DM James: Late afternoon 3d6=12 ; 3d6=17 ; 3d6=14 ; Wednesday March 1st, 2023 3:09:00 PM Sani approached Benni and Captain Rio and offered to cast Detect Magic.
Isaac is a little worried about how rough jail is but considered that his sentence would be fair. Isaac makes sure the pirate is secured before healing him.He heals everyone on deck for 13 hp.
Corym lowered his bow and remarked that this level of mischief was a little beyond him.
Tykeas lowered his bow, dried it off and replaced it with his sling. He's happy to once more have his favored weapon in hand.
Onesimos nodded to Sani since he wanted find out what was afflicting the captain. He realized no one was in the hold and urged Khord and Corym to check it. Benni dismissed his silence, but it had shifted enough that they would have sailed beyond it's bounds soon enough.
Perception DC 25 Highlight to display spoiler: {Rita had taken quite the beating from Rio. A stray arrow or spell could have ended her.}
Snark's pit rose up from the depths as water and people were pushed out on deck. The water found it's way to the drains on the rail, the two sailors lay on the deckboards. Snark's Lantern Archon cast Aid on the crewman, which returns him to consciousness temporarily and is told to retire to his rack. He admonished the pirate as he asked the sailors around him to secure the prisoner. Next he decided to urge the Luck Makers to explore the ship.
Khord pulled the overboard pirate back onto the ship. He produced some manacles from his haversack and shackles the two pirates together and threatens them if they try to escape.
Teddy to identify Rio's affliction, but was unable to divine the nature of the condition. It was as if she wasn't aware of her surroundings, though she instinctively reacted to stimuli if she was prodded or poked. Otherwise she was in a catatonic condition.
Detect Magic on Rio and about the Ship Highlight to display spoiler: { On Rio you find three items in her belt pouch, leather armor, mithral rapier, a belt, cloak, , a feather in her hair, and gloves. On Patch a magic longbow, Scab three items in his belt pouch, and a ring. Each crewman has a potion on a string around their necks as well as an amulet, and a cloak.There is also a loose magic rapier on the upper deck that was dropped by the Fop. You think Hook called him Billy. The cargo is magic, the woad beer contains a luck enchantment.}
Plundering....I mean searching of the Ship
Perception DC 15 Highlight to display spoiler: {In Hooks quarters you find 152 gold pieces, a log containing a record of the Sea Witch's cargo-A Manifest, a small book of card tricks, and a wall hanging with the symbol of Alemi on it.}
Perception DC 30 Highlight to display spoiler: {In Rio's quarters in a secret compartment you find a pirate flag and a chest with enough gold never have to worry about money ever again. It'll take too long to count it.}
Waves continued to batter the sleek ship causing footing to be uncertain as each moved about the ship searching for something, some kind of clue, or were they just being nosey?
With no one to organize them the sailors managed to eventually get the Witch under sail, but they had drifted dangerously close to some rocks as tey made their way towards the Northern Cape. "Stinky Joe thinks he remembers how to get to a sheltered cove, but without the Captn' we'll be sailin' in the dark in these seas. We could end up on the rocks, or on a sandbar if'n we ain't careful. We already have a couple men busted up pret' good, if'n you have some healers that would help us save our potions for an emergency."
DM James: Movement on deck continues to be treated as difficult terrain. Reflex Save DC 15 or Acrobatics DC 20 to move normally. A failed save with a natural 1 puts you overboard, less than 5 on the roll you've fallen and take 3d6 hp damage.
3 crew have taken damage. F1, 27/39 F2, 22/39 F3, 25/39
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+11=12 ; d20+11=22 ; d20+9=29 ; d20+7=9 ; 3d6=6 ; Wednesday March 1st, 2023 4:39:36 PM
Perception DC25 (d20+11= 12) Khord does not notice anything other than what is apparent about the Captain.
Once Khord has handed over the prisoners to the crew, he heads below deck to check on things with Niko in tow. Khord has no trouble moving about deck (reflex d20+9= 29), but Niko takes a nasty tumble (reflex d20+7= 9, 6 damage) and is told to just hunker down once they are down below.
After checking the cargo hold, Khord heads to Hook's quarters looking for clues as to why he would turn his cloak. He doesn't find too much of interest: 152 gp, a log of the cargo and manifest, book of card tricks, and a symbol of Celsiun. He brings it all to the others to see if they can make anything more of it.
Khord gathers the things from Hook's cabin. As Snark searches the ship, he has Luna help him. The little bat adds to his check (Aid Another - Perception 31.) Snark see the gold. He shrugs at the pirate flag - he's not judging, but it's good info to tuck away for later.
He makes a mental note of the magic on the crewmen and captain.
