DM James: Mist d20=11 ; d20=5 ; d20=4 ; d20=5 ; d20=4 ; d20=8 ; d20=13 ; d20=8 ; d20=17 ; d20=9 ; d20=20 ; d20=8 ; d20=2 ; d3=3 ; d20=11 ; d20=12 ; d20=16 ; d20=18 ; d20=17 ; d20=20 ; d20=9 ; d20=15 ; d20=7 ; d20=16 ; d20=15 ; d20=19 ; d20=4 ; d20=6 ; d20=15 ; d20=11 ; Monday March 13th, 2023 7:02:54 PM Teddy and Gore Thum were tied up in the hold. Snark too succumbed to the mists affects and started to beat himself with his staff. Khord asked if he could be useful. Tykeas is affected by the mists, but manages to hold it together. Issac tried to subdue the crazed sailor. Benni cast Entrall as he tried to calm those affected by the mist.
DMJames: Mark, looks like you failed the Entrall save by 4.
Several of the crew grab mancatchers and go after the crazed sailor as Rio said to Khord. Keep 'em from killin' themselves."
Then Benni cast his spell. It easily captured the attention of everyone on the lower deck except for one man who took advantage of the prisoners inactivity and tied him up.
DMJames: SteveK, Benni gets a Hero Point for his creative use of magic.
With the crazies under control and the jib set the Sea Witch sails on into the night, but Rio orders all the crew to be tied to the rail. We'll untie you in the morning if you ain't gone crazy."
The next morning the mist diffused the light as the run rose over the rim of the Wold. With the light of the new day the magic of the mist asserted itself once more. Seven of the sailors remained tied to the rail, the rest were freed.
DMJames: New Save day 2, DC 16 to shake off the effects. If you saved the previous day you get a +1 on the save.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 28/39 d20+6=21 ; d20+6=8 ; d100=93 ; d20+4=20 ; d3-1=0 ; Monday March 13th, 2023 7:12:34 PM
(will save 1st day 21, 2nd day 8, 93%.)
Corym is deeply affected by the mist and flails his arms around wildly, attempting to strike the nearest person to him. (20 to hit, for 0 damage). His fists end up lightly battering whoever is nearby, with no real damaging effect.
Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41 d20+10=11 ; d100=75 ; d4-1=3 ; Monday March 13th, 2023 8:03:18 PM
Snark has gained a new appreciation for Benni's stories.
But once again, he fails his save (rolled a 1 for a total of 11, then 71%.) And once again, he smacks himself in the head with his staff, this time inflicting 3 damage and raising a welt on his forehead. Ouch.
Snark used to like sea voyages. He has a new appreciate for his land based home.
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 d20+7=24 ; d20+1=17 ; Monday March 13th, 2023 9:31:42 PM
Teddy is able to regain himself and is highly embarrassed he succumbed the first day (24, 26 if luck bonus is still active). Gore'Thum also manages to fight off the influence (17 or 19) and the two try to figure out what spells to cast the next day to help everyone.
Isaac Harker (Justin M) HP 62/62 AC24/ T13 / FF 20 d20+10=20 ; 2d6=11 ; d20=16 ; Monday March 13th, 2023 9:47:44 PM
Isaac is able to withstand the fog's confusing magic. He uses a channel energy and helps restrain anyone who tries to break free from their bonds while under the mist's spell. He spends the day trying to help out.
Hp healed: 11 Profession Sailor untrained:16
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 d20+6=12 ; d100=51 ; Tuesday March 14th, 2023 12:06:01 AM
Tykeas attempts to help the others but in so doing forgets to keep his mental guard up. (failed save and 51 not sure what that does with the confusion crud.)
“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) d20+11=24 Tuesday March 14th, 2023 1:56:40 AM
Onesimos again is successfully able to withstand the subtle mists, and once again calls out stories to magical ensnare the confused crew and heroes.
Just in case, this morning he also meditated for a Hold Person spell…
“And so Flower saw surface beauty as distracting from what is more important; inner beauty. And she turned her back on shallowness and letting passion rule the will, and thus earned the enmity of her mother, Carledroda, who championed both. But her father, Alemi, watched with approving eyes. And then came the Year of Ascension.”
Benni recounts for the next hour the events. Marteus’ plan to pull all divine power to him. The set-up of a machine in the arena of Plateau City. Domi and Marteus wrestling across the city and Domi laying broken across his own Temple. The machine working and the death of all the gods and all the noble races. And then, a miracle! The heroes of the Wold, retaining their memories and abilities in the Lands of Rest!! They continues to oppose Marteus and we’re able to reverse the machine through a spark of divinity that Gargul had placed in a lowly servant: Gimp the Imp (who was neither divine nor noble!) And so the Day of Ascension, named by Marteus as the day of his Ascension to the ultimate power, became his downfall, and the ascension of a new Panthenon of the Wold!
….. Yay Hero Point!! Will DC 24 vs Mist Elf +2 enchantment bonus.
Enthrall. 1 hour. Will DC 16.
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
DM James: Danger Tuesday March 14th, 2023 10:04:42 AM
Midday Rio looked across the deck at her crew and guests tied to rail. "We can't keep dis up." she confided in Khord.
"Rig for full sail!" she called out to the crew as she spun the wheel to starboard and brought out her compass to take a reading. Before long a strong wind was at their backs as the Sea Witch skimmed along the waves.
Each time the wind looked as if it was going to subside a fresh breeze caught the ship and drove it forward. By late afternoon an icy wind cut across the bow and the ship slowed. Within moments the mist cleared and the ship sailed beneath clear skies. Those afflicted by the mists recovered instantly and as they looked around they saw an island off to starboard.
"We're a little off course, stay alert!" Rio called.
Percption DC 12 Highlight to display spoiler: {To port you spot a sandbar just below the waves. None of the crew seem to have seen it yet.}
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+5=17 ; d20+11=14 ; Tuesday March 14th, 2023 4:14:14 PM
Again, The mist does not seem to have an effect on Khord (Will save 17), and he hurry's about the ship making sure those that are effected are secured.
He is privately relieved when the Captain confides that we cannot keep up the journey through the mist and watches in wonder as the crew work in unison to bring the Sea Witch under full sail. As they cleared the mist Khord went about letting the crew and his companions loose. He happens to look over the rail (perception 14) and notices a sandbar just below the surface. "Captain, sandbar to the," he hesitates not knowing for sure the correct term for this side of the ship. "Over there!" and he points down over the rail at the too shallow water.
Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41 d20+14=23 ; Tuesday March 14th, 2023 6:21:36 PM
Snark shivers and pulls his green cloak close as we leave the mist. "Hey, thanks for them stories Benni. Ugh, sure glad to be outta that mystery mist of murderous madness. Pretty sure Rita wouldn't follow us through that. Not even sure we shoulda gone there, but at least it seems clear ahead."
He hears Khord call out and looks over. "Well, clear except for that. Might want to go hard starboard there Cap'n."
Snark will get out some of the food provisions he brought to bait some seabirds on a far part of the deck. When the come close he uses his spell-like ability to Speak with Animals. He asks the birds as he gives them more food, "Hey there birds, we're headed that way. Any problems or bad things ahead that we should look out for? Anything that's going to try to eat us?"
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 d20+13=30 ; Tuesday March 14th, 2023 8:45:59 PM
(perc = 30)Sandbar there captain. Might not want to risk hitting or schimmying over it. Tykeas states making sure that the captain and several of the crew look at where he is gesturing.
Isaac Harker (Justin M) HP 62/62 AC24/ T13 / FF 20 d20+10=11 ; d20+3=18 ; Tuesday March 14th, 2023 9:40:58 PM
Isaac feels a weight lift off of him as they escape the mist he smiles and looks back at the retreating cursed fog "Good ridden stuff was a pain." Isaac looks over the edge and see's the sandbar "Captain sandbar!"he calls out pointing to port.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 28/39 d20+11=16 ; Tuesday March 14th, 2023 11:51:02 PM "What everyone else said, there's a sandbar there."
Corym looks over the side of the ship, enjoying the view. Even though his body didn't agree with him, his mind and eyes enjoyed the sea.
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 Wednesday March 15th, 2023 8:08:10 AM
Unfortunately Teddy isn't able to determine any helpful spells he has access to. He could in theory cure the affliction, but that would give no protection to the person he restored from succumbing again afterwards and he has nothing to boost saves, only lower them.
DM James: Grounded d20=14 ; d20=16 ; d20=5 ; d20+11=29 ; Wednesday March 15th, 2023 9:01:48 AM
Cries went up across the deck that a sandbar was to port. Initially from the Luck Makers, then as the crew was alerted they started calling out directions. First there was the one then suddenly there were more as the ship raced across the waves between the submerged ridges of sand. At least three times those on deck could feel the scrape of the ship dragging across a sandbar as they were pulled forward.
The captain was busy turning the wheel this way and that with each call as the ship was slowly dragged to a stop. They'd managed to beach themselves in the middle of the gulf.
"By Jacks wet socks!" Rio cursed as she saved her more colorful words for another time. "We be grounded and ah'm thinking one of the hull planks buckled" she said as she pointed into the hold where a leak seemed to have sprung in the bulkhead. "Joe! Pete! Git in the hold and see about that leak!"
Rio turned to the Luck Makers. "It's low tide, but the next high is tomorrow. We'll have ter make repairs now and then we are off."
Snark Highlight to display spoiler: {Snark gathers from the birds that there are dangerous flying creatures to the south, feathers and fur with claws and beaks. They also warn you about reddish sea dwellers that snap at you from beneath the waves with huge claws. }
"Thanks for the warning. I got a good look at that first one and there were more than a few rocks innit. Sure enough we'd ha' been smashed on 'em without yer sharp eyes. I appreciate ya lookin' out, so here's a bottle o' me finest. Locals call it Pompfrai where I got it. Might want ter save it fer someplace warm though. Makes ya wanna dance and take yer clothes off."
The rest of the afternoon passes uneventfully as the crew work in the hold with pitch and paddles to temporarily seal the breach. As the day passes however the temperatures start to drop and the captain shouts out. Bundle up me hearties. We're in fer some cold nights until we git closer to the city."
Perception DC 29 Highlight to display spoiler: {There is a wake directly ahead in the water coming from something just below the surface.}
“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) Wednesday March 15th, 2023 4:41:16 PM
Onesimos keeps to his station in the center of the Sea Witch, thankful for the sharp eyes of his friends. When Captain Rio calls about a sprung beam, the cleric goes below to check on the beer and see if he’s able to help. ”if only there were a Druid that could shape the wood to fix.”
He uses his mending orison repeatedly, but it’s not much faster than a skilled craftsman. (D3 construct repair every 10 minutes)
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Snark squaks with the birds for a bit. Then he thanks them and gives them more food. He tells them to leave his little bat alone as he sends Luna aloft to scout the sandbar we seem to be stuck on. "Luna, go have a look around and let me know if you see any rocks or anything else worrisome."
He shares what he learned with his friends and Captian Rio.
"So, them birds say there are some dangerous flying creatures to the south, feathers and fur with claws and beaks. They also warned me about reddish sea dwellers that snap at you from beneath the waves with huge claws. This mean anything to you Cap'n? What do you think those creatures are?"
Snark doesn't have much to go on, but he thinks about what kind of creatures they may have meant. (Knowledge Nature 19, Knowledge Arcana 29, Knowledge Local 29.)
Once Luna returns, he will go below to help with repairs with multiple casting of Mending as needed. In addition, Snark is a pretty good carpenter just working as a craftsman (Craft Wood +11 for 19.)
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+11=15 ; d20+11=19 ; Wednesday March 15th, 2023 8:44:52 PM
Khord feels a little helpless as he has no skills that can help with the repairs on the ship, He retries Niko from the hold and resolves to keep a keen eye out for these flying furred beasts and the red devils from the sea.
Perception DC 29 = 15 Perception to spot approaching danger = 19
*ooc: do we have someone that is tracking treasure (the captains best bottle, etc).
Isaac Harker (Justin M) HP 62/62 AC24/ T13 / FF 20 d20+3=9 ; Wednesday March 15th, 2023 10:30:22 PM
Isaac is in no position to help he was a Paladin and unless they were attacked he couldn't do much except heavy lifting. He tries to keep watch but for some reason can't focus. Only thing he can do is cast endure elements on himself to keep warm during the night.
Perception:9
Snark Riverstone (MarkB) AC17 T14 F15, CMD 12, HP 41/41 Wednesday March 15th, 2023 10:56:04 PM
(I can track treasure for the party.)
“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) Thursday March 16th, 2023 2:02:08 AM
Onesimos keeps to his station in the center of the Sea Witch, thankful for the sharp eyes of his friends. When Captain Rio calls about a sprung beam, the cleric goes below to check on the beer and see if he’s able to help. ”if only there were a Druid that could shape the wood to fix.”
He uses his mending orison repeatedly, but it’s not much faster than a skilled craftsman. (D3 construct repair every 10 minutes)
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 Thursday March 16th, 2023 8:11:33 AM
Gore'Thum and Teddy find somewhere to try to relax and enjoy not having to worry about being seasick or charmed by strange mist for a while.
