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The Warehouse


DM:Nick_K: Sensory Overload  d20=3 ;
Monday October 2nd, 2023 5:26:19 AM


Paige: Directs the mystical hammer to block the route that Andreth and his henchmen appear to be taking.
Zarsellet: Attempts to fascinate the departing men
Burton: Takes the adulation of the crowd.
Rhys: Scrambles up the wall and keeps a keen eye on the movement of the three men.
Kwarsk: Directs Rhys to action and leads the Patchers in a bow to the adoring crowd.
Fingers: Checks the dead otyugh and finds it to be assuredly dead.

The place is a cacophony of noise, smells and sights. The two dead creatures stink. They smell so badly that they even overcome the smell of pipe smoke, spilled beer and sweat. The noise: it’s a heady mix of riotous laughter, cheers and bitter complaints (Not everyone bet on the Patchers) Of the sights, there were many to hold the attention: from the colourful crowd, to Rhys’ amazing agility in scaling he wall with such facility, to Paige’s captivating, glowing hammer that floated purposefully through the air to interpose itself between a certain three men and the exit. Yet even all this was not fully able to distract from Zersellet’s commanding call for attention.

Zolbur was headed towards the Patchers. Andreth and cronies were headed to the exit and Zolbur. The hammer leapt forth and interposed itself between the two. This fully occupied the attention of Zolbur, Andreth and the man pushing to clear a path for Andreth. The third man covered Andreth’s back. He looked behind him to ensure that none were following or perhaps to determine if any weapons were aimed at his back. Whatever the reason – he looked and was instantly stricken by Zersellet’s heroic stance and bold challenge. He stopped.

The other two did not. The lead man ducked beneath the intimidating, but unmoving hammer. He pushed past a surprised Zolbur and then swiftly towards the exit. Andreth followed but grabbing Zolbur by the shoulder wheeled him around to place him between himself and the hammer. More importantly Zolbur was now screening Andreth’s departure from the Patchers, much to his consternation. Zolbur had the wits to quickly move aside, but the crowd was such that Andreth used it to provide effective cover. He and the other man race back up the stairs.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Monday October 2nd, 2023 10:26:20 AM

Rhys clambers into the crowd and races up after Ardreth, but as the crowd closes and secures his foes retreat, he settles for blocking the path of the last remaining henchman who remains fascinated by Zarsallet’s flowery speech.

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday October 2nd, 2023 12:35:55 PM

"You can run away my friend but there are many dark alley's in the town, many many." Says Burton quietly to himself as he heads for the exit banging on the door. "Open up".

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday October 2nd, 2023 3:35:51 PM

Zarsellet continues his bows to the adoring crowd but adds a request for the ordered departure of the masses. He maintains his Bardic Performance magic on the Fascination of the one man it caught. "Thank you, Thank you! I suggest that we all take a short break, maybe go back upstairs for a drink and a little more time on the games. The crew here will need to dispose of these carcasses before they stink up the place. Then they can ready the arena for the next challenge! Enjoy people!"

[ooc]Maintaining Fascinate on the one henchman. He will get another save if threatened, Will Save DC15. Bardic Performance round 4 of 13.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+2=21 ;
Monday October 2nd, 2023 3:44:26 PM

Paige pelts full speed in the most direct route towards the exit, leaping any barriers and manoeuvring through the crowd. Ardreth was their only lead to Pyramid Industries!

The cleric is grateful she managed to scrape together enough coin to trade in her previous armour for mithral! Her movements are much less encumbered than before. (Base speed 30ft, full run 4 x speed, Acrobatics = 21 to leap barriers if required and move through crowd.)
*****
DM sanity info:

Spiritual weapon 4/4 (winks out after this round)

Bears Endurance - Rhys gets +4 enhancement bonus on Constitution, which adds the usual benefits to HP, Fort Saves, Con checks, etc. - 4 minutes or 40 rounds

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 0/4 - bleed, create water, guidance, light
Level 1 spells: 1/4- bless, command, magic weapon, summon monster
Level 2 spells: 1/3 hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used


Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Monday October 2nd, 2023 10:26:48 PM

Kwarsk assigns low odds to any chances of catching Ardreth since the crowd was not as effective an obstacle as he'd hoped. Rising from his bow, Kwarsk also makes haste for the exit, Running to keep up with the long-legs! If the Patchers were fortunate, an arena worker would soon open the door at Burton's knock...

DM: NIck_K: So Much Happens 
Tuesday October 3rd, 2023 5:11:42 AM


Paige: Is fast. There’s no denying the fact. The redhead bolts for the exit and barges through hot on the heels of the two fleeing men. Even so she sees that they are equally fast. More! Ardreth overtakes the other henchman and starts to put ground between himself and any pursuit.
Zarsellet: His commanding presence doesn’t influence everyone, but does convince the majority that it would be an excellent idea to head back upstairs. That so many elect to do so convinces the rest. Even the befuddled henchman seeks to depart but is prevented from doing so by Rhys.
Burton: Muttering, Burton follows after the 2 departing figures.
Rhys: Gets a good look at Ardreth and his man swiftly departing. He also interposes himself between the exit and the fascinated henchman.
Kwarsk: Is impressed with the speed of the long legs. Certainly Ardreth himself is no slouch!
Fingers: Confirms that the creatures are dead.

So much happens.

What follows after the fight seems more chaotic than the battle itself. Zolbur is almost pushed to the floor, but manages to right himself, cursing under his breath as he does. Rhys gets the enchanted henchman to focus of Rhys. The patrons file past noisily and excitedly, slapping Rhys on the shoulder many times as they do.

Kwarsk barrels through to see Paige in hot pursuit of the fleeing men. Despite his best efforts he cannot keep up with the fleet Paige or the other “long legs”.

Burton aids Rhys in ensuring the captivated henchman remains.

But what to do now? Zarsellet may continue to captivate or perhaps use his undoubted skills to question the man. Paige is racing off – alone. Burton is now guarding the rear, so to speak. Zolbur is muttering and cursing. Kwarsk finds himself in no-man’s-land; between Paige and the others.


Paige Potter (Carla) AC 17, HP 38/38 CMD 13 
Tuesday October 3rd, 2023 9:56:48 AM

If Paige is within range (25 ft.) she will channel magic through her holy symbol and Command the fleeing Ardreth to Halt. (Will save vs 15) The cleric will then approach the elf and his henchman, prepared to engage if attacked.

However, if she is not within range, she will abandon the pursuit and return to her companions, and see if she can provide some assistance to Zolbar, since the gnome appears to be having some problems navigating the crowd.
*****
DM sanity info:

Bears Endurance - Rhys gets +4 enhancement bonus on Constitution, which adds the usual benefits to HP, Fort Saves, Con checks, etc. - 4 minutes or 40 rounds

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 0/4 - bleed, create water, guidance, light
Level 1 spells: 2/4 bless, command, magic weapon, summon monster
Level 2 spells: 1/3 hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used


Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday October 3rd, 2023 4:41:17 PM

Burton will wait with the henchman until the others return. He will point out what happened to the creatures in the arena and suggest if the henchman tries anything he (Burton) would be more than happy to incinerate him as he has friends who are very good at talking to corpses.

As / if the others return Burton will suggest they collect their winnings and head back to the Patch or head over to the other building with links to Pyramid Industries but as it's late he doesn't think they will find out much until the morning.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Tuesday October 3rd, 2023 4:59:15 PM

With Burton’s arrival to secure the lone henchman, Rhys turns and dashes off in support of Paige.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+9=19 ;
Tuesday October 3rd, 2023 5:48:20 PM

Seeing Burton and Rhys in control of the henchman Zarsellet lets his magic lapse while he makes his way out of the arena and up to the crowd area. "Just hold him until the crowd is back upstairs. No need to hurt him though, we want him to be friendly."

He focuses on the henchman and adds, "We don't want any trouble, but we've got some questions for you. Once we're done we'll be glad to let you go and catch up with your friends. Some of our people are trying to stop them so you can rejoin them. Just relax here for a little bit with us. OK?"

OOC: Trying some Diplomacy: 19?

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Tuesday October 3rd, 2023 9:19:01 PM

Kwarsk sees that even with Running he's not going to catch up, but Rhys tags him out so Kwarsk reverses and heads over to Burton and the henchman.

One false move from the henchman and Kwarsk will KO him.

(OOC - Stunning Fist (2/day). Kwarsk also has Combat Reflexes (3 AoOs/round).)

Kwarsk glowers menacingly at the henchman while Burton does the talky thing.

DM: NIck_K: So Much Happens....again  d20=8 ;
Wednesday October 4th, 2023 2:21:23 AM


Paige: The henchman now overtaken by Ardreth turns and tips over a number of chairs to impede Paige’s path. It would demand a wonderful running jump to overcome all the obstacles. However, he reckoned not for Paige’s mafic and in turning renders himself within its range.
Zarsellet: Diplomatically encourages the henchman to cooperate.
Burton: Reminds the henchman of the perils of non-cooperation whilst speculating with others that they may need to return to the Patch.
Rhys: Dashes to support Paige.
Kwarsk:’Supervises’ the henchmen intently.
Fingers: Is pretty sure that the Otyughs are still dead.

Paige’s magic strikes home and the second henchman succumbs to it, halting bemusedly in his tracks. Ardreth however, escapes. Rhys catches up and is well placed, along with Paige to apprehend the man.

Below, the first man nods meekly.
”I don’t want no trouble. It’s just a job, see. And Ardreth, he don’t give you no options. Look, if you let me go, I’ll tell you where he’s gone! We can make a deal, can’t we?” He seems desperate. His eyes flash from one to the other of the Patchers, fear writ large across his face.

Zolbur watches as the crowd file back upstairs intent on drinking it seems. He then turns to see what the Patchers will do with the man.


Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday October 4th, 2023 2:17:30 PM

As the Patchers re-join him Burton softens his tone with the henchman; "Take a seat, why don't you tell us what you know about Ardreth and any of his associates, where he might be going and anything about his plans. Do you work for Ardreth or an organization called Pyramid Industries, have you heard of the organization at all?

While your at it what did you throw at the Otyughs to enrage them? And was this a pre-planned attack on the patchers or just some random malic from Ardreth?"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday October 4th, 2023 5:23:07 PM

Zarsellet listens intently. If the Patchers don't catch Ardreth this might help. Otherwise? Well, the man might know something useful.

"Of course. I understand completely. And we don't want any trouble either. Just wait here for our other people and we can all be helpful. That's the deal and it's good for both of us. Just a minute please.... Look over here please." He waves his hand and sings some 'nonsense' words and smiles at the man.

OOC: Casting Hypnotism. Will Save DC16 or he is Fascinated and will comply with a request as if he were two steps more friendly than before. After the spell wears off he maintains that level of friendly for that request.

"Now let's just wait here calmly until my friends get back. We all just want to be friendly, right?"

