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Old Tales are the Best


GM Jon - Day 5 - "The Old Tales are the Best" 
Monday October 30th, 2023 8:32:12 PM

OOC: Was that temple something I had a hand in, or before my time ... I like creepy temples, if you don't die exploring them, they usually have cool stuff, like, well, hmmmm, floating candles? I have the original info on the Frozen Chapel, it came out in an old Dragon Magazine ...

Torry dipped back into her senses to determine if anything was magical or evil ... she detects neither, although the dolls have all fallen apart since the end of the battle. She seeks her "doll" out and makes sure it is destroyed.

Mortimer, with his ears beginning to stop ringing, shares with the group that the dolls had an aura of "undeath" around them. However, Torry has determined that the dolls are no longer enchanted

Gnubert offers to heal Mortimer, and then explores the body on the altar. This is the remains of an adult male, one that looks familiar, its possibly one of the farrier's in town. Gnubert is able to determine that "Jack" was alive when his skin was skillfully removed, and that magic was used to finish him off through the removal of his heart, and several other organs. The skin that was taken, is what was used to make the dolls.

Ash, while not religious, makes a sign of faith as he approaches the wood golem closest to him.

Drack approaches his doll and destroys it as well. Then prompts the party to "heal up so we can move on"

Loryn suggests gathering up the dolls and "burning them with the body on the altar" and begins to gather fuel from the wood golems.

Ash and Loryn convince Manolo to help them gather wood. The three, as they are sifting through the golems find some interesting pieces that stand out: The backbones of the two golem's are the equivalent of Darkwood Staffs; 40 small branches that can be used to make arrows, and four pieces of the "ribs" that are large enough to make wands with - all this Darkwood is MW Quality, and thereby enchantable

When the party has gathered sufficient wood, placed everything on the altar and caught it on fire ... they smell pipe smoke, the same they smelled when talking to the Old Woman ... then they hear someone clear their throat.

Spinning and preparing to defened themselves, the party finds themselves facing the old lady storyteller. She is smoking her pipe, and has tears running down her face. "I wished I could have saved those people, and the kiddos, but my hands are tied, thus why I set you on this path knowing what you would find, and with the faith that you would be able to face the evil and defeat it." She takes a large puff on her pipe, and then continues "My time is limited, but here is what I can share at this time. All this was done by my three daughters who hide near or within the Frozen Chapel. Their evil, it blocks my sight. The prowess that you have shown here means you may be able to end their wicked ways. I can start you on your journey. The only way to summon my daughters out into the open is to use the Guardians’ Pyramid. Unfortunately, this is all I am allowed to share at this time." She makes a mark on the ground beneath her and then fades from view.

Know Arcane DC 20: Highlight to display spoiler: { This/She was a Projected Image spell }

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13  d20=18 ;
Tuesday October 31st, 2023 5:10:29 AM


Torryn nodded and then shook her head. She really didn't have much of a clue what was happening. Was it three hags that they sought? A coven would be tricky. They'd likely know of The Argentum's approach and prepare; so being watchful was parramount.

She also recognised the quality and usefulness of the would - being a fletcher, but didn't see how any of it could be carried away. They needed to move swiftly and be unburdened in their moving. Moreover, she wasn't she that she could ever trust an arrow made from such a thing.