DM James: Dragon! Map d20=8 ; d20=11 ; d20=13 ; d20=13 ; d20=20 ; d20=20 ; d20=7 ; d20=7 ; d20=6 ; d20=10 ; d20=6 ; d20+7=9 ; 6d6=19 ; d20+7=19 ; d20+7=17 ; d20+7=13 ; 6d6=25 ; Thursday March 16th, 2023 9:08:00 AM Benni went below deck to help with the cracked plank. Snark sent Luna into the air with a warning to the birds to leave her alone. They went after her anyway but the bat was too agile a flyer and avoided them. Khord kept an eye on the sky looking for flying creatures. Issac kept and eye out and cast endure elements on himself to help with the cold. Teddy and Gore Thum relax in the hold.
Snark Highlight to display spoiler: {From the descriptions you think the birds are referring to gryphons or giant crab(or lobsters). }
Everyone was busy in the hold or focusing on it from the main deck as the work crew while Issac, Khord, Corym, and Tykeas stood on deck with the rest of the crew. They were all vigilant and those sharp of eye could see the faint outline of a coast line to aft just inside the mist. These sandbars must be an outlier of that land.
With most everyone focused on the hold and the possibility of sinking no one noticed the wake in the water off the port bow. Not until a blue and black dragon with glistening scales erupted from the water twenty-five feet away and rose menacingly into the air. It opened its mouth and a ball of of crackling electricity shot down at the ship and caught one of the crewman at the rail. The ball of electricity shot out and struck the man before he knew what had happened.
As soon as the ball hit the man, arcing bolts of electricity shot out in all directions. The two closest crewmen dodged to the side and took but a glancing hit, but the third took it full in the chest as more bolts shot towards Issac and Corym.
DM James: Crewman 1 - Save DC 17, Roll 9. Fail. Damage 19 hp. Crewman 2 - Save DC 17, Roll 19. Success! Damage 12 hp Crewman 3 - Save DC 17, Roll 17. Success! Damage 12 hp Crewman 4 - Save DC 17, Roll 13, Fail. Damage 25 hp.
Issac and Corym need to make a Reflex Save DC 17 or take 25 hp, or half 12 if saved.
If you are below deck in the hold it takes d4 rounds to get up to the main deck.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 27/39 d20+9=22 ; d20+9=19 ; d8-1=2 ; d20=6 ; Thursday March 16th, 2023 11:41:47 AM
(reflex save 22)
Corym shouts an expletive and reels from the lightning that singed his arm. Pulling out his bow, he looses an arrow at the dragon. (19 to hit, 2 dmg)
(Can Corym make any check to see if he knows any more about the type of dragon? Knowledge Arcana: 19, Knowledge Hist/Nature: 14)
“Benni” AC 22/12/18. CMD16. HP 24 24 Onesimos (SteveK) d4=2 ; Thursday March 16th, 2023 1:55:28 PM
Onesimos is slow, so it helps he is not across any barrels when the attack starts. He hustles close to the ladder.
.. D4. 1 of 2 rounds to get to the deck.
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Jasper (Holly) HP 46 AC 20 CMD 8 d20+5=24 ; Thursday March 16th, 2023 2:45:00 PM
A black bear races down the shore, seemingly unafraid of the dragon. The air shimmers and a half-elf woman with wild, silvery hair stands in its place. She [posts quickly because her computer is getting an inconvenient update arrgh brb]
Snark Riverstone (MarkB) AC13 T14 F11, CMD 12, HP 41/41 d4=2 ; d20+11=18 ; d20+13=30 ; Thursday March 16th, 2023 3:24:22 PM
Noise of lightning and cries ring out from the deck above.
"Snap, crackle and pop? That can't be good." He casts Fly on himself and flies up to the deck. (I'm assuming that even though he rolled a 2 to get out from the hold, that a small gnome flying could fly up to the deck with a move action. Please correct if this is not the case.)
Upon reaching the deck, he exclaims, "Holy Mother o' Pearl! A dragon, and a big one!"
Does this dragon have wings or is it more of a swimming sea serpent? Does he know anything about this dragon? (Knowledge Arcana 19, Knowledge Nature 30)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. (Knowledge Arcana 18, Knowledge Nature 30)
Jasper (Holly) HP 46 AC 20 CMD 8 Thursday March 16th, 2023 3:27:54 PM
Jasper steps into AC4, which is about 30 feet from the dragon -- just in range to cast Flaming Sphere. The cold water laps around her legs as she quickly pulls components from a bag and mutters the words of the spell. With a last pass of her hands, she grimly sends a fireball streaking up and out over the water toward the foe. ____________ See roll above: 24
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+9=27 ; d6=1 ; Thursday March 16th, 2023 4:22:50 PM
Khord chastises himself for staring at the sky when the danger came from the sea. He draws his short bow and fires an arrow at the beast, cursing that he can't get close enough to use his blades. As he lets fly he shouts, " Everybody spread out and loose whatever missiles you have."
Short Bow (90 ft away so second range increment): (d20+9= 27) damage (d6= 1).
Niko barks and looks a little intimidated by the dragon and holds his ground on the aft deck.
Isaac Harker (Justin M) HP 49/62 AC24/ T13 / FF 20 d20+9=10 ; 3d6=3 ; 2d6=9 ; Thursday March 16th, 2023 9:59:03 PM
Isaac is dumbfounded by the appearance of the dragon and he feels a chill run through him. He tried dodging the brunt of the breath weapon and failed miserably taking the full blast. But he was still standing he immediately used a charge of lay on hands to heal himself and cast another channel energy to try healing the crew caught in the blast.
Reflex:10 (nat 1) Lay on hands self:3 Channel energy:9
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 d4=3 ; Friday March 17th, 2023 8:39:04 AM
Teddy and Gore'Thum are disturbed from their rest and start to make their way from the bowls of the ship. It looks like it will take another 2 rounds for them to reach the top (rolled at 3)
DM James: Dragon! Map d6=5 ; d20=20 ; d20+9=16 ; 3d6=11 ; d20+7=13 ; Friday March 17th, 2023 12:24:39 PM Corym took cover behind a barrel as the electricity crackled his direction and cursed himself as he took a shot at the dragon with his bow. He tried to discern the true nature of the beast. Benni found himself below deck when the attack happened. Being out of place to get to the ladder quickly he waited his turn to return to the deck. Jasper transformed from a bear into a half-elf woman and waded into the water a hundred feet away just outside the mist. She cast flaming sphere at the dragon. Snark cast fly and leaped over those in front of him to arrive on deck before the rest of them. Meanwhile the birds had decided it was best to be someplace the dragon wasn't. Luna landed on the backside of the main mast and clung to it. Khord drew his shortbow and called for everyone to use ranged attacks but to spread out when doing so. Like Corym he fired at the dragon with his bow. Issac was caught flatfooted and took the electrical blast full on. In response he healed himself and those near him. Teddy and Gore Thum make their way to the main deck, but are delayed as they navigate the cargo.
