Co-DM Jon-Paul Thursday March 30th, 2023 10:24:38 PM The Merchant's Ship
-=-=-=-=-=-=-=--=-=-=-=-=-=-=- Beech daily checks over the new bridge, and then scouts out an area for the "Repair & Ship Building" yard. In addition, he also concerns himself with the building of his "Tree House".
Naithi enjoys the time she and Zazu spend riding rabbits to town and hopes to get back before the ships unload.
Nightingale One other task that Nightingale has, is to begin figuring out a way to cover her home in herbs and flowers. While a plant growth spell would work, she is looking to create a garden of sorts with useful and beautiful items. She also starts thinking about bees and beehives and honey, hmmm, honey!
Sahabiel Although on the surface all seems well again now in the settlement of Freedom Landing, Sahabiel is not able to put out of her mind that while resolving the immediate problem with their bridge was a victory, that entire problem was little more than a distraction from the greater problem of the darkening of the Culverwood, a problem that is still plain for anyone going near to see. She prays as intensely as she ever has for the means to protect what she holds dear.
Lothlo watches as the ship starts to unload its cargo. Do you think that the merchant ship has any coffee? I may need to pick up a few bags if they do!
Panzer returns to working on the ditch and berm. All caught up! -=-=-=-=-=-=-=--=-=-=-=-=-=-=-
The majority of the group spends time watching as the Emerald City merchant vessel is unloaded. Beech is busy drafting plans for future expansion and with how the village will grow. The Green Thumb has been scratched and Nightingale is busy getting greener with her home trying to cultivate a wildflower garden to attract bees. She might even start an Apiary.
Sahabiel can't shake the thoughts of the darkening Culverwood.
-=-=-=-=-=-=-=--=-=-=-=-=-=-=- (OOC: I will have a manifest of the cargo tomorrow. I got home late this evening and it's not finished yet.)
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday March 30th, 2023 11:44:44 PM
Zazu and Naithi enjoy the ride to Karri on their dire bunnies!
In the city, Zazu tries to find mages willing to let the trickster copy these spells: Shrink item, Sepia snake sigil, Stinking cloud, Rope trick, Tiny hut, and Fly.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday March 31st, 2023 12:42:26 PM
Beech recruits help to start with the shaping of limbs and and forming the steps that will go up and around the 2 trees, to form a front and rear door for the house....
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Friday March 31st, 2023 12:46:40 PM
Panzer walks the ditch and berm to see the work that Fredo has completed while he was away. The halfling is obviously stronger than he was when he asked to be trained. He has completed an impressive amount of work while Panzer was away, so much so that the defenses are mostly done. It won't make a bit of difference Say the voices in the back of Panzer's mind. Those shambling mounds, those bats, those druidacolytes of darkness will roll up this defense like it wasn't here/ And yet we still sit here in town waiting to be murdered. Panzer sighed. He saw Sahabiel looking longingly into the 'wood as she prayed. She feels it. She knows it's coming too. He walked over to her and gazed out at the Culverwood while she finished praying. When she was done he asked her, " What do we do now? This calm isn't going to last, and when it breaks people are going to get killed, no matter how many ditches, no matter how many living wood bridges we have, those darkness fanatics are going to unleash the 'wood on us and people are going to get hurt, or killed. We need a clue, a target. We can't just wait for it to happen. Should we talk to the Dryads again? Grandmother Yew knew to send us back here before, will she know where they gather, how they corrupt the 'wood? I don't know if she will, but I think she knows more than I do. We should seek her council, and soon. I don't want to be responsible for all these people being at risk."
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60
d100=85 ; d100=56 ; d100=33 ; Friday March 31st, 2023 8:33:04 PM "All I know for certain, is that the Culverwood as it used to be, is still there somehow - even if what we see is manifesting greater darkness. I know, because when I pray with full intent to stand against that darkness, my prayers are still heard and answered. The Will of the Wood is not corrupted, even if the body suffers from.. something. But we need to know more. We do not yet understand what the darkening even is. So I will continue to pray, and hope I ask the right questions.."
She suddenly pauses.
"...I may have been going about this the wrong way. If I look to the Wood for the answer, perhaps I should first look to the Wood for the question?"
(ooc: I don't really like to use 'clever meta' to get the upper hand on a situation, but I think we are at the kind of impasse right now where it would be doing everyone a favor if I created the scenario where the DM gets a carte blanche to point us in the right direction without doing any rule bending ;)
Soooo... Sahabiel is going to cast Divination again. Divination will only give an answer to questions about a specific action that you intend to take within a week. So the specific thing that she will ask about is... that if she intends to cast another Divination spell the next day with the intention of learning as much as she can about the darkening, then what should the question be? Whatever the Wood tells her she should ask then, that will then become the question for the next divination - and she can ask it with absolute faith because the very power she worships literally told her to. This means it costs her the spell a minimum of twice (and 50 gold), but it kind of allows her divine patron to decide for us what Sahabiel needs to know and then tell her exactly that.
1st divination: 85; Failure, and she knows it failed so try again the next day. Normally there is a rule about getting the same result if you try an augury or divination about the same action twice, but that is subverted here because when she casts Divination again tomorrow, the action to which this one referred will have been fulfilled, the previous result therefore 'used up', and she can make a new roll. 2nd divination: 56; Success! Now she would know the 'right question' the Wood is waiting for her to ask. 3rd divination: 33, Success! Now she would have an answer to that question.
Sahabiel will have prayed for an answer during her morning prayers on three consecutive days, and spent 75 gold in ritual components, before she receives what we can hope will be a revelation to, as they say, break open the case ;)
Final note on this - yes, I am aware this might be the divining equivalent of the Infinite Improbability Drive in Hitchhiker's Guide to the Galaxy, but it does follow all the rules of how divination works.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday March 31st, 2023 9:45:13 PM
Naithi carefully examine the wares at the Catacombs, trying to determine the best gear for her and Camalayas... And then she spots the tattoo chair. Her mind races through the possibilities knowing that if either herself or Camalayas heal themselves both get healed.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday March 31st, 2023 10:38:41 PM
While in town, Zazu checks in with their friends. Especially Galen the former freedom fighter, and Mater merchant Rhys Featherbrook.
With luck, Zazu has enough funds to pay for spells. But with five grand to burn, the elf is not too worried.
Co-DM Jon-Paul Friday March 31st, 2023 10:53:24 PM Dark Roast Coffee
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zazu and Naithi enjoy the ride to Karri on their dire bunnies!
In the city, Zazu tries to find mages willing to let the trickster copy these spells: Shrink item, Sepia snake sigil, Stinking cloud, Rope trick, Tiny hut, and Fly.
While in town, Zazu checks in with their friends. Especially Galen the former freedom fighter, and Mater merchant Rhys Featherbrook.
With luck, Zazu has enough funds to pay for spells. But with five grand to burn, the elf is not too worried.
Beech recruits help to start with the shaping of limbs and forming the steps that will go up and around the 2 trees, to form a front and rear door for the house...
Sahabiel "All I know for certain, is that the Culverwood as it used to be, is still there somehow - even if what we see is manifesting greater darkness. I know, because when I pray with full intent to stand against that darkness, my prayers are still heard and answered. The Will of the Wood is not corrupted, even if the body suffers from.. something. But we need to know more. We do not yet understand what the darkening even is. So I will continue to pray, and hope I ask the right questions.."
She suddenly pauses. "...I may have been going about this the wrong way. If I look to the Wood for the answer, perhaps I should first look to the Wood for the question?"
Panzer walks the ditch and berm to see the work that Fredo has completed while he was away. The halfling is obviously stronger than he was when he asked to be trained. He has completed an impressive amount of work while Panzer was away, so much so that the defenses are mostly done.
It won't make a bit of difference Say the voices in the back of Panzer's mind. Those shambling mounds, those bats, those druid acolytes of darkness will roll up this defense like it wasn't here/ And yet we still sit here in town waiting to be murdered.
Panzer sighed. He saw Sahabiel looking longingly into the 'wood as she prayed.
She feels it. She knows it's coming too.
He walked over to her and gazed out at the Culverwood while she finished praying. When she was done he asked her, " What do we do now? This calm isn't going to last, and when it breaks people are going to get killed, no matter how many ditches, no matter how many living wood bridges we have, those darkness fanatics are going to unleash the 'wood on us and people are going to get hurt, or killed. We need a clue, a target. We can't just wait for it to happen. Should we talk to the Dryads again? Grandmother Yew knew to send us back here before, will she know where they gather, how they corrupt the 'wood? I don't know if she will, but I think she knows more than I do. We should seek her council, and soon. I don't want to be responsible for all these people being at risk." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lothlo is able to obtain two (2) one-pound bags of coffee beans called Anniversary Dark Roast. 1 SP a bag.
Beech, what kinds of trees are being used, and who is helping with the spell casting on your treehouse?
Zazu Highlight to display spoiler: { I need 6 percentile rolls from you, one for each spell you are trying to copy. }
(OOC: I will update the post tomorrow with additional information)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Saturday April 1st, 2023 10:43:15 AM
Lotho stores his coffee with his belongings, minus a spoonful he uses to make a fresh pot, then rejoins the rest of his companions.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Saturday April 1st, 2023 12:40:16 PM
Nightingale spends time with her protege, watching him work through his forms, and then teaching him some of the meditative ways in which she rests and prays.
OOC: For the life of me I can't remember this kid's name ... time to go name hunting through previous posts lol
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Sunday April 2nd, 2023 2:51:05 PM
Well, Beech chose three hardwood all the same variety to use as the base and the graftings are to support what will be the home on top of it. As to who is doing the casting, there are 2 I think that can do it, and one said yes, just can't remember name right now. It doesn't have to be all at once, The grafted parts will be the same type of wood, or at least a subspecies, all a hardwood. And the caster being higher level will make it even fewer castings...
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d100=94 ; d100=27 ; d100=63 ; d100=24 ; d100=6 ; d100=2 ; Sunday April 2nd, 2023 9:54:36 PM
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Monday April 3rd, 2023 2:49:36 PM
When Naithi returns she offers to help Beech with his project as her Druid Grove consists primarily is weeping trees, many of which are trees that she graduated onto weeping roots.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Monday April 3rd, 2023 4:59:12 PM
Panzer watches over Sahabiel as she prays. It isn't so much that he wants an answer as to what to do NOW so much as the dark cultists seem to have a knack for interrupting things.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday April 3rd, 2023 6:21:46 PM
With Panzer to keep watch, Sahabiel prays in the mornings, and after invites Panzer to her training workouts. Notwithstanding the gloom over the deep wood, while in town she pretty much continues her routine with Limka, Ghundit, the herbalists and the leshy when not praying for a revelation, knowing there is nothing she is going to hasten by getting more worked up about it.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday April 3rd, 2023 8:32:39 PM
Lothlo takes his fresh brewed cup of coffee and joins those at the Druid Grove.
Beech Well, Beech chose three hardwoods all the same variety to use as the base and the graftings are to support what will be the home on top of it. As to who is doing the casting, there are 2 I think can do it, and one said yes, just can't remember the name right now. It doesn't have to be all at once, The grafted parts will be the same type of wood, or at least a subspecies, all a hardwood. And the caster being higher level will make it even fewer castings...
Naithi When Naithi returns she offers to help Beech with his project as her Druid Grove consists primarily is weeping trees, many of which are trees that she graduated onto weeping roots.
Nightingale spends time with her protege, watching him work through his forms, and then teaching him some of the meditative ways in which she rests and prays.
Sahabiel With Panzer to keep watch, Sahabiel prays in the mornings, and invites Panzer to her training workouts. Notwithstanding the gloom over the deep wood, while in town she pretty much continues her routine with Limka, Ghundit, the herbalists, and the leshy when not praying for a revelation, knowing there is nothing she is going to hasten by getting more worked up about it.
Lothlo stores his coffee with his belongings, minus a spoonful he uses to make a fresh pot, then rejoins the rest of his companions. Lothlo takes his freshly brewed cup of coffee and joins those at Druid Grove.
Panzer watches over Sahabiel as she prays. It isn't so much that he wants an answer as to what to do NOW so much as the dark cultists seem to have a knack for interrupting things. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zazu Highlight to display spoiler: {see the email I sent to you regarding when one wizard wishes to copy a spell from another spellbook }
As far as the manifest of the ship that arrived as the Natural Wonder ~ living bridge formed, here is what is on that manifest:
*) Livestock, 5x sheep & 3x Pigs; 1x Cow, & 1x Ox *) 1 sq. yard fabric is a unit: -=-=-=-=-=-=-=-=-=- 07 units of Canvas, 12 units of Cotton, 19 units of Leather, thin, 19 units of Leather, thick, 17 units of linen, 07 units of Silk, & 39 units of Wool. -=-=-=-=-=-=-=-=-=- Also 50 pounds of assorted spices & rice.
Now that you have all of this, what will you do, and where will you store it all?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday April 3rd, 2023 11:47:11 PM
Zazu acquires the ink and materials to write some spells into a book. [OOC: You let me know which ones are available, and how much the wizard wants to charge, and I'll do the math and rolls! Note that the Star Mages have a tower here I think? But Zazu is not a member, and they may look down on a trickster. They surely would, I think.]
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Tuesday April 4th, 2023 5:55:05 PM
Sahabiel and Limka will buy some of those culinary spices for their home use.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Tuesday April 4th, 2023 6:06:14 PM
OOC Im not the logistics person but I am assuming that the town wants all of that product on the ship, possibly minus the leather since we hunt to eat and are likely swimming in leather and furs. IC Panzer jumps at the opportunity to train with Sahabiel. He brings Fredo to teach the lad different techniques, since the cleric uses a shield. He also awaits the outcome of the divinations.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Tuesday April 4th, 2023 7:07:20 PM
Naithi helps to unload the ship. Although a lot of hunting had been done, this far outside the Deep Culverwood has limited hunting. Naithi figures the group will want to purchase everything and keep it in storage. Perhaps an underground cave could be magically created. She would offer her cave up, but since it is used for fungi farming she figures the moisture and mushrooms would not be a good place to store leather.
ooc: If memory serves, after the revamp we were told the area outside The Deep Culverwood is more like a golf course, the wilderness magically tamed by a dragon that used to live here. That said, we are close enough to the Deep Culverwood that some animals to cross through as well as occasional magical beasts and fey)
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Tuesday April 4th, 2023 8:52:21 PM
Would it behoove us to go ahead and buy the finished leather pieces - they could be made into weatherproofed cloaks/coats/tents ...
Nightingale wants several pounds of spices herself, and then she is willing to split the cost of all the animals with her friends or the community, as they need to start gathering their own "herd" animals.
If no one else is buying the cloth - she'll buy the silk and linen - time to make her and the "girls" some cute dressed, or adventuring outfits
OOC: I'll be done with school on Sunday ... so my posting will get better =)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday April 4th, 2023 8:57:13 PM Those sheep will be of great use. We can always use more wool, and will the flock size will continue to grow each year until it can meet the needs of our small outpost.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Tuesday April 4th, 2023 9:00:02 PM
Beech will pitch in on the rice and the spices, he has access to the meat from the hunters...
He will also keep working with Naithi on his home, understanding that her grove comes first, unless the have fresh harvested lumber. He's lived in a tent, so he's not in a rush, but it will be nice when it's finished...
Zazu acquires the ink and materials to write some spells into a book.
Beech will pitch in on the rice and the spices, he has access to the meat from the hunters...
He will also keep working with Naithi on his home, understanding that her grove comes first, unless they have freshly harvested lumber. He's lived in a tent, so he's not in a rush, but it will be nice when it's finished...
Naithi helps to unload the ship. Although a lot of hunting had been done, this far outside the Deep Culverwood has limited hunting. Naithi figures the group will want to purchase everything and keep it in storage. Perhaps an underground cave could be magically created. She would offer her cave up, but since it is used for fungi farming she figures the moisture and mushrooms would not be a good place to store leather.
Nightingale Would it behoove us to go ahead and buy the finished leather pieces - they could be made into weatherproofed cloaks/coats/tents ...
Nightingale wants several pounds of spices herself, and then she is willing to split the cost of all the animals with her friends or the community, as they need to start gathering their own "herd" animals.
If no one else is buying the cloth - she'll buy the silk and linen - time to make her and the "girls" some cute dressed, or adventuring outfits
Sahabiel and Limka will buy some of those culinary spices for their home use.
Lothlo Those sheep will be of great use. We can always use more wool, and will the flock size will continue to grow each year until it can meet the needs of our small outpost.
Panzer jumps at the opportunity to train with Sahabiel. He brings Fredo to teach the lad different techniques since the cleric uses a shield. He also awaits the outcome of the divination. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zazu, right now you have Shrink Item & Stinking Cloud available to learn.Highlight to display spoiler: { Cost to scribe spell = (Spell Level)² x 10gp Time to scribe spell = Spell level in hours Both those values are halved for recopying a spell from an existing spellbook (presumably both your own or a borrowed/stolen/looted one that you are able to decipher). }
Beech, it is still Spring.
(Optional) Everyone Highlight to display spoiler: { OOC: I will continue to ask questions through email to the group to bring me up to speed. }
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+14=34 ; d20+14=16 ; Tuesday April 4th, 2023 11:29:59 PM
Zazu pays a friendly NPC wizard for the right to copy out the Shrink Item and Stinking Cloud spells. Cost: 180 gp
The wizard rolls Spellcraft checks to do it. DC18 ... success for the Shrink Item! Failure for the Stinking Cloud!
Zazu spends another 90 gp to add Shrink Item to the book.
Then Zazu heads to the Catacombs to do some shopping! The trickster still has 4,891 gp in pocket!
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Wednesday April 5th, 2023 4:32:41 PM
With the ditch done Panzer starts work on clearing the fields for planting.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday April 5th, 2023 6:01:45 PM
Sahabiel welcomes Panzer bringing Fredo to her training sessions. Since she also teaches her style for the benefit of the village guard, Fredo can even find a sparring partner if he wants to - he'd not be the only inexperienced youth there.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday April 5th, 2023 7:50:45 PM
Beech, helps out where ever needed, figuring getting the stairs and the foundation logs up and grafted is a fine start for his home, and the future dockyards laid out is a fine start... Four slides with a rotating area that leads to the river....
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday April 5th, 2023 8:44:08 PM I'll help you with that field Panzer, the more we have ready before planting season ends the better off we'll be come harvest time.
Zazu tries his hand at adding additional spells to his repertoire.
Beech continues laying the foundation for his "fine" home.
Sahabiel welcomes Panzer bringing Fredo to her training sessions. Since she also teaches her style for the benefit of the village guard, Fredo can even find a sparring partner if he wants to - he'd not be the only inexperienced youth there.
Lothlo I'll help you with that field Panzer, the more we have ready before planting season ends the better off we'll be come harvest time.
Panzer With the ditch done, Panzer starts work on clearing the fields for planting. -=-=-=-=-=-=-=- With Spring still in full swing, many of the townfolks including the Champions dig in for some good ol' Soil & Toil! Panzer gets his hands dirty for sure as he prepares the Wold to receive seedlings.
How many acres are you planting and what are you growing?
Have you taken any of the new products from the merchant's vessel to add to your growing equipment? What about the Lyre of Building? Any Bards amoung you skilled to play this magic device? What about the assets you have in: "a ‘collection of various seeds’, blessed to grow strong and resistant to plant in the Spring for a bountiful harvest?" Are you using these?
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday April 6th, 2023 2:04:54 AM
OOC: I thought the Lyre was constantly being used to create homes/outbuildings/defenses
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Thursday April 6th, 2023 2:48:42 AM
OOC I thought you were looking into where the town is with the PTB? What we had, what we still needed. The lyre was then going to be deployed on its next task when we knew what that was.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday April 6th, 2023 4:21:46 PM
Beech, alerts the others he's looking for slate to shape the wood around for under his stove and the wall behind it, as a type of fireproofing. As the days continue, posts will be grafted and beams for a roof foundation. Beech also adds a request for the lyre usage for forming the work areas and a storage shed where the ship yard is to be set....
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Thursday April 6th, 2023 5:28:39 PM
When sparring with the militia is offered, Fredo looks at Panzer questioningly. Panzer just nods and Fredo squares off against one of the half orc militiamen. In less than a minute he has the militaman down. Then another, and another. Panzer nods again and to his surprise the normally shy halfling points out how and why he was able to beat each sparring partner. He offers tips on shield placement and when to use an overhand grip vs and underhanded grip on a spear. Panzer is stunned. He had no idea the halfling listened to, much less heard all of the corrections he had given on form, footing and fluidity in combat. He was the one sparring with Fredo most often and he started to realize how much he needed to keep his guard up when fighting the halfling.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Thursday April 6th, 2023 6:44:30 PM
With Fredo's progress being rather visible, Sahabiel is reminded to reflect later that afternoon on the amount of progress that her own adopted protege Ghundit has made in the rather less visually impressive art of herbalism. Sahabiel feels that everyone in the village has been doing their best through hard times, and things have really taken a turn for the better now compared to where they were a year ago!
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday April 6th, 2023 8:51:10 PM Has the town council decided what these fields will be used for? I assume something like a 50/50 split between fresh produce and of grains that will store well for the winter.
ooc:From the summary of our towns status, it sounds like we were roughly at the point where we were breaking even on our supplies for the year, so we would be trying to increase the fields enough that we were generating a surplus in case of a longer than expected winter or so we can start having a little bit of trade, but I don't know how to translate that into how many additional acres we are trying to plant
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday April 6th, 2023 8:55:27 PM
Naithi continues unloading the ship and using help where she can and listens to everyone's ideas and suggestions.
Strings and Stringbeans (DM BatMark) Thursday April 6th, 2023 10:12:59 PM Nightingale wonders aloud about whether the lyre of building is available, or is constantly being used to create homes and fortifications. Panzer chimes in to note that the Champions were waiting to hear what the next plan for the lyre was. He is pleased with Fredo’s progress in the martial arts, as seen in his sparring with militiamen. The halfling is good at using his low center of gravity to his advantage! Beech lets folks know that he is looking for slate to house his stove, and works on grafting posts and beams. He asks that the lyre be used to form work areas and a storage shed for the shipyard. Sahabiel reflects on the progress of Ghundit, and is satisfied that the town has really turned a corner since a year ago. Lothlo inquires into the hamlet’s plans for making use of the fields for crops. Naithi continues to unload the ship and generally listen and be useful. Zazu must still be head down in the books.
Hilia Nighttongue offers that, while usually the Council is making use of the lyre, they would be willing to hear requests or ideas from the PCs, given how much you have done for the hamlet. She nods at Beech’s suggestion about the shipyard, and would be happy to put that before the Council. ”Do you all have other ideas for how we could best use the lyre in the coming weeks and months?”
With respect to crops, Panzer finds that his tireless digging in the fields is rewarding and greatly appreciated by the local hands. They are amazed by his stamina and ability to move earth, almost as magical as the lyre! They in return share their thoughts on what ought to be planted in this newly cleared and prepared land. There are lots of opinions, but they boil down to a mix of fresh produce to be eaten in season or preserved, root vegetables and legumes that store well, and grain for bread, in roughly equal proportions. Plus fodder for the new livestock, of course.
All in all, the Champions have done a great job helping get the town on its feet, with the trade agreements that they arranged already bearing fruit this spring. Your apprentices seem to be thriving, and all seems well. Panzer, at least, knows that this is too good to be true, but for now the only darkness is the honest dirt under his claws. For now…
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday April 6th, 2023 11:50:10 PM
Zazu concludes the business in the Catacombs as fast as possible. And hopefully writes a few scrolls into that spellbook too. "We have to be back home soon," the wizard tells Boyo.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Friday April 7th, 2023 2:26:20 PM
Panzer visited the blacksmith and picked up some things he had requesteda little while ago. He had realized that he only carried slashing weapons and had asked that the Blacksmith make him a pair of daggers and a pair of light maces.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday April 7th, 2023 8:01:39 PM
Sahabiel tends her daily duties, while waiting for her prayers to be answered. (I am still serious about casting Divination repeatedly to get more of a grip on this whole Darkening situation)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday April 7th, 2023 8:14:42 PM
Lothlo greets his dear friend Hilia I do have one suggestion for the lyre. Due to the increased dangers around lately, it might be worth building some underground storm shelters that could both be used to securely store our crops, and give the townspeople somewhere they can shelter in should the town be attacked again.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday April 7th, 2023 10:38:03 PM
Beech, scratches into the dirt where the slide ramps will be located and where the rotating junction will be as well as the Stone workshop. At his home, they work on the roof, making it living and sealed so the water will run off into a catch basin, for inside use. Inside, the floor and wall area, under and behind where the stove will go are inlaid with the slate, to reflect and store some of the heat.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+14=34 ; d20+14=18 ; d20+14=15 ; Friday April 7th, 2023 11:58:18 PM
[OOC: Assuming that I can buy core scrolls at the CC ...]
Scroll of Rope trick. Decipher with Read Magic. DC17 Spellcraft Check to learn it = 34 OK, scroll used
Scroll of Tiny hut. Decipher with Read Magic. DC18 Spellcraft Check to learn it = 18 OK, scroll used
Scroll of Fly. Decipher with Read Magic. DC18 Spellcraft Check to learn it = 15 FAILS, scroll not used
Cost to add two spells to my book: 2 pages, 40 gp, plus 3 pages, 90 gp. 130 gp total.
The Last Supper? (DM BatMark) Saturday April 8th, 2023 12:08:42 PM Sahabiel tends to her prayers and receives some portents. Panzer picks up some items previously ordered from the local blacksmith, including two pairs of cold iron weapons whose materials were available in part because of the Champions’ efforts to increase trade. Zazu concludes business in the Catacombs and gets two of three spells inscribed into the spellbook before arriving home. Highlight to display spoiler: { Go ahead and assume those Catacomb transactions are good, and we can adjust if needed.} Beech works on the ramps, junction, and workshop, then on the roof and interior at home. Lothlo makes another suggestion regarding the lyre, for food storage and storm shelters. Naithi and Nightingale wait and work patiently.
Sahabiel Highlight to display spoiler: { Your prayers to the Culverwood are answered, if somewhat cryptically. It is not clear to you whether this is the typical vagueness of divination results or a symptom of something being off with your patron power.
Daughter most true, darkness is natural, death is too,
life and death two sides of a coin, but darkness hides Darkness, Dread lies, rebirth purloined,
Gods of Testing no more, yet tested shall you be, Changed from that which went before.
You may share any of this that you wish with the party, the Council, or others, I just didn’t want to make that choice for you. If you prefer to skip that step in the future, feel free to let the DMs know you plan to share when casting such spells. }
You are all invited to a festival this evening, to celebrate the recent trade successes, the steady progress on making the hamlet more permanent and sustainable, and the general success of a ragtag band of refugees against all sorts of challenges. Most of the locals attend and contribute, and the smell of roast meats, baked goods, and other treats wafts across the lodges and center of town. Codru, Hilia, and others provide entertainment, inviting Lothlo and your apprentices to join in if you wish. There are prayers from Brother Matthew, speeches by Council members, and a special thank you to the Champions for being stalwart defenders and contributors to the success of the hamlet. The Council has also approved your ideas to build out the shipyard and underground shelters and storage, with work to start shortly. You are invited to speak as well, or may otherwise enjoy the festival as you like.
The celebration continues into the night, under the light of the two moons, unusually bright, pushing back the recent darkness, at least for a little while.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Saturday April 8th, 2023 2:24:56 PM
Since there is a big community event, Beech will keep an eye out, just in case someone has started showing signs of innate spell casting. There hasn't been a sign so far, and to be honest, he hopes one doesn't show up, he's not sure of himself yet. But if one does show up, he'll do his best as he always tries.
He passes on the offer to speak, will contribute to the celebration, he does have party favors after all....(any he casts, will be at least 50' above any near by trees....
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Saturday April 8th, 2023 5:18:40 PM
Zazu decides to devote one third level spell per day to maintaining Shrunk Items. Since the duration is 5 days, the wizard can maintain 5 shrunk items at a time. But just for a one day margin of error, Zazu keeps it to 4. Here are the four items Zazu keeps on hand for use:
A 10' x 10' x 1" steel plate, with caltrops welded to one side.
A campfire, burning.
A 20 ft wooden ladder.
A side of beef.
“You never know when you have to climb 20 ft up a tree and cook up a barbecue for 20 friends,” says Zazu. Boyo nudges him. “Oh, you put the fire on the steel plate so you don’t burn down the tree, of course!”
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Saturday April 8th, 2023 9:04:00 PM
Nightingale will wander around, dance with folks when the music begins, and politely declines to make speeches.
OOC: When we level again, im going to request that Nightingale undergoes "surgery" to remove her monk abilities and go pure cleric ... I'm trying to decide if she'll pick up a level in Greenmage or as a Morphling - any insight from y'all on which would benefit the party? The Greenmage sounds cool, but the Morphling is granted by Queen Maab
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Sunday April 9th, 2023 2:09:57 PM
OOC: Happy Easter to those who celebrate, and Happy Sunday to those who don't. Today is the last day of my internship, when i finish my hours tonight, I'll hopefully graduate with a 4.0 in my master's program ...
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Monday April 10th, 2023 2:07:41 PM
ooc: Happy Easter everyone and congratulations JonS!
I would recommend Green Mage if I was you. Green Mage will keep adding to your existing spell class and morphling will not. Morphling will really only benefit you if you are trying for a specific one of Maab's gifts (I want Naithi to get fairie wings), which requires at least two if not five levels of morphling. Also note that you need to take two levels of any class you dip into. That can really impact your spell selection.
---- Naithi watches the harvesting and makes sure that someone of able to cast plant growth on all the cross again to increase their yield. Is not, she will get the appropriate scrolls and do so. (Let me know if I need to purchase these)
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Monday April 10th, 2023 2:07:41 PM
ooc: Happy Easter everyone and congratulations JonS!
I would recommend Green Mage if I was you. Green Mage will keep adding to your existing spell class and morphling will not. Morphling will really only benefit you if you are trying for a specific one of Maab's gifts (I want Naithi to get fairie wings), which requires at least two if not five levels of morphling. Also note that you need to take two levels of any class you dip into. That can really impact your spell selection.
---- Naithi watches the harvesting and makes sure that someone of able to cast plant growth on all the cross again to increase their yield. Is not, she will get the appropriate scrolls and do so. (Let me know if I need to purchase these)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Monday April 10th, 2023 2:54:33 PM
Panzer eats drinks and is Merry.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday April 10th, 2023 6:02:18 PM
ooc - Was going to post tonight but can't do a post now, a crazy storm just descended on us. I'm emergency unplugging all electrical equipment just in case.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday April 10th, 2023 9:08:08 PM
Lothlo joins in the celebration as they have a brief reprieve from the dangers that have been all too common lately.
ooc: I would say go with what sounds more fun, which sounds like green mage from your post
Something Dark This Way Comes
No Elevensies Today, Nor Second Breakfast, Even (DM BatMark) Monday April 10th, 2023 9:25:16 PM Panzer eats, drinks, and is merry. Zazu makes some shrunk items for future use, and sets up a rhythm to keep them available. Beech keeps an eye out for an emergent spontaneous caster at the festival, but none appears. His party favors are a big hit with the villagers, though! Naithi watches the harvesting and consults with the others to see whether scrolls might be necessary to increase the yield. Nightingale wanders the party, dances with folks during the music, and eschews speechifying. Sahabiel tries to wrap her mind around the shocking revelations from the Culverwood. (OOC: When real life allows, we can take care of any last things that you were planning to tidy up in town during scene zero.) Lothlo joins in the celebration, making the most of this reprieve from recent dangers.
After a very enjoyable celebration, you are able to retire for the evening, each returning to your usual abodes, but with an invitation to return to the lodgehouses in the morning for breakfast with the party leftovers. As you gather in the morning, some perhaps a late and little bleary-eyed from the revelry, you find that the morning feast is sufficient to be satisfying, if not quite as fresh or plentiful as last evening. Many of your friends and neighbors also drop in and out, as the hamlet returns to its normal rhythm.
As breakfast wraps up, however, Sahabiel’s and Naithi’s apprentices burst into the lodgehouse, looking exhausted and terrified, a handful of leshy plant creatures fluttering in agitation behind them. Naithi’s apprentice, always a bit shy on the best of days, seems near catatonic, but Ghundit breathlessly blurts out, ”The grove, something’s gone very…wrong with it! It's all dark! And there are creatures, unnatural creatures, everywhere! You’ve got to do something!” How do the Champions respond to this entreaty?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday April 10th, 2023 9:55:35 PM
Zazu has finished the spell-book-writing and shrunk four shrinkable items. (Other shrinkable items are stored at home).
Before breakkie, Zazu says, "Look at my new spell everybody! When I cast it, this nifty dome forms. You can shoot out through the dome, and people out of the dome can't see us inside!"
Afterwards, the wizard mentions, "I have a darkvision in my head to cast! We should check it out."
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Tuesday April 11th, 2023 12:20:59 PM
Beech hears the news, grabs a last biscuit as he rushes from the lodge. Through a full mouth, "Let's go, we've got a lead now. Plus, it's our garden." Its gonna be rough, His friends will be mad about fire spells....
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Tuesday April 11th, 2023 4:48:07 PM
Between the cryptic answer from the wood and the festivities in the evening, yesterday has given Sahabiel much to think about, and she is mulling this over at breakfast when the troubling news reaches the lodgehouse.
Sahabiel is on her feet before Ghundit is even done speaking, alarmed enough as she is by the manner of her entrance, and has an arm around her apprentice in a heartbeat. "Are you alright? Did any of those creatures get close to you?", she asks before catching herself on sounding like a worried mother. Must be that seeing Limka deal with Ghundit as her daughter back home all the time is rubbing off on her own treatment of the girl?
After making sure everything is alright with their apprentices, she turns to Naithi grimly. "To arms then, we did not start planting that grove just for the dark to claim it!"
She looks at the leshy that came along. Those are not likely to abandon the trees in their charge, unless to come looking for help.. "Lead the way?"
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Tuesday April 11th, 2023 5:02:55 PM
Panzer hops to his feet, but has questions as he heads for the door. " Are they breaking things or just milling around in the grove? Did they say anything? What language were they speaking if they did say something?" Panzer figures this will be a fight....but what if it isn't? Not all fey look appealing. Some are quite monsterous. What if these fey are escaping to the groups little grove. If the rest of the Culverwood is against them then the grove might look like a safe haven. Panzer wonders what he ate or drank last night to make him this introspective, but maybe it's a good thing. " Beech, try and talk first. They might not be enemies."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday April 11th, 2023 8:11:53 PM
Lothlo tosses back the last of his coffee and reaches for his bow and quiver. Glad we didn't delay grabbing heading to breakfast today. Let's get this taken care of before things get out of hand.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Tuesday April 11th, 2023 8:21:52 PM
Naithi is outraged. My Grove? Are they talking a about my Druid Grove? My home where the leshy live and our connection to the dryads? Someone is going to pay for this!
Someone Is Going to Pay for This! (DM BatMark) Tuesday April 11th, 2023 9:43:29 PM Sahabiel is torn from her thoughts by concern for Ghundit. After checking the apprentices’ condition, she calls the Champions to arms, and asks the leshy to lead the way. Panzer has questions as he heads for the door. Will this be a fight? He counsels Beech to try and talk first. Zazu has nifty new spells, and a darkvision spell in mind, and wants to check out what is darkening the grove. Beech grabs a snack, and calls for the Champions to move out, imagining the chagrin over his forthcoming fire spells. Lothlo is well fed and ready to take this on. Naithi is outraged that someone is messing with her grove. Nightingale is silent.
The apprentices are breathless and maybe a little scratched up from their pell mell flight from the grove, but have not suffered any great physical harm. Ghundit reassures Sahabiel, ”We’re ok, but some of the villagers were with us, and not all of them made it.” Naithi’s apprentice just nods mutely as Ghundit speaks. When Panzer inquires about the nature of the creatures, Ghundit elaborates, ”The creatures were dead, only they weren’t! We were headed to the grove with some of the other villagers, planning to do the usual tending and all, when a wave of wildlife came rushing toward us. Creatures big and small, from rabbits to deer. They were panicked, and we soon saw why. We rounded a copse and saw that the living animals were followed by a horde of dead things still walking and flying, kind of a mockery of the animals that were fleeing. It was like every dead critter in the area was coming back up from the dirt. We kind of bumbled into them in our shock, and they dragged down some of the villagers before we could get away. I can still hear their screams in my head, it was horrible! Dead animals moving, as far as the eye could see, and up in the air too. Back behind them, we could just make out the grove, and it was completely covered in this weird black mist. I’ve never seen the like. We high-tailed it out of there with the other villagers that survived and ran all the way back here. I guess we were lucky that the dead things don’t move too fast. Can you save the grove?”
You are able to quickly grab your gear and move out toward the grove if you wish.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=36 ; d20+33=42 ; d20+40=43 ; Tuesday April 11th, 2023 9:50:59 PM
Riding Boyo out to the grove, Zazu casts Darkvision, sharing it with Boyo so that both benefit (for half the duration). Zazu also taps Boyo with the invisibility wand and then self-activates the wand so that both are invisible.
Zazu keeps a sharp eye open ... Perception 36 The two slow down and get sneaky on the approach ... Stealth (Boyo) 42, Stealth (Zazu) 43
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Wednesday April 12th, 2023 1:31:07 AM
Nightingale rushes with her friends to see what new enemies are heading their way
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday April 12th, 2023 5:26:26 PM
As someone behind him calls out, talk first...Beech laughs out loud as he continues to run towards the grove. He laughs because he heard undead as the antagonist. He plans on party favors being his main spell, but careful placement....
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday April 12th, 2023 6:53:13 PM
Sahabiel wil take point as the party crosses the bridge on its way to the grove - if there is a horde of lesser undead swarming near the grove, she is the only one among the Champions suited to both stand in the front line, and channel positive energy. Depending on whether these things are staying near the grove only or moving towards the village, she is considering using the bridge as a fallback choke point...
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday April 12th, 2023 8:28:57 PM Walking dead creatures I've heard of, but flying? That's a new one. I don't have much specific to undead, but hopefully cold iron arrows are still affective against them
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday April 12th, 2023 9:30:58 PM
Zazu also casts a Mage Armor for protection.
The Walking (and Flying) Dead (DM BatMark) Wednesday April 12th, 2023 10:08:02 PM Sahabiel takes point as the Champions move out across the bridge toward the grove. She thinks about possible fallback points. Zazu mage armors up and rides Boyo out toward the grove, darkvision affecting both. Plans to use invisibility may have to wait a bit, as the grove is not right across the river, and the spell duration is not long. Beech laughs when someone suggests negotiating with what subsequently sound like they might be undead, while planning how to most carefully use ‘party favors’ when the time comes. Lothlo is amazed to hear of flying dead creatures, and hopes that arrows will work. Nightingale rushes with her friends to see what is the matter. Panzer and Naithi come along quietly.
The Champions hustle across the bridge and out of town, making haste toward the grove that lies on the other side of the river, between the hamlet and the Deep Culverwood. You hear cries behind you as the clear voices of several of the Council ring out, rallying the village, presumably warned by some of the surviving villagers. As you move across the land, you too see fleeing animals of all sorts, as described by Ghundit. After some time, you see a dark cloud in the distance. As you come closer, you realize that this must be the horde of undead creatures that were encountered by the apprentices and unfortunate villagers. It is moving slowly toward you, an expanding wall and flattened hemisphere of meandering, rotted creatures of all sorts. Most seem to be tiny, birds, rodents, and the like. As they come closer, you can see that more erupt from the earth as the wall passes, like a bizarre tide of undeath. They are fortunately moving rather aimlessly, so it will clearly be some time before it reaches Freedom’s Landing, even if it continues to expand. The horde extends as far as you can see in either direction, and into the sky as well. It seems to be about 60 feet deep from its leading edge near you to the inward edge on the grove side of the horde. Will you try to break through or can you think of another way to get inside?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=14 ; d20+4=21 ; Wednesday April 12th, 2023 11:21:27 PM
Panzer hears that the creatures are undead animals and shrugs. Neither were known to talk and negotiate. He does call out to Beech to see if the Liontaur will cast a scroll on him. The undead seem aimless, but they keep appearing, making the Badgerkin wonder where they are coming from. Sure the forest probably has an endless supply of dead animals, but this seems to strech the possibilities of logic. He guesses they are being summoned somehow and wants to go looks for the summoner. Once he gets that darkvivion spell he will double half move off to the right to try and come around the side of the horde so he can see the back. (double half move because of stealth) Perception 14 Stealth 21
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday April 12th, 2023 11:34:48 PM
Beech will drop a party favor so it's volume is fully used, 5' about above the ground, will make the top 25'ish up. He wants to see how effective it'll be, and how fast the front will be refilled. He will then, at the nice full distance of range on Party favors, buff Panzer with Darkvision, as he watches the undead's reaction to his spell.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=37 ; Thursday April 13th, 2023 9:42:09 AM
Zazu did not master the Fly spell for his spellbook, unfortunately, but the elf does have a Fly scroll! Zazu casts Message to stay in touch with friends and then reads the scroll, targeting Boyo. Together, they fly up and well over the horde, say 80 ft up and 20 feet out from the leading edge.
Perception 37
Flying, Zazu considers that the arts of magic are pretty nifty. "I should think about upping my game and joining the Star Mages!" the wizard mutters, while looking around intently.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday April 13th, 2023 1:14:51 PM
Nightingale stops dead in her tracks. What she is seeing is an abomination, and one that needs to stopped before it grows any larger .... she will call out to Queen Maab to protect her and her friends - casts Bless on the party
Bless: Lasts 3 minutes, adds a +1 to hit, and a +1 to saves vs Fear
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday April 13th, 2023 1:33:39 PM
hopefully Zazu was still reading that scroll when the bless was cast. sad to miss a bless!
DM Note: yes, you were still in the radius when Bless was cast.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=18 ; Thursday April 13th, 2023 7:41:18 PM
Lothlo looks lat the sixty foot deep army of undead creatures before him. This is far more than I was expecting... even with the enourmous amount of arrows I have I would run out long before we made a sizeable dent in this. I can't even begin to imagine the amount of power it would take to do something like this... you don't suppose this is an illusion do you?
Lothlo looks for any signs this is an illusion or for some other trickery going on, paying extra attention to the ground for signs it's not being properly disturbed by the wandering undead creatures. Perception = 18
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=12 ; d20+4=10 ; Thursday April 13th, 2023 8:57:48 PM
Panzer blinks as the darkvision settles over his eyes. He sneaks another 30 feet ( double half moves) Blades now in hand he looks for where this horde of undead animals is originating to see if he can find the source. Perception 12 stealth 10
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Thursday April 13th, 2023 9:06:43 PM "What even is this?!", Sahabiel joins Lothlo in raising questions about what this veritable swarm of lesser undead is that they are seeing.
Trying to understand the shape of things, Sahabiel would like to test out how this lot reacts to a burst of positive energy, but she would like to catch a good number at once
Active effects Bless (30 rounds); +1 morale bonus on attack rolls and on saving throws against fear effects.
Wall to Wall Undead (DM BatMark) Thursday April 13th, 2023 10:02:22 PM Panzer calls for a darkvision scroll and then tries to stealth around the flank of the horde, but can see that the domed wall of undead curves off into the distance. It seems very possible based on the slow curvature that it entirely rings and covers the top of the grove. He cannot see a source for the horde. Zazu casts a message and uses a Fly scroll on Boyo, who then takes them into the air about 80 feet up. Beech drops a party favor, obliterating dozens of the undead creatures, then casts the darkvision scroll on Panzer. Lothlo astutely realizes that there are far too many undead for the Champions to kill them all, and that the level of power required to do this is unbelievably immense. Lothlo’s closer examination indicates that this is unfortunately all too real, however. Nightingale views this horde as an abomination, and calls on Queen Maab to bless the party, even Zazu and Boyo. Sahabiel wonders what this is, and looks for an opportunity to catch a large number of undead in a burst of positive energy. Naithi is speechless.
Beech’s party favor has blasted a deep gap in the wall of undead, although the ones adjacent start to move to close the gap slowly, leaving a 20 foot dent in the horde–about a third of the way through it. Sahabiel could presumably achieve a similar effect with channeled positive energy. Panzer and Lothlo’s observations suggest that killing all of them encircling the grove or end running them are not viable options. The creatures do seem unexpectedly fragile, many completely vaporized by Beech’s flames. If you can’t bypass them completely through some clever or magical stratagem, perhaps you could hack and blast your way the rest of the way through to get to the grove beyond?
If the Champions decide to fight their way through Highlight to display spoiler: {
This is not a standard pathfinder battle. Think of it more as a cinematic horde battle scene, with mighty sweeps of a blade or powerful magics capable of taking out numerous foes at once. Like the Haradrim oliphants’ charge in the Lord of the Rings movie, for instance: https://www.youtube.com/watch?v=Jl8TiA3RwIY
–The party needs to move through 60’ of undead critters in order to get through the horde and continue on toward the grove beyond.
–Assume area of effects powers (e.g. spells like Fireball) will affect 4 of the undead creatures per 5’ square of the AoE. You don’t worry about placement or friendly fire, just calculate the maximum number of foes affected based on the AoE.
–PCs making melee and ranged weapon, unarmed, or natural attacks can choose to use an effect similar to the Great Cleave feat. As a standard action, they may make an attack against a foe within their melee reach or range. If it hits, they may continue to make successive attacks against foes within reach or range, taking a cumulative -2 penalty for each successive attack after the first, until an attack misses. The undeads’ AC is 12, and any hit will destroy one.
–Any PC within or within reach or range of the horde can attack as many times with this “Great Cleave” like power as the cumulative penalty will allow.
–For each 20 undead destroyed, the party can move ahead 10’ on a 10’ front without drawing attacks of opportunity.
–You’re not sure yet what happens if you just try to bull through the critters, but can try if you like.
–email me if you have questions, and have fun wreaking havoc on these abominations! }
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+18=19 ; Friday April 14th, 2023 1:03:09 AM
Since flanking the horde isn't feasible, Panzer waits for beech and Sahabiel to clear him a hole. He will then move in (up to 30 feet) and begin laying waste to the undead. Unfortunately as he gets to the edge of the writhing mass of undead he swings, hard and totally overbalances. His wrist turns as the lade cleaves into the deer skull and it sticks. He spends precious moments trying to tear it loose and loses momentum.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=30 ; Friday April 14th, 2023 8:27:51 AM
Zazu's Perception check of 37 not being good enough to perceive whatever it is that lies behind the undead swarm, the wizard decides to go further up and the further in.
"Hey everybody," the trickster Messages to the group, "Don't do anything drastic until I come back with more intel."
Zazu uses two charges of that Invisibility wand and then has Boyo fly over the undead with a good 30 ft clearance -- and flies forward to the center of whatever it is this is, then returns to report.
Perception 30
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday April 14th, 2023 8:31:08 AM
While flying, Zazu takes a good hard look at the undead swarm to make sure it is not an illusion. Ranged legerdemain allows the trickster to touch the swarm, albeit remotely.
My will save is +7, in case the kindly DM prefers a secret roll.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday April 14th, 2023 1:49:42 PM
Sahabiel receives Zazu's Message, and stands her ground, watching carefully if the undead horde is moving towards them, or staying centered on the grove. She knows she could fight her way to the center of this mass, but it remains unclear if that would accomplish anything so she is willing to wait for Zazu's reconnaissance.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday April 14th, 2023 3:00:29 PM
Naithi waits for Zazu to return as she receives her list of spells.
ooc: Sorry for the missed posts. After I asked to clarify if this was Naithi's Druid Grove real life event for in the way. Nothing serious, just time consuming. I'll catch up on my posts to keep our numbers up.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday April 14th, 2023 6:44:08 PM
Beech blows up another large mass of critters.... He manages to catch around 175 (176 actually) in the general area, and makes ready to toss yet another party favor.... He can be heard singing, is a surprisingly descent voice......{spoiler} You light up my life, you bring me hope, the more you burn....{/spoiler}
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday April 14th, 2023 7:00:57 PM
Lothlo holds back and starts doing some quick math to figure out how many of these creatures he might be able to take out in a single go when sees Beech work his magic. I think I can take out... oh... I guess arrows aren't the way to go for this particular problem
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday April 14th, 2023 9:17:36 PM
As they wait Naithi cats magic fang on herself and Canadians.
A path, a path! (DM BatMark) d20+4=8 ; d20+4=18 ; d20+4=16 ; d20+4=23 ; d6=2 ; Friday April 14th, 2023 10:01:23 PM Beech tosses another party favor, obliterating many more undead and clearing more space beyond where Panzer has rushed in, in fact opening up a path to the other side of the undead horde. Panzer moves up 30’ into the cleared space in the swarm and swings wildly, overbalancing in his enthusiasm. Zazu goes invisible and flies higher and further to see what is ahead. Sahabiel stands her ground, and can tell that the horde is slowly advancing, in an ever-broadening hemisphere. It is still only 60’ thick, so there is a wide and growing space between it and the grove that is well beyond the dome of undead. Lothlo does some quick math and decides that arrows might not be the solution. Highlight to display spoiler: {You can skewer multiple undead with one arrow, using the rules in the previous DM post spoiler, so not futile at all.} Naithi waits for Zazu’s report and casts a magic fang on herself and her maple leaf clad companion. Nightingale
For one clarification re the oddball rules of this fight Highlight to display spoiler: {The party needs to destroy sufficient creatures that are actually on a path through. So fireballs and the like kill many that don’t immediately help as much as the total number caught in their radius outside the path would suggest, although they do also keep the neighboring undead from closing back in to block the path as quickly, which is useful as noted below.}
Zazu reports back that the undead do indeed seem to form a dome centered on the grove, in a layer 60’ thick at all points. Within, the trickster can see the grove shrouded in dark mist, just as the apprentices described. Ranged legerdemain indicates that the swarm is all too real.
At this point, there is a 10’ wide path through the undead behind Panzer, and a 20’ wide path ahead of him, reaching all the way to the other side of the horde, even after the nearest ones move to partially close the gap. If their past movements are a guide, they will probably continue to close the gap to fill the path unless more are destroyed along the path through. Three of the nasty things closest to Panzer push one of their fellows up and into his chest, where it scrabbles at him, leaving a scratch for 2hp of damage. First blood! The undead nearby chitter eerily in response.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Friday April 14th, 2023 10:10:06 PM
Nightingale will step up close to Sahabiel, "Cousin, between us, maybe we can clear some of these unfortunate creatures out of our path. I am ready to call on Queen Maab for aid..."
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Sunday April 16th, 2023 6:36:03 AM "I think one more from me will get us in, but I'm down a bunch of spells." With that shouted out, Beech drops another party favor towards the inside area, to the side to catch the most he can, then takes off at full speed to make his way through the breach.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Monday April 17th, 2023 1:19:34 PM
Naithi waits to see if any fire spells will be cast, and then card entangle outside of the path to hinder any undead trying to move back into the path.
What's our play here? Are we going to charge in our stand and fight?
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Monday April 17th, 2023 8:11:31 PM
Nightingale looks to Naithi and Sahabiel and whoever else is close, "If we go as a group, then my cousin and I can both channel energy on the undead ... I can do this several times today, which looks like I'm going to be using all of my channeling power on these abominations..."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+23=28 ; d8+3=9 ; Monday April 17th, 2023 8:28:07 PM If we've already burned through a few spells there is no reason to delay further. Let's start making our way forward. Lothlo follows the group as they advance, letting loose an arrow to help keep the path in front of them clear.
Attack = 28 Damage = 9
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet d20+19=33 ; d20+17=27 ; d20+15=30 ; d20+15=35 ; d20+15=27 ; d20+13=20 ; d20+11=16 ; d20+9=24 ; d20+9=23 ; d20+7=16 ; d20+5=11 ; d3+9=11 ; d3+9=12 ; d3+9=10 ; d3+9=10 ; d3+9=12 ; d3+9=12 ; d3+9=10 ; d3+9=10 ; d3+9=11 ; Monday April 17th, 2023 8:50:45 PM
Panzer watches the latest fireball incinerate piles of undead. He picks a target as far in as he can see and with a yell charges it. Charge attack AC 33 for 11 damage Cleave AC 27 for 11 damage Cleave AC 30 confirmed for 22 damage Cleave AC 20 for 10 damage Cleave AC 16 for12 damage Cleave AC 24 confirmed for 22damage Cleave AC 16 for 10 damage Cleave Misses " Get a move on, I'm not sure how long I can hold this opening open." Panzer stands his ground and as more zombies come to fill the gap he just continues to cut them down (AoO and combat reflexes)
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 4d6=13 ; Monday April 17th, 2023 10:14:02 PM
Sahabiel nods at Nightingale... "Any field of magic that moves with a clear center like this... is likely to have something at that center. Shall we then, cousin?"
As a cleric-protector of the Culverwood she moves in to widen again the passage that Beech's spell created earlier to allow the rest of the party opportunity to pass the ring-wall of lesser undead things before they close that gap again.
(ooc: Rolled for one use of Channel Positive Energy, 4d6 = 13 damage to every undead creature within 30' of her, half that damage if they make a save, but since they're so low hp each, that would still kill take care of every creature in that radius?)
See You on the Other Side (DM BatMark) d20+21=35 ; d20+19=36 ; d20+17=26 ; d20+15=27 ; d20+13=18 ; d20+11=16 ; d20+9=28 ; d20+7=20 ; d20+5=25 ; d20+3=19 ; d20+1=13 ; d20-1=18 ; d20-3=3 ; Monday April 17th, 2023 10:14:08 PM Nightingale steps up near Sahabiel and is ready to call on Queen Maab for aid to clear out some of the undead. She is ready to channel. Beech thinks that one more blast will get the party in, but is also concerned about running low on spells. He blasts the near side, then runs into the cleared area, making it halfway through the band of undead. Naithi waits until the fire spells are done, then casts an entangle spell to hold back the creatures on one side. She asks whether you are charging in or standing and fighting. Lothlo shoots an arrow which ends up skewering an incredible 5 undead, clearing more of the way ahead beyond Beech, before himself moving up near the sorcerer. Highlight to display spoiler: {I used your first roll’s bonus to calculate and give you credit for hitting multiple targets per the previous spoilered rules for this encounter, but please check the other spoiler below re how you can make multiple attacks in this fight, including with ranged weapons.} Panzer charges ahead, destroying 7 of the undead as he goes, and reaches the other side of the horde. He calls for everyone to get a move on! Sahabiel channels energy, keeping the near end wide open. Zazu waits to see what happens next.
The undead on the left side close in, leaving a roughly 5’ wide path in front of Beech and Lothlo that leads beyond the horde. Panzer guards that far end. Behind Beech and Lothlo, there is a 30’ wide path into the horde, thanks to Beech and Sahabiel. The right flank is protected by Naithi’s entangle. So for this moment, there is a path all the way through. You can tell that it will close in a few moments, barring more action by the Champions. Do you run the 60’ gauntlet (30’ for Beech and Lothlo) or try something else?
A reminder re the basic rules of fighting your way through the horde: Highlight to display spoiler: {
This is not a standard pathfinder battle. Think of it more as a cinematic horde battle scene, with mighty sweeps of a blade or powerful magics capable of taking out numerous foes at once. Like the Haradrim oliphants’ charge in the Lord of the Rings movie, for instance: https://www.youtube.com/watch?v=Jl8TiA3RwIY
–The party needs to move through 60’ of undead critters in order to get through the horde and continue on toward the grove beyond.
–Assume area of effects powers (e.g. spells like Fireball) will affect 4 of the undead creatures per 5’ square of the AoE. You don’t worry about placement or friendly fire, just calculate the maximum number of foes affected based on the AoE.
–PCs making melee and ranged weapon, unarmed, or natural attacks can choose to use an effect similar to the Great Cleave feat. As a standard action, they may make an attack against a foe within their melee reach or range. If it hits, they may continue to make successive attacks against foes within reach or range, taking a cumulative -2 penalty for each successive attack after the first, until an attack misses. The undeads’ AC is 12, and any hit will destroy one.
–Any PC within or within reach or range of the horde can attack as many times with this “Great Cleave” like power as the cumulative penalty will allow.
–For each 20 undead destroyed, the party can move ahead 10’ on a 10’ front without drawing attacks of opportunity.
–You’re not sure yet what happens if you just try to bull through the critters, but can try if you like.
–email me if you have questions, and have fun wreaking havoc on these abominations! }
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday April 17th, 2023 10:25:30 PM
Zazu looks carefully. Is this a circular wall or an actual dome? If it is indeed a dome, Zazu and Boyo will have to fly through when there is an opening created by friends. If it is not a dome, then Boyo can just fly over.
"If you were a badger, Boyo, we could just tunnel under." The dire bunny rolls his eyes.
"I wonder if these things are summoned. If so, a Protection from Evil would come in handy. But I don't have that spell, myself."
"I do have a burning hands, if that would help open a way forward." [OOC: Zazu will cast the Burnign Hands if it seems needed to carve a way through.]
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Channel: 2d6=10 ; Tuesday April 18th, 2023 11:50:25 AM
Nightingale's powers are as good as her cousins, but she uses them anyway ...
Channel Energy DC 13: if they save they take 5, if not then 10
Channel - 5 a day, now down to 4
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Tuesday April 18th, 2023 1:40:38 PM
Beech rushes through the opening, saving his remaining spells for future use, he shouts out, "Get through now, I'm saving the rest of my spells...."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+10=25 ; d20+10=23 ; d20+6=16 ; d20+4=5 ; d20+4=15 ; d20+2=21 ; d20=5 ; Tuesday April 18th, 2023 7:29:04 PM
Naithi spurs Camalayas forward as she attacks the undead between her and her grove. The innocent looking little girl extends her claws and is suddenly bathing fangs. So, you've come to dance... In a sh she is twirling and t, as if dancing on horseback (rabbitback). As she moves to music only she can hear a crimson mist surround her as she slides through five jugulars in as many seconds. It seems Naithi has finally balanced her animalistic combat instinct with her fey nature and her natural balletic style of fighting.
(For those that didn't notice, her combat style changed exact l each time she added a class.)
Camalayas - Run full speed through the corridor Naithi - Kill 5 beating ac 25, 23, 16, 15, and 21 (One hero point used. Not necessary, but Naithi will protect her grove and the Leshi at all costs. And it fits in character.)
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+10=25 ; d20+10=23 ; d20+6=16 ; d20+4=5 ; d20+4=15 ; d20+2=21 ; d20=5 ; Tuesday April 18th, 2023 7:29:06 PM
Naithi spurs Camalayas forward as she attacks the undead between her and her grove. The innocent looking little girl extends her claws and is suddenly bathing fangs. So, you've come to dance... In a sh she is twirling and t, as if dancing on horseback (rabbitback). As she moves to music only she can hear a crimson mist surround her as she slides through five jugulars in as many seconds. It seems Naithi has finally balanced her animalistic combat instinct with her fey nature and her natural balletic style of fighting.
(For those that didn't notice, her combat style changed exact l each time she added a class.)
Camalayas - Run full speed through the corridor Naithi - Kill 5 beating ac 25, 23, 16, 15, and 21 (One hero point used. Not necessary, but Naithi will protect her grove and the Leshi at all costs. And it fits in character.)
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Tuesday April 18th, 2023 7:33:26 PM
Ooc: Also, I did not add Camalayas charging bonus since the attack did not come at the end of the charge.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Tuesday April 18th, 2023 7:42:44 PM
Sahabiel runs down the corridor she just helped establish, keeping her eyes open for what lies within. Assuming that Nightingale's channeling widened the 5' wide part back to a more comfortable passage, she is going to conserve further uses of channeling... for now.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+18=30 ; d8+4=10 ; d20+16=29 ; d20+14=28 ; d20+12=25 ; d20+10=16 ; d20+8=21 ; d20+6=9 ; Tuesday April 18th, 2023 8:08:16 PM They just keep coming! What do you think is causing this to happen? Lothlo sends a volley of arrows into the wall or undead as he continues to advacne with the others.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet d20+15=23 ; d20+13=19 ; d20+11=22 ; d20+9=28 ; d20+7=17 ; d20+5=8 ; d20+15=19 ; d20+13=16 ; d20+11=12 ; d20+8=26 ; d20+7=22 ; d20+5=19 ; d20+3=21 ; d20-1=4 ; d20-10=2 ; d20-10=10 ; d20+10=30 ; d20+8=17 ; d20+6=15 ; d20+4=15 ; d20+2=13 ; d20=12 ; d20-2=4 ; d20+10=25 ; d20+8=9 ; d20+9=16 ; d20+7=14 ; d20+5=8 ; Tuesday April 18th, 2023 8:34:47 PM
Panzer stands his ground and lashes out at any undead that get close as they try to close the entrance the group has made to the grove. 21 more undead dispatched.
