DM Bob and Carla - “Bad storm’s a comin’…” Monday August 28th, 2023 10:24:05 PM
The red faced dwarf consults the slip of paper in his hand and shrugs his shoulders, before answering Isaac”this is all of it. Maybe your items are back ordered? There’ve been some distribution problems…” His voice trails off as he looks at the darkening sky, then quickly distributes the parcels wrapped anonymously in brown paper and tied with coarse string. Beatrix quickly claims her package.
While Snark studies the intriguing green key - detecting very faint traces of transmutation magicks, and registers the enchantment as being somewhat related to a Knock spell, Jasper asks about the Abbey and what experiences those who have explored it, encountered.
Benni perks up at the news that something might be happening, and wonders if any of his companions have picked up any scuttlebutt during their activities in town?
Those who went out of doors to see the wizard Olostim off, or are hovering near the front door collecting their deliveries from the Catacombs notice an increase in activity along the wall and suddenly the air is rent by the deep rhythmic ringing of the tower bells.
Maggie comes out of the kitchen, wiping her hands on her apron. ”Bad storm’s a comin’. Mind if I leave early? I left the littles at home with the mother-in-law…” The woman looks worried.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Tuesday August 29th, 2023 5:53:03 AM
Beatrix has no objections to the staff leaving early and gets ready to weather out the storm in her room with a really good book.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Tuesday August 29th, 2023 8:45:05 AM
Onesimos agrees for Maggie to leave early, and will even walk her to her house before hurrying back to Luck Makers House. Bad storm means closing the shutters, and then checking for leaks during the storm.
It seems like the Centaur has a good idea: staying near the fire in the common room to talk, be available, and have company when not occasionally checking the weather-tightness of the new home.
While riding the storm, it sounds like a great opportunity to talk to Khord, Jasper, and Beatrix about the previous adventures of the Luck Makers. "The Abbey seemed to be full of a combination of Haunts, Undead, and Fey, and we have never yet got into the main buildings. The graveyard seems to have a couple of Haunts and a general feeling of dread. We cleared two outer buildings of undead vermin that turned out to be an outhouse and a shed. And we were able to get into an inner building at the Stable (more undead) that also connected to a walled garden (Fey creatures), and met what I can only describe as a Good Haunt in a small chapel room full of candles. But that last, I have no idea how much was real and how much a magical illusion."
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 d20+10=11 ; Tuesday August 29th, 2023 1:18:25 PM
Jasper feels electricity in the air and a drop in pressure before the thunder rumbles. A little alarmed, she concentrates on the storm, trying to sense more about its intensity, including temperature, the direction it's coming from, its approximate wind speed, and if it feels at all different from a naturally occurring weather event.
"Yes, let's get you home with speed, Maggie! I take it those bells mean 'shelter.'"
(Nature = 11)
Jasper falls in on Maggie's other side so the woman is protected between Benni and herself. They deliver Maggie to her door.
"Be safe!"
Back home, Jaspser ensures there's nothing loose outside to go airborne before repairing to the fire. She pulls her knees to her chest to listen to Benni's account of the Abbey.
"What an accursed mess of entities! Fey alone are bad enough; haunts and undead atop that are even worse. I wonder what the history of the place is, and why it's such a magnet for mischief."
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 d20+6=24 ; d20+10=23 ; Tuesday August 29th, 2023 8:32:58 PM
Seeing the reaction of Olostim and Maggie, Khord will go to the door and check the sky. He tries to think if he has heard anything around town about what might be coming (Know: Nature = 24, Know:Local = 23)
He will gather his package from the dwarf and set it aside for the moment. He takes in Benni's tales about the Luck Makers first forays into the Abbey. The more he hears the more he wants to check this place out.
As the storm breaks, Khord will settle Niko who gets a little unsettled by bad weather and will continue sharing stories with his companions while the check around the house for leaks or other faults.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 d20+8=12 ; Tuesday August 29th, 2023 8:35:22 PM
Snark looks outside. He tries to use his survival skills to read the weather, but isn't sure. Still, he takes the warnings of the local to heart and prepares to ride the storm out in the Luck Maker's House. He's ready with a Mending spell to address any leaks that may appear.
DM Bob and Carla - “Bad storm’s a comin’…” Tuesday August 29th, 2023 10:30:35 PM
Appreciative of the offer of an escort, Maggie says she’ll be ready momentarily. The housekeeper makes quick work of tidying up the kitchen and breakfast area..
During this interval, Benni talks about the encounters he, Isaac, and Snark have had in and around the Abbey with Haunts, Undead, and Fey - and the subsequent challenges they’ve had making inroads into the place. To say Jasper and Khord are intrigued by the prospect of exploring the ruins is an understatement.
When Maggie is ready, Benni and Jasper accompany their housekeeper out the door, followed by Snark and Khord while Beatrix goes looking for a good book to read.
Those standing just in front of the house note that the weather seems to be coming from offshore. The air is heavy and there is no movement, and yet overhead the sky darkens purple, yellow and green like a great bruise spreading high above the water and towards the town.
Alarmed by what she sees Jasper struggles to read the weather, then departs with Benni and Maggie, making for the housekeeper’s home. Maggie explains to her escorts that the alarm is a rare occurrence, and only used when those gifted with special insight identify a concern. The alarm warns the captains to get their ships out to where they can ride out the weather, and for townsfolk to seek shelter either in their homes or Quendock Mansion, which has never failed to withstand the stormy weather that plagues the coast during typhoon season. The bells are also a call to the guard, and other able bodied folk to assist families and those who are less able bodied to safe spaces. When Jasper tells her to ”Be safe! Maggie nods in acknowledgement, adding: ”folks in this neighbourhood are usually okay, but it’s harder for folks down by the Water Wall.”
