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Day 6


DM James: Morning, Noon, and Mist  d20=12 ; d20=19 ; d100=84 ; d6=3 ; d20=9 ; d20=9 ; d20=8 ; d20=11 ; d20=8 ; d20=14 ; d20=8 ; d20=6 ; d20=9 ; d20=11 ; d20=5 ; d20=13 ; d20=6 ; d20+5=18 ; d20+5=19 ; d20+5=10 ; d20+5=18 ; d20+5=16 ; d20+5=24 ; d20+5=24 ; d20+5=20 ; d20+5=9 ; d20+5=9 ; d20+5=17 ; d20+5=24 ; d20+5=11 ; d20+5=17 ; d100=37 ; d100=68 ; d100=7 ; d100=54 ;
Friday March 10th, 2023 9:39:05 AM

The plan was in place and the following morning when the sun rose on a clear day with just a bit of fog wisping above the waves while the Sea Witch skimmed along them. At noon Rio called for half mast and then set a course

"Not golin' ter follow us in dere." Rio remarked as Scab came from the hold with a cask of the beer. Another sailor had a crate full of mugs for those that didn't have their own. Together the two lashed the cask to the upper rail on the forecastle and hammered in a tap. It wasn't long until everyone had a mug full of the stuff while they waited for words from Captain Rio.

"Most o' us dis is our 5th trip through the mists. Sum more than others, sum of you less than that. Be knowin' we don't leave anyone behind, but if you make it over der rail there's not much we can do ter help ye. So, let the Luck of Heranmar be wit you!" Rio said as she raised the mug high and took a long drink of the heady stuff.

A little while later four men were taken to the rail and tied up as their mates assured them it wouldn't be long. Each nodded and accepted their fate.

It wasn't long after that the ship slid into the heavier fog and the mist proper as the ship maintained it's course and speed. It hadn't been an hour in the mist when one of the prisoners grabbed a belayiing pin and attacked one of the crew. "Monsters!" he yelled as he danced about while several of the crew on deck all tried to subdue him and failed. He was just too fast in his delirious state.

Meanwhile 2 of the four crew tied to the rail tried to break free while another's eyes glazed over and he started gibbering unintelligently. The last of the 4 looked frightened as he watched his mates go crazy.

Prisoner 1, AC 18. 39 hp. Belaying Pin (Club 1d6)

OOC:
Confusion Spell. (Duration is length of time in the mist)
Day 1 in the mist Will Save DC 15. +2 Luck Bonus from the Woad Beer.


On fail roll d100
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)
A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).


From the Woad Beer entry:
DESCRIPTION

This green beer grants good luck to the imbiber. After drinking the beer, the character gains a +2 on one d20 roll he must make during the next 24 hours. It can only be used to aid the imbiber. It cannot be used to aid the rolls of others. A character cannot benefit from more than one Woldian Woad Beer in a 24 hour period.


Teddy and Gore'Thum (Mark Bradley subbing for Mitch)   d20+8=10 ; d100=38 ; d20+2=8 ; d100=15 ;
Friday March 10th, 2023 11:43:28 AM

Gore'Thum suffers the indignity of being tied up in the hold. Teddy tells him, "This way you're safe." Which is good because the frog fails it's save (Rolled 8, then 15%.) But it turns out it didn't matter since he acts normally.

As we enter the mist, Teddy sees the prisoner begin attacking others. However, about that time he himself is affected and he simply babbles incoherently on the upper deck (Rolled 10, then 38%.)

Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41 d20+11=30 ; d20+13=19 ; d20+18=34 ;  d20+11=12 ; d100=71 ; d4-1=0 ;
Friday March 10th, 2023 11:51:47 AM

(Assuming Snark and Corym and Benni were able to cover everyone with a casting of Resistance as we enter the mist, everyone should also have a +1 resistance bonus to your save. Note, this will not stack if you already have a Cloak of Resistance.)

Snark fails his save (rolled a 1 for a total of 12, then 71%.) He begins banging his head with his own staff. However, the weak little gnome inflicts no damage this round. (0 damage due to low strength.)

Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52  d20+4=16 ; d20+7=24 ;
Friday March 10th, 2023 4:08:12 PM

Khord does the best he can to soothe Niko as he ties him up by the casks, the lets the hound lap up the bottom third of his mug of the woad beer. "You need to be brave boy, do your best to keep calm and we will be through this before you know it." Niko whimpers a little in the dank dark of the hold, but as the fog starts to effect the ship he remains calm and lays down to wait for Khord to return.

Returning to the deck and moving aft to stand guard around the Captain, As the effects of the mist wash over the crew, Khord feels surprisingly clear headed. That Woad Beer must be powerful stuff. " Captain, I seem to be unaffected, Let me know if you need anything done to protect the ship."

Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14  d20+6=7 ;
Friday March 10th, 2023 4:42:13 PM

(7) Tykeas nods slightly as the mists hit the ship and then downs his beer in a single gulp. His mind is definitely effected but he shakes it off enough to remain where he is and not attack anyone.

Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41 d20+11=30 ; d20+13=19 ; d20+18=34 ; 
Friday March 10th, 2023 7:17:00 PM

Oops. Snark actually takes 1 point of non-lethal damage from hitting himself, not 0.

Isaac Harker (Justin M) HP 62/62 AC24/ T13 / FF 20  d20+12=21 ; d20+9=10 ;
Friday March 10th, 2023 10:01:51 PM

Isaac partakes in the beer but he feels he will be ok. He stays with the prisoners on the top deck ready to subdue anyone that goes mad.
The fog tries to creep into Isaac's head but he resists it. Instead of his sword he draws a Sap intending to subdue the prisoner "Alright big guy focus on me " He takes a swing at the prisoner with his Sap but fails and misses the man. Hopefully that makes him focus on Isaac.

“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK)  d20+13=29 ;
Sunday March 12th, 2023 1:02:47 AM

Onesimos keeps his sanity but is concerned about so many crew and Luck Makers acting … weird. And with the seaparations to cover all the crew, he can only take care of the center. So center it is!

He tries to start telling a long story to the ties up crew and the one running about with the belaying pin. How Flower, daughter of Alemi, was a mortal girl whose beauty beguiled all who looked upon her. But she was unhappy because no one noticed her other skills and character. So she wore a mask to cover the shallow looks, and enable others to see the true beauty within. The story lasts an hour.

Benni casts Enthrall, hoping the crew and prisoner will magically be captured by his story and so calm down.
….
Will Save. 29

Enthrall. 1 hour. Will DC 16. Or be unable to do any action except listen. Spell breaks if any one person under the spell is attacked.

Spirit Woad +1 Luck on rolls. 24 hours
Elf +2 enchantment bonus.

0 - Purify Food and Drink, Detect Poison, Mending, Create Water
1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless
2- Shield Other(D), Silence, Remove Paralysis, Calm Emotions, Enthrall
3- Prayer(D), Water Walk, Invisibility Purge, WindWall

Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41  d20+10=25 ;
Monday March 13th, 2023 11:34:37 AM

Snark resists the urge to listen to Benni's story.

(Oh sure - NOW I make my will save.)

Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14  d20+5=15 ;
Monday March 13th, 2023 3:15:29 PM

Realized I forgot to roll will save. Ha! barely made it

“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) 
Monday March 13th, 2023 3:35:32 PM

And she was still mortal, only a young girl whose two parents had become gods. Everyone wanted to curry favor and dissembled into the child, but lo! She saw into their hearts and turned away from their shallow ways.

….
Will Save. 29

Enthrall. 1 hour. Will DC 16. Or be unable to do any action except listen. Spell breaks if any one person under the spell is attacked.

Spirit Woad +1 Luck on rolls. 24 hours
Elf +2 enchantment bonus.

0 - Purify Food and Drink, Detect Poison, Mending, Create Water
1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless
2- Shield Other(D), Silence, Remove Paralysis, Calm Emotions, Enthrall
3- Prayer(D), Water Walk, Invisibility Purge, WindWall

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