Corym Morhice (Ben V) AC16 T15 F12 CMD16, HP 32/32 Saturday September 17th, 2022 10:17:09 PM
Corym nods and listens to Snark's breakdown of the party in front of him. Turning to face Dao, he says "I haven't seen much, I made it not too far before I hid in this stall for a quick break.
"My name is Corym Morhice. I am a wizard by education, ne'er-do-well by occupation. I do consider myself quite proficient with a bow, as well as the arcane arts. If you'd allow me, I'd be grateful to accompany you as we continue through this place."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday September 18th, 2022 7:29:20 PM
“Okay with me,” Dao says.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Sunday September 18th, 2022 9:34:32 PM
Teddy briefly wonders why adventurers find random strangers in the most dangerous of places. Also why they always turn out to be highly competent adventures that join the group. This is the 2nd or 3rd time at this place.
DM James: Unexpected Guests...and Frogs Map d10=7 ; d100=38 ; Monday September 19th, 2022 9:21:50 AM
A gentle drizzle starts to fall in the garden courtyard as the sunlight from above sparkles within each rain drop. The small bushes inside the little compound shake with each small impact as the water runs down their leaves onto their branches and eventually to the ground at their roots. A small black cat darts from beneath one of the bushes and leaps through the entranceway and down the hall with the croaking frogs at top speed.
Issac Highlight to display spoiler: {The kitten is evil}
Left to themselves and with most of the doors around them closed and locked they had only one direction to explore and that was south. As they moved towards the hallway you could see that the cracks in the stonework some had noticed in the garden were in the walls here as well. Something powerful had happened here and it was a miracle that this section of the building hadn't collapsed. Maybe magic was holding it together.
They qued up at the head of the hallway and could hear the frogs beneath the floor planks croaking happily as drops of rain from a leaky roof fell onto the floor. As each drop splashed upon the floor it lit the area with sparkling light much as they did in the garden behind them. At the end of the corridor fifty feet distant they could see a faint light. On the left hand side of the corridor was an opening and a door. One obviously lead into a stable, the door was further down and closed.
As they took in the sight a harrowing shadow passed over the light in that room at the end of the hallway.,
Will Save DC 15 (Fear) on fail Highlight to display spoiler: {You are shaken.}
Perception DC 25 Highlight to display spoiler: {The shadow looks to be vaguely cat shaped.}
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=19 ; d20+12=16 ; Monday September 19th, 2022 9:40:49 AM
OOC: No spoilers for Dao. He made his first roll and missed his second. IC: He proceeds down the hall with the others, enchanted by the frogs’ song and the sunlight gleaming from the rain like drops of molten gold. He hoped there would be a rainbow. Truly, this was a magical place!
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+11=22 ; d20+6=8 ; Monday September 19th, 2022 3:40:02 PM
Onesimos nods, thinking of past friends they had met near the Abbey. ”My friends call me Benni. You best stick with us at least until We are outside, and we can talk further. Any useful skill strengthens the community!”
He follows with the others, taking note of his surroundings until the shadow looms large.
… Will. 22 (with Isaac Paladin ability +4) Perception. 8
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20=6 ; d20+11=17 ; Monday September 19th, 2022 5:27:11 PM
Corym sticks close to the group, staying near the back for his own safety. "This place gives me the creeps." He casts Mage Armor on himself.
... Will save: 9 Perception: 17
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+4=23 ; d20+10=20 ; Tuesday September 20th, 2022 7:36:10 AM
Teddy and Gore'Thum manage to resist the effects of the fear for now and Gore'Thum stops for a moment to enjoy the rain before continuing down the hallway.
DM James: Frogs and Planks Map Tuesday September 20th, 2022 9:16:46 AM
Issac took the lead down the corridor. With each step the boards beneath his feet creaked and complained. So too did the frogs get louder, he even thought he could feel them crawling on his head, back, and arms. He wasn't afraid though as he drew upon his holy might and a calming voice whispered in his ear that the frogs weren't real. Nothing to be afraid of.
Perception DC 15 Highlight to display spoiler: {You see that the floor planks are waterlogged and with each step water bubbles up from the woodgrain. You suspect the floor can't handle much more weight. }
Issac Highlight to display spoiler: { Issac approached the first entryway and looked to his left. He saw several horse stalls with rotting tack hanging up and two exits from the area. One close and just inside to the right and the other at the far end of the room. An open and barred window was at the far end as well and it had sunlight pouring in from outside onto the stone floor. He could see the rain outside much as it was in the garden behind him. }
At the head of the croaking hallway Teddy stood with Gore'Thum. Gore'Thum croaked in return out of habit, then shrugged. "I don't think they are real."
DM James: As you enter the corridor you get a +4 on the Will Save DC 15 to resist the effects of the Haunt if you heard Gore Thum's pronouncement.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=26 ; d20+11=21 ; Tuesday September 20th, 2022 9:41:51 AM
“Ha! What is real?” Dao asks, as be begins running lightly over the sodden, spongy boards, sliding smoothly past Isaac. “Unless a bath is what you wish, hasten now or join the fish.” Speed 40. Acrobatics 11
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday September 20th, 2022 9:48:44 AM
OOC: Dao is moving to the end of the boards (BS60?)
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+14=28 ; d20+13=33 ; d20+17=22 ; d20+13=23 ; Tuesday September 20th, 2022 12:08:30 PM
(Snark makes the previous will save and perception check from before, and he makes this will save and perception check. Was there another will save, or did that +4 apply to the previous one? Do we need to keep saving each round?)
Snark's face brightens at Corym's announcement that he's a wizard. "Glad to have another wizard with us Corym. I got some spells you might not have, so maybe we can swap spells later."
"That shadow we saw was kinda cat shaped. Let's keep an eye out for that stupid cat. Might be some wizard's familiar."
As he moves down the hallway, he gets out his staff and prods the boards ahead of him. He's glad he's small and light. "Uh oh, these boards seem kinda spongy and rotten. We should go single file." He rolls his eyes as Dao sprints past everyone.
“Benni” AC 18/11/17 CMD12 HP 24/ 24 Onesimos (SteveK) Tuesday September 20th, 2022 12:49:49 PM
Onesimos raises an assessing eyebrow at Corym, then lays a hand on the elf’s shoulder. ”Receive the calm of Flower to support this community.” and he gives a Calming Touch that takes away Corym’s Shaken condition.
Then the elf follows Dao, but with a little space because of Snark’s warning. (Move to BS58)
….
Calming Touch. 3 of 6
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=30 ; Tuesday September 20th, 2022 3:04:47 PM
Corym nods at Snarks comment, feeling the heebie-jeebies dissipate from him as Onesimos touches him on the shoulder. "Thank you very much." Looking down and noticing the floor boards are rotting, he heeds Snark's advice and spaces himself out from the group before passing over the boards.
... Perception: 30 OOC: Corym will move to the entranceway of the corridor (BS49) once the way is clear and take his time getting across the rotting boards
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Wednesday September 21st, 2022 7:14:25 AM
Gore'Thum and Teddy wait until the hallway is clear of people before crossing wary of falling through the floorboards.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+3=7 ; Wednesday September 21st, 2022 8:53:00 AM
Isaac takes the lead letting the others know that something is off with the cat. "Not sure what was up with that animal but it had the taint of evil on it." As he makes his way down the corridor. He looks into the room at the first entryway and calls out "Looks like a few more horse stalls, and rotting equipment."
“Benni” AC 18/11/17 CMD12 HP 24/ 24 Onesimos (SteveK) Thursday September 22nd, 2022 12:20:21 AM
Cat? What cat? If Isaac can see something that registers on his Pal-a-meter, but others can’t see it, Benni mentally prepares. Undead? Aberrations? Fey? They have seen them all on the grounds of the Abbey.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday September 22nd, 2022 7:50:50 AM "Yeah Benni, I saw a cat and then a big shadow of a cat."
"Isaac, you said the cat is evil? Is an evil cat kinda redundant?"
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday September 22nd, 2022 7:52:18 AM "M-Maybe it's what's causing all these illusions." Teddy guesses, shivering.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 22nd, 2022 8:04:51 AM
Dao looks for the cat that is not a cat (Perception 12). Believing his paladinish new friend about its relative evilness, he is prepared to take defensive measures should it attempt to attack him. Evasion or use ki pool to give him a +4 dodge bonus to AC, depending on the nature of the attack.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Thursday September 22nd, 2022 8:48:38 AM
Corym draws his bow, nocking an arrow should any cats jump out at the group. "I never really liked cats in the first place, if i'm being honest. Makes sense they're evil."
