To Do with Dragons Day 1 DM Dan K Tuesday August 15th, 2023 4:43:07 PM
The group discusses the egg and one course of action is easily determined to not work. The Egg remains on the ground when Gaffer shifts form while holding it. Hmerrin's Haversack does accept it and within an extradimensional space Gaffer could Wildshape as well. The biggest decision is how long. Nira wants 8 days, if a fight with the pair of mighty dragons is ahead, having a fully charged staff of healing might make the difference. Hmerrin is not so sure the dragons will wait that long. Gaffer thinks they have waited a considerable time.
The big question would be is how long would the dragons wait, knowing you are back?
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Tuesday August 15th, 2023 5:10:45 PM
"I'm pretty sure Vyrnix knows the egg is back in the Wold. If the scale he gave us could sense it, he's probably very aware."
"If the concern is a fight then maybe we should take Atharges's advice and prepare to escape instead. I think making him wait on the egg is the more likely path to a confrontation."
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Tuesday August 15th, 2023 5:26:25 PM
"Agreed. Two days. As soon as Nira gets that second charge in, we go see Vyrnix. And since we're talking about running away, I'm pulling this scroll out of the To Sell pile."
Hmerrin sets aside the Scroll of Greater Teleport, a Blessed Book, and the Grimoire, gives a jauny salute, and heads for the Catacombs.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday August 15th, 2023 8:10:00 PM If we are worried about having some extra healing available, we could always pick up a few scrolls.
Ramirez adds scrolls to his shopping list for the catacombs.
So are those scrying and other defenses still working?
Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 Tuesday August 15th, 2023 8:14:07 PM
Adding to the conversation..
" I'll note that for elder dragons like this... days mean very little. They tend to think in terms of decades. Centuries even. "
He shrugs and follow Hmerrin to the Catacombs.
"I'll see if I can pick up some fresh carrots for the trip... "
To Do with Dragons Day 1 - DM Steve K Wednesday August 16th, 2023 12:22:49 PM
The Tide decide to prepare for 2 Days and then go see Vyrnix and his mate.
Day 1 is occupied with equipping, meeting people, and resting.
In other news, Tombo slaps his forehead. "Why I nearly forgot in the excitement of your return. There was a bit of a to-do a month or so back. An adventuring group from the Taur Isles came here looking for you and a lead on some information they had heard was in Dirt City. And Master Wilford Grimly was one of the heroes." Hmerrin, Gaffer, and Desdichado will all immediately remember the name of a long-time former member of The Tide. Dredging up memories, those heroes will remember "Wil" had some personal business to deal with soon after the first couple of encounters with the Rakshasa.
.................
OOC: I"M BAAAACK!!! The heroes have the initiative.
Note: The Catacombs is only for magical equipment purchases. The PCs can get any non-magical item listed in the Handbook by a morning's stroll though any of the Dirt City markets. Any food item more specific than 'meal' or 'ration' will have to be role-played in post.
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Wednesday August 16th, 2023 4:50:54 PM
"Ah, good ol' Wil. I hope he's doing well. Too bad we missed him."
Desdichado spends the downtime enjoying some meals at Tombo's place and patrolling the neighborhood. He makes a brief visit to the WLA, just to say hello.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Wednesday August 16th, 2023 5:47:34 PM "It's nice to know he's still out there adventuring." Gaffer is happy to hear Wil is doing well in a new group.
Gaffer does his best to cram in some relaxation before they are off on another adventure. Which is mostly sleeping. He does check in on his rooftop gardens when he isn't busy.
"Ok, so, final check. I'm going to prepare as if we're going to fight the Rakshasa, and not the dragon, and we'll just escape if the dragon does decide to attack?"
----- I think Gaffer had set up a Hallow with Dispel Magic previously, and would use the Shambler spell every 7 months to keep a retinue of shambling mounds around to defend the base.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Wednesday August 16th, 2023 7:25:45 PM
Once Hmerrin gets back from the Catacombs, Still waiting for service he shakes his head in disappointment at missing Wil.
"Well nuts. How'd he and his new crew look?" he asks Tombo.
At Gaffer's question, he nods. "We run from dragons. Hopefully teleport, otherwise however we can. Plan is to fight rakasha. Really nasty, highly magical rakasha."
Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 Wednesday August 16th, 2023 8:01:59 PM
When back with Hmerrin from the Catacombs
He nods to Tombo...
" 'Sup. "
To Gaffer.
" Teleport or Plane Shift. I can do either. "
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday August 16th, 2023 8:03:35 PM
Nira raises her eyebrow and looks to Hmerrin. "You know I used 4 of those 8 charges on you, right?"
"Ok. 2 days. But, if Vyrnix says we don't have to go to the Rak plane straight away, we come back here for a week? Is that reasonable?"
Nira has been asking for some time to spend with Atharge's grimoire since the party found it, but so far the group has been too busy for her to get the opportunity. There's no point of having it if she can't use it.
------ Still waiting for service in the CC? It's been less than a day! Give the CC staff a chance :D
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday August 16th, 2023 9:11:10 PM That sounds like a good plan Gaffer. And Nira, that sounds agreeable as well.
So...do we need to check in with Wilford and see if he is ok?
To Do with Dragons Day 2 - DM Steve K Thursday August 17th, 2023 9:35:43 AM
Tombo provides more information to Hmerrin and the others' questions. "He was with a team called the 'Eight Petaled Rose', or 'Roses' for short. Looked good, but was a little wary about dropping away so quickly before. Came looking for you to learn more about a fellow named Nevras. When I told them you were away and didn't know about no Nevras, they started poking around and got the interest of several Houses. Turns out two of 'em, Knives and Teeth, I think, were planning some sort of power grab: one using an intelligent, magical monster and one using Nevras who was a golem-making Necromancer. The Petals put paid to both schemes, and I heard the Prince had a meeting with all the Houses and the Petals about it. Don't know what happened there, but none of this seems to have bled over into the streets, so there's that."
For Vyrnix and Warp, his spouse, the Tide plans to get ready to fight Rakshasa and flee from the dragon if necessary. And Nira reminds Hmerrin about how she helps feed his habit of getting better after bleeding over everything.
The 2nd Day arrives and passes, the Tide should be ready to visit Vyrnix tomorrow. In the evening, however, there is a visitor. He is escorted to the study by Jasper, the Tide's gnome tidy-upper of the mansion. There, as confident and as lacking in any magic item as ever, is Darmious Foxx.
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Thursday August 17th, 2023 4:57:56 PM
Tombo's recitation of recent events suddenly makes Desdichado realize that they should have a way to communicate with or contact Tombo, or Jasper, or Cinzi and the others while the Tide is away.
As Darmious enters, Desdichado sighs. "Well, we did agree to meet with him every time we're back in town." To Darmious he says, "Here to exchange information? You're last lead sent us on a bit of a roundabout, you know."
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Thursday August 17th, 2023 5:39:15 PM "Great, because I mostly use fire and that dragon would have been a problem." Gaffer is happy with the plan, and doesn't mind a catch up with Darmious before they leave, their meetings are always pleasant enough. "Hey Darmoius, come on in, I hope you and the Prince are well."
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Thursday August 17th, 2023 7:13:24 PM
Hmerrin was just wondering how to get more information on this Knives/Teeth thing, and in walks his favorite assassin/spy.
The fighter plops down in a nearby chair for Foxx's reply.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday August 17th, 2023 9:37:19 PM Greetings Darmious. It seems we have already had one update since our return. Do you have any new information for us?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday August 17th, 2023 9:53:06 PM
Nira still doesn't know Darmious as well as most of the party, so gives a nod of her head in acknowledgement and waits to hear his reason for coming by.
People seldom come to the house just to say 'hi' anymore.
Highlight to display spoiler: {Nira will copy the following spells from the grimoire into her blessed book: 6th level: Mass Suggestion 5th level: Feeblemind, Wall of Force 4th level: Black Tentacles, Dimension Door 3rd level: Slow, Stinking Cloud 2nd level: Mirror Image
Time to understand 8 spells = 8hrs. Time to scribe = 32hrs (6+5+5+4+4+3+3+2) At 16hrs/day = 2.5days (or <2days if she reduces her rest time)}
Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 Friday August 18th, 2023 6:30:52 AM
Danko listens with the others.
Darmious Foxx - DM Steve K Friday August 18th, 2023 6:07:54 PM
Nira has plenty of time to copy what she wants in the coming days...
Darmious responds to Isaac with a shrug, but also a nod at the implied rebuke. "That was not my intention, surely. You do, however, seem back and moving about Dirt City with a purpose, which seems to suggest that you are in fact following a lead. So, instead of me telling you everything I know, would you be interested in telling me and the Prince anything?"
"I really don't have anything to tell you unless you have some specific questions?"
As usual, Detect Evil shows Darmious is not evil, Detect Lie shows he is being truthful, and Sense Motive gives a hint that he genuinely believes his meeting here is in the best interest of the the Prince, Dirt City , and the Tide.
..
It appears the Tide has the initiative
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Saturday August 19th, 2023 7:39:47 PM
Desdichado sends None of us know Darmious very well, Nira. He first showed up just after we came back from the Scab with you all. But, he styles himself the Prince's representative, so it's better to talk with him than send him away.
I suggest we be very limited in what we say about our most recent adventures. Maybe something like 'Yes, the lead on Atharges was good. There's something - we don't know what - that will be useful in finally ending the rakshasa menace from the Wold. That's our next step.'
Anything else - any services that theoretically may have been rendered or objects theoretically recovered - we should keep quiet. For all I know, he's listening to us now.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Sunday August 20th, 2023 10:45:01 PM
Nira responds to Dez with a simple "Gotcha". If Darmious can somehow hear their telepathic communications then he's more powerful - and tricky - than she's comfortable with.
She doesn't say anything to the man and instead leaves the talking to someone more familiar with him.
Darmious Foxx - DM Steve K Monday August 21st, 2023 11:58:54 AM
Darmious sips his tea like a well-mannered guest and allows his hosts to move the conversation.
.........
It appears the Tide has the initiative
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Monday August 21st, 2023 3:37:30 PM
Gaffer breaks the long pause by saying "Yes, the lead on Atharges was good. There's something - we don't know what - that will be useful in finally ending the rakshasa menace from the Wold. That's our next step." and then adds.
"We heard there was some trouble while we were away, some houses vying for power, anything we should be concerned about?"
Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 Monday August 21st, 2023 5:21:09 PM
Danko produces a carrot and waits....
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Monday August 21st, 2023 9:15:42 PM
Hmerrin nods along with Gaffer.
"We've a solid lead. Heading back out in a day or two once we've resupplied a bit. Also had a recent conversation with the Eight Petaled Rose. Is that Knives and Teeth issue under control?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday August 21st, 2023 10:12:08 PM
Ramirez offers Darmious something to drink while some info is exchanged.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday August 21st, 2023 11:09:13 PM
Nira notices that the others are being a little vague with the details they share with Darmious. It makes sense for something this important though.
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Monday August 21st, 2023 11:11:20 PM
Desdichado is willing to listen to what Darmious might have to say about a possible House conflict, but it sounded like the Petals had that taken care of. He's much more concerned about getting the dragon egg back to Vernix.
Darmious Foxx - DM Steve K Tuesday August 22nd, 2023 7:58:39 AM
Darmious smiles at the close-lipped Tide, taking what is said and not said with equal aplomb, merely nodding that the lead was good and the heroes are still following up.
When asked about the recent incidents with the Taur Isles hero group, the Prince's diplomat to the Tide nods again. "All this under your hats, of course: the Prince required no talking about the issue as part of the agreement with the Eight Petaled Rose. But, yes, it is settled. Keeping a balance of power is important, and the Teeth and Darts (not Knives) were making plays that could have upset that balance. Once the Prince pointed this out to the other Houses, he had more than enough to force the Teeth and Darts to pay the E.P.R. a fine and let them be on their way. I believe they were headed to Blackbird Forest. It was a great bit of work, the Prince had. The two Houses got punished by the other Houses, the other Houses didn't get more money to get into trouble themselves, and the Prince is the diplomatic good guy. It was lovely to watch."
"In other news, the man on the street has nearly forgotten about the Rakshasa. After all, that was 8 years ago: ancient history lost in the urgency of daily life. Oh, and I almost forgot: Shield House was bought by the Wolves as a refugee home."
"Well, that's all I have and certainly all I'm going to hear from you, so I don't want to overstay. Lovely speaking with you all, again. I'll keep in touch."
..............
With no other points of conversation, Darmious Foxx takes his leave.
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Tuesday August 22nd, 2023 12:52:43 PM
As Darmious leaves, Desdichado's paladin guilt begins to take over. Foxx may be a rogue and a scoundrel, but the paladin still doesn't like not being forthright upon reflection. But, someone in the Prince's palace might find news about a dragon egg just to tempting to pass up, so it's best not to let anyone know until it's safely returned. Maybe the Tide can tell him everything when they get back.
Turning to the others, he says "Ready to go back to the lair now? Danko, I'm guessing you can teleport us there like last time, right?"
Danko Pureheart (Yves) -- AC 26 (31) -- CMD 36 -- HP 132/132 Tuesday August 22nd, 2023 5:29:06 PM
" I can indeed. I can transport 6 of us at once. "
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Tuesday August 22nd, 2023 7:19:50 PM
Hmerrin merely shrugs at Dez' disquiet. He doesn't trust either Foxx or the Prince.
Nodding at the pair, he stands. "All right then. Get yourselves together folks, and lets go say hi."
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Tuesday August 22nd, 2023 8:54:12 PM
"I'm ready. Not particularly excited to meet the dragon again, but ready."
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday August 22nd, 2023 11:20:14 PM Looks like it's time. Do you think we need to prepare some defenses first?
Get yourselves together folks - DM Steve K Wednesday August 23rd, 2023 10:45:48 AM
The Tide lets Darmious leave. The heroes have never found anything that shows the fellow isn't truthful, open, and honest in his meetings with the Tide. Yet the fellow works for the Prince of Thieves which automatically provides distrust. As the Grubber saying goes: 'No one can help a tanner without stinking like piss.'
The group is ready to leave. Danko says he can teleport 6 people, but doesn't actually do it (ooc: say the magic words: "Danko casts teleport"). Ramirez asks about defenses.
...............
The heroes have the initiative.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday August 23rd, 2023 4:18:59 PM
After casting an extended mage armor on himself, Danko gathers everyone close to him.
" Hocus pocus smellus EXPEDICUS! "
Danko casts teleport and takes everyone to meet the dragon
---------- Mage armor
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Wednesday August 23rd, 2023 5:48:02 PM
"Too many defensive spells will make it look like we're coming for a fight, but I suppose a few standard adventuring spells wouldn't hurt" considers Desdichado. "Besides, last time we arrived the first thing Vyrnix's mate did was to try and dispel everything."
Desdichado is ready to appear at their destination.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Wednesday August 23rd, 2023 6:46:40 PM
Hmerrin mentally prepares himself for Vyrnix.
Like Dez, he sees no value in buffing.
The fighter takes a deep breath as Danko casts his spell.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday August 23rd, 2023 8:26:19 PM You're right, too many defenses could make the dragons wary. I'm ready.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Wednesday August 23rd, 2023 9:49:29 PM
Gaffer gulps down his glass in the moment before the teleport takes hold.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday August 23rd, 2023 11:45:41 PM
Nira grabs her gear in preparation for the teleport. She's hopeful that Vyrnix simply shows the group the way and not send them to the Rak plane straight away. She wants more time with the grimoire, time to recharge her staff, and time to do some catacombs shopping.
Scene 1: Secure the Location
Here Be Dragons - DM Steve K Thursday August 24th, 2023 6:56:19 AM
The heroes know the dragons' tactics and know the reason they are going into the dragon's lair: they see little point in casting many defensive spells. In fact, Desdichado points out that too many defensive spells could make it look like we're coming for a fight.
And so, with Danko's magical humor, "Hocus pocus smellus EXPEDICUS! "
The heroes teleport, not to the lair itself, but successfully able to bypass most of the tunnel leading to the giant cavern where the Tide knows is a tremendous pile of treasure and: there be dragons.
Nira's permanent Arcane Sight and finely hones skill can immediately see the lair and final approach is warded against teleporting. The heroes can see the final approach to the great cavern is a smoke and heat filled low ceiling passage nearly 30' wide. It is going to be very hot and no one is going to be able to see anything... not in their present state.
From their previous sojurn here, the heroes know this tunnel is nearly 400' long and ends in a great cavern chamber where riverlets of lava flow into a crevice. And they know: here be dragons!
.............
The Tide has the initiative
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Thursday August 24th, 2023 5:54:45 PM
Hmerrin pulls a bag of holding from his belt and then pulls the carpet of flying from the bag. "No point in trying to jump around lava," he comments wryly.
"The smoke is a new touch. Any ideas how to get through other than fly low and deal with it?"
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Thursday August 24th, 2023 6:43:38 PM
"I can protect up to four of us from the heat, but it won't do anything about the smoke. My guess is we just move as quickly as we can unless someone can blow this smoke away."
Cast Endure Elements x4
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday August 24th, 2023 7:28:18 PM I guess just stay low. I don't have any spells that can move it or see through it. Des, I'll take one of those endure elements if they aren't all taken already. So who wants to yell in there that we have arrived?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday August 24th, 2023 10:11:39 PM "I've got a Rose's spell in effect, so I'm covered from the heat. I've also got one Endure Elements spell. With Des', that should allow everyone to be covered"
Nira is really hoping that it won't come to a fight. "I feel pretty confident to say that we won't be attacked while we still have the egg. Which leads to another point. I think we should keep calling it a crystal and not let on that we know it's an egg. It might work to our advantage if it seems we don't know what it is we're holding"
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday August 25th, 2023 3:21:27 AM
OOC: These are the spells Nira has in effect: Arcane Sight ... Barkskin ... Contingency (Freedom of Movement) ... Darkvision ... Mage Armor ... Magic Vestment ... Moment of Prescience ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Ritual of Sharing (Spell Turning)
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Friday August 25th, 2023 6:33:15 AM
Danko walks towards the meeting and where the dragons likely are....
"Nira, with the level of power these dragons wield, it's likely that they can hear us and our thoughts. It goes against everything I believe in but... I suggest that total honestly in this case IS the best policy "
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Friday August 25th, 2023 6:58:39 AM
Gaffer was his own Endure Elements as well. "I've got a couple of spares as well, Des keep one of yours spare too incase we are dispelled."
He moves forward as an Air Elemental again, going as large as he remembers the full length of the tunnel allowing and taking the lead, in front of the carpet.
Here Be Dragons - DM Steve K Friday August 25th, 2023 7:04:20 AM
Between Gaffer (x2 casts), Desdichado (x3 casts), and Nira, all six heroes are protected from common heat, and they are fairly confident that won't be a problem.
Nira can fly with Overland Flight, as can Gaffer as an Air Elemental. And after Hmerrin pulls out the group's 10x10 carpet of flying and the other four get on, everyone can avoid accidentally stepping in a very hot spot, but the carpet is reduced to 30' movement. (ooc: 4 humans plus equipment, didn't do calculations, but fairly confident it will be more than 800 and less than 1600 pounds.)
The heroes don't remember smoke in the tunnel before, but with Gaffer's wind, they see that they can see for 10' okay, and for 20' at a -5 Perception. The result is they can see the ceiling, floor, and both walls, but not the entire length of the tunnel.
With no choice other than continuing on (what with after retrieving the 'crystal' and teleporting to a dragon's lair with the intention of speaking with said dragon), the heroes decide to continue on.
...........
At the end is a great cavern chamber. Riverlets of lava flow into a crevice to the right with one lavastream cutting straight across the path. Nearly 200' away is a massive pile of gold. Upon the gold, smoke rises from the nostrils of a huge, deep green dragon with black fringe. Her large bat-wings are draped, cloak-like, about her serpentine body. A grouping of small horns protrude down the snout and a pair of great horns rise from near the back of her skull and sweep forward beyond her snout. The smoke gathers about the ceiling before being pulled up the entrance tunnel. It is Warp.
A rustling starts that sounds like a wheat field on a windy day, but soon shows itself to be gigantic reptilian scales sliding across lava rock. He is gargantuan, ruby scales with golden edges vibrate with power and reflect the light of lava and flame. Bright scarlet eyes deep within the hard, thorny skull, gives a savage look, and the several rows of sharp teeth seen even when the mouth is closed does little to hide the terror hiding inside. Muscular body, thick limbs, and five-fingered claws ending in obsidian talons are shadowed by the colossal wings at the shoulders that end in curved talons like giant scythes. The long great tail ends in a single massive obsidian spike. It is Vyrnix.
You have returned", he says.
Desdichado (Ryan) [HP:211/211; AC:32/15/30 - CMD 34] Friday August 25th, 2023 4:42:44 PM
Desdichado stands quietly. He doesn't have the crystal, or egg, or whatever they're going to call it and Danko handled communicating with the dragons before. The paladin thinks that's a swell idea this time, too.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Friday August 25th, 2023 5:06:49 PM
Eyes turned to the ground Danko...
" We have indeed returned. Successfully I add. "
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Friday August 25th, 2023 7:17:36 PM
Ramirez nods in agreement with Danko. Yes, we have retrieved the object that you requested.
Ramirez tries to show confidence, but not arrogance when addressing the dragons.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Saturday August 26th, 2023 10:39:56 PM
Nira keeps her eyes on Warp. Vyrnix seemed the more reasonable of the two, and Warp seems a bit more impulsive and unhappy about having strangers in her lair.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Monday August 28th, 2023 6:42:39 AM
Gaffer waits as the conversation plays out. It's hard to show deference while an air elemental, which makes things easier for him.
Here Be Dragons - DM Steve K Monday August 28th, 2023 7:21:43 AM Warp seems to curl closer around her golden bed, with more smoke coming from her nostrils.
Vyrnix rumbles deep in his massive throat. "So, the Slow Approach, which shows deference but uncertainty. Unexpected. Do I counter with Straub's Gambit, giving threats or an attempt to overawe to gain what we seek without paying the agreed price? Do I display Valinaar's Opening: joy or gratitude that would quicken the visit, but potentially weaken my position or even make vulnerable in a future meeting with the noble races in centuries to come? Do I bargain like a peasant wife for two coppers cheaper for a pot?"
"Let us try Sturavent's Opening. You claim you have the Crystal. I claim I have knowledge of the Gate and have Talismans that will give you a fighting chance against the Maharaja on his own plane. The Talismans will give you no advantage on this Wold, so the move is mine to begin."
Vyrnix begins casting a spell that Nira, Ramirez, Danko, and Gaffer immediately recognize as Stone Shape. Even Desdichado and Hmerrin have heard the familiar phrases come from their druid in the past. 30' to the left and right of the Tide, two pedestals made of lava rock rise from the floor until they are 5 feet high and 5 feet across, and are slightly concave, dipping towards the center. The gargantuan dragon stands tall, and slowly moves forward until he is barely in reach of the right-hand pedestal, and lays six objects on top.
Each is a 4” dragon’s tooth, dipped in liquid gold at the root and fastened to a cord of twisted dragon scale.
Desdichado stands silent. He listen's to Vyrnix's words and drawing on stories he's heard of draconic nature, tries to figure out how much is dragon subtlety, how much is bluffing, and how much is Vyrnix really trying to retrieve the egg without honoring the agreement.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday August 28th, 2023 8:16:58 PM
Ramirez nods, a simple exchange. He walks up to the pedestal and picks up one of the tokens. Vyrnix, how do they work?
I think we need to turn over the crystal Ramirez thinks over the group link.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Monday August 28th, 2023 8:22:14 PM
Hmerrin recovers from his stupefied inaction in the presence of the dragons. He'd forgotten just how big Vyrnix was.
The fighter listens wordlessly to the rumbling line of reasoning. The realization that Vyrnix regards this meeting as a series of moves and countermoves is startling. The realization that Vyrnix has likely played all these moves before is unsettling.
Vyrnix speaks of talismans, and deposits six upon the pedestal he's raised. To Hmerrin, its a show of good faith.
NIra will probably freak, but they came here to trade. So let's trade.
The fighter reaches over his head, grabs the Crystal from atop his haversack, and pulls it out. Holding it securely in both hands, he walks over to the empty pedestal, and gently sits the egg upon it.
"Done and done. May we hear of the Gate?"
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday August 28th, 2023 8:27:29 PM
Nira is just about ready to cast a counterspell as soon as she hears the magical incantation, but on realising it to be a stone shape spell she instead holds her ground.
"Yes, that was the deal. Unless we want to fight it out, I don't think we have a choice"
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Tuesday August 29th, 2023 6:50:24 AM
Danko smiles lightly keeping his eyes downward turned,
{ This is the way... }
Here Be Dragons - DM Steve K Tuesday August 29th, 2023 8:31:35 AM
Know Nobility DC 15 Highlight to display spoiler: {Sturavent is recognized as the name of the Mayor of Plateau City.} Know Magical Creatures DC 30 Highlight to display spoiler: { No one knows who Valinaar is/was, but Woldian dragons are known for being near immortal unless slain. } Know History DC 35 Highlight to display spoiler: { Straub was the name of a terrible red dragon in the First Age, full of deceit and greed. (and an Easter Egg for MikeK) } ..............
Desdichado thinks on all his knowledge and skill and senses that Vyrnix is... amused at the actions/inactions of the heroes. He gets the feeling that the dragon is not using subtlety and not being deceiving so much as, what, like he is actually trying to teach a promising but not very bright set of students!
Ramirez asks a question and moves to the pedestal with the Talismans which also puts him in reach of the reddish gold Vyrnix. The gargantuan dragon sighs and clicks his tongue *tsk tsk*.
Nira startles to belatedly ready a counterspell, and then relaxes: Stone Shape can't immediately hurt. Did Warp smile? It's hard to tell with that mouth full of teeth.
Then Hmerrin recovers and, anticipating Nira having kittens, pulls out the Crystal, walks over, and places it on the other pedestal.
........
Perception DC 25 Highlight to display spoiler: {While subtle, both Warp and Vyrnix momentarily have all attention riveted on the Crystal.} Sense Motive DC 25 Highlight to display spoiler: {Vyrnix seems pleased he judged the Tide correctly.}
Vyrnix slowly moves to be just out of his reach of the Tide, moving from the Talisman pedestal to the Crystal pedestal. He slowly reaches out and cradles the Crystal in one massive talon. "And, the Opening offered and accepted, we move to Sturevant's Continuation. He always said the best diplomacy was 'open agreements openly agreed'. I always told him he was too trusting, but he does have a point in certain situations."
"Each of you should take a Talisman and wear it around your neck which activates the magic. The Talisman will enable weapons and spells to more easily penetrate the damage reduction and spell resistance of the Maharaja."
"For the Gate to get to the Rakshas plane, it moves throughout the Wold. I can cast a special spell to determine the Gate's Location where it will stay for 24 hours. It will be up to you to get to that location and deal with any guardians before using the Gate. I will cast this spell for this agreement only once. Ar you ready for me to begin now?"
............... FATE ITEM: Vyrnix’s Talismans The Talismans will allow the party to cause harm to the Maharaja. Warm to the touch, this 4” dragon’s tooth is gold at the root and fastened to a cord of twisted dragon scale. Effect: neck slot; Epic DR 15 and Spell Penetration +5
Desdichado certainly remembers Sturevant's name as the mayor of Plateau City, not to mention having met him in person. It's not every day a dragon reveals his true nature to a group of adventurers!
He notices that the dragons are very occupied with the crystal for the moment, but that they seem to be pleased that they placed their trust in the Tide to accomplish this task.
Vyrnix offers to cast the gate finding spell now, but Desdichado remembers that Nira has some new spells she needs to learn. Not to mention that it would be best to take the fight to the Maharaja on the Tide's own terms.
He respectfully says, "Thank you, your excellency, for both this exchange and for offering to cast the spell. A point of clarification, please: Is your single offer to cast the spell as part of the agreement for this moment only, or could we return later for that purpose? I'm sure you can appreciate the need to plan the attack for the most strategically advantageous moment."
"Alternatively, perhaps you could teach one of our more magically inclined party members how to cast the spell and then forego us returning."
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) d20+13=27 ; Tuesday August 29th, 2023 4:01:01 PM
Thankfully Hmerrin didn't drop the crystal on his way to the pedestal.
Gaffer wasn't as worried by the Dragon's mention of various openings and such, the Tide's choice has been clear and it seems to have paid off. He collects his dragon's tooth though doesn't put it on just yet and bobs back to his allies.
"I prepared assuming we would be forced to go straight away, so I am ready." He sends to the others while Des clarifies their situation.
Ramirez passes along the information he is aware of over the group's link. I think we all know the mayor, but it looks like Vyrnix knows him too.
Ramirez also mentions Straub, but is not familiar with that particular dragon Also, Vyrnix seems pleased. Let's ask what we need and not overstay our welcome.
Ramirez pockets the talisman. To Vyrnix, he simply says: Thank you Both for the talisman, and...for putting himself within biting reach of the dragon, and Vyrnix restrained himself.
Hmerrin nods at Vyrnix' instruction and takes a talisman, which he slips around his neck (having swapped out the periapt he usually wears).
The fighter is unsure about how to answer the timeline. Nira needs more days to completely charge her staff. But having to come back here later and hope the dragons are still in an agreeable mood feels risky.
He waits wordlessly for Nira's comments and the dragon's answer to Dez.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday August 30th, 2023 1:01:42 AM
Nira finds it interesting the Vyrnix talks as if playing a game of chess. Would that make the party his pawns though?
She takes hold of one of the talisman's and holds it in the air to examine it. Does the tooth look like it formerly belonged to Vyrnix or Warp? She checks the duo to see if they are missing any teeth.
Nira does have one important question. "Do you know if the gate works in both directions? Could something from the rak plane use it to enter the Wold?" This is important for several reasons: a way for the party to return when the job is done, and also something they may need to block or destroy in the future.
----------- Knowl Checks: Take 10. All Pass Perception & Sense Motive: Autopass
OOC All:Highlight to display spoiler: { Nira would like a couple of days to fully recharge the heal staff and maybe scribe a few spells. Nothing that needs roleplaying. Perhaps it could just be handwaved that a couple of days pass and we come back here, ready to depart? I don't want to hold things up}
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday August 30th, 2023 6:42:15 AM
Danko also retrieves the talisman, keeping his eye low in respect.
" Much gratitude. I can teleport our party to the designated location. As the others have said, we would need a few days to finish preparing, with your approval of course. "
Here Be Dragons - DM Steve K Wednesday August 30th, 2023 7:23:59 AM
Vyrnix is willing for the Tide to leave, prepare, and return before casting the spell. They do so; flying out of the smokey and hot tunnel to where they can teleport, and teleport to Dirt City. Several days pass in preparation. When the Tide is ready, Danko again teleports them to the entrance of the smokey and hot tunnel where the heroes repeat their preparations (Air Elemental, Overland Flight, Flying Carpet, various anti-heat spells), and come back in to meet with Vyrnix and Warp.
Warp is still nestled atop the great treasure trove, occasionally blowing smoke under one protective wing. Vyrnix is laying across the lava stones about where the Stone Shaped pedestals used to be, and seems very awake and alert. There is no sight of the Crystal.
The dragon does not answer Desdichado's second question. (Sense Motive DC25 Highlight to display spoiler: { you sense not answering is the answer...no. }
Nira can't determine if the tooth is from Vyrnix or Warp, but probably not. For magical, long-lived, and strategic creatures, it wouldn't be in their nature to give potential links to be used against them in the future.
Vyrnix nods at the Mystic's question. "It is a 2-way gate. The Rakshasa have used it before to enter the Wold."
...............
With the Tide all prepared to (now) go straight away, Vyrnix casts the special spell and looks far, far away. Ten minutes pass with the constant incantation that disappears from the mind as soon as it is heard, his scales vibrating with power, until… Vyrnix begins speaking:
“A landscape of endlessly rolling grasses, green or purple or seared to straw by a relentless sun. Barely seen in the distance are angular sharp peaks, sparkling like huge diamonds, but there appears to be a scoop taken out of the center of the mountain range. Closer, a partial dome of what looks like dried grass gives some shade to a collection of hovels. Hrmmm. OddHolme. That’s’ a funny name. But that is where the Gate will be for the next 24 hours.”
The great dragon's eyes refocus back to the heroes. “That is all I have, good heroes. Where that is, how to get there, and what guardians may be waiting are all up to you.”
Hmerrin Only Highlight to display spoiler: {Hmerrin, who was with the CMTC during the ‘Return of the Saar’ crossover, recognizes the description as the Sargrass Plains!}
As soon as Hmerrin reveals his information... Know Geography DC 20 Highlight to display spoiler: {There is a mountain range running east-west that bisects the Sargrass Plains called the Crystal Mountains} Know History DC 25 Highlight to display spoiler: {During the Return of the Saar, a part of the Crystal Mountains exploded, raining meteorites on the Northern Continent and leaving a big hole in the mountain range.} Know Local DC 30 Highlight to display spoiler: {While there is no knowledge of ‘OddHolme’, the hero knows the largest settlement in the Sargrass Plains is a place called Rattledam. There might be a guide or map there.}
"Ummmm," Hmerrin muses unhappily after Vyrnix' description. "That sounds like the Sargrass Plains...in the Southern Continent...a really long way from here."
[Know Local 27]
"We gotta get someplace here that can get someplace there that get us to this Oddholme place. Plateau City, maybe?"
OOC - Oddholme. Nice one. DM SteveK - I do like using previous game information to have a sense of continuity…
Desdichado greatly appreciates the talisman. But he'll need to trade out his necklace that provides armor to use it properly. He'll have to see if there's time to ask Domi for some protective spells within the next 24 hours.
Desdichado has of course heard of the Sargrass Plains but never thought it was a place he would visit. They need to move fast to catch that gate.
He nods at Hmerrin's suggestion. "Maybe we can ask for a favor from the Plateau City Council and tell them what's going on. Or I could check with the Temple of Domi."
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+16=34 ; d20+16=22 ; d20+16=20 ; Wednesday August 30th, 2023 7:27:21 PM
kn geography= 34 kn history = 22 kn local = 20
The mountains could be the Crystal Mountains running through the Sargrass Plains
So...off to the City then?
Before leaving, Ramirez bows to the dragons and thanks them for their aid.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Thursday August 31st, 2023 5:53:30 AM "Our last time in Sargrass was pretty eventful." Gaffer sends, realising he never visited the plains after they helped settle it. "Plateau City sounds good to me."
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Thursday August 31st, 2023 6:30:01 AM
ooc? What's the range to Plateau City . Monthor cal Teleport 1500 miles at a time.
" Plateau city works for me. Anyone know how far it is from here? "
Is all are willing Danko teleports the group to Plateau City.
--------------- extended Mage armor
Here Be Dragons - DM Steve K Thursday August 31st, 2023 7:40:36 AM
The Tide realizes they have 2 problems and a limited time to do them.
The first is to wear the Talismans, several of them will have to remove other protections around their neck, and none of them are really keen on doing that. Sure, the Talisman's don't work on the Wold Plane, only the Rakshasa Plane, but do they have enough time to do some shopping AND solve the second problem?
The second, of course, is to get to the Sargrass, get to the city of Rattledam, find out where "OddHolme" is, travel there, find out where the Gate is in/around "OddHolme", AND THEN defeat the guardians in less than 24 hours!
....
As the Tide telepathically 'talk' to each other, there are a few logistical details they share:
1. With only 24 hours to make this happen, there won't be anyone memorizing new sets of spells until they have found the Gate!
2. It is too far to teleport to the Southern Continent from Yrth. But they do know that the Star Mage Guild operates a Teucri Teleportation Circle in Plateau City and Floating City which can be attuned to a place called MudTown outside of Hook City. From there, it may be possible to teleport to the Sargrass Plains with a chance of success (since they can only be described to Danko).
Alternatively, the heroes can purchase and use a Greater Teleport, Limited Wish, or Wish spell to go directly to the Sargrass with little chance of being off, but the Sargrass is huge and "OddHolme" is not known.
3. Rattledam is the only known settlement in the Sargrass Plains.
..............
The Dragons wait where they lay. Time for these long-lived creatures is definitely on thier side.
The Tide has the initiative.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday August 31st, 2023 5:25:06 PM
Given their options, Desdichado thinks purchasing a scroll of Teleportation will be the quickest way to get there. He's happy to pitch in on the price, "Er, how much do they cost?"
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Thursday August 31st, 2023 5:49:36 PM
"Maybe," Hmerrin answers Dez. "Course, we gotta get to a Catacombs Portal, and since there's one of them in Plataeau City as well, I vote that's the first stop. It should be within 1500 miles of here."
Hmerrin thanks Vrynix and Warp for their hospitality.
He breaks out the magic carpet and returns himself and any non-flyers back to the point where Danko has a clear casting spot.
He waits for Danko to cast, as well as for Nira or someone to offer an opinion on this Greater Teleport scroll thing.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday August 31st, 2023 7:26:43 PM Let's get moving. So first to Plateau City, and then find a way to Rattledam.
You know, I think the dragons agreed to this deal as much for their entertainment as for getting their crystal back
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday August 31st, 2023 8:35:03 PM
Nira is happy for a stop at the Catacombs if anyone needs it. She has all she needs and can comfortably wear the talisman.
"Well it's nice to have options, however few they may be. I don't know the greater teleport spell, so can't get us there that way. Anyone else know it? Otherwise we'll have to buy a scroll of one at the Catacombs. Using the Teleportation Circle in Plateau City would work too."
Nira is happy to go with whatever direction the group decides. She has her fully charged healing staff so is happy to go anywhere.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) d20+23=27 ; Friday September 1st, 2023 5:40:09 AM "Plateau City it is then. I didn't prepare any travel spells but a Transport Via Plants scroll might be able to get us to the Plains as well."
Gaffer realises he was a tad over optimistic hoping that the dragons would teleport them to the gate.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Friday September 1st, 2023 6:27:21 AM
" No greater teleport. Just a run of the mill regular teleport. Off to Plateau City it is then. "
Welcome to Plateau City - DM Steve K d100=95 ; Friday September 1st, 2023 7:43:38 AM
The Tide all agree going to Plateau City is the first stop. As Hmerrin gets out their Flying Carpet and prepares to leave the hot chamber, Vyrnix rumbles. "Plateau City, yes. I have heard of the Catacombs for magical item purchase that may assist you. The Great Library has information on nearly anything. Or the Woldian League of Adventurers (yes, I see your pin!). Whatever you do, do not take much time, or you will owe me another favor for another spell."
The heroes travel for 15 minutes out to where Danko can Teleport, and ... ((ooc: Danko did not choose a specific destination in Plateau City nor rolled a %, so the DM took care of this minor ... oops, rolled a 95%, gonna have to consult the books...))
Because his friends want to go to the Catacombs, Danko chooses to teleport to the square in front of the Catacombs building. *POOF* The Tide arrives in a city square facing the Great Library. Oops! Just one square off from the Catacombs, but it takes 15 minutes of walking from Merchant Quarter and along the crowded streets, over a bridge, and into Dragon Quarter to get to the Catacombs.
.......... 0:30
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Sunday September 3rd, 2023 1:34:07 PM
" How fortunate that intuitively I knew to teleport us near the Catacombs! It was almost like devine intervention! Lets go see what we can buy... "
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Sunday September 3rd, 2023 4:06:30 PM
"No, wait," replies Hmerrin to Danko.
"If I understand right, you need good information about the destination. So, what we need now is you and the smart people to hit the Library and learn what you can, while some completely non magically inclined fellow to run down to the Catacombs and get that scroll."
The fighter opens his arms wide. "I'm about as non magically inclined as you get. So, I run to Catacombs. You guys learn stuff."
Unless somebody stops him, Hmerrin takes off at a quick jog.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] d20+6=8 ; Sunday September 3rd, 2023 4:24:36 PM
With Hmerrin off to find the scroll, Desdichado offers to help with finding out anything useful about their destination. He's not able to determine any new information, though.
(OOC: A "Greater Teleport" doesn't have the range or familiarity restrictions on it.)
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Sunday September 3rd, 2023 4:54:58 PM
Danko shrugs and gives Hmmi with grocery list
" AND DON'T FORGET THE CARROTS ! "
Aaaaaand then he goes to the library
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Sunday September 3rd, 2023 6:03:21 PM
Gaffer follows the others to the catacombs for a couple of items, he's not sure how much they'll get from the Library without investing a lot of their limited twenty four hours.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday September 4th, 2023 3:15:12 AM
Nira is more than happy to double-time it to the library to find any accounts, journals or maps for the Southern Continent.
"Does someone want to check out the WLA? If they have any offices in the Southern Continent they might be able to help us"
-------------- Perception: 36 (Take10) Profession Librarian 17 (Take10) - to know where to look for the right books
Getting Stuff - DM Steve K Monday September 4th, 2023 2:37:18 PM
(Ooc: short DM Post)
Hmerrin and Gaffer jog to the Catacombs. It should take and hour plus traffic. It takes 15 minutes to get there, one hour with Djali Merrrytoes to get what you want, and 15 minutes back.
Danko and Desdichado look for information in the Great Library. After entering and asking for a Sargrass expert, it take a half hour to find the right person, a weathered gnome who introduces herself as “Flea”. You can ask her any questions you want for an hour before Hmerrin’s telepathic call to gather again.
(It is the heroes initiative to ask what questions, or she will talk about anything g for an hour. Flea is quite chatty)
Nira asks about searching the WLA. If she wants to, it is 15 minutes to WLA (it is right next to the Catacombs!), and an hour of asking for an expert and asking questions…..
……. 2:00
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday September 4th, 2023 6:04:35 PM
Desdichado peppers Flea with questions.
Have you heard of a place called OddHolme on the southern continent? What do you know about it, where is it located, how far is it from Rattledam? (If she doesn't know about OddHolme) Is there anyone in Rattledam who would likely know about OddHolme? What's the best place to get a guide through the Sargrass plains in Rattledam? What is the distance from Rattledam to the Crystal Mountains? Do you have any information about gates used by the rakshasa to enter the Wold, especially one that might open in a different location every 24 hours? Is there any pattern in how that gate like that opens?
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday September 4th, 2023 7:48:07 PM
Looks like a good time to split up. Ramirez goes to the WLA while the rest of the team is at the Catacombs and the Library.
He asks about directions to Rattledam via a teleport scroll, and any information they have on a place called Oddholme.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 5th, 2023 5:02:46 AM
Nira adds to Des' questions.
"Do you have any maps of the Southern Continent? Any books?"
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Tuesday September 5th, 2023 6:38:37 AM
"Hello... Fleas is it? What a beautyful name. We're trying to get to the Otherside. I do know that the way is not Under the Bridge. If you could tell us how to get there, we wouldn't expect you.. the answer, to just Give it Away. Don't mind my Scar Tissues, they'll heal up soon enough. By the Way, I have other Questions as well.
Danko takes a long pause before asking Flea any questions. He then takes a big breat... and asks....
" How many licks does it take to get to the center of a lillipop? " " If the answer is 42, what's the question? " " Is it duck season, or rabbit season? " " If the butler did it? Why? " " Does anyone really want the truth? 'Cause I don't think they can handle it. "
and most importantly " Do you want a carrot? "
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Tuesday September 5th, 2023 6:44:05 AM
Gaffer does his best to act patient at the catacombs, aware that time is ticking.
Learning Stuff - DM Steve K Tuesday September 5th, 2023 8:50:48 AM
Danko decides at the last minute to run with Hmerrin and Gaffer to the Catacombs. They are met by a ball of energy, Djali Merrytoes! With a happy shriek, she does a little jig on the counter, "I and my toes are so happy to see you! I will get all those things in a jiffy!" She takes care of all three and within an hour, provides them with their receipt and goods, takes their money, and sends them on the way with a kiss on the cheek. (ooc: All three purchases are in Catacombs Board ready for “SOLD”. Because the Tide is physically in Plateau City and the Catacombs in game time, each hero gets their purchase over-the-counter and can use immediately.)
(ooc: Because Danko is in Catacombs and getting the express treatment, he is not with Desdichado in the Great Library and unable to ask his questions.) .................
Desdichado meets with Flea, who is more than happy to tell the paladin of her experiences running with a group of adventurers called the Bloodpack. Turns out her full name is Furtif Aeanora Flibbertigibbit, but Flea is so much more easy for non-gnomes to remember. She also loved to write in her diary and make maps. Unfortunately, she has to admit that her first-hand experience in the Sargrass was all pre-rise of the Aspects of the Sargrass, so she has had to rely on quizzing the few adventurers that have successfully returned from that land. ”Promise me that if you survive you come back and I can update my records!’ Promise or no, Flea imparts to the paladin the following: - There are no accurate maps of the Southern Continent because Great Migrations tended to move the lands every century or so, so why make maps? Flea has heard the adventuring group, the Children of Chaos did something that made it so there won’t be any more Great Migrations, but I suppose only time will tell. - Flea has been to OddHolme, and it was several days walk or 5 hours by ‘Grass Ship’ from Rattledam in the Sargrass Plains. It was a ruin and a temporary refuge for people when bad things were happening in Rattledam. She has heard Rattledam is better again, so doesn’t know the current occupancy of OddHolme, or even what it looks like. - If the heroes can get to Rattledam, any good ‘Grass Ship’ captain should know about OddHolme, and for a fee to take them there. No captain will ever sell the information. Best place for a guide would be the docks. - Flea is actually unsure how far Rattledam is from Crystal Mountains. - She doesn’t know about Rakshasa, but did know there were large underground passageways beneath OddHolme that contained many Gates. In one instance, the Bloodpack met the Children of Chaos who needed to get through a gate to do something about the Great Migration, and the Bloodpack defended a chamber to give the CoC time to get through their Gate. .............
Ramirez and Nira go to the WLA, right next to the Catacombs in Dragon Square. After asking about the Sargrass, they are directed to a side library and met by a small Beast Folk who looks like a badger. ”I am Rubalad of Rattledam, and I greet you as an equal in the Wold. Please call me Ruby. Would you like some tea?” Ruby turns out to be a Twilight Ranger and had adventured in the Sargrass until a year ago. Then something made the place really, really dangerous, and he left rather than become just another meal for a monster. He is able to provide the following information: - Ruby is able to give you a copy of a map of Rattledam, and a really good description of the docks, and his team’s house. Nira is confident a Greater Teleport can get to either location. - The badger has never heard of OddHolme. - Ruby knows that during the rise of the Sar, or SAAR, or Tri-Saar (all names mean the same thing), that Rattledam was destroyed by creatures. When Ruby arrived at Rattledam, the dome and docks were complete, many buildings rebuilt, and most foundlings that were still alive had returned. ”That was one of the main jobs of my team: find more foundlings and offer to get them back to Rattledam.” - Ruby has no other map about the Sargrass. He is pretty sure there are three volumes of adventurer accounts in the WLA somewhere: one about the Bloodpack, one about the Woldian heroes battling the returned and awakened Saar, ”which included the CMTC if I am not mistaken”, and one that he is still writing about his own team. He is sure that he can collect the first two books within a couple of days and allow Nira and Ramirez to read them in the WLA Headquarters.
Danko, Hmerrin, and Gaffer have enough time to have a short conversation with Djali.
Desdichado has enough time to ask only one round of follow-up questions to Flea.
Nira and Ramirez has enough time to ask only one round of follow-up questions to Ruby.
……. 2:00 (ooc: this will be the time when the heroes get back together)
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Tuesday September 5th, 2023 5:07:16 PM
Hmerrin thanks Djali and hands over the scroll of Greater Teleport to Danko, since he's right there.
"By the way," he asks the halfing before heading out. "Do you happen to know the fastest way to a place called Oddholme in the Sargrass Plains?"
Having received his answer, the man jogs back to the front of The Library. {We're back} he sends.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday September 5th, 2023 6:17:24 PM Thank you, Ruby, but I don't think we'll have time for tea today. Maybe we will be able to return soon and look at those books you mentioned. That sounds like a better time for tea.
We are in a bit of a hurry. The map should prove very useful. Do you have anything else Nira? We should be getting back.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday September 5th, 2023 7:50:20 PM
Desdichado pauses ever so slightly when Flea asks him to return "if he survives". But, the moment passes and he replies, "I'd be glad to, even if I have to personally drag the rest of my group here."
He thanks Flea for the information, but he's not sure of any other questions that might be relevant. He heads outside to meet with the others.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Wednesday September 6th, 2023 5:26:37 AM
Gaffer lingers with Djali a moment longer as he realises he made a mistake with his scrolls. but he has no questions for her beyond some normal pleasantries, before hurrying out after the others.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday September 6th, 2023 6:24:19 AM
Having stashed the protection and circle against evil wands, he accepts the scroll and tucks that away as well.
" I have no questions and I'm as ready as I'm likely to get, "
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Wednesday September 6th, 2023 6:45:01 PM
Desdichado takes a couple of minutes to relay to the group what he found out. Then, he's ready to to teleport.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 6th, 2023 7:48:16 PM "How many WLA outposts are there on the Southern Continent? Can you point out their locations on this map?" Nira asks. She doesn't know where the groups travels might lead them, so wants to cover as many bases as she can.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Thursday September 7th, 2023 8:26:05 AM
Danko eats a carrot.....
".. needs a cheese dip.... "
Learning Stuff - DM Steve K Thursday September 7th, 2023 8:32:36 AM
(ooc: apologies to all in not posting Wednesday. Personal issues. Will Post soon.)
Gathering Stuff - DM Steve K Thursday September 7th, 2023 8:40:00 AM
Nira asks a final question of Ruby, who obligingly points out WLA outposts in Hook City and Heranmar. There are none in the Sargrass Plains. "There may be one in Ice Vein, but we haven't received a message from them in a long time.'
Hmerrin hands Nira the Greater Teleport scroll and Nira has a good description of the Rattledam Docks and Ruby's old house. Which location (or somewhere else) does the Tide try to Greater Teleport to?
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Thursday September 7th, 2023 3:55:42 PM
Hmerrin listens as his comrades recount Flea's tale.
"Sounds like fastest option is teleport to docks of Rattledam and impress upon some captain the need to drop everything and sail us to Oddholme," he opines.
The fighter looks in his sack. "I got about a thousand gold left. Hopefully, that's a convincing enough argument for them."
Hmerrin stands next to Danko and waits.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 d100=92 ; Thursday September 7th, 2023 6:16:47 PM
" Docks of Rattledam it is. I'm ready to depart. Hemmi, I have gold and more then a few spells to convince the captain to meet our needs. "
------------ ooc Disregard the percentage roll, I failed to notice that Nira has the scroll.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday September 7th, 2023 6:22:30 PM
They've got a destination. They've got a plan. Desdichado is ready to set out.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Thursday September 7th, 2023 7:04:01 PM "Sorry, just sorting my purchase, I'll be ready soon." Gaffer sends to the others.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday September 7th, 2023 7:08:03 PM Sounds like a good plan. And if we need to rest somewhere, we could probably use Ruby's old house?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday September 8th, 2023 4:20:12 AM "Rattledam docks it is". When everyone gives the nod, Nira will accept the scroll and read it aloud.
----------------- Highlight to display spoiler: {Nira has Gtr Teleport on her class list, has the req ability score, and is an arcane caster. Since it's not a spell she's normally capable of casting she has to make a CL check vs DC15 to use the scroll. She has +14 so will autopass. Phew!}
Scene 2: Maintain the Environment
HOT HOT HOT - DM Steve K Friday September 8th, 2023 7:27:47 AM
In the Catacombs, Djali wakes from her daydream of dancing with Gnene Kellyhurst, and gives Gaffer an updated receipt. (ooc: sorry, Courtney, please go to Catacombs. Consider all this was done and Gaffer is back with the team on time.) Even if the druid has some other alterations he needs, it doesn't take any more time and the Tide is ready to go.
They have decided for Nira to Greater Teleport all of them to the Rattledam Docks. Her expertise is impeccable, the spell is un-missable...
.......
The heroes arrive in the Sargrass and immediately notice three things. The first is they are in a 50 foot oval space of very short grasses with a single twisted but sturdy-looking tree. The second is that surrounding them in every direction is grass; green, yellow, purple, gold and silver: growing taller the further from the tree until it blocks the view: 10, 20, even 30 feet tall! And the third is the heat: the sun beats down, quickly making metal too hot to touch, parching throats, and drying sweat as soon as it forms. The heroes are going to need protection quickly!
