DM James: Later that week. d100=83 ; d6=2 ; d6=2 ; Tuesday July 19th, 2022 11:27:05 AM
Snark went into the woods for a bit while Benni visited the WLA office once more. It was amazing how disorganized Akoka was even when she had help getting her area sorted. Again the WLA chapter stall looked to have exploded in papers, buttons, and assorted items. All Akoka could do was shrug when Benni entered and saw her sitting in the floor with her head in her hands.
"Jack killed my replacement. We were getting everything ready to transfer administration and he stepped out for a moment. I haven't seen him since. The sheriff says they found him floating in the water down by the dock."
Snark is greeted warmly by the druid. Apparently tales of the heroes activities are known to him. He's especially grateful for the work done in the spirit swamp, though he himself avoids the place. Too much Espiravrona, he says without going into any detail or offering up any if questioned. The druid does mention he's looking for a living whiteoak branch that's fallen free on its own. Not a cutting or an accident. An actual branch that's somehow fallen free of the tree. "Terribly difficult to find such a thing." the druid confides to Snark. "Trees rarely just drop a limb of their own accord."
Kristoph spends time with the blacksmith, but vanishes at night to return the next morning with bloodied knuckles. Highlight to display spoiler: {Heartseeded keep showing up and he keeps killing them. He's starting to wonder if he's being followed.}
Gore Thum found the roof of the Inn and sat upon it during the evening rains as he looked for Waldo. After a night or two he spotted the ragamuffin drag-walking from the Abbey as he approached the open town gates. The sight was disturbing however.
Gore Thum Will Save DC 15 Highlight to display spoiler: {Failure causes an uncertainty in you and you must roll all d20 checks twice and take the lowest roll for the next 24 hours. You notice however that the feeling of anxiety passes after you've rested for the night, but he'll need to make a DC 10 climb check(roll twice, lowest result) to get back inside or fall taking 2 hp damage as he comes back in through the window.}
So the morning of the fourth day the towns mood while somber seemed to have picked up. The priests and morticians had been busy, but their tasks were complete. The dead were once more settled and resting peacefully...those that weren't still roaming harmlessly about that is.
So the Abbey awaited them or they could venture elsewhere as the mood struck them after they'd dined that morning. While they ate a small chest arrived from the harbormaster. In it was the gold from the sale of the Ghost. The sailors said their farewells once it was delivered and returned to the docks.
Treasure: Small Chest, 4,500 gp.
AC 20 T15 F15| HP 31/31 Cory .(JD) Tuesday July 19th, 2022 12:30:51 PM
Cory spent the down time resting up and stocking back up on arrows.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday July 19th, 2022 6:00:43 PM
Snark is happy to find this druid.
"Good sir, I have heard tales that there are some wizards that use the arcane arts for the protection of the forests. I have been studying to be worthy of such practice, but I've come across a stumbling block. It seems that when I am ready, I must seek out a Greenmage teacher who can help me spend 24 hours in the forest in the form of a tree. Is this something you could help me with? If not, do you know anyone that can?
"Is there a way I can help you find your tree branch?
"Also, my friends and I plan to venture into the Abbey. We have found a key that may unlock the stables there. Do you know what we may find in that place?"
Snark will work with whatever agreements or conditions this druid may feel are necessary, though he is not yet of a level to become a Greenmage (starting at level 6). Once he is done discussing this with the druid, he will return to his friends to face what awaits us at the Abbey.
Kristoph and Blu are at the smithy by 04.30 am each morning, as part of his journeyman training. The blue-fire-cat thrills at starting the forge and Kristoph uses the time to practise his latest lesson.
First he mimics, then trims, adjusts and refines his movements till they become efficient and economical until he can push out horseshoes like a machine (or whatever his latest lesson is). Perfectly committing the art to memory muscle, he pushes through the burn to a spiritual zenith intersection where he venerates Vé-Eldfjöll whilst perfecting a skill and having a killer workout.
As there has been a lot of investigative work recently (and no doubt more will arise) he works hard and by the time he finishes - has probably done an honest day's work. Riding the after exercise glow he freshens up and checks in with the watch.
Kristoph worked for years in a watch and so is used to the system, quickly establishing the minor differences. He aims to just be a deputy on call when weird stuff happens, but will of course help out however.
Every evening he disappears into the seedier part of town, his face becoming more gaunt as the days pass, then again he has been quiet lately...
Isaac Harker (Justin M) HP 31/40 AC16/ T9 / FF 18 d20+2=15 ; d20+4=8 ; Tuesday July 19th, 2022 11:57:22 PM
Isaac over the past few days had helped the sheriff but it was not very productive . He stayed with the new recruits helping them out when he could. As he was getting ready to leave and head to the church the sailor with the chest caught his eye. With the news that they had finally sold the ship he smiled things were looking up.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Wednesday July 20th, 2022 4:21:38 AM
Onesimos shakes his head in good-natured resignation and once again assists in the cleaning of the shop and paperwork. Akoka really needs a clerk!
The elf thanks the sailor; and through him, the Harbormaster; and dutifully parcels out 750 gold each for Cory, Isaac, Kristoph, Teddy, Snark, and himself. (Ooc added to PC sheet)
The team gathered from their recent individual excursions, He assesses their readiness and then leads the team in the morning to the Abbey. No sense in going at dusk, right?
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20=2 ; d20+8=14 ; d20+8=14 ; Wednesday July 20th, 2022 8:00:37 AM
Gore'Thum finds the human strangely disquieting (will 2). If others are affected the same then no wonder people think him cursed. With a shrug he climbs down easily (14 14) and goes to bed, sleeping in to get a full nights rest. He'll drag Teddy along to join the others at the abby once he's rested up.
DM James: The Carriage House Map Wednesday July 20th, 2022 8:58:50 AM
Snark ______
"If there is a Greenmage, he'll be in Hook City." the old druid responded. "As for my branch, perhaps if you can convince the Greenmage to make you a white oak you'll kindly drop a branch for me? Shouldn't cost more than a finger, perhaps an arm or leg?" he finished with a laugh.
"The Abby? Well, that was where the Chaos Bell was rung. Some say the ringing of the bell fractured the barrier between what is here and what is Fey. If Fey are involved however, it is the dark sort and I'd advise any sane person to stay clear. You friend gnome seem to have a crazy glint in your eye, so to you I say strengthen your mind as you enter if indeed you can enter. Getting close to the Abbey requires a strength of will uncommon in an average person."
Kristoph and Issac _______
Kristoph's trade in horseshoes goes well and Big John gets a little jealous as the man typically lights the forge each morning. Sheriff Whip is happy to allow Kristoph and Issac an honorary position on the his force, though his men are separate from the militia that man the walls and the gates. The two learn that these militiamen have been there the whole time, but are dressed in plain clothes most of the time and don't carry weapons. It's only when they show up with Whip and is introduced to Captain Churchyard that they learn of them. They are told that the militia isn't a secret, it's just that it is rarely needed, so when the members do go about it's easy to mistake them for strolling townsfolk.
Benni sorted out the gold and gave each their share and suggested they approach the Abbey the next morning.
Gore Thum arrives late, but has a bright glint in his eyes and spring in his step.
******
It didn't matter what time of day you approached the Abbey, it seemed that it was always dark when you arrived. The same happened this time as well. Clouds in the sky grew darker and the sun seemed to fade the closer they came to the old stacked stone wall that marked the boundary of the old Abbey yard. At the same time that feeling of unease gripped each of them as well, except Issac who'd somehow found within him the ability to resist the feeling.
Moving past the wall required the bravest of souls as each stepped through gaps in the low wall or stepped over it. Rounding the building they saw the carriage house doors fifty feet away.
Will Save DC 15 - Fear (Save or be Shaken)
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+8=24 Wednesday July 20th, 2022 1:02:06 PM
The little gnome is gives the druid a puzzled look when he mentions Hook City. "Huh, I would not have guessed to look for a Greenmage in a big city. I'm much obliged for the info though. I'm glad to have met you though and look forward to getting more specific info about that Greenmage when the time comes.
"And thanks for the info about the Abbey. I'll pass that along to my friends."
On his return, Snark is surprised to have the cleric handing out money since the rest of the loot hasn't been dealt with. He thanks the cleric for his efforts though and pockets the funds.
Now, having been warned by the Druid, Snark passes along the warning above. Having been in here before, Snark knows where the barrier is, and he makes sure to cast Resistance on all the party members to bolster their resolve as we enter the fey-tinged place. It will take him 6 rounds to get everyone ready to go in.
(Will save 24).
For All - Resistance gives you a +1 resistance bonus on saves for one minute.
(Also, I suspect that being within 10' of the paladin will give us an additional +4 morale bonus on this fear save.)
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 25/31 - Blusinda: AC:16 | HP:21/21 d20+10=24 ; d20+2=19 ; Wednesday July 20th, 2022 5:44:39 PM
Kristoph remains calm (Will:24) .. Also knowing where the barrier is he casts resistance in Blu (who also passes - will:19).
Isaac Harker (Justin M) HP 31/40 AC16/ T9 / FF 18 Wednesday July 20th, 2022 7:24:41 PM
Isaac asks if Whip "Do the the militia that man the walls and the gates carry concealed weapons or just keep weapons in storage until emergency?"
Isaac looks up at the Abby feeling the the fearful aura it exudes despite it not affecting him. He draws his sword and walks forward to the Abby " Hey before we go to the stables let's make sure that small building we cleared out is still clear for us to rest in. "
OoC: Remember Isaac gives a +4 to everyone that is 10 feet from of him.
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20+11=19 ; d20+5=17 ; Thursday July 21st, 2022 8:24:06 AM
With the support of their allies neither Teddy nor Gore'Thum are affected by the unnatural terror (will 19 and 17). Teddy still hates the place and is affected by more everyday nerves. "I hope we don't find more zombie things..." he says shivering.
DM James: The Carriage House Map Thursday July 21st, 2022 10:56:29 AM
DM James: Backing up a bit since there was some backposting.
Issac _____ "The militia is mostly voluntary and they form a watch of sorts. If the member has a weapon he can choose to carry it, but most just take turns covering routes throughout the day. We have a couple of armed guards standing by, but they are only called out if something happens. An emergency as you said. Captain Churchyard, Hunter to his friends, manages the roster. Whip leaned it as if he was saying something confidential. After the events with Jack and the lack of deputies I think Captain Churchyard and his militia will be taking on a more active role. I saw him talking to the mayor yesterday."
The Abbey _________
Rounding the back of the Abbey the heroes stopped to check out the smaller building they'd cleared out. Aside from the trash left by the rats the place was still empty and as they left it. There was no sign of activity around the rat hole in the floor either.
Once they were satisfied about that place they moved up to the doors of the carriage house. None of them had been that close before and the aura of fear closed in on them once more. Most were able to remain clam, but Gore Thum was looking a little anxious. He was steady, but it might take an effort to actually go through those doors. Everyone else was holding the feeling of doom at bay for the present.
Approaching the Carriage House you can see an open area with shrubs and trees growing in the northwest corner next to the manor wall. South of those the Carriage House doors can be seen, wide enough to accomodate a horse drawn carriage and made of iron. Several feet to the south of the carriage house entrance is a forge, open at the sides with a covered top to keep rain and snow off the blacksmith as he works. The forge is presently cold.
The carriage house doors were twenty feet wide and made of a wrought iron gate on the outside with an iron bound wooden interior door. It looked as if all four doors opened outwardly. The wrought iron gate was unlocked and fancy with elaborate iron work shaped into sweeping swirls and embellishments with iron plaques welded in place that identified a few noble families from history. Which ones were unimportant as the lines had all expired long before the migration. The iron bound door was in good shape and had a lock at the center near where the two doors met that looked large and clunky with a matching symbol on it that was on the key they held.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) d20+8=12 ; Thursday July 21st, 2022 1:32:11 PM
Onesimos is more nervous than normal, and becomes Shaken when venturing past the Abbey walls. Knowing it is a magical condition doesn’t help, but the ability Flower has bestowed upon him does. As Benni puts his hands over his own heart, he banishes the symptoms, if not the feeling.
Before venturing to the Carriage House, Benni thinks Isaac has a great idea, and leads the team to check out the outhouse and storage shed to ensure nothing has re-occupied those dwellings.
….. Calming Touch 1 of 6. Removes Fatigued, Shaken, and Sickened conditions.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+8=12 ; d10=10 ; d20+8=11 ; d20+8=19 ; d20+15=21 ; d20+15=30 ; d20+15=30 ; Thursday July 21st, 2022 1:44:32 PM "So, what are the chances that thing is trapped. I'll see if there's anything magic, but that won't tell if there's a mundane trap. I don't hear nothing from here - I wonder if there's critters inside."
Snark will cast Detect Magic and scan the area including the doors. (Knowledge Arcana rolls: 12, 11, 19. Spellcraft rolls: 21, 30, 30.)
---------------------------- Detect Magic - 1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).
Isaac Harker (Justin M) HP 40/40 AC21/ T12 / FF 19 Thursday July 21st, 2022 10:10:01 PM
Isaac speaks up at Snarks words "Their shouldn't be any trap unless whatever is haunting this place added one. Besides how many trapped barns trigger the trap with the correct key?" Isaac makes sure all of his stuff is in proper order and braces for anything that might come out of the carriage house
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 d20+8=9 ; Friday July 22nd, 2022 4:28:10 AM
Kristoph doesn't notice much (Perception:9)
DM James: The Carriage House Map Friday July 22nd, 2022 8:43:33 AM Benni looked anxious, but made the sign of his god and seemed to calm considerably. Snark cast detect magic on the carriage house entrance. Issac reminded everyone that unless something new entered the outbuilding there shouldn't be any traps since the last time they were here. He also didn't think a proper key would trigger a trap. Kristoph was ready, but didn't see anything unusual.
Facing the building they could see a tower to the left rising up at the rear of the building. By the looks of it, it was a bell tower though they couldn't see a bell from the ground. Windows dotted the structure to the right on the second floor but the inside was dark and curtains obscured any views of the inside rooms and corridors. That left the entrance in front of them as Snark made the signs with his hands and spoke the words to reveal the magic to his eyes.
Snark Highlight to display spoiler: { Immediately you see the entire area is awash in magic of a transformative nature, though it's too weak to be focused on any one object. After a few moments Snark discerns that the fear they are feeling comes from this aura and that it emanates from within the Abbey. Perhaps if you delve deep enough into the structure you'll be able to banish the aura, but fromt here you don't think it likely. The door and gate seems unaffected by any magic, though you also suspect the same aura that he's detected also reinforces the structure and may even repair any damage to it.}
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Friday July 22nd, 2022 12:44:07 PM
Onesimos waits for Snark’s assessment before producing the key. He looks at the others and gives almost a boyish shrug before trying the key in the Carriage House lock. If it works, also opens the door.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday July 22nd, 2022 1:23:54 PM "Whoa! This whole place is magic. That fear thing seems to be coming from inside the abbey somewhere. Seems like those whole abbey has some sorta self-repairing magic on it too.
"The door and the gate here don't seem magickly protected though. I think it's safe to open them.
"Seems like bad thing come outta doors around here, so let's start off by making Isaac big."
Snark uses his wand to cast Enlarge on Isaac.
(I'm a little confused about where we are on the map and where the carriage house door/gate is. I thought the carriage house was connected to the abbey. Is it that free standing block in front of where our characters are?)
---------------------------- Enlarge Person - This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size. "
DM James: I labeled the Carriage House
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday July 22nd, 2022 6:20:39 PM
Thanks James!
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 Friday July 22nd, 2022 9:55:28 PM
As Isaac grows big he asks Snark and the others at the others "I'll be able to get inside right?" Isaac readies himself for any sort of fight.
AC 20 T15 F15| HP 31/31 Cory .(JD) d20+3=14 ; Friday July 22nd, 2022 11:51:26 PM
Cory did not like the Abbey, not one little bit. It took bit before he got herself together to go with the others.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Saturday July 23rd, 2022 2:21:49 AM
Benni also gives Cory the Calming Touch of Flower, removing her Shaken condition.
…….. Calming Touch. 2 of 6
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 Saturday July 23rd, 2022 4:05:51 AM
Teddy looks about nervously. "Every time we come here something jumps out and attacks us. Can we do anything to help against whatever rushes out of there?" he suggests.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Saturday July 23rd, 2022 4:35:50 AM
Benni also gives Cory the Calming Touch of Flower, removing her Shaken condition.
…….. Calming Touch. 2 of 6
AC 20 T15 F15| HP 31/31 Cory .(JD) Saturday July 23rd, 2022 11:10:32 PM
"Thanks, man," Cory says to Bennie. "I'm not usually this big a wimp."
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 Sunday July 24th, 2022 5:23:48 PM
Gore'Thum will prepare an action to attack anything that rushes out at him.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 Monday July 25th, 2022 6:51:01 AM
Kristoph rolls his sleeves up. "Let's do this"! He says gritting his teeth.
DM James: The Carriage House Map Monday July 25th, 2022 9:07:24 AM
Benni turned the key and echoing sounds of tumblers unlocking in the walls reached their ears. He then gripped the gate and pulled it open as the iron gate squealed loudly for years of disuse. The sounds from all this seemed to break through the dead silence of the area to those already on edge from the aura of fear that threatened to pull them into its clutches once more.
With the gate open Benni grabbed the handle on the large door and pulled. From within a cool breeze swept outside as well as the smell of moldy death. Inside the faint light from a flickering lamp hung on the wall illuminated a large area to you right. An open area beyond the carriage house was lit from above by sun light. Light that wasn't outside with you now.
You enter the Carriage House and see several horse stalls, a carriage stall, and an assortment of old equipment. Cabinets and drawers line the walls as well as hooks with various tack and carriage accessories. From the stable to the right you can hear the whinny and snort of a horse. In the carriage stall nearest the door is a black velvet lined carriage with gold filigree and drawn curtains behind long glass windows.
Perception DC 15 Highlight to display spoiler: {A ghostly looking horse with red glowing eyes stares at you from the abyss shaking you to your very soul. The horse rushes through you and out the door. Will Save DC 16 or be shaken. }
Perception DC 20 Highlight to display spoiler: {The carriage is a hearse with a coffin inside.}
DM James: For the purposes of the players safety, the red doors cannot be opened normally and require a special key.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) d20+5=20 ; d20+7=11 ; Monday July 25th, 2022 4:31:00 PM
Surprisingly, Onesimos clearly sees what is in the carriage house, but doesn’t have a chance to report what he saw before he is chilled to the core!
….. Perception 20 Will 11
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+12=23 ; d20+11=26 ; Monday July 25th, 2022 6:05:02 PM
(Perception 12, Will save 26)
Snark's eyes go wide as he sees the ghostly horse rush out past him. He's glad he's within 10' of the paladin and so stands a better chance of resisting the fear effect.
"Whoa - did you guys see that? Some evil spirit horse just rushed out past us! And that carriage looks to be a hearse. We better be ready for undead in here."
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20+3=4 ; d20+3=21 ; d20+6=14 ; Tuesday July 26th, 2022 7:21:21 AM
Gore'Thum has a prepared action to attack but doesn't see the thing in time to actually do so (perception 3). Teddy sees the thing and cowers away (Perception 21 - confusion, does it run through everyone who sees it and evade everyone else? Or is it just those who notice it as it passes through the entire party that make the save?)
Teddy is maybe close enough to the paladin to not be shacken (rolled 14, close enough if he gets a +4)
DM James: The Carriage House Map Tuesday July 26th, 2022 8:47:18 AM
DM James: The horse is a haunt, if you didn't see it you weren't affected. Each person's experience is unique.
In the wake of the door opening and the mixed response from the haunt that rushed out of the building the heroes had experiences unique to each. Issac's aura was comforting to most of them, except for those in the rear of the line. The pause at the entrance lingered for several moments until hearts stopped racing and breathing evened out so that they could take in the room once more.
All inside was deathly quiet as they peered inside to see that a closet was to their left as was a door. Ahead were two carriage bays with the carriage in the southern most one and the other bay empty. Right of the empty carriage bay was an opening into what looked like a garden with the sun shining down into it. At the far northern end of the carriage house was another door just past some empty horse stalls.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) d20+6=26 ; Tuesday July 26th, 2022 3:03:29 PM
Onesimos gets his heart back in its proper place, and creates a Light spell on his small buckler shield. He nods at Snark’s words. ”Sager words were never spoken. It is surprising there is sunlight in the garden when everything was darkly oppressive outside. Is it a magical effect?”
The cleric leads the way past the hearse towards the sunny garden, but doesn’t enter.
….
Cast Light Perception in the garden. 26
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday July 26th, 2022 7:47:32 PM "I'm glad that spooky horse is gone.
"Maybe what we need is a real horse to pull that hearse out of the carriage house. But first, let's see if we can use the horse to flush out anything else that might be hiding in there."
Snark casts the Mount spell to create a light horse further in the carriage house (H on the map), hoping to attract the attention of any undead spirits in the place.
--------------------------------- Mount - You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle. Lasts 8 hours."
AC 20 T15 F15| HP 31/31 Cory .(JD) d20+10=14 ; Tuesday July 26th, 2022 9:10:16 PM
Cory looked around, trying to figure out what had some of the others all bothered. "I really hate this spooky crap," she muttered.
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+3=14 ; Wednesday July 27th, 2022 12:00:07 AM
Isaac doesn't see anything a failing that for once protected him. He looks at the others and if any one needs it he uses his lay on hands to get rid of the shaken condition. Isaac moves in ready to defend the group from any undead he uses his detect evil to scan the room for any tainted items.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 d20+8=24 ; d20+9=28 ; Wednesday July 27th, 2022 3:56:11 AM
Kristoph shudders as the ghost-horse flows through him (perception:24 / will save:28) but keeps himself together.
He nods in agreement with Snarks observation and helps hook up the mount if needed.
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 Wednesday July 27th, 2022 8:04:31 AM "L-lets just keep moving. If we're going to s-search this place lets do it and g-go." Teddy says nervously. Gore'Thum considers, then agrees. "Move it later. Search now."
DM James: The Carriage House Map Wednesday July 27th, 2022 9:51:26 AM Benni centered himself with calmness and complemented Snark. Benni steps into the carriage house to look at the garden.
Snark suggested they pull the hearse from the stall and summoned a mount.
Cory didn't like the spooky nature of the Abbey.
Issac moved into the building, ducking a bit to get inside. He reached out with his senses to detect evil.
Kristoph readied himself to hook up the mount.
Teddy wanted to keep moving. Gore Thum added that moving the carriage now and searching it later was the best plan.
Benni stepped into the carriage house. This section of the house had flagstone floors that caused his boots to echo with each step. As he moved to the entrance to the garden he noted that the light from outside was spilling into the room and the opening lead into lush green area with low bushes, a walkway and several statues. The walk way wound its way across the area to a set of closed double doors. From his position he could duck low and look into the a blue sky with cotton like clouds floating high in the air.
Perception DC 15 Highlight to display spoiler: {There was something off about the sky that you couldn't quite place.}
KS: The Planes DC 15 Highlight to display spoiler: {You spot a small object in the sky and realize its a creature non native to the wold. Its too far away to see you.}
Meanwhile Snark summoned a mount. He expected a normal horse, what he got was more plant than horse, but it behaved as he expected a horse to do as vines twisted and turned with each movement of its "muscles".
Issac Highlight to display spoiler: {Yep, there's some evil in that carriage. Pretty bad too. He even thinks he sees some movement inside it, possibly the coffin within opening....}
Everyone was on edge as they crept into the building, so it didn't help when the lights went out....Only Cory and Blusinda weren't caught within the blackness.
DM James: I noticed people that were in the building were still clustered outside on the map. If you want to update your PCs location go ahead as placement isn't official until the next DM post.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) d20+6=7 ; d20+6=14 ; Wednesday July 27th, 2022 12:39:05 PM
Onesimos doesn’t notice anything wrong with the garden and sky: well, nothing other than it was a dark and stormy night at the entrance of the carriage house!
The elf presumably hears Isaac’s warning, and spins away from the garden to return to the team and carriage, bringing his magical light with him. ”This should counter any magical darkness, leaving only the normal dim light.”
He brings out his woven High Woldian symbol of Flower, preparing to ward his friends should they be attacked.
…..
Light Spell on Benni’s shield (buckler)
Perception 7 Know Planes 14
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) d20+6=26 ; Wednesday July 27th, 2022 12:41:08 PM
Onesimos gets his heart back in its proper place, and creates a Light spell on his small buckler shield. He nods at Snark’s words. ”Sager words were never spoken. It is surprising there is sunlight in the garden when everything was darkly oppressive outside. Is it a magical effect?”
The cleric leads the way past the hearse towards the sunny garden, but doesn’t enter.
….
Cast Light Perception in the garden. 26
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Wednesday July 27th, 2022 12:59:32 PM
The little wizard is pleasantly surprised to see that he summoned a plant horse. "I don't know if that was me or this place, but that plant horse is pretty cool. I'll need to experiment with that more."
Then the lights go out.
"OK, that part is not cool."
He casts Speak with Animals (spell-like ability, 4 min duration). He tells the horse to just stay put, and then he pulls out his bat familiar Luna and tells her, "OK Luna, I need you to fly into that carriage house. There's a bad thing in the carriage. Hide up near the ceiling and tell me if you sense anything moving in there that is not our friends - especially something coming out of that carriage. And if you can, tell me where it is."
Snark sends his bat forward, listening for any warning from her. She will use her blindsense and relay a warning.
He pulls out a +1 Dagger from the hoard we have not yet cashed in. "Remember, we have a magic rapier, and a couple of magic daggers incase we meet a foe only affected by magic. I got one of the daggers here for anyone that needs it."
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20=16 ; d20=11 ; Thursday July 28th, 2022 7:20:52 AM
Teddy eeps in shock and grabs Gore'Thum. GoreThum thinks he's under attack and starts to throw Teddy off before realizing and stopping himself. Both try to detect any danger, by sound if the lights stay off by sight if someone turns them back on (perception 20 and 14)
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+3=15 ; Thursday July 28th, 2022 8:28:51 AM
Isaac calls out "Something's off about the carriage and I see movement inside. Everyone get ready!" Isaac moves over toward Kristoph and Benny and gets ready.
DM James: The Carriage House Map d20+10=30 ; d20+1=19 ; Thursday July 28th, 2022 10:36:34 AM Benni held up his shield and tried to counter the darkness with its light.
Snark thought the plant horse was cool, but the lights going out was not. He sent his bat into the building after casting speak with animals and then drew out a dagger.
Cory
Issac called out a warning about the carriage.
Kristoph
Teddy grabbed Gore Thum and hey both looked out for dangers.
The darkness was near complete until Benni turned back towards the others and his magical light on the shield played over the area. The light was still dim with sunlight coming in from the garden but it was enough to see inside.
Perception DC 25 Highlight to display spoiler: {You hear the lid of the coffin in the carriage shut quietly.}
Perception DC 30 Highlight to display spoiler: {You see a man sized shadowy creature emerge from the coffin and drop down behind the carriage.}
Benni, Issac, GoreThum, and Kristoph Will Save(Fear) DC 13 Success you are Shaken, on fail Highlight to display spoiler: {You are panicked. A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.} Everyone gets the benefit of Issacs Aura. Amazingly enough the plant horse is steady and waits for a command.
Inside everyone's mind you hear. "I am Lord Chaos, embued with the power of life after death by the ringing of the Bell, leave now and I shall spare you. Stay and I'll add you to my army of minions."
Though you hear the voice in your head you don't see anything.
Snark Highlight to display spoiler: {The bat tells you it's behind the carriage.}
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+11=28 ; d20+12=23 ; d20+11=14 ; Thursday July 28th, 2022 12:08:36 PM
(Snark Will save 28, Perception 23, bat will save 14)
The little gnome is glad he's still within 10' of Isaac to benefit from his protection against fear effects. He directs the waiting plant-horse to go into the sunlight room and wait there, mostly to just get it out of the way.
Once this creature speaks, Snark snickers. "Pffft. Lord Chaos? That's really your name? Lord Chaos. You really need to work on a better moniker."
Snark casts Glitterdust in the area around the back of the carriage.
"Look, we got no quarrel with you Sparkie. Now that we can see you better, how 'bout you just come out here in the courtyard and we talk this out? What is this place? How'd you come to be here? Why do you live in a hearse?"
---------------------------- Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 16 Will save. Duration 4 rounds.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) d20+5=23 ; d20+7+4=13 ; Thursday July 28th, 2022 3:03:40 PM
Predictably, Onesimos has a great Perception but doesn’t notice a thing, and barely resist the fear, causing him to shake and tremble.
Luckily, the only things he is holding are his buckler (strapped to his forearm) and holy symbol (draped around his neck). The cleric doesn’t actually drop anything on the ground.
DM James: Edited to reflect Will save success
…. Perception. 23. Sees nothing Will. 13. Success! But shaken
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 d20+8=23 ; d20+12=29 ; d20+8=23 ; d20+8=16 ; Thursday July 28th, 2022 4:50:49 PM
In the previous discussion Kristoph adds: "I purchased a wand that produces the magical weapon charm, it even works on my fists" he bumps his fists together in glee almost like a kid - a brief slip in his usual stillness.
(Perception:23) Kristoph notices there was something off about the sky but couldn't quite put his finger on it...
(Will:29) The words wash over him and he squints into the garden (Perception:23 & 16). Unable to make anything specific he frowns when the glitterdust goes off. He wonders what had the little wizard seen?
As Onemios flees past him he contemplates tackling him but as far as he is aware there is nothing in either of their abilities to counter panic..!? Kristoph feeling he has missed something braces himself for whatever is going to happen - or not...
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20+11=30 ; d20+4=23 ; Friday July 29th, 2022 8:53:59 AM
Gore'Thum is afraid but stands his ground. (will 23). Though Teddy isn't panicked, he still decides it's time to nope out of there and goes back outside, peering around the door (will 30)
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+3=15 ; Friday July 29th, 2022 9:39:19 AM
Isaac looks into the gloom trying to spot any thing readying himself for the inevitable attack. Perception 15 Takes full defense action.
DM James: The Carriage House Map d20+5=15 ; Friday July 29th, 2022 2:55:05 PM
An explosion of sparkling glitter covers the carriage stall, but what ever has taken refuge behind it is still not visible. As everyone starts preparing for a battle the voice in their heads sounds out again. ”Very well. You have made your decision.
A moment later 3 deathly creatures that look like they just emerged from a grave crawl from beneath the carriage.
DM James: Actions?
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 2d6=5 ; Friday July 29th, 2022 4:06:06 PM
Onesimos feels shaken, but he doesn’t stir from his post with his friends.
Seeing three creatures shamble out, the cleric pushes a strong pulse of positive energy to damage the undead! ”Begone from your cursed life!”
…… 5 damage. Will DC 14 for half
1 of 6 channel energy 2 of 6 calming touch.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday July 29th, 2022 7:42:47 PM
Snark is disappointed to see three figures coming forward that are not also covered in glitter. Unless they weren't there when he cast the spell, they should have been affected as well. He wonders if they're illusions. Maybe this creature instantly summoned them through a gate.
"Hey Sparkie, you sending others to fight your battles? Not much of a Lord of Chaos. Maybe we should call you the Valet of Disappointment. Anyway, where'd you summon these guys from?"
Snark steps back and begins casting Summon Monster II.
AC 20 T15 F15| HP 31/31 Cory .(JD) d20+8=27 ; d6=6 ; Friday July 29th, 2022 9:54:35 PM
Cory fired her shortbow at one of the creatures. It was a decent shot, doing som damage if the creature could be harmed by her weapon.
CDM Jerry [OOC post] Saturday July 30th, 2022 6:17:40 PM
Julie, I sent you an email. Read and reply please. ;)
(Have a great weekend everyone.)
[Julie, once you've seen this, you may ask your DM to remove my post if you wish.]
AC 20 T15 F15| HP 31/31 Cory .(JD) Saturday July 30th, 2022 10:38:23 PM
Cory said, "You know, this spooky stuff just isn't for me. Best of luck to you guys, but I'm outta here." She handed over the items she asked for, the str +2 longbow and the +2 dex belt. "I don't feel right about taking these." She left.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 2d6=6 ; Sunday July 31st, 2022 6:51:08 PM
Kristoph salutes Cory: "Stay safe till we meet again"
They'd just called the bluff of something ... Maybe leaving was the best idea. He was stewing over it when the creatures appeared. Moving nearer he follows Beni's lead and also releases positive energy. (6 points dc:14 for half)
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 Sunday July 31st, 2022 8:43:12 PM
Isaac stands his ground ready to defend and draw the creatures towards him. Takes the total defense action.
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20+8=12 ; d6=1 ; Sunday July 31st, 2022 11:53:01 PM
Teddy starts to leave with Cory, but a look from Gore'Thum stops him. Groaning, he casts a grease spell under the creatures and hopes the fight ends quickly. DC 14 reflex save to not fall, DC 10 acrobatics to move at half speed through it. If he's next to the enemy he'll 5 foot step away first (are the Ds the enemy?).
Gore'thum strikes an enemy hitting DC 12 for 3 damage.
Snark continued to taunt the Lord of Chaos and then started a summons.
Cory exited the building and ran into the darkness.
Kristoph bid Cory farewell and considered following her as well. He also called upon the powers of good.
Issac stood his ground and prepared to defend himself.
Teddy made to follow Cory, but Gore Thum held him back. With reluctance he cast Grease under the undead.
Two of the undead guys swarm over Gore Thum as they bite and slash at him with fangs and claws. Black sticky filth was embedded into each wound the frog took as the dead licked their fingers and teeth after getting the frogs blood on them. One leapt forward towards Kristoph (Provoking from Kristoph and Gore Thum) as it slashed at the monkish warrior.
Meanwhile the voice continued "My minions will slay you and add you to my own. Wait..what's happening?"
Teddy's spell triggered and all three of the dead guys fell prone as they struggled to stand.
"You shall pay for this insolence!" the Lord of Chaos yelled into their minds from his place in hiding behind the carriage.
KS: Religion DC 12 Highlight to display spoiler: {The dead guys are https://www.d20pfsrd.com/bestiary/monster-listings/undead/cadaver/ Cadavers.}
DM: Benni - Dead Guy(DG1) - Channel 5, Roll 18. Save! Damage 3 Benni - DG2 - Channel 5, Roll 23. Save! Damage 3 Benni - DG3 - Channel 5, Roll 17. Save! Damage 3 Kristoph - DG1 - Channel 6, Roll 9. Fail! Damage 6 Kristoph - DG2 - Channel 6, Roll 13. Fail! Damage 6 Kristoph - DG3 - Channel 6, Roll 20. Save! Damage 3 Benni - CL - Channel 5, Roll 18. Save! Damage 3 Kristoph - CL - Channel 6 Roll 11. Fail! Damage 6 GT - DG1 - Roll 12, Miss. DG1 - GT, Roll 16, 16, 5 Hit, hit, miss. Damage 7 hp. Gore Thum Fort Save DC 11, Twice. DG2 - GT, Roll 16, 3, 22 Hit, miss, crit. Damage 10 hp. Gore Thum Fort Save DC 11, Twice. DG3 - Kristoph, Roll 10, 22, 21. Miss, threat, hit. Damage 9 hp. Fort Save DC 11, Twice.
Damage Totals Dead Guys - AC 13 DG1 - 9 DG2 - 9 DG3 - 6
AC ?? CL - 9
DM James: Need the AoE on the map for the Grease spell. I also noticed Benni is outside. If that's the case the room is dark and the bad guys have 50% concealment. If Benni isn't outside you might want to move him back otherwise next round might be different.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+3=23 ; d20+3=5 ; d6+4=9 ; d20+3=19 ; d4+4=6 ; d20+1=3 ; Monday August 1st, 2022 8:31:33 PM
Snark finishes his Summon Monster II spell, and a Celestial Giant Ant appears and attacks. (D1 with bite - smites, hits AC 23 for 9 damage, does not confirm the crit) (D1 with sting - hits AC 19 for 6 damage, not adding poison effects because undead)
Snark moves 5' and attempts to fling some acid at D3 but misses (shooting into combat, hits touch AC 3.)
--------------------------------- Giant Ant, Celestial - AC 15, HP 18; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Duration 6 rounds
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+12=14 ; d20+7=24 ; 2d6+4=12 ; Monday August 1st, 2022 9:38:58 PM
Isaac recognizes the undead for what they are Cadavers." Careful everyone those things are diseased riddled mindless undead. But we gotta destroy them with holy energy or they just get back up again." Isaac moves forward and strikes at the dead guy next to Kristoph.
Attack 24 Damage 12
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+8=15 ; Tuesday August 2nd, 2022 2:00:52 AM
(Knowledge Religion 15)
Snark recognizes what these undead are and nods agreement to Isaac's words on this.
Gore'Thum and Teddy Treeborn (Mitch) HP 16/32 AC 12/11/12 CMD 11 Gore'Thum HP 15/30 AC 12/12/11 d20+8=28 ; d6=5 ; d20+8=19 ; Tuesday August 2nd, 2022 8:24:46 AM
(You said Gore'Thum was bitten but didn't list damage so I don't know if he should retreat or stand his ground).
Gore'Thum strikes an enemy and rolls a crit but undead are immune to crits so moot. (28 to hit, 7 damage) He'll focus fire 3 with the rest of the group.
Teddy tries to think through his options. Command undead had been effective before so he tries it on 1. Lie still and don't attack anyone." he tells it.
DM James: These Two Lines DG1 - GT, Roll 16, 16, 5 Hit, hit, miss. Damage 7 hp. Gore Thum Fort Save DC 11, Twice. DG2 - GT, Roll 16, 3, 22 Hit, miss, crit. Damage 10 hp. Gore Thum Fort Save DC 11, Twice.
DM James: The Carriage House Round 3 Map d20+1=15 ; d20+1=9 ; d20+2=9 ; d20+1=4 ; Tuesday August 2nd, 2022 9:29:08 AM Benni
Snark finished his summoning as a giant ant appeared inside the carriage house.
Kristoph
Issac used his reach to strike at one of the cadavers.
Teddy tried to command the undead.
The undead were flailing about on the flagstones as they received a beat down from the heroes. Almost immediately the first of the three cadavers stopped moving. Whether it had been vanquished or was still due to Teddys command was uncertain. The one that had moved forward was also not moving. That left the one that managed to stand and it took a swipe at Benni but missed him. The other was still prone.
Meanwhile in their heads they heard the voice from Lord Chaos. "Rise my brothers! Strike them dead. You have it within you."
DM: Snark - D3, Roll 3, Miss. Giant Ant - D1, Roll 23, 19. Hit, hit. Damage 15-10=5 hp Issac - D3, Roll 24. Hit. Damage 12-5=8 Gore Thum - D1, Roll 28. Hit. Damage 7-5=2 D2 - Benni, Roll 9. Miss.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 31/31 - Blusinda: AC:16 | HP:21/21 d20+5=19 ; d3=3 ; d20+5=19 ; d6+4=10 ; d6+4=6 ; Tuesday August 2nd, 2022 10:19:56 AM
As the undead guy (3) steps up Kristoph lets rip with his fists and elbows (attack 19 & 19 for 10 & 6 damage) with a flurry of bludgeoning limbs.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+3=7 d20+3=6 Tuesday August 2nd, 2022 11:59:57 AM
Snark worries that Cory left. "Dang, I kinda liked her. We're down to five, I better see what I can do to increase our numbers."
Then he looks at the cleric. "Hey Benni - snap out of it!"
"Hey everyone - these things will heal up on their own after we put them down. Be careful of the dead ones. And we still have the Lord of Cowardice back there somewhere."
(Is there a carriage there, or can we move freely through that stall?)
Snark begins another Monster Summoning spell.
The ant moves 5' (over the still body of D1) to attack D2. It misses twice.
DM James: The second stall is empty, though it has miscellaneous wagon wheels and other parts against the walls.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Tuesday August 2nd, 2022 2:38:05 PM
Ooc: not sure what happened; I posted and rolled horribly. 2 1s and a 2.). Used a channel too. )
Benni stands tall against the DG, going fully defensive, and hoping he draws the undead’s attacks while the others win the day. …
Full defensive +3 AC Know Religion. 8. Don’t know what it is.