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+2=19 ; d20+1=6 ; d20+1=8 ;
Wednesday October 4th, 2023 8:07:04 PM

Paige works her way through the tumbled chairs (Acrobatics = 19) and gets around the second henchman, cutting him off from following Ardreth, and hopefully flanking him with a Patcher. The cleric carefully places her mace under his chin and gives it a slight push up (Intimidate= 6, burned a Hero point for re-roll =8, ugh…]. ”Back to the arena, and your compatriot.” she says, hoping the fellow will comply with her request.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+11=16 ;
Wednesday October 4th, 2023 8:12:16 PM

Rhys runs after the second henchman and tries to leap over the chairs strewn in his path (Acrobatics 16). If he is able, Rhys will use the remainder of his action to get to his feet and provide support to Paige.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Wednesday October 4th, 2023 9:39:11 PM

Kwarsk adopts a neutral face, his body still tensed for action, waiting to see if the henchman begins spilling all he knows.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+2=19 ; d20+1=6 ; d20+1=8 ;
Wednesday October 4th, 2023 9:52:28 PM

Paige works her way through the tumbled chairs (Acrobatics = 19) and gets around the second henchman, cutting him off from following Ardreth, and hopefully flanking him with a Patcher. The cleric carefully places her mace under his chin and gives it a slight push up (Intimidate= 6, burned a Hero point for re-roll =8, ugh…]. ”Back to the arena, and your compatriot.” she says, hoping the fellow will comply with her request.


Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Thursday October 5th, 2023 12:11:28 AM

To the casual observer it might have appeared that Fingers was examining the dead beasts, but in fact he was searching for the vials that the henchmen had tossed. There might be information to be learned by examine the remains of the potions, and even if we capture the henchmen, they aren't likely to know much about the stuff.

After a thorough search (Perception Take 20 = 32), the minotaur looks up and sees that the Patchers have indeed restrained one of the henchmen. He doesn't see Ardreth or the other man, though.

DM: NIck_K: So Much Continues To Happen  d20=11 ;
Thursday October 5th, 2023 5:52:31 AM


Paige: Astounds the staring patrons as she leaps, gazelle-like over three toppled chairs to accost the other fleeing henchman.
Zarsellet: Weaves his subtle magic to inspire compliance whilst listening intently
Burton: Asks the apprehended henchmen a number of questions in a more reasonable tone.
Rhys: Also manages to leap the toppled chairs – just! Whilst not as graceful as Paige, he nonetheless arrives in time to support her.
Kwarsk: Watches, poised for action.
Fingers: Finds the remnants of two shattered vials. Even a cursory examination tells him that the foul emanations and secretions of the Otyughs would render identification of the original substance a very challenging, lengthy and most likely expensive task.

Below.

Burton: “Take a seat, why don't you tell us what you know about Ardreth and any of his associates, where he might be going and anything about his plans. Do you work for Ardreth or an organization called Pyramid Industries, have you heard of the organization at all?

While your at it what did you throw at the Otyughs to enrage them? And was this a pre-planned attack on the patchers or just some random malic from Ardreth?"


Sitting on the ground and looking dejected, the man doesn’t even look up as he answers the many questions.

”Ardreth, I work for Ardreth. It’s only been for a week. It’s not that I wanted to – not really. It’s just….I owe money. Bad gambling habit, see. Uh...the others? No, I don’t know ‘em, not really. They haven’t really said much to me. Maybe it’s because I’m the new guy. I dunno. Never heard of that other thing, but then, like I said, the others, they ain’t said much – mainly just given me $^1£. Like I said – new guy.” He pauses and wipes his nose on his sleeve before continuing. ”That stuff? No idea. Honestly. Lannits just dumped it in my hand and said Throw it. That was it. What’s a Patcher? And, they aren’t my friends – not really.” he then looks up at Zarsellet. ”Are you my friend? You seem kind of familiar and friendly, so….can you lend me 10 gold? I’ll get it back to you by the end of the week. Honest!”

Fingers looked up from his careful examinations. Was that shouting he’d heard from above?

Above

Paige’s attempt to intimidate didn’t quite come across as well as she intended. The henchman glares angrily at her and even with Rhys’ arrival remains completely unbowed.
”Get that out of my face, £!%&$!” He snarled as he stepped forward uncaring of the weapon at his throat. ”You’ve no £%$& idea what you’re dealing with. Best cut your losses and get back to the &%$£ kitchen – before you gets hurt.” This man was taller than Paige and able to look down at her despite the presence of the mace. He carried a number of scars and far more unpleasant looking tattoos. Long, greasy hair hung down his back. His beard was forked and held two small bone beads on each thin strand. At his hip was a fine looking, well maintained, but hardly new, long sword. His hand was itching towards it.

(OOC: Rhys can act prior to Paige and Lannits having just arrived as this all happens.)

DM,Nick_K Post adjusted to ensure adherence to Woldian policy.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+5=24 ;
Thursday October 5th, 2023 1:53:41 PM

Rhys slides the long curved blade of his elven sword from its scabbard. It makes an evil hiss as it escapes its confines. ”No way to talk to a lady…especially not one who’s my friend.”. The words are spoken in a low, soft tone, almost languid, but dripping with malice (Intimidate 24). ”Now suppose you move your hand away from that sword before someone gets hurt.”. Rhys will remove the man’s sword from behind if the man does not resist.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday October 5th, 2023 2:38:21 PM

Zarsellet considers his new 'friend'.... He seemed pretty simple and not really evil, just a dupe that Ardreth had used and abandoned. "Sounds like Ardreth was just using you. Possibly the same for Lannits? Is Lannits the other helper, over there with my other friends? And what's your name? I can't have a friend that I don't know his name! I'm Zarsellet. Don't know if I mentioned that yet. And the Patchers is a nick-name for my friends that killed the ugly, smelly beasts! Speaking of that, the stink is spreading. Let's move over by my friends and see how they are doing." He motions for Burton to stay opposite of him while they move.

Once they get closer to the other henchman he continues, "Now you mention that you have a gambling habit and that is how Ardreth was able to use you. Bad habit that gambling. Who are you owing coin to? Ardreth himself? Or someone above him? Ten gold? I think we might be able to help you, but we'll need more information. You said you know where we can find Ardreth? Looks like the sneak was able to use you and the other guy to make his escape. The information on where we can find him could be helpful, so maybe you can help us to help you?"

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday October 5th, 2023 4:45:45 PM

Burton carefully makes notes as everything the be-spelled henchman says ensuring he doesn't miss anything so he can relay the information to the others. He will go with the henchman and Zarsellet to re-join the others.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=20 ; d8+3=8 ;
Thursday October 5th, 2023 6:06:43 PM

”You kiss your mother with that mouth?” Paige asks the nasty piece of work, before clobbering the cretin with her Morningstar (Hit 22 or 24, d20+6+2for Heroism, possibly +2 if flanking with Rhys! for 8 pts dmg).

DM Sanity info:

Bears Endurance - Rhys gets +4 enhancement bonus on Constitution, which adds the usual benefits to HP, Fort Saves, Con checks, etc. - 4 minutes or 40 rounds

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 0/4 - bleed, create water, guidance, light
Level 1 spells: 1/4- bless, command, magic weapon, summon monster
Level 2 spells: 2/3 hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used


Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Thursday October 5th, 2023 9:03:45 PM

Kwarsk continues to keep an eye on Zarsellet's new "friend." He flexes his biceps from time to time whenever the "friend" looks his way, sometimes making an exaggerated cracking of both hands' knuckles.

DM: NIck_K: I wish I could help, but.... 
Friday October 6th, 2023 6:08:15 AM

Paige: Does not take kindly to the insult and clobbers the henchman.
Zarsellet: Asks his new ‘friend’ a number of questions whilst guiding him up stairs towards the others.
Burton: Follows on, noting what is said.
Rhys: Admonishes Lannits with menace.
Kwarsk: Quietly intimidates Zarsellet’s new friend.
Fingers: Quietly watches on.

Paige’s weapon swings with power to slam into the man’s chest. The blow is such that it knocks him flat. The man groans in pain and clutches his chest before scowling at Paige. He then barks out a shout, loud enough for the entire room to hear.

”THERE! SEE! I DIDN’T DO NUFFINK! I WAS ATTACKED! SHE HIT ME FIRST! GET THE GUARD!”

In response to this urgent cry, there is the movement of chairs, some shuffling of feet and a continued hubbub of conversation. No one makes anything remotely like an effort to summon the watch. It would seem that this man has few, if any friends. He reaches for his sword, but it’s no longer there. Instead, it is sitting in Rhy’s hand. Seeing this, the man hissed something short and unpleasant.

Zarsellet and ‘friend follow on with others in tow.

”Ambrill, my name’s Ambril and yeah well, I sort of owe Ardreth….and Kelling….and Merchant Vine...and Connie Squires. I was going to pay ‘em back, honest! It’s just...I had a right load of bad luck, I did. That was all.
Lannits? Oh, yeah well, I’d rather not get too close, thanks and all. H’e a bully, is that one. So, I...uh...can’t really say much if he’s, you know...close. Shh! Keep your voice down Zarsy! He’ll hear you, then I can’t tell you about the warehouse on Dogleg Street – the one with the green door. It’s got a door within a door. You can’t miss it. Nope, I wouldn’t be able to tell you anything about that, at all!”



Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday October 6th, 2023 2:44:17 PM

Burton looks up as Ambrill; "What do you mean a door within a door? Is that a large door for carts and such with a smaller door within it to let people in? Or something else?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Friday October 6th, 2023 9:49:57 PM

”Let’s ask if Zolbur had a nice quiet room, somewhere we can question his ‘unpleasantness’ here.” Rhys nudges the henchman before him. ”Paige, do you still have that ‘speak with dead’ spell? We may need it.”. The elf hopes Lannits takes his meaning.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday October 6th, 2023 10:57:35 PM

Zarsellet hears the other man yell, obviously trying to intimidate someone. He almost chuckles aloud at that. He should have quietly surrendered. And if he kept at it he would likely be carried out of here! He motions for a stop several feet away and directs Ambrill to turn around so Lannits wouldn't see him. "Have a seat. This sounds like it may take a little time, and we don't want him noticing."

Once Ambrill is seated Zarsellet moves between him and the crowd. "Hmm.... I don't remember seeing a green door on Dogleg street, but I can't say I ever went looking for one. But yah, what do you mean by door within a door? This is Burton and he's right. Please explain that. And we'll stay quiet until they take 'him' away. Looks like our friends will drag him away for some questions, whether he wants to talk or not. I really hope he decides that he wants to. I know Kwarsk here looks dangerous, and he is. But trust me, you never want to be on the wrong side of an elf. They'll remember and out live your grandchildren, if they let you have any!"

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Friday October 6th, 2023 11:28:55 PM

Fingers pays attention to the two groups of Patchers. As best he can, he tries to make note of what Ambrill says, while watching the confrontation with Lannits in case he needs to intervene.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13 
Saturday October 7th, 2023 10:27:55 PM

”You mean kill first, ask questions later?” Paige says striking a pose with her Morningstar over one shoulder, and her other hand on her hip.

Looking at the henchman on the ground, she adds: ”get up, and no funny business. We’ll get a guard for you soon enough..

The cleric figures the fellow probably has other weapons on his person besides the sword Rhys collected. If the rude dude tries anything, Paige won’t hesitate to clock him one with her Morningstar.