Know Arcane DC 16 Highlight to display spoiler: {Greater Teleport can't miss, so what happened!!!} ........... 2:01
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Friday September 8th, 2023 2:44:44 PM
Desdichado begins protecting everyone he can from the heat with Endure Elements. He recalls that Nira has her own method of maintaining temperature, but he's concerned that still leaves one person exposed.
"So, uh, this is a dock, um, on land? Did the water go away or something?" asks Desdichado.
(Endure Elements x4)
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Friday September 8th, 2023 9:03:26 PM We'll need to look around. Can someone fly or should we start climbing the tree?
OOC- do we have enough endure elements, I thought we were covered last time we used it.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Saturday September 9th, 2023 12:27:43 PM
Hmerrin turns a full circle, sweat already building. "No river, no boats...heck, no city."
The fighter pulls the Carpet of Flying out of his bag of holding and steps on. He, and anybody else who wants to come aboard, rises above the crazy colored grass to get a look around.
If there are not enough Endure Elements spells, Hmerrin will go without, figuring he's got the best chance to combat the heat.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Saturday September 9th, 2023 10:03:54 PM "Well the spell definitely had us arrive on target. Wait, didn't Flea say that there were 'grass ships'? Maybe we really are at the docks?" She tries to match this up with the description of the docks that Ruby provided, as well as the map to see whether it shows there should be a body of water here.
Des takes care of most of the Endure Elements spells, Nira is protected by her Roses spell, which leaves Hmerrin. Nira addresses that by casting her only Endure Elements on the fighter. "Ok, that should cover us all"
----------- Knowl Arcane check Autopass Cast Endure Elements on Hmerrin
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) d20+29=41 ; Sunday September 10th, 2023 2:59:34 PM
Gaffer is moments behind on offering it up but "I've a few Endure Elements prepared... Ah well, best we stay close together.
Seeing as there is plenty of space, he transforms into a Huge Air Elemental and flies up alongside the carpet. He looks at their surroundings for any sign of sentient life while casting an extended Barkskin on himself as well.
----- Perception: 41
----- Barkskin: +5 AC, 6 Hours
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 d20+20=25 ; Monday September 11th, 2023 6:27:42 AM
Danko sprouts his dragon wings, waits to be protected by an endure element spell, and takes to the skies. While taking a look around, he makes a mental note.
{ So, my next wand will be an endure element want I suppose....}
------------ Perception check--- 25
============= Mage armor - extended endure element
Looking Around (and its HOT!) - DM Steve K Monday September 11th, 2023 9:52:12 AM
The Tide realize that they still have the Endure Elements and Rose’s Temperature Control that they cast and had on when they were in Vyrnix’s Lair. Both spells last for 24 hours and keeps the person comfortable at 140F (60C). The heroes aren’t comfortable but are not getting damaged because of the heat, either. This realization gives the team some knowledge:
1. The spells are already cast and removed. They can’t cast them again for 24 hours.
2. The Rose’s Temp and Endure Elements will end 2 hours BEFORE the Gate will move.
3. The actual air temp here is probably around 160F (71C)
Sweating, Hmerrin pulls the Carpet of Flying out of his bag of holding and steps on to look around. Gaffer likewise takes to the air as a Huge Air Elemental (ooc: 2nd use of Wildshape) and casts Barkskin on himself. Danko sprouts his dragon wings and takes to the sky. The three heroes are able to telepathically relay what they see to Nira, Desdichado, and Ramirez.
For as far as they can see, there is the Grass rustling, chiming, and singing in the wind. The wind! It is either non-existent, light, moderate, or strong, with severe bursts up to 50 mph. All Flight Skill Checks have a -5 due to the sudden changes of wind and severity. (Hover DC20)
The heroes can see other stunted trees, one here, one a couple miles distant, a couple more patches of low ‘Grass further out. It could be considered strange that every patch that has a stunted tree like where the Tide is … the patch is also a near perfect circle.
Far, far in the distance and stretching the entire horizon to the south, they can see what looks like an enormous mountain range, glittering in the unforgiving sun. Gaffer can just make out what looks like a pass through the mountains, maybe south-south east.
What they can’t see is water. Of any kind. Anywhere. ……………….
And there is some good news.
A quarter mile to the south, the heroes above the ‘Grasses can spot a low Dome nearly 1000’ across. At one end of this dome are several docks that jut out into the Grasses, and what looks like sailing ships tied up at the docks, ranging from small 20 footers to a giant, three-masted Carrack. From this distance, the heroes can see there are figures on the decks of ships, on the docks, and what looks like one team of figures on the Dome itself.
........... 2:02 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. Windy – all flying skill checks are -5 and missile weapon attacks are -2
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) d20+11=29 ; Monday September 11th, 2023 6:55:47 PM
Getting caught by the various wind changes, Hmerrin is very glad the Carpet hovers on its own. A carpet of flying can hover without making a Fly skill check and gives a +5 bonus to other Fly checks.
The Endure Elements spell ending before the Gate disappears falls under "Worry About It Later." The fighter proceeds to do just that.
Landing back down, he picks up whoever wants a ride. "To the boats then," he remarks.
Hmerrin carefully takes off and directs the Carpet towards the boats, trying to stay down near grass level where he hopes the wind gusts will be less dramatic. [Fly 29]
----------- In Effect Endure Elements
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday September 11th, 2023 7:18:46 PM
Desdichado hops on the carpet. He hopes there is a captain or guide they can ask to take them to OddHolme at the dome.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday September 11th, 2023 10:53:34 PM Well, if there are some people there, then maybe we can get some information, help or hopefully even charter a ship to our destination.
Ramirez joins on the carpet as well. Hmmm we may need to add some handles on this thing.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 12th, 2023 5:20:19 AM
The temperature is a little much, but the wind doesn't bother Nira too much.
"They might not be used to visitors. They might also not be friendly. Let's not approach too fast. Let's just, fly casual"
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 d20+5=14 ; d20+20=39 ; Tuesday September 12th, 2023 6:28:54 AM
" Fly casual? I have a pair of dragon wings on my back.... I'll do my best. "
Some flying, some looking, a lot of sweating ------------------------ Fly 14 Perception 39 MAge armor resisit element
Approaching Dome and Docks (did I mention its HOT!) - DM Steve K Tuesday September 12th, 2023 7:31:19 AM
Flying casually, a man with huge bat wings, a huge air elemental, a drow who just seems to float, and three heavily-armed humans on a flying carpet, approach the low Dome and Docks (and ships?).
The 'Grasses swirl below you in the wind that buffets Danko a bit but no one is really put out by the occasional gust from an unexpected direction. On the way, the heroes spot a pack of ... what in Alemi's name are they?? Sort of like bullfrogs with only two legs, they move forward by leaping, some even cresting the top of the 30 foot high 'Grasses, and appearing to move together like a pod of dolphins. Ahead of them, the occasional bird flies up and away from the 'pod'. One bird flies closer to the heroes than others, and Nira and Danko notice it doesn't have any eyes!
The heroes are about half way to the Dome at the Docks side when an indistinct shout goes up: they have been noticed. The team on the Dome gives no notice, but most other heads turn to watch, and Nira and Danko notice a couple of runners sprinted from the Docks into a large tunnel through the Dome: obviously messengers to alert whatever leadership is inside.
All the heroes are close enough to see that about the docks are rowboats, skiffs, and rafts; single-masted ships with lanteen or sloop-and-gaff rigging, and the Carrack, a broad, three-masted monster with high fore and aft castles. A nut-brown gnome, bald except for two enormous bright orange sideburns, stands by a ship's wheel on the aft castle. Another wonder: none of the craft touch the 'Grass below, but levitate about a foot above the tops of the vegetation!
It appears the Tide has a choice on where they land to initiate conversation.
........... 2:04 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. Windy – all flying skill checks are -5 and missile weapon attacks are -2
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) d20+11=12 ; Tuesday September 12th, 2023 9:40:03 AM
Gaffer struggles to maintain his flight with the changes in the winds, thinking he may have been better off with a smaller form, but perseveres to fly forward along with the others.
[b]"I enjoy a place that is both calming and hostile at the same time. It's like the nature equivalent of sitting at a cafe in Dirt City."
----- Fly: Take 10: 21 or 12 with a roll.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Tuesday September 12th, 2023 12:11:52 PM
[OOC: Sorry, I think my page hadn't refreshed since earlier in the day.]
Gaffer will allow the carpet to land first, the humanoid figures should have a better chance at putting people at ease and he isn't in a hurry to transform back before they know what the situation is.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Tuesday September 12th, 2023 5:57:20 PM
Hmerrin doesn't know a lot about boats. Pretty much nothing, in fact. But he does know which one of these craft before him looks like an honest to Alemi boat.
Holding his right hand up to show he's not holding a weapon, the heavily weaponized fighter guides the Carpet around the carrack until he gets to something that looks like a dock, and sets down next to it. He does take pains not to overfly any boats or people, purposely moving so everyone can see he's avoiding them.
Landing as near to the gnome as he can under those circumstances, he calls out with a grin. "Ahoy Captain. If you know the way to Oddholme, you could find the next few hours very financially rewarding."
--------- In Effect Endure Elements
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday September 12th, 2023 11:22:08 PM
Ramirez steps off the carpet and looks around. He guesses the 'welcoming committee' will be along shortly and hopes they are friendly. He calls out greetings in the languages he knows since they didn't ask what was spoken here.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday September 12th, 2023 11:43:52 PM
Desdichado follows along, trying to put on his most charming smile as they greet the dock workers.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 13th, 2023 2:30:17 AM
Nira lands next to the magic carpet and gives a polite smile to those nearby. She lets Hmerrin do the talking and keeps her eye on those nearby to see how they react. If she spots any particularly powerful magical auras she'll let the others know via the Telepathic Link.
She looks to see if the people nearby are using any obvious ways to keep cool, or whether it looks like they have simply adapated to the environment.
------------- Perception: 36 (Take10) Sense Motive: 37 (Take10)
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday September 13th, 2023 6:51:56 AM
Danko lands with the others. He keeps his dragon wings unfolded in case they need to make a hasty retreat.
----------
First Contact at Rattledam - DM Steve K Wednesday September 13th, 2023 6:56:24 AM
As they make their slow approach, the heroes can see most of the people are human, with some elves, dwarfs, gnomes, halflings, and half-orcs. Quite a few beastfolk, but no one of the tauric races observed. Nearly all are the color of cinnamon or darker, and clothing is light and billowy. There is nearly no metal on anyone.
Nira looks about for magical auras within 120' of her. She can see quite a number of people have Rose's Temperature Control, or Cloaks of Comfort that are near white, and those that don't seem to be working an extreme work-rest cycle to conserve strength and utility. (ooc: work for 10 minutes, rest in the shade for 50). None of the boats are showing magic, even though they levitate a foot above the 'Grasses!
Hmerrin doesn't know a lot about boats, but he knows which one reminds him of the ocean-going boats that often dock at Dirt City. And he knows something about ship protocol in Dirt City, too. Not flying over any boat, not landing on any boat, he chooses the dock in front of a gangplank that leads to the Carrack, and hails the Captain. The heroes notice the temperature drops to bearable with their protections as soon as they step foot on the dock. They also notice (Sense Motive being auto passes) that while the people on the docks and boats give them space and curious glances, they don't appear fearful or hostile, and continue their work while watching. Again, it is a reaction not out of place at the docks of Dirt City.
As (probably) expected, it is the nut-brown gnome with huge orange sideburns who comes to the side of the ship to respond. He spreads his hands to indicate the broadness of his craft and his voice booms out for half the dock to hear. "As easy as the Cloud Racer's hold full of Glass Grass Wine? Not likely!" The heroes hear guffaws and laughter up and down the docks, but the gnome's eyes go shrewd, his voice dropping to carry only to his crew and the heroes. "You go meet with the monks to ensure me that you aren't raiders or Baron's men, and then we can haggle. Got to be worth losing a day of sailing with a cargo of Glass Grass Wine. The gnomes of Zaran City got to keep their noses red!"
"You can stay here or go inside Rattledam and meet the welcoming party that's on their way. Some advice if you want it or not: meet them half way, as that is more hospitable than getting sun-baked."
............
........... 2:05 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. Windy – all flying skill checks are -5 and missile weapon attacks are -2 c. Rattledam Docks and Boats. 120F. Endure elements = comfortable
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday September 13th, 2023 9:16:11 AM
Danko shrinks the wings away.
" Glass half full and meeting half way.... let's go then. "
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Wednesday September 13th, 2023 5:05:08 PM
Hmerrin nods along, both to the public bragging and the more private advice.
{I get the feeling he might take us, but if he's really got a hold full of Glass Grass Wine, its gonna cost,} he sends. He's had that stuff at the Giggling Ghost's Yuletide parties. Very nice.
Not one to ignore a local's advice, especially one he wants to keep friendly, Hmerrin thanks the captain, stows the carpet, and leads the way into town.
He figures the 'welcoming party' shouldn't be that hard to spot.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Wednesday September 13th, 2023 5:47:16 PM
Desdichado nods his thanks and follows Hmerrin's lead towards the town.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday September 13th, 2023 8:51:21 PM
Ramirez also moves towards the entry to Rattledam, no sense in ignoring free advice. At least they didn't need to bargain for information here. He gives the gnome captain a cheerful wave and follows the rest of the Tide into the City.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday September 14th, 2023 2:44:33 AM
Not the worst way to enter a town. Everyone seems friendly. Nira's a little curious what sort of monks they'll be meeting: the punchy kind or the praying kind (or a mix of both?).
She follows along with the group.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Thursday September 14th, 2023 4:45:08 AM
After touching down Gaffer returns to normal form, seems like they need to make the right impression on the monks. "There being raiders and a Baron doesn't sound fun, still they seem confident on their journey though so maybe it'll be fine."
Meeting in Rattledam - DM Steve K Thursday September 14th, 2023 7:26:59 AM
The Tide all land and return to looking like humans and elves. Not wanting to turn down free advice, they move towards the largest tunnel into the Dome. A backward glance to the Gnome Captain sees him smile in satisfaction: he is happy that the strangers can take advice from locals, which may make negotiations later a little easier!
The tunnel through the Dome connects the docks to the town. Inside, the dome diffuses the harsh sun, providing pleasant daylight without the heat: it is a pleasant 80F! The town is set up with paths of concentric circles; the outer being gardens, orchards, and long barracks-looking structures, the middle appearing to be two-story homes with craft areas on the main floor and living quarters above; and in the center is a pool of crystal clear water with a large stone structure (Know Religion Dc 12 autopass: it is a temple to Pantheon). (Perception Dc 15 autopass: there seem to be more children here than in most towns.)
Coming from the temple is a group of nearly a dozen individuals, who, seeing the Tide, match pace with the heroes so the two groups meet at the base of the pool. Some children are in the pool, and many more flock to the sides when… the pool rumbles and a fountain erupts from the waters! Children are gleefully tossed about, shrieking and laughing. The group is mostly humans in robes, but in the front is two more unusual individuals; both women. The first is a Halfling in robes, growing old but hale, only a hint of red in her now silver tresses. The second is a brightly colored, non-robe wearing Surface Drow!
The Halfling holds up a hand and her band stops, the drow-girl a half a step late. ”Many Shadows. I am Rose, Leader of the First Circle, and I welcome your Pack to Rattledam. The Spinner picked that one of your number was of the same race as Yrul here, so we weaved that you are here to recover your foundling? That would be shady.”
…………….. OOC: Nick (Yrul), welcome to the CMTC! You are free to post!
........... 2:15 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. Windy – all flying skill checks are -5 and missile weapon attacks are -2 c. Rattledam Docks and Boats. 120F. Endure elements = comfortable d. Rattledam inside. 80F
Yrûl Thursday September 14th, 2023 11:30:01 AM
“Yes, that’s right. That’s ...um...super-shady…?” Yrûl asked hopefully. She smiled broadly at the strangers and then quirked an eyebrow at what was, for her, a rather enigmatic pronouncement.
Facing the Tide is a young, pale blue skinned surface drow with crystal white hair. Around her brow resides a narrow lilac coloured band that held a small central amethyst. In her wild hair she has interwoven several ribbons; all are vivid primary colours – red, yellow and blue. Her throat is wrapped by a broad silver-mesh collar. The mesh is actually in the design of a series of flowing waves. A necklace sits around her elegant, swan-like neck. It is silver in hue and is crafted to appear as a linked daisy chain, the pendant part of which is a small, deep red stone that is set into a rose.
Long gloves cover her arms. They rise to mid bicep and are bone white. At her wrist sit a pair of broad bracers. The leather is studded with small iridescent stones.
Her clothing, such as it is, appears to consist mostly of a long vest top. It falls to her upper thigh, but is slit on either side to the hip to allow full freedom of movement. That vest is a kaleidoscope of swirling colours. A narrow sash sits low on her hips. It takes the form of a chain of stretching black cats, each one hooks the tail of the one before it with a paw.
Her boots come up just over the knee. They are crimson at the soles. The colour changes as it ascends; moving from red to scarlet to orange to vibrant yellow at the top. The boots are rear lacing.
Just peeking out from behind her back and hooked into her belt are two small picks.
A lime green strip of leather also hangs at her hip, looped through the same belt. (a sling)
On her back is a small backpack, roughly half the size of most conventional ones.
The smile suddenly vanished a brief look of concern passed across her pretty face.
“Oh, I’m being rude. I’m so sorry. I didn’t introduce my friends.” She then slowly pulled the picks from behind her back. Each had a ribbon of cloth attached to the handle. One was red. The other was yellow. She held each up in turn, the ‘red’ one first.
“This is Snicket and this is Dabs.” She announced gleefully. “But they aren’t playing out today.” She slid them back behind her back. “So...um. Who are you?”
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday September 14th, 2023 2:01:53 PM
Desdichado is visibly stumped by the halflings statement.
"Are you sure you mean us?"
He looks slowly at the members of the Tide and swings his view to Rose and the drow girl.
"I'm certainly no expert in natural history, but I don't think she could be 'our' foundling, given most of us are human and Nira has been away from the Wold for a long, long time. Although, I guess elves do live a long time. Oh! - Unless you mean that metaphorically!"
He takes a closer look at Yrûl and sees the concern on her face. "Are you looking for your family, then?" the paladin asks her compassionately. The tall, stocky man in full plate (surely a mistake to wear in this locale) has dark curly hair and a tanned complexion. "Pleased to meet you, I'm Desdichado, although most people immediately shorten that to Dez."
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Thursday September 14th, 2023 5:28:33 PM
Hmerrin takes in the pool and fountain curiously. He kinda wishes he could stay a bit longer and take a swim, but matters are pressing.
With the welcoming party approaching, he prepares himself for a number of openings.
'Take my drow, please' is not one them.
The local lingo does not help matters.
The fighter's mouth drops open, gears cranking madly inside his head. "Uh no," he answers stupidly. "We're here to borrow a boat."
Hmerrin visibly resets. His eyes rest on Yrul. "Hi. I'm Hmerrin. Nice to meet you and your, uh, companions."
The man shifts to Rose. "We're the Tide. Your WLA chapter probably knows about us. We're actually on a bit of a deadline to save the Wold, and were hoping you could help talk that gnome captain with the red hair out there to provide some transport."
---------- Hmerrin is a well built, 6ish foot tall, male human encased in mithril full plate. Green eyes and a hint of curly brown hair peek out from his helm. He sports a battleaxe at his right hip and a hand axe at his left. Under a dark blue cloak he carries a haversack and quiver. Three ioun stones hover around his head. A badge of the Woldian League of Adventures hangs from his neck.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday September 15th, 2023 4:11:19 AM
Nira gets the impression they're talking about her and looks genuinely confused "Who, me? No, I mean, foundling? Uh, sorry, what?". She gets a little flustered but quickly regains her composure.
She tries to respond in the same fashion as she was greeted. "Many shadows to you, Rose of the First Circle" Nira gives a polite nod "and to you, Yrul of Rattledam. I'm Nira Wynvyre, member of the Tide and bloodwitch of the Crones". Nira's eyes glow pale blue as she looks over the pair.
Based on what she's seen and heard so far, she gets the impression that Yrul and Danko are going to get along really well.
--------
Nira appears remarkably youthful for an elf, seemingly no older than 116 years, even though she has actually lived for 216 years due to an unexpected entrapment within a Teucri time bubble for a century.
She stands as a somewhat petite and slender figure among her own kind, with barely any discernible muscle.
Her complexion is notably pale, a consequence of extended periods spent indoors, shielded from the sun's rays. So pale that she may have been mistaken for a surface drow. She suspects that she's going to stand out in a crowd here.
Yrûl Friday September 15th, 2023 6:29:05 AM
"Dez and - oh! Are you all royalty or something? Should I curtsy, bow, salute or ....?" She smiled apologetically. "Pleased to meet you." She then pirouetted into a curtsy, hands out holding skirts that she did not possess. That small, graceful spin was a kaleidoscope of colour. The truth was, she still had no real clue what was happening. The strange speech patterns didn't help at all in that regard. At least she understood the new people. Sadly, Yrûl was not the best judge of character. Yet, as was her nature, she remained optimistic that this time she'd be lucky.
Meeting in Rattledam - DM Steve K Friday September 15th, 2023 7:07:59 AM
The meeting by the pool in Rattledam starts about as well as can be expected with three different cultures and two different speech patterns. The Tide looks confused, Yrul seems to be living moment to moment, and it is obvious Rose and the monks also weren't expecting the reaction that they received. A confused mumbling is heard in the group.
- oh, this was a bright idea (Sense Motive autopass: the speaker really believes it was a bright idea, but you get the impression that he didn't mean it was good.) - yes, this eats grass - you are a sun-baked treadle if you think you had a waxed pick - warp down, we just have to weave a different pick
A look from Rose hushes the crowd. "They are obviously Bouncers and Foundlings themselves from outside the Sargrass. They aren't Walkers and aren't seeing the pattern we are weaving, but look to be the night's soil. Let's try until they see the warp and weft of what we are weaving."
Rose seems patient, and tries to talk with the Tide again. But it is hard going. Stumbling through communication, she eventually sends a monk out to the docks and they return with the Gnome Captain of the Cloud Racer. He is grinning so hard that his head is threatening to split in two. He speaks the patois with Rose for a minute, nods, and then turns to the Tide.
"OK, I am Tommiknuckles, Captain of the Cloud Racer out of Zaran City. This is Rose, generally the mouthpiece for the monks who run Rattledam, and the lady who invented the spell Rose's Temperature Control. They vouch that you are good guys and not from the Sargrass."
"They thought that you-there were friends with Yrul-here because she and she," the Captain points to Nira,"are both elf girls from outside the Sargrass, and both Yrul and you have been talking about OddHolme. The coincidence was real strong for the monks. They don't know because Yrul-here has lost her memory, or at least all of it after she got to the Sargrass. The monks-there suspect she ate some LotusGrass instead of BerryGrass, and that would do it!"
"Anyways, you said you-here wanted to go to OddHolme, Yrul-here wants to go to OddHolme, and I-here am willing to take all seven of you-there to OddHolme for 400gp plus the goodwill of the monks-there for taking Yrul with you when you leave the Sargrass. I drop you off and you make your own way out. Deal?"
With Tommiknuckles as interpreter, the Tide and Yrul can ask questions of Tommiknuckles or Rose about nearly anything.
........... 2:30 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. Windy – all flying skill checks are -5 and missile weapon attacks are -2 c. Rattledam Docks and Boats. 120F. Endure elements = comfortable d. Rattledam inside. 80F
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Friday September 15th, 2023 8:47:42 AM
Going back one post
" I'm Danko, of Cinnamon Valley. Please to meet you. "
" Would you like a carrot ? "
---------
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Friday September 15th, 2023 11:33:13 AM
Gaffer is slow to react to the newcomer thrust upon them but does add a belated welcome.
He steps forward, shifting his staff over to his off hand and offering the other to shake. Gaffer, human, is covered in chain armour, the links formed of fine woven strands of grass from Sargrass itself. A silver band with three emeralds rests on his forehead, holding down curly white hair that grows down past his shoulders. He smiles, uncertainly.
"Erm, welcome, I'm Gaffer, we are more or less all from Dirt City and I'd be happy to travel with you, though we might not be the safest group to be with."
Yrûl Friday September 15th, 2023 12:23:36 PM
Yrûl smiled pleasantly at Danko. "Pleased to make your acquaintance, Sir." She replied in what she hoped was the appropriate manner for people as important as those gathered before her. She then looked at him questioningly. "Carrot? Oh, sure. Yes. that would be....ah.....good....Sir." There was no need to upset the gentleman, not when he was being so polite.
She then turned to Gaffer and blinked a few times in puzzlement. "Not safe? But you're all so.....impressive. I'm sure that I shall be perfectly safe in such august company. I just hope that I'm not a burden. I don't want to slow you down. it's just that I'm supposed to find this...spinning wheel. In OddHolme. It's missing!" She added the last most enthusiastically as if that explained everything. "Oh, but I'm not sure I have 400 gold. Is that the price for all of us or each?" She asked in little more than a whisper.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Friday September 15th, 2023 3:34:45 PM
"Royalty?" laughs Desidchado, "nah, just some adventures who have stumbled our way into needing to save the Wold. And on a tight schedule," he adds. "But since we all want to go to OddHolme, we'd be glad to have you come along. We can fill you in on the details on the way."
He'll leave it to Hmerrin to sort out payment and final arrangements with Tommyknuckes.He does ask if "getting out" of OddHolme is as easy as booking passage. They magicked their way here from the Northern Continent with their only Greater Teleport scroll, so they'd need a way to get back there, too.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday September 18th, 2023 2:23:56 AM "You're THAT Rose? I'm a big fan of your temperature control spell. I use it every day" It now makes kind of sense for Rose to create that spell. The temperature is so hot outside that spells to control it are needed.
She then turns to Yrul "No memory at all? I'm sorry to hear that. Do you remember how you arrived here?" Nira starts to consider different spells she might be able to cast in an attempt to help Yrul.
Nira too will leave the haggling to Hmerrin to work out. Maybe since the party are taking an elf off their hands they can get a discount.
Yrûl Monday September 18th, 2023 7:48:35 AM
"No, I wish I did. That would be just SO useful, I suppose. At least I didn't forget anything else...yet. You know, I should be used to it, because I can be sort of forgetful at times. like names, for instance; I'm not great with names. So if I forget anyone's I'm really sorry." Yrûl replied, still as effervescent and excited as ever.
Meeting in Rattledam - DM Steve K Monday September 18th, 2023 7:50:43 AM
The Tide greet Yrul in their usual varied ways, and the drow girl seems to fit right in with the variation. Flexible. Yeah, that's got to be good with this group!
Rose smiles happily at Nira's recognition. "It was a long time ago and another life when I was a young piggie and reckless and impulsive. My pack and I thought we could weave change in the Wold, and I guess the Bloodpack did, but not as we intended when we started out. Threads are like that: we all evolve or get cut."
Captain Tommiknuckles chortles. "400 gold for all 7 of you, total, and that IS with the discount of taking Yrul-here. That's for losing a day's sailing to Zaran City and the added danger of going to OddHolme. That track is off the usual routes which means there is more unknowns. Known unknowns can be prepared for, but unknown unknowns tend to eat you when you aren't looking. If Cloud Racer is destroyed but I'm still alive, I'll need something to start again."
........... 2:31 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. Windy – all flying skill checks are -5 and missile weapon attacks are -2 c. Rattledam Docks and Boats. 120F. Endure elements = comfortable d. Rattledam inside. 80F
YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Monday September 18th, 2023 7:59:17 AM
test
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday September 18th, 2023 4:56:55 PM
Desdichado is a little surprised to hear just how dangerous the Sargrass is. He thought it was just a vast plain. His ears perk up at hearing OddHolme is especially dangerous.
"Oh, sure, obviously there are known knowns that we know we know, and the known unknowns that we know we don't know, and also unknown unknowns that we don't know we don't know. What are some of those 'known unknowns' out there?"
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Monday September 18th, 2023 5:55:46 PM
Hmerrin recovers and gives Dez a sideways look. "10 gold you don't even know what you just said," he teases.
The fighter pulls out a sack and carefully pours out a double handful of gold pieces. He makes no effort to disguise the fact there's a lot more where that came from. "200 for you now, 200 when we get there, and maybe a bonus if we beat some speed records on the way."
He ushers everyone toward the Cloud Racer, falling in next to Yrul along the way. "Rule 1, he declares with a playful wag of a finger. No calling anyone 'Sir', but especially not Danko.
Pleased to meet you Yrul. So tell us, if we do run into some of these unknown unknowns, what's your skill set? I wade into melee, swing axes, and usually end up bleeding a lot. Nira's a spellcaster and resident healer. What's your speciality?"
"Oh, well, I mainly try not to get hit, because that hurts. So, if the bad guys don't see me, they can't hit me." She explained cheerily. "Actually, I'm a dancer. Yeah, I sort of just dance around a lot and try to SURPRISE! people. It's fun....when it works. Sometimes it doesn't and then I have to bravely run away. But, um,....well, I sort of specialise in getting into places.....where people don't want others to be ....and opening stuff that they want to stay locked. That kind of thing, but mostly, it's the dancing. Oh, and I can do some magic if that helps?...But it's not a lot. Like I said, mostly it's dancing; so if anything needs dancing around, I'm your girl." She then whispered conspiratorially. "I'm a Shadow dancer"
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Monday September 18th, 2023 8:15:30 PM
" Knowns.... unknowns... knowns... All I know is that I like carrots...
Hey Y-rule... sounds like you're a private dancer, dancer for money, do whatever people want you to do?
Want a carrot? "
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Monday September 18th, 2023 9:00:54 PM
"Also some of your known knowns that might be unknown unknowns for us that would be good for us to know." Gaffer manages to add after a few seconds pause.
He is ushered on board and thinks better of going for the crows nest with the wild winds at play; he moves to the fore of the ship.
Chuckling, "What are the odds, it's been our habit lately to go were some people really don't want us to go."
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday September 18th, 2023 11:00:42 PM
Ramirez is pleased to meet Yrul. He shifts the color of his cloak to something bright and pleasant to hopefully make her more comfortable with the group. Pleased to meet you of course, he says with a short bow. We will have to get to know each other better on the way, we seem to be in a bit of a hurry. And if we don't get there in time, we will have to run another errand for a dragon, and the last one was somewhat unpleasant.
Ramirez wonders what unknowns the team might run into on the way to OddHolme.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Tuesday September 19th, 2023 6:32:20 AM
At Hmerrin's comment... and with a smile
" Oh Hemmi.... They can call me 'sir' is they choose. I likely just won't respond.
And Y-rule, I also do similar things as you. Minus the dancing. Don't get me wrong, I'm a great dancer! But, I open things and cast things without the dancing, Dancing, I save for impressing the tavern servant girls. "
YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Tuesday September 19th, 2023 8:06:22 AM
"But the dancing is the best part." She replied incredulously. "As to all that private stuff - eww, no way. That tends to get all icky and stuff; so I leave that well alone. Oh, and Dan, it's 'i-ROOL', not 'Y-rule'. You know, just to be clear. I mean, you didn't want the Sir thing, right? So, I kind of like being iROOL and Y-rule. That's because Yrûls are, you know, SO much more fun than...well...other stuff. Uh, errands for dragons doesn't sound fun. If it helps at all, I've got nothing to bri'- OOOH! Great colours Rammers!" Even when 'complaining' about the mispronunciation of her name Yrûl remained upbeat and full of smiles.
To the Docks! - DM Steve K Tuesday September 19th, 2023 10:11:41 AM
The Tide continues to banter and get to know Yrul, the ever up-beat drow dancer.
Captain Tommiknuckles readily accepts Hmerrin's counter offer, the gnome is confident it still means 400 gold plus a potential bonus. "Time's a-wasting! Let's go!"
Still, the Captain and the now 7-member Tide have to take their leave of Rose and the monk contingent. That takes a moment, with Rose returning Yrul's smokey glasses and waves a benediction. "Many shadows for our parting and may we walk in the darkness together once again. Waxed picks on your walking!"
Back through the town and the tunnel, the normal daylight inside the Dome is replaced by the unrelenting BRIGHTNESS and heat of the Sargrass sun. Yrul has to quickly don her goggles to avoid being bedazzled; she can't use her darkvision, but that wouldn't be much of a hindrance out here on the Plains.
At least vaguely familiar with ships at the Dirt City docks, Hmerrin and the others can see Captain Tommiknuckles knows his ship and is working quickly to get it ready to sail. He haggles with the dockmaster, turns to verbally take the skin of a loafing sailor, and then brings the heroes to a round table and chairs on the forecastle to offer some cream to go with their tea as sweet as sugar. "The changing winds, rolling swells of swale, occasional Druid Tree and kopjes are the known knowns on the direct route to OddHolme. Known unknowns include raiders or Baron's men, but they are unlikely to have a strong enough wizard for a magical ambush, and the Cloud Racer will outrun even any Baron Mutant Rapke. Most of the fauna, Piggies, Bounders, Rapke, and most outland creatures can't catch or hurt something as big as the Cloud Racer, either, but a Ranthom or Sarg Moth can. And strange weather has been coming out of the Crystal Mountains, too. And then there is the Manfri: no telling what those little men are capable of or why they do things. But if they want to stop the Cloud Racer, rest assuredly they could."
Between the Captain rushing off to give orders or verbally encourage different sailors, he always returns to answer any questions the team may have. ............
2:45 (endure elements/rose's ends at 22:00)
a. HOT – 160F. Endure elements = uncomfortable. b. BRIGHT - intense daylight with no shade or shadows c. Windy – all flying skill checks are -5 and missile weapon attacks are -2 d. Rattledam Docks and Boats. 120F. Endure elements = comfortable
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday September 19th, 2023 1:43:21 PM
"The Baron has been brought up a few times now, and always in a negative way. What's the story there?" Desdichado asks the captain. "Also, have you ever been to OddHolme before? Know anything about the area? We're supposed to be looking for a portal there that's going to disappear later today."
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Tuesday September 19th, 2023 5:08:24 PM
"Yeah, how big is Oddholme?" Hmerrin chimes in.
He's also got a question for Yrul. "You mentioned you were going to Oddholme to look for a spinning wheel? Can you tell us more about that? Maybe its related to our search."
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday September 20th, 2023 1:24:09 AM
Ramirez enjoys the tea while listening to the Captain. Well hopefully we won't run into any of those unknowns or even the less savory knowns, but if we do the Tide will help defend your ship.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 20th, 2023 3:49:48 AM 'Does the Cloud Racer have any protections against the environment? Are those onboard protected from the heat in some way?" Nira isn't sure whether people take shifts working the deck, or whether there is some magic in effect. She wouldn't put it past Rose herself to come up with something super powerful specifically for the ship.
YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Wednesday September 20th, 2023 5:19:48 AM
"Oh, I'm totally going to need some protection against the heat! that's like an oven out there. Ugh, and so bright! these glasses are great, but all the colours are dimmed." Yrul fidgeted and loitered. She was not at all eager to venture out into the heat without some protection. As to tea, she didn't like the stuff. She didn't have a sweet tooth, at all. Maybe she could just have some water. Cold water would have been a delight.
In response to Hmerrin's question, she stopped and thought. "Erm, this will sound dumb, but honestly, I can't. You see, I need the spinning wheel to get my memories back. It's sort of like a curse antidote thing. I must have got caught 'collecting' something....possibly, but - um - yeah, I really need to get that Spinning Wheel. Apparently, it's all 'lost' and stuff; so if I make it un-lost, then my memories will become un-lost too! So, I really need to go to Odders."
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday September 20th, 2023 6:32:00 AM
A preplexed Danko starts repeating to himself.
" Dan?... Daan????? dan..... "
" Friend I-Rool, My name is Danko Pureheart of Cinnamon Valley. Grand son of Sarai, protector of the Valley. Loyal to my friends, seeker of mischief and wooer of lovely ladies. What I don't do is go by 'Dan' "
He smiles, with just an air of mishief.
Gaffer - Courtney - HP: 164/164 AC: 37(T:21/FF:30) CMD:39) Wednesday September 20th, 2023 7:30:50 AM
Gaffer sits for tea, he most certainly does have a sweet tooth, and his ears prick up at the mention of, "Could you tell us a little more about the Druid Trees you mentioned?"
He checks with Yrul for permission first, but has a remaining casting of Endure Elements he can use to help her with the heat and will cast it if she doesn't mind.
Cloud Racer - DM Steve K Wednesday September 20th, 2023 7:36:01 AM
Captain Tommiknuckles cheerfully responds to the heroes as the Grass Ship gets ready to sail. He points to the same stunted tree in a grass clearing where the Tide teleported near Rattledam. "Yes, the Cloud Racer, just like every other raft, boat, or ship on the Sargrass Plains is made of Druidwood, like that scraggly thing over there. Druidwood repels 'Grasses, and that is how our flat-bottomed majesty 'floats' over the sea of 'Grass. Druidwood also helps repel some of the heat." Nira notices that the crew of the Cloud Racer all has Endure Elements spells on them.
Turns out they are called Druidwood because there is another group in the Sargrass that opposed the Monks and are trying to plant and cultivate those trees to drive the 'Grasses away: calls the 'Grasses 'unnatural'. Tommiknuckles likes them because they plant druidwood, but doesn't like them because they want to get rid of the 'Grasses. "I think we need both", he declares.
The Captain has been to OddHolme many times, he claims, and describes a half-dome smaller than Rattledam with several dozen huts. "It's mostly just a Foundling Town: the monks manage them and take in orphans and other lost people that the Sargrass hasn't killed yet and there they eke out a hard-scrabble existence. They occasionally find treasures and artifacts but I don't know where."
The story is the Baron is the bogeyman of the Sargrass. He wants to take over the Sargrass Plains for himself; learn the secrets of the Monks, Manfri, Druids, and other groups, and basically become king of the whole place. Seems really deep into experiments with the local fauna to create even more powerful monsters. "And he is the one behind the slave trade, too.", Tommiknuckles adds unnecesarily. It is obvious that nearly everything bad is attributed to the Baron.
And the Captain nods at Ramirez in jovial agreement. "Well of course you will. Your turning into tornados and sprouting dragon wings was a reason my price was so low!" ...................
It takes another 15 minutes for the Cloud Racer to be ready. Topsail unfurled, mooring lines cast off, the ship heels slightly and it slides from the docks. About a quarter mile away from Rattledam, Tommiknuckles gives the orders: thus and thus! And beige sails tumble down in a rustle, then *pop!* as the wind fills them into graceful bell shaped curves.
The ship under full sail is a wonder: speeding up to 100mph! The Cloud Racer streaks up and down rolling hills, the 'Grasses of the Plains always staying a foot below the Druidwood ship. In the distance, a microstorm billows up, lightning and electricity playing between sky and ground, and streaking about the 'Grasses themselves. An hour passes and the heroes are getting used to the pitch and sway of the deck, so much like and yet unlike a ship on the waters. They are getting thier 'Grass Legs'!
(Heroes are free to describe how they are spending time on the Cloud Racer, ask questions of Tommiknuckles or the crew, or observe the very strange sights of the Sargrass. Yrul especially needs some magical protection, have to stay below decks, or start making endurance checks because of the extreme heat.)
............
4:00 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – all flying skill checks are -5 and missile weapon attacks are -2 d. Cloud Racer. 120F. Endure elements = comfortable
"Oops, sorry Dankers." Yrul apologised before turning delighted to Gaffer. "Oh, yes please! Enduring some elements would be wonderful!" With the spell in place Yrul darted around the ship, before racing up to the bow to stare in wonder at the sights arrayed before her. Her Silvery white hair and colourful ribbons danced in the wind.
"Wow, this is fast. I don't think I've ever moved so fast in - forever!" She spun around to look up at the sails and then down to caress the wood of the railing. It was all fascinating
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Wednesday September 20th, 2023 4:26:03 PM
Desdichado watches the crew and chats with Tommyknickles during the voyage. "That Baron sounds like a real jerk," he declares.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday September 20th, 2023 5:53:25 PM I agree Des. Maybe we should look into that sometime, if we survive our current mission.
Ramirez spends the time on the ship taking in the sights and learning what he can about the area from the crew.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Wednesday September 20th, 2023 7:05:56 PM
Hmerrin is shocked at how fast the Cloud Racer, well, races over these grasses.
He spends a good half hour near the bow, helm in hand to feel the breeze, looking out at the plants.
Growing bored, he pokes about the ship, checking out the carpentry and wood employed in both the ship construction and the furnishings within. If he can score a piece of that druidwood stuff, he'd love to get a feel for how it can be worked.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday September 21st, 2023 2:09:27 AM
Nira finds slavers to be particularly despicable, and hopes that they cross paths with the Baron as part of their current mission. If not, then once the raks are vanquished they will have to pay him a visit.
She will try and find some sort of maps aboard the Cloud Racer. She trusts they are being taken in the right direction, but once they get there they may need to navigate for themselves.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Thursday September 21st, 2023 5:15:47 AM
Gaffer sticks to the fore of the ship and keeps an eye on the grass ahead. As the scenery blurs past, he can't help but wonder about the creatures who are able to stop a ship moving this quickly.
----- Perception, Take 10: 39
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Thursday September 21st, 2023 6:34:56 AM
Danko steps up to the bow, leans over the rail, arms extended and to no one in particular yells out
" I'm the king of the wold!!!!! "
And then laughs a deep belly laugh.
I'm King of the World! - DM Steve K Thursday September 21st, 2023 7:56:59 AM
Most of the heroes are impressed at the speed of the ship: Cloud Racer indeed! Only Gaffer has had any experience going so fast, and that was as a peregrine falcon in the stoop! Spending time just exhilarating in the feel of the ship is well worth it.
Desdichado, Ramirez, and Nira all take a healthy dislike to this Baron fella. When they have time after this current mission... Sailors love to talk and embellish the stories Tommiknuckles told The Tide. What the heroes can piece together is that no one's specific description of the Baron is the same, and no one has actually seen anyone who has claimed to be a Baron's Man, but everyone knows someone who knows someone...
Hmerrin decides to poke around and look for any spare Druidwood. Sailors love to talk, and the young fighter learns it is quite a rare substance; a ship as large as the Cloud Racer took a LOT of Druidwood and cost as much as a kingdom.
Nira also pokes around looking for maps of the Sargrass. Not finding any, the Captain comes by and gives her a wink and taps his temple. "This is the only place you'll find a map on this ship, miss. Sargrass Captains know each swell of the land we travel, but only the routes we travel. You were lucky that I was in at Rattledam. You would have found a guide on one of the local rafts, or even a Walker to get you there, I'm the only one who could get you there before sunset."
Gaffer can't help but wonder about the creatures who are able to stop a ship moving this quickly. His answer comes later in the day.
In 3 hours, Tommiknuckles calls out: thus and thus! And sailors jump to the lines leading to the masts. Most sail is reefed except for the Spinnaker, and soon the wind changes direction. Going slower, the CloudRacer rolls and rises, going up taller Grasses, and then down again to shorter ones. In another hour of this slower movement, the wind slackens in the spinnaker, and the crew go aloft to change the sail alignment once again. The sails billow and luff, billow and luff as the ship comes to a near halt.
Gaffer, at the fore of the ship, has sharp eyes, and can see Tommiknuckles at the ship's wheel on the aft castle. The Captain is taking a worried interest in the starboard (right) side of the ship where a wall of dense RoughGrass rises 30’ in the air.
............
8:00 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – all flying skill checks are -5 and missile weapon attacks are -2 d. Cloud Racer. 120F. Endure elements = comfortable
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday September 21st, 2023 4:36:00 PM
"What do you see Cap'n?" asks Desdichado.
He also realizes that they haven't told Yrul much of their mission beyond the generalities. If she's to go with them, they should probably tell her what they know so that she can make an informed decision.
(OOC: Nick, I don't know how much you already know about why we're going to OddHolme, or what's beyond the gate we're trying to find.)
It was far too bright! Yrul felt vulnerable and extremely exposed. Where had all the shadows gone? In this place it seemed that most of her powers were rendered useless. She sighed. At least it wasn't that bad below decks. She consoled herself with the thought that hopefully OddHolme had shadows. It just wasn't in her nature to be pessimistic. As the ship came to a halt, or as near to it as it could, she ventured back up onto deck, immediately experiencing the rise in temperature and the glaring light. So bright! How could anyone see anything when blinded like this?
"What's happening?" She asked no one in particular.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday September 21st, 2023 8:21:05 PM Well Yrul, it looks like we might run into one of those unknowns after all. Captain, is it going to be fight or flight?
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements d20+22=36 ; Thursday September 21st, 2023 8:57:11 PM
Hmerrin comes topside when he feels the ship slow. He can only watch the sailors work the ship with growing anxiety as she slows even further.
Once Gaffer passes the word, Hmerrin's mood doesn't improve. He puts his helm back on, pulls out the flying carpet, and rolls it out on the deck.
The fighter warily eyes the grasses to starboard. [Perception 36]
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday September 22nd, 2023 2:09:52 AM
With all eyes starboard, Nira turns her attention to the port side of the vessel. She trusts the Captain knows what he's doing, but even the most experienced sailors can be fooled from time to time.
------------- Perception: 36
Great Ranthoms! - DM Steve K Friday September 22nd, 2023 7:37:10 AM
Tensions rise as the Cloud Racer slows to nearly nothing, and Tommiknuckles is calling out complex nautical (can we call it nautical?) instructions as crew rush to obey.
With all eyes to the starboard, Nira looks to the port. Just in case.
Hmerrin's warrior senses are tingling, and he prepares.
Desdichado finds the person he believes knows the most about the situation, and asks the Captain. The gnome opens his mouth to reply, but then three holes appear in the line of 30' tall Sargrass, the 'Grass falling like timber before being sucked into three equally sized black holes.
Erupting from the RoughGrass 200’ away are three walls of flesh. They look like slugs with two arms that pull them forward but much, much bigger! Cavernous mouths with serrated teeth in the lower jaw suck in Grass in an endless feeding cycle. And they are headed right for the CloudRacer!
The cry goes up: “Great Ranthoms!”
Tommiknuckles turns to the heroes, “The wind is bad, we can’t get away. Unless you can do something quick, we’re gonna have to abandon ship and walk the rest of the way!”
............ COMBAT ROUNDS
Map in email.
............
8:01.01 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – all flying skill checks are -5 and missile weapon attacks are -2 d. Cloud Racer. 120F. Endure elements = comfortable
YRÛL TÖAR (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Friday September 22nd, 2023 10:15:11 AM
The lack of shadows was more than a little disturbing. Worse, the intense light seemed to bleach the colour from the land. She doubted though that anyone else was even considering such matters given the immense monstrosities bearing down upon them.
"Mr Captain, Sir, I can move your boat - a bit, if you want." Yrul offered tentatively. "The thing is.....I can't move it very far, but likely - or maybe - enough to get out of the way of the giant slugthorn-thingies. I'd say just -um- 120'. Would that be enough?" It was as much as she could do under the circumstances. She certainly wasn't going to be fighting those things. Snicket and Dabs were very eager, but they small and the sluggies were gargantuan. She didn't think that they'd even notice Snicket and Dabs' best efforts. Of course, she wasn't going to tell them that. She didn't want to upset her weapons.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Friday September 22nd, 2023 1:48:04 PM
Desdichado had been expecting one of the more magically inclined team members to try something, and is nearly dumbfounded when little Yrul of all people suggests she can move the ship.
"You can?" he asks incredulously.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Friday September 22nd, 2023 3:51:11 PM
Gaffer smiles, wondering if they have the same idea. "I think I can help move the ship along someway too, or at least conjures winds to do so, how far would be enough to discourage them from chasing us?"
He talks casually, but renews his Barkskin spell to make sure he's safe if it comes to a fight.
----- Barkskin: +5 AC, 360minutes
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Saturday September 23rd, 2023 3:45:48 AM
"Well, it's not much and yes, I suspect that my idea is going to be exactly the same as Gafferz', but maybe between us we can move the boat out of their path." Her idea had indeed been to summon a Gust of Wind - twice! The sails were designed to capture that wind and move the vessel. She didn't know how much, if any, residual movement there's be from such a wind, but knew it would at least push for 60'.
(OOC: Trying the new header. Thanks to Rob for assisting.)
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Saturday September 23rd, 2023 12:55:59 PM
Hmerrin takes in the scene. "Well, that's new," he finally comments.
The magic wielders are coming up with their ideas. The fighter prepares for Plan B.
"All aboard who're coming aboard," he says, stepping onto the carpet. "I'm gonna fly over and see if I can hurt one."
Once whoever joins him, Hmerrin commands the carpet to rise and move forward. 40' fly, first climbing to get 10' higher than ranthom, then due east.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Saturday September 23rd, 2023 7:28:37 PM
Ramirez casts a spell(hopefully before Hmerrin flies out) to boost the team.
move to (F -northeast of the mast, no numbers on side grid) and cast haste (should hit everyone except Des and Tommiknuckles, Ramirez will include any crew members nearby)
Tommiknuckles, do they just move in a straight line or will they come for us directly?
Used: Spells: 5/6 3rd level remaining
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+30=46 ; d20+26=32 ; Saturday September 23rd, 2023 11:08:11 PM "I'm with you, Hmerrin" Nira will join the fighter. "Before we try and hurt one maybe we can turn them away? I've got a few spells that might do the trick"
She knows that the bigger the creature, the greater their reach, so she ascends to about 40ft higher than the ranthoms.
----------- Perception: 32 (also to try and work out their reach) Knowl Nature: 46 (to identify strengths/weaknesses)
Move: Fly east. 30ft fly speed + Haste = 60ft. Double move should get to about Y19 and 40ft above the ranthoms
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Sunday September 24th, 2023 6:26:13 AM
Attempted updatable header
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Sunday September 24th, 2023 6:31:00 AM
Attempted updatable header. Sadly this doesn't work for me.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Sunday September 24th, 2023 2:22:14 PM
Preparing himself for battle, Danko materializes his staff of fire in his hand from the efficient quiver.
He sends { I can likely encircle them in a wall of fire. That may slow them down. They are still to far for most of my spells to be effective. }
Great Ranthoms! rd 2 - DM Steve K Monday September 25th, 2023 9:54:54 AM
While most of the heroes consider ways to get the Cloud Racer away from the Great Ranthoms, Danko retrieves his Staff of Fire, Hmerrin unpacks (move action) and takes the Carpet of Flying out towards the three slug-things for Plan B, and Nira joins the fighter using her own hasted Overland Flight. Both Hmerrin and Nira feel the temperature spike as they leave the druidwood ship.
Ramirez is able to cast his spell before Hmerrin flies, so Hmerrin is also Hasted, but his carpet is not.
Tommiknuckles spares a glance at the crew already aloft in the rigging, but only the most forward triangular sail is rigged for catching any wind. "If we had some sustained wind in the Spinnaker, we might be able to pull forward to miss at least one, but it will take at least a minute to set more sail, and they will have destroyed the Cloud Racer by then. And we were resetting here because just ahead are some dangerous shoals: we go too far forward and they change direction, we are still trapped and wrecked."
They don't care about the Grass Ship, only eating, and usually go in a straight line. So we should be safe if we get out of the way or they get some powerful reason to turn."
..................
The beasts move forward, powerful, clawed arms in the front, and a jet of air and offal out the back send each of them 50’ closer to the Cloud Racer! Anything in front of a Great Ranthom goes into the 15' maw or crushed underneath.
................ COMBAT ROUNDS
Map in email.
............
8:01.02 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – all flying skill checks are -5 and missile weapon attacks are -2 d. Cloud Racer. 120F. Endure elements = comfortable
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Monday September 25th, 2023 11:50:39 AM
Despite what Tommiknuckles had said, it seemed to Yrûl that her spell would work; or rather spells. She'd need to use two to move the ship 120'. The wind could be 'sustained, as she felt pretty sure that Gaffer had exactly the same notion in mind. Multiple, consecutive winds would certainly fill the spinnaker-thingy. At least, she hoped so, because beyond that she doubted that she could be of much real assistance.
"Best tell your crew people to hold on tight." Yrûl
OOC: Yrûl will cast Gust of Wind. OOC2: Again, thanks to Rob for help with the header.