After watching their companions depart with the housekeeper, Snark and Khord study the darkening sky. The wizard has never seen anything like it before, and has no previous experience to reference. Khord on the other hand had been listening when old Gendry was regaling his drinking buddies with stories about how he and other gifted believe certain storms have intelligence and magical properties. That an increased intensity in the eerie glow emanating from the derelict monastery is sometimes related to increased severity of storms, but that the walls of Heranmar and the Quendock Mansion have never failed the citizenry in times of crisis. The one thing the Twilight Ranger knows for sure, is that it’s too early for storm season.
(OOC: Isaac/Justin - I’m monitoring the Catacombs posts, and have brought your purchase to the attention of the PTB. - DM Carla)
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 d20+6=12 ; Tuesday August 29th, 2023 11:39:28 PM
Isaac notices the sky's weird color and mumbles "That ain't natural." Then he is jolted from the oddly beautiful but troubling sight by the alarm bells. He rushes over to the sheriff 's office to assist in evacuating and reinforcing the wall. Profession guard:12
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Wednesday August 30th, 2023 7:43:42 AM
Onesimos quickly returns to Luck Makers House and tells the others about Maggie's information. "We need a quick check from the east wall to see if the Abbey is glowing, and then I think it will be important to station ourselves close to East Gate to assist any who may need us."
"Isaac, when you meet the Sheriff, please tell him we will be headquartering the Luck Makers at the Bottim Feeders Inn during the storm, so we are closer to help."
The cleric then collects his adventuring gear and waterproof cloak, and makes for Ralph Bottim's place.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Wednesday August 30th, 2023 7:52:02 AM
Beatrix hears the commotion and sticks her head out to listen, book closed around a finger to keep her place. "Surely this place has weathered storms before and the locals know what to do. Running around trying to help blindly will just make it harder for the actual authorities with experience in this kind of things have to come save us. We should stay inside."
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Wednesday August 30th, 2023 1:41:04 PM "You can stay inside if you like, Beatrix. I'm going to go help those who might need it."
She sets off with Benni.
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 d20+12=19 ; Wednesday August 30th, 2023 3:07:08 PM
During the time that Maggie is cleaning up and preparing to depart, Khord opens his bundle and dons his new equipment. Khord shares with all who can hear him what he remembers Old Gendry telling him about the storms and there possible connection to the abbey. He will join those covering the short distance to the eastern gate.
"What are the odds that the abbey is glowing the same colors as the storm." he asks as they climb to the top of the wall at the gatehouse. He will stare out into the distance toward the abbey while Niko stops in the street below and just barks at the gate. (perception = 19)
Once they have confirmed whether the abbey is attuned to the incoming storm (pure conjecture) he will look to see if anyone is caught outside the gate and may need their help.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Wednesday August 30th, 2023 3:41:03 PM
Benni comes in to report back. Beatrix says he's staying in, and Snark says, “Suit yourself."
The little gnome grabs his cloak and coat and heads out. He's not sure where the Water Wall is, and he heads to the East Gate. As he goes he says to his bat, "Luna, go up and take a look around. Come back and tell me if you see trouble."
He pulls out the green stone key to the Abby to see if it looks or feels any different.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 Wednesday August 30th, 2023 7:49:37 PM
Isaac calls out to Bennie that he will has he heads out. He relays the message to the sheriff when he finds him.
DM Bob and Carla - “Bad storm’s a comin’…” Wednesday August 30th, 2023 9:49:42 PM Benni shares what he learned from Maggie with his companions, and Khord provides additional information gleaned from old Gendry’s stories. Though Beatrix suggests everyone stay inside, Jasper, Snark and Isaac have other ideas.
While Isaac heads through town in search of Sheriff Eugene, Benni, Jasper, Khord and Snark strike out for the nearby East Gate in hopes of gaining access to the gatehouse towers and a view of the Abbey.
”No one’s allowed on the wall,” barks the lone sentry thrusting out his arm, a spear in hand, to block passage into the staircase antechamber. Spotting Khord his countenance changes. You’re Wren’s friend, right? And, these be the folks wot scuppered them bandits wot was shipwrecking boats.” Pulling back his arm he waves the half-orc through, then blocks the passage once again. ”Up you go for a quick look, but right back down, mind you”..
Snark studies the new green key, but it doesn’t look or feel any different. The blue haired wizard picks up a sense of unease via his empathic link with Luna. Every bit as disturbed by the weather, Nikko awaits his master’s return - ears a little drooped, tail tucked, and haunches lowered.
While Khord (rolled a perception 19 vs the 15 required to see the Abbey) climbs the winding staircase, the sentry informs those left below that most of the guard have been deployed to the lower part of town closest to the water in order to help the citizenry evacuate the tent camps by the Port Gate and the occupied buildings down by the docks, as well as prepare to shore up the Port Gates once they are closed. ”We’re not expectin’ trouble from out there” he waves his free hand in the direction of the open gate to the East Road,” ‘it’s more likely to come from the sea. When Khord gains the gate passage between the two towers, he is able to detect the ruins of the Abbey in the distance and confirm the faint eerie glow that is rumoured to presage an incoming storm.
Isaac reaches the barracks, where he is greeted by Ned Green, Sheriff Eugene’s deputy. “We could use a good man like you. We’re encountering some resistance from some of the fisher folk and those living down by the docks. Tessa’s near hysterics. Her pa, old Jonsey says he’s not leaving their shack, ‘cept feet first!” The deputy nods when he learns the Luck Makers are planning to help out. ”Round up your team and report to Eugene. He’s down by the Port Gate with Honora and Gwenlian, seeing off the big ships that’ll do better out at sea.”
