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Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 41/80 
Tuesday January 3rd, 2023 1:24:41 AM


As Zeoll sang, Mundhi did what she could to add by singing harmonies, once she had heard enough of the song to do so.

"That was really beautiful, Zeoll. How can you make all those sounds at once?" Mundhildur asks him.


Mitch - The Twins HP: 84/84 AC 29/15/27 
Wednesday January 4th, 2023 6:59:38 AM

The Twins turn into a newt. Then they get better.

DM Post -- 1/4 
Wednesday January 4th, 2023 7:41:32 PM

There were no actionable player posts after the last DM post, so that post is repeated here. Recall that the group had just successfully fought a crystal creature in a cavern that they had climbed down to from a crevice in a mountainside not far from the village of Comberton.

Zeoll tries to identify the creature.
Mundhildur gathers metal nuggets from the creature.

Zeoll does not recognize the creature, although he is able to identify it as something akin to oozes.

Mundhildur collects 500 gp worth of refined ores.

Looking around finds that aside from climbing back up, there is only one way out of the room. That leads into a long, narrow cave.

Additionally:
It seems unlikely that another of these creatures would be in the cavern. Zeoll had suggested rest.


Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle 
Wednesday January 4th, 2023 10:35:17 PM


"zzzzz" says Zeoll.

Hugh Asimov (18/13/16; 66 HP; CMD 20) and Irony (25/13/22; 7/40 HP; CMD 20; Hardness 4) ( 
Wednesday January 4th, 2023 11:18:06 PM

Asimov says, "Resting sounds fine with me"

Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 41/80 
Thursday January 5th, 2023 1:03:59 AM


Mundhi will take a watch [Assume: Rolex], just in case it is needed, then sleep the rest of the ... rest period.

Elron -- SteveM 
Thursday January 5th, 2023 11:37:16 PM

Mundhildur, you're hurt. I've got a potion of cure major wounds if you need it. I don't suppose it would help Irony much. . . Elron happily takes a watch.

DM Post -- 1/5 
Thursday January 5th, 2023 11:43:27 PM

The cavern does indeed prove to be unoccupied by other crystal creatures, and the party can stay here while they heal. Or, if it would help with repairs they could head back to Comberton. The question is whether the press on, and in what condition the injured do so.

Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 41/80 
Friday January 6th, 2023 2:48:23 AM

Irony and Mundhi are both significantly injured - especially the metal guy.

"Well, we could go back up, and give a preliminary report, and take care of our wounds. Or, remain here, take care of ourselves, then wait to go on until we are all fully fit again. Lastly, we could risk going forward. I'd lean toward the second option, but am willing to consider all three. And, yes, Azimov, if we remain down here, I would love to try that potion."

She listens to hear others' opinions. And takes a minute to sharpen her spearhead.

Elron -- SteveM 
Saturday January 7th, 2023 3:27:56 PM

Elron gives Mundhildur the potion of CMW. The cave doesn't seem like a fun place to him, but he understands the need for folks to heal up.

Well, let me tell you 'bout the last time I was in a spot like this. . . Once, before we all met, I was out explorin' a new cave that I had heard 'bout in th' mountains. It was a beautiful day, and th' cave seemed like it was goin' t' be a great adventure. I made my way through th' narrow passageways, marveling at the stalactites and stalagmites that seemed to go on forever. But as I was walkin', I suddenly tripped over a rock and fell to the ground, landing hard on my leg. I immediately knew that somethin' was wrong 'cause I felt a sharp pain shoot up my leg. When I tried t' stand up, I couldn't put any weight on my left leg. I had broken my leg!

I was stuck in the middle of the cave with no way to call for help. I tried crawling on my hands and knees, but that was slow goin' and didn't get me at all far. I started t' worry I'd be stuck in th' cave forever. I remembered that I had some mastic gum in my pouch, an' bein' kinda bored I took out a piece o' gum and started blowing bubbles with it. T' my surprise, the bubbles started floating up towards the entrance of the cave. I realized that the air flow in the cave must be just right, because the bubbles were actually carryin' my cries for help up to the surface!



Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle 
Saturday January 7th, 2023 11:06:24 PM


Zeoll grins. "Those bubbles floated mighty high. I guess that makes it a tall tale!"