OOC: co_DM SteveK. Unless told different, I'm making the assumption that Yrul's target for the spell is the spinnaker sail.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Monday September 25th, 2023 4:47:11 PM
" I'll try to stall them... but I don't know if the spell will work .... "
Danko attempts to cast a wall of force
--------------
Wall of force 20x10 from R9 to R17
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday September 25th, 2023 5:18:18 PM
In typical fashion, the team has no single plan. Desdichado watches Hmerrin head off on the carpet with Nira flying after him, and turns to see Yrul conjuring a gust of wind.
Seeing Danko pull out the Wand of Fire and then beginning to cast a spell, he's afraid Danko's about to set the Plains on fire!
"Wait!" he shouts but is relieved that it's a wall of force that goes up. Thinking ahead though, he shouts across the deck "Gaffer - can you make it rain if a fire does start?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday September 25th, 2023 6:28:06 PM
Ramirez casts hold monster at Ranthom1, hoping to slow the creature down enough for the wind magic to move the Cloud Racer past their path of eating..
Danko, if it works, maybe try another one but angle it to direct them?
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Endure Elements Monday September 25th, 2023 7:57:31 PM
Hmerrin directs the carpet over the Wall of Force and onward.
------- Fly to YZ/11. Still 10' above rathoms.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Monday September 25th, 2023 8:43:33 PM
Gaffer holds onto the ship as the gust of wind builds in it's sail. Watching Hmerrin and Nira fly close to the creatures, he hopes they can't jump.
"I can usually make it rain for a few miles around, though I would be careful in heat like this, the spell takes some time to take effect."
He waits to see how the ship will move, and how the Ranthoms react as it does so.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 26th, 2023 1:48:16 AM
Nira wants to find a way to divert these creatures from their current course. She casts a spell that she hopes will prevent them from getting close to her and change their path.
--------------- Cast Repulsion. Will Save vs DC28 to get within 80ft radius of Nira
Great Ranthoms! rd 3 - DM Steve K d20+21=33 ; d20+21=22 ; d20+21=32 ; d20+21=32 Tuesday September 26th, 2023 7:24:16 AM
Yrûl casts a Gust of Wind spell at the sail, and a line of strong wind pushes outward. While it could knock down a blind prairie swallow or nearly make a rowboat overturn, the drow’s spell does little more than billow a part of the spinnaker before luffing once more. The gargantuan ship doesn’t move.
Danko attempts to cast a wall of force as a barrier to cover a part of the ship. As a 15th level Sorcerer, he does better than he anticipated, making a 20’ high barrier of force in a line 75’ long! (ooc: from R/S,8/9 to R/S,22/23!)
Desdichado looks to set up some sort of organized plan from on deck of the Cloud Racer.
Ramirez casts hold monster at Ranthom1, and he immediately knows it slid off the beast without effect. (ooc: Will DC 10+4 (spell level)+3(Ramirez’ Charisma) = 17 vs 33 fail)
Hmerrin, already above the wall of force, flies onward..
Gaffer holds onto the ship and notes the gust of wind is exactly as Tommiknuckles said, not big or sustained enough to move the great ship.
Nira casts a Repulsion spell that she hopes will prevent them from getting close to her and change their path. She succeeds in affecting Ranthom 1, who shudders as it tries to move against the abjuration! ......
Ranthom 1, unable to move on its predestined path because of Nira's spell, changes direction, sliding against the magical effect and continues to mow down 10' Sargrasses while scooting forward.
Ranthom 2 and 3 continue forward, serrated teeth slicing the tough Sargrasses like a scythe on barley, 15' wide mouths sucking in everything into a black hole of hunger.
.............
Tommiknuckles winces as two Great Ranthoms are still on the right course to destroy his ship. "Well, it was a good thought. Now for another to save my crew. PREPARE TO ABANDON! RAFTS TO THE STERN!" The crew scamper out of the rigging, leaving the sails furled. Those under the deck are taking trays of short Sargrass and holding them against the ceiling. Pre-set sections of decking, reacting to the presence of Sargrass close underneath, pop out of the aft castle decking...
................ COMBAT ROUNDS
Map in email.
............
8:01.03 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – all flying skill checks are -5 and missile weapon attacks are -2 d. Cloud Racer. 120F. Endure elements = comfortable
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday September 26th, 2023 8:08:30 AM
With one of the creatures now on a different course, Nira dismisses her Repulsion spell and flies 60ft back towards the ship
Highlight to display spoiler: {One phone. Apologies for short post}
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Tuesday September 26th, 2023 9:04:57 AM
Yrûl stared balefully at the sail. How dare it not move the ship! that was simply rude. she then shrugged and her usual smile returned. Worrying wouldn't change anything.
"Hey, that was mu great idea for the day." She announced. "Turns out, it wasn't actually that great; so if anyone has another one, that would be super awesome. Oh wait! I can throw a few butterflies at one, but I guess they only tickle it a bit. Anyone got any salt? A lot of salt." The truth was Yrûl was severely handicapped in these conditions; more so than anyone else. She hoped that she was in fact the weakest of The Traders, or whatever it was they called themselves. She really was dreadful at remembering names. All she could think of was to wait and summon darkness. At least then she'd be able to move more effectively.
She wondered: inside the giant slug's mouth it was pretty dark, maybe she could move there too. It wasn't something she was keen to investigate. At this rate, she'd likely need rescuing. She pulled out her weapons.
"Okay guys, I hope that you're both feeling stabby, because we might have to go 'talk' to those big hungry slugs. Oh? What's that Snicket? You're going to draw more blood than Dabs? Now, let's not start to bicker. Come on, you know that never ends well." The conversation with her weapons always made her smile, even in the face of grave peril.
OOC: Holding action this round. Using Darkness 20'r next if the Giant Slugs get too close for comfort.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Tuesday September 26th, 2023 9:55:58 AM
Gaffer isn't ready to give up on moving the ship, they need it with the time limit they are under.
"Let's go for something a little bigger. Though I wish the crew would set about unfurling the other sales."
----- Cast: Control Winds; Causing a blast of wind, in a 720 foot cylinder, with the ship at one edge, to blow forward along the ships route. Unsure how much it takes to move the craft, he tries to judge based on the journey so far, but if he cannot, wind strength of a Severe Wind to start.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday September 26th, 2023 7:37:19 PM Tommiknuckles, how much time do we have before they get here? We can all help with the sails if needed.
Ramirez gets out his bow. If Gaffer's wind spell doesn't work, they were either going to have to abandon the ship or start 'convincing' the Ranthoms with pointy stuff. He hopes he doesn't have to shoot the creatures.
OOC- apologies, I forgot to add the save DC to my last post
Hmerrin (MikeK)(HP 217/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Tuesday September 26th, 2023 8:13:52 PM
"Guess we're doing this the hard way."
Hmerrin guides the carpet on a circular course, bringing in down near the midpoint of ranthom two. Here's hoping these things don't care about his approach.
--- Fly to ground level at AF/AG 16. Axes out.
In Effect Haste
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Wednesday September 27th, 2023 5:28:36 AM
Yrûl watched, fascinated as the heroes swung into action. Now, had this situation required some dancing, she knew just the person to help out. Sadly those giant slugs did not seem the sort to appreciate a good dance.
(OOC: Out all day today and due to time zone differences, likely won't get to respond further until tomorrow.)
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday September 27th, 2023 6:39:11 AM
Danko smiles seeing that the wall of force spell worked. He takes bearings and casts a second wall.
--------- Wall of force 20'/75'
r/s23 angling south west, making sure to miss the bow of the ship
Great Ranthoms! rd 4 - DM Steve K Wednesday September 27th, 2023 7:58:11 AM
Nira dismisses her Repulsion spell and flies 60ft back towards the ship
Yrûl pulls out her weapons, feeling stabby. The drow is balefully aware of how limited she is against these particular opponents. Get her some shadows, and …
Gaffer isn't ready to give up on moving the ship, and goes for something bigger: a Control Winds spell! The druid makes commanding passes with his hands and speaks to the air around him, and in seconds, the air around the ship goes from calm to severe winds blowing hard! The back end of the Cloud Racer is on the back edge of the wind, but a radius of 720 feet covers a LOT of area, and several things happen at once. The spinnaker bells with a popping sound and the Cloud Racer jerks hard as it begins to move forward.
In seconds the ship has moved 20 feet, and Yrul, Gaffer, Desdichado, Ramirez, and Danko must make an Acrobatics Check DC 15 or be thrown prone. They notice none of the crew or Tommiknuckles are thrown because they all instinctually have one hand grabbing a part of the ship. (If any hero has Profession: Sailor, your acrobatics check is -1 per Sailor modifier)
Nira and Hmerrin are caught in the severe wind, but being medium sized, they can still make headway without too much impairment.
All missle weapon attacks, perception, and flying checks are at -4 penalty.
Ramirez asks Tommiknuckles on how much time they have, but with the severe wind, the Captain can’t hear the bard 55’ away. The Bard gets out his bow.
Hmerrin gets ready to do this the hard way, guiding the carpet on a circular course, bringing in down near the midpoint of ranthom two. The beast ignores Hmerrin’s approach.
Danko smiles seeing that the wall of force spell was created. Whether it works hasn’t been tested yet. If he isn’t prone (see above), he takes bearings and casts a second wall, this time angling south-west to miss the stern of the ship.
…………………
Tommiknuckles whoops and grabs a leather megaphone, shouting directions. Even if anyone can’t hear over the wind, Desdichado is right next to the Captain and can relay what he is saying to the others via Telepathy. Yrul is close enough to hear. ”BELAY THAT! STOW THE RAFTS, UP ALOFT!! YOU!!! DRUID!!! MEET ME AT THE MAINSAIL!!! The Captain scampers down the aftcastle and makes his way forward, megaphone in hand and shouting at the crew.
Crew scramble to obey, the sudden reversal of orders bringing on some good natured grumbling.
The Great Ranthoms ignore everything frantically happening around them and continue eating. Continue moving. Another 50 feet forward. Ranthom 2 slides by Hmerrin completely oblivious, and the Fighter gets an AOO.
................ COMBAT ROUNDS
Map in email. NOTE: Be aware that the Grid Numbers have changed!! I didn't make the map so the Cloud Racer could move forward (oops), so instead of the ship moving, the map is moving underneath it.
............
8:01.03 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. Cloud Racer. 120F. Endure elements = comfortable
As the heavy winds jerk the ship forward, Desdichado falls splayed out on the deck. He hears the captain's words and relays to the others. "Sounds like he's none to happy, Gaffer."
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 d20+14=24 ; Wednesday September 27th, 2023 5:25:19 PM
Previously,
Danko easily manages to keep his footing and casts another wall of force..
and now..
Danko stands true and watches events unravel.
---------- Acrabotic roll- 24
Haste Mage armor
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) d20+2=14 ; Wednesday September 27th, 2023 6:12:09 PM "Sorry captain!" Gaffer calls out as he tumbles backward onto the deck. "I promise to try to make it up to you, but I think a little bit further forward and those creatures can all pass us by." He hopes, not really sure that precise positioning of the ship will be an option.
Climbing back to his feet, he braces against the wind and moves towards the captain.
----- Move: Stand Up Action: Move to G15
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+18=35 ; Wednesday September 27th, 2023 6:51:22 PM
Ramirez manages to keep steady when the wind suddenly rocked the boat. Noticing the crew were all trained to be ready for such things, he makes a mental note to try and keep hold of something in the future. Ramirez also makes his way to the mainsail by the Captain and Gaffer, ready to assist as needed.
Nice going Gaffer. Hopefully we can save the ship without killing those creatures.
The ship lurched. Yrûl, being the dancer that she was, pirouetted gracefully to hold her position. (Acrobatics: 43). It was impressively windy, but the sun and the wind confounded her efforts to see what was happening. Yet she wanted to help, if only in a small way.
"Do you want me to climb and free a sail?" She asked optimistically. She'd never done anything like that before, but how hard could it be? She could climb. She could untie knots. What more did they need?
Hmerrin (MikeK)(HP 217/217 AC:34 T:21 FF:28 CMD:43) Endure Elements d20+35=47 ; d8+16=18 ; d20+31=32 ; Wednesday September 27th, 2023 8:29:29 PM
Hmerrin takes a swing as the ranthom glides past. Hit AC47 for 18 hp damage
Not expecting the massive creature to move quite that fast, he chases after. Between the haste spell and his boots he covers the gap quickly. Lifting his battleaxe, he swings just as his foot comes down on a rut. The fighter stumbles badly, barely keeping upright.
------- AoO above.
Move to V19. Power attack misses. Nat 1
In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday September 27th, 2023 8:59:12 PM
Nira flies back and lands on the ship. She's a little concerned that by moving forward too much that they will collide with ranthom #1. Gaffer has the right of it. Just a little bit ought to do it. If the vessel picks up too much speed then she hopes the Captain steers to port.
One of these days she's going to have to learn the Wall of Force spell. That thing sure if versatile.
Great Ranthoms! rd 5 - DM Steve K Thursday September 28th, 2023 7:18:21 AM
Desdichado falls splayed out on the deck. It takes him a full six seconds to get back up on his two feet.
Danko stands true and watches events unravel.
Gaffer climbs to his feet and begins to apologize to the Captain, but the gnome waves it words aside. With huge orange sideburns flying, he shouts over the wind. ”Apologize? For saving my Cloud Racer? Don’t be ridiculous! But with you controlling the wind, I need you standing beside me to direct you. There are shoals ahead that will kill her as effectively as a Ranthom!” Tommiknuckles is very happy and excited, but also worried about the next several immediate hazards.
Ramirez manages to keep steady when the wind suddenly rocked the boat. Noticing the crew were all trained to be ready for such things, he makes a mental note to try and keep hold of something in the future. Ramirez also makes his way to the mainsail by the Captain and Gaffer, ready to assist as needed.
Yrûl, being the dancer that she was, pirouetted gracefully to hold her position. She wants to help, even in a small way, and asks about climbing aloft.
Hmerrin takes a swing as the Great Ranthom glides past, damaging the creature. It wiggles like a horse dislodging a fly, like it noticed but not so much as to stop the very important job of moving and eating. He runs across the ground to get into another position to strike. Having landed and running off the Carpet of Flying, the object is no longer in possession and is taken by the wind, flipping and flopping across the Sargrass!
Nira flies back and lands on the ship, watching the angles with Great Ranthom #1, growing a little concerned. ……………
Tommiknuckles continues to speak with Gaffer. “Now, is this a spell that you can keep changing, or something I need to alter my sails?” Getting the assurance from the druid that, at least within the 720’ radius, he can alter strength and direction, the Captain grins. ”Right. Keep the same speed, but push two points port. That way!” Tommiknuckles points with a bladed palm about 30 degrees to the left.
The crew scramble up lines to the sails as easy as a cat walking across a barn floor. Yrûl can see that what they are doing is a lot more complicated than she first thought. There are many, many ropes, and they loosen some, tighten others, and leave others alone. A thought strikes her that it would be similar to someone who knows how to pirouette and leap, but not when to do so in a set dance. That dancer would mess everyone else up.
Great Ranthom #1, unimpeded, continues eating at an angle to its original course, and putting it in danger of collision if the Cloud Racer continues forward.
Great Ranthom #2 and #3 are stopped by the barrier of the Wall of Force and don’t move forward. They do however, eat the Wall of Force! Two 15x15’ gaps appear in the wall, and Nira can immediately see from her vantage of the aftcastle, the jaws of the Great Ranthoms are magical: it is a Disintegrate Spell! The Great Ranthoms will move forward next round.
................ COMBAT ROUNDS
Map in email. NOTE: Be aware that the Grid Numbers have changed!! I didn't make the map so the Cloud Racer could move forward (oops), so instead of the ship moving, the map is moving underneath it.
Ranthom 2 AC 28 Dam 18dam ............
8:01.05 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. Cloud Racer. 120F. Endure elements = comfortable
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Thursday September 28th, 2023 8:16:15 AM
"What would happen if say, someone burnt or destroyed the grass in front of them? I mean, they seem VERY keen on eating, so if there was nothing to eat, wouldn't they turn to find food?" Yrû suggested. It did occur to her that every thing that she'd though of so far had drawn a blank and that by destroying the grass in front of them might just facilitate faster movement. Still, she was trying to be helpful. That made her smile: it was very important to try and not give up!
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday September 28th, 2023 6:19:08 PM
Desdichado holds onto the ship, watching as the Ranthoms continue closer. "This is gonna be a close one," he thinks.
He sees Hmerrin jump down to attack the beast. "Hey - what about Hmerrin!" he cries, "It looks like he's lost the carpet - any way to get him back on this ship?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday September 28th, 2023 7:07:29 PM Nira, can you get the flying carpet?
Ramirez considers his options. He won't be able to use his bow effectively in the high wind of the spell. He puts it away, and starts a bardsong. hoping to help Tommiknuckles concentrate.
A rousing and rowdy song of drinking and sailing ensues.
Actions: start inspire competence on Tommiknuckles
Well, as long as we're here, let's see if we can get its attention.
--- Full Attack, Power Attack on Ranthom 2 Btax 1 hits ac 40 for 34 hp damage Btax 2 hits ac 33 for 31 hp damage Btax 3 miss (ac23) Btax 4 hits ac 31 for 30 hp damage Hdax 1 hits ac 35 for 26 hp damage Hdax 2 hits ac 38 for 31 hp damage Haste hits ac 42 for 32 hp damage Rend for 18 hp damage
Total 203 hp damage
In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Thursday September 28th, 2023 10:21:20 PM
Gaffer is following Tommiknuckles' instructions and, grabbing hold of the main sail for balance, shifts the wind a small amount towards port, hoping he gets the measure correct.
He mostly keeps his focus on the ship but can't help but be distracted for a moment as Hmerrin puts on an impressive display of axe work against a Ranthorm. "If that doesn't get there attention, I can't imagine what would. Maybe a giant pile of grass?"
----- Control Winds: 180 minutes; Severe Strength Blast. Barskin: +5 AC; 4 Hours
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday September 29th, 2023 3:07:36 AM "On it!" Nira heads off in pursuit of the flying carpet as fast as she can go. She has the same tailwind as the rug, but a lot more propulsion thanks to that Haste spell.
---------------- Full round action: Fly/Run after the rug. 40ft+30ft(Haste)=70ftx4Run=280ft after the rug
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Friday September 29th, 2023 6:34:46 AM
With a look of great disappointment, Danko reinforces the force wall.
------------- Wall of force M19 to M28 20' high, as thick a wall towards the ship as a 15th level sorcerer can make it No math brain today- the total wall can be 15x (10x10') blocks
Gray Stinking Substance - DM Steve K 4d8+30=43 ; 4d8+30=46 ; 4d8+30=47 ; Friday September 29th, 2023 7:26:34 AM
Yrûl suggests burning the 'Grass in front of a Great Ranthom to get it to change direction. Tommiknuckles speculates that that could do it, and one of the crew pipes up that he once heard a story of how some Manfri changed a Great Ranthom's course by burning a large area except for one path of 'Grasses. "It's said they used magic to control the burn and not cause a wildfire."
Desdichado calls out for Operation Carpet Recovery, and Ramirez focuses on Nira to do the deed. The small elf girl obliges, beginning her flight.
Danko casts another Wall of Force to further delay the 2 Ranthoms for a few seconds, enough for the Cloud Racer to get out of the vicinity anyways.
Hmerrin, thanks to Danko's Wall of Force, has an unmoving object to carve into with his two axes, and carve he does! The beast opens its mouth wide, spewing 'Grasses in a pile in front of it, and pushes its forelegs against the ground so half of its bulk is in the air, and turns towards the cause of so much pain...
(ooc: the map is set so perfectly, the DM has to see this through...)
A colossal worm, a veritable wall of flesh, a (normally) unmovable, unstoppable force... Tramples the space Hmerrin is occupying. The fighter will need to be quick or get crushed into the sward! (DC 27 Reflex save or take 43 bludgeoning damage from trample.)
Ranthom 2 streaks off at twice its normal speed, due north, which rams it into Ranthom 1 who is busily munching its own business at an angle. Teeth in its posterior makes Ranthom 1 jump and turn, regurgitating a pile of 'Grass and thumping with a tremendous shock... South! Which in turn streaks right into the rear of Ranthom 3 who is still trying to get through Danko's third Wall of Force. The comedy of events repeats: butt chew, jump and thump in the direction of the hurt, a Great Ranthom streaking north while leaving a pile of stinking 'Grass behind.
The effect is two- fold. The first is with one blow, all three ranthoms are now on north or south headings which puts the Cloud Racer out of danger of Ranthom destruction. The second is that Hmerrin has to avoid ALL THREE Ranthoms! (Hmerrin make 2 more Reflex Saves DC 27 or take 46 and 47 damage bludgeoning damage from trample respectively .)
..............
With Gaffer next to Tommiknuckles controlling the winds, the Cloud Racer moves out of range of the Ranthoms in a West-North-West direction until 720' away at the extent of the druidic spell. There, the winds luff once more, and the Captain holds while waiting for Hmerrin and Nira to catch up. Nira collects the Flying Carpet, and Hmerrin notices Ranthom 2 and 3 also expelled a very smelly and greasy substance out of its rear end, about the size of a Halfling. Although moist, even the insects stay away from it...
.........
END COMBAT ROUNDS
............
8:01.05 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. Cloud Racer. 120F. Endure elements = comfortable
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 d20=2 ; Friday September 29th, 2023 10:19:54 AM
"Oh, I hope he's okay." Said the colourful surface drow as she hurried to the side of the ship to get a better view of what had happened to Hmerrin. Next time, she'd definitely have to go with him and help; provided there was a next time. Those things were immense. If all three had squished him, he'd be paste! She sighed softly as she remained watching optimistically. That watching however, was far from easy. It was just too bright!
(Perception: 25)
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements d20+18=38 ; d20+18=22 ; d20+18=36 ; Friday September 29th, 2023 5:19:36 PM
Hmerrin fully expected the ranthom to turn. He dances gracefully away from the creature's falling bulk. [Reflex 38 success]
And, it looks like the ranthom could have expelled something interesting....
There is a second bellow and a second thundering of the ground. The fighter turns. "Oh, sh.." He is able to avoid its mouth, but not the rest. The massive beast squashes him into the ground. [Reflex 22 fail]
A third scream. A third thundering. Well, Hmerrin's mom didn't raise any slow thinking kids. He doesn't bother looking. He just starts rolling sideways for all he's worth. The third ranthom thunders through a few inches away. [Reflex 36 save]
Glancing around, he sees the coast is clear. He rolls over on his back and breathes carefully. "Ow."
{Who's bright idea was this again?} he sends to the group. {Oh, someone ask Tommiknuckles if Ranthom Poo is worth anything. It seems to be repelling the local insect life.}
The fighter slowly gets to his feet, and waits for someone to pick him up.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday September 29th, 2023 8:18:42 PM
The carpet is too heavy and awkward for Nira to carry, so she sits on it and tries to steer it towards Hmerrin.
"You know, if Yrul is going to be travelling with us a while we should look into getting her included in the telepathic bond" she sends to the others.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Friday September 29th, 2023 10:07:11 PM
Gaffer smiles at Tommiknuckles as they clear the winds. "Is this how most of your days go?"
To Nira he agrees. "They've been welcoming to us, I'm happy to do the same. We should also properly fill them in on the dangers we expect."
Once they are underway once more, Gaffer returns to the front of the ship to keep watch again.
----- Barkskin: +5 AC; 2 Hours
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Saturday September 30th, 2023 7:02:35 AM
"Oh! He survived. That was really impressive." Yrûl cooed in awe. In response to Gaffer's question, she looked in anticipation at Tommiknuckles. Would she have to be ready for more excitement? If not, she was seriously contemplating returning below decks where it was cooler and less bright.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Saturday September 30th, 2023 9:21:44 PM
Ramirez is glad that Hmerrin is ok, and that the ship was saved. Well, things seem to be more interesting out here than I expected. Tommiknuckles, Hmerrin is asking about the effluence from the Ranthoms. Any idea what it is?
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Sunday October 1st, 2023 6:48:51 AM
{ Some glad I leaned that Force wall spell.... } He sends to everyone
Danko watches Nira's rescue mission and prepares in his mind a teleport spell.... just in case.
---------------- OOC - Hi. Going to the land of no internet for a few days. Someone please post for Danko. Back Wednesday night
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Sunday October 1st, 2023 12:54:22 PM
Desdichado watches Hmerrin's amazing display on the ground. He also hopes when Hmerrin gets back on the ship he'll stay leeward until he can get cleaned up at least.
Origins of a Tall Tale - DM Steve K Monday October 2nd, 2023 7:13:19 AM
Nira is faster than a carpet rolling across windy ground, and it really helps when Gaffer changes the wind so the carpet is basically following the Cloud Racer. Once there, the carpet is too heavy for the strength-challenged Theruge to man-handle, but it is obedient to her once she touches it: she flies to Hmerrin.
There, Hmerrin is only slightly squished thanks to his mobility, and is able to get back on the carpet himself with little trouble. A mental conversation turns into a physical one, and Tommiknuckles and crew become excited. "That has to be Sargrass Ambergris: highly prized for perfume and repellants. Each is worth a fortune! We need to collect that with some barrels, and I'll give you your 2,000 gold back."
Know Local DC25 Highlight to display spoiler: {The Sargrass Ambergris is worth MUCH more than 2,000 gold.}
Sense Motive DC20 Highlight to display spoiler: {it feels like Tommiknuckles is looking to make a fortune.}
The Captain launches a pair of rafts, each with four crew members with gloves and shovels, and two wooden barrels lined in wax. It takes them a half-hour to collect the three small piles, then return to the Cloud Racer.
When Hmerrin returns, the crew give Gaffer, Nira, and Danko three huzzahs, but reserves the most enthusiastic welcome for the fighter. - you re-directed three ranthoms in one blow! - the way you dodged.. - and then he went *spin*, and then he went *roll* and... - that was awesome! - wait til I tell my children THIS one! - wait til you know where your children are!
.....................
The Tide also seem pleased with the outcome, and the irresistible positivity and enthusiasm of Yrûl, even as constrained as she is in the present environment. There is talk about officially welcoming the drow girl as a member of the Tide, adding her to the permanent telepathic bond of the group, and getting her to fully understand what the team is doing in the Sargrass and so far from Dirt City. With a half-hour to bring her up to speed, now seems the perfect time for the heroes to do so!
............
8:31.05 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. Cloud Racer. 120F. Endure elements = comfortable
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Monday October 2nd, 2023 8:02:45 AM
Yrûl bounced up to give Hmerrin a hug and a warm smile. She stopped and settled for a broad grin. She really didn't want to get her colourful clothes covered in the stuff that currently stained Hmerrin's armour. She paid no real heed to the machinations or otherwise of Tommiknuckles and the crew.
"Maybe next time take me with you." She teased.
(No ranks in either skill listed)
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements d20+7=9 ; Monday October 2nd, 2023 7:08:13 PM
[Sense Motive 9]
"Perfume?" Hmerrin wonders incredulously. "Well, takes all kinds."
The fighter has no issues with Tommiknuckles and crew pausing to reel in the, what was it? Ambergris.
The crew seems really impressed. The fighter gives Dez an imperceptible, apologetic shrug and goes with it.
"Never a doubt!" he declares in response. "We had 'em the whole time!"
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday October 2nd, 2023 7:21:55 PM
"Well, it was a good show, Desdichado sends to Hmerrin.
He starts laying out the story with the rakshasa to Yrul, so that she knows what she's getting into.
(OOC: Nick, how much do you already know about the background here?)
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+16=25 ; d20+20=27 ; Monday October 2nd, 2023 8:22:43 PM
kn local= 25, sense motive= 27
Ramirez passes along what he knows and suspects via the mindlink I think Tommiknuckles is looking to make some good money off that stuff, but I say let him keep it. Getting to our destination in time is more important than some coin.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday October 2nd, 2023 10:51:31 PM
Nira, likewise, can tell something is up. She does her best to work out exactly how much this stuff is worth.
She speaks to the others over the telepathic link. "It's worth a lot more than 2,000gp and we were the ones that did all the work. I think we should at least get a cut. 1 full barrel at a minimum"
Nira doesn't have the scrolls handy to be able to include Yrul in the bond, but if the rogue will be travelling with them for a while, they'll see about getting the scrolls in the Catacombs at some point.
---------------- Knowl Local vs DC25: Autopass Sense Motive vs DC20: Autopass Appraise: 26
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday October 3rd, 2023 3:26:34 AM
(Posting for Danko)
Danko revels in the sailors' praise. But as soon as he discovers the captain is trying to hold out some of the potential earnings he is quick to insist th Tide get a larger share.
Yrûl Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Tuesday October 3rd, 2023 5:30:43 AM
"Oh, that sounds ...um...challenging." Yrûl responded, clearly genuinely impressed at the tale. She then became somewhat lost in thought, wondering how she might have fared against such formidable odds. Clearly The Tide was a formidable group. She felt very lucky to have fallen in with them, particularly as they were all so pleasant and welcoming. She then smiled. Surely such heroic being loved to dance. What a silly thought, she chided herself: who didn't love to dance?
(OOC: I, just like Yrûl, know next to nothing, but am here to help - in whatever limited capacity possible:)
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) d20+13=22 ; Tuesday October 3rd, 2023 7:05:04 AM
Nobody else says it outloud so Gaffer looks over at Tommiknuckles and broaches, "Perhaps we can split the barrels instead, two for you and one for us, you wouldn't mind that would you?"
----- Sense Motive: 22
Byplays - DM Steve K Tuesday October 3rd, 2023 7:15:52 AM
Hmerrin puts on some bravado, or false modesty, or whatever he thinks would be a great way to end the story of Three With One Blow! The crew eat it up. They are going to be getting so many free drinks by telling this in every tavern from Zaran City to Hook City in the next couple of years!!
The Tide agree to add Yrûl to their telepathic bond, but Nira has to get to the Catacombs first. That's a Promise.
There is some talk about filling in Yrûl on why the Tide are actually here. While the DM was hoping a Player would want to lay it out in their own words, the benevolent DM doesn't want to waste posts by not moving the story ahead. So Yrûl learns and the other Tide members remember that:
The heroes are called "The Tide" and are from Dirt City in the Northern Continent. They learned Rakshasa were infiltrating the highest levels of Dirt City leadership, and ended a plan to make the Wold into a meat-breeding ranch for a plane full of Rakshaka. But the Rakshasa have promised to return after the heroes are dead. The heroes are certain they need to fix this once and for all!
A great search for the Rakshasa home plane led the heroes to a wizard in Fargunia. They confronted the wizard's ghost and the wizard’s dragon ally. In exchange for retrieving a dragon egg from Fae Skiemir, the dragon gave them protective talismans to confront the Maharaja (the leader of all Rakshasa), and told them the location of the Gate was at OddHolme in the Sargrass Plains, but will only be there for 24 hours!
Since they left the dragon's lair, they have teleported to Plateau City, greater teleported to Rattledam, met Yrûl, and are now on the Cloud Racer going to OddHolme. They still don't know where in OddHolme is the Gate or how to use it once they find it!
Several of the Tide realize 2000gp is waaaay under-bidding the heroes. Nira's knowledge of local customs enables her to appraise the smelly lumps of Sargrass Ambergris at more than 50,000gp... each!! Danko hears THAT and insists the Tide get a larger share. Tommiknuckles is a good guy at heart, just a little greedy, and seems actually sheepish that he tried to pull one over on the heroes. He pays the fair market value to each hero in small bags of gems that Nira can tell is a fair exchange.
The pickup of the Sargrass Ambergris is nearly complete. Tommiknuckles oversees the stowing of the barrels and rafts, and the crew leap aloft to reset sails. "Thus and thus!", the orders come fast from the gnome, making his massive orange sideburns wiggle. .............
Heroes can add to the stories, ask some final questions, or whatever other planning they may want to do.
Each Hero gets a bag with 35,000gp in diamonds, bloodstone, hematite, and black tourmaline.
............
8:41.05 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). Hmerrin, Nira b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. Cloud Racer. 120F. Endure elements = comfortable
Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Tuesday October 3rd, 2023 11:08:01 AM
She'd tried, but Yrûi really was far from convinced that her paltry efforts deserved any reward at all, let alone the hefty bag of gems.
"Probably Hmerrin should have my share." She offered with a cheery grin, clearly in no way troubled by parting with such wealth. In response to the story her smile faltered somewhat.
"Hm, these Rakkies, aren't they sort of super manipulative shape-changing tigery people? It's just that ...well, honestly, I'm just not all that ...um...resilient when it comes to temptation. If you know what i mean. You know that whole 'Will of Iron' thing? Yeah, well, I don't have it so much. Just so you know." It was only a minor point surely and a dead Rakkie couldn't do the whole mind-control-possession thing. Plus, theyd actually have to see her to target her....wouldn't they? She quickly realise that she actually knew very little about the Rakshasas, or Rakkies, as she'd christened them.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday October 3rd, 2023 12:35:27 PM
"I mainly call 'em 'weirdos' or somesuch thing," Desdichado replies to Yrul, "They basically have two modes: manipulation and domination. Given that they hate us so much, there isn't much temptation happening. I'm pretty sure you wouldn't be tempted by the kinds of things we've seen them up to. It's beyond depravity. These aren't your typical 'grant your wildest dreams if you do this one little favor' types of outsiders."
"But you're likely to come across plenty of people with broken wills whose lives have been destroyed by these creeps. The mind control we've seen has mostly been for those people."
"Anyway, the short of it is: don't believe a word they say; they can only be harmed by blessed, piercing weapons; they have strong magic resistance."
He suddenly realizes that Yrul doesn't have one of Vyrnix's Talismans to be able to damage the Maharaja. "Uh, maybe you can just be REALLY good at hiding during that fight?"
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday October 3rd, 2023 12:58:14 PM
(Posting for Danko)
Danko eyes the jewels suspiciously. "Only 35,000? I think you might still be holding out on me. Ah well, I can get up to many shenanigans with this!"
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Tuesday October 3rd, 2023 5:48:20 PM
Hmerrin chuckles at Yrul's attempt to give him her share. "No, if you're coming with us, you can help most by being as fully equipped as possible. Keep it and buy yourself a nice "more willpower" magic item. Or two. Or whatever you need."
Dez's comment about Yrul not having an amulet is an excellent point. She's unlikely to be nearly as protected.
"Oh, yeah, sure, I'm kind of good at the whole hiding thing, but couldn't someone just bless Snicket and Dabz? They are both pointy and would just love to be blessed." Countered Yrul with her usual optimism.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday October 3rd, 2023 7:29:30 PM Yrul, maybe we can find you an upgrade at Oddholme. Or if there is enough of a window after we find the gate, a quick trip to the Catacombs. Anyway, keep the money, the scroll for the mindlink spell is pricey.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Wednesday October 4th, 2023 12:07:31 AM "I've also been assuming that the gate will be guarded. Or did somebody tell us that? Either way, we've a few problems to solve ahead of us."
He wonders how big Oddholme will be, and the gate itself, and where it will take them, and how many Raksha.... Gaffer starts feeling a little nervous about the rest of their trip and goes back to keeping watch, thinking ahead is overrated.
Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Wednesday October 4th, 2023 2:25:00 AM
"Wow. That's very generous. Thanks." She then spoke to her weapons, both neatly tucked behind her back in her belt. "Did you hear that, guys? Blessings! isn't that exciting? I don't think you two have ever been blessed before. Come on, you need it. Admit it."
Scene 3: Steady the Surroundings
Worries and Arrival - DM Steve K Wednesday October 4th, 2023 8:13:21 AM
Worries start coming up when the heroes have time to think about it. How far to OddHolme, what does the Gate look like, can they stabilize the gate and do some Catacombs shopping before going to a plane of Rakshasa?
And how does one sneak about a plane full of Rakshasa who are all shape shifters and can detect thoughts? Are there any other creatures there? Are there Rakshasa protocols that the Tide can exploit? Or does an entire race of spirits that thumb their nose at any decency even have protocols?
Then there is Yrûl who doesn't have a Talisman or Will protection, or ...,
............
Maybe Gaffer is right: thinking ahead is overrated. One thing at a time, and the first is to get to OddHolme.
The Cloud Racer is unharmed by the Great Ranthoms, and the sails are soon set to catch the changed wind: once again the druidwood ship streaks across the Sargrasses! It is only another hour before the lookout in the crow's nest shouts: "Dome Ho!"
Thus and thus. Tommiknuckles and the crew ease off speed, adjust sail, and maneuver the Cloud Racer for another hour until the Captain has the 'Grass anchors thrown from the fore- and aft-castles, and the ship comes to a stop about a half mile from the unfinished dome. Surrounding OddHolme is a field of short and withered 'Grasses interspersed with many druidwood saplings: the Cloud Racer can't come closer without wrecking on the hard, scorched ground.
The place looks like a collection of about a dozen hovels underneath a damaged but partially repaired dome of Grass. From this distance, the heroes can see a small team climbing the outside of the dome, another couple of groups looking like they are herding some sort of animal among the stunted druidwood saplings, and other movement in the shade and shadows of the dome. (Yes, Yrûl, shadows!!)
Tommiknuckles comes over to where the Tide are gathering. "This is as far as I can get you, and I'll be leaving as soon as you off-board. I have a date in Zaran City I'm going to be late for, and that extra 2,000gp will just about cover my lateness penalty. Good luck!" He waits expectantly.
............
10:41.05 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. Cloud Racer. 120F. Endure elements = comfortable
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Wednesday October 4th, 2023 2:08:58 PM
"You do have a few options for Snicket and Dabz," Desdichado explains to Yrul. "A permanent blessing from the Catacombs is one, I believe there are some potions or oils you can apply as well. If you stick really close to me, my natural aura will bless them as well - don't tell me you can't see how naturally holy I am," he adds with a wink, "of course the downside of sticking close to me usually means you're right next to the bad guys as well."
He also let's her know that harming the Maharaja is a separate issue. "The dragon we helped gave us special artifacts that even allow us to cause it harm. Without one, I don't know what you'd be able to do."
Heading off the ship, Desdichado thanks the captain for his assistance in getting to OddHolme. "Thanks, Captain! We're in a rush ourselves, so we won't keep you. May Domi watch over you all on your travels!"
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Wednesday October 4th, 2023 5:51:38 PM
Hmerrin dutifully pours out 2000 gp and hands it over. "Our thanks, Captain. Safe travels."
With that, the fellow turns his attention to the dome. {I suppose we could just ask. Surely a gate popping up around here where there wasn't one before would be noticed. }
He decides to go with the Walk Till Somebody Stops You approach, and heads for the dome.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday October 4th, 2023 8:19:57 PM
It takes all the will Danko can muster to not rob Tommiknuckles blind. Extra 2000 gp indeed. He should be paying the party for saving his ship!
And with a huff, Danko follow Hmerrin.
----------------- ooc> Thanks for subbing Ryan!
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday October 4th, 2023 8:36:26 PM Thank you Tommiknuckles, perhaps we will be traveling together again someday?
Ramirez ponders the issues before them. But Hmerrin has the right of it. One step after another. He leaves the ship and follows Hmerrin towards the Dome.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday October 5th, 2023 1:41:35 AM
Nira can't bless weapons exactly, but does have a few spells that can improve them in certain scenarios.
She does have a similar take on things as Danko. Tommiknuckles got a real deal with the party today.
She follows along behind Ramirez, keen to see what awaits them by the dome.
Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Thursday October 5th, 2023 4:39:56 AM
With everyone heading off, Yrûi made a quick pirouette and curtsied to Tommiknuckles before skipping off to follow the others. She was filled with questions.
Why wouldn't Snicket and Dabz be able to stab the nasty Rakkies? They were very eager to do so and both were magical. Surely that was all that was necessary.
How many Rakkies were there? She could hide and hide well, but if they could detect her thinking....how could she hide that? Maybe she could just think shadowy thoughts!
And where was that wheelie-things that she was supposed to find? That might help.
Despite all this rumination Torryn skipped, pranced and danced along trailing colourful coloured ribbons as she did.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) d20+29=38 ; Thursday October 5th, 2023 7:30:20 AM
Gaffer doesn't much mind the money, they have already profited from the journey, and keeps his attention on Oddholme, trying to spot any reaction from the people at their ships arrival.
He shifts into a hawk and flies above the party until they are on the carpet, and moves forward.
----- Perception: 38
OddHolme - DM Steve K Thursday October 5th, 2023 8:42:10 AM
The Tide leaves the Cloud Racer, some with some dark looks at Tommiknuckles about his lack of appreciation, but Hmerrin pays the man: a deal is a deal, and the Cloud Racer would not have been in that situation if he hadn't taken the heroes on the sailing path to OddHolme, so maybe it was all for the best.
Hmerrin is also a direct type (could we say headstrong? :) and uses the Walk Till Somebody Stops You approach, and the seven heroes head for the dome. As they do, the Cloud Racer pulls up anchors, and catches a breeze towards the gap in the Crystal Mountains on the southern horizon. A figure with huge orange sideburns waves from the aft-castle.
.............
While everyone else walks (or Overland Flights real close to the ground), Gaffer forms into a hawk and flies slightly above the party. The heat is intense away from the ship, the druidwood saplings providing no benefit. It sure is a good thing the magnificent seven have endure elements or rose's temperature control: even with the magic, they are soon sweating hard.
Direct seems to work best. It would have been impossible to hide the arrival of the great Grass ship, and a deliberate walking towards the partially repaired dome doesn't look like raiders or bandits. The effect appears that the people seen are not stopping what they are doing or screaming or being hostile.
In 10 minutes of walking, the first person they approach appears to be a slow moving young human in light clothing and a wide straw hat with a lasso also made of some sort of 'Grass. About him are 20+ ... slugs. Each worm-like creature is about three feet long with toothless mouths and they each move among short blades of 'Grass, eating.
"Many Shadows. Bright work for walkers, and you don't weave like traders or foundlings or monks, so what's got you warped up?" Nira can tell with her Arcane Sight that the young man doesn't have anything magical about him; not even Endure Elements.
............
10:51.05 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 d20+21=40 ; Thursday October 5th, 2023 11:52:08 AM
" Greeting my fine fellow. Where would one find shenanigans? The pleasant, almost harmless kind? Involving beverages, food and cool shades perhaps ? "
----------- Diplomacy 40
Mage armor, extended Endure element
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday October 5th, 2023 3:32:30 PM
"Yeah, what he said. Also, uh - you haven't noticed any weird giant portals to another plane open up in the area since about 11 hours ago have you?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday October 5th, 2023 7:19:08 PM
While the team makes introductions, Ramirez wonders about the worms. Are these baby ranthoms?
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Thursday October 5th, 2023 8:16:57 PM
{The Oddholme version of a pig farm, I'd guess} Hmerrin, uh, guesses.
The fellow's language is baffling. Hmerrin hopes the reverse isn't true.
He points to Dez in agreement with the paladin's question. "Or maybe where's the person in charge?" he adds.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Thursday October 5th, 2023 11:36:16 PM
Gaffer flies in a steady pattern above the group and waits to see if they are given any directions.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday October 6th, 2023 5:40:50 AM "If you could help us it would be shady" She remembers Rose using the term shady as meaning 'good'.
"Not sure how he's enduring the heat. There's no magical protection about him" she relays to the others telepathically.
Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Friday October 6th, 2023 6:28:44 AM
"Super dark, shadowy-shadows." Yrûi replied to the stranger with a broad grin. The heat and light made it difficult to smile. She felt the light was leeching all the colour from the world. "We're weaving our way to a wefty portal...thingy. I don't suppose you could shed a little shade on that?" She concluded optimistically.
Patois Problems - DM Steve K Friday October 6th, 2023 8:17:17 AM
The sweating and slow fellow seems to be as confused by much of what the heroes say as the other way around, standing idle for a bit with a blank face. Then he gives a small smile. ” Yeah, Super dark, shadowy-shadows. Helping is always shady, that’s what the monks say. These things? Light! They aren’t Ranthoms, they are Prairie Pigs, good eating.”
He takes a sip from a water bladder with a cunningly woven spout that lets not a drop more out than needed. ”You shuttlecocked to feed your reed or to have it cut? Food you can barter for, nobody starves here. But we don’t have no beater since old Galafar. Portals? Sounds like you bouncers are looking for the Vault. The best storyteller here is Dalakite. Lives in the hut closest to the ramp to the Vault.”
…… 10:51.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Friday October 6th, 2023 2:01:02 PM
"'The hut closest to the ramp to the Vault," says Desdichado, "now THAT I understood. Thank you."
He continues on his way toward the dome.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday October 6th, 2023 8:14:56 PM
Nira doesn't understand a lot of what the fellow is saying. "What can you tell us of Dalakate? Are they likely to help outsiders like us?" She's already wondering what the party may have to trade for help. It just seems the way lately. Perhaps the treasures from the Ranthoms will be enough to buy information?
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Saturday October 7th, 2023 10:49:25 AM
Hmerrin latches on to the same phrase Dez did.
"Hut by Ramp to Vault. Yes. Uh, Shady. Where is that?"
The fighter dutifully heads in the direction indicated.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Monday October 9th, 2023 3:15:54 AM
Gaffer is glad not to be the one deciphering the conversation and he quietly wonders if there is a running joke being played on outsiders. Still, someone in town who might know about their gate is good news.
Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Monday October 9th, 2023 5:47:11 AM
Seeing that others had already designated the offered guidance as being 'shady', Yrûl couldn't think of anything further to add. She already pushed the envelope of guesswork regarding the patois spoken here. So she smiled and skipped off with the others, hoping to find some relief from the light and the heat. She was quite sure that she'd have melted were it not for the magical protections accorded to her.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Monday October 9th, 2023 9:43:20 AM
Danko is disappointed at the apparent lack of opportunity for shenanigans... oh well....
Dalakite - DM Steve K Monday October 9th, 2023 10:31:39 AM
It looks like the patois barrier is mutual: the slow moving man is only catching the occasional word of the Tide, and doesn’t even seem to know what ‘shenanigans’ are! He just waves them towards the small village, and the lassoes a prairie pig that was moving too far from the herd.
Hut by ramp to vault. Right. The heroes walk towards town, and note that as they approach the half-dome, the temperature drops to only hot, not searing. All the huts seem to be made of woven Sargrass of various types, small outdoor fires in front of each one as people prepare the evening meal. Eyes glance up but show little interest as the heroes walk by. Some hits are outside the half-dome, but most are underneath.
Appraise auto pass: this is a hard-scrabble village, very hand-to-mouth living, but they don’t seem sad or down about it.
Once under the half-dome, it is cool enough, maybe only 15 degrees hotter than the pleasant Rattledam. Still comfortable without magical assistance. The heroes note that the intact part of the dome has two floors, a balcony extends the entire half-dome, and there are glimpses of openings that hint to interior rooms.
There is also a paved ramp without roof that goes downward that ends in a pile of debris.
Near the top of the sloping ramp is the hut closest to the ramp, and a half-elf woman with graying hair grilling what smells like steaks on the open fire.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Monday October 9th, 2023 2:15:36 PM
To the others...
{ How could he not know what shenanigans are? Everyone knows what shenanigans are! Come on! .... .. Maybe I should have offered him a carrot??.... }
Yrûi skipped up to the hut feeling very grateful for the drop on the oppressive heat.
"Super shady shadowy shadiness and stuff", she said as she approached, hoping that such was the proper greeting. "Um, anyone at home?"
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday October 9th, 2023 5:56:24 PM
"Excuse me," asks Desdichado, "are you Dalakite? We were told to talk with you about a new portal that's opened in the past few hours."
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Monday October 9th, 2023 7:46:03 PM
{I doubt he even knows what a carrot is,} Hmerrin replies to Danko mischievously.
Dez having asked the important questions, the man waits. He pulls off his helm and wipes the sweat from his brow.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday October 9th, 2023 8:18:26 PM Greetings. Do you mind if we join you? We like stories and we can share some of our food or our own stories if you'd like
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday October 10th, 2023 1:47:55 AM
Nira is curious what sort of steaks they would be. This doesn't seem like the sort of area for cattle. This land is probably filled with all sorts of unusual creatures, so who really knows what foods they might have to eat.
"Many shadows!" she calls out to the woman. That seems to be the common greeting.
----------------- Perception: 36
Foundlings Meal - DM Steve K Tuesday October 10th, 2023 7:12:23 AM
Hmerrin takes off his helmet and wipes the sweat from his face. The half-elf lady leaps up and is at his side in an instant with a towel, wiping Hmerrin's hand, reaching to wipe his face. "Do NOT drop water on the ground!", she warns in alarm. "Sargrass bugs are attracted to water, and can strip all flesh from your bones in a minute!" She passes out bits of rag to all of them, and shows them a clay pot near the hut's door to place them in.
Crisis averted, she sits back down and responds to the Tide's various greetings. "Many Shadows", she replies slowly, unsmiling. "Foundlings are always welcome to my fire and hut. Please warp down, sit and have a meal, and we may speak of the weft and web." Nira, Ramirez, and Desdichado all notice that the half-elf notices that much of what she is saying is not understood. Still without smiling, she speaks again, tapping the bare earth beside her, and miming putting something in her mouth. "You are from outside of Sargrass, yes? Foundlings, yes? Lost or orphaned or escaped slaves? The 'Grass Ship dropped you off. I am Dalakite, I take care of Foundlings' first days in OddHolme. Come sit by my fire, eat, and we will talk."
The fire looks to be of twisted pieces of 'Grass that burns slowly, but hot. Through part pantomime, part repeating words, and part speaking slowly to remember what words outsiders would not understand, the Tide get Dalakite's story while having an evening meal. The steaks are slightly grassy, slightly salty, but cooked to perfection. They come with a basket of peeled and roasted tubers of various sizes, shapes, and color: some earthy, some sweet, but none of them are a carrot. There are also gourds with lids full of luke warm water to drink.
And it also appears to be a communal meal. There are no plates or cups. When a bit is right, Dalakite takes a small knife to slice off a piece of meat and a fork to pop it into her mouth. With a look at the heroes, she invites them to share the meal. In the 30 minutes it takes to eat, others come out of the hut or wander by to share food with the older half-elf or take a slice for themselves. Everyone seems to be all different races without anyone looking like there is a family resemblance.
Through the meal, Dalakite tells her story. She was once a part of a Pack, a tight group of friends, and they did adventures for a monk in Rattledam named Galafar. Galafar was a beater, an authority and also a bad man, and her pack often went up against another Pack, the BloodPack. Dalakite didn't care, she used to only want fame. But bad times happened, and much of her Pack were killed, including her twin sister. Dalakite realized the pursuit of her goal hurt people and the Sargrass. So when Galafar and Dalakite were exiled from Rattledam, they made their way to OddHolme, seeking the Bloodpack for redemption, but the BloodPack had already gone. Galafar and Dalakite stayed, part of their penance from past mis-deeds to welcome and shelter anyone who came. And now that Galafar is dead, she continues on, acting as the welcoming committee for the Foundling village of OddHolme, and exploring the nooks and crannies to learn what happened to the BloodPack.
She looks expectantly to hear the new-come heroes' stories.
................ Map in Email …… 11:21.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
Yrûi Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Tuesday October 10th, 2023 10:11:25 AM
"Oh, yes well...I'm Yrûi and I'm a dancer." The Surface Drow informed her excitedly, proclaiming her profession as if it were the best thing in the world. "Say, I don't suppose you know of a lost spinning wheel, do you? I'm supposed to find it. Oh, and thank you very much for your generous hospitality. That's super-shady with extra thick shadows." She was far from convinced that she'd got the expression correctly framed, but wasn't going to worry about it.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Tuesday October 10th, 2023 7:10:46 PM
Gaffer perches on the roof of the hut and keeps an eye on the various villagers approaching. It strikes him as odd that the town seem unphased by a randomly appearing gate, and Vyrnix's specifically described the town, not even it's surroundings.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday October 10th, 2023 7:17:21 PM
The half-elf woman's words affect Desdichado in a way he hasn't felt in a long time. Lost, orphaned, escaped slave...he'd never thought of himself as an orphan before, but in some way it is true. He begins telling Dalakite, and the Tide, a story he's only shared with a very few people in the Temple of Domi in Plateau City.
"Lost or orphaned. I suppose you could say that about me. Not, technically, I mean...well, I mean, my mom died when I was young, but my dad is still alive, or I suppose so anyway." The others hear an awkwardness in his speech that is unusual for him around the group he's been comfortable with for so long. "My dad was a well-enough off merchant. Did I lose him or did he lose me? I don't know...I found out one day that he'd been working with slavers who would raid our lands now and then - giving them intelligence in exchange for some of the profits, I guess. I didn't stick around long enough to find out once I knew. I left that day, in fact."