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Thursday August 31st, 2023 1:36:58 AM
After what the guard tells Khord, and from what Maggie told Benni and Jasper, Snark says, "Well, we'd best head toward the Port Gate and see what's needed."
Fortunately, the East Gate is very near the Luck Maker's House, and is on the way to the Port Gate. Snark will duck in to tell Beatrix, "Hey Bea, our help may be needed seaward. The rest of us are headed there, and you may want to come along."
Snark calls Luna to him as he heads with his friends to the Port Gate, and perhaps the docks. The gnome's little legs have to move extra fast just to keep up, but he manages to do so.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Thursday August 31st, 2023 6:58:13 AM
Beatrix has a heated internal debate about staying in her newly furnished, warm, comfortable room or going out to get wet and miserable doing someone else's job and possibly just being in the way of the people who's job it actually is. No one's mentioned that the Sheriff has asked for their help to her which would have assuaged her worries so instead what decides her is the fact she's by far the strongest and with the best carrying capacity so might prevent the others from drowning should their attempts at heroism end as badly as she feared.
Not that her decision stops her from grumbling as she grabs whatever rain gear she has and tromps out to join the group.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Thursday August 31st, 2023 7:43:46 AM
Onesimos nods to the guard. Once Khord passes on the information about the Abbey, the cleric hustles to Port Gate and to Jonsey's house. First task, get people to safety!
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 d20+12=28 ; Thursday August 31st, 2023 9:39:43 AM
Khord gets a glimpse of the glowing abbey, and a bit of dread settles on him. There is something supernatural happening and he does not like it. He bolts back down to the street, thanking the guards for letting him take a peak and adds, "When this is all over, I'll buy you all a drink down at the Blue Cat to show you my appreciation for all you do for the town."
He lets the others know what he has seen and hearing from them that our help is needed at the port gate will make for that part of town at his best speed. as he nears the gate he will look for Sheriff Eugene or some other authority figure that might give them some guidance about how they could help. (perception = 28)
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Thursday August 31st, 2023 12:56:07 PM
Jasper listens to Khord's report and frowns. "I don't like the sound of that."
She glances up at the sky to see if she can spot the telltale flashes of lightning bolts and readies Resist Energy as she hurries with her companions to help evacuate the lowlands.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 Thursday August 31st, 2023 8:59:58 PM
Isaac thanks Ned Green " Thanks for the heads up. They went to the east gate. I'll get them and get back to the Port gate and the Docks as fast as we can." Isaac starts running to the east gate. He hoped one of them knew expeditious retreat or a similar move fast spell. As he nears the gate he calls out to his fellow luck makers. "Not this one! We're needed down at the docks!"
DM Bob and Carla - “Bad storm’s a comin’…” Thursday August 31st, 2023 10:04:46 PM Khord has a bad feeling about the Abbey and it’s eerie glow - but is it a catalyst or a reaction? Jasper listens to the half-orc, and doesn’t like what’s going on any more than the ranger. A grumbling Beatrix joins the group after being guilted into it by Snark, and together they make their way towards the Port Gate.
Isaac thanks Ned Green for the information, and doubles back in search of his friends. He doesn’t need to go far, running into them just as they reach the inn and tavern, where Ralphus is busy boarding up the windows, while his wife shoos their children inside.
On reaching the Port Gate, the group spot a cluster of folks they know: Honora, First Daughter of the Crones, Gwenlian, the Port Master, and Sheriff Eugene. A frantic Tessa Redlocks is pulling on the sheriff’s arm. ”You’ve got to help me with Pa! He won’t listen to reason!”Benni wonders if this might be a job for him?
Beyond the gates, down on the shore, Fileal, Representative for Hunters and Fisherman, can be seen directing the fisher folk on the beaching of the smaller fishing craft. The WLA administrator, Miles, can be seen pelting down the dock, and tossing a satchel to a grizzled fellow standing at the rail of the New Horizon just as that vessel pulls away from her mooring. Heranmar’s town guard seem spread pretty thin, with most working inside the walls to get folks to safety, and a few on the beach or by the dock buildings, trying to muster folks to seek shelter.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) d6=5 ; d20+10=22 ; d20+7=10 ; Friday September 1st, 2023 7:57:09 AM
Onesimos sees that everyone is pitching in to help the community and his heart lightens. "Common purpose brings everyone together! Right. Tessa, remind me where you live. Beatrix, we may need your strength to carry Jonsey to safety if we have to subdue him."
And the cleric makes a beeline for Jonsey's house along the shore.
Benni intends to try to talk Jonsey into coming on his own, asking what love keeps him there when Tessa and many others are urging him to safety. If the old fisherman is scared, the cleric will use his Calming Touch. Hopefully, with a couple of extra hands and calm words, they will be able to get Jonsey to move without having to Grapple him to the door for Beatrix to trot him to Heranmar's safe walls. But Benni is willing to do that, too. .......
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Friday September 1st, 2023 8:08:16 AM
Khord takes in the scene, noting the New Horizon leaving port. He hopes that if Lars made it aboard that the ship finds its way through to the other side of the storm. He makes his way over to the cluster of Honora, Gwenlian, and Sheriff Eugene and asks,"Sheriff, what can we do to help?
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Friday September 1st, 2023 1:19:59 PM
Jasper understands the reluctance to leave home, but that ocean looks far too menacing. They have to help get the fisherfolk to shelter. She waits for directions from the Sheriff.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Friday September 1st, 2023 4:05:41 PM
Snark rolls his eyes and mutters, "Well, ultimately if he's set on being self destructive there may not be much to do but hog tie the guy and haul his keister out. Let's see what we can do."
Snark will go with Benni to see this Jonsey fella. Before he goes in, the gnome will carry Detect Magic, and will concentrate once inside to check the man and his place to make sure things asc they seem.