Once back up on deck, Snark will turn his magic detecting attention to the Captain to see if he can figure out what has bewitched her to cause her catatonic state. (Knowledge Arcana 17.) He makes another Heal check (8). He's pretty sure her affliction is not physical once her wounds are healed. "I'm gonna go with something mental - something's messed with her head. Maybe Dispel Magic. Maybe a Remove Curse or Break Enchantment. She seems to be OK otherwise." The little greenmage rummages around in his pack for some strong smelling herbs hoping that my snap her out of it.
"Oooo. Maybe this is a good excuse to break into the woadbeer. For the Cap'n, of course. What ... did you think it was for me? I mean, I'd taste it to make sure Hook didn't poison it."
"Actually, Benni, you oughta check the beer for poison for that reason, now that I think about it. Poisoning the beer'd be a great way for Rita to get back at the whole town."
Saniainen Noapte (Holly) AC23, CMD 15, HP 20/20 d20+4=16 ; Wednesday March 1st, 2023 6:48:13 PM
Sani is able to move normally, if carefully. She hopes the beer isn't poisoned.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 28/39 d20+11=27 ; d20+11=27 ; d20+11=14 ; d20+9=12 ; d20+11=22 ; Wednesday March 1st, 2023 10:27:12 PM
(1st perception = succeed, 2nd p = succeed, 3rd p= fail, still diff terrain for Corym. And his perception of the hold/cargo is: 22)
Corym tags along with Snark, shadowing the small man, doing his duty as an informal apprentice. "This is pretty suspicious, don't you think? But honestly, I would like to try some of that beer for real." He stretches his shoulders and rocks back on his heels, obviously becoming more relaxed as the fight goes further into the past. He then turns to go look at the hold/cargo, as Onesimos said. (22 perception)
“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) Thursday March 2nd, 2023 12:31:46 AM
Onesimos has the crew and Captain Rio and secured prisoners togather and channels energy twice to heal most wounds. Twice. (7 and 9 healing). When everything else doesn’t work, Benni asks Teddy to Remove Curse on Captain Rio.
He doesn’t take part in the search, disapproving except for Hook’s quarters: the turncloak has removed all protections. Maybe…
Benni turns to the crew. With no one to navigate, getting to a sheltered spot while Captain Rio recovers is the only option. He tells them: bring her in.
….. Calming Touch (Sp):4 of 6/day Channel: 4of 6/day (no verbal component). 0 - Create Water, Purify Food and Drink, Stabilize, Detect Poison 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Prot v Chaos 2- Shield Other(D), Augury, *Silence, Remove Paralysis, Make Whole 3- *Prayer(D), Create Food and Water, Water Breathing, Daylight
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 Thursday March 2nd, 2023 12:44:12 AM
Tykeas stands at a distance keeping a sharp eye out for other ships and on hte prisoners. He hears the comments of poisioning the beer but other than the damage it would do to the whole town, he's happy with the wine he brought with him.
Isaac Harker (Justin M) HP 58/62 AC22/ T12 / FF 20 d20+3=9 ; d20+9=28 ; 2d6=8 ; d20+10=18 ; Thursday March 2nd, 2023 1:32:27 AM
Isaac can finally move around the ship but with the captain in such dire straights he can't help but worry. He decides to use another channel energy to help with any lingering wounds. He then makes sure the pirate prisoners are secured and starts asking them some questions. "Your captain what exactly was her plan to kill us or destroy the beer? Also what did she do to our captain place some curse on her?
Everyone is healed for 8hp Diplomacy:18
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 d4=4 ; d3=1 ; d3=2 ; d3=1 ; Thursday March 2nd, 2023 7:44:16 AM
Since Teddy can't figure out what is causing the problem he just tries curative spells at random until he is out of options to try to help or something works. In the order listed in the spell list he has access to lesser restoration, remove curse, remove poison, and dispel magic. It has been confirmed it is no a poison, so by random order he first tries lesser restoration, then remove curse, then dispel magic. I think lesser restoration will work as it removes ability magical affect lowering ability scores.
DM James: Black of Night Thursday March 2nd, 2023 9:52:44 AM Khord handed over the prisoners to the crew and headed below deck to check on things with Niko in tow. A rogue wave caused Niko to take a tumble.
Snark searched the ship with Luna helping him. He made a mental note of the magic items he detected on the crewmen and captain.
Sani hoped the beer wasn't poisoned.
Corym shadowed Snark the small man, doing his duty as an informal apprentice. He comments that he'd like another taste of the beer as apparently the free sample the previous day had been forgotten.