Dark Mist-eries
Break on Through to the Other Side (DM BatMark) Tuesday April 18th, 2023 8:47:26 PM Zazu looks more closely and confirms that this is indeed a dome of undead, flying and crawling. Zazu and Boyo are able to swoop through the opening widened by Beech’s party favors and the divine channelers, and reach the far side of the horde. Nightingale is able to advance and clear the second half of the route wide open with her channel. Beech rushes through the gap to the area beyond the horde, wisely saving spells for what comes next. Naithi reveals claws and fangs, and dances macabre fey animal-style through the corridor on Camalyas’ back, destroying foes on the way. Sahabiel runs through the gap opened by her powers and those of her friends, making it through to the other side. Lothlo also advances, skewering another half dozen of the undead with his arrows. Panzer guards the exit end of the path through the horde, in fact widening it to a nearly unbelievable extent with his flashing blades.
You have won through the undead horde, at some cost of your precious resources and a small amount of badgerfolk blood. Behind you, the nasty little undead creatures continue their slow, fitful progress away from the grove, in an ever-expanding hemisphere. They seem to pay you no attention now that you have cleared their ranks.
Up ahead, perhaps a 10 minute hustle away, you can see the border of the grove, or at least where it should be. It is engulfed in a swirling, dark mist of fog. You can see some dimly glowing areas on the surface of the fog, but are as yet too far away to make out any detail. Eerie moans, creaking, and other sounds emerge from the fog, but there is no obvious source for these sounds that can be seen. You feel an almost palpable dread just looking at this dreadful place where normally you would find your beautiful grove.
How will our heroes deal with this dark turn of events?
(OOC: Congrats on winning through! The DM reaches into his goodie bag and hands out some hero points (please track them on your PC sheets, subject to the usual max hero point limit = your character level):
Panzer - for boldly stepping into the breach! Zazu - for thinking to scout in 3 dimensions Lothlo - for wisely calculating that there is no way to destroy the horde, and that you must seek another solution Beech and Sahabiel - for figuring out how to open a wider, safer path through the horde with AoEs Naithi - for tying down the undead on one flank with a timely entangle spell Nightingale - for humbly bolstering her allies before the battle with the blessing of Queen Maab
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Channel Healing: 2d6=12 ; Wednesday April 19th, 2023 12:34:09 PM
Seeing that they have made it through the undead and are now facing something possibly worse, Nightingale once again dips into her divine energies and prays for healing ... the air now smells like fresh cut grass
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday April 19th, 2023 6:59:18 PM
Zazu laments the lack of a magical wind spell.
"Unless someone can blow this fog away, maybe we should just cautiously enter?" Just stay close and even maybe hold hands or use rope so we do not lose each other."
Zazu looks around. How high is the ceiling of the dome? How high was the ceiling outside? Is the inside bigger than the outside?
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday April 19th, 2023 7:42:14 PM
Lothlo's gaze falls upon the dark mist of fog before them. There could be anything behind that veil of darkness, can anyone detect how powerful any magic in there is, so we can get an idea of just what kind of danger awaits us?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet d20+4=5 ; Wednesday April 19th, 2023 7:53:20 PM
The little bite that Panzer suffered from that angry undead squirrel fades as Nightingale showers the group with healing. He smiles at her as he turns away from the undead ring and focuses on the task at hand. " WHatever's causing those animals to rise from the dead and rampage about is likely in there. I dunno if it knows we are in yet but I don't plan on giving it the chance to prepare a proper welcome." Without breaking stride he walks into the gloom. He looks around for the source of the undead or anything else that might want to kill hi or otherwise ruin his day. Perception 5 Panzer nearly trips over the grass on his first step since he failed to notice it.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+15=17 ; d20+18=25 ; d20+15=30 ; d20+2=14 ; Wednesday April 19th, 2023 8:58:06 PM
Naithi rides on Camalayas back as the job Panzer and head onward.
(Naithi had low light vision Perception = 17 Survival= 25 Knowledge nature= 30 (Add +6 to keep from getting lost)
Camalayas Perception= 14 (has low light vision and scent)
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday April 19th, 2023 9:46:59 PM
Beech pulls his bow, and stays a few steps behind, as they enter.... it's gonna be an adventure he thinks to himself as they go...
You Know That Holy Grail Scene Where they Charge the Castle Gate for 5 Minutes? (DM BatMark) Wednesday April 19th, 2023 10:00:12 PM Nightingale channels some healing, bringing a moment of fresh cut grass smell to this otherwise dismal scene. Zazu laments the lack of a wind spell to blow away the fog, and wonders about ways to enter. The dome above is now a few hundred feet up, as the flying undead seem to be even slower to rise than the terrestrial ones were to amble outward. The dome is the same size inside as outside, and continues to slowly expand away from the grove. Lothlo wonders what is behind the dark mist and whether anyone can detect magic in it. Panzer appreciates Nightingale’s healing energy. He opines that whatever is behind the undead ring must be in the dark fog. He boldly plans to stride in, attempting to be alert for danger. Highlight to display spoiler: {I wasn’t sure whether Panzer would still stride right in after seeing more detail up close. Let me know and I can update the DM post or just take care of it next post, whichever you prefer. Not trying to push you in either direction.} Naithi rides forward on Camalayas. Beech draws his bow and follows the others forward. Sahabiel presumably keeps up.
As you approach closer to the distant grove, the eerie noises continue and you can discern the sources of the glow that you saw earlier. The first is a set of glowing Sylvan runes. Those who can read Sylvan Highlight to display spoiler: {The runes read ”Only the clever will succeed”}.
In addition, you see that the only breaks in this dark mist come in the form of three eerily glowing paths, one black, one green, and one purple, that lead twistingly into separate gaps in the mist. How do you investigate this mysterious, obviously supernatural scene?
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday April 19th, 2023 10:59:54 PM "Does this remind anyone else of that Bogey we found in the Deeper?", Sahabiel asks her companions. She keeps her morning star on hand...
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Thursday April 20th, 2023 12:17:13 AM " Wazzat say?" Assuming one of the more linguistic of his companion tells him.... " You guys will be fine, I however am screwed. I know which one I want to follow. The rest of you need to come to a decision quickly. Slow as they are, those undead will reach the village eventually, and kill everyone in it." " No pressure." Panzer ques up in front of the purple path as it is the only one he couldn't make a case for following , thus it is the obvious choice to him.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday April 20th, 2023 8:37:50 AM
Beech is surprised as Panzer lines up at Purple, the same one he does.... He obviously didn't come to the decision the same way he did....
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday April 20th, 2023 1:42:21 PM
Nightingale turns to Sahabiel, "I was thinking that this (waves at the purple blackness) looks familiar."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday April 20th, 2023 7:57:35 PM
Naithi rolled some checks already in preparing for something like this. Did it help her determine anything?
Survival= 31 Knowledge nature= 36 to keep from getting lost and find their way.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Thursday April 20th, 2023 8:39:07 PM
Sahabiel meanwhile examines those sylvan runes more closely.. only the paths and these runes glow. What color are the runes in?
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday April 20th, 2023 8:50:17 PM
Naithi will follow the group if everyone is choosing purple and my checks don't reveal anything
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=22 ; d20+5=22 ; Thursday April 20th, 2023 8:58:58 PM What's it say? Well, I believe in common a close translation would be something along the lines of "Only the clever will succeed".
I'm surprised to see that it's written in Sylvan, not the first place my mind goes when it comes to the undead.
Lothlo tries to remember if there is any color that represents cleverness in the magical arts, or in the Sylvan language. He also scans the area for anything colorful that appears out of place that could be related to the three colored paths before them.
perception = 22 knowledge (arcana)= 22
Only the Clever Will Succeed (DM BatMark) Thursday April 20th, 2023 10:03:20 PM Sahabiel keeps her hand on her weapon, recalls the Bogey, and examines the Sylvan runes more closely, noting that they are a silvery color that does not match any of the paths. Nightingale agrees that the dark mists look familiar. Panzer wonders what the runes say and wants to hurry before the village gets overwhelmed eventually. He lines up in front of the purple path, the unobviously obvious choice for him. Beech also lines up near the purple pathway, for different reasons. Naithi takes a look at the mists and glow now that she is closer. As she studies this phenomenon carefully, she is able to determine that it is more supernatural than natural. There is a certain fey aspect to it as well, albeit twisted somehow. She recalls that there are many fey that find certain numbers important, and the number three–the same as the number of glowing paths–would fit that characteristic. Studying the ground near the grove, she finds three sets of graceful humanoid bootprints, one leading to each of the glowing paths, as well as three more sets of three pairs of humanoid footprints that seem less graceful, and which also lead into the mist. These are of course in addition to the myriad small prints of animals, presumably those of any undead that originated here before spreading out in the horde. Lothlo translates the Sylvan runes as “Only the clever will succeed” and notes how odd it is that anything to do with the undead used that language. He sees and knows of nothing whose color would match the paths significantly, but in examining the weave of magic here, does feel some sense of the arcane connected to the three glowing paths. His mundane examination of the paths does not reveal more about their lore, but perhaps there are other ways? Zazu lurks.
The Champions stand before this clearly magical phenomenon. Do you rush in? Investigate by other means? Something else altogether surprising to gods and mortals alike?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday April 20th, 2023 10:25:11 PM
Zazu detects magic on he runes and uses ranged legerdemain to pick up whatever they are on. Or are they floating in midair? Zazu passes the mage hand through them.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday April 21st, 2023 1:14:13 PM
Naithi stares at the three paths. There are three paths. There are three graceful tracks each with three less graceful followers. The number three seems important.
So you think we need to split up and take all three paths for this to work?
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday April 21st, 2023 2:13:59 PM "Well, the number 3 is a prime number, and I'm certain I chose the Purple path for different reasons than anyone else at the path. Green is common in nature, extremely common, only black is more common, because half of a day is spent in the dark. That leaves Purple as the oddball, and since my magical bloodline is also strange, it just called to me..." This all stated by Beech, but he has no suggestions as to what others should do.... While standing and waiting, he'll detect magic and see if there is anything manipulable about the Runes, like in the deeper Culverwood....
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Friday April 21st, 2023 4:47:06 PM
To Lothlo's comment Panzer says" This was always going to be about the Fey, so Sylvan is in no way odd. I picked purple because it didn't fit in with what we are here for. To me green stood for the Culverwood as it is, green vibrant and not dark. Black stood for what this cult wants to make it, dark dangerous , well more dangerous, and scary. Purple, well, to me it just screamed 'hey were Fey and here to mess with you' That's not the phrase my mind conjured but there are ladies present," " Now that I have said that and 100% expect some kind of fey on the other side, I should switch one of these for cold iron." Panzer sheathes the off hand Kukri and draws a similar one, made of cold iron. He squares his shoulders and starts to step forward, his mind clearly made up.
Dashboard Darkvision 3 hours
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday April 21st, 2023 5:30:56 PM
Sahabiel thinks the words of the runes over. Only the clever will succeed.. the clever.. not the wise, not the brightest, but the clever. Somehow, the way that is worded implies to her that a trick of some kind is afoot.
Like two of her companions, Sahabiel too will cast Detect Magic, but not on the runes but instead, standing back a little, first on the various tracks that Naithi spotted, and then at the mist itself and the paths into the mist. She does not need the orison to know that there is magic here, but if she can see the colors of the different auras, perhaps there is some hidden clue.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=35 ; Friday April 21st, 2023 9:09:49 PM Let's not be too hasty. Anything that can raise the undead like this could also quickly cause us to join their ranks if we aren't careful.
If three is an important number, then it might be that we need to take all three paths. It could also be that we have like the other sets of three that we need to have three people leave into the mist each, and any remaining people go down the paths. I don't think they would tell us to be clever and then have us guessing at possible interpretations, if they took the time to write the message I'm sure there is a way to determine the safe path if we spend a minute to examine the area and think about this.
Lothlo examines the footprints to see if any seem more sure footed and certain of their path than the others. He also pays attention to where each set of footprints starts from to see if those who took a glowing path were doing something before they started down those paths.
Perception = 35 (nat 20)
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Perception: d20+10=13 ; Friday April 21st, 2023 9:52:46 PM
Nightingale will keep an eye out for tricksters, like the Fey they met earlier when they were looking for the negative piece of the shard
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+15=22 ; Friday April 21st, 2023 10:39:00 PM
Zazu asks Boyo to sniff at each of the three paths. With the Dire Bunny's scent, maybe something will be revealed.
Boyo Perception 22 with scent
Hey, We're Fey and Here to Mess with You (DM BatMark) Saturday April 22nd, 2023 6:42:39 AM Zazu detects magic on the runes and tries to use ranged legerdemain to pick up whatever they are on. The runes are magical, and concentrating for a little while longer reveals that they are figments of illusion. The ranged legerdemain is unable to move or manipulate the fog, which feels oddly substantial and resists the trickster’s pressure. Boyo’s sniffing at the paths does not reveal anything new. Naithi astutely notes the pattern of threes, and wonders whether you must also split up to take all three paths to make this work. Beech remarks that three is a prime number, and chose purple because it did not seem to fit what he expected, and because strange calls to strange. He also detects magic and examines the runes, finding the same as Zazu. Panzer responds to Lothlo, remarking his certitude that it would involve the fey. Like Beech, he chose purple because it didn’t seem to fit in here, and was like a nastygram from the fey. He swaps one kukri for cold iron, given its usefulness against the fey. Sahabiel things over the runes’ meaning, inferring that some kind of trick is afoot. She too casts detect magic and moves her focus across several targets. She finds nothing magical about the footprints. The mists and paths are another story entirely. The mist is underlain by an intricate weave of enchantment, necromancy, and transmutation. These same types of magic characterize the three paths as well, with enchantment glowing green, necromancy shades of black and grey, and transmutation displaying as purple. Lothlo cautions against being too hasty and offers alternate thoughts regarding the rule of threes. He examines the footprints again, but is unable to discern any additional clues from them, nor any signs that they did anything special before entering the paths. Nightingale keeps an eye out for fey tricksters, but only sees Zazu at the moment.
The Champions have a dilemma, namely which interpretation of the rule of three to follow. Split up and follow three paths at once? Or most of you enter the mists like the shuffly groups of three, and only the rest of you enter the paths? Your investigations have revealed that the paths are infused with magic threads of specific individual types, while the mists are a dense weave of all three. What will our heroes do?
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Saturday April 22nd, 2023 2:12:17 PM
Beech comments, "Well, trying to examine the magic, revealed nothing new, I guess we choose and go...."
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Sunday April 23rd, 2023 4:18:10 PM
Zazu wonders how dense the fog is. The elf uses ranged legerdemain to push into the fog, feeling for resistance. "Let me try to walk in a little ways. With a rope around me and Boyo, let's see if we can go 10 or 20 feet in but NOT on any of the paths!"
Zazu and Boyo execute the plan ... if someone will hold the other end of the rope?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Sunday April 23rd, 2023 6:53:25 PM
Panzer's shoulders tense as the group now tries various experiments. " OK, so this is what I see happening. We will spend an unreasonable amount of time trying this and that and heming and hawing here until the rest of you realize we either aren't clever or this is a fey prank/joke/shenanigans type thing. At that point we will just pick one and deal with whatever happens." " Or I just pick one for us now and get it over with. " Panzer walks down the purple path.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Monday April 24th, 2023 1:30:34 PM
Beech, had been expecting this, so he'll start after Panzer, and keep him in sight. He'll alert Panzer, if he becomes hard to see, while keeping the same distance....
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday April 24th, 2023 6:07:41 PM
Sahabiel tells her companions about the different types of magic the paths are aligned with.
"I could be completely wrong here, but... if I had to follow one of these sets, and the alignments suggest what each path will challenge us with, then I think my command of positive energy makes me suitable to follow the footsteps that take the path aligned with necromancy?"
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday April 24th, 2023 8:12:33 PM
Zazu is a bit flabbergasted at Panzer’s unilateral action. “Didn’t I used to get in trouble for just that kind of thing?”
The trickster calls out, “Hey, Panzer, buddy, wait up!”
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Monday April 24th, 2023 9:07:32 PM
Naithi shakes her head. If we know the three paths relate to different types of magic, shouldn't we prepare accordingly before going down a path? That says, transmutation is the one in least sure how to prepare for. It is also the one that aligns with me the most, and which my abilities are best suited to face. Camat and I will take the purple path, unless someone asks us to do otherwise.
ooc: Any suggestions on spells out preparation against transmutation?
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday April 24th, 2023 9:53:14 PM I'm not sure how much difference the path choice will make for me, they seem pretty similar when it comes to my arrows affect on them as far as I can tell..
Paaannnzzzerrr Jeeeeeennnnnkkkiiinnnssss! (DM BatMark) Monday April 24th, 2023 10:00:19 PM Zazu uses ranged legerdemain to feel for resistance from the fog. With a rope tied around, the trickster and Boyo try to enter the mist, even as they are surprised by Panzer’s sudden lurch into the purple path. Panzer loses patience with deliberation and fey tricks, and picks the purple path to try to walk down. Beech thinks that you should just choose and go, and so is willing to follow when Panzer enters the purple path. Sahabiel tells her companions about the magic associated with each path. She opines that her command of positive energy will help her counter necromancy to follow the black path Naithi feels attuned to the purple transmutation path as well, and volunteers to go that way. Lothlo isn’t sure if there is any real difference as far as arrows go. Nightingale waits.
Zazu finds that the fog is still oddly substantial and resists the legerdemain. It feels too solid to move into, despite its misty appearance.
Panzer enters the purple path, with Beech and Naithi following behind. Panzer, Beech & Naithi Highlight to display spoiler: {You feel as if you are in an entirely different place than the normal Wold, with distance and time oddly distorted. All around you, tangible threads of purple transmutation magic form fantastical terrain that constantly shifts and combines in an ever-changing weave. You are able to grasp the threads to steady yourself, and might even be able to use them to advance down the path. At the moment, though, you feel resistance to any further forward movement. Behind you, you can dimly see the entrance to the path, dim daylight showing outside, again oddly distant even though you just stepped through. The sounds of your fellow Champions that remain beyond are muted and distorted as well.}
Those remaining outside the paths Highlight to display spoiler: {You can see your companions within the paths that they have entered, although their voices are oddly muted and distorted, and they seem farther away than their recent entry would make possible under normal conditions.}
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday April 24th, 2023 11:07:58 PM
Zazu sits on Boyo, gaping.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Monday April 24th, 2023 11:43:51 PM
Nightingale isn't going to let her friends go anyplace "unsafe" without her, so she follows the group towards and down the purple path
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+8=11 ; Tuesday April 25th, 2023 1:53:14 PM
Beech calls out to Panzer, "Keep me in sight, it seems that every step in here is not a step, it's something different. It seems to be a lot more than a step." Beech keeps as careful a lookout as he can and attempts to stay a steady distance from Panzer.
Perception Check : 11
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday April 25th, 2023 7:28:47 PM
"Well, we ought to follow to!"
Zazu and Boyo follow the group, bringing up the rear.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+24=34 ; d20+21=35 ; Tuesday April 25th, 2023 7:51:35 PM
Naithi continues riding on Camalayas back and watches her surroundings to keep from getting lost.
(Naithi had low light vision Survival= 34 Knowledge nature= 35)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Tuesday April 25th, 2023 8:26:02 PM
Panzer feels, odd. Rather than fight his way forward, he stops and takes in the Transformative power. He remembers how magic felt when he dabbled in it. He remembers how much he missed it when it bled away. He was a force of violence and action in the Wold. He waited and allowed the transformation to happen to make him a force of violence and action in this realm too. Panzer stops and allows the magic to change him into a mirror of himself in this realm.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Tuesday April 25th, 2023 8:30:27 PM
Posting for Lothlo:
Figuring it is always best to not split the group Lothlo follows the others into the purple path.
One Eyed, One Horned, Standing Purple Path-inators (DM BatMark) Tuesday April 25th, 2023 10:08:23 PM Zazu sits on Boyo, gaping, before following the group in. Beech calls out for Panzer to mind the unusual conditions on the path, and tries to keep a steady distance. Naithi continues riding on Camalayas’ back. Nightingale won’t let her friends go into danger alone, so follows them down the purple path. Panzer feels odd, remembering what it felt to have magic at his fingertips, then waits for the transformation to take him. Lothlo figures it is best not to split the party, so joins them in the purple path. Sahabiel was last considering the black path…
Those on the purple path find themselves piling into each other, as forward progress continues to be impossible. Highlight to display spoiler: {You feel as if you are in an entirely different place than the normal Wold, with distance and time oddly distorted. All around you, tangible threads of purple transmutation magic form fantastical terrain that constantly shifts and combines in an ever-changing weave. You are able to grasp the threads to steady yourself, and might even be able to use them to advance down the path under the right conditions. For now, though, you feel resistance to any further forward movement. Behind you, you can dimly see the entrance to the path, dim daylight showing outside, again oddly distant even though you just stepped through. The sounds of your fellow Champions that remain beyond are muted and distorted as well.}
Sahabiel Highlight to display spoiler: {You can see your companions within the paths that they have entered, although their voices are oddly muted and distorted, and they seem farther away than their recent entry would make possible under normal conditions.}
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+18=26 ; Wednesday April 26th, 2023 12:54:26 PM
Beech stows his bow, then reaches out both physically and magically to try and grasp the threads of the magic. Being of the Aberrant Bloodline, he feels an affinity with Transformation magic. Highlight to display spoiler: { Aberrant Bloodline is a lot of transformative effects} He closes his eyes, tries to grab the energies and focus them into a fairly straight path leading towards where the Grove should be.
UMD skill: 26
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Wednesday April 26th, 2023 3:38:08 PM
Nightingale tries to walk back to Sahabiel ... with a possibly catastrophic idea brewing in her head
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday April 26th, 2023 4:26:48 PM ooc: Sorry about missing yesterday, I'll catch up with a Saturday post
Since in her contemplation she missed the moment to follow the others, Sahabiel decides to help this exploration by acting as a beacon, calling out to her friends who seem both far away, and not. "Are.. ya..all.. right.. there..?"
Ideas are forming that perhaps someone needs to be walking every path in order to be able to progress any of them, when Nightingale turns around and starts moving back towards her. She waves, wondering what her cousin is planning?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+13=26 ; d20+14=28 ; Wednesday April 26th, 2023 4:34:43 PM
As an illusionist, Zazu can't help but think, "I'm a fish out of water on this path!" But the trickster rolls up those mental sleeves and gets to work.
If the wizard can comprehend this magic, perhaps ... there may be a way through?
On a whim, the wizard ponders the metaphor of these threads as webs, and wonders if transmutation magic ... specifically spider climb ... might help to move through them. If this seems like a possibly fruitful course of action, Zazu casts the spell, sharing it with Boyo, and tries climbing through the "webs."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Wednesday April 26th, 2023 6:35:11 PM
Panzer continues to simply exist in the transformative magic. He breathes it in and allows it to cover him, touching every part of his being. I holds him back for now but once it attunes him to itself and changes him to be like it he will be able to move freely through it.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Wednesday April 26th, 2023 8:08:31 PM
Naithi continues pondering the situation, but has run out of ideas.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Wednesday April 26th, 2023 8:09:00 PM
Lothlo knocks an arrow as he waits, just in case.
None Shall Pass, At Least Not Like This (DM BatMark) Wednesday April 26th, 2023 8:26:31 PM Beech stows his bow, and tries to both physically and magically grasp the threads of magic to propel himself on a direct path to the grove. His aberrant bloodline does sing to him here, but he can feel progress being thwarted, as if something is still missing that would allow this to work. Nightingale tries to walk back to Sahabiel, and thinks catastrophic thoughts that as yet remain unspoken. She can see and hear Sahabiel, albeit in a distorted fashion. Sahabiel calls out to her friends on the purple path, and waves when Nightingale starts coming back. She is starting to think that, as Naithi earlier proposed, it might be necessary for all three paths to be trod at once by members of the party. Zazu feels like a figment out of water, but tries to further study the threads on the purple path. Like Beech, Zazu gets the sense that it should be possible to use the threads to advance along the path, and the trickster’s spellcraft even suggests how this might be done, again confirming Beech’s earlier ideas. Zazu’s further investigation does reveal very dim threads of black and green that connect to the purple path, but do not actually get woven in. The detect magic shows small pulses of transmutation magic moving outward along the black and green threads when attempts are made to navigate the purple path toward the grove. Spider climb does seem like it would be helpful, if the unseen impediment to progress can be lifted. Panzer basks in the transmutation and waits on a way ahead to allow him to move freely. Lothlo nocks an arrow and waits. Naithi has no new good ideas to add to her previous one.
Nightingale is able to exit the purple path after a few moments, with just a little extra effort required to pass the boundary back into the normal Wold. She bears no ill effects from the short jaunt into the purple path.
Those still on the purple path are unable to move forward. What do you do with the new information that Zazu has revealed, and Sahabiel’s thoughts?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday April 27th, 2023 11:57:25 AM
Zazu calls out, "I think I have a handle on this one. Some of us have to go out and try the other paths too."
With the spider climb active, Zazu and Boyo struggle to move forward, hoping that as soon as the others are in position, the duo will be able to start making headway,.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Thursday April 27th, 2023 12:53:10 PM (Assuming we share everything we know, in character)
Sahabiel listens and nods. "I believe those connections between the paths mean that something needs to happen on the other paths in to unlock progress on the one you're on. Given our number,,, I think we should pair up, two for each path. I still volunteer to walk the necromantic path. I think Naithi should have the transmutation path, since they deal with change magics well. So.. how do we fill out the these pairings and who takes the lead on the path of enchantment magic? I'd suggest those with strong mental defenses first..."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday April 27th, 2023 1:42:19 PM
Naithi and Camalayas remain on the transmutation path for the time being. Does anyone have any special resistance to enchantment? That looks like it might be the path we have the most disadvantage with. Maab had given me the ability to easily transform into something new, which will be the greatest advantage on the transmutation path, but Camalayas and I share a special bond, and against mind affecting, level/ability draining or instant death spells and effects if either of us resist the attack then we both resist the attack. It's not much, as my resistance is pretty average (+8), but it's an option if no one can do better
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday April 27th, 2023 1:53:43 PM
Posting for William/Lothlo incase he cannot post again today.
Lothlo quickly reviews his supplies and thinks if various scenarios where he could apply his abilities to greatest effect. My strengths shouldn't be hindered by any of these paths, no more so then anyone else at least, but I also don't have any particular advantage on taking one path over another. I'll fill in wherever needed and take what is left.
ooc: I'm not the most experienced with archers, so hopeful my assessment was correct. Lothlo might need help if an enchantment prevents him from seeing the enemy.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday April 27th, 2023 2:17:01 PM
Once Nightingale makes it out, she will head to Sahabiel, and in a low whisper ask...
For Sahabile Highlight to display spoiler: { If we consecrate an area within the vortex, do you think it would help us push through this mess? }
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday April 27th, 2023 4:15:34 PM
Beech just shakes his head.... The group has seen he muscles move almost everyday, but apparently his transformative link is point less, so he alerts Panzer he's headed elsewhere. He'll make his way out and then say, "Which one? The one I have a blood link to has been claimed by others...." He waits to see which he's being told to enter....
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Thursday April 27th, 2023 7:51:56 PM
Panzer is pretty sure he is where he belongs. He is not mentally strong and a simple charm spell could end the entire run if used on him so enchantment isn't desirable. He can fight necromancy too but has not advantage against it nor weakness toward it. If they want his to swap to necromancy then he can. All that crosses his mind is the horse of undead animals making their way to home.
The Path Not Taken (DM BatMark) Thursday April 27th, 2023 9:02:19 PM Zazu thinks that you need to try the other paths too, and keeps trying on this purple path with his spider climb. Sahabiel nods in agreement, given the connections between the paths, and suggests splitting up evenly across the paths. She will walk the necromantic path, suggests Naithi remain on the purple transmutation path, and that someone resistant to enchantment take that path. Naithi remains on the transmutation path, but could do the enchantment path if needed. Lothlo reviews his supplies and abilities, and finds no particular strength or weakness that applies here. Beech gives up on the transformative path, and waits to be told which to enter. Panzer is pretty sure he is on the right path, and too vulnerable to enchantment. Nightingale whispers a question to Sahabiel.
The purple path remains crowded, with Zazu, Naithi, and Panzer (with their various sidekicks) there for now. Sahabiel is prepared to step onto the black necromantic path. Beech, Lothlo, and Nightingale have not yet chosen. If you are going to follow the plan most recently proposed by Zazu (and concurred by Sahabiel), then someone(s) will need to get on the enchantment path; Naithi has offered to do that as a 2nd choice. Sahabiel will be working alone unless someone also chooses to get on the black path with her. Progress on the purple path remains stymied for now. Perhaps this new plan, once enacted, will allow forward progress?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Friday April 28th, 2023 5:32:54 PM
Panzer steps back off theurple path to allow Beech, who is a transmutation type sorcerer to go on it. He will take the black path since he doesn't think anyone should go alone. The only path he feels he shouldn't be on is the enchantment path since he is not mentally very tough (will save 3).
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday April 28th, 2023 8:06:04 PM
As soon as the revised pairs are decided on, Sahabiel will start walking down the black path that holds an aura of necromantic powers. She keeps her hand on her weapon and a prayer on her mind, and moves forward calmly but alert. "Let us then see, if this mist will yield its secrets!"
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday April 28th, 2023 8:33:23 PM
Beech nods to Panzer and then renters the Purple path, again reaching out magically to feel the changes once the other groups enter those paths....
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday April 28th, 2023 9:22:17 PM
"Well, I think I got a handle on the transmutation magic path, and I already cast a transmutation spell, and I have a plan for us walking among the webs, so I think we better stay here, Boyo and me."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday April 28th, 2023 9:32:41 PM
Naithi scratches Camalayas ear and talks to her due a bit. She is most suited to transmutation, but it looks like no one is well equipped to take the enchantment path thus her minor advantage makes her a decent candidate.
Having never been afraid if a challenge, she and Camalayas offer to switch paths and head over to the enchantment path.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Friday April 28th, 2023 10:18:15 PM
Nightingale will follow Sahabiel down the necromantic path
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet Saturday April 29th, 2023 1:39:07 AM
Panzer stands there scratching his head. " C'mon Lothlo, lets go down the path no one else wants to walk. If t looks like I have been charmed, dominated, confused or something like that I think your best bet is to hide from me. I suck at perception. Other than that we have no healer and I have bad will saves, what could go wrong." Panzer walks down the enchantment path (green). Dashboard Darkvision 3 hours
Seven Divided by Three, Carry the One (DM BatMark) Saturday April 29th, 2023 8:38:18 AM Sahabiel steps onto the black path once all have chosen, ready to learn the secrets of the mists. Panzer steps off the purple path to allow Beech to take it on, switching to the black path to accompany Sahabiel, then the green when it looks like it needs doing. Beech nods to Panzer and steps onto the purple path. Zazu already has cast a spell appropriate to the purple path, so stays with Beech. Naithi offers to switch to the enchantment path. Nightingale follows Sahabiel down the black path. Lothlo hears Panzer call him to the green path.
The Champions split into three groups to attempt the paths in unison. Each group finds a scene similar to that previously experienced on the purple path, with twisted threads of the relevant type of magic forming fantastical terrain outside of the normal space and time of the Wold. Similarly, you can tell that both physical and magical means will probably allow you to propel yourselves along each path. What is different is that the way now seems open on each path!
Naithi, Panzer, and Lothlo attune to the green path of enchantment. Highlight to display spoiler: {As you attempt to impose your will on the strands of enchantment, you find your attention distracted by an eerie but compelling song. As your group navigates the path, please choose a leader each round, with the others providing support; it can be the same leader each round if you like. The leader will attempt a DC15 spellcraft check to succeed each round. Give yourself a +2 bonus to walk a path that you have any sort of affinity for (specialization, spell focus, wizard school, backstory, etc.), just describe that affinity in the narrative of your post. The others may provide support to the leader with Aid Another, buff spells, useful advice, or other creative ideas. Let me know in your post what you are trying, and I’ll calculate the overall bonus to the leader and post regarding the results. Don’t forget that hero points are an option. You don’t yet know what the penalty for failure might be, but you are up against clearly powerful and malicious foes!}
Sahabiel and Nightingale brave the black path of necromancy. Highlight to display spoiler: {As you wrangle with the thread of necromantic magic, you feel the cold grasp of bony hands pulling back against your efforts. As your group navigates the path, please choose a leader each round, with the others providing support; it can be the same leader each round if you like. The leader will attempt a DC15 spellcraft check to succeed each round. Give yourself a +2 bonus to walk a path that you have any sort of affinity for (specialization, spell focus, wizard school, backstory, etc.), just describe that affinity in the narrative of your post. The others may provide support to the leader with Aid Another, buff spells, useful advice, or other creative ideas. Let me know in your post what you are trying, and I’ll calculate the overall bonus to the leader and post regarding the results. Don’t forget that hero points are an option. You don’t yet know what the penalty for failure might be, but you are up against clearly powerful and malicious foes!}
Beech and Zazu wrestle with the purple path of transmutation. Highlight to display spoiler: {As you struggle with the warp and weft of the weave of magic on this path, you find it constantly shifting and changing, and must focus keenly to shape a way forward. As your group navigates the path, please choose a leader each round, with the others providing support; it can be the same leader each round if you like. The leader will attempt a DC15 spellcraft check to succeed each round. Give yourself a +2 bonus to walk a path that you have any sort of affinity for (specialization, spell focus, wizard school, backstory, etc.), just describe that affinity in the narrative of your post. The others may provide support to the leader with Aid Another, buff spells, useful advice, or other creative ideas. Let me know in your post what you are trying, and I’ll calculate the overall bonus to the leader and post regarding the results. Don’t forget that hero points are an option. You don’t yet know what the penalty for failure might be, but you are up against clearly powerful and malicious foes!}
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+15=25 ; d20+12=17 ; d20+11=28 ; d20+7=23 ; d20+5=7 ; d20+4=6 ; d20+13=15 ; d20+17=22 ; d20+14=27 ; d20-1=11 ; Saturday April 29th, 2023 11:32:16 AM
Naithi offers to take the lead. Her spellcraft skills are lacking, but no more than anyone else following this path, which gives her a little more confidence. That coupled by the reassuring feel if Camalayas' fur on her skin gives her all the encouragement she needs
She takes a moment to imitate Zazu. The stands can be very hard to detect for non-fey, and mortals that aren't trained might not be able to see or sense them at all. But for the moment she can follow them just fine! Some strands seem to lead to the source of a magic or a problem while others are just like a trap that sends you on a wild goose chase. It’s not always clear which is which! Fortunately, her at the edge she can distinguish them more easily.
As the group moves forward she makes sure she is secure in her saddle and keeps an eye out for trouble. Camalayas helps with her sense of smell, but the strange environment dulls the rabbits senses as it hits forward.
Naithi ----------- Spellcraft = 25 (+2 added for Camalayas aid another) Handle Animal= 25 Stealth=17 Knowledge Nature=28 (38 to avoid getting lost if forest walk applies) Perception=15 Ride=22 Survival=27
Camalayas ------------------- Stealth=7 Perception=6 Spellcraft aid another =11
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+15=17 ; Saturday April 29th, 2023 11:34:34 AM Note - In all spoken lines here, Sahabiel is speaking in Sylvan so she does not have her quirky drawl with which she speaks Common.
As they stepped onto the black path together, Sahabiel looks to her side to Nightingale, her companion and friend that she had bonded with over their shared spirituality and elven blood. She smiles at Nightingale, and reaches out her hand. In Sylvan, a language she normally reserves for her spellcasting and prayers, she says, “I could wish for none better at my side, cousin. We walk together!” And quite a pair they made next to each other, didn’t they… both priestesses in their completely different but complementary ways - the agile drow, willowy and dark, follower of mighty Queen Maab, exotic and so light. And Sahabiel, heavier of build, in her armor, an often very down to earth protector of the Culverwood.
“Let us show whoever is behind all this, that today, out of all the servants of all the Powers.. they chose to bring their nasty tricks to the wrong ones.”
Sahabiel puts her foot forward, and prays to the Culverwood for guidance. (As in, she actually uses the orison - +1 to skill checks) She served not a celestial being that had never itself known death… her patron was known to scholars as an Immortal Power, but she thought that title did not entirely fit… for it was not the will of the wood or the way of the wood to seek the immortality of its constituent parts. It’s own existence was riding on the very epitome of the cycle of nature. In every moment, the Culverwood knew life, knew death, knew rebirth, knew growth, and knew the natural decline as things aged past their prime. As things should be.
She speaks as she walks;
“Necromancy is stagnancy, whereas life, death, and rebirth are a wheel that can turn forever.”
She could tell the shape of necromancy, because she had all the other pieces. Necromancy was the holes inbetween, and she could see them.
“Necromancy can not create or rejuvenate. It can only try to take out of the cycle.”
Both herself and Nightingale carried within them the blessed gift of being able to channel divine, positive, radiant energy. The working of necromancy relied on its twisted mirror counterpart.. it too relied on a flow of energy, but one that always had to take away from somewhere, like how both a river and parched earth moved water, but one carried it along and the other sucked it down into the ground to not let go again. If it came to it, the very energies of necromancy might crave the warmth of that which life has, but the priestesses were connected to a source where it ran too pure for even such tastes. Not mere warmth that could be fed on, but bright flame straight from a roaring furnace, too hot to touch.
Sahabiel is not done yet with her faith-inspired oratory violence.. as she seeks out, tugs at, and where she finds weakness in the magicks, cuts through to forge ahead, she declares at the mist; “Preservation has its place, but that which only has the power to hold on to what was, can not endure against the determined turning of the wheel that births all that will yet be. That which remains stagnant, will be ground down by that which can renew, that which can find new starts. The power behind me, is greater than the power behind you.”
Walking forward with Nightingale, together reading the weave of the magics and finding the path forward, she raises her hand as in a gesture of abjuration against those threads of magic that try to mislead or hold them back…
“You are no obstacle to us.”
Dice roll: d20 + 9 (skill) + 1 (luck bonus from Prayer) + 1 (competence bonus from Guidance) + 2 (Aid Another is assumed since Nightingale can't fail that check) + 2 (Sahabiel has 'affinity' in the very yin/yang way that by standing as priestess-knight for a power that is everything that necromancy isn't, it is like looking at the negative of a picture for her -- all the colors are in reverse, but what is in the picture remains recognizable.), total bonus +15.
d20 + 15 = 17, vs DC 15, success. Almost the smallest possible success, but still a success even if the +2 for affinity is denied.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Saturday April 29th, 2023 11:42:38 AM
ooc: I don't know if this counts for a +2 bonus, but Naithi is connected to get clan through and enchanted weapon called "god's paw". It stores the knowledge of the clan leader and contains her level 1 did knowledge. When the campaign started the weapon was taken from her and she forgot her Druid knowledge... But she remembered something about being magic. She fought in the slave pits as a barbarian, but thought she was a mage. She would do things like throw rocks at her opponent while yelling magic missile and think she was casting a spell. Does that count as a magic connection?
DM Note: I'll allow it.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Saturday April 29th, 2023 8:30:19 PM
Beech, watches as his body semi conforms with the way the magic is currently tugging and pulling. Usually these changes he's seeing in moments take days or even weeks for his physical to shift, he usually ignores the effect and goes about his regular activities, but to watch it happen this fast is weird. He then realizes they need to move along, so using his skills and attachment to the purple path, he tries to assist Zazu.
He auto assists being 8 skill +the 2 bonus is +10 so an 11 is minimum, he adds a +2 to Zazu's skill check.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 85/87 ) Character Sheet d20+4=19 ; d20+6=23 ; d20+4=12 ; Sunday April 30th, 2023 11:20:58 AM
Panzer remembers the sorcerers nature taht used to fill his bloodbefore the Den of thieves. It had made identifying things like the magic that permeated this realm easy)since Spellcraft had been a class skill). In the Den of Thieves he had been able to tell almost all of the enemy spells as they were cast, giving him an advantage. Naithi took the lead, having the better skill among them to find the way. He aided when he was able. Spellcraft 19 Aids Naithi Survival 23 Aids Naithi Perception 12 Aids Naithi He kept his eyes peeled and his blades ready.
Dashboard Darkvision 3 hours
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Sunday April 30th, 2023 3:20:33 PM
Nightingale understands what Sahabiel is saying, and the purpose behind it. She will "help/aid" Sahabiel how she can, and remains at the ready, almost expecting something to jump out and attack them
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+3=5 ; d20+5=13 ; d20+15=21 ; d20+5=21 ; Monday May 1st, 2023 9:52:23 AM
Lothlo might not have any particular skill with magic, but he does have a keen eye that he uses to aid Naithi as she leads the way. As the proceed he tries to match the strange sights he is seeing with his vast catalog of supernatural tales used to entertain guests while he was performing at his mother's inn, hoping to draw on the experiences of others who had run into similar magic in the past..
Spellcraft 5 Aids Naithi Survival 13 Aids Naithi Perception 21 Aids Naithi knowlege(arcana) = 21
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 0 arrows, 0 hero points
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Monday May 1st, 2023 2:41:34 PM
(Reprinted from yesterday, with corrections, rolls were made in that previous post I was excited to be helping and posted Sunday instead of Monday)
Panzer remembers the sorcerous nature that used to fill his blood before the Den of thieves. It had made identifying things like the magic that permeated this realm easy (since Spellcraft had been a class skill then). In the Den of Thieves he had been able to tell almost all of the enemy spells as they were cast, giving him an advantage. Naithi took the lead, having the better skill among them to find the way. He aided when he was able. Spellcraft 19 Aids Naithi (21 if formerly being a sorcerer gives an edge) Survival 23 Aids Naithi Perception 12 Aids Naithi He kept his eyes peeled and his blades ready.
Dashboard Darkvision 3 hours
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+17=26 ; Monday May 1st, 2023 6:23:05 PM
Zazu works hard to lead Boyo and Beech through the shifting web of transmutation threads. The spider climb spell helps with walking among the lines, lifting some, avoiding others. [OOC: Giving myself a +1 on the check, hope that's OK.]
"Once you get the hang of this, it is not so hard," Zazu tells Beech. [With a base +14 Spellcraft, and +3 in bonuses, there's no need to roll to succeed on a DC15 check.]
For the sake of the roll, if it matters ... 26.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday May 1st, 2023 7:14:21 PM
As she and Nightingale make their way, Sahabiel tries to keep track of how far they have moved along this black path, after what she saw of how distorted distance seemed to be on the purple path.
That Was Easy! (DM BatMark) Monday May 1st, 2023 8:04:47 PM Naithi takes the lead on the green enchantment path, with Camalayas helping out. Panzer recalls arcane knowledge from his time before the Den of Thieves, and ably assists Naithi in navigating the green path. Lothlo uses his keen eye to aid Naithi as she leads the way, drawing on supernatural tales from his mother’s inn for inspiration and guidance.
Sahabiel is glad to have Nightingale by her side as they navigate the black necromantic path. Calling on the Culverwood for guidance, she uses her polar opposition to what this path represents to take control of the situation. She tries to keep track of distance. Nightingale understands Sahabiel’s eloquent Sylvan speech, and provides support to keep the darkness at bay and allow progress.
Zazu works hard to lead through the purple path, the spider climb helping the trickster along. Beech is initially taken aback by the speed of change on the purple path, but puts that aside to help Zazu move them along the path.
“Team Green” uses excellent teamwork and force of will to refocus your attention, and create a harmonious counterpoint to the distracting song, lessening its pressure upon your minds. You and your companions are able to move along the green path, and as you gain familiarity, you find that the path becomes relatively easy to traverse.
“Team Black” manages to develop an expert twist that lets you wrap the magic weave around the bony hands and snap them loose, allowing you to pull yourselves further along the path.
“Team Purple” finds a subtle pattern in the writhing magical weave, and craftily coaxes it into a synchronous form that you can navigate, moving easily along the purple path.
After what seems like only a half minute or so, each of the three groups of heroes find themselves suddenly emerging from their respective paths and spilling into a 15’ wide tunnel that leads into darkness. The paths behind you have disappeared, leaving the tunnel ahead as the only apparent way out. If you make a successful DC15 Perception check, Highlight to display spoiler: {From the tunnel ahead, you hear the intermittent grinding of stone, shattering sounds, and an odd bubbling echoing through the cavern complex.}
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=19 ; d20+4=8 ; d20+5=11 ; d20+4=23 ; Tuesday May 2nd, 2023 5:26:23 PM
Perception 19 How long is the tunnel? With 60' darkvision can I see down it? Knowledge Engineering 8 Profession Miner 11 Can Panzer make heads or tails of the grinding stone noise or any of the sounds up ahead? Panzer, normally the most oblivious member of the group, holds up his hand for the others to pause and be quiet for a moment. He whispers that there are sounds up ahead and describes what he hears (read the DM spoiler) He also indicates he is ready to move up when the others are to investigate. Stealth 23
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+7=26 ; Tuesday May 2nd, 2023 6:04:43 PM Perception d20+7 = 26, vs DC 15, success
Sahabiel greets her companions who arrived here by the other paths, then proceeds to examine what lies ahead.
"Wide enough for three people side by side...", Sahabiel muses, switching back to speaking the Common Tongue. "Makes ya wonder if this follows the rule of three as well?"
Noticing some noise coming from the dark tunnel, she listens...
"Does the rest of ya hear that too? That sound like the grinding of stone, and.. some kind of bubbling?"
"Well, since we do not seem to have a way back, forward it is then?"
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday May 2nd, 2023 6:22:13 PM
Zazu thinks now is a good time to go invisible, and Boyo too. Two taps of a wand later, and they're ready!
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=21 ; Tuesday May 2nd, 2023 6:43:11 PM
Lothlo listens to the noises in front of them. That's not a steady sound, it's intermittent. This is a cavern complex it's leading into, do you think it's it's man made? As in, they are digging out the cavern as we speak, and that's the noise we hear? That could explain where the dead creatures came from, stuff they dug up.
perception = 21
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+8=11 ; Tuesday May 2nd, 2023 7:14:39 PM
As Zazu and Boyo go Invisible, Beech begins to wonder what's going on.... As a precaution, he casts see Invisibility on himself and adds a Mage Armor as well. Beech will reach out, to see if he can still manipulate the magic power...
In Effect: Mage Armor : 8 hours See Invisible : 80 minutes
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Perc Check: d20+10=20 ; Tuesday May 2nd, 2023 7:55:58 PM
Nightingale looks at all her friends and smiles, "We all made it, thank the gods. what is that weird noise?"
Nightingale will pull out a scroll before everyone runs off and casts Bless on the party ...
[Lasts 4 minutes, +1 morale bonus on attack rolls and on saving throws against fear effects]
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+25=43 ; d4=3 ; d20+17=18 ; d20+11=17 ; d20+7=9 ; d20+5=21 ; d20+4=16 ; d20+13=18 ; d20+17=24 ; d20+14=29 ; d20-1=16 ; d20+12=18 ; Tuesday May 2nd, 2023 8:42:44 PM
Naithi signals Camalayas to hasn't and carefully observes the area and let's the others know what she hears and sees with her low light vision and what Camalayas smells with her scent ability.
Naithi recommends the group form two rows and offers to ride Camalayas in the front row. She also casts bark skin on her and Camalayas. (+2 to both ACs)
Camalayas ------------------- Stealth=21 Perception=16 Spellcraft aid another =16
Rock, Paper, Scissors...
What Is That Weird Noise? (DM BatMark) Tuesday May 2nd, 2023 9:18:51 PM Panzer reports on the strange noises, but can't make sense of them. He can see that the tunnel leads into darkness beyond the range of his sight. Sahabiel notes that the passage is wide enough for three side by side, and also notes the strange noises, suggesting that you go forward. Zazu and Boyo turn invisible. Lothlo wonders whether the sounds suggest that the cavern is being dug out as you listen, but the sounds do not seem regular enough for that, upon further reflection. Beech reaches out for the magical threads, but finds nothing of the sort. He puts on his mage armor and casts See Invisibility as well. Nightingale offers thanks that you made it through the paths and wonders about the noise, casting Bless while there is a moment of peace. Naithi and Camalayas listen, look, and sniff carefully, but discover nothing new about their surroundings. She suggests moving in two rows, with her mounted up front, after casting Barkskin.
Thus prepared, the Champions are able to move forward, whether two or three across. After a minute or so, you can tell that the tunnel opens up into a chamber just ahead. The chamber is dimly lit, and appears to be thirty feet across from where the tunnel enters. The sounds you have heard seem to emanate from the chamber ahead, although there is no obvious source for them. On the far wall, you can see three dimly glowing runes, and more glowing runes run in a short line across part of the floor, perpendicular to the tunnel entrance. The runes on the far wall appear to be in Old High Woldian. If you can read the language Highlight to display spoiler: {They translate as ‘Rock’,’Glass’, and ‘Sand’.} You do not have a good angle yet to make out the runes on the floor.
(OOC: Naithi, Panzer and Lothlo each gain a hero point, nominated by fellow party members for their willingness to take the path less favored!)
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+1=11 ; Tuesday May 2nd, 2023 10:07:35 PM
Beech, not able to read the runes, tries to decipher them using Linguistics. (that was SEE invis that was cast) He then says, "Those Runes are ancient, but I can't make them out. Try not to make them explode, I know some do."
Spells In Effect: Mage Armor : 8 hours See Invisible : 80 minutes
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday May 3rd, 2023 3:00:42 PM "...does any of ya also wonder if those paths through the mist, we've crossed into a fae realm? Because I certainly do not recall anything like this being along the way to the grove before.", Sahabiel inquires.
Since other already looked at the glowing markings on the wall and nothing terribly happened, she looks at them too, but sees only squiggles and geometric shapes. She shrugs; "I don't know, but if that is a map of the tunnels, it does not seem to say where we are now."
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Wednesday May 3rd, 2023 3:00:44 PM
Nightingale looks at the runes and shakes her head, "That's not any language I recognize."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=22 ; Wednesday May 3rd, 2023 5:36:04 PM
Panzer can't read any of that stuff but he can't see the whole room either. That is a greater concern to him. He steps forward a bit more both to be able to see the runes on the floor and to see the rest of the room. He scans for possibly hostile things. Perception 22
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+3=18 ; Wednesday May 3rd, 2023 7:06:42 PM
Lothlo looks at the strange symbols. Hmm, that's not a language I'm familiar with. I don't think I have the skills to decipher it, but I'll give it my best shot.
Linguistics = 18
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday May 3rd, 2023 8:47:51 PM
With a spider climb still active, Zazu -- with Boyo of course -- seeks some height to get a better angle on the floor runes. The wizard sketches them and descends to show everybody.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Wednesday May 3rd, 2023 9:07:32 PM
Neither Naithi or Camalayas know High Woldian, say the observe their surroundings and wait.
Only the Persistent May Pass (DM BatMark) Wednesday May 3rd, 2023 9:16:29 PM Beech does not note anything invisible in his field of view (OOC: Previous DM post is corrected to See Invisibility) and tries unsuccessfully to figure out the ancient runes on his own. Sahabiel wonders whether you have crossed into the fey realm, because this is not like anything in the area of your grove. She decides that the runes are not a map of the tunnels, at least. Nightingale also does not recognize the runes. Panzer is more focused on seeing the environment, moving up to see the whole space and the runes on the floor. Lothlo is also not familiar with these runes, but with a few consultations with Beech, manages to puzzle out a reasonably good quess. (Treating Beech’s roll as Aid Another) Zazu spider climbs higher and closer to get a look at the runes on the floor, sketching them to show to the others. Naithi and Camalayas are not familiar with High Woldian, so wait and observe.
Panzer, having moved forward, can see that the chamber is roughly 30’ x 30’ and the runes in the floor are Sylvan script, similar to those you saw on the mist outside the grove, although he does not know that language, and hence doesn’t immediately know their meaning. There are no creatures in the room, or other notable features. Zazu lets the others in the party know that the Sylvan runes read “Only the persistent may pass”. Meanwhile, Lothlo, with help from Beech, has figured out that the High Woldian runes are ‘Rock’, ’Glass’, and ‘Sand’.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday May 3rd, 2023 11:22:22 PM "Weird, Rock, Glass, Sand.... Rocks and be ground into Sand and Sand can be made into Glass.... But I'm betting that's not what it means...." Beech is a bit confused by it.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Thursday May 4th, 2023 4:46:34 AM
When Sahabiel realizes what the writing on the floor says, she laughs. "If Limka were here, she would say I should get a pass for this room already."
Hearing Beech, who seems to have worked out the meaning of those probably-not-a-map markings on the back wall, speak of their most likely meaning, she turns to the two linguists.
"So anyway.. Lothlo, Beech - ya say those signs there mean ' rock', 'glass', and 'sand'?" She thinks this over. "...and the sounds we heard from the tunnel earlier, didn't those sound to ya like grinding, shattering, and bubbling? If those match up.. grinding goes with stone, shattering goes with glass, so bubbling... I guess could go with sand, if the sand were quicksand..."
She looks at the back wall. "No other exits in sight, but the persistent make their own way when there is no obvious one. Now I don't have the means ready at hand to grind stone, and bubbling sand would not be the first thing I'd like to try my chances with on nothing but a hunch, but..." She eyes the spot of wall that has the rune Beech referred to as 'glass' on it, and hefts her heavy and enchanted morning star. "...I am up for testing if that will shatter. Unless any of ya have a better idea?"
Unless asked to belay that, Sahabiel will give the section of the back wall marked with the 'glass' symbol a few tentative hits with her weapon to get a feel for the material.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday May 4th, 2023 12:03:57 PM
Nightingale smiles, "That sounds like an interesting approach. I don't see any other way to test your idea ..."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d12=6 ; Thursday May 4th, 2023 2:36:31 PM
Naithi rides Camalayas forward, her eyes gleaming large in the dim light. She looks even more childlike than usual and you can see her fey nature growing. You have no doubt that one day she will become one of them.
These runes call to me. Can you hear them? With just a touch I can feel the tremendous power that lurks behind this mystery. I can almost hear the voices of ancient spirits whispering to me from the darkness.
As she sits on Camalayas back she lets out a small gap. Oh! When faced with choosing between Glass, Rock, and Sand, she realizes that there might be a reason why the the maker chose these three words. The fey like their riddles. It's as if the choice of Glass represents the clarity and sharpness of vision, the truth of the world that we see around us. Sand stands for the endless mystery and complexity of the Universe within which we are but a tiny spec. And Rock, of course, represents the foundation on which we build our lives and the strength of our resolve. We must choose one of these paths that will lead us o the long journey towards our destiny. A choice full of meaning, but meaning nothing.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+5=11 ; Thursday May 4th, 2023 3:32:03 PM
OoC I looked back to make sure I wasn't being needlessly dense, but I don't see the answer to these questions stated before so.... What is the tunnel made of? Is there stone and sand here, maybe stone walls and a sand floor? Are the runes made of carved or shaped glass? IC Panzer ponders for a moment and then asks Sahabiel to stay her hand for a moment. Since this is odd for the normally violent Badgerkin he hurries to explain. Profession Mining 11 " OK, so I know mining and stone, and have a passing acquaintance with sand and we all have seen glass. Beech's reasoning is sound, that all tracks. Stone can become sand which can be heated to make glass. Breaking glass seems too easy for persistent people, but grinding stone, like the sound we heard, and melting the resulting sand to make glass and then breaking it, to mimic all the sounds we heard is pretty consistent with persistence, and madness. How hot does that beach ball of fire you can make get Beech? Hot enough to make glass?" " Naithi's reading of the pattern also makes alot of sense if we are going to keep splitting up to follow separate paths. That's what the first test wanted, maybe this one is the same." "My idea might reveal a single path to follow, but Naithi's would set us on three paths which is already familiar territory in this place. I think I like her idea better than mine, at least as a first try."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday May 4th, 2023 8:12:30 PM Last time we were able to test a single path to verify with no ill effect before splitting up. Assuming this was set up by the same person, it would be logical to expect similar results. Naithi's idea may be more likely to be correct and could be faster, but would Panzer's suggestion possible be safer to try first?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday May 4th, 2023 9:19:19 PM
"The pattern is probably that we have to split. I can;t figure out the best division, though."
These Runes Call to Me (DM BatMark) Thursday May 4th, 2023 9:26:48 PM Beech speculates a bit about the meaning of the rock, glass, and sand runes, but is unsure. Sahabiel laughingly claims to be sufficiently persistent. She equates grinding with stone, shattering with glass, and, with a very canny intuitive leap, bubbling with quicksand. Not seeing any exits, she prepares a windup with her morning star to try to ‘shatter’ the glass rune. Nightingale smiles at Sahabiel’s unorthodox approach, but sees no better way. Naithi rides forward, child-like fey eyes gleaming. She claims to hear the runes calling to her, and offers a deeply philosophical explanation for their meaning and meaninglessness. Panzer sees that the tunnel and chamber are made of stone. The runes have a silvery glow, but do not seem to be made of any physical substance. He calls for Sahabiel to stay her hand for a moment, and offers opinions on the various interpretations of the runes by his fellow Champions, eventually settling on supporting Naithi’s take. Lothlo suggests trying a single path first to be safer. Zazu suggests that the pattern is to split, but not sure how best to do so.
As you enter the room and ponder the runes more closely, you notice that they each glow a little brighter when you say their name, in any language. Only one brightens at a time, dimming again when either another rune’s name is spoken or after a few seconds even if none is spoken. So will the Champions choose all for one, or one for all?
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday May 4th, 2023 11:05:12 PM The runes glow brighter as we say their names. It's as if they are responding to my voice and are calling out to me. We must choose which word will open the path to our destiny, knowing that the choice we make will have consequences that we could never have imagined.
The runes are glowing brighter and brighter as the pressure mounts, and Naithi knows that she must take that first step down the path she chooses without hesitation or regret. Only one word can lead her down the path to her destiny, but which one?
As she stands before the ancient runes it is clear to her what must be done. These runes are not a puzzle that can be solved by logic alone, but rather they are a test of the heart. They require a choice to be made between two equally valid options, and the only way to know which path is right is to follow the intuition and the guidance of one's own heart. This is a choice of faith, a choice that can only be made from deep within the soul. We must trust in ourselves and our instincts to make the right decision.
My heart says that we should stay together. The only way to make this work is through teamwork and coordination, and by staying together we will be stronger, more resilient, and better able to tackle the challenges that lie ahead. Staying together also means that we will have the support and encouragement of each other, which we will need in the difficult times ahead. Staying together is the only way!
Logic tells me that the rune of Rock stands for strength and unwavering resolve. It is the foundation upon which we build our lives, a symbol of the stability and security that we seek in our world. Glass shatters under pressure and sand is a symbol of change and transformation that drives us forward. The choice of Rock represents persistence and stability.
Naithi feels fine is of the essence and says Rock and nice's to stand by it, but will wait for the others and to see if there is any objections or better ideas.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday May 5th, 2023 6:15:50 AM
While there may be a lot to what Naithi is saying, Sahabiel feels that which path to choose, and whether to do so all together or to split up again, is all rather secondary to the issue that so far making marks glow dimmer or brighter has not opened up any path forward at all yet.
"...if they dim each other, then I think we need to pick one and stick with it. That is persistence, too. So if that is going to be rock, then let's all say 'rock' together, over and over, and see if that makes it go brighter and brighter until something interesting happens? So... rock! Rock! Rock, rock, rock!"
Through repeating the same word over and over, she drifts into a sing-song rhythm, and it occurs to her that a group of people underground rhythmically chanting the word 'rock' at a stone wall, is really a lot like dwarven opera.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday May 5th, 2023 8:11:28 AM
ooc: for some reason I was picturing a different rune in front of three different tunnels. Not sure where I got that image.
If there are no tunnels or paths, I think repeating the word is a better option. It also makes the rock persistent connection less important.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Friday May 5th, 2023 1:49:50 PM
Panzer has spent his life in, around and under stone so Rock is an easy choice for him. He will join in and chant the word rock with the others.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday May 5th, 2023 2:24:48 PM I agree with your assessment, it's better we stick together. Besides, whenever one is in doubt on what to do, not splitting up is always my preferred option.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday May 5th, 2023 3:26:07 PM
Rock wouldn't be Beech's choice, but since everyone else seems to be choosing it, Beech will concede. "I guess it's gonna be rock, but just about everything I have is useless..."
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday May 5th, 2023 8:24:26 PM
"So that means ... Team One names the first rune and enters? Then Team Two names the second rune and enters there, and then the rest name the third rune and enter? Does that make sense?"
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday May 5th, 2023 8:35:19 PM "Ummm, Zazu, I think you misunderstand, We are going to all try the same one I think...."