He tells the man, "Listen you stubborn old coot - if you stay and something bad happens, you run the risk of Tessa gettin' killed trying to save you. Is that what you want? I reckon you care enough about your daughter to at least humor her and sit in town over an ale while this storm blows through. I'll even pay for your ale. What do you say?"
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Friday September 1st, 2023 5:31:24 PM
Beatrix hangs back until someone needs her to move or carry something. If needed the guy could always be hogtied to her back.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 d20+11=19 ; Friday September 1st, 2023 6:03:25 PM
Isaac will help Bennie with Tessa Redlocks father. :Sir I understand leaving a place that is sentimental to you can be daunting but your daughters worried about you. If your not there for her would you truly be alright leaving her in that sort of emotional turmoil?" Diplomacy: 19
If no further help will be needed with Tessa's father he will assist the guard with evacuation.
DM Bob and Carla - “Storm’s a comin’…” Sunday September 3rd, 2023 9:27:47 PM
The Luck Makers sweep through the Port Gate. Khord reports to the sheriff asking how he and the group might be of help. Jasper nods in agreement with the half-orc’s words. Sheriff Eugene grasps Tessa’s hands, and transfers them to Onesimos. ”Show Benni the way, Tessa deary.” Turning towards the volunteers, the sheriff rolls his eyes, muttering”same thing every storm. No one can reason with the old man, and he has to be bodily hauled to safety. Looses the shack every time, and rebuilds in the same place…”
Eugene shakes his head, unconsciously reaching for the ruby ‘round his neck. Before he can say anything more, Honora, staring out to sea with blank eyes, speaks in a whispery voice: ”…having trouble with divinations…there is something not quite right…the ships must flee to deeper waters…people must take cover…it will be very bad…I sense…anger?…” Gwenlian, the Port Master clears her throat, ”…the buildings on the docks…tell folks to evacuate post haste. They’ve had enough time to collect what’s important! Get them inside the walls! ”
Tessa pulls Onesimos in the direction of the docks. He can see a shack on the beach just before the length of wharf with its piers and warehouses. The last of the tall ships is rapidly pulling away from the dock, and Khord can see that Lars is at the rail of the vessel. After a moment watching the New Horizon, the elf called Miles turns away, and runs to help a halfling load a small chest onto a cart. There are several carts and wagons on the docks, and folks busy loading crates, boxes, and chests.
*****
Recruited by Benni, Beatrix follows the cleric, ready to carry a load, if required. Snark and Isaac tag along, since it’s on the way towards the docks anyway.
The shack is a ramshackle one room affair. A faded quilt strung across one end to provide a separate sleeping space, likely for Tessa. Jonsy looks up with rhuemy eyes, from where he is, sitting hunched forward on a cot shoved against the wall. Tessa starts to wail: ”Pa! We gotta leave! Sheriff says!” The old man makes no sign of hearing Snark’s scold, but the gnome registers a blink at the mention of ale. There are no magic vibes coming from the shack or any of its sparse furnishings. Jonsy stares stonily at Isaac when the paladin says his piece, but pushes to a standing position. At Benni’s urging, he takes an unsteady step forward. ”Hush now Tessa girl. I’ll come along quiet like” and without a backwards glance he walks out the door on the arm of his daughter.
Anyone looking out to sea will see the 3 ships that have left port making quick work of getting out to deeper waters, and steering away from a swirling mass of dark clouds and the turbulent sea still quite a way out from the port, but clearly heading in the direction of Heranmar.
(OOC: working anywhere along the docks the party can keep an eye on each other, and are within shouting/calling range - DM Carla)
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Monday September 4th, 2023 1:34:51 AM
Snark presses a gold coin in Tessa's hand to pay for her father's ale.
Then he will cast Silent Image, using it to write in blazing letters 10' tall and about 50' in the air over the docks:
EVACUATE TO THE TOWN. NOW!
He says, "There, that oughta get their attention." He maintains his concentration on this for about 10 minutes, helping where he can as he does so.
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Monday September 4th, 2023 8:11:12 AM
Seeing Snark's letters blazing in the sky, Khord takes his cue.
"We have to help these poor people with these wagons and carts," he says to Jasper. He gives Niko a whistle and they head toward the docks and the desperate villagers. "Hurry now, grab what you can but we must go now."
He will do what he can to get the wagons moving toward the gate. Helping others load there final bundles. He will shout over his shoulder to Jasper and Beatrix "Beatrix, Jasper, can you lend your skills and help pull these wagons to the gate?" He will then grab the handles for a smaller cart and help the villager trundle it up the slope to the gate, Niko tries to help by running ahead and looking back every now and then to make sure everyone is following.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Monday September 4th, 2023 10:10:45 AM
Beatrix will check the other nearby buildings to make sure they're empty or people are leaving.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) d20+10=21 ; d20+15=30 ; d20+3=14 ; Monday September 4th, 2023 3:02:43 PM
Onesimos notes that his argument seems to have worked when concern for Tessa or even his own safety didn’t seem to make a difference. Snark and Beatrix are already in other missions, and Benni nods to Isaac. ”I can escort Jonsey and Tessa safely to the walls if you would like to help more people.”.
The elf then turns his attention to the old man, helping him at one elbow while Tessa is at the other. As they walk back, the cleric gently asks without demanding, allowing Jonsey the dignity to have his own choice to answer. ”The location for your home must be special: the Sheriff mentioned you have rebuilt several times. I can help you if you would like. And I would love to hear your tale of why that location is so special for you.”
He glances back, gauging the arrival of the storm: are they going to make it at their current pace?