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday September 22nd, 2022 11:27:44 AM “See, this is why it's called a catapult."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 22nd, 2022 11:30:17 AM
“Gnomebody will laugh at that joke,” Dao quips.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 22nd, 2022 12:06:36 PM
“Gnome what I mean?”
DM James: Frogs and Planks Map 2d6+2=9 ; d20+8=10 ; d20+8=17 ; d20+8=20 ; d6+4=10 ; Thursday September 22nd, 2022 2:50:47 PM Dao ran down the corridor.
Snark greeted Corym and offered to trade some spells between them. He mentioned that the shadow was cat shaped.
Benni applied his calming touch to the elf.
Corym thanked Benni and moved with caution down the hallway.
Teddy waited until they were certain the hallway was safe.
Issac warned everyone about the cat as Dao moved past him.
A few things happened. Dao's rush down the hallway proved to be less than successful as the floorboards beneath him gave way exposing jagged rotting posts that threatened to impale him as he fell through the floor.
Dao Reflex Save DC 15 on Fail Highlight to display spoiler: { Dao takes 9 hp as he falls through the floor and landed on the sharp posts. }
The others see Dao take a fall, but whether he is hurt or not isn't readily apparent as a large cat with tentacles coming out it's back leaped forward onto the broken planks. It snarled at Dao and snapped at the monk as it's tentacles whipped about. For all the bluster however only one of those tentacles landed.
DM James: Moving along the hallway should be considered difficult terrain as you navigate the broken and rotted boards.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 3d20+6=47 ; d20+6=18 ; d20+6=17 ; d20+6=9 ; d8=2 ; d20+3=23 ; d8=1 ; d8=3 ; Thursday September 22nd, 2022 4:47:13 PM
Dao will attack the monster using Flurry of Blows. He will use a point from his ki pool to make 1 additional attack at his highest attack bonus (3 attacks total at +6 each). He will use the Stunning Fist feat. He rolled 18, 17 and 9. Damage if he hits is 5, 4, 6
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+6=17 ; d20+6=26 ; d20+6=12 ; d8-1=0 ; d8=1 ; d6=3 ; Thursday September 22nd, 2022 6:20:53 PM
Corym fires his nocked arrow at the beast, then draws another and shoots once more. (Utilizing Precise Shot to shoot into melee, also using Rapid Shot to shoot twice with my full attack action.)
First shot: 17 to hit, 1 damage (had modifier wrong on character sheet). Second shot: 26 to hit, Crit confirm: 12, 1 damage. (If I am flanking cat/its denied dex bonus, takes additional 3 damage from sneak attack) .. ooc: wow, some low damage rolls there. Unfortunate.
“Benni” AC 18/11/17 CMD12 HP 24/ 24 Onesimos (SteveK) d20=9 ; Friday September 23rd, 2022 5:39:19 AM
Onesimos moves to get a better view and casts a Light spell. He looks at the creature to try and determine what it is and how to fight the beast. Tentacles tell him it’s probably an aberration, but the team needs more information than that!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 23rd, 2022 7:53:24 AM
OOC: Forgot to mention it, but Dao made his reflex save not to fall and be impaled. Also, his Acrobatics skill (11) helps him keep his balance on treacherous surfaces. Wet surfaces impose a DC modifier of +2.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+8=28 ; d20+8=9 ; d8+3=11 ; Friday September 23rd, 2022 9:42:42 AM
Isaac if he can tries to maneuver close to the beast and attacks. His blade is especially quick hitting the creature and inflicting a solid blow to the beast's side.
Attack 28 crit threatened but not confirmed. Damage 11
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday September 23rd, 2022 12:49:32 PM
(Since Snark was prodding the spongy floor, I assumed he was at the start of the hallway.)
Snark moves up, careful not to fall through the floor. As he does, he looks into the room opening near him. What's in that room? It maybe a quicker route forward.
DM James: Cats and Planks Map d100=3 ; d100=10 ; d100=77 ; d100=82 ; d100=40 ; d20+8=22 ; d8+4=11 ; d20+8=12 ; d20+8=15 ; Friday September 23rd, 2022 1:22:09 PM Dao had retained his footing on the wet and breaking planks as the cat beast attacked him. He lashed out with a flurry of blows. His attacks would surely have landed, but instead they passed harmlessly through their intended target.
Corym fired two arrows in rapid succession down the corridor. He noticed the displacement from Dao's attack and adjusted accordingly, but his arrows struck only glancing blows as the arrow heads sliced into flesh and on into the stone behind the cat beast.
Benni cast light onto the area illuminating the area.
Issac moved up and attacked. Like Dao his attack passed cleanly through an image of the beast.
In Benni's light the oily black fur and 6 inch long bronze like fangs flashed with each movement of the great beast as it danced about with fangs and tentacles lashing out at those that had attacked it. First it snapped at Dao obviously thinking the arrows from down the corridor came from him. Its tentacles lashed out at Issac and Benni, both missing the two luck makers. The great beast snarled and roared at the three as it stepped back a bit.
Benni Highlight to display spoiler: {This is a displacer beast.}
DM: Cat AC 17, 50% Miss. Dao - Cat Beast, Roll 18, 17, 9. Hit(Miss), hit(miss), miss. 50% concealment, Roll 3, 10. Corym - Cat Beast, Roll 17, 26(12). Hit, threat. Damage 2 hp Issac - Cat Beast, Roll 28. Threat(Miss). 50% Concealment. Beast - Dao, Roll 22(Bite), Hit. Damage 11 hp. Beast - Issac, Roll 12. Miss. Beast - Benni, Roll 15. Miss.
Just a reminder to make certain your subject line has correct info in it.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 23rd, 2022 2:32:01 PM
OOC: Subject Line - Discussed with Jon, prior to joining the group, Dao replaced Scorpion Strike feat with Toughness, giving him an extra hit point per level. Hit points should be 29 rather than 24.
Does the beast’s stepping back provoke attacks of opportunity from Dao and Isaac?
DM James: It took a five foot step so no provoking. It's tentacles also have reach. The dotted line is the beast.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 23rd, 2022 2:41:48 PM
OOC: A few more questions: Is the red box on the map the displacer beast? Since it moved back, is Dao now out of it’s attack range or would he have to move away to get out of range?
[From DM Jon - the red box is where the floorboards gave way - Dao is still within range of the Beastie as it's tentacles have range]
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Saturday September 24th, 2022 8:28:36 AM
Teddy and Gore'Thum try to cross carefully so they don't fall through the boards and get stuck in the hallway. A double move is required to put them between D and B so they take no other action.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Saturday September 24th, 2022 12:25:41 PM
Corym curses to himself seeing the beast strike at his newly acquired party members. He will move further down the corridor, placing himself at (BS58/BS59). (Double move)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday September 24th, 2022 4:33:14 PM
Dao backflips onto a support pole as the overburdened boards fall away below him. CRACK!-SNAP-THWOP! The worn homespun fabric of Dao’s simple brown robe snaps at the speed and power of his blows, coming so fast it is impossible to tell where one stopped and the next began.Front kick with the back foot to the beast’s kidney, side kick with the frontbfoot to its ribs right elbow to the side of it’s broad head. Yet, the monk’s vision plays him false and he strikes only empty air, even as the monster’s sharp tentacles slice his flesh for a second time. It is time for a change. He reviews his position in a millisecond and … OOC: waiting on answers to previously asked questions before committing to round 2 actions.
DM James: Cats and Planks Map Saturday September 24th, 2022 7:29:51 PM
Questions answered in your post at bottom
“Benni” AC 22/12/18. CMD16. HP 24/ 24 Onesimos (SteveK) d20+4=16 ; d8+2=9 ; d100=44 ; Sunday September 25th, 2022 4:11:18 AM
Onesimos relays what he knows. ”Its a Displacer Beast!”. But then the elf stops: he doesn’t know anything else. Not type, abilities, special defenses, or really anything useful. A quick thought on spells, and he concludes that he can’t help that way either. The best he will be able to do is be a difficult target until the others make this place safe from the beast. This place that is way too close to town for such a monster!
