #5 not boxed in with the Prismatic walls.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

The Prismatic walls are in Magenta on the map.

Balor Demon:
SR 31

{OOC: Can we get this on the map?: The Marilith cast blade barriers boxing the party in with only the side facing the fire portal and Glabezu open.}


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=37 ; d20+21=29 ; d20+30=46 ;
Thursday July 21st, 2022 9:20:51 PM

Pressi easily shakes off the two confusions (only a natural 1 can work).

"Careful on the Balor," Pressi warned Kezzem. "I'm not convinced that whatever brought him back is done with it. We might have to take out the creatures or the pillars first, so don't kill him yet. He needs at least another few rounds of hearing puns first."

(Pressi gives it some thought, Know Arcana 46)

She notes with pride that both spells did land, even if it is playing the odds. After what seemed like a lot of hunting through secondary spells, it was nice to know that she could debuff again. (With saves almost as insane as hers, so she understood it would still take some thought.)

Unfortunately, quicken was draining her high level spells, so she needed to think through how to get through this with any spells left.

But that's a rather moot point as she begins (full round action) to cast her Lesser Immortal Summons next to the fire portal (flanking Gla 2 with Kezzem).

(Reminder: the summons is a graven guardian, with a good aligned weapon.)

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 4/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=41 ; d20+29=42 ; d20+29=36 ; d20+24=44 ; d20+24=40 ; d20+24=30 ; d20+17=18 ; d20+17=18 ; d20+32=38 ; 2d10+11=16 ; 2d10+11=18 ; 2d10+11=18 ; 2d10+11=25 ; 2d10+11=15 ; 2d10+11=21 ; 2d10+11=17 ; 2d10+11=22 ;
Friday July 22nd, 2022 12:49:20 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 10/16, Stunning Fist 16/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
All within 10 feet get: +5 to attacks and AC vs balor

Will save d20 +25 + 1(Bless) +1(Hero's Feast) vs DC19 = 41 not confused

Nikolai is very disappointed that the demon he stunned is now blocked by a prismatic wall. However there is still a target outside the wall. He takes a 5' step and Unleashes a flurry of blows on it.

Unarmed attack, Flurry of Blows, first attack Stunning Fist.

Attack_1 (S.F.) d20 + 25 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 42
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.

Attack_2 d20 + 25 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 36
Attack_3 d20 + 20 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 44
Roll to confirm crit = 40
Attack_4 d20 + 20 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 30
Attack_5 d20 + 13 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 18
Attack_6 d20 + 13 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 18

Hasted Attack d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 38

dmg 1 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 16 and possibly stunned
dmg 2 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 18 if crit confirmed then +18 = 36
dmg 3 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 25
dmg 4 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 15
dmg 5 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 21
dmg 6 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 17

Hasted dmg = 22


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+37=57 ; d20+37=49 ; d20+37=57 ; d20+37=48 ; 8d8+28=69 ; 8d8+28=61 ; 2d6=6 ; 2d6=7 ;
Friday July 22nd, 2022 5:14:03 AM

Murphy flies down and around the prismatic wall, and joins in with the Maralith. "Are you acquainted with the concept of bruising?" he asks #3.

He slams her w/a nat 20 (AC 57, confirm crit AC 49). Damage 69+6=75
He slams her w/a nat 20 (AC 57, confirm crit AC 48). Damage 61+7=68. Total 143.

What are the vertical dimensions of the room? That is, how high is the ceiling above the floor? Is the ceiling flat, or curved? How high are the side platforms above the main floor? How high is the ceiling above the side platforms? Etc. :-)

Murphy is a scant few feet away from the prismatic wall. He may be just barely above the floor (his height is 32', though he may stretch out horizontally if the ceiling is too low to accommodate his height, in which case he is at platform level, yet draped in a way that a maralith cannot get beneath him. So there are two sides they may get relative to him, but not on opposite sides.

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+31=36 ;
Friday July 22nd, 2022 5:20:56 AM


Errata: Add Will save 36/19 - save, not confused

Which of the 3 maraliths was affected by the fog as mentioned by Mitch, and what was that effect?

DM Mitch Demon Portal Fight Map   d8=8 ; d8=4 ; d8=2 ; d8=5 ; d8=1 ; d20+18=33 ; d20+18=19 ; d20+18=37 ; d20+18=33 ; d20+11=12 ; d20+11=20 ; d20+11=23 ; d20+11=30 ; 5d8=21 ; 5d8=24 ; 5d8=31 ; 5d8+25=46 ; 5d8+25=53 ; d20+25=34 ; d20+25=37 ; d20+25=34 ; d20+25=41 ; d20+25=43 ; d20+25=36 ; d20+25=43 ; d20+25=36 ; d20+25=39 ; d20+25=32 ; d20+25=37 ; d20+25=28 ; d20+25=31 ; d20+25=40 ; d20+25=40 ; d20+25=30 ; d20+25=30 ;
Friday July 22nd, 2022 7:56:45 AM

Succotash manages to save against the confusion. Valerie does not but she still acts normally hitting the Balor for 130 damage off of 5 attacks.
Knowledge[planes] DC 30 Highlight to display spoiler: {DR/15 good and cold iron}
Pru catches the Galbrazu in an elemental blast followed by a fireball. They fail all their saves and her rolls are more than sufficient to deal with any SR however they only take most of the damage not all of it.
Knowledge Planes DC 23 Highlight to display spoiler: { resist fire 10 }
Kezzem drops more puns and another smite attempt against the Balor hitting 5 times for 169 more damage killing it again and ending the smite again.
Tali time stops and crafts some prismatic walls
Pressi gives some advise, thinks about the portals and casts lesser immortal summons.
Pressi Highlight to display spoiler: { The portals seem very close to the statues, could they have something to do with how the portals function? }
Nikolai is disappointed the stunned Glabrezu is behind a wall so he flurries against the one that isn’t and makes it stunned after hitting it 5 times.
Murphy checks the roof of the room (about 40 feet and square) and goes around the prismatic wall.

The Drinker of Foul Tea once again detonates as he dies. Everyone in the room takes 100 fire damage, DC 33 reflex for half.

Glabrezu 1 is blinded and waits a moment (how long until the blind wears off?)

Glabrezu 2, 3, & 4 are so tall they easily step up to the higher floor and move around the prismatic wall. Though they can’t reach the party they get in line of sight to all cast Unholy Blight. The 20 foot area affects Succotash, Tali, Pressi, and Pru. Each takes 21, 24, and 31 damage, will save 19 for half. On a failed save you are also sickened.

Glabrezu 5 - attacks Nikolai missing all 5 times

The Maraliths all attack Murphy (you said you were in melee range of them, they match your reach, but your way away from them on the map?). However none manage to penetrate the tough defenses of the elemental.


HP Tracker:
Balor: dead
Maralith 1: Mind fog (-10 wis save), flying
Maralith 2: flying
Maralith 3: 123 damage, flying
Glabrezu 1: Blinded, 63 damage
Glabrezu 2: 123 damage, stunned.
Glabrezu 3: 63 damage
Glabrezu 4: 63 damage
Glabrezu 5: 177 damage, stunned


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Friday July 22nd, 2022 11:11:58 AM

OOC: According to the description of "Blindness/Deafness" it's permanent duration. (I assume that spells can reverse it, though.)

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+26=38 ; d20+26=39 ;
Friday July 22nd, 2022 12:53:38 PM

[He has a 15' reach, and was only in melee range of #3] Saved (38/33) vs Balor blast for half.
[Need to add later, rushing to work]

Prudence Komonov [AC 28; HP 194/194]  d20+17=19 ; d20+17=25 ; d20+25=35 ; d20+19=26 ; d20+19=29 ; d20+19=33 ; 4d6=20 ; 4d6=14 ; 4d6=11 ; d20+25=29 ; d20+19=25 ; d20+19=20 ; d20+19=21 ; 4d6=13 ; 4d6=16 ;
Friday July 22nd, 2022 2:40:28 PM

Pru realizes she forgot to make her Will saves last round, an adventuring faux pas she will now attempt to address. She rolls a 19 and a 25, which means we don't have to retcon her actions, so yay.

The Glabrezu are sill vulnerable to fire until the end of her turn, and yes, they also resist fire, and no, I don't know how that math works. But the Glabrezu have spread out, the stinkers, and now her husband is right in the middle of them so fireballs are a risky strategy.

Instead, she decides to target Glabrezu 2 with a Scorching Ray followed by a quickened Scorching Ray.

For the normal ray, SR 35. Three rays hit Touch AC 26, 29, and 33 for 20, 14, and 11 damage.

For the quickened ray, SR 29. Three rays hit Touch AC 25 and 21, and miss with a natural 1. Damage is 13 and 16.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+28=32 ; d20+39=54 ; d20+39=52 ; d20+32=46 ; d20+24=29 ; d20+19=31 ; d3+12=15 ; d6=6 ; d6=6 ; d3+12=14 ; d6=3 ; d6=4 ; d3+10=13 ; d3+7=9 ; d3+7=8 ; d6=3 ; d6=1 ; d6=2 ; d6=5 ; d6=6 ;
Friday July 22nd, 2022 3:27:47 PM

SV Ref: 1d20 + 28 = 32. Fail. Protection from Fire eats the fire damage.

"Sorry, Press, but my only options were stabbing him or not stabbing him. Still, it you have to admit, it was a pretty BALOR move for him to come back after I killed him the first time."

Kezzem uses his metamagic rod to cast quicken divine favor. He then full attacks Glabrezu 1. He's skipping two-weapon fighting this round. As a paladin, his weapons count as good even if he's not smiting.

Assuming the elemental damage does not effect the demons. However, as his target blind, Kezzem gets sneak attack.

Haste Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 54.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) + 1d6 (SA) = 1d3 + 12 + 2d6 + 1d6 = 15 + 12 + 3 = 30.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 52.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) + 1d6 (SA) = 1d3 + 12 + 2d6 + 1d6 = 14 + 7 + 1 = 25.

Attack #2: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 5 (MAP) = 1d20 + 32 = 46.
Damage: 1d3 + 7 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 10 + 1d6 = 13 + 2 = 15.

Attack #3: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 10 (MAP) = 1d20 + 24= 29.
Damage: 1d3 + 4 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 7 + 1d6 = 9 + 5 = 14.

Attack #4: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 15 (MAP) = 1d20 + 19 = 31.
Damage: 1d3 + 4 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 7 + 1d6 = 8 + 6 = 14.

Spells in Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x2
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+18=20 ; d20+16=19 ; d4+1=5 ; d4+1=2 ; d4+1=2 ; d4+1=2 ; d4+1=5 ; d4+1=2 ;
Friday July 22nd, 2022 8:14:44 PM

More Daemons?!

Tali misses her reflex save and takes the full brunt of the 2nd Balor immolation ~ 100 hit points reducing her to just 35+18 (53) HP. Assuming the Massive Damage rule,
Tali makes her Fortitude save barely.

Tali, beyond pissed off, casts the Time Stop spell & gains 5 rounds of "Extra" time...

During the 1st round, Tali casts the Summon Monster VII spell & calls forth 2 Ankylosaurus Dinosaurs,

During the 2nd round, Tali casts the Summon Monster VII spell & calls forth 2 Ankylosaurus Dinosaurs,

During the 3rd round, Tali casts the Summon Monster VII spell & calls forth Celestial 2 Hound Archons,
During the 4th round, Tali casts the Summon Monster VII spell & calls forth Celestial 5 Hound Archons,
During the Final (5th) round,Tali casts the Summon Monster VII spell & calls forth 2 Celestial Hound Archons,

(Stat Blocks below)

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18 (Removed from the immolation)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
Wish

Ankylosaurus’s STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14

SPECIAL ABILITIES

Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

-=-
Hound Archon Statistics

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Prudence Komonov [AC 28; HP 157/194]  d20+17=29 ; d20+17=33 ; d20+17=28 ;
Saturday July 23rd, 2022 2:18:20 PM

[And I forgot to do Will saves AGAIN! Yeesh. Here they are, with header adjusted.]

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 204/219. DR 10/adamantine (40 used), Foresight.  d20+37=49 ; d20+37=43 ; d20+37=47 ; d20+37=54 ; 4d8+14=27 ; 4d8+14=26 ; 4d8+14=28 ; 4d8+14=38 ;
Sunday July 24th, 2022 6:04:18 AM


"So, what might be your favorite beverages, ladies?" Murphy asks his many-armed opponents. "I rather like kvass."

Meanwhile, he continues his bruising routine. He stays on #3 until she goes down, at which point he will shift his attacks to #1.
AC 49 27 hp
AC 43 26 hp
AC 47 28 hp
AC 54 38 hp

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday July 24th, 2022 1:17:59 PM

The Drinker of Foul Tea once again detonates as he dies. Everyone in the room takes 100 fire damage, DC 33 reflex for half.

This should include the enemy as well?

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=42 ; d20+32=42 ; d20+32=37 ; d20+32=50 ; d20+27=33 ; d20+22=26 ; d20+32=39 ; 2d10+11=19 ; 2d10+11=21 ; 2d10+11=19 ; 2d10+11=20 ; 2d10+11=19 ; 2d10+11=18 ;
Monday July 25th, 2022 12:09:05 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 10/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver

Ref save d20 +24 + 1(Haste) +1(Prayer) vs DC33 = 42 Improved Evasion, no damage

Nikolai presses the attack on the newly stunned Glabrezu 5:
Unarmed attack using Medusa's Wrath attack style vs stunned foe
Stunning Fist again to try to keep it stunned.

Attack_1 (S.F.) d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 42
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.

Attack_2 d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 37
Attack_3 d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 50
Attack_4 d20 + 23 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 33
Attack_5 d20 + 18 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 26

Hasted Attack d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 39

dmg 1 = 2d10 + 10 +1 (Prayer) = 19 and possibly stunned (again)
dmg 2 = 2d10 + 10 +1 (Prayer) = 21
dmg 3 = 2d10 + 10 +1 (Prayer) = 19
dmg 4 = 2d10 + 10 +1 (Prayer) = 20
dmg 5 = 2d10 + 10 +1 (Prayer) = 19

Hasted dmg = 18

DM Mitch Demon Portal Fight Map   d20=2 ; d20=2 ; d20=11 ; d20=7 ; d20=11 ; d20+18=22 ; d20+18=19 ; d20+18=27 ; 5d8=19 ; 5d8=18 ; d3=3 ;
Monday July 25th, 2022 8:09:19 AM

Pru decides to use some scorching rays in place of fireballs considering her husband is in the midst of her enemies. She hits 5 times for 50 damage total.
(OOC: I’m pretty sure if vulnerable they take 1.5 damage from fire, resist just ignores the first 10 points of damage)
Kezzem apologizes for stabbing the Balor but argues his only options were stabbing or not stabbing but coming back after being killed once is a very Balor thing to do. He uses his metamagic rod to cast a quickened divine favor then attacks Glabrezu 1
Tali Casts Time stop and summons a bunch of dino and hound archon backup
Murphy makes a quip and keeps attacking the Marilith he was on. It still is alive though.
Nikolai keeps punching the stunned Glabrezu killing it.

The drinker of foul tea steps forth from the portal again with a cruel smile on his face. ”Kezzem, you keep killing me. I’d almost say you didn’t like me. As a favor, let me tell you where you can find the best meat on a stick in the Wold. A small village in the gateway downs has a man who’s experimenting with all the meats in the Wold to find the best combination and he one day succeeded.

Of course you’ll never taste it. The man died two years ago and shared his knowledge with no one.”


Done trying to ruin hobbies for the moment, the Drinker of Foul Tea once more speaks unspeakable blasphemy. All PC’s must make a DC 25 will save or be dazed, all non-evil summons are banished back to their home planes.

The 2 remaining Glabrezu continue to go for the guaranteed damage of Unholy Blight. Both again hits succotash, Prudence, and Pressi for 19 and 18 damage, DC 19 will to half it. On failed save you are sickened 1d4 rounds.

The Mariliths keep attacking Murphy this time he isn’t as lucky. Between the 2 of them he is struck by 2 swords and a tail slap. 43 vs AC (no crit); 44 vs AC (no crit) and natural 20 on a tail slap (no crit)) The swords do (11,12) damage (I didn’t apply your DR you can) and the tail slap does 8( I didn’t apply your DR you can) but it comes with a free grapple attempt that fails against Murphy’s superior CMD

Knowledge Arcana 30 Highlight to display spoiler: {These portals seem to be able to resummon the demons endlessly. You see no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones.}

HP Tracker:
Balor:
Maralith 1: 90 Mind fog (-10 wis save), flying
Maralith 2: 90 flying
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: 153damage
Glabrezu 4: 153 damage
Glabrezu 5: dead


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+11=25 ; d20=2 ; d20=12 ; d20+16=24 ; d20+24=43 ; 4d6+20=31 ;
Monday July 25th, 2022 11:55:45 AM

OoC... Sorry for not posting on Friday. The wife and I were asked to babysit our 5 year old grandson, at the last minute, and well, I was barely able to get my DM post in Taur up. He is the apple of my eye, but he is also a handful!

Succotash's reflex= 25 fail
Succotash's first will= can on fail on a 1, rolled a 2
Succotash's second will= can on fail on a 1, rolled a 12
Valerie's reflex= 24 failed, takes half damage due to improved evasion

Succotash is nearly killed, and probably should have been, but somehow how heroically keeps breathing. (2 hero points to cheat death)

Valerie doesn't have a target so she stays where she's at.

Succotash's cloud giant appears on the second floor, and takes a swing at gla 4 with his morning star. He hits AC 43 for 31 damage

Augmented Cloud Giant

NG Huge humanoid (giant)
Senses low-light vision, scent; Perception +17

DEFENSE

AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
hp 200/200
Fort +18, Ref +6, Will +10
Defensive Abilities rock catching

OFFENSE

Speed 50 ft.
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +22 (2d6+14)
Ranged rock +12 (2d6+20)
Space 15 ft.; Reach 15 ft.
Special Attacks rock throwing (140 ft.)
Spell-Like Abilities (CL 16th)

At will—levitate (self plus 2,000 lbs.), obscuring mist
1/day—fog cloud

STATISTICS

Str 37, Dex 13, Con 25, Int 12, Wis 16, Cha 12
Base Atk +12; CMB +26; CMD 37
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack
Skills Climb +19, Craft (any one) +10, Diplomacy +9, Intimidate +26, Perception +17, Perform (string instruments) +8
Languages Common, Giant
SQ oversized weapon

SPECIAL ABILITIES

Oversized Weapon (Ex)
A cloud giant can wield Gargantuan weapons without penalty. Most favor the use of immense morningstars.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+27=29 ; d20+27=39 ;
Monday July 25th, 2022 12:22:34 PM

Oh so that's the way it is, eh?!

Ms. Talia using her knowledge of the Arcana, initially, misses her mark, but then tries again and figures out something about the portals:
These portals seem to be able to re-summon the demons endlessly. You see no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones.

Ms. Talia then take a 5 foot step by hovering 5 feet closer to "Pre" & casts a spell Mage's Disjunction centered on V11 in hopes of destroying the Dark Portal's guardians. as well as any other critters in the Spell's area!

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=29 ; d20+39=40 ; d20+39=59 ; d20+39=52 ; d3+12=15 ; d6=1 ; d6=6 ; d3+12=14 ; d20+34=51 ; d3+12=14 ; d6=2 ; d6=2 ; d20+24=32 ; d3+7=9 ; d20+19=31 ; d3+7=8 ;
Monday July 25th, 2022 2:36:35 PM

Reminder: anyone within 10 feet of Kezzem get a +4 bonus on their Will saves if it is fear, charm, or compulsion effect.

Again, Kezzem's probably immune to the daze effect (if it is fear, charm, or compulsion), but if not, he makes the save anyway.

SV Will (DC 25): 1d20 + 23 = 29.

"Why are you so evil?" asks Kezzem of the balor.

"Can somebody do something about this guy keep coming back? Or this floating stuff?"

Kezzem will heroically casts holy sword (spent 1 hero point) on his remaining returning dagger, and then full attack Glabrezu 3.

Reminder: Even Kezzem's nonmagical daggers count as good for damage reduciton.

Haste Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 40. Natural 1.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 59. Natural 20!
Crit Confirmation: 1d20 + 39 = 52.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) = 1d3 + 12 + 2d6 = 15 + 7 = 22.
Crit Damage: 1d3 + 12 = 14.

Attack #2: +5 Flaming Holy Returning Spell-Storing Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 5 (MAP) = 1d20 + 34 = 51.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) = 1d3 + 12 + 2d6 = 14 + 4 = 18.

