DM Steve -- Friday night, it was late, I was walking you home, we got down to the gate and I was dreaming of the night Monday August 15th, 2022 11:45:33 PM Mortimer is not even winded by his vigorous dancing. He joins the others at Grog’s table. Ash goes to see what Grog wants, but doesn’t touch the offered drink. Mole is on edge from the attention, and slips away when the invitation to Grog’s table comes. Drack sighs inwardly, but returns to see what Grog wants. Torrynashkabbeth dances while she can and makes her way to Grog’s table when duty requires it. Her mind, however, stays on the dance floor. Loryn enjoys himself without overdoing. He is particularly interested in tales from abroad. Manolo sits quietly with the others.
Grog is not the only one at Grog’s table, in fact. Some of the group already knows her, but Grog introduces Edwina Pippin, mayor of Windhorn and one of the older residents in town. They have been enjoying each other’s company this evening, and as the party is welcomed to the table it becomes apparent that they have been reminiscing. The conversation touches upon how Windhorn has been cursed in the past before Grog asks, ”I hear there was a magical book found, and that you defended Windhorn against curses that it tried to inflict on the town. That’s the sort of thing I used to do. I want to hear all about what happened, and what you did.” Grog has a bit of a gleam in his eye, clearly very interested in the story.
Torrynashkabbeth HP:27/27 AC:16 F9: R:10 W:12 Tuesday August 16th, 2022 4:07:23 AM "It was a curse thing." Torryn replied decidedly vaguely, albeit that was not her intention. "This old book made people want to read it and when they did all sorts of bad things came to life: things from the author's past travels, but the weird thing is - the author; that's Kundruth or Kandreth, I 'm not good with names - well, he was IN the book. That was part of the curse too. So now we need to leave or there'll be all these...um...orcneas wandering around. If the other stuff is anything to go by, I really don't see anyone here wanting that to happen. Oh, and they aren't Orcs. No, something to do with Corpsey things; so likely undead."
She smiled. Smiling was always good. It covered up for a hreat many shortcomings; this time in her story-telling.
"As to specifics, well, there were imps - nasty little imps and then a mouthy thing ATE Dracky! Well, most of him...um, some really. We sort of 'unswallowed' him. After that we ended up convincing some other impy things to stop eating people's houses."
For all that she loved to dance and perform to an audience, Torryn was no bard. Her best 'weapon' was not her voice, but her body - that she could move in a most captivating and beguiling fashion. It occurred to her that perhaps she could tell the tale better through dance, but ideally she'd need others to play the monstrous roles. Plus it would take a lot of planning and choreography. She concluded with a smile dismissing such whimsy.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday August 16th, 2022 5:08:20 AM
“I think Kandruth Walker was the one that was cursed. We don’t quite know how the book that he was cursed into ended up here though.” Beyond that, Drack let’s the others relay the account of what happened. Recounting deeds, and telling tales was suited more to others than himself.
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Tuesday August 16th, 2022 7:07:39 AM
Manolo continues to sit quietly as the others will probably explain it and tell the tale better than he would have.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Tuesday August 16th, 2022 7:57:36 AM
"What she said" Ash says, as he point to Torryn. Ash sits back and listens, and waits to see what the others chime in with.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 expeditious retreat Tuesday August 16th, 2022 9:21:04 PM "Let's not forget the whole connection to Koshe Marr. These corpse-demons be comin' from there to claim Walker ... on the night of the lavender moon. A fate he's lived many times. Been flogging this dead horse for quite a while, he has. Speaks in the old language and dressed the same. Not clear what will break the cycle. Walker doesn't want ta be here when they come with their hooks."
Mole; (RichP) AC 18; HP 20/33; CMD 15 Tuesday August 16th, 2022 9:54:09 PM
Mole finds an outdoor location to sit and drink. He watches the nighttime crowds.
AC 13 HP 15/26 Loryn Glitterfall; Dan K Tuesday August 16th, 2022 10:12:09 PM
Loryn greets Grog and Edwina and politely accepts a drink, though he knows he is just going to carry it about the rest of the evening. Torry and Mort have hit all of the bases, but he adds a thought. “We are planning to head out with Walker at day break. Put some miles between the curse and home. Any advise on the corpse demon things or any extra knowledge to drop? “
DM Steve -- We can dance if we want to. We can leave your friends behind. Because your friends don't dance, and if they don't dance then they're no friends of mine. Tuesday August 16th, 2022 10:48:45 PM Torrynashkabbeth quickly explains a few things – curse, book, Kandruth, orcneas. She smiles the winning smile that usually compensates for shortcomings. Drack mentions that it was Walker that was cursed, but leaves most of the explaining to others. Mortimer mentions Koshe Marr, corpse-demons, and hooks. Loryn accepts a drink He talks about leading trouble away. Ash agrees with Torryn. Manolo sits quietly and leaves most of the explaining to others. Mole sits alone outside and watches the crowd while enjoying his drink.
Grog listen attentively, and has lots of questions. ”What do you mean, he was in the book? . . . What makes you think undead orcs are involved? . . . What do you mean by a mouthy thing, and how do you unswallow a monster? . . . What sort of imp eats houses? . . . What ideas have you considered as to how the book got here? . . . Where are you going to go?”
When Mortimer mentions Koshe Marr, conversations stop. Not all of them, but enough that the change in volume is unmistakable. Sense Motive DC 15 or Perception DC 18: Highlight to display spoiler: {The younger folk do not react to the name, the older ones -- those that may have grand-kids -- do.}
Grog looks the group over carefully. ”Let’s take this to a back room. I’m going to want the whole tale, from the beginning and in the order things happened.” When Grog leads the way, Edwina waits to follow the group.
Torrynashkabbeth HP:27/27 AC:16 F9: R:10 W:12 d20=1 ; Wednesday August 17th, 2022 5:27:42 AM
Typical. Torryn had done her best to regale them with all the salient details and still missed something important. Well, she was no 'note-keeper', so wasn't going to try to top her first evidently sub-standard effort. She looked to Morty and Loryn. They were definitely gifted with superior powers of recollection.
She hopped down off the table upon which she'd been perched and followed them to the back room.
"We didn't unswallow a monster. We unswallowed Dracky." She clarified as she walked. It seemed perfectly obvious to her. Why was Grog having issues understanding? Perhaps he really was getting old.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday August 17th, 2022 6:49:32 AM
Drack will assist the others in trying to relay the entire story to Grog once they are in a room. He will also add in a few things to help answer the questions.
“The imps were Mephits according to one of the smart folks. We fought a group of fire ones, and the other batch was eating stone walls, and agreed to return home instead of fighting.”
“Walker was cursed after refusing an unconscionable order, he and the book are bound. If the book is here, Walker says that he suffers under the lavender moon. When we sent the final group of mephits back from whence they came, it disappeared, and he appeared in it’s place.”
“Walker says that the Orcnaes will come for him, and send him back under the lavender moon, at which point, I’d guess that the book will return here. The orcnaes are not orcs, but he described them as corpse walkers. He said he has to fulfill his quest or will once again be returned from whence he just escaped.”
Drack will leave the rest of the details to the others to fill in.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+2=18 ; Wednesday August 17th, 2022 7:49:34 AM
Ash sits back and looks around the room, seeing the older crowd quiet and listen to what was being said. He knew of Koshe Marr, but mostly from stories his older siblings told him to scare him. He quietly sits, and drops his hand inside his robe to scratch the head of Oslo.
Heading into the backroom, he felt naked. He was without his spells, and needed his rest... but if Grog was serious and needed the info now, they needed to meet. Spells and rest would wait,
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 d20+6=7 ; Wednesday August 17th, 2022 5:30:50 PM
Manolo doesn't pay too much attention to his surroundings. The ale certainly helped him miss what others might notice. Perception 7
DM BatMark -- Care to Dance? Wednesday August 17th, 2022 8:33:46 PM
As the party moves toward the back room, Edwina sidles over to Mole and says with a gentle if world-weary smile, "You wouldn't make an old lady dance through this tale on her own, would you?" She gestures toward the others, and offers her arm. "Come now, I think you had some part in the making of this tale, so help us unwind it. Surely you could bear that for a while without too many scars, I should think. It is unlike the son of Gurd to stand aside from the workings of the Wold, after all."
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 expeditious retreat Wednesday August 17th, 2022 10:19:53 PM
There is only one more observation that Mortimer can think to add to the conversation as he leans in to speak.
"Just my opinion, it is. It was my impression, during the early moments of Walker's release, he didn't seem to be too privy about where he was. It wasn't until we walked about that he began to recognize the lay of the land. If the corpse-demons claim him, we may not see him again. Perhaps someplace else he'll be that's been touched by Koshe Marr."
Mortimer considers another thought, "Maybe a trip to the Lucky Basement and a talk with Noma is in order. If anyone has special knowledge of Wardd's moon, it would be her."
DM Steve -- Yes, I'm being followed by a moonshadow. Moonshadow, moonshadow. Leaping and hopping on a moonshadow. Moonshadow, moonshadow. Wednesday August 17th, 2022 11:24:14 PM Mortimer adds his opinion to the conversation – it took Walker time to recognize where he was, and next time he might show up somewhere else touched by Koshe Marr. Mortimer suggests they ask Noma about Wardd’s moon. Torrynashkabbeth follows to the back room, looking to the others to tell more of the story as she’s done her best. She wonders if Grog is getting old. Manolo is distracted. Perhaps from the ale. Ash sits quietly, watching the crowd. If Grog thinks it’s important, he decides, he can postpone his sleep a bit. Drack assists the others in telling the whole story. He adds some details – that they fought a group of mephits and talked another group out of eating walls. That Walker is cursed and is here now. That he talks about the orcneas coming for him. Loryn and Mole are quiet.
Grog eyes the group. ”I understand some folks don’t like to brag, but being able to tell people about your exploits helps a great deal when you’re in a strange place. This isn’t a strange place, agreed, but that also means it isn’t one where you should be overly modest. People here are proud to have you for neighbors because of your deeds. Now, is there anything you’ve left out of the tale? Aside from what Wardd’s moon has to do with it.”
Catching Mortimer’s eye, Grog adds, ”Noma puts on quite the show every full first moon, doesn’t she.” As everyone has seen, Noma coats the church and tombstones during the day of the night of a full Wardd's moon, so that they glow under the moonlight.
Torrynashkabbeth HP:27/27 AC:16 F9: R:10 W:12 Thursday August 18th, 2022 4:59:47 AM "I don't think so." Torryn began thoughtfully. "Old Whatshisface seemed to be linked to the book, at least initially. Apparently it was he who left it after a meeting at the Keep." She just couldn't for the life of her, remember the man's name. Still, a lot had happened since then and she'd had to learn a great many of new things.
"So when someone read the book, weird stuff - like tales from the book came to life: well, part of them anyway. So we beat up some fire imps - erm...mephits? ...and then there was the mouthy thing in the swamp that almost swallowed Dracky. We beat that up too. The stone imps....more mephits?....we asked them to stop eating the houses. Oh and then when they'd gone - there was this real clever imprecation - Not from me, I hasten to add - and the book vanished to be replaced by Kundy...Candy? I'm not good with names, sorry".
The explanation was hardly the detailed story-telling that Grog had asked for, but Torryn was no bard. That thought brought a wry smile. What sort of bard couldn't recall names? Then another thought intruded. Beacons! She turned to the others.
"Um, you know we still sort of need a team name; what about 'The Beacons'? I mean, it could be 'Of Light' or something.....Just a thought."
Drack (Chris J) - hp 35/35 - AC 17 Thursday August 18th, 2022 6:44:28 AM
“I can’t think of anything else. The book did turn the guard barracks into a swamp after Borad read from the book. That’s where the big gooey blob with many mouths was. Once we killed it, the barracks slowly started returning to normal.”
I’d still really like to know how the book got into Phaedra’s office. She thought Heorstan, Angus, or perhaps another person whom I can’t recall may have left it there, but they all say that they didn’t. It seems like the magic of the book is quite powerful, and compels people to open it and read it.”
“perhaps the night of Wards moon is when the creatures will go after Kandruth?”
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Thursday August 18th, 2022 7:00:42 AM
Manolo listens attentivly. He wonders about the fire creatures...could they have been the same type that Lanliss told him about long time ago ?, he wonders.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday August 18th, 2022 12:17:37 PM
Ash is still quiet. Trying to not be too quiet, where he falls asleep sitting at the table and looking rude.
Torrynashkabbeth HP:27/27 AC:16 F9: R:10 W:12 Thursday August 18th, 2022 5:57:31 PM
Angus! That was the name. Oh, it was so embarrassing! Why was everyone else so much better at recalling names than she was? Torryn sighed. There was no remedy for it. She simply had to take solace in the fact that she was a better dancer.
AC 13 HP 15/26 Loryn Glitterfall; Dan K Thursday August 18th, 2022 6:40:56 PM
Loryn gives the young woman a smile, "I thought you told our tale brilliantly Torry." In the back room with Grog, the gnome takes a seat
"So, Koshe Marr, really changes a party doesn't it?" Loryn gives his head a scratch and takes a breath, "Ok. story in detail you say. So we were visiting Pheodra on setting a a town watch, or rather trying to pass along the wisdom that the people of Windhorn might, perchance, want to help keep themselves safe and not hide under the bed. To that end, we thought a neighborhood watch type thing. Rotate it about and basically just have some eyes out so the next time some arrogant ass named Angus decides, 'hey, lets form a mob and go burn people we don't like' a heads up could be given and situations clamed. Anyway, we were done chatting and she asked about this book in her office. not ours, but we decided to look into if it was anyone else's that had been there that day. Seeing as how there were multiple visitors, we spilt up. Drak and Torry went to sunshine himself, Angus, I went with Mort to Hoarad and the others kinda split up to generally ask around."
Loryn takes a breath and a sip of of the drink. He was starting to feel parched. "Where was I? Oh yes. So we split up and while we were away, Pheodra opened and read the book and that act, caused a demon thing to appear in town and long story short, we destroyed it. It mouthed off about Kanduth Walker and some such gobbligook. We retrurn to Phoeodra and she's all freaked out about the book, 'where is it, i need it' Lots of 'I'm a crazy person ow' type of talk. While we were calming her down, somehow" snaps his fingers several times to recall a name and fails, "Whats-his-nuts, the guard next door scooped it read it. shortly thereafter, we're playing a rousing game of swamp and cities. And that's the part where Drack decided to play Jonah, but not with a whale. "
Another sip, "Stay with now, so now swamp is gone, book is still gone, we know there's a crazy cursed book that seems to be able to compel folks to read it and when that happens, every chapter is worse than the first, like a bad Fates Reading, so we're on high alert. Sure as a dwarf can knock you out in one good breath, Heorstad comes wandering into town with a burning case of the crazies and we got mephits and illusionary volcanoes coming at us. Well we get to kickin some butt and soon enough have them all taken care of when another group appears. This next batch though, aren't on your 'soul sucking level of evil, more like bored human teenagers who just discovered how to write in the snow without their hands and so our good man Drack here gives then a stern talking to and tells them to lay off the shenannigins and get off our lawn. And by Wardd's pretty patootie it worked and off they scampered. Hoerstad also actually still had the book and so we eased his burden on that for safe keeping"
"So we are all about to get out of dodge, when the book started bouncing about in Drack's pack. You know, on its own. So off came the pack and Manolo here started to make sure we were not all about to die horribly, when it popped open and this Walker guy misty mountains right out. He tells us he is the author, he's cursed, some crazy demon orc dead things have been hunting him down for ages, ever since he was sucked into the book the first place. Apparently he gets out, now and then. And theses nasties from Koshe Marr track him down and stick him back in. Our man Walker says by the full moon, like the one we got tonight, theses orcneas show up, horribly kill everything in sight and then take him back to Koshe Marr."
Loryn stands up, he had been on a rambling roll for certain, but not so much that his own comment about the full moon missed. "We need to get back to Walker. Those things might be coming sooner and not later. A pleasure Grog, feel to dust the rust one last time and join in."
Loryn is heading out the door and back to Minerva's
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Thursday August 18th, 2022 9:23:22 PM
Mortimer nods in agreement with Grog, "Yeah, during my stint as gravedigger, I helped with coverin' the chapel and tombstones with glitterdust. Made everything glow in the moonlight."
He notices Ash dozing off. He too is beginning to feel his eyelids becoming heavy. Possibly the effects of Loryn's long wind. He wonders if it's a new spell of his.
Mole; (RichP) AC 18; HP 20/33; CMD 15 Thursday August 18th, 2022 10:43:20 PM
Mole makes his way to the room with Edwina. He wouldn't be able to add much to the conversation, but he thought perhaps his presence would be enough.
DM Steve -- When the moon is in the seventh house and Jupiter aligns with Mars, then peace will guide the planets and love will steer the stars Thursday August 18th, 2022 11:15:59 PM Mortimer recalls helping Noma work with glitterdust. He is feeling tired. Loryn offers support to his colleagues and walks through events step by step. He worries that it’s a full moon and creatures will be coming for Kandruth. Torrynashkabbeth adds a few details to her previous explanation, aware that it was less than Grog hoped for. She wonders about a name for the adventuring group. Manolo wonders about the fire creatures. Mole joins the group with Edwina. Drack adds some details to the tale as well. He would like to know how the book got in Phaedra’s office. Ash is quiet and worries about falling asleep where it would be rude.
”Loryn, please sit back down. It’s not the night of a full moon. Although the moon is erratic and we probably don’t want the fellow in town for another sunset from what you say.”
Grog thinks for a few minutes. ”First, let me just say thank you. I know people have been congratulating you tonight, but your tale tells me you’ve done more than they realize. It’s also a bit worrisome. You’ve heard talk about the place being cursed, but nothing like this has happened in more than a generation. In fact, I’d venture nothing like this has happened here since the last real Festival of Renewal.”
”Pardon me, Torryn, you’ve grown up with the story. But some of your friends here haven’t. The Festival of Renewal was a ceremony conducted here every year to reset the Dragon Sentinels – Teucri artifacts that protected the country from dragons over in Dragon Bay. Thousands of people would come and offer prayers, and the sentinels were somehow fed some sort of life force by that. Some time ago, at the festival, sahuagin attacked the people gathered for the ceremony. A group of adventurers led a defense, but everyone at the festival was slain. However, that year there were no dragons and there have been none since. I’ve heard tales about a plague among the dragons.”
Grog sits back, not being the most comfortable storyteller himself. He calls for another round, and also asks Valma if Noma is around tonight.
"That was what folks here give the name the third adventurer's crisis."
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Friday August 19th, 2022 4:55:03 AM
Torryn shrugged. Sure, she'd heard the story lots of times, but it wasn't one that you could dance to; so it hadn't held a lot of interest for her. Now, she wasn't even sure that she followed what Grog was saying.
"Um...so there've been no dragons and now.....are you expecting dragons?" She asked. Yet before Grog could answer she quickly turned to Loryn with a broad smile. "That was great, Loryn. And it helped me actually remember a name! Borad - that was the guard. Not that it's super important or anything. Oh. sorry Grog. You were saying?" Unlike many of the others Torryn wasn't tired. She was still full of energy from her dancing. That energy did not help her focus her thoughts though. They seemed intent upon darting around hither and yon as if performing an erratic dance of their own
Drack (Chris J) - hp 35/35 - AC 17 Friday August 19th, 2022 10:26:25 AM
Drack sits and listens to the tale, but has nothing to add. He wasn't familiar with that story, and could only hope it wasn't an omen of things to come, and the beginning of a fourth adventurers crisis. He looks forward to getting some sleep, and seeing Walker out of town.
AC 13 HP 15/26 Loryn Glitterfall; Dan K Friday August 19th, 2022 5:27:45 PM
Loryn turns a confused look on his face, "But you just said, Noma puts on quite the show every full first moon. If it's not a full moon, what was the pint of that. It would be like in the middle of my story, I said how Mortimer likes strawberries." Loryn gives a small shake of his head and dismisses the conversation.
The gnome still had plenty to drink and slid the new serving to Mole, "Enjoy my good dwarf." Loryn smiles at Torry, "That was it. Borad." he then chuckles, "Can you imagine if his name was What's-his-nuts?" more chuckles, "Oh that would be a hoot."
Loryn looks over at the dozing Ash, "Could I have a small bowl of warm water." he asks the attendant
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Friday August 19th, 2022 7:28:45 PM
Manolo dozes off. His head always so close to the table as he tries to fight the need for sleep. He listen attentively to Grog and has a feeling he heard Teucri artifacts or whatever it was from somewhere. But alas, his eyes close and puts his head on the table and sleeps.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Friday August 19th, 2022 7:35:50 PM
Ash thinks he might of heard about this, in a book sometime, but wasn't sure. He finally takes a sip of his luke warm beer. He noticed Manolo asleep and He was now envious of Manolo.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Friday August 19th, 2022 10:39:05 PM
With a sly grin, Mortimer suggests, "Then maybe we should be referred to as 'The Fourth Crux'; being the heralds to the next crisis."
He accepts the next round of drinks as soon as they're served. These stories are making him thirsty.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Saturday August 20th, 2022 3:31:20 AM
Torryn had no objection to them being known as the Fourth Crux. It sounded very dramatic and important. As to the drinks, she still had some of the previous one remaining, but it was good to remain hydrated, so she was drinking Small Beer. (Diluted). Even so, she could not keep pace with regular drinkers.
DM Steve -- Ever since I was a young boy I've played the silver ball. From Soho down to Brighton I must have played 'em all. Saturday August 20th, 2022 12:18:40 PM ”Oh, tush, Grog,” Edwina says. She proudly adds, ”Those were The Chosen Ones, not just an adventuring group. And everyone was restored to life.”
Mortimer jokes about calling themselves the Fourth Crux. He gladly accepts another drink. Loryn is confused by Grog’s comments on the moon. He offers his new drink to Mole, since he has not finished the first. Torrynashkabbeth is familiar with Grog’s story, but wonders from the emphasis he gives it means – maybe they’re expecting dragons now? She wishes she were back dancing. She is okay with being called the fourth crux. Manolo dozes. Drack listens. He is more interested in sleep. Ash thinks he might have read this story somewhere. He wishes he could get some rest. Mole is distracted.
His train of thought interrupted, Grog answers, “The point, Loryn, is that Noma knows if Wardd’s moon will be full before the moon rises.” It takes him a moment to get back on track. Or perhaps he's not pointing out that being brought back to life isn't the same as not being dead in the first place. ”You’re right, Edwina. The Chosen Ones defeated the sahuagin and the gods themselves were so moved by the tragedy that they rebuilt the town and raised everyone from the dead. I’m a bit fuzzy on that part. Still, the dragons have not been seen for generations and the festival is carried out now only to recall the region’s history for travelers. The dragons disappeared not just here, but throughout the Wold. And Windhorn has become less important to the nation than it once was.”
”But you didn’t come here for that story. You’re probably interested in Koshe Marr.” As Grog says this, Edwina gives an involuntary shudder. Edwina lived through the second crisis but is not old enough to remember. She still has nightmares, though.
One roll for each skill used is enough: Know Religion, Planes, or Arcana DC 10 – Highlight to display spoiler: {Koshe-Marr is a plane of horror in the Shadowlands.} Know Religion or Planes DC 15 – Highlight to display spoiler: {Koshe-Marr was created by Marteus, and he punishes the souls that go there after death.} Know Religion DC 20 – Highlight to display spoiler: {Koshe-Marr has many lands, each ruled by a power that Marteus “rewarded” with eternal dominion over and imprisonment within their own realm.}
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=6 ; Saturday August 20th, 2022 6:44:21 PM
Torryn was only just learning about matters religious. Truthfully, she was only a neophyte Sacred Dancer. Still, she heard enough to know that venturing to Kosher Marr was more than a little I'll advised.
(OOC: Know religion, 10.)
Mole; (RichP) AC 18; HP 20/33; CMD 15 d20+1=15 ; Monday August 22nd, 2022 11:20:38 AM
Mole nods and say "thanks." to Loryn for the drink.
Mole had heard of Koshe-Marr. Other than knowing the very basic knowledge about it, he knew nothing more.
Knowledge DC15, untrained so only can know the DC10 info.
Drack (Chris J) - hp 35/35 - AC 17 d20+4=11 ; Monday August 22nd, 2022 11:31:54 AM
(Loryn, Mole, Mortimer...Drack laid hands on numerous people for healing on august 9th. Might want to verify your HP total)
Drack knew very little about Koshe' Marr(know religion 11). He was interested in hearing more though if Walker and what comes after him are from there.
"Yes Grog, please continue."
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+6=10 ; Monday August 22nd, 2022 3:03:10 PM
While he has started looking into things more when it came to the Wold beyond the Wold, Koshe Marr had not come up in his readings. Loryn leans in as well, urging Grog to continue
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+10=17 ; d20+11=16 ; Monday August 22nd, 2022 6:06:17 PM
"Koshe Marr is a plane of horror in the shadowlands, Marteus created it and punishes the souls that went there when they died." Ash says, recalling what he can.
OOC: Do we know manolo's previous connection? or does manolo at least know one of his mentor's teammates become a power there?
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Monday August 22nd, 2022 6:12:45 PM
Manolo wakes up to hear what Grog says. Still hazy, he stays silent and listens.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+4=11 ; d20+5=24 ; Monday August 22nd, 2022 10:08:17 PM
Mortimer knows of Koshe-Marr and some of the horrors found there, but not much else. Though it does sound intriguing. Heck, going there could answer a lot of questions. If it’s not too far a trip. He also wonders what the food there is like.
DM Steve -- It is the night, my body's weak, I'm on the run, no time to sleep, I've got to ride, ride like the wind, to be free again Monday August 22nd, 2022 10:54:31 PM Loryn urges Grog to continue. Mortimer thinks Koshe Marr sounds intriguing. He wonders what the food is like. Drack is interested in hearing more about Koshe Marr. Mole thanks Loryn for the drink. He knows only the most basic things about Koshe Marr. Ash recalls that his mentor said some things about Koshe Marr, but no details. Manolo wakes up and listens. Torrynashkabbeth, though just beginning to learn about religion, has heard of Koshe Marr.
”Sorry, Edwina.” Grog says. ”The truth is, that although you might think that Windhorn is the one place where you could learn about Koshe Marr, you really can’t. Everyone knows the entire town was taken there – heck, Noma won’t let people forget she’s got the luckiest Lucky Basement in Yrth, it being the only one that has returned from Koshe Marr. Everyone knows most of the town was rescued somehow –”
Edwina pipes up, ”That would be by the Company of Wayward Saints – who later became the Gold Dragons.” She seems pretty certain that everyone will have heard of the Gold Dragons.
”-- but no one remembered it much afterwards. The Company of Wayward Saints would never say what they did. Those of us who were there had nightmares afterward – and some for the rest of their lives. But we couldn’t remember what had happened. More than that, we knew that we did not want to. For my part, the worst was that I couldn’t ever seem to calm down. I was on edge for years. You’d just be sitting, doing nothing much, and suddenly your heart’s pounding and when you tried to figure out why, your mind just sort of slid over it.” Grog shudders, and stops to drink. ”Anyway. whatever happened, it hit the town’s founding families the hardest. Julius Cai and his closest advisors were among those never returned.”
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday August 23rd, 2022 5:00:04 AM
Oh, yeah, THAT Koshe Marr! Thought Torryn. Yes, she'd heard the stories - a while ago - but had largely forgotten them. There were other things to be learnt: like making arrows or dancing. She felt that there was more to come and decided it really would be best if she did her best to pay attention. Still, she couldn't help but look to the others for help in this matter. Hopefully someone was taking notes, because she was sure to forget some important detail.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday August 23rd, 2022 10:47:44 AM
"Sounds like a horrible place. If it took the gold dragons to go there and deal with it, I'm thinking it's well out of our capabilities. It sounds like Walker is living his forever torment. Being able to return to the Wold, and get a taste of his previous life, but always sucked back to Koshe' Marr for more torment, only looking forward to the day that he may get a brief taste of what he had."
"Anyone have any brilliant ideas regarding what we can actually do about it?"
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday August 23rd, 2022 4:10:13 PM
"Brilliant? Not likely, but a have one." Loryn beams a smile at Drack. "Stick with our original thought and stay near Walker and help him to defeat whatever it is that Koshe Marr sends out at him." Loryn shrugs, to him the simple plan is always the best plan and this seemed straight forward enough.
"we're not trying to go rescue things From there, just trying to stop something from getting taken in the first place. Exciting huh?"
Drack (Chris J) - hp 35/35 - AC 17 Tuesday August 23rd, 2022 6:16:36 PM
“Alright Loryn. I like that plan. The worst that can happen is that we all die, and an honorable death in combat trying to help another is a good death. Let’s do it.”
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Tuesday August 23rd, 2022 9:11:40 PM
Ash shakes his head in shock at Dracks line, unsure if it was a joke or serious. He otherwise stays quiet.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday August 23rd, 2022 10:03:40 PM "Wha?!" Mortimer interjects in amazement at what Ash had just said. His gaze turns at the unassuming Manolo as he gives him a soft jab on the shoulder to wake him up. "YOU know someone who's a bloody Power in Koshe-Marr and not tell anyone here! I want ta hear this!"
Mortimer is a little surprised Manolo hadn't offered up this little tidbit.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday August 23rd, 2022 10:08:52 PM
(ooc: whoops ... I didn't notice that was a ooc comment :)
Mole; (RichP) AC 18; HP 20/33; CMD 15 Tuesday August 23rd, 2022 10:16:13 PM
Mole listens to the conversation, but does not add to it. What he hears seems sound enough.
DM Steve -- No one knows what it's like to be the bad man, to be the sad man, behind blue eyes Tuesday August 23rd, 2022 11:02:13 PM Ash can’t believe Drack would think that about dying a good death. Loryn points out they don’t have to go to Koshe Marr, they just have to help Walker stay here. Torrynashkabbeth suddenly realizes she heard the stories growing up – she just doesn’t remember them well. Mortimer thinks Ash said something about Manolo’s mentor and Koshe Marr, and wants to know more. Mole listens. He does not disagree with the conversation. Drack realizes they can’t go to Koshe Marr to help Walker. When he hears Loryn’s plan, he likes it better. Manolo listens.
Mortimer’s outburst derails the conversation for a moment. Grog and Edwina are both interested in hearing this. Manolo has to explain that his mentor went to Koshe Marr, but also doesn’t give many details.
Grog continues explaining, ”Anyways, Koshe Marr was the second adventurer’s crisis.” Edwina then shushes Grog for a moment so she can say her piece. ”Yes, in some ways it continues to be a mystery to this day. We don’t talk about it much. Which is why it’s a bit boring to listen to. Let me tell you about a more heroic crisis. . . Grog is the only one around without elf blood and who lived through the first adventurer’s crisis. Grog grew up in the Red Hills west of here. He had been banished by his father’s tribe, adventured a bit, and came here during a Festival of Renewal. He liked the area so much that he built his tavern here, and declared it ‘A refuge for all races. A place where no one would be denied a warm fire or cold drink who conducted themselves without malice.’”
“But Windhorn was known for two things. One was the festival, and the other was being close to the Red Hills. So close, in fact, that adventurers liked to come here on their way to fight goblins, ogres, trolls, and what have you in the Red Hills. And for the first few hundred years, adventurers coming to town was taken as a sign of “bad times” coming. Because they’d come, and they’d fight, and they’d leave. And then the goblins or ogres or trolls would come looking for revenge, and we’d have to deal with them. So Grog’s refuge for all races was not well received. Not everyone wanted the place to be so welcoming. Before long, the tavern burned down and then Grog was arrested.”
As Edwina tells this tale, Grog becomes quieter and scowls a bit. He doesn’t interrupt her, but he does find it necessary to get up to go for a refill.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday August 24th, 2022 7:22:22 AM
Drack frowns when it’s mentioned that Grog was arrested, and his tavern was burned. He sits patiently and listens, waiting to hear the rest of the story.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday August 24th, 2022 7:43:04 AM
People disliked change. It was a well known fact, but change was inevitable. Torryn did her best to embrace change; so if one was coming now, she wouldn't be too upset by it. That was the theory anyway.
Like Drack, she sat quietly and awaited the conclusion of the story.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday August 24th, 2022 10:01:20 AM
"Was anyone ever considered a suspect in the tavern burning down? it seems like it has more malice behind it, especially with Grog ending up in jail at a similar time. " Ash asks.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday August 24th, 2022 5:18:44 PM
Humans were a fickle lot when it came to other races, but not so much as others certainly. The gnome couldn't even imagine Grog getting a hand up to wave hello before being cut down by gnomes elf or dwarf communities. But that was long past at this point, though it did surprise Loryn a bit, that so much turmoil was so relatively recent in the area. The last dangerously interesting thing that happened to the Glitterfall clan was nearly 250 years ago. Things happen fast out here, and often it would seem.
Grog is off for a refill by the time Loryn starts paying attention again at the sound of Ash's voice. Loryn draws a different conclusion on the story thus far.
"We will have to make sure in our dealings to not leave the town open to vendetta's." he says to his friends, "So as not to repeat mistakes of the past."
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Wednesday August 24th, 2022 7:27:08 PM
Manolo keeps listening.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=20 ; Wednesday August 24th, 2022 10:15:23 PM
Mortimer begins to eye the shadows. The time has come when the veil is at its thinnest. Talk of old times usually draws older listeners. The room already feels more populated than it seems. Speaking ill of the dead is usually not advised, but it does make the night more interesting.
(Perception: 20)
DM Steve -- I'm alright. Nobody worry 'bout me. Why you got to gimme a fight? Can't you just let it be? Wednesday August 24th, 2022 10:52:35 PM Loryn thinks that humans are not the worst at tolerating others. He points out that they should make sure their adventures don’t draw vendettas. Manolo keeps listening. Mole is quiet. Mortimer eyes the shadows for signs of listeners across the veil. The room already feels more populated than it seems. Torrynashkabbeth reflects on how people react to change. Ash asks about suspects in the tavern burning down. It seems malicious. Drack frowns as Grog’s misfortunes are retold.
”Malice? It wouldn’t surprise me. There’s folks in the area won’t set foot in here whose parents never did, either. Grog tends to forget now, but Julius Cai never did like him, and Cai founded the town about three hundred years before.”
”No one got hurt in the fire. Some friends of Grog’s were there and got everyone to safety. But the place was gone. A week or two after that Grog was arrested for assaulting a young halfling down by the shore. Witnesses said he’d rescued the kid from drowning, but he was sentenced to a whipping. The militia had brought him into the town square and chained him up when the ogres strode in. Seems one of his bouncers had told them about the fire, and there being bad blood between Grog and his father, the ogres came to laugh at Grog’s troubles. But when they saw him trussed up, his father – who was clan chief – ordered that the town be slaughtered.”
”Well, Grog broke his chains, challenged his father, and won the fight. Everyone was sure he was going to turn on the town next. But he sent the ogres home and turned himself back in. A couple of his friends stuck around afterward. Sidon Bearclaw became quite the local celebrity and reformed the Windguard. And Lothar Barbu – oh, hi Grog.” Edwina breaks off as Grog returns.
Grog picks up the story from there, ”If she’s gotten to Lothar, then you’ve already heard the best part, but I’ll tell it again. While I was in jail that night, I could hear strange noises and hammering from the direction that the tavern had been. The following morning they released me, and the town held a parade leading me to this fully restored and enlarged tavern and inn. It’s been home ever since.” Grog clearly has no problem with the ending of this story, ”though it’s called the first adventurer’s crisis for some reason.”
”Why, clearly because your friends helped in the fight. And what was the name of your company, by the way?”
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday August 25th, 2022 5:19:17 AM "Oh, we're not a company or anything like that, Groggy. We're just friends." Torryn answered cheerily, belatedly realising that calling Grog, "Groggy" likely wasn't the wisest choice of words she'd ever made. Still, a smile could cover a multitude of minor errors and so she continued to beam in apparent innocence.
Drack (Chris J) - hp 35/35 - AC 17 Thursday August 25th, 2022 8:20:10 AM
Drack is impressed by the bravery and character shown by Grog, and has a new found respect for him. He wonders where the story is going, and how it relates to current events.
Drack listens to Loryns words regarding not leaving the town open to vendetta's, but says nothing, knowing that would not always be possible. If they were called or requested elsewhere to help others, they would likely go, and he definitely would. They would not be able to always be here.
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Thursday August 25th, 2022 10:00:49 AM
Manolo keeps listening, dozing on and off between sleep and awake states.
Mole; (RichP) AC 18; HP 20/33; CMD 15 Thursday August 25th, 2022 11:29:11 AM
Mole gets another drink and listens to the tale.
He does speak at the mention of a company name. "Don't think we've been together long enough to be called a company. I'm making sure these youngsters don't end up dead; kind a like a babysitter." He says. "I get your point. We've been helpin' the town as a group, so everyone thinks of us that way. If we plan on staying together, it may be easier to come up with something."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday August 25th, 2022 11:30:08 AM
"We are friends, and we are a company too. I'm not big on fame and notoriety, but maybe giving the locals something they can cheer on and be their own thing isn't the worst decision. "
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday August 25th, 2022 5:48:12 PM What was our company called? A growing smile spreads across the gnomes face and a twinkle appears in his eyes. He starts to open his mouth and catches a 'Don't you even think about it' look from Drack and with his grin still intact, he leans forward and offers, "We are of differing minds currently on that subject, but i'm sure we will come to an accord soon. As Mole states, if we are to become and stay a company, it would do for others to know how to get a call out."
"I've known few in your position Grog and i am more than a little impressed with your sense of justice and honor. If we are following the story lines correctly, it would seem we are on the brink of crisis number 4 in these parts? That sound right?"
Drack (Chris J) - hp 35/35 - AC 17 Thursday August 25th, 2022 7:28:49 PM
Drack perks up at Loryn’s summary of the tale. His mind not quite as sharp as others, he tends to not think about things in the way that smarter people do.
Drack stands up, addressing Grog first. “You are an honorable person, and I would stand beside you should you ever need me. It would be my honor to fight with you, or for you.”
Drack then turns to Loryn. “That’s a whole different thing Loryn. These crisis’s seem to be a relatively large event for the most part. What exactly are you getting at? Do we go with Walker, or do we send him on his way? What exactly are we likely to be in for? We are no gold dragons.”
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Thursday August 25th, 2022 9:41:10 PM
Commenting on conceiving a company name, "Well, it wasn't from a lack of many brilliant suggestions," Mortimer simply states as he takes a sip from his pint. "All this shiny gold I'm payin' out will soon be spent."
DM Steve -- I've got you under my skin. I've got you, deep in the heart of me. So deep in my heart that you're really a part of me. Thursday August 25th, 2022 10:51:04 PM Loryn argues that a name would allow others to better call on them for help. He asks Grog if crisis number four is coming soon. Torrynashkabbeth tells Grog they’re not a company – just friends. Manolo dozes off and on. Mole agrees that they’re not a company – more like a babysitter and kids. He recognizes that the town would think of them as a group. Drack is impressed with Grog. He thinks that they will go wherever they are called to help others. He tells Grog he would be honored to fight with or for him. He also questions what they should do next. Ash thinks they are friends and a company. Mortimer comments on coming up with a name.
”Thank you Drack,” Grog says. ”I’ll take you up on that.”
”Seems to me that this Walker fellow needs to get out of town, and the only direction he can go on horse without putting other Elennians at risk is west – into the Red Hills. I like to keep an eye on what’s happening in the hills every so often, ‘cause that keeps too much trouble from happening here. It’s been too many years since I’ve been that way. What say we all head west?”
Edwina tackles Loryn’s question. ”Oh, folks are always ready for another crisis. They’ll see signs of one everywhere. We haven’t had one for two generations, now.” The safe bet is that she means human generations, since she is one.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Friday August 26th, 2022 4:33:30 AM
So what now? Was Grog really going to go with them into the Red Hills? It seemed most likely. She wasn't really following the conversation closely, still ruminating on a fun name for their collection. She stifled a giggle as she came up with The Hillsfar Handymen. Dracky would hate it. He always wanted something noble. Well, she was not going to offer that suggestion. It was best to stick with what she was good at: dancing.
Drack (Chris J) - hp 35/35 - AC 17 Friday August 26th, 2022 7:01:28 PM
“ WE Grog? You sure you are up for this? If so, I would happily fight beside you, and if not not, we will do our best. you probably know those hills better than any any of us.”
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Friday August 26th, 2022 7:56:14 PM
Manolo sleeps once again.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Friday August 26th, 2022 9:17:23 PM
More adventure... but sleep was needed first. And then maybe a naming of the group.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=20 ; Saturday August 27th, 2022 4:30:16 PM "Happy to have you along, we are. I guess we'll need ta get wagon and a couple of stout draft horses." Mortimer then thinks about it and adds, "Are the roads in the Red Hills too unforgiving for such things?"
(Knowledge [Geography]: 20
DM Steve -- Catch a falling star and put it in your pocket Never let it fade away Catch a falling star and put it in your pocket Save it for a rainy day Sunday August 28th, 2022 9:11:40 PM Torrynashkabbeth is uncertain of what she heard – Grog wants to go with them to the Red Hills? Manolo sleeps. Ash thinks they need sleep before more adventure. And maybe coming up with a name. Drack wonders if Grog is really up for this. Mortimer would be happy to have Grog along. He wonders about using a wagon. Mole and Loryn are quiet.
Mortimer knows that there are not many roads in the Red Hills, but a sturdy wagon can navigate the hills given time.
Drack’s concern about Grog being up for this does not appear to be shared by Grog or Edwina (who very clearly heard Grog’s request and seems enthusiastic about it). People know that Grog is not as spry as he once was, but no one knows the life expectancy of a half-ogre. They mostly seem to reach violent ends before growing old.
”Don’t worry, I have a wagon. I can be ready to leave in the morning if that is what you intend, or wait a couple of days. Meanwhile, you should get back to your celebration. C’mon, Edwina. And you all come by for breakfast and to let me know what you’ve decided.” Grog and Edwina leave the group with the table to themselves.
Dance floors and beds beckon.
Drack (Chris J) - hp 35/35 - AC 17 Monday August 29th, 2022 6:51:53 AM
Once Grog leaves, Drack looks at Loryn. “We still leaving in the morning I assume?” Following his answer, or other input from the group, Drack will head to bed and get some sleep before the upcoming activities.”
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday August 29th, 2022 11:23:22 AM
Loryn gives a happy nod to Grog, but he is a bit puzzled why the retired tavern owner is setting himself to come on this journey. Maybe Grog is looking to stand before Gargul with sword in hand. Loryn didn't understand that thought process, but he was not an ogre.
Loryn nods at Drak, "I don't see any reason to change the plan and i really don't think Walker is going to wait. He practically took off as soon as he came back." Loryn will stay with the celebration for a bit longer and then make his own exit It was not very late and, after all, he was quite young still by the gnome clock.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Monday August 29th, 2022 6:06:50 PM "Tomorrow the Harbingers ride!" Mortimer says to no one in particular, as he determines how the name sounds. "Could probably use a qualifier at the end, hmmm."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Monday August 29th, 2022 7:14:28 PM
" Whenever we leave is fine. I just need time to prepare. Im heading back. "
Ash takes his leave, heading back to his room to prep spells and sleep.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Monday August 29th, 2022 7:59:10 PM
Moritmer continues his thoughts. Each Harbinger being a unique aspect of the whole. Seven members, like a seven-pointed septagram. Each point of the star pointing a different direction and quality.
He looks to Drack ... the Harbinger of Valor. Then to Mole, the Harbinger of the Terran Deep. Ohh, that sounds poetic. Torynn could be the Harbinger of Steps Divine. Ash, the Harbinger of Arcanium. Sounds like a proper word, it does.
He isn't sure what title best fits Loryn and Manolo. What could he say about the gnome's elemental magic or Manolo's quiet and elusive nature. He will definitely need to put more thought into it.
Mortimer decides he needs to write this stuff down before he goes to bed. He never knew he could be this poetic. As he inks his thoughts to paper, he struggles to conjure any fine qualities for himself. He's a lifelong crook. A bottom feeder of society. His side of the star is not so well lit; cold and dark. Probably the Harbinger of Dread sounds most appropriate.
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Monday August 29th, 2022 8:01:45 PM
Manolo wakes once again and stumbles back to a comfortable bed.
DM Steve -- The Harbinger of the Terran Deep. Ohh, that sounds poetic. Monday August 29th, 2022 10:51:08 PM Loryn is puzzled by Grog. He tells Drack he sees no reason to change their plans, and doesn’t think Walker will wait. He stays to celebrate some more. Ash, after what seems like weeks of waiting, heads back to his room and finally gets a good rest. Drack asks Loryn if they’re still leaving in the morning. He gets some rest after getting an answer. Mortimer tests out a name for the group to see how it sounds. He imagines individual names as well, thinking poetic thoughts. Manolo stumbles off to bed. Torrynashkabbeth and Mole are quiet – as enigmatic and the Harbinger of Steps Divine and Harbinger of the Terran Deep should be.
Several of the group go directly back to their rooms, others continue the impromptu celebration as they see best. Eventually everyone makes it back to the boarding house, one by one. Even those up dancing until the wee hours. If there was any doubt about Walker sneaking off while the celebrations were going on, his snores are evident as soon as the door to the house is open. They are not exactly soothing, but after the past two days everyone is able to sleep – and to awaken with the sunrise (or not long after) to the same noise. Whatever plans Walker had for an early start are no match for untarnished sleep.
Since everyone is up before Walker, there is opportunity for last minute plans, decisions about that to tell Grog, perhaps even a quick run to the Catacombs.
Mole; (RichP) AC 18; HP 20/33; CMD 15 Tuesday August 30th, 2022 12:04:08 AM
"Harbinger of the Rumbling Earth, that's more my style." He says curiously. "That'll make the people happy to see us." He continues. "The only thing we're harbingers is chaos."
Mole leaves the party as soon as the conversation ends. He needs to be up early to be prepared for the journey.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday August 30th, 2022 3:00:07 AM
The Harbinger of Steps Divine did Indeed grace the dancefloor. Her aim, to ensure that all those who shared it with her had wonderful time.
All that dancing was very conducive to an excellent night's sleep. Fortunately awoke feeling refreshed if rather hungry. After eating she went to check and prepare her decidedly large mount. That noble beast had much work ahead, carrying two harbingers.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday August 30th, 2022 10:15:19 AM
Drack wakes up and eats a hearty breakfast for the road to come. As he's having breakfast with any of the group he will mention "Harbingers sounds a little foreboding to common folk. All we are doing is trying to help people, and bring them peace and happiness. How about the Peace Keepers? I don't know. All this name guessing is growing tedious. We should either pick something, or wait until something happens that gives us a name."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Tuesday August 30th, 2022 6:23:14 PM
Ash packs his belongings and heads downstairs to eat with the others. When the names come up again, he keeps quiet... silently thinking Drack is correct.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday August 30th, 2022 6:58:34 PM
Fortunately didn't like the idea of being a peacekeeper. It was all a bit formal sounding.
"Well, if we are about stopping trouble and solving problems, perhaps we could simply call ourselves 'The Remedy'?". She suggested somewhat querrolously. All her other suggestions had been dismissed. She didn't mind really. Finding a name, the right name, was important. It was a good thing that they weren't being rushed into it.
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Tuesday August 30th, 2022 8:05:39 PM
Manolo wakes up late. He thinks they will be busy with danger so takes his time to enjoy the quiet before the storm.. or perhaps adventure
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday August 30th, 2022 9:02:29 PM
Mortimer is completely confounded by all the lack luster response to his absolutely brilliant ideas.
He tries his best to explain why the name SHOULD be foreboding. "The people aren't going to care about how scary our name is. They will know our reputation, tell tales of our good deeds and get all lovey dovey with our smiley faces. It's our enemies that NEED to fear our name, yeah." Mortimer pauses for emphasis and adds, "Trust me on this ... 'cause I KNOW. The evil of the world does NOT respect NICE!"
Drack (Chris J) - hp 35/35 - AC 17 Tuesday August 30th, 2022 9:34:04 PM
“So what do you want Mortimer? The Harbingers?”
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday August 30th, 2022 10:05:11 PM "Like all the names I've come up with, I do ... BUT, the name we go with should be liked by all of us. Let's just make sure the name doesn't inspire hugs and cuddles and all that cheery rubbish."
DM Steve -- The name we go with should be liked by all of us. Tuesday August 30th, 2022 10:42:48 PM Mole favors “Harbinger of the Rumbling Earth” even though the only thing their party predicts is chaos. He is up early. Mortimer is confounded by the poor reception for “harbingers.” He thinks their name should sound foreboding. . . to their enemies. Torrynashkabbeth eats and prepares her mount after she wakes. She seems content with “harbinger,” but “peacekeeper” is too formal, and half-heartedly suggests “the remedy.”. Manolo wakes late. If they’re going to find trouble soon, best to enjoy the quiet. Drack eats heartily. He mentions that he thinks “harbingers” sounds foreboding, and suggests “peace keepers.” Whatever, the topic is becoming tedious to him, and he might favor letting events determine their name. Ash is all packed before he heads down to eat. He doesn’t comment on names, but thinks Drack is right. Loryn is quiet at breakfast.
When Drack specifically asks about Harbingers, Mortimer says that he likes all of the names he has suggested.
It does not seem as if the debate will end quickly. Harbingers or Peace Keepers. Fourth Crux or Order of the Shield – heck, even the Red Hills Rovers was overheard in the tavern last night when the town got wind of the discussion (but not Harbingers of the Fourth Shield). No one is going to demand a name before allowing their heroes out of town. There’s plenty of time for discussion.
Kandruth, meanwhile, is sleeping the sleep of the dormant. If he intended to get an early start, he’s failing badly.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+8=21 ; Wednesday August 31st, 2022 2:46:04 AM
Loryn wakes up, maybe a little too much celebration , but he heads down to make breakfast Cook 21
Over a lemon water he asks Mortimer to reappear some of what he has come up with as a company name and then offers up “We have been through a bit and some of those that helped early have already moved on and it seems to me that others will too. I submit to our deliberations The Bearclaw Company”
Loryn is set to go, his donkey rigged for travel
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday August 31st, 2022 4:14:28 AM
There were dance companies; so being the Bearclaw Company wasn't too objectionable to Torryn. Still, it did seem a bit formal, a lot like Dracky's suggestion. At Loryn's offering she simply shrugged before heading to the stables to see to Spot.
Spot (her huge horse0, didn't actually have a spot. She was a heavy dappled mare, but Torryn had liked the name. It was short and easily remembered. The latter was particularly important. Torryn's capacity to recall names was notoriously poor.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday August 31st, 2022 8:06:56 AM
"I suppose I am not opposed to the Bearclaw Company. I'm sure people will end up shortening it somehow when they refer to us. The may just simply end up calling us the company, or the claw. Either way. I'm not opposed."
Drack readies his gear and waits for Walker to arise before readying his horse. "As soon as Walker wakes up, we should let Grog know that we will be heading out shortly."
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Wednesday August 31st, 2022 4:54:07 PM
"We've talked about the Bearclaw name before and dismissed it. It's just the name of the guard tower; named after Sidon Bearclaw. What do we know of him? Do we want to be confused with the local guard? Judging by their performance lately, do we want to be associated with that? I'm not trying to be difficult, but I think we should consider these things. This is what happens when you take someone else's name."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday August 31st, 2022 6:15:57 PM
Ash just munches on his food, relaxing and listening. The name would come to them sooner than later.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Wednesday August 31st, 2022 7:04:47 PM
"I just started writing my ideas down last night. I would need to recall the ones from before." Mortimer then notices Loryn's lemon water, "Where'd ya find the lemons? Lemons go well in morning ale, I heard. Think it was Mole that said that."
He looks out the window and wonders a bit. "I never bothered with gettin' a horse. I can see a horse-like creature in the shadows. I'm thinkin' that one day soon I can pull the steed through the veil, but I can't quite reach it yet. So I hope Grog doesn't mind if I can ride with him on his wagon."
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Wednesday August 31st, 2022 8:45:05 PM
Manolo express an agreement with for the group to be named Bearclaw Company.
DM Steve -- The name we go with should be liked by all of us. Wednesday August 31st, 2022 11:07:22 PM Torrynashkabbeth would not mind being part of a “company” – there are dance companies – but she has enough reservations to stay quiet. Drack is not opposed to Bearclaw company. He tests out a few shortenings of the name, which are also acceptable. Loryn wakes late. At breakfast (and he fixed an excellent one), he suggests they add Bearclaw Company to the list of names. Manolo agrees with Bearclaw Company. Mortimer points out that they dismissed a “Bearclaw” name before, which may make them sound like the local guard. He wonders about riding in a wagon with Grog. Ash relaxes, figuring the right name will come soon. Mole is quiet.
Everyone is packed, the animals are ready.
By the time Kandruth Walker wakes, he’s had a good sixteen hours of sleep and it’s almost noon. As soon as he is up, though, he is a furious shuffle of activity – still suffering from an inability to act without deliberation.
”Which line should’st we forthferan? Remember we should'st forbear gemaenship.” he asks. He is asking which way to go, avoiding communities, explain the linguists in the group. Walker is eager to go, grabbing some food for the road from the kitchen.
Heal DC 15: Highlight to display spoiler: {Kandruth seems to be permanently staggered.}
Mole; (RichP) AC 18; HP 20/33; CMD 15 d20+10=18 ; Thursday September 1st, 2022 7:33:31 AM
Mole returns from the forest early and grabs some of Loryn's cooking for breakfast.
He notices Kandruth's status, but doesn't know what could be done. If sleep didn't remove his fatigue, Mole doubted anything he could do would.
Once breakfast is over, he gathers what few things he owns and waits outside for the others to assemble.
Drack (Chris J) - hp 35/35 - AC 17 d20+4=17 ; Thursday September 1st, 2022 12:48:42 PM
After getting the interpretation of what Walker said, Drack will respond. "We will be going into the red hills. It's an area with no noble race settlements that we know of. We have been offered the services of a past adventurer who is familiar with the hills. We will let him know you are about ready to depart."
"I also noticed that you appear to be a little staggered or fatigued. Is it anything that can be helped with holy healing that will correct normal fatigue?"
After Walker responds, Drack will head out to alert Grog that the party will be leaving shortly, and then gets his horse ready.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=2 ; Thursday September 1st, 2022 2:29:03 PM
(Heal roll failed)
Torryn busied herself getting Spot ready and explaining to her the details of just how heavy dwarves were. She also told Spot that she shouldn't be shy about asking for a break if she needed one. Torryn couldn't speak with animals, but that didn't stop her from pretending that she could.
"How about some pink ribbons?" She suggested. Surely Spot's man and tail would look wonderful when braided with pink ribbons.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Thursday September 1st, 2022 8:16:50 PM
Mortimer was glad that Walker was finally getting some attention from the healers. He had suggested several times that the old guy could probably use some curing magics. The poor guy appeared wounded. However all suggestions were ignored.
After breakfast, Mortimer visits with Priestess Noma at Wardd's Chapel. He gives her the largest offering he had ever given her 50 gold coins; more than a month's wages for a skilled artisan (deducted 50g from character sheet). He promises more will come with Wardd's blessing.
He kneels at the altar and prays the traditional Rogue's Prayer for luck. To reap rewards from those less deserving and to win favor over their enemies. "May advantage be had when the die is cast. May all our enemies be disadvantaged."
He then asks Noma if she knew when Wardd's moon would be full. He listens intently. After a lovely visitation and discussion with the priestess, he takes his leave and makes his way over to where Grog is preparing his wagon for the trip. He asks permission if he could ride along with him.
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Thursday September 1st, 2022 8:23:06 PM
Manolo just laughes at Torryn suggestion.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday September 1st, 2022 9:13:30 PM
Ash watches as the party gets ready, mostly watching their new companion.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday September 1st, 2022 9:13:31 PM
Ash watches as the party gets ready, mostly watching their new companion.
DM Steve -- How about some pink ribbons? Thursday September 1st, 2022 11:40:26 PM Torrynashkabbeth explains what they will be doing to Spot, and suggests braiding pink ribbons into the horse’s tail. Spot listens attentively but does not respond. Manolo laughs at Torryn’s suggestion. Mole notices Kandruth’s condition but doesn’t know how to help. He packs and waits. Drack explains that they will be going into the red hills with an adventurer familiar with the hills. He asks is there is anything he can do to help Kandruth’s fatigue. And he heads over to let Grog know they will be leaving soon. Ash watches as folks get ready. Mortimer notes that the healers are talking with Walker. He heads over to Wardd’s chapel and visits with Noma, including leaving a sizable donation. From there he heads over to ask if he can ride with Grog. Mortimer: Highlight to display spoiler: {Wardd’s moon is also called the Eccentric moon. Noma says she never knows when the moon will be full until the morning before. But it was full five days ago, it averages about twenty days between full moons, and she’s not seen it be less than ten or more than forty days between full moons since she’s been a priestess.} Loryn is quiet.
Kandruth thanks folks for offering help, but it took him a long time to get this way and he fears it will take a long time to heal. From the boarding house, the group goes over to Grog’a, where the half-ogre has a sturdy wagon pulled by two horses, and is willing to let folks without horses take turns riding. With that, the party is off.
Windhorn is on Dragon Bay, in the lowlands of New Elenna. The Red Hills are west of Windhorn (or northwest of most of New Elenna). And they are not far. The roads from Windhorn head south towards New Elenna and southwest towards other lowlands towns. Another small track heads northwest, but Grog says no one goes that way. The ruins there are said to be haunted. The party heads as west as they can, following farmers tracks, and within a few hours is off of the roads altogether.
The wagon is slower than horses are, and in time it becomes apparent that the slower pace is wearing on Walker. Still, he stifles his impatience for the day. As dusk comes, Grog asks who has been out in the wilderness before? He recommends that someone be on watch throughout the night, some sort of watch rotation being typical. Since Grog has good night vision and does not mind interrupting his sleep, he is willing to take a middle watch.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Friday September 2nd, 2022 6:48:12 AM
Spot had coped well. The easy pace had certainly helped. Torryn enjoyed the novel scenery. It was also fascinating to see the world from such a great height. She was small; there was no escaping that fact. Their current journey took them in a direction that she'd never explored before. So the novelty of the trip was exciting.
When it came to making camp she offered to take the last watch.
[b]"As you know, I can now bestow a bit of healing and also, being part fey I have some defensive magics to call upon; so not being on the middle watch would really help. In the future I mean. Plus, if I get up, you know, super early, I can practice my katas: their loads of fun - a lot like dance steps in many ways. And then I can do my stretching; stretching is super important too. You have to be flexible as a dancer and being flexible helps prevent injury. So, how does that sound? Can I have the last watch then?"[/b} She enquired, full of bubbly enthusiasm.
Drack (Chris J) - hp 35/35 - AC 17 Friday September 2nd, 2022 8:28:02 AM
As they move, Drack keeps his on the surrounding area, trying to spot something sneaking up on them. As Torry starts talking about dance, he rolls his eyes. Dancing was not his thing. The only dancing he cared to do was in combat with a sword.
As Grog mentions taking middle watch, and Torry chimes in with last watch, Drack decides he might as well take first watch, and let the others choose where they wish to stand a post.
"I have low light vision, so I will take first watch. That will get me through most of it until the sun has completely set."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Friday September 2nd, 2022 10:04:26 AM
Ash takes any watch offered, preffering the early morning when the dawn would assist with his eyes and keeping watch. He prepares his spells for the next days travels.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Friday September 2nd, 2022 8:32:58 PM
"Oy, talked with Noma, I did, before we left town. She tells me that Wardd's moon was last full five days ago. Wardd's moon being erratic like it is, the cycle until the next full moon usually takes, um 20 days, give or take a few days either way. We have some time to get where we're goin'." With a sly smile he adds, "We have luck on our side, we do!"
Mortimer always considers himself lucky, until proven otherwise. However this time, he really feels Wardd's presence ... and it's not just from the lucky aura his family heirloom provides.
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Friday September 2nd, 2022 8:44:54 PM
Manolo suggests drawing sticks to decides the watch order.
Mortimer surveys their campsite for the best possible place to bed down. He doesn't mind squeezing under the wagon or climbing a tree. He doesn't feel the need to be close to the fire ... the cold of night doesn't bother him. Just a nice, dark place to himself. During his time and life on the streets, he always found the most comfort in the pitch blackness of attics and crawl spaces. The residents were none the wiser.
Mole; (RichP) AC 18; HP 20/33; CMD 15 d20+11=15 ; Saturday September 3rd, 2022 2:30:04 AM
Mole rides and watches the woods.
At camp he will take a night watch as he too can see in the dark.
(ooc - assuming it's been a week, his ring will be attuned and he will only need 2 hours of sleep.)
Perception DC15
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Saturday September 3rd, 2022 3:24:57 AM "That's a terrible idea, Manny.". Fortunately scolded. "I'm sure we can all work something out that makes sense, like having Moley and Groggy watching when it's darkest. When there's still some residual light, like at the start and end of the watches, then Dracky and I have an advantage. It all makes sense really and that's not mentioning the need for rest to recover magic. Not that it's a worry. We are too large a group for most things to even think of troubling."
Torryn hoped to use her watch to order her thoughts in a meditative way. She wasn't going to close her eyes though! They'd be useful, but she would not rely upon sight to the detriment of her other senses and that still provided an excellent opportunity to focus on 'the breath', such an important thing for Sacred Dancers.
DM Steve -- We have luck on our side, we do! d4=2 ; d3=3 ; Saturday September 3rd, 2022 11:25:25 AM Manolo suggests drawing sticks to determine the watch rotation. Mole watches the woods as they ride. He offers to take a night watch. Mortimer explains what Noma told him about Wardd’s moon, and adds that they have luck on their sire. He seems very sincere. He selects a bedsite carefully, remembering his time on the streets. Ash would prefer a morning watch, but will take what he’s given. Drack watches for trouble as they move. He offers to take the first watch. Torrynashkabbeth is proud of Spot and enjoys the scenery. She offers to take the last watch, explaining why she wants that one. She does not think drawing for watches is appropriate when they each have different advantages. Loryn is quiet again.
Watches are set for the night while supper is prepared. For this night, they are: 1st – Drack, Loryn 2nd – Grog, Manolo 3rd – Mole, Mortimer 4th – Torryn, Ash
Walker takes care of the horses – all of them, rubbing them down before he takes care of himself. Once supper is done and camp is set, folks turn in or talk quietly. (Walker doesn’t offer to take a watch, and no one suggests it.) Walker is the first to fall asleep, as evidenced once again by his snoring. Nothing will just chance upon them unknowingly.
Before turning in himself, Grog asks the party about Walker. What do they know about him, why did they decide to help him, and so forth. He knows he heard some of this in the bar last night, but is looking for more information specific to Walker since last night’s discussions were focused on the party’s accomplishments.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Sunday September 4th, 2022 2:48:25 PM "Why?" Asked Torryn in surprise. "Well, he was - I mean IS - cursed and needs help. That's what we do: help people. So we're helping. Plus, we don't really want him going back into the book and then people reading the book, and then things coming out of the book. We saw that enough already. So, it would be a really good thing to do to help break the curse." Torryn thought that was a really good explanation. She bet that not even Ash or Loryn could offer a better explanation than that.
She then took herself over to see Kandy. "Thank you for looking after Spot." She whispered so as not to wake the man. "She's very grateful." Her thanks given, Torryn took herself off for some sleep. She was to be up early to take over watch duties and practice her 'dance'.
Mole; (RichP) AC 18; HP 20/33; CMD 15 d20+11=20 ; Sunday September 4th, 2022 6:17:33 PM
Mole watches Walker; always keeping an eye on the man's position. The dwarf didn't trust him, but that was nothing new for the dwarf taken from his home under the mountain and thrust into human lands with barely a knowledge of the people or the area.
He doesn't sit with the group during meals, but stays off at camp's edge watching the forest and eating his jerky. In all cases, he has one eye trained on Walker.
Perception DC20
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Sunday September 4th, 2022 6:18:29 PM
Manolo keeps quiet while keeping watch.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Sunday September 4th, 2022 7:52:02 PM
When Mortimer is woken up for his watch with Mole, he has a dull pain in his head. Not the pain from a hang over or from laying awkwardly on the ground. No, this is the kind of pain one gets from someone's constant bickering in your ear. About what, he can't recall. These chatty dreams are always followed by a voracious appetite. The sight of a squirrel makes his mouth water and his stomach grumble. If only he could catch that furry rodent, he'd stuff it right in his mouth. Though he decides to tough it out and wait for breakfast with everyone else. He didn't want to wake his friends with the squirrel's frantic squealing or his chewing.
Drack (Chris J) - hp 35/35 - AC 17 Sunday September 4th, 2022 8:05:34 PM
Drack waits for his watch, and assumes Loryn will respond to Grog, as he has shown that he’s very good at filling in the details of the adventures to others. Drack will simply add to what Loryn says. “I did not sense him as evil, nor have I seen any Ill will or anything that would indicate that things were not as he said.”
Drack (Chris J) - hp 35/35 - AC 17 Monday September 5th, 2022 6:46:28 AM
Drack waits for his watch, and assumes Loryn will respond to Grog, as he has shown that he’s very good at filling in the details of the adventures to others. Drack will simply add to what Loryn says. “I did not sense him as evil, nor have I seen any Ill will or anything that would indicate that things were not as he said.”
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Monday September 5th, 2022 8:42:55 PM
" it just felt like the right thing to do. I mean, he seems like a good person and he needed help. " Ash adds.
Other than that, Ash preps his spells and sleeps till his watch.
DM Steve -- It would be a really good thing to do to help break the curse. Tuesday September 6th, 2022 12:09:44 AM Mole watches Walker, and tends to stay apart from the group. Mortimer wakes with a headache. Although hungry, he decides not to catch a squirrel for his midnight snack. Torrynashkabbeth explains to Grog that Walker is cursed and needs help, and what the group does is help people. She thanks Walker as he sleeps. Torryn doubts he would appreciate being called Kandy in conversation. Manolo stays quiet and watches when it is his turn. Drack tells Grog he senses no evil in Walker and has no reason to think he is lying. Ash adds that helping Walker just feels like the right thing to do. Loryn is quiet.
The night passes uneventfully. In the morning, everyone rises as they are accustomed to except for Walker. Once again, he seems ready to sleep the morning away before Grog intervenes. Grog has breakfast for Walker in hand when he wakes the half-elf, and asks a few questions about where Walker needs to go and what he needs to do to deal with this curse. Using Ask and Mortimer to help guide the conversation, Grog manages to learn nothing the party does not already know – Walker is fleeing from orcneas, or devil-corpses, which will catch up to him sooner or later. He wants to be well away from people when he has to face the creatures, so that no one else gets hurt. And when they appear is related to Wardd’s moon.
Walker does not grumble at being woken, and is quickly ready to move on. Once the party is moving, Walker becomes impatient with the pace again. About midday, he thanks everyone for the help they’ve provided, but he heads out at the pace his horse can sustain, which is much faster than the cart.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday September 6th, 2022 4:45:27 AM
Torryn was not minded to go any faster than Spot could comfortably travel whilst carrying both herself and Mole. Still, Spot was big and strong. So she went at a pace that Spot dictated, which was likely faster than the cart. Torryn didn't really know that much about horses and their stamina, but guessed that Spot did. Whilst moving she kept her eyes on her surroundings. The newness was exciting.
Having to spend so long in the saddle she was very pleased that she'd stretched so well that morning.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday September 6th, 2022 9:21:17 AM
Drack watches Walker head out at a faster pace, and is not at all thrilled.
Turning to the rest of the group, "We need to stay together with the wagon. We can't leave the wagon and Grog and Mortimer, and we shouldn't split up. What do we do? Follow Walker, or turn back?"
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=5 ; Tuesday September 6th, 2022 11:15:42 AM
Loryn watches the half elf set off at a greater speed with a harumph. Yet he'd sleep for 5 more hours if we had let him. The half elf was quite confusing, or perhaps confused, but the gnome had no mind to abandon him. Even if he was trying to be abandoned.
"Not to blatantly disagree Drak, But we are here in the first place for Walker, not Grog and or the wagon, nor anything else. We can and should completely leave the wagon. Mortimer, I suggest you double up and even still we might be a bit hard pressed to keep up with Walker. Not about to leave him after telling him for several days about how we are going to try and help him."
Loryn, unfortunately or perhaps fortunately, depending on how the day goes, has little riding experience. non the less his tries to spur his donkey to a more brisk pace. He fails miserably Riding 5
Manolo (Michael A) -- AC 17/15/12 -- CMD 17 -- HP 12/13 Tuesday September 6th, 2022 4:24:31 PM
Manolo gives the idea that they can prepare themselves for a battle and make a improvised environment to help them in battle
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Tuesday September 6th, 2022 8:27:42 PM
"Honestly, lets stay at our pace. No matter the distance he puts on us, we'll just make it up in the morning when we break camp and inevitably catch him while hes sleeping. Work smarter ladies and gentlemen, not harder." says Ash, with a tap on the brain at that last part.
Seeing Walker riding off, Mortimer remarks, "Bloody hells, let's not side with the ole fool!"
He mutters a few words of power (casts Expeditious Retreat) and leaps forward off the wagon (Acrobatics: 26), and runs full speed in an effort to catch up with Walker's horse.
(Speed: 60 x4 = 240. That's 27.2 mph / 43.8 kph)
If he is able to catch up with Walker, he attempts to get him to stop by speaking his best Old Common (Lingustics: 11).
"Oye! f'resooth tis I, Mortim'r. Tis not wise to separateth from thy host. Grog knoweth this landeth intimately. His counseleth is most valuable. In thy visage, i seeth the mapeth of honour and sooth, but to rideth headlong in reckless haste is the folly of a right, foul git!"
Mole; (RichP) AC 18; HP 20/33; CMD 15 Tuesday September 6th, 2022 10:09:34 PM
Mole tumbles off the horse. "Go ahead; we'll catch up." He says to Torryn and the others on horses.
Mole; (RichP) AC 18; HP 20/33; CMD 15 Tuesday September 6th, 2022 10:09:57 PM
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=29 ; Tuesday September 6th, 2022 10:11:28 PM
Mole tumbles off the horse. "Go ahead; we'll catch up." He says to Torryn and the others on horses.
Perception DC29
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM Steve -- Follow Walker, or turn back? Tuesday September 6th, 2022 10:45:13 PM Manolo suggests they fortify an area for battle and be ready when an enemy comes. Mole tumbles off of Spot. "Go ahead; we'll catch up," he says to Torryn and the others on horses. Mortimer casts expeditious retreat and catches up with Walker for a while to argue that he shouldn’t ride off. And to insult him if he continues. Ash suggests they keep their pace, relying on their ability to catch up to Walker in the morning while he’s still sleeping. Drack is unhappy that Walker is heading out, and advises keeping the party together. He wonders whether to follow Walker or turn back. Loryn finds the half-elf quite confusing – impatient now, but ready to sleep well into the morning earlier. He argues that they should leave the wagon, but he’s not ready to leave Walker. Torrynashkabbeth is inclined to let Spot set the pace he is comfortable with. She likes the newness of their surroundings.
Walker makes some pointless gestures in response to Mortimer’s arguments, but does not manage to provide an understandable explanation. He continues on, seeming to accept the futility of trying to explain.
Grog apologizes, ”Sorry, I won’t be able to maintain a pace like that. Nor am I much of a tracker.” His volume drops considerably while he adds, “Although I dare say that if I’m in the same valley with your friend while he’s sleeping I’ll be able to find him.” But he then adds, ”For one, I do not intent to turn back. This is a journey I’ve been needing to make anyway, and while I may not be able to do your friend good out here, I certainly cannot do him good back in Windhorn.”
Mortimer can easily keep up with Walker for the duration of the spell. Drack’s horse can keep up, as can Spot with only Torryn riding him. But Loryn’s donkey is slower than a horse. The question is whether folks are going to try to keep up with him – and who, as there seems to be no way to do so without splitting up the party.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday September 7th, 2022 2:41:16 AM
When Mole dropped down, Torryn was somewhat surprised. It was along way down! Still, that surprise was swiftly overcome as his instructions and Loryn's words reverberated. She set off after Walker. Spot seemed more than happy to run now that she had a light load. On catching up with Walker and Morty she did her best to emulate the speech of old.
"Tis most passing weal that thou hast companie ere thy dost be divined as morsel tasty in yonder wilds." She grinned, finding the mock antiquity most amusing.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday September 7th, 2022 8:04:34 AM
Manolo is lost in thoughts. He whistles to himself a old song he used to know but doesn't quite recognize where from.
Drack (Chris J) - hp 35/35 - AC 17 d20+5=16 ; Wednesday September 7th, 2022 8:47:25 AM
Drack curses, extremely unhappy about the current situation. It seemed like Walker was either trying to get away from them, or reckless to wander off on his own, especially with how long and deeply he slept.
Drack will move to catch up with Loryn(ride check 16), and share his concerns. "I don't think leaving Grog would be a good idea. Leaving town with him, and returning without him is not a way I'd like to return. I will follow your lead, but I disagree with this course of action."
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday September 7th, 2022 10:36:09 AM
Loryn nods as Drack rides up, "Oh I agree this is like a beard on an elf my friend. It's a right foul mess. Mole and I will catch up as we can. Donkey can't move any faster than the wagon anyway. Grog can't, but Mole can track you guys and while mounted I would say quite easily. You keep Walker from getting killed and maybe you can slow him some and make our distance less."
Seeing th sour expression continue, "Dont you worry about Mole and I. We got Grog and between the 3 of us, we have over 200 years of living. We can manage an afternoon."
He gives Drack's horse a flank slap and turns to Mole and Grogg, "All right, the kids are off and so it's just us old timers for the rest of today. We'll catch 'em as the bed down later."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday September 7th, 2022 1:21:46 PM
Ash sits in the back of the wagon, realizing Loryn didn't see him. So be it, let the old timers do old-timer stuff. Ash leans back, interlocking his hands behind his head and closes his eyes, basking in the morning sun and drifting off.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday September 7th, 2022 6:01:43 PM
Drack grumbles under his breath as he rides forward to join Torry, Mortimer and Walker. “You coming with us Manolo, or staying with them?” He calls behind him before moving forward to catch up to the others. “Once he quickly catches up, he fills them in. “Looks like Mole, Loryn, and maybe Manolo will travel with Grog. The rest of us will stay with Walker until they catch up when we make camp.”