2 of 6 Channel used
DM James: The Carriage House Round 3 Map Tuesday August 2nd, 2022 4:46:59 PM
DM James: Don't forget to adjust your HPs and roll your saving throws. So far the only hits have been from round 2:
DG1 - GT, Roll 16, 16, 5 Hit, hit, miss. Damage 7 hp. Gore Thum Fort Save DC 11, Twice. DG2 - GT, Roll 16, 3, 22 Hit, miss, crit. Damage 10 hp. Gore Thum Fort Save DC 11, Twice. DG3 - Kristoph, Roll 10, 22, 21. Miss, threat, hit. Damage 9 hp. Fort Save DC 11, Twice.
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 Tuesday August 2nd, 2022 9:18:37 PM
Isaac calls out "We need some damage spells to put them down permanently. Snark? Bennie?" Isaac uses his spell Bless to enhance everyone and make it harder for the undead to come back. Every one +1 to attacks and fear saving throws. Dispels bane. Cadavers killed gain HP back 1/2 as fast.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 22/31 - Blusinda: AC:16 | HP:21/21 d20+5=25 ; d20+5=24 ; d20+5=7 ; d20+5=19 ; d6+4=5 ; Wednesday August 3rd, 2022 5:17:02 AM
(Kristoph's Fortitude rolls: (including the -2 for being shaken) are: 25 & 24 - success)
The blow from the cadaver rocks Kristoph back a step - a mighty fine blow perhaps the cadaver got lucky or maybe Kristoph had been distracted?
Begining to work up a sweat and still shaken - He grits his teeth - unable to see a way he can burst them with fire (without hitting everyone else) he swings wild (attack:7) and then connects with a kick to its jaw (attack:19 for 5 damage) kick/bludgeoning.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 13/30 AC 12/12/11 d20+7=18 ; d20+7=13 ; d20+7=25 ; d20+7=9 ; d20+7=12 ; Wednesday August 3rd, 2022 6:25:15 AM
Gore'Thum fails one save (18, 13,25, and 9). Now that I'm actually figuring out the map he should have taken a 5 foot step back before Teddy cast grease to not be affected by it but since I'm new at this casting thing he didn't, I guess we can either just pretend he did, or have him take a delayed fall (only rolled 12 reflex).
Regardless he tries to take a full round withdraw action since he's under half HP. Teddy will wring his hands anxiously and forget to cast anything.
DM James: The Carriage House Round 4 Map d20+4=12 ; d20+4=24 ; d20+2=15 ; d20+2=13 ; d20+10=30 ; d20+5=12 ; d20+4=22 Wednesday August 3rd, 2022 11:34:00 AM Benni channeled positive energy
Snark calls for Benni to snap out of it.
Kristoph smacked one real good and put it down.
Issac cast Bless.
Teddy choked while Gore Thum retreated.
They were whittling down the undead and two now lay on the floor. It became strangely quiet as they battled against the lone cadaver in the dim light.
Perception DC30 Highlight to display spoiler: {Meanwhile the leader behind the carriage had decided to move. It ran down the wall beside the carriage and past the giant ant which didn't see it slip past him in the dim light.}
DM: Kristoph - D3, Roll 19,19. Hit, hit. Damage 16 hp. Giant Ant - D2, Roll 7, 6. Miss, miss. Benni - Channel, DC 14, Roll 12, 24. fail, save. Damage 4, 2 Issac - Casts Bless D2 - Benni, Roll 15, 13. Miss, miss.
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 2d8+4=19 ; Wednesday August 3rd, 2022 3:28:30 PM
Onesimos sees Teddy’s frog is having a tough time. [b]”Defense and protection spells are my forté, not damage, and I think Gore Thum needs a boost!
Feeling kind of strange, but realizing that, while the frog isn’t a soul like Teddy, he is a heroic being worth protecting, the elf reaches out and casts a spontaneous cure moderate wounds.
CMW on Gore Thum healed for 19 hit points! 2 of 6 Channel used
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+5=6 ; d20+3=18 ; d20+3=22 ; d20+3=10 ; d6+2=4 ; d6+2=8 ; d6+2=6 ; d20+4=13 ; d4=1 ; Wednesday August 3rd, 2022 4:14:43 PM
The ant fails on his perception check. The ant does have scent though, so the ant knows there is another creature somewhere and when he is within 5' the ant can pinpoint his location.
However, it's unclear how "cl" on the map moved through the ant's occupied square and got behind a door. Stealth is half speed and opening and closing a door are each move actions.
If he tried to move through the ant's square, he would provoke an AOO, and the ant will attack, hitting AC 18 for 4 damage. Does bumping into someone break stealth? Does scent help? Maybe there's only a 50% chance the ant of the ant hitting? In any event, the ant will prevent the creature from moving further, and if he cannot end his turn in cover or concealment he's probably no longer hidden.
The ant will then attack. He hits AC 22 for 8 damage. It will attack the Chaos Lord, but if it cannot for some reason, it will strike D2.
Snark finishes his summoning spell and adds a Small Fire Elemental to the mix. It will attack, bludgeoning AC 13 for 1 point of fire damage, and possibly setting what he hit on fire. If the Chaos Lord is there, it will attack that. Otherwise, it will attack D2.
Snark heeds Isaacs warning and hits the "dead" undead D1 with magical acid for 6 damage, hoping to make sure it does not rise.
--------------------------------- Giant Ant, Celestial - AC 15, HP 18; scent; darkvision; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Duration 4 rounds
Fire Elemental, Small - AC 16, HP 11; elemental traits; immune to fire Duration 6 rounds
DM James: Thanks Mark. Good information. I need to check on that, but at first blush it seems the Chaos Lord is indeed stopped before he passed the ant.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+3=9 ; Wednesday August 3rd, 2022 4:25:23 PM
Oh, and the ant has the "grab" ability. It tries to grab the Chaos Lord if that is who it hit, but only rolls a 9 against the creature's CMD - probably a fail.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d6+4=9 ; d20+3=17 ; d4+4=7 ; Wednesday August 3rd, 2022 6:00:07 PM
Per the DM's clarification on where the Chaos Lord is where the Grease is, Snark will instead summon another Celestial Giant Ant, this time behind the Chaos Lord. Snark will move to make sure he has a good vantage point for this.
This Celestial Giant Ant will use the same attack roll as the Fire Elemental, again only hitting AC 13 for 9 damage. It will also attempt to sting the Chaos Lord, hitting AC 17 for 7 damage, (Fort save DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.)
--------------------------------- Giant Ant, Celestial - AC 15, HP 18; scent; darkvision; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Smiting D1 Duration 4 rounds
Giant Ant, Celestial - AC 15, HP 18; scent; darkvision; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Smiting Chaos Lord Duration 6 rounds
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+7=22 ; 2d6+4=12 ; Wednesday August 3rd, 2022 10:11:45 PM
Isaac moves up and slashes at the remaining Cadaver monster if he can reach it. With the sudden quit Isaac wonders if the creature that sent out the Cadavers had run off He calls out "What no quip dark lord? No I'll get you next time speech prepared?" Attack 22 Damage 12
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+7=22 ; 2d6+4=12 ; Wednesday August 3rd, 2022 10:11:45 PM
Isaac moves up and slashes at the remaining Cadaver monster if he can reach it. With the sudden quit Isaac wonders if the creature that sent out the Cadavers had run off He calls out "What no quip dark lord? No I'll get you next time speech prepared?" Attack 22 Damage 12
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday August 4th, 2022 8:22:39 AM
Neither Teddy nor Gore'Thum notice the dark lord. Gore'Thum is thankful for the healing and Teddy doesn't waste a spell on a fight that's basically over.
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 Thursday August 4th, 2022 10:21:22 PM
Isaac listens for any sort of reply from the chaos lord guy.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 18/31 - Blusinda: AC:16 | HP:21/21 d20+8=9 ; 2d8+3=12 ; Friday August 5th, 2022 6:09:51 AM
Kristoph takes two massive blows and shakes his head fpr a few seconds... ridding himself of the stars he saw). He casts a heal on himself.
(Perception: rolled a "1") (drops a 2nd level spell to cast cure moderate (takes 16 damage - heals 12)
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Friday August 5th, 2022 9:13:24 AM
Onesimos stands guard, gauging the protections and vitality of his friends in combat.
DM James: The Carriage House Round 5 Map d20+7=17 ; d20+7=26 ; d20+6=25 ; 2d4+6=11 ; d6+3=4 ; Friday August 5th, 2022 9:29:14 AM
DM James: Apologies for the missed post. Someone set off the fire alarm at our judicial center and I was called in because the camera system security had recently been reset and the officers didn't have access to the recordings. To make matters confusing the alarm actually sounded several hours after the pull switch was activated because they were working on the system. Initially we were looking at the wrong time so we had to narrow down the timeline. Turned out it was a 7 yo that got away from his mother. After thinking about it I wonder why he even knew it was a switch...
Benni cast a healing spell on Gore Thum. Highlight to display spoiler: {The map shows Benni 20' away from Gore Thum and it's a touch spell.}
Snark hit the Cadaver with magical acid hoping that the acid would keep the creature from reanimating.
Issac put down the remaining Cadaver with his attack and then taunted the Chaos Lord.
Teddy didn't notice anything and held any actions.
Kristoph healed himself.
Snark's ants swarmed over Lord Chaos and one got in a lucky hit. For the first time in the fight they heard the Lord Chaos make a sound but it was more like a hiss than anything else as it turned to strike at the ant behind it. Two claw strike and a bite nearly finished off the creature as the attacks split open the carapace on the insect. The attacks were bloody and oozy with disease but the ant wouldn't be around to suffer when the summoning ended.
DM:
Ant 1 - CL, Roll 22, Hit. Damage 8 hp. Grab Failed. Ant 2 - CL, Roll 13, 17. Miss, miss. CL - Ant 2, Roll 17, 26, 25. Hit. hit, hit. Damage 11+4=15 hp.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+3=22 ; d20+3=4 ; d20+3=4 ; d20+3=4 ; d20+3=21 ; d6+4=10 ; Friday August 5th, 2022 12:13:31 PM "Hey Teddy - if you could dismiss that Grease, maybe our fighters could get in there. That fella that calls himself the Chaos Lord is still there, so this ain't over."
Snark will cast Dancing Lights and move the lights in to where the Chaos guy is.
The ants attack the Chaos Lord. One hit and three misses. The one hit does 10 damage to the Chaos Lord (smiting).
(What are the odds of rolling three 1's in a row? I rolled another just to check and see if the roller got stuck.)
--------------------------------- Giant Ant, Celestial - AC 15, HP 18; scent; darkvision; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Smiting D1 Duration 4 rounds
Giant Ant, Celestial - AC 15, HP 3 (18-15); scent; darkvision; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Smiting Chaos Lord Duration 6 rounds
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) Friday August 5th, 2022 1:11:35 PM
Onesimos stands guard, gauging the protections and vitality of his friends in combat.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+7=13 ; d20+3=18 ; d6=5 ; Friday August 5th, 2022 8:47:32 PM
Teddy hears Snarks request but as far as that is not something he can actually do. He looks at Gore'Thum, who shrugs, then turns and shrugs helplessly at Snark. (I don't think that's an option in pathfinder for non concentration spells?)
He considers his magic spells and can't think of anything useful to cast here. Gore'Thum decides screw it and tries to move through the grease since he's healed now (DC 18 acrobatics to move through at half speed). He attacks hitting AC 13 for 7 damage.
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+10=18 ; 2d6+8=17 ; Sunday August 7th, 2022 2:01:40 PM
Isaac moves over to where he can hear the chaos Lord and the ant fighting. Seeing no real spce to maneuver he calls out to Gore'Thrum "Switch with me." Seeing the Chaos Lord he marks it with his smite evil and attacks. Attack: 18 Damage:17 (if undead 21 damage)
OoC:It looks like their is a grease spell between me and the Chaos Lord. Can Gore'Thrum and me switch places?
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 d8+3=8 ; Sunday August 7th, 2022 4:03:28 PM
Kristoph heals again (8 points) and calls Blu to his side.
He tries to get a better angle.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Sunday August 7th, 2022 4:12:42 PM
(Mitch -it's easy to overlook, but for many spells the duration ends with (D). That indicates that the caster can dismiss their spell at any time as a standard action.)
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Sunday August 7th, 2022 7:33:31 PM
Ah. Teddy dismisses the Grease then.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 Monday August 8th, 2022 6:59:21 PM
Blue enters and moves towards Kristoph.
Isaac Harker (Justin M) HP 40/40 AC19/ T10 / FF 18 d20+12=20 ; d20+12=26 ; Monday August 8th, 2022 9:33:34 PM
Isaac tries to get a good look at the Chaos Lord to determine what it is, and if its undead.
Know:20
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday August 9th, 2022 2:24:01 AM
Snark keeps a sharp eye out.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday August 9th, 2022 7:41:56 AM
Gore'Thum is ready to press the attack.
Jon S (James's other half ... he's the pretty one) Claw vs Ant 2 d20+7=21 ; Ant 2 damage d4+3=5 ; Claw vs Ant 1 d20+7=15 ; Ant 1 damage d4+3=4 ; Bite vs Ant 1 d20+6=14 ; Misses Tuesday August 9th, 2022 1:22:32 PM
OOC: Now I have to apologize - after I asked my question I got busy with my Mom and then making dinner for the wife..
OOC2: Let me gett his caught up, at least to where I think we're at =)
IC: The party had finished off a couple of "cadavers" and then turned their attention to the Chaos Lord. Snark's celestial ants swarmed the "Lord" and one got a lucky hit. The Chaos Lord attempted to eviscerate the ant, and almost succeeded.
Snark cast dancing lights to illuminate the area around the Chaos Lord, and asked Teddy to "dismiss" his Grease Spell. The ants again attacked the Chaos Lord, again with one hitting, and the other missing.
Benni stood guard, gauging when his talents would be needed
GoreThum, with no other options, gracefully moved through the grease spell towards the Chaos Lord. As he made it, Teddy dismissed the spell. GoreThum attempted to attack the Chaos Lord, but missed
Kristoph attacked and made a solid blow, forcing another "HISS" from Mr Uglypants, Blusinda makes her way to Kristoph
Issac takes a moment to examine Mr Uglypants Highlight to display spoiler: { The Chaos Lord is a Cadaver Lord - they are intelligent undead with the ability to make minions, their attacks carry disease, and they can reanimate themselves like many other stronger undead foes }
Mr Uglypants looks pissed off, it goes after Ant 2, hoping to finish it off and then go after Ant 1 With a single claw swipe Ant 2 disappears. Mr Uglypants spins and rakes Ant 1 for some damage, but misses taking a bite out of it
Chaos Lord: 8 from ant, 10 from ant, 21 from Kristoph Ant 2 - dead and gone Ant 1 - 4
OOC: I think that catches everything/everyone up
“Benni” AC 18/11/17 CMD12 HP 20/ 20 Onesimos (SteveK) 2d6=7 ; Tuesday August 9th, 2022 4:02:39 PM
Onesimos stepped up previously to deliver his healing to Gore Thum.
Then he tries to hurt the self styled chaos lord with a burst of positive energy!
…..
7 damage to Chais Lord, WILL DC 14 for half damage.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Tuesday August 9th, 2022 11:00:03 PM
Isaac recognizes the Cadaver Lord the biggest problem will be making sure the creature stays down once killed. However with the limited amount of space in the barn he cant get a good angle on the undead creature.
OoC: Since Isaac now takes up a ten foot square I don't think he can maneuver around to get within striking distance of the creature.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+3=18 ; d20+3=22 ; d6+2=7 ; d4+2=4 ; Wednesday August 10th, 2022 3:13:03 AM
The remaining ant attacks the thing. It bites AC 18 for 7 damage, and it stings AC 22 for 4 damage (I assume poison has no effect on this undead creature.)
Snark says is a strong, solemn voice, "OH GREAT SPIRIT OF GOODNESS, ANGEL YEVARIS! I CALL YOU HERE TO VANQUISH THIS CHAOS LORD! IMPRISON HIM FOREVER INTO AN EARTHEN TOMB, NEVER TO RISE AGAIN!"
Snark follows this by casting Silent Image behind the creature, appearing as a silent angel of light floating above the floor and bransishing a red hot sword! (Illusion, DC 15 Will Save if interracted with.)
--------------------------------- Giant Ant, Celestial - AC 15, HP 18; scent; darkvision; immune to mind affecting effects; Resist acid, cold, and electricity 5; Spell Resistance 6 Smiting D1 Duration 3 rounds
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+7=14 ; Wednesday August 10th, 2022 6:22:58 AM
Gore'Thum attacks but barely does better then last time (14 to hit). Teddy can't just command an intelligent undead and his other spells are mostly resisted by undead so he waits for someone to get injured so he can heal them.
Jon S (James's other half ... he's the pretty one) Wednesday August 10th, 2022 2:02:05 PM
OOC: Should I wait for Kristoph to post?
Jon S (James's other half ... he's the pretty one) WILL Save vs DC 14: d20+5=22 ; WILL Save vs Angel: d20+5=17 ; LH Claw: d20+7=18 ; Damage is: d4+3=7; RH Claw: d20+7=8 ; Bite: d20+6=10 ; Wednesday August 10th, 2022 6:41:02 PM
OOC: I had to go back to the top of the post to realize that Issac had been made taller, and heavier, and meaner
Ok, so Benni, being closer now, blasts the area with positive energy attempting to damage the Chaos Lord ... and the "Lord" umphs in pain as it takes some damage
Snark's ant takes a bite out of crime...no wait, the Chaos Lord ... who again 'umphs' in pain at the bite, but not the sting
Snark 'summons' a giant scary angel ... but the Chaos Lord doesn't seem that impressed
GoreThum attempts to attack, but the Chaos Lord proves to wily for him
Teddy is holding his actions to heal his friends ... Kristoph who can't reach the Lord this round
Issac realizes he is unable to enter the fray as it stands now, and he ensures nothing is sneaking up on the party from behind them
Kristoph and Blusinda also keep an eagle eye out for additional foes as their friends seem to have old Uglypants taken care of
The Chaos Lord, attacks Benni as his channeled energy seems to have upset the 'Lord' ... it hits Benni once for a measly 7 damage
For Benni Highlight to display spoiler: { Fort Save vs DC 14 please Sir }
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 d20+6=9 ; Wednesday August 10th, 2022 6:47:39 PM
Kristoph advances swings and misses
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+3=14 ; d20+3=23 ; d6+2=3 ; d4+2=4 ; d20+1=2 ; Wednesday August 10th, 2022 10:59:47 PM
(In his large size, Isaac has reach and should be able to attack the Chaos Lord from where he is.)
Snark is really disappointed his illusory angel is ignored. "Awww, c'mon Chaos Dude! That angel there is really gonna wrek you if you ignore her."
Snark then throws a blob of acid at the thing and misses. (Rolled a 1 - ugh)
The remaining ant attacks again, bitting AC 14 for 3 damage, and stinging AC 23 for 4 damage.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+5=7 ; 2d6=8 ; Thursday August 11th, 2022 12:35:54 AM
Onesimos has a startles yelp escape, and backs off a step, feeling not very fortified.
But he again channels another blast of positive energy at the undead thing. ”You have an overdue appointment with Gargul, poor soul, take our advice and go see him.”
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+7=20 ; d6=5 ; d20+4=7 ; Thursday August 11th, 2022 8:20:14 AM
Gore'Thum adjust his aim and srikes true (20 to hit, 7 damage). Teddy looks about anxiously, fearing that the fight is going to well now and that something horribly will jump out and attack them (perception 7)
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+5=7 ; 2d6=8 ; Thursday August 11th, 2022 12:15:38 PM
Onesimos has a startles yelp escape, and backs off a step, feeling not very fortified.
But he again channels another blast of positive energy at the undead thing. ”You have an overdue appointment with Gargul, poor soul, take our advice and go see him.”
Jon S (James's other half ... he's the pretty one) WILL save DC: d20+5=23 ; Thursday August 11th, 2022 12:48:38 PM
Kristoph attacks the Chaos Lord but misses
Snark lobs a blob of acid at the Chaos Lord but misses
The giant ant takes another chunk out of the Chaos Lord, who drops to one knee
Benni releases another blast of positive energy ... The Chaos Lord grimaces in pain
GoreThum attacks and hits the Chaos Lord, who succumbs to his injuries and collapses
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 d20+5=25 ; d3=3 ; d20+5=8 ; d20+5=19 ; d6+4=8 ; d6+4=7 ; Thursday August 11th, 2022 1:09:03 PM
(OOC Technically when I was writing my last post the DM was doing his so they crossed & I would say that was last round the posts were only a few minutes apart), making this post - this round).
Kristoph flurries (attacks 25 crit/threat 19 to confirm) and the second misses. (ignore the d3) for 8 damage if not a crit & 15 if crit).
Blue was still walking to K
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Thursday August 11th, 2022 4:29:18 PM
Isaac looks down at the Chaos Lord with unease. "We need to take that creature outside and destroy it with spells and positive energy else It'll just get back up when were not looking. Cadavers have a annoying ability to raise them selves unless they are totally destroyed with magic." Making his way through his friends he grabs the undead and drags it outside into the light.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+5=12 ; 2d6=10 ; Friday August 12th, 2022 12:13:44 AM
Onesimos has been less than stellar this excursion into the Abbey grounds, and nods: Isaac seems to know what he is talking about. As the paladin draws the Cadaver forth, the elf keeps watch to look for the slightest signs of stirring. If it happens, he will send forth another pulse of positive energy at the poor creature.
…….. Perception to watch for signs of movement. 12 Readied Action: Channel Energy. 10 damage
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday August 12th, 2022 1:47:51 AM "Outside is good. Maybe we can burn thier bodies up - prett hard to come back from that."
Snark will cast Detect Magic to see if there's any magic on the bodies or the hearse. After that, he will fetch the horse and ask for help hooking it up to the hearse to pull it out of the stables area.
(For the DM, Snark cast a Mount spell earlier - that's the "H" on the Map.)
"We still gotta figure out that sunlight area with the statues. And there seems to be a door to the south that we haven't explored. I'm about outta spells though."
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 Friday August 12th, 2022 3:26:34 AM "Burn you say"... Kristoph has a glint in his eye. "Now might be a good time to search it".
He waits in case anyone does and then Blusinda simply walks up to the corpse and steps up on to it.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Friday August 12th, 2022 7:43:31 AM
Gore'Thum nods his agreement at the advice while Teddy quickly hides behind him in case they get back up. Although Teddy has access to divine magic none of it is of help here.
Jon S (James's other half ... he's the pretty one) Friday August 12th, 2022 8:55:04 PM
So the party drags the Chaos Lord and his minions out into the sunlight, and Blusinda hops on them and catches them ablaze.
There is enough tack here to outfit ten horses. The equipment in the stalls is all MW quality, and the room to the south has a workbench and is filled with tack in varying conditions but most usable.
OOC: I gotta find out about the hearse/black velvet-lined carriage with drawn curtains is salvageable and would count as treasure ... I think it is
OOC2: This is an additional note from James in the module: The carriage house is a well stocked area and there is a 75% chance any equestrian or carriage related item can be found hanging on a peg, in a chest, or in a drawer. Leather items can be restored with a mending or make whole spell. If the party is looking for manacles they’d likely find a pair used in horse breeding, or if they needed a paint brush would find one in a drawer along with paint for touching up carriages.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Friday August 12th, 2022 11:46:28 PM
With the cadaver bodies burnt Isaac calms down a bit. "Undead that can just get back up or reappears like those things just freak me out." Isaac looks over the Barnes impressive supply of wagon and horse care items "So after we clear this place out can we keep the carrier always wanted to go for a ride in one of those." He smiles a bit. "Give a good paint job and maybe redo the interior and we'll be able to trave is style."
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+5=12 ; 2d6=10 ; Saturday August 13th, 2022 4:37:27 AM
Onesimos has been less than stellar this excursion into the Abbey grounds, and nods: Isaac seems to know what he is talking about. As the paladin draws the Cadaver forth, the elf keeps watch to look for the slightest signs of stirring. If it happens, he will send forth another pulse of positive energy at the poor creature.
…….. Perception to watch for signs of movement. 12 Readied Action: Channel Energy. 10 damage
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 d20+4=22 ; Saturday August 13th, 2022 12:11:16 PM
Kristoph resists getting the marshmallows out as the creature burns.
Knowledge religion: 22 he ponders what type of undead it was that could talk.
Blu is in her element ... literally
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Saturday August 13th, 2022 11:59:44 PM
Teddy shivers as he watches the undead burn. "I-I don't know if we should be using g-gear we found here. W-what if it's cursed? Or h-haunted?"
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Sunday August 14th, 2022 10:13:00 PM
(OOC for the DM - I assume Snark's Detect Magic revealed nothing beyond our gear?)
The little gnome will poke further into the stable. In addition to checking the stalls for magic, he will check that door to the south on the map for magic, and will then go up to the sunlit room with the statues. He does not go into this room yet, he just checks it for magic.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+5=12 ; 2d6=10 ; Monday August 15th, 2022 12:16:16 AM
Onesimos has been less than stellar this excursion into the Abbey grounds, and nods: Isaac seems to know what he is talking about. As the paladin draws the Cadaver forth, the elf keeps watch to look for the slightest signs of stirring. If it happens, he will send forth another pulse of positive energy at the poor creature.
…….. Perception to watch for signs of movement. 12 Readied Action: Channel Energy. 10 damage
Jon S (James's other half ... he's the pretty one) Monday August 15th, 2022 4:11:53 AM
OOC: This may end up being a multi-post as I need to pester James about something on his map
The Carriage/Hearse - This four-wheeled vehicle can transport as many as four people within an enclosed cab, plus two drivers. In general, two horses (or other beasts of burden) draw it. A carriage comes with the harness needed to pull it. [according to the PHB, it's worth 100gp new ... figure this one is valued at 75 to 80gp, but with repairs and a paint job it'd go back to it's 100gp value.]
Jon S (James's other half ... he's the pretty one) Map Monday August 15th, 2022 1:07:47 PM
While the Chaos Lord and his minions burn, Kristoph puts his mind to work, trying to figure out or remember what he can about this kind of undead. Highlight to display spoiler: { "Cadavers lords are humanoids wearing tattered rags. Rotted flesh reveals corded muscles and sinew stretched tightly over its skeleton. Hollow eye sockets flicker with an unholy fire of orange or yellow light. The cadaver lord’s mouth is lined with jagged and broken teeth, and its hands end in wicked claws. I couldn't find any information on how they are made, but my guess is they were pretty "bad" in their life, and awoke after death. Cadaver Lords have the unnatural ability to reanimate themselves, as do the minions they create. }
GoreThum gives Teddy a hug, as Teddy ponders the question of "is any gear found here haunted?" Great question by the way ... and definitely adds a spooky element that could be fun to explore
Benni prepares to channel another blast of positive energy, to kill off the undead should they prove resistant to the fire ugh, fire resistant undead, what'll they think of next
Issac removes the Chaos Lord's bed, and finds the carriage to be quite roomy. Some minor repairs, such as replacing the black velvet on the walls and ceiling, some paint, greasing the wheels, and airing it out and then rubbing the interior down with something pleasant smelling, the carriage would be a nice addition to the party's growing collection of vehicles.
Blusinda is enjoying herself, pouncing on the ashes that are trying to escape her bonfire.
Snark had headed inside the carriage house and cast a spell. Just walking around, Snark doesn't spot any treasure laying around, outside of all the horse tack/materials. Walking around, Snark doesn't detect any magic until he gets within visual range of the door to a room in the south end of the building I tried to color the room in a red border on the map . Either the door, or something behind it radiates magic.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Monday August 15th, 2022 2:58:21 PM
Onesimos considers the stables, and tries to ‘feel’ if the Cadaver Lord’s demise makes the place feel less… oppressive.
”We still have this mystery of the sunny garden in midst of the fearful shadows. Shall we?”
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday August 16th, 2022 3:20:18 AM
I imagine it took some time to get the hearse out, get the bodies burned up and such. During this time, Snark tried to use his Detect Magic both to determine magic at that red door AND in the sunny room with the statues.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday August 16th, 2022 8:15:00 AM
Teddy remains nervous about claiming the possibly haunted hearse. The only excuse he can think of to get away from it is to go into the definitely haunted abbey and look at the maybe magic door. He questions his sanity and why he keeps coming to this place. Then Gore'Thum gets bored and goes to see if Snark found anything interesting which reminds Teddy that A. he's here because Gore'Thum said so and B. his trust/respect/fear relationship with the frog is what gives him the courage to not spend every day hiding under the bed.
End result is that he goes back into the scary haunted abbey and looks at the magic door with the frog and the gnome and he is not happy about it.
DM James: The Carriage House - Exploration Map Tuesday August 16th, 2022 9:24:11 AM Benni wondered about the sunny garden.
Snark was determined that magic existed within the carriage house and detected for magic.
Teddy worried about the hearse.
DM James: You've successfully destroyed the Cadaver Lord and his minions and knowing what they are you are certain they won't rise again.
Once the carriage was out of the abbey and they had a chance to look it over they discovered that aside from removing the coffin from within and replacing the interior with seats, it was worth as about as much as they suspected, however it had gold and mother of pearl inlay in the woodwork. This was a nobleman's carriage and once the seats inside were restored it would command at least 2000 gp. As a hearse it was easily worth 1500 gp with it's plate glass along the sides and and top where the coffin was carried. Fortuantely the carriage bore no markings to identify it as belonging to the abbey.
The garden area had a set of double doors that were securely locked and they wouldn't budge. Snark detected a bit of magic on them and knew without a key they would not open. The same was to be said about the northernmost door in the carriage house, but not of the door in the south. It swung open easily when pushed against.
Elsewhere in the garden were 6 statues of random people. Most looked human but were distorted in some way to make them look fey. Laurel wreaths, pointed ears, or thin arms and legs. Modifications that looked like they had been done afterwards, perhaps with some kind of stone shaping magic by an inexperienced sculptor.
The southern passage clearly lead to another stable given the scuffs on the flagstones from shoed horses and the dings in the wood work from out of control animals. Would the heroes venture further into the abbey, or leave?
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday August 16th, 2022 4:54:22 PM
(Snark was merely trying to follow-up on the DM's previous assertion that there was magic detected from the door(s) to the south. He also wonders about magic in the unnaturally sunny statue garden when the rest of the abbey grounds are not sunny. However, I'm getting the message there is nothing magic here, so Snark will stop detecting magic.)
Snark makes sure all the openable doors have been opened, but will shut them again for safety once he's looked in.
Snark looks over the carriage. "You know, between Benni and me, we can mend what's broken with this thing, and I can clean it up pretty good. What'ya say Benni? Also, there's paint and brushes in the carriage house, so we can make it good as new.
"Maybe we should pile the rest of this stuff into the carriage and get it back to town so we can sell stuff? then we can rest up a bit and prepare before coming back here. Besides, I need to get some more spells and supplies."
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 Tuesday August 16th, 2022 5:44:14 PM
Sparks sizzling purple break away like trailing metoers as Blusinda lays down, eventually satiated.
Kristoph ponders the undead some more and nods that he's happy to return and come back fresh. But he is easily swayed if the consensus is move on.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Wednesday August 17th, 2022 12:33:06 AM
Onesimos pauses to review what the Luck Makers have done and each person’s enthusiasm. ”working together in a good community is never time wasted; whether removing the undead curse or painting a coach! I think this is time well spent. Yes, let’s haul this back to town and fix it up!”
Benni is ready to leave the Abbey for today and return to Heranmar.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Wednesday August 17th, 2022 12:34:18 AM
Isaac is impressed with the carriage and looks forward to fixing it up. As they enter the garden of stone statues Isaac becomes uneasy. "Hey Snark can you detect any magic on these statues they don't look right." Isaac uses his own detect evil ability on the statues.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Wednesday August 17th, 2022 12:48:45 AM
As requested, Snark will check the statue room for magic.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Wednesday August 17th, 2022 7:28:34 AM
Teddy is very eager to leave the creepy abbey but looks to Gore'Thum. The frog considers then shrugs, putting the pairs vote at get the heck out of here.
DM James: The Carriage House - Exploration Map Wednesday August 17th, 2022 9:26:36 AM
DM James: I believe there was a failed KS: Planes check somewhere along the line, so it's natural that Snark would continue to investigate. Since you guys have been finding other things you can make that check again. See below.
With the Cadaver Lord dead once more the Abbey was....deathly....quiet. The sky in the garden looked odd, other than it was dark outside and light above here in the garden, and the clouds seemed almost alive as they moved across the sky. The plants in the garden too seemed strange, if not somehow different from those found around Heranmar.
Detecting for evil and magic returned no results, though the latter found some residual magic, likely that used to alter the statues.
The heroes milled about looking for clues and that feeling of anxiety was starting to return, urging them to leave, everyone except Issac of course since he was immune to fear.
KS: Planes DC 15 Highlight to display spoiler: {The changes in the spells, the weird plants, the sky, and modifications to the statues suggest the abbey has somehow been transported into the Fey realm. The darkness and strange happenings around the abbey could be explained as one realm leaking into another. Highlight to display spoiler: }
KS: History DC 15 Highlight to display spoiler: {You recall tales that the Chaos Bell was rung here in this abbey, but where exactly was never recorded. Afterwards all manner of powers came into being across the Southern Continent. Maybe it all originated here in this abbey.}
Perception DC 15 Highlight to display spoiler: {The walls here in the garden are made of stone and you can see cracks radiating from the southern wall. They are parallel to each other in a general sort of way, crossing and recrossing as they extend out from the wall.}
Perception DC 20 Highlight to display spoiler: {If you draw a line along the topmost crack and the bottom most crack you estimate they'd meet 80' in the air at about where the tower at the rear of the abbey sits.}
KS: Nature DC 15 Highlight to display spoiler: {Yeah, these plants aren't from around here or anywhere from what you can tell.}
Will Save DC 11(Fear) Highlight to display spoiler: {You've had enough, it's time to go.}
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+8=20 ; d20+8=23 ; d20+12=32 ; d20+7=23 ; Wednesday August 17th, 2022 4:18:07 PM
(Knowledge: Planes 20, Knowledge: Nature 23, Perception 32, Will Save 23)
Snark looks around and shares what he knows.
"Huh. Near as I can tell, it seems like this abbey has been transported to the Fey Realm, or the Fey Realm is at least just leaking in here. These plants are fey plants, not normally found in the Wold. It's affecting our spells too.
"You see these cracks here in this wall? If you lined these ones up, they'd meet 80' in the air at about where the tower at the rear of the abbey sits. We oughta check that out. But for now, maybe we should go back to town and get some rest. We also gotta sells some stuff. We have have my horse pull the carriage back."
The Mount will last for 4 hours. Snark will work with the others to get the paint we'll need to refurbish the carriage. If someone can drive the horse, he will use his Mending and Prestidigation spells as he rides in the carriage on the way back to town.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 Wednesday August 17th, 2022 5:12:39 PM
Kristoph is following the clue of the cracks and when Snark points it out .. he winks at him. and accompanies the comment with a strange non-offensive hand gesture?!
(Perception:22).
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 d20+8=22 ; d20+9=20 ; d20+5=11 ; Wednesday August 17th, 2022 5:19:52 PM
(Forgot: Will:20 for Kristoph & 11 for Blu (inc +4 from Isaac for her) = both save)
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+7=24 ; d20+6=12 ; d20+7=13 ; Thursday August 18th, 2022 12:30:51 AM
Onesimos’ mouth draws into a line. Leaking. That’s what he came up with too. And the fear, while at bay, is starting to assert itself.
The elf puts his shoulder to the carriage wheel and helps pull the treasure back to Heranmar. ”Nearly every encounter, my friends, has been with undead or the fey. And not just at the Abbey, but in the Swamp and with Captain Jack. I’m going to see what I can do to increase my arsenal against those threats.”
He leaves the unspoken suggestion for his friends to consider themselves.
Planes 24 Perception 12 Will. 13
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20=15 ; d20+4=10 ; d20+3=6 ; Thursday August 18th, 2022 7:55:40 AM
Teddy instantly recognizes that those plants aren't local but before he can wonder Snark explains. Though nervous he's doing surprisingly ok (will 10, enough if he's near the Paladin) and it's Gore'Thum who gets nervous (will 6). "Perhaps it's time to go." he croaks to the group.
DM James: The Carriage House - Exploration Map Thursday August 18th, 2022 12:52:19 PM Snark has a plan to refurbish the carriage and get it out. He also informs everyone that the Abbey appears to be influenced by the Fey realm.
Kristoph gestures at Snark.
Benni surmises that Fey and undead are common here and they should prepare for more encounters with them.
Teddy knows his flora and recognizes the non native plants.
The carriage was deceptively heavy and after a look they find the coffin carried with it to be filled mostly with soil. Four of them could remove it, but loaded as it was they’d need the horse to pull it.
Once outside they noticed as before when they killed the creatures in the outbuilding that the sky was lighter. Somehow it seemed that as they explored the Abbey more of the rift was closing. Once they got the carriage to the edge of the Abbey environs outside the wall the horse reverted to one that was normal and the sun emerged. It was still early morning.
Loaded with repair items they made their way back to town.
DM James: repairing the carriage will take an appropriate PS skill carpenter DC 15 or another PS Skill or Craft Skill at -2.
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 Thursday August 18th, 2022 12:52:21 PM
Kristoph is ready to go too.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+7=24 ; d20+6=12 ; d20+7=13 ; Thursday August 18th, 2022 4:03:47 PM
Onesimos’ mouth draws into a line. Leaking. That’s what he came up with too. And the fear, while at bay, is starting to assert itself.
The elf puts his shoulder to the carriage wheel and helps pull the treasure back to Heranmar. ”Nearly every encounter, my friends, has been with undead or the fey. And not just at the Abbey, but in the Swamp and with Captain Jack. I’m going to see what I can do to increase my arsenal against those threats.”
He leaves the unspoken suggestion for his friends to consider themselves.
Planes 24 Perception 12 Will. 13
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d3=3 ; d20+3=23 ; Thursday August 18th, 2022 10:31:42 PM
Isaac notices the cracks and puts it together that's about where the tower is but asks Snark. "Whait the fey wild? Isn't that where pixies, elves and gnomes come from? Or at least originated from?" As the carrier moves over the rift(?) defing the normal world from the Abby he grins when the horse transforms and ask Snark "Is the carrier horse some sort of summon or spell? Because that was amazing"
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday August 19th, 2022 2:30:52 AM
Woo-hoo! Craft Wood finally has a use!
Snark is +8 on this craft skill, and he will Take 10 to succeed! Between that and the Mending spell, he should be able to get this thing fixed up.
Also, Snark will Take 10 on his Perception check to puzzle out the gesture from Kristoph. Then he'll good-naturedly return the gesture.
He responds to Benni, "Good call on being ready for undead. I'll see what I can do. And I'm gonna need a few days to sort some things out and get myself ready.
He replies to Isaac, "I'm not sure gnomes come frome the Fey Realm. Yeah, the horse was a summoned creature. I wasn't prepared for how the abbey affected it though. I kinda liked the plant horse."
Once back to town, we'll work on the carriage. We'll also get rid of that dead-guy dirt. Yech.
Snark will want to pay the wizard Olostim a visit to see if he can trade some information for a peek at some third level spells.
The little gnome also needs to resolve some things with the local druids before he reaches 6th level.
DM James: The Carriage House - Exploration Map Friday August 19th, 2022 9:35:43 AM
It was going to take a week to repair the carriage, plus Snark needed to consult with another to continue his training. Snark working alone would take all week, but if everyone pitched in the task could be done in a single day as long as Snark supervised and helped with the work.
Snark Highlight to display spoiler: {Didn't we address this already and he has to go to Hook City?"}
The mood in the town was still somber as those who lost people in Jack's rampage dealt with their loss. The heroes got good natured nods from the locals they passed, but anyone could tell the morale of the town was off.