He looks around at the others. "That's how I took up the name 'Desdichado' - it means 'disinherited' in an obscure language I remember my tutor using. That's what I've gone by ever since." He stops for moment and says while looking down, "I'm Ferrin."
He suddenly looks up. "You all can keep calling me Dez, though," he laughs in his more familiar way.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday October 10th, 2023 7:21:44 PM
With Dalakite's permission, Ramirez casts a tongues spell, to increase the communication that will be possible here. (He will cast it on her if she is willing, or on himself if she would not like the spell)
Dalakite, I must apologize, but I do not know much about the BloodPack. What I can tell you is that we did not wander here accidentally. We have come here on purpose, and traveled far in a short time. We are fighting against devils from another world, and the only way to get there is through a portal that must be nearby to Oddholme. We are hoping that someone here will know where it is, or at least where we can start looking for it.
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Tuesday October 10th, 2023 8:09:11 PM
Hmerrin is startled by the woman's reaction to his sweaty face. He freezes, allowing her to apply the rag. His expression changes as she explains her actions.
"Right. Good safety tip. No water on the ground." The man is really not interested in seeing these Sargrass bugs.
Dalakite's tale results in a more startling one from Desdichado. Hmerrin needs several moments to take that in. In the end, he can only smile back. "Dez it is."
Dalakite wants stories. Hmerrin gives her a few. About a compound outside Dirt City where a race of shapeshifters kept people as livestock. About a gaming hall where these same shapeshifters mentally dominated the clientele, stealing their coin and taking their lives. About a group of miners forced to supply these shapeshifters with gems in exchange for the lives of their families.
"We have good information that about half a day ago, a gate to their world appeared here. In another half day it will be gone. We need to find it. We need to stop them. We need you to help us."
Töar (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Wednesday October 11th, 2023 4:44:50 AM
Yrûi listened intently. There was so much to learn it seemed; about the Tide as much as the land she now found herself in. In all honesty, she was not a fan. It was simply too hot and too bright. Why would anyone choose to stay here when there were other, friendlier places to be found?
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+27=42 ; Wednesday October 11th, 2023 5:26:56 AM
Nira is now really on edge. She pays careful attention to the party, ready to jump in if someone is about to drop some food or drink on the ground "Is it just water? How long does it take the bugs to come?" She wants to know if it's an immediate thing, whether there would be enough time to clean up a little spill, and whether blood would have the same effect.
She still doesn't know what animal the meat has come from, and she's afraid to ask. She chews it carefully, and smiles to indicate her appreciation to Dalakite for sharing the meal.
----------- Sense Motive: 42
Revealing Stories - DM Steve K Wednesday October 11th, 2023 7:10:40 AM
The stories continue about the fire and meal. Dalakite accepts Ramirez' Tongues spell, which speeds up the conversation.
A ragged human girl brings out a birdcage and pulls out what the heroes were told was a blind Prairie Swallow, holding it up towards Gaffer. "Here, birdy, birdy, birdy. I haven't seen something like you before. Did the Tri-Saar make you?"
Hmerrin is thankful for the piece of advice about water and Sargrass Bugs, but it is Nira who is even more alarmed. Dalakite listens and provides that it is not immediate, and if people are able to move, they can get out of the area, but in the OddHolme village, it would certainly disrupt their meal and maybe get someone hurt. How fast depends on how close colonies or hibernating bugs are, but usually anywhere between 5 seconds and a minute. "Our ceremony for the dead is to lay the person on the ground and pour a full waterskin over them. 'The land, my life'."
Desdichado/Ferrin finally reveals his origin story to the shock of many of his friends, but they realize he is the same person as before. The story brings the team even closer.
Yrûl asks for a story of a spinning wheel around OddHolme, and Dalakite nods. "A member of the BloodPack was a Spellweaver, one of the very first the Manfri taught, and she was skilled in weaving fabric and 'Grasses as well. I have not found all of the personal rooms the BloodPack used, but the one for Tishe' is on the second level of OddHolme, and her spinning wheel is there still." Dalakite draws a map in the dirt that is easy for Yrûl to understand. (Know History DC 15 Highlight to display spoiler: { Just a couple of years ago, there was a Tishe' Weaver (a Spellweaver!) who adventured and retired with a group in Cinnamon Valley, the Keepers. Some of the Tide may remember the retirement party in the Giggling Ghost.}
Gaffer thinks it odd a suddenly appearing gate hasn't phased the villagers, and Ramirez and Hmerrin delve again into the reasons The Tide is here. Dalakite is still unsmiling, but understanding seems to finally dawn in her green eyes. "Bright Sunbaked Noon! That eats Grass. You are no Foundlings or Bouncers, but Black Faced Weavers. Like the BloodPack, but you are the TidePack." What Dalakite says may not mean much to the heroes, but all the Foundlings around the fire sit up and take notice; they eye the 'TidePack' with new respect, but also start looking furtively around.
Dalakite explains, whispering: pointing first to the ramp into the ground, and then a head nod to the west.
"If you are looking for a portal or gate, I would tell you to look inside the Vault. It is said there were many gateways down there, and the BloodPack and ChaosPack fought demons from other planes down there. But it is so blocked from whatever happened, that all the years I have been here, I have been unable to get beyond the rock."
"But if you are looking for something that just sort of showed up less than a day ago, there wasn't a Grass Hut over there on the edge of OddHolme yesterday."
The Foundling villagers all clam up and soon find other tasks they need to do that take them away from the TidePack. Dalakite draws another map in the dirt, and then erases it before standing and announcing she is tired and needs to rest. The drawing was of OddHolme with an arrow pointing to the hut at AQ,10.
................ Map in Email …… 11:41.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Wednesday October 11th, 2023 7:34:12 AM
A visibly shaken Danko has a small tear dropping down his cheek. Desdichado's revelation has sadden him.
He takes a seat next to his friend and wraps an arm around the Paladin's shoulder.
" Desdichado or Ferrin. It matters not. I'll just call you 'Brother' from now on. A brother by bond and friendship to myself and clan Pureheart. Love ya Brother. "
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Wednesday October 11th, 2023 4:47:25 PM
Desdichado it touched by Danko's response. "Thank you, that really means a lot.I wish I had a carrot to give you right now," he smiles.
Turning to the matters at hand he says, "Alright, who's ready to go into the creepy hut that's recently appeared?" He starts walking toward it.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) d20+31=42 ; Wednesday October 11th, 2023 6:37:24 PM
They've travelled for a long time but Gaffer had no idea that Des' journey had such a troubled beginning. "Quite a fitting time to be called TidePack."
He moves a little ahead of the others over towards the strange hut, scanning the ground for tracks around it, while a thought occurs to him.
"Should we be checking for Rakshasa amongst the villagers? We did all suspect they would break our agreement."
----- Survival: 42
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Wednesday October 11th, 2023 8:17:44 PM
Hmerrin is going the same place as Gaffer.
"Everyone easy now," he mutters.
"Dalakite," he says softly. "Are there any villagers who just sort of showed in the last day or so?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday October 11th, 2023 10:22:22 PM We're with you Dez. You've got a new family now, and no longer on your own.
Remember the gate shifts every day. Do you think even the Rakshasa knows all the places it goes to?
Ramirez follows the team to the hut. It seems like the villagers here want nothing to do with it, making it worth checking out.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday October 12th, 2023 1:52:47 AM
Nira is a little surprised. Well, very surprised actually. She hadn't known Dez - Ferrin - as long as the others so thought they must have already heard the story. For him to be sharing it now with the group feels like a very personal moment. She stays quiet as long as she can, not wanting to ruin it.
As to the matter at hand, the villagers don't seem very worried that a hut mysteriously appeared from nowhere. If they're not concerned, should the party be? If a building suddenly appeared in Dirt City she's sure it would cause a fuss.
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Thursday October 12th, 2023 5:36:31 AM
The map in the dirt was a delight for Yrûl. Somehow she'd manged to get close, very close to her assigned task! All other considerations were rendered void. She really had no head for history. she glanced over at the newly arrived hut and wondered whether that would be their first point of enquiry or they go find the other 'Pack' stuff.
"That was very helpful...ly shady." Yrûl replied with a grateful smile. Good news was always welcome. Plus, it was good to be in the company of so many that seemed to know exactly what to do or say. That had never really been her forte: smiling and dancing! Those she could do.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Thursday October 12th, 2023 6:24:45 AM
Danko makes a wand appear in his hands ( from the efficient quiver) and before entering the hut...
"Who wants some protection from evil? "
Before waiting for a response his uses the wand to cast the spell on himself. Then on whoever else wants some too.
---------------- Mage armor Protection from evil
Overwhelming Auras - DM Steve K Thursday October 12th, 2023 6:55:34 AM
Desdichado finds a lot of surprise and acceptance. Gaffer thinks it is truly a TidePack now.
Should we be checking for Rakshasa amongst the villagers? Ramirez thinks its unlikely for a daily moving Gate to have Rakshasa everywhere, but Dez asks Dalakite. All he gets in return is an unsmiling look and she goes into her own hut. Nira, Desdichado, and Ramirez (who have phenom Sense Motives), all get the hunch that, far from being unconcerned, the villagers are SO concerned as to be cowed.
Yrûl loves the map, so close to her mission! Yet she looks to the TidePack and stays with them on which mission to finish first.
As the harsh Sargrass sun blazes towards the horizon, Desdichado, Gaffer, Hmerrin, Ramirez, and Danko all walk towards the hut Dalakite pointed out, and Nira and Yrûl follow along. Danko has a wand in his hand but hasn't cast his spells yet...
The TidePack doesn't get far beyond the other side of the ramp, when Nira makes a discovery. The small elf girl has Permanent Arcane Sight, and all during their visit to OddHolme, she has not seen any magical auras at all. Now, the hut they are going to is blazing with multiple overwhelming level auras: abjuration, conjuration, divination, transmutation!
................ Map in Email with PC locations …… 11:42.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 d20=11 ; Thursday October 12th, 2023 8:01:39 AM
"Please can I be Protected From Evil Thingies?" Asked Yrûl with a cheery smile. She looked down, as much to shield her eyes from the light as to check the ground, but check it she did. Were there any tracks, other than the denizens of OddHolme heading into or out of that hut.
(Survival: 26 to track.)
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Thursday October 12th, 2023 4:29:03 PM
Desdichado thinks for a moment. The TidePack is likely going to need to be beyond prepared before going into that hut - protective spells up, talismans worn, and so on. Also, in the group's rush to get to the hut, he also realizes that they may be forgetting a need Yrul has to get her spinning wheel. She was told to get it, the group still has time before the portal moves (assuming that hut is the portal), and it may help her feel more a part of the team if her needs are remembered.
He puts it to her and the others "Yrul, before we enter the hut, would you like to check on Tishe's spinning wheel on the upper level? Once we enter that portal who knows what will happen?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday October 12th, 2023 6:42:42 PM I'm starting to wonder if these people do know something about the Rakshasa after all.
As for the hut, maybe it is the portal, but it could be something else. If it is the portal, we need to make sure we are ready to step through it.
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Thursday October 12th, 2023 8:57:04 PM
Hmerrin removes his periapt and puts on Vyrnix' necklace. He is encouraging others to do the same, when Dez suggests a side trip to retrieve Yrul's spinning wheel.
Truth be told, he doesn't want to. But, Dez has a point. They have 11 hours, and the hut is right there.....
"I'm in."
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Thursday October 12th, 2023 9:33:22 PM
Gaffer lands on the ground beside the others, returning to his natural form so that he can put on Vyrnix's necklace too, though he immediately misses the breeze of the sky.
"I agree, spinning wheel first, who knows how long we'll be away once we cross that portal."
While he thinks, accidentally aloud, "I wonder if those bugs would eat the hut if we poured water over it."
----- Barkskin: +5 AC; 139 Minutes
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday October 13th, 2023 12:08:51 AM
Nira is in agreement. Spinning wheel first.
"The magical auras on that hut are some of the strongest I've ever seen" she warns the others "When it comes time to approach it, we should definitely put some defences in place"
Of all the auras, she's surprised there isn't an illusion one. She figured that the portal might have been disguised as a hut.
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Friday October 13th, 2023 4:49:28 AM
"That's very kind of you all. I expect it won't take long to pick up the spinning wheel." She looked up the ramp optimistically. All this talk of protections and wards, she felt so inept. All of that was well beyond her abilities.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Friday October 13th, 2023 6:45:03 AM
"And waiting we are. "
The Spinning Wheel - DM Steve K Friday October 13th, 2023 7:30:58 AM
TidePack agree that they should get the Spinning Wheel, then prep their defenses, and then go to the hut that NIra says is blazing with magical auras. The elf wonders that there isn't any illusion aura, but then she is able to see it, and Necromancy and Evocation. Nira has to conclude that the auras are so powerful that the auras are interfering with being able to be detected. Gaffer's speculations don't seem to have an answer without experimentation.
Going towards the inside of OddHolme, the heroes see the ramp only goes down, but the village has ropes, ladders, and one pulley set up to make it easy to get to the second floor. Here, under the dome, it is cool (well, it's 80F, which is positively frigid compared to outside) and shadows abound. The TidePack with Yrûl in the lead follow their memory of Dalakite's map along the inner balcony until they get about a third of the way around and finds a woven Grass door as strong as thick wood.
It is unlocked.
The heroes come into a pleasantly lit room (though it is still cool and still has shadowy areas) that looks like it hasn't had traffic for years. The light comes from a window to the outside of the Dome that is covered with a weave of transparent Grass. There appear to be remnants of woven rugs, a low table, and woven sit-upons: all made of various patterns of Grass. Pegs by the door probably would have once held a cloak, a satchel, or other items of personal nature. In one corner is a couple of clay amphora, leaning upright against the wall, and another one broken on the floor.
And dominating the room near the window is a Medium spinning wheel (20 lbs) and Large loom (50 lbs). It appears there is a half-finished tapestry of Grass threads on the loom, the shuttlecock placed among a couple of threads so it wouldn't fall out.
There are also two doorways with the remnants of beaded curtains that look to go into other, darker rooms.
…… 12:12.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows e. Second Floor. 80F. comfortable Shade and Shadows
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Friday October 13th, 2023 12:58:52 PM
"Well, Yrul - It's all yours," Desdichado says as he nods toward the spinning wheel.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Friday October 13th, 2023 4:51:38 PM So....does anyone know how to use it?
Ramirez is humbled by the care that went into using this loom and the things that were made with it.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+4=22 ; Friday October 13th, 2023 7:34:38 PM
Nira is very interested to see what happens next with Yrul. She's not the best healer in the Wold, but tries to keep an eye on Yrul in case something bad happens. "Do you feel any different yet, Yrul?"
--------------- Perception: 36 (Take10) Heal: 22 - to try and notice any changes in Yrul's health
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 d20=19 ; Saturday October 14th, 2023 4:58:53 AM
"No, no I don't." Whispered Yrûl reverently. It seemed disrespectful to the quiet and timelessness of the room to speak any louder. "I'll go collect it. That's my task" She affirmed. With a mischievous grin she approached the spinning wheel. Out of habit she assessed the area and the spinning wheel for traps.
(Perception - including Trap Sense (+2) - to find anything amiss: 44.)
DM Post: There are no traps and will be easy to move. The main problem is that the spinning wheel is bulky. How is Yrul going to keep it safe while traveling?
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Sunday October 15th, 2023 12:27:29 PM "Did you say you need the spinning wheel itself, or that it would lead you to your memories? Perhaps there is something else in the room, or in the vault, related to you?" Gaffer stays at the doorway to not disturb anything and watches how Yrul proceeds.
The Spinning Wheel - DM Steve K Monday October 16th, 2023 7:02:38 AM
The heroes contemplate the disused room, the Medium spinning wheel, the Large loom with a half-finished tapestry, the two doors into darkness, the window to the Sargrass and the evening glow of the sun turning the sky orangish-red.
Yrûl doesn't see any traps, and giving is a shove proves that the spinning wheel is easy to move. The main problem is that the spinning wheel is Medium-sized and bulky. How is she or her new friends going to keep it safe while traveling?
……
12:13.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows e. Second Floor. 80F. comfortable Shade and Shadows
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Monday October 16th, 2023 10:10:05 AM
"Well, that's a bit of a problem." Conceded Yrûl, still with a pleased expression on her face. She'd found it! Well, the others had found it really; she'd just tagged along for the ride for the most part. She felt indebted and resolved to pay that debt as soon as possible. That was just what a good dancer should do.
"Um, anyone got anything shrinky for this thing?" She asked hopefully.
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Monday October 16th, 2023 5:56:31 PM
"Well, that was a bit less dramatic than I was expecting."
Desdichado thinks waaay back to when Yrul first told them about the spinning wheel (OOC: AKA Ryan checks the archive. :D ).
"You mentioned that it was missing, but this one isn't. At least, people in OddHolme knew it was here. Can you tell us everything you know or remember about the spinning wheel? How did you know you need to find it?"
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Monday October 16th, 2023 7:25:37 PM
While ideas are floating around Gaffer moves closer to look at the unfinished tapetry, wondering what was being worked on and why they didn't finish.
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Monday October 16th, 2023 7:48:46 PM
Hmerrin looks over the unfamiliar device.
"Can't we just leave it here and come back when we're done?" he asks. "It's not going anywhere, and no matter where we pop out after, we got a fix on this place now and can teleport right to it, right?"
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Monday October 16th, 2023 8:20:42 PM Did anyone check the other rooms?
As he mentions it, Ramirez looks into the other rooms to see what is there.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday October 17th, 2023 2:48:01 AM "Could it be dismantled into smaller pieces?"
Nira offers her haversack to store it in. It has plenty of room, having recently been relieved of a stuffed unicorn.
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Tuesday October 17th, 2023 5:24:32 AM
"Oh." Yrûl stopped and looked around. She turned and faced Dedichado.
"I never thought of it before." She looked very pleased despite the current dilemma, but then she often looked pleased. "I was in Hook City and had been a little bit too good at helping the authorities in apprehending some thieves; all part of a criminal gang. It was an influential group with lots of connections - many of which weren't very interested in my dancing; at least, not in this life. This strange old weaver told me that I needed to get out of town and that my future was linked to the spinning wheel in OddHolme - which was wierd because I'd never heard of the place. BUT, here's the thing guys - I was never told specifically that I had to return it - just find it. And I did! here it is. Ta-daaa!" The colourful dancer smiled in delight.
"Thanks everyone. I think it'll be safe enough here for now. let's go do the hut-thingy. I'm feeling all-inspired and stuff like that. isn't it great?" She looked back at the spinning wheel as if it were the greatest treasure horde ever. She was all set to leave, but abruptly changed her mind.
"Seeing as how we've come all this way, I'd better take a quick look around." And she did, slipping through the shadows with practiced ease she checked out the remaining spaces.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Tuesday October 17th, 2023 6:41:38 AM
And Danko waits...
The Spinning Wheel - DM Steve K Tuesday October 17th, 2023 8:34:35 AM
Desdichado asks a pertinent question which lets Yrûl provide some background. It makes sense that it is the Old Weaver from Hook City who is missing the spinning wheel. After all, while Dalakite of OddHolme knows it is here, how many people have asked her? She is in a hardscrabble village whose location is only known by a few GrassShip captains, in an inhospitable and isolated land that the TidePack could only find by using a Greater Teleport spell in the first place.
Danko takes it easy, standing beside the two corked amphora as Yrûl and Ramirez check the other two rooms. They prove to be a sleeping chamber and what could have possibly been a storage area. The sleeping chamber has woven Grass mats and pillows with a few more pegs for worldly possessions. The other room is empty.
Gaffer takes a closer look at the half-finished Tapestry. It looks like a portrait, an adventuring group stands together and looks out from the warp and weft. A human holding a staff sprouting new growth. A fierce-looking half-orc with the symbol of Gargul stands next to a short-haired, sandy blonde man with another symbol: Domi. A colorful gnome girl that looks like the one the Tide met in the Great Library: Flea! Two more humans, one in a short monk's robe and the other with a bow and a confident, lazy smile. And only half-done, a large, armored minotaur towers over a very short human woman. Gaffer can notice several of the team wear WLA badges. A scroll caption below reads: "Talki fresal, dondit likki"
Nira considers dismantling the spinning wheel, while Hmerrin thinks that they can just come back for it. Yrûl seems happy enough just to find it and leave it where it is at. Everyone begins to think about getting ready to return to the unassuming hut with overpowering magical auras.
……
12:18.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows e. Second Floor. 80F. comfortable Shade and Shadows
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Tuesday October 17th, 2023 2:30:04 PM
"We might as well talk some strategy while we're here. I don't want to walk into the hut without any protections, but given all the auras that Nira sees on it, I have no doubt there's some kind of nasty trap or harmful magic if we try to walk in. Remember that...necromancy area thingy...they've used a few times that hurts like the dickens if you walk into it? I expect a few things like that around."
"Just an idea, but maybe we prepare with some lower level protection spells - I can provide Magic Circle Against Evil - and then if they get dispelled as we cross through we'll still have higher protections ready to cast."
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Tuesday October 17th, 2023 8:48:16 PM
Danko stands by Des.... He pulls out two wands from mid air.
" Righty has Protection From Evil... lefty has Magic Circle Against Evil. Pick your poison so to speak folks. "
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Tuesday October 17th, 2023 10:02:45 PM It's a tough call, a lot of my spells are short duration. If that is the portal, there may be guards on the other side, or maybe nothing right away. We could use some of the lower stuff like the circle, and save the others in case it is bad?
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Wednesday October 18th, 2023 5:15:45 AM
"You know, I think I'll take it back to the Weaver. It belongs there, not here, although.....it looks like someone's been busy." She said admiring the tapestry. "When we come back, I mean. It's not like I can carry it."
With regard to preparations for entering the strange hut, Yrul had none to make. Ever the optimist, she'd just slip in and hope for the best. Still, she was in no hurry to vacate the area as it offered welcome shade from the harsh glare of the sun; something that she found particularly debilitating. (Light Blindness)
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Wednesday October 18th, 2023 6:55:55 AM "I was thinking of summoning something to approach and enter the hut first too." Gaffer voices his own plan, and to Danko "I'll take whichever you most freely offer" he says, eyeing up the wands.
----- Barkskin: +5 AC; 103 Minutes
Making Plans - DM Steve K Wednesday October 18th, 2023 7:08:32 AM
The TidePack discuss tactics. Yrûl realizes that if the team waits 10 more minutes, her lightblindness will not be a problem.... the sun would have set already and the Sargrass would become purplish in twilight.
Yrûl decides to leave the spinning wheel here until the team is able to come back, but then transport it to the old weaver. She deserves the wheel.
The heroes plan on leaving the unfinished tapestry and amphora alone.
……
12:19.06 (endure elements/rose's ends at 22:00)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. HOT – 160F. Endure elements = uncomfortable (feels like 90F). b. BRIGHT - intense daylight with no shade or shadows c. Windy – Perception, Flying and missile weapon attacks are -4 d. OddHolme. 90F. Endure elements = comfortable Shade and Shadows e. Second Floor. 80F. comfortable Shade and Shadows
Desdichado (Ryan) [HP:211/211; AC:34/15/32 - CMD 36] Wednesday October 18th, 2023 2:09:20 PM
"Alright, let's leave the spinning wheel here, then. I like your idea of using summons, Gaffer. Danko, Yrul - are you able to check for magical traps around the hut? We should case it thoroughly before going in."
(OOC: Hmm...that last sentence sounds somewhat like a DM saying "go on, touch the tapestry or the amphora. I dare you." LOL)
"Sure, I can definitely have a look and I might even be able to bypass some." Yrûl offered cheerily. "Of course, I'll have a much better chance once the sun has gone down. Sorry, but I really don't see well in bright light. It hurts my eyes."
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Wednesday October 18th, 2023 7:37:41 PM Ok, sounds like we have a plan. And we should be able to wait a few minutes until it is darker. And hopefully a little cooler too.
Hmerrin (MikeK)(HP 171/217 AC:34 T:21 FF:28 CMD:43) Endure Elements Wednesday October 18th, 2023 7:38:40 PM
"Sounds like a plan then," Hmerrin says. "Yrul will check it out. Danko, hit me and Nira and yourself with the Magic Circle v Evil wand. Everybody not wearing their Vyrnix amulet, put it on."
Hmerrin pats his, sitting around his neck.
The fighter waits a few minutes for nightfall, then leads the group back toward the magic hut of evil.
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Thursday October 19th, 2023 6:09:51 AM
"A what?" Blurted Yrul, feeling immediately embarrassed as she saw the others donning necklaces. She nodded and smiled. She'd entrust herself to the shadows for her protection. She felt positive as they'd kindly agreed to wait for the sun to set. She hoped that she wouldn't betray the faith that they'd placed in her.
Danko Pureheart (Yves) -- AC 29 (33) -- CMD 36 -- HP 132/132 Thursday October 19th, 2023 6:22:32 AM
Danko does as Hemi directs. He also refreshes his extended mage armor
" Stay next to me Yrul.. "
Executing Plans - DM Steve K Thursday October 19th, 2023 7:00:18 AM
TidePack make their plans in the second-floor former living room of an adventurer from a past generation while waiting until nightfall. Everyone dons their amulets and removes any magical devices from around their necks. Danko uses his Magic Circle vs Evil wand three times, each casting good for 50 minutes. Des wants Yrûl to stay close to him, but the plan calls for the shadow dancer to go ahead of everyone...
Ten minutes later, the blazing Sargrass sun is behind the horizon, and purplish twilight's gloom settles. It takes 10 more minutes for the team to move from the spinning wheel room back to where Nira first saw the overpowering auras coming from the hut that was pointed out to the team. They do note with the sun down, the air has cooled to a mere 120F and the wind has also died down. The heroes can see well enough in the dim light that the hut is still there.
Nira still sees it blazing with a kaleidescope of overpowering magical auras. ……
Heroes have the initiative
Map in Email
DM request: please put all preparations, active spells, new AC, etcetera... in your Post
..........
12:39.06 (endure elements/rose's ends at 22:00) (magic circles end at 13:09)
Removed Magic Danko - Scarab of Protection Desdichado - Amulet of Natural Armor+5 Gaffer - Amulet of Mighty Fists +3 Hmerrin - Periapt of Health Ramirez - Necklace of Adaptation
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 d20=15 ; d20=15 ; Thursday October 19th, 2023 7:28:45 AM
"Why are you removing necklaces?" Asked Yrûl. She had a headband, a necklace and a choker! She didn't ant to remove them though, they were important. "I can keep these on, can't I?" She queried with evident concern. She didn't have much magic, not really; so wasn't happy to relinquish any of it.
Other then her few magical items, there were no particular arrangements that she needed to make. She'd take things slowly and use her ability to cleave to the shadows. When ready she'll carefully approach the hut and seek to determine the presence of any traps, magical or otherwise.
Perception: 41 And just in case: Disable Device: 55
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Thursday October 19th, 2023 10:43:22 AM
Desdichado tries to allay Yrul's concerns about the necklaces before she begins checking for traps.
"Yrul, these are Vyrnix's amulets that we mentioned. A dragon gave them to us so that we can damage the Maharaja, assuming that's whats on the other side. As I said, I don't know if you'll be able to cause any damage to the Maharaja without it - the nastiest rakshasa of them all, apparently - so try to stay as hidden as possible until we know the situation better."
Updated AC reflected in header.
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 Thursday October 19th, 2023 11:15:48 AM
"Oh, that's alright then." Yrul beamed in delight before setting off to work.
(See numbers in previous post)
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) Thursday October 19th, 2023 4:30:18 PM
Necklace on, Gaffer casts one more spell on himself, then waits until the others are ready to perform his summoning.
[OOC: Gaffer would aim to summon a creature capable of opening a door/flap of the hut. I as Courtney am guessing an Earth Elemental will do?]
"In case things start moving very quickly once we bother the hut, good luck everyone!"
Happy with his distance, he'll tell the elemental to open the door.
----- Summon Nature's Ally II: Small Earth Elemental, HP 17/17; AC 17 Barkskin: +5 AC, 83 Minutes Longstrider: 18 Hours
Hmerrin (MikeK)(HP 171/217 AC:37 T:19 FF:33 CMD:41) Endure Elements d20+22=37 ; Thursday October 19th, 2023 5:33:40 PM
Hmerrin invokes his tattoo of Delay Poison, then drinks a Barkskin potion
He moves up some more and waits for Yrul to do her thing, while also trying to see if there's anything to see.
------ Assuming we're not in rounds yet. Activate Brahmah Tattoo of Delay Poison. Drink Barkskin (cl12) potion.
Move to AQ18. Perception 37 looking at door of hut.
In Effect Vyrnix necklace: DR15/- Magic Circle v Evil: duration 50 minutes. 10' radius. Extra save w/ +2 morale vs mental spells. Protection vs evil summoned creatures. AC/resistance bonus nullified by other items Delay Poison - duration 3 hours Barkskin - duration 120 minutes. +5 Nat Armor.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday October 19th, 2023 6:43:01 PM
With some preparations being made, Ramirez casts a spell on himself. Well, here we go. Let's see if there is a welcoming committee.
Actions: Ramirez casts heroism
Active Effects: endure elements heroism- 180min remaining
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday October 20th, 2023 3:15:22 AM
Nira casts a greater invisibility spell on herself and activates her Spell Turning.
There are a lot of spells she could cast, and a lot of spells she should have cast (a few divinations come to mind). She doesn't want to waste her slots though. There's no telling when they might rest again.
Nira looks at each of her friends closely, gifting them her Guide ability.
She recalls how everyone got caught grouped together when they fought that Titzimitl, and with that in mind, so steps away from where the party are bunched
-------------- Spells in Effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Moment of Prescience ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Contingency(FreedomOfMovement) ... Barkskin ... Telepathic Bond ... Gtr Invisibility ... Spell Turning ... DR15/Epic
6 uses of Guide ability. Everyone gets a +2 insight bonus on their next attack roll or skill check
Move: Fly to AB9. 10ft high
Danko Pureheart (Yves) -- AC 29 (35, 37 vs evil) -- CMD 36 -- HP 132/132 Friday October 20th, 2023 6:36:50 AM
Danko uses the wands to casr Circles of protection of evil on Hmerrin, Nira and himself. He also casts protection from evil on Yrul. He finishes by casting Shield on himsef
----------------------------------- Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection Shield
Dancing Hut rd1 - DM Steve K 6d6=22 ; Friday October 20th, 2023 7:36:19 AM
Yrûl pauses for the TidePack, then approaches the hut. With the pause, the heroes have time for more than one round of actions.
Desdichado tries to allay Yrûl's concerns about the necklaces.
Gaffer casts a self-spell on himself, then conjures a Small Earth Elemental in front of the door.
Hmerrin invokes his tattoo of Delay Poison, then drinks a Barkskin potion. He moves when Yrûl moves trying to see from a different angle.
Ramirez casts a spell on himself and takes a deep breath: here we go.
Nira casts a greater invisibility spell, activates her Spell Turning, and provides magical Guide for her friends. She spreads out, recalling a past fight that started badly.
Danko uses his wands, even to give Yrûl and himself protection.
……….
Yrûl and Hmerrin move closer, and Gaffer’s small earth elemental appears. In the gloaming, Yrûl and Hmerrin can see the hut is there, but only has an illusion of being made of Grasses. A rustic hut stands here, its timber walls hung with bundles of drying herbs and etched with eerie symbols.
With a loud “SQUAUKK!!”, the door becomes the beak of a chicken. The hut rouses. From beneath its splintering wooden porch extends a pair of legs, like those of a fifteen-foot-tall chicken with gigantic talons caked in dried mud but sharp as razors! The heroes can see that the legs had been hidden under the ground like a chicken sitting on a nest until…
”BUK, BUKKAAW!! A cloud of rolling smoke, shot through with white-hot embers, engulfs Yrûl, obscuring all sight and causing 22 damage! (Reflex DC 25 for half). Desdichado, Ramirez, Danko, and Gaffer can no longer see the Hut because the Cloud is in the way. Yrul can't see anything at all.
Know Arcana DC 40 Highlight to display spoiler: { It can be nothing other than the legendary Dancing Hut of Baba Yaga!!}
..........
12:40.06 (endure elements/rose's ends at 22:00) (magic circles end at 13:09)
Removed Magic Danko - Scarab of Protection Desdichado - Amulet of Natural Armor+5 Gaffer - Amulet of Mighty Fists +3 Hmerrin - Periapt of Health Ramirez - Necklace of Adaptation
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:140/140 AC:29 F:12 R:29 W:9. CMD:32 d20=10 ; Friday October 20th, 2023 8:08:27 AM
There were shadows. There was dim light. Yrûl slipped through the roiling smoke like a shadow. None of the hot embers touched her, nor did the smoke trouble her vision. (Reflex: 39 and Improved Evasion: no damage.) She stepped into the shadows and instantly out to appear on top of the hut's roof! Snicket and Dabz were out, eager and ready to show Yrûl what they could do.
~~~~~~~~~~~~~~~~~~
(OOC: One action to shadow step. One action to draw both weapons. She fights 2 handed. c50' of Shadow Step used.)
DM SteveK OOC: I'm going to rule that Yrul drew her two weapons as part of her Move Action and then used her Shadow Jump supernatural ability at her Standard Action. Yrul has a base attack of +1 or better and has the 2-weapon feat. She can normally draw both weapons as part of a move action. However, Shadow Jump is a standard action to use and is like Dimension Door, which includes that there is no more actions possible after DD. So Yrul had to draw weapons first to get a full attack possibility next round.
Hmerrin (MikeK)(HP 171/217 AC:38 T:20 FF:33 CMD:42) Endure Elements d20+30=43 ; d8+26=28 ; Friday October 20th, 2023 3:03:02 PM
{ooooohhhhkay....the hut is now a giant, smoke belching chicken....anyone?} Hmerrin sends.
Axes appear in hand as the fighter rushes to engage.
---------- Spring Attack (no AoO) Move 40' (base speed) to AR12. Power attack on chicken Hit ac 43 for 28 hp damage
In Effect Vyrnix necklace: DR15/- Magic Circle v Evil: duration 50 minutes. 10' radius. Extra save w/ +2 morale vs mental spells. Protection vs evil summoned creatures. AC/resistance bonus nullified by other items Delay Poison - duration 3 hours Barkskin - duration 120 minutes. +5 Nat Armor.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Friday October 20th, 2023 6:26:21 PM
"Uhhh..." Desdichado stands dumbfounded for a moment. "That was unexpected."
Calling upon Domi's aid, his greataxe is covered in a faint glow as he makes his way around the poisonous vapours. (Move to AH:11.)
---------- Active Effects Vyrnix necklace: DR15/- Divine Bond: +5 bonus, 18 minutes. Flaming Burst: Flaming weapon (1d6), 2d10 on critical (2 enhancement) Speed: extra attack at full BAB (3 enhancement)
Danko Pureheart (Yves) -- AC 29 (35, 37 vs evil) -- CMD 36 -- HP 132/132 d20+13=20 ; d20+13=22 ; 5d6=18 ; Friday October 20th, 2023 9:03:28 PM
" Well, that won't be fun... "
Danko moves 5 feet north. This gives him a line of sight past the cloud to the walking chicken hut.
" Hope this works... "
He then fires a thin green ray from his outstretched finger aimed at the hut
------------ Casts Disintegration Ranged attack 22 ( ooc it's a ray attack, would the AC be the same as a touch attack? ) Damage 10 foot cube disintegrated or 18 damage if Fort save is made.
Danko moves to AD 15 Knowledge Arcana - 20 fail
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+30=34 ; Friday October 20th, 2023 9:48:35 PM "Well huh" Of all the things Nira thought would happen, this wasn't it. A portal disguised as a hut, maybe some sort of camouflaged stronghold, maybe a horde of raks running from the hut. All of these things seemed possible. Chicken hut didn't even make the list.
"Maybe take out the legs so it can't move about?"
Bloodwitches have terribly few spells that are effective against constructs. Nira goes to an old favorite but needs to get slightly closer to be in range
------------- Knowl check vs DC40: 34=Fail!
Move: Fly to AD7 Standard: Cast Grease at AP9,AQ9,AP10,AQ10. Any creature in the area when the spell is cast must make a successful Reflex save (DC23) or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+20=24 ; Saturday October 21st, 2023 7:10:33 PM
A chicken hut? Ramirez wonders... (kn arcana = 24) Well, I'm not sure what it is, but the magic chicken hut sure seems hostile.
Ramirez starts a bardsong of inspiration. Even if the team is caught in the smoke they can benefit. Then he gets out his bow.
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 15d6=63 ; d20+22=34 ; Sunday October 22nd, 2023 5:51:15 PM
"Of all the things..." Gaffer mutters. "Well I guess this explains how it changes location every day."
Thankfully, years of experience have taught him a fairly reliable method against the unknown.
He quickly moves north to get a better view on the hut and starts raising flames to burn the back of the building creature.
----- Move: AD11 Flamestrike: SR Check 34; 63 Damage; Reflex DC 23 for Half Damage; Half Fire, Half Divine; Positioned on AQ7 (Hopefully avoiding Yrul) and off the ground if possible to not set fire to the grass. ----- Longstrider: +10 Walking Speed Barkskin: +5 AC
Dancing Hut rd2 - DM Steve K d20+9=21 ; d20=4 ; d20+21=23 ; d20+21=24 ; d20+38=40 d20+38=57 d20+38=52 d20+42=49 6d6(6+6+3+3+6+3)=27 3d6(2+3+2)=7 d20=1 d100=16 d100=81 d100=98 d100=32 Monday October 23rd, 2023 7:38:00 AM
(ooc: did a partial post for hero actions, then edited to include opponent actions. Havent tried that before and apologies if not everything translated well.) .............
Yrûl slips unhurt through the roiling smoke, stepping into darkness, and appearing on top of the hut's roof with Snicket and Dabz out!
Hmerrin’s axes appear in hand as the fighter rushes to engage. He strikes true, but the Hut shrugs off some of the damage. Damage Resistance!
Desdichado calls upon Domi's aid, his greataxe is covered in a faint glow as he makes his way around the hot vapours.
Danko moves a step north, then needs another couple of steps to target the Chicken Hut. (ooc: move to AD,14. Line of sight for spells is a straight line from the middle of caster and target squares.) And then a thin green ray streaks from his outstretched finger… and fizzles as it strikes the Hut! Those who know Arcana realize it has Spell Resistance!
Nira, worried about witches vs constructs, maneuvers and goes to an old favorite, Grease, but it stays on its feet! What’s more, she can tell the Hut has Freedom of Movement so is not under the influence of any magic that impedes movement.
Ramirez starts a bardsong of inspiration, then gets out his bow. The inspiration doesn’t stack with all of his heroism magic, but it does help in other ways.
Gaffer concludes that is how it changes location every day, then moves for a vantage point and casts Flamestrike, which pierces the constructs spell resistance, but the Chicken Hut is quick and dances nimbly out of the way! It has Evasion! His small earth elemental, being told to open the door, can’t reach and so continues to stand there.
............
The Chicken Hut, unimpeded by the Grease spell, takes a nimble step and kicks at the small earth elemental, missing! (AC 40, 22 dam, Concealment 20% for Dim Light) and Hmerrin! Then the door/beak smashes down, coming up with Hmerrin clutched in its beak! (AC 56, 52, Dam 15 plus grab, 17 plus grab, conceal 98,32). In a trice, Hmerrin is swallowed by the Hut! (Fast Swallow). The other Tide heroes can’t hear Hmerrin through the telepathic bond! (Nira and Ramirez Know Arcana autopass: he must be somewhere not on the Wold!)
Hmerrin only Highlight to display spoiler: { Hmerrin appears to be in a 5 foot space made of wood, but it is pitching and warping about! What's worse, he feels his magical protections did not make the transition: he loses his Protection v Evil, Magic Circle, Barkskin, and Delay Poison!}
Yrul realizes she isn't on a building that is moving, but a construct that is more like an exotic mount! She needs to 'stay in the saddle' in order to keep on top of the house each round, but with no ranks in Ride, she can't succeed in a DC check more than 10 (Ride Check DC15 to 'stay in saddle' with exotic mount, no saddle). The drow is flung off for 7 damage and lands prone at AP,8. (no acrobatics check because not a deliberate fall)
The Incendiary Cloud billows forward, engulfing Ramirez who was not quick enough to get out of its way! (27 heat damage, (Reflex DC 25 for half) It continues to move towards the Grass huts of OddHolme!!
Nira only Highlight to display spoiler: {the elf girl sees an emaciated and old human woman Dim Door at AO,21. She looks like a corpse except for the vitality and the intelligence blazing from her eyes. Nira can see her magical auras include Invisibility, Shield of Faith, Resist Energy, Stoneskin, Deathward, and Contingency. }
………….. 12:40.07 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion) AC 34, Dam 13
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32 Monday October 23rd, 2023 10:08:13 AM
Why was everything so difficult? Thought Yrûl. She'd managed to cling onto Snickit and Dabz, but that was about all that could be said for her efforts. And where was Hmerrin? She'd been relying on him to enable her flanking attacks. Cautiously Yrûl rolled to her feet.
~~~~~~~~~~~~~~~~~~~ OOC: Full round action to stand without provoking any Attacks of Opportunity.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Monday October 23rd, 2023 5:32:46 PM
"Did that thing just EAT Hmerrin!?!" Desdichado cries.
He moves forward, stopping nearby the elemental and grease trap just before he reaches the Chicken Hut (AO:11).
---------- Active Effects Vyrnix necklace: DR15/- Divine Bond: +5 bonus, 18 minutes. Flaming Burst: Flaming weapon - 1d6, 2d10 on critical (2 enhancement) Speed: extra attack at full BAB (3 enhancement) Guide ability. Everyone gets a +2 insight bonus on their next attack roll or skill check
Hmerrin (MikeK)(HP 169/217 AC:33 T:20 FF:28 CMD:42) d20+27=47 ; d20+27=45 ; d20+27=43 ; d20+22=34 ; d20+17=23 ; d20+12=15 ; d20+26=38 ; d20+21=28 ; d8+26=29 ; d8+26=31 ; d8+26=34 ; d8+26=34 ; d8+26=31 ; d8+26=31 ; d6+25=29 ; d6+25=27 ; d10+9=14 ; Monday October 23rd, 2023 6:14:45 PM
Hmerrin gapes as the doorway comes crashing down on him.
Unable to contact anyone, he reverts to his baser instincts.
------ Full Attack, Power Attack on wall. Btax 1 nat 20, crit 45 for 29 (or 94 if crit) hp damage Btax 2 hits ac 34 for 34 hp damage Btax 3 hits ac 23 for 31 hp damage Btax 4 hits ac 15 for 31 hp damage Hdax 1 hits ac 38 for 29 hp damage Hdax 2 hits ac 28 for 27 hp damage Rend for 14 hp damage
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday October 23rd, 2023 7:45:21 PM "We've got a problem here. I've lost contact with Hmerrin, and from what I know of our telepathy, it means he's no longer in the Wold" Nira relays over the link. She then eyes the newcomer "And we've also got a new person on the field. There's an invisible old woman coming up from the south east. I'm not sure if she's friend or foe, but she has a lot of magical defences up"
Nira is a little disappointed her grease spell didn't have the effect she was hoping for, but at least she's learnt a little more about the house. With not much more she can try against it, she opts to buff the party instead.
--------------------- Standard: Cast Haste on Gaffer, Des, Danko and Ram (before they move about) Move: Fly to AD3
Ramirez (BrianZ) AC32/20/25 HP 123/150 CMD32 d20+23=24 ; d20+26=46 ; d20+26=37 ; d20+26=38 ; d20+21=27 ; d20+16=33 ; d8+12=15 ; d8+12=19 ; d8+12=19 ; d3=3 ; d8+12=20 ; d8+12=15 ; d8+12=16 ; 2d6=7 ; 2d6=5 ; 2d6=8 ; 2d6=8 ; Monday October 23rd, 2023 8:37:06 PM
Ramirez is unable to roll out of the way, and takes the brunt of the cloud of heat and vapor(27 dmg taken)
He continues the bardsong, then starts firing arrows. Nira, does it have any weakspots? attacks: 46(37 to confirm crit), 38(haste), 27, 33 damage:15( plus 38 if crit)+7 holy, 20+5 holy, 15+8 holy, 16+8 holy
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. haste(from Nira)
OOC-ugh did not add bonus to any rolls before rolling
Danko Pureheart (Yves) -- AC 29 (35, 37 vs evil) -- CMD 36 -- HP 132/132 Monday October 23rd, 2023 8:53:56 PM
At the sight of Hmerrin disappearing... Danko's face turns red... the knuckles on his clenched fists turn white.... his body tenses.....
" Not our Hemmi.... you made me angry chicken hut... you won't like me when I'm angry!.... "
Then... his body sharts to shimmer and change... words that can only be heard but not remembered are spoken... and Danko transforms....
-------------- Danko casts Form of the Dragon 2 transforming him into a large bronze dragon. Duration 15 minutes
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:35) 3d6+18=28 ; d20+27=32 ; Monday October 23rd, 2023 9:59:18 PM
The elemental taking focus from the Hut is about as much as Gaffer could ask for from it but he hasn't the attention to spare as it fades.
Nira's warning off an old woman appearing is definitely cause for concern and Gaffer calls out "If this is your property, please excuse us, we didn't realise..." and suddenly there is a bronze dragon beside them. That was unexpected.
Oh hell. Gaffer levels a pointed finger at the hut and pulses out a black beam towards it's center.
----- Cast: Finger of Death: SR Check 32, pass; Fort Save DC 26; 180 Damage on a fail, 28 on a Success ----- Longstrider: +10 Walking Speed Barkskin: +5 AC Haste Vyrnix's Amulet: DR15/-, Spell Penetration +5
Dancing Hut rd3 - DM Steve K - "Did that thing just EAT Hmerrin!?!" d20+38=43 ; d100=88 ; 2d6+13=16 ; d3=1 ; d100=92 ; d20+38=40 ; d4+1=5 ; 4d6=13 ; 2d6=10 ; Tuesday October 24th, 2023 7:59:12 AM
Yrûl cautiously rolls to her feet. (ooc: I don’t see where a full round stand from prone doesn’t provoke, only standing as a move action does. But it is creative and a loss of an action. Works for me!)
Desdichado moves forward, stopping nearby the elemental and grease trap just before he reaches the Chicken Hut. He is still too close. A razor talon draws blood as the paladin crosses a threatened area. (AC43, Miss88, Dam16)
Hmerrin reverts to his baser instincts. Axes flash and he smashes the door, breaking it open, and dropping to the ground! (Controlled Fall; Acrobatics DC 15 for Hmerrin to land on his feet)
Nira tells the Tide of additional problems, and buffs her friends with a Haste spell.
Ramirez takes the brunt of the incendiary cloud. He continues his bardsong, but can’t shoot any arrows because he is surrounded by cloud that he can’t see through.
Danko transforms into a large bronze dragon! Not our Hemmi!
Gaffer gets a whole bunch of surprises all at once. Chicken Hut missed his elemental, a bronze dragon is standing beside him, and Nira calls out on an approaching old lady… "If this is your property, please excuse us, we didn't realise..." Oh, Koshe-Marr… The druid casts Finger of Death at the Hut. It passes spell resistance, but has no effect. (Know Arcana DC 15; Nira and Ramirez autopass. Finger of Death is a death effect spell, and Constructs are immune.) ............
The Dancing Hut tries to squauk, but Hmerrin smashed in its beak while getting out. ”—AAUUKK”, and even as the heroes watch, the Hut begins to heal itself! The door is worse for wear, but it is there again, and the board that Hmerrin smashed knits back together.
This time, the Hut only reaches out a leg and touches Yrûl, who has an uncontrollable urge to… DANCE!! (Will DC 25 or Irrisitable Dance. Take no action for 5 rounds, -4 AC, -10 Reflex saves)
The incendiary cloud continues to move past Ramirez and into an OddHolme hut. The cinders spark and the hut is soon engulfed in flames, the villagers inside running out of the door which, thankfully, isn’t in the cloud!
Nira can see and the others can hear the old woman screech. ”Yes, mine! Yolpova found it, found its secrets. It is not Baba Yaga’s anymore, it is Yolpova’s Hut!!” (Know DC0: One of the most popular sets of children's stories in the Wold revolves around the very first BloodWitch, Baba Yaga, and mortals seeking her out for favors. Sometimes good, sometimes evil, but always powerful and strange. And her magical hut with the secrets of all the ages of the Wold!
Then something happens, Nira watching can only assume this emaciated woman cast Time Stop, because now…
Bathed in sickly green flames, an insubstantial specter of a beautiful young woman floats just off the ground between Yolpova and Danko, Ramirez, and Gaffer.
A medium sized rag doll: stringy hair, knotted appendages, with permanently pained expression is standing between Yolpova and Hmerrin, Desdichado, and Yrul.
A swarm of centipedes attack Danko and Ramirez! Both take 13 damage and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned! (Poison: FortDc13 1rd for 6rds d4 Dex Damage. Cure 1 save)
A swarm of wasps attack Danko, Ramirez, and Gaffer! All three take 10 damage from the stinging insects, and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned (Poison: FortDc13 1rd for 6rds 1 Dex Damage. Cure 1 save)
Distracted: unable to attack, cast spells, concentrate, or anything requiring attention. Only able to make 1 move action this round.
………….. 12:40.08 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 0
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=37 ; Tuesday October 24th, 2023 8:29:45 AM "Timestop spell! That woman is a very powerful caster!" Nira warns the others telepathically. Even she can't cast a timeslot spell. "Things could get even worse if we don’t lock her down. Maybe focus on her first?"
Nira tries to remove the two creatures she suspects were summoned.
---------- Standard: Cast Gtr Dispel Magic at AN18 to hit W and G. Dispel check 37. Move: Fly to AF2
Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32 d20=1 ; d20=19 ; Tuesday October 24th, 2023 9:09:59 AM
Things weren't looking good. So much was happening. It was difficult to take it all in. What the group needed was someone to lift their spirits! This was no time to despair. This was the time to - DANCE! Yrul threw her all into her performance and being a Shadow Dancer, she was very, very good at it. (Dance: 43.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. It would have been SO much more helpful to have those rolls reversed. 2. I ma playing Yrul very poorly. Apologies to the team. She has the ability to instantly stand and I missed it. She could have then attacked this round - prior to being hit. 3. She does get a second Save vs the Dance next round (Slippery Mind) 4. I'll try to get things right in future.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d20+34=36 ; d20+32=45 ; d20+27=47 ; d20+22=30 ; d20+17=28 ; d20+27=28 ; d12+13=25 ; d12+13=22 ; d12+13=25 ; d6=3 ; d6=1 ; d6=1 ; Tuesday October 24th, 2023 4:54:37 PM
"Oh yeah, this is why we don't plan," remarks Desdichado as chaos erupts around them.
He takes a 5-foot step to the corner of the house at AP:12 and begins his attack.
(OOC: Do the Vyrnix talismans provide DR in the Wold and/or against these enemies? If not, is the chicken talon attack (say that 5 times fast) evil? Dez has DR5/evil if not.)
36 vs AC; hit 25 damage +3 fire 45 vs AC; hit 22 damage +1 fire 47 vs AC (crit not confirmed - nat 1 grr); hit 25 damage +1 fire 30 vs AC; miss 28 vs AC; miss
---------- Active Effects Vyrnix necklace: DR15/- Divine Bond: +5 bonus, 18 minutes. Flaming Burst: Flaming weapon - 1d6, 2d10 on critical (2 enhancement) Speed: extra attack at full BAB (3 enhancement) Guide ability. Everyone gets a +2 insight bonus on their next attack roll or skill check Haste
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+16=33 ; d20+16=26 ; d20+16=18 ; d20+16=26 ; 8d8+8=45 ; Tuesday October 24th, 2023 5:28:34 PM
In his dragon form, a hasted Danko takes flight...
He flies waaaaay up then breaths lightning towards the Wytchfire .