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Wednesday September 7th, 2022 7:47:19 PM
As Drack and Toryn gallop up, Mortimer greets them with a shrug. He answers Drack with his assessment.
"Old man Walker is beginnin' ta cheese me off; he doesn't want our help! He completely brushed off my sage advice and shoo'd me away." Then after hearing Drack's plan, Mortimer interjects, "We should NOT separate ... not again! Last time we did, I nearly DIED! Who next should we sacrifice? Let's go back to Grog and help him on his quest and if we catch up ta Walker, then everything hunky-dory."
Drack (Chris J) - hp 35/35 - AC 17 Wednesday September 7th, 2022 8:41:04 PM
“For the love of Domi! I’ll stay with Walker until you all come to a consensus. Go talk with Loryn and Mole. If we are staying with Grog, which is what I considered the best move as well, ride back up and let me know. I’ll pull up and wait.”
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+22=24 ; Wednesday September 7th, 2022 9:26:03 PM
"Remember Walker's stories. He's not helpless." Mortimer holds up an index finger, as to allow him a moment. He then races back to Grog's wagon at breakneck speed. He skids to a stop, doing his best to maintain his footing (Acrobatics: 24). A cloud of dust soon catches up with him.
He offers up the plan to stay together as a group and catch up with Walker when they can, or have Drack and Toryn separate and travel with Walker. "I can run for a good long time, but only a few moments at this speed (4 minutes)."
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+15=16 ; Wednesday September 7th, 2022 10:14:32 PM
Mole watches the horses move off. He hops up into the wagon rests his butt. After a while, Mole stands up and says to Grog. "See ya in a bit. I really don't like heights." then his form changes and becomes that of a large owl (size small) and flies off down the road at tree height.
DM Steve -- . . . ere thy dost be divined as morsel tasty in yonder wilds. d20+12=20 ; Wednesday September 7th, 2022 10:31:50 PM Mole hops up into the wagon. After a while, he changes into an owl and flies off. Drack is unhappy. He catches up with Loryn to discuss his concern that they shouldn’t leave Grog. After talking with Loryn, he rides up to join Walker and Torryn and explain Loryn’s plan. Loryn agrees that this is a mess. He suggests those who can ride with Walker and the rest travel with Grog. He figures they’ll catch the group by nightfall. Manolo is lost in thought. Ash realizes Loryn didn’t know he was in the wagon, but lies back. Mortimer does not think separating is a good idea, and is becoming annoyed with Walker. He’d like to stick with Grog. Torrynashkabbeth catches up with Walker and tries to talk to him herself.
The party was able to travel along a road the first day, but after that it became overgrown and at some point this morning it petered out. The low hills they have entered since then are covered in short grass – about knee deep to a man in most places. The low hills stretch as far as they’re likely to get today, but there is a hint of higher ones in the distance.
Walker slows to see if anyone’s sticking with him, but does not stop. Perhaps he is not opposed to company, just recklessly impatient. Grog keeps the wagon going at a steady pace.
Torryn, Drack, and Mortimer – Perception DC 10; Mole, Loryn, and Manolo – Perception DC 15; Ash – Perception DC 17 Highlight to display spoiler: {A figure crests the hill behind the group, coming from the same direction they did. The person is riding one horse and leading another. At the moment they are a good quarter mile away.}
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=18 ; Thursday September 8th, 2022 4:48:32 AM
The novelty of the new environs drew Torryn's gaze hither and yon. Not much escaped her fascinated assessment of the land. Seemingly there was always another captivating aspect of nature to behold, if you looked hard enough.
(Perception: 25)
"Looks like we have company." She commented. The rider was as yet too far to ascertain much detail and certainly way beyond her capacity to judge evil intent. Still, whoever it was had caught up seemingly and so would likely continue to gain ground. Surely it would be best to meet on their terms, not 'his'. Currently she couldn't tell if the rider was male or female. She expected to do so very soon. Her eyes were good.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: XX) d20=20 ; Thursday September 8th, 2022 8:15:14 AM
Rob crests the hill and notices a wagon with outriders. It was unlikely they were bandits with a wagon. Most likely a merchant with guards but several of them. The man must be loaded or have a big family. Either way, Rob was likely traveling faster than the wagon and would overtake it in the next hour or two. No sense in getting worked up until then.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=10 ; Thursday September 8th, 2022 9:18:43 AM
Drack sees the figure as well. "I see him Torry. Mortimer went back to try and talk with Loryn. Let's see if it changes the plan or not. We can stay with Walker until the stranger gets closer, at which point we can pull up and head back to help them if the plan hasn't changed. They should be able to handle a lone traveler if he's looking for trouble. At least until we get there."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+3=10 ; Thursday September 8th, 2022 9:32:54 AM
Ash was reminiscing about the library in his families compound... running through the stacks, playing with Oslo. Somehwere in the back of his mind, he hears the words... "Looks like we have company". Ash's eyes pop open and he sits up, darting around... but not able to find the rider Toryn spoke of.
Perception 10
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=3 ; Thursday September 8th, 2022 10:21:29 AM
Mortimer comes back and Loryn chuckles and shakes his head a bit, even as Mole then transforms into an owl and flies off. "Yup, tight water and oil we are." he remarks to himself Thanks to the donkey, Loryn can see above the grass, but other than hills and sky, he notices little else.
"Welcome back to the slow riders Mortimer. I am to guess that Torry and Drack are good on their own with Walker then?"
Loryn directs a question to Grog then, "So, how about a story of adventure to pass some time while we ride?"
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=20 ; Thursday September 8th, 2022 6:24:43 PM
Manolo warned the party about a rider behind them. " I don't think he is hostile considering he is leading another hors... probably a messenger or an adventurer", he says and theorizes.
Perception 20
Drack (Chris J) - hp 35/35 - AC 17 Thursday September 8th, 2022 8:21:12 PM
Drack calls to Walker. “We need to pick a good place to camp. Something with a good sight line, or easily defensible would be wise.”
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=5 ; Thursday September 8th, 2022 9:27:53 PM
Mortimer considers Loryn's remark. "Tight water and oil ... yeah, sounds 'bout right." After observing Mole take wing, he could only say, "When did he learn ta do that; an owl of all things? That's one strange bird."
Other than watching a dwarf fly, he notices not much else. (Perception: 5)
Mortimer poses a question to anyone within ear shot, "If you could take the form of a flying animal, what would ya choose? I'd pick a bat. The way they maneuver in total darkness is wicked brilliant! And people are scared of them."
DM Steve -- Tight water and oil we are. Thursday September 8th, 2022 10:53:42 PM Torrynashkabbeth notices the stranger approaching. Drack suggests he and Torryn stay with Walker for a while, then return to meet the stranger. He talks to Walker about what to look for in a camp. Manolo points out the rider behind them. He guesses it’s a messenger or adventurer. Mortimer watches Mole fly off, and laughs at Loryn’s observation. He mentions that he would pick a bat if he could be a flying animal. Loryn chuckles at the message Mortimer conveys. He asks Grog for a tale while they ride. Ash is playing with Oslo in the cart and doesn’t spot the stranger. Mole is quiet (owls are known for that).
Robert figures he’ll catch up with the wagon in an hour or so.
Walker, Drack, and Torryn continue pulling away from the rest of the party.
”A tale?” Grog ponders a moment. ”You know, I grew up among ogres but ran away when I was able and had the good fortune to find a mentor who didn’t worry about my father. Back then, the homesteads came further from the roads, and they had troubles with the monsters from the hills. One day a farmer came to my master to ask for help. Trolls had moved into the area, and he offered us more than he could probably afford if we could get them to leave.”
”Well, my master didn’t feel it would be right to turn the man down or to take so much. Back in those days, a healthy troll was more than we could handle, though. So he started looking for a couple of other adventurers to join us. We found a few just starting out, like you lot. And they figured that they could burn the monster once it was knocked down, but weren’t so sure about knocking it down in the first place. So we kept looking for one fighter who could stand toe to toe with that troll for a couple of blows while the rest of us flanked it. The first one we found was a mercenary, a swordsman with a reputation for being good in battle. But he wanted more money than we could guarantee. After a while, we asked an archer. She’d have been able to take it down from a distance. But again, no luck – she wanted even more than the swordsman.”
”Finally, by good chance we found a centaur who was willing to do it just for the experience. It took us about a week to track down the troll and defeat it. That centaur was really good with a spear. . .”
”Anyway, after that the rest of us stuck together as a band of local heroes for a while. But the centaur left right after the one fight. If we’d thought about it ahead of time, we’d have realized he would, him being a freelancer.”
The rider behind the group catches up slowly, giving himself plenty of time to look the party over. Likewise, the party has plenty of time to assess him.
OOC: Please include a brief description of your character in the next post. E.g.-- * Walker is a half-elf, riding a horse in the front group -- which is pulling away making it hard to discern details. His bearing is that of someone accustomed to riding horses, and even from a distance his bow is obvious. * Driving the wagon is a very large man, maybe with some giantish blood, clad in studded leather armor. He talks comfortably with the other folks in and around the wagon. His weapons are not obvious, but the hilt of a short sword eventually shows at his waist.
Drack (Chris J) - hp 35/35 - AC 17 Friday September 9th, 2022 7:38:38 AM
As Drack sees the rider quickly approaching the group, he calls to Walker and Torry. “Our company has arrived. Let’s go see what he wants Torry. Walker, we will catch back up.”
Drack then turns his horse, and quickly moves to meet the group and the stranger. As he approaches, the stranger sees a tall and well muscled half Elf wearing a breastplate, and carrying a composite longbow and an Elven curved blade. A symbol of Domi takes a prominent place on his chest.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Friday September 9th, 2022 8:00:01 AM
Ash stays sitting on the back of the wagon, his feet dangling. He has a spell on his lips but doesn't think it'll be necessary,. The tall, lanky man has an obvious broken nose. He looks like he comes from a wealthy family, but other than that is very non de script. A white rat climbs out of his robes, squeaking for a treat before running back into his robe.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Friday September 9th, 2022 10:30:35 AM
A gnome rides on a donkey net to he left flank of the wagon, looking up in conversation with the large man driving it. He wears travelling clothes with a large brimmed hat on his head that is still not large enough to keep the tip of his nose from being in the sun.
Loryn laughs at the good joke from Grog, "Quite the ending to that tail. Well done." A scratch at his nose in thought, Loryn pauses a few moments to the question "Never thought about that before, but why would you want to become a creature that frightens people? For me I suppose perhaps a Blue Jay, but I must confess. My bird species are pretty limited. Not a bird of prey though. I think i'd prefer to flit from tree to tree to shrub to bush."
The gnomes expression sours somewhat as Torry and Drack come riding back towards them. "What part of make sure Walker doesn't run off or get killed is so hard to understand?" he says aloud to no one. He still has not noticed the approaching rider from the rear
Drack (Chris J) - hp 35/35 - AC 17 Friday September 9th, 2022 2:42:48 PM
“There’s company coming up behind you.”
Drack will then ride on, planning on greeting or intercepting the incoming stranger, depending on the situation.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Friday September 9th, 2022 5:09:14 PM
Manolo whistles to Grog's story. "That is a good tale", he says, surprised by the tale. He brushes off dust from his adventure clothes and his dusty purple/black cape. His young human figure shows a soon to be tall figure. His brown eyes are light colored.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Friday September 9th, 2022 9:16:52 PM
Mortimer chuckles at Grog's story, "Heh ... freelancer."
When Loryn asks about his choice of scary bats, he answers with a sly smile, "Why? Don't want people botherin' ya. No one wants ta eat a bat either ... trust me on that. Yuck!"
After hearing about the approaching horseman, Mortimer turns to look but in a very well-practiced nonchalant manner. He stands tall and very gaunt and rawboned, but also wiry and hard. He's obviously lived a hard life and you can see that in his face and hands. HIs skin is very pale, the only hint of color are the dark patches around his frosty, gray eyes. His hair is black, but during the day, he keeps his hood up while in bright sunlight.
(There are two illustrations on my character sheet, for a better description.)
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Saturday September 10th, 2022 4:11:54 AM
Drack's sudden departure caught Torryn by surprise. She was about to follow, but elected not to. She'd stay with Walker. Someone needed to keep an eye on him. If the stranger was a threat she could aid as necessary, possibly catching him by surprise. If he wasn't, there was really no need to abandon their charge. She then attempted to explain events to the strange , old half elf.
"Forsooth" It was always good to start with a 'forsooth'. That would definitely get his attention. "I prithee, lookest thou yonder and stay thy pace. Mayhap yon stranger be not as his visage wouldst vouchsafe."
(At that distance the stranger would likely only discern that Torryn was a blonde, female of exceptional beauty. No armour is seen, but there's a spear on her decidedly large dappled grey horse.)
DM Steve -- Why would you want to become a creature that frightens people? Saturday September 10th, 2022 12:51:18 PM Manolo enjoys Grog’s story. Ash stays in the back of the wagon while Oslo looks for a treat. Loryn laughs at Grog’s joke. He questions Mortimer’s choice of animal to become, preferring a blue jay himself. And he disapproves of Drack leaving Walker. Torrynashkabbeth stays with Walker when Drack turns back. She seems concerned about the approaching stanger. Mortimer points out that people don’t want to eat bats. He appraises the approaching stranger. Drack returns to the main party to greet the arriving stranger. He points the man out for any who have not seen him already.
Mole is quiet, off in his tree. Robert is quiet as he watches the group.
At Torryn’s comment, Walker pulls up his horse and readies his bow. He does not return to the others, though, and isn’t going to be able to use the weapon well at this distance.
The rider has not come to close to the group yet, but is clearly going to catch up at this pace. He rides a horse and leads a donkey. Seeing that they will meet soon anyway, Grog calls out, ”Hello, there!” in a booming voice. ”If you are looking for Windhorn, you’ve come too far. There’s not much out here anymore.” He tells the others around him that this must be an adventurer. He can’t think who else would be traveling alone.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=2 ; d20=12 ; Saturday September 10th, 2022 1:12:01 PM
Torryn gently manoeuvred Spot to interpose herself between Walker and his intended target
(Ride: 10)
She then motioned for him to lower the bow.
"Tis mete that thou art wary of villainy, but let us first espy what manner of wight this be." She quietly entreated hoping that her recollection of some old tales was sufficient to facilitate communication with Walker.
(Diplomacy: 19)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Saturday September 10th, 2022 11:36:56 PM
Rob continues to ride at his earlier pace, slowly closing the distance. He is a strapping young man with reddish brown hair that hangs to his shoulders but a well trimmed beard and mustache. Even though he does not sit high in the saddle, it is obvious he is well muscled. He wears a breastplate over which hangs a fur cloak. A series of belts crosses his body supporting various weapons to include three daggers across his chest, a war hammer hangs at his waist on one side and a sword on the other. His shield, which he takes from a hook on his saddle he carries on his left arm.
Once he gets within fifty yards (a good bow shot) he waves at the group ahead. "Good day! Mind if I overtake you?"
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Sunday September 11th, 2022 6:32:36 AM
Much of the detail was lost to Torryn. Yes, she had good eyes, but they were mostly focused on Walker and ensuring he didn't precipitate anything untoward. It was unlikely that the man was a threat; not to them anyway. They were simply too large a group. And they had a Grog. Equally, that rider was too distant to glen any further details of her or the elderly archer with her.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+4=19 ; d20+11=29 ; Sunday September 11th, 2022 1:34:32 PM
Mole flies overhead until his change is nearly up then lands back on the wagon before changing back. Once back on the ground he sizes up the traveler as caution is constant companion.
Perception DC29, Sense Motive DC19
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Drack (Chris J) - hp 35/35 - AC 17 Sunday September 11th, 2022 7:51:42 PM
Drack will move his horse 10 feet behind the wagon, in the direction of the stranger.
He will call out to him. “You may come forth. You are welcome here if you bear no Ill will.”
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=23 ; Monday September 12th, 2022 11:09:06 AM
Manolo takes a quick looks at the surrdounings in case of an ambush. Perception 23
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=17 ; Monday September 12th, 2022 12:21:37 PM
Loryn turns in his saddle at Drack's mention of a rider coming up behind them. "Oh would you look at that. Bit odd a lone traveler out here isn't it?"
Drck moved to intercept. Loryn calls his donkey to a halt and waves down Grog to pull the wagon to a stop as well. "Time to see wo are would be shadow is."
Loryn offers a friendly wave to the rider and a smile
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Monday September 12th, 2022 12:36:47 PM
Torryn gave Walker a reassuring smile. Perhaps he didn't understand her words, but her smiles had always got her a long way. She hoped that this time would be no different.
With Drack closing on the stranger, she didn't want Walky loosing arrows. He might be a very good shot, but she didn't see Dracky taking too well to her explanation that she "thought" Walky was a good shot - after Dracky'd taken an arrow in the back. Even her finest smile was not going to win that argument.
She craned her neck around to see what was going on back there. Not a lot, it seemed. Under the circumstances, that was likely a good thing.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Monday September 12th, 2022 9:03:11 PM
Ash just keeps waiting, wishing his rest wasn't interrupted.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Monday September 12th, 2022 9:06:48 PM
"Loryn, I don't believe this lad is too worried 'bout bein' alone. Take a gander at his plating and that fancy sword; minty fresh it is. I bet he has more than a few copper to rub together."
Old habits are hard to break, appraising someone monetarily. The old Mortimer would hope the rider was disagreeable. It would make pinching their valuables that much easier. Of course, that was the old Mortimer. This scoundrel has turned over a new leaf.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday September 12th, 2022 9:42:55 PM
As Rob rides up to Drack he raises his right hand to show he is not holding a weapon, "My name's Rob. I'm headed down from Angel Springs and was generally headed toward Troll. I've lucked out so far and have found little threat in the hills. If you are continuing west, you think I could travel with you? There's safety in numbers and you seem to have plenty of that."
DM Steve -- You are welcome here if you bear no Ill will. Monday September 12th, 2022 10:48:53 PM Manolo checks for a possible ambush. Torrynashkabbeth gets between Walker and the group. She tries to look at the stranger, but details are lost with the distance. She tries to explain to Walker that he shouldn’t shoot at the newcomer, not least because her friends might get hit. Mortimer comments on the strangers armor and weapons. He observes their quality and their owner’s bearing, and doubts the man is worried about being alone. Ash wishes his rest weren’t interrupted. As Robert gets about a bowshot away from the main group, he asks if they mind if he overtakes them. When told to approach, he introduces himself as Rob. He asks about traveling with the group for numbers. Loryn thinks it’s a bit odd for a lone traveler to be out here. He stops and waves to the stranger. Drack calls back to Robert that he may approach Mole lands and changes back to a dwarf. He tries to get a sense of this new traveler.
As Loryn stops, Grog also stops the wagon. This leaves Walker and Torryn stopped and watching from a couple of hundred yards ahead.
An ambush seems unlikely in this grass. It would have to be set up in advance for those in the grass to hide well enough not to be seen from above by Mole, and disciplined to let Walker and Torryn past in order to wait for the main group. Manalo and Mole do not see anything threatening.
Grog nods as Rob explains his travels. Troll is in the Culverwood, west of the Red Hills. Angel Springs is north of Dragon Bay, but a lone traveler might reasonably prefer coming down the shore and the edge of New Elenna to cutting across the length of the hills or trying the forest itself in order to reach Troll. ”Most folks would head south to the road and take that through Dourscale,” but Grog does not object to the company if no one else does.
There are a couple of hours of travel left in the day.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Monday September 12th, 2022 11:45:10 PM
Mole continues to ride in the wagon watching out for trouble. He keeps an eye on Rob. He doesn't believe him to be dangerous, but sometimes it's better to miss an opportunity than to invite disaster.
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=12 ; Tuesday September 13th, 2022 5:11:00 AM
Everything seemed peaceful enough, still she was glad she'd stayed with Kandy. Was Kandy a better name than Walky? It didn't really matter as he seemed to understand little of what was said, just as she understand little of his archaic speech. This distant from the main group she felt it incumbent upon her to keep a weather eye open for trouble. The stranger could be a distraction. he was certainly occupying everyone's attention, it seemed.
Torryn chose to ignore proceedings near the wagon. Instead, she looked around, surveying the area for potential trouble.
[Perception:19]
Drack (Chris J) - hp 35/35 - AC 17 Tuesday September 13th, 2022 8:58:28 AM
"Welcome Robert. I'm Drack. We don't mind you traveling with us, but if you are looking for a safe journey, we are probably not your best bet. Trouble seems to have a way of finding us. I'll let the others by the wagon fill you in on what we are doing. I best be returning to the lead group."
Drack will turn his horse, and assume everyone heard what he had just said, as he was only 10 feet away. As he moves by the wagon he will simply say "He seems to be friendly enough. I'm going to head back to Torry before Walker moves on by himself."
Drack will then move his horse at a trot to return to where he was with Walker and Torry.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Tuesday September 13th, 2022 12:07:00 PM
"Ash" he says, as he points to himself. He leans back and goes back to rest, figuring his services wouldn't be needed at this point with all the talent around.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday September 13th, 2022 1:13:26 PM
Loryn gives an upward bob of his nose to Drack, indicating he was fine with all that is going on and then turns his attention back to the newcomer. "Well met then. I have to say I appreciate your hutzpah to ride up on a group such as ours with nothing but hello in your hand."
He grins and looks at Mortimer, "I don't know, looks like he's already spent those coins and I don't like resale haggling."
Loryn gives his donkey a kick and turns in his saddle to talk more, "I'm Loryn Glitterfall, so what brings you to head to Troll?"
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Tuesday September 13th, 2022 6:40:38 PM
"Be careful... we had attracted a few cases of mischief and mayhem", Manolo warns Robert.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday September 13th, 2022 9:22:02 PM "I thank you." Rob says to Drack. Then to the comment about it not being safe with the group he responds, "Well, it would seem to me if there is something bad coming toward you, I may have stumbled upon it alone. In that case I am still better off with someone to hopefully watch my back or pick up the pieces after such an event."
Then turning to Loryn he says, "Hutzpah, that's an interesting word. It sounds like it means courage but more visceral like guts. You looked safe enough, plus, I can draw steel quickly enough when need be. I am Rob, Robert son of Torvil if you want a fuller name. As to what was drawing me to Troll, nothing in particular. I have been running on a riverboat for about a year and a half. I wanted to get on the ground for a bit and see the area. We'd never stopped at Troll so I thought I would see what it had and then head east to Windhorn."
"What sort of mayhem have you gotten embroiled in? Your small caravan seems rather sedate." Rob asks Manolo.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday September 13th, 2022 10:00:27 PM
"Hutzpah?," Mortimer says with a sly smile and a chuckle, "I thought it sounded like a sneeze." He turns to Robert and gives him a proper greeting, "Welcome to our merry band of wayward travelers. Name is Mortimer, it is."
DM Steve -- I can draw steel quickly enough when need be. Tuesday September 13th, 2022 10:57:26 PM Drack welcomes Rob with a warning that trouble seems to find them. He then heads off to join Torryn and Walker. Loryn greets Rob. He makes a few observations and introduces himself. Manolo also warns Rob that they attract mischief. Robert extends his thanks. If trouble or mischief are coming, he’d rather not meet them alone. He introduces himself, and asks about what sorts of trouble the group has seen considering how sedate they seem. Mole continues to watch Rob from his spot in the wagon. Torrynashkabbeth thinks the stranger may be a distraction, and is glad she stayed with Walker. She watches for trouble. Ash introduces himself and returns to his rest. Mortimer welcomes Rob and introduces himself.
When the stranger and the main group fall to conversation, Walker puts away his bow and heads west again, forcing Torryn to move to keep up. It takes Drack a while to catch up even at a trot.
In the main group, Grog introduces himself to Rob and says they’ve come from Windhorn. He describes what they’re doing as “riding the fences – only without fences” and lets the others fill in any details while he concentrates on getting the wagon going again.
As the day wears on, it becomes clear that Walker, Drack, and Torryn are going to be miles ahead of the others by dusk – that equates to one or two extra hours of travel for the wagon. The area everyone is traveling through has gradual slopes and light undergrowth. and campers may pick a relatively bare top of a hill or an area of cover between hills. Neither the forward group nor the main one has spotted any trouble this day.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Tuesday September 13th, 2022 11:59:56 PM
Mole continues to listen to the conversation and watch.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday September 14th, 2022 3:45:22 AM
Torryn decided that it would be best if they camped atop a rise. They were too large a group to effectively conceal, especially with the wagon. She believed that it made more sense to see what was coming, then to provide opportunity for it to sneak up on them. So, before the rest arrived, she told Spot to keep an eye on Walky. The old half-elf seemed very good with horses. She had no qualms about leaving Spot in his care whilst she foraged for firewood. Besides, Dracky was there too and he was like the sensible big brother she'd never had. She wasn't going to tell him that though: not yet anyway - probably sometime after he'd been particularly sensible.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday September 14th, 2022 12:07:05 PM
As Drack realizes they are going to be way ahead of the group, he asks Walker to pull up and camp for the night an hour before dusk to to give the wagon time to catch up. Otherwise they will not have a watch. And if the orcnaes come tonight, it would be best to have everyone here for the fight. If Drack has trouble getting his point across, he asks Torry to help translate as best she can.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday September 14th, 2022 2:53:16 PM
Loryn will go into a bit more of what the group is doing in the Hills. He figures it is better to let the tag know what might be in store in the next few days and let him decide if he wants to stick around, rather than surprise him with a midnight of 'devil corpses'
Loryn starts with a chuckle, "Sure guts works as well, but to be more official, your Hutzpah comes from slightly further south." The gnome rubs his nose a bit and squints off ahead and then looks back to Rob.
"Rob, Grog has provided a high level but more accurately, we are out here because of a curse and we are trying to avoid collateral damage. A traveler, Walker, recently came upon us in need of help and we are doing so. We have every thought of belief that the curse will manifest itself at Wardds next full moon and will involve some sort of unholy things attempting to capture or kill Walker. He wanted to put distance between himself and innocents, we have decided to try and break the curse and so we all find ourselves out here. " Loryn pauses here for reaction before completing his thoughts,
"Mole is a good judge of character, as all dwarf naturally are, and as he has warmed up to you, I thought you should be in the know as to what might be coming our direction. Your skill at quickly drawing steel could be quite handy in our future. Or, this might not be for you and you can stay with us as long as you wish and then divest your self of the need of further Hutzpah."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday September 14th, 2022 6:20:12 PM
Ash wakes from his nap, and listens as the others talk to the newcomer. Ash just takes it in, seeing the others take to Rob, Ash trusts him.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday September 14th, 2022 7:24:26 PM
Manolo replies to Rob," gremlins....and a cursed book that gives the local scenery a quite interesting....kick....as if the books scenery projects itself into reality after reading it....". He then keeps quiet.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday September 14th, 2022 7:25:55 PM
Manolo replies to Rob," gremlins....and a cursed book that gives the local scenery a quite interesting....kick....as if the books scenery projects itself into reality after reading it....". He then keeps quiet.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Wednesday September 14th, 2022 8:59:47 PM
Mortimer is curious about Mole's perspective. Loryn speaks highly of it enough, but Mole rarely shares his perspective and intuition. He decides to ask him directly.
"Mole ... once heard, I did, that a dwarf can place his hands on stone and sense the movement and location of things in the earth around him. By feelin' the tremors within the stone. Is that true?"
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday September 14th, 2022 10:07:16 PM "Loryn, is it? Rob asks of Loryn before turning to Manolo as he gives more specifics, "And... I don't think you gave me your name sir, or I don't recall it. My apologies, me and names. Hearing your tale makes it all the more needful that I should stay with you. I long for a bit of adventure but a bit of adventure alone should I come across these things after I depart the group as they close in on you would be far less desirable than being with you. So, I think I will hang around to keep my skin as much in one piece as possible. Plus, you are going my way." Rob says and smiles.
Hearing Mortimer's question, Rob is intrigued, "Is this true?"
Snake in the Grass
Mole; (RichP) AC 18; HP 40/40; CMD 16 Wednesday September 14th, 2022 10:15:08 PM
"If he wants to come, let him come." He says then whispers to himself not like one more...would matter.
"Some dwarves can to that." He says to Mortimer. "especially those who live in the deep."
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM Steve -- gremlins....and a cursed book that gives the local scenery a quite interesting....kick Wednesday September 14th, 2022 10:40:22 PM Manolo gives a somewhat cryptic answer to Rob’s question about mayhem, although it sums things up well if you know what he’s talking about. Drack asks Walker to pull up an hour before dusk. He talks about needing others to form a watch, but he doesn’t think that makes much impression on Walker. Robert, after hearing Manolo and Loryn talk about their adventures, says this is all the more reason to stick around. He then seconds Mortimer’s question to Mole. Ash listens as the others talk to Rob. Torrynashkabbeth picks a campsite atop a rise, explaining to Drack and Walker why. Then she looks for firewood. Mole continues to listen to the conversation and watch. He says deep dwelling dwarves can do what Mortimer describes. Loryn explains more about the group and their current task to Rob as they ride. Including mention of devil corpses. Mortimer asks Mole a question about dwarves.
Drack, Torryn, and Walker choose a campsite for the evening with the others far behind them. Walker takes care of the horses while Torryn finds firewood. When the others arrive it is already dark, but Walker starts tending their animals as well. He may be lacking dealing with people, but he has a way with the animals.
When Grog asks why they chose this spot and Torryn explains, Grog enthuses about the choice. ”It’s a cliche, but you should expect the unexpected. This is a good spot for that. The top of the hill provides a good view and advantage if we are attacked. It’s not steep enough to slow us down, but we’ll be above any attackers. On the other hand, we’re more easily seen, especially with that fire. If you’d chosen the undergrowth, we could have hidden better, but anything that found us would get closer before we noticed.”
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday September 15th, 2022 4:41:47 AM
The wood had been collected and the fire built by the time that the others rolled in. Grog’s comments on her choice of site accurately reflected her own logic; so that was pleasing. She saw no point in hiding. They were the hunters: hunting for whatever curse beset Kandy. If these “orknies” were coming for him, she wanted to see them coming.
Espying the stranger, she decided that introductions were in order and skipped over towards him.
Upon getting closer it’s clear that Torrynashkabbeth is not tall for a Half Elf. However, she is still blessed with her father’s elegant, fluid grace and good looks. She is very pretty. It is however, not her looks per se that catch the observer’s eye, but her hair. From a distance it had seemed merely blonde, albeit a platinum blonde, but it possessed a markedly silver hue and when the light catches it the ends sparkle pale blue. Even the firelight made it sparkle with a bluish tinge rather than the softer golden glow that might have been anticipated. It would seem that the half elf was very proud and vain of her unusual hair for it has been grown long - very long. The sparkle and hue seems all the more noticeable given her rich, honey coloured skin. Her eyes are, somewhat like her hair, a pale stormy blue. She has an impish face: a small pixie nose and full lips, along with long-lashed, heavy lidded eyes. Yet it’s the smile that’s most memorable. Torryn is often smiling. Around her neck hangs an unusual necklace: it holds three ornate sun-like discs; two are yellow, one is is orange. There’s also a small, silver lightning bolt that hangs from a simple leather cord around her neck.
Torryn wears a pair of practical, brown, over-the-knee boots. Pale green leggings cover her lower limbs and mustard yellow tunic, her torso. Like her boots, her riding gloves are brown. Given that the tunic is open at the sides it’s clear that she is unafraid to flash a little flesh; flesh that is for the most part obfuscated by a large, black, hooded cloak. (The hood is at present down).
She stuck out a hand.
”You must be Robbie.” She stated with a broad grin. ”Dracky mentioned you. I’m Torrynashkabbeth, but no one calls me that. Just Torryn or Torry is fine. I’m a Sacred Dancer, you know.” She concluded with pride. She then leaned in to whisper in a more conspiratorial fashion. ”What do you do? If I may ask?”
Drack (Chris J) - hp 35/35 - AC 17 Thursday September 15th, 2022 9:01:35 AM
Drack will ask Walker, as he's tending their horses "Will the Orcnaes come tonight?"
As Torry introduces herself to Robert, Drack will listen to his response, also interested in what his skills are.
"I assume we are doing the same watches as we did previously?"
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday September 15th, 2022 11:24:05 AM "Torryn," Rob says giving the name a try,"I've been a river boatsman and teamster so far, not sure what I'll try next. So what does a sacred dancer do?" Rob replies.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+8=24 ; Thursday September 15th, 2022 1:09:11 PM
Finally catching up and getting off the donkey, Loryn rubs his back side and inner thighs. For just sitting all day, he felt extraordinarily sore. "And people do this all of time/" he remarks to none and all at the same time. Loryn give Torry a nod, "Good choice on the hilltop. I have a feeling the Devil critters will spy us no matter as they home in on Walker. At least here we might see them coming too."
"I see no reason to change watch Drack, except to ask Rob here to stand on first watch as well." The gnome casts an eye in the warriors direction and sees that he is agreeable to the suggestion.
"We are out a bit now, I feel we let Walker sleep as long as possible. He's going to probably get impatient with the pace tomorrow and the longer that takes the closer we can stay together."
Loryn sets himself with his small cooking supplies and spices to get the trail food a bit more savory and hot if at all possible cook 24
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Thursday September 15th, 2022 7:17:37 PM
Manolo introduces himself to Rob, "My name is Manolo... and I am the one that usually deals with the traps and locks." He agrees to the watch duty order just like before.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday September 15th, 2022 8:38:52 PM
In response to Rob’s query, Torryn’s smile grew even bright/
”Oh, we dance!” She answered gleefully. It was no explanation at all, but to Torryn it said all there needed to be said. ”So, with all this boating and teaming, there’s not been much time for dancing?” She added, the sympathy evident in her voice.
”Thanks, Loryn.” She chirped brightly in response to Loryn’s acknowledgement. She then turned back to Rob. [b[]”I’m on last watch, so I had better go sort my sleeping stuff.”[/b]
She sought out Spot and admired how well Walker had groomed her, before taking up her bedroll and cloak to fashion herself a comfortable bed. There were times when it was useful to be small: the bedroll could be doubled for added warmth and comfort and the cloak could be thrown over the top, concealing her almost entirely.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday September 15th, 2022 9:53:14 PM
Ash sits around the fire, listening to Grog's reasonings for campsites. He was a smart, veteran adventurer and a wealth of knowledge.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Thursday September 15th, 2022 10:28:21 PM
After dinner, Mortimer just hangs back and relaxes as the others take up entertaining the new guest. He feels especially tired this evening, so if they're keeping the same watch schedule, he decides to find a spot and get comfortable. He sleeps in his armor, just like the night before. He has the endurance for it, so won't be fatigued in the morning.
He soon finds himself in the humble tavern, like before. Heads of his family sitting around the dining table with him. Lady Agrippina kindly greets him with a smile. Harmakis and Mortdecai both give nods of acknowledgement as they savor their wine. It would seem Lord Ambrose could care less that young Mortimer had joined them this evening. He gives him only a sideways glance of contempt.
In these dreams, Mortimer has never been able to move. However his petrification seems to have ended. He can move his arm, turn his head ... blink his eyes. As the serving wench walks by, Mortimer takes the opportunity to snatch his empty goblet and presents it to her. She immediately pours him some wine. This gets the full attention of the others, even Lord Ambrose. Mortimer is quite proud of this achievement. Mortimer takes a hearty swig of his drink and is hit by a sudden rush that almost overtakes his senses. That was no ordinary wine! Everyone at the table attempt to restrain their amusement; with varied degrees of success. Not so for Lord Ambrose, he simply states, "Careful child ... it's an acquired taste."
Mole; (RichP) AC 18; HP 40/40; CMD 16 Thursday September 15th, 2022 10:30:31 PM
After catching with the others, Mole settles in. Before sitting down, he goes over to Robert. "Grund Fyrbend, but call me Mole." He is an average sized dwarf with brown hair and beard. He smells of earth and always appears as if he's been rolling in it.
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM Steve -- He's going to probably get impatient with the pace tomorrow and the longer that takes the closer we can stay together. 2d10=17 ; Thursday September 15th, 2022 11:26:14 PM Manolo introduces himself to Rob. Robert explains that he has been a boatsman and a teamster. He may give something else a try. Mole introduces himself to Rob before settling down. Drack asks Walker if the orcneas will come tonight, and starts to organize watches. Ash listens to Grog’s advice. Mortimer relaxes with the others, catching Rob up to speed. He decides to sleep in his armor. Loryn is sore after a day of riding. He suggests adding Rob at first watch. He also suggests letting Walker sleep in the next day. He prepares an exceptional dinner. Torrynashkabbeth is pleased with Grog’s opinion. She introduces herself to the stranger, and explains that she is a Sacred Dancer. (That is, someone who dances.) She tucks in early to be ready for her watch.
In response to Darck’s question, Walker says “Naht” – meaning no. Walker finishes caring for the animals, and manages to convey his appreciation for the meal to Loryn. Once he has the horses to his satisfaction, he prepares his own bedroll. Walker seems partial to Spot, but this evening also to Rob’s horse.
Watches are determined for the night while supper is prepared. For this night, they are: 1st – Drack, Loryn, Rob 2nd – Grog, Manolo 3rd – Mole, Mortimer 4th – Torryn, Ash
Torryn and Walker have bedded down as the rest of the group (minus watchers) make their preparations to sleep. Walker squirms fitfully, the sits up and digs something heavy out of the grass. As he stares at it, his eyes grow wide. He bolts up, grabbing his bow, while the thing he found is tossed to the side.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Friday September 16th, 2022 4:53:14 AM
Torryn was most assuredly NOT sleeping in her clothes. She didn't want to stink. She'd curled up under the wagon and more significantly wrapped in her hooded cloak under her blankets. She was well and truly buried. She was a small, black bundle amongst the shadows. So Walker simply sitting up and tossing some small object was not going to disturb her.
Her few garments were to hand, airing on the side of the wagon, but her boots were right next to her, as was her spear.
When it was time for her watch, she could dress easily enough in the dark, which, given the starlight, wasn't that dark for her.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=24 ; Friday September 16th, 2022 7:18:02 AM
Manolo keeps a watchful eye on his surroundings while on watch duty.
Perception 24
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Friday September 16th, 2022 9:18:33 AM "What is it?" Rob asks of the man Walker and then gets up to retrieve the tossed item.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=10 ; Friday September 16th, 2022 9:28:32 AM
Drack plans on sleeping in his armor as well. Fortunately, he can lay hands on himself in the morning and remove the fatigue, allowing him to not be armor free in the night in case of attack.
As Drack is on watch, he sees Walker jump up and grab his bow, so he instinctively draws his sword and starts surveying the area for a threat. (Perception 10)
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=20 ; Friday September 16th, 2022 9:45:39 AM
Loryn takes up a spot atop the wagon for his watch. Drack and Rob would be ground perimeter and this gave him a better vantage than his 41" of height afforded. ""Oh that's a sign to be sure" Loryn comments as Walker gets all excited.
Knowing Torry is directly beneath him, Loryn stomps about on the wagon, "On your feet everybody!"
The fire provided him plenty of light to see by, as well as Drack and Walker. The gnome scans about with his low light vision. Perception 20
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Friday September 16th, 2022 11:48:52 AM
Ash sits up when the call goes out. He doesn't wear armor, so he needs to gather nothing but his wits.
"What do you see?" he asks the group. " Blast these human eyes."
1st: Mage Armor, Sleep, Magic Missle x2, enlarge person 2nd: Acid Arrow x2, See Invisibility
DM Steve -- He's going to probably get impatient with the pace tomorrow and the longer that takes the closer we can stay together. d20+8=18 ; d20+12=29 ; Friday September 16th, 2022 2:43:18 PM
(Perception for Walker and Grog.)
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=2 ; Friday September 16th, 2022 9:19:34 PM
Mortimer is hastily woken from his slumber. "Bloody Hells," is all he mutters .. not from the jarring effects of instant wakefulness but from the taste of that wine was still fresh on his tongue. He wipes his hand across his lips. There in the dim light of the fire, he can see the glistening smear of blood on his hand.
(Perception: 2, a natural 1.)
He hadn't heard or seen what's happened .. nor does he understand why everyone is arming themselves. He sits up on his bedroll, slack-jawed with transient shock and idiocy. "Wha?!"
DM Steve -- Wha?! Friday September 16th, 2022 11:40:36 PM Robert picks up the object Walker tossed. Mole is quiet. Drack is on watch, and plans on sleeping in his armor. When Walker moves, he grabs his bow. Loryn gets in the wagon for his watch. When Walker moves, he alerts everyone. Mortimer sits up, trying to figure out why everyone else is arming themselves. Ash sits up. As a human, he can’t see far. Torrynashkabbeth is under the wagon and does not react to Walker’s antics. Manolo is not on this watch, but is still alert.
One perception roll is needed if not rolled last round: DC 12 Highlight to display spoiler: {The area is unusually quiet.} Robert or DC 17 Highlight to display spoiler: {Rob is holding a stone in his hand. It has been shaped very much like a ground squirrel.} Manolo or DC 22 Highlight to display spoiler: {The undergrowth was closest to the camp down to the southwest, in the darkness well beyond the firelight. From that direction comes a faint, momentary sound – perhaps something scraping against a trunk?}
Walker stays alert, looking for trouble beyond the firelight but not focused on anything. He moves to the edge of the firelight near the horses.
Grog says, ”Over there!”, pointing downhill to the southwest. He has not drawn his weapon yet.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=18 ; Saturday September 17th, 2022 2:56:00 AM
At all the shouts and consternation, Torryn pushed back her blankets and pulled on her boots. She was still wrapped in her cloak, so her clothes could wait. Snatching up her spear she rolled out from under the wagon.
"What's all the noise about?" She enquired quietly of whoever was nearest. She looked around yonder what she might discern for herself.
(Perception: 25)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=12 ; Saturday September 17th, 2022 3:12:01 PM
Mole rest early in the evening and is asleep almost immediately. The sound of Grog's shout causes him to startle before staggering to his feet. Once his head clears, the first thing he notices is the eerie quiet of the area around him. A predator stalking at the edge of the light. Mole moves to the horses as they are often the first target of predator animals at night.
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
(ooc - once it has been a week since receiving our Catacomb purchases, Mole will be on 2nd-4th watch since he will only need two hours of sleep thanks to his ring)
Mortimer still doesn't understand what is going on, but he gets the idea that there is trouble afoot. He scrambles to his feet and attempts to cast a Shield spell, but it fizzles due to the befuddled state.
(Mortimer failed to cast Shield due to Arcane Spell Failure10%: d100 = 5, fail.)
He will attempt to try again, if he has the time.
(Depending if we're in combat rounds yet. 2nd ASF10: d100 = 40, success.)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Sunday September 18th, 2022 2:58:48 PM
The unsettling quiet was, well, unsettling. Loryn looks about, not answering questions. Not the time for that. Upon Grogs declaration, Loryn turns, drawing in his innate magical abilities to light the area in question. Loryn calls up Dancing Lights 80’ down the hill to the southwest
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=12 ; Sunday September 18th, 2022 10:27:00 PM "It's just a carven stone squirrel," Rob says confusedly but draws his sword just in case. When Grog calls out, he peers in the direction indicated and is quite obliged when Loryn sheds some light on the situation. "Grog, what did you see? Anyone know why a stone squirrel would concern your friend from the book?"
(Perception roll was 12)
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=14 ; Monday September 19th, 2022 5:32:09 AM
Torryn had no idea why a stone squirrel would unnerve Walky so - unless! A sudden thought occurred.
"This stone squirrel - was a crudely carved thing or a petrified animal?" She'd heard her father mention such things. There were, she was led to believe, any number of creatures that turn a person to stone. Not that there'd been anything like that near the village - not in her lifetime. However, they were no longer close to home. She hastily snatched her pants from the side of the wagon, where they'd been airing and used them as a makeshift belt for her cloak. That done she looked around, spear in hand.
(Perception: 21)
Drack (Chris J) - hp 35/35 - AC 17 Monday September 19th, 2022 8:28:33 AM
Drack is about to say that he doesn't see anything(perception 10 previous round) until a stone squirrel is mentioned. Odd, he thinks, but not too alarming. Very odd that it would be out her in the middle of nowhere.
"Walker? Grog? anyone? what do we have?" Drack keeps his sword out, and starts moving around the camp to check the lands below them. I distraction on one side could be the beginning of an attack on the other.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Monday September 19th, 2022 10:08:20 AM
"A tasty treat made too hard to eat! Nothing good does that," he mutters in a low tone.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Monday September 19th, 2022 6:43:28 PM
"It's too quiet", Manolo says "I can only hear a sound of something scraping against a trunk.", Manolo continues and points towards an undergrowth that was closest to the camp down to the southwest. "Maybe someone can throw some fire or other illuminating stuff at that area", Manolo suggests as it was too dark for him to see.
DM BatMark -- It's Quiet, Too Quiet https://docs.google.com/spreadsheets/d/1PeIT5YlsthPgVn8xJntAIsvMJK9n7xiHz_OJAI3FCp4/edit?usp=sharing 2d10=18 ; d8=4 ; Monday September 19th, 2022 8:16:20 PM Robert is confused about why everyone is worried about a carved stone squirrel, but draws a blade and looks toward the southwest. Mole comes awake at Grog’s shout, and moves to protect the horses. Drack moves around to check the perimeter, wary of a distraction. He asks if anyone knows what the party might be facing. Loryn tipped by Grog’s warning, sends dancing lights towards the sounds to the southwest. Mortimer gets to his feet, but his spell fizzles as he struggles with his armor. He mutters about nothing good turning treats to stone. Ash Torrynashkabbeth takes up her cloak, spear, and boots, and wonders what all the commotion is about. Even with her half elven senses, she can see no threat within the wide circle of the firelight. But it occurs to her that there are magical beasts that can turn creatures to stone. Manolo agrees that it is too quiet to be good, and lets the others know that he hears a scraping sound to the southwest, as if something rubbed across a tree trunk or brush.
Grog is impressed by Torryn’s conjecture, and tells her so. ”I know not what beast this might be, but you are right to be cautious of such things. Some creatures might petrify with a touch, while others use their baleful gaze to cause such mischief. I hear something out there, just as Manolo did, but I do not see it yet. Let’s stay alert! Does anyone have ideas on how to face this apparent threat?”
For now, you see no obvious threat, either in the light of the fire nor in the dancing lights that Loryn places in the direction of the sounds to the southwest. You have a good vantage point here at the top of the hill, although the undergrowth to the southwest does offer potential concealment to anything approaching until reaching the bald top of the hill.
(OOC: I've placed the PCs on the map based on my interpretation of your posts, but feel free to adjust as needed. I also put the center of each light source on the map, but given the varying types of vision in the party, I figured it best to let you calculate for yourselves what you can actually see. The map link is in the header.)
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
DM BatMark -- It's Quiet, Too Quiet https://docs.google.com/spreadsheets/d/1PeIT5YlsthPgVn8xJntAIsvMJK9n7xiHz_OJAI3FCp4/edit?usp=sharing 2d10=18 ; d8=4 ; Monday September 19th, 2022 8:16:23 PM Robert is confused about why everyone is worried about a carved stone squirrel, but draws a blade and looks toward the southwest. Mole comes awake at Grog’s shout, and moves to protect the horses. Drack moves around to check the perimeter, wary of a distraction. He asks if anyone knows what the party might be facing. Loryn tipped by Grog’s warning, sends dancing lights towards the sounds to the southwest. Mortimer gets to his feet, but his spell fizzles as he struggles with his armor. He mutters about nothing good turning treats to stone. Ash Torrynashkabbeth takes up her cloak, spear, and boots, and wonders what all the commotion is about. Even with her half elven senses, she can see no threat within the wide circle of the firelight. But it occurs to her that there are magical beasts that can turn creatures to stone. Manolo agrees that it is too quiet to be good, and lets the others know that he hears a scraping sound to the southwest, as if something rubbed across a tree trunk or brush.
Grog is impressed by Torryn’s conjecture, and tells her so. ”I know not what beast this might be, but you are right to be cautious of such things. Some creatures might petrify with a touch, while others use their baleful gaze to cause such mischief. I hear something out there, just as Manolo did, but I do not see it yet. Let’s stay alert! Does anyone have ideas on how to face this apparent threat?”
For now, you see no obvious threat, either in the light of the fire nor in the dancing lights that Loryn places in the direction of the sounds to the southwest. You have a good vantage point here at the top of the hill, although the undergrowth to the southwest does offer potential concealment to anything approaching until reaching the bald top of the hill.
(OOC: I've placed the PCs on the map based on my interpretation of your posts, but feel free to adjust as needed. I also put the center of each light source on the map, but given the varying types of vision in the party, I figured it best to let you calculate for yourselves what you can actually see. The map link is in the header.)
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=16 ; d20+6=23 ; Monday September 19th, 2022 8:18:37 PM
Mole glances at mention of the stone squirrel. He looks hard to determine if the craftsmanship is good or if they should be worried.
Perception DC16, Stoneworking DC23
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+3=17 ; Monday September 19th, 2022 8:40:46 PM
Ash pulls out a pinch of talc powder and silver. " Izimus esessius" Casts See Invisibility 40 minutes.
"What my human eyes lack, my magic eyes see" he says, more to himself.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=17 ; Monday September 19th, 2022 9:16:23 PM
“Keep a sharp eye out”. Loryn moves the Dancing Lights 50’ to left and then back again
“Bows at the ready!”
Perception 17
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+5=7 ; Monday September 19th, 2022 9:48:28 PM
Rob tosses the squirrel with his shield hand to Mole when he sees the dwarf trying to get a look. "Fighting something blind doesn't seem like a good idea, can you stare at its feet and avoid the gaze if it be such a beast?" Rob asks and considers the question himself. Does he know of anything that could turn a squirrel to stone and is there a way to fight it? (Knowledge dungeoneering) But, he can't think of thing, hopefully someone else has a clearer picture than he.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=13 ; Tuesday September 20th, 2022 4:53:11 AM
Standing around, waiting for something to happen, did not strike Torryn a very productive use of her time. Certainly, it was nothing like as productive as sleeping, which was what she'd been attempting to do. So, she picked up a stone and advanced down the hill. (N14)
"Go to bed, Silly, or come out. There are too many of us for you to bother and you've lost the element of surprise. But we won't hurt you if you simply want to be left undisturbed" She shrugged uncaring that she was most likely talking to an animal that couldn't understand a word she was saying. "Of course, that works both ways; so you've got to stop disturbing us. The 'going away' thing I mentioned. That's a really good idea. Then you won't get hurt or anything bad like that."
Torryn was intent on advancing further. The stone she carried was only going to be used if she had to and her intention was only to make an animal flee - not actually hit it. Any hitting would be done by her spear or more likely her feet.
(OOC: Toryn can see well in all areas of light and dim light; so has an excellent breadth of coverage. She's actually standing in the dim light radius of one light source.
Perception: 20. - Looking for trouble.
Undaunted, she's prepared to move out into the undergrowth if need be.)
Drack (Chris J) - hp 35/35 - AC 17 d20+6=22 ; Tuesday September 20th, 2022 9:14:52 AM
Drack sheathes his sword, and pulls his bow, trying to watch and listen to the area where Manolo said he heard something. (perception 22). He doesn't plan on saying anything, as he's trying his best to hear the creature. Drack moves to 11S while pulling his bow.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+1=6 ; Tuesday September 20th, 2022 10:21:50 AM
Mortimer's Shield spell finally materializes as the fog begins to lift in his mind. He still can't see anything. He takes his sickle in hand.
(Perception: 6, die roller hates me!)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+9=23 ; Tuesday September 20th, 2022 7:49:40 PM
Manolo copies what the others are doing. Manolo readies his crossbow for a possible skirmish with something unknown. 'This is so confusing, what are they talking about', Manolo thinks, confused, as he still process everything he hears.
He wonders for a few seconds if he heard a local story or folklore about either blind monsters or monsters that turn things to stone. " Local knowledge 23 OOC: assuming Manolo heard most of what the party spoke about
DM BatMark -- Coming Closer d20+12=20 ; d20+14=22 ; Tuesday September 20th, 2022 8:12:24 PM Robert tosses the squirrel to Mole and wonders whether you could fight such a creature by looking away, rather than fighting completely blind. He tries to think of more information about such creatures, but nothing more comes to mind. Mole looks more closely at the squirrel when Rob tosses it to him. Highlight to display spoiler: {It is perfect, too perfect, incredibly lifelike. The finest dwarven masters could probably make such a thing, but why would they do so, and then leave it here on a nondescript hilltop?} Drack sheaths his sword and pulls his bow, looking to the southwest and a little closer. Loryn moves his lights to the east and back, but they reveal nothing but more open hilltop and undergrowth. He calls for bows and a sharp lookout. Mortimer finally manages to successfully cast his Shield spell, sickle in hand, but has some trouble seeing much in the gloom. Ash says some words of magic, casting See Invisibility. Highlight to display spoiler: {This reveals nothing unusual within Ash’s view, at the moment.} Torrynashkabbeth would rather be sleeping, but picks up a stone and moves down the hill, calling out the unknown critter in the undergrowth. Manolo follows the others’ lead, getting his crossbow ready. He does not recall any local stories about such monsters, and seems a little befuddled by all the conversation.
Grog nods at Rob’s question about averting your gaze while attacking such a critter, again impressed by the wisdom the party is showing. ”That sounds like it might work, Rob. I think you would trade some risk of still getting petrified in order to be more effective in attacking.”
(OOC: If you close your eyes to avoid having to make a saving throw, the creature would gain total concealment, with your attacks having a 50% miss chance, assuming you attack into the right square in the first place. If you merely avert your gaze, the creature gains concealment, with you having a 20% miss chance, and you have a 50% chance of avoiding the need to make a saving throw.)
Torryn and Drack, having kept a close eye and ear out, and being of half-elven stock Highlight to display spoiler: {You catch a glimpse of a man-sized creature, but low to the ground with many legs, scuttling through the undergrowth toward you. It is in E27. You may make a ranged attack with a 20% miss chance due to the concealment provided by the foliage.}
Grog calls out, ”I can still hear it to the southwest, getting closer now. Stand ready, heroes.”
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=9 ; Tuesday September 20th, 2022 8:42:27 PM "Well, no sense in just standing around." Rob says and strides down beside Torryn, "Have you seen it?" Rob asks once he gets to her position.
Perception 9
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday September 20th, 2022 9:42:28 PM
Loryn tries to move his lights over the location called out
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Tuesday September 20th, 2022 10:06:47 PM
Ash stares towards the area Grog calls out. He reaches in his pocket and makes sure his components are ready.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=16 ; Wednesday September 21st, 2022 12:30:47 AM
Mole looks off in the direction where the other saw something. He makes sure to keep himself between the horses and the intruder.
Perception DC16
Darkvision 60-ft
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=11 ; d100=42 ; Wednesday September 21st, 2022 3:38:21 AM
Torryn moved forward. (K.18)
[b["Go away, Silly."[/b] She told the undergrowth - or so it seemed. She then threw the stone that she'd picked up. It sailed in the general direction of the area that she appeared to be hailing.
(Hits AC:16 - concealment to no avail.)
She then readied her spear. She hoped that the stone would deter the approaching creature, but if not she'd throw the spear next. She actually considered herself a better fighter without weapons. She really should have paid more attention to Agratha's weapons classes.
Another thought then intruded: protection. She could invoke her Fey magic to good effect. Sadly, she'd been very much focused on avoiding combat and seeking to dissuade the intruder. Perhaps she's call upon her Fey armour next, rather than deploy the spear. All these thoughts in no way impacted upon her watchful gaze. She was closer now - much closer. So close that she was definitely thinking Fey Amour was much the better idea than throwing stones: not that was going to admit that.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday September 21st, 2022 3:41:18 AM
"Go away, Silly."
(NB: Based on Rob's post, I moved him up close to where Torryn was. See map. Should Rob be desirous of keeping pace, the map is easily amended.)
Drack (Chris J) - hp 35/35 - AC 17 d100=1 ; Wednesday September 21st, 2022 8:52:05 AM
Drack will move 20 feet to Q14, and take a shot at the creature. Failing miserably.(1%. missed concealment chance thanks to the wonderful die roller)
Drack will then call out to the others. "Torry!, Rob! fall back from the brush and closer to me. We need to use ranged weapons from a distance, and work as a team. We will hit it with a three pronged attack until we can get close enough to switch to swords. One of you on each side, I'll take the front. I'll avert my eyes, making it harder to hit for me, but that will free up the sides for you two to flank it. Let's use some tactics here."
After moving forward another 10 feet, Mortimer thinks he might see or hear something now. He gives Drack a nod when he suggests not getting too close. He does not want to get any closer until he knows what it is they face.
(IF Mortimer can see the target, he casts Ray of Frost. ASF10: 36. Miss Chance? 21. Hit Touch AC: 9. Damage: 1 cold damage. I suck!)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday September 21st, 2022 8:56:59 PM
Rob steps back (L11), sheaths his sword and pulls his sling from his belt. "I still haven't seen the thing, but I'll take a shot when I do."
DM BatMark -- Did You See That Thing? d20+12=17 ; Wednesday September 21st, 2022 9:19:33 PM Robert says there is no sense in standing around and moves to be near Torryn, asking where the creature is and drawing his sling. Mole guards the horses and looks toward the foe. Drack moves closer and takes a shot at where he thinks the creature is, but his eyes must have been tricked by the undergrowth and the shot misses. He calls out some tactical advice to his party members. Loryn tries to move his lights to where the creature is. Mortimer moves up some and agrees with Drack that you should keep your distance. He cannot see the foe yet, with his human eyes. Ash looks toward where Grog has called out, and readies spell components. Torrynashkabbeth moves forward, calling the undergrowth silly while throwing a rock where the creature was. She narrowly misses, but not because of its concealment in the shrubbery. Manolo waits
The creature continues to stalk the party through the undergrowth but is hard to follow in the foliage. (OOC: To find it, you each may make a DC17 perception check Highlight to display spoiler: {It is in E28.} If you successfully spot it, you may make an attack with a 20% miss chance for concealment.)
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+1=20 ; Wednesday September 21st, 2022 10:24:54 PM
(Perception: 20. BTW, your Map link is broken.)
Mortimer's sly smile reappears for a moment ... he saw the red reflection of light in its eyes; eyes that were staring back at him.
"I see the bloody beastie; it's a biggun," he announces in a hushed tone that everyone can hear. "Right there, it is. Between the second and third lights, 'bout 20 foot behind'em." He points in its direction. "Out of range of my spells!"
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+3=4 ; Wednesday September 21st, 2022 10:44:45 PM
Ash looks around, but sees nothing. "Can one of you make it pop it's head out please."
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=6 ; Thursday September 22nd, 2022 4:29:33 AM
Despite her best efforts to follow its progress, Torryn lost track of the creature amidst all the foliage. Heeding Drack's words, she moved back somewhat and further aside, hoping to get whatever was lurking caught between them. As she made her way, she decided that she wouldn't squander the chance to invoke her magic. She invoked her Fey Armour.
(OOC: Mage Armour in effect)
"You know, that was a perfectly good stone." She muttered to no one in particular.
(OOC: Now at F.13. The map can still be accessed and edited if you scroll back up to the "It's Quiet. Too Quiet" entry.)
Drack (Chris J) - hp 35/35 - AC 17 d20+6=17 ; d100+6=23 ; d20+5=17 ; d8+2=8 ; Thursday September 22nd, 2022 4:41:48 AM
"Mortimer! Torry! fall back. If it's quick, it can be out of the brush and on you in seconds."
Drack manages to once again get a glimpse of the creature moving through the brush, and fires an arrow. hitting ac 17 for 8 damage (23 on concealment roll).
He will then call out the creatures location and general appearance for the others.
DM BatMark -- Map Link Fixed Thursday September 22nd, 2022 6:15:50 AM
OOC: Not sure what happened, but I fixed the link and it seems to be working fine now. Please let me know if troubles recur.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=25 ; d20+10=27 ; Thursday September 22nd, 2022 7:12:17 AM
Mole continues to stand by the horses. He looks to where the creature was spotted and sees it among the foliage. He goes through his memory on natural or magical beast to see if he knows what it could be.
Perception DC25, Nature Knowledge DC27
Prepared Spells 0 - Create water, Flaire, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Thursday September 22nd, 2022 11:14:19 AM
(ooc: Map link works now :)
Mortimer takes Drack's advice to heart. He becomes painfully aware that he is all by himself, out front, facing an unknown beast. He gives Drack a nod in agreement and gingerly makes his way back (P11).
(ooc: Mortimer didn't perform a standard action, so this is a double movement.)
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=13 ; Thursday September 22nd, 2022 12:08:30 PM
Loryn can't pick it out, but snaps over to where Mortimer just called it out. "Close enough for me." The gnome casts a spell and a 10' radius cloud of sparkling gold particles fills the area between the second and third lights, about 20 foot behind them.
Cast Glitterdust Will Save DC 17 or blinded All stealth checks at -40
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=15 ; Thursday September 22nd, 2022 7:08:46 PM
"I can't see this thing ", Manolo complains as he tries to look out for the critter. He keeps his ranged weapon ready, saving it for the next opportunity.
Perception 15
Ooc: I found the link for tha map I won't have a pc for a week so will need help with my header possibly if I can't find the link and template ready
(DM Note: header fixed and I will email it to you as well)
DM BatMark -- I Can See Clearly Now d20+9=24 ; Thursday September 22nd, 2022 9:37:12 PM Mortimer sees the beastie, and lets everyone know where it is before moving back at Drack’s prompting. Mole guards the horses and looks at the beast to determine what it is. He isn’t sure, but knows that it is not a natural beast, perhaps it is a magical one. Drack calls on those farther forward to fall back, and looses an arrow that strikes the beast with a thump! Loryn casts glitterdust on the thing, which is now a sparkly monster, but unfortunately doesn’t seem to be blinded. Ash still can’t see the creature, but hopes it pops its head out. Torrynashkabbeth can’t spot it either and laments the loss of her stone while conjuring up her Fey Armour and moving back a bit. Manolo can’t see the thing at first, but belatedly spies it when Loryn’s spell lands. Robert
Grog congratulates Drack on blooding the creature, and thinks that Loyrn’s spell choice was quite clever. ”Hmmm, seems to be some sort of magical beast. Any of you spellcasters have an idea of what it might be?” (You may make Knowledge Arcana checks to reveal what the creature is and some of its characteristics.)
Undeterred by the glitterdust, the creature moves forward again, heading toward Torryn, who is closest. You can now clearly see it, despite the undergrowth, thanks to the sparkly halo that Loryn attired it with.
Monster = AC 17 -8hp
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
Drack (Chris J) - hp 35/35 - AC 17 Thursday September 22nd, 2022 10:19:51 PM
(I couldn’t access the map in tonight’s link. FYI.)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=4 ; Friday September 23rd, 2022 3:11:30 AM
Rob looks to the area where Drack declares but still he is unable to get a glimpse of the beast. "Confound this thing! Just come out and be done with it."
Perception 4
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+6=14 ; d4+4=5 ; Friday September 23rd, 2022 3:16:17 AM
(I didn't update my page when I should have.)
Rob moves up to lessen the range and lets fly with a sling stone now that the beast is visible. [b]"Great job Loryn.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=7 ; Friday September 23rd, 2022 4:23:03 AM
As instructed by Drack, Torryn backed up (F:9). She didn't particularly want to. She was most effective in close combat. At least, that was her opinion. As to the creature itself, she had her suspicions, but struggled to recall the story her father had told her. Paying attention; that had always been her weak point. She was generally too full of energy to sit still for long. Hence the lessons with Agratha.
(OOC: Some assistance please - did Torryn retain that magical bow? I've no such item recorded on her sheet. I cannot recall if it was sold or given to her/someone. If she has it, she'll head back to retrieve it - as per Drack's orders. If not - she'll throw her spear once the creature is in range and then decide whether to close or deploy her Fey Spark.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+7=9 ; d8=4 ; Friday September 23rd, 2022 4:46:20 AM
Manolo aims and fires an arrow at the critter. Barely able to keep a steady hand on the crossbow. He tries to reload again if he has time.
Attack 10 (9+1) Damage 5
OOC: didn't calculate or take negative ranged attack modifier that might have needed to add.
Drack (Chris J) - hp 35/35 - AC 17 Friday September 23rd, 2022 5:59:26 AM
(ooc: Torry has the bow. We sold nothing at the catacombs. Drack s post will be coming later)
Drack (Chris J) - hp 35/35 - AC 17 Friday September 23rd, 2022 7:57:58 AM
(Can't see the critter on the map.) based on Torry and Robs position, Drack will move 20' toward a flanking or head on position, so as to follow his previous strategy. He will then fire another arrow.
Drack (Chris J) - hp 35/35 - AC 17 d20+5=11 ; Friday September 23rd, 2022 8:02:30 AM
(can't see the critter on the map)
Based on Rob and Torry's positions, Drack will move 20' towards a flanking or head on position in relation to the critter, as per his three pronged attack strategy. He will then fire an an arrow, missing horribly.
Torry, stand by with your spear. You will have an easier time hitting it from a flanking position once it gets close. Rob and I will move to try and get into position so that you and one of us can flank it.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Friday September 23rd, 2022 9:32:45 AM
"One of the many reasons I am beloved by all my dear Robert!" the gnome calls back. With the creature now clearly visible, Loryn simply maintains the Dancing Lights to float above it in a 15' radius circle about it.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday September 23rd, 2022 11:09:19 AM
Did she have time to collect the bow? She doubted it. Again, in her haste, she'd forgotten it; so she'd have to make do with what she had. She had a spear she thoroughly intended to throw. Thereafter she had her magic, but she wasn't afraid to close and fight it either. Still, she had to concede that despite being hit and being outnumbered - significantly, it was brave, determined or maybe just very stupid. The main lesson seemed to be - that she should be less stupid.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d100=5 ; Friday September 23rd, 2022 2:14:30 PM
Now that the creature is in full view, a wicked smile forms across this face. When he moves within range to fire a coruscating ray at the beast, his smiling face twists and contorts with frustration. His spell fizzles as soon as he begins to cast it.
He wonders if luck is truly on his side. This inability to cast has never happened before until this evening.
(Mortimer attempts to cast Ray of Enfeeblement. ASF10: d100 = 5, fail. The die roller really really hates me!)
Mole; (RichP) AC 18; HP 40/40; CMD 16 Friday September 23rd, 2022 10:27:42 PM
Mole moves towards the creature.
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Faerie Fire, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 2d4+2=8 ; Friday September 23rd, 2022 11:17:48 PM
"Oh, there it is." Ash says to himself as he lets loose with a magic missle. (8 dmg)
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday September 24th, 2022 4:08:17 AM
b]"Robbie, step back a pace or two!"[/b] Torryn called. "I'm going to discourage Legsy."
(OOC: Torryn will then pluck one of the small, sun-like discs from her necklace and prepare to throw it.)
DM BatMark -- I wish I couldn't see clearly now Saturday September 24th, 2022 8:26:14 AM Robert gives thanks to Loryn as he finally spots the thing, but his sling stone goes wide. Mole moves closer to the battle. Drack moves up and shoots, but misses. Loryn humbly claims to be loved by all for his magics, and moves his dancing lights over the creature. Mortimer cracks a wicked smile, moving up to fire a ray of enfeeblement, but is again hampered by his armor. Wardd apparently is not smiling upon him today. Ash spots the creature and lets fly a magic missile, striking it for 8hp pf damage. Torrynashkabbeth follows Drack’s wise guidance to back up a bit, and feels around for her bow before concluding she left it near the wagon in her haste. She ponders some lessons about stupidity, although she is probably brighter than the creature that continues to approach the heroes. She is certainly more graceful, if not as sparkly. She readies a sun disc and warns the others to keep back. Manolo shoots an arrow at the sparkly monster, but is shaking too much to hit it.
The fight, having moved into the open and illuminated by Loryn’s spell, becomes much clearer. The creature is reptilian, with eight legs, bony spurs on its back, and eyes flashing with green fire. Seeing this, Grog warns, “Ah, a basilisk, you would be wise to heed Torryn and Rob’s warnings from earlier about meeting its gaze.”
Evan as Grog says this, the basilisk’s baleful gaze sweeps over Torryn. Torryn must make a DC15 Fort save or Highlight to display spoiler: { be turned to stone by the basilisk’s gaze attack.}
Moreover, on your turn, Torry (again), Mortimer, and Rob must make the DC15 Fort save or Highlight to display spoiler: { be turned to stone by the basilisk’s gaze attack.}
(OOC: If you close your eyes to avoid having to make a saving throw, the creature would gain total concealment, with your attacks having a 50% miss chance, assuming you attack into the right square in the first place. If you merely avert your gaze, the creature gains concealment, with you having a 20% miss chance, and you have a 50% chance of avoiding the need to make a saving throw.)
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
Mole; (RichP) AC 18; HP 40/40; CMD 16 Saturday September 24th, 2022 9:06:06 AM
Mole begins casting "As an tìr, an t-uisge, an speur, agus an teine thig gu m' chòmhnadh..."
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+9=25 ; Saturday September 24th, 2022 10:09:49 AM
A basilisk! “Get back from that thing. Range! We need range!” Which Loryn had none of unfortunately or at least not much of. The gnome casts another Glitterdust spell
The creature, now named a basilisk, swept its gaze over Torryn. A shiver ran down her spine.
(OOC: Needed a 15 - Got a 15!)
The blessings of Flower, Kevintar or Eberyon, or maybe all three served to protect their Sacred Dancer. Whatever it was, passed. Torryn drew her arm back to throw.
(OOC: Fort 17!)
Again the basilisk turned its baleful gaze upon her. Again she shrugged off its dire purpose. She then hurled the sun disc towards it.
(OOC: Rolling over 10 is clearly not allowed. However, she does succeed in striking AC: 10 and given that it's an area effect, she'd have to miss rather badly not to encompass the creature within the spell's radius. The disc can be thrown up to 70' easily - so says the book.)
A fireball erupted where the disc landed!
(OOC: 11 damage, Reflex 14 for half.)
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+4=17 ; d100=51 ; d20+5=18 ; d6+2=4 ; Saturday September 24th, 2022 3:58:57 PM
(Fort Save: 17 vs. turning to stone)
His skin begins to crust over and petrify, but but Mortimer's tenacity fights off the effects. His dead skin flakes off and drifts away with the breeze. His eyes widen with the realization at what could have happened.
All joy he felt, for having the upper hand, had completely evaporated. In its place, only anger and mostly fear remain. His previous spell, that failed to cast, springs forth from his hand almost effortlessly now. The black, coruscating ray strikes the basilisk solidly. It felt bitterly cold and permeated with gloom. As he backed away from the beast, he realized that it's negativity that provides the proper channel for his magik. (Mortimer moves to O10)
(Mortimer casts Ray of Enfeeblement on the Basilisk. ASP10: 51, success. Hit TouchAC: 18. Fort Save 15 for half. Damage: -6 Strength Damage. Duration: 4 rounds.)
Drack (Chris J) - hp 35/35 - AC 17 d20+5=20 ; d8+2=9 ; Sunday September 25th, 2022 7:56:07 PM
Drack will fire his bow again, and move to L14. (Hit ac20, damage 9)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+6=11 ; d20+6=19 ; d4+4=6 ; d100=22 ; Sunday September 25th, 2022 8:22:08 PM
(Rob will spend a hero point, since it is after the fact I believe that is a +4 which gets me just to 15.)
Rob for a moment feels himself stiffening as the things eyes sweep his way. Then with an effort he looks away just in time. With Torryn's warning still fresh in his ears, he looks at the things feet and hurls a stone before stepping back.
FOR 11 +4 hero point = 15 Atk 19 Dmg 6 Miss 1-20: 22
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 2d4+2=7 ; Sunday September 25th, 2022 10:31:31 PM
Not needing to "hit" the basilisk, Ash keeps moving his eyes to different spots around the monster, to know its constant where abouts and unleashed another magic missle. 7 dmg
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Monday September 26th, 2022 3:33:06 AM
The creature was somehow vaguely familiar. It definitely reminded her of a story that her father had told her - once, a long time ago: a story that she could not at present recall. It was more than a little irksome as she felt sure there was something important that she was forgetting. Then it occurred; perhaps Grog would know. he was certainly well travelled.
"What is this thing, Groggy?" She asked as she prepared to throw another sun disc - should that be necessary, only belatedly realising it likely wasn't the best idea to call the legendary Grog, "Groggy".
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+7=12 ; d8=7 ; Monday September 26th, 2022 4:02:38 PM
Manolo feels the pressure and tries to shoot again at the lizard while averting his gaze but it seemed too difficult to him.
Attack 13 (12+1) Damage 8 (7+1) Manolo is averting his gaze. Didn't calculate ranged disadvantages.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Monday September 26th, 2022 7:07:15 PM
Mole's spell finishes after a full round of action. At the end of the spell, a small rocky form rises from the earth next to the creature.
DM BatMark -- Charge! Chomp! d20+5=19 ; d20+9=25 ; d20+4=17 ; d20+10=27 ; d8+4=9 ; Monday September 26th, 2022 8:46:39 PM Mole begins casting, calling on the elements to aid him. Highlight to display spoiler: {”A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. “ So it will appear for tomorrow’s player post–and not have to make a save tonight.} Drack Fires his bow again, striking the basilisk for 9hp of damage. Loryn warns the party to stay back from the basilisk, and casts another Glitterdust spell. Mortimer feels his skin begin to petrify, but shakes off the effect. He nevertheless is angry and fearful, joy melting away as he realizes what could have been. He backs off and a black, corrsuscating ray springs out from his hand to strike the basilisk. Ash casts another magic missile, striking the beast for 7hp of damage.Highlight to display spoiler: {Please put your memorized spells either at the bottom of your post, or on your character sheet. It needs to be tracked somewhere public. Thanks!} Torrynashkabbeth pulls off the impressive feat of defeating the basilisk's gaze twice! In return, she lobs a disc of fire at it that explodes into a ball of fire! She follows up this awesomeness by asking “Groggy” what the basilisk is…again. Some people just don’t know when to stop :) Robert digs deep and heroically shrugs off the basilisk’s attempt to petrify him. He then looses a stone at the creature, striking it for 6hp of damage before moving back a bit. Manolo takes another shot, but is averting his gaze and misses by a wide margin.