Pulling his Morningstar, the cleric takes a defensive fighting stance, carefully moves in over the difficult terrain (because he can’t 5’ step in difficult terrain), and swings, missing.
…….
Defensive Fight. -4 to hit, +2 AC Attack. 16. Damage. 9. Miss 44%
Ooc: is the difficult terrain the Gray or Yellow parts?
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+9=19 ; Sunday September 25th, 2022 11:26:20 AM
(I move Snark up to catch up with everyone else.)
Snark moves into the room to the right on the map. He replies, "Hey Benni, what in Flower's name is a Displacer Beast?" Snark uses Knowledge Arcana, and rolls 19! Any info?
He can see the battle before him and he casts Haste - that should affect everyone there except for Snark.
---------------------------- Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d8=4 ; d20=18 ; d8=2 ; d8=8 ; d8=2 ; Sunday September 25th, 2022 5:23:37 PM
Dao will use acrobatics (11) to move to BT61 out of octokitty’s tentacle range without provoking an attack of opportunity. Once there, he will take one of his 8 potions of CMW 2d8 +3. Please let me know if being hasted, he can perform both action in 1 round. His Heward’s handy Haversack means the potion is at his fingertips as he reaches in. OOC: Not too familiar with this die roller and got a little overzealous. First 2 d 8s are 4 and 2 (+3) is 9 points total.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+12=19 ; Sunday September 25th, 2022 7:07:41 PM
Teddy moans in worry and wracks his brain for anything he might know about displacer beasts (knowledge nature 19)
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Monday September 26th, 2022 10:09:52 PM
Isaac not really sure what this creature is but decides to draw attention to himself .The others seem to know what this thing is "A little info please. How do I hit it?"
Isaac takes a total defense action and moves near the beast if he can to draw it's attention.
OoC: Updated my health and armor in the post
“Benni” AC 22/12/18. CMD16. HP 24/ 24 Onesimos (SteveK) Tuesday September 27th, 2022 12:10:27 AM
Onesimos bravely faces down the creature, waiting for an opportunity to strike again.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday September 27th, 2022 5:20:24 AM
Snark is kind of excited to see if this Haste spell works. It's the first time he's cast the spell.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday September 27th, 2022 6:34:40 AM
Gore'Thum is ready to do some damage. When the round advances and he can attack.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Tuesday September 27th, 2022 8:31:34 PM
Corym's arms tense and he holds his breath, preparing for his next shots.
Jon S (James's other half ... he's the pretty one) Map Bite vs Benni: d20+8=24; Damage: d8+4=10 ; Tentacle vs Issac: d20+8=15; Miss; Tentacle vs Teddy: d20+8=27; Damage: d8+4=10 ; Tuesday September 27th, 2022 9:58:27 PM
DM: Bad Kitty AC 17, 50% Miss
Benni - Defensive Fighting. -4 to hit, +2 AC - Attack. 16. Damage. 9. Miss 44%
Snark casts Haste on everyone in the party, but himself - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. A hasted creature may make one extra attack with one natural or manufactured weapon when making a full attack action.
Dao uses his martial arts prowess to move away far enough to down a potion (healing himself 9 points total)
Know Arcana & Nature DC 15+ Highlight to display spoiler: { ARCANA: Ferocious feline predators, Displacer Beasts resemble gaunt six-legged pumas with a pair of tentacles above their shoulders, viciously kill and eat anything smaller than themselves. Their most distinctive trait is their ability to bend light around them with their latent magical or psionic abilities, making them appear to be several feet away from their actual location and giving them a vital edge against their prey. It is rumored that their ability may also give them a bonus against ranged magical attacks. NATURE: Displacer beasts are more than dumb animals. They possess dim sentience and a festering hatred of other life, and they can even snarl a few words in humanoid languages. Unlike most felines, displacer beasts tend to hunt in packs, to which they are fiercely loyal. They brutally maul any creatures that harm their packmates, and will go to the ends of the earth to avenge the slaughter of their young. Displacer beasts possess a deep-seated mutual hatred of blink dogs, and the two races will attack each other without provocation. }
The rest of the party move into positions where they can hopefully damage the creature
Bad Kitty – attacks Issac and Teddy with its tentacles, and it tries to bite and maybe eat Benni who looks rather tasty ...
Benni gets hit for 10 damage / Issac gets missed / Teddy gets hit for 10 damage
[if I missed anything let me know - RL got me down when I was supposed to take over from James last week or so ... so I'm playing catch-up]
“Benni” AC 22/12/18. CMD16. HP 22/ 24 Onesimos (SteveK) 3d6=8 ; Wednesday September 28th, 2022 12:24:56 AM
Onesimos winces at the pain and is thankful for Snark’s extra speed. He foregos attacking to send a burst of positive energy out to his friends. His expertise in channeling ensures only the Luck Makers are affected.
…… Channel Energy, Selective Channel. 8 healing to all Lick Makers
Defensive Fighting -4 attack. +2 AC Haste +1 AC and Reglex, +1 full attack
Calming Touch. 3 of 6 Channel. 1 of 8
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+8=21 ; d100=7 ; d6=1 ; Wednesday September 28th, 2022 8:18:20 AM
Teddy moans as he's hit and tries to look small and unthreatening. Gore'Thum rushes forward to defend his charge and hits AC 21 for 3 damage (though I rolled a 1 for miss chance so probably hit the illusion of the beast)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 4d20+7=46 ; d20+7=20 ; Wednesday September 28th, 2022 8:21:32 AM
Dao is very sad that they have to hurt this magnificent creature. They did invade its lair, after all. But there are spirits here who need to be released from their suffering and so they cannot withdraw. Still injured, Dao was goin to take another healing potion, but as Benni’s soothing words flow over him like warm honey and close his wounds and as Snark’s mighty spell makes him even faster, he rejoins the fight. He doesn’t want his new friends hurt further if he can help prevent it. With a very Bruce Lee-like KYAAAA!!! He leaps through the air, aiming a flying sidekick at their foe’s head. He will use Stunning Fist ability. On a successful hit, the enemy must make a fortitude saving throw 14 or be stunned for 1 round. He would also like to use Flurry of Blows and expend a point from his ki pool to add an attack. With the extra attack from the Haste spell, that would give him a total of 4 attacks at a total attack bonus of 7.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=19 ; d20+7=25 ; d20+7=8 ; d20+7=26 ; d8=3 ; d8=3 ; d8=4 ; d8=5 ; Wednesday September 28th, 2022 8:27:40 AM
Flying sidekick 19. Stomp kick 25. Reverse punch 8. Elbow strike 26. Damage is D8+3 6, 6, 7, 8 Crits are x 2
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday September 28th, 2022 12:09:35 PM
(OOC: Haste does not give you an extra action. It lets you take an extra attack only when you use the Full Attack Action, which is a specific type of full round action. For example, if you move and attack, you do not get an extra attack.)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 28th, 2022 12:18:46 PM
OOC: Okay. Three attacks then. I’m still learning when it comes to Pathfinder. Thank you for the information!!
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20=12 ; d20+7=10 ; d20+7=27 ; d8-1=6 ; d8-1=5 ; d20+7=21 ; 2d8-1=9 ; Wednesday September 28th, 2022 2:34:35 PM
Corym fires at the beast once more, shooting three arrows at it. (Rapid Shot + Haste + Precise Shot)
Shot 1: 19 to hit, 6 damage Shot 2: 10 to hit, 5 damage Shot 3: 27 to hit (nat 20), 21 confirm for 9 damage
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 28th, 2022 2:51:52 PM
OOC: How does fighting a displacer beast work? Do I have to roll a 20 again for each possible hit?
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday September 28th, 2022 3:32:52 PM
(Snark made his Knowledge roll earlier - 19)
"Oooo, this critter's a bad one. It's just hateful and seems to kill for spite or sport. It can bend light around hit, making it hard to hit. We gotta end this thing for the good of the town." (Per DM, AC 17, 50% miss chance)
The little gnome takes a 5' step back and begins summoning some help. (Summon Monster III, will appear next round.)
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+8=18 ; d8+3=5 ; Wednesday September 28th, 2022 3:57:15 PM
Isaac moves over to the beast and tries to strike it again. Attack:18 Damage:5
OoC; In the next day or two I might not post. I'm in Florida and we're getting hit with a hurricane. If I can I'll post.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 28th, 2022 4:19:07 PM
OOC: Be safe, Justin!