….. Diplomacy 21 Sense Motive 30 Survival. 14
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 d20+2=13 ; Monday September 4th, 2023 3:41:05 PM
Jasper checks the cart to see if a yoke and traces are attached. If so, she'll shift to an ox and ask her companions to hitch her up.
If there aren't any traces, she'll do her best to haul it in her own form. (13 strength roll, probably not good enough)
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) d20+10=21 ; d20+15=30 ; d20+3=14 ; Monday September 4th, 2023 6:57:37 PM
Onesimos notes that his argument seems to have worked when concern for Tessa or even his own safety didn’t seem to make a difference. Snark and Beatrix are already in other missions, and Benni nods to Isaac. ”I can escort Jonsey and Tessa safely to the walls if you would like to help more people.”.
The elf then turns his attention to the old man, helping him at one elbow while Tessa is at the other. As they walk back, the cleric gently asks without demanding, allowing Jonsey the dignity to have his own choice to answer. ”The location for your home must be special: the Sheriff mentioned you have rebuilt several times. I can help you if you would like. And I would love to hear your tale of why that location is so special for you.”
He glances back, gauging the arrival of the storm: are they going to make it at their current pace?
….. Diplomacy 21 Sense Motive 30 Survival. 14
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 Monday September 4th, 2023 7:12:44 PM
Isaac will let Benni and Tessa deal with her father. Isaac will cast Bull’s Strength on Jasper to help him with hauling stuff and people. Isaac will also make sure everyone is safe with Beatrix.
DM Bob and Carla - “Storm’s a comin’…” Monday September 4th, 2023 9:29:06 PM
As the townsfolk on the docks and in the warehouses pack up their ledgers, chests, and what goods they hope to salvage Snark creates a giant sign in the sky, urging everyone outside the walls of Heranmar to evacuate to the town proper. It takes a minute before the Silent Image is noticed, but once spotted, there is a chaotic surge of traffic onto the road leading up to the Port Gate.
Jasper transforms herself into a beast of burden - a small, but compactly built bovine - and when Isaac casts Bull’s Strength on her, is very well able to draw a halfling’s cart piled high with chests.
Miles, the fellow from the WLA, who is also helping out, signals the transformed druid to follow him as he grabs the handles of a two wheeled wooden cart and joins the throng on the road. Khord pulls up behind the Jasper drawn cart with another two wheeled hand cart. The older gent to whom it belongs, walks beside the half-orc explaining it contains his accounting books and ledgers, as well as payroll for his workers. ”The warehouses are used by those who provision the big sailing ships, although some are used by the fisher folk for curing and packing their catch and making and storing nets, ropes, and other equipment.” With a resigned sigh he pats the tarped load, ”can’t save everything, but got what’s most important!”
Jonsy answers Benni’s enquiry about his choice of real-estate. ”No particular reason, ‘cept al’ays lived there”. Tessa pocket’s the gold coin Snark pressed into her hand. She gives Benni a pained look over the head of her father, adding: ”never really had enough coin to afford something in town.” She makes a sign with her hand - curled fingers and thumb up - bringing it to her mouth as she tips her head back.
Beatrix, Isaac, and a couple guards checking for stragglers don’t have difficulty rounding them up. Anyone thinking of resisting gives up the idea when confronted by the serious demeanour of the paladin and the imposing size of the centaur.
As Snark’s airborne message dissipates, most of the wagons and carts have made it through the gate. Jonsy and Tessa accept a ride on a wagon, leaving Benni free to help elsewhere. Fishing vessels have been secured against the dock with bumpers to protect them, and smaller boats pulled high up on shore - each with a length of rope attached to an anchor resting on the sand. The guards have secured one of the massive wooden doors at the Port Gate as the last stragglers make their way along the road or across the beach…
Looking out to sea, Onesimos is unable to predict when the storm will reach landfall, but he feels a sudden pick up of wind and the drop in temperature as the dark sky moves ominously over the town.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Tuesday September 5th, 2023 2:42:01 AM
Snark takes a look around before heading into the Port Gate.
(If I read the DMs summary correctly, it looks like all the folks that should have evacuated to town have done so.)
He talks to Sheriff Eugene, "Well, if that's it then, I guess we oughta go back to the Luck Makers House to ride out this storm. Do you think we should stay near the Quendock Mansion in case there's trouble?
"Also, earlier when we needed to get up on the wall to see the Abbey and look toward the docks, your guards said we were not allowed. Any chance we can get permission to be on the wall if there is a need? It looks to me as if we're a pretty strong part of the this town's defenses, and I think we've proven ourselves trustworthy. I hope you would trust out judgement by now that we would only go up there if we thought it were necessary, and I don't want to have to argue with the guards everytime we need to deal with something."
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Tuesday September 5th, 2023 8:17:42 AM
Beatrix is happy to run home and get out of the rain. Depending on if it has or has not started yet maybe she'll even stay dry.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Tuesday September 5th, 2023 9:15:41 AM
Onesimos nods to Tessa, each person has their own choices and challenges, and any words from the cleric would only seem like useless platitudes. As Jonsey gets into a cart, he squeezes Tessa's shoulder in silent solidarity, and moves off to help more.
Once the fishermen and dockworkers are all inside the walls, Benni thinks that the air takes a more ominous note. But instead of immediately returning to Luck Makers House, the elf shouts to Sheriff Eugene. "Are there others to the south or north? And where would be the best place for us to be if you need us?" The Sheriff has been through this before and is the local authority in charge: Benni feels it will best help the community to work with the ones with local knowledge.
((ooc: taking a page from my Army training in disaster relief preparation. Army units would create resentment and likely didn't actually help if they arrived and told the locals what they would do. The trained approach was asking the local authorities about the situation and what were the priorities of need, then we could integrate our capabilities with their plans.))