Attack #3: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 10 (MAP) = 1d20 + 24 = 32.
Damage: 1d3 + 4 + 3 (Divine Favor) = 1d3 + 7 = 9.

Attack #4: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 15 (MAP) = 1d20 + 19 = 31.
Damage: 1d3 + 4 + 3 (Divine Favor) = 1d3 + 7 = 8.

Spells In Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x3
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Prudence Komonov [AC 28; HP 139/194]  d20+17=20 ; d20+17=26 ; d20+19=21 ;
Monday July 25th, 2022 2:49:22 PM

Pru makes her Will saves, and takes a little more damage.

She fails her Knowledge check, so she sticks with her current strategy.

Of course, now everything is on the other side of blade barriers and walls and whatnot, and she doesn't have line of sight or effect to anything. And the Reverse Gravity, which had been kind of a fun tourist attraction up to this point, is now a hindrance.

She casts a quickened Fly on herself, then begins gaining altitude. She moves up until she can see over the walls, and because her spell was quickened, she can spend a double move on this if she has to.

DM Mitch Demon Portal Fight Map  
Monday July 25th, 2022 2:59:28 PM

The walls reach the roof of the room per the height listed when they where cast (40 feet)

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+17=29 ; d20+37=40 ; d20+37=39 ; d20+37=41 ; d20+37=49 ; 4d8+14=34 ; 4d8+14=26 ; 4d8+14=29 ; 4d8+14=27 ; 2d6=9 ; 2d6=9 ; 2d6=9 ; 2d6=12 ;
Monday July 25th, 2022 7:41:38 PM


Murphy continues attacking #3. "Don't worry, ladies," he says to #2 and #1. "Your turn will come."

AC 40 34+9=43 hp
AC 39 26+9=35 hp
AC 41 29+9=38 hp
AC 49 27+12=39 hp

If she #3 goes down before all attacks are used, Murphy will shift the balance of his attack routine to #1, in order to keep his promise.

Pressi (Melvin) - AC (33) 29, HP 79/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+23=25 ; d20+21=24 ; d20+21=24 ; d20+21=29 ; d20+30=46 ;
Monday July 25th, 2022 9:40:56 PM


Pressi shudders, unable to avoid the massive blast. While she can forever avoid the sickening, she still takes 38 damage, and 18 more.

statues portals function

As the Balor returns to life as predicted, Pressi's eyes are a few daggers at Kezzem. It doesn't help that whoever killed the Balor despite her warning basically roasted her summons before he could start.

"Can anyone sit on Mister Tea over there? Grapple him, immoble him, anything?"

The Balor's death dazes her in response, though she can at least thing things through regarding the statues.

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 4/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 25th, 2022 9:42:02 PM

Sorry, forgot last round of damage.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+35=42 ;
Tuesday July 26th, 2022 12:48:54 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
[b}Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)[/b]

OOC: Laziness with maps just creates confusion and misunderstandings. Label things properly and we don't have to keep trying to figure out what lines do what and in which post the lines went up to know what they are. Like Room Height. Label it and we don't have to ask/guess. Platforms? Label them and their height. It's not that hard

IC: Nikolai uses his Abundant Step to gate to AD19 and tries to tear down one of the statues.

Bend Bars/Lift Gates .... oh, sorry, wrong version...

He tries to topple it by giving it a bullrush.
CMD 30 + d20 +1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) +1 (ioun stone) = 42



Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight. 
Tuesday July 26th, 2022 3:24:42 AM


Hearing talk going around, Murphy switches his attacks to non-lethal. Figure he gets to that idea by strikes #3 and 4 this round. These two:

AC 41 29+9=38 hp
AC 49 27+12=39 hp

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight. 
Tuesday July 26th, 2022 6:02:55 AM


Oh, except the 2d6 is still going to be lethal. So:
AC 41 29 hp nonlethal, 9 hp lethal
AC 49 27 hp nonlethal, 12 hp lethal

CDM Jerry [OOC post] 
Tuesday July 26th, 2022 10:07:42 AM

Kim, your mailbox is full. Please empty it sir. :) None of us can send the sheriff anything. :( [you may delete this once you've read this AND emptied your mailbox.] ::grin::

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday July 26th, 2022 1:51:55 PM

"Technically you told me not to kill him after I killed already him for the second time," says Kezzem in response to Pressi's stare.

Prudence Komonov [AC 28; HP 139/194] 
Tuesday July 26th, 2022 5:28:02 PM

[OOC: I am once again confused. What are the pink/purple lines on the map? Because I was thinking they were walls, but I see that Nikolai has gone right through one, so are they walls? Or something else?]

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 26th, 2022 7:15:11 PM

OOC: Nikolai used Abundant Step, so walls or not makes no difference, BUT, one I think is Prismatic Wall and the other Blade Barrier? Nikolai didn't want to chance it.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday July 26th, 2022 7:57:44 PM

Walls, Walls, Walls...Everywhere Walls!

Tali drops all her Primastic wall, as they don't appear to be having an effect on the enemy, and it's creating a traversing issue for her team.

Tali being hasted will double move to position AC13, which gives her a better view of the portals.

Spells & other Effects!
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used!
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish

DM Mitch Demon Portal Fight Map   d100=8 ; d100=6 ; d100=15 ;
Tuesday July 26th, 2022 8:59:20 PM

Succotash cheats death, Valerie stands pat, Succotash’s cloud giant appears and attacks the 4th Glabrezu
(OOC: if you are in that dire straights you should probably update your header)
Tali understands something about the portals and fires an AOO mage’s disjunction. The 3 statues she can effect the 2 flanking the dark portal and the one flanking the light portal are suppressed for 20 minutes so the Dark Portal winks out of existence. As the other statue flanking the light portal is still functioning the light portal persists
Kezzem asks why the drinker of tea is so evil and if anyone can grapple him and then full attacks the Glabrezu # 3 killing it
Pru casts a quickened fly and does a double move
Murphy attacks Marilith #1 as #3 is already dead
Pressi is dazed. She stares daggers at Kezzem since she keeps losing her summons whenever the Balor comes back but at least she can think about the portals.
Nikolai abundant steps and bullrushes one of the statues flanking the fire portal. It takes 8 damage as he topples it over but despite being toppled on the floor it is still mostly intact
Tali drops her prismatic walls (purple was prismatic wall, red was blade barrier)

The disjunction was possibly more potent than expected. It successfully manages to disrupt 3 statues of 2 portals and banish the Glabruzu and Balor. It also banishes Succotash’s cloud giant.

The 2 remaining Mariliths attack Murphy again but once again Murphy’s defenses hold them off

HP Tracker:
Dark Portal Statue 1 : suppressed 20 min
Dark Portal Statue 2: suppressed 20 min
Light Portal Statue 1: suppressed 20 min
Light Portal Statue 2: unharmed
Fire Portal Statue 1 : unharmed
Fire Portal Statue 2: prone, 8 damage
Balor:
Maralith 1: 205 Mind fog (-10 wis save), flying
Maralith 2: 90 flying
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: dead
Glabrezu 4: 174 damage
Glabrezu 5: dead


Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday July 26th, 2022 9:26:44 PM

Snapping out of it, Pressi drops a heal upon Succotash (150 pts).

She then turns and casts a quickened "break" on the unharmed fire portal statue (Fort DC 20).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 27th, 2022 12:20:36 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai had the impression that if the statues were out of alignment they'd not function. However, to not test his theory too much, he pulls out of his pocket a small cube and presses one side.

Move: get cube from pocket
Standard: activate Cube of Force

A cube of energy, 10 feet on a side, springs up around Nikolai and as much of the statue as possible. He has pressed Side 4 to keep out magic. Perhaps the entire statue has to be in sync with the other for the magic to work and buys time for the Statue Smashers to do their smashing.


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday July 27th, 2022 12:44:35 AM

"Hello Kezzem! You have a flying carpet, remember?"

Kezzem takes out the flying carpet and activates it. I believe that will be his full action this turn, but if he can, he move to flank with Murphey.

Kezzem has the Quick Draw feat if that helps.

Spells In Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x3
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=28 ;
Wednesday July 27th, 2022 7:08:13 AM

Suppression

Ms. Tali surveys what's left to accomplish (Perception check: 28) & see's portal statues still need addressing: Light & Fire. Tali then casts another Mage's Disjuntion centered on R15, hoping to fully affect the light portals and perhaps the Maralith as well without affecting her teammates.


Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

Haste
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+25=35 ; d20+25=30 ; d20+25=33 ; d20+25=26 ; d20+25=37 ; d20+25=35 ; d6+14=20 ; d6+14=17 ; d6+14=18 ; d4+14=17 ; d6=1 ; d4+14=17 ; d6=2 ; d6=2 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d4+14=18 ; d6=5 ; d6=3 ; d6=6 ; d6=4 ;
Wednesday July 27th, 2022 12:18:09 PM

Succotash directs Valerie to one of the light statues and tells her to destroy it. The dino pounces on light statue 2 and attacks.

left talon hits AC 35 for 20 damage plus 2 frost and 6 shock
right talon hits AC 30 for 17 damage plus 6 frost and 5 shock
haste talon hits AC 33 for 18 damage plus 4 frost and 4 shock
bite nat 1
left claw hits AC 37 for 18 damage plus 5 frost and 3 shock
right claw AC 35 for 19 damage plus 6 frost and 4 shock

Meanwhile, Succotash casts animate object on the light statue 1 and orders it to leave the room. He tells it to walk as fast as it can towards the room they fought the demonic whale construct, and than keep walking towards the exit, and beyond, until the spell expires.

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+37=55 ; d20+37=43 ; d20+37=38 ; d20+37=56 ; 4d8+14=32 ; 4d8+14=30 ; 4d8+14=28 ; 2d6=7 ; 2d6=9 ; 2d6=6 ;
Wednesday July 27th, 2022 1:34:37 PM


"So, what awaits us ahead?" Murphy inquires of the two women who have six arms each. "Since you do not wish to discuss beverages."

Attacks are against #1. If she goes down, remaining attacks are vs #2.

AC 55: 32 hp nonlethal, 7 hp lethal
AC 43: 30 hp nonlethal, 9 hp lethal
AC 38 (nat 1, miss)
AC 56: 28 hp nonlethal, 6 hp lethal

Prudence Komonov [AC 28; HP 139/194]  d20+18=29 ;
Wednesday July 27th, 2022 4:09:02 PM

"Oh, we're doing statues?" Pru says, late to the party as usual.

If there is a statue still standing, Pru hits it with a Disintigrate. [Hit Touch AC 29. Destroys a 10-foot cube of nonliving matter. Fort save to resist is DC 23.]

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 27th, 2022 11:55:22 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai sits pretty over the fallen statue unless it's the last one functioning, then he moves, cube with him, away from it so it can be destroyed.

DM Hugh - Portal Combat  d20+25=39 ; d20+25=28 ; d6=1 ; d6=3 ; d6=5 ; 15d6=53 ; d20+3=7 ; d20+3=20 ; d20+3=20 ; d20+3=10 ; d20+3=6 ; d20+3=12 ; d20+1=8 ; d20+1=11 ; d3=1 ; d20+18=22 ; d20+20=28 ; d20+20=39 ; d20+20=36 ; d20+20=21 ; d20+20=23 ; d20+18=24 ; d3=3 ; d20+25=31 ; d20+25=36 ; d20+25=43 ; d20+25=28 ; d20+25=32 ; d20+17=26 ; d20+25=33 ; d20+25=26 ; d20+25=38 ; d20+25=38 ; d20+25=44 ; d20+17=31 ; d20+25=39 ; d20+25=37 ; d20+25=41 ; d20+25=43 ; d20+25=45 ; d20+25=26 ; d20+17=37 ; d20+17=22 ; d20+17=33 ; d20+17=27 ; d20+17=27 ; 2d6+4=11 ; 2d6+4=7 ; 2d6+4=10 ; 2d6+4=12 ; d8+7=8 ; d20+28=45 ; d20=3 ; d20=17 ; d20=15 ; 3d6=8 ; d20+24=31 ; d20+24=42 ; d20+24=25 ; d20+23=35 ; d20+23=37 ; d20+23=36 ; d20+23=32 ; d20+23=42 ; d20+23=31 ; d20+23=30 ; d20+17=32 ; d20+17=34 ; d20+14=19 ; d100=35 ;
Thursday July 28th, 2022 2:08:25 AM


Pressi drops a heal on Succotash and then activates a quickened break. The statue fails the Fort Save (rolled a 19 and gains the broken condition)
Nikolai pulls out a cube of force and activates side 4 causing a 6 sided cube made up of walls of force to spring up around him and as much of the statue as possible. It has no observable effect on the portal
Kezzem pulls out his flying carpet and activates it
Tali drops another mage’s disjunction. The remaining unsuppressed light statue is still unsuppressed but the Mariliths are gone at least.
Succotash directs Valerie to attack the nearest statue (OOC: does Valerie have some way to bypass hardness? Also Valerie has been caught in 2 mage’s disjunctions and as such technically has to have her items make will saves to avoid being disabled. I believe Tali’s DC is 29) Succotash then animates the other light statue however it is unable to follow Succotash’s command to leave to the other room because it is not a command to attack.
(OOC: the spell explicitly states: Each such animated object then immediately attacks whomever or whatever you initially designate. The spell does not say an animated object could carry out other commands besides attack)
Murphy was going to continue attacking the 2 Mariliths but Tali’s spell banished them so he has no targets
Pru uses a disintegrate spell to take out Fire Portal 1
Nikolai stands pat over the fallen statue
HP Tracker:
Dark Portal Statue 1 : suppressed 19 min 54 seconds
Dark Portal Statue 2: suppressed 19 min 54 seconds
Light Portal Statue 1: suppressed 19 min 54 seconds
Light Portal Statue 2: 49 - 94 - 134 damage (depending if Valerie’s items saved versus the disjunction and / or the dino can overcome hardness)
Fire Portal Statue 1 : disintegrated
Fire Portal Statue 2: prone, 8 damage
Balor: banished
Maralith 1: banished
Maralith 2: banished
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: dead
Glabrezu 4: banished
Glabrezu 5: dead


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+37=38 ; d3=3 ; d20+37=57 ; d20+37=38 ; d20+37=46 ; d20+37=51 ; 8d20+28=74 ; 8d8+28=58 ; 4d8+14=30 ; d20+37=49 ; d20+37=45 ; d20+37=46 ; d20+37=42 ; 4d8+14=35 ; 4d8+14=27 ; 4d8+14=37 ; 4d8+14=28 ; d8=2 ; d8=3 ; d8=3 ; d8=3 ; d8=2 ;
Thursday July 28th, 2022 3:04:56 AM


"Well, that was all of a sudden," Murphy comments as his two nearest opponents disappear. He considers whether to cast on himself another protection from fire... then decides to do so.

He flies over to the statue (light portal statue 2) and figures since others have been bashing it, that's not a bad idea.

Miss
Hit AC 57. Nat 20 - confirmed with 51. Damage 58
Miss
Hit AC 46. Damage 30.

And, aside from stationary statues we appear to be out of combat, he goes for another round:
AC 49: 35 hp
AC 45: 27 hp
AC 46: 37 hp
AC 42: 28 hp

He pretty much keeps up until the whole thing is dust and small pebbles. Then he goes to the next whole statue, and begins to bust it to pieces. And the next. And the next. Though he'll listen to ideas and recommendations from others. "Anyone have an idea what we should do now?" Unless healing is offered from another source, he heals himself to full with his wand of CLW. He offers the wand to Pressi. He has more such wands. However, he also checks to see if others choose to use other means to bring healing.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+22=30 ; d20=20 ; d20=15 ; d20=5 ; d20=11 ; d20=17 ; d20=2 ; d20=11 ; d20=1 ; d20=6 ; d20=18 ; d20=2 ; d20=13 ; d20=15 ; d20=18 ; d20=3 ; d20=11 ; d20=11 ; d20=10 ;
Thursday July 28th, 2022 12:40:25 PM

Valerie has no way to bypass hardness, and she can't overcome Tali's spell DC so everything is suppressed, and her slotless cloak of resistance (pink head bow) rolled a one and is permanently disabled.

Realizing what happened to Valerie's magic items, Succotash says, "I have a great idea, Let's not use Mages disjunction while friendlies are in the blast area. If the statues would have saved, Valerie would have been a sitting duck, against those demons! I suggest we wait here until the spell is over. In the meantime, Murphy is having a smashing time with those statues. Succotash isn't mad, though he is a little concerned that if something attacks them now, Valerie won't be able to defend herself half as well as normal.

Prudence Komonov [AC 28; HP 139/194]  d20+18=38 ; d20+18=31 ; d20+18=35 ;
Thursday July 28th, 2022 1:52:10 PM

Murphy is ready to pulverize each statue by hand, but Pru has Disintegrates left and no reason not to use them. She begins disintegrating statues until somebody tells her to stop.

[Touch ACs 38, 31, 35. DC 23 Fort save to negate.]

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+34=47 ; d4+8=9 ; d20+34=47 ; d20+34=48 ; d20+29=30 ; d20+24=44 ; d20+19=25 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; d20+34=44 ; d20+34=54 ; d20+29=46 ; d20+24=41 ; d20+19=32 ; d4+8=11 ; d4+8=10 ; d4+8=10 ; d4+8=11 ; d4+8=11 ;
Thursday July 28th, 2022 2:40:46 PM

Kezzem flies over to a statue and starts hacking at it with his adamantine short sword.

+1 Construct-Bane Adamantine Short Sword
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 34 = 47.
Damage: 1d4 + 5 + 3 (Divine Favor) = 1d4 + 8 = 9.

Round 2: Full attack the statue

Haste Bonus Attack: 1d20 + 34 = 47.
Damage: 1d4 + 8 = 10.

Attack #1: 1d20 + 34 = 48.
Damage: 1d4 + 8 = 10.

Attack #2: 1d20 + 29 = 30. Natural 1.

Attack #3: 1d20 + 24 = 44. Natural 20.
Damage: 1d4 + 8 = 10.

Attack #4: 1d20 + 19 = 25.
Damage: 1d4 + 8 = 10.

Round 3: Continue full attacks

Haste Bonus Attack: 1d20 + 34 = 44.
Damage: 1d4 + 8 = 11.

Attack #1: 1d20 + 34 = 54. Natural 20.
Damage: 1d4 + 8 = 10.

Attack #2: 1d20 + 29 = 46.
Damage: 1d4 + 8 = 10.

Attack #3: 1d20 + 24 = 41.
Damage: 1d4 + 8 = 11.

Attack #4: 1d20 + 19 = 32.
Damage: 1d4 + 8 = 11.


Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday July 28th, 2022 7:49:59 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai promptly drops the Cube of Force (used for two rounds) and dashes to Pru's side, for various reasons.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday July 28th, 2022 11:03:27 PM

Ain't God Great, Let's us Meditate!

Tali looks around, and sighs, "Whew! That was getting close. A few more rounds and I would have been a pin cushion!" Tali casts Message & while mouthing the words and whispering, points to each of her teammates, "Listen friends as fun as that last battle was, I must meditate or I will be all but useless in the next battle. So, while I meditate, y'all can find a way to progress from here..."

Having explained her position, Tali assumes her sitting Meditative posture and enters her meditative state...

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Message

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message

DM Hugh - Perhaps some statues need to come down 
Friday July 29th, 2022 3:31:54 AM

Murphy comments on how suddenly his targets vanished and goes to hit the statue.
Succotash reflects that Valerie cannot damage the statue.
Prudence disintegrates a statue.
Kezzem goes over and hits a statue as well.
Nikolai runs over to Pru.
Tali explains to the others she needs to meditate or be useless for their next encounter and asks them to find a way to press on as she assumes her meditative position
The party manages to destroy the statues that are not suppressed in a single round, interrupting the demons that were going to appear at the end of the round. Now with 20 minutes to destroy the rest they manage to do so easily.

All goes quiet in the room.


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Friday July 29th, 2022 3:36:38 AM


When the last statue is sufficiently ground down or disintegrated, Murphy asks, "How do we know we can get through a period of rest undisturbed? Also, what's to keep the demons we just fought from returning?" Though he figures someone determined the statues were key to this, no one has actually said so aloud, to the best of the druid's recollection.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Friday July 29th, 2022 11:23:32 AM

"Well with the statues destroyed, the portals have closed, so we know the demons can't come back that way. If we need to rest, I can cast Wall of Stone, a couple of times, sealing the doorways, and I can create a blade barrier creating a protected corner of the room to sleep in. I'm sure our other casters can create additional barriers. That doesn't mean we won't be molested of course, but it may give us a better chance, also it would make it near impassable to surprise us.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Friday July 29th, 2022 1:41:41 PM

Kezzem attempts to summom Rumpus.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Friday July 29th, 2022 2:18:27 PM

"I had a thought," says Kezzem. "What if...we wished to suppress the suppression in this room? Would that enable us to use congruent...conjugation...conjuration magic, yeah, that's it, in here?"