Jon S (James's other half ... he's the pretty one) Map Flying Sidekick as a Stunning Blow: d100=62 ; Kitty Cat's save vs Stunning Attack: d20+8=13 ; Dao's Stomp Attack miss check: d100=27 ; Corym 1st shot miss chance: d100=63 ; Corym 2nd shot miss chance: d100=34 ; Issac's attack Miss Chance: d100=63; Wednesday September 28th, 2022 4:51:08 PM
[OOC: You stay safe Justin, we'll figure stuff out if you get slammed by the hurricane]
[OOC2: I checked in with James this morning, so whenevery'all attack we're supposed to roll a % check - anything less that a 50 is a miss, above that and you hit the beastie - I wasn't sure how he was handling that piece]
After the Displacer Beast attacks, Benni channels a heal for the party, restoring 8 hit points
GoreThum attacks, but hits an illusion of the kitty cat
Dao, now haste, makes three attacks, stunning the Beast and stunning it for 1 round and dealing 6 damage to it
Corym shoots three arrows at it, one smacks into the beast for another 6 damage, the really great shot slams through another illusion
Snark casts Summon Monster to bring help in to the combat
Issac attacks, hits and deals another 5 damage
The Displacer Beast is stunned and gets no attacks, it has taken a total of 17 damage this round
Back to the party (Why do I feel like I missed some one's attacks, or am I imagining things)
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+8=20 ; d20+7=16 ; Miss check due to haste: d100=58 Wednesday September 28th, 2022 8:32:23 PM
Corym rushes behind the beast, hurling a ray of fire at it once flanking it. Seeing that he misses, he yells "Watch out!" ... Using his hasted movement, Corym rushes behind the displacer beast (avoiding AoO) to BM60. Since he is now flanking the beast, sneak attack will be added. (20 Acrobatics check to get over the pit, if needed). He will then cast Scorching Ray.
16 to hit :(
OOC: You're attack hit due to the Haste spell, and I rolled the miss check, so would you roll damage kind sir
“Benni” AC 22/12/18. CMD16. HP 22/ 24 Onesimos (SteveK) d20+7=18 ; d20+7=25 ; d100=95 ; d100=78 ; d8+2=10 ; d8+2=9 ; Thursday September 29th, 2022 12:04:46 AM
Onesimos is already next to the stunned monster, and he nods with Snark’s new information. So the cleric goes on the attack, swinging twice with his Morningstar!
Haste +1 AC and Reglex, +1 full attack Calming Touch. 3 of 6 Channel. 1 of 8
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d100=97 ; d100=79 ; d20+3=13 ; d20+3=16 ; d6=5 ; d6=3 ; Thursday September 29th, 2022 5:44:57 AM
(Don't forget - Haste gives you +1 to hit, among other benefits. )
Snark sommons a Lantern Archon! It stays near Snark and out of range of the beast and fires two light rays. Both beat the miss chance and hit touch AC 13 and 16, for 5 and 3 damage. (The Lantern Archon has AC 15 and 13 hit points.)
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d100=31 ; d100=99 ; Thursday September 29th, 2022 7:24:21 AM
Gore'Thum hits the illusion again. Teddy realize that, oh yeah, panicking and hiding in a corner won't help the fight. He tries to blind the thing, 99 miss roll if I have to do that and DC 13 fort save or it is blinded.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+9=16 ; d100=31 ; d20+7=13 ; d100=22 ; d20+7=15 ; d100=86 ; d20+7=14 ; d100=34 ; d8=4 ; Thursday September 29th, 2022 8:00:22 AM
Hateful, Snark described the creature, but wasn’t hate just the suffering of delusion? The self-grasping that keeps us cycling through samsara? If anything, Dao’s compassion towards it only grows and he wishes it well even as he strikes out with Stunning Fist (14 or be stunned for another round) and Flurry of Blows. Pickaxe kick to the head. Right uppercut. Spinning back fist. Front snap kick. He will add a +2 bonus to the first attack from the woad beer. Looks like the spinning backfist was the only blow to connect. 4+3 =7 damage. Those illusory images really took a beating, though
Jon S (James's other half ... he's the pretty one) Map Fort check vs Blindness: d20+8=12 ; Thursday September 29th, 2022 12:44:14 PM
Corym takes advantage of the stunned beast, and moves to BO60 [that's where you and Benni would be flanking] and casts Firebolt, which hits the poor kitty
Benni, now flanking, takes advantage of the stunned kitty and slams his Morningstar into it twice, and it doesn't look happy
Snark summons a Lantern Archon, which fires beams of light from it's eyes which slam into the kitty, again, the kitty is not happy
Teddy tries to Blind the kitty - and is successful
Dao tries valiantly to attack and perhaps finish the creature off, but only is able to hit it's numerous shadows
Hmmmm...This round: 8 damage from the Archon, 19 from Benni, Corym needs to roll damage for his firebolt = 27 so far
Last round: 17 between Dao, Issac, and Corym
Displacer Beast - not feeling to well ... is now also Blind AC 15, Touch 10 - now also has a 50% miss chance to strike the party ...
“Benni” AC 22/12/18. CMD16. HP 22/ 24 Onesimos (SteveK) d20+9=24 ; d20+9=24 ; d100=89 ; d100=46 ; d8+2=4 ; Thursday September 29th, 2022 1:01:05 PM
Onesimos now flanking, makes it even easier to strike, but the poor beast’s magic makes one miss.
Haste +1 AC and Reglex, +1 full attack, +1 to hit Calming Touch. 3 of 6 Channel. 1 of 8
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 5d6=16 ; d20+7=13 ; d20+7=11 ; d20+7=20 ; d8-1=1 ; d6=6 ; Thursday September 29th, 2022 1:04:17 PM
OOC: Oops, forgot to roll damage, thought I didn't hit. 4d6 from Scorching Ray + 1d6 from sneak attack = 16
NEXT ROUND
Corym fires three more shots at the beast. 13 to hit, MISS 11 to hit, MISS 20 to hit, 7 damage (1 from bow, 6 from sneak attack)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=22 ; d100=60 ; d20+7=21 ; d100=37 ; d20+7=21 ; d100=48 ; d8=5 ; Thursday September 29th, 2022 1:41:05 PM
Dao smiles to himself wryly as he realizes the irony of the illusion called Dao trying to strike another illusion’s illusion. It’s like standing between two mirrors and staring at the images stretching out infinitely. He repeats the Stunning Fist (Save 14 or be stunned another round- 2 left today after this round) and Flurry of Blows (adding another point from his ki pool (1 point left after this round) to add an attack. OOC: I don’t know what bonus we get to hit a blinded foe. If there is one, please add it to my attack rolls. Jump kick. Left elbow strike. Double step sidekick. Looks like the jump kick landed. Damage is 5+3=8 and save or be stunned.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d100=38 ; d100=79 ; d20+3=6 ; d100=93 ; d20+5=25 ; d20+5=9 ; d6+2=4 ; Thursday September 29th, 2022 4:26:31 PM
The summoned Archon shoots two beams of light at the thing again. This time both miss.
Snark fires a blob of acid at the cat, hitting it for 4 points of acid damage.
He looks around in the large room where he is. Is there anything in here?
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+8=20 ; d20+8=21 ; d8+3=10 ; d8+3=4 ; Thursday September 29th, 2022 10:39:58 PM
Isaac if he's next to the monster swings his sword twice at the beast slightly confused. "Wait so I can hit it now what's it's deal?" The haste spell makes him feel like he's just taken a dozen expressos. Full attack Attack 1: 20 Attack 2: 21 Damage 1:10 Damage 2:4
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+8=14 ; d6=6 ; d100=45 ; Friday September 30th, 2022 7:21:09 AM
Gore'Thum presses the attack, hitting ac 14 for 8 damage but rolls 45 on miss chance if that's still a thing.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 30th, 2022 8:36:27 AM
OOC: If not, Dao hit 3 times and I have some damage dice to roll.
Jon S (James's other half ... he's the pretty one) Map 2d6=8 ; Friday September 30th, 2022 3:52:11 PM
The party beats, stabs, punches, and generally smashes the Displaced Beast to death. As it slumps to the floor, there is the sounds of breaking boards, as it crashes through to the splintered wooden foundation posts.