"Spot and I will move on ahead and keep an eye out for traps and trouble." She offered.
~~~~~~~~~~~~~~~~~~~~

Perception: 28

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ; 
Tuesday October 31st, 2023 9:07:53 AM

Manolo is displeased with what they just experienced.
"anyone has more clue ?", Manolo asks

Drack (Chris J) - hp 60/60 - AC 20 
Tuesday October 31st, 2023 10:59:54 AM

Drack turns to the group after the old woman appears and then disappears. "Well? what is this Guardian temple? These witches need to meet Gargul. Do we just keep following the trail for now?"

AC 13 HP 39/39 Loryn Glitterfall; Dan K  d20+11=12 ;
Tuesday October 31st, 2023 11:45:32 AM

Loryn collects the Darkwood material and stows it in his Bag of Holding
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand


with a smile and wink at Torrynashkabbeth, "I got it"

Listening as best as he can Loryn nods in agreement with Drack and steps over to the symbol to see what he can make of it. Nothing comes to the gnomes mind. The smell that still hangs in the air and the repurcussions of recent events are too distracting
Know Arcana 12....there's that nat 1

Spells:
Active: Haste
Acid Ray 8/8 30' range 1d6+3
Innate:
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Tuesday October 31st, 2023 12:28:20 PM


"From the sound of things, we'll find the people and the hags at this Frozen temple thingy. So we should probably just keep going. Oh, and thanks, Loryn, I should be able to make some narrows out of some of that stuff. Later. Not now when we're all busy and there's people to save." Torryn clarified.

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Tuesday October 31st, 2023 7:11:06 PM

Gnubert looks at the old lady and shakes his head, "I knew, well felt as though we were being pushed in a direction. I didn't know it was this direction but it is evident we are needed. We should keep following the trail so to speak, and get to the gettin to."

GM Jon - Day 5 - "The Old Tales are the Best" 
Tuesday October 31st, 2023 7:34:47 PM

Drack and Loryn move to the spot where the old woman was standing. Neither are pleased with the recent events. The dirt under her feet has been disturbed, and the trail marking symbol for "treasure" has been rubbed into the dirt next to the disturbed spot.

Torry mounts Spot and moves to scout ahead, adding that she can "make arrows with the darkwood sticks."

Manolo looks at the battlefield and the pyre, and shakes his head asking if anyone "has a clue what to do?"

Gnubert watches as the Old Lady vanishes, simply stating, "it's felt like we were being pushed in a direction, and now we are needed somewhere along our path."

Digging into the ground is easy, and barely a foot down Drack finds a thick femur, probably from an elk (wrote elf three times, sigh). The femur has been scrimshawed by someone who knows their craft. The scenes are aquatic in nature/style ... mainly wind, ships, cresting waves, and winking mermaidens. Drack can tell that the upper end can be removed. As it isn't "evil" or "magical" or "necromantic" in nature, Drack opens it. Inside is a map. Drawn on aged parchment. The inks used were probably a variety of colors at one time, but now they are all a dark blue verging on black.

With all of y'all looking at it, a weeks journey towards the coast, the map lays out a trail. The problem is, where the map ends, is under the sea...

OOC: Who ran the house with creepy statues so I can look at what they did

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36  d20+13=27 ;
Tuesday October 31st, 2023 8:59:53 PM

"Its a projected image spell" Ash replies to the group. " If someone wants a wand, I can make one for you with that wood."

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Wednesday November 1st, 2023 5:14:23 AM


"A wand would be good." Smiled Torryn. Her access to Fey magic would permit her to use such a thing, albeit she had no idea how to make one herself.

As to the map; it was hard top stay positive. The last time that they'd gone under the waves had been a struggle. Sure it was pretty, but it seemed inimical to her fighting style and she certainly couldn't use her bow. Still, there was no changing matters and more importantly, there were people to rescue. So she swiftly remounted Spot and set off along the trail.

Mortimer Margrave (Stephen F.): ac:21/16/16. temp/hp:42/42. Haste 
Wednesday November 1st, 2023 1:09:17 PM

Mortimer is ready and prepared to continue on their pursuit of the missing children.

(occ: posting this on the road. Traveling today and I hate doing this on my phone. :)

Drack (Chris J) - hp 60/60 - AC 20 
Wednesday November 1st, 2023 1:20:17 PM

(Chapter 5. the abandoned homestead Jon in the archives)

Drack looks at the map info. "Seriously? water again? i am sick of water. Either way, we best get a move on. Heal up and mount up. let's make some good time. Lives hang in the balance. We move quick during the day following the map, and rest at night. No time to go back for water breathing rings. Can any of you do that spell, or do we need to go back for the rings?"

Lay hands: 6/8
Spells:
Divine Favor
Bless


Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Wednesday November 1st, 2023 8:53:16 PM

"Great! More swimming it looks like. We should be well versed in fighting underwater after the last time. Let's get moving we're buring daylight." The Cleric says one more quick prayer, and turns in the direction the map indicates.

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ; 
Wednesday November 1st, 2023 9:08:07 PM

"We should continue", Manolo simply says.
"The more we linger the more likely someone is going to be sacrificed"

Mortimer Margrave (Stephen F.): ac:21/16/16. temp/hp:42/42. Haste 
Wednesday November 1st, 2023 10:05:04 PM

Mortimer responds to the plan about going back out to sea, ”Wha?! We just dried off! Still pullin’ seaweed out of my pants, I am!”

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36 
Thursday November 2nd, 2023 12:05:30 AM

"We get back, and I'll make you one Torry. "

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Thursday November 2nd, 2023 8:57:14 AM


"Thank you, Ashy." Torryn replied with a smile. It faded quickly as she considered their options.

"Honestly, I don't think we can spare the time to head back. Like Dracky says, we should press on straight away. There are lives at steak - hopefully, not literally. We'll just have to figure something out if it comes to a watery expedition."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC: I do not possess a cellphone. Therefore, if I'm away, I typically don't post....unless my tablet device gets all clever for me, but I am much happier writing on the PC.

Drack (Chris J) - hp 60/60 - AC 20 
Thursday November 2nd, 2023 10:07:23 AM

Drack mounts up and heads out with the others. "Let's find these evil hags. If anyone isn't healed, get some now."

Lay hands: 6/8
Spells:
Divine Favor
Bless


GM Jon - Day 5 - "The Old Tales are the Best" 
Thursday November 2nd, 2023 1:58:45 PM

OOC: Crap, I forgot to post ... the wife is spring cleaning the house so we dropped off 12 bags of clothes last night, and will be making a second Goodwill run here shortly

OOC2: Thanks for the info on that adventure Drack

IC: In general, the party all groans as the map display's a watery end.

Mortimer mentions he is still "Pulling seaweed out of his pants.

Gnubert has a more positive reaction, sharing that the party should be "Prepared for underwater fighting after their last adventure."

Manolo urges the party begin moving as the "longer we linger the better chances are someone will be sacrificed.

Torry agress with Manolo that "pressing forward needs to happen" and adds further that "we'll figure something out for the watery part."

Drack suggests that the party "get healed up, and mounted so we can leave."

Ash offers to make Torry a wand from the Darkwood they found.

Loryn mounts their steed, ready to move forward.

Moving in a NE direction, the party's week-long trek is dreary. The woods they travel through are all showing signs of sickness. Very little in the way of foodstuffs can be gathered, forcing y'all to survive on rations. One other issue presents itself through the trek, your sleep is fitfully as your dreams all take on negative connotations showing this region bleak and empty of both forests, animals, and people.

After a week of dreariness. You reach the coast. For once the sun is out, and the coastline looks pristine. Before you, and on your path is an old fisherman's hut. With the state it is in, no one has been here in a few decades, however, the building retains it's sturdiness against the winds.



AC 13 HP 39/39 Loryn Glitterfall; Dan K 
Thursday November 2nd, 2023 2:50:59 PM

Loryn was unsure at best if any of this was a good idea. The gnome decided he would be along for the ride and see if he could keep the younger folk alive. We have no boat, no means of breathing and thus spell casting, fighting well or anything. Not to mention we will run out of food in about 8 days But each morning he would get up, slap a 'everything is fine' look on his face and do what he could

Spells:
Active:
Acid Ray 8/8 30' range 1d6+3
Innate:
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case


Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20+10=18 ;
Thursday November 2nd, 2023 5:53:21 PM

Manolo keeps quiet as he feels something weird.
His thoughts are more negative and he prefers to stay quiet for the time being.
"We might not find them after all, the journey itself might kill them"
Sometimes he voices a complete refusal to continue "Maybe we should head back...right?"

When they finely arrive at the sea-side Manolo feels relief and feels better.
"might have a chance to save them after all"
"Shall we investigate this place". He says confidently and beings to explore.

Perception 18

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Thursday November 2nd, 2023 8:13:14 PM

Gnubert takes teh journey in stride. The cleric tries not to dwell on what maybe happenning to the captives, and instead plan and prepare for the upcoming battles. Gnubert continually thinks of the number of spells he has each day he can use for protection, underwater breathing, and offense.

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life  d10+6=7 ; d10+6=11 ; d20+4=22 ;
Thursday November 2nd, 2023 11:12:49 PM

Mortimer isn't too talkative during the days and nights on the trail. As they approach the coastline, he prepares by fortifying his body with the powers of unlife.

(Mortimer casts False Life, twice because he can't stand natural 1's. 11 temporary hit points. Duration: 6 hours.)

When they come to the fisherman's hut, he gives it a good looking over. He casts Detect Magic and he examines the area. Who knows what is hidden under the sands. (Perception: 22)

(Mortimer casts Detect Magic. Range: 60'. Duration: Concentration, up to 6 minutes.)

He looks back with a concerned look and says, "This may sound dark ta some of ya ... but be prepared that they've already turned the youngin's against us. They've 'ad a fare amount of time ta work their magiks."