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Tuesday September 5th, 2023 12:43:45 PM
Jasper feels a surge of energy as the spell takes hold. If the circumstances weren't so grave, she might even break into a happy little dancing trot. Instead, she channels the rush strength into pulling. She can't speak while wild-shaped, but she hopes the glance she gives Isaac conveys gratitude.
When she and Khord arrive at high ground, she resumes her own shape and unloads the cart. "Let's hope the storm spares what we couldn't move. We'll be back to help, either right after this ill wind passes or after we've dealt with whoever sent it."
Said ill-wind sends leaves up in a mini-whirlwind and sets wooden shop signs to banging. Jasper's hair banners out behind her. "Khord, Niko, let's get home."
---- ((ooc: Awesome informaiton about disaster relief, SteveK! Thanks for sharing that.))
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Tuesday September 5th, 2023 4:04:04 PM
Once everyone is safely behind the walls, he hears Jasper comment about the storm sparing what couldn't be moved. He gives one last look as the gate shuts and wonders what landscape will greet them once the storms have passed, [b]"I think we have done all we can do," he replies.
As everyone starts to get settled, the swirl of wind makes his cloak flutter and whip about. [b]"I think you've the right idea," [b]he says to Jasper as he and Niko head off toward the Luck House. He sees Beatrix heading that way too, and he hopes that their new home will stand up to beating the storm will hand it.
On there way, as he is passing Snark, Benni and Sheriff Eugene he hears Snark requesting clearance for us to access the walls in times of need and thinks it a good idea and hopes he is successful in convincing him of the wisdom in such an arrangement.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 Tuesday September 5th, 2023 7:04:15 PM
Isaac reports to the sheriff that everyone at the docks they could find have been evacuated. He then heads home if the sheriff has no more need of him.
At home he settles in putting his stuff such as clothes, little trophies and other knick knacks away and prepares to weather the storm.
DM Bob and Carla - “Storm surge!” Tuesday September 5th, 2023 8:05:47 PM
Most of the Luck Makers feel their duty to Heranmar has been discharged once they have delivered cargos and charges to safety beyond the Port Gate. Snark suggests going home, but has a few questions for Sheriff Eugene first.
Beatrix would like to get under cover before it starts to rain. Isaac, Khord and Jasper are of a like mind, but linger at the gate to hear what Sheriff Eugene has to say in response to Snark’s request for party access to the city walls and towers, and Benni’s offer to be of further service.
Eugene appears preoccupied with getting the guards to close the second massive door of the Port Gate, and is about to respond , when Honora points out to the sea beyond. The sheriff’s eyes go wide , and he stands frozen staring at the dark wall of water that has formed out at sea, and is now bearing down on the walled town.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Wednesday September 6th, 2023 10:40:13 AM
Beatrix is heading towards the house and doesn't see the wave coming.
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Wednesday September 6th, 2023 1:09:40 PM
Jasper's eyes widen and her stomach drops. She's never seen a more terrifying sight. "We have to get everyone inland!'
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Wednesday September 6th, 2023 4:24:06 PM
Khord will turn to the townsfolk and exclaim, "Everyone, grab ahold of something. Get to higher floors if you can." He will rush to help any elderly or children close by to usher them to Quendock Mansion before the wave hits. Niko will try to shepherd the townsfolk also.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 Wednesday September 6th, 2023 7:00:31 PM
Isaac shift uncomfortably looking out at the coming storm. Seeing the wave of water he curses "We gotta move now." Isaac will help Khord get people to safety.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Wednesday September 6th, 2023 8:52:39 PM
Snark looks at the advancing wall of water.
"Great Gobs of Gargul - never seen nothing like that. Hey Sherriff, snap out of it!
"EVERYBODY RUN FOR THE QUENDOCK MANSION!"
And the little gnome does as he suggest others to, helping those he can on the way.
DM Bob and Carla - “Storm surge!” Wednesday September 6th, 2023 10:24:14 PM Beatrix strikes out for Luck Makers House oblivious to what’s going on behind her.
Jasper yells a warning that gets the attention of those hanging around the Port Gate. The second heavy wood door is shut and the bolt thrown.
Snark shouts instructions, and Sheriff Eugene snaps out of his stupor. He and a couple of guards work to reinforce the gate. Everyone else runs for higher ground.
As the last of the stragglers are being hustled into Quendock Mansion by Isaac, Khord and Niko a 60 ft wall of water, cold and powerful, races swift and unforgiving as an axe felling everything in it’s path. It hunches over the beach, smashing boats, crashing through the Port Gates, and collapsing down onto and over the stone wall that protects the town spraying water as far as the very steps of the mansion.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Thursday September 7th, 2023 7:34:27 AM
Though she wasn't looking the noise of the wave hitting certainly draws the centaur's attention. She rushes back to help anyone who was injured or knocked over by the wave.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Thursday September 7th, 2023 8:25:08 AM
(ooc: apologies for missing a post. Personal issues. Will post soon)
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Thursday September 7th, 2023 8:31:02 AM
Onesimos is one of the last into the Mansion, and places his back against the shut doors. It may not be much, but perhaps the symbol of the cleric of Flower protecting the mansion doors will bring comfort or strength to the community.
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Thursday September 7th, 2023 12:03:33 PM
Jasper senses that recovering from this flood will be a grim task.
She glances at her friends. "I wish I were a weather witch. I'm good enough with lightning and flame, but I can't do anything against walls of water. Whatever we're dealing with, it's not natural. We've got to find and stop the author of this storm. My gut tells me they're probably connected to that blasted abbey."
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Thursday September 7th, 2023 4:15:07 PM
As Khord and Niko usher the last of the townfolk to safety, he can't help but think about there new home. Hopefully the Luck House will withstand the crush of water. He silently nods in agreement with Jasper assertion that the abbey is somehow responsible for this catastrophe.