Those closest to the Beast, namely Benni, GoreThum, Issac, and Corym need to make a save to roll away from this or join the creature
DC 15 REF Save, if you fail Highlight to display spoiler: { You fall into the 10' depths and take 8 points of damage as you slam into the sharp and splintered posts }
DC 15 REF Save, if you save Highlight to display spoiler: { You are able to dive away from the collapsing floor (place yourself within 5' of the now open section }
Teddy & Dao - Perception Check DC 15 Highlight to display spoiler: {You notice that the croaking of frogs stops as the Displacer Beast dies and crashes through the floor. What you do hear is softly chiming bells from somewhere close, mostly behind Teddy}
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=26 ; Friday September 30th, 2022 5:56:28 PM
OOC: Can Dao make a reflex save to catch anyone in danger of falling through? If so, Dao will do so even if it puts him at risk of falling through.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+9=19 ; Friday September 30th, 2022 6:41:32 PM
Corym manages to roll out of the way as the beast crashes through the floor
ooc: BN60
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+6=17 ; Saturday October 1st, 2022 11:10:56 PM
Isaac suddenly feels the floor under start to give way following the beast he turns and leaps landing away from the rotting floor boards. He stands up brushing himself off and looks around trying to see who else made it.
OoC: Made it through the Hurricane and everyone on my end is safe.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 1st, 2022 11:17:02 PM
OOC: good! Glad to hear it!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 1st, 2022 11:17:02 PM
OOC: good! Glad to hear it!
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) 3d6=6 ; d20+6=18 ; Sunday October 2nd, 2022 3:50:38 AM
Onesimos is too slow and slams into the sharp and splintered posts at the bottom. ”Oh! Well, as long as I am here, let’s see what is around!”
Benni first Channels Energy to the LuckMakers for healing, then casts a Light spell as he carefully looks about to see what is down here.
He also lays a hand on the beast’s body, consigning it’s lifestream to the Lands of Rest.
….. Reflex. 12. 8 damage Channel. 6 healing for all Cast Light Perception. (Take 20 if able+6=26). If roll needed= 18
Calming Touch. 3 of 6 Channel. 2 of 8
Ooc: wonderful news Justin!
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Sunday October 2nd, 2022 5:34:05 AM
OOC: glad all is well Justin.
Snark looks around. He'll help anyone up if he can. Then he'll cast Detect Magic and start scanning the area over the next few rounds.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=13 ; Sunday October 2nd, 2022 10:23:57 AM
Corym gets to his feet and looks at the beast closer. (Perception 13). "What a strange creature.' If anybody is still in the pit, he will offer his hand to assist them out.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday October 2nd, 2022 11:14:58 AM
OOC: was Dao able to catch Benni? If so, and he still wants to go down there, Dao will help lower him down and join him at the bottom. But first he will donate all merit from his practice to the displacer beast with the prayer that it not take too long in the hell realms to work through its negative karma and take a more auspicious rebirth. He will look around at the bottom looking for the source of the sounds. “Does anyone else hear bells, he asks the others.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Sunday October 2nd, 2022 4:14:35 PM
also, what does Snark see in the room where he is?
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+9=14 ; Monday October 3rd, 2022 10:08:55 AM
OOC: Rolled 14 to catch Benni.
Jon S (James's other half ... he's the pretty one) Map Monday October 3rd, 2022 1:52:41 PM
OOC: Justin I'm glad your safe ... I have friends down there who still don't have power back
Issac, Dao, Teddy, GoreThum, and Snark all watch as Benni falls through the floor with the displacer beast. Dao does try to catch his friend, but is unsuccessful
Pickinh himself up off the floor, and pulling some large splinters out of himself, Benni channels healing energies, and then summons light in order to look around. Dao suddenly maneuvers himself down to be with Benni.
Corym offers assistance to get back up, until he realizes that Benni and Dao are intentionally staying in the [pit? trench?] with the beast
Even dead, it takes a moment for Benni to find the creatures flank, and when he does, he lays the creature to rest.
Know Arcane DC 15 Highlight to display spoiler: { Displacer beasts' hide is a valuable commodity, as it can be used to create armor and cloaks that retain some of the light bending benefits. }
Perception DC 15 Highlight to display spoiler: { Even dead, the Displacer Beasts' eyes are still glowing with greenish light }
Know Dungeoneering or Engineering DC 15 Highlight to display spoiler: { This section of flooring was intentionally weakened to collapse under heavy weight, how old the "trap" is, is anyone guess, it isn't a recent addition }
Snark uses Detect Magic to look around this area - the only thing that glows is a part of a statue that is standing at the end of this area (I added it to the map) - Statue
For Snark Highlight to display spoiler: { the part that is glowing is a basin at the bottom of the statue ... you aren't 100% if it is the basin itself, or whats in it, or both }
From the remains of furniture and some rotting wall hangings, best guess is that this area was some form of reading area. There are a few scattered books lying under piles of debris ... none of them glow magic
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Monday October 3rd, 2022 2:14:23 PM
Onesimos notices the beast’s eyes are still glowing, even in death. But the cleric isn’t interested in butchering the poor animal. He will collect any magic Snark points out, and collects any book that doesn’t fall apart or is covered in mold: never know what history or knowledge might be in them for later.
Checking for ways out of the lower ‘reading room’, the elf will only note them and then accept his friends’ assistance to get back to the same level.
”I am not hearing any bells, where do you hear these ghostly peals?”
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=15 ; d20+12=28 ; d20+4=16 ; Monday October 3rd, 2022 2:25:24 PM
“Sorry I couldn’t catch you in time,” Dao tells Benni. “And thank you once again for the healing.” Dao looks up at the walkway. “An old trap, but obviously still serviceable. He bends over, looking deeply into the creature’s green eyes to tries to figure out why they are still glowing even after its passing. OOC: Dao made all his rolls.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 3rd, 2022 2:28:50 PM
Knowing the hide will be of use, Dao will skin the beast before climbing out. “I heard them from behind Snark.” He responds. OOC: waiting to hear back from the GM on if he still hears them.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Monday October 3rd, 2022 5:16:56 PM
Snark will "take 10" on all these rolls to succeed.
"Say, the hide of that beast is useful. Thanks for your work Dao - I can get you all cleaned up when you're done.
"There is some magic associated with the basin at the base of that statue. We should check that out."
As Benni investigates, Snark will cast Levitate on himself and move along the wall to get over there and help. Once there he will cast Detect Magic again to try to identify the magic, again taking 10 for a Spellcraft result of 27 to identify the magic up to caster level 12.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+3=9 ; Monday October 3rd, 2022 10:16:06 PM
Isaac looks down into the hole and breathes a sigh of relief that Bennie is ok from the fall. " Bennie you see some way out of there ...besides the hole in the ceiling?" Isaac can't really see well from his position and looks around for a door or stairs leading down. He doesn't want to jump down and get injured.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Monday October 3rd, 2022 11:05:08 PM
Corym will also take 10 to succeed on all 3 checks. "If you guys can somehow get this beast out of the hole, I could probably skin it and we could make some profit, maybe even some nice cloaks."
Hearing Snark's comment about the magic of the Basin, he makes his way over to it.
Jon S (James's other half ... he's the pretty one) Map Tuesday October 4th, 2022 4:53:57 AM
Dao and Teddy both still hear the bells, though as they move through this area the sounds are getting quieter.
Benni is assisted out of the trap by Dao, Issac, and Corym ..
Snark levitates and moves closer to the basin, Corym also makes his way towards the basin and statue as well
Detect Magic/Spellcraft Info Highlight to display spoiler: { The basin holds about 2 gallons of Holy Water. You aren't 100%, but however the water is getting into the basin, the basin is converting it to holy water after a period of time passes }
For Dao Highlight to display spoiler: { During your travels, you have seen a few individuals with displacer beast eye tokens, mostly worn as a necklace. These individuals believed that the "eye" was a lucky item, as they were able to defeat such a beast }
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 22/30 AC 12/12/11 d20+7=8 ; Tuesday October 4th, 2022 8:38:56 AM
Gore'Thum does not make his save so falls down (sorry I forgot to post on weekend). He gets up and joins Beni in looking around. Teddy rushes over and tries to get a rope from someone to pull his mentor and his party mate out of the hole.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 4th, 2022 9:32:10 AM
OOC: Dao would have tried to catch him, had he known. He’ll help him climb back out of the hole when he’s ready to go back up. The monk will likely spend some time skinning while everyone is exploring. When he’s done, he’ll roll the skin, tie it off with rope and toss the end out of the hole so someone can haul it up. Then, he’ll take one last look around to make sure they didn’t miss anything interesting and get someone to hold the other end of the rope while he climbs back up.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday October 4th, 2022 9:54:48 AM
Snark whistles in amazement before saying, "This basin has about 2 gallons of Holy Water. Let's get this collected."