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36  d20+7=11 ;
Thursday November 2nd, 2023 11:52:32 PM

Ash raises his eyebrows at Mortimer's words, but he knew his pale friend was speaking truth.

Ash looks around, but his eyes keep getting distracted.

Perception 11

Drack (Chris J) - hp 60/60 - AC 20  d20+7=22 ;
Friday November 3rd, 2023 7:24:07 AM

“Let’s checkout the hut. Unless these witches are hags of the sea, there might be a tunnel or something. Or perhaps another type of clue.”

Drack will open the door of the fisherman’s hut and takes a look at what is inside. Perception 22

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Friday November 3rd, 2023 8:52:59 AM


Torryn was always a naturally optimistic person and despite the dour terrain and bleak outlook ahead she did her best to soothe Spot's unease and remain cheerful. The dreams were unsettling and she rather wished that she'd brought a dreamcatcher with her. Her faith in the protection of her gods remained unwavering. She was a Sacred Dancer and had a duty to lift others' flagging spirits. dancing on a horse's back wasn't easy though, so she rode mostly in silence as she considered varoius kicks and tricks that she might usefully employ in a fight.

Once within sight of the sea her spirits lifted.

"I agree, Dracky. We should definitely check that place out and likely carefully. Spot, you be good and keep an eye out for trouble." She then dismounted and opening both Feysight and her Scared dancer's ability to sense evil she approached the derelict house, for once pleased that she'd actually remembered to use all her skills. She'd even remembered her bow!



GM Jon - Day 5 - "The Old Tales are the Best" 
Friday November 3rd, 2023 10:07:34 AM

Loryn's positive attitude did help make the last leg of the trip more bearable.

During the trip Gnubert ponders what has happened, and what possible futures may play out, especially if the group has to do battle underwater

Manolo's mood brightens at the sight of the coast. Upon seeing the fisherman's hut, he moves in to explore.

Mortimer joins Manolo and Drack in the search of the hut, dipping into his magic so he can detect anything magic. While he moves forward, he prepares his friends for a possible encounter, the possibility of the hags having "turned the youngin's against us."

Ash looks around the area but doesn't spot anything out of the ordinary

Torry, while having tried to keep her friends' moods high during the trip, joins in on the searching using magical means once the party reaches the coast

The outside of the hut is covered in old nets, old baskets, old fishing equipment, and the remains of dried fish. Once finished outside, Manolo opens the door, and he and Drack both pop their heads inside

For Drack and Manolo Highlight to display spoiler: { This is a one-room hut. It is very sturdy, and you barely hear any wind coming through the walls. The floor is wood, with a ratty rug covering the majority of the floor. In the center of the rug, something is kind of poking up (like a few inches higher than the rest of the floor }

Results of Detect Magic/Evil Highlight to display spoiler: { Nothing glows with magic or evil or fey }


AC 13 HP 39/39 Loryn Glitterfall; Dan K 
Friday November 3rd, 2023 5:53:13 PM

Loryn remains outside of the small fishing hut while Manolo and Drack investigate. Only so much room the gnome figures and they'll give a shout when and if he is needed.

Spells:
Active:
Acid Ray 8/8 30' range 1d6+3
Innate:
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20+10=25 ;
Friday November 3rd, 2023 9:45:36 PM

Manolo curiousity pikes as he sees this thing.

He describes what he he sees so far and goes close to check it....not waiting for anyone to stop him.

Perception 25

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6  d20+13=14 ;
Friday November 3rd, 2023 9:53:03 PM

Gnubert shakes his head at Mortimer's words and silently follows his friends to the door of the hut his eyes searching for danger (Perception DC 14)

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13  d20=8 ;
Monday November 6th, 2023 5:06:42 AM


"Well, I'm not feeling anything icky or magical." Torryn informed the others. She waited outside and looked around wondering if someone or something might seek to take advantage of their preoccupation with the tumbledown edifice.

(Perception: 18)

Drack (Chris J) - hp 60/60 - AC 20 
Monday November 6th, 2023 11:33:28 AM

"Alright Manolo. Check it out. I have your back. The rug seems like an obvious starting spot"

Lay hands: 7/8
Spells:
Divine Favor
Bless


Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life  d20+4=16 ;
Monday November 6th, 2023 12:10:17 PM

With the hut occupied by Drack and Manolo, he didn't wish to crowd them. Especially if Manolo needed his space to check for traps. Mortimer instead walks over to the water's edge (ooc: if it isn't far away. Im assuming the hut is near the water.).

Mortimer squats down and gathers some water in his palm. He gives it a smell, possibly a taste, to see if it has the same taint of sickness as the flora and fauna they've experienced along the way. (Perception: 16.)

GM Jon - Day 5 - "The Old Tales are the Best" 
Monday November 6th, 2023 9:28:16 PM

The Hut - while it hasn't been visited in some time is an interesting mix of eccentricity - much of the fishing gear and accouterments are almost crumbling, yet, there are rain slickers and boots that look in perfect shape.

Manolo with Drack as backup, moves the rug out of the way, revealing a copper door with a pull latch. The copper looks lightly tinged with green corrosion, but that's more due to salt air than anything else.

Gnubert, with his head poked through the door, watches as Manolo move the rug, uncovering something metallic

While their friends are checking out the hut, Mortimer moves to the shore. Scooping up a handful of water, he tastes it. The salty ocean water hits his tongue and almost causes him to gag. It doesn't taste or smell "bad" other than being ocean water.

Torry, who's also outside, spots some small patches of flowering plants that look healthy, and have butterflies and bees buzzing around them

Loryn and Ash, waiting for their friends to call out for help, watch as seagulls dive and frolic in the ocean winds, and both spot recently deposited driftwood on the shore, possibly from a storm somewhere, as the seaweed on several pieces are still glistening wetly



Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Tuesday November 7th, 2023 7:50:08 AM


Torryn's spirits are lifted by the sight of the flowers and busy insects. She executes a swift pirouette in thanks that finishes with a flourishing bow. Straightening with a smile she again composes herself trying to recall everything that a good sentry should be doing in circumstances such as this. She tries to be vigilant for any signs of trouble, but that wasn't easy when there were gulls and flowers and bees to distract her.


Drack (Chris J) - hp 60/60 - AC 20 
Tuesday November 7th, 2023 10:04:22 AM

"Looks like we have us a door Manolo. Can you check it for traps? if its not trapped, go ahead and open it so that the open end faces me, and i will ready for anything that comes out."

Drack pulls his sword before Manolo opens it.

Lay hands: 7/8
Spells:
Divine Favor
Bless


Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36 
Tuesday November 7th, 2023 10:30:36 AM

Ash moves to the hut, and looks it over with the others. His eyes go wide with shock when Manolo finds the trapdoor.

AC 13 HP 39/39 Loryn Glitterfall; Dan K 
Tuesday November 7th, 2023 10:36:26 AM

Loryn remains outside while the copper trap door is investigated. It may be a passage, it may be a strongroom or storage box. Only one of those will need him.

Spells:
Active:
Acid Ray 8/8 30' range 1d6+3
Innate:
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Tuesday November 7th, 2023 6:39:05 PM

Gnubert watches as teh door is open, prepared to help defend his friends with spell or weapon.

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20=9 ;
Tuesday November 7th, 2023 8:12:28 PM

Manolo looks at the door and taps it.
He also checks the door's material.
He check the mechanics of opening the door and let's Drack knows if it is safe or not to open

Perception 19 (or more due to the fact it is a trap)

GM Jon - Day 5 - "The Old Tales are the Best" 
Tuesday November 7th, 2023 10:08:24 PM

OOC: I'm gonna wait to post until tomorrow so that Manolo can tell us what action he is taking ...

So when you guys run into "thievy" scenarios, like picking a lock, or pickpocketing a diamond necklace, who performs such actions ... I don't remember really seeing any of that being done

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life  d20+14=29 ;
Tuesday November 7th, 2023 10:43:23 PM

As Mortimer waits for Manolo to check for traps and unlock the trap door, he attempts to skip some stones on the water.

(Mortimer skips rocks on the water. Acrobatics: 29.)

After some time passes, he looks back and asks, "Oye! If ya want, I can give it a go, yeah." He flexes his fingers and cracks his knuckles in preparation.

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life 
Wednesday November 8th, 2023 1:11:02 PM

Mortimer pulls his haversack off his shoulder and reaches in. He pulls out a rather hefty pry bar and holds it up. "My trusty iron crow 'as picked many a lock."

Drack (Chris J) - hp 60/60 - AC 20 
Wednesday November 8th, 2023 1:30:52 PM

Drack watches and waits for Manolo to find something, or open the hatch.

GM Jon - Day 5 - "The Old Tales are the Best"  Does a Giant Sea Dragon attack the party or no: d100=62 ; Nope not today big scary pillow dragon of doom
Wednesday November 8th, 2023 3:35:31 PM

While Manolo and Drack are exploring the door they found, the rest of the party amuses themselves

Mortimer, deciding to throw rocks into the water, starts easy, and the works up to a 60' skip, the rock bouncing off at least 30 waves. When he's happy with his results, he digs around in his backpack and pulls out a crowbar, offering to have a "Help" with any locks.

Gnubert remains posted at the door in case Manolo or Drack need help

Loryn is also at the door, running through scenarios about what is going to happen

Ash, who is also looking through the door, is surpised at was hiding under the rug, wondering if it is a "a passage, it may be a strongroom or storage box."

Manolo checks out the deftly checks out the door Highlight to display spoiler: { The door is both locked and trapped, please make addittional rolls to disable the trap and locks, thanks }

Torry remains playing and dancing watching both the bees and the seagulls waiting for something to happen, or just enjoying the out-of-doors


Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Wednesday November 8th, 2023 6:51:40 PM

Gnubert watches Manolo work, and is impressed. The gnome is reminded of friends, and cousins who were adept at working with machines and smiles outwardly. Gnubert remains quiet as to not distract his friend.