====================== Actions Danko flies up 40' then breaths lightning for 45 damage against W
Fort save 33,26 passed both - 13 damage Fort 18 and 26 passed both -10 damage
Effects Haste Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield
In dragon form, +6 (+2) to AC natural +4 constitution flight 90', 120 hasted
Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) d20+17=22 ; d20+17=30 ; 15d6=60 ; d20+27=42 ; Tuesday October 24th, 2023 6:29:52 PM
Gaffer barely has a second to curse his own foolishness when the air becomes full of insects and he quickly runs into clearer space.
He conjures out another wave of fire, but this time focused on the insects and the specter of the witch.
"We don't want the hut! We're just here for the portal you witch!"
----- Fortitude Saves: 22, 30; pass and pass Cast: Flamestrike: Centered on AH13, above the grass; SR Check 42; 60 Damage; Reflex DC 22 for Half; Half Fire, Half Divine Fire ----- Longstrider: +10 Walking Speed Barkskin: +5 AC Haste Vyrnix's Amulet: DR15/-, Spell Penetration +5
Hmerrin (MikeK)(HP 169/217 AC:34 T:21 FF:28 CMD:43) d20+14=32 ; d20+27=29 d20+22=31 d20+17=20 d20+12=13 d20+26=45 d20+21=39 d20+27=28 d8+26=33 d8+26=31 d6+25=26 d6+25=26 d10+9=15 Tuesday October 24th, 2023 6:34:27 PM
Hmerrin tumbles out of the door/mouth of the Chicken Hut. He twists quickly, landing on his feet. [Acrobatics 32]
He gets hasted, which is nice. He doesn't get attacked, which is also nice.
But there sure has been a lot happening in the six seconds he was gone.
"What woman?" Hmerrin calls out.
The man doesn't see any spellcaster. He does see Chicken Hut fixing itself for another round of bwaking.
So, he attacks.
---------
Full Attack, Power Attack on Chicken Hut. Btax 1 hits ac 29 for 33 hp damage Btax 2 hits ac 31 for 31 hp damage Btax 3 misses (ac20) Btax 4 misses (ac13) Hdax 1 hits ac 45 for 26 hp damage Hdax 2 hits ac 39 for 26 hp damage Haste atk misses (nat 1) Rend for 15 hp damage
In Effect Haste
Ramirez (BrianZ) AC32/20/25 HP 100/150 CMD32 d20+16=17 ; d20+16=35 ; d20+16=31 ; d20+16=17 ; d20+27=39 ; d8+12=16 ; 2d6=12 ; Tuesday October 24th, 2023 8:53:31 PM
saves:17, 35, 31, 17 Ramirez is not distracted or poisoned from either swarm
Ramirez moves away from the swarms. (move to AJ15) We have to keep the fight away from the village. Nira, where is she?
Actions: move, shoot 1 arrow at the hut: hit AC 39, 16 damage(plus 12 holy)
bardsong continues
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. haste(from Nira)
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d12+17=24 ; d6=5 ; Tuesday October 24th, 2023 9:12:52 PM
I just realized that I didn't include Ramirez's inspire courage in my calculations, which adds some damage and changes one of the misses into a hit.
I wouldn't normally make this much of an update, but we need every advantage we can get in this fight!!!
NEW COMBAT TOTALS BELOW
40 vs AC; hit 29 damage +3 fire 49 vs AC; hit 26 damage +1 fire 51 vs AC (crit not confirmed - nat 1 grr); hit 29 damage +1 fire 34 vs AC; hit 24 damage +5 fire 31 vs AC; miss
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday October 25th, 2023 6:15:12 AM
Highlight to display spoiler: {For some reason I thought the woman was visible. If the DMs will permit...
Nira will cast a quickened Glitterdust on the woman before moving to AF2.
So... Standard: Cast Gtr Dispel Magic at AN18 to hit W and G. Dispel check 37. Swift: Cast Glitterdust Move: Fly to AF2}
Dancing Hut rd4 - DM Steve K - "You Witch!" d20+23=27 ; d20=16 ; d20=15 ; d20=17 ; d100=54 ; d100=56 ; d100=25 ; d100=43 ; d100=77 ; d100=61 ; d100=68 ; d20+38=50 ; d20+38=44 ; d20+38=56 ; d100=75 ; d100=66 ; d100=62 ; d4=4 ; d20+46=49 ; d20+46=63 ; d20+46=66 ; d6+13=17 ; d6+13=19 ; d8+13=18 ; 4d6=15 ; 2d6=8 ; Wednesday October 25th, 2023 9:34:47 AM
Nira tries to refocus the Tide on the invisible woman who calls herself Yolpova and casts Greater Dispel Magic. Both the green ghost and the rag doll vanish! She then casts a Quickened Glitterdust on Yolpova! She isn’t blinded, but now her outline glitters and sparkles!
Yrûl dances. The spell normally makes targets conduct an uncontrollable shuffle, but the surface drow is a professional: she makes even the compulsion look effortless!
Desdichado has a pithy paladin remark and attacks the Hut. He finds that Vyrnix’ talismans do not work in the Wold. The ability to bypass another’s DR must only be on the Rakshasa home plane. He also learns that the Hut is not evil. Three attacks make it past the concealment of gloaming.
Danko the Bronze shrugs off the the insects and takes flight. He doesn’t have to use his breath weapon because the Wytchfire blinks out bare seconds before.
Gaffer is mad at himself, but not distracted as he runs from the centipedes and then calls another Flamestrike! He is able to incinerate a part of the wasp and centipede swarms. ”We don't want the hut! We're just here for the portal you witch!"
Hmerrin lands nicely, but doesn’t get the effects of the Haste spell (instantaneous effect from the round Hmerrin was in another plane) "What woman?" Hmerrin calls out, attacking the Chicken Hut again, and striking 3 times in the dim concealment!
Ramirez moves away from the swarms. He can’t see the invisible woman, so shoots at the Chicken Hut, hitting once in the dim concealment. …………………
The Dancing Hut and its beak/door heals some, and kicks out at Desdichado and Hmerrin! Desdichado is clawed, grabbed, and popped into its beak (17 damage)! Hmerrin is clawed (19 dam), grabbed, stabbed by the beak (18 dam), and THEN popped into its beak/door!! Hmerrin and Desdichado only Highlight to display spoiler: { The two heroes find themselves inside a small wooden room that is heaving and warping madly!}
The incendiary cloud continues to into OddHolme, leaving one hut aflame. Curiously, the dome doesn’t even smoke...
”Liars! Thieves! It is Mine!! You can’t have it!” The old woman glares through the glitter at Nira. ”You hurt my babies! You see my defenses!! You are dangerous!!! But not ANYMORE!!!!” Nira sees what is happening: the Mother of All Curses! (Nira, roll three Will DC 33. If any single Will save fails, Nira turns into a frog and feather falls to the ground, convulsing.) Nira only Highlight to display spoiler: { Nira is affected by Trap the Soul, Baleful Polymorph (Frog), and Suffocation}. Yolpova is now visible even without the Glitterdust.
The multiple swarms of centipedes move towards the nearest living thing, and get on Ramirez again! He takes 15 damage and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned! (Poison: FortDc13 1rd for 6rds d4 Dex Damage. Cure 1 save)
The multiple swarms of wasps also go after the nearest thing, attack Ramirez, who takes 8 damage and must save Fort DC 13 or be distracted AND another save Fort DC 13 or be poisoned (Poison: FortDc13 1rd for 6rds 1 Dex Damage. Cure 1 save)
Distracted: unable to attack, cast spells, concentrate, or anything requiring attention. Only able to make 1 move action this round.
………….. 12:40.09 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 95
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32 d20=3 ; Wednesday October 25th, 2023 10:27:18 AM
Yrul's slippery mind sought to escape the effects of the dance, no matter how good she was at it. She also wanted to be useful and that just wasn't happening. The compulsion though, was too strong and she continued to dance.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OOC: a 1 and then a 3. Doing well.
Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36] d20+32=45 ; d20+32=37 ; d20+27=42 ; d20+22=37 ; d20+17=26 ; d12+13=17 ; d12+13=15 ; d12+13=16 ; d12+13=14 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; Wednesday October 25th, 2023 1:58:13 PM
"Charming little place" a frustrated Desdichado says to Hmerrin as he continues to attack.
45 vs AC; hit - 17 damage + 4 fire 37 vs AC; hit - 15 damage + 1 fire 42 vs AC; hit - 16 damage + 2 fire 37 vs AC; hit - 14 damage + 3 fire 26 vs AC; miss (Ugh, not a single damage roll over 4.)
---------- Active Effects Vyrnix necklace: DR15/- Divine Bond: +5 bonus, 18 minutes. Flaming Burst: Flaming weapon - 1d6, 2d10 on critical (2 enhancement) Speed: extra attack at full BAB (3 enhancement)
Hmerrin (MikeK)(HP 132/217 AC:33 T:20 FF:28 CMD:42) d20+27=45 ; d20+22=28 ; d20+17=21 d20+12=24 d20+26=42 d20+21=38 d8+26=28 d8+26=29 d6+25=30 d6+25=28 d10+9=13 Wednesday October 25th, 2023 6:42:52 PM
"Oh, there she is..."
Aaaaand we're inside the Chicken again.
"Blast it. We gotta do something about this thing."
Of course, all he can do right now is bash it some more.
------- Full Attack, Power Attack on Chicken Hut. Btax 1 hits ac 45 for 28 hp damage Btax 2 hits ac 28 for 29 hp damage Btax 3 misses (ac21) Btax 4 misses (ac24) Hdax 1 hits ac 42 for 30 hp damage Hdax 2 hits ac 38 for 28 hp damage Rend for 13 hp damage
Ramirez (BrianZ) AC32/20/25 HP 77/150 CMD32 d20+16=34 ; d20+16=18 ; d20+16=19 ; d20+16=25 ; 18d6=76 ; Wednesday October 25th, 2023 6:59:05 PM
fort saves: 34, 18, 19, 25 Ramirez takes damage, but is not poisoned or distracted
Ramirez moves again to get out of the swarms(move to AM14) Then he turns around and casts a spell at the swarms, a cone of blasting sound.
Actions: move, cast shout, greater at the swarms, fortDC19 for half(and not be stunned) damage: 76
bardsong continues
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. haste(from Nira)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday October 25th, 2023 7:16:30 PM "Gaffer! I have a plan for your elemental!" Nira relays to the druid. She feels a few spells coming her way and tries her best to resist them.
Highlight to display spoiler: {Waiting on a DM call re one of Nira's spells before I can post any action}
Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32 Thursday October 26th, 2023 6:37:53 AM
They'd got it all wrong! What was needed here was - DANCING! Yrul continued to do her best to raise moral, distract the enemy and generally cavort. At least, that was what she hoped she was doing. In actuality there was just a lot of cavorting.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 Thursday October 26th, 2023 6:48:06 AM
Danko, still in dragon form, is concerned and casts a spell at the witch.
------------------
Dragon Danko casts finger of death at Yolpova at 150 points of damage If the target’s Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. To beat spell resistance +21
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=25 ; Thursday October 26th, 2023 7:26:11 AM
Nira readies to counter the witch should she try to cast another spell
‐--------- Ready to cast Dispel Magic as a counter spell.Dispel check 25
Dancing Hut rd5 - DM Steve K - "Charming Place" d20+29=48 ; 3d6=13 ; d4=2 ; d20+40=50 ; d20+40=49 ; d20+11=12 ; d3=2 ; d3=2 ; d20+23=30 ; Thursday October 26th, 2023 7:48:38 AM
Yrul's slippery mind sought to escape the effects of the dance, but the compulsion was too strong and she continued to dance.
"Charming little place". Desdichado continues to attack, but discovers the Haste magic isn’t working: when Dez popped into the extradimensional space, the spell didn’t translate.
"Oh, there she is…Aaaaand we're inside the Chicken again.” Hmerrin chops wood along with his paladin friend. Once again, he succeeds in smashing open the door, which dumps Desdichado and Hmerrin on the ground below. (Controlled Fall; Acrobatics DC 15 for Hmerrin and Desdichado to land on their feet)
Both Hmerrin and Desdichado do not have any active spells affecting them.
Ramirez moves again to get out of the swarms(move to AM14), then casts a cone of blasting sound spell at the swarms! He succeeds to get all but a small part of the wasp swarm in the area of effect, and that is not large enough to keep acting like a swarm: both swarms are gone! What is also in the cone are two of the OddHolme huts (which are flattened) and Danko! (Danko FortDC19 for half(and not be stunned) damage: 76)
Fortuitously, the hut on fire was one of the huts and the flames go out.
Danko, still in dragon form, is concerned and casts finger of death at Yolpova! Turns out she doesn’t have any spell resistance, but she shrugs off the worst of the effects.
Nira momentarily feels the curses bite, feeling like she becomes a soulless, choking frog, but her preparations succeed in saving the elf girl! The Trap the Soul is turned on Yolpova (who saves), Nira wills the Baleful Polymorph away, and, with a little Good Fortune, she succeeds to not succumb to the Suffocation! (ooc: DM says that because of the back-and-forth conversation and the time zone difference between Baltimore and Melbourne, Nira can act last round and this round in her next post.) ……………..
The Dancing Hut, healing more, reaches out a talon and touches Desdichado who, like Yrul, feels the compulsion to … DANCE! (Desdichado Will DC 25 or Irrisitable Dance. Take no action for 5 rounds, -4 AC, -10 Reflex saves)
The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome.
”My Babies!” Yolpova rushes Ramirez, her glittery hands moving in an incantation, and … nothing… Nira counterspells Yolpova! Crazy and angry, the Witch reaches out to touch Ramirez, but misse with a Quickened spell. A dark curse plays like lightning around her outstretched hand.
………….. 12:40.10 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 75
Inside Door (Hardness 15, HP 20)
Yolpova AC 40 Hp 13 (Shield of Faith, Resist Energy, Stoneskin, Deathward, Contingency, See Invisible) ……………
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment Reminder: all Hero attacks have 20% chance to miss unless hero has ability to negate the Dim Light restriction.
Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36] Thursday October 26th, 2023 7:57:00 AM
(OOC: DM clarification needed - is Divine Bond still active for Dez after moving planes? The extra attack was coming from that (speed enhancement asone of the selections.))
Desdichado (Ryan) [HP:188/211; AC:29/15/27 - CMD 36] Thursday October 26th, 2023 8:15:04 AM
(OOC2: Nvm, I see that Divine Bond is a Spell-like ability, I thought it was Supernatural!)
Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) Thursday October 26th, 2023 8:43:27 AM
[OOC: Sorry for missing my post! Wrote it up but seemingly didn't submit. ]
Gaffer is relieved to see that being consumed by the hut doesn't seem to cause any serious issues as Hmerrin and Des' tumble out once more, and they keep damaging the hut in the process, so he focuses on Yolpova too. He's not sure why but a frog seems like a good idea.
----- Cast: Baleful Polymorph; Turn Yolpova into a Frog; DC 23 Fortitude & Will Saves
Ramirez (BrianZ) AC32/20/25 HP 77/150 CMD32 Thursday October 26th, 2023 5:51:43 PM
Ramirez is next to the witch. She didn't seem interested in diplomacy before, but he'll try one more time. Surrender. All we want to do is use the portal. Then he casts a spell, and waits for her response.
Actions: cast silence target is the arrow nocked on his bow.
bardsong ends!
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) haste(from Nira)
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
OOC- I messed up the range on the cone, but at least it put the fire out. Sorry Danko!
Desdichado can hardly believe that he's able to land on his feet while falling out of the chicken..house...thing.
"This thing is healing almost as fast as we can hurt it. Can one of you help us with some magic to make some spicy wings over here?" he shouts to the others.
The chicken house attempts to send the paladin into a dancing fury, but he is able to completely shrug off the attempt (Aura of Righteousness - Immune to compulsion effects).
He continues to attack in the dim light. The gift of the Deepforge Clan allows him to see the house, but it doesn't help his aim this evening.. (Darkvision - Stone of the Forge Lord)
33 vs AC; crit miss 29 vs AC; miss 29 vs AC; miss 31 vs AC; miss
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=21 ; Thursday October 26th, 2023 8:08:15 PM "Sorry Dez. I won't be much help against a construct" she relays over the link
Nira creates a small area of reverse gravity to try and prevent the witch from moving outside Ram's area of silence.
-------------- Standard: Cast Reverse Gravity at AL15/AM16, 10ft high Free: Retrieve Lesser Rod of Quicken from Glove of Storing Swift: Cast Dispel Magic at the witch to dispel her Contingency spell. Dispel check: 21=Fail
Hmerrin (MikeK)(HP 132/217 AC:33 T:20 FF:28 CMD:42) d20+27=28 ; d20+27=40 ; d20+22=31 ; d20+17=20 ; d20+12=20 ; d20+26=40 ; d20+21=25 ; d6+25=27 ; Thursday October 26th, 2023 9:19:43 PM Hmerrin has darkvision per the Forge Lord ioun stone, shouldn't that counter dim light?
"We just gotta keep it occupied while the rest deal with that spellcaster," he answers Dez.
The fighter swings a lot, but isn't effective. He sighs, mentally preparing for another painful trip to that small room.
----- Full Attack, Power Attack on Chicken Hut. Btax 1 misses (nat 1) Btax 2 misses (ac 31) Btax 3 misses (ac20) Btax 4 misses (ac20) Hdax 1 hits ac 40 for 27 hp damage Hdax 2 misses (ac25)
Yrûl (Nick K) HP:133/140 AC:29 F:12 R:29 W:9. CMD:32 Friday October 27th, 2023 5:21:30 AM
Well, things didn't look good, that was for sure. There was only one thing for it: more dancing!
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 Friday October 27th, 2023 7:05:43 AM
Dragon Danko casts spears of lights that fly towards the crazy with
-------------- Maximized magic missiles for 25 pts of damage to Yolpova
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Dancing Hut rd6 - DM Steve K - "Mine!" d20+29=46 ; d20+38=45 ; d20+46=64 ; 2d6+13=22 ; 20d6=76 ; d20+20=37 ; d20+40=57 ; d100=67 ; Friday October 27th, 2023 8:00:19 AM
Gaffer thinks what is good for the tadpole is good for the polywog, but the Witch saves.
Ramirez tries one more diplomacy, ”All we want to do is use the portal.” and he makes preparations. Then he casts a Silence spell, and waits for her response. Since Yolpova has no weapons in her hand and doesn’t have Unarmed feat, there is no AOO!
Desdichado can hardly believe that he's able to land on his feet, and with his righteousness, he is immune to the magical dance! He continues to attack in the dim light. The gift of the Deepforge Clan allows him to see the house, but it doesn't help his aim this evening. (ooc: Rats! I forgot about those Stones!)
Nira creates a small area of reverse gravity to try and prevent the witch from moving outside Ram's area of silence. She quickens a Dispel Magic spell that fails to bite.
Hmerrin is also unimpeded by the dim light, keeps to his feet, and keeps the Hut occupied.
Yrûl doesn’t think things are looking good, but there was only one thing for it: more dancing! (3rd of 5 rounds complete)
Dragon Danko casts spears of lights that fly towards the crazy witch, and is effective! …………
The Dancing Hut, healing more, ignores Desdichado and Hmerrin (who both get an AOO), and trots over to Ramirez! A sharp talon strikes, grabs, and pops the bard into the beak like a lemon drop candy! (Ramirez takes 13 damage and finds himself, like the paladin and fighter before him, in a wildly warping small wooden room, and all his active spells are gone!)
The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome.
Yolpova smiles crazily. ”Mine! I command the Hut, I command the Portals, you can’t have the secrets!” And the Witch casts a Chain Lightning spell that catches Desdichado, Hmerrin, Yrul, and the elemental! (Desdichado takes 76 damage Reflex Dc 30 for half. Hmerrin, and the small elemental take 76 damage Reflex DC 28 for half. Yrul, dancing and improved evasion, has a Reflex DC 38 for none) A Quickened Dispel Magic ends the Reverse Gravity, and she lands on her feet like a cat.
………….. 12:41.01 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 67
Inside Door (Hardness 15, HP 40)
Yolpova AC 40 Hp 38 (Shield of Faith, Resist Energy, Stoneskin, Deathward, Contingency, See Invisible) …………… Irresistible Dance _4 AC, -10 Reflex Saves
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment Reminder: all Hero attacks have 20% chance to miss unless hero has ability to negate the Dim Light restriction.
Dancing, dancing, more dancing. there simply wasn't time for anything else, at least nothing trivial, like dodging."Yowch!" She yelped as the lightning bit. To say that things were not going well for her was a gross underrepresentation of the truth.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=33 ; Friday October 27th, 2023 8:09:34 PM "We need to take care of that witch!" Nira relays to the group "Then we can focus on the house"
She tries to help Yrul get back in the fight.
--------------- Move: Fly high enough to be outside the hut's reach Swift: Cast Dispel Magic on Yrul to end his dance. Dispel check: 33 Ready action: When the witch starts to cast a spell, use Brahmah Tattoo of Silence on her square if no-one has made an AoO to stop her
Hmerrin (MikeK)(HP 94/217 AC:33 T:20 FF:28 CMD:42) d20+17=32 ; d20+24=35 ; d8+19=26 ; 2d6=10 ; Friday October 27th, 2023 9:08:15 PM
Hmerrin is able to avoid a full blast of lightning. [Reflex 32]
Taking care of the witch is easier said than done with the blasted Chicken in the way.
Sighing, the fighter sheathes his axes. His bow appears in his hand, and he waits.....
---------- Stow axes (move action) Quick draw bow. Ready Action - When she starts casting, shoot her using Deadly Aim feat, in attempt to make her lose the spell.
hits ac 35 for 26 hp damage + another 10 if evil.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+13=31 ; 15d6=51 ; Saturday October 28th, 2023 12:47:08 PM
Danko has had enough of Witchypoo as well. Another beam of light shoots from from his outstretched dragon claw towards Yolpova. " No carrots for you! "
------------- Disintengrate Range touch attack 31 Damage 51
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Desdichado attempts to attack the chicken house, but swings wide. Caught off balance, he takes the full brunt of the lightning.
He swiftly heals himself and moves to AP:13, taking another swing at the house, this time making contact.
If you all can't hurt her with magic, I don't think we melee types will fare much better, especially with all of our magical enhancements stripped away by this oversized chicken coop, he sends.
AoO - 33 vs AC; crit miss 43 vs AC; 21 damage
---------- LoH: 19/20 remaining
(OOC: I cannot believe how bad my rolls have been this encounter! Multiple critical misses and most attack rolls below 5.
Also OOC: Gaffer has an elemental on the map, but I don't think it's taken any actions.)
Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) 15d6=42 ; d20+27=45 ; Sunday October 29th, 2023 11:24:27 AM "Well they are standing closer together now so that's a plus. See if we can keep them there." Gaffer sends to the others. Refusing to learn his lesson, fire spews forth once more.
----- Cast: Flamestrike; SR Check 45: 42 Damage; Reflex DC 23 for Half Damage; Half Fire, Half Divine; Positioned on AK14
Ramirez (BrianZ) AC32/20/25 HP 64/150 CMD32 d20+17=21 ; Sunday October 29th, 2023 6:02:42 PM Well, I was not expecting to be chicken feed today. Ramirez looks around the room. He guesses Hmerrin chopped his way out, but that might not be an option for the bard.
Actions: perception check = 21, looking for something that could get him out of the room or if there is a way to get through the door without chopping it down.
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) haste(from Nira)
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Dancing Hut rd7 - DM Steve K - "Chicken Feed?" d20+33=35 ; 5d6=30 ; d20+38=52 ; 2d6+13=19 ; d20+22=25 ; d20+21=27 ; d20+38=40 ; 3d6=14 ; Monday October 30th, 2023 8:14:44 AM
Yrûl dances, there simply wasn't time for anything else! Yowch!
Nira tries to focus the team on Yolpova, and casts a Quickened Dispel Magic which succeeds in freeing Yrûl from the Irresistible Dance!
Hmerrin dodges, sheathes his axes, and plans to do some spell-disrupting...
Danko has had enough of Witchypoo as well, and tries to disintegrate Yolpova. She barely saves, and takes some damage.
Desdichado misses his AOO and takes the full brunt of the lightning. A swift heal, a staggering rush, a giant chicken talon slashing the approaching paladin (19 damage), and Dez scratches the Hut.
Gaffer hits the Hut and Yolpova with another Flamestrike! The Witch dodges some, and her Resist Energy (fire) takes some more, but half the remaining is divine, not fire damage! The Hut also dodges and takes damage.
Gaffer’s elemental explodes in the Chain Lightning and returns to dust.
Ramirez looks around the wildly warping room. It is completely bare except for the one, much battered door.
…………….. The Dancing Hut, healing more, turns and spits Ramirez at Desdichado! The two heroes collide, both taking 14 points of damage. Ramirez is prone (uncontrolled fall).
The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome.
Yolpova continues to rave, ”Mine! Mine, mine, MINE!!” She casts a Quickened spell, and Hmerrin misses with his arrow! But Nira doesn’t, and Silence ruins her cast. Glaring daggers at Nira, she must have some version of sanity, for Yolpova runs out of the Silence spell (AR,17), then casts Waves of Exhaustion that affects Desdichado, Ramirez, Hmerrin, and Yrûl (no save)!
………….. 12:41.02 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34, Dam 74
Inside Door (Hardness 15, HP 60)
Yolpova AC 40 Dam 78 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) …………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment Reminder: all Hero attacks have 20% chance to miss unless hero has ability to negate the Dim Light restriction.
Yrûl (Nick K) HP:105/140 AC:29 F:12 R:29 W:9. CMD:32 d20=20 ; Monday October 30th, 2023 11:54:52 AM
The dance ended and instantly the fatigue set in. Yrûl was shocked at how heavy everything felt. Luckily she carried so very little that she needed to drop nothing to move, particularly when all the movement she needed to take was but one step.
She stepped into the shadows and out behind the witch, cleaving to the shadows. (Stealth: 53)
~~~~~~~~~~~~~~~~~~~~~~~~~
Yrûl has taken a standard action in shadow stepping. Am I correct in thinking that precludes any attacks? If such is the case, the plan is to make a full attack on the witch - from the shadows before she again act. To be honest though, I don't expect it will work as precisely NOTHING has so far. .... except for the stealth roll, that's worked.
Ooc: SteveK. Yrul has been having terrible luck! But she will have a time to shine if the CMTC get past Yolpova. If Yrul stays exhausted, she can make one action, not a full attack.
Ramirez (BrianZ) AC32/20/25 HP 50/150 CMD32 Monday October 30th, 2023 6:13:00 PM
OOC- Are the active spells on Ramirez active again now that he is out? Ooc: SteveK. No, the spells were interrupted, not suppressed, when crossing the extradimensional space.
Ramirez casts a spell, pointing in the air above the witch. Nira, there is a silence spell in the air above the witch, see if you can get her into it.
Actions: stand up, cast silence on a location about 80 feet above the witch
Active Effects: endure elements heroism- 180min remaining( +2 morale bonus on attack rolls, saves, and skill checks) haste(from Nira) exhausted- moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36) d20+21=23 ; Monday October 30th, 2023 7:00:25 PM
Hmerrin finds he can barely move. The bowstring on his composite bow becomes too heavy to pull effectively.
The only good news is that with his boots, he's still faster than that witch expects.
"Torch this," he grumbles.
Dropping his bow, he lumbers over to the witch and tries to grab her.
------- Drop Weapon Move (half speed) 20' to AS16 Grapple attempt on with witch. CMB roll 23.
The fall damage and the kick from the chicken really take it out of Desdichado. But with one swift heal he is able to exactly cancel the damage. Then, the witch casts a spell...
Feeling drained, he sends to the others, I've got some spells that can help with this exhaustion, but they take some time to cast. Between that and laying on hands I can have some of us back in fighting shape, but I'd need a break in the action.
He tries to attack the chicken house anyway.
(Attack maluses included) 37 vs AC; 13 damage 26 vs AC; miss 39 vs AC, crit not confirmed; 11 damage 21 vs AC; miss
---------- LoH: 18/20 remaining -6 STR/DEX
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Monday October 30th, 2023 7:22:06 PM "You got it, Ram!" Nira casts a reverse gravity spell centered on the witch.
----------- Move: Fly to AO2 Standard: Assuming she can act after Ram but before Hmerrin, cast Reverse Gravity at AQ16/AR17 to send the witch 80ft into the air and into the middle of the silenced area
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+13=30 ; Monday October 30th, 2023 8:00:02 PM
Nira then has a thought and casts another spell to keep the witch in place.
-------------- MT Spell Synthesis ability to cast a spell from each spell-list as part of the same standard action. Cast Dimensional Anchor on the witch. Hits TouchAC30. No Save. Swift action: Cast Spectral Hand
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 15d6+15=70 ; Monday October 30th, 2023 8:44:49 PM
Danko decides to change strategy and a "shocking" approach. He opens his jaw and breaths....
---------------- Danko breaths lightning at Yolpova Damage 70
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) Monday October 30th, 2023 9:08:57 PM
With the Witch at least delayed, Gaffer tries to bring out reinforcements for the Hut instead. Though he is mostly worried about everything they are meant to do after this battle, this is just the warm up.
"We aren't just taking turns to go inside the hut right? I've been in a hut before, someone else can go next."
----- Summon Nature's Ally VIII: Elder Earth Elemental; AN9, Next to the hut.
----- Incoming: Elder Earth Elemental: HP 200/200; AC 27/7/23; 18/18 Rounds
OOC: If the post comes out late tomorrow (After 12:00 Hrs GMT) I'll not be able to post until Thursday as I am actually in a table-top D&D game all afternoon and evening :)
Desdichado (Ryan) [HP:144/211; AC:29/15/27 - CMD 36] Tuesday October 31st, 2023 6:20:17 PM
Desdichado is so tired from the fatigue it feels like the last few moments have been taking a very long time to pass.
Ramirez (BrianZ) AC32/20/25 HP 50/150 CMD32 Tuesday October 31st, 2023 6:21:08 PM
OOC- if the spells were interrupted, did those who were in the hut lose endure elements
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 1st, 2023 6:31:58 AM
Nira has some plans to treat some of the exhaustion, but right now she's trying to balance where she'd be most useful.
Gaffer - Courtney - HP: 154/164 AC: 32(T:18/FF:27) CMD:35) Wednesday November 1st, 2023 8:24:50 AM
Gaffer keeps concentration on his summoning as he watches the battlefield. This will be a good story for Flea when they get back.
Dancing Hut rd8a - DM Steve K - "You got it, Ram!" d20+38=43 ; 2d6+13=21 ; d20+22=28 ; Wednesday November 1st, 2023 8:38:07 AM
OOC: Correction: exhausted characters can still take 2 actions, which includes a full attack. I must have been thinking of a different edition of rules. >_<
OOC: Yes, endure elements is also lost.
NOTE Opponent actions are pending Ramirez(BrianZ) Concentration Check. This is an important one. I tried to speed things up by making it a DM rolled check, but it failed (28) and I don't want to take the opportunity from a Player to succeed or fail. ………………
Yrûl is freed from one magical effect and feels another, but still heroically pushes on, stepping into concealing shadows and right behind Yolpova!
Ramirez tries to cast a Silence at a place above the battlefield, but not trying to cast Defensively, he is attacked by the Dancing Hut! The Bard takes 21 damage and must Concentrate DC 33 or the Silence spell fails!
Hmerrin drops his bow, he lumbers to the witch and tries to grab her, but misses.
Desdichado tries to attack the Dancing Hut, but though he hits twice, neither make it through the Hut’s Damage Resistance.
Nira synthesizes two spells, striking Yolpova with a Dimensional Anchor and then casts Reverse Gravity, and Yolpova, along with Hmerrin and Yrul, shoot up 80’ into the air and are (potentially) surrounded by a magical Silence!
Danko decides to change strategy and a "shocking" approach. He opens his jaw and breaths a 60’ line of electricity, but Yolpova is more than 80’ away and the Bronze Dragon hits nothing. Danko also remembers that he is hovering, and so needs to make sure he CAN hover, or he will fall to the ground! Danko make a Fly Check DC 15 or fall
Gaffer takes the time to summon an effective ally, an Elder Earth Elemental! ..............
Her world turned upside down! Would wonders never cease? yet Yrul was a dancer. her spatial awareness was better than most, she rolled with it and being prepared for her strikes, lashed out at the witch. Snicket and Dabz were a blur of motion, albeit Yrul still felt leaden and clumsy due to her fatigue.
(Attacks and damage adjusted for the loss of strength.)
Damage: 1. Snicket. 2. (+9 bleed - ignores DR - happens on her turn) + 12 Sneak attack.
Ramirez (BrianZ) AC32/20/25 HP 29/150 CMD32 d20+21=23 ; Wednesday November 1st, 2023 8:37:23 PM
concentration = 23 the die roller has spoken :)
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+10=21 ; Wednesday November 1st, 2023 8:51:05 PM
Danko feels silly that he misjudged the distance but keeps on flying.
——
Fly roll 21 Pass
Dancing Hut rd8 - DM Steve K - "You got it, Ram!" 2d8+19=26 ; Thursday November 2nd, 2023 7:56:35 AM OOC: Please read all; because of the rolls, there was a couple ret-cons that make some actions different. .........
Yrûl is freed from one magical effect and feels another, but still heroically pushes on, stepping into concealing shadows and right behind Yolpova!
Ramirez tries to cast a Silence at a place above the battlefield, but not trying to cast Defensively, he is attacked by the Dancing Hut! The Bard takes 21 damage and loses the spell!
Hmerrin drops his bow, he lumbers to the witch and tries to grab her, but misses.
Desdichado tries to attack the Dancing Hut, but though he hits twice, neither make it through the Hut’s Damage Resistance.
Nira, with Ramirez' spell disrupted, opts to Ready a Silence spell if Yolpova casts again.
Danko decides to change strategy and a "shocking" approach. He opens his jaw and breaths a 60’ line of electricity, but Yolpova is more than 80’ away and the Bronze Dragon hits nothing. Danko successfully hovers.
Gaffer takes the time to try and summon an effective ally, an Elder Earth Elemental!
……….
It is obvious Yolpova and The Dancing Hut (healing more) are telepathically communicating, for the Hut again does something unexpected, turning and running towards Gaffer! (Desdichado gets an AOO) It doesn’t stop until it has run over the druid! (Gaffer takes 26 Damage, Reflex DC 36 for ½ , and must roll a Concentrate check or lose the Summon spell! DC 44 or DC 31 if Reflex save)
The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome. (8rds)
Yolpova’s emaciated smile looks at Hmerrin. ”Poor poppet coming to play with mother? No! It is my Hut!” She Quickens a spell, but loses it as Nira imposes another Silence. This time, the Witch flies straight up 30’, and then closer to Nira. (Nira hasn’t detected a Fly spell… it must be a magic item.) (Yrul gets an AOO, landing with Snicket which makes Yolpova start to bleed) (Hmerrin doesn’t get an AOO unless he has Unarmed Feat) ”You are obviously the most dangerous. I kill you, and the rest will fall!" Nira becomes the target of a Suffocation spell! (3 rounds, Fort DC 33. First fail, fall unconscious)
………….. 12:41.03 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 54
Inside Door (Hardness 15, HP 60)
Yolpova AC 40/28/35 CMD 35 Dam 91 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) Bleeding +9 …………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32 Thursday November 2nd, 2023 11:12:26 AM
Oh. And just like that the witch was up and away. that was hardly very fair. Why didn't she just stand still and get hit? Yrul would have attacked again, but 30' up was well beyond her reach. So once again, she was rather at a loss as to what to do. Unable to conceive of a better plan, she moved wearily north until she exited the silence and then invoked her shadow magic to augment her fragile defences.
Desdichado takes a swipe at the chicken house as it runs away, but to no avail. He takes the opportunity to swiftly heal himself (LoH: 35)
Feeling at a loss, he drinks a potion of Enlarge Person and takes a 5 foot step (OOC: I'd like him to fill AQ:13 to AR:14, if 5-foot step doesn't allow this, he won't move). If we can just get her down on the ground here, maybe we can put a stop to this he sends.
Gaffer - Courtney - HP: 164/200 AC: 35(T:17/FF:32) CMD:38) d20+26=35 ; Thursday November 2nd, 2023 7:17:46 PM
[OOC: Is that damage including the DR from Vyrnix's amulet? If the amulet reduces the damage, I may also succeed on the save.]
Gaffer is too slow to even begin to avoid being run over by the hut and the spell slips from his grasp, wasted.
Looking up at the chicken legs, and then the body of the hut towering above him, Gaffer thinks better of trying to cast another spell and challenges the hut, "Try that again!" The ground beneath his feet rumbling as he draws in the earth, his own body changing into an earth elemental instead.
Gaffer - Courtney - HP: 164/200 AC: 35(T:17/FF:32) CMD:38) d20+26=35 ; Thursday November 2nd, 2023 7:17:46 PM
[OOC: Is that damage including the DR from Vyrnix's amulet? If the amulet reduces the damage, I may also succeed on the save.]
Gaffer is too slow to even begin to avoid being run over by the hut and the spell slips from his grasp, wasted.
Looking up at the chicken legs, and then the body of the hut towering above him, Gaffer thinks better of trying to cast another spell and challenges the hut, "Try that again!" The ground beneath his feet rumbling as he draws in the earth, his own body changing into an earth elemental instead.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+35=55 ; d4+1=5 ; d20+14=23 ; Thursday November 2nd, 2023 7:52:12 PM
Nira recognises the suffocation spell and knows how deadly it can be. She braces herself for the magical energy.
Something needs to be done about this witch. Something she can't protect herself from. Something that will impair her. Nira's gut instinct is to return the favor and cast a suffocation spell on the witch, but then has a thought.
Now that Yolpova has flown higher into the air, she's put herself just in range for some of Nira's close range spells.
"Ram! If she starts casting a spell on herself, can you silence her?" Highlight to display spoiler: {ie: READY action to cast Silence if she starts to cast a spell on herself}
Nira readies Power Word Blind on the witch and tries again to get rid of the contingency spell.
----------- Immediate: Use Moment of Prescience spell to get a +18 bonus before the roll. Save vs DC33: 55. Nat20'd it anyway. Wasted MoP! Standard: READY action to cast Power Word Blind if the witch starts casting a spell that would target - or whose area would include - a member of the party. No save. Blinded 5minutes (if she has 51-100HP remaining) or 5rounds (if she has 101-200HP remaining) Swift: Cast Dispel Magic on the witch's contingency spell. Dispel check27 (was supposed to be +18 not +14 on the roll) is a likely fail.
Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36) Thursday November 2nd, 2023 7:55:39 PM
Hmerrin grimly watches the witch just float off again.
Nothing for it but to keep trying.
The fighter reaches for his haversack. Retrieving a potion, he quickly drinks.
----------- Get potion from handy haversack. Drink potion of Fly.
In Effect Waves of Exhaustion -6 STR and DEX Fly - 40' fly speed
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 Thursday November 2nd, 2023 8:18:05 PM
Hovering Dragon Danko pouts. The sight of a pouty dragon isn't pretty...
Arrows of light fly towards Yolpova.
----------- maximized magic missle - 25 damage.
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Ramirez (BrianZ) AC32/20/25 HP 29/150 CMD32 Thursday November 2nd, 2023 8:37:22 PM I can try. The exhausted and banged up Ramirez readies a spell in case the witch tries any more magic.
Actions: ready action cast silence on the area around the witch if she tries to cast a spell
Active Effects: exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Friday November 3rd, 2023 1:21:08 AM OOC: Ram: Highlight to display spoiler: {Just checking, was that ready action be to cast Silence if she starts to cast a spell on herself - not just in general? Nira has the other condition covered. This gives us the tag-team}
Dancing Hut rd9 - DM Steve K - "Try that again!" d20+38=45 ; d4=2 ; d20+11=30 ; Friday November 3rd, 2023 8:57:01 AM
OOC: small correction in how the Vyrnix Amulets are written. They do not give the wearer DR, they enable the wearer to bypass an opponents DR if and only if the wearer is on the Rakshasa Plane. …………..
Yrûl thinks the Witch is hardly being fair. Wearily, she moves north. (ooc1: base speed of 30 and ½ for exhausted, Yrûl needs a double move to get out of the Silence Spell. DM placed her at AR12) (ooc2: Shadowdancer’s Shadow Power only replicates ‘shadow evocation’ for spells in the Pathfinder Corebook.)
Desdichado isn’t doing well, missing a swipe, and then takes the time, several seconds, to pull out an Enlarge Person potion from a non-magical pouch. (ooc: retrieve an item is a full round action). A step and a heal are all the time he has. (ooc: he will have to drink the potion next round.)
Gaffer is too slow to even begin to avoid being run over by the hut and the spell slips from his grasp, wasted. He draws in the earth, his own body changing into a Huge Earth Elemental!
Nira recognizes the spell and avoids suffocation for the first round. To counter, she sets up a plan with Ramirez, and swiftly casts Dispel Magic at Yolpova, not successful. She Readies a Power Word Blind for the Witch’s next spell and still feels the suffocation spell trying to drive the air from her lungs! (Suffocation: 2 of 3 rounds, Fort DC 33. First fail, fall unconscious)
Hmerrin grimly watches the witch just float off again. The fighter does have a magical haversack and retrieves and drinks a flying potion.
Dragon Danko pouts unprettily as he attempts to hover… (Danko needs to roll Fly DC 15 every round to hover or fly less than ½ speed). Maximized magic missles should get the job done!
Ramirez exhausted and banged up, but will try to Silence the witch in case she tries any more magic.
……….
”BUKK-KAW!” states the Dancing Hut emphatically, and taps Gaffer, invoking an Irresistible Dance! (Gaffer Will DC 25 or Dance for 3 rounds). It heals more.
The incendiary cloud seems stuck in the dome of OddHolme, unable to move forward and unable to damage the dome. (9rds)
Yolpova continues to fly and bleed, getting right up next to Nira. ”Mine!”, she announces conspiratorially, and begins a Quickened spell that causes Nira and Ramirez to blanket her with a Power Word Blind and another Silence spell! Yolpova appeals to her patron, which doesn’t have a verbal component, and the blindness is removed (Divine Appeal (Su) swift action, Remove Blindness)! She then grabs Nira and brings her into a Grapple! (AC30)
Perception DC 15 (many autopasses) The ground at AR17 and AT12 appears to be shaking.
………….. 12:41.04 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 34
Inside Door (Hardness 15, HP 80)
Yolpova AC 40/28/35 CMD 35 Dam 125 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) Bleeding +9 …………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+10=25 ; Friday November 3rd, 2023 9:24:57 AM
Sorry- fly check 25 pass
Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32 Friday November 3rd, 2023 10:18:43 AM
Yrûl will move to AM 10. She reasons that she cannot hit the flying witch, but hitting the "chicken hutch" might stop its rapid recovery - by dint of her bleeding attack. However, given how tired she is, it may be some time before that happens and it's likely that lots more dancing will have to be done first.
OOC: Double move last time negated the possibility of deploying any magic. Also taken a double move this time.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+10=16 ; Friday November 3rd, 2023 11:08:42 AM
A hovering Dragon Danko sends another volley of magic missles to the witch.
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+10=25 ; Friday November 3rd, 2023 11:40:25 AM
Sorry- fly check 25 pass
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d4=3 ; d4=1 ; d8=4 ; d8=4 ; d8=5 ; Friday November 3rd, 2023 8:32:46 PM
Highlight to display spoiler: {Hi DMs! I'm think it might be that once you make the 1st save of Suffocation, that's it. Make the 1st save and staggered 1rnd. That's also how it was played when Nira cast it 07/26/22}
"Help! I'm stuck!" Nira thinks to herself. It's enough for her Contingency spell to kick in, activating her Freedom of Movement spell. She slips free from the witch's grasp and notices the ground shaking nearby. "Now what?"
She doesn't have time to worry about it now though. Nira casts a spell to stun the witch, and then reaches out to heal Ram. "Best I can do right now, Ram!"
Despite all the chaos, she does grin at Danko's call.
------------ Free: Trigger contingency spell to activate Freedom of Movement Standard: Cast Power Word Stun on the witch. Stunned 3rnds (if 101-150HP), or 4rnds (51-100HP). No Save. Swift: Use Metamagic Rod (2/3 charges used) to cast CSW on Ram via Spectral Hand. Ram is healed for 28pts
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; Friday November 3rd, 2023 9:27:13 PM
(OOC: D'oh! Why did I think getting the potion was a move action?)
Desdichado downs the Enlarge Person potion and moves himself a bit forward (to fill AQ:13 to AR:14). He also swiftly heals himself for good measure (LoH: 43).
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Friday November 3rd, 2023 9:29:08 PM
Desdichado also sends to the group, Yrul, I don't think that thing can bleed.
Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36) Saturday November 4th, 2023 2:57:46 PM
Hmerrin launches himself toward the witch.
------- Fly to AQ 8, 20' elevation. Assuming exhaustion doesn't factor into magical flight.
In Effect Waves of Exhaustion -6 STR and DEX Fly - 40' fly speed
Gaffer - Courtney - HP: 164/200 AC: 35(T:17/FF:32) CMD:38) d20+22=40 ; d20+22=27 ; d20+22=39 ; 2d8+9=21 ; d20+22=30 ; Sunday November 5th, 2023 5:28:55 AM
Gaffer shakes of the urge to dance with barely a pause.and launches into an attack on the hut, unsure if he has much chance of hurting it with his amulet removed but he hopes to at least hold it's attention.
[i]----- Wisdom Save: 40 Slam 1: 27 to hit, miss Slam 2: 39 to hit, 21 Damage Haste Slam: 30 to hit, miss
Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32 Sunday November 5th, 2023 6:52:39 PM
Ramirez takes deep breath with the healing from Nira. Thanks, I needed that
Ummm what is that shaking?
Actions:move to: AL8, and readies bow
Active Effects: exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Dancing Hut rd10 - DM Steve K - “I don’t think that thing can bleed” d20+38=46 ; d20+38=41 ; d20+38=51 ; 2d6+13=23 ; 2d6+13=18 ; 2d8+13=17 ; d3=2 ; Monday November 6th, 2023 7:41:29 AM
Yrûl will move to intercept the hut with huge chicken legs.
Danko, a hovering Dragon, sends another volley of magic missles to the witch.
Nira staggers in mid-air (ooc: you are correct) but her Overland Flight keeps her hovering, and her own Contingency is activated which automatically slips her from Yolpova’s grasp! Metamagic rod in hand, Nira uses her previously cast Spectral Hand to provide some much-needed healing to Ramirez!
Desdichado downs the Enlarge Person potion, heals, and also moves towards the Chicken Hut.
Hmerrin launches himself toward the witch, pleased that magical flight is not impeded by how exhausted he feels.
Gaffer shakes of the urge to dance and launches into an attack on the hut, smashing a couple of boards.
Ramirez takes deep breath with the healing from Nira, moves to a good location, and readies his bow. The bard, however, discovers that he can’t draw his composite bow because he is too exhausted! (ooc: need an 18 STR to pull Ram’s bow, and he has -6 STR from exhaustion.)
…….
”Rurr-ur-UUUR!” replies the Dancing Hut to Gaffer, and it kicks hard at the druid shaped like an elder earth elemental. The door-beak smashes into the hero as well, but Gaffer is now too big for the Hut to grab or swallow! (Gaffer takes 58 damage)
The incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (10rds)
Yolpova continues to be stunned and bleed. She can’t even shout ”Mine!”
The ground at AR17 and AT12 is definitely shaking, and the ground around the bleeding Yolpova at AP,02 is also beginning to stir.
Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.
………….. 12:41.05 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 40
Inside Door (Hardness 15, HP 100)
Yolpova AC 40/28/35 CMD 35 Dam 159 (Shield of Faith, Resist Energy(fire)(???), Stoneskin, Deathward, Contingency, See Invisible) Bleeding +9, Stunned 1 of ?? …………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:105/140 AC:34 F:12 R:29 W:9. CMD:32 Monday November 6th, 2023 9:24:28 AM
No, it seemed logical to assume that the cavorting hut would not bleed. She could however still find a weak spot: that would be her only chance of actually inflicting any damage. As much as Snicket and Dabz were keen to do their best, she lacked the strength to deal any great harm. That situation was only exaggerated by her current lethargy. Nonetheless, she was going to try. being the optimist that she was, Yrul figured that she was bound to be lucky.
(Moves to AG11: double move action at half speed. All this running around is very tiring.)
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Monday November 6th, 2023 5:27:34 PM
The earth moving under Yolpova suddenly makes Desdichado realize what's happening. "It's those bugs - the flesh-eating, blood-drinking bugs! Everybody move!"
As exhausted as he is, he can only move very slowly toward the chicken house. (Double move to stand at AJ:10 to AK:11)
Hmerrin (MikeK)(HP 94/217 AC:30 T:17 FF:28 CMD:36) d20+34=53 ; d20+38=48 ; d8+13=21 ; d8+13=20 ; d8+13=20 ; Monday November 6th, 2023 5:57:37 PM
Stunned? Stunned is good. "Now you just hold it right there," Hmerrin tries muttering to himself, but can only think it because he's in a cone of silence.
The fighter flies up to the witch and despite his exhaustion tries very hard to cut her in half.
--------- Fly/Charge to AQ4 at 30'. Attack hits ac 53 (crit threat). Crit threat roll is 48. Crit for 61 hp damage.
In Effect Waves of Exhaustion -6 STR and DEX Fly - 40' fly speed
Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32 Monday November 6th, 2023 6:44:34 PM
Ramirez continues moving towards the witch, putting away his bow as he moves. He won't be able to use it anymore in this fight.
Actions: move to AR09(going around the grease)
Active Effects: exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+10=15 ; Monday November 6th, 2023 8:23:59 PM
.... and another stream of magic missiles towards witchypoo...
" AND STAY DOWN ! " ------ Maximized magic missle 25 Hover 15 ( that was close! )
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Gaffer - Courtney - HP: 106/200 AC: 35(T:17/FF:32) CMD:38) d20+22=34 ; d20+22=33 ; d20+22=24 ; 2d8+9=19 ; 2d8+9=20 ; Monday November 6th, 2023 8:32:54 PM
Gaffer is rocked back by the attack from the hut, but he keeps toe to toe with it to make sure there's space for his allies.
"Has anyone been bleading on the floor? Would that be enough to call out those insects?" He sends to the others as the rumbling continues.
----- [OOC: I forgot to add the +1 from haste on the roller.] Slam 1: 35 to hit, 19 Damage Slam 2: 34 to hit, 20 Damage Haste Slam: 24 to hit, miss
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=19 ; d20+18=33 ; d8=1 ; d8=3 ; d8=2 ; d8=6 ; Tuesday November 7th, 2023 2:32:02 AM
Nira is grateful to just have a moment to catch her breath. She's in agreement with Gaffer and Dez. It does feel like the blood is going to attract some extra, unwanted attention.
She casts a couple of spells to help the battle.
Highlight to display spoiler: { If the witch is dead or still stunned... Move: Move to AR3 Standard: Cast Heal on Hmerrin Swift: Use Rod to Cast Quickened CSW on Ram. Ram will be healed for 26pts
If the witch isn't stunned... Free: Step to AN2. Fly check autopass. Swift: Use Rod to Defensively Cast Quickened Dispel Magic. Concentration check autopass. Dispel check: 19. Likely fail. Standard: Defensively Cast Gtr Dispel magic to dispel 4 spells. Concentration check autopass. Dispel check: 33. }
Dancing Hut rd11 - DM Steve K - "It's those bugs!” d20+38=47 ; d20+38=43 ; d20+38=46 ; 2d6+13=20 ; 2d6+13=20 ; 2d8+13=18 ; d4=3 ; d4=2 ; d20+29=36 ; Tuesday November 7th, 2023 9:25:45 AM
Yrul optimistically continues to try, moving tiredly towards the Dancing Hut.
Desdichado realizes what's happening, and calls for people to stay away from the stirring ground, as he moves slowly towards the chicken house.
Hmerrin thinks stunned is good. Since Yolpova is on the ground, the fighter flies down to her and tries to cut her in half. The Witch’s Contingency spell kicks in, and she is Healed, which also ends Yrul’s bleeding! And with more than 150 hit points, Nira’s Power Word Stun no longer affects Yolpova!!
Ramirez continues moving towards the witch, putting away his bow as he moves.
Danko provides yet another stream of magic missiles towards witchypoo...
Gaffer heroically keeps the Hut engaged to give space for his allies. He thinks and yes, Yolpova had been bleeding because of Yrul’s attack!