As the large creature erupted from the water and breathed that ball of electricity water fell from it's massive frame so that it was fully visible to those on board the Sea Witch. Black and Blue iridescent scales, translucent wings that stretched between black spines much like fish fins, and a hideous countenance reminiscent of prehistoric creatures of the deep. It was clear that it would be as much at home in the air as in the water, but maybe less so on land.
Corym's arrow was fired true, but unfortuanately it did little damage as it made a small slit in one of the dragons wings as it continued it's journey beyond the creature and into the depths of the gulf.
A ball of flame lit in front of the dragon as it flew towards the Sea Witch but the dragon had committed itself and couldn't avoid it as it blasted through the heat and flame.
Corym, Snark, or KS: Arcana DC 16 Highlight to display spoiler: {From your knowledge of dragons this appears to be a sea drake. Rather weak as dragons go, but still very dangerous.}
Khord fired his short bow as he arced his arrow high to intercept the flying beast, but the arrow glanced off the creatures thick scales leaving only a small mark on them. Niko barked at the dragon from behind his master.
The crew scrambled about deck as those able pulled out crossbows from weapons barrels and started loading them. Others tossed weapons to those more distant. Those closest to Issac seemed to move more easily when his channeling magic healed them. "Much appreciated sir!" one of them yelled as he darted to an open container to get a crossbow.
"Keep that pump working!" Rio called to the two men on the aft rail as they turned a wheel that brought water up from the bilge. "Watch out for it to dive!" she called out just as the dragon did just that as the dragon's tail lashed out at a crewman, but instead of hitting the crewman the tail smashed into and through the rail as it splashed into the water.
"Watch ter starboard boys!" Rio called out a warning as the dragon went under the Sea Witch. Still beneath the surface its tactics were unclear, but if it were to threaten them it would certainly have to surface. In the meantime the Luck Makers and crew had a small moment to breathe.
DM James: Dragon AC 19
Corym - Dragon, Roll 19, Hit. Damage 2 hp Jasper - Dragon, Flaming Sphere DC 21, Roll 16. Fail. Damage 11 hp Khord - Dragon, Roll 27, Hit. Damage 1 hp Dragon - Crewman 2, Roll 13, Miss.
Crewman 1 - 19/39 hp + 9 = 28/39 Crewman 2 - 12/39 hp + 9 = 21/39 Crewman 3 - 12/39 hp Crewman 4 - 25/39 hp + 9 = 34/39
Holly - In the future please roll the damage for Jaspers spells and include that in your post.
“Benni” AC 22/12/18.+2 AC CMD16. HP 24 24 Onesimos (SteveK) Friday March 17th, 2023 2:55:04 PM
Onesimos bears his armors’ weight well as he trots up the ladder and to the deck. Dragon! His mind reels, only knowing the terrible stories of savage deeds.
Arriving on deck, he pulls his Morningstar and begins weaving his weapon and buckler in a defensive pattern. He hopes he doesn’t die: he doesn’t feel he has even scratched the surface of his mission in Heranmar…
.. D4. 2 of 2 rounds to get to the deck.
Fighting defensively +2 AC.
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Jasper (Holly) HP 46 AC 20 CMD 8 Friday March 17th, 2023 3:49:05 PM
Jasper knows she's too far away to do any good from the shore, so she Wildshapes into a sea eagle and flies toward the Sea Witch.
______ 2nd Wildshape of the day OOC: Thanks for the note about rolling damage!
Snark Riverstone (MarkB) AC13 T14 F11, CMD 12, HP 41/41 Friday March 17th, 2023 5:41:35 PM
Snark says, "That thing's a sea drake. While it's not exactly a dragon it can still mess up your day. That lightning thing was bad. It probably went down until it can do another one of them lightning things, so get ready to shoot when it comes back up."
"You know Benni, if it gets close and you can hit it with Water Walk, that'll keep it up where we can attack it."
"Hey, anybody know what's up with that werebear we saw out there?"
Moments later the bear-woman shifts into an eagle.
"Boy, I sure hope she's on our side, 'cause she's headed this way!"
Snark casts Mage Armor on himself as the mystery eagle flies in.
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 27/39 Saturday March 18th, 2023 12:15:28 AM
Corym will cast Mage Armor on himself and prepare for the dragon to come back up.
"I'd only ever read about sea drakes! They're uglier than I thought they'd be!"
Isaac Harker (Justin M) HP 49/62 AC24/ T13 / FF 20 2d6=8 ; Saturday March 18th, 2023 1:27:01 AM
Isaac calls out "Get near me I'm gonna release another healing wave and a spell to help us" As soon as more of the crew get near him he uses another channel energy and casts Bless.
Channel energy:8 Bless: +1 attack and +1 against fear effects.
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+11=24 ; d6=4 ; Saturday March 18th, 2023 7:49:42 AM
Khord seeing the dragon dive back below the waves, moves to track its location, and follows it to the opposite rail (moving to AX24) hoping to keep himself between the crewmen on the pumps and the dragon. He commands Niko to defend the crewmen as he passes. Once at the rail, he raises his bow and readies a shot should the dragon breach the water.
Readied attack: (d20+11= 24) (d6 damage= 4)
"Man, I'm gonna need to get a bigger bow" me mutters to himself as he notes everyone's comments about the dragon and clocks Snark mentioning that the Bear lady is now an eagle and on the way.
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 Sunday March 19th, 2023 10:40:14 AM
Teddy and Gore'Thum still have no idea what's going on and continue to head up. They should arrive next round, but probably can't take any actions that round.