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Wednesday November 8th, 2023 7:15:15 PM


It was such a pleasant day that she even managed to forget much of the unpleasantness that had precipitated their arrival here. Then again, it needed little to prompt Torryn's mercurial mind to other thoughts. Staying focused was not her strong point. Still, watching her environment was easy and pleasant enough; so this she continued to do.

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20+13=16 ; d20+13=26 ;
Wednesday November 8th, 2023 8:23:59 PM

Manolo takes extra care
His hands are a little bit fidgeting as he tries to disable traps on the door and unlocking it as well.
Disable device (traps) 19 , (16+3* due to
Trap finding feature)

Disable device (door wise) 26

Ooc: + 2 was added on top of skills due to using theives tool

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36 
Wednesday November 8th, 2023 8:40:55 PM

Ash watches Manolo work, and squints his eyes in thought.. wondering if he should hide his possessions a little better.

Drack (Chris J) - hp 60/60 - AC 20 
Thursday November 9th, 2023 10:32:27 AM

Drack waits for Manolo to handle the door, hoping no traps get set off, and prepares for anything to appear once it is opened.

Lay hands: 7/8
Spells:
Divine Favor
Bless


Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life 
Thursday November 9th, 2023 4:11:04 PM

Mortimer smiles as he lovingly gazes upon his crowbar, so many memories. One of the best tools he's ever had. Didn't matter, make or break, his trusty iron crow was always a reliable partner in crime. 'Is that dried blood on the end,' he thinks with a grin. When need be, the tool was also a right proper influencer.

He carefully places the pry bar back into his haversack and watches on, from a proper distance, as Manolo finishes his work.

GM Jon - Day 5 - "The Old Tales are the Best" 
Friday November 10th, 2023 1:36:29 AM

Manolo, with Drack watching, begins to manipulate the lock, which is surprisingly well-oiled. As he convinces it to unlock, he hears metal on glass. He is able to lift the hatch enough that he can spot a trap attached to the door, so that if it is yanked open the trap goes off. I takes him a full minute of finagling his tools and the trap to disarm it. He then opens the door.

What he sees is copper ladder, again colored in green due to saltwater exposure leading down into the dark. Manolo is unable to see the bottom.

Ash and Loryn who have been paying attention, understand that Manolo encountered something due to the small gap Manolo is working through, and the "colorful" language he is uttering under his breath.

Gnubert ponders on family members and who are adept at working with machines ... Gnubert keeps his thoughts to himself while Manolo makes the hatch safe to open

Mortimer, who is enjoying the heft of his crowbar, thinks of how useful the bar is, for opening doors or windows, and as a well, spouse adjuster or person influencer

Loryn looks at Torry, who is enjoying Mother Nature, and lets her know that the hatch is open



Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ; 
Friday November 10th, 2023 4:14:53 AM

" I opened it!", Manolo exclaims loudly.
He takes a very quick look but his eyes were not good at a completely dark environment.
"Who ever locked this door also made sure to double check that no one will enter"

AC 13 HP 39/39 Loryn Glitterfall; Dan K 
Friday November 10th, 2023 9:23:27 AM

Loryn perks up at Manolo's exclamation of success "Well done. You're up Drack. Hopefully the ladder doesn't give way and have some type of insidious trap attached to it lower down beyond our vision." He smiles as he talks, knowing the paladin is not only not overly worried about such things, but would descend into the dangers to protect the rest of the group anyway.

For Himself, Loryn will take the 4th spot climbing down

Spells:
Active:
Acid Ray 8/8 30' range 1d6+3
Innate:
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case


Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Friday November 10th, 2023 10:43:37 AM


Torryn skips across to the others, not forgetting to tell Spot to behave and run away if trouble comes. Once in the small house she asks how soon they'd like her to follow Drack. With her magic in place she was afar more elusive opponent than was Drack, so could be moderately capable back up should that be required.

Drack (Chris J) - hp 60/60 - AC 20 
Friday November 10th, 2023 1:10:53 PM

“I’m on it Loryn. Anyone have an ever burning torch I can borrow so I see as I go?” As soon as Drack gets some sort of light source so that he knows what is below him, he will start his descent.

GM Jon - Day 5 - "The Old Tales are the Best" 
Friday November 10th, 2023 9:04:58 PM

OOC: I swear this game board is messing with me. I posted last night ... I just logged on and my post wasn't there, so I wrote a second one just now. When I saved it, and went back, the one from last night + y'alls responses showed up ... not enough caffeine yet today

IC: With someone providing him a light source, Drack goes down the ladder first. Followed by Torry, then Manolo, then Loryn, then Ash, then Gnubert, and Mortimer is last, carefully shutting the hatch once he's in, as he spots a locking mechanism on this side of the hatch.

The ladder seems to go on forever, in reality it's a 100' long climb down. At the bottom of the ladder is a tunnel – worked stone, damp, and smells like the ocean. The tunnel is dimly lit by glowing moss. The tunnel goes straight East, which heads out under the sea. After walking a mile, the party finds a door, metal, no handle, but there are raised images, pictures of some kind, and the way they are arranged looks like they can be manipulated and moved.

Know: Geography - DC15 Highlight to display spoiler: { The pieces look odd, until you realize they are pieces of the coastline, but not as it looks today ... when put together properly, they should show what this region looked liked a hundred or more years ago}

Disable Device/DEX Check - DC 20 Highlight to display spoiler: { Like the hatch, these pieces are well oiled, and move around rather easily. Once you get them all moved into their "place", well see below }

Once the pieces are identified, and manipulated into their proper place, there is a loud CLICK, and the door splits in two, and then silently opens.

OOC: I'm headed to work in a few hours, so I'll make one of my famous Google Doc maps, so y'all know where you're headed



Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36  d20+9=15 ;
Friday November 10th, 2023 11:11:24 PM

"Thats the coastline a century back. " Ash says, pointing to the map. "We might be the first people down here since then."

GM Jon - Day 5 - "The Old Tales are the Best" 
Saturday November 11th, 2023 5:07:37 AM

Took me a bit but here it is

Undersea Map

Y'all are currently at A6, 7, 8 ...

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Sunday November 12th, 2023 10:10:35 PM

Gnubert let's out a silent sigh of relief when Manolo opens the door. The cleric follows along as silently as he can to the next door. Gnubert watches his friends and ponders on the missing

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13  d20=18 ;
Monday November 13th, 2023 5:18:45 AM


Once down from the ladder Torryn shook her hands. That had been a lot of gripping! She stretched her hands as a good dancer should and then took up her bow, nocked an arrow and stepped forward. Torryn moved cautiously along the corridor, listening and looking for trouble. She again opened her Fey sight (Detect Magic) and called upon her Sacred Dancer abilities to determine if anything evil lurked close by intent on doing them harm.

Perception: 28

Torrynashkabbeth (Nick) HP:34/34 AC:18 F10: R11 W:13 
Monday November 13th, 2023 5:20:08 AM


NB: Header adjusted. I do not believe that she has any magical protections at this time. That will likely change very soon :)

Drack (Chris J) - hp 60/60 - AC 20  d20+7=23 ;
Monday November 13th, 2023 7:33:31 AM

Drack gets to the bottom, pulls his sword, and waits for the others to finish climbing down. He watches the area for signs of threats or traps. Perception 23

Drack (Chris J) - hp 60/60 - AC 20 
Monday November 13th, 2023 7:35:39 AM

When the door opens, Drack waits with sword drawn for something to come charging through. He then peers into what what’s behind the doors.

AC 13 HP 39/39 Loryn Glitterfall; Dan K 
Monday November 13th, 2023 11:23:36 AM

Loryn gives a slightly audible huh. in response to the coastline information from Ash. The young human was practically a walking library of various bit of knowledge. Wtih Drack and Torrynashkabbeth taking the lead, Loryn follows them into the room and casts Dancing Lights, setting the 4 glowing orbs up 25' in front of the sacred dancer (col G)

Spells:
Active:
Acid Ray 8/8 30' range 1d6+3
Innate: dancing Lights 10/10 rounds
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case



Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life  d20=1 ; d20+4=16 ;
Monday November 13th, 2023 12:40:22 PM

(Knowledge [Geography]: 1, typical! Dex. Check: 16.)

Before Mortimer descends into the pit, he activates Darkvision on himself because he had no light to give.

(Moritmer casts Darkvision. Range: 60'. Duration: 6 hours.)

All his efforts prove feeble. When Ash describes the map of the coastline, Mortimer has fleeting memories of various maps flash by; maps he's never seen before in this lifetime. None of which resembled what he saw before him. His attempts at helping manipulate the tiles was a complete waste of time, He lets the lead on that. They can take the blame when things go sideways :)

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20=18 ; d20=5 ;
Monday November 13th, 2023 6:59:45 PM

Manolo climbs third in line.
He keeps an open eye for any possible traps.

Perception +18
Disable device less than 20

OOC: super tired apologies for the laziness.


Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Monday November 13th, 2023 7:07:50 PM

Gnubert doesn't recognize the coastline at all. The cleric carefully descends down the ladder and lets a silent prayer to Domi float up asking for courage, and bravery for the road ahead.

Drack (Chris J) - hp 60/60 - AC 20  d20+7=10 ;
Tuesday November 14th, 2023 9:06:27 AM

Drack stands in the middle of the open door way, and peers into the room, trying to spot movement, doors, or possible traps. (perception 10)

Lay hands: 7/8
Spells:
Divine Favor
Bless


GM Jon - Day 5 - "The Old Tales are the Best" 
Tuesday November 14th, 2023 11:55:47 AM

OOC: Sorry guys, I had a bad weekend at work, and then spent most of yesterday with my Mom

IC: The party buffs up for whatever lays below. Once the door opens at the end of their trek, what they see is inspiring. The walls, ceiling, and floor are all constructed of golden-hued stones. Each block is easily 5' on a side. The lichen that had been providing illumination, has given way to floating balls of light (they're the size of bowling balls). The lights are interesting in that they appear to be full of water, roiling like the ocean during a storm.