Prudence Komonov [AC 28; HP 139/194] 
Friday July 29th, 2022 3:54:38 PM

"I can do Walls of Ice," Pru confirms. "Or, if we can figure out a way to use conjuration magic, I can cast us a Magnificent Mansion."

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Friday July 29th, 2022 4:40:30 PM


Murph returns to his normal self, no longer an air elemental. "Tali." He gives her shoulder a gentle shake. "Sorry to bother you. Do you understand how the statues work? Or worked?" He then adds what he already had asked the others, "How do we know we can get through a period of rest undisturbed? Also, what's to keep the demons we just fought from returning as we rest?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Friday July 29th, 2022 6:08:14 PM

How Stuff Works!

Tali without opening her eyes points at Mister Murphy and mouths the answer for her Message Spell:

Yes, Mister Murphy...Guess I should have said this sooner... through my Arcana knowledge, I was able to determine that these portals seem to be able to resummon the demons endlessly. I saw no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones. Of course, I did suppress them with Mage's Disjunction!

Once the answer is delivered, Tali resumes her 2-hour meditative process.

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Saturday July 30th, 2022 3:44:23 AM


"Thank you for that explanation, Tali." He communicates via the mental bond that Prudence set up for us a few hours ago.

And through that means, he continues. "Very well. Let us set up some defenses, as some of you suggested. Yet not so stout that air cannot get through, for most of us need to be able to continue to breathe. A watch should be kept. The spell casters may need less interrupted sleep. I can take first watch, or last watch. Prudence, I sense your amazing mansion will not function here. As we have gotten deeper into Scald's realm, extradimensional options have seemed to have diminished significantly. Perhaps, though, after we all rest, and if we are lucky enough not to have been disturbed greatly, we can enjoy Heroes' Feast.

"How does that notion sit with you all?" he asks the group. "Also, some of us appear to be in need of healing. Succotash, Prudence, Pressi, I gather none of you is unscathed. I do have wands of cure light wounds. If others care to bring us back up to snuff through other means, that would be fine."

Pressi (Kim subbing (finally) for Melvin) - AC (33) 29, HP 123/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d8=1 ; d8=5 ; d8=6 ; d8=1 ; d8=5 ; d8=8 ; d8=1 ; d8=7 ; d8=2 ; d8=5 ; d8=3 ; d8=5 ; d8=6 ;
Sunday July 31st, 2022 12:23:12 AM

6+7+6+9+8+3+6+4+6+7=62

Pressi takes up Murphy's wand of CLW and heals herself with 10 charges for 62 hp. "Well, this helps... slowly. Maybe once we have greater power to rearrange the elements of the multiverse, we will be able to afford more potent wands." She bumps her husband's right hip with her left, to let him know her words are a tease, not a rebuke.

She looks roughly halfway healed up.

"Yeah, let's build a little cabin here, and take a nap. Surely no one will bother us."

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Sunday July 31st, 2022 2:05:36 AM


"Let's go with your idea, Succotash. Prudence, I would love were we to do the mansion, but have gotten the distinct impression it is unlikely to work. That said, if you want to give it a try, go ahead. If I am mistaken, that will make me happy.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Sunday July 31st, 2022 4:44:25 PM

"I'll cast a Mass Heal on everyone before I hit the rack and hope for the best. Everyone should be fully healed by such a powerful spell." (Everyone gets 250 HP)

Succotash than casts the wall of stone spells, blocking both doorways, and than casts blade barrier creating a corner everyone can hopefully rest in, separating them from the doorways. He asks for last watch if possible.

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Sunday July 31st, 2022 10:44:18 PM


"Good on ya, Succo. I'll take first watch," Murphy says. "Unless someone whose name starts with 'Pr' overrules me."



Pressi (Kim for Melvin) - AC (33) 29, HP 217/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Sunday July 31st, 2022 10:49:34 PM


"Thank you, Succotash. Might you consider an offer to join our coven?" Pressi asks the cleric.

"First watch, Murphy? Wake me for second. I'll take my beauty nap now."

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday July 31st, 2022 10:59:23 PM

Nikolai would rather push on, but it is also good to know when you've reached your limits. An army that overextends itself finds itself in deep trouble. Sooo... he volunteers to take up first watch.

Pressi (Kim for Melvin) - AC (33) 29, HP 217/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 1st, 2022 1:54:06 AM


"We have 1st watch covered by Murphy, 2nd by me, Pressi, last (5th?) by Succotash.

"Nikolai, instead of 1st, can you take 3rd or 4th watch? Tali, you want to take a watch or two?"
Watches:
1st - Murphy
2nd - Pressi
3rd - Nikolai?
4th - Tali? Kezzem?
5th - Succotash
"Prudence, you get the night off, looks like."

DM Mitch Demon Portal Fight Map  
Monday August 1st, 2022 7:43:03 AM

Murphy asks how do we know we can get through a period of rest undisturbed and how do they know the demons won’t come back after the statues are sufficiently destroyed.
Succotash suggests that since the statues are destroyed the portals have closed so they know they can’t come back that way. He offers to cast wall of stone and blade barrier to secure the room and give them a little chance of being unmolested as well as making it impossible to be surprised.
Kezzem attempts to summon Rumpus and then asks what would happen if they wished to suppress the suppression magic in the room
Pru says she can do walls of ice and if they can figure out how to use the conjuration magic she could do Magnificent Mansion.
Murphy returns to his normal form and asks the meditating Tali how she knows the portals won’t come back and that they can rest without being bothered by them
Tali mouths a message to Murphy explaining things before resuming her mediation
Pressi borrows Murphy’s wand to patch her up a bit and suggests maybe one day they could get better communal healing items. She also says she’s sure if they build a cabin and rest they’ll be undisturbed in a sarcastic tone.
Murphy suggests they go with Succotash’s idea and if Pru wants to try her magnificent mansion she can go ahead but he doesn’t think it would work.
Succotash casts heal on everyone before they rest and then sets up the wall of stone and blade barrier
Murphy volunteers for first watch unless Pressi has other ideas
Pressi asks Succotash if she wants to join her coven then tells Murphy to wake her for second.
Nikolai would rather press on but knows it is a bad idea to press on when overextended and instead volunteers for first watch but Murphy also volunteered for first watch

The attacks start about 15 minutes after the party beds down. A swarm of small earth elementals pop out of the ground next to those sleeping screaming in terran and smacking the party. They are quickly and easily eliminated, but it interrupts everyone’s sleep. Any attempts to adjust the security of the room don’t seem to help - per the giant’s warning the enemy can see any and all defenses you set up allowing them to summon just the right creature to bypass them.

None of the attackers are particularly strong, but they don’t have to be, they just have to be loud, annoying, and rush to harass anyone sleeping. It seems that any rest inside the base of the enemy is doomed to failure, you’ll have to retreat far enough away that the enemy can’t see your every movement.


Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Monday August 1st, 2022 11:16:52 AM


The group hears mentally from Murphy, "Out. If we are to recover, we need to retreat. Though I would pray we will not face the level of opposition we have gone through to get back to this place, it might serve us better simply to get out, rest, and recuperate.

"Or, we could try to move forward, and at least know what next to prepare for. So:
- Forward now as we are?
or
- Strategic Retreat?
I vote for the latter, but we should all hear each other's counsel, then act."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Monday August 1st, 2022 11:28:36 AM

"Well crud, so much for a good nights rest, and I just burned a mass heal spell thinking I would be getting them back after a good nights rest. I have 1 left, plus one regular heal. Of course I can cast normal cure spells, and I have 6 channels left, but they just don't have the same power to them, but I will do my best."

"I appreciate your offer Pressi, and I would consider it, but I'm not sure how that will work, Don't you have to be a bloodwitch to join a bloodwitch coven?"

"I guess we have no choice but to move on. Shall we see what's behind door number two, or should we retreat, and hope we don't have to re-clear the rooms we already have?"


Succotash will dismiss his blade barrier and wall of stone spells when the party decides what to do next.

Succotash is open to either suggestion.

CDM Jerry [OOC post] 
Monday August 1st, 2022 2:31:03 PM

DMs check email and DMboard please.

Prudence Komonov [AC 28; HP 194/194] 
Monday August 1st, 2022 4:12:22 PM

"I can keep going," Pru says. "But if we want to retreat and rest, that's fine, too."

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 1st, 2022 10:10:13 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

"I don't want to have to conquer a hill I've already conquered once before. Remember, we are in a god's domain. Let's not give him any chance to recover any of what he's lost. It could be our destination is right around the corner. Let's get one more guardian out of the way, then rethink our position. It could be that the enemy actually wants us to go forward and has set it up so we can't go back."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday August 1st, 2022 10:52:28 PM

Do we stay or do we go?!

"Oh, crud! I wasn't sleeping!" exclaims Tali. "Might as well move forward, if we know where forward is!" sighs Tali. "Either way, it's not going to be easy, guaranteed!"

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Message

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message

Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 1st, 2022 11:30:07 PM

Pressi votes to press forward as well, though she wishes that she could even the odds.

Even trying to force a monologue would work on this point.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 2nd, 2022 12:02:06 AM

"I don't know if we really want to do the whole boss fight with our current spell resources," says Kezzem. "If we have to retreat, so be it, but is there anyway we can stop them from porting creatures in here with some kind of wish spell or whatnot?"

OOC: Did Rumpus arrive?

DM Mitch Demon Portal Fight Map  
Tuesday August 2nd, 2022 8:09:33 AM

Murphy mentally tells the others that if they need to recover then they need to retreat or they could press on. He votes for the strategic retreat.
Succotash says so much for a good night’s rest as he just burned a mass heal thinking he’d get it back. He says he has 1 left and a regular heal as well as normal cure spells and channeling but they don’t do as much good. He tells Pressi he appreciates her offer and asks how that would work and if you have to be a bloodwitch to join a coven. He is open to either suggestion either door number 2 or heading back the way they came hoping they don’t have to reclear what they already cleared.
Pru says she can keep going but if they want to retreat and rest that is fine too
Nikolai says he doesn’t want to reconquer a hill he’s conquered before and that they are in a God’s domain and it is probably best not to let the God recover what was lost either. He says their destination could be right around the corner so they might as well clear one more guardian and then rethink their position.
Tali says she wasn’t sleeping but they might as well press forward if they know where that is but it won’t be easy
Pressi moves to press on though she wishes she could even the odds. Maybe she can force a monologue out of the next villain.
Kezzem suggests they might not want to face the boss fight with their current resources if that is what is ahead and asks if there is any way a wish spell could help secure the room.

Rumpus did arrive. Also several summons were able to be called in the previous fight so it seems whatever is blocking extraplanar travel is a little inconsistent.

Murphy and Kezzem are in favor of a strategic retreat to recover. Pressi, Tali and Nikolai want to press on. Succotash and Pru said they are fine with either option. With moving forward having a slight lead the party advances some.

It seems that the fight against the demons was the final hurdle before reaching the inner sanctum. The next room beyond it seems to be some sort of communal living space. Comfy chairs and couches, a few bookshelves and other forms of entertainment, etc. Murphy’s foresight warns of no danger and the party is able to quickly explore finding all of the comforts of a home in a dozen or so rooms. Kitchen, dining room, bathroom, bedrooms, etc. it looks like a nice place to live if you’re a cultist bent on worshiping freeing a dangerous immortal power.

Though the living space doesn’t tip of any internal alarms one room towards the back triggers all of the party’s magical and instinctive warnings. Foresight warns of incredible danger, Kezzem can sense great evil emanating from the other side, and those that can see magic see all the signs that some incredibly powerful ritual is occurring on the other side. It seems that you’ve found your destination - are you ready for the final battle?


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Tuesday August 2nd, 2022 11:51:09 AM

"Seems we have reached our destination, and apparently not a moment to soon. shall we proceed? Before we enter I'm going to cast Holy Aura on us. Are we ready?"

If everyone is ready, Succotash will cast Holy Aura, which will last 20 rounds, As his friends push open the door. If they aren't ready, he will wait until they are.

Holy Aura

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.

Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 2nd, 2022 2:24:25 PM

Kezzem will hit Rumpus with Endure Elements and Resist Energy (fire).

Kezzem:
Endure Elements
Greater Magic Weapon x3
Heroes Feat
Holy Aura (SR 25 plus misc other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumus:
Endure Elements
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)


Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 2nd, 2022 4:36:44 PM

Just as Succotash casts his Holy Aura, Pru casts Haste.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 2nd, 2022 6:01:59 PM

Kezzem also will himself with divine favor if we read ready to step once more into danger.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday August 2nd, 2022 8:23:34 PM

Battle Royal

"Does anyone have a spare Resist fire or other Resist spells they think then can lend a lady?" asks Tali of the group. IN the meantime, Tali, reaching into her overall pockets withdraws several wands, casting spells onto herself and then offering to cast them on her friends; all wands created at 7th level:

Wand of Stoneskin,
Wand of endure elements,
Protection from Evil,
Entropic Shield,

Lastly, Tali, reaching into her pocket as she puts away the last of her wands that she had previously removed, now pulls forth a tub of eye ointment and castsTrue Seeing onto herself. She then removes her Googles of the night and puts them into her front pocket.

" I'm ready for my Cameo, Mister DeMille! " giggles Tali.

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Message
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Holy Aura (SR 25 plus misc other effects)
Haste
Stoneskin
Endure Elements,
Protection from Evil,
Entropic Shield.

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message



Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday August 2nd, 2022 9:56:10 PM

Pressi casts the resist fire on Tali, and one on herself. She also recasts spectral hand, and the true seeing on her domain slot.

With her spells lowered, she took out her rod of thunder and lightning, figuring she had an outside shot at unloading it into someone.

She really, really wished that she had her divinations or a chance to scout, but she still had a few tricks saved (no rest really didn’t surprise her.). And the biggest trick is that she’s always got one more to pull out.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d8=6 ; d8=1 ; d8=6 ; d8=6 ;
Wednesday August 3rd, 2022 12:11:39 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, {Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)}
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai accepts a tap of the wand of Stoneskin.

Taking out his staff of Healing, he uses a charge on Pressi:
3d8 +5 = 6 + 6 + 6 + 5 = 23
Pressi recovers 23hp

Nikolai takes up position next to his wife, ready to move in.

"If there is a ritual going on, half of us concentrate on disrupting the ritual, the other half concentrates on protecting the first half. Or something like that."

Murphy halfling druid (temp small earth elem) (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight.  d20+46=63 ; d20+44=63 ;
Wednesday August 3rd, 2022 5:55:26 AM


As they look about the living quarters, Murphy focuses upon the books - titles, magical auras if any (detect magic cantrip). If there seems anything of interest (whether magical or not), he will drop it in a bag. Anything else that may radiate magic aside from books he will note and comment on to the others. [See note with Perception=63 roll below]

"Before we all cast several spells," Murphy prompts, "and everyone rushes the door, have any of you been informed by looking through the living quarters about what we are likely to encounter when we go through that fell passageway?"

"Before we cast any spells of short duration, would any of you want me to try scouting as a small earth elemental? If any can come along, great. Can someone could cast invisibility on me? My huge size version is too big to fit in the available rocky space, but small could work. Hold on a moment, and I'll try locally." He wildshapes into a small 4' tall earth elemental (though he has the power and strength of a medium earth elemental), and takes an explore earthgliding underneath the dwelling place, not yet venturing toward the foreboding spot. If all is well in this area, he will come up, give a telepathic report as his head sticks above the floor, then dive back down to draw nearer the place of anxiety, simply sensing what he can sense (such as from tremorsense out to 60 feet).

He reports back mentally what he discerns. If he can get invisibility from someone, he will then see about earthgliding from off to the left or right - whichever side looks more propitious, up the walls (not directly between the apartment and the ceremonial site, but rather a bit more inward), then up higher, and toward the ceremonial chamber, slowly, carefully, perhaps with just his eyes emerging from a place 50'-70' or so up and 50'-70' or so off to the side. Someone may be watching the doorway, but maybe, perhaps, will not be as likely to focus up and to the left or right. He does this with Stealth 63. Will someone notice an invisible face that slowly emerges from a wall?

Again, he reports anything of signifance to the party mentally.

----------
Notes for just before we enter, but hopefully with additional party interaction to the above before we do what is here mentioned:

This before he earthdives: "If anyone can benefit from barkskin (+5 enhancement bonus on top of any existing natural armor bonus), let me know, and I'll cast it on you," Murphy announces (telepathically, of course). [First to claim the barkskin gets it ... assume done early as preparatory spells are cast, as it lasts 3 hours 20 minutes.]

This, likely, after the scout report comes in:
The clock ticks down... Murphy encourages folks to pace things out timewise for maximum effect and duration.

"Holy aura, Succotash? That should serve as a wonderful blessing."

Succotash casts Holy Aura (20 rounds), and Pru casts Haste (20 rounds), Murphy casts Prayer to cover all party members (duration: 10 rounds)

[OOC: Please, Mr. DM - allow time for responses before assuming we open the passageway. Murphy asked a few questions that deserve answers (from the party, and DM) before we enter the Grand Stage of Imminent Exaltation. Thank you! -Kim]

=====================
Perception: 63 - Murphy looks around the living quarters for clues about the dwelling, and any hints it may provide about what is in the fell room beyond. E.g., a note saying, "Pick up belladonna for evil ritual" on the refrigerator, or a book entitled, "Steps to escape from a dimensional prison", or "How to become a great Woldian power again."
Stealth: 63

Spell effects, etc.
Darkvision 19 hr 20 min
Endure Elements 24 hours
Entropic Shield: 7 minutes (Tali's wand)
Foresight 2 hr 40 min
Freedom of movement 2 hr 40 min
Haste 20 rnds
Heroes' Feast 10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects
Holy Aura 20 rounds
Longstrider 19 hr 20 min (+10 land movement)
Mage armor 19 hr 20 min
Magic fang, greater (+5) (from legacy item)
Prayer 10 rnds
Protection from Energy (fire/heat) 2 hr 55 min
Protection from Evil 7 minutes (Tali's wand)
Resist Energy (sonic) 3 hr 20 min
[link href="http://legacy.aonprd.com/coreRulebook/spells/stoneskin.html"]Stoneskin
2 hr 40 min DR 10/adamantine 150-68=82 hp protection left
Telepathic Bond 2 hr 40 min
Immune to Electricity
Immune to all poisons

DM Mitch The final Battle Map   d6=2 ; d6=6 ; d6=1 ;
Wednesday August 3rd, 2022 6:09:23 AM

Succotash observer they have reached their destination and casts Holy Aura
Kezzem hits Rumpus with Endure Elements and Resist Energy (fire) and himself with Divine Favor
Pru casts Haste
Tali asks for a spare resist fire and then starts using a number of rods on herself offering them to the others while using True Seeing on herself.
Pressi casts the requested resist spell as well as using one on herself she also recasts spectral hand and her own true seeing before taking out her rod of thunder and lightning
Nikolai accepts the stone skin and then uses the wand to heal Pressi before moving up to be near his wife. He suggests half of the party should focus on interrupting the ritual while the other half covers the interrupters
Murphy searches the area and asks some questions.

A complete search of the area turns of lots of interest but little of value. The cultists seem to be a well read lot, with a library covering everything from fiction to the history of adventuring groups to religion and philosophy. They have a well stocked kitchen and at least one of them is an excelent cook judging from some of the cookies and breads stocked for the group to snack on.

Though you find most everything needed to live well down here there is a noted lack of personal items and the few sleeping chambers seem more like guest rooms then primary residencies. Either that or the cultists abhor keeping personal belongings of any kind. No magical items of any type are evident. The enemy knew you were coming so possibly removed things of value or things that could be used against them from the area.

From the search several interesting conclusions can be drawn. By counting the number of chairs in various areas you note that there are between 6 and 10 residents - assuming a few are extra or for guests. They also must represent a wide spread of species and cultures as there is furniture for small, medium, large, and huge sized creatures. In addition to being well read they are skilled in a variety of crafts. An alchemy room, forge, magic item crafting, and stoneworking facilities and tools are all present.

Honestly the place reminds the group of their own bases of operations in many ways, being a comfortable place where a group of people long used to working with each other can live and gather. If not for the blood soaked ritual chamber you fought the demons in you wouldn't even guess they were scheming something evil.