They also noticed the town watch was more formalized as well and uniformed guards were starting to appear. Two at each gate, and four on the wall as they moved along it looking both inside and out of town. There was also a watch tower being built next to the trade house from stone quarried from the east.
The stone shipments were unusual in that the wagons were tended by dwarves. Rugged, dower, ill mannered dwarves that would sooner leave the townfolk to themselves than speak to them, but the councils gold was too much to resist. They seemed to have an appeal for the stuff that went beyond just a need for wealth and when handed a coin they examined it in great detail, even going so far as to discuss it's origins with their companions. They were strange.
Of the wizard in his light house there was no word. He'd been strangely quiet since Jack showed up. Most in the town suspected he was just staying clear, but some wondered if the wizard was just afraid.
DM James: Ok. Leveling should be happening. You can go back into the Abbey if you want, or hang out in town. If you decide town is it you'll likely be handed over to DM Jon soon. We also have a new player, Art and I expect him to make a lively appearance soon.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Friday August 19th, 2022 10:07:59 AM
Teddy and Gore'Thum, exhausted from fighting off the fear of the abby, go take a short nap at the inn they are staying at.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+6=24 ; Friday August 19th, 2022 12:09:54 PM
Onesimos is thankful for Snark’s “Mount”, it makes bringing the carriage into Heranmar that much easier. Tired, he gauge’s the mood and moves about town telling his stories.
And then stops in at the WLA to help Akoka re-fix the paperwork again. (Good natured sigh)
…… Perform: Storytelling 24
Ooc: Hi Arthur (Dao)!
Kristoph: (Stephen C) | AC:17 | CMD:23 | HP: 26/31 - Blusinda: AC:16 | HP:21/21 Friday August 19th, 2022 1:26:48 PM
When Snark repeats Kristoph's hand gesture he frowns in puzzlement, then catches himself and blushes.
On the way back he opens a discussion: "When I was a small boy, I was raised in a house that had its own secret code, the language of sign .. well actually we had several". He begins making innumerable hand gestures "The servants had one version, the guard another. The royal blood even had their own version, which in reality, was all of the other versions in one as everyone only knew what they needed to know". The gestures suddenly cease and for a man who never displays much emotion he definitely grimaces for a second before continuing: "... Anyway the one I liked the most was the servant's gestures. I mean the very language itself lends you to 'serve' and 'assist', which I believe is important. If all of your vocabulary is devoted to ruling, commanding, decrees and so on I think it embeds a disconnection in your mind. Whereas humility comes from serving others unconditionally". He shrugs. "Regardless of your status everyone should serve each other especially rulers"!
He is silent for a while then repeats the hand gesture he did earlier (to Snark): "In the tongue of rangers and scouts this means 'Well spotted'.
Chewing on his lip for a while he then continues: "It strikes me we could maybe benefit from me teaching some of the language to everyone, I mean if you wish. It would allow s to communicate right under other people's noses, and allows silent communication when sneaking around. Just a thought". He shrugs once more before pushing on.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+6=24 ; Friday August 19th, 2022 2:04:58 PM
Onesimos is thankful for Snark’s “Mount”, it makes bringing the carriage into Heranmar that much easier. Tired, he gauge’s the mood and moves about town telling his stories.
And then stops in at the WLA to help Akoka re-fix the paperwork again. (Good natured sigh)
Benni listens intently to Kristoph and seems both excited, proud, and pleased. ”I think that is a very good idea and for all the reasons behind it. I would be pleased to learn from you, my friend.”
…… Perform: Storytelling 24
Ooc: Hi Arthur (Dao)!
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Friday August 19th, 2022 10:23:54 PM
Isaac is intrigued by Kristoph's offer "I think us having some sort of gesture language would be good. In dangerous situations when talking would give us away and in uncomfortable socialsituations it would be a god send." Isaac will also go down to the church to talk to the preist about his spell casting and about what had happened at the Abby especially the fey portal.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Saturday August 20th, 2022 7:55:22 PM
(For the DMs - Yeah, I forgot the answer to Snark's prestige class will require a trip to Hook City. This can happen anytime, but won't be needed until he reaches 6th level. Let me know how/when you want to handle that.)
Snark is pretty excited about Kristoph's sign language. "Oooo. A secret sign language for the Luck Makers! This is great! I wonder if my pap ever had a secret sign language? He was an adventurer, you know."
(For the DMs - is there anything we need to do to learn a secret sign language?)
As for the wagon, Snark will lead the work on this. Anyone going to help?
He'll also make a run to the Catacombs to sell our loot.
Once this is done, Snark will take time to visit Olostim at his lighthouse. He will conjure a Mount to get there. (Let me know if this is not an optoion and I need to seek spells elsewhere.)
Jon S (James's other half ... he's the pretty one) Map Sunday August 21st, 2022 3:40:22 PM
I'm working on getting Art/Dao created and added so we can pick on him ... just saying
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday August 21st, 2022 4:27:48 PM
reTest
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday August 21st, 2022 5:31:15 PM
Hello. This is a test of the emergency posting system. Had it been an actual post, it would have made more sense.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Sunday August 21st, 2022 6:48:57 PM
(Art - looks like you passed your test!)
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Sunday August 21st, 2022 11:23:18 PM
Gore'Thum has no interest in learning some secret language he probably can't even do with his lack of hands. Teddy is always interested in learning new things and will express interest, but is to tired to work up much enthusiasm before his nap.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday August 22nd, 2022 8:50:50 AM
Hiram Jax, captain of the Persephone, watched Dao amble down the gangplank with mixed feelings. The man had been a hard worker, working double shifts the whole voyage without a word of complaint. He could handle rigging, wasn’t afraid of the crow’s nest and was a hell of a rower, but he was a strange one. Poor, alone, without prospects, he was, by far, the happiest man Jax had ever met. Smiling, laughing, good natured in any situation. It wasn’t natural. In Jax’s experience, anyone who was happy for no reason, wasn’t running on full sail. But, except for a couple old salts, the crew seemed to like him, even Black Tom, who didn’t like anyone. That rogue had knifed a man just for farting near him, yet, the newcomer had actually made him smile. The captain didn’t even know he could smile. Then, there was the colorful string of flags he kept hanging up and the way he’d sit cross legged on the deck with his eyes half closed and a dreamy smile on his face. Even when they’d had to ride out that bad blow last week with reefed sales, he’d sat in his funny way, tied himself to the mast and grinned into the deluge. He wondered what trouble the simple bastard would get himself in ashore now that he’d left them. He shrugged and went back to work. Non of his business, anyway.
DM James: Back in Town Map d20+10=29 ; d100=70 ; d6=4 ; Monday August 22nd, 2022 10:25:42 AM Teddy naps with Gore Thum at the Inn.
Benni went to the WLA stall in the Tradehouse. He thinks the idea of the silent language is a good one and then he sets about storytelling in town.
Kristoph offers to teach the group hand language.
Snark is also in favor of learning the sign language as he starts work on the carriage.
Dao disembarked from the ship and wandered into the town.
DM James: reviewing Kristoph's sheet and see no mention of the language. Is this something added with the level up?
The fog is just beginning to clear when Benni heads to the Tradehouse. The place is much like it has been. In spite of the events in the community people still have to buy produce and other goods to survive, so the place is quite crowded when Benni arrives. He enters through the back entrance where Filael's Fishing stall is and then down the short hallway to Akoka's area.
As expected the place is a wreck and Akoka is lamenting about yet another replacement administrator being prevented from arriving. This time the admin was coming from the northern continent and got involved in some issues regarding Deep water or some kind of creature. When it was all done the administrator lost her mind and had to be killed. A message recently arrived from the ships captain apologizing for the "accident" but the administrator was out of control.
Afterwards Benni exited into the cool late morning air to see that the sun was shining brightly overhead and Blackfeather and some locals had gathered around the fish pond to gossip. Blackfeather was an old blind man with a cane. He'd come to the pond on good days, otherwise he'd be in the Dockgate tavern betting on the fights. After a bit of listening about the latest fight between Kristoph and the Vine People, Benni started up his story. When he was done a few silver had been dropped in his bag (4) and the locals departed with smiles on their faces.
"That old wizard is a strange one." "He's friendly though, no one had heard from him lately. Must be busy." "Captain Rio is preparing for a trip to Hook City and looking for a special crew for the journey. Talk to Jax if you are interested. I think it's planned for next month." "Ole Jack Lolly, did a number on the town. Lord Eilling from up north bought the Back Ghost and is planning to take it inland to explore the Grey Tooth Mountains. " "The Black Ghost was renamed the Bold Explorer and it was being painted Blue and Red." "There's a new man in town. Strange fella, most doesn't think he wears shoes, or has feet since his robes are so long." - Seems to be a joke going about about people in robes as they made the same comments about the old wizard too.
Issac went to talk to the old priest about the Abbey and what happened with his spell. The answer he got was that years ago there was a group called the Children of Chaos and they rang what has come to be known as the Chaos bell. It was inside the Abbey and though the ringing of the bell brought about change for good, it also brought with it a change that made life different for people in the Gateway Downs. "Gifted" like Elle in the Tradehouse or Gendry the Weather All are said to be the result of the strange magic in the region. So too are ghosts, haunts, and strange fey like abberations and powers. The Fey Festival is one way the locals try to appease the Fey by celebrating Queen Maab each year.
The old liontaur priest admitted he had only recently arrived in Heranmar, maybe about 10 years ago, and that is what he'd learned about the Abbey. No one had really bothered to go inside the Abbey but Akoka and her group a few years ago. Most of her group wandered off, only Akoka remained.
Work on the wagon proceeded well once Snark procured a spot in the stable to work on it out of the weather. It seemed that the little gnome knew about woodwork and he was able to quickly direct a workcrew to do what was needed to restore the old wagon. Also though the plan was to remove the casket area and replace it with seats, the local caretaker wanted that as he'd need it for the funerals he arranged. It seemed he had a booming business of late and the trip to the graveyard wasn't a short distance.
The docks were strange to Dao. He was familiar with most of them from his travels, but there was something different about these. Tokens, favors, and other items were hanging from the lintels above the doors here, food was set out on the bow of each small boat, and even his own vessel had a plate of fresh cut ham and a tankard of ale sitting on the bow.
"Yep, gotta appease that Dock Devil or he'll untie yer boat." said the old sailor as he stepped away from the food.
"Might do ya some good to find sumptin' green to wear." the old guy said as Dao disembarked. "They got a place middle o' town. Call it the tradehouse. Big thing, can't miss it."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday August 22nd, 2022 10:52:42 AM
Dao presses his hands over his heart and bows to the oldster. He chants repetitively under his breath as he heads towards the Tradehouse at the middle of town.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Monday August 22nd, 2022 12:25:18 PM
Onesimos listens with a half-smile at the stories: it’s going to take a while to change attitudes, but then, smiles the elf, he has several generations to work with. As he works with today’s children, he imagines working with their great-grandchildren too. The silver he sprinkles around, a coin here, one there, for the children to find and be glad.
Idly, he stands at the door of the Tradehouse, watching traffic during a break from paperwork. He spies the simple robe of the approaching half-elf, and thinks of the idle gossip. Impulsively, he raises a hand, and a peaceful tenor chimes, ”From the path of Flower’s Seven Loves, Onesimos Elpis greets you in our temporary time on the Wold.”
His pale and narrow face is framed by long brown hair untidily bound with a fragile-appearing diadem. The elf is in simple clothes with elaborate embroidery and counter-stitching in a wild flower motif, but most is covered by his armor and a sleeveless calf-length coat. Summer sky eyes watch without weighing, and a woven ivy and willow design in High Woldian is on a woven band around his neck.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday August 22nd, 2022 12:39:26 PM
A smile lights up the half-elf’s tanned face and his eyes are luminous with joy, as if he were welcoming back a missing brother, lost for many years and presumed dead. “I am called Dao. The light in me recognizes the light in you, Onesimos. I’m glad our karmas have brought us together. I hope to help here in whatever small way I am able. Might you provide some direction to my virtue?”
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 d20+4=24 ; Monday August 22nd, 2022 7:11:30 PM
Kristoph heads to the Blacksmith and puts in some hard work. After the shift he invites Blu into the fire and he works on a "Luck-Makers" symbol. It must be fate or indeed "luck" for everything goes perfectly for him. (Blacksmith:24 nat "20" crafts "L.M." with carvings). Later on he adds it to the carriage.
His jaw drops when he hears a story about "Kristoph and the Vine People" and a grim expression crosses his features and he withdraws for a while. Killing is not somethig he enjoys doing at any time.
(OOC - DM James. The secret language was made up on the spot as it did not have any game impact I threw it in for fun. As there is an interest I have taken a point at level 5 and maybe those who want to learn it could to?)
When his path crosses Dao Kristoph looke like a stocky, gruff human in his mid 20's, with a beak of a nose. Half his face has been burned and he wears an eye patch. He moves gracefully with practical light clothing. By his side is a what seems to be a cat made of blue fire.
"Oh hey, hello. Straight off of a boat? Welcome to Herenmar. I'm Kristoph and this is Blusinda"! He gestures to the walking flame which sort of nods it's head before jumping up into the inns fireplace and turning the inns flame blue.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20=7 ; d20+9=10 ; d4=1 ; Monday August 22nd, 2022 11:01:04 PM
Isaac had heard of the Chaos bell and the effect it had on the world The Great Migration and other effects. Still he wonders if his Paladin abilities are even natural while he has worshiped the gods he often thought paladins were always in contact with them or at least got some sort of sign the gods listened to them. So far he had received no direct acknowledgement from the gods. He brings these feeling up with the old liontaur priest. "I've heard about the Chaos Bell & The Grand Migration but the awakening of fey and spirits from it that's news to me. Maybe if it gave People like Elly and Gendry powers some how maybe it also affected me. Maybe my power's and abilities don't come from the Gods or at least wasn't awakened by them. I've always worshiped the gods but I thought paladins and Clerics had bit more interaction with the gods some sort of acknowledgment or presence you felt. I still don't really feel like anything is listening when I give my prayers. I haven't noticed anything overt anyway." As he hears about Akoka he decides that she might be some one to talk to. He needed to prepare if they were going to travel into the fey lands connected to the Abby. He asks around to see if he can locate Akoka. Gather information: Diplomacy:10 over 1 hour.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday August 23rd, 2022 12:25:48 AM
Snark is happy to check in with the Caretaker to see that any repairs to the carriage/hearse are done to his liking. Heh heh, Caretaker is a clever title for an undertaker. No doubt there some goofy superstition about the word "undertaker" around here. In any event, Snark will arrange for sale of the carriage to this Caretaker.
Snark makes a run to the Catacombs, which takes him to the tradehouse where he meets with this new person that Benni is talking to. Then Benni launches into his Flowers and Love talk, but to make matters worse this new guy responds about Light and Karma! Ugh. This is not starting out well - Snark hopes he can redirect things before it all devolves into unicorns and rainbows.
"Hey there Dow - did I say that right? I'm Snark Riverstone. I guess yer new in town like we still kinda are. We got some work at a nearby haunted fey abbey - we might could use some help in a few days."
Then in a low, conspirital voice he says, "Watch your step here in town. Folks here are jumpy and weird - superstitious about everything. We been calling ourselves the Luck Makers here to show 'em you gotta make yer own luck - it don't come from no charms or trinkets. Glad you met Benni and Kristoph, they're top notch. We'll introduce you to the rest of the crew."
Snark is a little gnome, with tan skin and pale blue hair. Though he is 70 years old, he's still rather young for a gnome. He typically dresses is forest colors, usually greens and browns.
(For the DM - I see what you did there with the Deep crossover reference. Nice.)
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday August 23rd, 2022 7:22:38 AM
Gore'Thum and Teddy wake up from their nap and have a leisurely lunch. They do not coincidentally run into the new PC just yet as they have no business at the tradehouse.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday August 23rd, 2022 8:05:37 AM
Dao’s smile for Snark, Kristoph and Blusinda is as warm and sincere as it was for Onesimos. “There you are!” He says delightedly, as if he had been waiting for them to show up. He goes down on one knee to greet Blusinda. “And look at you! Aren’t you beautiful! And so pure!” In regards to Snark’s comment about superstitious townspeople, he laughs. “Samsara, yes? Delusions and illusions and round and round we go. They think that they have no power and they make offerings to the fey to feel like they have a sense of control.” He shakes his head, still chuckling. “Gets me every time!” When Snark asks him for help. “Of course. It’s why I came. I’m looking forward to meeting the other members of your group. Lead on.”
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Tuesday August 23rd, 2022 4:36:09 PM
If Isaac doesn't find anything he goes back to the Inn.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday August 23rd, 2022 5:58:42 PM
Snark's ears perk up at the mention of Captain Rio planning a trip to Hook City.
He tells his friends, "I've looked into becoming a Greenmage, and I'm told I need to seek out someone in Hook City that can help me with this. So I plan to go there in about a month, and anyone is welcome to come along."
Snark will seek out this Jax to ask about the trip to Hook City.
Then he plans to use a Mount spell to make his way out to the light house to see the wizard Olostim.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday August 23rd, 2022 6:25:08 PM
“Let me check my schedule,” Dao says with a wink. “Looks like, if I’m still alive then, I’ll be available.”
DM James: Back in Town Map Tuesday August 23rd, 2022 10:32:54 PM Benni greeted Dao Dao offered to help in some way Kristoph successfully created the symbols for the luck makers. He too greets Dao Issac questions whether his powers come from the gods or some mutative gift like the others here in the south. He looks for Akoka Snark greeted Dao then later conjured a horse and left to visit the wizard.
Benni, Dao, and Issac eventually meet in the Tradehouse with Akoka while Snark takes his leave. Before Issac left the priest he was given some words to think on.
”Issac, there is an aura about you. Maybe it is as you say and it’s just a force of your will that creates it. Pray tonight and see if those prayers are answered. You might be surprised.”
Issac Highlight to display spoiler: {When Issac prays that evening he’s granted a spell. Also have you decided what his divine bond is going to be?”}
Elsewhere in the town people were coming in from the pastures, boats were arriving back at the docks, and there was a general feeling of relief that another day had passed and they’d survived.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Wednesday August 24th, 2022 1:11:56 AM
Onesimos cordially brings Dao around to meet the others, either at the Trademarket where the elf-kin met, or the Blue Cat Tavern where the Luck Makers often hang out and some (including Onesimos) rent rooms.
The thin elf tucks a lock of wavy hair away and winks at Snark before giving explanation to Dao. ”I have grown used to his blunt energy. Most call me by my Common nick-name, Benni And most don’t really understand what they mean when they use the word ‘love’.”
Benni thinks a trip to Hook City would be interesting. He has never seen its fabled wonders, and it will give the Luck Makers the chance to ensure Captain Jack Lolly is well and truly dead. It is the same ship, after all…
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Wednesday August 24th, 2022 8:15:25 AM
When Dao is brought into the tavern to meet the rest of the group he is greeted by an unusual sight. A giant bullfrog, nearly 4 feet in height, sits next to a table before a large plate of food. It's dark brown pebbled skin and white underbelly are similar to any other bullfrog's but it's sitting there eating a meal like any other patron. The locals seem used to the odd sight for it only draws minor attention.
Setting next to the frog in a booster seat is a tiny bear looking creature. With soft brown fur and little black eyes it could almost be mistaken for a child's stuffed pet if not for the fact that it's also eating a leisurely meal and going over a book with the giant frog.
When introduced to the newcomer the frog grunts. "I am Gore'Thum, servant of the master. This is Teddy, who I train to channel the master's power and will. We are pleased to meet you." Teddy gives a shy wave but doesn't say anything.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday August 24th, 2022 8:28:57 AM
Dao seems delighted and not at all surprised to be addressed by a giant talking frog accompanied by a sentient literary teddy bear “And what master is that? People give themselves so many masters these days.”
DM James: Back in Town Map d100=63 ; Wednesday August 24th, 2022 9:43:57 AM
Snark Highlight to display spoiler: {When Snark arrives at the Wizards home it takes several minutes to get him to appear at the door. He seems distracted and in a hurry to get back to his work. He agrees to share a spell with Snark on the condition Snark do him a favor at some point in the future. Based on the wizards behavior Snark surmises that favor might come sooner than the wizard would like. Snark is left at the door with a scroll to take back to town to transcribe.}
In the Blue Cat tavern the fire roars a comfortable blue color as Kristophs elemental companion consumes the wood placed there by the servers. Those that enter the establishment each wear something green. A hat band, feather, or overcoat seem to be the most popular, but some have other clothing items made green by some kind of dye. The ladies that are in the room seem to favor scarves or shoes and for those that can afford it, jewelry.
Outside the evening fog rolls in off the bay making it difficult to see more than a few feet along the towns streets. The only thing to guide one are the magical lampposts placed every ten feet or so along each side of the street. Unlike in days past however people are still moving along them even though they seem to be a bit more cautious than normal.
Conversations drift about the room as random words reach the ears of the luck makers.
"Seen the crone today." "Yeah, what was the old bat doing?" "Talking to Filael." "Wonder if Maab was talkin' to her again." "You seen young Tellin or Missy?" "No. They was heading to the lighthouse yesterday. Prolly home in bed by now." "You know the hanging tree is going to be a problem soon." "Yeah, we'll have to make sure the new watch posts some guards around it to keep people away." "Away? They need to keep 'em from seeing it." "Maybe old man Ven will see it." "That's not sporting." "Waldo was in town last night. Made old lady Phyllis stump her toe on a cobble. Thinks she broke it." "Funny story...Old Man Ven said the Dock Devil was a git. Found his boat filled with water this morning." "Yeah. You don't trash talk the Dock Devil." "That Black Ghost, renaming it Bold Explorer. Some la de da is taking it up river to the mountains. Says there's treasure there. Lookin' for Cortez's lost hoard. No ones told him yet Cortez is a dragon. I'd leave that treasure to the scaly beast, if'n it were me."
And the talk continued as the servers brought out the food. Today it was mostly fried fish with some shrimps tossed on the side and some creamy clam chowder in a bowl.
So as the fog closed in and the temperature outside dropped someone started singing. That someone turned out to be Captain Rio.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday August 24th, 2022 11:07:57 AM
Dao sits down with the others. “Do you have any fresh fruits, vegetables and nuts? And perhaps some fruit juice or water to drink?” He asks the waitress politely. If so, he will pay for the food with a 10 gp tiger eye and eat his food slowly and silently, savoring each bite. He hears the talk around him, but his focus is on his meal. Later, he shows an interest in accompanying the group to Hook City, if that’s where they’re headed. He was also happy to help work on the cart. He seems up for whatever the next move will be.
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 Wednesday August 24th, 2022 5:20:00 PM "You're more than welcome to join us Dao! We are considering our next action but it may be to explore a nearby abbey. It somehow seems to be half in and out of the the realm".
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday August 24th, 2022 6:13:19 PM
“That sounds abbey normal,” Dao responds with a grin. “I’m in.”
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+6=10 ; Thursday August 25th, 2022 12:40:36 AM
Onesimos grimaces as expected at the pun as his eye give a frank assessment of Dao. The elf takes a drink of a light ale from his stein, thinking, then speaking. ”You seem a good companion, getting along well with everyone, but we tend to get into dangerous situations, and carry no armor, weapons, or spell pouches. Just so we all are coming into our Luck Maker community with our eyes open, do you have the ‘open hand’ skills like Kristoph?” (Ooc: Kristoph is a monk/cleric)
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Thursday August 25th, 2022 1:19:54 AM
The little gnome agrees to help Olostim, and when he opens the scroll he is pleased to find it contains a Slow spell.
Upon his return, he sits at the table with the others, though sitting his eyes are barely above the level of the table. So he stands on his chair. He asks for some of the clam chowder and an ale.
Snark gives this Dao the side-eye when he asks for fruits, veggies and nuts. "Fruits and nuts and stuff. You one of them vegementarians? How come?" At Dao's mention of Teddy's Master, his ears perk up. "Yeah, who is your master Teddy. Besides the frog I mean."
When Captain Rio comes in, Snark will approach her. "Hey cap'n, I hear you're headed to Hook City in about a month. I'd like passage if I may. I can pay, but I'll be happy to pitch in with stuff if I can be of help as well."
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday August 25th, 2022 7:48:44 AM
Gore'Thum seems surprised, as if the idea other people wouldn't know who the master is never occurred to him. "The Warper aspect of Sar, he who encourages change and offers mutation of body and mind to improve oneself." he says as if it should be obvious or known automatically.
Teddy does a double take. "Oh, that's who it is. I mean I guessed but I wasn't sure because... you.. just called him master...?" He trails off as Gore'Thum glares at him before hiding his face back in the book, pretending to read again. Gore'Thum sits there looking mildly confused and affronted.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday August 25th, 2022 8:47:01 AM
“Ah, yes. The warper aspect of Sar. That would certainly have been my first guess,” Dao says. After he has finished eating, Dao is turns to Benni. “You have eyes that see. If you fight, you have already lost. That being said, I have found that sometimes it is necessary. I have been trained to use my body, mind and spirit to protect all sentient beings - not only from others, but also from themselves. I feel my skills may be of benefit to you.” And to Snark: “I am not a vegementarian or any other kind of mentarian. At least, I don’t think I am. Eating fruits, nuts and vegetables doesn’t kill the plant, while eating animals does kill the animal. I prefer not to kill, but will if it will keep me from starvation, I will. My monastery was high up in the Bearfang Mountains. Few crops would grow so high. We raised yaks for cheese milk and meat. We loved and cared for them as pets. When they died, we ate them. Without them, we would have starved. I will no doubt eat meat again, should that be my karma, but I do not seek it out.” If the group asks to book passage with Captain Rio (that name is so familiar hehe) Dao will follow suit.
DM James: No Beer? What!? Map Thursday August 25th, 2022 11:17:24 AM Dao asked for the vegetarian version of food. He went on to explain he just didn't like food that came at the cost of the plant or animal it came from.
Benni invited the stranger to join them.
Snark agreed to the terms of the wizard and returned to the town. He asked about Teddy's master and then asked Captain Rio about her upcoming journey.
Teddy was enlightened to know he'd following the Warper Sar all this time. Gore Thum seemed annoyed Teddy didn't know.
Snarks question to Captain Rio brought a smile to her face. "Aye. The jaunt to hook city is fer Mojo. Gotta deliver some o' Helen's tings ter her family. Schedule isn't set though, but if you an yers plan to come I'll delay until yer ready. Having me sum extra luck aboard'll please der crew an if'n it gits out Imma leavin' witout yer I'll have a mutiny on me hands. Jes let me know when yer ready."
DM James: I'll start writing this up as the module after next.
To Dao Ralphus replied. "The missus might have some o' that." Ralphus said to Dao of the fruits and nuts. A few moments later he returned with a plate of currants, hazel nuts, raspberries, blueberries, and a glass of cranberry juice. Fresh homemade whipped cream topped the assembly of nuts and fruits. Amid all that was a small bit of sliced apple. "We don't always have apples, but a shipment came in last week."
"Hey Dow!" called one of the patrons that overhead. "A lettuce dies when you pick it. You eat lettuce?" another piped up as the joke continued. "What about crops that have to be replanted each year? They'll die anyway. Yeah" another interjected. "Rice has to be killed to make food, same for wheat. You eat bread?
"What about beer?" the last asked in a super quiet voice as the room stopped to listen to Dao's answer. Only the pops of the wood in the fireplace could be heard as everyone waited to hear the answer. Some were already preparing themselves with white knuckled grips on their mugs while Captain Rio raised an eyebrow and looked at the possibly misguided man.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday August 25th, 2022 11:41:05 AM
Dao rises to his full height (6’ 2”) and looks around the room slowly, catching everyone’s eyes in his penetrating gaze. His smile is gone. He let’s a few moments crawl by then grabs the nearest beer, takes a gulp, swallows and lets loose with a tremendous belch before knuckling the froth off his chin and sitting down to enjoy his dinner.
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 Thursday August 25th, 2022 11:52:23 AM
Kristoph raises his tankard to Dao's comment about not taking life, then raises an eyebrow at the belch. Maybe supressing a grin.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+12=25 ; Thursday August 25th, 2022 5:17:23 PM
Isaac that night prayed to the gods like he had many times and felt the power of the spell he asked for empower him. It seems the god's we're listening but still refused to reveal much more than that.
In the morning he was enjoying the fine shrimp, fried fish and chowder meal. It was delicious. He was beginning to enjoy the town and all the weirdness. Especially the weirdness of good fried fish. The new comer Dao was an interesting sight to Isaac he was a half elf like him and from the sound of it kept a pretty interesting code of Honor and ethics
He was surprised that Teddy didn't know anything about the Entity that he served he tried to remember anything about Sar the God.
OoC:Isaac's Divine bond will be the Celestial spirit. The weapon one. The character sheet will be completed sometime Friday or Saturday and be submitted for review.
Know religion:25
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday August 26th, 2022 2:41:17 AM "Oof, if you don't like killing stuff, Dao, you're gonna hate hanging with us."
Then he realized he's in a crowded tavern. "Er, not that we kill everything. Not people I mean. Well, maybe some pirates, but we're careful. And there were those pepple in that warehouse. See, we just kill stuff that's trying to kill us, which has been a lot of things lately. But some of it was already dead, I mean undead. So, can you really kill something that's already dead? Not that there's a lot of undead around town. At least not still around town. But no one needs to worry. About us. Or undead. Or nuthin."
It was not until this point that the gnome remembered that the first rule when you find yourself in a hole is to stop digging. So he shuts up.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Friday August 26th, 2022 7:34:09 AM
At the sudden tenseness of the room Teddy quietly moves to hide under the table, taking his book with him. Gore'Thum either doesn't catch the hint or ignores it, continuing to grumpily eat his meal.
DM James: No Beer? What!? Map Friday August 26th, 2022 2:56:44 PM Dao grabbed a nearby beer, stood, and tipped it back
Kristoph drank as well.
Issac ate his meal and enjoyed the change in repast.
Benni asked Dao if he were like Kristoph
Snark went on about killing things then spent three times as long backtracking on his statement.
Teddy hid under the table.
When Dao stood the tension in the room was like Teddy had sensed. Dao's look about the room brought about some challenging stares in the return, others averted their gaze, but when he tipped back the beverage the response it elicited was distinct and clear.
"Yeah, that's right!" one of the patrons called out. "To yer good health and luck be with ye!" the room burst out in a chorus of well wishing. Within moments the patrons had returned to whatever they were doin doing before and all was forgotten.
The balance of the evening was pleasant as the patrons started to slowly depart as they made their way home. In the end only a few people remained to stay the night in the commons or in a room upstairs.
The following morning it was once again cold and foggy as the sun started to peek over the walls to the east....
Jon S (James's other half ... he's the pretty one) Map Friday August 26th, 2022 3:31:26 PM
OOC: I am working on the next module ... once I finish my homework, I'm gonna look over the notes/info I need to update or add, then have the powers that be look it over
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday August 26th, 2022 3:41:21 PM
Presumably, Dao stayed in the same inn as the others. Please let me know where and how much to subtract from his gp total. He’s fine with a common room.) Dao awakens an hour before dawn. He stretches/does yoga for an hour, meditates facing the lightening sky for another hour, then enjoys some green tea from leaves in his haversack. If there is time before everyone else is up and ready, he’ll do his pushups, sit-ups and calisthenics. If not, he’ll do them later. He greets the members of the group with a bow and a smile and patiently waits for them to decide on the first of the day’s events.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Friday August 26th, 2022 5:06:25 PM
Onesimos listens to their new friend without judgement: listening and trying to understand what he is saying. ”Not agreeing with you, but it is a better outlook on life than someone who pulls a sword over spilled milk.”. He also assesses Teddy and the frog anew. No, Gore’Thum, he admonished himself. The frog has proven he deserves to be addressed as a person. The elf shakes his head in disbelief of himself.
In the morning, Benni rises early as usual (Ooc: we haven’t been tracking room cost) and thanks Flower for another opportunity. He breaks his fast with the others while waiting for Isaac to come in from his flat with his lady.
”So, I am ready to sail for Hook City as soon as Captain Rio is ready!”. The cleric makes himself useful in the days leading up to the sailing by storytelling, helping in the Sanctuary, helping Akoka, and familiarizing himself with Captain Rio and her crew.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Friday August 26th, 2022 11:00:49 PM
Isaac greets Dao with a warm smile and shakes his hand " I'm Isaac I saw you meet the other's yesterday sorry for not introducing myself. I usually help out with the guard and any other problems that arise."
Isaac overhears Benni talk about going back to hook city "What do mean? You gonna move on to Hook City or you coming back?"
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday August 26th, 2022 11:55:01 PM
“No need to be sorry, Isaac. It’s my great pleasure to meet you and I thank you for inviting me into your adventuring family. The light in me recognizes the light in you. I’m here to help in any capacity.”
DM James: Fishermen Map Sunday August 28th, 2022 7:56:11 PM "Come about, Wee man." Captain Rio said to Benni. Tis a journey I donna take ter often. Master Mojo hadinnt even got der cargo ready. I'll let yer know when we're shipping oot. Yer should be worryin' about der pirates, sea monsters, an wild seagulls."
The next morning when they were setting about to repair the carriage and were cleaning it out they found a torn piece of red clothing with a WLA badge on it.
Elsewhere in town the guard were out in full force. Apparently there was a fisherman missing. He went out the day before and didn't return. The guard was being sent out along the coast to the east to see if he made for land in the fog the previous evening. Boats were going to be sent out later once the fog cleared.
In the meanwhile citizens were being enlisted to search with the guard.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Sunday August 28th, 2022 9:06:20 PM
Gore'Thum volunteers himself and Teddy to help the search. Teddy doesn't mind because finding a missing fisherman isn't likely to include fighting zombies or anything. Maybe it it takes long enough he can avoid having to go back to the Abby.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Monday August 29th, 2022 12:30:32 AM
In the morning, Benni continues his usual town activities: helping Akoka in the WLA booth, telling stories on the steps of the Sanctuary of the Sea (and conversing with the two other priests), and working with Captain Rio’s ship and crew to get used to it (and them used to him).
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Monday August 29th, 2022 2:05:31 AM
(FYI - still waiting for a response from the catacombs. None of our loot has been sold yet so there's no cash or items to distribute yet.)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday August 29th, 2022 8:04:36 AM
“Do you mind if I join you?” Dao asks Gore’Thum and Teddy. If they don’t, Dao will help them search. He lets his intuition lead him (Perception 12).
DM James: Fisherman! Map Monday August 29th, 2022 9:10:58 AM
The WLA, or Woldian League of Adventurers, was an old organization of civic minded people that worked for the common good. Many of them came to be great heroes of the Wold, others simply did their part to keep the peace. The tradehouse had a WLA stall where one could inquire about membership. Dao also noticed several members of the group wore similar badges.
As for the search for the fisherman, those that volunteered went east to search. The rocky shores to the west wouldn't be searchable and if a fisherman was in trouble he'd seek out the lighthouse anyway. Since there were no reports from the lighthouse that meant he'd have landed to the east.
It was still too foggy this morning for any boats or ships to leave port, so those that searched were on foot. They'd go a ways along the coast road and then turn towards the water's edge. Searchers ranged for miles along the coastline with no sign of the missing fisherman until mid morning when the fog started to lift.
Teddy and the Luck Makers saw on the waters of the bay the fisherman's small craft. It was floating just a few hundred feet off the coast where the waters edge was sandy. A normal man probably wouldn't be over his head for at least a hundred feet, so getting to the craft would only require a small bit of swimming, but the waters of the bay were treacherous.
Swim DC 15 on fail Highlight to display spoiler: {The current is weak at present, but you can feel the tide changing and you have to turn back or be pulled under.}
Perception DC 25 Highlight to display spoiler: {The small boat appears to be empty.}
Back in town Snark hadn't emerged from the Catacombs and Benni found himself at the Sanctuary of the Sea telling tales and talking to the two priests. Later he arrived at the docks to help out with Captain Rio's ship, the Sea Witch.
"How much luuk yer got in yer fingers?" "Jesse says whut yer touch terns ter gold. Dat true?" "Not many truust the Abbey, but it's a might grand storm sign if'n yer know were ter look." "Better'n a weatherall by Gargul's slimy tentacles." "Dat flower yer got, gonna give it ter de capt'n?" "She'll keal you." "Won't neither, he might be uncomfortable for a few days." "10 silver she sends him ter to the bottom." "5 silver, she cuts 'em." "I'll take sum o dat action!" "Whut's 'e gonna do?"
DM James: On loot distribution, remember that Dao shouldn't be included since he came in with his full WBL.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday August 29th, 2022 9:21:26 AM
OOC: Noob questions. How do you highlight to see the spoilers? Dao would like to swim out and look in the boat. What do I need to do to make a skill check?
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=4 ; d20=11 ; Monday August 29th, 2022 9:58:11 AM
Dao takes off his robes and, dressed only in a loin cloth, tries to swim out to the boat. He gets 2/3rds of the way there and turns back. “Tide’s changed and the current is too strong,” he says. “I couldn’t tell if anyone is in the boat or not.” He’ll look around for another boat or something large and buoyant he can cling to to try and hick his way back out to the boat. Swim +8. Rolled a 4. DC 15 Failed Perception +12. Rolled an 11. DC 25. Failed.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Monday August 29th, 2022 1:03:07 PM
Ooc: sorry about jumbled posts. The page didnt refresh on last DM post before I posted for Benni. Alas.
Onesimos responds as wise as he is able to the crewmen. ”This ‘flower’, my friends, is my remembrance of the goddess I serve, and contains no luck but the confidence and skill we ourselves bring. And we bring it to help our ship and crew mates, A common cause is also a form of Love.”. He continues to ask questions, tells stories, and intersperse wisdom as he feels would bring the best reception.
Seeds aren’t planted and reaped the same day, after all…
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 d20+5=12 ; d20+9=24 ; Monday August 29th, 2022 9:07:27 PM
Blucinda watches as Kristoph wade into the water, he's doing ok till he isn't - and he he disappears underwater.
(Swim:12 and perception:24 both fail)
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 Monday August 29th, 2022 9:22:03 PM
Seconds later Kristoph resurfaces and is swimming back. He coughs and splutters a bit after having swallowed water and retains his breath.
(OOC: Art drag the cursor over areas you want to highlight. To roll your skill check use the d20 roller above where you type. Add your swim skill (+8) to the D20 and press 'roll'. The DM's post stated you need 15 to swim, if you are below like Kristoph - you have to turn back).
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday August 30th, 2022 1:38:29 AM
Snark waits in the Catacombs for the sale to finish.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+8=11 ; Tuesday August 30th, 2022 8:00:42 AM
Gore'Thum swims out (swim speed, does he have to make a check? if so 11). Presumably he makes it to the boat since it isn't rough waters and checks to see if he can find out what happened to the fisherman.
DM James: Fisherman! Map d100=44 ; d100=34 ; d100=80 ; d100=60 ; d100=9 ; 6d4=18 ; d10=6 ; d10=10 ; d10=6 ; d10=6 ; d10=9 ; d10=6 ; d10=6 ; d10=9 ; d100=24 ; d100=72 ; d100=80 ; d100=47 ; d100=43 ; 6d4=16 ; d10=10 ; d3=1 ; d10=8 ; d10=2 ; d10=8 ; d10=6 ; d10=7 ; d10=3 ; d10=8 ; d10=9 ; d10=7 ; d10=4 ; d10=1 ; d10=8 ; d10=8 ; d10=3 ; d10=3 ; d10=3 ; d10=4 ; d10=3 ; Tuesday August 30th, 2022 8:33:29 AM
Of the heroes that tried to get to the boat, Gore Thum is the only one to make it. He crawls aboard and finds that the fisherman is gone. He's able to pull on the short rope and fill the sail so that he eventually gets into shallow water where the others can grab ahold of the small boat.
Soon the guard arrive and proclaim that the fisherman must have gone overboard. One calls out that there is some slimy residue on the gunwale but they discover it's just Gore Thum's way of shedding water as any other amphibian might.
