RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis Sunday August 14th, 2022 9:06:01 PM
For Nira, it's been a little longer than two years. The Wold changed considerably during that 100 years she was stuck in the Teucri time bubble. She looks forward to seeing Dirt City and perhaps getting a tour from the party.
She thinks about the loot the party have collected and offers an idea.
"You know, I was thinking. More than once now it's been difficult for us to communicate over distances or without giving away positions when we're hiding. What would everyone think about being linked telepathically? I can cast the spells if you'd be willing to give up a small share of your split of the loot - just to cover the cost of the spell mind you. By my workings, everyone would need to kick in 12,500gp. It's just a thought."
Nira is suggesting castings of Telepathic Bond and Permanency. The group would buy the permanency scrolls at level 20 to make them much, much harder to dispel.
Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32] Sunday August 14th, 2022 11:40:09 PM
Desdichado is puzzled at Nira's excitement. "You [b]want[b] to tour Dirt City? That's the first time I've ever heard someone look forward to seeing that town. We should probably give you a rundown on the situation before we get there - while we've carved out a - supposedly - independent space of our own, when we left the Houses were in bad shape with both intramural fighting and the small problem of many of them having been taken over by rakshasa in disguise. We may be personas non grata when we get back."
The paladin is enthusiastic at Nira's suggestion of a permanent Telepathic Bond. "Oh, we've used something similar in the past to great effect. Having something permanent would be very handy."
No matter which direction the team decides to move, Desdichado decides it's well past time to write back to the temple in Plateau City with an update.
Welcome to Dirt City
Dirt City: What’s the Sitch? Monday August 15th, 2022 3:44:25 AM
Hmerrin breathes in the outside air, and suggests a trip to Dirt City. It’s been 2+ years (because of that Teucri Time Bubble!) since the Tide has rolled into the city…
For Nira, it's been a little longer than two years – it’s been 100! She is looking forward to seeing Dirt City! She also has a suggestion to better communicate over distances and safely in tactical situations…
Desdichado gives the elf a rundown on the Dirt City situation. The Tide has a non-interference pact with the Houses, and the last the heroes knew, the Houses claimed to have taken care of their own rakshasa problems (and refused all offers of independent verification). He writes to the Domi Plateau City temple, and (supposedly) intends to drop it off at the nearest Woldian gods temple or WLA for delivery ……………
The mine and pocket-plane are destroyed, the hub of Rakshasa operations in the Emerald Kingdom is cut off and removed.
The heroes report the situation to the Karri authorities, providing reports to the local temples and WLA. Then there is a trip to Dirt City. While Nira has never been to Dirt City, Danko has, and the Sorcerer/Rogue also knows the Teleport spell. The heroes will not have to find a boat and make the arduous voyage south along the river: through the Emerald Kingdom, along the plains of western Izen, around the long bend with Mount Bone in the distance… And then getting off at the hills just north of the Forest de Blanc and walking the final days to Dirt City. No, it is only gathering the courage to have a magical transportation, casting a spell, and arrival in the courtyard of The Tide’s Dirt City headquarters!
There is a bit of hullaballoo: a surprise appearance of Danko and Ramierez who have been gone nearly a year, and with Hmerrin, Desdichado, and Gaffer who had disappeared from the face of the Wold! And the roster of the Tide has changed since they were last here too: Sarge and Toston are no longer around, and Nira is.
It looks like the heroes are going to have to calm folks down, find some trusted people, and then get a low-down of what’s been going on! …………..
Reminder Notes: The last the heroes know the Dirt City NPCs know… 1) Two+ years ago; Sarge, Toston, Hmerrin, Desdichado, and Gaffer left to travel to Sarge’s dwarf clan in response to a letter asking for help. 2) A year later, Toston’s fiance’, Nissa, hired Ramirez and Danko, and (with all of Toston’s gnome followers) packed up in search of the Tide.
Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) d20+26=29 ; Monday August 15th, 2022 7:52:59 AM
Gaffer is happy to visit the city after such a long time and his first port of call is to check on his old gardens and the tree he had moved into their courtyard not long before they left. He'll spend much of his first day back flying over the city, back in hawk form, reacquainting himself with it's alleyways and getting a feel for what might have changed in their absence. (Perception: 29)
Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32] d20+22=24 ; d20+26=33 ; Monday August 15th, 2022 3:11:45 PM
Desdichado feels like the entire town is watching them as they step out of Tide House (OOC: is that we we named the new HQ?) after having been gone for so long.
He begins taking up his usual patrols and tries to reacquaint himself with the area (Perception: 24)
As he patrols, he strikes up conversations with those willing to talk with him, trying to improve attitudes and undo any fears or concerns that might have arisen from their long absence (Diplomacy: 33). He will make his way to the Temple of Wardd eventually, but for now figures there are too many eyes on him to try to re-make any acquaintances there.
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) d20+17=25 ; Monday August 15th, 2022 5:24:47 PM
"Hi everybody!" Hmerrin waves as they appear in the courtyard. "Did you miss us? Do we still own the place?"
The young fighter will start off by making the rounds of Tide House, which seems as good as name as any.
He walks around the grounds, poking his nose into just about everything, and asks in general how people are doing.
Perception checks for anything different - 25 Diplomacy (taking 20 to gather information) - 21
Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 Monday August 15th, 2022 8:03:44 PM
Danko gives a weak wave and heads straight to the nearest ale house.. for some ale.... and to plan how he's going to spend his loot.
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Monday August 15th, 2022 8:50:32 PM
Ramirez joins Hmerrin, checking out the house, and then checks in with the local neighbors to see how things have been.
RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis Monday August 15th, 2022 11:17:05 PM
Nira joins Dez to get a tour of both the house and local surrounds. She figures being seen with him will help others see her as a friend (and not a likely pickpocket target). She smiles to all the people that he meets and introduces herself as well. When they're out of earshot she asks Des: "Are people around here always this friendly?"
At the house she asks meekly whether there are any spare rooms that she might call her own.
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) d20+27=33 ; Tuesday August 16th, 2022 5:11:55 AM
Gaffer takes to the skies as a Hawk once more and does a full lap of the city, seeing what has changed and getting a feel for the mood of the city. With a few years passing, who knows what has happened in the city with their absence.
[i]----- Perception: 33 [i]
Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 Tuesday August 16th, 2022 6:24:29 AM
A somewhat drunk Danko leaves the ale house. A big grin on his face and a few coins lighter.
He too wishes to take to the air.
Leathery wings sprout from his back and he starts running before yelling " UP UP AND AWAAAAAAAY! "
He takes to the air and goes for a joy ride using his new wings.
Tide House: Past and Present Tuesday August 16th, 2022 9:40:52 AM Tide House, as heroes are reminded or learn, is a former manor with an enclosed courtyard in the Moon Quarter of Dirt City. Out-buildings line the three walls and are filled with workshops on the main floor and living quarters above. A clean water pool now sits in the middle of the courtyard, and the solid wooden gates keeping out the rest of Dirt City seem well maintained.
Tombo Greenhand (human tavern-owner), Mazea Ironthane (dwarf leatherworking), and Sunny Culpepper (human sewing school), and Cinzi (human nightwatch) have all moved to Tide House and can give the skinny on what has been going on.
Two years ago, this sandstone and red tiled roof was the home of Galafar, a successful ‘independent’ merchant, who used his house as a secret temple to Ga’al (the heart-seeding god of Alisidur). The heroes of the Tide had discovered Galafar was in fact a Rakshasa lieutenant of Golden Eyes (main rakshasa baddie) named Anduin who had also killed most of the WLA in Dirt City and tried to kill The Tide, and the Rakshasa were using the Ga’alian priests as dupes to further subjugate Dirt City!
In the ensuing fight, The Tide revealed the multi-layered plot of the rakshasa and that they had been busy infiltrating the Houses of Dirt City too! Afterwards, representatives of the Houses, the Prince of Thieves, and The Tide all met and hammered out an agreement. The Houses got a promise of no interference from the powerful heroes, and got the inside information that Rakshasahad successfully infiltrated all Houses, the Princes Household, and several other organizations (the WLA and possibly the temple of Wardd, too). The Heroes got possession of the former Rakshasa headquarters (in Moon Quarter) and the promise that the Houses would not have House operations in the MoonQuarter, enabling the heroes to have a House-free part of the City Above.
Soon after The Tide moved in, most of their protected supporters felt it was also time to move!
Finally, they have been using the last of Toston’s fiance’s (Nissa) proceeds to refurbish the House. There is a ground floor of commonly used rooms, a first floor of 8 unused bedrooms (sparsely furnished awaiting a personal touch), and a flat roof that could be used for just about anything.
In Dirt City
The paladin doesn’t waste a day, taking up his usual patrols and reacquainting himself with the area. Danko also heads straight out, but to the nearest ale house… Ramierez, after a look at the House, checks in with neighbors. Nira also joins Dez to get a tour and to be seen as part of The Tide. Gaffer does his old thing as a Hawk and takes to the skies.
The heroes don’t see much that has changed. Busy markets, foreboding House Towers, and the over-topping Prince’s Castle, Arena, and Temple of Wardd are in their accustomed place. So too is the squalor of the docks, Grubber Town, and the Burn.
The only people who really talk to the heroes are the merchants calling from their stalls during the day: everyone else keeps their business to themselves. Again, normal.
What is not normal is that people don’t seem to notice that The Tide has been gone for so long. That is, until Danko and Ramierez remind Hmerrin, Desdichado, and Gaffer that D&R helped Nissa pretend the Tide were still in residence. They made illusions and disguises, and made occasional appearances as the team. Most of Dirt City think they have only been gone 6 months. Which, after all, is only usual in long-distance travel…
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Tuesday August 16th, 2022 5:16:24 PM
Hmerrin's face falls a bit as Nira proposes her telepathy idea.
He sheepishly holds up his recent purchases from the Catacombs. "oops."
"It's a great idea," he hurriedly continues. "And as soon as we pick up some more loot, I'd say its the first thing we should do."
The lack of general knowledge regarding The Tide's prolonged absence is fine by the fighter.
To make up for his greedy faux paus, he gives Nira a tour, pointing out the available rooms on the second floor. OOC - I thought we had a map of this place. Anybody got a map?
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Tuesday August 16th, 2022 6:04:35 PM
[OOC: I think Gaffer moved a tree from outside the city to the courtyard using Liveoak, giving the triggering phrase to their friends as a form of defence. It wasn't in the description so wanted to check if it is still present? Otherwise Gaffer asks how the new tenants would feel about a new tree being brought in.]
Gaffer meets up with a merry Danko in the air for some flying acrobatics before regrouping with the others on the ground. "I can cover your share Hmerrin, I think this is something worth us having. Though erm, Nira, would we all heareverythingwe each think?"
Since it is a bit of a reunion in the city, he suggests that they all go for food at Tombo's like old times.
Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32] Tuesday August 16th, 2022 6:09:26 PM
"This is particularly pleasant," Desidchado says to Nira about the responses from people. "We've definitely been treated worse."
Back at Tide House, he asks Tombo what he's fixed up. He chats with him for a while about their trek out and the brief stay they had in Angel Springs on their way to the Scab helping Sarge's clan. He spends particular time telling him about some of the halfling dishes they had, figuring he might like to add them to his menu.
As the group meets back together, he says "Since Nissa has been keeping up the illusion that we've been here are along - and she's been looking for us - maybe we should stop by and give her an update...as well as ask her for updates about the past couple of years."
The paladin is up for the telepathy plan as well.
Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32] Tuesday August 16th, 2022 6:14:04 PM
(OOC: About Tide House: A map would be great! If I recall, we've only seen the top floor and I think there are supposed to be more rooms below?)
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Tuesday August 16th, 2022 8:01:27 PM Checking in with Nissa sounds like a good plan. Can I pick one of the rooms and cleanup first?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis d20+14=28 ; d20+14=21 ; d20+14=29 ; d20+14=24 ; d20+14=34 ; Tuesday August 16th, 2022 9:17:37 PM "Would that be a problem, Gaffer? Any thoughts you wouldn't want to share with the group?" Nira tries to keep a straight face but can't. "Just kidding. No. It doesn't work that way. It's just like talking, but you do it with your mind instead of your mouth"
Nira will duck off to the Catacombs to get the scrolls (and a few other items for herself), and then when they have a moment at the house she will do the castings.
She waits to hear the response to Ram's question. She'd also like one of the spare rooms. If the party don't mind of course. She's not particularly fussed which one. As long as there is room for some books she'll feel right at home.
"Are there any good taverns about? How about we all meet up for dinner later. First round on me?"
----------------- Caster Level checks to use CL20 scrolls: DC21. 28, 21, 29, 24, 34 = All Pass.
Settling In Wednesday August 17th, 2022 2:08:13 AM
Danko, somewhat tipsy, leaves the ale house, and decides to get some air with his new draconic wings. Citizens scatter, children scream, and the Sorcerer/Rogue creates quite a consternation across the city!
Hmerrin is a little sheepish at Nira’s proposal: it’s a great idea, but the Fighter has already blown his loot! The lack of general knowledge regarding The Tide's prolonged absence is fine by the fighter. ooc: The DM is searching for the map. I may have to make a new one from memory.
Gaffer sees his tree is still standing alive and tall in the courtyard (ooc: thank you for the reminder!), and the people of Dirt City who stick around can see the dragon-man have some acrobatics with a common hawk. He wants a little clarification on the mind-speaking, and suggests that they all go for food at Tombo's like old times.
Desdichado provides commentary to Nira on the ‘citizens’ of Dirt City, talks with Tombo,about possible menu changes, and suggests a visit to Nissa.
Ramierez agrees checking in with Nissa sounds like a good plan, but he wants to clean up first!
Nira teasingly clarifies how the telecommunication magic works. She’s also interested in getting a spare room, a cleaning, a Catacombs run, a good tavern…
……………
The heroes meeting with Tombo, Sunny, Mazea, and Cinzi seems to be particularly useful. And they are joined by a gnome couple; Jaspertink (Jasper) and Posiepocket (Posie). Introductions are given all around, and soon the conversation is dotted by Jasper opening his mouth to talk, but Posie finishing the topic! The fond looks they pass back and forth ensure the heroes this is an old and fond game between the married pair.
Through this conversation, The Tide learn several things: a. Tombo gives the group a map of the refurbished Tide House. (Ooc: follow-on email)
b. Tombo, Sunny, and Mazea agree that the heroes will probably hear three different types of stories and information: 1) those within Tide House and close Tide allies [i.e. WLA and Brother Elthorn from the Temple of Ffloy] , 2) most people of Dirt City, both Above and Below, and low-level Houses, and 3) House and Prince leadership.
c. Tombo, Sunny, and Mazea have been managing the courtyard area of Tide House as an informal committee. They have their shops open during the day and live inside the walls.
d. Japser and Posie manage Tide House proper: Posie the ground floor and kitchens, and Jasper the upstairs cleaning and upkeep. Their five children (Marygold, Calla, Agate, Obsidian, and Nickel) all help.
e. Nissa and all of Toston’s relations are no longer in Dirt City. The heroes remember that Nissa, Ramierez, Danko, and all Toston’s relations were at the dwarf hold when the group got out of that Teucri Time Bubble. Nissa ambushed Toston with a wedding and the pair planned an extended honeymoon! That’s why most people think The Tide have only been gone 6 months.
f. Tombo’s Tavern is open and doing well just outside the gates of Tide House. “Best move I made. Brisk business and better access to seafood and imported wines! Mistress Nira, I dare say you won’t find better in Dirt City.”
………….
Packages soon arrive from the Catacombs for Gaffer, Hmerrin, Danko, Desdichado, and Nira.
The heroes take a week to settle in and get used to the goings-on in Tide House and in Dirt City in general. In that time, there are no reports of House activity in Moon Quarter, nor any rumors of what has been going on in the Houses.
A ten-day after the Tide appeared in the Tide House courtyard, an invitation from the Prince of Thieves arrives, asking for a quiet meeting…
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday August 17th, 2022 4:16:07 AM
Nira grins widely to Tombo. "I'm sure I won't. Still, I think I had better check it for myself. Do you have a table or two free? Uh... regularly?"
She spends quite a bit of time in the Tide House library. Can you believe it? A library right where she's staying! Amazing! She starts by looking for history books to try and catch up on the past hundred years. After that, she looks for the dustiest books. They're usually the oldest ones. Sometimes it can be a lucky find and it's a tome of great information no-one has ever heard of before! Other times it might turn out to be a record of local tax matters, so, you know, you take your chances.
Besides that she makes herself a regular at Tombo's Tavern, getting to know all the staff there on a first name basis, and trying all sorts of different food. She isn't that keen on seafood, but tries whatever else she can get her hands on. She tries to make sure she visits every day, whether for breakfast, lunch or dinner, and always invites the rest of the party to join her if they wish. When dining alone she often brings a book from the library to read.
It's on one such day where Nira is returning from the tavern, book in one hand and half eaten apple in the other, that the invitation arrives. She doesn't know if this is a common occurrence or not so bites into her apple while waiting for someone to comment on it.
Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 Wednesday August 17th, 2022 6:25:39 AM
Every once in a while the shape of the mid size dragon can barely be seen overhead... Then one morning, close to dawn, what appears to be a dragon lands near the edge of Tide House, The dragon takes a few steps then starts to shimmer.... the dragon disapears and where it had been is now Danko, grinning from ear to ear.
{ Well, }
he thinks to himself.
{,,, that should prove useful,,, }
Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32] Wednesday August 17th, 2022 2:33:40 PM
Desdichado enthusiastically greets Jasper and Posie, and appreciates the information from everyone on what's been happening. He thinks it's nice to see a bustling little marketplace in the courtyard.
"Well, we were only here for a very short while after claiming this place," explains Desdichado when Nira asks about where she can stay, "and these rooms weren't even set up yet. Please take whichever looks best to you."
On hearing of the Prince's request, he winces. "He doesn't ask to speak with us often, but when he does it's never for anything good."
(OOC: Oops, Brother Elthorn from the Temple of Ffloy is who I was thinking of earlier, not the Wardd temple.)
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Wednesday August 17th, 2022 4:48:55 PM
Hmerrin claims the room next to the stairs (AX 12), and let Nira knows she's welcome to the corner (AX 6).
At one of the group dinners, he asks about magical defenses. "I mean, can we do all those glyphs and wards and whatevers the raks are using?" we wonders over a chicken leg. "By Domi this is good. Tombo is gonna make me fat."
The invitation by the Prince elicits a look that echoes Dez' comment.
"Maybe he just wants to know about the dragon buzzing the city," he grins. "Seriously, last time he told us to leave him and the Houses alone. And we have. Should be interesting given all the skills and goodies we've gained since our last talk."
He ponders. "'Quiet talk' sounds unofficial. Probably should go as we are, rather than get all formal."
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Wednesday August 17th, 2022 6:32:55 PM Maybe not too formal, but it is an invitation from a Prince. I'll at least have to consider what color to make my cloak.
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Wednesday August 17th, 2022 7:51:47 PM
Gaffer throws his things into one of the corner rooms at random (AP22) only to be pleasantly surprised in the morning when the smell of Tombo's cooking wafts it's way up through the floor.
He spends some time during the week preparing another Spellstaff. He also purchases a few Holly Berry seeds to plant in the soil around the tree.
"We had a Hallow spell on the old place, I could look at putting up another one here."
As for the Prince, Gaffer finds himself caring a lot less about what the Prince has to say after the houses allowed the Rakshasa in.
"We need to make our way to Plateau City sooner rather than later, as long as they keep our Wardd clear, I'm not too keen to get wrapped up in house politics at the same time as we're dealing with the Rakshasa."
A Visitor Thursday August 18th, 2022 3:28:31 AM
Nira integrates with the Tide House people quickly, especially drifting to the library and Tombo’s. She might find what is called the ‘library’ as less than impressive. It has plenty of light and places to sit or write, but the number of books is… 12. Six ledgers on the former estate, three ‘Trixie Belden’ books about a teenage girl solving mysteries, two identical grammar books (tattered and dog-eared), and one of extremely sappy love poems from Nissa to ‘my Tosty-Wosty’. None are magical or otherwise significant.
Danko finds the only time he has wings is when he casts his new spell “Form of the Dragon II”. (Still a couple of levels before he has his own.) And keeping higher up helps alleviate the panic that was in the streets. Shimmering from dragon to Danko in front of Tide House also enables the rumor to quickly spread on who the ‘dragon’ that’s been seen actually is.
Desdichado is happy things are going well until the ‘invitation’ arrives. He morosely tells Danko, Rameirez, and Nira his opinion of the Prince’s interest.
Hmerrin claims two rooms for him and Nira, and suggests improving magical defenses. The blonde young man echoes Dez, then grins. Should be interesting! 'Quiet talk' sounds unofficial.
Ramirez does note it is an invitation from a Prince. Even if the ‘prince’ is elected by the Houses and his job is more on minimizing House conflict, and if he can’t do that he doesn’t last long…
Gaffer chooses a room, sets plants and spells, suggests another Hallow spell, and scoffs at the Prince’s invitation. The druid notes they need to NOT get involved in politics at the local level when dealing with the Rakshasa. As long as the Houses are leaving Moon Quarter alone, the Tide need to get ready for Plateau City!
…………..
Hmerrin and Ramirez want to visit the Prince. Dez groans about the invite, but hasn’t agreed one way or the other. Gaffer hasn’t rejected the invite, but hasn’t said they should go, either. Nira feels she doesn’t know enough to weigh in, and Danko just seems to want to blow off some steam.
It is a luke-warm response, at best, but given the history of both Dirt City and the ‘Prince of Thieves’, it could hardly be any better. The same evening that the Tide has the conversation, as the heroes are doing their final actions before sleep, Jasper comes knocking on doors. ”Excuse me, sirs and ma’am, but a visitor showed up in our Parlor, and is asking for you.”
Arrival at the Parlor finds Cinzi standing at the doors and watching an athletic-looking human man with well-groomed but graying beard. He does not have a cloak nor weapon, and his tight garments would make it difficult to have anything hidden on his person. He puts aside his teacup and stands slowly, making no sudden moves. “Tide Heroes, I am Darmious Foxx, a lieutenant for the Prince of Dirt City. I am here to unofficially pass information between you and my principle. He most wishes to keep the present arrangement with the Tide, and toward that end, to inform you of House actions to ensure the removal of Rakshasa in Dirt City. He also wants this discretely, so has sent me to you instead of you visiting the Castle, which would certainly be noticed.”
……. Sense Motive DC 20 or Detect Lie Highlight to display spoiler: { Darmious believes he is not lying and feels he is sincere } Detect Evil Highlight to display spoiler: { Darmious doesn’t detect as evil } Detect Magic Highlight to display spoiler: { Darmious has no magic auras or equipment } True Seeing Highlight to display spoiler: { Darmious is as he appears } Perception DC 25 Highlight to display spoiler: { he has a mark on two fingers where there have recently been a ring, and his left ear is pierced but no earring. He moves like a rogue. }
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Thursday August 18th, 2022 6:31:06 AM
Nira hereby makes it her mission to populate this 'library'. She considers those vile books that were recovered from the rakshasa hideout. It would be best they are kept somewhere safe and out of evil do-er reach. Perhaps this is the right place for them?
She makes use of the new telepathic powers of the group while inspecting Darmious and relays what she sees while silently eyeing him. "He speaks the truth. Well, and least he thinks he is. I don't see any magical auras on him either. Looks like he lost some jewelry. Missing two rings, and looks like an earing too."
Nira is a little confused by what she's hearing and when an opportunity presents itself she quietly speaks up. "I'm new to Dirt City and I don't really understand how things work here yet, but why would he want to be discreet about the removal of Rakshasa from Dirt City? Wouldn't that be a good thing? I mean no disrespect. I'm just trying to understand the politics here a little better."
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) d20+13=14 ; Thursday August 18th, 2022 2:54:29 PM
Gaffer's eyes take in the man and he notices the missing jewelry, an effort to hide parts of his identity perhaps? or just ensuring he isn't worth robbing while traveling the city. Hearing Nira's reassurances, he relaxes a little into his seat.
"I welcome any news of the Rakshasa removal." He offers, though sure there is an ask coming their way. It seems to much to hope that the Prince has been so open as to send someone over just for an update.
----- Perception DC25: Autopass Sense Motive DC20: Fail
The discussions continue about going to meet the Prince. Then, Jasper makes his announcement, and the group finds a well dressed rogue in the foyer.
"Or, we could just meet here," Hmerrin deadpans.
Darmious Foxx makes his pitch, and Nira reports her observations. The fighter is on very high alert, and gathers the same intel as well.
He's got a pretty good idea why the Prince doesn't want to publicly disclose how badly each House was infiltrated, but makes no comment. He's curious to see how Foxx responds to Nira.
"I don't suppose asking you what House you worked for will do us much good?" he asks, with all politeness he can muster.
Desdichado does his paladin stuff and confirms Nira's analysis of Darmious Foxx.
He lights up at Nira's words. "See! That's what I said! If we're all fighting rakshasa there's nothing to hide. But the Prince and the House leadership didn't want to agree with a paladin for some reason."
He's all ears to hear what the Houses have planned to ensure the rakshasa are removed.
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Thursday August 18th, 2022 7:28:40 PM It seems that the current arrangement continues to be agreeable. So you are here to provide a report of the Houses? How are their efforts to root out the Rakshasa proceeding?
Ramirez does not yet know all the politics involved and he wonders if this 'arrangement' is actually favorable for the Tide, or moreso for these Houses.
A Visitor Friday August 19th, 2022 3:02:16 AM
(ooc: The Dm isn’t sure the heroes have the permanent telepathy yet. I didn’t see 12,500gp listed for gear for 6 people, even if supported temporarily by other PCs.)
Nira waits for an opportunity and asks what to her is an obvious question.
Gaffer notes the missing jewelry, and waits for the next shoe to drop.
Hmerrin is on high alert, but trying to conceal it with aplomb.
Desdichado all ears to hear what the Houses have planned to ensure the rakshasa are removed.
Ramirez doesn’t want to beat around any bush, so comes right out and asks for the reason Darmious is in the Tide’s parlor. There are unasked questions lurking behind his eyes.
…………………
Darmious inclines his head respectfully. ”Mistress Nira, yes? The elf maid who seems to be the only one in The Tide on whom the Prince doesn’t yet have a full dossier. I believe the reason is simple: the Prince still wants to be Prince.”
And with that start, the poised, deliberately moving man provides what he believes is truthful and honest information, both to the heroes’ questions, and also to some that have been unasked! (It is evident he is both well-prepared for this meeting and quite an astute observer of situations and people in his own right. [i.e. high ranks in Diplomacy, Perception, and Sense Motive] )
- The Prince of Thieves is selected by the Houses to minimize inter-House conflict and promote House prosperity. In recent memory (just before Hmerrin joined the CMTC), when Prince Liam Kent died, Dirt City saw the rise and fall of three Princes in a single season. The next, Prince Argus Fexel, used immediate, disciplined violence to balance peace in the City. It is a precarious balance. Every House is ready to jump on another House (or Prince!) that shows weakness or an opening. So no-one will admit to the others there is a problem, but have every incentive to ensure they are independent from others (including Rakshasa).
- The Prince recognizes The Tide are powerful, and open or clandestine warfare against (or because of) The Tide would unbalance the current situation. No matter what happens or who is killed, the result of an unbalanced Dirt City would be the end of the current Prince. But if the Prince is seen working with The Tide, the Houses will see a shift in balance (i.e. Prince too weak/ powerful, The Tide as Prince’s patsies/ power-behind-the-throne). Result = unbalanced Dirt City.
- At the same time, the Prince sees The Tide would also want to keep the balance. An unbalanced Dirt City will kill a whole lot of people, most of them innocents.
- At the same time, there is the Rakshasa, also unbalancing, also end of the Prince. And The Tide are the lead in finding out and doing WLA work in stomping them out of the Wold.
- Therefore, it is in the Prince’s interest to cooperate with The Tide, but not openly. And the Prince thinks the clandestine cooperation is in The Tide’s interest too. If the heroes can agree with this assessment, then Darmious can provide information and updates on what’s going on which would assure The Tide they need not get involved.
For Darmious himself, he smiles depreciatingly. ”The Prince knows you don’t trust him, but you need information from a trustworthy source so you will not get involved. He found me: an honest outsider not affiliated with Dirt City or any House. I am unselfish enough for a paladin to speak with, confident enough to meet with you without any weapons (he touches his belt) or magic (he touches his ring and earring spots), and skilled enough to both avoid detection by the Houses and can provide the Prince as much information about The Tide as he is giving you.”
“So, are we at an accord?”
……. (All detection and skills reveal Darmious Foxx is trustworthy and believes he is telling the truth)
"You know, in a perfect Wold my tasks wouldn't include meeting with a representative of the Prince of Dirt City about why we should let the Houses do what they want."
"Help me understand exactly what we are agreeing to here: you are giving us information on what the Prince knows his happening with rakshasa activity in the Houses and we agree not to interfere with what they are doing? I've got to say, what if what they are doing is something we know won't work? Because so far, us killing them seems to work. It's slow and very difficult, but it works."
Desdichado is frustrated at this proposal, but if the rest of the group wants to go this route, he's willing to go along as well.
(OOC: Desdichado's equipment updated with 12,500 gp permanent telepathy scroll.)
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Friday August 19th, 2022 4:33:58 PM
OOC: Updating Gaffer's sheet for 25,000gp for himself and Hmerrin's telepathy costs.]
Gaffer is reminded by Darmious' comments that not every city need be like Dirt City, but the conspiring of the houses is something he takes as given at this point.
He pours himself a tumbler of what whisky remains from before they left and waits for the conversation to continue.
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Friday August 19th, 2022 5:52:36 PM
Hmerrin chuckles a bit at the line about being unselfish enough for a paladin to speak with.
"What?" he replies defensively at Dez' look. "It's a good line."
He listens to Foxx's spiel, and Dez' reply. "Well, I can see the difficulty with trying to keep six Houses in balance with each other and the Princehood," Hmerrin admits. "And I'm fine with exchanging intel. And I'm fine with continuing with 'We don't bother you and you don't bother us', especially while we got bigger fish to fry."
"But, he and you have surely noticed our fights with the rakshasa tend to be loud and smoky and attract a lot of attention. What's the point in sharing information on Dirt City's dealings with them, if we can't doing anything about it? Under these conditions anyway."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Friday August 19th, 2022 9:39:26 PM "Well, I've been out of the Wold for a while, so it's no surprise the dossier is a little light. I'm guessing by that statement the Prince has dossier's on the rest of the group. I guess it makes sense to know those around you". The others in the party don't seem surprised by the fact. Perhaps they already knew?
"I wonder what's in them..."
The rest of the Tide know far more about the politics here and who can be trusted. Nira tries to take a quiet bite from her apple and is prepared to follow the lead of the others.
Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 Saturday August 20th, 2022 9:42:22 AM
Danko steps from the shadows having again visited the ale house.
He's not keen on what is being proposed as he generally has no trust with royalty or those that work for them. He feels that the proposal is bold but doesn't see how it benefits the group.
" Information is a powerful and VALUABLE commodity. I don't see how this proposol benefits anyone but those in power. In other words 'what's in it for us' ? "
Shrugging
" But, I'm just a hired blade so... you know... "
ooc> Danko isn't keen on a permanent telephathy being a thief and generally an untrusting person. And he doesn't have the coing.
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Saturday August 20th, 2022 4:33:20 PM
Gaffer is happy to let Danko's comment hang and see if they can eek anymore benefits out of this conversation, but he makes a mental note to talk to Danko and Nira about the value of a none house controlled section of Dirt City. It's not something he thought the Tide would manage when they first joined, and he is honestly surprised it has lasted this long.
"I think our agreement to not get involved is as firm as the Prince's agreement to let us be."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Saturday August 20th, 2022 10:38:50 PM OOC: If it's a matter of gold, Nira will happily put in for Danko so he can be included in the telepathic bond. If it's that he doesn't trust the rest of the party, that's a different issue
A Visitor Explains Monday August 22nd, 2022 3:40:35 AM
(ooc: please mark off the costs for telepathy, and we will assume this has already been done. So the Tide can ‘speak’ with one another without others in the same room to hear. Unless those people have ‘Detect Thoughts active…) ……..
Desdichado sighs. Gaffer pours himself a tumbler of whiskey. Hmerrin chuckles and points out how noisy fighting rakshasa tend to be. Nira wonders about the files Foxx mentioned, and tries to take a quiet bite from her apple. Danko shrugs, feeling he is just the hired muscle. ………
Darmious Foxx looks confused, then a half-smile and glint in his eye gives a hint he thinks something said has been humorous. He doesn’t take long to explain.
”I think I see: we are having a problem with definitions. You think the Houses ‘dealing’ with Rakshasa means ‘cooperating’ when the Prince and Houses think it means ‘eliminating’. The Prince and Houses have no more interest to be ruled or killed by Rakshasa than to be deposed or killed by The Tide.”
“The Prince is certain there are no Rakshasa in the top tier of any House or anywhere in the Prince’s household. Prince Fexel had a meeting with all House leadership in a room with a permanent anti-magic through a doorway with a forbiddance spell against Outsiders, and accessed by a corridor observed by a permanent true-seeing crystal ball. Anyone who did not get through or refused to go through, including the Prince, was killed.”
“The Prince then had every person in the Castle go through the same process. And each of the Houses have a similar process for their cadre and at any leadership meeting, the magic verified by the Prince’s team.”
“Outside of House leadership, do you know that 793 ‘people’ in Dirt City have recently deceased, disappeared, or fled? The Prince has a bounty for anyone to point out a shapeshifter, and then a flying squad with blessed crossbow bolts, well… Prince Fexel ‘dealt’ with the rakshasa problem: no rakshasa, no problem.” Foxx nods socially to Desdichado. ”Because so far, us killing them seems to work. It's fast and there is the occasional mistake, but it works." …………..
Again, every indication is Foxx is telling the truth. Nira (and through her telepathy: the other heroes) immediately knows that the magic that Foxx describes would require at least three Wishes or Miracles to set up. And with Foxx telling the truth, that gives an indication of the amount of power the Prince (and each House!) has available.
A Visitor Concludes Monday August 22nd, 2022 3:42:27 AM
Foxx holds up a conciliatory hand. ”The Prince doesn’t want rakshasa and doesn’t want a war either with or because of The Tide. He has concluded the best way to get those objectives is to give you a trustworthy source, me, and enough information without strings attached, for you to decide on your own that the best interests of you and yours are the same.”
Darmious Foxx straightens his tight shirt. ”That’s all I’ve come for. Would you like a visit from me each time you are in Dirt City? I can also relay any message to the Prince.” The man waits expectantly, but clearly has nothing else to say or offer.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Monday August 22nd, 2022 1:50:15 PM
Desdichado nods. "That sounds...like a good plan." He turns to the more magically inclined members of the party. "Would the measures they've put in place work to ferret out rakshasa?" he asks.
Turning back to Darmious he says, "I was called to Dirt City apparently to deal with this rakshasa problem, not to tear down the Houses or the Prince. For my part, I'm satisfied...well, mostly. I'm sure some of these mistakes might just happen to be those who are imminent threats to the Prince, eh? In any case, Dirt City isn't the only place with a rakshasa problem."
Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 Monday August 22nd, 2022 3:56:49 PM
Danko leans against the nearest walls and throws his hands up in a "I don't know" gesture.
" You know my motto Des. Have shenanigans... and coins... and I'll be there. "
ooc> Rob, it's 90 percent coin, 10 percent being difficult. After some conversations between my Danko-ness and my Yves-ness we're prepared to accept your offer. Danko does have a slightly used and totally useless for him Cloak +4 of resistance that he's prepared to trade if you're interested.
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Monday August 22nd, 2022 6:58:12 PM
"I see nothing wrong with a bit of information exchange," Hmerrin agrees. "So, sure. Feel free to drop in from time to time. I for one am delighted the rakshasa are getting it handed to them here. Though nearly 800 seems a wee bit high."
The fighter lets it drop.
"Anyway, we thank the Prince for driving things along. You can let him know we could be out of town for a bit, following up on another lead."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Monday August 22nd, 2022 8:31:27 PM "How is the Prince finding people accused of being rakshasa? Is it only in response to the bounty or have other means been found?" Nira is curious as to whether there is a way the Tide might adopt.
Antimagic with both forbiddance and true-seeing is a very powerful combination. She can see how it would be useful to escort any accused through it. Nira puts her mind to how it could potentially be bypassed. "The forbiddance spell wouldn't necessarily stop them, but would hurt them. The True Seeing would see through any magical disguises - illusions or polymorph spells. The anti-magic field would temporarily suppress all magical effects. The only way I can think of to try and sneak through would be to use some mundane disguises. A very talented artist could make them appear to be any race." she considers this a moment "I'd imagine anyone who went to the trouble to set up so many magical means of detection would also have some very perceptive people checking for disguises though"
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Monday August 22nd, 2022 9:41:17 PM Well it certainly appears that the Houses and the Prince have been rather ...thorough in rooting out Rakshasa.
An exchange of information sounds quite good. I hope this peaceful agreement will continue.
Ramirez is again left wondering, this time on just how zealous the rooting out of outsiders has become?
Bigger Fish to Fry d20+23=25 ; Tuesday August 23rd, 2022 3:04:55 AM
Desdichado checks with the Tide magicians on the effectiveness of the steps described. The paladin has a sudden insight: the gods or the Jericho or whatever have known about the rakshasa since Desdichado and Sarge was sent to Dirt City! (ooc: DM reveal!) Danko leans dramatically and gives his catchphrase. Hmerrin agrees there is nothing wrong with a bit of information exchange. Nira also agrees it could work, especially with some sharp-eyed thief-catchers. Ramierez is… diplomatic in his thoughts. ………….
The heroes seem to come away from the meeting with three themes. First, the truthful information exchange should continue. Second, the ‘rakshasa rooting’ seems systematic at the leadership levels, but much more rumor and innuendo otherwise. (ooc: note, ‘Outsider’ refers to the monster type, not anyone not of Dirt City). And third, the heroes have other fish to fry.
Darmious Foxx declines to elaborate, and, since our heroes have agreed future meetings are a good thing, the Prince’s man feels comfortable enough to make his slow and deliberate way to the exit. Outside the House doors, he blends skillfully into the shadows and is gone. Perception DC25 Highlight to display spoiler: {Foxx climbed and hopped the wall over Cinzi’s house. }
With Foxx gone and their next lead on rakshasa going to Plateau City, the heroes can set about planning 1. How to get to Plateau City. 2. Once there, how to find out where, how, and who the caravans (who were not rakshasa, in on it, nor dominated) from the Emerald Kingdom linked up with the rakshasa in Plateau City under the very nose of some of the most powerful people in the entire Wold!
Desdichado watches Darmious jump over the wall. "Uh...if he can leave that way, someone can also get in that way. We should look into having that fixed."
Thinking of ways to get to Plateau City, he wonders if teleportation might work? "Danko, have you been to Plateau City before?" Otherwise, going part way by ship might be fastest, although he doesn't relish another boat trip.
"We should probably look through these ledgers we collected some more and see if there's anything useful about the caravans," he adds.
He has a sudden thought. "Oh, what about our gnome friends in the mine? Is there a way to get them out now? I wonder if their contract with the kolyrut was with the Emerald City rakshasa."
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Tuesday August 23rd, 2022 3:35:50 PM
Hmerrin winces at the mention of the gnomes. He had totally forgotten about them. "We can teleport to the mine," he answers Dez. "And either kill Korlis and company a few more times, or just tell the gnomes its time to go."
"Plateau City - anybody got one of them Wind Walk spells?"
"As for what happens once we get there, I got no idea. Let's start with the gnomes, then read the ledgers again. Otherwise, I guess we mosey about town until Gaffer can match the view he saw in the vision. Or we get jumped by the bad guys."
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 Tuesday August 23rd, 2022 5:41:02 PM
ooc> It would make sense that Danko would have been to Plateau City before being that it's a major city. DM ?? 1300 miles per teleport with four medium char and their gear.
Danko also sees the jumps and looks on with admiration.
" I can think of a few ways to fix that " He says...
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Tuesday August 23rd, 2022 6:30:08 PM I don't have wind walk, but I do have shadow walk. It's not an exact transport like teleport, but it should get us there in 2 or 3 days. maybe not the safest way to travel, but it can get us there.
But I agree we need to see to the gnomes first.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday August 23rd, 2022 8:50:22 PM "If we defeat the kolyrut again, I could cast disintegrate on the remains. That should work. Another method would be to plane shift the remains somewhere. Either way, now that we know they're there we can plan for how to remove them"
Nira also has a teleport spell prepared.
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Tuesday August 23rd, 2022 9:03:30 PM "If I spend some time with a map I should be able to get us very close with a Transport Via Plants, and I do have Wind Walker as well. Or at least I will have both of these ready tomorrow.." Gaffer offer his own transport options to the group. "But yes, the gnomes first thing tomorrow sounds like a good plan."
Transportation and Information. Co-DM SteveK Wednesday August 24th, 2022 5:41:33 AM
Discussion centers on transportation options and information options.
Transportation. It turns out that everyone except Desdichado and Hmerrin have magical means to transport the entire group long distances. Danko and Nira can Teleport, Ramierez can Shadow Walk, and Gaffer can (when not in the Scab) Transport via Plants. Danko and Desdichado have also both been to the greatest city in the Wold, so they can easily overcome that obstacle. There really is no need to sail or walk anymore!
Information. Where to get information boils down to looking over all the ledgers they collected from Greenleaf’s ‘bungalow’ (Boring!), or popping over to the gnome mines to free the gnomes from the contract being enforced by the three Kolyaruts headed by Korlis. The heroes recall they found out: 1. Korlis and his team was there to enforce the contract signed by the gnomes and rakshasa. There was no interest or tolerance to reexamine the contract or the signing circumstances, only that it was and the sides were holding up their ends. 2. The gnomes were not interested in leaving because their clan bargain binds them doing the mine work, regardless of the state of the above guard. 3. The gnomes had no contact with the un-dominated merchants who were moving the goods from the mine to the warehouse in the city of Karri in the Emerald Kingdom. ………………..
Ooc: If the heroes go to the mine, your kindly DM will need to know who cast which spell to get them there to ensure that spell slot was used…
(The heroes have the initiative.)
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Wednesday August 24th, 2022 5:08:27 PM The kolyaruts are there to enforce a contract, which may still be in place until the rest of the rakshasa leaders are dealt with. So what can we do for them?
Ramirez still thinks the team should visit the gnomes and offers his transport spell if interested.
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Wednesday August 24th, 2022 6:43:32 PM
Hmerrin recalls some of the comments by the gnomes.
"The kolyaruts we'd just have to deal with. But, as I recall, the gnomes weren't interested in leaving regardless, and they had no actual contact with anyone on the surface. I'm guessing its a dead end.
Which leaves..." he looks at the ledgers unhappily. "Reading."
The young man grabs a tome, and starts working his way through it.
Desdichado looks through the documents as well, hoping there will be something helpful.
"I'm sure the gnomes will be okay. Mostly I was worried that they'd still be down there if the contract was with the Emerald City rakshasa. I suppose they seemed happy enough down there for now."
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Wednesday August 24th, 2022 8:29:06 PM
It sounds like Danko can handle teleporting the group over to the city but Gaffer stills spends some time with a map so he knows the surrounding area.
The party haven't been back in a while and will be leaving shortly, so he makes a point to go around their courtyard residents and ask if there is anything they need from the Tide before they leave.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday August 24th, 2022 8:54:04 PM
It looks like Nira is the only one rubbing her hands together in glee at the thought of reading through documents. So much information!
She also wonders about visiting the local WLA outpost and see if they have heard any rumours. She decides it's worth a shot.
"Don't read through everything without me" she asks "I'm just going to check the WLA. Anyone want to come along?"
Nira hasn't been to Dirt City before, so asks for directions before she goes.
Leads. Co-DM SteveK Thursday August 25th, 2022 3:09:50 AM
Ramirez still thinks the team should visit the gnomes, but there doesn’t otherwise seem to be further interest.
Gaffer spends time with a map and general description of Plateau City and realizes the place is huge; easily six times the size of Dirt City! Plateau City is divided into 18 areas called Quarters, and each has its own architecture and ‘personality’. Built on both banks of a bend of the Endless River, Plateau City is the chief residence of the Woldian League of Adventurers, Star Mages Guild, and each main Temple of the Woldian gods. Finding the rakshasa is going to be like looking for a specific grain of sand on a beach!
Nira looks for directions to the WLA, and the long-time Tide members give her another shock: the WLA doesn’t officially exist in the City of Thieves! Hmerrin is a member, however, and knows how to contact the hidden WLA outpost. They drop in on Brother Elthorn at the small temple of Ffloy and leave a message. Soon enough, a Grubber boy drops off a message at Tide House with directions to a particular cul-de-sac in the City Below. The cul-de-sac contains a muddy sack that has a Refuge spell that transports the WLA members to the secret WLA outpost and met by Walker, a grizzled human in non-descript traveler’s gear. ”We were too much a target when we had a shingle out on the road like any merchant. Got the previous outpost raided and everyone killed. So we are more … careful… now. We change the entrance process and location every time.”
Any hero visiting the WLA can learn the WLA hasn’t been able to find traces of rakshasa in Plateau City, but they have a young team in the Nightmare Quarter that they have their eyes on. Paige Potter and Rhys Saelion are both members of the WLA. They may have local contacts…
Hmerrin and Desdichado look through ledgers reluctantly, Nira with great enthusiasm. And so it is little surprise that the small elf-girl is the first to find a lead! Greenleaf only used unmagiked merchants, and not always the same one, but they all went to the same place: Guild Company Limited. Hardly the most descriptive name! …………..
(The heroes have the initiative.)
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Thursday August 25th, 2022 5:42:57 AM
"Right then, we've got some names, we've got a potential location, we've got travel options - shall we be off, then?"
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 Thursday August 25th, 2022 6:17:18 AM
Danko agrees with Des
" Air Danko is ready when the rest of you are. Teleport anyone? "
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 Thursday August 25th, 2022 4:55:28 PM Do we have anything to take care of before we leave? Maybe we should make a few appearances so people know we are in town. That way the deception can be kept up if needed that we are around.
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) Thursday August 25th, 2022 5:47:54 PM
Hmerrin shrugs at Ramirez' question. "Nira and I were just at the WLA, and Danko's been doing that dragon shifting deal of his all over town. I'd say we're good."
He gets his gear together, and meets up with the team.
"Danko, can you put us in the Nightmare Quarter? Might as well start with our WLA people."
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 d100=16 ; Thursday August 25th, 2022 8:05:29 PM
" Shouldn't be a problem " He responds to Hmerrin.
" Who's gonna be the four going with me for the first trip? "
--------------- Success role 16 - On target
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) Thursday August 25th, 2022 9:36:15 PM
Gaffer raises a hand to join the first trip. "Let's go, and hope not everyone we meet today will be a Rakshasa."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Thursday August 25th, 2022 11:53:34 PM
Nira is ready to go. "I've got a teleport spell prepared as well, Danko. Shall we share the load? Cast one each and get there in one trip?"
She places one of the ledgers into her haversack to take with her. Just in case it comes in handy.
She still isn't quite sure what to do with the stuffed unicorn.
New Elenna! Co-DM SteveK Friday August 26th, 2022 2:20:40 AM
Desdichado, Gaffer, and Danko are ready to go: The Tide has names and a potential location!
Ramierez asks if more face-showing would be appropriate, but Hmerrin points out there has been a lot in the two weeks the team has been in Dirt City. From Foxx’s visit, the Tide know the Prince was not fooled by the deception. And with flying dragons and walking the Moon Quarter and the streets to the Temple of Wardd and Danko’s contest on how many bars he can drink people under the table…
Nira places one of the ledgers into her haversack, just in case. She thinks about the stuffed unicorn, but it was one of the things that had a funeral pyre in Greenleaf’s boudoir (thank goodness!)
Nira and Danko set up the entrance to the Temple of Gargul as the meeting point for the teleports. The centerpiece of the Nightmare Quarter looms over the rest of the district in a decidedly macabre tone! Two teleport spells: three, two, one… ………………
And The Tide appear, but not in Plateau City! A fortress town guards a bridge across a good-sized river. (Know Geography DC15 Highlight to display spoiler: { This is Edenmoor, part of the kingdom of New Elenna. It is a defensive position and preparation area for caravans; either overland towards Izen or upriver to the Culverwood.} )
The local guardsmen apologize for the mis-direction of teleportation magic, especially after introductions happen (Edenmoor has heard of The Tide from Dirt City!). New Elenna has implemented a temporary moratorium of magical entrance into the kingdom. Although the kingdom can’t completely stop non-official travel, they are ensuring a better record than before. ”Going all the way to Plateau City? You will need custom stamps for each town on your way, or you will have trouble getting cooperation in the City. At least-wise, from those law-abiding.” (Know Local DC 15 Highlight to display spoiler: { Those in the know understand that this is to curtail Rakshasa activity.}
There is nothing to do for The Tide other than get their stamps, and begin the walk to Plateau City, stopping off at each town for another set of seals.
The first look at New Elenna (for most), the kingdom seems prosperous and well- defended. The road continues amid farm and orchard with the imposing cliffs of the First Plateau getting closer and closer. Soon enough, the heroes arrive at Huxwell. Here the cliffs are 5000’ high! The town of Huxwell rests at the bottom and the Niffwig fortress and town loom above. To ascend, The Tide gets a ride up on a “raft” inside the Huxwell fort, which only takes an hour. Each ‘raft” is between 30-50’ square and have thick 6”-12” ropes on each corner and are lifted, and has a mix of trade materials, wagons, and people along with guards on each raft to protect the passengers. Adventurers travel free as they are added protection for the trip. By law, there are no “trails” up and down. At least no official ones. This dates back to the early days when Aisildur was trying to take over the entire peninsula.
Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 d20+16=19 ; d20+16=21 ; Friday August 26th, 2022 6:13:44 PM
Ramirez recognizes the area, and gives a few minor details about Edenmoor. He thanks the guard for the information.
It looks like those stamps will be a good idea. Should prevent some problems for us in the City. Maybe it's a good thing the teleport brought us here first?
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 Friday August 26th, 2022 7:48:36 PM
" What a revolting development this is! "
Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35) d20+10=30 ; Saturday August 27th, 2022 1:48:29 PM
Ramirez explains where they popped up, and Hmerrin figures out for himself the need for stamps from each town. [Know Local 30}
As they walk the road to Huxwell, he explains. "That stamp thing is likley to curtail rakshasa activity. These guys are already on it. I'm guessing Green Eyes doesn't go out much."
Getting hauled up the side of really high cliff face on a "raft" is not a favorite experience. "Sweet Alemi, that's a long way down," he mutters, more than once, on the trip up.
Getting on solid ground in Niffwig is a relief. "Well, I get the defensive scheme," he sighs reluctantly. "Its impressive. It really is. But, I sure wish we didn't have to deal with it."
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Saturday August 27th, 2022 5:17:01 PM
Desdichado thanks the guardsmen for the information, and appreciates Hmerrin's information about why it's being done. "Thank you all. You can't be too careful these days."
He tries to stand as still as possible while on the raft, afraid his movements might tip everything over!
Once up top, and catching his bearings, he looks for sign posts or asks for directions on the best road to take to get to Plateau City from here.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Sunday August 28th, 2022 11:02:20 PM
Nira's first reaction is to think that she's messed up. She's teleported to the wrong destination. She looks about and sees Danko and quickly realises it wasn't her fault if he's also teleported here. The guards explanation then confirms it.
Her flight spell is still active (even if she's just walking), and she has her feather fall spell on hand too. For someone who's regularly in the air she does have a real fear of falling. With those measures in place though it allows her to relax and enjoy the view as the raft takes them up the cliff.
"Nice views from up here"
Magically Safe Roads only work when… Co-DM SteveK Monday August 29th, 2022 3:55:31 AM
Danko is a little embarrassed he teleported wrong, but the guards are quick to point out it wasn’t his magic, but New Elanna’s magic that brought them to Edenmoor. Hmerrin and Ramierez are philosophic, might as well collect stamps and see the kingdom!