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Friday May 5th, 2023 10:00:40 PM
Nightingale will take it a step further and begin to sing and dance to the word "Rock"
Rock and Roll (DM BatMark) Friday May 5th, 2023 11:21:22 PM Naithi decides that the runes are a test of the heart, and her heart suggests that you stay together. She chooses and says Rock and moves to stand by it. Sahabiel agrees that sticking with one is the way to go, also exemplifying persistence. She repeats “rock” quite a few times. Panzer is comfortable with rock and repeats the word as well. Lothlo agrees with sticking together. Zazu seems confused about the plan proposed by pretty much everyone else, who suggested all going for one rune, Rock. Beech isn’t too keen on rock, but will go with the group decision, even coaching Zazu about what the plan is. Nightingale really gets into it, singing and dancing with some original rock music.
As most of the party chants or sings “Rock”, the corresponding rune glows brighter and brighter, until it suddenly flashes with nearly blinding brilliance, only to fade back to dimness. Then all three rock, sand, glass runes fade to darkness. Beneath the rock rune, however, a naturally-formed tunnel has appeared in the stone, leading into darkness beyond. From it, you can hear the occasional sounds of grinding, scraping stone a bit louder than before. It begins only 5’ wide, but you can see that it widens to at least 15’ before it bends out of sight to the left about 35 feet ahead. The ceiling is also irregular in formation and height, starting at about 8’ but going up to 25 or so feet at one point within your line of sight. How do our heroes approach this way ahead?
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Saturday May 6th, 2023 5:21:16 AM
Nightingale will stop dancing and look at the darkened tunnel, "I have an idea my friends."
Nightingale will call upon her racial abilities and summon 4 glowing butterflies and send them into the tunnel to illuminate it ...
Dancing Lights - racial spell - lasts 1 minute.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+7=22 ; Saturday May 6th, 2023 7:05:11 AM
Sahabiel feels well enough pleased that she was right about how this one was going to work. With that ominous grinding sound louder now though, probably not the time to reflect on it too long, as there is clearly going to be a 'next step' to this gauntlet..
With a way forward now open to them, she chooses to complement what Nightingale is doing and recites the prayer to see the magical auras of things (Detect Magic), so that by the light of her cousin's butterflies she can see into the tunnel and keep an eye out for both the mundane and the magical.
Perception d20+7 = 22, with Detect Magic active
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Saturday May 6th, 2023 11:17:27 PM
"Oh yeah right, ROCK, that's the ticket, sorry."
OOC: Has it been 3 minutes since the invisibility?
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Sunday May 7th, 2023 1:32:16 AM
OOC: When e cleared that pond out to get the negative piece of the seed, did we find money/gems in addition to our magical item? I thought we did but I must have spaced writing it down ... old blonde guy you know
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Monday May 8th, 2023 12:33:01 PM
Beech, Squeezing his way through, let's one of the others lead. Being in this tight place, leaves him a bit restricted in what he can accomplish....
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Monday May 8th, 2023 1:37:31 PM
Nightingale will go last so she can keep an eye out for anyone sneaking up behind the party
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Monday May 8th, 2023 1:50:03 PM
Panzer flexes his shoulders to loosen the tension created by these puzzles that don't require much thought from him. He has smart friends and they have so far taken the brunt of the puzzles. What he can do is walk up front and take any hits that come their way, though he expects their next step to be a third puzzle.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+5=22 ; d20+13=16 ; Monday May 8th, 2023 6:53:46 PM
Naithi and Camalayas suddenly perk their ears as they listen to the scraping. I don't like that sound... It reminds me of an old story of a statue coming to life. Does anyone have a way to check if there is a construct up ahead, specifically a stone golden e?
Knowledge Arkana = 22 Perception= 16
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday May 8th, 2023 7:02:06 PM
Sahabiel will follow Panzer - both because the two of them form a pretty good first line of defense, and because the prayer that allows her to sense the auras of all things magical is more useful if she is also in a place to see them before anyone else touches anything...
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=16 ; Monday May 8th, 2023 8:09:41 PM
Peering into the darkness, Lothlo strains his eyes but is unable to notice anything useful. Let's see what those butterflies reveal, hopefully there's not another army of the undead lurking down here.
perception = 16
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=37 ; Monday May 8th, 2023 9:56:35 PM
Zazu follows Sahabiel and hopes this is going to work out.
Perception 37
And They All Came Tumbling Down (DM BatMark) Tuesday May 9th, 2023 6:46:28 AM Nightingale summons four glowing butterflies and sends them into the dark tunnel, then hangs in the back of the party. Sahabiel is pleased that this is going according to expectations. She casts detect magic to scan the way ahead, joining Panzer in leading the way. Zazu gets with the Rock plan. The trickster has about a minute and half of invisibility remaining. Panzer takes point, ready to take whatever hits come your way. Beech squeezes through the tight beginning of the tunnel but finds that it is comfortably wide moving forward. Lothlo peers into the darkness and tries to see what the butterflies reveal. Naithi wonders about stone statues, but isn’t sure whether that explains the scraping rock sounds.
Nightingale’s fluttering lights illuminate your way through this irregular tunnel that continues to wind through the rock for about a minute. Sahabiel detects a faint lingering aura of conjuration throughout the area, but nothing more active.
As you proceed, Zazu notices something amiss ahead, and points out that the stretch of rocky tunnel ahead is threatened by an easily triggered rockfall.
You may make an additional Perception, Knowledge Engineering, Knowledge Dungeoneering, or Profession Mining check. If you succeed on a Perception DC 23 or DC18 on any of the other three skills Highlight to display spoiler: {”You can tell that there is a safe path on the left side of the tunnel that should protect anyone going further down the tunnel from the rockfall.”} If you think you have something that might give a circumstance bonus to any of those, suggest it in your post.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+5=12 ; Tuesday May 9th, 2023 1:08:32 PM
Beech doesn't notice anything, and is ready to proceed, but waits for those leading to go.....
Know Engineering : Rolled 12
Spells In Effect: Mage Armor : 8 hours See Invisible : 80 minutes (ish)
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+13=32 ; Tuesday May 9th, 2023 4:02:55 PM
As Naithi looks down the tunnel, she notices a subtle difference in the rock at the edge. It appears to be more dense and less porous than the surrounding rock. If we are careful and quick, we should be able to use this difference to our advantage and stay safe from any falling rocks. I tell the group about my observation and explain how we can use this difference in the rock to stay safe from the danger ahead.
As we continue Naithi hums. Grind. Grind Scrape. Scrape. What horror does await.
Perception check= 32
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=11 ; d20+4=9 ; d20+5=9 ; Tuesday May 9th, 2023 7:33:38 PM
Perception 11 Knowledge Engineering 9 Profession Miner 9 Panzer notices nothing wrong but stops when Zazu and Naithi spot a problem. He waits to see if it is a trap that Zazu can disarm or if it is just a hazard they need to pass.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+7=20 ; Tuesday May 9th, 2023 9:02:16 PM
Sahabiel is glad for Naithi's keen senses, and she follows her without comment while she continues keeping her own eye out for magic.
Still using Detect Magic
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=29 ; Tuesday May 9th, 2023 10:17:54 PM
Lothlo looks at the dangerous rocks and scans for a safe path Naithi, I agree that it looks like we may be safe if we take the path on the left side of the tunnel.
Perception = 29.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=31 ; Tuesday May 9th, 2023 10:20:53 PM
Perception 31
Zazu concurs and directs everybody that way too.
To The Left (DM BatMark) Wednesday May 10th, 2023 6:16:45 AM Naithi spots the potential rockfall hazard up ahead, but also discerns a safe path along the left side of the tunnel. She hums a dissonant rock melody as she points the way. Panzer doesn’t see the rock hazard until the others point it out, but his familiarity with mines lets him confirm their findings. Beech waits for the others who have found the hazard to chart a safe path. Sahabiel is glad for Naithi’s keen senses, and continues to scan for magic. Zazu and Lothlo agree that the left side looks safe Nightingale comes along silently.
As you make your way through and past the hazard, the rocks do come tumbling down, with a familiar scraping sound. But as Naithi was first able to discern, you are kept safe by sticking to the left wall (including Beech squeezing.) In all, there is a roughly 60’ stretch of tunnel that partially collapses in the rockfall, but you have successfully moved beyond it. Sahabiel continues to detect the lingering conjuration aura throughout the area.
The tunnel continues beyond, still taking the occasional twist and turn, before narrowing again to a 5’ width as it enters a dimly glowing chamber, about 30 feet across. From the chamber, you hear the occasional, familiar shattering and bubbling sounds. The glow seems to be coming primarily from runes on the floor, which Sahabiel can tell are illusory in nature. As before, you would need to be closer to read them.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Wednesday May 10th, 2023 12:17:34 PM
Nightingale ponders aloud, "Who or what made this place ... it's rather interesting to say the least."
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday May 10th, 2023 2:19:37 PM "I'm fairly certain this place wasn't created by the Tecuri, I've heard mom tell and retell of all of her adventures in their machines as she described them. This place is much more primal, natural if you want. I'd say it was created by very early Fey, their tricks and magic have progressed into much more elaborate styles than this. It might even be from a much earlier age, being so rough in design." Beech then realizes he actually said that out loud, and just shrugs his shoulders....
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=18 ; Wednesday May 10th, 2023 11:04:52 PM
Panzer enters the room and trys to look everywhere at once. He stops as he reaches the far wall. Perception 18
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=26 ; Wednesday May 10th, 2023 11:13:38 PM If this is so old, what do you think caused the disruptions we are seeing to suddenly start up? I'm not sure if it being an ancient cavern makes this a relief that it's not some recent targeted attack, or if it should make me more terrified that it's something much older and more sinister that's laid buried here all this time.
Lothlo looks around for signs of traps of danger. perception = 26
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday May 10th, 2023 11:23:17 PM
Zazu helps read the runes.
"Panzer, please do not step on the runes!"
"Beech, I think you are right! This whole thing feels fey to me too."
Deja Vu (DM BatMark) Thursday May 11th, 2023 6:51:05 AM Nightingale wonders aloud about the makers of this place. Beech comments on the likely early fey origins of this rough place. Panzer enters the room, looking all around. Zazu agrees that this looks fey and warns not to step on the runes. Lothlo enters and wonders about the potential for this to be an old menace resurfacing. Naithi and Sahabiel come along quietly.
As you enter and look around, you realize that this room is nearly identical to the one you left to enter the ‘Rock’ tunnel. It is exactly the same size and shape, and the runes on the floor, which appear upside down when viewed from this side, also say “Only the persistent may pass” in Sylvan. The Rock rune is still present just above the tunnel you have emerged from, but no longer glowing, while the Glass and Sand runes glow dimly. The tunnel that you originally entered through is no longer there.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Thursday May 11th, 2023 8:16:54 AM
Sahabiel sighs... "I guess this means that we do them all in turn, hm? Well, who is up for repeating 'glass' together this time?"
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Thursday May 11th, 2023 10:40:51 AM " That would be my read too." "Glass"
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday May 11th, 2023 12:50:39 PM "Aye, Glass it is..." Beech then thinks for a couple more moments... "Does anyone know the order of appearance of the Races? Including the Fey."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday May 11th, 2023 8:16:21 PM I'm up for it, but can someone clarify why we are doing glass next? Wouldn't the process of making glass put the glass last?
The rocks are ground down, which we no longer hear the grinding. Then the sand is melted, which would be the bubbling we here. Then the formed glass is shattered?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday May 11th, 2023 8:44:06 PM
"It is like that kids' game. Rock breaks Glass, Glass melts Sand*, and Sand wears down Rock."
"But how does that help? Glass next?"
* (with a lens)
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday May 11th, 2023 8:46:38 PM
Nightingale opens and closes her mouth ... "That makes sense Lothlo ... especially since we do hear the bubbling sounds....but I'm good with whichever we try."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday May 11th, 2023 9:52:48 PM
The bubbling sound is both beautiful and haunting. It is the sound of something sparkling, like the bubbles of a crystal glass of champagne, but it also has a deep, almost glass thick quality. This sound seems to be coming from the path of sand... She looks to her companions, wanting to be sure that we are all in agreement before deciding which path to take. The sound of the sand makes her eager to follow it, a sound of transformation and rebirth...
But the idea of a deep shattering sound is quite ominous. Naithi is not looking forward to that final path.
Heart of Glass (DM BatMark) Thursday May 11th, 2023 10:03:22 PM Sahabiel concludes that you need to face these challenges one by one, and starts with “Glass.” Panzer agrees and also says “Glass.” Beech also raises a “Glass” and wonders what order the races appeared on the Wold, including the fey.noting that in the process of making glass, rock and sand would logically come first. Zazu thinks it might be like a kids’ game. Nightingale likes Lothlo’s theory but is fine with either approach. Naithi finds the bubbling sound both beautiful and haunting, and is eager to follow that path.
As several folks in the party repeat the word “Glass” the corresponding rune glows brighter, much as with Rock before. With the expected flash, a tunnel appears beneath the Glass rune, 10 feet wide and twisting into darkness ahead. You hear the tinkling of shattering glass from down the tunnel.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday May 12th, 2023 9:45:27 AM
Sahabiel points out that if the glass is to be polished, then sand comes last again. There are so many possible relations between the three words that, added to the likelihood of deliberate fae trickery, they might as well just go down the runes in order of appearance? In any case, the path of the Glass challenge lies open now.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Friday May 12th, 2023 11:16:25 AM
Nightingale's butterflies should still be flitting about, so she'll send them into the tunnel to light it up
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+8=15 ; Friday May 12th, 2023 1:44:28 PM
Beech expects a trap of some sort, even though he's not very good at it, he tries to spot anything that may fill the criteria.
Perception 15
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=29 ; Friday May 12th, 2023 8:10:38 PM We need to keep a close eye out on this one. Falling rocks is bad enough, but jagged shards of glass are even more terrifying.
Perception = 29
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=30 ; d20+12=29 ; Friday May 12th, 2023 8:31:56 PM
Zazu looks for traps too. Perception 30. "Maybe Lothlo and I can help each other search?"
If there is a trap, Zazu tries to disarm it remotely.
Disable 29
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=13 ; Friday May 12th, 2023 9:24:36 PM
Panzer takes point and looks for anything out of the ordinary Perception 13
OOC sorry I posted earlier but apparently didn't hit done
Click! (DM BatMark) Friday May 12th, 2023 10:32:29 PM Sahabiel shrugs at the various possibilities, given that the Glass path now lies open. Nightingale’s butterfly flit forward to light the way. Beech expects a trap, and tries to look for it. Lothlo is wary of shards of glass, watching carefully for danger. Zazu also looks for traps, and is ready to disarm them remotely. Panzer takes point and looks for anything unusual. Naithi follows along.
After about ten minutes, the party has wound through the rock tunnel, turning a bend to see a 20’ long stretch of stained glass about 30’ away, with the tunnel continuing on beyond the glass area. The stained glass is backlit, and depicts a bizarre scene from a fey nightmare, with grotesque creatures, corrupted plants, walking dead, and a single dark but formless creature looking down from above. Beech and Panzer miss it, but both Lothlo and Zazu spot shadows that hint at a mechanical mechanism behind the glass, and are able to determine that pressure on the glass will send a hail of shards in all directions. Luckily, Zazu is able to spot a weakness in the mechanism about halfway across the stained glass stretch of corridor, and remotely disable this feyndish trap without having to enter the area. What do our heroes do after this accomplishment?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Saturday May 13th, 2023 12:02:56 AM
"Can anyone think of a way to take this with us? Imagine the tales we could tell."
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Saturday May 13th, 2023 1:38:39 AM
Nightingale "hmmms" then adds, "We might be able to mend pieces we break back into shape ... "
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Saturday May 13th, 2023 2:06:09 PM "Maybe..? I should warn ya that I have been seeing a background aura of conjuration over this entire area pretty much from the moment we crossed those paths through the mist. This tunnel, this gauntlet of trials, may be real enough here and now, but I have to wonder about its.. permanence.. if we should try to bring any of it back with us?", Sahabiel contributes an opinion to Panzer's idea.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday May 15th, 2023 1:17:44 PM
"Well, I disarmed it. Usually that means it will not go off, right?"
Zazu approaches and takes a close look.
"Since it is not going to shatter, why don't we keep it? It sure is beautiful, even if it is a bit weird. Reminds me of that shadow thing we got darkening the Culverwood these days."
The elf looks at the artwork and tries to figure out if it could be shrunk as is, or would need to be detached first. If it needs to be detached, maybe ranged legerdemain and more disable checks would get the job done?
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Monday May 15th, 2023 2:08:44 PM
Beech, about to mention that Zazu likes to shrink stuff,but doesn't bother as Zazu does it himself.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=6 ; Monday May 15th, 2023 2:55:09 PM " Well I mean there is the fact that it seems to have a bearing on or current problem too.like Zazu said.Besides I have never seen it's like before, and doubt I will again." Panzer is pretty agile. He will help Zazu in any way the elf needs to make the stained glass walls safe. Dexterity 6
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=19 ; Monday May 15th, 2023 7:07:09 PM Hold on one minute, this scene shows the walking dead we saw earlier. I want to examine that formless creature's depiction, see if it shows any details on what it is, what dangers it might present, how it might be defeated... anything that could be useful before we press on to actually find it waiting for us.
Perception = 19
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+10=25 ; Monday May 15th, 2023 7:27:39 PM
Since it looks like we have briefly stopped, Sahabiel prays for the Will of the Wood's guidance as she looks upon the image in the stained glass, to see if what is shown matches any myths she might be aware of..
KS (religion) d20+10 = 25
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Monday May 15th, 2023 8:23:23 PM
Naithi nods. That's ac good call. Who here knows about these things?
ooc: Who has a high knowledge religion score?
Glass Houses (DM BatMark) Monday May 15th, 2023 9:30:28 PM Panzer wonders whether you could take this stained glass with you. He is willing to help others’ efforts, albeit potentially clumsily. Nightingale opines that you might be able to mend pieces that you break. Naithi nods at the latest ideas, and suggests thinking about this from a religious point of view. Sahabiel warns about the background conjuration aura in the place, and wonders about the permanence of things from this place. Zazu is confident that, being disarmed, the trap will not go off. The trickster wants to keep the beautiful but strange stained glass, and grins while saying it can be shrunk and turned into a piece of cloth! Beech had been about to mention Zazu’s incredible shrinking skills, but finds it unnecessary. Lothlo examines the formless creature’s depiction, but whether by design or due to the nature of the creature, it is merely a vague dark shape, at most perhaps leaving the impression of a grotesquely twisted, massive humanoid. But that could just be the dark places in your mind filling in the blanks as you gaze upon the horror.
Looking more closely, Zazu realizes that the whole stained glass creation ahead of you is probably too big to shrink with the spell. It actually covers the floor, walls and ceiling for 20 feet of corridor, with metal pieces holding the individual panes of stained glass in place, and the whole creation firmly anchored to the rock in multiple places. Moreover, the pieces of glass seem to be firmly in place in their metal frames, and the ranged legerdemain is not strong enough to free them. It should be possible to remove sections (carefully or not) if you choose to do so. This could be done safely, with the possible exception of the ceiling, which while no longer trapped, might be hard to pry material away from without bringing sections down on your heads.
Sahabiel studies the images and prays for guidance, but the teachings she is familiar with do not shed light on this mix of fey and undeath; on the contrary, even the dark fey historically have still had a strong attachment to the (super)natural world, not returning things from the grave. You have apparently become embroiled in a novel dark plot!
(OOC: Feel free to do any of the above that is workable and keep moving on in your posts, unless there is something else that you want to try here.)
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday May 16th, 2023 12:09:17 AM
Zazu can shrink 10 cubic feet with a Shrink Item spell, so if the art is say 1/10 inch thick, a portion 10x10 should be doable. The elf tries to find a floor or wall patch that is beautiful but not so dark, not with the dark figure.
“This will be so beautiful with daylight shining through when we install it at home.”
Job done, hopefully without misadventure, it is time to press onwards.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Know: Religion - d20+7=25 ; Tuesday May 16th, 2023 10:43:43 AM
Before it gets removed, Nightingale wants to take a peek at the artwork. " Friends, one moment. Undead are abhorrent, and if by taking this we release something worse, we need to be prepared."
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Tuesday May 16th, 2023 12:27:51 PM "Even worse than that, it could be like a magnet or even worse, a "window" with a direct connection to whatever is causing this. Even if we beat it, who says having a section won't give it easy access not only to us, but to those we've sworn to protect. It was supposed to "explode" on us, I say we just leave it here, if we are meant to take it, it will be obvious once we've finished. So, please don't shrink any of it, I might be forced to do something that none of us want...."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday May 16th, 2023 1:53:02 PM We already have a hoard of undead heading towards the town, I don't think it's worth delaying moving forward just to take home some souvenirs, especially if it could increase the danger for us our the town.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=13 ; Tuesday May 16th, 2023 7:13:31 PM But it was fine to stand around going what if and maybe this and maybe that at the first puzzle Panzer shakes his head and helps Zazu. In a moment when the portion is saved he resumes taking point and walking on towards the next challenge. Perception 13
Sands of Time (DM BatMark) Tuesday May 16th, 2023 9:43:17 PM Zazu moves to shrink just a section, and not a scary dark one, to take with you. Nightingale takes a closer look at the undead in the glass, which seem to be an assortment of corporeal undead such as zombies and skeletons, with perhaps a few more powerful such mixed in. She sees no obvious triggers for releasing them by manipulating the glass. Beech expresses concern that remnants of the stained glass could bring trouble to you, and wants to leave it for now. Lothlo agrees that you should not delay, given that there is already a horde of undead heading toward town. Panzer starts getting antsy again, deciding to help Zazu to get things moving. Sahabiel and Naithi watch and wait.
Despite worries by a few party members, Zazu and Panzer manage to shrink and free up a not too hideous section of the stained glass, and get it shrunken and rolled up without any harm. Afterward Panzer leads the way down the tunnel, which eventually ends in…no surprise…a room that looks much like the one that you left to enter the stained glass tunnel. It is exactly the same size and shape, and the runes on the floor, which appear upside down when viewed from this side, still say “Only the persistent may pass” in Sylvan. The Rock and Glass runes are no longer glowing, while the Sand rune glows dimly. Do you persist?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday May 16th, 2023 11:27:11 PM
"Come on everybody! Only one more to go!"
Feeling a bit nervous about it. Zazu casts darkvision and shares it with Boyo. In case there is sand, the elf ties the stained glass cloth bandito-bandana style to cover mouth and nose.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday May 17th, 2023 1:33:02 PM
Beech, not exactly happy with what happened, says sand and waits for the rest.....
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Wednesday May 17th, 2023 2:43:39 PM
Seeing as nothing bad happened, Naithi will also take a section of the stained glass, assuming it is not magic. She quickly turns a section into a beautiful flower and tucks in into her hair.
She has nothing else to add at the moment and when everyone is ready will begin repeating the word
ooc: Not sure what happened. I thought I posted last night. Mostly an unneeded perception check for danger.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday May 17th, 2023 7:17:48 PM ooc: I never sent my post yesterday?! Sorry; I guess I have another Saturday post coming up to make up my numbers this week.
Sahabiel is not interested in bringing pieces of glass along, and simply proceeds to the now familiar room and its single remaining glowing rune.
"Very well then... sand!", Sahabiel joins Beech in opening the third and hopefully final way forward from here.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Wednesday May 17th, 2023 7:21:36 PM "Sand"
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday May 17th, 2023 7:51:56 PM Sand it is, let's hope our persistence pays off.
Scirrocco (DM BatMark) Wednesday May 17th, 2023 9:58:54 PM Sahabiel has no interest in the glass, and speaks the word. Panzer says “sand.” Zazu urges everyone to take on this third (and last?) challenge. The elf ties on a bandana and shares darkvision with Boyo. Beech isn’t happy with being overruled but says sand and waits for it. Lothlo says sand and hopes that persistence pays off. Naithi, encouraged by the lack of negative effects, takes a bit of glass and shapes into a flower for her hair. She then joins the others in saying the word. Nightingale abides.
As expected, the Sand rune flashes, revealing a 10 foot wide, sand-floored stone tunnel twisting into the darkness ahead. You hear a susurrating sound, along with an occasional bubbling from farther into the tunnel. How do our heroes proceed?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=35 ; Thursday May 18th, 2023 1:26:59 AM
Zazu takes a good hard look ... Perception 35
Also, based on a hunch ... is there a wind? A hot desert wind?
[DM Note: The draft of wind quickly dies off, perhaps it was just pressure balancing once the portal opened. And it was not particularly dry; the post title may have been inadvertently misleading.]
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday May 18th, 2023 10:52:22 AM
Nightingale looks at her friends, "Well the door is open, lets go see who or what is waiting for us..."
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+13=17 ; Thursday May 18th, 2023 2:29:41 PM
As Naithi and the party make their way into the dark tunnel, she feels a sense of excitement mixed with a hint of fear. She grips tightly onto Camalayas' reins, her mind racing with anticipation for what lies ahead. Her thoughts are scattered, but she is focused on taking in everything around her.
She listens closely to the sounds ahead, trying to discern what might be making them. The susurrating sound grows louder as she proceeds further down the tunnel, causing her heart rate to increase. She can feel herself becoming more alert and ready for anything that may come their way.
Naithi scans the area again for traps and enemies, but her mind begins to wander. Blow, blow, bubble, bubble. Ahead those are the sounds of trouble. Twice a trap and then a path as we again avoid it's wrath.
Perception=17
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday May 18th, 2023 2:30:51 PM
Remember to make you knowledge and perception rolls.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=35 ; Thursday May 18th, 2023 2:37:05 PM Let's see what kind of traps they may have laid out for us this time. Is everyone ready? Lothlo looks around for traps, and for any clues what is waiting for them as they continue further through these tunnels. Perception = 35 (nat 20)
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+8=21 ; Thursday May 18th, 2023 4:17:32 PM "It's Sand... And you can drown in sand....be careful."
Perception check, 21
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+7=27 ; Thursday May 18th, 2023 7:16:00 PM
Sahabiel too keeps an eye out for traps, as that has been a bit of a pattern through these halls, and suggests moving cautiously.
Percaption d20+7 = 27
(Sahabiel would have the group move at half speed, to make better detect trap checks)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=15 ; Thursday May 18th, 2023 7:23:56 PM
Panzer was thinking the same thing as Beech. He pulls out his rope and passes it to everyone as he takes point. " Keep a hold of the rope with 1 hand, just in case Beech's thoughts come true." Perception 15
Castles Made of Sand (DM BatMark) Thursday May 18th, 2023 9:15:41 PM Zazu takes a good hard look as you move forward, wondering what to make of the puff of wind. Nightingale is ready to go forward. Naithi feels a mix of excitement and trepidation. She looks and listens closely, scanning for traps, while making mental rhymes. Lothlo also wonders what sorts of traps lie ahead, looking carefully for them, as well as clues. Beech warns that you can drown in sand, looking around carefully. Sahabiel suggests moving slowly, the better to look out for the traps that must lie ahead. Panzer likes Beech’s way of thinking, and passes along rope for everyone to hold onto to prevent any such calamity.
As you round a bend into a 60 foot long straight part of the tunnel, Zazu and Lothlo notice a subtle change in the sand just ahead, including an occasional popping of an air bubble disturbing the surface. This must be the trap that you anticipated! Moreover, there is clearly something magical about it. Even normal quicksand doesn’t act quite that way. How do our heroes deal with this unusual quagmire?
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday May 19th, 2023 2:48:04 PM
Beech looks over the area where the trap seems to be located....
Question: How big an area of tunnel does it fill up? (I expect it side to side of the tunnel, so how long does it go down the tunnel)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=26 ; Friday May 19th, 2023 4:30:59 PM Do you see those air bubbles in the surface of the sand? Do those look like something natural, or do you think there is something alive under there making those air bubbles?
perception = 26
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday May 19th, 2023 5:22:46 PM "Ya definitely do not want to step onto this...", Sahabiel says, perhaps unnecessarily. She shares Beech' interest in how much of the tunnel floor exhibits this clearly unstable sandy soil, and while others are working out those details, she resumes her prayer for the detection of magical auras, to identify the extent by means of seeing how far this particular aura is spread if need be.
"I am having a look at the aura of the magic at work here, but I'll be a little while before I have a clear picture. Don't let it stop ya from trying yer own things in the meantime, but just know ya don't need to risk yerselves if it'll be only to find out the same things the aura will tell me in less than a minute anyway -- we don't want to have to mount an unnecessary rescue, eh?"
Detect Magic active again and maintaining. Will take three rounds to get to the 'know school of effect and exact location / extent' stage.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Friday May 19th, 2023 7:17:18 PM
Nightingale looks at the floor and then the ceiling, "Can anyone climb on the walls or ceiling - might be beneficial if they could and see if there is some mechanism on the other side to disarm the trap."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Friday May 19th, 2023 7:21:19 PM " Good question. I was originally going to go with them being escaping gas from decomposition or gas pockets underground, but a creature adds a whole 'nother dimension to the problem." " Zazu do you have a way to see under that quicksand, remotely I mean, safely, or should I go take a look?" Panzer starts tying the rope around his waist. He sorta thinks he knows the answer to his question.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday May 19th, 2023 10:14:50 PM
Zazu offers to reach around with the mage hand to feel out whatever is un there. Not sure that will work, but worth a try.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Friday May 19th, 2023 10:20:10 PM
Naithi pets Camalayas, feeling a sense of caution and fear creeping up on her. She takes a deep breath, trying to calm herself before speaking up.
Is it is an enemy, does anyone have something like a shape stone spell they could use to trap the creature? If not, maybe I can send an elemental down to check it out.
She pauses for a moment, her eyes flickering around the area as if searching for any other signs of danger.
Bubble, Bubble, Sand and Trouble (DM BatMark) Saturday May 20th, 2023 8:18:10 AM Beech looks over the trapped area, and scopes out more details. Sahabiel agrees that you don’t want to step in that area, and prays for divine insight into any magical properties. She concentrates for more than a few moments. Lothlo tries to determine whether the bubbles are natural or something caused by living creatures under the sand. Panzer thinks Lothlo asked a good question about critters, and is prepared to dive in to look if Zazu or others don’t have a way to find out in a less dangerous fashion. Nightingale asks whether anyone can climb the walls or ceiling to reach the other side to look for a mechanism. Zazu offers to feel around with the mage hand. Naithi wonders whether a stone shape could trap a creature or elemental could go down to check it out.
Beech is able to see that this stretch of unusual sand covers the 60 foot length of this part of the tunnel. Sahabiel’s magical investigation indicates that the trap is magical and imbued with moderately strong transmutation magic. Zazu sends the mage hand in to feel around a little bit. The elf finds no creatures in a quick search, but does find a series of interconnected bubbles and tubes beneath the sand, as well as some firmer areas. Perhaps those bubbles and tubes could be manipulated to disarm the trap? Otherwise, Panzer is tied off with a rope to take a risky plunge…
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+20=26 ; Saturday May 20th, 2023 8:36:20 AM
Zazu will try to disarm the trap! "Doing it remotely is hard [OOC: -5 on the attempt], but I'll try my best."
That means Zazu will use a hero point for a pre-emptive +8.
Disable Device +17 -5 +8 = +20 = 26.
[OOC: Also, I gotta remember my roguish trapfinder and trap sense!]
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Saturday May 20th, 2023 7:52:54 PM
Sahabiel shares her findings, and admits to having no good idea as yet how to disable this trap. "I am willing to try a.. costly and ill-advised idea though if we otherwise remain stuck in here... but I'd rather keep the details of that one to myself for now, as to not funnel yer thinking down the same path as my own. In the previous two tunnels, there was always a simple way of disarming or avoiding the traps... surely there is one here...?"
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+2=9 ; d20-1=8 ; Monday May 22nd, 2023 1:22:35 PM
Naithi and Camalayas try their best to help, hoping their understanding of transmutation might help with the disarming, but neither has any idea what they could do to help.
ooc: Both aid another rolls failed.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Monday May 22nd, 2023 1:39:54 PM
Beech, is out of his depth, he don't know traps, but he will pull out his rope of climbing, for it to be handy if needed.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday May 22nd, 2023 6:04:02 PM
Sahabiel will slightly improve Zazu's chances by performing the quick orison of Guidance on them.
+1 to Zazu's skill check. Sahabiel can't offer Aid Another, because the skill is Trained Only and she does not have it.
Everyone that can, please pile bonuses on Zazu because that roll might be our best shot!
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Monday May 22nd, 2023 6:18:54 PM
Nightingale backs up Sahabiel, ready to use her magic to save or aid her friends
Click, Whumpf, Hisssssss (DM BatMark) Monday May 22nd, 2023 9:02:10 PM Zazu attempts to disarm the magical trap remotely, which is quite the trick. Sahabiel hopes that this trap can be dealt with in a straightforward manner like the last two challenges, and offers divine guidance to assist Zazu. She is also able to help guide Zazu’s efforts somewhat thanks to the arcane discoveries that she made previously. Naithi and Camalayas try to help Zazu, but to no effect–this sort of thing is beyond their ken. Beech is similarly out of his depth, but does get his rope of climbing ready, just in case things go wrong. Nightingale is ready to use magic to help her friends. Panzer and Lothlo wait with possibly varying degrees of patience.
As Zazu gets to work, you can practically hear the gears turning in the trickster's head, “Maybe a little pinch here, a squeeze and twist there, huh what’s this wire connected to, was it the green wire or the red wire?” Sahabiel is able to guide Zazu's efforts to a degree, pointing out where the transmutation magic seems strongest. (OOC: I granted a +2 circumstance bonus to Zazu for Sahabiel having spent time to investigate via detect magic) After some tense moments, there is a muffled ‘snick’ from beneath the sands ahead of you, along with some strange ‘whumpfing’ sounds. With a hiss, the sand begins to drain away gradually, then more rapidly, ultimately dropping the surface level of the sand down about 10 feet before stopping. It leaves behind a series of previously hidden 2’x2’ stone pillars that form an irregular path across the 60 foot stretch of the trapped area. It should be fairly simple to simply walk across them to the other side, now that Zazu has disarmed the trap.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=35 ; Monday May 22nd, 2023 10:07:26 PM Great job, looks like we now have a safe way forward. Lothlo examines the pillars to verify that they are indeed a safe path to walk across and that there are no new traps on these platforms. perception = 35 (nat 20)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=17 ; Monday May 22nd, 2023 10:19:42 PM
Panzer exhales when the trap is disarmed. He hadn't been aware he was holding his breath like that, but he was going down in there if it didn't work so, yeah, he was relieved. He steps out onto the pillars and move to the other end. He waits there ready to protect the others if there is an ambush. Perception 17
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday May 22nd, 2023 10:39:42 PM
Zazu grins, satisfied. On Boyo, the trickster directs the dire bunny to hop on.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Tuesday May 23rd, 2023 12:37:34 PM
Nightingale will remain in the back of the party, ensuring that nothing is sneaking up on the group
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Tuesday May 23rd, 2023 2:33:35 PM
Beech, being careful, loops the rope around himself, and then tells it to attach both ends to the caves ceiling at the far end of the trap. He'll only then make his way across. "I'm a bit more of a wide load than the rest of you are, just being careful." He'll command the rope to shorten as he goes across....
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Tuesday May 23rd, 2023 4:42:54 PM "This... was a children's game back home," Sahabiel says as she looks on the now revealed sturdy pillars. "Treating the ground as quicksand and only being allowed to step on the squares we'd draw... funny it should bring back such memories now. Anyway, we should be safe now so take your time in crossing everyone."
Sahabiel will cross using the half-speed movement rule, as per sneaking -- not that she is being stealthy, just really careful about her step.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Tuesday May 23rd, 2023 5:16:48 PM
Naithi nods in agreement. It's funny, from all the stories I heard, I always expect quicksand to play a much bigger role in my life. Hey and Camalayas then follow the others.
And That Makes Three (DM BatMark) Tuesday May 23rd, 2023 6:54:07 PM Lothlo congratulates Zazu and friends on a job well done, and examines the pillars to ensure that they are safe. Sahabiel recalls games of hopsand from her youth and moves across the pillars carefully. Panzer exhales when the trap is disarmed, relieved that he doesn’t have to take the plunge. He moves to the other side and waits to protect others. Zazu grins in satisfaction, and hops on Boyo to hop on. Beech exercises caution, using his magic rope to help cross safely. Naithi nods, having expected more quicksand in life, and moves forward with Camalayas. Nightingale brings up the rear to make sure nothing sneaks up on the Champions.
You safely negotiate the pillars after ensuring their safety, and move down the tunnel. As before, it winds through the rock before coming back to the familiar chamber, with Sylvan runes on the floor. Yet this time is a little different. As you round the last bend, you can see that the chamber–about 30 feet ahead–is occupied! Standing in the center is a large female minotaur, with light brown shaggy fur and the gleam of mail, holding a glaive and looking alert. She has a few injuries, perhaps claw and bite marks, but is nowhere near mortally wounded.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet Tuesday May 23rd, 2023 8:09:36 PM
Adamantine kukri in one hand and Cold Iron in the other Panzer greets the Minotaur. " Good day lass! Are you lost in here or meant to be another challenge to keep us from stopping the evil that is claiming the Culverwood?" Panzer appears to be a man shaped Honey Badger. He has fur, a tail, whiskers and the teeth of a honey badger, but his paws are much closer to hands and feet than to animal paws. His fur is fairly thick but his hide seems loose. This it seems is why it is difficult to grapple him. He wears sturdy traveling clothes under full plate armor. The hilts of many knives poke from sheathes on his belt and across his back. His greeting seems jovial but it does not look like he will allow any shenanigens to occur. He firmly plats himself between the Taur and the rest of his friends.
OoC Welcome to our new player, at least I think...8)
Berotha (Jason W) Tuesday May 23rd, 2023 9:08:48 PM
The minotaur turns to eye Panzer and nods, keeping her finely engraved glaive held ready in one hand but not in a threatening, two-handed grip.She bears approximately the inventory of a general store on her broad back as well as a ten foot longbow as thick as a man's arm. seems to stay light enough on her feet. She raises an eyebrow at Panzer's greeting and grunts "Not another challenge, unless you make that necessary. I heard there was an undead problem here and some law enforcement veterans dealing with it." She taps a notebook poking out of her backpack with her free hand. "Perfect way for a patroller of Imod to learn a few things to take back to the clan."
OoC Thanks for the welcome! I will figure out a proper statline and formatting in my posts tomorrow.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday May 23rd, 2023 10:44:36 PM
Lothlo looks at the minotaur standing before them. He lowers the hood of his cloak, revealing short, well kept cinnamon hair frame a strong, lively face Does that mean that you were just at our village? Are they still safe from the undead?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday May 23rd, 2023 11:03:43 PM
Zazu is an elf who is as small as a halfling, riding a dire bunny who is as big as a human. No armor, mithril buckler.
"Hello, Miss Minotaur! My name is Zazu, and this is Boyo. He is very cute! That's why I named him Boyo, because, Boy, oh boy is he cute!"
"We like fighting undead too, for sure. And we are kind of the law enforcement vets of this area -- heck, we're kind of the entire local government, mostly. So you're welcome to join us, I'm sure." The elf grins and looks around at everyone else for affirmation.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Wednesday May 24th, 2023 9:50:29 AM
Berotha nods to the strangers, each in turn, as they introduce themselves. "The village is safe, for now. A scout named Painter is leading a scout patrol to monitor this growing plague of undeath. The threat grows toward your village but slowly. Perhaps there is time for us to do something about it. Hilia Nighttongue and Brother Matthew thought you would have an idea for the best place to apply force." She slaps the thick, engraved haft of her glaive twice, indicating an itch for more action against the abominable undead.
She does pause for a moment, though, to regard the small elf and their mount. She kneels and stoops even farther down to extend a long arm ending in well-trimmed, hoof-like fingernail to be sniffed. Gravely, she states "He is a noble creature." Then she asks "Does he like being scratched behind the ears? Or perhaps large carrots?"
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Wednesday May 24th, 2023 12:50:52 PM
Nightingale grins, happy at the prospect of another girl in the group, and one that might want to hair her hair, hmm, fur, braided and colored. Stepping towards the minotaur she will present herself, "Hi. I'm Nightingale. You look wounded, would you like me to heal you? How did you get down here anyways..."
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday May 24th, 2023 3:04:31 PM
As the other's introduce themselves, Beech waits for a break... "Hello, I'm Beech, the Son of Aztyr. I joined the group quite a while ago, just after they arrived at the now site of the village. I'm from Black Bird Lake, where mom adventured...." Beech is a Liontaur, and an extremely strange one at that. Gear wise, he's wearing a mithril shirt, and carrying a long bow, but he's obviously a spell caster. While that's strange, it's the fact he has pure white fur, but it looks like it's white from age not naturally white. And then there's the fact that his muscles seem to be moving about on his body all on their own.
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 Wednesday May 24th, 2023 4:52:42 PM
Berotha gives small bows to Nightingale and Beech as well, replying in her smooth baritone. "Greetings Beech, Son of Aztyr. And greetings Nightingale. I arrived at Freedom's Landing and heard of this outbreak of undead in the sacred grove. I had to fight through some of them and soon found myself lost in an impenetrable black cloud of swirling fog with only three paths before me." She shakes her massive head. "Strange magics ahoof. Arcane paths, they were. I chose the black one and had to drag myself through by my will alone. Then I came to this odd chamber" she gestures to the incomprehensible runes. "The tunnel I came through closed up and yours opened in turn."
To Nightingale, she nods "If you are skilled in the healing arts, then yes. I have received a few scratches, though nothing grave."
To Beech, she queries "My mother was a patroller of the Hand of Imod, like her mother before her. Like myself, they travelled our island and fought lawbreakers. Tell me more of your mother, if and when the time is right."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=22 ; Wednesday May 24th, 2023 5:39:30 PM
Panzer puts his blades away and formally introduces himself. " I'm Panzer. Sahabiel and I form the Muscle around he, or did. I suspect you fit into that group now too. I like knives. They are small and easily hiddenand take a fair amount of skill tobe dangerous with. I'm getting there. I am also a miner and a part time engineer." :" Lets see what our third puzzle is going to be here."Panzer begins looking around the chamber to see what is different from the other chambers, aside from a big Minotaur lady. Perception 22
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Wednesday May 24th, 2023 6:07:04 PM
Sahabiel steps forward as well, having figured even before introductions that if Berotha were with the one(s) that set this gaunlet, it would make no sense for her to be here with injuries, so she probably was not. She has the tell-tale finer facial features of a half elf, although she is perhaps a bit tall for a half-elf. And a bit muscular. Her skin, where it is exposed, has a distinct green hue over it, and she sports short brown hair which does little to hide her pointed ears. In any case, she approaches wearing a set of fine looking elven armor, adorned with the sacred symbol of the Culverwood itself, and when she opens her mouth she speaks in a heavily wood-elf-accented Common "Ya did well to make it out here on yer own at all, no? Me and my cousin here- (she nods in the direction of Nightingale) also came by the black path. Quite a handful, or rather, quite full of hands", she says in reference to the many skeletal hands that had tried to prevent their progress along that particular path.
Sahabiel looks Berotha over and smiles. "Nice glaive." You notice that the knightly cleric herself is holding a rather heavy looking morning star of a design similar to her armor.
"So anyway, much as I think I'd love longer introductions, we are kind of in the middle of a thing here, so if ya are up to getting to heart of... whatever it is, this unholy mixture of the fey magics and vile necromancy that has overrun our grove... then I for one would be grateful for an extra pair of capable hands -- and ya look like ya know what yer doing. Getting this far is proof enough for me. What do ya say?"
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday May 24th, 2023 6:52:08 PM I agree with Sahaniel, I'm glad to hear that the town is still safe, but we should really press on and stop whatever this is before they hoard arrives. We can have a more relaxed introduction once everyone is out of danger.
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+14=15 ; Wednesday May 24th, 2023 9:07:17 PM
Berotha stows her glaive as well in response to Panzer's de-escalation of the situation. "Well met, Panzer. I too am curious of such puzzles." She gazes around but is much too distracted by all the strangers moving around to notice anything.
OoC: First roll of the campaign is nat 1 perception for 15.
She bows a little deeper than before to Sahabiel and Nightingale. "I believe it was easier for me to push through because you and your cousin cleared the way." For the first time, she beams when Sahabiel compliments her weapon. "Haft and head are my birthright. From mother to daughter." She nods to the morning star. "A deadly weapon more difficult than it appears. I look forward to seeing it swing alongside mine. Yes, let us get to the root of this thing. I have dealt with the unnatural and unholy before so perhaps I can assist." She watches her new, temporary allies with interest to see how they proceed with unlocking this mystery.
Dark Grotto (DM BatMark) Wednesday May 24th, 2023 9:19:50 PM Panzer greets the minotaur and inquires into her purpose here. Once she has answered, he puts his blades away while still talking about them among his other abilities. Berotha, heavily laden but still looking quick, nods and proclaims her intention to deal with the undead hereabouts. In response to subsequent questions, she reveals that the village is still safe for now, although the undead continue to advance slowly. Hilia and Brother Matthew thought that she might be able to lend her strength to your efforts. She fought her way through them, and followed what sounds like the same path to get through the mist and tunnels that the rest of you did. She shows a soft spot for Boyo, offering a carrot or scratch behind the ears. She also welcomes Nightingale’s offer of healing, and is obviously pleased with Sahabiel’s compliments on her weapon. Lothlo discerns that the minotaur must have come from the village, and inquires into the situation outside. On hearing the situation, he is all for pressing on expeditiously, more talking can wait. Zazu and Boyo turn on the cute charm, and note their intention to deal with the undead, as sort of law enforcement types for the area. The elf issues an invitation to join forces, with a sidelong glance at the other Champions. Nightingale likes this potentially braidable newcomer, and offers some healing. Beech introduces himself, as his muscles ripple oddly under his unusual garb. Sahabiel steps forward in her Culverwood-besymboled armor, noting that she also entered via the black necromantic path. All while comparing Berotha’s glaive to her own morningstar. She invites Berotha to join in combating the fey and necromantic powers that have afflicted the grove. Naithi waits quietly.
Berotha seems ready to join the Champions’ quest! Having now dealt with the unexpected encounter, you notice that the three runes on the wall behind the seven heroes from Freedom’s Landing have faded, as have the Sylvan runes on the floor. Moreover, the tunnels that you entered or reentered this chamber from have also disappeared. In the place of the original tunnel leading here, you now see a dark grotto that leads outside, where there is a dim, grey light. You hear nothing but eerie silence from beyond. As far as you can tell, it seems like just over an hour since most of you first entered the mist.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=39 ; Wednesday May 24th, 2023 11:59:07 PM
"Boyo likes everybody," Zazu tells Berotha, but he especially loves people who give him love."
Looking into the dark grotto, Zazu concentrates on the Darkvision spell and peers into the gloom.
Perception 39
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday May 25th, 2023 2:33:20 PM
Seeing as the group has decided the new comer is a friend Naithi urges Camalayas forward. As Naithi rides forward you notice her hide armor covers most of her outfit, and that it is topped with what was once a Bogeyman's coat and has since been tailored into something significantly more feminine yet distinctly fey in design.
To you she looks like a child or fairie, or some cross of the two. People always mistake her race's facial features for youthful innocence. It also doesn't help that she come up to most of their thighs and weigh less than their armor. (3'6" and 30lbs).
She greets her friends and introduced herself to the others. My name is Naithi(N-eye-thee), though the orcs know me as Murder Muppet, a nickname I earned as a slave in the orc gladiator pits. You can probably tell by my appearance that I am one of the beastfolk. Specifically I am a Sloth-kin, which you would lump in with the Ursine or bear class of beastfolk.
Camalayaas, my dire rabbit, and I are hunters and adventures along with my guard dog Fizzgig. I also have my trusted cuddly mule and Jen...sort of a butler cat that helps out.
It is good to have your blade watching our back.
If you happened to have met her in the past, you would be surprised to notice that Naithi looks younger than when she left and a little more aloof. If he can recall her ambitions, you might be able to put together that the young druid is now both a Lost Child and a Morphling (she is spiritually connected to her intelligent dire rabbit and they ate taking on each other's traits and Naithi is in the process of becoming a fairykin and growing fairy wings. She will actually be smaller in a couple more levels).
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday May 25th, 2023 2:57:24 PM
Beech casts a spell, and a man shaped light, appears, and it strides into the darkened area but within range...
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Thursday May 25th, 2023 3:07:22 PM
Nightingale looks at the ominous grotto, and mutters "I don't like this location."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=28 ; Thursday May 25th, 2023 3:25:05 PM Hmm, it's pretty quiet. But every room so far has been trapped, so don't let your guard down just yet. Lothlo scans the hallway for any signs of traps and pays attention to the air for the telltale stench of the undead. perception =28
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+4=21 ; d20+4=21 ; Thursday May 25th, 2023 3:25:58 PM
Panzer redrawn his blades and heads into the grotto. Perception 21
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+7=27 ; Thursday May 25th, 2023 5:39:40 PM
Sahabiel gives Berotha an understanding nod. "Then let both of us wield our weapons in honor. Soon as something to wield them against shows its head, that is. It looks like our path continues through there..." She waits for Beech' conjuration to shed some light in the dark grotto, then follows in after Panzer.
Perception d20 + 7 = 27 (natural 20)
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 Thursday May 25th, 2023 7:51:02 PM
Berotha hears Zazu's comment and, in response, withdraws an oversized carrot from her backpack. She breaks off a small piece and holds it out for Boyo. Then she chomps down the rest of it in a businesslike fashion.
When Naithi introduces herself, Berotha bows and offers another piece of carrot should Camalayaas want one. She looks a little confused at the mention of Jen the cat. "How... exactly does a butler cat help out? Unless perhaps he is more than a cat?" She looks around at the diversity of the company, sure that an intelligent cat butler would not be completely out of place here.
To Sahabiel, Berotah slaps her armored shoulder twice and moves forward along with Panzer and Sahabiel, trying not to hog the entire passage. But she holds her glaive ready and high, prepared to strike over the heads of her diminuitive new acquaintances who have moved to the front.
Weep for the Willow (DM BatMark) Thursday May 25th, 2023 7:58:48 PM Zazu looks with darkvision out through the grotto, after appreciating Berotha’s attention to Boyo. Naithi aka Murder Muppet, introduces herself and her various companions. Beech casts a spell to create a man-shaped light that moves out into the dim area beyond the grotto. Nightingale takes a dim view of the dark grotto. Lothlo scans for traps and sniffs for undead, finding neither at the moment. Panzer redraws his blades and heads into the grotto. Sahabiel gives Berotha a nod, and follows after Panzer and Beech’s light-man. Berotha offers Boyo a bit of carrot, and chomps the rest down herself. She wonders at the diversity of this crowd of characters, before clapping Sahabiel on the shoulder and moving forward with Panzer and the others.
Moving through the grotto, you emerge into a dark version of the grove beloved to many of you. It is dimly lit and filled with a thin veil of mist. The grove is still surrounded by the thicker layer of dark fog that you previously saw from the outside. The central weeping willow is grotesquely twisted, and the surrounding circle of willows, pines, and other trees are a mockery of themselves as well. In the center of the circle, just in front of the central weeping willow, is a rotting blackwood staff implanted in the ground. The path to it is blocked by a swirling, thirty foot radius miasma of threads of magic erupting from the top of the black staff, reminiscent of the three paths (black, green, and purple) that you first encountered when entering the black mists surrounding the grove. This multicolored weave, however, is a barrier, not a set of paths. The staff itself is also sheathed in a dull grey aura. How do you deal with this abysmal scene?
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday May 25th, 2023 10:54:08 PM
Camalayas nods her head yes and snuffles in a way you somehow can tell us an affirmative and accepts the carrot.
ooc: Camalayas is an intelligent animal companion. She started off as my Druid animal companion and evolved after I took the Lost Child prestige class. She is a dire rabbit (a reskinned version of a large cat).
Fizzgig is a guard dog, but at this level of just a lap dog that doesn't participate in combat because it's level it to low. Jen is a pet cat that was received in game as a reward, but because Naithi has a high handle animal check she trained it to be a butler cat...I think Katie Nana, the dog nurse maid in Peter Pan was my inspiration. Jen is also a non-combatant.
Jen was taught come, fetch, maneuver (to grab items), seek, steal, and to listen exclusively to Naithi
In her mind these are the perfect skills for Jen. Especially after training her a little in stealth/sneak so she can avoid any combat the group is part of. That's how he can help, but I haven't role-played that much yet. I had a plan for him in the Druid Grove... Which is currently occupied by undead.
So Camalayas is combat trained. Fizzgig is the perfect hunting and guard dog (tracking, perception and gathering food). Cuddly Mule is good for hauling gear, snuggling, and heavy labor. Jen can fetch items and serve her....and theoretically as a cat burglar.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Friday May 26th, 2023 1:12:30 AM
Nightingale sobs as she sees what has happened to the trees within the grove, then she turns angry, "This shall not be allowed to continue...whoever has done this must be found and brought to justice."
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+13=15 ; Friday May 26th, 2023 7:08:56 AM
Berotha takes a look around the grove and shakes her horned head. "No... this doesn't look good. I wonder if anyone was walked through here..." She checks the ground for tracks.
OoC: 15 survival to check for tracks.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday May 26th, 2023 2:13:15 PM
Beech casts Detect Magic, and studies the miasma of swirling mists, he wants to verify the types of magic involved. They might be the same, or they might be opposing schools of magic.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+14=19 ; Friday May 26th, 2023 3:53:35 PM
Naithi looks around in horror at what has been done to her precious Druid Grove.
He eyes quickly scan the grove for any and all changes in desperate hour that this isn't her grove, but a deeper layer if the Culverwood.
Get mine races. Are the trees the right size and spaced the same? In her grove a place of honor was given to the largest and oldest tree in the area, a massive Weeping Willow with a small Druid Tree planted to either side
They're were previously two large circles of weeping willows that were grown to serve as the groves root stock. She has just recently rung the entire outside of the grove with weeping pine, spruce, elm, cedar and willows to create a wall of privacy. The inner ring are weeping flowing trees including weeping cherry, redbud and wisteria. She also just planted a new circle if weeping willows to serve as the root stock for next year's new trees.
Towards the center of her grove a large mushroom had sent out underground tendrils, that have formed a large circle of mushrooms which serve as a fairy circle the fey can dance around.
She also checks for the tree that serves as a magic doorway to the dryads and for and sign of the Sahabiel's Leshy.
(I don't mean to overlook anyone else's contributions, I looked up my descriptions using a key word search and couldn't quickly find a reference to anything others added. If you mention it, I'll try to record it for future reference.)
Actions ------ Survival check to keep from getting lost in the Culverwood and to determine they have entered a deeper layer of the forest = 29 (19+10 for Forest Walking= 29)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 27 HP 87/87 ) Character Sheet d20+22=41 ; d20+16=17 ; d20+10=13 ; d20+3=7 ; d20+7=11 ; Friday May 26th, 2023 5:16:18 PM
Panzer looks around and sees the others garthering information in their ways. He tastes the air and can feel the magic in it. It wasn't very nice magic. He could see the barrier, but what did it do? The staff seemed to contain the essence of the spell that was holding this place, and presumably the undead horde, together. Destroying that would probably go a long way towards setting things right. Mind made up he decided to gather his own information. He charged the barrier, planning on using momentum to carry him through it and get him near the staff. IF he breached the barrier he would use his adamantine blade to sever the staff. Attack roll to breach the barrierd20+CMB+2 for charging + hero point = 41 Power attack on the staff (lol) 17 nat 1, Miss Fort save 13 Will Save 7 Reflex Save 11 Didn't know what save you would need for the barrier, pick whatever applies I am sure all of those fail hard.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+7=15 ; Friday May 26th, 2023 6:18:00 PM
Sahabiel is, for the moment at least, rather unconcerned with the question of whether this is their own grove or an echo of it across some other layer of the Deeper Culverwood. No, what concerns her is the staff planted in the ground just ahead of them, shielded by this large barrier... now that was something that clearly needed to be taken care of as a step to resolve the threat the expanding circle of undead poses to Freedom Landing.
"I guess we're at the center of the circle now? Keep yer wits about ya, any magic I know that goes in circles usually has some interesting part or source right in the middle.. and after all those trials to get here, I am sort of expecting a guardian just about around here? Or at least someone to gloat at us..."
Perception to look for where someone responsible for that staff might be around here: d20+7 = 15
There Was Dancing and Singing
Only Badgers Rush In... (DM BatMark) d4=4 ; d10=9 ; d6=4 ; d6=3 ; Friday May 26th, 2023 9:29:06 PM Naithi helps Berotha get better acquainted with her companions. Upon seeing the state of the grove, she takes stock, trying to determine whether this is really the same place, or some twisted deeper level of the Culverwood. Nightingale sadness turns to anger over the state of the grove. Someone will pay for this. Berotha agrees that this doesn’t look good, and looks for tracks. Beech casts detect magic and studies the miasma of mist. Panzer tastes the air, and plunges into the miasma to try to reach and break the staff. Sahabiel shares Panzer’s concern with the staff at the center of the miasma. She looks around for a guardian or creator of this mysterious event. Zazu and Lothlo wait.
Naithi is able to take an accounting of the local flora, and sees a very good congruence between the twisted trees and plants here, and their more natural kin in your own grove. It is hard to be certain whether this is the same place, or just a very close, but off kilter, analogue.
Berotha finds a set of three tracks that lead into the miasma. They are all graceful humanoid bootprints, which enter but do not leave the miasma’s boundary. Yet Sahabiel does not see any other creatures in the area, despite looking carefully.
Beech’s arcane investigation determines that the swirling miasma is the same mix of enchantment, transmutation, and necromancy as you encountered on the three paths that you first used to enter the mists surrounding the grove. Additionally, the staff is surrounded by a tight aura of abjuration.
Comparing notes on this newly available information, the Champions with a close connection to nature, Maab, and the fey feel a spark of recognition–this is similar to some ancient lore passed down by your teachers. This appears to be a twisted revival of an ancient ritual of the Sons of Dread, who were long ago defeated by the Gray Knights in league with Maab. Those heroes reported knowledge of the essence of the dark lore of the Sons of Dread and their malign allies, and this knowledge has been passed down among followers of Maab and other lovers of nature in the event that it ever should return to the Wold as a threat. You know that it should be possible to create a fey-inspired counter-ritual that will break this dark enchantment. Such a ritual will help the heroes attain a dreamstate to move physically and spiritually through the woven dark magics, but each such ritual is unique to its circumstances and must be a bespoke creation suitable to the moment.
Alas, Panzer has rushed in, and is able to barrel about 10 feet into the miasma with his powerful headlong rush. The miasma is surprisingly tangible, and resists his entry vigorously. Additionally, he feels a wash of magic pummel him, which the other Champions can also see as a flash of arcane energy. Panzer Highlight to display spoiler: {A voice whispers into your mind, commanding you to protect the staff from your companions, but you shake it off. Despite this success, you are then seized by a vision, that the elemental gem you used to escape your foes long ago killed your mother and father as well, and you flee in horrified panic (panicked condition.) As you run out of the miasma, you grow to large size (as the enlarge spell.)}
The other Champions see Panzer–now twice as big as before–come bursting back out of the miasma with abject terror in his eyes. He runs to the edge of the dark mists surrounding the grove and huddles there in a panic.
What do our heroes do?
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=19 ; Friday May 26th, 2023 10:43:25 PM
Lothlo watches Panzer somehow grow in size as he attempts to penetrate the miasma. Uh... Panzer? Are you okay? The archer tries to determine whether Panzer's fear is magical in nature or if something has genuinely frightened him.
perception = 19
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+14=30 ; d20+13=19 ; Saturday May 27th, 2023 10:34:33 AM
Berotha grips her glaive tightly with both hands and snorts air fiercely out through her nostrils. "Trouble! Three sets of humanoid tracks leading in but not coming out... What about Panzer's?" She looks around for threats a moment and keeps an eye on Panzer in particular to make sure he doesn't do anything but huddle. Then checks to make sure she can see Panzer's footprints leading in and coming out. "Not trusting anything in this magic place until I can check it..." For all she knew, tracking doesn't work normally around here.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+11=31 ; d20+6=13 ; Saturday May 27th, 2023 11:01:10 PM
Naithi isn't sure what is happening, but she isn't about to let Panzer get the jump on them, nor is she going to hurt him if it is not necessary. Naithi spurs Camalayas forward a they charge in to attack Panzer.
Actions --------------- Naithi Grapple check = 31 +2 =33 with aid another (Nat 20 and beats Panzer's CMD) Camalayas aid another to help Naithi Grapple= 13
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Sunday May 28th, 2023 3:33:55 AM
Nightingale falls to her knees, shoves her hands into the ground and begins casting a spell, the area smells of freshly cut grass as she consecrates a 20' radius section around her
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Sunday May 28th, 2023 3:26:20 PM
Naithi glances over and tried to determine what spell Nightingale cast.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+18=23 ; Monday May 29th, 2023 2:03:06 PM
Beech, reaching out with a free hand, checks the magic in the air. He wants to see if they are shallowly into the Deep Woods, or are way deep into the Dark of the Woods.