(OOC: nominating Zarsellet/Randy for a Hero point! “… trust me, you never want to be on the wrong side of an elf. They'll remember and out live your grandchildren, if they let you have any!")

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Saturday October 7th, 2023 11:03:57 PM

Kwarsk smiles in the tiniest of ways as Ambrill spills some beans... Well, hopefully this clue will turn out to be true. I wonder what happened with the other... Lannits... hopefully he didn't give Rhys and Paige too much trouble... though I heard her morningstar hit from here! Was he foolish enough to attack, 1 on 2?... Kwarsk's tiny smile is gone as fast as it formed, and he continues his menacing stance.

DM: NIck_K: Helping with enquiries 
Monday October 9th, 2023 5:38:33 AM


Paige: Instructs Lannits to stand and remains ready to strike at the slightest provocation.
Zarsellet: Seats Ambril away from Lannits in readiness for more questions.
Burton: Questions Ambril about the door.
Rhys: Aspires for some privacy and intimidates Lannits.
Kwarsk: Maintains a menacing stance.
Fingers: Observes the two groups, listening and watching carefully.

Ambril
“The door? Uh, yeah, it’s green.”
Ambril offered ‘helpfully’. Noting the unimpressed expressions and particularly the menacing presence of Kwarsk, he quickly blurted more. ”So, yeah it’s green, but a kind of grey-green, so it can be easily missed and – uh – it’s a double door, big enough to get a wagon in, if they need to, not that I ever seen ‘em do that. No, they use the small door. It sits in the left hand large door. It’s very secure. Well, that’s what they told me and I always had to knock and announce who I am before they’d slide back this real small spy hole thing and check. Hey, there’s a couple of windows though, Zarsy! Maybe you could – I dunno – sneak through them? They’re pretty high up though; about my height off the floor. They might even be barred – on the inside – but I bet you could get around that.”

Zolbur then staggered up next to the group ‘holding’ Ambril. ”All this running….(huff-puff)...not good for me. That place though – yeah, I know it: not far – maybe five, ten minutes away. Not for me to tell you what to do, but I’d get after Ardreth before he can set up more traps or defences. That’s just the sort of thing a scoundrel like that would do.”

Lannits
Lannits eased back. He slowly stood, constantly scowling the whole time. There were no other weapons immediately visible, but that wasn’t to say he didn’t have any. His eyes darted from Rhys to Paige and back again. The expression was one of unadulterated hatred. Lannits did not seem to be particularly cowed.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday October 9th, 2023 6:16:46 PM

Zarsellet smiles as Zolbur works to get his breath back. "Very likely right. But Ambril here shouldn't be seen by Lannits. For that matter, Lannits should probably be restrained or he'll run and warn Ardreth that we're coming. Regardless we'll need to scout the place and not just barge in blindly."

"Thanks for the advice though."

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=20 ;
Monday October 9th, 2023 8:30:41 PM

Paige looks about for someone who looks like administrative staff or security - maybe that fellow who sought out the party and brought them to Zolbur? or even one of the ogres in tuxedos? (Perception=20). If she is successful in getting someone to come over to where she is, the cleric will explain that the greasy looking fellow she and Rhys have apprehended had been caught messing with an arena fight in what could be considered a criminal way. Did the crypt have a place to temporarily ‘store’ miscreants until they could be turned in to the authorities?

”You can ask Zolbur. He’s just down the stairs. He’ll vouch for us.” she says, all the while keeping Lannits in between herself and her good friend, Rhys.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Monday October 9th, 2023 8:55:32 PM

Rhys continues to hold his sword at the ready, lightly pressing between the shoulder blades of the foul-mouthed lackey that Paige had bested. ”Zolbur. Do you have a place to hold on to this piece of filth? Nothing too comfortable. We will want to question him more thoroughly before handing him over to the guard.”. The elf makes sure the thug is well secured, perhaps using Finger’s manacles before handing him over to the proprietor of the Crypt. ”Also, please ensure our winnings are looked after until we return. 2000 gp if I am not mistaken.”

Rhys waits until Lannits has been removed before encouraging further discussion about next steps.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Monday October 9th, 2023 9:44:54 PM

Kwarsk listens, and realizing that he and his tower shield are doing a good job of hiding Amblin from Lannits, continues to maintain his position and stance, and with Rhys' call out to Zolbur things seem in hand...

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday October 9th, 2023 10:35:56 PM

...we'll need to scout the place and not just barge in blindly.

I'm on it, Zar.
Zolbur, I need directions, quick.


As soon as he get the information, Fingers moves quickly out to the street, drawing his Cloak of Elvenkind around him. This makes him surprisingly inconspicuous for someone his size.

DM: NIck_K: Helping with further enquiries 
Tuesday October 10th, 2023 5:05:19 AM


Burton: Remains at Ambril’s shoulder.
Fingers: Moves quickly to scout ahead.
Kwarsk: Shields Ambril from Lannits’ view and notes that matters appear to be resolving.
Paige: Seeks to hand over Lannits to ‘Security’.
Rhys: Helps in controlling Lannits until he’s handed over to the ‘authorities’.
Zarsellet: Thanks Zolbur for the advice.

Paige succeeds in getting a lumbering ogre to take custody of Lannits

”Mostly I just bash heads and throw ‘em out.” The solid, heavily tattooed behemoth rumbled. ”Course, I could just SIT on him. Won’t be going nowhere then.” He rubbed his chin in thought. That was clearly not a swift process. ”Best not though. Last one I sat on lost an arm. Got gangrene it did.” For an ogre, the brute was remarkably chatty. He continued his ruminations, now mostly for Lannits’ benefit as everyone else was focused on other matters. The ogre plucked Lannits off his feet with one hand and walked back to the fight pit, carrying with appalling ease.

“So, what will you do now?” Asked Zolbur having recovered from his exertions. ”I don’t trust Ardreth. Who knows what he’s up to now? Maybe bribing a guard to claim it was YOU that caused all this.” He shakes his head, clearly worried and depressed at this turn of events. He then noticed that Fingers had already gone. ”Oh.” Was all he said, but that fact appeared to lift his spirits.

(OOC: Zarsellet does indeed earn a Hero Point!)

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday October 10th, 2023 2:27:01 PM

Burton watches event unfold as the others finish up.

While he does he counts out 25 gold coins and places them in a small purse which he hands to Ambril. "When we say you can leave you leave, we NEVER see you again understand. If we do or we hear about you even mentioning us again and we have ears all over the city then twice that amount is going on your head and believe me it's only your head I will want delivered."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday October 10th, 2023 6:18:29 PM

Surprised but not disappointed at the gold paid to Ambril, Zarsellet turns to go. "Well, I don't move as fast as our minotaur friend, so I guess we should stroll along after him."

OOC: Doing as stated. Assuming we are all heading there now?

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20+12=20 ;
Tuesday October 10th, 2023 9:28:59 PM

On the street, Fingers follows Zolbur's directions to the green door on Dogleg Street.

En route, he refreshes his Mage Armor. Should he catch sight of Ardreth, he'll try to stay out of his sight (Stealth: 20) and follow Ardreth, even if he's not going to the Green Door.

When Fingers gets to the area, he has two goals:
1) Stay in the shadows so as not to be noticed. Because his Stealth skill is high, and he has every right to be out on the street, he'll Take 10 -> 22.
2) Examine the Green Door building as best he can while being stealthy. He'll take plenty of time (Perception: Take 20 ->32 (+2 for traps).

Spells active:
Grease: 1st round of 10
Mage Armor: 1 hour left

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Tuesday October 10th, 2023 9:56:35 PM

Kwarsk nods at Zarsellet's suggestion. "Zarsellet is right. Zolbur, we're on our way. We'll catch you up later." Kwarsk walks towards the exit and turns, "Well? We'd better get there before we have to rescue Fingers," he finishes with his trademark half-smile.

Kwarsk will head out once all of the Patchers are coming towards the exit. He may have to jog/run to keep up with Rhys and the rest, but dwarves can do that for a long time...

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+7=26 d20-1=0
Tuesday October 10th, 2023 10:45:06 PM

Rhys replaces his sword in the scabbard slung across his back and heads out towards Dogleg Street. ”Ardreth is most familiar with me, so there is no way I can sneak up unnoticed. I’ll hang back a bit and look for somewhere to conceal myself once we get close.” The elf pulls up the cowl of his cloak to make himself less recognizable. (Stealth 26, Disguise 0)

Paige Potter (Carla) AC 17, HP 38/38 CMD 13 
Tuesday October 10th, 2023 11:57:43 PM

With the greasy henchman taken care of, Paige makes to return back to the arena - only to meet her friends coming up the stairs.

Tucking her weapon away, she follows in the wake of the group as they depart the gambling establishment. “So what are we doing now?”

DM: NIck_K: To Dogleg Street and Beyond! 
Wednesday October 11th, 2023 5:07:09 AM


Burton: Hands Ambril a bag of coins and issues a warning.
Fingers: Follows on as stealthily as he can. Of Ardreth he sees nothing, but does find his way to Dogleg Street and there sees a double door to a warehouse. It’s a dirty, grey-green in colour. Just as described, here are two small windows; one either side of the door. Both are roughly 5 feet up and appear to be barred on the inside. At his current distance it’s difficult to ascertain whether those bars are fixed to the building’s wall or just the window frame. The latter would make access much easier. As to traps, he instinctively feels that the place could be trapped, but at his present shadowed distance, he cannot be certain.
Kwarsk: Agrees that following Fingers would be the best course of action.
Paige: Follows the others whilst enquiring about their next actions.
Rhys: Hood up, follows on, headed to Dogleg Street
Zarsellet: Suggests following on after fingers.

Ambril took the bag and nodded in confusion. After a momentray pause, he handed the bag back to Burton. ”I...I can’t. You’re real kind, but I owe more and if I pay off two or three, the rest will want their payment. If I then leave, like you said, they’ll send men after me or those I hold dear. I got myself into this, I got to get myself out.” He hung his head in shame for a moment before straightening. ”I appreciate the gesture though. I do.”

Fingers quickly finds his way to Dogleg Street. At this hour it’s quiet. Only a single, scrawny dog ambles down past those double doors. It sniffs tentatively before moving on into the darkness, likely in search of rats. Whilst waiting for the others to catch up, Fingers listens intently. He hears nothing untoward, just the muted hubbub of this notorious part of town. If there are traps, he realises that he’ll need to forsake his shadows and get a lot closer – right up against the wall.

The others make their way through the streets with varying degrees of subtlety and speed, but finally Kwarsk arrives at the scene. No one was rushing up or congregating openly. The Patchers were loosely grouped at one end of the street, not far from one of it’s many bends and corners. From Kwarsk, the doors, firmly closed, were but 50 yards away – if that.

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday October 11th, 2023 1:12:16 PM

Burton gives the purse back to Ambril; "Choose better friends." He then turns and leaves with the others. While walking he goes through his notes and gets Paige up to speed on what they had found out from Ambril.

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Wednesday October 11th, 2023 3:09:23 PM

When the other Patchers arrive, Fingers gives them his familiar hand-motions: Stay back and stand by. He then goes to the doorway and examines it slowly (Perception: Take 20 ->32 (+2 for traps)).