Gaffer is rocked back by the attack from the hut, but he keeps toe to toe with it to make sure there's space for his allies.
Nira is grateful to just have a moment to catch her breath! Bugs are probably coming, but Yolpova is NOT stunned, uses her last charge of Quickened Rod to cast Dispel on Yolpova which doesn’t penetrate, and then another, Greater Dispel, which is countered by a ring worn by Yolpova’s Hand of the Mage!
She's in agreement with Gaffer and Dez. It does feel like the blood is going to attract some extra, unwanted attention.
…….
Gaffer is the only one attacking the Dancing Hut and Yolpova has problems of her own. So the battle of the Titans continues! The Hut fast heals, and kicks, and bites at the elder earth elemental! (Gaffer takes another 58 damage)
The incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (11rds)
Yolpova moves away from Hmerrin (Hmerrin gets an AOO) ”Yolpova’s Hut is Mine! I will kill everything to keep it!” Nira sees the familiar casting: Time Stop! And when things continue, Yolpova is at W,13 and Nira can see a new magical defense on her (Spell Turning). And then, with a tearing sound like the fabric of worlds, it starts to rain.
In a cylinder, 60 foot radius and 30 feet high, tiny droplets of Woldsblood fall from the sky and covers Desdichado, Danko, Gaffer, Hmerrin, Ramirez, and Yrul, pulling at their very souls! (Will DC 28 or Dazed + d3 WIS + d3 CON ability damage). The rain is just below Nira's toes, and she has to Will DC 28 or be Dazed for 1 round. The Woldsblood is not magical, so Spell Resistance doesn’t apply.
Even Yolpova, outside of the rain of Woldsblood, takes a staggered step before recovering from being so close to the soul-pulling effect. The Dancing Hut, as a construct, is unaffected.
The ground at AR17 and AT12 erupts in bugs: thumb-long roaches and beetles; foot-long millipedes, centipedes, and nickelpedes; and other best-not-to-identify-too-closely larvae! The heaviest concentration is around the drops of blood. The ground at AP,02 is really active!
Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.
………….. 12:41.06 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 49
Inside Door (Hardness 15, HP 100)
Yolpova AC 40/28/35 CMD 35 Dam 75 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest) Forbidden Rain: 1 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
---------- LoH: 16/20 remaining Enlarge Person: 8/10 rounds remaining. -6 STR/DEX -2 WIS/CON New HP total: 193/193
Gaffer - Courtney - HP: 103/200 AC: 35(T:17/FF:32) CMD:38) d20+22=34 ; 4d8+18=45 ; Tuesday November 7th, 2023 4:28:01 PM
The rain patters down on Gaffer's stone body and he feels it tug at his mind and sap his strength but manages to endure the effect.
He isn't doing so well with the attacks of the hut however and tries to buy some more time by casting a heal on himself.
Hmerrin (MikeK)(HP 76/217 AC:30 T:17 FF:28 CMD:36) d20+17=26 ; d3=2 ; d3=1 ; Tuesday November 7th, 2023 6:37:38 PM
Hmerrin only has time to look surprised at the witch's disappearance.
"What?"
Overcome by the Woldsblood, he stands dazed.
--------- In Effect Waves of Exhaustion -6 STR and DEX Standing in Woldsblood. -2 WIS, -1 Con (-18 hp) Fly - 40' fly speed
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=26 ; Tuesday November 7th, 2023 7:53:18 PM
Nira sighs. Suddenly things don't seem so bad and she lets her mind drift off.
-------- Will Save vs DC28: 26=Fail! Dazed 1rnd
Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32 d20+17=28 ; Tuesday November 7th, 2023 8:26:12 PM
save = 28
Ramirez shakes off the dazing effect of the Woldsblood and moves over to Hmerrin where the ground is really active. Then he pulls the warrior as best he can away from the surging ground and towards Gaffer and the hut. (not sure how far I can move him with current strength score)
Active Effects: exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+14=24 ; d3=3 ; d3=1 ; Wednesday November 8th, 2023 6:41:33 AM
Dragon Danko is not amused. The red rain dazes him. He feels slightly less wise and sturdy
-----------
Missed save roll 24, dazed, 1 pt wis, 3 pts con
Effects Circle of protection against evil Mage armor S/r 18 D/R 15 d/r electricity 10 Scarab of protection x Shield Haste
Dancing Hut rd12 - DM Steve K - Dragon Danko is Not Amused d20+38=43 ; d20+38=52 ; d20+38=39 ; 2d6+13=23 ; 2d6+13=18 ; d20=3 ; 10d6=34 ; Wednesday November 8th, 2023 7:41:03 AM
OOC: Correction: Danko was flying 40’ high, and so was only Dazed 1 round, does not get any ability damage, and will be free to act this round. ………….
Yrûl, caught in the arcane downpour is stunned and robbed of both will and vitality.
Desdichado stands stunned.
Gaffer feels the rain tug at his mind, but he manages to endure the effect, then defensively casts a healing spell to keep going a little longer.
Hmerrin only has time to look surprised before being overcome by the Woldsblood
Nira sighs. Suddenly things don't seem so bad and she lets her mind drift off.
Ramirez shakes off the dazing effect of the Woldsblood (for this round) and moves over to Hmerrin.
Dragon Danko is not amused. The red rain below him dazes the dragon for a moment.
………………. Dancing Hut and Elder Earth Elemental are locked in combat as a mist of Woldsblood droplets fall on the heroes, and the Tide turns again. (1 nat 1, Gaffer takes 41 damage)
The incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (12rds)
Yolpova flies up once more, keeping out of the rain, and strikes Nira with a Fireball. “You can’t have it, little Witch!” (Nira takes 34 Fire Damage, Reflex DC 27 for half)
The tiny droplets of Woldsblood continue to fall, and continue to pull at the souls of the heroes. (Desdichado, Gaffer, Hmerrin, Ramirez, and Yrul Will DC 28 or Dazed 1 round and get another + d3 WIS + d3 CON ability damage).
The bugs inside the Forbidden Rain of Woldsblood, immediately curl and die, individually having only a single point of Constitution, their little lives are rounded by sleep.
Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.
………….. 12:41.07 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 29
Inside Door (Hardness 15, HP 100)
Yolpova AC 40/28/35 CMD 35 Dam 75 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest) Forbidden Rain: 2 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage Daze: Take no actions, but no penalty to AC
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=36 ; Wednesday November 8th, 2023 7:52:28 AM
Nira tries to remove the rain, and then flies down close enough that she can reach Hmerrin with her foot. "Can you do something about the witch?"
Swift: Quicken Dispel Magic on the rain. Dispel check 36 should hopefully pass Move: Fly to AR2, 5ft off the ground Standard: Cast Heal on Hmerrin. 150pts Healed + cures dazed, exhaustion and ability damage.
DMSTeve:(Nira takes 34 Fire Damage, Reflex DC 27 for half)
Desdichado pulls himself free of the overwhelming presence of Woldsblood rain. Slowly, he continues to plod towards the chicken hut. (Double move to fill AD:10 through AE:11.)
---------- LoH: 16/20 remaining Enlarge Person: 7/10 rounds remaining. -6 STR/DEX -2 WIS/CON New HP total: 193/193
Gaffer - Courtney - HP: 67/200 AC: 35(T:17/FF:32) CMD:38) d20+22=35 ; d20+28=37 ; d20+28=40 ; d20+28=30 ; 2d8+14=20 ; 2d8+14=23 ; Wednesday November 8th, 2023 4:41:09 PM
Gaffer ignores the rain that continues to fall and sighs a little internally. He used to go into melee a lot but he's definitely out of practice now. He laments not casting Magic Fang on himself before his metamagic rod had been drawn into his transformation and continues to battle the hut while he can, greater earthen limbs crashing down on it's wooden exterior.
"I can't help but chuckle at the thought, that after all this the portal might still be inside the vault." He sends to the others, though it might not actually lighten the mood.
----- Wisdom Save: 35 [OOC: I rolled thinking I could cast Magic Fang, Greater first, and then remembered I can't access my metamagic rod at the moment. These are the correct bonuses.] Slam 1: 32 to hit; miss Slam 2: 35 to hit; 23 Damage Slam Haste: 25 to hit, miss
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 10d6+10=43 ; d20+10=24 ; Wednesday November 8th, 2023 6:43:24 PM
A now daze free Dragon Danko is annoyed. Sure, flying has spared from from taking significant damage. But still, his friends are being beaten up with a witchypoo of all things!
A stream of lightning flies from his fanged finger tips
Staggered around, fatigued and stunned, Yrul continues to suffer.
(With her Wisdom lowered as it now is, she needs a 20 to save against the Woldsblood. Con is now 8; so she loses a further 18 hit points. WS is now 5. She hasn't really got a clue what is happening.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d20+16=23 ; Wednesday November 8th, 2023 7:19:29 PM
Nira does her best to avoid the fire.
----------- Ref Save vs DC27: 23=Fail! If Ram is dazed Nira takes 29 fire damage (Resist5). If Ram isn't dazed his bard song is enough for her to make the save
Nira's silence spell at AL15 ends. The one at AR18 will end next round. As they come from tattoos they don't have a great duration :(
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) d20+16=24 ; d3=3 ; d3=3 ; Wednesday November 8th, 2023 10:03:08 PM
Hmerrin continues to be overcome by the Woldsblood. Failed saved. Dazed -3 Wis, -3 Con.
Then, Nira takes care of things. Healed. All ability damage gone?
"I'm trying, I'm trying," he answers her.
----------- No idea if Hmerrin loses the round to daze or gets full action due to heal.
If full action, double move (fly) to AD:-2 if the rain is gone (else out of it and around the circle to AJ:-8
Ramirez (BrianZ) AC32/20/25 HP 57/150 CMD32 d20+17=19 ; d3=1 ; d3=2 ; Thursday November 9th, 2023 2:53:24 AM
Ramirez is dazed by the Woldsblood rain, and also loses some strength.
Active Effects: exhausted- moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity. 1 WIS, 2 CON damage
reminders: +32/27/22 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Dancing Hut rd13 - DM Steve K - "I'm trying, I'm trying!" d20+22=27 ; 6d6=25 ; Thursday November 9th, 2023 7:54:52 AM
Nira, thanks to Ramirez not being Dazed, is able to avoid some of the fireball. The elf-girl dispels the magic that maintained the Woldsblood rain (which disappears without any dampness on the ground), and flies down to Heal Hmerrin, which also removes all exhaustion and ability damage!
Desdichado pulls himself free of the overwhelming presence of Woldsblood, which then disappears, and continues to plod towards the chicken hut. (Double move to fill AD:10 through AE:11.)
Gaffer ignores the rain that soon dissipates, and continues to battle the hut while he can!
Dragon Danko is annoyed, and sends a lightning bolt against Yolpova, which bounces back and strikes Danko! (Danko takes 43 electrical damage, Reflex DC 18 for half)
Yrûl continues to suffer: staggered, fatigued, and stunned. Thankfully, she won't have to save again!
Hmerrin is dazed again, but then the Rain is gone and the Fighter is healed from all exhaustion and ability damage, tries hard to close with the emaciated crone. (double move is fine)
Ramirez is dazed by the Woldsblood rain, and also loses some strength. Thankfully, he has enough energy to sing and the Forbidden Rain is now gone!
………………. The Dancing Hut, healing more, with more targets, gives a mighty ”BUKK-AWW!!” and belches forth another Incendiary Cloud! Gaffer, Desdichado, and poor Yrul are affected! All vision is obscured and they take 25 fire damage Reflex DC 25 for half)
The first incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (13rds)
Yolpova sees Hmerrin and flies a little away and then closer to Danko. She casts a spell that doesn’t have an immediate effect, but Nira can see she has yet another protection: Anti-Life Field!
The bugs at AR,17 were outside the Forbidden Rain of Woldsblood. They quickly eat all the blood droplets from the ground, and, no other meal close by, start burrowing back into the ground. The earth violently moves with their bodies.
Hmerrin, Desdichado, and Ramirez can all feel how incredibly hot it still is on the Sargrass Plains, but it doesn’t, yet, give impairing effects.
………….. 12:41.08 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 17
Inside Door (Hardness 15, HP 100)
Yolpova AC 40/28/35 CMD 35 Dam 75 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning (3), Anti-Life Shell)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest) Forbidden Rain: 2 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage Daze: Take no actions, but no penalty to AC
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Tired, battered and confused, somehow Yrûl's instincts kick in. She tucks and rolls and somehow evades all of the Incendiary Cloud. (Improved Evasion) Blinking as she stood, she wondered what was the sensible thing to do. Probably she should be dancing, but she was so tired. Maybe if she took her clothes off she could distract the bad guys! it was an idea. As ideas went, it was not her best, but all traces of common sense had been stripped from her.
(OOC: With a Wisdom of 5, Yrûl is struggling to decide what to do. She would act impetuously, but at present lacks the energy to do so.))
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday November 9th, 2023 6:20:29 PM
Nira is glad that Ram was able to keep up his song. With his boost to her morale she's able to avoid all of the fire damage.
"This is going to make it tough. She has a spell turning spell in effect. That's why Danko's lightning bolt got flipped back. We can't affect her with any direct spells until it gets worn down. Further, that anti-life shell will prevent anyone getting close to her. Anyone willing to hit her with a spell to weaken her turning?"
Nira is running out of spells slots. The only positive she can see is that the witch will be too. She takes the healing staff from her kit and uses it to heal Ram.
She isn't sure what Yrul is up to, but figures she needs help the most and will be next on Nira's list for some healing.
"Yrul? Yrul! Yes you. I need you to run towards me. That's right. Come this way"
--------------- Free: Stow Lesser Quicken rod in Glove of Storing Move: Withdraw Healing Staff Standard: Use staff to cast Heal on Ram. 150pts Healed + cures dazed, exhaustion and ability damage (Charges used:1/10)
Desdichado continues toward the hut, ending his movement next to the hut (filling AA:9 through AB:10), giving him a chance for a single swing that doesn't connect.
31 vs AC; miss
(OOC: Who is Frit?)
---------- LoH: 16/20 remaining Enlarge Person: 6/10 rounds remaining. -6 STR/DEX -2 WIS/CON New HP total: 181/193
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis Thursday November 9th, 2023 7:46:24 PM OOC: Oops! Frit was in a different game and I got names confused! I've updated my post here to correct the name
Gaffer - Courtney - HP: 47/200 AC: 35(T:17/FF:32) CMD:38) d20+11=19 ; Thursday November 9th, 2023 8:08:01 PM
Gaffer braced for an attack and instead was hit with a wave of flame and smoke, taking the cloud at full force.
Fairly confident that he can't take another hit from the hut, and with Des moving up beside him, Gaffer plans to withdraw, attempting to dive down in to the earth below.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Thursday November 9th, 2023 8:33:10 PM
"Anti Life? Oh, for the love of....."
Hmerrin turns around and sprints back to his bow.
--- Run to AR12
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+29=40 ; d8+12=13 ; 2d6=11 ; Thursday November 9th, 2023 10:19:01 PM Thanks I needed that. Ramirez draws his bow, and looks to put it back into use. You can still try area spells, or bounce healing off of her until the reflection is gone.
Actions: draw bow, take a shot at the witch, hit AC 40, 13 damage(plus 11 holy) resume bard song
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+10=30 ; Friday November 10th, 2023 7:59:48 AM
"Sigh.... enough of this...."
Dragon Danko turns and flies back down to the ground at full speed.
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste
Yrûl (Nick K) HP:87/140 AC:34 F:12 R:29 W:7. CMD:32 Friday November 10th, 2023 10:50:15 AM
Someone was calling her name. That was her name wasn't it? Yes, yes, of course it was! It was just the absurdity of it. Run? Really? Yrûl's feet felt leaden. she felt weak and disoriented. Which way was she suppose to run? So many questions.
(OOC: Yrûl will try to make her way towards Nira without much clue about what she's doing.)
Dancing Hut rd14 - DM Steve K - "Anti-magic? Oh, for the love of..." d20+38=43 ; 2d6+13=16 ; d20+38=56 ; d20+38=56 ; d20+38=41 ; 2d6+13=17 ; 2d6+13=20 ; 2d8+13=25 ; d20+46=55 ; d20+11=16 ; Friday November 10th, 2023 5:20:16 PM
Yrûl tucks and rolls and somehow evades all of the Incendiary Cloud. She hears Nira and the exhausted drow stumbles toward the Mystic as best she can. (ooc: Yrûl makes it to AK,7 = double move at ½ speed)
Nira tells the others of Yolpova’s enhanced defenses, and only hopes the BloodWitch can run out of spells before she kills anyone. The elf-girl heals Ramirez and calls for Yrûl to come to her for more healing.
Desdichado engages the Hut, but misses his own attack.
Gaffer plans a withdraw, diving into the earth below, and gets a single chicken claw. (Withdraw is no AOO for the first 5’, but Gaffer had to go 15’ to be out of AOO.) (Gaffer takes 16 damage)
Hmerrin turns around and sprints back to his bow.
Ramirez draws his bow, and looks to put it back into use, getting through Yolpova’s tough defenses with a shot!
Dragon Danko turns and flies back down to the ground at full speed, trying to bait the Witch into following.
………………. The Dancing Hut, healing more, is smart enough to know Desdichado is immune to its Irresistible Dance, and just claws and bites the Paladin. The Paladin is cut three times (Des takes 52 damage) and quite surprisingly, the Dancing Hut picks up the Large Paladin and pops Desdichado into its mouth!!
Once again, the paladin finds himself stripped of all active spells and in a wildly warping wooden room!
The first incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (14rds)
The second incendiary cloud moves to the south-east. (2rds)
Yolpova cackles, and Quickens a Spectral Hand of her own that races towards Danko, but misses. ”You will all fall, you will all die, you will never get my Hut!” She flies to conceal herself from Ramirez and Hmerrin, who can't target the Witch from where they now stand.
………….. 12:41.09 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0
Inside Door (Hardness 15, HP 100)
Yolpova AC 40/28/35 CMD 35 Dam 99 (Shield of Faith, Resist Energy(fire)(???), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Spell Turning (3), Anti-Life Shell)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest) Forbidden Rain: 2 of 20 rounds. Will DC 28 per round or Dazed +d3 WIS and CON damage Daze: Take no actions, but no penalty to AC
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/ArcaneSight/SeeInvis d4=3 ; Friday November 10th, 2023 9:02:57 PM
Nira flies towards Yrul. The poor dancer has been having a very rough day. Nira uses the heal staff on her.
"Can you keep yourself between the hut and me?" she asks hopefully.
She then relays to Gaffer "I'm due east of you. I need you to surface and then I can heal you" Highlight to display spoiler: {Pop up at AI8/AI9?}
----------- Move: Fly to AL7 Standard: Use staff to cast Heal on Yrul. 150pts Healed + cures dazed, exhaustion and ability damage (Charges used:2/10) Swift: Cast Quickened Mirror Image. d4=3. 7 Images are created
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Friday November 10th, 2023 10:17:48 PM
(Question for DM: Does being transported into the hut remove Waves of Exhaustion and/or the Woldsblood effects?)
DM SteveK. Good question! I had to look that up! Short Answer: no Exhaustion: instantaneous effect, so there is no magic keeping Des exhausted Ability Famage: same answer. The damage has already been done, no magic keeping it damaged.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 109/132 d20+15=32 ; 10d6+40=75 ; Sunday November 12th, 2023 11:35:56 AM
Dragon Danko Dragon Danko is feeling a but hopeless.. it shouldn't be this difficult to defeat this witch. Extreme times call for extreme measures. With a mighty dragon roar, a thin green ray again shoots from his dragon hand as he attempts to disintegrate Yolpova. All the while with high hope this if it springs back at him, it won't destroy him
======================== ooc >Forgot the reflex save from last round 32. No damage.
Disintegrate for 75 damage unless saved vs Dex.
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste
The chicken hut gets several good hits on Desidchado, but thankfully his Aura of Righteousness absorbs a little of the blows before he suddenly finds himself back to normal and inside the hut. He swiftly heals himself and begins attacking the door.
33 vs door; 19 damage 37 vs door; 17 damage 35 vs door; 20 damage 14 vs door; 12 damage
---------- LoH: 15/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 183/193
Gaffer - Courtney - HP: 36/200 AC: 35(T:17/FF:32) CMD:38) Sunday November 12th, 2023 4:03:57 PM "Thanks Nira, I'm on my way!" Gaffer relays back. Thankful as ever for her help and hoping Des' is faring ok by himself.
Hmerrin (MikeK)(HP 217/217 AC:32 T:19 FF:28 CMD:41) Sunday November 12th, 2023 7:44:31 PM
Hmerrin scoops up his bow. The witch has managed to put an incendiary cloud between the two of them. But, hopefully, she can't see him either.
He moves close to the cloud.
{Where is the witch?} he sends.
-------- Pick up bow. Move to AK11
Yrûl (Nick K) HP:87/140 AC:34 F:12 R:29 W:7. CMD:32 Monday November 13th, 2023 5:11:04 AM
(OOC: Would some kind soul confirm that the healing restores health and removes the daze, but does not alleviate the loss of Wisdom? (common sense)
Dependent upon the above.
Yrul confirms that she is happy to again try to tackle the dancing chicken coop, as she calls it.
(Another question: in order to penetrate its DR, she will need to flank. If swallowed would this automatically yield flanking, or, is it a case of the inside and the outside are equally part of the construct so cannot be flanked without assistance?
Dancing Hut rd15 - DM Steve K - "BUK-KAW!" d20+29=30 ; 6d6=25 ; 3d6=12 ; 3d6=6 ; d20+31=43 ; d10=5 ; d4=4 ; Monday November 13th, 2023 7:31:34 AM
Nira flies towards Yrul, and Heals the drow of all wounds, exhaustion, and Wisdom damage!
Dragon Danko is beginning to wonder if the Tide can defeat the Witch, and tries to blast her with a Disintegration ray! The spell rebounds off of Yolpova and strikes Danko! (75 damage, Fort DC 21 to only take 12) Nira can see the good news is Yolpova’s Spell Turning has been burned out.
Desidchado, protected a little by his Aura of Righteousness, is swallowed and he starts banging on the door, making little headway against its hardness.
Gaffer moves through the earth and glides up near the two elf-girls.
Hmerrin scoops up his bow and uses Yolpova’s tactic of using the Incendiary Cloud as cover to get closer
Yrûl, healed in health, daze, AND all Wisdom damage, is happy to again try to tackle the dancing chicken coop. She considers getting deliberately swallowed, but realizes that she wouldn’t be flanking with anyone when inside the warping wood structure that Hmerrin, Desdichado, and Ramirez have all experienced.
………………. The Dancing Hut, now completely healed, blows out a third Incendiary Cloud at the congregated Nira, Yrul, Hmerrin, and Gaffer. (all 4 take 26 fire damage and can’t see while in the cloud. Reflex DC 25 for half damage)
Desdichado sees the wood is hard, and the few bits of damage he was able to get through completely heals on the door! And just like before, the Hut spits the paladin out onto the hard ground (6 damage), but this time he lands in an Incendiary Cloud! (26 fire damage and can’t see while in the cloud. Reflex DC 25 for half damage)
The first incendiary cloud seems stuck in the dome of OddHolme, unable to make it extra crispy. (15rds)
The second incendiary cloud moves to the south-east. (3rds)
Yolpova, all other heroes in obscuring and firey clouds, turns on Danko. A Quickened True Strike spell, and the Spectral Hand touches the bronze dragon, inflicting him with a Focused Curse of Leprosy (Focused Curse: Bloodwitch supernatural power, no save, no spell resistance). Danko immediately takes 2 Charisma ability damage (and potential loss of bonus spells)!
………….. 12:41.10 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0
Inside Door (Hardness 15, Dam 0)
Yolpova AC 40/28/35 CMD 35 Dam 99 (Shield of Faith, Resist Energy(fire)(electricity), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Anti-Life Shell)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment
Yrûl (Nick K) HP:75/140 AC:34 F:12 R:29 W:9. CMD:32 d20=1 ; d20=13 ; Monday November 13th, 2023 10:13:09 AM
"Oh. Thankyou-thank you." Yrûl gushed as her lethargy vanished. more, she was now able to think coherently; well, as coherently as she ever did, at least.
"I'll go slide around behind the chicken coop if someone can hit it at the front. I should - hopefully - be able to give it something extra to think about." It was all that she managed to say before being engulfed in a burning cloud of soot! (Save failed. Yes, Yrul's good fortune persists. She still only takes half damage: Improved Evasion. I've taken off the 12 damage sustained, but not added the healing received as I do not know the number.)
Yrûl will then circle around - stealthily (utilising her Fast Stealth ability) - to get to AD3. (Double move. No attack. Yrul can "pierce the Darkness, so can find her way out of the smoke readily enough. (Stealth: 46)
DM SteveK: Yrul was healed 150 hp (completely), so with the 12, she should now be at 128
Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41) d20+17=28 ; d20+29=35 ; d20+24=42 ; d20+19=31 ; d20+14=15 ; d8+9=15 ; d6=5 ; d6=3 ; Monday November 13th, 2023 6:57:20 PM
Hmerrin avoids some of the damage from the cloud. [Reflex 28]
He steps out of the cloud, shaking his head in irritation, and fires a volley at the witch.
--- Five foot step to AJ12 Full attack on witch atk 1 miss (ac 35) atk 2 hits ac 42 for 15 hp + 8 more if evil atk 3 miss (ac 31) atk 4 miss (ac 15)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+16=17 ; d4=4 ; d4=1 ; Monday November 13th, 2023 7:28:39 PM
Nira gets a bit burnt by the incendiary cloud but not enough to slow her down too much
"Gaffer? Still alive? How far from the action can you get? Any chance you could change into something smaller, outside the hut's reach, and then run for it?"
----------- Ref Save vs DC25: 17. Nat1=Fail! Resist5 means 21pts damage Waiting to see Gaffer's action
Desdichado finds himself again in the fiery cloud. It seems like he's right at the edge, so he takes a 5-foot step to AJ:6, and begins a prayer to Domi for aid.
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
---------- LoH: 15/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 169/193 Prayer(14/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+16=31 ; 3d6+15=28 ; Monday November 13th, 2023 7:49:34 PM
Dragon Danko shakes off most of the disintegration ray but gets affected by the curse of leprosy. Even cursed, Danko is a darn good looking dragon!
Danko extends his claws dragon hand again and another ray flies towards witchypoo.
--------- Fort save 31 pass damage 12 Curse of leprosy, Char -2 (19 current)
Finger of death for 150 poitns of damage. Fort save for 28 points of damage.
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+29=37 ; Monday November 13th, 2023 10:02:14 PM
Ramirez starts circling around the silence, so everyone can still hear him. Then he fires an arrow at the witch.
Actions: move to AT8, hit AC 37
Active Effects: inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday November 14th, 2023 2:00:24 AM
Nira can't see Gaffer within the incendiary cloud, and there's not much she can do for him until she can. She's been a little burnt by the cloud, and not being at full health, could be in real trouble against a Power Word spell. Fortunately the witch is also hurt. This could come down to whoever is able to cast the spell the quickest! "I have to take this shot!"
Nira flies out of the incendiary cloud and close enough to target the witch with the powerful spell. She can only hope it's enough.
If she catches sight of Gaffer she'll cast a Quickened Resist Energy (Fire) on him to keep him safe for one more round.
----------- Ref Save vs DC25: 17. Nat1=Fail! Resist5 means 21pts damage
Move: Fly to AL13. 10ft high. Standard: Defensively cast Power Word Stun at the witch. Concentration check autopass. No Save. Stunned 4rnds (if 101-150HP remaining), or 5rnds (51-100HP remaining). If successful: –2 penalty to AC, and loses its Dexterity bonus to AC Swift: Cast Quickened Resist Energy (Fire) on Gaffer via Spectral Hand. Gaffer gets Resist 30 to Fire
Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38) d20+11=21 ; Tuesday November 14th, 2023 6:34:58 AM
Gaffer emerges from the earth into a cloud of smoke and cinder once again and does a poor job of avoiding the worst of it. He trembles slightly while remaining on his feat.
He casts a spell again, drawing waves of insects to emerge from the grass and surge around Yolpova and then heads Nira's advice and dives back into the earth, heading out of danger.
----- Reflex Save: 21, fail Cast Defensively Autopass: Creeping Doom; Four swarms forming a line along AE11, AE13, AE15, AE17. Move: Burrow 40 feet straight down.
----- Creeping Doom: 4D6 Damage Swarm Attack; DC 26 Fortitude Save Poison, frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Each swarm 60HP
Dancing Hut rd16 - DM Steve K - A Stunning Turn of Events d20+38=51 ; 2d6+13=20 ; Tuesday November 14th, 2023 7:18:08 AM
Yrûl’s lethargy vanishes, and the drow gives Nira the dancer’s plan before she all but vanishes into the shadows.
Hmerrin steps out of the cloud and fires a volley at the witch, striking once.
Nira gets a bit burnt, but doesn’t slow down. She takes a chance to fly close enough to Yolpova and strike her with a Power Word Stun. It works!
Desdichado also steps out of the cloud and sends a prayer to Domi, affecting everyone except Danko and Ramirez.
Dragon Danko shakes off most of the disintegration ray, contracts leprosy, and sends another spell at Yolpova. Unfortuneately, a Finger of Death spell is a death effect, which is completely blocked by her Deathward spell!
Ramirez starts circling around the silence spell and gets a line of sight to loose one arrow, but misses.
Ooc: DM Steve adjudicating Gaffer’s turn because the post has 2 rounds worth of actions. Move out of the cloud, full round casting a summoning spell, then moving again. Because the only direction that Gaffer can move out of the Incendiary Cloud, not stand on another hero that moved, and not draw an AOO from the Dancing Hut is into the Silence Spell, the safest direction for Gaffer is earthglide down.
Gaffer emerges from the earth into a cloud of smoke and cinder and heeds Nira's advice to dive back into the earth, his summoning spell not cast.
………………. The Dancing Hut, lets out a BUK, BUK, BUKKAW!!, trots forward and strikes at Desdichado with a huge, sharp chicken claw. It grabs the paladin and once again, pops the hero into its mouth! (Dez takes 20 damage and is in the now very familiar warping room.)
NOTE: Prayer is a burst effect. While it no longer affects Desdichado because he was swallowed, it still affects Nira, Yrul, Gaffer, Hmerrin, Dancing Hut, and Yolpova.
The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-16rds, 2-4rds, 3-2rds)
Yolpova featherfalls gently to the ground, STUNNED!
………….. 12:42.01 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) …………..
Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0
Inside Door (Hardness 15, Dam 0)
Yolpova AC 40/28/35 CMD 35 Dam 122 (Shield of Faith, Resist Energy(fire)(electricity), Stoneskin**, Deathward, See Invisible, Dimensional Anchor, Anti-Life Shell, Stunned 1 of ??)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)
With the cavorting chicken coop occupied by Desdichado. (Yrûl refused to call that 'dancing'!) She advanced stealthily, but swiftly to bravely attack it from the rear. She was certainly no match for Desdichado in combat, so it paid to be prudent. (Sneakiness: 44)
Yrûl then attacked.
The first strike hit! (10 damage+15 sneak attack. No bleed against constructs. +3 weapon, so sneak may obviate the DR?) Main hand second attack: hits AC:34 only. (I forgot to add in the spell bonuses so thought she'd missed) 12 damage and 11 from her sneak attack. Main hand third attack: 36. 9 damage and 8 from sneakiness - she tickled it. Off Hand first attack: AC:34 hit. 9 damage plus 7 sneakiness. (An even lighter tickle.) Second off hand attack: AC:40 hit. 10 damage plus 8 sneakiness.(another graze)
Thanks to the magical aid she'd received Yrûl was able to strike true on each of her attacks! Sadly, she didn't really seem to be having much of an impression and so would no doubt end up dancing again. At least she could do that a lot better than the chicken coop.
(Apologies if I got any numbers wrong. She is, at present receiving +5 from the two spells.)
Desdichado again finds himself in a familiar spot. With a bit of a sigh, he once again attacks the door, knowing he's barely overcoming any of it's resistance. I've not been much help in this fight, he thinks, except maybe as a target instead of one of the others.
29 vs door; 19 damage 36 vs door; 21 damage 26 vs door; 12 damage 23 vs door; 20 damage
---------- LoH: 14/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 193/193 Hmerrin, Yrul, Gaffer, Nira: Prayer(13/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Tuesday November 14th, 2023 4:45:05 PM
If a dragon could slap himself on the head he would. He can however emminate a loud, growling " DOH!" What a waste of a high level spell he says to no one in particular.
At the sight of a stunned witchypoo slowly floating down, Dragon Danko moves forward and sends another volley of maximized magic missiles.
-------------------- Move 5 feet east ( to the right) Maximized magic missile for 25 pts of damage
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste
Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41) d20+34=41 ; d20+29=40 ; d20+24=26 ; d20+19=37 ; d8+14=20 ; d8+14=22 ; d6=6 ; d6=2 ; d6=5 ; d6=3 ; Tuesday November 14th, 2023 7:33:28 PM
Hmerrin hears Ramirez' song and feels the effects of Dez' spell.
He watches Nira's spell stun the witch. And grins
"Well, lets see how this works now."
The fighter lets go another volley.
------- Full Attack with bow on witch. atk 1 hits ac 41 for 20 hp + 8 if evil atk 2 hits ac 40 for 22 hp + 8 if evil atk 3 misses (ac26) atk 4 misses (ac37)
Active Effects: inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+29=41 ; d20+24=30 ; d20+19=21 ; d8+12=14 ; d8+12=19 ; d8+12=17 ; 2d6=11 ; 2d6=2 ; 2d6=6 ; Tuesday November 14th, 2023 8:56:02 PM
With the cloud and silence in his way, Ramirez fires arrows at the dancing hut instead. I wonder if it will stop once we defeat the witch?
Active Effects: inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Tuesday November 14th, 2023 9:08:17 PM
Nira isn't sure where Gaffer is but makes it her duty to help her friend.
‐-‐----- Delay action until she can see Gaffer Move: Fly to Gaffer Standard: Defensively cast Heal using staff. Concentration check autopass. Gaffer will be Healed for 150pts
Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38) 15d6=43 ; Wednesday November 15th, 2023 4:47:01 AM
Communicating with Nira, Gaffer tries to emerge from the ground enough for her to reach him while avoiding the hut and cloud nearby. Once back above ground, he calls down fire upon the witch while she's stunned.
----- Move to surface at AK15 Densively Cast Flamestrike, Empowered: Concentration Autopass; Reflex DC 23 for Half; 64 Damage, Half Fire, Half Divine Fire
Dancing Hut rd17 - DM Steve K - “let’s see how this works now" d20+23=42 ; d20+38=39 ; 2d6+19=28 ; Wednesday November 15th, 2023 7:28:11 AM
Yrûl sneaks up to the Hut, avoiding any AOO, and can attack once. She can definitely see that her picks are the wrong material to penetrate the Huts damage resistance.
Desdichado finds that keeping in the fight and able to soak up punishment is his main contribution so far, and begins banging on the door with his axe.
Danko growls, he was trying to hit a homer, and instead was one. The disciple reminds himself that tried-and-true works well, and sends yet another volley of maximized magic missiles at Yolpova
Hmerrin grins, he is finally getting enough magical support while also having a target. He lets go another volley.
Ramirez fires arrows at the dancing hut, striking once.
Nira delays, and with telepathic communication not being a problem, coordinates for the druid to come up out of the ground and get healed!
Gaffer, on his part, moves up, gets healed, and then calls down a third FlameStrike spell! Yolpova saves and her resist spell absorbs most of the fire damage, but half is divine, not fire…
………………. Unable to fight back, Yolpova is riddled with spell and bolt, and is unable even to utter ‘mine’ one last time before she succumbs to her wounds. (dies)
Yolpova may be gone, but the Dancing Hut continues to battle! Healing, it charges at Ramirez (Yrul can take an AOO), its door beak screaming silently (because it just ran into the Silence spell), and … misses Ramirez! (nat 1)
Desdichado does not get spit out and is still within the wildly warping room. What’s more, the buffeting about is causing some significant bruising! (Desdichado takes 28 damage)
The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-17rds, 2-5rds, 3-3rds)
………….. 12:42.02 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 0
Inside Door (Hardness 15, Dam 0)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)
DM Notes: 1. I'm tracking Ramirez has used 8 rounds of Bardsong so far this day. 2. I'm tracking Danko has used a lot of spells: 2nd= 2, 3rd= 1, 4th= 5, 5th= 6, 6th= 5, 7th= 2
Yrul succeeds in striking the Hutch as it moves away from her, but barely scratches it. She then moves up behind it - sneakily as ever, so that she's ready to attack again next time.
~~~~~
(AC:44 hit. 16 damage.)
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d20+27=45 ; d20+22=31 ; d20+27=43 ; d20+22=40 ; d20+17=20 ; d20+12=22 ; d12+9=18 ; d12+9=17 ; d12+9=12 ; d12+9=11 ; Wednesday November 15th, 2023 9:33:50 PM
Dez continues rocking and rolling inside the hut, doing is best to damage the door but not making much headway.
43 vs door; 18 damage 40 vs door; 17 damage 20 vs door; 12 damage 22 vs door; 11 damage
---------- LoH: 14/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 193/193 Hmerrin, Yrul, Gaffer, Nira: Prayer(12/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+20=34 ; d20+14=24 ; d20+14=25 ; d20+14=28 ; 4d6=12 ; 4d6=15 ; 4d6=8 ; Thursday November 16th, 2023 12:49:51 AM "Who's your little witch now?" Nira calls out as Yolpova falls.
That's one problem taken care of. Now for the other one.
Bloodwitch spells are notoriously ineffective against contructs, so Nira falls back to her wizard spells. She draws closer to the hut, ascends outside it's reach and targets it with some scorching rays.
--------------- Move: Fly to AL9 and ascend to 35ft Standard: Defensively cast Scorching Ray at the Hut. Concentration check autopass. SR check: 38=Pass. Hit TouchAC24 for 12pts fire Hit TouchAC25 for 15pts fire Hit TouchAC28 for 8pts fire
Spells cast are being tracked on Nira's sheet Healing Staff charges used: 3/10 Spells in Effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... FreedomOfMovement ... Barkskin ... Telepathic Bond ... Gtr Invisibility ... Mirror Image (7 images) ... Magic Circle vs Evil
Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38) Thursday November 16th, 2023 7:13:42 AM
Very grateful for the heal, Gaffer sends "You know Nira, of the two Bloodwitches I've met, you're definitely my favourite."
Not currently under threat, he quickly casts another spell causing shimmering light to cover his rock like arms, then ducks under Nira and runs into the silence to confront the hut once again.
----- Cast: Magic Fang, Greater Move to AO7 (If I still have hasteI should have enough movement)
Dancing Hut rd17 - DM Steve K - “let’s see how this works now" Thursday November 16th, 2023 8:59:48 AM
No DM Post Today to support Players during the recent connectivity disruption.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 Thursday November 16th, 2023 7:01:06 PM
Ramirez backs off from the claws of the hut and ponders his next move
Actions: withdraw bardsong continues
Active Effects: inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
He takes a step toward the hut, and fires another volley.
-------- 5' step to AK11. Full Attack w/ Deadly Aim on Hut. atk1 hits ac 45 for 32 hp damage atk2 miss (ac 32) atk3 miss (ac 22) atk4 miss (ac 20)
Active Effects: inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Dancing Hut rd18 - DM Steve K - "Next!" d20=2 ; d20+37=38 ; d20+37=49 ; 2d6+12=22 ; d20+45=63 ; 2d6+19=30 ; d20=8 d20=10 Friday November 17th, 2023 6:53:48 AM
Yrûl succeeds in striking the Hutch as it moves away from her, but barely scratches it. She then moves up behind it – hopefully as sneakily as ever. (ooc: need to roll a Stealth check every time your PC moves. DM rolled a 2 which bests the Hut's Perception)
Dez continues rocking and rolling inside the hut, doing is best to damage the door but not making much headway, especially against its fast healing!
Nira mocks the dead Yolpova, but knows the battle is far from over. She moves to her wizard spells, and casts a spell of Scorching Rays!.
Gaffer is grateful for the heal, and the battle is going well enough that he starts in on the jokes again. He quickly casts another spell on himself, then moves to confront the Dancing Hut once again. The chicken leg strikes out at the druid in an opportunistic attack, but misses! (ooc: geez, now the DM is rolling terrible!)
Ramirez backs off from the claws of the hut and ponders his next move. Luckily, Gaffer has already drawn out the Hut’s attack of opportunity, so the bard is able to get away. (ooc: Withdraw only allows movement out of one threatened square, and the Huge Hut has 3 on Ram.) (ooc: No location provided, DM chose a double move away to AM,16)
Hmerrin barks businesslike and, closing in, looses 4 more arrows at Mr. Chicken Hut, striking hard once.
……………….
The Dancing Hut heals and chases after Ramirez! The Grease doesn't slow it down... (ooc: Yrûl and Gaffer can both make an AOO) A leg strikes out, and pops Ramirez back into its door/beak!
Desdichado finds Ramirez thrust through the door, and now both heroes are bouncing about the wildly warping interior! The bard just got here, but Desdichado takes 30 damage!
The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-18rds, 2-6rds, 3-4rds) While they scorch and burn the Grasses they float over, it does not seem to turn into a feared prairie fire.
………….. 12:42.03 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 32
Inside Door (Hardness 15, Dam 0)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest)
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)
DM Notes: 1. I'm tracking Ramirez has used 9 rounds of Bardsong so far this day. 2. I'm tracking Danko has used a lot of spells: 2nd= 2, 3rd= 1, 4th= 5, 5th= 6, 6th= 5, 7th= 2 3. I'm tracking Gaffer's and Nira's spell use is accurate on their Sheet, and Ramirez' spell use is accurate on Post.
Yrûl (Nick K) HP:75/140 AC:34 F:12 R:29 W:9. CMD:32 d20=1 ; d20=1 ; Friday November 17th, 2023 7:33:00 AM
Yrûl sighed. Why wouldn't the silly shed just keep still and get hit? She lashed out at it, but cut only air and barely any of that. She quickly looked around hoping that no-one had noticed such an appalling miss. "Come on, Snicket. This is no time for games." She whispered reproachfully to one of her picks. she then followed the hut once more, striving again for stealth....or not.
(Stealth is 34, but that may be academic as a 1 was rolled...again)
Hmerrin (MikeK)(HP 204/217 AC:32 T:19 FF:28 CMD:41) d20+29=44 ; d20+24=39 ; d20+19=28 ; d20+14=22 ; d8+24=25 ; d8+24=31 ; Friday November 17th, 2023 12:02:47 PM
The hut is coming...
Hmerrin keeps firing, taking advantage of the buffs while he can.
-------- Full Attack w/ Deadly Aim on Hut. atk1 hits ac 44 for 25 hp damage atk2 hits ac 39 for 31 hp damage atk3 miss (ac 28) atk4 miss (ac 22)
Active Effects: inspire courage- ( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d20+27=29 ; d20+22=36 ; d20+17=26 ; d20+12=22 ; d12+9=17 ; d12+9=20 ; d12+9=18 ; d12+9=16 ; Friday November 17th, 2023 2:15:30 PM
Desdichado keeps trying to attack the door, still unable to make much of a dent as it quickly repairs itself.
"Cozy place, huh," he says to Ramirez as he suddenly appears inside.
29 vs door; 17 damage 36 vs door; 20 damage 26 vs door; 18 damage 22 vs door; 16 damage
---------- LoH: 16/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 168/193 Hmerrin, Yrul, Gaffer, Nira: Prayer(11/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Gaffer - Courtney - HP: 15/200 AC: 35(T:17/FF:32) CMD:38) d20+32=50 ; 2d8+19=33 ; d20+32=46 ; 2d8+19=23 ; Friday November 17th, 2023 5:53:31 PM
Gaffer is surprised to realise the amount of power he is feeling as various magical effect run through him and then just as quickly Ramirez disappears and the magic with him.
He lashes out at the hut as it chases after Ramirez and he chases after it himself to attack once more with at least a little of the force getting through the Hits defences.
----- AOO: 50 to hit, 33 Damage Move to AN10 [Forgot to remove Inspire courage bonus here so only 42 to hit and 19 damage.] Attack: Slam: 46 to hit, 23 Damage
----- Prayer Inspire Courage Haste
Barkskin: +5 AC Longstrider: 18 hours; +10 Walking Speed Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Friday November 17th, 2023 7:29:55 PM
Nira grins at Gaffer's compliment. It was a pretty low bar to be called his favorite witch when the only other one had been trying to kill them, but she'll take it.
She uses her spectral hand to deliver a Freedom of Movement spell on Hmerrin to help him stay out of the huts claws.
----------------- Standard: Defensively cast Freedom of Movement on Hmerrin via the Spectral Hand. Concentration check autopass. All combat maneuver checks made to grab/grapple automatically fail Move: None. Nira stays flying 35ft high at AL9
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+25=30 ; d20+20=27 ; d8+8=10 ; d8+8=16 ; 2d6=7 ; 2d6=7 ; Friday November 17th, 2023 7:40:53 PM Hey Des, how's it going in here? It's my second trip. I'm not sure if magic will work in here, it seems to dispel whatever we have on. Just keep working the door.
Actions: Attack the door with adamantine arrows, hit AC 30, 27 damage 10(plus 7 holy), 16(plus 7 holy) bardsong ends
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Sunday November 19th, 2023 4:37:52 PM
Danko dispells his dragon form then makes his way to witchypoo's body. Where the hut is obviously a contruct, he hopes that the control mechanism is on the blood witch...
ooc> Sorry for the missed post, had some illness stuff to deal with ( If I can use the missing round too, Danko searches the body).
-----------
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste
Dancing Hut rd19 - DM Steve K - "Cozy place, huh?" d20+37=48 ; 2d6+12=19 ; d20+45=63 ; d20+37=41 ; d20+37=53 ; d20+37=50 ; d6+12=16 ; d6+12=14 ; d6+12=14 ; 2d6+19=26 ; Monday November 20th, 2023 7:14:15 AM
Yrûl sighed, this is NOT the way to impress the new friends! She reproaches Snicket, but in a Silence spell, it is only the look of admonishment that comes out. So distracted is the drow dancer that she just trots right up to the Hut and forgets that a Grease spell is still on the Grass… Whether she slips or not is all academic, as the Hut flashes out a huge chicken leg, snatches her up, and pops Yrûl into its mouth! (Yrûl takes 19 damage)
Hmerrin keeps firing, at the advancing Hut, taking advantage of the buffs while he can. He no longer has Inspire Courage, because Ramirez is on a different Plane, but he does strike once…
Desdichado keeps trying to attack the door, and welcomes Ramirez as he suddenly appears inside.
Gaffer lashes out at the hut as it chases after Ramirez then, smacks it again, because Gaffer doesn’t have to move to reach with his Huge 15’ arms! (Gaffer can get a full attack: roll once more for last round)
Nira grins at Gaffer's low bar, and uses her spectral hand to deliver a Freedom of Movement spell on Hmerrin.
Ramirez arrives to greet Desdichado, and tries adamantine arrows, which bypass hardness (and often some DR in the Wold, too…) It does a number on the Door…
Danko returns to human and trots to Yolpova’s body, maybe there is a control mechanism? A quick search of the emaciated (and burned body that has been feathered with many arrows) finds one unusual thing among her usual clothing; shoes; and many necklaces, rings, bangles, pouches, and other implements: Yolpova has the glint of bright silver chainmail underneath her clothing! To gain any more information, Danko is going to need to roll a Perception Check and/or use a Detect Magic or Identify spell. …….
The Dancing Hut heals some but not completely, and takes a step to go toe-to-toe with Gaffer (and Hmerrin is also in reach). Though there is a Prayer against it, it is lucky Gaffer was recently healed (ooc: please update header) for the Chicken Hut still claws and bites at the druid-elemental and wrecks a fearful carnage! (Gaffer takes 44 damage)
The Door heals some but not completely.
Desdichado and Ramirez find Yrûl joins them in the wildly warping interior. What’s more, they notice the room grows to make room for all three of them. Well, just enough room to be held and bounced about! The Shadowdancer just got here, but Desdichado and Ramirez take 26 damage!
The three incendiary clouds continue to move (or attempt to move), blistering nearly anything in their paths. (1-19rds, 2-7rds, 3-5rds) While they scorch and burn the Grasses they float over, it does not seem to turn into a feared prairie fire.
………….. 12:42.04 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 39
Inside Door (Hardness 15, Dam 31)
…………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest) Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)
Well, this day was determined to just keep on giving. It was definitely ALL Dabz fault! Still, perhaps he could find a way to vindicate himself. Of course, Snickit would want ALL the glory, as usual; if there was any to be found.
Yrûl relied on her acrobatic dancing skills to try to mitigate the erratic jolting of the bizarre room. (Acrobatics:43) She then swiftly brought both Snickit and Dabz to bear against the door?
~~~~~~~~~~~~~ Seeking to strike AC:34. Snickit Attack 1: (AC:39) 7+12 Sneak = 19 -15 Hardness: 4 damage! Attack 2: (AC:21) Miss. Attack 3: (AC:33) I believe the other bonuses are lost so will adjudge that a miss also. Off Hand: Dabz Attack 1: (AC:35) 7+8 Sneak =15 - 15 Hardness: Nil Damage. Attack 2: (AC:28) Miss. ~~~~~~~~~~~~~~~~~~~~
For all her swift and energetic efforts, she didn't seem to be having much effect upon the strange door. Picks were plainly NOT the weapons of choice for tackling Dancing Chicken Coops.
Desdichado again swiftly heals himself inside the quickly changing interior of the hut. He keeps on keeping on against the door, getting a couple of nice hits in. (OOC:
47 vs door (crit confirmed); 44 damage 33 vs door; 20 damage 26 vs door; 17 damage 37 vs door (crit confirmed); 45 damage 13 vs door; critical miss
---------- LoH: 15/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 193/193 Hmerrin, Yrul, Gaffer, Nira: Prayer(10/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d20+31=39 ; d8+27=35 ; Monday November 20th, 2023 5:54:48 PM
With the Freedom of Movement spell in effect, Hmerrin nods.
"Back to Plan A."
Dropping his bow, he steps into the side of the hut. His battleaxe crashes against it.
-------- Drop bow. Draw axes while moving. Spring Attack (no AoO) Move to AL13. Power attack on Hut. Hit ac 39 for 35 hp damage.
Active Effects: Freedom of Movement - grapple attempts automatically fail.
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Monday November 20th, 2023 7:06:18 PM "I like Plan A. Plan A is good"
Nira starts casting a summoning spell to bring in a little aid so that she can contribute to Plan A.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+25=40 ; d20+20=39 ; d8+8=16 ; d8+8=15 ; 2d6=5 ; 2d6=10 ; Monday November 20th, 2023 8:43:25 PM Nice of you to join the party Yrul! Good hits Des, maybe we can get out of this crazy chicken hut soon. Yrul, if the door breaks open, jump out quick. Ramirez draws two more adamantine arrows and fires them at the door.
Actions: fire at the door hit AC: 40, 39, damage: 16(plus 5 holy), 15(plus 10 holy)
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Gaffer - Courtney - HP: 126/200 AC: 35(T:17/FF:32) CMD:38) d20+28=29 ; d20+28=35 ; d20+28=48 ; d20+28=36 ; d20+28=29 ; d8+15=16 ; 2d8+15=22 ; 2d8+15=27 ; Tuesday November 21st, 2023 12:42:45 AM
Gaffer swings wide and lumbering stone arms miss the agile hut in it's new position.
With the full teams attention on just the hut, Gaffer joins the attack with abandon.
----- Extra attack from last round: Nat 1, miss 1st Slam: 35 to hit; 16 Damage 2nd Slam: Nat 20, Crit confirm 36; 49 Damage Haste Attack: 29, miss
----- Prayer Haste
Barkskin: +5 AC Longstrider: 18 hours; +10 Walking Speed Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+20=34 ; d20+21=25 ; 30d6=105 ; Tuesday November 21st, 2023 6:17:46 AM
Danko looks at the armor, trying to determine what it is
He then refocuses on the hut and unleashes another spell towards it,..