Murphy's scouting attempt is somewhat of a bust. While he can go into the earth 5 feet down and explore the current area with no problem as soon as he tries to pass under or around the door he hits some solid barrier preventing it. it extends the entire length so there's no way to move to the side or back of the chamber to approach from another angle. Listing at the door lets him hear the sounds of a ritual underway, and his tremorsense indicates no one is walking around within 60 feet of the door, though perhaps he can feel the soft vibration of the loud chanting.



Murphy halfling druid (temp small earth elem) (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Wednesday August 3rd, 2022 6:47:56 AM


Mitch: You didn't see my post before you posted.

DM edit: Post is now edited to reflect events.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Wednesday August 3rd, 2022 12:18:35 PM

"Nice try Murph, I guess we only have one option at this point. Who would like to do the honors?" Succotash says the last bit while indicating the closed door.

Spells in effect:

Succotash
Heroes Feast
protection from energy (fire) 120/120
resist energy (fire) 30
Holy Aura
haste

Valerie
Heroes feast
protection from energy (fire) 120/120
resist energy (fire) 30
Holy Aura
haste

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Prudence Komonov [AC 28; HP 194/194] 
Wednesday August 3rd, 2022 1:47:36 PM

"If the ritual has already started we really don't have a lot of time to dither," Pru says.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+35=40 ;
Wednesday August 3rd, 2022 2:15:50 PM

(OOC: Sorry about some truncated posting. Personal stuff but I now have a few minutes in afternoons.)

Pressi thanks people all around for the healing (I assume she's topped off by now).

She notes that they don't have much time... but she does still take some time to review the last room for traps (Perception Roll 40).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20



Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday August 3rd, 2022 2:32:24 PM

Kezzem will use his scroll of resist energy on Tali (30 point version) if she still needs it.

"Really wishing I didn't burn through all my best spells on the devil fight," laments Kezzem. "Thought we would get a chance to rest. Least I still have some smites left."

Kezzem:
Endure Elements
Greater Magic Weapon x3
Heroes Feat
Haste
Holy Aura (SR 25 plus misc other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rum[us:
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)



Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight, etc.  d20+47=67 ;
Wednesday August 3rd, 2022 3:43:30 PM


"Anyone want barkskin? Last call for one person," Murphy says (+5 enhancement to natural armor). "I can cast a bunch of invisibility, if any want it. Lasts for ten minutes, so let me do that before the last minute spells." Unless any object, he'll cast it on each person. If any don't want it, say so.

"Yup, at least I tried," he replies to Succotash. "You mind saying a quick prayer? Not the spell, just an appeal to the heavens for oversight, and succor, and 'Hey, heavenly host, watch this!' I'll talk to Eberyon." He takes a moment, and offers a quick prayer to the power whom he serves.

"You're right, Pru, albeit it is supposed to be a week-long ritual. Since chanting is still going on, we should be getting our toe in the door before completion."

"I feel ya, Kezzem. Metaphorically. But let's go with what we've got. Have fun smiting. If Ketia is involved, remember it doesn't work on her. Though, who knows, perhaps she has gone far enough over to the dark side that it could work. Her drow friend, Sashe, though, is evil, if she's involved, therefore smitable."

"Tali, what is the Cameo that this Mister DeMille gives out? Is he related to Mister Shake Spear?"

As Murphy asked people to hold off on the last-moment spells until he was able to attempt reconnaissance, I'm assuming those will be cast immediately before the party enters.

If the doorway into the next chamber is big enough for large people, or huge, Murphy will offer to enter first. If it's only medium-sized, he will squeeze through after the first people have gone through. He wildshapes back into a huge air elemental.

"I guess I'm ready. Time for last spells countdown." Murphy saves the shortest duration spells for last.

Since two people offered Tali resist energy spells, perhaps she can choose protection from two different types of energy.

He'll enter first, or toward the end, depending upon size of entry.

=================
Perception: 67 (Nat 20) - Murphy has his x-ray perception turned up to 11 on a 10-digit dial

Add invisibility to previous list.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 3rd, 2022 11:37:58 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, {Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)}
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

"I thought the ritual had started some time ago and would take a while. But I'm sure they are about to finish, if we dilly-dally around. Let's go."

Nikolai stays close to Pru and activates his R.o.Invs.

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+21=29 ; d20+26=34 ; d20+28=37 ;
Thursday August 4th, 2022 1:35:24 AM


Once the door opens, Tali is fine with being the 3rd or later to enter. She will fly up into the air after passing through the doorway. She looks around with true seeing to try to figure out what is in the room, chamber, or whatever it is, and what may be real or otherwise. The sorceress will telepathically communicate anything of significance to the others.

She has a few spells at the ready just in case, depending upon what she finds. She is rather fond of mage's disjunction, but also cognizant of how positioning and layout of the target area may inform her decision as to its use. So, let us see the situation, first.

Perception: 29
Spellcraft: 34
Knowlege, Arcana: 37

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Message
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Holy Aura (SR 25 plus misc other effects)
Haste
Stoneskin
Invisibility (extended, 10 minutes)
Endure Elements,
Protection from Evil,
Entropic Shield,
Prayer (+1 luck on attack, damage, saves, skill checks).

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday August 4th, 2022 5:05:19 AM


"Ready, Pressi? Perhaps there will parts of today we can tell our children about some day."

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight, etc. 
Thursday August 4th, 2022 5:08:29 AM


"Hey, Tali. That's my line!" says Murphy. "Ready, Pressi? Perhaps there will be parts of today we can tell our children about down the road."

[This is what happens when you are posting for another person, and forget to change the header back to your own.]

DM Mitch The final Battle Map  
Thursday August 4th, 2022 8:18:32 AM

Succotash complements Murphy on his nice try and says he guesses they only have one option left and who would like to do the honors
Pru suggests if the ritual has already started they don’t have a lot of time to dither
Pressi thanks everyone for the healing, agrees they don’t have much time but still looks around for traps.
Kezzem uses a scroll of resist energy on Tali then remarks he wishes he didn’t use his best spells against the demon but says he still has some smites left.
Murphy offers barkskin and invisibility. He suggests Succotash offers a prayer. He agrees with his wife that they need to get in there since the ritual was supposed to last a week. He tells Kezzem he hears him but they have to work with what they got and reminds him about Ketia. He asks Tali if Demille is like Shakes Spear. He offers to go first through the large door and saves his shortest duration spells right before they go in.
Nikolai remarks he thought the ritual had started a while ago but that they’d sure to be finished if they dilly dally too long. He then activates his ring of invisibility staying close to Pru.
Tali takes Murphy’s line and Murphy complains about it


The party opens the door and find themselves in a small ritual chamber. The ceiling is only 15 feet high and it’s a big cramped for the number of people in it.

As you enter wards and traps activate and an aura of overwhelming evil washes over you.

DC 28 Fort save or take 9 strength damage
DC 28 Will save or get -2 to attack rolls, saving throughs, ability checks, and weapon damage rolls
DC 28 fort save or get -4 to attack rolls, skill checks, and ability checks

As the party struggles to resist the magical traps that assault them they get a good look at their enemies who seem to be deep in the middle of some complex ritual and haven’t noticed the party yet. You recognize three of them but the other 4 are strangers.

Scaldsworn towers above the rest, his beard of molten flame casting strange shadows across the room. He wears the armor and weapons of a warrior, a breastplate of mithril and a great two handed sword, yet leads the ritual with the skill and deftness of a powerful spellcaster.

Ketia and Sashe flank the giant, evidently given places of honor at his side for the information they brought him about your group.

A halfling wearing padded armor stands next in the circle. He has red hair, amber eyes with an evil looking scar over his left eye and a very dastardly mustache and a devilish goatee. He almost looks like an evil Kezzem, even subtly radiating evil and death much like a paladin radiates hope and courage.

The next figure is a tall warrior of some sort. Covered head to toe in pale blue plate she is remarkable only in how unremarkable and indistinguishable she is from any other warrior, easily able to pass for, say, a veteran member of the Mailed Fist.

The final figure is A small figure wearing dark cultists robe with a cloak, bracers, belt and headband that stand out. Though humanoid his face resembles that of a tan and white shiba inu doggo. (which would be kinda cute if it wasn’t so evil)

The artifact sits in the middle of the ritual, a chuck of earth seemingly filled with liquid that seeps from it. Half of it glows red with lava, seemingly indicating it’s attunement to Fhorge, but the other half now pulses with water as it is re-attuned to Scald.

True Seeing Highlight to display spoiler: { The figures look slightly transparent to you, indicating that the scene before you is a mere illusion}

We are now in combat. Please place yourself on the map and make your 1st round actions. Map in header.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+20=40 ; d20+32=33 ; d20+20=24 ; d20+10=14 ; d20+18=35 ; d20+18=22 ;
Thursday August 4th, 2022 11:26:25 AM

Succotash's saves
Fort verses strength damage: 40 - pass
Will verses -2: 33 - pass
Fort verses -4: 24 - fail

Valerie's saves
Fort verses strength damage: 35 - pass
Will verses -2: 14 - fail
Fort versus -4: 22 - fail

As Succotash enters the room, he casts Divine Power on Valerie, and than heroically cast Righteous Might on her.

Spells in effect:

Succotash (-4 attack rolls, skill checks, and ability checks)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste

Valerie (-6 attack rolls and ability checks, -4 skill checks, -2 weapon damage) (27 to hit)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 20/20
Righteous Might 20/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+23=39 ; d20+23=43 ; d20+26=36 ; d20+29=31 ; d20+22=30 ;
Thursday August 4th, 2022 12:25:03 PM


Tali makes her 3 saves: Fort 39/28 vs Str; Will 36/28; Fort 43/28

Telepathically Tali says, "It's an illusion. A projected image, maybe. Sashe is good at that sort of thing. See if there is a secret door or something."

"Pressi, or Murphy - don't you have something that allows for passwall? Not that that would necessarily work here."

[Might do a spell later. Work calls atm -Kim for JP]

Spellcraft: 31 to figure out nature of illusion, source if possible
Perception: 30

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+22=26 ; d20+24=32 ; d20+22=34 ; d20+30=39 ; d20+34=44 ;
Thursday August 4th, 2022 1:46:54 PM


Pressi really really wishes that she had a chance to detect the traps before they went off.

Fort - Pressi has to use her moment of prescience here, with only 12 strength. (46 pass)
Will (32-3=29 pass)
Fort - 34 pass

Pressi shrugs. "Let me look inside my bag for what is clearly down there," she says in case anyone can hear (Bluff 39).

While "digging", she whispers to the group. "The figures below are slightly transparent under true seeing. I agree that it's an illusion. We need to think this out."

Pressi points to her wand of passwall. "We get just a single shot, though, so we need to know where to use it, and there may be further traps in here."

She continues to scan the room, using true seeing, for anything else that might stand out (Perception 44).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Prudence Komonov [AC 28; HP 194/194]  d20+17=25 ; d20+17=18 ; d20+17=19 ;
Thursday August 4th, 2022 1:49:29 PM

Pru fails all 3 saves. She is reduced to 0 Strength, and by rule is now unconscious.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d4=3 ;
Thursday August 4th, 2022 3:49:09 PM

Pressi casts Lesser Restore on Prudence, for 3 strength back.

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+29=41 ; d20+29=46 ; d20+35=54 ;
Thursday August 4th, 2022 10:13:44 PM


"Thanks, Pressi, for helping poor Prudence. Remember, everyone, speak telepathically, not aloud. No need to whisper. Just think it to us, and we can hear."

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight, etc. 
Thursday August 4th, 2022 10:22:36 PM


Murphy casts bull's strength on Pru, giving her a +4 strength for the next 20 minutes.

Having been alerted to the fact that the ritualists are illusory, Murphy then heads over to the opposite right corner to examine the wall, pushing against it in various places to see if there might be a weakness or passage beyond. He also checks to see if Sesha included olfactory and tactile elements with her illusion.

Perception 67 (nat 20) already rolled for 1st round inside this room.

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=22 ;
Thursday August 4th, 2022 11:55:50 PM


Tali casts dispel magic (22) on the illusionary scene. Likely not quite good enough a dispel to do the job.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+27=47 ; d20+27=40 ; d20+23=36 ; d20+19=21 ; d20+19=37 ; d20+13=16 ; d20+17=18 ;
Friday August 5th, 2022 12:10:05 AM

Kezzem SV Fort (DC 28): 1d20 + 27 = 47. Made.
Kezzem SV Will (DC 28): 1d20 + 23 = 36. Made.
Kezzem SV Fort (DC 28): 1d20 + 27 = 40. Made.

Rumpus SV Fort (DC 28): 1d20 + 19 = 21. Fail.
Rumpus SV Will (DC 28): 1d20 + 13 = 16. Fail.
Rumpus SV Fort (DC 28): 1d20 + 19 = 37. Made.

"Look out, they have an evil Kezzem!" says Kezzem aloud. "Wait, if he's my evil opposite, does he try to be series and is accidently funny?"

(Wait, so are these guys illusions then?) thinks Kezzem (I'll move up and pretend to attack them anyways. Make them think it's working until you guys can point at a real target).

Kezzem casts divine favor on Rumpus and moves to engage the tall warrior.

Rumpus gallops up next to Kezzem and attacks the beastfolk.

Attack: 1d20 + 20 + 3 (Divine Favor) + 1 (Haste) - 5 (Str Damage ) - 2 (unnamed) = 18. Natural 1.

Kezzem:
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feast (+1 atk, SV Will, other effects)
Holy Aura (SR 25; other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumpus:
Divine Favor
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)
Strength Damage (9 strength damage)
-2 to attack rolls, saving throughs, ability checks, and weapon damage rolls


Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+28=36 ; d20+30=33 ; d20+28=43 ; d4=3 ;
Friday August 5th, 2022 1:21:37 AM

Some of us have SR, like everyone that has that Holy Aura on them, and Nikolai has SR as class ability.

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, {Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)}
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

In case the Wards beat SR of 25:
Fort 23 + 1(Hero's Feast) + 4 (Holy Aura) = 36 vs DC28
Will 25 + 1(Hero's Feast) + 4 (Holy Aura) = 33 vs DC28
Fort 23 + 1(Hero's Feast) + 4 (Holy Aura) = 43 vs DC28

Seeing Pru crumble (assuming the Holy Aura SR 25 is fails or is not effective vs these types of spells), Nikolai quickly adds to the Bull's Strength spell by using the Staff of Healing's Lesser Resotration power to bring back some of Pru's strength:
1 charge for 1d4 strength = 3

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Friday August 5th, 2022 2:09:03 PM

"Figures they don't have an evil doppleganger of me," Pressi grumped. "Looks like they're just going to make it Ketia and call it a day."

DM Mitch The final Battle Map   d20+32=43 ; d10=1 ; d20+26=36 ; d20+26=30 ; d20+26=34 ; d20+26=32 ; d20+22=31 ;
Friday August 5th, 2022 8:32:05 PM

(OOC: Please everyone add 3 hero points for reaching the ritual room quickly)
Succotash enters the room casting Divine Power and Righteous Might on Valerie as he does so.
Tali recognizes the folks arranged around the artifact as an illusion and suggests they look for a secret door or something while asking if Murphy or Pressi have passwall. She cautions the others to speak telepathically
Pru falls unconscious
Pressi wishes she had a chance to detect the traps before they went off. She bluffs as she reaches into her bag. She concurs with Tali that the ritual is an illusion and says they need to thinks things out as she only has one shot with her wand of passwall. She looks for other traps. Pressi also casts lesser restoration bringing Pru back from being unconscious
Murphy casts bull’s strength on Pru and then goes to the opposite of where the illusionary ritual is examine the wall

The enemy suddenly appear
Know Arcana DC 25 Highlight to display spoiler: { Looks like a specialized teleportation circle}

Skaldsworn is the first to step forward out of thin air. He appears among the party enveloping them in a fey aura, cavorting and moving like a madman. Everyone in 10 feet of him make a DC 24 Will save - on success you are staggered, on a failure you are confused. (Looks like Kezzem, Rumpus, Nick, Pru, Valerie, and maybe Succotash are in the area).

Spellcraft 24 Highlight to display spoiler: {He cast a 9th level bloodwitch spell called Foo’s Forbiddance}

The halfling is the second to appear; he says, “My name is Mezzek Halflingsbane. I’m here to Smite Good and chew bubblegum and I’m all out of bubblegum.” He then creates a 60 foot aura that buffs his allies.
Know[religion]: DC 20 - Highlight to display spoiler: { Mezzek + allies +4 morale bonus to AC, attack rolls, damage rolls, saves against fear, ignore first 5 points of hardness against unattended inanimate objects, fast healing 5, Mezzek + allies weapons are treated as evil aligned for the purpose of overcoming DR, The attacks of Mezzek and his allies do +1d6 while in the aura}
Mezzek’s Fiendish Trex companion bites at Rumpas hitting AC 31, a miss.

The warrior arrives and draws a bow sending an arrow zooming towards Kezzem hitting him for 21 damage

The beastfolk cultist arrives with 5 Erlking skeletons in tow whom fire a volley of arrows at Kezzem, but his agility and armor keeps him safe from the attacks.

Ketia arrives in the corner and she casts Antilife Shell to protect her and Sashe

Sashe is the last to show up, she appears to have been the one behind bringing people there but is in the corner with Ketia.

Something unseen casts Faerie Fire hitting Succotash and his mount.


DM Mitch The final Battle Map   d20+42=44 ;
Friday August 5th, 2022 8:37:20 PM

Perception DC 44 to spot the unseen enemy (wow, rolled a 2 on stealth you might manage it)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=23 ; d20+20=29 ;
Friday August 5th, 2022 8:47:42 PM

The Final Disjunction

Tali, speaking telepathically to her companions, thinks, "Before I die again, I want to try to disrupt this artifact or the rest of them; I wanted to do it last round, but I paused. Fortune favors the brave! thinks Tali as she lets loose another Mage's Disjunction detonating on spot S17. Hopefully, it catches the Artifact as well! 20% chance!"

1d20+20 = 23 (Burning a Hero point to try again) = 29
Saving Throw vs My Spell = 39

After casting, Tali rises to just 3 1/2 feet from the ceiling.

Telepathically, Tali thinks, "I apologize if I catch any of you in the spell. I'll replace whatever items you lose."

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
3x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x dispell Magic

DM Mitch The final Battle Map   d20=5 ; d20=7 ; d20=18 ;
Friday August 5th, 2022 10:15:16 PM

(Ooh, sorry for the confusion, the artifact is not here that was also part of the illusion. The entire thing was to lure you in. Since the illusion was dispelled you can still Disjuction vs the enemies but you won't touch the artifact)

DM Mitch The final Battle Map   d20=12 ; d20=12 ; d20=11 ; d20=1 ; d20=3 ; d20=4 ; d20=13 ; d20=5 ; d20=1 ; d20=20 ; d20=1 ; d20=11 ; d20=6 ; d20=10 ; d20=14 ; d20=12 ; d20=14 ; d20=6 ; d20=6 ; d20=12 ; d20=13 ; d20=1 ; d20=6 ; d20=12 ; d20=17 ; d20=5 ; d20=11 ;
Friday August 5th, 2022 11:40:54 PM

SR rolls!

Succotash remains the same.

Valeries SR blocks all 3 auras so she can regain any failed saves

Tali is protected from the -4 aura

Pru remains the same.

Pressi remains the same

Kezzem reamins the same. Also somehow the part of my post that listed his action is gone? He attacked one of the illusions.

Rumpus Resists the 9 STR damage aura

Nikolai resists the aura that dealt 9 STR damage. He restores more of Pru's strength

Murphy remains the same.

DM Mitch The final Battle Map   d20=17 ; d20=3 ; d20=14 ; d20=15 ; d20=17 ;
Friday August 5th, 2022 11:42:50 PM

Rumpus's SR allows him to ignore the Fool's Forbiddance. Everyone else remains affected. The only other SR allowing effect is the anti-life shell, which we will roll when/if a PC tries to force their way into it.

Prudence Komonov [AC 28; HP 194/194]  d20+15=27 ; d20+21=26 ; d20+15=23 ; d20+27=37 ;
Saturday August 6th, 2022 12:00:52 AM

Everybody was so enthusiastic about helping Pru that she is now stronger than she normally is. [Nikolai and Pressi each restored 3 strength; Murphy added 4 with the Bull's Strength, so now Pru's strength is 10 instead of 9. Pru is mighty!]

Hey, does anybody know what Foo's Forbiddance does? Pru asks. 'Cause that's what he just cast.

Pru feels the Confusion taking hold, but she makes a heroic effort to resist it, so she is only staggered. [Rolled a 23 Will save; used a Hero point to give it +4]

Since there's a T-Rex in her face, Pru casts defensively. Even with her penalty, she is able to get the spell off.

A Prismatic Wall springs up, blocking Sesha, Ketia, the beastfolk, and the skeletons from the party.