The boat is small so the guard lift it from the water and carry it back to town. Once in town the guard take the boat to the harbormaster while the heroes are left to their own devices. Not surprisingly they end up at the Blue Cat Tavern. Even Snark has returned, but he mentions that any transactions between them should happen in private.
DMJames: We'll assume all went well in the catacombs and proceed from there. Once your catacombs business is complete you can split treasure.
The hot and tired heroes haven't been seated for more than a minute when a proud looking Ralphus arrives with a tray full of mugs. "Gents. This here is why Heranmar needs that spirit woad. Forget the green clothes, pansy wreaths, and the festival. This my boys is what drives Heranmar's economy.
Sitting in front of each of you is a frothy green beer in a blown glass mug. Ralphus even managed to chill it somehow as frost clings to the glass. He stands back with his hands on his hips and smiles ear to ear.
"Go ahead, drink up. This is your only free one. The rest goes to Hook City at the end of the month."
Do you drink? Highlight to display spoiler: {It's Woldian Woad Beer and for the next 24 hours you can add a +2 luck bonus to one d20 roll you have to make.}
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 Tuesday August 30th, 2022 9:08:39 AM
Kristoph drinks some of the green beer...
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+8=15 ; Tuesday August 30th, 2022 9:41:37 AM
Why does he want us to drink this green beer so badly? Dao wonders. Sense Motive 15 OOC: Don’t know if that’s successful or not.
DM James: Highlight to display spoiler: {Ralphus doesn't seem to be hiding anything. He's truly proud of the mugs he's set before you.}
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Tuesday August 30th, 2022 12:08:33 PM
Onesimos does his daily activity and congratulates Teddy, Dao, and Kristoph on a mostly-successful search.
When Ralphus comes by, Benni knows the man has only well-wishes for the group: why, he even renamed his tavern after Bluesinda!
With a toast, (to common causes and the well-being of all good things in the Wold!) he takes a sip, and then another more appreciative. It’s good!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday August 30th, 2022 12:42:57 PM
Dao isn’t a big drinker of alcohol, but he senses it would make Ralphus happy, so he takes a drink as well.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Tuesday August 30th, 2022 8:27:06 PM
Isaac looks at the emerald green beer with curiosity "I think I recognize this stuff one of the taverns had it as a top shelf called "The Green Fairy". I never tried it but I was always curious. Bottoms up" Isaac takes a drink of the strange green beer. "Tasty." he says after a hearty swig.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Wednesday August 31st, 2022 2:30:50 AM
Snark drinks and enjoys the Woad Beer!
"Say, how many casks you shipping to Hook City, and how much would it be for us to buy a cask?"
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Wednesday August 31st, 2022 9:54:26 AM
Teddy tells Benni Gore’Thum deserves all the credit as the only one who could reach the boat. They both accept the drink
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday August 31st, 2022 10:21:46 AM
Dao nods. “Yes! Gore’Thum was the only one to make it to the boat. The current was too strong for Kristoph and I to make it. He’s an excellent swimmer!”
DM James: Gossip Map d20+5=22 ; Wednesday August 31st, 2022 12:21:45 PM "Gents, that beer sells for 400gp a pint in Hook City and a cask holds 10 pints, a keg holds 100. Shipping 100 kegs to Hook City on the Sea Witch as soon as she's ready. So to answer your question sir gnome, a cask is 4,000gp, a keg 40,000gp and that shipment will bring in 400,000 gp. It'll get split up. The Woad hunters, or in this case their families get a share for collecting it, Captain Rio gets a large bit for hauling it, the council members and the Mayor each get a bit for their salary, the Fey Festival Queen gets some as do her servants in the parade, and of course I'm the brewer so I get the rest which surprisingly my friends isn't as much as you'd think, but it covers my expenses for the year and lets us live comfortably. Everybody in town really sees the money in one form or another. Of course we hold back some for ourselves and we send some to the *Catacombs"
"Drink up my friends! This is part of your reward for saving the Woad!"
Others in the Tavern raise a mug to the heroes but only with normal beers.
Afterwards Gomefred arives and grabs a chair as she swings it around backwards to take a seat and leans on the back of it. "I hear you've been out to the Abbey. You found any of them adventurers, you know those that were with Akoka back in the day? I'm not a purveyor of rumors." she says. She's totally a purveyor of rumors.
"So, the story is Akoka and her 'crew' went into the Abbey...years ago it seems... and only she came out. Sure, there was some small amount of talk about the group deciding to leave the area instead of coming back to town, but Gwenlian told Sloe who mentioned it to John who said Waldo saw Akoka leaving the place by herself. You seen what happened to Waldo, poor ghost wandering the night and all. I'll have none of that, I'll stay in like proper people do at those hours. If he wants to rattle his chains and walk through town looking for his scarf that's HIS business. Me I'll be happy in me own bed getting the beauty sleep I require."
"Drink up, you'll need that luck if'n you're going back to the Abbey. Maybe you'll even find one of them adventurers...what were they called...... she said as she stood and turned back to the bar to see Ralphus glaring at her. "Right. I'll be upstairs."
Sense Motive DC 11 Highlight to display spoiler: {The other patrons don't seem to be bothered by the fact your beers were free or that they cost 400 gp each}
*Pending approval by the PTB.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+13=29 ; Wednesday August 31st, 2022 1:58:59 PM
Onesimos is generally a good judge of character, and reading the room is not difficult. He raise his mug to the room and takes his time enjoying the taste of green beer.
He grimaces but has to agree with Teddy and Dao. So, still feeling a little silly, the elf looks at Teddy’s frog companion. ”Then congratulations belong to you, Gore’Thum, a very good job.”.
He is also very very interested in Akoka’s story, even if at second hand. And there comes to Onesimos another reason for the constantly disheveled nature of the WLA booth. He is quiet and let’s others take the lead on where the Luck Makers next go.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+8=26 ; Wednesday August 31st, 2022 2:38:59 PM
Dao drinks his beer very slowly and in silence, his eyes half closed and a dreamy smile on his face. There is an energy to the brew, a subtle vibration that seems to match and harmonize with his chi, strengthening its flow.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday August 31st, 2022 3:31:59 PM
Finally, Dao sets down his mug. “How did you save the woad?” He asks the others.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Wednesday August 31st, 2022 9:41:19 PM
Isaac takes sips of the beer savoring the taste. When Dao ask how they saved the woad he thinks a bit before awnsering. "Well it a bit of a tale. The woad gathers had gone off but only few returned. Something had attacked the group and claimed the woad hunting grounds for itself that's when the town called us up..." Isaac paused seeing if anyone else would like to help tell the story.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 d20+4=22 ; Thursday September 1st, 2022 2:31:10 AM
Snark looks around the room. An influx of 400,000 gp into this place, and spoken of in such casual terms. This is a much wealthier community than he thought. He also notices that no one blinks an eye at the Luck Makers drinkng 400 GP beers. He figures he has greatly misjudged these wealthy folk.
"Wow. Now I know why you wanted the woad that we brought back."
Kristoph: (Stephen C) | AC:18 | CMD:25 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 d20+9=25 ; Thursday September 1st, 2022 6:39:04 AM
(Sense motive:25) Kristoph is slightly embarrassed when he hears the price of the beer but quickly notes the locals aren't phased by it. Not a great one for telling stories he does not continue with the telling.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday September 1st, 2022 8:40:06 AM
Gore'Thum 'helps' tell the story. Mostly by making blunt statements whenever he feels Issaac forgot an important detail. Teddy, having spent so much time in the wilds, isn't really sure how much 400 gold is really, it sounds like a lot but he thought that about 400 copper once. He decides to finish his drink but not have a second, switching to water from there.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday September 1st, 2022 8:40:06 AM
Gore'Thum 'helps' tell the story. Mostly by making blunt statements whenever he feels Issaac forgot an important detail. Teddy, having spent so much time in the wilds, isn't really sure how much 400 gold is really, it sounds like a lot but he thought that about 400 copper once. He decides to finish his drink but not have a second, switching to water from there.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+8=15 ; Thursday September 1st, 2022 12:09:19 PM
Benni puts his storytellling to good use (Oratory: 15), and weaves an account that both describes what happened and reinforces how the heroes’ concern for others and each other combined with hard work was the key to success. -How they defended themselves against Waldo’s dog and sheep who went crazy eating raw Spirit Woad. -How and Enlarged Isaac waded to the boat in dangerous waters to attempt to rescue a woad hunter -How they met pirates who only thought of themselves and so were easy targets for the Luck Makers’ teamwork. -How they found the cemetery and that one of the woad hunters was selfish and careless: transformed into a Fey and killed most of the others. -How the Luck Makers relied on each other and the knowledge that Fey can’t abide Cold Iron so was able to defeat the poor wretch and rescue at least one woad hunter (along with a full haul of woad!)
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+8=15 ; Thursday September 1st, 2022 12:09:19 PM
Benni puts his storytellling to good use (Oratory: 15), and weaves an account that both describes what happened and reinforces how the heroes’ concern for others and each other combined with hard work was the key to success. -How they defended themselves against Waldo’s dog and sheep who went crazy eating raw Spirit Woad. -How and Enlarged Isaac waded to the boat in dangerous waters to attempt to rescue a woad hunter -How they met pirates who only thought of themselves and so were easy targets for the Luck Makers’ teamwork. -How they found the cemetery and that one of the woad hunters was selfish and careless: transformed into a Fey and killed most of the others. -How the Luck Makers relied on each other and the knowledge that Fey can’t abide Cold Iron so was able to defeat the poor wretch and rescue at least one woad hunter (along with a full haul of woad!)
DM James: Gossip Map Thursday September 1st, 2022 12:15:24 PM
One of the patrons leaned in and said. "Don't be getting too excited. 'ceptain for a few, it innit that much coin. I hear that Hook City has one crone aweful tariff on outside magic. They just don't like any magic brought in from other places. Onlyest reason they take the Woad Beer is that they can't make their own. Raphus has the secret. Still, nobody here has ter pay taxes and dats the benefit to us all. The council, guardsmen, deputies and sheriff, dock workers, and the dockmaster all get paid outta dat money. Repairs on the docks, walls, roads, and some buildings too. The Woad hunters get a right good share too and of course the Fey Festival Queen get hers. Yer didn't tink those ladies were doing it for the status did ya? Dem young single ladies can start up a household right nice with their earnings, and most times she and one of dem chair holders put theirs together and get hitched. Course as you know it don't always work out so well....ya know.. Big John with his Fey Queen instead of Waldo. She figured she'd have Johns share and hers, but couldn't stay away from Waldo. Guess now wit him ded it'll be easier." the man shrugged.
"No taxes!" the man called out as he raised his beer and was followed with a chorus of the same.
"If'n ye don't mind gents, I'll be off ter make my offering ter the lucky fish. Don't wanna be late for Nymph Day an it's in me pocket now." he said as he tipped his round green hat, tugged on his waistcoat, and departed through the front door.
After he left the group could hear other bits of conversation about the room.
"Nymph Day comin' soon, I guess? Town's gonna be excited about that." "Nymph Day?" "Yeah. Kind of like the Fey Festival, but in the fall and more shoppy than dancy." "Merchants ya mean?" "Yeah, dat's right. Kamen'll be here with his coon wraps. I do like those." "You are the only one my friend." "You seen Kylie about lately?" "Yeah, got the fishing boat and went up the coast a bit where she found some spottail last week." "Where they doin' it?" "Down at the docks. Some merchants set up shop on their ships." "Sounds exciting." "Yeah, not for the fishermen. They's have to tie up on the beach down by the old pier." "I forgot, storm got that one, right?" "Yeah" "Spooky too. The pier pirate haunts that place. "e'll take yer head from ya. Snaps it up wit his noose he drops down from the top of the pier." "You can walk on it." "Haha, only if'n yer a ghost." "Meebee I'll tie off somewhere's else."
And so the gossip continued as they finished eating.
DM James: Gossip Map Thursday September 1st, 2022 12:15:24 PM
One of the patrons leaned in and said. "Don't be getting too excited. 'ceptain for a few, it innit that much coin. I hear that Hook City has one crone aweful tariff on outside magic. They just don't like any magic brought in from other places. Onlyest reason they take the Woad Beer is that they can't make their own. Raphus has the secret. Still, nobody here has ter pay taxes and dats the benefit to us all. The council, guardsmen, deputies and sheriff, dock workers, and the dockmaster all get paid outta dat money. Repairs on the docks, walls, roads, and some buildings too. The Woad hunters get a right good share too and of course the Fey Festival Queen get hers. Yer didn't tink those ladies were doing it for the status did ya? Dem young single ladies can start up a household right nice with their earnings, and most times she and one of dem chair holders put theirs together and get hitched. Course as you know it don't always work out so well....ya know.. Big John with his Fey Queen instead of Waldo. She figured she'd have Johns share and hers, but couldn't stay away from Waldo. Guess now wit him ded it'll be easier." the man shrugged.
"No taxes!" the man called out as he raised his beer and was followed with a chorus of the same.
"If'n ye don't mind gents, I'll be off ter make my offering ter the lucky fish. Don't wanna be late for Nymph Day an it's in me pocket now." he said as he tipped his round green hat, tugged on his waistcoat, and departed through the front door.
After he left the group could hear other bits of conversation about the room.
"Nymph Day comin' soon, I guess? Town's gonna be excited about that." "Nymph Day?" "Yeah. Kind of like the Fey Festival, but in the fall and more shoppy than dancy." "Merchants ya mean?" "Yeah, dat's right. Kamen'll be here with his coon wraps. I do like those." "You are the only one my friend." "You seen Kylie about lately?" "Yeah, got the fishing boat and went up the coast a bit where she found some spottail last week." "Where they doin' it?" "Down at the docks. Some merchants set up shop on their ships." "Sounds exciting." "Yeah, not for the fishermen. They's have to tie up on the beach down by the old pier." "I forgot, storm got that one, right?" "Yeah" "Spooky too. The pier pirate haunts that place. "e'll take yer head from ya. Snaps it up wit his noose he drops down from the top of the pier." "You can walk on it." "Haha, only if'n yer a ghost." "Meebee I'll tie off somewhere's else."
And so the gossip continued as they finished eating.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 1st, 2022 2:23:05 PM
“Your loving compassion for this community generates great merit and displays insight and wisdom,” Dao say quietly when the tale is told. He hears the rumors floating around without listening and sits, relaxed, in peaceful contemplation.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Thursday September 1st, 2022 7:01:54 PM
(Still waiting for resolution on the Catacombs sale of our loot. So, just to be clear, no loot has been passed out to the party, including funds for the sale of the ship we found. I will let you know when this happens.)
Snark will ask around if there are any spellcasters willing to trade spells.
Later, he will wander down to the docks to check out the wares being sold on the ships there.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+6=9 ; Thursday September 1st, 2022 11:42:32 PM
Isaac is intrigued about news about the Ghost of the Old Pier. He follows Snark as they head for the merchant boats both to see the wares and to investigate the Old Pier if he has a chance.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Friday September 2nd, 2022 8:00:41 AM
Gore'Thum and Teddy are done eating and drinking so head off to do some Bloodwitch training.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 2nd, 2022 8:09:30 AM
Dao heads to the docks with Isaac and Snark.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+3=7 ; Friday September 2nd, 2022 8:18:07 AM
Benni spends the day with Akoka, sorting things out. He tests the waters to see if she would be willing to talk about what her team saw in the Abbey…
”We have been slowly clearing the outbuildings at the Abbey, and encountered some strange phenomena…”
Diplomacy. 7
DM James: Gossip Map d20+6=8 ; Friday September 2nd, 2022 9:23:03 AM Dao listened to the story of the Spirit Woad. Afterwards he followed Issac and Snark.
Snark offered some information about the adventure, but was interested in finding a spellcaster to trade spells with. SnarkHighlight to display spoiler: {DM James: There's a rather unsavory fellow Olostim spoke of that lives on Wall St. near Mojo. You think Olostim said he was a Star Mage studying the Chaos Bell and it'a effects but not a very helpful person. }
Issac follows Snark to the docks.
Teddy and Gore Thum find a secluded spot and begin with their witchcraft training.
Benni visited Akoka.
The old pier is about a half mile to the west of Heranmar and built out from a natural outcropping of rock that extends into the bay. Sand has collected around the rocks making a nice little out of the way beach for those that didn't mind the chill. All that was left of the pier however was a few pilings near the shoreline and a lone platform a hundred yards out into the bay. In the morning fog you think you can barely see a ghostly boardwalk extending out into the water to that platform.
At the WLA stall Benni saw that once more the place was a shambles. When the subject of the Abbey is broached Akoka seems to become heavily absorbed in what she's doing. "I should probably go home. I left a kettle on."
Benni and Perception DC 20 Highlight to display spoiler: {It's almost exactly the way you last saw it last. You remember moving that stack over there and it's still where you put it, but other things look like they are in the same place as before.}
DM James: To avoid any misunderstandings, Nymph day is coming soon, but it's not today. People are just starting to talk about it.
Benni and Sense Motive DC 8 Highlight to display spoiler: {Akoka is hiding something.}
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 2nd, 2022 10:00:22 AM
Dao will walk to the end of the outcropping of rocks, looking about to see what he may see. Is there a continuation out to the platform? A ghost? Seaweed? Stone crabs? He is equally happy with any or all of the above. Perception 12
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday September 2nd, 2022 4:19:17 PM
As Snark is done looks over the wares set up on these ships, he keeps an eye out for small gifts that someone might appreciate. Never know when you need a gift.
Later that day, Snark asks the tavern keeper or perhaps the sheriff this Star Mage's actual name.
He will ask the tavern keeper about purchasing one of his best cured sausages, some cheese, some bread and a growler of beer. Then he will trot of to see this other mage on Wall Street. "Meetings and greetings usually start off better with food."
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+3=22 ; Friday September 2nd, 2022 11:07:45 PM
Isaac not quite sure what he was looking at walked over to the edge of the out croppings with Dao though he trails behind the Monk. He does however get a pretty good look at whatever it was out at the old pier.
If it turns out to be nothing Isaac will walk around the vendors looking for those selling books and religious items.
Kristoph: (Stephen C) | AC:17 | CMD:24 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 d20+9=13 ; d20+9=26 ; Saturday September 3rd, 2022 5:56:09 AM
At the inn when the man mentioned ‘big John’, his ‘fey queen and Waldo Kristoph remains silent and when he leaves Kristoph waits a few seconds then too, making an excuse by mumbling something about leaving something at the smithys.
Outside he runs to catch up with the man and asks: “Hey mind if I walk with you?” and unless the man instantly objects or Kristoph spots someone following them he walks with the man and asks: "It sounds like there may be more to the story about John, Waldo and the lady. Do you have any theories? Do ya think there could have been some foul play"?
(Perception: 13 - Sense Motive: 26)
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Saturday September 3rd, 2022 2:04:24 PM
Onesimos doesn’t pursue Akoka. Instead, he takes her excuse as nothing special. ”OK, I think I will close up for you. Love of mutual purpose!”
The elf is worried, but considers tactics before blundering in. It may take some time, he thinks, before he can heal his mentor.
Kristoph: (Stephen C) | AC:17 | CMD:24 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 Monday September 5th, 2022 2:24:25 PM
Blusinda looks very proud of herself in the "Blue Cat Inn" as to honour the guests she turns her flame green for the night.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday September 5th, 2022 5:29:04 PM
Dao’s voice, sounding flat and dead in the clammy, breathless fog, sounds across the unseen waves. “In the argent light of a moon so bright, a gossamer veil appears. A reft, a cleft betwixt life and death - a portal most men fear. Tell me sorrowed spirit, what draws you to this space? Let us help you to let go and find your resting place.”
Jon S (James's other half ... he's the pretty one) Map Monday September 5th, 2022 7:08:59 PM
OOC: Ok I'm taking over, but had a busy week, and just spent two hours helping my mom find her wallet. I'll try to get a post done here in a bit as soon as I figure out where y'all are and what's going on and whether my module got approved =)
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Monday September 5th, 2022 11:29:31 PM
Isaac looks out at the sea feeling calm and remembering the boat ride that brought him to this sleepy little town how far away that felt.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Tuesday September 6th, 2022 12:15:12 AM
Ooc: no worries, James. We understand everyone gets busy. :-)
Kristoph: (Stephen C) | AC:17 | CMD:24 | HP: 40/40 - Blusinda: AC:16 | HP:21/21 Tuesday September 6th, 2022 4:17:13 AM
Kristoph meditates on his life choices
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Tuesday September 6th, 2022 8:41:28 AM
Snark listens to Dao's poetry. His eyes narrow as he looks up at the man. "Nice poem, but a little creepy. I'm keeping my eye on you."
Then he continues on his way to make a new friend of this Star Mage, and hopefully trade some spells.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday September 6th, 2022 9:25:58 AM
Much training is accomplished.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday September 6th, 2022 10:16:48 AM
Snark really gets around, Dao muses. From the tavern, he visited the catacombs then saw spellcasters to trade spells, then visited the docks to check out the wares on the ships, then dropped by the old pier, where he stopped his headlong dash long enough to listen to (and comment on) his poem, then back to the tavern to ask about the star mage and gather a dinner for 2, then visit the mage on Wall Street. Dao watches the gnome race by and smiles delightedly at his antics. Who knew those little legs could go so fast!
DM James: Gossip Map Tuesday September 6th, 2022 4:12:07 PM
DM James: I know DM Jon is busy, but before another day goes by without a post I thought I'd add this.
The day passed and evening arrived along with the prerequisite fog clogging the streets as Snark made it way down the street from lamp post to lamp post. Occasionally he'd meet a fellow traveller on the street and they'd acknowledge his presence with a tip of the hat or a nod. After some small amount of time he made it to the Star Mages home, or so he thought.
As it happened, the home belonged to an old woman named Hudson and she was letting out the rooms in her home. This star mage was renting out a flat on the upper floor. Mrs. Hudson answered the door with a hand towel in her hands and after looking outside to confirm the time of day she wiped her hands, sighed deeply and trudged up the stair behind her to announce the gnome.
Perception DC 15 Highlight to display spoiler: {A What? Gnome? Tell him to go away. I'm contemplating the nature of this fog and why it visits itself upon the town so frequently. There's an artifact at work here, I know it. I just need time with my books. What? Oh well, send him up, but don't make him feel welcome.}
A few moments later Snark was taken up the stairs where a man was going over some tomes on a large table. To his right were alembics, decanters, vials, and flasks and some even had noxious substances bubbling them them over a flame.
********
At the Blue Cat Tavern a bard had arrived on the last ship and he'd found a warm spot next to the fire. He seemed to be interviewing the elemental cat there in the fireplace. Blucinda kept preening as he spoke in some sort of language that resembled hissing, spitting and waving his hand about. After his conversation with the cat, he started making some notes on a roll of parchment using some arcane formula that consisted of dots, lines, and dashes. Moments later he started singing a low tune about brave cats triumphing over undead....Blucinda preened some more.
Elsewhere in the Tavern people were gossiping as they liked to do here.
"You seen Stipple?" "Not since yesterday. Said he was going fishing around the cape." "Oh, he'll be gone a bit then." "The Rolling Wave's in port. That's their shanty singer right there. Name of Floyd I think. Sunburns easy I hear." "That's why he's so pink then." "What's with the lighthouse?" "What cher mean?" "Lights been off last two nights." "Can't be good that. Whip should go check on him." "Oh he did. Went out this afternoon." "He back yet?" "Naw, you know Whip. He's probably getting one on with the old man. Seen him with a cask." "Hahaha! That's Whip for you." "Oh, Seen the pier pirate yesterday. Almost swiped me neck he did." "You got lucky then, old man Jonsey got pulled into the water. Nearly drown too, but his son was there to pull him out."
Jon S (James's other half ... he's the pretty one) Map Tuesday September 6th, 2022 5:41:41 PM
OOC: Thanks James ... i've got two weeks of school left, and have to make up 30 hours if time at my practicum site + 40 hours at work this week ...
as a player and a GM I do have some questions about the "Market" in Heranmar ... it has access to the Catacombs where the players can exchange magical items? And the Ahkoka lady, is her office in Heranmar, or in the Catacombs ... That's one thing that stopped me from making a post yesterday was trying to figure out if everyone was in Heranmar, or if we had PC's in two or three separate places ...
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday September 6th, 2022 9:18:48 PM
OOC: So, no ghost appearance at the old pier, I’m assuming. Shame . I had hopes of helping it find peace.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Wednesday September 7th, 2022 12:12:39 AM
Benni works hard and cheerfully, retiring to the Blue Cat in the evening for dinner, conversation, and some pleasantly surprising music. He isn’t surprised the mini-team didn’t see the Pier Pirate. ” I, too, wish any undead can find peace in the Lands of Rest. Or cleansing in Unrest as their choices in life provided. I’m not sure it is real, or perhaps a fey manifestation instead.”
“For Snark, it took me a bit to get used to him: no filter, boundless energy.”. Benni smiles fondly at the gnome.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Wednesday September 7th, 2022 1:28:44 AM
(Snark will Take 10 on his Perception roll to hear what the man said.)
Snark knows this Star Mage is working on something, and is trying to find out about the fog. He will approach the door to the man's room. He hopes he might gain some spells from this person.
"Beggin' yer pardon sir, but my name is Snark and I heard you were a wizard and all, so I wanted to pay you a visit. I was even thinking we could maybe trade some spells. Look, I brought some food and beer.
"Also, I overheard you say something about the fog. You know, we encountered some sorta fog being in the Spirit Swamp. Isaac thought it might be some sort of regional power, and there was a creature in the Spirit Swamp that was trying to sacrifice one of the townsfolk to it."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 7th, 2022 8:22:15 AM
Sitting in his seat, Dao sighs serenely and slowly sips cider. Letting the bard’s music and the quiet rumbling of rumors settle over him like a warm, gentle Spring rain, he abides in the eternal now.
DM James: Gossip Map Wednesday September 7th, 2022 8:55:19 AM "Espiravrona, Lady of the Mists. Yes yes, she is known to me. She's a rather minor power here, but has an iron grip on the Spirit Swamp." he said rather gruffly. "Got to be gentle going into her territory, she's mighty fickle. That book there," he said pointing at a large tome entitled "The Chaos Bell and the Powers it unleashed."
Perception DC 15 Highlight to display spoiler: { the book was written by Burne Firestriker}
"What do you want? Trade spells? Bah! You have Locate Object? Identify? Don't know why the guild sent me here....grumble grumble grumble."
*********** The Tradehouse Located just east of Looking Glass Pond, this group of 7 two-story buildings, all connected, are used as an indoor marketplace with trading stalls that are very cheaply rented out by the town council. The profits are used for city repair and improvement. The various organizations are also located here, The WLA and Star Mage guild have a small presence with a stall on the first floor. Not everyone who trades here is from Heranmar. Many of the gifted set up shop here in the southernmost building. Folks from throughout the Gateway Downs visit regularly to buy and sell their wares, food, etc. The northernmost 2 buildings are filled with animal pens for the buying and selling of smaller livestock. More pens are outside the walls east of town for larger animals. Nymph Day at the start of each month is the most popular day of trading and those coming informally form “trading trains” for safety during their trip.
The first floor of the tradehouse was where most business was conducted and for those that needed it the entrance to the catacombs in Elle's stall. Animals, produce, fresh meat, and textiles were all available here as well as a couple or organization chapter houses. The second floor was more open and where live music, dances, and town events generally took place due to the unpredictable nature of the weather. A few shop stalls were up there as well as the WeatherAll who for a price would tell you the weather for the next day.
Outside the tradehouse they saw it was not one building, but several built closely together. Wooden shields affixed to the side of the structure were actually signs with the service and goods offered within. "Charms, Curses, and Cures! - Elle the Gifted" proclaimed one sign, "Weather Charms!" proclaimed another, and one particularly bright red one with black letters stated simply, "Equipment, Tackle, and Gear, Filael."
***********
"Hey Dao, why don'cha get rid o' the hangin' tree. That is if'n yer tryin' ter put spirits at rest." Said an evesdropper. That of course started a whole new round of gossip.
"He needs ter talk to Prissy, he does." "Ain't she gettin' old?" "Friend, she was old ten year ago. She's practically a zombie now." "Still dressin' up?" "Yep. It ain't pretty." "What about Mojo?" "Yeah, he was there. What with Helen bein' kilt though 'e mightna wanna talk."
The conversation droned on as the bard listened and started to play again. This time it was a lilting tune about a disease that left one numb.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 7th, 2022 9:18:34 AM
“What is the hanging tree, and why does it need to be gotten rid of?” Dao asks. “Who is Prissy, and why would someone have to speak to her to get rid of the tree?
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Wednesday September 7th, 2022 9:26:52 AM
Teddy and Gore'Thum finish their training for now. They wander town and do some shopping. For some reason they feel like someone is going to show up soon, maybe a new party member.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 7th, 2022 1:20:12 PM
OOC: A disease that left one numb? Is the bard playing Pink Floyd’s Comfortably Numb?
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Wednesday September 7th, 2022 3:02:45 PM
Isaac decides to fill in Dao about the hanging tree. "There is a tree nearby and every so often (about a year I believe) it warps the mind of someone and it causes them to hang themselves. It's apparently some sort of ghost doing it. I'm not sure how close it is to that time it will strike again but if the locals are getting worried it might be time soon. The last person to be hanged by it was Waldo after that it seems he became a ghost as well. I'm trying to find waldo's ghost apparently he's become very violent."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 7th, 2022 3:14:57 PM
“A tree that warps the mind is no tree at all. Has anyone tried to destroy it or the ghost that inhabits it? I have heard that holy people can sometimes cause lost souls to return to where they belong. Perhaps Benni has this power…? “Or perhaps destroying the tree would send the ghost to its proper place.”
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Wednesday September 7th, 2022 11:16:32 PM
Snark thinks to himself, Ooo. He's a grouchy one. I kinda wish Benni were here - he'd know what to do to calm this guy down.
"It's...it's a pleasure to meet a Star Mage sir...I...
"Aw, who'm I kidding? Look pal, you seem like a pretty no-nonsense guy. I'm a wizard, new like you once were. I'm just trying to study magic to learn my craft. Locate Object and Identify would be swell spells to learn. I can pay you, or I can trade you. Or maybe I can help you.
"I'm new to Heranmar, tryin to navigate this place and these people are kinda weird, all superstitious and stuff. But that superstition is based on some things that are probably real. We been to the Spirit Swamp. I appreciate knowing about Espiravrona, the Lady of the Mists. We've been to the Abbey, and that place seems partly stuck in the Fey Realm. We plan on heading back there.
"Is there maybe something I can do for you?"
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Thursday September 8th, 2022 12:16:05 AM
Benni is tired from working so long, and decides he needs a break. A wander down to the Blue Cat is what he needs, he thinks. Stepping inside, he spots Dao and makes his way over. The people giving the new stranger in town all the old superstitions. But Dao has a fresh mind, and the cleric is intrigued. The elf leans against a wall nearby to listen in.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 8th, 2022 8:17:26 AM
“Ah! There’s Benni now,” Dao says. “We are discussing the hanging tree. If it is inhabited by a misplaced spirit. Can you return it to it’s rightful place? Perhaps along with Waldo? Where is Waldo, anyway? Does he also stay in the tree? If so, perhaps the tree is a gate to the spirit world, if there is such a place.”
Snark decided to dispense with the niceties and approach the wizard head on. When he finished his mini rant, the wizard replied dismissively.
"I told you what I want to trade. If you aren't good enough to have either of those I suppose another divination would work. Otherwise I'm not interested in your money or what you can do for me. Go away."
**********
"More o' a hanging stump." piped up someone in the room. "Taint a tree quite yet and yer don wan ter see it as a tree neither. That my friend is bad luck what wit that man swingin' at the end o' the rope an all."
Meanwhile in the background the bard was singing about missing his girlfriend or something about wishing someone were here.
"He know about the dock devil? What about the Beast of Thoom, or the frost fiend? Gettin' rid of those would be good too."
"Hey, what was the little fella doing at Burne Firestriker's place. That fella is bad news. Jim went to help 'em two months ago. Ain't seen 'em since. I think he was kilt."
"He's evil, that one." confirmed another.
"I saw Jim last week. He came back on the Sea Sprite. Pickin' up somethin' in Hook City fer Burne, 'e said."
"Well then, still think 'e's evil."
"He ain't done nothin' wrong. Whip looked into him. Surly fella, but law abiding if yer believe dat!"
KS: Religion DC 15 Highlight to display spoiler: { Typically to get rid of a haunt you have to find out the particular means of banishing it. Generally it is connected to why it’s a haunt to begin with. }
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+4=8 ; Thursday September 8th, 2022 2:26:57 PM
“Seems like it’d be a neat trick to hang yourself from a stump,” Dao commented to no one on particular.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+14=20 ; Thursday September 8th, 2022 11:20:53 PM
"Regardless whether it's a stump or not it keeps acting up. My theory is it's probably a haunt and those things a right pains to get rid of. We need to find out more about the tree and when it started happening. Cause haunts can usually only be gotten rid of by some sort of symbolic or special action. Like clearing the name of who or what is causing the haunt or if it's feeling particularly evil kill those who hung them. It's not an exact science." Isaac takes a sip of his drink.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Friday September 9th, 2022 1:26:39 AM
Snark will share all his spells. (It's probably easier to look at the spells link on my character sheet than list them here in a post.)
"I'm sorry to say sir that I do not have those two spells. But I do have Comprehend Languages. But perhaps even more useful might be Shrink Item. It would allow you to bring along a writing desk or a box of books with ease. Unseen Servant could tend to tasks for you to free up your time. Dispel Magic could get you out of a predicament or let you bypass a magical trap that is guarding a bit of lore."
Certainly, if the man is not interested in what Snark does have, he will leave the food for the man as a gift and return to the inn.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 9th, 2022 8:19:35 AM
“Thank you for the knowledge, Isaac,” Dao says. “Has anyone tried communicating with the haunt? If not, I may go pay it a visit. I would be glad for any company.”
DM James: Gossip Map Friday September 9th, 2022 9:16:58 AM
Snark
"Comprehend Languages? Hmph. That might be handy. Here." the old mage said as he tossed a ring at Snark. "Put it in there."
As soon as Snark picked up the ring he knew what was in it. Snark Highlight to display spoiler: {Speak with Objects, Touch of History, and Unconscious Agenda. DM: Please note that these spells are not Woldian.}
After Snark put the spell in the ring the Star Mage snapped. "What do you want?"
*************
Back at the Blue Cat things were starting to get lively as the Bard had switched to singing about the ocean and pretty women. The added noise didn't keep the nosey patrons from overhearing and one of them pulled up a chair next to Dao. "The tree don't hang YOU. YOU see 'em swinging there all ghost like and 'e puts it in yer mind that you should jest end it all. Then you do sumtin stupid like jump off the town wall onto the rocks. That's what happened last year. Stayin' away from dat is the best thing. Rainy nights is the most dangerous."
"Yer wanna go after the dock devil? He's a right nasty critter. Been around fer ages." he said.
Sense Motive DC 15Highlight to display spoiler: {He's pulling your leg. He doesn't think anyone can rid the docks of that haunt.}
One of the wealthier sailors in the room raised a pint of Woad Beer and made a toast. "Ter all yer unlucky sods!"
DM James: Whoo hoo. Heranmar Woad Beer has been approved. It's now Woldian. I'd like to thank Zack Hume for the creation of Spirit Woad.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+8=22 ; Friday September 9th, 2022 9:51:56 AM
“Ah, so the haunt in the tree preys upon the untrained mind and convinces the person to kill themselves. I feel sorrow for it as much as its victims. It is generating so much bad karma that it will be consigned to the hell realms when it leaves the tree. Out of ignorance and wrong thinking, it is making its path so difficult.” A tear runs down Dao’s face. He ponders for a few moments and seems to come to a decision. “The next rainy night, I will try to contact this lost soul and ascertain what anguish caused it to trap itself here and commit these non-virtuous acts. Then, perhaps I will learn how to help it leave this place so it may start the long and painful process of purifying its karma.” He pats the man on a shoulder. “Thank you, friend, for the gift of you knowledge. Please inform the barkeep that the payment for your next drink will come from me.” “As to the dock devil, we’ll, let’s address one issue at a time.”
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+6=24 ; Friday September 9th, 2022 9:55:00 PM
Isaac grins at the sailor getting the joke." Be a shame if I had bust it. Who will the lazy dock hands blame if the make a shotty knot or drunks blame when they get scared by a cat at night." When Dao starts talking about going to see the tree next stormy night Isaac drops the smile and warns him " Don't go running off on some dangerous delusion you can just talk to the Haunt. This things killed and will do so if it gets the chance. If you want to go investigate your gonna need all the Luck Bringers backing you up. I'm not about to let you or anyone get killed by this thing again."
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+7=20 ; d20+13=20 ; Saturday September 10th, 2022 3:14:51 AM
Onesimos has been distracted and being unconsiderate by not paying attention.
He considers all the tales of little things about Heranmar. ” Typically to get rid of a haunt you have to find out the particular means of banishing it. Generally it is connected to why it’s a haunt to begin with.”. Benni isn’t even sure they are undead per se, but something else.
In any case, he will help Dao.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday September 10th, 2022 5:03:24 PM
Dao smiles broadens at the phrase “dangerous delusion”. He nods. “Thank you for you concern and compassionate offer,” Dao tells Isaac. “I would be grateful for your help.” And to Benni. “Then our task is to find the means of banishing it. What is it’s unfinished business?”
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday September 10th, 2022 5:03:24 PM
Dao smiles broadens at the phrase “dangerous delusion”. He nods. “Thank you for you concern and compassionate offer,” Dao tells Isaac. “I would be grateful for your help.” And to Benni. “Then our task is to find the means of banishing it. What is it’s unfinished business?”
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Sunday September 11th, 2022 2:42:05 AM
The Star Mage asks Snark what spells he might want. He thinks for a moment.
"Thank you good sir. I would benefit from the Tiny Hut spell, or perhaps Sleet Storm if you have that."
Whatever the mage responds, Snark will treat him kindly and thank him for his time, leaving the food and beer he brought with the mage for his use."[/b]
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Sunday September 11th, 2022 8:45:15 PM
Teddy is very certain he wants nothing to do with the haunt, and equally certain Gore'Thum will find some way to drag him along, especially now that Isaac said the whole group should go.
DM James: Goodbye's Map d100=52 d10=4 Monday September 12th, 2022 9:31:49 AM
Snark made his request and the Wizard hrumphed. "Never had much use for cold spells. Let me see here....oh yes, here ya go." he said as he pulled out an old spellbook, flipped through it a few times and then ripped out a page. "Here you go. Be off with you." Snark looked and saw the Sleet Storm spell inscribed on the loose page.
Snark and Perception DC 15 or KS:History DC 20 Highlight to display spoiler: {The spellbook belonged to Lavinia Goldmane. She was a well known mage from Plateau City that went missing several years ago. Snark remembered it principally because she'd last been traveling with Akoka. "}
**********
Kristoph stood at the end of the evening and addressed the group. "I received a letter from my holy order and I've been asked to accompany the "Bold Explorer" on it's journey into the depths of the Gateway Downs. Since I'll be gone for a while and don't know when or if I'll return I wanted to say farewell to everyone. Though the ship may not depart soon, I have to report aboard her and get to know the crew. I'll be off in the morning. For now I'll have to retire for the evening, as I've an early day in the morn."
The monk left the elemental cat in the fireplace, but all who heard that announcement knew that the place wouldn't be the same without Kristoph and his blue creature.
Sure enough the next morning the monk was gone. So too was the Bold Explorer, though the news was that it was due back in port next week as it completed its shakedown cruise.
The morning was surprisingly clear though dark storm clouds hovered on the horizon to the east. Word about town was that the storm was coming.
As they gathered 'round for breakfast Ralphus dropped a sack in front of a few of the Luck Makers. "Yer share of the Woad Beer."