Grog guffaws, and reminds Torryn that he already identified it as a basilisk. ”So, Bethy, what do you recall from your training of the powers and weaknesses of this creature?” he asks with what passes for a half-ogre version of an impish grin. To the rest, he offers from his place near the wagon, ”Notice anything about who has had to ward off the effects of its gaze and who has not?” He lifts Manolo’s chin and opines, ”Seems safe enough back here, eh?”
The basilisk is severely pummeled by blow and spell, but seems determined to keep attacking. Loryn’s Glitterdust spell seems to have made it sparklier, but not blinded it. It similarly seems to escape the worst of Mortimer’s ray, but nevertheless suffers some strength loss. Torryn’s fireball lights up the night, but the wily creature also manages to avoid some of the flames.
The creature desperately charges Robert, biting him savagely for 9hp of damage. Those jaws must be strong enough to gobble stone! Its gaze continues to sweep around as well, and Robert, Drack, Torryn, Mortimer and Mole may have to make saves, depending on what they choose to do this round.
(OOC: If you close your eyes to avoid having to make a saving throw, the creature would gain total concealment, with your attacks having a 50% miss chance, assuming you attack into the right square in the first place. If you merely avert your gaze, the creature gains concealment, with you having a 20% miss chance, and you have a 50% chance of avoiding the need to make a saving throw. Note that spells also often require you to target a creature, in which case you could avert your gaze but not completely close your eyes.)
Monster = AC 15 -43hp
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday September 26th, 2022 10:14:38 PM
Loryn glances about and snorts. His warning had gone unheeded and so hopefully the others would be able to continue to resist. The gnome has nothing he can do and he’s not overly happy about it
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Monday September 26th, 2022 11:15:21 PM
Ash continues to avert his gaze. He holds off on any spells incase more attacks come.
1st: Mage Armor, Sleep,enlarge person 2nd: Acid Arrow x2,
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+12=14 ; Monday September 26th, 2022 11:23:11 PM
Mortimer keeps trying to put some distance between him and that thing, but the basilisk keeps closing the gap. It took everything he had to fight off the last gaze attack, he doesn't believe he would have such luck again ... or anyone else for that matter. Sometimes you have to make your own luck. Yet it still isn't enough if the dice bitterly hates you with every fiber of its being.
(Using a hero point before the roll (+8), Fort Save: d20+12 = 14, FAIL!)
Mortimer freezes in place.
Mortimer thought he had moved a safe distance between him and the basilisk. He wasn't expecting it to change its focus and direction. He tries to look away but it's too late. He turns to stone.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=5 ; d20=13 ; 3d6=10 ; Tuesday September 27th, 2022 4:28:53 AM
Morty was a statue! Robbie looked like the same was about to befall him, but somehow fought it off. That was impressive, but Torryn didn't want the same fate to befall anyone else. It never actually occurred that it might happen to her. She drew back her arm to throw, uncaring of the monster's baleful gaze.
(OOC: Hero Point Spent! F: 5+4+9.)
After feeling her limbs stiffen alarmingly, Torryn ground her teeth and called upon her patrons to aid her. The stiffening passed! She then hurled the sun disc.
(OOC: Hits AC:19. Total of 10 damage. R:14 for half.)
Torryn couldn't fail; not now that she and Groggy were on such good terms. "Bethy". It was better than Beth. She'd never really cared for 'Beth much, but this was the legendary Grog and if he wanted to call her Bethy, that was fine with her. It didn't actually register that he was subtly telling her that "Groggy" wasn't really appropriate. That was unfortunate for him, because if she survived, he was forever after going to be "Groggy" to her. That survival though, was far from guaranteed. Her 'plan', if such it could be named, consisted of her invoking her Fey Shield and tackling the creature from the side, thus granting a larger surface for her friends to strike.
"Don't worry. I got this, Groggy!" She assured the venerable ogre.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+7=25 ; d6+5=10 ; d20+9=13 ; Tuesday September 27th, 2022 8:19:30 AM
The earth elemental moves and slams a stone fist into the beast crunching bones beneath; meanwhile, Mole moves in to support Drack and Robert.
Elemental: AC25, damage 10
Summons (small earth elemental; 1/4r): AC17, HP 13
Fort Save (because it's coming, and using a hero point) DC17
Drack (Chris J) - hp 35/35 - AC 17 Tuesday September 27th, 2022 9:34:40 AM
Drack will avert his eyes, trying to resist the glare of the basilisk, while still having a chance to hit it. He swaps weapons from his bow to his sword and takes a 5' step to K13, hoping to get a flanking attack next round with the newly appeared elemental.
As he swaps weapons, he hears Torry exclaim that Mortimer was turned to stone. Drack can do nothing about it except to hope that killing the creature will end the effect.
Memorized spells: Bless
Drack (Chris J) - hp 35/35 - AC 17 d20+10=28 ; d20+10=24 ; d100=26 ; d10+4=13 ; d10+4=7 ; Tuesday September 27th, 2022 11:13:52 AM
(It was pointed out that i can drop my bow, draw my sword, and then the 5' step and attack. Assuming that's the case, here's Drack's attack.)
hit ac 28, threat. Crit hit ac 24, confirmed. 26% to fail due to averting my eyes, success.. Damage 20 hp
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Tuesday September 27th, 2022 1:03:09 PM
OOC: Just concerned that the Elemental and Drack may be caught in the blast radius of Torryn's Fireball.)
DMNote: there is one point where can she place it and only catch the monster, since Drack moved up after it went off. All good this time, but definitely something to watch out for in the future!
Drack (Chris J) - hp 35/35 - AC 17 d100=58 ; Tuesday September 27th, 2022 7:06:40 PM
58% to not have to save vs. being turned to stone. Die roller is finally being helpful
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+7=22 ; d8=2 ; Tuesday September 27th, 2022 7:35:43 PM
Manolo feels inspired and shoots again without averting his gaze.
Attack 23 Damage 3
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+8=12 ; Tuesday September 27th, 2022 10:24:40 PM
Rob drops his sling, draws his blade and cleaves into the beast. Trying to avoid the beast's gaze by looking at its feet throws him off and he misses with a big swing. "Blast it all!" he roars as his blade doesn't even graze scales.
(Atk +10, PA -2 to hit, +4dmg) hit AC 12
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+3=7 ; Tuesday September 27th, 2022 11:01:39 PM
Ash scans the underbrush to make sure nothing else is coming. Perception 7
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Tuesday September 27th, 2022 11:30:10 PM
Well … this is a strange sensation. What’s that? And that? Whooaa!
DM BatMark -- Mort is, like, so stoned, dude Tuesday September 27th, 2022 11:38:31 PM Robert takes a big swing that doesn’t connect. Mole moves up to support, and his earth elemental lands a crushing blow. Drack steps up and smashes the basilisk with a mighty blow. Loryn laments that others failed to heed his warning, and waits to see what happens. Mortimer does his best, but at the end is…statuesque. Ash sans for trouble, but sees nothing new. Torrynashkabbeth can’t fail in front of Groggy, and lobs in another fireball to good effect. Manolo shoots without averting his gaze.
The blows from the elemental and Fireball, with Drack coming in over the top, are enough to end the threat from the basilisk quite convincingly. It is a smoldering heap of lizard bits at this point. Sadly, Mortimer was petrified before it’s demise, and that looks kinda permanent.
Groggy…erm, Grog wonders aloud, ”Huh, any of you heroes know anything about undoing what happened to poor Mort there?”.
(OOC: you,any make a dungeoneering or arcana DC15 check for some clues to this dilemma.) Highlight to display spoiler: { bathing the petrified creature in the blood of a recently killed basilisk will undo the petrify action..}
Monster = AC 17 dead
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
[link to supporthref=https://docs.google.com/spreadsheets/d/1PeIT5YlsthPgVn8xJntAIsvMJK9n7xiHz_OJAI3FCp4/edit?usp=sharing]Map[/link]
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=8 ; Wednesday September 28th, 2022 3:43:01 AM
It was no use. Torryn simply couldn't recall her father's tale. It was quite embarrassing really: she couldn't even recall the name of the beast. Groggy had had to tell her - twice! In her defence, she was rather preoccupied - doing her best NOT to be turned to stone like poor Morty.
In response to Grog's question, Torryn replied somewhat forlornly. "I'm sure that there's a way, I just cannot recall it." She then looked to the others for inspiration. Not even her best dance was going to unpetrify Morty.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+5=22 ; Wednesday September 28th, 2022 5:54:44 AM "Actually," Rob says wasting no time and drawing his dagger, "I've heard bathing the victim in the blood of a recently slain basilisk will remove the effect." he rolls the thing onto its back and cuts it along the underbelly. Then, dipping both hands into is body cavity he gets them nice and moist and moves to Mort and begins to wipe the statue down with the ichor.
(Dungeoneering +5 rolled 22)
Drack (Chris J) - hp 35/35 - AC 17 Wednesday September 28th, 2022 6:52:47 AM
Drack watches in satisfaction as the beast takes its last breath, and says a quick prayer to Domi. He listens as Grog asks if there is a way to undo Mortimers petrification, but has no idea how to help. As he hears Robert exclaim that bathing Mortimer in the creatures might cure it, he is unsure, but as Robert cuts it open and begins retrieving blood and coating Mortimer, Drack digs into the beast and starts helping.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+2=6 ; d20+2=9 ; Wednesday September 28th, 2022 9:23:28 AM
Mole looks at the situation. He's not sure if Robert's idea will work or not. He goes up to the small earth elemental and speaks to it before it returns back to where it came.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday September 28th, 2022 11:25:28 AM
Torryn shrugged. 'What a strange idea.' She thought, but quickly applied herself to assisting in the gory task. This was NOT a job for gloves, she decided, but then realised that her magic could clean the gloves easily.
"I can clean up those that need it after." She offered as she plunged her hands into the creature's innards.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+9=24 ; Wednesday September 28th, 2022 12:59:47 PM
Loryn hops down from the wagon and heads over to the now dead basilisk. Know Arcana 24 magical beasts
He's pretty sure Robert is on the right track and Mortimer's condition can be reversed. Drack and Torryn are already there and 'diving in' so to speak, so the gnome will just stand by with a Prestidigitation spell when they are through
He brings the Dancing Lights overhead
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Wednesday September 28th, 2022 6:47:23 PM
Mortimer feels a plethora of sensations that are, to him, indescribable. Deep below he can sense a distant milling that seems to reverberate pulsating tremors through every part of him. On top of that, he can feel a cacophony of pitter patter impacts of various weights, moving on and around him like a dance. 'Are they walking on me,' he thinks. Not to mention other sensations that are just too bizarre for description. He never thought being stone could feel so alive. He wonders what kind of stone he's become.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday September 28th, 2022 7:04:52 PM
Manolo takes a good look around and sits on the wagon as he sighs a sigh of relief. "We were really lucky, we only had to deal with one", manolo says loudly.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+13=24 ; Wednesday September 28th, 2022 8:34:23 PM
" Hes right" Ash says, pointing to Robert. Thats a quick cure that most people overlook. "
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+13=24 ; Wednesday September 28th, 2022 8:34:25 PM
" Hes right" Ash says, pointing to Robert. Thats a quick cure that most people overlook. "
DM BatMark -- That felt heroic Wednesday September 28th, 2022 10:35:28 PM Robert proves himself a worthy companion, revealing the secret of basilisk blood as a cure for the petrifaction, and sets to work on the remedy. Mole speaks to his elemental before sending it on its way. Drack says a quick prayer to Domi, then joins in Robert’s effort to help Mort. Loryn believes the others are on the right track and offers spells to light the way and clean up. Mortimer thinks stony thoughts. Ash confirms Robert’s solution to Mortimer’s condition. Torrynashkabbeth tries her best to recall tales of basilisk but to no avail. Still, she quickly pitches in, sans gloves, when the others show the way. Manolo sighs in relief, and is thankful there was only one beast.
Grog looks on proudly as the party combines its knowledge to aid the petrified Mortimer. ”I had a good feeling about you lot, and you certainly seem to be living up to that expectation.”
As the basilisk blood is rubbed onto Mortimer’s stony body, it begins to somehow soak into the rock. Mortimer begins to first look like a polished stone version of himself, then take on a more normal skin tone. With a sudden rush, his normal coloration and skin texture returns, and he is just able to catch himself as his rocky substructure gives way to flesh and bone.
There is still plenty of night left. But that is not the only thing that has left. Kandruth is nowhere to be seen, and his horse is gone too. What do you do next? Make camp again, search, or something else entirely?
(OOC: for excellent teamwork, good spell choices (glitter dust was brilliant, even if it made its save), and general feats of derringdo, you may each gain a hero point, if you are not already at your maximum of four.)
Dancing Lights = 20’ radius normal light + 20’ dim light Campfire = 30’ radius normal light + 30’ dim light
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday September 29th, 2022 4:37:35 AM
"Hi Morty, good to have you back." Torryn gifted Mortimer one of her most radiant smiles. She then invoked her magic to eradicate any traces of blood. This she repeated, cleaning herself and then Drack and Rob, should they wish it.
Upon noticing Kandruth's absence, she huffed in resignation. She was no tracker and it was dark, so haring after him was not a good idea. Even she could see that.
"Kandy's gone." She confirmed. His absence was hard to miss. "It really is too dark to charge around looking for him now. I suggest we continue with the watches and look for him come the sun. He'll likely sleep in again, so won't get that far." Of course, with the wagon, the group was far from swift. Still, she saw no advantage in splitting up any further. This encounter with the basilisk had demonstrated the strength of working as a team.
(OOC: Mending used as necessary to clean everyone up.)
Drack (Chris J) - hp 35/35 - AC 17 Thursday September 29th, 2022 8:24:31 AM
Drack will accept a clean up. While being covered in blood seems to be part of the job, but it needs to be cleaned from his armor and weapons, and doesn't look very good to civilized folks.
Drack looks and sees that Walkers horse is gone as well. "Let's get some some sleep. no sense wandering about in the dark chasing after a fool who doesn't care for our assistance."
Drack will retrieve his bow and head for the wagon and campsite.
Drack (Chris J) - hp 35/35 - AC 17 2d6=9 ; Thursday September 29th, 2022 8:29:18 AM
Drack will also use a lay hands on Robert to cure the bite from the basilisk.(9hp)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday September 29th, 2022 11:48:50 AM
Loryn turns back and scrunches up his face. "You're right Torry, going after him in the dark is even dumber than him going off in the first place." Loryn is about to say something about trying to use a Mending spell to clean up blood, but decides that demonstrable experience to be a better teacher in this case. and who knows, maybe it will work and he'll have learned something.
If it does not, Loryn will cast Prestidigitation and clean up Drack, Robert and Torry
"While you were in there, don't suppose you found any baubles?" he asks the blood drenched trio
Loryn is of the mind to return to the watch and get some sleep
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Thursday September 29th, 2022 6:44:35 PM
Manolo will help with the watch duty if needed.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday September 29th, 2022 7:42:20 PM
" You can lead a horse to water but not make it drink... and you can lead a wild elf into the wild, and he'll run off in the night... or something like that."
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Thursday September 29th, 2022 8:03:14 PM
Mortimer suddenly wakes from his stony dream, he stumbles backward to the ground. The transition from stone to flesh is a bit jarring. His eyes go wide as he witnesses globs of blood soak into his flesh like a sponge. He looks on slack-jawed at Toryn's smiling face; she's covered in blood. Likewise, Drack appears bloodied as he carries over two more handfuls of blood and chunks of offal. The new guy, Robert, is doing the same! There is a trail of blood and entrails leading back to the open gut of the basilisk's corpse. It's a bit too much to take in all at once. All he can say is ...
"Bloody hells ... NOT again!!"
DM BatMark -- A Quiet Night Thursday September 29th, 2022 9:43:06 PM Torrynashkabbeth welcomes Mort back to the breathing Wold, and advises against going after Kandruth in the dark, Drack accepts cleanup, agrees with eschewing a chase in the dark, and lays hands on Robert to heal him. Loryn also agrees that wandering in the dark is unwise, and helps magically with cleanup. He suggests looking for loot in the creature’s innards and then getting back to watches and sleep. Mortimer comes back to the Wold to a bizarre scene and a feeling of deja vu. Ash is resigned to Kandruth’s wandering off. Manolo will help with watch duty. Robert Mole
Regrettably, there is no treasure stuck in the digestive tract of the basilisk. Fortunately, with magical help, it is at least fairly easy to get cleaned up after restoring Mort and pillaging the corpse. You are able to settle back into camp and get back to sleep, watches set, and the like. No further disturbances occur overnight, and the dawn brings a sunny morning. Grog asks what your plans are now, but seems to be most interested in continuing toward the Red Hills rather than chasing down Kandruth. ”Seems to me like the fellow was genuinely concerned that his curse would bring danger to those who sought to travel with him, and could not bear the guilt if something were to happen. Perhaps we will see him again if his quest is successful.”
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday September 29th, 2022 10:17:47 PM "Well, I'm sticking with you lot until we reach civilization or you get sick of me. I have no desire to run into one of those all by myself. You guys going to head all the way to Troll?" Rob asks.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday September 30th, 2022 4:46:57 AM
"I think that's very wise, Robbie." Torryn replied. She'd taken the time to dress and clean herself thoroughly, hoping that no one else noticed her decidedly blonde moment: she'd taken her clothes off to air them and keep them fresh, rather than sleep in them. D'uh! She had a Mending spell that could render things as good as new. Fresh smelling, clean clothes and an equally fresh body were easily achieved. Sure, it took a few applications, but that was hardly taxing.
With everything clean she felt a lot better. Not even Kandruth's absence dampened her good spirits. "We should press on to the Red Hills. All this recent stuff - what with ogres coming into town and all - perhaps there's someone or something behind it all. And it's definitely better if we go to them rather than lots of 'them' coming into town. Kandy was, as Groggy said, pretty determined to spare everyone more suffering and you have to admire him for that. I guess we do our part now - Try to make sure nothing else creeps up on us."
She then went to check on Spot. Spot too was in a good mood. It seemed that Kandy had still taken some time to comb Spot's mane before departing. "You, are the most spoilt horsey EVER." She told the mare playfully as she readied her for another day's travel.
Drack (Chris J) - hp 35/35 - AC 17 Friday September 30th, 2022 8:45:25 AM
"As far as I'm concerned Robert, you are welcome to join us. You're handy in a fight, and not afraid to get in close and stick steel in the bad guy."
"I agree Torry. I just assume we go with Grog, and see where his journey leads us. If Walker feels that he'd be better off without us, then so be it. It is his choice."
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Friday September 30th, 2022 1:09:45 PM
Mortimer is able to calm down with relative ease after being informed at what had happened to him ... and the cure that restored is fleshy nature. He is quite thankful to his friends.
"Maybe it be good mojo if we cured that stone squirrel the same way." He doesn't wish to eat this one ... he's had enough blood this evening. He takes the stone squirrel and applies heavy amounts of the basilisk's blood to it. He's very interested in watching the transformation.
"There might be some treasure to be had here. How tasty is basilisk meat? The blood and eyes could fetch a pretty copper! They're magic, right?"
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Friday September 30th, 2022 5:40:28 PM
Ash pats Rob on the back as he's invited into the group. "Good to have you Rob, welcome into the fold "
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Friday September 30th, 2022 7:06:45 PM
"Mort !" , Manolo says in a serious tone. "That thing tried to kill us and we don't know if we can eat it", he explains.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Friday September 30th, 2022 7:35:05 PM "Thank you all. Rob says after the assurances of his welcome. "Is there a goal of some sort if not traveling with the book guy?"
DM BatMark -- Rollin', Rollin', Rollin' Friday September 30th, 2022 10:46:35 PM Robert is keen to stick with the party, and asks how far you are going. When you welcome him, he thanks you and asks what the goal is if not accompanying Kandruth. Torrynashkabbeth thinks Rob’s choice is wise, and thinks you should press on to the Red Hills. Drack welcomes Robert, who is handy in a fight, and agrees that you should head to the Red Hills. Mortimer calm down quickly and thanks his friends. He wonders what value or tastiness might be found in bits of the slain basilisk. And decides to rub the squirrel with the basilisk blood as well, to no effect. Ash welcomes Rob into the fold. Manolo chastises Mort for wanting to risk eating the thing. Mole and Loryn take this all in silently.
These matters being settled, you are able to resume your journey into the Red Hills, which increase in size as you proceed. Grog reckons, ”It’ll be about a day or so before we get into the territory that at least back in the day was most likely to be occupied by the humanoid tribes up here. But I guess if the basilisk encounter was anything to judge by, I was right to expect the unexpected, eh? So, any ideas about what we ought to be doing as we move along?”
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday October 1st, 2022 6:30:02 AM
It was a good question. Naturally, Torryn's first thought was - Dancing! However, she managed to refrain from blurting that out. After a moment's reflection in which she was definitely harnessing her inner "Agratha" as well as her patient father's teachings, she offered her perspective.
"I think.....we should definitely by watchful for things of beauty. No, don't laugh. It's important. You see, there's a lot of badness, danger and stuff out there and we need the beauty to ward us against all that. It lifts the soul and strengthens the spirit as well as fostering hope. But, in being watchful for beauty we also see all that other yucky stuff too. We don't want that getting past us. AND, we could pick up tracks and important stuff like that. Maybe see if Kandy is ahead of us. So, to do this right, we should have a couple of outriders and rear-guard. Not too spread out - we need to come to each other's aid, but enough to maybe thwardt an ambush or something. That's what I think we should be doing." She concluded positively after something of a hesitatnt start.
Drack (Chris J) - hp 35/35 - AC 17 Sunday October 2nd, 2022 11:16:22 AM
“Well Rob, our main plan was to go with Walker and help him out, but apparently he doesn’t care for our help. Now I think the plan is to stay with Grog and go see if we can find the humanoid tribes up here to see what’s going on in the area. Seems like more and more trouble has been happening lately, and some of it seems to be coming from the red hills.”
“I’m not sure if we want to split up too much, but generally, that’s a good idea. If you want to take the lead about 150’ in front of the wagon, and Rob and I each take flanking positions 150’ feet off to the sides, that will expand our view of the area significantly.”
Drack (Chris J) - hp 35/35 - AC 17 Sunday October 2nd, 2022 11:19:14 AM
(2nd quote was a response to Torry)
“Not sure if we need a rear guard Torry, but the rest of the group around the wagon can keep an eye on the rear.”
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+3=14 ; Sunday October 2nd, 2022 7:03:08 PM
Mortimer adds, "That's what I tried to say yesterday. When I chased after him and asked him to return, the old geezer just shooed me away, he did. After that, letting him go was fine and dandy with me."
He then starts to clean the blood-coated, stone squirrel with a Prestidigitation spell. "Looks like we have one of the finest stone-carved critter sculptures I've ever seen. Should fetch a handful of gold coin." (Appraise: 14)
In response to Manolo concerns, "I've eaten all sorts of critters," he says with a sly smile. "From the crunchy to the chewy, and even the slimy, they all became meat for supper."
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Sunday October 2nd, 2022 7:34:21 PM "I'm good with a flanking position. I assume stay within eyesight of the wagon should a hill interpose between us?" Rob replies to Drack. Rob had run several flank patrols, some moving in and out, others staying within eyesight. He preferred to stay within eyesight but he was willing to support either idea.
Drack (Chris J) - hp 35/35 - AC 17 Sunday October 2nd, 2022 9:23:12 PM
“Yeah Rob, we should all stay within eyesight.”
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday October 3rd, 2022 10:56:51 AM
Loryn gives the wagon wheel a small kick. Gnomes did not give up on ideas easily, but the whole group was very set on not going after Walker. Loryn knew they could catch him, but again, the group was done with the crazy half elf from out of time and that would be that. Kandruth would be back in the land of the Lavendar Moon soon enough and thus his first lesson on 'you can't save everyone, especially those who don't wish to saved' was taught and, for the most part, learned.
Looking up, Loryn suddenly realized everyone was talking and mounting up to follow some sort of plan of action. Loryn scoots over to mount up himself on his donkey and pulls in next to the right of the wagon about 5' away.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Monday October 3rd, 2022 11:55:07 AM
"Or atleast stay in range of healing atleast. It would be terrible if we could see you dying, but not do anything about it. " Ash jokes in morbid fashion.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=18 ; Monday October 3rd, 2022 5:33:12 PM
Manolo volunteers to keep a watchful eye from the wagon area on the rear Perception 18
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Monday October 3rd, 2022 6:06:35 PM "Oh, this is exciting. Can I go to the front? Spot is big and gives me a good view of things. Plus, I am good at spotting things - mostly....when I'm not distracted. But I really don't get distracted THAT often. Not like I used to." It wasn't a very convincing sales pitch, but Torryn concluded with a broad smile as if she'd just delivered a wonderful soliloquy.
"Oh, and I found the bow now too. that's kind of useful, right?"
DM BatMark -- Onward and Upward Monday October 3rd, 2022 9:15:34 PM Torrynashkabbeth offers a plan for moving out in a wider formation and offers to go up front with her new-found bow. Drack lets Ron know that they had previously planned to help Kandruth, but now should stick with Grog. He is good with Torryn’s plan as long as folks don’t spread out too much. Robert likes the idea of taking a flanking position and suggest staying with eyesight. Loryn reluctantly lets go of the idea of following Kandruth. He forms up near the wagon. Mortimer agrees that Kandruth wasn’t keen on having company. He cleans off the stone squirrel, which still doesn’t look too valuable. It might fetch a few coins at best. Ash advises that folks should stay in range of healing, lest they die. He apparently has a somewhat dark sense of humor. Manolo volunteers to watch the rear from the wagon area. Mole looks a little lost.
Grog looks at your dispersed formation, ”That ought to help if the bad guys start lobbing fireballs, I suppose.” Saying no more, he gets on the wagon, and your caravan continues its move into the hills. After about a half day’s further travel, which passes without incident, the track turns into a pass through two larger hills. Grog signals for a halt and gathers those back in who wish to discuss the next steps.
”We won’t be able to take the wagon much further, as we wind up into the hills through this pass. Probably for the best, as we are approaching the area where I’d expect to find some of the tribes to lair up here. I imagine we wouldn’t easily get the drop on them trundling up in a big old wagon, eh? Any of you folks see anywhere good for us to hide the wagon and horse as we try to scout up a little further? And any thoughts on how we ought to approach this area, knowing that there are likely some unfriendly humanoids up ahead?”
You may make a Survival or Knowledge Geography skill check and compare to the below DCs:
DC5 Highlight to display spoiler: {There is a side gully that looks suitable.} DC10 Highlight to display spoiler: {There is a side gully that looks suitable at first glance, but actually would be easy to spot from above and might flood in a rain.} DC5 Highlight to display spoiler: {There is a very good spot, protected by terrain and foliage, just up ahead. There is even a small hidden spring so that a hobbled horse might drink.}
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+6=12 ; Monday October 3rd, 2022 9:54:16 PM "Nah, I see a gully that would obscure it from the ground but it would be exposed from any ridge line. I'd recommend something better." Rob says as he reports in before riding back out to his flanking position.
Survival +6
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+13=19 ; d20+4=22 ; d20+11=29 ; Monday October 3rd, 2022 10:28:47 PM
Mole surveys the group (Sense Motive DC22). The other made the decision to not chase after Kandruth. That didn't take long... He looks out at the forest and thinks about the events of the last couple of days. May the earth mother watch over you and one day you can be freed from your fate.
The dwarf rides in the wagon and sits in the back and watches out the back. (Perception DC29)
"There's a place up ahead that will work." he says. (Survival DC19)
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=4 ; Tuesday October 4th, 2022 6:14:51 AM
(OOC: Roll of 5)
Torryn didn't really 'do' Geography or Survival much. Both had most definitely been her father's fields of expertise. that wasn't much help at the moment. At Grog's behest, she waited for the wagon and then listened to his query. She was left with the distinct impression that he was testing them. He seemed happy to let them make the mistakes and so learn from them. That being said, she didn't think that they'd made too many thus far.
"Sorry, Groggy, I didn't see anything that sort of jumped out at me like that, but then, honestly, I wasn't really looking for that. I can go take another look - specifically for that, if you like?" She offered by way of apology.
Leaving the wagon seemed like a good idea. They'd certainly be quieter and less conspicuous. Wagons were not discreet.
"Do we leave the horses too?" She then asked. She wasn't sure how she felt about that. She certainly didn't want to place Spot in any danger; so, was leaving her or taking her going to best achieve that goal? She was far from certain. Torryn then turned her focus to the last part of his question.
"I think it's best if whoever or whatever is there, doesn't know we're here. Now, going unnoticed is a lot easier for one person, than a group, but if spotted or found, a single person is WAY more vulnerable. So, I guess we compromise there. We go together, but strive for as much stealth as we can muster. If the horses are coming, we could try to muffle their hooves - once we get close to ..um...whatever. OR, Perhaps we have a scout. that way they can warn the less stealthy of what lies ahead. Being prepared for what's there could be key to survival. Well, that's what my father says....a lot."
Torryn, being Torryn, had all but forgotten about Kandruth. She was very much focussed on the matter of at hand: not being eaten. Which she assumed was what the 'locals' here actually did.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday October 4th, 2022 9:01:30 AM
Drack pulls back closer to the wagon as things narrow, and listens to Grog. He's happy Mole spotted a good place since he didn't know much about things like that.
"On foot is fine. How hostile are we expecting Grog? Are we going to have to kill a bunch of them before they relent? All we want to do is talk with them and find out if anything strange has been going on in these hills and filtering down to town, unless there are other issues I'm unaware of?"
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday October 4th, 2022 10:25:23 AM
Loryn catches the dour look on Mole's face. The dwarf didn't much like it either, but again nothing to do now but ride on. At Ash's comment he chuckles, and shouts over to Ash
"Oh come now Ash. You know we have almost no means of healing, so how far away he is doesn't mean anything really!"
The group pulls up and Loryn defers to Mole. He had no sense at all of such things. Stealthy approach, yea the group screamed that and Loryn smiles again. Barely talked Drack out of his plate mail when going swimming, no way it was happening here. Robert was likely of similar mind on the subject. The group had a pair of scouts and maybe a runner and so that was Loryns thought.
"We have Mole and Manolo as scouts and we have Torry who can be point with the rest of us just sort of doing our thing. Well assuming Mole can stay in animal form long enough?" He poses that to the earth dwarf and then continues his thought. "Torry takes up maybe 100' in front of us and relay back what the scouts might find and we make plans proper on what that is."
Loryn offfers an answer to Drack as well. "If it's ogres goblins or some other such savages, then yea. I think it's a good deal of beat them into submission. They won't hesitate to add any of us to the menu and some of us wont even get that nice way to go."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Tuesday October 4th, 2022 6:55:37 PM
"Sneaking is not a problem...but we do need to be careful" , Manolo simply says.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday October 4th, 2022 8:27:34 PM "Being alert is probably more important than being sneaky. Being too sneaky will greatly slow us down. So, we leaving the horses with the wagon?"
Mortimer looks up and then left and right. He shrugs and concedes to Mole's keen observation. "Whatever Mole said. Got an eye for that kind of thing, he does." He then buries his face deeper under his hood. The sun was a bit too bright today.
DM BatMark -- Like Day and Night Tuesday October 4th, 2022 9:43:23 PM Robert sees a gully that could hold the wagon, but it isn’t really suitable. He thinks being alert is better than sneaky. Mole spots a better place to stash the wagon up ahead. Drack thinks that going ahead on foot is fine, and asks Grog what kind of reception to expect. Loryn teases Ash about the party’s lack of healing making his suggestion somewhat moot. He offers a suggestion for moving forward in a way that allows you to stay in touch without making too much racket. And opines that ogres, goblins, or savages are involved, then pummeling them into submission sounds good. Torrynashkabbeth thinks you could choose between several plans, including sending ahead a single stealthy scout, or muffling the horses’ hooves, or going all together. Manolo thinks sneaking is not a problem, but that care is called for. Mortimer concedes to Mole’s keen observations. The sun is too bright for his tastes. Ash
Grog snorts at Loryn’s description of ogres and the like, ”Unfortunately all too true. Still, I think it would be best to gather information before wading into a general battle. We’re really here to see what threat might be brewing up here, but of course that could lead to a fight, what with them maybe being territorial and you being big darned heroes and all. Probably best to keep your options open. This should be a good spot for the wagon and horses. I doubt we’ll be away too long, assuming we survive. Do you want to press ahead while the daylight lasts or wait until nightfall?”
Mole; (RichP) AC 18; HP 40/40; CMD 16 Tuesday October 4th, 2022 10:54:14 PM
"I can maintain it for about four hours." He says to Loryn. Though he did like to fly, he would do it.
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday October 5th, 2022 6:05:15 AM
Torryn wasn't quite sure what the plan was. It didn't make much sense to her to go behind the noisy, armour-clad warriors. She was a LOT stealthier than them. Then again, upon reflection, she might be able to protect those perhaps a bit more vulnerable to harm. What she was more certain of though, was the wisdom of moving now.
"I favour pressing straight on now." She declared unequivocally. "Most of the bad guys tend to be nocturnal. They can certainly see better at night than most of us; so, we should use the daylight to best effect, whilst we still have it. I'm going to find a nice spot for Spot. She'll look after the other horses. She's very good like that" Torryn really had nothing to base her last assertion on. Most likely it was misplaced confidence, but she and Spot had got along far better than she expected. She leant forward and whispered into the horse's ear. "I bet Kandy misses you too, Spotty."
Drack (Chris J) - hp 35/35 - AC 17 Wednesday October 5th, 2022 7:45:03 AM
“Loryn’s plan sounds good to me. Mole can get an aerial view, while Manolo scouts the ground. Let’s secure the horses, and at least make sure we aren’t on something’s doorstep before camping for the night.”
Drack (Chris J) - hp 35/35 - AC 17 Wednesday October 5th, 2022 7:47:10 AM
Memorized spells:
Bless
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday October 5th, 2022 7:07:03 PM
"Going scouting", Manolo says as he tries to scout ahead. Trying to be at the forefront.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20=6 ; d20+1=3 ; Wednesday October 5th, 2022 7:32:38 PM
Words like ',Assuming we survive,' gets his attention. He hopes this is Grog's sense of humor coming out. He can't help but think about what the half-ogre is getting us into. He supposed to be a well-seasoned adventurer, yet his words, at times, sound like a new blood. He can't help but think this little adventure was designed to be some kind of training exercise (Sense Motive: 6), but he isn't sure. Grog should know every tree and stone of these hills, like the back of his hairy-knuckled hand.
He decides to quietly check the ground for animal tracks around the spring. A secluded spring like this, you'd think, would be a popular watering hole (Perception: 3). However the bloody sun is so bright today, it forces him to squint. He's beginning to wonder if he's insulted Wardd in some way.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday October 5th, 2022 7:34:18 PM
Ash nods along with Torryn's plan of pushing on. He reaches into his robe with a treat for Oslo.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday October 5th, 2022 9:03:30 PM "Recon and camp, I'm on it." Rob says. He drops off his horse with the wagon and then heads west just over the next rise. He intends to scout one hill over all the way around before returning. He waves to the others as he goes and ensures he catches the eye of Mole, their eye in the sky.
DM BatMark -- Looks Like a Dead End... Wednesday October 5th, 2022 9:52:25 PM Robert starts to move ahead with the designated scouts, but Grog asks him, ”Hey, where ya goin, Clanky McClankin?” Mole tells Loyrn that he can maintain a transformation for about four hours, even if he doesn’t like flying. Drack likes Loryn’s plan, with airborne and ground scouts. Loryn Mortimer hopes that comments about surviving are just some dark humor. He surmises that this might all be a training exercise. He looks for tracks, but is having a hard time with the bright sun and all. Ash likes the plan and gives Oslo a scooby snack. Torrynashkabbeth feels stealthy, and wants to press on, given that the foes are likely to be nocturnal. She finds a good spot for Spotty near the wagon. Manolo moves to scout ahead as planned.
The party moves out with Mole overhead and Manolo and Torryn ranging ahead of the more clattery members of the party. A few hours into the afternoon, the scouts can see some interesting terrain ahead. Mole, Manolo, and Torryn Highlight to display spoiler: { You can see that the hills come together up ahead to the west in a sort of short box canyon, with the highest hillsides rising more than 100 feet above the floor of the gulch. A stream flows down from the heights to the west, running toward you on the eastern edge of the canyon. You see no signs of movement, although several stands of tree prevent you from seeing every bit of the canyon.}
The rest of the party may Highlight to display spoiler: {Grog looks up ahead and muses, ”Ah, yep, I thought it might be hereabouts. Stay sharp, all. Got any way of communicating with those up ahead?”}
(OOC: If you are trying to sneak ahead to scout, don’t forget to make stealth checks. It didn’t matter this time, but could be a big deal in the future. Same generally goes for skill checks, go ahead and make a roll that seems appropriate to your actions in your post, because otherwise we spend two days just going back and forth calling for rolls. DMs can always adjudicate whether rolls were needed/appropriate.)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=13 ; Thursday October 6th, 2022 12:20:15 AM
Mole takes the form of a turkey vulture and rises into the sky. He feels uneasy being so far from the ground. Dwarves were not meant to fly he keeps telling himself. His unease prevents him from seeing anything hiding in the trees (Perception DC13).
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=16 ; d12=4 ; d20=5 ; Thursday October 6th, 2022 3:20:25 AM
Torryn didn't speak. The place was surprisingly pretty, but did make a good place for an ambush. Easing to the West, she kept low, peering at the trees. Did they conceal anything?
(OOC: Stealth, 26. Ignore the D12 as my PC is poorly and my fat fingers struggle with this tablet. Perception, 12.)
It seemed that Mortimer wasn't the only one struggling with the bright sunshine.
Drack (Chris J) - hp 35/35 - AC 17 Thursday October 6th, 2022 7:43:45 AM
Drack stays nearer the wagon now that the flank positions have been changed, and awaits words from the scouts. As Rob starts to head around a hill, Drack doubles Grog's statement and motions Rob back over. "Hang close to the main group. there are likely hostiles nearby."
Memorized spells: Bless
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday October 6th, 2022 3:07:12 PM
Loryn gets his donkey secured and such, Manolo and Torryn head out and Mole takes wing. It was odd to see a dwarf shift, or really anything he mused, into another form was a bit odd. And somewhat unnerving. his thoughts were pulled back to the present by the clank of plate mail armor. Right time to get going, the others had a good lead.
Loryn lets Robert and Drack take the forward positions of the group and with all of the tall folk, there was not too much for him to see, but that was fine. Pulling up at Grog's words he looks up at the man, "What might be hereabouts and stay sharp for whom or what? You've heard how knowing is half the battle, well not knowing is the other half, care to enlighten us here? If something was dangerous or likely so up ahead, that information would have been useful earlier." Loryn was not overly happy with the thought of the scout and point heading into something the group could have known about.
But that was the point of having someone at Point, Torry was only about 150' in front of them with Manolo 150 or so in front of her. "Mortimer or Ash, do either of you happen to have a familiar that can talk to Torry. Send her a message once Grog fills us in on what might be up here?"
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=5 ; d20=8 ; Thursday October 6th, 2022 7:25:28 PM
Manolo slots down and triesbto find cover and be Less visible to potential threats.
Perception 13 (5+8) Stealth 19 (8+11)
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Thursday October 6th, 2022 8:36:32 PM
Answering Loryn's question, Mortimer replies, "No ... never had much luck with pets." Mortimer then looks off into the distance as his mind recalls a polyphonic cacophony of nightmarish shrieks and screams from a multitude of tiny animals. He shakes his head in an attempt to clear these thoughts. "No ... no luck with pets at all."
Red Hills Caves
DM BatMark -- The Hills Have Eyes Thursday October 6th, 2022 9:42:48 PM Mole takes to the skies in bird form, despite his unease. He sees no significant movement in the canyon. Drack stays close to the wagon and waves Rob over. Robert Loryn asks Grog to elaborate on his comments about what might be hereabouts, and checks to see whether anyone can communicate with the scouts. Mortimer tells Loryn that he never had much luck with pets, and shakes his head to clear the memories. Ash Torrynashkabbeth slinks forward, looking for signs of trouble in the trees, but spotting none. Manolo goes into stealth mode and looks about carefully.
The scouts spy no obvious threats. As they look from ground and air, however, they do notice a number of cave mouths dotting the hillsides. There may be more hidden in the trees.
Grog replies to Loryn that he expects that this is the area where some of the tribes of monstrous (har har) humanoids have historically had their lairs and hideouts. That’s why he’s led you here in the first place, to see what the current situation might be and what threat they pose to Windhorn hamlet. As he relates this and your scouts are able to report on what they have seen so far, he seems to be waiting on you all to decide what your next move might be this afternoon.
The scouts have reached the general area of BW25 on the east side of the map
Drack (Chris J) - hp 35/35 - AC 17 Thursday October 6th, 2022 9:45:57 PM
(Your map is doing the 404 error again)
DM edit: Corrected map link
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday October 6th, 2022 10:29:26 PM
"Why not head to the water and make our way to the valley. We might be able to see any signs of life near the water." Ash says, but also waits to see what else is suggested
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday October 7th, 2022 3:09:16 AM
,"I didn't see much. There is though, a cave entrance not far from where we enter the canyon. It's just up a short way to the north east. I don't see any good reason why we should go past it and leave a potential problem to appear behind us. Of course, if there is anyone home, I doubt I can speak with them. I only know Woldian and Elven. Still, I figured, as it's not far, I could go take a look."
Things had seemed very quiet. She didn't want to alter that. Going stealthily back to get a closer look seemed to her like a sensible option. Then again, Torryn was hardly renowned for her common sense.
Drack (Chris J) - hp 35/35 - AC 17 Friday October 7th, 2022 7:51:54 AM
Drack stays with the main group, and will wait for a plan from Loryn. He’d like to be up in the front to protect the others, but knew that with all his weaponry and breastplate, he’d make too much noise.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Friday October 7th, 2022 6:56:39 PM "I favor recon by force but that's just me. This is your operation, I'm just along for the ride." Rob says waiting to see what his new traveling companions opt to do.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=7 ; d20=15 ; Friday October 7th, 2022 7:26:17 PM
Manolo keeps himself out of sight for the time being only listening and looking at the group. Stealth 18 (7+11)
Perception 20 (15+5)
Mole; (RichP) AC 18; HP 40/40; CMD 16 Friday October 7th, 2022 9:30:44 PM
Mole returns from scouting and assumes his natural form. He listens to the plans being discussed by the others. He takes out a small pipe and places it to his mouth he says "There are tribes of goblins, ogres and other things roaming around these hills and your idea is to make a frontal assault into a cave we known nothing about and can't see into? These creatures are not stupid." He says. "They are cunning; they set traps; and they know how to protect themselves against the larger denizens of the area." he pauses lighting his pipe. "Why don't we find a place to sit and observe the area for a couple of days. By then, we should know if anything lives in there and we can move accordingly."
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM BatMark -- What's Up Next? Friday October 7th, 2022 10:01:20 PM Ash suggests heading to the water and looking for signs of life. Torrynashkabbeth reveals a cave mouth on the northeast side of the canyon. Robert favors a forceful approach, but defers to the others. Mole returns and resumes his dwarven form. He reacts quite negatively to the idea of a frontal assault, and after offering some insights into the likely behavior of the local tribes, suggests instead that you observe the area carefully, then move accordingly. Drack stays with the main group and waits on Loryn to devise a plan. Loryn does not immediately offer a thought. Mortimer goes dark for a moment. Well, dark-er, you might suppose. Manolo stays stealthy and watchful.
Grog nods thoughtfully as Mole offers advice. ”Sounds about right. In the past, attacks on Windhorn became more likely when a strong leader controlled several tribes or when one tribe began to dominate the others. Because several humanoid tribes live close together here, this is probably a good place to see what is what these days. So what’s your next step? Or do you wanna burn all the daylight first?”
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday October 8th, 2022 3:02:51 AM
Wait and see. That just wasn't Torryn. She sighed in resignation at Grog's tacit approval of Mole's suggestion. It was, she had to concede, not an idea that she'd have ever been likely to conjure.
"I wasn't proposing to further in." She countered defensively. Her concern had been not to enter the ravine too far and permit something to ambush them from behind. That being noted, she was curious and still wanted to take a look inside.
"I only wanted to take a sneaky look. Still, if someone is there, I suppose it would help if you spoke 'monster'. I don't." Torryn only understood Common Woodman and Elven.
"Um, just so you all know; I'm not very good at the whole waiting thing." She felt it was a good idea to get her apologies in first. Torryn was built for dancing. Sitting around waiting for stuff to happen was a complete anathema to her.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Saturday October 8th, 2022 10:03:26 AM "Actually, I said recon by force. If we want to check a cave, instead of sending a single person to try and tiptoe up on it, I think we should all walk up together, in a protective formation, call out and see what happens. Like Torryn is suggesting, these things live here. Just because we see one entrance or two does not mean there are not more. They could just be waiting for nightfall to then hem us in and come at us from all sides. Personally, I'd rather be dressed for the occasion than have to fight them in my skivvies." Rob replies to Mole.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday October 8th, 2022 12:54:59 PM
Torryn liked Robbie's plan. She gave him an approving smile. Still, it didn't feel right to just barge into someone's home. Whilst her patrons could help her determine if they were evil, it really help a lot if they actually communicate.
"Does anyone here actually speak monster?"
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Saturday October 8th, 2022 7:51:32 PM
(ooc: Sorry for not posting, fell victim to a deeper slumber spell.)
"Don't believe "monster" is a language. Gobbies and orcos speak their own languages, though they both sound similar."
Mortimer goes on to add, "Though I have to agree with Mole here. When stakin' out a lot to pinch, ya don't wanna do a smash and grab, make a bunch of noise, not knowin' how many inside. Especially if there are rival gangs in the area. They're gonna want their cut ... or the whole kit an kaboodle. Ya gotta stake it out, learn their numbers, their comin's an goin's. Hit them quietly when at their most vulnerable. That's the payday ya want. Ya wont be too stealthy stompin' up and clangin' like a scullery."
Mole; (RichP) AC 18; HP 40/40; CMD 16 Monday October 10th, 2022 11:08:50 AM
"Do you remember why this area is so cautious around adventurers?" He says taking a puff of his stone pipe. "[b]I'll tell you. They come in these hills cause a bunch of ruckus. Then the tribes retaliate against the people. The people suffer, the adventurers do not." He pauses for dramatic effect before continuing. "I believe we are here to see if there is any danger to the town from the tribes. Not to start it. We should observe, gather information, and not create an incident that will potentially cost lives. I know it's not as exciting as charging in head-first, sword drawn, cleaving all that stands before you; but..." he again pauses, "I have grown fond of this area in the years I've been out from under the mountain and I would prefer not to see it turn red because we did something to cause it. So, let's see if there is a problem brewing first before we act."
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday October 10th, 2022 1:56:16 PM
Loryn chuckles at Torry's ask. It seeme3d to odd to the gnome to want to treat the foul creatures with respect to their homes and and talk to them and also refer to them as monsters in the same breath. He keeps his musings on the matter to himself and elects to say more with less approach,
"I can speak in the tongue of giants and orcs."
Loryn nods to Mole on this and the dwarf thinking. "I'm in agreement with Mole. We're here to see if something is brewing and not to start any conflicts. We can afford to sit tight and simply make camp. See if any of the natives feel bold enough to talk."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+11=18 ; d20+5=6 ; Monday October 10th, 2022 6:11:08 PM
Manolo tries to keep himself stealthy still but his attempts to grasp a look on the surrounding is quite difficult as he tries to maintain a good posture for a stealthy form in the wilderness terrain.
Stealth 18 Perception 6
Drack (Chris J) - hp 35/35 - AC 17 Monday October 10th, 2022 7:47:49 PM
Drack will agree with Mole and Loryn. "For tonight, let's make camp, and see if we can speak to them before fighting. I am a protector, not an instigator. If no fight needs to happen, then that is best for all. If a peaceful understanding cannot be reached, then war it is."
DM BatMark -- Where's a good hideout? Monday October 10th, 2022 8:44:43 PM Robert meant recon by force, meaning moving up together to parley. He isn’t inclined to get caught with his pants down in camp. Mole reminds folks that adventurers drawing revenge is bad for the town, and that the party is here to gain information. Loryn reveals that he can speak the languages of giants and orcs, and agrees with Mole’s subtle strategy. Drack agrees with Mole and Loryn that talking is preferable to fighting, at least to start with. Mortimer agrees with Mole about not just smashing in. He wants to stake the place out, then hit them quietly when most vulnerable. Torrynashkabbeth clarifies that she wasn’t proposing to go further in, just take a sneaky look. She doesn’t speak ‘monster', and is visibly impatient. Manolo tries to stay stealth while keeping an eye on your surroundings. Ash ponders silently.
Grog listens to the discussion, then chimes in, ”It seems that most of you want to watch and learn for a bit, before making contact. Seems pretty smart to me. Where do you plan to set up your camp, then? What other precautions or plans do you propose for that?”
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Monday October 10th, 2022 9:51:18 PM
Ash nods at Moles Pontification. The man was correct in his thought process.
" I like the idea of discussion.. but we must also be prepared for when the talking stops. "
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Tuesday October 11th, 2022 3:12:43 AM
Grog's was a good question. In her opinion he had a bag full of them. Sadly, she had no such bag of good answers.
"We mostly don't see well in the dark. So, I guess the main thing is not being seen. We'll likely have to rely on our hearing. Plus, we still need to rest. Not everyone will be on watch. Why not stay here, where we can guard the horses? The locals won't be doing much harm in that valley. We should be able to spot if any of them exit it. Of course, that's just an idea.". She didn't add that it was her only idea. Maybe next time she went to the catacombs she'd get one of those bags of 'good answers'.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday October 11th, 2022 9:32:49 AM
"Here seems as good, Loryn?"
Drack plans on sleeping in his armor, counting on his lay hands to remove the after effects of doing so.(unless I'm reading it wrong, lay hands with the fatigued mercy removes such effects. if that's not the case, then I'd like to swap mercies since that's why i chose it.)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+13=15 ; Tuesday October 11th, 2022 4:27:53 PM
"I only need a couple of hours of sleep." He says. "I'll be on watch the rest of the night." Mole sleeps a couple of hours during the first watch. He will be up for the rest of the night.
He will attempt to create some camouflage for the camp to make it harder to see from a distance. "We should run without a fire. We should have enough light spells to keep the areas we need lit, lit."
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday October 11th, 2022 4:49:11 PM
Loryn nods his agreement to everything. We stay right where we are, so as to benefit from the cover and from the early warning system that the horses may provide. No Fire and we set watches.
Loryn will be on the first with Drack
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+1=11 ; Tuesday October 11th, 2022 6:23:54 PM
Mortimer is glad that they all agreed with his wise advice. Best to observe the habits of the locals before we rob these hills blind. He can't help but smile and feel a sense of pride as he watches the others working together.
Mortimer does what he can to help with the camp. He keeps his eyes open for any weak spots that need his expect attention (Perception: 11). Maybe a goblin or orc disguise is in order. He looks around items that would help with that. He has a purple-stained skull in his backpack ... that could be useful. A possible helmet, face mask or both.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday October 11th, 2022 6:27:16 PM
(ooc: Correcting the stats in the Name Line.)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday October 11th, 2022 7:42:27 PM
Rob says no more but plans to sleep with sword and shield close to hand. Has Rob seen Drack sleep in his armor? If so he asks, "Say Drack, do you just have comfortable armor or is there a trick to being able to sleep with your armor on? If there is, this seems like a good place to learn it."
Drack (Chris J) - hp 35/35 - AC 17 Tuesday October 11th, 2022 8:27:10 PM
(Not sure Rob would see Drack go to bed in his armor since Drack is on first watch, but he’d prob see Drack wake up with it on in morning or already have it on, so Drack will respond to his question. If Rob does see Drack hit the sack, Rob will be told then.)
“Well Robert, my lord Domi has granted me the power to remove fatigue with a use of my healing ability. The downside is, I only get so many a day, and using one to remove fatigue also wastes an opportunity to heal an ally in combat. If you wish, I can use one on you in the morning. I only plan on doing this for either of us when there is a likelihood of nighttime attack.
DM BatMark -- Nighty Night d3=2 ; d4=2 ; Tuesday October 11th, 2022 8:48:31 PM Ash like’s Mole’s ideas, and wants to be ready when the talking stops. Torrynashkabbeth wants to stay where you are, since you can’t see well in the dark and need to guard the horses. Drack likes where you are and plans to sleep in armor, knowing from his training that he can ease his fatigue with a mercy from Domi. He explains to Rob how this works when the latter asks. Mole stays on watch after just a few hours of sleep. He makes some suggestions for keeping the camp hidden. Loryn agrees with his fellow party members’ plans, and takes first watch with Drack. Mortimer is glad that the party agrees with his wise advice. He looks for ways to bolster the camp, and thinks about disguise ideas. Robert plans to sleep with sword and shield close by, and aks how Drack can sleep in his armor. Manolo stays quiet, presumably trying to stay stealthy.
You settle in for the night, having taken or thought about a number of precautions. It is cool but not frigid in the evening, so the lack of a fire is tolerable. Loryn and Drack take the first watch, which passes uneventfully. Grog looks pretty tired, what with being an old ogre and all, and seems likely to sleep through the night. Mole rises to take the rest of the watches, and looks to the rest of you to see what your watch plans are.
(OOC: Please add your preferred watch order on this google doc: Bearclaw Watch Order. Please also make a Perception check that I can apply during your watch as needed.
Separately, please remember to make appropriate skill checks when attempting things like camouflage, disguise, etc.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+3=23 ; Tuesday October 11th, 2022 9:46:25 PM
Ash takes the fourth Watch with Mole, Giving himself a chance to prep his spells before assuming the watch. Perception 23(nat20)
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=10 ; Wednesday October 12th, 2022 2:58:17 AM
"Look, guys, I'm sorry to be a pain, but the spell casters ideally need to be first and last watches. It's great that Loryn and Ashy have taken those. So, it looks like Robbie and Morty for those middle watches. Middle watch isn't much fun. I don't mind pulling my weight - when I don't need to regain my spells, but we do have a good number of spell throwers. I'm just not convinced a static watch order is fair or for the best. I did use magic against the basilisk, so do need to regain it. I'll therefore assist with last watch, if that's okay? It made sense to her to keep herself and Drack on seperate watches. So e of their skills overlapped. It made more sense to spread them about.
Torryn wore no armour. Having discovered how effectively she could freshen and clean through the judicious use of her Mending magic, sleeping in her clothes wasn't a big issue, as much as it felt odd. She figured she'd give it a try. If she didn't sleep well, she could always revert to undressing.
(Perception: 17.)
(I've not added Torryn to the document as I'll await clarification of her concern.)
Drack (Chris J) - hp 35/35 - AC 17 d20+6=21 ; Wednesday October 12th, 2022 8:40:41 AM
Drack will take first watch as usual, keeping his half elven eyes peeled for any threats. Following that. he will bed down in his armor. (perception 21
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=11 ; d20+4=13 ; Wednesday October 12th, 2022 9:23:30 AM
Morty reminds everyone that he is, in fact, a spellcaster too.
He takes his spot during the second watch (Perception: 11).
Before bedtime, Mortimer looks over his efforts at creating a gobbie or orco disguise; whichever it favors most (Disguise: 13). He thinks it may work from a distance.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d8=5 ; d20=1 ; Wednesday October 12th, 2022 6:00:32 PM
Manolo volunteers to do a watch in random. Whenever needed but the fact that he was sleepy didn't help him with looking after or anticipating possible threats. Perception 5 No stealth action. D20 for random place in the watch.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=20 ; Wednesday October 12th, 2022 7:56:25 PM "I'm good with my gambeson, just checking for future knowledge." Rob tells Drack before he turns in.
"I'm good with wherever you need me for watch." Rob says when it comes to watch rotations. "I could do a stint by myself if need be.
Perception +1 rolled well 20
DM BatMark -- Paw Patrol Wednesday October 12th, 2022 8:41:09 PM Robert takes second watch at Torryn’s suggestion. Mole is able to take the second through fourth watches. Magic is cool! Drack takes first watch, then beds down in armor. Loryn reminds folks that you have ways of keeping track of who usually takes which watch. Mortimer reminds folks that he is a caster too, but takes second watch. He concocts a hideous goblin mask that may pass muster. Ash takes the fourth watch, ready to keep a sharp eye out. Torrynashkabbeth offers some thoughts about watches and joins the fourth one to help make sure she can recover her spent fey tricks. Manolo casts lots and ends up on third watch with Mole.
The first watch having ended quietly, Mole, Mortimer, and Robert take over guard duty. About an hour into their watch, Robert hears the soft scrabble of multiple sets of paws on the shale floor of the valley floor to the northwest of the campsite, back in the direction of the box canyon that you discovered in the afternoon. Mortimer and Robert of course see nothing in the inky darkness, and even Mole can see nothing moving yet within the range of his darkvision.
The battle map is on the Camp Site tab of the map google sheet. Please place yourselves in or near the area marked campsite: map
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday October 13th, 2022 5:37:43 AM
OOC: I checked the site. I would advocate that Torryn and Drack be on separate watches. I would also ask that Torryn be allocated the last watch. An early start to practice her katas is most in-keeping. I have placed Torryn under the wagon. Hence W/T.
Torryn Torryn dreamt of dancing. She danced around a fire and had a long flowing skirt that she spun and snapped to dramatic effect.
Drack (Chris J) - hp 35/35 - AC 17 Thursday October 13th, 2022 8:11:09 AM
Drack will be sleeping in AI 10. He sleeps soundly, waiting to be awoken
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=8 ; Thursday October 13th, 2022 5:24:11 PM
When not sleeping in the wagon, Loryn finds a nice spot near the entrance to look out from. [AE/11] Take 20 stealth = 23
At the end of his shift, he heads back to where he dropped his pack and lays down in a small spot in the wagon, all the while resisting the urge to call out to each and every member of the band with a 'good night..insert name' sing song. A few giggles to himself on the superior joke and he settles in to drift off in the night air
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=16 ; Thursday October 13th, 2022 6:12:35 PM
Before his shift manolo just stretches and looks around the surroundings.
Perception 24 (16+8)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Thursday October 13th, 2022 7:26:33 PM
Ash sleeps soundly.. dreaming of a magical fight with a dragon.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=18 ; Thursday October 13th, 2022 7:53:33 PM
Mortimer keeps watch at the back (or front side) of the wagon, facing out to the open terrain. If Mortimer didn't hear what Robert did, he might notice the warrior react to it (Perception: 18).
Mortimer whispers to Rob, "What is it? You see somethin'?"
(Mortimer readies an action. IF Mortimer senses danger, either by Rob's word or becoming aware of a dangerous presence, he will cast Shield.)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=26 ; Thursday October 13th, 2022 8:01:25 PM
Mole sits just inside the foliage. Once the sound is noted, he listens carefully to determine what it could be.
Perception DC26
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday October 13th, 2022 9:21:31 PM
Rob steps over to each of those on watch with him and tells of the sound and where he heard it from. Then he steps away from the light and settles on his haunches so his eyes can adjust to the dim night light.
DM BatMark -- Come Closer, Me Pretties Thursday October 13th, 2022 9:34:07 PM Robert quietly warns those on watch with him about the approaching paw sounds, and tries unsuccessfully to see in the darkness. Mortimer keeps watch near the wagon, facing out into the open terrain. Mole sits in the foliage, and perks up his ears to hear better. Drack sleeps soundly. Loryn has a Waltons’ moment before giggling himself to sleep. Ash sleeps soundly, dreaming of fighting a dragon. Torrynashkabbeth dreamt of dancing in a snappy, flowy skirt. Manolo plans to stretch before beginning his watch.
Once alerted by Robert, Mole manages to focus and hears the same sounds, plus something more. He can distinguish soft footsteps of several creatures in addition to the paw scrabbling. They seem to be approaching slowly from the northwest together. He still can’t see anything in that direction, so they must not be right on top of you yet.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday October 14th, 2022 3:43:22 AM
Now she was in a canoe. Why and how, she had no idea, but the logic of dreams was something that she'd never understood. The small craft drifted lazily across a serene lake. It was barely dawn and a fat moon continued to spill it's silvery light, rendering the scene all the more magical. Interestingly, her skirt had morphed into a long dress, one befitting a princess! Torryn had never wanted to be a princess, so this was decidedly odd. Still, the look and feel of the dress was delightful. It was disappointing that no one was around to see her. It was a pleasant dream, one from which Torryn was in no rush to awaken.
Drack (Chris J) - hp 35/35 - AC 17 Friday October 14th, 2022 7:51:14 AM
Drack continues to sleep peacefully until awoken.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Friday October 14th, 2022 7:46:14 PM
Manolo falls asleep..... 'It's still not my turn', he thinks just before sleeping.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+1=10 ; Friday October 14th, 2022 9:35:50 PM
After hearing what Robert had told him, Mortimer decides to activate that Shield spell ... quietly. Better not be another basilisk, he thinks to himself. He keeps his eyes and ears open. He was quite perceptive, moments ago, he wonders why he didn't hear anything. He draws his sickle, just to have it ready.
(Perception: 10)
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday October 15th, 2022 2:55:20 AM
Under the wagon Torryn slept soundly. With the cloak covering her entirely, none of her shimmering, occasionally glittery hair was visible. She was merely a small, dark bundle amid the darkness beneath the wagon.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Saturday October 15th, 2022 2:46:14 PM
Mole move around from person to person. He places a hand to their mouth as he speaks softly to wake them with a single finger to his mouth. "Sshhh..." he says to each trying not to cause unnecessary noise. With any startled sounds, he covers their mouth as to not give away their position.
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM BatMark -- They Sound Angry... d20+6=14 ; d20+10=20 ; Saturday October 15th, 2022 4:19:47 PM Mole moves around and tries to quietly wake folks. Robert waits silently. Mortimer wonders why he didn’t hear anything earlier, but casts a Shield spell and draws a sickle just in case. Highlight to display spoiler: {You had prerolled an 11 perception for your watch, so I used that at first. And the DC was really high, so the 18 didn’t get you anything new. Then Rob gave you all the available info anyway, so no harm done.} Drack sleeps peacefully until woken by Mole. Loryn sleeps until woken by Mole. Ash sleeps until woken by Mole. Torrynashkabbeth has restless canoe dreams, which morph into something pleasant, until woken by Mole Manolo also falls asleep until woken by Mole.
As you rouse the party and cast a spell, there is a momentary pause in the approaching sounds, then some shouts in a language unfamiliar to most of you, as well as some nasty snarls, and you hear the tramping of feet and paw coming more rapidly closer.
Mole Highlight to display spoiler: { After rousing the party, you look to the west and can see a group of more than a half dozen small humanoids with slightly oversized heads and three mangy dogs come into view. They have bows and blades of some sort. The ones in the lead see you and point, starting to yell angrily.}
Robert Highlight to display spoiler: {You recognize the language as goblin, and amongst incoherent shouts there are also some phrases like, “They must be close now” and “The intruders are over there!” As they get closer, they yell angrily, “Look, nasty dwarfses, we killz them!”}
There is little useful light at this point, so those in this dim light (without darkvision) are effectively blind beyond 20' (or 40' with low light vision) until something changes that.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday October 15th, 2022 5:00:58 PM
Torryn was surprised to be awoken. She blinked as she recognised Mole's voice. He hadn't gone far and she was barely out of the blanket when she heard something decidedly unpleasant approaching. Without delay, she quietly summoned her fey armour.
(AC is correct in the header)
If the sky wasn't filled with cloud, there would be some light, she hoped. She couldn't recall what phase the moon was in and certainly had no chance of assessing it from under the wagon, where she currently was.
(My understanding is that she can see TWICE as well as a human in dim light; so, provided night vision isn't necessitous - as in a cave - she should be able to see something - unless of course it's cloudy and there are no stars or moon to provide illumination of any sort.)
(DM Note: Good point, I have revised the DM post. There is very dim light, so you can see somewhat.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Saturday October 15th, 2022 7:18:41 PM
Ash is startled awake, but knows enough to not yell out. He quietly gets up, and begins checking his pockets for his components. He looks around to the others to see if a plan is in action.
1st: Mage Armor, Sleep, Magic Missle x2, enlarge person 2nd: Acid Arrow x2, See Invisibility
Drack (Chris J) - hp 35/35 - AC 17 Sunday October 16th, 2022 9:25:08 AM
Drack is woken by Mole, grabs his sword, and moves towards Rob, assuming the fighter is between the group and the threat. He gets to AE9 with a move.
“What do we have Rob?”
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Sunday October 16th, 2022 10:41:14 AM ”Angry goblins who intend to kill.” Rob says waiting for the vanguard to reach his position.
Drack (Chris J) - hp 35/35 - AC 17 Sunday October 16th, 2022 5:49:08 PM
(I’m not sure if he’s been asleep long enough to feel fatigued, but if he does, he lays hands on himself now.)
“At least it’s not worse than goblins Rob. If they are ready for a fight, we will give them one. On the positive side, you have your armor on too. Could have been worse.”
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=8 ; Monday October 17th, 2022 12:22:19 PM
Loryn wakes up to Mole and gets to his feet in the wagon. He could hear little and see less, even with his low light vision and natural enhanced gnomish senses. Perception 8
With Rob's declaration of goblins, Loryn conjures forth his Dancing Lights. Setting them 40' away and spacing them 10' apart. "This should help out." Unfortunately Loryn did not speak goblin, but perhaps they spoke giant.
Loryn shouts in Giant "Hold right there little ones. We are not here to raid!"
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Monday October 17th, 2022 3:06:32 PM
Little ones! Goblins! Torryn was very glad that she'd invoked her mage armour, but it wasn't going to be ut to best use under the wagon. With Loryn's lights illuminating things nicely - at least for her - she rolled out and stood ready to act. She had no clue what Loryn had shouted, but it sounded like a warning to her. If there was to be a fight, she'd profit from invoking her Fey Shield too.
(OOC: Not acting further as it's overly presumptuous and impinging on the time boundaries. The critters need to act in the same moment - as do the rest of the party.)
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d100=44 ; d20+1=8 ; Monday October 17th, 2022 6:07:04 PM
"Wakey, wakey, everyone! We can't let these gobbies get away alive."
He is relieved that one of the light-bringers had cast their spell. He hates the fact that no matter how hard he tried, he couldn't summon the smallest spark of light. If this inability persists, he will need to find an alternative. He can sense a few, but they're still out of reach.
He then invokes his supernatural swiftness. A tries to spot his first victim, preferably a spell caster. (Perception: 8)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=10 ; d20=19 ; Monday October 17th, 2022 7:21:03 PM
Manolo wakes up almost sacred. He relaxes for a moment when he senses Mole. He tries to find a place with cover and proceeds to look around. Perception 27 (19+8) Stealth 21(10+11)
DM BatMark -- Killz Them All! d20+2=9 ; d20+2=3 ; d20+2=9 ; d20+2=14 ; d20+2=8 ; d20+2=7 ; d20+2=12 ; d20+2=11 ; Monday October 17th, 2022 9:24:39 PM Drack awakens fatigued from his armor, moving up to Rob’s position after laying on hands. Robert lets Drack know that there are angry goblins to deal with. Loryn wakes up, climbs up on the wagon, and puts some dancing lights out in the direction of the goblins. He calls out in the giant tongue that you are not intent on raiding. Mortimer is relieved to have some light, and casts a spell to hasten his advance. Ash wakes up and looks to his fellow party members in the very dim light. Torrynashkabbeth wakes up and summons her fey armour, rolling out from under the wagon and getting ready for any fight to come. Manolo wakes up with a start but quickly calms when he senses Mole. He moves to hide in the nearby foliage. Highlight to display spoiler: {You seem to have successfully hidden, and could make a sneak attack this round if you like.} Mole
Loryn’s dancing lights make the scene much clearer for you. You can now see a total of eight purplish-skinned little goblinoids and three of the mangy dog-like things approaching. As Loryn gets up on the wagon, one of them points and shouts (in Goblin, but Robert can translate) ”Dwarvzez and nasty gnomezez, we must kilz dem all.” Another points at Mortimer in his mask disguise and wonders aloud, ”Whatz Gutnsipper doing with theze gitz. We’ze killz him too!”
The three doggies rush up to attack Rob and Drack with their handlers just behind. They are quite foul smelling and have protruding teeth more like a rat’s than a dog. In their enthusiasm, they fail to land a bite on either hero.
The other goblins move up some as well, then loft arrows at the party grouped around the wagon. Their arrows are similarly ineffectual, no doubt hampered by the melee in between.
Anyone who cares to may make a perception roll (free action) as part of your turn.
Goblin 1 AC: 16 Goblin 2 AC: 16 Goblin 3 AC: 16 Goblin 4 AC: 16 Goblin 5 AC: 16 Goblin 6 AC: 16 Goblin 7 AC: 16 Goblin 8 AC: 16 Rat dog 1 AC: 13 Rat dog 2 AC: 13 Rat dog 3 AC: 13
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 d20+3=5 ; d20+3=22 ; d3=1 ; Monday October 17th, 2022 9:45:50 PM
" Drack and Rob, shall I make you a tad bigger?" Ash asks in DWARVEN. "Just give me the word ". If they approve, cast enlarge person on Both Rob and Drack.
Perception 5
1st: Mage Armor, Sleep, Magic Missle x2, enlarge person 2nd: Acid Arrow x2, See Invisibility
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=19 ; d20=7 ; Tuesday October 18th, 2022 5:00:49 AM
Torryn barely had time to think, let alone invoke her Fey Shield as arrows rained down around the camp. Most seemed to fall short however, and none struck anyone, at least not that was evident to her. Given the poor shooting and the fact that three dog-like creatures were attacking Drack and Rob, Torryn decided to go to their aid. Three against three made more sense than two against three.
(OOC: Roll 1. Observation:26.)
Torryn closed the intervening gap swiftly (hustle: move x2) and joined the fray with a jumping push kick, hoping to knock the dog away; at least temporarily.
Sadly, once again, her enthusiasm eclipsed her skill. (Hits AC:14 only)
(OOC,2: I am unsure whether moving more than half your base move precludes an attack. I do recall that you can 'hustle' and still make an attack, but would not wish to attest where I recall that from. Should the DM wish, please withold this attack until next round. If in doubt, blame the dice roller.)
(Torryn to AC:11)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+5=24 ; d8+1=4 ; Tuesday October 18th, 2022 9:06:26 AM
"Was hoping to avoid open fighting. Blasted goblins." He says before moving up and taking a swing at D3 with his hammer.
Warhammer: AC24, damage 5
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=8 ; Tuesday October 18th, 2022 12:14:35 PM
"Stupid goblins." Loryn mutters. "They never were very bright. OK We're fighting"
Loryn casts Glitterdust at G5 10' radius Will DC 17 or blinded
perception 8 Sweet that is three nat 6's in row, getting them out of the way
Drack (Chris J) - hp 35/35 - AC 17 Tuesday October 18th, 2022 12:29:44 PM
Drack responds in Dwarven to Ash. "I've never been super sized. If you think it will be a benefit, go for it."
Drack takes a 5' step back to AD10 and casts Bless. He then calls out to the group. "I just blessed us. Everyone should have an easier time hitting them.
Active spells: Entire party Bless: +1 to hit, +1 saves vs fear.
Spells: Bless-cast
Lay on hands used: 1
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d6=4 ; d6=1 ; d20+7=20 ; d8=2 ; d20+11=24 ; Tuesday October 18th, 2022 6:18:55 PM
Manolo tries to attack one of the enemies out of his hiding place with a crossbow. He tries to keep himself in a hiding place and reloads
Sneak Attack DMG 5 Attack 21 (didn't apply any mods apart from point blank feat) Damage 3 (same with point blank feat)
Stealth 24 ( if still possible)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=9 ; d20+10=15 ; d6+7=8 ; Tuesday October 18th, 2022 7:23:45 PM
Rob blocks with his shield and retaliates with a horizontal slash catching the rat dog before him. "As I mentioned, they are here to kill everyone! Mort they don't like your look." Rob says over his shoulder as he deals with the rat dog.
Perception +1 total 9 Scimitar atk +10 v goblin dog total 15 Scimitar dmg 1d6+7 total 8
(the dice roller hates me)
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d100=73 ; d20+7=8 ; d20+7=19 ; d6=6 ; Tuesday October 18th, 2022 7:28:15 PM
With a target acquired, Mortimer casts a chilling spell and moves in next to Mole to deliver a Chilling Touch on the rat, dog thing (D3). If Mole's hammer had already smashed its head in, he will go after the unlucky goblin that is tethered to it. Mortimer's blackened, gnarled claw delivers its icy touch of dread upon its victim.
(Mortimer casts Chilling Touch. ASF10: 73, success. Hit Touch AC: 8, natural 1 ... NO, NO, this ends now! Hero point Reroll: Hit Touch AC: 19. Damage: 6. Strength Damage: -1 Strength vs. Fort Save 15.)
Drack (Chris J) - hp 35/35 - AC 17 Tuesday October 18th, 2022 7:32:42 PM
(Melee combatants, remember to add your +1 to hit from Dracks bless spell)
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Tuesday October 18th, 2022 8:54:58 PM
In response to Rob’s comment, “Oh, I hate to disappoint!” he says sarcastically.