Benni gathered the crew, captain, and the Luck Makers together briefly and healed them all. Benni asked Teddy to Remove Curse on Captain Rio. He instructs the crew to find that safe place to anchor.
Tykeas kept a sharp eye out for other ships and on the prisoners.
Isaac channeled positive energy to supplement the healing from Benni, then went on to question the prisoners.
Teddy can't figure out what is causing the problem, so decided to try curative spells at random.
The search of the ship took most of the afternoon and by the time that was done they were sailing in the dark with only lantern light on the deck to guide them in the storm. With no landmarks or stars to navigate by the crew worked feverishly just to maintain their position, but all of them were frightened and concerned about running aground.
Snark tried his best to divine the nature of Captain Rio's affliction, but like Teddy earlier he wasn't experienced enough to identify her condition. His knowledge of the body however confirmed that it was a mental abberation. He suggests a few spells they could try. His herbs evoke a reaction from her, but no different than poking or prodding her.
At his suggestion they break into the beer, Scab stepped forward. "Now now. I've checked on it meself the past day an a half and the seals are all still in place. Not even hook could have gotten to the beer and not disturbed them seals. I'll look agin, but I'm shore everythin' is fine in the hold."
Benni tried to direct the crew, but they ignored him as they went about their tasks. Some gave Scab a worried look, but the cook didn't take them away from their duties.
Issac's attempts at interrogating the prisoners fell a little flat. Neither had anything to say. Issac didn't scare them.
Teddy was certain his Lesser Restoration spell would work, but it proved to be inadequate to the task. Once the spell was exhausted and he tried to remove curse on the captain he realized that the curse that had been placed on Rio was slightly different than ability drain. So, as the curse was lifted Rio blinked and brought her hands up to her face. "Did that backstabbin' bugger make me old? Where's Rita? What happened?"
The ship continued to toss about in the darkness as shouted calls between the crewmen served to keep the ship in trim. Meanwhile a crewman was in the bow with a lamp watching out for rocks or landmasses.
“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) Thursday March 2nd, 2023 2:26:13 PM
Onesimos thought that there was no one to organize the Sailors, and they had been asking the heroes what to do. With Scab taking charge, the elf shrugs and turns to things he can affect. He is certainly no navigator!
He heaved a sigh of relief as Teddy removes the curse of idiocy. ”Hook hit you with a Curse, Captain”, and then explains the rest of their situation of the storm and dark and worries of running aground.
”I can cast a strong light spell at the bow for about an hour that can help if we are close to shore.”. Benni will wait for the Captain’s direction.
….. Calming Touch (Sp):4 of 6/day Channel: 4of 6/day (no verbal component). 0 - Create Water, Purify Food and Drink, Stabilize, Detect Poison 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Prot v Chaos 2- Shield Other(D), Augury, *Silence, Remove Paralysis, Make Whole 3- *Prayer(D), Create Food and Water, Water Breathing, Daylight
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 Thursday March 2nd, 2023 3:00:15 PM
not knowing how to sail, Khord tries to stay out of the way but also lingers around the Captain in case something heroic is needed.
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 Thursday March 2nd, 2023 9:27:51 PM
As the captain sets about guiding the Sea Witch to safety, Khord asks Sani and Teddy what Hook had done to Captain Rio. "How does a first mate have the power to stupefy the captain and then just jump ship to the enemy. And what were the pirates after, this doesn't make sense. I have more questions now then when the attack started."
Isaac Harker (Justin M) HP 62/62 AC22/ T12 / FF 20 d20+3=15 ; Thursday March 2nd, 2023 9:31:38 PM
Isaac didn't like trying to scare people, he wasn't very good at it, so he leaves for now.He walks up on deck and tries to help out the look out.
Perception:15 with Low light vision
Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41 Friday March 3rd, 2023 3:55:59 AM
Snark will do what he can as the sky darkens and the crew struggles to sail in the darkness. He's lived on a ship before and he has some skill at Survival and Geography. He pulls out a Continual Flame coin for light, and he hands it to Scab as Scab tries to get the crew in order.
Assuming Snark is there when Rio's curse is broken, he will add, "I'm not sure what was going on with Hook there Cap'n, but I had a view of the deck and I think there was more than we know.
"Seems like Hook healed you. An' when he put that curse on you, he kept Rita from killing you when he lied and told her you wouldn't even be able to feed yourself. He had to know if he could put such a curse on you, we could get rid of it.
"Rita looked a bit wary of Hook and said something to him, and he was conflicted when he left. I ain't saying he wasn't a traitor, but there may be more to why. If I had to guess, she has something on him. But I think he saved your life."
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 Friday March 3rd, 2023 8:00:23 AM
Teddy is happy that he was able to cure the captain and doesn't mind that it took two spells.