While the rest of the party prepares themselves for whatever is here, Manolo, Drack, and especially Torry, can all hear something moving in both of the rooms facing them.

For Manolo Highlight to display spoiler: { When you look for traps, the entire complex, or what you can see, seems off ... if you had "spiderman" senses, they'd be tingling, but not from an obvious threat, just a weirdness from these stones and lights }

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13 
Tuesday November 14th, 2023 12:26:03 PM


"Oh, I think I hear something." Torryn commented rather abstractly, neglecting to state from where she believed the noise was emanating. She did however take the prudent precaution of invoking her Fey Armour. (Mage Armour: 2 hours Header adjusted)

AC 13 HP 39/39 Loryn Glitterfall; Dan K  d20+4=7 ;
Tuesday November 14th, 2023 3:33:28 PM

Loryn maintains his spot

perception 7...way to see no eyes

Spells:
Active:
Acid Ray 8/8 30' range 1d6+3
Innate: dancing Lights 10/10 rounds
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6  d20+12=28 ;
Tuesday November 14th, 2023 6:56:36 PM

Gnubert looks intently ahead, and when his friends point out the noises in the darkness the cleric begins scanning for danger (Perception DC 28). "Here we go"

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ; 
Tuesday November 14th, 2023 7:21:47 PM

Manolo feels weird......
He stays still at place and says " I have a bad feel out this place
....
Not that I can sense evil or something like that....it feels like danger or something weird "

He points a finger at the whole complex at different places
. " the stone and the lights just feels weird "

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36 
Tuesday November 14th, 2023 9:16:14 PM

"Something is weird, something is front of us" Ash says, reiterating what the others say, but having no clue himself if its true,

" Any light spells? cast on a coin, rock, something and toss it in as far as it will roll. "

Drack (Chris J) - hp 60/60 - AC 20 
Tuesday November 14th, 2023 9:39:09 PM

“Hold your positions for now. This feels like a trap. Let’s see if anything comes to us.”

“What do you mean feels weird Manolo. Is this whole thing some sort of illusion? They are witches after all.”

Drack uses detect evil to take a look around for evil auras.

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life 
Wednesday November 15th, 2023 7:56:20 PM

Mortimer's eyes go wide at what he sees. This was not what he was expecting from hags. He was visualizing a mud hut, a hallowed out tree, a filthy cave littered with bones ... not this. He makes a quick appraisal at the value of all the gold he sees (Appraise: ??, die roller not working.)

This all does feel very weird, like what Ash and Manolo had said. He has no problem staying put until something can be determined. He wonders if there was a way to interact with this room without actually entering it. Something to test. He looks for any loose stones and pebbles around him.

(Perception check: d20+4 ... die roller still broken.)

GM Jon - Day 5 - "The Old Tales are the Best" 
Wednesday November 15th, 2023 9:15:32 PM

Let's see if this works:

Standing in the foyer of this complex, the party deduces that "somethings" are in both the upper and lower rooms

Torry takes a moment to make herself harder to hit

Loryn looks around but doesn't spot anything

Gnubert scans for trouble Highlight to display spoiler: { There are no obvious cracks in any of the stonework that would relate to a trap, door, or pitfall }

Manolo shares what his impressions of this place are - "it weird, and makes me bad or off"

Ash looks around at the lights, but also asks if the party should create some of their own

This place is lit by floating balls of light (they're the size of bowling balls). The lights are interesting in that they appear to be full of water, roiling like the ocean during a storm.

Drack moves up and uses his ability to see "evil" looking all around him Highlight to display spoiler: { So from where I moved you up to, you can see into both rooms ... round 1, you catch flickers of evil in both rooms }

Mortimer also feels off. He looks for rocks or pebbles to throw, however, the floor is clear of anything, no dust, sand, dirt, nada. Highlight to display spoiler: { If there was a way to remove these blocks, they'd be worth money to stone masons, or to someone wanting to build a very defensible wall.} Perception check Highlight to display spoiler: { 1d20+4 16+4 = 20 (rolled it myself, hopefully thats ok) - what is intersting about this place, is that you are beneath the ocean or sea. At least 100', possibly more. The pressure alone is messing with y'alls perception. The other thing, the air itself is moist, but doesn't carry any odors, like sea spray or a sewer.}

As a reminder, The stone blocks are cut from single pieces of stone (5' cube). Whatever this stone is, it appears golden in color. Kicking it, or tapping it, the blocks are solid, and joined in such a way that there are no visible cracks between the blocks

Until the dice roller is back to 100%, y'all can use this site, it's the one I use for most of my online gaming rolls DiceRoller

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13 
Thursday November 16th, 2023 5:47:23 AM


"Let's see what's waiting, shall we?" Offered Torryn as she stepped forward.

(The dice roller isn't working, but she gets +10 to Perception.)

Torryn again calls up her Scared Dancer ability to9 detect evil as she advances, determined NOT to be caught unawares.

Drack (Chris J) - hp 60/60 - AC 20 
Thursday November 16th, 2023 9:31:47 AM

(reminder for the map each post please)

"I'm sensing evil in both rooms." Drack casts bless on the whole party and then moves to G5. Let's start this way, and then come back. Torry, if you would, watch the other side and protect the rear."

Active effects:
Bless, +1 attack and save vs. fear

Lay hands: 7/8
Spells:
Divine Favor
Bless-cast

AC 13 HP 39/39 Loryn Glitterfall; Dan K 
Thursday November 16th, 2023 2:54:55 PM

Loryn follows up behind Drack (F5) Lighting the way with the Dancing Lights spell

Perception 14 take 10

Spells:
Active: dancing Lights 9/10 Bless 5/5
Acid Ray 8/8 30' range 1d6+3
Innate: dancing Lights 10/10 rounds
1st lvl: 4/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case


Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life  d20+4=18 ;
Thursday November 16th, 2023 3:10:52 PM

"Solid construction, yeah. Able ta 'old up the weight of the ocean. Be weary that all that pressure be skewin' our perceptions a bit." He sniffs the air and notices something odd. "Bein' at the bottom of the ocean, it doesn't smell like it."

He continues to keep an eye out for anything of interest. (Perception: 18.)

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life, Darkvision 
Thursday November 16th, 2023 3:11:57 PM

(ooc: Updating Name Line with all active effects.)

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 12/36  d20+6=15 ;
Thursday November 16th, 2023 3:22:32 PM

Perception 15

Ash keeps watch as Torry takes a step in. His hand slides into the pocket of his robe, and slides out the wand he made, readying it incase something pops out.

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  Perception Check: d20+10=28
Thursday November 16th, 2023 6:08:44 PM

Manolo continues to move alongside Drack.
He keeps an eye for possible traps and ambushes.

OOC: Can DM please roll perception for Manolo this time please (:

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6  d20+12=29 ;
Thursday November 16th, 2023 7:07:48 PM

Gnubert wipes the sweat from his hands, and peers into the depths towards teh evil Drack mentioned. The cleric takes a moment to adjust his holy symbol on his chest and continues to look for danger (Perception DC 29)

GM Jon - Day 5 - "The Old Tales are the Best" 
Thursday November 16th, 2023 8:07:34 PM

The party repositions themselves, and then Drack blesses everyone. The upper group of Drack, Manolo, Loryn, and Gnubert can see some form of skeletal warriors pacing in the room ...

The bottom group of Torry, Mortimer, and Ash catch sight of zombie warriors pacing in their room as well.

At this moment, none of the undead is reacting to the party members

Rooms Map

When you guys spot them, it is easy to see that they are not normal slow moving skeletons and zombies, they are moving in military style, almost marching ...

The skeletons are armed with scimitars, small metal shields, and what looks like the remains of studded leather armor.

The zombies are armed with cutlasses, and they too are wearing the remains of studded leather armor


Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13  d20=5 ; d8=5 ; d6=1 ;
Friday November 17th, 2023 5:15:12 AM


Torryn turned to Mortimer and Ash and whispered quietly. "I have this." She then went to meet the undead abominations, confident in her fey magic and dancer abilities. She drew back her bowstring and sent forth a fiery arrow at the nearest one. (AC:14 - no doubt a miss, but just in case: damage would be 6 from the arrow and 1 from fire.)

Thereafter, she expected the zombies to close. Then she would cast her bow aside and fight as only a Sacred dancer could.


Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 36/36 
Friday November 17th, 2023 9:56:28 AM

"Oh, sure, sure, sure..." Ash whispers back. " By all means."

Ash begins whispering, before casting See Invisibility on himself

Spells
1st - Magic Missle x4, Mage Armor
2nd - see invis(x), Glitterdust, acud arrow x2
3rd - Haste, Fireball x2

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life, Darkvision, Bless  d20+8=21 ; d6=1 ;
Friday November 17th, 2023 10:29:11 AM

"Maybe I should lend a hand," he replies in a hushed tone. He steps up next to Torryn, drawing his silvery, mithral sickle along the way. He mutters a few words of magic and a coruscating ray springs forth from your hand.

(Mortimer casts Disrupt Undead at the same Zombie. Hit Range TouchAC: 21. Damage: 1, sigh, really! 1's ruin my entire day!)

AC 13 HP 39/39 Loryn Glitterfall; Dan K  3d4+3=12 ;
Friday November 17th, 2023 1:07:39 PM

Loryn takes in the skeletal marching undead. "Oh I don't like that much at all. I say we draw them to us Unless one of you wants to present a holy symbol and then forcibly command them to go away/"

Loryn Readies a Magic Missile spell for the first skeleton warrior to come at them Dmg 12

Spells:
Active: dancing Lights 8/10 Bless 4/5
Acid Ray 8/8 30' range 1d6+3
Innate Used:
1st lvl: 3/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Drack (Chris J) - hp 60/60 - AC 20 
Friday November 17th, 2023 2:10:27 PM

"Something isn't right Loryn. Why aren't they attacking us? Are they supposed to draw us into the room? I have never heard of undead that don't attack the living on sight. I don't like this at all. Let's hit them with a little magic and make them come to us. Ranged magic that does damage anyone?"