DM: Snark, Issac, Benni, and Teddy each get 4,000 gp from Ralphus.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday September 12th, 2022 9:36:12 AM
Dao hugs his fellow monk. “I wish you clear sight, sound wisdom and endless compassion on your journeys and hope karma will bring us together again either in this life or in a future one.”
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 29/29 Monday September 12th, 2022 11:53:28 AM
Snark accepts the spell from the man. "Thank you mister Star Mage. Say, what's you name?"
The little gnome will take his leave, returning to the inn.
That evening, as Kristoph is making his announcement, Snark is reminded about the party's treasure.
"Oh, hey. Some folks have some loot coming. Kristoph, here's your share. Isaac, here's some for you. And you too Benni and Teddy."
(Isaac receives 400 gp, since he already added a share to his character sheet, but it was incomplete back then. Benni, Teddy and Snark receive 3,783 gp. Let me know if I missed anything.)
Snark thanks Ralphus for his kindness in sharing the proceeds from the Woad Beer.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Monday September 12th, 2022 11:05:22 PM
Isaac shakes Kristoph's hand and passes him a letter. "We'll miss you and if you get a moment can you deliver this letter it's for my parents. Don't want them working about me more than they have too."
Isaac takes his share of treasure and thanks Snark.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday September 13th, 2022 5:42:07 AM
Gore'Thum and Teddy say their goodbyes to Kristoph before going to bed. In the morning Gore'Thum is eager to drag Teddy off on some sort of adventure, whatever might be available.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Tuesday September 13th, 2022 5:53:10 AM
Onesimos gratefully takes his share and immediately spends on an upgrade at the Catacombs.
To Kristoph, he gives a farewell blessing, respect from cleric to cleric who, though different patrons, are together in the same ideals. ”Go with your god and mine, and I will look for your return. Friend.”
To the rest of the team, he brings up the subject. ”So… let’s release some more undead from the Abbey stables.”
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday September 13th, 2022 8:25:09 AM
Dao nods his agreement to visiting the abbey. He has been up stretching, exercising and meditating for hours already. His pack rests against his left foot.
DM James: Back to the Abbey Map d100=14 ; Tuesday September 13th, 2022 8:43:40 AM
The distance to the Abbey was negligible and before long the heroes were walking out the town gate towards that haunted building. It had of course decided to rain that morning, so the trip was a wet slog down the path to that dark structure. Fortunately the road was packed with rock to keep it from being muddy. They had the dwarves to thank for that, but it wasn't altruism on the part of the dwarves as this road doubled as the one they'd use to deliver stone from their quarry. The Spirit Swamp road was much worse than this one.
As soon as they exited the town they could see the abbey ahead at the top of the hill overlooking the sheep pastures on its western side. Already a few shepherds were there observing their flock and the heros as they approached the building. The sheep and the dogs they used to keep the sheep together ran and played about their work as the group passed beyond the low stone walls that surrounded the structure.
Overhead the cloudy rain filled sky went from gray to black as darkness descended on the haunted structure. None of this was surprising to those that had been here before, nor was the feeling of dread that surrounded the place.
Will Save DC 15(Fear) On fail Highlight to display spoiler: {You are shaken. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.}
Those brave enough to keep going rounded the building until the carriage house entrance was visible once more. The doors were open as they'd left them when they exited with the carriage. Approaching those doors they could see the light from above shining down into the garden within though it was pitch black where they stood. Inside was an exit to the south down a narrow passageway wide enough for a man and a horse.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=18 ; Tuesday September 13th, 2022 11:06:52 AM
Dao takes a pair of leather gloves out of his haversack and puts them on as he rounds the building and approaches the entrance. His step is steady, his face serene, as if he were ambling aimlessly through a beautiful park. A stranger to the place, he follows the other party members who were unaffected by fear.
Snark Riverstone (MarkB) AC13 T13 F10, CMD 12, HP 34/34 d20+9=13 ; Tuesday September 13th, 2022 11:19:54 PM
Before leaving, Snark will use Shrink Item to turn 10 cubic feet of water into a small cloth that he folds up and puts in a pouch.
The little mage makes a quick run to the Catacombs, and then hurries to keep up with the party.
As we approach the Abbey grounds, he says, "Hold up, hold up. Let's do this right." He makes it a point to stop everyone before entering to cast Resistance on each person to add +1 to their save.
Still, even with that benefit, Snark fails his save and is Shaken. "Boy, even when I'm prepared this place can give me the creeps."
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. Wand of Enlarge - 43 charges left
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+8=19 ; d20+6=22 ; Wednesday September 14th, 2022 12:28:21 AM
Onesimos is glad to see the Stable Doors are still open, that means nothing has been here since they left.
He is also grateful of Isaac’s presence, the Paladin’s nature helping drive away fear. Benni himself will lay a Calming Hand on Snark and any who are affected by the creepy place.
The elf explains to Dao, ”we did not explore the passageway yet. The light should be coming from the door to the garden. It was as of it were day even though the rest of the Abbey grounds are always in darkness. I saw fey things flying when I peeked in but did not enter.”
Taking a glance at the others, he moves to again look into the Garden.
………
Will. 19. (+4 for Isaac not included) Calming Touch 1 of 6. Removes shaken condition. Perception. 22
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20=7 ; d20+6=24 ; Wednesday September 14th, 2022 8:11:05 AM
As always Gore'Thum and Teddy find the presence of Benni comforting in this dark place (he has an aura that gives +4 vs fear). The comfort isn't enough to help Gore'Thum resist it today, though Teddy suffers only his usual nerves (11 fore Gore'Thum, 28 for Teddy)
DM James: Unexpected Guests Map Wednesday September 14th, 2022 8:13:24 AM
DM James: The Shaken condition remains until it's dispelled or you leave the Abbey grounds.
They entered the carriage house and a few headed right and out into the small courtyard like garden. The statues they'd seen before were still there and unchanged. As for the sky it was as Benni had said and looked strange.
The garden itself had the entrance from the carriage house as well as a set of double doors all knew would require a key to use. It had been long established here that without a key nothing one could do would allow passage through any doors.
As for the southern passageway, flagstones gave way to planks that lead back towards another section of the Abbey. Based on the scuff marks on the stone and wooden planks it must be where the horses had been stabled. Still, the passageway was dark with a faint bit of light coming from the east a ways down the corridor. The gentle noise of happy croaking frogs from beneath the planks could be heard as they stopped to look down the hallway.
They were walking about in the carriagehouse when they heard a bumping noise and an Elf stuck it's head out of a horse stall on the northeastern wall.
DM James: Ben joins us here. Hopefully he'll have something important to say to keep you from killing him. Someone needs to be at BS49 to see down the hall. Please place yourselves on the map where your PC is. Exploration further into the Abbey won't happen until you've committed to a location...you know so I can throw a trap at you. LOL!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 14th, 2022 8:37:17 AM
OOC: Where on the map is Ben and what does he look like? Likely, wherever we are on the map will change as we approach the stranger and our actions may be influenced by how he makes his entrance.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 14th, 2022 10:29:49 AM
OOC: Dao will be at BU48.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Wednesday September 14th, 2022 2:08:39 PM
Onesimos begins looking into the strangely sunny garden, but when Snark and the others call out there is a stranger in the horse stalls, he turns to join the group in a defensive stance.
His pale and narrow face is framed by long brown hair untidily bound with a fragile-appearing diadem. The elf is in simple clothes with elaborate embroidery and counter-stitching in a wild flower motif, but most is covered by his armor and a sleeveless calf-length coat. Summer sky eyes watch without weighing, and a woven ivy and willow design in High Woldian is on a woven band around his neck.
”Hello? Are you lost? Do you need help?”. The elf is ready to defend, but watches what the other elf will do.
…. Calming Touch 2 of 6. (Snark and Gore Thum)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 14th, 2022 3:43:42 PM
Dao is a rather tall, slim, bald half elf with a good tan and startlingly white teeth, which he flashes at the newcomer in a broad, welcoming smile. He clasps long gracefully powerful-looking hands together in front of his heart and bows slightly at the waist. He is wearing simple, loose-fitting brown robes. No weapons or armor are in evidence.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday September 14th, 2022 8:54:50 PM
Snark follows Benni in. He whispers loudly to the cleric, "Benni - are you nuts? Everything in here tries to kill us. That guy might look like an elf, but it prolly has tentacles or eyes in the back of it's head or or big, greasy wings or something. At the very least, it might be a fey trying to trap us into eternal servitude!"
Snark will cast Mage Armor on himself.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Wednesday September 14th, 2022 11:12:36 PM
Isaac walks into the Barn not quite sure where there meant to go from here he hears the bump coming from the north and joins the others to see what the noise is. He looks over at the elf head poking out of the stall. Isaac himself looks very much like a guard: chain mail armor, shield and sword. Isaac's eyes are blue with a dirty mop of blonde hair like he had just gotten out of bed on the left side of his face was a scar below his eye. "Let's hear what they have to say Snark they might not be from around here"
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 Wednesday September 14th, 2022 11:13:19 PM
Ooc: Isaac is at:BR44
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 15th, 2022 7:53:19 AM
Dao will move up to the left of Isaac at BQ44.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday September 15th, 2022 8:12:49 AM
Teddy is handing back out of nerves and notices the side passage. Hearing frogs he looks down the hallway curiously, then here's the others talking to someone and hides around the corner from Ben.
DM James: Unexpected Guests...and Frogs Map Thursday September 15th, 2022 4:49:16 PM
DM James: Ben has been delayed. I have the PTB looking into his issues.
The elf kept to the shadows as the Luck Makers all converged in one way or another. The darkness seemed to cling to him, obscuring any details they might try to make out. Snark took a defensive stance and cast Mage Armor on himself, Issac peers at the elf through the darkness with his all seeing eyes, and Teddy upon hearing the frogs and then the newcomer he hides out of sight.
In the garden high overhead the cottony clouds soared leisurely by, each choosing a different direction as if they had a mind of their own. Some stopped and seemingly conversed before heading off in other directions, others seemed to wave at each other as they passed by. It was a strange sight. The plants in the garden too were odd and unrecognizable from anything anyone had seen.
Elsewhere in the carriage house...
Perception DC 20 Highlight to display spoiler: {You spot a hole in the floor, 3' in diameter under a shelf set against the carriage stall wall. It looks similar to the one you saw in the outbuilding complete with scratch marks at it's edges where something, likely rat like, dug a hole.}
Issac Detect Evil Highlight to display spoiler: {Issac focuses on the elf, but detects no evil about him, unlike the aura that he picks up everywhere in the place.}
Teddy and Perception DC 15 Highlight to display spoiler: { Those frogs might not be real, he thinks, but they sound spooky nonetheless. Make another WILL Save DC 15 or be shaken.}
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday September 15th, 2022 6:26:15 PM "Hey Gore Thum. You're a frog. Ask those frogs what's under the floor besides them."
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+6=17 ; Friday September 16th, 2022 6:10:50 AM
Benni is used to being patient, and continues to focus on the elf, waiting for a response.
He continues his conversation with Snark. ”Undead also need help, though they do not often realize it. They often can’t get to the Lands of Rest on their own and need holy energy or cold steel to help them on their way. Just because it’s often dangerous doesn’t mean it’s not help.”
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=21 ; Friday September 16th, 2022 8:15:25 AM
Dao nods in agreement with Benny’s wisdom. Suffering was suffering whether you are alive, dead or something in between. Without awareness of the true nature of the mind, samsara was inescapable. Like Benni, the monk waited patiently. He had nowhere to go and nothing to do. The stranger would reveal himself to them when he was ready.
Corym Morhice (Ben V) AC16 T15 F12 CMD16, HP 32/32 Friday September 16th, 2022 2:13:14 PM
Corym gently steps out of the stall, hands raised. "I mean no harm. I was passing by when I stumbled upon this place. It wasn't the warmest welcome I've received."
He steps fully out into the hallway and out of the shadows, his hawk-like features now illuminated.
Corym Morhice (Ben V) AC16 T15 F12 CMD16, HP 32/32 Friday September 16th, 2022 2:17:06 PM
ooc: Corym has moved to BR40
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 16th, 2022 2:26:42 PM
OOC: Would you please describe Coryym to us?
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 16th, 2022 2:52:07 PM
OOC: Please disregard. I read his description in your character sheet.
IC: “I am Dao. And what have you discovered here so far?” He asks in a soft, clear deep voice. His bright, dark-brown eyes are filled with amusement and affection, as if you and he are old friends who share a private joke.
DM James: Unexpected Guests...and Frogs Map Friday September 16th, 2022 5:43:25 PM
Since Corym is the current focus let’s continue with that over the weekend. I’ll post on Monday
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday September 16th, 2022 7:46:36 PM
The elf at the end of the room steps out where Snark can see him.
No claws. No tentacles. No rotting flesh. No greasy wings. Paladin's not worried. Maybe Snark was wrong about this guy.
The little gnome is dressed in green. He smooths his sky blue hair and beard as he trots up to this tall, skinny, hawkish stranger and reaches his hand up high to shake the elf's hand.
"Hey, so, sorry about assuming you were here to kill us. I'm Snark Riverstone, resident wizard. Are you alone here? This place ain't safe. Yer welcome to stay close to us, especially that Paladin - he makes me feel less afraid here." He gestures at Isaac.
Then he gestures toward Benni. "And if you do get scared here, that there's Benni. He's a love cleric and he can make those shaky feeling go away. I mean, he's not the smootching kinda love, more the group hug kinda love."
He looks the elf archer over. "You any good with that bow? No armor, eh? You must be quick on your feet like Dao there. Oh, and don't worry about that giant frog - it talks and calls itself Gore Thum. It has a pet teddy bear there it calls Teddy, who's pretty good a healing folks.
"We killed some undead in this place, so keep your eyes sharp."
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+3=18 ; Friday September 16th, 2022 9:20:12 PM
"I'm not really getting any bad vibes from this guy but I do think something is off. Can you talk sir?...If he's undead he probably the nicest one we met" Isaac stay in position drawing his shield but not his sword. He didn't want to spook the odd fellow.
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) Saturday September 17th, 2022 12:28:22 AM
Onesimos gives a wince at Snark’s description of the simplistic description of ‘love’, but wisely thinks now is not the time for a lively discussion. Instead, he smiles at the elf’s comment. ”You are in the Abbey, generally considered the most haunted place in Heranmar. Forgive my caution to ask your name before we continue.”
The elf is pale with a narrow face is framed by long brown hair untidily bound with a fragile-appearing diadem. Wearing simple clothes with wildflower embroidery, most is covered by armor and a sleeveless calf-length coat. Summer sky eyes watch without weighing, and a woven ivy and willow design in High Woldian is at his neck.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+6=15 ; Saturday September 17th, 2022 2:01:24 AM
Teddy makes his will save (15) and nervously peeks out of his hiding spot to look at the newcomer. Gore'Thum, bold as always, walks right up to examine him. Gore'Thum is a giant frog, about 3 feet tall, with pebbled brown skin and a white underbelly. He looks the elf up and down and croaks "You're lucky. Very dangerous place. Come with us if you want to live." Teddy isn't so sure about inviting random strangers to come along but then again they can't exactly leave him here. Teddy is a small beastfolk. Bearlike and brown furred he could almost be mistaken for a stuffed animal if he was sitting still. He looks eternally nervous.
Corym Morhice (Ben V) AC16 T15 F12 CMD16, HP 32/32 Saturday September 17th, 2022 10:17:09 PM
Corym nods and listens to Snark's breakdown of the party in front of him. Turning to face Dao, he says "I haven't seen much, I made it not too far before I hid in this stall for a quick break.
"My name is Corym Morhice. I am a wizard by education, ne'er-do-well by occupation. I do consider myself quite proficient with a bow, as well as the arcane arts. If you'd allow me, I'd be grateful to accompany you as we continue through this place."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday September 18th, 2022 7:29:20 PM
“Okay with me,” Dao says.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Sunday September 18th, 2022 9:34:32 PM
Teddy briefly wonders why adventurers find random strangers in the most dangerous of places. Also why they always turn out to be highly competent adventures that join the group. This is the 2nd or 3rd time at this place.
DM James: Unexpected Guests...and Frogs Map d10=7 ; d100=38 ; Monday September 19th, 2022 9:21:50 AM
A gentle drizzle starts to fall in the garden courtyard as the sunlight from above sparkles within each rain drop. The small bushes inside the little compound shake with each small impact as the water runs down their leaves onto their branches and eventually to the ground at their roots. A small black cat darts from beneath one of the bushes and leaps through the entranceway and down the hall with the croaking frogs at top speed.
Issac Highlight to display spoiler: {The kitten is evil}
Left to themselves and with most of the doors around them closed and locked they had only one direction to explore and that was south. As they moved towards the hallway you could see that the cracks in the stonework some had noticed in the garden were in the walls here as well. Something powerful had happened here and it was a miracle that this section of the building hadn't collapsed. Maybe magic was holding it together.
They qued up at the head of the hallway and could hear the frogs beneath the floor planks croaking happily as drops of rain from a leaky roof fell onto the floor. As each drop splashed upon the floor it lit the area with sparkling light much as they did in the garden behind them. At the end of the corridor fifty feet distant they could see a faint light. On the left hand side of the corridor was an opening and a door. One obviously lead into a stable, the door was further down and closed.
As they took in the sight a harrowing shadow passed over the light in that room at the end of the hallway.,
Will Save DC 15 (Fear) on fail Highlight to display spoiler: {You are shaken.}
Perception DC 25 Highlight to display spoiler: {The shadow looks to be vaguely cat shaped.}
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=19 ; d20+12=16 ; Monday September 19th, 2022 9:40:49 AM
OOC: No spoilers for Dao. He made his first roll and missed his second. IC: He proceeds down the hall with the others, enchanted by the frogs’ song and the sunlight gleaming from the rain like drops of molten gold. He hoped there would be a rainbow. Truly, this was a magical place!
“Benni” AC 18/11/17 CMD12 HP 13/ 20 Onesimos (SteveK) d20+11=22 ; d20+6=8 ; Monday September 19th, 2022 3:40:02 PM
Onesimos nods, thinking of past friends they had met near the Abbey. ”My friends call me Benni. You best stick with us at least until We are outside, and we can talk further. Any useful skill strengthens the community!”
He follows with the others, taking note of his surroundings until the shadow looms large.
… Will. 22 (with Isaac Paladin ability +4) Perception. 8
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20=6 ; d20+11=17 ; Monday September 19th, 2022 5:27:11 PM
Corym sticks close to the group, staying near the back for his own safety. "This place gives me the creeps." He casts Mage Armor on himself.
... Will save: 9 Perception: 17
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+4=23 ; d20+10=20 ; Tuesday September 20th, 2022 7:36:10 AM
Teddy and Gore'Thum manage to resist the effects of the fear for now and Gore'Thum stops for a moment to enjoy the rain before continuing down the hallway.
DM James: Frogs and Planks Map Tuesday September 20th, 2022 9:16:46 AM
Issac took the lead down the corridor. With each step the boards beneath his feet creaked and complained. So too did the frogs get louder, he even thought he could feel them crawling on his head, back, and arms. He wasn't afraid though as he drew upon his holy might and a calming voice whispered in his ear that the frogs weren't real. Nothing to be afraid of.
Perception DC 15 Highlight to display spoiler: {You see that the floor planks are waterlogged and with each step water bubbles up from the woodgrain. You suspect the floor can't handle much more weight. }
Issac Highlight to display spoiler: { Issac approached the first entryway and looked to his left. He saw several horse stalls with rotting tack hanging up and two exits from the area. One close and just inside to the right and the other at the far end of the room. An open and barred window was at the far end as well and it had sunlight pouring in from outside onto the stone floor. He could see the rain outside much as it was in the garden behind him. }
At the head of the croaking hallway Teddy stood with Gore'Thum. Gore'Thum croaked in return out of habit, then shrugged. "I don't think they are real."
DM James: As you enter the corridor you get a +4 on the Will Save DC 15 to resist the effects of the Haunt if you heard Gore Thum's pronouncement.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=26 ; d20+11=21 ; Tuesday September 20th, 2022 9:41:51 AM
“Ha! What is real?” Dao asks, as be begins running lightly over the sodden, spongy boards, sliding smoothly past Isaac. “Unless a bath is what you wish, hasten now or join the fish.” Speed 40. Acrobatics 11
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday September 20th, 2022 9:48:44 AM
OOC: Dao is moving to the end of the boards (BS60?)
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+14=28 ; d20+13=33 ; d20+17=22 ; d20+13=23 ; Tuesday September 20th, 2022 12:08:30 PM
(Snark makes the previous will save and perception check from before, and he makes this will save and perception check. Was there another will save, or did that +4 apply to the previous one? Do we need to keep saving each round?)
Snark's face brightens at Corym's announcement that he's a wizard. "Glad to have another wizard with us Corym. I got some spells you might not have, so maybe we can swap spells later."
"That shadow we saw was kinda cat shaped. Let's keep an eye out for that stupid cat. Might be some wizard's familiar."
As he moves down the hallway, he gets out his staff and prods the boards ahead of him. He's glad he's small and light. "Uh oh, these boards seem kinda spongy and rotten. We should go single file." He rolls his eyes as Dao sprints past everyone.
“Benni” AC 18/11/17 CMD12 HP 24/ 24 Onesimos (SteveK) Tuesday September 20th, 2022 12:49:49 PM
Onesimos raises an assessing eyebrow at Corym, then lays a hand on the elf’s shoulder. ”Receive the calm of Flower to support this community.” and he gives a Calming Touch that takes away Corym’s Shaken condition.
Then the elf follows Dao, but with a little space because of Snark’s warning. (Move to BS58)
….
Calming Touch. 3 of 6
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=30 ; Tuesday September 20th, 2022 3:04:47 PM
Corym nods at Snarks comment, feeling the heebie-jeebies dissipate from him as Onesimos touches him on the shoulder. "Thank you very much." Looking down and noticing the floor boards are rotting, he heeds Snark's advice and spaces himself out from the group before passing over the boards.
... Perception: 30 OOC: Corym will move to the entranceway of the corridor (BS49) once the way is clear and take his time getting across the rotting boards
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Wednesday September 21st, 2022 7:14:25 AM
Gore'Thum and Teddy wait until the hallway is clear of people before crossing wary of falling through the floorboards.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+3=7 ; Wednesday September 21st, 2022 8:53:00 AM
Isaac takes the lead letting the others know that something is off with the cat. "Not sure what was up with that animal but it had the taint of evil on it." As he makes his way down the corridor. He looks into the room at the first entryway and calls out "Looks like a few more horse stalls, and rotting equipment."
“Benni” AC 18/11/17 CMD12 HP 24/ 24 Onesimos (SteveK) Thursday September 22nd, 2022 12:20:21 AM
Cat? What cat? If Isaac can see something that registers on his Pal-a-meter, but others can’t see it, Benni mentally prepares. Undead? Aberrations? Fey? They have seen them all on the grounds of the Abbey.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday September 22nd, 2022 7:50:50 AM "Yeah Benni, I saw a cat and then a big shadow of a cat."
"Isaac, you said the cat is evil? Is an evil cat kinda redundant?"
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Thursday September 22nd, 2022 7:52:18 AM "M-Maybe it's what's causing all these illusions." Teddy guesses, shivering.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 22nd, 2022 8:04:51 AM
Dao looks for the cat that is not a cat (Perception 12). Believing his paladinish new friend about its relative evilness, he is prepared to take defensive measures should it attempt to attack him. Evasion or use ki pool to give him a +4 dodge bonus to AC, depending on the nature of the attack.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Thursday September 22nd, 2022 8:48:38 AM
Corym draws his bow, nocking an arrow should any cats jump out at the group. "I never really liked cats in the first place, if i'm being honest. Makes sense they're evil."
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday September 22nd, 2022 11:27:44 AM “See, this is why it's called a catapult."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 22nd, 2022 11:30:17 AM
“Gnomebody will laugh at that joke,” Dao quips.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday September 22nd, 2022 12:06:36 PM
“Gnome what I mean?”
DM James: Frogs and Planks Map 2d6+2=9 ; d20+8=10 ; d20+8=17 ; d20+8=20 ; d6+4=10 ; Thursday September 22nd, 2022 2:50:47 PM Dao ran down the corridor.
Snark greeted Corym and offered to trade some spells between them. He mentioned that the shadow was cat shaped.
Benni applied his calming touch to the elf.
Corym thanked Benni and moved with caution down the hallway.
Teddy waited until they were certain the hallway was safe.
Issac warned everyone about the cat as Dao moved past him.
A few things happened. Dao's rush down the hallway proved to be less than successful as the floorboards beneath him gave way exposing jagged rotting posts that threatened to impale him as he fell through the floor.
Dao Reflex Save DC 15 on Fail Highlight to display spoiler: { Dao takes 9 hp as he falls through the floor and landed on the sharp posts. }
The others see Dao take a fall, but whether he is hurt or not isn't readily apparent as a large cat with tentacles coming out it's back leaped forward onto the broken planks. It snarled at Dao and snapped at the monk as it's tentacles whipped about. For all the bluster however only one of those tentacles landed.
DM James: Moving along the hallway should be considered difficult terrain as you navigate the broken and rotted boards.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 3d20+6=47 ; d20+6=18 ; d20+6=17 ; d20+6=9 ; d8=2 ; d20+3=23 ; d8=1 ; d8=3 ; Thursday September 22nd, 2022 4:47:13 PM
Dao will attack the monster using Flurry of Blows. He will use a point from his ki pool to make 1 additional attack at his highest attack bonus (3 attacks total at +6 each). He will use the Stunning Fist feat. He rolled 18, 17 and 9. Damage if he hits is 5, 4, 6
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+6=17 ; d20+6=26 ; d20+6=12 ; d8-1=0 ; d8=1 ; d6=3 ; Thursday September 22nd, 2022 6:20:53 PM
Corym fires his nocked arrow at the beast, then draws another and shoots once more. (Utilizing Precise Shot to shoot into melee, also using Rapid Shot to shoot twice with my full attack action.)
First shot: 17 to hit, 1 damage (had modifier wrong on character sheet). Second shot: 26 to hit, Crit confirm: 12, 1 damage. (If I am flanking cat/its denied dex bonus, takes additional 3 damage from sneak attack) .. ooc: wow, some low damage rolls there. Unfortunate.
“Benni” AC 18/11/17 CMD12 HP 24/ 24 Onesimos (SteveK) d20=9 ; Friday September 23rd, 2022 5:39:19 AM
Onesimos moves to get a better view and casts a Light spell. He looks at the creature to try and determine what it is and how to fight the beast. Tentacles tell him it’s probably an aberration, but the team needs more information than that!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 23rd, 2022 7:53:24 AM
OOC: Forgot to mention it, but Dao made his reflex save not to fall and be impaled. Also, his Acrobatics skill (11) helps him keep his balance on treacherous surfaces. Wet surfaces impose a DC modifier of +2.
Isaac Harker (Justin M) HP 40/40 AC22/ T13 / FF 21 d20+8=28 ; d20+8=9 ; d8+3=11 ; Friday September 23rd, 2022 9:42:42 AM
Isaac if he can tries to maneuver close to the beast and attacks. His blade is especially quick hitting the creature and inflicting a solid blow to the beast's side.
Attack 28 crit threatened but not confirmed. Damage 11
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday September 23rd, 2022 12:49:32 PM
(Since Snark was prodding the spongy floor, I assumed he was at the start of the hallway.)
Snark moves up, careful not to fall through the floor. As he does, he looks into the room opening near him. What's in that room? It maybe a quicker route forward.
DM James: Cats and Planks Map d100=3 ; d100=10 ; d100=77 ; d100=82 ; d100=40 ; d20+8=22 ; d8+4=11 ; d20+8=12 ; d20+8=15 ; Friday September 23rd, 2022 1:22:09 PM Dao had retained his footing on the wet and breaking planks as the cat beast attacked him. He lashed out with a flurry of blows. His attacks would surely have landed, but instead they passed harmlessly through their intended target.
Corym fired two arrows in rapid succession down the corridor. He noticed the displacement from Dao's attack and adjusted accordingly, but his arrows struck only glancing blows as the arrow heads sliced into flesh and on into the stone behind the cat beast.
Benni cast light onto the area illuminating the area.
Issac moved up and attacked. Like Dao his attack passed cleanly through an image of the beast.
In Benni's light the oily black fur and 6 inch long bronze like fangs flashed with each movement of the great beast as it danced about with fangs and tentacles lashing out at those that had attacked it. First it snapped at Dao obviously thinking the arrows from down the corridor came from him. Its tentacles lashed out at Issac and Benni, both missing the two luck makers. The great beast snarled and roared at the three as it stepped back a bit.
Benni Highlight to display spoiler: {This is a displacer beast.}
DM: Cat AC 17, 50% Miss. Dao - Cat Beast, Roll 18, 17, 9. Hit(Miss), hit(miss), miss. 50% concealment, Roll 3, 10. Corym - Cat Beast, Roll 17, 26(12). Hit, threat. Damage 2 hp Issac - Cat Beast, Roll 28. Threat(Miss). 50% Concealment. Beast - Dao, Roll 22(Bite), Hit. Damage 11 hp. Beast - Issac, Roll 12. Miss. Beast - Benni, Roll 15. Miss.
Just a reminder to make certain your subject line has correct info in it.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 23rd, 2022 2:32:01 PM
OOC: Subject Line - Discussed with Jon, prior to joining the group, Dao replaced Scorpion Strike feat with Toughness, giving him an extra hit point per level. Hit points should be 29 rather than 24.
Does the beast’s stepping back provoke attacks of opportunity from Dao and Isaac?
DM James: It took a five foot step so no provoking. It's tentacles also have reach. The dotted line is the beast.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 23rd, 2022 2:41:48 PM
OOC: A few more questions: Is the red box on the map the displacer beast? Since it moved back, is Dao now out of it’s attack range or would he have to move away to get out of range?
[From DM Jon - the red box is where the floorboards gave way - Dao is still within range of the Beastie as it's tentacles have range]
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Saturday September 24th, 2022 8:28:36 AM
Teddy and Gore'Thum try to cross carefully so they don't fall through the boards and get stuck in the hallway. A double move is required to put them between D and B so they take no other action.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Saturday September 24th, 2022 12:25:41 PM
Corym curses to himself seeing the beast strike at his newly acquired party members. He will move further down the corridor, placing himself at (BS58/BS59). (Double move)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday September 24th, 2022 4:33:14 PM
Dao backflips onto a support pole as the overburdened boards fall away below him. CRACK!-SNAP-THWOP! The worn homespun fabric of Dao’s simple brown robe snaps at the speed and power of his blows, coming so fast it is impossible to tell where one stopped and the next began.Front kick with the back foot to the beast’s kidney, side kick with the frontbfoot to its ribs right elbow to the side of it’s broad head. Yet, the monk’s vision plays him false and he strikes only empty air, even as the monster’s sharp tentacles slice his flesh for a second time. It is time for a change. He reviews his position in a millisecond and … OOC: waiting on answers to previously asked questions before committing to round 2 actions.
DM James: Cats and Planks Map Saturday September 24th, 2022 7:29:51 PM
Questions answered in your post at bottom
“Benni” AC 22/12/18. CMD16. HP 24/ 24 Onesimos (SteveK) d20+4=16 ; d8+2=9 ; d100=44 ; Sunday September 25th, 2022 4:11:18 AM
Onesimos relays what he knows. ”Its a Displacer Beast!”. But then the elf stops: he doesn’t know anything else. Not type, abilities, special defenses, or really anything useful. A quick thought on spells, and he concludes that he can’t help that way either. The best he will be able to do is be a difficult target until the others make this place safe from the beast. This place that is way too close to town for such a monster!
Pulling his Morningstar, the cleric takes a defensive fighting stance, carefully moves in over the difficult terrain (because he can’t 5’ step in difficult terrain), and swings, missing.
…….
Defensive Fight. -4 to hit, +2 AC Attack. 16. Damage. 9. Miss 44%
Ooc: is the difficult terrain the Gray or Yellow parts?
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+9=19 ; Sunday September 25th, 2022 11:26:20 AM
(I move Snark up to catch up with everyone else.)
Snark moves into the room to the right on the map. He replies, "Hey Benni, what in Flower's name is a Displacer Beast?" Snark uses Knowledge Arcana, and rolls 19! Any info?
He can see the battle before him and he casts Haste - that should affect everyone there except for Snark.
---------------------------- Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d8=4 ; d20=18 ; d8=2 ; d8=8 ; d8=2 ; Sunday September 25th, 2022 5:23:37 PM
Dao will use acrobatics (11) to move to BT61 out of octokitty’s tentacle range without provoking an attack of opportunity. Once there, he will take one of his 8 potions of CMW 2d8 +3. Please let me know if being hasted, he can perform both action in 1 round. His Heward’s handy Haversack means the potion is at his fingertips as he reaches in. OOC: Not too familiar with this die roller and got a little overzealous. First 2 d 8s are 4 and 2 (+3) is 9 points total.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+12=19 ; Sunday September 25th, 2022 7:07:41 PM
Teddy moans in worry and wracks his brain for anything he might know about displacer beasts (knowledge nature 19)
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Monday September 26th, 2022 10:09:52 PM
Isaac not really sure what this creature is but decides to draw attention to himself .The others seem to know what this thing is "A little info please. How do I hit it?"
Isaac takes a total defense action and moves near the beast if he can to draw it's attention.
OoC: Updated my health and armor in the post
“Benni” AC 22/12/18. CMD16. HP 24/ 24 Onesimos (SteveK) Tuesday September 27th, 2022 12:10:27 AM
Onesimos bravely faces down the creature, waiting for an opportunity to strike again.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday September 27th, 2022 5:20:24 AM
Snark is kind of excited to see if this Haste spell works. It's the first time he's cast the spell.
Gore'Thum and Teddy Treeborn (Mitch) HP 32/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 Tuesday September 27th, 2022 6:34:40 AM
Gore'Thum is ready to do some damage. When the round advances and he can attack.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Tuesday September 27th, 2022 8:31:34 PM
Corym's arms tense and he holds his breath, preparing for his next shots.
Jon S (James's other half ... he's the pretty one) Map Bite vs Benni: d20+8=24; Damage: d8+4=10 ; Tentacle vs Issac: d20+8=15; Miss; Tentacle vs Teddy: d20+8=27; Damage: d8+4=10 ; Tuesday September 27th, 2022 9:58:27 PM
DM: Bad Kitty AC 17, 50% Miss
Benni - Defensive Fighting. -4 to hit, +2 AC - Attack. 16. Damage. 9. Miss 44%
Snark casts Haste on everyone in the party, but himself - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. A hasted creature may make one extra attack with one natural or manufactured weapon when making a full attack action.
Dao uses his martial arts prowess to move away far enough to down a potion (healing himself 9 points total)
Know Arcana & Nature DC 15+ Highlight to display spoiler: { ARCANA: Ferocious feline predators, Displacer Beasts resemble gaunt six-legged pumas with a pair of tentacles above their shoulders, viciously kill and eat anything smaller than themselves. Their most distinctive trait is their ability to bend light around them with their latent magical or psionic abilities, making them appear to be several feet away from their actual location and giving them a vital edge against their prey. It is rumored that their ability may also give them a bonus against ranged magical attacks. NATURE: Displacer beasts are more than dumb animals. They possess dim sentience and a festering hatred of other life, and they can even snarl a few words in humanoid languages. Unlike most felines, displacer beasts tend to hunt in packs, to which they are fiercely loyal. They brutally maul any creatures that harm their packmates, and will go to the ends of the earth to avenge the slaughter of their young. Displacer beasts possess a deep-seated mutual hatred of blink dogs, and the two races will attack each other without provocation. }
The rest of the party move into positions where they can hopefully damage the creature
Bad Kitty – attacks Issac and Teddy with its tentacles, and it tries to bite and maybe eat Benni who looks rather tasty ...
Benni gets hit for 10 damage / Issac gets missed / Teddy gets hit for 10 damage
[if I missed anything let me know - RL got me down when I was supposed to take over from James last week or so ... so I'm playing catch-up]
“Benni” AC 22/12/18. CMD16. HP 22/ 24 Onesimos (SteveK) 3d6=8 ; Wednesday September 28th, 2022 12:24:56 AM
Onesimos winces at the pain and is thankful for Snark’s extra speed. He foregos attacking to send a burst of positive energy out to his friends. His expertise in channeling ensures only the Luck Makers are affected.
…… Channel Energy, Selective Channel. 8 healing to all Lick Makers
Defensive Fighting -4 attack. +2 AC Haste +1 AC and Reglex, +1 full attack
Calming Touch. 3 of 6 Channel. 1 of 8
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+8=21 ; d100=7 ; d6=1 ; Wednesday September 28th, 2022 8:18:20 AM
Teddy moans as he's hit and tries to look small and unthreatening. Gore'Thum rushes forward to defend his charge and hits AC 21 for 3 damage (though I rolled a 1 for miss chance so probably hit the illusion of the beast)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 4d20+7=46 ; d20+7=20 ; Wednesday September 28th, 2022 8:21:32 AM
Dao is very sad that they have to hurt this magnificent creature. They did invade its lair, after all. But there are spirits here who need to be released from their suffering and so they cannot withdraw. Still injured, Dao was goin to take another healing potion, but as Benni’s soothing words flow over him like warm honey and close his wounds and as Snark’s mighty spell makes him even faster, he rejoins the fight. He doesn’t want his new friends hurt further if he can help prevent it. With a very Bruce Lee-like KYAAAA!!! He leaps through the air, aiming a flying sidekick at their foe’s head. He will use Stunning Fist ability. On a successful hit, the enemy must make a fortitude saving throw 14 or be stunned for 1 round. He would also like to use Flurry of Blows and expend a point from his ki pool to add an attack. With the extra attack from the Haste spell, that would give him a total of 4 attacks at a total attack bonus of 7.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=19 ; d20+7=25 ; d20+7=8 ; d20+7=26 ; d8=3 ; d8=3 ; d8=4 ; d8=5 ; Wednesday September 28th, 2022 8:27:40 AM
Flying sidekick 19. Stomp kick 25. Reverse punch 8. Elbow strike 26. Damage is D8+3 6, 6, 7, 8 Crits are x 2
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday September 28th, 2022 12:09:35 PM
(OOC: Haste does not give you an extra action. It lets you take an extra attack only when you use the Full Attack Action, which is a specific type of full round action. For example, if you move and attack, you do not get an extra attack.)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 28th, 2022 12:18:46 PM
OOC: Okay. Three attacks then. I’m still learning when it comes to Pathfinder. Thank you for the information!!
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20=12 ; d20+7=10 ; d20+7=27 ; d8-1=6 ; d8-1=5 ; d20+7=21 ; 2d8-1=9 ; Wednesday September 28th, 2022 2:34:35 PM
Corym fires at the beast once more, shooting three arrows at it. (Rapid Shot + Haste + Precise Shot)
Shot 1: 19 to hit, 6 damage Shot 2: 10 to hit, 5 damage Shot 3: 27 to hit (nat 20), 21 confirm for 9 damage
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 28th, 2022 2:51:52 PM
OOC: How does fighting a displacer beast work? Do I have to roll a 20 again for each possible hit?
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday September 28th, 2022 3:32:52 PM
(Snark made his Knowledge roll earlier - 19)
"Oooo, this critter's a bad one. It's just hateful and seems to kill for spite or sport. It can bend light around hit, making it hard to hit. We gotta end this thing for the good of the town." (Per DM, AC 17, 50% miss chance)
The little gnome takes a 5' step back and begins summoning some help. (Summon Monster III, will appear next round.)
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+8=18 ; d8+3=5 ; Wednesday September 28th, 2022 3:57:15 PM
Isaac moves over to the beast and tries to strike it again. Attack:18 Damage:5
OoC; In the next day or two I might not post. I'm in Florida and we're getting hit with a hurricane. If I can I'll post.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday September 28th, 2022 4:19:07 PM
OOC: Be safe, Justin!