DM BatMark -- My Eyes, My Eyes! d6=3 ; d6=3 ; d6=6 ; d20=18 ; d20=8 ; d20=12 ; d20=2 ; d20=8 ; d20=3 ; d20+4=23 ; d20+2=17 ; d20+2=11 ; d20+2=17 ; d20+2=6 ; Tuesday October 18th, 2022 9:08:49 PM Ash offers to make Drack and Rob bigger. Highlight to display spoiler: {Unless you have some special ability, I think that spell only affects one target. Please let me know if I am missing something.} Torrynashkabbeth moves up and kicks the goblin puppy (D2) for 3hp of damage. Highlight to display spoiler: {You hear something moving to the north, beyond the foliage that is behind you. Rules note in response to your post: You can move up to your base speed and still take the Attack standard action.} Drack accepts Ash’s offer to be enlarged by him, before stepping back to Bless the party. Robert blocks with his shield and slashes with his scimitar, grievously wounding the rat dog in front of him. Mole was hoping to avoid a fight, but wades in to swing at the goblin dog D3, hitting it for 5hp of damage. Loryn mutters about stupid goblins, and casts a Glitterdust on most of them. Goblins 1 through 6 are outlined in sparklies, and 2 through 6 suddenly clutch at their eyes and shriek, as they apparently go blind. Mortimer steps forward and does something...chilling. He smites the southernmost rat dog, striking it dead. Manolo shoots from hiding, taking goblin 3 right through the eye, killing him instantly.Highlight to display spoiler: {I rolled your sneak attack damage of 2d6 and added it to the 3hp for a total of 12hp of damage to goblin 3. If you try to hide this round, you take a -20 penalty (see the rules for sniping under the stealth skill. http://legacy.aonprd.com/coreRulebook/skills/stealth.html#stealth)}
Two of your attackers are down, and several others are blinded. The rest either aren’t very bright or haven't figured out what is going on yet. Goblin 7 steps up to Mortimer and takes a swing with his blade that misses by quite a bit thanks to Mort’s magics. Goblin 8 moves up and attacks Robert, also missing badly. Rat Dog 1 misses Robert as well, and the rat dog in front of Torryn almost manages to bite itself. You might feel sorry for them all if they hadn’t been spewing vile epithets at Loryn and Mole.
Goblin 1 AC: 16 Goblin 2 AC: 16 Goblin 3 AC: 16 HP -12 Dead Goblin 4 AC: 16 Goblin 5 AC: 16 Goblin 6 AC: 16 Goblin 7 AC: 16 Goblin 8 AC: 16 Rat dog 1 AC: 13 HP -8 Very hurt Rat dog 2 AC: 13 HP -3 Rat dog 3 AC: 13 HP -11 Dead
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday October 19th, 2022 12:12:06 AM
Ooc: Sorry, read the Mass version of the spell.
Ash pulls out a pinch if metal before making Drack enlarged.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 17/23 Wednesday October 19th, 2022 12:12:07 AM
Ooc: Sorry, read the Mass version of the spell.
Ash pulls out a pinch if metal before making Drack enlarged.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=7 ; d20=20 ; d6=1 ; d20=20 ; d6=6 ; Wednesday October 19th, 2022 4:32:54 AM "Drack, beware the North. I hear something moving beyond or in the bushes" Torryn called as she continued to try to follow that sound whilst fighting the creature before her. It wasn't easy.
{OOC: Perception:14)
A switch-Axe kick! that would work. Torryn hoped up and her left foot chopped down perfectly upon the rat-dog's head! Whilst it was a perfect hit, the damage it inflicted was far from perfect. (1).
(OOOH! Rolled to confirm the critical and got another 20! Not sure that you are using this rule here, but according to the rulebook she gets to add another die of damage -hence the additional 6. Does this then require a third to hit roll and thus a third damage die? I doubt such is necessary here, but it would be good to know the answer.)
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) d20+6=15 ; d20+9=25 ; d10+5=11 ; Wednesday October 19th, 2022 8:13:31 AM
Drack watches his opponents as an arrow flies out of apparent nowhere, killing a goblin. "Well done Manolo."
"Gotcha Torry. I'll start working my way to the North. Appears I've been boxed out here a bit anyway."
Drack moves up to AD 8 and uses his new and improved reach to swing at goblin G8, and then listens for the movement that Torryn says she hears to the North or behind us.(perception 15) hit ac 25, damage 11 on G8
Active spells: Entire party:Bless: +1 to hit, +1 saves vs fear. Drack from Mortimer: enlarge person. 10' space, 10' reach, -1 size penalty to attack and ac, +2 to strength, -2 dex
Spells: Bless-cast
Lay on hands used: 1
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+5=6 ; Wednesday October 19th, 2022 10:33:19 AM
Mole steps over to next to Mortimer and brings his warhammer down on the goblin missing wide.
Warhammer: AC6
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday October 19th, 2022 11:04:47 AM
Loryn moves forward and hops down from the wagon. If some more were coming from the north, another blinding blast of Glitter might come in handy. He moves up behind Drack
Move to AF/10
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+10=26 ; d20+8=27 ; d6=5 ; Wednesday October 19th, 2022 11:23:33 AM
In a blur of uncanny swiftness and agility, Mortimer maneuvers behind the goblin (G7) in a flanking position.
(Acrobatics: 26, to move through threatened squares without AoO)
He strikes the goblin that dared attack him with a chilling touch.
(Mortimer attacks goblin G7. Flanking attack +2. Hit Touch AC: 27. Damage: 5. -1 Str Damage vs Fort Save 15.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d8+1=5 ; d20+8=18 ; Wednesday October 19th, 2022 6:45:34 PM
Manolo tries to attack the nearest goblin or enemy nearest himself. ' definitely lucky this time around', he thinks as he fires at the enemy. Attack 18 Damage 5
Ooc didn't subtract any negative mods.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d6=2 ; d6=1 ; Wednesday October 19th, 2022 6:46:25 PM
Rolled 2d6s in case of flanking the enemy
If it's applicable.
DM BatMark -- Galloping Gobbos! d20+3=21 ; d20+5=17 ; d4+3=7 ; d10=8 ; d10=5 ; d10=9 ; d100=14 ; d20+2=16 ; d20+2=20 ; d20+2=10 ; Wednesday October 19th, 2022 9:51:26 PM Mole steps up and swings but it goes wide of the goblin. Drack appreciates Manolo’s sneak attack, then moves his enlarged self up to demolish goblin 8, which keels over dead. He too hears something moving around to the north and east. Loryn hops down from the wagon and considers whether another glitterdust might be worthwhile if more come from the north. Mortimer flanks goblin 7, and attacks it with his chill touch for 5hp of damage, leaving it barely standing. It’s spindly arms don’t look any weaker though (21 on its Fort save) Ash looks satisfied to have enlarged Drack after pulling out a pinch of metal. Torrynashkabbeth warns of something moving around to the north, then does a fancy kick that lands right between the eyes of rat dog 2, felling it like an ox. The kick also dislodges a puff of dander off the thing. Torryn must make a DC12 Fort save or Highlight to display spoiler: {take a -2 penalty to DEX and CHA.} Manolo takes a shot at goblin 7, and it strikes home, just without the precision of the last one. (OOC: One can’t typically flank with a ranged attack.) Goblin 7 nevertheless dies a suitably dramatic death. Robert pauses for a beat.
The fight to the west of the party’s campsite is clearly going in your favor, with almost all of the foes dead or blinded. Goblin 1 steps up to attack Robert but misses. The dog takes a bite, bit its fangs slide off his armor as well. Meanwhile, the blind goblins are stumbling around, with gobbo 5 bumping into gobbo 6 and taking a panicky swing at him, which unfortunately for the party, misses wildly.
The source of the scrabbling to the north and east suddenly becomes apparent as a goblin riding a giant gecko-like lizard emerges from behind the foliage, padding down the steep hillside as if it were level ground. The goblin rider swings his blade at Ash, striking him for 7hp of damage before climbing back up the hillside without even allowing an opportunity for a counter blow (Ash does not get an attack of opportunity against this clever foe.) The hillside is safe but steep, so treat it as difficult terrain for movement if you wish to close on the lizard-riding goblin.
Goblin 1 AC: 16 Goblin 2 AC: 12 Blind Goblin 3 AC: 16 HP -12 Dead Goblin 4 AC: 12 Blind Goblin 5 AC: 12 Blind Goblin 6 AC: 12 Blind Goblin 7 AC: 16 HP -10 Dead Goblin 8 AC: 16 HP -11 Dead Rat dog 1 AC: 13 HP -8 Very hurt Rat dog 2 AC: 13 HP -10 Dead Rat dog 3 AC: 13 HP -11 Dead
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+10=12 ; Wednesday October 19th, 2022 9:58:12 PM
Robert continues working on the goblin dog before turning his attention to the goblin slashing at him.
Scimitar atk +10 total 12
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=7 ; d20=6 ; d6=1 ; Thursday October 20th, 2022 4:58:54 AM
(Fort save: 14. Saved.)
Whatever that nasty, smelly bit of fur was, Torryn ducked it. She ducked and using that movement spun smoothly forward - almost as if dancing - to drive a back kick into the body of an ugly goblin. (AC: 13. G2) This time the blow was anything but impactful. She was beginning to think that she really ought to start using the bow and not simply charging into every fracas.
(Damage: 1)
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Thursday October 20th, 2022 11:12:02 AM
"You guys handle these goblins, I'm going to go try and cover the backside of the camp. When you are done with these, surround the wagon, and wait for it to come to us. We need one of them alive for a chat." calls Drack to the eastern combatants. "Let's get some light to the northeast and or south. We need to see it coming." He then calls out to the wagon's occupants.
Active spells: Entire party:Bless: +1 to hit, +1 saves vs fear. Drack from Mortimer: enlarge person. 10' space, 10' reach, -1 size penalty to attack and ac, +2 to strength, -2 dex
Spells: Bless-cast
Lay on hands used: 1
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+6=12 ; d6=3 ; Thursday October 20th, 2022 6:59:50 PM
Mortimer easily slips in behind a blind, sparkly goblin(G6), allowing Mole to step forward to flank. He delivers another dark, frosty touch.
(Mortimer attacks blind Goblin #6. Hit Touch AC:12. Damage: 3. -1 Strength damage vs. Fort Save 15.)
He wickedly flicks his tongue in sadistic delight, having the upper hand on such a wretched creature.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=19 ; d8=4 ; Thursday October 20th, 2022 7:31:00 PM
Manolo continues with possibly attacking any enemies that remain with his crossbow.
Attack roll 21 Damage roll 5
OOC: Didn't subtract any negative mods. Ooc :super tired today with no access to a pc on my last day of holiday.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 2d4+2=4 ; Thursday October 20th, 2022 7:55:06 PM
" I get it.. pick on the scrawney guy " Ash says defiantly as he Winces from the wound.
The mage waves his hand, ending in a thrusting motion towards the ride. (Magic missle, 4 dmg)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday October 20th, 2022 9:42:24 PM
Loryn holds his spot and readies for the rider to reappear, a Glitterdust spell on his fingertips
Readied action cast Glitterdust at the rider and mount
DM BatMark -- Gobbo! Polo! d20+3=6 ; d6=1 ; d6=3 ; d20+2=11 ; d20+1=21 ; d20+2=9 ; d20+2=22 ; d100=28 ; d8=4 ; d8=6 ; d8=6 ; d100=72 ; d20+2=8 ; Thursday October 20th, 2022 9:57:26 PM Robert swings at the rat dog in front of him, but just barely misses. Mole Drack decides to cover the back of the camp, and calls for some light. Loryn readies a Glitterdust for when the rider reappears. Mortimer Chill Touches goblin 6, hurting it and draining some strength. Ash winces from his wound, and retaliates with a magic missile for 4hp of damage to the rider. Torrynashkabbeth dodges the puff of dander from the rat dog, and back kicks goblin two for 1hp of damage. Manolo discovers that sneak attack works on blinded targets (denied their Dex bonus to AC) and shoots goblin 2 right through the mouth, which proves fatal to it.
Loryn sees the goblin rider and lizard coming down the hill toward Drack, and is able to Glitterdust the pair without striking the half-elf. The lizard pulls up short in apparent confusion, moving its head about oddly. The goblin chitters at it angrily, but his charge has been spoiled.
Goblin 5 blunders toward Mortimer, provoking a potential attack of opportunity if Mort so chooses. Goblin 6 takes a blind swing at Mort as well, but it goes wide. Goblin 1 swings at Rob but also misses.
Goblin 1 AC: 16 Goblin 2 AC: 12 HP -10 Dead Goblin 3 AC: 16 HP -12 Dead Goblin 4 AC: 12 Blind Goblin 5 AC: 12 HP -5 Blind Goblin 6 AC: 12 HP -3 Blind , -1 STR Goblin 7 AC: 16 HP -10 Dead Goblin 8 AC: 16 HP -11 Dead Rat dog 1 AC: 13 HP -8 Very hurt Rat dog 2 AC: 13 HP -10 Dead Rat dog 3 AC: 13 HP -11 Dead Goblin Rider AC: 20 HP: -4 Gecko AC: 14
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=12 ; d6=6 ; Friday October 21st, 2022 1:50:59 AM
(Move to attack G4)
Seeing her opponent fall, Torryn moved forward. It seemed somewhat unfair striking at the small, blinded creatures, but she knew that were the positions reversed, they'd have no qualms about attacking any of them. She lunged forward to send a whipped back fist into the side of the goblin's head. It caught him solidly on the temple snapping his head to the side.
(Hits AC: 19. Damage: 6)
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) d20+9=17 ; 2d8+5=8 ; Friday October 21st, 2022 8:31:02 AM
Drack will take a 5' step to AK8, and ready for the goblin rider to get within his 10' reach. If it does, Drack is ready to swing. Drack briefly considered trying to charge him, but realized that uphill, and in difficult terrain, he probably wouldn't make it. (readied swing: hit ac 17, damage 8(die roller is killing me)
Active spells: Entire party:Bless: +1 to hit, +1 saves vs fear. Drack from Mortimer: enlarge person. 10' space, 10' reach, -1 size penalty to attack and ac, +2 to strength, -2 dex
Spells: Bless-cast
Lay on hands used: 1
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+5=18 ; d8+1=6 ; Friday October 21st, 2022 9:52:44 AM
Mole moves up to assist Mortimer. He again swings his warhammer at the goblins (G6).
Warhammer: AC18, damage 6
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K Friday October 21st, 2022 12:22:11 PM
Loryn gives an invisible tip of his hat at the Glitterdust stops the lizard in its tracks. "Well there you are Drack. I'll bet Mortimer's gold that the rider is in charge of this collection of goblins and the one we would be best to talk to."
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+6=20 ; d20+8=11 ; d6=6 ; d6=2 ; Friday October 21st, 2022 12:46:59 PM
With sickle in hand, Mortimer slashes at the goblin that wandered into his personal space.
(Mortimer takes AoO on Goblin5. Hit AC: 20. Damage: 6 slashing damage.)
That goblin paid dearly for that misstep with a pound of flesh. With a devilish smirk, Mortimer calls out, "Oye ..we gots a sprayer!"
He then tries to finish off the goblin he's already chilled to the bone.
(Mortimer attacks Goblin6 with Chill Touch. Flanking +2. Hit Touch AC: 11. Damage: 2, -1 Strength vs. Fort Save 15.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 2d4+2=8 ; Friday October 21st, 2022 7:33:32 PM
"Stupid creature " Ash mumbles under his breath. "Oslo is smarter than you."
He follows that up with another magic missle at the rider. (8 dmg)
1st: Mage Armor, Sleep, 2nd: Acid Arrow x2, See Invisibility
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+7=9 ; d8=4 ; d6=1 ; d6=4 ; Friday October 21st, 2022 8:57:38 PM
Manolo tries aim at one of the goblins and misfires his crossbow. 'I hope it at least grazed it', Manolo thinks Attack 10 Damage 5 Sneak attack 1,4
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+8=15 ; Friday October 21st, 2022 9:52:30 PM
Robert continues to duel with the goblin before him trying to put the thing down so he can help the others. Yet again the wily thing evades his attack.
Scimitar +10, PA -2 +4dmg total 15
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d6+11=16 ; Friday October 21st, 2022 9:54:11 PM
CORRECTION: Thanks to the magic of the bless spell, Robert manages to strike to the little beggar.
Dmg 1d6+7+4PA = total 16
DM BatMark -- An Army of One d20+5=16 ; d4+3=4 ; Friday October 21st, 2022 10:12:06 PM Robert’s scimitar finally tastes flesh, nearly splitting goblin 1 in twain. Mole moves up to assist Mort, swinging his hammer at Goblin 6 and dropping it instantly. Drack readies an attack if the goblin rider and lizard come within reach. Loryn is pleased to have stopped the lizard with his glitterdust, and bets Morty’s gold that its rider is the leader. Mortimer kills goblin 5 as it blunders into his reach, then rounds of goblin 6 only to find it already laid low. Ash fires another missile at the goblin rider, striking it for 8hp more, mumbling about his rat being smarter than the gobbo. Torrynashkabbeth steps up and kills goblin 4 with only a small amount of remorse. Manolo shoots at a goblin but misses.
The goblin rider, despite his wounds and in the face of plain common sense, urges his blind mount to slowly move toward Drack. Amazingly, it ducks under Drack’s readied swing, and takes a swing back, hitting Drack for 4hp of damage. The lizard seems unable to scamper away quickly as it had done before, perhaps having to pick to carefully ahead in its blinded state. Loryn’s first glitterdust wears off, but it matters little, because all the affected goblins are dead.
Goblin 1 AC: 16 Dead Goblin 2 AC: 12 HP -10 Dead Goblin 3 AC: 16 HP -12 Dead Goblin 4 AC: 12 Dead Goblin 5 AC: 12 Dead Goblin 6 AC: 12 Dead Goblin 7 AC: 16 HP -10 Dead Goblin 8 AC: 16 HP -11 Dead Rat dog 1 AC: 13 HP Dead Rat dog 2 AC: 13 HP -10 Dead Rat dog 3 AC: 13 HP -11 Dead Goblin Rider AC: 20 HP: -12 Gecko AC: 12 blind
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=5 ; Saturday October 22nd, 2022 3:22:02 AM
And just like that the brutal conflict was over. At least it was for Torryn. Noises behind her indicated that not all the enemy had perished. Toryn decided that perhaps now would be a good time to avail herself of her bow. She headed back to the wagon, where she'd secreted it underneath, amidst her bedrolls.
(Perception 12 to determine what is actually happening.)
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Saturday October 22nd, 2022 9:05:23 PM
Robert, seeing the goblins down and hearing action behind turns and hustles to the other side of camp.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+22=38 ; Sunday October 23rd, 2022 1:42:27 AM
With grim satisfaction, Mortimer looks over all he had wrought. All their cries are silent, like they should be. All rightfully put in their place. "Wha?," he mutters. He hears something else, another screeching voice from the other side of camp. He loosens the goblin head from his hand and lets it fall to the ground.
With unnatural swiftness (expeditious advance, double move 120'), Mortimer speeds up the hill, jumping if he needs to (Acrobatics: 38, a jump up to 38ft long and 10ft high). He stops short before taking a flanking position. He sees the giant gecko and asks the others, "Oye, don't hurt the lizard, yeah! Bet Mole can befriend it! The gobbie ... food for the worms!"
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) d20+5=18 ; 2d8+5=13 ; Sunday October 23rd, 2022 9:01:53 AM
Drack thanks about taking down the goblin, but reconsiders after what Mortimer said. "I'm not really concerned about Mole making a friend with the lizard Mortimer. The goblin ducked my swing, and then hit me back. I'd rather take the Goblin alive, but I'll have trouble hitting the the thing if i try not to kill it. I'll try as you ask and see if I can hit the lizard."
Drack swings at the gecko, trying to do non-lethal damage(at a -4 to hit). Drack hits ac 18(20 if Mortimer is flanking, using non-lethal damage. damage: 13
Active spells: Entire party:Bless: +1 to hit, +1 saves vs fear. Drack from Mortimer: enlarge person. 10' space, 10' reach, -1 size penalty to attack and ac, +2 to strength, -2 dex
Spells: Bless-cast
Lay on hands used: 1
Mole; (RichP) AC 18; HP 40/40; CMD 16 Monday October 24th, 2022 9:26:03 AM
"Appreciate the thought, but safety first." he says moving towards the remaining fight.
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d4=4 ; d20+2=22 ; 2d4=7 ; Monday October 24th, 2022 3:07:37 PM
Ash points his finger at the goblin rider unleashes an acid arrow at him. (Hit touch Ac 22, 7 dmg)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday October 24th, 2022 4:34:53 PM
Loryn sees his part in the fight to be concluded. The warriors had things well in hand at this point. He moves the light source above the goblin and lizard to make sure all up n the hill have adequate light for the task at hand
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Monday October 24th, 2022 7:07:21 PM
Manolo moves closer (9AF) but doesn't do anything for the time being.
DM Steve -- Oye, don't hurt the lizard, yeah! d20=9 ; d20=16 ; d20=4 ; d20=6 ; d20=2 ; d20=12 ; d20=4 ; d20=20 ; d20=4 ; d20=18 ; Monday October 24th, 2022 9:11:31 PM Robert turns from the fight he was engaged end and heads to the other side of camp. Mole moves towards the remaining fight. Drack wants to take the goblin alive, but fears he could not hit it if he pulls his blow. He attacks the gecko instead. Loryn moves his dancing lights to the remaining foes. Mortimer turns from the finished fight and leaps to the other side of camp. He suggests they befriend the giant gecko. Ash sends an acid arrow into the goblin rider. Torrynashkabbeth thinks the conflict has ended, until she hears noises behind her. She heads for herbow in the wagon. Manolo moves closer.
Drack’s blow stuns the giant lizard quite effectively. Ash’s spell hits the goblin rider squarely, and it slumps off of its fallen mount. The acid continues to eat away at the goblin rider after it falls.
Goblin 1 AC: 16 Dead Goblin 2 AC: 12 HP -10 Dead Goblin 3 AC: 16 HP -12 Dead Goblin 4 AC: 12 Dead Goblin 5 AC: 12 Dead Goblin 6 AC: 12 Dead Goblin 7 AC: 16 HP -10 Dead Goblin 8 AC: 16 HP -11 Dead Rat dog 1 AC: 13 HP Dead Rat dog 2 AC: 13 HP -10 Dead Rat dog 3 AC: 13 HP -11 Dead Goblin Rider AC: 20 HP: -19 Down Gecko AC: 12 HP (-13) unconscious
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d100=2 ; d20+8=19 ; d6=2 ; Monday October 24th, 2022 11:47:46 PM
Mortimer begins to cast a spell, he hadn't fully decided if he was going to finish off the lil blighter. At least he was going to prepare to do so, if his decision went that direction. Lucky for the goblin, the spell hisses and moans back to the shadows.
(Arcane Spell Failure 10%: d100 = 2, failure!)
"Bollocks! What's with this bloody place? Been muddlin' up my spells, I have; for the past two nights!"
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Tuesday October 25th, 2022 3:10:22 AM "How are you even casting magic in armour?" Torryn asked Mortimer. "I wouldn't want to try that."
She tested the bow, not nocking an arrow, but exploring the draw weight. She really needed to remember to go for the bow first!
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) d20+4=9 ; 2d6=9 ; Tuesday October 25th, 2022 10:53:03 AM
Drack moves to check and see if the goblin rider is still alive(heal check 9). If Drack thinks he is, He will lay hands on him for 9, after putting his sword by it's throat.
"Mole, any chance you can talk to the lizard, or should we dispatch it?"
Active spells: Entire party:Bless: +1 to hit, +1 saves vs fear. Drack from Mortimer: enlarge person. 10' space, 10' reach, -1 size penalty to attack and ac, +2 to strength, -2 dex
Spells: Bless-cast
Lay on hands used: 2
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Tuesday October 25th, 2022 11:26:55 AM "Why kill the animal, when we could use it? How many trained, ridable mounts, that can climb up walls have you come across?"
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+1=20 ; d20=19 ; Tuesday October 25th, 2022 12:56:27 PM
(ooc: I forgot to include in my original post ...)
Over the course of his life, Mortimer has lost count how many times he's faked being asleep, knocked out, drunk or dead. He specifically looks at the goblin's hands and other possible tells (Perception: 20, Sense Motive: 19). Hmm, is he still gripping his weapon?
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+5=25 ; Tuesday October 25th, 2022 4:05:49 PM
Loryn walks up to be relatively near Drack and the goblin and casts an eye in Mole's direction. "I have the spell if you happen not to have prepared it."
If Mole does not have the spell prepared, Loryn casts Speak with Animals and tries to calm the lizard down like one might any other mount, "Easy, easy, you are safe."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Tuesday October 25th, 2022 5:43:51 PM
"Looks like he picked the wrong fight. Maybe if he survives, he'll learn something from this.. but since hes a goblin. I doubt it."
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday October 25th, 2022 7:04:44 PM "Well, looks like our first encounter of the hills has gone well. It's a good thing we didn't stir up trouble during the day." Rob says over by Drack as he moves about checking the bodies for anything alive.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=10 ; Tuesday October 25th, 2022 7:23:58 PM
Manolo comes quicker now that he feels safe. "Let me have a look at what the goblin rider might have", he says as he looks for valuables.
Perception 10
DM Steve -- Easy, easy, you are safe. 2d4=6 ; 8d10=52 ; Tuesday October 25th, 2022 9:47:49 PM Mole is quiet. Torrynashkabbeth asks Mortimer why he casts in armor, and tests the draw of her bow. Loryn uses speak with animals to try and calm the gecko. Drack lays hands on the gecko-riding goblin after taking the precaution of putting his sword to its throat. Manolo starts looking for valuables. Ash notes the goblin picked the wrong fight. Robert thinks their first encounter in the hills has gone well. He starts checking the bodies for signs of life. Mortimer begins to cast a spell, but is impeded by his armor. He suspects the goblin may be faking its death. When Drack asks about killing the gecko, he points out that it is a useful and trained mount.
Mortimer does not sense that the goblin is being deceptive. Between the healing from Drack and the additional burning from Ash’es acid arrow it jolts awake and whimpers in pain. The goblin quickly sees that it has no chance to fight its way out of this.
Meanwhile, Robert finds another of the goblins and one of the rat-dogs haven’t bled out. Not yet, at least. Manolo notes that each of the goblins is similarly equipped – leather armor, a wooden shield, short sword, short bow, and 20 arrows each. He finds a total of 52 gold pieces among them The one Drack revived has better gear, at least, but hasn't been searched yet.
After a few moments the gecko opens its eyes. It, too, appears fearful until Loryn talks to it. But he has the feeling the reason it’s not moving is because it’s still staggered from Drack’s blow.
Grog stirs over by the wagon. ”I was wondering if you were going to be able to capture one. Goblins don’t put their sturdiest warriors in a hunting party. Well done.”
Goblin Rider AC: 20 HP: -16 Very badly hurt Gecko AC: 12 HP (-12) unconscious
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday October 26th, 2022 3:08:32 AM
Grog's statement didn't make much sense to Torryn. Why wouldn't goblins send out their best warriors? This seemed particularly pertinent if they were hunting people or other tribes. If those warriors were fulfilling defensive roles, they weren't a threat to Wyndhorn and its environs. Then again, what did she know? This was all very new to her.
Torryn sighed. What to do now? The goblins had unhesitatingly attacked, but could she just leave them to die? None were moving. None groaned in pain. It seemed that they were indeed all truly dead. She decided that rather than checking if her assumption was correct, she'd make far better use of her time in keeping watch to ensure that nothing else had been drawn out by the sounds of battle.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday October 26th, 2022 1:37:08 PM
Loryn continues to talk to the gecko and slowly approach to put his hand up on whatever passes for a lead, being a domisticated creature and all.
He calls over his shoulder, "You have a very good point Mortimer. If nothing else, it could fetch a good price to be sure..
"Tory, looks like Robert has found another one alive. See what you can do to help mend or build some bridges here. We defended ourselves and show mercy, a good start to relations or at least non hostilities."
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Wednesday October 26th, 2022 1:48:00 PM
Drack wonders exactly who's helping who after Grog's statement regarding taking an orc alive. It seemed like he was along for the ride, and testing us as a group of amateurs by having us handle things ourselves.
"Loryn. The Gecko rider is alive and conscious, and currently under my blade. As soon as you are done with the Gecko, We need to see if anyone can speak a language it knows. We are supposedly here to gather information."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday October 26th, 2022 7:15:38 PM
Manolo waits for things to unfold before taking things.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday October 26th, 2022 7:25:43 PM
Ash walks towards the goblin talking in various languages.
1st "Whats your name" in Elvish. Followed by Draconic, Followed by dwarvish, than abbysal, and finally undercommon."
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday October 26th, 2022 7:30:23 PM "I can speak goblin and you should let that other one bleed out. It'll just come back to try and cut your throat later if you don't." Rob says wishing he hadn't said anything.
Rob walks up to the questioning and when the goblin appears oblivious to the other languages he asks in goblin, "What's your name?"
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+7=23 ; Wednesday October 26th, 2022 8:11:01 PM
Mortimer looks down at his prized chain shirt and he scrutinizes how it's being worn. Everything looked correct. "Toryn, you sure it's my chain shirt causin' all this trouble? Well, I guess I need more training to get this sorted."
Upon hearing that Robert can speak these to these buggers, he remarks, "Good! This gobbie can't play stupid then. He pulls off his gobbie mask and gives a menacing stare, cold as death itself. He cleans the goblinblood-soaked blade of his sickle.
(Intimidate: 23)
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Wednesday October 26th, 2022 8:45:32 PM
(I assume the goblin that’s about to be interrogated is the one Drack is holding, that appears to be in charge?)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=19 ; Wednesday October 26th, 2022 10:15:05 PM
Mole watches the interrogation of the goblin in addition to keeping an eye out for more activity from the caves.
Perception DC19
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM Steve -- What's your name? Wednesday October 26th, 2022 10:53:25 PM Torrynashkabbeth is confused by Grog’s statement. She worries about leaving goblins to die, and concludes watching for the next danger is more important. Loryn agrees with Mortimer that the gecko could be valuable. He points out to Torryn that Robert has found another goblin that’s still alive, and suggests they help it. Drack suspects Grog is testing them. He asks if anyone can speak a language their prisoner can understand. Manolo bides his time. Ash tries the languages he knows. Robert understands goblin. He advises they not help the injured ones. He asks the goblin its name. Mortimer wonders why Torryn thinks his chain shirt would cause problems. He tries to intimidate the goblin. Mole watches the interrogation and keeps an eye out for more activity.
A goblin is not known for its bravery, and the one Drack is holding was clearly bested in the battle. The goblin reacts to draconic, but does not seem to understand any of the languages Ash tries. When Robert questions it, it readily says that its name is Smagdras. It does not volunteer anything else. In the moments when it can take its eyes off of Drack’s sword, glances across most of the party without focusing on anything in particular.
Loryn continues comforting the lizard. Being only eight feet long, including the tail, Loryn is probably the only one in the party who could ride it.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d6=2 ; Thursday October 27th, 2022 3:38:39 AM
Torryn was pretty sure that the armour was Morty's problem. This didn't come from any profound arcane knowledge, but the difficulty of dancing in such attire. It was far, far easier to dance in minimimal attire. It made perfect sense, to her at least, that the same applied to casting magic.
In response to Loryn's discovery, Torryn moved to his location, bow still in hand. It seemed strange to help someone that had just tried to kill her. She was far from certain how she felt about that. She could not bring herself to simply end its suffering, if it was even suffering. What decided matters for her was the conclusion that it really wasn't a threat at all. Even if it brought others.
"Get well, I shall bestow the gift of dance." She informed Loryn and Robert. Dance was life, to Torryn and her patrons. Torryn knelt and placed a delicate kiss on the injured goblin's forehead. Clearly, her patrons were as ambivalent about the goblin as she was for the healing bestowed was not great.
(2 points healed)
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Thursday October 27th, 2022 9:22:50 AM
Drack stands by and keeps the goblin under the sword, prepared to slice his throat if he attempts escape.
"Robert. Something has been driving some of the hill creatures out into town posing a threat to the town. We need to find out what's moving them out of the hills and end it. The biggest threat in the area is usually the problem."
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday October 27th, 2022 4:09:20 PM
Loryn winces a bit at some overheard comments and the groups general tact.
"Guys, can we try not looking so bad guy like here? I think we have firmly demonstrated our superiority and we don't need to keep beating that horse. Building not burning here. Robert, find out the tribes leader and name and if the leader has a leader. Goblins are often fodder for the stronger folk."
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Thursday October 27th, 2022 5:46:48 PM
Mortimer nods with Loryn's suggestion, even though it went against his nature. He puts his sickle away and then reaches into his haversack and pulls out a shovel that shouldn't be able to fit. Mortimer still gets quite tickled every time he does that. He mutters, "Love magic, I do."
"Better get these lil bastards in the ground. Didn't takem long ta find us the first time. It will be even easier after they start to turn."
Like a good gravedigger, who takes pride in his craft, he scrapes off layers of sod so he can conceal his mass gobbie grave when done. Thankfully these lil blighters are little.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Thursday October 27th, 2022 6:36:19 PM
Ash stood idly by, waiting for Robert to tell them what the goblin said. He wa sure the goblin would tell the truth, atleast if he knew what was good for him.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Thursday October 27th, 2022 7:57:24 PM
Manolo waits as well.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday October 27th, 2022 8:18:53 PM "Ok, goblin, members of the hill tribes have been raiding towns, why?" Rob asks not wanting to give the goblin a leading question but also concerned it is not smart enough to answer and open ended one.
DM Steve -- Goblins are often fodder for the stronger folk. Thursday October 27th, 2022 10:52:11 PM Mole is quiet. Manolo waits. Torrynashkabbeth is pretty sure Mortimer’s armor is causing him problems. She considers Loryn’s request to help the dying goblin, and decides she will. Loryn is concerned that they appear to by the bullies. He suggests a more diplomatic approach. Mortimer agrees with Loryn, though he finds it unnatural. He prepares to dig a grave for the goblins. Robert asks the goblin why members of the hill tribes have been raiding towns. Ash waits to hear what the goblin said. Drack keeps an eye on the goblin and explains to Robert that they are investigating potential threats to the town.
The goblin that Torryn healed sleeps easier, but is still unconscious. However, she is confident it will recover in time.
The goblin being interrogated by Robert and Drack swears his tribe has not raided any towns. Not since he was a child! It must be other tribes. Sometimes they have to, when the ogres and trolls take things.
Grog explains that he wanted them to come here to see whether an attack from the tribes is likely. Attacks become likely when a strong leader controls several tribes or when one tribe begins to dominate the others. Because several humanoid tribes live close together here, this is the best spot Grog knows of to see how the tribes are faring.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday October 28th, 2022 2:43:39 AM
Not being able to readily follow the conversation Torryn contented herself with a return to guard duty. It was certainly far preferable to digging graves. She found that despite the little creature's malevolent ways, she was pleased that it would not die, at least, not at her hands. If she continued her adventurous lifestyle no doubt manner others would, so sparing even one, was a thing to be savoured. She wondered if she could create a dance based on these events and decided that it wasn't a good subject. Instead her mind drifted to the bow. What was it, it did again?
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Friday October 28th, 2022 6:57:46 AM
Unable to follow the conversation, Drack does as Loryn stated, and acts less hostile. The Paladin stands up, takes his sword away from the goblins throat, and takes a step back.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Friday October 28th, 2022 8:09:55 PM
Ash just waits to see what transpires with the goblin.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Friday October 28th, 2022 9:10:14 PM
Mortimer continues to dig at the grave. He gives sideways glances at those who aren't doing anything. He wonders what's stopping them from grabbing a shovel and helping, he thinks to himself.
A conversation continues in his mind. 'Hey Morty, that is such a nice hole; can you teach me? Sure, I'd be happy to teach you proper shoveling basics and the hole philosophy. A proper hole requires a balance between solid earth and the economy of negative space. It's what you make of it. A hole is a tragedy to those who feel, but a comedy to those who think. Wow...you're so insightful, Morty. Thank you, so kind for you to say.'
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Friday October 28th, 2022 9:28:57 PM
Rob considers for a moment and then asks the goblin, "How is your tribe getting along with the other tribes? Any big chief trying to get you to work together."
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=25 ; Friday October 28th, 2022 11:53:54 PM
Mole looks at the corpses of the goblins. "Checking for trouble, looks like we created some for the area." he says in dwarven.
"Mortimer, I know gravedigging his your profession, but that's wasted on them. The other goblins'll find the graves and dig'em up."
He moves to keep an eye (or ear) on the caves.
Perception DC25
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday October 29th, 2022 2:53:49 AM "Eww! Do they eat each other?" Torryn asked Mole. She couldn't think of another reason for them to exhume their dead. Perhaps though, she being shamefully mean to them. Maybe they had certain religious observances that they wished to complete. What it amounted to, was that she next to nothing of the peoples of the hill tribes.
DM Steve -- That is such a nice hole. Saturday October 29th, 2022 11:23:23 AM Torrynashkabbeth tries to guard the others while they deal with the goblin. She would rather guard than dig graves. Overhearing Mole talking to Mortimer, she wonders why goblin would want to dig up a mass grave. Ash waits to see what they learn. Mortimer continues digging the grave, aware that the others are not helping. Robert asks the goblin if anyone is trying to make them work with other tribes. Drack backs off a bit. Mole looks at the corpses. He suggests to Mortimer that digging the grave will be wasted effort. He watches for more trouble from the caves. Manolo and Loryn are quiet.
The goblin says to Robert, ”Our goblin leader is a powerful leader. We do not need other tribes! Filthy orcs and kobolds? They are worthless as slaves. We rule the valley.” and spits (carefully, to the side, where no one is standing) to emphasize its words.
(Anyone can. . .) Sense motive: DC 13 Highlight to display spoiler: {The goblin is trying to save its own skin, and would have no problem shading the truth to do so.} DC 18 Highlight to display spoiler: {The goblin seems to think tales of goblin prowess might win its freedom.}
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+4=19 ; Saturday October 29th, 2022 2:46:51 PM
"Drack, Robert can you keep an eye on him, please. The rest of you could you step over here, we need to talk." He says waiting for them to move to him and not within earshot of the goblin.
"This is the way I see it. This fight will cause the goblins to retaliate against the local farms. While we are not fully responsible, we have some blame. We need a way to prevent this from drawing in innocents."
Sense Motive DC19
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Sunday October 30th, 2022 4:30:30 AM "No, they won't do that. Would you ignore the threat on your doorstep to hit out elsewhere? I think it's us that they'll seek revenge on. That's because we aren't going anywhere until this matter is safely resolved. And no, we aren't even partially responsible. Efforts were made to de-escalate the situation, but they were determined to attack at all costs. They started it. But, I guess it falls to us to finish it. If the rest of the tribe is as reluctant to talk as these, well, it seems like there'll be a lot more blood she'd before things come to and end."
That was Torryn's take on the situation. Obviously, if their little group dropped easily the goblins would, as Mole said, be all too apt to escalate matters further. That however, was not going to happen.
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) d20+4=8 ; Sunday October 30th, 2022 7:01:48 PM
Drack senses nothing as far as a motive from the goblin. He then does as Mole asks and stands by with the goblin, waiting for the follow up results to the conversation.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday October 31st, 2022 12:02:42 PM
Loryn steps over to Mole when he calls for it. his knowledge of goblins was limited to stories, but nearly everyone of those stories put goblins squarely on the lowest rungs of the ladder, right next to kobolds, but without the cleverness associated to the draconic descendants.
"Could the goblins actually be in charge? Given what we have seen, that seems far fetched, but why say it? "
"As far as retaliation, one thing in our favor is the distance. At least for right now. I'm open to suggestions on how how Mole. My first thought is he goes back with his comrade and we sit tight. Robert could write out a message to deliver." Loryn waves off the party of protests, "I know, I know a host of reasons that is a bad idea. Option 2 we let them go and head further in to see if we can engage another tribe. We still the tribe name and this great leader's name and if they rule the valley, maybe he could explain why the orcs and kobolds make such bad slaves."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Monday October 31st, 2022 4:22:49 PM
Manolo comes over to hear more. "Shouldn't we check with the kobolds and orcs as well?", he asks dumbfoundedly.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Monday October 31st, 2022 8:49:50 PM "I'm not buryin' them 'cause it's the compassionate thing ta do. I can tolerate the stench of death, to a point, but not the foulness that will fizz from these blighters. If you knew, you'd all be helpin' me."
When the discussion turns to possible reprisals for killing this raiding party, Mortimer will stab his shovel into the ground and add his two coppers.
"Revenge? Naw! Them gobbies ain't gonna care about the lives of these grunts. Don't get these bastards confused with you and me. They don't comprehend concepts of kinsmanship ... no lovey dovey families tucked them in bed at night; all warm and snug-like. No, each and every one of these lil monsters survived their childhood by eating their brothers and sisters! The only thing their clan will care about is the loot they were sent to pillage."
DM Steve -- Could the goblins actually be in charge? Monday October 31st, 2022 10:36:59 PM Mortimer points out that he’s not burying the goblins out of compassion. He argues that the goblins won’t care about revenge, only the possibility of loot. Mole pulls the others aside to talk while Drack and Robert interrogate the goblin. He thinks the fight will draw the goblins to retaliate against the local farms. He wants ideas to keep innocents from being involved. Manolo asks about checking on the orcs and kobolds as well. Drack guards the goblin, waiting to learn what the others discuss. Torrynashkabbeth doesn’t believe the goblins would go raiding, because the party will stay until things are resolved. She points out the goblins attacked without provocation. Loryn recalls that in all the tales, goblins are only low level threats. He proposes a couple of options – let the goblins deliver a message to the tribe, or go in and find the tribe themselves. Ash and Robert are quiet.
The group debates what to do with their prisoners and how to handle their situation. No one is questioning the goblin at the moment – it doesn’t appear to understand Common, and is trying to figure out what is going on. The quiet and probably menacing presence of Drack and Robert keeps it from trying to leave.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Tuesday November 1st, 2022 4:05:16 AM "So, what do we do now?". Torryn asked. She really didn't want to dig graves, so hoped that wouldn't be the chosen course of action. Maybe she could grab a little more rest, if not sleep. Not that she was particularly tired. Dancers had to have a lot of stamina. She stifled a yawn. Stamina had never been her greatest asset.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Tuesday November 1st, 2022 8:40:58 AM
"I also don't see a reason to bury them. We need our strength anyway, and dont need our troop tired from digging holes. "
"What if we walk in with our new friend and make a deal. Tell them Gobknob over here came up with the idea to make a deal with us, and to stop encroaching. Worse case scenario, we fight.. best case we leave here with less blood on our hands. "
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Tuesday November 1st, 2022 9:22:52 AM
Drack, being left out of the conversation, does as requested by standing guard over the prisoner.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Tuesday November 1st, 2022 9:39:34 PM
Manolo keeps quiet for now.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield d20+5=14 ; d20+5=10 ; d20+5=25 ; d20+5=8 ; d20+5=12 ; d20+5=17 ; d20+5=6 ; Tuesday November 1st, 2022 9:44:45 PM
Mortimer doesn't let the laziness of the group get to him, he tirelessly continues digging until his hole is sufficiently deep. He then grabs the first goblin by the leg and lobs it carelessly at the hole (Hit AC: 14). It lands at the bottom with a soft thud. He grabs two more, one in each hand, and does the same (Hit AC: 10 and 25. crit threat 8). First one lands at the edge and dangles over the side, the second goblin slams into the other, knocking them both in. The sport of it puts a devilish grin across Mortimer's face.
Mortimer walks over to the headless goblin with his shovel. He first throws the body into the hole (Hit AC 12). With a wicked chuckle, he tosses the goblin's head up into the air and bats it with the flat edge of his shovel (Hit AC: 17). It to lands on target ... "Woot! Two points!"
He senses he's probably had too much fun with the dead. He takes the last two dead goblins and simply drops them in. As for the mangy rat dogs, he scoops each one up with his shovel and deposits them into the mass grave. Mortimer then begins the gratifying task of filling it in. After overfilling it slightly, he tamps it down and places the layers of sod back over the bare mound.
Mortimer stands there looking over the grave, deep in thought. It appears he might have something thoughtful to say. No ... he simply spits on it and strolls back to the camp. He'll leave whatever clean up that needs to be done for the morning.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday November 1st, 2022 10:08:09 PM "Why did you attack us?" Robert decides to ask the goblin while waiting for the others to finish their private conversation.
DM Steve -- So, what do we do now? Tuesday November 1st, 2022 10:46:48 PM Torrynashkabbeth doesn’t want to dig graves, and considers getting some rest. Drack continues to guard the prisoner. Mortimer continues digging. Given time, he buries the dead goblins and their dogs, and replaces the sod. Ash doesn’t see a reason to bury the goblins, which would only tire them. He suggests walking into the goblins with their prisoner and trying to negotiate. Manolo keeps quiet. Robert asks the goblin why they attacked. Mole and Loryn are quiet.
Grog doesn’t join the conversation, but he pitches in to help Mortimer. He also points out that the scene of a battle isn’t the best campsite. Never know what will come sniffing around if a meal might be involved. So whatever the group is planning, might finding a different spot to sleep be a part of it?
The way Grog sees it, you know the size of a hunting party in the area. That doesn’t tell you the size of the tribe, but it does tell you the how dangerous the threats they expect to face in the area are. In particular how dangerous any orc and kobold hunting parties are likely to be – not so strong that they’d want to risk the losses that the goblin hunting party would likely inflict. And that tells Grog that ogres and trolls aren’t very active in this part of the hills right now. ”That will change in a year or two, change being a part of these hills, but for now it’s a comfort.”
The goblin answers Robert that it was an honest mistake, but seeing that the group included a dwarf and a gnome they assumed the worst.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday November 2nd, 2022 3:32:04 AM
It made sense to shift camp site. There seemed to be a few options further into the canyon.
"If you want I could scout out another campsite? Manny could come with me, just in case. And two eyes see better than one.". Torryn offered.
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Wednesday November 2nd, 2022 7:58:22 AM
Drack hears the exchange going on with Torry and Grog. “I definitely think a new campsite is a good idea. If you scout one out, you should definitely take someone else. If you and Manolo do that, Robert and I have the prisoner, and the brain trust over there can figure out our next play.”
Drack will then continue to guard the goblin and make sure he doesn’t go anywhere.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+13=19 ; d20+11=21 ; d20+13=33 ; Wednesday November 2nd, 2022 9:21:25 AM
"Your wrong." He says to Mortimer. "Don't think goblins have any sense of family or clan. It's the arrogance of adventurers to think there are no repercussions from their actions; just because they are lesser races. If the chief, wants to retaliate, they will all come together and attack." He says before pausing. "You only consider the aftermath of the attack- treasures taken, people killed. You do not consider the motives of the actions. Mindless, bloodthirsty, killers are the words used to describe the beasts after they attack, never the why. Nature doesn't work that way. There's always a why- food, territory, survival or revenge. Always a why."
Mole will attempt to disguise the burial site as to make it harder to find by casual eyes. (Survival DC33)
"I'll look for a new site." Mole will look for a site further away from the caves. He didn't know if the sound of battle would bring out more goblins, but he knew at some point the hunting party would be missed and others would be sent to locate them
Survival DC19, Perception DC21
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday November 2nd, 2022 10:26:03 AM
Loryn sighs as he catches Mortimer looking to be a bit overly eager at the task, but doesn't say anything He dismisses it and goes back to working with Robert and the goblin. Laying out that what the party is looking for
Goblin Chief, tribe name, other tribes the chief rules Kobolds tribe, orc tribe, any ogre sightings
barring any real additional information, Loryn would rather light a couple of large fires and stay put through the rest of the night than wander off and he certainly does not want to try and navigate horses and a wagon in the dark in the hills. "Fortifying and staying put with a lot of fire to put off the curious seems a stronger course. But if you want to wander out, lets do it."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Wednesday November 2nd, 2022 6:09:32 PM
Manolo volunteers to go scout with Torryn.
"I was going to be sneaky." Torryn replied to Loryn. That he would be making an unmissable spectacle was actually a good thing. It would divert attention away from what she and Manny would be doing - sneaking: lots of sneaking. Sneaking would be the best way to find somewhere safe. They could then move when it got lighter. For now, it was light enough for her.
Mortimer Margrave (Stephen F.): ac:22/13/19. hp:26/26 Shield Wednesday November 2nd, 2022 7:22:03 PM "no, i'm not," he replies to Mole in a low, tired voice. "yeah, food is a good reason why ..." Mortimer then pulls up his sleeve, exposing his bare arm. Among his various scars, there are several severe-looking bite marks, heavily grown over with scar tissue. One good-sized chunk is still missing, leaving his arm permanently disfigured. "all creatures like ta eat every day, they do. you weren't there ta see it ... what they did to those kids, yeah, what they did ta me. i had ta become a bigger monster to survive ... the many things i had ta do ta get away. because of them, that monster shadows me still. i'm glad ya weren't there ta see it; i hope ya never do."
Mortimer thanks Grog for his help and he retires to his bedroll ... until it's time to get back up again.
DM Steve -- I was going to be sneaky. Wednesday November 2nd, 2022 10:46:58 PM Mortimer responds to Mole. He gets into the theme of food being a motivator, then retires for the evening. Torrynashkabbeth volunteers to scout out another campsite with Manolo. She suggests looking further into the canyon. She plans to be sneaky. Manolo volunteers to go with Torryn. Loryn makes several suggestions to Robert what other information to ask about. He would rather light large fires and stay put than move the campsite. Drack agrees that a new campsite is a good idea. He continues to guard the goblin. Mole talks to Mortimer about what motivates goblins. He says there is always a reason behind every attack. Mole helps conceal the grave. He volunteers to look for a new campsite away from the caves, opposite the direction Torryn has chosen. Ash and Robert are quiet.
Anyone leaving to go look for another campsite should probably roll stealth and perception checks.
At Loryn’s prodding, Robert learns from the Smagdras that his chief is Sluzz Licktoad, and the party should tremble in fear at the name. (Smagdras says this with sincerity – he, at least, is afraid of Sluzz.) Sluzz commands hordes of Licktoads. The kobolds and orcs? The goblins call them Largescar and Redfang. Ogres? There used to be an ogre in the gulch, but the goblins killed him two summers ago.
Grog suggests that wandering around in small groups is not a good idea right now. How would two or three of you have fared against the goblins that attacked? Definitely not as well as the whole group did. Remember that the tribes here are nocturnal hunters.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday November 2nd, 2022 11:36:26 PM
Ash curses his human eyes in the dark.
" we shouldn't split. Some of us aren't good in the dark."
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday November 3rd, 2022 4:17:56 AM
Torryn sighed. Okay, so it seemed that now was not the time to be sneaky, not least because Manny didn't see as well as she did in the gloom. There was sense in sticking together, but she didn't like the plan to make multiple fires.
"Let's not make any fires. Look, there was a fight. It made some noise for sure, BUT, no one has come to investigate.... Yet. If they do, why have a beacon advertising where we are? We stay as we were, at least until dawn. If something else comes and isn't friendly, it can share the same fate as these little monsters."
Torryn then apologised to Morty forgot helping with the graves, but cheekily added that he was awesome at it, being so well practiced and offered to dance if that was necessitous, because that was what she was awesome at.
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Thursday November 3rd, 2022 10:13:30 AM
"Alright. Stay here it is with no fire. it's the middle of the night, and we definitely will need fresh spell casters tomorrow. Let's get some rest. What do we do with the goblin and the lizard? Tomorrow I'm thinking we need to have a chat with their chief to see if anything is really going on, because according to this goblin, everything is the same as it always has been. That doesn't seem right to me. Something is going on."
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday November 3rd, 2022 1:50:19 PM "It doesn't sound like there is anything of interest going on out here in the hills. Stumpy here thinks he belongs to the dominant tribe, maybe or maybe not. Regardless, they saw us on their territory with a dwarf and a gnome and thought we needed to die. Typical goblin think. So, I agree with Torry. Maintain our position. Then in the morning, I think we could just leave." Robert says to those gathered.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday November 3rd, 2022 4:37:20 PM
With the bodies buried, the smell shouldn't immediately attract things tonight, so he would ease up on the fire part. Stay put, no fire, ok. Loryn leads the giant lizard to be near the horses, but not too near and ties it off. Mortimer himself seemed to be another thing though. That boy had some demons following him around. The gnome was not sure what he could do, but he did know that reaching out would be a start. He pulls up a spot of ground by his bedroll and just sits for a spell. After a few moments of silence he gently pats the young human on the shoulder. "I wish we had been and here forward we certainly will.
Loryn gives another pat and climbs back up into the wagon and returns to his bedroll
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=14 ; d20+11=26 ; Thursday November 3rd, 2022 8:31:58 PM
Manolo readies himself to a scouting but feels a little bit of disappointment and sighs, "I thought we would go scouting but I understand....better together here and alive", he says. Perception 14 Stealth 26
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20=8 ; Thursday November 3rd, 2022 9:08:30 PM "ta muchly, loryn. i appreciate it. though i wouldn't want ya ta witness what they did so long ago. or what i did. i like ta think i blacked out, lost control, when it got really bad; that it wasn't me. but it was."
Mortimer can't forget what that goblin said to him, in his thick-accented common, after spitting out his flesh,'blah, ya taste likes rot, boy!'
In the morning, Mortimer will wake, help clean up camp and put the final touches on the grave. He doesn't know what he could do to obscure tracks and any evidence of the combat. (Survival: 8)
Mole; (RichP) AC 18; HP 40/40; CMD 16 Thursday November 3rd, 2022 10:19:39 PM
Mole looks at Mortimer's scars. "You survived. Who cares what you did. Predator and prey, in the end we all return to the Earthmother's Embrace."
"Childish comments from a child." he says in response to Robert. "Never said who the dominant tribe was, but let me...nevermind. I've said my piece. Learn the hard way. I'm not gonna hold your hands."
Before the others head off, he gathers them and casts Pass w/o trace on each of them.
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace (c), Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+2=9 ; d20+11=15 ; Thursday November 3rd, 2022 10:21:22 PM
Mole heads away from the caves looking for a campsite.
Stealth DC9, Perception DC15
DM Steve -- In the end we all return to the Earthmother's Embrace. Thursday November 3rd, 2022 11:10:52 PM Mortimer thanks Loryn. In the morning he helps break camp. Loryn thinks they risk staying without fire since the bodies are buried now. He leads the giant lizard aside and ties it off. Then he tries to comfort Mortimer. Torrynashkabbeth decides not to go sneaking, that they should stay put and not build fires that would draw attention. She apologizes for not helping Mortimer, who is awesome at grave-digging, and offers to dance for him. Manolo was ready to go scouting, but agrees to stay with the group. Robert thinks nothing interesting is going on out here in the hills. He explains that the goblins attacked because the party is in their territory with a dwarf and a gnome. He thinks they could leave in the morning. Mole doesn’t hold anything he may have done against Mortimer. He is ready to help the others not leave a trail and to go looking for another campsite himself, but the others explain they’ve decided to stay here. Drack agrees to staying here with no fire. He wonders what to do with the goblins and the lizard. He thinks they should find the chief in the morning. Ash does not want the group to split up.
The rest of the night passes somewhat fitfully, what with having a prisoner to keep track of as well as the potential of being found. Grog stays up for a good bit of it. But nothing else happens by. The lizard gets antsy as dawn approaches, but in the end just turns away from the sunrise and hides its head in shadows.
The morning sun does disturb the goblins, though – both Smagdras and the goblin that Torryn healed but that slept through the rest of the night. The goblins are both pained by the sun, even when they turn away like the lizard has. The one that had been out asks some questions, which Smagdras answers tersely. Robert can translate that the first wanted to know what was going on and Smagdras told him to shut up, that they’re prisoners.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday November 4th, 2022 3:22:07 AM "Do you think we could just let them go? That would be an act of good faith. I know it's a risk, but there's maybe a chance that they'll take a message; that we want to talk. I'd set all three loose. Not holding "hostages" might seem dumb, but it shows we are serious and also that we're strong enough that we don't need any. Also, then we are free to move around without the restrictions of guard duty and having "spies" in our midst." It was an idea she expected would be shot down, but to heritage its merits. Plus, if she didn't speak up, how was she going to learn? She could go 'sneaking' and look to follow the goblins if the others decided that her idea had merit. Whilst matters were decided she attended to Spot. The judicious application of several Mending spells soon had both Spot and herself looking and smelling at their best.
Drack (Chris J) - hp 35/35 - AC 17(-2 for enlarge) Friday November 4th, 2022 9:23:41 AM
“I’m in agreement with Torry. Set them free to let their chief know we’d like to talk.”
“There really isn’t much to lose with that plan. At the worst, there are two more goblins and another lizard to fight when they come. And sooner or later they will come unless we let them know we are not here to wage war unless they start one.”
AC 13 HP 26/26 Loryn Glitterfall; Dan K Friday November 4th, 2022 5:05:51 PM It was only maybe 10 years ogo tops, Loryn knew it could take a while, but humans seemed to be a pretty resilient folk and with the shorter life spans, able to move on. The gnome nods and retires.
Loryn is in with letting the goblins go and then make their own way in a slightly different direction and deeper into the hills. he also thinks there might be more going on than just what the goblin knew. Would be useful to try and get eyes on the orcs. The kobolds less so. the cunning lizards loved their ambushes and their darkness. Too few of the group thrived or really even did well in such conditions.
Loryn ties the donkey to the wagon and mounts the lizzrd. It did not seem to like daylight, but he would see what he could do to stay to shadow. If the going got tough, he figures he could switch the lizard and donkey, using the wagon to help provide shade
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Friday November 4th, 2022 9:14:38 PM
Manolo is indifferent as to if they should free the goblins.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Friday November 4th, 2022 11:08:31 PM
Ash didn't seem to worried about repercussions. " Sure.. let them go. Maybe it'll be some form of peace talks. "
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Friday November 4th, 2022 11:08:31 PM
Ash didn't seem to worried about repercussions. " Sure.. let them go. Maybe it'll be some form of peace talks. "
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Friday November 4th, 2022 11:59:21 PM
A darkness falls over Mortimer when he hears talk of letting the goblins go. It’s not hard to guess what he would prefer to do. However he keeps his silence.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday November 5th, 2022 4:19:39 AM "Greetings little monsters. I guess you can't understand what I'm saying, but you're free to go. Take care in the ...um..bright light and try not to start fights you can't win. You know, you guys should totally try dancing. That gets all the badness out. And if it doesn't, most people are too tired to do anything nasty.". Torryn smiled, going for a reassuring, gentle smile, that couldn't possibly be taken for being predatory. She unbound the goblins, stepped back and shrugged. She had no idea which way they wanted to go, so didn't want to point. Moreover, she was unarmed. All in all, she hoped that she was the least threatening of the group.
DM Steve -- Maybe it'll be some form of peace talks. d20=16 ; Saturday November 5th, 2022 1:12:23 PM Loryn agrees with letting the goblins go, and looking around elsewhere in the hills. He thinks there will be more to learn than what the goblin could tell them. He plans to ride the lizard, though. Torrynashkabbeth suggests letting their prisoners go – all three. She might try to follow them if this happens, but first she tends Spot. Afterwards, she approaches the goblins and frees them, making explanations she knows they can’t understand. Drack agrees with Torryn. Manolo is indifferent to freeing the goblins. Ash agrees with freeing the goblins. Mortimer keeps silent, but it’s clear he disapproves. Robert and Mole are quiet.
Each of the goblins is still pretty wounded, and they don’t make sudden moves while Torryn unties them. As she steps back and shrugs, the goblins bolt in different directions. The sunlight clearly bothers them, but doesn’t seem to be slowing them down. They head for brushy areas where it would be easy to hide, but the continued noise makes it clear they are not stopping to do so.
The group needs to decide their next move – follow the goblins, look for the goblin lair, wait here for more goblins to show up, or go elsewhere. In the meanwhile, Loryn tries to mount and ride this lizard. He sees that while the lizard dislikes the brightness of the sun, it also likes stretching out in it.
If Loryn fails a Ride check at DC 5, then Highlight to display spoiler: {This is going to take some getting used to. However, with a few attempts Loryn is able to get the creature to go where he directs it as long as he sticks to the ground.} If he fails at DC 10, Highlight to display spoiler: {Loryn’s attempts are poor enough that he realizes staying in the saddle while the lizard is climbing is going to either take some training or some rope.} And if he fails at DC 20, Highlight to display spoiler: {Riding like this takes a lot of his attention, same as a donkey does.}
Grog volunteers that if the group wants to go find the goblins, he can stay here and guard the animals and wagon.
"I don't think they really know where they're going."' Torryn observed with some concern as she watched the two goblins seeking to make themselves as scarce as possible. She then considered going exploring. She and Manny could certainly scout the area in daylight.
"You know, I don't think many of these guys come out during the day. Not much anyway. We can likely get all the rest we need during this time, but I wouldn't mind doing a bit of 'sneaking' first. I mean, all information is useful information, right? So, I sort of figured if Manny and I went had a sneaky look, we could then rest up ready for tonight's fun and games. Because those guys will definitely report back and then blame us for everything. But if they have a clever leader, they may well see past that interpretation. I guess it all depends." She didn't say on what, mainly because she didn't know. Nor did she have any real idea about what 'sneaking' might achieve, but gleaning anything would be an improvement on what they had at present.
"You fancy a look-see, Manny? Grogsy said he'll guard."
Drack (Chris J) - hp 35/35 - AC 17 2d6=11 ; Sunday November 6th, 2022 12:27:49 PM
(monday post)
Drack lays hands on himself to alleviate the fatigue from sleeping in his armor, and then lays hands on Ash who shows an injury from the fight healing 11 damage.
"Whatever the group decides. We can go find them now, see if they come find us, or scout around."
Spells: Bless
Lay on hands used: 2
Mole; (RichP) AC 18; HP 40/40; CMD 16 Monday November 7th, 2022 9:54:15 AM
Mole follows the group decision. He said all he is going to say on the matter.
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20=11 ; Monday November 7th, 2022 12:39:31 PM
Loryn is able to keep himself on the lizard and decides as long as he does not go up anything a donkey couldn't, he should be just fine. Given the fact the goblin rode it into combat, he's hoping the creature is not very skiddish. Ride 11
"Well were are not here to route and attack goblins. We have information on them, which isn't much, but that also means, they are not banning groups together. Let's cut north by west and spend another day heading into the hills. See if we can learn anything else."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Monday November 7th, 2022 6:49:08 PM
Manolo voices his concern...."We can sneak on them and scout", saying to Torryn. "But Shouldn't we all just get away from them and get more information like Loryn says ?"
OOC: I am going with the flow as I am not sure what to do.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Monday November 7th, 2022 7:27:04 PM
Ash agrees with Loryn's sentiments. Seemed a valid and smart plan.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Monday November 7th, 2022 8:43:30 PM
Mortimer has to fight off the urge to give chase when the goblins make a dash for the brush. He could catch them so easily. Let them think they got away, that they're hidden; all alone. Then all of a sudden, there I am, on top of them. The idea of casting them off into the shadow screaming gives him a big, toothy grin. However his little dream is quickly burst as soon as a new hunt begins.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday November 7th, 2022 9:37:39 PM
Robert favored letting the goblins go. They could tell the tale of how they were destroyed when they met with the group which would hopefully make the other goblins wary. Traveling into other parts of the hills was inviting more trouble but perhaps there would be something good that came of it, "I'm game. Let's see what other creatures in the area are up to."
Drack (Chris J) - hp 35/35 - AC 17 Monday November 7th, 2022 9:43:26 PM
“Out of curiosity, did we get anything good from the the little monsters?”
DM Steve -- Shouldn't we all just get away from them and get more information? Monday November 7th, 2022 11:47:33 PM Mortimer wants to chase the goblins, but fights the impulse. Loryn points out that they are not here to route the goblins, and suggests looking elsewhere in the hills. They already know the goblins aren’t working with other tribes. Torrynashkabbeth doesn’t think the goblins know where they’re going. She’s ready to scout the area. Robert favors letting the goblins go. He’s ready to look elsewhere in the hills, even if that invites trouble. Manolo is willing to sneak and scout with Torryn, but thinks Loryn’s idea makes more sense. Mole has already offered his advice, and will follow the group decision. Drack is ready to do whatever the group decides. Out of curiosity, he asks what they got from the little monsters. Ash agrees with Loryn.
Each of the eight goblins on foot was equipped with leather armor, a wooden shield, short sword, short bow, and 20 arrows. Everything is sized for a small humanoid. There was a total of 52 gold pieces among them The gecko-rider escaped in his armor (studded leather) but left behind a sack, a goblin sword known as a dog slicer (mwk), another short bow, and 20 arrows (mwk). The sack contains seven vials and two tanglefoot bags. And, of course, there is the gecko.
The consensus seems to be to move on rather than confront the remainder of the goblin tribe. There’s room in the wagon to carry things. It takes a little back-tracking to find a point to head northwest, the gully itself being too steep for the wagon and the direction the goblins came from.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=14 ; Tuesday November 8th, 2022 2:55:16 AM
Torryn shrugged. Sneaking would have to wait for another day. In the meantime she could enjoy Nature's beauty and practice some dance steps as they went. She was sure that Spot would appreciate her dancing, just as she appreciated Spot. It was strange to be so tall. From the saddle she had a very different view of the world.
It made sense to take the weapons and money, but she had no interest in either. Such was not the way of the Sacred Dancer. It was an impassioned way. That passion was for dance and the myriad wonders that could inspire it. There was no place for greed. That thought made her smile. You just didn't see many fat dancers: not Sacred ones anyway. Not that being overweight should ever debar anyone from the joy of dancing! It was simply that it was a physically demanding undertaking; one that shaped the body accordingly.
Despite such ruminations Torryn did attempt to keep an eye out for potential trouble.
(Perception: 21.)
Drack (Chris J) - hp 35/35 - AC 17 Tuesday November 8th, 2022 6:06:09 AM
“Out of curiosity, did we get anything good from the the little monsters?”
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+13=14 ; d20+11=28 ; Tuesday November 8th, 2022 7:53:38 AM
Mole says nothing to the decision only starts to move out. He is quiet as the group moves through the hills. He rides in the wagon watching for signs of trouble.
Perception DC28, Survival DC14
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20=3 ; Tuesday November 8th, 2022 11:26:43 AM ”Your previous issues seemed more supernatural in nature. Was there an incident that made you suspect there were issues in the hills?” Rob asks as they ride along. He moves his horse in and out along the flank to keep an eye out for threats.
Perception +1 = 4 must be too busy talking
Drack (Chris J) - hp 35/35 - AC 17 d20+6=22 ; Tuesday November 8th, 2022 12:27:20 PM
Drack turns to Robert and Torry as they begin to ride out. "Let's take up our previous flanking and point positions around the wagon again. Let's pull it in a little closer this time though, say 20 yards. And don't go around hills or down in gullies where you can't see us and we can't see you."
(Drack will take up his previous position. I believe he and Robert were flanking, and Torry took point for her spotting)
Perception 22
Spells: Bless
Lay on hands used: 2/8
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday November 8th, 2022 5:07:32 PM
Before Drack Robert and Torry take up their flanking spots, Loryn answers Robert, "Only to the point that we want to see if there is. Did something or someone out this way act as a starting point to what we found in our until then quiet hamlet. I for one, am not hoping to uncover some great threat, but confirm there is not one and go home." A glance at Mole, and the gnome is happy. The dwarf had a fantastic sense of surrounding awareness, unlike himself and even more so that he needs to concentrate on keeping astride his new mount
take 10 Ride check
Loryn makes sure the arrows, gold, vials and Tangle Foot bags are accounted for, he is less concerned for the other weaponry and not at all for the armor.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday November 8th, 2022 5:46:44 PM
Drack will add on to what Loryn said. “Keep the really nice sword as well. It might fetch a pretty penny.”
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=26 ; Tuesday November 8th, 2022 6:59:11 PM
Manolo keeps a watchful eye on the way ahead. Saying, "Lets keep everything now and anything we don't need we can sell later on."
Perception 26
OOC: what is mwk ?
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Tuesday November 8th, 2022 7:32:49 PM
Ash hops up into the wagon, letting his legs dangle. He keeps an eye out, but gets distracted more often then not staring at the scenery.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Tuesday November 8th, 2022 9:28:28 PM ”There was loot?! I really must’ve been distracted!”
He looks for the bag of treasure in the back of the wagon. He then attempts to appraise it. He’ll cast Detect Magic to determine if anything was magical.
DM Steve -- There was loot? Tuesday November 8th, 2022 10:43:10 PM Torrynashkabbeth accepts that she won’t be sneaking. Despite a brief reverie, she keeps a good eye out while they travel. Mole is quiet as the group moves along. He, too, keeps an eye out. Robert asks about why the group is in the hills. It does not match the other exploits they’ve described. Drack discusses the best way to guard the wagon and scout through the hills. Manolo wants to keep all of the loot until they get a chance to sell what they don’t need. Mortimer checks out the loot as they go. Ash rides in the wagon. Loryn answers Robert. He hopes to confirm that their troubles in Windhorn did not originate out here.
All of the loot is secured – there is room in the wagon – and the group moves out, heading generally northwest through the hills.
Mortimer discovers that three of the vials are magic, and eventually deduces that one is a potion of bull’s strength and two are potions of CLW. The non-magical ones are determined to be alchemist’s fire.
Grog laughs at Loryn’s description of Windhorn as a quiet hamlet, ”Although, to be fair, of late it has been. When there were still dragons and the Sentinels were needed, well, Windhorn was far from a backwater then. And for a long time afterward, it was still widely known to be the place adventurers would most often retire to, at least within New Elenna.” Grog seems to be thinking in terms of decades, not years.
The day proves to be pleasantly warm, and the miles pass quickly. When night comes, the group finds themselves in rolling hills again.
---- Edit: OOC: what is mwk ? mwk = masterwork
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday November 9th, 2022 3:22:15 AM
It was a bit frustrating that the monsters only came out at night. Torryn wondered if she'd get a full night's sleep. She still had magic aplenty though, so it was not yet a concern. What was more of a concern was that the little friends had access to so much fine weaponry and magic. Or was it that. Or, was it that magic was simply far more abundant than she'd ever believed?
As Torryn tended to Spot, she looked up at the sky noting the moon and cloud cover. That would certainly prove important if they had visitors again.
Several 'mending' spells later and both she and Spot were in pristine order. Spot was fed. She wasn't.
"Are you making anything tonight, Loryn? Or shall I dive into my rations?". She enquired after again depositing her bedroll under the wagon.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=23 ; Wednesday November 9th, 2022 7:57:43 AM
As the darkness starts to move in, Drack declares “ time to find a place to camp. If someone needs to swap watches for spell purposes, I can take middle with Robert, but generally you probably don’t want both of us on same watch.”
“As a thought, what if we just call ourselves the fellowship? It’s short, it’s easy to remember, and it’s what we all are are. What do you all think?”
Drack keeps an eye out for a good place to camp. Perception 23.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+8=25 ; Wednesday November 9th, 2022 5:18:09 PM
Loryn spends the day getting used to his new mount. "True., very true Grog. The hamlet was not always as peaceful as it has been these past few decades. A person got a bit used to it I suppose. When I was a lad though, the bards would tell the tales of the Hamlet heroes and their exploits. It's what drew me in when I turned of age. Now I suppose they tell of The Tide, The heroes of The Tree of Parting and the Heroes of The Float! Someday the stories shall return."
As the day draws to a close Drack declares time to camp and Loryn follows in to secure his gecko. Pulling his pack he gives Torrynashkabbeth a slightly sour look, "I have naught but seasoning spices and no how, I am terribly short on fresh anything to make Im afraid." If anyone has something other than trail rations, the gnome is happy to add his talent to making it.
Cook 25
Drack (Chris J) - hp 35/35 - AC 17 Wednesday November 9th, 2022 6:40:14 PM
Responding to Loryn while trying to keep a straight face, “I didn’t quite get a chance to hunt, killing goblins and all. How fond are you of your new mount? Otherwise it’s trail rations.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=11 ; Wednesday November 9th, 2022 7:26:55 PM
Manolo tries to walk around the camp and look around for a possible ambush but he was more busy eating his ration for the day.
Perception 11
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday November 9th, 2022 8:41:41 PM
Rob pulls the saddle off his horse and brushes him down. He ties the big animal to a bush and then sits down near something he can lean against. Pulling out some trail food he asks, "What's your story Drack?" Regardless of the answer Rob follows up with, "I was a guard for a river boat. It was amazing how much trouble you can get into just running the river."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday November 9th, 2022 8:49:50 PM
Ash pulls out a journal, and begins drawing various points on their travel. He lets Oslo out of his pocket, giving him some scraps to snack on.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Wednesday November 9th, 2022 9:06:51 PM
Hearing the dire news that Loryn hasn't anything to cook. "Oye, we should've butchered up that basilisk. There was a lot of meat on those bones."
In a pinch, he'd be up for gobbie meat, but that would prove too troublesome for the more sensitive members of the group. And yes, goblin wouldn't be a very dignified meal. Especially for someone of his status ... Mortimer's eyes suddenly go wide. Where'd that thought come from; this dignity rubbish, he thinks? He scoffs at the thought as he, for some unknown reason, takes a comb from his backpack and begins to groom his matted hair.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+13=32 ; Wednesday November 9th, 2022 10:09:18 PM
"Give me an hour." He says Mortimer. "I'll go see what I can find. Probably no meat, but I should be able to find enough for a meal for everyone." Mole moves off through the undergrowth into the hills.
Survival DC32 (to find food stuff)
Prepared Spells 0 - Create water, Flair, Light, Stabilize 1 - (D) Magic Stone, Cure Light x2, Pass w/o trace, Speak w/ Animals 2 - (D) Soften Stone and Earth, Delay Poison, Lesser Restoration, Resist Energy
DM Steve -- Give me an hour. Wednesday November 9th, 2022 10:19:38 PM Manolo checks the area for possible ambush sites. Mole is able to gather enough for the group to have a good meal of mushrooms, roots, and greens. Mortimer complains that they should have butchered the basilisk. He considers whether goblin would make a suitable meal. Ash keeps a journal or sketchbook while Oslo gets some air. Drack makes sure that watches are set. He suggests the group call itself the fellowship. He teases Loryn about cooking the gecko. Torrynashkabbeth is frustrated that they haven’t found a monster to encounter during the day. She checked on the moon and cloud cover. She also asked Loryn if he was cooking tonight. Loryn agrees that Windhorn has not always been as peaceful as it is now. When Torryn asks about cooking, he points out that they haven’t hunted for anything to cook. He turns Mole’s finds into delicious fare, though. Robert takes care of his mount before settling down. He asks after Drack’s story, and tells a bit of his own.