Drack yells to the group at the other room. "Don't go into the room. Something isn't right. they should have attacked us unless their job is to draw us in. Try and hit hit them with something like a magic missile. Ranged magic that causes damage."

Active effects:
Bless, +1 attack and save vs. fear

Lay hands: 7/8
Spells:
Divine Favor
Bless-cast


Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ; 
Friday November 17th, 2023 7:51:28 PM

Manolo readies his crossbow but doesn't shoot.
He doesn't shoot yet.
Frozen in though, he is unsure if a shortsword is more possible option to fight against the undead.
" what should I do ?" , he asks..not in fear but surpr.
"What are the undead doing here? Usually after the traps you get treasure not enemies!"

GM Jon - Day 5 - "The Old Tales are the Best"  Zombie 1 attacking Torry: d20+5=18 ; Zombie 2 Attacking Mortimer: d20+5=8 ;
Friday November 17th, 2023 8:22:35 PM

Combat Round 1 map

The Lower Room Group:

Watching the zombies walk about, Torry decides to take some initiative (get it, initiative hehehehe) and fires a fiery arrow at the zombie at K10 - it hits ... the zombie looks down at the arrow, then up at Torry and charges

Ash casts a spell on himself that makes invisible things visible to his sight, all while cheerleading on Torry

Mortimer, who is with Torry, fires a sickly looking beam of energy at the zombie that Torry attacked, again, the zombie doesn't look impressed

Also, Torry and Mortimer can see another room (wrote tomb three times, sigh) beyond this one, and it's at least 40' long, width no clue at the moment

The Upper Room Group:

Drack doesn't like this at all, calling out to his friends, "Something's not right here, used ranged attacks or magic on them ... "

Loryn, hearing the wisdom of what Drack is saying, prepares a bevy of magical missiles for the first skeleton to approach them ...

For Loryn Highlight to display spoiler: { Please note how you are spreading your magic missiles around, or, which skeleton you are targeting, thank you =) }

Manolo vacillates for a moment on which approach to take, ranged or melee with their bony counterparts, and also states, "Why are they here, after traps you're supposed to get treasure, not bad guys!"

Undead stuff - Lower Room

The zombie that Torry and Mortimer attacked comes hustling our of the room and straight to Torry, swinging it's cutlass at her midriff

Mortimer then finds himself facing a zombie as well, and both can see more coming

Neither zombie connects

Undead stuff - Upper Room

Dracks voice seems to have caught the attention of the skeletons, as two race towards Drack and Manolo. The rest of the skeletons seem to be waiting for something, but all are now looking hungrily at the four tasty treats in front of them ... (not sure how a skeleton would eat a PC, but I'm sure these guys would figure something out)

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20+10=21 ; d8+1=3 ;
Saturday November 18th, 2023 6:10:34 PM

Manolo fires from the cross bow straight a head, hoping to hit something.

Attack 21 ( applied point blank+bless)( didn't apply any negative mods)
Damage 3 ( applied point blank)

Manolo will either prepare another arrow if the enemy didn't close the distance otherwise he will ready his short sword to be ready into meele combat.

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Sunday November 19th, 2023 8:16:39 PM

Gnubert looks over the battlefield, and glances to the south to see Torryt, and Mortimer. Gnubert remembers something his older brother said about bottlenecks, and two front battles and quickly imagines a chessboard in front of his face. Gnubert moves to the south, and east (G7) and shouts out to his friends, "Loryn, move 10 feet to the south (G6). Manolo move 5 foot south, and 5 foot west (F5). Drack, Move 5 foot to the south (G6). Create a wall and draw them to you on this side. Loryn you can use your ranged attacks at that point! Torry move 5 foot north, and 5 foot west (F8), and Mortimer move 10 foot to the north (G8). Use the caverns natural formations to prevent more than one at a time from attacking us. I can heal from the middle, and the casters, and ranged folks can fight from the middle!

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13  d20=8 ; d20=2 ; d6=2 ;
Monday November 20th, 2023 4:05:02 AM


Torryn would have moved as directed, but presently there was a frightful zombie looking to eat her brains and she was toe-to-toe with it! So Torryn attacked it. Flinging the bow behind her she unleashed two swifts kicks at the thing in front of her. Sadly, only the first landed.

(AC:16 hit for 2 damage.)

Mortimer Margrave (Stephen F.): ac:20/15/16. temp/hp:53/42. False Life, Darkvision, Bless 
Monday November 20th, 2023 8:40:41 AM

Mortimer was equally unimpressed with the amount of damage the zombie received, but he wonders if any of it affected it at all.

(ooc: Did the zombie take any damage at all? That wasn't described.)

Drack (Chris J) - hp 60/60 - AC 20  d20+12=29 ; d10+5=14 ;
Monday November 20th, 2023 9:47:38 AM

Drack takes a 5' step to G6 as instructed by Gnubert, and readies to swing at the first undead to come by within his reach. Readied attack, ac 29, damage 14.

Active effects:
Bless, +1 attack and save vs. fear

Lay hands: 7/8
Spells:
Divine Favor
Bless-cast



Mortimer Margrave (Stephen F.): ac:24/19/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield  d20+12=20 ; d20+14=16 ;
Monday November 20th, 2023 10:42:15 AM

Mortimer gives Gnubert a nod, but he wasn't going to leave Torryn to be flanked by the other zombie. He does via to fortify himself against their attacks. He defensively casts a Shield spell. The shadows around him coalesce around him to form a protective barrier.

(Mortimer casts Shield. Defensively Cast: 20, success. Effect: +4 Shield bonus. Duration: 6 minutes.)

He turns to Torryn and says, "If ya move back a step, I will move with you, yeah."

(ooc: Nick, you wont takes AoO by backing away with a 5-ft Step. Once you move, Mortimer will use Acrobatics check to avoid AoO's, by moving two squares.)

Once Torryn moves, Mortimer will move into position as instructed by Gnubert. (Acrobatics: 16 vs. CMD, i hate 2's as much as 1's.)

AC 13 HP 39/39 Loryn Glitterfall; Dan K  d20+7=17 ; d6+3=9 ;
Monday November 20th, 2023 2:52:00 PM

As the skeletons turn and charge, Loryn lets loose with the Readied spell All 3 of the magical bolts striking the same target (Dmg12)
"Ta Da!" he declares, "Magic and here they come"

Loryn sends a ray of Acid at the front coming skeleton [I5]
Ray touch attack Hit AC 17 Dmg 9

Spells:
Active: dancing Lights 7/10 Bless 3/5
Acid Ray 7/8 30' range 1d6+3
Innate Used:
1st lvl: 3/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Monday November 20th, 2023 6:53:12 PM

Gnubert stands in place watching as his friends slowly move into place using the natural formation of the cavern. The cleric watches to make sure his friends do not take any injury.

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 36/36 
Monday November 20th, 2023 7:38:47 PM

Ash casts haste at d6/d7, to catch the whole party. His nerves amplified as his movements begin accelerating.

GM Jon - Day 5 - "The Old Tales are the Best"  I5 REF save: d20+2=20 ; I-4's Shrapnel Damage: d6=2 ; I-5's Shrapnel Damage: d6=2 ; J2 attacking Manolo: d20=17 ; M4 attacking Manolo: d20=13 ; H9 attacking Torry: d20+5=23 ; It hits and damage is: d6+2=7 ; H10 attacking Mortimer: d20+5=8 ;
Monday November 20th, 2023 11:06:47 PM

Gnubert: Delves into his teachings and calls out "tactical orders" to his compatriots, moving them into a wall position, making it harder for the skeletons and zombies to get around the fighters, and leaving space open for the casters to work their magic

(see map - I think a couple of the moves would have caused an AOO - so I figured out what moves wouldn't)

Upper Room:

Manolo fires his xbow at I5, striking the skeleton ... but it doesn't seem to have much of an effect on the bony target

Loryn fires off three magical darts that slam into I4 ... it explodes into a rain of bony shrapnel Highlight to display spoiler: { DC 15 REF save for half damage from I-5, which I'll label ... you either take a whole 2 points of damage, or spin/parry/dodge for 1 point }

For Manolo Highlight to display spoiler: { DC 15 REF save for half damage, which I'll label ... you either take a whole 2 points of damage, or spin/parry/dodge for 1 point } Another Highlight to display spoiler: { DC 15 REF save for half damage from I-5 exploding, which I'll label ... you either take a whole 2 points of damage, or spin/parry/dodge for 1 point }

Drack, with a readied attack, slams I5 as it moves into H5, and Highlight to display spoiler: { DC 15 REF save for half damage, which I'll label ... you either take a whole 2 points of damage, or spin/parry/dodge for 1 point }

Lower Room:

Torry goes to move, but realizes she'd open herself up to the zombie in front of her, so she kicks it twice, connecting once, but the hit doesn't seem to effect the zombie.

Mortimer gives Torry a chance to move back as he defensively casts a spell on himself, then he moves once Torry passes behind him Highlight to display spoiler: { The beam hit, but the zombie doesn't show any reaction to the damage }

Before the "bad guys" go - Ash hits the party with a haste spell

Upper Room Skeletons:
I5 gets caught in the blast of shrapnel, and then steps into H5, where Drack ends its' short undead existence
J2 moves to G4, and attacks Manolo after I-5 explodes Highlight to display spoiler: { IT MISSES LOL }
M4 moves up to H4 to attack Manolo after I-5 explodes Highlight to display spoiler: { IT MISSES LOL }

L6 moves up to J6
L3 moves up to J3

Lower Room Zombies:
H9 attacks Torry Highlight to display spoiler: { OMG it hit you ... for 7 damage }
H10 attacks Mortimer Highlight to display spoiler: { ah, what a nice breeze the zombie has provided you this round }

J9 moves to I9
J10 moves up to I10

J8 & J11 stay put for the moment

Because your GM is tired after being awake 25 hours at this point: Haste - grants you one extra attack with your full base attack bonus, plus modifiers; your gain an additional +1 to hit, and, a +1 dodge bonus to your AC ... sneaky, sneaky, Ash, bad Ash, bad Ash, no donuts for you hehehehehehe ...

Round Two Combat

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13  d20=11 ; d20=11 ; d6=6 ; d6=1 ; d6=1 ;
Tuesday November 21st, 2023 4:56:15 AM


"Ow!" Torryn squeaked as the heavy, clubbing hand struck her shoulder. She hadn't been as elusive as she'd hoped. Still, she was not going to yield ground any further, not least because that would endanger Morty, who seemed to have plenty to occupy him. Despite the magical energy suffusing her, Torryn was concerned. She'd hit the thing, but had seemingly been unable to deal any lasting harm. What was happening? How could that even be? Perhaps she should change to using her magical spear? yet it seemed wrong to abandon her faith in her Dancer abilities. She resolved to try again. If she encountered the same result then she'd use the spear.

Her foot snapped out, low, then high. She struck true with both strikes!