After resting, Zeoll is ready and raring to go. He just wishes he had had some way to bring Bill down with him. He thinks again about putting Bill out to pasture back home and taking on a bird or a snake.

Mitch - The Twins HP: 84/84 AC 29/15/27 
Sunday January 8th, 2023 9:11:25 PM

The Twins find it slightly silly to rest after just getting down here but if the others want to do so they will do so.

Hugh Asimov (18/13/16; 66 HP; CMD 20) and Irony (25/13/22; 35/40 HP; CMD 20; Hardness 4) (  4d4=7 ; 4d4=10 ; 4d4=11 ;
Sunday January 8th, 2023 11:21:37 PM

Asimov says, "Let me repair Irony"

Three minutes later and 3 uses of an ability and Irony is mostly as good as new minus a few dings

"Ready to proceed" he says

Hugh Asimov (18/13/16; 66 HP; CMD 20) and Irony (25/13/22; 35/40 HP; CMD 20; Hardness 4) ( 
Monday January 9th, 2023 8:40:05 PM

(OOC: Checking in)

Asimov says, "I said I'm good to proceed."

Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle 
Monday January 9th, 2023 11:24:32 PM


Zeoll looks around. "I just wish Honorr werre herre to join us," he says sadly.

Elron -- SteveM 
Monday January 9th, 2023 11:38:53 PM

Mundhildur lays out their options and says she favors staying here to heal up.
Elron offers Munhildur a potion and tells a tale to pass the time.
Zeoll rests and is ready to go.
The Twins think it odd to rest already.
Asimov repairs Irony quickly but effectively.

The group waits at least another day for Mundhildur to heal. The potion Elron provided is only worth 2d8+3 hit points. If no one is able to speed the process further, the wait might be days.

Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 41/80  2d8+3=15 ; d20+7=13 ;
Tuesday January 10th, 2023 5:15:40 AM

+15hp Thanks to the potion that Elron gave her.

If someone else can care for Mundhildur with the healing skill, she can recover 32 hp over the course of 24 hours. Though she can care for others, it requires complete rest for her. She may be able to verbally advise others on what to do (maybe +2 to heal skill as aid another? -not certain if this is kosher), but another will have to help her. Otherwise, as DM SteveM points out, it will take two days.

Did anyone bring a deck of cards? Checkers? Where's a cleric when you need one? :-)

Mitch - The Twins HP: 84/84 AC 29/15/27 
Tuesday January 10th, 2023 7:23:48 AM

The Twins have no skill in healing so wait.

Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle  d8=4 ; d8=4 ; d8=6 ; d8=8 ; d8=6 ; d8=3 ; d8=4 ; d8=7 ; d8=8 ;
Tuesday January 10th, 2023 12:10:55 PM


Zeoll rouses himself from his reverie. "Oh, sorry, Miss Mundhi. I can help."

The bard casts three Cure Moderate Wounds on the giant warrior. Actually, he stops at two, because that is enough to cure 16, and then 22, total 38 hp, leaving Mundhi at 41+38=79 hp.

[OOC: Sorry for the extra clicks on the dice roller. Got too excited.]

Just before setting out, Zeoll plays his Pipes of the Sewers, attracting 1d3 rat swarms to serve him.

Pipes of the Sewers
If the possessor learns the proper tune, he can use these pipes to attract 1d3 rat swarms if rats are within 400 feet. For each 50-foot distance the rats have to travel, there is a 1-round delay. The piper must continue playing until the rats appear, and when they do so, the piper must make a DC 10 Perform (wind instruments) check. Success means that they obey the piper's telepathic commands so long as he continues to play. Failure indicates that they turn on the piper. If for any reason the piper ceases playing, the rats leave immediately. The Perform DC increases by +5 for each time the rats have been successfully called in a 24-hour period.


Zeoll has a +11 on Perform (wind instruments), so no worries on the DC10 check. The question is whether or not there are any rats nearby. If any show up, Zeoll will continue playing as the party proceeds, sending the rats out ahead.