Kezzem (BrianW) - AC 43/21/38+6; HP 256/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+42=58 ; d20+42=55 ; d20+37=42 ; d20+32=36 ; d20+27=43 ; d20+42=47 ; d20+37=52 ; d20+32=51 ; d10+6=14 ; d3+30=33 ; d3+30=31 ; d3+30=33 ; d3+30=33 ; d3+30=33 ; d3+30=33 ; d3+30=33 ; d3+30=31 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=2 ; 2d6=3 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ; d20+22=26 ; d20+22=33 ; d20+22=23 ; d20+17=36 ; d4+11=14 ; d4+11=14 ; d4+11=14 ; d4+11=12 ;
Saturday August 6th, 2022 2:57:55 PM

Kezzem's DR presumable absorbs 5 damage.

Kezzem uses a hero point to recall holy sword.

"Hello there!" says Kezzem to Scaldsworn. He smites evil at him and full attacks the fire giant. "The correct reply is 'General Kezzem!'"

+3 Frost Giant-Bane Returning Dagger:
Attack: 1d20 + 32 + 5 (Smite) + 3 (DF) + 2 (Bane) + 1 Haste + 1 (HF) - 2 (TWF): 1d20 + 42
Damage: 1d3 + 7 + 18 (Smite) + 3 (DF) + 2 (Bane) + 2d6 (Bane) + 1d6 (Frost): 1d3 + 30 + 2d6 + 1d6

Haste Bonus Attack: 1d20 + 42 = 58.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 5 + 4 = 42.

Attack #1: 1d20 + 42 = 55
Damage: 1d3 + 30 + 2d6 + 1d6 = 31 + 6 + 2 = 39.

Attack #2: 1d20 + 37 = 42.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 6 + 4 = 43.

Attack #3: 1d20 + 32 = 36.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 2 + 5 = 40.

Attack #4: 1d20 + 27 = 43.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 3 + 5 = 41.

+3 Giant-Bane Returning Shock Dagger:
Attack: 1d20 + 32 + 5 (Smite) + 3 (DF) + 2 (Bane) + 1 Haste + 1 (HF) - 2 (TWF): 1d20 + 42
Damage: 1d3 + 7 + 18 (Smite) + 3 (DF) + 2 (Bane) + 2d6 (Bane) + 1d6 (Shock): 1d3 + 30 + 2d6 + 1d6

Attack #1: 1d20 + 42 = 47
Damage: d3 + 30 + 2d6 + 1d6 = 33 + 3 + 6 = 42.

Attack #2: 1d20 + 37 = 52.
Damage: d3 + 30 + 2d6 + 1d6 = 33 + 8 + 2 = 43.

Attack #3: 1d20 + 32 = 51.
Damage: d3 + 30 + 2d6 + 1d6 = 31 + 9 + 6 = 46.

Two-Weapon Rend (if AC <= 52): 1d10 + 6 = 14.

Rumpus full attacks the t-rex.

+2 Hooves
Attack: 1d20 + 20 + 3 (DF) + 1 (Haste) - 2 (unknown) = 1d20 + 22
Damage: 1d4 + 8 + 3 (DF) = 1d4 + 11

Haste Bonus Attack: 1d20 + 22 = 26.
Damage: 1d4 + 11 = 14.

Attack #1: 1d20 + 22 = 33.
Damage: 1d4 + 11 = 14.

Attack #2: 1d20 + 22 = 23. Natural 1.
Damage: 1d4 + 11 = 14.

Attack #3: 1d20 + 17 = 36.
Damage: 1d4 + 11 = 12.

Kezzem:
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feast (+1 atk, SV Will, other effects)
Holy Aura (SR 25; other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumpus:
Divine Favor
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)
-2 to attack rolls, saving throughs, ability checks, and weapon damage rolls

Kezzem (BrianW) - AC 43/21/38+6; HP 256/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Saturday August 6th, 2022 2:59:09 PM

Rumpus will also smite the T-rex. Add 18 damage to each hit.

Also, recall that the first hit against a fiend doubles the bonus smite damage.

Kezzem (BrianW) - AC 43/21/38+6; HP 256/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=42 ;
Sunday August 7th, 2022 12:55:28 AM

Missed a Will save for Kezzem.

SV Will DC: 1d20 + 23 = 42. Made.

Unfortunately he still is even staggered on a successful save, so he can only make one attack on Scaldsbane. Reposted below:

+3 Frost Giant-Bane Returning Dagger:
Attack: 1d20 + 42 + 2 (no TWF) = 60.
Damage: 1d3 + 30 + 2d6 (bane) + 1d6 (frost) = 33 + 5 + 4 = 42.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=43 ; d20+30=40 ; 8d10+10=66 ;
Monday August 8th, 2022 1:21:29 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

There was Bless and Prayer but I guess those are gone at this point.
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Still invisible:

Nikolai sees the Faerie Fire envelop Succotash. He doesn't see where it came from, that is, none he could see cast a spell aimed at Succotash, so he tries to discern, from the confusion and noise, where the arcane speech that might have been the Faerie Fire spell came from:

Perception +37 +2 (Magic) = 43

Taking a Move Action, he activates his Brahmah's Tatoo of Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.

Next he takes a swipe at Scaldsworn:
w/ Flanking, w/ Stunning Fist (Stunned), w/ Greater Vital Strike, w/ Quivering Palm
Att = +28 +1 (Haste) + 1 (He.Fst) = 40 + 2 (flanking) = 42

If hit:
dmg = 8d10+10 = 66
Stunning Fist (Stunned) Fort Save DC33
Quivering Palm, No Save (at this point), if damaged by hit.

Murphy Huge Buff Air Elemental (KimMc) AC 44/T33/F35   d20+34=52 ; d20+34=36 ; d20+34=47 ; d20+34=46 ; 4d8+13=30 ; 4d8+13=27 ; 4d8+13=24 ; 4d8+13=21 ; d20+46=56 ;
Monday August 8th, 2022 1:46:46 AM


Much as Murphy would like to go against the main bad guy, there is a gargantuan dinosaur in his way. Since it is conveniently proximate, the druid wildshaped as a huge air elemental works on slamming it, abundantly.

AC 55: 30 hp
AC 39: 27 hp
AC 50: 24 hp
AC 49: 21 hp
If all hit, 102 hp damage to TRex.

Meanwhile, the druid says in a windy tenor voice, "Greetings Ketia, Sashe. Looks like our plans are coming together. You'll have to introduce us around." As he wraps up his attacks this round against the neighborhood toothy dinosaur, he adds, "Oh, and you must be Skaldsworn. We saw your picture before. Doesn't do you justice."

=====================
Perception: 56

SPELL EFFECTS, etc.
Darkvision 19 hr 15 min
Endure Elements 24 hours
Entropic Shield: 6 min 6 rnds (Tali's wand)
Foresight 2 hr 35 min
Freedom of movement 2 hr 35 min
Haste 18 rnds. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Heroes' Feast 10 hr 45 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects
Holy Aura 18 rounds. +4 deflection bonus to AC and a +4 resistance bonus on saves. SR 25.
Invisible 10 minutes (wand of invisibility, extended) (purchased April 5th-7th in Catacombs). Cancelled with attack on TRex 22020808
Longstrider 19 hr 15 min (+10 land movement)
Mage armor 19 hr 15 min
Magic fang, greater (+5) (from legacy item)
Prayer 8 rnds
Protection from Energy (fire/heat) 2 hr 55 min
Protection from Evil 6 min 5 rnds (Tali's wand)
Resist Energy (sonic) 3 hr 20 min
Stoneskin 2 hr 40 min DR 10/adamantine 150-68=82 hp protection left
Telepathic Bond 2 hr 35 min
Scarab of Protection Spell Resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
Medallion of Thoughts Allows the wearer to read the thoughts of others, as with the spell detect thoughts.
Immune to Electricity
Immune to all poisons

Murphy Huge Buff Air Elemental (KimMc) AC 44/T33/F35  
Monday August 8th, 2022 1:50:26 AM


[Note: Nikolai, and others, Prayer is active for 8 more rounds (for the party, but our opponents were not in area of effect at time of casting, so it does not affect them).]

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 8th, 2022 8:53:38 AM

OOC: Sorry, just posting now. Will have something up in an hour.

DM Mitch The final Battle Map   d20+42=44 ; d20+42=60 ; d20+37=40 ; d20+32=47 ; d20+27=31 ; d10+20=21 ; d10+20=25 ; d10+20=22 ; d100=68 ; d10+32=41 ;
Monday August 8th, 2022 9:05:24 AM

Tali casts Mage’s Disjunction centered on S17. It impacts all of the enemies and Murphy, Kezzem and Rumpus as allies. It also suppresses those auras that were negatively impacting the party

(OOC: Any active spells and spell-like abilities on Murphy, Kezzem, Rumpus or the enemy end and Murphy, Kezzem and Rumpus need to make DC 39 Will saves for each magic item they own or have them be suppressed for 20 minutes as we have done this with the enemy; also any active supernatural effects in the area are suppressed for 20 minutes; since fiendish servant / paladin’s mount are spell like ability we ruled that the T-Rex is sent back, I guess that would mean Rumpus is too?)
Pru throws up a prismatic wall around Sashe, Ketia, the beastfolk cultist and his cadre of skeletons
Kezzem is staggered and makes a single attack on Skaldsworn. Rumpus would have attacked the T-Rex but the T-Rex got sent back by the disjunction
Nikolai goes for a stunning fist and hits, but Scaldsworn doesn’t even seem to notice the stun attempt (made his save). His invisibility purge does not reveal the hidden caster.
Murphy banters some and attacks the dinosaur

Skaldsworn attacks Kezzem 4 times but he only hits twice (60 vs AC; 47 vs AC; 35 damage; 34 damage). He fails his concentration check to keep fool’s forbiddance up (Sadly even with all his bonuses can’t roll a 76)

Mezzek says, “Disjunctions are no fun” and then goes to attack Kezzem with a smite good taking a 5 foot step but he misses on every single attack

The beastfolk cultist casts Cone of Cold on the Prismatic Wall taking out the Red layer, the skeletons just stand there.

Sashe casts Gust of Wind on the Prismatic Wall taking out the Orange layer

Ketia casts a spell then disappears unless you have see invisibility or true-seeing spellcraft DC 23/true seeing/ see invisibility Highlight to display spoiler: {Etherealness}

The warrior unleashes her full attack at Kezzem but the disjunction and her inability to roll higher than 5 means she only hits once for 21 damage.

The unknown caster is revealed, an elf in hide armor. He drops from the ceiling right in front of Murphy before immediately wildshaping back into the form of a housefly and buzzing over the the combat to hide again. Perception 41 Highlight to display spoiler: {he’s hiding around Scaldsworn’s shoulders}

Damage Tracker:
Skaldsworn: 108 damage


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+34=51 ; d20+18=38 ;
Monday August 8th, 2022 9:16:26 AM


Pressi easily recognizes the teleportation circle and a number of the spells being thrown. To Tali, "Fool's Forebearance. It's another way to keep people from getting close, this time with a confusion field. Tell me, is being the coward your true nature or just the thing you want to do?"

To Kezzem, "Well, hey, your opposite counterpart is as bad at the jokes as you are. Maybe he lives underwater."

Pressi sees where the fairy fire comes from (Perception 51+true seeing, she should be able to see its nipples).

"Remember, it's Scaldsworn we want, so concentrate all fire on him. They're going to fight defensively and with casting, prepare to match that, keep the rest tied down. And one final thing...."

Pressi runs to Scaldsworn, uses her Lore Keeper Ability on him (Attack roll Nat 20 vs touch AC, Know Roll 36), and uses her feats to spring back to her original position. "Since you know so much about us, how about you tell us a little bit about yourself."

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20=16 ; d20+18=32 ; d20+36=53 ; d20+36=37 ; d20+36=44 ; d20+36=42 ; d20+36=48 ; d20+36=45 ; 4d6+21=34 ; 4d6+21=34 ; 3d6+21=29 ; 2d6+21=25 ; 2d6+21=30 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=9 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=2 ; d20+24=41 ;
Monday August 8th, 2022 10:26:24 AM

Succotash easily brushes off the Fool's Forbiddance, and is only staggered for last round. (He could only have failed if he rolled a 1, and he rolled a 16)

Valerie makes a heroic effort to avoid the confusion, and is successful, and is only staggered for last round (burned a hero point before the roll, and rolled a total of 32)


Valerie goes into a full round frenzy and attacks Skaldsworn. (Note, Valerie has giant's bane applied to her natural weapons)

Left talon hits AC 53 for 34 damage plus 6 bane, 1 frost, and 6 shock
Right talon nat 1 - miss
Divine Talon hit AC 44 for 34 damage plus 6 bane, 4 frost, and 5 shock
Bite hits AC 42 for 29 damage plus 7 bane, 6 frost, and 4 shock
Left claw hits AC 48 for 25 damage plus 4 bane, 2 frost and 1 shock
right claw hits AC 45 for 30 damage plus 9 bane, 6 frost and 2 shock

Succotash casts Implosion on the beastfolk cultist (SR 41), and the beastfolk must make a DC 31 fort save or take 200 damage this round, and every round Succotash remains concentrating on the spell, for a maximum of 10 rounds. A save negates the spell.

Spells in effect:

Succotash (-4 attack rolls, skill checks, and ability checks)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Implosion on beastfolk 9/10

Valerie
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 17/20
Righteous Might 17/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Prudence Komonov [AC 28; HP 194/194]  d20+27=28 ; 20d6=61 ;
Monday August 8th, 2022 12:28:45 PM

Pru casts defensively. It's a poor effort, but it's good enough for the 6th-level spell she's trying to cast. She casts Chain Lightning with Scaldsworn as the primary target, and Mezzek and the orc warrior as secondary targets. They each take 61 damage, Reflex save for half. The Reflex DC is 23 for Scaldsworn; 21 for the other two.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+25=29 ;
Monday August 8th, 2022 10:46:00 PM

The Final

Tali casts Wall of Force trying to encapsulate all but one of the enemies into one section + a fly. The wall goes from S21 through to X21 and from X21 through to X17. The wall extends to the ceiling as best it can. {What are the dimensions of the room?}

Tali uses her True-seeing spell (Spellcraft DC 23: Rolled 29) to determine where Ketia went to; Tali tells her friends telepathically, "Ketia is now Ethereal, but I think I got 'em, as I cast Wall of Force to box them in behind the Prismatic Walls."

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+30=44 ; d20+30=37 ; d20+25=43 ; d20+25=30 ; d20+18=33 ; d20+18=31 ; d20+33=36 ; 2d10+11=26 ; 2d10+11=20 ; 2d10+11=23 ; 2d10+11=23 ; 2d10+11=24 ; 2d10+11=20 ; 2d10+11=24 ;
Tuesday August 9th, 2022 12:46:23 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Prayer.(+1 att, +1 dmg, +1 saves, +1 skills), Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

There was Bless and Prayer but I guess those are gone at this point.
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 14/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.
Quivering Palm active on Scaldsworm - just waiting for the right moment

Nikolai telepathically communicates with Pru, (and any others) 'We need to lower his Fortitude as much as possible before I call upon my active Quivering Palm strike'.

He pummels Scaldsworm a few more times:
Flurry of blows
Att1 w/ Stunning Fist +25 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 44
if hit, Stunning Fist (Stunned) Fort Save DC33
Possibly stunned....
Att2 +25 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 37
Att3 +20 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 43
Att4 +20 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 30
Att5 +13 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 33
Att6 +13 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 31

Hasted:
Att7 +28 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 36

damage (if hit):
Att1 2d10+10 +1 (Prayer) = 26
Att2 2d10+10 +1 (Prayer) = 20
Att3 2d10+10 +1 (Prayer) = 23
Att4 2d10+10 +1 (Prayer) = 23
Att5 2d10+10 +1 (Prayer) = 24
Att6 2d10+10 +1 (Prayer) = 20

Hasted: Att7 2d10+10 +1 (Prayer) = 24

Kezzem (BrianW) - AC 43/21/38+6; HP 214/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d6=3 ; d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d20+46=61 ; d20+46=61 ; d20+41=45 ; d20+36=50 ; d20+31=37 ; d20+44=63 ; d20+44=56 ; d20+39=45 ; d20+34=53 ; d3+32=34 ; d3+32=34 ; d3+32=34 ; d3+32=33 ; d3+32=34 ; d3+30=31 ; d3+30=31 ; d3+30=32 ; d3+30=33 ; d3+30=32 ; 2d6=3 ; d6=6 ; d6=2 ; 2d6=9 ; d6=2 ; d6=5 ; 2d6=10 ; d6=6 ; d6=3 ; 2d6=7 ; d6=4 ; d6=1 ; 2d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d10+6=11 ; d20+24=31 ; d20+24=26 ; d20+24=32 ; d20+24=28 ; d4+29=30 ; d4+29=33 ; d4+29=33 ; d4+29=30 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=3 ;
Tuesday August 9th, 2022 1:25:02 AM

Assuming that none of the attacks on Kezzem count as evil for damage reduction purposes (except for Mezzek, which missed).

"Pressi, my jokes are much better than his!" protests Kezzem. "By the way, I told you not to trust anybody named Halflingsbane!"

Kezzem lay on hands himself (swift action). This also removes the staggered condition if it is still relevant).

Healing: 9d6 = 3 + 3 + 4 + 5 + 3 + 3 + 2 + 5 + 5 = 33.

Kezzem then burns a hero point to cast holy sword on one of his daggers.

Kezzem then 5 ft. step (to flank with Nik) and full attacks Scaldsword.

+5 Frost Holy Giant-Bane Returning Dagger
Attack: 1d20 + 34 + 5 (Smt) + 3 (DF) + 2 (Bn) + 2 (Flnk) + 1 (Hste) + 1 (HF) - 2 (TWF) = 1d20 + 46.
Damage: 1d3 + 9 + 18 (Smt) + 3 (DF) + 2 (Bn) = 1d3 + 32 + 2d6 (Hly) + 1d6 (Frst) + 1d6 (Snk)

Haste Attack: 1d20 + 46 = 61.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 3 + 6 + 2 = 45.

Attack #1: 1d20 + 46 = 61.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 9 + 2 + 5 = 50.

Attack #2: 1d20 + 41 = 45.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 10 + 6 + 3 = 53.

Attack #3: 1d20 + 36 = 50.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 33 + 7 + 4 + 1 = 45.

Attack #4: 1d20 + 31 = 37.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 6 + 4 + 2 = 46.

+3 Giant-Bane Returning Shock Dagger
Attack: 1d20 + 32 + 5 (Smt) + 3 (DF) + 2 (Bn) + 2 (Flnk) + 1 (Hste) + 1 (HF) - 2 (TWF) = 1d20 + 44.
Damage: 1d3 + 7 + 18 (Smt) + 3 (DF) + 2 (Bn) = 1d3 + 30 + 1d6 (Shck) + 1d6 (Snk)

Attack #1: 1d20 + 44 = 63. Natural 19.
Crit Threat: 1d20 + 44 = 56.
Damage: 1d3 + 30 + 1d6 (Sh) + 1d6 (Sn) = 31 + 2 + 2 = 35.
Crit Damage: 1d3 + 30 = 32.

Attack #2: 1d20 + 39 = 45.
Damage: 1d3 + 30 + 1d6 (Sh) + 1d6 (Sn) = 31 + 5 + 2 = 38.

Attack #3: 1d20 + 39 = 53.
Damage: 1d3 + 30 + 1d6 (Sh) + 1d6 (Sn) = 33 + 4 + 6 = 43.

Two-Weapon Rend (if AC <=61): 1d10 + 6 = 11.

Rumpus smites evil on Scaldsbane and full attacks as well.

+2 Giant-Bane Hoof
Attack: 1d20 + 20 + 3 (DF) + 2 (Bane) + 1 (Haste) - 2 (aura) = 1d20 + 24
Damage: 1d4 + 8 + 18 (Smite) + 3 (DF) + 2 (Bane) - 2 (aura) = 1d4 + 29 + 2d6 (Bane)

Haste Attack: 1d20 + 24 = 31.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 6 = 36.

Attack #1: 1d20 + 24 = 26.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 7 = 40.

Attack #2: 1d20 + 24 = 32.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 6 = 39.

Attack #3: 1d20 + 19 = 28.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 3 = 33.

Kezzem:
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feast (+1 atk, SV Will, other effects)
Holy Aura (SR 25; other effects)
Holy Sword
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumpus:
Divine Favor
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)
Aura (-2 to attack rolls, saving throughs, ability checks, and weapon damage rolls)

Kezzem (BrianW) - AC 43/21/38+6; HP 214/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 9th, 2022 1:28:10 AM

I checked the map again and Rumpus is flanking with Valerie, so add a +2 to each of his attacks. Reposted here with correction.