The little gnome pulls a big waterskin out of an extra dimensional pants pocket, and drinks a long swig before emptying the rest on the floor. Then he fills it with Home Water, working with his friends to do the same.
Then he will return to the other side of the collapsed floor and use Prestidigitation to clean up Dao and anyone else.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 4th, 2022 12:00:59 PM
Onesimos considers. “If it is the basin on the statue, let us bring the whole thing up. I would like to present it to the old liontaur priest at the Sanctuary of the Sea. Good for the community and much too bulky to bring on an adventure.”
Benni will collect the statuette if able, and absolutely approves of Snark collecting the holy water! ”Good done in any name is Good.”
And hearing that the bells are getting quieter as they go deeper into the Abbey, the cleric suggests they retrace some steps to explore the bell sounds.
DM Note: The statue is the size of a person, sorry, the pic was for what it looks like
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 4th, 2022 12:43:06 PM
Dao, intrigued by the bell sounds, agrees with Benni.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Tuesday October 4th, 2022 3:37:02 PM
Corym nods in agreement at Benni's comment. Once everybody else is ready, he will be in the rear of the group.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Tuesday October 4th, 2022 8:37:54 PM
Isaac tries to get a look at the statue everyone is talking about.
OoC:Is this statue on the top floor where Isaac and the others are or in the basement where Bennie fell down to and Dao is at skinning the creature.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 22/30 AC 12/12/11 d20+4=11 ; Wednesday October 5th, 2022 7:25:05 AM
Gore'Thum, now out of the trap, ties to look dignified while covered in dust and debris. He fails miserably. He nods his thanks to Snark once he's been cleaned up. Teddy keeps a nervous eye open for more danger while everyone else is busy moving the statue. (perception 11)
Jon S (James's other half ... he's the pretty one) Map Wednesday October 5th, 2022 4:05:31 PM
The statue is in the corner of the "normal" level and not down in the pit trap area. Although it isn't attached to anything, it is the size of a normal person. The sculpture work is exsiquite, and has held up over the ages. The figure holds several small animals, and more are carved into the basin.
Snark casts a minor spell, and cleans up those who fell, or went. down into the dusty and splintery pit.
Snark fills his water bottle (I'm assuming like a 1 litre boda bag, figuring 8oz per 'use/vial' then 4 applications of holy water ... does that sound fair?)
The 'chiming/bell ringing' is coming from beyond BX62 [i updated the map]
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 5th, 2022 4:42:46 PM
“Thank you for the cleaning, Snark,” Dao says, placing the tied displacer beast hide bundle hair side out in his handy haversack. Suspecting that the bells are coming from the halter of a steed (does he smell the earthly scents of dung and hay? Perception 12) he will walk to BW62 and look around.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+14=26 ; Wednesday October 5th, 2022 8:27:23 PM
Isaac still a bit cautious from the fight carefully makes his way over to the Hallway he hears the ringing from trying not to cause any more damage to the rotted out floor section he's on. Isaac takes point shield raised and advances down the corridor when everyone is ready.
On the subject of the statue: Isaac tries to identify if the statue is of a particular saint or god. Know religion: 26
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+12=21 ; Wednesday October 5th, 2022 8:33:08 PM
Corym will anticipate more trouble and attempt to be stealthy (21 Stealth) as he begins to approach the sound of the chiming bells, about 5-10 feet behind Dao.
Jon S (James's other half ... he's the pretty one) Map Thursday October 6th, 2022 12:59:45 AM
The Statue - is one of several that represent a traveling monk (Friar) whose message included "inviting all of creation – animals, plants, natural forces, even Brother Sun and Sister Moon – to give honour and praise to the Gods. The Friar/monk had many names, depending on the storyteller, or book.
Looking down the hall, there is no mount, nor is there the smell of dirt, dung, or hay. There are two doors in space BX62, one north, one south. The one to the south looks like its made of stone, and possible carved. The northern door is stout wood bound in metal, with some form of symbol on it.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=27 ; Thursday October 6th, 2022 8:11:59 AM
Benni looks at the symbol to see if it is something he may know. The elf makes room for others to check it out before (pending no danger signs from others), opening the door.
Know religion. 27
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 22/30 AC 12/12/11 Thursday October 6th, 2022 8:18:06 AM "L-lets stick together. W-we d-don't want anyone to g-get stuck in another fight because they were wandering down a hallway." Teddy advises nervously.
(I see several S's and A's on the map and the map key doesn't mention what they are. I have a guess but it'd be nice if these could be added to the key so we know for sure)
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday October 6th, 2022 9:25:53 AM
Snark carries a normal sized waterskin, which weighs 4 pounds full, so it holds about a half gallon. One dose of Holy water weighs one pound, so I figure he has four doses.
He sees Dao and Isaac head off to investigate the bells. "You know, Teddy's right. Curiosity killed the cat, and the cat almost killed Dao in the process. Maybe you two should hold up there.
"Anyone got another waterskin? Be a shame to leave the rest of this holy water behind."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday October 6th, 2022 9:52:04 AM
“I only have one waterskin, but you’re welcome to it, if no one else has a spare,” Dao offers. The monk grins at Teddy and Snark’s concerns. “Yes. That was exciting, wasn’t it? I think I may follow good Sir Isaac for a bit.” He will position himself just behind the paladin as they proceed. OOC: What does the symbol on the door look like? Does Dao recognize it? Know religion 4 know history 3. Does Dao still hear the bells? If so, can he tell which direction they are coming from?
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+14=29 ; d20+3=8 ; Thursday October 6th, 2022 9:51:06 PM
Isaac takes a look at he symbol on the door to the north with Benni. He also tries and locate where the bell sound is coming from: the north or south door.
"That's weird only see fortified door if you want to keep something in or someone out." He looks at the stone door a vague feeling of memories from Hook City "One of the churches had stone doors to the crypt to help keep undead from just busting them down. I think this may lead into a crypt" He explains as he points at the stone door.
Know religion:29 Perception: 8
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday October 7th, 2022 5:24:59 AM
Snark will fill Dao's waterskin with a half gallon of holy water. He looks grumpily at the remaining gallon of holy water in the basin, lamenting the fact that he has no containers for the rest.
"Ya know, my ma used to say the Wold gives you what you need. You all can ignore it if you want, but if there's holy water here it might be because you're gonna need it."
The gnome will hand Dao's waterskin back to him, now full of holy water.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Friday October 7th, 2022 6:34:22 AM
Onesimos agrees with Snark. “Remember in the Spirit Swamp when we were fighting the fey creature and found the Cold Iron bars? Good to gather the holy water. And this could be a door to a crypt? Keep that water handy!”
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Friday October 7th, 2022 1:31:40 PM
Corym will stick to the back of the group, drawing his bow just in case there's an enemy lurking around the corner. "I agree with Benni, there might be some undead ahead. It looks pretty decrepit."
Jon S (James's other half ... he's the pretty one) Map Friday October 7th, 2022 1:53:02 PM
[The 'S's are statues, randomly placed both inside and outside the Abbey. The 'A's are gargoyle statues on the roof of the building]
Perception DC15 Highlight to display spoiler: { Standing this close to it, you realize that what you thought was a wall at BY62, is actually an open section of wall. The open section isn't that wide, only 3' from entrance to outer Abbey wall. It is also completely cloaked in darkness.}
The wooden door's symbol is on that represents "sacristy." When Benni opens the wooden door, the smell of must, candle wax, and popurri is in the air. The sound of bells is coming from this area. The room is lit with hundreds of candles floating in the air at different heights. On the left-hand wall is a long and tall wooden case. It holds hundreds of small silver bells, most likely one bell per candle in the air. There is a shuffling noise, and the party watches as a bell lifts out of its spot, gets rung, and then is placed back in its spot. The room is well-appointed, and several good-sized crates are in one corner. Of all the rooms/locations you've encountered so far, this room has a feeling of ease, it is a very restful environment. A quiet male voice comes from somewhere in the room, "Welcome friends of Flower. How may this lowly priest help you?"