DM James: Dragon! Map d20+7=8 ; d20+10=26 ; d20+10=25 ; d20+10=27 ; d20+10=28 ; d20+10=13 ; d20+10=13 ; d20+10=14 ; d20+10=26 ; d20+10=15 ; d20+10=14 ; d20+10=24 ; d20+10=23 ; d20+10=11 ; d20+10=29 ; d20+10=14 ; d20+10=25 ; d20+5=6 ; d20+5=25 ; d20+5=9 ; d20+5=24 ; d20+5=18 ; d20+5=12 ; d20+5=11 ; d20+5=12 ; d20+5=24 ; d3=1 ; d20+5=10 ; d20+5=17 ; d20+5=6 ; d20+5=17 ; d20+5=14 ; d20+5=13 ; 13d8+5=56 ; 11d8+5=51 ; 11d8=55 ; Monday March 20th, 2023 9:20:52 AM Corym cast Mage Armor and commented on the Sea Drakes appearance. Benni climbed on deck and started swinging his weapon defensively as he readied for the next attack. Jasper wildshaped into and eagle and took flight. Her wings beat strongly as she bore down on the Sea Witch. Snark warned them that this was a Sea Drake. Not as bad as a true dragon, but enough to mess up your day. He suggested some tactics as the Sea Drake dove below the ship. Issac called out for everyone to draw close to him, then he sent out a healing surge. A moment later he cast Bless. Khord moved to the opposite rail in the hope of getting into position when the dragon surfaced as he realized he'd need a bigger bow. Teddy and Gore Thum continued their journey to deck behind all the crewmen scrambling to do the same.
Fortunately the Sea Witch was in shallow water so as the Sea Drake came around the underside of the ship it was forced to surface as once more it erupted from the water. This time it was right next to the hull as it came up next to the Khord. The archer was ready however and let loose his arrow which hit solidly in the scaly creatures side even as it'a tail lashed out at him as it crashed clumsily into the side of the ship during its upward trajectory until it rolled over at the apex of it's climb 120' overhead and prepared for another run.
The crew scrambled about deck as some huddled with their crossbows next to tssac. The others all took a shot at the Sea Drake high over head. A hail of blessed crossbow bolts shot overhead and pincushioned the flying reptile as it roared out in pain and started to turn back for another run.
"That's it boys!" Rio cheered. "I don't think it's gonna be able to pull up from this dive. Take cover!"
DM James: Dragon AC 19, -2/73 hp
Khord - Dragon, Roll 24, Hit. Damage 6 hp Dragon - Khord, Roll 8, Miss.
Snark Riverstone (MarkB) AC13 T14 F11, CMD 12, HP 41/41 d20+19=27 ; Monday March 20th, 2023 1:33:08 PM
Snark can see the falling drake, and from where he stands it looks like it may damage the ship beyond repair. And that would be loss of the Woad Beer shipment as well, which could spell disaster for Heranmar.
In an effort to stave off disaster, the little gnome tightly grips his staff and summons a Hydraulic Push, desperately hoping to nudge the thing just enough to not destroy the ship. He puts heroic effort into the effect (use hero point for +8) and casts the spell. This give him a CMB of 27 against the falling drake's CMD.
He flies upward to get in better range and then has to carefully wait until the creature is 40' away from the little gnome to cast his spell! (Take 10 to be able to hover while flying.)
---------------------------- Hydraulic Push - Range 40'. Soaks one creature or square. You can use this to make a bull rush against any one creature or object. Your CMB for this bull rush is equal to your caster level plus your Intelligence modifier. This bull rush does not provoke an attack of opportunity. Hydraulic push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.
“Benni” AC 22/12/18.+2 AC CMD16. HP 24 24 Onesimos (SteveK) Monday March 20th, 2023 1:46:19 PM
Onesimos heeds Captain Rio’s advice and backs into a sheltered area. There, he casts a spell on Snark to keep the Wizard more protected: Shield Other!
With nothing else to do, he sends up a quick prayer to Flower, that the love of community will protect the community of the ship from being destroyed from the death throes of he Drake!
…..
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- *Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Jasper (Holly) HP 46 AC 20 CMD 8 Monday March 20th, 2023 3:09:00 PM
Jasper alights on the Sea Witch in space AJ24. While still in Wildshape, she casts Resist Energy on herself to better withstand the sea drake's electrical attack.
_______________________________________ Natural Spell feat: Ability to cast while in Wildshape Spells used: Orisons: 0/4 Level 1: 0/6 Level 2: 2/4: Resist Energy (electricity) and Flaming Sphere Level 3: 4/4:
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+11=19 ; d6=5 ; Monday March 20th, 2023 5:16:52 PM
Seeing the great beast plummeting straight down for him, Khord jumps into action. He commands Nico to Heel and the two dash below Snark and down the stairs to the lower deck (AR24, AR25). Reminded of his time protecting caravans from flying menaces on the planes around Dirt City he curses his lack of practice with more than just basic bows, he knew better back then and he hopes his choices haven't doomed him. He draws one more time as the sea drake falls, ready to fire as it comes within his bows 60' range. "Domi, guide my arrows flight!"
Readied attack (d20+11= 19/ 1d6 damage= 5)
Nico doesn't know wat to make of this thing that launched itself out of the water, he stands bristling next to Khord as his master commanded and wonders what this thing taste like and if he will get a chance to chomp into it.
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 Monday March 20th, 2023 6:07:25 PM
Tykeas readys a stone waiting until the drake resurfaces and get in range. [dice]d20+12[/dice] [dice]d6+4[/dice]
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 d20+12=18 ; d6=1 ; d6+4=5 ; Monday March 20th, 2023 6:11:05 PM oops didn't do that right here are the appropriate rolls. Tykeas loads while he moves to get closer to where the drake disappeared into the water (move 30 ft)( attack 18 = damage 5)
Isaac Harker (Justin M) HP 49/62 AC24/ T13 / FF 20 d6=4 ; d6=4 ; Tuesday March 21st, 2023 12:09:39 AM
Isaac runs with the rest of the crew he takes cover with them. He uses anther channel energy to heal and prepare the crew for the Sea Drakes crash.
Channel energy:8
DM James: Dragon! Map Tuesday March 21st, 2023 8:12:55 AM Corym Benni stepped back and cast Shield Other on Snark. Jasper landed on the Sea Witch. Snark cast Hydraulic Push Issac channeled healing energy to those around him. Khord moved to the lower deck and took aim with his bow. Niko obediently followed. Teddy
Snark waved his staff about expertly and drew upon the magic weave as the dragon fell towards the deck of the ship. Captain Rio stood defiantly under the falling dragon as if she might by shear force of will keep it from punching a hole through the deck when it hit. Swirling light changed from white to blue as the waters to port and starboard churned and shot into the air just above the small gnome wizard and gathered into a ball of pent up energy. The dragon continued it's fall, gaining momentum as it went. Surely it was going to kill both the captain and sink the ship, but at the last moment Snark released the ball of churning water such that it blasted the underside of the falling carcass and knocked it aside.
The crew all breathed a collective sigh of relief as the large creature splashed into the water behind the ships keel. Snark had pushed it successfully away from the ship!
Captain Rio walked over the rail and looked down. "Let's git that aboard fore it sinks." she commanded calmly. Immediately after several crewmen arrived with harpoons and secured the beast as they worked to bring it aboard.
Meanwhile the two crewmen working the pump kept going to keep the Sea WItch afloat.