At the top of the “raft” ride is Niffwig. The Tide gets another stamp and, after a walk through the small fortress town, can gaze out on the First Plateau. The First Plateau has cultivated forests, farmlands, and Teucri magic roads! The roads circle the first plateau and allow travelers to move at incredible speeds: any traveler can arrive at any First Plateau location in four hours or less. The heroes walk for only two hours before they arrive at Zidiac (below the 2nd Plateau) and Baenville (on top). Like Huxwell and Niffwig, the route to the plateau above is by “raft”. A friendly guard provides a Zidiac stamp at the bottom, and another gives a Baenville seal at the top where the Tide can have lunch.
The Baenville guards explain to travelers that the major roads on the Second Plateau are magically safe: no evil act can occur on the road. This is useful because off-road is dangerous, and not only because of the MonsterPreserve! (See Wikipedia Geography for more information) The heroes travel generally south. They leave Baenville and pass through Tincrow, skirt Lake Wellogy, and follow the Brinkwater River from Brinkwater towards Middleton and Hoomwix. It is after the heroes have left the town of Brinkwater far behind that they hear a cry for help. Ahead of them is a stopped caravan, and the people are looking at a clearing. A young gnome ran after his mule and is now trapped by a monster!
Know Engineering DC 15 Highlight to display spoiler: { This stretch of road has fallen into disrepair. A rapair crew and mage is needed to repair it! }.
The mule is being eaten, and the caravan master will say “Young Wil managed to get into ahole when the beast arrived, but his poor Honey wasn’t so lucky. And soon it will be Wil’s turn…”
Standing 20’ tall in the clearing is a bizarre creature with three twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid!
……………
Know Nature DC 27 Highlight to display spoiler: { The huge creature is from the Fey: a Tunche! Strong and venomous, it can also control the plants around it. Like other fey, it is affected by Cold Iron. } Know Nature DC 32 Highlight to display spoiler: { It has Damage Resistance 15 bypassed by Slashing Cold Iron only} Know Nature DC 37 Highlight to display spoiler: {The Tunche is intelligent and has a constant ability to speak any language (i.e. Constant Tongues spell) }
"That's new," Hmerrin declares, looking at the creature. "Well, I haven't done anything really stupid in a while, so..."
The fighter is off, pulling out his axes and crossing the field at a serious clip, given he's fully armored. If he gets to where he want to, he slams his battleaxe into the thingy.
-------- Double move (80') Charge to K15, pulling axes (quick draw). AC 34 v AoO (mobility). Charge ac penalty included. Atk hits ac42 for 19 hp damage.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Monday August 29th, 2022 2:51:45 PM
Desdichado is completely bewildered at the bizarre creature and follows Hmerrin's lead to attack.
Double-move (60 ft) towards the creature.
(OOC: I don't think I received the map via email.)
Looks like the magic road is damaged. And I dont know what that is but it doesnt seem too friendly, and that gnome is in trouble.
Ramirez retrieves his bow and fires a shot at the creature and hopefully distract it from the gnome.
hit AC 27, 10dmg
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 Monday August 29th, 2022 4:44:05 PM
Danko shurgs and fires off a lightning bolt at the creature.
" Hope no one yells at me this time.. let the shenanigans begin! "
-------------
Maximized lightning bolt target is I16 73 points of damage.
Gaffer - Courtney - HP: 149/149 AC: 27(T:18/FF:22) CMD:35) d20+23=38 ; 3d6+16=28 ; Monday August 29th, 2022 7:22:56 PM "It's a fey! Intelligent, venemous, plant manipulating and only really hurt by Cold Iron, don't take it lightly!" Gaffer calls out to the others as he runs closer to the fight. He tries to think whether Tunche would normally be in the area.
Seeing the young one in danger, he doesn't hold back, leveling a blackening finger at the Tunche and sending out a bolt of necrotic energy.
----- Know Nature: 38 Move to O11 Cast Finger of Death: DC 26 Fortitude check: 160 Damage on a failure, 28 on a success.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122/122 -- DarkVision/ArcaneSight/SeeInvis Monday August 29th, 2022 7:38:46 PM
Nira concurs with the assessments the group has provided. Since it's intelligent and can speak any language, she holds her ground and tries diplomacy first. There's no need to attack everything on sight. She calls out to the fey:
"Could you stop eating that donkey please? We'd prefer not to kill you for it. You're clearly outnumbered now, so the smart thing would be to retreat while you can. We'll hold off our attacks if you do"
----------- Free: Call out to the fey.
Tunche! Rd 2. Co-DM SteveK d20+22=25 ; d20+22=28 ; d20+19=26 ; d20+15=27 ; d20+15=29 ; Tuesday August 30th, 2022 2:45:15 AM
Hmerrin doesn’t hesitate, charging across the barrier and verge! The Tunche strikes out with a claw, missing, before the young warrior lands with an axe. Hmerrin’s axe passes most of the way through the creature, leaving only a small cut! It must have Damage Resistance!
Desdichado is completely bewildered at the bizarre creature and follows Hmerrin's lead to attack. The paladin gets close (ooc: to L14. Sorry, I didn’t include you in the map email. O-o), but not all the way across the sward, and discovers the Tunche also have Combat Reflexes! Another claw swipes at Dez, also missing.
Ramirez notes the magic road is damaged. He retrieves his bow and fires a shot at the creature that bounces off its super dense body.
Danko shurgs and fires off a lightning bolt at the creature, displaying his usual bravado and battlecry. But the creature dodges the entire strike! It must also have Evasion!
Gaffer calls out knowledge to help The Tide in the confrontation. Seeing the young one in danger, he doesn't hold back, leveling a necrotic energy bolt that makes the spider eyes wince, but the Tunche withstands the negative energies.
Nira concurs with the assessments the group has provided. Since it's intelligent and can speak any language, she tries to reason with the Fey.
…………… The Tunche starts a sing-song in Common, Fey, Alko, Elf, and Gnome languages: all at the same time. It is irritating, but not a magical effect. :-) ”Inchworm, measuring the marigolds. Come into my parlor, said the spider to the fly..” It doesn’t appear to be listening to reason.
And then, the huge fey defensively casts a spell! Instantly, a huge hedge of thorns grows in a line, encasing the Tunche and all of The Tide! In an instant, each hero is cut off from seeing anything except brambles and the huge, sharp, pointy thorns! (ooc: with team telepathy and amazing Know Arcana skills, it is easy for everyone to know this is a Wall of Thorns spell). The Tunche then steps away from Hmerrin, not drawing an AOO and is lost among the brambles.
The heroes take damage depending on their AC25 not including dex and dodge bonuses. (Damage: Danko 3, Dez 0, Gaffer 2, Hmerrin 0, Nira 7, Rameriez, 2)
Further, every hero is trapped and unable to move unless they either have magic in place (ex: Pass Without Trace, Freedom of Movement) or can succeed on a Strength check DC 20 to move 5 feet!
Miraculously, the caravan master is NOT in the thorns. So too is Young Wil: because he was in a hole, the thorns grow over his hiding space. Desdichado can hear the child call out: ”I’m OK, mister!”
……………. Tunche AC 31 Dam 32
Map by Email
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=25 ; Tuesday August 30th, 2022 4:13:48 AM
Nira is pleased that she tried diplomacy first. Now she won't feel bad at having to cut this fey down to size.
She activates her Freedom of Movement contingency spell by thinking the triggering phrase: "Help! I'm stuck!". With her magical freedom she now flies 25ft upwards and free of the thorns.
The best thing she can do to help the party is dispel the wall. She tries but it's not her best effort. That last remaining thorn stuck in her palm was distracting. Yeah, that was it.
"Move! Move! Move!" she yells in the direction of the wagons. It would be best they made their way to safety.
------------- Free: Activate Contingency spell (Freedom of Movement) Move: Fly 25ft upwards Standard: Cast Dispel Magic. Dispel check: 25 likely a miss
Tunche! Rd 2. Co-DM SteveK Tuesday August 30th, 2022 12:20:57 PM
Addendum. Dispel Check for Tunche magic is 31.
Desdichado struggles against the thorns, but they are so thick he has no success.
He calls out to the boy. "You'll be okay, Wil! Just wait tight, we'll have you out of this jam soon."
Hmerrin (MikeK)(HP 192/192 AC:32 T:20 FF:26 CMD:40) d20+6=16 ; Tuesday August 30th, 2022 2:29:29 PM
Hmerrin also struggles to move, without success. [Str 16]
"Rutabega," he mutters irritably.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 Tuesday August 30th, 2022 3:52:49 PM
“ Forsooth! I have an idea!”
Danko tries to make contact with Ramirez and Nira before uttering the magical phrase ..
“Banff!”
… and teleporting away …
And then reappears behind one of the wagons
——- Teleport to U19. Current HP 116
Gaffer - Courtney - HP: 146/149 AC: 27(T:18/FF:22) CMD:35) Tuesday August 30th, 2022 7:40:51 PM
Gaffer finds himself surrounded by the thorns but thankfully the walls before him part slightly so that he can slip out quickly. As he moves, he begins casting, a summoning spell to draw a Cloud Giant to the parties aid.
"Shout if you catch sight of it" he suggests to the group.
----- Druid's Woodland Stride to move through Wall of Thorns normally.(?) Move to O13 Summon Nature's Ally VIII - Cloud Giant, Against the thorns at M18
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Tuesday August 30th, 2022 8:13:19 PM
Ramirez starts casting a spell, hopefully it will help get him and the rest of the Tide out of these thorns.
Actions: casting summon monster
Tunche! Rd 3. (Oh, that hurt!). Co-DM SteveK d20+22=34 ; d20+22=30 ; d20+22=42 ; d20+22=36 ; d20+22=35 ; d20+22=35 ; 3d6+11=20 ; 3d6+11=21 ; 3d6+11=22 ; 3d6+11=24 ; 3d6+16=25 ; 2d8+11=18 ; Wednesday August 31st, 2022 2:04:19 AM
(ooc: Wall of Thorns. Creatures in a wall of thorns can remain motionless to avoid damage. Creatures are not grappled or have other condition to impede movement, defense, or attack; except that any movement causes damage as described last post. Forcing through the thorns takes damage as last post and requires DC20 Strength check to move 5 feet +5 feet for every 5 points above 20.)
Nira her conscience appeased, activates her contingency Freedom of Movement and flies 25’ up out of the thorns. She can describe the battlefield, where most of the thorns are 10’ tall, but where the Tunche was is 20’ tall, which is completely concealing the monster. Nira gives direction to the caravaneers, and tries to dispel the thorns without success.
Desdichado struggles against the thorns, but they are so thick he has no success.
Hmerrin also struggles to move, without success.
Danko has an idea. Nira is already gone, but Ramierez is in reach. Danko takes 3 damage and has to concentrate to cast his spell, but he succeeds and the two heroes *bamph* to a clear space along the road. (Concentrate +17 vs DC18)
Gaffer, a druid, has little problem in slipping out of the magical thorns, then begins to summon a Cloud Giant to come to the party’s aid. (ooc: summon is a full round casting time. Because Gaffer moved first, the Cloud Giant will arrive at the end of next round, not the beginning, and will not be able to act.)
Ramirez also starts casting a summon monster spell, for it to arrive at the beginning of next round
………….. The thorns are so thick and high that it blocks all line of sight to the Tunche: no one knows where it is!
Well, except for Hmerrin. Hemmed in as the young man is by the thorns, he can’t see the huge monster, but the creature can obviously locate Hmerrin. What’s more, the Tunche seems unimpeded by the thorns as it reaches through to rend at the armored hero! ”Little Miss Muffet sat on a tuffet eating her curds and whey…”
Four praying mantis claws and spider mandibles inside a beautiful orchid slide through the thorns. Three claws strike Hmerrin, one critically. The Tunche rends the young fighter, and to cap it off, bites hard! Hmerrin takes 130 damage AND feels poison coursing through the bite. (Fort DC 29;frequency 1/round for 6 rounds; effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; cure 2 consecutive saves)
What is worse for Hmerrin is, hemmed in by the thorns, he can’t reach the Tunche to fight back!
The caravaneers listen to Nira and, belatedly, jump off the wagons and take scant cover. The horses in harness neigh and roll their eyes.
……………. Tunche AC 31 Dam 32
Map by Email
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=34 ; Wednesday August 31st, 2022 2:33:33 AM
Nira tries once again to dispel the wall of thorns. Now that she's had a chance to survey the area a little better she finds she's able to concentrate a bit harder on her spell. This time she is successful with her spell.
------------- Standard: Cast Dispel Magic on the Wall of Thorns. Dispel check vs DC31: 34=Pass!
DM Note. The Tunche is 5’ away from Hmerrin!
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 113/119 Wednesday August 31st, 2022 3:50:21 PM
Seeking to save Hemmi, Danko uses a trusty wall of force to seperate his friends from the ennemi,
With a magical "WHOAZZA" he casts
If successful
" Grab the boy and rush back fellas! "
-------------- Wall of force across J11 to J22 and 25 feet high,
Hmerrin (MikeK)(HP 62/192 AC:32 T:20 FF:26 CMD:40) d20+18=30 ; Wednesday August 31st, 2022 4:43:47 PM
[Fort Save 30 - save]
Hmerrin gets shredded. The Wall of Thorns falls away to reveal a seriously blooded fighter. The man can feel the poison in his system. He manages to fight it off, and then activates his tattoo to keep it at bay a bit longer.
"Time to run, Wil. Get moving!" he calls out.
He retreats a little, making sure he's between Big Fey Al and the kid the whole time.
More fun news. It's poisonous, he mentally informs his group.
------- Activate Brahmah Tattoo - Delay Poison Move toward road, either 30' to Q15 or 10' in front of Wil, whichever is shorter. AC 36 vs AoO
In Effect Delay Poison - 3 hours - Temporarily Immune to Poison.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] d20+6=15 ; Wednesday August 31st, 2022 6:44:00 PM
Desdichado helps pull Wil out of the hole (STR check = 15, if needed) and then moves back to M:12.
Gaffer - Courtney - HP: 146/149 AC: 27(T:18/FF:22) CMD:35) Wednesday August 31st, 2022 8:04:18 PM
Gaffer finishes his summoning as he calls to the group. "We'll still need to take the creature down since the guarding is damaged. You alright in there Hmerrin?"
----- Summon Nature's Ally VIII - Cloud Giant, next to the Tunche
Thanks Danko Concentrating on the spell, Ramirez completes it and summons a fire elemental. With the thorns gone, he sends it at the creature instead.
fire elemental attack on creature: hit AC 19, 35(nat 20) crit check = 24 damage 9 plus burn(burn (2d6, reflex save DC 18 or catch fire)
used: spells: 0/1 6th level remaining
Tactical Withdraw. Co-DM SteveK Thursday September 1st, 2022 4:23:12 AM
Nira tries again, this time dispelling the Wall of Thorns. It reveals the Tunche is 5’ away from Hmerrin!
Danko uses his trusty Wall of Force spell to manage the battlefield, seperatin his friends from the monster.
Hmerrin feels shredded and poisoned, activating his delay poison tattoo. Its time to run, and the bloodied fighter still ensures he is between Big Fey Al and the kid. (he withdraws to O15.)
Desdichado helps pull Wil out of the hole and moves back to the road (he’s able to get to P14).
Gaffer finishes his summoning and a Cloud Giant appears next to the Tunche!
Ramirez also brings help, a large Fire Elemental, sending it against the weird fey, striking it once.
…….. The Tunche tries to follow Hmerrin, but is blocked by Danko’s Wall, and soon flanked by a Cloud Giant and Fire Elemental. It clicks its mandibles in frustration, then another Wall of Thorns completely obscures the huge fey! The heroes can hear it sing-songing: ”Ladybug, ladybug fly away home: your house is on fire, your children will burn!”
It takes a minute as the two summoned creatures romp around the new Wall of Thorns before the heroes realize the Tunche must have retreated into the woods. Wil is safe and it looks like back-up is arriving from up the road.
The Caravan Master is very appreciative of the heroes rescue of Wil, and offers his most prized possession: a Carpet of Flying 10x10 (60,000gp = 10,000gp per person or 5,000gp if sold). Wil, for his part, looks like he has learned a life-changing lesson about going off-road even for a super prize! Wil offers the heroes the very pretty Iris that he picked right before the Monster showed up.
From behind the heroes and walking up the road is a road repair team, headed by a mage and engineer. They will ensure the road is fixed once more.
Both the Caravan Master and the road crew try and dissuade the heroes from going after the Tunche: it has gone back into the Monster Preserve and people on the road will be safe once the road is repaired. It seems there is a strong political faction in New Elenna. By law, a monster is ‘safe’ if inside the Monster Preserve unless there is special permission from the Lord Mayor of Plateau City.
If the heroes really want to take care of the Tunche, they should go to Plateau City and get a special hunting license. Yep, that’s the best way to go about it!
END COMBAT
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 113/119 Thursday September 1st, 2022 11:35:50 AM
Danko is in no hurry to take that beast on again.
Desdichado takes some time to heal Hmerrin. "Let's get out of here and be on our way. No way to I want to go hunting that thing."
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) d20+18=21 ; Thursday September 1st, 2022 3:46:51 PM Fort save 21. Fail.
Hmerrin sits down, and spits out a mouthful of blood as Dez tends to him.
"Don't know why y'all think I wanna go after him," he chuckles "He's just fine way over there."
The fighter rises, and accepts the gifts on behalf of the Tide.
Then he glances at Nira. "You got something that cures poisoning? If not, I got some antitoxin that should help me kick it before this spell wears off."
Hmerrin continues after the caravan.
------ If no one in the group can heal Hmerrin, he'll drink a vial of antitoxin, which gives a +5 bonus v poison. That makes his Fort save +23, and he statistically should come up with two consecutive DC29 rolls in the next three hours.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Thursday September 1st, 2022 4:06:04 PM
(OOC: Desdichado has an open spell slot that could be used for Neutralize Poison if no one has any better option. But he's unlikely to beat a 29 DC with his caster level.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Thursday September 1st, 2022 7:14:11 PM
Nira shakes her head. "Sorry. Poison is one of those things I can't easily cure. I could cast a Heal spell, but it's a pretty powerful spell and I've always needed more of them when we get into a fight. I might be able to help you with the antitoxin though."
She rubs Hmerrin's back as he takes the vial.
---------------- Standard: Use Bit-of-Luck ability to allow Hmerrin to roll his d20s twice and take the better results
Gaffer - Courtney - HP: 146/149 AC: 27(T:18/FF:22) CMD:35) Thursday September 1st, 2022 7:58:35 PM
Gaffer lets go of the magic holding the giant and settles back in step with the others as the set off again.
He has a moment of reflection that he's gotten so used to fighting Rakshasa that he forgot to consider other types of threats. He takes a second to cast himself an extended Barkskin for the next 5 hours.
"I don't have anything for poison, but I'll make sure to prepare it for tomorrow. If you want to rest for a bit I can get a Treant to carry you for the rest of the day!"
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Thursday September 1st, 2022 8:15:28 PM I wonder how the road got damaged. Maybe that's something we'll need to look into later.
Ramirez casts delay poison on Hmerrin, sometimes a poison will wear off before the spell does.
Welcome to Plateau City! Co-DM SteveK Friday September 2nd, 2022 8:11:15 AM
No one is eager to go after the Tunche. A meeting engagement to rescue young Wil was bad enough: no one wants to hunt that thing in the forests or its den!
Hmerrin is mostly healed. The Paladin provides 3 Lay of Hands (for 102 hp), gives a Bit-of-Luck, and the fighter drinks his anti-toxin, which pretty much guarantees he is able to get 2 consecutive Fort DC29 saves sometimes in the next four hours. The Tunche’s poison passes without damage.
Gaffer considers how they have gotten so used to fighting Rakshasa, they are less prepared for other threats. A difficulty the druid does not intend to replicate.
Ramirez casts delay poison on Hmerrin, but as Hmerrin already activated his delay poison tattoo and the magic doesn’t stack, nothing happens other than the loss of the spell. (The road crew tells Ramirez that breaks occasionally happen; usually nothing sinister about it.)
And the heroes, a Flying Carpet richer, continue on their way.
……………..
The heroes arrive at Hoomwix in mid-afternoon and repeat the process they had at Huxwell (First Plateau) and Zidiac (Second Plateau). THIS time, however, the top of the escarpment is different!
The plateau is not very large, maybe only five miles across, and it is nearly full of well-manicured gardens and orchards and ordered farmland. And the south-west corner of the plateau sits Plateau City, the City of Adventurers! Imposing walls that have never fallen to an enemy fail to hide the Rainbow Palace and the Star Mages Keep, both of which tower far above the walls. There is a broad Trade Road from Hoomwix due South to one of the splendid City Gates…
The heroes walk south and arrive at Quest Gate, waiting until they slowly get to the front of the line. The guards’ questions are standard, thorough, and polite, and there is no problem paying the tax and moving into the greatest city in the Wold! And they arrived at the perfect place: Adventurer’s Square! Look, there! The fabled Red Dragon Inn! The first and original Woldian League of Adventurers!! The physical entrance to The Catacombs!!!
Further away, the heroes can see the tops of other fabled buildings. The ruins of the Temple of Domi! And the Skull-like Temple to Gargul in Nightmare Quarter! And the shining Cathedral of Light dedicated to Alemi over there on the largest island in the Endless River! The need to gawk and play the tourist is strong.
(ooc: Desdichado and others who have been in Plateau City know the Temple of Domi was destroyed by Marteus during the Year of Ascension a hundred years ago. When Marteus was defeated and gods of the Wold restored that Year, the priests of Domi never rebuilt. Instead, they saw the ruined Temple as a triumph of the indominatable defense and will of Domi, and have kept the Temple in its ruined state as proof of his ultimate success.)
(ooc: feel free to role-play doing so or resisting the urge :- )
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Saturday September 3rd, 2022 6:32:11 PM
Desdichado is glad to back in the City after having been away for so long. While not home, it's what has felt like it for several years now. He knows one of his first duties must be to report in on what he's been up to, especially having disappeared for over a year!
He goes to the temple ruins to be debriefed. He offers to show anyone around the Outcast Quarter near the ruins, take them to some of the more popular inns, and help them find a place to stay. "If you're feeling brave, you could try a jump down the Endless Falls," he laughs.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Saturday September 3rd, 2022 8:59:49 PM Lots of important buildings and history here. I bet the bars are full of good tales.
If he has the time, Ramirez will stop by the WLA and see how things are going. The chapter here probably doesn't need to hide like the one in Dirt City.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Saturday September 3rd, 2022 9:00:06 PM
Nira shakes her head on seeing the Temple of Domi. The last time she was here it had only recently been destroyed. She'd hoped it would be rebuilt but can understand the reasoning for leaving it as-is.
She's keen to see what else may have changed in the town (and what has stayed the same), and resists the urge to utter the phrase "Back in my day..."
The Mining Guild Hall - Co-DM SteveK Sunday September 4th, 2022 3:14:51 PM
Before The Tide can split up, a message arrives from the WLA.
The WLA heroes from Nighmare Quarter are visiting the Mining Guild in Guild Quarter only a couple of blocks away. It would be a good idea to go see them…
The Tide follow the message directions and walk through Adventure Quarter and over a bridge to Guild Quarter. There, to the left, is the Mining Guild, with a young group emerging from the building, including two with WLA tokens on their shoulder…
…..
All CMTC Heroes are invited to post on the Nightmare Quarter Board. … we are having a CROSSOVER!!
Nightmare Quarter- Co-DM SteveK Sunday September 4th, 2022 3:30:11 PM
CMTC heroes, please post in Nightmare this week.
Factoring in Plans. Co-DM SteveK Monday September 12th, 2022 1:45:02 AM
The Tide gives farewells and invitations to the young Nightmare heroes.
And then, they need to decide what to do! Luckily, they had all evening and morning before breakfast to plan in a safe place. And they have a lead. And they know the Rakshasa know the Tide is back and where they most likely will come next.
Unknowns are still present. How many dominated and I dominated innocents are working unwittingly for the Rakshasa? How overconfident and arrogant is the group here?
…..
The heroes have the initiative.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Monday September 12th, 2022 2:48:32 PM
"Sounds like we should make our way over to the Merchant Quarter and see what we can find out about this 'Bill Factor'", says Desdichado.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Monday September 12th, 2022 4:38:43 PM It may be a trap, but it's our best lead. Shall we use stealth or kick in the door?
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 113/119 Monday September 12th, 2022 5:01:52 PM
Danko listens and throws his some options.
" Well, it most likely is a trap. if we go and look around... If there's shenanigans, I can teleport most of us out. I would expect that some well placed protection of evil spells cast ahead of time would offer sufficient protection against possession. A few discreet ' As anyone seen Bill! Ya know! Bill Factor! ' will either get us some directions, a meeting with the gent or draw out the welcoming committee. Win win and win really. "
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+23=31 ; d20+27=30 ; Monday September 12th, 2022 6:08:20 PM
Gaffer casts an extended Barkskin on himself in preperation as they move towards the Merchant Quarters,
"We don't have many stealthy options that include the whole group. I vote kick down the door. Heck, if the city is on guard against Rakshasa, then once we locate them I might be able to use an earthquake spell to bring the building down and make it public."
As they walk through the city, Gaffer compares the views he sees to the one he saw through the crystal ball previously, he remembers a bend in the river being visible and tries to match that with their location.
----- Perception: 30 Knowledge Nature: 31
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) d20+18=27 ; Monday September 12th, 2022 6:33:22 PM
Hmerrin shakes his head in wonder. "I thought I was supposed to be the 'bash the door in' guy.
All we know is this Bill Factor is one of several people getting a lot of gold to rent his warehouse to this Guild Company, and Gaffer's ready to earthquake it already.
Let's see what this place looks like, maybe talk to Bill, get a feel for the place. We can even let our 'gentleman rogue' try a little B&E if it comes to that. THEN we can start with the fire and earthquakes and whatnot."
Hmerrin makes his way to the warehouse, and tries to get a feel for the place. [Perception 27]
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 13th, 2022 4:11:28 AM "We know they're here. They know we know they're here so they know that we'll be coming for them. I'd say they're well prepared"
"Remember, some of the people we might encounter could be dominated. Perhaps we should use non-lethal means on anyone that isn't clearly a rak? An innocent person shouldn't die at our hands."
Two Sets of Two Ideas. Co-DM SteveK Tuesday September 13th, 2022 5:08:22 AM
The Tide discusses. It looks like they come up with two sets of two options, but not a majority agreeing on any one.
1. Ask around Merchant Quarter on if anyone has seen Bill Factor. Or be more discreet.
2. Once the warehouse is found, bash it in! Or ask.
Once a decision is made, action will have to follow.
The heroes have the initiative.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] d20+28=41 ; Tuesday September 13th, 2022 3:52:24 PM
Desdichado thinks about their options. "The Nightmare group told us someone in the Mining Guild office wanted this Guild Company Limited looked into, so they're aware of some sort of problem. And 'Bill' is renting his warehouse to them - but it could be like those delivery men we encountered earlier. He may not have any idea of what's really going on."
"I'm not sure how discreet we can really be. The rakshasa very likely know we're in town. I say we can be a little cautious in looking for Bill, for his sake mainly, but realistically they'll be expecting us."
Assuming they go to the Merchant Quarter, Desidchado asks around for which of the warehouses belongs to Bill Factor. (Diplomacy: 41) Once they know, he's ready to go in "kick down the door" style.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 d20+16=20 ; d20+20=36 ; Tuesday September 13th, 2022 6:14:23 PM
Ramirez will join Des in asking around. It wouldn't hurt to have some extra info.
kn local = 20 diplomacy = 36
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) Tuesday September 13th, 2022 6:48:07 PM
"And since they're already expecting us, there's no reason to hurry," Hmerrin points out.
"Let's at least walk around the building once and see which door we like."
Hmerrin sticks with Dez and Ramirez, but keeps his mouth shut.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday September 13th, 2022 7:41:21 PM
Gaffer accepts he may have gotten a little hasty. As the group begin to wander, he drops back into an alleyway so that he can take the form of a cat once more and trail the group from behind, watching for any others doing the same.
He can't help but note how much safer he feels doing so since the telepathic bond was put in place, much better than the old days of making lights glow to signal the team.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 13th, 2022 8:55:44 PM
Nira agrees with the 'let's start softly' approach. Gather info first and then perhaps act after that. Who knows, the information gathered could present a new approach?
Her ability to gather information isn't as good as Ram or Dez, but she has learnt a few things about the city.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 Tuesday September 13th, 2022 9:12:09 PM
Danko 'sighs again. He's open to anything really. He can make himself look like one of the delivery people. He can operate as a fail safe and teleport himself and others away. Or he can free innocent, mind possessed minions that try to kill them.
Really, he can do any or all of the above. Or he can stand back and wait.
{ Whatever }
---------- If he goes with anyone, he'll cast protection from evil from the Brahama tatoo before entering anywhere.
Walking to Merchants Quarter. Co-DM SteveK Wednesday September 14th, 2022 5:28:00 AM
Desdichado thinks some discrete asking to locate the warehouse, and then be ready to "kick down the door".
Ramirez will join Des in asking around. It wouldn't hurt to have some extra info.
Hmerrin points out that since they're already expecting The Tide, there's no reason to hurry. He wants to at least walk around the building once and see which door we like."
Gaffer acknowledges he had a hasty thought and agrees with the plan. He shapeshifts into an alley cat to watch the group’s back.
Nira agrees with the 'let's start softly' approach. As they walk about, she learns a few things about the city.
Danko sighs. He can do nearly anything, ticking what he *could* do on his fingers. Yet with the others working their approach, he doesn’t actually *do* any of them. He’s ready to use his Brahmah’s Tattoo if going into a building, but otherwise stands back and waits. (ooc: as DM in the Wold, I can’t make a PC do something :-)
----------
An initial plan set with room for flexibility (depending on what they find), The Tide makes for the Merchant’s Quarter. Starting at Gargul’s Skull Temple in Nightmare Quarter, they reverse their walk the previous day and take Skull Street to Rogue Quarter and the Temple of Wardd. Then they deviate, taking Riverside Road to get to Trade Quarter and the Open Palm Market where the Temple of Flower sits prominently in one corner. While on the banks of the Endless River, the team can notice there are more Quarters yet unnamed on the opposite banks. One of those Quarters has several prominent pyramids and buildings of even stranger design, which Nira learns is Foreign Quarter.
There is also a lot of river traffic! Nira finds out, besides many cargo rafts, there is a water taxi company: Leipa Landlubber. Simply call or wave for cheap, safe transportation to anywhere that touches the river. Leipa also has private taxi-barges and romantic “couples' tours” to Moonlight Island and Endless Falls.
Continuing on Riverside Road, the heroes skirt the edge of Guild Quarter and then come to their destination, Merchants Quarter. Turning to the right and away from the Endless River, march onto the road called Arrow’s Shot, which is a quick walk to Merchant’s Square.
Merchant Square is very organized with vendors, but not as large as Open Palm Market. The skyline here is dominated by the Constabulary Castle, the University of Magic, and the Royal Library.
Nira learns the Royal Library is huge and contains portals to additional wings in pocket portions of the Shadowlands. To use the Library, simply enter and speak to a librarian. Researchers as well as Scribes and Guides are available for a price. She also finds that the High Lord Mayor’s Castle, where High Lord Sturevant lives and where the actual government of New Elenna works, is in the northern portion of the quarter on Cutlass Street.
Gaffer doesn’t notice anyone trailing the team. He does, however, get a sense of ‘déjà vu’ when he enters Merchants Square. The angle is wrong, but he can see that to the west, the view of the rooftops and the magnificent Cathedral of Light are very similar to his vision in the crystal ball in Karri!
Diplomacy in Merchants Square. Co-DM SteveK Wednesday September 14th, 2022 5:29:20 AM
Desdichado and Remirez use their diplomacy to good effect: starting conversations, gaining trust, and discreetly including questions about being able to find Bill Factor for a potential future business deal. The D&R team are skilled and practiced to put people at ease, and it isn’t long before they are rewarded. Bill Factor usually can be found at his warehouse, and it is right over there on the corner of Merchant’s Square and Fouchard’s Run. What’s more (excellent diplomacy!), Desdichado sweet-talks what Bill looks like: a thin, balding, middle-aged human who huffs and puffs by climbing a flight of stairs.
Bill Factor’s Warehouse looks like a sturdy half-timbered building four stories tall with a pitched tile roof. The ground floor has a wooden double door large enough for a wagon to drive through, with a smaller door-within-a-door for persons. The second floor has windows that are large enough to be the standard living quarters with grills to prevent burglary. The top two floors have smaller windows with grills, obviously just enough to let light in.
The heroes have the initiative.
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) d20+18=21 ; Wednesday September 14th, 2022 3:34:03 PM
"I'm gonna take a walk," Hmerrin states, thrusting a chin toward the warehouse.
He circles around the exterior of the warehouse, looking to see if there are other windows and doors on the side or back of the building. [Perception 21]
Once complete with his circuit, he'll accompany (or catch up with) anyone who has entered the place looking for Bill.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Wednesday September 14th, 2022 3:49:43 PM Would anyone like to go look into some of the upper floor windows?
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Wednesday September 14th, 2022 4:26:56 PM
Desdichado sees the small, barred upper windows and sighs. "We're going to have to make our way up there to fight these things, aren't we?"
After the group looks around the building for additional entrances he asks whether they want to try knocking or just head in unannounced. He's ready for either
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+19=27 ; d20+18=37 ; Wednesday September 14th, 2022 6:03:30 PM
At Ramirez's question, Danko looks up.
" I can handle that. Stay frosty my friends. "
Danko looks for a dark and isolated corner and then starts casting...
His Brahmah tatoo glows, another spell is cast with no observable effects and with a third spell, Danko fades out of existance.
An invisible Danko flies to the second floor, makes a check for traps and looks in.
(ooc> Yep, lots of actions. Three spells, one move and two perception checks. )
Perception check for traps - 27 Looking in the window - perception check 37
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Wednesday September 14th, 2022 8:13:40 PM
Grasping on to his sense of deja vu, and knowing he has a moment while Danko investigates, Gaffer meanders between buildings for a minute, trying to align the angle of his own surroundings with the view he remembers.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 14th, 2022 10:24:39 PM
Nira tries to find an inconspicuous place to stand near the front while the rest of the group does some scouting.
When Gaffer starts to go off for a walk, she joins him. She's not quite sure what to look for, but trusts that he does.
----------------- Perception: 34 (Take10)
Checking out Bill Factor’s Warehouse. Co-DM SteveK Thursday September 15th, 2022 11:42:57 AM
(ooc: no worries about multiple actions; we are not in combat rounds. DM will manage the time to ensure everyone is on the same timeline before any shooting starts. :-)
Hmerrin circles the warehouse. He finds the warehouse shares walls with four other buildings in this heavy urban environment. He can see the front wall and four stories, and he can find that there is a back corner on Merchant Street with a small door. But that is it.
Ramirez suggests a look into the upper floors. Danko complies, casting three spells to invisibly fly up to the second floor windows. After a visual inspection, he can’t see any hidden traps at this window, and looks in. Gingham curtains are wide, and inside looks like a children’s bedroom. Two beds, a couple pewter thundermugs, two chests, a night table with a pewter basin and pitcher all look solid and efficient, but not expensive. Gingham linens, a rag-scrap rug, and half a dozen toys all look hand-made and done in a basic style. There is a door in the far wall and the room is empty.
Desdichado is ready to try knocking or just head in unannounced.
Gaffer meanders with Nira, trying to align his déjà vu and the vision. After a minute or so, he’s pretty sure he won’t be able to pinpoint where the ‘conversation’ had taken place just by working his memory. However, he does think that it would be somewhere very close to Merchant’s Square, but higher up: he remembers seeing more roofs, less walls.
The party has the initiative
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] d20+28=35 ; Thursday September 15th, 2022 1:01:58 PM
At Danko's description of the room, and Gaffer's intuition that this probably isn't exactly what was seen in the crystal ball, Desdichado suddenly becomes much more cautious in his approach.
"If there are kids in there, I don't want to risk a fight. Let's try knocking and asking Bill Factor nicely about who he's renting his warehouse out to. Maybe he'll know something, maybe he won't."
(OOC: If others have other plans before talking, I'm all for it.)
(Diplomacy:35)
Desdichado tries to be his friendliest towards Bill Factor and put him at ease.
"Hello Master Factor, my name is Desdichado. We wanted to ask you some questions about the people you're renting your warehouse to - Guild Company Limited. We've had some encounters with their members down south. Apparently the Mining Guild has found some irregularities with them as well."
"Anything you could tell us about them would be helpful. To be clear: they are a dangerous group, I'm sure you've had no idea because they hide their activities well. For your safety, though, we want to investigate them here."
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 d20+15=35 ; Thursday September 15th, 2022 5:43:14 PM
Ramirez supports Desdichado's move. He waits with him at the door. Des laid it all out so he adds nothing extra and just observes when the door is answered.
perception = 35(nat 20)
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) d20+3=23 ; Thursday September 15th, 2022 7:03:05 PM
Seeing the door in back, Hmerrin tries the handle for giggles. He has no intention of going inside, but is curious if the door is open.
Working his way back to the front, he lets the team know what he's found.
Dez's plan makes sense, and Hmerrin tags along with the paladin to see what Bill has to say. [Sense Motive on Bill: 23]
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+18=36 ; Thursday September 15th, 2022 8:47:15 PM
Danko takes a sniper position and watches over Des.
{ Send- I've got the high grounds and covering your backs - end }
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Thursday September 15th, 2022 10:50:04 PM
Nira stands 10ft or so to the side of the warehouse door. Not hiding or pressing herself against it mind you. Just standing idly out of the way from the door. She doesn't want to startle whoever opens it. A well armed group is no doubt quite intimidating, so no use overwhelming them with numbers.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Friday September 16th, 2022 4:52:45 AM
Gaffer keeps some distance from the gathering Tide, finding a spot across the street to perch and watch what happens. If they all head inside the building, he'll run over to join them inside.
Bill Factor. Co-DM SteveK Friday September 16th, 2022 5:59:17 AM
Hmerrin tries the handle for giggles. As halfway expected, it is barred from the inside.
………………
Gathering back near the front of the warehouse, The Tide make their preparations.
Danko takes a sniper position and watches over Des. Across Fouchard’s Run from the warehouse is the University of Magic, which is encircled by a 5’ thick and 15’ high, stone wall. It is the perfect vantage point to see into the doors (albeit at a downward angle), and up and down the street. While sitting there, Danko’s Greater Invisibility wears off (it has now been 20 rounds, i.e. 2 minutes since casting) (Danko should make a Perception check for what he can see up and down the street, and a Stealth check to avoid being seen on the wall)
Nira idly stands 10ft or so to the side of the warehouse door.
Gaffer is a small cat in the street.
Desdichado, Ramirez, and Hmerrin go up to the front door, and the paladin knocks. Soon, vague sounds come through the door along with a muffled ”Just a minute, Master William!” (For the three standing near the door only, Perception DC15 Highlight to display spoiler: { The vague sounds are a startled ‘oh!’, the scraping of a wooden stool against a stone floor, and a quick step accompanied by wheezing breath up to the door.} ) Opening the door is a human that matches the description of Bill Factor.
The three at the door only can see that behind Bill is a large, empty room with occasional lines of wooden support beams. To the right there is a countertop with stools in front and a set of cubbies behind it. Dimly seen on the far side is a small, barred door. Desdichado tries to be his friendliest towards Bill Factor and put him at ease. The man blinks and leans out to look to the left and right in the street. “Um, OK, please come in and we can talk. I am expecting another business soon, so I will apologize in advance if I stop our talk short.”
Bill lets in any of the team who want to come inside, and waves a hand at a dozen stools against the wall near a countertop. He listens to the paladin, worry lines getting deeper and deeper. ”I confess I have no idea of anyone who is a part of “Guild Company Limited”, I have never met anyone. As goods come in, I ensure the waggoneers pile the goods inside a specified circle in the middle of the warehouse. I lock up, and the next morning, all goods are gone and my payment is on the counter.”
"I believe you," says Desdichado. "I think they try to keep their identities hidden. I don't want to keep you from your other business, so I have just a few more questions:
"What kinds of goods are being exchanged? Can you show us the circle? Is this circle magic? Do those picking up have a key to the warehouse? How do they get in?"
"Just one more thing. I know this is a very big request, but when the next pick-up is scheduled, could we wait in the warehouse? If so, I'd recommend taking your family somewhere else for the evening if you can. We'd make sure no harm comes to your warehouse," and giving a quick glance in Danko's direction adds, "or compensate you more than fairly if it does."
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 d20+15=24 ; Friday September 16th, 2022 7:27:02 PM
Ramirez accepts Bill's invitation to enter. He nods agreement with Desdichado. I agree we need to examine this circle. Bill, we have a few more friends who will be arriving shortly. These people who have rented your warehouse may be aligned with the Rakshasa that you have no doubt heard about. I hope you understand that we want to put a stop to their plans.
I wonder if we can hide here and wait till this next delivery comes and then they leave. We may be able to find out some more about the operation.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Friday September 16th, 2022 8:34:26 PM
Gaffer runs to get into the house along with the others who seem to have a good handle on the conversation. He listens quietly as it seems like a plan is unfolding.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Saturday September 17th, 2022 1:26:08 AM
As the others enter the building, Nira follows. Des has the questions covered so she just tries to stand back and appear non-threatening. It's actually hard for her to appear threatening, so this is kind of the norm for her.
She stays alert for any trouble though.
Perception: 34 (Take10)
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) d20+18=38 ; Saturday September 17th, 2022 11:33:55 AM
Perception 38
Hmerrin has nothing to add, and decides to just continue with the strong silent type routine.
Offered a stool, he tries to figure out which one was moved, and sits there. As Dez continues speaking, he casually looks around his perch for anything that might have been tucked away somewhere.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+18=33 ; d20+6=26 ; Sunday September 18th, 2022 5:00:07 PM
Danko keeps and eye out up and down the street and is stealthy and stealthy can be
---------------------------------
Perception 33 Stealth nat 20 26
A Warehouse Mystery. Co-DM SteveK Sunday September 18th, 2022 5:07:48 PM
The Tide seems to let Desdichado kept the lead in the discussion, and the paladin gets answers.
What kind of goods? They are always in boxes, crates and barrels, Bill doesn’t know.
No one has a key except Bill, so he doesn’t know how the goods leave his warehouse.
Bill shows the group the circle, it is a shallow , stone groove chiseled into the warehouse floor. Pacing it off, the Tide determines it is 20 feet across. Nira sees no lingering aura.
Bill doesn’t schedule pick-ups, but he coordinates drop-offs, and the next one is due this morning. In fact….
(Danko can report via telepathy that a caravan of three wagons has entered Fouchards Run, and stopped at Bill Factor’s Warehouse. The caravan master is the gnome who gave the magic carpet to the heroes for saving Young Wil from the Tunche!)
There is another knock at the door….
Bill looks to see what the heroes do.
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) Monday September 19th, 2022 5:28:21 PM
Hmerrin relays what Bill told them. "Teleport circle or something?" he shoots out to Nira and Gaffer.
Danko gives them the low down on the incoming wagons, and Hmerrin smiles at Bill when he hears the knock on the door.
"It's OK, you can get it."
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Monday September 19th, 2022 6:24:57 PM
Gaffer is padding in a circle on the floor, the stone is cold and he can't find a comfortable place to sit, but his head snaps up as the knock rings out. He tilts his head to the side, intrested to see how this plays out. If the caravan group don't know who they are working for, they shouldn't be concerned by the Tides presence.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Monday September 19th, 2022 7:19:41 PM
"The people coming in are the next dropoff for Guild Company Limited?"asks Desdichado. "Well, this should be interesting."
He waits with the others as the group comes in. "Hmm..," he thinks to himself, "I wonder if the caravan master is a member of the Gemsmith clan."
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+18=32 ; d20+6=10 ; Monday September 19th, 2022 8:29:05 PM
Danko keeps watching and relaying
-------------
Perception 32 Stealth 10 ( plus any bonuses for being up high)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Monday September 19th, 2022 9:37:25 PM
Nira shares the same thinking as Hmerrin and telepathically discusses it with the group. "Teleportation circle would make sense, but I don't detect any magical auras so not a permanent thing. Could be they only cast it when needed. Who's the caster though?"
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Monday September 19th, 2022 11:11:14 PM Ok, are we hiding or talking to them? I could cast a minor illusion which might conceal us.
A Warehouse Meeting. Co-DM SteveK d20=7 ; d20=17 ; d20=11 ; Tuesday September 20th, 2022 1:23:19 AM
Danko keeps his place and his telepathic reporting to the group. Most people normally don’t look up, but in a crowded city, Mr Shinanigans knows several folks have spotted him. They just haven’t said anything. Yet.
Inside the warehouse, most of the others want this to play out. Bill opens the door and then opens both large doors. In comes William, the caravan master. He spies the heroes and breaks into a wide smile. ”Our rescuers!”. William comes and takes a stool with the heroes. Hero-worshipping Young Wil hangs out around the Tide until he spies Gaffer, and then exclaims ”Kitty!” and tries to pet the cat to make it purr.
With William giving the story and The Tide’s bona fides, Bill is more than happy to agree to the heroes’ plan. The wife has a sister on Second Plateau that’s been wanting a visit. So after the goods are piled into the circle, Bill plans a visit, and William takes his payment And goes to laagar the wagons outside the city.
The heroes are left alone with the piled goods in the circle in Bill Factor’s Warehouse.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] d20+22=26 ; Tuesday September 20th, 2022 1:33:55 PM
Desdichado greets William and Young Wil warmly with a big hello. To Young Wil he says, "I think I have something for you in my pack..let's see - here you go," as he pulls out a couple of sticks of halfling rock sugar for the boy.
As Bill leaves, Desdichado decides to take a closer look at the goods (Perception: 26).
"Now I guess all there is left to do is wait. Would it be an incredibly stupid idea to wait inside the circle?" he wonders.
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) d20+18=37 ; Tuesday September 20th, 2022 2:53:46 PM
"I was thinking we pretty much have to," Hmerrin answers seriously. The fighter also pokes around at the goods [Perception 37]
"My guess is no one even shows up. They've figured out a way to scoop anything sitting in this exact spot. If we're not also sitting here, we'll just see boxes one second, and air the next, and that'll be that."
"Course, we could get dumped out anywhere. So, I'm open to suggestions."
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+18=35 ; d4=4 ; d20+6=25 ; Tuesday September 20th, 2022 4:20:47 PM
Danko maintains his position and tries to hide a little more and see a lot more.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday September 20th, 2022 4:32:14 PM
Gaffer has no problem being indulging the boy and "Is there a way we could leave something extra in the circle to see what's on the other side, or help us track it down?" Gaffer looks mainly to Nira to see if her magic might offer something here. "Otherwise, I vote we all climb in."
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday September 20th, 2022 4:33:55 PM
[OOC: Accidentally submitted while editing. Just meant to add that he wildshapes back to his human form after everyone else has left.]
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Tuesday September 20th, 2022 5:14:06 PM Well, I guess they teleport it out. So if we sit in the circle, we can go along for the ride.
Considerations. Co-DM SteveK Wednesday September 21st, 2022 4:09:46 AM Meeting Desdichado greets William and Young Wil warmly and gives the kid a sweet. Gaffer indulges the boy as a cat, and waits until everyone is gone before becoming human again.
Goods A closer look at the goods is what Bill says: crates and casks of various sizes and weights that are nailed and sealed to detect tampering. Some slosh, some clink, some rattle, and some are pretty silent. None have a discernable smell. Unless the team has magical means to look inside without opening, they will have to decide to break seals to learn more.
Circlele Desdichado wonders how stupid would it be to wait inside the circle? Hmerrin thinks that is the only way to track where the goods go. Gaffer doesn’t like walking into what to him is an obvious magic, and hopes Nira has a solution. Ramirez thinks the ride is the only way.
Outside Danko stays on the wall and tries to hide, but that is difficult because he had already been spotted. Ten minutes on the wall, the caravaneers are still unloading wagons, and six constables walk up Fouchards Run towards Constable Castle. “Oy, ay there! We try and keep people casing joints around here. C’mon down.” If still there an hour later, the caravan and Bill and family are gone, and a professor from Magic University comes by to chase off Danko. Near the same time, Danko knows by telepathy that the rest of team is going to be sitting on the piled goods and expect to be teleported somewhere else at any moment. It looks like the magical rogue has a choice to join the team or be in real danger of being separated from the party…
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 21st, 2022 8:26:24 AM
Nira has the same idea as Gaffer.
"The problem is that we don't know where it would take us or what would be on the other side. What we could do is look for a small animal of some kind. A mouse or something smaller like a bug of some kind. I take a clipping of fur or scale from it and then we leave the animal in the circle. Once it teleports away I cast a scrying spell on it. If the spell works it would give us some detail about where it's gone and let me see and hear what's waiting on the other side. They might not even notice or care about a bug appearing. It also means we could potentially teleport at a time convenient to us and perhaps catch the other side unaware."
She waits to hear suggestions or feedback from the others.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Wednesday September 21st, 2022 1:50:37 PM
"A mouse you say?" says Desidchado archly, looking towards Hmerrin. "That might just work. I am worried about the possibility of losing a chance to find them until the next drop-off, though. We've already pushed the boundaries of hospitality on Bill, and if there are two incidents, they may come for him."
Hmerrin (MikeK)(HP 164/192 AC:32 T:20 FF:26 CMD:40) Wednesday September 21st, 2022 2:56:32 PM
Hmerrin grins. "A mouse you say."
The fighter reaches into his haversack and brings out a small matchbox. Inside is a small mouse. "Meet Mr Jingles. Very special mouse. Couldn't get rid of him if I tried."
To Dez - "I really like the idea of not having to leap into a teleport circle without knowing what happens to the contents therein. If Nira can't scry it, we can go sightseeing while we wait for the next pickup."
He passes the mouse to Nira, then deposits it as far into the pile of crates as he can.
Then, he backs up and waits.
---- Yule present 12/7/2017 - A mouse named "Mr Jingles" that lives in a small match box. Doesn't matter how many times the mouse might be killed, it reappears alive in the box the next day.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Wednesday September 21st, 2022 7:40:46 PM It could work. We just have to hope they don't have anything blocking scrying magic.
Ramirez goes outside to get Danko, since everyone else is working on a plan together.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 Wednesday September 21st, 2022 7:58:10 PM
“Fine Fine !” Danko yells down before joining the rest of the group.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Wednesday September 21st, 2022 8:48:35 PM
Gaffer smiles as Hmerrin pulls out his pet mouse. "Seeing as they are likely expecting us, the mouse gets my vote. Or set fire to the crates and see if smoke appears in the city." Remembering their own difficulties with putting out fires.
Gaffer chuckles while looking at the mouse. "I'm quite curious what Mr Jingles thinks of plans like these."
Goodbye Mr Jingles Co-DM SteveK Thursday September 22nd, 2022 5:09:12 AM
Danko gives a little city-talk back yells down before joining the rest of the group. He meets Ramirez who was just coming out to get the magical rogue.
Inside, the team deposits Mr. Jingles in and among the boxes after ensuring NIra has a long time to get familiar with the wee beestie. And then they wait. And wait. And wait. ..........
It is night, heroes with even rudimentary survival skills know it is an hour before midnight. The street sounds have reduced, the occasional constable call. There is little night-life in the Merchant’s Quarter and so close to Constable Castle. Only shadows can be vaguely seen in the warehouse. And then, the circle glows, and the goods fall through the floor!
Know Arcana DC24 Highlight to display spoiler: { It is a conjuration spell. } Know Arcana or Spellcraft DC29 Highlight to display spoiler: { The spell is a Gate: connecting the Wold with another plane! }
A medium-sized shadow emerges from the floor where the goods used to be, and pads towards Bill’s counter, dropping a bag with a *clink*. The 20’ diameter hole still appears open.
Darkvision or similar means Highlight to display spoiler: { It is a tiger-headed rakshasa! }
…..
No map. Please post where/how your PC is watching and/or hiding
Hmerrin was expecting the goods to just vanish, not a hole and company. Therefore, he's sitting on one of the stools when a rakshasa emerges from the still existing hole.