~~~~~~~~~~~~~~~~~~~~~~~~~~

AC: 19 hit on both occasions.
Damage: ^ from the 1st hit, just 1 from the 2nd.

The site was extremely slow - with the dice rolls. Ignore the last 1. I thought it hadn't taken the previous roll. Also, loading what's written is even slower!


Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13  d20=11 ; d20=11 ; d6=6 ; d6=1 ; d6=1 ;
Tuesday November 21st, 2023 4:56:43 AM


"Ow!" Torryn squeaked as the heavy, clubbing hand struck her shoulder. She hadn't been as elusive as she'd hoped. Still, she was not going to yield ground any further, not least because that would endanger Morty, who seemed to have plenty to occupy him. Despite the magical energy suffusing her, Torryn was concerned. She'd hit the thing, but had seemingly been unable to deal any lasting harm. What was happening? How could that even be? Perhaps she should change to using her magical spear? yet it seemed wrong to abandon her faith in her Dancer abilities. She resolved to try again. If she encountered the same result then she'd use the spear.

Her foot snapped out, low, then high. She struck true with both strikes!

~~~~~~~~~~~~~~~~~~~~~~~~~~

AC: 19 hit on both occasions.
Damage: 6 from the 1st hit, just 1 from the 2nd.

The site was extremely slow - with the dice rolls. Ignore the last 1. I thought it hadn't taken the previous roll. Also, loading what's written is even slower!


Drack (Chris J) - hp 59/60 - AC 21  d20+7=27 ;
Tuesday November 21st, 2023 9:13:05 AM

Drack avoids part of the damage of the exploding skeleton( reflex 27. wasted a 20)

Drack will change the battle plan based on how easy to kill these things seemed. He will take a 5' step to H5 and swing three times. Starting with the skeleton in front of him, and then swinging at the other if the first goes down.

Swing one: 1d20+13, damage 1d10 +5
Swing two: 1d20+8 damage 1d10+5
Swing three 1d20+13 damage 1d10+5

Active effects:
Bless, +1 attack and save vs. fear
Haste - extra attack with your full base attack , +1 to hit, and, a +1 dodge bonus to your AC

Lay hands: 7/8
Spells:
Divine Favor
Bless-cast

(cant get the die roller to roll after the 27, I will let the DM roll for me)

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 36/36  6d6=16 ;
Tuesday November 21st, 2023 10:08:20 AM

Ash pulls some bat guano out, and waves his fingers before dropping a pea sized ball of fire between k-l to catch all the baddies in the lower side with his fireball.

16 dmg, dc 18 Reflex for half.

Mortimer Margrave (Stephen F.): ac:25/20/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield, Haste  d20+10=16 ; d20+10=26 ; d6+1=7 ; d6+1=2 ;
Tuesday November 21st, 2023 10:45:50 AM

Feeling himself becoming quickened, he lashes out at the zombie they had been attacking. He hisses with each strike.

(Mortimer attacks Zombie I9. Hit AC: 16 and 26. Damage: 7+2 = 9 slash/silver damage.)

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20+10=14 ; d20+10=21 ;
Tuesday November 21st, 2023 1:47:50 PM

Manolo tries to escape danger.
Reflex #1 14
Reflex #2 21
"Any ideas now?"
Manolo shouts.
OOC: running out battery...wil post a second post in 2-3 hours otherwise assume Manolo attack with his short sword

AC 13 HP 37/39 Loryn Glitterfall; Dan K  d20+6=10 ;
Tuesday November 21st, 2023 4:18:12 PM

"Ow, What in the Woldf?" How positively disgusting Although the gnome had a feeling that exploding zombies would be far worse and so is therefore happy with the targets at hand.

The skeletons did not seem to pose much of a threat and so Loryn simply backs off out of the way
[Move to D6]

Spells:
Active: dancing Lights 6/10 Bless 2/5 Haste 6/6
Acid Ray 7/8 30' range 1d6+3
Innate Used:
1st lvl: 3/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 35/35 ;  d20+9=28 ; d20+9=11 ; d20+9=24 ; d6+2=7 ; d6+2=7 ;
Tuesday November 21st, 2023 5:49:37 PM

Manolo draws his short sword and begins to attack a skeleton.

Attack#1 28
Trying to confirm critical hit 13 (after adding bless and haste)
Attack #2 26 (+2 from bless+haste)
Damage #1 7
Damage #2 7

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13  d20=13 ; d6=1 ;
Tuesday November 21st, 2023 6:20:46 PM


OOC: I forgot the extra attack for Haste.

That too strikes, but like the blow before it, it's a glancing blow (1 point of damage)

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6 
Tuesday November 21st, 2023 7:18:28 PM

Gnubert watches his friends work, and is rather pleased none are seriously hurt. The cleric continues to watch over his friends and cure any wounds.

Drack (Chris J) - hp 59/60 - AC 21 
Wednesday November 22nd, 2023 3:44:11 PM

Drack watches his attacks play out, and prepares for the next opponent.

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13 
Wednesday November 22nd, 2023 7:07:28 PM


Torryn moves as directed and like Drack prepares for the next attack.

Mortimer Margrave (Stephen F.): ac:25/20/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield, Haste 
Wednesday November 22nd, 2023 9:38:47 PM

Mortimer quickly decides which of the scorched and smoldering zombies will be reaped by his sickle.

GM Jon - "Under the Sea"  Zombies saves against evil nasty Ash's Fireball vs DC 18: d20=17 ; d20=4 ; d20=4 ; d20=18 ; d20=6 ; d20=3 ; Drack Damage 1st swing: d10+5=13 ; Drack damage 2nd Swing: d10+5=12 ; Drack damage 3rd Swing: d10+5=10 ; Exploding Skeleton H4: d6=5 ; G4 save: d20+2=17 ; J3 save: d20+2=12 ; Exploding Skeleton G4: d6=5 ; J6 explodes: d6=2 ; H9 attacks Torry: d20+5=17 ; G10 attacks Ash: d20+5=6 ; H10 attacks Mortimer: d20+5=21 ;
Wednesday November 22nd, 2023 11:36:03 PM

OOC: Did I really forget to post yesterday, UGH
OOC2: The party was Blessed by Drack prior to approaching either room, and now are Hasted, so y'all have a +2 to hit
OOC3: Before this round begins the "party" makes a general observation:

Torry has hit the zombie in front of her several times - for a total of 1 point of damage
Mortimer cast a spell at the same zombie to no effect,
1) Mortimer then attacks with his sickle, and slashes a zombie for 9 damage, I'll add that

Loryn destroyed a skeleton with magic missiles
Manolo fired his xbow at a skeleton, but the bolt did no damage
1) Loryn also sent a ray of sickly green acid at a skeleton (which I completely missed, but will add) which destroyed it
2) Drack attacks the skeleton in front of him, and I'll add that
3) Ash, not asking how big the room is, casts a fireball (hehehehehehe), and I'll add that

IC: Ash, tells Torry and Mortimer to "DUCK" and then drops a fireball at K9 ...
J8, H9, H10, I10, J11 - gets burned, growls loudly, but doesn't seem that damaged
I9 appears to have taken no damage

Torry attacks, but her blows don't seem to faze the zombie before her at all
Mortimer attacks the same zombie, slashing a good steaming chunk out of it (new pouperie scent - Singed and Leaking Zombie)

Loryn fires a ray of sickly green acid at G4, causing it to explode and it does 5 points of damage (possibly) to Drack, Manolo, and Gnubert DC15 REF save Highlight to display spoiler: { if you make it, you take 3 damage, if fail, then 5}

Drack goes on the offensive, slamming his sword through the skeleton at H4, destroying it, and it explodes, doing 5 points of damage (possibly) to Drack, Manolo, and Gnubert DC15 REF save Highlight to display spoiler: { if you make it, you take 3 damage, if fail, then 5}

J3 has to save vs their friend exploding - but no one is near enough to take damage from it's blast as it explodes

Drack then smacks J6 - killing it - it explodes - doing 2 points of damage (possibly) to Drack DC15 REF save Highlight to display spoiler: { if you make it, you take 1 damage, if fail, then 2 }

All the skeletons are dead, again, and in piles of splinters, except for the splinters in the PC's

Zombies:
H9 attacks Torry - and misses her

H10 moves to G10 and attacks Ash - and misses Ash, slamming its cutlass into the floor and it snaps in half ... the zombie drops the remaining piece

I10 moves to H10 and attacks Mortimer - and its cutlass provides Mortimer with a small "fan" of wind

Round 3 combat

Did I miss anything or anyone's actions?

Torrynashkabbeth (Nick) HP:34/34 AC:22 F10: R11 W:13  d20=12 ; d20=6 ; d6=3 ; d6=6 ;
Thursday November 23rd, 2023 6:07:28 AM


Frustrated at being unable to harm her unusual, undead adversary, Torryn plucks her spear from its sling at her back. She pokes the creature near her (H9). Maybe theses thing were only affected by magic? Maybe they were just really tough and she simply didn't have enough strength to hurt them? She didn't know, but but felt trying the spear was still a good idea.

~~~~~~~~~~~~~~

Hits AC: 19 for 4 points of damage. The spear is magical; +1.
Second - hasted attacked - only strikes AC: 13. If that actually manages to hit, it takes 7.

Drack (Chris J) - hp 59/60 - AC 21  d20+7=24 ; d20+7=25 ; d20+7=19 ;
Thursday November 23rd, 2023 7:43:10 AM

reflex saves: 24,25,19

Drack ducks and dodges the worst of the exploding skeleton damage, but still takes 7. Seeing the skeletons all down, he moves to F8 in the lower end to help kill Zombies, but needs to wait for a space to open up..

"If someone would kindly let me in, i would like to kill some more undead"

Active effects:
Bless, +1 attack and save vs. fear
Haste - extra attack with your full base attack , +1 to hit, and, a +1 dodge bonus to your AC

Lay hands: 7/8
Spells:
Divine Favor
Bless-cast

(cant get the die roller to roll after the 27, I will let the DM roll for me)


Mortimer Margrave (Stephen F.): ac:25/20/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield, Haste  d20+10=28 ; d20+10=24 ; d6+1=6 ; d6+1=7 ; d20+4=9 ;
Thursday November 23rd, 2023 9:31:02 AM

Mortimer immediately comes to the conclusion that something isn't right. They're being deceived.

"Oye! The positive energy ray from my Disrupt Undead Spell 'ad no effect on these bastards! That can only mean these blighters are NOT undead, yeah! What are they?"

He continues swinging with deadly accuracy.

(Mortimer attacks Zombies in front him. Most injured first. I have no idea how damaged these zombies appear. Hit AC: 28 and 24. Damage: 6+7 = 13 slash/silver damage.)

(Perception: 9)

GM Jon - "Under the Sea" 
Thursday November 23rd, 2023 3:03:10 PM

For those who observe, Happy Thanksgiving, for those who don't, have an awesome Thursday!

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 27/35 ;  d20+10=17 ; d20+10=27 ;
Thursday November 23rd, 2023 6:39:14 PM


Manolo manages to find a way to escape some of the damage.
"What now?, I certainly don't want to shoot anyone's back!"