Watches are set, and the night passes uneventfully. In fact, the next few days pass uneventfully. The Red Hills are not living up to their reputation as a hotbed of giantish, trollish trouble. Grog is happy about that.
About a week in, Grog suggests that it’s time to head back to Windhorn. ”And let’s not retrace our steps, the goblins may have set up an ambush. Although they tend to be lazy, it hasn’t been that long and they’re sure to still be on alert.”
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday November 10th, 2022 8:05:58 AM
"I think fellowship" is as good as anything. It's a bit bland, but I guess being inoffensive isn't a bad thing at all. The monsters will probably underestimate us, right?" Torryn gave her thoughts on the matter of a team name to Drack. She then turned a radiant smile on both Mole and Loryn.
"Thanks Guys, that was absolutely excellent. You know, I'm really not a big eater of meat - at all; so that was actually pretty perfect for me". She duly skipped over and planted a delicate kiss on the forehead of each.
As to the route back, she merely shrugged. She saw little point in looking for trouble - as the goblins had done. No, the alternate route meant that she could savour the environment and the rugged beauty within it. She might even get ideas for a new dance!
Drack (Chris J) - hp 35/35 - AC 17 Thursday November 10th, 2022 8:39:38 AM
The following morning per his usual routine, Drack will remove the fatigue from sleeping in his armor with a lay on hands. After that he will respond to Torry's comments on the name suggestion. Perhaps it is a little boring. I'd be happy to go with the Windhorn Warriors, and after that, I'm done concerning myself with the matter,"
Drack hears Grog's suggestion to return, and completely agrees, and is happy to take a new route back. He is looking forward to sleeping in a bed instead of armor, but is also, so far, disappointed because he was expecting a bit more combat out here in the hills to help him hone his skills.
Spells:Bless
Lay on hands used: 1/8
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday November 10th, 2022 11:41:03 AM
Loryn feigns shock and horror at the suggestion of using the gecko for food, but then quickly smiles at the joke and begins to muse, "Hmm, though in a pinch, I've heard tell of some lizards that can regrow their tales." He readily accepts the thanks of Torrynashkebbeth and chases his final bite with the rest of his drink. "Well found Mole my friend." The gnome still had little in the way of a naming convention that he knew any of the others would accept. Gnomes tended to be rather elaborate and whimsical when they put their minds to names, Like the Galant Guys and Girls of Glitterfall or The Heroic Woldian Adventures Protecting Society which, of course, would be shortened to THWAPS.
The gnome starts chuckling at the thought of Drack proudly declaring to a lord or lady, 'Have no fear m'lord, THWAPS is here. Chuckling soon gives way to a good belly laugh.
"Yes, we should take a different route home all agreed"
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Thursday November 10th, 2022 8:01:08 PM
Manolo was happy that they didn't have any bad surprises and no fights to be fought.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 Thursday November 10th, 2022 9:55:40 PM
Mortimer's eyes light up when Mole offers to go foraging. "Oye, I'd like ta help. I've eaten just about everything that crawls, slithers and squirms. Would be nice to know what the more tasty bits and pieces ta look for."
When it comes to possible group names, he was just glad they were no longer considering naming themselves after a sugary pastry (bearclaw).
When Grog talked about heading back to Windhorn, he was in agreement. While the change of scenery and the mutilation of goblins was a welcome respite, it would be nice to sleep in his bed again. He was once concerned that all this fancy, indoor, bed-sleeping living would make him soft. It didn't matter to much for him anymore. It was much more pleasant to sleep in a warm bed, instead of under one. Or under the floor, Or under a barrel. Or under a haystack. Or under a bridge ... and so on.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Thursday November 10th, 2022 10:13:43 PM
"Can't let the youngsters starve." He says to Loryn.
"I can give you some tips." He says to Mortimer. "I find it an important skill to learn. Natural often will grant a bounty for those who now where to look."
DM Steve -- Nature often will grant a bounty for those who now where to look. Thursday November 10th, 2022 11:07:22 PM Mole agrees to help Mortimer. Drack also mentions the name “Windhorn Warriors.” He agrees with returning to Windhorn, although he had hoped for more action. Loryn points out that lizards are supposed to regrow their tails. He considers a couple of names for the group that he does not think the others would accept. He thinks a different route home sounds good. Mortimer would like tips from Mole on foraging. He thinks it will be nice to sleep in a bed again, when they get back to Windhorn. Torrynashkabbeth agrees with calling the group the “fellowship” even if some might find it bland. She thanks Loryn and Mole for the meal. Manolo is happy they had no bad surprises. Robert and Ash are quiet.
As the group heads back to Windhorn, it seems the route they have chosen is getting rougher. Which is to say, they are having to be more careful in order to get the wagon through the hills. The terrain is fully as treacherous as it is in the mountains, it’s merely not as tall as in mountains. Grog directs them to a low pass that he knows the wagon can manage.
Around noon the next day, they are at the top of a hill looking down on a narrow trail. From where they are, they can see that it goes into another gully, has a couple of switchbacks, and will take them along the bottom of the hillside that’s now across from them. In that hillside, they can see two caves – one in the south side, and a higher one in the east side. The path gets within fifty feet of them. But as they look down now, they are not close.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday November 11th, 2022 3:03:02 AM
It was a pity that Loryn hadn't offered up "The Heroic Woldian Adventureres' Protection Society". Torryn would definitely have voted for that. It sounded fun. She could have then been a Thwapper!
The caves below drew her eye. It was still daytime, do a monster trap seemed unlikely. Still, it would pay to be prudent.
"Should Spot and I ride on ahead? If anyone is at home they won't catch us all and we could lead them back to you - if they're super angry and stuff." She offered.
Drack (Chris J) - hp 35/35 - AC 17 Friday November 11th, 2022 12:17:33 PM
"I'm not sure one person splitting off is a good idea Torry. If something is watching and waiting, and they decide to all jump you, it could be ugly. My thought would be that we continue down as we are, and as we get close, you Robert and I will pull forward of the wagon and make sure nothing is there. That way, if there is trouble, there will be three of us in the middle of it, with spell casters within range. Loryn? What do you think?"
Spells:Bless
Lay on hands used: 1/8
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=25 ; Friday November 11th, 2022 7:24:20 PM
"I really don't like the caves there", Manolo says. "They are the perfect place to execute an ambush plan", he continues. "I will keep an eye. Although I agree with Torryn....Drack has a point, if something fast catches us...we might not stand a chance to escape"
Perception 25
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=20 ; Friday November 11th, 2022 10:24:00 PM
Mole watches for trouble and listens to the conversation of the others.
Perception DC20
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Friday November 11th, 2022 10:37:42 PM
Ash tucks Oslo away in a pocket, not before giving him one last treat.
He hops off the cart, and moves up to keep an eye on the caves with the others, listening to the plans.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Saturday November 12th, 2022 8:41:33 AM "I don't like the idea of going through that canyon either way. It boxes us in and gives a possible ambusher lots of high ground. With the wagon, I understand there are no other options but we need to be ready." Rob adds.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Saturday November 12th, 2022 9:06:24 AM
"I'll take flight and scout ahead." He says. If all are in agreement, Mole will take the form of a bird and fly off ahead of the wagon.
DM Steve -- I don't like the idea of going through that canyon either way. Saturday November 12th, 2022 2:26:57 PM Torrynashkabbeth offers to ride ahead in case the caves are a trap. Monsters won’t likely catch up with her on Spot. Drack doesn’t think splitting up is a good idea. At least not yet, and if they do it should be with the fighters within the spell-casters’ range. Manolo does not like the caves. They could hide an ambush. Mole listens to the others. After a bit, he offers to scout ahead in bird form. Robert doesn’t like using the canyon even without the caves, but he understands that they’re stuck with the route. Ash moves for a better view of the caves and to listen to the planning. Mortimer and Loryn are quiet.
The group studies the caves well, but doesn’t see anything threatening about them other than that they are caves very close to the trail, and who knows what they could be hiding. Certainly, Manlolo is usually observant and he sees nothing outside to worry about. The options right now seem to be letting Mole take a couple of minutes to fly directly over there and check it out without backup, spend forty or fifty minutes following the trail around to the caves with everyone and the wagon, or having scouts break off from the party somewhere along the route. Then there's Robert's observation that an ambush could come from higher on the slopes. At least the party knows where the caves are, and can decide how they want to approach them. The route will take them past the lower cave first, then the upper one.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Saturday November 12th, 2022 6:09:41 PM "I don't mind. Whatever you think works best." Torryn replied. She was ready to scout if needed, but could see the wisdom of all sticking together. At least, she thought she could. Planning was not her forte.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Saturday November 12th, 2022 9:46:52 PM "I like Mole's idea of scouting. Not necessarily the caves but the upper ridges. If he can confirm there is no one above waiting to ambush us then we can go through the canyon with boldness, ready to deal with whatever may come out of the caves without having to worry about the ridge. Plus, its good to know he can fly. That means he could hit anything up on the ridge should it come to that."
Drack (Chris J) - hp 35/35 - AC 17 Sunday November 13th, 2022 1:03:47 PM
“Let’s wait for Mole to get back back and report. Let his information determine our course. The trail leading down between the caves is the easiest route for the wagon, so if it’s safe or appears so, then we should take that and proceed in the manner I first stated.”
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday November 14th, 2022 9:44:44 AM
Loryn is in agreement as well. Mole can transform into the perfect scout and his knowledge of local fauna means he can become something not out of place as well.
"We'll wait on your return Mole."
To the group at large, "Unless Mole finds something terrible, I am for putting on our big boy britches and taking the route between the caves. We are after all, The Heroic Woldian Adventures Protecting Society, and not a bunch of farmers."
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Monday November 14th, 2022 10:05:06 AM "THWAPS forever!" Chorused Torryn, casting a sideways glance at Drack to see if he'd bite.
Dm Clint -- Help with a Birdseye View Monday November 14th, 2022 10:08:42 AM Torrynashkabbeth sees the wisdom in Drack’s comment of moving forward as a group.. Robert likes Mole’s ability to fly. It offers the party tactical advantage. Drack wants to wait for Mole’s return to see what is learned. Loryn also wants to wait on Mole’s return, but also believes they need to man up and go the route between the caves. Mole continues scouting ahead Manolo, Ash & Mortimer are silent.
Mole Only Highlight to display spoiler: {You’re flight ahead is an easy one, but also one that reveals no sight of ambush or traps. As you get directly over the two cave entrances you see that from the lower entrance there are faint markings of tracks that could be a small dog or a fox. The upper one does not have the same faint tracks, something a little larger moves in and out of the upper entrance.}
Grog holds a hand to his brow to shield his eyes from noon’s sun as he listens to the group's decision on what they should do next. Every now and then giving them an assuring grunt and a nod. “I don’t like the idea of unexplored caves this close to the town.”
Grog takes in each of his travel companions; “Nothing has appeared coming or going from the cave. You should all go and make sure there is nothing within the cave.”
The party continues to move forward to cut down on Mole’s return time from scouting ahead.
Perception Check DC 20 Highlight to display spoiler: {As the party moves forward you just see the hints of footprints going to and from the lower cave, roughly the size of a small dog or fox.}
What does your character do?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=5 ; Monday November 14th, 2022 11:23:19 AM
Torryn didn't notice anything untoward, but then she was far too preoccupied absorbing Grog's words.
"Does this mean i get to go sneaking? She asked excitedly. If she left Spot with the wagon, she'd be a lot sneakier. Spot was a great horse, but not very good at sneaking. She patted Spot gently.
"You'll be a good horsey while I'm off sneaking." She told her.
(Perception: 12)
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=18 ; Monday November 14th, 2022 12:06:30 PM
Loryn can hardly contain his excitement when Torrynashkabbeth voices the acronym aloud. He quickly tries to divert some of the attention.
"Soon as Mole gets back." remarks Loryn to Grog's advise, "That is the plan. Not just going to slip by and hope nothing horrid is plotting the destruction of the Wold and all we hold dear"
"Ok probably not quite that big of deal, but I agree we should get a good look." Loryn gives Torrynashkabbeth a grin, "Yeah, sneaking is called for. Take Manolo. We'll be about 60' behind you to help minimize our robust walking style."
Leaving all mounts with Grog and the wagon, moving up a little to decrease Mole's round trip is not a worry and then Manolo and Torrynashkabbeth could take pint for the final few hundred feet.. The gnome encourages Robert and Drack to have bows at the ready.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=20 ; Monday November 14th, 2022 6:02:49 PM
Manolo takes a quick look and says ,"There was something inside the cave it either left the cave or came back to the cave....", he points to a small foot print he sees, "You see ? its like a dog or a fox but I am not sure if it is actually one"
Perception 20
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Monday November 14th, 2022 6:31:07 PM "You know, I think I'm definitely going to take my bow this time." She told Loryn. She'd have forgotten it. Again. had it not been for Loryn's timely reminder. Furthermore, the prospect of encountering dog-like creatures meant that a bow that shot fiery arrows would be very useful indeed.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+3=13 ; Monday November 14th, 2022 6:34:54 PM
Ash doesn't notice the Footprints and instead keeps his eyes on the cave. A bead of sweat started traveling down his brow.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=19 ; Monday November 14th, 2022 7:54:17 PM
Robert follows at about twenty yards from Torry and Loryn with sling at the ready with a bullet set. His shield hangs freely from his left arm as he walks. 'I lose more slings this way.' he thinks to himself knowing he will drop it after the first shot goes down range.
Mole; (RichP) AC 18; HP 40/40; CMD 16 Monday November 14th, 2022 9:52:34 PM
Mole returns and takes his dwarven form. He tells the group of the larger moves in and out of the upper cave. He did not see what it was.
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=10 ; Monday November 14th, 2022 10:12:22 PM
Mortimer abruptly sits up in the back of Grog's wagon, seemingly surprised he had been asleep all this time. He doesn't know what happened and seems disoriented. He shakes out the cobwebs in his head and says,"Oye, where are we?!" His eyes go wide when he observes the deep ravine, the steep trail and the caves along the way for the first time. "Whoa!"
(Perception: 10)
Mortimer jumps out of the wagon, he stretches a little, he then catches up with the group. He doesn't notice anything since his eyes are still adjusting to the bright sun. He's a little miffed that he was simply left behind, but he lets it slide for now. :) He likes caves ... and the possibilities they contain.
(OOC: Sorry for missing posts, Work is crazy this time of year.)
Drack (Chris J) - hp 35/35 - AC 17 Tuesday November 15th, 2022 10:13:04 AM
Drack will pull his bow and follow Loryns directions. "Should we leave the wagon and horses here with Grog, and walk in?"
Spells:Bless
Lay on hands used: 1/8
Dm Clint -- The Darkness Ahead Tuesday November 15th, 2022 10:13:11 AM Torrynashkabbeth gets ready to sneak off ahead, bow in hand this time. Robert follows at a distance from those scouting ahead. Loryn is overwhelmed that Torryn called the group by name. Mole returns back to the group reporting on what he saw. Ash keeps his eyes on the cave starting to sweat at what could be within. Mortimer wakes up from his nap and jumps at the ready. Manolo & Drack remain silent.
Torryn slinks off ahead down this low winding path that starts to change in elevation as it steadily climbs. “As the trail switches back and forth don’t let him get too far out of our sight.” Grog urges the group to keep a little closer distance.
Closing in, Loryn & Co. find a good place to leave the mounts and wagon behind; “I’ll keep watch, listen for three bellows of a horn if I need your help.”
Evening is creeping in at this point when the group makes it to the first of the two cavern’s entrances. Roughly 60 feet ahead of where the party stops you see a wide opening of 15-20 feet in the wall that quickly tappers off into a 10-foot entrance. From where you are, you only see darkness within.
From what Mole described, there is another entry point that must be around the bend ahead some 80-100 feet. But you cannot see it.
What does your character do?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=13 ; d20=18 ; Tuesday November 15th, 2022 11:44:17 AM
(Stealth: 23)
The encroaching dusk helped Torryn greatly. She slunk on ahead, stooping to keep her profile to a minimum. Once at the side of the cave, she paused and then peered around the edge of the cave to take a look within.
(Perception: 25)
Being a half-elf Torryn could see twice as far in the gloom as could your typical human. (Low light vision). She carefully nocked an arrow in case there was trouble.
Manolo would be with her, but he wouldn't be able to see as far into the cave as she could. Still, two eyes were always better than one, they said.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday November 15th, 2022 6:33:34 PM "Nothing so far. Shall we knock?" Rob asks those nearest him.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=14 ; Tuesday November 15th, 2022 7:07:48 PM
Manolo tries to keep his pace with Torryn but he doesn't as good as Torryn.
Perception 14
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26 d20+1=6 ; d100=58 ; Tuesday November 15th, 2022 10:51:54 PM "Are one of you light bringers gonna do it ... or do I need ta get my lantern out." Mortimer asks? "Don't know why, but light spells flee from my touch."
(Perception: 6)
He decides however to go ahead and preemptively cast Detect Magic to see if he detects anything within the darkness.
(Casts Detect Magic. ASF10%: 58, success. Duration: Concentration, up to 4 minutes.)
Drack (Chris J) - hp 35/35 - AC 17 Wednesday November 16th, 2022 7:22:50 AM
Drack wii pull up short with everyone except Torry and Manolo, allowing them to proceed stealthily. Drack has his bow at the ready for whatever threat that might appear.
Cavern of Death
Dm Clint -- The Darkness Ahead Wednesday November 16th, 2022 10:04:53 AM Torrynashkabbeth Torryn stealthily moves forward notching an arrow Robert ask those near him if they should knock Loryn Mole Ash Mortimer ask about a light spell, and begins casting Detect Magic into the darkness Manolo move forward to check out the cave Drack is ready to loosen arrows into the darkness ahead.
Moving ahead provides a little extra difficulty as the elevation shifts rather quickly. The terrain here is difficult terrain and causes the party to take it a bit slower.
Mortimer begins casting a spell and lets it linger for a few seconds. Trying to discern if there is anything magical within but does so without success. Nothing is magical from what is within his view.
As you approach, you are overwhelmed by the putrid aroma of damp, musky, “wet dog smell,” with an unfortunate side of something that might be rotting. Taking a few steps in to where the cave entrance begins to close in, you see off to the right (behind the dotted lines on the map) that something has collected a pile of debris.
Anyone moving in with a light source – low light vision - darkvision: Perception DC 21 (Torryn gets this]Highlight to display spoiler: {You see movement among the debris pile. Something… somethings are scurrying around when you see what made the tracks outside. One, maybe two large rats are moving among its nest. It is hard to tell exactly how many there are.}
What does your character do?
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=15 ; Wednesday November 16th, 2022 10:29:41 AM
Mole casts light on his shield at mention by Mortimer. Looking into the darkness, he doesn't notice anything (Perception DC15)
Mole stays towards the back, following Drack, to allow his light to help those with better vision but does not let get to far ahead as to warn residents of their coming.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday November 16th, 2022 11:04:10 AM
"Ugh. Rats." Whispered Torryn to Robert, who wasn't far behind her. [b]"I'll go in and take a closer look - once I've invoked my Fey Armour." She added just as quietly. Before proceeding further, Torryn called forth her ghostly "Fey Armour". It seemed to faintly sparkle of spectral lightning. Only once that in place did she edge past he rats, deeming them no threat whatsoever. She hoped that once inside she'd acclimate to the stench. It truly was dreadful.
(OOC: Header is correct. AC:20 at present.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday November 16th, 2022 2:05:11 PM
Ash patted Oslo's Pocket... " It's okay Oslo, they didn't mean you he whispered."
The mage moves up with the others, as close as he could.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=27 ; Wednesday November 16th, 2022 6:17:03 PM
Manolo doesn't light his torch but stays where he is, waiting for Torryn to take a look and scout ahead.
Perception 27
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday November 16th, 2022 8:07:37 PM
Now that they've made it up to the cave, Rob tucks away his sling, bullet still in it, and draws steel. Standing his ground, he then pulls out his everburning torch complete with leather bag on the head. He places the torch in his left hand (shield hand) and waits to pull the bag off with his right should the need arise.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=11 ; Wednesday November 16th, 2022 8:13:13 PM
Loryn falls in behind Mole, he notice’s little. The gnome had little he could do as well. He waits on the others for the next move
He gives Mole a thumbs up for the light spell. He curses his dependence on light. He knows he's close to a remedy for this weakness, but it's just out of reach.
He steps up (K26) to a better vantage point to see within the cave.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=24 ; Thursday November 17th, 2022 9:51:34 AM
Drack puts away his bow, draws his sword, and moves to K29. When the group is ready, he will lead the way into the cave. Drack notices the large rats, and unless they are big enough to pose a threat, he will pay them no mind.
Spells:Bless Lay on hands used: 1/8
Dm Clint -- A Curious Friend? Thursday November 17th, 2022 11:09:37 AM Torrynashkabbeth moves in to take a closer look Robert pulls out Everburning Torch (not lit) – Draws scimitar Loryn falls in line behind Loryn Mole cast light on his shield – stays back while providing light Ash comforting his familiar, he moves up with the others Mortimer cast shield – moves up Manolo holds his ground and waits Drack draws sword – moves up to enter the cave
As the party begins to make their way into the cave, they draw the attention of the rats. One stops (R1) rustling around in what could only be its nest and the light from Mole’s Light Spell glitters off its beady eyes.
As a second one (R2) appears and draws slightly closer to the group as it follows the lowest edge of this cavern. The filthy rat is the size of a small dog and you can see that its coarse fur is matted and tangled due to the heap it just emerged from. It has a long scabby tail that whips behind itself as it hops along the wall. The creature doesn’t exactly seem threatening, more curious to what is entering its home.
Those who enter the cave proper (J24/K24) see that there is a connection point to an upper cave just past the nest of these creatures. This would involve scaling the wall or setting up a makeshift ladder or using a rope & grappling hook.
You also see a small opening in the wall (K17) that looks as if you could crawl through it.
K-Nature DC 11 Highlight to display spoiler: {This creature is a Dire Rat. They are known for living in dungeons and city sewers alike. Because of this some can carry illnesses and diseases that could be transmitted through its bite. They can be solitary creatures, but can gather into a pack of up to 20 during mating season. }
What does your character do?
[ooc]Be sure to move your token in the map above. If you don’t have access please let me know. Also, in your post describe where your character is moving to so that others can play off your movement. I tried my best to move people according to what everyone said they were doing.[/ooc]
Climbing; it had never been a strong suit for Torryn. She elected to explore the small opening instead. As she moved closer, she held her bow horizontally. In that way she could stoop and still shoot. Fortunately, she was neither tall, nor armoured. Her head swivelled back and forth ensuring that there was nothing else behind her, to the left or above. She could see all too well what lay to the right.
(Perception: 16.) (Torryn has no ranks in Know, Nature, so I am not rolling for that.)
Torryn had an arrow ready to shoot should the rats - or anything else for that matter - decide that the small half-elf looked particularly tasty.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday November 17th, 2022 4:18:49 PM
Seeing Drack make to head in, Rob pulls the bag from his torch, tucks it in his belt and heads in. He stays left to hold the flank and to keep an eye on the small opening there.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday November 17th, 2022 10:06:07 PM
Loryn moves in behind Torry and summons a set of Dancing Lights to take up position 15’ in front of her
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=14 ; Thursday November 17th, 2022 10:09:46 PM
Manolo moves head in a careful manner looking around to see how things unfold, 'I hope we don't get a horde of rats', he thinks.
Perception 14
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. shield spell Thursday November 17th, 2022 10:42:36 PM “I got a rope and some pitons. This looks like a proper use for them.” He loves his magic backpack. He finds his hammer effortlessly. It knows exactly what he wants.
He tries to judge the height they need to climb. Maybe he can jump it. If not, he recalls someone has a spider climb scroll.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+10=16 ; Thursday November 17th, 2022 10:49:57 PM
Mole see the rodents. "Be careful with those rats. They can carry disease. They can also come in large groups."
He continues to follow Drack.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+11=17 ; Friday November 18th, 2022 7:30:58 AM
" Dire rats, people.... stay clear of their bites." Ash says as he moves up into the cave with the others.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=14 ; Friday November 18th, 2022 8:44:27 AM
Drack keeps an eye on the rats while trying to give them a wide berth (perception 14). Drack will take a move to K20, readied to swing at the first rat that comes at him. "I have a rope and grappling hook" he announces to the rest.
As he moves past the opening right next to Robert, he motions to him to check the opening on the west wall.of the cave. Drack will stay where he's at for the moment, readied to fight rats, and protect the spell casters as they move into the room..
"Torry, how about a quick look down that northern passage, let's see what we have to work with."
Dm Clint -- Think Thin Friday November 18th, 2022 10:07:02 AM Torrynashkabbeth heads to the small opening Robert turns everburning torch on Loryn moves behind Torry – cast dancing lights Mole knows that rats can carry diseases – follows Drack Ash warns other of rat bites – moves in Mortimer mentions rope and pitons Manolo moves in carefully Drack moves up – readied to swing at any rat that comes at him.
Based on where people are Everyone sees that as Torry moves to examine the small opening in the caver opposite the entrance that one of the rats (R2@H19) follows her. Not being secretive, but more in an investigative way. But as Drack move up, the rat scurries across the room away from him.
Robert/Drack Sees that the other rat (R1@P22) moves towards the closest wall of the chamber when suddenly a third rat (R3@Q18)
Torry: As Torry moves in to examine the far opening she sees that it becomes a steep narrow channel connecting the lower and upper chambers. From the looks of it, a small sized person or creature could move through this with relative ease. A medium sized creature or person would have difficult as they would have to squeeze to fit through this channel. Anything large and beyond would be impossible.
What does your character do?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=8 ; Friday November 18th, 2022 11:01:38 AM
Whilst she wasn't technically 'small', Torryn was far from large. Moreover, she wore no armour, so didn't anticipate any great difficulty in squeezing through the passageway. It was certainly a much preferable option than a tricky climb: well, tricky for her anyway.
Torryn took the arrow from the string and placed it back in the quiver. Then, with bow still in hand she looked to slither up through the funnel-like opening.
(Escape Artist: 12.)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Saturday November 19th, 2022 10:20:01 AM
Rats scurrying about that were as large as he was, made for a nervous gnome and Loryn's head swivels about constantly. He would hate to admit it, but this has him off his game of cool and collected. Eaten alive by rats, he shudders and presses a bit more closely to Torrynashkabbeth.
Need to change mental gears Loryn he chides himself
Loryn spreads out the Dancing Lights ahead of Torry and as far back into the first cave with the others as he can, creating a 10' line of glowing orbs. As she squeezes through and follows her.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. shield spell d20+1=14 ; Saturday November 19th, 2022 4:10:40 PM
Noticing Loryn's reluctance being near the R.O.U.S.'s (rodents of unusual size), he whispers with confidence, "Not ta worry, if one of thems act up, we'll have meat for the dinner pot tonight. A bit gamey, they are, but a nice dark meat. Tastes like squirrel and conies."
Mortimer moves into the cave behind Drack, he calmly draws his sickle along the way. Just to let the locals know he has fangs.
(Perception: 14)
Drack (Chris J) - hp 35/35 - AC 17 Sunday November 20th, 2022 8:00:23 AM
(Monday post)
Drack sees the third rat join the other two, and then notices Torry and Loryn start to head down a small passage.
“Don’t go far to two.” He calls to them. “If more of these things show up, we could be in for a fight. Take a quick peek and then let’s see about making it onto the upper shelf in here. Robert and I are likely not squeezing in that tunnel, and I have a rope and grappling hook.”
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=17 ; Sunday November 20th, 2022 9:12:29 PM "I think we should be good as long as we outnumber them. Should they get the idea we are an easy meal or several more of them show up then it could get bad." Rob says and then peeks into the tunnel to his immediate left (generally looking at E21).
Perception total: 17
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Sunday November 20th, 2022 10:58:51 PM
First move was to J24
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20+8=27 ; Sunday November 20th, 2022 11:02:59 PM
Manolo takes a look at his surroundings for the moment. Taking a few measured steps forward (J26) Perception 27
Dm Clint -- A Play Place for Rats Monday November 21st, 2022 11:53:44 AM Torrynashkabbeth enters into the narrow passageway. Robert Looks around the chamber to the left Loryn follows Torry into the narrow pass, uses Dancing Lights Mole Ash Mortimer follows closely behind Drack Manolo cautiously moves forward and can now see what everyone else has seen. Drack shares his concerns about another rat appearing.
[ooc: hey guys! Be sure to move your token on the map linked above. It impacts what others, and myself does. I base my post on what you all do and where you are on the map.]
Torry begins moving forward through this narrow pass. Though her elven eyes help, things quickly begin to get dark ahead. That is until Loryn rushes forward and uses his Dancing Lights to illuminate the situation ahead. There is a slope ahead that really prevents seeing too much further, but Torry can see what appears to be the opening into the upper chamber.
The rest of the party takes their time looking about and discusses setting up a rope and grappling hook to climb up the opening into the larger chamber. [ooc: If you’d like to do this, just move your token forward and give me a ranged attack for the grappling hook.]
The rat (R2) that moved to see where Torry and now Loryn were heading gets spooked at Robert and Mortimer moves forward. The creature slinks along the far wall passing safely around Drack as it cleanly scales the wall finding safety in its festering nest.
Manolo Highlight to display spoiler: { you make you way in. And wedged behind a few rocks that others had missed is a larger than normal feather. }
What does your character do?
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+2=5 ; Monday November 21st, 2022 5:01:52 PM
Loryn glances back over his shoulder and whispers to Torrynashkabbeth, "Looks like it's just you and me this way. Lets keeping moving." Loryn will keep the first ball of the Dancing Light above her head and let the rest trail out 10' back. They both had enhanced vision, designed of dim light and would be able to see readily enough.
Loryn moves with Torr, right on her tail. Move to O/17 or O/16 depending on where how far she goes
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=7 ; Monday November 21st, 2022 5:41:58 PM "Thanks, Loryn, the light really helps. I hadn't expected to be so dark so close to the entrance." Torryn whispered. She crawled on, thankful for her comparatively small stature.
(Perception: 14)
OOC: I have moved Torryn on 15' - given that it's difficult terrain. I also moved Loryn up behind her as he stated.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday November 21st, 2022 10:06:18 PM
Seeing nothing of interest in the small chamber to his left (E21 area) Rob heads north to follow Torry and Loryn.
Mole; (RichP) AC 18; HP 40/40; CMD 16 d20+11=17 ; Monday November 21st, 2022 10:50:51 PM
"What're we doing in here?" He says in a low tone. "Seems to me we're stirring up trouble."
Perception DC17
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. shield spell d20+1=10 ; Monday November 21st, 2022 11:23:54 PM "Yeah, stirrin' up a rat's nest," he whispers with a smirk.
He makes his way into the tight corridor where Torryn and Loryn had disappeared into. For a second, he mistakes Robert with one of the larger rats along the way. He sighs with relief knowing that one of the large rodents aren't blocking the way.
(Perception: 10)
(ooc: For a second, I thought the "R" on the map meant "Rat", not "Robert". lol)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 Monday November 21st, 2022 11:34:46 PM
Manolo moves further. On the way he quickly tries to show the feather he found ,"Look, this feather doesn't make sense here....its a rat lair but I found a long feather "., he quickly says as he still moves ahead.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Monday November 21st, 2022 11:42:46 PM
Ash nods his head at moles asertation. It did feel like they were disturbing something that didn't concern them.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday November 22nd, 2022 7:09:56 AM
Drack continues to try and stay between the rats and the rest of the group, readied to kill one if they get aggressive.
Dm Clint -- A Play Place for Rats Tuesday November 22nd, 2022 10:41:44 AM Torrynashkabbeth Continues to squeeze forward Robert follows Torry & Loryn Loryn Continues to follow Torry providing light Mole questions what is going on here Ash agrees with Mole Mortimer agrees with Mole, Robert = Rat? Nah Manolo finds a feather and tells those he is around Drack Stays ready to attack the rats
Mole/Manolo/Drack sees the lone rat move back to its nest as one within the nest disappears.
The part starts to squeeze within the narrow pass. Torry leads the charge and is caught off guard when one of Loryn’s Dancing Lights reflects off of dagger like claws and a large arm of… fur and feathers? reach into the opening of the pass but quickly goes back into the darkness of the upper chamber. A loud roar echo’s throughout both the lower and upper chambers.
Everyone hears this and would think you stumbled on not only a rat’s nest, but a bear’s den.
Torry/Loryn are close enough to see this and can make the check below. Manolo with the feather and hearing the roar can also make the check below. K-Arcana DC 14 Highlight to display spoiler: { From what you have seen and heard, it appears that the upper chamber is the home of an owlbear. A monstrosity that was originally created by a mad wizard that has now grown in population across the wold. (For ever 5 you beat the DC, 19/24/29/etc, you may ask a question about the creature.)}
What does your character do?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=9 ; Tuesday November 22nd, 2022 11:18:28 AM
(Perception: 16. Torryn has no ranks in Know Arcana. She's a Fey - or so she believes. Her gifts come naturally and untutored.)
A bear - with feathers. Her father had mentioned such things. It was hard to credit their actual existence. Certainly, it was all too real at this moment. She wasn't overly worried though. Likely she should have been, but had great faith in her Fey protections. With her Fey Shield in place, she would present a formidable barrier to the creature and thus an effective shield to her friends. That being said, did she need to? The bird-bear could not possibly squeeze into the tunnel through which she and Loryn currently crept. If it was a strange, but natural predator, surely it would be best just to leave it in peace. Were bird-bears evil? She scolded herself for being such a dimwit. Torryn then opened her Feysight to determine if evil lurked beyond.
"Wait." She whispered to Loryn. "It's a Bird-Bear.....I think"
OOC: Torryn will detect evil. She will at present, remain within the tunnel whilst a consensus is reached regarding the appropriateness of continuing. Should the creature prove to be Evil, she will invoke her Fey Shield and advance. If not, she waits, anticipating a call to retreat.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+9=18 ; Tuesday November 22nd, 2022 2:38:10 PM
Loryn feezes as he sees the claw and then hears the confirming roar. "And that my dear Torrynashkabbeth is an owlbear. A monstrosity that was originally created by a mad wizard that has now grown in population across the wold. And they are quite dangerous if memory serves."
"I think our group could handle it, but we are bit spread out and I don't relish trying to hold it off for a minute or so while Drak and Robert specifically join you, er us." the creature knows the group is all over its lair and so secrecy is not a necessary thing
"Hey, guys! we have the lair of an owlbear here and while Torry and I would love to solo I would not want to deprive you good men of putting your well honed skills to practice. If you secure a grapple, we will step out and hold it up for a moment whilst you climb up! Sound good?"
Drack (Chris J) - hp 35/35 - AC 17 d20+5=11 ; Tuesday November 22nd, 2022 3:11:32 PM
Drack following Loryn's instructions, moves to the shelf and gets out his grappling hook and rope. (If drack can make the throw this round, he will, if not it's for next round. ranged attack 11 on first try.)
Spells:Bless Lay on hands used: 1/8
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday November 22nd, 2022 7:27:38 PM
From his position, Rob considers the size of the passage before him and wonders if he could squeeze through, would he want to with a bear on the far side, or if he would be better off heading back to climb up from the lower shelf.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d4=3 ; d20+8=22 ; d20=1 ; Tuesday November 22nd, 2022 8:08:26 PM
Manolo wants to stay where he is but takes a few more steps ahead .
Perception 22
Move action J17
Mole; (RichP) AC 18; HP 40/40; CMD 16 Tuesday November 22nd, 2022 10:33:02 PM
Mole hears the call of an owlbear. He moves up to support the fighter corp. "Let's be smart about this one. No one attempt to engage alone."
Dm Clint -- A time to love and a time to hate, a time for war and a time for peace. d20+1=20 ; d4=4 ; d20+10=19 ; d20+1=16 ; d4=3 ; d20+10=27 ; Wednesday November 23rd, 2022 8:08:34 AM Torrynashkabbeth holds her ground and Detects Evil Robert surveys the sitiation Loryn knows that the creature is an owlbear Mole moves forward and supports those ahead of him. Ash Mortimer Manolo moves forward a little bit. Drack Moves to the shelf and throws a grappling hook [ooc: I am going to move you towards the shelf.]
[ooc:Be sure to move your tokens on the map above.]
Torry and Loryn sees the owlbear from time to time pass the opening of the passage into the upper chamber. It is watching the opening like a cat watching a mousehole. Everyone else moves around in support.
Drack moves forward to the ledge and throws his grappling hook. It lands and locks into place. But, he is quickly attacked by two rats that are next to him. The first one’s bite lands, ripping into Drack’s leg. Turning his attention to the first one leaves himself flat footed and the second rat finds an opening and lands an almost equally powerful hit. [Drack -4 -3 = -7 HP]
Entering Initiative: You are all up. What does your character do?
DM Screen Highlight to display spoiler: { [R1: Bite 20 - DMG 4 – Fort Saved] [R2: Bite 16 – DMG 3 – Fort Saved]}
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. shield spell d100=86 ; Wednesday November 23rd, 2022 9:21:26 AM
(ooc: crazy thanksgiving week at work, i fell asleep early last night. i didnt get to post.)
(IF Allowed: My actions from last night were ...) Mortimer reacts with a salty expletive to the roar of an owlbear. He then casts Expeditious Retreat on himself. (ASF10 = 86, success).
(ooc: More to come later day. Crazy work day #3 begins.)
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=12 ; d6=5 ; Wednesday November 23rd, 2022 11:25:21 AM
Well, it didn't seem to be outright Bad, despite its apparent intent to try to eat her. Still, it was far from pleasant company. Torryn decided to shoo it away. From the sanctuary of the tunnel, she released her Fey Spark.
(OOC: Ranged Ray attack: AC: 18. Damage: 5.)
"Nasty Bear! Go away!" She quietly scolded it in a hissing whisper.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday November 23rd, 2022 5:04:05 PM
Lots of commotion from back in the lower passage and likely a colorful adjective or two from Drack, tells the gnome that they will need to be a bit patient. "Sounds like some to doings back behind us, perhaps we should not tick off the owlbear quite..." He doesn't get to finish as the arc of electricity flies from Torrynashkabbeth's outstretched finger
"Bother" The passage before him was blocked by a squeezing human and so he would wait. Loryn decides to push the Dancing Lights further into the upper passage, essentially reversing the positions so that the globes extended 10' into the upper cavern with Torrynashkebbeth as the starting spot
Mole; (RichP) AC 18; HP 40/40; CMD 16 Wednesday November 23rd, 2022 6:23:56 PM
Mole moves up to support Drack. He is unable to do nothing more that move at this point.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday November 23rd, 2022 7:58:44 PM
Hearing the commotion, Rob makes up his mind and hustles down to the lower part of the cave intent on getting to the ledge. (double move)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=3 ; d4=3 ; d4=4 ; Wednesday November 23rd, 2022 10:41:38 PM
Manolo moves quickly to be in front of the rats and attacks it.
Attack 10 (+7 weapon finesse)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d6=4 ; d6=2 ; d20=15 ; Wednesday November 23rd, 2022 10:55:30 PM
OOc: Rolled for sneak attack damage in case of flank but not sure about that due to Drack being flat footed. Sneak attack 8 Ooc2: ignore extra rolls, Android is going crazy with the website and the dice roller.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand d100=23 ; d4=4 ; Wednesday November 23rd, 2022 11:54:47 PM
Mortimer looks both ways ... up the passage to the owlbear, then back in the main chamber with the rats. Thankfully most of the group has gone to Drack's aid. It didn't feel right to leave Loryn and Torryn alone with the owlbear. He decides to hold his position and cast another spell ... a bit of dark magic that he's never used before.
Mortimer turns paler than normal as a portion of his lifeforce leaves his body and forms into a disembodied hand; bones and all protruding from the severed wrist. It hovers in the air next to him; a ghostly extension of his body.
Drack (Chris J) - hp 35/35 - AC 17 d20+9=18 ; d10+5=6 ; Thursday November 24th, 2022 7:13:30 AM
Drack leaves the grappling hook where it is is, pulls his sword and swings at R1, hitting ac 18(20 if flanking) for the minimum damage of 6
Dm Clint -- Did I Sign Up For This? d20+3=23 ; d20+3=16 ; d4=3 ; d20+10=23 ; d20+3=7 ; d20+1=10 ; d6=4 ; d20=6 ; d20=18 ; d20=4 ; d20=7 ; Thursday November 24th, 2022 8:22:11 AM Torrynashkabbeth Attacks with Fey Spark Robert Move to the rat’s nest Loryn Move lights further into upper chamber Mole Move up to support Drack Ash Mortimer (Previously: Cast Expeditious Retreat) Cast Spectral Hand Manolo Attacks Drack Drack attacks
[ooc:Be sure to move your tokens on the map above.]
DM Screen Highlight to display spoiler: {Owlbear -5 HP | R1 -6 Dead Has Filth Fever: Manolo }
The group splits in two, the ones moving through the narrow passage is being aided by the lights of Loryn. Torry uses her [i]Fey Spark and a clap of light makes everything within visible, showing you the full vision of the owlbear. But just as quickly as you could see it, darkness reclaims the upper chamber.
Manolo moves up to attack out, but the rat is quicker than expected and scurries around within the nest and his attack misses. Drack uses his sword and attacks out at the first rat. His blade cuts through it and it falls, bleeding out.
Flinching from the magical attack from Torry, the owlbear moves away from view for those in the narrow passage.
With the falling of one of the rats. Two move rats appear (R3 at T18 & R4 at S21). At the same time, the two rats on Drack attack him. The first one’s bite hits in a near critical damage, the second one misses. [Drack -3 HP = -10 HP Total]
The fourth rat moves (S22 to R22) to attack Robert, and misses.
Drack, standing in the nest, feels something scurrying from within. Robert, Mole, and Manolo sees the nest shake as hundreds of tiny baby rats pour from the nest attacking out at the intruders. Robert, Mole, Manolo and Drack feel hundreds of bites as the rats begin to bite the adventurers. [-4 HP]
What does your character do?
[Drack -14 HP | Robert -4 HP | Mole -4 HP | Manolo -4 HP]
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Thursday November 24th, 2022 9:27:32 AM
Ash was transfixed for a second before running into the cave behind the others(Loryn's group). " Sorry... thought i saw Oslo's relative." he jokes.
Drack (Chris J) - hp 35/35 - AC 17 Thursday November 24th, 2022 7:17:14 PM
Too complicated to post ona phone while with dozens of family. Will try and post tomorrow afternoon from home)
Mole; (RichP) AC 18; HP 40/40; CMD 16 d8+4=8 ; d20+12=13 ; Thursday November 24th, 2022 8:05:25 PM
Mole steps forward over the nest to get closer to Drack. "Gabhail ri leigh...." He say as his hand begins to glow a mossy green before the spell winks out of existence. The swarm of baby rats were too much of a distraction and his spell failed.
Casting defensively failed DC13
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand d100=58 ; d20+7=15 ; d6=6 ; Thursday November 24th, 2022 11:03:06 PM
Mortimer steps around the corner to get a better look of the mischief of rats that have flooded into the main chamber. He once again draws upon the negative energies of the shadows around him. The blackened silhouette of his hand erupts in a nimbus of icy, blue gloom.
The ghostly hand next to Mortimer suddenly bursts with the same grim glow as he sends it forth to deliver a bitterly cold touch.
(Mortimer attacks Rat R2 with Chill Touch. Hit Touch AC: 15. Damage: 6 neg energy damage. Fort Save 15 vs. -1 Strength.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 25/25 d20=4 ; d4=2 ; Thursday November 24th, 2022 11:52:25 PM
Manolo tries to attack the baby rats. Attack 11(4+7) Dmg 3 (2+1) Ooc any ideas how to fight the babies ?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday November 25th, 2022 4:01:23 AM
Torryn held her ground. The beast had moved away. Yet she could hear sounds of combat echoing around the cave. That was worrying. Had the bear gone to attack the others? She listened carefully, not for her friends' shouts, but for the bear's distinctive roar.
Dm Clint -- Rats, Rats Everywhere! d20+3=15 ; d20+3=13 ; d6=2 ; d20=18 ; d20=11 ; d20=11 ; Friday November 25th, 2022 8:57:32 AM Torrynashkabbeth holds her ground Robert Loryn Mole tried to cast a spell but failed Ash moves in Mortimer attacks out at the rats Chill Touch Manolo attacks Drack holiday
[ooc:Be sure to move your tokens on the map above.]
[ooc: I apologize I didn’t post a Knowledge check last post. That is my bad.]
K-Nature DC 12 Highlight to display spoiler: { This roiling mass of baby rats is a Rat Swarm. Unlike some swarms that are immune to physical weapon damage this mass of creatures is large enough to partially take damage from physical weapons. (For ever 5 you beat the DC you may ask 1 question about the swarm)}
If it wasn’t for the fact that these are animals, the ghostly hand moving forward to deliver an attack might have scared some of them off. But either way, it is still effective as Mortimer’s Chill Touch spell kills the rat flanking Drack. Manolo’s attack on the baby rats misses as the creatures twist around the attack.
Another rat (R4) takes the position left behind by the one Mortimer killed. The rats continue to attack out at the weakest pray, both of which miss their bites as they cling off of Drack’s armor. The swarm continues to claw and bite everyone within its reach. (Mole/Manolo/Robert/Drack -2 HP)
[Total HP Loss || Drack -16 HP | Robert -6 HP | Mole -6 HP | Manolo -6 HP]
What Does Your Character Do?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday November 25th, 2022 9:52:02 AM
Torryn itched to exit the hole, but did her best to marshal such limited patience as she possessed. One battle at ca time. Surely that was the sensible option.
"Hope you are okay back there, Loryn." She whispered to the gnome directly behind her. "I can't see much. The lights help, but it's a narrow opening - luckily- and that limits my view." She added just as quietly.
OOC: Torryn has no ranks in Know Nature, so i have made no roll.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Friday November 25th, 2022 3:22:32 PM
"Should we just back out and regroup with the others? If its the owlbear, they'll need us." Ash asks Loryn and Torryn.
Drack (Chris J) - hp 26/35 - AC 17 2d6=7 ; d20+8=28 ; d20+8=17 ; d10+4=7 ; d10+4=9 ; Friday November 25th, 2022 4:17:28 PM
(no know nature, no roll)
Drack lays hands on himself for 7 and then swings at R3 hitting ac 28, critically on a 17. damage is 7, or 19 if a crit.
"I don't think it's Owly, Loryn. It just doesn't sound anything like that, but helping might be a good idea. It's not like Owly can follow and the others sound like they could use our expert help." Torryn replied whilst still keeping a wary eye for the Owlbear's return.
OOC Perception: 9. Ignore the second roll. The first didn't show until I hit the second. Strange.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+8=26 ; Friday November 25th, 2022 9:01:24 PM
Rob hurries up the rope taking Mole or Drack's position if they shift away from the ledge. Otherwise he will swing over to come up on the ledge behind the nearest rat (S21).
Climb +8 Total 26
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand d20+7=18 ; d6=5 ; Friday November 25th, 2022 10:48:08 PM
Mortimer's head jerks slightly as he locks his eyes on his second victim. His ghostly hand delivers another deathly touch.
(Mortimer attacks Rat R4 with spectral hand, charged with Chill Touch. Hit Touch AC: 18. Damage: 5 neg energy damage. Fort Save 15 vs. -1 Strength.)
Mole; (RichP) AC 18; HP 34/40; CMD 16 d20+12=18 ; d8+4=10 ; d20+4=19 ; Saturday November 26th, 2022 8:10:53 AM
Mole tries again to heal Drack. "Gabhail ri leigheas na tìre... he says and this time the mossy glow of his hand does not fade prematurely. He reaches out and touches Drack and the glow moves from Mole outstretched hand to Drack's body.
CLW: healed 10 points
Dm Clint -- Rats, Rats Everywhere! d20+1=19 ; d4=2 ; d20+6=25 ; d6=5 ; d20=10 ; d20=19 ; d20=19 ; Monday November 28th, 2022 6:54:11 AM Torrynashkabbeth Holds where she is at Robert Climbs Loryn Mole Heals 10 HP to Drack Ash questions if they should fall back Mortimer attacks Manolo Drack Lay on hands +7 HP & Attacks
[ooc:Be sure to move your tokens on the map above.]
While those in the narrow channel hold their position, those with the rats continue their battle.
Drack heals himself a substantial amount of HP from the blessings of Domi via his Lay on Hands. Following that, Drack uses his blade to skewer a rat then finishing it off in two with a flinch of his wrist.
As Robert sets off to move above the ledge he is caught by the final rat (R4) as it bites out at him. As Robert easily scales the wall, he finds himself in the darkness of the upper chamber. Some low light is coming from the group down below, and he sees a light flickering out from somewhere around the bend just ahead of him. [OOC: I am assuming since he is moving up to climb he doesn’t have his shield out… -2 HP]
Mortimer uses his Spectral Hand to deliver another spell that kills off the final rat.
The rats at Drack/Mole/Manolo are in continue to gnaw at the three of them damaging each of the party members. [OOC: -5 HP]
[Total HP Loss || Drack -5 HP | Robert -6 HP | Mole -11 HP | Manolo -11 HP | Robert -2 HP]
What Does Your Character Do?
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Monday November 28th, 2022 8:00:52 AM
Torryn couldn't really move. There was a queue behind. So she kept a watchful eye for the return of the owlbear. her fey Spark was at the ready should it be necessary. luckily Loryn's Dancing Lights provided ample illumination.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Monday November 28th, 2022 9:13:54 AM
"We need to move one direction or the other... Torryn, maybe move up... if the owlbear is wounded, we need to pounce now. If we want to loop back around to our allies, then we need to do that. " If Torryn's decides to move forward, Ash follows... if they want to loop around, Ash will move so the others can exit and follow them around to the fight.
Drack (Chris J) - hp 30/35 - AC 17 d20+8=11 ; d10+4=10 ; Monday November 28th, 2022 9:28:26 AM
Drack feels the healing energy of Mole wash over him before the rat swarm attacks. "Thanks Mole. Appreciate that,"
Seein that all the large rats are gone, Drack starts to see if he can start working on killing the swarm of little ones from where he is. He hits a meager ac 11 as he is apparently confused by the lack of a single target. 10 damage if successful.
Spells:Bless Lay on hands used: 1/8
Drack (Chris J) - hp 30/35 - AC 17 Monday November 28th, 2022 9:29:53 AM
(Correction. 2 lay on hands used.)
Spells:Bless Lay on hands used: 2/8
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand Monday November 28th, 2022 12:50:35 PM
(ooc: Nick, you can move through friendly squares as long as you don't end your movement within them.)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday November 28th, 2022 1:02:59 PM
Loryn grimaces, mostly to himself. "The fight back there doesn't sound like an owlbear to me either and no Ash, us 3 are not going to rush an owlbear while the fighters are occupied elsewhere and unable to assist."
Without knowing what was going on, Loryn was going to wait to hear that Drack and Robert were starting their climb or had already done so. Knowing Owlbears do not speak the noble tongue, he calls out "Where are we at gang? Let us know when you are ready and we'll give the thing a distraction to let you gain the ledge!"
Mole; (RichP) AC 18; HP 29/40; CMD 16 d20+5=22 ; d8+1=2 ; Monday November 28th, 2022 4:16:53 PM
Mole steps out from the swarm. He turns his hammer against it.
Hammer AC22; damage 2
Mole; (RichP) AC 18; HP 29/40; CMD 16 d20+5=22 ; d8+1=2 ; Monday November 28th, 2022 4:16:57 PM
Mole steps out from the swarm. He turns his hammer against it.
Hammer AC22; damage 2
Robert (Brent H) (37/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday November 28th, 2022 6:33:57 PM
(Rob tends to let the shield rest on his arm with its pair of arm straps and just release the handle on the back so it would be useless for defense but easily grasped once up top.)
Rob had stuffed his everburning torch down between his pack and back so he could climb. Now he pulls the torch and drops it at his feet before regrasping his shield to defend himself. (double move there I think)
(I guess I misunderstood the map. I thought the dotted line denoted the ledge.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 14/25 d20+7=18 ; d4+1=4 ; Monday November 28th, 2022 7:46:43 PM
Manolo keeps attacking the swarm of rats with dagger, "Take that!", he shouts as he tries to stab a few little rats in succession.
Attack 18 Damage 4
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand d20+5=18 ; d6=2 ; Monday November 28th, 2022 10:53:50 PM
With amazing speed and surefootedness, Mortimer is able to make his way across the difficult terrain (Movement: 60') to Mole's side. With his sickle, he begins to make slashing attacks into the swarm of rats.
(Mortimer attacks same square as Mole. Hit AC: 18. Damage: 2 Slashing damage.)
Dm Clint -- Rats, Rats Everywhere! d6=3 ; d20=6 ; d20=11 ; d20=4 ; d20+6=12 ; d6=1 ; Tuesday November 29th, 2022 8:02:29 AM Torrynashkabbeth Readies Fey Spark for owlbear Robert Re-equips himself (Sorry about that. The elevation shift between the low and high shift is the ledge. I did a poor job at describing that. I will do better.) Loryn Strategizes Mole Attacks Ash Readies to move forward or backwards. Mortimer Attacks Manolo Attacks Drack Attacks
[ooc:Be sure to move your tokens on the map above.]
DM Screen Highlight to display spoiler: {Owlbear -5 HP | Rat Swarm -4 HP Has Filth Fever: Manolo }
With the larger rats falling, those around the swarm starts attacking out at it. Drack misses as they maneuver around his blade. Mole’s attack looks successful, but only not as effective as he would have liked. Manolo and Mortimer’s attack also lands to damage the swarm.
The rest of the party in the narrow channel seem to continue to hold their position.
The swarm shifts and tumbles over themselves as the rats flow to Mole’s position. Because of the elevation shift it is hard for Torry to see, but she can see the top of the owlbear moving within the cave. Her readied attack goes off and she cast [i]Fey Spark [Attack 12 DMG 1 – Is this a ranged touch attack? I cannot find anything on this ability, I just used your above dice rolls]
[Total HP Loss || Drack -8 HP | Robert -6 HP | Mole -14 HP | Manolo -14 HP | Robert -2 HP]
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Tuesday November 29th, 2022 8:24:35 AM
Ash let his frustration abide. Being in a new team, meant learning each others techniques and preferences in attacking. He felt magic was enough, but maybe Lorynn was speaking the truth.
Drack (Chris J) - hp 27/35 - AC 17 d20+8=13 ; d10+4=10 ; Tuesday November 29th, 2022 10:05:00 AM
Hearing Loryn's request for a situation update, Drack calls back "Loryn, I think Robert is already on the ledge. The rest of us are dealing with a swarm of rats."
Drack ignores the bites of the rat swarm, and swings at it once again. Being cursed by the die roller, he manages to hit ac 13 for 10 damage
Spells:Bless Lay on hands used: 2/8
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand d20+5=8 ; d6=2 ; Tuesday November 29th, 2022 3:30:31 PM
Mortimer attacks again, but swings wildly.
(Hit AC 8. Damage: 2.)
"Oye, where everybody go? Drownin' in rats, we are!"
Robert (Brent H) (37/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+8=26 ; d6+11=14 ; Tuesday November 29th, 2022 8:09:32 PM
Rob kicks the everburning torch ahead of him looking for the menace they all heard earlier ready to defend himself as necessary. (not sure if a kicked torch would go 5 or 10')
Readied attack To hit +10 -2 PA = total 26 Dmg 1d6+7+4=total 14
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday November 29th, 2022 9:45:30 PM
[b]"I am going to fo with you don't need help since you didn't ask. Robert! I really receommend not jumping the owlbear by yourself."
Without any real direction to go, Loryn decides to continue to stay put
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 14/25 d20+7=24 ; d4+1=2 ; Tuesday November 29th, 2022 11:04:07 PM
Manolo once again tries to attack the swarm of rats. Attack 24 Damage 2
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday November 30th, 2022 3:55:02 AM
OOC: Yes,Torryn's Fey Spark is actually Elemental Ray - ranged Touch; so +6 from her to hit. With this attack, she has now used 2 of her 7 /day.
Patience really wasn't her strongest attribute, but she consoled herself in the knowledge that she'd distracted the owlbear. Likely the flickering torchlight that hinted at Robert's presence would be ignored in favour of seeking her out instead. Still, if it suddenly elected to take out its ire on Robert, she was fully prepared to vacate the tunnel and come to his aid. The incantation for her fey shield was on the tip of her tongue.
OOC: Should Torryn emerge it will be with Shield (spell) in place.
Mole; (RichP) AC 18; HP 29/40; CMD 16 d20+5=25 ; d8+1=8 ; Wednesday November 30th, 2022 9:05:49 AM
Mole steps over and takes a swing again at the swarm.
Warhammer AC25; damage 8
Dm Clint -- Who Wants an Owlbear Hug? d20+8=22 ; d6+4=6 ; d20+14=24 ; d6=6 ; d20=11 ; d20=10 ; d20=5 ; Wednesday November 30th, 2022 10:01:24 AM Torrynashkabbeth readies shield spell Robert readies an attack (I am going to say you just dropped it in an adjacent square. Kicking it would technically be an action and then you wouldn’t get your readied attack.) Loryn holds Mole attacks Ash contemplates Mortimer attacks Manolo attacks Drack attacks
[ooc:Be sure to move your tokens on the map above.]
DM Screen Highlight to display spoiler: {Owlbear -19 HP | Rat Swarm -9 HP Has Filth Fever: Manolo }
Mole, Mortimer, Manolo and Drack all attack out, but only Manolo and Mole’s attacks are successful. Though the creatures still curry around their attacks and they don’t seem as effective as they did against the larger rats.
Robert drops his torch in an adjacent square and raised his blade just in time as the Owlbear comes within sight and attacks out with its claws. Robert’s scimitar catches the beast across its midsection dealing a vicious blow, but it doesn’t prevent the bear to swipe Robert with its massive paw while it pulls him in and grapples him. (-6 HP & Grappled)
Even though Mole continues to dance around the hundreds of rats on the ground, they continue to keep up with him. As they continue to bite and gnaw, they keep drawing blood from Mole/Manolo/Drack (-6 HP)
[ooc: Keep in mind the cave is difficult terrain]
[Total HP Loss || Drack -14 HP | Robert -12 HP Grappled | Mole -20 HP | Manolo -20 HP | Robert -2 HP]
Hearing the fighting between Robert and the owlbear, Ash yells " Go... Go.. Robert needs us." Ash moves to help, unleashing a magic missle at the owlbear if he gets close enough. (4dmg)
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:22/26. shield, expeditious, spectral hand d20+13=25 ; d6=4 ; Wednesday November 30th, 2022 12:32:54 PM
Mortimer is beginning to notice how wounded the other three are becoming. This isn't good and someone needs to be a hero. Summoning all the heroism he can muster, he slashes his bloodied sickle into the center of the swarm.
(Hero Point Attack +8. Attacking center of swarm. Hit AC: 25. Damage: 4 slashing damage.)
Drack (Chris J) - hp 21/35 - AC 17 2d6=7 ; Wednesday November 30th, 2022 1:34:43 PM
Drack hears the yell that Robert is in trouble and calls out "Loryn, Torry. Get up there. We have our hands full down here."
Drack then Foregoes swinging at the swarm, and instead takes a 5' step to Q19 and lays hands on the badly wounded Manolo, healing him for 7.
Spells:Bless Lay on hands used: 3/8
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday November 30th, 2022 2:16:10 PM
"I did say to not attack the owlbear solo right?" the gnome quips mostly to himself , but aloud to easily be heard by Ash and Torrynashkebbeth
"No time for it now! Go!" Moving into the upper cavern, the gnome spots the owlbear and casts a spell (move 20' cast Glitterdust at X18 Causing a small explosion of sparkles and glitter. Hopefully the 10' radius does not impact Robert.
Drack (Chris J) - hp 21/35 - AC 17 Wednesday November 30th, 2022 8:08:02 PM
(Don’t have time to look up email addresses. My wife’s dad just passed, and we are taking an emergency road trip. I definitely can’t post Thursday/Friday. Monday/Tuesday is unknown. I’m gonna leave it on you all to please cover me. Thanks in advance.)
Robert (Brent H) (27/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+8=21 ; d6+7=13 ; Wednesday November 30th, 2022 10:33:04 PM "m rmrm rm rmrmrmr rm" Rob says into the bears chest as he drives his sword into the body of the thing.
Atk +10 -2 for grappled=Total 21 Dmg d6+7 =Total 13
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 Thursday December 1st, 2022 6:44:07 AM
Torryn moved. With the Glitterdust in place it was easy to see where she was going, even over the stoney and uneven ground. Even so, the going was not as easy as she'd hoped and she was not quite able to get into a flanking position, to better assist Robert; at least not yet. What she could do, and did even as she exited the tunnel, was to invoke her Fey Shield.
OOC: Header adjusted. Half move only taken to reflect the difficult terrain. The spell was readied last turn.
"Hey, Owly! Get off him! She shouted. Torryn had never been particularly good at shouted and this occasion was no different. It was more of an "outside" voice than a bellow. Given all that was happening, it would be a surprise if the creature even noticed her. Torryn half hoped that no one else noticed either "get off him" was hardly an inspiring battle cry. It was a point that she hoped to consider later: she'd leave battle cries to those far better suited to such things. That was the plan anyway.
Dm Clint -- Who Wants an Owlbear Hug? d20=12 ; d20=8 ; d20=4 ; d6=4 ; d20=17 ; d20+8=25 ; d6+4=9 ; d20+8=28 ; d20+8=13 ; d6+4=9 ; Thursday December 1st, 2022 10:11:47 AM Torrynashkabbeth Moves forward Robert attacks Loryn Double moves to get in place (difficult terrain) Mole Ash Double moves up (Because of the difficult terrain everyone moves at half speed. It would take you two move actions to get where you are. Mortimer Attacks (Your marker was missing so I put you where I think you were. Feel free to move it accordingly) Manolo Drack Lay on Hands
Cave Map [ooc:Be sure to move your tokens on the map above.]
DM Screen Highlight to display spoiler: {Owlbear -32 HP | Rat swarm -11 Has Filth Fever: Manolo }
[ooc: read this first Hey guys, so the cave is difficult terrain. I know a few of you have made moves and actions as if they were standard 20/30 feet movement. Be sure to keep this in mind as you post moving forward. I have adjusted the actions based on those players taking double moves, it prevents the action you were going to do but gets you into battle. If you would do something different please let me know and we can try to retcon it.]
Ash slowly moves forward until the beast is within sight. This creature is indeed an Owlbear. He would know that this creature is one that you do not want to get grappled by. It is strong and is known for ripping its pray apart.
Loryn double moves to get into place so he can cast a spell in sight next round. But He can see Robert struggling with the large beast, but Robert is able to drive his scimitar through the midsection of the creature leaving a devastating blow. But, from the looks of the owlbears eyes it only enraged the creature.
Mortimer’s attack damages the rats. Seeing some dead and others starting to disperse, but they aren’t gone quite yet.
Drack moves to Manolo and gives a blessing to Domi as he Lays on Hands Manolo.
The rats continue to attack those within their reach. (-4 HP Mole/Mortimer/Manolo/Drack)
The owlbear keeps its attention on the meal in its hands as it lashes out with its free claw and bites Robert. Its bearlike claws and massive owl beak rip into Robert leaving him a bloody mess. It doesn’t look like Robert could take another attack like this. (-18 HP almost a crit…)
[Total HP Loss || Drack -18 HP | Robert -30 HP Grappled | Mole -24 HP | Manolo -17 HP | Robert -2 HP | Mortimer -4 HP]
What does your character do?
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 d20=2 ; d8=4 ; d6=2 ; Thursday December 1st, 2022 10:51:41 AM
Torryn's mind raced. What was she to do? Robert was in trouble - serious trouble! Her first thought had been to run in and kick the beast, but enraged as it was she doubted it would even notice her. Similarly the notion of using another Fey spark died aborning. Then she remembered the bow in her hand! She took a half move, diagonally to her left, slipping past Loryn to take aim and fire at the owlbear's back. The situation was desperate. she really wasn't at all worried about hitting Robert. She could barely see him, wrapped as he was within the bulky creature's embrace. Still, the possibility existed that she just might hit him, so she called upon all of Agratha;'s teachings whilst trying to recall all that her father had said about hunting.
Hero Point Spent
OOC: 2=8=7. She's firing into the owlbear's flank/back. Enraged as it is and focused on Robert it likely does not gain the benefit of any dexterity to evade the shot. Damage 4+1 (magical bow)+2 fire.
The flash of fire further illuminated the beats as the arrow hit home
Drack (Chris J) - hp 21/35 - AC 17 2d6=7 ; d20=7 ; d4=1 ; d10=10 ; Thursday December 1st, 2022 11:04:42 AM
Having invoked the blessings of his deity, Drack spun to once again tackle the horde of rats. Striking with the sword had worked, but not as well as he'd hoped. The rats were small. Perhaps they could be swept aside and scattered hither and yon. Drack stepped forward. one knee bent and swept with his flat of the blade.
Hits, AC: 15. Damage:15. NB: I was originally intending a Shield Bash, but upon checking discovered that Drack has no shield. I switched to accommodate the Curve Blade. However, I am unsure on any changes to damage resulting from using the flat of the blade. Please adjust accordingly. Drack is seeking to sweep as many aside - potentially dashing them against the wall -as possible..
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 2d4+2=8 ; Thursday December 1st, 2022 11:20:08 AM
Ash doesn't like the way Robert looks. He finally gets ito range of the owlbear and he's scared of the outcome. He unleashes a magic missle (4 dmg, used the roll from the last rd)... feeling a life is on the line, he digs deep down and unleashes another one. (8 dmg)
*use hero pt for second action*
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:18/26. shield, expeditious, spectral hand d20+5=20 ; d6=1 ; Thursday December 1st, 2022 11:29:53 AM
Mortimer wonders if grabbing one of the rats and biting their head off would put the fear of Mortimer in them. Nope ... he decides not to snack on their foes and instead steps back out of the swarm and continue his slashing attacks.
(Mortimer attacks Swarm. Hit AC: 20. Damage: 1 slashing damage, of course.)
Mortmer looks up at the ledge where Robert disappeared. The sounds he's hearing aren't encouraging.
"Oye, we need ta kill these bastaards! That bear was just fed its last supper!"
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+5=15 ; d6+2=6 ; d20+5=11 ; d6+2=7 ; Thursday December 1st, 2022 5:01:42 PM I really hate being right sometimes races through the gnomes mind, but what comes out of his mouth is an excited squeek at what just happened to man. Loryn moves some to get a better angle and opts to join the others with more direct attacks. The gnome has innate power of his own and send it forth as a Ray of acid. [Ranged Touch attack Hit AC 15 Dmg 6]
If it still stands Hero Point used for second action [Ranged Touch attack Hit AC 11 Dmg 7]
Spells: Acid Ray 7/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/4
Robert (Brent H) (27/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+8=17 ; d6+7=11 ; Thursday December 1st, 2022 5:22:23 PM
Rob, feeling as if he has no choice in the matter continues to try and stab the monster.
Atk +10 -2 grappled=17 Dmg d6+7=11
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 14/25 d20+7=27 ; d20+7=13 ; d4+1=4 ; Thursday December 1st, 2022 9:03:43 PM
Manolo focuses on the rats and keeps attacking feeling tired and not keeping atention to his surroundings. Attack 27 Damage 4
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 8/25 Thursday December 1st, 2022 9:06:13 PM
Hp update
Mole; (RichP) AC 18; HP 16/40; CMD 16 d8+1=5 ; Thursday December 1st, 2022 11:46:07 PM
Mole calls a wand from his pack and uses it on Manolo.
CLW - heals Manolo for 5.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20+7=27 ; d6=6 ; d4=3 ; d20=14 ; Friday December 2nd, 2022 7:53:24 AM
Manolo attack frantically again. Attack 27 (rolled again for confirming critical hit) Damage is 4 (2+1)
Ooc updated hp to reflect the healing by Mole Ooc: d6 was a mistake.
Dm Clint -- The Calm After the Storm Friday December 2nd, 2022 8:22:56 AM Torrynashkabbeth attacks w/bow Robert posted Loryn attacks Mole posted Ash attacks Mortimer posted Manolo posted Drack attacks
[ooc:Be sure to move your tokens on the map above.]
DM Screen Highlight to display spoiler: {Owlbear -52 HP Dead | Rat Swarm -18 Dead Has Filth Fever: Manolo }
Torry fires her bow at the owlbear that is grappling her friend Robert, it is possible that her emotions fearing for his life caused her focus to slip and the arrow pings wide off the cavern wall.
Ash fires off a Magic Missile that lands and causes the beast to flinch. Followed by Loryn’s first attack that lands causing the massive creature to loosen its grip on Robert. Seeing an opportunity to finish it off, Loryn attacks out with one more Ray of Acid and the owlbear lets out a roar as it’s grip completely loosens from Robert as it falls to the ground with a thud. Dead.
Drack’s attack causes enough damage to disperse the remaining rats causing them to run into their next or even flee the cave itself.
With the echoing of the roar fading, the party realizes that the only sound they hear is their blood pumping in their ears and the sound of heavy breathing after a battle. They could be worse for wear, but looking around the party is in rough shape. For some it could have been a strong hit or two and you would be meeting your deity. For others, irritation and possibly regret. How could I have handled this differently.
[Total HP Loss || Drack -18 HP | Robert -32 HP Grappled | Mole -24 HP | Manolo -12 HP | Mortimer -4 HP]
What Does Your Character Do?
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+3=12 ; Friday December 2nd, 2022 11:06:06 AM
Some of the party looked bad. Ash decides to take a look around. His knowledge and studying makes him aware that owlbears usually live in pairs. Hopefully this wasn't the case as he wasn't sure another owlbear fight would go good with this group so weekened.
Perception 12
Robert (Brent H) (7/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Friday December 2nd, 2022 4:15:54 PM "Wow, that didn't go how I planned it." Rob says gasping for air and grasping his knees, "But, it'll make for a great song." He says smiling looking at the great beast. "Well, once I get stitched back together that is." And to highlight that fact he grimaces as he straightens up.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:18/26. shield, expeditious, spectral hand Friday December 2nd, 2022 5:44:23 PM 'Lub dup'
It is a rare thing for Mortimer to feel completely vindicated.
'Lub dup'
He hadn't witnessed the beginning of the rat kerfuffle. Nor had he anything to do with feeding the owlbear.
'Lub dup'
For once ... it wasn't his fault!
'Lub dup'
Now they have all the rat meat they can possibly eat ... he wonders if owlbear tastes like chicken.
'Lub dup'
This must have really gotten him worked up ... he's felt his heartbeat at least five times over the past minute.
"Shout out if you're alive up there, yeah!" He begins to make his way up to the upper chamber. Since he has magical swiftness, he takes the passage around other than climbing the rope.
Drack (Chris J) - hp 17/35 - AC 17 Saturday December 3rd, 2022 3:36:47 AM
It had been a satisfying swing. Crack looked at his sword. It needed cleaning and attention, but so did he. He was of only limited use to the others in this condition. He knelt and offered up a prayer of thanks and then invoked his divine healing.
OOC: Lay on hands. Unsure how much that does. I can check later.
Drack (Chris J) - hp 26/35 - AC 17 d6=4 ; d6=5 ; Saturday December 3rd, 2022 4:44:06 AM
Health restored = 9
https://docs.google.com/document/d/1XTBGUllt8XNEcx4AeK6cYOTxZWLk3u2_AlpXzVxGVpw/edit (Nick) HP:27/27 AC:24 F9: R:10 W:12 d6=2 ; Saturday December 3rd, 2022 4:48:43 AM
Torryn was momentarily stunned. She was sure that her arrow had hit home. The surprise though, was fleeting. Robert needed help. She made her way to him as quickly as it was safe to do.
"Be still. She told him before gently cradling his head in her hands and applying a gentle kiss to his forehead. It wasn't much, but every bit of healing helped.
Lay On hands. 1 used.
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 Saturday December 3rd, 2022 4:50:54 AM
OOC: I told you had issues with the darn headers!
Mole; (RichP) AC 18; HP 16/40; CMD 16 Saturday December 3rd, 2022 10:25:51 AM
"Anything else up there?" He says to the other group. "We're gonna need a place to rest."
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 d6=6 ; d6=1 ; d6=1 ; d20=3 ; Sunday December 4th, 2022 4:18:57 AM "I will check in a moment. I just need to kiss Robby some more.". Torryn allergy back. She then kissed him three more times. Alternating on each cheek.
OOC: total of 8 cured then.
She then cast her gaze around the upper portion of the cave, seeking anything worrisome.
OOC: Perception, 10.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Sunday December 4th, 2022 10:05:58 AM
Loryn heads over to Robert to do what he can to help the man to his feet. "Ah you're still alive. I can tell you see by the amount of blood still pumping out vigorously. Mortimer tells m the dead don't do that. By the way, did you hear a beautiful alto tenor voice say something about not attacking the owlbear by yourself?"
Loryn gives the big man a grin , seeing his sense of humor is intact.
Torrynashkebbeth comes over and plants a couple of kisses on him for healing. The gnome's eyes go wider and a broader grin breaks across his face. "My apologies Robert, you obviosuly knew what you were doing."
"Let's see if this was overly worth it, beyond removing this dangerous creature." Loryn starts to move about the upper cavern looking for treasure
Spells: Acid Ray 5/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/4
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Sunday December 4th, 2022 10:07:36 PM
Manolo runs his way towards the others. Ooc not quite sure which direction. And wheere exactly to put Manolo. Ooc super tired today, sorry
.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Sunday December 4th, 2022 10:07:37 PM
Manolo runs his way towards the others. Ooc not quite sure which direction. And wheere exactly to put Manolo. Ooc super tired today, sorry
.
Dm Clint -- To The Victor Goes the Spoils Monday December 5th, 2022 10:06:59 AM Torrynashkabbeth 4x Lay on Hands Robert +10 HP total Robert feeling the pain of the battle Loryn gives Robert a ribbing & searches Mole Checks in, suggest camping Ash looks around Mortimer catches up with the group up top Manolo catches up with the group Drack Lay on Hands himself +9 HP
DM Screen: Highlight to display spoiler: { Has Filth Fever: Manolo }
Everyone regroups and can see from the different kinds of wounds that there were two completely different battles going on here. But, the party is equipped enough that they were able to defeats the rats and the owlbears with nothing more that flesh wounds that are easily healed.