Perception DC 15: Highlight to display spoiler: { There is no door handle on the stone door, and the imagery covering it is all bells, from roughly scratched into the door, to delicately carved }
[OOC: I fixed/updated the map]
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=21 ; d20+12=17 ; Friday October 7th, 2022 4:02:43 PM
“The bells sound lovely,” Dao says. “How May we help you, good priest?”
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+3=4 ; d20+3=19 ; Friday October 7th, 2022 10:24:19 PM
Isaac takes a moment to concentrate scanning the room with his senses to try and detect any corruption in the room no matter how safe an area felt it was better to be safe than sorry in this place. "I'm sorry but did you say the preist of this place? We thought this place had fallen to darker creatures. Can you show your self?" Isaac puts away his sword but keeps his hand on it in case this being becomes hostile.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Saturday October 8th, 2022 2:24:27 PM
Snark is sad only he and Dao are interested in collecting the holy water and that half of it is left behind.
He makes his way back using levitate. He has a bad feeling about all this.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=30 ; d20+11=23 ; Saturday October 8th, 2022 10:51:18 PM
(Corym makes both checks)
At the sound of the priests voice, Corym's hand tightened around the riser of his bow, turning his knuckles almost white. He had a bad feeling about this. He whispers this fact to whoever is beside him.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 d6=3 ; d8=2 ; Sunday October 9th, 2022 7:42:33 AM
Teddy blurts out in surprise and confusion to the priest, "What are you doing here? Isn't this place dangerous?"
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday October 9th, 2022 7:26:37 PM
Dao enters the room.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=24 ; d20+7=9 ; d20+7=11 ; Monday October 10th, 2022 3:36:37 AM
Onesimos keeps his hand on his woven holy symbol as he enters the room. Isaac is leading the conversation well and doesn’t need the elf including anything, he thinks. But he doesn’t trust the benevolent-seeming vision.
……. Perception 24
Know Religion 9 Know Planes. 11
Jon S (James's other half ... he's the pretty one) Map Monday October 10th, 2022 3:25:01 PM
Snark and Dao gathered holy water before entering the sacristy.
Issac, Dao, and Teddy all respond to the voice, which chuckles. A wispy form appears, it looks like an older human male, perhaps. Although see-thru, you can tell the robes it is wearing were well made and bore embellishments shaped like small bells.
The form turns to Teddy, "No my small friend, this room is not dangerous, in fact most of what does live in here refuses to come into this section probably because of me."
The priest reaches out and pulls out a bell, shows it to Dao, "Kristiana, was a child. She came down with a fever that couldn't be broken. The bell appeared when she was laid to rest in the cemetery. The bells and the candles and myself are tied to this room."
After ringing the bell the priest makes a motion, and a candle rises up from one of the crates in the corner and floats over to where a candle is almost gone. "I don't remember much of my past, I was the caretaker for the grounds at one point, and when I became to old I was tasked with this room. For how long I do not know. If you need a place to rest you may, but the bells must be rung ..."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 10th, 2022 5:26:55 PM
“Are maintaining the candles and ringing the bells tasks you wish to perform for eternity, or is it a chore from which you would prefer to be released?” Dao asks the spirit.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 10th, 2022 5:26:55 PM
“Are maintaining the candles and ringing the bells tasks you wish to perform for eternity, or is it a chore from which you would prefer to be released?” Dao asks the spirit.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Monday October 10th, 2022 8:59:50 PM
Corym's grip on the bow loosens at the priests words. He listens on to the conversation in quiet confusion, wondering how/what he has done to keep himself safe for all these years.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Monday October 10th, 2022 9:21:20 PM
Isaac lets go of the sword. It seemed that this spirit was not hostile and considering the long list of undead that had attacked them that was a relief." Thank you for the offer of a safe resting spot. I'm Isaac. Me and my friends are from the nearby town. We're looking to cleanse the church of corruption. We've been fighting a number of strange undead creatures in the church can you tell us any thing about the church how it got this way?"
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 11th, 2022 12:12:35 AM
Onesimos, too, relaxes a little. Again, he keeps quiet, Dao and Isaac have asked the right questions, but the elf privately doesn’t think the Caretaker would know: he has probably been in this room since before the Abbey was … changed. Still, ”Souls should be given peace in the Lands of Rest. If there is a way to give you that peace, we would honor it if we can.”
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Tuesday October 11th, 2022 8:09:46 AM
Teddy is not so certain that they should question the ghosts calling and moves away from it in case it gets angry. Gore'Thum stays close curious as to it's response.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday October 11th, 2022 5:50:57 PM
Snark says, "We'll, that's nice of you to offer this as a safe place to sleep. What's your name, and do you know anything about the fey connection of this place?"
Snark isn't so sure about this guy. He'll cast Detect Magic to see if he can learn more about what's going on here.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Tuesday October 11th, 2022 9:20:05 PM
Isaac waits for the ghost to respond feeling that they should be patient with the ghost.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 11th, 2022 9:55:42 PM
Kristiana has a bell here,” Dao surmises. “Seemingly many spirits do. One for each bell. Did they all dwell here before they passed.” He cocks his bald head. “Or did they pass at all? Do your bells keep them here groundskeeper? Are the candles their souls? Maybe they go and the bells bring them back. Tell us the truth of this place, spirit. Lessen your burden by sharing it with us.”
Jon S (James's other half ... he's the pretty one) Map Wednesday October 12th, 2022 12:11:31 AM
The party plies the priest for information on the Abbey, and the state of his "existence." "This used to be a place of beauty and tranquility. Monks and priests came from all over to study and share their knowledge here. Then something bad, evil, began to seep in. Politics may have had a hand, money another, circumscribed rituals makes more sense to me. The Fey came. Then the Chaos Bell was rung ... and now you know how it looks here. I can tell that the influence of the Fey has lifted somewhat, I'm suspecting that is very much your doing, as not many people come here. As to me moving on, I was cursed to remain at my 'post' which is humorous, because this isn't a curse for me." He makes a sweeping gesture, "Each bell, each candle, represent a person who lived and died in this region, and others from without. The crates of candles never seem to empty, and bells that do turn to dust from age, are replaced by another. The music and majesty if what keeps me here."
Snark Highlight to display spoiler: { The bells, candles, and crates radiate magic - divine in nature, flavored with abjuration magics }
At the question of his name, the priest looks at Snark, "I don't remember young man. No one has asked me in a very long time, the bells and candles don't care that I don't have a name. Is there a name you like, maybe I will use it?"
ooc: Sorry if this is late, I've started a new schedule between work and my internship, and slept late today
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Wednesday October 12th, 2022 1:11:06 AM
Onesimos is still uncomfortable, but is able to relax more when Snark tells of the nature of the magical candles and bells. As for the little question that all souls should go to the Lands of Rest, well, Benni isn’t a priest of Gargul, and Flower has now stipulation of ‘when’ to make the journey. Why, he even recalls stories of great heroes dying but returning on Gargul’s allowance because … well, for whatever reason Gargul allows: the stories all kind of gloss over that part.
”Can we call you CB, for Candle and Bell? Your presence here does support the community, and the love you hold to yourself. I appreciate your dedication and offer of solitude. Yet we are still hale and maybe able to remove more of the Fey from this place before we rest.”
“So my friends, how about going back to the garden and explore why it is daylight ther but dark elsewhere?”
Benni will go where most want to go.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Wednesday October 12th, 2022 7:51:40 AM
Teddy listens to the story and begins to relax a little. He finds a quiet spot to just sit and enjoy the peace and the atmosphere for a while. Gore'Thum joins him and the pair enjoy the quiet presence of divinity.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 12th, 2022 8:17:23 AM
Dao is glad the spirit is happy with his curse. He sits in lotus position and enjoys the dance of bells and candles. “We have seen the garden,” Dao says. “Can we not explore somewhere new?”
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Wednesday October 12th, 2022 10:09:28 AM
Corym is convinced this man seeks them no harm and stows his bow. Turning to the group, he says "I don't mind either way, I didn't get to see much before I hid. If we can go kill more undead perhaps we can help this man restore the Abbey?"
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday October 12th, 2022 1:03:02 PM
Snark tells his friends, "Well, these bells, candles, and crates all radiate some sorta divine magic, abjuration I think.
"As for a name, maybe we oughta call him DR. Cause he's a Dead Ringer for the guy that was here before."