OOC:
HP 35-1-1=33 (first/second round)
HP33-3-3=30-3=27

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6  d20+9=29 ;
Thursday November 23rd, 2023 8:40:02 PM

Gnubert standing in the middle of the room manages to some how matrix out of the way of the flying bone splinters. The cleric smiles at the relative quick work of most of the zombies, and quietly cheers his friends on as they work on the rest.

Drack (Chris J) - hp 59/60 - AC 21 
Friday November 24th, 2023 12:39:45 PM

Drack waits for someone to step aside so he can get into the fight.

Mortimer Margrave (Stephen F.): ac:25/20/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield, Haste 
Friday November 24th, 2023 2:03:23 PM

(Ooc: Drack could take a 5-ft Step into F9 and he’s in it. There’s no one blocking him. Or Mortimer can move to F9, and Drack could take his old spot.)

Mortimer Margrave (Stephen F.): ac:25/20/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield, Haste 
Friday November 24th, 2023 2:10:26 PM

(ooc: Whoops! Ash is in F9! He doesn't show up on my mobile, but he does appear on my desktop. Mortimer can't move until the next round, he already used a full-round action on attacks and so he only gets a 5-ft Step. All the squares are occupied around him.)

AC 13 HP 37/39 Loryn Glitterfall; Dan K 
Friday November 24th, 2023 2:57:06 PM

Loryn gives a nod at the destruction of the skeleton. Now for the zombies

Spells:
Active: dancing Lights 5/10 Bless 1/5 Haste 5/6
Acid Ray 7/8 30' range 1d6+3
Innate Used:
1st lvl: 3/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 27/35 ;  d20=12 ;
Friday November 24th, 2023 8:58:56 PM

Manolo tries to intimidate the enemies by shouting meaninglessness words at them as he gets closer the front line.

Manolo move closer to Drack.

GM Jon - "Under the Sea"  Zombie H8 attacks Loryn: d20+5=12 ; H9 attacks Torry: d20+5=18 ; F10 attacks Ash: d20+5=12 ; Damage: d6+2=6 ; G10 attacks Mortimer: d20+5=10 ; H10 attacks Mortimer: d20+5=11 ;
Friday November 24th, 2023 9:18:18 PM

Torry continues her assault, this time changing to her spear. She does poke the zombie, but it doesn't seem fazed by her attack.

Drack, the Skeleton Slayer (hmmm, that's actually a cool title) kindly asks for one of his friends to move so he can add "Zombie Slayer" to his moniker

Mortimer, frustrated at the lack of effect his spell had done, slashes out with his sickle. On the second strike, the zombie splits open, fetid water and bile leaking from it as it drops to the floor.

Manolo also wants to get back into the action, but doesn't want to shoot his friends in the back with his crossbow

Gnubert is enjoying the show, watching his friends take out exploding skeletons, with little damage to themeselves, and now the first zombie goes down following Mortimier's attacks

Loryn follows his friends down to the zombie room, planning out his course of action

Ash takes time to consider his next move as now the party is focused on the zombies

Zombies:
I9 slides into H8 to attack Loryn - and misses
J11 slides into H9 to attack Torry - and misses the lithe dancer
G10 slides into F10 to attack Ash - and hits doing 6 damage
H10 slides into G10 and tries to attack Mortimer - and misses
J8 slides to H10 and tries to attack Mortimer - and misses

Round 4 combat"

Ash Macfarlane - Shawn R; AC: 11(T 11, FF 10), CMD: 24 HP: 30/36 
Friday November 24th, 2023 11:05:58 PM

Ash backs up so drack can take his spot.

Mortimer Margrave (Stephen F.): ac:25/20/20. temp/hp:53/42. False Life, Darkvision, Bless, Shield, Haste  d20+10=19 ; d20+10=13 ; d6+1=5 ; d6+1=6 ;
Saturday November 25th, 2023 3:02:51 PM

"Full of seawater, they are! They must've drown."

As the zombies move in tighter around him, especially the one squeezing into a tight spot (half square, H8, -4 hit/ac), he's realized that he's become flanked. He decides to take advantage of that zombie's mistake.

(Mortimer attacks Squeezing Zombie H8. Hit AC: 19 & 13. Damage: 5+6 = 11 slash/silver damage.)

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Sunday November 26th, 2023 7:30:37 AM


"I can't hurt them." Torry informed the others. She'd tried bashing them. That hadn't yielded any results. Now she'd poked one with her magical spear and still no appreciable consequence. perhaps they had to be chopped. if so, it wouldn't be Torryn doing the chopping.

"I can hold the ground if someone can do the chopping thing." She offered as she smoothly transitioned to fighting defensively. (NB: Torryn is using Total Defence: AC+4 and foregoing her attacks as they appear ineffectual. Header adjustted.)

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 30/43 CMD: 6  d8+5=6 ;
Sunday November 26th, 2023 7:05:01 PM

Gnubert slides over to F6 and casts cure light wounds on Manolo healing him for 9 points of damage thanks to his domain.

Drack (Chris J) - hp 59/60 - AC 21  d20+13=27 ; d20+13=20 ; d20+8=10 ; d10+5=10 ; d10+5=9 ; d10+5=6 ; d10+5=10 ;
Monday November 27th, 2023 12:47:05 PM

"Chopping is my specialty Torry. Give me a few seconds to dice some zombies."

Drack takes a 5' step to F9, and swings three times. He will swing at the zombie directly south of him until it goes down, and then use any remaining swings on the only other zombie within reach.

Attack 1: hit ac 27, damage 10
Attack 2: hit ac 10, damage 9
Attack 3(haste): hit ac 20, damage 10

Active effects:
Bless, +1 attack and save vs. fear
Haste - extra attack with your full base attack , +1 to hit, and, a +1 dodge bonus to your AC

Lay hands: 7/8
Spells:
Divine Favor
Bless-cast

AC 13 HP 37/39 Loryn Glitterfall; Dan K 
Monday November 27th, 2023 12:56:44 PM

Loryn moves a bit closer to the entrance to try and get a better view of what is going on and what he can see from his 3' height, is a lot of Argentium behind. The gnome giggles.
5' move to E6

Spells:
Active: dancing Lights 4/10 Bless 0/5 Haste 4/6
Acid Ray 7/8 30' range 1d6+3
Innate Used:
1st lvl: 3/7
2nd lvl: 5/6
3rd lvl: 4/4

Treasure:
All MW quality
-2 Darkwood Staff
-40 Darkwood branches for arrows
-4 Darkwood wand
Map case

GM Jon - "Under the Sea"  G8 to hit Mortimer: d20+1=15 ; F10 to hit Drack: d20+1=20 ; G10 attacking Drack: d20+5=10 ; H10 attacking Mortimer: d20+5=12 ; H9 attacking Mortimer: d20+5=10 ;
Monday November 27th, 2023 3:37:19 PM

At the request of Drack, Ash slides allow the paladin room to move, and keeps a weather eye out for more trouble

Drack then takes his turn trying to "Ginsu" the zombies ... He slices, he dices, he turns things into julienne fries...

Mortimer goes on the offensive as well

Gnubert slides closer to Manolo and heals him for 9 health

Torry goes to a totally defensive fighting style, making her near impossible to hit

Loryn slides down a bit to see what is going on, giggling as he does so

Drack lands 2 of his 3 attacks, slicing the zombie open, and making it very "unhappy" with the plucky pally

Mortimer takes advantage of a zombie who's trying to tuck its gut into a tight space, slashing at it twice with his sickle, and opening up wounds on its chest

Zombies:
Mortimer attacked G8, who then tries to attack back, and MISSES

Drack attacked F10, who seems woozy from the damage, and tries to slash back but MISSES

G10 tries to hit Drack who just attacked his drinking buddy, but MISSES

H10 tries to hit Mortimer as he has already killed one of the pirates' buddies, but MISSES

H9 tries to hit Mortimer as he has already killed one of the pirates' buddies, but MISSES

Combat Round 5 map

G8 has taken: 11 damage
F10 has taken: 20 damage

so I look back a couple of days worth of posts to make sure I didn't miss anything ... I did, Manolo moved closer to Drack, so I'll fix that on the map

Torrynashkabbeth (Nick) HP:34/34 AC:26 F10: R11 W:13 
Monday November 27th, 2023 4:53:20 PM


She really wasn't sure what was happening. She couldn't hurt the zombies, but the zombies couldn't hit her. At least Drack was doing some serious damage. Torryn elected to maintain her defensive stance. She just wished that the one fighting Morty would also try to hit her, but that seemed unlikely. The best she could do was hold the attention of the one in front of her (H8).

~~~~~~~~~~~~~

Torry will continue to fight defensively. She's convinced that only slashing attacks work and she has none. Her bow would work, but she cannot use that whilst in melee.

Manolo (Michael A) -- AC 18/15/13 -- CMD 19 -- HP 27/35 ; 
Monday November 27th, 2023 5:49:05 PM

Manolo thinks and says, " I am going to flank them", as he begins to move.

OOC: Manolo is going to jump/acrobatics to the other side, going to post later

Gnubert Glitterdust (Wade) AC: 19 T: 14 F: 17 R: 6 F: 7 W: 11 HPS: 43/43 CMD: 6  d20+12=26 ;
Monday November 27th, 2023 6:47:05 PM

Gnubert keeps an eye on the other opening watching for any danger as it seems his friends have the other side handled at the moment. (Perception DC 26)

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