Spells active:
Mage Armor: less than 1 hour left

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday October 11th, 2023 5:22:06 PM

Seeing Finger's signal Zarsellet leans against the wall and watches.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip.  d20+12=32 ;
Wednesday October 11th, 2023 10:03:36 PM

Kwarsk knows he'd be the loudest, and maybe most visible, what with his Tower Shield, so he'll change to a casual stroll (20 feet per six seconds, 200 feet per minute) with the aim of stopping approximately seventy-five feet from the door and then look around.

(OOC - whenever DM Nick decides all of the above has had time to happen... then Perception = 32)

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=16 ;
Thursday October 12th, 2023 1:20:11 AM

Paige listens intently to what Burton says, as she follows the group through the crooked streets of the quarter. When he is finished, she nods her head in acknowledgement. Then with a side-ways tilt of her head, and a big grin, she says: ”those were some pretty fine moves back there at the arena, friend! IWere those monsters the scariest things you’ve ever fought?”.

Once the group is on Dogleg St. and in proximity to the building with the green doors, Paige will look for signage indicative of Pyramid Industries.

DM Sanity info:
(Let me know how much time has passed since arena fight, so I know what spells are no longer in effect…)

Bears Endurance - Rhys gets +4 enhancement bonus on Constitution, which adds the usual benefits to HP, Fort Saves, Con checks, etc. - 4 minutes or 40 rounds

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 0/4 - bleed, create water, guidance, light
Level 1 spells: 1/4- bless, command, magic weapon, summon monster
Level 2 spells: 2/3 hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

DM: NIck_K: At the Gates 
Thursday October 12th, 2023 6:17:54 AM


Burton: Gives the purse to Ambril and then updates Paige on what has been learnt.
Fingers: Signals for the others to stand by and be ready before heading across the street to examine the large doors.
Kwarsk: Trundles up a little after the others, perhaps trying to be vaguely innocuous. There’s nothing innocuous about his scrutiny of the scene however.
Paige: Congratulates Burton on his prowess in the ring and looks for signage. She sees none. (It takes roughly five minutes to get to the warehouse, but another is spent waiting on all to congregate and for careful inspection of the premises.)
Rhys: Hangs back a little, not wishing to be recognised by Ardreth should he make a sudden appearance.
Zarsellet: Sees the signal and nonchalantly waits.

Burton apprised the others of the knowledge gleaned form Ambtil: the doors were most likely trapped, as were the windows. What was something of a surprise however, was the height of those windows. Ambril had indicated that there were five feet ‘or so’ up. That ‘or so’ transpired to be another three feet! The wall would have to be scaled to gain access to them.

(Climb check required)

Fingers’ carefully scrutiny informed him of the same. It seemed to him that unless he was gravely mistaken, he’d actually find mire than one trap in place. Furthermore, even approaching the doors was a delicate matter. Those ever-so slightly upraised cobbles in front of the door might be indicative of a proximity alarm. He’d need to tread carefully just to get to the doors, if he wanted to keep their presence undetected. Fortunately, his senses hadn’t betrayed him. Slowly and quietly he bent to examine those cobbles. If he was correct in his assumption, this would take both care and skill to negate.
Fingers only: Highlight to display spoiler: { Disable Device roll required.}

The others watched silently as Fingers abruptly stopped and crouched before getting to the doors.


Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=9 ;
Thursday October 12th, 2023 10:37:36 AM

Paige continues to look about while the minotaur does his rogue thing. She does a quick survey of the buildings in the area to see if they are mostly warehouses and commercial establishments or if there are homes as well, and whether or not they are in good repair or poorly maintained. (Perception = 9)



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+6=13 ;
Thursday October 12th, 2023 3:35:08 PM

Rhys finds a darkened alcove to conceal himself within and surveys the building and its neighbours from a distance. He looks for adjoining rooftops or other features that might provide for alternate access to Ardreth’s lair other than the full frontal approach being surveyed by the Minotaur. (Perception 13)

DM: NIck_K: At the Gates_Addendum 
Thursday October 12th, 2023 4:34:53 PM


There is some light evident within the warehouse. The two windows whilst boarded, still permit some light to escape as they are not well fitted/old and neglected.

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday October 12th, 2023 5:43:29 PM

Burton smiles at Paige's question, "No but this is not the time or place to tell that story. So what are we going to do here? Are we hunting Ardreth or investigating Pyramid Industries? and if we find either what are we intending to do? It could be a legitimate business or not, and Ardreth might just be an arrogant git but he certainly is an arrogant git with powerful contacts but until we know we should tread carefully."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday October 12th, 2023 6:56:24 PM

Zarsellet considers Burton's comments. "You're right, and breaking in here could definitely be seen as breaking the law. However, there are other facts to be considered. Ardreth released dangerous monsters into the arena and arranged for them to become enraged and out of control. When we easily defeated those creatures he bolted from the establishment to avoid being captured." He glances down the street and notices Fingers searching the area before the door. "And now it seems that he's placed possibly dangerous traps in public places. He doesn't seem to have a care at all about the people of this city. We may be doing a public service here!"

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Thursday October 12th, 2023 8:47:48 PM

With one hoof, Fingers scuffs the ground in a line a few inches before the offending cobbles, then returns to the party.

[b]The street is trapped there. I'd need to disable it before I could examine the doors and windows, but I'm sure there's one or two more traps. And that doesn't count the doorman who'll shoot anyone he doesn't recognize through the spyhole.

As for *should* we...well, we agreed to let Ardreth sic monsters on us. But at the very least, he cheated by dosing them with those vials. I think that warrants us to make a citizen's arrest.

So my suggestion: make the traps safe, knock on the door, tell them we're here to arrest Ardreth. If they don't let us in, we let ourselves in. Either way, we avoid lethal force except in self-defense, and leave once we've grabbed Ardreth. And no looting.

Of course, if we run across another human sacrifice or something...well, y'know, citizen's arrest.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip.  d20+12=21 ;
Thursday October 12th, 2023 10:56:27 PM

Kwarsk closes to fifty feet from the door, and watches over Fingers and the surrounding area, looking for any hidden attackers.

(OOC if it's time for a second Perception roll, that roll = 21)

DM: NIck_K: What's the plan? 
Friday October 13th, 2023 5:13:47 AM


Burton: Advises treading carefully.
Fingers: Returns to explain what he’s found and propose a course of action.
Kwarsk: Sees nothing untoward. He here’s the shouts of a couple of drunks from a street further over.
Paige: Looks around. It appears that the bulk of the properties here are either storage units, or workshops with residences above. None look new. The condition of each varies from indifferent to shoddy to in a few cases, ramshackle. The green doored warehouse seems merely tired.
Rhys: Accessing the roofs looks difficult. There’s no readily identifiable means short of scaling the walls and dependent upon where one was to climb, it’s far from certain that some of the roofs would hold a large man’s weight.
Zarsellet: Offers a different perspective of the situation.

The cool night air stills further as waiting to see what will happen next. The faint light can still be seen from between ill-fitting shutters within the warehouse. From within no sound is heard. Off in the middle distance a cat yowls. From the base of the wall where most of the group is gathered emanates the faint smell of dog urine.

Then, from within the warehouse a dull, muffled noise.

Perception DC: 15 Highlight to display spoiler: { You hear a gruff male voice curse.}
Perception DC: 18 Highlight to display spoiler: { You also hear something breaking – possibly wood.}
Perception DC: 20 Highlight to display spoiler: { You hear anger – whoever is shouting isn’t happy}
Perception DC: 25+ Highlight to display spoiler: { You recognise Ardreth’s voice.}

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=11 ;
Friday October 13th, 2023 9:23:54 AM

Paige looks at the minotaur. ”Well, what are you waiting for?” The cleric casts Guidence* on Fingers.

The half elf doesn’t notice/hear anything (Perception = 11)

* Guidace - imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 1/4- bless, command, magic weapon, summon monster
Level 2 spells: 2/3 hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=22 ;
Friday October 13th, 2023 1:54:45 PM

OOC: Perception Roll 22

IC: Burton brings Web to mind and prepares to follow if the others head into the warehouse.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=18 ;
Friday October 13th, 2023 6:07:38 PM

Hearing a man's voice and the sound of something breaking Zarsellet readies his bow hoping they see Ardreth once the door opens. "Be careful with the traps. I don't think hurrying will help if Ardreth knows that we're here."

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip.  d20+12=14 ;
Friday October 13th, 2023 10:44:00 PM

(OOC Perception = 14)

Kwarsk was reminiscing on his studies at the Temple of Pantheon with the Monks for a moment, and then became aware that there was a dull, muffled noise ahead from the warehouse, but wasn't able to discern any more than that, having started paying attention too late. Then he noticed the Patchers springing into action - the other shoe must have dropped, and I missed it!

Kwarsk moves up to ten feet behind Fingers and stands guard, tower shield in one hand and the other hand empty, as if considering which weapon might be best for the break-in.

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20+12=14 ;
Friday October 13th, 2023 11:15:21 PM

Perception: 14. Fingers was so busy orating that he noticed nothing other than a dull, muffled noise.

Taking Paige's comment as group assent, he goes to disable the cobblestone trap. Unless it appears to be especially tricky, he'll Take 10 on his Disable Device roll, result 20. (Note that the attempt takes 2d4 rounds.)


Spells in Effect:
- Guidance (+1 to any roll)
- Mage Armor - 1 hour from when he arrived at the green door

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+7=18 ; d20+6=14 ;
Saturday October 14th, 2023 7:50:32 PM

Rhys sticks to the shadows and moves up in support of his friends (Stealth 18). He keeps an eye open for any movement from within the building; a window opening, an arrow extruding from above, anything at all (Perception 14).

DM: NIck_K: oops 
Monday October 16th, 2023 4:38:54 AM


Burton: Anticipates trouble and prepares a spell – just in case.
Fingers: Fingers takes his time to tackle the trap.
Kwarsk: Moves up to support Fingers.
Paige: Exhorts Fingers to action.
Rhys: Keeps a wary eye open for any sign of trouble whilst stealthily moving up in support of his friends.
Zarsellet: Readies his bow and cautions against undue haste.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fingers carefully lifts a cobblestone to discover a thin wire beneath it. It runs beneath the stones either side of it. He pauses to carefully consider the many options that are possibilities in tackling such a well-laid device. He had the time. The others were quiet. It would serve him best to gain a better understanding of what he was dealing with. As carefully as before, Fingers extracted two more cobbles. Alas, despite his great care, the third stone caught on the wire.

Perception DC: 15 Highlight to display spoiler: { You hear the faint tinkling of a bell within the warehouse.}
Perception DC: 18 Highlight to display spoiler: { You also hear hear a barked instruction of some kind.}
Perception DC: 20 Highlight to display spoiler: { You hear footsteps within. }
Perception DC: 25 Highlight to display spoiler: { Those steps aren’t near the door, nor are there many.}

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday October 16th, 2023 11:31:37 AM

Perception: Take 10 =>22.

Fingers suddenly looks up at the door and the windows.
Get ready, folks. We're about to have company.