The fighter spits a curse as his entire Wait And See plan goes poof.
He launches himself at the rakshsa, halberd in hand. "We gotta get in that hole!" he sends as he attacks. "They're tipped off and we won't get another chance. Nira, how long will whatever it is remain open?"
---------- Move to raka while drawing halberd. Attack hits ac 30 for 18 with holy piercing wpn
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] d20+24=26 ; Thursday September 22nd, 2022 7:25:08 PM
Desdichado, not being stealthy, had stood along a far wall while waiting. The Stone of the Forge Lord allows him to see the rakshasa, and he is shocked into action by Hmerrin's yell.
Draw morningstar and move to rakshasa 26 vs AC (miss?)
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+20=21 ; 3d6=11 ; Thursday September 22nd, 2022 7:45:52 PM
Gaffer had been pacing restlessly when the goods vanish, and shares in on the surprise as a hole appears on the floor, and even more so when the Rakshasa appears.
He moves quickly to get a clear line within 30 feet of the Rakshasa and a roiling mass of flames appear in his hands before he pushes it forward.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Thursday September 22nd, 2022 8:27:32 PM Well there goes the neighborhood. Ramirez casts a dancing lights in the room, so everyone can see the rakshasa without special vision.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis d20+12=24 ; d4=3 ; Thursday September 22nd, 2022 9:54:28 PM
Nira hadn't been expecting company, so as soon as she starts to see a figure start to appear she dives behind a table.
She communicates entirely telepathically so as not to let the rak know what she knows. "Ok, we got a problem. Actually, we have a few problems." she stays low "That's not a teleportation spell. That's a gate spell. That means the transportation is to another plane and not somewhere we can teleport. It's also a spell stronger than any of us can cast. That means whoever cast it is likely extremely powerful. It's also a window which means if there's someone on the other side right now they can see out of it, so don't get too close. We don't want them to see us and close it. Lastly, the gate can stay open for up to around 3 minutes, but it might not stay open that long if this guy doesn't report back. We have to make this quick"
Nira doesn't like making hasty moves but offers some advice to the group. "If he dives through, there's still a spell we could use to track him down but it would be a gamble".
She points her finger at the rak and sends a blast of negative energy towards it.
---------------- Knowl Arcana vs DC24: Autopass Spellcraft vs DC29: Autopass
Standard: Defensively cast Enervation. Concentration check autopass. Hit TouchAC24. If hit, Rak takes 3 negative levels)
Rakshasa! Co-DM SteveK Friday September 23rd, 2022 9:05:21 AM
Hmerrin is sitting on a when a rakshasa emerges from the still existing hole! Plan A in shambles, he launches himself at the enemy, scoring with his halberd.
Desdichado waited against a far wall. His Stone of the Forge Lord helps his sight, and he charges next to the rakshasa with his Morningstar. He hits!
Gaffer paced restlessly when the goods vanish, and joins in the instant reaction. The rakshasa is hit by a flaming sphere!
Ramirez casts a dancing lights in the room, so everyone can see the rakshasa without special vision.
Nira dives behind a table. Telepathically, she gives the low-down on the spell: it’s a Gate! A blast of negative energy strikes the rakshasa affecting the creature badly. ……………
The Rakshasa roars in surprise and pain, and instinctively drops the bag, turns, and dives back into the Gate. Shouting ”Close it, closeitcloseitclo…”, it disappears into whatever plane it came from. (Withdraw move, only Hmerrin has a Reach Weapon to get an AOO.
If the rakshasa were hoping subterfuge would serve them and so not prepared for an assault, the Tide’s chance is very nearly out the window… unless desperate times call for… well, you know.
…..
Rakshasa AC25 SR19 HP 34 +3 Negative Levels (33hp)
No map
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Friday September 23rd, 2022 4:21:36 PM
Desdichado mentally calls out, "I'm going for it. If we don't take this chance, they'll just fortify themselves even more. And they'll kill Bill Factor for helping us."
He runs toward the Gate.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Friday September 23rd, 2022 6:54:31 PM We surprised them, and maybe the ones on the other side as well.
Ramirez isn't going to let Des go alone, and follows him through the gate.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 Friday September 23rd, 2022 7:52:50 PM
Danko 'Sighs deeply.
" Sometimes I really, really, REALLY dislike paladins! "
and runs after Des and Ramizez, following them through the gate.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Friday September 23rd, 2022 9:28:24 PM
Had the raks been on this plane the group might have had an easier time tracking them. Locating them on another plane would be all the much trickier, and they'd lose what element of surprise they have left. Time to go.
Nira flies to the portal and lowers herself into it. She doesn't want to end up on a pile.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Saturday September 24th, 2022 7:28:07 PM
Gaffer looks over at Hmerrin as they are the only two left. "I suppose it would be poor taste to head back now and keep the temple to ourselves?" He chuckles at his own comment as he steps into the hole.
Whoa, Not Rakshasa! Co-DM SteveK d20+27=43 d20+27=38 2d6(1+2)+14=17 2d6(3+4)+14=21 3d6(5+2+3)=10 3d6(3+2+4)=9 Monday September 26th, 2022 8:43:13 AM
The wounded Rakshasa spins and jumps into the Gate. Without hesitation, (and only a minor remark about the selflessness of paladins!), the heroes all jump into the Gate too!
The heroes arrive in a large, dark room with a pile of boxes and crates. They note the Gate, while on the floor of Bill Factor's Warehouse, is on the wall in the dark room. So the goods fell from the warehouse and piled onto the floor near the Gate. As the heroes jump through, they might become disoriented and sprawl on the ground, except for the flying Nira. (Acrobatics DC 15 or be prone.)
The pile of boxes and barrels rests near a rocky boulder that blocks the sight of anything behind it. The wounded rakshasa is scrambling around it and still talking. "Close the Gate! Kill all non-rakshasa!", it babbles while moving away from The Tide.
But wait. It 'should be a boulder, if not for the feathery wings that mantle as the skeletal creature stands, strange gasses clinging to its nightmarish form! And it speaks as the Gate closes. "Yes, master, I obey. The Gate closes and only Rakshasa may live here." And the voice takes on gleeful anticipation. "Including you." The wounded 'rakshasa' doesn't even get a chance to scream as two claws (sparking with electrical energies) blur forward, finishing what the heroes had begun. A shimmer, and the 'rakshasa' changes form in death, becoming the bluish form of an Ogre Mage! And then the skeletal creature looks at the heroes.
......
Know Religion DC 29 Highlight to display spoiler: {(It is a Titzimitl, a gargantuan undead! Stories give this creature a CR19. For every 5 points above DC29, the DM will provide another data point on Defense and Offensive abilities.)}
Spellcraft DC 31 Highlight to display spoiler: {(The claws had a special attack: Energy Drain, 2 levels!)}
Hmerrin (MikeK)(HP 192/192 AC:37 T:20 FF:31 CMD:44) Monday September 26th, 2022 12:16:08 PM
Hmerrin needs a moment to process what he's looking at. Or more accurately, decide he's not going to be able to process what he's looking at.
"That's really big," he comments unhelpfully.
Time to get moving.
The young man retrieves a potion from his haversack, and downs it quickly.
Then, pulling out his axes, he circles the pile of goods.
-- Retrieve and drink Barkskin potion. 40' Move to J16, while drawing wpns.
In Effect Barkskin CL12: +5 Nat Arm for 120 minutes
Desdichado falls flat on the landing. He looks up at the big skeleton thing, thinking the same as Hmerrin. "Yeah," he says slowly as he stands up trying to orient himself.
Thinking adding some size might be helpful for himself, he drinks a potion of Enlarge Person.
Well, I'm not sure what it is, but it doesn't seem friendly.
Ramirez casts haste on the group while they are still close together.
Used: Spells: 3rd- 5/6 remaining
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+14=32 ; Monday September 26th, 2022 8:05:49 PM
Like a cat falling from a medium size building, Danko lands on his feet.
Danko casts old trusty wall of force.
------------ Acrobacy - 32
Wall of force along the O line, wall to wall, floor to ceiling.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+1=3 ; d20+27=34 ; Monday September 26th, 2022 8:47:19 PM
Gaffer tumbles to the floor, narrowly avoiding hitting his head against the crates. He quickly jumps to his feet and sees a lot of things happening all at once, glad for Danko's wall giving the group a chance to prepare.
"Does anybody know what that thing is? It made short work of the Ogre."
He looks around the room for any doorways, checking out the material of the floor and walls and trying to get a sense for where they might be.
----- Acrobatics: 3 Perception: 34
----- Barkskin: +5 AC, 5 hours
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=29 ; d20+28=33 ; d20+22=35 ; Monday September 26th, 2022 8:48:32 PM Before Danko casts the Wall of Force, Nira casts a spell of her own. A fight is inevitable, so would be nice to get a shot in.
"It's a Titzimitl! Some gargantuan and uber-powerful undead. Watch out for the claws as they can drain your life force."
She casts a Living Voodoo spell on the creature hoping to blind it. Now blind herself, she decides it's best to take cover.
With the Wall of Force now in effet, Nira offers a suggestion. "Perhaps next time you could leave a 5ft gap at the side or bottom that we normal folk could fit around, that a huge thing like that couldn't? That way we could still fight it. Right now I can't target it with anything. If it's got a way to get around that wall we're cornered". It's said only as an innocent suggestion for next time, and not at all intended as with any malice or criticism.
--------------------- Knowl Religion vs DC29: 29=Pass! Spellcraft vs DC31: 33=Pass!
Standard: Defensively cast Living Voodoo Doll. Concentration check autopass. SR check:35. If pass, both Nira and Titzimitl are blind for the next 16rnds Move: Fly to H12 down to ground level
To DMs.. Highlight to display spoiler: {With the different time zones it's difficult for me to get my post in before others so hoping you'll allow Nira's action to occur before the Wall of Force goes up.}
On The Hunt
Titzimitl! Round 2 Co-DM SteveK Tuesday September 27th, 2022 8:02:37 AM
(ooc: Since we are all over the world, I’m going to make the spell timing work as if Players were able to coordinate over the tabletop.) ……………
Hmerrin (so light on his feet that he automatically adjusts for boxes, crates, and a change of direction! [ooc: +14 Acrobatics]) needs a moment, but only a moment as it is time to get moving. He drinks a potion, and moves while pulling out his axes.
Desdichado falls flat on the landing, and thinks the same as Hmerrin as the paladin stands up. He retrieves an Enlarge Potion, but can’t drink yet. [ooc: standing from prone being a standard action]
Ramirez, like Hmerrin, has no problems with keeping his feet, and casts haste all the group!
Danko is graceful as a cat, and lands lightly on his feet, then seeks to block the monster with a trusty Wall of Force! He creates a 40’ long and 30’ high barrier, and though he successfully blocks wall to wall, he doesn’t have enough juice to make it to the 40’ ceiling: there is a 10’ gap!
Gaffer tumbles to the floor, then quickly jumps to his feet. He is thankful for Danko’s Wall of Force and looks about. The druid can see through his darkvision that the floors and walls appear to be of some seamless black stone. The sharp-eyed hero can also see behind the gargantuan skeleton that there is a doorway out the far side of this ‘room’.
Before Danko casts the Wall of Force, Nira casts Living Voodoo, hoping to blind it. She provides information she knows to the group, including the feedback she felt from her spell means it has Spell Resistance! But Nira is stronger, so both the Titzimitl and Nira are blinded for a short time!
………….
Magic sparkling in its eyes, the Titzimitl mantles its wings as it speaks cold, cold words. ”Clever magicians, but you are only delaying the inevitable: time is a luxury I can afford.” Casting a spell of its own (Ramirez and Nira can easily see it is Deeper Darkness), the Titzimitl’s side of the Wall of Force grows absolutely black, not even darkvision penetrating the gloom.
Spellcraft 31 (Highlight to display spoiler: { Anytime a tzitzimitl casts deeper darkness, any creatures in the area of darkness when it is created takes cold damage.})
……………
Titzimitl AC ?? SR 30 Dam 0
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 27th, 2022 9:06:39 AM
Nira has no idea what is happening on the other side of the wall - or on this side for that matter.
She holds out her hand. "I can cast a Death Ward spell on anyone preparing to go toe-to-toe with it. I can't see so you'll have to touch my hand for me to cast it"
‐---------- Standard: Cast Death Ward on whoever touches Nira's hand
Hmerrin (MikeK)(HP 192/192 AC:37 T:20 FF:31 CMD:44) Tuesday September 27th, 2022 1:54:20 PM
At Nira's words, Hmerrin does a 180. Back next to the elf, he takes her hand. "Well of course I'm going to go toe to toe with it," he notes, half-offended. "Assuming I can anywhere near it's toes."
As long as he's there, he activates his tattoo, providing a little more help (Divine Favor).
--------- Move to H13, activate Brahmah Tattoo.
In Effect Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 1/10rds: +1 luck bonus on attack and weapon damage rolls.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Tuesday September 27th, 2022 2:54:38 PM
Desdichado moves toward Nira as well (move to H:11).
"Yeah, toe-to-toe is kinda all I've got," says the paladin. "If we can move to the other side of these boxes so we can get in close together for a moment, I can share some of Domi's power with you all against this thing," he adds.
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Tuesday September 27th, 2022 6:53:17 PM
OOC- haste is active on everyone
We could drop a summons in there and hopefully soften it up.
Active effects: haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Used: Spells: 3rd- 5/6 remaining
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday September 27th, 2022 7:00:50 PM
As the others spread out and Gaffer finds his position gets better. He sees space for at least one more figure to step up to the giants toes and begins a summoning spell. Hoping it is possible, wherever they are.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 Tuesday September 27th, 2022 8:25:31 PM
Danko says " Ramirez, hold that thought... "
Danko lobs a maximized fire ball through the 10 foot opening above the wall of force.
----------- Discussion : I'd like to center a fire ball at R9. I believe that theoretically, it should work. I can use my boots of levitation to move straight up first if needed
Damage (Maximized) 60 points
Titzimitl! Round 3 Co-DM SteveK d20+17=35 ; 10d6=36 ; 10d6=36 ; Wednesday September 28th, 2022 5:44:15 AM
Nira offers a Death Ward spell, and Hmerrin trots back to takes advantage.
Hmerrin also activates his Brahmah’s Tattoo.
Desdichado also moves to Nira, making plans with the others.
Ramirez suggests summoning creatures to wound the Titzimitl, but unless the hero can see through Deeper Darkness, there is no target location for the spell to go…
Gaffer sees space for at least one more ally, and casts a summoning spell to bring in a Fire Giant. (ooc: on map, arrives the beginning of next round.
Danko doesn’t need to use his Boots to toss a fireball over the wall, but he doesn’t have “line of effect” to target any space inside the Deeper Darkness. The best he can do is the point 30’ in the air at the Wall of Force (ooc: O/P,9/10 30’ up). Good news is fireball spreads, so a 20’ diameter fireball at that point doesn’t hit any of The Tide, and the Titzimitl is so large… (ooc: DM needs the Reflex DC for Danko’s Fireball, and Danko also needs to roll Spell Penetration to beat SR 30 before DM is able to assess any damage)
………………..
Inside the Deeper Darkness, the Titzimitl was obviously able to feel something from Danko’s blast, for the cold, cold voice speaks again. ”Ah, you have trapped yourselves behind the temporary safety of the Force Wall, but allowed an opening to attack. Poor mortal, you will not benefit from my advice: for when the enemy is in range, so are you.” The heroes can hear the flapping of those giagantic wings, and then a clawed hand grips the top of the Wall of Force (at O/P 9), and then…
A glowing beam of force spears out from just above the hand, impaling Desdichado! (Ranged Touch attack, Dez takes 36 force damage AND 36 Fire damage)
Darkvision can’t penetrate the Deeper Darkness, but obviously the Titzimitl has a means to see just fine.
……………….
Titzimitl AC ??? SR 30 DR ??? Dam ??? – pending fireball
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 1190/119 d20+17=34 ; d20+13=28 ; 22d6=77 ; d20+17=19 ; d20+17=34 ; Wednesday September 28th, 2022 9:45:48 AM
Danko follows up the fire ball with a ray of his own.
ooc> Spell penetration 34 for the fireball- success
Disintegrate - ranged touch attack AC 28 Damage 77 Spell penetration 19 re roll using hero point 34 - success haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
S/R 20
Desdichado (Ryan) [HP:160/198; AC:32/15/30 - CMD 34] d6=1 ; d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ; d6=4 ; Wednesday September 28th, 2022 2:01:25 PM
Desdichado reels from the strike and tries to steady himself against the nearby boxes. Almost by instinct, he swiftly heals himself (LoH: 34).
Watching Danko's assault on the monster, he thinks "Sometimes it's very nice to have a sorcerer on the team."
Telepathically he asks "Any thoughts on how we would fight this thing up close? That cloud of darkness would obscure all our vision, so we'd be fighting blind."
---------- Active effects Haste LoH: 19/20 remaining
Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45) Wednesday September 28th, 2022 3:48:35 PM "Either Nira dispels it, or swing until you hit something," Hmerrin sends helpfully.
The fighter swings back around to the Wall of Force. "Anytime Danko."
-------- Move to O15.
In Effect Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 2/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d20+20=21 ; d20+20=30 ; 15d6=62 ; Wednesday September 28th, 2022 6:03:48 PM
Gaffer sends his own thoughts on the darkness. "I have a light spell that would likely remove it, but not without hitting everything in this room. Though it would hurt that thing more than it would hurt us."
Only noticing the gap in the wall after a few spells have been thrown over, Gaffer takes the opportunity to cast his own spell at the gap, hoping the creature hasn't moved away from the wall, fire bursts out from the ceiling forming a column which strikes to the ground.
He calls out to the Fire Giant, "When the wall disappears, walk forward and attack whatever gets in your way!"
----- Cast: Empowered Flame Strike; SR 21, HP to reroll, 30; DC 22 Reflex for Half Damage; 93 Damage; Half Fire, Half Divine; O/P/11/12 (To avoid Hmerrin) ----- Haste Barkskin: +5 AC; 5 Hours SNA:IV; Fire Giant, 15/15 Rounds
Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 Wednesday September 28th, 2022 8:40:57 PM Gaffer, we might need to do it, we have to see it to target spells and attacks.
Thinking about targeting, Ramirez decides to make himself less of one, and casts greater invisibility on himself.
Active effects: haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action (15/16 rounds remaining) greater invisibility(16 minutes remaining)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 28th, 2022 10:20:34 PM
Nira will take the same action again and Death Ward someone.
"Remember, it should be blind"
OOC: Apologies. On vacation right now. Will make a better quality post when next able
Titzimitl! Round 4 Co-DM SteveK d20+14=19 ; d20+17=21 ; d20+14=16 ; 5d6=10 ; Thursday September 29th, 2022 5:25:49 AM
"Remember, it should be blind" (ooc: D’oh!! DM mistake, Desdichado wasn’t hit by the eye beam. No damage. Not even a chance because the monster can’t even target a space.)
Danko feels his fireball affected the Titzimitl, but there was some resistance against the fire. Because the creature exposed itself, there is enough target area for Danko to cast a ray of his own; a Disintegrate spell! He heroically overcomes the monster’s spell resistance, but feels the spell doesn’t fully bite. (Save = only 5d6 damage)
Desdichado reels from the close strike (that missed!), luckily not needing any healing. He asks for any plan modifications.
Hmerrin sends helpfully, "Either Nira dispels it, or swing until you hit something". The fighter is ready to attack.
Gaffer has a plan to remove the darkness, but with a cost. He gives instructions to the Giant (that just appeared) and casts his own spell across the top of the Wall of Force! A column of flame bathes the area wehere the clawed hand holds on. The monster screams.
Ramirez decides to make himself less of one, and casts greater invisibility on himself.
Nira will take the same action again and Death Ward Desdichado.
………………… Inside the Deeper Darkness, the blind Titzimitl pulls its hand away with a hiss. ”Very well, your petty spells tire me.” And the monster casts another spell, a sound, a soul-piercing scream, rises until the very air vibrates in a cone affecting the corner where the Titzimitl last saw the heroes. (Nira and Ramirez immediately recognize it at a Wail of the Banshee).
Gaffer, Danko, Ramirez, Desdichado, and Nira each take 190 damage! A Fort DC29 Save = 0 damage. (This is a Sonic but not a death affect or negative energy affect)
And then the Titzimitl moves back into the Darkvision obscuring Deeper Darkness.
……………….
Titzimitl (Blind) AC ??? SR 30 DR ??? Dam 103
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=33 ; d20+16=36 ; Thursday September 29th, 2022 6:38:16 AM
Nira can't see the spell to Identify it, but the shriek she hears leaves little to the imagination. It must be a Wail of the Banshee spell. She has no idea who else in the party may have been targeted by it and cringes as she waits to hear the result.
In terms of the darkness though, she has a Daylight spell prepared but no way to cast it over the wall. The best she can do is just try to dispel it. She picks a spot above the wall and casts it there.
---------------- Fort Save vs DC29: Using a hero point for a +8 bonus before the roll is made. 33=Pass!
Standard: Cast Gtr Dispel Magic at the empty square near the ceiling of P12. Specifically naming Deeper Darkness as the spell to be dispelled (don't want to lose the wall or blindness by accident!). Dispel Check: 36
Desdichado thanks Nira for the spell protection. And then suddenly is cringing at the ear-piercing, otherworldly scream. He feels the blast of force as it washes over him, expecting he will be close to meeting Domi soon. And then...nothing. Confused for a moment, he hastily makes his way to O:11, waiting for the wall of force to come down.
---------- Active effects Haste
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 1190/119 d20+15=33 ; Thursday September 29th, 2022 4:54:57 PM
ooc> HAPPY DANCE HAPPY DANCE HAPPY DANCE !
Danko feels the sonic blast but manages to avoid being damaged from it.
" The heck was that?!?!?!?!? "
Feeling the needed for added protection, Danko casts spell resistance on himself
---------------- Fort save 33 pass
S/R 25 Spell resistance spell - 13 minutes
Damage resistance electricity - 10
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d20+16=19 ; d20+16=33 ; d20+20=35 ; 15d6=54 ; Thursday September 29th, 2022 7:18:09 PM
Gaffer is rocked by the sonic blast but from somewhere within himself finds the strength to resist it. Staggering forward, he moves up to the Wall of Force, seperating himself from the group a bit more and hoping for cover.
"Let's see if Nira can dispel is first. Also, there's a door behind the creature. Does anybody have any idea what plane we are on?"
Seeing the creatures arm pull back, Gaffer is unsure if his spell will still reach, and summons a slightly smaller piller of fire, aiming slightly to the side to avoid Des as well.
----- Fort Save: 19, fail, hero point to reroll, 33, pass! Cast: Empowered Flame Strike; SR 35; DC 22 Reflex for Half Damage; 54 Damage; Half Fire, Half Divine; O/P/12/13 [OOC: I think with a 10 foot radius that avoids both Des and Hmerrin, but I will hold off on casting if it would hit either.]
----- Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Barkskin: +5 AC; 5 Hours SNA:IV; Fire Giant, 14/15 Rounds
Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45) d20+26=45 ; d3=3 ; Thursday September 29th, 2022 7:29:51 PM
Hmerrin grits his teeth against the cacophony. When its over, he checks himself for injury, only to find he's unscathed.
"Huh" he chuckles.
"All right Danko. Drop the wall before it casts something worse."
--------- Use hero point preroll on Fort save: 45
In Effect Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 3/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 d20+20=23 ; Thursday September 29th, 2022 7:47:36 PM
fort save = 23(hero point used before roll)
Ramirez grunts as he is overcome by the power of the spell and drops to the ground.
Active effects: haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action (15/16 rounds remaining) greater invisibility(16 minutes remaining)
Titzimitl! Round 5 Co-DM SteveK d20+14=19 ; Friday September 30th, 2022 5:11:40 AM
Nira withstands the sonic attack and casts a Greater Dispel Magic and sweeps away the Deeper Darkness!
Desdichado thanks Nira for the spell protection, overcomes the sound blast, and hastily makes his way against the wall of force.
Danko feels the sonic blast but manages to avoids damage, then casts spell resistance on himself.
Gaffer is rocked by the sonic blast but heroically resists. Staggering forward (ooc: DM placed at O9 if that’s OK). The druid suggests plans and then, with the Darkness removed, can strike the Titzimitl with another Flame Strike that the monster can’t avoid.
Hmerrin hears the cacophony, but is outside the spell effect (ooc: no Hero Point needed). He calls for Danko to drop the Wall of Force.
Ramirez grunts and drops to the ground, and the telepathic connection is suddenly very, very silent... (ooc: Ramirez has the Dead Condition.)
………………… The blind Titzimitl, hisses again. It has backed up to the exit tunnel, but makes no other moves or sound. It only randomly paws the air and ground around itself, waiting…
……………….
Titzimitl (Blind) AC ??? SR 30 DR ??? Dam 143
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 1190/119 5d4+5=18 ; d20+17=18 ; d20+17=18 ; Friday September 30th, 2022 11:58:31 AM
Danko is devastated at the sight of Ramirez going down. This battle must end soon.
However, he also notices that the creature is taking a massive amount of damage staying behind the wall and doesn't agree that dropping the force wall is in their best interest right now.
Using the telepathic link
{ Gaffer! Keep firing at it from here! The wall is keeping us in the battle! }
Danko fires a quickened magic missile and a maximized fireball over the wall.
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] d20+20=35 ; Friday September 30th, 2022 1:39:35 PM
"If the wall is staying up," sends Desdichado, "there's not much I can do over here. I'm going to check on Ramirez."
He hastily moves to I:9 and checks on the bard for any signs of life. (Heal: 35) "Come on, Ramirez, come on," he says.
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Friday September 30th, 2022 9:26:58 PM
....................................
Active effects: haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action (15/16 rounds remaining) greater invisibility(16 minutes remaining)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Friday September 30th, 2022 10:06:57 PM "If that wall stays up, we're in real trouble Danko. Ram is down, Hmerrin and Des need to get up close, and I don't have a clear shot. I got lucky with that last dispel, but that monster can keep casting darkness spells over the gap as well. Then what?". Nira considers dispelling the wall herself but figures Danko needs to make the decision - not her.
Nira knows that Ram is down, but doesn't know the extent to which he's been hit. In her mind, he's been knocked down and Des is treating the wounds. Unfortunately it wouldn't matter anyway. She doesn't have any magic to bring him back right now.
She starts casting a Greater Immortal Summons spell.
------------- Full round action: Cast Gtr Immortal Summons
Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45) Saturday October 1st, 2022 10:21:24 AM
Hmerrin glares at Danko, but says nothing.
Reaching into his haversack, a potion appears in his hand, which he quickly downs.
One way or another, Hmerrin is getting to the other side of this wall.
------ Retrieve and imbibe Potion of Fly.
In Effect Fly: 5 minutes Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 4/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d20+20=30 ; 15d6=45 ; Saturday October 1st, 2022 11:14:03 AM
Gaffer is stunned for a moment as Ram drops to the floor. They need to finish things quickly, but the best he can do is keep blasting with fire, with the darkness gone, he conjures the flames directly on the creature.
"Do we have a way to get back to the city? They have temples, maybe someone who can help Ramirez?"
----- [OOC: Made a small mistake in my last post. That flame strike was not empowered, just normal, making this my second empowered flame strike.] Cast: Empowered Flame Strike; SR 30; DC 22 Reflex for Half Damage; 67 Damage; Half Fire, Half Divine; S/T/12/13
----- Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Barkskin: +5 AC; 5 Hours SNA:IV; Fire Giant, 13/15 Rounds
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 1190/119 Sunday October 2nd, 2022 8:55:43 PM
Ooc> Danko will drop the wall at the start of next round
Titzimitl! Round 6 Co-DM SteveK d20+14=31 ; Monday October 3rd, 2022 5:49:39 AM
Ooc: OK, friends. I’m stuck at home with COVID. And that means I don’t have access to my battle maps. So the rest of the battle, it will be mapless. :-(
Danko has to levitate to get an aiming point on the Titzimitl, then rapidly casts two spells, but both are negated by the monsters spell resistance.
Desdichado moves to Ramirez and checks for life. The bard is at -78 hit points. Very very dead.
Nira starts casting a spell for more help.
Hmerrin drinks a potion. He’s going to get in melee one way or another!
Gaffer sends a third Flame Strike at the monster, but this time, it gets away from a piece, and it’s fire resistance reduces it still further.
Ramirez doesn’t move, but the bard begins to see sparkles of red. He doesn’t open his eyes, but looking around he still sees the battle going on, but like behind a gray curtain. And sparkly red lights…
………………… The blind Titzimitl, hisses again. It has backed up to the exit tunnel, but makes no other moves or sound. It only randomly paws the air and ground around itself, waiting…
……………….
At the beginning of next round, Danko dismisses the Wall of Force. Dismissing a spell is a standard action, so Danko can only make a Move Action this round (unless he wants to use a Hero point…)
………………. Titzimitl (Blind) AC ??? SR 30 DR ??? Dam 161
No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl.
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 Monday October 3rd, 2022 6:19:17 AM
Aaaaaaand the force wall disappears....
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Desdichado (Ryan) [HP:198/198; AC:32/15/30 - CMD 34] Monday October 3rd, 2022 1:03:38 PM
"Ramirez is dead!" Desdichado exclaims to the group. "We've got to take this thing down quick."
Calling upon Domi's aid, his morningstar begins to shine with a faint aura and suddenly is enveloped in flame. As the wall comes down, he runs toward the monster.
Active Effects --------- Haste Death Ward Divine Bond: Flaming burst; Holy
Hmerrin (MikeK)(HP 192/192 AC:38 T:21 FF:31 CMD:45) d20+34=38 ; d8+16=23 ; Monday October 3rd, 2022 2:25:39 PM
Axes in hand, Hmerrin charges forward and attacks.
-------- Get into melee and attack. Hit ac38 for 23 hp damage.
In Effect Fly: 5 minutes Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 5/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d20+20=34 ; 16d6=62 ; d20+21=25 ; 3d6+15=33 ; Monday October 3rd, 2022 4:49:18 PM
With the wall down, Gaffer calls for his Fire Giant friend to charge forward and attack, while he himself continous chanting spells, swarms of fire continuing to attack the undead creature.
The Fire Giant moves into melee and attacks with its greatsword.
----- Fire Giant: Greatsword; Hit 25; 33 Damage
Cast Fire Storm: one 10 foot cube centered on the Titzimitl; SR Check 34; 62 Fire Damage, Reflex DC 25 for half; Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.
----- Barkskin: +5 AC; 5 Hours SNA:IV; Fire Giant, 12/15 Rounds Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Monday October 3rd, 2022 7:51:20 PM
Ramirez looks around through sparkles of red and watches the battle through a gray curtain. Hmm this is an interesting sensation. Looks like I have a front row seat for the fight. Bet this would make a great song...
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis d20+13=28 ; 8d6=31 ; Monday October 3rd, 2022 10:27:20 PM
Nira shakes her head as she responds to Gaffer. "Sorry Gaffer. We're on a different plane. We can't teleport back to the city and unless someone knows a plane shift spell we might be stuck here a while"
That's when she hears the update from Des. Ram is dead?! She thought he was just down! Nira starts second guessing herself and wondering whether there was anything she could have done to save him. Perhaps he was wounded and she could have cast a heal spell on him instead of remaining blind? She doesn't know the specific circumstances and will need to know after the fight it over.
Nira does have a few spells for controlling undead creatures, but right now keeping it blind is probably more help to the party. She sends her summons after the undead creature. The witchfire flies in close and attacks.
"If anyone's hurt let me know. I've got a few heal spells ready to go". She doesn't want to lose anyone else.
-------------- Nira Standard: Ready action to cast a Heal spell if anyone reaches out to Nira
Witchfire (AC24 - 115HP) Move: Fly to within melee range Standard: Hit TouchAC28 for 31pts damage. Tzitzimal to make a DC22 Will save or become engulfed in green flames. It will glow as per faerie fire, become sickened and gain vulnerability to fire (+50% damage from fire attacks of any sort).
Titzimitl! Round 6 Co-DM SteveK Tuesday October 4th, 2022 11:51:48 AM
(Ooc: oh feeling crappy and no post today. Please forgive)
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 Tuesday October 4th, 2022 8:23:59 PM
Danko points at the creature ... and does little else...
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) Tuesday October 4th, 2022 8:57:05 PM
[OOC: No worries about the post, hope you feel better soon!]
Gaffer finds a brief moment to breath before the melee clash begins.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 115/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday October 4th, 2022 10:53:27 PM
Nira keeps her arm outstretched in case someone reaches out for healing.
Titzimitl! Round 7. Co-DM SteveK d20+14=30 ; d20+23=34 ; 8d6=29 ; Wednesday October 5th, 2022 2:22:43 AM
Danko takes down the Wall
Desdichado runs up (Des can attack this round)
Hmerrin also runs up and strikes with his ace. He’s probably not surprised that it skips off a bone and doesn’t do the expected damage. (DR vs slashing and piercing)
Gaffer casts a Fire Storm, the size of the Titzimitl making it easy to target just the enemy. But it dodges, and its fire resistance reduces most damage. His fire giant straps forward, and misses.
Ramirez is experiencing something completely different
Nira, blind, can only keep her effect on the Titzimitl and be ready to help those that touch her hand… …….
The blind Titzimitl, feels Hmerrin’s attack hit home, and two others nearby. A fanged skull can’t grin, but the monster finally has targets within reach…. It Defensively casts Deeper Darkness. It covers the entire room: everyone is in the Deeper Darkness! What’s more, the darkness comes with a coldness that seeps into the bones…
All heroes and Fire Giant takes 29 damage, Fort DC29 for 1/2 (14 damage)
………………. Defensive cast: 34 Deeper Darkness: Eclipse. 60’ radius from the front of the Titzimitl.
Titzimitl (Blind) AC ??? SR 30 DR 15/?? Resist Fire, Dam 185
No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl. Hmerrin, Desdichado, and Fire Giant are in melee range of Titzimitl.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=32 ; d20+10=29 ; d20+13=29 ; 8d6=27 ; Wednesday October 5th, 2022 4:14:00 AM "What happened? What was that?"
Assuming someone tells Nira about the darkness, she responds by casting a Daylight spell on a nearby crate.
The witchfire attacks and again finds its target.
---------------- Fort Save vs DC29: 32=Pass! Nira takes 14pts damage Standard: Cast Daylight on nearby crate to dispel the darkness.
Witchfire Fort Save vs DC29: 29=Pass! WF takes 14pts damage Standard: Hit TouchAC29 for 27pts damage. Tzitzimal to make a DC22 Will save or become engulfed in green flames. It will glow as per faerie fire, become sickened and gain vulnerability to fire (+50% damage from fire attacks of any sort).
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) d20+14=20 ; d20+16=26 ; d20+21=25 ; d20+16=23 ; d20+11=25 ; d20+20=25 ; Wednesday October 5th, 2022 5:11:36 AM
Gaffer and his Fire Giant are both hit full force as the room suddenly goes dark, "Another darkness spell!" He sends to Nira, recovering just as the lights come back on again.
The giant continues attacking without pause but doesn't manage to land a single blow.
Gaffer frowns as his spell has little effect, and falls back to his first choice, but his magic fails to overcome the creatures resistance. Gaffer's mood goes from bad to worse as nothing seems to work.
----- Gaffer Fort Save: 26 Cast: Flame Strike; SR 25, fail
Giant Fort Save: 20 Fire Giant: Full Round of attacks with Greatsword; Hit 25,23,25, All miss
----- Barkskin: +5 AC; 5 Hours SNA:IV; Fire Giant, 11/15 Rounds; AC 24/8/24; HP 113/142 Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
The lights go out, and its incredibly cold. The lights come on again.
Hmerrin reacts to the glancing blow by stowing his weapons and retrieving one he hopes works better against bone. He swings away with Arkus, his adamantine war hammer.
-- Stow axes. Quick Draw War Hammer Power attack hits ac37 for 19hp damage.
In Effect Fly: 5 minutes Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 6/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 d20+15=20 ; d20+15=19 ; d20+16=29 ; 13d6=52 ; 5d6=20 ; d20+17=30 ; Wednesday October 5th, 2022 5:47:17 PM
Danko feels very cold
A think green line leaves his pointed finger and heads towards the creature
---------------- Fort 20 fail, re role improved great fortitude fail 19
S/R 25 Spell resistance spell - 13 minutes
Damage resistance electricity - 10
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Disintegrate Ranged touch attack 29 Damage 52 or 20 if Fort save is successful
To overcome spell resistance - 30 pass
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Wednesday October 5th, 2022 8:37:08 PM Ramirez enjoys the colorful display of lights going off and on
Titzimitl! Round 8. Co-DM SteveK d20+19=21 ; d20+17=34 ; d20+27=31 ; d20+27=44 ; d20+27=33 ; d20+27=39 ; d4=4 ; d100=12 ; d100=59 ; d100=13 ; d100=67 ; 2d6+14=22 ; 2d6+14=19 ; 3d6=11 ; 3d6=14 ; Thursday October 6th, 2022 6:11:50 AM
Nira, hearing of the Darkness, casts a Daylight spell to counter the blackness. Her undead minion attacks the Titzimitl, which is encased in green flames!
Gaffer tries with fire giant and spell, but unable to damage the terrible monster!
Desdichado activates his holy bond and gets in one strike. He would be forgiven if he were amazed, because the holy damage he sought to damage the Titzimitl instead turns black and heals the undead monster! A tzitzimitl can convert a positive energy effect that affects it into negative energy!!
Hmerrin switches weapons and strikes again, but still has minimum damage. It looks like the blunt weapon must ALSO be imbued with Good!
Danko casts another Disintegrate, the undead saves, and more minor damage…
Ramirez watches the red light display. ……
The blind Titzimitl, seems to become enraged at the pin-pricks: they are adding up! It lashes out blindly. Striking the Wytchfyre twice! (4 hits, 2 missed b/c blind) (Damage 66+ 4 levels energy drain)
Ramirez sees the red sparkling lights are moving into a pattern, a thread-thin line. It is slowly becoming brighter, and the grey battle is slowly fading. )
……………….
Titzimitl (Blind) AC ??? SR 30 DR 15/?? Resist Fire, Dam 256. Wytchfyre! +50% vulnerable to fire
No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl. Hmerrin, Desdichado, Fire Giant, and Wytchfyre are in melee range of Titzimitl.
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) Thursday October 6th, 2022 11:37:02 AM
Hmerrin glances up at Big Undead Guy. Yep, still blind.
The fighter reaches back for his haversack, and another flask appears in his hand. With a practiced flip of his thumb, the stopper is off. He pours oil onto his warhammer.
-------- Retrieve Oil of Bless Weapon Apply to War Hammer.
In Effect Bless Weapon: 1/10. War Hammer good aligned. Fly: 5 minutes Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 7/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] Thursday October 6th, 2022 1:36:52 PM
(OOC: Would Hmerrin have been close enough to Dez for the Aura of Faith to affect his weapon last round?)
Desdichado stares at his morningstar in disbelief. I can't believe it. What a terrible evil!, he thinks to himself. He puts away the morningstar, pulls out his greataxe, and quickly calls on Domi for another type of aid. (Aura of Justice: all allies within 10 ft must declare object of smite. Add +6 to melee attack roll and AC, paladin levels to damage, x2 level evil outsider, dragon, undead on first successful hit.)
Active Effects --------- Haste Death Ward Smite: 4/6 remaining LoH: 19/20 remaining Aura of Faith (all weapons within 10 ft good aligned) Aura of Justice: add +6 to melee attack roll and AC, paladin levels to damage, x2 level evil outsider, dragon, undead on first successful hit)
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 d20+17=23 ; Thursday October 6th, 2022 5:51:22 PM
Danko positions himself, points at the undead and unleashes a bolt of lightning
---------- Maximized lightning bolt 70 points of damage
Beat spell resistance 23 - fail
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis d20+9=11 ; 8d6=28 ; Friday October 7th, 2022 4:34:56 AM
There isn't much Nira can do while blind, but she figures it goes both ways. If she drops the blindness now it could be disaster for anyone within reach of the creature.
The witchfire takes a serious beating but stays in the fight. It's badly hurt but keeps up the attack. It takes a step to the side to flank with the fire-giant.
Nira prepares again to heal anyone that reaches out to her.
---------- Standard: Ready action to cast Heal on anyone who touches Nira's hand
Witchfire - 29HP remaining Hit TouchAC11 for 28pts. I don't *think* it's attacks get a bonus from the Aura of Justice but happy if I'm wrong!
Danko fires off a spell that fizzles inches from the monster!
Nira’s Wytchfyre damages it again. …….
The blind Titzimitl lashes out at the Wytchfyre again, but this time can’t connect even once because of its blind condition!!!
Ramirez feels a pull on the red glowing thread, an invitation that is welcoming and impossible to resist. The combat fades from awareness…
…….
Titzimitl (Blind) AC ??? SR 30 DR 15/?? Resist Fire, Dam 284. Wytchfyre! +50% vulnerable to fire
No map. Everyone is close enough to charge in or to stay out of melee range of the Titzimitl. Hmerrin, Desdichado, Fire Giant, and Wytchfyre are in melee range of Titzimitl.
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) d20+20=33 ; 15d6=57 ; d20+21=34 ; d20+16=25 ; d20+11=22 ; 3d6+15=24 ; Friday October 7th, 2022 6:00:33 AM
Gaffer's hands stay in motion as pillars of continue to erupt over the Titzimital.
He calls out to the Fire Giant, "Set your focus on the Titzimitl and smite it""
----- Cast: Flame Strike; SR 33; DC 22 Reflex for Half Damage; 57 Rolled, 85 Damage; Half Fire, Half Divine Fire Giant: Full Round of attacks with Greatsword; Hit 34+6=40,25,22; Damage 24+16(Aura of Justice)
----- Barkskin: +5 AC; 5 Hours SNA:IV; Fire Giant, 9/15 Rounds; AC 24/8/24; HP 113/142 Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 10d6+10=45 ; d20+17=31 ; Friday October 7th, 2022 6:27:38 AM
More lightning flies out of Danko's hand. Hope this one strikes
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) d20+26=36 ; d20+21=28 ; d20+16=23 ; d20+11=18 ; d20+26=41 ; d8+8=15 ; d8+8=11 ; Friday October 7th, 2022 2:55:11 PM
Hmerrin takes a full set of swings, gauging if maybe now he's doing some damage.
---- Full attack w/ good war hammer.
Atk 1 hits ac 36 for 15 hp damage Atk 2 miss (ac 28) Atk 3 miss (ac 23) Atk 4 miss (ac 18) haste atk hits ac 41 for 11 hp damage
In Effect Bless Weapon: 2/10. War Hammer good aligned. all critical hit rolls against evil foes are automatically successful Fly: 5 minutes Barkskin CL12: +5 Nat Arm for 120 minutes Divine Favor 8/10rds: +1 luck bonus on attack and weapon damage rolls. Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet speed, 1 extra attack on full attack action Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Friday October 7th, 2022 6:58:27 PM
Ramirez feels the pull from the red light. It seems difficult to resist, but he isn't sure why he would even want to resist. He follows it wherever it goes.....
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] d20+31=42 ; d20+31=39 ; d20+26=28 ; d20+21=37 ; d8+24=27 ; d8+24=32 ; d8+24=26 ; d8+24=28 ; Saturday October 8th, 2022 9:29:24 PM
The paladin in his righteous fury pummels the monster.
42 vs AC; 27 damage, 32 damage 39 vs AC; 26 damage 28 vs AC; miss 37 vs AC; 28 damage
Active Effects --------- Haste Death Ward Smite: 4/6 remaining LoH: 19/20 remaining Aura of Faith (all weapons within 10 ft good aligned) Aura of Justice: add +6 to melee attack roll and AC, paladin levels to damage, x2 level evil outsider, dragon, undead on first successful hit)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis d20+9=28 ; 8d6=28 ; Sunday October 9th, 2022 7:49:38 PM
The witchfire piles on with the rest of the others in attacking the tzitzimitl.
Nira wait for someone to call out for aid.
---------- Witchfire - 29HP remaining Hit TouchAC28 for 28pts.
Titzimitl Death? Co-DM SteveK Monday October 10th, 2022 3:31:55 AM
Prepared now against the Titzimitl’s defenses, the heroes pile on: Hmerrin! Desdichado! Danko! Gaffer and friend! And Nira’s Wytchfyre!
The Titzimitl struggles lessen, and it’s confidence erodes. ”No! I am immortal, I can’t. There is no where to go…”. Like the thinnest sheet of paper, it begins to crumple, folding in on itself until it is only a black ball hovering in the air. It is vanquished!
Ramirez moves to the red thread and it expands to be his whole vision. Time and distance cease to have meaning, and nearly everything else. Only two certainties are still in his awareness: the whole of who Ramirez is, and that he’s going to meet Gargul.
….. End of Combat!
Nira gets a Hero Point for sacrificing sight to blind the Titzimitl. That hamstrung the monster more than any other!
Please welcome Guest DM Cayzle for the next wee bit.
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] Monday October 10th, 2022 1:40:47 PM
With the Titzimitl gone, Desdichado turns his thoughts to Ramirez and says a prayer for his friend.
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) Monday October 10th, 2022 4:28:18 PM
Hmerrin's shoulders slump as the giant undead thing finally goes down.
"It's down," he calls back to Nira. "Have you got anything for Ramirez?"
The fighter's eyes flick over to the room previously occupied by Undead Guy, looking for ways out, or more threats.
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) d20+27=28 ; Monday October 10th, 2022 6:10:14 PM
Gaffer rushes over to the door that the Titzimitl stood before, calling to the others.
"The sooner we get Ram back to our plane and some priests the better right? Do we need to push on through?"
He listens intently for any sound of movement on the other side of the door to see if it's safe to go through.
----- Perception: 28
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis Monday October 10th, 2022 7:00:36 PM
Nira drops her blindness spell and can now see Ram's lifeless body. She tries to convince herself there was nothing she could have done to prevent his death, but isn't sure if that's true.
"Unless someone has a way for us to Plane Shift, we're going to have to take care of Ram here and now. I've got a spell I can cast, but the results might be unpredictable. Still, getting Ram back in any way is what we want."
Nira doesn't have a Raise Dead or Resurrection spell, but she does have a Reincarnate spell. That will have to do. The group will have to petition Gargul not only to return Ram, but to return him to his original form.
She sits cross-legged next to his body, closes her eyes, and begins the incantation.
----------- Standard: Cast Reincarnate
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Monday October 10th, 2022 7:52:58 PM
Ramirez waits for Gargul to speak first, he's pretty sure he doesn't want to appear to be presumptuous.
A Light On The Field Of Battle (ACDM Cayzle) Monday October 10th, 2022 9:59:58 PM
Like the dawn, but from a direction perpendicular to up and down, left and right, back and forward, a light appears. The world brightens, and from the same direction you hear a whistling sound, as of an object falling from a great height. You hear a huge THUMP, and you feel the vibration of something hitting the ground behind you. You turn and see a demon the size of a dwarf, with a body like a turnip, and a nose like a parsnip.
"Oh! My lumbago!" the small demon moans, picking himself up from the ground.
He limps over to the very spot where Titzimitl fell. He looks at the party. He looks at the door. He looks "up" -- for a definition of "up" that indicates the direction from which he fell.
"Is there any particular reason that I could not go through the door?" the demon asks ... rhetorically?
Then he looks at you all again. "Well, this is a fine mess you all have cleaned up. Well done. I'll take it from here."
He leans over and starts sweeping up the dust that was once the greatest undead you have known. The fact that he did not have a broom or a dustpan a second ago does not seem to matter. Also not mattering: that there was no Titzimitl-dust there a second ago either.
He is busy with this chore, but the twinkle in his eye tells you he looks forward to hearing what you have to say, if you have anything to say,
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] Tuesday October 11th, 2022 12:14:36 AM
As the being appears, Desdichado stands dumbfounded with his mouth agape. He looks around at the others with a 'you're all seeing this too, right?' expression.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday October 11th, 2022 1:09:07 AM
Nira's eyes adjust to the light and the first thing she spots is the little demon. If her reincarnate spell was cast properly (and she's pretty sure it was) then this is likely Gimp the Imp - Gargul's right hand man.
She looks to the others and then back to Gimp. As the person who cast the spell she feels responsible for being the one that has called and disturbed him. She's a little dumbstruck as to how to respond to Gimp and it makes her a bit lost for words. "Um, yeah, sorry about all that. You, uh, want a hand?" She gestures to the broom. She's not very well going to say 'You missed a spot!' after all. The least she can do is help clean up their mess and hopefully get in Gimp's good graces. She knows full well the party are going to have to make a case soon for the return of Ramirez.
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 Tuesday October 11th, 2022 6:20:27 AM
Just another day at the office for Danko...
Aaaaaand he'll delay looking for loot until they can figure out what's going on.
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) Tuesday October 11th, 2022 8:51:38 AM
Nira seems quite calm about the sudden development but Gaffer is busy being surprise and confused. He pauses by the door and waits to see what's going on.
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) Tuesday October 11th, 2022 2:56:41 PM {Gimp the Imp}, Hmerrin sends to the rest of the group. {I've met him before. Just before Gargul arrived. Kinda sticks in the memory. Everybody needs to be extra polite for the next few minutes.]
Out loud, he cautiously answers the demon.
"Um, thanks. Say, I don't suppose you could help us out with our fallen comrade?"
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Tuesday October 11th, 2022 6:48:33 PM
Ramirez realizes Hmerrin is talking about him and wonders if the dwarf/demon can see him.
A Light On The Field Of Battle (ACDM Cayzle) Wednesday October 12th, 2022 9:00:40 AM
Desdichado, Danko, and Gaffer are quiet in the face of the unexpected little demon ... either dumbfounded or merely cautious, both emotions are entirely understandable!
Nira asks the demon if he could use a hand. He bows and says, "Thanks for the offer! Sure, let me know if you see any speck I miss. What a dreadful mess! If there's one thing I can't stand, it's mess."
You somehow have the feeling that he's, well, quoting from something.
"Do be careful! Don't lose any of that stuff. That's concentrated evil!"
If you make a perception check vs DC25, you see a speck. Do you pick it up?
Hmerrin catches on quick to who this is and what is going on. He makes an important request: "help us out with our fallen comrade?"
The demon -- and yes, it is Gimp the Imp, Gargul's minion -- looks at Hmerrin and winks.
"Ah, yes, killed doing the Lord's work I see. Dead? No excuse for laying off work."
His eyes flash, and Ramirez feels a giant TUG. How do you respond to that, fallen hero?
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) Wednesday October 12th, 2022 6:41:51 PM
Reassured and hopeful as Hmerrin explains, but still unsure quite what is about to happen, Gaffer waits patiently and readies himself to help if he can.
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) d20+18=19 ; Wednesday October 12th, 2022 7:38:58 PM
Hmerrin half heartedly makes a show of looking for concentrated evil dust, but his heart really isn't into it. [Perception 19]
He waits, simultaneously hopeful and anxious, for the cosmos' response to Gimp's last statement.
Desdichado can just barely make out the speck of...something. "That's concentrated evil?" he wonders aloud, pointing it out to the others. He's reluctant to touch it, though; it might turn him into a hermit crab or something.
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Wednesday October 12th, 2022 8:48:39 PM
Ramirez feels a tug and follows it. He wonders if he'll be able to 'get back to work' as Gimp described it.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday October 12th, 2022 9:13:31 PM
Nira sees a little speck of dust that Gimp has missed. She bends down to try and sweep it along with her hand, but as soon as he says it's concentrated evil she slowly backs away from it. There's no way she's touching it now!
"Uh, there's a little bit there" she says, pointing to the small speck.
------------ Perception DC25: Autopass
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 d20+17=37 ; Thursday October 13th, 2022 9:21:22 AM
Danko sees it very well but is apprehensive about picking it up. He points it out to the others however
A Light On The Field Of Battle (ACDM Cayzle) Thursday October 13th, 2022 10:44:08 AM
Danko, Desdichado, and Nira are helpful to Gimp, and he smiles at them. "Bless you, most excellent heroes!"
[OOC: Danko, Desdichado, and Nira, you are now under the equivalent of a CL30 Bless spell that lasts until the end of your next combat.]