Using UMD.... Roll 23
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 Monday May 29th, 2023 2:09:18 PM
Berotha looks up alertly from her work checking tracks as Naithi grabs Panzer. "Hmmm... Do you need some help over there? Or maybe Naithi is affected by the magic here?"
Panzer Braun (David F) AC 28 (T16, FF24) CMD 28 HP 87/87 ) Character Sheet d20+10=15 ; Monday May 29th, 2023 5:55:53 PM
Panzer was fleeing in Terror until he hit the edge of the clearing. Where now?! How Can I escape?! I have to get back Home! I have to see tat the vision isn't true! He cowers in terror as he frantically scans the edge of the clearing looking for a way out. Then he hears the charging hippity hop of feet and tries to dodge, almost succeeding ( Total defense ), you do note that Panzer's normal combat reflexes do not kick in. He seeks only to escape, not to harm his attacker. But Naithi knows her holds and Camalayas Knows his wild sibling and just how to aid her. She grabs Panzer and holds him. Kept from escape Panzer shrieks in terror and tries his best to escape her holds. He becomes an armored for of his namesake Honey Badger and wriggles claws and snaps his jaws at Niathi to try and escape her. Grapple check to escape 15, fail. while grappled Panzers CMD drops to 26 from the dex loss.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday May 29th, 2023 7:46:14 PM It's okay Panzer, we've got you. Did something happen in there?
Did Something Happen In There? (DM BatMark) Monday May 29th, 2023 9:38:42 PM Lothlo queries and comforts Panzer and looks to see whether the fear seems magical or mundane. Naithi, unsure whether Panzer is a threat to you or himself, charges forward to grapple the badgerfolk, then looks over to see what spell Nightingale is casting. Highlight to display spoiler: {This normally would require a spellcraft check, but given that Nightingale can freely tell you, see below.} Berotha snorts and warns of the tracks leading in but not out, while looking for Panzer’s trail as well. She asks whether Naithi needs help, and wonders whether she is also affected by the magic of this place. Nightingale kneels to cast consecrate on the area around her. Beech checks for magic in the air. Panzer cowers in terror, looking for a way out, but finding none. He tries to avoid Naithi’s grapple. Sahabiel and Zazu watch the goings on.
Panzer’s fearful cowering seems quite uncharacteristic for the doughty warrior, suggesting that magic is at play. Naithi now has Panzer grappled, holding him in place, despite the badgerfolk’s panicked thrashing. Berotha can see that Panzer's tracks entered and exited (larger than before) the colorful miasma.
Nightingale has successfully consecrated a 20’ radius ring around where most of the party is standing, the smell of fresh grass wafting through. Beech’s explorations suggest that you are in some part of the Deeper Culverwood, but it feels very different than those you have experienced before. Not necessarily Deeper, just different in some way; perhaps this is a different or twisted aspect of that which you have already experienced.
So you have a cowering, grappled ally; an area protected by consecration; and a challenge to break this dark enchantment by creating your own few counter-ritual. What comes next for our Champions?
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday May 29th, 2023 11:38:02 PM
"Well," says Zazu, "maybe we should make this into something of our own."
The wizard casts a Major Image spell, bringing forth the illusion of a dryad, like one of those the party recently met. This dryad, however, is glowing with a bright light that does not illuminate anything, but her glow is like daylight, in opposition to the dark. As she walks back and forth, she sings, and butterflies and flowers appear in her wake before fading away. She is singing a song in Sylvan celebrating the day.
As other members of the party join in, Zazu's dryad acts in response, reacting to what others are doing and reinforcing the rest of the ceremony.
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 Tuesday May 30th, 2023 10:01:04 AM
Berotha has no idea how to add to this ceremony. She mutters "Let me know if I can help with that. In the meantime..." she pulls out some masterwork manacles and heads over to Naithi. "Want a hand securing Panzer? Once he feels better, we can let him go."
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday May 30th, 2023 10:54:03 AM
Zazu offers Berotha -- and everybody -- advice while concentrating on the illusion. "Don't be shy! Dance! Sing! Pray! Eat grass! Climb a tree! Put on a disguise! Shoot at the miasma! Make a light! Get mad! Just be sincere! I bet that matters most of all!"
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+11=21 ; d20+6=7 ; Tuesday May 30th, 2023 11:34:44 AM
Naithi calls out, I could use a little help here. I got lucky restraining Panzer, but he is strong and twice my size. I don't know how long I can keep him here without injuring him. Camalayas mins to Panzer's other side to help flank with Naithi as she continues her grapple.
Check to maintain grapple= 21+5 bonus to maintain grapple = 26 (Panzer's CMD is 26.)
I would appreciate it if some could help by assisting in the grapple and making a roll to aid another, just inst I'm missing a bonus Panzer has or Camalayas flexing bonus doesn't count. Ideally we need to calm Panzer down.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+1=17 ; Tuesday May 30th, 2023 11:45:18 AM
ooc: I forgot that after maintaining my grapple I have actions left.
Naithi pins Panzer, but it is not enough for her. He is too strong and is likely to escape any moment. She quickly attempts to tie Panzer up.
ooc: There is a -10 penalty to tie him up this round instead of waiting a round. If I wait it is likely I will fail my next roll or he will escape on his turn. I need two people to make a successful aid another roll to tie him up. If this isn't accomplished Naithi will burn a hero point to tie him up until he is calmed down.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Tuesday May 30th, 2023 11:49:46 AM
ooc: I just realized that I am assuming the +5 bonus to maintain the grapple counts towards this roll. If it does, great! If not, Naithi will just pin him instead as I can't roll that high.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Perform: d20+9=17 ; Tuesday May 30th, 2023 11:57:31 AM
Hearing Zazu's comments, and frustrated at being unable to help Panzer at the moment, Nightingale will begin dancing with the Dryad
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+5=24 ; Tuesday May 30th, 2023 12:08:00 PM
Beech, commands his Dancing Lights spell, to join in on the dancing part, so there will be an actual biped of light. He doesn't have much in the way of crowd control to help with Panzer, but he does have size on his side, so he'll try to aid in keeping Panzer under control until his panic subsides.... "Easy, my friend. I don't know what got to you, but you need to come back, we need your help."
Aid to Grapple check, 24
Panzer Braun (David F) AC 28 (T16, FF24) CMD 28 HP 87/87 ) Character Sheet Tuesday May 30th, 2023 6:10:31 PM
Manic energy floods Panzers veins as he is held down. The Panzer you know would likely just flip the grapple and start tearing out throats. This Panzer however just deflates. All of his strength seems to leave him and he just goes limp sobbing and crying on the ground.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+13=21 ; Tuesday May 30th, 2023 6:43:22 PM
Noticing that Nightingale has started a consecration, and in her mind putting together all the relevant lore she knows regarding what this looks like, she asks, "Are ya thinking of the same ritual I am thinking?"
She looks between Nightingale and Zazu, and then to Naithi who is trying to hold the cowering Panzer.
"The more participants, the greater our strength to counter this dark. I will join ya as soon as I can, but let me try to help Panzer first... we can't leave him like this while we set about performing a dance."
Since outside of these.. necessary bits of violence.. she doubles as a healer and herbalist-apothecary, Sahabiel has seen her share of patients before, including ones deeply frightened by what was happening to them. Putting forward her best bedside manner, she crouches near the enlarged Panzer and starts speaking in soothing, reassuring tones to him.
I am not really sure what to roll to help someone with a fear condition, but I am going to try a Heal check since it does involve removing a debilitating condition?
Heal: d20+13 = 21
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=34 ; Tuesday May 30th, 2023 8:22:15 PM If Panzer is being affected by magic, then I unfortunately do not have the skills to assist. But everything else here so far has constructed with a way to guide us. Hopefully they left clues for us that will help us take care of Panzer and proceed safely.
Lothlo starts looking around for any runes or other clues, as well as keeping an eye out for any other possible traps.
Perception = 34
A song, a song! (DM BatMark) Tuesday May 30th, 2023 8:48:34 PM Zazu is keen to make this something of your own, and brings forward a Major Image of a glowing dryad, singing a Sylvan song and surrounded by joyful life. The elf encourages others to be creatively sincere in joining in this budding ritual. Naithi calls for help in restraining Panzer. Berotha is unsure how to help Zazu, so aids Naithi in restraining Panzer. Nightingale begins to dance as part of your counter-ritual. Beech sends his dancing humanoid light to aid in the dancing, while helping hold Panzer down. Sahabiel plans to join in the ritual soon, but first tries to soothe Panzer with her healing arts. Unfortunately, her competent but mundane ministrations are insufficient to bring the badgerfolk out of his panic. Panzer, under a scrum of Champions, uncharacteristically deflates and goes limp, sobbing and crying. Lothlo looks around for runes, clues, and traps, but senses nothing that you had not found before.
Panzer continues to hunker down and sob, now clearly no threat to himself or others, with nowhere to run either. In the meantime, Zazu’s ‘dryad’ with her inner light sings beautifully, while Nightingale and Beech’s dancing light move gracefully to this accompaniment. After about a minute, you can feel that the life and joy you are bringing to this place is having some small effect, but you are just as certain that this is not enough. Even worse, you can sense the darkness pushing back, actively trying to fend off your counter-ritual. A whiff of the stench of death might have caused a mortal singer to gasp a bit, and the ground seems slightly unsteady (but still solid) under the feet of the dancers.
Those leading or assisting in the singing part of your ritual, please make a Perform (Sing) check, or Zazu can make a Spellcraft check at -5, as he is using his magic to mimic the talent.
Those leading or assisting in the dancing, please make a Perform (Dance) check, similarly taking a -5 penalty if trying to use another skill or ability that is only indirectly applicable (such as Beech with the Dancing Lights.) How do others join in or otherwise take action? If you try something new as part of the counter-ritual, please make an appropriate skill check as part of your post, as the singers and dancers have.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+9=27 ; Tuesday May 30th, 2023 11:42:37 PM
Zazu tries to give his dryad as much grace and beauty as possible under the circumstances.
Spellcraft (at -5) 27 Woo hoo!
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+16=24 ; Wednesday May 31st, 2023 9:11:08 AM
Berotha slaps the manacles on Panzer, shrugging, and then walks over to where the dancing is happening. "I'm not much of a dancer but... There was this one part of the dance back on Minotaur Isle... We needed three minotaurs to punctuate the beat." She scratches her head, wondering how to make that work with just one taur. Then she has an idea. She starts climbing a little ways up the sturdiest trees in the grove and leaping to the ground to provide a large enough thump punctuating every few measures of the song.
OoC: 24 climb with the -5 penalty=19. Hopefully that's a reasonable substitution.
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Perform: Dance - d20+9=28 ; Wednesday May 31st, 2023 12:43:49 PM
Nightingale continues to dance
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+1=11 ; d20+7=15 ; d20+15=31 ; Wednesday May 31st, 2023 2:02:43 PM
ooc: Can you clarify if Panzer is tied up or not? If Panzer let's Naithi know he is not going to run again she will let him go and untie him if necessary and begin dancing. If not, she will keep him secure.
Assuming Panzer no longer needs to be watched Naithi moves to stand beside her dire rabbit Camalayas, guard dog Fizzgig, cuddly mule, and Jen the butler cat. She uses her handle animal skills to get them to join in the dancing.
The ever growing fey essence in her body shines through as she moves gracefully and effortlessly. Her troops movements are filled with joy and happiness. Her fey movements are one with nature, and the fey's joy is one with the land.
The demi-fey dances around her cursed grove with steps as light as air. She displays a grace and beauty that are a sight to behold. Yet there is a sense of danger in her movements. Her delicate twists and turns belie a deep power and potency as they flow seamlessly from form to form. Watching her you can guess where the ancient stories of sword dancing came from.
Actions: Perform Dance = 11 Handle Animal to make them dance = 31 (need 25 to 'push' them to do a trick they haven't been taught)
Camalayas Handle animal = 15 to help aid the other animals in the dance
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+5=25 ; Wednesday May 31st, 2023 3:04:30 PM
Beech, having participated in various ceremonies with his mom, He always hated dancing. He wasn't coordinated enough in his mind to dance in public, it was the reason, he'd picked up cooking. Those who cook, were exempt from participating in most of the processes, because they were responsible for feeding the tribe. He will attempt to dance along with the others, but expects to fall flat on his "face".
Perform Dance = 25 (crit)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 28 HP 87/87 ) Character Sheet Wednesday May 31st, 2023 3:57:30 PM
Panzer, bound, broken and completely demoralized by fear lies in a pile of sobbing and twitching armor on the floor of the tainted grove. He offers no resistance to the shackling and makes no move to run anymore. His mind has accepted that he HAS nowhere to run and tat escape is in fact impossible. Therefore he simply lies there in his own private mental hell, waiting for the despair to either lift or for it to kill him.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+2=12 ; Wednesday May 31st, 2023 4:31:44 PM
Although she feels sorry for Panzer, Sahabiel recognizes that the ritual needs her, before the dark pushes back any more. "...I hope you were not expecting me to dance with all my gear on?", she says with a grin before she takes a swig from her flask and lends her voice to song. Singing the joyous "The Spring of Ealdemere" in her native elven tongue to provide the symbolic ritual component of joy for rebirth to the ritual, her lyrics are spot on, though her singing technique is only on the level of your average boisterous tavern party. Come to think of it.. this is Sahabiel we are talking about - that is probably exactly where she gets most of her singing from!
Perform, untrained, d20+2 = 12
Set My Badger Free (DM BatMark) Wednesday May 31st, 2023 9:31:43 PM Zazu injects his dryad with magical grace and beauty as she sings. Berotha manacles Panzer, then adds a big stomp on the downbeat by jumping from a tree. (OOC: My favorite so far–although everyone has leaned into this nicely! Berotha gains a hero point for amusing the DM while doing something clever and innovative.) Nightingale continues her effortless dance. Naithi sees that Panzer is manacled firmly, and organizes a dance of her natural friends, and they prove to have exceeded their teacher with their animal grace. Beech gets so wrapped up in thinking about dancing badly that he distracts himself from noticing that he has achieved transcendental grace. Sahabiel joins the dance, taking a swig and adding to the song with a spritely spring tune. Lothlo Panzer offers no resistance, lying in his own mental prison, until with a snap, he comes back to reality, mind finally clear of this unnatural fear. Unfortunately, he is now manacled quite solidly. (OOC: Gain a hero point for great role playing of this sad series of moments.)
Your collaborative efforts at singing and dancing seem to be holding the countervailing pressure of the dark magics of this place at bay for another minute. You can feel those fell forces probing at your minds as you cavort and sing. But the song and dance alone do not seem to be enough to win through, something is clearly missing. But what might that missing piece be? Might there be clues from your approach to the previous challenges set before you?
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+1=12 ; Wednesday May 31st, 2023 10:03:33 PM IT looks like we are missing something. Do you think we need to repeat the words from before as we dance? Performance = 12
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+21=25 ; Wednesday May 31st, 2023 10:35:22 PM
Zazu feels a bit stumped. Mostly the tricksters approach to the previous hazards was to search for traps and disarm them. Not sure how, Zazu at least tries, while still concentrating on his illusion.
Peception check made as a move action - 25
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 Thursday June 1st, 2023 8:59:11 AM
Berotha has little clue as to the themes of the challenges that she bypasses in the heroes' wake. But she keeps dancing along with the others. She starts trying to bellow long with the song as well as she climbs. What she lacks in harmony, she makes up for with volume!
OoC: Hooray for hero point!
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday June 1st, 2023 12:59:33 PM For the past challenges, we repeated words and we had to avoid or disable traps to proceed. We also had a point where we all had to take different paths to proceed. There is likely a trick here as well, but I'm not seeing it..
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 d20+9=16 ; d20+12=14 ; Thursday June 1st, 2023 1:29:39 PM
Sahabiel rethinks what she remembers about the counter rituals against the work of the Sons of Dread...
Looking to the dancing Nightingale, she calls out; "Cousin, these counter rituals were originally devised by those who served Maab, would ya happen to remember more particulars?"
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Using a Hero Point as this is something she needs to know Religion check: d20+7=21 ; = 29 with hero point Thursday June 1st, 2023 1:42:15 PM
She hears Sahabiel's request, and as she is dancing she begins to commune with Queen Maab, searching her memory for anything that can help in this situation
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday June 1st, 2023 2:30:11 PM
Naithi tried to puzzle out what is amiss as she dances.
When the path first split in three we needed to have one group to refocus our attention and sing a counterpoint to the song. The second group manipulated the magic to wrap it around the bony hands and snap them off. The third group had to find a pattern and coax the magic into a form to lead them forward.
The trap was in the parts. Each part was the used the same base material in a different form (stone, sand, and glass). Each form utilized a different phase of matter (solid stone, glass is technically a liquid, and quick sand forms because of air pockets). Each trap came from a different direction, rocks above them, sand below them, and glass in front of them. The group passed the traits by going under the rocks, over the quicksand, and around/through the glass.
There was also the image on the stained glass, including a formless creature watching from above.
Naithi continues dancing as she attempts to sing live into the ritual as she relays a message to the others,
[b]Mother Maab of the Twilight Vales Ensure this ritual never fails Black, green and purple entwine Upon a staff like miasmic vine Revert them back to the trail
Green to focus and keep us from sight Black to cut away the blight Purple to create a path And lead us to the cursed staff So we might make this druid grove alright.
Over, under around and through Help is to make this Grove a new.[b]
Naithi silently prays as she manipulates a strand like she did on the path, trying to move it in a circle around the staff.
ooc: I'm out of ideas, but if no one stops her, Naithi is trying to move the different colored threads around like you would a maypole. The green will hopefully protect us and keep and formless enemy from seeing us. The purple will create a path for us. And the black will cut everything evil away, or server the strands coming out of the staff and allow us to move closer. White doing this we are moving around eachother and the stand will move over, under and around eachother like a maypole and mirror how we circumvented the traps.
This all makes the bespoke/customized ritual of Maab's followers.
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 Thursday June 1st, 2023 2:30:11 PM
Naithi tried to puzzle out what is amiss as she dances.
When the path first split in three we needed to have one group to refocus our attention and sing a counterpoint to the song. The second group manipulated the magic to wrap it around the bony hands and snap them off. The third group had to find a pattern and coax the magic into a form to lead them forward.
The trap was in the parts. Each part was the used the same base material in a different form (stone, sand, and glass). Each form utilized a different phase of matter (solid stone, glass is technically a liquid, and quick sand forms because of air pockets). Each trap came from a different direction, rocks above them, sand below them, and glass in front of them. The group passed the traits by going under the rocks, over the quicksand, and around/through the glass.
There was also the image on the stained glass, including a formless creature watching from above.
Naithi continues dancing as she attempts to sing live into the ritual as she relays a message to the others,
Mother Maab of the Twilight Vales Ensure this ritual never fails Black, green and purple entwine Upon a staff like miasmic vine Revert them back to the trail
Green to focus and keep us from sight Black to cut away the blight Purple to create a path And lead us to the cursed staff So we might make this druid grove alright.
Over, under around and through Help is to make this Grove a new.
Naithi silently prays as she manipulates a strand like she did on the path, trying to move it in a circle around the staff.
ooc: I'm out of ideas, but if no one stops her, Naithi is trying to move the different colored threads around like you would a maypole. The green will hopefully protect us and keep and formless enemy from seeing us. The purple will create a path for us. And the black will cut everything evil away, or server the strands coming out of the staff and allow us to move closer. White doing this we are moving around eachother and the stand will move over, under and around eachother like a maypole and mirror how we circumvented the traps.
This all makes the bespoke/customized ritual of Maab's followers.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+5=13 ; d20+18=28 ; Thursday June 1st, 2023 2:41:57 PM
Beech, will continue trying to dance but will try to help move the different colors around as Naithi thinks...
Dance: 13 UMD to help move the colors about : 28
Panzer Braun (David F) AC 28 (T16, FF24) CMD 28 HP 87/87 ) Character Sheet d20+5=11 ; Thursday June 1st, 2023 4:01:13 PM
Panzer rolls to his knees and then to his feet. He remembers the fear, he remembers the visions that the barrierand staf and the Fey behind all tis showed him. His anger starts to build but in an uncharateristic moment of clarity, he manages to push it down. Rash actions are what got you thrown around in the first place. THINK about this Panzer refocuses on what the others are about. Zazu and the others are trying to counter the darkness and evil radiating off of the scene in front of them with light and life. What could he add. Panzer thinks about community. These folks took him in, showed them their home and offered him a place there. He built his own home and in preparation for the coming winter he helped build the most efficint and sturdy homes that he knew of for the other families there. That sense of community brought them all together and made sure that the winter was passed with ease by the many homeless refugees in the village. Panzer takes that sense of community and holds it in his heart. He allows some of the rage at being deceived and thus frightened by the fey here and lets that fuel his feelings, bringing them to a boil and infusing his being with that sense of belonging and camaraderie. Then he hear's Naithi's new song which weaves all that they have been through in this puzzle together, puts it to music and incorporates it into a dance. It is the best interpretation of what they are about here that he can think of so as the next verse starts he lends his voice and his feet to sing and dance following Naithi's lead. The heroic infusion of what he is feeling mixes with the words and dance steps into a compelling performance. (Use the hero point right back to fuel the perform roll) Perform (song and dance) 19
Dancing, Singing, Spellweaving (DM BatMark) Thursday June 1st, 2023 8:02:00 PM Lothlo wonders what you are missing, perhaps repeated words or disabled traps? Zazu is also stumped, and tries to search for traps while concentrating on his illusion. Berotha adds some enthusiastic bellowing to the stomping. Sahabiel tries to think about what might be missing, either spiritually, naturally, or magically, and asks Nightingale for insights from Maab. Nightingale continues dancing and tries to commune with Maab. Naithi recalls the three paths that you negotiated, and the three-part trap challenge, and how you manipulated the strands of magic on the paths. She moves to try this last one here. Beech continues to dance while joining Naithi with the magical weave. Panzer chokes down his anger and tries to think clearly. He channels his strong sense of community into an impromptu dance, which is unaccountably, heroically perfect for this moment.
The singers manage to contrive an oddly off kilter, yet compelling tune, swelling until bursting with fey joy.
The dancers, perhaps inspired by this performance, whirl and twirl with fey abandon.
The spellweavers wrestle to control the tri-colored strands, and start to bring some natural order to their arcane madness.
With the addition of this third element to the ritual, you can feel the tide turning in your favor! The miasma of magic erupting from the black staff shrinks back, now only arcing about 20 feet from the staff as you dance, sing, and weave closer.
How do our Champions proceed from here?
(OOC: For whatever aspect of the ritual you attempt to lead or support, please be sure to make an appropriate skill check with each post, in addition to any knowledge checks or the like that you are attempting.)
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+9=27 ; Friday June 2nd, 2023 12:07:21 AM
Zazu decides the best bet is to keep on keeping on with the illusion.
Spellcraft at -5: 27
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+1=16 ; Friday June 2nd, 2023 9:06:47 AM Naithi, it looks like whatever you are doing is working, keep it up! Lothlo continues to dance before the miasma of magic
Performance = 16
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+15=16 ; d20+1=21 ; d20+1=12 ; d20+15=33 ; Friday June 2nd, 2023 1:37:35 PM
Naithi continues intoning the counter-ritual. The chant is powerful and filled with energy and intent. Naithi feels the power flowing through her veins as as the words leave her, and she channels it into her movements and her words.
All around her she sees her animals champions move gracefully around the circle, filling the grove with a joyous and cheerful melody. As they dance, they add their melodic animal sounds to join in Naithi's chanting, and their energy is palpable. This is a moment of pure magic, and Naithi feels invigorated and surrounded by magic and joy. She continues chanting and weaving the threads tighter and closer around the cursed maypole.
Actions ------------- Naithi Perform Dance = 21 Spellcraft to move the threads = 18 (Success given past roll requirements) Handle Animal to 'push' animals to dance = 33 (success)
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Friday June 2nd, 2023 2:22:02 PM
Sahabiel continues singing (I'll Take10 on the Perform check so she consistently gets a 12), allowing herself to thoroughly enjoy the experience in the moment, and when she feels most aligned with the purpose of the ritual, she spontaneously decides that this song of renewal and rebirth would have more power behind it if she put a little Positive Energy behind it, which is after all the very energy of live resurgent...
Reaching into the powers granted her by the Culverwood, she channels a burst of energy.
Channel Energy, 2 of 5 uses remaining until next rest
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+18=30 ; Friday June 2nd, 2023 4:44:26 PM
Beech gives up on the dancing, and focus' om splitting the colors and making them available for Naithi for use in whatever is planned....
UMD roll 30
Panzer Braun (David F) AC 28 (T16, FF24) CMD 28 HP 87/87 ) Character Sheet d20=18 ; d20+7=19 ; Friday June 2nd, 2023 6:33:50 PM
Panzer keeps following Naithi's lead. With his manacled hands he takes up a thread and follows her complicated dance to weave it onto their maypole. He chants her song along with her and continues to warm the feeling of community in his heart. This time though he focuses on the weaving of the colors. He still damnes, but he uses his knowledge of magic devices to perfect the pattern on the maypole. Perform 18 UMD 19
Two Steps Forward (DM BatMark) Friday June 2nd, 2023 9:36:11 PM Sahabiel continues her song, and adds the positive energy of her faith. Panzer weaves the magic strands while continuing to dance. Zazu keeps up the illusion of the singing dryad. Beech sticks with what he knows best, wrangling the arcane strands. Lothlo continues to dance, while encouraging the spellweavers. Naithi channels the power of her intent into the arcane counter-ritual, while her companions continue their graceful movements. Nightingale and Berotha add their unique abilities to the Champions’ mix.
Once again, your three-fold counter-ritual makes progress against the miasma, pushing it inward another 10 feet, leaving just a 10 foot bubble of threads between you and the rotted black staff at the center of this darkly cursed place. As you continue to press your advantage, you are able to advance again, and the miasma is pushed back into the staff. You seem to have it contained for the moment, but it is still fighting back, trying to reemerge from the staff. How do you end this threat?
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20-1=10 ; Friday June 2nd, 2023 9:39:14 PM
Berotha shrugs and keeps on singing, giving it her best. She sticks to simple background chant right before her punctuating thumps:
"Repair the colors. THUMP. Repair the colors. THUMP."
OoC: 10 on perform (sing).
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Strength Check to remove staff: d20+1=17 Friday June 2nd, 2023 10:05:33 PM
Nightingale still dancing wants to move towards the staff, dance around it, and then try to pull it out of the ground
Realizing that she isn't as strong as others, she's gonna use another Hero Point to make sure she can do this
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Saturday June 3rd, 2023 8:49:33 AM
Zazu stops concentrating on the illusion, setting the "dryad" to continue dancing and singing. [OOC: It will last four rounds without concentration.]
Then Zazu starts throwing rays of light at the staff, one per round, blindingly bright. [OOC: This is the illusion wizard school special ability.]
"Maybe these bright rays will help in addition to my illusion," the trickster says.
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Saturday June 3rd, 2023 9:10:48 PM ooc: I wish to request DM permission to spend a Hero Point to cast a spell from another divine spellcaster's list; "Bless Weapon", from the Paladin spell list. Reasons: If our problem is a cursed staff, then blessing it seems like a logical countermeasure. Also - that spell works on weapons that are already magical, saving throw none, spell resistance none, and has this effect in the spell description: "...The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.)...", and I have a feeling that turning that staff even for just a few minutes into an evil smiting good aligned item is going to mess up its ability to be a conduit for evil magic?
DM Response: That's a very good and interesting idea, but as imminent events will reveal, will not be viable or necessary, and so I will save you the hero point.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+18=26 ; d20+18=35 ; Monday June 5th, 2023 12:07:54 PM
Beech, will exert his skill to push the colors to remain separate, right up until it's pulled from the ground. He'll make his way towards it while focusing on the colors. If no one else has, or is able to extract the staff, he'll reach out, and use his skills to try and extract the staff, and not physical strength....
UMD vs Colors: 26 UMD to remove the staff from the ground: 35
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+1=20 ; Monday June 5th, 2023 4:24:13 PM
Encouraged by the positive results they are seeing, Lothlo continues to dance his heart out as he fights against the miasma of magic.
Performance = 20
Panzer Braun (David F) AC 28 (T16, FF24) CMD 28 HP 87/87 ) Character Sheet d20=15 ; Monday June 5th, 2023 6:18:30 PM
Panzer keeps on following Naihti's lead. Perform 15
Sahabiel (EstherLauren) -- AC 25/14/24 -- HP: 60/60 Monday June 5th, 2023 7:40:40 PM
Sahabiel keeps up her singing, this is not the time to falter lest a resurgence of darkness threaten Nightingale and Beech who have gone closest to the cursed staff!
Continuing on Take10 = 12 rolls while not under threat
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Monday June 5th, 2023 8:07:24 PM
Nightingale continues to struggle with the naughty staff, trying to get it free off the earth it has blemished
Naithi (JamesD) AC: 24/16/19 HP: 51/68 , CMD = 18 Camalayas AC = 22/16/16 d20+15=27 ; d20+1=12 ; d20+15=35 ; Monday June 5th, 2023 8:14:25 PM
Unsure what else to do Naithi continues dancing and weaving the magics closer and closer to the staff. Perhaps if they get close enough she can attack it or stick it in a bag of holding.
Actions ------------- Naithi Perform Dance = 27 Spellcraft to move the threads = 12 Handle Animal to 'push' animals to dance = 35
The Final Countdown
Snap! (DM BatMark) Monday June 5th, 2023 8:51:49 PM Berotha sings and thumps along. Zazu sets the dryad to continue dancing and singing, then throws blinding rays of light at the staff. Lothlo continues to dance his heart out to fight down the miasma. Naithi continues to dance and weave the threads of magic, coming closer and closer. Panzer keeps following Naithi’s lead, performing well. Nightingale dances up to the staff and heroically tries to pull it from the ground. Beech stops dancing, and uses arcane insight to help Nightingale extract the staff from the ground. Sahabiel considers beseeching her patron for a special spell, but soon sees that it is unnecessary.
Your combined efforts on the counter-ritual continue to suppress the miasma of fell magics trying to erupt from the staff. As your song, dance, and spellweaving create an opportunity, Nightingale and Beech combine to use pluck, strength, and arcane knowhow to seize the rotting black staff. It snaps off at the base, and dissolves in a puff of black flecks that fall to the ground.
When the staff is destroyed, the dream-world state surrounding the grove abruptly ends as the dark mists clear with an audible pop. A spattering of formerly undead creatures that composed the flying part of the hemisphere now rain from the sky to lie motionless on the ground. In the normal shadows of the trees of the grove that remain, a pair of headless figures clad in ragged black robes and battered bluish armor appear, razor sharp swords in hand. Each of the pair have a pair of duplicates flitting around them, making it hard to discern exactly which one of the three is the actual creature. Each is accompanied by three zombie-like creatures, which you realize to your horror are undead created from the fallen villagers who had accompanied your apprentices to the grove this morning. Another group of three zombies stands near the great weeping willow north of the center of the grove as well.
The two armored figures give a slow clap, raising their swords in a mocking salute. They somehow produce a voice despite their headless condition. The one to the West says, ”Your cleverness doth surprise me, yet you are most foolish to have attracted the attention of our Dark Master.” while the easternmost one taunts, ”Your persistence doth surprise me, mortal ones. And yet one more test remains!” They sound like they are maliciously enjoying this whole experience, from the suffering of the villagers to the spoiling of the grove. Perhaps arrogantly, they seem to be content with their speechifying at this point…
Please place yourselves on the map in or adjacent to the faerie ring or consecrated area.
Berotha moves quietly over to Panzer and pulls out the key, unlocking the manacles while keeping an eye on the strange undead. "Looks like trouble" she mutters deep and low. Once Panzer is freed, she draws her glaive.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday June 5th, 2023 11:15:13 PM
Boyo moves to AN32. Zazu casts levitate on Boyo, who rises 20 ft. Zazu takes out the Rod of Immovability.
Next round Zazu plans to activate the rod as a move action to steady the duo, and then to use ranged attacks.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character 8d6=33 ; Tuesday June 6th, 2023 1:40:58 PM
Beech, moves away from the bad guys, from where the staff had been, as he does so, he tosses a party favor catching D2, V7-9, catching the entire group. "Not Good, Not Good, Not Good" he mumbles to himself.
:Spells in effect: Mage Armor: Hours
Fireball, Damage 33, Ref Save DC 18 for 16
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Tuesday June 6th, 2023 1:41:28 PM
Nightingale, who's ire is already up, smiles as she speaks a words and her skin changes, looking more akin to wood than skin
Domain Spell - Barkskin – lasts 30 minutes – adds +2 to AC, bumping her up to 23
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 Tuesday June 6th, 2023 2:42:53 PM
As Berotha sees the party casting offensive spells, she conjures problematic thorns under the farthest away group of enemies to keep the enemies from attacking all at once.
OoC: Spike growth, DC 14. I added it to the map and map legend as a brown.
Panzer Braun (David F) AC 32 (T16, FF28) CMD 28 HP 87/87 ) Character Sheet d20+12=20 ; Tuesday June 6th, 2023 4:40:19 PM " Beech, make us all fast, please, while we are all grouped up." Panzer draws a wand and touches himself, hoping for success. He is greeted with the happy sound of the wand triggering and granting him a shield spell. He then drops the wand, he will pick it up later, or never. This was a fight they were either going to win, or die trying. Since the headless undead fellas seem chatty he decides to try and buy time for himself to draw his weapons by engaging them. " Oy, headless freaks! Are you telling me we went through all that nonsense and your boss only left us a handful of corpses and 2 lackeys at the end? He had more pressing business elsewhere? RUDE! Villains can't even be counted on to show up for their own reveal parties these days. Where is it we have to go to actually find this doorknob rather than just kill the hired help? It's spring and we have other stuff to do. RUDE I say." Panzer takes a 5 foot step back to get between the leftmost group of badness and Beech. Once he has weapons out he expects to be much closer to them, but if they want to come and play in the consecrate, Panzer is not going to stop them. Panzer of course has very little idea what a consecrate will do to them, but as undead, it shouldn't be anything good for them.
Dashboard Darkvision roughly 1.5 hours Shield 1/10 rounds used(AC adjusted in header) Is Panzer still medium size? AC not adjusted for that. ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage, right?
OOC Berotha, you should be 4 squares on the map, like Beech. unless you became medium sized.
Panzer Braun (David F) AC 32 (T16, FF28) CMD 28 HP 87/87 ) Character Sheet Tuesday June 6th, 2023 4:46:23 PM
OOC oo oo also please note that Panzer's teeth are not for show. If anything tries to get past him to get to Beech he will take AoOs. He has 4 of them with combat reflexes.They are +14 to hit since he hasn't attacked this round and do1d6 +6 if he is medium, 1d4 +6 if small. You can roll them to keep things moving. just FYI
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Tuesday June 6th, 2023 6:08:03 PM
Naithi scratches Camalayas ear as she casts Bark Skin on the two of them. Instantly their skin begins the harden. Camalayas nods her approval and waits to see in an attack of opportunity presents itself.
(Naithi can cast the spell on both of them at once, but the duration is cut in half)
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Tuesday June 6th, 2023 6:08:09 PM
Naithi scratches Camalayas ear as she casts Bark Skin on the two of them. Instantly their skin begins the harden. Camalayas nods her approval and waits to see in an attack of opportunity presents itself.
(Naithi can cast the spell on both of them at once, but the duration is cut in half)
Sahabiel (EstherLauren) -- AC 28/17/24 -- HP: 60/60 Tuesday June 6th, 2023 7:51:12 PM (Sorry, short post - remembered I still needed to post here one when I was already in bed!)
Sahabiel has seen all that she needs to. The hefts her morningstar, gives a nod to Panzer and Berotha, and moves to the outside of the party's formation where she belongs, as it is about to become a front line, while speaking a prayer..
(Spell effect: Shield of Faith. Self only, +3 deflection bonus for the next 8 minutes)
Let's Dance! (DM BatMark) d20=19 ; d20=20 ; d20=15 ; d20+5=24 ; d20+4=19 ; d20+4=17 ; d20+4=17 ; Tuesday June 6th, 2023 9:52:19 PM Berotha moves to unlock Panzer’s manacles, and warns of trouble. She thinks about casting a spike growth on the enemies to the north next. (OOC: Now that we are in an encounter, please just post one round’s worth of actions in response to each DM post.) Zazu levitates with Boyo up to 20 feet, and prepares an immovable rod to stabilize them for ranged attacks. Beech tosses a well-placed party favor at the group of foes to the east, narrowly missing the white birch just beyond them. Nightingale casts a barkskin on herself, toughening up for the fight ahead. Sahabiel brings up a shield of faith and moves into a good defensive position. Panzer calls on Beech to cast a Haste, and draws a wand to raise a shield spell before returning some taunts of his own. He is ready to attack any foe trying to get past him to Beech. Naithi casts a barkskin of her own, including Canalayas as well. Lothlo
Beech’s fireball kicks off the party with a bang. Two of the zombie villagers (V7&8) fall in flames, while the third (V9) is badly burned but still moving. It shuffles towards the Champions in the faerie circle. The headless creature (D2) and its flitting duplicates also get scorched, but seems to dodge the worst of the effects. Even worse, you can see some of the burn damage slowly undone by some fell power! He snorts in annoyance and proclaims, ”You are foolish to have attracted the attention of our Dark Master. We broke the spirit of the so-called Tree of Parting heroes, and you seem puny next to them. Beech, can you not feel the deadly power of the Dark Master in your mind even now?” He points at Beech, who can feel death calling for him. (OOC: Beech, please make a DC 24 Fort save (mind affecting curse). On a failure Highlight to display spoiler: {You are staggered (per the condition: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions.)})
The headless creature to the west cackles and says, ”Now you will feel the wrath of the Dread Three!” It strides over and ‘looks’ up at Zazu, gesturing and incanting in Sylvan. The trickster finds this unaccountably funny, perhaps dangerously so. Zazu, make a DC16 WILL save. On a failure Highlight to display spoiler: {Zazu is affected by the hideous laughter spell, and is in danger of falling off of Boyo. Make a DC15 ride check, and if that fails, then the percentile check as if unconscious–helped by your exotic military saddle as usual.} As the creature comes nearer, its fell presence seems to take a dark hold on the souls of those nearby. (OOC: Zazu, Boyo, Naithi, Nightingale and Panzer please make DC 19 WILL checks or be Shaken, per the condition.)
Zombies V1 and V2 charge up to Naithi, attempting to slam her, but she dodges their clumsy blows easily. V5 tries the same with Nightingale, with the same poor results. The other zombies shuffle forward but are not close enough to attack.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+12=22 ; d20+12=18 ; d20+7=14 ; d8+9=10 ; d8+9=15 ; d8+9=10 ; Tuesday June 6th, 2023 10:13:08 PM
Lothlo pulls a hand full of cold iron arrows and takes aim at V2, sending a volley of arrows to help protect Naithi from the zombie's combined attacks.
Attack 1 = 22 Damage 1 = 10
Attack 2 = 18 Damage 2 = 15
Attack 3 = 14 Damage 3 = 10
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rolls to confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 0 arrows, 0 hero points
ooc: sorry, about not getting my post in on time, I have a sick child this week, it's been making it difficult to post at my normal time.since she's not falling asleep
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+7=18 ; d20+7=10 ; Tuesday June 6th, 2023 10:24:24 PM
Two will saves for Zazu. Zazu's save is a +7, but with a racial +2 against enchantments.
An 18 against the DC19 laughter save. If the +2 enchantment bonus applies, the trickster is fine. If not, then a retroactive hero point makes it a save either way. Please let me know. [DM Note: You made the save without spending the hero point.]
And against the shaken condition ... a 10 fails no matter what. Zazu is shaken! -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Zazu levitates up another 10 ft, casts a tiny hut spell, and then levitates down 10. Thus, the tiny hut (radius 20 ft) is centered 30 ft off the ground, and the lowermost edge is still 10 ft off the ground. Zazu and Boyo are 20 ft off the ground. Now Zazu has total concealment, and so many effects cannot affect him since they require line of sight. And since the elf has total concealment (50% miss chance) but can see through the hut, Zazu is effectively invisible, and all attacks deny the target their dex bonus and gain a +2 bonus to attack (canceling out the shaken effect).
Panzer Braun (David F) AC 30 (T15, FF27) CMD 28 HP 87/87 ) Character Sheet d20+5=16 ; Wednesday June 7th, 2023 12:48:30 AM
Panzer's bravery kicks in and bolsters his will to resist the shaken condition but that isn't all. Heroes are made from tougher suff. He still doesn't know what these undead are and no one with the ability to tell him what will hurt them is doing so. SOOO being shaken this soon in the fight is not something he wants to even have a chance of occurring. He heroically defies the aura from the undead. Will save with Bravery 16+8 for the hero point 24 He dashes to his dropped weapons and draws his off hand adamantine kukri as he goes. When he reaches the weapons he scoops up the main hand blade and faces D1. " Leave the elf alone. You came here to spill blood and that's why I came here too. Lets dance Pawn!"
Dashboard Darkvision roughly 1.5 hours Shield 2/10 rounds used(AC adjusted in header) Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+16=29 ; 2d8+23=31 ; Wednesday June 7th, 2023 9:07:04 AM
Berotha moves forward, seeking an advantageous position so she will be able to use her reach a little more. She brings her glaive whistling down on the head of one undead, trying to split it in two, while she prepares for the attack of others.
OoC: 29 to hit for 31 damage against V6 with 20 ft reach. Assuming favored enemy undead applies. If there is an illusion or something, to hit and damage are 4 less. I have 4 AoOs per round. Provoking while in a square 15-20 ft away procs a glaive attack (1d20+16; 2d8+23) while 5-10 ft away procs a gore attack (1d20+9; 1d8+10).
Nightingale (JonS) HP 51/51 AC 21 CMD: 21 Will Save: d20+13=16 ; if this is an enchantment spell or effect she gets a +2 - then she'll burn a hero point to keep from being shaken
Left Hand: d20+12=25 ; Damage: d8+1=7 ; Right Hand: d20+12=13 ; Wednesday June 7th, 2023 12:34:50 PM
Nightingale will use Flurry of Blows (normal) on V5
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+10=28 ; Wednesday June 7th, 2023 1:26:40 PM
Beech, uses a Hero Point, in an attempt to make the save.... (28, save made) "I'm more terrified of what my mother thinks than what you or your so called Dark Master thinks of me or my friends. Oh, before you drop dead, again, please pass on a message to your so called Dark Master, we're coming for you." As everyone begins to scatter, he also casts a Haste, Zazu may or may not be in range, but the rest should be.... He pulls a scroll as he steps back a bit....
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 d20+8=14 ; d20+8=13 ; d20+8=10 ; d20+9=29 ; d20+9=13 ; d20+9=25 ; d20+6=25 ; d20+17=24 ; d6+2=8 ; d6+5=11 ; d6=5 ; d6=1 ; Wednesday June 7th, 2023 6:09:46 PM
Naithi and Camalayas feel the dark creature as it grips their souls (Both are shaken). They are shaken, but the only makes them more determined to get this thing out of their grove. Naithi spurs Camalayas forward as she tries to dance out of the undead villagers reach in order to attack the dark creatures (moving to ark D1. Camalayas is using acrobatics to try to avoid an AoO. Nauthi is using ride to stay on)
Once at the three dark monster birth attack in unison (standard action) and make a coordinated attack against the monster.
Actions: (One move action, one standard action Atk) Naithi Will Save = 10 = Shaken Ride check = 24 Coordinated Attack, didn't roll since Camalayas succeeded. See results below
Camalayas AoO = 15 miss Will Save = 13 Shaken Acrobatics to avoid AoO from enemy = 24 Coordination Atk = 30 (Nat 20) confirm crit = 13 Damage = 8+11+5 flaming+1 frost=25 (Coordinated Attack used 2 claw attacks, 2 Ebryon's tears) Bonuses for haste and cats grace. Penalty for shaken. Coordinated Atk gets a +2 aid another bonus.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday June 7th, 2023 6:13:17 PM
OOPS rereading ... the save vs laughter is a 16, not a 19. Made it, no worries, with my 18. No hero point needed.
Sahabiel (EstherLauren) -- AC 28/17/24 -- HP: 60/60 d6=1 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ; Wednesday June 7th, 2023 8:08:46 PM
Sahabiel moves up to stand in a place where she is well positioned to engulf most of the enemy field in her energy channels, and then calls upon the Culverwood to burn away these abominations so that those bodies' original owners can have their dignity in death.
Channel Energy to Harm Undead for a (slightly disappointing) 4d6 = 12 points of damage to all undead targets within range, which from where she stands now covers all the zombified villagers and D1. Willpower save DC 16 for half. When we heal, we reroll 1s on Channel Energy, I am not sure if that house rule also goes for channeling to harm? I rolled an extra just in case.
Do the Three Step(DM BatMark) d20+14=31 ; d20+14=21 ; d3=2 ; d8=7 ; d6=3 ; d20+9=19 ; d20+4=14 ; d20+4=24 ; d6=1 ; d20+4=8 ; d20+6=16 ; d20+3=8 ; d20+3=20 ; d20+3=23 ; d20+3=12 ; d20+16=21 ; d20+12=20 ; d20+16=24 ; d20+9=13 ; d8=7 ; d6=5 ; Wednesday June 7th, 2023 8:39:41 PM Sahabiel steps forward and releases a wave of positive energy, destroying several of the zombies and injuring the headless D1 slightly–the latter seems to easily shrug off much of the effect. [You are correct that rerolling of ones only occurs on positive energy healing, per the House Rules] Panzer heroically shakes off the fearsome aura of the headless thing, collects his weapons and taunts the thing a second time. Zazu fights off the laughter that this thing’s spell sought to cause, rises higher into the air despite being shaken by its fearful presence, and casts a Tiny Hut, providing total concealment against threats from outside. Beech also shakes off the fear, and casts a Haste to speed up his friend's attacks (affecting all but Zazu and Boyo.) Lothlo peppers a zombie (V2) with arrows, felling it in a trice. Naithi and Camalayas are shaken, but muster resolve to fight on. They agilely avoid the nearby zombie as they move to confront the western headless creature (D1). They land what should have been a frostily flaming strike of great precision on the thing, but the strike instead strikes one of its flitting twins, causing that image to wink out. Nightingale unleashes a flurry of blows on a zombie (V5), doing some damage, but not as much as you expected based on how hard you hit. [Your second attack hit too, so I just repeated the damage from your first attack, less its DR] Berotha moves forward to a better position and splits one of the zombies (V6) in twain.
The zombie to the north (V4) five-foot step up to NIghtingale and attacks. It strikes her, doing 5hp of damage. V3 charges Lothlo, but misses. By sheer dumb luck, it is positioned just outside of the consecrated area, having followed the shortest path.
The westernmost headless Dread One rounds on Naithi and fights back. Its blade flashes out, striking Naithi for 13hp of weapon damage, and an additional 3hp of cold. Its second attack misses. Dread Two on the east moves forward cautiously, stopping just outside of Berotha’s reach. It raises its regard upward toward where Zazu is trying to hide in the sky, and casts a spell. The Levitate spell on Zazu and Boyo abruptly ends, causing them to fall out of the sky, and the Tiny Hut to end as Zazu leaves its area. Zazu and Boyo are prone at the feet of D1.
A third Dread appears behind Beech, attacking seemingly out of nowhere, and similarly accompanied by two flitting images of itself. ”You come against us full of life, but our Dark Master has shown us the power of life and death combined!” Its blade strikes home once, doing 13hp of weapon damage and 5hp of cold damage.
Beech and Lothlo must make the DC19 WILL saves or be shaken by Dread 3’s fearsome aura.
Dread 1 AC 21 -6hp two mirror images remain Dread 2 AC 21 -3hp three mirror images remain Dread 3 AC 21 three mirror images remain V1 AC 12 destroyed V2 destroyed V3 AC 12 -6hp V4 AC 12 -6hp V5 destroyed V6 destroyed V7 destroyed V8 destroyed V9 AC 12 destroyed
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+9=15 ; 4d6=21 ; Wednesday June 7th, 2023 9:36:19 PM
Zazu casts feather fall when the levitation fails, so the wizard and familiar float gently down -- ending on the ground, but not, I presume, prone.
Zazu and Boyo step back five feet. Zazu hops on Boyo (if the wizard fell off). Then Zazu casts scorching ray at the bad guy at D1.
Ranged touch attack with -2 for shaken hits touch AC15. That inflicts 4d6 damage, that is, 21 fire damage.
Naithi (JamesD) AC: 26/18/21 HP: 55/68 , CMD = 18 Camalayas AC = 24/18/18 d20+9=13 ; d20+10=30 ; d20+10=19 ; d6+5=9 ; d6+2=8 ; d6=3 ; d6=1 ; Wednesday June 7th, 2023 10:11:01 PM
Naithi winces at the blow and tries to track which enemy hit her. Once again Naithi and Camalayas do a coordinated attack. This time it is Naithi with the deadly aim (Nat 20) and both the Lost Child and Wild Sibling find their marks.
Coordinated Attack (both attacks use the higher Atk roll) Hit AC 32 (Nat 20) confirm crit = 19 Dmg = 9 (claw) + 8 (claw) + 3 (fire) + 1 (frost) = 21 dmg
Naithi (JamesD) AC: 26/18/21 HP: 55/68 , CMD = 18 Camalayas AC = 24/18/18 Wednesday June 7th, 2023 10:20:21 PM
ooc: I forgot to mention that Naithi auto passes any check to stay in her saddle after being hit as it is only a dc 5 check.
Naithi also holds a free action to take "cover". This is a ride skill (dc 15, she automatically succeeds even when shaken) to drop along the the side of her mount for cover if something tries to attack her again. Getting back to would be a move action next round.
Panzer Braun (David F) AC 30 (T15, FF27) CMD 28 HP 87/87 ) Character Sheet d20+17=21 ; d4=4 ; d20=16 ; Thursday June 8th, 2023 8:22:27 AM
On my phone so I can't update the map sorry. Panzer turns to see a brand new bad guy trying to kill Beech. He can't have that. Panzer runs over to the new bad guy D3 and attacks. Attack hits ac 21 for 20 magic adamantine damage Panzer ends his move in AT/41 which should be diagonally flanking D3 without drawing AoO from D3 If Panzer needs to save VS shaken again he will use a hero point for 16+5+8 for the hero point to get 29
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+16=28 ; d20+16=17 ; d20+17=21 ; d20+12=18 ; 2d8+23=29 ; 2d8+23=30 ; 2d8+23=32 ; Thursday June 8th, 2023 9:26:59 AM
Berotha steps five feet over to one of the horrible undead, D2, and does her best to slice through its images to its actual, abominable flesh. Thanks to the spell, she strikes faster then she's ever been able to strike before!
OoC: Forgot haste bonus to attack. So 29 to hit for 29 slashing, nat 1 rerolled with hero point becomes 21 to hit for 30 slashing, , and iterative attack is 18 to hit for 32 slashing. Nat 12, nat 1 (rerolled to nat4), nat 6 is kind of sad attack rolls. Maybe I'll at least pop some images.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+7=11 ; d20+7=22 ; d20+18=22 ; d20+4=21 ; d8+4=9 ; Thursday June 8th, 2023 2:15:44 PM
Lothlo starts to feel the aura affecting him. He gathers his strength and manages to shake off the affects (hero point spent).) He takes a five foot step away from his attacker, then looks around for a safe spot.
Roll each once: D20 + 17(+1 within 30'), 1d8 +3 (+1 within 30') , and +4 to confirm crits
will save = 11 hero point re-roll will save = 22
Attack = 22 Damage = 9
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 4 arrows, 1 hero points
Nightingale (JonS) HP 46/51 AC 21 CMD: 22 Left Hand: D20 + 12 =13 +1 from haste = 14 Right Hand: d20+13=16 ; Foot to the head: d20+13=29 ; LH Damage: d8+1=8 ; RH Damage: d8+1=2 ; Foot Damage: d8+1=8 ; Thursday June 8th, 2023 2:16:14 PM
Nightingale grins as Beech's magic washes over here - she launches three strikes against her target
This is more for me: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, and an extra attack.
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character d20+15=25 ; Thursday June 8th, 2023 5:10:36 PM
Beech uses another hero point to try and push off the effect that D3 is projecting. While he succeeds at the save, he decides to withdraw and move quite a ways, he loops around the fight and as he does so, "I'll get in the fight again in just a moment or three."
(movement is base 40'+30' haste, moved about 110 feet)
Sahabiel (EstherLauren) -- AC 28/17/24 -- HP: 60/60 d20+17=23 ; d8+6=9 ; Thursday June 8th, 2023 7:49:53 PM
Sahabiel sees a long enough straight line between herself and an opponent that has two of her allies locked in battle, and she decides to make a charge, shield and morning star held high as she plunges towards her enemy with a sylvan warcry of the woods.
Charge bonus, and also flanking bonus because she is on the exact opposite side from where Naithi is also engaging this opponent.
Total attack roll d20+17 = 23. Damage (using magic weapon) d8+6 = 9
Taking temporary AC penalty -2 for 1 round from charge
One, Two, Three, plus Zombie (DM BatMark) d100=83 ; d3=3 ; d3=2 ; d100=12 ; d20+14=31 ; d20+14=34 ; 2d8+12=25 ; d6=1 ; d20+9=23 ; d20+14=21 ; d20+9=27 ; d20+4=19 ; Thursday June 8th, 2023 9:16:07 PM Panzer moves to defend Beech, striking at Dread 3 after shaking off its fearsome aura (hero point was used). His attack looks promising, but succeeds only in eliminating one of the creature's images. Zazu slows the fall with a Feather Fall spell, landing neatly instead of prone. The elf fires a scorching ray at Dread One, causing its last image to wink out. Beech wants nothing to do with the Dread thing, and withdraws to a safer position. Lothlo musters the will to overcome the fearful creature’s menacing aura, steps back and shoots V3, although the arrow does not seem fully effective against the zombie. Naithi winces when hit, but retaliates against Dread One, striking it for 21hp of damage. Nightingale grins when the haste washes over, then unleashes a series of blows that lay V4 low. Berotha steps toward Dread Two and lashes out with her glaive thrice, removing one image and striking home with the second swing for 30hp of damage. Sahabiel sees an opportunity and charges in the flank Dread One with Naithi. She strikes for 9hp of damage.
(OOC: Anyone newly in the 30’ radius of a specific Dread’s fear aura (and that has not already made a save against that Dread’s aura), must make the DC19 WILL save or be shaken.
Dread One takes a 5 foot step to get out of the flank, and continues to attack Naithi. Naithi uses her mount as cover, but the first strike still hits her with uncanny precision, doing 26 hp of damage (25hp of weapon damage and 1hp of cold). The Dread One gloats for a moment, but then misses with its second swing. It again heals a some of the damage that it had taken.
Dread Two takes a five foot step back, and casts a spell at Berotha. (She must make a DC17 WILL save (vs necromancy). On a failure Highlight to display spoiler: {You are cursed. Each turn, you must roll d%, and on a 01-50%, you cannot act that turn.} It also heals a some of its damage.
Dread Three counterattacks Panzer, but misses both times.
The last zombie, V3, charges Sahabiel ineffectually.
Dread 1 AC 21 -25hp zero images remain Dread 2 AC 21 -25hp one mirror image remains Dread 3 AC 21 one mirror image remains V3 AC 12 -10hp V4 destroyed
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) 5d4=12 ; Thursday June 8th, 2023 9:49:04 PM
Zazu casts Burning Hands, set to affect D1 and no one else.
"Will this even have any chance to affect it?" Zazu wonders. "I'll try."
Burning Hands ... Reflex save DC17 for 12 fire damage or 6 on a save.
Nightingale (JonS) HP 46/51 AC 21 CMD: 22 Left Hand: d20+13=19 ; Damage if hits: d8+1=3 ; Right Hand: d20+13=25 ; Damage if hits: d8+1=7 ; Kick to his abdomen (he doesnt have a head): d20+13=33 ; Crit check: d20+13=17 ; Damage if hits: d8+1=2 ; (So double that if it's a crit) Friday June 9th, 2023 2:52:33 AM
Nightingale's normal move is much higher than her friends, with the haste spell she is even speedier - she will run at D2, as a swift action she will use a Ki point to make her hands count as magical weapons, then she will attack the ugly brute three times
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+7=8 ; Friday June 9th, 2023 9:27:13 AM
Spell Resistance check for Burning Hands: 8! Nat 1! LOLOL!
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+13=23 ; d20+5=15 ; d100=35 ; Friday June 9th, 2023 10:20:08 AM
Berotha stutters and stumbles, unsure what to do.
OoC: I used a hero point to pre-emptively add 8 to my will save for 23. It didn't make sense to me to let Berotha get shaken by her favored enemy. With a nat 10 on both will saves, she fails the second one (not hero-pointed). I'm assuming that I can't add the retroactive, +4 hero point after seeing the effect on the failure, which I would in this case once I saw what a big effect it was. I'll roll d100s assuming that I can't do the +4 hero point. 1d100=35.
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 87/87 ) Character Sheet d20+13=15 ; d20+13=21 ; d20+13=14 ; d20+8=25 ; d20+8=18 ; d20+8=19 ; d20+7=24 ; d12=6 ; d4=3 ; d4=2 ; d6=6 ; Friday June 9th, 2023 2:01:44 PM
Panzer steps to the side to remain in tyhe consecrated area and unloads a full attack action on the Dread
Main hand 1 Misses Haste Hits AC 21 for 19 damage adamantine and magic Off hand 1 Misses Main hand 2 Hits AC 25 but does not crit for 18 damage adamantine and magic Off hand 2 misses Bite Hits AC 24 for 18 damage
Dashboard Darkvision roughly 1.5 hours Shield 4/10 rounds used(AC adjusted in header) Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted Haste2 of 8 rounds used +1 ac +1 reflex +30' move Header adjusted
Naithi (JamesD) AC: 26/18/21 HP: 55/68 , CMD = 18 Camalayas AC = 24/18/18 Friday June 9th, 2023 2:11:54 PM Jason Brotha We have some unique hero point rules. Note that in combat you can only use one hero point per turn (ages ago Wold did allow this)
The Wold uses the Hero Point ruleset as outlined in the Pathfinder APG
This includes the sections on 'Awarding' and the 'Using' of hero points with the following alterations:
A character can have a maximum number of hero points equal to their current level The 'Act out of Turn' ability is not used, as the Wold does not use normal Initiative The 'Cheat Death' ability is not used The section on additional rules (including Hero Point feats, spells and magic items) remain off limits.
DMs are encouraged to find ways to award hero points to PCs on a regular basis. This fits with the Wold theme of PCs being good AND heroic.
Interestingly, I just realized they recently removed the Cheat Death usage. I didn't realize that. We also had a wule that you had to use for hero point as the first opportunity. I assume this is still in place, even if not written, but I'm not sure how it applies to using after the DM gives the results. I do know it is allowed if you reroll a failed roll in circumstances that you already know the outcome of a failed roll. Also, ages ago, Jerry has suggested adding to you character sheet of you want to automatically use hero points you reroll something like a save roll made by the DM that if failed would result in your death. I would assume this is still allowed, even if no longer stated under the house rules.
ooc: This post can probably be deleted or made private once Jason/Brotha reads it, or saved for future reference.
Naithi (JamesD) AC: 26/18/21 HP: 31/68 , CMD = 18 Camalayas AC = 24/18/18 d20+9=28 ; Friday June 9th, 2023 2:47:55 PM
Upset at being hit again, Naithi uses her claws to slash at the undead's sword and attempts to remove it from it's hands.
ooc: I'm out of time, so I'll have to post Camalayas actions later. It would be awesome if I could get the disarm results before then.
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character Friday June 9th, 2023 3:02:37 PM
Beech reads the scroll in his hand, gaining Fly. He then takes off gaining 30' straight up. "Spells will be starting next round."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+3=17 ; d20+13=14 ; d20+13=16 ; d20+7=12 ; d8+10=16 ; d8+10=14 ; d8+10=17 ; Friday June 9th, 2023 7:22:34 PM
Lothlo looks at the strange creatures attacking to try to better identify exactly what they are fighting and whether he is aware of any special abilities they might have that they need to look out for.