Jon S (James's other half ... he's the pretty one) Map Flying Sidekick as a Stunning Blow: d100=62 ; Kitty Cat's save vs Stunning Attack: d20+8=13 ; Dao's Stomp Attack miss check: d100=27 ; Corym 1st shot miss chance: d100=63 ; Corym 2nd shot miss chance: d100=34 ; Issac's attack Miss Chance: d100=63; Wednesday September 28th, 2022 4:51:08 PM
[OOC: You stay safe Justin, we'll figure stuff out if you get slammed by the hurricane]
[OOC2: I checked in with James this morning, so whenevery'all attack we're supposed to roll a % check - anything less that a 50 is a miss, above that and you hit the beastie - I wasn't sure how he was handling that piece]
After the Displacer Beast attacks, Benni channels a heal for the party, restoring 8 hit points
GoreThum attacks, but hits an illusion of the kitty cat
Dao, now haste, makes three attacks, stunning the Beast and stunning it for 1 round and dealing 6 damage to it
Corym shoots three arrows at it, one smacks into the beast for another 6 damage, the really great shot slams through another illusion
Snark casts Summon Monster to bring help in to the combat
Issac attacks, hits and deals another 5 damage
The Displacer Beast is stunned and gets no attacks, it has taken a total of 17 damage this round
Back to the party (Why do I feel like I missed some one's attacks, or am I imagining things)
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+8=20 ; d20+7=16 ; Miss check due to haste: d100=58 Wednesday September 28th, 2022 8:32:23 PM
Corym rushes behind the beast, hurling a ray of fire at it once flanking it. Seeing that he misses, he yells "Watch out!" ... Using his hasted movement, Corym rushes behind the displacer beast (avoiding AoO) to BM60. Since he is now flanking the beast, sneak attack will be added. (20 Acrobatics check to get over the pit, if needed). He will then cast Scorching Ray.
16 to hit :(
OOC: You're attack hit due to the Haste spell, and I rolled the miss check, so would you roll damage kind sir
“Benni” AC 22/12/18. CMD16. HP 22/ 24 Onesimos (SteveK) d20+7=18 ; d20+7=25 ; d100=95 ; d100=78 ; d8+2=10 ; d8+2=9 ; Thursday September 29th, 2022 12:04:46 AM
Onesimos is already next to the stunned monster, and he nods with Snark’s new information. So the cleric goes on the attack, swinging twice with his Morningstar!
Haste +1 AC and Reglex, +1 full attack Calming Touch. 3 of 6 Channel. 1 of 8
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d100=97 ; d100=79 ; d20+3=13 ; d20+3=16 ; d6=5 ; d6=3 ; Thursday September 29th, 2022 5:44:57 AM
(Don't forget - Haste gives you +1 to hit, among other benefits. )
Snark sommons a Lantern Archon! It stays near Snark and out of range of the beast and fires two light rays. Both beat the miss chance and hit touch AC 13 and 16, for 5 and 3 damage. (The Lantern Archon has AC 15 and 13 hit points.)
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d100=31 ; d100=99 ; Thursday September 29th, 2022 7:24:21 AM
Gore'Thum hits the illusion again. Teddy realize that, oh yeah, panicking and hiding in a corner won't help the fight. He tries to blind the thing, 99 miss roll if I have to do that and DC 13 fort save or it is blinded.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+9=16 ; d100=31 ; d20+7=13 ; d100=22 ; d20+7=15 ; d100=86 ; d20+7=14 ; d100=34 ; d8=4 ; Thursday September 29th, 2022 8:00:22 AM
Hateful, Snark described the creature, but wasn’t hate just the suffering of delusion? The self-grasping that keeps us cycling through samsara? If anything, Dao’s compassion towards it only grows and he wishes it well even as he strikes out with Stunning Fist (14 or be stunned for another round) and Flurry of Blows. Pickaxe kick to the head. Right uppercut. Spinning back fist. Front snap kick. He will add a +2 bonus to the first attack from the woad beer. Looks like the spinning backfist was the only blow to connect. 4+3 =7 damage. Those illusory images really took a beating, though
Jon S (James's other half ... he's the pretty one) Map Fort check vs Blindness: d20+8=12 ; Thursday September 29th, 2022 12:44:14 PM
Corym takes advantage of the stunned beast, and moves to BO60 [that's where you and Benni would be flanking] and casts Firebolt, which hits the poor kitty
Benni, now flanking, takes advantage of the stunned kitty and slams his Morningstar into it twice, and it doesn't look happy
Snark summons a Lantern Archon, which fires beams of light from it's eyes which slam into the kitty, again, the kitty is not happy
Teddy tries to Blind the kitty - and is successful
Dao tries valiantly to attack and perhaps finish the creature off, but only is able to hit it's numerous shadows
Hmmmm...This round: 8 damage from the Archon, 19 from Benni, Corym needs to roll damage for his firebolt = 27 so far
Last round: 17 between Dao, Issac, and Corym
Displacer Beast - not feeling to well ... is now also Blind AC 15, Touch 10 - now also has a 50% miss chance to strike the party ...
“Benni” AC 22/12/18. CMD16. HP 22/ 24 Onesimos (SteveK) d20+9=24 ; d20+9=24 ; d100=89 ; d100=46 ; d8+2=4 ; Thursday September 29th, 2022 1:01:05 PM
Onesimos now flanking, makes it even easier to strike, but the poor beast’s magic makes one miss.
Haste +1 AC and Reglex, +1 full attack, +1 to hit Calming Touch. 3 of 6 Channel. 1 of 8
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 5d6=16 ; d20+7=13 ; d20+7=11 ; d20+7=20 ; d8-1=1 ; d6=6 ; Thursday September 29th, 2022 1:04:17 PM
OOC: Oops, forgot to roll damage, thought I didn't hit. 4d6 from Scorching Ray + 1d6 from sneak attack = 16
NEXT ROUND
Corym fires three more shots at the beast. 13 to hit, MISS 11 to hit, MISS 20 to hit, 7 damage (1 from bow, 6 from sneak attack)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+7=22 ; d100=60 ; d20+7=21 ; d100=37 ; d20+7=21 ; d100=48 ; d8=5 ; Thursday September 29th, 2022 1:41:05 PM
Dao smiles to himself wryly as he realizes the irony of the illusion called Dao trying to strike another illusion’s illusion. It’s like standing between two mirrors and staring at the images stretching out infinitely. He repeats the Stunning Fist (Save 14 or be stunned another round- 2 left today after this round) and Flurry of Blows (adding another point from his ki pool (1 point left after this round) to add an attack. OOC: I don’t know what bonus we get to hit a blinded foe. If there is one, please add it to my attack rolls. Jump kick. Left elbow strike. Double step sidekick. Looks like the jump kick landed. Damage is 5+3=8 and save or be stunned.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d100=38 ; d100=79 ; d20+3=6 ; d100=93 ; d20+5=25 ; d20+5=9 ; d6+2=4 ; Thursday September 29th, 2022 4:26:31 PM
The summoned Archon shoots two beams of light at the thing again. This time both miss.
Snark fires a blob of acid at the cat, hitting it for 4 points of acid damage.
He looks around in the large room where he is. Is there anything in here?
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+8=20 ; d20+8=21 ; d8+3=10 ; d8+3=4 ; Thursday September 29th, 2022 10:39:58 PM
Isaac if he's next to the monster swings his sword twice at the beast slightly confused. "Wait so I can hit it now what's it's deal?" The haste spell makes him feel like he's just taken a dozen expressos. Full attack Attack 1: 20 Attack 2: 21 Damage 1:10 Damage 2:4
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 30/30 AC 12/12/11 d20+8=14 ; d6=6 ; d100=45 ; Friday September 30th, 2022 7:21:09 AM
Gore'Thum presses the attack, hitting ac 14 for 8 damage but rolls 45 on miss chance if that's still a thing.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday September 30th, 2022 8:36:27 AM
OOC: If not, Dao hit 3 times and I have some damage dice to roll.
Jon S (James's other half ... he's the pretty one) Map 2d6=8 ; Friday September 30th, 2022 3:52:11 PM
The party beats, stabs, punches, and generally smashes the Displaced Beast to death. As it slumps to the floor, there is the sounds of breaking boards, as it crashes through to the splintered wooden foundation posts.
Those closest to the Beast, namely Benni, GoreThum, Issac, and Corym need to make a save to roll away from this or join the creature
DC 15 REF Save, if you fail Highlight to display spoiler: { You fall into the 10' depths and take 8 points of damage as you slam into the sharp and splintered posts }
DC 15 REF Save, if you save Highlight to display spoiler: { You are able to dive away from the collapsing floor (place yourself within 5' of the now open section }
Teddy & Dao - Perception Check DC 15 Highlight to display spoiler: {You notice that the croaking of frogs stops as the Displacer Beast dies and crashes through the floor. What you do hear is softly chiming bells from somewhere close, mostly behind Teddy}
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=26 ; Friday September 30th, 2022 5:56:28 PM
OOC: Can Dao make a reflex save to catch anyone in danger of falling through? If so, Dao will do so even if it puts him at risk of falling through.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+9=19 ; Friday September 30th, 2022 6:41:32 PM
Corym manages to roll out of the way as the beast crashes through the floor
ooc: BN60
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+6=17 ; Saturday October 1st, 2022 11:10:56 PM
Isaac suddenly feels the floor under start to give way following the beast he turns and leaps landing away from the rotting floor boards. He stands up brushing himself off and looks around trying to see who else made it.
OoC: Made it through the Hurricane and everyone on my end is safe.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 1st, 2022 11:17:02 PM
OOC: good! Glad to hear it!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 1st, 2022 11:17:02 PM
OOC: good! Glad to hear it!
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) 3d6=6 ; d20+6=18 ; Sunday October 2nd, 2022 3:50:38 AM
Onesimos is too slow and slams into the sharp and splintered posts at the bottom. ”Oh! Well, as long as I am here, let’s see what is around!”
Benni first Channels Energy to the LuckMakers for healing, then casts a Light spell as he carefully looks about to see what is down here.
He also lays a hand on the beast’s body, consigning it’s lifestream to the Lands of Rest.
….. Reflex. 12. 8 damage Channel. 6 healing for all Cast Light Perception. (Take 20 if able+6=26). If roll needed= 18
Calming Touch. 3 of 6 Channel. 2 of 8
Ooc: wonderful news Justin!
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Sunday October 2nd, 2022 5:34:05 AM
OOC: glad all is well Justin.
Snark looks around. He'll help anyone up if he can. Then he'll cast Detect Magic and start scanning the area over the next few rounds.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=13 ; Sunday October 2nd, 2022 10:23:57 AM
Corym gets to his feet and looks at the beast closer. (Perception 13). "What a strange creature.' If anybody is still in the pit, he will offer his hand to assist them out.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday October 2nd, 2022 11:14:58 AM
OOC: was Dao able to catch Benni? If so, and he still wants to go down there, Dao will help lower him down and join him at the bottom. But first he will donate all merit from his practice to the displacer beast with the prayer that it not take too long in the hell realms to work through its negative karma and take a more auspicious rebirth. He will look around at the bottom looking for the source of the sounds. “Does anyone else hear bells, he asks the others.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Sunday October 2nd, 2022 4:14:35 PM
also, what does Snark see in the room where he is?
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+9=14 ; Monday October 3rd, 2022 10:08:55 AM
OOC: Rolled 14 to catch Benni.
Jon S (James's other half ... he's the pretty one) Map Monday October 3rd, 2022 1:52:41 PM
OOC: Justin I'm glad your safe ... I have friends down there who still don't have power back
Issac, Dao, Teddy, GoreThum, and Snark all watch as Benni falls through the floor with the displacer beast. Dao does try to catch his friend, but is unsuccessful
Pickinh himself up off the floor, and pulling some large splinters out of himself, Benni channels healing energies, and then summons light in order to look around. Dao suddenly maneuvers himself down to be with Benni.
Corym offers assistance to get back up, until he realizes that Benni and Dao are intentionally staying in the [pit? trench?] with the beast
Even dead, it takes a moment for Benni to find the creatures flank, and when he does, he lays the creature to rest.
Know Arcane DC 15 Highlight to display spoiler: { Displacer beasts' hide is a valuable commodity, as it can be used to create armor and cloaks that retain some of the light bending benefits. }
Perception DC 15 Highlight to display spoiler: { Even dead, the Displacer Beasts' eyes are still glowing with greenish light }
Know Dungeoneering or Engineering DC 15 Highlight to display spoiler: { This section of flooring was intentionally weakened to collapse under heavy weight, how old the "trap" is, is anyone guess, it isn't a recent addition }
Snark uses Detect Magic to look around this area - the only thing that glows is a part of a statue that is standing at the end of this area (I added it to the map) - Statue
For Snark Highlight to display spoiler: { the part that is glowing is a basin at the bottom of the statue ... you aren't 100% if it is the basin itself, or whats in it, or both }
From the remains of furniture and some rotting wall hangings, best guess is that this area was some form of reading area. There are a few scattered books lying under piles of debris ... none of them glow magic
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Monday October 3rd, 2022 2:14:23 PM
Onesimos notices the beast’s eyes are still glowing, even in death. But the cleric isn’t interested in butchering the poor animal. He will collect any magic Snark points out, and collects any book that doesn’t fall apart or is covered in mold: never know what history or knowledge might be in them for later.
Checking for ways out of the lower ‘reading room’, the elf will only note them and then accept his friends’ assistance to get back to the same level.
”I am not hearing any bells, where do you hear these ghostly peals?”
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=15 ; d20+12=28 ; d20+4=16 ; Monday October 3rd, 2022 2:25:24 PM
“Sorry I couldn’t catch you in time,” Dao tells Benni. “And thank you once again for the healing.” Dao looks up at the walkway. “An old trap, but obviously still serviceable. He bends over, looking deeply into the creature’s green eyes to tries to figure out why they are still glowing even after its passing. OOC: Dao made all his rolls.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 3rd, 2022 2:28:50 PM
Knowing the hide will be of use, Dao will skin the beast before climbing out. “I heard them from behind Snark.” He responds. OOC: waiting to hear back from the GM on if he still hears them.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Monday October 3rd, 2022 5:16:56 PM
Snark will "take 10" on all these rolls to succeed.
"Say, the hide of that beast is useful. Thanks for your work Dao - I can get you all cleaned up when you're done.
"There is some magic associated with the basin at the base of that statue. We should check that out."
As Benni investigates, Snark will cast Levitate on himself and move along the wall to get over there and help. Once there he will cast Detect Magic again to try to identify the magic, again taking 10 for a Spellcraft result of 27 to identify the magic up to caster level 12.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+3=9 ; Monday October 3rd, 2022 10:16:06 PM
Isaac looks down into the hole and breathes a sigh of relief that Bennie is ok from the fall. " Bennie you see some way out of there ...besides the hole in the ceiling?" Isaac can't really see well from his position and looks around for a door or stairs leading down. He doesn't want to jump down and get injured.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Monday October 3rd, 2022 11:05:08 PM
Corym will also take 10 to succeed on all 3 checks. "If you guys can somehow get this beast out of the hole, I could probably skin it and we could make some profit, maybe even some nice cloaks."
Hearing Snark's comment about the magic of the Basin, he makes his way over to it.
Jon S (James's other half ... he's the pretty one) Map Tuesday October 4th, 2022 4:53:57 AM
Dao and Teddy both still hear the bells, though as they move through this area the sounds are getting quieter.
Benni is assisted out of the trap by Dao, Issac, and Corym ..
Snark levitates and moves closer to the basin, Corym also makes his way towards the basin and statue as well
Detect Magic/Spellcraft Info Highlight to display spoiler: { The basin holds about 2 gallons of Holy Water. You aren't 100%, but however the water is getting into the basin, the basin is converting it to holy water after a period of time passes }
For Dao Highlight to display spoiler: { During your travels, you have seen a few individuals with displacer beast eye tokens, mostly worn as a necklace. These individuals believed that the "eye" was a lucky item, as they were able to defeat such a beast }
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 22/30 AC 12/12/11 d20+7=8 ; Tuesday October 4th, 2022 8:38:56 AM
Gore'Thum does not make his save so falls down (sorry I forgot to post on weekend). He gets up and joins Beni in looking around. Teddy rushes over and tries to get a rope from someone to pull his mentor and his party mate out of the hole.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 4th, 2022 9:32:10 AM
OOC: Dao would have tried to catch him, had he known. He’ll help him climb back out of the hole when he’s ready to go back up. The monk will likely spend some time skinning while everyone is exploring. When he’s done, he’ll roll the skin, tie it off with rope and toss the end out of the hole so someone can haul it up. Then, he’ll take one last look around to make sure they didn’t miss anything interesting and get someone to hold the other end of the rope while he climbs back up.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday October 4th, 2022 9:54:48 AM
Snark whistles in amazement before saying, "This basin has about 2 gallons of Holy Water. Let's get this collected."
The little gnome pulls a big waterskin out of an extra dimensional pants pocket, and drinks a long swig before emptying the rest on the floor. Then he fills it with Home Water, working with his friends to do the same.
Then he will return to the other side of the collapsed floor and use Prestidigitation to clean up Dao and anyone else.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 4th, 2022 12:00:59 PM
Onesimos considers. “If it is the basin on the statue, let us bring the whole thing up. I would like to present it to the old liontaur priest at the Sanctuary of the Sea. Good for the community and much too bulky to bring on an adventure.”
Benni will collect the statuette if able, and absolutely approves of Snark collecting the holy water! ”Good done in any name is Good.”
And hearing that the bells are getting quieter as they go deeper into the Abbey, the cleric suggests they retrace some steps to explore the bell sounds.
DM Note: The statue is the size of a person, sorry, the pic was for what it looks like
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 4th, 2022 12:43:06 PM
Dao, intrigued by the bell sounds, agrees with Benni.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Tuesday October 4th, 2022 3:37:02 PM
Corym nods in agreement at Benni's comment. Once everybody else is ready, he will be in the rear of the group.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Tuesday October 4th, 2022 8:37:54 PM
Isaac tries to get a look at the statue everyone is talking about.
OoC:Is this statue on the top floor where Isaac and the others are or in the basement where Bennie fell down to and Dao is at skinning the creature.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 22/30 AC 12/12/11 d20+4=11 ; Wednesday October 5th, 2022 7:25:05 AM
Gore'Thum, now out of the trap, ties to look dignified while covered in dust and debris. He fails miserably. He nods his thanks to Snark once he's been cleaned up. Teddy keeps a nervous eye open for more danger while everyone else is busy moving the statue. (perception 11)
Jon S (James's other half ... he's the pretty one) Map Wednesday October 5th, 2022 4:05:31 PM
The statue is in the corner of the "normal" level and not down in the pit trap area. Although it isn't attached to anything, it is the size of a normal person. The sculpture work is exsiquite, and has held up over the ages. The figure holds several small animals, and more are carved into the basin.
Snark casts a minor spell, and cleans up those who fell, or went. down into the dusty and splintery pit.
Snark fills his water bottle (I'm assuming like a 1 litre boda bag, figuring 8oz per 'use/vial' then 4 applications of holy water ... does that sound fair?)
The 'chiming/bell ringing' is coming from beyond BX62 [i updated the map]
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 5th, 2022 4:42:46 PM
“Thank you for the cleaning, Snark,” Dao says, placing the tied displacer beast hide bundle hair side out in his handy haversack. Suspecting that the bells are coming from the halter of a steed (does he smell the earthly scents of dung and hay? Perception 12) he will walk to BW62 and look around.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+14=26 ; Wednesday October 5th, 2022 8:27:23 PM
Isaac still a bit cautious from the fight carefully makes his way over to the Hallway he hears the ringing from trying not to cause any more damage to the rotted out floor section he's on. Isaac takes point shield raised and advances down the corridor when everyone is ready.
On the subject of the statue: Isaac tries to identify if the statue is of a particular saint or god. Know religion: 26
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+12=21 ; Wednesday October 5th, 2022 8:33:08 PM
Corym will anticipate more trouble and attempt to be stealthy (21 Stealth) as he begins to approach the sound of the chiming bells, about 5-10 feet behind Dao.
Jon S (James's other half ... he's the pretty one) Map Thursday October 6th, 2022 12:59:45 AM
The Statue - is one of several that represent a traveling monk (Friar) whose message included "inviting all of creation – animals, plants, natural forces, even Brother Sun and Sister Moon – to give honour and praise to the Gods. The Friar/monk had many names, depending on the storyteller, or book.
Looking down the hall, there is no mount, nor is there the smell of dirt, dung, or hay. There are two doors in space BX62, one north, one south. The one to the south looks like its made of stone, and possible carved. The northern door is stout wood bound in metal, with some form of symbol on it.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=27 ; Thursday October 6th, 2022 8:11:59 AM
Benni looks at the symbol to see if it is something he may know. The elf makes room for others to check it out before (pending no danger signs from others), opening the door.
Know religion. 27
Gore'Thum and Teddy Treeborn (Mitch) HP 22/32 AC 12/11/12 CMD 11 Gore'Thum HP 22/30 AC 12/12/11 Thursday October 6th, 2022 8:18:06 AM "L-lets stick together. W-we d-don't want anyone to g-get stuck in another fight because they were wandering down a hallway." Teddy advises nervously.
(I see several S's and A's on the map and the map key doesn't mention what they are. I have a guess but it'd be nice if these could be added to the key so we know for sure)
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday October 6th, 2022 9:25:53 AM
Snark carries a normal sized waterskin, which weighs 4 pounds full, so it holds about a half gallon. One dose of Holy water weighs one pound, so I figure he has four doses.
He sees Dao and Isaac head off to investigate the bells. "You know, Teddy's right. Curiosity killed the cat, and the cat almost killed Dao in the process. Maybe you two should hold up there.
"Anyone got another waterskin? Be a shame to leave the rest of this holy water behind."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday October 6th, 2022 9:52:04 AM
“I only have one waterskin, but you’re welcome to it, if no one else has a spare,” Dao offers. The monk grins at Teddy and Snark’s concerns. “Yes. That was exciting, wasn’t it? I think I may follow good Sir Isaac for a bit.” He will position himself just behind the paladin as they proceed. OOC: What does the symbol on the door look like? Does Dao recognize it? Know religion 4 know history 3. Does Dao still hear the bells? If so, can he tell which direction they are coming from?
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+14=29 ; d20+3=8 ; Thursday October 6th, 2022 9:51:06 PM
Isaac takes a look at he symbol on the door to the north with Benni. He also tries and locate where the bell sound is coming from: the north or south door.
"That's weird only see fortified door if you want to keep something in or someone out." He looks at the stone door a vague feeling of memories from Hook City "One of the churches had stone doors to the crypt to help keep undead from just busting them down. I think this may lead into a crypt" He explains as he points at the stone door.
Know religion:29 Perception: 8
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday October 7th, 2022 5:24:59 AM
Snark will fill Dao's waterskin with a half gallon of holy water. He looks grumpily at the remaining gallon of holy water in the basin, lamenting the fact that he has no containers for the rest.
"Ya know, my ma used to say the Wold gives you what you need. You all can ignore it if you want, but if there's holy water here it might be because you're gonna need it."
The gnome will hand Dao's waterskin back to him, now full of holy water.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Friday October 7th, 2022 6:34:22 AM
Onesimos agrees with Snark. “Remember in the Spirit Swamp when we were fighting the fey creature and found the Cold Iron bars? Good to gather the holy water. And this could be a door to a crypt? Keep that water handy!”
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Friday October 7th, 2022 1:31:40 PM
Corym will stick to the back of the group, drawing his bow just in case there's an enemy lurking around the corner. "I agree with Benni, there might be some undead ahead. It looks pretty decrepit."
Jon S (James's other half ... he's the pretty one) Map Friday October 7th, 2022 1:53:02 PM
[The 'S's are statues, randomly placed both inside and outside the Abbey. The 'A's are gargoyle statues on the roof of the building]
Perception DC15 Highlight to display spoiler: { Standing this close to it, you realize that what you thought was a wall at BY62, is actually an open section of wall. The open section isn't that wide, only 3' from entrance to outer Abbey wall. It is also completely cloaked in darkness.}
The wooden door's symbol is on that represents "sacristy." When Benni opens the wooden door, the smell of must, candle wax, and popurri is in the air. The sound of bells is coming from this area. The room is lit with hundreds of candles floating in the air at different heights. On the left-hand wall is a long and tall wooden case. It holds hundreds of small silver bells, most likely one bell per candle in the air. There is a shuffling noise, and the party watches as a bell lifts out of its spot, gets rung, and then is placed back in its spot. The room is well-appointed, and several good-sized crates are in one corner. Of all the rooms/locations you've encountered so far, this room has a feeling of ease, it is a very restful environment. A quiet male voice comes from somewhere in the room, "Welcome friends of Flower. How may this lowly priest help you?"
Perception DC 15: Highlight to display spoiler: { There is no door handle on the stone door, and the imagery covering it is all bells, from roughly scratched into the door, to delicately carved }
[OOC: I fixed/updated the map]
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=21 ; d20+12=17 ; Friday October 7th, 2022 4:02:43 PM
“The bells sound lovely,” Dao says. “How May we help you, good priest?”
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+3=4 ; d20+3=19 ; Friday October 7th, 2022 10:24:19 PM
Isaac takes a moment to concentrate scanning the room with his senses to try and detect any corruption in the room no matter how safe an area felt it was better to be safe than sorry in this place. "I'm sorry but did you say the preist of this place? We thought this place had fallen to darker creatures. Can you show your self?" Isaac puts away his sword but keeps his hand on it in case this being becomes hostile.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Saturday October 8th, 2022 2:24:27 PM
Snark is sad only he and Dao are interested in collecting the holy water and that half of it is left behind.
He makes his way back using levitate. He has a bad feeling about all this.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=30 ; d20+11=23 ; Saturday October 8th, 2022 10:51:18 PM
(Corym makes both checks)
At the sound of the priests voice, Corym's hand tightened around the riser of his bow, turning his knuckles almost white. He had a bad feeling about this. He whispers this fact to whoever is beside him.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 d6=3 ; d8=2 ; Sunday October 9th, 2022 7:42:33 AM
Teddy blurts out in surprise and confusion to the priest, "What are you doing here? Isn't this place dangerous?"
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday October 9th, 2022 7:26:37 PM
Dao enters the room.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=24 ; d20+7=9 ; d20+7=11 ; Monday October 10th, 2022 3:36:37 AM
Onesimos keeps his hand on his woven holy symbol as he enters the room. Isaac is leading the conversation well and doesn’t need the elf including anything, he thinks. But he doesn’t trust the benevolent-seeming vision.
……. Perception 24
Know Religion 9 Know Planes. 11
Jon S (James's other half ... he's the pretty one) Map Monday October 10th, 2022 3:25:01 PM
Snark and Dao gathered holy water before entering the sacristy.
Issac, Dao, and Teddy all respond to the voice, which chuckles. A wispy form appears, it looks like an older human male, perhaps. Although see-thru, you can tell the robes it is wearing were well made and bore embellishments shaped like small bells.
The form turns to Teddy, "No my small friend, this room is not dangerous, in fact most of what does live in here refuses to come into this section probably because of me."
The priest reaches out and pulls out a bell, shows it to Dao, "Kristiana, was a child. She came down with a fever that couldn't be broken. The bell appeared when she was laid to rest in the cemetery. The bells and the candles and myself are tied to this room."
After ringing the bell the priest makes a motion, and a candle rises up from one of the crates in the corner and floats over to where a candle is almost gone. "I don't remember much of my past, I was the caretaker for the grounds at one point, and when I became to old I was tasked with this room. For how long I do not know. If you need a place to rest you may, but the bells must be rung ..."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 10th, 2022 5:26:55 PM
“Are maintaining the candles and ringing the bells tasks you wish to perform for eternity, or is it a chore from which you would prefer to be released?” Dao asks the spirit.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 10th, 2022 5:26:55 PM
“Are maintaining the candles and ringing the bells tasks you wish to perform for eternity, or is it a chore from which you would prefer to be released?” Dao asks the spirit.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Monday October 10th, 2022 8:59:50 PM
Corym's grip on the bow loosens at the priests words. He listens on to the conversation in quiet confusion, wondering how/what he has done to keep himself safe for all these years.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Monday October 10th, 2022 9:21:20 PM
Isaac lets go of the sword. It seemed that this spirit was not hostile and considering the long list of undead that had attacked them that was a relief." Thank you for the offer of a safe resting spot. I'm Isaac. Me and my friends are from the nearby town. We're looking to cleanse the church of corruption. We've been fighting a number of strange undead creatures in the church can you tell us any thing about the church how it got this way?"
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 11th, 2022 12:12:35 AM
Onesimos, too, relaxes a little. Again, he keeps quiet, Dao and Isaac have asked the right questions, but the elf privately doesn’t think the Caretaker would know: he has probably been in this room since before the Abbey was … changed. Still, ”Souls should be given peace in the Lands of Rest. If there is a way to give you that peace, we would honor it if we can.”
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Tuesday October 11th, 2022 8:09:46 AM
Teddy is not so certain that they should question the ghosts calling and moves away from it in case it gets angry. Gore'Thum stays close curious as to it's response.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday October 11th, 2022 5:50:57 PM
Snark says, "We'll, that's nice of you to offer this as a safe place to sleep. What's your name, and do you know anything about the fey connection of this place?"
Snark isn't so sure about this guy. He'll cast Detect Magic to see if he can learn more about what's going on here.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Tuesday October 11th, 2022 9:20:05 PM
Isaac waits for the ghost to respond feeling that they should be patient with the ghost.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 11th, 2022 9:55:42 PM
Kristiana has a bell here,” Dao surmises. “Seemingly many spirits do. One for each bell. Did they all dwell here before they passed.” He cocks his bald head. “Or did they pass at all? Do your bells keep them here groundskeeper? Are the candles their souls? Maybe they go and the bells bring them back. Tell us the truth of this place, spirit. Lessen your burden by sharing it with us.”
Jon S (James's other half ... he's the pretty one) Map Wednesday October 12th, 2022 12:11:31 AM
The party plies the priest for information on the Abbey, and the state of his "existence." "This used to be a place of beauty and tranquility. Monks and priests came from all over to study and share their knowledge here. Then something bad, evil, began to seep in. Politics may have had a hand, money another, circumscribed rituals makes more sense to me. The Fey came. Then the Chaos Bell was rung ... and now you know how it looks here. I can tell that the influence of the Fey has lifted somewhat, I'm suspecting that is very much your doing, as not many people come here. As to me moving on, I was cursed to remain at my 'post' which is humorous, because this isn't a curse for me." He makes a sweeping gesture, "Each bell, each candle, represent a person who lived and died in this region, and others from without. The crates of candles never seem to empty, and bells that do turn to dust from age, are replaced by another. The music and majesty if what keeps me here."
Snark Highlight to display spoiler: { The bells, candles, and crates radiate magic - divine in nature, flavored with abjuration magics }
At the question of his name, the priest looks at Snark, "I don't remember young man. No one has asked me in a very long time, the bells and candles don't care that I don't have a name. Is there a name you like, maybe I will use it?"
ooc: Sorry if this is late, I've started a new schedule between work and my internship, and slept late today
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Wednesday October 12th, 2022 1:11:06 AM
Onesimos is still uncomfortable, but is able to relax more when Snark tells of the nature of the magical candles and bells. As for the little question that all souls should go to the Lands of Rest, well, Benni isn’t a priest of Gargul, and Flower has now stipulation of ‘when’ to make the journey. Why, he even recalls stories of great heroes dying but returning on Gargul’s allowance because … well, for whatever reason Gargul allows: the stories all kind of gloss over that part.
”Can we call you CB, for Candle and Bell? Your presence here does support the community, and the love you hold to yourself. I appreciate your dedication and offer of solitude. Yet we are still hale and maybe able to remove more of the Fey from this place before we rest.”
“So my friends, how about going back to the garden and explore why it is daylight ther but dark elsewhere?”
Benni will go where most want to go.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Wednesday October 12th, 2022 7:51:40 AM
Teddy listens to the story and begins to relax a little. He finds a quiet spot to just sit and enjoy the peace and the atmosphere for a while. Gore'Thum joins him and the pair enjoy the quiet presence of divinity.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 12th, 2022 8:17:23 AM
Dao is glad the spirit is happy with his curse. He sits in lotus position and enjoys the dance of bells and candles. “We have seen the garden,” Dao says. “Can we not explore somewhere new?”
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Wednesday October 12th, 2022 10:09:28 AM
Corym is convinced this man seeks them no harm and stows his bow. Turning to the group, he says "I don't mind either way, I didn't get to see much before I hid. If we can go kill more undead perhaps we can help this man restore the Abbey?"
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday October 12th, 2022 1:03:02 PM
Snark tells his friends, "Well, these bells, candles, and crates all radiate some sorta divine magic, abjuration I think.
"As for a name, maybe we oughta call him DR. Cause he's a Dead Ringer for the guy that was here before."
Jon S (James's other half ... he's the pretty one) Map Wednesday October 12th, 2022 8:01:56 PM
The ghostly monk smiles and nods his head, "Both names sound interesting, however, Beringer sounds good as well, a mix of 'bell' and 'ringer'."
Father Beringer turns to Benni, "Did you mention something about a temple where you're from. Please feel free to take candles back for when you make it home."
Father Beringer turns to look at Teddy, "You are a conundrum to me youngling. I have never met your kind before, however, I can tell you have a strength in you that you are only starting to understand." Chaning his gaze to GoreThum he nods, "Train your prodigy well, you two are destined for great things."
[Looking at the party as a whole he adds, "The statue. It represents a young monk who felt that animals deserved to be protected, and found that through prayer he was able to tame many a savage beast. I have it within my power to make it portable, I am not sure if the basin will continue to work if it is removed though..."
Divine Candles Highlight to display spoiler: { As these aren't tied to a bell, each'll burn for 1D4 days. They will scent the area in beeswax and relaxing herbs. }
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Wednesday October 12th, 2022 10:23:46 PM
Isaac thinks for a moment then addresses the group "For now let's leave the statue it provides holy water and if it stops working if we remove it we'll need to pay for holy water. As for a name for this fine fellow Beringer as a name sounds good to me." Turing to the ghost he asks "Opposite your door is a stone door do you know where it goes Father Beringer?"
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Thursday October 13th, 2022 12:33:12 AM
Onesimos nods, Beringer sounds good. He agrees with Isaac to leave the statue where it is, and also politely declines the offer of candles.
The elf didn’t notice the stone door and waits for the answer, but again suggests the garden. ”We have glanced in, but not entered, and we know there is a fey effect. We will need to remove that before restoring the Abbey.”
Benni will go with the group.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Thursday October 13th, 2022 7:41:49 AM
Gore'Thum gives a deep, respectful nod to the priest, the closest thing a 4 legged creature has to a bow. Teddy looks surprised but pleased at his words.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday October 13th, 2022 7:55:39 AM
Dao appreciates the story of the young, animal-loving monk and, thanking father Berlinger, will help himself to some candles before they leave. Until then, he sits meditating and enjoying the bells and candles. He doesn’t seem to care where they go.
Jon S (James's other half ... he's the pretty one) Map Thursday October 13th, 2022 6:32:27 PM
Father Beringer gets a pained look on his face, as much as a ghost can get one. "That door leads to the Bell Tower. The Chaos Bell is still in there, resting. The Fey, those who, who came before and still find their way in, have done something to the door. I gaze upon it, when a candle needs replacing on that end of the room. So much power lies behind that door, so much terrible power...stay away from it would be my advice ... it is awake, just waiting to be rung again ...
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday October 13th, 2022 7:41:06 PM
Snark will pick up a candle.
“Thanks for the candle.
"Terrible power eh? Kinda depends on who's usin' that power. But if you think it's bad I'll take yer word for it. How 'bout the rest of this place. What's down here?"
Snark will walk carefully north to the area with the stalls, checking with his staff to make sure the floor is solid. He's also ready to run if there's another creature.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Thursday October 13th, 2022 7:58:40 PM "If Father Beringer says to stay away from it, it's probably wise to do so. As for where we go now, I vote that we explore the garden deeper. I was always a fan of flowers, and who knows what rare species may exist in an Abbey such as this?" Corym will sit down near Dao, not meditating but contemplating his situation.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Friday October 14th, 2022 12:12:55 AM
Onesimos thanks Beringer, nods at his sage words. ”It has to be an artifact of immense power, and the stories about them often have curses that match their power. Since Snark is already exploring, let’s catch up! C’mon Corym, Dao, and Teddy!”
Benni nods to Isaac and then squeezes to follow Snark down the narrow corridor.
Jon S (James's other half ... he's the pretty one) Map Friday October 14th, 2022 6:01:26 PM
This hallway is narrow, mainly due to one wall being thick as it’s the outside wall. The hallway is dark, with something providing light at BY55. When you reach that spot, you find a thickly paned stain-glass window. Ther are bars on this side, and best guess there’ll be bars on the outside.
The light coming in through the window is soft, only “lighting” up a few spaces. The temperature here is cool, but the stone is clear of moss/mold/lichen/etc.
This area holds nine small cells for the monks...each is set up the same way: simple bed, simple wooden chest for clothes and other items. Small writing desk, with a pitcher for water, and a small basin for washing. All these items are covered in dust … some fall apart when touched. Nothing in any of these cells glows magic, however, you do find several books that are in good condition:
Tantalizing Pies: 4 Mouth-watering Recipes – Written in Infernal, this cookbook discusses how to cook meats from swampy regions using spicy seasonings and peppers to make the meat palatable. The book is beautifully illustrated [it’s thin, less than 100 pages – and offers lists of substitutions, some hand written on the meats and vegetables that can be used].
You find a contemporary guidebook entitled Mysterious Voyages in the Wasteland: The Road to Redemption Revealed. This book is meant to give insight about crossing deserts, in general, and the perils they may contain. This book is leafed through, but otherwise good condition. It is written in Common Speech. It is a very thick book [almost 1000 pages, with many hand drawn illustrations].
You find a recently written biography entitled Truthful History of the Captain: The Complete Volume. This book is an account on someone's life written by someone else. This book is leafed through, but otherwise good condition. It is written in Draconic (Draconic Signs and Symbols). It contains magnificent pictures. Whom the "Captain" is or was is not mentioned, but the story sounds like it could be one of many in history [its about 500 pages long].
You find a old cook book entitled Splendid Fare: Contemporary Cuisine. This book teaches you how to cook and prepare poultry - pheasants, chuckers, game hens, and chickens. This book is leafed through, but otherwise good condition. It is written in Common Speech. It has metal hinges and clasps, the lock on the book is broken.
You find a contemporary religious doctrine entitled Hallowed Mysteries of the Halflings (Halfling “religion” and “pantheon”, specifically the Halfling gods of drinking/eating and dancing/singing). This book is a written body of teachings of a specific religious organization. This book is leafed through, but otherwise good condition. It is written in Common Speech. It has a lengthy foreword or dedication to someone.
Perception DC20 – around BV56 Highlight to display spoiler: { there is something “different” about the southern wall while looking around }
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Friday October 14th, 2022 6:15:18 PM
Teddy and Gore'Thum immediately gravitate towards the books and look over the halfling one as they can both read common and enjoy theology.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 d20+3=13 ; Friday October 14th, 2022 10:12:42 PM
Isaac is confused by the thin book (he can't read Infernal) but he notes the food in it looks good, but he would need to get some one to translate if for him. He is very interested in book about the halfling gods since he enjoys mysteries. The others look to be interesting reads and he is intrigued by the strange words written in draconic. "Can any one read these?" he points to the Truthful History of the Captain and Tantalizing Pies.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+6=22 ; Saturday October 15th, 2022 9:39:19 AM
Onesimos let’s the others look at the books, and he smiles a bit when one claims there are specific gods for Halflings. Maybe somewhere beyond Jericho Space, but not in the Wold! The elf actually chuckles.
But the distraction was enough for something to catch his eye, there on the south wall…. ”What have we here?”. He casts a Light orison to see and investigate better…
Perception 22
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 15th, 2022 5:25:58 PM
Dao stays in the cells but leaves the books to the others. He’s good with checking out the gardens .