Spells in Effect:
- Guidance (+1 to any roll)
- Mage Armor - 1 hour from when he arrived at the green door

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=23
Monday October 16th, 2023 7:30:54 PM

”Huddle up folks, while I say a quick prayer to Domi!” Channeling through her holy symbol, Paige asks Domi to Bless her mates with courage for what is to come! (Perception = 23)

Bless = http://legacy.aonprd.com/coreRulebook/spells/bless.html#bless

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 2/3 hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=18 ;
Monday October 16th, 2023 8:23:38 PM

Zarsellet hears what he assumes is an alarm set off, and an order given. He shrugs figuring that whoever was inside probably knew that they were coming. Now they knew we have arrived....

Hearing Finger's warning and Paige's direction he huddles up close to the cleric for the blessing. "I'll wait until we see the enemy before I start my bardic inspiration."

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip.  d20+12=15 ;
Monday October 16th, 2023 8:56:04 PM

(OOC Perception = 15)

Kwarsk nods at the words of his allies.

He moves to be between Paige and the Warehouse.

He gestures behind him and says to Burton in a low voice, "Feel free to fall in behind me if you want some bit of cover from any archery coming our way."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+7=11 ; d20+6=15 ;
Monday October 16th, 2023 9:43:40 PM

Rhys accepts Paige’s blessing and then retreats to the shadows and tries to make his way around the side of the warehouse in case their quarry is trying to sneak away unnoticed. (stealth 11; perception 15)

Active Effects: Bless

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=5 ;
Tuesday October 17th, 2023 2:33:55 AM

OOC: Perception 5 (What warehouse?)

IC: Burton thanks Kwarsk for his offer of protection and huddles up with the others.

DM: NIck_K: Hurry up and wait! 
Tuesday October 17th, 2023 5:01:41 AM


Burton: Huddles up, wondering what all the sudden fuss is about.
Fingers: Issues a timely warning.
Kwarsk: Takes up a defensive position to the fore.
Paige: Invokes Domi’s blessings.
Rhys: Pulls back to the shadows. He is aware that the warehouse sits in the middle of a row of such buildings, mixed in with houses. If someone is sneaking around to flank them, they’ll have a long journey unless they can somehow cut through an adjacent building. Who knows?
Zarsellet: Holds off on commencing his inspiring oration, but gladly takes Domi’s blessing.

The group huddle and receive Domi’s blessing. Kwarsk takes up a defensive position whilst Rhys falls back into the thicker shadows. The group is braced, anticipating assault and missile fire.

They wait.

Time passes.

Still they wait.

In the distance, maybe a street over some drunken singing is carried to them of the light night wind. That same wind brings the smell of fish and not fresh at that, but all recognise these things as being just part of life in he Quarter. From the warehouse before them there is only silence.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+7=9 ; d8+1=4 ; d20=16 ; d8=8 ; d20=18 ; d8=5 ; d20=19 ; d8=7 ;
Tuesday October 17th, 2023 11:07:35 AM

Patience isn’t one of the cleric’s virtues, and it’s been a l-o-n-g day. Paige uses divine magicks to creat a spiritual hammer, positioning it in front of the door to the warehouse, and ‘knocks’ on the green door. (Hit AC 9, for 4 dmg). If no one answers the summons, she’ll keep ‘knocking’ until someone opens the door, or the Spiritual Weapon breaks through (total of 4 rounds.)

Hit AC 16+7=23, for 8+1=9 dmg
Hit AC 18+7=25, for 5+1=6 dmg
Hit AC 19+7=26, for 7+1=8 dmg


Bless = http://legacy.aonprd.com/coreRulebook/spells/bless.html#bless

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 3/3 - hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday October 17th, 2023 3:08:01 PM

Zarsellet stays back watching. He'd never seen anyone use a spell like what Paige was using to break a door open.... "That's a useful spell. Maybe I should learn it!"

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday October 17th, 2023 5:15:47 PM

"Urm has anyone tried the door to see if it's locked?" asks Burton

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Tuesday October 17th, 2023 9:12:53 PM

Kwarsk says, "Fingers, I think that's your cue. I'll follow you and stand guard while you check the door for more traps and then unlock it."

Kwarsk will begin doing as he said as soon as Fingers heads towards the door.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Tuesday October 17th, 2023 9:24:52 PM

Rhys readies himself for action, hopeful that their quarry has not slipped out a back door.

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Tuesday October 17th, 2023 10:36:30 PM

Fingers feels a little silly. All that commotion inside, but no action? Can't they see us out here? Could they have all gone out the back?

Maybe the bell was just to warn them, and they're waiting in the lobby with crossbows.

Whatever. Fingers checks for traps on the door and windows. He doesn't want to spend a lot of time so he'll Take 10+12 =>22, +2 for traps, +1 "Guidance" = 25


Spells in Effect:
- [used] Guidance (+1 to any roll, choose in advance) - used on Perception at the green door.
- Bless (+1 Att, Saves vs. Fear)
- Mage Armor - 1 hour from when he arrived at the green door

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


DM: NIck_K: I hear you knocking.....  d20=6 ;
Wednesday October 18th, 2023 5:05:41 AM


Burton: Queries whether the door is actually locked.
Fingers: Checks for traps.
Kwarsk: Encourages Fingers to check for traps.
Paige: Calls upon divine aid to summon a Spiritual Hammer to do some ‘knocking for her.
Rhys: Stands ready, but worries that their quarry has slipped away.
Zarsellet: Watches, impressed by Paige’s magic.

At the first knock of the hammer a single black barb leaps from the small lock of the inner door. The wicked looking bolt, its head a sickly green flies past Kwarsk’s head to clatter across the cobbles on the opposite side of the street.

Fingers had just spotted that the door and windows were trapped, but the bolt was released even before he could speak.

BANG! BANG! BANG!

The mystical hammer smote the door mightily. It shook and rattled with each heavy blow. The sound echoed up and down the street. Yet the door remained. It would seem that the door was barred and was in better condition than had initially appeared to be the case. It was clear to all though that the hammer was damaging the door. It would eventually destroy it, but when? And how could anyone not know of their presence?


Paige Potter (Carla) AC 17, HP 38/38 CMD 13 
Wednesday October 18th, 2023 11:04:36 AM

Paige picks up the dart with the sickly green head. Handling it carefully, she tucks it between the folds of the blanket in her pack. ”With enough coin anyone can get their hands on poison, but I wonder if Pyramid Group has anything to do with the poisoners guild we encountered at the start of our adventuring career?”

The Magic Weapon winks out and the door to the warehouse remains closed. Muuru doesn’t seem to be having any luck. It’s been an eventful night. A fight with undead and skeletons at Sampson’s, shenanigans at the Crypt culminating in an arena fight with some monsters, and then a chase after that bad character, Ardreth. What time is it? It must be past midnight!

”If nobody’s got any other ideas, I suggest we collect our winnings from The Crypt and head home to The Patch. We can investigate Ardreth and make enquires about Pyramid Group tomorrow.”

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday October 18th, 2023 4:07:35 PM

Zarsellet considers Paige's comment. He doesn't remember hearing any of them mentioning trouble with a poisoners guild. "Should we report Ardreth's use of poison to the guard? I mean, we followed him after his actions at the arena. We saw him enter here and knocked at the door, and were attacked by poisoned bolts. ?? I don't think the guard would be very happy with that, and it might give Zolbur a little leverage against the Pyramid Group?"

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday October 18th, 2023 5:39:15 PM

"How do you get to the back door" asks Burton "Maybe it's not a stubborn as the front door"

Paige Potter (Carla) AC 17, HP 38/38 CMD 13 
Wednesday October 18th, 2023 8:21:01 PM

Paige looks at Zarsellet, and does a forehead slap! ”Right! That was before you joined up. We had a little altercation with some nasty folks in town who were brewing up a drow sleep potion. It was powerful enough to make even an elf succumb to sleep! We cleared out their lair, and it was ‘gifted’ to us. It used to be known as the Pumpkin Patch when the poisoners were in residence, but now it’s just called ‘the Patch’ - and we’ve become known as ‘the Patchers’ - because we find solutions…patch things up, as it were.”

Paige shrugs her shoulders, before continuing: ”maybe I’m seeing connections that don’t exist, but the first ‘victims’ of the poison were patrons at the Crypt*. They were somehow slipped some potion. Once asleep, they were robbed of their valuables. Some group called the Sharas Tel was implicated,.but we never got to the bottom of that mystery.”

*DM post May 13 and 26, 2022

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Wednesday October 18th, 2023 8:28:38 PM

“Paige, can you enlarge Fingers here and then he might be able to simply batter the damn door down?”. The elf looks at Muuru hopefully and then casts his eyes about for anything else that might be used as a battering ram. ”Where guile and finesse does not work, surely brute force must be the answer!”

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Wednesday October 18th, 2023 10:04:59 PM

Kwarsk gathers the Patchers and in a low voice says, "I like Burton's idea about checking for a back or side door, or we might even try getting in through a window... I wonder if the city guard would mistake us for burglars or other criminals? Still, we're in timely pursuit of Ardreth regarding his possible crimes at the arena...

What say we circle the warehouse together looking for that side or back door... you know, in case of ambush while we're looking. Ardreth's friends might be watching us from windows right now in the warehouse, or in any of the nearby buildings.
"

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Wednesday October 18th, 2023 11:57:24 PM

Paige, put that hammer thing away! We can't tell the city guard we're trying to make a simple citizen's arrest if we try to batter the door in before even knocking like normal citizens!

He sighs. I admit, it's an...efficient way of triggering the trap. Remember it for next time. But I think we should just announce our intentions to the occupants. But we also need to look for other exits.

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Wednesday October 18th, 2023 11:57:30 PM

Fingers feels a little silly. All that commotion inside, but no action? Can't they see us out here? Could they have all gone out the back?

Maybe the bell was just to warn them, and they're waiting in the lobby with crossbows.

Whatever. Fingers checks for traps on the door and windows. He doesn't want to spend a lot of time so he'll Take 10+12 =>22, +2 for traps, +1 "Guidance" = 25


Spells in Effect:
- [used] Guidance (+1 to any roll, choose in advance) - used on Perception at the green door.
- Bless (+1 Att, Saves vs. Fear)
- Mage Armor - 1 hour from when he arrived at the green door

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


DM: NIck_K: Decisions, decisions... 
Thursday October 19th, 2023 5:53:38 AM


Burton: Wonders if they can get in via the rear.
Fingers: Fingers looks for traps – and finds them!
Kwarsk: Thinks maybe a the back door might prove a better option – if one xists.
Paige: Considers linkage to the Poisoners’ Guild, asks for other ideas and wonders if returning to The Crypt might be best.
Rhys: Wonders if the application of further brute force might be the answer.
Zarsellet: Considers reporting the use of poison to the Guard.

All falls eerily quiet. The hushed whispers of the group outside the battered and beaten grey-green doors seem almost akin to shouts. The banging seems to have quietened the whole area.

Fingers knows that there can be no more traps on the door: that hammering would have triggered them all. The windows, yes they too were trapped. He could see that without even having to climb. They weren’t subtle, relying on the grime and dirt to conceal them. To access those windows though would necessitate climbing. They were only eight foot up, so a boost would greatly ease that endeavour. He’d likely need such a thing were he minded to disable those traps.