Jon S (James's other half ... he's the pretty one) Map Wednesday October 12th, 2022 8:01:56 PM
The ghostly monk smiles and nods his head, "Both names sound interesting, however, Beringer sounds good as well, a mix of 'bell' and 'ringer'."
Father Beringer turns to Benni, "Did you mention something about a temple where you're from. Please feel free to take candles back for when you make it home."
Father Beringer turns to look at Teddy, "You are a conundrum to me youngling. I have never met your kind before, however, I can tell you have a strength in you that you are only starting to understand." Chaning his gaze to GoreThum he nods, "Train your prodigy well, you two are destined for great things."
[Looking at the party as a whole he adds, "The statue. It represents a young monk who felt that animals deserved to be protected, and found that through prayer he was able to tame many a savage beast. I have it within my power to make it portable, I am not sure if the basin will continue to work if it is removed though..."
Divine Candles Highlight to display spoiler: { As these aren't tied to a bell, each'll burn for 1D4 days. They will scent the area in beeswax and relaxing herbs. }
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Wednesday October 12th, 2022 10:23:46 PM
Isaac thinks for a moment then addresses the group "For now let's leave the statue it provides holy water and if it stops working if we remove it we'll need to pay for holy water. As for a name for this fine fellow Beringer as a name sounds good to me." Turing to the ghost he asks "Opposite your door is a stone door do you know where it goes Father Beringer?"
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Thursday October 13th, 2022 12:33:12 AM
Onesimos nods, Beringer sounds good. He agrees with Isaac to leave the statue where it is, and also politely declines the offer of candles.
The elf didn’t notice the stone door and waits for the answer, but again suggests the garden. ”We have glanced in, but not entered, and we know there is a fey effect. We will need to remove that before restoring the Abbey.”
Benni will go with the group.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Thursday October 13th, 2022 7:41:49 AM
Gore'Thum gives a deep, respectful nod to the priest, the closest thing a 4 legged creature has to a bow. Teddy looks surprised but pleased at his words.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday October 13th, 2022 7:55:39 AM
Dao appreciates the story of the young, animal-loving monk and, thanking father Berlinger, will help himself to some candles before they leave. Until then, he sits meditating and enjoying the bells and candles. He doesn’t seem to care where they go.
Jon S (James's other half ... he's the pretty one) Map Thursday October 13th, 2022 6:32:27 PM
Father Beringer gets a pained look on his face, as much as a ghost can get one. "That door leads to the Bell Tower. The Chaos Bell is still in there, resting. The Fey, those who, who came before and still find their way in, have done something to the door. I gaze upon it, when a candle needs replacing on that end of the room. So much power lies behind that door, so much terrible power...stay away from it would be my advice ... it is awake, just waiting to be rung again ...
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday October 13th, 2022 7:41:06 PM
Snark will pick up a candle.
“Thanks for the candle.
"Terrible power eh? Kinda depends on who's usin' that power. But if you think it's bad I'll take yer word for it. How 'bout the rest of this place. What's down here?"
Snark will walk carefully north to the area with the stalls, checking with his staff to make sure the floor is solid. He's also ready to run if there's another creature.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Thursday October 13th, 2022 7:58:40 PM "If Father Beringer says to stay away from it, it's probably wise to do so. As for where we go now, I vote that we explore the garden deeper. I was always a fan of flowers, and who knows what rare species may exist in an Abbey such as this?" Corym will sit down near Dao, not meditating but contemplating his situation.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Friday October 14th, 2022 12:12:55 AM
Onesimos thanks Beringer, nods at his sage words. ”It has to be an artifact of immense power, and the stories about them often have curses that match their power. Since Snark is already exploring, let’s catch up! C’mon Corym, Dao, and Teddy!”
Benni nods to Isaac and then squeezes to follow Snark down the narrow corridor.
Jon S (James's other half ... he's the pretty one) Map Friday October 14th, 2022 6:01:26 PM
This hallway is narrow, mainly due to one wall being thick as it’s the outside wall. The hallway is dark, with something providing light at BY55. When you reach that spot, you find a thickly paned stain-glass window. Ther are bars on this side, and best guess there’ll be bars on the outside.
The light coming in through the window is soft, only “lighting” up a few spaces. The temperature here is cool, but the stone is clear of moss/mold/lichen/etc.
This area holds nine small cells for the monks...each is set up the same way: simple bed, simple wooden chest for clothes and other items. Small writing desk, with a pitcher for water, and a small basin for washing. All these items are covered in dust … some fall apart when touched. Nothing in any of these cells glows magic, however, you do find several books that are in good condition:
Tantalizing Pies: 4 Mouth-watering Recipes – Written in Infernal, this cookbook discusses how to cook meats from swampy regions using spicy seasonings and peppers to make the meat palatable. The book is beautifully illustrated [it’s thin, less than 100 pages – and offers lists of substitutions, some hand written on the meats and vegetables that can be used].
You find a contemporary guidebook entitled Mysterious Voyages in the Wasteland: The Road to Redemption Revealed. This book is meant to give insight about crossing deserts, in general, and the perils they may contain. This book is leafed through, but otherwise good condition. It is written in Common Speech. It is a very thick book [almost 1000 pages, with many hand drawn illustrations].
You find a recently written biography entitled Truthful History of the Captain: The Complete Volume. This book is an account on someone's life written by someone else. This book is leafed through, but otherwise good condition. It is written in Draconic (Draconic Signs and Symbols). It contains magnificent pictures. Whom the "Captain" is or was is not mentioned, but the story sounds like it could be one of many in history [its about 500 pages long].
You find a old cook book entitled Splendid Fare: Contemporary Cuisine. This book teaches you how to cook and prepare poultry - pheasants, chuckers, game hens, and chickens. This book is leafed through, but otherwise good condition. It is written in Common Speech. It has metal hinges and clasps, the lock on the book is broken.
You find a contemporary religious doctrine entitled Hallowed Mysteries of the Halflings (Halfling “religion” and “pantheon”, specifically the Halfling gods of drinking/eating and dancing/singing). This book is a written body of teachings of a specific religious organization. This book is leafed through, but otherwise good condition. It is written in Common Speech. It has a lengthy foreword or dedication to someone.
Perception DC20 – around BV56 Highlight to display spoiler: { there is something “different” about the southern wall while looking around }
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Friday October 14th, 2022 6:15:18 PM
Teddy and Gore'Thum immediately gravitate towards the books and look over the halfling one as they can both read common and enjoy theology.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+3=13 ; Friday October 14th, 2022 10:12:42 PM
Isaac is confused by the thin book (he can't read Infernal) but he notes the food in it looks good, but he would need to get some one to translate if for him. He is very interested in book about the halfling gods since he enjoys mysteries. The others look to be interesting reads and he is intrigued by the strange words written in draconic. "Can any one read these?" he points to the Truthful History of the Captain and Tantalizing Pies.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+6=22 ; Saturday October 15th, 2022 9:39:19 AM
Onesimos let’s the others look at the books, and he smiles a bit when one claims there are specific gods for Halflings. Maybe somewhere beyond Jericho Space, but not in the Wold! The elf actually chuckles.
But the distraction was enough for something to catch his eye, there on the south wall…. ”What have we here?”. He casts a Light orison to see and investigate better…
Perception 22
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 15th, 2022 5:25:58 PM
Dao stays in the cells but leaves the books to the others. He’s good with checking out the gardens .
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 15th, 2022 5:38:23 PM
Dao goes over to investigate what Benni sees on the south wall.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+13=25 ; d20+13=18 ; Saturday October 15th, 2022 7:14:00 PM
Snark casts Guidance on himself before he thumbs through the books.
He can read the ones in Common and Draconic, and will let the others know what they contain.
The one with the pies is written in a language he does not know, but the pictures help and his linguistics roll (25) lets him get the gist of it. "Oooh, this pie one is written in Infernal. I'm glad to see it's not about how to make people pies.
"These others - a travel book, a biography about a captain, one about halfling gods, and another cookbook - these seem like nice books, but not magic."
At Isaac's mention of the wall, Snark will take a look but sees nothing unusual. "Not sure what's up with that wall Benni, but it's not magical. Maybe its got a secret door or something."
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Sunday October 16th, 2022 8:12:49 PM
After the last book Gore'Thum read that turned out to be cursed you'd think he'd be more cautious.