Ramirez accepts the guidance of the demon's tug, and finds himself pulled back into his body, healed to perfect health, with all powers, spells, daily use items, etc, active as if he had just awoken from a solid night's rest. Also spiffied up some: all his clothes are now pure white, and spotless.
"There you go," says Gimp to Ramirez, "no need to trouble the big guy on such an open and shut case. Just sign here."
The creature stows away the evil undead dust and opens a small folder [like the kind in which, in the real world, your restaurant check would arrive] and offers it to the newly raised fellow, with a magic quill of some kind [a ball point, actually].
The small card within reads: "I, Ramirez Zellen, agree and acknowledge that I have chosen freely to be raised from the dead by Gimp the Imp on behalf of his lord, Gargul, God of Life and Death, via expedited means in reward for contributing to the destruction of a Master Undead."
He clearly wants you to sign on the dotted line.
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] Thursday October 13th, 2022 1:43:14 PM
"Er, thank you very much," Desdichado replies, "both for raising Ramirez and for the blessing."
He's still thoroughly confused by the whole situation.
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) Thursday October 13th, 2022 8:13:20 PM
"Oh this is going much better than last time," Hmerrin sighs happily.
"Thank you, Gimp. Thank you ever so much."
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Friday October 14th, 2022 12:28:59 AM
Ramirez signs with gratitude. Thank you Gimp, and for the new clothes as well. I like the outfit and I think I'll keep wearing it for awhile.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis Friday October 14th, 2022 12:38:53 AM
Nira flashes a quick smile to Gimp for the blessing he has bestowed.
She watches carefully as Ramirez signs the card. Gimp is known to be a bit of a scamp, and she wonders if there are any terms or conditions on the back of the card that he may have overlooked. Things are just going too well right now and that's not often the case for this party.
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 Friday October 14th, 2022 6:48:05 AM
Danko smiles but stays silent
A Light On The Field Of Battle (ACDM Cayzle) Friday October 14th, 2022 11:28:01 AM
Ramirez puts his John Hancock on the paperwork the demon presents.
He, Desdichado, and Hmerrin offer their thanks.
Nira and Danko stay quiet. Gaffer even more so!
The immortal servant of a god cocks his head and peers up at Desdichado. He seems to understand that you are confused.
"It's not rocket science, young paladin of Domi," he says with a grin. His next words are serious, however.
"It is the heroes of the Wold who make the biggest splashes in destiny, and they are the ones of whom the Wold has great need. Sometimes they die before their time. Destiny denied inspires the Lord Gargul to bend his rule and allow a return from death, a privilege only afforded because of that need."
"In other multiverses, ruled by other gods, I hear that a raise is available to anyone with a big enough diamond and a cleric for a pal. Not in the Wold. Lord Gargul is jealous of his rights, and only allows a restoration to life when fate demands a hero's return."
"Even then, my Master is often angered by a hero's death that comes from stupidity or carelessness. For those raises, he demands an accounting in person, and often exacts a price, both from the dead hero and even from his or her friends."
"But this case is a bit different. Gargul hates the undead, because they usurp his prerogative, and he has had his eye on this one for quite a while. You have done my Master a great service here, and your reward is that he allowed me to handle matters without the need to face him in his majesty."
"Does this set your mind at ease, Ferrin Arveløse?"
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) Friday October 14th, 2022 11:42:45 AM
[OOC: Sorry for the missed posts this week! A lot going on at home, will be back to form next week.]
Gaffer is surprised at the imps sudden shift to serious tone, but filled with gratitude is they explain. This is certainly the best case for a fallen friend and he's pleased to see Ramirez looking healthy and whole.
"Thank you, Gimp, and I would consider this a favour owed to both Gargul and yourself."
Hmerrin (MikeK)(HP 163/192 AC:37 T:20 FF:31 CMD:44) Friday October 14th, 2022 2:54:39 PM
Hmerrin cocks an eyebrow at Gaffer.
Personally, he'd much prefer to think of the Tide and Gargul as all square, rather than being in debt to the Lord of Death.
He mentally chooses to take Gimp at his word, a Raise Dead for a Major Undead. He'll sleep better.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis Sunday October 16th, 2022 10:47:30 PM
Nira is feeling a lot better about things. Gargul knew about this particular undead and the way the party dealt with it. HE knows about the party. Surely that will be a good thing when her time finally comes, right?
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 Monday October 17th, 2022 9:25:00 AM
Danko is happy to see his buddy Ramirez up and healthy.
He does however have two remaining concerns.
One, is there anything of value here that can be liberated
and two
How are they going to get out of here?
Gimp's Farewell (ACDM Cayzle) Monday October 17th, 2022 12:37:48 PM
"Well, looks like everyone knows the deal now. So let me let you get back to your looting and heroing!"
He tips an invisible hat. "Don't think it hasn't been a little slice of heaven!"
And immortal Gimp the Imp, servant of Gargul, is gone.
Titzimitl Room. Co-DM SteveK Monday October 17th, 2022 3:11:54 PM
Gimp is gone and Ramirez restored! What’s more, it wasn’t nearly as hard as Hmerrin remembers the last time or that Nira feared for using her own Necromancy.
Whew!
For Danko, the only things in the room is the big pile of stolen goods
For Gaffer, there is still the corridor/ way out that the formerly un-deceased Titzimitl had been blocking….
Hmerrin (MikeK)(HP 163/192 AC:31 T:19 FF:26 CMD:39) Monday October 17th, 2022 5:12:08 PM
"Welcome back," Hmerrin grins at Ramirez.
"Since the only way out it through there, and they know we're coming, anybody got an idea other than me leading the way?"
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) Monday October 17th, 2022 5:43:46 PM
"Glad to see you whole and healthy Ram, and err, let us know if you want to talk about it?" Gaffer offers, not sure what Ramirez's own experience of this all was.
As to their next steps, he points out, "Nobody left this room, and nobody came to help the undead, so they might not know we're here." He smiles at Hmerrin, "But I can always send a summon through first in case there's an ambush waiting."
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] d20+22=35 ; Monday October 17th, 2022 6:26:43 PM
"Welcome back, Ramirez. That was really something, huh?" says Desdichado. With the room cleared, he takes a look around. (Perception: 35)
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Monday October 17th, 2022 10:31:58 PM Yeah, that was definitely an interesting experience. I'll have to write a song about it sometime. So were there no other guards? Surely all that ruckus would let them know we're here.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday October 18th, 2022 12:11:36 AM
Nira is glad to have Ram back in one piece AND in the right body. She wasn't too sure how that reincarnation spell would go.
The only way is forwards. The group don't have a way to return to their home plane yet.
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 Tuesday October 18th, 2022 6:32:24 AM
Danko casts detect magic and focuses on the stolen goods.
Second Wave! Co-DM SteveK Tuesday October 18th, 2022 11:41:04 AM
The party, pretty much decide to explore the only obvious way out of the room; especially since they are in an unknown dimension with no way (currently) of getting back to the Wold. Danko finds none of the boxes or barrels are magic. He doesn’t have ‘line of sight’ to see inside the boxes. And he has to stop to catch up with the others…
The Tide walk 30’ of the passage and pass an unseen point where the passageway disappears into a wide wide open space! Ramirez immediately recognizes the red sparkles that are in the air all about them, and the red threads nearby. So does Nira. (Know Planes DC 15). This is a classic description of the Plane of Shadows, the realm between the Wold and the Lands of Rest. The land of Woldsblood!
Behind them, the heroes can’t see the corridor they just came from. They do, however, see a, well, it can really only be described as a tear; like the very air was ripped like a piece of cloth. The heroes instinctually realize that stepping through the “rip” would bring them back to the corridor.
And that isn’t even the most interesting part! For only 30’ feet away are 24 Rakshasa!!! They were walking nonchalantly towards the tear when…
”The Tide!”, one screams out, ”Zebra Zebra Zebra!!”
What “Zebra” is will have to wait, because the heroes have the initiative!!
Hmerrin (MikeK)(HP 163/192 AC:31 T:19 FF:26 CMD:39) Tuesday October 18th, 2022 3:36:17 PM
"This seems like a good time for our casters to unleash all those devastating area of effect spells they've been hoarding," Hmerrin deadpans.
The fighter takes a step to place himself front and center, draws his halberd, and activates his tattoo.
-------- 5' step, quickdraw, active brahmah tattoo.
In effect Divine Favor: rd1/10: +1 luck bonus on attack and weapon damage rolls.
Desdichado (Ryan) [HP:184/198; AC:32/15/30 - CMD 34] Tuesday October 18th, 2022 4:42:15 PM
Desdichado take a step forward as well, and casts Holy Sword.
"I hope Gimp hasn't gone too far away," he says, "I have a feeling we might need to see him again soon."
----------- Active effects
Holy sword: +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil
Gaffer - Courtney - HP: 120/149 AC: 33(T:18/FF:28) CMD:35) d20+20=33 ; Tuesday October 18th, 2022 5:53:41 PM
Gaffer is caught between panic and excitement seeing so many dangerous enemies gathered together.
Hitting all of the goes is one thing, killing them is another.
So he checks the terrain to make sure it won't hold him back, before casting a spell he won't often be able to use.
Stomping heavily on the ground, tremors rock the earth and spread rapidly towards the group of Rakshasa and spreading out far beyond and around them, the ground beneath their feet begins to split.
----- Cast: Earthquake , No Spell Resistance, targeted so that the tide are safely at the edge of it.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=39 ; d20+24=36 ; d20+24=30 ; d20+24=38 ; d20+24=37 ; d20+24=32 ; d20+24=32 ; d20+24=32 ; d20+24=44 ; d20+24=29 ; d20+24=35 ; d20+24=32 ; d20+24=25 ; d20+24=36 ; d20+24=40 ; d20+24=34 ; d20+24=37 ; d20+24=34 ; d20+24=43 ; d20+24=36 ; d20+24=25 ; d20+24=37 ; d20+24=36 ; d20+24=37 ; d20+23=41 ; d20+23=32 ; d20+23=38 ; d20+23=27 ; d20+23=34 ; d20+23=39 ; d20+23=39 ; d20+23=37 ; d20+23=24 ; d20+23=29 ; d20+23=43 ; d20+23=32 ; d20+23=40 ; d20+23=28 ; d20+23=31 ; d20+23=27 ; Tuesday October 18th, 2022 8:12:42 PM "Protection spells for everyone will be up next. One of those area spells Hmerrin asked for will be up first"
Nira takes a step to the side and casts a couple of spells. One to protect her, and one to attack the raks. She concentrates hard, and is able to get a third spell away!
--------------------- Move action: Step to the side Free action: Retrieve Lesser Quicken Rod from Glove of Storing Swift action: Cast Spell Immunity on self (Touch of Idiocy, Scorching Ray, Magic Missile, and Enervation) Standard action: Cast Waves of Exhaustion. 60ft cone. Raks become exhausted. No Save. SR Checks: 23,23,27,28,30,30,30,30,32,32,33,34,34,34,34,35,35,35,35,36,37,38,41,42 Hero point action: Cast Mass Pain Strike. Target 16 Raks. Use Focused Curse to boost SR and Save. Fort save vs DC26 or become sickened + 1d6 non-lethal damage per round for the next 10rnds. SR Checks: 24,27,27,28,29,31,32,32,34,37,38,39,39,40,41,43
Ramirez (BrianZ) AC30/19/23 HP 0/122 CMD32 Tuesday October 18th, 2022 10:47:39 PM
Ramirez casts glitterdust on the Rakshasa, catching as many as possible in the 10' radius. (DC15 will save to avoid being blinded, those that save are still covered in the dust)
Second Wave! Round 1 Co-DM SteveK d20+7=19 ; d10=9 ; d20+7=10 ; d3=1 ; d20+7=27 ; d20+7=23 ; d20+7=24 ; d20+7=18 ; d20+7=24 ; d20+7=21 ; d20+7=11 ; d20+7=18 ; d20+7=9 ; d20+7=11 ; d20+7=15 ; d20+7=24 ; d20+7=16 ; d20+7=13 ; d20+7=11 ; d20+7=14 ; d20+12=29 ; d20+12=16 ; d20+12=16 ; d20+12=16 ; d20+12=16 ; d3=3 ; d20+12=30 ; d100=10 ; d8=4 ; d100=65 ; d100=50 ; d100=13 ; d100=95 ; d100=5 ; d20+7=15 ; d20+7=8 ; d20+7=8 ; d20+9=11 ; d20+14=26 ; d20+14=16 ; d20+14=27 ; d20+14=22 ; d20+14=27 ; d20+14=20 ; d20+14=24 ; d20+14=20 ; d20+14=16 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=3 ; d20+7=22 ; d3=1 ; d20+7=22 ; d20+7=14 ; d20+7=22 ; d20+12=21 ; d20+12=23 ; 9d6=28 ; 9d6=33 ; d20=15 ; d20+12=16 ; Wednesday October 19th, 2022 5:40:16 AM
The heroes can see the 24 Rakshasa are not in one big group, but 4 groups spaced just a little bit apart. (Pardon for this: I sent yesterday’s post before I looked at the battle map I had already set up.)
Hmerrin places himself front and center, draws his halberd, and activates his tattoo.
Desdichado take a step forward as well, and casts Holy Sword.
Gaffer checks the terrain; it isn’t ‘earth’, but there is a definite ‘ground’ and ‘terrain’ so it should work… Stomping heavily on the ground, tremors rock the black ‘ground’, ‘terrain’ splits into fissures, and the ‘quake affects the entire group of Rakshasa! Six fall to the ground, and three are swallowed up by the fissures!
Nira takes a step to the side to clear her ‘field of fire’ and heroically casts three spells! The first is for herself, the second gets two of the groups (A-L) in her cone-shaped burst of Waves of Exhaustion, affecting 11 monsters! The third targets the other two groups (M-X), where they foolishly were within 30’ of each other:
Ramirez casts glitterdust on Rakshasa group 3 (M-R). They are all glittering like Liberace, but only one becomes Blinded.
…………………….. ”Zebra Zebra Zebra!!” The call is a little impaired by the spells cast against the large party of Rakshasa, but they gamely continue their plan.
8 tired Rakshasas (A, D, E, F, G, H, K, L) all begin flying, going straight up 30’
Rakshasa C closes fast with Nira; although exhausted, it is right next to her with a Kukri in hand!
Rakshasa I and J also draw Kukris, and M, Q, and R pull out greatswords. All 5 advance towards Desdichado and Hmerrin cautiously, keeping out of easy one-step-and-full-attack range.
Rakshasa S and X also begin flying, skimming along the ground until they are flanking the heroes, and each casts a Cone of Cold! All heroes are caught in the icy blasts!! Each Hero 2 Reflex Saves at DC 18 for half. Cone 1: 28 damage, Cone 2: 33 damage. (and Rakshasa C was caught in the blast of one cone!)
And Rakshasa P, O, and U turn and sprint (x4 movement) back the way they came. In seconds, they are almost 200’ away from The Tide,
Rakshasas L, N, and T can only stand up from prone.
Rakshasa Q, wincing in pain and unable to see begins flying straight up. Sense Motive DC 20 Highlight to display spoiler: {a hunch that it is trying to get out of the combat zone.}
The ‘Earth’quake ends and the fissures close up, trapping Rakshasa B, V, and W underground… ………………… Rakshasa AC 25 Earthquake Concentration DC 20 + spell level) A Exhausted, Flying C Exhausted D Exhausted, Flying E Exhausted, Flying F Exhausted, Flying G Exhausted, Flying H Exhausted, Flying I Exhausted J Exhausted K Exhausted, Flying L Exhausted, Flying M N /5 Sick+1d6 non-lethal for 1/10 rds O P /2 Sick+1d6 non-lethal for 1/10 rds Q /1 Sick+1d6 non-lethal for 1/10 rds, Blind, Flying R S /1 Sick+1d6 non-lethal for 1/10 rds T /2 Sick+1d6 non-lethal for 1/10 rds U X /3 Sick+1d6 non-lethal for 1/10 rds
Sickened:–2 attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Exhausted: 1 action, half speed, no run/charge, –6 to Strength and Dexterity. Lasts 1 hour. Blinded: –2 AC, no AC bonus from Dex; -4 on Str and Dex skill checks and Perception; Opponents have total concealment 50% miss; only half speed or fall prone (Acrobatics DC10 to avoid)
Map Emailed
Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) d20+11=19 ; d20+11=14 ; d20+20=24 ; 16d6=63 ; d20+20=30 ; d20+20=25 ; d20+20=35 ; d20+20=23 ; d20+20=32 ; d20+20=37 ; d20+20=32 ; d20+20=28 ; d20+20=26 ; d20+20=37 ; d20+20=26 ; d20+20=36 ; d20+20=33 ; d20+20=29 ; d20+20=33 ; d20+20=31 ; d20+20=30 ; Wednesday October 19th, 2022 6:06:55 AM
Gaffer feels his movements go stiff as he is caught in two blasts of icy cold, but ignores the pain and conjures swathes of flame to sweep across the battlefield infront.
He calls out to the others, "I can form a whirlwind to try and stop those fleeing, but it's not the most reliable, anyone else got something"
----- Reflex Saves: 19 pass, 14 fail: 47 Damage
Cast: Fire Storm, Reflex DC: 25 for Half, Damage: 63 Fire, Failed Saves are set of fire and take damage each round. SR Checks: 24,30,25,25,23,32,37,32,28,26,37,26,26,36,33,29,33,31 (Rolled one extra by mistake)
Aimed in a ]-I shape to catch all Rakshasa except those fleeing, including various levels of flight. (I think that should be doable with 28 of the 32 cubes)
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 90/119 d20+13=27 ; d20+13=19 ; d20+17=35 ; d20+17=24 ; d20+17=28 ; d20+17=22 ; d20+17=31 ; d20+17=24 ; Wednesday October 19th, 2022 6:21:20 AM
ooc> SHOOT ! Thought I still had time to post ! Oh well
Danko isn't impressed.
He side steps the cones of cold and unleashes a fireball at the group of ennemies.
--------------- Bless CL30 The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
S/R 20
Reflex roles - 27 and 19 pass Evasion for both, no damage
Maximized fire ball - 60 damage Cast at AI 8 20' radius Catches RAKS ADEFGH in the spread To beat SR: A 35, D24, E28, F22, G31, H24
Desdichado swiftly heals himself (LoH: 30) and then moves toward Rakshasa I.
37 vs AC; 15 damage + 5 holy damage
Active Effects --------- Holy sword: +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil Smite: 4/6 remaining LoH: 18/20 remaining
Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39) d20+15=35 ; d20+15=32 ; d20+3=8 ; d20+28=47 ; d10+11=17 ; 2d6=4 ; Wednesday October 19th, 2022 1:32:24 PM
[Reflex saves: 35 and 32] Hmerrin dodges the brunt of the two cold cones and gives the moving rakas an irritated look. [Sense Motive 8]
"Like trying to corral roaches," he growls as they scatter.
He sends out to the team, {Keep hitting the ones in the middle. Dez and I will try to protect the flanks.}
With that, the fighter charges to his right, attempting to skewer one of the cold casters.
----------- Charge to AB19 (-2 ac, now 29) Atk S: ac47 for 21 hp damage.
In effect Divine Favor: rd2/10: +1 luck bonus on attack and weapon damage rolls.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+15=31 ; d20+15=25 ; d20+7=23 ; 7d6=29 ; d20+20=28 ; Wednesday October 19th, 2022 7:53:23 PM
Nira had been counting on the raks not being able to move during the earthquake, but that didn't turn out as she'd hoped. Darn raks.
She dodges the blasts from the icy spells. "Cone of Cold? That's new" Then she finds herself face-to-face with a rak. She feels momentarily comforted by Hmerrin that he and Des will take out the ones to the sides of the party, but there's still the matter of what to do with this one.
Knowing that pain is imminent, Nira drains some of the Rak's health to fuel her own.
She points out the one flying striaght up (RakQ) "That blind one is trying to fly away!"
------------- 2 x Ref Saves vs DC18: 31, 25 = Pass. Rign of Evasion means no damage. Sense Motive vs DC20: Autopass
Standard: Defensively cast Vampiric Touch. Concentration check autopass. Hit TouchAC23. SR check 28. RakC takes 29pts damage and Nira gains 29TempHP. Free: 5ft step to Z10
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp)
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+22=38 ; d20+22=39 ; Wednesday October 19th, 2022 8:23:45 PM
saves vs cone of cold = 38, 39(no damage, ring of evasion)
Ramirez dodges the cones with an impressive roll, and then casts a defensive spelldisplacement.
He readies his bow while he starts a heroic song, inspiring the team to victory.
Everyone who can hear Ramirez gets the bonus
Active Effects: displacement inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Second Wave! Round 2 Co-DM SteveK d20+7=16 ; d20+7=18 ; d20+7=23 ; d20+7=19 ; d20+7=13 ; d20+7=23 ; d20+7=21 ; d20+7=27 ; d20+7=22 ; d20+7=9 ; d20+7=16 ; d20+7=16 ; d20+7=14 ; d20+7=20 ; d20+7=16 ; d20+7=26 ; d20+7=19 ; d20+7=24 ; d20+7=27 ; d20+7=18 ; d20+7=13 ; d20+7=16 ; d20+7=27 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d20+16=27 ; d20+16=26 ; d20+16=23 ; d20+16=35 ; 2d6+7=13 ; Thursday October 20th, 2022 3:22:58 AM
Gaffer is hurt but ignores the pain and conjures swathes of flame that only one Rakshasa can dodge!
Danko side steps the cones of cold and unleashes a fireball at the flying group. Setting on a pinpoint in the air, he is able to get all 8 flying Rakshasa! Four dodge, but all of their Spell Resistance is bypassed! The four that can’t dodge are overcome by the combined flames of Gaffer and Danko and fall, turning into Ogre Magi!!
Desdichado swiftly heals himself, then engages Rakshasa I, wounding it.
Hmerrin dodges the brunt of the two cold cones and gives the moving rakas an irritated look. He sends a battle plan to the team and then charges a spellcastster and leaving a mark.
Nira notes Cone of Cold is new from the Rakshasa, and then has to deal with the Rakshasa in front of her. She uses her necromantic abilities to drain some of its health for herself!
Ramirez dodges the cones, casts a defensive spell. Instead of moving, he begins a bardic song and readies his bow.
…………………..
The Rakshasa’s Zebra Plan doesn’t seem to be working, or is it?
4 tired Rakshasas (A, E, F, L) all hover and start putting more space between them. They each cast a spell, the same spell, and target Danko! Nira and Ramirez can immediately see it is a Charm Monster spell! Danko make 4 Will Saves DC 17 or be Charmed and make no actions to hurt any Rakshasa or Ogre Magi
Rakshasa C and J box Nira in and start cutting. Only C has enough energy to attack… for now, and misses.
Rakshasa I takes a swing at Desdichado, missing.
Rakshasa M closes with Danko, but doesn’t attack, waiting to see if the effects take hold. He READIES an attack in case Danko tries to cast a spell. (AC27 hit, Dam 13 +13 difficulty on concentration to cast a spell)
Rakshasa N closes with Gaffer and slices with its greatsword, missing.
Rakshasa R closes with Ramirez and slices with its greatsword, missing.
Rakshasa T, S, and X maneuver to triangulate Hmerrin and keep away from his halberd. All three then attempt to Charm Hmerrin, too! Hmerrin make 3 Will Saves DC 17 or be Charmed and make no actions to hurt any Rakshasa or Ogre Magi
Rakshasa P, O, and U continue their sprint away, also slowly spreading out.
Rakshasa Q, continues flying straight up.
………………… Rakshasa AC 25 A 93 Exhausted, Flying C 92 Exhausted E 93 Exhausted, Flying F 93 Exhausted, Flying I 83 Exhausted J 63 Exhausted L 61 Exhausted, Flying M 63 N 63/10 Sick+1d6 non-lethal for 1/10 rds Q 63/4 Sick+1d6 non-lethal for 1/10 rds, Blind, Flying R 63 S 84/2 Sick+1d6 non-lethal for 1/10 rds T 63/8 Sick+1d6 non-lethal for 1/10 rds X 63/3 Sick+1d6 non-lethal for 1/10 rds
O P /8 Sick+1d6 non-lethal for 1/10 rds U
Sickened:–2 attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Exhausted: 1 action, half speed, no run/charge, –6 to Strength and Dexterity. Lasts 1 hour. Blinded: –2 AC, no AC bonus from Dex; -4 on Str and Dex skill checks and Perception; Opponents have total concealment 50% miss; only half speed or fall prone (Acrobatics DC10 to avoid)
Map Emailed
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+20=38 ; 10d6=28 ; d20+20=26 ; d20+20=26 ; d20+20=25 ; d20+20=37 ; d20+20=35 ; Thursday October 20th, 2022 6:58:54 AM "Ogre Magi? When did they ally with the rakshasa?" That would explain the different tactics to what the group had previously seen. Cone of Cold, Greatswords and Flight were things she doesn't remember seeing in previous rak battles. She has more important things to focus on right now.
Things are looking a little cramped and Nira doesn't want to be the meat in this sandwich.
She looks for an opening and then dives for the ground, rolling as she goes. When she gets to the right position she springs to her feet and in one quick motion she turns and sends a lightning bolt down the row of enemy!
With that done she tries to give herself a little room from the raks on the ground.
------- Move action: Use Acrobatics to tumble through threatened area to AA6. DC=Opponent's Combat Maneuver Defense+2 (since there are two threatening her right now). Rolled:38 and really hoping that's a pass. Swift action: Use Lesser Quicken Rod and Arcane Bond to cast Lightning Bolt. SR checks: 26, 26, 25, 37, 35. C, J, M, N and R take 28pts electric damage. Ref Save vs DC23 for half. Move action: Fly 30ft up
Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39) d20+15=31 ; d20+15=22 ; d20+15=28 ; d20+24=28 ; d20+19=29 ; d20+14=31 ; d20+9=29 ; d20+9=15 ; d10+24=26 ; d10+24=32 ; d10+24=31 ; d10+24=32 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=4 ; Thursday October 20th, 2022 3:39:52 PM
More charming. Turns out Hmerrin has been spending a lot of money to stop succumbing to that. Throw in Ramirez' song, and the fighter is pretty stout mentally. [Wisdom saves 31, 22, and 28]
He greets the revelation the Tide are fighting Ogre Magi rather than raks with a sigh. He's got the wrong weapon in his hands.
No help for it. The fighter takes a step back toward the group, and slams into monster T.
--------- 5' step to AB18 Full Attack, Power attack on T Atk1 hits ac28 for 30 hp damage (4 good) Atk2 hits ac29 for 37 hp damage (5 good) Atk3 hits ac31 for 33 hp damage (2 good) Atk4 Nat 20, no crit for 36 hp damage (4 good)
In effect Divine Favor: rd3/10: +1 luck bonus on attack and weapon damage rolls. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Danko Pureheart (Yves) -- AC 24(25 bless) -- CMD 36 -- HP 77/119 d20+13=19 ; d20+13=24 ; d20+13=23 ; d20+13=32 ; 13d6+1=50 ; 13d6+1=56 ; 13d6+1=53 ; d20+17=36 ; d20+17=29 ; d20+17=18 ; Thursday October 20th, 2022 3:39:55 PM
Danko resists the charm attempts. the Rak whacks him and causes some damage. That really really really annoyed him. He opens his mouth wide and with a low dragon road, a line of lightning shoots out of his mouth.
Bless CL30 The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
S/R 20
Will roles - 19,24,23,32 Pass all saves
Draconic bloodline Breath weapon- Lightning Targets M N and T in the line
DC save 20 for 1/2 damage
M Damage 50 N Damage 56 T Damage 53
Beat S/R M 36 N 29 T 18 (nat 1)
Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34] d20+33=34 ; d20+28=30 ; d20+23=30 ; d20+18=38 ; d20+18=25 ; d12+17=22 ; d12+17=23 ; d12+17=23 ; d12+17=28 ; d12+17=18 ; 2d6=11 ; 2d6=6 ; 2d6=6 ; 2d6=11 ; 2d6=10 ; Thursday October 20th, 2022 5:02:40 PM
Desdichado continues his attack on Rakshasa I. "Are any of these really rakshasa, or are they all ogre magis in disguise?" he sends. "Remember - that one we followed through the portal wasn't a rakshasa either."
34 vs AC; crit miss 30 vs AC; 22 damage, 11 holy damage 30 vs AC; 23 damage, 6 holy damage 38 vs AC - crit confirmed; 69 damage, 27 holy damage
Active Effects --------- Holy sword: +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil Smite: 4/6 remaining LoH: 18/20 remaining inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) d20+20=31 ; 16d6=50 ; d20+20=35 ; d20+20=28 ; d20+20=27 ; d20+20=28 ; d20+20=32 ; d20+20=39 ; d20+20=39 ; d3=2 ; d20+20=39 ; d20+20=26 ; d20+20=23 ; d20+20=38 ; d20+20=36 ; d20+20=30 ; d20+20=26 ; Thursday October 20th, 2022 5:50:55 PM "Did Golden Eyes create a distraction to get us out of the way for something else?"
Gaffer's doubts don't slow his spell casting, wary of the greatsword being brandished before him, he does so while moving deftly, and fire once again fills the sky.
----- Cast Defensively Check: 31 beats 29, pass Cast: Fire Storm, Reflex DC: 25 for Half, Damage: 50 Fire, Failed Saves are set of fire and take damage each round. SR Checks: 35,28,27,20,32,39,39,39,26,23,38,36,30,26 [ Think I can get all the attackers, possibly not Q ]
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+27=31 ; d8+11=18 ; 2d6=7 ; Thursday October 20th, 2022 8:33:41 PM
Ramirez moves up behind Hmerrin(AoO to the rak he was standing next to), turns around and fires an arrow at it. (move to AA18)
hit AC 31, damage = 18 plus 7 good
Active Effects: displacement inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Second Wave! Round 3 Co-DM SteveK d20+16=29 ; d20+13=16 ; d20+12=31 ; d20+12=19 ; d20+7=20 ; d20+7=9 ; d20+7=8 ; d20+7=27 ; d20+7=14 ; d20+12=17 ; d20+7=8 ; d20+7=27 ; d20+7=16 ; d20+7=21 ; Friday October 21st, 2022 3:09:17 AM
Nira realizes that Ogre Magi would explain the different tactics. What’s the connection, she has more important things to focus on right now. Diving and rolling; she avoids both flankers, pops up, and blasts a line of ‘rakshasa’ with a Lightning bolt, with only Rakshasa C dodging.
Hmerrin has beefed up his anti-charming defenses, and the enemy don’t seem happy. They are less happy when the fighter steps up and lays “T” into a bloody pulp with only a passing resemblance to an Ogre Mage.
Danko resists the charm attempts, and gets a small hit. But Danko has the blood of dragons in his veins, and a lightning bolt slams through M and N. M dodges, N doesn’t. It doesn’t matter, they are both dead.
Desdichado wonders if any are really rakshasa? He hits, hits, and then all but cuts his opponent in half! The dead Rakshasa I lays at his feet. It is still a Rakshasa!
Gaffer, also wondering, casts a second firestorm. The flames flare like they have a mind of their own, striking rakshasa and leaving The Tide untouched. When they subside… only 2 Rakshasa remain near the heroes! (Rakshasa J and I stay Rakshasa; the others all become Ogre Magi.)
Ramirez only has two targets left. He shoots Rakshasa L who dies and becomes an Ogre Mage …………………..
Rakshasa Q overhears Nira’s exclamation and laughs bitterly. ”Allied? Slaves! We obey or feel such tortures that demons would be envious of the Rakshsa’s ingenuity! And they do it in public so everyone can see: the Rakshasa to enjoy and for a lesson to any slaves.”. The Rakshasa turns invisible. (See Invisible Highlight to display spoiler: { It continues flying straight up. }
Rakshasa P, O, and U continue their sprint, and are becoming lost in the distance and among threads of Woldsblood. (Perception DC50 to see) …………………
Rakshasa AC 25 Q 63/8 Sick+1d6 non-lethal for 3/10 rds, Blind, Flying
O P /12 Sick+1d6 non-lethal for 3/10 rds U
Sickened:–2 attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Exhausted: 1 action, half speed, no run/charge, –6 to Strength and Dexterity. Lasts 1 hour. Blinded: –2 AC, no AC bonus from Dex; -4 on Str and Dex skill checks and Perception; Opponents have total concealment 50% miss; only half speed or fall prone (Acrobatics DC10 to avoid)
Map Emailed
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=32 ; Friday October 21st, 2022 3:49:53 AM 'If we want to catch those three that are fleeing we could probably teleport or dim door in that direction. If they're running in a straight line they're probably about 600ft that way" Nira says to the group telepathically. She can't see them, so is just making an educated guess. "I've only got one teleport spell prepared though and we might need it later"
She turns her focus to the rak (that she's now pretty sure is an ogre) that's turned invisible and calls out to him. "Look. I can see you up there. How about you come down and answer some questions? The alternative is that you don't, I dispel your flight, you leave a nasty mark on the ground here, and then you answer some questions anyway"
If the rak doesn't start to descend, Nira will dispel his flight.
------------------- Ready action: If the rak doesn't come down voluntarily, Nira will cast Dispel Magic on it specifically targeting the Fly spell. Dispel check: 32. DC=11+the spell's caster level
Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) Friday October 21st, 2022 8:11:50 PM
Adding to Nira's shout, "We are here to stop the Rakshasa, not hurt you or your kin."
Gaffer suspects he could catch up to their fleeing foes as an air elemental but this doesn't seem like a good time to split from the group.
He waits to see how the ogre responds, but readies himself to wildshape into a huge air elemental if any of the Tide look to give chase.
Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34] Saturday October 22nd, 2022 5:19:55 PM
Desdichado is feeling impatient, and doesn't want to wait around and question this ogre magi when the others have sprinted away back the way they came.
"We should hurry up," he sends as he starts moving in the direction the fleeing enemies went, "they are probably heading back to reinforce their position. The longer we wait the more difficult it's going to be.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Saturday October 22nd, 2022 7:35:08 PM
Ramirez keeps his bow ready, in case the ogre doesn't feel like surrendering. With the rest of them fleeing, he stops singing heroic inspiration and waits for the group to huddle up and decide what to do next.
Active Effects: displacement inspire courage - inactive
Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39) Sunday October 23rd, 2022 1:53:52 PM
Hmerrin moves to get under the flying magi, in case someone needs to be on hand if it comes down.
[I think the group has decided to take things slow] he responds to Dez.
And with a wave of his hand, chain lightning is cast ...
--------------------- Chain lightning: Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt.
Range: 520' Damage 13d6 plus 1 per die O 53 dam beat s/r 24 P 58 dam beat s/r 21 U 53 dam beat s/r 32
Bless CL30 The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
S/R 20
Talking with “Q”. Co-DM SteveK Monday October 24th, 2022 4:46:40 AM
Nira suggests a travel spell to get ahead of the three fleeing rakshasa, if that is what they are. Then she turns her attention to the invisible ‘rakshasa’ and gives an ultimatum.
Gaffer adds to Nira's shout, and readies himself to wildshape into a huge air elemental when they are to give chase.
Desdichado is feeling impatient, and doesn't want to wait around and question this ogre magi. He starts moving in the direction of the fleeing enemies. The longer they wait, the more difficult it's anticipated to be.
Ramirez keeps his bow ready, in case the invisible rakshasa inferring it is an ogre mage doesn't feel like surrendering. He can’t see the thing, however…
Hmerrin moves to get under the flying magi, just in case.
Danko grins, wanting to give a parting gift, but has to frown because he can’t see any targets. “Q” is invisible and the dragon disciple can’t Perceive the other three: there is no target for him to cast against! (ooc: Perception to see someone is DC 0 +1 per 10’ away + variable depending on other obstacles and factors. Danko needed a Perception check of 50 to see the fleeing rakshasa last round. With a Perception +18 and no roll, the DM determines Danko can’t see them.)
…………………..
“Q” concludes Nira isn’t kidding. ”OK, OK!!” and immediately begins descending. It takes him a round to get to the ground, and another to dismiss both his alter self to look like an Ogre Mage, and his Invisibility spell. He is still clutching himself in pain and has glitter all over him and in his eyes.
”The Rakshasa can read minds, so it’s no use for a slave to try to deceive them, they will eventually find out. ‘Zebra, Zebra, Zebra’ was for all slaves to delay The Tide while the rakshasa get back to the Den and give the alarm. So if you are really interested in keeping me alive, you gotta let me delay you in exchange for telling you things. I know where the Den is and the super-secret way to get into the Den. I also know what the Rakshasa know about The Tide. I can tell you these things. Can you wait a little?”
The heroes have the initiative.
Desdichado (Ryan) [HP:154/198; AC:32/15/30 - CMD 34] Monday October 24th, 2022 9:02:30 AM
Desdichado looks agitated and keeps looking in the direction where the enemy fled. "Sounds 'Zebra' worked then, since we're standing here listening to you."
He sighs. "Fine. Go ahead."
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 100/119 4d8+8=27 ; Monday October 24th, 2022 5:32:49 PM
One of the tatoos on Danko's arm glows and most of the injuries wash away from him.
" If we can't have the element of surprise, we may as well have as much intel as possible. "
-------- Cast Moderate wound for 23 pts healed (bonus corrected to +4 for the second level spell)
Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) Monday October 24th, 2022 6:29:34 PM
Gaffer has no qualms with letting the Ogre speak and he's not convinced they want to take the Rakshasa head on before knowing what they are dealing with.
"If you know how we can get back to our plane, that would be good information too."
Gaffer takes a moment to look at their surroundings a little more, to get a lay of the terrain that those fleeing had ran toward, and looking for any signs of trees that might allow them to travel more quickly through the area.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+25=41 ; d20+24=42 ; Monday October 24th, 2022 7:31:03 PM
When the Ogre dismisses his invisibility spell, Nira also dismisses her Pain Strike spell and removes his sickness.
She is better suited to playing good cop. The others are far better than she is at bad cop.
Nira listens to what the ogre has to say.
Perception: 42 Sense Motive: 41
Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39) Monday October 24th, 2022 7:48:48 PM
Hmerrin rounds on the ogre magi.
"Start talking, then. Quickly. What do they know about us? How many are there? What's this super secret way in? Is the one with Green Eyes there? Where are we? How do we get back?
And if you lie to us.......I am gonna be really upset."
To the Tide - {As long as we're standing here, some healing would be good.}
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+20=23 ; Monday October 24th, 2022 8:38:16 PM
Ramirez lowers his bow slightly, and his cloak begins to turn green. He thinks about it for a moment and changes it back into white. As the others question the ogre Ramirez tries to tell if he is lying.(sense motive = 23)
Active Effects: displacement inspire courage - inactive
Talking with “Q”. Co-DM SteveK Tuesday October 25th, 2022 4:38:27 AM
Desdichado is agitated, sighs, and resigns himself that ‘Zebra’ worked.
Danko heals himself, and rationalizes that if they can’t have surprise, they should have intel.
Gaffer wants the ‘intel’. He looks around and sees only two features: the black wall with the ‘rip’ where the heroes came from the Titzimitl room, and a featureless black plain that has floating red sparks everywhere and occasional red threads. (Know Planes DC 20 Highlight to display spoiler: { the red threads are Woldsblood; dangerous to get near and worse to touch. })
Nira waits until the Ogre Mage complies and then dismisses her Pain Strike spell, which removes the Sickened condition. The elf plays ‘good cop’ and listens to what the ogre has to say.
Hmerrin rounds on the ogre magi, questions and implied retribution coming fast, and expecting fast answers.
Ramirez checks for truthfulness, and can tell “Q” isn’t trying to bluff; he’s telling the truth as he sees it.
………………..
“Q”’s eyes look shifty for a moment, but it passes in a blink. ”Yes, we know about you and I know that I have already delayed you twice as long by talking to you as 17 Ogre Magi and 3 Rakasha did by fighting. Maybe that’s enough to not get dead.”
“They told us your names, what you look like, how you attack, how you defend. We know that Hmerrin and Danko were most likely to get Charmed, that Danko and Nira are easiest to hit, that Gaffer needs to get Sneak Attacked first, then keep Desdichado and Hmerrin engaged while swarming Nira, Danko, and Ramirez because we need to eliminate your support before the Paladin and Axe Fighter are vulnerable enough to combat directly.” It is clear “Q” has a lot more specifics he can tell The Tide, if they are willing to listen. In the short, the heroes realize the Rakshasa have been taking careful notes of The Tide’s battle tactics and spreading that information around!
“There are about a dozen Rakshasa in the Den and a number of Ogre Magi slaves, but most of the Ogre Magi were here to pick up the treasure. The Den belongs to Golden Eyes, and her Chief henchman, Okaprl. Neither leader has Green Eyes.”
“The Doorway to the Den looks to be a black rip in the fabric of the Shadowlands. It allows beings to pass with the word “Rakshasa Umr Bhar” (Linguistics DC 15 Highlight to display spoiler: { ‘rakshasa forever’ }) for one round.”
“The Den is made of an opaque black substance, but not stone, and is immune to spells that affect dirt, stone, or wood. The lair had 30’ high ceilings and consists of a large open space with several alcoves for sleeping areas, left and right, a special value storage, and a barred prisoner area. The place is very crowded, with “Piles O Stuff” 15’ high and everywhere there are bits of discarded bric-a-brac.”
“This is the Shadowlands, the plane that connects all other planes. I don’t know how to get to your home plane, I have never been there. I came here from the Rakshasa’s Plane as a slave. The entrance to that Plane is in Golden Eyes and Okaprl’s sleeping chamber.”
"As soon as the runners get to speak with Okaprl, the bug-out plan will start: everything through the portal and then destroy the portal."
Desdichado heals up the team at Hmerrin's request (including, presumably, the Ogre Mage). "Oh, they're leaving? Then let's get over there and follow after them. We might be able to strike a huge blow if not too many have gone."
To the Tide he sends, "Who would have thought they know so much about us? Maybe we should talk tactics after we go after this group."
"I can top anyone off with more healing if you need it," he adds.
Hmerrin (MikeK)(HP 132/192 AC:31 T:19 FF:26 CMD:39) Tuesday October 25th, 2022 7:28:38 PM
Hmerrin rolls his eyes heavenward. "Great. We're in a hurry again."
To the group {Can anyone speed us up? Wind walk or something?}
If no one has the ability to move faster, Hmerrin will lead the group at a trot in the direction the others went. "You too," he tells the ogre magi. "Show us this tear."
Gaffer - Courtney - HP: 73/149 AC: 33(T:18/FF:28) CMD:35) d20+27=41 ; Tuesday October 25th, 2022 7:41:19 PM
"Well they might not have many more chances to know us better."
To the group Gaffer sends the thoughts, "I don't have any good options for travel here, I planned more around a day in the city."
He falls into a quick step beside Hmerrin and hurries after the escapees. Keeping an eye out for anything showing up ahead of them.
----- Perception: 41
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 Tuesday October 25th, 2022 8:31:08 PM
Sending to the group
{ I can cast some fly spells. And once there I have some improved invisibility spells. I am however very limited in how many of my higher level spells I can cast. So, hopefully this won't be some long drawn out fight. I do need to figure out how to hide my thoughts from the Raks }
and he follows the others
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday October 26th, 2022 7:47:35 AM
Ramirez will cast haste to move the group along if they want the boost. It looks like they need to get to Okaprl quickly.
Active Effects: displacement inspire courage - inactive
The Den: Entrance. Co-DM SteveK Wednesday October 26th, 2022 8:10:57 AM
Desdichado heals the team, and is eager to strike before the Rakshasa can disappear once again. “Q” declines any healing. ”If I am not hurt, and the rakshasa find me, they will know you think I helped. And that won’t end well for me.”
Hmerrin rolls his eyes: "Great. We're in a hurry again." Urging a fast means of travel, he brings the Ogre Magi to point out the ‘Tear’.
Gaffer philosophically hopes the Rakshasa won’t have many more chances to know The Tide better.
Danko gives a spell inventory, and follows the others.
With Nira and Ramirez silent, jogging it is.
It is a short jog. The slowest of The Tide is Desdichado. With a move of 20’, a double move is 40’ and he covers 2000’ in 2 minutes [i.e. 20 rounds]. And there, there is a place where two Woldsblood threads pass close to each other and creates a shadowy area between the lights. That is where “Q” the Ogre Magi leads the heroes and points out the “Rip”. ”That’s where it is. After you go through the rip, I should go back to the battle area and pretend I just got over the pain and blindness.”
There doesn’t appear to be any activity.
The heroes have the initiative.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday October 26th, 2022 7:18:54 PM
Nira snaps out of her daze and looks over the party. She takes out her newly acquired healing staff and gives Gaffer and Hmerrin a tap with it, and then puts it away.
"Do you think any of your brethren would also help us? Would they be willing to turn against the rakshasa if given the chance?"
---------------- Cast Heal on Gaffer and Hmerrin. They are healed for 150pts
Hmerrin (MikeK)(HP 192/192 AC:31 T:19 FF:26 CMD:39) Wednesday October 26th, 2022 7:47:05 PM
Hmerrin nods his thanks to Nira.
He's not excited about letting the ogre magi go, but is less excited about the prospect of dragging him along. "Whatever," he replies.
The fighter activates one of his tattoos.
{Last chance to buff, cause I'm going in} he sends.
Hmerrin waits a beat for his team to do whatever it is they want to do, then steps through the tear.
-------
In Effect Delay Poison. Duration 3 hours.
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) Wednesday October 26th, 2022 8:03:18 PM "Ahh, much better, thank you both. If we can spare a few seconds, I'll send something first incase they have set up traps?" Gaffer offers his thanks as all injuries are magically repaired.
Without particularly waiting for a reply, Gaffer begins casting, and once his summon appears, he instructs it to move through the rip and to attack their enemies beyond.
Once the elemental has ran through, Gaffer braces himself and will move in just behind Hmerrin, and he suspects Des who will likely both take the lead.
----- Cast: Summon Nature's Ally 5, Summon a Fire Elemental, Large
----- Active Spells Barkskin: +5 AC, 5 hours
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday October 26th, 2022 8:24:22 PM
when the Tide are ready to move in, Ramirez casts good hope on the group while they are all huddled together
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage - inactive
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 d4+4=6 ; d4+4=6 ; Wednesday October 26th, 2022 8:42:07 PM
Danko readies to go in and takes position in the rear of the pack. " Let's go spank some big magical tiger heads. "
Before they go in, he casts on himself in order: Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Desdichado (Ryan) [HP:183/198; AC:32/15/30 - CMD 34] Wednesday October 26th, 2022 10:28:35 PM
Desdichado follows right after Hmerrin.
The Den: Entrance. Co-DM SteveK d20+10=15 ; d20+10=13 ; d3=3 ; d20+10=15 ; d20+10=26 ; d20+10=16 ; d20+10=20 ; d20+10=24 ; d20+10=21 ; d20+10=24 ; d20+10=20 ; d20+10=30 ; d20+10=26 ; d20+10=19 ; d20+10=11 ; d20+10=27 ; d20+10=25 ; d20+10=22 ; d20+10=19 ; d20+10=19 ; 4d6=9 ; 4d6=12 ; 4d6=11 ; 4d6=13 ; 4d6=16 ; 4d6=8 ; 4d6=15 ; 4d6=14 ; 4d6=17 ; 4d6=17 ; 4d6=18 ; 4d6=12 ; 4d6=17 ; 4d6=14 ; 4d6=13 ; 4d6=10 ; 4d6=13 ; Thursday October 27th, 2022 5:28:51 AM
Nira does some healing and then speaks with “Q”. The Ogre Magi replies, ”Maybe, but not at the Den; there are too many of them and we are far from home. There have always been rumors of a resistance against the Maharaja, but no one wants to even think about it with the Rakshasa able to read minds.”
Hmerrin resigns himself to letting the ogre magi go, activates one of his tattoos, and waits for the team to prepare.
Gaffer conjures and sends in a Large Fire Elemental to spring any traps. (ooc: full round + 1 round for a hero to say the password and allow the elemental to go into the Rip)
Ramirez casts good hope on the group.
Danko takes three rounds to cast three spells. Now he is ready to spank some big magical tiger heads! (ooc: Three rounds and move into the Rip on the third round.)
Desdichado follows right after Hmerrin.
……………
Round 1. Six seconds. Gaffer, Danko, and Hmerrin cast spells. “Q” turns invisible and Nira sees him go back towards the Titzimitl rip.
Round 2. Twelve seconds. Danko casts a spell, Gaffer says “Rakshasa Umr Bhar”, and a Large Fire Elemental moves through the Rip.
Round 3. Eighteen seconds. Danko casts a spell and nods. Ramirez casts a spell. Hmerrin says “Rakshasa Umr Bhar” and goes through the Rip followed closely by Desdichado. Then Gaffer and Ramirez. Then Nira and Danko.
…………….
The Tide pushes through the Rip to see “Q” was accurate in his description of the Den: a black surfaced ‘cave’ that looks to be piled with treasures and many alcoves to the left and right. Directly in front of the heroes, 3 Ogre Magi have just demolished a Large Fire Elemental: the tingle of icicles from their Cones of Cold are still in the air.
Behind the Ogre Magi are 6 Rakshasa who look like they have just gotten into defensive positions. One growls sarcastically, ”See? We TOLD you The Tide was here! And the fire elemental proved it! All together now, strike the great axe wielding paladin before he uses his powers!”
And six Rakshasa cast six Scorching Ray spells that cause 18 beams of fire to lick out at Desdichado! Sixteen hit, and Desdichado takes 186 points of fire damage! (9,12,10,13,16,8,15,14,17,18,12,17,14,13,10. In case of any damage reduction) …………………..
Ogre Magi AC 25 SR 19 1 2 3
Rakshasa AC 25 SR 25 1 2 3 4 5 6
Map Emailed
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday October 27th, 2022 6:46:56 AM
There's no way Gargul or Gimp would be happy to see the party again so soon. Nira is determined to make sure it doesn't come to that.
"Need you to take a step aside there, Gaffer. I need to get to Des" she calls and steps up behind the paladin. She'd stashed her heal staff away so resorts to the old fashioned way of just casting it herself.
Since they seem to have it in for Des, Nira quickly gives him some added spell protection.
--------------- Free: Assuming Gaffer moves, Nira will 5ft step to G14. Otherwise, she'll 5ft step to any other square in reach of Des Standard: Defensively Cast Heal on Des. Concentration check autopass. Des is healed for 150pts Swift: Use Quicken Rod to defensively cast Spell Immunity on Des. Concentration check autopass. Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp)
Desdichado (Ryan) [HP:183/198; AC:32/15/30 - CMD 34] 8d6=32 ; 8d6=34 ; Thursday October 27th, 2022 6:31:14 PM
As Desdichado is struck by multiple gouts of fire he feels consciousness slipping away. And then, suddenly, Nira is behind him and he feels a renewed vigor. "Thank you, Nira" he says as he swiftly heals himself (LoH:32) and takes a step forward (I:15). "Now everyone - pick your targets and By Domi let's light these demon-wannabe's up!"
Free Action: Aura of Justice Swift Action: Lay on Hands Move Action: 5' step to I:15 Standard Action: Alignment channel vs evil outsider: 34, Will DC 26 for 1/2 damage.
(OOC: I cannot find anywhere if Alignment Channel and smite would stack.)
---------- Active Effects Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. (He chooses R5.) Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins Smite: 2/6 remaining LoH: 15/20 remaining
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d20+20=28 ; 3d6=14 ; Thursday October 27th, 2022 7:24:58 PM
Adrenaline kicks in violently as they are greated by enemies and Des nearly dropping. He steps aside instinctively as Nira pushes past him.
Gaffer regrets, as he often does, not preparing more fire spells, and decides to see if he can round up a few Rakshasa. Winds swirl and rapidly gather in the space before them.
[i]----- Cast: Whirlwind, SR Check: 28, Reflex Save DC26 or take 14 damage; If failed the first, a medium or smaller creature must succeed on a second or be picked up by the whirlwind.
[OOC: I am unclear if I can move it on the turn I summon it but if so:] Conjure on R4 and zigzag it between all Rakshasa to reach R6, then move back to N/O/16/17 [i/]
Hmerrin (MikeK)(HP 192/192 AC:31 T:19 FF:26 CMD:39) d20+26=44 ; d10+50=60 ; 2d6=6 ; Thursday October 27th, 2022 8:04:17 PM
Nira helps Dez recover, and the paladin extends his aura.