Used so far
Lvl 1: 0/6+1 slots
Lvl 2: 2/6+1 slots
Lvl 3: 0/6+1 slots

Hugh Asimov (18/13/16; 66 HP; CMD 20) and Irony (25/13/22; 35/40 HP; CMD 20; Hardness 4) ( 
Tuesday January 10th, 2023 10:48:55 PM

Asimov says, "Does anyone else need healing? I still have 5 medihalers of varying strengths available."

devices prepared
0th:
corrosive pistol (acid splash), freeze ray (ray of frost), magic detector(detect magic), walkie talkies(message), light emitter (light)
1st:
wrist rocket (magic missile) x 2 - cast, medihaler light (cure light wounds) x 2, fire handling gloves (produce flame), parachute (feather fall)
2nd 5 per day
medihaler medium (cure moderate wounds) x2, energy shield (resist energy), stamina capsule (bear's endurance), flame thrower (scorching ray) - cast
3rd 3 per day
jetpack(fly), medihaler serious (cure serious wounds), electromatic charge emiter (lightning bolt)

Elron -- SteveM 
Tuesday January 10th, 2023 10:57:29 PM

Elron was just preparing another story when Zeoll saved the party from it by casting those cures.

DM Post -- 1/10 
Tuesday January 10th, 2023 11:07:00 PM

Mundhildur uses the potion.
Elron ponders what story to tell.
Zeoll finishes curing Mundhildur.
The Twins wait.
Asimov offers medihalers if anyone needs them.

With everyone who had been injured by the ooze back to full strength, the group is ready to go on.

The group encounters a few more empty caves before coming to an underground lake. It’s not an especially large lake, but it is fed by an underground spring; the water is clear and cold. The western edge of the lake is right against the cave wall, but there is a ledge going around the eastern side, and what looks like a tunnel beyond.

As the group pauses to take this in, they see two humanoid figures emerge from the tunnel and head for the lake. They are carrying smaller objects and a small barrel, and clearly intend to fetch some water. When they see the group, however, they drop their things and flee.

Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle  d20+17=25 ;
Tuesday January 10th, 2023 11:57:21 PM


OOC: Did Zeoll summon any rats?

Zeoll calls out, "Wait! We arre not enemies! Can we talk?"

Doplomacy 25

Mitch - The Twins HP: 84/84 AC 29/15/27  d20=16 ;
Wednesday January 11th, 2023 9:06:27 AM

The Twins keep their eyes out for other possible dangers that might have sent the pair running just in case. Perception 16.

DM Post -- 1/10 Addendum  d100=28 ; d3=2 ;
Wednesday January 11th, 2023 7:49:51 PM

Zeoll was able to summon some rats.

Elron -- SteveM  d20+18=34 ;
Wednesday January 11th, 2023 7:52:15 PM

Elron tries to make out what was dropped. (Perception = 34)

Hugh Asimov (18/13/16; 66 HP; CMD 20) and Irony (25/13/22; 35/40 HP; CMD 20; Hardness 4) ( 
Wednesday January 11th, 2023 8:36:39 PM

Asimov calls out to the fleeing pair, "Well met! You wouldn't happen to be the Fireborn or the Belly of the Earth would you?"

Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle 
Wednesday January 11th, 2023 11:35:32 PM


Zeoll mentally commands the rats to move off behind the heroes. "Probably scared of rats," he mumbles in Liontaur.

DM Post -- 1/11 
Wednesday January 11th, 2023 11:51:13 PM

Zeoll calls out and asks the retreating strangers if they will talk. He surmises they may be scared of rats.
The Twins look for other dangers.
Elron tries to see what they were carrying.
Asimov also calls out, asking if they are the Fireborn or the Belly of the Earth.

The caves are not exactly well lit, so the party did not see much detail of the creatures or what they were carrying. After a few moments, it does not seem that they are going to respond to the requests to talk. But since they dropped the items when they fled, it would be easy enough to investigate. And, in addition to the barrel there are a couple of stone jugs.

Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 41/80 
Thursday January 12th, 2023 5:06:48 AM


How far away were the two who fled when we first saw them?

Mundhildur walks to where they left the water containers.

Mitch - The Twins HP: 84/84 AC 29/15/27 
Thursday January 12th, 2023 8:11:13 AM

The Twins advance cautiously in case of more danger like the crystal monster.

Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle  d20+11=31 ;
Thursday January 12th, 2023 7:08:12 PM

Hey wait! When Zeoll called out, he had to have stopped playing. So the rats an away, I presume (does the item only work for CONTINUOUS playing? Prolly?)