Haste Attack: 1d20 + 24 + 2 = 33.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 6 = 36.

Attack #1: 1d20 + 24 + 2 = 28.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 7 = 40.

Attack #2: 1d20 + 24 + 2 = 34.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 6 = 39.

Attack #3: 1d20 + 19 + 2 = 30.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 3 = 33.

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31   d20+35=42 ; d20+35=45 ; d20+35=51 ; d20+35=40 ; d20+35=49 ; d20+35=37 ; d20+35=37 ; d20+35=43 ; d20+35=36 ; d20+35=44 ; d20+35=45 ; d20+35=55 ; d20+35=49 ; d20+35=40 ; d20+35=50 ; d20+35=48 ; d20+35=37 ; d20+35=51 ; d20+35=48 ; d20+35=55 ; d20+35=41 ; d20+35=47 ; d20+35=53 ; d20+35=47 ; d20+35=38 ; d20+35=36 ; d20+35=45 ; d20+35=40 ; d20+35=52 ; d20+35=44 ; d20+35=41 ; d20+35=49 ; d20+35=40 ; d20+35=46 ; d20+35=39 ; d20+35=42 ; d20+35=43 ; d20+35=48 ; d20+35=52 ; d20+35=41 ; 20d6=80 ; d20+44=58 ;
Tuesday August 9th, 2022 3:15:06 AM


Murphy is highly irritated at being struck by mage's disjuction. He does not waste time fulminating about it, though. Rather, as a free action he activates haste from boots, then casts chain lightning, focusing the initial lightning bolt on the pesky housefly elf (which is discerns: Perception: 58).

Housefly Elf takes 80 hp electrical damage, or 1/2 that, 40 hp, if he makes a DC 35 Reflex save.
The next set of people it goes after as it forks off will take same damage (80, or 40 w/save), but only need to make a DC 33 Reflex save:
- Scaldsworn
- 'HB' - Mezzek Halfling Bane
- 'W' - Orcish Warrior

=============
The following permanent magic items failed the DC 39 will save, and are dampened for the next 20 minutes. Dampened: Pearl of Power +1, PoP +2, PoP +4, Necklace of Adaptation, Constitution gear, Strength gear (the latter two from the old Iron Giant).

The rest of his stuff saves, and, since a bunch is stored in his magical containers (handy haversack, Bill's Splendid Pant's of Plenty, and the portable hole) which saved... Murphy is lucky. He did lose 17 spell & similar effects, which protected him, and enabled a whole bunch of abilities. [I'm in mourning :-) ]

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31  
Tuesday August 9th, 2022 3:16:07 AM

P.S.: Special appeal: I started writing this post early this morning, but with the mage's disjunction, there was a ton of math I had to do to make a ton of adjustments, page after page, line after line of equipment and spell effects to calculate and write down, plus handling my paying job and new business. I request the right, in this case, despite J-P posting before me, to have Murphy's actions take place before Tali's actions, and get the spell off before she puts up her wall of force. Because it wasn't there this morning when I made my plan to cast it, and I don't have time to figure out something entirely different.]

DM Mitch The final Battle Map   d20+22=34 ; d20+21=25 ; d20=20 ; d6=1 ; d6=2 ; d6=4 ; d100=6 ;
Tuesday August 9th, 2022 7:09:46 AM

Pressi gives Tali some information about Fool’s Forebearance, suggests to Kezzem that his opposite is as bad with jokes as he is and suggests they concentrate their fire on Skaldsworn. She then uses her lorekeeper ability against Skaldsworn and springs back.
Pressi Highlight to display spoiler: {Soros Skaldsworn is a fire giant as such he is immune to fire and has a weakness against cold. He is also a fighter/bloodwitch/arcane knight}
Succotash goes to cast Implosion at the beastfolk cultist but the Indigo part of the Prismatic Wall is up and it blocks all spells going both ways. (OOC: Don’t deduct the spell)
Valerie attacks Skaldsworn hitting him with all her attacks save for the right talon.
Pru casts chain lightning hitting Skaldsworn and the Half-Orc fully but Mezzek still manages to avoid some of the lightning
Tali throws up a wall of force trying to isolate Skaldsworn from the rest of his party. She tells the party that Ketia went Ethereal
Nikolai manages to land two hits downing but not killing Scaldsworn.
Kezzem goes for an attack but Scaldsworn is down. He presumably makes sure he stays down (by the numbers you rolled I don’t think you have accounted for the disjuction - if nothing else your haste would be down. Please roll vs Pressi’s disjunction)
Murphy goes for a chain lightning slightly too slow to hit everyone. (decided to flip a coin on it, bad luck).

Sashe casts Disintegrate taking out the yellow portion of the Prismatic Wall

The beastfolk cultist casts Passwall taking out the green section of the prismatic wall

See invisibility / true seeing Highlight to display spoiler: {Ketia casts a spell and the Blue layer of the Wall goes down}
If you could see the last spoiler Spellcraft DC 24 Highlight to display spoiler: {Miracle w/o diamond dust to duplicate Magic Missile}

Mezzek says “You guys should be building bridges not walls” and attacks the wall of force with his daggers to no effect

The Orc has no way to break the wall of force so waits patiently.

The Fly buzzes to a new hiding spot after casting Finger of Death on Prudance. DC 36 Fortitude - on fail take 200 damage, on success take 27 damage.
Perception 34 to spot him Highlight to display spoiler: {He’s behind Kezzem’s left ear.}

Damage Tracker:
Skaldsworn: dead
The Fly: 80 damage
Half-Orc: 61 damage
Mezzek: 30 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 9th, 2022 11:15:39 AM

"Succotash you should know better than that. That prismatic wall is a nasty barrier, but force won't stop someone from imploding."

Succotash casts implosion on Mezzek (SR 41). Mezzek must make a DC 31 fort save or take 200 damage this round, and every round Succotash remains concentrating on the spell, for a maximum of 10 rounds. A save negates the spell.

Since she has no target, Valerie waits by her masters side.

Spells in effect:

Succotash (-4 attack rolls, skill checks, and ability checks)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Implosion on Mezzek 9/10

Valerie
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 17/20
Righteous Might 17/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31   d20+44=61 ; d20+25=41 ;
Tuesday August 9th, 2022 11:31:37 AM


"Take down this blasted wall of force, Tali!" Murphy says aloud. He no longer is part of the group able to communicate telepathically. "We have to be able to hit them, and you just blocked me from doing so!"

"Kezzem, the housefly behind your left ear is really an elf."

I presume that the chain lightning last round was able to hit the housefly elf and Scaldsworn (even if the latter is down). Murphy had line of sight to Scaldsworn.

Also, with Perception 61, there is a chance that Murphy can discern someone who is invisible if her stealth roll is not high enough to beat his perception. If so, Spellcraft 41 - and Murphy lets people know where Ketia is and what she is doing.

Will have Murphy take action... but I must to race off to work.


Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 9th, 2022 1:52:14 PM

Pru will be spending a Hero Point before she rolls her Fortitude save, giving her +8 on the save.

Prudence Komonov [AC 28; HP -6/194]  d20+29=30 ;
Tuesday August 9th, 2022 1:53:08 PM

...but there's no help for a natural 1.

Pru takes 200 points of damage and falls unconscious.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  20d6=77 ;
Tuesday August 9th, 2022 3:50:04 PM

Oh Well

Tali drops her Wall of Force as per Mister Murphy's request, and then casts Chain Lightning at the Orcish Warrior & Mezzek Hafling Bane, and maybe some of the others hitting them for 77 HP or Reflex saving throw for half damage; spell DC is 36.

[b]Spells & Other Effects/b]
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

[b]Spells Used/b]
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
1x Chain Lightning

Kezzem (BrianW) - AC 27; HP 245/276; DR 5/evil  d20+23=34 ; d20+23=26 ; d20+23=39 ; d20+23=40 ; d20+23=29 ; d20+23=29 ; d20+23=25 ; d20+23=40 ; d20+23=32 ; d20+23=34 ; d20+23=39 ; d20+23=42 ; d20+23=36 ; d20+35=49 ; d20+28=46 ; d20+35=55 ; d20+35=41 ; d20+29=35 ; d20+24=30 ; d20+19=21 ; d20+30=41 ; d20+25=31 ; d20+20=31 ; d3+9=10 ; d3+9=10 ; d3+9=11 ; d3+9=11 ; d3+9=12 ; d3+5=8 ; d3+5=8 ; d3+5=7 ; 2d6=8 ; 2d6=7 ; 2d6=6 ; 2d6=6 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d6=3 ; d10+6=15 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=4 ; d6=5 ;
Tuesday August 9th, 2022 4:14:33 PM

Mage's Disjunction (DC 39)
+1 Construct-Bane Adamantine Short Sword: SV Will: 1d20 + 23 = 34. Dispelled.
+1 Flaming Returning Spell-Storing Dagger: SV Will: 1d20 + 23 = 26. Dispelled.
+1 Frost Giant-Bane Returning Dagger: SV Will: 1d20 + 23 = 29. Made.
+1 Giant-Bane Returning Shock Dagger: SV Will: 1d20 + 23 = 40. Made.
+5 Animated Light Steel Shield: SV Will: 1d20 + 23 = 29. Dispelled.
+5 Mithral Breastplate: SV Will: 1d20 + 23 = 29. Dispelled.
Amulet of Natural Armor +5: SV Will: 1d20 + 23 = 25. Dispelled.
Belt of Physical Perfection +6: SV Will: 1d20 + 23 = 40. Made.
Cloak of Resistance +5: SV Will: 1d20 + 23 = 32. Dispelled.
Boots of Speed: SV Will: 1d20 + 23 = 34. Dispelled.
Headband of Mental Prowess +6: SV Will: 1d20 + 23 = 39. Made.
Ring of Protection +5: SV Will: 1d20 + 23 = 42. Made.

Wow, my AC went down 16 points!

Haversack: 1d20 + 23 = 36. Dispelled. Guess I can't access what's inside then.

"See?" says Kezzem. "This guys not funny at all. Oh well. All's wall that end wall."

Kezzem attempts to attack the fly druid. Need a Perception check first looks like. Going to assume I need to 5 ft step to get some room.

Perception: 1d20 + 28 = 46.

+5 Holy Frost Giant-Bane Returning Dagger
Attack: 1d20 + 34
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost)

Attack #1: 1d20 + 34 = 54. Natural 20!
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 8 + 3 = 21.
Crit: 1d20 + 34 = 40.
Crit Damage: Damage: 1d3 + 9 = 10.

Attack #2: 1d20 + 29 = 35.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 7 + 6= 24.

Attack #3: 1d20 + 24 = 30.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 6 + 5 = 22.

Attack #4: 1d20 + 19 = 21.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 12 + 6 + 5 = 23.

+1 Giant-Bane Returning Shock Dagger
Attack: 1d20 + 30
Damage: 1d3 + 5 + 1d6 (Frost)

Attack #1: 1d20 + 30 = 41.
Damage: 1d3 + 5 + 1d6 (Frost) = 8 + 5 = 13.

Attack #2: 1d20 + 25 = 31.
Damage: 1d3 + 5 + 1d6 (Frost) = 8 + 3 = 11.

Attack #3: 1d20 + 20 = 31.
Damage: 1d3 + 5 + 1d6 (Frost) = 7 + 3 = 10.

Two-Weapon Rend (AC <=41): 1d10 + 6 = 15.

Kezzem also lay on hands (swift action):
Healing: 9d6 = 2 + 4 + 3 + 3 + 6 + 2 + 2 + 4 + 5 = 31.

Finally, Kezzem burns another hero point to regain a second holy sword.

Spells in Effect:
Holy Sword

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=35 ;
Tuesday August 9th, 2022 4:45:29 PM

"Well, these guys are persistent, I'll give them that much."

Pretty much any choice that Pressi had pretty much ended as Prudence fell. Moving next to her, Pressi reached down to cast heal (for 150 pts).

But with the fight winding down, she figured she could afford a quickened command undead (on the skeleton between the beastfolk and Ketia. (SR roll 35, no save unless the skeleton is intelligent). She orders it to attack Ketia through the anti-life shield.

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 5/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+40=51 ; d20+1=19 ; d20+31=38 ; 8d10+10=45 ;
Tuesday August 9th, 2022 11:50:38 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Prayer.(+1 att, +1 dmg, +1 saves, +1 skills), Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

There was Bless and Prayer but I guess those are gone at this point.
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 14/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.
Quivering Palm active on Scaldsworm - just waiting for the right moment

Nikolai's friends are quicker to react than he when Pru goes down. He was reaching for his Cube of Force when Pressi restores Pru.
"Thanks Pressi, now to get that maggot that turned into a fly."

Perception +37 +2 (magic) + 1 (Prayer) = 51 vs DC34

Nikolai's focus being heightened by his anger cues him to the buzzing of the flying maggot.

"He's there, right behind Kezzem’s left ear!"
Wasting no time, he activates his Brahmah's Tattoo of Faerie Fire targeting Kezzem's square.
Save: none, SR: yes Roll d20+1 = 19 vs DC?

"Sorry Kezzem, but we need to track that flying gnat.'

Next, he takes the steps necessary to get into reach of the pest and takes a swipe at it.

Spending a Ki point, he swats at it:

Ki pts 7/16, Stunning Fist 13/18

Att w/stunning fist (stun) and Greater Vital Strike +28 + 1 (haste) + 1(prayer) +1 (hero's feast) = 38
if hit, Stunning Fist (Stunned) Fort Save DC33

dmg = 45

"Do you want Scaldsworn dead or alive? Speak up quickly!"



Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31  
Wednesday August 10th, 2022 3:56:42 AM


"Dead," Murphy answers Nikolai. "He has made his decision, murdered many people, and, should he succeed in his aims, will continue to do so. Dead."

Murphy acts. He is within reach of Scaldsworn. With giant bane and magic fang, he cuts the giant's throat, deeply. And taking advantage of his hasted condition, begins to strip him of armor and possessions.

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31  
Wednesday August 10th, 2022 3:56:42 AM


"Dead," Murphy answers Nikolai. "He has made his decision, murdered many people, and, should he succeed in his aims, will continue to do so. Dead."

Murphy acts. He is within reach of Scaldsworn. With giant bane and magic fang, he cuts the giant's throat, deeply. And taking advantage of his hasted condition, begins to strip him of armor and possessions.

DM Mitch The final Battle Map   d8=2 ; d8=8 ; d8=1 ; d8=7 ; d8=7 ; d20+27=43 ; d20+27=44 ; d20+22=36 ; d20+17=26 ; d20+12=25 ; d10+17=19 ; d10+17=24 ; d10+17=20 ; d10+17=23 ; d10+17=23 ; d10+17=20 ; d10+17=23 ; d20+32=41 ;
Wednesday August 10th, 2022 7:51:33 AM

Succotash casts implosion on Mezzek but the antipaladin makes the save (39 vs DC 31)
Meanwhile Valerie waits
Murphy calls for Tali to take down the wall of force. He also tells Kezzem about the housefly behind his left ear being an elf
Pru takes 200 damage from the finger of death and falls unconscious
Tali drops her wall of force and casts chain lightning on the Halforc and Mezzek. Mezzek makes the save (45) but the half orc doesn’t (16)
Kezzem says that all’s well that ends wall and then attacks the fly druid hitting twice and getting him with the rend. He then uses lay upon hands and heroically restores his holy sword
Pressi casts heal on Pru and would have cast a quickened command undead save for the fact that the indigo portion of the prismatic wall which blocks all spells is separating the cultists on that side of the wall from the party so the spell would do nothing.
Nikolai tries to swat the fly but it easily dodges around his strike.
Murphy opines that Scaldsworn should be made truly dead, but the deed is already done from the lightning and previous attacks. He makes sure he's extra dead.

The beastfolk cultist casts daylight on the wall bringing down the indigo layer.

With the only layer of the prismatic wall rendered useless by the special properties of the cave Sashe advances out from behind the wall and casts a spell targeting Murphy which misses

Ketia leaves her ethereal state and casts Quickened dispel magic on the Faerie Fire so her party healer can stay hidden.

The skeletons fire a volley of missiles targeting Murphy. He gets hit once for 8 damage (vs AC 42)

Mezzek activates another aura

The Half Orc full attacks Kezzem for 127 damage.

The Fly heals his entire team 44 hp then buzzes over towards the skeletons. DC 41 perception to figure out which one he’s hiding behind.

Damage Tracker:
Skaldsworn: dead
The Fly: 87 damage
Half-Orc: 94 damage
Mezzek: 24 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+35=55 ; d20+35=53 ; d20+35=43 ; d20+35=48 ; d20+35=53 ; d20+35=48 ; d20+35=44 ; 8d6+44=73 ; 4d6+22=42 ; 4d6+22=32 ; 3d6+22=35 ; 2d6+22=29 ; 2d6+22=32 ; d6=1 ; d6=2 ; d6=6 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d20+24=25 ;
Wednesday August 10th, 2022 10:44:09 AM

Valerie takes a 5 ft step and tears into Mezzek,

Left talon: nat 20 53 to confirm for 73 damage plus 1 frost and 2 shock
Right talon hits AC 43 for 42 damage plus 6 frost and 4 shock
Divine talon hits AC 48 for 32 damage plus 6 frost and 4 shock
Bite hits AC 53 for 35 damage plus 1 frost and 4 shock
Left claw hits AC 48 for 29 damage plus 1 frost and 6 shock
Right claw hits AC 44 for 32 damage plus 1 frost and 6 shock

Meanwhile, with the prismatic wall down, Succotash casts implosion on Ketia (SR 25). She must make a DC 31 fort save or take 200 damage this round, and every round Succotash remains concentrating on the spell, for a maximum of 10 rounds. A save negates the spell.

Spells in effect:

Succotash
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Implosion on Ketia 9/10

Valerie
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 16/20
Righteous Might 16/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Prudence Komonov [AC 28; HP 154/194]  20d6=84 ; 10d6=34 ;
Wednesday August 10th, 2022 1:53:11 PM

"Ugh. Thanks, Pressi," Pru says. She scrambles to her feet.

Pru dismisses the last pathetic scraps of her Prismatic Wall.

She makes a heroic effort [spend a Hero Point] and uses her Elemental Blast spell-like ability. It has a 20-foot radius, so she can get Sashe, Ketia, the beastfolk, the skeletons, the warrior, and Mezzek. And the stupid fly because Pru does not care which skeleton it is hiding behind. All of them take 84 points of damage, DC 27 Reflex save for half. Any creature that fails its save gains vulnerability to fire until the end of Pru's next turn.

Not wanting to lose that advantage, she casts a quickened Fireball in the same spot. The same targets take 34 points of fire damage, DC 20 Reflex save for half.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+34=47 ; d20+21=41 ;
Wednesday August 10th, 2022 3:04:50 PM


Pressi uses her quickened control undead now, as the wall falls down. Assuming any skeletons are left after the elemental blast.

Turning to the healer fly, she easily points out his location before hitting him with Animal Growth to double his size. (Fort DC 22, SR Nat 20 for 41).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 5+1/5+1
L6: 5/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Kezzem (BrianW) - AC 27; HP 157/276; DR 5/evil  d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=3 ; d6=4 ; d6=4 ; d20+34=39 ; d20+34=41 ; d20+29=46 ; d20+29=32 ; d20+24=28 ; d20+24=27 ; d20+19=22 ; d3+9=10 ; d3+9=10 ; d3+9=12 ; d3+9=10 ; d3+9=11 ; d3+9=11 ; d3+9=12 ; 2d6=11 ; d6=3 ; 2d6=7 ; d6=1 ; 2d6=5 ; d6=5 ; 2d6=7 ; d6=5 ; 2d6=10 ; d6=6 ; 2d6=5 ; d6=1 ; 2d6=7 ; d6=3 ; d10+6=12 ;
Wednesday August 10th, 2022 3:48:16 PM

Kezzem has DR 5/evil so I need to know if it was included in Warriors attacks and if not how many of his attacks hit Kezzem. I included no DR for this round so far.

Kezzem starts with Lay on Hands (swift action).

Lay on Hands: 9d6 = 5 + 4 + 6 + 5 + 2 + 6 + 3 + 4 + 4 = 39.

Next, Kezzem burns a hero point to cast holy sword.

Finally, Kezzem 5 ft. steps and attack evil-him.

+5 Holy Frost Giant-Bane Returning Dagger
Attack: 1d20 + 34
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost)

Attack #1: 1d20 + 34 = 39
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 11 + 3 = 24.

Attack #2: 1d20 + 29 = 46.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 12 + 5 + 5 = 22.