"If this wave has swamped our brand new home, than by Domi someone is gonna pay."
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Thursday September 7th, 2023 7:52:44 PM "Whew. We escaped that, so far. The question is why did that happen and is that the end of it?
"Hey Sherriff, you ever seen a wall of water like that before?"
The little gnome is not good in water. He will drag a chair over to a window and look out. What does he see outside?
"You may be right Jasper. We should head over to the Abbey - it was glowin' green like that storm was. Maybe there's a way to put a stop to this over there."
Snark prepares to head out with the others once it looks safe outside.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 Thursday September 7th, 2023 8:21:56 PM
Isaac breathes a sigh of relief that the wave was held back. "I understand you frustration ,but I think for now we should hunker down until morning. Trying to solve stuff in the dark is a dangerous task. " Isaac heads to the Luck Makers house to get a bath and go to bed.
DM Bob and Carla - “Storm surge!” Thursday September 7th, 2023 10:27:39 PM Benni makes a mad dash for the Quendock Mansion. Slipping through the door, he slams it shut, and leans against it in relief as the roar of surging water and crashing waves and what sounds like explosions can be heard coming from the lower end of town, and the town’s defensive wall succumbs to the battering of the storm surge.
Khord wonders if the Luck Makers’ new home will withstand the tempest, and agrees with Jasper’s assessment that there’s more to the storm surge than meets the eye. They both wonder how the Abbey might be implicated.
Snark can’t locate Sheriff Eugene in the throng of folks milling about the main floor of the mansion, and remembers last seeing him with a couple of guards, trying to reinforce the gate after closing the great wooden doors. He pulls a chair up to a window and looks out. The wizard can see water about ankle deep over the street and to the very steps of the mansion. Overhead the dark clouds roil and it is darker than one would expect for mid-day. Looking over the roof of the building in front of the mansion, where one would expect to see the straight line of the town wall, there is a gaping breach!
Isaac wants to hunker down and strikes out for home, just as Beatrix rushes down the street past the Bottom Feeder Inn after hearing a cry of distress coming from somewhere near the Port Gate. The centaur can see someone struggling to stand upright and get out of the turbulent water that appears 4-5 feet deep (G1) Beyond that person are two more bodies in deeper water closer to where the doors of the Port Gates once stood. (E and G2)
(OOC: please place your PC where he or she might reasonably be, by the end of this round. We will be in ‘combat’ rounds from next Sunday’s post. - DM Carla)
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Thursday September 7th, 2023 11:39:54 PM
Beatrix will cast fly and fan out with Tinkerbell to find the person in distress. I'm uncertain if that's E or G2 but she'll head to them and be near them.
(OOC: please update post header. HP restored to full, etc. - DM Carla)
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) d20+7=27 ; Friday September 8th, 2023 7:07:39 AM
Onesimos shares Jasper and Khord's thoughts to look into the Abbey after this is over, but only after all this is over. "And we have to consider the glow is actually protection, not aggression, or even nothing at all. We just don't know enough."
Speaking of knowing enough, it only takes Snark's report of inches deep water at the mansion for Benni to open the doors and call to his friends, "OK, Luck Makers, lets go make some luck! We need to track down anyone that isn't in the mansion and assess damage."
Benni goes down to the bottom step of the water and gives a glance to the pond and Lucky Fish. The cleric isn't sure how lucky it is, but he feels it would hurt the town's morale if it is gone in the waters. ..........
Steps out of Mansion at Front Steps (assuming AF,41)
Perception: 27!
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Friday September 8th, 2023 11:25:18 AM
Jasper steps outside the mansion and strains her ears for any sounds of distress. She hears cries in the distance, seemingly toward The Bottom Feeder Inn, and sets off toward them.
She splashes through standing water and considers transforming, but decides to save her wildshape for water rescue.
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 d20+3=19 ; Friday September 8th, 2023 9:27:58 PM
Isaac initially turns to go home but the sudden failure of the wall puts those plans on hold. Turning back Isaac see a guard and the sheriff struggling in the water. Not very adept at swimming he quickly gets a 40 ft rope out of his back pack (from Paladin kit). He ties two knots at one end a foot apart. He throws the rope to the guard nearest him keeping a tight grip on the other end. "Grab the rope" he yells to the guard. Strength check: 19
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Saturday September 9th, 2023 7:37:05 PM
Snark casts Fly on himself and hurries toward the fallen Port Gate. He's maybe 20' in the air, looking over the rooves of the buildings north of Quendock Mansion. What does he see? Can he see E, G1 and G2?
(From the area map on the Woldipeida page, it looks like each side of the Quendock mansion has an entrance.)
(4 entrances/exits, but only one ‘threatened’ by water - but not really.-DM Carla)
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 d20+12=14 ; Sunday September 10th, 2023 8:23:18 AM
The crash of the wall jolts Khord back from his thoughts about the abbey. He rushes outside into calf deep water and makes his way around to the side of Quendock Mansion to get a better look at the damage. He will scan the area to see if anyone nearby needs his help (Perception = 14) through the surging water. He instinctively will grab his lasso in case someone should need to be thrown a line to escape the waves.
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Sunday September 10th, 2023 8:24:11 AM
Before rushing outside, he makes sure to order Niko to guard the mansion and keep those inside safe.
DM Bob and Carla - ”Flood damage…” Sunday September 10th, 2023 9:12:44 PM Beatrix (with Tinkerbell), flies over the two individuals in deep water near where the port gates once stood. One of the people in the water looks to be Sheriff Eugene (E). He is struggling to keep his head above water. A second figure (G2) is floating face down in the water. (I have placed Beatrix and Tinkerbell on the map per your last post. Please describe how high and how far Beatrix and her bat are flying, and perform checks if you are hovering or performing a manoeuvre that requires a skill check.)