Zeoll casts detect magic on the objects dropped.

The liontaur sniffs and casts around for a trail to follow those people, praying for guidance. "It only seems neighborrly to rreturrn theirr possessions to them, afterr we scarred them so."

Survival to track: 31 plus scent!

Hugh Asimov (18/13/16; 66 HP; CMD 20) and Irony (25/13/22; 35/40 HP; CMD 20; Hardness 4) (  d20+12=30 ;
Thursday January 12th, 2023 9:27:15 PM

Perception: 30

Asimov scans the location where the jugs and dropped objects were located looking for other clues as to the identity of the people here.

He remembers that the Dwarves dismissed one of the legends as being too far from where it is thought to be and that some of the others were singular entities so he is still leaning towards either the Fireborn or Belly of the Earth if any of the Dwarves legends fit what they encountered.

Asimov says, "The dwarves discribed the Fireborn as Dwarf-like but weaker...that could explain why they scampered off. Then again they said the Belly of The Earth was bad news in which case maybe this was a ploy and we are being led to a trap."

Elron -- SteveM 
Friday January 13th, 2023 12:31:18 AM

Elron follows the others, not unhappy that the rats dispersed.

DM Post -- 1/12 
Friday January 13th, 2023 1:00:48 AM

Mundhildur walks over to the water containers.
The Twins advance cautiously.
Zeoll casts detect magic and then tries to find the creatures' trail.
Asimov tries to figure out the identity of the people, and wonders if they fit one of the Dwarven legends.
Elron follows.

When the party first saw the creatures, they were barely visible to those with low light vision near the edge of their vision. The creatures were not carrying a light source.

The items that were dropped are not magical. The creatures' trail starts off pretty obviously, a single narrow tunnel. And even though the tunnel divides and branches, there is one well-worn and easy to follow path at each intersection the group encounters. This leads to a cavern. When the party can make out the entrance to the cavern, they also see a handful of humanoids are waiting there.


Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 41/80 
Friday January 13th, 2023 7:53:48 AM


Mundhildur calls out greetings, first in the Common tongue, then in UnderWold. If there appears no response or comprehension, she adds Giant and Auran.

Mitch - The Twins HP: 84/84 AC 29/15/27 
Friday January 13th, 2023 9:20:36 AM

The Twins will gather any left behind items to return to their owners in a gesture of good faith.

Mundhildur Karadottir, Jotun singing giant Lvl 8 (7'4" or 10'5" as needed) (Kim) AC 20 Touch 14 FF18 HP 77/80 
Friday January 13th, 2023 8:32:37 PM


Picking up on The Twins' beau gest, Mundhi takes one of the large barrels, walks over to the water, fills it up, carries it to a short distance (~30') of the humanoids, and gently sets it down. "Hope this helps," she says in UnderWoldian and Common.

Zeoll (AC21, HP64) | Bill the Camel (AC21, HP48) | Cayzle  d20+12=24 ;
Friday January 13th, 2023 9:18:09 PM


Zeoll says a word of prayer and then plays a sweet melody on his pipes.

Perform 24

Elron -- SteveM 
Saturday January 14th, 2023 12:45:22 AM

Elron worries a bit at the little maze they just went through, but realizes the path to the lake must be the one that gets the the most use.

DM Post -- 1/13-ish 
Saturday January 14th, 2023 11:12:00 AM

Mundhildur calls out greetings in the Common tongue, and prepares to do the same in others.
The Twins have brought the items that were left behind to return to their owners.
Zeoll plays a sweet melody on his pipes.
Elron thinks about why the path they followed was well worn.

When Mundhildur calls out in common, the creatures answer, still at a distance. "Who are you, and why are you wandering in the caves?"

One of the creatures shuffles towards the party. It walks with a limp. Although the size of a man, it proves to be ugly and misshapen, although its loose-fitting and abundant clothing hides any details. The remainder of the creatures stay back and spread out a bit, weapons at the ready.

As the one approaches, its face is clearly visible -- the bulbous nose is set off by a patchy beard and head covered in bald spots. One ear looks elven, the other is covered in fur. The eyes are mismatched, one like a cat's and the other a man's. When it sees Elron, it shouts to the others, "Hey, one has feathers!"



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