As to the way forward, the Patchers were undecided. Was there a back way in? Had Ardreth fled with whatever cronies he still had? Were there thugs inside, weapons in had, patiently waiting for them to enter? Perhaps Ardreth had reinforcements en route and was simply waiting for them to arrive? The possibilities seemed almost endless. Yet so too were the options open to them. They could go all out on the clearly damaged front door. Surely it couldn’t take much more punishment? Or, they could try to circle around the block. Or, they could simply alert the authorities. Or, well, there were always options it seemed.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Thursday October 19th, 2023 11:43:15 AM

Rhys grows impatient with the rogue’s dithering about with trap finding and disabling. Surely the spells cast upon his companions will soon run out. (OOC I believe each time Fingers takes 10, a minute of spell time is used up. My count is that we are up to 3 minutes and Bless will wear off very soon while Guidance only lasts 1 minute.)

”This is taking too long. I am going to look for a back door. Do what you can here.” The elf gives up all pretence of stealth and runs full out to get around the block and to the back of the building (Rhys can move 5 x normal speed)

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=21 ;
Thursday October 19th, 2023 1:07:34 PM

”Tact and diplomacy haven’t gotten us anywhere, Fingers” Paige answers the Minotaur, continuing: ”the guard can’t keep up with the shenanigans in the quarter. The Black Cathedral have given us the authority to act - with force if required - and are supporting us in our endeavours. That’s why folks like Zolbar are coming to us to solve their problems…” The cleric spots Rhys taking off down the block, looking for passage to a back way, and runs after him. Despite the quiet, she keeps an eye open for trouble (Perception=21)



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday October 19th, 2023 7:24:53 PM

Zarsellet watches, and stands utterly surprised as Rhys and Paige run off. "Ah.... Guys?"

"Isn't the first rule to never split the party?"

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 44/44, CMD 18/22 vs. Bull Rush & Trip. 
Thursday October 19th, 2023 9:25:05 PM

Kwarsk begins moving, grabbing Zarsellet about his Gnomish-thin waist with his right hand, "Don't just stand there, everyone after Rhys and Paige! You too, Burton and Fingers!"

Kwarsk, Zarsellet in tow, rushes after Paige and Rhys.

(OOC Kwarsk also runs at 5x, but from a base of 20'.)

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Thursday October 19th, 2023 11:08:04 PM


Tact and diplomacy haven’t gotten us anywhere? thinks Fingers as he follows the group. We haven't TRIED tact or diplomacy yet.

(OOC - Pretty sure that Take 10 takes the same time as a regular skill roll. Almost sure that searching for traps takes 1 round.)

Spells in Effect:
- [used] Guidance (+1 to any roll, choose in advance) - used on Perception at the green door.
- Bless (+1 Att, Saves vs. Fear)
- Mage Armor - 1 hour from when he arrived at the green door

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday October 20th, 2023 2:51:21 AM

Burton smiles at Paige's comment about tack and diplomacy before following the others around the back; "I need to look into flying spells." says Burton to himself.

DM: NIck_K: Never Split The Party!  d20=16 ; d4=2 ; d6=6 ;
Friday October 20th, 2023 6:19:44 AM


Burton: Follows the others.
Fingers: Follows the others.
Kwarsk: Grabs Zarsellet and follows the speedy elf and Paige.
Paige: Elects to follow Rhys.
Rhys: Races off to find a back way into the warehouse.
Zarsellet: Watches in disbelief as Rhys and Paige run off.

Rhys is the first to change tack and race away. Seeing this the rest of the group decides to follow, with varying degrees of alacrity. Kwarsk snatches up Zarsellet and manages three steps before the inner door of the double gates opens and a dart is hurled at his back! With shield in one hand and gnome in the other, even Kwarsk's uncanny senses aren’t sufficient to accord him sufficient warning and the dart bits into the back of his leg. The nasty barb bites cruelly, somehow finding a weak point in his stubborn defences

(Kwarsk takes 10 points of damage.)

A gleeful bearded face gives a wicked cackling snort of a laugh before swiftly withdrawing.

The small door remains open. Light spills out onto the street. Kwarsk and Zarsellet hear movement and barked laughter from within.

BurtonHighlight to display spoiler: { Hears the barked, snorting laugh and a most unusual noise from Kwarsk – was the dwarf actually hurt???}

Perception Checks!
This, to hear what has just transpired.
FingersHighlight to display spoiler: { DC: 5 to hear that barked, snorting laugh.}
Paige having set off slightly before the others is a little bit further up the street.Highlight to display spoiler: { DC: 8 to hear that barked, snorting laugh.}
Rhys had set off at break neck speed Highlight to display spoiler: { DC: 12 to hear that barked, snorting laugh.}


Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 34/44, CMD 18/22 vs. Bull Rush & Trip. 
Friday October 20th, 2023 9:24:32 AM

Kwarsk grimaces and then says to Burton and Fingers as they run towards the back, "Let's go - that's a deathtrap waiting to happen.

Don't play by their rules!
"

Kwarsk concentrates on the tenets of Pantheon, forgetting what is behind and straining toward what is ahead, pressing on towards the goal of ambushing them! (Kwarsk continues to carry Zarsellet)

Kwarsk races as best he can to catch up with Rhys and Paige at the back of the warehouse.

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday October 20th, 2023 11:19:25 AM

Burton skids to a halt as he sees Kwarsk hit by a dart.

Seeing the door open Burton will flatten himself against the warehouse wall as close as he can to the door without crossing in front of the door, staying out of the light and avoiding the area Fingers has dug up. He will try and catch a glimpse into the warehouse without exposing himself to those inside.

Anyone appearing in the doorway as he does this will get a magic missile for their troubles. if no one appears he will not caste his spell.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=12 ;
Friday October 20th, 2023 4:50:52 PM

Paige thinks she hears something (Perception=12) and stops, turning around to see where the laughter is coming from. The cleric spots the dwarf struggling to catch up, and ignores what is going on behind him. ”Kwarsk! Put the gnome down, and take this!”. The half elf hands Kwarsk a vial of antitoxin. ”This should help you fight off any effects of poison, if that dart was contaminated!” (Antitoxin - consume and get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.)

(OOC: Will remove vial of antitoxin from Paige’s PC sheet.)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d8+4=8 ;
Friday October 20th, 2023 6:32:38 PM

Zarsellet waits for Kwarsk to put him down, then casts a spell to heal him. OOC: CLW for 8 healing

"I do have legs of my own...."

"If we find a door to use we need cover. Maybe a fog cloud?"

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20+12=28 ;
Friday October 20th, 2023 11:43:09 PM

Perception: 28. Heard it.

Fingers double-moves. The sooner we get to the back door, the less time they have to prepare.

Spells in Effect:
- Bless (+1 Att, Saves vs. Fear)
- Mage Armor - 1 hour from when he arrived at the green door

Spells prepared:
0 - Prestidigitation, Ray of Frost, Detect Magic
1 - Sleep
SLA - Mage Hand 3x
SLA - Hand of the Apprentice (Throw weapon) 5x
Amulet - Any of his spellbook spells 1x
Mage Armor (44 charges remaining on wand)

100 gp left.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Sunday October 22nd, 2023 9:42:33 PM

Rhys continues his run towards the back of the warehouse in search of another door (Run 5x 30’)



DM: NIck_K: Always Split The Party! (The Sequel) 
Monday October 23rd, 2023 4:48:05 AM


Burton: Is not looked for and the head that appeared, disappears just as swiftly. The door, seemingly damaged from the hammering, stays open. From the restricted angle he has, he sees some shelving and the vague outline of a figure – likely a man with a sword in hand.
Fingers: Makes a concerted effort to get around the block and thus find the way back way into the warehouse.
Kwarsk: Rushes to catch up with Paige and Rhys. Yet must pause – 1: to place Zarsellet on the ground - 2, to take the potion – 3, to receive healing.
Paige: Stops to hand Kwarsk a potion
Rhys: Continues his run in an endeavour to find the back of the warehouse.
Zarsellet: Casts Healing upon Kwarsk once released.

As Rhys gets to the top of the road and turns the corner, his heart sinks. Finding the back of the warehouse would take time, a lot of time, if it could even be found at all. It was apparent from the unbroken line of houses and shops that the block upon which they stood was quite substantial. Worse still, many of the buildings were back to back. Matters were further complicated by the numerous archways giving access to small yards at the rear of some of the properties. Most of these, he knew, would lead to dead ends. Some might link up and take you out elsewhere. Whether one such led to the rear of the warehouse was a mystery, one that would take a great deal of time to solve. Being cognisant of all this Rhys wonders how they might expeditiously find any route in from the other side when it might lie concealed at the back of any number of premises on the other road.

The Patchers now find themselves well and truly split.

Rhys followed by Fingers have charged on ahead. They are on Anchor Road. It offers a long line of properties and a good number of narrow alleys, but a way on is far from obvious.

Paige, Kwarsk and Zaersellet are at the top end of Dogleg Street. Spotting Burton from there isn’t easy. Spotting Rhys and Fingers, isn’t, but their forms are heading rapidly away.

Burton cleaves to the wall and the shadows, noting what lies within the warehouse as best he can. The door remains ajar and he rather suspects cannot now be easily closed.

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+2=5 ;
Monday October 23rd, 2023 10:49:10 AM

When Paige stops to pass the potion to Kwarsk she realizes almost everyone has followed Rhys leaving the front door un-watched - and Burton is still back there! This is getting ridiculous! thinks the cleric.

She makes her way back towards the door - trying to be as quiet as possible. (Stealth = 5)


Bless = http://legacy.aonprd.com/coreRulebook/spells/bless.html#bless

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 3/3 - hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

(OOC: are we in combat rounds? How much time has passed since the Crypt encounter? Spell durations would be affected…)

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=8 ;
Monday October 23rd, 2023 4:10:38 PM

Burton will stand quietly in the shadows just over 5' from the door out of sight to those inside. He will listen for the sound of any talking or footsteps approaching from inside the warehouse (Perception 8). He keeps a Magic Missile spell ready in his mind encase anyone appears in the doorway.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+14=29 ;
Monday October 23rd, 2023 8:02:10 PM

Zarsellet follows Paige back to try and find Burton. Noticing that she is trying to be stealthy Zarsellet moves quietly. OOC: Stealth 29

He quietly mentions, "We need some cover. A fog cloud would be great but I can't cast that. I can do ghost sounds and a silent image. Maybe the hidden people inside will attack it?"

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 42/44, CMD 18/22 vs. Bull Rush & Trip.  d20-8=2 ;
Monday October 23rd, 2023 8:53:22 PM

Almost all of Kwarsk's wounds heal! While drinking the vial of antitoxin, he observes that Rhys' and Fingers' speed, in combination with Paige and Zarsellet turning around, likely for Burton, puts the Patchers in a bad situation. Kwarsk had not been familiar with this area of the City and its blocks... but if Rhys and Fingers have gone that far then it seems unlikely they're going to find the back of the warehouse.

Burton, Paige, and Zarsellet are now without warrior protection and could be ambushed by the thugs in the warehouse at any time so...