"See?" he comments to the raks while removing his halberd. "Now you've just made us mad."
The fighter moves forward, his halberd etching an arc of death at the lead rakshasa.
------- Move to 14K, while quick draw halberd. Designate R3 as subject of aura. Power Attack on R3 hit ac 44 for 66 hp damage (6 holy)
In Effect Delay Poison. Duration 3 hours. Aura of Justice (on R3): 1/10 rds. +6 attack, +15 damage First successful attack vs. evil outsider, dragon, undead +30 damage.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 119/119 13d6+13=51 ; 13d6+13=60 ; 13d6+13=64 ; 13d6+13=57 ; 13d6+13=50 ; 13d6+13=56 ; 13d6+13=64 ; 13d6+13=58 ; d20+17=34 ; d20+17=27 ; d20+17=31 ; d20+17=35 ; d20+17=33 ; d20+17=29 ; d20+17=32 ; d20+17=21 ; Thursday October 27th, 2022 8:11:44 PM
The six forms that are Dankos say:
" Did anyone say 'light' ???? "
And with that lightning cracks and shoots forward from the six Dankos towards one of the Raks (Raks 3) and arcs to all the baddies in the room.
-------------------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Ogre Magi AC 25 SR 19 1 56 dam s/r 27 2 60 dam s/r 31 3 64 dam s/r 35
Rakshasa AC 25 SR 25 1 57 dam s/r 33 2 50 dam s/r 29 3 51 dam s/r 34 4 64 dam s/r 32 6 58 dam s/r 21
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday October 27th, 2022 8:38:49 PM
Ramirez casts haste on the group before they start moving out to engage with the enemy, and starts a song of inspiration. As he preps his bow he can't help but think they aren't happy to see the Tide.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (16/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
OOC_ team- please make note of the buffs Ramirez is providing to you
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d20+20=26 ; d20+20=32 ; d20+20=33 ; d20+20=30 ; d20+20=26 ; d20+20=38 ; Thursday October 27th, 2022 9:40:42 PM
[OOC: Forgot to roll SR for each target separately.]
SR Checks for Rakshasas all pass: 26,32,33,30,26
The Den: Entrance. Rd 5. Co-DM SteveK d20+12=20 ; d20+12=23 ; d20+12=13 ; d20+12=13 ; d20+12=22 ; d20+12=20 ; d20+12=17 ; d20+12=25 ; d20+12=18 ; d20+12=18 ; d20+12=26 ; d20+12=14 ; d20+7=15 ; d20+7=15 ; d20+7=18 ; d20+12=23 ; d3=2 ; d20+12=15 ; d20+12=28 ; d20+12=18 ; d20+12=15 ; d20+12=30 ; d20=9 ; d20=5 ; d20=16 ; d20=7 ; d20=5 ; d20=4 ; d20=6 ; d20=18 ; d20=4 ; d20=10 ; Friday October 28th, 2022 4:44:45 AM
The combined rakshasa assault drops Desdichado. The paladin’s axe falls from unresponsive fingers and he drops to the ground in a clatter of armor. (ooc: Des at -3)
…………………
Nira steps up behind the prone paladin, heals him, and quickly gives him some added spell protection. (ooc: Des at 147 hit points)
Desdichado did have his consciousness slip away. He wakes only a second later, prone on the ground, with Nira standing over him. It takes a moment to stand up, and another to retrieve his axe. (ooc: Move action and standard action) And then, he is able to swiftly heal himself (ooc: Des at 176) and to extend his Aura of Justice!
Gaffer decides to see if he can round up a few Rakshasa. A Whirlwind spell should do nicely! (ooc: yes, Gaffer takes a standard action to cast the spell, and a move action to direct the Whirlwind). The magical tornado rolls over the six Rakshasa and all but #5 are sucked up into the vortex!
Hmerrin offers a combat quip and moves forward. His intended target is caught in a whirlwind, so he engages R5, striking once.
Multi-Danko casts his shenanigan-beginning Chain Lightning, which also does better than expected against Rakshasa and Ogre Mage. (ooc: only taking the first roll for all attacks) One Rakshasa ignores the blast, and two others dodge, but all the others take strong electrical damage! Rakshasa 5 dies.
Ramirez casts haste on the group and starts a song of inspiration while preparing his bow.
……………………… One Rakshasa dead and five sucked up into a Whirlwind, the defenses around the door are significantly weakened. The Tide can see the Rakshasa struggling, but are buffeted about so much to get a spell off, although Rakshasa #4 is able to get out of the whirlwind.
All three Ogre Magi cast Invisibility spells and disappear. (Perception DC 30 to know location)
…………………..
Ogre Magi AC 25 SR 19 1 56 2 56 3 56
Rakshasa AC 25 SR 25 1 42 whirlwind 2 70 whirlwind 3 42 whirlwind 4 70 free 5 DEAD 6 14 whirlwind
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Map Emailed
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Friday October 28th, 2022 5:38:30 AM
Nira gives Des a slap on the back and then breathes a sigh of relief.
The invisible ogres can't hide from her though. Nira casts a Glitterdust spell in the direction of two of them and then calls out the others location. "The other ogre is north-east of us by the wall". She pokes Ramirez on the shoulder and then backs away. Being bunched up so tightly just makes the group an easy target.
-------------- Standard: Cast Glitterdust at K19. Ogres 2 and 3 are sparkly. Will Save vs DC22 or be blinded Swift: Cast Quickened Resist Energy (Fire) on Ram. Resist 30 for 140mins. Move: Move back to E12
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 10d6=34 ; 10d6=51 ; 10d6=29 ; 10d6=43 ; 10d6=38 ; 10d6=31 ; d20+17=35 ; d20+17=27 ; d20+17=30 ; d20+17=26 ; d20+17=29 ; d20+17=37 ; Friday October 28th, 2022 11:31:35 AM
The six that are Danko gesture before casting 6 fireballs at the whirlwinded group of Raks, and one Ogre mage.
" EXCELSIOR! "
--------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Casts fireball centered at R1
Ogre Magi AC 25 SR 19 3 34 dam s/r 35
Rakshasa AC 25 SR 25 1 51 dam s/r 27 2 29 dam s/r 30 3 43 dam s/r 26 4 38 dam s/r 29 6 31 dam s/r 37 (natural 20)
Seeing most of the rakshasa tied up in a whirlwind, and not seeing the Ogre Mages, he hastily runs toward P:17 and gives a solid thwack to rakshasa R4.
51 vs AC; 23 damage
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Smite: 2/6 remaining LoH: 15/20 remaining
Gaffer - Courtney - HP: 149/149 AC: 33(T:18/FF:28) CMD:35) d8=1 ; d20+20=36 ; d20+20=30 ; d20+20=30 ; d20+20=35 ; 3d6=10 ; d20+20=40 ; Saturday October 29th, 2022 7:38:05 AM
Gaffer keeps the whirlwind in place, keeping most the Rakshasa busy while the Ogres and remaning Rakshasa can be dealt with. Those inside the whirlwind are buffeted ever so slightly.
He takes a small step forward a small ball of flames appears in his hand and rolls across the ground to ram the Whirlwinded Rakshasa.
----- Whirlwind: 1 Damage Move: H13 Cast: Empowered Flaming Sphere; N19 15 Fire Damage; Reflex DC 20 to avoid damage. SR Checks: 36,30,30,35 All Pass (40 if Ogre 3 is caught as well)
----- Active Effects Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; 15/16 Rounds
Hmerrin (MikeK)(HP 192/192 AC:32 T:20 FF:26 CMD:40) d20+25=31 ; d10+10=16 ; Saturday October 29th, 2022 12:21:30 PM
With all the fire concentrated on the raks, Hmerrin decides to drop back and deal with ogre mages.
---- Move to L18 and attack O3. If dead, move to K17 and attack O2. Hit ac 31 for 16 hp damage.
In Effect Delay Poison. Duration 3 hours. Aura of Justice (on R3): 2/10 rds. +6 attack, +15 damage First successful attack vs. evil outsider, dragon, undead +30 damage[u]. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+24=36 ; d20+24=35 ; d20+19=20 ; d20+14=25 ; d8+17=20 ; d8+17=18 ; d8+17=20 ; d8+17=18 ; 2d6=5 ; 2d6=7 ; 2d6=9 ; 2d6=5 ; Saturday October 29th, 2022 2:41:59 PM
Ramirez thank Nira for the added defense against fire, then picks a target and starts shooting.
Attack rak4: hit AC 48, 47(haste), 32(nat 1), 37 damage: 25, 25, 29, 23(damage includes good)
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min) aura of justice vs rak4- +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage
combat reminders- 24/24(haste)/19/14, (+1 haste, +2 good hope, +3 inspire, +6 vs rak4) damage- 1d8+8, +2d6 holy, (+2 good hope, +3 inspire, +4 arcane strike)
The Den: Entrance. Rd 6 Co-DM SteveK d20+12=30 ; d20+12=23 ; d20+12=22 ; d20+12=30 ; d20+12=26 ; d20+12=21 ; d20+12=24 ; d20+12=29 ; d20+12=13 ; d20+12=25 ; d20+12=16 ; d20+12=27 ; Monday October 31st, 2022 9:00:33 AM
Nira can see invisible creatures, casts a Glitterdust spell to get two of them, and casts a quickened defensive spell on Ramierez before spreading out.
Multi-Danko casts another spell, and one Fireball flies to the whirlwind, penetrating everyone’s spell resistance! (OOC: Only roll once. DM only took first roll for fireball damage.)
Desdichado charges (ooc: the only way to double move and attack the same round), and slays Rakshasa 4.
Gaffer keeps the whirlwind in place, those inside are slightly buffeted. Another spell brings a Flaming Sphere to roll into the flaming Whirlwind!
Hmerrin decides to drop back and deal with glittery ogre mage O2.
Ramirez, no Rakshasa to shoot at (the whirlwind impervious to arrows), targets Ogre Mage O2 and drops the guard.
……………….. Three Rakshasa left and they are having a bad time in a whirlwind surrounded by fire.
The last Ogre Mage, still invisible but seen by Nira, flies further into the den and is lost among the Piles o Loot.
Only Desdichado (Perception DC 20) and Hmerrin (Perception DC 22) Highlight to display spoiler: { can see at least two medium-sized humanoids were moving towards the heroes among the Piles O Stuff around AE 16 and AH 14. }
…………………..
Ogre Magi AC 25 SR 19 1 56
Rakshasa AC 25 SR 25 1 101 Free 3 102 whirlwind 6 63 whirlwind
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
"There's someone else down this way," calls out Desdichado as he moves to X:17.
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Smite: 2/6 remaining LoH: 15/20 remaining
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 107d6=385 ; 10d6=34 ; d20+17=37 ; d20+17=37 ; d20+17=24 ; Monday October 31st, 2022 6:43:51 PM
The Dankos shrug and send 6 more fireballs at the tornado and the raks so included
------------------------------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Casts fireball centered at R15
Rakshasa AC 25 SR 25 1 34 to beat S/r 37 (nat 20) 3 34 to beat s/r 37 (nat 20) 6 34 to beat s/r 24 (fail)
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday October 31st, 2022 7:06:42 PM
Ramirez moves up to support Des(move to L16), keeping his bow at the ready and his song loud for all to hear.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (14/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
{Two more raks or something. About 40' ahead of Dez.} Hmerrin sends to the Tide.
With Dez already moving, Hmerrin pauses for the fireball, and then moves ahead to join him.
-------- Wait. Move to U16.
In Effect Delay Poison. Duration 3 hours. Aura of Justice (on R3): 3/10 rds. +6 attack, +15 damage First successful attack vs. evil outsider, dragon, undead +30 damage[u]. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Monday October 31st, 2022 8:37:12 PM "I can't see anything" Nira sends in response to Hmerrin.
She doesn't have a clear shot at any targets and her spells are starting to get low. Nira prepares to defend herself from an attack and waits to see what comes.
----------------- Full: Total Defense. +6 to AC
Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37) d6=3 ; 3d6=10 ; Monday October 31st, 2022 9:44:32 PM
Gaffer can't see beyond the many boxes, but the warning makes him realise they are in a much larger place.
"If the leaders are escaping, we need to hurry." He sends to the others.
He moves forward as per his own comment, keeping an eye on the whirlwind which seems to be holding the Rakshasa ok, and with the barrage of fireballs, he doubts they'll be alive much longer.
As he moves forward, his body shifts and begins to blaze, arriving in step as a flaming elemental, his improved armor stretching and shifting to fit his new form.
----- Whirlwind: 3 Damage Flaming Sphere: 15 Damage Move: L15 Action: Wildshape; Large Fire Elemental
----- Active Effects Good Hope: 16 min Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 14/16 Rounds Flaming Sphere: Reflex DC 20 Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour
The Den: Entrance. Rd 7 Co-DM SteveK d20+12=26 ; d20+12=31 ; d20+12=14 ; d20+12=14 ; d20+12=20 ; d20+7=20 ; d20+16=33 ; d20+16=34 ; d20+16=29 ; d20+16=27 ; d20+16=29 ; d20+16=26 ; d20+16=33 ; d20+16=31 ; d20+16=21 ; d20+16=36 ; d20+16=31 ; d20+16=32 ; d20+16=28 ; d20+16=22 ; d20+16=22 ; 4d6=17 ; 4d6=11 ; 4d6=11 ; 4d6=10 ; 4d6=15 ; 4d6=16 ; 4d6=14 ; 4d6=16 ; 4d6=16 ; 4d6=15 ; 4d6=10 ; 4d6=15 ; Tuesday November 1st, 2022 6:15:58 AM
Desdichado calls out "There's someone else down this way," as he moves further into the Den. He spots four more Rakshasa, one with a Tiger head, and three with Boar heads!
Multi-Danko continues to focus on the Rakshasa in the Whirlwind. Another fireball and Rakshasa 1 and 3 perish, but Rak 6’s spell resistance makes him immune!
Ramirez moves up to support Desdichado, keeping his bow at the ready and his song loud for all to hear.
Nira doesn’t have a clear shot, so she prepares to defend herself from an attack and waits to see what comes.
Gaffer also can't see, but realizes they are in a larger than anticipated place. He moves forward, worried that the leaders might escape. His body shifts and blazes into a Large Fire Elemental, and he has to be careful with Ramirez right beside him, so he overflows onto one Pile O Stuff, setting boxes and bales ablaze! …………………..
Rakshasa 6 is not hurt too bad, he just can’t get out of the Whirlwind!!
The Fireballs and Flaming Sphere in one location, and the Large Fire Elemental in another have set ablaze two piles of treasure: wooden boxes and chests and barrels: rugs and tapestries and cloth bolts: all begin to go up in flames!
Desdichado, Hmerrin, Gaffer, and Ramirez can see there is a corridor leading to a room at I,21
All six heroes can see another alcove around Q,8 but have not had the angle to see if anything is there.
The wounded Ogre Mage makes an appearance, shooting two arrows at Desdichado from a hiding place among Piles O Stuff, missing.
A Tiger-Rakshasa (7) climbs a Pile O Stuff at AC,13 and casts a Scorching Ray against Desdichado that fizzles! ”Desdichado has spell immunity from Scorching Ray!”, it shouts.
A Boar-Rakshasa ducks from around a corner at AD, 17 and fires three Scorching Rays into Hmerrin. “Hmerrin doesn’t!” he snorts joyfully. Two more Boar-Rakshasa run up (AJ,15 and AH,16) and send more Scorching Rays at Hmerrin!! Hmerrin takes 126 fire damage. (17,11,11,10,15,16,14,16,16 in case of any resistance)
A fourth Boar-Rakshasa runs up at AH,12, but can’t get line-of-sight on Hmerrin, and instead sends four Magic Missles towards Desdichado. This also fizzles, which prompts another shout: ”The paladin is immune to Magic Missles, too!’ ……………….
Ogre Magi AC 25 SR 19 1 56
Rakshasa AC 25 SR 25 R6 81 whirlwind, flaming sphere R7 B1 B2 B3 B4
Map Emailed
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+30=39 ; d20+30=33 ; d20+25=28 ; d20+20=21 ; d8+17=23 ; d8+17=22 ; d8+17=20 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; Tuesday November 1st, 2022 5:36:05 PM
Ramirez steps forward(5 foot step) and returns fire at the Raks. These guys sure do like to play with fire. Ramirez looks around. But I guess we do, too. Ramirez has a random thought told to children about playing with fire, then he shoots at one of the rakshasa(B4) with his bow.
attack: B4(should just be in range) hit AC 39, 33, 28, 21(nat1) damage: 23 + 8 holy, 22 + 8 holy, 20 + 6 holy
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Desdichado (Ryan) [HP:176/198; AC:32/15/30 - CMD 34] 8d6=27 ; Tuesday November 1st, 2022 6:10:30 PM
"You might find us full of surprises," he says to the rakshasa and moves to AD:15. He uses alignment channel against all the rakshasa in view.
Alignment channel vs evil outsider: 27 damage, Will DC 26 for 1/2 damage.
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Smite: 2/6 remaining LoH: 15/20 remaining
He's hurt, but Hmerrin isn't willing to let Dez charge five raks alone.
The fighter moves alongside, stabbing at B2.
--------- Move to AC16 Atk B2. Power Attack. Hit ac 36 for 27 hp damage.
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 10d6+10=54 ; d20+17=32 ; Tuesday November 1st, 2022 7:41:02 PM
The 6 Dankos look surprised. The others have left one fight to take on another group. Oh well, the six shrug, the Dankos will take care of this last one here.
" SHAZAM ! "
Lightning flies from their fingers in direction the remaining Rak
-------------------------------------------------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (15/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Casts lightning bolt at R6
Rakshasa AC 25 SR 25 R6 54 dam to beat s/r 32 pass
Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37) Tuesday November 1st, 2022 9:05:54 PM
Danko seems to have the remainder of the first group in hand, prompting Gaffer to make a mental note not to get on the mans bad side. With enemies approaching Gaffer focuses his efforts on directing the Whirlwind to move as far as it can while avoiding his allies.
----- Action: Direct Whirlwinds movement: Move 45 feet to U14, 15 feet to X14. Move: to S16
----- Active Effects Good Hope: 16 min Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 13/16 Rounds Flaming Sphere: Reflex DC 20; 14/16 Rounds Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 2nd, 2022 12:38:39 AM
Nira rushes to get close to Hmerrin. He's still out of reach but she focuses on getting to him as soon as she can. It's gonna be close.
Double move with Haste to R16
The Den: Entrance. Rd 8 Co-DM SteveK d20+8=12 ; d20+8=11 ; d20+8=19 ; d20+8=27 ; d20+8=9 ; d20+12=19 ; d20+16=18 ; d20+16=36 ; d20+16=30 ; d20+16=28 ; 4d6=13 ; 4d6=14 ; 4d6=6 ; d20+30=48 ; d20+30=49 ; d20+25=26 ; d20+20=27 ; d10+16=17 ; d10+16=20 ; d20+30=38 ; d20+30=48 ; d10+16=25 ; d10+16=24 ; d10+13=16 ; Wednesday November 2nd, 2022 5:52:16 AM
Ramirez steps forward and returns fire at the Raks. Even with a distance penalty and shooting over Hmerrin, it is not a problem for the Bard. And holy piercing damage bypasses the Rakshasa’s damage resistance like a hot knife through butter!
Desdichado continues his assault, and sends a burst of positive energy to hurt the five evil outsiders in range! Only one manages to partially resist.
Hmerrin is hurt, but he moves to support Desdichado, stabling a Boar-headed Rakshasa.
Multi-Danko, with a shrug, continues to slam poor Rakshasa #4 stuck in the Whirlwind. It is now dead.
Gaffer directs the Whirlwind, moving it towards combat without affecting his allies, and then the Large Fire elemental moves himself.
Nira rushes to get close to Hmerrin.
…………………..
Two piles of treasure continue to burn. Smoke as well as flames start to impair the battlefield…
The wounded Ogre Mage moves and fires another arrow at Desdichado, missing.
A Tiger-Rakshasa (7) moves away a little and casts another three Scorching Rays at Hmerrin, who takes 33 damage.
The boars seem to be of sterner stuff, and all four continue battling. Boar-Rakshasa #1 moves forward and casts a Haste spell on the four Boar-headed Rakshasa! ”Now, my brothers, we have a challenge!”
Boar-Rakshasa #2 pulls out a great club and slams away at Hmerrin! A strong hit, followed by two misses, and a hasted hit! Hmerrin is rocked for 37 damage!
Boar-Rakshasa #3 advances on Desdichado with a great flail and attacks Desdichado. ”You are not fighting the weak spirits anymore, paladin, but Rakshasa who have been bred to guard and serve! And I will serve your head on a silver platter with fava beans and a nice chianti!” Desdichado takes 25 damage!
Boar-Rakshasa #4 moves out of Ramirez’ line of sight, pulls a halbard of his own, and slices Desdichado for another 24 damage!
……………….
Ogre Magi AC 25 SR 19 1 56
Rakshasa AC 25 SR 25 R7 27
Boar Rakshasa AC 29 SR 27 B1 54 B2 27 B3 13 B4 114
Map Emailed
Desdichado (Ryan) [HP:162/198; AC:32/15/30 - CMD 34] 8d6=34 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; Wednesday November 2nd, 2022 2:51:06 PM
"Serve? I thought you serve only yourself. Isn't that your whole motive?" says Desdichado as he Alignment Channels another round of positive energy, hoping the casters can get here soon. He drops his greataxe and draws his morningstar as he swiftly heals himself (LoH: 35).
Alignment channel vs evil outsider: 34 damage, Will DC 26 for 1/2 damage.
Free action: Drop axe Swift action: LoH 35 Move action: Draw morningstar Standard action: alignment channel
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Smite: 2/6 remaining LoH: 10/20 remaining
Hmerrin (MikeK)(HP -5/192 AC:32 T:20 FF:26 CMD:40) d20+24=30 ; d10+20=23 ; 2d6=2 ; Wednesday November 2nd, 2022 5:55:45 PM
The second halberd attack strikes home, and Hmerrin sways. But doesn't fall. Spitting blood onto the floor, he grins malevolently at the rak, and swings again.
-------- Die Hard Feat. Not unconscious. Atk B2 power attack hit ac 30 for 25 hp damage. Lose 1 hp.
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37) d8=2 ; Wednesday November 2nd, 2022 7:23:59 PM
The fight is happening in front and Gaffer feels panic rising as Hmerrin takes a series rain of attacks. He runs forward while directing the Whirlwind to move around his allies and hopefully pick up a few enemies to keep them busy.
----- Whirlwind Damage: 2 Action: Direct Whirlwinds movement: Move 15 feet to AA12, 30 feet to AG12, 5 feet AF13, 5 feet to AF14; Passing over R7,B1,B4 and B3 Move: to Z16
----- Active Effects Good Hope: 16 min Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 12/16 Rounds Flaming Sphere: Reflex DC 20; 13/16 Rounds Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 2nd, 2022 7:52:24 PM
Nira doesn't like to get so close to the action. She's a lot squishier than the rest of the group and she knows it will make her a target - the ogre said as much. Still, she needs to get Hmerrin patched up and the fighter is standing his ground.
She makes for him and it's only thanks to the haste spell that she's able to cover the required ground.
Nira patches up Hmerrin's wounds and then casts a spell to protect him a bit more from those scorching rays. She then braces herself to take a hit.
---------------- Move: Move to AB16 Standard: Cast Heal on Hmerrin. Hmerrin is healed for 150pts Swift: Cast Resist Energy (Fire) on Hmerrin. Hmerrin has Resist Fire (30).
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 119/119 d20+20=36 ; d100=17 ; Wednesday November 2nd, 2022 7:56:14 PM
The Dankos try to see where Hemerin is ( perception check 36) before 'sighing deeply and teleporting using up his last previous spell of that level.
He attempts to draw fire from Hemerin.
" HERE! Your death is HERE!"
----------------------- Danko teleports to AB 16 ( success roll 17 and should be on target)
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+30=39 ; d8+17=22 ; 2d6=8 ; Wednesday November 2nd, 2022 8:40:06 PM
Ramirez is losing sight of some of the targets, he moves up(Y16) and fires a single shot at B1
hit AC 39, damage: 22 plus 8 holy
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (13/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
The Den: Entrance. Rd 9. Co-DM SteveK d20+12=26 ; d20+17=37 ; d20+17=19 ; d20+17=31 ; d20+8=19 ; d20+13=32 ; d20+13=30 ; d20+13=15 ; d20+13=32 ; d6=2 ; d6=5 ; d4=3 ; d4=4 ; d20+15=33 ; d20+12=31 ; d4=4 ; 3d4=5 ; d20+30=38 ; d20+30=38 ; d20+25=36 ; d20+20=39 ; d10+16=19 ; d10+16=25 ; d10+16=21 ; d10+16=24 ; d10+17=22 ; d20+17=22 ; d20+30=42 ; d20+30=50 ; d20+30=50 ; d20+25=27 ; d20+20=26 ; d10+16=24 ; d10+16=26 ; d10+16=23 ; Thursday November 3rd, 2022 4:40:22 AM
Desdichado scoffs at the Rakshasa definition of ‘serve’. Switching weapons, the paladin channels more positive energy and swiftly heals himself. Only Boar 3 is fully affected!
Hmerrin sways but doesn't fall. He grins malevolently and swings again!
Gaffer runs forward and directs the Whirlwind, but only Boar 3 is unlucky enough to not elude the wind.
Nira, apprehensively, makes for Hmerrin and patches up his wounds.
Multi-Danko doesn’t have line of sight because of the smoke from the fires, but teleports accurately if a little off (ooc: Nira arrived at AB,16 first, so Danko is at AB15). The bold hero shouts to get the attention on himself.
Ramirez moves up and fires a single shot at Boar 1, but Gaffer’s whirlwind blows the missile off course.
…………….
Two piles of treasure continue to burn, and smoke is filling the entrance area of the Den.
The wounded Ogre Mage turns invisible once more, and is out of sight of Nira.
A Tiger-Rakshasa (7) grins. ”No, friend Danko, here is my plaything.”, and four Magic Missles strike at Danko, passing his spell resistance. There are now only 2 Dankos in the battle.
Boar-Rakshasa #1 moves for a better view and also casts Magic Missles at Danko that penetrate his resistance. The last image pops away and three missles hit Danko. Danko takes 8 damage.
Boar-Rakshasa #2 snorts. ”That’s it, Hmerrin, keep standing, keep healing. It will make your death so much sweeter. You will taste well with sweet-and-sour…” The great club spins and slams, getting through the fighter’s guard four times. Hmerrin takes 89 damage! (19,25,21,24)
Boar-Rakshasa #3 is unable to get out of the Whirlwind! ”Weak, simpering definitions, paladin. Rules are made for lesser beings that obey the greater. You will learn soon enough!”
Boar-Rakshasa #4 and his halberd begins to work against Desdichado. He only hist twice, but one critically! Desdichado takes 73 damage! (24, 49)
……………….
Ogre Magi AC 25 SR 19 1 56
Rakshasa AC 25 SR 25 R7 53
Boar Rakshasa AC 29 SR 27 B1 67 B2 65 B3 39 B4 127
Map Emailed
Hmerrin (MikeK)(HP 55/192 AC:32 T:20 FF:26 CMD:40) d20+29=46 ; d20+24=40 ; d20+19=22 ; d20+14=27 ; d20+29=39 ; d10+10=13 ; d10+10=18 ; d10+10=20 ; 2d6=2 ; 2d6=7 ; 2d6=7 ; Thursday November 3rd, 2022 11:55:55 AM
Geez, this guy hits hard.
"More of a ketchup man, myself," he grates, swinging again.
------- Full attack on B2 atk 1 hits ac 46 for 18 hp atk 2 hits ac 40 for 28 hp atk 3 misses (22) atk 4 misses (27) haste atk hits ac 39 for 30 hp (forgot +3 comp bonus on damage in rolls)
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Swift: Resist Energy (Fire) (30).
Desdichado (Ryan) [HP:123/198; AC:32/15/30 - CMD 34] d6=1 ; d6=5 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=5 ; d20+28=40 ; d20+28=32 ; d20+23=34 ; d20+18=31 ; d8+13=19 ; d8+13=20 ; d8+13=21 ; d8+13=17 ; Thursday November 3rd, 2022 4:26:58 PM
Desdichado gives himself some swift healing (LoH:34). "You talk big for someone whose trapped in a whirlwind and not even in the fight," says the paladin to B3. But mostly he concentrates on B4.
40 vs AC; 19 damage 32 vs AC; 20 damage 34 vs AC; 21 damage 31 vs AC; 17 damage
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Smite: 2/6 remaining LoH: 9/20 remaining
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+30=42 ; d20+30=40 ; d20+25=41 ; d20+20=26 ; d8+17=21 ; d8+17=20 ; d8+17=22 ; d8+17=19 ; 2d6=2 ; 2d6=9 ; 2d6=7 ; 2d6=7 ; Thursday November 3rd, 2022 8:30:52 PM
Ramirez continues singing support, and adds some archery to the mix.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119 13d6+13=65 ; d20+17=27 ; d20+17=27 ; d20+17=34 ; d20+17=21 ; d20+17=18 ; Thursday November 3rd, 2022 8:31:03 PM
Sends { Hope these are the last of them. Here goes my last high level spell}
Lightning cracks from his fingers before arcing to multiple targets
-----------------------
Rakshasa AC 25 SR 25 R7 65 dam SR 27
Boar Rakshasa AC 29 SR 27 B1 65 sr 27 B2 65 sr 34 B3 65 sr 21 B4 65 sr 18
Gaffer, Fire Elemental - Courtney - HP: 165/165 AC: 36(T:20/FF:32) CMD:37) d20+20=26 ; d8+8=16 ; d8=6 ; Thursday November 3rd, 2022 9:01:42 PM
Gaffer is quickly reassured by the devestation of damage that his fellows put out on their enemies. If R7 is still standing, Gaffer moves over, clambering his firey form over boxes, to attack the creature.
----- Attack R7: 26 Hit; 16 Damage; DC 19 Reflex Save or Burn for 6 Fire Damage.
----- Active Effects Good Hope: 16 min Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 11/16 Rounds Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday November 3rd, 2022 11:51:42 PM
Nira watches as Ram hits B1, Hmerrin hits B2, Des hits B4, and Gaffers hits R7.
"Perhaps focusing on dropping these guys one by one would be good? I can't heal the damage that's being caused by them all." she sends over the link.
Nira casts her last Heal spell on Hmerrin and then draws her staff.
---------------- Standard: Cast Heal on Hmerrin. Hmerrin is healed for 150pts Move: Draw healing staff
The Den: Okaprl! Rd 10. Co-DM SteveK d100=13 ; d100=65 ; d100=14 ; d20+12=29 ; d20+17=24 ; d20+17=21 ; d20+17=30 ; d20+17=19 ; d20+17=21 ; d20+17=29 ; d20+30=49 ; d10+16=23 ; d10+24= 33 ; 3d6+10=20 ; d20+30=38 ; d20+30=44 ; d20+25=32 ; d4=3 ; d20+20=23 ; d10+16=25 ; d10+16=19 ; d10+16=22 ; d20+30=49 ; d20+30=48 ; d20+25=30 ; d20+20=28 ; d10+16=24 ; d10+16=17 ; 13d6=42 ; Friday November 4th, 2022 4:16:01 AM
Hmerrin prefers ketchup, and splashes blood across Boar #2 three times, his halberd bypassing damage resistance, which makes the Rakshasa grit its own teeth and grip its great club tighter.
Desdichado swiftly heals again. The battle-banter continues against Boar #3, but the paladin concentrates on the Rakshasa in front of him. It looks really battered, but refuses to drop!
Ramirez continues singing support, and adds some archery to the mix. He targets Boar #1 who is partially hidden from Ramirez by a Pile O Stuff, and the Bard strikes a barrel, then the Rakshasa, and then a chest!
Danko hopes these are the last of them, he’s running out of high level spells! Chain lightning crackles, it fizzles against Boar #3 and Boar #4, Boar #1 dodges, but it devastates the others! The Tiger-headed Rakshasa falls with a crackling burn across its chest.
Gaffer is reassured by the Tide’s ability to bring devastation. Rak 7 is down, but the druid’s fiery form clambers over boxes to make sure it is actually dead. It is now!
Nira casts her last Heal spell on Hmerrin and then draws her staff.
……………………….. Two piles of treasure continue to burn and smoke. Two more piles (at Q,13 and AB,12) have flickering flames where more treasures are about to be lost.
Boar-Rakshasa #1 moves to engage Gaffer with a Bastard Sword made of pure energy. He steps in (ooc: Gaffer get an AOO) then slices hard! ”Now, slave!”Gaffer takes 20 damage
The words are strange until Nira sees the invisible, wounded Ogre Mage spring up behind Gaffer. It appears as its greatsword slides into Gaffer’s fiery form, flatfooted and flanked! Gaffer takes 23 damage
Boar-Rakshasa #2 snorts and spits blood himself. “No, I want your head pickled. Let us see if my great club can turn your buns into a special sauce. You can’t cut the mustard!” Toe to toe, the two titans battle on. Three hits and Hmerrin takes 66 damage! (25, 19,22)
Boar-Rakshasa #3 is unable to get out of the Whirlwind! It stops speaking and is looking frustrated.
Boar-Rakshasa #4 sways but has an enraged glint in its eyes. The halberd continues to chop, and his halberd begins to work against Desdichado, hitting twice more. Desdichado takes 41 damage! (24, 17)
And then… a Circular Blade Barrier, 20 feet high appears, blades of force spinning and slicing into Hmerrin, Desdichado, Gaffer, and Nira!! Danko in the center, and Ramirez on the outside are not hurt, but most of the enemy are cut off with line-of-sight! Hmerrin, Desdichado, Gaffer, and Nira take 42 damage, Reflex DC 23 for half.
Striding forward after casting the Blade Barrier is a large Rakshasa, her (obviously a her!) head an elegant deer-like head with two curved black horns like scimitars arching backwards. ”Welcome to the Den, heroes of the Tide. This day will see your power ebb, the Maharaja will see that Okaprl succeeded where Golda has failed, and I will become the Wold’s Mistress!” She smiles, and her teeth are as pointed as any wolf, and she raises her voice. ”Ambassador! To seal our agreement, have you and your henchmen take these mortals from behind!”
(Sense Motive DC 20 Highlight to display spoiler: { Okaprl isn’t bluffing. }
……………….
Ogre Magi AC 25 SR 19 1 56
Boar Rakshasa AC 29 SR 27 B1 128 (AOO from Gaffer) Haste B2 205 Haste B3 39 Haste B4 204 Haste
Okaprl AC ?? SR ??
Map Emailed
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+15=22 ; d20+16=26 ; d20+24=34 ; d20+22=32 ; Friday November 4th, 2022 6:27:43 AM
Nira dodges between the blades, and lands safely against the wall. "I'm not sure what agreement they're talking about, but she isn't bluffing" she relays over the link. "Anyone who needs healing should back up to me. We're too spread out for me to get to everyone."
A blade barrier spell is another new attack by the rakshasa. That would mean this one knows more than a few spells and probably powerful ones too. Nira's first step is to remove these whirring blades and stop the party from taking any further damage.
She isn't in a position to heal anyone though, so opts to go on the offensive this time and casts two spells at the one called Okaprl.
--------------- Ref Save vs DC23: 22. Wait. +1 from Haste makes 23! Pass. Evasion=No damage. Nira ends up at AA17 Sense Motive vs DC20: Autopass
Free: Drop staff. Free: Retrieve Lesser Quicken Rod from Glove of Storing
Swift: Dispel Magic on the blade barrier. Dispel check: 26
Standard: Use Mystic Theurge ability to cast a spell from each class at the same time. - Spell #1: Wiz spell: Dismissal. Okaprl to make a Will Save vs DC27. If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own. SR check: 32 - Spell #2: BW Spell: Suffocation. Okaprl to make a Fort Save vs DC29 or start to suffocate. SR check: 34.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+24=32 ; Friday November 4th, 2022 7:01:09 PM Hmm it's starting to sound like a party.
Ramirez also casts dispel magic, greater at the blade barrier. (If Nira took it down, the dispel will target Okaprl instead) -used hero point for the roll
Heroic song continues. His voice may have squeeked for a moment when the reinforcements were mentioned, or maybe that was just a hiccup.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (11/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Desidchado is unsure where to go with the blade barrier around him. Just as he decides he may move, it's suddenly gone thanks to Nira's dispelling. He tries to glance behind him, seeing who Okaprl might be talking about, but doesn't see anything. Watch your backs, he sends, she's got something planned with an ally.
He swiftly heals himself and continues his attack on R4.
39 vs AC; 19 damage 40 vs AC; 20 damage 27 vs AC; miss 30 vs AC; 21 damage
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (11/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Smite: 2/6 remaining LoH: 8/20 remaining
Hmerrin stops talking, as things are looking bad. Blades cut into him, then disappear. Unwilling to leave Dez out here, he stands fast and continues his attacks on B2.
{'Dez, we might wanna drop back to Nira.} he sends out.
--------- Full attack on B2 atk 1 hits ac 39 for 26 hp damage atk 2 misses (26) atk 3 hits ac 29 for 20 hp damage atk 4 misses (16) haste atk hits ac 38 for 19 hp damage
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Swift: Resist Energy (Fire) (30).
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119 10d6=43 ; d20+17=20 ; d20+17=24 ; d20+17=37 ; Sunday November 6th, 2022 5:04:50 PM
With no high level spells left a fired up Danko fires off a fireball...
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Centered at AH16 Boar Rakshasa AC 29 SR 27 B2 D 43 sr 20 B3 D 43 sr 24 B4 D 43 sr 37
Gaffer, Fire Elemental - Courtney - HP: 116/165 AC: 36(T:20/FF:32) CMD:37) d20+22=28 ; d20+11=26 ; d20+20=33 ; 3d6+16=31 ; Sunday November 6th, 2022 6:23:23 PM
Gaffer planned to take his share of the blows and ease the pressure on the others, he did not expect the whirl of blades to appear and shred through him, but he manages to throw himself aside and avoid the worst of the damage and his elemental form reduces it further.
With enemies on either side, but a Rakshasa in charge in the distance, Gaffer does his best to protect himself while casting another spell and just manages to focus. A pointed finger and a flash of green light aimed at Okaprl.
----- [OOC: Elemental Body IV gives DR 5/-, do I still get this if I am a large elemental and not huge?] Reflex vs DC 23 = 26, Success Cast Finger of Death: Target Okaprl; SR Check 28; Cast Defensively Check 33, sucess; Fortitude Save DC 26; Damage 160 on a fail or 31 on a success.
----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 10/16 Rounds Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour
The Den: Okaprl! Rd 11. Co-DM SteveK d20+16=27 ; d20+17=36 ; d20+17=20 ; d20+17=24 ; d20+17=18 ; d20+30=33 ; d20+30=32 ; d20+25=34 ; d20+20=30 ; d10+16=18 ; d10+16=18 ; d10+16=22 ; d10+16=26 ; 13d6=49 ; d4=2 Monday November 7th, 2022 9:09:47 AM
Nira dodges between the blades and dispels the barrier, and attacks Okaprl at the same, Mystic Therugie, time! Okaprl flickers but remains where she is!
Ramirez also casts greater dispel magic, but against Okaprl, and three defensive spells go down under his assault (Detect Scrying, Mage Armor, Protection from Good)! His heroic song continues. (OOC: Good Hope (+2) and Inspire Courage (+3) are BOTH morale bonus’… They DO NOT STACK. Heroes are getting a +3 morale bonus for weapons and damage, and a +2 for saves and skill checks)
Desidchado swiftly heals himself and continues his attacks on Boar #4, finally laying it low!
Hmerrin, worried, stands fast and kills Boar #2!
Danko fires off a fireball, engulfing Boar #3, who emerges unscathed!
Gaffer does his best to protect himself (thank goodness that his Elemental Body has DR 5/-!!). He casts another spell, just manages to focus, and a flash of green light strikes at Okaprl, but fizzles!
……………………
Four piles of treasure burn merrily; the entire entrance is covered in choking smoke. Gaffer is immune, but the Ogre Magi and Rakshasa are scorched.
Boar-Rakshasa #1 spins and slides his Brilliant Energy Bastard Sword against Gaffer, bypassing the druid’s armor and shield bounses! Gaffer takes 84 damage [before DR] (18, 18, 22, 26)
The Ogre Mage turns invisible, and Nira sees it slip out of her sight among Piles o Stuff.
Boar-Rakshasa #3 escapes the Whirlwind and pulls a Flail whose head crackles with black energy. A quick spell and suddenly there are multiples of the Boar! (Mirror Image – 4 images)
Okaprl casts a Chain Lightning spell that strikes each of the heroes, all taking 49 electrical damage. Well, except for Danko: his Spell Resistance makes the spell fizzle against him! (Reflex DC 23 for 24 damage)
A cold, calculating bass croak comes from the obscuring smoke and fires. ”That is a new and fascinating offer, Okaprl of the Rakshasa. We came to speak of possibilities, and the first you provide is the possibility of risk without reward. What is our reward for this risk you offer?”
Okaprl seems angry. ”Ambassador! The ones named Desdichado, Gaffer, and Nira all have pacts with immortals; our agreement includes your collection of their souls as your slaves. They are vulnerable. Take them!”
……………….
Ogre Magi AC 25 SR 19 1 60
Boar Rakshasa AC 29 SR 27 B1 132 Haste B3 39 Haste, Mirror Image
Okaprl AC ?? SR 29
Map Emailed
Desdichado (Ryan) [HP:95/198; AC:32/15/30 - CMD 34] d20+15=28 ; d20+28=34 ; d8+11=18 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=4 ; Monday November 7th, 2022 4:55:58 PM
Desdichado laughs out loud at Okaprl's offer to the unknown would-be ally. "Ha! Yes, whoever you are, Okaprl wants you to ally with her as she's now on the losing side; the side that's now in retreat, whose General has been recalled because they couldn't stop a few mere mortals from causing them trouble and disrupting their plans."
(Reflex save: 28)
93-25=68+27
He once again swiftly heals himself (LoH: 27) and then sends to the group, I'm going to share Domi's power again. Hmerrin and Danko - select a target. I'm picking Okaprl.Aura of Justice Hmerrin and Danko. However, with B3 as an obstacle, he carefully moves around the whirlwind to AH:16 to attack him first.
R4: 34 vs AC; 18 damage
"Wait a minute," he thinks to himself, "Nira has a pact with someone? I thought she was just a wizard or something."
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (11/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. Smite: 0/6 remaining LoH: 7/20 remaining
Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40) d20+34=37 ; d10+50=56 ; 2d6=8 ; d20+18=25 ; Monday November 7th, 2022 6:05:12 PM
"You could even help us take them," Hmerrin points out. "Less risk, it looks like."
The fighter takes Dez' holy aura, and then crosses to help Gaffer.
---- Declare B1 target of holy aura. Move to AD 13 Power attack on B1 Hit ac 37 for 67 hp damage
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Swift: Resist Energy (Fire) (30). good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, ability, skill checks Aura of Justice vs B1: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+15=25 ; Monday November 7th, 2022 7:08:59 PM "From what we hear the rakshasa treat the ogres as slaves, and that the way they torture them is beyond compare. Now would appear a good time to rise against them"
Nira stows her quicken rod away and picks up the healing staff she'd dropped. She takes a step towards Gaffer, however that's all she can manage. If he wants to be healed he'll need to travel the remaining distance towards her.
---------------- Ref Save vs DC23: 25=Pass! Evasion=No damage
Free: Stow Lesser Quicken Rod in Glove of Storing Move: Pick up Healing staff Free: 5ft step to AA16 Standard: Ready action to cast Heal on Gaffer if he moves in range. If so, Gaffer will be healed for 150pts
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119 10d6+10=50 ; d20+17=37 ; Monday November 7th, 2022 7:17:13 PM
Danko rolls the dice (figuratively) and hopes for the best. He moves north/east 5 feet and shoots a lightning bolt through the whirl wind towards Okapi.
----------------------------------------------- good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Declares Okapi as target
Stoneskin (130 mins 130 pts total) Mirror image (13 mins 6 images) Spell resistance (13 mins s/r 25 )
Okaprl AC ?? SR 29 Dam 50 (+15, +30 ??) vs SR 37 natural 20 ! Success !
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+30=46 ; d8+17=24 ; 2d6=8 ; d20+25=44 ; Monday November 7th, 2022 7:59:18 PM
reflex save = 44, no damage taken(ring of evasion)
Ramirez isn't sure if the new opponents are going to attack them or not, so for now he focuses on the Rakshasa. moves up to get a better view of their opponents(AB14) He fires a single shot at B1
hit AC: 46, damage 8
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (10/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Gaffer, Fire Elemental - Courtney - HP: 33/165 AC: 36(T:20/FF:32) CMD:37) d20+22=34 ; d20+14=33 ; d20+22=40 ; 3d20+16=51 ; 3d6+16=29 ; Monday November 7th, 2022 8:23:38 PM
Gaffer's mind is beginning to fog in pain, he's glad Des has a retort for Okaprl and Hmerrin's aid is timely. He's not sure if he can move away from the Boar Rakshasa without getting hurt worse, and so takes a second attempt at hurting Okaprl. He saved a spell just for this, the runes of his staff dimming, as another ray of light shoots at the Rakshasa.
----- Reflex vs DC 23 = 32, Success (Added +3 instead of +2 from morale. 32 is correct.) Cast Finger of Death: Target Okaprl; SR Check 34; Cast Defensively Check 40, sucess; Fortitude Save DC 26; Damage 160 on a fail or 29 on a success.
----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 9/16 Rounds Wildshape: Large Fire Elemental; +4 Dexterity, +2 Constitution, +4 Natural Armour
The Den: Okaprl! Rd 12 Co-DM SteveK d20+17=26 ; d20+30=45 ; d20+30=50 ; d20+30=34 ; d20+25=40 ; d20+20=29 ; d10+16=19 ; d10+16=19 ; d10+16=24 ; d10+16=21 ; Tuesday November 8th, 2022 5:18:31 AM
OOC: Whoops! Good Hope and Inspire Courage do stack in certain areas. Under both effects, a PC will have: +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks. Only part of inspire is a morale bonus, the rest is competence bonus. Thanks Brian for clearing this up.) ……………
Desdichado piles into the conversation between Okaprl and the unknown ‘Ambassador’, swiftly heals himself, and shares Domi’s power with Hmerrin and Danko. He moves and attacks Boar #3 and hits the correct image. waitaminite…
Hmerrin also chimes in, pointing out his view on the balance of risk, and crosses to help Gaffer while avoiding climbing on the burning loot. A massive cut with his holy halberd, and Boar #1 isn’t looking good.
Nira takes the angle of the ogre slaves, which only creates a croaking laugh. She switches weapons to her staff, and steps towards Gaffer.
Danko counts on his luck and casts a lightning bolt at Okapi. (reflex+17 vs 19) 50 dam
Ramirez is unsure of the new opponents, but elects to focus on the Rakshasa. A move and an arrow wounds Boar #1 still further.
Gaffer's is in pain, and is glad for Hmerrin’s aid. He wants to use his staff against Okaprl, but he is a Large Fire Elemental and all his equipment merged with his body. He has no staff to hold even though the druid does have the Natural Spell ability. ……………………
Four Piles O Stuff continue to burn and smoke. Boar #1 is scorched and falls into the flames to be consumed.
The Ogre Mage is still invisible and out of Nira’s sight.
Boar-Rakshasa #3 attacks Desdichado with a will, whirling the flail to hit three times and one crit! Desdichado takes 83 damage ( 19 43 21)
Okaprl takes a step back to keep room and casts another Blade Barrier across the Den, cutting off Desdichado from the rest of the Tide. ”I’ am sure that will come down soon, Desdichado, but it should delay your friends until you are dead.”
The cold, calculating bass croak replies from the smoke. “Tempting indeed, but you offer something you do not have, Okaprl of the Rakshasa. I propose a counter offer to you and to you too, mortal Tide Heroes of the Wold. Whichever of you survives, come and meet me at the Entrance of the Den and we will talk. Maybe it will be just talk. Maybe you will be too weak and I take you for my purposes. And the best part of the offer: none of you have any choice.” The croaking laugh echoes again, accompanied by higher-pitched gibbon-like howls of maliciousness.
Okaprl doesn’t respond to the Ambassador.
……………….
Ogre Magi AC 25 SR 19 1 60
Boar Rakshasa AC 29 SR 27 B3 57 Haste, 4ea Mirror Images
Desdichado stands near the edge of collapse. He knows he may not make it out of this fight alive, but he's also trying to buy time for his friends. In a moment of stillness he swiftly heals himself and speaks directly to Okaprl. "I may very well die here today," he says, "but if I do, at least I know I've died fighting evil in the service of Domi. Even if I fall, you know my friends here still have the strength to destroy you." He looks squarely into Okaprl's eyes. "But I'm sure your Maharaja will be very proud of your work in your first fight - your rakshasa guards dead and you fleeing away. What tortures have been prepared for Golda? How long until it's your turn?"
He still has strength to attack the boar rakshasa before him, for now.
49 vs AC; 20 damage 47 vs AC; 21 damage 44 vs AC; 20 damage 27 vs AC; miss
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (19/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. Smite: 0/6 remaining LoH: 6/20 remaining
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday November 8th, 2022 6:50:53 PM
Ramirez could try to dispel the barrier, but it isn't a sure thing. Instead he moves up to his friends(AC14), and casts dimension door to get around the barrier. While casting the spell, he reaches out to touch Hmerrin and Danko, to bring them along. (Either or both may refuse the spell with no save if desired) Dimension door to location (AJ12)
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (9/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40) d20+28=39 ; d20+23=30 ; d20+18=28 ; d20+13=21 ; d20+28=34 ; d10+25=33 ; d10+25=30 ; d10+25=34 ; 2d6=5 ; d3=1 ; 2d6=8 ; 2d6=6 ; Tuesday November 8th, 2022 7:27:30 PM
Whatever the crazy voice is, its not attacking. Hmerrin calls that a win.
Then Ramirez blinks him across the blade barrier.
The young fighter chuckles. "Bet you didn't see THAT coming," he announces to the raks. "Don't feel bad about it. Truthfully, I didn't know he could do that either."
He takes a step and starts swinging away at various B3s.
--- Dimension door to AJ 13 5' step to AJ14 Full attack, power attack, flanking on B3
atk1 hits ac 39 for 38 hp damage atk2 hits ac 30 for 38 hp damage atk3 misses (ac28) atk4 misses (ac21) haste atk hits ac34 for 40 hp damage
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage and good hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks. Swift: Resist Energy (Fire) (30).
Gaffer - Courtney - HP: 17/149 AC: 32(T:18/FF:27) CMD:35) Tuesday November 8th, 2022 8:33:39 PM
Flames spew as Gaffer curses his own foolishness. Watching Hmerrin, Des and Ramirez teleport to Des' aid he is gratified to have such a reliable party.
He moves down from the burning pile on he had been fighting upon, and once safely out of the flames, turns back to a regular, if badly injured, human, joints cracking as he stretches and keeps an eye on the smoke behind them while watching the fight infront.
----- Move: AA15 Action: Dismiss Wild Shape
----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 7/16 Rounds
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119 d20+15=34 ; d20+15=31 ; d20+15=19 ; 4d6=17 ; 4d6=14 ; 4d6=15 ; d20+17=29 ; d20+17=29 ; d20+17=27 ; Tuesday November 8th, 2022 9:02:21 PM
Danko dimension doors with Ramirez and Hemerin.
" SURRRRRPRISE!!!! "
Danko tries something new and three scorching rays shoot forward to strike at the boar rake
=============================== good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Declares Okapi as target
Stoneskin (130 mins 130 pts total) Spell resistance (13 mins s/r 25 )
Scorching ray Boar Rakshasa AC 29 SR 27 B3 ranged touch attack roll 1 34, roll 2 31, roll 3 19 Dam ray 1 17 ray 2 14 ray 3 15 vs s/r ray 1 29 ray 2 29 ray 3 27
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday November 8th, 2022 11:41:29 PM
With Gaffer now in reach Nira can finally get him patched up and a little further from Gargul's grasp.