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 15th, 2022 5:38:23 PM
Dao goes over to investigate what Benni sees on the south wall.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+13=25 ; d20+13=18 ; Saturday October 15th, 2022 7:14:00 PM
Snark casts Guidance on himself before he thumbs through the books.
He can read the ones in Common and Draconic, and will let the others know what they contain.
The one with the pies is written in a language he does not know, but the pictures help and his linguistics roll (25) lets him get the gist of it. "Oooh, this pie one is written in Infernal. I'm glad to see it's not about how to make people pies.
"These others - a travel book, a biography about a captain, one about halfling gods, and another cookbook - these seem like nice books, but not magic."
At Isaac's mention of the wall, Snark will take a look but sees nothing unusual. "Not sure what's up with that wall Benni, but it's not magical. Maybe its got a secret door or something."
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Sunday October 16th, 2022 8:12:49 PM
After the last book Gore'Thum read that turned out to be cursed you'd think he'd be more cautious.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=25 ; Monday October 17th, 2022 10:21:28 AM
Roll for Dao to help Benni discover what is interesting about the south wall = 25.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Monday October 17th, 2022 3:05:52 PM
Onesimos looks very interestingly at the south wall.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Monday October 17th, 2022 3:23:06 PM
Snark moves nearer to Benni to back him up.
Jon S (James's other half ... he's the pretty one) Map Monday October 17th, 2022 5:56:09 PM
OOC: Old age is setting in, I reads through everything that was posted, and I forgot why I had y'all looking at the wall ... sigh
Benni and Dao approach the wall, after Snark tells them it isn't magical. The stone wall, from first appearances looks like the others around it. Once you get within a few feet you realize it is different, this section of wall is covered in bells, the largest is 4" across, the smallest is maybe .5" around. The majority of the bells are all facing one way. Dao and then Benni are able to figure out which one's aren't and they find that they are movable. When the last one is put right, there is an audible "click" followed by the sounds of gears moving.
The wall slowly and dustily slides down into the floor. The space beyond is an "arming" room. There are six man-sized forms ... each is wearing slightly shiny chainmail with an open-faced helm that matches (solid metal on top that comes down to cover half the ear, then fine mail that covers down to the shoulders). A heavy metal shield rests at the feet of each form. A heavy-looking Morningstar, the head made of the same shiny metal, is held at "port arms." The armor is covered by a tabard, which looks to be well-crafted as it has stood the test of time. The tabard is black cloth, with silver fur lining the edges, and embellished by a large silver bell on the front.
Appraise DC20 Highlight to display spoiler: { Each suit, with helm, shield, weapon, and tabard (which is apparently wyvern hide), is valued around 300gp - while not masterwork quality, the metal itself has some rust-resistant property }
Know: Dungeoneering DC15+ Highlight to display spoiler: {The metal has been treated with an old dwarf technique of adding chrome to the metal during the forging/crafting process. This creates a metal that is rust-resistant, including when facing rust monsters, or so the rumors go }
At the back of the "room" is a stone table, on which is an altar cloth, a portable or traveling altar, four candelabras all set with three candles, smaller versions of what Father Beringer uses, and a holy book that discusses the Chaos Bell (general info, nothing that isn't already known).
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+6=16 ; d20+10=16 ; Monday October 17th, 2022 6:22:26 PM
(Appraise and Dungeoneering both 16)
Snark will cast Guidance on himself before he looks at the armor and weapon. He is not able to determine value, but he knows a little about the quality. "I saw this stuff before at a port where a dwarf was shipping some armor. The metal has been treated with an old dwarf technique of adding chrome to the metal during the forging/crafting process. This creates a metal that is rust-resistant, including when facing rust monsters, or so the rumors go. It made it pretty popular near the sea. Seems like it was kinda expensive, but not sure how much."
Snark will also cast Detect Magic to see of the armor or weapons have any enchantments. He will also check the alar and items there.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+4=11 ; d20+9=21 ; Monday October 17th, 2022 8:07:24 PM
(11 appraise, 21 dungeoneering) Corym approaches by Snark's side, also looking at the armor. "I've also heard of this metal, though I'm not sure of its worth. I wonder why it's here? What use would an Abbey have for rust-resistant armor?"
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=12 ; d20+4=22 ; Monday October 17th, 2022 9:43:59 PM
Dao runs a feather light touch along the cold, dusty links. “All that is composed must decompose, chrome or not. Such is the impermanence of samsara.” He wanders about the room, stopping to examine the altar under and around the stone table. “The bells call the brothers to services, to meditation, to meals, to chores. They are the audible representation of the frequency of reality. The vibration that infuses existence. They transcend sound.”
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Monday October 17th, 2022 10:10:15 PM
The little gnome looks up at Dao with a narrow-eyed stare. "The bells transcend sound? What does that even mean?"
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Monday October 17th, 2022 10:53:00 PM
Isaac looks at the rust resistant armor "This might be useful. If it's ok to take it" Isaac looks for a way to take the armor off the stand.
Isaac thinks for bit and answers Snark "Maybe it's like a dog whistle."
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 18th, 2022 1:12:23 AM
Onesimos looks about the alter, careful not to disturb anything: it’s certainly not of the Woldian Pantheon. Absentmindedly, he nods to Isaac. ”Yes, I think it’s safe for you to take, and for us to sell the ones that no one wants. The Abbey is less a mile from the ocean, I could see why they would be useful from the salt air.”
“Yes, Dao, entropy is in all things in the Wild, but I think that trying to preserve is worthy of it supports good people. Trying and failing isn’t bad; not trying is.”
Benni considers the taller elf. Dao has some strange words, but the ideas behind them seem to mesh very well with what Onesimos himself considers important. He helps collect the arms, armor, and tabards for re-sale. ”I considered suggesting for us to use the tabards as a symbol of our team, but I don’t think that would go over well with the people of Gateway Downs!”
Jon S (James's other half ... he's the pretty one) Map Tuesday October 18th, 2022 6:43:01 AM Borrowed from Aurora's Whole Realms Catalogue Altar Case: For many of the established and churchly faiths, altars (when sanctified) act as powerful tools for priests. However, clerics must commonly leave this tool behind when setting off on adventures. In response to this dilemma, artisans are often commissioned to create traveling altars of fine wood. Within these narrow boxes is room for small holy implements and vessels, an altar cloth, and a compact prayer book. By blessing these boxes and properly provisioning them, priests can take their temple with them.
Benni Highlight to display spoiler: { Once you hold the tabards in hand, it would be simple for a seamstress to remove the 'bell' artwork and replace it with something more appropriate }
The armor is buckled onto the wooden forms as if it was buckled onto a person. It's fairly easy to remove the armor and helm. The leather straps on the armor and shield might need some leather oil, but it was well cared for, and in a fairly airtight room.
The two 10'x10' rooms on the western side of this area: the upper one is a sitting room. The furniture is in disrepair, and many of the books & scrolls are destroyed. However, several seem in better shape than others: The "Collected" works of Hertab Drumlend - Beasts of the Marshland; Seasonal Foraging; Plainscreatures; Butcher's Guide; and Stews and Pies. These books are all written in stylized common with illustrations.
DM Question to players Highlight to display spoiler: { OOC: I was thinking these would help with Survival checks when out in the wilderness, but it would take like d4 minutes of perusing to gain the bonus, what do y'all think?}
Snark's Detect Magic locates a book written in elvish calligraphy: Yellow Passion. This book discusses the topic of Necromancy. This book is more than likely outlawed in most regions due to the "evil knowledge" it contains. Proceed with caution when dealing with this book. This book is leafed through; otherwise, it's in good condition. Survival DC15+ Highlight to display spoiler: { It is written in poisoned ink }
One final book that's located in the seat of one of the chairs, Innovative Menus: The Human Choice. Written in orcish, this book teaches you how to cook and prepare "human - the other white meat," as well, has recipes for many of the "goodly" races. Why it's here, and been read through is anyone's guess.
The very bottom room must have been a high priest's private room. The furnishings are all top-notch, and everything is in fairly good shape. The bed, although a double, is a four-posted monstrosity that almost touches the ceiling. The blanket on top is interesting ... the top looks like softened white leather edged with black fur. The underneath is lambswool which is very soft. The blanket is heavy (like 20 pounds) and doesn't look as though it's ever been used.
Under the pillow is a sheathed jambiya. The sheath is made of darkened and oiled wood. The blade is masterwork quality and has silver mixed into it.
In the small desk that is in this room there is a scribe's satchel (like military rucksack). Inside are 20 sheets of high quality vellum, 6 vials of ink (in the light it looks black'ish and has something glittery mixed in), 10 high quality quills, 10 nibs, a small knife for trimming the quills, a small block of wax, and a signet ring. Also there is a slim book, wooden front and back covers held together with leather straps. The Night's Embrace : A book about the primordial titans, mostly legend and myth, collected by an eccentric young wizard who traveled the planes looking for information about them. This book is highly frustrating to scholars because the last entry is the beginning of a summary of an actual historical document, which has never been found. The book is unfinished, and the wizard has not been seen for hundreds of years. There are some handwritten notes at the back of the book, that look more like someone was performing auguries for information on where the wizard may be buried.
Snark (Detect Magic) Highlight to display spoiler: { Buried under a pile of clothes is a dark glass bottle. It holds about 2 liters of liquid. The bottle and stopper are glowing magic, with a transmutation aura. The bottle is half-full of some form of thick liquid }
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Tuesday October 18th, 2022 7:13:12 AM
Teddy has little interest in the overly large armor for him and keeps reading his book.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 18th, 2022 10:24:41 AM
To Snark, Dao replies, “Sound is vibration, as are we. All of reality, even that which appears to be solid is, in fact, moving very fast at different frequencies, which means that, at our basest level, we are all songs.” He smiles. “The song of Snark.” To Benni: “Try to preserve? Sounds exhausting! Although, I’ll grant that these could prove useful.” He picks up Hertab Drumlend’s collected works and begins reading about marsh beasts.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 18th, 2022 12:54:14 PM
Onesimos chuckles. ”I would be happy to discuss what is and what appears to be for a hundred year or more with you, Dao, and I suspect that though our words differ, our meanings are very similar. But that is a thought for years to come. Now, let us collect the treasures we have found.”
Benni will carefully fold and preserve the ‘travel alter’, intending to keep it for future use with Flower.
He helps the others collect the other stuff. “The tabards look like we can take the Bell symbol off and add something for the Luck Makers, like dice in a wine cup. We can use them on official occasions.”
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Tuesday October 18th, 2022 7:27:39 PM
Isaac starts taking the armor off the stands and brings them out side. He does pause and ask about the various books they find. He is disgusted by the human cook book."Makes me thinknk all these other cook books are being used with substitutions."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 18th, 2022 7:49:56 PM
“We eat other creatures,” Dao says to Isaac. “Why is it disgusting to consider that other creatures eat us? I wonder what we taste like.”
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday October 18th, 2022 9:33:09 PM
Snark was puzzled by Dao's comments about everybody vibrating. But his comments about eating people is too much for the little Gnome.
"Dao - what's wrong with you? Screw you head on straight! We don't eat people, and it's never OK for anything to eat any of the the noble or ignoble races. Yer making me worried, boy."
After finding a magic bottle, the wizard will walk over and pull it out. "Huh. Wonder what this is?"
Snark will cast Guidance on himself, and then using Detect Magic and Spellcraft 30 he should identify the properties of the bottle up to Caster Level 15.
(Rolled 30 for Spellcraft over on another board - probably cause some confusion for the Taur Islands game tomorrow.)
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Tuesday October 18th, 2022 10:24:32 PM
Corym looks at the hustle and bustle around the room and simply peruses some of the books. "Knowledge is found in the most unlikely places."
(ooc, perusing the books that would help with survival)
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Wednesday October 19th, 2022 8:40:12 AM
Much reading!
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 19th, 2022 9:10:05 AM
The greater marsh lizard … Dao glances up from the book and smiles. “Noble and ignoble races? And who gets to make those classifications? Is the husband who abuses his children and beats his wife more noble than, say, a horse due to the mere fact that he is human? Is his life worth more?” Dao finishes is page, puts the book in his haversack and helps Benni and Isaac gather up the items they wish to take. For his own part, he hasn’t shown an interest in anything but the book. Although, when he finishes it, he’ll place it back with the others for the next party member to read. “The garden, then?”
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Wednesday October 19th, 2022 10:59:54 AM
Onesimos chuckles. ”in this Wold, Dao? The Jericho made that determination. Perhaps in other planes beyond the Wold things are less defined. Why, if you imagine long enough, there may even be a place where mortals can’t prove their gods exist! But there is no question in the Wold.”
“The garden then.
And Benni leads the Luck Makers back to the strangely sunny garden.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 19th, 2022 12:20:05 PM
OOC: What is the Jericho?
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Wednesday October 19th, 2022 9:02:45 PM
Isaac looks at Dao with concern. "Carful with that kind of talk.People here are superstitious." Isaac follows the others to the garden.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Wednesday October 19th, 2022 9:54:59 PM
Corym takes a second to think about Dao's comments, looking contemplative. Eventually, he follows the group to the garden.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Thursday October 20th, 2022 11:16:08 AM
Benni walks to the garden.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday October 20th, 2022 4:24:27 PM
Dao accompanies Benni and the others to the garden. He will offer to help carry some of the acquired items in his magical haversack.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday October 20th, 2022 4:37:41 PM
Snark picks up the identified(?) bottle and heads to the gardens with the others.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Thursday October 20th, 2022 6:05:22 PM
Isaac looks around at the statues in the garden a feeling of ease and hairs standing up on the back of his neck.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 Friday October 21st, 2022 7:09:38 AM
The pair finishes a book and starts up on another.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Friday October 21st, 2022 2:52:13 PM
Onesimos warns the others what he saw last time he looked into the garden. It was bright and sunny, with some several things flying in the sky. They hadnt seen Benni and he hadnt persued.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday October 21st, 2022 3:35:55 PM
“What sort of flying things?” Dao asks.
Jon S (James's other half ... he's the pretty one) Map Friday October 21st, 2022 6:48:36 PM
OOC: OK, I'm really sorry guys. My last few days has been rough between work, school, and life in general.
So you all decide on how to store the armor, tabards, and weapons, and add more books to your growing collection. The vote then is to return to the garden you all spotted on the way from the carriage house into this section of the Abbey. With the displacer beast dead, and this section explored the croaking noises are gone, but the clear notes of Father Beringer can still be quietly heard.
The Garden - at one time this area was designed as a healing and/or meditative garden, with flowers, trees, rock gardens and a few benches. The statues, from the entrance all look like people, possibly monks, saints, or representations of the Gods.
Looking up the flying things are still there, but from this distance it is hard to determine what they exactly are... Nature DC 15+ Highlight to display spoiler: { They're bats, big ones, with 2 to 3' wingspans }
As you enter, that feeling of doom and gloom comes back full force .... [Not enough to require a roll, but it does make y'all consider that this area hasn't been truly "cleared" as of yet]
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday October 21st, 2022 8:24:16 PM
(What about the identification on the bottle with the magical stopper and seal?)
Snark whistles as he looks around the garden with wonder. "Wow. 'Cept for that creepy feeling of doom, this place is pretty cool. Those are some pretty big bats!"
Take 10 to succeed on the Knowledge Nature roll.
Isaac Harker (Justin M) HP 53/53 AC24/ T13 / FF 21 Friday October 21st, 2022 10:21:56 PM
Isaac looks up at the flying creatures "Are they hostile?" he asks the others
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Saturday October 22nd, 2022 3:33:52 AM
Onesimos is surprised but has no doubt of Snark’s eyesight or knowledge. ”Bats? In daylight? Something is wrong here, and not just the feeling of doom. But nothing will get better until we confront the area…”
Benni steps into the garden, buckler and Morningstar at the ready, waiting to be pounced on by, well, whatever.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=3 ; Saturday October 22nd, 2022 9:48:59 AM
Dao slips off his moccasins and follows Benni and the others into the garden. He walks slowly, his feet caressing the grass with each step. He smiles as he feels the sun on his face. He disregards the feeling of doom and gloom, seeing them as he sees all such feelings, as temporary clouds floating across the clear, blue sky of his consciousness.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 d20+13=29 ; Sunday October 23rd, 2022 10:11:56 PM "Actually not all bats are nocturnal." Teddy points out. He still doesn't trust anything in this place and stays close to Gore'Thum.
Jon S (James's other half ... he's the pretty one) Map Monday October 24th, 2022 7:05:46 PM
Snark Highlight to display spoiler: { The bottle and stopper are both glass, and there's a metal bar that locks the stopper in place, like some of the older beer bottles used to have. Both are made of glassteel. Opening the bottle, the smell of cinnamon wafts out - but it's mixed with something, as the liquid glows ... someone has blended cinnamon schnapps with the Remove Disease spell. Looking at it holding 2 litre's - and a normal potion generally having 1 ounce to it, I was thinking that a 6 ounce drink will clear diseases and get you pretty buzzed }
As the party enters the garden, well Snark, Benni, Dao, and Corym ... with GoreThum and Teddy in the entrance, the bats take notice, they begin swooping down to investigate their next meal ... their wingspan is actually larger the closer they get
Bats (Not the ones who chill with Batman) OOC:I've updated the map with where the bats are headed towards, they are moving pretty darn fast - Fly of 50 AC 20
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 25th, 2022 12:35:04 AM
Onesimos sees this is going to be a hard fight. He pauses, waiting for the bats to get within 10 feet and then… a burst of Prayer affects the Luck Makers and bats together!
…. Readied Action. Cast Prayer when first bat is within 10 feet.
Prayer. All allies get +1 on all rolls, all opponents get -1 on all rolls. (Attack, damage, save, skill checks)
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday October 25th, 2022 12:35:07 AM
Onesimos sees this is going to be a hard fight. He pauses, waiting for the bats to get within 10 feet and then… a burst of Prayer affects the Luck Makers and bats together!
…. Readied Action. Cast Prayer when first bat is within 10 feet.
Prayer. All allies get +1 on all rolls, all opponents get -1 on all rolls. (Attack, damage, save, skill checks)
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday October 25th, 2022 1:07:38 AM
Snark readies an action until the bats descend to attack. He does his best to catch as many as he can in the Slow spell he casts before one is close enough to attack the little gnome. (DC 18 Will save negates.)
--------------------------------------- Slow - Range 35', up to 5 creatures, and no two creatures affected can be more than 30' apart. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 d20+8=16 ; d6=5 ; Tuesday October 25th, 2022 8:12:37 AM
Gore'Thum moves into the garden to join the others and defend the group if attacked. Readied action to attack any bat in reach if they damage or attempt to damage any party member (16 to hit and 7 damage)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 25th, 2022 9:49:03 AM
Like Gore’Thum, Dao will use readied action to protect the group if they are attacked. He will attack any attacking bat.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+6=18 ; d20+6=8 ; Tuesday October 25th, 2022 3:21:03 PM
Corym will shoot at the bats after drawing his bow once more. Seeing the arrow whiz past the swarm of bats, he curses to himself and readjusts his grip on the bow. "Bats always creeped me out. Those weird eyes are hiding something."
Jon S (James's other half ... he's the pretty one) Map Bat 1 WILL Save: d20+3=8 ; Bat 2 WILL Save: d20+3=23 ; Bat 3 WILL Save: d20+3=11 ; Bat 4 WILL Save: d20+3=5 ; Bat 5 WILL Save: d20+3=13 ; Bat 6 WILL Save: d20+3=10 ; Bat 2 trying to eat Benni: d20+4=18 ; Dao Stunning Fist Attack: d20+6=24, Dao's second Flurry attack: d20+6=11; Bat 2 FORT save vs stunning fist: d20+4=19; damage form Dao's attack: d8+3=11 Tuesday October 25th, 2022 7:01:34 PM
The party prepares to engage the large bats ...
Waiting close to the last minute, Snark casts a spell to slow the bats ... Bat 2 continues on it's rapid descent, the rest seem to slow their roll ... the circle on the map is Snark's spell area, Benni's encompasses a larger area by 10 more feet
Benni then blasts out with a Prayer to Flower, and the party feels protected and better able to handle this situation, while the bats, well, the look on their large faces could be second-guessing their actions ...
Slowed - for 5 rounds these bats take a -1 penalty on attack rolls, AC, and Reflex saves - and their speed is now Fly 25 / Ground 15
Disdain (opposite of Prayer) - for 5 rounds all the bats take a -1 to their attack rolls, weapon damage rolls, saves, and skill checks
GoreThum attacks Bat 6, but misses it Corym shoots at Bat 1, but misses it
Bat 2 goes for Benni, it's mouth open - but it misses as it pulls up before slamming into the ground
Dao, waiting for this moment, focuses his chi, drawing it from the tan tien just below his navel and releasing it through his fist as he launches a powerful reverse punch at the incoming bat (stunning fist DC fort save 14 or be stunned) The second strike of his flurry of blows is a vicious left hook that snaps around with the full torque of his twisting hips behind it. Attack bonus 6. Damage d8+3 x 2.
Bat 2 makes it's save against being stunned, but does take 11 damage from the monk smacking it
********************************************************************************************* Snark & Benni Highlight to display spoiler: { When you both cast your spells, you both 'feel' like it took extra effort to call upon and get the magic to work ... this is a new sensation }
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 25th, 2022 7:25:01 PM
OOC: What about Dao’s attacks?
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+5=16 ; 4d6=18 ; Tuesday October 25th, 2022 8:39:24 PM
(Note that the Slow spell is not an area effect, but it affects individuals and it lasts 5 rounds. Bats 1,3-6 are slowed as noted above for 4 more rounds.)
Snark will take a 5' step to move out of the room and then fire off a Scorching Ray at the one attacking Benni. He hits a Touch AC of 16, hopefully inflicting 18 points of fire damage on the thing.
"I slowed some of them down, and that makes them a bit easier to hit. But that's gonna wear off soon."
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday October 25th, 2022 8:53:33 PM
Dao focuses his chi, drawing it from the tan tien just below his navel and releasing it through his fist as he launches a powerful reverse punch at the incoming bat (stunning fist DC fort save 14 or be stunned) The second strike of his flurry of blows is a vicious left hook that snaps around with the full torque of his twisting hips behind it. Attack bonus 6. Damage d8+3 x 2.
I added these to the bottom of the last rounds info - so you'll need to post some new attacks for this new round
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 d20+7=26 ; d6=3 ; Tuesday October 25th, 2022 10:20:08 PM
Isaac pauses for a moment as he is used to fighting in melee. He puts away his shield an draws his light crossbow to take shots at the bats. He fires a bolt at one of the bats
Isaac loses his shield bonus to AC. I've altered the AC. Attack roll 27 forgot to add the +1 to the roll Damage 3
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=18 ; d8+3=9 ; Wednesday October 26th, 2022 12:33:02 AM
Onesimos feels resistance at his spell and glances at Snark in a what-was-that look. He sees Snark attacking Bat 2, and Dao stunning Bat 1. ”Finish the fey creatures off to reduce numbers. We don’t have enough melee warriors to hold a line with so many!”
Putting words to action, Benni tries to finish off Bat 2 (or Bat 1 if 2 is down) with his Morningstar.
……
AC 18. Damage 10
Prayer. 2/5 rounds. All allies get +1 on all rolls, AND all opponents get -1 on all rolls. (Attack, damage, save, skill checks)
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Wednesday October 26th, 2022 1:16:10 AM
Snark looks back at Benni. "Yeah, I saw it too. Sumpthin's messing with the magic here."
(Thanks. Snark actually hits Touch AC 17.)
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 d20+8=28 ; d20+8=16 ; d6=3 ; Wednesday October 26th, 2022 7:39:50 AM
Gore'Thum presses the attack (28 to hit, 16 to confirm crit, 5 damage). Teddy tries a new spell, Deep Sleep, putting up to 10 CR of creatures asleep. He starts with b5 and goes down numerically, DC 16 to resist.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday October 26th, 2022 8:22:44 AM
Dao uses flurry of blows on bat 1. Launching a pickaxe kick to hammer the bat from the sky, followed by an uppercut (stunning fist) to knock it back up into it. Attack roll 6.
Jon S (James's other half ... he's the pretty one) Map Dao Kick Damage roll: d8+3=6 ; Dao's Punching Damage: d8+3=10 ; B6 Will Save: d20+2=8 ; B5 Will Save: d20+2=21 ; B4 Will Save: d20+2=21 ; B3 Will Save: d20+2=16 ; Wednesday October 26th, 2022 6:14:38 PM
The remaining bats use this turn to move in on party members so they can attack next turn (which would be round 3) ...
Snark blasts B2 with a firebolt, and it dies with a smoldering wound in its chest
Dao launches attacks on B1, striking it both times
Benni then slides over and finishes off B1
Issac and GoreThum both attack B6
Teddy casts Deep Slumber ...
B1: 16 from Dao, 10 from Benni - it's dead B2: Dead B6: Issac hits for 3, GoreThum hits (non-crit) for 5
Deep Slumber Saves their penalties are figured in B6: an 8, it drops to the ground, snoring ... B5: makes its save, but it does bobble in the air for a moment and yawns ... its breath stinks to high heaven B4: makes its save, but it does bobble in the air for a moment and yawns ... its breath stinks to high heaven B3: Barely makes its save, but it does bobble in the air for a moment and yawns ... its breath stinks to high heaven
***************************************************************************** Teddy Highlight to display spoiler: { When you cast your spell, you 'feel' like it took extra effort to call upon and get the magic to work ... this is a new sensation for you }
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+5=14 ; d6+2=6 ; Wednesday October 26th, 2022 8:00:17 PM
(I think Deep Slumber only affects creatures within a 10' radius.) (Bats 3-6 are slowed for 3 more rounds: -1 attack, AC, and Reflex. Half speed, limited to 1 action.)
"Two down, four to go and one of those is snoozing. Good work Teddy putting that one to sleep. Maybe we can gang up on it later and put it out of our misery."
Snark looks at the bat - what kind of armor or hide does it have? Maybe their tough hide is worth something.
He will lob an Acid Dart at B3 over in the corner. Hit Touch AC 14 for 6 damage.
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 d20+8=16 ; d6=5 ; Wednesday October 26th, 2022 9:53:46 PM
Isaac takes another pot shot at the giant bats. Isaac contemplated the measly damage his own crossbow was doing he really needed to get an upgrade in the future.
Attack 16 Damage 5
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=17 ; d8+3=9 ; Thursday October 27th, 2022 12:23:18 AM
Benni takes a step to Bat 3 in the corner and swings again!
……
AC 17 Damage 9
Prayer. 3/5 rounds. All allies get +1 on all rolls, AND all opponents get -1 on all rolls. (Attack, damage, save, skill checks)
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 22/39 AC 12/12/11 d20+8=15 ; Thursday October 27th, 2022 7:02:08 AM
Gore'Thum moves to 3 and attacks but misses (15 to hit). Since it worked one Teddy will use his last 3rd level spell to try to sleep the bats again, same order and same DC (16 will)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+6=24 ; d20+6=14 ; Thursday October 27th, 2022 8:47:24 AM
Dao uses flurry of blows to get two attacks against B4. He launches a spinning backfist and builds off his momentum to throw a spinning hook kick. He again uses stunning fist. He is doing unconscious damage. Damage d8+3. Possible stun.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+6=14 ; d20+6=13 ; d8-1=0 ; d8-1=2 ; Thursday October 27th, 2022 7:34:41 PM
Corym shoots into the air again targeting the bats, taking more time to line his shots up this time. (15 to hit, 1 damage, and 14 to hit, 3 damage)
Jon S (James's other half ... he's the pretty one) Map B5 Will Save: d20+2=7 ; B4 Will Save: d20+2=17 ; B3 Will Save: d20+2=12 ; B4 Fort save: d20+3=17 ; Dao fist attack: d8+3=10 ; B4 attacking GoreThum: d20+4=22 ; B4 damage: d8+4=6 ; Thursday October 27th, 2022 7:34:45 PM
Dire Bat Hide - Know: Nature or Craft: Leather DC15+ Highlight to display spoiler: { According to what I found, and that makes sense to me, is that the hide, as its dark in color already, is useful in making darkened, or black "leather" based armors }
Dire Bat Hide - Know Arcana or Craft Magic Arms & Armor DC20+ Highlight to display spoiler: { If I get in trouble for this, I'll claim being blonde - the hide/leathers/wings could be used to make Cloaks of the Bat, or, add echolocation/Blindsense }
GM prerogative - I changed the line-up of who's actions went off first
Snark thinks about these bats as he slams an acid dart into B3
Teddy summons his will and attempts to put the remaining Dire Bats to sleep ... B5 and B3 both drop to the ground snoring B4 stays awake, and looks pissed off (if that's possible)
Issac, Benni, and GoreThum all participate in the Coup de Gras of Bat 3 ...
Dao uses his attacks to attack Bat 4 - it isn't stunned, but Dao hammers it pretty good
B1: Dead B2: Dead B3: Dead B6: Dead
B4: Dao does 10 damage as it moves up to attack GoreThum
GoreThum takes 6 damage as B4 takes a small'ish chunk out of him
B4: 10 damage so far B5: Asleep
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 d20+8=14 ; d6=3 ; Thursday October 27th, 2022 10:28:30 PM
Isaac takes one last shot at the still flying bat to try and take it down. After that he'll put away his crossbow and take out his sword and shield.
Attack 14 Damage 3
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=17 ; d8+3=10 ; Friday October 28th, 2022 12:33:26 AM
Onesimos rounds on Bat 3 and gives it a good smash.
………… Ac. 17. Dam 10.
Prayer. 4/5 rounds. All allies get +1 on all rolls, AND all opponents get -1 on all rolls. (Attack, damage, save, skill checks)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday October 28th, 2022 6:25:00 AM
Instead of attacking bat 4 again, Dao will go defensive and, grabbing the sleeping bat 5, empty out his magic haversack and place the bat within.
OOC, they're too big to fit in your backpack, so if you want to change your action, feel free
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 d20+8=9 ; Friday October 28th, 2022 7:06:16 AM
Gore'Thum grimaces in pain and strikes out but misses badly (natural 1). Teddy holds his spells since the fight seems to be almost over.
"You know, these bat's are tough to hit. I figure their hide might be worth something and might even be good for crafting magical items with bat properties."
Snark figures the party can just gang up on the sleeping one later, so he will fire off another blob of acid at B3 (unless it's already dead). He only hits Touch AC 10, so likely a miss but 6 damage if it somehow hit.
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 Friday October 28th, 2022 6:25:27 PM
Isaac looks at the bats and asks "People would pay for these things hide? They look mangy to me."
Jon S (James's other half ... he's the pretty one) Map B4 attacking Benni: d20+4=13 ; Friday October 28th, 2022 10:49:58 PM
B1: Dead B2: Dead B3: Dead B6: Dead B5: Asleep
Dao gently picks up B5, and tries to slide it into his magical backpack, however, the bat is just too big to fit, and it begins cooing in its sleep
Issac attacks B4, but misses, so he switches from missile to melee drawing his sword and prepping his shield
Benni spins and attacks B4 (as the others are dead or asleep/being held) and whacks it for a solid hit
GoreThum, having issues with his bite, misses his attacks on B4, and Teddy seems to be holding his actions until something happens
Snark fires off another glob of acid, this time at B4, as it's still alive, though barely, but misses
B4: 20 damage to this point
B4 tries to bite Benni, but misses
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+8=20 ; d8=8 ; Friday October 28th, 2022 11:00:21 PM
Corym will shoot at the Bat again, frustrated he hasn't been able to make contact with any of them this fight. (20 to hit, 8 damage)
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday October 29th, 2022 9:38:52 AM
Dao will tie the sleeping bat securely and stand over it, nor allowing any harm to come to it.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+5=13 ; Saturday October 29th, 2022 7:54:20 PM
Snark will fire another blob of acid at the remining bat, but his shot goes wide.
He can see the monk has taken up a protective stance over the sleeping bat.
"Hey Dao, what's your plan with the homicidal bat?"
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday October 31st, 2022 8:03:51 AM
“I have big plans for this bat, but let’s not ruin the surprise, hmm?”
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 d20+8=16 ; d6=5 ; Monday October 31st, 2022 8:34:20 AM
Gore'Thum has better luck this time hitting AC 16 for 5 damage.
Jon S (James's other half ... he's the pretty one) Map Monday October 31st, 2022 1:53:57 PM
With one bat awake and attacking, Dao takes time to carefully tie up bat 5 who's peacefully snoring ... its kinda cute, still has bad breath though.
Corym fires an arrow off at B4, It lands on the ground, and GoreThum walks up and smacks it. It flops over dead.
As soon as B4 dies, a feminine scream goes off, the voice makes your bodies react like someone has scratched nails on chalk-board. Following the cringe, the garden is bathed in sunlight. The party can see blue skies above them.
The grass and plants that are here have a "odd" or "off" appearance: Know: Nature DC15+ Highlight to display spoiler: { They are Fey touched ... although 'healthy' when you first arrived, they seem to be shriviling in the direct sunlight.}
There are several plants that seem hale, and that aren't shriviling up. Know: Nature DC15+ Highlight to display spoiler: { There are lavender, mint, chamomile, and calendula. }
Now that the sunlight has brightened the place up, you can see the statues more clearly as well. These were once beautifully hand carved statues of a female. All look the same, or they did. Now in the light, they have all been crudely defaced and changed ... Know: Religion DC15+ Highlight to display spoiler: { The statues were all once images of Queen Maab, in her various aspects. They have been unsubtly changed to show Queen Maab as an evil aspect of the Fey. }
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Monday October 31st, 2022 6:34:15 PM
Snark is intrigued by Dao's statement, but he'll let the monk keep his secrets.
He is caught off-guard by the piercing shriek, but the change in sunlight is interesting. He will look carefully at the plants and the statues, taking 10 as he does so to succeed on these rolls.
"Most of these plants are fey-touched and seem to not like this new sunlight in here. There are some I recognize that will do fine in this new sunlight - lavender, mint, chamomile, and calendula. I'd put money on the place being covered in the mint in a few months though. That stuff's pretty invasive." The gnome is also an herbalist, so he pick some of the better specimens to tuck away in his pack for now.
Looking at the statues, he frowns a bit. "That's too bad. These were once all nice statues of Maab, but they've all been defaced to make her look evil. Maab can be a lot of things, but evil's not one of them."
(Taking 10, Snarks "rolls" are Knowledge Nature 23 and Knowledge Religion 19.)
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20+11=30 ; Monday October 31st, 2022 10:23:52 PM
Corym cringes at the feminine scream, and then tries to look around for the source of it. (Perception 30). "Maybe whoever just screamed is the one who defaced the statues?" he says, his head on a swivel.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+7=25 ; Tuesday November 1st, 2022 1:28:26 AM
Onesimos nods. He doesn’t know plants, but the gods, immortals, and powers? Yes, quite well versed.
”That hardly makes sense for Maab blesses the fey, unless it is from those who are warped by her estranged husband, Eberyon. Keep alert!”
The elf moves further into the garden, holy symbol of Flower and Morningstar ready.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Tuesday November 1st, 2022 8:07:35 AM
Teddy cringes and looks about wildly expecting another attack. Gore'Thum moves close to him and stays on guard.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=5 ; d20=2 ; d20+4=15 ; Tuesday November 1st, 2022 8:47:32 AM
Dao sits in the grass next to the bound bat and gently pets it’s shaggy head as he enjoys the sunshine and idly chews on a mint leaf or two. “Seems to me you could use one of these,” he tells the big bat as he watches the others cautiously move through what appears to be a garden. “Om mani padme hum.”
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday November 1st, 2022 10:12:21 AM
Snark will also cast Detect Magic and scan the garden area.
Does he think a Mending spell will restore these statues of Maab?
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 d20+14=23 ; Tuesday November 1st, 2022 6:12:27 PM
Isaac recognizes the the statues as Queen Mab even in their defiled form. He gets his sword and shield ready after that scream he feels the fight is just beginning. "I hope that Mab isn't mad we slew those bats. From these statues I say she has quite the temper when mad."
Jon S (James's other half ... he's the pretty one) Map Tuesday November 1st, 2022 7:31:41 PM
Snark determines that the herbs are safe, and that now since the "Fey" aspect has lifted, that they will begin growing in more, replacing the plants that are essentially dying.
The scream is unsettling, and Benni, Corym, GoreThum and Teddy, and Issac all prepare for more attacks ... yet nothing happens after a few moments. Best guess, is that whatever was "inhabiting" the garden has fled, thus why the sunlight has come in. Whether it was Queen Maab or something else is yet to be determined. The scream itself seemed to come from everywhere at once, not from a specific location within the garden.
Snark uses his Detect Magic spell to search the garden and the statues. Magic was used in the defacement, so it is possible that magic could be used to repair the damage ... although whether "Mending" would work, is unknown.
Spellcraft DC15+ Highlight to display spoiler: { Spells that allow stonework to altered may need to be used rather than something simple like Mending }
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Tuesday November 1st, 2022 7:34:32 PM
Corym nocks an arrow, still looking around, searching for that feminine voice.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday November 1st, 2022 8:33:44 PM
OOC: How large is the garden? What borders it? The bats came from the sky, but does there appear to be a home for them here? A cave, cliff, well, hollowed-out tree or log? Is there an apparent water or food source for them (besides us)?
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 d20+10=28 ; Tuesday November 1st, 2022 8:49:23 PM
(Take 10 on Spellcraft for 27)
Snark sends his little bat Luna up to have a look around. He wants to know if this garden is just open to the local sky, or if it's a portal to the fey plane, or maybe just some pocket universe all it's own.
(For the DM, are there any more unopened doors around that we can still open? I seem to recall most are magically barred to us.)
"These statues were modified by magic. It'll take similar magic or some real stonework skill to restore them. Might be best to just destroy them rather than leave them as an affront to Maab." To that end, he will try to push one over. If he's unable to push it over himself, he'll use his staff to cast Hydraulic Push to knock one down.(Bull rush 28)
"Hey, I could use a rest. Maybe we should head back to town."
------------------------------------------------ Hydraulic Push - You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush against any one creature or object. Your CMB for this bull rush is equal to your caster level plus your Intelligence modifier.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Wednesday November 2nd, 2022 1:18:30 AM
Onesimos assesses what the Luck Makers have accomplished this one foray: the Displacer beast and statue, the bell and candle room, the garden room. He looks up, drinking in the sunlight and taking a deep breath.
It is a small garden, and he is out of keys. ”Yes, I am tired and nearly out of spells. Let’s go back to Heranmar, rest, and look for a different direction.”
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Wednesday November 2nd, 2022 7:55:43 AM
(The garden is the pink room we're all in. It's about 20 by 30.)
If there is no attack coming Teddy gathers some of the useful herbs before they go. Perhaps he can start a herb garden in town away from the hauntings and monsters.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday November 2nd, 2022 4:05:40 PM
Dao puts a drop of holy water on his thumb and anoints the bat’s forehead with it. “Are you evil or merely hungry,” he murmurs softly to the large bat.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Wednesday November 2nd, 2022 8:46:25 PM
Corym holsters his bow after the uncomfortable pause between the scream and any other action, and says "Back to Heranmar sounds nice. I haven't been there for a bit. I wonder if much has changed?"
DM Jon S Map d100=78 ; d100=64 ; Wednesday November 2nd, 2022 8:58:36 PM
The garden is open to the sky. There is a section on the back wall that is discolored, but it doesn't appear to be a secret or concealed door, just looks "off" ... it's a 10' x 10' section of the wall.
Snark sends his familiar up to check out the immediate area ... it comes back to report nothing out of the ordinary, but didn't find any roosts, or even guano
How the bats have been existing is anyone's guess as there really isn't any apparent food and water for them in this garden
Corym doesn't relax his guard, knowing that the Abbey is a tricky foe
Snark is considering statue 5 as Benni mentions returning to town to rest
Snark then mentions either destroying or knocking the staues over, and uses his staff to make a blast of water topple statue 5 off its base. It hits the ground with a solid "THUD" but doesn't break. A small space is revealed in the base - about one foot each side and deep. It is empty ...