Attack #3: 1d20 + 24 = 28.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 10 + 6 = 27.

Attack #4: 1d20 + 19 = 22.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 12 + 7 + 3 = 22.

+5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost)

Attack #1: 1d20 + 34 = 41.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 7 + 1 = 18.

Attack #2: 1d20 + 29 = 32.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 7 + 5 = 22.

Attack #3: 1d20 + 24 = 27.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 5 + 1 = 17.

Two-Weapon Rend (AC <=41): 1d10 + 6 = 12.

Spells in Effect:
Holy Sword x2


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  20d6=68 ;
Wednesday August 10th, 2022 9:26:58 PM

The Rest

Now that the Wall is down, Tali casts Chain Lightning at Mezzek as the primary target & then all other enemies within 30 feet of Mezzek hitting them for 68 HP or Reflex saving throw for half damage; spell DC is 36. The secondary bolts are DC 34 to halve the damage.

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+40=58 ; d20+31=42 ; 8d10+10=59 ; d20+31=51 ; 2d10+11=22 ;
Thursday August 11th, 2022 12:57:44 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Prayer.(+1 att, +1 dmg, +1 saves, +1 skills), Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

Darkvision
SR = 25

Ki pts 7/16, Stunning Fist 13/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.

Perc +37 +2 (magic) + 1 (Prayer) vs DC 41 = 58

Nikolai moves to W17 calling out the position of the fly (if he's still small).
With his Invisibility Purge covering that whole corner, he hopes the remaining enemies won't have the opportunity to vanish unless teleporting out.

He takes another swipe at the fly:

Att w/stunning fist (stun) and Greater Vital Strike +28 + 1 (haste) + 1(prayer) +1 (hero's feast) = 42
if hit, Stunning Fist (Stunned) Fort Save DC33
dmg 8d10+10 +1 (prayer) = 60

Stunning Fist 12/18

Spending a Ki point, he swats at it again:
Ki pts 6/16,

Att +28 + 1 (haste) + 1(prayer) +1 (hero's feast) = 51
if hit dmg 2d10 +10 +1 (prayer) = 22


Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   2d6=7 ;
Thursday August 11th, 2022 12:59:56 AM

OOC: I'm forgetting the Holy part of the Eberon's Tear:
vs Evil extra 2d6 dmg = 7 extra vs fly (if evil)

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31 HP 216/219  3d6+20=29 ; d20+44=47 ; 15d6=59 ;
Thursday August 11th, 2022 4:01:07 AM


Let's figure that last round, as Scaldsworn was already dead-dead, that Murphy spent his time that round doing what he could to strip his body of as much armor and gear as he could, keeping haste in mind toward that effort.

5 points of the 8 damage the skeletons did against him were mitigated by DR5/- - so he took 3 hp last round.

"Thanks for thinking of me, Sashe. Had you not helped kill Tali and Succotash and worked to kill the rest of us in the Iron Giant, and then joined in this ill-advised ascension support group, we might have been friends." He casts finger of death, as that seems to be among the popular spells for this combat. If she makes a DC 37 Fort save, she takes 29 hp of damage. If she fails the save, she takes 200 hp of damage. He adds after the finger of death. "You have enormous talents, drow lady."

He heroically casts flame strike to include Sashe and Ketia. They each take 59 hp of flame/divine damage, Reflex save DC 33 for half damage. "No, Ketia, I did not forget you."

DM Mitch The final Battle Map   d20=17 ; d20=5 ; d20=1 ;
Thursday August 11th, 2022 8:10:12 AM

Succotash casts implosion against Ketia and Ketia makes the save (41)
Valerie takes a 5 foot step and tears into Mezzek killing the halfling
Pru tears down the last scrap of her prismatic wall and then uses her elemental blast SLA then follows up with a heroic fireball. The Fly saves and everyone else gains vulnerability. Some of the skeletons are outright destroyed by the fireball
Pressi casts a quickened control undead. One of the undead is the beastfolk’s corpse companion and is immune to Pressi’s effect. The other one is animated by the beastfolk and under his control so you have to make opposed charisma checks to give orders. She goes to cast animal growth on the druid but because the druid is not an animal the spell has no valid target and cannot be cast (OOC: polymorph effects do not change your creature type)
Kezzem was going to attack Mezzek but Mezzek is already dead he still lays upon hands and casts holy sword
(OOC: Mezzek’s aura made his allies attacks count as evil for overcoming DR so no DR)
Tali casts chain lightning (OOC: shifted the target from Mezzek to the warrior). The chain lightning destroys the last 2 skeletons and kills the half-orc while damaging Ketia, Sashe, the beastfolk and the fly though the fly manages to avoid some of it
Nikolai manages to hit the fly and finish him.
Murphy heroically casts a few spells and Sesha and Ketia both die.

The beastfolk casts Polar Ray targeting Kezzem. The Polar Ray hits dealing 64 cold damage and 2 dex drain


Damage Tracker:
Skaldsworn: dead
The Fly: dead
Half-Orc: dead
Mezzek: dead
Ketia: dead
Sashe: dead
Beastfolk: 177 vulnerability to fire
Skeleton 1 destroyed
Skeleton 2 destroyed
Skeleton 3 destroyed
Skeleton 4 destroyed
Skeleton 5 destroyed


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+39=48 ; d20+39=52 ; d20+39=44 ; d20+39=50 ; d20+39=44 ; d20+39=49 ; 4d6+22=35 ; 4d6+22=35 ; 4d6+22=34 ; 3d6+22=32 ; 2d6+22=30 ; 2d6+22=29 ; d6=3 ; d6=6 ; d6=4 ; d6=4 ; d6=2 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ; d20+39=46 ;
Thursday August 11th, 2022 12:22:18 PM

Seeing only one enemy left, Valerie pounces on the beastfolk.

Left Talon hits AC 48 for 35 damage plus 3 frost and 6 shock
Right Talon hits AC 52 for 35 damage plus 4 frost and 4 shock
Divine Talon hits AC 44 for 34 damage plus 2 frost and 6 shock
Bite hits AC 50 for 32 damage plus 2 frost and 3 shock
Left Claw hits AC 44 for 30 damage plus 5 frost and 2 shock
Right Claw hits AC 49 for 29 damage plus 2 frost and 6 shock

Certain that the beastfolk cultist has met his demise, Succotash begins looking around for the artifact, as well as any other surprises Perception 46

Kezzem (BrianW) - AC 27; HP 126/276; DR 5/evil  d20+49=66 ; d3+27=28 ; 2d6=4 ; d6=5 ; d20+36=47 ; d3+27=28 ; 2d6=7 ; d6=6 ; d20+26=39 ; d20+26=43 ; d20+21=39 ; d20+21=34 ; d20+16=17 ; d3+22=23 ; d3+22=24 ; d3+22=23 ; d3+22=24 ; d6=6 ; d6=2 ; d6=2 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Thursday August 11th, 2022 1:36:37 PM

"Would you guys quit dying before I can kill you?" asks Kezzem.

If beastfolk cultist is still alive, Kezzem will smite evil and throw daggers at him.

OOC: Adjust as needed for range and if the cultist is not evil.

Attack #1: +5 Holy Frost Giant-Bane Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 36 = 53.
Damage: 1d3 + 9 + 18 (Smite) = 1d3 + 27 + 2d6 holy + 1d6 frost = 28 + 4 + 5 = 37.

Off-Attack #1: +5 Holy Giant-Bane Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 36 = 47.
Damage: 1d3 + 9 + 18 (Smite) = 1d3 + 27 + 2d6 holy + 1d6 frost = 28 + 7 + 6 = 41.

Attack #2: Dagger
Attack: 1d20 + 24 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 26 = 39.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 23.

Off-Attack #2: Dagger
Attack: 1d20 + 24 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 26 = 43.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 24.

Attack #3: Dagger
Attack: 1d20 + 19 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 21 = 39.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 23.

Off-Attack #3: Dagger
Attack: 1d20 + 19 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 21 = 34.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 24.

Attack #4: Dagger
Attack: 1d20 + 14 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 16 = 17. Natural 1.

If beastfolk cultist is still up, Kezzem will burn a hero point to lay on hands.

Healing: 9d6 = 6 + 2 + 2 + 4 + 3 + 4 + 5 + 5 + 2 = 33.

Prudence Komonov [AC 28; HP 154/194] 
Thursday August 11th, 2022 1:50:15 PM

Pru is about to cast another spell when the melee fighters just unload on the beastfolk. She decides to leave them to it. He's still vulnerable to fire she sends, just in case any of them can do fire damage.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d4+1=5 ; d3=2 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d4+1=5 ; d20+20=37 ; d20+20=27 ;
Thursday August 11th, 2022 6:24:01 PM

Clean up on isle 5!

Tali makes sure everything opposing the Humbles and their companions are thoroughly deceased, knows to Kill 'em with fire! & casts Magic Missile /b] at the Beastfolk at V17 with all 5 missiles. {OCC: excuse the d3 roll - GUI shifted}

Missle #1 = 5
Missle #2 = 4
Missle #3 = 4
Missle #4 = 3
Missle #5 = 5
for a total of 21 points.

caster level check (1d20 + 20) = 37

Tali giggles with glee when thinking of her pun...""Kill it with Fire" and then sends force!"

When all of the opposition is no longer a threat or moving, Tali uses her cast spell of [b]True - Seeing
to observe what might be otherwise hidden. (Perception check: 27)

After 10 or so minutes, Tali asks the group Telepathically, "Does anyone need healing?"

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning
1x magic missile

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday August 12th, 2022 12:29:51 AM

Nikolai takes a moment to insure Pru is ok, and that there are no other squirming enemies, then stomps on the fly-not-fly, pressing down real hard.

"The ritual. This was an illusory ritual room. Need to find the real one."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 216/219 
Friday August 12th, 2022 2:47:31 AM


The smell of blood and cooked flesh strong in the air, Murphy looks about him as the last foe is being cut to ribbons. All the cultist foes in this room are dead. All his friends are alive. Elation at victory is tempered by sorrow. Why do people walk such paths as these have chosen - to try to unleash so great a power of destruction as the one whom others wisely imprisoned?

Murphy takes a few moments to complete the exercise he began a few rounds earlier. He strips Scaldsworn of the remainder of his gear, places it in a pile. As he does so, he prays aloud. "Thank you, great powers above, for helping to equip us for this fell task. Grant us wisdom for whatever steps we next must take. Selah." Ever somewhat modest, he leaves the giant's loincloth alone.

"Perhaps some of us can continue to gather the gear of the fallen," he suggests to his friends. "I'd be surprised were they to have need of it again."

Then he comes out of wildshape. "Friends, gather here together with me in the center of this room," he asks. "Nikolai is correct. Likely we are seeking a chunk of earth with lava and liquid seeping from it." He recalls the image Sashe prepared for their benefit.

"Before we do that though: Thank you, each one. Everyone did things that made the difference." As he goes through the group, commenting on a few of their contributions, he gives a hug here, a clap on the shoulder there, a grin, or a countenance reflecting appreciation for this group of halflings, and honorary halflings. "Tali, despite you including me - and Kezzem? - in the scope, your casting of mage's disjunction stripped our opponents of so much of their offensive and defensive capabilities. That helped turn the tide. Pru, you did so much, then took a huge hit - I saw you collapse. Press - you brought her back, besides bringing helpful knowledge and filling in so many gaps during the fight. And Pru, hardly missing a beat, did more to bring them down. Nikolai - I don't understand all the monkish things you command, but when I glanced at your face I could tell you laid something of deadly intent on our largest fell foe. Besides that, from now on, you are in charge of ridding our area of houseflies. Succotash - spells and Valerie, an effective combation. And General Kezzem, you met and bested your evil counterpart. Excellent job of trading punchlines. And I never want to get in the way of your blades."

"Good question, Tali. Who needs healing? And then, how do we find the artifact?" Murphy pulls out paper and pens, using inks of appropriate colors, and sketches the item of which he got a very good look from two angles - earth, lava, liquid.
===========
P.S.: What is a 'chuck' of earth, anyway?
(And, can someone delete the Private Post above? - made a private post by mistake)


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+34=40 ;
Friday August 12th, 2022 10:08:16 AM

Pressi takes a deep breath and then begins to search Scaldsworn's body for any evidence of where the device is (Perception 40).

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil  d6=4 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=6 ; d6=2 ; d20+25=43 ; d3+4=6 ;
Friday August 12th, 2022 12:36:00 PM

Assuming combat has ended, Kezzem replies to Murphey "Don't worry, Murph, unless you turn evil you'll be find. See?"

Kezzem then throws a mundane dagger at Murph's head such that the handle hits him.

Attack: 1d20 + 29 - 4 (nonlethal) = 43.
Damage: 1d3 + 4 = 6 nonlethal.

Kezzem then gathers everyone and expends his last four uses of lay on hands for two group channels.

Healing: 9d6 = 4 + 4 + 2 + 2 + 3 + 3 + 6 + 5 + 4 = 33.

Healing: 9d6 = 6 + 4 + 2 + 3 + 3 + 4 + 4 + 6 + 2 = 34.

Total: 67.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 216/219  d20+8=26 ; d20+12=17 ;
Friday August 12th, 2022 2:54:48 PM


"Gee, Kezzem, I'm glad you're my friend, I guess," Murphy says as he rubs his head. "You remind me of my brother Nalfein. He used to give me noogies."

He thanks him that the head bonk was followed by healing. "All right, well, Nalfein never healed me up after giving me the head burn. I'm more glad you're my friend, now."
=====
Ignore the rolls. They were supposed to be for the Mithril Tap game :-/

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+20=27 ; d20+25=43 ; d20+27=45 ;
Friday August 12th, 2022 8:32:45 PM

True Seeing

Tali spends as much time as needed to see what is actually in this room. Perception check: 27; Spellcraft check: 43; & Knowledge (Arcana): 45 .

When Talia is almost about to cease her searching, she turns to her companions and starts firing off questions:

"Is there any way to use magic to discover where Scaldsworn teleported from to get here?
Would a [i][b]Wish
be able to solve that for us?
Is it possible to animate them enough to get that information out of them?
What can we do to track the artifact down?
So, I thought Teleportation was not possible this far into their "Space" but they teleported into this space, so it is possible, yes? If they "beat" us in the fight, they would have teleported back to where the artifact is, yes?
What's the chance that the artifact is inside another "pocket dimension?"[/b][/i]

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning
1x magic missile

DM Mitch The final Battle Map  
Saturday August 13th, 2022 11:56:24 PM

The Beastfolk falls quickly. Now that combat is over and the illusion is gone the party is able to see a door in the back wall that looks much like the stone around it. It was blocked by the illusion and then just unnoticed in the chaos of combat. Looting the corpses prove that Scaldsworn's group was about as well funded as the party, with magic items on par with their own.

Proceeding into the door you find mostly storage rooms. Large amounts of food are stored here and it looks like everything valuable was removed from their rooms to this part of the base once they knew you were coming. You find a room identical to the one you were in with a magic circle of teleportation in it, no doubt where the ambush was planned.

In the back you find the true ritual room. It's a bit fancy, with abstract carvings in the walls and lit braziers providing light. The artifact rests in the middle of the room surrounded by arcane items and ritual materials. It looks exactly like the illusion of it did - a chunk of earth infused with lava on one half, glowing water on the other. A search reveals no traps or other obstacles to your goal.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+44=52 ;
Sunday August 14th, 2022 5:30:47 AM


[I think Pressi and Prudence are now fully healed, and Kezzem is the only one somewhat down in hit points.]

"Nikolai, and others who thought we should move forward - you were right to choose to press on. Thanks. Wasn't my preference, but I'm glad for that choice."

"So, here we are. There's the artifact. Might this be considered an unhallowed area? Or was it just on the way toward becoming so? Ideas? Suggestions?" Murphy speaks aloud, as he and Kezzem are now out of the mental communication loop with the rest of the group.

==================
Perception: 52

Succotash (Kim for Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+12=13 ; d20+12=21 ; d8=5 ; d8=2 ; d8=4 ; d8=1 ; d8=1 ; d8=8 ;
Sunday August 14th, 2022 5:55:45 AM


The cleric praises Valerie for her good work at taking down the nasty beastfolk. He gives her a treat. "We're going to need to get the blood off of us, girl."

"You need some healing, Kezzem?"
He casts cure critical wounds on the paladin, healing him for 39 hp damage (5+2+4+8+20).

He looks at the goods the cultists brought into the back area, casts detect magic just to get a feel for the quantity and perhaps the potency of the various items.

Succotash continues with the detect magic in the ritual room. After getting a feel for which items were magical, and which mundane, he drops the detection. He considers his knowledge of the planes (13) to see if anything pops into his mind on that topic. Then knowledge, religion (21).

"After a rest, I could run through a ritual of Hallow in order to help nullify what they have done here. That may not be sufficient, however."

He examines the instruments closely that were being used in the ritual.

"What do we do if the one this ritual was designed to break out of jail shows up?" he asks.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+25=28 ; d20+27=44 ;
Sunday August 14th, 2022 9:21:25 PM

Breaking the Chain

Just interrupt the ritual, move the artifact...mess up the glyphs, the candles, everything!" says an exasperated Talia. Looking around at the inner room/chamber, Tali uses her Spellcraft & Knowledge Arcana skills to determine what she can interrupt to end the ritual. (Spellcraft check:28 & Knowledge Arcana:44 ) Once she determines what can be done, she will share this knowledge telepathically with her friends & companions before acting on it to allow input from the group.

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning
1x magic missile

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 15th, 2022 12:36:56 AM

"Well, we must also discuss how to transport this thing. If disrupting the ritual will rob Scald from his power and we can just teleport out, that'd be fine with me. Meanwhile, maybe this will help disrupt some ritualizing."

Nikolai moves to stand next to the edge of the ritual items surrounding the chunk and a activates his cube of force to block magic in that 10' area.

DM Mitch The final Battle Map  
Monday August 15th, 2022 7:42:06 AM

Murphy says those who wanted to press on were right and asks what is the next step for the artifact and ritual room and if it is an unhallowed area
Succotash praises Valerie, does some healing and then starts examining things with detect magic. He says he could cast hallow after a rest but he doesn’t know if that is enough to stop the ritual. He examines the instruments used and asks what do they do if Skald shows up.
Tali suggests they interrupt the ritual by moving the artifact, messing up the glyphs, the candles and pretty much everything there. She uses her knowledge of the arcane to try to figure out the best way to interrupt the ritual.

Tali Highlight to display spoiler: {The ritual was one to attune the artifact to Skald. Thus allowing Skald’s influence to expand beyond the Scab and Flood Humble’s Ford and the other areas in their valley with boiling water. The attunement is a long, labor intensive process and ends with the final ritual to break the prison. The appearance of the artifact indicates they only got about halfway done.

Since the ritual is only halfway attuned neither Skald nor Fhorge can take advantage of it. The easiest way to stop the ritual is probably to take the artifact back to the Giant high priest of Fhorge like you said you would thus saving their pocket realm after the artifact is fully attuned to Fhorge again. There should be no danger in just picking up the artifact and carrying it off.
}


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Monday August 15th, 2022 9:51:32 AM

We owe We owe its off to the Fire Giant's Temple

Tali discerns that, The ritual was one to attune the artifact to Skald. The attunement is a long, labor intensive process and ends with the final ritual to break the prison. The appearance of the artifact indicates they only got about halfway done, therefore The easiest way to stop the ritual is probably to take the artifact back to the Giant high priest of Fhorge. There should be no danger in just picking up the artifact and carrying it off." sharing all of this telepathically to her companions & friends.

And with that shared, Tali walks over to the Artifact and places it into her Handy Haversack, slinging it over her back and stating she's ready to greater teleport to the entrance to the Fire Giants' pocket realm.

"Is there anything else to take with us? Gear & valuables?" says Tali to the group?


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday August 15th, 2022 10:40:50 AM

Succotash is all in favor of returning the artifact to the pocket realm, and says, "Thanks for the insight Tali, your knowledge of the Arcane is impressive to say the least. I can take the other half of us, with a greater teleport, though since we have been to the entrance before, a standard teleport should be good enough. Are we ready to go, so we can be done with this mission?"

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+15=25 ;
Monday August 15th, 2022 3:16:24 PM


Murphy helped stow a portion of the gear the group found, figuring the party was going to distribute the loot among themselves. "Don't put all eggs in one basket, right?"

As Tali goes to pick up the artifact, Murphy forestalls her. "Let's see what temperature it is at, first, all right?" He places his hands near it, and draws closer, to sense its heat output. If the glowing lava is not likely to burn the hands or inflame a sack, then he gives her the go-ahead. If it is quite hot, though, he says, "We need to figure a way to carry this."