A few of the party begin looking around for potential threats, if this is a safe place to camp and any potential treasure.
In looking around the party finds no other threats, the two cave systems are clear and open besides the mess of a rats nest and the place where the owlbear was sleeping. Checking the entries, both are wide enough to get horses in, but wagons or carts would not be able to make it in safely.
Looking through the nesting areas the group finds that the rats nest is just a collection of waste from the owlbear’s prey, which does include the remains of a few travelers. Most of the belongings in there are destroyed from the owlbear or the rats nibbling on them except for a pack that looks untouched.
Opening the pack Highlight to display spoiler: { When you open this pack you realize that there is more items inside than what the exterior shows. This is a Bag of Holding. Within it you find some unique items. - There is a small satchel that is holding four potions (1 of each: Cure Light Wounds, Bull’s Strength, Invisibility, and Elixir of Hiding). - There are a pair of greenish boots that are partially made of living leaves and other natural materials. The detailed work has an elven style to them, these are Boots of Elvenkind. - There is a wand that is a braiding of thin vines with small berries on it. This is a Wand of Goodberry (23 charges). - The final item pulled from this bag is a quarterstaff with the head shaped like the head of a snake. When studied, you discover that it has some unique properties. It is a +1 quarterstaff. When carried by a cleric or druid following a god of the Wold, the eyes shed a soft light for 20 feet that is blue (LG/NG/CG wielder), green (LN,N,CN wielder) or red (LE/NE/CE wielder). }
[Total HP Loss || Drack -9 HP | Robert -22 HP | Mole -24 HP | Manolo -12 HP | Mortimer -4 HP]
What Does Your Character Do?
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 Monday December 5th, 2022 10:17:49 AM
Expecting find lurking rats more than anything else, Torryn carefully used the toe of her boot to flip open the pack. Her eyes grew large. She hadn't expected that. Torryn then squatted down onto her haunches to open the pack fully.
"Uh, guys, there's ...um....way more stiff in here than can fit." To illustrate her point she pulled out a long, snake headed quarterstaff.
"Oh, there are potions too. maybe one of them will do some healing." She added as she carefully began to extract the contents.
Drack (Chris J) - hp 26/35 - AC 17 Monday December 5th, 2022 10:20:17 AM
Drack kept a careful eye on things. Not wishing to be too distracted, he scanned the area for evil and then turned his scrutiny upon the bag and its contents - just for good measure.
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 Monday December 5th, 2022 10:22:25 AM
Again Torryn was somewhat embarrassed Drack was always so much more measured and sensible than she was. She consoled herself i the knowledge that she was the better dancer.
Mole; (RichP) AC 18; HP 16/40; CMD 16 Monday December 5th, 2022 2:50:15 PM
"Don't bother with the potions. I got a wand for that. It'll take a while, but with that and a day or so, we should all be back to normal." Mole says.
AC 13 HP 26/26 Loryn Glitterfall; Dan K d20+9=10 ; d20+9=26 ; d20+9=15 ; d20+9=23 ; d20+9=22 ; Monday December 5th, 2022 4:19:19 PM
Loryn slides up to peek around Torrynashkebbeth, "Nice find." The gnome casts Detect Magic, as he knows several others are doing and goes over the 4 potions. "Nope, Bulls Strength, Invisibility and Elixer of Hiding"
When the staff is pulled out the gnome gets very excited and asks to see it. Taking it in his hands, Loryn closes his eyes and exhales slowly. A grin starts to spread across his face as a soft blue light begins to fill a 20' radius about him UMD 22 Emulate class feature
Still grinning he simply pays attention to what of the other things any of the others find out or investigate, especially the potion that eluded his earlier perusal.
Spells: Acid Ray 5/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/4
"Ooh, some nice boots." Cooed Torryn as she pulled a remarkable pair of boots from the bag. "Perhaps these would go with your eyes, Manny." She teased as she offered him the boots.
OOC: Torryn will take/wants nothing of the find. She got the bow last time so is likely still in debt. It's only fair that she gets last pick.
Robert (Brent H) (7/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday December 5th, 2022 10:08:35 PM
After Torry kisses him on both cheeks and he gets healed he remarks, "Wow, I need to kiss you more often." Afterward he follows everyone around as they look about. When they find the bag down below, "Interesting," when it turns out to be an extra-dimensional space, "That is amazing. I need to get me one of those."
Robert (Brent H) (15/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday December 5th, 2022 10:09:14 PM
[ooc]edit for header info
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Monday December 5th, 2022 10:52:55 PM
Ash looks through the pile, but nothing catches his eye. He instead looks for places to lie down not littered with waste or garbage.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:18/26. shield, expeditious, spectral hand d20+1=5 ; Monday December 5th, 2022 11:05:06 PM "Looks like the beast ate a druid. Bet if we gut this bird, we'll find more."
Before he starts rooting around in the beast's craw , he'll cast a Detect Magic spell and concentrate on the owlbear's belly. Whatever he learns from the spell, he takes his hook and begins to cut the abdomen open.
(Perception: 5)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Tuesday December 6th, 2022 3:40:17 AM
Manolo accepts the shoes if they fit him....
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 Tuesday December 6th, 2022 11:39:26 AM
Magic! That's what she should be looking for. Torryn sighed. It seemed that all her memory was good for, was remembering dance steps.
OOC: She'll just confirm that stuff is magical.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Tuesday December 6th, 2022 4:49:26 PM
Loryn chuckles, "You're to hard on yourself Torrynashkebbeth and that sounds like a you task Mortimer."
Loryn does not have the need to go hunting through the creatures innards for treasure.
"When finished her, I think we do bring the mounts and wagon up. Even without the wagon fitting in the cave, it seems its a better spot then we are likely to find elsewhere. And with it being the lair of a fairly dangerous creature, the locals should automatically give a it a wide berth for the shrt term at least."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Tuesday December 6th, 2022 6:02:10 PM
Ash raised his eyebrows at the though of Mortimer gutting an owlbear in the middle of the cave. The smell wasn't even real, but his mind could make him smell the rancid smell as he began to gag a little.
Robert (Brent H) (15/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday December 6th, 2022 6:13:11 PM "I'll give you a hand there, Mortimer. If we weren't so far out I'd keep the head but I don't want to be lugging around a rotting head riding around the hills. The flies would love me and you guys would hate me." Rob says as he squats down, gingerly still, to help.
(Take 10 on survival +6)
Drack (Chris J) - hp 26/35 - AC 17 Tuesday December 6th, 2022 7:30:56 PM
Drack kept a wary eye on proceedings. He knew that it was all too easy to get distracted by "interesting" finds and the like. Let the others look into that, he would remain vigilant. He would ensure that no one was given an unwelcome surprise.
DM Steve -- Looks like the beast ate a druid. Tuesday December 6th, 2022 8:19:41 PM Torrynashkabbeth carefully opens the pack they found, finding more stuff than she thinks should fit. She verifies which items are magical. Robert appreciates the healing from Torryn. After a bit, he helps Mortimer. Loryn checks out the items that they found, showing particular interest in the staff. He thinks Torryn is too hard on herself, and declines to help Mortimer cut up the beast. Mole points out that he can help heal people. Ash looks for a place to lie down. Mortimer’s actions make him a bit queasy. Mortimer casts detect magic and cuts open the owlbear to see if it swallowed anything valuable. Manolo accepts the shoes, if they fit. Drack keeps watch and searches for evil.
The boots fit Manolo, adjusting themselves a bit after he puts them on.
Mortimer cuts the creature open, but does not find anything of value in it.
The items that detect as magic include the bag of holding, four potions, boots, wand, and staff.
The party gathers together. Aside from the pack they found in the rats nest, they find no treasure. The rats’ nest in the lower cave is full of filth, and the owlbear’s nest in the upper cave is clean – or had been before Mortimer decided the owlbear might've eaten something -- probably it pushed trash over the edge into the lower cave. The upper cave will make a fine place to rest, and the animals and wagon can be staked out near the upper entrance. Some of the horses get a bit twitchy about being brought too close, though.
As Loryn had pointed out, this should be a safe place to rest for the night.
As they sleep that night, Manolo needs to make a DC 12 saving throw. If he fails, Highlight to display spoiler: {Manolo spends a sweaty and restless night, and awakens feeling weakened and clumsy (suffering 1d3 dexterity and 1d3 constitution damage)}.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=6 ; d3=3 ; d3=1 ; Tuesday December 6th, 2022 9:30:04 PM
Manolo sweats during his sleep, he has problems sleeping asleep, drinking water, trying to sleep but he spends the whole night feeling as in fever of some kind..
He wakes up in the in morning complaining "I feel so weak", he bumps into Torryn by mistake in the morning.
d20=6 failed roll save. Dex damage= 3 Con damage= 1 ooc: will update stats next post
Mole; (RichP) AC 18; HP 35/40; CMD 16 d20+10=20 ; 10d8+1=37 ; d8+1=2 ; d8+1=3 ; d8+1=2 ; d8+1=4 ; d8+1=3 ; d8+1=3 ; d8+1=6 ; d8+1=6 ; d8+1=6 ; d3=2 ; d8+1=2 ; d8+1=9 ; d8+1=2 ; d8+1=4 ; d8+1=3 ; d8+1=5 ; d8+1=2 ; d8+1=9 ; Wednesday December 7th, 2022 1:14:40 AM
"Ya got a disease from the rats. I can help some with it. You'll be fine in a day or so." He says to Manolo.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:18/26. shield, expeditious, spectral hand Wednesday December 7th, 2022 8:34:11 AM
(ooc: RichP ... When it comes to healing, you're allowed to reroll 1's (house rule). I noticed you rolled several 1's.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday December 7th, 2022 9:22:46 AM
Ash gathers up his belongings and stowes them in the wagon. He heads back into the cave to assist anyone that needs help, but as far as he is concerned, staying in a rats nest any longer was a no go.
Drack (Chris J) - hp 33/35 - AC 17 2d6=11 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; Wednesday December 7th, 2022 9:25:11 AM
Drack takes a look at the goods recovered from the Owlbear. "Nothing is really suited to me, except perhaps the potion of bull strength, and potion of invisibility, but the invisibility is probable a better fit in someone else's hands. The bag is cool, but it would also probably be better served in someone else's hands. If we ever find a large haul of treasure, it would be handy for transporting it."
As Mole begins using the curing wand, Drack interrupts him. "Before you use all the charges up Mole, why don't you let me use most of my lay on hands. We are about to camp, and Domi will replenish them in the morning for me."
Drack Will use 4 lay on hands, starting with Robert who is the most badly injured. Using all 4 on the man and healing him of 28 hit points.
"There Mole, you can save some of those charges. Robert is healed up and no need to use charges on him."
The sparkles of Torryn's Fey Shield faded and vanished
"Looks like we have plenty of time then to decide who wants what of this stuff. As long as it's put to good use, that's the main thing." She was perfectly happy with her bow. She just wished she'd think to use it as a first recourse, not last. They say that old habits die hard and that certainly seemed to be the case for her.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday December 7th, 2022 3:04:27 PM
Loryn helps set up camp in the upper cave and gets the animals and wagon all set. He hands the staff to Mole, It was too big for him to use effectively and melee was a thing he hoped to never be involved in. "Maybe sell the Staff, unless you really have a hankering Mole."
"Lets set the watch, get a fire and some food going and get ourselves homeward bound in the morning eh?"
Robert (Brent H) (15/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) d20+1=6 ; Wednesday December 7th, 2022 6:43:30 PM "Thanks to both of you. I'm feeling ready to do that again." Rob says stretching and flexing without discomfort.
Perception for watch Perception +1 = total 6 (hopefully my partner does better)
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. Wednesday December 7th, 2022 9:07:30 PM
His search into the owlbear was disappointing. He was certain he would have found something. He was amazed by all the internal space within the beast. As he dug through the blood and guts, he began to imagine the culinary delights one could create with an owlbear and a few other animals. He imagined stuffing a deer with chickens ... then stuffing the deer into the owlbear. You'd have an Owlbucken. The only obstacle left would be finding an oven big enough for the job.
Mortimer reclaims his spectral hand back into his lifeforce. Doing so, he gains back some of his vitality (+4 hp). The good night's rest should handle the rest.
"Robert, you should claim a trophy; you almost became it's dinner. Slice off the head, bleed it out, tie off the neck and you should be fine. Look good up on the wall, it would!"
DM Steve -- Lets set the watch, get a fire and some food going and get ourselves homeward bound in the morning. Wednesday December 7th, 2022 10:44:19 PM Robert thanks everyone for the healing. Mole uses his wand to heal people. In the morning, he helps Manolo. Drack stops Mole from healing Robert and uses his abilities first. He expresses some interest in the potion of bull’s strength. Loryn helps set up camp and tends to the animals. He suggests Mole should have the staff as it is too big for him, and that they should head home in the morning. Mortimer is disappointed that the owlbear hadn’t eaten any treasure, and wonders about stuffing it with food and cooking it. He thinks Robert should take a trophy for his role in the fight. Ash sleeps in the wagon rather than staying in a rat’s nest (or too near one). Torrynashkabbeth points out that they have time to decide who gets what items. Manolo wakes in the morning complaining about feeling weak.
OOC: Because I did not say what type of saving throw to make, Manolo just rolled a d20. I should have said a fortitude roll, which would have raised the result to an 8. That is still a miss, so we’ll have the Dex and Con damage take place. With Mole using his heal skill to help Manalo on following days, Manolo gains +4 on further saving throws against this disease. Please make four more saves; if two consecutive saves are successful, the disease has run its course. For each failure prior to two consecutive saves, Dex and Con damage take place again. If anyone has the ability to [i]remove disease, that will remove the disease without the need for more saves.[/i]
Also OOC: Mole rolled a lot of healing dice, with a number of 1’s rolled. As was pointed out, 1’s should be rerolled. As was also pointed out, some people have healing abilities that they will regain in the morning that can be used up first. Drack and Mole heal everyone up, and Mole expends only 15 charges to do so.
In the morning, the group starts back towards Windhorn. The day is uneventful, as are the next few. On the afternoon of the fifth day after the owlbear fight, Grog speaks up. He is familiar with the road, and says that they will reach Windhorn the next day. The best place to stay nearby is an old homestead. It will add a couple of hours to the trip, but the group will still reach Windhorn the next day. ”Should we head straight home, or try the homestead? It's defensible and has a well.”
https://docs.google.com/document/d/1XTBGUllt8XNEcx4AeK6cYOTxZWLk3u2_AlpXzVxGVpw/edit (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday December 8th, 2022 3:05:12 AM "The homestead sounds good. It would be wise to calling and see if anything has changed or happened. I mean, just turning up when bad stuff happens is all well and good, but we don't want to just do that, not when we can bring reassurance - and maybe even a dance." She added the last more in hope than expectation.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=15 ; Thursday December 8th, 2022 7:53:40 AM
"I agree. Let's visit the homestead. Make sure everything is all right, and they haven't seen anything that we should be concerned about."
"Selling the staff sounds like a good idea unless it's something quite useful to somebody. That way everyone gets a little something. If Mole wants it and can use it, then so be it."
Perception check for watch(es)15
Spells: Bless Lay hands used: 1
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday December 8th, 2022 9:16:01 AM
Loryn agrees with the stopping at the homestead. "Touching base with outlying areas seems a good idea to me as well. We are tracking down information and getting a lay of our border situation right? Onward my friends."
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 4/4
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Thursday December 8th, 2022 9:19:15 AM
"Has a well what? Well laid out floor plan? Well defended walls? " Ash asks in seriousness, missing the fact Grog was just talking about a water well.
Robert (Brent H) (15/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Thursday December 8th, 2022 10:59:01 AM "How many live at this homestead?" Rob asks. "Do you know them well?"
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday December 8th, 2022 11:02:19 AM
"That'll be a well with water in it - hopefully." Torryn clarified. Some wells ran dry and then settlements were abandoned. If there was no water, then in all likelihood the homestead would be vacant. Her own home was outlying too; so she had a good idea of what to expect.
OOC: adding a second post to fix the darn header - again.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. Thursday December 8th, 2022 11:19:07 PM
“Yeah, the homestead sounds good. Been needin’ a good water well.”
Mole; (RichP) AC 18; HP 35/40; CMD 16 Thursday December 8th, 2022 11:55:46 PM
Mole defers to the group for their next destination.
DM Steve -- How many live at this homestead? Friday December 9th, 2022 12:32:41 AM Mortimer thinks the homestead sounds good. Loryn also agrees with the homestead. Robert asks about the people living at the homestead. Torrynashkabbeth thinks the homestead sounds good. She hopes to dance for folks. And find water. Mole defers to the group. Drack agrees with visiting the homestead. Ash misunderstands what Grog said about a well. Manolo is quiet.
Grog clarifies, ”Did I not mention the homestead’s been abandoned for a long while? That’s foolish of me. I think it was seeing too many trolls chased the family off. It was just a little far out to call on town for help, and the trolls had learned to avoid patrols. And they stopped sending regular patrols this far out sometime after folks left. But the well did have water the last time I was through. And when I said defensible, I mean stone walls and stone fences. And I think it’s going to be a clear night, so the lack of a roof shouldn’t be bad.”
As the characters approach ruined the old building through its grassy surroundings, Grog halts the group. There are signs of recent activity – mostly that as they get to the edge of it, they can see the grass has been trampled and torn in a large area. ”I don’t remember a statue,” says Grog, pointing out a figure about fifty feet away holding something up to the sky. About a hundred feet past the statue is a large, ruined outbuilding.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday December 9th, 2022 9:41:19 AM
"Well, it's not cows....or rabbits. they tend not to build many statues.! Torryn observed, not very helpfully. In truth, her mind was on other matters. She needed to be prepared this time. It always seemed that everyone else was so much more organised: testing for evil and magic and readying just the right spell or weapon. She typically just had a rush of blood to the head and charged in. Well, not this time.
Torryn retrieved her bow and nocked an arrow, before deciding that it would only be right and proper to consult Spot.
"What do you think Spot? I can see better from up here - because I'm really not that tall, but then, I don't want to draw trouble your way. How about - I slide off as soon as trouble rears its ugly head? that plan work for you?" She gently stroked Spot's ears in affirmation of their 'agreed' plan.
Once they got closer she'd do the Detecting Evil thing, even though Drack would likely insist on doing it first. The detecting magic thing could wait until a bit later. The main thing was not to forget. easier said than done, she considered.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Friday December 9th, 2022 9:43:38 AM OOC: AC corrected - is actually 16 currently.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+3=5 ; Friday December 9th, 2022 10:09:26 AM
Ash doesn't do well with sensing an ambush, so instead he makes sure his spell coponents for any offensive spells are a quick grab away.
Perception 5
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26. d20+1=13 ; Friday December 9th, 2022 10:56:32 AM "Maybe it's not a statue. There could be another basilisk in the area!"
He looks hard at the statue, from his vantage point, and tries to determine what the sculpture looks like.
(Perception: 13)
Drack (Chris J) - hp 35/35 - AC 17 d20+6=19 ; Friday December 9th, 2022 11:39:31 AM
"Well, there's one way to see what's going on. Robert, let's go take a look. the rest of you cover us with bow and spell. Manolo, if we start having trouble, get in on the back side of something, and hit where it hurts."
Drack will then dismount and move in on foot, expecting Robert to join him. (Perception 19 as he moves forward towards the statue.)
Torryn had completely forgotten to study the statue! Why was there always so much to remember? At least she'd remembered the bow this time and even had an arrow readied. from her improved vantage point sat on Spot she looked around seeking any signs of an ambush whilst also having a swift perusal of the statue itself.
Perception: 14.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Friday December 9th, 2022 3:30:29 PM
Loryn tilted his head to Grog as the old adventurer observed the lack of a statue last time he was through the area. He hadn't known of Grog ever leaving Windhorn, "So how long ago was that Grog? 25 years? More?"
The others were moving in, well Manolo, Drack and Robert were. Looked like the arcane crew and Torrynashkebbeth were going ot play ranged support. Which was great and all, except for the part where about 40' was the end of the gnome's range
He'd now spent a good amount of time with the new lizard mount and decided he could dismount and not immediately worry it would run off. Loryn was a provider of food and all. It had kept his uncle around aunt Berry for nearly 100 years. Loryn hoped down and trailed the fighters by 20' on the way to get a closer look
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 4/4
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Friday December 9th, 2022 9:07:48 PM
Ash leaves his moment of contemplation, and follows the others.
Mole; (RichP) AC 18; HP 35/40; CMD 16 d20+11=28 ; Saturday December 10th, 2022 10:07:29 PM
"Why are we going in?" He says. "Wouldn't it be better to observe and see what comes out. At least we would have an idea of what we'd be dealing with."
Perception DC28
DM Steve -- Why are we going in? Sunday December 11th, 2022 11:33:25 AM Torrynashkabbeth makes some observations and readies her bow. She can see further from on the horse. Mortimer suggests that this could have been another basilisk. Ash makes sure he’s ready for an attack. Then he follows the others. Loryn asks how long it has been since Grog was here, thinking that the old ogre never left Windhorn. He gets off the lizard, expecting to trail the fighters as they approach. Drack suggests that he and Robert go take a look. He dismounts, to head in on foot. Mole asks if it wouldn’t be better and wait to see what comes out than to go in. Robert and Manolo let the others plan.
Here is a map. Players may place their characters after a round of movement into the homestead, starting the two x’s along the bottom edge.
Grog stays behind with the wagon and any horses the party wants to leave. He also observes, ”When I was adventuring, we had a nimble scout who was trained at scoping out places. He usually took the lead in places like this.”
As the characters approach, they see that the difference between the light and heavy grass is mostly that the grass has been trampled and torn in the large, central area.
Heeding Grog's words, Torryn gracefully slid from the saddle.
"Spot, you be good and look after Groggy, there's a good horse." She told her steed quietly, before making of at a tangent. Torryn doubled over and scurried north east, through the longer grass, bow in hand. She wanted a good view and the flexibility to move in whatever direction was most needful. Once in her desired position, she remained still, kneeling into the grass, hoping for at least some concealment as she studied the area.
[i[Stealth: 27 Perception: 25[/i]
Drack (Chris J) - hp 35/35 - AC 17 Sunday December 11th, 2022 4:50:14 PM
(Monday post)
Hearing the wisdom in Mole’s advice, Drack pulls up on his advance and positions himself 10’ in front of the others, facing the homestead. (I don’t see the pc’s on the map, so I’m not quite sure where everyone is currently.)
“Fair enough Mole. We will let Manolo go do some sneaking and investigating. We will will cover him from here with bows.”
“Robert, looks like we have been called off. Let’s try and stick together for this fight. If there is one.”
Drack sheathes his sword, and pulls his bow, ready to cover Manolo should he be discovered.
Spells: bless Lay hands used: 1
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Sunday December 11th, 2022 7:21:22 PM
OOC: If you open the map you can place yourself wherever you wish to stand (within movement range). Hence I have placed T for Torryn
Drack (Chris J) - hp 35/35 - AC 17 Sunday December 11th, 2022 8:28:16 PM
OOC: I am computer illiterate, and just happy if I can look at the map, let alone figure out how to “open” it and place myself.
OOc and action post for clarification, apologies for not posting. OOC is the total addition to the roll is +4 or + 6? Manolo fortitude save is +2
First roll natural 1 ? Second roll 20 Third roll 7 Fourth roll 11 If needed Fifth roll 9
Damage output Day 1 dex 3, Con 3 Day 2 dex 2 Con 2 Day 3 dex 3, Con 3 Day 4 dex 1, Con 2
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Monday December 12th, 2022 9:11:00 AM
Ash moves up, but stays behind Torryn as to not give up her position as he clumbsily moves up.
Mole; (RichP) AC 18; HP 35/40; CMD 16 d4=3 ; d4=1 ; d4=3 ; d20+10=13 ; d20+10=13 ; d20+10=30 ; Monday December 12th, 2022 6:04:26 PM
Manolo continues to battle the disease. As he fails to overcome the disease with Mole's help, he will use lesser restoration to stave off the effects of the disease.
Heal checks - 13, 13, 30
day 2 - healed 3 con day 3 healed 1 con day 4 healed 3 con
"Hold up. Manolo isn't in any shape to go into that place. We need to wait for his sickness to pass."
Robert (Brent H) (15/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Monday December 12th, 2022 8:46:34 PM
Rob begins to follow Drack and then halts as the plan changes. He pulls out his sling and drops a bullet in to provide some cover fire should it be needed. "Why don't we just call for the new occupants to show themselves?"
Mortimer Margrave (Stephen F.): ac:18/13/15. hp:26/26. d20+1=4 ; Monday December 12th, 2022 9:03:44 PM
(ooc: Mortimer is MM on the map.)
Again (like the previous round)... Mortimer tries to determine what the statue is supposed to look like. All his observation skills have yet to determine what it is. Why is the shape so elusive to his eyes?
In a low tone, Mortimer asks no one in particular, "What the bloody hells is that statue supposed to be? A humanoid, an octopus, a simple standing stone or a dead tree? The sculptor mustn't be any good if I can't tell what the bloody thing is at this distance. I'm not blind, am I?" He is willing to accept any answer he can get.
(Perception: 4)
AC 13 HP 26/26 Loryn Glitterfall; Dan K Monday December 12th, 2022 9:06:44 PM
Loryn turns as Manolo explodees into a fit of coughing. The gnome wasn't sure the young human would make it at all, let alone in a time allowable for him to be the scout here. He calls to Mole,
"Get him back to the wagon with Grog then. Camping out here on the front step is not a good idea. We are going up to say hello and see what's about. Or rather and hopefully what was here. "
Loryn moves up towards the statue to get a better look at it.
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 4/4
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday December 13th, 2022 3:54:46 AM
Loryn does not move faster than Torryn. Done will keep pace, advancing as necessary, whilst still retaining some cover from the long grass.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday December 13th, 2022 7:17:21 AM
Rob moves forward to stand with Drack with the need for providing covering fire gone. He tucks the sling back in his belt, draws his sword and calls out, "Hello! Is anybody in there?"
DM Steve -- What the bloody hells is that statue supposed to be? Tuesday December 13th, 2022 8:09:41 AM Mole is concerned that Manolo still isn’t fully healed from his disease. Manolo is feeling better than he did a couple of days ago, but still not his best. Loryn suggests Mole get Manolo back to the wagon with Grog. He moves to get a better look at the statue. Robert readies his sling and asks why they don’t announce their presence by calling for anyone to come out. Mortimer tries to make out details about what the statue is. Torrynashkabbeth skips from her saddle to scout the area. She moves alertly and stealthily, bow in hand. Ash moves closer to the statue. Drack pulls up at Mole’s advice, and suggests Manolo could investigate. He readies his bow.
OOC – Manolo failed another saving throw with the natural 1, but the 7 + 6 (> 12) is enough that he has made two consecutive saves as of the third roll. That means he has shaken off his sickness and had one day of natural healing before the group reached the homestead. While sick he suffered 6 Dex damage and 4 Con damage. His one night of rest (8 hours sleep) restored 1 point of each. Mole’s spells as they travel are able to restore 3 points of Dex (or 1 of Con, the first day), followed by 1 point of either and 3 points of either. If the group wants to explore now, Manolo will be down either a point of Con or two of Dex. If the group wants to move camp now, they can rest in town the following night and ignore the homestead or return later.
As folks get closer to it, they find that the statue itself appears a bit disturbing, being a demonic figure holding a struggling child to the sky.
Those close to the statue can also see that the different between areas of heavy grass and light grass is simply how thoroughly the grass has been trampled, and in some places are so trampled that the effect has been to leave clear paths with nothing but packed earth. One blends gradually into the other.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=11 ; d20=8 ; Tuesday December 13th, 2022 9:15:39 AM
Torryn moved on ahead. Shouting out did not seem like a good idea to her, but then she wasn't wearing any armour. Still, hopefully Robert would attract the attention and not her. Rather than study the disturbing statue, Torryn took her role as scout very seriously. She scanned the area around them, being particularly watchful of anything seeking to use the surrounding walls as cover. She did not however, stand tall in order to do so. Hopefully her presence would be overlooked as Robert called all attention in his direction.
Perception: 18 Stealth:18
Drack (Chris J) - hp 35/35 - AC 17 Tuesday December 13th, 2022 11:43:18 AM
(ooc: when does the holiday break start?)
"Loryn is right. Manolo should stay here for now."
Drack starts moving again as soon as Loryn hops off the wagon and starts heading in. He will try and stay 10" away from Loryn, between him and the structure. As they begin to move closer, Drack will Stow his bow and pull his sword.
"I'm not a fan of that statue folks. What exactly happened here? Your lead Loryn. Call it out. You point, and I'll swing."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+12=13 ; d20+12=15 ; d20+11=12 ; Tuesday December 13th, 2022 5:21:30 PM
As Ash moves closer he studies the statue to see if anything jogs his memory.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Tuesday December 13th, 2022 8:17:33 PM
"I can still help you folks, I will try to stay out of harm's way", He says, trying to convince everybody to let him tag along. OOC: So manolo he -2 dex but hp is fully restored?
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. Shield d20+5=10 ; Tuesday December 13th, 2022 9:27:58 PM
Mortimer takes in the image of the sculpture and the offering of a child. He begins to wonder about Grog and why he knows this place and why he lead them all here. Mortimer has always been high suspect of people; never fully trusting their true intentions. He wonders if they were the offering.
He tries to remember anything about a religion or cult that consorted with such creatures. (Knowledge [Religion]: 10)
Mortimer immediately casts his Shield spell. The shadows envelop around him to add their protection.
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Tuesday December 13th, 2022 10:10:27 PM
[ooc]Egads, my message was not seen. No worries.[/ooc]
Rob strides along with Drack, sword ready.
Mole; (RichP) AC 18; HP 35/40; CMD 16 d20+10=24 ; d20+13=25 ; Tuesday December 13th, 2022 10:26:16 PM
Mole sighs at the group's insistence on investigating without any sort of observation.
He checks the area for tracks.
Perception DC24; Survival DC25
DM Steve -- Hello! Is anybody in there? Tuesday December 13th, 2022 11:04:08 PM
TUE Dec 13 – Ash studies the statue. Torrynashkabbeth moved ahead, not wanting to shout. She ignored the statue, taking her role as scout seriously. Robert strides with Drack, calling out to anyone in the structure. Mole sighs and looks for tracks. Highlight to display spoiler: {OOC: Where on the map should Mole be?.} Drack agrees that Manolo should hang back for now. He readies his sword and tries to stay between Loryn and the structure. Manolo insists that he can still help. Highlight to display spoiler: {We will assume that curing spells were used while the group travelled to restore HP.} Mortimer begins to wonder about Grog’s motives for coming here. He casts shield. Loryn is lost in thought.
Ash does not recognize the figure in the statue or a motif that it seems to fit. Neither does Mortimer. Mole is able to tell that there are no recent tracks in their immediate area – nothing for several days, anyway.
Careful exploration of the area finds no on there at the moment. Whether it is safe to stay is a different matter, as someone has clearly been in the area. Further, although the group has not gone into the roofless out-building yet, they can see that the dirt paths go from it to a small graveyard. The graveyard appears to have two recent graves in it. Although the dirt has settled some, perhaps from rain, there is no grass growing on them yet.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday December 14th, 2022 5:10:11 AM
Torryn moved NW. She found a vantage point that accorded good views in all directions. Whilst it offered less cover, such was available nearby should she need it. She listened attentively as well as looked. Until such time as she had reason to suspect she was being watched or that here were lurkers in the vicinity she would hold off invoking her protections. She grinned impishly as she remembered her necklace. She still had a fireball to call upon in extremis.
OOC: Torryn still has a healing potion, but it will expire imminently. Should Manolo wish to use it, he is more than welcome. Torryn will drop it in her wake for him to collect. - it will be useless when next we come to post in any event. (**CL3 cure light wounds potion in a walrus tusk container. Magical. 1 Use Only. Expires December 2022.) I will remove it from her sheet when updating her.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday December 14th, 2022 6:27:28 AM
Drack keeps his location between Loryn and the building, waiting to see how Loryn wants to proceed.
AC 13 HP 26/26 Loryn Glitterfall; Dan K Wednesday December 14th, 2022 11:47:25 AM
Loryn tugs on an ear as he takes in the statue, "My first guess is some demon worship or some cult along those lines. Definitely something we don't want going on this close to Windhorn. Lot of activity for a while and maybe off somewhere else at the moment. I say we get as much info as we can without making it obvious the place has been snooped. So let's take some steps back here."
"Mole, you have that Leave no Trace spell you used a few days back prepared. If so, cover everyone you can and only those people move back in to investigate."
Loryn's thought is Pass without a Trace and then investigate the house, followed by the path to the graveyard
Robert (Brent H) (39/39 HP | AC: 21; Touch: 12; FF: 17, CMD: 20) Wednesday December 14th, 2022 7:44:11 PM "I guess that'll work. I'd lay up here and wait for them. Talk about what they've been up to." Rob suggests but backs off as instructed.
Mole; (RichP) AC 18; HP 35/40; CMD 16 Wednesday December 14th, 2022 10:02:09 PM
"I'll put it on everyone. It'll prevent tracking by scent and tracks."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday December 14th, 2022 10:38:52 PM
Ash was stumped and it showed. He looks around the others before throwing his hands up in the air.
DM Steve -- Here is a map. -- "Let's take some steps back here." Wednesday December 14th, 2022 11:08:25 PM Mole ponders. He agrees with Loryn’s suggestion. Robert makes some suggestions, but backs off as Loryn suggests. Ash was stumped. Drack sees how Loryn wants to proceed. Torrynashkabbeth moves to get a better look, and remembers that she has a fireball if she needs it. Loryn guesses this must be some sort of cult. He asks Mole about obscuring signs that they were there. He doesn’t want to get to close to things if it’s going to be obvious they were here. Mortimer and Manolo are quiet.
The group backs off after circling the area at a distance (knowing as much as shown on the map now linked in the header above). Grog’s points out that they can move away for the night knowing that they can come back in the morning better prepared for exploration – or even head to town and return later if that seems best. One advantage of this is that Manolo will get at least another night of rest. On the other hand, if people already have the correct spells, maybe a little prep at this distance is all that is needed.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday December 15th, 2022 6:59:54 AM
Torryn retrieved the potion and handed it to Manolo.
"Here, try this. I won't hurt and might even make you feel better."
She was ready to press on, not really understanding the need to delay. Still, she had to accept that charging into things was definitely one of her strongest suits and something that needed to be addressed; so she deferred to wiser heads - which seemingly, was everyone else.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Thursday December 15th, 2022 8:26:28 AM
"We're here already, and if we need a night of prep... whoever built this also gets a night of prep. I say we push on, and figure this one out. Look at Grog... he's relaxing while showing us all this. He's not putting us in position where we will won't be able to get through."
AC 13 HP 26/26 Loryn Glitterfall; Dan K Thursday December 15th, 2022 12:08:58 PM
Loryn moves to proceed with the scouting layout plan Mole casts Pass Without a Trace on the party and the group moves up to check out the house and then down the path to the graveyard.
"Manolo looks like he could pull the ears off a Gundark, I see no reason to give any possible dwellers here more time."
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 4/4
OOC: Woldian Yuletide is upon us friends. Enjoy time with friends and family. We can post to say howdy, but no story movement. I will likely not be on the board until Jan. Loryn is hanging in the Ghost though. Hope to see you guys there!"
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. Shield Friday December 16th, 2022 5:18:17 PM
"Whoaa! How odd it is ... I'm feelin' a bit one-off here. Well, not off ... more like, more!"
The tangles in his dark hair seems to be gently blowing in a non-existent wind, but what is odd is that his eyes are solid black; as black as pitch.
"I'm not certain, but I think if it were night, I could see in it."
DM Steve -- Here is a map. -- "Let's take some steps back here." Wednesday January 4th, 2023 7:57:22 PM Mole ponders. He agrees with Loryn’s suggestion. Robert makes some suggestions, but backs off as Loryn suggests. Ash was stumped. Drack sees how Loryn wants to proceed. Torrynashkabbeth moves to get a better look, and remembers that she has a fireball if she needs it. Loryn guesses this must be some sort of cult. He asks Mole about obscuring signs that they were there. He doesn’t want to get to close to things if it’s going to be obvious they were here. Mortimer and Manolo are quiet.
The group backs off after circling the area at a distance (knowing as much as shown on the map now linked in the header above). Grog’s points out that they can move away for the night knowing that they can come back in the morning better prepared for exploration – or even head to town and return later if that seems best. One advantage of this is that Manolo will get at least another night of rest. On the other hand, if people already have the correct spells, maybe a little prep at this distance is all that is needed.
Robert decides to wait with Grog while the rest of the group checks this out. Then, since they are heading away from his original destination of Troll, he will part ways with the group in the morning. Ash thinks they should press on and check out the area. Torrynashkabbeth offers Manolo a potion. She is ready to press on. Loryn wants to proceed with the scouting plan.
Grog offers to watch the animals with Robert while the group checks this out. However, he says he was not aware that anything was going on here -- it's just a spot he likes to rest at, and he hasn't been out this way for over a year.
Please check the map in the header for the layout of the place. Grog and Robert will be waiting off the bottom edge of the map.
OOC: If you are like me (in the campaign I play in) and did not update your PC yet, please do so within a week. Please post or email when you have done this.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday January 5th, 2023 5:10:50 AM "I don't mind being sneaky. I can can go take a look around if you want." Torryn offered, her typical impatience all too evident. "I mean, it's not like we're doing anything else - are we?"
Character sheet completed and awaiting approval
Drack (Chris J) - hp 35/35 - AC 17 Thursday January 5th, 2023 6:58:50 AM
(Drack has been updated)
Drack knows he will not be doing the scouting, as he makes far too much noise. He will follow along with wherever the consensus wants him to be.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Thursday January 5th, 2023 8:38:40 AM
Manolo agrees to the potion from Torryn. He drinks it in one go and says "I feel much more better now". "Torryn, don't go alone, I can accompany you and provide another set of watchful eyes."
Drack (Chris J) - hp 35/35 - AC 17 Thursday January 5th, 2023 10:43:46 AM
"Just don't get too far in if you scout Torry. The farther you are, the longer it takes the rest of us to back you up."
"Your call Loryn. I don't mind just walking right up the middle and announcing myself to see what we have."
Spells: Bless, Prot. from evil Lay on hands: used 1/8
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday January 5th, 2023 11:22:36 AM
b]["I think it's empty at the moment."[/b] Offered Torryn. "We haven't seen anyone or heard anything. maybe they all just sort of roll up for their religious services - whatever those are. Eww, I hope they don't do sacrifices. That sort of thing, we'd definitely have to stop. It's the Wapper thing to do, right?" She couldn't remember if they were 'whappers' or 'wappers', but there really wasn't any great difference in pronunciation, so she was confident that she'd got away with that one.
Mortimer Margrave (Stephen F.): ac:22/17/19. hp:26/26. Shield d20+2=13 ; Thursday January 5th, 2023 5:55:46 PM
Upon hearing that Grog liked to spend the night here in the past, he couldn't help but offer up a little quip, "Beddin' down in the shadow of a demon offering up a baby in sacrifice," referring to the statue, "would fill me with the warm fuzzies. A recipe for a proper night's sleep, it is," he says with a smirk.
He is more than intrigued by these ruins. He supports the idea of checking the place out. Especially the graveyard and those two lonely crates he happened to notice.
(Perception: 13.)
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:44/34. Shield d10+5=10 ; Thursday January 5th, 2023 6:01:52 PM
(ooc: correcting Mortimer's hit point total and one more thing...)
Mortimer decides to try one of his new abilities that he discovered during the night. He mutters a few foul-spoken words of necromancy and his body becomes infused with unlife.
(Mortimer casts False Life on himself. Duration: 5 hours. Effect: 1d10+5 temporary hitpoints = 10.)
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday January 5th, 2023 10:12:48 PM
Mole has little to say, as usual. He abides by the groups decision.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday January 5th, 2023 10:12:48 PM
Mole has little to say, as usual. He abides by the groups decision.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Thursday January 5th, 2023 10:18:37 PM
Loryn nods to Grog and Robert as they plan to move back with the wagons and he takes on a curious look with the suggestion from Drak. "I don't think so on that on Drack, lets just move forward with where we are. Mole, the spell if you please and Manolo and Torrynashkebbeth give the cabin a quick scout and then we can poke about the graveyard."
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Lorryn submitted for review
The Abandoned Homestead
DM Steve -- Here is a map. -- Beddin' down in the shadow of a demon offering up a baby in sacrifice would fill me with the warm fuzzies. Thursday January 5th, 2023 11:04:56 PM Torrynashkabbeth offers to take a sneaky look. She thinks the place is empty at the moment. Drack follows along, knowing he makes far too much noise. He warns the scouts not to get too far ahead. Manolo takes the potion Torryn offeeed. He offers to scout with her. Mortimer wants to check the place out, especially the crates and graveyard. He casts false life. Mole abides by the group's decision. Loryn sums up the plan, "Mole, the spell if you please and Manolo and Torrynashkebbeth give the cabin a quick scout and then we can poke about the graveyard." Ash is quiet.
Mole casts pass without trace on the rest of the group.
The group goes through the grass to the well-trampled paths and heads past the graveyard with two recent graves towards the out-building. Torryn and Manolo lead the way, followed by the others at a distance. At the edge of the trampled area, near the old shelter, are a couple of crates. These hold vestments, blankets, two dozen candles, chains (four, 10 ft long), flint and steel, locks, manacles, a dozen flasks of oil, an iron pot, several small spades, and torches. The symbol on the vestments is like this, and unfamiliar.
As they near the building, Torryn and Manolo see there is an altar inside, upon which sit a shallow bowl, a pair of goblets, and a vase-like pitcher. All appear to be bronze, but in the shadows of the building the pitcher glows a faint purple.
I have assumed character location on the map, but you may adjust these without yet entering the building or graveyard, or going outside of the stone walls.
Drack (Chris J) - hp 35/35 - AC 17 Friday January 6th, 2023 4:44:56 AM
Drack does as requested, having nothing more to say on the matter.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=18 ; Friday January 6th, 2023 2:50:02 PM
Torryn crept closer and peered around, trying to ascertain what she could of the building's interior without entering. Looking was all well and good, but Torryn was also listening and smelling. Smells could give valuable clues. Currently, they had little to work with; so whatever clues she could unearth would be useful
OOC: Perception: 25
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+4=11 ; Friday January 6th, 2023 2:51:04 PM
Ash keeps his position, and switches from scanning the building to scanning the surrounding area. "This just feels set up." He says to no one.
Perception 11
AC 13 HP 34/34 Loryn Glitterfall; Dan K Friday January 6th, 2023 4:37:33 PM
Loryn hangs back and scrunches up his nose upon hearing about what is about, "Not sure what you mean by a set up Ash, but it feels like the secret place you wisk unfortunates away to for obscene rituals and such to me."
"Het Drack! Did you already give the place an evil scan?"
"It certainly feels like no one is home currently."
Giving Drack let's go in gesture, Loryn moves forward, "Be careful of all things glowing people
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 Friday January 6th, 2023 5:03:02 PM
Drack does as requested, and gives the entire area an immediate detect evil scan thanks to his Paladin powers. He moves forward with Loryn, almost hoping that there is evil to destroy.
“This place needs cleansing Loryn. If nothing is here, we need to tear down and and destroy everything that they have done.”
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20+8=19 ; Friday January 6th, 2023 7:19:53 PM
Manolo looks around and says in a dumbfounded tune, "Is this some kind of altar?"
Perception 19
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:44/34. d20+5=17 ; d20+2=14 ; Friday January 6th, 2023 9:57:22 PM
Mortimer has some experience with the occult. Having hung out in many graveyards over the years, as both a robber and a digger, he's stalked individuals, of the cult variety, steal off with many a cryptic item. From the shadows, he witnessed all sorts of rituals and peculiar practices. So much so, Mortimer believed his curiosity would be the undeath of him.
These vestments and the symbols upon them, he wonders if he's seen them before. (Knowledge [Religion]: 17.) The characters almost look like High Woldian, a language he is oddly fluent in (Linguistics: 14).
He then decides to cast Detect Magic to see if he can detect any auras around and within the crates.
(Mortimer casts Detect Magic. Range: 60'. Duration: Concentration, up to 5 minutes.)
Mortimer does notice that he no longer is getting any Arcane resistance from his armor. He guesses he's finally getting the hang of casting spells while wearing armor.
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+12=22 ; Friday January 6th, 2023 10:29:54 PM
Mole keeps an eye out for trouble. He moves up behind Drack.
Perception DC22
DM Steve -- Here is a map. -- It certainly feels like no one is home currently. Saturday January 7th, 2023 1:40:32 PM
Drack does as requested, having nothing more to say on the matter. When requested, he scans the place for evil. Torryn creeps closer and peers around, trying to see what else is in the building’s interior. Ash keeps his position. It feels set up to him. Loryn isn’t sure what Ash means. It feels serious to him. He warns the others to beware of things glowing and signals to proceed inside. Manolo asks if what they are looking at is an altar. Mortimer tries to identify the symbols on the vestments, or determine if they are Old Woldian. He casts detect magic on the crates. Mole keeps an eye out for trouble. Ash is quiet.
Drack sees no evil from his current location, which covers everything that was in the crates. He is not positioned to see the altar at the moment.
The stuff in the crate really look like vestments, and the table in the building is set in a manner similar to many ceremonies, so we might as well call it an altar. However, the “circle under a picket fence” is not a symbol in common use by any major Woldian religion. As for being Old Woldian, Mortimer thinks that depending on how it is supposed to be oriented, it could combine path, force, and object somehow – “the path we travel to _____” or, more likely, “the struggle we take to _____”. If so, it’s a bit stylized and now how he would have written things. Without context, he cannot put a meaning to it.
Torryn is able to see most of the interior of the place – excluding a bit behind the altar and in the corners of the building nearest the entrance. Aside from weeds, the altar, and the objects on the altar, she doesn’t see anything. Wait a second – there is something different about the area right around the altar compared to the paths trampled in the grass, but she can’t make out what.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Saturday January 7th, 2023 4:01:09 PM
Intrigued, Torryn opened up her Fey senses.
Detect Magic and Detect Evil
She also crept a little closer to see what lay to either side of the door, without actually entering.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:44/34. Sunday January 8th, 2023 8:58:38 PM
Upon scrutinizing the items in the crates, Mortimer discovers the symbols on the vestments.
"Ahh ... this says, 'the path we travel,' No, 'the struggle we take to,' to where, not sure. This is poorly rendered High Woldian. Apparently proper scribing of these runes have been lost to time."
After a short pause, he continues, but in an unfamiliar tone from the gravedigger. "From time immemorial, people have longed for transformation by making appeals to beings of power or forces of nature. With the passing of time, their acts became more desperate. They forget that in the beginning their gods walked the Living Wold just the same as themselves." He gives his head a shake and states, "Yeah, people can be so bloody daft."
He sees that Torryn has the ruins of the building covered, he decides to take a look of the graveyard instead.
Drack (Chris J) - hp 35/35 - AC 17 Monday January 9th, 2023 9:38:27 AM
Drack will take a move and a move to U24, using his Paladin ability to detect evil in the grave yard. If nothing draws his interest, He plans on Quickly turning his attention to the structure that Torry is investigating.
"I can almost smell the evil here. This place must be destroyed."
Spells: Bless, Prot. from evil Lay on hands: used 1/8
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+12=30 ; Monday January 9th, 2023 10:26:48 AM
Mole sees Mortimer move off towards the graveyard. He decides to follow him.
Perception DC30
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 d20+12=13 ; d20+12=22 ; d20+11=20 ; Monday January 9th, 2023 11:10:05 AM
Ash watches the others investigate. He keeps milling about, trying to see if anything makes sense to him.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Monday January 9th, 2023 2:44:34 PM
Loryn moves to get a better look to the interior of the place as well. He also decides now is as fine a time as any to bring some magical light to the investigation. Dancing Lights He conjures the orbs right inside the building by the altar.
"I'm catching that vibe too Drack, but high woldian? Could it just be some ancient druids or some such. Get yourself to get a good look at that altar, that's our money maker here."
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 7/7 2nd lvl: 5/5
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20+8=23 ; Monday January 9th, 2023 8:01:21 PM
Manolo goes towards the graveyard. "I am going to the graveyard", he says as he walks.
Perception 23
DM Steve -- Here is a map. -- I can almost smell the evil here. Monday January 9th, 2023 11:08:55 PM
Manolo goes towards the graveyard. Torrynashkabbeth detects magic and evil. She creeps to the very edge of the entry to see as much as possible. Mortimer explains the symbols as best he can. Then he decides to check out the graveyard. (OOC: I did not see Mortimer on the map and placed him at U-23.) Ash watches the others investigate, trying to make sense of what they see. Loryn moves to look in the structure, and casts dancing lights to make the altar more visible. He suggests this might be ancient druids or some such. Drack moves to check out the graveyard as well, after which he plans to help check the structure. Mole follows Mortimer, taking a careful look. (OOC: Moved Mole to V-24.).
Loryn and Torryn investigate the building with the altar. Torryn says that the items on the altar are both evil and magic. Drack is able to confirm the evil. Loryn lights the place, but nothing else is revealed.
Mortimer, Manolo, Drack, and Mole check out the graveyard without entering. The graveyard is still. The stone walls around the place, except the taller walls of the building, are about five feet tall and five feet wide. They are made of blocks of stone, and are falling down in places. Movement over the wall would take double to climb up, and double to climb down again (that is, 10’ equivalent to climb onto a wall, 20’ equivalent to more from one side of the wall to another). Mole believes the walls could also be used for partial cover (giving characters beside them +2 to AC and +1 on reflex saving throws).
To the best of Ash’s knowledge, what they have found does not correspond to any specific arcane or religious use – at least not any widespread one. Nor does he know of another plane these things might relate to.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=7 ; Tuesday January 10th, 2023 7:17:19 AM
Wisely or not (probably not in Torryn's case) she decided to enter. Not just that, but to go straight up to the altar and determine exactly what it was that was so evil and magical. leaving such things in place felt wrong and certainly NOT something any Sacred dancer worthy of the name should do. So, maintaining her Fey sight (Detect Evil & Detect Magic) she approached, but was suspicious of traps. Despite the well trodden ground, she considered that laying a trap was something evil people would do.
Perception: 15
Drack (Chris J) - hp 35/35 - AC 17 Tuesday January 10th, 2023 12:05:25 PM
Seeing nothing they need to deal with immediately in the graveyard, Drack moves to W21 to back Torry up, and investigate the altar. Also using his Paladin detect evil ability, he will confirm what Torry has said.
Spells: Bless, Prot. from evil Lay on hands: used 1/8
AC 13 HP 34/34 Loryn Glitterfall; Dan K Tuesday January 10th, 2023 4:02:02 PM
Loryn keeps a bit of distance from the altar, Drack and Torry got it covered and up close was not his thing so much. "Evil and evil again huh? Drack, do you think you could channel enough of Domi to do something here. Also I thinking we confiscate the items at least, destroy if we can. I don't want to take the whole place down, but if we can remove the taint of evil , we should"
Looking over towards the graveyard, "Stay sharp ,we have confirmed evil things over here! watch for ghouls and other not so fun nasties!"
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 d20+4=5 ; Tuesday January 10th, 2023 6:49:00 PM
Drack will attempt to use knowledge of religion to determine in if channeling positive energy will do anything to an evil magic item. ( natural 1, giving him a 5, guess he has no clue.)
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+12=26 ; Tuesday January 10th, 2023 7:55:41 PM
Mole will maintain his position. He keeps any eye towards the graveyard and Torryn.
Perception DC26
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:44/34. d20+2=7 ; Tuesday January 10th, 2023 8:00:08 PM
(occ: I had moved Mortimer's marker on the map last round. No idea how it disappeared. You moved him close enough.)
Mortimer moves further into the graveyard. He takes in the sights and smells (Perception: 7) but he seems distracted by the two "dark, brown rectangular areas".
(ooc: What are these two brown rectangular areas; dirt mounds, open graves, etc? The map does not say.)
The sorcerer's Detect Magic is still active and he scans the area for the presence of magical auras. If there are any fresh graves, he considers getting out his shovel. Any victims of unholy sacrifice deserve, at least, a decent burial; removed from this desecrated ground.
Since becoming a gravedigger, he's developed a sympathy for the patrons under his keep. A sense of pity, especially for those claimed too early... along with feeling of relief that it hadn't happened to him (i feel for you, but it sucks to be you!). Mortimer, however, is still mostly oblivious to concepts of empathy. That part of his heart still remains mostly cold. Though it's been known to thump now and then.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20+8=11 ; Tuesday January 10th, 2023 8:55:48 PM
Manolo stays put for the time being looking around. His front and back, "Lets not try to lose each other", he says loudly.
Perception 11
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Tuesday January 10th, 2023 10:34:53 PM
Ash stays with the group, making sure to only step where others have already.
DM Steve -- Here is a map. -- Stay sharp ,we have confirmed evil things over here! d20+20=35 ; 2d4+6=13 ; d2=2 ; Tuesday January 10th, 2023 10:50:32 PM
Drack moves to back up Torryn. He ponders whether channeling positive energy will destroy an evil item. Loryn keeps his distance from the altar, thinking Drack and Torryn have it handled. He says the group needs to do what they can to remove the taint of evil. Manolo stays put and warns they shouldn’t separate. Mole tries to keep his eye on both Torryn and the graveyard. Torrynashkabbeth enters the structure and walks up to the altar. She was suspicious of traps. Ash moves only over areas the others have traveled. Mortimer moves further into the graveyard, towards the area where the graveyard appears to have two recent graves in it. (Although the dirt has settled some, perhaps from rain, there is no grass growing on them yet.)
It was fast.
Torryn finds a trap – by setting it off. Mole sees the plate move as Torryn steps on it, but has no time for a warning.. A blade scythes out of the altar and gashes her (for 13 points of damage) as it passes. Then it disappears as quickly with a snick. She doesn’t have a chance to examine the items more closely.
Mole sees this happen, and Drack sees that Torryn is injured.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d6=2 ; d6=3 ; Wednesday January 11th, 2023 3:03:51 AM
"Ow!" Exclaimed Torryn. In truth it was her pride more than her body that was hurt. It wasn't so much that she'd somehow failed to spot the trap, more that her dancer's reflexes hadn't enabled her to avoid the blade. She stepped back and knelt down to examine the damage, not just to her leg, but her favourite boots! Still, both could be fixed readily enough. She had magic enough for both tasks, albeit Drack was by far the better healer.
Noting the spot from where the blade had arisen, she gave warning to Drack who was close in attendance.
"Ugh! You probably want to avoid that spot. And what sort of madman puts a trap in a crowded area? I mean,it sure looks like this whole area was trampled, doesn't it?"
Torryn then called upon her Sacred Dancer skills to yeah the wound. Twice! It appeared her 'sacredness' was being a bit off today. At least her Fey aspect was as unchanging as ever. The Mending invocation readily repaired her boot.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday January 11th, 2023 12:36:32 PM
Drack watches Torryn get hit by the scythe, and winces for her. He calls over his shoulder "Manolo. We got a trap in here. it probably just reset."
Drack then turns his attention to Torry. "Torry, back out the same way you went in. That trap may have reset, and there could be more. Let's let Manolo give the whole place a once over. When you get back here, I'll heal you. No sense in me setting off something else."
Spells: Bless, Prot. from evil Lay on hands: used 1/8
AC 13 HP 34/34 Loryn Glitterfall; Dan K Wednesday January 11th, 2023 5:10:41 PM
Loryn winces at the yelp from Torrynashkabbeth, but is relieved to see the wound is not life threatening and that her and Drack can handle that. "Certainly need you eyes and cleverness on that Trap Manolo."
The Dancing Lights stay where Manolo can make the best use of the light.
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 7/7 2nd lvl: 5/5
Lorryn is ready for second review
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=5 ; d20=1 ; d20=10 ; Wednesday January 11th, 2023 7:11:00 PM
Manolo runs fast towards Torryn, shouting," Are you ok?" He scans the room while trying to regulate his heartbeat after running.
Perception (trap finding), 6, 2, OOC : used 1 hero point to reroll and ignore the last roll.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 16/23 Wednesday January 11th, 2023 9:11:41 PM
Ash moves up getting a magic missle spell ready on his lips while scanning the room.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:44/34. d20+2=8 ; Wednesday January 11th, 2023 9:46:18 PM 'SHHIINGK' is the sound he didn't want to hear.
Mortimer turns his head to the crumbling structure that houses the altar. The graveyard was looking very interesting, but the needs of the living come before that of the dead.
He moves back to the entrance and peers in at Torryn. "You alright, Torryn?" He winces a bit in sympathy to her pain, but is glad it wasn't him. It would have been smart to send in his phantom servant, but he hasn't been able to call him as of late. It could have set off those traps. He wonders why that ability was no longer available to him.
Where is Manolo, he thinks ... "Oh, there you are! See if you can pinch that trap ... sell for a premium, they do. We can use the coin."
All these distractions continue to divert his attention. (Perception: 8)
DM Steve -- Here is a map. -- That trap may have reset, and there could be more. Wednesday January 11th, 2023 10:45:00 PM
Manolo runs over and scans the room. However, he is too busy catching his breath to notice much. (Based on the statement he ran over, I placed him at W-19 on the map.) Drack calls for Manolo to help. He suggests Torryn back out to where he it. Ash moves up and readies a magic missile. (Based on the statement he moved up, I placed him at X-23 on the map.) Torrynashkabbeth examines the damage and decides she can heal it. She warns the others about the trap. (Based on “she stepped back,” I also moved Torryn 5’ away from the altar.) Mole is quiet. Loryn positions his dancing lights to help Manolo see. Mortimer moves back to the structure. He suggests that the trap might be worth something if Manolo can pinch it.
Torryn heals 5 of the 13 damage she suffered, but is still injured. Further, as Drack pointed out, the trap might still be active.
Despite trying to be particularly diligent. Manolo does not see the trap. However, after Mole describes what he saw, and with the light, people can make another attempt to find it with a +6 bonus. Torryn can tell them that it didn’t go off until she was right next to the altar.
If you want your character moved, please say where.
Torrynashkabbeth (Nick) HP:19/27 AC:16 F9: R:10 W:12 d20=9 ; Thursday January 12th, 2023 3:28:18 AM
"Ugh, thanks guys. Sorry, I feel so clumsy. That thing really shouldn't have caught me." Torryn apologised to the others. ẞhe looked down at her leg in embarrassment and then at Drack. It did still hurt, but did she really deserve to receive further healing? Once again her impulsive nature had got her into trouble. Perhaps some discomfort would infuse her with a little caution. She huffed out sigh.
She stared at the ground where she'd stood.
"Yeah, that looks like the spot.". Torryn then pointed to the place she believed the trap lay.
(Perception: 23)
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+12=15 ; d8+1=9 ; Thursday January 12th, 2023 9:08:56 AM
Mole is slow to react to the sight of the trap being set off. He moves up closer to be in a better position to assist. "Come here, I will heal your leg." Mole takes out the wand and heals Torryn's wound.
Wand of CLW - heals 8 to Torryn.
Perception DC15
Drack (Chris J) - hp 35/35 - AC 17 Thursday January 12th, 2023 11:54:35 AM
Drack is a little annoyed that Torry didn't fall back to his position, nad further annoyed that Mole stepped in with a curing wand when Drack could have easily healed her with a Lay on hands. The Paladin says nothing on the matter, and observes what transpires with the trap.
Spells: Bless, Prot. from evil Lay on hands: used 1/8
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+2=21 ; Thursday January 12th, 2023 4:46:28 PM
Loryn decides to observe the gathering about the altar from a safe distance and moves back another 15'
It also occurs to him with all of the attention being focused at the altar, perhaps he should keep his attention elsewhere, say the graveyard
Perception 21
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 7/7 2nd lvl: 5/5
"Thank you, Mole. That was very kind of you and - oh - it's totally fine again." Torryn graced Mole with one of her best smiles. It became somewhat sheepish when she turned to look at Drack.
"Sorry Drack, I just thought it would be best to keep an eye on where hat thing sprung from." She did however, make room for Manolo whilst marvelling at the full recovery of her leg.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=12 ; d20=13 ; Thursday January 12th, 2023 8:08:39 PM
Manolo looks at the area much more calmly, (if he sees it) He will disable the trap as soon as he notices it.
Perception (trapfinding) 21 (12+9) Disable device: 22 (13+11-2 for dex) OOC: forgot to add the perception to the rolls yesterday
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Thursday January 12th, 2023 8:25:20 PM
Ash let out a little air as he was taken back about the trap. He didn't think this place was as abandoned as let on, and that trap solidified his thoughts.
He eyes Loryn and has the same idea. This place is far from abandoned. There are others about.
"There be two fresh graves in the yard. A path goes through a break in the wall. Enough dawdlin', gonna put eyes on our blindside."
Mortimer returns to the graveyard and makes his way to the break in the north wall. He looks out to spy anything of interest. If he sees or hears anything, he will dart for cover behind the wall.
(Perception: 8. Stealth: 6, the die roller HATES me.)
DM Steve -- Here is a map. -- Yeah, that looks like the spot. Thursday January 12th, 2023 10:28:04 PM
Manolo looks for and tries to disarm the trap. Mole heals the rest of Torryn’s wounds. Drack is annoyed, and watches as the trap is dealt with. Ash doesn’t think this place is abandoned. Mortimer returns to the graveyard. Loryn moves back to a safe distance. He turns his attention to the graveyard. Torrynashkabbeth feels embarrassed and uncertain that she deserves more healing right now. She does her best to point the trap out for the others. She thanks Mole and apologizes to Drack.
Right beside it, having recently set triggered it, Torryn readily points out the pressure plate that triggers the trap. It doesn’t look like anyone is intended to get close the altar. Now that he sees it, Manolo is able to disarm the trap.
Outside the structure, everything is still.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=5 ; Friday January 13th, 2023 4:01:59 AM
"Are there any more?" Torryn asked Manolo. If there was something bad there that needed to be destroyed then they really ought to try to get to it. It occurred to her that she could use the butt of her spear to try to unearth further traps, but felt it best to defer to Manolo's superior skills. Even so, she couldn't resist inspecting the area further. Maybe she could spot another.
(Perception: 13)
Maybe not.
Drack (Chris J) - hp 35/35 - AC 17 Friday January 13th, 2023 8:57:54 AM
"Manolo, you should probably search the whole building top to bottom. Secret doors, cubbies, traps, etc.."
Drack once again activates his Paladin detect evil power to determine what exactly in the room is evil, and if possible, how strong the emanation is.
Turning over his shoulder, he calls to the outside group "let's stay close and search one area first, and then move on to follow up elsewhere. The last thing we want is to get in a hefty fight with half the group in one location, and half in another. Again.".
Spells: Bless, Prot. from evil Lay on hands: used 1/8
AC 13 HP 34/34 Loryn Glitterfall; Dan K Friday January 13th, 2023 3:12:11 PM
Loryn remains where he is and keeps his attention towards the graveyard and now, where Mortimer is. Two fresh graves, he wondered, "Mortimer can you tell if they are fresh graves, or freshly dug up graves perchance?"
He glances back over his shoulder towards Drack, "Again? what do mean...oh the cave? Well this last cave or the first cave or that time in town? Or the outskirts...you know, if you think about it. I'm not sure we've ever done the whole party together thing." He puts on a more serious look and purses his lips, "You probably view that as a bad thing though huh?"
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 7/7 2nd lvl: 5/5
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Friday January 13th, 2023 7:20:37 PM
Ash watches Drack to see it he has any problems while scanning for evil.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=13 ; Friday January 13th, 2023 8:16:17 PM
Manolo looks around the area, searching for anything that will either kill/hurt them or will show them a secret way or treasure.
Perception (trap finding) - 22 (13+9)
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:44/34. d20+2=7 ; Friday January 13th, 2023 10:03:33 PM
Upon hearing Loryn's question, Mortimer backs away from the hole in the wall and walks back over to the closest grave.
"Usually when ya dig someone up and fill in the hole, the dirt would settle, leavin' a small snick or dent in the ground. The body, no longer fillin' in the rest, especially if there was a pine box. These would appear otherwise."
He nudges the soil of the mound with the toe of his boot. "I'd say these two haven't been home very long; maybe two or three weeks."
(Perception: 7 ... my quest to roll higher than 10 continues.)
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=10 ; Saturday January 14th, 2023 4:23:17 AM
Drack was being sensible. She could not fault that, but neither could she emulate him. She put it down to her Fey nature: she was impulsive and curious. Furthermore, she was often accredited with having the attention span of a fish. She felt that was unfair. Sure, she got distracted by the beauty of Nature, a song or a beguiling movement that inspired a dance move, but it wasn't all the time. Not really.
Determined to show that she could be sensible, if only for a short time, Torryn stayed where she was. She swept back her long, silvery blonde hair and again scanned the area for magic and evil.
(Perception:18)
DM Steve -- Here is a map. -- The last thing we want is to get in a hefty fight with half the group in one location Saturday January 14th, 2023 10:48:18 AM
Mole is quiet. Drack suggests Manolo search the entire building. He cautions against becoming too split up. Loryn asks Mortimer whether something was put into or taken out of the graves. He hears Drack, and wonders it the group has ever stuck together that way. Mortimer explains why he thinks something has been buried in the graves, not taken from them. Ash makes sure Drack has no problems looking for evil. Torrynashkabbeth asks Manolo if there are more traps. Manolo searches for traps, secrets, or treasure.
Drack confirms that the items on the altar are evil. He does not find anything else. Nor does Torryn find any other evil or magic. Just the faintly glowing stuff. Manolo searches the remainder of the structure without finding more traps or hidden items.
Most of the group is in one area, or at least not far away. The stone walls and stone fences mean not everyone can see everyone else.
"So, if there's just the one trap - and I was so totally awesome at finding it - shouldn't we get rid of those nasties on the altar now?" Torryn asked no one in particular, but then looked back at Drack. He was good at being sensible. She was good at dancing. Although, that really hadn't helped much with the trap. Under the circumstances, 'sensible' seemed the best option, if only because there was at present, no music.
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+12=17 ; Saturday January 14th, 2023 10:18:27 PM
Mole continues to monitor the situation.
Perception DC17
Drack (Chris J) - hp 35/35 - AC 17 Sunday January 15th, 2023 11:32:49 AM
(Monday post)
"Yeah Loryn, I kind of view that as a bad thing. I can take some hits. Not everyone can."
Once Manolo declares the area clear of traps and hidden things, Drack strides forward to the altar, pulling out a bag as he goes. "Everything on the altar is evil Torry. Being magical, it will not be easily destroyed. I think we should bag it up and take it to a temple of Domi or other lawful good deity. Let's try not to touch them though."
Drack opens the bag and holds it next to the altar, keeping it ope. "Torry, see if you can use your staff to slide them into the bag."
Spells: Bless, Prot. from evil Lay on hands: used 1/8
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Monday January 16th, 2023 3:51:40 AM
"Oh, you mean the spear. Sure, I can do that." Torryn replied eagerly.
She then reversed the spear to delicately move the items with its haft. Clearing evil! This was exciting. This was what Sacred Dancers were supposed to do. Well, that and dance.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=15 ; Monday January 16th, 2023 3:19:23 PM
Manolo watches carefully as Torryn and Drack get a creative but simple idea to transfer the items without touching them directly.
Perception 23 (15+8)
AC 13 HP 34/34 Loryn Glitterfall; Dan K Monday January 16th, 2023 5:17:45 PM
Loryn nodded at Mortimers assessment, "New graves then. Probably the last time anyone was out here. Question would be, who buried them?"
The ganghad the altar under control and so Loryn would simply wait for them to complete what they wre doing.
"Looks to me like we are bugging out after you got that stuff guys. Not much else seems to be a foot."
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 7/7 2nd lvl: 5/5
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:44/34. d20+2=5 ; Monday January 16th, 2023 6:02:45 PM
"Don't assume they buried a body. You'd be surprised what I've found in these things," he remarks with an impish grin.
Looking in the direction of the statue, he asks Loryn, "Wanna 'ave a butchers at that statue? Maybe some writin' on it."
(Perception: 5 ... the bad rolls continue.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Monday January 16th, 2023 8:34:10 PM
Ash grimaces a bit as Drack walks up to the alter. He just expected some other trap to come claim his friend.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Monday January 16th, 2023 8:34:12 PM
Ash grimaces a bit as Drack walks up to the alter. He just expected some other trap to come claim his friend.
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+14=27 ; Monday January 16th, 2023 10:06:57 PM
Mole goes back out to the graveyard. He takes a look at the ground in the area of the graves and the path from the graves to the alter. He looks for footprints or other indicators of travel.
Survival DC27
DM Steve -- Here is a map. -- You'd be surprised what I've found in these things. Monday January 16th, 2023 10:30:42 PM
Drack agrees with Loryn that splitting the party in combat is bad. He pulls out a bag and asks Torryn to slide the items she wants to get rid of into the bag without touching them herself. Mole monitors the situation. (sees) Torrynashkabbeth suggests getting rid of the items on the altar now. When Drack pulls out a bag, she uses her spear to push the items into it. Loryn agrees with Mortimer that those must be new graves. Manolo watches carefully as Torryn and Drack work on clearing the altar. (no problem) Mortimer remarks about some of the things he’s found in graves. He proposes vandalizing the statue. Ash anticipates another trap as Drack walks up to the altar, but there isn’t one.
With guidance from Manolo, Drack and Torryn are able to clear the bowl, goblets, and pitcher off the altar and collect them in the bag without coming into direct contact with them.
Meanwhile, perceptive Mole notices something in the graveyard. When he points this out, Ash, Loryn, and Mortimer are in a position to see it, too. . . Highlight to display spoiler: {At first it appears that arms are thrusting themselves out of the ground where the graves are located, but after a moment it bcomes clear that the soil of each of the two graves is forming itself into a man-like body. (More like earth elementals forming than zombies coming to the surface, as it were.) }
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday January 17th, 2023 4:36:33 AM
Torryn was relieved that she and Drack had completed their 'operation' successfully. It seemed the perfect time to back away and leave the nasty statue alone. It wasn't as if she could bless it to counteract the 'evilness' it emanated.
"Let's get out of here and see if the others have uncovered anything else icky." Torryn suggested to Drack. Of course, Drack being the sensible one, she'd follow his lead, if there was something that she'd overlooked here.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday January 17th, 2023 7:14:56 AM
“Sounds good Torry. I think we are wrapped up in here.”
Drack will carry the bag out of the building. If the wagon is close, he will put it in the wagon. If it’s not, he will carry it in his left hand and keep his sword in his right hand. If something jumps them, he can drop the bag and start fighting.
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+8=21 ; d4+1=2 ; d4+1=4 ; d4+1=3 ; Tuesday January 17th, 2023 11:55:56 AM
Loryn eyes the dirt coming together, "Oh that's not good and those normally need to be summoned or some such." Know Planes 21
Loryn shouts over his shoulder to Drack and Torrynashkabbeth, "Drack! Torry! Elementals forming in the graveyard!"
With that warning, the gnome moves south to get a line on the creatures and sends 3 bolts or brilliant green at the closes one. Cast Magic Missile Dmg 2+4+3
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:44/34. false life, shield d20+2=7 ; Tuesday January 17th, 2023 7:48:31 PM
"Mole, those aren't yours, are they?!"
Mortimer immediately casts a defensive spell. The shadows coalesce into a protective barrier.
(Perception: 7, let's get these poor rolls out of the way!)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Tuesday January 17th, 2023 8:48:08 PM
Manolo moves 5 steps or perhaps more as he gets closer to what sounds like troubles.
Move action : V or U 24
DM Steve -- Here is a map. -- Oh that's not good d6=6 ; d4=4 ; d6=2 ; Tuesday January 17th, 2023 10:35:13 PM
Mortimer asks Mole about the creatures and casts a shield spell. Manolo moves out of the structure and stops where he can see one of the creatures. Drack carries the bag out of the building and starts towards the wagon, but is ready for trouble. Ash and Mole are momentarily distracted by events. Loryn calls out to those in the building that they have trouble. He tries to identify what it is. He attacks one with a magic missile. Torrynashkabbeth suggests getting out of the area with the evil tableware, not mess with the statue.
In the back of his mind, Loryn finds these familiar somehow. Then E2 gestures and the ground beneath Loryn disappears. That’s it, Loryn remembers – undead connected to the plane of earth, that bury their victims alive.
E1 makes similar gestures as it faces Mortimer.
Loryn – make a DC 17 reflex save or fall into a 10’ deep pit, land prone, and take 6 points of non-lethal damage
Mortimer – make a DC 17 reflex save or fall into a 10’ deep pit, land prone, and take 2 points of non-lethal damage
===== E1 – AC ?, no damage E2 – AC ?, 9 damage
Mole; (RichP) AC 18; HP 48/48; CMD 16 Tuesday January 17th, 2023 10:56:00 PM
"Why would mine attack?" He shouts.
He shouts to the elementals in terran "Why do you attack. We are not here to harm you."
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Wednesday January 18th, 2023 12:29:44 AM
Ash pulls out some talc and powderd metal. He waves his hand, while speaking a hushed tone before the magic courses through his body.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 d20=11 ; Wednesday January 18th, 2023 4:17:26 AM
From where she was standing Torryn could see nothing of what was causing such alarm. She could however, hear the exclamations of her friends. Most distinctly, she heard the word 'attack'. As ever, her first inclination was to charge forward, but Drack was ahead of her and his mere presence caused her to rethink.
Don't rush. You have a bow. You have magic. The thoughts swiftly raced through her mind. Calling upon her magic, Torryn summoned her Fey Armour as she trotted straight onto assess what was happening. The bow! She was definitely going to use the bow first this time.
Perception:19
Spell: Mage Armour. AC+4. 1 hour.
(Half move and spell this round. Torryn will ready her bow on the next.)
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+3=20 ; d20+5=12 ; 4d6=9 ; Wednesday January 18th, 2023 9:22:49 AM
The ground starts to shift under his feet and the gnome, most surprisingly to himself, jumps away as the pit opens up. "Gah!, Not summoned elementals, but some planar undead!" he cries as he moves towards the abominations.