Kwarsk turns back towards the three and steps forward five feet, intending on accelerating to a brisk walking pace (double-move, no running) for the return, hoping that the distance will negate how noisy his tower shield makes him...

(OOC - Stealth = 2.
Perception DC is +1 per 10' from the listener, so it's possible the DC to hear Kwarsk at a great distance might be a sum of 10 or 15 (including Stealth of 2).)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39  d20+6=17 ; d20+6=26 ;
Monday October 23rd, 2023 9:22:32 PM

Rhys is confused at first by the myriad of alleyways but on further consideration he believes he can narrow down the choices based on how far he has run in each direction (Survival 17). He will ask any he meets if they know which alley leads to the back of the warehouse with the green double door. He will then start investigating each of the most likely alleys. The elf moves swiftly and keeps an eye and an ear out for any suspicious sights and sounds (Perception 26 (nat 20)).

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday October 23rd, 2023 10:10:10 PM

(OOC - a map would be appreciated at this point.)

Fingers sees Rhys scanning the area with a disconcerted expression.

Unless you have any ideas, we should probably rejoin the party or something.

DM: NIck_K: And then.... 
Tuesday October 24th, 2023 6:21:46 AM


Burton: Clings to the wall, his potent Magical Missile ready to be released. (Perception check required to Hear what’s going on - anything - inside)
Fingers: Pauses in the chase seeing Rhys assessing his options.
Kwarsk: Fearing for the safety of those without his protection lumbers back, rather noisily, but determinedly and much the better for the restorative magic.
Paige: Paige stealthily makes her way back to Burton, cleaving closely to the wall. She is keenly aware of the passage of time.
Rhys: presses on feeling that there must be a back way in.
Zarsellet: Follows Paige. He too stays close to the wall and whispers to her about deploying magic to safely, or more safely, enter the warehouse.
~~~~~~~~~~~~~~~~~~~~~~~~~
NB: It took c10 minutes to get to Dogleg Street. You’ve been carefully assessing and investigating for 2 minutes or so. This is rounded up to 3 minutes with spells, traps and charging around.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A distorted rectangle of light falls upon the cobbles, faintly illuminating the three disturbed stones in front of the battered warehouse door. From within there seems little activity. As Burton cautiously assesses the situation both Paige and Zarsellet reach his back. The three line up against the wall below the northern window. They can all hear Kwarsk approaching, but it’s clear he’s making some effort to stifle the noise he makes.
Rhys only. Highlight to display spoiler: { Perception check DC: 15 if successful reveal subsequent spoiler.} Rhys only. (Conditional) Highlight to display spoiler: { The betrays no shadows indicating a lack of movement within, but you do hear a whispered SHHH!}

Paige only. Highlight to display spoiler: { Perception check DC: 20 if successful reveal subsequent spoiler.} Paige only. (Conditional) Highlight to display spoiler: { The betrays no shadows indicating a lack of movement within, but you do hear a whispered SHHH!}

Zarsellet only. Highlight to display spoiler: { Perception check DC: 25 if successful reveal subsequent spoiler.} Rhys only. (Conditional) Highlight to display spoiler: { The betrays no shadows indicating a lack of movement within, but you do hear a whispered SHHH!}

Kwarsk sees his friends being quiet and slows his pace considerably. He’s close now and recognises that the others are striving for stealth. They aren’t in immediate peril; at least so far as he can determine.

Rhys sees a rat catcher about his business. He’s a small man in dirty black black clothes overtopped by a greasy, grey poncho. The man has a long, decidedly hooked nose and teeth that druids could dance around. To say he was ‘unpretty’ would be being most generous. The man smiled at Rhys’ approach and enquiry. That made him look positively frightful.

“Evenin’ Squire, so what is it I can be doin’ for a right upstandin’ gent like yerself then?” In response to Rhys’ urgent enquiry, he rubbed his head and then held out a hand. “You found yerself exactly the right bloke, so ya did. See, I knows me way around these here parts like all these bloomin’ rats, so I does.” (Assuming Rhys pays the man – adjust revenues accordingly) “Well, that’s right bloomin’ generous of ya, Squire. The green doored warehouse ya say? That place, well, that don’t have no back door. Well, not an ‘official’ one, if you catch my drift. There is a way in and out without going through that front door mind, but it’s not a quick, nor easy thing. See, you needs to be going in through the glassblowers on Strangle Lane. Course that’ll be all locked up at this time o’ night. Be that as it may, you then needs to be going upstairs. There’s a balcony out the back o’ one o’ them rooms up them stairs – so rumour has it. Heard there was a ladder. You stretches that across to the roof opposite and in you clambers through a skylight. Course, that were...what...maybe three years back; so..” He shrugged.”Stuff could have changed since then. You have a right good night squire and keep an eye out for any rats.”

Fingers catches up in time to hear the conversation in full.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=28 ;
Tuesday October 24th, 2023 11:25:32 AM

Zarsellet listens for any sound that maybe shouldn't be here.... OOC: Perception, Natural 20 for 28!

He doesn't see any movement but does hear a whispered 'SHHH!' from inside. He whispers that to Paige and Kwarsk, then quietly works to cast some magic.

OOC: Casting two spells, first a cantrip, Ghost Sound to sound like someone trying very poorly to walk quietly toward the door. Duration is 4 rounds. Then add Silent Image, making an image similar to Fingers, walking up to the door to look in. (Occasionally scuffing a foot to match the sounds of the cantrip) If nothing happens I'll have 'him' turn around and walk away before the ghost sound ends.

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=16 ;
Tuesday October 24th, 2023 3:03:36 PM

Burton leans closer to the other Patchers and whispers; "Do we have a plan by any chance or are we just going to wing it?" Burton will listen for any reaction from in the warehouse (Perception 16)

OOC: Magic Missile is still ready and Burton now has a dagger held loosely in his right hand.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 42/44, CMD 18/22 vs. Bull Rush & Trip. 
Tuesday October 24th, 2023 9:28:47 PM

As Kwarsk slowly approaches, he decides not to risk speaking too loudly. He will finish his walk adjacent to Burton's side if he can, and hiding behind his Tower Shield.

(OOC - Kwarsk is using the maneuver that makes his Tower Shield 100% Cover towards the front door. If Burton is in a '5-foot square adjacent to the wall' then Kwarsk is 5 feet further away from the wall, facing the door as Burton does, just fully behind his Tower Shield.)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Tuesday October 24th, 2023 10:05:47 PM

Rhys places 2 gp into the rat catcher’s open hand. ”No back door you say. I don’t think we should be breaking into some honest artisan’s shop just so as to break into some conniving thieve’s warehouse. But we do thank you for the information. We’ll be hunting rats of a different sort, if you catch my meaning. But if we see any of the regular rats about we will let you know.”

The elf give a quick nod to the rat catcher and, turns on his heel and begins the long run back to the main entrance to the warehouse. ”Hard to believe there’s no back door, but there it is. Sorry I dragged you all this way for nothing Fingers. Let’s hope the rest of the crew have a plan for getting through the front door.”,

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=20 ;
Tuesday October 24th, 2023 10:17:33 PM

”I heard it too!” quietly whispers the cleric in response to Zarsellet (Perception = 20) as she presses up against the outside wall of the warehouse. Paige takes up her morningstar…

(OOC: Bless is over…)

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds (27 min remaining)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 3/3 - hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Tuesday October 24th, 2023 10:54:46 PM

The penalty for breaking into an 'honest artisan's' shop, without stealing or breaking anything, is probably a fine. I say we leave the amount on the glassblower's counter with an anonymous note of apology.

And by "we" I mean Zar. Less likely to break things or wake anyone. When he gets to the balcony he can lower a rope for the rest of us.

Unless...maybe we don't have to go inside; just scale the wall to the balcony?


DM: NIck_K: It's a kind of magic..  d20=16 ; d20=6 ;
Wednesday October 25th, 2023 4:46:45 AM


Burton: Listens, blade and spell ready and asks if there’s an actual plan.
Fingers: Postulates that going in through the glass blowers’ business might still be feasible.
Kwarsk: Quietly takes up a defensive position adjacent to Burton.
Paige: Readies her morningstar and confirms that she too heard a noise.
Rhys: Pays and thanks the rat catcher and heads back to join the others at the front.
Zarsellet: Hears a noise and prepares a distraction.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zarsellet gestures and incants quietly. The steady tread of a booted feet approaches the door and a man sized image coalesces at the entrance. As the head of that ‘man’ enters the small door (within the larger double doors) a wicked-looking black dart spears the image to clatter across the cobbles of the street. A second dart ‘thunks’ solidly into the door.

Paige, Kwarsk, Zarsellet and Burton: Perception checks.
DC: 12 Highlight to display spoiler: { A male voice curses }
DC: 15 Highlight to display spoiler: { That voice utters “Magic!” is a disgusted hiss }
DC: 20 Highlight to display spoiler: { You hear a second voice grumble in agreement. }
DC: 25 Highlight to display spoiler: { You hear another “SHH!” }

Rhys is all for making his way back to the others and at speed. Fingers still thinks that the back is a viable means of entry. (NB: From the description provided, the balcony sought is at the rear of the glass blowers. It cannot be seen from the front and you do not know which room gives access. It may be a bedroom. Invading someone’s home at night would likely be viewed far more seriously, even if monetary compensation is left. On the other hand, it might be that the aforesaid room was a bedroom, but is now storage. Fingers recalls mention of a ladder. That would permit access to the warehouse roof, which would be lower than the balcony….in theory. IF all that the rat catcher reported is correct.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OOC: I will not penalise Rhys or Fingers regardless of which direction they choose to go. The decision is instantaneous. Simply advise in the next post.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=21 ;
Wednesday October 25th, 2023 1:48:33 PM

OOC: Perception 21

Zarsellet chuckles as the group inside fires at his illusion, hitting and sadly missing it.... He changes his mind about having it retreat and just moves it to block the door, and the view of the people inside. They'll know that it's magic but won't be able to see past it unless they interact with it and are a lot smarter than he thinks they are!

OOC: Duration is concentration so it should last until I let it go. ??

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday October 25th, 2023 3:28:44 PM

Burton quickly whispers in Kwarsk's ear "When I push on your shoulder go forward to the door and give me cover so I can see into the warehouse over your shoulder." Burton then turns to the others and quietly add "Follow up behind us but stay out of sight for the door" Burton catches the eye of each of the Patcher present to confirm they understand. In a much louder voice Burton then continues;

"RIGHT ENOUGH WE ARE GOING IN, PAIGE TRY AND HOLD BACK YOUR ENTHUSIASM WAIT FOR THE FIREBALL TO GO OFF FIRST, ON THREE." Burton pushes Kwarsk's shoulder "ONE" then follows up behind Kwarsk, "TWO" as they get to the door "THREE". Burton glances in and Webs the inside of the warehouse.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 42/44, CMD 18/22 vs. Bull Rush & Trip.  d20+12=31 ; d20+7=23 ; d20+7=27 ; d20+7=14 ; d10+3=8 ; 2d10+6=25 ;
Wednesday October 25th, 2023 8:10:03 PM

(OOC Perception = 31. Kwarsk hears it all.)

Kwarsk is well-trained in following orders (Profession: Soldier = 23) and Burton seems to be a Lieutenant-in-Training so Kwarsk flawlessly implements Burton's plan, double-moving in as he draws his Dwarven Waraxe, and will finish moving once 10 feet inside the warehouse.

(OOC - IF Kwarsk only needed 20 feet or less of movement to get to that position, then he attacks the first weapon-wielder he sees, slicing AC 27 (Natural 20!), AC 14 on the confirmation roll, for 8 damage!

IF crit confirms (hit AC 14), THEN another 25 damage for a sum of 33 damage.

Also, Barkskin potion is 13 minutes used of 30 minutes maximum; in case of AoOs, Kwarsk has AC 31 (includes mobility).)

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Wednesday October 25th, 2023 9:34:18 PM

Fingers runs along with Rhys. Hopefully when they arrive and see the Patchers in action, the current plan will be clear to them.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Wednesday October 25th, 2023 10:14:13 PM

Rhys considers the rogue’s line of reasoning. ”You may be right my friend, but I am not sure we can chance it. I think we should head back to the front”.. The elf heads back along the route he followed at his fastest pace. ”If Ardreth and his gang slip out some back entrance we don’t know about I am going to kick myself!”

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=25 ; d20+6=9 ;
Wednesday October 25th, 2023 11:44:38 PM

Paige overhears the ne’er do wells inside the warehouse and tries to estimate how many there are. She acknowledges Burton’s instructions with a nod, and siddles along the wall of the warehouse, following the others. If she gets close enough to peep in a window or door, she will take note of the group’s adversaries. (Second perception roll = 9)

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds (27 min remaining)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 3/3 - hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

DM: NIck_K: Through the door  d20=19 ;
Thursday October 26th, 2023 6:05:11 AM


Burton: Webs the inside of the warehouse.
Fingers: Races back to join up with the others.
Kwarsk: Takes the lead. He gets to the entrance, but ther his options are limited by the web.
Paige: Follows on to get a view of what awaits within.
Rhys: Rushes back hoping that their target doesn’t yet slip away from the back of the warehouse.
Zarsellet: Maintains the illusion whilst following the others.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Updated Map

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OOC: I hope that the map links okay. It’s my first attempt at such.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As Kwarsk advances the interior of the warehouse is en-webbed; rather, some of it is. It’s a large building. What’s also apparent to him is that there are no enemies within immediate striking distance. His head on a swivel, he looks left right, up and around. He sees four men, swords in hand, but they are spread out.

1. Crouches, sword ready, at the shelving to the right, some 25’ away or so.
2. Crouches near the chests and cabinet on the left equally distant, perhaps slightly more so.
3. Stands behind the stern of the rowboat adjacent to the shelving. c. 35’+ away.
4. Is slightly further back, next to the ladder on the right. C40’+ away.

Those behind Kwarsk can only see 3 and 4 at this point.

The front of the premises is roughly 50 to 60 feet wide. It’s a lot longer. Light from and upstairs office window gives you the impression that it’s 90 to 100’ long. The access around the central storage area varies between 10 and 15’ wide.

Zarsellet throws his spell where? Or does he change his mind? Seeing that Kwarsk is intent on charging, he may wish to reconsider.

Fingers and Rhys will not arrive until round 4.

OOC: I have not had Zarsellet throw the spell as it may have a significant impact on how things play out. Please specify where the web lands and the 40’ square that it covers. (20’ r)

The thugs have saved vs the illusion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Interactive map (hopefully)
Warehouse

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+10=23 ;
Thursday October 26th, 2023 10:50:00 AM

Zarsellet lets the illusion disappear as he steps through the door and steps to one side. (Left) Glancing around he is surprised to not see more men.

"Burton. Don't throw the fireball. There's no way to catch them all with it and not burn a bunch of inventory. There's only a few so maybe just some magic missiles, if they decide to fight."

He raises his voice to hopefully be heard by all of them, "Gentlemen! I suggest that you surrender. We don't want to have to hurt, and possibly kill any of you. We didn't even want to kill those two Otyugh that your boss threw at us. But he enraged them so there was no choice. Now he ran off. His henchmen are in a cell and we've followed him here. And as you can plainly see, none of us are more than barely scratched for the battles so far. Save yourselves and lay down your weapons."

OOC: Diplomacy 23

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday October 26th, 2023 1:23:58 PM

Burton casts his web spell (wc is centre of web) blocking the left side of the warehouse. He will step aside to give Paige room to follow Kwarsk if she wants. He winks at Zarsellet; "Like I have a fireball spell to waste."

OOC: Just to be clear Burton will cast his web to block the left side of the warehouse but leave a 5' space along the large door so we can get in. His dagger remains in hand.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Thursday October 26th, 2023 6:45:43 PM

Rhys runs back towards the front of the warehouse (5 x normal speed).

Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20+6=20
Thursday October 26th, 2023 8:39:14 PM

Paige squeezes past the gnome, and takes up position just inside the warehouse - her back against the wall. She looks for signs of Ardreth, Pyramid Industries, or other indications of who is using the warehouse. (Perception = 20)

DM Sanity info:

Heroism from Zarsellet (40 min or 400 rounds (27 min remaining)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 3/3 - hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 42/44, CMD 18/22 vs. Bull Rush & Trip.  d20+5=24 ; d6+2=8 ;
Thursday October 26th, 2023 10:39:53 PM

(DM Nick - I can't see the map - I requested access and used the Note to indicate "Kwarsk")

Kwarsk saw the Web appear to the left, and moved 20 feet towards the foe that is 25 feet away, putting him within reach of Kwarsk's devastating kick to the foe's solar plexus, forcing the swordsman to double over in pain and drop his weapon! Kwarsk completes his Pantheon Kata with a hearty "GRUNT!"

(OOC - Monks may use any body part for unarmed attacks.
Kwarsk uses Stunning Fist - DC 15.
Kwarsk hits AC 24 for 8 nonlethal damage!)

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Thursday October 26th, 2023 10:56:06 PM

Fingers runs after Rhys (4 x 30').

DM: NIck_K: Through the door  d20=16 ; d20=10 ; d20=5 ; d20=4 ;
Friday October 27th, 2023 5:18:09 AM


Burton: Webs the left side of the room.
Fingers: Trailing Rhys slightly, he races pell-mell towards his friends.
Kwarsk: Moves to the RIGHT and boots the nearest attacker. (Map Adjusted)
Paige: Enters and looks for Ardreth or other clues.
Rhys: Turns the corner and sprints to get back to the others.
Zarsellet: Enters and calls on the men to surrender.

___________
Round 2
~~~~~~~~~~~