DM James: Dragon - Dead Crewman 2 - 37/39 Crewman 3 - 28/39 hp
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 Tuesday March 21st, 2023 11:16:39 AM
Teddy and Gore'Thum arrive just in time to totally miss the action. They watch and try to figure out what occurred.
Jasper (Holly) HP 52 AC 20 CMD 8 Tuesday March 21st, 2023 4:32:00 PM
Jasper debated what to do next-- let her Wildshape go and assume her own form, or once again take to the sky? After all, she just barged in, and the sailors and adventurers seemed to have the situation well in hand.
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 Tuesday March 21st, 2023 4:34:42 PM
Breathing a sigh of relief as the drake crashes into the water, Khord stows his bow and goes to marvel at the beast. Its then that he remembers the shapechanging woman who was flying towards the ship. Looking about he spots the eagle perched on the ship and and makes his way over toward it. "Thank you for the help with the Drake, that flaming sphere did a bit more than my little arrows. Are you native to this isle? Are there more of your people about?" Khord scruffs Niko about the neck and ears as he speaks to the eagle.
As he waits for a reply, an idea dawns on him and he blurts out, "Don't dragons have hoards, we should find its lair. It is probably piled high with gold and gems." He daydreams about stuffing his pockets and pouches with loot.
Jasper (Holly) HP 52 AC 20 CMD 8 Tuesday March 21st, 2023 5:09:46 PM
Khord's kind words reassure Jasper-- as well as the presence of the beautiful dog. The air shimmers as she resumes her own form.
Her voice is a little hoarse from disuse. Nay, your arrows brought it down! Drakes aren't picky. About gold and gems, I mean. They're as like to collect shiny rocks as anything useful. Um. Not that I'm a drake expert." As she speaks, she holds out a hand, palm up, to Niko.
It's clear that she's avoiding answering questions about her people.
“Benni” AC 22/12/18.+2 AC CMD16. HP 24 24 Onesimos (SteveK) Tuesday March 21st, 2023 5:22:45 PM
Onesimos cheers Snark for his ingenuity. He also makes a quick assessment that the stranger is of no threat and hurries below to help with the water problem. Every 10 minutes, another Mending spell can fix one more plank.
…..
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- *Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Corym Morhice (Ben V) AC20 T15 F16 CMD20, HP 27/39 Tuesday March 21st, 2023 8:55:31 PM
Corym puts his hands on his hips and breaths a sigh of relief. The new figure intrigued him, but he kept his distance and made himself useful.
Snark Riverstone (MarkB) AC14 T14 F15, CMD 12, HP 41/41 Tuesday March 21st, 2023 9:02:39 PM
Snark wipes his brow as he floats back down to the deck. He looks at the beast in the shallow water. "Wow. That was a close one. Good thing you all killed it. Looks like that thing could really tear someone up. I'm sure glad my spell worked. Even dead that thing woulda' wrecked yer ship there Rio. What the heck were you planning to do - catch it?"
"Anyway, all's well that ends well."
He flies over to where this newcomer turned back into a human - no wait, that's a half-elf.
The little wizard tugs his beard as he look up at the bear-turned-woman-turned-eagle-turned woman. He looks at the staff and shield she carries, and the hide armor she wears. Hmm. Not a wizard. Must be a druid.
"Nice shape shifting there miss. Yer a welcome sight here, I'll say. Most stuff we meet tries to kill us. Yer a druid, am I right? You got a name there Miss Druid? I'm Snark Riverstone - pleased to meet you."
He reaches up to shake this stranger's hand.
The little gnome is just over 3' tall. He has tan skin with pale blue hair and beard. Dressed in green robes that go to his knees over brown pants, he carriers a small staff made of smooth driftwood and capped by a smooth, blue river stone. Did the swirl in that stone just move? Looking at it directly it's clearly just an opaque stone - but you could have sworn you saw a swirling motion to it.
A small bat crawls out from under his robes to cling to his shoulder as it regards this visitor.
Isaac Harker (Justin M) HP 49/62 AC24/ T13 / FF 20 Wednesday March 22nd, 2023 12:08:26 AM
Isaac lets out whoop as the beast is turned aside the ship saved when Snark comes back down he gives a big smile and tells Snark "That was Amazing! I wish I had been more help but I'm glad your quick thinking saved us!"
He soon overhears the new voice of Jasper. Isaac not recognizing the person introduces himself " I don't believe we've been introduced. I'm Isaac don't recognize you but you helped us out with the Drake so well met."
Jasper (Holly) HP 52 AC 20 CMD 8 Wednesday March 22nd, 2023 2:01:42 AM
Jasper quirks the smallest smile at the clever little gnome, Isaac, and Corym. "I am indeed a druid, and I am pleased to meet you, Snark Riverstone, Corym, and Isaac. Pleased too that you were able to avert the sinking of this fine ship! Folk call me Jasper. I saw the trouble and... well. I guess I just wanted to help. I'm afraid I don't have any ability mend wood right now, but I do have willing hands."
DM James: Repairs Map Wednesday March 22nd, 2023 9:02:41 AM Teddy and Gore Thum arrive on deck a little late to aid in the fight, but just in time to witness the dragon's demise. Jasper debated internally on whether or not to reveal her true form, then decided that it would be wise to do so. Khord went to the rail to observe the drake then rememebered Jasper and went to greet her and thank her for the assist with the Flaming Sphere. He asked about dragon hoards. Jasper defered to the archer and his skill with his weapon as the principal cause of the dragon's death. Benni cheered Snark for his cleverness. (DM James: Exactly 15' of bull rush from his Hydraulic Push.) He then went below deck to use the mending spell on the ships hull. Corym stood back and watched the proceedings with interest. Snark thanked his companions and the crew for killing the drake. He asked the captain if she were planning to catch it in his typical Snarky tone. Issac also cheered at the drakes demise and then approached Jasper and introduced himself.
DM James: It's my understanding that mending has a size limit and that once a plank is affixed to the ship it becomes a part of the ship and not a single plank any longer. I'm not going to say the spell isn't helping, but it's facility to repair the ship is really very limited.
The clink of chains and the dribbling of water from the pump as the bilge was slowly emptied into the sea continued as Rio pulled back from the rail and looked around to survey the ship. When Snark asked her about catching it she laughed and replied. "Jest step aside. If'n yer can't see it who's ter know it ain't gonna fall on yer back."
The captain did then approach Jasper. "Miss, I'd be thankin' ye' fer the fiery magics. Imma tinkin' it woulda charged the deck and not gone under elsewise. That give us jest the right amount o' time ter arm up and git ready. Me ship an crew are beholdin' ter ya. Once we make repairs if'n yer need a berth I've a spot fer ya, either as crew or jest a passenger."