Dao dabs a bit of holy water on the bats head, and ponders it's alignment to the world ... Handle Animal DC10+ Highlight to display spoiler: { The bat accepts the dab of water and doesn't seem to want to eat you or any of your fingers ... if anything it seems as curious about you as you to it }
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 Thursday November 3rd, 2022 12:49:00 AM
Isaac is a bit shocked at Snark's rough handling of the statue. "Snark I hope you know what your doing." Looking at the now visible hole at the bottom he is intrigued "Huh I wonder if the other statues have hollow bases?" Deciding to try something he goes over to one of the other statues and calls Snark "I'll try and tip it over just enough to lift the base can you see if there's anything under it?"
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) d20+3=13 ; d20+7=18 ; Thursday November 3rd, 2022 1:30:27 AM
Onesimos considers the garden, then helps Isaac leverage another statue. Wile doing so, he speaks of evil in the Wold. ”Most selfish things in the Wold aren’t evil enough to be affected by holy water, or be seen by a Detect Magic spell. It takes a powers there. And whatever power was here, I believe we heard it’s scream when it left.”
Benni will continue to look under each statue, then pull his attention to the discolored wall. A mosaic? A secret? He wonders…. ………..
Strength check. 13. Assist Isaac Perception 18
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday November 3rd, 2022 2:22:26 AM
The little gnome looks up a the Paladin. He smiles as he replies, "Sir Isaac, as a wizard I always know exactly what I'm doing. The consequences? Well, that's a different matter. I mean, you don't really know the consequences of your actions until after you act, eh? As for these statues, they've all been defaced so as to disrespect my god, so I'd just as soon see 'em all knocked over. But let's at least check under 'em to see what they're hiding."
Snark will pull out his wand of Enlarge Person and make Isaac large to make this all easier. Then he will cast Dancing Lights so he can peer under each one as Isaac and Benni tip them back one by one. He'll also reach in an pull out anything he finds. He also looks for lead or other materials that might have shielded these niches from his earlier Detect Magic spell.
If we do find anything, Snark will again cast Detect Magic to try to discern their properties.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Thursday November 3rd, 2022 8:13:36 AM
Teddy is ready to go. Gore'Thum decides that two fights and three rooms is sufficient and makes no objections.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20=2 ; Thursday November 3rd, 2022 8:28:30 AM
Dao caps off the holy water and returns it to his haversack. Noticing the discolored wall, he picks up the bound Bat Van Winkle and wandering around the statue-topplers, ambles over to the discolored wall. Setting him (or her) down gently, he will examine the wall using all his senses (except taste) to see what makes it different from the rest of the wall. Perception 12.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Thursday November 3rd, 2022 7:33:02 PM
Seeing the party immediately begin toppling statues brings a smirk to Corym's face. He had joined the right people. "They've already been desecrated, so what's the harm?' he says, leaning against the wall as it seemed Snark, Isaac, and Benni had it covered. Knowing that the group will be heading back soon, Corym chugs the rest of his waterskin and, when the party heads out, will grab another waterskin of holy water.
DM Jon S Map d100=71 ; d100=8 ; d100=85 ; d100=86 ; d100=89 ; Thursday November 3rd, 2022 11:24:46 PM
While Corym leans against a wall, the rest of the party, sans Dao, begins knocking the other statues over ... under each statue is a depression, the same as Snark found.
Only one has something in it, something wrapped in a piece of cloth. Opening the cloth, exposes a piece of skin or hide (it is smooth and pliable - and is about 6" long, 4" wide, and a quarter of an inch thick) which contains a hand-drawn section of a map ...
Know: Dungeoneering DC15+ Highlight to display spoiler: { This is a fragment of a larger map. While the piece you have doesn't correspond with anything you've encountered, that you found it beneath one of these statues is a good indicator that the map belongs to the Abbey grounds }
Dao and his semi-sleeping bat wander over to check out the "different" section of wall, however, other than the fact that it visibly looks different, Dao is unable to discern anything about it (If you lick that wall, Benni will be forced to wash your mouth out with soap and holy water, just saying)
Benni follows the strange monk, who at one point appears to be considering licking the wall, and checks the section of wall out himself -
For Benni Highlight to display spoiler: { There is something about the wall, best guess it's an opening of some kind, but as it didn't show up as magic, then it must require something for it to open, something y'all haven't found yet, at least that's your guess }
After watching his friends mill about, Corym toasts their efforts, draining his waterskin ... which he considers refilling with Holy Water before the group heads back to town.
Teddy and GoreThum watch their friends, waiting for them to get done playing in the garden so everyone can go home and rest
DM Jon S Map Thursday November 3rd, 2022 11:29:58 PM
OOC: So, until James takes back over, I'm gonna share my "Life Schedule" so y'all can help keep me on task - I work overnights on Monday and Tuesday from 10pm to 830am - Pacific Time, as I'm in Oregon. I work a double shift on Wednesday's going in at 3pm, and not getting off until Thursday morning at 830. I then spend Fri/Sat/Sun at the sister building to the one I work at from 930am to 6pm ... as I'm in the final stretch (this is week 4 of 26 I have left) I have homework due several times a week ... so if I haven't responded to y'all or made a post - please feel free to text me ... I'm sure y'all can bribe Art or James to throw hungry Tarrasque's my way, as they both do when I go silent for a day or two ... thanks for putting up with me =)
my cell# 9716004429
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday November 4th, 2022 12:02:32 AM
(No worries on the schedule Jon, but thanks for letting us know. The DM posts seem pretty consistent.)
Snark looks around. He'll pick up the partial map (Take 10 on Knowledge Dungeoneering for 19). "Huh. Looks like a map to places we can't go in the Abbey. Swell. At least we knocked over these statues that were an an affront to Maab.
"Let's head back to town."
The gnome will head back with the others.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Friday November 4th, 2022 7:50:01 AM
Teddy leads the way home.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday November 4th, 2022 8:19:27 AM
Dao brings up the rear. He never had any intention of licking the wall.
CDM Jerry [OOC post] Friday November 4th, 2022 12:53:03 PM
Heranmar DMs James and Jon:
Please answer an email from me.
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 Friday November 4th, 2022 5:36:30 PM
Isaac once back to normal size Isaac goes back to town with the others he does pour out his water skin and fills it back up with any holy water remaining.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday November 4th, 2022 5:42:26 PM "So Dao, you can't keep that bat tied up forever. What's your plan with that critter?"
DM Jon S Map Friday November 4th, 2022 8:07:23 PM
Dao releases the bat from its ropes, which causes it to wake up. It sleepily looks at the monk, and then its surroundings, and after Dao's benediction, it stretches its wings and lifts off back into the sky.
After a few more water bottles are refilled with holy water, the party makes their way back to town, with little to no difficulty ...
Though they haven't been gone that long, the party can tell from the way the townsfolk are acting that something has happened, as many are sporting their protective items, including things made of the dyed Woad.
The Inn is warm, and the smell of roast beef, root vegetables, sweet brown bread, and something cinnamony waft out as the door is opened.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Saturday November 5th, 2022 3:08:23 AM
Snark sees Dao come out without the big bat. Hands on his hips, he gives the monk a flat look. "You let it go, didn't you."
He lets the matter go though, and heads to town with the others. He casts Mount to summon a pony so he can better keep up with the others on the way back.
"Well, we got four waterskins full of holy water, we got a BIG bottle full of cure disease potions, and thanks to Dao, we have a displacer beast skin. So, that's something. Oh, and we got a map of, well, of somewhere in that abbey, I think. But right now, I'm hungry. And tired."
Snark is glad to get to the inn, where he found his supper waiting for him.
And it was still hot.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Saturday November 5th, 2022 3:18:34 AM
(Ooc: sorry for missed post!)
Onesimos tells the others what he suspects about the strange wall. ”As suspected, another barrier and we will need to collect another key. But its not a door, so it might look like anything.”. He watches Dao release the bat. ”Although I wouldn’t be surprised if it were a statuette of a bat or Ma’ab.”
Going to town, Benni is immediately on alert. ”Lets check our sources and meet at the Blue Cat Tavern. I’ll meet the old priest at the Sanctuary of the Sea. Can someone cover speaking with Akoka and the WLA?”
The elf goes to see his old liontaur friend at the Sanctuary to find out what’s going on.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday November 5th, 2022 12:02:32 PM
Dao smiles and nods in answer to Snark. “If you want to know why, Benni can explain better than I.” “May I accompany you, Benni,” he asks the cleric.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday November 5th, 2022 12:04:52 PM
Dao Would like to purchase a second water skin he can fill with drinking water.
DM Jon S Map Saturday November 5th, 2022 12:56:38 PM
OOC: IS there anything specific y'all want/need to accomplish in town so I can be ready for Monday's post ... and did anyone keep track of what "loot" y'all found, if not I can go back through my posts ... what will you do with the armor/tabards/weapons?
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Saturday November 5th, 2022 1:23:02 PM
In addition to buying a new waterskin, Dao would like to look into having the displacer beast pelt treated and fashioned into garments that could be worn by the party members. Please let me know how many such garments could be made. He would also like to buy 10 gp worth fresh fruits and vegetables. He would like to find people in the poor quarter who are struggling with starvation and bring them the fruits and vegetables. Those who can’t pay for their lodging, he will leave a total of 8 of his 10 10-gp tiger eyes, reserving 1 gem for himself. He would prefer to do this anonymously, leaving the food/gems when the families aren’t home. He will do this when apart from the other party members. If there is manual labor to be done, he will happily pitch in and help. He does this when not with the group. In game terms, this should not affect the game in any way. I don’t want him delaying the progress of the game and he should always be with the group during significant events and when there are decisions to be made and actions to be taken. Hey, you asked.
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 d20+10=21 ; Sunday November 6th, 2022 9:08:43 AM
Isaac while very interested in the cinnamon smell decides to ask around the tavern about why everyone seems on edge. He also goes to the church and get some containers for the holy water.(water skins don't break when trown after all.)
Gather info with diplomacy:21
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Sunday November 6th, 2022 7:00:36 PM
Snark will also ask around about what's been going on.
"What's the buzz, tell me what's a happening, What's the buzz, tell me what's a happening..."
Snark will also ask around about any new wizards in town. If he cannot find access to a fireball spell, he will go buy one in the Catacombs. (There are some other spells he seeks as well.)
As for what party treasure we brought out of the Abbey, here's what I have:
1800 GP - 6 xArmor Set: Chain Mail, Helm, Shield, Tabard, Weapon (300 GP Each) 8250 GP - 11 x Potion, Remove Disease (750 GP Each) 400 GP - 16 x Holy Water (25 GP Each) ? GP - 1 x Glassteel bottle - 2 liter
Did I miss anything? Any of these items we want to keep?
OOC: The bottle's worth 500gp
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday November 6th, 2022 8:09:33 PM
You didn’t list the displacer beast pelt. Dao wouldn’t mind a vial of holy water and a remove disease potion. He doesn’t have any interest in anything else, although using some party money to have the pelt turned into garments might be a good use of some of the money.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20-1=2 ; Sunday November 6th, 2022 10:19:21 PM
Corym will ask around for any information regarding his parents whereabouts, as he hasn't seen them in quite a while and is looking for a reunion. Gather info w/ diplo: 2 :(
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Monday November 7th, 2022 12:19:54 AM
Benni isn’t interested in gethering new equipment or goods at the moment. (Ooc: I can’t think of anything on the fly; will have to wait until next opportunity.)
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Monday November 7th, 2022 7:08:59 AM
Teddy immediately notes the attitude in town and seeks to learn what happened. And also maybe to get a talisman to protect himself from whatever danger is around. Gore'Thum frowns disapprovingly at this but doesn't stop Teddy.
DM Jon S Map Monday November 7th, 2022 2:36:43 PM
Kind of a long one this morning....
Displacer Beast Hide: Could be made into a set of MW armor, either leather or hide armor ... or the choiceier pieces could be made into a hooded cloak and gloves
Benni makes plans to visit the Sanctuary of the Sea, and asks someone else to check in with Akoka and the WLA.
Dao makes a shopping list in his head of things he wants to buy and do, but asks to accompany Benni to visit the Temple.
Issac tries to gather information on “what’s up” while at the tavern and the church
Snark is looking forward to a hot meal as the party approaches the Blue Cat Tavern. And also pokes around trying to find out “What’s the Buzz?” Snark is also looking for any new wizards, and makes plans to go purchase a spell from the Catacombs if one isn’t found.
Corym asks around for information on his parent’s
Teddy and GoreThum can sense something is “off,” and Teddy decides a protective talisman might be a good idea, which GoreThum doesn’t approve of. Tae-Che
Benni and Dao wander to the Sanctuary. On the way Dao discusses helping out any poor or destitute folks in town. Benni explains that there aren’t that many but that the Sherriff might be a better person to ask. Once at the Sanctuary, Reshakka again is in a hushed conversation with Honora, both appear upset about their topic. When they realize they have an audience they cease their conversation.
Benni asks about what’s going on, and the answer, almost spoken in unison is “We Don’t Know.” Seeing the looks on Benni and Dao’s faces, Honora shakes her head, ”Something is interfering with magic, divine and arcane. We don’t know why. It’s just started in the last day or so. Neither of us understand why as the Crones are confused as well.”
OOC: For Dao, and anyone else interested: The native fruits of the Gateway Downs are the following: small purple plums, sloes, wild currants, brambles, raspberries, wood strawberries, cranberries, blackberries, red-berries, heather-berries, elder-berries, roan-berries, haws, holly-berries, hips, hazel-nuts, acorns, and beech-mast. Apples are non-native, but can be bought.
No one at the tavern seems willing to discuss what’s up, however, the “gist” is that someone or thing is messing with the magic of the region. The church also seems to be puzzled about the goings on as their magic is acting up as well. At the mention of empty vials/bottles, the church can offer a dozen older ones that have been cleansed, just not had a use yet.
Snark too is told that no one seems to know what the heck is happening with magic, there are mutters about “Dark Powers” and that the “Spirits of the Swamp are upset” but that’s all conjecture. No new wizards are in town, no one has seen Olostim for a week or more, so the Catacombs trip will be how Snark obtains what he needs.
Corym gets a few dark looks when he asks about his parents, but in the end, no one has seen them.
Teddy seeks out an amulet, or charm of some kind. After visiting a few of the people who would have one, he encounters an old woman standing under a tree admiring the blossoms., Withjout turning she says, ”You’re looking for protection aren’t you little one. I have something, made by your friend actually. It is yours if you wish.”Amulet"It is green bloodstone, which brings out courage and strength within its wearer, I’m sure she would be pleased for you to have it.” The lady won’t accept any money for this.
OOC: I said something to James about checking in with Levi. I’ll get him rolling once we get confirmation he is good to go
OOC2: The cinnamon smell is a large apple crisp, served with cold cream. Something to combat the cold, and whatever else is going on.
For Dao Highlight to display spoiler: {, While you and Benni are headed out to the sanctuary, and while you're there, you're fairly sure something has followed the two of you and is flying high above your heads }
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 d20+12=25 ; Monday November 7th, 2022 3:10:01 PM
“What form does the interference with magic take? What have you noticed?” Dao asks them.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Monday November 7th, 2022 3:56:02 PM
Onesimos introduces Dao to the old liontaur, Reshakka, and the human, Honora, and the small Sanctuary itself.
Within this square temple is a central area open to the sky on the top and to the north. Within are 5 identical alcoves. Most of these at any time are dedicated to one of the powers that are currently in favor, or perhaps currently feared. At the rear of the temple, under the open sky, is the Gift Wall, where one can place gifts and various items of superstition to the gods ‘in general.’ An inscription there says, “To the powers of past and future. May they be kind to us.”
Benni’s own patron, Flower goddess of Love, is conspicuously missing. ……
Benni thanks the two for the information and tells them of the Luck Makers’ own adventure in the Abbey, especially the ghostly bell-and-candle tender. Nothing more to do, he patiently waits for Dao, and then will lead the other elf to the Blue Cat Tavern.
”I noticed a … resistance… like it was hard to cast my Prayer spell when we were fighting the Giant Bats. I thought that was an Abbey effect, but perhaps not. We should compare notes with the others.”
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Monday November 7th, 2022 5:37:20 PM
Corym, dejected about the silence regarding his parents, simply relaxes in a few of the taverns he used to frequent. It was nice to be back in his old stomping grounds, regardless of his parents whereabouts. (he will also buy a new waterskin.)
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 Monday November 7th, 2022 6:37:08 PM
Isaac after returning to the inn buys a slice of pie and takes the vials up to his room. There he starts transferring the holy water from the water skin to the vials he will do this for the others as well if they come see him.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday November 7th, 2022 7:33:39 PM
Dao is delighted to meet the two and shakes their hands warmly. “Nice fellows,” he comments as he follows Benni back to the Blue Cat. At one point, he mumbles something that sounds like “…hard to know. Friend or foe? Whither we goest so doth he go…
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Tuesday November 8th, 2022 7:17:05 AM
Teddy takes the amulet and puts it on after admiring it for a minute. "Which friend? I'm starting to have lots." he says before pausing. He'd never had more then one friend before, but things just sort of happened and now he has 7 he's willing to do scary things for and a bunch of townfolk he's gotten to know some. For all that his life has become more terrifying he's suddenly very grateful at what he has and will probably be all smiles all day.
He still wonders which one though so waits for an answer.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday November 8th, 2022 8:05:31 AM
“Why was there no Flower of Love represented in the sanctuary?” Dao asks Benni on the way back.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Tuesday November 8th, 2022 12:41:51 PM
Onesimos smiles wryly. ”I seem to be the only worshipper of Flower in Heranmar, though there are those who are coming to appreciate the wisdom and parables I convey. And I won’t demand or set up a shrine on my own: force is the worst way to change someone’s beliefs or values. So I stay and help and talk. Maybe in a human generation or two they will accept. And I will still be a young man. As elves, we can afford longer strategies.”
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday November 8th, 2022 1:03:16 PM
“I think most people believe in and appreciate love,” Dao replies. “It seems to me that they pray for it more often than pray to it, although I guess that amounts to the same thing. Everyone has love in one form or another. Unfortunately, one of the most prevalent forms it takes is self-love, which, ironically, is the source of all suffering. Whereas, the love for others, is the source of all virtue and happiness. Were people to come to this realization, you would have more converts than you could handle. Sadly, I’m not sure this is something that can be taught. It must be learnt through experience. I think the best you can do is continue to be a good example. Be happy and others will want to know your secret.” He looks about to say more and then stops himself. “And here we are,” he bows and gestures for Benni to proceed him inside the Blue Cat.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday November 8th, 2022 2:50:07 PM
Once all the party is back at the Blue Cat Inn, Snark says,
"Yeah, sumpthin's weird with the magic around here. I kinda wonder if this place really is cursed and we all need amulets like Teddy there.
"Anyway, I'm going to the Catacombs to sell our stuff and get you folks some money. I need a couple scrolls and I wanna pick up a few Tanglefoot bags - they 're good for flying critters like those bats."
So, Snark is about to sell all the Holy Water, Cure Disease Potions, the armor sets, and the glassteel bottle, EXCEPT for the following:
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Tuesday November 8th, 2022 3:19:22 PM
“Can they make this hide into light bending garments in the catacombs?” Dao asks. “If not, where should we take them?”
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday November 8th, 2022 6:58:27 PM
The little gnome looks at the monk towering above him. He hops up on a table and claps the man on the back.
"Dao, the Catacombs typically doesn't make stuff for you so much as it buys and sells magic items it sources from across the Wold. You can bring in an item to have the enchantments increased, but all in all it's pretty much just standard stock magic items. I guess we can go ask them though.
"Another thought is you can make this into a cool souvenir." ________________
(For the DM - we were not given a value for the Displacer Beast hide, and I'm guessing this may be on purpose? I can appreciate that this makes a good start to a Cloak of Displacement and such, but the Catacombs does not really deal in discounted goods based on us having raw materials. Also, I don't think we can have locals make magic items for us, right? PCs need to handle all magic item transactions though the Catacombs. Does the DM want to take a different approach here?)
DM Jon S Map Tuesday November 8th, 2022 8:21:16 PM OOC: I'm not sure what the dollar figure on a displacer beast hide would be ... hmmm ... well according two two issues of Dragon Magazine, "Properly cured displacer beast pelts may be valued at between 500 and 1500 gp, varying considerably depending on condition." Figure on 1000gp for the hide as it can be used for several different magical items, makes sense to me.
Benni explains to Dao how limited worship is of Flower in this region, however, after the Luck Maker's being here so long, and helping Heranmar survive many things, perhaps some residents may be leaning towards seeking Benni out ... he does get respectful bows and nods from folks, and the children love his stories.
Teddy and GoreThum think for a few moments, and then remember Tae Che, their friend who enjoyed making bracelets and other pieces of jewelry ... she is perhaps still looking out for her diminutive friends
Issac took food to his room to relax and fill vials with Holy Water. Though hot, the apple crisp is very tasty - the interplay between the cinnamon, cloves, and other spices blend well with the cold and sweetened cream.
Snark, Benni, Teddy, and the others all pool what they've learned ... within the last week, higher level magics "feel" harder to cast, like something is preventing the magic from flowing correctly, and it is definitely impacting both divine and arcane magics.
Several fishermen who are eating and enjoying the warmth of the hearth appear to be muttering that something is out beyond the harbor, "grabbing folks off ships" - "Oh aye, me cousin said several smaller boats are missing" - "I hope this isn't Jack's wrath, I'm glad he's gone, but something is going on out there."
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Tuesday November 8th, 2022 8:46:54 PM
It is worth using up a 1,000 gp hide on some gloves and cloak of they offer no actual bonus beyond being a trophy?
Snark looks at the hide. "Huh. At 1,000 gold we oughta sell it."
(For the DM - Can we sell that hide locally for full price? Is the DM suggesting that if we make it into something, it is somehow magical? Also, will that 500 GP glassteel bottle sell locally for full price? Not sure if the Catacombs will buy these non-standard items, and if they did it would probably be for half price.)
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 d20-1=6 ; Tuesday November 8th, 2022 10:48:49 PM
Corym will take interest in the fishermen's tales, sitting with them and attempting to learn more about what is going on beyond the harbor. (Gather info = 6)
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 d20+10=30 ; Tuesday November 8th, 2022 11:50:57 PM
Isaac comes down after eating his pie and bottling the Holy water. He sits at the counter and tells the bartender " That pie was fantastic loved the cinnamon." As he overhears the sailors talking about people being pulled off ships he in a hushed town asked the bartender what sailors were talking about. Diplomacy: 30
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Wednesday November 9th, 2022 12:30:35 AM
Onesimos is interested in Dao’s opinion, and considers it carefully without accepting it. ”You are partly right, friend Dao, self-love has a negative, but also a positive, like many things. Good Philautia is self-esteem, which supports emotional resiliency, tolerance, forgiveness, and joy. Selfish Philautia can lead to narcissism or hubris, both which discount other people’s presence, thoughts, and feelings and promotes injustice, conflict, and enmity, like Marteus. Love of others is another aspect that is good but taken to extreme leads to hubris and righteousness. Good love may also be celebrated passionately, or in family, brotherly, playfully, or even with a shared purpose.”
“What I want to find out is what can we do about Hard Magic? If it is local, it is probably an object or creature and easier to find. But if it is covering all Gateway Downs or even beyond, it has planar or immortal origins.”
Benni takes a day of recovery, and then goes to Akoka and the Woldian League of Adventurers. The Luck Makers need to report this and research if it has happened before.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Wednesday November 9th, 2022 7:27:20 AM
Gore'Thum also takes interest in the sailors tale and wonders if that should be the next adventure he drag's Teddy to. Teddy, guessing Gore'Thum's thoughts, makes his escuses and goes with Benni to the WLA to search for leads there and maybe avoid being dragged out to sea to be kidnapped. Probably not but he can hope right?
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday November 9th, 2022 8:38:43 AM
Benni was so close! He had his hand on the curtain and had but to pull it aside. The thought of giving him a tiny hint appeared but Dao immediately dismissed it. That had never worked out in the past. He had only just gotten here. He didn’t see the wisdom of being branded a lunatic and run out of town just yet. When it was Benni’s karma to know, he would know and until that time, nothing in the universe could make it happen. He looked at the cleric with genuine affection. Here was a good person doing good things. Living a meaningful life. He was happy for him. For all of them. They were helping. Making things better. He was happy to be with them. “Thank you for the gifts of your wisdom and friendship. I am grateful for you.”
The magic was disrupted. Some were digging into the mystery while others were planning to investigate the missing boats. We’re they connected? He cleared his mind and ate his meal slowly, his entire focus on the food and drink. When finished, he asks the others where he might find the sheriff. He hasn’t seen much suffering in town, but perhaps there was some way he could help. When night falls, he will open the window to his room to the night and gaze without. Perhaps he would be blessed with a visitor.
Misc Items Wednesday November 9th, 2022 11:57:55 AM
DM James: My thoughts are that unless the item has local value you'd need to sell it through a middleman for half it's true value. Merchants arrive the 1st of every month on Nymph Day, as do ships travelling to and from Hook City. I'm sure there are people in the town that would be your proxy if you weren't there to meet with the merchant. I also think that if a PC was going to craft an item himself, or planned to, having the components would be handy. The only exceptions I'm aware of is if the crafting requires specialized knowledge. For instance crafting armor from Sargrass can only happen in the Sargrass by a qualified artisan.
Last thing..A skilled person has to collect the component. In the case of the hide I'd think a DC 15 Survival Check would ensure a suitable piece of hide was recovered.
Of course DM Jon has the final say at this time.
DM Jon S Map Wednesday November 9th, 2022 1:14:14 PM
The DB hide - Dao rolled rather skillfully to remove the skin ... in my head I imagined it looking like a bear skin rug ... having someone rub salt into the underside and stretch it would keep it from seizing up and ruining the hide ... with the amount of hunters in the area, one of them would know how to do this, if no one in the party has leatherworking skills ... heck even just turning it into a rug would give someone a reputation boost - especially if small white lies were used to enhance how they got it ...
If Snark wanted to find someone in town to act as a negotiator he could find someone, the other person to check with might be Mojo, or his sons if they happen to be in town.
Issac and Corym try to find out more about the recent events...Corym get's glares and mutters, Issac on the other hand catches the barkeep in a talkative mood, "Ah laddie. Well, we've a rough life here, with the swamps and other beasties; someone or something is messing with the fisherman and their boats. As it's happening outside the docks, it's not the Devil. Sailors are saying they see people in the water, but what kind of people live in the water ... 'cepting elves, I heard sea elf maidens are quite fair to gaze upon..." That's when he looks off into space, and Issac can guess at what he's thinking about
Benni and Teddy head to Akoka and the WLA ... they find the place in the same state it was last time. Akoka seems to be looking for something as they two enter. She turns to look at them, "Hello dears, what can I help you with?"
Dao asks to talk to the Sherriff. Whip actually stops by for a quick meal and sits to talk with Dao, "Hello , Dao is it. I saw you come off a ship not to long ago. The Luck Maker's seem to have taken you in, thet're a bright bunch, and have helped us out a lot. Now, what did you want to see me about?"
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Wednesday November 9th, 2022 3:15:45 PM
OOC: Dao rises and offers his strong, heavily-callused hand to shake. “We’ll met, Sheriff. Yes I’m Dao. I was just going up for a cider. Would you mind joining me at the bar?” If Whip accompanies him: “I’m expecting to come into a little money soon and I would like to put it where it will do the most good,” he quietly tells the sheriff. “As you said, I’m new in town. I was hoping you could help direct me to any folks who might be struggling with hunger or paying rent. I’d like to help out anonymously, which is the real reason I dragged you over here. I was hoping this could be our little secret.”
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Wednesday November 9th, 2022 6:09:39 PM
Corym, realizing this town has grown and moved past him, decides to do his favorite activity: holing himself up in a library and just reading. Mostly arcane in nature, but he also reads about the history of Heranmar and what has happened in the time since he has left.
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 Wednesday November 9th, 2022 11:30:05 PM
Isaac thinks long and hard but the creatures that come from the sea usually are those best not seen in the light. He thanks the barkeep and hands him two gold for the information. It was good to keep the barkeeps on your side. Isaac see's the monk Dao and the sheriff coming over and gives them a smile and wave. He tells the group privately what he found out. Something has been attack fishermen and that's why everyone in town is so scared apparently some sort of humanoid if what the barkeep said is anything to go off.
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Thursday November 10th, 2022 7:54:35 AM "Something's going on with magic and we wondered if the WLA records might provide any clues." Teddy explains. "If you've heard anything that would be helpful to, no one seems to want to talk about it."
Talinyl (Levi S) HP 46/46 AC20/T15/F15 CMD20 Thursday November 10th, 2022 1:33:05 PM
Talinyl, exhausted from a long trek into town, decided that he would treat himself with the local cuisine before reporting in with the WLA for something to do. Having spent some time sampling the roast beef and the apple crisp, he sits by himself for some time and just enjoys being off his feet. Once the food settled and his sense of duty set back in, Talinyl realizes that he should get to work. Heading over to the WLA he enters right about when Teddy says about "something going on with magic". His slightly-pointed ears perk up at this, and he clumsily inserts himself into the conversation.
"Something's wrong with magic around here, you say?" Talinyl asks Teddy rhetorically. Turning to face Akoka, he gives a slight bow. "I am Talinyl, a WLA member just in from Hook City. I've only just arrived here in town, but I've come looking for work. Hopefully related to whatever this fellow here is talking about."
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Thursday November 10th, 2022 6:41:54 PM
Snark listens to what Isaac has to say. "Hmmm. Fisherfolk got trouble and the magic's off in town. Trouble a brewin'. Best keep our eyes open, eh? I'ma go see what I can do about gettin' us some operating funds."
Snark offers to take Dao with him to meet Mojo and to see the Catacombs location in Heranmar. And he's happy to bring Benni, Isaac and Corym along if they like.
He will head out of the tavern and go visit Mojo Filter to see if the man can help the Luck Makers sell this hide and the glassteel bottle. He knows the man will take a cut of the sale, but hopes the Luck Makers prior help might get them a little better deal than from some stranger. He'll say he knows the displacer beast hide is worth about 1,000 gp and the large glassteel bottle is worth about 500 gp.
After this he will make a trip to the Catacombs to sell the armor, the remaining holy water and the rest of the Remove Disease potions.
If the WLA HQ is on the way to the Catacombs, the gnome wizard will stop on to say hi. If Dao, Benni and Corym came with him, this may land all of us at the WLA.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Thursday November 10th, 2022 7:51:30 PM
Dao will gladly accompany Snark and whoever else accompanies them.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Thursday November 10th, 2022 7:52:33 PM
Corym accompanied Snark, attempting to make small talk with him (and potentially anyone else who tagged along). Admiring the WLA HQ, he exclaims "I don't believe I've been here before, but it sure is nice."
Isaac Harker (Justin M) HP 53/53 AC21/ T13 / FF 19 Thursday November 10th, 2022 9:22:54 PM
"I should stay behind for now Snark. I wanted to see if I can get some more info about what is causing this disturbance I'm gonna go see if I can get one of the sailors to get a bit more info. I'll see if Jim Terrance is in town. He may have seen something."
OoC: should I roll to see if he's in town or the DM?
DM Jon S Map Thursday November 10th, 2022 9:54:18 PM
OOC: I'll make a proper post tomorrow - both of my parents are having medical issues and I'm not sure what's up ... doesn't help that one is in California, the bonus is my Mom is 15 mins from me but in an ALF, and that's who just called me
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday November 11th, 2022 8:17:20 AM
Dao will gladly accompany Snark and whoever else accompanies them.
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Friday November 11th, 2022 11:47:55 AM
Onesimos looks up from his cleaning at the WLA and comes over to join the conversation. His pale and narrow face is framed by long brown hair untidily bound with a fragile-appearing diadem. The elf is in simple clothes with elaborate embroidery and counter-stitching in a wild flower motif, but most is covered by his armor and a sleeveless calf-length coat. Summer sky eyes watch without weighing, and a woven ivy and willow design in High Woldian is on a woven band around his neck. His WLA pin is prominent. A peaceful tenor chimes, “Welcome to Heranmar! I am Onesimos Elpis, though less formally, call me ‘Benni’.”
“We are a part of a team that’s been solving mysteries, protecting the community, and things like that. Right now, Teddy and I are trying to tidy the WLA booth so we can start researching if there are any past stories of ‘difficult magic’.”. He sends a fond look at Akoka who has never been able to keep the booth looking less than a complete wreck.
DM Jon S Map d100=82 ; d3=3 ; d100=29 ; Friday November 11th, 2022 1:42:36 PM
While people are deciding on their actions, Dao meets Sherriff Whip and has a side conversation with him...Highlight to display spoiler: { You tell Whip what's up. He nods and smiles, "That's awfully nice young man. We have a few folks, mostly older, although there is a brother and sister who've lost their parents that need help. You get the money to me, and I'll make sure it goes where it needs to be, no questions asked. By the way, I'm looking for some "fill-in" deputies, if you want to talk about that, come see me later at my office."}
As Benni and Teddy enter the WLA Office and greet Akoka, an elf enters, looking around. This is not someone the two Luck Maker's have met before. Teddy asks Akoka "Something's going on with magic and we wondered if the WLA records might provide any clues."
At that statement, and before Akoka can answer, the elf speaks up, "I am Talinyl, a WLA member just in from Hook City. I've only just arrived here in town, but I've come looking for work. Something's wrong with magic around here, you say?"
Benni then added “We are a part of a team that’s been solving mysteries, protecting the community, and things like that. Right now, Teddy and I are trying to tidy the WLA booth so we can start researching if there are any past stories of ‘difficult magic’."
Looking around the WLA Office, it appears that several wars have taken place, due to the amount of papers, dust, spider webbing, and general disarray present.
Akoka had looked surprised when Benni and Teddy entered, she completely appears flustered as another adventurer enters her 'domain', but takes everything in stride, "Difficult Magic, hmmm, not that I've heard of, but then, I've been cleaning. A history of magical issues, hmmm, well, there was problems when that Bell was rung, but outside of that, nothing I can remember. The history section would be over there ( points to a cluttered bookcase holding a collection of older books, and knick knacks), you are welcome to look for information."
*************************************************************************** Snark, Dao (after his convo), and Corym all head for Mojo's house. Although not "super" happy to see the group, he does look at the two items, he flicks the bottle and smiles as it sounds like steel and not glass, "I'll give you 1250 gold for the two. I know someone who might take them off my hands, but he's out on an extended fishing trip ... looking for some white whale or some nonsense." Highlight to display spoiler: { Mojo is very firm on the figure - but will add another 100 gold if the party agrees to come to him with future finds from the Abbey that they want to sell }
Once done, the trio head for the Catacombs via the WLA office. As they arrive, they find Teddy and Benni in a conversation with Akoka, and an unknown elven adventurer.
Issac goes looking for Jim Terrance. After asking around, it is determined that the Triple Tail isn't due back to Heranmar for a few more days. However, the gossipy person Issac asks, "So what have the 'Makers been up to, that Abbey is a cursed place. If you're playing around in there, you better go get clensed by the Temple...
OOC: I think I got everything caught up
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Friday November 11th, 2022 6:02:16 PM
Snark will introduce Dao and Corym to Master Mojo Filter as kind of a big deal businessman here in town.
(Unless any of our party has any objections), Snark is glad to unload those the Displacer Beast pelt and the glassteel bottle for 1,250. "Sold! Thanks pal. I'm gonna have to pass right now on committing to bringing everything from the abbey to you, but it's very likely we will. I just don't want to take your retainer when I can't predict the future.
"Say, we did bring back these six sets of armor - chainmail, shield, helmet, and mace. The metal is treated with some dwarvish thing that makes 'em rust resistant. Oh, and they all have this fancy tabard with a bell on it. 'Cause, you know, the Chaos Bell I guess. Anywho, if'n you're interested, I can sell them to you. I figure each set is worth 300 gp. What'll you give me?"
Whatever the answer, Snark will then go with Dao and Corym to the WLA.
At the WLA, Snark looks around. He says as an aside to the new elf, "Boy, I sure hope you're here to get this place straightened out. I mean, Akoka's doing a swell job holding down the WLA fort here, but organization is just not her thing. Beggin' yer pardon Mistress Akoka."
After this he will go to the Catacombs, which should wrap everything up.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Friday November 11th, 2022 10:51:39 PM
“I am Dao,” the tall, lean and oh-so-bald half-elven monk introduces himself to mistress Akoka and the stranger with a broad smile of good-natured greeting. His lustrous brown eyes sparkle with mirth and a touch of knowing amusement, as if they all shared a secret. “We’ll met.” Later, when Snark visits the catacombs, Dao accompanies him.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 32/32 Friday November 11th, 2022 11:30:09 PM
Corym stays at the WLA, talking to whoever is the "front desk" person is, learning a bit more about the organization and what the whole deal is. Wherever the party goes afterwards, he will follow.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Saturday November 12th, 2022 3:46:09 PM
Snark goes to the Catacombs. For Dao, Corym and anyone else that wants to go with him to the Catacombs, Here's the link.
Talinyl (Levi S) HP 46/46 AC20/T15/F15 CMD20 Saturday November 12th, 2022 4:28:46 PM "You can call me Tal, if you like," Talinyl says, scratching the back of his head nervously. He wears a heavy brown woolen cloak over a loosely fitting poet's shirt and tight fitting breeches tucked into leather boots. His WLA pin is fastened to his cloak, immediately visible for all to see. "I hope that we can get along well, Benni. And if it's book work that needs to be done, I'm your man!"
“Benni” AC 22/12/18. CMD16. HP 20/ 24 Onesimos (SteveK) Sunday November 13th, 2022 2:45:01 AM
Onesimos beams, ”Thats the spirit, Tal!”, and makes space for the new half-elf.
Benni looks up from his work at the WLA and waves at Corym, ”Wanna give a hand?”, he calls jovially.
”Its just a booth in the Market Halls, but we try. Akoka is the only permanent staff here, and I think she must be cursed for how fast things get out of order here! ”. Benni smiles to show it’s not true (he has checked with detect magic orisons to make sure.).
The cleric heads over to the history pile and begins sorting before reading. He hopes the magic problem is not something the Luck Makers have done by slowly clearing the Abbey…
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday November 13th, 2022 10:47:30 AM
“Can I also get 2 tanglefoot bags?” Dao asks Snark.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Sunday November 13th, 2022 3:10:13 PM
“Can I also get 2 tanglefoot bags?” Dao asks Snark.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Sunday November 13th, 2022 8:18:47 PM "Sure Dao. I'll add that for you. If there's something you want later you can always go. I just wanted you to know where it is and how it works."
Gore'Thum and Teddy Treeborn (Mitch) HP 22/39 AC 12/11/12 CMD 11 Gore'Thum HP 16/39 AC 12/12/11 Monday November 14th, 2022 8:18:02 AM
Teddy helps research the WLA records for any similar events. He greats the newcommer warmly.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday November 14th, 2022 11:18:15 AM
“Thank you, Snark,” Dao says, looking about with interest.
Snark Riverstone (MarkB) AC17 T13 F10, CMD 12, HP 34/34 Monday November 14th, 2022 12:17:40 PM
Snark returns from his trip to the Catacombs.
"OK, so here's the loot distribution:
Benni - 415 GP plus 2 Holy Water, 1 Remove Disease Isaac - 1,215 Teddy - 1,215 Snark - 1,165 GP plus 2 Holy Water Dao - 440 GP plus 1 Holy Water, 1 Remove Disease Corym - 1,215 GP
In addition Dao, I got those two Tanglefoot bags you wanted. They cost 100 GP so you actually only get 330 GP."
Snark will hand out the funds and items.
Dao (Art P) HP 24/24, AC 19/15, CMB 8, CMD 22 Monday November 14th, 2022 12:34:04 PM
Dao accepts the gold and items very gratefully and stores them away. He bows to Snark, hands clasped over his heart.