--------------- Perception check 34
Beat magic resistance 25 fail
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste
Disintegrate 105 damage
Dancing Hut rd20 - DM Steve K - "Back to Plan A." d4=3 ; d20+37=44 ; d20+37=51 ; d20+37=49 ; 2d6+12=19 ; 2d6+12=16 ; d20+37=38 ; 2d6+12=17 ; Tuesday November 21st, 2023 7:42:09 AM
Yrûl, Desdichado, and Ramirez break down the door and tumble out. Even landing in the Grease spell, Yrûl stays on her feet (ooc: thanks to previous Acrobatics roll), but Dez and Ram might be prone! (Acrobatics DC 15)
Hmerrin goes back to his favorite weapon and strikes hard once.
Nira starts casting a summoning spell to bring in a little aid.
Danko can see the armor is made of finely woven silvery chainmail, so fine that it could be worn under clothing without notice. He tries to join Plan A, but is unable to get past the Hut’s spell resistance.
…….
The Dancing Hut heals some, and despite a large group of opponents right in front of it, doesn’t blow another incendiary cloud (maybe it is all out?) Instead, it keeps attacking Gaffer, hard. (Gaffer takes 48 damage)
The Door heals some and looks like a beak again.
The first incendiary cloud burns out and dissipates, and the other two are moving without major effect outside of the battlefield.
………….. 12:42.04 (endure elements/rose's ends at 22:00) (magic circles end at 13:09) ………….. Dancing Hut (SR28, DR15/??, Freedom of Movement, Evasion, Fast Healing) AC 34/20/22 CMD 64, Dam 94
Inside Door (Hardness 15, Dam 80) …………… Irresistible Dance -4 AC, -10 Reflex Saves Exhausted: (move ½ speed, no run or charge. -6 STR and DEX. Cure= 1hr complete rest) Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. DUSK – 120F. Endure elements = comfortable b. DIM - creatures have 20% concealment (not that it matters since all combatants have Darkvision!)
Perhaps her luck was turning? She wasn't going to place any money on that. Instead, Yrûl decided that it would be best to push what limited good fortune she had and attack the hut's legs! She nimbly took a 5' step out of the greasy ground and mentally exhorting Snickit and Dabz to 'try harder', stabbed at the hut's legs.
~~~~~~~~~~~ Snickit 1: AC: 38 Damage: NIL - fails to breach Hardness Snickit 2: AC: Unable to complete the other attacks - Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest]) Snickit 3: ? Dabz 1: ? Dabz 2: ?
OOC: Trying again. Maybe I can complete the attack sequence.
Snickit 2: AC: 34 - Insufficient damage to break the Hardness. Snickit 3: AC: 31 - I believe other augmenting magic has lapsed; so missed. Dabz 1: AC: 36. - Insufficient damage to break the Hardness. Dabz 2: AC: 29. - A miss
Desdichado is unceremoniously dumped on the ground near the house. He groans as he stands and takes a swing.
38 vs AC; 21 damage
---------- LoH: 15/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 193/193 Hmerrin, Yrul, Gaffer, Nira: Prayer(9/14 rounds remaining): +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+18=24 ; Tuesday November 21st, 2023 6:34:23 PM
Ramirez manages to land on his feet, maybe not like a cat, but at least avoided sprawling on the ground. Ok, we're out again. Adamantine seems to work well if you have it. So is there a plan?
Actions: backing up to avoid the beak(two 5 foot steps)
reminders: +29/24/19 hit, 1d8 + 12 dmg(+2d6 holy) (plus 25/20/15 1d8+8 no modifiers) inspire courage( all within hearing range) An affected ally receives a +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d20+30=48 ; d20+25=30 ; d20+20=24 ; d20+15=34 ; d20+19=21 ; d20+29=43 ; d20+24=26 ; d8+26=30 ; d8+26=33 ; d6+26=30 ; d10=7 ; Tuesday November 21st, 2023 7:43:47 PM
"The plan," Hmerrin answers, emphasizing each word with a blow from an axe, "is to chop. This. Thing. Into. Itty. Bitty. Pieces."
-------- 5' step to AL13. Power attack on Hut w/ flanking bonus to hit (Yrul) Btax 1 hits ac 48 for 31 hp damage Btax 2 misses (ac 30) Btax 3 misses (ac 24) Btax 4 hits ac 34 (no crit 21) for 34 hp damage Hdax 1 hits ac 43 for 30 hp damage Hdax 2 misses (ac 26) Rend for 16 hp damage
Active Effects: Freedom of Movement - grapple attempts automatically fail.
Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+21=28 ; 30d6=107 ; d20+17=20 ; Tuesday November 21st, 2023 8:36:59 PM
" Drat! "
Danko tries again!
------------------------ To beat magic resistance 28 (!) for 107 damage ooc Does Prayer add a plus 1 here? If so, 29 and a pass.
Fort save 20 (Leprocy)
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Gaffer - Courtney - HP: 83/200 AC: 35(T:17/FF:32) CMD:38) d20+28=44 ; d20+28=47 ; d20+28=34 ; 2d8+15=21 ; 2d8+15=27 ; 2d8+15=20 ; Wednesday November 22nd, 2023 4:49:14 AM
Gaffer ignores his injuries, he can take another hit at least, and keeps slamming away against the wood of the hut. He isn't quite the whirlwind of blades that Hmerrin has become though.
----- 1st Slam: 44 to hit; 21 Damage 2nd Slam: 47 to hit; 27 Damage Haste Attack: 34 to hit; 20 Damage
----- Prayer Haste
Barkskin: +5 AC Longstrider: 18 hours; +10 Walking Speed Magic Fang,Greater: 18 Hours; +4 Enhancement to Slam attacks Wild Shape: Huge Earth Elemental; 18 Hours; DR5/-
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+13=18 ; 8d6=23 ; d20+13=16 ; d20+13=14 ; d20+13=17 ; 4d6=12 ; 4d6=12 ; 4d6=16 ; 4d6=18 ; d20+20=33 ; Wednesday November 22nd, 2023 5:36:19 AM
Nira and her newly arrived witch friend start attacking the hut with fire. Ram's ongoing performance helps her accuracy.
Plan A seems to be going quite well right now.
------------- OOC: I'm having trouble accessing the map. Can you please keep Nira within 60ft of the hut? Thanks
Witch Standard: Fire a witchflame bolt. Hit TouchAC22. Hut takes 23pts fire and must make a Will Save vs DC22 or be covered in witchfire.
Nira: Standard: Cast Schorching Ray. SR: 33=Pass. Hit TouchAC20 for 16pts fire Hit TouchAC21 for 16pts fire Miss TouchAC18 (Nat1). Please ignore the extra 4d6 rolls.
Non-Dancing Hut - DM Steve K Wednesday November 22nd, 2023 7:37:59 AM
Picks, Axes, flames, and a disintegration spell that finally gets through the Dancing Hut's spell resistance does the job. The legs buckle, and the Hut comes crashing to the ground!
But the Hut doesn't break, the chicken legs are still there. It is apparent that there is probably not a power wielded by mortals that could turn this fantastic construct into ruin. The Hut is still a Hut. The walls, roof, and floor are still intact. The door to the Hut is back on its hinges and healing and closed, but a quick check by Yrul confirms it is unlocked and untrapped.
.............. Around the Tide, there are scorch marks of fire and lightning. Dirt and dust have been kicked up and swirled about by feet, claws, wings, and the impacts of bodies. Two Oddholme huts lay in cinders and a third leans drunkenly from when it caught the by-blows of the Chicken Hut and an Elder Earth Elemental.
All of the Tide have been awake for more than 15 hours and have fought two battles today. (Fort DC 15 or take 1d4 nonlethal damage and become fatigued.) Although they dare not stop... there is no telling when the Hut will disappear!!
Yrul, Ramirez, Desdichado, and Hmerrin are feeling the heat of the Sargrass. (Another Fort DC 15 or take 1d4 nonlethal damage and become fatigued.)
And as dusk turns to full night, the heroes hear a rising sound: applause and acclaim from all the inhabitants of OddHolme! "Way to cut the reeds of that white faced treadle!" "Got that beater the warp and weft of what she deserved!" "Shady picks!" "You saved us, you saved OddHolme!!!"
END COMBAT
………….. 12:43.05 (endure elements/rose's ends at 22:00) (magic circles end at 13:09)
…………… Fatigued: no run, no charge, -2 STR and DEX Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves
Already feeling exhausted from the witch's curse, the heat from the Sargrass makes him long for some rest. He can hardly believe that fight is over, and is a little surprised to hear the people of Oddholme cheering them on. He supposes he ought to check on whether anyone need help, or examine the hut, but he'd really like to lie down for a nap for a while.
---------- LoH: 15/20 remaining -6 STR/DEX -2 WIS/CON New HP total: 193/193
Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) d20+17=30 ; Wednesday November 22nd, 2023 5:21:42 PM
Gaffer manages to shake off the weariness that is creeping up on him, he also lets his body shrink back to a more human shape and size.
He lies down on the ground. Just for a few seconds. Maybe a few minutes. Hours would be nice.
"So, are we all feeling warmed up?" He'd been saving that from halfway through the fight.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 22nd, 2023 6:11:14 PM
There's still something Nira needs to check on before she collapses in a heap. She carefully approaches the hut to get a good look at it. She knows it can heal itself and since the door has repaired itself, she starts looking at the other damage the party caused.
After that she regroups with the others. "You know, 'The Tide' has a much better ring to it than 'Chicken Hut Champions'"
She leaves her witchfire flying above the hut, ready to attack if it gets up again.
----- Heal 14 / Knowl Engineering 40 / Knowl Arcana 40: to determine how fast it is healing and how long the party might have before it wakes up again
The lethargy and heat were almost overwhelming, but the rush of adrenaline from the madness of the fight was still coursing through Yrul's veins and she barely registered the fact that she was so tired. She really should sit down, preferably somewhere cool. Yet she felt that she didn't have the right to rest, not after she had done so little to help the extremely competent group with whom she now found herself.
"Um, sorry I wasn't much help." She apologised to all that were within earshot. "It was Snickit...and Dabz wasn't being very helpful either. And then that hut thing wouldn't keep still. Oh, then there was all the dancing. So...um...yeah, sorry about all that." After a pause she looked up with a beaming smile. "It was really good dancing though, wasn't it?"
~~~~~~~~~~~~~~~
OOC: Both saves made.
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) Wednesday November 22nd, 2023 7:25:26 PM
[Autosave Fort rolls (+20)]
Hmerrin stows his axes and moves to pick up his bow, warily eyeing the hut in case it decides to come back to life.
He gives a tired wave to the people of Oddholme. He has no idea what they're saying, but by the tone they seem to be happy.
Turning back to his friends, he takes in the Tide.
"Well, assuming Vyrnix' clock is right, we've got ten-ish hours before the gate moves again. Which brings us to an important question. Do we have enough left to take on a plane full of raks and the Maharaja? I'm serious. If we go in there and get killed, they're free to come back to the Wold. Option two is we heal up, recover spells, the gate disappears, and we spend who knows how long trying to find it."
Ramirez (BrianZ) AC32/20/25 HP 150/150 CMD32 d20+14=18 ; d20+14=31 ; Wednesday November 22nd, 2023 8:35:55 PM
fort saves: 18, 31
I think I could use something to drink after all that singing. Plus the heat is getting to me again. Hmerrin, you may be on to something. We'll have to decide quickly.
Did the witch have a way to control the hut? Might be useful to figure that out before it repairs itself. Looks like the village isn't upset with us. Hopefully no one was hurt in those huts. Maybe they will give us more information now, seems like they weren't too fond of the witch.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+17=25 ; Thursday November 23rd, 2023 1:10:42 AM OOC: Forgot Fort save vs DC15. 25=Pass
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+15=35 ; Thursday November 23rd, 2023 6:35:24 AM
Danko removes the chain armor from witchypoo and anything else of interest she may have,
He then sits and waits for the others.
--------------------------------------
Fort - natural 20 35
Effects Circle of protection against evil Mage armor S/r 18 D/R magic 15 d/r electricity 10 Scarab of protection x Haste Prayer: All allies and foes within a 40-ft.-radius burst; +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Non-Dancing Hut and Witchypoo - DM Steve K Thursday November 23rd, 2023 9:56:39 AM
The Tide gathers and relaxes in various states of tiredness. Together they try to address three issues.
First, Danko gathers Yolpova's armor, various bangles, rings, necklaces, and pouches that might contain things of value. With Nira looking over his shoulder, Danko also takes off witchypoo's cloak: the elf-girl sees it is radiating a strong abjuration magic.
Second, they have to fend off both fatigue, heat, and the accolades of the villagers, who come to the Tide, build a fire, and are having an impromptu party. In 20 minutes, Prairie Pig steaks are passed out, a savory stew of this-and-that is there for anyone, and various cleaned and prepared tubers, stalks, and seed pods in woven baskets. The heroes know these people don't have much, but what they have, they freely share.
The heroes realize that time isn't on their side, when, before the steaks are passed out, the heat and tiredness of the day comes over the heroes again. (All FortDC 16 or d4 non-lethal and be fatigued. Hmerrin, Yrul, and Ramirez a 2nd Fort DC 16 or d4 non-lethal and be fatigued.)
Third is what to do about the Hut. Nira (with her Arcana 40), can now recognize this is the immortal structure known as Baba Yaga's Hut! In her hundreds of years of study, she knows it will stay put for a couple hours, but there is no telling beyond that: certainly NOT enough time for a full 8 hours of rest and recovery! She also knows that, while intelligent and independent, Baba Yaga (and apparently Yolpova) had a means to control the Hut, and it should do something with taking control of the Cauldron that is rumored to be inside the Hut.
Without that control, the Tide will lose the Hut and also never be able to choose the right plane for shifting to. Further, now that the Tide have encountered the Hut, it won't stay put until the end of Vyrnix's divination. The heroes now have only a couple of hours to gain control!
There is no choice. If the heroes want to control the gate to the Rakshasa Plane, they will need to prepare themselves while not resting, enter the Hut, and seek out the means to control it before it spits them out and walks away.
………….. 13:03.05 (endure elements/rose's ends at 22:00) (magic circles end at 13:09)
…………… Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves
The Sargrass Plains are an 'Epic Location' - no Hero Points may be used or given. a. NIGHT – 120F. Endure elements = comfortable
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) Thursday November 23rd, 2023 2:55:59 PM
[Autosave Fort roll +20]
Hmerrin sits by the impromptu fire, getting what rest he can and eating...well, meat and veggies, best not to ask exactly what.
He listens to Nira's description of the hut and considers the implications.
"So, I'm hearing we don't have to take on raks. That's good. If we go inside the hut and find this cauldron, we can control the hut and make it stay with us. Then, once we're fully back on our feet, we can take it to the Maharaja."
"But, we pretty much gotta go now. So, let's get healed and see if the witch had anything immediately useful. Then, we're going back in."
Yrul was happy to sit and eat. She still felt too tired and beaten up to dance around -which she would most certainly have done ordinarily. The food helped, albeit she really wasn't much of a meat-eater. She was happy to try and help locate the cauldron, but felt largely in the hands of the others. perhaps they had a way to lessen the fatigue. Even if they didn't, she would still try her best. At least it wasn't as hot inside the hut.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Thursday November 23rd, 2023 4:31:46 PM
"We can sleep in the hut, can't we?" asks Desdichado. He sure hopes so
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+14=26 ; d20+14=15 ; d4=2 ; d20+20=39 ; d20+17=18 ; d20+20=30 ; d20+16=35 ; Thursday November 23rd, 2023 7:48:28 PM
26 pass, 15 fail, Ramirez is now fatigued(2 damage taken)
As long as it doesnt try to chew us up again.
Ramirez looks over the witch's items while eating. He thanks the people for their hospitality. What about the old woman from the village? Maybe she knows something about it. Actions: kn arcana- 39, perception- 18, spellcraft- 30, kn history- 35
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+17=36 ; d20+18=33 ; d4=3 ; Thursday November 23rd, 2023 11:42:39 PM
Nira looks over the wounded group and tries to work out the best way to treat everyone. "I'm not sure when we'll get to rest again so I need to manage my spells."
She casts a Remove Disease spell on Danko to treat his leprosy and a Lesser Restoration spell on Des. After that she tries to take stock of how everyone is looking.
"I won't treat anyone's fatigue until we're out of this heat. Which probably means inside the hut"
--------- Fort save vs DC16: 36=Pass
Cast Remove Disease on Danko. Caster level check vs DC12: 33=Pass! Cast Lesser Restoration on Des to cure 3pts Con damage and reduce his exhaustion to fatigue
Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) d20=16 ; d20=7 ; Friday November 24th, 2023 12:01:49 AM
"I'm pretty hurt but I conserved most of my bigger spells. If the goal is to get control of the cauldron and then rest then I can cast from the back."
Planning- DM Steve K Friday November 24th, 2023 11:17:11 AM
Between Nira and Ramirez, the magical items of Yolpova are quickly sorted out. Celestial Armor (22,400), Headband of Intellect+6 (36,000), Belt of Dex/Con+6 (90,000), Hand of the Mage (8,000), 3 Rings of Counterspells (4,000x3)(dispel magic, dispel magic, greater dispel magic), Cloak of Resistance +5 (25,000)
Desdichado hopes to rest inside the Dancing Hut, but Nira knows that will only happen AFTER the heroes find the means to control the Hut. If they don’t find the control before the Hut rouses, it will only spit them out and disappear.
………….. 13:03.05 (endure elements/rose's ends at 22:00) (magic circles end at 13:09)
…………… Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves
"Well, shouldn't we be looking inside the chicken thing?" Asked Yrul, standing up . Having eaten she found that she wasn't as tired as she had at first thought. Still, it remained uncomfortably hot. She was more than happy to find some respite from that heat within the strange chicken-legged hut.;
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) Friday November 24th, 2023 12:56:07 PM
"Yup," Hmerrin agrees with Yrul. "Time to get the show on the road."
After waiting one last time for any more healing, the fighter leads the way to the hut, opens the door, and looks inside.
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Friday November 24th, 2023 10:28:08 PM
Ramirez walks back to the village to talk to the old woman who was helping them. Plus, once under the dome he'll be out of the worst of the heat for a little bit.
Inside the hut, Desdichado looks around for anything that looks like it might help to control the hut. He racks his brain trying to remember if he heard any stories about this place at the Temple.
---------- LoH: 15/20 remaining -2 STR/DEX -2 WIS
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Saturday November 25th, 2023 8:17:34 PM
Nira heads to the door of the hut but then looks back. She sees that Ram has turned back to the village and calls out to him "You comin', Ram?"
She isn't going to leave Ram alone out here.
Yrûl (Nick K) HP:56/140 AC:34 F:12 R:29 W:9. CMD:32 d20=6 ; Sunday November 26th, 2023 7:34:14 AM
Seeing that "Desi" had entered the hut, Yrul followed. It was only right that she cast her 'expert' eye over things. After all, Dancers had a good eye for detail.
Perception: 29 to find anything intriguing.
Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) Sunday November 26th, 2023 12:56:26 PM
Gaffer waits until someone else has crossed the threshold for a good ten seconds with no apparent danger before stepping inside the hut with the others.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Sunday November 26th, 2023 9:13:57 PM
Danko goes into the hut as well and looks around.
Counterbalance the Abode
Planning- DM Steve K Monday November 27th, 2023 2:15:43 PM
Ramirez and Nira are easily able to find the older half-elf among the celebrants at the OddHolme party, but she is unable to help. "The Witch and her Hut arrived in the early morning, and she didn't encourage questions. No one knows anything about her other than to not speak or look at her or her Hut."
With no other options, Ramirez and Nira join the others going into the not-so-Dancing Hut.
......
Hmerrin tries to enter the Hut, but cannot: he has a Dimensional Anchor! But because the spell is dismissable, a quick effort by Nira solves that problem...
When the heroes enter the Hut, all active spells vanish: Nira sees that the inside of the Hut is another plane. The heroes also immediately realize the place is much bigger on the inside than the outside! A worn crimson carpet with geometric designs covers a 50x50 foot room that smells of cinnamon, with bric-a-brac and stuff hanging on- or piled against- the walls all over the place.
Desdichado sees among the stuff a door that looks very much like the door to Tide House...
Yrul is able to find all of Yolpova’s other gear and treasure off to one side, and comes to 82,000gp for each PC! Included in the loot are some notes Witchypoo was taking, the top sheet reads: 'when I got into the Hut, I was able to find instructions that told me I had 2 hours from defeating the Hut to controlling it, or it would disappear. Once I found all the ingredients, the instructions also disappeared!'
There are eight doors leading out: one in each wall and one at each corner of the room.
………….. COUNTDOWN CHANGE: 1hr 35min (Clock to zero means the Hut spits the heroes out and vanishes) …………… Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Leprosy: Danko -2CHR; Frequency 1/week, Save FortDC 12 negates, FortDC 20 to avoid effects, Effect 1d2 Cha damage; Cure 2 consecutive saves
Yrul set to work. The door clockwise upon entering was the subject of her first investigation. Was it trapped?
(Perception: 27.+3 for Trapfinding: 30)
If they were going to open the doors, it seemed prudent to ascertain if they wwee locked and trapped.
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d8=3 ; Monday November 27th, 2023 5:58:14 PM
Nira is really unhappy to lose her defenses, but no time to sulk now. Best she can do is work out the extent of the situation.
She casts a Read Magic cantrip to see what happens, and then a Cure Light Wounds spell on Yrul
-------------- Highlight to display spoiler: {Is the area treated as being a Dispel Magic or Mage's Disjunction? Trying to work out what happens to the Permanent Spells, as they can only dispelled by something with a CL21}
Cast Read Magic. Duration: 140mins Cast CLW. Duration: Instantaneous. Yrul might be healed for 8pts
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d20+22=34 ; Monday November 27th, 2023 7:31:12 PM
"She found instructions that told her what ingredients to find...great," Hmerrin muses. "Now we just have to figure out if the instructions are in all this junk and the ingredients are behind the doors, or vice versa."
Seems prudent to check doors for traps.
So, while Yrul is doing that, Hmerrin will rummage through bric a brac, looking for something that looks like instructions. [Perception 34]
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] d20+22=36 ; Monday November 27th, 2023 7:51:40 PM
Desdichado walks over to the door that looks like Tide House and opens it to see what's on the other side, but doesn't step through.
(Perception: 36)
Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) Tuesday November 28th, 2023 4:46:33 AM
Gaffer does not feel great about the many doors laid out before him, but Yrul seems comfortable checking them over and that's definitely a positive.
He waits beside the door they entered through and casts a new Barkskin on himself, and a Longstrider if there's time.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+13=31 ; Tuesday November 28th, 2023 6:29:19 AM
" Ah... a mystery..... " As of it's own volation, his nose twitches ...
Danko reviews the notes as well (Knowledge Arcana 31) for clues before stepping to a door. Looks like we'll be opening all the doors before doing anything else?
" Hey, can anyone else me with this leprosy ? "
------------------
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+17=22 ; Tuesday November 28th, 2023 7:54:48 AM The village has no information that can help us here.
So, if the witch found these instructions, hopefully we can too.
Ramirez pitches in and helps search the main room for the instructions. perception = 22 Active Effects: fatigue
Searching - DM Steve K - " Ah... a mystery..... " Tuesday November 28th, 2023 9:20:19 AM
Yrûl sets to work, checking the interior doors for locks and/or traps. She starts on the first door clockwise from where they came in. Unlocked and Untrapped… as far as she knows. (ooc: Go ahead and roll for the other 7 doors)
Nira is really unhappy to lose her defenses, but tests how magic works here. Her Read Magic cantrip works fine, so does the Cure Light Wounds. Further, her strong knowledge in other planes gives her the answer: the inside of the Hut is a demiplane, but must be so unattuned from the Wold Plane that no spell cast in the Wold functions inside the Hut. But magic cast in the Hut functions normally.
Hmerrin gets to the heart of the problem, and does his part rummaging through bric a brac, looking for something that looks like 'ritual instructions to control Baba Yaga's Hut'. In his first attempt, he finds a treatise written by an ‘Ellie Clayhanger’ on the proper way to train a dinosaur without losing fingers. Another try finds a set of instructions of manners by ‘Hugh Rhodes and John Russell’ which includes:
– “Blow not your nose on the napkin where you should wype your hands but clense it in your handkercher. Wyth your napkin you may oft wipe and make your mouth full cleene.” – “Fill not thy trenchour, I thee rid, with morsels great and large. Cram not thy mouth to full, ne yet thy stomack ouercharge.” – “But temper thou thy selfe with drinke so keepe thee from blame. Drunkenness hurteth thy honestye, and hyndreth thy good name.”
Desdichado walks over to the door that looks like Tide House. It’s just a door, no hinges or frame. There is more stuff behind it, all jumbled together: a painting of a woman in black in a rocking chair, a doll looking like Valdor Dragonsbane, a box of left-handed shoes…
Gaffer waits by the door they entered and casts a few spells on himself.
Danko realizes his leprosy is gone (ooc: courtesy of Nira post 23 Nov), but the ability damage effects are still there. (ooc: Danko still has -2 CHR) The dragonblood has his nose twitch, and reviews Witchypoo’s notes. He concludes that Yolpova said she needed three magical things to complete a ritual in order to control the Hut: a Key, a Ritual, and a set of Ingredients.
Ramirez also looks for the ritual instructions to control Baba Yaga's Hut, and finds "The Complete Scroll on Origami" by Robert J. Lang
…….…… COUNTDOWN CHANGE: 1hr 34min (Clock to zero means the Hut spits the heroes out and vanishes) …………… Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d20+22=30 ; d20+22=25 ; d20+15=18 ; Tuesday November 28th, 2023 7:07:39 PM
"This keeps up, we're gonna have to get really lucky," Hmerrin murmurs as he drops the book of manners back into the pile.
"Yrul, keep checking doors. I'll open this one you've cleared to see if its another plane or the Wold or something. Nira, I got a feeling every time we walk through one of these doors all the buffs are gonna get wiped."
The fighter walks over to the door Yrul cleared and opens it. He does not step through, instead looking around to see what he can see. [Perception 30 on possible threats Perception 25 on items of interest Survival 18 to figure out what he's looking at]
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] d20+22=36 ; d20+13=20 ; Tuesday November 28th, 2023 7:16:26 PM
"So, we find ingredients to put into the cauldron? Is all the junk around here ingredients?" Desdichado steps over to take a closer look at the cauldron to see if there are any instructions there.
(Perception:35) (Know. Religion: 20)
(OOC: The antiquarian in me just had to look up the manners book. "The Boke of Nurture" - great find! :D)
---------- LoH: 15/20 remaining -2 STR/DEX -2 WIS
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+17=27 ; d20+20=28 ; d20+16=28 ; Tuesday November 28th, 2023 7:46:59 PM
Ramirez makes a mental note to read the origami book later and try it out. In the meantime, he thinks about anything he may have heard about the hut while searching for the ritual instructions.
OOC: No internet yesterday! Not my provider's fault. Openreach decided to cut through an important cable or something of that ilk.
~~~~~~~~~~~
Yrûl moved swiftly from door to door seeking the presence of any traps that she might warn the others.
Door results: 35, 28, 30, 41, 27, 44, 43.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Wednesday November 29th, 2023 6:26:31 AM
Danko feels less like his usual self but having the leprocy gone is a step in the right direction.
He searches through the bobbles he took off witchypoo for something that could be a key. If that doesn't work, he attempts a locate object spell to try to locate it.
Gaffer - Courtney - HP: 47/164 AC: 32(T:18/FF:27) CMD:36) d20+29=35 ; Wednesday November 29th, 2023 6:33:29 AM
Gaffer chuckles at the finds amongst the room and joins in the search for the recipe
----- Perception: 35 (Or take 10 for 39)
Searching Reprise - DM Steve K - " Ah... a mystery..... " Wednesday November 29th, 2023 8:52:31 AM
Hmerrin tosses the book of manners back into the pile, and opens the door Yrul has cleared. He immediately notices two things. The first is that, unlike other ‘through the planes’ passages, the Fighter can easily see what is on the other side of the door. The second is the room: a 30x30’ room where everything is shades of sage, and emerald, and olive. It smells like a greenhouse with an undertone of acrid smoke. The floors, walls, and even ceiling are tiled. There are tables filling the room with only enough space for a medium sized creature to squeeze through. On all of the tables are containers made of stone, metal, glass, and pottery of various sizes; some with liquids, or powders, or herbs, or other ingredients. It appears to be a Still Room, a place for mixing medicines or potions. He sees nothing moving in the room.
Desdichado looks around for a cauldron and realizes: there isn’t one! He remembers what Nira said that ’ Baba Yaga (and apparently Yolpova) had a means to control the Hut, and it should do something with taking control of the Cauldron that is rumored to be inside the Hut.’ (ooc: Your Dm loves easter eggs from other Boards or back in history. Very pleased you like the “Boke”!)
Ramirez keeps the origami book, and looks about. He can’t think of anything he knows about the Hut: it must be a one-of-a-kind artifact to be so obscure! The bard notes the team hasn’t found a magical Key, but he does get the insight that all the things found in the Red Room (where they currently are) have been non-magical.
Yrûl moves swiftly from door to door seeking the presence of any traps that she might warn the others. The surface drow is skilled, and finds that Door #3 and Door #8 are locked with superior mechanisms (Disable Device DC 40), and that Door #6 looks like a trap: opening the door is going to cause a cloud of fungi spores! (Disable Device DC 20 i.e. anything but a “1”)
Danko feels less like his usual self but having the leprosy gone is a step in the right direction! He searches witchypools baubles, but is unable to find a key. With insight, he remembers what Yolpova wrote in her notes: ’Once I found all the ingredients, the instructions also disappeared!' and ’she needed three magical things: a Key, a Ritual, and a set of Ingredients.
Gaffer chuckles at the finds amongst the room and joins in the search for the recipe. Thinking about recipes, the druid is able to find a card labelled ’Beth’s Famous Frosted Carrot Cake’, complete with a small crate containing: 2 cups flour 2 teaspoons baking soda ½ teaspoon salt 1 ½ teaspoons ground cinnamon 1 ¼ cups vegetable oil 1 cup granulated sugar 1 cup brown sugar 1 teaspoon vanilla extract 4 eggs 6 carrots 1 ½ cup walnuts ½ cup raisins 8 ounces cream cheese 1 ¼ cups powdered sugar 1/3 cup cream
…….…… COUNTDOWN CHANGE: 1hr 33min (Clock to zero means the Hut spits the heroes out and vanishes) …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: (locked) Door 4 Door 5 Door 6: (spore trap) Door 7 Door 8: (locked) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Wednesday November 29th, 2023 6:04:00 PM
Before the party get too far messing around with things, Nira sets to some important tasks. She uses her heal staff to get Gaffer and Yrul back to fighting fit. Seeing the books casually tossed aside is almost as distressing as losing her spells. She tries to save some of them and put them in her haversack for later.
She has seen Yrul's luck of late, so Nira's ready to gift her a little bit should she try and disable any of the traps or open any locks. "You've got this Yrul"
-------------- OOC: Sorry for missed post yesterday. Long day.
Not sure if we are in combat rounds or not yet. Nira will start casting some spells (and move actions to collect some books). I'll mark these off her sheet once confirmed they can all be done... Rnd 1: Use staff to cast Heal on Gaffer Rnd 2: Use staff to cast Heal on Yrul Rnd 3: Use SLA (Minor Spell Expertise) to cast Mage Armor on self
Use Bit of Luck ability on Yrul. For the next round Yrul gets to roll d20s twice. Nira has 15uses of this ability so will keep using them on Yrul until she gets a door open
"Thank you very much, Nira. That feels all tingly and refreshing." Yrûl gushed appreciatively, before quickly turning back to the task at hand. She pointed to two doors, each in turn. "This door and this door are locked - good locks too. That shouldn't be a problem...hopefully if Snickit and Dabz behave. Oh, and that door is trapped - looks like a nasty spore cloud type of thing. I'll tackle that first; so stand back ...just in case." Yrûl then set to work.
(OOC: Not a 1! Yippee.)
"O-kay, that's that dealt with. Now onto those pesky locks." Yrûl then set about opening the locks.
(Disable Device: 57 & 51. Both opened.)
"There! All sorted." She informed them delighedly.
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d6=3 ; d20+22=27 ; d20+22=24 ; Wednesday November 29th, 2023 7:26:45 PM
"Bunch of ingredients in here," Hmerrin notes. "If we ever figure out what we need, this'll be a good place to find it."
He steps over to the now unlocked Door 3 and opens it. [Perception 27 for items of interest Perception 22 for hiding enemies.]
"Might wanna start opening some more doors," he suggests.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] d20+22=30 ; Wednesday November 29th, 2023 7:56:23 PM
Desdichado tries one of the freshly unlocked doors. (Perception: 30)
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Wednesday November 29th, 2023 8:06:11 PM I agree with Hmerrin, I don't think we'll find anything we need in the main room. The objects are magic and the items in here don't seem to have any.
Ramirez casts detect magic and takes a look at the ingredients room.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+20=23 ; Thursday November 30th, 2023 6:57:02 AM
Danko opens one of the remaining doors and looks in.
---- Perception 23
-2 char
Doors - DM Steve K - "Day destroys the night, night divides the day..." d8=8 ; d8=7 Thursday November 30th, 2023 7:13:16 AM
Nira heals Gaffer and Yrul; all wounds and conditions are removed. She gets quite distressed about Hmerrin tossing books!, and runs to save them for later, successfully putting them into her haversack while giving a Bit O Luck to Yrul.
Yrûl, all tingly and refreshed, disposes of the Spore Trap and the Locks with the ease of exceptional skill. It takes less than a minute for her to announce all the doors are ‘clean’.
Hmerrin informs the others about the Still Room, and makes for Door #3 while suggesting the others do the same. He sees a 30x30’ bedroom where everything is shades from turquoise to navy. There is a light breeze in this room that smells like a fresh seaside. A huge four-poster ironwood and indigo bed with canopy, a sapphire eiderdown duvet and pillows, with skyblue awning and bed curtains. There are ironwood dressers lining the walls, and a standing mirror in one corner.
Desdichado tries one of the freshly unlocked doors (ooc: DM rolled randomly since which door wasn’t specified). He opens Door #8 and sees a 30x30’ bare stone room where everything is shades of alabaster to obsidian, smelling of myrrh and incense. It is bare except for a 2’ diameter sphere of absolute blackness hanging suspended in the middle of the room.
Ramirez agrees with Hmerrin that they won’t find anything we need in the main room. The bard casts detect magic and sees an Overwhelming Aura of Abjuration, and Transmutation in every room including the Red Room: Detect Magic and Arcane Sight are useless inside the Hut.
Danko tries one of the freshly unlocked doors (ooc: DM rolled randomly since which door wasn’t specified). He opens Door #7 and sees a 30x30’ music room where everything is shades of pink and rose, smelling of summer flowers. A clavichord stands at the center, a table of bells and white gloves against one wall, and an entire wall of cubbies opposite.
…….…… COUNTDOWN CHANGE: 1hr 33min (Clock to zero means the Hut spits the heroes out and vanishes) …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4 Door 5 Door 6: (former spore trap) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 d20=7 ; Thursday November 30th, 2023 8:08:02 AM
Filled with confidence, or perhaps it was the effects of the Luck and Healing, Yrûl stepped up to door 6. It was only fair that she take the one that had been trapped. She opened the door and peered around it. It always paid to have something solid between you and whatever was inside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perception: 30 (32 for Traps)
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) Thursday November 30th, 2023 3:05:29 PM
Gaffer thinks adding carrots to a cake definitely sounds like something out of a potion but it probably isn't what they are looking for.
With his wounds healed again, curtesy of his favourite witch, he stretches for a moment before warily stretching a hand into room #2.
"I could start by checking through some of the herbs, it seems like we'll need to enter that room at some point."
If nothing happens to his hand, he'll go to step through the door, then pause. He's had a couple interdimensional experiences now. Instead, he will attempt to summon a small earth elemental into the hut, first seeing if it is possible in this space, and then sending it through the door ahead of him.
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Thursday November 30th, 2023 7:47:41 PM Well the doors all seem to lead to interesting places. Ramirez opens a door that hasn't been opened yet. Maybe it's best to see what they all have to offer before searching them
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Friday December 1st, 2023 1:32:00 AM
Desdichado supposes touching the sphere is a Very Bad Idea, but asks if any of the more magically inclined TidePack might know what it is.
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Friday December 1st, 2023 5:34:00 AM
Nira casts a Barkskin spell and then follows up with a Detect Magic cantrip. She's curious what this black sphere is, but has an idea that isn't good.
"Well nothing has jumped out at us yet. That's a good sign at least"
------------ Spellcraft: 41 (Take10)
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+20=23 ; d20+13=20 ; d20+20=23 ; d20+15=18 ; Friday December 1st, 2023 6:24:44 AM
Danko thinks that maybe the key in question is a musicle one...
Entering the room he tries to figure out if the clavichord is somehow connected to this mystery.
Send { Anyone know anything about clavichords? .... This may be the key... but likely there would need to be a specific piece of music or some such... }
Exploration - DM Steve K d4=2 ; Friday December 1st, 2023 7:45:14 AM
Yrûl takes the door that had been trapped, Door #6, and peers around the opened door for added protection. She sees a 30x30’ tiled room where everything is shades from lemon to gold. The smell of many animals is here: pungent reptile, sweaty mammals, bird chalk, and decaying fungi. The walls are lined with cages and containers of all sizes, shapes and materials. With her quick look, the surface drow can see a large metal cage with a gorilla, a wooden crate labeled “anaconda”, several glass boxes with spiders or ants or snakes, round wooden cages with parrot, a bat, an owl…
Gaffer stretches for a moment and tests the doorway to the green Still Room. His hand is fine, and he steps through with no effects after his small earth elemental walks through with no disruption.
Ramirez opens another interesting door to interesting places, and (DM random) picks Door #4. This 30x30’ parlor where everything is shades of sand and oats, with smells of coffee and fresh biscuits. A round table with comfortable looking chairs is in the center of the room, and wheeled carts with silver tea and coffee sets are set around the walls. There are several ghostly figures in the room, doing various acts of preparing coffee and pastry arrangements.
Desdichado supposes touching the sphere is a Very Bad Idea, but asks if any of the more magically inclined TidePack might know what it is.
Nira casts a Barkskin spell and then follows up with a Detect Magic cantrip, they both work, but the Detect Magic only sees an Overwhelming Aura of Abjuration, and Transmutation: Detect Magic and Arcane Sight are useless inside the Hut. She takes it as a good sign that nothing has attacked them … yet. The arcanist also knows what Desdichado has found… (Know Arcana DC 40: It is a Sphere of Annihilation, a minor artifact! Any matter that comes in contact with the sphere is instantly sucked into the void and utterly destroyed. Only the direct intervention of a deity can restore an annihilated character.)
Danko thinks that maybe the key in question is a musical one, and enters the pink music room. He tries to think to the others and finds the Telepathy is not working in the Hut... Checking over the clavichord, he finds it is a pretty little keyboard instrument which plays softly: good for practicing. It sounds like it is in tune. Plink plink plink. The cubbies on the far wall seem to have one object per cubby.
Hmerrin (DM interpretation from last Player post) wants to get all the doors open so they can plan. Since there is only one door left unopened, the Fighter crosses the room to Door #5 and turns the handle. He finds a library, again a 30x30’ room, this time everything is shades of lavender to plum, and smelling of orchids and books. All four walls are floor to ceiling in bookcases and books and each wall has a rolling ladder so one may push to the wanted shelf and climb to get the wanted book. A couple of very comfortable-looking chairs with continual flames for reading lights complete the scene.
…….…… COUNTDOWN: 1hr 32min (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 d20=17 ; Friday December 1st, 2023 9:25:08 AM
"Quiet. Behave you two." Yrûl told her weapons in a hushed tone, before raising her voice to enquire of the others... "Do any of you speak with animals at all? I was wondering, because there's lots here and perhaps the gorilla would know what's going on and what we're looking for." Beyond that, she really didn't have much idea what she was supposed to be looking for. A key? Well, if there were any keys in here, why would all the critters still be in their cages? She entered that she might get a better look around.
Perception: 40
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+20=30 ; Saturday December 2nd, 2023 8:28:46 PM
kn arcana= 30
Hmm, not sure what the black sphere is, but probably not a key. Well, looks like I found breakfast.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Sunday December 3rd, 2023 2:42:50 PM
Desdichado's eyes shoot up when Nira mentions it's a sphere of annihilation and he steps back out of the room. "I knew it was a Very Bad Idea," he says.
He decides to go look over the objects in the cubbies in the Music Room.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) d20+29=41 ; Sunday December 3rd, 2023 7:01:09 PM
Gaffer takes a caution first approach, sending the elemental to walk a full path around the room to make sure it's safe, and a few steps behind it he scans the room for any signs of a recipe, a key or movement...
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+26=34 ; d20+7=24 ; Monday December 4th, 2023 6:16:53 AM
Nira warns the group to stay away from the sphere "Don't touch it. Nothing short of Garugl's direct intervention would save you"
A Locate Object spell would be handy right now. Pity Nira doesn't have one.
In her experience, knowledge is found in books and the most likely place to find a book with a set of instructions would be the library. Nira casts a Magic Vestment spell on her shield and then enters the library.
So many books! She'll keep an eye out for anything that looks like a set of instructions, of course, any valuable books may also find their way into her haversack for later.
"Checking the library!" she calls out. Without telepathy it's important to know where everyone is.
------------ Perception: 34 Profession (Librarian): 24 in case it helps to understand the organisation of the books. Yep, she actually has ranks in this!
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Monday December 4th, 2023 6:39:09 AM
Danko runs out and calls for Ramirez to come check out the music room. " Could this musical instrument be the key? "
--------------
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) Monday December 4th, 2023 10:37:53 AM
Hmerrin's shoulders slump a bit.
No cauldron. No recipe book.
Ramirez asks about a plan. "I've no idea," the fighter answers.
He also tries the library. Walking in, he sits heavily in one of the stuffed chairs. "I would like a book on controlling the hut," he announces.
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) Monday December 4th, 2023 5:15:22 PM
Hearing Nira's shout Gaffer adds his own. "In the Green Room!". It occurs to him that there might be some nice plants here for the rooftop garden he once started in their base. Something colourful would be nice.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Monday December 4th, 2023 5:59:56 PM
Dez calls out, "It's Desdichado, in the Pink Room, with the cubbies!"
Searching for Key, Recipe, and Ingredients - DM Steve K Tuesday December 5th, 2023 8:59:38 AM
Without telepathy, the heroes are reduced to calling out, and learn something else about the Hut... they can hear each other when in different rooms. Nira surmises that the inside of the Hut is a single extra-dimensional space, so there is no barriers between the rooms.
Nira and Desdichado and Ramirez back out of the Gray Room and leave the Sphere of Annihilation alone.
Yrul calms her picks down and searches the yellow menagerie, but is unable to find anything of interest.
Desdichado works with Danko as they explore the pink music room. They find that each cubby has what appears to be a musical instrument. A bugle, a flute, a hurdygurgy, a bullroar, a set of bagpipes, a mobile full orchestra electro whocarnio flook...
Nira and Hmerrin enter the purple library. Nira searches and can see the room is immaculately taken care of and (unfortuneately) the books appear to be categorized by color: no help there. She does find a book titled "Hutt Ceremonies" and (has to make a Will DC 25 or be compelled to read the entire book immediately!) The fighter tries a magical tactic. While nothing floats to the chair, Hmerrin does get a hunch that if more people aid Nira, the correct book may be found!
Gaffer sends his earth elemental about and t doesn't get attacked, so the druid goes into the green still room himself. Scanning about, he rapidly sees he could probably find any ingredient to any spell, recipe, or any kind of alchemical reaction... as long as the recipe or spell was known.
Ramirez stands in the Red entrance room, and while the others are searching, he can hear murmuring from the beige parlor. 'it is nearly ready' 'the biscuits are ready too' 'they are busy and will need food soon' 'no hurry, but be ready when they ring.'
…….…… COUNTDOWN: 1hr 31min (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 Tuesday December 5th, 2023 9:47:09 AM
"This is not the room we are looking for." Yrul waved her hand over her picks and then exited to see what help she might offer elsewhere.
"Anyone need a hand with anything? The animals in there just aren't talking." She explained poorly.
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d20+22=33 ; d20+22=30 ; Tuesday December 5th, 2023 4:04:23 PM
"Yeah, we need a hand or two in here," Hmerrin answers Yrul from the purple library.
"I'm getting a feeling that if Nira gets some help searching, we may be on to something.
The fighter gets up to assist Nira. Perception 33 to Aid Another on NIra.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] d20+22=29 ; d20+3=7 ; d20+6=24 ; Tuesday December 5th, 2023 4:56:36 PM
Desdichado sees the hurdy-gurdy and picks it up. "Oh, I've always wanted to play one of these!" he remarks. He tries playing a few notes. (Perform: 24)
Hearing the others call from the library, he brings the instrument along with him and joins the search. (Perception: 29 for aid another) (Linguistics: 7 if anything interesting is found).
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) d20+18=33 ; Tuesday December 5th, 2023 5:54:33 PM "Did someone say talking animals?" Gaffer flashes Yrul a smile as he heads into the room behind her.
Calling out to the others while he glances around the room. "Just about every ingredient we might need is in the green room, just need the recipe. Or if you're missing spell components you can grab them."
Gaffer hadn't meant to ignore Yrul's earlier suggestion about speaking to the Gorilla and he looks for them amongst the cages while casting Speak With Animals on himself.
He'll start with a soothing "Hey, are you ok in there?" and try to befriend the gorilla a little before asking it any questions about what happens in the hut.
----- Wild Empathy(?) to improve animals attitude: 33
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+17=22 ; d20+5=21 ; d20+20=34 ; Tuesday December 5th, 2023 8:52:54 PM I'm not sure Danko. I can play a few of those, and maybe I'll try them later. But it looks like the library will be the focus for now.
Upon entering the library, Ramirez informs everyone. I'm not sure who's cooking but I think breakfast is almost ready. I would have said unseen servants, but I heard voices too.
Ramirez starts looking over the books for Instructions. perception = 22 profession librarian = 21 sense motive = 34
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=33 ; d20+26=38 ; d20+26=42 ; d20+26=43 ; d20+26=30 ; d20+26=29 ; d20+26=46 ; d20+26=44 ; d20+26=29 ; d20+26=30 ; d20+26=27 ; Wednesday December 6th, 2023 5:21:51 AM
Nira finds the book on Hutt's to be interesting. Very interesting! A little too interesting. She hastily closes the book and tosses it towards an empty corner of the room. "I had a weird sensation while reading that book. Best leave it alone" she warns the others.
Nira will spend the next minute flipping through the books. Perhaps the book is in pristine condition having only read once? Maybe it's the most worn book here having been here since the house was created? She spends the next minute trying what she thinks to be logical attempts to find the book.
------------ Will Save vs DC25: 33=Pass!
Perception: 1min=10 checks. Best result was 46 after 36seconds
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+20=28 ; Wednesday December 6th, 2023 6:28:30 AM
Danko follows Ramirez and also starts going through the books
--- Perception 28
Searching for Key, Recipe, and Ingredients - DM Steve K Wednesday December 6th, 2023 7:22:53 AM
Yrul just wants to know where she can help.
Gaffer is interested in animals and goes to the yellow menagerie room. He is able to make a convincing rapport with the gorilla in the cage, who tells the druid "ooo ooo ahhh ooooo"
Hmerrin and Desdichado Aid Another Nira, but Ramirez and Danko start looking on their own. Nira also uncharacteristically tosses a book and flips through another: "Receipts of the Hut". Ramirez is only looking over books, but Danko goes through one, "Carrot Recipes" and opens it...
Nira and Danko have to make a Will DC 25 or be compelled to read their entire book immediately!
Time is wearing on, and all the heroes feel the length of the day. All Tide heroes make a Fort DC17 or be fatigued.
…….…… COUNTDOWN: 1hr 30min (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
(Fort save: 21. Yrûl has peaked! She actually made a save!)
With no one seeking her specific aid, she opted for the beige room. It was crying out for a splash of colour and she was just the person to bring that.
"Come on, you two; try to be helpful for once. We've an important clue-thing to find." She admonished her twin weapons whilst stifling a yawn.
(Perception: 26 to fi9nd something unusual that intrigues her.)
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+18=35 ; Wednesday December 6th, 2023 6:25:38 PM "Sorry, but that's as much of a search as I can do, and the books are starting to get 'hostile'" she says as she closes and tosses aside another book "Time is running out. Perhaps we should check a different room?"
------------ Will Save vs DC25: 35=Pass!
OOC: Nira's Perception check hit DC50 with her Nat20 and assistance from others and it's as high as she can get. Sorry folks!
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d20+17=37 ; Wednesday December 6th, 2023 6:27:00 PM OOC: Fort Save vs DC17: 37=Pass!
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Wednesday December 6th, 2023 9:37:09 PM
OOC- no save rolled, Ramirez is already fatigued
With Nira calling a break on checking the books, Ramirez returns to the (beige?) room to check on the baking. He asks the invisible voices if there are recipes stored here.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] d20+22=36 ; Wednesday December 6th, 2023 11:17:35 PM
(Dez is also already fatigued.)
Frustrated, Desdichado walks into the Blue Room (Bedroom) and looks around. (Perception: 35)
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+14=34 ; d20+16=32 ; Thursday December 7th, 2023 6:35:07 AM
Danko is entirelly unaffected by the desire to read the book ( nat 20 - 34)
Danko throws his hands up in frustration before following Ramirez.
------------------- Will 34 Fort 32 pass
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) d20+17=28 ; d20+31=39 ; Thursday December 7th, 2023 6:49:27 AM
Seeing that the Gorilla isn't much of a conversationist, Gaffer calls out to the room at large "Does anyone in this room know about a magic recipe?
If there is no useful response, Gaffer will shift tact and start scanning the floor and hut for signs of tracks that don't belong to the party, to see if there are marks of who else has moved through here.
Searching for Key, Recipe, and Ingredients - DM Steve K Thursday December 7th, 2023 7:53:03 AM
OOC 1: apologies, the module was written for requiring 3 Aid Another checks for PCs to do some teamwork and ignoring a high skill check. With frustrations mounting, DM will make adjustments.
OOC 2: Ramirez and Desdichado, please still roll: 2 fatigues equals exhaustion ……………
Purple Library Nira realizes that it is NOT the library getting ‘hostile’, but that the magic of the room makes EVERY book seem so very interesting! Reading titles is fine, but as soon as any book is opened, the compulsion to read kicks in. (ooc: Taking 20 would require 20 Will DC 25 saves)
With a last, 2 minutes of effort, Nira, Ramirez, Desdichado, Hmerrin, and Danko all working in the Library, the elf-girl is able to find the correct book without opening it: ”Cauldron Control Calibrations” It is a thin book, and once taken out of the Library, it gives no compulsion to read immediately.
The Tide has the Recipe! It lists 10 ingredients, and how one person needs to put them into the Cauldron in the center of the Entrance Room at 6 second intervals while chanting the incantations without interruption. It does not say where to get the ingredients nor how to find the Cauldron.
Beige Parlor Yrûl is joined by Ramirez and Danko, and she and the dragonblood search about, finding some tasty-looking biscotti and jammie dodgers, but no ingredients or key.
The bard takes the direct route and talks to the ghostly figures who whisper. ”Ah, no, no recipe here." "Visitors usually go to the Library for the recipe." "Would you like some kaffee, or tee?" "I have a nice batch of pitselle freshly baked." "Or lovely conversation: we can provide a wide assortment of amusing anecdotes or trivia to lighten your burdens.”
Blue Bedroom Desdichado walks into the Blue Room (Bedroom) and looks around. He notices that when he looks into the Mirror, there is a large chest along one wall that isn’t there when he looks at the room…
Yellow Menagerie Gaffer calls out to the room at large, but gets no answer in the Common tongue. With his Speak with Animals on (ooc: oops! DM wasn’t tracking that!), he gets a LOT of conversations, but they mostly come down to no one is hungry, tired, or bored. And no one knows anything about a Key, Recipe, or Ingredients. Checking for tracks, he spots the faint signs that one other person besides Yrul has been here recently: probably Yolpova.