Getting in range, he clasps his hands together and sends a fiery ray at the same target E2 Cast Scorching Ray Hit Touch AC 12 Dmg 9
Reflex 20
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Mortimer side steps the hole forming under his feet.
"What a cheeky bastard! Here some shade comin' your way, yeah!"
Mortimer seems to scoop up a handful of shadow and sends streaking to the injured undead elemental in the form of blackened energy bolts. All three slam into the creature.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday January 18th, 2023 10:02:22 AM
After a few foul words rush through his mind, Drack drops the bag from the altar and makes a move to T24 and then casts bless, giving everyone in the group +1 to hit and saves vs. fear.
Hopefully they cant do that hole in the ground trick whenever they feel like it, Drack thinks to himself.
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=11 ; Wednesday January 18th, 2023 7:45:49 PM
Manolo reloads his crossbow and tries to shoot it.
Attack 16 (apart from -2dex, didn't apply any negative modifiers
Mole; (RichP) AC 18; HP 48/48; CMD 16 Wednesday January 18th, 2023 10:05:41 PM
Mole rushes over to cover Manolo.
DM Steve -- Here is a map. -- We are not here to harm you. d6=2 ; Wednesday January 18th, 2023 10:19:32 PM
Drack casts bless on the party, and moves Mortimer sidesteps the pit, and sends a shadowy spell back at E2. (Mortimer seems to have disappeared from the map; he was at X-31.) Loryn evades the forming pit, and responds with a scorching ray. He informs the others these are planar undead. Mole talks to the creatures in terran. He moves to cover Manolo. Ash casts see invisibility. Manolo tries to shoot the one he can see. Torrynashkabbeth summons mage armor and advances to where she can see what is happening.
Loryn and Mortimer add to the damage already on E2, but Manolo barely misses E1 with his attack. Ash completes his spell, but doesn’t notice any change. The stone walls limit people’s ability to see the creatures very well – at least to see both at once.
E1 gestures again, looking through the gap in the wall at four of the party.
E2 sinks into the ground. Mole can tell you that this is a common way for elementals to move around.
Manolo – make a DC 17 reflex save or fall into a 10’ deep pit, land prone, and take 2 points of non-lethal damage
===== E1 – AC 17 / 11 T, no damage E2 – AC 17 / 11 T, 25 damage, last seen at Q-27
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 3d4+3=6 ; Thursday January 19th, 2023 7:29:31 AM
Ash sidesteps 5' to get a better view of E1. He unleashes 3 bolts of magic at e1. Magic Missle 6 dmg
Drack (Chris J) - hp 35/35 - AC 17 d20+11=23 ; d10+5=10 ; Thursday January 19th, 2023 11:21:11 AM
(Drack moved to T24 last round. DM will need to move me on map. I am unable to do so.)
Drack takes a 5' step from T24 to S24, and swings at E1. Drack hits AC 23 for 10 hp.
"I'll step to the side in a moment folks. Keep an eye out for the other one."
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Group has +1 to hit and +1 saves vs fear.
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:44/34. false life, shield d4+1=4 ; d4+1=5 ; d4+1=2 ; d20+2=15 ; Thursday January 19th, 2023 1:14:46 PM
(ooc: Mortimer was located at V29 last round. I put his marker there, don't know why it's being deleted.)
Mortimer steps forward, next to the cemetery wall, and sends another volley of Shadow Bolts at the remaining Necromental (E1)... at least, that's what he likes to call them. Again, all three slam into the beleaguered heap of corrupted earth.
He attempts to perceive the other necromental. (Perception: 15)
AC 13 HP 34/34 Loryn Glitterfall; Dan K d4+1=3 ; d4+1=2 ; d4+1=5 ; Thursday January 19th, 2023 4:19:02 PM
The creature in the ground will most certainly be showing up soon and so Loryn decides to move 10 back Cannot access map currently from this PC and gets ready for it
Readied action Cast Magic Missile at E2 if it shows Dmg 3+2+5
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 d20=2 ; Thursday January 19th, 2023 7:27:53 PM
Torryn had intended to shoot at the mud monster, or whatever it was, but Drack had swiftly interposed himself most unhelpfully right in her line of fire. She decided that such was for the best. Drack was, in her opinion, a far better fighter than was she. He'd hack lumps out of the thing in no time, surely. Instead Torryn called on her Fey magic again; this time summoning her Fey shield. The shield appeared as a sparkling disc of faintly coruscating lightning, one through which she could see perfectly. That done she readied her bow trying to anticipate the emergence of the other mud monster.
(Extra +4 to AC) (Perception: 10.....I'll take those poor rolls for you Morty.)
(Moved Drack as stated.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=12 ; Thursday January 19th, 2023 8:54:11 PM
Manolo manages not to fall.he shout, Any plans"?
Reflex 16 (1d20+8-2)
Drack (Chris J) - hp 35/35 - AC 17 Thursday January 19th, 2023 9:49:27 PM
“Yeah Manolo. The plan is to kill them before they kill any of us. Try shooting one at closer range so you are more deadly.”
“Loryn, how sure are you that these things are undead? I’m assuming they are evil then? Or not necessarily? I’m a little busy to detect evil at the moment.”
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday January 19th, 2023 10:09:56 PM
Mole moves to Loryn. "Mortimer get over here! You're too exposed. We need to move into a more open space. Drack fall back. Everyone else out into the courtyard, but stay together and ready yourself for when they surface."
DM Steve -- Here is a map. -- I’m assuming they are evil then? Or not necessarily? d20+8=27 ; d20+8=18 ; d6+4=5 ; d4=4 ; d6=4 ; Thursday January 19th, 2023 10:32:57 PM
Drack steps forward and swings at E1. He answers Manolo that he plans to kill these things. (Sorry for missing the map change last round. If I hadn’t, Drack would have been targeted and not Manolo.) Ash sends a magic missile at E1. Mortimer send his spell at E1. He looks for the other one. Loryn readies a spell in case E2 resurfaces. Torrynashkabbeth opts not to shoot with Drack engaged with E1. Instead, she summons a fey shield. Manolo evades the pit, and asks about plans. (A roll of 16 as reported would have failed, but the numbers given add up to 19 and I’m not sure why the -2 is applied.) Mole moves beside Loryn and calls out for the others to move to an open area.
E1 takes considerable damage from spells and Drack’s sword, but is still active. It steps back and gestures at the ground at Drack’s feet.
E2 reappears, coming out of the ground beside Mortimer and attacking. Although it takes Loryn’s spell in the back for its troubles, that isn’t enough to put it down. E2 hits AC 25* and 16* with swipes from its stony claws, connecting with the first attack.
Both of the creatures are looking ragged, with gaping holes in portions of their earthen “anatomy”.
Mortimer – take 5 points of damage and make a DC 15 fortitude save or lose 4 points of charisma
Drack – make a DC 17 reflex save or fall into a 10’ deep pit, land prone, and take 4 points of non-lethal damage
===== E1 – AC 17 / 11 T, 27 damage E2 – AC 17 / 11 T, 35 damage * The roller says 27 and 18, but I was forgetting the info posted 1/9/23.
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 d20=13 ; d8=1 ; d6=3 ; Friday January 20th, 2023 4:34:53 AM
Torryn stepped to the side and loosed an arrow. (At E2)
(AC:22 hit. Damage: 3 ~Point Blank Shot: within 30'~ 3 point of fire IF it even takes such)
It was a hit....sort of. Torryn was less than overawed at her success. She hoped that it was enough to distract the creature from further attacking Mortimer. She quickly readied another arrow. These mud monsters seemed to move with alarming speed.
Drack (Chris J) - hp 35/35 - AC 17 d20+6=21 ; d20+11=27 ; d10+5=13 ; Friday January 20th, 2023 10:37:29 AM
Drack fortunately sidesteps the opening of the pit. Nimble reflexes were not his strong suit. He then takes a 5' step forward to R24, and swings again at the creature. Hitting ac 27 for 13 damage.
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Group has +1 to hit and +1 saves vs fear.
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield d20+4=21 ; d20+9=19 ; d20+5=9 ; d6=4 ; Friday January 20th, 2023 11:36:17 AM (ooc: I remember that little bit of info from Jan 9th, that's why Mortimer is standing next to the wall :)
(Fort Save: 21 vs Charisma drain, success.)
"That's all ya got, ya rotty git? Didn't hurt at all!"
Mortimer begins to cast defensively, crackling, disruptive energy grows in his hand that bursts out at the elemental.
(Mortimer casts Disrupt Undead at E2. Cast Defensively: 19, success. Hit Touch AC 9. Damage: 4 damage. No Save.)
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield Friday January 20th, 2023 12:50:23 PM
(ooc: Mortimer's ranged touch attack actually hit Touch AC 10 due to Drack's Bless.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 3d4+3=12 ; Friday January 20th, 2023 10:31:37 PM
Another magic missle leaves Ashs hands at the elemental. (E1)
DM Steve -- Here is a map. -- That's all ya got, ya rotty git? Didn't hurt at all! Saturday January 21st, 2023 2:31:32 PM
Ash casts magic missile at E1. Mortimer casts disrupt undead and tries to touch E2. Torrynashkabbeth takes a step and fires another arrow. Drack avoids the pit and steps up to swing at the monster. Manolo, Loryn, and Mole do not react. (Nor, as it turns out, do they need to.)
Torryn’s shot hits E2, taking another chunk out of it. Mortimer, sadly, misses. It does not matter, Torryn’s fiery arrow did enough damage to disrupt whatever force animated the soil.
Drack hits E1 with his sword, and Ash hits with magic missile. The creature literally crumbles under the onslaught.
Both of the earthen undead crumble, whatever spirit was animating them no longer able to do so. Aside from the holes in the ground and two piles of dirt, nothing from the battle remains.
===== E1 – AC 17 / 11 T, destroyed E2 – AC 17 / 11 T, destroyed
Torryn swivelled around as she readied another arrow. It would be unwise to assume nothing further bad was going to happen. To that end she opened up her senses and invoked her Sacred Dancer ability to Detect Evil.
"I'll keep watch if you guys can help them out of the pits." She offered.
Perception: 25
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield d20+2=20 ; Sunday January 22nd, 2023 4:58:54 PM
"Oww," he declares, as he grabs his right hand. "That spell hurts!" Mortimer shakes his hand a few times and notices the tips of his fingers have blackened. "That doesn't look right." At least the pain had quickly diminished.
Turning his attention to the pile of earth at his feet, Mortimer kneels down and takes a handful of the elemental's remains and closely scrutinizes it. "Yeah, this has the feel and smell of grave soil." He then sifts through the pile of dirt for anything that can be found within. (Perception: 20)
Mortimer then stands and walks over to the closest grave. He looks down into the open hole the elemental had made.
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+11=26 ; Sunday January 22nd, 2023 10:22:37 PM
Mole is a little stunned. He had never heard of undead elementals. Though, he will admit he knows little of the undead.
He will help the others out of the pits taking care to make sure they don't collapse in on them.
Profession (mining) DC26
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 d20+4=14 ; Monday January 23rd, 2023 9:21:39 AM
Ashs rubs any of the remnants of the elemental Off of his clothes. He begins looking around, while the others also do their checks. Perception 14
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 d20+4=14 ; Monday January 23rd, 2023 9:21:39 AM
Ashs rubs any of the remnants of the elemental Off of his clothes. He begins looking around, while the others also do their checks. Perception 14
Drack (Chris J) - hp 35/35 - AC 17 Monday January 23rd, 2023 10:26:08 AM
Drack does as Torry suggests, and assists in getting people out of the pits created by the undead creatures deferring to Moles expertise on how to do it safely. He then retrieves the bag of evil items from the alter and returns to the others.
"Anyone need a little healing? i have quite a few left for today."
"Mortimer, you think there is anything to be learned by digging up those graves that they creatures came from? I'd really like to know who did this and when. There is obviously something foul and evil going on, and it's not too far from town."
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Group has +1 to hit and +1 saves vs fear.
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+2=3 ; Monday January 23rd, 2023 10:42:42 AM
Loryn will follow Mortimer over to the gravesites and where the creatures came from. The Wold was a very odd place and as the stories of adventurers past came back to his, he had a feeling it was going to keep getting more so. "Maybe they were not so mad after all." he says to himself, but aloud as he looks past Mortimer and into one of the holes
Perception 3
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield Monday January 23rd, 2023 12:40:35 PM
(Question ... who fell in a pit? As far as I can tell, everyone made their Reflex saves.)
"Um....I thought they'd fallen in." Torryn began somewhat lamely as she looked about to asses just who had and hadn't fallen into the substantial holes. So much had happened and so quickly it was no wonder she'd become a bit confused.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=20 ; d20=5 ; Monday January 23rd, 2023 4:55:30 PM
Manolo goes to help one of the keepers with getting out of the hole.
1d20=20 Action: Aid Another (unless other skill is better or more appropriate)
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield Monday January 23rd, 2023 8:19:26 PM
"May not haveta dig these graves up, Drack. These dirt dodgers prolly did it for us," remarks Mortimer. He continues to look down into the open graves to see what he can.
DM Steve -- Here is a map. -- There is obviously something foul and evil going on. Monday January 23rd, 2023 8:22:22 PM
Ash dusts off and begins looking around. Mortimer examines the remains of the elemental / undead soil, the closest grave, and one of the holes the creatures made. Torrynashkabbeth offers to keep watch. Manolo tries to help. Loryn follows Mortimer to the gravesites. He muses about tales he has heard. Mole is stunned to have encountered something both elemental and undead. Drack retrieves the bag he dropped and offers to help anyone who needs some healing. He asks if they should dig up the graves to learn more.
(OOC: No one fell into a hole. The graves are not open -- the things the party fought formed from the soil but didn't leave more than a depression behind.)
Torryn sees a gnome approaching from the direction of Grog, Robert, and the wagon.
Mortimer does not find anything in the soil that he sifts through that seems unusual to him. Given his former occupation, he’s seen a lot of soil.
Mole thinks the holes are unsafe. Given their slope, it would not be difficult to collapse them. A little rain could do it.
Ash still sees nothing invisible around, although his spell is still active.
While the group decides what more investigations may be necessary, Torryn points out the gnome she noticed, who is walking in from the direction of the cart. In the background, Grog waves, letting everyone know that he is also aware of the fellow. He doesn’t seem worried.
After the question of investigations is decided, there will also be the question of where to stay for the night.
Torrynashkabbeth (Nick) HP:27/27 AC:24 F9: R:10 W:12 d20=20 ; Tuesday January 24th, 2023 5:17:11 AM
”Look.” Torryn spoke quietly, no louder than was necessary to alert her friends. [b[“Something Gnomish this way comes.”[/b] The truth was her shouting really wasn’t much different from her singing – a discordant screech. She avoided both as much as possible. She gestured with her bow towards the stranger approaching.
Even at distance it’s very apparent that Torryn is female; a young and uncommonly beautiful one at that. Upon getting closer it’s clear that Torrynashkabbeth is not tall for a Half Elf, for such she is. Standing only a little over five feet in height Torryn nonetheless manages to exude grace and elegance displaying all the ease and poise of a dancer in her fluid movements.
From a distance it had seemed that she was blonde, albeit a pale one; ash or platinum perhaps. Yet such was not the case. Her hair possessed a markedly silver hue and when the light caught it the ends sparkled pale blue. Morever, there was a lot of it. Torryn had long - very long hair. The sparkle and hue seemed all the more noticeable given her rich, honey coloured skin. Her eyes were, somewhat like her hair, a pale stormy blue. She had an impish face: a small pixie nose and full lips, along with long-lashed, heavy lidded eyes. Around her neck hung an unusual necklace: it held an orange disc. A second, smaller necklace; a much simpler thing, held a silver lightning bolt.
Torryn wore a pair of practical, brown, over-the-knee boots. Pale green leggings covered her lower limbs and a mustard yellow tunic, her torso. Like her boots, her riding gloves are brown. Given that the tunic is open at the sides it’s clear that she is unafraid to flash a little flesh; flesh that is for the most part obfuscated by a large, black, hooded cloak. (The hood is at present down).
At this time however, much of that seemed secondary. The girl had a bow and it was pointed at the gnome. That bow had a vertical band of colour running from top to bottom. Narrowest and yellow at the tips of the bow, the sandwiched colour widen and took on a progressively red colour as it approached the centre, where the arrow was poised, ready to fly.
Torryn also had a spear, slung via a strap across her back and a dagger at her hip, hung from a belt. Patently she wore no armour, nor carried any shield. As she stood, side on taking careful aim at the newcomer, she took the chance to appraise what she saw.
NOW the dice roller wants to play! Typical. PERCEPTION: 28
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=18 ; Tuesday January 24th, 2023 6:48:26 AM
Manolo looks at the shape of the gnome and asks,"What a gnome is doing all alone in this dangerous and erriy place"? Perception 26 (18+8)
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+4=20 ; Tuesday January 24th, 2023 7:10:14 AM
Mole looks towards the direction of the wagon and sees the gnome. Mole is a four feet tanned-looking dwarf. He is wearing hide armor and carrying a wooden shield and dwarven warhammer. His clothes are plain, a palette of mostly browns and some green.
As the gnome walks closer, he maintains a skeptical expression and appears to be sizing up the newcomer.
Sense Motive DC20
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Tuesday January 24th, 2023 10:35:40 AM
Ash gives a wave, as he moves closer . He's a tall, lanky, well dressed man with a bent/broken nose. The one obvious thing about him is no physical weapon on his body.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday January 24th, 2023 11:28:11 AM
Drack looks at the group, and remarks "I'll go say hi. It's likely all good if Grog doesn't think there is a problem"
Drack moves forward to greet the Gnome, and keep himself between the stranger and the groups spell casters... just in case. As he strides forward with sword sheathed, the Gnome can observe a half Elf male over 6" tall, with short black hair likely cut with a dagger to prevent any chance of it getting in his vision. He has a lengthy curved blade at his side, and wears a breastplate, but has no shield. As Drack gets closer, the Gnome will observe Drack's emerald green eyes, a holy symbol of Domi on a thin chain around his neck, and an air of confidence and Charisma.
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Group has +1 to hit and +1 saves vs fear.
Drack (Chris J) - hp 35/35 - AC 17 d20+7=24 ; Tuesday January 24th, 2023 11:29:10 AM
Perception 24
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+2=22 ; d20+5=20 ; Tuesday January 24th, 2023 3:22:16 PM
Dressed in tans and browns with a leafy green accent and black leathwe boots, the gnome of nominal stature and prominent nose. His bushy white eyebrows somehow compliment his face in a very pleasing and disarming sort of way. His grey eyes have aslight sparkle of mischief and his well groomed naturally white hair falls about his face parted on the left side of his head
"Quite well put Torrynashkabbeth" Loryn gives his nose a rub and decides that as a fellow gnome, he should make first contact.
Loryn puts a grin on his face and walks towards the incoming fellow gnome. "Nice night for a walk." he calls out in a friendly tone
"I'm Loryn Glitterfall of The Heroic Woldian Adventurers Protecting Society. How may we be of service my good fellow?"
Perception 22 Diplomacy 20 and the big numbers when it doesn't matter come pouring in
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield Tuesday January 24th, 2023 7:26:40 PM
Mortimer looks up from Torryn's announcement, "Uhhh!?"
He looks on with a bit of suspicion. Having spent most of his life on the streets, not trusting strangers (or anyone for that matter) has served him well. He stands up from crouching next to the grave. He is a tall human and very skinny; gaunt even. Even though he has recently adopted a proper indoor life, with bed and chamber pot at his disposal, he still looks very rough around the edges. The scars of a hard life where cruelty was currency ... viciousness and cunning a virtue.
His hair is thick and black, his skin is pale and his silvery, gray eyes gives a chill to those who meet his gaze. Though he secretly wishes he had Loryn's bushy eyebrows, they soo disarming.
He wears a very expensive-looking chain shirt under his jacket. Pinned on his jacket, in full view, is a WLA journeyman badge. Next to it is a small broach that looks like a Wardd holy symbol. Hanging off his belt is a crude-looking sickle covered with surface rust. Around his neck is a rather ancient and timeworn medallion with a scratched and pitted family crest of archaic design. Upon noticing it had fallen out from under his shirt, Mortimer quickly tucks it back in.
"Names Mortimer ... Mortimer Margrave. You a friend of Grog's?"
CDM Jerry [OOC post] Tuesday January 24th, 2023 9:22:53 PM
I sent out an email to the DMs and the players of this game and haven't received a reply. I show that this game has not finished leveling up and getting your character sheets approved by your DMs.
I need a reply to my email letting me know who hasn't finished leveling and why. If there is any extenuating circumstances please let me know that as well.
All members and DMs should be checking emails daily as it is our only method (other than interrupting your game with an OOC post) to communicate with you.
I expect to receive this information by tomorrow (Wed) evening, friends.
BTW, I read the last week's worth of posts today. Enjoyed the reading. :) I think I'll lurk for awhile as Windhorn Hamlet is one of my favorite locations. If my memory is correct, it is where my first local campaign began way back in the 1980s.
Thanks!
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Tuesday January 24th, 2023 9:32:49 PM
Gnubert smiles broadly as he notices the group standing a short distance away from him The gnome draws himself up to his full 3 foot of height, and makes a beeline over towards the group clearly waiting on him. Gnubert wears a mithral chain shirt covered by a black surcoat with the the symbols of the Pantheon of the Gods of the Wold embroided in white along the neck, bottom hem, and chest. Gnubert carries a slightly battered buckler, and a light mace at his side, a holy symbol swings freely from around his neck, and a WLA pendant at his left shoulder.
Gnubert stops about 3 feet from the group, "Hello! I am Gnubert Glitterdust, Cleric of the Gods of the Wold, Journeyman Woldian League of Adventurers, and the youngest child of 8! Who might you be?"
Gnubert extends his hand towards Loryn, "I began walking a fortnight ago. The Gods guided my footsteps here to you. I prayed to find people who might need help, and other than village folk, you are the first people I have come across."
The gnome's forehead wrinkles as he shakes his head,"Who, or what is Grog? Isn't that a drink? I much prefer ale, or whiskey, or on particularly cold days mulled wine. I am not a grog kinda gnome."
Gnubert laughs at his joke, the deep laugh is almost infectious as he smiles at the group.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Tuesday January 24th, 2023 9:35:37 PM
OOC I am not sure what happened to my header so I am trying it again.
DM edit: Yours worked correctly this time, and I fixed the other one -- it had one character omitted.
CDM Jerry [OOC post] Tuesday January 24th, 2023 9:57:57 PM
Thanks DM Steve M for your reply.
Michael (Manalo) I need you to reply to my email please and let me know how things are going with your leveling up. I need to hear from you by tomorrow evening please.
Sorry for interrupting your game again.
DM Steve -- Something Gnomish this way comes. Tuesday January 24th, 2023 10:09:41 PM
Mole sizes up the newcomer. Loryn introduces himself to his fellow gnome. Ash waves to the gnome. Drack offers to go say hi, keeping himself between the gnome and the spellcasters of the group. Mortimer is suspicious. He asks if the newcomer is a friend of Grog’s. Manolo asks what a gnome is doing here. Torrynashkabbeth alerts her friends to the approaching gnome while she covers him with her bow. Gnubert smiles as he approaches the group. He introduces himself, and asks who they are.
Grog starts wandering over as well. ”Saw you had a bit of a scuffle. Couldn’t really tell with what, though,” he says to the group. Then he turns to Gnubert and extends a hand, ”Pleased to meet you. I’m Grog.” At 7’6”, Grog is imposing. Clearly there is some giantish in his family. Just as clearly, he has lived a long life and – although still healthy – doesn’t move as quickly as he once did. Grog is famous in WIndhorn for his willingness to accept anyone into his establishment who behaves themselves properly – regardless of race or background. Since the group left Windhorn, Grog has assumed everyone deserves his respect until they demonstrate otherwise.
Grog gives the abandoned homestead a once over, including the holes and the graves. “I’m also guessing we won’t be staying here tonight. But what was it you were looking for at the graves?”
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 Wednesday January 25th, 2023 12:18:48 AM
Manolo introduces himself after laughing at Gnuberts joke.
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Wednesday January 25th, 2023 5:35:27 AM
Torryn's stormy "fey shield" winked out, but she was still wreathed in the sporadic dance of lightning bolts as her "fey armour" continued to offer its protection. She lowered her bow and released the tension on the string. Seeing that there was no immediate threats she placed the arrow back in its quiver and skipped lightly over to join Drack.
"Greetings Nubie!" She said enthusiastically, contracting his name as she did for everyone's. Even the legendary Grog wasn't immune to this, having become "Groggy" much to his well-concealed annoyance. Not that Torryn did this to annoy anyone at all. It was simply her way of being friendly. She stepped forward and bent to kiss Gnubert on each cheek, before hopping backwards again. In this process he could clearly see that hair blueish-white hair seemed to sparkle, the light almost dancing across it.
"I'm Torrynashkabbeth Silvara, but most call me Torry, or Torryn." She shrugged. It plainly didn't bother her what others used. "I'm a dancer." She added proudly. "Yes, and now I'm a Sacred Dancer of Flower, Kevintar and Eberyon. So that's even better. Do you dance?" It wasn't likely the question that the gnome had expected, but for Torryn it was a most important one: everyone should dance.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Wednesday January 25th, 2023 9:56:35 AM
Ash gives a wave to Gnubert. " My names Ash, and this is Oslo " he adds as he pulls a white rat from within his robes. " Its a long way to be traveling by oneself.. you okay?"
Drack (Chris J) - hp 35/35 - AC 17 Wednesday January 25th, 2023 10:48:18 AM
"Names Drack. Nice to meet you. You are welcome to travel with us if you wish. A priest of the Gods of the Wold is always welcome. You probably would have been handy about 10 minutes ago. As far as Torry goes, just roll with what she calls you. It's not gonna change."
Drack turns as Grog strolls up. "According to Loryn, we we got to dispatch a couple of undead elementals of some sort. We didn't dig in the graves. They came out of them. But we did confiscate a few evil items off the vile altar inside the building. I'm thinking we should burn it down, and destroy that abomination of a statue if possible. if not, we topple it. The evil items need to be turned over to the proper church for destruction."
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Group has +1 to hit and +1 saves vs fear.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Wednesday January 25th, 2023 2:20:46 PM
"Quite well met Gnubert Glitterdust with the WLA and gods of the Wold. I do feel it safe to say that you have made at least one of our party a much more relaxed man. " A good handshake later and Loryn turns Gnubert's attention to the altar and statue. An actual studied cleric in the Wold was going to have a much greater knowledge base on the religions of the wold than he and Loryn wanted more opinions.
Frankly, the gnome was not in favor of the destroy what we have approach that Drack was pushing. "Let's put a pin in the destroy and burn everything down idea for a couple minutes Drack. Gnubert, could you have a look at the altar and statue and see you can make any more sense of it or its purpose."
"We have determined some evil artifacts from the altar, but beyond that, we don't have much as to what it is for."
Loryn very much does not want to burn the place to the ground. This is a shelter or could be a cache in the wilderness for travelers and he saw no reason that it could not be purged of evil without complete destruction. Though he did not have a direct means to do so
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+3=9 ; d20+12=27 ; Wednesday January 25th, 2023 2:28:12 PM
Gnubert smiles as Manolo laughs at his joke, and laughs out loud at Nubie, "I have been called many things but never Nubie! It could have been so much worse.' The gnome blushes slightly when Torryn kisses his cheeks. His family was a bit more formal and this was unusual for him
Gnubert shakes Grogs hand, extending his almost straight up since Grog would have to bend almost in half to shake his, 'Nice to meet you sir! You are as tall as I am short. Although I don't consider myself short. I am the perfect height for me as you are for you!'
The cleric nods his head at Ash, and reaches out to scratch Oslo's ears. "I think some of my siblings have familiars but I am unsure if any of them are rats to be honest. It is nice to meet you both. I am okay. I have my mace, and my faith to protect me"
Gnubert continues to turn and face each of the party as they introduce themselves. "Drack, thank you for your offer. It would be nice to have some company on the road for awhile. As I have said I have my mace, and faith to protect me, but a few friends wouldn't hurt at all!"[/b]
Gnubert speaks as diplomatically as he can (Diplomacy 9), and tries to gauge the intent of the group (Sense Motive 27).
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield Wednesday January 25th, 2023 7:21:30 PM
Mortimer nods his head here an there throughout the introductions, but he breaks with the pleasantries and answers Grog. "Yeah ... well, we found a trap by the altar where the evil pottery was found. These two grave muckin' sods," he says gesturing to the elemental remains, "appear to be guardin' over these graves. I didn't detect any magic before, but my spell can only go so deep (range: thru 3ft of dirt max)."
He takes off his haversack and pulls out a shovel that shouldn't be able to fit within it. "Should we get ta diggin' and end this mystery?"
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+14=22 ; Wednesday January 25th, 2023 10:13:28 PM
Mole watches the interactions between the newcomer and the others.
While the others talk, Mole continues to look over the grounds to see if there is any hint of the coming and goings of occupants of the alter.
Survival DC22
DM Steve -- Its a long way to be traveling by oneself. You okay? d20+2=7 ; Wednesday January 25th, 2023 11:17:32 PM
Ash introduces himself and Oslo to the gnome. Mole watches how the others react to each other. He also looks for tracks. Manolo laughs at Gnubert’s joke and introduces himself. Mortimer provides an explanation about traps, evil pottery, and elementals. He suggests digging up a grave. Drack introduces himself. He offers Gnubert their company and tells Grog what happened. He suggests destroying the place. Loryn welcomes Gnubert and the chance to get an expert opinion before they talk about destroying things. Torrynashkabbeth greets the gnome. She asks if he dances. Gnubert acknowledges the introductions and tries to get a feel for the group.
Gnubert finds the entire group to be genuine, Torryn perhaps the most so.
Grog is stumped by the story. He hasn’t heard of anything like this. He heads over to take a look at the statue. He does not ask to see the items Drack is keeping in the bag, trusting the report that they are evil.
Mole doesn’t see tracks, and figures that either the people who set this up haven’t been around for days or it’s rained since they were. The party, at least, has not encountered rain recently.
CDM Jerry [OOC post] Thursday January 26th, 2023 1:15:49 AM
Michael, you are the last player in the Wold to finish leveling and you are more than two weeks past the deadline to be finished and approved by your DMs. So please choose your feat. If you decide later you wish to change it, your DMs can do that for you.
I still need an email reply, Michael. I expect to receive it by Friday night. I shouldn't have had to come interrupt the "in character" posts of this board to receive a reply.
Have a good night everyone. :)
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Thursday January 26th, 2023 4:38:22 AM
"Nubie" hadn't said whether he liked to dance or not. To Torryn that meant he obviously did like to dance, but did not consider himself good at it. She could fix that! However, dancing would sadly have to wait. There was still the matter of the nasty altar. So, what to do? Lurking in the hopes of catching the perpetrators didn't seem practical. By all accounts, it had been a while since last anyone had been here. Who knew how long before they returned?
"So, do we head back home or ....?" She didn't know what was a sensible alternative. In truth, she didn't know what else they could do.
"Hey, I bet Groggy is big and strong enough to topple that nasty statue." She offered and then looked apologetically at Grog. She really had no right to offer him up as some 'solution' to her inability to conjure up a decent strategy. "Sorry, Groggy. It was just a thought."
Drack (Chris J) - hp 35/35 - AC 17 Thursday January 26th, 2023 12:19:43 PM
“I’m in agreement with you Mortimer. Dig ‘‘em up and make sure nothing else that’s vile is in them”
“As far as the statue goes Torry, I have a 50’ rope. Shouldn’t be too tough to topple it. I would prefer it’s destruction though if someone has a hammer.”
“Loryn, if you can find a way to cleanse tthe evil taint from this place, then so be it. If not, it burns.”
AC 13 HP 34/34 Loryn Glitterfall; Dan K Thursday January 26th, 2023 12:20:47 PM
Loryn suggest Manolo practice at increasing his efficiency with his bow. The ability to shoot into combat easier, firing more rapidly or more easily in the mist, foliage and fog where enemies may lurk concealed.
"No one has been here for days, the odds of them showing up tomorrow are practically nothing. It's late already. Lets back off a nice distance of a few hundred feet and camp. in the morning we can bless and un-evil the place and head back to Windhorne. Our investigation of is something stirring to unite the tribes is concluded with a what to me is a big fat no."
"Statue is weird, not detecting as evil, we leave it be. We deal with the altar tomorrow, which is also not evil nor does it have evil symbols. Far as we know they are both outside of the artifacts and the owner of said items was simply using this place for whatever unpleasantness they were up to."
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Thursday January 26th, 2023 12:38:13 PM
Ash puts Oslo away, and begins looking over the statue a little more in detail. He nods his head to Loryn's idea. " Yea, Loryn's right. If its not evil, lets leave it be. "
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday January 26th, 2023 10:05:17 PM
Mole has no objections to digging up the graves.
"I can take the statue apart." He says pulling off his mining pick from his back.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+12=22 ; Thursday January 26th, 2023 10:06:53 PM
Gnubert looks over the altar as he was asked. The cleric takes the time to study it from all angles (Knowledge Religion DC 22) before sharing with the group what he believes it is.
"I have no way to cleanse this area of any unholiness other than remove curse. I have not been blessed with the ability to hallow an area by the Gods as of yet. However, I can consecrate this area tomorrow if we would like to go that route."
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield d20+2=7 ; Thursday January 26th, 2023 11:03:23 PM
If it is too late in the day to start digging on the graves, he will wait for the morning. However, if there is plenty of daylight to burn, he will get started on the first grave.
(Perception: 7)
DM Steve -- Sorry, Groggy. It was just a thought. d4=4 Friday January 27th, 2023 12:45:22 AM
Ash puts Olso away and takes another look at the statue. Drack agrees with Mortimer about investigating the graves, He would prefer to destroy the statue than simply topple it, and to burn the place if they can’t otherwise cleanse the evil. Mole says he can destroy the statue. Manolo is quiet. Torrynashkabbeth thinks about courses of action. She suggests that Grog could topple the statue. Loryn suggests Manolo focus on his bow skills. He thinks there is little chance of someone showing up in the short term, and that they camp a few hundred feet away and be fine. Gnubert looks the altar over. He says he may be able to do more to help tomorrow. Mortimer gages that it is too late in the day for grave-digging, and will start in the morning.
The only things that the paladins have said were evil are the pieces in Drack’s bag – the altar and the statue did not detect as such. Gnubert agrees with Mortimer’s previous assessment – the symbol they found is not a symbol in common use by any major Woldian religion, the altar looks rather generic.
As it is getting late, the group moves away from the abandoned homestead and sets up camp. The night passes uneventfully, and folks are able to prepare new spells in the morning. Mortimer starts digging while the others have a chance to follow through on whatever they have planned and prepared.
Mortimer also needs to make a DC 15 fortitude save or lose 4 points of charisma.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 13/25 d20=3 ; d20=6 ; Friday January 27th, 2023 1:32:12 AM
Manolo is trying to be helpful with anyone who needs help. First roll is Aid another Second roll is for the saving throw for Manolo condition
Torrynashkabbeth (Nick) HP:27/27 AC:20 F9: R:10 W:12 Friday January 27th, 2023 6:51:29 AM
Torryn dutifully ignored the grave digging. Mortimer was so good at it; she'd only get in the way. She was though, more concerned about Manolo, albeit she didn't think that there was much she could do to help. Maybe Drack could. He was a Holy Warrior. They could do all sorts of stuff. they weren't so good at dancing though. She consoled herself with that knowledge.
All this rumination! Her mind was becoming cluttered and distracted. As it was so quiet, she found a piece of flat ground and practiced her forms, which for Torryn, flowed like a dance. That done, she sat, cross-legged and meditated for a while. It felt good. No matter the badness and icky stuff, there was always something good and beautiful to savour. She gave thanks to her patrons for all that before re-joining the others.
"So, what did I miss?" She asked cheerily.
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield d20+4=8 ; Friday January 27th, 2023 8:44:45 AM (Fort Save: 8 vs -4 Charisma drain, fail.)
"I think that dirt devil did something to me? I'm not feelin' so good.
Drack (Chris J) - hp 35/35 - AC 17 2d8=14 ; Friday January 27th, 2023 10:20:34 AM
Before camping for the night, Drack will lay hands on anyone that needs it. (As far as I can tell from the headers, Manolo is the only one injured.) Drack will lay hands on manolo once for 14 hp points of healing.
In the morning, Drack will do his usual prayers, and move to see what Mortimer is up to. Upon hearing him exclaim he wasn't feeling so good, and Drack not seeing any battle injuries upon him, Drack will detect evil upon the grave.
"This grave may be cursed or evil Mortimer. I'm checking for evil now. If it's not an injury, there's not much I can do about it. You may need our new friend the cleric to take a look."
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield Friday January 27th, 2023 11:40:16 AM
Mortimer steps away from the grave with his trusty shovel in hand. He gives Drack a chance to assess the issue. Just what he needs ... another curse. He was beginning to consider his bloodline a boon in the form of a curse.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Friday January 27th, 2023 5:02:41 PM
Loryn perks up at Mortimer's distress as well.
"Gnubert, can you do anything with curses or diseases or at least determine if either of those things are the cause of Mortimer's distress?"
"Getting back to town and to additional assistance might have moved up on the list of things to do if Gnubert cannot help from here."
Lorryn did not know what else to do. The action plan was to consecrate the area with a blessing or through channeled positive energy and or holy water and then head out. It seemed like something to do, though he had no idea if it would have any effect.
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Friday January 27th, 2023 8:45:29 PM
Ash keeps an eye on Gnubert to see how hes handling the new crew. He also keeps an eye on mortimer to make sure he is okay.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday January 27th, 2023 10:31:53 PM ”I have no problem preparing to rest for the night. It has been a long few weeks and a rest among friends would be fantastic. Not to mention I am famished! Can anyone cook something better than trail rations?”. Gunbert shifts his pack and awaits the group’s decision.
DM Steve -- This grave may be cursed or evil. d4=4 ; Saturday January 28th, 2023 4:55:56 PM
Drack offers to heal anyone who was injured, but no one seems to need it. (OOC: Manolo has been showing 13/25 hit points since holiday break ended, but I thought all of this hit points and all but one of his ability damage had been healed.) He looks for evil on the grave that Mortimer is working on when Mortimer doesn’t feel well. Mole is quiet. Loryn asks if Gnubert can do anything to help Mortimer. He thinks the plan is to consecrate the area and go back to town. Torrynashkabbeth finds her mind racing, and works on her forms to calm it before meditating. Manolo tries to help. (OOC: See OOC for Drack. By the way, the one remaining point of dex lost would be regained in the night, so Manolo should no longer have any ability damage. Character sheet approved.) Gnubert asks whether there is a cook in the group. Mortimer wakes feeling unwell. He suspects the creature that attacked him did something, and worries about a curse. Ash keeps an eye on Gnubert and Mortimer.
Knowing that Mortimer may have some affliction and having heard the plan Loryn has in mind, Gnubert can select spells for the day as he thinks appropriate.
Drack looks for more evil in the area, but does not detect any. Mortimer finds that there is a body in the grave, buried without a coffin or shroud. This is not a proper way to perform a burial. Further, the body seems to have been buried upright, as he finds the head first and carefully clears soil down to the shoulders. Drack, checking again, finds no evil – but that does not mean it wasn’t once evil. Only an extremely powerful aura would linger through the night after the destruction of the force animating those elementals.
Grog is anxious to get back to Windhorn. He doesn’t like that this place is so close.
"I think maybe we should head back. That would be fair on Morty. He's not looking his usual 'colourful' self" Torryn was more concerned for Mortimer than she was for whatever had been here. According to Drack, it wasn't here now. Moreover, these stones weren't going anywhere in a hurry. She then turned to Gnubert. "Loryn is a good cook, but if it's a heart meal you want, then - again, it looks like heading back is called for. What does everyone else think?." She didn't want to make the decision herself and would happily roll with whatever was decided.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+11=30 ; Saturday January 28th, 2023 8:23:23 PM
Gnubert is aware of the issue Mortimer faces, and in the morning when he prays for his spells he takes the time to ask for a Consercration, and a way to restore Mortimer's color. The cleric casts Detect Poison on Mortimer first to see if he can be healed in a more mundane way, and then takes the time to do a heal check (DC 30) on Mortimer. "Mortimer hold still for just a moment let me examine you." Gnubert pulls out his healers kit, and sets it nearby so he can use it if necessary.
If the cleric can help Mortimer he will do so next round. If not he will consecrate the graves, and altar.
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+10=27 ; Monday January 30th, 2023 7:52:47 AM
Loryn smiles at the compliment from Torrynashkabbeth and adds "The trick Gnubert is to have something to cook, and we are pretty low on such things, but I'll do what I can." Cooking 27
With the discovery of the improperly and quite oddly buried man, Loryn's plans are forced to change. "We need to dig him out, See if we can determine cause of death and properly bury him."
That done, with Gnubert's consecration ceremony over the altar, statue and to Loryn most importantly, the graveyard. Loryn can think of nothing or reason to not be headed home.
"Let's keep this location in mind and come out no and again to see if anything is stirring up around here."
Spells: Acid Ray 8/8 30' range Innate: Dancing Lights 1st lvl: 6/7 2nd lvl: 4/5
Drack (Chris J) - hp 35/35 - AC 17 d20+4=15 ; Monday January 30th, 2023 9:48:18 AM
Drack will assist with a proper burial for the two corpses, and then assist Gnubert if he needs any (15 to aid another on Gnubert's heal check).
Following consecration and a proper burial, Drack agrees with Grog and Loryn that they should get back to town, but check on this place now and then. "With the way things seem to keep happening in town, it wouldn't be a surprise for something to have happened while we are gone. I think we should still keep an eye on Angus. He had an evil taint to him."
Spells: Bless(c), Prot. from evil Lay on hands: used 1/8
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:39/34. false life, shield d20+5=17 ; Monday January 30th, 2023 10:45:57 AM (ooc: Im assuming this affliction has a visual effect since it's draining Mortimer's charisma. Is he breaking out in a rash, red bumps or is the flesh rotting off the bone?)
"Yeah, more than thankful if ya 'ave a go at it, Gnubert. Does it matter that I was turned ta stone a few nights ago?"
While the priest works his magic, Mortimer asks, "You wouldn't 'appen ta know Noma Sparklescheme, back in Windhorn? She's the priestess at the Chapel of Wardd. I used ta be her gravedigger, but I also help'd with other chores around the grounds."
As Gnubert continues with his examination, he considers why the body was buried upright. He had never seen such a thing in his grave digging career, but he might have heard of it. (Religion: 17)
Mortimer agrees with everybody else to call it quits and head back to the Hamlet.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:39/34. false life Monday January 30th, 2023 7:43:06 PM (ooc: correcting the name line info.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 Monday January 30th, 2023 7:44:08 PM
"Whatever it is about this place.... I would prefer to go back to the Hamlet and investigate more", Manolo says. "We are better of there", he continues.
CDM Jerry [OOC post] Monday January 30th, 2023 7:52:12 PM
DMs, is Manolo's character sheet done, correct and approved? Either way, I need a reply to my email sent tonight to this effect so I can clear Manolo. Until I get this email AND his sheet is approved by you as correct and approved, the effects on Manolo's play that I listed are in effect as well as what is scheduled to happen on Wednesday.
Looking forward to your reply with great anticipation gentlemen. I've heard from Manolo and seen his post above.
=====
Edit: Manolo's character sheet is approved. :)
Hallelujah!
DM Steve -- I would prefer to go back to the Hamlet and investigate more. Monday January 30th, 2023 10:42:35 PM
Mortimer thanks Gnubert for offering to help, and mentions that he was turned to stone recently. He asks if Gnubert knows Noma, and ponders why a body would be buried upright. Ash and Mole are quiet. Manolo agrees that returning to the hamlet would be better, and they might be able to investigate more things there. Drack assists with the proper burial of the two corpses, correctly surmising that the other received the same treatment. He worries that something may have happened in town. Torrynashkabbeth agrees with heading back, and worries about Mortimer. Loryn does what he can for cooking. When the body is found, Loryn suggests digging it out and giving it a proper burial. Then they will be ready to head home. Gnubert prepares to consecrate the area, and tries in various ways to figure out what has happened to Mortimer.
Gnubert does not detect poison, but after examining Mortimer decides that he has become infected. Since remove disease and consecrate don’t need the same slot, he can cast both that day. . . (make a caster level check (1d20 + caster level) against DC 15).
Mortimer does not know of a tradition of burying bodies upright, but he has heard of those who consider burial without a coffin to be closer to nature. An upright burial in a coffin would feel disrespectful, as the bones would fall into a pile. Maybe without the coffin it doesn’t matter so much.
As for the disease, it doesn’t so much seem that Mortimer looks different as that he is out of sorts.
After preparing the bodies in a more respectful manner and consecrating the area, a fair chunk of day has passed. But the party is still able to get back to Windhorn and to their own place before sundown.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday January 31st, 2023 4:40:28 AM
It had been a long day and she hadn't even done any digging! Poor Morty, he really wasn't at his best, but was still far better at digging than was she. Digging; that was something that seemed to recur for their group. It was a good thing therefore that they had Morty. She felt sure that he'd be fine again soon enough and worrying wouldn't speed that along. Instead she tended to Spot. Spot had earned herself a good rest and a hearty meal. Torryn combed and groomed her thoroughly before refreshing her own person and attire with a few judicious Mending magics. Only then did she eat.
Torryn hoped that nothing untoward had happened in her absence. She had plans: an early start to practice her 'dance' and then off to visit Agratha and her family and then maybe pick up some lavender oil for her hair. She was certain that the others could easily handle all the 'sensible' stuff in her absence.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Tuesday January 31st, 2023 8:08:56 AM
Ash was glad to be back in Windhorn. Once back, his first goal was getting all the road grit and dirt off of him. He didn't act like a rich kid, but certain aspects of his former life bled through at times. Once cleaned up, he heads downstairs for some food and to check in with the others and see what they're up to,
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+9=14 ; d20+9=25 ; d4=2 ; Tuesday January 31st, 2023 10:45:31 AM
Gnubert clicks his tongue as he examines Mortimer, "I think I can help. This affliction is a disease. I should be able to help with the Gods help." Gnubert prayers, and then presents his holy symbol (DC 14, use hero point DC 25). The cleric is covered in sweat as he feels the divine power struggle to heal Mortimer, however a second burst of divine energy finally cure Mortimer of his affliction. Gnubert then reaches out a hand and casts Lesser Restoration restoring 2 points of Charisma. "There that should help a bit. The rest sure clear up on its own. Sorry I couldn't do more."
Gnubert packs up his things, and walks to the altar where he prays again for a moment. I falsh of light springs from his holy symbol as he casts Consecrate on the altar, and area around it.
Gnubert smiles at the group, "Thank you for allowing me to help. My feet feel compelled to walk with all of you if that is ok? The need to continue in the direction I was headed has passed. I suppose the Gods are telling me something." Gnubert walks with the others laughing at his own jokes, and smiling at the groans from his dad jokes.
Once arriving at Windhorn Hamlet Gnubert turns to Mortimer, "You asked if I knew Noma, and I do not believe I do. However, I should introduce myself, and ask if the temple has a room I can stay in while here. Can you point me in the direction of the temple please?"
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+10=23 ; Tuesday January 31st, 2023 12:03:36 PM
Glad to be home, because that's where the kitchen is. First, he had to secure his geko mount. Would need to come up with a name for him at some point. Didn't seem right to simply call it nothing. Tomorrow he'd have another longer conversation and they could come up with something. For now, saddle off, some water and a stall where it could rest was in order.
A quick Prestidigitation later and the gnome feels right as rain and heads immediately into the kitchen at Minerva's Boarding House. As he goes he invites Gnubert, "No need to stay at the temple, unless you want, there is room at Minerva's and we have a contract with Windhorn for run of the place." He gives Gnubert a space of a moment and adds in a singsong voice "There's a fully stocked kitchen that I know my way about. C'mon we're practically cousins. Glitter falls and upon landing is glitter dust. Food awaits" Loryn all but pulls Gnubert towards Minerva's and the promise of fresh hot food
The gnome does not disappoint and soon as the boarding house smelling of savory meats and sweet after dinner sticky buns.
Cooking profession 23
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
OOC i've updated our Woldipedia page and encourage everyone to add to the chronicles of our adventures and also a communal way to keep track of stuff. Link at the bottom of the game page
Drack (Chris J) - hp 35/35 - AC 17 Tuesday January 31st, 2023 1:32:58 PM
Drack memorizes spells in the morning, and assists Mortimer as he needs. Upon his completion, Drack commends him for a job well done.
"Good work Mortimer. I'll memorize lesser restoration tomorrow to heal up what Gnubert's spell couldn't quite finish."
"I don't know about everyone else, but right after we get back, I'm gonna take a walk around town and find out what mischief has occurred while we were gone. Hopefully no one was burned alive. After making sure the town is good, I will be happy to join in an food, drink, cleaning, and a good nights rest in a bed."
Spells: Bless, Prot. from evil Lay on hands: used 1/8
Drack (Chris J) - hp 35/35 - AC 17 Tuesday January 31st, 2023 1:34:42 PM
Drack takes a walk around town upon seeing to his horse after their return. He will speak with those that are out and about to make sure all is well.
Mole; (RichP) AC 18; HP 48/48; CMD 16 d4=1 ; Tuesday January 31st, 2023 8:22:13 PM
"I can help with restoring lost strength from the disease." He says to Drack and Mortimer. He restores one point of lost ability score.
Mole is glad to be back in town. He was thirsty and needed a drink.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:39/34. false life Tuesday January 31st, 2023 8:22:51 PM
There was always this one fact of life that, unbeknownst to Mortimer, was only a fact for himself ... that healing magic was painful. He resigned to accept this fact. In fact, he considered that if it wasn't painful, you apparently weren't doing it right. So when faced with Gnubert, he closed his eyes and braced for impact. And like a red-hot poker to the eye, it was excruciatingly proper and good. As the tremors of pain fade from his expression, Mortimer opens his eyes feeling much better. He graciously thanks the gnomish cleric.
"Ya showed that disease who's boss, yeah!"
When Gnubert inquired about lodging at the chapel, Mortimer agrees with Loryn and offers him a room at Minerva's boarding house.
As the kitchen stoves blaze to life, Mortimer decides that he will take a walk around the hamlet with Drack and make sure there aren't any fires to put out. "These townies ... what can ya do?" He makes sure his badge is shiny and in full view.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. Tuesday January 31st, 2023 8:24:10 PM (ooc: I keep forgetting to correct the info in my name line.)
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 d20=3 ; Tuesday January 31st, 2023 10:34:17 PM
Manolo joins Drack as well. Manolo tries to find any useful information as well about possible strange things happening.
Local knowledge 11 .
DM Steve -- We're practically cousins. Tuesday January 31st, 2023 10:45:26 PM
Torrynashkabbeth hopes nothing bad happened while they were gone, and makes plans for what to do tomorrow. Drack helps Mortimer and thanks him. He promises to finish the recovery process tomorrow. Once in town, he plans to find out what happened while they were gone. Mortimer does not enjoy the healing process, but can tell right away that it is working. In town, he seconds Loryn’s offer of a place for Gnubert to stay. He, too, takes a walk around town after dropping things off at the boarding house. Loryn is glad to be back to a proper kitchen. He takes care of his gecko. After telling Gnubert he’s welcome to stay at the boarding house and promising fresh food, Loryn starts cooking. Ash is glad to be back. He takes time to clean up. Manolo joins Drack around town. Gnubert helps Mortimer by removing the disease and healing as much of the damage as he can. He talks about seeing if he can stay at the chapel of Wardd. Mole helps Mortimer as well, ensuring that Mortimer can recover after a good, long rest.
As the others explain to Gnubert, Minerva’s Boarding House was bought by the town when Minerva left. The party has been allowed to stay in return for helping around the area. The boarding house has adequate rooms for ten, plus a kitchen, a large sitting / dining / common area, and a now-unused master bedroom.
Loryn’s preparations are excellent, as they usually are, and Gnubert has seldom had such a meal.
When Drack, Manolo, and Mortimer tour the town, and when Mole finds the tavern, all talk is about the preparations for the Festival. Had the party come into town from the direction of New Elenna rather than the Red Hills, they would have seen the fairgrounds full of people setting up to stay the night. While people grumble about the Festival not being what it used to be, it was still the biggest annual event in Windhorne. Manolo and Drack estimate the town’s population has grown several hundred for the moment.
As for events in the weeks that they were gone, not much unusual seems to have happened.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday February 1st, 2023 10:28:19 AM
Following the tour of town by part of the group, Drack settles in for a good nights sleep, not in armor for a change. Upon waking the next morning and joining everyone for breakfast, Drack will go over the events recently.
"Looks like things have been relatively quiet in town while while we were gone, which i find somewhat surprising. Glad it's finally happened. Seems like a good time to split up the cash and take whats not being claimed to the catacombs for resale. Thanks to Mortimer's careful calculations, we have the following."
52 gold Small Leather Armor (8): 20g each 160g Small Wooden Shields (9): 3g each 27g Small Short Swords (8): 10g each 80g Small Short Bows (9): 30g each 127g Small Arrows (120): 1g for 20 6g Small MW Arrows (20): 7g per arrow 140g Dog Slicer - Small MW Short Sword 310g Giant Gecko, medium-sized (with tack): Loryn-claimed Bull’s Strength Potion (2) Cure Light Wounds Potion (3) Alchemist Fire (2) +1/+1 Snake-headed Quarterstaff 4,600g (Plus it has some alignment snitching special ability) ??
Goodberry Wand (23 charges) 375g approx. Boots of Elvenkind 2,500g Bag of Holding (type 1) 2,500g Invisibility Potion Elixir of Hiding
"It's up to you all if you want to claim something. Nothing is really there for me. Torry and I should probably each take a bull strength potion, and I think the bag of holding is a good item for the group to keep, as well as the cure light wound potions. What else isn't claimed, Ill sell at the catacombs to split the coin."
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Wednesday February 1st, 2023 10:54:23 AM
Gnubert smiles at Loryn and laughs at the glitterdust joke. The cleric endulges in a good meal, "That certainly beats trail rations! Thank you so much! I could eat a bit more but then I would be worried my chainshirt wouldn't fit." The cleric laughs. "Can you point me to any empty room where I can lay my things down. Then I will head to the local temple, and see if I can help in anyway."
As Gnubert makes his way towards the temple he asks several locals about the festival, and what they are celebrating.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday February 1st, 2023 11:29:14 AM
"I thought Manny claimed the boots." Torryn pondered aloud
"As to the potions, I think they'd likely be put to best use in your hands, Drack. To be honest, I'm still not sure if I paid off all my debt - you know, from my long bow. maybe Morty has an accurate tally of that. Sorry, I kind of lost track. I've got..um.. about 30 gold to my name. So I think that it would best if you guys just split everything between you. Oh, and I agree about the bag of holding thing - it's just, I don't want to carry it. We dancers like to be free of stuff like that. Torryn concluded with a smile. She really was rather poor with money. If she had it, she typically gave it away to worthier causes. She didn't miss it. She didn't need much.
"Soooo....if you don't need me, I need to practice. It's the Festival and there'll be dancing! I'm going to try to win Best dancer again." She beamed delightedly at the prospect and her hair sparkled so much it seemed as if lightning was dancing through the ends.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday February 1st, 2023 11:52:31 AM
“Fair enough Torry. You are out, and Gnuberts out this time, thought he’d be welcome to join us on a permanent basis. I shouldn’t take the curing potions since Domi grants me that gift. Neither should I take hiding or invisibility. It is not my way. If Manolo wants the boots, fine. Makes sense for him. Anyone else?
Drack (Chris J) - hp 35/35 - AC 17 Wednesday February 1st, 2023 11:54:25 AM
Ooc(though he’d be welcome. Glad you’ve joined us Gnubert)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Wednesday February 1st, 2023 3:52:38 PM
Ash shakes his head when offered any of the loot. He wanted the cash to begin helping with some projects he had in mind.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. Wednesday February 1st, 2023 4:37:45 PM
Mortimer thinks keeping all potions, scrolls, elixirs and alchemical items as party treasure is fine. They're worth more to keep around than to sell at half price. Unless the item was created for an evil purpose, like Potion of Annoyance or a Scroll of Bad Hair Day. As far as keeping track of group debt due to item claiming ... he doesn't have the slightest idea how to do that kind of math.
Of the list of goods from this little adventure, Mortimer is happy with his petrified squirrel. He thinks it might be full of nut-shaped diamonds. Popping this stony piñata is a risk he's willing to take.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Wednesday February 1st, 2023 6:55:57 PM
Loryn beams a smile as his friends, old and new enjoy the meal. It feels good very deep to him to see faces light up as somwthing he made strikes a chord with them. Food was amazing like that and he firmly believed it should be part of every diplomats playook. How can folks be angry when their mouths are so happy. Loryn smiled again at the thought and cleans up.
Loryn heads upstairs and pauses at the Master bedroom. It is just sitting there unused. Should I. Well maybe just to see what it's like inside. No no, well maybe. Loryn cracks the door and see how the room feels. A bit of lounging and he decides the room is too large. It ends up feeling wrong.
Heading out, Loryn heads to teh festival area to take in the sights and smells and to see if there is anything new and unusual in the area for sale
On the loot, Loryn will take the Bag of Holding as part of his loot.
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Homecoming
DM Steve -- It's the Festival and there'll be dancing! Wednesday February 1st, 2023 10:24:40 PM
Mortimer thinks all of the potions and scrolls should be kept as party treasure. He intends to keep the petrified squirrel (which Drack hadn’t mentioned). Torrynashkabbeth thinks Manolo claimed the boots. She worries that she is still in debt to the others over the bow. She plans to practice dancing. Ash would prefer money to any of the items they have gathered. Loryn basks in the enjoyment of his meal. He takes a look at the master bedroom, and finds it feels wrong. He plans to check out the festival. Gnubert enjoys the meal very much. He plans to go visit the local temple. After his walk, Drack catches everyone up on the lack of events in town, and brings up the splitting of the treasure they have gathered. Manolo and Mole are quiet.
The idea of sharing use of the bag of holding comes up, as does Loryn’s desire to keep it himself.
Before people get much into their plans, Grog arrives at the boarding house. Some of the party has been in the area a long time, even grown up just outside of town, and others are relatively new. Grog has realized that it is time for the festival. He tells them this will be another chance to learn about the town if they want to participate. He explains: “The Festival of Renewal takes place every year in the month of Flowers. Today it is held to remember our heritage – it used to be held to infuse the Sentinels with the prayers of the visitors so that they could protect the kingdom from dragons. In the day, attendance was a civic duty, and thousands of people would come. Today the crowds are much smaller – I see only a few hundred this year. Prior to the actual event, townsfolk rehearse for the parades and set up the rides. Wandering entertainers will be here to perform. And food and wine will be plentiful. You should find a remembrance service, where some of the locals lead a tour to the Sentinel. If a big enough group really gets into it, the Sentinel might glow. The town respects and feels proud of the part we used to play in protecting the kingdom.”
Grog asks the group to promise to take part in the festival tomorrow. Once they have answered, he leaves, and everyone is free to get on with their plans.
Gnubert finds that Noma at the temple of Wardd is rather busy at the moment, preparing for the next day. He may stay, but she will not be able to talk.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Wednesday February 1st, 2023 10:36:37 PM
Mole doesn't want any of the found gear. Any division of loot he leaves to the judgement of the others.
At the tavern, he drinks and eats until the late hours.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 Thursday February 2nd, 2023 12:00:18 AM
Manolo will take the boots and the 2 relevant potions.
OOC : short posts possible for a while because I don't feel well and on vacation.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Thursday February 2nd, 2023 10:09:07 AM
As she walked to the festival grounds Torryn ruminated. Grog has 'asked' them to 'promise' to attend. The two things really didn't mix well for her. Basically, he practically ordered their attendance. Yet as much as Torryn loathed being told what to do, this didn't irk THAT much. He should have just asked nicely and left it that. The THWAPS were a decent lot; if they said they'd attend, they would. Promises were unnecessary. Of course Torryn wouldn't have missed it for anything! There'd be dancing. That mandated her participation, not just attendance. Still her mind swirled. Was Grog expecting trouble? Again? Was that why the promises were elicited? She tutted to herself. Even if there was to be trouble, he should still have simply ASKED. She never asked Spot to PROMISE to carry her with consideration. She just asked and trusted her to do the rest. Maybe Grog didn't trust them - or HER more likely! Well, Torryn had to concede that she was rather flighty and prone to distraction. sadly, no promise was going to alter that. As she strolled along immersed in such considerations, she saw a purple emperor fluttering over a dry stone wall and just like that her ruminations ended. She beamed in delight and broke into a skipping trot, eager to see what was already in place in the exhibition field.
Drack (Chris J) - hp 35/35 - AC 17 Thursday February 2nd, 2023 1:38:06 PM
Drack heads upstairs for a moment before everyone leaves, and returns momentarily with a few items. He hands the boots of elvenkind, the invisibility potion, and the elixer of hiding to Manolo. He hands the bag of holding to Loryn, He takes a bulls strength potion, and hands the other to Torry, and then hands the 3 healing potions and 2 Alchemists fires to Mortimer to distribute as they were wanted.
"I'll take the rest of this to the catacombs for hopefully a quick sale, and be back before the festival."
52 gold Small Leather Armor (8): 20g each 160g Small Wooden Shields (9): 3g each 27g Small Short Swords (8): 10g each 80g Small Short Bows (9): 30g each 127g Small Arrows (120): 1g for 20 6g Small MW Arrows (20): 7g per arrow 140g Dog Slicer - Small MW Short Sword 310g +1/+1 Snake-headed Quarterstaff 4,600g (Plus it has some alignment snitching special ability) ?? Goodberry Wand (23 charges) 375g approx.
(ooc: what is the special ability of the quarterstaff for the catacombs knowledge?)
AC 13 HP 34/34 Loryn Glitterfall; Dan K Thursday February 2nd, 2023 4:45:32 PM
Another year has already gone by and the festival is back. It was a favorite time of year for Loryn, everyone was just generally in a better mood. And of course there was all kinds of treats and drinks and tips and tricks to swap and steal. He decides he would look into entering some type of baking or cooking contest this year under Minerva's Boarding House. But first to see what Grog was asking about....
Loryn listens with a smile on his face as Grog tells, albeit in very brief words, on the origin of the festival The gnome nods along, he was fully intending to attend, having no intention of ever missing it and the ask for a promise does not occur to him, that Grog is talking to him as well as the others. After an odd pause, well to others perhaps as the thought dawns on him that Grog is indeed talking to him, the gnome bobs his head about and beams out, "Of course, of course. The Festival of Renewal is a wondrous time and there is nothing that should keep us away"
Loryn makes a quick round to see if there will be any cooking or baking contests and also an early purchases of fresh garden or meat products to cook that evening for the crew.
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Thursday February 2nd, 2023 7:07:06 PM
Ash nods to Grog that he will attend. A festival sounded good to learn about the town, and its surroundings. After Grog leaves he'll head to the tavern and meet up with Mole for drinks and food.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Thursday February 2nd, 2023 8:29:37 PM
Gnubert returns to the boarding house just after grog enters and explains the purpose of the festival. The cleric smiles, "I won't speak for anyone else but I would be honored to attend, and pay homage to theose who have helped protect the realm so to speak."
After Grog leaves Gnubert looks around. "I placed my gear in one of the empty rooms. I hope that is ok. To whom do we pay for upkeep and the like?"
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday February 2nd, 2023 9:35:17 PM
The excitement of the festival seems infectious to the entire town. Mole doesn't feel the same. The thoughts of remembering causes his mind to drift to the caves and caverns of the mountain range of his homeland.
He grabs a small keg of ale and some cooked meats and heads out of the town. He finds the cave they discovered a few months earlier. He finds a nice spot in the cave to sit and drink.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+12=30 ; Thursday February 2nd, 2023 10:11:18 PM
As other talk about selling loot and attending local festivities, which Mortimer is in agreement with, he has yet to leave the dinner table. Even though his physique is quite gaunt, his gullet, on the other hand, is a bottomless pit. While the others have retired from the table, he is still lost in the bliss of the feast; eating whatever remains or left behind unfinished. While in this euphoric state, he is making quite a slob of himself. The excesses of juices and wine run down from his face. He is surprised by what is about to ...
'HAVE SOME DIGNITY, CHILD! A LITTLE DECORUM ... YOU ACCURSED TROGLODYTE!' Before him stands Lord Ambrose Margrave. He slams his hands down on the table in anger and protest. The force rattles the table and topples Mortimer's wine goblet.
The shock snaps Mortimer back into his chair. His eyes go wide as they dart about the room. Lord Ambrose is no longer there. Disappeared into thin air, as if never having been there at all. This was odd, he had never seen the nobleman in the waking world; only in his dreams. Yet the wine from his spilled goblet still runs across the table.
If anyone looks his direction, Mortimer nervously apologizes, "Beg your pardons, I 'ad a little whoopsie!" (Bluff: 30)
As he continues to look around, he is startled by another dark presence out of the corner of his eye. Too close for comfort, the one known as Mortidecai (also from his dreams) is stooped over by his right ear. He says, 'No need to listen to the big guy ... I always preferred the company of dirty, working class boys,' he whispers with a gleeful chortle.
His eyes widen and his skin turns a whiter shade of pale. "No, no, no way ... NO!" Thankfully Mortidecai had also disappeared. He immediately takes hold of a loose end of table cloth and begins cleaning his face and hands. He politely excuses himself from the room and he rushes off to take a bath.
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 d20=7 ; Thursday February 2nd, 2023 10:16:23 PM
Manolo helps with the festive duties if there are any that need helping with. D20=7 ( if needed)
DM Steve -- I placed my gear in one of the empty rooms. Thursday February 2nd, 2023 10:47:04 PM
Mortimer drops his goblet while thinking about the festivities. He excuses himself to clean up. Loryn fully intends to attend the Festival. He sees if he can perhaps join a cooking contest. Torrynashkabbeth is miffed at Grog’s request, but of course will attend the Festival. Manolo selects some of the gear. He looks into whether he can help at the Festival. Gnubert would be honored to attend the Festival. He asks the others about paying to stay at the boarding house. Mole passes on the gear they found. He heads to the tavern, then leaves with a keg to avoid the crowds. Drack heads for the catacombs to make a quick sale. Ash thinks the Festival sounds like a good way to learn about the town.
The usual staff was +1 quarterstaff with a head shaped like the head of a snake – when carried by a cleric or druid following a god of the Wold, the eyes shed a soft light for 20’ that is blue (LG, NG, or CG wielder), green (LN, N, or CN), or red (LE, NE, or CE). For the catacombs you should simply treat it as a +1 quarterstaff. It is not intended to be a fate item.
Inquiries in the morning let the group know that the start of the Festival focuses on history – there are no contests until the evening and following day. Instead, they get caught up in a tour being led by Liram and Nirma – ladies they have not dealt directly with before. (Liram and Nirma own of the House of the Crystal Sphere in town – they tell fortunes and maintain a shrine to the Three Crones outside of town.)
Liram and Nirma are retelling stories of the Sentinels that they heard growing up, since only Grog is old enough to remember what the festival was like back when the dragons were still alive. Liram and Nirma tell about the Sentinels being Teucri artifacts that kept the dragons away generations ago. They explain that the head of the Sentinel that the group is going to see was stolen by the Sahuagin and retrieved by the famous Grey Dragons adventuring party.
You may make a local knowledge skill check: DC 10 – Highlight to display spoiler: {They are glossing over many of the details of the story.} DC 15 – Highlight to display spoiler: {You are standing in the battlefield where sahuagin once attacked festival-goers to steal the Sentinel head.} DC 20 – Highlight to display spoiler: {The Grey Dragons did not just retrieve the head. When they returned with it the whole town was dead and they faced Marteus. Grog and Edwina told you about Koshe Marr before you went adventuring with Grog – despite the town being restored by the end, that tale probably unsettles the tourists.}
Drack (Chris J) - hp 35/35 - AC 17 Friday February 3rd, 2023 8:49:56 AM
Drack thinks nothing of Mortimer's spilled drink, and continues on with what he was saying. After a quick trip to the catacombs, Drack joins the others to get caught up in the mini tour. Having no local knowledge, he just listens to them recount the tale of what happened.
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=6 ; Friday February 3rd, 2023 10:51:27 AM
(I assumed that Torryn was long gone by the time the spilled drink incident happened. Mortimer eats so much more than does she.)
History really wasn't her thing. It wasn't that she didn't like a good yarn. A good raconteur could make even the driest subjects fascinating. It was simply that she seemed incapable of remembering any of it. So, she listened politely to the tales of yore and did her best not to fidget too much. It was a losing battle and soon her mind wandered - to dance steps and then whether Spot could 'dance' and then whether she could incorporate weapons into her dance. Apparently that was a thing. It wasn't Torryn's thing - yet.
All told it was a pleasant experience, but not for the reasons that most others attributed to it.
(History roll completely fluffed :)
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+1=17 ; Friday February 3rd, 2023 1:15:10 PM
As Mortimer gives himself a proper scrubbing in the tub, he is thankful no others are able to see or hear the ghosts of his bloodline. "I guess I can expect them ta haunt my waking hours as well," he grumbles. Afterwards when he begins trying to groom himself, he finds himself almost completely incompetent. No matter what he does, he looks like a street rat in nice clothes. He considers seeing one of those fancy barbers. He's never graced their doorway ... why bother when you can cut your own hair with a dagger for free.
(Knowledge [Local]: 17.)
Mortimer joins his friends at the Festival. After listening to Liram and Nirma retelling of the stories, Mortimer can't help but mention, "Those two are skimpin' on the details a bit. More to the story, there is."
He goes on to add, "By the ways, these festival grounds are where those sahuagin bastards raided the Hamlet and stole the Sentinel Head. Lots of blood spilled here, there is. Don't like comin' here at night, when the veil is thin."
AC 13 HP 34/34 Loryn Glitterfall; Dan K Friday February 3rd, 2023 2:20:31 PM
Loryn is not quite sure what to make of Mortimer and the man's apparent delusions. So far they seem harmless enough, but it was something to keep an eye on going forward. At the wrong time or in front of the wrong people, it could prove inconvenient at best. For now, a simply raised bushy eyebrow and a confirming glance about that there were indeed no others around would do.
"Gnubert. There is no one to pay. The rooms and board are paid by the town for 'services rendered' You will surely hear some talk over the next couple of days about, ill times and other folksy superstition and when something actually rears its head. We are here and render them services to the town. Now let's take a tour, shall we?"
Loryn had lived here for only a couple decades and hadn't gotten around to learning much of the local stories and as a result, most of what he always heard was new. This time around, though, Mortimer as about, and he DID know some of this stuff. Listening he has his own reply to Mortimer's knowledge drop "And the festival last year was attacked by those ogre. Seems a magnet and so let's keep our ears and eyes open eh gang and pack for trouble"
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 d20+4=23 ; Friday February 3rd, 2023 6:46:19 PM
Upon returning from the catacombs, Drack hands everyone but Gnubert a bag with a 1/7th split share of what was sold, 426 gold, 2 silver, and 8 copper.(please update your character sheets.)
"Sorry Gnubert, you weren't in for the pain and bloodshed of our last adventures, but you'd be welcome to join us for the next ones and get an even share."
Drack still has a bag of evil items that need to be disposed of, so he tries to remember where the closest good church is that he could drop them off for disposal or safekeeping. (know religion 23.Why can't I get a 19 on to hit hit rolls??)
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday February 3rd, 2023 9:30:29 PM
Gnubert smiles at Loryn, "I would be delighted to take a tour of the hamlet. Perhaps meet some of the people who are so kind to us. I feel indebted and I have only been here a few scant hours. Let me run upstairs, and grab my bag, and mace just in case of more ogres, though two gnomes more than make up for one of those big louts!"
Gnubert dashes upstairs, and grabs his things. The cleric begins to wonder if everything is necessary, and then decides it just might be and leaves the room empty again.
"Drack, I understand completely. I wasn't there to earn it, and it wouldn't be fair to take from it otherwise. If the Gods will it I will be there in the midst of everything in the future!"
Gnubert looks over at Loryn, and motions to the door, "After you, let us see what this little hamlet has for two gnomes such as us!'
Mole; (RichP) AC 18; HP 48/48; CMD 16 Friday February 3rd, 2023 10:22:35 PM
Mole continues to drink thinking about his home.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. Saturday February 4th, 2023 12:21:48 AM
"That's brilliant, Drack. What a treasure," he replies with genuine appreciation.
"Priestess Noma, salt of the earth that she is, could only afford me 12 gold a month as gravedigger. Minted as I am now, still not enough for the Catacombs. I may needta go to the Lucky Basement instead."
Mortimer notices the absence of Mole. A look of concern falls across his face.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 d20+5=10 ; Saturday February 4th, 2023 8:10:17 AM
Ash knew they weren't telling the full story, but was relieved when Mortimer shares more details of the battle.
"Thats interesting Mortimer. Look at the big brain on you "
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Saturday February 4th, 2023 11:31:23 AM
"Thank you, Dracky." Torryn beamed in delight at receipt of the monies. "I'll go give some to the church. They do lots of worthwhile and helpful stuff; so they can likely put some coins to far better use than me."
(OOC: Torryn donates 57gp to the church. That more than covers her 'tithe' and she may yet give more if she finds no good use for the rest.)
DM Steve -- I may needta go to the Lucky Basement instead. Saturday February 4th, 2023 5:44:03 PM
Loryn frets momentarily about Mortimer. He explains to Gnubert that they may stay in the boarding house in return for services rendered to the town. He adds to what Mortimer tells folks, "And the festival last year was attacked by those ogre. Seems a magnet and so let's keep our ears and eyes open eh gang and pack for trouble" Torrynashkabbeth puts up with the history while waiting to dance. She daydreams about dancing with Spot and weapons. She thanks Drack for the funds. Drack goes to the catacombs and comes back with money for the group to split. He realizes he still has a bag of evil items to deal with. Gnubert enjoys a tour of the town. Mole avoids the crowds, and thinks about home. Manolo Ash is relieves when Mortimer fills in details he could tell the ladies were missing. Mortimer worries about Mole. During the tour, he recognizes that the ladies don’t have all the details down. He points out that, "By the ways, these festival grounds are where those sahuagin bastards raided the Hamlet and stole the Sentinel Head. Lots of blood spilled here, there is. Don't like comin' here at night, when the veil is thin."