The gulls had returned with their constant demands for attention as they eyed luna on Snark's shoulder and waited for their chance. Meanwhile the crewmen on deck hauled the drake around the ship and lifted it onto the main deck with the loading boom and pulleys.
With a wet splotch it hit the deck and sprawled out in all directions as it fishy countenance and razor sharp tongue lolled out of its mouth. Like a fish it had rows and rows of tiny ridged teeth in a mouth large enough to swallow a man whole.
Perception DC 15 Highlight to display spoiler: {There are bits of leather and cloth in it's mouth and on its teeth. }
Rio stepped up and sliced into the drakes neck and saw pink flesh similar to that of other sea going fish. "Looks like tuna. Scab, let's see how good eatin' dis thing is."
"Aight me hearties, high tide be high noon ter morrow. We got ter git dis fixed afore the water rises above the broken planks. Lets git some people overbaord to work on the outside...and somebody fix that rail!"
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 d20+3=18 ; d20+4=8 ; Wednesday March 22nd, 2023 10:01:21 AM
Gore'Thum and Teddy feel a little guilty about not being able to help with the fight and take up watch on either side of the ship for any more trouble. The large brown frog is able to keep a sharp eye out (perception 18) but Teddy has trouble seeing over the railing (perception 8).
“Benni” AC 22/12/18.+2 AC CMD16. HP 24 24 Onesimos (SteveK) Wednesday March 22nd, 2023 11:21:25 AM
Onesimos wants certain that his little magic would be able to do anything, and so isn’t disappointed when it doesn’t help to focus on a little piece.
He moves back up the ladder to the main deck, and observes several of the others speaking to the new person. Tykeas seems at a good spot keeping watch while the crew take care of repairs. Which gives him an idea. The fragile-looking elf joins the others.
”If anyone can help repairs, they should do so. Any other Luck Maker, let’s set up in our watch schedule and keep an eye on water and sky. We need to keep the crew safe while they work.”. He doesn’t include Jasper, waiting to see what the Druid may want to do first.
…..
0 - Purify Food and Drink, Detect Poison, Mending, Create Water 1 - Bless(D), Magic Weapon, Sanctuary, Remove Fear, Bless 2- *Shield Other(D), Silence, Hold Person, Calm Emotions, Enthrall 3- Prayer(D), Water Walk, Invisibility Purge, WindWall
Jasper (Holly) HP 52 AC 20 CMD 8 Wednesday March 22nd, 2023 1:05:44 PM
Jasper thanks Rio for her kind offer, then turns to the Luck Makers. Her eyes widen almost imperceptibly at the sight of Teddy.
"I know not your mission, but I might travel with you a time. I'd be happy to take a watch."
___________________________________ Perception 16
Isaac Harker (Justin M) HP 49/62 AC24/ T13 / FF 20 d20+3=7 ; Wednesday March 22nd, 2023 2:58:08 PM
Isaac helps haul the beast on to the ship as best he can adding his strength to the pulleys and trying to stay out of the way.
Isaac volunteered for first watch the adrenaline of the day ways still coursing through him and he wasn't ready to sleep.
Perception:7
Snark Riverstone (MarkB) AC14 T14 F15, CMD 12, HP 41/41 d20+11=18 ; Wednesday March 22nd, 2023 4:51:12 PM
Snark looks at the dead drake. At Rio's suggestion that it might be eatable, he says, "Yeah, prolly tastes chicken. Wait a minute. Look at it's teeth. Kinda looks like it ate someone. Let's find out!" (Take 10 on Perception for 10+14=24.)
Snark will pull out a dagger to open it's stomach. The weak little gnome struggles with this, so he may need some help.
Once this is investigated, he will go below to help out with the repairs. He uses his carpentry skills (Craft Wood 18) and perhaps the Mending spell (if a piece can be separated to mend) to do what he can. Once the leak is secure, he will go up to to see what he can do about the railing.
Later, he is happy to take a watch. He keeps Luna with him to help watch at night.
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+11=29 ; Wednesday March 22nd, 2023 5:05:51 PM
As Jasper reaches a hand out to Niko, The dog start wagging his tail vigorously and gives her a happy bark. "Well Niko here approves of you, that good enough for me," Khord says. "The names Khord, welcome aboard." He blushes slightly as he hears the alliteration and takes a step back, feeling awkward.
As the others introduce themselves and the drake is brought aboard, Khord moves to examine the beast. (Perception 29), "this beastie has something in its teeth, looks like leather and cloth. Did it attack your village Jasper? It looks to have been chewing on something recently."
After a bit, as he has time to think about it. Khord says to the others, "Captain says we can't shove off til noon tomorrow. We might have time to look for its lair. I don't know much about dragons or drakes, but I bet they still have a hoard. And I am curious about the leather and cloth in its teeth, someone out there might need our help."
While all of this is going on, Niko wanders up to the drake and gives it a sniff. He looks to see if anyone is watching him and when he sees everyone is too busy to notice, he chomps a bit of the flesh and slinks off to a corner of the deck to enjoy his ill gotten gains.
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 Thursday March 23rd, 2023 12:09:48 AM Well bird lady well met. I am Tykeas and my sling stands to repay its debt to your timely arrival. the large and in charge minotaur states. I think it might behoove us to find the lair and give aide where it can be given.
DM James: Night Map Thursday March 23rd, 2023 8:52:23 AM
Issac's strength was appreciated as he lent a hand in hauling the drake aboard. Once it was laying on the deck several of the crew clapped him on the back in thanks. His offer to join the watch was appreciated as well and the crew visibly relaxed at the offers to join the watch as the Luck Makers volunteered.
While the crew was seeing to the drake Gore Thum and Teddy went into the bow and started their watch. Gore Thum's sticky feet allowed him to climb up on a crate to peer over the rail, but Teddy was forced to squeeze his head between deck spindles. His field was view was really very limited, but he took the task seriously and stayed vigilant.
Snark thought he saw something and started to gut the drake and once Scab saw what he was intending the cook lent a hand with his cooking knife. Before long they had gutted the creature and it stomach contents washed out and onto the deck. Aside of the awful stench of the drake it did indeed look like the drake had a meal as several things lay upon the deck along with the remains of someone.
There was a shattered shortbow, ripped and shredded leather boots, bits of clothing, and what looked like it was once a sharp looking purple hat. Of the items that seemed to have survived the drakes stomach acid there was a quiver, a small corroded chainmail shirt, a feather, and three gold rings one of which was a signet.
