Snark Riverstone (MarkB) AC17 T13 F15, CMD 12, HP 41/41 Thursday November 9th, 2023 1:10:37 AM
If I understand correctly, Door #1 leads to a shallow storage area that is not directly connected to the area Door #2 seems to access.
As the little greenmage trots over to his friends at Door #7, he says to Benni, "Hey Benni, that door over there has a green lock. And I know a certain cleric of love that would just love to use his lovly green key on that green lock."
"Wow, what's this mess?"
Peering into the area accessed by Door #7, Snark will send his tarp wielding spirit into this area amoungst the barrels and crates hoping to flush out anything hiding in here. He concentrates with his Detect Magic here.
"Hey, I sent Casper in there, but that don't mean you all can't charge in if you like."
(OOC: You are correct regarding door #1. Just a shallow storage closet built into the thick stone wall. No access into the building.-DM Carla)
“Benni” AC 21/11/20 CMD19. HP 48/ 48 Onesimos (SteveK) Thursday November 9th, 2023 6:55:03 AM
Onesimos thanks Isaac for one of his Laying of Hands and a Channel, and watches the last of his scrapes fade away to long-time scars.
"Ah", says the cleric non-committedly: for an explained joke is often less funny than the moment the light spell is activated.
The closest is a humorous diversion, but the Displacer Beast's den requires further scrutiny if nothing else as to ensure there is nothing under the rags or among the bones. Since Urist seems most interested, Benni lets the dwarf do the digging.
Only after the den is thoroughly inspected, will Benni succumb to Snark's increasingly pointed hints about the green key. When all the LuckMakers are present, the elf pulls the key, places it in the lock, and turns. If nothing untoward happens, he will then try the door to open it and shine his Light Spell inside. ........ Active Spells: Light (1 of 70min), Ghost Weapon on Isaac (1 of 7hrs)
Benni Spells (** used) a. Calming Touch (1/6), Good Touch (0/6), Channel (5/8) 0. Detect Magic, Detect Poison, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Magic Weapon. Comprehend Languages. Shield of Faith. 2. Align Weapon. **Less Restoration. Delay Poison. Calm Emotions. 3. Prayer. Invisibility Purge. Dispel Magic. **Ghost Weapon. 4. Holy Smite. Freedom of Movement.
Beatrix and Tinkerbell (Mitch) HP 52/55 AC 16/13/14 CMD 21 Tinkerbell HP 28/28 AC 23/15/21 Thursday November 9th, 2023 8:03:34 AM
Beatrix will adjust her position to charge anything that rushes out of the displacer beast's den.
Jasper (Holly) HP 62/62 AC 21 /13/19 CMD 9 | CMB 7 Thursday November 9th, 2023 1:30:16 PM
Jasper ensures she's out of Betrix's path and draws her scimitar, readying herself for what lies behind the door with the green lock.
Isaac Harker (Justin M) HP 67/67 AC25/ T13 / FF 22 Thursday November 9th, 2023 9:17:40 PM
Isaac looks around the squalor trying to block out the smell as best he can. With a hand over his mouth he grunts out the creatures lair my guess. But lets keep our guards up if that was the mother and the one before its offspring there's probably another roaming the grounds." Isaac takes a few more steps inside and prods the pile of rags with his sword.