------------ Standard: Cast Heal on Gaffer. Gaffer will be healed for 150pts
The Den: Okaprl! Rd 13 Co-DM SteveK d6=3 ; d6=3 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ; d4=1 ; d20+30=35 ; d20+30=35 ; d4=4 ; d20+25=36 ; d20+20=23 ; d10+16=17 ; d10+16=26 ; d10+16=20 ; 13d6=48 ; Wednesday November 9th, 2022 3:32:01 AM
Desdichado stands near the edge of collapse and gives his own eulogy before continuing to battle the Boar Rakshasa in front of him. His three strikes affect three of the Boar’s images that wink out.
Ramirez moves up to Danko and Hmerrin and casts a DimDoor! The Bard arrives at AJ12, which puts Danko at AI13 and Hmerrin at AK11 (ooc: same relative location to Ramirez).
Hmerrin calls crazy voice not attacking a win, and accepts the Bard’s blink. Huh. He is a little out of position, and can’t full attack on the Boar-Rakshasa, but he can flank and strike once, hitting flesh and not the last Mirror Image!
Gaffer moves off the burning pile and morphs to a badly injured human.
Danko dimension doors with Ramirez and Hmerrin. Surprise! And tries his own version of ‘new tactics’, piling on the Boar-Rakshasa. The second ray *pops* the last Mirror Image.
Nira can reach Gaffer and patches up the no longer badly injured human.
………………………………
Four Piles O Stuff continue to burn and smoke.
The Ogre Mage (Nira Perception DC 35, Gaffer Perception DC 55 Highlight to display spoiler: { working its way stealthily among the Piles O Stuff and through the concealing smoke at X11/Y12) }.
Boar-Rakshasa #3 howls in glee. ”Desperately wounded and not backing down, you would almost make a companion if you were Rakshasa! I’ll take you both on!’ It takes three hits and a miss, but the Boar leaves Desdichado on the floor and turns to Hmerrin with a grin. Desdichado takes 62 damage ( 17, 22, 20) (ooc: reminder that a PC is in a state of dying until their negative hit points equals their Constitution score.)
Okaprl grins at the DimDoor. ”I will report the new spell to the Maharaja. But separate, you are not as much of a threat. And you are running out of spells, while I am just getting started! I think the Maharaja will appreciate the tactics of letting you exhaust yourselves before the kill. Sometimes, Danko, it is better for a Sorcerer to NOT cast a spell. Too bad you will never be able to make use of my advice.” She takes another step back and casts another Blade Barrier, a circle tight enough to strike at Hmerrin, Ramirez, and Danko! Hmerrin, Ramirez, and Danko take 48 damage, Reflex DC 23 for half.
There is no sound of voices or movement from the smoke.
……………….
Ogre Magi AC 25 SR 19 1 60
Boar Rakshasa AC 29 SR 27 B3 127 Haste
Okaprl AC ?? SR 29 Dam. 25
Map Emailed
Desdichado (Ryan) [HP:-14/198; AC:32/15/30 - CMD 34] Wednesday November 9th, 2022 4:35:49 PM
Desdichado falls to the ground, unconscious but stable.
(Diehard, WLA feat).
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+15=17 ; Wednesday November 9th, 2022 6:27:10 PM
Oooh this could hurt. Nira takes a deep breath and then moves for the blade barrier wall at top speed. She tries to time her lunge and dives through the blades as best she can, but feels one tear badly at her leg as she passes through.
Standing next to Des she prods his body with the Heal staff. He'll owe her a drink after this.
-------------- Move: Hastened Move to AG16, through the blade barrier. Ref Save vs the blades: 17. Standard: Use Heal Staff. Des is healed for 150pts
Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40) d20+18=33 ; d20+28=36 ; d20+23=42 ; d20+18=29 ; d20+13=19 ; d20+28=37 ; d10+25=26 ; d10+25=32 ; d10+25=28 ; d10+25=34 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=7 ; Wednesday November 9th, 2022 6:39:47 PM Blade Barrier - An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.
If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.
Hmerrin dodges away from the Blade Barrier, keeping in contact with B3. The fighter proceeds to demonstrate how dangerous he really is.
---- Reflex 33, no damage. Stepping to AJ15 Full attack, power attack on B3 atk1 hits ac36 for 32 hp damage atk2 hits ac42 for 40 hp damage atk3 hits ac29 for 32 hp damage atk4 misses (ac19) haste atk hits ac37 for 41 hp damage
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage and good hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks. Swift: Resist Energy (Fire) (30).
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119 d20+15=34 ; 2d4=7 ; 2d6+13=18 ; d20+17=35 ; Wednesday November 9th, 2022 7:47:57 PM
Following Hemmie's lead, Danko dodges away from the Blade Barrier (AH 14) He then materializes a staff in his hand from his efficient quiver and casts a wall of Flame right on Okaprl
------------------------------------------------
Reflex - 34
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (12/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Declares Okaprl as target
Stoneskin (130 mins 130 pts total) Spell resistance (13 mins s/r 25 )
Wall of Flame AM-AO 11-13 Heat wave pointing east Damage to Okprl
wave of heat 7 Fire damage 18 save vs r/s 35 pass
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+16=20 ; d20+16=31 ; d20+16=31 ; d20+16=20 ; Wednesday November 9th, 2022 8:37:18 PM
"Thanks Nira.. oh wait!" Gaffer calls out, quickly trying to cast a spell before Nira walks through the barrier.
Ramirez rolls forward out of the whirling mass of blades.(AK11) He considers trading boastful jests with Okaprl, but decides to let his bow do the talking for him.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (8/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
The Den: Okaprl! Rd 14 Co-DM SteveK d100=76 ; Thursday November 10th, 2022 11:19:14 AM
Desdichado falls again, stable.
Nira heroically jumps through the Blade Barrier, and heals the fallen paladin.
Hmerrin demonstrates why he is dangerous. Boar #3 falls from many deep wounds.
Danko dodges, moves to get line-of-sight around the circular BB, and casts a Wall of Fire across Okapl. She isn’t burning as much as she should…
Gaffer dispels the one Blade Barrier (targeted GDM gets a +4) but he had no line-of-sight on the other spells.
Ramirez shoots four times, but only one hits, and that doesn’t do as much damage as expected! (Ramirez Know Arcana DC 24 (Highlight to display spoiler: { Okaprl has Displacement and Stineskin!} …….
Pile o Stuff burn and Gaffer is now in a smoke cloud. He can’t see more than 15’ and has concealment.
Ogre Mage isn’t noticeable.
Okaprl snarls at being attacked directly and moves back to be hidden by the Wall of Fire.
Ambassador isn’t noticeable.
…….
Okaprl AC 36 SR 29. Mage armor, Displacement, Stineskin. DR Fire/5 Dam. 56
Map Emailed
Desdichado (Ryan) [HP:-14/198; AC:32/15/30 - CMD 34] Thursday November 10th, 2022 3:11:04 PM
"Thanks, Nira," says Desdichado as he stands up. "Where'd Okaprl go?" he asks looking around. "Ah, hiding behind the fire wall, I bet."
"How's everyone feeling health-wise? I can give you all a top-up in a moment," he says. He hugs the wall and moves to AL:16.
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (7/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 7/10 rounds remaining Smite: 0/6 remaining LoH: 6/20 remaining
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=32 ; Thursday November 10th, 2022 6:06:29 PM
Nira gives a nod to Des, glad that he's up on his feet again. If he plans to heal everyone then she'll take care of that wall of fire.
She moves further into the room to try and get line of sight on the invisible ogre.
-------------- Standard: Cast Dispel Magic at Wall of Fire. Dispel check: 32 Move: Move to AH13
Hmerrin (MikeK)(HP 94/192 AC:32/38vB1 T:20 FF:26 CMD:40) Thursday November 10th, 2022 7:53:42 PM
"Healing would be good," Hmerrin pants. "We still have this Ambassador lady and then whatever the Ambassoder is."
Hmerrin holds position, waiting for Dez.
Ramirez (BrianZ) AC32/20/25 HP 98/122 CMD32 d20+20=33 ; d20+24=43 ; d8+17=25 ; 2d6=6 ; Thursday November 10th, 2022 8:31:20 PM
kn aracana = 33 Careful, Okaprl still has some defenses up. Also, this fight isn't over I don't think we should be breaking out the healing wands just yet.
Ramirez stands guard, watchful for the Rakshasa's movements. (ready action to shoot an arrow upon seeing Okaprl; hit AC 43, 25+6 holy damage)
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (7/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Danko Pureheart (Yves) -- AC 24(25 haste) -- CMD 36 -- HP 111/119 d4=2 ; Thursday November 10th, 2022 9:26:00 PM
Danko put his hands in his hips. He didn’t expect having someone else dispel his wall of flame. With a few words and others quickly forget, the one that was Danko become four.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Thursday November 10th, 2022 9:40:24 PM
Having fallen behind the party, Gaffer moves follows behind Nira. The whirlwind has little time left and he directs it to move into the smoke and keep moving toward the crack they entered through. It might do nothing, it might clear the smoke or harass the other side of the entrance.
"Sorry about all the smoke. It's a bad habit. I'm feeling pretty good after Nira patched me up, just low on the magic front. Still, plenty for taking down Okaprl."
----- Move: AG16 Action: Set Program for Whirlwind, Move 60 feet left/west each round. ----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 5/16 Rounds
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday November 10th, 2022 11:30:40 PM "Crumbs. Sorry Danko! In all my rush to get to Des I wasn't paying attention to who created the wall of fire" Nira relays over the link. She feels genuinely bad for dispelling her friend's spell and would perhaps have done things differently had she been more focused.
The Den: Okaprl! Rd 15. Co-DM SteveK Friday November 11th, 2022 1:59:10 AM
The heroes gather, but as Ramirez notes, the fight isn’t over!
Smoke is slowly filling the cavern, but the whirlwind is ensuring it doesn’t spread further.
The ogre mage isn’t seen, maybe it is hiding or fleeing or somewhere waiting for instructions on the best time to pounce…
Nira dispels Danko’s Wall of Fire, irking the Dragon Disciple, but the team still can’t see Okaprl. The wiley Rakshasa had cast a Blade Barrier right behind the fire wall: anyone going through would have struck TWO walls!
No telling what other traps Okaprl is laying for every second the heroes delay.
……..
Okaprl AC 36 SR 29. Mage armor, Displacement, Stineskin. DR Fire/5 Dam. 56
Same map as rd 14
Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34] d6=6 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=4 ; d6=5 ; Friday November 11th, 2022 1:20:36 PM
Desdichado takes a 5-ft step up to AL:15. He raises an eyebrow at Ramirez. "Wands? Where we're going, we don't need wands," he says as he channels.
(Channel energy 30 ft - everyone should be in range: 33) Everyone heals 33 damage.
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 6/10 rounds remaining Smite: 0/6 remaining LoH: 4/20 remaining
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+16=22 ; Friday November 11th, 2022 9:27:37 PM
Gaffer makes an attempt at removing the Blade Barrier blocking their path forward, but isn't sure it's his best effort.
"Tired but healthy and ready to move?" He asks to the group.
----- Move up inline with the others. Dispel Magic: 22 against Blade Barrier
----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 5/16 Rounds
Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40) Saturday November 12th, 2022 11:37:03 AM
Hmerrin wounds close a bit more
He assesses the blade barrier, looking for a way around. Is it floor to ceiling?
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Saturday November 12th, 2022 5:43:30 PM I can take us past it if everyone is ready, but no telling what is on the other side.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=28 ; Saturday November 12th, 2022 7:48:33 PM
Nira's spell slots are dwindling, but that barrier needs to be removed. She burns a higher level spell slot to cast blades-be-gone and then moves a little closer to distance herself from the smoke.
--------------- Standard: Use 4th level slot to cast Dispel Magic. Dispel check: 28 Move: Move to AI15
Danko Pureheart (Yves) -- AC 24(25 haste, 29 shield) -- CMD 36 -- HP 119/119 Sunday November 13th, 2022 8:18:26 PM
The Dankos again speak in unison. " Ready to go. "
The Dankos cast Shield.
-----------------------------------------------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Declares Okaprl as target
Stoneskin (130 mins 130 pts total) Spell resistance (13 mins s/r 25 )
Mirror image - 4 Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.
Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34] Monday November 14th, 2022 3:19:06 PM
"Any bets on another blade wall behind that one?" asks Desdichado
The Den: Okaprl! Rd 16 Co-DM SteveK Monday November 14th, 2022 4:05:48 PM
How many Lands-of-Rest Blade Barriers can Okaprl make?
Nira takes it down and the Tide can see Okaprl about 40’ away in a large room. She immediately throws up another Blade Barrier where the map says Wall of Fire.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Monday November 14th, 2022 7:52:08 PM
Gaffer looks to the walls of the room to see if they are either wood or stone that he may be able to shape and create a space around the barrier, but otherwise is out of options beyond walking through it.
Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40) Monday November 14th, 2022 8:41:05 PM
"Well we got a look anyway," Hmerrin comments.
Mentally though, he follows up. [Ramirez, if you can take us all, pop us right next to where we just saw her]
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 101+29/122 -- DarkVision/ArcaneSight/SeeInvis Monday November 14th, 2022 10:28:52 PM "Take as many as you can, and if need be leave me behind. I'll catch up" Nira adds. How Nira acts next will depend on what Ram does.
Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34] Monday November 14th, 2022 10:39:03 PM
The wall goes down, the wall goes up. "Told ya so," says Desdichado.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday November 14th, 2022 10:52:32 PM Gather close. Once Ramirez has everyone in contact, he casts another dimension door aiming for a spot in the room near Okaprl. (anyone may stay behind if you'd like) (Ramirez can take the whole group)
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (5/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+16=34 ; Tuesday November 15th, 2022 2:45:03 AM
Now with a clear line of sight to Okaprl, Nira tries to prevent more of those pesky blades from getting summoned.
--------------- Move: Move to Ram so he can cast his spell Standard: Ready action to cast Dispel magic as a counterspell should Okaprl try and cast anything. Dispel check: 34
The Den: Okaprl! Rd 17 Co-DM SteveK Tuesday November 15th, 2022 2:54:38 AM
Ramirez Dim Doors himself and everyone right next to Okaprl.
Everyone is within a step to attack Okaprl.
Nira readies a counter spell to ensure the pesky Rakshasa can’t bring up another Blade Barrier.
Hmerrin, Desdichado, Gaffer, and Danko can all still take a full action this round.
…..
Okaprl AC 36 SR 29. Mage armor, Displacement, Stineskin. DR Fire/5 Dam. 56
Still Round 16
Danko Pureheart (Yves) -- AC 24(25 haste, 29 shield) -- CMD 36 -- HP 119/119 10d20+10=119 ; 10d6+10=50 ; d20+17=37 ; Tuesday November 15th, 2022 6:53:18 AM
The four Dankos cast lightning and hits Okaprl squate in the chest
" Riddikulus! "
------------
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Declares Okaprl as target
Stoneskin (130 mins 130 pts total) Spell resistance (13 mins s/r 25 )
Mirror image - 4 Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.
Lightning bolt at Okaprl Dam 50 Vs s/r 37 - nat 20 !
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+20=27 ; Tuesday November 15th, 2022 1:49:45 PM
With such a good opportunity, and his staff actually in hand, Gaffer doesn't hold back. The runes of his staff fade as as bright light shoots out toward Okaprl... and fizzles with no effect.
----- Cast Finger of Death: Target Okaprl; SR Check 27,fail
----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 3/16 Rounds
Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34] d20+36=50 ; d20+36=45 ; d20+31=45 ; d20+26=36 ; d8+43=45 ; d8+27=30 ; d8+27=31 ; d8+27=32 ; Tuesday November 15th, 2022 7:16:25 PM
Desdichado nods his thanks to Ramirez, takes a step toward Okaprl and unleashes the fury of Domi.
50 vs AC; 45 damage (smite) 45 vs AC; 30 damage (smite) 45 vs AC; 31 damage (smite) 36 vs AC; 32 damage (smite)
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (5/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 5/10 rounds remaining Smite: 0/6 remaining LoH: 6/20 remaining
Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40) d20+31=46 ; d20+26=40 ; d20+21=29 ; d20+16=20 ; d20+31=36 ; d10+15=21 ; d10+15=20 ; d10+15=25 ; 2d6=4 ; 2d6=5 ; 2d6=5 ; Tuesday November 15th, 2022 8:17:26 PM
"Bralin's Beard! Is that a great trick or what?" Hmerrin exclaims. The fighter follows Dez' lead, launching a series of attacks.
---------- Full attack. Atk 1 hits ac 46 for 25 hp damage Atk 2 hits ac 40 for 25 hp damage Atk 3 misses (ac 29) Atk 4 misses (ac 20) Haste atk hits ac 36 for 30 hp damage
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage and good hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks. Resist Energy (Fire) (30).
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday November 15th, 2022 8:25:41 PM
Ramirez takes a step back and readies his bow for further use.
Heroic song continues.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (4/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
The Den: Okaprl! Rd 17 Co-DM SteveK d20+17=20 ; d100=74 ; d100=28 ; d100=85 ; d100=91 ; d100=3 ; d100=67 ; d100=39 ; d100=18 ; Wednesday November 16th, 2022 5:19:57 AM
Ramirez did his Dim Door thing.
Nira readied a counter spell.
Danko casts Lightning that affects Okaprl who can’t dodge in time, but misses due to the Displacement spell!
Gaffer casts Finger of Death that fizzles before it hits the Rakshasa. He notes the walls, floor, and ceiling of the room is as the Ogre Mage described outside of the Titzimitl’s Lair: it is a substance not of any Woldly materiel. The druid is certain spells specific to stone, earth, metal, or wood will have no effect…
Desdichado strikes four times, but only hits twice due to the Discplacement, and the Stoneskin spell deflected even more!
Hmerrin exclaims, and follows Dez' lead, launching a series of attacks. Of his five attacks, only two actually hit Okaprl, and for less than expected damage too.
Ramirez takes a step back and readies his bow for further use, his heroic song continues. …..
Okaprl tries to cast a spell defensively, and it fizzles which brings a glare towards NIra. The Rakshasa then… bolts! She runs through the heroes and towards the Blade Barrier: back towards the opening of the Den!! ”Fine, you still have enough, but only barely, our next fight will not go your way!’
(Desdichado and Hmerrin get an AOO)
The heroes can see they are in a large space, but more private despite the room. A huge pile of pillows, walls in tapestries, and eating or drinking containers are about the room: all obviously of the rarest and most expensive items throughout the Wold. The back of the room has a large, magical picture of a large tawny lion-headed Rakshasa with green eyes, resplendent robes, and dripping in jewelry.
…..
Okaprl AC 36 SR 29. Mage armor, Displacement 50% miss, Stoneskin DR 15/-. DR Fire/5 Dam. 128
Map Emailed
Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34] d20+30=45 ; Wednesday November 16th, 2022 1:34:09 PM
"You have to escape before there can be a next time," Desichado says firmly. Then, he bull rushes Okaprl into the blades.
Bull rush CMB + bonuses = 45 (51 if attack bonus from Smite is included)
---------- Active Effects Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Duration: 160mins good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (5/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +6 AC, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Dez chooses Okaprl. 5/10 rounds remaining Smite: 0/6 remaining LoH: 6/20 remaining
The fighter pursues in step with Dez, but pulls up short as the paladin tries shoving her into the blades. Should the opportunity be there, he swings again.
----------- AoO hit ac 47 for 29 hp damage.
Pursue and attack again. Hit ac 37 for 25 hp damage
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. Inspire Courage and Good Hope - +2 to all saves, additional +1 on saves vs charm or fear, +5 to all attack rolls, +5 to damage rolls, +2 on ability and skill checks. Resist Energy (Fire) (30).
Desdichado (Ryan) [HP:-169/198; AC:32/15/30 - CMD 34] d20+36=38 ; d8+27=34 ; Wednesday November 16th, 2022 3:20:41 PM
(OOC: Forgot about the AoO as she ran past.)
38 vs AC; 34 damage (Smite)
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+30=36 ; d20+30=33 ; d20+25=38 ; d20+20=27 ; d8+17=21 ; d8+17=25 ; 2d6=2 ; 2d6=6 ; Wednesday November 16th, 2022 5:10:02 PM
Ramirez was about to mention that Okaprl might dive through the wall to escape, but then she is pushed into it anyway. He fires a few arrows into her disappearing form. He continues singing inspiration, just in case she has some nasty magic as a parting gift.
hit AC 36, 33, 38, 27 damage: 21+2 holy, 25+6 holy
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (3/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls resist energy- fire(140min)
Danko Pureheart (Yves) -- AC 24(25 haste, 29 shield) -- CMD 36 -- HP 119/119 Wednesday November 16th, 2022 8:07:35 PM
" Well, what a revolting development this is ! "
Danko casts wall of flame from his staff
ooc> Al 13-15
-------- good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste- (6/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action
Aura of Justice: Each ally within 10 feet choose a single target: +6 attack, +15 damage vs that target for 10 rounds. First successful attack vs. evil outsider, dragon, undead +30 damage. Declares Okaprl as target
Stoneskin (130 mins 130 pts total) Spell resistance (13 mins s/r 25 )
Mirror image - 4 Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+20=30 ; Wednesday November 16th, 2022 8:09:32 PM
Gaffer is mentally running through his remaining spells when Okaprl is pushed into the blades. If he still has sight, Gaffer defaults to an old spell.
[i]----- Cast: Baleful Polymorph; SR 30; Transform Okaprl into a Pig; Fort Save DC 23 Negates; Will Save DC 23 Maintain Abilities; ----- Active Effects Good Hope Barkskin: +5 AC; 5 hours Whirlwind: 1d8 each round; DC 26; 2/16 Rounds [/i[
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+22=42 ; Wednesday November 16th, 2022 9:07:32 PM
Nira also fires a parting shot at Okaprl. She doesn't want the rak to get out of here that easily!
------------ Move: If necessary to get line of sight Standard: Cast Suffocation. SR check: 42. Okaprl to make a Fort Save vs DC27 or start to suffocate
The Den: Okaprl! Rd 17 Co-DM SteveK d100=6 ; d100=99 ; d100=82 ; d100=74 ; d100=32 ; d100=36 ; d20+14=18 ; d20+14=23 ; d20+17=22; Thursday November 17th, 2022 10:41:44 AM
As Okaprl runs past, Hmerrin and Desdichado take a stab and draw some blood beyond the Stoneshape spell. Dispite the Displacement, both Hmerrin and Dez get solid hits.
Desdichado reminds escape is necessary for there to be a ‘next time’ and bull rushes at Okaprl, knocking her 10’ into the Blade Barrier!
Hmerrin pursues in step with Dez and since Okaprl is large, still sticks out of the Blade Barrier. He swings again, and strikes again!
Ramirez is certain Okaprl wants to dive through the wall to escape. She is still visible, and he fires arrows while singing, but both are Displaced away.
Danko casts wall of flame from his staff on top of Okaprl, and just before the Blade Barrier. It sizzles for more damage.
But it is Gaffer and Nira who really put the sorcerous Okaprl down. A look of horror comes over Okaprl’s face then slides to insensibility as she polymorphs into a pig! (failed Fort and Will saves!) And then, failing again, this little piggy begins to suffocate. And the Blade Barrier and Wall of Fire do the rest.
The smell of frying bacon wafts about the room.
…………………..
END OF COMBAT
…………………..
The heroes are in a decadent pleasure palace type of room, the usual-by-now Rakshasa perversions and blasphemies on every tapestry and wall. All that is left is to loot…
Or is there…
From beyond the Wall of Fire, and Blade Barrier, and smoke-filled entrance rooms, a cold and calculating voice croaks. ”I sense the spirit of Okaprl has fled and so assume the mortal heroes called The Tide are victorious. You have no time to clean up. Come, I have a message to you from the Maharaja. If you want a chance at Golden Eyes, you should not tarry.”
It is the Ambassador speaking once more.
Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40) Thursday November 17th, 2022 4:27:05 PM
Hmerrin doesn't even get a chance to breathe before this ambassador guy is demanding their presence.
"If you're in such an all fired hurry, you can jolly well come over here," he responds. "Otherwise, you're just gonna have to bide your time as we mortals wait on blade barriers and things on fire to die down."
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] d20+22=41 ; Thursday November 17th, 2022 4:43:10 PM
The smell of sizzling bacon makes Desdichado's stomach rumble.
"Oh, right, this guy," he sighs. "Maybe you can breathe all this smoke, but we can't. Like the man says, either come over here or cool your heels."
In the meantime, he looks around the room (Perception: 41).
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday November 17th, 2022 6:11:32 PM
Nira moves to the opening of the room and faces the direction of the smoke. She then casts a Gust of Wind spell to blow all of the smoke the other way, and to put out some of the spotfires.
"There is no smoke on this side. It will be safer for you here. Approach unarmed and let's discuss"
-------------- LOL! Bacon! :D
Standard: Cast Gust of Wind. "The force of the gust automatically extinguishes candles, torches, and similar unprotected flames."
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Thursday November 17th, 2022 7:38:08 PM
" And again, what a revolting development this is.... "
The Dankos wave their staffs and dispell the wall of fire.
good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (130 mins 130 pts total) Spell resistance (13 mins s/r 25 )
Mirror image - 4 Shield 13 minutes It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday November 17th, 2022 7:49:04 PM
Ramirez takes a break on the song. That's more tiring than one might expect! So, if there giving us a 'chance' at Golden Eyes, does that mean some other Rakshasa is trying to take his place?
OOC- inspiration dropped. and LOL bacon, I had to share on LnB
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste- (2/16 rounds remaining)+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30feet speed, extra attack on full attack action inspire courage - currently inactive
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Thursday November 17th, 2022 9:57:06 PM
Gaffer chuckles at the twists of fate that force powerful spells to fail and weaker spells to succeed. The remaining spell does remind him that it should be about time for lunch, breakfast feels like a long time ago.
"What in the Wold's a Maharaja anyway?" He snorts, more than a little grumpy at this Ambassador trying to play both sides like it is nothing.
The Den: Negotiations. Co-DM SteveK Friday November 18th, 2022 2:46:14 AM
The words from the unknown Ambassador brings mixed feelings. Oh yeah, this guy / go bide your time / what a revolting development / what is a Maharaja anyway.
NIra wants to clear smoke, but there is no smoke on this side of the Blade Barrier and she has no line-of-sight for the other side. Her spell remains uncast.
Desdichado (and others) look about. The heroes are in a decadent pleasure palace type of room, the usual-by-now Rakshasa perversions and blasphemies on every tapestry and wall.
………….
The Ambassador’s croaking voice chuckles. ”It is your time to waste, mortals, not mine. I have an agreement to bide and provide an opportunity to the winner in the form of a message. This message must be given at the end of any attack on this pocket plane, and quickly, for it is time sensitive.”
“If you want the smoke and fires and spells to be removed, you and I can make such an agreement, but I do nothing for nothing. And you will reject any offer if my opening price is too high. Hmmm… How about one of you give me an object of magical worth, something personal like a gift given to you, with personal meaning? Name this item and agree to the exchange, and I will remove the smoke, fires, and Blade Barrier.’
Other, bubbly voices, begin wetly giggling and chanting; Tick, tick, tick. Time keeps on ticking, ticking, ticking, into the future…” (Perception DC 20 Highlight to display spoiler: { There are 2 bubbly voices } )
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+14=27 ; Friday November 18th, 2022 8:20:42 PM "Oh for Sorrow's sake" Nira casts a Greater Dispel Magic, targeting a space far back and above the Blade Barrier. She hopes to dispel the barrier and whatever spells she can beyond it.
That will at least clear the way for whatever the others do next.
"Did anyone else hear that? There's 2 extra voices I think" she relays over the link.
------------- Cast Gtr Dispel Magic as far above/behind the Blade Barrier as she can see. Dispel check: 27. 20ft radius
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Friday November 18th, 2022 9:27:56 PM "That voice outright said their plan was to attack the weakened winner of our fight. I vote we take the time to search the other rooms first and see how they react." Gaffer puts his thoughts over the link, feeling the group have walked into enough ambushes already today.
Yes, I hear the others too, Desdichado relays to the group.
"I think we'll pass on that deal", he says to the ambassador. "It sounds very much like a 'with a demon' variety. No thanks."
"We can hear you from here, and you can hear us. There's no one else around. Why not just talk from where we both are?"
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Saturday November 19th, 2022 1:47:23 PM
The Dankos shrug “ I’ll go. The rest of you can stay back if you want. Might as well this over and done with. “
[Sounds like a great way to get killed] Hmerrin agrees with Dez.
But, if Nira and Danko get the blade barrier down and seem bent on meeting this Ambassador (and his flunkies), Hmerrin goes with.
The Den: Negotiations. Co-DM SteveK Monday November 21st, 2022 6:10:32 AM
Nira casts a Greater Dispel Magic, and the Blade Barrier and Whirlwind behind it comes to an end. Some smoke starts wafting, but not as much as expected, and mostly towards the ceiling.
Gaffer has had enough of ambushes. A thought hits the druid that the ‘Ambassador’ didn’t actually say what their plan was, only that attacking the weakened winner was a possible course of action…
Desdichado hears the others too. He passes on the deal, too much like a demon, to which he receives laughter. Why not just talk from where we both are?
The Dankos shrug, they’ll go see the Ambassador on their own, they say. They hate waiting, but they only talk about doing something…
Hmerrin agrees with Dez, but if Nira and Danko are full set, Hmerrin goes with. Neither NIra nor Danko have actually moved forward yet. (ooc: DM can’t make a PC take an action)
……………………
The heroes are standing in Okaprl’s boudoir, and among everything that they have come to associate with that term. Smoke is wafting in, but only in the top 15’ of the room. While the heroes can smell the burned piles o stuff, the smoke is not impeding sight from floor to 15’ up.
Beyond where the Blade Barrier used to be, is the large Piles O Stuff room and the several alcoves. There is no light or sound from any of the fires that you left here a minute ago, and the strange, black floor is very wet. The Tide can’t see any movement: the croaking ‘Ambassador’ and his two wet-sounding flunkies must be behind a Pile or in an alcove where the heroes can’t see yet.
”Clever boy,” comes the deep voice, ”but not all-knowing or remembering. I had to remove the fires to support an earlier agreement, otherwise you would not have the opportunity the Maharaja wants you to have. And I want what the Maharaja offered to me, so I choose to keep this bargain.”
“I can also tell you things about the Maharaja, things you have asked, and other things you want to know. I and my kin never forget, ever. But I do nothing for nothing, and it amuses me to watch you stumble about, not knowing.”
It seems obvious to The Tide that the ‘Ambassador’ is not going to seek them out, nor give away information for free: well, other than what he has agreed to in his bargain with the Maharaja. What happens next is to the initiative of the heroes.
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Monday November 21st, 2022 2:18:54 PM
Desdichado sighs. "Alright then, forward?" He casts Magic Circle Against Evil on the group, "just in case".
He moves cautiously forward (presumably with the others) and picks up his axe where he'd dropped it.
"So, what's this 'opportunity' the Maharaja wants us to have?" he asks the Ambassador.
The fighter stows his halberd, and moves ahead until something interesting happens. [Perception 38]
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=40 ; Monday November 21st, 2022 6:30:33 PM
Nira had been waiting to see what the rest of the group would do, and had no intention of facing the ambassador (and potentially two other hidden foes). Well, unless that's what the group decides.
She follows Des, Hmerrin and Danko into the next room but stays alert for trouble.
Perception: 40
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday November 21st, 2022 7:35:19 PM Hmm, well if you want a trade, we need to know what it is that you are offering.
Ramirez moves forward to meet the Ambassador. If he meant to attack he would have likely done it already.
OOC- dropped the haste, it was the last round
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage - currently inactive
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Monday November 21st, 2022 9:12:55 PM
« Forward »
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Monday November 21st, 2022 9:58:24 PM
Gaffer shapes himself into a Large Earth Elemental and follows along with the others. He doesn't plan on talking much with this ambassador himself.
The Den: Negotiations. Co-DM SteveK Tuesday November 22nd, 2022 3:59:27 AM
Desdichado casts MCvE on the group, picks up his axe. Hmerrin stows his halberd, and Gaffer becomes a Large Earth Elemental. All six heroes leave Okaprl’s boudoir, and retrace their steps into the first-room-with-alcoves.
Ramirez begins a standard bargaining tactic; make the other side draw the first line. And the Paladin goes for the direct question. ………………….
In the first room, sitting on the first burned and wet pile o stuff, is a Medium, toad-headed humanoid. Its body is bloated and swollen, with folds of obsidian skin hanging down beneath two immensebat wings. Two muscular,frog-headed humanoids attend the bloated creature. They have tattered, slimy flesh hanging from their own bat-like wings. Drops of the slime are hitting the burned pile with a hiss and a bit of acrid smoke.
Roll Once Know Planes DC 28 Highlight to display spoiler: { The creatures are Demodands: Neutral Evil denizens of the Lands of Unrest that torture those souls neither law-abiding or individualists! } Know Planes DC 32 Highlight to display spoiler: { These are 2 Slimy Demodands and 1 Shaggy Demodand. Their preferred captives are mortals with some connection to the gods, such asclerics, paladins, or otherbelievers. Demodands take great pleasure in torturing such captives before subjecting them to lives of abjectservitude. } Know Planes DC 37 Highlight to display spoiler: { Demodands have Damage Resistance/Good, Spell Resistance, Immune to acid and poison, and resistant to cold and fire!}
The bloated creature pinches his nose in distaste as the heroes emerge to the room. The frog-headed attendants hiss in obvious hatred before a wave of the obsidian wings make them desist. ”I am not here to fight, the bloated one croaks in the voice of the ‘Ambassador’, ”but seeing not one but three god-touched mortals and not shredding your flesh in eternal torment is hard… very hard. If next we meet under other circumstances, my hatred… But no, the message.”
The Ambassador tosses a human femur onto the floor. The heroes can see it is carved and hollowed like a scroll case. [b]”My bargain is done, and you have shown you do not want to bargain. We will leave.” The creatures begin moving off the back side of the Pile O Stuff.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday November 22nd, 2022 5:46:04 AM
« Forward »
Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40) Tuesday November 22nd, 2022 5:10:32 PM
Hmerrin thinks of a flippant response - several of them actually.
But, the frogmen are leaving. And he for one will really like them to keep on their way.
He waits until they are gone, then bends down to pick up the "case" and opens it up.
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Tuesday November 22nd, 2022 7:01:21 PM
Desdichado is glad Hmerrin is picking up the bone, because he didn't want to touch that thing.
"I suppose it wouldn't make much difference if I tried to detect how evil that thing is."
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+17=21 ; Tuesday November 22nd, 2022 8:56:24 PM
kn planes = 21
I guess they didn't want to trade after all. That's ok with me, not sure I could stomach a deal with such creatures.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage - currently inactive
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday November 22nd, 2022 9:28:10 PM
Gaffer moves to the side, peering into the northern room while Hmerrin opens the bone.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday November 22nd, 2022 9:37:47 PM
Danko waits .
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=42 ; Wednesday November 23rd, 2022 4:08:52 AM
Nira recognises these creatures almost immediately. She relays what she knows telepathically to the group but says nothing to these monsters.
"2 Slimy Demodands and 1 Shaggy Demodand. Evil denizens of the Lands of Unrest. Their preferred captives are people with some connection to the gods. Oh, and they take great pleasure in torturing captives before subjecting them to lives of abject servitude"
"Do we want to deal with them, or are we going to 'deal' with them?"
--------------- Knowl Planes: 42
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Wednesday November 23rd, 2022 5:49:55 AM
Danko waits .
A Chance to End It All. Co-DM SteveK Wednesday November 23rd, 2022 8:47:51 AM
Hmerrin wants to be flippant, but even more to keep the froggies going in the right direction… away. Nira gives them a name: Demodands! The other heroes have similar responses and varying degrees of ickiness when thinking about the Demodands.
Not hindered, the three keep Piles o Stuff between them and The Tide as much as possible, and the heroes can see they depart through the ‘rip’ that is the entrance of the Den.
Once they are gone, Hmerrin bends down and picks up the “case”. It opens easily. Inside, a roll of Vellum with ink the color of dried blood. (best not to think what type of ‘prepared animal skin’ was used..)
Dewan Okaprl or The Tide; If you are reading this, one of you has destroyed the other.
Know that We are displeased with the efforts of Our Vizier, Golden Eyes, and her continued failures in the Plane of the Wold.
We therefore propose a bargain. Slay Us the fallen Golden Eyes within one hour of opening this scroll. If Golden Eyes slays you, she is redeemed. If Okaprl slays Golden Eyes, she is the new Vizier of Wold. If The Tide slays Golden Eyes, We will remove all current Rakshasa operations in the Wold.
Golden Eyes is currently at the Great Library in the extra-dimensional room owned by “Guild Company Limited”! In one hour of opening this scroll, We will open a Gate to allow Golden Eyes to escape. If anyone other than Okaprl or The Tide enter the room, We will open a Gate.
The Rip entrance to the Den will transport you to Plateau City. You have one hour.
The Maharaja of Rakshasa
……………..
What is a Maharaja, Vizier, and Dewan? Know Nobility DC 15 Highlight to display spoiler: { The terms Dewan (high-level judiciary and military leader), Vizier (chief advisor), and Maharaja (great king) are titles of government. The titles are not common naming conventions in the Wold, but hint the Rakshasa are part of a stringently organized and lawful society. }
The heroes have the initiative.
OOC: Here it is! The heroes know where Golden Eyes (the thorn in their side for 5+ Modules) is, and where in the Great Library she is hiding, a reading room pocket dimension hired by the of Guild Company Limited!
The heroes will have to do a mad dash or Golden Eyes escapes!
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Wednesday November 23rd, 2022 12:24:13 PM
"I hate this." Gaffer sends his vote over the telepathic link. "We should do it." He has nothing he can do to prepare, short of searching the remaining space around them, and is ready to move out whenever.
Hmerrin (MikeK)(HP 127/192 AC:32/38vB1 T:20 FF:26 CMD:40) d20+14=18 ; Wednesday November 23rd, 2022 1:35:47 PM OOC - "The heroes have the initiative." LOL
"Can we even get there in an hour?" Hmerrin responds.
[Survival Check 18 to understand if we know where we're going and estimate travel time]
Desdichado puts his 2 cents in about the likelihood of whether they can make it as well. And, he recalls something from his schooldays
{The terms Dewan (high-level judiciary and military leader), Vizier (chief advisor), and Maharaja (great king) are titles of government. The titles are not common naming conventions in the Wold, but hint the Rakshasa are part of a stringently organized and lawful society. }
Mainly he's concerned whether they have the firepower to take on Goldeneyes, especially how many spells are left.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 23rd, 2022 6:11:30 PM
Nira replays what she understands needs to happen
"We return to that rip that we saw earlier and it will teleport us to somewhere in Plateau City. From there we need to make it to the Great Library and find an extra-dimensional room owner by 'Guild Company Limited', and we've only got one hour to get there before we lose the chance."
She isn't pleased at all. "Just so we're clear, we're going to trust the word of someone associated with all the rakshasa in the Wold and who puts notes inside human bones"
She's very concerned as well about the group's firepower. They've had a lot of battles today and resources are growing scarce. If Golden Eyes has more protection than Okaprl, things likely won't end well.
"How about we quickly grab some handfuls of loot, get to that rip, get back to Plateau City, teleport to the Catacombs entrance in Plateau City, run in and grab some potions and scrolls, and then make for the library?" She isn't sure if they'll have time for all that, but getting a few scrolls might make the difference in what sounds like the final battle.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Wednesday November 23rd, 2022 7:54:37 PM
Danko dismisses the mirror images.
" I vote we pass. All my higher level spells are gone. If this thing can resist my lightning bolts, I'll have nothing else to throw at it. We'll get other chances. Doing this now is suicide. "
he throws his hands up in the air.
" BUT, if the rest of you insist on going... I'll go too. "
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday November 23rd, 2022 8:57:12 PM If we pass, then we also lose the part of the deal where they remove all Rakshasa activity from the Wold. I think we have to try.
We know where Guild Company Limited is located, the adventuring group we met in Plateau City told us about it.
And the note doesn't mention letting Golden Eyes know we're coming. We may have some chance to surprise (her?).
I vote we scrounge here for anything useful looking and then go.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage - currently inactive
A Chance to End It All. Co-DM SteveK Thursday November 24th, 2022 4:12:17 AM
Danko wants to ‘pass’ on the opportunity.
Nira makes sure everyone is clear that they are going to trust this information is good.
Ramirez and Gaffer think they have to take the chance.
Hmerrin and Desdichado wonder if they can even get to Golden Eyes in an hour. They put their heads together and figure if the Den Entrance is keyed in on Plateau City, they would be able to get to the Great Library from anywhere in the city if they hustle. After all, the Great Library was just across the Square from Bill Factor’s Warehouse which was near center of the city.
Know Local DC15 Highlight to display spoiler: {Contacting a Librarian at the entrance, the heroes can hire a Guide for 50gp to take them to any location in the Library and will help research too!}
Know Geography DC 15 Highlight to display spoiler: { The WLA and Catacombs are about 15 minutes hustle from the Library. There is no telling how long the wait would be for a clerk and transaction…}
Nira’s Arcane Sight can see all the Boar-headed rakshasa’s weapons are magical, and a ring worn by Okaprl. There is a pile of very rare gems the party can quickly stuff in pockets, too.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday November 24th, 2022 5:55:56 PM "Once we're at the library I think we can hire a guide for 50gp to take us to the room. That will be quicker than searching for it ourselves." Nira lets the group know "And the Catacombs is only about 15mins away fromt he library."
"How about this.. We spend the next minute grabbing everything we can. We then hustle for the rip and make a quick stop via the Catacombs. Getting some scrolls will help those of us running low on spells. We then make for the library, pay 50gp to the guide and get them to take us to the room"
She waits to hear feedback on the idea while grabbing Okaprl's ring. Nira also points out the magic weapons.
------------ Knowl Local vs DC15: Autopass Knowl Geography vs DC15: Autopass
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday November 24th, 2022 7:13:28 PM
Ramirez nods in agreement at Nira's plan. With the team on the clock, he gathers up some valuables and waits for everyone to get ready to go.
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage - currently inactive
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Thursday November 24th, 2022 7:13:35 PM
"My head tells me to agree with Danko and not fall into a potential trap."
"But my conscience says we should take this opportuity. I remember some of the paladins from Red Hills used to say 'Who Dares Wins'. So, yeah, let's take a quick look around and then see what we can do."
"For what it's worth, I think the Maharaja will honor the agreement set out in the document and cease all current activities in the Wold. Doesn't mean they won't start up new ones, though."
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Thursday November 24th, 2022 9:01:38 PM
" I still think this is a bad idea. Facing something of this level of power without being at full strength is suicide. Not that anyone lives forever. "
Gaffer - Courtney - HP: 181/181 AC: 35(T:17/FF:32) CMD:40) d20+27=47 ; Thursday November 24th, 2022 10:17:51 PM
Nira lays out a solid plan, all that's left is to follow it. Gaffer picks a direction they haven't explored yet and runs off to look for a minute.
"We've seen how much suffering they cause, I don't think we can pass up an opportunity to stop them, even if it is suicide. Besides, why do we have all this gold if not to spend it." Gaffer plans what he will buy for the fight as he looks around.
A Chance to End It All. Co-DM SteveK Friday November 25th, 2022 6:53:36 AM
Four of six heroes agree to Nira’s plan and make a dash around the very large Den as Nira takes Okaprl’s ring.
In a minute, that all gather at the ‘Rip’ with loot: what loot highly depends on what each hero looks for and how they are going to carry it while still being able to move…
There are chests of coins, and gems, and scrolls, and spices. There are barrels filled with Gnomish, and china, and cutlery. There are bars of ebony, ivory, rare wood, mithril, and adamantite. There are bolts of silk, rolls of carpeting, and folded tapestries. There are piles of statues, candelabra, and Knick-knacks of all shapes…
Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40) d20+2=14 ; 2d8+3=13 ; d8=2 ; d8=1 ; d8=4 ; d8=1 ; d8=4 ; Friday November 25th, 2022 12:11:53 PM
"I love this plan!" Hmerrin responds enthusiastically. "I'm excited to be part of it. Let's do it."
The fighter steps up to the most expensive looking gems he can find and scoops them into his haversack. [Appraise 14]
As they trot along, he grabs and downs two healing potions. CMW and CSW - total 28 hp healed
He also offers up Oil of Bless Weapon to anyone who wants one. "I got three. Might help with arrows if that all you got."
"And I got a Water Elemental gem if someone wants to throw it."
"Dez, I don't suppose you got one more of them auras in you....."
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] d20+6=23 ; Friday November 25th, 2022 5:55:12 PM
"Not the one you're thinking, of, unfortunately," replies Desdichado. "And minimal healing as well. If anyone with a pericing weapon sticks close to me though, I can help you overcome the rakshasa natural defenses against weapons."
"Do we have a strategy here other than out typical 'hit or fry them hntil dead'? Seems like they've all been vriefed on our past fights."
(Appraise: 23) He helps the group quickky pick iut what seems to be the most valuable small objects they can fit in their packs . " Unless you've got extra storage I recommend sticking to the coins, gems, and scrolls."
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+15=23 ; Friday November 25th, 2022 6:28:29 PM I have a haversack. If anyone has a bag of holding, we can scoop up whatever we can grab quickly. Ramirez is mostly looking for quick use items like wands for Danko to use. (perception 23)
Active Effects: good hope- duration 16min, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage - currently inactive
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+14=16 ; Friday November 25th, 2022 6:32:50 PM
Nira is in too much of a rush to really identify the good stuff but does use her arcane sight to prioritise anything magical. She hastily stuffs whatever she can into her Handy Haversack,.
------------ OOC: Hehe. Ghostbusters reference by Mike
Appraise check: 16
Gaffer - Courtney - HP: 181/181 AC: 35(T:17/FF:32) CMD:40) Friday November 25th, 2022 11:27:38 PM
Gaffer focuses on scrolls and gems, pushing as many as he can to fill his own bags before joining the filling of any open Haversacks.
"I've got one large area spell that's best against undead, a polymorph and a mix of summoning spells. Don't think I'll add much on the tactics front." Gaffer talks while he works. "Though if we can hit the catacombs, I can get scrolls for a few higher level spells again."
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Saturday November 26th, 2022 5:01:06 PM
" No bag of holding... but I do have an efficient quiver.... "
Danko starts loading up his pockets and whatever else he can fill with loot.
" We're really going to do this are we.... well, I didn't want to live forever anyway... "
Golden Eyes
We're really going to do this are we... Co-DM SteveK Monday November 28th, 2022 10:39:27 AM
The heroes scrape gems and scrolls into Handy Haversacks. Danko grab the four magical weapons for his Efficient Quiver, but is only picks up 10 pounds of gems before he would become unduly burdened. (Ooc: when at Medium encumbrance, Dexterity bonus is limited to 3.). (59 minutes remaining)
Then they go through the ‘Rip’. It takes them to a dark room very much like the Titzimitl’s, with only one way out. No choice, the heroes go through. At the end of the corridor, Nira senses the opening is covered by an illusion: a secret door! The new corridor goes left-and-right; it is easy to perceive (DC10) that the right corridor is lighter and has street noises. The heroes go right, and quickly emerge into a large city market! (54 minutes remaining)
Looking about, they see several pyramids in the city scape. The market is full of many different races, even monstrous races, and all kinds of items for sale and barter. Again, the heroes are skilled (Know Geography DC15) and realize this is Plateau City in the Foreign Quarter. Before them is the Foreign Market and behind them: they just emerged from the Abandoned Temple!
(Know Local DC 15). So too, the next conundrum is clear. Without magical assistance, it will take 20 minutes to get to the Library from the Abandoned Pyramid. It will take 45 minutes to get to the Catacombs and another 15 minutes to get from the Catacombs to the Library. And that doesn’t include any time needed inside the Catacombs or the Library.
……
What are the heroes going to do?
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Monday November 28th, 2022 5:24:46 PM
(OOC: I'm confused about the Catacombs. Is there a reason from the scroll why we need to go there first? If so, I'm missing it. Or is it about re-stocking on supplies before the fight? Real-world timeline could interfere if so.)
"I think once we get to the Library we should ask for one of the guides to help us navigate. If there's not a line, that should hopefully shave a few minutes from our deadline."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Monday November 28th, 2022 7:09:56 PM "I've still got a teleport spell prepared. I can teleport myself and up to 4 others to the Catacombs doorstep, do 5mins of shopping, and we would all arrive at the library at the same time with about 34mins remaining"
Nira really wants to pick up some scrolls or something of that nature. If they're going to some sort of extra-dimensional room in the library there's no telling how big it might be and how many raks are waiting for them.
Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40) d20+10=15 ; Monday November 28th, 2022 8:25:42 PM
[Know Local 15] Hmerrin nods at Nira.
"I'm really hoping we're going to surprise her. I doubt these gates are just supposed to work for us. OK. Anyone who needs and/or wants to go with Nira, go. Everybody else walks with me. In theory, both groups end up at the Library in 20 minutes."
To Dez - "Yeah, they want to pick up some spells at the Catacombs."
Hmerrin waits for the Catacombs group to poof away, and then starts briskly walking to the library.
Gaffer - Courtney - HP: 181/181 AC: 35(T:17/FF:32) CMD:40) Monday November 28th, 2022 8:56:28 PM
Gaffer pats his pockets, remembers he doesn't have any, and drops his wild shape. His head stays down, counting his gold and half hearing what is said, he goes to stand beside Nira. "Hmm. Yep, ready. Oh, yes, meet you at the library"
----- Barkskin: +5 AC, 5 hours
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday November 28th, 2022 9:09:32 PM I'm not sure if there is enough time for shopping, but I guess with a teleport spell you could at least see how long the line is. I will meet directly at the Library. If I get there before you, I can look around a bit.
Active Effects: inspire courage - currently inactive
We're really going to do this are we... Co-DM SteveK Tuesday November 29th, 2022 12:55:32 PM
(OOC: to clarify, Nira stated the plan to 1. Get to Plateau City, 2. Go to Catacombs and get some scrolls, 3. Get to Library, 4. Get Guide to right room, 5. Kick some kitty buns)
Desdichado calls for getting a guide to shave a few minutes off the deadline.
Nira plans to teleport with some of the team to the Catacombs, do 5 min of shopping and then dash to the Library with 34 minutes of time remaining.
Hmerrin nods at Nira. The fighter leads to walking team and relegates the shopping team to Nira. He waits for the ‘poof’ and then stars a brisk walk.
Gaffer drops his wild shape, and goes to stand beside Nira. "Hmm. Yep, ready. Oh, yes, meet you at the library"
Ramirez walks with Hmerrin.
……………….
Shopping team teleports to Magic Square right in front of the Catacombs. They startle a flock of pigeons and several passers-by, but this is a city who are familiar with adventurers! People’s business resumes faster than it would even in a place like Dirt City. Rushing into the large building, Nira, Gaffer, find inside the building is that the walls have a bunch of counters, each of a different type of magic. Signs for ‘Armor’, ‘Weapons’, ‘Potions’, ‘Scrolls’, ‘Rings’, ‘Wands, Staffs, and Rods’, and ‘Wondrous’.
Each of the counters are attended by a being. For those heroes who have been to the Catacombs in the past; it doesn’t look like the Catacombs that they have accessed through the various portals around the Wold. Upon meeting the clerk, the hero finds out that five minutes means they only have enough time for each hero to ask for, pay for, wait for retrieval, and receive ONE standard magic item.
(OOC: we are going to do this outside of the Catacombs to accommodate the story. PCs please use a post to describe what the PC wants and the cost per Pathfinder Handbook.)
…………………
Walking team hastens away. The Foreign Market is crowded, and the heroes are forced to dodge, push, and ‘excuse me’ to keep on their itinerary. The jostling continues on the arching bridge over the Endless River. “Hey, watch where you are going!” “Don’t they look like those adventurers from … oh, I forget…” “Pardon me, excuse me, whoops! Sorry there!” A set of city watchmen eye the team as they kink up one side and down the other, but otherwise do not interfere with Hmerrin ploughing a path for the others to follow. They leave behind them folks who are angry, or bemused, or pushing back and ignoring: it all depends on their personality and their own agenda.
Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40) d20+20=37 ; Tuesday November 29th, 2022 2:05:49 PM
"Sorry...s'cuse us...pardon...kinda in a hurry..."
Hmerrin will keep this up as long as he feels they are still on time.
However, should a bottleneck arise, he's a wee bit short on patience. "OUTTA THE WAY!!!! [Intimidate 37]
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Tuesday November 29th, 2022 3:02:07 PM
"Make way, heroes coming through," says Desdichado as he follows Hmerrin towards the Library.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday November 29th, 2022 7:22:53 PM
Ramirez chuckles as they proceed to the Library. This crowd is probably not used to being strong armed by a dwarf. Ramirez walks briskly alongside, trying to keep up. If the crowd gets too thick, he falls into step behind Hmerrin and follows as a path is cleared. I hope the shopping doesn't take too long, we're on a tight schedule.
Active Effects: inspire courage - currently inactive
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday November 29th, 2022 8:13:29 PM
Danko is confused, to say the least.... he pulls a bag of coins (2250gp) and hands it to Nira.
" Could you get me an earth elemental gem please. "
Then goes with Ramirez and the others to the library.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 30th, 2022 5:01:33 AM
Nira understands the rush. Time is really against them right now. If it's only one item it needs to be a good one. "Quick! Stamp me with one of those tattoos!" Nira rolls up her sleeve and thrusts her arm towards the clerk. "Silence! I mean, a Silence spell. Please". She uses her other hand to grab some coins from her pocket and dumps them on the counter. It's really tough for her to stand still knowing what's going on without her. While she's getting magically stamped she calls out "And an earth elemental gem if you've got one!"
As soon as the inscription is made she gives a "Thanks" and rushes for the door. She'd have liked to have a little longer but time is against them. She waits for Gaffer "Grab hold. We're off again!"
------------- Highlight to display spoiler: {8,640gp for a 2nd level Brahmah Tattoo (Silence) deducted from Nira's WBL. Once Gaffer is ready she'll use a Hero Point to recast Teleport. The plan is that instead of having to run for the library they can teleport to it. Between teleport to CC, 5-10mins shopping, then teleport to the library, they might even get there first! Well, that's the plan anyway}
Header:Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Wednesday November 30th, 2022 6:48:49 AM
Gaffer hurries in behind Nira, still counting his gold which quickly spills out onto the counter. "A scroll for Finger of Death please" Gaffer asks after of the attendant, shuffling on his feat while he waits.
As soon as his trade is complete, he moves over to Nira and braces for the teleport.
----- Scroll: Finger of Death; Level 8 spell scroll, 3000gp
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Wednesday November 30th, 2022 4:46:06 PM
"How far away do you think we are?"
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Wednesday November 30th, 2022 5:56:56 PM
Danko looks around like a tourist
Header:Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Wednesday November 30th, 2022 6:41:19 PM
Gaffer does his best to look patient and friendly while waiting at the shop. They don't know about the Rakshasa waiting for us. It's not their fault this has been the longest minute that's ever been. No, don't clear your throught right now.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday November 30th, 2022 8:40:52 PM
Ramirez continues with Danko and Hmerrin to the Library.
Active Effects: inspire courage - currently inactive
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday December 1st, 2022 1:40:04 AM
Nira waits outside the catacombs entrance. She finds it hard to stand still and is pacing by the door, waiting for Gaffer to receive his order.
The Royal Library. Co-DM SteveK Thursday December 1st, 2022 9:47:35 AM
Shopping team (Nira and Gaffer) are in a rush. Nira picks out a Tattoo, and Gaffer a scroll. The Tattoo takes a little longer than anticipated to draw and imbue the magic. Nira then also collects an elemental gem (earth) for Danko, but now Gaffer and Nira are behind time! Heroically recalling her previous Teleportation spell, Nira casts and the two appear in front of the Royal Library.
…………………
Walking team (Hmerrin, Desdichado, Ranirez, and Danko) are nice to a point. Hmerrin has to clear the road a couple of times "OUTTA THE WAY!!!!”, and no one can stand up to his intimidating presense!
Desdichado follows, Ramirez chuckles, and Danko a little confused, but they all hope the shopping doesn't take too long, they're on a tight schedule!
………………..
It takes about 5 very intense minutes before Nira and Gaffer spot Hmerrin, Desdichado, Ranirez, and Danko emerging from Arrow’s Shot Road and into Merchants Square. Hmerrin is looking stormy and Danko is looking around like a tourist, but the team is gathered at the bottom step of the Royal Library. A handoff of Elemental Gem goes from Nira to Danko. Then there is nothing to do than go up the steps and enter the Library. (25 minutes remaining)
On walking through the very large doors, The Tide is met by a huge marble space that appears bigger on the inside than the outside. From their location, they can see at least twenty staircases going from one to three stories up and down. There are an equal number of archways that give hints of the knowledge beyond. In a sunken area in the middle of the library’s foyer, there are comfortable chairs and loungers, with carts full of books and scrolls, tomes and manuals, treatises and grimoires. It smells clean, slightly cool, and with the unmistakable smell of …. Books.
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Thursday December 1st, 2022 1:01:11 PM
"Right, everyone here? Let's ask a guide to take us to the room owned by the Guild Limited Company," says Desdichado."And maybe we give them a little extra if it will help get us there faster."
Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40) Thursday December 1st, 2022 6:54:45 PM
Hmerrin hands Danko his water elemental gem. "In case another would be helpful," he says.
It's only after linking up with Nira and Gaffer and entering the Library does Hmerrin realize they have no idea where this room is.
Nodding in agreement with Dez, he strides up to whatever looks like an information desk. "We need to get to the room owned by the Guild Limited Company," he says without preamble. "It's really important."
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Thursday December 1st, 2022 7:05:34 PM
Gaffer trails towards the back of the group, regaining his footing after the teleportation. He pulls a small cloth full of dust from his backpack and casts a spell while the other's are asking for directions.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday December 1st, 2022 8:20:39 PM
Ramirez breathes a sigh of relief. Looks like they made it in time? Hopefully the guide will get them to right place quickly.
Active Effects: inspire courage - currently inactive
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday December 1st, 2022 10:39:18 PM
Nira feels a momentary high as she takes in the smell of all the books. Now THIS is a library. She looks forward to coming back here to do some reading later, provided it still stands after they deal with the Rak infestation.
She casts a spell on herself - Spell Turning. It's a domain spell so it's either cast it now or later. The Spell Immunities she cast earlier against the orgres last for three hours each, so at least with all this rush they should also still be in effect.
Nira prepares to hand over the necessary 50gp to the tour guide.
----------------- Cast Spell Turning. Duration 160mins. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell ... Spell Turning
Walking the Royal Library. Co-DM SteveK Friday December 2nd, 2022 4:01:06 AM
Ooc: I apologize to Yves for posting faster than 24 hours. …..
The heroes can see a small reception/circulation counter, and it has people in similar styled short robes going and coming from the place. That looks like a good place to start. Hmerrin’s abrupt pronouncement makes a half-dozen librarians stare and blink. Thankfully for nerves, it is less than a second until a half-elf gets her mental balance. “Of course. 50 gold please”, and she indicates a strong box. As the money is deposited, the box sings out in a gnomish voice the count until the equivalent of the full amount is deposited. "Thank you, a Guide will be with you shortly”, says the box.
The half-elf smiles. ”And the Guide is here. Please follow me.” The woman steps off in a brisk walk that doesn’t look like hurrying but rapidly eats up distance. (Perception DC auto pass. It is obvious there is a use for shorter robes: so Guides can move faster.) She walks up a set of stairs, turns down a corridor, turns again, and it keeps going like that.
During the walk, the half-elf keeps up a low-voiced banter. ”Here is the Foyer, where the most common volumes are kept. Patrons can retrieve anything back to the reading nook and, when done, place them on a trolley for a Librarian to replace. The Archives are downstairs, and on this level are portals to every possible subject. The key of course is what subject you need. A question about Halfling migrations to Faragunia before the Year of Ascension could be in several different rooms because there are four different subjects in that inquiry.”
“Your request is fairly simple. Up these stairs are portals to many extra-planar spaces, often rented out by those who wish easy access to the Library. They often contain people’s private libraries, too. Now, the room rented by Guild Company Limited, I am quite familiar with. Why, it was only an hour ago that a young guildsman with enchanting golden eyes approached me and said he needed to meet Councilor Ableard at the Guild Company Limited room.”
(Ooc: The team has to hustle to keep up with the Guide (double moves) and will not be able to do further preparations other than Swift/Free actions)
5 minutes have passed (20 minutes remaining)
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Friday December 2nd, 2022 10:08:52 AM
From yesterday Danko follows along and keeps looking at the sights, wide eyed and mouth open.
"Oh really?" says Desdichado nonchalantly, "Yes, I believe we were anticipating he might be here already. Tell me - do you remember any other details, such as was he by himself?"
"By the way, thank you so much for bringing us here swiftly. Are you allowed to take a gratuity for excellent service?" He holds out an additional 50 gold.
Hmerrin (MikeK)(HP 155/192 AC:32 T:20 FF:26 CMD:40) Friday December 2nd, 2022 3:57:20 PM
Hmerrin trots after the Guide, focused on the destination.
{Hopefully, we get a couple seconds to buff once we get there.} he sends.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) d20+27=37 ; Friday December 2nd, 2022 6:38:22 PM
A bit more relaxed now that they are close, Gaffer walks speedily along and does his best to keep an eye on the surroundings for any who might be taking note of their arrival.
----- Perception: 37
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Friday December 2nd, 2022 7:06:36 PM
Ramirez keeps up with the guide. His cloak starts to shift to a vibrant blue color, but he concentrates and turns it back to white.
Active Effects: inspire courage - currently inactive
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+25=41 ; Saturday December 3rd, 2022 6:17:04 PM
Nira makes note to prepare for a run the next time she comes here to check out a book. This guide can really move! Is there something she knows perhaps? Is she knowingly leading the party to danger? Nira isn't sure. Perhaps this is just how the guide operates?
Sense Motive on the guide: 41
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Monday December 5th, 2022 7:05:05 AM
Danko thanks Nina for the gem and follows the crew
Oh Really? Co-DM SteveK Monday December 5th, 2022 4:14:10 PM
Gaffer doesn’t notice anyone focused on the team. Nira doesn’t notice anything untoward avmbout the Guide. This seems to be how she (and most Library Guides) operates.
The half-elf Guide thanks Desdichado and makes the extra money disappear as they continue about the halls. ”There isn’t any prohibition, and I’ve got a younger brother to help get into a Guild.”
“Just the man and Councilor Abelard. He is part of the ruling council for Plateau City. Very high up as an advisor to the Mayor.”
“Well, here we are. Just walk through that portal.”.
The Guide is ready to depart. . 15 minutes remaining.
Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45) Monday December 5th, 2022 4:57:50 PM
Hmerrin waits politely for the Guide to leave, then rolls his eyes heavenward.
{Terrific. A high up muckity muck of unknown allegiance. Cause we needed another complication}
The fighter drinks a potion, and readies another.
{Assuming Golden Eyes keeps pretending he's not a bad guy, we may have to restrain both to keep this council guy from running off.
I'm gonna close in on Golden Eyes. Who wants to keep any eye on the Councillor?
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Monday December 5th, 2022 8:08:19 PM
Gaffer casts Read Magic and review his scroll one last time to make sure he's prepared. "Do we want to send a summon through first? I'm assuming Golden Eyes was forwarned."
----- If the party do want a summon to weather any ambush, Gaffer will cast Summon Nature's Ally VI to summon a Dire Tiger and, once the party is ready, send the creature through the portal first.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday December 5th, 2022 8:18:38 PM
Active Effects: inspire courage - currently inactive
We should hold on summons until we know whats going on. What if there is an official City meeting there?
Allright, everyone ready? I think we should just go in
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Monday December 5th, 2022 8:40:26 PM
Desdichado follows up on Gaffer's thought. We can't send in any summons first. The scroll said that if anyone other than The Tide goes through, Goldeneyes can escape.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday December 6th, 2022 3:13:17 AM
Nira nods at Dez's reminder. If this deal is to be honored (and she's not sure it will be) then they should try and abide by the rules set out.
There are no other spells to cast right now. All that's left is to take that first step into the room.
--------------- Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell Turning
Spell Immunity on Des. Immunity to: Magic Missile, Scorching Ray, Touch of Idiocy, and Enervation. Approx 110mins remaining. Resist Energy (Fire) on Ram. Approx 90mins remaining.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday December 6th, 2022 10:16:19 AM
Danko casts Shield and Stoneskin on himself before going.
All that’s Left… Co-DM SteveK Tuesday December 6th, 2022 11:08:11 AM
Assuming the order going in is…
Hmerrin Desdichado Gaffer Ramirez Nira Danko
Please confirm order.
….
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Tuesday December 6th, 2022 1:00:15 PM
(OOC: I'm good with that.)
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday December 6th, 2022 1:55:05 PM
Gaffer takes his place behind Des.
All that’s Left… Co-DM SteveK Tuesday December 6th, 2022 3:57:41 PM
Assuming the order going in is…
Hmerrin Desdichado Gaffer Ramirez Nira Danko
Please confirm order.
….
Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45) Tuesday December 6th, 2022 4:27:53 PM
{Let's not kill a High Councilman of Plateau City without absolutely knowing he's a bad guy, shall we?} Hmerrin mentally notes.
He drains the potion he was holding and leads the way through.
------- In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday December 6th, 2022 4:42:06 PM
Danko casts Shield and Stoneskin on himself before going.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday December 6th, 2022 5:59:27 PM
Ramirez follows Gaffer through the portal.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday December 6th, 2022 7:32:34 PM
Nira draws her healing staff, confident that she's going to need it.
She follows behind Ram
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday December 6th, 2022 9:12:27 PM
“And off we go! “
A shielded and stoneskined Danko follows the group
The Anteroom. Co-DM SteveK Wednesday December 7th, 2022 11:12:16 AM
The heroes move through the door…
And find an anteroom. A sun lit room, lavishly furnished, the scent of rose and lavender. A great window looks out upon a gray fortress and smaller buildings leading to a beautiful river and, just beyond, an island with a magnificent cathedral. Local Knowledge DC 15 Highlight to display spoiler: {It can only be the Cathedral of Light in Plateau City!}
It looks like a study. There are a couple of chaise lounges and the walls are lined with books and shelves. One chaise looks like it has ropes around it and it is pushed onto its side against a wall where the heroes can’t see the plush area.
The chaise is groaning.
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] d20+22=34 ; d20+20=25 ; Wednesday December 7th, 2022 2:26:47 PM
Looking to the chaise, Desdichado sends, I think that might just be our confirmation that the Councilman isn't a rakshasa.
He moves directly toward the chaise, keeping his wits about him for a hidden Goldeneyes (Perception: 34). Assuming someone is tied up in it, he looks to see if they are injured and how badly. (Heal: 25)
Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45) d20+11=27 ; d20+19=30 ; Wednesday December 7th, 2022 3:22:07 PM
Hmerrin makes a face at the absence of Golden Eyes.
[Know Local 27] {"Big church out there is the Cathedral of Light in Plateau City."} he sends. {"Where is he?"}
Hmerrin draws his halberd and moves cautiously into the center of the room. Head slightly tilted to hear better, he slowly spins, carefully peering for any sign of this creature. [Perception 30]
----- In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Wednesday December 7th, 2022 8:25:33 PM
“Maybe poke it with a stick or something “
——— Shield +4 to AC Stoneskin
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=27 ; Wednesday December 7th, 2022 9:55:43 PM
Generally speaking, lounges don't groan. Nira leaves the investigation of it to the others, while she keeps her eyes open and looks around the rest of the room. It's partly an excuse to look at all the books here, but also in case an ambush is planned.
Perception: 27
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday December 7th, 2022 10:47:07 PM So, we're still in the City? I was expecting something more....planar.
Ramirez moves up to the chaise with Des. His cloak twitches with a few color changes until he focuses and turns it white.
The Anteroom. Co-DM SteveK Thursday December 8th, 2022 5:54:22 AM
Hmerrin and Nira check out the room. Most importantly, there seem to be no lurking enemies in the anteroom, which is comfortably large enough for twice the seven people and accompanying furniture that currently occupy the area. Hmerrin with his careful study can determine that besides the way they came in and the windows, there are two more closed doors that would lead to other locations. Nira, with her Arcane Sight and extensive knowledge, can assure The Tide about several additional pieces of information. - They are in a pocket plane, when they crossed the threshold, she detected a momentary loss of action as if she had just cast a teleport spell. - The ‘windows’ are non-magical and actually just very, very good paintings to make it look like they are in Plateau City. - Both doors radiate strong conjuration magic.
Desdichado, Ramirez, and Danko check out the groaning chaise. It turns out to be an old Halfling, bald as an egg, who is currently hanging from the ropes tied around his body. Des sees that besides a knot on his head, he is in fairly good health. ”Is this a new tactic? I’ve been nothing but cooperative, and for very little in return, just a few requests from an old Halfling to keep my mind on things don’t you know. And speaking of that, it’s been a minute or two since I’ve had a sip of something, and I’m feeling parched. The water was fine from before, cool and clear, but not what I would call a real refresher. It brings to mind a cordial my mother made in my youth. Current based it was, and bits of this and that to give it a spice, but so light to quench the thirst of a giant. Yes, yes, a real refresher!”
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Thursday December 8th, 2022 7:04:43 AM
Gaffer is quick to dismiss the halfling as they start rambling but then pauses, tensing up. "Nira, can you tell when a Rakshasa is in disguise?" he sends rather than speak aloud the question.
Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45) d20+5=9 ; Thursday December 8th, 2022 2:47:06 PM
{Doubt it,} Hmerrin sends back. {Too much talk and not enough arrogance. Course he might be a really good actor.}
Hmerrin regards the two doors. {Dez, see if you can get him to tell us where Golden Eyes went. And if anyone knows how to get through these doors without another one of them Glyphs going off, I'm all ears.}
Sense Motive 9 on halfling's answers to anyone else's questions.
----- In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] d20+28=35 ; d20+30=47 ; Thursday December 8th, 2022 4:51:24 PM Agree with Hmerrin, Desdichado sends, It sounds like he's been passing intelligence to the rakshasa from what he's saying. It's probably safer for him - and us - if he stays put for a few minutes until we deal with Goldeneyes.
"Err..Councilman Abelard?" asks Desdichado to the halfling. "Are you okay? I'm afraid I can't help with refreshment at the moment. Would you happen to know where the person you've been speaking with went? We've come here looking for him. Once we've found him we can come back and untie you right quick...and see about finding you some refreshments." (Diplomacy: 35) (Sense Motive: 47)
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Thursday December 8th, 2022 7:54:47 PM
Danko listens intensely
Shield +4 to AC Stoneskin
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday December 8th, 2022 10:40:09 PM
Ramirez casts detect magic and tries to figure out if there are actually any glyphs on the doors.
The Anteroom and Councilor Ableard. Co-DM SteveK d20+25=35 ; Friday December 9th, 2022 11:54:38 AM
Desdichado asks and gets a nod and a paragraph about how they already know he is and why would they want to play games like this after all these months? Then the Paladin gets a running commentary on the different months of the Woldian calendar and how each, but for different reasons, is the absolute favorite of Councilor Ableard. When hearing he won’t be untied for a while, Ableard asks if they would do him the courtesy of at least righting the chaise so he is not hanging against the ropes. Although he assures you it is quite pleasant and he remembers a time when he was sailing the Plactik Ocean as a lad and he slept in a hammock which was not quite unlike the very ropes he is bound with at the moment. And he knows you are just teasing him because you know quite well that Golden Eyes knocked over the chaise before departing so all Ableard could see was the wall. Nice crack near the bottom, it reminded him of a map of Angel Springs…
(Desdichado gets the thought that Councilor Ableard is a master at disinformation, and uses his old man persona to lure his opponents into underestimating him. Quite a useful skill set if this is indeed Ableard!)
Ramirez casts Detect Magic, but after a few seconds can only see what Nira saw: the door radiates strong conjugation magic. The bard’s excellent knowledge further tells him that Glyphs can be read with Read Magic, but only detected with normal Perception (which the team has already done and found nothing). Ramirez also knows that Glyphs are Abjuration magic and would not normally radiate as Conjuration.
Well, he's definitely unscrupulous, he sends. I wonder what he means by Golden Eyes leaving. Does anyone have a handy way of True Seeing around him?
"I'm sorry he knocked you over," replies the paladin to the Councilor as he rights the chaise lounge. "You just sit tight for a moment we'll help you once we know it's safe for you. I don't suppose you know which way he went as he departed?"
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Friday December 9th, 2022 5:42:02 PM
Ramirez sighs. He was facing the wall, and likely didn't see. We'll have to hope he heard Golden Eyes say something about the destination. Ramirez helps upright the chair so the councilman is more comfortable.
I looked at the doors, conjuration auras would seem to indicate portals and not traps.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+24=43 ; d20+25=39 ; Friday December 9th, 2022 6:57:27 PM
Nira takes out the groups Gem of True Seeing and peers through it - first at the halfling, and then the rest of the room. The group have seen far too many polymorphed creatures of late. When she's convinced that she has seen everything, she tucks it away again.
"I'm afraid I don't have any cordial with me, but I do have something that tastes other than fresh water if that would quench your thirst" Nira takes out her flask, casts Create Water in it, and then follows up with Prestidigitation to give it a currant flavor. She hands it to the man and waits for him to take a sip.
"You mentioned that you were cooperative with them. What was it that you did for them to let them leave you alive?"
-------------- Perception: 43 Sense Motive: 39
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Saturday December 10th, 2022 12:25:17 AM
Gaffer waits as patiently as he can while the others talk to the halfling.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Sunday December 11th, 2022 4:25:52 PM
Danko waits with Gaffer and keeps an eye out for trouble
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Sunday December 11th, 2022 7:22:09 PM
Assuming the glyphs are noticed by Nira (or pointed out to her) she'll cast a Read Magic cantrip and have a look at them.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Sunday December 11th, 2022 8:33:48 PM
Danko waits with Gaffer and keeps an eye out for trouble
Hmerrin (MikeK)(HP 155/192 AC:37 T:20 FF:31 CMD:45) Monday December 12th, 2022 10:45:14 AM
"Where do those doors go?" Hmerrin asks the halfling.
The Anteroom and Councilor Ableard. Co-DM SteveK Monday December 12th, 2022 12:26:33 PM
Gaffer and Danko wait.
Ramirez thinks the portals are fine, and are actual portals.
Nira is ready to tackle Glyphs, but no one has found any: it has all been speculation.
Desdichado doesn’t have a high opinion of this Halfling, but till takes care of the old Halfling’s safety frist.
Nira takes out the groups Gem of True Seeing and peers through it. Councilor Ableard is REALLY… an old Halfling. And the rest of the room looks as it should too: no polymorphed creatures at all. The absentminded babbling of Councilor Ableard changes to very clear-headed and directive.
”Gem of Seeing. Neither Golden Eyes or Gilramirsch need one of those. Let me see you through that thing and I’ll know you are who you say you are.”
(Sense Motive DC 20. Autopass. The Tide get a hint that the meandering grandfather persona is just a mask Ableard uses to make people underestimate him and allow him to avoid answering questions. He obviously possesses a sharp mind when he wants to show it!)
At Hmerrin’s question, the ‘persona’ is back in place. ”why that one, as you very know, is my home away from home. Me and the companions you provided me so sweetly. An old man needs companions to talk away the hours…”. And he is off, going from subject to subject with indiscriminate abandon.
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] d20+28=46 ; Monday December 12th, 2022 2:38:01 PM
Assuming Nira is willing to let Council Ableard use the Gem, he explains why they are here and tries to see if he is willing to provide any helpful information.
(Diplomacy: 46)
"We know these rakshasa have been menacing Plateau City and the Wold for a while. We're here to put an end to their operations. We need to act quickly, though, so we can explain the details later. Anything you can tell us about where to find Golden Eyes right now would be immensely helpful. I promise you we'll untie you once we know this area is safe. And who is Gilramirsch? That's a new name to me."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Monday December 12th, 2022 7:23:59 PM "You can drop the grandfather act you know. We both know you're smarter than you're pretending to be" Nira holds out the gem for Ableard to look through, but keeps a firm hold of it.
"So now that you can see that we're not raks, perhaps you can tell us what was it that you did for them to let them leave you alive?"
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Monday December 12th, 2022 9:28:00 PM
Gaffer offers his usual suggestion of "Let me know if you want some summons to be sent through the doors." but otherwise keeps quite since the discussion is moving in the right direction.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday December 13th, 2022 12:26:16 AM
Ramirez hopes the councilman has been duped or coerced. If he is actually in league with the Rakshasa, he could be in a position to cause some trouble for the group.
Ramirez then shares his thoughts with the group over the link.
The Anteroom and Councilor Ableard. Co-DM SteveK Tuesday December 13th, 2022 2:17:26 AM
Nira calls Ableard out for his ‘grandfather act’, and holds out the gem for Ableard to look through without giving it to him. The old Halfling’s eyes sparkle, and he listens to Desdichado’s quick explanation. ”Thank Domi””, Councilor Ableard breathes. Then his eyes get sharp.
”Right. I’ve been prisoner at least a year, lost track of time.” He points his nose at the first door. ”Prisoners kept in there: one other besides me, Ms. Djali Merrytoes. Used to be some Rakshasa jailors, but they left through the door to the Royal Library about an hour ago after tying me to this couch.”
“Gilramirsch is a Bison-headed Rakshasa that has been impersonating me since I have been captured. He lives here and interrogates me daily for more information about the governing of Plateau City. I’ve been quite unable to stay on topic, rather forgetful, and repetitive,” he says with a chuckle. “While I’m still alive; ergo useful, and he hasn’t gotten any critical secrets, Gilly has been able to get enough of my techniques to not be found out by the Mayor or other Councilors yet. So I say our mental chess match has so far been about even.”
He wags his nose at the second door. ”That’s where Gilramirsch and Golden Eyes must be: it’s Gilly’s suite. Goldy has questioned me with Gilly sometimes, so I know her. Soon after the jailors left, Goldy came in here and started yelling at Gilly about ‘he’ is out of patience and that it is now ‘them or us’. Gilly started asking me a question, and Goldy knocked me and the couch into the wall. Said something about ‘eating the useless Halfling later’, and then I heard the door to Gilly’s room open and close. Sigh. I miss eating and drinking when I want.”
(Due to phenomenal skill ranks: The Tide feel that Abelard is telling the truth.)
And Ableard’s monologue begins to wander, speaking about the wonderful foods he used to have, and the locations, and the nice tablecloths… (Sense Motive DC 20, auto pass. The Tide gets a hunch that the ‘absentminded grandfather’ is not completely a persona…)
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/119 Tuesday December 13th, 2022 12:44:35 PM
“Ok, some of us have spells expiring soon. Let’s move this along. “
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Tuesday December 13th, 2022 3:49:26 PM
"Alright team, we've got two rakshasa behind door Number 2. Everybody ready?" Desdichado asks as he moves toward the door to open it.
"If you have any last minute spells to cast, best do it now," he says as he casts Holy Sword.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday December 13th, 2022 4:46:58 PM I'm ready. And I think we should untie the councilman here. No sense in letting him wait for us.
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] Tuesday December 13th, 2022 7:42:42 PM I'm not sure I trust him enough yet to let him free until we've cleared the raks, sends Desdichado. He's a master manipulator and while I think he's telling the truth, I don't want Goldeneyes or the new one dominating him to use against us, or him wandering around while we're trying to secure the place. He'll be fine for a few more minutes, I think.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday December 13th, 2022 9:39:10 PM
Gaffer takes his original position in their line, prepares to step through the door and braces for some unknown pain.
Gaffer - Courtney - HP: 149/149 AC: 32(T:18/FF:27) CMD:35) Tuesday December 13th, 2022 9:39:14 PM
Gaffer takes his original position in their line, prepares to step through the door and braces for some unknown pain.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday December 14th, 2022 3:28:48 AM
Nira isn't entirely trusting of the halfling either. Perhaps she's had too many dealings with deceptive raks that she's become too untrusting these days? Either way, she isn't too concerned if the group choose to leave him tied up.
She resumes her position in the group and readies to face the raks again.
The Door. Co-DM SteveK Wednesday December 14th, 2022 7:21:34 AM
The Tide make final preparations while leaving Councilor Ableard tied up for his own safety. Ableard agrees. ”If you lose I have plausible deniability”, is his quip.
With a final set of spells, the heroes open the door and go through…
….. Ooc. 1. CLIFFHANGER! I am taking a break and will not post during the Yuletide. Next DM post will be on 3 January.
2. Jerry is going to announce everyone in the Wold goes up 1 level over Yuletide. a. All Tide heroes are 17 level! b. All Tide heroes gain 1 Hero Point! ( I should have done this right after the Den fights: you guys were all awesome!) c. Combat can’t start until all PC Sheets are approved by me or DanK by 3 Jan… or 14 Jan whichever comes first.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday December 14th, 2022 7:32:37 PM
Ramirez finds a comfortable chair, and gets out a snack. He has a few leftover apples from their visit with the adventurers in Nightmare Quarter if anyone would like to share.
Golden Eyes! Round 1. Co-DM SteveK d20+43=58 ; d20+43=52 ; d20+24=35 ; d20+19=30 ; d20+14=33 ; d10+9=10 ; d10+9=13 ; d10+9=19 ; 2d6=6 ; 2d6=11 ; 2d6=6 ; d6=4 ; Wednesday January 4th, 2023 6:36:11 AM
The heroes ready, they leave Councilor Ableard safely tied up but comfortable on the chaise, and move through the doorway…
The heroes feel the familiar tingle of moving to another plane. Like the arrival to the outer study (where the CMTC found Ableard) the movement to another plane is like a teleport spell, that ends the actions of those crossing. And Golden Eyes and Gilramirsh are waiting for them!
It is a large, unadorned room (45’ x 75’), but not large enough for many fancy maneuverings. Somewhat surprisingly perhaps, is the wall have are no murals or frescos that the CMTC have come to associate with the depravity of Rakshasa, only painted a rather pleasant goldenrod. Along the left side is a huge picture window that shows the whole of the room the heroes have just left…
Standing in the right-center of the room is a Large, bull-headed Rakshasa holding a longbow: obviously Gilramirsch. At the far wall is a white tigress: Golden Eyes! She holds a scepter that opens a Rip to the Rakshasa plane. “My Maharaja, here are the Tide heroes; kill them!” A Voice in the Rip answers “WE are done with her failings on this world and these pitiful beings. WE may reconsider the Wold at some later time. There are other realms in which to hunt. Golden Eyes, you know what you must do to return home.” The scepter in Golden Eyes’ hand smoulders and begins to melt, and both the gate and the doorway to the Great Library arcanely seals. (ooc: opening the portal was Golden Eyes’ action)
Full of fury, Golden Eyes gives a roar of rage. ”Gilramirsch, as I foretold, we are betrayed. Kill them!”
Gilramirsch frowns and begins shooting rapidly, his first shot firing two arrows at once! He hits Desdichado three times with Human Bane Arrows! (Des takes 65 damage) …….
Note: Nira’s Arcane Sight can see multiple auras surrounding Gilramirsch and Golden Eyes.
Map in Email
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] d20+26=29 ; d8+8=9 ; Wednesday January 4th, 2023 1:20:28 PM
Desdichado charges at bull-head who just fired at him. (Move to N:16)
29 vs AC; 9 damage
(OOC: DM ruling requested - Do bane weapon attacks overcome Dez's nifty new DR? There's some debate apparently on Paizo boards. https://paizo.com/threads/rzs2ku3f?Bane-Weapon-vs-Damage-Reduction)
---------- Active Effects Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet Smite: 0/6 remaining LoH: 6/20 remaining
Desdichado (Ryan) [HP:169/198; AC:32/15/30 - CMD 34] 2d6=7 ; Wednesday January 4th, 2023 2:40:06 PM
(OOC: Forgot Dez had cast Holy Sword on his morningstar. Should be 32 vs AC and an additional 7 holy damage.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday January 4th, 2023 11:02:30 PM "Ouch. Sounds like someone's in trouble. Disappoint your master did you?" Nira taunts Golden Eyes.
She flies close to one of the walls and waits to see how Golden Eyes reacts.
-------------- Move: Fly to K10 Hero point action: Cast Wind Wall. Snaking through map columns L, N and P. Starting at L17 and ending at P10. Up to 70ft high. (see email for how it could/should look)
Standard action: READY action to use Brahmah tattoo to place a silence spell on the ground at Golden Eyes' feet should she start to cast a spell.
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell Turning (unknown levels)
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Thursday January 5th, 2023 4:04:31 AM "Fancy betraying your betrayer Golden Eyes?" Gaffer asks, though not slowing his actions.
Gaffer steps quickly to the side to give Danko a clear view and begins casting a summoning spell.
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/127 10d6=32 ; d20+20=31 ; Thursday January 5th, 2023 10:13:44 AM
" A FRAY! A FRAY ! "
Danko fires off a lightning bolt at Golden eyes
--------------------- Shield (+4 AC) Stoneskin DR 10/adamantine. Up to 130 points S/R 20 D/R electricity 10 Overcome spell resistance +20
Shoot lightning bolt at Golden Eyes Lightning bolt - 10d6+10 = 42 Beat spell resistance = 31
Hmerrin (MikeK)(HP 165/203 AC:37 T:20 FF:31 CMD:45) d20+29=30 ; Thursday January 5th, 2023 1:58:26 PM
"Well, that must be bitterly disappointing," Hmerrin remarks casually.
The young fighter decides to move with Dez. The faster only one rak is trying to kill them, the better.
He strides up to bull head, retrieving his halberd from his haversack on the way. But poorly. The weapon slips in his hand, and he's only able to manage a feeble swing.
---- Move to M16. AC 41 vs AoO. Atk misses (NAT 1)
In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks
I'm assuming we were not in that holding pattern more than 20 minutes game time.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday January 5th, 2023 9:34:53 PM Looks like the tiger finally has to fight her own battles
Ramirez draws his bow and starts a song of courage for the team. He hopes it grates on Goldeneyes' ears.
Inspire Courage is active
Active effects: inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday January 5th, 2023 10:40:52 PM
Nira waits to see how the two raks will respond to facing the Tide.
Golden Eyes! Round 2. Co-DM SteveK d20+13=25 ; Friday January 6th, 2023 11:05:31 AM
Desdichado and Hmerrin rush Gilramirsch, but can’t penetrate the Rakshasa’s defenses!
Gaffer and Ramirez begin spells to help sway the Tide.
Nira casts a Wind Wall and, at least temporarily, removes Gilramirsch’s best weapon!
Danko casts a Lightning Bolt at Golden Eyes, but the Tigress completely dodges! ……
Gilramirsch roars and tosses his bow aside then steps back 5 feet to cast a spell. ”You have made a mistake, meat. I’ve spent years in futile machinations in this city and never been allowed to kill anything. This is a release!”. He casts a spell of Dominate Person against Hmerrin! (Will DC 23 or Hmerrin is dominated!)
Golden Eyes scoffs at Gaffer. ”YOU are the betrayers, in league with Okaprl and her faction. As soon as we prove our power and loyalty, we will be the Queen and King of the Wold!”. Golden Eyes also casts a Dominate Person, but at Danko! (Will DC 24 or Danko is Dominated!) ……
Gilramirsch. AC 35. SR 30.
Golden Eyes. AC 36. SR 30
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) 3d6=11 ; d20+21=22 ; d20+22=35 ; d20+17=20 ; d20+12=16 ; 4d6+18=32 ; Friday January 6th, 2023 12:00:17 PM
Gaffer finishes his spell and a hulking Cloud Giant fills the back corner of the room. Weapon in hand, Gaffer calls out "Attack the creature before you", the giant swings.
Following up, Gaffer conjures an orb of fire towards Golden Eyes but the spell is to weak to have any effect.
As for Golden Eye's misguided assumptions, Gaffer stays quiet, with no intention of correct the beast.
----- Active Effects Barkskin: AC +5; 4 Hours Summon Nature's Ally VIII; Cloud Giant; U10; AC 25/9/24, HP 168/168; 17/17 Rounds
----- 5 Foot Step: J10 Cast: Flaming Sphere, Empowered: U13; DC 20 Reflex Save Negates; 16 Fire Damage; SR Check 22, Fails
----- Giant (Forgot to add Inspire Courage bonus when rolling.) Attack 1: 35+4 = 39; 32 Damage Attack 2: 20+4 = Miss Attack 3: 16+4 = Miss
He takes a step forward toward Gilramirsch and continues his attack, smacking the bull-headed creature with his morningstar.
38 vs AC; 20 damage + 9 holy damage 37 vs AC; 17 damage + 7 holy damage 46 vs AC; 16 damage + 10 holy damage 32 vs AC; miss
(OOC: Hmerrin gets a +4 morale bonus to his compulsion saving throw due to Aura of Righteousness.)
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet Holy Sword: +5 enhancement bonus attack/damage, +2d6 damage vs evil. Emits Magic Circle Against Evil. inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Smite: 0/6 remaining LoH: 6/20 remaining
Hmerrin (MikeK)(HP 165/203 AC:37 T:20 FF:31 CMD:45) d20+18=24 ; d20+29=37 ; d20+24=39 ; d20+19=23 ; d20+14=21 ; d10+11=16 ; d6=6 ; d6=4 ; d10+11=16 ; d6=1 ; d6=6 ; Friday January 6th, 2023 2:59:42 PM
[Will Save 24] "Charm the fighter," Hmerrin drawls. "Always 'charm the fighter'. Hey, we learn too, you know."
Chasing after Bull Rak, the uncharmed, but charming, fighter punctures it a couple times with his halberd.
------ 5' step pursuing Gilramirsch Full Attack Atk1 hits ac 37 for 26 hp (10 holy) Atk2 hits ac 39 for 27 hp (7 holy) Atk3 misses (ac 23) Atk4 misses (ac 21)
In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks Dez' Aura of Righteousness: +4 morale bonus to his compulsion saving throw
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Friday January 6th, 2023 8:23:39 PM
With Gilramirsch throwing his weapon aside, Nira tries to take his spellcasting abilities away from him as well. For good measure, she tries to include Golden Eyes too.
She uses her tattoo to create an area of silence that cover the two raks, yet leaves the party free to hear Ram's performance.
Since the rest of the party can't see or tell what areas are now silenced, Nira telepathically explains where she centred it.
--------------- Standard: Use Brahmah tattoo to cast Silence at the floor centred at R13 and S14 (email sent that might help explain). Dur 3 rnds.
To DMs: Highlight to display spoiler: {I think Nira's readied action to silence Golden Eyes got missed last round, but rather than retro it can I keep the hero point?}
Danko Pureheart (Yves) -- AC 24( 28 shield) -- CMD 36 -- HP 119/127 d20+16=33 ; d20+14=19 ; Saturday January 7th, 2023 1:14:05 PM
At the G-Eye dodging the lightning bolt
" Well what a revolting development this is... "
Danko casts Dispell Magic on Gilramirsch
----------------- Save vs DC 24 Charm - 33 pass Dispell check 19
Shield (+4 AC) Stoneskin DR 10/adamantine. Up to 130 points S/R 20 D/R electricity 10 Overcome spell resistance +20 inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Golden Eyes! Round 3. Co-DM SteveK d20+20=29 ; d20+20=22 ; d20+20=37 ; d4+10=14 ; 15d6=55 ; d20+15=24 ; Monday January 9th, 2023 11:45:57 AM
Gaffer finishes his spell and welcomes a Cloud Giant to attack the Rakshasa! Swinging again and again, the large creature strikes once, but half of the would immediately closes on Golden Eyes.
The druid then conjures an orb of fire bathing Golden Eyes without effect.
Desdichado is tired of Golden Eyes’ scheming, and continues his attack, smacking the bull-headed creature with his Morningstar, the weapon piercing through standard damage resistance, but it seems Gilramirsch has Stone Skin, too!
Hmerrin drawls that they can learn too, and overcomes the spell against him. And encounters the same defenses as the Paladin.
Nira continues using lower level spells to devastating effect, and casts Silence over the two Rakshasa! R13 and S14 OOC: Oops! Yes, I missed it. Please keep the hero point.
Danko is irritated he can’t rain down lightning bolts on the dodgy Golden Eyes, so tries to remove some spells on Gilramirsch. His first attempt (19) doesn’t affect anything.
Ramirez continues his bard song, magically inspiring his team!
……
Gilramirsch claws at Hmerrin, his red eyes glazing in an ecstasy of battle lust. Two claws miss, but Gilramirsch surprises the fighter with not the expected goring of sharp horns, but a bite with sharp teeth! The Rakshasa smiles with blood on its lips. ”Tasty!”
Golden Eyes looks daggers at Nira and moves out of the Silence spell and towards the spellcasters. (ooc: Cloud Giant gets an Attack of Opportunity). ”Petty spells will only make your death last longer, I like that!”. She casts a spell and slams a Flame Strike spell against the Tide spellcasters! (Danko, Ramirez, Nira, and Gaffer all take 28 fire damage and 27 unholy damage. Spell Penetration 24, Reflex DC 24 for half damage. )
……
Gilramirsch. AC 35. SR 30. Dam 89
Golden Eyes. AC 36. SR 30 Dam 17
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 d20+22=24 ; Monday January 9th, 2023 3:49:55 PM
Ramirez chuckles at Goldeneyes. Sometime little spells were the best ones. Ramirez moves in a bit(K14?) and casts haste covering as many of the Tide as he can reach.(emphasis on the fighters, I think I have the most recent map but not sure if it will reach everyone)
inspiration continues
Active effects: inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack
Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34] d20+34=36 ; d20+34=52 ; d20+29=33 ; d20+24=35 ; d20+18=21 ; d8+16=23 ; d8+16=18 ; 2d6=9 ; 2d6=7 ; Monday January 9th, 2023 4:36:18 PM
Desdichado continues his attack on Gilramirsch, but only gets a couple of hits.
36 vs AC; 23 damage + 9 holy damage 52 vs AC; 18 damage + 7 holy damage 33 vs AC; miss 35 vs AC; miss 21 vs AC; miss
---------- Active Effects
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet Holy Sword: +5 enhancement bonus attack/damage, +2d6 damage vs evil. Emits Magic Circle Against Evil. inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack Smite: 0/6 remaining LoH: 6/20 remaining
Danko Pureheart (Yves) -- AC 24( 28 shield, 29 dodge/haste) -- CMD 36 -- HP 64/127 d20+13=19 ; d20+14=16 ; Monday January 9th, 2023 4:59:46 PM
A roasted Danko is not a happy Danko. He won't be able to take to many more of those shots! He tries a Dispell spell again but it fizzles... kinda like how Danko is sizzling.
Reflex vs DC 24 - 19 fail Dispell Magic 16
Shield (+4 AC) Stoneskin DR 10/adamantine. Up to 130 points S/R 20 D/R electricity 10 Overcome spell resistance +20 inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack
Hasted and inspired, the fighter strikes again and again.
------ Full Attack Atk1 hits ac 42 for 27 hp (8 holy) Atk2 hits ac 46 for 24 hp (7 holy) Atk3 hits ac 40 for 29 hp (11 holy) Atk4 misses (ac 30) Haste atk hits ac 38 for 23 hp (2 holy)
In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks Dez' Aura of Righteousness: +4 morale bonus to his compulsion saving throw inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+15=35 ; d20+20=30 ; d20+13=32 ; d20+13=24 ; d20+13=23 ; 4d6=13 ; 4d6=16 ; 4d6=14 ; Monday January 9th, 2023 6:30:53 PM
Nira gives a small grin to Golden Eyes and swoops around behind Dez. She gives him a pat on the back and prepares to interupt any spells Golden Eyes might try next.
------------------- Ref Save vs DC24: 35=Pass! Evasion=No damage.
Move: Fly behind Dez Swift: Use Touch of Luck SLA on Dez. Next round Dez gets to roll all d20s twice and take the best result. Standard: READY action to cast Scorching Ray at Golden Eyes if she starts to cast a spell. SR check: 30. Hit TouchAC32 for 13pts fire damage Hit TouchAC24 for 16pts fire damage Hit TouchAC23 for 14pts fire damage
The Cloud Giant takes the opportunity presented and follows up the next moment by stepping closer and laying out another round of attacks but with no success.
While the giant is struggling in melee, Gaffer ignores the rest of what's going on and unravels his spell scroll, pouring everything he can into getting the spell to work.
----- Active Effects Barkskin: AC +5; 4 Hours Summon Nature's Ally VIII; Cloud Giant; U10; AC 25/9/24, HP 168/168; 16/17 Rounds
----- Gaffer Spend Hero Point for bonus to SR check. Scroll: Finger of Death, Golden Eyes; SR Check 44, Pass; DC 26 Fortitude Save Partial; 170 Damage on a fail; 30 on a success. 5 Foot Step: J9
----- Cloud Giant AOO: 29, Miss Attack 1: 31, Miss Attack 2: 20, Miss Attack 3: 16, Miss
Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34] d8+16=24 ; 2d6=4 ; Monday January 9th, 2023 6:45:43 PM
(OOC: Dez got in one more hit! I misread Goldy's 36 AC for Gilramirsch's 35 AC.)
24 damage + 4 holy damage
Golden Eyes! Round 4. Co-DM SteveK d20+20=27 ; d20+15=27 ; d20+16=25 ; Tuesday January 10th, 2023 11:31:34 AM
Ramirez chuckles at Goldeneyes. The bard moves and continues his inspiration as he casts Haste: it affects everyone except Danko (ooc: no two of which can be more than 30’ apart)
Desdichado continues his attack on Gilramirsch, his three strikes wearing down the Rakshasa’s StoneSkin.
Danko, roasted, tries another Dispel, but it fizzles...
Hmerrin calls, keep it coming, and strikes again and again, breaking Gilramirsh’s StoneSkin!
Nira gives a small grin to Golden Eyes. The elf flies to Dez and gives him a bit ‘o luck, then readies a Scorching Ray.
The Cloud Giant swings but misses as the agile Golden Eyes slides by. It moves to close the distance and swings once more (ooc: move means cloud giant can only strike once) but misses again.
Gaffer retrieves a scroll and activates the spell. As a spell stored in a scroll, however, the DC and damage are determined by the caster who inscribed the scroll (Fort DC 18, 150dam fail or 28dam saved) Golden Eyes saves and takes some damage.
……… Gilramirsch roars again, this time in terrible pain. ”Mistress!”, he calls in urgency.
Golden Eyes slides to flank Desdichado and begins to defensively cast a spell. Nira lets loose her Scorching Rays. All three hit and… Golden Eyes is unscathed! (Nira immediately knows she has a Resist Energy: Fire spell on herself! The Tigress, smugly, completes her spell and touches Gilramirsch, whereupon most of the Rakshasa’s wounds close: it is a Heal spell!
Renewed, but still silenced, Gilramirsh fights defensively at taps a hidden tattoo…
…… Gilramirsch. AC 35. +3 defensive. SR 30. Dam 75
Golden Eyes. AC 36. SR 30 Dam 45
Danko Pureheart (Yves) -- AC 24( 28 shield, 29 dodge/haste) -- CMD 36 -- HP 64/127 d20+14=15 ; d20+14=33 ; Tuesday January 10th, 2023 4:17:59 PM
Danko tries to dispell again. This time at Golden eye. And fails the ultime possible of fails. BUT Danko heroically tries again and this time hopefully heroically succeeds!
---------------------- Dispell natural 1 (15) Hero Point - 33
---------------------------------------------------------- Shield (+4 AC) Stoneskin DR 10/adamantine. Up to 130 points S/R 20 D/R electricity 10 Overcome spell resistance +20 inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Gritting his teeth, the fighter works on tearing it all down.
------ Full Attack Atk1 hits ac 52 for 29 hp (9 holy) Atk2 hits ac 36 for 29 hp (4 holy) Atk3 hits ac 36 for 22 hp (6 holy) Atk4 misses (ac 21) Haste atk hits ac 41 for 33 hp (9 holy)
In Effect Barkskin (CL12): duration 120 minutes +5 Nat Armor Heroism (CL 2): duration 20 minutes. +2 morale bonus on attack rolls, saves, and skill checks Dez' Aura of Righteousness: +4 morale bonus to his compulsion saving throw inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack
Desdichado (Ryan) [HP:124/198; AC:32/15/30 - CMD 34] d20+34=37 ; d20+34=37 ; d20+34=48 ; d20+34=38 ; d20+34=36 ; d20+29=46 ; d20+29=47 ; d20+24=39 ; d20+24=27 ; d20+19=22 ; d20+19=32 ; d8+16=21 ; d8+16=21 ; d8+16=19 ; d8+16=17 ; 2d6=3 ; 2d6=6 ; 2d6=8 ; 2d6=7 ; Tuesday January 10th, 2023 7:07:00 PM
"Oh, it's gonna be one of these kinds of fights is it?" asks the paladin as bull head is healed. "Well, let's just try and undo some of that shall we?"
37 vs AC; 21 damage +3 holy damage 48 vs AC; 21 damage +6 holy damage 47 vs AC; 19 damage +8 holy damage 39 vs AC; 17 damage +7 holy damage 32 vs AC; miss
---------- Active Effects
Aura of Faith:Weapons are good-aligned, as are all allied attacks within 10 feet Aura of Righteousness: DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet Holy Sword: +5 enhancement bonus attack/damage, +2d6 damage vs evil. Emits Magic Circle Against Evil. inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack Touch of Luck reroll all d20 for one round and take best result Smite: 0/6 remaining LoH: 6/20 remaining
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis d20+13=25 ; d20+20=40 ; d20+13=29 ; d20+20=34 ; d4=2 ; d4=3 ; Tuesday January 10th, 2023 8:03:32 PM
Nira considers attacking Gilramirsch but she needs to nerf any more healing spells from Golden Eyes.
She gives the rak a wink and sends two spells her way - hopefully wiping that smug grin away.
For good measure, she gives Des a little more luck.
------------- Standard: Defensively Cast Enervation at Golden Eyes. Concentration check autopass. SR check40. Hit TouchAC25 for 2 negative levels
Hero Point Action: Defensively Cast Enervation at Golden Eyes. Concentration check autopass. SR check34. Hit TouchAC34 for 3 negative levels
Swift action: Use Touch of Luck ability on Des. Next round Des gets to roll all d20s twice and take the best result.
Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency ... Barkskin ... Telepathic Bond ... Spell Immunity (Magic Missile, Scorching Ray, Touch of Idiocy, Enervation) ... Bless (from Gimp) ... Spell Turning (unknown levels)
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday January 10th, 2023 9:52:49 PM
Ramirez takes a step back(J15) and follows Hmerrin's advice to 'keep it coming'. Ramirez casts good hope on the group.(should cover everyone except Danko again)
inspiration continues
OOC- note: SOME of the bonuses from inspire and good hope stack, but not all. Let's please add correctly and save the DM some headache :)
Active effects: inspire courage- +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack (duration 13/17 rounds remaining) good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)
End of Golden Eyes! Co-DM SteveK Wednesday January 11th, 2023 2:00:53 AM
Danko heroically succeeds to remove Golden Eye’s Resist Fire protection!
Hmerrin growls and works on tearing down Gilramirsh’s healed wounds.
Desdichado sees he and Hmerrin will have to damage faster than the Rakshasa can heal, and with a Touch of Luck, does the job in royal style. It only takes one strike of his Great Axe for Gilramirsch, his StoneSkin depleted, groans feebly and slides to the floor: dead. A misty form rises from the bull-headed rakshasa, and flies to where the big portal was before passing through the wall.
And, since, Golden Eyes is also within reach of the Paladin, he is able to pivot and lay a smack down on the Tigress as well!
Nira concentrates to nerf any more healing spells from Golden Eyes. And to remove that smug grin. Two enervation spells later, Golden Eyes is burdened with 5 negative levels!
The white tigress wobbles. Her skin is pierced by holy weapons and dark energies dance about her fur. The gold flecked eyes that have caused so much pain and suffering in the Wold glaze, then dim… and then go still. Golden Eyes topples into a lifeless heap.