He then takes out a handful of cold iron arrows from his quiver and takes aim at v3, sending a volley in it's direction.
knowledge (religion)=17
Attack 1 =14 Damage 1 = 16
Attack 2 = 16 Damage 2 = 14
Attack 3 = 12 Damage 3 = 17
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 4 arrows, 1 hero points
Sahabiel (EstherLauren) -- AC 28/17/24 -- HP: 60/60 d20+10=15 ; d20+10=20 ; d20+13=17 ; d8+6=12 ; d20+8=15 ; d8+6=10 ; Friday June 9th, 2023 8:46:30 PM Willpower vs DC 17 or Shaken: d20+10=15. fail, spend Hero Point to reroll, d20+10=20 success
Sahabiel follows her target with a 5' step of her own, so that she and Naithi let their enemy get the idea that it can't be flanked again. Right now however, Sahabiel has a zombie villager to deal with before she can get back to the headless dread... fighting with shield and morning star, her damage is conservative but she can keep this up a while.
I forgot I was under Haste, so add +1 to the attack rolls shown above. Target is V3
Attack roll d20+13 = 18, damage if hit 1d8+6 = 12 Attack roll d20+8 = 16, damage if hit 1d8+6 = 10
Naithi (JamesD) AC: 26/18/21 HP: 31/68 , CMD = 18 Camalayas AC = 24/18/18 d20+9=15 ; Saturday June 10th, 2023 1:10:49 AM
As Naithi swings back up in the saddle Camalayas continus the attack.
Hit ac 15 miss
Naithi (JamesD) AC: 26/18/21 HP: 31/68 , CMD = 18 Camalayas AC = 24/18/18 d20+9=15 ; Saturday June 10th, 2023 1:10:49 AM
As Naithi swings back up in the saddle Camalayas continus the attack.
Hit ac 15 miss
If Three Was Eight (DM BatMark) d20+14=29 ; d3=1 ; d100=97 ; d100=95 ; d100=1 ; d8=4 ; d6=4 ; d20+14=15 ; d20+9=10 ; Saturday June 10th, 2023 7:23:56 AM Zazu tries a burning hands spell on Dread One, but it seems to slough off the spell. (OOC: Thanks for rolling the SR check after the fact) Nightingale moves quickly to attack Dread Two, empowering her martial arts with Ki-fueled magic, but unfortunately missing the target this time. (OOC: I rolled randomly to choose which of her three attacks to use, since I don’t think she can full attack after moving. Correct me if I am wrong.) Berotha stutters and shudders under the weight of the Dread’s curse, and is unable to do anything for a moment. (OOC: As noted by one of the players in email, you can only use one hero point per round.) Panzer unleashes some honey badger fury on Dread Three, striking it twice and eliminating its last mirror image, doing a total of 37hp of damage! Naithi disarms Dread One, but not before it slashes her for 14hp of damage as she closes in. Camalayas attacks the Dread, but fails to connect. Beech reads his scroll, casting Fly, before flying straight up in the air. Lothlo takes a hard look at the Dreads, and realizes that he has heard of something similar before. These must be some form of Dullahan, undead created by fiends to reap souls from the mortal world. But these Dullahan also have a sort of fey twist, which perhaps explains their extra spellcasting powers. You have already seen that they have the power to curse their foes, greatly weakening them and making them more vulnerable to the Dullahan’s attacks, and the Dullahan’s wounds will slowly heal automatically (Fast Healing 5). They can also summon fiendish mounts, and are harder to harm with positive energy than normal, can more easily stave off electrical attacks, and have all the normal immunities that undead enjoy. Lothlo then launches a volley of arrows at the last zombie, which along with Sahabiel’s attacks, obliterates it. Sahabiel also takes a five foot step, and rounds on the last zombie, laying it low in cooperation with Lothlo.
With the last zombie out of the fight, it comes down to a grim battle with the Dread Three. All three are moderately damaged, but continue to battle with a wild abandon unusual for undead creatures such as these. Perhaps the fey twist that Lothlo noticed makes them different than the usual sort.
Dread One takes a five foot step to the southwest before it picks up its sword, avoiding any attacks of opportunity. Seeing Beech rise into the air, it points and hurls a curse at the sorcerer. (OOC: Beech, please make a DC22 Fort save (mind affecting curse effect) or become staggered. If Beech fails the save, please note the rules for flying, which typically require a move action to stay airborne.)
Dread Two attacks Nightingale, but must have been put off by her flurry of blows, because it misses badly with both attacks.
Dread Three, taken aback by the badgerfolk’s furious attack also takes five foot step back and hurls a curse at Panzer. (OOC: Panzer, please make a DC22 Fort save (mind affecting curse effect) or become staggered.)
All three Dreads heal a small amount of damage once again.
Dread 1 AC 21 SR18 -20hp zero images remain Dread 2 AC 21SR18 -20hp one mirror image remains Dread 3 AC 21 SR18 -32hp zero mirror images remain
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d100=12 ; Saturday June 10th, 2023 7:58:42 AM
Berotha stutters and staggers again, stuck under the curse.
OoC: Got it. Forgot that clause in Hero Points and only remember Jerry's essay talking about using multiple at once. Understood.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+8=28 ; d20+8=20 ; 2d4=8 ; 2d4=3 ; d20+5=11 ; d6=1 ; Saturday June 10th, 2023 9:32:57 AM
Zazu sighs and switches to attacks that do not require SR rolls. The wizard takes out a scroll written with acid arrow spells, reads one, and aims it at D1, before it is engaged in melee.
With the -2 for being shaken, Zazu hits a ranged touch attack of 28! That's a crit threat! The follow up hits a ranged touch AC of 20. That's 8 regular acid damage plus 3 critical acid damage, with another 2d4 to be rolled next round.
Then Boyo circles south and around 40 ft to end move at 34AJ. "Flank it! Flank it!" Zazu shouts. Boyo bites at the monster, hitting AC11 for 2 hp damage.
Naithi (JamesD) AC: 26/18/21 HP: 17/68 , CMD = 18 Camalayas AC = 24/18/18 Saturday June 10th, 2023 7:11:57 PM
Naithi calls out A little healing would be much appreciated!
ooc: Naithi is fighting unarmed/with natural weapons. The sword should have been in her hand after the disarm, preventing the enemy from collecting it.
Nightingale (JonS) HP 46/51 AC 21 CMD: 22 Left Hand: d20+13=18 ; Damage: d8+1=8 ; Right Hand: d12+13=17 ; Damage: d8+1=5 ; Kick: d20+13=28 ; Damage: d8+1=7 ; Head Butt: d20+13=14 ; Damage: d8+1=3 ; Saturday June 10th, 2023 8:50:55 PM
Now that she has her target in front of her, Nightingale will use another Ki point to add an additional attack, with Haste, giving her 4 attacks this round
OOC: I was humming the "Kung Fu Fighting" song in my head as I was writing this
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 87/87 ) Character Sheet d20+18=20 ; d20+15=20 ; Monday June 12th, 2023 8:41:49 AM
Panzer spends a hero point to not be staggered, but his run of heroism has run out. Now only capable of single attacks he is going to be hard pressed to keep this opponent in hand, much less defeat it. Undaunted the Badgerkin presses forward taking a 5 foot step and swinging hard to damage the Dread. He misses and his heart sinks. He drops his offhand weapon and tries to come up with a plan.
Dashboard Darkvision roughly 1.5 hours Shield 5/10 rounds used(AC adjusted in header) Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted Haste 3 of 8 rounds used +1 ac +1 reflex +30' move Header adjusted Staggered
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+12=28 ; d20+12=24 ; d20+7=14 ; d8+9=13 ; d8+9=16 ; d8+9=12 ; Monday June 12th, 2023 10:05:29 AM These things are like some Fey fever dream of what I've always heard Dullahan to be like. Be careful, if these are creations of the Fey, there is no telling what new tricks they might have. Lothlo reaches into his quiver and pulls out three cold iron arrows and sends them flying in the direction of D3.
Attack 1 = 28 Damage 1 = 13
Attack 2 = 24 Damage 2 = 16
Attack 3 = 14 Damage 3 = 12
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 10 arrows, 1 hero points
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character d20+2=12 ; d20+13=30 ; d20+8=16 ; 3d6=8 ; 2d6=9 ; Monday June 12th, 2023 11:33:23 AM
Beech fails the save, becoming staggered.... He basically hovers where he was, gaining 5' and drifting north 5' as well. (5' step) He casts a Ice Storm, catching just D1 in the area.
Ice Storm, SR 16, 8 bludgeoning, 9 cold damage (no save)
: Spells in Effect : Mage Armor : hours Haste : 5 rounds Blue Area, Difficult Terrain 8 rounds
Naithi (JamesD) AC: 26/18/21 HP: 41/68 , CMD = 18 Camalayas AC = 24/18/18 d8+4=12 ; d8+4=12 ; d20+9=24 ; d6+1=4 ; d6=4 ; Monday June 12th, 2023 2:42:40 PM
Blood begins to pour from Naithi's wounds. A year ago this would not have bothered her. She would have kept fighting the Dread until one of them is down, but each time she is but she can see Camalayas suffering from the injuries as well. She tell Camalayas to step back after her attack so Naithi can heal them both. Although magic and healing are not her strong suit, it doesn't look like anyone else is available to help them Fortunately Maab is with her and her healing spell comes off perfectly! (Both her and Camalayas were healed for the maximum she could roll)
Actions -------- Naithi After Camalayas takes a 5 ft step back Naithi casts Cure Light Wounds on the two of them. Both heal for 12 damage each.
Camalayas Hit AC 24 for 8 dmg (4 claws, 4 flaming) 5ft step out of enemy's reach.
Naithi (JamesD) AC: 26/18/21 HP: 41/68 , CMD = 18 Camalayas AC = 24/18/18 Monday June 12th, 2023 2:47:57 PM
ooc: I didn't realize D1 moved out of reach. Naithi will instead heal unhindered. Camalayas will take a 5ft step to approach the enemy and attack as opposed to stepping away after her attack
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 d20+14=19 ; d8+6=10 ; d20+14=22 ; d8+6=11 ; d20+9=27 ; d8+6=7 ; Monday June 12th, 2023 6:39:09 PM
Since Naithi has stopped bleeding already as a result of Maab's magic, Sahabiel decides not to stop putting pressure on the headless undead. With the enemy able to heal significantly over time, they do not want a drawn out fight, so piling on damage now feels like the best way to preserve her friend's health... by taking out the one that would do harm before it gets a chance to.
She steps after the retreating enemy, leaving it no easy escape from the ice storm Beech is bringing down on the field of battle, and lays into it with a sustained full attack!
Full attack with Haste: Attack roll d20+14 = 19, damage 1d8+6 = 10 Attack roll d20+14 = 22, damage 1d8+6 = 11 Attack roll d20+9 = 28, damage 1d8+6 = 7
OoC: It's not a new combat round but I don't want to break any streaks.
If Three Was Seven (DM BatMark) d100=54 ; d6=3 ; d6=4 ; d20+14=15 ; d20+9=15 ; d20+9=29 ; d20+9=28 ; d20+14=31 ; d20+14=31 ; d8+6=12 ; d8+6=8 ; d8+6=7 ; d8+6=14 ; 4d6=9 ; d20+14=22 ; d20+9=26 ; Monday June 12th, 2023 8:59:25 PM Berotha glitches under the effects of the curse again. Zazu switches to spells that are more likely to land, acid arrowing Dread One for 11hp of damage. The trickster then rides Boyo around in a loop to set up a flank. Naithi calls out for some healing, then steps back to heal herself and Camalayas. (OOC: Sorry that I forgot to move D1 on the map, good catch. Rather than redraw the map and mess up Sahabiel’s post, I did just 5’ step Naithi back, so she is safe to heal up.) Nightingale is kungfu fighting, unleashing a hastened flurry of blows, almost landing one strike on Dread Two but instead succeeding in eliminating its last mirror image. Panzer digs deep but cannot resist the curse that staggers him. He nevertheless makes a hard swing at the Dread in front of him, but fails to connect. Lothlo warns of these fey creatures’ likely tricks, and looses a barrage of arrows at Dread Three, striking twice for a total of 29hp of damage. Beech is also staggered, but his extensive flying training pays off, allowing him to stay aloft and cast an ice storm. Unfortunately, the Dread’s resistance to spells protects it from the effects. Sahabiel steps up to Dread One after seeing that Naithi has healed, and makes a hasted full attack, injuring it for 18hp of damage.
The tide of the battle seems to be swinging against the Champions, despite their quick dispatch of the zombies. Berotha is cursed into intermittent inaction, and both Panzer and Beech are staggered by a different curse. The Dreads are slowly healing, although you are hurting them faster than they can repair the wounds.
Dread One turns to face Sahabiel and attempts to return the favor for all the damage she inflicted. She dodges the blows agilely, and the Dread One hisses in anger.
Dread Two continues to attack Nightingale, hitting her with two critical hits. Nightingale takes 41hp of weapon damage and 9hp of cold damage, leaving her unconscious and bleeding on the ground. Dread Two hisses in pleasure, although it doesn’t sound too much different from One’s anger.
Dread Three looms over the staggered Panzer, striking out twice. It hisses in frustration as its blows go wide!
Dread 1 AC 21 SR18 -44hp Dread 2 AC 21SR18 -15hp Dread 3 AC 21 SR18 -56hp
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d4=2 ; d4=4 ; d20+6=10 ; d4=1 ; d4=2 ; Monday June 12th, 2023 9:31:48 PM
Note: The acid arrow from last round inflicts another 2d4 damage ... that's 6 acid damage to D1.
Seeing that Panzer is in trouble, Zazu races south.
[OOC: Not sure what is up with the map, so maybe that triggers an AoO from D1? If so, Zazu hopes to survive the AoO and moves south anyway]
From 44 AM, Zazu reads another Acid Arrow spell from the scroll and aims at D3.
Is Zazu out of the Shaken Aura area? Maybe the trickster has the -2 for being shaken, maybe not. There's also the -4 shooting into melee. The elf hits a ranged touch AC of 10, or 8 with the shaken penalty Pretty sure that's a miss, but if not, that's 3 hp acid damage.
Nightingale (JonS) HP -5/51 AC 21 CMD: 22 Tuesday June 13th, 2023 11:57:44 AM
Nightingale starts dreaming of warmth, safety, and dancing
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character d20+15=29 ; d20+8=20 ; 3d6=10 ; 2d6=8 ; Tuesday June 13th, 2023 12:02:47 PM
Beech drifts upwards and closer to the center (5' drift east and up, now 40' in air). Seeing Nightingale fall, either undead or unconscious, Beech drops a Ice Storm on D2 and hopes to beat the creature's magical resistances.....
Ice Storm: SR check 20, Damage 10 bludgeoning, 8 cold and area id difficult terrain for 8 rounds
Naithi (JamesD) AC: 26/18/21 HP: 41/68 , CMD = 18 Camalayas AC = 24/18/18 d20+9=28 ; d20+9=29 ; d20+9=16 ; d20+9=13 ; d20+9=28 ; d20+9=14 ; d20+9=16 ; d20+9=22 ; d20+9=14 ; d20+9=19 ; d4+4=5 ; d4+4=6 ; d4+4=5 ; d6+2=7 ; d6+1=2 ; d6+1=4 ; d4+1=5 ; d4+1=2 ; d6=2 ; d6=3 ; d6=4 ; d6=1 ; Tuesday June 13th, 2023 1:48:08 PM
Naithi has no time relax after Camalayas is healed. She watches as things move in slow motion as Nightingale goes down. She motions for Sahabiel to flank with her if possible. There is no more time for finesse or coordinated attacks. This has become a battle of attrition, and with the enemies fast health she realizes that means Camalayas and herself need to increase their damage output, even if they means increasing their accuracy and risk to themselves.
Actions ------------ 5ft step to D1
Naithi Claw attack 1 Hit AC 28 for 5 dmg Claw attack 2 Hit AC 29 (confirm crit 16) for 6 + 3 frost = 9 dmg Bite attack 1 Hit AC 8 (-5 added for being secondary) for 7 dmg Extra Haste attack Hit AC 28 (confirm crit 14) for 5 +2 flaming = 7dmg
Camalayas Claw attack 1 Hit AC 16 for 5 + 3 flaming = 8 dmg Claw attack 2 Hit AC 22 for 2 + 4 shocking = 6dmg Bite attack 1 Hit AC 14 for 2 dmg Extra Haste attack 1 Hit AC 19 for 4 dmg
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d100=50 ; Tuesday June 13th, 2023 5:09:22 PM
Berotha stutters again, unable to help her new allies.
OoC: Three turns in a row of no action. It's lucky for this dread that they can bestow curse without having to touch or they would have found this a lot harder to do to her.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+12=16 ; d20+12=23 ; d20+7=16 ; d8+9=14 ; d8+9=11 ; d8+9=15 ; Tuesday June 13th, 2023 6:02:50 PM
Lothlo sees Panzer is in danger and quickly sends another three arrows flying towards D3 to try to help him out.
Attack 1 = 16 Damage 1 = 14
Attack 2 = 23 Damage 2 = 11
Attack 3 = 16 Damage 3 = 15
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 13 arrows, 1 hero points
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 87/87 ) Character Sheet d20+15=22 ; d4=2 ; Tuesday June 13th, 2023 7:45:56 PM
Panzer's heart dips a little more as he sees Lothlo's cold iron arrows hit the Dread and not slow it's regeneration. It needs to be killed by overwhelming damage then His mind tells him. He has help and is hard for the Dread to hit, so even Staggered he keeps at it. Attack hits AC 22 for 16 damage
Dashboard Darkvision roughly 1.5 hours Shield 6/10 rounds used(AC adjusted in header) Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted Haste 4 of 8 rounds used +1 ac +1 reflex +30' move Header adjusted Staggered
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 d20+14=31 ; d8+6=12 ; d20+14=31 ; d8+6=13 ; d20+9=27 ; d8+6=13 ; Tuesday June 13th, 2023 7:48:25 PM ...ooc: the dice gods may have taken notice of our despair, because this is the single best round of action I've rolled this entire campaign!...
Sahabiel would like to work with Naithi to flank their enemy, but the problem with Beech's ice storm is that it gives the Dread cover on just about all sides where they can't move into without suffering friendly fire.. or ice, as the case would be, so it is not going to be as easy as it could have been. She does move into a position that will at least allows Naithi to get into such a position with just another 5'step...
Making the most of this burst of speed she has been given, Sahabiel agrees with Naithi on the point of this being about attrition now.. if this twisted undead/fey creature is going to heal itself back up if they don't kill it all the way, then she can't afford to let up on the barrage of attacks!
With shield defiantly raised and morning star swinging, she presses with another full round of attacks!
And then there were Two? (DM BatMark) d6=6 ; d20+14=34 ; d20+14=32 ; d20+9=25 ; d20+9=15 ; 2d8+12=22 ; d6=6 ; Tuesday June 13th, 2023 8:06:28 PM Zazu’s acid does another 6hp of damage to Dread One. The elf hustles south to help Panzer, firing off another acid arrow that just barely misses. The trickster is not close enough to Dread Three to get caught in its fear aura. Beech drops an ice storm on Dread Two, which gets through its spell resistance and does 18 hp of damage. Lothlo sees Panzer in danger and sends a rain of arrows to help out against Dread Three. Doing 11hp of damage. Naithi watches Nightingale fall, and motions for Sahabiel to flank with her. She and Camalayas unleash a hasted full attack on Dread One, battering it with numerous claw and energy attacks for a total of 27hp of damage. Nightingale dreams of warmth and safety, but the warmth is really her lifeblood slowly draining away. Berotha is once more under the grip of the curse, but then breaks free and is finally free to act! Panzer soldiers on in the face of this dreadful Dread, and strikes a solid blow. The thing is grievously damaged, but not quite out of the fight. Sahabiel agrees with Naithi’s assessment of the situation, and launches a furious attack on Dread One, smashing it three times with her morning star.
Dread One drops to its knees after Sahabiel’s first blow, struggling to remain upright, but her second blow lays it low, and the third ensures that it will never stir again. It collapses with a hissing shriek, then its armor deflates as its deanimated body disappears in a cloud of black dust scattered on the breeze.
Dread Two casts a spell and disappears from sight.
Dread Three is barely holding on to its unlife, but refuses to give up the ghost, as it were. It makes another pair of strikes on Panzer, the first one hitting a weak point in his armor and skewering him for 22hp of weapon damage and an additional 6hp of cold.
Have our Champions yet again turned the tide of battle? One of your foes is clearly destroyed, another is no longer in sight, and the third is fighting on, but clearly on its last legs. Of course, two of you remain cursed and one of your party is leaking her essence into the soil of the grove…
Dread 1 Utterly destroyed Dread 2 AC 21SR18 -28hp Dread 3 AC 21 SR18 -73hp Map
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+6=26 ; d20+6=10 ; d4=1 ; d4=2 ; Tuesday June 13th, 2023 8:28:51 PM
Zazu fires a third acid arrow, this one at D3.
The trickster hits touch AC26 with another crit threat! But the follow up only hits AC10 so that's not confirmed.
Acid damage this round is 3 hp.
With a move action, Zazu puts away the rod of immovability at last.
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 57/87 ) Character Sheet d20+15=29 ; d4=2 ; Wednesday June 14th, 2023 3:35:55 AM "So that was the smart one eh? It clearly wasn't you. You can't get past the fact that I am so hard to hit and that will be your end." Panzer slashes the Dread again hoping to finish it and try to find the missing one. Havin them report back how well this fight went for them would be bad. Attack hits AC29, just shy of a critical threat for 18 damage
Dashboard -Darkvision roughly 1.5 hours -Shield 7/10 rounds used(AC adjusted in header) -Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted -Haste 5 of 8 rounds used +1 ac +1 reflex +30' move Header adjusted -Staggered
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+5=19 ; d20+17=18 ; Wednesday June 14th, 2023 8:59:44 AM
Finally able to move, Berotha rushes over toward the last dread, shaking off its aura and bringing her weapon down on it in a mighty swing! However, her enthusiasm is too much and her glaive misses the abomination, embedding itself straight into the ground!
OoC: Moving to 15 ft away from D3. 19 on will save vs. aura then nat 1 to attack. Many things it might try would provoke from me at +17/2d8+23.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d8+9=14 ; d8+9=14 ; d8+9=12 ; d20+12=28 ; d20+12=22 ; d20+7=25 ; Wednesday June 14th, 2023 1:23:57 PM
Lothlo pulls out three more cold iron arrows. If Dread 3 is still standing he will try to finish him off to protect Panzer. Should he fall, Lothlo will target Dread 1 instead
Attack 1 = 28 Damage 1 = 14
Attack 2 = 22 Damage 2 = 14
Attack 3 = 25 Damage 3 = 12
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 16 arrows, 0 hero points
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character Wednesday June 14th, 2023 2:32:07 PM
Beech, hovers, (can't fail the check) and casts See invisibility on himself. Looking around he searches for the bad guy that just disappeared. He'll call out the creatures general location. "I'll him seeable in a few seconds."
: Spells in Effect : Mage Armor : hours Haste : 3 rounds Blue Area, Difficult Terrain 7 & 6 rounds (does not block los or give cover after 1st round)
DM addendum (DM BatMark) Wednesday June 14th, 2023 5:45:06 PM
Beech can see and point out Dread Two at AU32.
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Wednesday June 14th, 2023 7:22:12 PM
Sahabiel lets out a raw cry of triumph as her morning star crushes the (un)life out of the headless armored figure. Whatever her enemy was on about, he is now for the gods to sort out.
Finally seeing the situation that had largely been behind her on the battlefield while she was fighting Dread One, Sahabiel hurries from [AL34] to [AY34], and thanks to still being under the Haste spell, she can make it there in a single quick sprint! Unfortunately, while that leaves her perfectly positioned to help the collapsed and bleeding Nightingale, it leaves her without the breath to do so.
Double move, under effect of Haste. No standard action left to cast a Cure spell until the start of next round.
Naithi (JamesD) AC: 26/18/21 HP: 41/68 , CMD = 18 Camalayas AC = 24/18/18 Wednesday June 14th, 2023 8:39:59 PM
As soon as Beech points out the invisible Dread Naithi casts Faerie Fire on it.
Naithi (JamesD) AC: 26/18/21 HP: 41/68 , CMD = 18 Camalayas AC = 24/18/18 d20+4=22 ; Wednesday June 14th, 2023 9:16:58 PM
Rolling for SR. Caster Level 4 = 22
And then there was One (DM BatMark) d20+14=22 ; d20+9=24 ; Wednesday June 14th, 2023 9:24:44 PM Zazu fires another acid arrow, at Dread Three, doing 3hp of damage. Panzer smarts off back at Dread Three, then lashes out for 18hp of damage, and the Dread falls to its knees, still twitching. Panzer then feels the weight of the deathly curse lift, and is fully free to act. Berotha moves down to attack Dread Three as well, but misses in her enthusiasm. She is ready if the Dread offers any moments of opportunity. Lothlo shoots Dread Three with three arrows–how fitting!--doing 40hp of damage. Dread Three stops twitching and collapses into a puff of black flakes like Dread One did when destroyed. Beech casts a spell and can see Dread Two (in AU32). He calls out the location to his companions. Sahabiel cries out in triumph as her foe is crushed back into unlife. She hurries down to be ready to heal Nightingale. Naithi casts faerie fire on Dread Two’s area when Beech points it out. Nightingale continues to bleed on the ground.
Dread Two, apparently having decided that letting Berotha leave without making an attack of opportunity was the better part of wisdom, takes a five foot step over to attack Lothlo. Lothlo can see the attack coming, thanks to Naithi’s faerie fire, and is able to nimbly dodge both blows!
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Wednesday June 14th, 2023 10:54:57 PM
Nightingale begins thinking about deities, how Queen Maab fits into the Wold, and about another god she has learned of, Ffloy, whose followers join and lead organized societies that plan ahead and work hard, such as she and her friends are doing at Freedoms Landing.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+6=12 ; Wednesday June 14th, 2023 11:12:23 PM
Boyo carries Zazu within 30 feet of the last enemy. Zazu shoots a Blinding Ray at the monster. The ranged touch attack hits touch AC12. Normally it would dazzle a foe; Zazu has no idea what it will do to the thing.
Naithi (JamesD) AC: 26/18/21 HP: 41/68 , CMD = 18 Camalayas AC = 24/18/18 d20+11=18 ; d20+11=30 ; d20+8=27 ; d20+9=19 ; d6+2=3 ; d4+4=6 ; d6=4 ; d6=5 ; d20+11=16 ; d20+11=26 ; d6+2=7 ; d6=4 ; Thursday June 15th, 2023 2:03:04 PM
Naithi wonders if she and Camalayas can take another hit, but none of the others are in a better state m She nods to Camalayas and they charge forward in another coordinated attack.
Actions ------------ Coordinated Attack hit ac 32 for 3+6+4 flaming+5 flaming= 18 dmg
If extra Haste attacks are allowed with a charging attack Nauthi extra Haste attack hit ac 16 (miss) Camalayas extra Haste attack hit ac 26 for 7 + 4 frost = 11dmg
ooc: I'm not sure, but my understanding is that one we killed the Dread whose aura had me shaken that my shaken status was lifted. If that is a case, I believe Camalayas and Naithi need to make another save when approaching the remaining Dread Naithi's Will Save = 27 Camalayas Will Save= 19
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character d20+8=27 ; 4d4+4=12 ; Thursday June 15th, 2023 3:46:21 PM
Beech, seeing the creature has a glowy outline, refrains from dusting it, and tosses a series of Magic Missiles at it, hoping to beat it's magical resistance.
Magic Missile: SR check 27, Damage = 12 force damage
: Spells in Effect : Mage Armor : hours Haste : 2 rounds Blue Area, Difficult Terrain 6 & 5 rounds (does not block los or give cover after 1st round)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+13=19 ; d20+13=17 ; d20+7=13 ; d8+10=14 ; d8+10=14 ; d8+10=15 ; Thursday June 15th, 2023 4:01:14 PM
Surprised by the sudden appearance of D2, Lothlo takes a 5 away from him and files a volley of cold iron arrows at the new attacker.
Attack 1 = 19 Damage 1 = 14
Attack 2 = 17 Damage 2 = 14
Attack 3 = 13 Damage 3 = 15
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 0 arrows, 0 hero points
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 57/87 ) Character Sheet d20+5=15 ; d20+11=16 ; d20+11=15 ; d20+10=30 ; d20+10=22 ; d20+6=17 ; d20+5=7 ; d20+5=11 ; d4=1 ; d4=4 ; Thursday June 15th, 2023 4:30:44 PM
Panzer turns from the disintegrating corpse of D3 and sets his sights on D2. Panzer had been wrong when he stated that D2 was the smart one because he had gone invisible to escape. But that didn't mean that he couldn't vanish and then run away this time. Soooo.... Panzer heroically moves next to the Dread drawing an off hand blade as he goes, and open up on it with a full compliment of attacks. This allows the Dread an Attack as Panzer passes. (only 1, but I can't move far enough to completely remove all of them) Fear save if Panzer hasn't saved vs this one yet ( I don't know which one other than D3 I saved against) 15 fail so -2 to all actions Main Hand 1 misses Haste misses Off hand 1 Critically hits AC 30 and confirms to AC 22 for 31 damage cold Iron Main Hand 2 misses Off hand 2 misses Bite misses
Dashboard Darkvision roughly 1.5 hours Shield 7/10 rounds used(AC adjusted in header) Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted Haste 5 of 8 rounds used +1 ac +1 reflex +30' move Header adjusted Shaken
Seeing the terrible state Nightingale is in, Sahabiel without a thought gives up the divine imbuement she had kept in store for a prayer of divination she thought she might have needed later, and funnels the energy into a prayer of curative power instead.. "Hang in there, cousin!"
Spontaneous Cure Critical Wounds for 32 hp to Nightingale
So close, but we're not playing Centaur Shoes (DM BatMark) d20+14=32 ; d20+14=25 ; d8+6=13 ; d6=5 ; d20+14=30 ; d20+14=17 ; d20+9=23 ; Thursday June 15th, 2023 10:02:40 PM Zazu rides Boyo closer to the last Dread and hits it with a Blinding Ray, but it has no discernable effect. Naithi moves to the attack despite trepidation over whether she and Camalayas can take another hit. They make their save against the new fear aura, and strike Dread 2 for 18hp of damage. (OOC: Haste only adds attacks on a Full Attack action) Beech tosses magic missiles at the Dread, doing 12hp of force damage. His curse also ends, freeing him to act normally. Lothlo stumbles back from the Dread that unexpectedly appeared so close, and shoots a hail of arrows in every direction except directly at it. Panzer moves around the last remaining Dread, despite shaking a bit at this latest horror (this is the one Dread that Panzer has not yet saved against the fear aura of.) The Dread slashes Panzer as the badgerfolk moves around him (AoO), doing 13hp of weapon damage and 5hp of cold damage. Panzer shows the thing how the whole critical hit trick really works, doing 31hp of damage in return. Sahabiel trades a future divination for some healing now, and salves Nightingale’s wounds for 32hp. Nightingale dreams of Maab and Ffloy and how they fit in the world. Her thoughts swim back to the surface world and there is a beautiful face looking down on her, fuzzy at first, could it be the Queen herself? Alas, no, but nearly as wonderful, it is Sahabiel, filling Nightingale with the natural healing of the Culverwood! Nightingale is now conscious but prone, at 26hp. Berotha hesitates…
The last Dread wobbles under the barrage of blows both physical and magical, but remains on its feet. It is clearly hanging on by a thread. ”You may destroy me, but you cannot defeat us. The Dark Master has shown us the path to ultimate power, life and death combined! So come, let us see if I can right that balance for some of you before my time is done.” It attacks Panzer twice, but fails to connect against the heavily protected badgerfolk.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Friday June 16th, 2023 1:20:44 AM
Nightingale will grin up at Sahabiel, "Thank you cousin. Now its my turn." Nightingale will roll over on her stomach and shove her hands into the earth once more. Calling out to Queen Maab and the Culverwood itself, she consecrates the ground around her ... hopefully, making the undead guy's life miserable
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 57/87 ) Character Sheet d20+13=26 ; d20+13=28 ; d20+13=20 ; d20+12=16 ; d20+8=17 ; d20+7=18 ; d20+7=20 ; d4=3 ; d4=4 ; Friday June 16th, 2023 1:43:43 AM
Panzer moves to flank with Naithi and just shakes his head ( 5 foot step). " 'Oh my master is so powerful you can't defeat him'. Blah, Blah,Blah. He can't save you and in the end that's all that should really matter. The thieves guild couldn't be defeated either, and now they are all crow food. If he was that powerful he would be here with you and it would have made the difference. I don't see him, and now you die." Panzer coldly delivers what should be the Dread's end.
Main hand 1 Hits AC 26 for 19 damage adamantite and Magic Haste Hits AC 28 but fails to confirm the critical for 20 damage adamantite and Magic Offhand 1 Misses Main Hand 2 Misses Off hand 2 Misses Bite Misses
Dashboard Darkvision roughly 1.5 hours Shield 8/10 rounds used(AC adjusted in header) Enlarged ( +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size) So attacks stay the same -2 AC and +1 damage Header adjusted Haste 7 of 8 rounds used +1 ac +1 reflex +30' move Header adjusted Shaken Flanking
Berotha (Jason W) -- AC: 21/13/18, HP: 75/85, CMD: 28 d20+17=32 ; 2d8+23=32 ; Friday June 16th, 2023 8:19:07 AM
Berotha whirls around, seeing the second dread monster become visible again. She sprints over and tries to crush it, striking a heavy blow.
OoC: 32 to hit for 32 damage. 15 ft way again for gore or glaive aoos.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+6=26 ; d20+6=13 ; d20+7=22 ; d3=3 ; d3=1 ; Friday June 16th, 2023 10:13:05 AM
Zeoll claps to see the way everybody works together to get the job done.
If the monster is dead, Zazu works hard with ranged legerdemain to gather the black dust the monsters leave behind into one of his little boxes. "You never know when you need some black dust," the trickster says.
If everybody working together fails to take it down, Zazu sighs and offers a little help with a ray of frost. The wizard hits Touch AC26 with a nat 20! Rolling to confirm the crit is likely a hit against Touch AC13? Roll for SR is a 22. If it all works out, that's 4 hp cold damage. If it is even affected by cold, lol!
OOC: Don't know what everybody is saying about the dice roller! I've had like three nat 20s this fight!
Beech (JohnC) AC 19(23)/14/15,HP 28/46 Character d20+11=24 ; d8+2=8 ; Friday June 16th, 2023 3:32:14 PM
Beech flys over to get above the last bad guy, and if still standing, will unleash an arrow at it...
Arrow, Hit AC 24 (point blank + higher ground) Damage 8
: Spells in Effect : Mage Armor : hours Haste : 1 rounds Blue Area, Difficult Terrain 5 & 4 rounds (does not block los or give cover after 1st round)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+13=28 ; d20+13=14 ; d20+13=32 ; d20+13=22 ; d20+8=24 ; d8+10=14 ; d8+10=11 ; d8+10=13 ; Friday June 16th, 2023 3:33:17 PM Dark Master? And the name alone didn't clue you in that they probably aren't someone you want to devote your self to? With a little more breathing room, Lothlo pulls our three more cold iron arrows and takes a moment to try to get a little bit better aim on the remaining target.
Attack 1 = 28 Damage 1 = 14
Attack 2 = 13 (guess what I rolled) Damage 2 = 11
Attack 3 = 24 Damage 3 = 13
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target, threat range is doubled, +4 bonus on rollsto confirm crits." -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick, Slice Trick, Sunder Trick, Grapnel Trick Consumables Tracking: 22 arrows, 1 hero points
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Friday June 16th, 2023 6:35:23 PM
Sahabiel smiles at Nightingale, and then turns around and positions herself with her shield up in full defense on the line between the last remaining Dread and her cousin working her magic. Having heard it speak of wanting to take at least one of them down with him, she considers the possibility this enemy might try to throw itself against the prone Nightingale again... and she will not allow that to happen.
Total Defense - Sahabiel makes herself an obstacle in the path of any charge or rush maneuver Dread Two could make in even the general direction of Nightingale, and her own AC for the next round goes up to a full 30
Moonbeam (DM BatMark) Friday June 16th, 2023 10:10:43 PM Nightingale grins up at Sahabiel with thanks, then rolls over and consecrates another patch of the grove, prompting a snarl from the Dread. Panzer moves into a flanking position and launches sharp wit and blade, doing grave insult and 39hp of damage, which is enough to bring down the foe. Berotha returns to the second Dread and adds to the destruction, pulverizing the undead creature with her glaive. Zazu celebrates the Champions’ fighting well together, and collects some Dread dust for later. Beech soars up to serve as death from above, but finds that his arrow is no longer needed. Lothlo mocks the Dread’s service of a dark master, and is ready with more arrows. (OOC: You can tell that these shots would be redundant, so you have the option to save the ammo if you like.) Sahabiel smiles back at Nightingale and prepares to shield her in case the Dread reemerges as a threat. Naithi waits
The last Dread, already badly damaged, is completely wrecked by the concentrated attacks of the heroes. It drops its wicked blade and falls over to lie motionless before repeating the demise of its companions, dissolving into a cloud of black ash that settles to the ground around where it fell. There is a brief moment of preternatural silence, followed by a great roaring like a mighty wind, yet there is none to be felt. A dizzying array of sights and lights next fills the area, dazzling and confounding, before quickly giving way to complete darkness. Out of the gloom, however, you see a mote of moonlight far above, which descends toward the grove…
Naithi (JamesD) AC: 26/18/21 HP: 57/68 , CMD = 18 Camalayas AC = 24/18/18 8d4=22 ; Friday June 16th, 2023 10:36:16 PM
Naithi turns to the others. This would be a perfect time heal, if anyone can channel. Naithi and Camalayas quickly eat 8 good berries each and offer the remaining six to anyone that could used the 6 HP.
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 39/87 ) Character Sheet Friday June 16th, 2023 11:25:47 PM " Heals please, before anything else kicks off. 'Ware the light. It is possibly friendly but I am in no mood to blindly trust anything here. Not yet anyway."
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+16=32 ; Friday June 16th, 2023 11:41:00 PM
Zazu detects magic on the black dust and on the blades -- and on any other gear they held that did not turn to dust.
Spellcraft to ID items: 32
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Channel Healing: 2d6=4 ; Saturday June 17th, 2023 8:01:01 AM
Nightingale will roll to a seated position, and begin singing. [she can channel for 3 more rounds after this one - then she has a few healing spells she can spontaneously cast]
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Saturday June 17th, 2023 8:47:48 AM
( This is your friendly assistant-DM reminder to roll your dice separately when channeling to heal, because you get to re-roll 1s on healing dice -- but if you roll them all at once, we won't know if your 4 was a 1 and a 3 or a pair of 2s )
[Thanks Esther ... no one told me, or I'm getting mega forgetful about rolling healing dice separately and rerolling 1's =) ]
Naithi (JamesD) AC: 26/18/21 HP: 65/68 , CMD = 18 Camalayas AC = 24/18/18 Saturday June 17th, 2023 5:53:37 PM
Naithi gives Panzer the last 6 good berries to eat.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Channel health [2d6] d6=5 + d6=5 ; = 10 total health healed Sunday June 18th, 2023 2:20:55 AM
Nightingale will stand up, brush herself off, then channel again
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Sunday June 18th, 2023 1:38:50 PM
Berotha nods to her temporary allies as she looks around. "A good fight and honest work against these abominable creatures." She dusts herself off. "They toyed with my mind something awful but I'm alright. I took worse than that getting here."
OoC: The channel healed the 10 damage I started with and now I'm full.
Beech (JohnC) AC 19(23)/14/15,HP 42/46 Character Monday June 19th, 2023 11:23:55 AM
Beech almost lands, "Thanks for the healing, I feel a whole lot better now... And Berotha, they messed with a lot of peoples minds... Let's see if we can find anything out, before we get jumped again, as Panzer so quaintly stated."
Spells in effect Mage Armor (hours) The difficult terrain from the Ice Storms will fade in like 30 seconds.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=31 ; Monday June 19th, 2023 11:49:27 AM
Lothlo watches as the mote descends. He is optimistic that it doesn't appear to be attacking them, but he keeps a watchful eye for signs it's not peaceful, and for any new signs of new dangers entering the area.
Perception = 31
Naithi (JamesD) AC: 26/18/21 HP: 65/68 , CMD = 18 Camalayas AC = 24/18/18 d20+1=4 ; d20+1=20 ; d20+5=8 ; d20+6=20 ; Monday June 19th, 2023 1:46:20 PM
Naithi looks up at the moonlight and tries to determine what she is looking at. Her first thoughts are of Maab and the Values of Twilight (Which she passed through as part of her beastkin back story). She also tries to determine to an enemy, Culverwood Nature, or magic are involved.
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 d20+9=28 ; Monday June 19th, 2023 6:38:54 PM
Sahabiel watches the mote of light descend, as she tries to understand what she is seeing...
Knowledge (Religion) d20+9 = 28
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday June 19th, 2023 7:15:10 PM
Zazu and Boyo look up to watch the mote of light.
Wings of Silver (DM BatMark) Monday June 19th, 2023 7:24:50 PM Naithi chows down some goodberries, offering some to others and suggesting that folks heal while they can. She tries to determine what she is looking at. Panzer seconds the healing recommendation, and is wary of the light. Zazu detects magic on the dust, blades, and other gear. Only the blades register anything, showing up as transmutation. Further inspection determines that all three are +1 keen longswords. Nightingale rolls to sit up, and begins singing some healing energy to the party (4hp each to those in range, then 10hp more). Berotha nods in satisfaction over the good fight against the abominations that toyed with her mind, even though she’s seen worse getting here. Beech appreciates the healing and looks out for clues before getting jumped again. Sahabiel joins Naihi in studying the motes of light as they descend. Lothlo watches the mote descend, wary even though it doesn’t seem like an attack.
Naithi and Sahabiel study the mote of moonlight, and see signs that Naithi’s first instinct was correct, this seems to be a sign from Queen Maab herself! Your conclusions are reinforced when the moonbeam descends to the grove, and spreads to limn the area in silvery goodness. You realize that the moonlight has taken the form of draconic wings that enfold the outer trees of the grove, bathing you in a comforting light. From above, more lights appear, these moving faster, streaking down toward the grove like shooting stars. They land nearby within the grove, and you can see that they are sparking blue gems, glowing with an internal light that slowly dims, leaving behind the beautiful stones like dew in the grass. More slowly, eight silver-blue flower blossoms windmill down, one coming toward each of you. They hover before each of you, as if waiting. A dreamlike voice speaks into each of your minds, the exact words hard to remember, but essentially delivering the same message to all, ”I am well pleased that you have thwarted these dark ones. You have done well and bravely what needed to be done. I must remain behind the Veil in these matters, but perhaps these gifts will ease your burdens and strengthen you for the way ahead. But for now, peace, my children, a moment of peace is yours.” The presence in your minds recedes, but does leave behind a serene, natural calm for those that wish to experience it. What do you do with respect to the flowers and gems?
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 60/87 ) Character Sheet Monday June 19th, 2023 8:36:12 PM
Panzer gratefully accepts the healing and berries from Nightenale and Naithi and scampers around gathering up his dropped gear. When presented with the stone and flower he stops running around and pays it serious mind. He kneels before the Power of Queen Maab. None of you have even known Panzer to be in any way devout to any religion. In fact he often speaks against the Culverwood for being murderous and intent on killing the unprepared. This was different. This was a Woldian power acknowledging that they had aided it in a way that the Power cannot aid itself. It seems thankful, sincere and most of all, to realize what it had taken to lend this aid and willing topay the aid back in kind. Panzer murmurs in a low voice, seemingly between himself and the Power only, but audible to the rest of you." Thank you Queen Maab. I accept your gifts and pledge my support to help rid the Wold of this threat. They attack the weak and the helpless and toy with the minds of the unprepared. Help me harden my defenses versus these things and I will help stop them from fouling the Culverwood." He rises and opens his hands to the floating flower, accepting it into his grasp. Similarly he retrieves one of the stonesand waits for the others to make their reaction to the Queen.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday June 19th, 2023 9:25:02 PM
Zazu bows and grins. "The Lady is too kind indeed!" the trickster says.
The elf takes a gem and presses it very hard right between the eyes, perfectly centered, as if it were a third eye, or the mark common in real world Indian culture. After pushing it in as hard as possible, Zazu lets go and hopes it stays in place.
The wizard gives the flower to Boyo, who sniffs it and then eats it.
"I hope that won't give you indigestion," says Zazu, gently.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Monday June 19th, 2023 9:26:11 PM
Nightingale bows deeply, "Thank you milady." Nightgale will catch a flower and slide it behind her ear, then bend down to examine the gem closest to her
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Tuesday June 20th, 2023 9:34:52 AM
Berotha watches in awe and confusion as the gems and flowers descend, wondering what this all means. She also retrieves the nearest stone and flower, handling the flower with excessive gentleness as if it might dissolve into aether if shaken. "Umm, thank you milady. As a representative of the Hand of Imod, I'm always happy to be useful." Hearing Panzer's request, she nods "Yes I quite disliked it when those dead messed with my mind. If you could help me keep my mind sharp and focused in the future, like my blade" she pats the heirloom glaive "that would be right welcome."
Beech (JohnC) AC 19(23)/14/15,HP 42/46 Character Tuesday June 20th, 2023 10:43:27 AM
Beech, will carefully pluck one of the flowers from the air, as well as one of the "gems". Anything that makes this place more peaceful, he doesn't have a problem with, he still thinks his plans for The Culverwood would be best, but there may be a way to calm it so it's not continuously trying to kill those near it.... He will Nod in respect towards the voice, and carefully tuck the flower into a pocket as well as the gem, after looking it over...
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Tuesday June 20th, 2023 11:07:31 AM
Naithi stands in awe before the Immortal Power that has done so much to shape her life. She last saw Queen Maab in her dreams last year when the Queen gave her a precious gift. She had wrapped Naithi in a cocoon and transformed her into one of the Queens Morphlings. Now, here she is again, offering her another gift.
Naithi bows down to the Immortal Power, quickly followed by Camalayas, Fizzgig, Jen and Cuddly Mule. She places the flower in her hair, weaving it in with the other flowers created by the Fruit and Flower anymore Maab gave her and the gem she places into the pin used to fasten her cloak.
Thank you Queen Maab for you generous gifts. Your presence honors us, and we are glad to have been able to be of service to you. While you are here, if is not to much of a bother, could you please bless my Druid Grove? I wish for it to be a safe place for fey to visit and to help mend relations between fey and mortals. I wish for this grove to be an example for others throughout the Wold.
ooc: I'm still slowly working on a Druid Grove proposal for the Black Genie Center.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday June 20th, 2023 11:49:55 AM
Lothlo picks up a flower and puts it in his hair for the time being, then takes a gem and puts it safely in his pocket until the determine what these gems are.
"Thank you Queen Maab, I hope that our actions here today have met with your approval."
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Channeling: d6=1 ; d6=1 ; d6=3 ; d6=2 ; = 5hp rerolling the 1's Tuesday June 20th, 2023 11:54:19 AM
Nightingale will look around at her friends, if any still show injury she will channel healing again
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Tuesday June 20th, 2023 8:25:40 PM
In awe of being in the presence of a direct divine manifestation, Sahabiel bows her head and very respectfully holds out both hands together so that the flower slowly drifting down towards her can land gently in her palms. When it has, she bends the knee and picks up the gemstone that struck the ground by where she was standing.
Sahabiel initially waits for Nightingale to speak first, as her cousin is the one closer to Queen Maab. She stands with flower resting on one hand and gem held between two fingers in the other - but when the feeling of a voice in her head fades and leaves natural calm in its wake, Sahabiel instead allows herself to just enjoy the moment in silence. She will.. look into what these gifts are soon, but it can wait for now as a moment of such serenity too is a gift that deserves to be appreciated.
I accept your gifts and pledge my support (DM BatMark) Tuesday June 20th, 2023 8:59:53 PM Panzer gratefully accepts healing from his companions, and gathers his dropped gear before stopping to kneel, quite uncharacteristically before the Power of Queen Maab. He thanks her for the gifts and promises to help stop these foul foes from threatening the Culverwood. He catches a flower in his hand and retrieves one of the gems. Zazu bows and grins, calling the Lady too kind, before trying to emplace a gem as a third eye (unsuccessfully). The elf grasps the flower and offers it to Boyo who sniffs and prepares to eat it, but then does not despite the trickster’s expectations! Nightingale also thanks the Lady, tucks her flower behind her ear, and examines the closest gem. She looks to see whether her companions need any additional healing. Berotha is awed by this scene, retrieving the nearest flower and gem with thanks. She agrees with Panzer that the messing with of minds was most unpleasant. Beech welcomes anything that brings peace to this place, and tucks away a flower and gem. Naithi is awed before Queen Maab, who last visited her in a dream and is now offering tangible gifts. She and her companions bow down before the Lady, and she weaves the flower into her hair, and places the gem into her cloak clasp. She audaciously asks for another boon from the Lady, a blessing upon this grove. There is no spoken response, but she does get the feeling that the request pleased the Queen. (OOC: We can work out details as your proposal for the BGC is resolved.) Lothlo puts his flower in his hair, and pockets a gem, thanking Queen Maab as well. Sahabiel carefully cups her hands to catch the flower, bends the knee, and retrieves her gem. She decides not to overthink the moment, instead savoring the moment.
As each of you accept your flower, you feel a choice has been placed before you. How will you use this boon from the Fey Queen? What appeals to you most–light, talon, resolve, friendship, arcana, second chances, or something else? (OOC: Please take a look at this document describing Maab’s Multi-hued Moonflowers. You may select your gift from those available in the document, and record your choices on your character sheet.)
The gems are now mundane, but very fine, star sapphires. There are actually about two dozen of them total, once you seek and collect them all. You will need time to appraise them expertly, but they are surely worth many thousands of gold pieces, all together.
The silvery light enveloping the grove retreats, leaving the grove oddly calm and peaceful. By the light of mid-day, you see the bodies of the nine villagers-turned-zombies, and the gear left behind by the Dread Ones when the creatures themselves were defeated and turned to ash.
(OOC: You each earn a Hero Point as a story award for defeating the Dread Three. This is in addition to the one that you will gain when we level up on July 1st.)
ACDM Cayzle Comments: Fixed the link to Maab's blessing.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Tuesday June 20th, 2023 9:07:10 PM
The link above didn't work for me, but I think this one will. link
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday June 20th, 2023 9:50:23 PM
Zazu is a little disappointed and a little chagrined. "My intuition was wrong!" the trickster declares. "Oh well."
Looking up, respectfully, "That's my poor interpretation, Great Silver Lady, that was in error, and I hope you will not take it as disrespectful!"
Privately, the trickster is a little sad that the third eye trick did not work.
"Boyo, that's your flower. Which blessing do you want to request?"
Boyo accepts the flower as an adornment, and it starts to glow (Moonlight Bloom).
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 65/87 ) Character Sheet Tuesday June 20th, 2023 9:51:39 PM
Panzer chooses the Healing Hand of Maab as his Boon. He hopes he will never need it but let's speak true here, he does alot of foolhardy things and sooner or later one of them will get him killed. He thanks Nightengale again for the healing.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Wednesday June 21st, 2023 9:50:58 AM
Berotha's bloom has extraordinarily tough petals that pounce back into place when stretched or depressed. She grins at the tough little thing. "Resilient, aren't you?" She pins it to upper left portion of the broad chest of her armor. She nods while looking upwards "Thanks again." Devoted to Imod, she was not going to suddenly worship Maab but she certainly wasn't foolish enough to disrespect this lady of twilight.
OoC: Awesome! Fey Queen's Resilience for me.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday June 21st, 2023 12:39:44 PM
Beech, will accept the "Fey Queen’s Resilience Blessing" and keep the flower safely in a pocket. He'd already thanked her for the gift, so there was no need to repeat it again. He followed Alemi, and he fully believed in him and his powers. His mother would understand his accepting and thanking queen Maab for her blessing. She may not be a Priest of Alemi, but by being a Fixer, she was one of his chosen in the Wold and she understands that no benefit, be left untaken. Even one from places unusual...
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Wednesday June 21st, 2023 1:42:41 PM
Nightingale spins her flower in her hands and smiles - "The Queens' gifts are not given lightly, she seems very pleased with what we have accomplished so far."
Nightingale chose - Boon of the Fey Queen ... she'll braid the flower into her hair
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Wednesday June 21st, 2023 3:18:55 PM
Naithi struggles to choose between the various boons, but in the end decides upon the Fey Queen’s Resilience. Although she is tempted by the Healing Hands option, she has a feeling that any situation dangerous enough to knock her and Camalayas out are just as likely kill them. Better is the option that could avoid taking that much damage in the first place.
Naithi once again thanks Maab and bows down along with her animals. We are glad that we could help in some way. Is the anything in particular we should be watching or preparing for? Any specific people or locations you want us to protect?
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Wednesday June 21st, 2023 3:18:58 PM
Naithi struggles to choose between the various boons, but in the end decides upon the Fey Queen’s Resilience. Although she is tempted by the Healing Hands option, she has a feeling that any situation dangerous enough to knock her and Camalayas out are just as likely kill them. Better is the option that could avoid taking that much damage in the first place.
Naithi once again thanks Maab and bows down along with her animals. We are glad that we could help in some way. Is the anything in particular we should be watching or preparing for? Any specific people or locations you want us to protect?
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 65/87 ) Character Sheet Wednesday June 21st, 2023 6:05:38 PM
Panzer's flower changes slightly into a cloak pin that has heart shaped petals, denoting his choice of healing from the bloom.
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Wednesday June 21st, 2023 6:19:51 PM
With the experience still fresh in mind of how being shrouded in darkness rendered her almost unable to help her comrades in the first battle against the servants of the darkening when they fell upon them in their own home in Freedom Landing, Sahabiel gladly receives the gift of Moonlight Bloom. She will make the flower part of a necklace so that she can wear it with her hands free.
For now, she puts it away and looks around. To her comrades that may still need more healing. To the remains of the villagers -- whose reanimated bodies they had no choice but to beat back down with force. To what remains where the headless Dreads fell.
"My friends.. though our actions here should have halted the advance of that wall of undeath towards our home, we still have work to do. People to bury. And enemies to learn more about."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday June 21st, 2023 7:17:45 PM
Lothlo is amazed at the beauty of the flower, he never thought he'd be blessed enough to see one of these in his life, much less have been blessed enough to receive one himself.. I wonder what the best way to display this would be, without risking damaging the precious gift.
ooc: still reviewing the awesome flower options
Return of the Leshy (DM BatMark) Wednesday June 21st, 2023 8:36:44 PM Panzer chooses the Healing Hand of Maab, given his propensity to get into trouble, and thanks Nightingale for her more immediate healing. His flower turns into a cloak pin with heart shaped petals. Zazu is briefly chagrined to not have the third eye thing work out. He shares the Moonflower with Boyo, and it starts to glow as Moonlight Blossom. Beech is fine with taking a benefit from this unusual benefactor, allegiance to Alemi or no. Lothlo is amazed by the beauty of the flower, seemingly speechless for the moment as he thinks about his choice. Naithi has a hard time choosing a gift, but settles on the resilience boon as well. She asks for further guidance, but gets no discernible response. Nightingale spins her flower and smiles that the Fey Queen must be very pleased to grant this Boon that she weaves into her hair. Berotha grins at her tough little flower, and appreciates its resilience. Sahabiel recalls being wrapped in darkness before, and chooses the Moonlight Bloom, making it part of a necklace. She then looks around for what needs doing next, noting the possible need for healing, the bodies of the dead villagers, and the remaining gear of the Dreads.
As you stand about admiring your gifts and thinking about what to do next, you hear a rustling in the trees surrounding the grove. Before you even have time to tense up or react, you see that Sahabiel’s leshy friends have returned! They advance into the center of the grove, cautiously at first, then more freely and joyously as they celebrate the lifting of the curse, moving about the grove to check on the various flora.
Sahabiel has suggested several matters that may need tending to, and you may have other ideas as well. What do our Champions do next?
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Thursday June 22nd, 2023 9:28:35 AM
Berotha grabs her weapon when the bizarre plant people rush into the grove and enters a ready stance, prepared to swing her blade through the crowd of strange creatures! But then she sees the calm, positive response of her allies and does a few katas with her glaive, trying to pass her reaction off as an attempt to cool down from the battle. "Um... you know these... folks?"
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday June 22nd, 2023 1:53:50 PM "Yeah, they are ours, sort of." Beech then figures out that the Dead villagers need to be taken care of first. He stows the bow and then starts to drag them out to a safe place, lining them up in a row.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Thursday June 22nd, 2023 1:58:46 PM
Naithi smiles as the leshy return. These are Leshy, a type of plant-bodied spirit gardeners that help look after the Weeping Grove and Sahabiel's tree and garden when we are not around...well, them and my apprentice. Last year Sahabiel, with a little help from myself, created (a combination of growing and summoning I believe) the first sunflower leshy last year. It was lonely and desired to be part is a community, so we have been raising more. They are quite friendly and help us to have more peaceful relations with the visiting fey of the Culverwood.
Essentially, leshys are sentient plants who look after their unintelligent brethren. The sunflower leshys serve as the ambassadors and diplomats of leshykind. They are the race's peacemakers and shun martial activities and conflict unless forced into confrontation. That is part of why the fey feel particularly safe and at home in this grove.
ooc: My apologies, but due to life being chaotic since COVID and the way things have evolved, both by player roleplay and DM plot progression, I have lost track of some important druid grove and Leshy information and need Sahabiel's/Esther's clarification.
I cannot remember if Sahabiel and Naithi are sharing a grove or each have their own groves. Naithi created her grove closer to the Deep Culverwood than Freedom's Landing. Naithi helped Sahabiel grow the first Leshy (Sahabiel was the creator, she just borrowed my magic) by Sahabiel's tree and Sahabiel hoped this would help her connect the land behind her tree to the Deep Culverwood, and if so was going to create her own grove there. After that things blur together. I don't know if her tree is in Freedom's Landing or close to the Weeping Grove (the temporary name I gave it since ask the trees are weeping willow type trees). I'm not sure if we are sharing a grove, have separate groves, or if she is waiting to complete her Leshy project before starting a grove. I'm fine either way, but don't want to keep referring to it as my grove is we are sharing.
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 65/87 ) Character Sheet Thursday June 22nd, 2023 3:30:30 PM
Panzer follows Beech's lead and gathers enough fallen branches to make a Travois to drag the villagers back to Their culverwood and then back to the village so that they can be buried. That part isn't his deal. He doesn't know about orcish burial rites or how the bodies will be handled (buried, cremated, air graves) but he knows the villagers will want the remains of their dead for the ceremony.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+16=22 ; d20+16=36 ; d20+16=33 ; d20+16=23 ; Thursday June 22nd, 2023 3:33:16 PM
Zazu casts detect magic and tries to identify the weapons and the dust. And anything else that seems magical.
Spellcraft checks 22, 36, 33, 23
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Thursday June 22nd, 2023 4:02:40 PM
Nightingale will help move the villagers out of the grove and to a better place. She'll look at the remains of the Dread lords, and ask, "Cousin, I think we should determine whether those items are cursed or evil in nature before we move or touch them."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday June 22nd, 2023 4:04:43 PM There may be a lot to do, but top priority should be to go back to the village to make sure everyone there is safe and there are no people in immediate need of aid. They were pretty slow, so hopefully we were fast enough that they didn't make it into the town.
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Thursday June 22nd, 2023 5:57:55 PM
Sahabiel smiles at Berotha, for who this must be new. "Ah, Berotha - ya had not heard about the leshy yet I take it? They are friends. They are.. well, there is a little more to cover there than there is the time for retelling now, but remind me later I owe ya the story, hm?" She gives the minotaur a supportive pat on the arm. "Also, thank ya for fighting at our side here. I could understand if ya were not be the most pleased about your share of the battle, but don't let yerself forget - even if ya did not get to strike many blows, if yer being on the field made our enemies have to pay attention to one more, ya made it easier for all the rest of us to defeat them."
Shortly after, she kneels down by one of her Leshy allies to hear how these events have been for them, and also to ask it to let her know if they find the grove is going to need anything special to recover.
Secure in the knowledge that the little nature spirits can be trusted to take care of what the grove needs right now, she instead sets herself to the sad but necessary task of assisting Beech with gathering up the dead for burial, and making sure that nobody picks up anything cursed from the items the Dreads left behind. "...Nightingale consecrated the ground over here, use whatever equivalent to a ten-foot pole ya need to push anything with even a remotely suspicious aura into that area before trying to identify it, and enjoy a little of Maab's protection, since she seems to be smiling on us today."