The Patchers enter with an explosion of activity. Sticky webs enmesh the near left side of the warehouse, clinging to wall and floor. Caught within that magical snare is one of the thugs. He gasps in horror. He instinctively recoils and drops low behind a crate. Such is the thickness of the webbing that this man now has complete cover from all others except for Burton and Zarsellet. From them he has partial cover

Burton and Zarsellet only Highlight to display spoiler: { The thug has somehow avoided the webs and is NOT ensnared.}

Kwarsk dashes to the side and blasts the nearest thug in the guts, doubling him. It’s a solid blow, but not enough to stun him. He responds to that assault by slashing at Kwarsk with his long sword. The blade slashes in an arc, low at Kwarsk’s legs (mainly due to him being doubled). The difficult position, coupled with the pain of the blow cause that attack to fail. Kwarsk easily avoids the blade.

At Zarsellet’s shout he other two men pause. They are plainly unsure what to do against such a devastating show of force. However, a barked order of ”ATTACK! You fools!” comes form the back. Paige sees the distinctive, but dimly lit figure of Ardreth bounding up the steps at the rear of the warehouse. Everyone recognises the voice. It galvanises the two men into action.

One thug (3) rushes around to circumvent the web (double move)

The other (4) charges! Brandishing his sword above his head and screaming like a maniac ”YAAAAAAAH!!!” he rushes at Kwarsk to cleave…..

….the air. The blow falls short as Kwarsk smoothly sways out of the way.

That shout carries outside, albeit muffled. Rhys and Fingers hear it.

Rhys will arrive and become a participant on Round 4. Fingers will become a participant on Round 5.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 32/32 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday October 27th, 2023 11:20:35 AM

Hearing the command from the back Zarsellet raises his voice to reply. "Hello Ardreth. We were wondering if you had slithered away and left your hirelings to die trying to stop us. So instead you will order them to die on our blades while you hide? Not very noble, and counting on them to be stupid enough to follow your orders. If they do we'll be a few more seconds before we have you on the floor, adding your blood to theirs."

After he starts a battle chant to inspire his friends to end this battle quicker.

OOC: Bardic Performance, Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Burton Fleming (Alex)AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+7=17 ; d4+2=4 ;
Friday October 27th, 2023 4:31:23 PM

Burton will follow the others further into the warehouse hugging the large door to avoid the web.

OOC: Assuming Paige will head towards thug 4 Burton will make his way to the area of G26 to keep behind and to the side of the fighters.

If the thugs are still fighting and Burton can get a clear view he will caste 'Hand of the apprentice' sending his dagger flying towards thug 4 (hit AC 17 (18 with inspire courage) for 4 HP of damage. Burton's dagger returns to hand.

If there isn't a clear shot Burton will keep an eye on Ardreth's movement and not caste.

Fingers (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Friday October 27th, 2023 10:31:00 PM

Fingers runs after Rhys (4 x 30').

If the party has won the fight before he gets there... well, technically, Fingers should be proud of them.

Kwarsk (Wayne) AC 27/T 13/FF 24 (Barkskin), HP 42/44, CMD 18/22 vs. Bull Rush & Trip.  d20+8=25 ; d10+3=11 ;
Saturday October 28th, 2023 11:18:41 PM

Kwarsk says, "Two? Twice the fun then," Kwarsk finishes with a grim half-smile.

Kwarsk swings his waraxe from right to left, scaring one and cutting towards the one he kicked earlier (4 or 1???), hitting him directly in his left side and trying hard to bisect his guts!

(OOC Included Bardsong in to-hit; forgot on damage.
Hit AC 25 for 12 damage. (die, +2 STR, +1 magic weapon, +1 bardsong))


Paige Potter (Carla) AC 17, HP 38/38 CMD 13  d20=12 d8=7
Sunday October 29th, 2023 8:06:01 PM

Paige moves to support Kwarsk by flanking #4, then swings her Morningstar at the miscreant (Hit AC 12+6+2 flanking +2 heroism +1 bardic inspo = 23, for 7+3+1 = 11 dmg).

DM Sanity info:

Zarsellet Bardic inspiration…

Heroism from Zarsellet (40 min or 400 rounds (27 min remaining)

Orisons: 1/4 - bleed, create water, guidance, light
Level 1 spells: 2/4- bless, command, magic weapon, summon monster
Level 2 spells: 3/3 - hold person, lesser restoration, spiritual weapon
Domain spells: 0/2 - Sanctuary, Bull’s Strength
Channel energy - 0/6 used

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/39 
Sunday October 29th, 2023 8:19:37 PM

Rhys continues to run towards the front door.

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