Drack realizes that the area has a number of shrines that folks take care of periodically, but the only place he is aware of that routinely has someone in attendance is the Chapel of Wardd. The Keep might be a better place for locking something up. Wardd maintains notions about “finding” things. (OOC: The DM would like a slight delay before dealing with the evil items, )
The crowd appreciates the additional details from Mortimer and Loryn, although some are alarmed by the suggestion that ogres could attack. Nirma assures them, ”Why, this very group of adventurers fought off the ogres he is referring to. And don’t forget that we have our own half-ogre, Grog.”
The group reaches the coast where the Sentinel stands on a slightly raised base. The sentinel is an ogre-sized stone and metal statue, looking out to sea. It is humanoid, but with a few reptilian and avian characteristics. Either it was not highly detailed or it has eroded. The head is of the same make as the remainder, although from the story it must be a separate piece placed on the neck. The head alone would weigh about 500 pounds.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Saturday February 4th, 2023 9:06:46 PM
Gnubert enjoys the tour of the town and the stories that go along with it. The cleric speaks to some who listen about the Gods of the Wold, extolling their deeds, and the nobility of a life lived well.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Sunday February 5th, 2023 3:33:02 AM
Torryn was far more interested in the sea than the statue. The majesty and drama of the waves was captivating. Plus there were the cries of the gulls, the busy clouds and the smell of he sea spray. Surely there was a dance of epic proportions there. However, it did also remind her that she couldn't swim. She'd never really had the opportunity to learn. If time permitted, she wanted to remedy that, but judging by recent events that wasn't very likely. Hopefully then, they wouldn't be venturing too close to water.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Sunday February 5th, 2023 8:34:53 PM
Mole continues to drink. He returns to town for more alcohol then returns to the cave.
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+5=25 ; Monday February 6th, 2023 7:48:08 AM
Loryn thanks Drack for taking care of the items and such and also agrees the Keep would be better than a Warrd temple, or heck. "I know they are evil, but let's keep them in the Bag of Holding. It's an extra dimensional space and should keep them out of trouble.
Loryn was no diplomat, but he did posses a quality that many found agreeable through manner and tone. As the crowd gets a bit apprehensive and as Nirma assures that same group of folk the gnome readily agrees, "Oh no need to worry friends The Heroic Woldian Adventurers Protecting Society will be here if any trouble occurs. It's our specialty." Diplomacy 25
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 d20+7=12 ; Monday February 6th, 2023 9:21:41 AM
(OOC: as the DM wishes. In the future, Drack will also want to find a Domi temple if you wish to roll it all into one adventure/excursion.)
Not having a lot of time, Drack will accept Loryn's idea of placing them in the bag of holding for safe keeping, making sure the bag they are in is tightly tied to prevent accidental contact.
Drack follows along with the festivities, but is always on the lookout for trouble, trying to expect it at any time. If this festival has seen it's share of issues in the past, it's best to expect them now. (perception 12.)
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Monday February 6th, 2023 4:27:51 PM
Ash was interested in the local knowledge. They were newcomers to the town, and every little bit helped. He enjoys the company of the locals
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. Monday February 6th, 2023 9:29:59 PM
In reply to Ash's comment, Mortimer says, "Ahh, no oversized noggin here. I'm just a good listener. Always lookin' for an opp ta pounce on. But sometimes I learn somethin'. Like when I came to the fairgrounds at night ... I heard the stories first hand."
He then changes the subject to the festivities, "I think ya all should do something ta press your luck. Like in the games. Last year, I never played Toss the Drawf before. If I had the choice, prefer to toss a halfling, I would. But I won 2nd place! Test your luck and be lucky."
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 d20=15 ; Monday February 6th, 2023 9:57:49 PM
Manolo tags along with Torryn. Speaking about what he heard from Lanliss about that from a rumor or a tale from a mystical place called The Giggling Ghost....or at least he thought it was named so.
Local knowledge 23 (15+8)
DM Steve -- Test your luck and be lucky. Monday February 6th, 2023 10:44:05 PM
Loryn agrees the Keep would be a better place for the evil items than the temple of Wardd, but suggests the bag of holding as another option. He agrees that they will step in if something bad happens. Mortimer thinks they should press their luck in the festivities. Drack puts the items in the bag of holding for now, thinking they should find the nearest temple of Domi. Mole continues to drink. Ash is interested in the local knowledge, and enjoys the company. Manolo tags along with Torryn. Gnubert enjoys the tour of the town and the stories that go along with it. Torrynashkabbeth is far more interested in the sea than the statue.
Noma smiles at Mortimer when he says, ”Test your luck and be lucky.”
In an amphitheater behind the Sentinel, Agatha and Noma Sparklescheme provide a re-enactment of the ceremony that was once used to charge the Sentinels every year. Liram and Nirma describe how during the ceremony the field they are in – gesturing to the large open hillside behind the Sentinel as it faces out to sea – would have been full of people. The real ceremony is no longer needed now that the dragons are gone, but the entire audience helped to recharge the Sentinel when it was. An explosion of color would erupt from the Sentinel statue and streams of rainbow colors would pour forth and divide and divide again until there are enough that one struck each person. As the rainbows extended a feeling of extreme well-being would come over each of the people, followed by a giving and taking of strength. When it ended, the sentinel statue would be full of vibrance and all but look alive.
If you make a. . . Perception check, DC 12: Highlight to display spoiler: {The ladies’ reenactment is incredibly detail-oriented.} Sense motive check, DC 17: Highlight to display spoiler: {Noma is watching the audience, but Agatha is serious about this.} Know arcana or religion check, DC 18, or spellcraft DC 22: Highlight to display spoiler: {At the height of the ceremony, a trained eye can see faint signs of energy around the statue. These quickly disperse as things draw to a close and are nowhere near a rainbow of color erupting from the statue.}
Mole; (RichP) AC 18; HP 48/48; CMD 16 Monday February 6th, 2023 11:59:07 PM
Mole continues to drink and reminisce.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=2 ; d20=1 ; Tuesday February 7th, 2023 4:39:00 AM
Perception: 11 Sense Motive: 1 Does not have Know Religion/Arcana/Spellcraft.
Torryn felt sure that it was probably quite a sight in its day, but that was a long time ago and she really wasn't one for history. Consequently she wasn't really paying that much attention to the stories. There were gulls to watch and the distant drama of sea and sky. Sometimes the clouds could be very dramatic and inspirational.
She fidgeted. Surely they were going to stop talking soon and then she could go have some fun. The greased pig thing wasn't THAT much fun. How was she supposed to look sensational for the dancing if she was covered in dirt? Maybe they'd have some different competitions this year. She wouldn't bet on that though. Windhorn was a traditional place that did its best to embrace the past and resist change - or so it seemed to her.
All in all, unlike other members of THWAPS, she really wasn't paying much attention to anything, lost as she was in speculation and reverie.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday February 7th, 2023 8:31:50 AM
Drack rolls his eyes once again at Loryn’s use of THWAPS. “Enough with the THWAPS thing. It’s a terrible name, and if you continue I’m just going to make up my own name and tell everyone that’s who we are. I think you are just doing it to annoy me at this point. Come up with a real name.”
Drack will follow along with the others, but doesn’t plan to partake in any games and distract himself of what else is happening. One thing he picked up while guarding caravans was if you were distracted, you weren’t prepared. Unprepared warriors tend to be casualties.
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+2=17 ; Tuesday February 7th, 2023 10:29:37 AM
Loryn tries his best to look shocked at Dracks comment and even begins to formulate a response about how he did not even realize that the naming convention used could be shortened in such a way, but he simply can't. With tears welling in his eyes and his knees going weak, Loryn lets go a rolling laugh that prevents him from standing still. The joke had been played out and he nods his head in assurance that he will abide with the paladin.
At the ceremony, Agatha's stern look does strike him. There is more to this than a simple re-enactment. Agatha had been called witch on occasion and the sorcerer was beginning to wonder more than just a little if she did indeed have a blood pact with a power. He quietly elbows Mortimer to draw his attention and whispers,
"Norma is looking for something, do you note any faint colors about?"
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 d20+7=21 ; d20+4=24 ; d20+4=16 ; d20+4=20 ; Tuesday February 7th, 2023 11:12:31 AM
(perception 21, sense motive 24)
"I don't notice any faint colors Loryn, but this is important to Agatha, She looks way to serious for this not to be. There is more than meets the eye going on here. The ladies were very detailed, and perhaps we should be paying close attention to the ceremony procedure."
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+2=4 ; d20=15 ; d20+5=12 ; d20+2=7 ; Tuesday February 7th, 2023 11:20:10 AM
(Perception: 4. Sense Motive: 15. Religion: 12.)
Mortimer is completely oblivious to any perceived shenanigans. He is completely dazzled by the colors, until Loryn gives him a nudge and a request to look at what Noma is looking at and if he sees any unusual colors. (Perception: 7)
"Don't know Loryn. What ya see exactly?"
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 d20+13=22 ; Tuesday February 7th, 2023 3:28:26 PM
Ash's eyes widen a bit at the release of the Magic. J He nudges the others, "see the energy? See as the spells works its magic?"
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+9=15 ; d20+12=23 ; Tuesday February 7th, 2023 4:49:05 PM
ooc missed some rolls Orignal post Perception 17 Here.. Know Arcana 15 Spellcraft 23
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+12=17 ; d20+12=14 ; d20+12=25 ; Tuesday February 7th, 2023 6:02:22 PM
Gnubert enjoys the incredibly detailed performance by the ladies. The end of the performance really catches his eye, "WOAH!! Did you guys see that??" The gnome looks around, [b]"Does that mean there is stiil danger around and the statues need to be charged?"[/b'
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+12=16 ; d20+12=14 ; Tuesday February 7th, 2023 7:57:29 PM
“Yeah, see it now, I do.” (Bluff: 16)
DM Steve -- WOAH!! Did you guys see that? Tuesday February 7th, 2023 10:52:44 PM
Manolo is quiet. Ash notices the energy around the statue. Loryn is shocked at Drack’s comment. . . until he can’t hold the laughter in. He is surprised at how serious Agatha is about this. Torrynashkabbeth begins to get fidgety. The history lesson doesn’t grab her, and he mind wanders to fun things. Mortimer doesn’t notice anything, but doesn’t want to miss out. Finally, he sees it. Gnubert wonders if what he saw means there’s still danger. Mole continues to stay apart. Drack takes some offense at Loryn’s name for the group. He plans not to be distracted, and wonders if they should be paying more attention to the conduct of the ceremony.
When the re-enactment is over, Noma starts working the crowd in the manner of a priestess of Wardd – offering contests of chance to those who want to test their luck. ”Test your luck and be lucky, as our adventuring friend said. Exercise that luck to keep it strong.” Noma wins slightly more than she loses. ”Mortimer, care to dice? A gold piece against what’s in my pouch?”
Liram and Nirma continue talking about the town’s history and what it was like to watch the dragons fly in to test the Sentinels each year. With the distraction provided by Noma, their audience has dwindled and no one pays much attention when folks wander away.
Agatha gives Gnubert a smile before answering him. ”It doesn’t mean the statues need to be charged, but it does mean they can be. If enough people take part.”
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 d20=18 ; d20=18 ; Tuesday February 7th, 2023 11:43:48 PM
Manolo sees the ladies' performance and also senses Agatha's looks and expectations from the performers performance. He tells this to Torryn, after the performance is over he goes to Agatha only to hear the conversation..... He will accompany Torryn for the time being....
Perception 18 Sense motive 18
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday February 8th, 2023 5:05:06 AM
"What? Oh, sorry, Manny, I wasn't really listening. It's just that these two gulls were talking to each other and then a crow came along and there was this argument. And you should have seen the way the colours reflected off the crow's feathers! Did I miss anything important?" Torryn had totally lost track of what she was supposed to be watching or doing. It was such a nice day. She was sure there'd be some music soon.
As they moved back to the fairground area, she walked backwards in front of Manolo. In truth, it was more of a skip than a walk her excitement was almost palpable as she smiled broadly. "So, what do you want to do first?" Her long, silvery hair sparkled, flashes of light catching the ends.
Drack (Chris J) - hp 35/35 - AC 17 d20+7=21 ; Wednesday February 8th, 2023 9:15:28 AM
Drack, not having seen much of what was magically going on, says little and leaves it up to the spellcasters. He will continue to walk around the area, and look and listen for signs of trouble. (perception 21)
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d6=3 ; Wednesday February 8th, 2023 10:34:01 AM
"To match my luck against yours ... that is a proper challenge. How about I wager a gravedigger's wage instead (12g)?" Mortimer rolls the dice and comes up with a three (d6=3). He waits in anticipation to see Noma's roll.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Wednesday February 8th, 2023 11:31:49 AM If enough take part, the gnome mused and turned the words over in his mind. Sounded rather prophetic and was something to remember. For a moment he thought that maybe he should have paid more attention to see if he could possibly perform the ceremony if the need arose, of course he hadn't and the thought was now moo. Hearing what Torrynashkabbeth was saying simply hurt his head. " What to do first? Let's see what strikes our fancy, shall we?" he responds happily
A side look to Mortimer, Good luck my friend
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Wednesday February 8th, 2023 9:34:33 PM
Gnubert is not much for games of chance but he is not above watching, and cheering on those who do choose to play. However, the gnome is distracted by the statue, and Agatha’s words.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Wednesday February 8th, 2023 10:02:46 PM
Mole continues to drink.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Wednesday February 8th, 2023 10:13:22 PM
"I thought it was pretty cool. " Ash says to himself about the magic.
DM Steve -- Let's see what strikes our fancy d6=3 ; Wednesday February 8th, 2023 10:29:55 PM
Loryn ponders over Agatha’s observation. But then he gets caught up in Torryn’s excitement. Manolo takes everything in and sticks close to Torryn. Mole continues drinking. Mortimer offers Noma a twelve gold piece bet, and rolls a 3 with the die. Gnubert avoids the games. He wonders about the statue. Torrynashkabbeth is distracted until the start heading back towards the fairgrounds, when she gets excited. Ash thinks the magic was cool Drack looks and listens for signs of trouble.
Noma also rolls a 3 on the die. Seeing Mortimer’s friends leaving, she tells him to come by the chapel if he wants to continue the game.
The group is wandering back towards town when a shout comes from the area of the statue. ”You cheat!” It is followed by a commotion, and folks withdraw from an area around Noma and an elven woman. The group can’t make out exactly what’s being said, but the elf is trying to intimidate Noma, who remains calm.
Sense Motive: DC 10 – Highlight to display spoiler: {Most likely the elf wants Noma to admit losing a contest that she won. } DC 15 – Highlight to display spoiler: {The elf is escalating towards a situation where she will have to fight or lose face.}
Perception: DC 10 – Highlight to display spoiler: {Most likely the elf wants Noma to admit losing a contest that she won. } DC 15 – Highlight to display spoiler: {The elf is a pale woman with a longbow and sword, but no armor. }
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+2=9 ; Thursday February 9th, 2023 8:45:49 AM
Loryn pivots at the commotion, looking back towards the statue. Sometimes being just shy of 3.5' tall caused issues. this was one of those times, as all he spies is legs and bottom halves of the moving crowd. the gnome heads in the direction of commotion all the same. "One of you fine folks with a more ample frame should step up first. If things go to south, no worries, I got your back"
Musing more to himself than anyone, "What we really could use is a cermuginy old dwarf. Anyone seen Mole?"
Perception 9
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 d20+4=10 ; d20+7=11 ; d20+8=18 ; Thursday February 9th, 2023 10:13:42 AM
Drack is already moving toward the problem as Loryn mentions it, intending to keep the peace.
Upon arrival he observes the basics, and nothing more, but does move in closely to the two so that he can intercede if weapons are drawn. "All right, lets all just calm down. I didn't see what happened, so I can't judge, but its not worth getting in a fight over. Perhaps you should just both keep your wagers and walk away. The last thing anyone wants is bloodshed." (Diplomacy 18)
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 d20=5 ; d20=6 ; Thursday February 9th, 2023 11:32:57 AM
Like many others Torryn really hadn't much of an idea what was happening. She quickly back-tracked to see someone arguing with Noma. Drack though was there and heroically "THWAP'ing" it. She wouldn't tell him that though, nor say it where he would hear it. He took his role very seriously. She supposed that was a good thing, but didn't want the same for herself. She was very pleased that it was he who was the Paladin and she, the Sacred Dancer.
"I don't see what all the fuss is about." She told Manolo. [b"It's just some pale elf who looks a bit miffed with Noma. I mean, yeah, sure , she has weapons, but isn't looking to use them. I guess it just goes to show that this gambling malarkey can be bad for your health."[/b]
Sense Motive: 6 Perception: 15
LoH: 5/5 1st: 6/6
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 d20+4=11 ; d20+4=8 ; Thursday February 9th, 2023 12:41:23 PM
Ash moves with the others to the commotion, but doesn't get the full gist of what is going on.
Not one to understand tactics, he blurts out.. "Everything okay Noma?"
Sense motive 11 Perception 8
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20=8 ; d20+2=8 ; Thursday February 9th, 2023 5:35:06 PM
Mortimer turns around when he hears the kerfuffle back at the Sentinel's Head.
(Sense Motive: 8. Perception: 8. Sigh.)
As usual, he is completely clueless to the motives and other noticeable things. He simply sees a very foolish elven woman making a stink about losing to Noma. He walks back and watches with great interest. He has full confidence in Noma dealing with this situation with wisdom and grace. However, he would love it to watch her make an example of the elf.
He offers up a little advice to the elven woman, "Ya know who her boss is, right? Keep this up and your bad moon will be risin', luv."
Turning back to Loryn, he replies, "Yeah ... haven't seen Mole all day."
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Thursday February 9th, 2023 9:02:37 PM
Gnubert is not much for games of chance but he is not above watching, and cheering on those who do choose to play. However, the gnome is distracted by the statue, and Agatha’s words.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+12=26 ; d20+12=21 ; d20+3=5 ; Thursday February 9th, 2023 9:09:53 PM
Gnubert turns quickly towards the commotion, and quickly spies what is going on (Sense Motive 26, Perception 21). However, much like Loryn he has trouble seeing past legs and backsides. The cleric takes off in a dash headed towards the argument, "Perhaps there is a way to handle this without fighting, and causing a scene." However, due to his size Gnubert is jostled around and manages to look a bit like a child trying to intercede (Diplomacy 5)
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday February 9th, 2023 10:08:15 PM
...SNORE...SNORE...
DM Steve -- I don't see what all the fuss is about. Thursday February 9th, 2023 10:36:58 PM
Loryn tries to spot the source of the commotion, but can’t see through all the people. He wishes Mole were around. Torrynashkabbeth admires Drack’s heroism, but she doesn’t see what the fuss is about. Manolo is quiet. Gnubert recognizes what is happening. He thinks perhaps they can resolve it without fighting, but has trouble getting through the crowd. Mole falls asleep. Drack moves up to the ladies and tries to calm the situation. Ash asks Noma if everything is okay. Mortimer is confident that Noma can handle the situation, but walks back to observe. He tells Loryn he doesn’t know where Mole is.
Drack’s attempt at diplomacy does not placate the elf, and Gnubert’s annoys her. Apart from Mole, the party makes it to the front of the crowd. With a few words and a gesture, the elf casts a spell at Gnubert.
Gnubert, make a Will save and: Highlight to display spoiler: {If it is 13 or higher, you are shaken; if it is less than 13, you are frightened. Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can.}
Seeing this, Noma says, ”I don’t want trouble. You can keep your wager.”
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 d20=2 ; d20=5 ; d20=20 ; Friday February 10th, 2023 12:45:05 AM
Manolo understands some parts of what is going on and moves in to step and stop the trouble maker from casting a spell on Gnubert Sense motive 10 (2+8) Perception 13 (5+8)
Action to stop spell casting - natural 20- ( not sure which action to use)
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+12=30 ; d20+13=25 ; Friday February 10th, 2023 9:17:49 AM
Loryn was perfectly happy for Drack to settle things, well, that is until a spell was cast. And cast at his adopted cousin Gnubert. Well maybe cousin, surely there was a connection going back somewhere. Spellcraft to ID spell 30
"In some circles, people take offense at those casting magic at members of the community."
The gnome keeps his attention on the elf and holds a hand out towards Noma, "Oh no, let's hold this up right here. You don't get to target spells at folks, and i cannot help but notice you did not target the paladin of Domi, but went after a gnome. Albeit a gnome of the gods of the Wold, so equally dim witted and short sighted, but on top of that. You pick a cleric that has friends right here with many belonging to the WLA and who are on very good terms with the authorities of Bearclaw Keep and have routed multiple real threats to life and property here in town, as you must be new and therefore simply don't know what you are doing. Don't make us wake you up tomorrow in a cell. Breakfast at the Boarding House and Grog's is so much more pleasant"
Bluff 25
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 17 d20+6=14 ; Friday February 10th, 2023 9:28:44 AM
Drack moves to grab the Elf's hands to prevent her from casting, or if too late, prevent her from doing it again. hit ac 14 with +1 dex and +5 BAB)
He will then activate his Paladins detect evil ability, thinking that Elves should not act this way under normal circumstances.
Spells: Bless, Prot. from evil Lay on hands: used 0/8 (all allies within 10' of Drack get a +4 bonus against fear.)
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Friday February 10th, 2023 10:26:31 AM
Everything seemed to be happening so quickly. Poor Gnubert. He hadn't done anything wrong at all. Still, she did think that Drack was over-reacting. Then again, maybe he was a lot better at recognising magic than she was. She was actually dreadful at it. Every spell looked the same to her. So it wasn't an unreasonable assumption to believe that Drack knew what mischief the woman was up to. Even so, Torryn stayed both hand and tongue. She wasn't going to jump to any conclusions; not yet at least. The side of her mouth quirked into the faintest of smiles. Look at her being all patient and reasonable! The half smile quickly faded. She knew her patience would evaporate all too soon, consumed by her flighty impetuosity.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+7=12 ; d20+7=9 ; Friday February 10th, 2023 10:58:39 AM
Mortimer's expression turns dark after the attack on Gnubert. "Stand down, luv ... or losin' a bet be the least of your troubles, yeah" he demands brusquely!
(Intimidate: 14. d20+7=12 +2 badge = 14. Ignore the second roll, accidental double tap.)
He steps up and his right hand suddenly bursts with a blackened aura of dread. Mortimer didn't appear to cast anything or utter a single word. He appears unfazed and in control of this ability.
(Mortimer uses a spell-like ability Grave Touch and holds the charge.)
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Friday February 10th, 2023 12:21:45 PM
Ash lets magic crackle at the tips of his fingers.
"I am not as easy going as my friends, especially since I am fully aware of the destructive nature of magic. If you don't stand down, and expain what is going on... then you'll force my hand and be returned in full plus extra. And if you feel the need to hit a friend of mine with a spell again, I'll just blow you away where you stand.
Magic Missile readied if the elf tries to run, attack or cast another spell.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+10=29 ; d20+2=5 ; Friday February 10th, 2023 7:48:12 PM
Gnubert shakes his head, more in surprise from being cast upon. The cleric smiles as he feels the warmth of the Gods surround him as he shrugs off the spell (Will 29). "That was uncalled for! I am not well known around here as my friends are, but I am a cleric of the Gods of the Wold! You will surrender to the authorities at once, or we will be forced to take you in ourselves!"
Gnubert draws himself up to his full height of 3 foot, and draws his light mace, "What say you? Surrender to the authorities, or be dragged in by your ankles??" (Intimidate 5)
DM Steve -- Don't make us wake you up tomorrow in a cell. Saturday February 11th, 2023 3:08:27 PM
Torrynashkabbeth refrains from getting involved until she learns what’s happening. Manolo tries to stop the elf from casting her spell on Gnubert, but is too late. Gnubert ignores the spell and tells the elf to surrender to the authorities. Ash readies a magic missile and tells the elf to explain herself. Drack makes a grab for the elf but misses. He tries to detect whether she is evil. Mole is absent. Mortimer tries to intimidate the else, and readies a grave touch. Loryn points out to the elf that her actions could be seen as offensive. He tries to bluff her into backing down.
Loryn recognizes the spell as cause fear. Drack does not feel the presence of any evil.
The elf takes in the four demands made of her and the very real potential for several attacks, and swallows her pride. She decides that Loryn is the leader of the group, and addresses her words to him. ”Very well. The wager is not worth fighting over. No harm has been done – the spell I cast would only have made your friend leave me alone. It is not as if I took the opportunity to attack your man here while he was attacking me.” She nods towards Drack. ”What do you intend now?”
What did they intend? Torryn still wasn't very sure of what was happening.
(Sense Motive: 4 :) )
Whilst ordinarily she was very accomplished at charging headlong into a situation without much thought for the consequences, that was not the case here.
"Um...what's happening?" She asked no one in particular, hoping someone would explain.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Saturday February 11th, 2023 9:12:50 PM
Gnubert is not much for games of chance but he is not above watching, and cheering on those who do choose to play. However, the gnome is distracted by the statue, and Agatha’s words.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Saturday February 11th, 2023 9:19:45 PM "We will take you to the town marshall, or sheriff and the laws of the hamlet will decide what happens to you. We are not uncouth. As for our man, Drack, he was defending me against your threat. Nothing more. If he violated the laws he will be helc accountable as well. Let's go!"
Gnubert points the way to the law of the town, and waits for the elf to start walking.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Sunday February 12th, 2023 9:30:07 AM
SNORE....SNORE...
AC 13 HP 34/34 Loryn Glitterfall; Dan K Monday February 13th, 2023 9:03:48 AM
Loryn bites the inside of his mouth for a moment, Casting a spell at someone in civil lands without their consent is something most of us don't find ok. Even if it was just a Cause Fear spell. You're lucky in a way, if your spell had succeeded and I not fast enough with explanation, a grabbed hand would be the least of your worries." Loryn knew the penalty was a small fine at best and wouldn't bother, however, Gnubert was new to them, the hamlet, the one who was 'attacked' and a blessed cleric of the gods. So to BearClaw they were going and Loryn nods to Gnubert and the elf.
"To the keep we go" If Drack has not already let go, Loryn mentions he does not think physical restraint is needed. Loryn gestures towards the Keep and asks the elf to proceed. Loryn will also tell Norma that she is going to need to come as well. The whole tale to be told and all that.
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 Monday February 13th, 2023 9:05:47 AM
Manolo agrees with Gnuberts plea for justice.
Drack (Chris J) - hp 35/35 - AC 17 Monday February 13th, 2023 9:23:37 AM
Drack is about to chime in that they should stand down, go have a drink and discuss the matter, But Loryn chimes in first, So Drack responds to the Elf after releasing her hand.
"No harm was done, but you did attempt to cast a spell, even if it was only defensive. As Loryn said, the law requires that we all tell the tale at the keep, and let them decide if anything needs be done about the matter."
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Monday February 13th, 2023 12:18:27 PM
Ash keeps his spell ready, just in case. He didn't expect the elf to attempt anything as she was outnumbered and seemed smart enough to not engage.
Torryn was pleased that matters seemed to be settling down. She didn't want to go to the keep and answer questions. There would be music soon. She was sure that they really didn't need her tagging along as well. besides, someone needed to stay in case something else happened. She smiled, believing that she'd be able to stay at the fair.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. Monday February 13th, 2023 5:54:58 PM
Mortimer begins to feel a bit uncomfortable by this discussion. He's had this conversation before, many times, but he was now on the other side of it. He's not sure how he feels about that. Believe it or not, his own hypocrisy does have its limits.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Monday February 13th, 2023 10:06:39 PM
Mole continues to sleep off his alcohol.
DM Steve -- The law requires that we all tell the tale at the keep. Monday February 13th, 2023 10:12:30 PM
Manolo agrees with Gnubert. Torrynashkabbeth hopes someone will explain what’s happening. After following along, she realizes things have settled down. Mortimer is finding this uncomfortable. He has been on the other side of the conversation before. Ash keeps his spell ready, although he thinks the elf understands her position. Gnubert tells the elf that they will take her to the local authorities, and points her towards the Bearclaw Keep. Loryn isn’t sure that the effort is needed, but backs up Gnubert’s plan. He also tells Noma she needs to come. Drack agrees with the others that they should go to the keep. Mole has not rejoined the group, off somewhere enjoying a nap.
The party find Dorata manning the keep this day. Phaedra and Borad are out among the crowds, and Theobald will be working the night. When they explain the situation to her, Dorata tells them that she will want statements from Noma and the elf in any case, and Gnubert if he wants to make one. However, she’s not sure what to make of the argument. If the group wants, she can keep the elf here until Phaedra returns.
The elf (Fenella, they learn when she makes her statement) has maintained her composure since her initial outburst. Of course, that's to be expected given the size of the group.
One statements are made, Dorata either locks Fenella in a cell to wait or releases her on her word that she will cause no more trouble.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Monday February 13th, 2023 11:03:08 PM
Gnubert keeps an eye on the elf as she walks to the Keep. Once inside the cleric tells his side of the story to Dorata, omitting nothing, and without embellishment.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Tuesday February 14th, 2023 3:52:49 AM
Fortunately hung back and then further back.
"Someone had better stay here and keep an eye on the fair." She muttered before promptly turning around to scamper back. They really didn't need that many people to escort one elf.
As she slipped and twirled her way back, she considered being sensible. She could do the Drack thing and detect for evil. However, that seemed rude. Torryn instead opted for the smile test. If someone was up to no good they would not reciprocate her enchanting, good natured grin.
Drack (Chris J) - hp 35/35 - AC 17 Tuesday February 14th, 2023 6:12:11 AM
Drack will accept the course of action being taken by the guard, and will move off with the others when they return to the festivities.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Tuesday February 14th, 2023 8:51:39 AM
"I don't think she should be locked up. She sees what she is dealing with and I doubt she'll make a similar move against anyone any time soon. " Ash says to those around him. " But.... (and he says this part loud enough for the elf to hear) if she does act up... we'll be there to handle her."
AC 13 HP 34/34 Loryn Glitterfall; Dan K Tuesday February 14th, 2023 1:49:11 PM
Loryn is in agreement with Ash, "And this is the Festival of Renewal after all." the gnome directs the next comment towards Norma, "And I think we have all learned a good lesson here right?"
Loryn was ready very much to be done with this and get back to the festival grounds.
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 Tuesday February 14th, 2023 7:42:42 PM
"I will go to the fair as well...", Manolo says as he runs up to catch up with Torryn.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+12=20 ; Tuesday February 14th, 2023 8:26:02 PM
In support of his spiritual advisor, and ex-employer, Mortimer decides that he will stay with Noma until all the i's are dashed and the t's are accented (Common is a strange language). He also wants to make sure this elf doesn't try anything. He wouldn't hesitate to put her down if he had to. A deep, dark part of him wishes she will try. In fact, he is ready for it. Though he does his best to hide his intent, and appear nonchalant, in case his motives are sensed.
(Bluff: 20 - convincing nonchalantfullness)
(Mortimer readies an action. IF the elf attacks, he will pepper her with Shadow Bolts.)
Mole; (RichP) AC 18; HP 48/48; CMD 16 Tuesday February 14th, 2023 10:14:09 PM
Mole continues to sleep.
DM Steve -- Someone had better stay here and keep an eye on the fair. Tuesday February 14th, 2023 10:27:48 PM Torryn realizes someone needs to stay and watch the fair before they get to the keep, and Manolo joins her in doing so. Drack, Ash, and Loryn go to the keep, but leave after talking with Dorata. Gnubert stays to tell his side, and Mortimer stays to support Noma. It does not take long for Dorata to write down the incident, and ask Fenella where she is staying while in town -- perhaps an odd question with so many people camping. Mole has been avoiding the crowds, and is still at it.
The group is able to go join in the festivities -- keeping an eye out for trouble, of course, even from the dance floor. As they enjoy their favorite of the available pastimes, word spreads that Grog is looking for The Heroic Woldians, and was that the group that stopped a fight this afternoon? The locals encourage you to head to the Happy Half-Ogre, the tourists spread exaggerated tales of the day.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Tuesday February 14th, 2023 10:38:54 PM
Gnubert takes a turn on the dance floor where it is evident he has not spent much time learning to do so. The gnome laughs at himself, and enjoys the festival. If the others head towards the half orc Gunbert will follow
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday February 15th, 2023 3:51:04 AM
Torryn laughed in delight when Gnubert joined her on the dancefloor. She moved to join him and through her own hypnotic movements and skill conspired to make his efforts appear better than they were. Whilst Gnubert knew next to nothing of Torryn's abilities, it was very clear that she was a most accomplished dancer.
It was only with reluctance that she left the dancefloor to accompany the others into town. She was not glum. There would be more dancing later. In the meantime she would savour all the sight, smells and sounds of the day. In short, she was her usual, ebullient self.
Drack (Chris J) - hp 35/35 - AC 17 Wednesday February 15th, 2023 7:01:57 AM
Drack heads with Torry and the rest of the group to the Happy half-ogre to visit Grog and see what’s going on there.
Torrynashkabbeth (Nick) HP:27/27 AC:16 F9: R:10 W:12 Wednesday February 15th, 2023 7:32:30 AM
"I wonder what Groggy has to say. Do you think maybe it's something to do with that evil shrine thing we found? It could be that, or maybe it's something that's possibly going to happen here, at the fair. then again - oh look! That cloud looks like Nubie's nose!" The last was not meant with any hint of disparagement. It was simply an observation, albeit a rather excited one.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Wednesday February 15th, 2023 9:31:07 AM
Ash looks up at the clouds but cannot makeout Nubie's nose.
"Torryn... if the whole population could see the world through your eyes, I doub't there would be any war or destruction. "
The mage pulls Oslo out of his cloak, and hives him a treat.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Wednesday February 15th, 2023 3:39:23 PM
Loryn moves about the festival and will partake in what festivities he can and keeps an eye out for any spices or herbs he could purchase that are not from the local area.
Upon hearing about Grog's request, Loryn falls in with the rest of the gang
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. d20+3=8 ; Wednesday February 15th, 2023 9:02:36 PM
After everything is concluded at the Keep and Noma is satisfied, Mortimer will escort the priestess back to the Chapel or the Fairgrounds, whichever she desires. "Let me know if ya need anything. We can finish that bet anytime ya like. I have a bit of treasure for Wardd ... Ive been very lucky." (Except with the die roller!!) Before he leaves, he adds with a smile, "I may require a visit to the Lucky Basement. Let me know when the time is best."
He rejoins his friends at the festival. He also feels the spirit moving him to dance and attempts the only jig he knows ... a little dance called the Oliver Twist. "Ya want some mooore?!"
When the call of Grog is heard, like the rest of the group, he will make his way to the Happy Half-Ogre.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Wednesday February 15th, 2023 9:03:31 PM
Gnubert can't help but admire Torry's fluid dancing and her ability to make him look like he had rhythm was a gift from thr Gods themselves. As they are walking to Grog Gnubert full belly laughs at the cloud Torry points out, "a bit smaller than this thing hanging on my face!"
Manolo (Michael A) -- AC 17/15/12 -- CMD 19 -- HP 31/31 Wednesday February 15th, 2023 9:26:41 PM
"To the Happy half-ogre, it is !", Manolo shouts with a small bottle of intoxicating substance in his hand while he tries to imitate a solider's marching stance/form.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Wednesday February 15th, 2023 10:31:48 PM
Mole wakes a few hours after falling asleep. Looking around the cavern for a suitable stone. He takes out his stoneworking tools and begins to work on the stone. *Tap, tap, tap* echoes through the cave as he begins the stone starts to take shape.
DM Steve -- I've been very lucky. Wednesday February 15th, 2023 10:58:34 PM
Manolo, perhaps enjoying his drink a bit, marches to the Happy Half-Ogre. Drack heads over to see Grog when the invitation comes. Gnubert dances, not caring that he hasn’t studied how. Ash marvels at Torryn’s outlook. Torrynashkabbeth is delighted that Gnubert joins her on the dance floor. She reluctantly leaves to head over to Grog’s place, knowing she will return. Mole wakes and starts making something from a stone. Loryn looks for spices and herbs at the festival, especially those he cannot find locally. Mortimer escorts Noma where she would like to go, before joining his friends at dancing.
The gang heads over to the Happy Half-Ogre, Grog’s tavern. There, Grog pulls them in front of a crowd including Edwina and Phaedra. The others later tell Gnubert these are the mayor and captain of the guard. ”Citizens of Windhorn, I invite you to raise a glass to the heroes of our town. A few weeks ago I convinced them to come with me to the Red Hills, partly so we could see what threats may come but also so I could see their mettle. Let me tell you, I am well pleased. They defeated a basilisk, a party of goblins, an owlbear, and some nasty undead things. They learned enough from the goblins that in my opinion we need not fear a raid from the hills anytime soon. And they did it all with their own ingenuity and courage. At my age, I worry about protecting this place. I am satisfied that I need not worry now!” Grog finishes by leading a cheer, which the crown enthusiastically joins.
Lots of folks offer the members of your group drinks that night, and Grog takes each of you (excluding Gnubert) aside privately and offers you a choice of minor magic item from his collection.
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Thursday February 16th, 2023 9:25:54 AM
When it was Torryn's turn to choose, she bounced through excitedly to the private room wherein Grog wished to offer up the selection of prizes. She hadn't expected a 'reward' as such, but it would have been rude to decline.
"Thanks, Groggy!" she enthused as she peered over the various items arrayed before her across a particularly stout table. !You're too kind, seriously."
What to pick? That was the problem. After some thought, she opted for something small. It was a ring. The ring was composed of two metals and depicted alternating kite shields; one facing up, the next down and so one. Torryn knew little about metal, so just assumed one was copper, the other silver. With a winning smile, she picked it up and placed it on her left ring finger. It fit perfectly.
Ring of Protection +1. Sheet updated.
Drack (Chris J) - hp 35/35 - AC 17 Thursday February 16th, 2023 1:06:48 PM
Drack thanks Grog for the generous gift and selects an amulet of natural armor +1. "In my job with the group Grog, I get attacked quite a bit. Any bit of defense is a big help. Thanks again."
Drack puts the amulet around his neck. (character sheet to be updated in the next 5 minutes.)
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Thursday February 16th, 2023 5:00:32 PM
Ash just nods and smiles when any congrats come his way. He'll take the free drinks though.
When Grog pulls him aside.. he takes a ring of prot. +1.
Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 31/31 Thursday February 16th, 2023 7:20:21 PM
"Hi Drack", Manolo shouts. "We got matching amulets", Manolo says loudly as he motions to both amulets.
OOC: Character sheet updated
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:34/34. Thursday February 16th, 2023 8:18:05 PM
Mortimer is dazzled by Grog's treasure room. His wide eyes can't rest on one item before darting off at another. "Grooogg, you're such an ace, mate!" Mortimer simply can't decide when confronted with such magic. Then out of the corner of his eye, the shadow of his hand extends outward to a simple, mundane garment.
Mortimer emerges from the backroom door. He's dressed head to toe in full dragonscale plate armor. His helm is encrusted in jewels, spikes and horns. In his hand is a magnificent battle axe forged with all the artful splendor by the greatest weaponsmiths. With a dumbstruck expression, he glibly asks, "How'd you all make out in there?" After a short pause, Mortimer is no longer capable at keeping a straight face. He can't help but laugh. The armor and weapons fade away into shadows. All that remains is the normal, everyday Mortimer ... except for his new hat, that he tips to you all.
(Hat of Disguise - 1,800 gp added to character sheet.)
Mole; (RichP) AC 18; HP 48/48; CMD 16 Thursday February 16th, 2023 10:09:24 PM
Mole continues to work on his stone.
DM Steve -- How'd you all make out in there? Friday February 17th, 2023 12:21:07 AM
Manolo points out to Drack that their amulets match. Gnubert hangs in the background while his friends get their moment. Mole works on the rock he is shaping. Drack thanks Grog for the amulet. Ash enjoys the free drinks, and a ring. Mortimer has fun with his hat. Loryn is quiet. Torrynashkabbeth chooses a ring from among the items Grog offers.
Once Grog has made his announcement and congratulated each member of the group, there are still plenty of other people ready to add their own thanks, often in the form of a drink. There is still dancing going on, and while the more rustic contests set up for Grog’s birthday don’t seem to be a part of this festival, there is plenty to eat and people from far away. Loryn is able to find some new spices, not that they were for sale but by striking up a conversation with the right person. And the fun looks likely to go well into the night.
There is no shortage of things to do for a day or two before the festival breaks up and the travelers leave. Then the heroes are left to figure out what to do next.
DM Steve -- How'd you all make out in there? Friday February 17th, 2023 12:21:07 AM
Manolo points out to Drack that their amulets match. Gnubert hangs in the background while his friends get their moment. Mole works on the rock he is shaping. Drack thanks Grog for the amulet. Ash enjoys the free drinks, and a ring. Mortimer has fun with his hat. Loryn is quiet. Torrynashkabbeth chooses a ring from among the items Grog offers.
Once Grog has made his announcement and congratulated each member of the group, there are still plenty of other people ready to add their own thanks, often in the form of a drink. There is still dancing going on, and while the more rustic contests set up for Grog’s birthday don’t seem to be a part of this festival, there is plenty to eat and people from far away. Loryn is able to find some new spices, not that they were for sale but by striking up a conversation with the right person. And the fun looks likely to go well into the night.
There is no shortage of things to do for a day or two before the festival breaks up and the travelers leave. Then the heroes are left to figure out what to do next.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday February 17th, 2023 12:44:24 AM
OOC: I am sorry got busy and missed a post. I will post twice and make up for it.
Gnubert enjoys the company, and stories as each of his companions are quietly taken aside by Grog. The cleric understands as he has just started his journey, and the others for much longer.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday February 17th, 2023 12:44:24 AM
OOC: I am sorry got busy and missed a post. I will post twice and make up for it.
Gnubert enjoys the company, and stories as each of his companions are quietly taken aside by Grog. The cleric understands as he has just started his journey, and the others for much longer.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday February 17th, 2023 12:46:53 AM
Gnubert watches in amazement as his friends step out of Grogs room, and show the others their reward. The gnome nods his head to Mortimer as he tips his hat and nearly falls out of his chair. It is obvious it is past the clerics normal bedtime.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday February 17th, 2023 12:46:53 AM
Gnubert watches in amazement as his friends step out of Grogs room, and show the others their reward. The gnome nods his head to Mortimer as he tips his hat and nearly falls out of his chair. It is obvious it is past the clerics normal bedtime.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Friday February 17th, 2023 12:46:53 AM
Gnubert watches in amazement as his friends step out of Grogs room, and show the others their reward. The gnome nods his head to Mortimer as he tips his hat and nearly falls out of his chair. It is obvious it is past the clerics normal bedtime.
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Friday February 17th, 2023 5:24:09 AM
Planning was not one of Torryn's fortes. Dancing was. So, whilst there was dancing to be had, that's what occupied her time and thoughts, not ruminations on the path to to take afterwards.
She had of course seen the amulets and hat, but had preferred the little ring. Besides she was very proud of her unusual hair, putting a hat on seemed somehow wrong. As to the amulets, she was a very mobile dancer and having something like bouncing around wouldn't be at helpful. She had no doubt that her own necklace would soon be gone. There was only one remaining fireball to cast. Given the troubles they had a knack for encountering, she was sure that it be employed sooner rather than later.
Of course, not all her time could be devoted to dancing. She had to look after Spot. Whilst Spot undoubtedly enjoyed her rest, she wouldn't want to be cooped up for too long. So Torryn took her for gentle rides and showed her the myriad, simple joys of nature. In admiring nature, Torryn was mindful of her teacher's comments. Specifically, how she could learn from it. Whilst Torryn was undoubtedly a slow learner, learn she did.
Drack (Chris J) - hp 35/35 - AC 18 Friday February 17th, 2023 8:33:12 AM
Drack walks the area frequently during the festival, mostly to make sure no trouble happens. Once the festival is complete he returns to the Inn to relax. Drack will wait to see if Loryn has any ideas of what they do next. Planning is not his strong suit, but some more cash to boost the groups capabilities for the future definitely wouldn't hurt.
Spells: Bless, Prot. from evil Lay on hands: used 0/8
AC 13 HP 34/34 Loryn Glitterfall; Dan K Friday February 17th, 2023 1:20:08 PM
Loryn gives some wave as Grog intorduces the group and tells the twon about the group and feels pretty good about the whole thing. Respect from a seasoned and respected adventurer such as Grog was quite a thing. Loryn picks out a finely woven magical cloak
He shakes hands, extends his thanks and accepts drinks and any other accolades that those at the festival deem him worthy to receive.
Eventually the festival comes to a close and life returns to a more 'normal' pace.
For Loryn, the first few days are spent in the kitchen, tinkering with recipes. Over a nights meal is when he becomes aware that he is being looked to on next plans. I really dont know. I think though, we follow up with the Farmer coop and our artisans, now that things have calmed down from the gremlins and such, see if any have work to be done that our particular talents could assist with"
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:43/34. false life, expeditious d10+5=9 ; d20+2=5 ; d20=1 ; d20+3=11 ; d20=3 ; d20=16 ; Friday February 17th, 2023 9:00:13 PM
Mortimer has asked the question a few times with no answers. Mole hasn't been seen for more than a day or two. He's not at the boarding house, so Morty visits all the various watering holes in the Hamlet. All his favorite bar stools are cold to the touch. "What other holes could he be hiding in?" Then he remembers.
When Mortimer happens to find another member of 'Adventurers Anonymous'(a group name he's been playing with. He's also considering, 'The Eight Hamleteers'), he announces, "I think Mole is hidin' out at the cave, yeah. Gonna take a looksy, I am."
(ooc: I don't recall how far the cave is from town.)
He casts a few spells to prep for the trip. He casts False Life and Expeditious Advance. He then begins to run off in a cloud of dust. He is almost running up to 30 mph, so he can cover a little over 2 miles over the next 5 minutes. If he needs to cast it a 2nd time, he will.
Once he gets to the cave, he will invoke his mastery over the darkness (Darkvision). As he enters, he calls out, "Oye, Mole ... are ya here?"
(Perception: 5 ... I can't remember the last time I rolled over a 10!)
-------------------------------------------------------------------------------------------------------------------------------- (ooc: I need to cure myself of his bad die rolling.)
He considers the wisdom of this venture (Wisdom Check: 1). He hopes he doesn't trip on a stone. (Dex Check: 11). These distractions of existential crisis almost make him forget why he's here (Int Check: 3). He keeps a lookout for natural hazards (Survival: 16, FINALLY!).
Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 31/31 Friday February 17th, 2023 9:50:57 PM
Manolo wakes up quite groggy but visits the catacombs....or at least he plans to do so.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Friday February 17th, 2023 9:58:04 PM
Ash wakes up, spells ready and plans to venturr around town and eventually head to the catacombs.
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Saturday February 18th, 2023 8:08:11 AM
Torryn happily busied herself with her practice. Stretching was really important, so rising early she went down to the stable to show Spot how it was done. The stretching went well. the meditation, not so much. Groggy had asked her what she intended to do next. She hadn't got a ready answer. The only thing she could think of was returning to the icky temple or shrine - whatever it was - to make sure that no one had returned to do more 'bad stuff'. At the very least another patrol seemed to be in order.
Interlude
DM Steve -- I think Mole is hidin' out at the cave, yeah. Saturday February 18th, 2023 9:04:34 AM
Gnubert is glad his friends have done so well. Mole is missing. Drack patrols the festival, then returns to relax. He waits to see what Loryn proposes. Loryn fixes dinner before realizing he’s expected to plan. He suggests asking townsfolk what they need. Mortimer goes looking for Mole. He figures the dwarf must be at the cave out north of town. Ash plans to venture around town and go to the catacombs. Torrynashkabbeth doesn’t plan well, so she dances, knowing that later she will take good care of Spot and do her training. Maybe returning to the temple is in order. Manolo plans to visit the catacombs.
The festival ends, and the group has a couple of days of time to kill which is easily filled with cooking, cleaning, and taking care of animals. There is no corral built to hold a gecko, but Loryn finds some accommodation that keeps the creature around. Torryn takes care of Spot, and he seems to enjoy the rides. Oslo is always willing to have the odd treat. Oslo has only recently learned to talk, at least enough for Ash to understand, and turns out to be very inquisitive.
Since Mole didn't select a gift, Grog brings something over one afternoon.
Mortimer decides to go looking for Mole one morning. Not much later, Noma comes by looking for Mortimer. Turns out she was coming by to see if he wanted to help her prepare the church today. He had also said something about visiting the lucky basement. But since he’s not here, she’d best get back and get to work.
(OOC: The characters have a couple of days for prep. If you have catacombs trips in mind, it's a good time.)
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Saturday February 18th, 2023 4:22:56 PM
Gnubert spends his days between his friends, and the temple helping where he can. The cleric takes the time to learn more about his friends, and the hamlet and people who live there.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Saturday February 18th, 2023 9:02:44 PM
Mole hears the calls of the gravedigger. "Yeah, back here." He shouts as he continues to hammer away at his taps away at his current project while stopping every so often to take a drink of a mug of ale resting on top of a small keg. Next to it is another keg, empty and lying on its side.
Why? Why wouldn't the stupid stick not stay in her hand? She'd lost count of the number of times that she'd bent to retrieve it. She did so again. She should have been born a gnome. She was certain that neither Loryn nor Gnubert had to practice spinning a stick. Apparently this was important. Torryn couldn't understand why. Why did she need to know how to spin a stick? Of course Agratha had pointed out repeatedly that it was a staff, not a stick and that it was all part of her learning. It didn't help. The only thing that Torryn seemed to learn swiftly was dancing. Everything else was a struggle.
Agratha told her to take a break. She sat down next to her and quietly assured her that it wouldn't always be like this. At some point it would become like dancing and then her progress would be far swifter. As to when that would be, she did not say. The break ended all too soon and Torryn returned to the challenging task of spinning the staff without dropping it. His demanded great focus from her, so she had nontime for idle speculation as to what the future might hold.
Drack (Chris J) - hp 35/35 - AC 18 Monday February 20th, 2023 6:30:57 AM
"I definitely wouldn't mind taking a trip back over to where the evil items were found Loryn. We may have missed something the first time, and it's worth checking to see if anyone has been there."
"I'm assuming Mole is gonna have a tendency to wander off, and make us go look for him? He definitely seems to prefer solitude to people."
Until the group is ready to head out, Drack will spend his idle time in prayer, and helping out around the town where he can, as well as enjoying time with his new friends.
Spells: Bless, Prot. from evil Lay on hands: used 0/8
AC 13 HP 34/34 Loryn Glitterfall; Dan K Monday February 20th, 2023 11:16:21 AM
Loryn lets Noma know that he will let Mortimer know that she was looking for him because he was looking for her.
"Dont you worry about it Drack. A dwarf takes a bit of time to come around, but they do. Well as long as we suddenly don't all become a bunch complete idiots." he ends with a shrug and then adds with a smile, And yes I know that could asking a lot.
As the crew gathers for lunch or possibly dinner that evening, Loryn agrees with the suggestion from Drack. "Yea, lets head back to the settlement, bring supplies to set up there for maybe a week and see if anything has or comes a calling."
Without any real facilities for his unusual mount, Loryn sets about working on where to build something and who he can pay to build it. First stop would be Bearclaw Keep and the Mayor
Torryn agreed. It was a good idea to head back and see what nasties turned up, if any. Given that everyone was being so productive and sensible, she decided that she'd better do the same, or at least try. She wasn't just a dancer. She was the daughter of a hunter and could make arrows. So that's what she set herself to do: make arrows. Slowly.
Her parents were very adept and swift at manufacturing quality arrows. Torryn - not so much. Still, she knew all the principles and provided she took her time could create a perfectly usable arrow.....just so long as no one was in a rush.
(Taking 10 - Make Arrow, 21 ) (Torryn has craft: fletching. She will slowly make a dozen arrows.)
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:43/34. false life, expeditious Monday February 20th, 2023 5:38:47 PM
Mortimer looks around in Mole's hermit hole and takes notice of various things as he reads the room.
"We missed ya last night, Grog threw us all a nice shindig. Lots of laughs, drinkin' and even dancin'. Gave out gifts ta everyone, he did! There's one for you, as well. Should pay him a visit when you're done here."
As Mortimer turns around to head back, he pauses to say, "By the way, this darkvision of yours is brilliant. Gives this place a whole new look."
He gives Grog a chance to pass on any messages to the others. When Grog resumes his work, he exits the cave and heads on back to the Hamlet. Mortimer will seek out the others let them know what Grog is up to.
When he hears from Loryn that Noma was asking for him, he replies, "Thanks, mate! It is time for one of her moonlit services ... really somethin' to behold."
He then eagerly makes his way to the Chapel of Wardd.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Monday February 20th, 2023 6:11:38 PM
Ash agrees going to check on the items is a smart play, but wishes he had more time in between.
"Next time we come back. I plan to start making use of my magic and creating wands. It'll take a while though, so it'll be after we stop next time.
DM Steve -- I know that could asking a lot. Monday February 20th, 2023 10:18:36 PM
Mole greets Mortimer, although he’s kind of busy in the cave. Manolo is quiet. Loryn promises to give Mortimer Noma’s message. He ponders Mole with Drack, and agrees to revisiting the homestead.. Gnubert spends time with his friends and in the temple. Mortimer checks out the work Mole has done in the cave. He carries any messages Mole has for the group back to them. He heads to the chapel when he gets Noma’s message. Torrynashkabbeth trains, and grows frustrated with it. Later, she agrees with visiting the homestead again. She also spends time making arrows. Ash agrees with checking on the items they have, but is in no rush. He wants to craft some wands. Drack proposes going back to where the evil objects were found. Until then, he helps out in the area.
Retconning the last post, the group may spend a week (5 days to a Woldian week) on their individual projects – including making things, Catacombs shopping, setting up a shrine, stabling a gecko, etc.
Mole remains working in the cave. It isn’t too far from town, has water, and he expressed interest in it earlier.
Ash works on wands. Torryn on training and arrows.
Gnubert finds that the only temple in town is that of Wardd, but there are shrines in the area to all of the gods of the Wold and a couple of powers. These are tended by a variety of folk, and he feels welcome at all of them.
Those without other projects are able to help around town, relieve members of the Winguard for a spell, hunt, or try to find help answering any burning questions.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Monday February 20th, 2023 10:27:57 PM
Mole glances up from his work as Mortimer looks about the cave. "Wasn't it something about remembering?" He says. "Where else would a dwarf remember his homeland, but a place like this."
"Hopefully it's expensive alcohol.[/b]" He says.
Mortimer turns to head out. "Did you come out here to tell me 'bout Grog's gift? Or, you have something else to tell me?"
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Tuesday February 21st, 2023 7:54:20 AM
Torryn didn't think that there was much else she required, but being a dancer and a Sacred one at that, she didn't think that spending some money on a new pair of boots would be overly extravagant. That had been the plan. However, when she spoke with the cobbler, a surprisingly well-travelled old man, who claimed to have at one time been a thespian of middling renown. Having informed Torryn of the daring fashions of the cities and nobles and further bemoaned the tedious repetition of being a cobbler in Bearclaw Keep. There was no style, no artistry, no challenge! He pleaded his case to such an extent and with such enthusiasm that Torryn was swept up by his fervour and commissioned a tall pair of boots that would, he assured her, come up over her knees to mid thigh. These, he attested, would be excellent for riding, pushing through undergrowth and even dancing. Torryn was sceptical of the last assertion. She knew about dancing and doubted such footwear would be beneficial. Still, the thought of some daring, red boots - for such they would be - was too tempting to bypass and she parted with five gold coins. The cobbler was delighted and assured her she would be the envy of everyone in town. She'd laughed at that. She was already the envy of everyone in town.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Tuesday February 21st, 2023 8:56:23 AM
Loryn listens to Mortimer as he reports on Mole, or rather, updates the party on Moles cave. the gnome puts it into his head to be sure to visit now and again when they are in the area. Mole is no dobht going to be working on making the cave more and more like a dwarven home when he is here and that will take him some time. He feels a bit silly as he didn't think of it earlier. Loryn also takes Mortimer up on the invite to the Moonlit service
The old homestead is not very far, and Loryn thinks the group should go on foot so the mounts would not need to be guarded while there.
"I'm going to pop over to Mole's and let him know we are going to head back out tomorrow or the day after if he needs more time."
Loryn then does just that. back at Minerva's, he spends the day putting together dried meats, fired breads, fruit and cheeses and other good food stuffs for the party to be able to eat well for the week. When you have a bag of Holding where food won't spoil, you use it. He will swing into Grogs and pick up a good case of ale as well.
2 days later, he meets the crew and with Mole leading, so they don't get lost, they're off
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Drack (Chris J) - hp 35/35 - AC 18 Tuesday February 21st, 2023 10:42:07 AM
Drackcontinues helping out folks who need it while in town. He doesn't plan on going to the Catacombs, as he is saving up for a magical set of full plate.
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:43/34. false life, expeditious Tuesday February 21st, 2023 10:57:27 AM
(Rewind to Mole's cave)
To answer Mole's question, Mortimer takes a moment on how to word it.
"No one knew where you were. Heard no word 'bout what ya doin'." He pauses to think a little more, and continues, "Lots of people have come and gone in my life, most with no word or reason. Ive gotten used to ya bein' around. Just wanna make sure you were still around, is all."
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Tuesday February 21st, 2023 11:51:59 AM
Torryn is NOT traipsing around the wilderness in her new boots! Oh no, Spot will most definitely be coming along. At least that's what Torryn thinks.
Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 31/31 Tuesday February 21st, 2023 7:23:40 PM
Manolo helps with the watch duties.....it reminded him of some memories from what seems a distant past.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Tuesday February 21st, 2023 8:28:12 PM
Gnubert spends rhe days helping out where he can. He takes a watch with the Winguard, goes to the woods with Torry, walks to Mole's cave and checks on him, and spends time in prayer at the shirines to the Gods of the Wold.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:43/34. false life, expeditious Tuesday February 21st, 2023 9:04:18 PM
(Fast forward: Back in Windhorn Hamlet...)
Mortimer helps Noma in preparing for her monthly full moon service. Something has done dozens of times before. At a break in the work, Mortimer shows Noma his new mithral sickle. He points out how the blade is in the shape of a silvery, crescent moon. The handle is carved white bone and the base of the hilt has the High Woldian holy symbol of Wardd. He asks if Noma would bless it so that it would be lucky.
When preparations are complete, Mortimer then will ask about visiting the Lucky Basement. "I have several items I'd like to return there. They should bring luck to another lost git, like me, yeah."
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+6=15 ; Tuesday February 21st, 2023 9:32:50 PM
Mole rubs his beard after hearing Mortimer. "I forget sometimes humans find attachments much more quickly than dwarves do." He takes a drink. "Well it's all fine. I'm sure I'll be back in a few days."
Mole finishes with the first stone statue (Stone crafting DC15). He places it in a small hollow Mole created in a wall. The image is that of a dwarven female. Mole picks up another stone and begins to chip away at it.
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Tuesday February 21st, 2023 9:53:09 PM
Ash reviews how much it would take to create, and decides to wait a few more trips into the wild.
DM Steve -- I forget sometimes humans find attachments much more quickly than dwarves do. Tuesday February 21st, 2023 10:49:28 PM
Ash decides to wait on creating anything. Torrynashkabbeth orders a new pair of boots. For fancier pursuits than wandering in the wilderness. Gnubert helps where he can, including a visit to Mole’s cave. Mole tells Mortimer the cave helps him remember his homeland. He expects to be back to town in a few days. Drack helps folks in town. Manolo helps the watch. Mortimer explains his visit to Mole. Later, he helps Noma prepare the chapel, receives a blessing for this sickle, and visits the lucky basement. Loryn realizes Mole is likely to be spending more time at the cave. He explains the group’s plan to Mole and prepares about a week’s worth of food for their trek to the homestead.
Mortimer helps Noma prepare the chapel for the night of the full first moon. She blesses his sickle when he asks, and allows him into the lucky basement. The assortment of items he finds there at the moment seem to be jewelry – brooches, rings, necklaces, earrings, pendants, bracelets, and cufflinks.
Toryn can expect her boots in a few days, and it sounds as if that’s what Mole plans on putting into the cave. Loryn is well into his preparations for the trip by evening. His expectation that everyone would be ready to leave after two days may be in jeopardy, though.
Mortimer seems enthused about the chapel on nights like this one.
Drack (Chris J) - hp 35/35 - AC 18 Wednesday February 22nd, 2023 5:31:13 AM
Drack will continue helping out around town, and taking occasional shifts with the winguard. He’s looking forward to heading back out to the homestead turned unholy shrine and taking a deeper look around. Drack considers heading out on his own in advance of the rest of the party, but talks himself out of the rash decision.
AC 13 HP 34/34 Loryn Glitterfall; Dan K Wednesday February 22nd, 2023 5:05:36 PM
"Not sure bringing the horse, even one as smart as Spot is a good idea, but that's my peace on that."
Two days later Loryn is ready and set to go.
"Let's get a moving then."
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 5/5
Hmm, problems, problems. It didn't seem fair leaving Spot behind. Who would take care of her and give her the exercise she needed? Then there was the issue of the boots - NEW boots! Did she really want to do walking - MILES - in new boots? perhaps the cobbler was as god as he said and that the boots would fit like slippers. that wouldn't be so bad. He'd certainly taken a lot of measurements. On balance Torryn decided that she couldn't place Spot in danger. The walk would break her boots in and she had a nifty Mending spell to keep them gleaming. Loryn would take care of the food and drink side of things; so that left her to.....she didn't really know. She'd made some arrows. That was useful. She shrugged. It didn't matter. There'd be lots of lovely things to see en route. She wasn't going to think about the icky stuff until she had to.
Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 31/31 Wednesday February 22nd, 2023 6:09:04 PM
Manolo keeps helping the watch and will join Torryn. OOC: How much gold did we get from the loot sold ?
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 d3=3 ; Wednesday February 22nd, 2023 7:26:32 PM
Ash spends his time left walking around the town, getting to know all the locals he encounters. He'll show Oslo off to anyone who would like to meet him, and basically just kills time until the head back to the cursed item location.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Wednesday February 22nd, 2023 9:15:05 PM
Gnubert spends the last day before they leave carefully going over his kit, making sure all items are ready to go. The cleric will also spend additional time in prayer mediating on what thr Gods want him to do. Finally, the cleric will make sure he eats a good supper, and a fine nights sleep.
Mortimer Margrave (Stephen F.): ac:18/13/15. temp/hp:43/34. false life, expeditious Wednesday February 22nd, 2023 9:19:09 PM
Mortimer takes his haversack down from his shoulder and retrieves his old sickle, a pouch of 25 gold coins and two potions (CLW) and set them down with the other items. "That should be enough to get the next one started."
He turns to look upon the various pieces of jewelry scattered about. He trusts Wardd will provide the luck he needs as he looks over the little treasures before him. If any of them are an obvious match to his style and personality (dark, shadowy, cold to the touch, has a skull), he will take that. If nothing seems to be calling to him, he takes one of the rings and places it on his finger.
Later that evening at dinner, he will invite everyone to the Full Moon service. The next day, he will prepare for another trip to the cult shrine.
Mole; (RichP) AC 18; HP 48/48; CMD 16 Wednesday February 22nd, 2023 9:46:54 PM
Mole returns the next day after being visited by Loryn and Mortimer. His gear is packed and he is ready to go.
DM Steve -- Let's get a moving then. Wednesday February 22nd, 2023 10:18:04 PM
Mole returns and gets ready to go. Gnubert prepares for the journey. Ash (and Oslo) makes a point of meeting people. Mortimer exchanges some of his old items for a new ring in the lucky basement. He invites everyone to the moon service. Manolo helps the watch. Drack continues helping around town. Torrynashkabbeth resigns herself to leaving Spot behind, but isn’t sure walking in new boots is a good idea. Loryn is plainly about ready to go. He isn’t sure they should take a horse, though.
(OOC: Loot split was made 2/3/23.)
The ring Mortimer picks is a large, silver one – it fits his thumb – and shows a vulture clutching a skull.
The moon service that night is well attended. . . Noma is known for these services even outside of Windhorn, and the chapel is known for the luckiest basement in New Elenna. The church and the stones in the graveyard are beginning to glow under the light of the first moon as people arrive. Noma opens the roof so that the light shines down into the church.
The service opens with prayers to Wardd, and then shorter prayers to each of the other gods of the Wold. Drack is invited to say a few words about Domi, and Gnubert about the gods in general. You never know what’s going to come about in one of these services, though, and the group is surprised to hear a fervent prayer that they should test their luck by inviting a dragon to fly by during the next Festival. (That would be a real crowd-pleaser, and it turns out there is a dragon called Vurm who swore powerful oaths to no longer attack people in exchange for the Wardens from the Tree of Parting sparing his life.)
However, the most unexpected thing is visible through the open roof. A tall, dark cloud forms over the keep In a narrow column. Bolts of lighting strike from the cloud, tearing a glowing hole in the air, and a chill wind spills out. As pandemonium breaks out in the church, a wailing sound comes from the keep. As Noma tries to restore order, the sound of hoofbeats comes from the keep and heads towards the west.
By the time the group can get outside, the cloud has begun to dissipate.
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Thursday February 23rd, 2023 6:57:51 AM
"Well, that was odd." Torryn commented, not really knowing what else to say.
"Anyone upset any gods lately?" She added, clearly somewhat unconcerned by the spectacle. No one had died. So why all the drama?
AC 13 HP 34/34 Loryn Glitterfall; Dan K d20+2=15 ; Thursday February 23rd, 2023 9:55:24 AM
Loryn sits with reverence and prays as the gods of the Wold are appealed to in various ways .The Moonlit service was always an inspiration and one of calm. The perfect reset before heading out..."Oh bother" he mumbles as the first of the lightning strikes flash.
Loryn is up and heading outside as Noma tries to calm the crowd, "So much for convincing folks that the bad times are not upon us again"
The scream from the keep has his undivided attention, time to gain perspective.
Loryn casts Levitate and heads straight up trying gain a better vantage point to see what is going on and who or what the riders may be
Perception 15
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 4/5
Drack (Chris J) - hp 35/35 - AC 18 d20+7=16 ; Thursday February 23rd, 2023 12:07:19 PM
Drack is all too happy to say a few words about the magnificence of Domi, and as much as he'd like to spend a lengthy amount of time on the subject, he keeps it relatively short so that the others can say what they wish as well.
As soon as Drack sees the cloud form into a column, he heads outside to take a look. The first lightning bolt is all he needs to head out at a run for the keep, pulling his sword on the way. Upon hearing the scream nad hoof beats, Drack moves to intercept, and try and get a look at the rider of the horse. Following that, he will run for the keep.
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Thursday February 23rd, 2023 3:00:44 PM
"Oh, this can't be good" Ash says to himself as he heads out to see what the issue was.
Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 31/31 d20+9=20 ; Thursday February 23rd, 2023 7:42:59 PM
Manolo goes to investigate as well. Perception 20
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:48/34. shield, false life d10+5=14 ; Thursday February 23rd, 2023 7:59:15 PM
Startled by the dark clouds and lightning, Mortimer whips around to catch a glimpse of the gaping rift in the veil. "This would be the time," he mutters. This might pass for sarcasm, but his statement was quite serious. Nightfall during a full moon, the veil between the Living Wold and the Realm of Shadow was at its thinnest. The brightness of Wardd's full moon then reminds him of a dark omen recently learned. Mortimer immediately casts a spell and the shadows around him coalesce to form a protective barrier.
He then quickly moves to the street to join Drack. The paladin, however, kept running. Mortimer warns his friend, "This could be Walker's Corpse Demon come ta claim him!"
He then empowers himself with more necromantic energies.
(Mortimer casts False Life. d10+5= 14 temporary hit points. Duration: 5 hours.)
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 Thursday February 23rd, 2023 8:57:54 PM
Gnubert absent-mindedly rubs Wardd's symbol on his surcoat as the service comes to an end. The cleric snaps to as the cloud and lightening appear over the Keep. As the others run out Gnubert follows trying to keep up as they dart towards the keep.
Mole; (RichP) AC 18; HP 48/48; CMD 16 d20+12=13 ; Thursday February 23rd, 2023 9:59:22 PM
Mole runs outside and searches for the caster (or not).
Perception DC13
Drack (Chris J) - hp 35/35 - AC 18 Thursday February 23rd, 2023 10:08:05 PM
Dracks perception was 16
DM Steve -- Oh, this can't be good. Thursday February 23rd, 2023 10:52:37 PM
Gnubert hasn’t been around long, but springs to action and follows the others. Mole goes outside and looks for a spellcaster. Drack gladly speaks about Domi, but heads outside as soon as the cloud forms. He tries to get a look at the rider. Ash thinks this isn’t good. Mortimer sees what’s going on and decides, "This could be Walker's Corpse Demon come ta claim him!" He summons a magic shield and boosts his stamina. Loryn finds the ceremony a comfort, until the interruption. He casts levitate to get another view of events. Torrynashkabbeth found the spectacle odd. Manolo also goes to investigate.
From his vantage, Loryn sees three figures ride off but does not make out details. Drack sees that they and their horses are thin. But Manolo notices the most. In contrast to the churchyard, which glows festively in the moonlight, elsewhere the full moon casts an eerie glow through the trees. Suddenly, the sound of hooves pounding against the forest floor echoed through the night, growing louder and louder until three shadowy figures burst into a small clearing through which the road passes.
The riders were thin, their tattered robes clinging to skeletal frames as they urged their skeletal horses forward. Their eyes glowed a sickly green, piercing through the darkness like beacons of death. As the undead riders galloped away, the ground beneath them churned and twisted, as if the very earth were writhing in agony. Branches and leaves thrashed violently in their wake, as if trying to hold them back. With each passing moment, the air grew colder and more oppressive, and the sound of the riders' horses grew more frenzied. It was as if they were being pursued by some unseen terror, something that even they, with their undead power, could not outrun.
As the riders vanished, the area fell silent once again, the only sound the rustling of leaves in the wind. But the chill of the riders' passing lingered in the air, a reminder that even in death, some things are best left undisturbed.
Continuing on to the keep, Drack finds Dorata leaning by the gate, shivering. The half-orc has always been friendly towards the group. Her normally imposing figure now, though, seems weak, her eyes betraying an unexpected weariness. ”Their eyes,” she starts to say, before trailing off, unable to express the thought.
Drack (Chris J) - hp 35/35 - AC 18 Friday February 24th, 2023 9:16:53 AM
Drack hears Mortimer's warning, and continues on. "Well, Walker's not here, why were they here?" he thinks to himself.
Upon arriving at the keep, Drack sees Dorata. "I saw Dorata. Demons from hell they appeared to be. Did they do any damage? is everyone ok?"
Drack will give her a second or two to answer, and then head into the keep to check on everyone.
Spells: Bless, Prot. from evil Lay on hands: used 0/8
Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 31/31 Friday February 24th, 2023 10:23:22 AM
"Didn't it seem like they were running away from something ?....or perhaps on a very important quest?....an urgent one". Manolo says confidently...he day dreams about the past. About undead siege on his beloved home......
Torrynashkabbeth (Nick) HP:27/27 AC:17 F9: R:10 W:12 Friday February 24th, 2023 11:26:08 AM
Torryn tagged along not really knowing what to make of things. As scary and ominous as the spectacle was, no one seemed to be hurt. She chose to focus on that rather than anything negative. Her friends seemed to have matters well in hand, so she kept quiet and let them be efficiently about their business.
Mortimer Margrave (Stephen F.): ac:22/17/19. temp/hp:48/34. shield, false life d20+2=18 ; Friday February 24th, 2023 1:17:34 PM
Mortimer catches up with Drack at the Keep. He answers his question, "They're hunting him! Windhorn is the beginning of that trail, yeah!" He points in the direction that they took Walker (which Im thinking is westward into the hills).
He now understands why Walker was so eager leave them all behind. They weren't moving near fast enough. He looks around if there was anyone else affected by the dark rider's gaze.
(Perception: 18)
AC 13 HP 34/34 Loryn Glitterfall; Dan K Friday February 24th, 2023 5:23:32 PM
Loryn agrees quickly with Mortimer, "He's right, here is Walker's book and therefore train began!" The gnomes shoulders slump a bit as he looks off to the west, knowing Walker was well beyond their reach or assistance and a feeling of helplessness that he is all together unfamiliar with rolls across his heart. Loryn remains aloft for another few moments, staring off to the west and the path of the riders that would have them catch Walker, then he will the spell to return him to the ground.
"Gnubert, see if there is anything the gods can do for Dorma through you." to the others, "We can't catch that, not before they get to Walker, and he has what, a 10 day lead. Any ideas?"
Spells: Acid Ray 8/8 30' range Innate: 1st lvl: 7/7 2nd lvl: 4/5
Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 31/31 Friday February 24th, 2023 8:19:05 PM
Ash stared in awe, thinking to himself that he never seen some of the wonderous and frightening things he has encountered so far.
Gnubert Glitterdust (Wade) AC: 18 T: 13 F: 16 R: 5 F: 8 W: 10 HPS: 36/36 CMD: -1 d20+11=24 ; 3d6=9 ; Friday February 24th, 2023 9:11:47 PM
Gnubert is a bit winded as he catches up to the others. The cleric quickly springs into action as he smiles at Dorma, "Let me look you over young lady." Gnubert does a heal check ( Heal DC 24) Gnubert also draws his holy symbol and channels healing energy to all those around him (9 points of healing)
"Just for the record who is Walker?"
Mole; (RichP) AC 18; HP 48/48; CMD 16 Saturday February 25th, 2023 12:00:25 AM
Mole takes in the scene. At the mention of Walker, Mole says "We need to find out where he went, if you want any chance of helping him."