(ooc: Can we get an inventory list of what we come across as we go over the area?)
ooc: Sahabiel and Naithi share the same grove, and Sahabiel is entirely unworried about whose grove it might be - as a site of power for natural magic, even if we planted the seed ourselves, we can only cultivate it but it is not given to mortals to call themselves the owner of such in true spirit, no more than a parent can claim to own a child or an artist can own their muse. Such is Sahabiel's opinion on the matter.
They Are Ours, Sort Of (DM BatMark) Thursday June 22nd, 2023 9:25:40 PM Berotha is startled by the emergence of the unfamiliar leshy, but takes her cues from her companions and plays it cool. Beech figures that you need to deal with the slain villagers first, and starts to drag them away. Naithi smiles as the leshy return, explaining them to Berotha. Panzer helps Beech move the dead villagers, making a travois to help get them back to town. Zazu identifies the three blades again, noting that they are still +1 keen longswords. The ash remains non-magical. Nothing else seems magical, but now that he looks closely, the blue armor of one of the Dread’s seems different than the others. Where two sets are blued steel scale mail, this one is made of something different. The scales seem natural, not manufactured, and the suit is finely crafted and relatively supple. Nightingale helps with the bodies and belatedly warns that the Dreads’ gear might be cursed, but Zazu has already handled them once before. Lothlo opines that the top priority should be to get back to town and make sure that everyone is safe. Sahabiel smiles at Berotha and adds her own explanation of the leshy. She compliments Berotha’s role in the victory, even though she did not get to strike many blows. She talks with the leshy and inquires as to the health of the grove, then turns to helping with the bodies and making suggestions for the safe handling of the loot.
Having taken a closer look, your total haul of gear from the Dreads comprises three +1 keen longswords, three mundane longbows, 60 arrows, three tattered black cloaks (ruined beyond any normal use), and three suits of blue scale armor. Two of the suits of armor are Masterwork Scale Mail. The other one of the suits of armor, as Zazu has discovered, is made of something natural, not blued steel. If you make a DC 25 arcana check, Highlight to display spoiler: {This appears to be made of the hide of a blue dragon! Rules for this can be found here: http://www.woldiangames.com/Woldipedia/index.php/Item:_Woldian_Dragonhide.} And of course you have the two dozen or so star sapphires, plus your wondrous gifts from Queen Maab. (OOC: These will be enough to bring you each up to proper 9th level WBL (46000gp) once you have determined what to do with the other loot. If you are somehow already over that WBL milestone, you gain only 1000gp on top of whatever you currently have.)
Your conversations with the leshy and your own examination suggest that your actions–and perhaps the added touch of the Fey Queen’s light–have broken the curse on the grove, and you detect no signs of lingering negative effects. With the bodies and travois prepared, you are ready to head back toward the village if you wish.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Thursday June 22nd, 2023 9:57:28 PM
ooc: As a combat druid I'm very interested in the blue dragon scale armor. (I'm also sure everyone wants it and someone else probably has a better claim. I'm not trying to claim it first, just putting my name in the list of interested people).
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Thursday June 22nd, 2023 11:52:56 PM
OOC: Nightingale would like one of the suits of armor as she is going under the knife for surgery
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday June 23rd, 2023 12:25:33 AM
"What a silly I am," says Zazu, laughing! "I identified these twice! But it's good I did because look at this funny armor!"
Zazu is not interested in swords or armor. "These gems are pretty though, even if they do not stick to your forehead." The trickster thinks about getting some of that magical glue they sell at the Catacombs.
Then Zazu turns serious and helps take care of the dead.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Friday June 23rd, 2023 9:53:34 AM
Berotha listens with interest to Naithi's explanation and nods. "Very well. Glad they're on the right side."
She grins a little sheepishly at Sahabiel's encouragement. "Well I'll do what I can. I would like to hear that story later."
When it comes time to carry the dead victims, she is more than willing to help transport the bodies. She helps put together a large travois for herself, complete with small green vines to add some respectful color, and is happy to take on as many of the bodies as necessary.
OoC: My maximum drag, in normal conditions, is 5200 pounds. So with a decent travois, we should be good.
Panzer Braun (David F) AC 32 (T17, FF28) CMD 28 HP 65/87 ) Character Sheet Friday June 23rd, 2023 4:28:24 PM " Sahabiel, could you ask one of the Leshy to take a small jaunt into the Culverwood and see if it has grown more light since this battle is over? These clowns clearly have a leader since they clearly can't stop talking about them for even a second. That means that they were merely a cog in the wheel and others might still be working to make the Culverwood proper dark. If that's still happening then I fear this will only be a brief rest before we are once more killing Dread Fey/undead hybrids."
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Friday June 23rd, 2023 6:12:57 PM
Naithi stares in awe at the armor the enemy was wearing and begins to wonder more about the Dread's background and who might be backing them. Woah, that blue dragon scale armor is beyond incredible! It's like a shimmering work of art... And it looks about me size... and it's perfect for someone that can't wear metal armor... So, anyone mind if I take it? Naithi smiles hopefully. I promise to put it to good use and make our enemies shake in their undead boots. What do you say, team? Can this little demi-fey rock the dragon scales?
Naithi looks down and sees her clan's weapon, the god's paw, glowing. Apparently it absorbed some of the Dread's energy from the last fight. Arrogance, confidence, and something else. Hopefully he provided her with some useful skills as well.
ooc: Just a reminder, Naithi has a roleplay legacy item. She takes on characteristics of the last creature she fought before leveling up. It can also affect the skills, feats, and class she chooses next level.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Friday June 23rd, 2023 6:19:27 PM
Naithi sees Brotha preparing to move the victims and moves in to help. Beside offering her strength to the project.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday June 23rd, 2023 6:40:01 PM That blue armor is so beautiful, I would love to have some that beautiful. I'm not sure that "ooh, shiny" is enough reason for me to throw my name in the hat for it though, so I'll leave it for the people that tend to take more of a beating up front.
Have Travois, Can Travel (DM BatMark) Friday June 23rd, 2023 10:17:28 PM Panzer inquires of Sahabiel whether the leshy could check on the status of the Culverwood now that you have defeated the Dreads. Zazu is happy to discover the dragonhide armor, and then turns to the grim business of dealing with the dead. Lothlo admires the blue armor, but leaves it for those who can best use it. Naithi is quite taken with the dragonhide armor, and makes a good case that she would put it to good use. She takes in some of the characteristics of the Dreads, hopefully something useful. She also pitches in to help with the dead. Nightingale is interested in one of the scale mail suits. Berotha is glad that the leshy are on the right side, and more than carries her weight with the hauling of the bodies. Sahabiel and Beech abide.
You have gathered the bodies of the fallen and devised transport, and thoroughly looted the Dreads. Is there anything else you wish to do before heeding Lothlo’s previous advice to go check on the folk of Freedom’s Landing?
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Saturday June 24th, 2023 1:20:52 PM (ooc: Sorry, I fell asleep last night before making a post)
"I believe the dragon hide armor should go to Naithi. Hers is the greater need.", Sahabiel suggests. "But what of that cursed staff? Did we thoroughly destroy it?"
(ooc: I noticed that was still on the map)
Other than that, she will help move the victims.
To Panzer, she replies, "Perhaps, but.. sending a nature spirit into a place where nature is being corrupted would not be my first choice. Even if I found one willing to wander out there far enough on its own, there are just too many things that could go wrong."
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Saturday June 24th, 2023 1:55:02 PM
Nightingale will look at the grove, then sigh, "If this was waiting for us here, then we need to check on the community to ensure nothings amiss there. That and to have them help with moving their friends to a more peaceful or proper location."
Panzer Braun (David F) AC 32 (T17, FF28) CMD 29 HP 78/100 ) Character Sheet Sunday June 25th, 2023 10:34:55 AM
level up complete
" Nevermind, I'll go look. If I'm not back in a few weeks because I am lost come find me."
Panzer Braun (David F) AC 32 (T17, FF28) CMD 29 HP 78/100 ) Character Sheet Sunday June 25th, 2023 5:33:57 PM
Posting for Jobn C . Beech
Beech helps get the villagers bodies home and then retires to his tent.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Monday June 26th, 2023 9:37:25 AM
Berotha nods. "It seemed like the folks in Freedom's Landing were handling things fairly well when I left there but we certainly should be very careful. I would happily accompany you to check on them."
OoC: I'll start leveling up and checking on loot now.
Panzer Braun (David F) AC 32 (T17, FF28) CMD 29 HP 78/100 ) Character Sheet Monday June 26th, 2023 11:20:32 AM
OOC Is Panzer still enlarged?
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Monday June 26th, 2023 4:08:45 PM
Nightingale helps to transport the bodies, and then goes and washes up in the river ... changing into a light and bright dress and lace up sandals
OOC: I'll level Nightingale, under the assumption that she got one to the MW Blue Scale mail shirts
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Monday June 26th, 2023 5:13:45 PM
Sahabiel will return home with the others. She looks forward to greeting her friends and new family again, and has a whole new story now to share with them.
(OOC: Working on getting the character leveled up, and I will probably start a Catacombs item tomorrow)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday June 26th, 2023 5:17:49 PM I completely overlooked that cursed staff. That's not something we want to leave just sitting around, we definitely want to make sure it's safely dealt with.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Monday June 26th, 2023 6:44:56 PM
Zazu is eager to go home. "It seems like forever since we had a break, and I'm tired. How about you, Boyo?"
The dire bunny does not reply, but the moonflower starts glowing.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet d20+4=8 ; Monday June 26th, 2023 7:23:19 PM
Panzer helps deliver the dead to the village and then heads off to have a look at the Culverwood. It still looks like a forest, except for the things only Panzer sees when he looks at it. He sees carnivorous plants hiding almost everywhere and a dizzying sense of misdirection that the forest uses just because it wants to. He stares at it for a minute and then takes a deep breath. Just a little jaunt into the wood. Not deep, you don't even need to leave sight of the edge. " You're stalling kid, get it over with." With those final words he steps into the Culverwood and has a look around. Perception 8 (14 if I take 10)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Monday June 26th, 2023 7:26:29 PM
Posting for John C, Beech
Beech heads back to his home and starts going through his keepsakes from before he wandered here. Calling up memories of his Mother and the foes she faced he wonders if he should take a trip and ask her about the Dread in person. He is sure he has only heard some of the less scary stories she has on them. Those chilled him. He is afraid to hear the bad stories.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 d20+23=40 ; Monday June 26th, 2023 9:40:29 PM
Naithi quickly changes into her new dragon skin armor and admires herself in it.
When Panzer leaves she quickly follows after him, knowing that the forest can change as you pass through and lead you astray. Fortunately she was raised in forests like this and can navigate it easier than most
Survival to not get lost and find their way back= 40
Our heroes return (DM BatMark) Monday June 26th, 2023 11:53:56 PM Sahabiel is able to confirm that the rotted black staff was completely destroyed when it was broken. She recommends not sending a leshy into the Culverwood, and is ready to return home. Nightingale is ready to check on the town, help them take care of the dead, and wash up in the river. Panzer is ready to go check the Culverwood himself. He finds that he has returned to his normal size. Beech helps get the slain home, and looks forward to retiring to his tent. Berotha is ready to head back to check on the village, which was safe when she left it. Lothlo works with Sahabiel to confirm that the black staff is no more. Zazu is ready to return home, and Boyo lights u- at the prospect. Naithi admires her new armor, and joins Panzer in checking out the Culverwood.
Those who return to the village are met partway by Scout and some militia folk, who inquire about the state of the threat from the grove, and report that the undead threat to the village collapsed a little while ago. After some discussion, it seems to have happened about when you destroyed the staff. They escort you back to the village, where the Council is gratified by your return, and asks what befell you in the grove.
Panzer and Naithi travel to the Culverwood. Highlight to display spoiler: {The Culverwood is dangerous, and you can die there. Fortunately, this time you find your way and encounter no immediate threat. You do determine that the Darkening continues, apparently no worse or better as a result of your encounter with the Dreads. Do you continue to explore this perilous place or head home?}
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Tuesday June 27th, 2023 3:38:33 PM
OOC: When Nightingale grabbed it and broke it, it turned to ashes ...
IC: Nightingale will share her version of what happened in the grove, as all her companions have different insights into the encounter, when she discusses the Dread Lord almost finishing her off, she'll add, "Thanks to Sahabiel, I got better..."
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday June 27th, 2023 4:42:14 PM
Zazu has some ideas to scribble down. "Let me get my book and name some notes!" The elf heads back to the town -- I believe there is a room at the inn with Zazu's name on the door.
OOC: Adding Fly and Shocking Grasp to my book. Sheet almost updated.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Tuesday June 27th, 2023 5:11:26 PM
ooc: Can Naithi repair one or two of the cloaks with a mending spell? I plan to have them turned into cloaks of resistance. I collected the Bogey's coat and this would go well with it... after it is tailored to be more sleek and feminine.
Naithi gazes at Panzer, her fellow beastfolk, and remarks in a concerned tone, "Panzer, the forest looks unchanged. We should head back to town and check on our fellow citizens. They must be worried sick after that attack. C'mon, let's make sure everyone is safe." She takes a decisive step forward, ready to face whatever awaits them in their journey back home.
ooc: I placed a small Catacombs order and am updating my C.S. I think it is almost done except for adding in the weight of new gear as well as a new page with information on the grove and the apprentice Naithi took in. When it is done I'll give Esther/Sahabiel access to add to the grove section
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Tuesday June 27th, 2023 6:21:22 PM " Thanks for coming with me Naithi. This place looks unchanged and still darkrning. We might have won a fight but not the war. Let's head back." Panzer returns to the village with Naithi.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Tuesday June 27th, 2023 6:24:26 PM
Posting for John C, Beech
Beech finds what he is looking for In comments from Jass of the Downs in his notes. "So, we were trapped in the fortress of Scarwall in Koshe-Marr, deprived of many of our magics and unable to rest except rarely, have to find and kill 4 guardians (an undead black dragon, an undead cleric, a devil with her many minions, and an insane fighter who carries a magic-wielding artifact) and then an immortal chained guardian that can't be harmed without killing the other four guardians first. This only gave us the opportunity to fight the guardian of a lost magical sword who turns out to be the one who trapped us in Scarwall in the first place because it was going insane and wanted to die, but couldn't just lay down nicely and take it. And THEN, we found out that to get back to the Wold, we had to destroy the holy and good artifact that is Sablihelm. With all this happening, I learned one thing for sure, that it is good to have friends.
Well, with Sablihelm's willing help, we broke the sword, and the magic freed not only us, but all of Scarwall too! We now have our own castle, just out of Acid City, and a whole bunch of gold that we can use to make Scarwall into a symbol for good once again. "
His mother did go to Koshe Marr and might know more about these undead.ight need to look into this further.
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Tuesday June 27th, 2023 6:36:22 PM
Sahabiel informs the members of the council of what transpired at the grove as best as she can piece it together from what she saw. In conclusion she adds, "I know that Freedom Landing was founded as a place of safety and refuge for those that fled from lives subjugated under the tribes of the Izen, and it is regrettable that just when things are starting to go well, we find that it may have to become a place that will hold the line against dangers such as these. I will do my part in keeping all here safe."
(ooc: Actually, I have a real point of concern there.. Freedom Landing is still just a village starting to make its way up, and recent events have had a direct attack take place there, then our bridge grew vines, and now again with this undead threat.. I know it would be unrealistic to ask that nothing bad ever happen to our 'downtime home' at all, but I do ask to consider that if we lose 6 people to zombification like at the grove, that is not some negligible number - that is like 2% of our entire population, and because literally everyone that lives in Freedom Landing was brought there by the party, it hits kind of harder since we are supposed to at least sort of have known all these people..?
On her way home she picks up some fresh ingredients for Limka's cooking, and once there she takes a seat at the table and starts reading.. there was some point to what Panzer had asked her. A leshy would be unsuitable, but...
When she is still reading by evening, Limka asks what is on her mind. "Just an idea.. Sahabiel says with a sigh; "All this talk of Dark Masters and it all connecting to what those dark druids are doing with the Culverwood... we do need some kind of eyes and ears on the ground in there that would warn us when it looks like the village is going to be in danger again. Panzer even asked me to send a leshy but.. well, not a good idea. But I have been thinking...". She shakes her head and puts her reading away. "...if this keeps up, I might have to call on a silvanshee. I am just not sure what I could offer it to make it stay around."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday June 27th, 2023 7:12:37 PM I'm glad to hear that the threat didn't reach the village. Are all villagers accounted for at this point, or is there anyone still accounted for that we need to look for?
With the increased threat we've seen lately, we should consider using the lyre of building to construct some temporary walls around the city to add an extra layer of protection for the townspeople.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 OOC: If we're 'picking up' magical items, do we need to do a ticket through the catacombs? Tuesday June 27th, 2023 11:24:46 PM
OOC: If we're 'picking up' magical items, do we need to do a ticket through the catacombs?
DM BatMark: any magic item not awarded in game by your DMs should be purchased via the Catacombs.
A welcomed homecoming, but… (DM BatMark) Wednesday June 28th, 2023 12:21:37 AM Sahabiel regrets the troubles plaguing Freedom’s Landing, and considers summoning a Silvanshee to protect the hamlet. Panzer appreciates Naithi[s company, he is ready to head back with her to town. Zazu scribes some new spells after some thought. Beech thinks back over lore that might help learn more about your foes. Lothlo makes sure that no more villagers are unaccounted for—thankfully none are. He suggests using the Lyre to make more fortifications to protect the town. Naithi uses mending to salvage one of the masterwork cloaks from a Dread, in hopes of making it magical later. She heads back to town after confirming the continued Darkening of the wood. Nightingale describes the battle to the council. Berotha abides.
The Council members are relieved that the immediate threat has abated, and greatly appreciate the Champions yet again dealing with a threat to the town. Yet they share Sahabiel’s concern that perhaps too much attention is being drawn to the hamlet from the fell powers at work in the Culverwood. No decisions are made but they resolve to continue discussions about what to do next.
In the meantime, there is much to be done. There are the dead to be buried, and daily life to carry on. What part do you wish to play in either matter? Do you have other works to attend to?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Wednesday June 28th, 2023 2:51:06 AM
When Panzer returns he tells the others that the Culverwood is just as dark as it was before. The undead they beat were apparently not connected to the main darkness, just sent here to see if they could kill us. If Sahabiel mentions wanting to summon a spy for them in the Culverwood he asks directly if we know where these druids are. If we know, then he suggests skipping the spy and just going to see the druids in person and resolving this darkness issue. He retires to the tavern for a rest and a cup of Tea. While there he hears Lothlo talking about re-tasking the lyre to build walls. He nearly crushes the teacup in his hands when he hears this.Fredo and Panzer spent the better part of six(?) months digging the Ditch and Berm for the town perimeter because they didn't have the materials to make a palisade and no one wanted to piss off the murder forest by cutting trees. Now its all changed.... Panzer leaves his tea and retires to his burrow. He draws a bath and looks over the wound that nearly collapsed his lung back there in the grove. That Dread got lucky, and so did Panzer. If that thrust had been an inch more towards his center of mass then he would have been coughing up blood. He sat in the bath water while it cooled and let that sink in. Why was he trying to save a forest that has never given him any reason to think it didn't want to kill him? Then he remembered Naithi following him to the 'Wood so he wouldn't get lost just a few minutes ago. He remembered the villagers he had helped drag back and the fight in the grove. He was trying to save the 'Wood because all of these people were part of it. People he liked having around. He got out of the bath and dressed his wound and decided to get some rest. They needed facts about this Dark Lord guy and this place didn't have them, Karri might. He turned in early. Karri was along walk.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Wednesday June 28th, 2023 9:04:27 AM
Berotha pulls out her shovel and spends her time helping bury the dead. Unsure what rites these mainlanders use, she listens and learns then follows along respectfully. When she gets a chance to talk to the other heroes, she asks "So we are trying to find this Dark Lord fellow next, eh? Seems important. I can try to help track them if we find a trail. But magical divinations and the like are not my specialty."
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Wednesday June 28th, 2023 3:46:53 PM
Sahabiel shakes her head in answer to Panzer's question. "I'm afraid not. We have nothing whatsoever to go on as to where the center of these dark influences lies. I will remind you that the Culverwood is not a forest within the Emerald Kingdom - rather, the entire Emerald Kingdom is but a particularly large clearing within the much greater Culverwood. And by greater, I mean by an order of magnitude.. for those of you who may have never contemplated on the enormity of the Culverwood's reach, you should know that it stretches from Blackbird Lake to where the Red Hills meet the Scab, and from the Windbourne Hills to the land of the Izen, so the elders of my childhood home village teach. As those visiting older adventurers made clear, they were seeing these druids and their activities over at the Tree of Parting long before the problems came into focus here, so.. the heart of the problem may not even be on what we can call by proximity our side of the woods. No, until events deliver unto us more clues as to where the true source of our problems lies, the best we can do is to keep watch over what is near, in hope that we will be alerted as timely as possible to emerging threats in our area."
Sahabiel also slightly has to rain on Lothlo's wall building plans, pointing out that the settlement's wondrous Lyre of Building has already been proven to merely provide the equivalent of the labor needed to build a wall out of stone and mortar provided -- it has never provided either stone or the mortar out of thin air, and the town does not have stores of either in the volumes that would be needed.. the output of the brick kiln and the quarry have been going into the housing that until now had been the focus of the use of most construction going on both by lyre and traditional means, so there wouldn't be much of such materials stored up?
Sahabiel performs her part of the funeral rites for the deceased dutifully, as would be expected of her being the most senior local member of the clergy of the Culverwood, but leaves most of the practical work surrounding it to the rest of the community. Instead, she will work with Ghundit to prepare more healing herbs to fill the stores of the village's pharmacy, both to advance her apprentice's learning, and to be prepared for a future sudden surge in wounded if the town should come under attack again.
Lastly, when Panzer travels to Karri on the next trade ship, Sahabiel will accompany him for the journey, as she has business with the Woldian League of Adventurers.
Sahabiel will pay her dues to unlock the full benefits of Guardian rank membership (2,500) and would like to use the WLA library there in the kingdom capital to aid her research into how she might convince a silvanshee of the worthiness of the cause or, alternatively, learn about a means of payment it would find agreeable. (I have two ideas up front about how this could go.. either we can play it out as a mini adventure for Sahabiel to earn the service she needs from a silvanshee in a 'one service is worth another' arrangement, or if you'd rather not come up with a mini mission every time Sahabiel tries to ask a boon from something she summons with Planar Ally, I would suggest treating her current research as 'spell research' for a new prayer under the name 'Fruit of Devotion' which would channel the divine energy of the spell slot it was cast from into a fruit, lending it a certain trade value to creatures summoned with Planar Ally. Same "Spell Level x Caster Level x 10" formula as the calculation for NPC spellcasting services? And yes, this idea borrows heavily from both the fruit of devotion concept in medieval Christianity, and the role of peaches in particular in the heavenly realms of Chinese mythology.)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Wednesday June 28th, 2023 7:26:28 PM
Posting for John C. Beech
Beech is disturbed by the need to travel so far to learn if his mother even has any hel to give. While mulling this over he starts preparing some food to ease his mind.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday June 28th, 2023 8:24:08 PM
Lothlo assists Berotha with the burials. I know that none of those that fell would want to have any part in any future such attacks. We should take extra care when burying them to make sure they are secure so that there spirits can rest easy knowing that their bodies can't be used for the same evil that they fell to.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Wednesday June 28th, 2023 8:52:12 PM
Naithi returns to Freedom's Landing and checks on the citizens and her fellow party members before returning to the Weeping Grove and her apprentice.
ooc: Sorry for the brief post. It was a busy day and I am trying to get my CS updated
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday June 28th, 2023 10:15:36 PM
Zazu feels obliged to help care for the dead. "I'm just sorry we were not able to save you," the elf whispers.
Going Back to Karri (DM BatMark) Wednesday June 28th, 2023 11:47:02 PM Panzer delivers his scouting report and suggest going directly after the Dark Druids, if anyone knows how to find them. He gets some rest and is all for going to Karri next. Sahabiel reminds that you do not know where to find the Dark Druids, pitches in with the dead, and gathers healing herbs for future use. She is happy to join in a trip to Karri to research at the WLA. Zazu says words for the dead. Beech regrets how far it would be to go to mother for help, so settles for some good food. Lothlo helps with the dead and suggests taking steps to make sure that their spirits stay quiet. Naithi helps with the dead before returning to the grove and her apprentice. Nightingale refocuses on her religious learning. Berotha helps bury the dead and is available to track anything needed, but not so skilled at some of the arcane questions at hand.
The dead are safely buried and their spirits set on their way as best you can. They show no signs of being restive, at least. The families and local notables appreciate your help. The Council decides to declare the day an annual commemoration of the Battle of the Grove, honoring both the fallen and the heroes who kept the situation from devolving into something even worse. They propose a solemn feast for this year, and make hurried preparations.
The weekly boat is preparing to depart for Karri for any who wish to go that way. Those who choose to remain in the hamlet also find things returning to some semblance of normal, although things do seem a bit subdued after the recent events.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Thursday June 29th, 2023 1:58:41 PM
Nightingale would like to travel to Karri, looking for some answers to religious questions she has.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Thursday June 29th, 2023 4:41:20 PM
When the trade boat is ready to depart Panzer grabs his kit and heads to the docks to travel to Karri.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 78/100 ) Character Sheet Thursday June 29th, 2023 4:42:25 PM
Posting for John C Beech
Berech will also head to Karri. He needs to pay his dues to the WLA
Sahabiel (EstherLauren) -- AC 26/15/22 -- HP: 60/60 Thursday June 29th, 2023 6:16:41 PM (ooc: I kind of already laid out Sahabiel's plans, so.. filler)
Sahabiel uses the time she spends on the trade barge traveling down the river to do some thorough maintenance on her weapons and armor.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Thursday June 29th, 2023 7:46:31 PM
The minotaur finds the law enforcement of freedom's landing fascinating and pulls out her notebook, filling pages with notes in her large but meticulous handwriting. These heroes were investigators, judges, and executioners all rolled into one. Obviously, this wasn't ideal but they seemed to get the job done fairly well while keeping loosely within the recommendations of the elders, a more traditional authority.
When time comes for the boat to Karri, she hesitates. She certainly wants to be in on any investigations but she also fears to leave the town alone so shortly after the vicious attack. "Um... should I go with you or stay and keep an eye on the town?" she asks the members of her newly forged battle alliance.
Naithi (JamesD) AC: 26/18/21 HP: 68/68 , CMD = 18 Camalayas AC = 24/18/18 Thursday June 29th, 2023 8:02:26 PM
Naithi bathes a secluded pool and fountain she created in the grove and then slowly laces up the dragon scale armor, feeling the smooth scales against her skin. As she dons each piece, a surge of energy courses through her veins. The armor fits like a second skin, hugging her petite frame perfectly while accentuating her curves. With every movement, the iridescent blue scales catch the light and shimmer in all their glory, casting an otherworldly glow around Naithi. She strikes poses with confidence and grace; each angle showcasing both strength and beauty harmoniously intertwined.
Naithi possesses an alluring blend of child like innocence and an ethereal quality that is as delicate as a fairy's wings. It stands in complete contrast with her outfit as she grabs a black coat that embraces her balletic form with grace, the silver embroidery now resembling shimmering moonlight on midnight skies. She had it meticulously tailored from the Bogey Man's Coat and personally added the silver embroidery that seem to iridesce with hidden energy.
Her cloak, crafted from one of the Three Dread's, whispers softly in the breeze like dancing leaves, while glimpses of blue dragon scale mail peek out like hints of magic within the depths of a forest glade causing her appearance to to teeter an enchanting balance between vulnerability and strength.
After getting dressed Naithi and Sahabiel patrol their druid grove. She surveys the aftermath of the undead invasion and sees broken trees and wilted flowers. With a determined gaze, she summons her magical energies and begins to restore the damage. Her hands touch each wounded plant with care, infusing it with new life. The grove slowly regains its vitality under Naithi's nurturing touch, blossoming once again in vibrant hues of whites, greens and purples.
Naithi visits her young apprentice, Amara. With bright emerald eyes and a cascade of chestnut curls, Amara's beauty is matched only by her gentle nature. She is shy and introverted, she possesses an innate connection to the natural world that piques Naithi's interest. Naithi guides Amara with patience and encouragement, nurturing the flame of potential burning within her heart. As they train together amidst the rustling leaves, Naithi feels pride swell in her chest—Amara is destined for greatness.
It is a shame that Amara's reserved and introspective nature, combined with her deep connection to nature, often isolates her from the bustling village. The villagers find her quietness unsettling and struggle to understand her profound insights.
Amara finds solace in the solitude of the grove but yearns for acceptance from those who misunderstand her unique gifts.
Naithi then joins the others in going to the Catacombs and the WLA.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday June 29th, 2023 9:02:12 PM It's about time for a trip to the catacombs, looks like I'll join you guys on the boat. Probably about time to visit the WLA as well, I'm sure they have a thing or two they can teach me.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Thursday June 29th, 2023 11:24:49 PM
Zazu practices spells, casting Fly on Boyo and riding around in the air. The trickster keeps a feather fall memorized, too!
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Thursday June 29th, 2023 11:37:09 PM
The WLA is also one of Nightingale's places to visit
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet Friday June 30th, 2023 2:00:10 AM
Panzer makes sure to bring Fredo with him on the trip to Karri. He has taught is apprentice physical endurance through their long runs and heavy labor in the village. He has also taught skill at arms and the lad has a talent for not being where the attacks coming at hm are. Now Panzer wants to teach him to know his enemy. Fighters are not the nimblest mental wranglers. When they need to know something about a foe they often rely on their companions. But when you have no companions, or they are as at a loss as you are about a foes strengths and weaknesses, then you have to rely on scholars that have come before you. He will be doing alott of studying while in Karri and he wants to teach Fredo how to research a foe too. He also wants to consult Galen. The elf is old and knows alot about the region. Maybe he has some insight into these dread, or a lead on this coven of dark druids. While on the ship they spar and Panzer keeps the young apprentice trained in weapons. Panzer does not seek more magical healing. He chooses to wait for the wounds he took in the fight with the dread to heal naturally. Through this he learns how painful being wounded is and to strive not to get hit again. (how much does a nights rest heal you? Level in hp?)
Going to the Double-U LA (DM BatMark) Friday June 30th, 2023 2:15:03 AM Sahabiel maintains her gear on the way to town. Panzer heads to Karri on the boat as well. Zazu practices a new Fly spell. Beech heads to pay WLA dues. Lothlo makes a beeline to the Catacombs before going to see what the WLA has to,offer. Naithi undergoes a dramatic aesthetic change, before revitalizing the grove, tutoring her apprentice Amara, and visiting the Catacombs and WLA. Nightingale goes to Karri for religious info and a WLA visit. Berotha takes note of the rough but effective justice meted out by the Champions,a dm wonders whether to stay in the hamlet to protect it, or head to Karri with the others.
After the dramatic events near Freedom’s Landing, Karri seems downright normal. The Catacombs are open for business as usual. The WLA representatives are quite interested in any details that you choose to share regarding the battle over the cursed grove. They had heard a few details regarding the Darkening of the Culverwood from the Tree heroes, but these latest events are new and concerning to them. They are prepared to offer training as needed for those advancing their skills and other abilities.
Berotha (Jason W) -- AC: 21/13/18, HP: 85/85, CMD: 28 Friday June 30th, 2023 8:52:53 AM
Berotha sees the heroes' confidence in the current security of Freedom's Landing and decides to come to Karri with the others. There she seeks training in inner discipline of the thoughts. Further, she practices her katas outdoors in large, clear areas and improves the speed of her footwork. In all likelihood, she was going to face more spellcasters in the near future so she would need to improve the finesse and subtlety of her defenses.
OoC: Level 9 feat -> Iron will and Level 9 feature -> Evasion.
Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 60/60 Friday June 30th, 2023 6:24:21 PM
Sahabiel has her research topic and an order going through the catacombs, so those take up most of her time in the capital. However, she will also take a time out of her day on the day of arrival to visit Hríw-calen Gildin, the head-priestess of the city's Culverwood clergy at Meadow Grove, of whom she thinks as a friend she is still indebted to. Sahabiel will share with her the same information that the party is providing to the WLA about the ongoing situation with the darkening in the Culverwood, to circulate as needed within this more out of the way (from the Culverwood's point of view, despite this being the central capital from the Emerald Kingdom point of view) branch of the priesthood.
(ooc: I have a ticket in the catacombs in progress)
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Friday June 30th, 2023 7:51:36 PM
Nightingale visits the Catacombs to sell and procure some items. She visits the WLA, provides them with her memories of recent events, does some training, and then looks for the temple of Ffloy, looking for the word she heard while slowly dying, Oathbound.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday June 30th, 2023 8:29:58 PM
Lothlo makes his way towards the catacombs. He takes out a pencil and starts to crunch the numbers on what he can afford.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Saturday July 1st, 2023 12:30:16 PM
Zeoll ponders the five grand currently burning a hole in the trickster's pocket. "Should I visit the Catacombs? I hear they are very busy!"
"Hey Sahabiel, my most excellent clerical friend! Can I ask you to make me more Glyph boxes? The last set came in real handy, and yours will be even more powerful now I bet!"
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet d3=2 ; Saturday July 1st, 2023 3:31:15 PM
Posting for John C. Beech Beech heads to the WLA for training .
Naithi (JamesD) AC: 20/14/17 HP: 114/114 , CMD = 22 Camalayas AC = 24/18/18 Saturday July 1st, 2023 6:02:48 PM
Naithi continues waiting in line at the Catacombs before going to the WLA and becoming an Officer. (Toughness feast taken to boost up.)
Missing E-miss-ary? DM BatMark) Saturday July 1st, 2023 7:18:06 PM Sahabiel visits the High Priestess Gilden, and shares knowledge of events related to the Darkening. Gilden is concerned but has little news to share. Panzer knocks about Karri. Zazu ponders purchases and asks Sahabiel for help with more glyph boxes. Beech does his WLA training. Lothlo shops in the Catacombs. Naithi waits in line at the Catacombs before heading to WLA training. Nightingale seeks out the temple of Ffloy to follow up on Oathbound ambitions. Highlight to display spoiler: {The priests of Ffloy inquire into which secret or public group you intend to bind yourself to.} Berotha goes to town with the other heroes.
The High Priestess relates that your reports are not the only ones reaching her ears, with rumors of grim pockets of deeper darkness emerging and re-submerging within the Wood. At least the worst ones appear to be unstable at this point, rather than marking permanent advancements by your foes. She does not think that the Wood itself has fully woken to the danger. She promises to make some investigations and seek out more information from her hierarchy, and will be happy to share whatever lore she is able to turn up, when available.
Galen has similar news, and elaborates that scouts sent into the Deeper Culverwood are reporting even more difficulty than usual navigating the Wood. Several have not returned at all, which is very unusual, given that they were experienced folk who knew how to avoid trouble and deal with unusual situations. Vulmer Waesberos, the journeyman emissary that some of you have met in the past, has gone out to look for a missing scout party. He is not overdue yet, but if he has not returned in two days, there are rumors that a stronger team might be sent to find him.
If needed, would our heroes be willing to assist?
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 Monday July 3rd, 2023 9:26:43 AM
OoC: I've got Berotha leveled up but need to shop.
Berotha listens intently to the news of scouts going missing and growls deep in her throat. "When an experienced scout goes missing, you have to assume they've encountered an enemy, or worse, until you know better. I, for one, would be happy to provide backup for these brave rangers."
Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 60/60 Monday July 3rd, 2023 6:50:39 PM (ooc: I need to re-calculate a few things for my level-up, but the new sheet should be ready for review by tomorrow)
Sahabiel thanks Hríw-calen, and goes to find the others again in the evening after her studies in the library.
Giving her opinion on Galen's news, she contributes; "They say the Deeper Culverwood is harder to navigate than usual? That.. bears investigating, and if there are already people out there doing that, hearing a seasoned scout's take on it could help our own understanding. If they return, that is."
(ooc: Will send email with catacombs receipt tomorrow, I can not copy-paste well from this device)
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Monday July 3rd, 2023 7:34:25 PM
Nightingale spends time with the priests of Ffloy
ooc: and finishing her shopping and toon sheet updating
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday July 3rd, 2023 9:05:36 PM I never thought of myself as among those experienced with navigating the Culverwoods, though I suppose we have made numerous trips there at this point, and we do have those among us that are much more familiar with them than I personally am. If you think we have the skills needed, then I would be happy to assist in finding the missing scouts.
Two, One... DM BatMark) Monday July 3rd, 2023 10:05:33 PM Sahabiel thanks Hriw-calen, and comments on Galen’s news. Lothlo is willing to assist with finding the missing scouts, and has some experience with the Wood, if not as much as some others. Nightingale spends time with the priests of Ffloy. Berotha is ready to search for the lost scouts if needed.
Another day passes as you shop, train, and otherwise better yourselves. There is no news of the missing scouts yet, and your local contacts are increasingly concerned about the situation. They resolve to do something about it if no one turns up by tomorrow.
Naithi (JamesD) AC: 20/14/17 HP: 114/114 , CMD = 22 Camalayas AC = 24/18/18 Monday July 3rd, 2023 10:49:30 PM
Naithi flicks back a strand of her shimmering silver hair and flashes a mischievous smile at her companions. It looks like they need someone with our skills to handle this forest. Between our trips through The Deep Culverwood, our combat skills, and several of us having grown up in deep forest and developing the forest walking ability, there really aren't many better options. With a confident swagger in her step, she pulls the group aside, You know, we really should come to with a snappy name for our group.
Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 60/60 Tuesday July 4th, 2023 8:14:28 AM
Sahabiel grins at her friend Naithi's can-do attitude, and her sudden interest in naming the group. "Maybe you are right and we should, but every good name that suits any particular combination of us, feels somehow inappropriate for at least one other of us? I don't think Panzer would be too happy with a name that suggests an unequivocally positive attitude towards the Culverwood for example, or Beech if we emphasized relationships with the fey. Just about the only things we've all got in common is that we're looking out for the people in Freedom Landing and each other, and are all set against this whole Darkening for one reason or another. What are we going to call ourselves from that, the Watchlights?"
"I am not opposed to lending a hand to find this missing team, on condition it is not going to take us somewhere too far from being able to respond quickly to more danger brewing back home."
(ooc: I think the DMs kind of set this trap for themselves, but with our home base and the friends and families we have there now under permanent threat, possibly to remain so all the way up to endgame if the force behind the darkening is to be our main antagonist all the way up to level 20, I think we're kind of cut off from being able to take adventures that would have us traveling anywhere else or even staying in Karri longer than we trust the faceless enemies we apparently have to leave our home and loved ones alone? It is different, and yet so the same, as back when every party action was dictated by concern over what the next move of the Karri Thieves' Guild was going to be.)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet Tuesday July 4th, 2023 12:53:40 PM
Panzer knows the horror f being lost in the Culverwood and easily agrees to helping find those lost scouts. He wants to have Galen foster teach his apprentice for a little while, since the Culverwood is no place for Fredo right now, If Galen will agree. His different fighting style should give Fredo some needed breadth in his studies. Panzer keeps studying the Dread, Fey and who would want to combine them.
OOC sorry, lost power yesterday, no sure if I will again soon or not. We are having some unsettled weather including from what I heard some mini tornadoes.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet Tuesday July 4th, 2023 12:54:41 PM
Posting for John C Beech
Beech studies a few new spells and commits them to memory as he trains at the WLA
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Tuesday July 4th, 2023 2:08:25 PM
Nightingale continues studying, and has a couple of the female attendants help her "take in" parts of her armor to make it more form fitting
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Tuesday July 4th, 2023 6:19:08 PM
OOC: i semi have internet,Feest will most likely keep up posting for me, as to updating w/o a mouse it's not happening. Choices have been made just cant edit , JC
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 Tuesday July 4th, 2023 8:27:01 PM
Berotha nods, honored to be considered part of the group. "The Watchlights is a noble name for a worthy cause."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday July 4th, 2023 8:42:08 PM Has there been any news on what new dangers have been seen in the woods as of late? If they don't return safely we want to be prepared for any new dangers that have been reported.
Let's Roll DM BatMark) Tuesday July 4th, 2023 10:07:52 PM Panzer agrees to help find the lost scouts, and asks Galen to substitute teach his apprentice, Fredo, for a little while, knowing that it would not be safe for Fredo to enter the Culverwood these days. Beech studies new spells and trains with the WLA. Lothlo inquires into word of any new dangers. Naithi does a stylish hair flip number 59C, and smiles at the idea that a group such as yours is just what is needed. She suggests that your group needs a snappy name. Sahabiel smiles as Naithi’s enthusiasm, but considers the need to balance against the other party members less enamored of the tricksy Wood, and suggests the name ‘the Watchlights”. Nightingale continues studying and gets help making her armor as stylish as Naithi’s hair flips. Berotha likes the nobility of the Watchlights group name.
Galen appreciates your assistance in seeking out the lost scouts, and offers directions to the first places that the young Emissary had been planning to start his own search, in the Wood to the north of the city. He gladly agrees to mentor Fredo while you are away. When Panzer goes to find the lad, however, he notices Fredo gawping around the big city like a yokel. As Panzer watches, three bigger boys–two humans and a half-orc, approach the little halfling. You can’t easily hear exactly what they are saying from 60 feet away, but they seem to be confronting Fredo about something. Do you intervene?
Beyond that incident, what other preparations do you make before the rescue party sets off? Lothlo’s inquiries turn up no information on new threats, although perhaps because the recent scouts have not returned…
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Tuesday July 4th, 2023 10:29:18 PM
Zazu double checks with Sahabiel about the request for glyphs.
OOC: Sahabiel, could you enchant boxes for Zazu wuth Glyphs? DMs, is there time to do so?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet d20+4=19 ; Wednesday July 5th, 2023 3:29:02 AM
Panzer edges closer to the group but makes sure to stay hidden from both Fredo and the city boys. Fredo had wanted to study fighting for just this reason and Panzer had taught him plenty, enough for him to navigate this confrontation in several ways, including those that kept it from coming to blows. He tries to see if the other boys are armed, he knows Fredo is. The halfling has carried is blades since the day he won them from Panzer. Panzer wants to see if Fredo has heard all of the things he was taught. Mainly that anger makes mistakes happen. He knows better than to draw on unarmed foes, in a city, even when they outsize and outnumber you. He gets close enough to intervene if things go badly for either side. Perception 19
Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 60/60 Wednesday July 5th, 2023 3:34:20 AM (ooc: Sahabiel will agree to Zazu's request, but the timing may have to wait until after this potential sidequest, as Sahabiel has her time in Karri tied up with certain other things on the day you asked)
(Also, my province is under an extreme weather lockdown right now, it might hinder my posting)
Stay safe my friend =)
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 Wednesday July 5th, 2023 9:46:35 AM
Berotha nods to the others "Seems we search the area for Waesberos' trail to the north, then. Anything special about his shoes? What was his height and weight? Carrying anything recognizable?" Berotha figures it would be best to improve her chances of distinguishing his tracks from those of some other walker in the woods.
The rest of the time, Berotha studies the big city with great interest, so intrigued to see how the mainlanders do things. She steps carefully, constantly aware of the small races, and sometimes even smaller folk, underhoof. As a result, she walks much more slowly in the city than she would in the countryside but the caution seems necessary.
Naithi (JamesD) AC: 20/14/17 HP: 114/114 , CMD = 22 Camalayas AC = 24/18/18 Wednesday July 5th, 2023 1:40:57 PM
Naithi narrows her vibrant eyes, a mischievous smile playing on her lips. She gracefully strokes Camalayas tufted ears and ponders the situation. She almost purrs as she asks, Tell me what you know about these shoes and where they were venturing and what they were seeking inside the Forest. It may help us narrow down their location and what happened to them. Also, please see if you can find and lend me some of their garments so that we may catch their scent upon the wind and track them. Any advantage you can give us may help to bring them back safely.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Wednesday July 5th, 2023 2:34:58 PM
Nightingale is ready to go look for the lost emissary
OOC: Just finished my Catacombs stuff .. I'll get her info caught up once everything is finalized
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday July 5th, 2023 2:45:47 PM
Beech, has spent a couple days learning new spells and getting better at perception with feats and skill. He's taking a break from the intensive training and spots Panzer. It takes a few moments to spot Fredo. He casts a silent image of the area here he is hiding, this will give full vision of Fredo and allow him to be ready to move if needed. Highlight to display spoiler: { provides total cover from Fredo's direction.} He then moves up using the cover and whispers, " Expecting to him defuse it or to wipe the floor clean?"
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 Wednesday July 5th, 2023 3:31:29 PM
Berotha stumbles into Panzer and sees him watching the bullying situation unfold. She nods to the badger and mutters under her breath "If you give the word, I will send them running. There are some advantages to being a minotaur."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday July 5th, 2023 7:23:09 PM
Lothlo makes his way to a spot a little out of the way where he can observer without adding to the high tensions, and where he can have a clear line of sight if things turn ugly.
Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 60/60 Wednesday July 5th, 2023 8:18:01 PM
Sahabiel is not present for the bullying scene, as she has somewhere else to be today.
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Wednesday July 5th, 2023 11:01:15 PM
Zazu struggles to keep up with everything that is happening. Too busy getting the boxes and components ready for Sahabiel to cast glyphs, if she has time. If not, maybe later.
Fredo's Triumph (DM BatMark) Thursday July 6th, 2023 12:27:52 AM Panzer edges closer to the confrontation between Fredo and the bullies, but stays out of sight. He knows that he has taught the young halfling what he needs to know, and now he is being tested. Zazu checks with Sahabiel with respect to help making glyph boxes, and makes preparations just in case. Sahabiel is willing to help Zazu, but has been too busy up until now, so it will have to wait until after this side quest. Beech uses magic to help hide from Fredo’s bullies and asks Panzer what he expects the lad to do. Berotha offers to help Panzer scare away the bullies if needed. After the confrontation is resolved, she suggests following the emissary’s trail to the north. She asks for information that will make it easier to find the fellow. In the meantime, she watches and treads carefully in the city. Lothlo finds a place to watch the apprentice’s confrontation, ready to intervene if necessary. Naithi also shows interest in the Emissary’s footwear, and asks for items to enable tracking by scent. Nightingale is ready to go in search of the Emissary.
Those nearby see that Fredo turns to face his bullies with a resolute look of determination. His hand brushes the hilt of his blade but he seems to think better of that course of action and does not draw it. Instead, he suddenly kips up a broom leaning against the outside of a nearby shop, and sweeps it around behind the biggest human’s knees, causing the oaf to stumble. A light tap with Fredo’s palm is enough to then overbalance the ruffian, sending him flopping into the arms of his companions, all with shocked expressions on their faces. Fredo makes a feint toward one of the others with the broomstick, and he stumbles back out of the way. Fredo pulls up short, carefully places the broomstick back against the wall, and stoically walks around a corner. The bullies hurry off in the other direction, possibly having learned an important lesson today.
Afterwards, Galen and the members of the party who have previously met the journeyman emissary recall his ornate boots with a distinctive toe box, which should be helpful in tracking him. Galen also arranges for some of his recently worn clothing to be brought to give a scent to follow once clear of the masking odors of the city. Thus informed, do you head out or make other preparations first?
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 Thursday July 6th, 2023 9:21:40 AM
Berotha nods with a smile as Fredo takes care of the bullies with more finesse than force. "He's been well trained."
When Galen provides the important resources, she nods in thanks. "I am ready to depart."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet Thursday July 6th, 2023 1:46:18 PM
Panzer smiles, Fredo learned well to control his anger. Panzer is ready to go.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Thursday July 6th, 2023 3:43:58 PM
Beech, having watched the goings on, makes himself scarce after and regroups with everyone.
Highlight to display spoiler: { Until i either get home or get a mouse i can't update anything, including a catacombs run, because i can't email anything away from my home. I can check it just not mail stuff.}
Sahabiel (EstherLauren) -- AC 22/11/21 -- HP: 60/60 Thursday July 6th, 2023 5:47:19 PM (ooc: Assuming the DM rules that it is possible for her to have done everything she set out to do by this point, so that she matches her 9th level character sheet,) Sahabiel will be ready to act on the case of the missing scouts. Although she is unhappy about being away from Freedom Landing, she also acknowledges that gaining information early, from events happening here now, could help inform their fight without having to wait for similar problems to start happening at home.
On the Road Again (DM BatMark) Thursday July 6th, 2023 10:06:08 PM Berotha and Panzer both smile in satisfaction at Fredo’s handling of the bullies and are ready to go find the missing scouts. Beech regroups with the party. Sahabiel, having completed her business around town, is ready to move out, despite concerns over Freedom’s Landing’s safety.
Your preparations in town complete, you are able to head north out of town and try to pick up the trail of the Emissary. There is too much traffic close to town to have much chance of success, but farther out, closer to the Wood, you should be able to have a good chance of success. What is your strategy, knowing the Emissary’s basic travel plan but not specific waypoints?
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Thursday July 6th, 2023 11:28:50 PM
Nightingale applauds Fredo's gusto in dealing with the bullies, and is also ready to go find the young emmisary
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) d20+9=13 ; d20+22=27 ; Friday July 7th, 2023 8:29:41 AM
Zazu will help the party stay on track in the Culverwood, if we end up entering the magic forest.
Survival with Forest Walking feat: 13
Otherwise, Zazu and Boyo just stay alert. Perception 27
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 d20+24=44 ; d20+18=20 ; Friday July 7th, 2023 9:31:34 AM
As they head into the forest, Berotha visibly relaxes. The strange, dense, urban bustle of smaller creatures was much less comfortable than the woods. Certainly they were not the same as her own forest back home. But they were still relatively familiar and her focus sharpens. She begins weaving east to west in broad arcs through the woods, searching for clues, tracks, or anything out of place.
OoC: Favored terrain perception 44. Favored terrain survival 20 or 24 if it counts as following tracks.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday July 7th, 2023 11:32:31 AM
Beech, gets used to the newly upgraded bow. He is positive at least four of his friends are going to be highly irritated with his choice. Heck, he didn't fit in on Liontaur Isle because he grew up living at Black Bird Lake, he was basically an outsider where ever he ended up. It wasn't anything new to him.
Highlight to display spoiler: { can someone please do the Email sending so I can finish up with the Catacombs, because I can't.}
DM BatMark Note: I sent the Catacombs email, CCing all the relevant folks.
Naithi (JamesD) AC: 20/14/17 HP: 114/114 , CMD = 22 Camalayas AC = 24/18/18 d20+23=29 ; Friday July 7th, 2023 2:47:45 PM
Naithi and Camalayas also help with tracking and keeping from getting lost.
ooc: Was Naithi able to get anything that may have the missing people's scent on it?
Survival check to keep from getting lost in the Culverwood had a +10 bonus applied. A +4 bonus is applied to all other survival and knowledge Nature checks in The Culverwood Forest.
DM BatMark Note: See the early Thursday DM post for info re the scented item that you got.
Nightingale (JonS) HP -6/51 AC 21 CMD: 22 Friday July 7th, 2023 3:20:19 PM
OOC: I don't remember if I posted this or not
IC: When Nightingale rejoins her friends, she is wearing the blue scale mail armor, is carrying a small metal shield, has a rapier on one hip, and a hand crossbow on the other
Her shield bears the mark of Ffloy, and she still has her holy symbol of Maab and her WLA badge prominent on a thong around her neck
Zazu Bridgebuilder (AC20, HP52) and Boyo the bunny (AC19, HP26) (Cayzle) Friday July 7th, 2023 5:30:45 PM
Zazu looks at the party. "I never joined any organization, religion, or club. Maybe I should."
"What's that Boyo? I'd never join any club that would have me as a member? Ha!"
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday July 7th, 2023 7:53:11 PM I'll do what I can to help track the footprints, but I'll leave not getting helplessly lost to the experts in the Culverwood. Tracking footprints in an ever changing forest... now that sounds like a challenge.
ooc: the dice roller is bugged right now, so I can't roll a perception check
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet d20+4=16 ; Friday July 7th, 2023 9:01:17 PM
Panzer is noticeably on edge in the Culverwood. Everyone else is far more competent than he in the woods than Panzer is so he mainly just follows along and keeps his eyes open. Perception 16
The Trees (DM BatMark) Friday July 7th, 2023 10:14:15 PM Nightingale applauds Fredo’s performance and is ready to head out. She is clad in scaly blue armor with some cool new bling. She appears to be serving a new trinity of Ffloy, Maab, and the WLA. Zazu is ready to help navigate and watchful for trouble. The elf wonders aloud whether it is time to join an organization, perhaps inspired by Nightingale’s example. Berotha is happy to be back in the woods. She sets up a search pattern. Beech is pleased with his new bow of fey irritation. Naithi and Camalayas also help track and navigate. Lothlo helps with the tracking as well. Panzer is on edge in these woods, which still does not feel welcoming to him, so he keeps his eyes open.
Using the clothing provided by Galen, Naithi and Camalayas pick up the Emissary’s scent about halfway to the Culverwood proper. Cued in by that, the trackers are able to pick up his trail and follow it, angling slightly to the northwest toward the Wood. Ahead in the far distance, you see a large copse of trees surrounded by an even larger patch of multi-colored, tall grasses, some of which grow higher than eight feet. The tracks seem to lead that way. How do our heroes proceed?
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet Friday July 7th, 2023 10:47:33 PM " Uhhh, isn't the Sargrass plain where grass like that is found? Didn't we just run afoul of a fallen shard of something else from the Sargrass that was not so pleasant to deal with? Related maybe?" Panzer is far from what anyone would call a scholar, so leaps of thought like this are foreign to him. He wonders if mentioning it might spark one of the smarter of his companions to comment though.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+24=26 ; d20+15=18 ; Saturday July 8th, 2023 7:55:33 AM (ooc: My apologies for missing my cue yesterday)
(ooc: I know that was a pro forma roll only since we already succeeded at tracking to this point, but again 2 and a 3 on d20 for my chance to do above my passive rating? As has become customary, I will barely scrape by on my most core skills.)
Sahabiel raises her hand in a signal to stop. She is slightly weary of the strange coloration of the grasses ahead. "Before we get closer, let's ask around first. The locals would be a aware of a disturbance so nearby...", she suggests.
She seeks out a few plants that look well positioned by their height and facing the right direction, and those she knows to have very wide root networks as well, and starts making polite inquiries about what is going on around that curious grassy area up ahead, and if the plants remember a two-legged creature passing by in that direction recently.
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 d20+18=37 ; Saturday July 8th, 2023 10:09:00 AM
Berotha looks impressed as Sahabiel starts talking to plants. "Well that could be useful..." She checks around to see if there are any other tracks heading into the strange grass in the area.
OoC: 37 survival.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Saturday July 8th, 2023 12:51:00 PM
Beech, was not expecting to see the grass here...At least not a grass that brought to mind Steelgrass. "Yes Panzer it does remind me of Mom's description of the grass used to create those incredible weapons and armor. There is one problem, we have no clue how to manufacture them." He shifts the bow a bit, it's not any heavier, but it was out of his hands for a few hours while the Catacombs was enchanting it.
Highlight to display spoiler: { Thanks for sending the email}
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+41=44 ; d20+33=45 ; d20+22=24 ; d20+16=21 ; Monday July 10th, 2023 7:27:43 AM
Zazu casts Mage Armor and Invisibility, the latter shared with Boyo -- and Message with the party. The duo circle around to the right of the stand of colored grass and then sneak in to take a closer look.
Stealth with invisibility Zazu 44 | Boyo 45
Perception to be alert Zazu 24 | Boyo 21
[OOC: Pretty sure ,my PC sheet is complete for level 9]
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet Monday July 10th, 2023 2:06:25 PM " So the tracks go into the grass Berotha? If you want to keep tracking I'll watch your back and keep anything from sneaking up on you."
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Survival check: d20+12=25 ; Know: Nature check: d20+10=30 ; Monday July 10th, 2023 4:54:16 PM
Nightingale will draw and load her hand xbow, and help in looking at the tracks as they go through the grasses, making sure she and her friends aren't following a false trail, or that someone else might have passed through here
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Monday July 10th, 2023 5:24:23 PM
Sahabiel persists in making conversation with the local flora in the group's search for answers. (as Speak With Plants)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=34 ; Monday July 10th, 2023 7:36:17 PM Wait, Sargrass? Do you think that somehow the grass we planted here and started thriving? Or do you think something is somehow creating a bridge directly to the Sargrass palain from here?
Lothlo examines the area to get a better idea of exactly what is going on with the Sargrass, paying special attention for any signs this way would lead to the Sargrass Plains itself, such as a warmer/drier air coming from that direction.
Perception = 34
Naithi (JamesD) AC: 20/14/17 HP: 114/114 , CMD = 22 Camalayas AC = 24/18/18 Monday July 10th, 2023 8:37:15 PM
Naithi shakes her head. I didn't prepare any spells that will help explain this grass, but it looks like an invasive species. We should be careful and name sure we don't accidentally spread it. That said, I would like to collect some in order to see if we can use them as a crop or an indicator of things to come. Let's try not to destroy it all, if it comes to that.
The Grasses (DM BatMark) Monday July 10th, 2023 8:58:59 PM Panzer is reminded of the Sargrass and your recent experiences with a shard. He promises to guard Berotha’s back as she keeps tracking. Sahabiel raises a hand to signal a stop, wondering whether the local plants might know something about dangers ahead. Berotha is impressed by Sahabiel’s Lorax impression, before looking for tracks heading into the strange grass. Beech was also not expecting steelgrass here, but agrees with Panzer that this could be that wondrous plant. Alas, he does not know the trick of working it. Zazu casts mage armor and Invisibility before circling around to the right on Boyo to sneak in for a closer look. Nightingale draws her weapons and helps makes sure the trail is not false. Lothlo wonders whether the grass you planted here has thrived, or maybe there is a bridge between the Sargrass and here. He takes a closer look to see what might be revealed, but the air from the copse is if anything slightly moister than otherwise, contrary to his expectation of a Sargrassian dryness. Naithi thinks this grass looks like an invasive species. She wants to collect some, being careful not to spread it.
Sahabiel’s conversation with the local flora is delightful, if not incredibly helpful. The nearby plants report that some ‘two-trunked’ creatures came by several suns ago, and one more more recently, all headed toward the snobby trees over there. And those grasses, always with the susurrating murmurs, they seem like incredible gossips, but haven’t come close enough to share any juicy tidbits. Now that they mention it, you can hear the blades swishing against each other in the light breeze from the north. Lothlo has noticed that the breeze from the north, coming through the copse, is slightly damper than the prevailing air.
Zazu’s scouting the eastern flank turns up no immediate sighting of anything threatening, but the height of the grass and thickness of the greenery of all sorts precludes peering deeper into the center of the copse from outside.
Berotha does find a new set of tracks leading into the copse, apparently from three lightfooted humanoids. She and Naithi see that the Emissary’s tracks meet up with the set of three, but then proceeds on top of them–presumably occurring later, and also lead into the copse.
As you approach closer, Nightingale and Sahabiel are able to use their knowledge of nature to determine that the grasses here are not steelgrass, but may be related types that they have not previously heard of. The grass surrounding the copse of trees is mostly yellow, brighter and thinner than the glass grass found in the Sargrass. Nearing the trees and in amongst them are large clumps of blue and dark green grasses, which do not match any that you have previously learned of, but still seem related to the Sargrass.
How do you further explore this scene?
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Monday July 10th, 2023 10:05:03 PM
Zazu and Boyo continue to sneak deeper into the grasses, using stealth and perception to be sneaky and spotty.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Monday July 10th, 2023 11:40:39 PM
Beech, has the bow at the ready and is prepared to either cast or drop an arrow quiver and cast.
Berotha (Jason W) -- AC: 21/13/18, HP: 99/99, CMD: 29 Tuesday July 11th, 2023 10:34:46 AM
Berotha follows the tracks into the grass while keeping a wary eye out. "Odd colors. I wonder what that means. Seems the emissary followed three lighter humanoids in here."
OoC: Still medium sized but lighter? Or small humanoids or something?
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Tuesday July 11th, 2023 2:02:41 PM
Nightingale ends up back by Berotha, "They are pretty colorful, but not natural to this area. Either someone or something planted them here, or something else is going on."
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Tuesday July 11th, 2023 3:59:27 PM
Sahabiel sees no reason to stop doing something that seems to be working, so as the group explores the tracks closer to the tall grass, she tentatively addresses one of the tall, oddly colored thin yellow grasses on the outer perimeter, "Hello? I hope ya are well.. don't think I have seen yer kind in this soil before though? Could ya tell me what it is ya do here?".
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+16=33 ; Tuesday July 11th, 2023 7:05:20 PM Well, the good news is that from what I can tell this exactly what it looks like, strange grass growing in the woods. I don't detect any connection to the Sargrass Plains themselves, still, I'm going to do a quick sweep to check for any footprints or signs that creatures from the Sargrass haven't been brought here along with the grass. It would make sense that those expecting the Culverwood wouldn't have been prepared for something from the Sargrass plains.