Benni exits the mansion and checks on the Lucky Fish. Though water has surged through some of the streets of Heranmar it has not reached the pool containing the fish. The carp is not likely to escape.
Jasper exits the mansion, and hearing cries of distress, moves a little in their direction. The druid does not immediately see anyone in distress from her current position.
Thinking quickly, Isaac pulls a rope from his kit, and tosses it towards the guard (G1) struggling to make his way through the turbulent water threatening to pull him backwards. The man is just able to clasp the knotted end of the rope, and manages to stay upright, taking a few steps towards Isaac.
Snark uses his magic to fly out into the street and just above the roof tops. He becomes aware of the rescue occurring to his left, and spots two individuals in deep water near where the dock gates used to be. The gnome is just barely able to spot a breach in the town wall nearest the sea.
Knord commands Niko to guard, and leaves his dog in the mansion. The half orc splashes through the water, his lasso in hand. He does not immediately see anyone in distress from his current position.
Those who are close to the water’s edge - Isaac, Khord, Jasper and Benni note that the flood current has stopped, and the water seems to be receding from land, ebbing very slowly and resulting in a falling of the water level. (OOC: new water levels noted on map.) A dusting of sand, shells, and other debris is left behind on the wet cobbles of the streets.
Beatrix and Snark Perception 15 Highlight to display spoiler: { to see and understand that the water that overtopped the wall, and surged through the gate opening and the breach in the wall - is ‘trapped’ within the wall - and only able to escape through the two openings in the wall.}
(OOC: we are now in time sensitive rounds (‘combat rounds’). Each turn should consist of Action - Bonus Action - Free object interaction - Dialogue - Movement. Please remember to roll for skill checks, etc.- DM Carla)
Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Monday September 11th, 2023 1:34:48 AM
The little gnome flies through the air toward the two figures in the water as fast as he can. As he gets close, he can see that one is face down. "Beatrix - I'll get the guard, you get the Sheriff!"
Snark casts Levitate on the face-down guard in the water, lifting him above the flood. Snark has moved as far as he can, so next round he can get close enough to see if the man is breathing and do what he can to save him.
He calls his bat Luna from his pocket. "Listen Luna, I need you to fly ahead toward's the docks and see what's going on. If you see anythng unusual out there, fly right back here and let me know. Don't take any chances." With that, Luna flutters off toward the docks, ready to return and report the moment she sees anything unusual.
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 d20=15 ; d20=20 ; d20+15=18 ; Monday September 11th, 2023 7:46:14 AM
Beatrix is, in theory, easily able to hover breifly to look around (+13 bonus base, the spell grants her half casting level bonus for +2 and hovering is DC 15). However a bad storm is coming which brings high wind so she may just be blown right out of the air (up to -12 to her check). She rolls a 30. Last round she would have flown above the rooftops to see, then forward and down towards one of the two people in danger - so say 40 feet up and then 40 back down and 60 foreword (two moves in a round is 120 feet, going up costs double, all of it is diagonal (so half speed forward)
Beatrix is not a trained lifeguard or rescue worker and isn't sure who she should rescue first. She makes the snap decision that the person who's seemingly unconscious probably needs help more and swoops down to scoop them up (... would that be a strength check? Or can we just say her carrying capacity is 900 and she manages it?)
Once down picking him up she would turn as sharply as she could (only an 18 so has to do a circle) and move towards the sheriff, unconscious person held over her shoulder. "Climb on!" she'll yell at him.
“Benni” AC 23/13/22 CMD18. HP 48/ 48 Onesimos (SteveK) Monday September 11th, 2023 8:44:41 AM
Onesimos nods towards the pond, and focuses on the water and holes. He can hear Beatrix, Snark, and Isaac shouting and moving to help around the broken gate, so the elf calls out that he is going towards the breech to look for others in trouble.
Ignoring any defenses, the elf runs straight to the nearest breach (60' to AF,28), shouting as he goes. "Hello! Help is on the way! Do you need assistance?"
Once again he is reminded that he needs to look into magic to get him around quicker. Too often, the cleric is unable to be where he is needed...
...........
Run (x3 double move in medium armor) = 60' to AF,28 (-2 AC for losing Dex bonus)
Beatrix and Tinkerbell (Mitch) HP 48/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Monday September 11th, 2023 11:38:41 AM
Since Snark is levitating the unconscious guard Beatrix will skip him and go for the Sherriff directly.
Jasper (Holly) HP 62/62 AC 21/13/19 CMD 9 | CMB 7 Monday September 11th, 2023 4:33:33 PM
Jasper sees Snark fly overhead and pelts after him, running to keep up.
___
Run 20 ft base speed, x3 - hide armor (medium) penalty to end in X28 (assuming each square is 10 ft?)
(Each square is 5ft sq. - DM Carla)
Isaac Harker (Justin M) HP 67/67 AC26/ T13 / FF 22 d20+3=6 ; d20+10=29 ; Monday September 11th, 2023 6:42:28 PM
Isaac pulls the guard to shallow water so he can get up he looks to see if the guard is injured in any way. "We'll get the Sheriff and try to contain the water get the other guards and council." Streangth:6 Heal:29
Khord Briarmark (Bill D) AC 22 T16 FF17, CMD23, HP 54/54; Niko AC19 T13 FF16 CMD21 HP 56/56 Monday September 11th, 2023 9:16:20 PM
Khord will follow Benni's lead and head for the breach in the wall (to Y27) and stops as the water is above his waist, not wanting to get swept out with the receding water. He will call out to his fellow Luck Makers, "Does anyone need help?" as he looks about, not wanting to swim out further.