"Rush, rush, rush, Saccotush," Murphy says with a smile, inverting the vowels from his friend's name to make it rhyme. "We need to find Harper. And I want to take maybe 15, 20 minutes to map out this place, and double check nooks and crannies. If that's all right, I'll go ahead. After I check the area, we might want to go back the way we came, and get to the entrance, since that's where Harper disappeared."

He adds, "Once that happens, I suggest this: Prudence, once we are clear of the entrance, would it be all right if you could set up your magnificent mansion? Despite promises made to us, I want us to be fully prepared and spelled-up before we return to the pocket plane. Because not all of the giants may have been made aware of how they are to treat with us. And, who knows, someone may try some tricks. Let us rest, prepare, then teleport. Does that sound reasonable?"

If there are no serious objections to going back the way we came:
Murphy casts his second instance of Foresight, then wildshapes back to a small earth elemental and as quickly as he is able explores that area, checking to see if the usable depth of stone is still about 5' - 10', including in his journey the area above the ceiling. Once done there, he takes out paper and ink, and begins to make a map. If it is acceptible to the rest of the party, he will map from the ritual room, to the living quarters, and through each of the chambers they came. "For our records, and the WLA," he comments. Just in case the obliteration of the statues did not preclude the return of the demons, he suggests the party be prepared. As they go from room to room, he puts away his paper and ink, prepared for surprises, wild shaping as necessary, then takes it out to continue his map. He does not take it out at all as they head back through the water.

If there are serious objections:
Rather than retrace all of their steps, Murphy does as described above only for the ritual room and the living quarters. From memory he should be able to create maps of their pathway, which he will fairly quickly sketch out. And, he will suggest, at minimum, getting - by teleport, if deemed necessary - to the entrance, hoping to figure out from there how to retrieve Harper. "I can plant an oak in this room, and see if I can get some of us out near the entrance. Those of you with the right skillset can try from there to figure out how to get Pressi's cat back." [He does not know that Harper is just waiting there, but rather thinks he got sent to another dimension.] If the party chooses this option, he makes sure an area is clear and uses his feather token to create a full-sized oak. "I can take up to six with me... if this spell works from here."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Monday August 15th, 2022 3:28:44 PM


Harper is a 'she', not a 'he'. Sorry!

Also the roll in the prior post is for knowledge, arcane: 25

Prudence Komonov [AC 28; HP 194/194] 
Monday August 15th, 2022 8:15:50 PM

"If a Magnificent Mansion will work, I'm happy to cast one," Pru says. "It probably is wisest to rest up a bit."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 15th, 2022 9:11:02 PM


Pressi notes sliently that Kezzem threw something at her husband, but if he lets it go....

She wonders whether any of those evil seeking daggers will do anything to her. She did have a few things in the pipeline.

As she assists in the search, she thinks carefully about what the fire giants might do if they ever get the artifact back. She also wonders if they made a firm promise because it might be a good time to wiggle out of this. At any rate, she does wonder what might happen if they head back to find Harper, even taking some time to see if she can feel her leopard now.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Monday August 15th, 2022 11:58:20 PM

"Wait, didn't we already stop the ritual by killing all the...ritual people?" asks Kezzem.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday August 16th, 2022 12:23:57 AM

"We can't just leave the ritual items here untouched and ready to be used again when Skald finds another way, another item, to use to finish the job. We need to wipe this chamber clean. Pru, do you still have some fireballs you can toss in there?"

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 16th, 2022 2:14:26 AM

"I can prepare and cast earthquake tomorrow. That should seal this place off pretty good, but I agree with Nic, destroying the particulars may be wise."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+44=58 ;
Tuesday August 16th, 2022 4:05:51 AM


"Might those who wish to reverse the ritual benefit by knowing what instruments were used in the making of it?" Murphy asks. He works to memorize what he sees laid out before him.

"Perhaps fireballs may wipe out these instruments which survive the high heat of this area, Nikolai. Is it possible that cold, and hammers, and acid may also help do the trick, with fire to lick up the remaining dust?" He pauses, then adds, "But, if you want to start with fire... we might see how that does, then take what remains for further destructive ministrations.

"Please, though, let me first explore as I suggested, beginning in this room. Oh, and Succotash? Earthquake is a good ingredient as we leave."

Murphy becomes a small tough earth elemental, and circumnavigates the stoney walls, ceiling and floor of the ritual room. His permanent link with Pressi cut off by the mage's disjunction, he will occasionally pop his head out and give updates as to what he is discerning.
=================
Perception: 58
Foresight is in effect to warn him of looming dangers.

DM Mitch The final Battle Map  
Tuesday August 16th, 2022 8:05:03 AM

Tali explains what she gleaned to the rest of the party. She asks if they want to take anything else with them before she goes to pick up the artifact and put it in her haversack but Murphy stops her
Succotash thanks Tali for her insight and offers to take the rest of the party back to the entrance to the pocket realm with a greater teleport though a normal should suffice since they have been there already.
Murphy helps stow the confiscated gear and forestalls Tali from picking up the item making sure the lava isn’t going to burn hands or set fire to the haversack. Despite looking half lava-ish the lava is perhaps a magical metaphor and doesn’t actually feel hot so Murphy helps Tali put the artifact in her haversack. He then suggests that Succotash is in a hurry and explains he wants to go back the way they came, mapping as they go. After they are out again he wants to find Harper and then have Pru cast a magnificent mansion so they are prepared in case there are any surprises or the word of the giants aren’t any good
Pru says if a Magnificent mansion will work she’s happy to cast one as resting up seems like a good idea
Pressi notes that Kezzem threw something at her husband but lets it go for now. She wonders what the giants might do if they get the artifact back and if they possibly should wiggle out of this one. She also wonders what happens if they head back to find Harper.
Kezzem points out they already stopped the ritual by killing all the ritual people
Nikolai doesn’t want to take any chances and points out that they can’t just leave all the ritual items untouched for the next followers of Scald that comes along to misuse and suggests Pru firebombs the room with some fireballs
Succotash suggests he cast earthquake the next day and agrees with Nikolai on destroying the ritual objects.
Murphy is ready explore.

The party’s discussion about searching the place is interrupted by a deep rumbling and the roar of rushing water. Some might remember a previous knowledge roll revealed this entire cave system should be underwater if not for Scalds power. With the death of his followers it seems the immortal power no longer has a reason to use his limited power to hold the water back. The entire complex will probably be flooded out in less than a minute.

The artifact is hot to the touch on the lava side but seems safe to carry with the fire protection already cast on the party (which also affects your belongings so you can stuff it in a sack if you want).

The effect preventing the party from entering the earth or teleporting deeper into the complex seems to still be in affect, though it shouldn’t prevent you from teleporting out.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 16th, 2022 10:18:09 AM

"That doesn't sound good, let's get out of here! I'll see you just outside the cave." Succotash than grabs hold of half the party, and casts teleport. He reappears just outside the cave with half the crew, and prays that either Tali or Pru will carry the rest to safety.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Tuesday August 16th, 2022 11:51:37 AM


Murphy remains behind as Succotash takes several party members, clicks his heels to activate haste, scoops up the ritual devices into a sack and thence into his portable hole, and says to any left behind, "All right, let's skedaddle!" If for some reason both Tali and Pru left with Succotash (unlikely), he makes sure others step aside so he can toss down a feather token to form an oak tree, and takes the remainder with him through the oak using the transport via plants spell to the oak he planted a ways away from the entrance a few hours ago. Otherwise, he joins in with the second group to teleport out.

Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 16th, 2022 2:24:31 PM

If the cave entrance is close enough, Pru casts Dimension Door rather than Teleport, because there's no use casting a bigger spell than you need. However she does it, though, she can get the party members Succotash doesn't.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday August 16th, 2022 9:33:26 PM

"Well, so much for a calm review of the situation."

Pressi basically just holds on for the ride.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Tuesday August 16th, 2022 9:50:03 PM

Time to Go!

Tali takes her Handy Haversack and places it over the artifact tipping it into the haversack and then slings it over her back.

"Gotta take what you can carry. Grab hands, & grab my hands! I can take 6 others and we can go as I cast Greater Teleport to just outside the cave. Speaking to her friends and companions telepathically. Perhaps we can do another mansion spell when we arrive just outside the cave?"

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 17th, 2022 12:46:18 AM

Nikolai gladly takes Pru's hand to teleport out.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Wednesday August 17th, 2022 1:46:39 AM


Once the two or three groups (two would do, but three works too) arrive near the entrance, Murphy says, "Let's get a little ways away from the entrance - at least beyond my oak tree - before we do the mansion thing, all right? And we still need to find... Harper?"

DM Mitch The final Battle Map  
Wednesday August 17th, 2022 7:25:22 AM

Succotash says that the sound of the water doesn’t sound good and grabs half the party and teleports outside the cave.
Murphy remains behind as Succotash takes several party members. He clicks his heels together to activate haste. He throws any ritual items left behind in the portable hole and agrees with everyone else they need to skedaddle.
Pru realizes the depth they traveled makes dimension door impractical and is ready to teleport the remaining party members
Pressi says so much for a calm review of the situation and holds on for the ride
Tali puts the artifact in her haversack and makes sure the rest of the party get outside. She requests a mansion when they are outside.
Nikolai takes his wife’s hand.
Murphy suggests they move away before casting the spell for them to rest.

The party emergers from their teleport spell just outside the cave to reunite with each other and with Harper. Harper turns out to be pretty easy to find - it seems the companion was merely sent to just outside the area and has been wandering around the pools trying to find the entrance again ever since.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday August 17th, 2022 10:59:46 AM

"Glad to see ya Harper!"Succotash says with his usual smile, "I'm so glade you weren't shunted somewhere we would never find you." Turning to The rest of the party he says, "I agree with Murph, let's move away from the entrance a bit, and than see about getting a good nights sleep, and in the morning, if the entrance to the cave is still there, I'll collapse it with an earthquake."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d8=4 ; d8=1 ; d8=8 ; d8=3 ;
Wednesday August 17th, 2022 11:24:19 AM


"Harper! Good to see you, Lady Leopard!" Murphy exclaims. With Harper shows some signs of being wounded, and in case any other party member still needs a touch of healing, the druid casts mass cure serious wounds, curing 35 hp per person in the area of effect, bringing her to 110 hp, and follows on with a cure light wounds, bringing her to full hit points. "Can I give you a hug?" he asks his wife's great cat. If allowed, he takes Pressi's hand so they can do so together. Or at least scratches a bit behind the ears if a hug is considered by the animal too forward.

"A good nap, a good meal, and an earthquake sound a very good set of actions to me."

Prudence Komonov [AC 28; HP 194/194] 
Wednesday August 17th, 2022 1:57:13 PM

Once her companions have selected a spot, Pru casts a Magnificent Mansion with room for everyone, including the animals.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday August 17th, 2022 8:53:47 PM


Harper lets out a loud purr upon seeing the group, stretching out so that Pressi can give belly scratches and hugs.

And of course Harper allows Murphy to give pets and hugs as well, with an occasional nip from time to time.

After reuniting and healing, Pressi turns in to Prudence and Succotash making plans. "I think that all works for me. Probably need to set up some watches, just in case the Fire Giants check on us or Scald has any more followers."

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Wednesday August 17th, 2022 9:02:45 PM

Kezzem summon Rumpus.

"Who's a good boy for fighting a nasty fiendish t-rex," says Kezzem as he ruffles Rumpus's mane.

"I vote for food, a nice cool bath, more food, a good night's rest, followed by lots more food. Even better if the food is free."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday August 17th, 2022 10:34:03 PM

Magnificent Mansion

Tali thanks Lady Prudence for her Magnificent Mansion spell. I can't wait to meditate & perhaps some good foods thereafter! "It's awesome that Harper is safe and we have reunited again." Tali thinks of Rayya as she talks about Harper.



Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 17th, 2022 11:21:27 PM

Nikolai remains fairly quiet. No one has made any comments about the two that had been with them, then against them. Obviously the only reason to play 'friends' for a little while was to spy on them and know how close the group was getting. Having them appear at the end, in the ritual room, implied they knew where the artifact was all along.

Nicolai takes over has host in the magical mansion, making everyone has what they need.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+33=34 ;
Thursday August 18th, 2022 1:59:27 AM


As the repeated adrenaline rushes experienced wane after running so deadly serious a gauntlet, so challenging an obstacle course, and though healed up, Murphy feels a weariness settling over his body. Though he could eat quite a bit were he to let himself, sleep calls out to him louder than food. He is pleased when the mental link between him and Pressi overcomes the dampening of the spell that helped to neutralize so many of their foes' defenses earlier.

"Tonight would be a good night for stories, I'd wager. But friends, perhaps we can let our dreams counsel us this evening, then tell what stories will fit over the morning's fine feast. Before we retire for the evening though, I shall require a hug or handshake from each of you, good and boon companions." And he goes to each member of Humble's Sword, to offer and receive warm embraces. To Tali, he asks, "Can you summon Rayya?"

"In the morning, perhaps each of us can tell a story, recall a memory." Once he has taken leave, he asks Pressi, "Will you come and lie with me, lady mine?"

DM Mitch The final Battle Map  
Thursday August 18th, 2022 7:50:31 AM

Succotash says he’s glad to see Harper and that he agrees with Murph about moving away from the entrance, resting up and then dropping an earthquake on it in the morning.
Murphy is happy to see the lady leopard. He offers healing if anyone needs it. Hugs his wife’s big cat with her, scratches it behind the ears and agrees that resting, eating and an earthquake sound like a very good set of actions
Pru sets up her magnificent mansion once everyone has chosen a spot for it
Pressi and her husband are happy as is Harper for the reunion. She agrees with Pru’s and Succotash’s plans and suggest they set a watch lest the fire giants or any of Scald’s followers show up
Kezzem calls Rumpus a good boy for fighting an infernal T-Rex. He calls for food, a cool bath, more food, a good’s nice rest and even more food, especially if the food is free
Tali thanks Pru for her magnificent mansion and thinks it is good they’ve reunited with Harper. (OOC: what happened to Rayya?)
Nikolai ruminates on the two that had been with them and against them and theorizes that they had known where the artifact was all along considering there they were in the final chamber
Murphy feels tired, offers hugs all around, and suggests story time in the morning before going to bed.

The party gets a good night’s sleep undisturbed.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday August 18th, 2022 10:38:11 AM

Before he hits the rack, Succotash makes sure everyone is topped up in the health department, and he enjoys the food and time with friends, inside Pru's mansion. In the morning, Succotash finds a quit place and spends an hour in prayer and meditation, taking time to honor all the Woldian gods. He than prepares his spells, and heads back to the cave entrance and casts Earthquake, with hopes to collapse as much of the cave structure as possible. with that done, he turns to his friends and says, "shall we be done with this task? I'm ready to return the artifact and wash my hands of this adventure. I've just realized, we are helping a race of people who would like little more than to cook us halflings and serve us for dinner. My only hope is this ordeal will help the fire giants realize that halflings are friends not food! By the way, thanks for the hospitality last night Nic and Pru, you guys are the best!"

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Thursday August 18th, 2022 2:11:20 PM

"I'm all for free food, but I have to draw a line at BEING free food," says Kezzem.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday August 18th, 2022 2:32:35 PM

“I second that motion, Mister Succotash! Mr. Nik & Ms. Pru.” Says Tali.

Having meditated, relaxed, recovered her complete compliment of Spells, and noshed on their various food delicacies, Tali speeds some quality time with her friends!

Prudence Komonov [AC 28; HP 194/194] 
Thursday August 18th, 2022 3:47:36 PM

Indeed, the Mansion has enough free food to satisfy even a gaggle of halfling adventurers and their animal companions. Plus, it has not-quite-Unseen Servants to prepare and serve it.

In the morning, when everyone is ready to leave, Pru dismisses the Mansion. "Let's deliver this artifact and finish this assignment," she says.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday August 18th, 2022 10:44:37 PM

Pressi nods at Succotash in agreement.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday August 19th, 2022 12:46:10 AM

Nikolai points out that this will only truly put in good terms with the fire giants in the pocket realm and maybe a few outside. But for the most part, fire giants over on the other side of the Wold won't care a flip about what some halflings do over here.
"Just don't assume all fire giants are going to be friendly or civil. If they don't have an allegiance to the fire giants in the pocket realm, then you are just as much dinner to them now as you were to them a week ago."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Friday August 19th, 2022 2:43:23 AM


"No one wants stories this morning, I guess," Murphy states, then sighs. So he writes on a parchment as he shares a wonderful breakfast, and makes a copy of what he wrote for the party's own records.

"Succotash & Nikolai, I hope I have few illusions about the Fire Giants. And you both are right - this would be an agreement with this specific set of their kind, not necessarily binding on all fire giants. Yet they are a lawful people, in their own way. Not particularly good on the whole, yet lawful. I think if we establish a treaty, with some ways of ensuring its maintenance - perhaps an annual ceremony established by law, a small tribute and exchange of gifts - who knows? - and the understanding that by our efforts, their pocket plane will stop deteriorating, and they can continue living their, well, odd ways of life." He shrugs his shoulders. "Nikolai, you seem to have a good head for legalities, as witness your learned discussion on laws relating to the arts and literature. Perhaps you can be thinking about a good framework for a treaty."

Before they leave, Murphy says, quietly. "We are Humble's Sword. We serve the Wold in various ways. Yet we began in Humble's Ford, from which comes our name. Allow me, if you will, a short time to alert the authorities as to what is going on. We've always had an understanding that we will keep them informed. So I've written up a summary of our situation to give to the Mayor, and will stay a few minutes to give him, Constable Rosco Hornblower, and a few other dignitaries and leaders a chance to hear a word from our lips, and answer a quick question or two. If any would like to come with me, you can join me at the oak tree. In about 20 to 25 minutes, I, and whoever joins me, can meet up with the rest of you at the oak tree in the Scab hidden a short walk up the hill to the teleportation dais. From there, to the dais, and on to the pocket plane.

Meanwhile, before I leave for Humble's Ford, perhaps we can cast a few long-lasting group spells to help us once we get to the Fire Giants' realm. Or, we can save the bulk of them until just before we teleport from the dais. Your call on that. With one spell requested - Pru can you cast telepathic bond just before we split up?

"Does that sound agreeable? Any care to join me for this short return to the Ford?" He is happy to take any who agree to join him, up to six, besides himself - though one to three might suffice.

DM Mitch The final Battle Map  
Friday August 19th, 2022 8:52:43 AM

Succotash makes sure everyone was healed before turning in. He enjoys Pru’s hospitality and finds a nice quiet place in the morning to pray and meditate. He prepares his spells and goes to the cave entrance and casts earthquake collapsing the entrance to the underwater cave system. He tells the others he is ready to be done with this adventure and hopes the Fire giants will see halflings as friends not food.
Kezzem remarks he’s for free food except when he’s the food
Tali agrees with Succotash’s sentiment having mediated, relaxed and recovered as well as fueled up on food
Pru dismisses the mansion in the morning and suggests they deliver the artifact and finish the assignment
Pressi nods in agreement
Nikolai rightly points out they would only be on good terms with the fire giants in the pocket realm and any outside who owe their allegiance to the pocket realm considering from what they learned the fire giants of the pocket realm sometimes go on sorties outside the pocket realm.
Murphy wants to report back to the authorities back in town and has no illusions as to the attitudes of fire giants.

Those who head back to town find that everyone is deep into festival preparations still. It takes about a half an hour to even track down anyone who could be considered an authority figure, and the response to the long scroll explaining the situation is for them to shove it under an arm. A verbal explanation just gets, ”What? Giants? Whatever, I’m sure you’ll do what’s best - don’t drop that it’s expensive!”

Unless you want to wait a week no one is going to have the time or interest to read your report. They trust the party to deal with the problem themselves and have important festival set up to do.

The party teleports to the outside entrance of the cave housing the dais that will allow them to enter the pocket realm. Positioned at either side of the entrance are 2 Fire Giant guards. They challenge the party, “Are you Humble’s Sword? If so we were told to escort you through the portal directly to the High Priest of Fhorge unharmed and unmolested”


Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Friday August 19th, 2022 12:12:38 PM

Note: As the arrangements were to teleport to the oak tree that is maybe a quarter mile or so from the cave with the dais, and out of sight of the cave entrance, there should be time for spells to be cast prior to walking up to the cave... Will post later.

Prudence Komonov [AC 28; HP 194/194] 
Friday August 19th, 2022 3:22:08 PM

"That's us," Pru replies. "We have the item the priests wanted."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Friday August 19th, 2022 10:10:02 PM

The High Priest of Fhorge

Tali nods and confirms that they are in fact the Humble Sword.

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