Lothlo does a quick check for any signs of wildlife that appear to be from the Sargrass plains and not the Culverwood Perception = 33
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 87/100 ) Character Sheet d20+4=24 ; Tuesday July 11th, 2023 7:10:37 PM
Panzer sticks to Berotha's back, watching for anything that might try to attack her while she is distracted tracking. Perception 24
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Tuesday July 11th, 2023 9:18:04 PM
If Zazu and Boyo cannot go deeper into the grass, Zazu casts Fly on Boyo and they fly over. Invisibly. Stealthily. Keeping alert.
Zap! (DM BatMark) Tuesday July 11th, 2023 9:54:30 PM Zazu and Boyo sneak into the grasses from the east. Beech is ready with bow and spell. Berotha tracks the humanoid prints into the grasses, noticing that the three were medium but slighter than the Emissary. Nightingale is close to Berotha, and comments that the colorful grasses are not native. Sahabiel continues talking to the local flora, in this case the outermost yellow grasses. Panzer sticks to Berotha’s back, ready to protect her from attack. Lothlo claims that this is strange grass growing in the woods, with no known connection to the Sargrass Plains, which is different than Naithi and Sahabiel had concluded. He sweeps for signs that Sargrass creatures have also been here. Naithi follows silently.
Lothlo does not see any Sargrassian creatures within his line of sight, but as with Zazu earlier, sight lines into the heart of the copse are blocked by the tall grassess and tree foliage.
Sahabiel speaks to the yellow grasses as the group enters and begins to walk through. They seem excited by your passage, positively ec-static even. Bzzzt! Ooh, we love doing that! As you get about 25-30 feet into the yellow grasses, you feel a static charge suddenly peak, then release. (OOC: Everyone walking through the grasses please make a DC20 Reflex save, with a -4 penalty if you are wearing metal armor. On a failure, take 1d6 electrical damage for every 5’ of your speed above 10’. For example, If you have a speed of 20’ you would take 2d6 damage. I’m assuming that even those with mounts or otherwise capable of moving faster than 30’ were not, because most of you were sticking together or sneaking.)
You need to cross about 90 feet of the yellow grasses to reach the central clumps of trees and blue and green grasses, which themselves seem to have a total diameter of about 120’ at the center of the copse. From within the center of the copse, Zazu, Lothlo, and Panzer do hear a soft bubbling sound, but the source is hidden by the intervening foliage.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Wednesday July 12th, 2023 11:30:39 AM
Beech would be moving at whatever speed the group was moving, so will take damage when it is determined the actual speed the group is moving. He will react by casting Fly and then taking to the air getting out of the grass and moving further towards the other side.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Wednesday July 12th, 2023 5:10:06 PM
Sahabiel, who has never even been on the same continent as the Sargrass, does not hold the opinions on the origin of these grasses that Lothlo seems to think she does?
At any rate, she notices that these grasses seem positively charged with excitement about people entering their area, and with a jolt she comes to the shocking realization about the danger these grasses pose when poor Boyo gets zapped by a discharge of static from their long rustling blades.
(ooc: waiting to see who else was in or out of the grass when that happened)
DM Note: You and Nightingale made knowledge nature checks that revealed some information about the grasses, which Lothlo's conclusion contradicted. You are correct that you don't have to believe what you recall from hearing about such lore from others who passed knowledge on to you.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday July 12th, 2023 6:26:43 PM Is that static electricity? Do you think pouring water on yourself would help or make things worse?
ooc: I think only Zazu and Boyo entered so far, but let me know if you want me to roll.
Naithi (JamesD) AC: 20/14/17 HP: 114/114 , CMD = 22 Camalayas AC = 24/18/18 d20+9=15 ; d20+8=15 ; d6=2 ; d6=6 ; d6=3 ; d6=6 ; Wednesday July 12th, 2023 6:33:57 PM
ooc: I made/failed my rolls thinking everyone had entered. Naithi would follow the group in, but not if it is just Zazu trying to be sneaky (I think Camalayas only has +5 for stealth). I'll wait and see what others do/did.
DM Addendum (DM BatMark) Wednesday July 12th, 2023 7:15:31 PM
I'm not trying to force anyone into walking into the grasses, hence my phrase "Everyone walking through the grasses please make a DC20 save..." Zazu and Boyo did. I think Berotha did on the south, although in retrospect her post was ambiguous; Panzer was glued to her back for protection, and Nightingale was ending up with Berotha as well. So I'll defer to each of you to be honest about what your intentions were and let you clarify as you post again. Thanks!
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 92/100 ) Character Sheet d20+7=11 ; d6=4 ; d6=4 ; d6=1 ; Wednesday July 12th, 2023 8:02:33 PM
reflex save 11 fail vs DC 24 Panzer moves 30 so I used that for damage, not knowing what speed Berotha was making into the grass. If we know the grass is reacting to speed, then Panzer stops dead and tries to figure out what is happening and how to counter it. If we don't know that speed affects the damage then Panzer moves as fast as he can INTO the grass, trying to get to the blue and green grasses. (double move for 60') Damage taken assumes we were at full hp since we have been healing in town for a few days.
DM NOte: Yes, you get the sense that speed contributes to the problem, now that you have discovered it.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+8=25 ; d20+12=29 ; d20+34=42 ; d20+41=47 ; d20+16=20 ; d20+16=18 ; d20+22=42 ; d20+22=34 ; Wednesday July 12th, 2023 8:43:32 PM
Reflex Saves for Zazu and Boyo. Boyo is wearing mithril, not sure how that counts. Boyo: 25, even with the -4, no prob. Zazu: 29, also no problem.
With the ability to evade and dodge, Zazu and Boyo take NO damage.
NOW Zazu casts that Fly spell on Boyo, and the duo rise above the shocking grasses to fly to the center of the magic meadow. They continue to be invisible and silent. They message their status and what they see to their friends.
Fly Like a Bunny (DM BatMark) Wednesday July 12th, 2023 10:05:42 PM Zazu and Boyo move into the grass, and soon sparks fly. The nimble trickster and mount dodge the flicker of electricity and take to the air, flying invisibly toward the center of the copse, ready to message back what they see. Sahabiel realizes what the plants meant when she sees an eruption of sparks in the grass for a moment in the general direction where Zazu and Boyo had gone to scout. Fortunately, they do not seem to have been grounded and in fact are nowhere to be seen and heard after a moment of arcane mumbo jumbo. Beech sees what is happening over in Zazu’s direction and is able to fly above the shocking grass as well.
Berotha leads part of the group into the grass from the south, still following the tracks, and experiences a jolt of static electricity. (OOC: Please make the save and roll damage as needed per the previous DM post) Panzer follows Berotha, and gets zapped when the friction has built up enough to discharge. He stops for a moment to figure this out, realizes that this prevents further static buildup, and deduces that the grass reacts to speed in some fashion. Nightingale had also moved near Berotha, and experiences the same electrical jolt from the shocking grass. (OOC: Please make the save and roll damage as needed per the previous DM post)
Lothlo wonders whether water would help or hurt in avoiding the static buildup. Not having entered the grass yet, he hasn’t had a chance to test this idea. Naithi also held back with Lothlo and Sahabiel.
From above, Zazu and Beech can see into the copse of trees. There is a small pond at the center, partially obscured by overhanging branches. Near the pond are the remains of three slender humanoid bodies, which have clearly been savaged by some sort of large predator. About 10 feet up In a tree nearby, you can see another motionless body, this one clad in the colors of the Emissary, thankfully uneaten, but folded awkwardly over where a large branch meets the trunk.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 d20+11=23 ; 4d6=16 ; Thursday July 13th, 2023 7:47:59 AM
OoC: 23 reflex save fails vs. DC 24 for mithral armor. I would assume Berotha is moving as fast as she can while tracking without a penalty, which is half speed. But I'm wary of motivated cognition so I'm happy to work with 30 ft instead for 4d6. 16 damage marked.
Berotha stops dead when the grass shocks her and casts a spell on herself and Panzer. "Wait, my small but fierce friend."
OoC: Resist energy (lighting) 10 on me and Panzer. If we move slowly, we should be fine. The spell lasts 60 minutes on each of us.
Berotha then keeps moving slowly toward the pond.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+8=22 ; Thursday July 13th, 2023 1:14:46 PM
Beech, feels lucky he's in the back. He watched as the grass released the voltage and as shocked at the damage it did. Now flying, he's 15' in the air and keeping a watch for more bad guys.
Perception 22
Highlight to display spoiler: { bought a mouse from Amazon, will see if it gets delivered to rehab or not}
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d4=1 ; d4=1 ; d4=4 ; d4=4 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ; d4=4 ; d4=1 ; d4=3 ; d4=3 ; Thursday July 13th, 2023 2:23:58 PM
ooc: If Panzer and Brotha entered Naithi would go as well. She just didn't want to ruin Zazu's stealth attempts.
Naithi's eyes widen in surprise as the unexpected lightning strike jolts through her body, temporarily overpowering her senses. She quickly regains her composure and urges Camalayas forward, determined to press on despite the pain coursing through their bodies. Well, well... Looks like these grasses have a little spark in them. Naithi's body tenses with pain from the electric shock as she chuckles with defiance, refusing to be deterred by mere static electricity.
Naithi reaches into her pouch and pulls out 8 fresh, vibrant good berries. She quickly consumes them, feeling their healing energy flow through her body. Camalayas also munches on the berries with gusto, regaining strength from their nourishing properties.
The healing magic pulses through them and Naithi feels her wounds closing up - a mere inconvenience thwarted by her indomitable will. With renewed vigor, she readies herself for battle once more; nothing can bring down this unstoppable fey warrior duo.
This feeling is quickly tempered as she grits her teeth and the two force themselves to slow down as they push through the tall grasses. They don't want to draw undo attention to themselves or trigger another attack knowing that the Emissary needs her help. She won't allow anything—not even a jolt of lightning—to stand in her way. With determination fueling each step, Naithi presses forward, ready to confront whatever challenges await within the copse.
Actions: Both Camalayas and Naithi eat 8 good berries to restore most their health. I'm assuming good berries are not considered positive energy and that 1's don't get re-rolled, in which case I have 4 left. However I made the extra rolls in case I'm wrong about that.
Updated my header to reflect current AC (armor is hide and not scale) and HP values.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Thursday July 13th, 2023 4:51:01 PM
Zazu casts Message to communicate with the Emissary. "I'm Zazu Bridgebuilder. I'm here to rescue you."
If the Emissary does not object, Zazu will cast Levitate (from say 50 ft up in the air) on the Emissary, lift it up, and then grab it so that Boyo can tow the person to safety.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 REF Save: d20+9=18 - 4 for armor = 14
Zap damage: 4d6=15 ; Thursday July 13th, 2023 4:51:59 PM
Until she gets "zapped" Nightingale is enjoying the strange grasses. She then gets the heck outta the grasses in order to NOT get zapped again. She will call out to Sahabiel, "Cousin, do you think we can use our magics to command the grasses to part so we can walk through them?"
OOC: I don't know if command plants can be used on swathes of grass or if it is only specific plant creatures
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Thursday July 13th, 2023 8:49:21 PM
Sahabiel, who is wearing metal armor, is not taking any chances and voluntarily reduces her movement to a very cautious pace to avoid agitating the grasses as she goes along. ( moving only 10' per round, damage would be zero so rolls irrelevant )
With a nod to Nightingale, she answers, "I could ask 'em, cousin, but even if I put into that request the power to instill in them an urge to comply, it would not give them to ability to, right? I've yet to see any signs that this grass has such motive powers that it could part itself, even if its life depended on it."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday July 13th, 2023 8:52:38 PM I think I'll just walk slowly and carefully, see if I can avoide building up a charge that way. If I start to feel it building, I'll test pouring water on my cloak to see if it prevents the static build up.
Lothlo moves carefully and deliberately, not going above a speed of 10’ .
Split the Party! (DM BatMark) Thursday July 13th, 2023 10:21:51 PM Berotha stops after getting shocked, and casts resist energy on herself and Panzer, before moving ahead slowly toward the pond that Zazu reported. She is now about halfway through the ring of shockgrass surrounding the copse, and by moving slowly she avoids any additional shock beyond what her spell absorbs. Beech flies above the shock grass and keeps a lookout for bad guys. As Zazu levitates the Emissary’s body, Beech sees a disturbance in the pond below. Rising from beneath the surface, you see eight human-sized lizards emerge. Four move toward the tree that the Emissary was in on the southeast side of the pond, while the other four move into some of the blue grass immediately to the north of that tree and, bizarrely, begin to thrash around. Naithi plunged into the grasses with the others on foot, and gets a nasty shock. She pulls out some goodberries to heal herself and Camalayas. (OOC: Note that each goodberry heals 1hp, unless you have a special ability that enhances them.) Zazu tries to message the limp form of the Emissary, but gets no response in return. The elf is able to levitate the Emissary and get ready to tow him to safety. The Emissary looks scratched up and bruised, but not seriously damaged. He is not conscious, however. Nightingale enjoys the grasses until the zap, after which she gets back out. She wonders whether Commanding the plants with a spell will work. She knows that the spell normally only works on plant creatures, but is not sure whether these grasses would qualify. (OOC: Depending on how fast she ‘gets the heck outta the grasses’, she may need to make the save again against the damage.) Sahabiel slows down to enter the shock grass without risk. She wishes that Nightingale’s idea to command the plants would work, but has seen no signs that they have the motive power to comply. Lothlo also moves slowly and safely into the grass, ready to pour on water to reduce static if needed. Panzer abides.
Our heroes are now divided into five groups. Zazu and Beech flying above the copse have retrieved the limp body of the Emissary and spotted some medium-sized lizards acting strangely. The lizards look big enough to have inflicted the wounds seen on the mostly eaten humanoid bodies near the pond. Sahabiel and Lothlo have entered the grass slowly, while up ahead, Berotha and Naithi are about halfway through the shock grass to the copse, with Panzer able to join either group in the grass or leave it if he likes. Nightingale has retreated outside the shock grass.
What do our heroes do next?
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Thursday July 13th, 2023 10:53:37 PM
ooc: I'm not sure if I emailed the DM's, put it in my CS, or if it was stated in game, but Naithi has prepared the Goodberry spell every since escaping the orc camp in the first module. That means she typical has 4 days worth of berries on her as they expire after the fourth day. That means she typically has 4x(2d4) berries.
The spell also only allows a player to consume 8 berries per day. That is why I could only heal 16 out of 17 damage. Neither Naithi or Camalayas can consume any more berries today. Assuming that you do not re-,roll 1 fire good berries then Naithi has 4 left.
DM BatMark Note: I understand now that the rolls were for how many berries were created. You do not get to reroll for that, so original rolls apply.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character Friday July 14th, 2023 9:49:02 AM "We have company a head. Not only the few thrashing in the grass, but there are a few more under the water too. They don't look friendly either." Beech won't start any combat, but is ready to try out a new spell, if a fight starts....(black tentacles)
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Friday July 14th, 2023 10:02:31 AM
At this point, the Emissary is 30 ft up -- originally 10 ft up, and then levitate another 20 last round. Zazu levitates him another 20 ft up and grabs on. Boyo flies out back toward where Nightingale is waiting. Boyo can fly either 60 or 40 depending on how you count the load. How long to get back?
"Nightingale," Zazu messages, "I'm coming in with wounded. Please get ready to heal."
"People in the grass, there are dangerous lizard-folk at the center. Maybe come back rather than engage them? Or if we are engaging them, please let's all be together when we do?"
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d20=19 ; Friday July 14th, 2023 1:41:27 PM
Naithi raises her hand, tapping into the natural energy coursing through her veins. A shimmering emerald glow emanates from her fingertips as she weaves a delicate pattern in the air. The magic takes form, enveloping both herself and Camalayas like a second skin. Thick layers of bark gradually grow outwards from their bodies, intricately etched with intricate patterns resembling delicate fern leaves. Their appearance becomes an ethereal fusion of nature's strength and grace - a sight to behold.
Naithi's mischievous eyes sparkle with anticipation as she addresses the group. Let us withdraw and lead them into the dense grass. I'll stand ready to entangle then. Once they're tangled in its embrace, we can hurl whatever is handy and unleash a storm of lightning that will dance through the blades and strike them down!
Actions -------------- Naithi casts Bark armor on herself and Camalayas (duration is now 1/2 of normal for each)
Camalayas temporarily halts to see if the others retreat. If they do, she takes both herself and Naithi with them. If not, Camalayas will follow them forward it wait with the group.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Friday July 14th, 2023 4:06:45 PM
Hearing Zazu's news, Sahabiel turns to Lothlo. "It sounds like Zazu is already bringing people back by air.. let us first turn back then and regroup outside the grass, my healing skills may be required for the wounded."
Having lost any urgency to get to the center of the grassy area for the moment, Sahabiel will return to the outer edge to regroup and hear in more detail of what Zazu saw.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Friday July 14th, 2023 4:29:14 PM
Nightingale will follow her friends, and re-enter the grasses moving at 10' a round until she is through. Once on the other side she'll channel healing to those who did get zapped
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 92/100 ) Character Sheet 2d6=7 ; 2d6=4 ; d20+7=12 ; d20+7=19 ; Friday July 14th, 2023 5:12:47 PM
OOC sorry, I have been sick the past couple of days. IC Panzer keeps up with Berotha. He figures that he can move at 20' with no issues and at 30' with minimal issues. So at 30 last round and 30 this round to get out of the yellow grass. The resist energy absorbs all the damage, no saves made
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday July 14th, 2023 5:46:56 PM Sounds like a wise plan Sahabiel, our priority is keeping the wounded safe. Once we're back out I'll provide cover with my bow
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Saturday July 15th, 2023 8:40:31 AM
Berotha follows back out of the grass, since the emissary has been retrieved. She walks slowly backwards, keeping a sharp eye out for any oncoming reptilians. "Lizard-lfolk? Try talking to them." She calls out loudly. "We make ourselves known. Make yourselves known and perhaps there can be peace."
OoC: Important difference between human-sized lizards and lizardfolk. Berotha just takes it at face value since she can't see any.
Advancing to the Rear (DM BatMark) Saturday July 15th, 2023 11:23:57 AM Beech yells down to the Wold-bound Champions that there are hostiles in the grass and water, and is ready to try a new spell if a fight starts. Zazu levitates the Emissary up to the same level that Boyo is flying at, then they fly back 60’ toward where Nightingale is located. The elf messages Nightingale that healing will be needed when they arrive. He also lets folks know about the lizards below and suggests moving back to avoid them, or at least engaging them all together. Naithi taps natural energies to give herself and Camalayas bark armor, then waits to see whether the others retreat or proceed before following suit. Sahabiel turns to Lothlo and suggests moving back outside the grass to regroup, heal, and hear the report from the airborne scouts. Lothlo agrees with Sahabiel about backing out. Nightingale prepares to reenter the grass, but has a moment to consider it when seeing everyone else retreating. Berotha follows slowly back out of the grass, ready to confront lizards or lizard folk, calling out to them. Panzer moves with Berotha, and is not concerned about the shock with the protective spell in place.
Zazu has brought the Emissary about two thirds of the way back across the yellow grass and can arrive to where the healers await next round. The trickster can tell that the Emissary is unconscious and slightly wounded, but the wounds themselves are not sufficient to explain the comatose state.
The rest of the party heads out of the grass for now, ready to heal those who need it, and then make a follow up plan as required.
Beech can see that the lizards (actual lizards, not lizard folk) are returning to the pond, and sees no sign that they are pursuing into the shock grass.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 92/100 ) Character Sheet Saturday July 15th, 2023 12:13:09 PM
Realizing that they need not fight the lizards, at lerast not yet, Panzer backs out of the grass slowly enough to not overburden the protection spell.
Beech (JohnC) AC 19(23)/14/15,HP 46/46 Character d20+11=29 ; Saturday July 15th, 2023 3:34:55 PM
Beech, moves back but stays above the others by 15 feet so he can spot and play high cover, at least until the spell wears off.
Perception 29
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Heal check: d20+11=26 ; Saturday July 15th, 2023 8:40:06 PM
Once the Emissary is down, Nightingale will move to determine what is wrong with him, thus deciding whether she needs to dispel poisons, or just channel health amongst everyone
Success, or otherwise? Monday July 17th, 2023 4:53:59 AM
Sahabiel Withdraws from the grass in agreement with Lothlo. Panzer Safely withdraws from the dangerous grass and looks around to assess the current situation safe in the knowledge that his protection remains in place. Zazu Taking care not to exacerbate any injuries Zazu heads back to the healers. Beech Flying high above the scene Beech sees that the lizard creatures have departed the scene by disappearing into the pool. Looking further afield, he spots three small, black shapes in the distance. Having keen senses Beech is fairly certain that they are crows. Lothlo Withdraws from the grass also. Naithi Sees the others backing out from the grass and that Zazu is carefully depositing the Emissary near Nightingale. Nightingale Nightingale waits as Zazu carefully lowers the emissary. Once Zazu has deposited the emissary, Nightingale was confident she could assist, until then, she would have to wait. Berotha The lizards do no respond to Berotha, instead electing to vanish from sight. Berotha successfully backs out of the grass without incurring further harm.
With care Zazu lowers the elf to a patch of grass that seems free from peril. The wind picks up slightly and the grasses sway and their whistling sussurations seem to complain of the loss of their company, or prey. Yet maybe it is nothing more than the wind. Gathering anew, the group sees that they have indeed found the journeyman emissary. Clad in green and brown finely made leathers that are now dusty and dirty from his travels. They cover a fine chain shirt. He lies unmoving on the sward. Nightingale’s careful ministrations lead her to the conclusion that he is afflicted by a poison of some sort. Her insight into such matters yields her to conclude that the Elf is indeed poisoned, but the effects seem fleeting. She doubts that she'll even need magic to effect a cure: simply being away from grass and time will be sufficient to put the elf back on his feet. What is apparent to all, is that there is a satchel slung cross wise over his torso. A long curved blade dangles from his belt. It is matched by a quiver of arrows at the other hip. Of a bow, there is no sight.
In view of this, the group elects to…….
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 d20+13=15 ; Monday July 17th, 2023 10:19:52 AM
Berotha tries to figure out what the poison may be but is distracted by the lizards and lighting grass (15 heal).
Then she checks the satchel to see if its contents will illuminate the situation at all while the others tend to him. "Maybe this will help us know what is going on and how to help..."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 92/100 ) Character Sheet d20+4=20 ; Monday July 17th, 2023 11:06:15 AM
OOC Nightengale's Heal roll is up in the rolls area. He tags his rolls up in the roll box. (Thanks for that - Post above amended)** IC Panzer looks the emissary over." He doesn't look that beat up. Is he poisoned or diseased?" Not skilled in these things the Badgerkin can only guess. In his wheelhouse though is being ready for stuff to go wrong so he keeps his knives drawn and patrols the area. Perception 20
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Monday July 17th, 2023 12:36:40 PM
Beech, while the fly spell lasts, will search for the missing bow. He will plan on being back with the group a good 1/2 minute before the fly wears off.
Highlight to display spoiler: {Beech is ready to be examined after leveling.}
Beech:Highlight to display spoiler: {Noted. It will be tomorrow before I get chance to check anything.}
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+22=29 ; Monday July 17th, 2023 2:58:07 PM
Zazu keeps alert while waiting for the Emissary to recover. "We can just wait, right?"
Perception 29
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Channel Health (4D6): d6=2 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=2 ; Monday July 17th, 2023 4:55:14 PM
Nightingale channels health, providing 13 hit points back to all around her (we do re-roll 1's right?)
(OOC: Yes, Curative 1's are re-rolled.)
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+13=30 ; Monday July 17th, 2023 6:09:11 PM (ooc: Yes, healing dice that come up 1 get a re-roll, so roll your dice separately)
Sahabiel lends her knowledge as a healer to the effort to safe the emissary. While delivering treatment she wonders about the source of the poison, and if it entered the body through a wound - should they be on the lookout for the plants, or for a bite from those lizards Lothlo talked about?
Heal 1d20+13 = 30
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+5=18 ; Monday July 17th, 2023 7:25:10 PM Sahabiel, do you see what poisoned him? If he wakes up soon he may be able to tell us. Is something has already taken out multiple people with poison, we probably want to make sure we have a way to deal with it before venturing back in. Lothlo tries to remember whether he's heard about those lizards before, and more importantly whether he's heard of a way to neutralize their poison.
Knowledge (nature)=18
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d20+4=16 ; Monday July 17th, 2023 8:46:48 PM
Naithi readies her bedroll, and if something nasty appreciate she will their it into the grass as hard and fast as she can to trigger a spark.
Strength check= 16
DM: Nick K. Hurry up and wait Tuesday July 18th, 2023 5:07:31 AM
Sahabiel Sahabial thoughtful considers the poison’s origin. Panzer Keeps his senses open and remains alert for more trouble. Zazu Remains alert also. Queries the emissary’s condition. Beech Searches for the missing bow.. Lothlo Is filled with questions.. Naithi Readies for counter-attack. Nightingale Channels healing Berotha Thinks to examine the satchel
The positive energy channelled by Nightingale has a marked effect upon the recumbent elf. He immediately looks a lot better. A moment later, he coughs, splutters, leans to his left and spits out something that smells bad. His hands then feel about his person, even before he has opened his eyes. ”Water. Where’s my…?” He blinks in shock at the group arrayed around him and reflexively, his hand darts for his blade. Yet he makes no attempt to draw it. It was clear from the assorted faces studying him that there was no malice, only concern to be seen.
Further afield, Beech assiduously scans the area for any sign of the bow. Beech. Highlight to display spoiler: { Perception roll. DC:22 enables Beech to spot the bow. It has been dropped amongst the grass. To recover it safely and swiftly will require a Fly check. DC:20.}
Nightingale Highlight to display spoiler: { is fairly sure that the poison somehow emanates from the grass itself – more precisely a certain type of grass.}
Those keeping a weather eye on their surroundings not only that the three birds – now almost certainly identified as crows are erratically heading your way.
Seeing the elf awaken, Lothlo eager awaits answers to his many questions. None as yet, are forthcoming.
Berotha lifts the satchel, prior to the emissary’s awakening. She was at the point of flipping it open, but stopped. Was that a sigil warding it? It gave her pause. Before anything further could be done, Nightingale’s healing pulsed deliciously through her and everyone else. The elf started awake and Berotha let the satchel fall back into place.
…..questions/actions?
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Tuesday July 18th, 2023 11:36:04 AM
Berotha stands up and eyes the crows, holding her glaive ready. "Strange. I hope those are not hostile." To the emissary, she inquires "Did those lizards take you down?"
OoC: Indeed. The purpose of Berotha speaking aloud was that the emissary would know I had no intrusive intentions should he come to suddenly. So thanks for interpreting it thus, GM. Also, Berotha has 20 ft reach with her glaive and combat reflexes. If the crows approach any of us in a hostile fashion, I'd like to try to take them down before they can do any harm.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character d20+11=18 ; Tuesday July 18th, 2023 11:45:38 AM
Beech fails to spot the Bow, but continues to search for the fly duration.....
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Tuesday July 18th, 2023 2:11:03 PM
Nightingale will warn the others, "The poison is plant based, somehow its emanating from the grasses itself. We need to be cautious around this area ... I wish there was someway to warn others about this."
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Tuesday July 18th, 2023 4:47:21 PM
Sahabiel removes the stopper from her waterskin and, just to be on the safe side, briefly recites the prayer for the purification of food and drink over its contents. With that, she kneels down again by emissary Waesberos and holds the opening close to the man's lips. In her accented Common with an obvious wood-elf twang, she gently tells the man; "Easy now, here's water and we have healers with us. We found ya unconscious and with sign of poison at work, so take small sips, don't gulp, or ya might end up not holding it in. And after ye've had something to drink, try see if ya remember what happened before you collapsed?"
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Tuesday July 18th, 2023 6:24:35 PM " Thanks for the heals Nightengale. Now, what are those birds on about? Are they angry, or maybe messengers? I do NOT like they way they are coming at us in formation like that. And the erratic way they are flying....could they be undead?" Panzer uncharacteristically changes to his bow, and nocks an arrow. " Beech, 'ware the birds, I don't like the look of them. Your mom have anything to do with blackbird messengers on account of where she lives? If not I think it best they not reach us. That's just the paranoid fighter in me though. What do I know?"
OOC How far out are these birds and how fast are they closing?
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday July 18th, 2023 8:51:44 PM Wait... the grass? The grass is poison? Didn't we determine that someone deliberately planted the grass? Do you think that means they are trying to guard or protect something in there?
Any signs if the poison is transferred by touch? Or possible inhaled?
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Tuesday July 18th, 2023 9:06:10 PM
Zazu and Boyo fly up to the level of the birds.
"Hail, noble avians," declaims Zazu in common and sylvan. "Welcome and well met! Perchance we can proffer hospitality in welcome to you!"
DM: Nick K. Not something you see every day Wednesday July 19th, 2023 8:05:51 AM
The crows seem odd, disturbingly so to Zazu. Even though they are a good distance away (c150') it's clear to the Trickster that something is definitely 'off' about them. As they approach Zazu offers a friendly greeting. It is met with a loud, raucous chorus of 'caws'.
Zazu. Highlight to display spoiler: {Being the closest you note that the birds' eyes are red. That redness is unnerving and you would, if pushed even slightly, deem it unnatural. }
Those below hear the distant cawing. it does not sound as welcoming as Zazu's greeting. The noise grates at the senses, sending shivers down spines. (or F:14 to withstand this strange disturbance) Were they speaking in some Hellish manner? (Those familiar with the Draconic tongue feel that it is perhaps something vaguely kin to it, but at the same time, far darker. Those that DO speak Draconic can identify the word "or", but the rest is lost.)
The birds swoop towards Zazu suddenly, but vanish in inky explosions before they are targeted. that darkness dissipates, leaving nothing in its wake.
On the ground, Waesberos gratefully imbibes the proffered water. he partakes judiciously and nods his thanks before speaking.
"Yes, 'tis indeed the grass that did poison me. I had hoped to escape its effects, but the lizards were an unanticipated obstacle; they seem to have some sort of ....immunity...to there grasses hereabouts. Most fortuitously, they are not brave. I scaled yonder tree with the last of my strength. most fortunate am I that you did happen upon me. Might i ask - what reason have you to be in a desolate spot?" he then nodded to Lothlo. "The poison is air borne and released whenever a traveller passes through." he takes another small sip of water. "Hmm, alas, 'twould appear that I have misplaced my bow. That is most unhelpful."
It is almost exactly at this point that Beech spots the end of something that could well be the emissary's bow. Unfortunately it lies amongst the toxic grass.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 d20+10=13 ; Wednesday July 19th, 2023 10:13:09 AM
Berotha shivers at the odd crows (fort 13).
But still protected by her lightning spell and confident in her fortitude, Berotha is willing to try the grasses. "If one of you can easily retrieve it magically, by all means. If not, I will retrieve it." To Nightingale's comment, she replies "I will fashion a few wooden signs before we leave. They will be rough-hewn but I believe they will suffice."
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Wednesday July 19th, 2023 10:16:31 AM
Beech pulls out his rope of climbing, commanding it to attach to the part of the bow he can see. He then pulls it up and flies back to the group. Stashing the rope and being ready to hand over the bow.
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Wednesday July 19th, 2023 1:45:03 PM
Naithi rides towards her companions when she sees the lizards won't attack. With a sultry smile she almost purrs Darlings, before we go , I think it best this treacherous poison speaking grass meet its demise. We can't have such wickedness spreading like wildfire across the Culverwood, now can we? It is better to destroy it before the grass spreads and those lizards breed or have more friends join them.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Wednesday July 19th, 2023 1:57:57 PM
Nightingale drops her head. "I am loathe to destroy the grasses, but, they do pose a great risk to the region, especially if they do expand. Not being a druid, there is little magic I have that can impact these grasses."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet d20+10=17 ; Wednesday July 19th, 2023 2:14:27 PM
Fort 17(19 if Bravery counts) " Told you! Creepy smoke birds." "When did we decide someone planted this grass here? Can't it just be another murderous extension of the Creepy Culverwood you all love so much? If you want it gone I would ask Beech," Panzer says with a smile." It's been at least a day since he has burned anything into crispy charred and no longer living ash. I mean as long as the grass is flammable that is." Panzer puts his bow away, confident that Lothlo can easily target and shoot down any number of those 'smoke birds' that come back.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday July 19th, 2023 3:05:35 PM
Lothlo notices Panzer put away his bow, and keeps an eye on his situation so that he can provide backup should things turn bad. Any chance you know what those birds are, and if they are dangerous? Until we retrieve your bow, why don't you take one of my slings and some bullets so you aren't defenseless.
I definitely agree that if there is an invasive grass that poisons everything that enters that it will need to be removed, but we would want to make sure we find a way that doesn't accidentally poison everyone in the process, and that won't send seeds everywhere. Better to keep in contained in one spot for the moment than to act too hastily.
Sahabiel, who does speak Draconic about as well as she speaks Common, looks up at the curious birds cawing in sounds that birds should not be making, and just in time to witness them exploding into little clouds of darkness.
"I know of crows mimicking sounds, but.. this is the first time I have heard any that sound almost draconic. And that is just where this begins being strange."
After it is established that Zazu was not hurt by the event, she ponders; "If it wasn't coincidence, I could make out the word, '...or...' something. Perhaps summoned creatures set to warn away anyone flying over this area? But that they should dissipate as darkness is a little too suspicious, given what we are up against of late, no?"
She draws her heavy morningstar, and holds it in front of her pointed towards the copse at the center of the area of tall grass. Sternly she declares; "...someone went to some trouble to keep people away from whatever lies there, and that those crows should be summoned of shadow and darkness just now gives me cause to believe it may be the cabal of those dark druids. Forewarned, I believe we should be able to reach the center without joining the victims.. and ya better believe I want to find out what they are hiding there. And after that..." She lowers her weapon and turns to Beech, suddenly putting on her kinder smiling face again. "The true Culverwood demands that those who dwell by it, nurture it or at least do not cause it harm.", she begins in her preaching voice, before getting very specific with a bit of nature and agricultural lore, "Occasional grass fires are an essential part of the growth cycle of a forest, cracking the soil open and rendering low vegetation into charcoal which enriches the topsoil and prepares it for a greater diversity of vegetation. Depending on what we find, I might in fact recommend that when the emissary reports this back to the city, Karri send out some armed people to perform a thorough controlled burn here. So.. if ya'd feel inclined to pre-burn us a path from here to the center and call it a fire trench, it would hear no objections from me."
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Wednesday July 19th, 2023 4:08:07 PM (ooc: My bad, I forgot that in the moment of the bird scene Beech would still be out flying and trying to retrieve that lost bow. Let's say that part of my post happens once he is back then.)
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Thursday July 20th, 2023 12:55:38 AM
Zazu and Boyo fly over to where the birds vanished. Boyo sniffs (scent) to make sure they are not invisible, and to see if the smell means anything. Zazu tries to sense the dire bunny's emotional state as it does so.
"Nasty birds," Zazu mutters.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+22=24 ; Thursday July 20th, 2023 12:56:42 AM
Oh, and Zazu keeps alert for any sound of flapping, or other signs.
Perception 24
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Thursday July 20th, 2023 1:00:37 AM
ooc: I need to go back and look, but I thought sometime had said the the grass was not naturally occurring. Maybe I missed that.
DM: Nick K. A vexing matter Thursday July 20th, 2023 6:05:02 AM
Sahabiel .Postulates that the grass and birds are part of a design to protect something at the centre of the grasses. She has no great objection to burning the grass. Panzer Wilfully represses any shudders and calmly puts his bow away confident that others have the matter in hand. Zazu Checks for the potential return of the ominous birds Beech Cleverly uses his magical rope to extract the bow. Lothlo Remains vigilant whilst espousing concerns that any attempts to destroy the grass might actually make matters worse. Naithi Advocates destroying the poisonous grass. Nightingale Has reservations about destroying the grass. Berotha Suggests leaving warning signs regarding the perils of the grass.
A vexing matter
Boyo identifies the unmistakable aroma of sulphur. Zazu needs no empathic link to note that same smell. The wind however catches it. It vanishes shortly after the strange birds. Zazu would find it difficult to imagine that any of the others below would smell it. Neither of them, nor the group below sees any sign that the strange creatures might return. Beech returns with the bow.
The emissary coughs a little and looks up once more at the group gathered around him. Feeling uncomfortable, he slowly stands. He looks pale, but stands proudly as befits a man of his station. He pulls his tunic straighter and checks the satchel. He taps it reassuringly. ”Ah, my bow. My thanks, good sir. Alas, I did drop it in my haste to be free of the toxins. It would seem that mayhap I do owe you good folk my very life.” he bows formerly; a move he executes with practiced ease. He looks around, but sees no evidence of what has so many scouring the skies. ”Is there yet more trouble?” He asked with evident concern, his fingers fumbling for his quiver. Patently the man is not yet fully recovered, but determined to aid his rescuers. Picking up on the conversation about the grass, he offered his own thoughts, albeit quietly. ”I know but little of such things, yet I would envisage that burning yonder grass would only inhibit its effects for a short duration. As is correctly observed, burning grassland can actually stimulate growth as the ground is enriched. Seeds will inevitably survive. More, some plants must be eradicated at the root lest they spring forth anew. ‘Tis a vexing matter for sure.”
As eyes turn to Waesberos no other creatures attend to divert the group’s attention. For the moment, all seems quiet.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Thursday July 20th, 2023 9:19:55 AM
Berotha nods Sahabiel. "A good point. It does seem a suspicious copse. I would be willing to help investigate the center, those bodies, and put down the lizards if they make it necessary." She addresses Waesberos "Can you tell us anything else about this area or these recent events?"
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d20+11=18 ; d20+11=30 ; d20+11=14 ; Thursday July 20th, 2023 2:31:00 PM Give me a moment. There might be another way to deal with the grass. The air on the breeze coming from the North is damper. My guess is that either the damp air is sustaining the grass, the grass is damaging the air, or something further North is responsible for all of this. That might be the key to defeating the grasses and what brought forth those shadow things. Naithi examines the grass the environment.
Knowledge Nature to glean information on the damp breeze, shadow druids, and ways to defeat the grass = 18, 30, 14
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Thursday July 20th, 2023 3:25:34 PM
Nightingale has an almost pained expression on her face as she states, "Beech and I together can probably kill the grasses that are there. The ground would then need to be heavily salted to stop the roots from living."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday July 20th, 2023 6:01:12 PM Before we do too much damage to the area, we might want to get some more information about what was found inside the copse. Is there anything inside that needs our immediate attention? Anyone else that needs saving? Any reason we wouldn't want to come back tomorrow with someone knowledgeable about such plants that can make sure we proceed in a safe manner?
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Thursday July 20th, 2023 7:08:46 PM
Beech nods to the emissary as he says thanks, he then waits for things to be discussed before pitching in his 2 coppers worth. "A simple question, just who do we contact about grasses native to the southern continent. Now going to buy a bunch of salt or even lye I can see. But unless someone actually knows someone who knows about these grasses, waiting another would be a waste of our time. I can freeze for a short time, but fire is easier for me, and before you say it may help it grow, which is true, but it should take most of a season, unless it has a magically boosted growth cycle."
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+6=10 ; Thursday July 20th, 2023 9:34:47 PM
Untrained Knowledge of History 10
"I thought I might have heard about mutant grasses back in the day ... but I can't remember."
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Friday July 21st, 2023 12:43:22 AM (ooc: Sorry about the late post)
Sahabiel returns her attention to the emissary. "It seems we have questions. Would ya happen to know any more? Like, what attracted you to go inside there in the first place, in yer search for the missing scouts?"
DM: Nick K. So many questions Friday July 21st, 2023 6:23:58 AM
Sahabiel Questions the emissary Panzer Abides Zazu Tries to recall details about strange grasses Beech Offers option for dealing with the poisonous grass. Lothlo Lothlo seeks more details Naithi Considers the variables at work. Nightingale Believes that between herself and Beech the grasses can be eradicated, albeit the thought of such destruction is unpleasant. Berotha Questions the emissary
The emissary sighed. So many questions and none of his answered. It seemed that patience and diplomacy were warranted. He saw no need for haste; at least, not currently, so took another small sip of water before composing himself. He straightened, rolled his shoulders back and gave a weak smile before relaying what he knew.
"Permit me to address the questions that you raise and then perhaps you will answer a few of my own." He turned first to Berotha. "Verily, 'twas indeed the missing scouts that I did seek. Yonder bodies though, be not they. Nomads of some sort; they did have an orcish mein or so it seemed to me. Alas, the lizards had feasted well and so true identification was not possible. Sadly I did not determine as much until deep in their demesne." "As to those lizards, it is my firm impression that they are not unnatural, but opportunists that have somehow formed a union with the grasses. The poison affects them not. The blood that leeches from their kills undoubtedly helps sustain the plants. Would that I had known this beforehand." "With regard to more recent events..." He paused and gave a slight grimace. "My task has been twofold: to find the missing scouts and to deliver certain..." He looked at his satchel, muttered quietly in Elven and tapped the flap before opening it.
(Perception DC:20 to hear the softly spoken words and must understand Elven.)Highlight to display spoiler: {"In the Name of the Queen"}
He then paused, even with the satchel flipped open and revealing its contents: letters, it seemed. "Ah, but all things in their time. I shall come to that presently. You did ask about my knowledge hereabouts. Alas, tis scant. I am but passing through."
He next turned to face Naithi. "Burn as you will. It is a natural occurrence and if my understanding has the right of it will serve to enrich the ground and permit the growth of ....other plants, at least until the grasses again take over. I know not of what other things you speak." (Waesberos had been barely coherent at the time the crows made their appearance. Moreover they were at a distance. For him, there is no reason to link the two incidents.)
To Nightingale he spoke next, his voice soft and soothing. "The lizards are safe in their watery home. Burning the grass might save some errant traveller. If you deem it worth the expenditure of such magical energies, proceed. Alternatively, mayhap a sign or two might serve a similar purpose - at least until sager minds can be consulted."
He then shook his head at Lothlo and smiled ruefully. "A veritable barrage of question, good sir. I shall strive for brevity in my responses. No, there be naught therein that requires your aid. Returning is an option, but not for me, for I have tasks that must be completed." He again tapped the satchel.
Next he turned to the liontaur. "Would that I could provide the answers you seek, but of witches and druids, my knowledge is scant and as I have stated, I have more pressing priorities." He concluded apologetically.
Lastly he turned to Sahabiel. "I saw what I believed to be people in need; fallen bodies. Naturally, it occurred to me that one might be a missing scout and so I entered. Most carefully and stealthily did I approach in case of alerting predators. Alas, my caution was insufficient. The grass did release its toxins and in my stumbling haste to escape I encountered the shock-grass and was pursued by the lizards. I back-tracked swiftly and managed to clamber up yonder tree before succumbing to the poison. And there you found me, I believe, for which - my thanks. So, again I enquire: what is it that brings you to such a desolate location? Tell me what you know that we might amass a singular body of knowledge." His hand stayed on the satchel, inhibiting the view of it held, but he did not close it.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Friday July 21st, 2023 10:11:46 AM
Berotha nods apologetically to the emissary, having forgotten to answer his question in her eagerness. "We were sent to help with the missing scouts, particularly you. It was feared that you had run into trouble."
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Friday July 21st, 2023 2:14:50 PM
Naithi let's the more diplomatic speakers do their thing. Although she thinks the grass a problem, she assumes the man knows what he is talking about and accepts the grass can be dealt with later.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Friday July 21st, 2023 4:46:20 PM
Panzer wanders about the area. When nothing was actively trying to kill him and conversations about what to do bogged down he tended to just lose interest.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday July 21st, 2023 6:31:40 PM Yes, we were sent to find those that had gone missing in the woods. If the grass produced the poison in the air, I wonder if a strong wind or rain would disperse in the short term. It would be good if we could confirm who has fallen to the poison and whether there are still more missing.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Friday July 21st, 2023 9:29:56 PM
Once the Emissary takes a breathing break, Nightingale will ask a question of her own, "If the scouts passed through here, then where did they go?"
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+6=8 ; Saturday July 22nd, 2023 12:55:16 AM
[OOC: With +22 Perception, read the spoiler without a roll.]
Zazu tries to get a handle on the geography of the situation. How far from Freedom's Landing is this patch of grass? Is it in the Culverwood or in the Emerald Kingdom?
Untrained Know Geography 8
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character d20+11=25 ; Saturday July 22nd, 2023 12:33:57 PM "Well, If they went through here, there is one possibility everyone seems to be glossing over. What if the Scouts passed through, and then the Grass grew, if that's what happened, then the growth cycle of this grass is extremely fast and Burning it may be a mistake. That fast a growth cycle would probably cause it to spread a little, but at least it would reset the seeding time witch will let it spread quite bit more than burning it would...."
Perception 25 picks up the phrase with one of his newer skills....
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+7=9 ; Saturday July 22nd, 2023 1:48:10 PM Perception d20+7 = 9, Sahabiel is clearly not paying attention to any spoken passwords
Sahabiel fills the emissary in on their reason to be here in some more detail. "More specifically.. we heard that a scout party bound for the Culverwood had gone missing, and that ya yerself were late to return when ya went in search of them. Since we've recently become aware ourselves of a great disturbance in the Culverwood, which seems related to reports of dark druid activity observed by the adventurers of the Tree of Parting, we have taken to investigating such events in an attempt to better understand what we are up against. Since unexplained problems are now occurring around the Tree of Parting in the far east of the kingdom, Freedom Landing in the far west, and now possibly also north of the Capital, that makes.. well.. basically all directions in which the Emerald Kingdom has borders with the Culverwood. This is a problem that must not be underestimated."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Sunday July 23rd, 2023 9:55:31 PM
Panzer has missed most of the conversaion thus far so just asks. " The emissary has his own tasks to complete and we still haven't found the scouts. Are we going into the grass to look over those corpses and see if we can find a trail or some dark activity or are we moving on looking for the scouts? If we are moving on then we are all burning daylight here." Blunt as a hammer falling off a table on your foot Panzer tries to prod the group to action rather than rumor mongering.
DM: Nick K. So many questions Monday July 24th, 2023 5:01:49 AM Sahabiel Summaries things for Waesberos most helpfully. Panzer Patrolled the area while matters were discussed and then unsubtlely prods the group into action. Zazu Attempts to determine their location within the regions. Beech Ponders the speed at which the grass grows. Lothlo Wonders about the fallen. Naithi Defers to her more diplomatic friends. Nightingale Asks where the scouts went. Berotha Explains apologetically.
An Invitation
The elf did not at first respond. He stood and pondered all that had been said. Next he took another small sip of water. He held up a single finger seeking patience as he ruminated further on all he had heard. Finally he nodded and spoke.
"Hmmm. It is clear that you do indeed have not only my best interests at heart, but also those of the Culverwood. To that end I would ask that you redirect your efforts...elsewhere. Permit me to explain”. He stretched easing stiffness and began to regain some of his natural colour.
”My tasks were twofold. One, as you’ve identified, is to seek the missing scouts. Thus far, I have found one. He was dead – or rather undead. I laid him to rest, more permanently. Now, I would continue with this task, but as stated, have another.” He tapped his satchel.
”I would ask that you take this to the Queen herself, deep in the Culverwood. He smiled grimly. ”What it contains….I will speak plainly. These are responses to a royal invitation. In but one week’s time the Firefly Ball takes place. It is not the frivolous affair that you might think. Well, perhaps there is more than a little frivolity, but such is not its purpose. This is a spiritual event as much as one for merriment and it serves to bring unity and strength to the fey and their kin. More! Given recent ….events...it affords us an excellent opportunity to network amongst others and collate information. What this satchel contains are responses; whether yea or nay and mayhap tis the nays that will yield most information. Will you good folk take this to Her Majesty that I might continue? I am due to meet with a White Witch come the morrow and likely she will know the best means of eradicating this threat.” He gestured towards the toxic grass.
From his words you would ascertain that the land in which you presently stand is in the Emerald Kingdom.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Monday July 24th, 2023 6:24:11 AM
Nightingale softly replies, "The Queen. Yes, this is a noble thing you ask of us. I for one will accept your request."
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Monday July 24th, 2023 7:29:54 AM
Berotha raises an eyebrow, interested in meeting this Queen. But she knew the fey could be capricious and deceptive. "Er... um... I apologize but I am new to these parts. Does this Queen honor the safety and freedom of messengers?"
DM: Nick K. Character Sheet Access Monday July 24th, 2023 10:34:44 AM
OOC: Can everyone please check that I have EDIT access to their character sheets. I cannot Approve them otherwise. (This may only apply to Beech, but I'd be grateful if you'd check). Merci beaucoup.
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d20+1=18 ; d20+1=21 ; d20+1=5 ; d20+5=15 ; Monday July 24th, 2023 2:36:17 PM
Naithi quickly tracker her brain as she tries to recall who the White Witch is.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Monday July 24th, 2023 5:15:13 PM "I expect some of us here know which way to go, to reach The Queen. That is not one of my skills, But I'm positive we as a group can successfully get the messages to The Queen." Beech double checks his gear, and the amount of magical energy he still has stored up. As a result, he's ready to go in a very few moments.....
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Monday July 24th, 2023 5:28:55 PM
Seeing who the parcel of response letters is to be delivered unto, and where, Sahabiel nods silently and looks up at the phase of the moon, before saying, "...I see. It makes sense that it would have to be now, at a time of crossroads. It is lucky then that She has smiled on us only recently, that favor may yet help us gain access through the layers of her Court.. and now I wonder if She foresaw this future and for that reason appeared to us after we laid low the Dread Three and broke their despoiling staff. In any case, as this will take us well into the Deep Culverwood and then ascend the layers of the Deeper, on our next rest I will make sure to study the prayer for piercing the boundary between the Wold and the Faery under our own power, should such become necessary."
Turning to Berotha, she half-answers, "Queen Maab saw fit to grant us each one of her moonflower gifts only recently, so she would bear us no ill will. All the same.. nobody can promise ya that nothing will ever happen to mortals calling on any of the high Fey Courts even with the best of intentions, so when we get there just.. avoid being offensive. Or too interesting."
To her cousin Nightingale, she then jokes that when Nightingale sends her prayers to Maab tonight, she might add sincere wishes to see her soon again.
And remembering the almost-incident with the Twigjacks, she lastly turns to Zazu, and adds, "Zazu, if you think of entertaining the fey with any of your exploding trap-boxes again, could ya warn me before ya do?"
(ooc: Depending on how far north of the Emerald City this took place, we might still be able to stock up for this journey in the towns of Titania or Dunadori before we get to the Deep Culverwood?)
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Monday July 24th, 2023 6:03:27 PM " I don't like games, especially when they wager my life." SOMETHING has gotten under Panzer's skin and he is clearly Very agitated by it. " If she knew the answers that could help us fight this then why not give them to us? I was sincere when I said I would fix the problem with the darkness if only she gave me her support. Now we have to go play stupid fey games to win stupid fey prizes?" " Really?" " I guess I have some room in my schedule for more nonsense, so lets get going" The Badgerkin stands with his hands on his hips waiting for one of those who can to open the pathway to the Deeper Culverwood so that Panzer can be immersed in more courtly intrigue instead of solving problems directly.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Monday July 24th, 2023 6:31:57 PM
Zazu laughs when Sahabiel mentions the glyph boxes. "I only have one left! I have to get you to make me more some day!"
"But I have better tricks than that now!" The arcane trickster smiles mischievously. "Don't worry, I'll tell you first."
To the emissary: "Good sir, we will accept your invitation. Boyo has a moonflower, too, see!" The magic flower tucked behind the dire bunny's ear starts to glow. "And good luck with your witch. If you end up in Emerald City, maybe send word of these deeds to the ruling council there?" Zazu mentions the council members with whom the party has had the friendliest dealings. "They should know about this, seeing as we're in the Emerald Kingdom."
Zazu listens intently to any directions given to get the group to the Ball. The elf knows that the party will rely on those born in the Culverwood (like Zazu) to guide them safely.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday July 24th, 2023 9:05:40 PM That does sounds a much more sensible course of action than further investigating an area where the air itself is trying to kill us. We would be honored to deliver the invitations.
DM: Nick K. Careful now Tuesday July 25th, 2023 5:04:54 AM
Sahabiel Explains about Queen Maab and the dangers of the Fey. Panzer The prospect of more Fey politics does not please him at all. Zazu Agrees to give warning of his tricks and to undertake the request. Beech Agrees to take the responses to the Queen. Lothlo Accepts the new task. Naithi Ponders who the White Witch might be.. Nightingale Accepts the new challenge. Berotha Queries the safety of messengers.
Waesberos nods at mention of the Moonflowers. ”My thanks, indeed. It is good that you are cognizant of the myriad forces at work in the court.” He looks around.”You are but one days travel, mayhap two from Dunadori. You have time, should you wish, to garner such supplies as you might wish, but speak not of this errand. Also I prithee, keep the satchel hidden from scrutiny. The Unseelie and the Dark has spies aplenty. Tis possible that I am being overly cautious, but the arrival of those Infernal crows does not bode well.” He again looked about, taking care to scan the skies in particular.
”As I did state, the ball itself occurs in one week hence. It would be well that you deliver these responses well beforehand as they may have an impact upon proceedings. I ask that you not read them. I cannot enforce this as I must trust you to the task and tis far better the responses get to Her Majesty whilst I pursue the scouts, than not at all – OR – that I must abandon my search to hie me back to court. I ask that you not read the responses as it may well only bring you into further harm. Furthermore, tis not a messenger’s job to read the messages.” “As to the safety of messengers...” He turned to face Berotha. ”Not all messengers are the same. Those that work against the Culverwood are fair game. Be most careful that you are not perceived as such.”
Then to Panzer he turned. ”Tis no game, yet I know that to those of mortal blood the machinations of the Fey can readily be perceived as such. The aid to which you aspire cannot be so readily supplied. Both sides tread carefully. Were the Queen to act more openly that would invite a reciprocal response from the Dark. We do not wish to escalate matters. So if your true powers are largely hidden, that is to the good.”
To Zazu, he nodded. ”I shall indeed do as you ask. My thanks again for aiding me – again. I have placed a new burden upon you. There may well be spies seeking these missives. Be most wary.” He hands Nightingale his satchel. "Be most careful for the bag is warded. In Sylvan you must speak and whilst tapping the flap utter ‘In the Name of the Queen’. Do not forget.”
Naithi: Highlight to display spoiler: { The White Witch? It doesn’t ring any bells immediately, but you conjecture that it may be a pseudonym for an itinerant Druid known to roam the lands hereabouts. If so, that would be Sudera, but Sudera is typically reclusive and spends much of her time in animal form; so it very difficult to find. Equally, there’s a chance it could be a witch; one turned from the Dark. If that is the case it would be a major coup, for Tanglemein or Asetti Ghostclaw would be challenging adversaries….if the White Witch was one of them.}
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Tuesday July 25th, 2023 6:52:00 AM OOC; Clarifying sidenote on campaign terminology to DM and players: With envoy Waesberos having the role of liaison between the Emerald City and the fey court, it would help to be clear on terminology to know which way he is going or coming from ;) Queen Maab obviously presides over a Court, so let's call that side the Court, but on the side of the Emerald City no Monarch stands above the Council of Elders, so let's call that side the Council rather than also a 'court'? The Emerald Kingdom envoys work for the Council, so when Waesberos worries he might have to 'hie himself back' leaving those letters undelivered, he'd mean back to the Council - not to 'court' as the last update called it. If he hied himself to the Court, he might as well have taken those letters there himself while at it ;)
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Tuesday July 25th, 2023 7:05:03 AM OOC; Further clarification on my own choice of words - Waesberos is part of the Emissary Corps, while currently acting in the role of envoy for Emerald City. So I used envoy and Emissary semi-interchangeably back there. That is just situational here.
DM: Nick K. [bClarifications/b] Tuesday July 25th, 2023 7:47:22 AM
Those comments work excellently to bring things into correct alignment. thanks for clarifying.
Also,...
They are updating the broadband network locally. I may, at some point, be bereft of internet access. I do not use a cellphone; so if I fail to post one day, you will all know why.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Tuesday July 25th, 2023 10:29:32 AM
OoC: I have sent DM Nick an email granting edit access to Berotha's sheet.
Berotha nods in understanding when Sahabiel provides explanation. "Ah the Queen is the same Queen Maab. I am not yet familiar with the monarchs of this land and unsure where there are various queens or not. Apologies." When given the charge of delivering the satchel, Berotha shrugs somewhat then affirms "I suppose 'tis like any other dangerous delivery job. I will be careful and I swear on my grandmother's weapon to fulfill mission as best as I am able." She pats the handle of the fourteen-foot long glaive.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Tuesday July 25th, 2023 4:33:57 PM
Beech, "Well, we can stay here forever giving assurances, but that won't get our new job accomplished. So, let's get going where we need to." Beech also makes it obvious not to mention the messages or their delivery to The Queen. He hopes the others pick up that he on purpose to failed to verbalize either the Messages or The Queen.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Tuesday July 25th, 2023 4:53:05 PM
Sahabiel discusses with her companions. "This is not what we expected to get caught up in today, but as they say, we have come this far... and even if it means we're going to act as glorified couriers, I suppose we could do worse for chances to learn something of use against the Darkening, than finding ourselves with a reason to present ourselves at the court of the greatest elder power around here that is not the Culverwood itself, and mere days before a ball...? What are yer thoughts? Given a little longer for him to get back on his feet, I am willing to trust handling this grass to the Emissary - so we can expedite our own plans.. do we swing by Dunadori first, or did we between us already bring enough supplies for a few extra days and head straight for the Deep Culverwood?"
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday July 25th, 2023 7:10:20 PM Let's make sure to put out some warning signs before we go. The last thing we want is to have more unfortunate souls wander in before we can get the grass properly taken care of.
I have some ink and paper if we have a place we can hang a warning where it will be seen. Or we could carve the warning into something if you think we need something sturdier.
Lothlo scans the area for the best place to put up warning signs, especially at the most likely entrances into the grass.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Tuesday July 25th, 2023 9:19:47 PM " I don't travel without having a weeks worth of 'Lost in the Culverwood ' stuff. Thus I am ready to travel." " Emissary Westboros, I wish you well dealing with the grass. Know this though, I'd rather face a score of enemies openly than a handful hiding in the weeds. If I am given the names and locations of the ones I am after, then I will waste no time visiting them and ending their part in this darkening. If the Queen can give me those names then it would be best for all of us she did. That way the violence is on me and she need fear no reprisals."
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Tuesday July 25th, 2023 9:42:18 PM
Nightingale apppears happy in her thoughts, relating to the trip to see her Queen. She pouts at Panzer's statement though, "Panzer, enemies hiding in weeds are fun to rout; however, I do hope we can learn some of these beings who are threatening the 'Wood. If so, then I'll be right beside ya passing out "judgments" with my weapons and spells."
OOC: How soon till we head for the Deeper, are we resting now? Just wondering if I need to write out what spells Nightingale has prayed for...
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Tuesday July 25th, 2023 9:58:17 PM
"Putting up signs is a great idea, Lothlo! But a good rain will wash away paper. I have some crafting tools we can use to carve signs."
Zazu chuckles at Panzer. "You are very brave, my friend, and generous to offer to be a shield for the Queen's reputation. But i think she is ... powerful enough to be able to handle that kind of stuff on her own, should she wish to. That said, I agree with you."
" 'Oft mortal hands labor where divinity cannot reach,' as the saying goes!"
DM: Nick K. Who knows? Wednesday July 26th, 2023 6:34:54 AM
”I know not the names of the potent creatures that do direct the Darkening. Maybe Queen Maab does. Maybe. Maybe they have still succeeded in shrouding themselves in mystery. Tis all conjecture. I regret that lack the tools – and likely the skill - to aid in the fabrication of signs.” He looked around and seemed to be sniffing the wind, before turning back to them.
”Again, my thanks. Who knows, perhaps this deed will prove as significant as any? We can but play our part and hope tis sufficient. May the gods smile upon your endeavours.” Waesberos then offered to shake the hand (paw_ of each person, not excluding Boyo.
Nightingale Highlight to display spoiler: { You would be wise to have a list of spells ready as trouble can arrive at any moment}
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Wednesday July 26th, 2023 9:48:46 AM
Berotha searches the surrounding woods for large piece of bark to write on. Then she asks one of the smaller-handed, dextrous ones to scratch words into the bark. Meanwhile, she sharpens some small logs into simple posts and uses her with a tough piece of bark in between to blunt the blows as she drives the pointed logs into the ground. When the inscriptions are finished, she cuts her rope into lengths to lash them to the simple posts, cutting notches in the bark and post to help the simple lashings be more secure.