A misty form rises from the white tigress, and tries to follow the bull-headed image. It can’t. The form meets a barrier. Turning back to the room, the Tide can see a look of absolute horror on its face.
And then it dissolves into nothing. …..
The Tide has the initiative
Gaffer - Courtney - HP: 104/159 AC: 32(T:18/FF:27) CMD:35) d20+21=26 ; Wednesday January 11th, 2023 2:24:38 AM
"Huh." Gaffer's caught surprised by the swift resolution. "Good job team."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday January 11th, 2023 2:51:10 AM
Nira takes a chance to catch her breath. She can't put her finger on why, but that Rak really got under her skin.
She's pretty sure whoever is on the other side of that portal has cut ties with Golden Eyes, so won't be sending anything else this way soon. Pretty sure. She tries to work out what it was she just saw with the ghostly spirits. Did Gargul claim them? Was Gilramirsh's soul somehow saved? It's very confusing.
Nira still has a handful of cure spells left, but probably not enough to get the whole party back to full health. She looks over the rak corpses for anything that has a magical glow to it.
--------------- Knowl Religion (?) check: 36 (Take10) to better understand the spirits
"Is it really over?" he mumbles as he looks at the two rakshasa dead on the floor. Despite all his righteous anger he still can't help but feel some pity for the wasted lives of these two utterly evil beings and the countless misery they've caused. Still, as Golden Eyes spirit looks as if it won't be continuing it's cycle, he can't help but think you won't be missed.
Looking around at the battered group, "gather round" he calls as he uses some of his last healing reserves on the team.
Everyone heal 37.
LoH: 4/20 remaining
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Wednesday January 11th, 2023 5:58:43 PM
Hmerrin blinks and looks around. "OK," he marvels. "Everyone remember how we did that. Cause that actually went a lot smoother than our typical fights."
The fighter walks up to the portal, to within 15'. "You still there?" he calls. "We won, right? You're taking all the Raks outta the Wold, right?"
He looks around some more, both for some nice plunder and a way home.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday January 11th, 2023 8:17:30 PM Guess Goldeneyes got left out in the cold. So now we'll see if they are willing to honor the agreement.
OOC- inspiration ended this round
Active effects: haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack (duration 12/17 rounds remaining) good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Thursday January 12th, 2023 6:13:29 AM
Danko takes breath and hopes that they get a chance to rest before getting into any more shenanigans
End of Golden Eyes! Co-DM SteveK Thursday January 12th, 2023 6:55:51 AM
The swift death of Golden Eyes and Gilramirsh catches the heroes by surprise: their fights rarely go so smoothly. "Good job team."
Is it really over? The door back to the room where Ableard is tied up unlocks with an audible ‘click’.
Dez heals everyone a little, as Hmerrin analyzes the battle. Outnumbering their opponents in a small space and with spellcasters limiting the enemies options to respond seemed to work very well indeed.
Nira considers what she saw. She knows Rakshasa are beings without souls, and so Gargul wouldn’t be involved. Most of the time, they haven’t seen the spirits exiting, so maybe it was because these two were more powerful, or maybe because they were so close to a portal to their home plane, or maybe just a special effect of this particular pocket plane in the Royal Library. Nira can’t tell.
She looks over the rak corpses for anything that has a magical glow to it. She is able to gather: +1 human-bane arrows (10), 8,000 +3 c Longbow Str+3 of Seeking 32,600 cloak of resistance (slotless) +4, 24,000 Cloak of Major Displacement 50,000 There is also the Golden Sceptre, which, though now unmagical and melty, is encrusted with many precious gems and will be worth quite a bit.
Hmerrin and Ramirez consider how honorable this Maharaja fellow may be. The fighter walks up to the portal, and calls out. ……………
The portal hums and glows, but no scenery can be noticed. The Voice is heard. ”All Rakshasa from our realm are recalled as long as you six are alive. A leader that does not honor agreements quickly leads nothing. We are immortal. We can wait. And when you are dead our agreement is over.” Quiet chuckling, full of menace and anticipation, fades until the portal is fully dead and defunct.
The message is clear. The Tide have won a battle, but the threat of the entire Wold becoming a Rakshasa fantasy is still very real. What’s more, there is no portal here and no (current) way to end the threat once and for all. …………….
The heroes have the initiative.
Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) Thursday January 12th, 2023 11:12:00 AM
Gaffer has a few thoughts about the details of the deal and the Tides next steps but seeing as the voice could hear them speaking he settles for.
"Let's collect all this and search the other rooms. I'm sure Ableard will be happy to know the result of our battle, and there are some gnomes we should speak to as well."
He gives a hand stashing the treasure into bags and sets out to inspect the room they hadn't yes visited.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Thursday January 12th, 2023 1:02:57 PM
"Alright, a new quest for the team: figure out how we can all become immortal."
Desdichado helps gather up the stash as well. Once everything is cleared, he heads back into the room with Abelard and unties him. "Well, we're done," he says.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Thursday January 12th, 2023 3:38:32 PM
Hmerrin takes on a distasteful expression. "I don't remember that 'until you die' bit being part of the agreement," he grouses.
Expecting neither an answer nor a reprieve, the fighter picks up whatever needs to be picked up, and then heads out to the Ableard room.
"Is this one also full of Golden Eyes' stuff, or is this Library property?" he wonders aloud.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday January 12th, 2023 7:58:36 PM Yeah, and what happens when they get tired of waiting, assassins coming after us?
Active effects: haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 speed, extra attack on full attack (duration 11/17 rounds remaining) good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Thursday January 12th, 2023 8:21:52 PM
" Well, since we'll be dead anyway, we won't need to deal with it. "
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday January 12th, 2023 8:39:09 PM
Nira sighs. "I expected we would be double-crossed in some way" she says in response to the 'conditions apply' part of removing the rakshasa from the Wold. "It will still be many years - hopefully - before the raks return. At least there's that much"
Rooms and Halflings. Co-DM SteveK Friday January 13th, 2023 6:21:55 AM
Gaffer has a few thoughts about the details of the deal and the Tides next steps but keeps them silent for the moment. He does his share of searching. and is ready to see Ableard.
Desdichado, maybe tongue-in-cheek, suggests the next quest is to become immortal. He also helps gather and heads back into the room with Abelard and unties him. "Well, we're done.
Hmerrin takes on a distasteful expression: ‘until you die’ wasn’t part of the known agreement! Stuff and Ableard are next. What is in the other room of the pocket plane?
Ramirez wonders if the Maharaja’s caveat includes non-rakshasa assassins to hasten said demise. Desdichado, Gaffer, and Hmerrin know from personal experience that the Rakshasa have employed exactly that against the Tide before…
Danko is more fatalistic, that after death, it won’t be The Tide’s problem.
Nira sighs, expecting some sort of double-cross. At least there will still be many years… unless Ramirez is onto something… before the raks return. …………
Not much in the ‘portal room’, the heroes go back to untie Councilor Ableard. The old Halfling is absent-minded but grateful. He doesn’t know if the room’s possessions is the Royal Library, but is sure a Guide can tell them. Then Ableard points at the other door that the heroes haven’t gone through yet. ”Before you leave, however, can you go and release Djali Merrytoes too? She has had a harder time than I as a prisoner. Poor girl…”
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 d20+19=24 ; Friday January 13th, 2023 2:23:56 PM
Danko heads to the door but checks it before opening it. Assuming all is fine, he'll open the door checks to room and approches Djali.
--------------------------- Trapfinding 25,
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Friday January 13th, 2023 5:04:41 PM
After all they've gone through, Desdichado is wary as well and stands ready behind Danko as he opens the door and walks in.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Friday January 13th, 2023 5:20:31 PM Is the other door also a portal? Ramirez indicates he is ready to go and release any other prisoners Goldeneyes may have kept here.
Active effects: good hope- +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(duration 17min)
Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) Friday January 13th, 2023 7:41:15 PM
Gaffer counts to 3 before stepping through after the others. Since the deal only lasts while The Tide is alive, a trap to kill them all off would be quite fitting.
The figther stands with the halfling while Danko inspects and opens the door, just in case things aren't on the up and up.
If everything seems OK, he'll follow Danko in. [Perception 30] [Sense Motive 13]
Halflings snd Rooms. Co-DM SteveK Sunday January 15th, 2023 2:53:18 PM
The heroes go through the other too , ready for anything. Who is Djali Merrytoes? Councilor Ableard mentioned her once before (see DM post 13 December), but it is understandable with everything else that has been happening, that a momentary remark may have slipped by everyone. He did say that she was the only other prisoner he knew in his year or more long captivity.
Through the other door is a standard jail, one corridor with cells on both sides. In one cage is a female halfling, but she may have to change her name: she only has two toes left! While there is a bandage on one foot, most of her toes look like they have been gone a long time.
She cringes in absolute terror!
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Sunday January 15th, 2023 6:19:06 PM "Ssh ssh ssh ssh ssh. Hey. Hey. It's ok. We're here to help." Nira speaks softly and tries to settle the halfling. She holds her hands out to show she's unarmed. "We took care of the rakshasa. They won't be bothering anyone anymore. Let's get you out of here, ok?"
She doesn't remember seeing a key anywhere, so looks to someone else to open the cage.
Desdichado reinforces Nira's soothing words and attempts to reassure Djali that the group is here to help her.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Monday January 16th, 2023 1:28:22 PM
Hmerrin takes one look and decides his best move is to stay away from Djali Merrytoes.
The fighter remains in the library room and waits for Nira and Dez to talk the halfling down.
In the meantime, he'll take a gander in his haversack to get a better idea of what he scooped up from the last place.
OOC - I can't find a summary of what we took from the other pocket plane before coming to the library. Can DM provide a list?
Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) d20=7 ; Monday January 16th, 2023 2:03:51 PM
Gaffer does his best not to flinch back at the halflings injuries but struggles to hide his dismay.
Nira and Des are doing a very good job, and he can't offer to heal her wounds until he has rested, so he moves back to the library room too.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 d20+10=21 ; Monday January 16th, 2023 4:26:20 PM
Danko casts Knock to unlock the cage but otherwise lets the others talk and try to sooth the halfling
=============== DC check 21 (or 35, caster level 14 with a +10 bonus)
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday January 16th, 2023 7:59:46 PM
Ramirez checks the other cells to make sure they are empty. I wonder if they were torturing her for a reason, or just for fun
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday January 17th, 2023 12:04:49 AM "With a bit of study I think I could cast a regenerate spell on her to help her digits regrow" Nira feels confident she can cure the woman's physical wounds.
Halflings snd Rooms. Co-DM SteveK Tuesday January 17th, 2023 6:05:37 AM
Ramirez does a quick check and confirms the other cells are empty. Nira’s first guess is correct and there are no keys: Danko takes care of that problem with a ‘Knock’ spell.
Nira and Desdichado works at soothing Djali and provides reassurances that they aren’t Rakshasa pulling some sick trick. And this takes some doing! Though still wary, eventually the Halfling is able to share some experiences. She actually has been ‘rescued’ more than once where it then turned out to be her Rakshasa captors. There have been fellow prisoners who turned out to be Rakshasa. She has been taken to caverns full of treasure and told if she can elude her captors for a time, she will win her freedom. Whenever she lost these ‘games’, they bit off one toe and made her watch while they ate it.
Hmerrin, Gaffer, Danko, and Ramirez choose to not crowd the traumatized Halfling, and stay in the outer room with Councilor Ableard. Hmerrin takes stock of the goods from the cavern they scooped up, and it looks like non-magical but expensive stuff. (ooc: DM will have to do some research to get more specific. Apologies.) One thing he notes that they DO have: from the piles of scrolls, several are bound in green cords. Opening a couple, they are all holding titles for “Guild Company Limited”. Turns out, all the assets of that font company are legally whoever holds these titles!
Ableard answers Ramirez’ question. ”The Rakshasa guards tortured Djali because they could, and enjoyed playing cat-and-mouse games. I used my ‘senility’ and how useful I was to escape the same fate. They are truly the most depraved beings I have ever encounterd!”
Ableard, with the heroes’ permission, also goes outside the door to the Royal Library and flags down a Guide. The Guide assures the team this room is fully furnished by “Guild Company Limited”, and so all furnishings belong to that group.
The Guide will stand by to take everyone back to the front steps when they are ready.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Tuesday January 17th, 2023 2:04:57 PM
"Uh, guys?," Hmerrin says slowly, frowning in deep concentration at what he's reading. "A little help with legal work?"
He waves the green cord bound documents. "I think we own Guild Company Limited. And all it's stuff..."
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday January 17th, 2023 6:08:09 PM Well that should at least guarantee freedom for the gnomes.
Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) Tuesday January 17th, 2023 6:08:32 PM
Gaffer peers over Hmerrin's shoulder at the documents, though no more knowledgeable about such things himself.
"Huh, I wonder what that's worth." He thinks aloud. "I first left Dirt City to get away from the company life. It's a lot nicer here than there though."
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Tuesday January 17th, 2023 7:00:50 PM
Desdichado shrugs at the comments about owning Guild Company Limited.
"All well and good, and I'll be very happy to have someone smarter than me figure out all the dotted i's and crossed t's, but I think we need to find a way of informing everyone - here, Dirt City, Karri - that the rakshasa are gone. And let them know what the terms for their return is..."
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Tuesday January 17th, 2023 9:07:56 PM
“ We’ll lads and lass… the coins we now have should fund shenanigans for a good long time.”
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday January 18th, 2023 5:34:37 AM
Nira looks over the documents to confirm their authenticity. She also checks to see if she recognises any names on them.
She hasn't forgotten about Djali. She hopes that seeing Ableard helps reassure her that she's finally safe.
----------- Linguistics check: 26 (Take10)
Halflings snd Rooms. Co-DM SteveK Wednesday January 18th, 2023 10:53:42 AM
Djali does seem to gather some strength on seeing Ableard.
Ableard also has some good news. ”Turns out, I am a Councilor to the Lord Mayor of Plateau City. Would you like to get an audience with not only the oldest and strongest leader in all Elenna, but also access to the best lawyers in the known Wold? I’ll bet Mayor Sturevent can take care of both of your real estate and communication problems!”
Ableard seems extremely sharp and not absent-minded. At all.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Wednesday January 18th, 2023 2:11:07 PM
Desdichado thinks that meeting with the Lord Mayor sounds like an excellent idea and thanks Abelard for the opportunity. He's anxious to let the High Priest at the temple know what's happened since being sent out on his mission.
He asks Djali if there's anywhere she would prefer to recuperate that the group can escort her to.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Wednesday January 18th, 2023 5:41:48 PM
Hmerrin reevaluates Abelard. "Remind me never to play cards with you," he remarks.
"An audience with the Lord Mayor sounds like a great idea." He looks around at the rest of the Tide. "We seem to have moved up to the big leagues."
The fighter follows Abelard.
Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) Wednesday January 18th, 2023 6:20:52 PM
Gaffer thinks actually a long sleep Infront of a warm fire sounds much better right about now, but if they are off to meet the Mayor now, that will have to wait.
He falls in step just behind the others as they go, his mind wandering off, enjoying not having to worry about being watched quite so keenly.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday January 18th, 2023 7:47:40 PM
After all the surprises the group has faced, Nira finds it hard to let her guard down. She shares her concerns with the others telepathically. "The rakshasa have been master tricksters. Maybe I'm paranoid, ok I'm sure I am, but it could be the Lord Mayor has been pulling their strings. Or perhaps even a rakshasa himself, though that seems less likely".
She makes sure that Djali is being cared for before they go anywhere.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Wednesday January 18th, 2023 7:51:02 PM
Danko feels tired and drained but an audience with a Lord whatever usually means some kind of reward for a job well done. And a reward means even more coins. And Danko is fine with that.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday January 18th, 2023 8:42:03 PM That would seem to be a fine plan
Ramirez wonders if this Abelard has ulterior motives. He'll bring it up to the team later when it can be discussed.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Wednesday January 18th, 2023 9:14:54 PM
Danko feels tired and drained but an audience with a Lord whatever usually means some kind of reward for a job well done. And a reward means even more coins. And Danko is fine with that.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Thursday January 19th, 2023 4:03:29 PM
"Oh, are we going to see the mayor right now? I thought we might get a chance to rest and clean up first."
Gaffer - Courtney - HP: 141/159 AC: 32(T:18/FF:27) CMD:35) Thursday January 19th, 2023 7:50:18 PM
It's only when Des mentions getting clean that Gaffer realises what a state they are all in. A chance to clean up first definitely isn't a bad idea.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Thursday January 19th, 2023 9:09:10 PM
“ I could use a rest up first too.”
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday January 19th, 2023 10:57:27 PM "Meeting a senior city official while covered in blood probably isn't going to make a good first impression" Nira agrees. She starts casting prestidigitation (a lot) to clean up the group a little.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Friday January 20th, 2023 6:21:02 AM
Ramirez joins Nira in cleaning up the group. It's not as good as a actually bathing and resting, but it may have to do.
The High Lord Mayor’s Castle. Co-DM SteveK Friday January 20th, 2023 10:54:50 AM
Before moving on up to the East Side (of Plateau City), Desdichado and Nira want to take care of Djali. Is there a place for her to go? Djali is skittish but able to tell the others that she works for the Catacombs, and getting her to that establishment would make her feel very safe indeed.
The Tide as a whole think it is a great idea for Councilor Ableard to grease some skids and get an audience with the High Lord Mayor Sturevant. Nira is cautious, could the Mayor have been a puppet master or even a Rakshasa? They will want to be on their toes. Ramirez wonders Abelard’s possible ulterior motives, and telepathically mentions to the others.
The team wants to definitely clean up and hopefully rest up before an audience. Nira begins her Prestidigitation cantrips for a magical cleaning of the team. The old Halfling nods. ”It will take a couple hours to get the Mayor’s Council together even in an emergency such as this. I’ll get you to a place to wash up, get some refreshments, and maybe a nap while I make the necessary coordinations. The High Lord Mayor’s Castle is only a couple blocks away.”
Presentable, the Tide leaves the Pocket Plane and steps into the Royal Library proper once again. As Ableard promised, there is a Guide waiting who gathers everyone with his eyes and sets off at a pace that is brisk but easy for everyone, even Djali, to keep up. And soon, all are outside the Library.
And met with a phalanx of city guards! The captain salutes Councilor Ableard and gives a cordial nod to The Tide. (Perception DC 20 Highlight to display spoiler: {Ableard gives a subtle hand sign to the Captain who immediately relaxes.}) Ableard explains. ”I sent a coded message ahead when I flagged down the Guide. This is obviously Mayor Sturevent’s precaution to ensure everything is on the up-and-up. Shall we go?”
The party, now closer to a parade, takes a right-hand turn out of the Royal Library and sets up Were Way. It is a short way to the High Lord Mayor’s Castle, literally only 2 blocks away. There, The Tide is efficiently provided a suite of very expensive-looking rooms, and quiet but excellent servants to clean clothes, provide refreshments, or draw baths. Ableard goes to make coordination, and a senior staff member of the Catacombs comes to welcome Djali Merrytoes back.
Once they have gone, a cleric of Alemi also comes in. She provides enough healing spells to remove all wounds from the heroes, and also casts a Heroes Feast to provide as much food and drink of wonderful quality!
(Our heroes can relax and prepare themselves for a meeting)
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Friday January 20th, 2023 7:42:04 PM
Desdichado enjoys a delicious meal and lies down for a nap before the big meeting.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Friday January 20th, 2023 9:21:26 PM
Nira notices the hand signal that Ableard makes and observes the reaction from the captain. She makes note of the signal in case it might be useful later.
When she has some quiet time, Nira starts going through the spells she knows and thinks about some new ones. She decides that when time allows she's going to visit Djali and help her regenerate those lost toes.
She takes a moment to sit down and finally realises how long the day has been. She's lost count of how many places they visited, how many foes they fought today, and of course there was that visit with Gargul. No wonder she's starting to feel a little tired.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Friday January 20th, 2023 10:04:16 PM This Abelard seems pretty well connected
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Saturday January 21st, 2023 9:46:15 AM
Danko settles in for a rest. He summons Virgil the unseen servant to help getting a bath ready and clean his clothes. He then takes a long overdue nap. This adventure was a close one and ponders on how close they all were to not surviving it. He also realizes that he's going to have to purchase some magical items to help protect himself from futur Rak attacks. He knows that this is one fight that isn't over yet.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Saturday January 21st, 2023 9:46:15 AM
Danko settles in for a rest. He summons Virgil the unseen servant to help getting a bath ready and clean his clothes. He then takes a long overdue nap. This adventure was a close one and ponders on how close they all were to not surviving it. He also realizes that he's going to have to purchase some magical items to help protect himself from futur Rak attacks. He knows that this is one fight that isn't over yet.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) d20+20=40 ; Saturday January 21st, 2023 10:46:16 AM
[Perception 40]
Hmerrin also catches the signal, and the captain's relaxed response. {I believe Abelard just told everyone we're the good guys,} he relays.
Following the group into the quarters, the young fighter retrieves his courtier's outfit from his haversack, and hands it to the attendants to get cleaned and pressed.
Then, he inhales some bread and meat. Then, he takes a bath. Then, he has dinner. Then, he takes a nap. Then, he sees if there's any food left.
When the attendants return, he makes himself presentable in a buff and blue courtier's outfit that accentuates his broad shouldered frame. He'll check with the attendants regarding weapon protocol. In the off-chance he's allowed (or even expected) to be armed, he'll just go with the battleaxe stapped to his back.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) d20+20=40 ; Saturday January 21st, 2023 10:46:16 AM
[Perception 40]
Hmerrin also catches the signal, and the captain's relaxed response. {I believe Abelard just told everyone we're the good guys,} he relays.
Following the group into the quarters, the young fighter retrieves his courtier's outfit from his haversack, and hands it to the attendants to get cleaned and pressed.
Then, he inhales some bread and meat. Then, he takes a bath. Then, he has dinner. Then, he takes a nap. Then, he sees if there's any food left.
When the attendants return, he makes himself presentable in a buff and blue courtier's outfit that accentuates his broad shouldered frame. He'll check with the attendants regarding weapon protocol. In the off-chance he's allowed (or even expected) to be armed, he'll just go with the battleaxe stapped to his back.
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Sunday January 22nd, 2023 4:45:11 PM
Gaffer is quick about his bath and takes some time to wash his clothes as well, no sense leaving them toto smell of blood and smoke. Then the food is much needed and he doens't hold back from taking his share.
As they eat Gaffer starts to feel some excitement as what The Tide has achieved starts to sink in. Yes, the deal can't be fully trusted, but even the Rakshasa they know they've removed is a great win. Hopefully Dirt City is faring well as a result too.
A bit too full, he changes into his fancier clothes, noting that he likely needs a new set of travelling ones anyay, he joins the others to wait for their meeting.
The High Lord Mayor’s Guest Rooms. Co-DM SteveK Monday January 23rd, 2023 3:39:29 AM
Nira takes note of the hand signal, but she is also certain that was only part of the code to ‘it is me; all is well’. She is not sure what a partial message would do.
Ramirez notes Ableard is well connected. Which does match both the things that Ableard has said, and a reason why the Rakshasa kept him for so long while impersonating him.
The servants look long at Gaffer before offering that laudrey is part of the service in the Castle. ”We can have them cleaned, dried, folded, and returned before you are done with your business, good Adventurer.”. They don’t insist. Sense Motive DC20 (auto pass) is the servants are long-used to working with adventurer foibles.
The Tide has enough time to inhale, bathe, eat, and get about half-a-nap before the servants and Ableard are back. The old halfling looks much refreshed himself and explains. ”oh, the wonders of a nap aren’t lost on my old bones: just had one myself! Now, it is normal protocol for a page to escort guests to the Council Chambers, but given the Rakshasa menace, Mayor Sturevant thought a familiar face that you can do your verifications with and wouldn’t get offended would be the most prudent method of escort in this case. Please gather up your stuff, ask me any questions, and I’ll take you to the Council meeting.”
The Tide finds out that the Lord Mayor and the Council are very used to adventurers and their plethora of weapons: the Tide are allowed all their accoutrements with them! ”In fact, the New Elenna armed forces consists solely of adventurers. We don’t need a standing army because of the WLA, Catacombs, Wizard’s Guild, and the chief temple of every god in the Woldian Panthenon are right here in the City!”
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Monday January 23rd, 2023 5:41:27 PM
Gaffer moves at the back of their entourage, talking to political types isn't his thing and he's guessing they are going to have to explain a lot to the people they are meeting. Best to let the others do the talking.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Monday January 23rd, 2023 6:22:21 PM
If adventurer is what they're used to, Hmerrin is happy to oblige. He goes fully armed and armored, with only his helm removed so people can see his face.
"Any indication of a mass Rakasha retreat?" he asks Abelard.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Monday January 23rd, 2023 6:33:16 PM
Desdichado looks very sharp in his newly cleaned plate mail, and his crown of charisma is sure to have most people in the council chambers in awe.
He asks for Council Abelard to give them a briefing on what political talk to expect. What does Abelard think about these things: What information is the mayor looking for from the Tide and what Abelard think the Mayor already knows? If the raks are gone - for now - that's sure to create some power vacuums. Does the Mayor expect help from the Tide with those types of things? The rakshasa have agreed to leave as long the members of the Tide are alive - what preparations can be made to be ready for that day?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Monday January 23rd, 2023 6:36:16 PM "So who should we expect to be meeting? I'm not sure who is on the council" Nira wants to understand what it is they are headed to "Will there be any others in the meeting? Will it be open to the public?"
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday January 23rd, 2023 8:28:07 PM
The questions start flying at Abelard. Ramirez is focused on observing things around them, and making sure he is presentable for the meeting.
The High Lord Mayor. Co-DM SteveK Tuesday January 24th, 2023 1:08:22 AM
Councilor Ableard calmly listens and patiently waits (not long!) for the Tide to move to the door. ”My good sirs and madam, what the Council asks and what are there moods and knowledge is something I am not allowed to speak of outside Council chambers. I can tell you two things:
Who they are is the Lord Mayor Sturevent, human. Advisor Jaret Jamusen, half elf, and Archmage of Transmutation of the Star Mage Guild. Councilor Mittani of the Temple of Alemi, human. Ambassador Luomi-Jova, a lion-Taur who happens to be in town, Councilor Pipsewah from the Catacombs, gnome. And me.
Some Councillors have some questions (not I!), and I’m reasonably certain the High Lord Mayor, Sturtavent, will be there personally for words and, perhaps, reward?”
Ableard escorts them only a couple of minutes, the guest rooms are quite close to the working side of the castle. It proves as Ableard said: the smallish room only holds the aforementioned people: it is not a formal occasion.
Indeed it is not! There is no table or thrones or dias. It looks like a sitting room with very comfortable chairs. What’s more, the Councilors are not together but about the room. A human man with white just beginning on his locks become them in. ”Come come, no need to stand on ceremony. I hear you have done us a great service. Before getting into questions, we should hear the story. How did you find out about this?”
“Oh yes, and I am Sturevent.”
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Tuesday January 24th, 2023 6:34:36 AM
Still considering himself a hired spell slinger, Danko listens and takes the information in for possible later use.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) d20+3=7 ; Tuesday January 24th, 2023 6:23:27 PM
Hmerrin must be catching what Nira has, because the setting just seems off.
"Thank you for inviting us, Your Highness. Um, please forgive the rudeness, but is there any way you all can prove you're not evil psychopathic shape shifting carnivores from another reality?"
[Sense Motive 7]
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Tuesday January 24th, 2023 7:03:51 PM
Gaffer was stepping forward towards one of the comfortable chairs when Hmerrin raises his question and he shuffles back to wait for an answer.
Desdichado is just about to answer the question when Hmerrin asks for some verification of who they are talking with. Given all they've recently been through, it's a good opening move, so he keeps his mouth shut and waits for an answer.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday January 24th, 2023 8:54:54 PM I hope you can forgive us for asking, but our recent enemies have proven themselves quite adept at deception, and we're not quite convinced they will honor their agreement to leave the Wold.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday January 25th, 2023 1:43:06 AM "Yes, all our adventures with the rakshasa have caused us to become slightly paranoid. I'm sure you can understand. It's the paranoia that's probably helped keep us alive to be here today" Nira jests
"At the risk of causing any upset, perhaps you could grant us a favor before we get down to business?" She slowly retrieves the groups Gem of True Seeing. "Would you all consent to be checked to see if any here are shapeshifters? We'd be happy to allow the same check to be done to us. Can't be too careful if we're about to share stories about how we came to be in the thick of it all now, am I right?"
She tries to make light of the situation, and certainly doesn't want to offend, but in these times you can't be too careful.
----------------- Knowl Nobility: 34 (Take10) to determine the appropriate protocol for speaking with these councilors. Is it usually this relaxed?
Sense Motive: 36 (Take10)
Perception: 35 (Take10)
The High Lord Mayor. Co-DM SteveK Wednesday January 25th, 2023 2:01:27 AM
Some of the Tide think the setting is off and ask for bonafides. Luomi-Juova growls in affront, and Pipsewah huffs in indignation. But Mittani sits calmly and Jamusen actually straightens and gives a second appraising and approving look at the heroes. Ableard finds a halfling-sized pillow and sighs into it as if expecting nothing else.
Sturevent chuckles. ”By all means. Use your Gem of Seeing. Paladin of Domi, please Detect Evil as well. And you may let us cast similar spells to verify you are who YOU say you are as well.”
“This is an ante chamber. We prefer doing the haggling with adventurers away from public eyes. I assure you, once that is complete, I plan on moving this to the main court and properly, publicly praise your deeds. “
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Wednesday January 25th, 2023 11:55:39 AM
Danko snickers a bit at the conversation and waits.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Wednesday January 25th, 2023 2:25:07 PM
Desdichado figures that this group is used to dealing with adventurers.
"By your leave, councilmen," he says and spends a few moments Detecting Evil on everyone around the room. Assuming nothing flags as evil, he thanks them and returns to the Mayor's earlier question.
"We've been tracking them for quite a while now, although it's difficult to say when we first encountered them. We began this hunt in earnest after we discovered they'd infiltrated the WLA in Dirt City. From that point, we've been attempting to shut down any activities we discovered - the "farms", mining operations, and so on. That eventually lead us to their base of operations here."
"It seems like you've known about this group as well. I'm curious to know how YOU discovered their activities and what actions have been taken. They may be gone for now, but we're certainly marked based on the Maharaja's final words to us."
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Wednesday January 25th, 2023 6:09:26 PM
"Which was once we're dead, they're coming back," Hmerrin adds.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday January 25th, 2023 6:23:43 PM I'm sure they are making preparations for that time, but we can also. We can help the various organizations who are in a position to do so, prepare to be vigilant for the Rakshasa's return after we are gone.
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Wednesday January 25th, 2023 7:01:19 PM
Gaffer realises he may be alone in trusting that the Rakshasa will stay gone until the Tide pass, but opts not to add that to the conversation.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday January 25th, 2023 7:13:00 PM
Nira uses the Gem of Seeing and then hands it to Jamusen to use to verify the party.
"Whoever it was that was using the rakshasa is obviously very powerful" She explains the portal and the way that Golden Eyes died. She's hopeful that Jamusen might be able to shed more light on it.
She shares Gaffer's unspoken concerns.
"I'm also not entirely convinced that whoever it was can be trusted. Anyone evil enough to use and control the rakshasa like that would probably have no issue breaking their word - or just keep sending people to try and kill us. As my friend Ramirez says, we should anticipate the return of the rakshasa"
The High Lord Mayor. Co-DM SteveK Thursday January 26th, 2023 2:05:38 AM
The Tide use their Gem of Seeing and Detect Evil. Mittani casts Detect Good Jamusen examines then uses the Gem of Seeing before handing it back to Nira. All is as it should be, mostly. Nira telepathically informs the others that the Lord Mayor is a shapeshifter!
Sturevant is a Gold Dragon!
The Lord Mayor nods and winks at The Tide. ”So now you are among the few privledged who who what I truly am. From WLA reports and what Ableard has told us, we are trusting you with this secret.”
….
There is as much pause as the heroes need to digest this little piece of information before Pipsewah continues the conversation with a small smile. ”How we found out was by you, actually, reporting to the WLA on what was happening. The WLA is apolitical, but we like to keep abreast on what they do. And it is amazing the things our clerks overhear as adventurers chatter in the Catacombs!”
Mittani continues, ”And when Ableard started acting more interested in details, we knew we had a Rakshasa among us. But what did he want?”
Ableard snorts as if waking from a nap. ”Eh, what?”, then settles again. Luomi-Juova snorts in amusement. ”Keep your friends close and your enemies closer. We knew of the spy and could learn as much from him as he from us.”
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Thursday January 26th, 2023 6:42:56 AM
Danko takes a knee.
in Draconic
" Heil great one! I Danko Pureheart, grand son of the great and mighty Keven'Dhar Reeljoi bid you greeting. "
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Thursday January 26th, 2023 5:31:48 PM
Desdichado pauses for a bit to take in that Sturevant is a Gold Dragon.
"Well, we're glad to have been of service. Any thoughts on what we should do next?"
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Thursday January 26th, 2023 6:30:55 PM
Hmerrin lets Dez's question hang out there, as he's much too busy absorbing the gold dragon nugget to do much more than stand there, open mouthed.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday January 26th, 2023 7:11:47 PM
Nira is quite stunned for a moment. "Gold dragon? Wasn't expecting that!""That's... quite a secret. It's safe with us"
She doesn't have the same reverence as Danko, but seeing his reaction leaves her wondering whether she should behave similarly. Nira stays standing for now but waits to see Sturevant's response.
She's not sure she understands the mention of Abelard. Was Mittani saying that Ableard is a rak spy? Or is it some kind of joke? Or has she just misread the situation? It's been a long day, and even with the brief rest she's still kind of exhausted and her brain addled.
"It sounds like you have a very good information network established"
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday January 26th, 2023 7:40:17 PM Thank you, for your trust in us. I don't think anyone would object if I said we trust you as well.
So we appear to be in a position to help each other. Where do we go from here?
The High Lord Mayor. Co-DM SteveK Friday January 27th, 2023 2:44:31 AM
Sturevant acknowledges Danko with a nod and then a wave to get up, responding in Draconic. Highlight to display spoiler: {”Hail, little one. The progeny of Keven'Dhar Reeljoi does them proud. Yet list! I would keep thy actions and tongue still on this knowledge. Harken to my words!” }
Mittani with help from Jamusen clarifies Ableard’s status. The Council knew he had been replaced by a Rakshasa with Alter Self, and knew from hints that the real Ableard must still be alive. So they played the game of spies, cat-and-mouse, to glean more information on the plans of the Rakshasa and the whereabouts of the real Ableard. From what The Tide learned and Real-Ableard confirmed, it was Gilramirsch who had been impersonating the Councilor for more than a year.
”Why did you not inform us that you were aware of security issues in our city?” Before any ‘what do we do next’ questions, Pipsewah want to know! Jamusen and Mittani roll their eyes, but Luomi-Juova is interested. It is Ableard who is ‘abruptly’ awake and answers. ”Get the wool out of your ears, boy! They didn’t know who to trust! They knew high rankers of Dirt City and Emerald Kingdom were actually Rakshasa. They had to assume the same in Plateau City. Alemi’s Hands! And we know they were right!! So quit yer bellyaching!”
Pipsewah seems offended but Luomi-Juova laughs out loud. Mittani soothes ruffled feathers. Desdichado and Nira can automatically sense that the personalities in this room have been working together for a long time.
The Lord Mayor gets the conversation back on track. ”What to do next? I believe we in this room need to gather our resources and find where this pocket plane full of Rakshasa is. And after that, we send you to that plane to kill the Maharaja.”
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Friday January 27th, 2023 1:21:49 PM
Desdichado smiles. "Now THAT sounds like a plan."
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Friday January 27th, 2023 8:24:24 PM
Gaffer is taken aback by the sudden suggestion, not quite the relaxation and reward after a job well done he had assumed they were here for.
But if the others are onboard he is too, simply offering. "I do hope we get a full night's rest before this plan takes place."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Friday January 27th, 2023 9:33:41 PM "Hmmm..." Nira considers the plan. It raises a number of questions. She spells them out.
"First, whoever - or whatever - this Maharaja is, they had great power to affect things on our plane from their own, and had magical abilities greater than others I've seen. How would we defeat them on their own plane where I can only assume they'd be even stronger? Let's not forget they had a Titzimitl as a pet"
"Second, we don't know how many rakshasa would be waiting for us on that other plane. If we do plan to attack, would it be more prudent to send a larger force than just us?"
"Third, do we want to provoke a fight with the Maharaja now? Should we instead take this opportunity to deal with other threats while the rakshasa are kept at bay?"
"Fourth, what sort of resources are you talking about and are there any ideas on how we find the plane? Once found, we then need to work out a way to get there AND back again"
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Saturday January 28th, 2023 8:23:30 AM
Danko rises and nods at the gold dragon's comments.
After hearing the discussions...
" I'd say many nights' rest and a refurbishing of our gear. "
" Sounds like I'll be changing my profession from gentelman thief to Agent of Good. It'll be a short life but what they heck... shenanigans awaits "
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Saturday January 28th, 2023 11:05:41 AM
Hmerrin stays quiet while his friends ask their questions. He's fairly certain all that research and recon will take time and hopes that will be the answer.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Saturday January 28th, 2023 5:40:16 PM Well, I still think they would get tired of waiting and come after us anyway, so I think it is the best course of action. What information do we have about their lair?
The High Lord Mayor. Co-DM SteveK Monday January 30th, 2023 12:03:35 PM
The Tide have differing reactions. Desdichado is all-in. Danko and Gaffer were hoping for at least a night's rest. Hmerrin is anticipating this is a marathon, not a sprint. Nira is more articulate, laying out four distinct points. Ramirez boils all four points into one particular point: what do we know?
In the ensuing discussion, it seems Hmerrin is right: this is going to take at least a few weeks to put together. 1. No one knows where the Rakshasa pocket-plane is or how to access it. It’s going to take research and following leads. 2. No one knows how many Rakshasa are on that pocket-plane. However, good news! After talking over the Tide’s adventures, they know there are other races inhabiting that plane: mercenaries, slaves, even emissaries from other realms. There is an opportunity… 3. How powerful is the Maharaja? Mittani speculates the Titzimitl was an alliance. Jamusen thinks about a magical trap. Both speculate it is to be too many more. 4. Luomi-Juova thinks attacking now is perfect. The Rakshasa have proven to be overconfident: setting up their manipulation, but not that Good Guys can be ruthless too.
The Lord Mayor lets everyone talk, expertly bringing out points and cajoling others to provide input like a master conductor. Sturevant then sums the discussion up. ”It may take a while, but lets see what we can find out to make a more specific plan. We will keep in touch. Is there anything else to discuss before we meet the public?”
It is Ableard who speaks up again. ”About the ‘Guild Company Limited’ ownership, yes. It seems the lawyers believe the trusts, and holdings, and corporations are quite thoroughly muddled. It will take quite some time to unravel everything: decades even. But I have got the Lord Mayor to agree to use the privy purse and exchange your piece of ownership for 50,000gp each. We get the headache and a near-certain profit in about 20 years, and you get immediate cash to buy your adventuring goodies. Deal?” ……………..
OOC: Players have a choice to get 50,000gp cash to spend in the Catacombs, or to add to your PCs Sheet under Equipment the line “Fate Item: Guild Company Limited Ownership Scrolls; 70,000gp” and it will count against WBL.
OOC: If there are no other points to bring up, tomorrow’s post will move to the Great Hall.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Monday January 30th, 2023 3:13:17 PM
"Oh, I'll sell my share. No problem," Hmerrin answers.
Thinking about the Maharaja some, he says. "So, I assume you'll contact us in Dirt City when you've figured out this pocket plane?"
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Monday January 30th, 2023 6:26:01 PM
ooc > Posted to all DMs by mistake. My sincere apolagies
" I'll take the 50 now as well. "
ooc> Is this in addition to the loot we have gathered during this adventure? I think we lost track of what we were able to accumulate?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Monday January 30th, 2023 6:27:16 PM
Nira isn't sure if she's ready to accept responsibility for the management of a company. Then again, if she'd been part owner of one before getting stuck in the time bubble, imagine what 200 years of profits and interest would have worked out to be.
She tries to get a sense of what Ableard and the Lord Mayor think of the situation. Nira has a gut-feel it may be worth more than 50k. She speaks to the others telepathically.
"If anyone is interested in selling their share, it may be worth trying to negotiate for a better deal. I've a suspicion it may be worth more than the 50k they're offering"
------------ Sense Motive: 36 (Take10)
To DMs: Highlight to display spoiler: {How much other loot did we score in this module?}
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Monday January 30th, 2023 7:16:02 PM
Gaffer wouldn't mind waiting a few years to see the benefits of the property, except they're off to fight Rakshasa in an unknown plane soon. He's still tempted to ask to retain a small share, but thinks better of it.
Nira seems poised to bargain and he's happy to ride the coattails if the succeeds, but either way he'll sell his shares with the others.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Monday January 30th, 2023 7:22:01 PM
Desdichado thinks he'd like to keep the shares. It's his merchant family background, he knows the value of a long term investment.
"I'll keep mine and set it up in trust with the Church of Domi who can have it if anything should happen to me."
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Monday January 30th, 2023 8:57:18 PM
Ramirez will sell his shares. But he does want to know that the gnomes will be informed they are no longer slaves of the rakshasa.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Tuesday January 31st, 2023 1:40:30 AM
Nira will likely retain her share of the company, but wants to make sure the deal is fair for all (especially the party!). She's also not sure how things would work if half the party sold their shares but others kept them. Would the party still have control over the company?
The High Lord Mayor. Co-DM SteveK Tuesday January 31st, 2023 5:09:00 AM
Hmerrin, Danko, and Ramirez sell for 50,000 gold. Lord Mayor Sturavent assures Ramirez. ”Our first order of business is dispatching our ambassadors to track down all slavery and trafficking schemes and putting an end to them. I’m sending Luomi-Juova to Emerald City today. ”
Desdichado keeps his share. (ooc: note, Dez will be permanently 70,000 less gold than WBL until retirement.)
Nira wants to negotiate, and Gaffer follows her lead. But Ableard shakes his head. ”Already said we are pretty sure its worth more than we are offering… in about 20 years. Our lawyers tell us this is a fair balance of cost and price. There’s no pressure, but Plateau City isn’t haggling. You get 50K now or keep your share.” (ooc: DM is gonna move on from this next post. The choice is 50K spending gold for the WBL or 70K permanent debt on WBL that the PC will never be able to spend until retired.) ………………
The talk about loot makes the heroes think of the gems and stuff they scooped into haversacks, pockets, and other magical and non-magical containers. While they haven’t appraised their gains yet (ooc: the heroes don’t know), a quick recount goes something like: - Pockets O Gems and Stuff – unknown - Carpet of Flying 10x10, = 60,000gp - Bastard Sword +1 Brilliant Energy, = 32,000gp - Great Club +5, = 32,000gp - Great Flail+3 Unholy, = 32,000gp - Halbred+1 Dancing, = 32,000gp - ring of spell turning, = 100,000gp - diamond dust, = 6,000 gp (non-magical) TOTAL 294,000 + unknown
IF ALL MAGIC SOLD – (288K/2 = 144K + 6K = 150K/6 heroes) = 25,000gp + Unknown per Hero ……………..
Hmerrin wants to set up a communications coordination for contact in Dirt City. Jamusen responds somewhat coldly. ”We? We will look, but you need to look for leads too. And the Star Mages, and the WLA, and the Sages Guild. A very real threat of the Wold becoming a Rakshasa slave-world who would even skew the gods isn’t something to ‘pass off’ as someone else’s problem.”
Mittani counters. ”I do not believe that was what the Hmanas was saying, Jaret. I think he just wants to know if he can go home tomorrow.”
Sturevant nods. ”Yes, we will pass messages to you in Dirt City. And now that business is done, let’s get about to announcements and celebrations.”
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Tuesday January 31st, 2023 4:51:22 PM
Danko rubs his hands together and the thought of gold and buying new toys.
If it's going to be a short life, may as well be a fun one,
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Tuesday January 31st, 2023 6:06:14 PM
Hmerrin returns Jamusen's stare. "I was just beginning to like you," he replies icily.
The gold dragon cuts through, and the young fighter immediately defers. "Yes, sir."
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Tuesday January 31st, 2023 6:36:03 PM
Gaffer sighs, lots of discussion piled on top of a long day.
"I'll sell my shares too then, but I'd prefer to play the part of an unspeaking pet for the next part for the 'celebrations' if you don't mind."
If there's no objection, he will transform into a familiar looking black cat before facing the public. If it is decided he must represent himself to the public, he'll grudgingly follow along.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Tuesday January 31st, 2023 7:13:47 PM
Ramirez realizes that aside from a few quick bites, the team hasn't eaten a good meal recently, and suddenly a celebration sounds pretty good.
He thinks about attire, and decides to color his cloak a brilliant shade of yellow and gold to honor the dragon.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Tuesday January 31st, 2023 10:01:42 PM
Desdichado is interested in seeing what this celebration will be like. Is the rakshasa threat about to become public knowledge?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Wednesday February 1st, 2023 6:03:04 AM
Nira still isn't quite sure what to do about ownership of the company and decides to sleep on it.
A celebration of sorts certainly sounds good.
Rejoice! Co-DM SteveK Wednesday February 1st, 2023 8:58:56 AM
The Lord Mayor precedes the Tide and followed by the Councilors to move a couple rooms over to the Mayor’s Court. This is more like it! Tall columns of a pale gray hold a cedar roof 40 feet up. Candelabra each blaze with Daylight spells, as the stone floor holds a mosaic of the entire Wold. Couriers, petitioners, and functionaries of all races and cuts of clothing half-fill the enormous chamber as the procession walks a lane held open by satin ropes. At the far end is a low dias with one chair, sturdy and expensive but not really ornate. Sturevant steps up and turning, sits, with The Tide and the Councilors arrayed closest.
”Rejoice!”. Sturevant’s voice is a clarion call through the hall. ”A great evil to our city, to our nation, and verily unto all free people’s of New Elenna have been vanquished by the valor of these heroes, The Tide of Dirt City!”. A cacophony ensues.
Eventually it dies down, and Sturevent calls for a bard to recount the adventures of The Tide and the Washing of the Rakshasa. It is a great tale! It isn’t to long, and quite enjoyable, describing the actions in and around Dirt City, and then Emerald Kingdom, and finally the recent cleansing in Plateau City. It does leave out some specifics, avoiding the worst Rakshasa abuses, and hero deaths and secret meetings and agreements. But it gives all the listeners the feeling of how evil the Rakshasa were and what a great thing The Tide have done. The applause is even louder.
”And let the word spread through the land! These are Our Heroes: The Tide!!
Hmerrin!
Gaffer!
Desdichado!
Nira!
Danko!
Ramierez!
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Wednesday February 1st, 2023 4:59:51 PM
Desdichado mentally projects to the others It's nice to be somewhere where people are glad to see us for a change.
He does his best to look heroic for the people. He wonders how this might make things easier (or more difficult) for their upcoming work in rooting out rakshasa's home.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Wednesday February 1st, 2023 7:36:38 PM {Yeah,} Hmerrin agrees. {I could get used to this.}
The young fighter smiles and waves, and smiles and waves some more.
At some point, hopefully, he can get to the buffet, 'cause he is pretty rumbly in the tumbly.
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Wednesday February 1st, 2023 7:56:27 PM "You know, I never asked where 'The Tide' came from as a name?"
Gaffer enjoys hearing the bardic telling on their adventures, and as long as he doesn't focus on the number of people looking at them, (it's altogether too many), this isn't as bad as he thought it would be.
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Wednesday February 1st, 2023 8:44:07 PM
Before being seen in public, Danko activates his hat of disguise and changes his appearance. Not wise for a thief to let so many people what he really looks like.
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Wednesday February 1st, 2023 9:43:39 PM
Recognition is nice. Ramirez enjoys the moment.
And when the moment is done, it will be back to work for the Tide, to maybe bring an even longer lasting respite for the Wold from the rakshasa.
And feast! Co-DM SteveK Thursday February 2nd, 2023 2:17:07 AM
The applause goes in for a long time, but not forever. When eventually done, tables appear, laden with food, drinks, and the tastiest morsels of the known Wold.
Our heroes may revel and eat and drink for the rest of the day.
They can also talk and coordinate with the powerful of Plateau City.
The choice is up to them!
Danko Pureheart (Yves) -- AC 24 -- CMD 36 -- HP 101/127 Thursday February 2nd, 2023 6:48:38 AM
Following the Kudos and applause Danko rubs his hands together and smiles.
" So, who coming with me for some shenanigans? "
Gaffer - Courtney - HP: 159/159 AC: 32(T:18/FF:27) CMD:35) Thursday February 2nd, 2023 7:40:56 PM
Gaffer spends the time trying as many different foods as he can, looking for anything and everything that he hasn't tried before.
Desdichado (Ryan) [HP:161/211; AC:32/15/30 - CMD 34] Thursday February 2nd, 2023 8:22:43 PM
Desdichado decides it's well past time that he made his way to the Temple of Domi. He asks if the High Priest is available to talk, and gives an account of his activities over the past couple of years. He also tells a bit about the City Council's plans and asks what sort of resources the temple might have for the search. He also hands over his share of the mining company to hold in trust.
Hmerrin (MikeK)(HP 202/203 AC:37 T:20 FF:31 CMD:45) Thursday February 2nd, 2023 8:41:02 PM
Hmerrin gets food and schmoozes.
If he can find a high level WLA person, he'll pull him aside and give him a brief rundown on the location of the gnome mine, and then works out with Abelard some kind of official 'previous contracts are null and void' thing, and requests some WLA folks deliver the note and free the gnomes.
"Oh," he adds to Abelard. "I don't suppose there's a shorter way to Dirt City than dropping down all those plateaus?"
Ramirez (BrianZ) AC32/20/25 HP 122/122 CMD32 Thursday February 2nd, 2023 10:24:28 PM Danko, don't get into too much trouble.
Ramirez smiles, this is a happy day, and he enjoys it. After the food is enjoyed(maybe he ate too much!) He walks around with his drink and introduces himself to any officials the group has not yet met.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 23 -- HP 122+29/122 -- DarkVision/ArcaneSight/SeeInvis Thursday February 2nd, 2023 10:35:58 PM
Nira sticks close to Ram. He knows the town and people better that she does. Every now and then she asks him telepathically "Who's that?" and "Do you know that person?" and "What do you make of that guy?"
Glorious Moments of Time. Co-DM SteveK Friday February 3rd, 2023 1:16:22 AM
Food and drink, games and personalities fill the Mayor’s Castle.
Gaffer is able to taste a chocolate truffle from Wedding City, Spirit Woad Beer from Heranmar, roasted Prairie Pig from the Sargrass Plains, and extremely expensive Purple Wine from the Taurus Isles.
Danko is able to find some well-mannered frivolity as games, contests and entertainment abound. There is targets for thrown darts, knives, axes, or even some archery. Drinking games, dice games, and card games. Checkers and schach. Rope walking, arm wrestling, and bobbing for apples. In one room, there is a contest to makes jokes without laughing, in another, a ribald limerick contest.
Desdichado, Hmerrin, Ramirez and Nira use at least some of the time for reports, resources, and messages. During the day, they are able to have private conversations with many people. Many more than they may want, for nearly everyone wants to rub shoulders with The Tide and praise their win against the Rakshasa. Some ask for souvenirs, some ask for favors, and some just be seen with the heroes. The High Priest of Domi and the WLA listen to reports and assure the word will go out for suspicious activity that would indicate Rakshasa, and that high level divination spells will look for answers too.
Ableard assures Hmerrin that Plateau City has removed the ‘no-teleport’ rule, so the heroes can climb down the plateaus or just *pop* home. He also says the Ambassador Luomi-Juova has already left for the mines to work a new non-slavery contract with the gnomes. ”One loose end tied off!” ……..
Eventually, the celebration dies down, revealers leave, and beds are sought. The next day, experts appraise the teams sackfuls of loot, and it comes to 23,000gold for each hero!