Detect Magic Highlight to display spoiler: {The quiver and feather both detect as magic.}
After Detect Magic - Spellcraft DC 13 Highlight to display spoiler: {The quiver is an efficient quiver and the feather a Feather Token-Swan Boat. }
Appraise DC 13 Highlight to display spoiler: {The rings look to be about 100gp each.}
KS: Local DC 25 or KS: Nobility DC 15 Highlight to display spoiler: {One of the signets has the mark of the Silverbeard Gnome Clan out of Zaran City. No one you know has been to Zaran City as it's location is hidden by distance and rumor. You know the journey is long and dangerous to the other side of the continent.}
Benni reminded everyone of their duty and asked if any knew how to help with repairs that they should do so. He also worked to set up a watch schedule among the luck makers.
Jasper looked interested in Teddy as the small bearish creature moved about deck. Perhaps she thought he was cute and when the subject of watches was broached she offered to take a turn with the others.
That night the chain and cup system of the pump clicked lightly through the night as the ship rocked imperceptibly upon the sandy outcropping. To the west the sky darkened until the only light above was that of celestial bodies not hidden behind the mist to the north.
The broken rail above deck was repaired hastily with three short segments of rope tied tightly across the gap created by the drakes tail as it sought to smash into the crewman.
Below deck by lantern light the work crews muttered under their breath with each hammering of the braces into the hull.
"We get this for not watching close enough. Shoulda seen this sandbar." "This'll take all night." "Whatcha think about that treasure?" "Let's keep workin'. We'll get what we are due. Captain will see to it."
Gore'Thum and Teddy Treeborn (Mitch) HP 47/47 AC 12/11/12 CMD 11 Gore'Thum HP -1/48 AC 18/18/15 Thursday March 23rd, 2023 1:18:21 PM
Teddy is a small brown bear beastfolk, looking almost like a toy teddy bear which is possibly how he got the name. He wears plain clothing and has a nervous disposition, always seeming uncertain at what to do. Gore'Thum is a massive frog, bigger then Teddy but not so much as to be considered a medium sized creature. His pebbled brown skin and white underbelly are typical of a large bullfrog, but he speaks common in a deep croak. Teddy frequently seems to look to the frog for guidance, while the frog in turn gruffly tries to keep Teddy on task and provide reassurance to the nervous bear.
The pair stand vigilant through the afternoon as the crew worked on repairs. The pair notice Jasper's attention - Teddy gets even more nervous, wondering if he's doing something wrong, while Gore'Thum ignores it, being long used to odd looks. When they break for food the pair seem open to being approached and introducing themselves, though they will not seek out Jasper and do so if she is otherwise occupied.
Jasper (Holly) HP 52 AC 20 CMD 8 Thursday March 23rd, 2023 1:43:24 PM
Jasper's lips thinned into a grim line at the sight of the remains. Adventuring isn't the easiest life.
She brightened when meeting Tykeas. "Well met. Sometimes I'm a bear lady, owl lady, or cat lady too."
She then approached Gorm Thum and Teddy at the rail. "Forgive me for interrupting your watch. I am Jasper, and I'll be traveling with you for a time. I'm not often in close contact with other people, so I hope you can excuse my ill manners. What may I call you?"
“Benni” AC 22/12/18.+2 AC CMD16. HP 24 24 Onesimos (SteveK) Thursday March 23rd, 2023 2:43:49 PM
Onesimos reminds the team what their watch schedule is and includes Jasper the Druid. Snark and Jasper, Tykeas and Teddy, Isaac and Khord, and Benni and Corym.
The elf nods to a fellow divine follower. Benni’s armor is etched with the High Woldian symbol of Flower. A peaceful tenor chimes, “From the path of Flower’s Seven Loves, Onesimos Elpis greets you in our temporary time on the Wold.” After a considering pause, the elf continues. “Less formally, call me ‘Benni’.”
He waits patiently for Snark and the others to determine what was in the Drake’s stomach. Could there be a clue as to the Drake’s lair. ” we can prepare and go to the lair tomorrow if we know where it is. I can ensure we can breathe underwater for a couple of hours.”
Snark Riverstone (MarkB) AC14 T14 F15, CMD 12, HP 41/41 d20+9=13 ; d20+9=24 ; d20+11=29 ; Thursday March 23rd, 2023 2:57:52 PM
(Spellcraft take 10 for 28, Appraise 13. Knowledge Local 24 - maybe a circumstance bonus because his character background includes some time spent in the gnomish Zaran City?)
The little gnome carefully looks over the items that spilled out of the drakes gut. He will later mention to the Luck Makers and to Captain Rio that this is an Efficent Quiver, and a Swan Boat Feather Token. He will also mention the rings are worth about 100 gp each and any info he may have on the signet ring.
Down in the hold, Snark notices the poor lighting. He pulls out a small dagger with Continual Flame cast on the blade and sticks it into the overhead wood. "There. Now we got light." The cramped space is easier for the little gnome and he continues to use his carpentry skills to help with the repairs (Craft Woodworking 29!)
When night falls, he is happy to take a turn at the watch.
Khord Briarmark (Bill D) AC 20 T15 FF15, CMD17, HP 43/43; Niko AC17 T13 FF14 CMD20 HP 52/52 d20+9=22 ; Thursday March 23rd, 2023 5:19:07 PM
Khord examines the contents from the drakes stomach, and says a silent prayer for the half digested adventurer. He notes the mark on the signet ring but doesn't say anything.
he gets a small rush of excitement when Benni mentions the water breathing spell and going to find the lair tomorrow, but again doesn't want to seem over enthusiastic. He and Niko settle in for their shift on watch and keep an eye open for any danger.
Corym looks over the spilled entrails of the drake, observing what his fellow Luck Makers chose to do. Noting that the rings are worth quite a bit each, he keeps a close eye on who pockets them. (Nat 20 for 31). He keeps his watch with the calm yet powerful cleric once night falls.
Isaac Harker (Justin M) HP 49/62 AC24/ T13 / FF 20 d20+5=17 ; Thursday March 23rd, 2023 10:02:39 PM
Isaac recognizes the strange crest like a long forgotten memory he thinks about the obscure history of royals and remembers "This crest I recognize it. Its from the Silverbeard Gnome Clan from Zaran City. That's on the otherside of the continent! What's it doing here?!" He pauses and smiles "Guess those royalty history class did stick. Thanks Mom."
Tykeas/Spencer hp 39/39 AC20/F16/T14 CMB/CMD 14/14 Thursday March 23rd, 2023 11:08:24 PM
The massive one horned minotaur moves lithely across the decks. He watches as the "bird" lady meets each of the other party members. As the suggestion of the lair, he is intrigued and idley reaches up to pat the cup over his broken horn.