As to the inscription itself, Berotha suggests something simple. "Grass kills. Stay out."
Once the signs are finished, she is ready to leave with the others.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20=4 ; d20+17=24 ; Wednesday July 26th, 2023 11:54:23 AM
Zazu uses tools to help Berotha with the signs. Aid Another: 4 on a straight d20 roll, with potential mods +6 int, +2 masterwork tools, +6 if craft traps ranks can apply.
The elf draws on lore known to help complement any directions given by Waesberos.
Know Nature 24
"I'm helping!"
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Wednesday July 26th, 2023 12:04:09 PM
OOC: Nightingale would have shared her spells prior to leaving ... if anyone wants to suggest she change any then she can before we get into the thick of things
Orisons: (4) She typically uses: Detect Magic, Light, Stabilize, Guidance
1st Lvl: (5) She typically uses: Cause Fear, Divine Favor, Entropic Shield, Pro vs Evil, Sanctuary Domain: Entangle
2nd Lvl: (5) She typically uses: Consecrate, Hold Person, Lesser Restoration, Remove Paralysis Domain: Barkskin
3rd Lvl: (4) She typically uses: Daylight, Magic Circle vs Evil, Searing Light, Summon Monster 3 Domain: Plant Growth
4th Lvl: (3) She typically uses: Holy Smite, Order's Wrath, Summon Monster 4 Domain: Command Plants
5th Lvl: (1) Flame Strike Domain: Wall of Thorns
She can spontaneously cast "Cure" spells
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Wednesday July 26th, 2023 1:16:20 PM
Naithi and Camalayas say goodbye and prepare for the trip out. She is excited to see Queen Maab again, now having seen her since she the queen enveloped her in a caccoon and transformed her into a morphling.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Wednesday July 26th, 2023 3:36:28 PM
Beech, shakes his head.... then quietly says, and makes sure that EVERYONE hears him, and UNDERSTANDS his points. "Everyone, I was under the impression from our new friend here, that it was important to keep what our new mission is a secret. So far after being given the satchel, at least two of you have mentioned it at a normal volume, after we were told there were spies and informants to be found everywhere. At this rate, we may as well make a banner and march down the road singing at the top of our voices about what we are doing, that way there will be no mistake by anyone who wants to stop us, at least they won't attack the wrong people. I may not be subtle in a fight, but I am my mother's son and know when to keep things quiet. Yes, I prefer a sledgehammer over a tack hammer at times, but even I know the benefits of stealth, even if I'm not very good at it. As to being ready, I've got almost 2 weeks of rations, and I'm sure we can kill an animal or three, there are a couple of cooks here. And Zazu, I can just use Arcane Mark, one rune at a time to make the sign, It'll last quite some time..."
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday July 26th, 2023 6:04:40 PM Mind if I add one quick thing to the signs? The universally recognized skull and crossbones to warn that it's poison? Just in case someone thinks they are strong enough to take on any creature hiding in the grass and doesn't realize that no matter how strong their sword and armor, their lungs are still in danger. If no objections, Lothlo will add the poison symbol to the sign.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Wednesday July 26th, 2023 6:25:19 PM
Sahabiel recognizes Beech's point that it would be good to make it a habit from the start to not speak aloud about the mission. All the same, she believes that if anyone was already spying on them now, it would be because they must have been already watching the emissary, in which case they would have seen the handover of the satchel in the first place? In any case, since the supply situation is looking good, as soon as everyone is done putting up whatever signage they feel necessary around the grassy area Sahabiel is ready to direct her step towards the Deep Culverwood.
Survival (travel without losing her direction); Taking 10, d20+20 = 30. Increases to 40 as soon as they enter the Deep Culverwood
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Wednesday July 26th, 2023 8:42:09 PM
Panzer shakes the Emissaries hand and is ready to go.
DM: Nick K. Be Safe Thursday July 27th, 2023 5:54:15 AM
Sahabiel ..Makes ready and determines precisely in which direction they must travel. Panzer .Is ready to depart. Zazu .Aids Berotha significantly. Beech Oftens sound advice and counsels prudence. Lothlo Adds to the signs. Naithi .Bids farewell, eager to meet the Queen anew. Nightingale .Quietly revises her spells. Berotha .Constructs and erects warning signs.
Waesberos nodded in satisfaction. He ran a hand through his hair as he looked at each member of the group in turn and then actually smiled. ”Be safe.” With those two short words he turned and walked away. Whilst not exactly opposite to the direction that Sahabiel had deemed the one that they must take, his route was clearly inimical to the task of taking missives to Queen Maab.
The signs were almost things of art. They sat comfortably in the landscape as if they belonged there, yet the markings were clear for all to ‘read’. The added symbol ensured that even the ability to read wasn’t a necessity to comprehension of the presence of danger.
Even as the group prepared their senses informed them of another salient fact: it was going to rain
(NB: Those with the scent ability will smell it on the air. Know Nature DC: 25 to determine when the rain will arrive. DC:30 reveals the likely extent of that rain.)
Any further debate could be undertaken as the group made progress towards their new destination. They all knew each other well enough that dallying simply wasn’t an issue. The land was broken: stretches of grassland interspersed with copses and woodland. There would, they knew, be far more trees where they were heading.
(Any precautions taken? Vs potential spies, the weather, to speed travel?)
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Thursday July 27th, 2023 10:30:32 AM
OoC: I think arcane mark only makes one's personal mark of up to six characters. It would be an interesting logical puzzle to construct a sign message out of those.
When Berotha hears Nightingale discussing all of the magic at her disposal, she laughs, impressed. "Very good! I have only a few simple magics at my disposal. I suppose those sound good but I wouldn't be the one to know."
Once satisfied with the signs, she nods and is ready to leave. With her sharp sense but only modest stealth, she proposes she take the rearguard and keep an eye out for trouble.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Thursday July 27th, 2023 2:28:57 PM
Nightingale will stop what she's sharing and look around. After hearing what Beech has said, Nightingale's aware of how loud and how much has been said and shared. She'll look to her friends, "If anyone other than ourselves were listening they know our primary plan, but I can see and support the need for secrecy as much as possible."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Thursday July 27th, 2023 8:35:43 PM
ASfter getting a direction from Sahabiel, Panzer pulls out his adamantine Kukri's and starts cutting a path. Subtlety wasn't his plan, nor was stealth. He planned on making good time and getting to where they were going quickly. He knew that one of the folks that knew where he was going would offer guidance when he was off the path so he concentrated merely on clearing the way.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Thursday July 27th, 2023 8:37:30 PM
Beech falls into line, towards the back, with Berotha there, he even feels safer than normal.....
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday July 27th, 2023 9:01:28 PM
Lothlo looks around the area and notices the sky. I wouldn't worry too much about the plans having been heard right now. Looks like a storm is coming, and we are already in the middle of nowhere. If someone was here, they probably already know more than we do. Still, we shouldn't hang around too long. These woods are treacherous enough when the weather is perfect. Can anyone tell how bad the storm is going to be? Are we best off pressing on, or heading back to town while it passes?
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+21=22 ; d20+14=25 ; Thursday July 27th, 2023 9:39:13 PM
As we move, Zazu and Boyo use Stealth whenever the terrain or weather offers concealment.
Stealth Zazu is +21 ... 22 Boyo is +14 ... 25
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+11=19 ; Friday July 28th, 2023 4:39:56 AM
Sahabiel takes note that the sky looks like there is rain on its way, but she is an outdoorswoman and not too worried yet, expecting to weather it the usual way -- her cloak having a hood to put up as needed is not just a fashion statement. She is more worried about visibility, but nothing can be done about that now.
And speaking of visibility.. their own is not something they can do much about for any length of time. With the party composition they have, they are never going to look quite like a normal group of travelers, but on the up side, they don't look like normal couriers either, so it is unlikely any of those spies the emissary was concerned about are going to just guess their mission. Maybe a small fib.. "Just to have a story in case we run across anyone that asks prying questions - we are going into the Culverwood to capture a wild assassin vine for the apothecary guild in Karri, who need its sap for medicinal purposes.", she whispers to her friends.
As the party often travels, she will take point together with Panzer, and use her skill at finding safe paths through the terrain to make sure Panzer does a minimum of cutting.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Friday July 28th, 2023 6:07:57 AM
Nightingale quietly claps her hands, "You're very devious cousin. Actually that does sound like something an armed group would be doing out here."
DM: Nick K. It's damp Friday July 28th, 2023 6:16:33 AM
Sahabiel .Aids in finding small trails and paths to reduce the need for cutting. Panzer Clears the way with purpose.. Zazu .And Boyo strive for stealth wherever possible. Beech .Follows on near the back Lothlo .Queries the potential severity of the storm Naithi ..Follows on. Nightingale ..Agrees with the benefits of secrecy Berotha .Takes up the rearguard and is wary.
The strange group presses on with purpose. With Sahabiel’s keen eyes picking the way, progress is swifter than actually slashing a path – and a lot less tiring. Whilst they do indeed make good progress, by later afternoon the rain arrives and by dusk it is a deluge. Even the trees offer scant protection. It seems that the rain conspires to flow into small streams that find heads and backs wherever they might be. That the trees cut much of the wind is a mixed blessing as the torrential rain teems down with dispiriting intensity, deadening all other sounds in it’s incessant susurrant patter.
Moving on is an option, but perhaps not the best given how wet everyone and everything will get.
(OOC: Precautions/Actions/Plans?)
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Friday July 28th, 2023 8:05:04 AM
Zazu likes Sahabiel's idea for a cover story. "Very tricky," says the trickster.
Seeing the storm worsen, Zazu raises a hand. "Oh! Oh, I got this!" If everyone agrees to hunker down, Zazu will cast a tiny hut in which we can shelter.
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Friday July 28th, 2023 1:57:03 PM
Naithi agree to shelter in the Tiny Hut until the storm passes .
ooc: sorry for the missed post. We have a sick kid at home, one who's summer program was concerned unexpectedly, and I birthday party we are preparing for this weekend
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Friday July 28th, 2023 3:20:13 PM "To carry on in a downpour would be folly. The ground will soon be treacherous, and our senses hindered.", Sahabiel opines. "Let's go with Zazu's plan here, and prepare for the worst case that it may be our camp going into the night as well."
If the others agree to shelter in a Tiny Hut, Sahabiel will confer with Zazu how long the effect will last, and if it will not last until next morning, she will get to work setting up a modest shelter within the little magical dome, so that they will still have something for the rest of the night until comes time to break camp.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday July 28th, 2023 8:23:05 PM
Lothlo looks at the rain coming down all around them. Tiny Hut sounds like a good idea. I'd rather take a little longer to get there than take the unnecessary risk of traveling in this weather, especially in the Culverwoods.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Friday July 28th, 2023 8:29:54 PM
Panzer is an adventurer and isn't bothered by the rain, but warm dry shelter sounds better than slogging on in the rain and dark conditions made by the rain. He will shelter in the hut as well.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Friday July 28th, 2023 10:08:21 PM
Beech, lets the others decide, his bow might be mostly useless, but he has spells to cover things like that. If they decide to set watches, Beech requests first. He'll do a walk around and cast a silent image covering the tiny hut with an illusion of open ground.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Friday July 28th, 2023 11:01:55 PM
"My hut will last for 12 hours!"
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Saturday July 29th, 2023 2:41:51 AM
Nightingale can't recall whether she has spent the night in Zazu's magical creation, and is looking forward to see what arcane magics can create
DM: Nick K. Damper still Monday July 31st, 2023 5:38:44 AM
Monday 31 July 2023
Sahabiel .Makes preparations in case the Tiny Hut spell expires before the storm. Panzer Sees the benefits of sheltering from the storm. Zazu .Agrees with Sahabiel’s cover story and offers protection from the storm. He confirms hat the hut will persist for 12 hours. Beech .Offers first watch and additional precautions. Lothlo .Prefers the notion of sheltering. Naithi .Agrees to Zazu proposal of shelter. Nightingale .Looks forward to seeing the inside of the wondrous Tiny Hut.. Berotha .Quietly watches on.
As the rain ceaselessly falls and even seems to grow in intensity, Zazu calls forth the magical Tiny Hut. Yet it wasn’t so much a hut as a piece of land both warded from above and below. The unmoving, opaque sphere of force was centred on Zazu. Those beyond its 20’ radius saw only a dull, barely glowing amber sphere. Yet those within its protection saw nothing of this. What they did most certainly note was the pleasant, ambient temperature and the complete lack of rain. That rain still hammered down to roll off the domed protection. It was almost like looking through a waterfall.
Beech’s additional precautions even eliminated the sight of the dome itself; so it seemed that the area they had selected to stop was just another very wet, open space; one that sat at the edge of a large copse. The sky grew darker still as Beech finalised his preparations. Before he turned his steps back to shelter, he stopped.
Beech Highlight to display spoiler: {1: Silent Image only persists as long as you concentrate. 2. A faint voice, high pitched and seemingly from a small throat hails you. ”Room for a little one?” The waterphobic liontaur is getting VERY wet. Water spoke is close, but as yet unseen.}
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Monday July 31st, 2023 5:00:56 PM " What's Beech doing out there?" "If I go check on him I can get back in right Zazu?" Once he secures a yes he heads out to look for the liontaur. He was already wet, was there a stage more wet than that? Beech was resourceful but not entirely tough. If something ( like an assassin vine) had chosen him since he was alone then he might be in trouble. It wouldn't be the first time a random vine managed to nearly upset their little applecart.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+20=22 ; Monday July 31st, 2023 5:13:55 PM
Looking at the angle the rain is coming in under, Sahabiel tries to make an estimate of how long this rain is going to last... difficult as that may be with all the water splashing against the top of the dome.
Survival (predict weather) d20+20 = 22
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d20+17=19 ; d12+17=25 ; Monday July 31st, 2023 7:28:13 PM
Naithi attempts to help Sahabiel predict the weather (aid another= 19) and settles in until it is just watch.
ooc: Can we see and hear Beech? If so, Naithi can Camalayas will attempt to help if asked or they hear the voice.
Perception to hear Beech or the voice= 15 Aid another roll predict the weather= 19
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 d20+17=19 ; d12+17=25 ; Monday July 31st, 2023 7:28:14 PM
Naithi attempts to help Sahabiel predict the weather (aid another= 19) and settles in until it is just watch.
ooc: Can we see and hear Beech? If so, Naithi can Camalayas will attempt to help if asked or they hear the voice.
Perception to hear Beech or the voice= 15 Aid another roll predict the weather= 19
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Monday July 31st, 2023 7:37:46 PM
Beech, carefully continues to finish his spell. concentrating every few moments as needed to keep it running. "Sorry, whoever you are, I need to keep somewhat focused to keep the Illusion running. Now, I expect there is enough room, but I alone don't make the decisions. So, maybe show a bit of trust in me and show yourself and then we'll go see if the others are amenable to sharing the cover from the rain."
Beech, waits a few more moments to see if the voice decides to show itself. By this time, Panzer makes his way out to look for him. "He's more skittish, let me talk to him, but reveling oneself can only help." Beech says softly, before calling to Panzer, "I'm coming in now"
Once under cover, "Can someone dry me off, I gotta keep my concentration on the extra cover I'm providing."
Beech will maintain the spell for the time before he rests.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=28 ; Monday July 31st, 2023 8:54:44 PM
*assuming Lothlo can hear what Beech said* Is someone out there with you? Is everything ok? Lothlo scans the area for signs that there are other people around.
Perception = 28
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Monday July 31st, 2023 9:06:28 PM
Zazu explains that anybody can go in and out at will. "Except me!"
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Monday July 31st, 2023 9:12:27 PM
Berotha laughs as Zazu conjures the perfect little shelter. "Well that's much faster than what I would have rigged!" She is impressed that it can hold her, if she scrunches a little bit.
When Beech comes in, Berotha also wonders if there was anyone out there.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Monday July 31st, 2023 10:39:18 PM
Nightingale is amazed at what Zazu and Beech have accomplished. She'll go in and see about making some hot tea ... if that's possible
DM: Nick K. Panzer's Degrees of Wetness Tuesday August 1st, 2023 4:50:28 AM
Sahabiel Tries to assess the duration of the storm Panzer Goes to find Beech. Zazu Provides answers about his Tiny Hut. Beech Appears to talk to himself and enters the dome asking to be dried. Lothlo Questions Beech – is here someone else out there? Naithi .Helps Sahabiel (Did she cheat? I made no mention of voices?) Nightingale Looks to make some tea. Berotha Easily fits inside the 40’ diameter dome (It’s 20’ tall at it’s peak.) and wonders what kept Beech.
The rain teemed down ceaselessly. Sahabiel, in discussion with Naithi, concludes that given the easing of the wind, this rain will be slow to pass. What was even more apparent was that the ground was wet – very wet. Nightingale’s initial thoughts to make a shelter turned to the issue of the ground. Surely it either needed to be dried or covered? Whilst it was a great relief not to be soaked to the skin. Panzer concluded that you could indeed get wetter: there was damp, wet, soaked and then most likely drowned.
As Beech made his sodden way into the shelter of the dome it was clear to all that he was in conversation; one that was not with himself. However, of the third party, there was no sign.
Until…
”Well, that’s much better!” A little voice exclaimed. Immediately, a hovering Fey appeared behind Beech’s back – about two feet behind his mane and an equal distance above his rear legs. The fairy-like beautiful, young female did not have butterfly wings. Hers were more like those to be found on a dragonfly. She held a bow, but there was no string attached. Her quiver of arrows was shut against the rain. Panzer decided that ‘soaked’ was her present condition.
The small – barely 2’ tall - Fey looked around at the bemused or startled faces and smiled sheepishly. She then performed a hovering curtsy, holding her short, wet, green skirt to either side. ”My thanks for your hospitality. I’m Fornilliaragh, but everyone just calls me Thorn. I don’t supposed you’ve seen a stupid, little Brownie in a daft, tricorn hat carrying an old cutlass and a bottle of mistletoe wine?”
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Tuesday August 1st, 2023 9:01:44 AM " Um, no. I would remember that." "How did you get caught out in this downpour?" Panzer asks in a friendly manner. One small fey acing friendly didn't seem to be a cause for alarm. Of course one house cat could probably coup de grace an entire adventuring party with it's innocent looks and all but, who's counting? Panzer pulls out his tools and digs a hole in the middle of the domed clearing. he urges the others to try and keep the water they shed around the hole. Gravity should pull and standing water to the lowest point. It won't 'dry' the place out but might manage the standing water.
OOC: Done my good sir!
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Tuesday August 1st, 2023 2:32:02 PM
Nightingale gives Thorn a small bow in return. "A Brownie you say. Nay, we've seen naught but trees, plants, and rain, enough to ruin my hair for days.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+11=24 ; Tuesday August 1st, 2023 4:12:08 PM ooc: I am not certain what is implied about the ground needing to be covered? I have always understood this spell as creating a sphere, with the lower half passing through the ground, and that we should not be at risk of water running under here from the sides?
"This is not going to let up for a while.. better to assume that we will spend the night here.", Sahabiel says with a nod to Naithi.
She looks up as an unexpectedly visiting little fey creature announces her presence, and quickly tries to listen to what is going on..
Knowledge (Nature) check to identify the nature of their visitor; d20+11 = 24
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Tuesday August 1st, 2023 4:53:16 PM "Well, as long as we aren't too loud, we should be pretty much unseen, at least until I go to sleep.As to being outside, I needed to see the surrounding area to set my Illusion to cover the sphere Zazu created. Only trouble is I have to concentrate to keep it active." Beech starts wringing out his mane and his clothing, into Panzer's dirt pit. He seems to be taking his time. "Nice to meet you Thorn, and no, haven't seen a brownie lately, have seen some shadowy crows though. As well as some grass that likes to shock those who pass through it."
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Tuesday August 1st, 2023 7:53:12 PM
Berotha immediately grows wary when the fey appears and bows very respectfully. Her past with such creatures taught her that they could be very dangerous, even more so when wronged or offended. "Greetings. I have not seen your friend but would be willing to assist. Are they missing?"
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Tuesday August 1st, 2023 11:07:45 PM
Zazu -- who is not much taller than the fairy when sitting on Boyo like that -- Welcomes the fey and suggests that her friend is likely headed to the Firefly Ball. "Just like we are too!"
DM: Nick K. Under the Dome Wednesday August 2nd, 2023 5:10:28 AM
Sahabiel Confirms that the weather has set in for a while. Panzer Sets to remedying the issue of the damp floor, at least in part. He is friendly to the newcomer. Zazu Offers a suggestion as to where the Brownie may have gone. Beech .Starts to dry himself whilst conversing with the Fey creature. Lothlo Stays dry whilst watching Naithi .Stays dry whilst watching Nightingale Politely returns the greeting. Berotha Very politely responds to the enquiry.
(OOC: I permit both Prestidigitation and Mending to be used to dry goods. Obviously, being cantrips, they can only have this effect on a small area at a time. Thus a Mending could dry someone’s pants and another use might dry the shirt and yet another their hair. Hope that helps. Mending removes any adverse state; so can clean items – removing dirt.)
”That’s what I’m afraid of.” Thorn responded with a sigh. She then spun around shaking all the water from her wings; a flick of the wrist and she was dry.
She then answered Berotha. ”Oh absolutely, ‘Captain’ Puddlefoot is definitely missing. Again. And the last place we need him turning up, is at the ball. I’ve got to catch that dunderhead. Again. Still, even he won’t be going very far in this. Do I mind if I take shelter here until it passes? I can pay my way – by drying stuff if you want? I mean, you all seem decent types; not the sort that goes around plucking a sprite’s wings off and stuff like that.” She answered with a disarming, yet mischievous grin.
(OOC: My understanding is that Yes, the dome protects in a sphere and no water will get in. However, it does not remove the existing water and it had rained before the dome was in place. Hence the ground is very wet.)
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Wednesday August 2nd, 2023 9:12:55 AM
Berotha looks at the others to ensure they are alright and nods "Yes you may stay with us. We will keep watches throughout the night to ensure the safety of all." She didn't like the idea of sleeping with a fey in the area able to slit her throat so having her or one of her allies on watch at all times was very important to her. "Certainly we would not disrespect the fey, no matter how small, with such atrocious behavior."
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Wednesday August 2nd, 2023 12:54:35 PM
Panzer winces. " That sounds pretty awful. People do that to sprites?" Panzer begins shedding his armor in an effort to get his kit dry Unless there is a handy sappling under the dome he has nowhere 'dry' to stack it but he does his best. " As to your offer, I would be most appreciative of any help drying off. I don't pack towels or anything, generally I just kinda suffer if I get wet. I think it would be fine if you stayed. None of us are out to hurt each other, right?" OoC Could we get a better description of "Thorn"? we have interacted for maybe a minute but I only know she has a quiver, dragonfly wings and green clothes. Could we get hair color, eye color, demeanor, you know stuff like that? Thanks
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Wednesday August 2nd, 2023 1:44:57 PM
Nightingale will help Panzer out of his armor, and then graciously accept the offered drying of clothes, and hair if possible.
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Wednesday August 2nd, 2023 2:20:36 PM
Naithi's eyes flicker with amusement as she takes in the sight of Thorn, the hovering Fey. With a playful grin, she leans forward on Camalayas' back and addresses Thorn in a melodious voice, Well now, darling Thorn, I must say you've certainly brightened our gloomy shelter! As for your silly Brownie friend, we haven't had the pleasure of meeting him yet. But fret not! We'll keep an eye out for his daft tricorn hat and amusing antics.
Naithi admires the Thorn's beautiful wings and the way they accentuate her feminity. As strange as it sounds, she already has a mental imprint is what her own wings will looks like. Although strong, they appear as delicate, translucent wings resembling those of a butterfly or dragonfly. Intricate and iridescent, with shimmering patterns that reflect the light. The wing membranes containing vibrant hues, ranging from soft pastels to vibrant jewel tones. They are lightweight yet durable, allowing the demi-fey to fly gracefully through the air and maneuver smoothly in battle.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Wednesday August 2nd, 2023 3:17:57 PM "Well Thorn, we only pluck off the wings of those who do something bad to us first. You asked permission, I gave you that permission tentatively, until the group could agree. We have all agreed, so you have no worries. Now, I could dry it off in here an area at a time, but I can't keep the image up as well... And keeping it I think is much more important for the next 3 hours or so. If things are still soaked at that time, I'll summon a sphere of fire, and as long as we can make room, I'll use it to dry off an area at a time, before I crash for the night." Beech, continues his concentration on the Illusion outside.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Wednesday August 2nd, 2023 8:34:34 PM
Now that she is no longer distracted by rain or taking stock of their situation, Sahabiel takes note of Panzer trying to deal with his water-soaked gear. "I can help with drying those too, if needed? Sorry about not noticing before, I had been preoccupied", she explains herself to her companion.
Turning next to the pixie floating around Beech, she speaks the traditional Sylvan greeting.
<"I am sorry that your search for your friend caused you to get caught out in this weather">, she says to Thorn, sticking to Sylvan for their conversation as her pronunciation in that language is in fact less thickly accented than her Common, and also because she consider it just polite to use what could be considered the host language of the Culverwood, <"You have no clue where he might be, other than that it might be around here, and that you hope it won't be anywhere near the Ball?">
She pauses to share a look of concern with the fey.
<"...he is a Brownie. And set his mind to it that he's off on an adventure by the sound of how you describe him? If there is a place you'd rather he wouldn't, odds are that is going to be almost exactly where he is going to turn up, isn't it...? Are you worried he might get himself in trouble there?">
(ooc: Now that DM has ruled we can dry things using Mending, Sahabiel can help out as she has that simple orison studied with today's prayers - but as much as I'd love to do it with only a few words sung in Sylvan and a snap of my fingers, Mending takes 10 minutes per casting so she can't do it for too many items - and probably won't get a chance to because anyone with Prestidigitation can dry six-hundred items in the time she takes for just one.)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Wednesday August 2nd, 2023 8:51:50 PM
Lothlo realizes that he let himself get distracted by the cold and continues talking to their guest. Do you think ‘Captain’ Puddlefoot is heading to the ball? Is he just wanting to be part of the festivities, or do you think he is wanting to cause trouble.
ooc: I did write out a post yesterday, I have no idea what happened. Sorry about that
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Thursday August 3rd, 2023 12:09:14 AM
Zazu thinks it is getting a bit crowded.
"If anyone wants to climb up into a Rope Trick, I can fit people in there too!"
Zazu also helps dry off everybody with prestidigitation cantrips.
DM: Nick K. Don't Tell Me Thursday August 3rd, 2023 4:40:40 AM
Sahabiel Greets Thorn in Sylvan and offers to help with the drying. Panzer Accepts the offer of drying and gets out of wet armour. Zazu Offers that perhaps Rope Trick would give more space and to aid in drying others. Beech. Confirms that Torn is welcome and addresses the issue of drying Lothlo Queries what the Brownie might do. Naithi Delights in Thorn’s presence and admires her wings. Nightingale Aids Panzer and also the offer of drying. Berotha Agrees to admit Thorm, but remains distrustful.
Within the 40 circle there seems to be ample room for all. Certainly the little fey creature took up barely any space at all. As to the Fey, she did indeed have wings: four of them, much like a dragonfly’s. They hummed faintly as she hovered in the air. Thorn looked young. Were she human, she’d be deemed to in her late teens. She was also undeniably beautiful, as only the Fey could be. Her rich auburn hair almost shone now that it was dried. Around her torso was a green corset of fine leather, or perhaps some plant matter that resembled it. It plunged at her back so as not to restrict her wings. Her flesh was the colour of dark honey. Her skirt was short and had a ragged edge that seemed deliberate for it cut in a manner that exuded style. Simple brown boots rose up to her knees and whilst simple in design were embossed with a design of interwoven flora. Tight fitting fingerless gloves that cinched like bracers covered her arms up to the elbows. Around her throat sat a sparkling collar of daisies, that couldn’t possibly be real….could they?
”You are all very kind and for that I shan’t turn you into squirrels.” She replied playfully before darting around haphazardly drying things, people and hair wherever she went.
”As to Puddlefoot...he’s more of an embarrassment than anything else. I really wanted to find him before something ate him, but why anything would want to eat something that tastes as nasty as him, I simply do not know. So, who are you seeking out in such weather? Oh no! Wait! Don’t tell me! It’s gold, isn’t it? Big folk are always interested in gold.” She then shot over to Naithi and Cal. ”But we’re far too clever for all that nonsense, aren’t we?” She giggled.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Thursday August 3rd, 2023 10:27:13 AM " Aye, bigger things always want to eat the smaller folk. But aren't Brownies plucky and kinda able to take care of themselves in a scuffle?. That's the impression I had of them anyways."
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Thursday August 3rd, 2023 1:54:30 PM
Berotha chuckles and laughs in response to Thorn "I don't mind a little extra gold no. Last bit I got helped take good care of this beauty." She reaches over her shoulder and pats her grandmother's glaive without drawing it. "What's so embarrassing about this Puddlefoot fellow? Oh and thank you for the drying." Standing over nine feet tall, there was plenty of Berotha to dry.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Thursday August 3rd, 2023 3:04:21 PM
Nightingale thanks Thorn for the drying, then examines her outfit, "Who made your outfit, they're very good at their craft."
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Thursday August 3rd, 2023 6:21:36 PM
Beech says thanks for the drying, and when it's time to sleep, he stops the concentrating and if the ground isn't dry, he summon a burning sphere and dry of the ground or use prestidigitation if it'll dry off the grass...
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday August 3rd, 2023 7:17:23 PM
Beriothian enjoys being dry and warm once again and thanks their new fey friend. In answer to your question, as much as I wish we had a better reason for being out in such nasty weather, I think the sad truth is that all of us sorely misjudged just how bad this weather was going to be.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Thursday August 3rd, 2023 8:53:13 PM (ooc: I will post tomorrow, but I can't seem to find any result from that KS check I rolled Tuesday?)
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Friday August 4th, 2023 1:21:38 AM
Zazu agrees with Lothlo. "We were caught unawares" ... and says "you're welcome" to everybody who says thanks.
DM: Nick K. I can help Friday August 4th, 2023 5:32:51 AM
Sahabiel Seeks to recognise what manner of Fey they are dealing with. Panzer Converses with Thorn Zazu Acknowledges the thanks for a;; that has been done. Beech. Politely thanks Thorn before ensuring that the ground is dry. Lothlo Thanks Thorn and sates that they misjudged the weather. Naithi Sits quietly in the dry. Nightingale Thanks Thorn and compliments her outfit. Berotha Thanks Thorn for the drying and converses.
(OOC: Apologies, I completely overlooked the Know, Nature check. It was forgotten in my haste to post. Please feel free to prod me if I miss anything.)
“Oh this? This is something Sona made. I couldn't possibly manage anything like this.” Thorn told Nightingale. She then changed topics to address the others. ”There’s no gold though; not here. Personally, I don’t have much use for the stuff – far too heavy.” Thorn then darted around before hovering in front of Beech. ”You don’t have to concentrate. I can conceal your magic dome for you – if you want. It will last until its no longer needed. It’s such a pain having to focus to maintain illusions, isn’t it?”
It was then that Sahabiel realised what manner of creature they had invited into their company. Sahabiel only:Highlight to display spoiler: {A pixie. And likely one more skilled than average }
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Friday August 4th, 2023 7:41:15 PM
Panzer thanks Thorn and Zazu and everyone else for the drying and eats some food and gets some rest until it is his turn for watch.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Friday August 4th, 2023 9:07:08 PM I've always wondered whether it was foolish or brilliant for humans to decide to use gold as money. It may have a pretty shine, but you are right that it's way too heavy, and really is pretty useless other than looking pretty. But better to gave the greedy fight over shiny lumps of metal than hoarding something useful like food, so perhaps it was a wise move..
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Friday August 4th, 2023 9:54:13 PM
"I'm getting sleepy," says Zazu. The young elf snuggles on Boyo and takes a nap. "Wake me up if anything interesting happens, please."
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Saturday August 5th, 2023 4:05:36 PM "Appreciate that Thorn, I only have a little skill in the use of Illusions, more of my spells are of the destructive kind.
Oh, and Lothlo, I believe there was a city on the Southern Continent that used something other than coins, but I believe the Heroes that were living there broke the machine that produced them. Mom said I was mass chaos for a while."
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Saturday August 5th, 2023 6:34:33 PM "Well now, it is good to be out of the rain, so let's all observe the good rules of hospitality as we share this shelter", Sahabiel says. While she is not distrustful of the fey, she finds it does help to be clear about which courtesies and basic rules should apply in any dealings with them.
Taking a small pot out of her pack, she sets it to collect rainwater just outside the shelter, where she can keep an eye on it. Once it is full, she will recite the prayer for purifying food and drink over the water so that she can use it for cooking. "I am going to get a broth started to make us all a bowl of frumenty later. we might as well eat something while we are stuck here, right?"
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Saturday August 5th, 2023 8:37:44 PM
ooc: Naithi is traveling and will post later tonight
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Monday August 7th, 2023 2:21:12 AM
Nightingale will wander over and ask Sahabiel, "What help do you need with brunch, linner, dinner, whatever meal this would count as..."
DM: Nick K. A new Day Monday August 7th, 2023 1:12:01 PM
Sahabiel Establishes rules of etiquette and commences to make some dinner. Panzer Thanks all for their consideration in drying etc. Zazu Elects to get some rest. Beech. Thanks Thorn for her illusion and recounts a tale of some odd machine to the South. Lothlo Quietly takes it all in. Naithi Quietly takes it all in. Nightingale Offers to help Sahabiel Berotha Quietly takes it all in.
Time passes, but the storm does not; at least not for a good while. In fact it worsens to hammer away at the protective dome. It seems that streams of water rather than rivulets pour from it. Beyond its protective compass you see that the ground is now awash. It’s very evident that the going shall be either unpleasant, tricky or both.
Sahabiel and Nightingale concoct a hearty broth. Thorn too partakes of this repast and compliments the chef’s before delightedly darting around changing the colour of random objects, be it a weapon’s tip, a rabbit’s tail or a boot (Just the one; where would be the fun in having two the same?)
(OOC: Anyone can decide if it is they that are affected or otherwise. Just a small role-playing opportunity.)
It was late and dark when the rain ceased. A gentle wind coerced the reluctant clouds to slowly move along now that their work was done. Unsurprisingly nothing had disturbed the group’s rest. Certainly Thorn had no compunction about sleeping. As soon as she did, she vanished from sight. Come the morning, there was no sign of the sprite. However, she appeared to have taken nothing, nor left anything other than odd coloured boots. Beyond the dome the ground was extremely wet. The trees still dripped heavy droplets. The lower foliage hung heavy, replete with moisture, just waiting for someone to pass along that they might discharge some of their heavy burden. In contrast, the fine cobwebs that were strewn like a myriad fine nets through the grasses, ferns and brambles glittered, displaying the tiny silvery jewels of water that clung to them and sparkled in the burgeoning light.
DM: Nick K. A new Day Monday August 7th, 2023 1:12:48 PM
(OOC: Apologies, life got in the way and I forgot! hence the late post.)
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday August 7th, 2023 4:39:36 PM
ooc: from your update it sounds like you didn't see that I had made a post on Friday. No problem if it wasn't part of the update, just want to make sure you didn't think I missed a day
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday August 7th, 2023 4:43:37 PM
Lothlo wakes up and notices that a few of his arrows have been changed to a green color that matches the skirt Thorn was wearing. Looking around, the archer notices that their new friend is nowhere to be seen. Thorn, are you still hanging around here somewhere? You disappeared when you fell asleep, so I'm not sure if you left already, or are just asleep.
Lohtlo starts to prepare a pot of coffee as the others slowly start to wake up.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Monday August 7th, 2023 6:32:57 PM "Wood's grace that the rains did not last longer than our shelter", Sahabiel remarks in the morning, "Did Thorn leave already? We should have asked how to reach her if we run into her Brownie friend later. It would be just our luck to come across him in our travels."
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Monday August 7th, 2023 6:54:08 PM
Beech, stretches. "Gonna be a long day, if she's around or not. and we're gonna get soaked too, it looks like." He'll off his cooking, but it appears others are taking that over....
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+16=25 ; d20+17=19 ; Monday August 7th, 2023 7:28:30 PM
Boyo sniffs around to sense whether the fey creature is around or not [OOC: scent, plus Perception roll for the familiar of 25].
"I'm glad the storm ended before my spell," says Zazu. "What are these boots?"
The elf detects magic, and if magical, attempts to ID them.
Spellcraft 19
Then it is time to prep spells for the day.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Monday August 7th, 2023 9:15:17 PM
Berotha wakes to see that Thorn has changed the color of the blade on her grandmother's glaive. She snorts heavily and takes several deep, calming breaths. Then she turns to the others, barely containing her powerful feeling of offense "The Fey can be... surprising... at times. Would someone change this back to its proper color?" She knew better than to whisper her frustration at the blasted capricious creatures in the woods, even under her own breath.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Monday August 7th, 2023 10:36:30 PM
When Panzer wakes he looks out into the wold and sighs. "This will be challenging." He rearranges his kit and stows his armor in his pack. It doesn't slow him exactly, but it does make things like swimming and climbing harder. A little bite to eat and he was ready to head out wherever his guides pointed him. He did look around and find a staff before departing. It would be wise to prod ahead a little and knock some of the wet off the trees before he got too wet.
DM: Nick K. The Panzer Scale Tuesday August 8th, 2023 5:17:28 AM
Sahabiel Is thankful that the shelter has outlasted the storm. Panzer Readies for departure and finds a stick to knock excess moisture from the flors. Zazu Seeks to determine if the boots are magical. Boyo Checks to find Thorn Beech. Beech expects that they will still get wet.. Lothlo Makes coffee and checks for Thorn’s presence. Naithi Makes ready for departure. Nightingale Makes ready for departure Berotha Is disgruntled to find her glaive’s handle is now bright pink. She asks that this be reversed if possible.
(OOC: Yes, I did miss Lothlo’s Friday post. Sorry about that. The main thing though is that the sheriff knows and that we are still moving forward as intended.)
Boyo informs Zazu that there’s no hint of the tiny Fey’s continued presence, but does idly wonder whether such things can change the way they smell. Wouldn’t that be interesting? Thorn does not answer when called upon and in short order it is apparent that she is indeed gone. Whilst the breakfast is warming and welcome, the sight before the group is much less so: whilst they’ve avoided a horrendous deluge, much of the water remains yet, clinging tenuously to all the luxuriant plant life that surrounds them. This is not an issue for the many and varied birds of the area. They sing enchantingly before darting away through the thick canopy: a canopy that drips -drips big, fat, heavy droplets of cold water that you know will time their fall perfectly to fall down a neck! The walk ahead is not one that appeals to many. Perhaps worse; the ground being so saturated will be muddy. The mud will cling to boots and feet leaving a trail for anyone to follow should they be so minded. A trail of any sort would surely be more preferable to pushing through such uninviting terrain. On the other hand, once you’re wet, you don’t get much wetter, albeit Panzer’s Scale of Wetness would disagree with that.
(OOC: Plan for the day ahead including “marching order” and precautions taken, etc.)
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Tuesday August 8th, 2023 9:42:07 AM
Zazu continues to seek to determine if the boots are magical.
What is the terrain? Wooded? Heavily wooded? If Zazu thinks that the trees and branches are close enough together, then a spider climb (for Boyo) will keep the duo from getting their paws wet.
"What do you guys think? Leaping from branch to branch like a squirrel would be cool, right?"
(Note that Boyo has a climb speed of 20 without magic. Is the spider climb spell even needed?)
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Tuesday August 8th, 2023 1:08:40 PM
Berotha consider the wet terrain and sighs. "Well there is nothing for it. It must be dealt with." She is happy to keep watch in the front or the back as the group moves along.
OoC: +24 perception to keep an eye out for trouble since we're in my +4 favored terrain.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet d20+6=24 ; Tuesday August 8th, 2023 5:54:17 PM
Panzer's unarmored AC 1s 17
Panzer and the Culverwood have an understanding. The 'wood is going to try and kill him at just about every opportunity it gets, and he is going to dread it until it finally succeeds. He takes point and does his best to stick to the most traversable path he can find. He isn't super good at this so he just does his best. Survival 24 to find a usable path. As for direction, the others will guide him.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Tuesday August 8th, 2023 6:42:01 PM
Beech, cuts a branch off that's 7 or 8 feet in length. He plans on using it to shake limbs that still are loaded with water, after the others have gone through. He doesn't expect many to still have soaking levels of water on them. The main reason is to protect his bow string, because he still wants it handy.... the stick will be first thing dropped...., he plans on going near the back of the party as usual, and Berotha has been near by, which keeps him feeling comfortable, just not completely safe, yet, as he's still getting a feeling for the Minotaur.....
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Tuesday August 8th, 2023 8:36:12 PM
Nightingale is amused at her pink and yellow boots. Responding with a "Thank you Thorn, stay safe my small friend." Nightingale's demeanor changes when she sees the mud, and the water, although she does enjoy checking out the spider webs.
Standing up, she'll turn to Sahabiel, "Cousin, a question, we both have the ability to make make the grasses and plants reach out and grab people and things, do you have any thoughts on how we might change that to make the plants harden or shore up a path for us?"
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+24=36 ; Tuesday August 8th, 2023 8:43:41 PM
Keeping her eyes on the terrain, Sahabiel as before helps point out to Panzer the most traversable way to keep making progress in the direction the party seeks to travel - along preexisting trails if such opportunity presents itself, though this being the Culverwood, she is not counting on there being many helpful ones.
Survival d20+24 = 36
She is wearing good outdoor gear which gives a fair degree of protection against the weather, but she considers awareness of her surroundings to be her best asset in dealing with the wet terrain.
Mud, of course, will be mud. She can avoid the worst of it, but it would be nigh impossible to leave no tracks. But then -- why should they assume they need to beware pursuers at this time? Even the more dangerous hunting creatures of the woods shouldn't waste their energy chasing random trails around in this weather..
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Tuesday August 8th, 2023 9:03:27 PM
Lothlo agrees with Panzer. We are going to be in danger no matter what, and staying in one spot increases the amount of time we are here and the chances we are found. Besides, this is the Culverwood, isn't everything always moving and changing? I don't know how that would affect the ability to follow tracks, but at least it won't as easy as normal right? And with our numbers, hopefully it will make anything think twice before following our tracks.
DM: Nick K. Upon The Trail Wednesday August 9th, 2023 4:58:17 AM
Sahabiel Feels well prepared and deems the likelihood of pursuit at this stage, remote. Panzer Leads the way with some resignation, yet with a sharp sense of which is the best route to take, Zazu Wonders are the boots magical, or just coloured strangely? It is quickly determined that they are merely brightly coloured. The terrain is of intermittent woodland. Between swaying grasses – that are currently leant over with their watery burdens, the trees grow thickly. Those trees are predominantly deciduous. Boyo Doesn’t need a spider climb to navigate through the trees, although he realises that whilst his paws won’t get muddy, his fur will get just as wet. Also, leaping from tree to tree, where necessary will require some skill and effort (Acrobatics checks if the branches of the trees do not mesh) Beech. Cuts a branch!….or does he?….Then elects to stay near the back with Berotha. Lothlo Agrees with Sahabiel. She deems it time to move. Naithi Readies herself quietly for departure. Nightingale Admires her colourful boots and wonders whether magic might aid a drier passage. Berotha Keeps a keen eye open for trouble and is equally happy whether at the front or the back.
Beech (only) Highlight to display spoiler: { As you hack at a likely bough; one that isn’t too large, but offers the much needed aid that is sought, a sense of being watched fills you. That unseen gaze is not friendly. Beech may collect the branch as stated or desist and proceed without. Please state which.}
Clouds pass slowly across the sky, seemingly a few lazy followers of the dense, dark armies of the day before. The wind is gentle, but still fresh. That wind diminishes still further once the group’s path takes them into woodland. As suspected, the going is wet. That wetness brings cold, but nothing debilitating. Yet the storm has brought a freshness too. The colours seem more vivid. Even the scents of woodland and grass seem stronger.
Nothing troubles the travellers and they feel that despite the conditions they have made good progress. Around midday Panzer hears a fluttering in a large willow to his left.
(OOC: Perception checks: Due to the branches and leaves you seeking to pierce a barrier to see what is up there. DC: 28)
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 d20+24=37 ; Wednesday August 9th, 2023 9:37:06 AM
Berotha keeps an eye out in the branches as well.
OoC: I think that perception check might be for Panzer only? If not, I got a 37.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20=16 ; Wednesday August 9th, 2023 10:15:08 AM
[If Boyo can take 10 on acrobatics checks, he should be fine. With a +14, that's a 24 taking ten for being surefooted. Plus Climb speed.]
Zazu casts Prestidigitation every so often to dry off everybody. The elf keeps a keen lookout as Boyo hops from branch to branch. Plus ranged legerdemain to make sure random branches don't whap us in the snouts.
Perception 16+22 = 38
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Wednesday August 9th, 2023 3:10:54 PM
The muddier her boots get, and the wetter she gets even though she's trying to avoid the water laden plants and trees, Nightingale wonders if she should have been a wizard ... which makes her laugh out loud, and then blush at her outburst
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character d20+11=13 ; Wednesday August 9th, 2023 4:58:51 PM
Beech, once he gets that feeling, stops gathering the branch. He opens the quiver with regular sized arrows, and sorts through them. after going through about 6 or 7, he pulls one out and checks it over.... "Hey Panzer, take a look at this will you? Does this look like it's off. It seems to be just slightly off to me, but then again we are in the Wood and everything here seems to hate us." He hopes Panzer, or at least one of the others who pick up things, catch the message....
Bluff to pass message : 13
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 Wednesday August 9th, 2023 5:17:45 PM
Sahabiel is looking to guide the party along a safe path through the terrain, and with her senses already focused on that task her gaze can not be on the willow tree at the same time.
( ooc: I don think it would be fair to let her roll active Perception while she is already acting on her Survival skill, so I am only using passive Perception which is not enough to meet DC 28, so instead she'll depend on those who have the spare time to keep a guard eye out while the group is on the move. Unrelated - I think the group is now out of sync with Beech' action which seems to take place still at the site we left from? )
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+15=30 ; Wednesday August 9th, 2023 8:20:21 PM
Lothlo notices Beech checking an arrow and readies one of the green arrows Thorn had colored the night before. Have you been successful in keeping the water off your bow? I have never tried your technique before.
Perception = 30
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet d20=8 ; d20=6 ; Wednesday August 9th, 2023 8:24:31 PM
Perception 12 that ship was never gonna sail anyway. Panzer keeps moving on until Beech calls him. He turns around and squints at Beech having no idea what the Liontaur is talking about Wisdom check 6
DM: Nick K. Upon The Trail Thursday August 10th, 2023 5:27:21 AM
Sahabiel Sahabiel focuses effectively on sterering the group true. Panzer Has no clue what Beech is mumbling about. Zazu Aids travel and the mood of the group by regularly drying everyone.. Boyo Happily hops through the trees, albeit somewhat slowly at times. Beech. Sends Panzer a coded message. Lothlo Readies an arrow and asks Beech about keeping the bows dry. Naithi Quietly follows. Nightingale Gets muddy and wet and considers the ludicrous option of being a wizard. Berotha Spots something in the thick branches of the trees.
(OOC: My understanding is that Taking 10, means you take ten times longer thereby eliminating certain elements of chance. Thus waiting for Boyo to “take ten” before each leap would slow travel considerably. I may be wrong. Please correct me if so.)
Berotha only. Highlight to display spoiler: { You spot, high amongst the branches of a stout willow, three large crows. It’s difficult to tell with the gentle sway of the branches but – did they have red eyes? You think so.}
Despite a halting start; one wherein Berotha has reason to stop and stare (and possibly comment thereafter), the day is better than most expected. The ground absorbs much of the wetness and it’s possible to wipe away the mud in the grassy areas between the trees. By midday much of the moisture has left the plants courtesy of bright, warming sunshine. The Culverwood is alive with birdsong. Bay willow herb seed drifts laconically across your way. (It’s much like dandelion seeds) The tall, purple blossomed plants thrived amongst the grasses. Then the birds grew silent.
(Perception (Noise) DC: 15)
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Thursday August 10th, 2023 12:48:17 PM
taking 10 Highlight to display spoiler: { Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.
There is nothing that says it adds time, it's taking the Average of 10 on the D20}
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Perception: d20+14=29 Thursday August 10th, 2023 4:22:59 PM
Not catching on to what Beech, Panzer, and Lothlo are discussing, Nightingale will look around and then up in the canopy above them, hoping to spot the sun, and not more rainclouds
(Edited post as my roll didn't show up)
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+21=28 ; d20+14=28 ; Thursday August 10th, 2023 5:12:25 PM
[OOC: At +22 Zazu cannot fail that check. Also, it is taking 20 that requires extra time, not taking 10.]]
From the branches above, Zazu and Boyo enjoy the outdoors until the birds fall silent. Quickly, Zazu casts Mage Armor and (if there is time) Detect Magic.
The pair look for a good place in the foliage above in which to hide.
Stealth Zazu 28 Boyo 28
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet d20+4=5 ; Thursday August 10th, 2023 5:39:56 PM
Perception 5 Wondering what Beech is on about Panzer hears nothing. With no explanation forthcoming he turns back to the job at hand and blazes a path.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Thursday August 10th, 2023 6:06:44 PM Beech, what was that back there? Did you notice something? Was there something hiding in the tree, or do you think something is following us? If it was just something in the tree, no big deal, but if something is following us we may want to make a plan.
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+7=13 ; Thursday August 10th, 2023 6:22:21 PM (ooc: Nick, I think you are confusing it with Take20, that is a different can of worms. Taking 10 does not make performing the action take any longer.)
(Since I missed my Perception roll, there is nothing in the previous post for me to interact with, please assume Sahabiel proceeds as she was?)
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Thursday August 10th, 2023 8:52:33 PM
With the group having traveled a fair distance, "When I went to cut that branch, I got this feeling of severe danger, almost like a threat to my well being. I tried to pass the message, but I see I need a lot of practice in passing messages that way." Beech, says only slightly louder than a whisper...
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Thursday August 10th, 2023 9:32:22 PM
Berotha looks back over her shoulder and fills in the others in low tones. "I saw three crows in that willow tree high above us. I believe they may have had red eyes but I cannot say for certain from such a distance."
DM: Nick K. Upon The Trail Friday August 11th, 2023 5:58:33 AM
(OOC: Thanks for clarifying the rule on Taking 10)
Sahabiel Notices nothing remis and carries on Panzer Continues on, leading the way. Zazu .Invokes magical protection and looks for concealment Boyo .Seeks the protective cover of the trees. Beech. Conveys his experience to Lothlo and those in earshot. Lothlo Asks Beech what causes such concern. Naithi Follows the others. Nightingale .Looks around to maintain her bearings. Berotha Reports seeing 3 crows – possibly they had red eyes.
Nightingale spots some shadowy shapes in the canopy. Berotha & Nightingale: Highlight to display spoiler: { It’s unclear; did those birds just fly off or did they turn into smoke and vanish?} There’s a brief cessation of progress as certain members of the group stop to uneasily look around. Zazu, protections firmly in place scans for magic, but determines nothing definitive. Seeking magic in and around the Culverwood is sometimes ….challenging. In this instance it does seem reasonable to assume that ‘no news is good news’. Certainly the crows are no longer evident.
You press on and less than an hour later, you find yourselves in a lush clearing. A small stream, barely a rivulet, trickles into a pristine pond. White lillies dot the surface. Towering bullrushes dominate its southern bank. The clearing itself is, by your rough estimation, about 50 feet in diameter. The air is thick with mayflies. A golden dragonfly hovers near the water’s edge before darting away. The sun shines. The wind abates yet further. This quiet space seems to exude a soothing aura or perhaps given all that’s happened, that’s just wishful thinking.
(All to make an Intuition check W:14. Success Highlight to display spoiler: {you feel at peace, relaxed and calm. Your spirits are lifted. Gain 1 temporary hit point and 1 temporary point of CH whilst in the grove.} FailureHighlight to display spoiler: { There’s definitely something unsettling about this place. You are at -1 to hit and saves whilst in the area}
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Intuition check: d20+4=7 ; Friday August 11th, 2023 8:12:09 AM
Nightingale doesn't realize she's missed anything out of the ordinary, only that this location gives her the willies
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+4=8 ; Friday August 11th, 2023 10:13:39 AM
Sahabiel fails her check, and feels uneasy. Not that she did not have enough reasons to already.
"I feel like we are being toyed with", opines Sahabiel quietly. "From that time we received visitors from the Tree of Parting, it feels like some faceless threat just has had it in for us. Dark druids, Darkening, some mingling of fey and undeath, Dark Masters.. both allies and enemies keep teasing things that just don't add up to a whole picture, and despite our best efforts, we keep coming up not knowing anything about what we are even up against. And yet, it has attacked our home over and over whenever we are away, and it seems that one vague threat or another has us under surveillance wherever and whenever."
She sighs.
To the others who call Freedom Landing home, which does not quite include Berotha yet, she confesses: "When we return.. if we return.. to Freedom's Landing, I have half a mind to ask Ghundit and Limka to move somewhere safer. And then.. I don't know.. my original mission was to see yer settlement grow in harmony with the Culverwood, but that is pretty much scuttled from the other end right now. I serve the Will of the Culverwood. My tribe.. the rest of my family.. they are all still in there. Part of me has been wanting to ride back, deep into the wood, to go home and see what has happened to my home village, see if they are holding out against this faceless dark.. see if everyone is still alive. I don't right now even understand how what we are fighting and the power that I serve relate to each other... am I even on the right side of my own faith anymore?"
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet d20=7 ; Friday August 11th, 2023 1:44:53 PM
Wisdom 7 Panzer sighs in relief when he sees the clearing and picks up the pace to get to the pool. Three steps into the clearing his relief turns to uneasiness, then outright suspicion. He looks down and finds both of his blades in his hands and his hackles rise up. Too open. This place is too open and something waits at the edges to murder them. Wordlessly he backtracks, stepping back into the trees at the edge of the clearing and dropping his pack as soon as he reaches the wood line. He starts donning his armor, knowing it is too late but craving the assurance it brings.
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 d20+2=10 ; Friday August 11th, 2023 6:35:38 PM
Lothlo shudders, despite the happy dragon fly, there is something unsetteling about this place. Naith, do me a favor and don't go swimming in this water. I'm already on edge for some reason, I don't want to think about what another dip in the water could do this time.
wisdom = 10
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) d20+1=6 ; Friday August 11th, 2023 9:46:43 PM
Will check at 6.
Zazu notices nothing. But that does not stop the trickster from delivering an opinion.
“I’m getting a bad feeling about this. We should stay safe by keeping cautious.”
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 d20+2=8 ; Friday August 11th, 2023 11:17:57 PM
OoC: Incredible how consistently we failed that, assuming W for wisdom not will. If will, then I get a 15 on the same dice roll.
Berotha is unsettled as well in this area and listens to Sahabiel's concerns. "Indeed, I do not understand why people would try to build a town so close to such a dangerous wood. Perhaps the settlers should move? Maybe one of you can explain it to me."
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character d20=7 ; Saturday August 12th, 2023 7:00:21 PM
Beech, still feeling the effects from earlier, is not in the least surprised that he feels uncomfortable in the clearing...."I get the feeling that anyplace that looks safe in the change taking place in the Culver Wood, is nothing but a trap in reality..."
DM: Nick K. OOC NOTE Sunday August 13th, 2023 7:26:35 AM
Greetings all, The PTB are reviewing the next module. I am seeking to make a seamless transition (which is why you haven't been home). Matters were not made easier by the sudden departure of your last DM.
The 3 saves, Fort (F) Reflex (R) and Will (W) I annotate with the single capital letter. So the previous post requires a W save, not Wisdom.
Congratulations on awesomely low rolling. It's good to see that the heroes of Bearclaw keep aren't the only ones to achieve such abject low rolls. (We can do it on a consistent basis though.)
DM: Nick K. Not something you see every day Monday August 14th, 2023 5:55:50 AM
Whilst the clearing looks calm and inviting, there is something – something unsettling about the vista that makes the group uncomfortable; uncomfortable enough that they are loathe to enter the clearing. As they stand quietly, airing their misgivings, a creature rises from the water! Water cascades from the gorgeous nymph’s back. Her water-darkened blonde hair sticks to her pristine flesh. She makes her way unhurriedly to the rivulet that empties into the pond. Her progress is at times obscured by the tall bullrushes, but she reappears to sit adjacent the tiny stream. Her hair is now dry, lustrous and reflects the sun enchantingly. The birds continue to sing, untroubled by her presence. The insects dart about their important business with the same industry as before.
Zazu Bridgebuilder (AC24, HP61) and Boyo the bunny (AC19, HP30) (Cayzle) Monday August 14th, 2023 6:30:53 AM
Zazu calls out softly, “helloooo! excuse us please. sorry to be a bother. hope we can beg just a couple minutes of your time?”
Sahabiel (EstherLauren) -- AC 23/11/22 -- HP: 65/65 d20+15=20 ; Monday August 14th, 2023 6:51:20 AM (ooc: our mistake then -- if that roll should have been a Willpower save instead of a Wisdom check, then even with a low roll, Sahabiel succeeded. So I am going to reinterpret the situation from the assumption that instead, Sahabiel would have felt good about this place on arrival)
Sahabiel was about the explain the Berotha that until very, very recently, settling near the Culverwood had been perfectly safe, and the wood a fairly benign place (in her own, slightly biased opinion of course) for those who respected its laws. It was only that those laws included to give as much as was taken, and to refrain from many of the forms of exploitation of nature that people from outside the woods considered a normal state of affairs, that it had a reputation of a wild, monster-ridden wood that pushed back against 'civilization'.
At this point however, something rises from the water, and Sahabiel...
(Knowledge (Nature) for a monster lore check to identify a fey as a nymph, DC 10+CR = 17, roll d20+15 = 20, success)
...recognizes that the group must have stumbled upon a nymph's pond. She quickly assumes a position of apology, for having invaded the nymph's domain without seeking her permission, and in Sylvan belatedly greets their host with a blessing, <"Mo sheacht mbeannacht ort!">.
Berotha (Jason W) -- AC: 21/13/18, HP: 83/99, CMD: 29 Monday August 14th, 2023 9:33:04 AM
OoC: Ah then Berotha also passed the roll. What is 1 point of CH? I don't know what that acronym means in this context.
Berotha's body tenses when the nymph appears but she studiously thinks to herself "Do not draw your weapon... Do no draw your weapon..." She waits to see the nymph's response.
Panzer Braun (David F) AC 28 (T16, FF24) CMD 29 HP 100/100 ) Character Sheet Monday August 14th, 2023 10:10:16 AM
OOC astonishingly Panzer was within a point of making that when it became a will save. IC Panzer finishes strapping on his gear and reshoulders his pack. As far as he could tell from where he stood, this nymph had forgotten to wear clothes while frolicking in the pool. for he modesty Panzer averts his gaze.
Naithi (JamesD) AC: 19/14/16 HP: 113/114 , CMD = 22 Camalayas AC = 24/18/18 Monday August 14th, 2023 1:40:32 PM
ooc: I am back from vacation. I hope Will was able to relay my message. I was supposed to have Internet access, but it kept going out. I'm going to try to catch up on the posts as quick as I can.
Beech (JohnC) AC 19(23)/14/15,HP 51/51 Character Monday August 14th, 2023 4:04:49 PM
Beech, not trusting of anything that comes out of the Culverwood, stays on edge....
DM & EveryoneHighlight to display spoiler: { please don't use abbreviations for saves and stuff like that, typing 3 or 4 extra keys won't kill anyone }
Lothlo (WillD) -- AC: 20/15/16, HP: 56/56, CMD: 23 Monday August 14th, 2023 7:25:40 PM
Lothlo feels a sense of calm when he sees the nymph, the brief moment of unease washed away from him as if it was never actually there. The archer notices Sahabiel's actions, and since she appears to know the unwritten rules and proper decorum for the Culverwood, he follows her lead and assumes a position of apology
ooc: I feel like the confusion was all on me for this one. I actually read it as a Will save, thought to myself that I wished my wisdom was higher for will saves... then proceeded to check my Wisdom score instead of Will because I'm the sleep deprived father of a three month old.
Nightingale (JonS) HP 64/64 AC 21 CMD: 23 Monday August 14th, 2023 7:34:18 PM
OOC: As a Will save, Nightingale would have saved as well, she's got a +14
IC: Nightingale wathces in awe as the water nymph rises and moves through the clearing. Looking down at the state of her clothes she wonders if the nymph would be kind enough to let the party clean up and then talk about whats been happening in the region.