…….…… COUNTDOWN: 1hr 28min (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 Thursday December 7th, 2023 11:43:15 AM
"That's very kind of you." Yrul thanked the ghostly figure. "But we are sort of in a bit of hurry, actually. She then turned to Ramirez and Danko. [b]"Sorry guys, I'm not being very much help. Now, if there was some dancing to be done..."
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) d20+22=35 ; Thursday December 7th, 2023 4:41:26 PM
"Now we're getting somewhere!" Hmerrin claps his hands together. "What are the ingredients?"
Still need a cauldron and a key.....
Once the fighter hears what ingredients are called for, he heads back into the Green Still Room to gather up what he can. [Perception 35]
"Yrul, come here for a second, can you?" Desdichado calls out. He asks if she can also see the chest in the mirror. "Once we find the ingredients, we should examine this more," he adds.
If he hears the ingredients list, he'll also spend time helping to find some (Perception: 41).
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Thursday December 7th, 2023 9:22:26 PM
Nira tucks the book under her arm and follows Hmerrin to the Green room.
"Got the book!" She calls out "Heading with Hmerrin to look for the ingredients in the still room!"
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+14=28 ; Thursday December 7th, 2023 9:43:37 PM
save vs fatigue = 28
Ramirez replies to the ghostly figures. No thank you, we're busy right now. But tea and snacks do sound good for later on
Ok, so we've made some progress and got the ingredient list. What's on it?
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Friday December 8th, 2023 6:49:14 AM
The lesser charismatic then usual Danko sets to try to find the cauldron. He goes back to the center room and again tries a locate object spell.
" Work this time. Work I say! "
Searching for Key: Found Recipe and Ingredients - DM Steve K - "Now we're getting somewhere!" Friday December 8th, 2023 7:22:00 AM Beige Parlor Yrul and Ramirez thank the ghostly figures, but are in a bit of hurry. The ghosts are unfazed. ”Yes Madam, yes Sir. We are here to be of service in any way within our power or knowledge.”
Blue Bedroom Desdichado calls for Yrul to join him in the bedroom. Can she also see the chest? Yes she can, but only in the mirror. Then the paladin moves to helping with the ingredient gathering.
Green Stillroom Nira lists off the 10 ingredients, and Hmerrin, Desdichado, Nira, and Ramirez join Gaffer to search the Stillroom. With 5 heroes, it only takes a couple of minutes (ooc: 1 minute per ingredient divided by # heroes looking).
The Tide has all 10 ingredients!
Red Room O Stuff Danko sets to try to find the Baba Yaga Hut Cauldron. He goes back to the center room and again tries a locate object spell. The spell fails. Danko realizes that ‘attempting to find a certain item requires a specific and accurate mental image’, and he ‘cannot specify a unique item unless you have observed that particular item firsthand (not through divination).’
…….…… COUNTDOWN: 1hr 26min (Clock to zero means the Hut spits the heroes out and vanishes)
TIDE HAS: Recipe, Ingredients
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 Saturday December 9th, 2023 10:32:16 AM
"Oh." Remarked Yrûl upon sighting the chest. "Perhaps what we seek is in that." she postulated. "So really, it's just a matter of either - positioning myself exactly where the chest would be and seeing if I can then find it, OR, stepping through the mirror....if that's doable. let's try the reflection first as that seems easier. I'll use the mirror to slowly navigate my way to when I am directly in front of the chest - as if it were here and we'll see what happens."
She duly set about that task, all the time wondering if she'd have to find a way to step into the mirror or not.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Saturday December 9th, 2023 12:46:50 PM
Desdichado agrees. He thinks the key they need might just be in that chest. He watches Yrul to see what happens next.
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Saturday December 9th, 2023 5:02:23 PM Ok, ingredients in hand. So we still need a key and a cauldron. Do you think the cauldron could be in the main room with all the clutter?
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) Saturday December 9th, 2023 6:34:32 PM
Yrul and Des seem to have a handle on the chest they keep talking about, so Gaffer moves to the Beige room and tries to kindly ask the spirits.
"Umm, excuse me. How do you prepare the food you provide? Is there something you cook in?"
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Saturday December 9th, 2023 8:34:29 PM
Nira returns to the main room and checks the book for any specific instructions the party need to follow, including whether the task needs to be performed in a specific room.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 d20+20=35 ; Monday December 11th, 2023 6:33:27 AM
Danko is frustrated. Very frustrated.
Not knowing what else to do really, he goes to the bedroom and looks around again.
------------- Perception 35 for a key, or a cauldron or something related to this puzzle
Stabilize the Gate!
The Ritual - DM Steve K - "Who is the Lead?" Monday December 11th, 2023 7:26:08 AM
Beige Parlor Gaffer asks the ghostly figures their cooking techniques. ”No sir, we don’t do the cooking, the plates and urns provide what refreshing drink or edible dainty is requested, and we do the presentation and serving. When visitors want to cook themselves they usually used the big cauldron in the center of the Red Room.”
Blue Bedroom Desdichado, Danko, and Yrûl consider the puzzle of a chest that is not seen except from the mirror. The drow-girl notes that she can’t turn the mirror so she herself can go to the chest and see herself: when she goes to that particular spot, the mirror’s angle only allows her to see Desdichado. She also can’t feel the chest, nor step through the mirror.
However! With Desdichado watching Yrûl and giving directions while Yrûl goes through a pantomime, the paladin can see the shadowdancer in the mirror open the chest and retrieving a Key! It is a red-tinged metal.
The Tide has the Key!
Red Room O Stuff Ramirez ticks off what the heroes have found and considers their next move.
Nira goes through the ritual, noting the 10 ingredients and 10 phrases that must be concentrated on by a single person. She also finds it must be done in the Red Room using The Cauldron located in the center of the room.
With the Key and the location of the Cauldron spot confirmed by both the recipe and the ingredients, it is quite easy for the Tide to search the Red Room: not the bric-a-brac along the walls, but the rug at the center of the room! There Danko finds a keyhole, which fits the Key perfectly. Once turned and taking a step back, the Key itself expands to look like a Large Cauldron complete with a fire underneath and ¾ full of an unknown bubbling liquid.
------------- One Hero must be designated the Lead for the Ritual. They must stay adjacent to the Cauldron and only make Swift or Free Actions. The Ritual takes 1 minute: 10 rounds.
All other Heroes can select where they are standing at the start of the Ritual.
COUNTDOWN: 1hr 24min (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 Monday December 11th, 2023 7:43:40 AM
Yrûl felt very pleased that she'd actually contributed usefully to the group, albeit it had mostly been Desdichado's doing. The cauldron was another matter entirely. She really wasn't at all conversant with magical devices or identifying spells. She could weave the odd bit of shadow and that was it. So she stood by trying to be ready for anything tat might happen.
~~~~~~~~~~~~~~~~~
OOC: Yrûl is not volunteering due to her woeful lack of familiarity with spellcraft/Use Magic Device/Will saves etc....
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Monday December 11th, 2023 1:41:40 PM
Relieved that the team has found everything they need, Desdichado is hopeful that they are making good time.
"I don't want to speak for her, but throwing stuff into a cauldron seems to be Nira's expertise."
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) Monday December 11th, 2023 5:04:22 PM
"Do we think the hut is likely to have defense measures against changing hands?" Gaffer asks, carefully stepping away from the cauldron before the ritual starts.
"I'll bring in some reinforcements just to be careful."
Gaffer asks the others to wait a beat so that he can perform a summoning before proceeding.
----- Move to L21 Cast: Summon Nature's Ally IX to summon a Storm Giant in the corner of the room beside him. ----- Speak With Animals: 16 Minutes Barkskin: +5 AC; 6 Hours Longstrider: 18 hours; +10 Walking Speed
Hmerrin (MikeK)(HP 204/217 AC:33 T:20 FF:28 CMD:42) Monday December 11th, 2023 5:26:57 PM
Hmerrin positions himself at K14, facing the Beige room, just in case the spirits there object.
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis Monday December 11th, 2023 5:46:25 PM "I can do the ritual, but if I do there's a few things to keep in mind. First, I'll be unable to heal you while I'm performing it as it will require concentration. Second, I won't be able to cast any powerful spells, meaning there's a chance I won't be able to help much at all"
It's true. While performing the ritual Nira will be mostly confined to casting 1st level spells, and a couple of 2nd level ones.
As to Gaffer's concern "I'd bet gold there will be something that tries to stop us taking control"
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Monday December 11th, 2023 10:49:38 PM
Ramirez will stay where he is, near to the Cauldron in case Nira needs any help. Well, I guess we're about to find out.
RobC - Nira Wynvyre -- AC 20/15/16 -- CMD 24 -- HP 117/138 -- DarkVision/ArcaneSight/SeeInvis d3=3 ; Tuesday December 12th, 2023 3:14:22 AM "Ok. Ready everyone?"
If Nira is to be the one to perform the ritual, she takes a few precautions first and spends the next 36seconds frantically casting spells and summoning aid.
Nira will cast Lesser and Greater Immortal Summons, Spectral Hand, See Invisibility, Summon Monster VI and Mislead. The summons rush about casting Blur and Invisibility spells on everyone else (if they allow it). Everyone will benefit from Blur (6mins) + Invisibility (9mins)
"You better hold on to this for me, Gaffer" Nira hands the healing staff over (5 charges remaining).
She'll wait for final approval and then start the ritual.
Highlight to display spoiler: {Here are the details to keep everything above board. I won't mark them off my sheet until you give permission that they can all be cast Rnd 1: - Nira: Cast Lesser Immortal Summons - Stay at N18
Rnd 4: - Nira: Cast Spectral Hand - Bralani: Cast Blur on Ram, Des and Yrul - Hag: Cast Invisibililty on Ram - Witchfire: Cast Invisibililty on Des
Rnd 5: - Nira: Cast See Invisibility. Move action retrieve staff - Bralani: Cast Blur on Danko, Hmerrin and Gaffer - Hag: Cast Invisibililty on Yrul - Witchfire: Cast Invisibililty on Danko
Rnd 6: - Nira: Cast Mislead. Illusory Double to N15 and appear to be performing the ritual. Move action to hand over staff - Bralani: Shift to Wind form. Fly to I14, R19, K21. 15ft high - Hag: Cast Invisibility on Hmerrin. Move to M18 - Witchfire: Cast Invisibility on Gaffer. Fly to P12. 15ft high
Rnd 7: - Short spell durations: SMVI (11rnds remaining). Other spells in minutes. - Start the show!}
The Ritual Rd 1, 2, 3, 4, 5, 6, and 7 - DM Steve K Tuesday December 12th, 2023 7:53:18 AM
Nira volunteers, and explains what she will and will not be able to do.
Hmerrin sets himself up ‘just in case’. Yrûl, Desdichado, Danko, and Ramirez stand by…
Gaffer and Nira are both convinced that there will be something that tries to stop them from taking control of the Hut. The druid summons help, and the Red Room O Stuff is big enough to accommodate the storm giant without effort.
Nira takes 42 seconds (7 rounds) to prepare. She brings in help in the form of a sickly-looking ancient woman, a ghostly girl in green flames, and a elfin figure with lightning playing about its body. Nira casts more spells as she directs her summoned creatures spellcasting as well.
Nira knows that once she starts the ritual, she will be able to direct her summoned creatures OR cast a Quickened Spell, she won’t be able to do both at the same time. (effect: any round where Nira casts a Quickened Spell, it will be DM judgement call on what the Hag, Witchfire, and Bralani do.)
The Bralani can’t be in 3 places at once, and can’t occupy the same space as the storm giant, so settles for in the air in between the Beige Parlor and Blue Bedroom. (ooc: I,14)
……………………………………………………………………… Ooc: All heroes have a total of 7 rounds to do any preparations. Gaffer has already used 2 rounds (summon storm giant, and take Nira’s Staff of Healing). DM will start ritual next Post.
------------- Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.
COUNTDOWN: 1hr 24min 3rds (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 d20=2 ; Tuesday December 12th, 2023 9:18:01 AM
It was decidedly awe-inspiring to see such magic. Yrûl felt belittled, but resolved to do what she could to assist with the conjuration. To that end, as well as being the recipient of Blur and Invisibility, she did her best to become utterly silent (stealth). If somethi9ng nasty turned up, she wanted to be able to surprise it; that was of course dependent on Snickit and Dabz cooperating. With those two it was always something of a lottery.
~~~~~~~~~~~~
Stealth: 35. (The dice rollwe loves me :)
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Tuesday December 12th, 2023 1:11:03 PM
Desdichado stands ready, wary for what might happen next.
Hmerrin (MikeK)(HP 204/217 AC:38 T:20 FF:33 CMD:47) Tuesday December 12th, 2023 5:34:11 PM
Nira's wariness starts to worry Hmerrin.
He drinks a Barkskin and then a Heroism potion, and gets ready.
------- In Effect Blur (20% miss chance) Invisible Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) Tuesday December 12th, 2023 6:21:58 PM
Gaffer gratefully takes the staff from Nira and heeds her warning.
"I'll do my best to keep everyone up, and make sure to tell us if you need help."
He adds a Freedom of Movement spell to Nira while she is performing her magic and then settles in for a potential fight.
Summon Nature's Ally IX: Storm Giant; HP 237/237; 12/18 Rounds
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Tuesday December 12th, 2023 9:22:31 PM Well not sure if we are overdoing it or if we are in for a wild ride, but here goes Ramirez adds to the defenses with a good hope spell. When the ritual begins, he will start a bardsong, and inspire competence for Nira.
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis Wednesday December 13th, 2023 5:54:33 AM
Having spent 6 rounds casting 6 spells, Nira is ready and raring to go on the 7th. She gives a quick look to the heavens (which she presumes are still upwards relative to the hut) and then starts the ritual.
She checks to see if anything is mentioned about what will happen if the ritual is interrupted and needs to be restarted.
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Wednesday December 13th, 2023 6:15:32 AM
Danko readies his trusty wall of force spell to protect Nira. Just in case
-------------------------------
The Ritual Rd 7, 8, 9 and 10 - DM Steve K Wednesday December 13th, 2023 8:23:29 AM Round 1,2,3,4,5, and 6 Yrûl resolves to do what she can and works to be silent and unseen.
Desdichado stands ready, wary for what might happen next.
Hmerrin, worried by Nira’s wariness, drinks a Barkskin and Heroism potion.
Gaffer gratefully takes the staff from Nira, then adds a Freedom of Movement spell to Nira.
Ramirez isn’t sure if they are overdoing it, but also prepares for a wild ride, starting to bardsong when Nira begins the ritual.
Danko reaches for his magics and readies his last wall of force for the day. He won’t be able to cast another 5, 6, or 7th level spell until tomorrow! (ooc: Danko has cast many spells today and has Charisma damage. The spell slots he has remaining are: 1st= 5 of 7 (-1 from CHR damage) (cast 1 mage armor, 1 shield) 2nd= 4 of 7 (cast 1 locate object, 2 extended mage armor) 3rd= 12 of 13 (cast1 lightning bolt) 4th= 2 of 7 (cast 5 maximized magic missle) 5th= 1 of 7 (-1 from CHR damage) (cast 4 wall of force, 2 teleport) 6th= 0 of 5 (cast 5 disintegrate) 7th= 0 of 3 (cast 1 form of dragon2, 2 finger of death)
Nira is ready and raring to go in 36 seconds (6 rounds), and begins (ooc: DM, please adjust the combat round clock to 7. Thank you.) A check on the ritual confirms there is no mention of what may happen if the ritual is interrupted. A quick look to the heavens, and she starts the ritual!
Round 7. Nira, the Ritual Lead, puts in the first ingredient and says the first incantation… Multi-colored sparks fly from the cauldron as a thin smoke entwines about the room (no combat effect).
Round 8 Nira adds the 2nd ingredient and incantation. All Doors slam shut, BOOM!.
Round 9 Then comes the 3rd ingredient and incantation. The Door to OddHolme remains shut, but the other seven fly open, BANG!
Round 10 The 4th ingredient and incantation. A great cacophony erupts from the other rooms. A discordant symphony from the Pink Room; squauks, roars, and hisses from the Yellow Room; spectral moans from the Beige Room; and the rattle of furniture and books and other noises from the other rooms. From their vantage points (Hmerrin-Beige, Yrul-Yellow, Danko-Pink, Ramirez-Blue), it looks like all the room’s flora, fauna, and furnishings have come to life and are headed to the Entrance Room; howling for blood!
Desdichado can hear nothing coming from the Grey Room; but he can see the Sphere of Annihilation is beginning to move… towards the Red Room!
Gaffer is blocked from seeing in any room from his location along one wall of stuff.
------------- Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.
COUNTDOWN: 1hr 23min 9rds (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail …………… Main Room: Red Room o Stuff Door 1: to OddHolme Door 2: Green Room (Still Room) Door 3: Blue Room (Bedroom) Door 4: Beige Room (Parlor) Door 5: Purple Room (Library) Door 6: Yellow Room (Menagerie) Door 7: Pink Room (Music Room) Door 8: Gray Room (Stone Room) ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Hmerrin (MikeK)(HP 204/217 AC:38 T:20 FF:33 CMD:47) d20+31=40 ; d8+31=37 ; Wednesday December 13th, 2023 5:37:09 PM
Getting close to fan hitting time.
Hmerrin takes a breath. "Here we go. I got the ghosties in the beige room."
The fighter pulls out his battleaxe, wielding it two-handed, and steps to the door of the beige room, hopefully blocking it.
"Anything tries to come in here gets whacked," he announces to it's occupants.
--------- Move to I-12 while pulling axe. Ready Action - power attack, two handed blow, with ghost touch battleaxe on whatever rushes the door. hit ac 40 for 37 hp damage.
------- In Effect Blur (20% miss chance) Invisible Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
"Step back, Hmerrin! And you too, Witchy" Yrul called. As soon as they'd taken a 5' step away from the North wall Yrul called upon the shadows in the room. Down from the ceiling they descended belching an icy cold as the did. In the blink of an eye, black ice sealed off doors 4, 5, and 6. The dark ice was fully 10" thick It would, she hoped, hold for a while and permit them to focus their forces where they were needed most.
She was doubtful that the wall would hold for long, but any time bought was useful.
~~~~~~~~~~~
OOC: Wall of Ice, floor to ceiling. 30 hit points/10' section. DC to break through in one hit: 25. Crossing the barrier incurs 1d6+10 damage.
Desdichado (Ryan) [HP:193/211; AC:29/15/27 - CMD 36] Wednesday December 13th, 2023 5:52:11 PM
"We've got a little ball of death coming in from the south-east! Do NOT touch it. Maybe we can position ourselves to get anything attacking us between us and it."
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis Wednesday December 13th, 2023 6:57:44 PM
Nira's illusory double from the Mislead spell disappears. She figures it's ok. It means she's gone a little while without being attacked!
"Can anyone control the sphere?" she asks, while trying to keep her focus on the ritual.
It's a little concerning that objects have come to life, but Nira continues to recite the necessary magical words. "Treguna.. Mekoides.. Trecorum.. Satis Dee"
-------------- Spells in effect: Mage armor, Barkskin, Magic Vestment, Spectral Hand, Gtr Immortal Summons, Less Immortal Summons, SM VI, Mislead (Gtr Invisibility), See Invisibility
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 Wednesday December 13th, 2023 8:12:19 PM How do you control the sphere? Do we have to find another instruction manual?
Ramirez gets his bow ready. Looks like it was going to be a wild ride. Bardsong started, inspire competence on Nira
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis Wednesday December 13th, 2023 8:20:46 PM "Could we swap places?" Nira asks/tells the hag.
---------- Forgot to take actions... - Full round action: Continue the ritual - Free action: 5ft step to M18, Hag 5ft step to N18
Gaffer - Courtney - HP: 164/164 AC: 32(T:18/FF:27) CMD:36) 15d6=68 ; d20+25=26 ; Thursday December 14th, 2023 5:22:02 AM
Hearing noise from every room, Gaffer instructs his giant companion "Stand in front of that door, block and attack anything trying to get through" pointing them towards the Blue room door.
The Sphere sounds like their biggest problem, but he hasn't a clue how to stop the thing and so busies himself with the other rooms.
With the giant out of the way, he will look into the Green room to see what is on the move inside. He is hesitant to risk damaging what may be needed back up ingredients, but it's the priority not to let any of them disturb Nira.
If there are signs of things inside the room moving aggresiely, he'll summon a circle of flame from the ground to engulf as much of it as possible.
----- Storm Giant: Move to J17 Storm Giant: Ready Action, Power Attack: Nat 1
Summon Nature's Ally IX: Storm Giant; HP 237/237; 11/18 Rounds
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Thursday December 14th, 2023 6:29:38 AM
Danko readies his cube of force. If danger reaches the room he will reach out to Nira, hug her and activiate the 5th face of the cube (keep out all things)
" Nira, don't stop. I'll protect you... "
---- -2 char
good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
The Ritual Rd 11 - DM Steve K d20+10=14 ; d20+10=27 ; d20+10=17 ; d20+10=24 ; d20+20=23 ; 2d8+4=17 ; d10=6 ; d10=8 ; d100=69 ; Thursday December 14th, 2023 8:56:20 AM
The only one visible in the room at the start of the round is the Storm Giant. …….
Hmerrin, invisible, blocks the Beige Parlor door with his body and axe and announcement.
Yrûl cant’ see Hmerrin nor the Witchfire, so doesn’t know if they move or not, and casts a shadowy conjuration that calls into being a Wall of Ice that covers the north wall and seals off doors 4, 5, and 6. (ooc: the wall is on the lines, not the squares, and since neither Hmerrin or Witchfire are interested in disrupting the spell, it takes effect.)
Desdichado announces the Sphere of Annihilation is moving too!
Nira asks if her friends can control the sphere, and helpfully provides information. Supposedly, a person can THINK at the Sphere to gain control of it. (ooc: Move Action. Control Check DC 30 (1d20 + character level + character Int modifier).
The elf-girl switches places with her invisible immortal summons (hag), and hopes someone can at least slow the sphere down, but continues to recite the necessary magical words and adds another ingredient. "Treguna.. Mekoides.. Trecorum.. Satis Dee"
Ramirez gets his bow ready, and continues to sing to Nira.
Gaffer gives directions to the Storm Giant for the Blue Bedroom and guards the Green Still Room himself. Every box and glass jar and table and dried strings of vines are waving about. 2 large stone tables are converging on the doorway!! The druid calls down a FlameStrike: one table dodges and only blisters, but the other is cracked in two and stops moving! Gaffer becomes visible. 2 more tables begin to walk towards the door…
Danko readies his cube of force, intending to keep out all things to protect Nira and keep at least a portion of the large cauldron covered. How that will affect the ritual is anyone’s guess... (DM moved Danko to M,19 to be adjacent to Nira.)
………………….. Round 11 The 5th ingredient and incantation.
A stone table attacks Gaffer, easily slipping past his armor, and thwacks him with a leg (AC 33 Brilliant Energy effect, miss chance 69%, 17 damage)
It looks like the stone giant is being attacked by pillows! They pack an electrical whallop, but the Storm Giant is immune! (ooc: how I wish I could give a Hero Point for this, the summoning a storm giant AND putting him guarding the Blue Room was inspired! Are you sure you didn’t sneak a peek at my module?! :-)
Hmerrin’s sight is blocked by the Wall of Ice, but before it was up, he could see that he was being attacked by a chair and a tea trolley. He noted that the ghosts were moaning loudly but NOT attacking.
Whatever was happening in the Library and Menagerie was also blocked by Yrul’s Wall of Ice, but then the whole spell goes down! There is one book floating in the doorway of the Library, and the gorilla’s cage and the anaconda’s box from the Menagerie. The gorilla looks frightened. (Spellcraft Ramirez and Nira autopass: the Wall of Ice was destroyed by the equivalent of a Rod of Cancellation!)
Flying in from the Music Room is an Oboe and a Bodhran. Toot toot! Thumpa thumpa thump! There are only three visible things in the room, and they fly towards the cauldron!
And the Sphere of Annihilation moves closer.
(Perception DC 15 Highlight to display spoiler: { So far, the only things that have made it into the Red Room o Stuff has been from rooms where nothing was blocking the doors…}
……………………………………………………………………… Effects: Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul Invisible - Ram, Des, Yrul, Danko, Hmerrin, Hag, Witchfire, Nira (GI) Wall of Ice. 30hp/10' section. Break DC 25. Crossing = d6+10 dam ------------- Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special a b c - destroyed d e f
Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy A - destroyed B – 51 dam C D E F G H
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.
COUNTDOWN: 1hr 23min 8rds (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrul noted the what was happening around the various doors, but could do little about it. She stepped in (Q.16) and hoped that Snickit and Dabz were paying attention: they had work to do.
(She attacks 'e'/Oboe?)
Perception: 40.
Snickit: attack 1: AC:30 (7 damage) - It won't bleed and I do not believe that Sneak Attack Damage is applicable in this instance. Snickit: attack 2: AC:31 (9 damage) Snickit: attack 3: AC:32 (6 damage) Dabz. Attack 1: AC:29. (7 damage) Dabz. Attack 2: AC:27. (8 damage)
Sadly Snickit and Dabz are really not on their game at the moment.
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+20=27 ; Thursday December 14th, 2023 6:14:14 PM Keep blocking the doors, if we slow them down, we should be able to complete the ritual.
And now to help slow things down...Ramirez moves a bit so he can see the black sphere more easily. Just need to concentrate on it? He tries just that.
Actions: move to L20, concentrate on the sphere = 27 Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
Dez is worried about that sphere. He thinks reaaal hard and tells it to back away from the door as close to X:25 as possible.
If he sees the sphere begin to move away, he will move toward the door (R:21) and try to close it.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 117/138 -- DarkVision/SeeInvis 16d6=62 ; 6d6=24 ; 6d6=21 ; 6d6=29 ; d20+13=26 ; 8d6=22 ; Thursday December 14th, 2023 6:50:28 PM
Nira keeps stepping around the cauldron, her intent being to keep it between her and the sphere of instant death.
Rather than cast a spell she gives orders to her summons "Until I say otherwise, all of you - except for you hag, you follow me - prepare to destroy whatever appears in the northeast doorway as soon as it's there. And if one of you at all times could try and block whatever is coming through, it would really help. Just... just try and fill the doorway with one"
--------------- Nira - Free action to 5ft step to L17 - Free action to order minions
Minions - Bralani: Two fly to to O12 and P14 both at 15ft high Ready action. One move to Q13 - ground level -- Ready actions to cast lighting bolts when something gets to R12. Please ignore the 16d6 - It was meant to be 6d6 and I got my hopes up when I saw the roll. ---- 24pts Electric Damage. Ref Save DC15 for half ---- 21pts Electric Damage. Ref Save DC15 for half ---- 29pts Electric Damage. Ref Save DC15 for half
- Witchfire: Fly to R15 at 15ft high -- Ready action to use witchfire bolt when something gets to R12. ---- Hit TouchAC26 for 22pts fire damage. Will Save vs DC22 or be covered in witchflame
No ghosties, just furniture. The fighter's second axe flips easily into his hand.
With the ice wall down, the fighter introduces himself to the animated chair.
------- Full attack, power attack on chair? (C) btax1 miss (Nat 1) btax2 hits ac 42 for 35 hp btax3 hits ac 35 for 37 hp btax4 misses (ac 19) hdax1 hits ac 45 for 33 hp hdax2 hits ac 37 for 31 hp rend for 14 hp
In Effect Blur (20% miss chance) Invisible Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Gaffer - Courtney - HP: 147/164 AC: 32(T:18/FF:27) CMD:36) d20+27=44 ; d20+22=34 ; d20+17=20 ; d20+27=35 ; 4d6+23=34 ; 4d6+23=41 ; 4d6+23=28 ; 4d6+23=41 ; Friday December 15th, 2023 6:17:02 AM [OOC: I've been wanting to use the Storm Giant for a while, glad I chose the right moment!]
Gaffer scans the room to see how they are doing on blocking the incoming objects, and spots that the library is unattended.
"Keep attacking those pillows" He calls to the giant. Relieved to see the sparks of electricity harmlessly passing over its body.
He keeps his defenses up against the table, shrugging of it's blow, and conjures a fierce wind to try and block the books of the library.
----- Cast Defensively: Wind Wall; Concentration Autopass; L/M/N12, Floor to ceiling; Small and Tiny flying creatures can't move through.
Storm Giant, Full Attacks, on 'a' and will switch to 'b' if a falls. [OOC: I'm not sure if there is any restriction on the giant attacking through the door.] Attack 1: 46 to hit, 37 to confirm crit; 75 Damage Attack 2: 36 to hit; 28 Damage Attack 3: 22 to hit; 41 Damage ----- Blur (20% miss chance)
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Friday December 15th, 2023 6:37:19 AM
Danko has his staff of flame appear in his free hand from his efficient quiver He casts Wall of fire to block off the entrance of the pink and gray rooms
--------------- Wall of fire PQ 17 to QR 17 floor to ceiling
The Ritual Rd 12 - DM Steve K 3d6=9 ; 3d6=4 ; 3d6=13 ; 3d6=6 ; 3d6=13 ; d20+20=35 ; d20+20=33 ; d20+20=22 ; 2d8+4=15 ; 2d8+4=9 ; 2d8+4=11 ; d100=93 ; d100=30 ; d100=14 ; d20+20=23 ; d100=92 ; 2d8+4=11 ; d20+10=27 ; d20+10=25 ; d20+10=20 ; d20+10=30 ; 2d4=5 ; 2d4=5 ; 2d4=3 ; d100=25 ; Friday December 15th, 2023 8:46:03 AM
Yrul is observant, but thinks she can do little about it. She takes a 5’ step (ooc: P,16) and makes a full attack with Snickit and Dabz. Invisible, she sneaks in some terrible damage and the Oboe is smashed into pieces on the floor! (ooc: if Yrul moves more that 5’, she can only make a single attack. Moving to P,16, she is able to still reach Q,17 and do a full attack)(ooc: Yrul was invisible and constructs are NOT immune to Sneak Attack. DM rolled 9,4,13,6,13= 45 additional damage) Yrul is now visible.
Ramirez calls out, ”Keep blocking the doors, if we slow them down, we should be able to complete the ritual!” The bard keeps singing and moves a bit to see the black sphere and concentrates… nothing happens.
Desdichado also thinks reaaal hard at the sphere, and gets it to stop! The paladin can feel another will trying to move it forward, so the effect is that the Sphere doesn’t move at all. Because the Sphere doesn’t move, neither does Ferrin.
Nira keeps stepping around the cauldron, her intent being to keep it between her and the sphere of instant death. She swiftly gives her summons instructions, and then concentrate on the next ingredient and chant: "Kadeesh mal, kadeesh mal, pared oos, pared oos"
Hmerrin wonders at what the animated objects are doing, but at his personal area, the fighter is in his element. His second axe flips easily into his hand and he introduces himself to the animated chair, smashing it in three strikes! The tea trolley gets it next for another hit. Hmerrin is now visible.
Gaffer scans the room, keeps his giant on defending the blue room and casts a Wind Wall to stop more books from getting through from the library.
The Storm Giant tears 2 pillows apart!
Danko calls his Staff of Flame and casts a Wall of Fire to block off the entrance of the pink and gray rooms! It also, with the hot side away from the heroes, burns the cage and box coming from the Menagerie.
………………….. Round 12 The 6th ingredient and incantation.
Three stone tables crowd the door, attacking Gaffer as the druid stands like Horatio or Hodor. Two bypass all armor, but one strikes only air due to the Blur spell! (24 damage)
From the bedroom, two bed curtains attack the Storm Giant next. Anything that gets through causes no damage.
Hmerrin is confronted by another plush chair and the parlor table, and both get ready to strike. The tea trolley strikes out, bypassing all armor. (11 damage)
At the library, the Wind Wall is transparent, and so the heroes can see how one of the books moves up to the Wall and disintegrates. But in doing so, the Wind Wall comes down!
The gorilla cage moves into the Red Room and is blasted by three lightning bolts and a Witchfire (now all visible)! The cage makes all of its saves and still comes forward, but the gorilla is reduced to an ozone-scorched corpse. The cage and box ignore their flying antagonists and continue to approach the Cauldron. Two more cages, one with a parrot and one with a rabbit, approach the door…
The Bodhran flies forward towards the cauldron until it encounters the invisible Desdichado. Unable to move forward, it attacks, missing due to the invisibility. Suddenly, the Wall of Fire is also cancelled, and one Doumbek is in the doorway.
And the Sphere of Annihilation, in a contest of wills between Desdichado and the Hut… does not move.
The cacophony is growing louder, and those in doorways can see more things are coming… ever faster…
……………………………………………………………………… Effects: Blur (20% miss chance) - Danko, Hmerrin, Gaffer Ram, Des, Yrul Invisible - Ram, Des, Hag, Nira (GI) Wall of Ice. 30hp/10' section. Break DC 25. Crossing = d6+10 dam ------------- Flying Animate Construct (Small) Ac 20/20/20 SR 15 Move40’, +10 Touch (d10) +Special o- 3 dam
Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy B – 51 dam D – 31 dam E – 63 dam F – 5 dam
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions. She has all the ingredients.
COUNTDOWN: 1hr 23min 8rds (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail ……………. Tired (2) Each 15 minutes, Fort DC 15+1 per save attempt or Fatigued
Fatigued: no run, no charge, -2 STR and DEX (doesn't stack with exhausted) Exhausted: no run, no charge, -6 STR and DEX Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 10d6=32 ; Friday December 15th, 2023 9:52:32 AM
"Well done, you two." Yrûl congratulated her weapons for a job well done. Now what to do? having become visible, she wasn't likely to impart that degree of damage again She decided to target the library. She pulled on the last of her Shadow Magic and the shadows in the library erupted into flame! Fire ought to work against books - at least that was what she assumed. She then turned in readiness to face whatever came out of the music room.
~~~~~~~~~~~~~~~~~~~~
OOC: 32 damage. It should spill out slightly into the main room, but just enough to catch the books seeking to sit the library. R: 18 for half damage.
Disappointing roll, but perhaps they are vulnerable to fire. :) One can but hope.
Hmerrin (MikeK)(HP 193/217 AC:39 T:21 FF:33 CMD:48) d20+32=49 ; d20+27=35 ; d20+22=31 ; d20+17=31 ; d20+31=37 ; d20+26=37 ; d8+30=32 ; d8+30=31 ; d8+30=35 ; d8+30=35 ; d6+29=30 ; d6+29=35 ; d10+9=17 ; Saturday December 16th, 2023 1:35:20 PM
Hmerrin notes the animated furniture is unbothered by his armor, but he really can't do anything about it now.
The fighter concentrates on turning furniture into kindling. "Anyone need help back there?" he calls.
------- Full attack, power attack on tea trolley, followed by plush chair. btax1 hits ac 49 for 32 hp btax2 hits ac 35 for 31 hp btax3 hits ac 31 for 35 hp btax4 hits ac 31 for 35 hp hdax1 hits ac 37 for 30 hp hdax2 hits ac 37 for 35 hp rend for 17 hp
In Effect Blur (20% miss chance) Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d20+22=23 ; d6=4 ; d6=4 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=3 ; Saturday December 16th, 2023 6:01:48 PM
Desdichado tries to mentally keep the sphere from moving away, but he can sense a sudden loss of control (Rolled a 1). He moves past the bodhran to O:16 and channels energy in the room to help heal his friends (OOC: I think he can reach everyone from that spot.)
(LoH: Everyone heals 36 hp.)
----- Active effects good hope invisibility LoH: 14/20 remaining
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/SeeInvis d20+6=10 ; d20+6=26 ; d20+6=16 ; 6d6=19 ; 6d6=19 ; d20+13=21 ; 8d6=26 ; Saturday December 16th, 2023 8:25:03 PM "Those little ones act like some sort of rod of cancelation, but it applies to spells too!" She lets Danko and Yrul know. "If you want any lasting effect you might need to deal with them first"
Nira considers having the minions hold back on some of their abilities. It's possible that more powerful things will start to emerge the longer the ritual continues. She has them keep up their attacks anyway. "Keep using ranged attacks and focus on taking them down, one at a time"
She continues chanting. "Whuppity bairn, deru, deru!"
--------------- Highlight to display spoiler: {OOC: What sort of action is it to try and control the sphere? Is it something Nira can help with?}
Nira - Free: 5ft step to L16 - Swift: Control Minions
Hag - Free: 5ft step to L17
Minions - Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 -- Cast lighting bolts at E, moving to F if E falls. ---- CL check vs SR15: 10. Fail. ---- CL check vs SR15: 26. Pass. 19pts Electric Damage. Ref Save DC15 for half ---- CL check vs SR15: 16. Pass. 19pts Electric Damage. Ref Save DC15 for half
- Witchfire. Incorporeal. Immune fire. Undead traits. -- Use witchfire bolt on E, moving to F if E falls. ---- Hit TouchAC21 for 26pts fire damage. Will Save vs DC22 or be covered in witchflame
Gaffer - Courtney - HP: 140/164 AC: 32(T:18/FF:27) CMD:36) d20+22=23 ; 18d6=66 ; d20+29=33 ; d20+24=36 ; d20+19=28 ; 4d6+23=35 ; 4d6+23=33 ; 4d6+23=42 ; Sunday December 17th, 2023 12:48:08 PM
Gaffer grimaces as the poor ape is disintegrated. He had considered and decided against releasing all of the animals into the Sargrass Plains, but he can't help but question that choice now.
Shaking his head, he knows it's not the time. He fends off attacks from the tables, Des' healing patching wounds just before they are reopened. The number of objects is increasing and they really need to focus on the sphere.
He moves back from the doorway, risking taking a few attacks as he does so, to make space for a bigger spell. Then with a fluid wave of his hands, he summons a sea of flames that starts from the green room and spreads around the south, east and then north edges of the red room while spilling through various doorways.
----- Move to L19 Cast: Fire Storm, Empowered: SR Check Nat 1 if that applies but otherwise 23; DC27 Reflex Save for Half, and to avoid being set on fire; 99 Fire Damage [OOC: Between 36 Cubes and it being shapeable, I think I can comfortably hit I,B,J, f, o, F, E, K, L, m and n while avoiding flying allies and shaping around others. I would rather hit my Storm Giant than the others if needed.]
Storm Giant Full Attack on e and then i; Attack 1: 46 to hit, 35 Damage Attack 2: 36 to hit; 33 Damage Attack 3: 22 to hit; 42 Damage
Summon Nature's Ally IX: Storm Giant; HP 237/237; 9/18 Rounds
Ramirez (BrianZ) AC32/20/25 HP 148/150 CMD32 d20+20=27 ; Sunday December 17th, 2023 8:52:29 PM
Ramirez tries to concentrate on the sphere again but still has no luck with it.
Actions: concentrate on the sphere = 27 Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Sunday December 17th, 2023 9:06:30 PM
Danko hears Nira but still casts a firewall exactly as before exactly in the same spot.
“ I’ll try this again. If it gets dispelled I’m going to start lobbing fireballs !”
The Ritual Rd 13 - DM Steve K d20+5=16 ; d20+5=20 ; d20=9 ; d20=14 ; d20+10=20 ; d20+10=26 ; d20+10=14 ; d20=1 ; d20=4 ; d20=10 ; d20=16 ; d20=3 ; d20=13 ; d20=16 ; d20=15 ; d20+10=13 ; d20+10=12 ; d20+10=13 ; d20+10=18 ; d20+10=29 ; d100=63 ; d100=74 ; d10=3 ; d10=7 ; 2d8+4=12 ; 2d8+4=16 ; d20=2 ; 4d6+23=37 ; d20+20=29 ; d20+20=24 ; d20+20=28 ; 2d8+4=14 ; 2d8+4=9 ; 2d8+4=13 ; d100=92 ; d100=59 ; d100=29 ; 2d8+4=7 ; d100=22 ; d20=20 ; d20=9 ; Monday December 18th, 2023 8:14:11 AM
Yrûl congratulated her weapons, then pulls the last of her Shadow Magic into a fireball in the Library! The animated books have Spell Resistance, but is no match for the drow, and they are destroyed. Two down. Amazingly, the non-animated things in the library are untouched!
Hmerrin concentrates on turning furniture into kindling. Tea Trolley… smashed. Plush Chair… unstuffed. He’s holding the one door pretty good!
Desdichado loses control of the Sphere of Annihilation, and moves past the bodhran. The drum tries to give the paladin a short beating, but misses. Then the hero heals everyone within 30 feet. Luckily, animated objects can’t benefit from healing, so he only heals living people. (everyone but NOT Hmerrin or Gaffer)
Nira gives her information about the Identified Flying Objects, and keeps sidling along, and adds another ingredient while concentrating on the chanting. "Whuppity bairn, deru, deru!"
(Ooc: A control check is a move action, 1d20 + character level + character Int modifier.)
The bralani hit a table with three lightning bolts and it is still coming, and it takes the Witchfire to finally take it down.
Gaffer gives a moment of thought for the poor ape, but has to concentrate on his own fight. Des’ healing doesn’t reach Gaffer (paladin is 40’ away). He steps away from the door, getting tables trying to smack him (2 hit for 28 damage), and then unleashes a Fire Storm! All the objects have Spell Resistance, but Gaffer only reflects from 2, he others are flamed! While all three tables from the Green Room are still moving, none of his other targets are!
The Storm Giant finishes the two bed curtains.
Ramirez tries to concentrate on the sphere again but still has no luck.
Danko casts another firewall, covering the Pink and Gray rooms. They keep getting knocked down, but are delaying animated objects.
………………….. Round 13 The 7th ingredient and incantation.
The 3 stone tables are joined by 2 more, and they spill into the Red Room! The long reach of the storm giant strikes one opportunistically, and then it is the table’s turn… The Storm Giant takes 14 damage, and Ramirez takes 22 damage!
From the bedroom, two more bed curtains attack the Storm Giant. Anything that gets through causes no damage.
Hmerrin sees another 2 tea trolleys animate and roll to the door. The table strikes out, is confronted by another plush chair and the parlor table, and both get ready to strike. The tea trolley strikes out, minimally for 7 damage.
At the library, two new books animate and fly into the Red Room!
The cages with a parrot and rabbit inexorably move towards the cauldron, and two tables follow into the Red Room!
The fire wall obscures whats going on in the Pink Room, but as anticipated, it soon disappears, and only a trumpet is hovering in the doorway.
And the Sphere of Annihilation moves forward, entering the Red Room…
The cacophony is growing louder with objects thrashing more and more wildly!
Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy B – 88 dam J – 99 dam
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions.
COUNTDOWN: 1hr 23min 7rds (Clock to zero means the Hut spits the heroes out and vanishes)
MAP IN E-Mail ……………. Danko: -2 CHR
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 d20=16 ; Monday December 18th, 2023 11:37:08 AM
Yrul cast a worried glance at the black ball of destruction that was slowly creeping forward. Perhaps if she asked it nicely it would return to its room. She sent a mental image of calm tranquillity: a silent, dark room filled with emptiness - just the sort of thing a deathly little globe like would enjoy, surely.
~~~~~~~~~~~~~~~
Apologies, I am unclear on the number needed. 16+Concentration = 17. Control? 16+Levl (18) + Int (1) = 35
~~~
Whether it works or not, Yrul will ready Snickit and Dabz for anything else that seeks to spoil the ritual.
Desdichado thinks about getting control of the orb again, but it once again slips against his thoughts. He instinctually backs up to N:15 as he sees it enter the room.
"Trouble's coming close," he adds. "Gaffer, Hmerrin - how are your wounds? Need some help with them?"
Hmerrin (MikeK)(HP 186/217 AC:39 T:21 FF:33 CMD:48) d20+32=37 ; d20+27=35 ; d20+22=31 ; d20+17=35 ; d20+31=45 ; d20+26=46 ; d8+30=37 ; d8+30=33 ; d8+30=38 ; d8+30=38 ; d6+29=30 ; d6+29=33 ; d10+9=13 ; Monday December 18th, 2023 5:18:51 PM
"I'm good," Hmerrin responds to Dez. He risks a glance over his shoulder.
"Danko, can you fry those books flying in?" he asks.
"Ow!"
The fighter turns back to see he's been struck by another table.
"Fine," he growls. His axes sing their lethal song.
------- Full attack, power attack on tea trolley, followed by plush chair. btax1 hits ac 37 for 37 hp btax2 hits ac 35 for 33 hp btax3 hits ac 31 for 38 hp btax4 hits ac 35 for 38 hp hdax1 hits ac 45 for 30 hp hdax2 hits ac 46 for 33 hp rend for 13 hp
In Effect Blur (20% miss chance) Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 d20+20=37 ; Monday December 18th, 2023 8:13:28 PM
OOC- reminder good hope should be active on everyone
Ramirez moves away from the table and continues to concentrate on the sphere
Actions: move to M20 concentrate on the sphere = 37 Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/SeeInvis d20+13=26 ; 8d6=29 ; Monday December 18th, 2023 9:05:23 PM "New tactic, Bralanis" she announces "Get some wind walls up. Block the smaller ones from getting towards the cauldron. Start from the west and then head east. If it goes down then I want one of you to recast it. And then if it goes down again, I want it recast again".
The hag and witchfire continue their previous orders
Nira holds her position and keeps chanting. "Higitus figitus migitus mum"
------------ Nira: - Swift: Command the Bralani
Minions - Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 -- #1: Cast Wind Wall on the south edge of I13, then 40ft east to the intersection of P13/Q14, then south to Q17 (6 x 10ft lines). -- #2: Ready action: If the Windwall from #1 gets removed, recast along the same lines -- #3: Ready action: If the Windwall from #2 gets removed, recast along the same lines
- Witchfire. Incorporeal. Immune fire. Undead traits. -- Use witchfire bolt on L ---- Hit TouchAC21 for 29pts fire damage. Will Save vs DC22 or be covered in witchflame
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 10d6=51 ; Tuesday December 19th, 2023 6:35:14 AM
Danko moves 5' north then lobs a fireball into the pink room
" I said! Stay in there ! "
------------------- Fireball 51 damage centered to U17
Gaffer - Courtney - HP: 95/164 AC: 32(T:18/FF:27) CMD:36) d20+31=32 ; d20+22=29 ; d20+21=37 ; 4d6+23=33 ; d20+30=41 ; d20+22=24 ; 18d6=59 ; Tuesday December 19th, 2023 7:43:30 AM
Gaffer has taken a few hits but he isn't worried yet, especially with the Staff of Healing in hand. "I'm alright Des."
With the tables out from the room, they are now in range of the Storm Giant, and Gaffer is quick to give direction. "Attack the moving tables closest to the cauldron, please."
As he's directing the Giant, he notices that the books are loose and splits his focus that way. More and more fire coming forth. The situation doesn't feel stable, but they are holding for the moment.
----- Cast Fire Storm Defensively, CL Check 41; SR Check 24; DC27 Reflex Save for Half, and to avoid being set on fire; 59 Fire Damage; Same general pattern again, r/s/K/L/R/Q are the primary targets he is after.
Storm Giant Full Attack on B; Attack 1: Nat 1 Attack 2, Power Attack: 29 to hit; miss Attack 3: 37 to hit; 33 Damage
Summon Nature's Ally IX: Storm Giant; HP 223/237; 8/18 Rounds
The Ritual Rd 14 - DM Steve K - "Higitus figitus migitus mum" d20+10=14 ; d20+5=8 ; d20+20=22 ; d20+20=38 ; d20+20=34 ; d100=48 ; d100=38 ; d100=33 ; 2d8+4=15 ; 2d8+4=11 ; 2d8+4=16 ; d20+20=31 ; d20+20=26 ; d20+20=23 ; d100=54 ; d100=28 ; d100=8 ; 2d8+4=15 ; 2d8+4=10 ; d100=12 ; d100=94 ; d100=1 ; d100=7 ; d20=10 ; 2d8+4=12 ; d20+10=23 ; d20+10=18 ; d20+10=29 ; d20+10=30 ; Tuesday December 19th, 2023 9:09:34 AM
Yrul cast a worried glance at the black ball of destruction that was slowly creeping forward. She sends a mental image of calm tranquility, and the Sphere halts!
Desdichado doesn’t need to control the Sphere, backs up, and calls out if anyone needs assistance.
Hmerrin calls for frying tactics, and keeps blocking the doorway. Chop chop! Two more pieces of furniture become kindling!
Ramirez moves away from the table and continues to concentrate on the sphere.
Nira calls for her Bralanis to have new tactics: Wind Walls! The elf-girl herself stays in one place and keeps chanting. The Witchfire gets in a good blast on one table, it is covered in witchflame!
Danko moves 5' north then lobs a fireball into the pink room, taking out another flying object.
Gaffer changes the Storm Giant’s tactics, while still blocking the door, he reaches out to smash a table. The druid himself cases a second Fire Storm, two fliers turn to ash and two cages dodge, but none of the walking furniture is flammable, so doesn’t catch fire.
………………….. Round 14 The 8th ingredient and incantation.
The 5 stone tables are joined by 2 more, and they are getting faster! Both the Storm Giant and Gaffer can have an AOO. But there are still 5 tables slapping at the heroes! Gaffer gets struck 3 times! (42 damage)
From the bedroom, bed curtains, and a wash basin and pitcher lay into the Storm Giant’s back. Anything that gets through causes no damage.
Hmerrin sees the furniture is getting faster, and that no matter how many he destroys, the number inside the room doesn’t seem to change! The ghosts are wailing and moaning as 2 more chairs trot over to the door. This time, they are fast enough to get to the warrior and to strike! One misses due to the Blur spell, and Hmerrin takes 26 damage.
At the library, two book arrive and destroy two Wind Walls, destroying themselves in the process.
The menagerie is a cacophony of noises as cages and tables keep pushing into the Red Room! Both Desdichado can Aoo Cage “K”and Yrul can Aoo Table “L”. The cages, boxes, and tables converge on the invisible Desdichado, three missing, but one striking through his armor. (Des takes 12 damage)
A Didgeridoo and a Sousaphone fly out of the music room, the long wooden instrument destroying the third Wind Wall, and the Sousaphone omm-pahing to menace Danko…
Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy L – 29 dam, covered in witchflame K – 59 dam L – 59 dam R – 29 dam Q – 29 dam
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions.
COUNTDOWN: 1hr 23min 7rds (Clock to zero means the Hut spits the heroes out and vanishes)
Yrûl could not keep the surprise from her face. Her "voidish happy thoughts" had actually worked! The destructive globe had stopped moving! Then the table barged past instinctively Snickit sought to make his presence felt. She wanted to help, but couldn't quite determine the most vulnerable spot (Not quite flanking). Snickit struck true (AC: 37)
If a Move Action is also possible, she'll endeavour to send further 'voidish happy thoughts' to the sphere of annihilation, encouraging it to contemplate its own entropic nature.
9+18+1=28
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d20+32=51 ; d20+32=44 ; d12+13=25 ; d12+13=18 ; d12+13=19 ; d20+32=49 ; d20+28=38 ; d20+22=38 ; d20+18=36 ; d12+13=16 ; d12+13=23 ; d12+13=16 ; d12+13=14 ; Tuesday December 19th, 2023 4:37:22 PM
(OOC: Nick, did you include the +2 from Good Hope in Yrul's ability check? That'll be the difference between a pass or fail)
Desdichado smacks the cage hard and continues to press the attack against the objects surrounding him.
AoO 51 vs AC; crit confirmed: 62 damage vs K
Full round attack (Priority: K, L, Q, R) 49 vs AC; 16 damage 38 vs AC; 23 damage 38 vs AC; 16 damage 36 vs AC; 14 damage
Active effects Blur Good Hope Fatigue
Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 d20+20=22 ; Tuesday December 19th, 2023 7:04:29 PM
OOC- reminder good hope should be active on everyone
Ramirez continues to concentrate on the sphere. Is it just me or is the furniture getting even angrier?
Actions: concentrate on the sphere = 22 Bardsong continues, inspire competence on Nira(+5 competence bonus on skill checks)
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
He's tagged again, but keeps swinging. Nira should be getting close.
------- Full attack, power attack on Z, then Y, then P btax1 hits ac 38 for 34 hp btax2 hits ac 44 for 31 hp btax3 hits ac 34 for 33 hp btax4 hits ac 36 for 36 hp hdax1 hits ac 43 for 34 hp hdax2 hits ac 42 for 31 hp rend for 15 hp
In Effect Blur (20% miss chance) Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Gaffer - Courtney - HP: 79/164 AC: 32(T:18/FF:27) CMD:36) d20+31=46 ; d20+26=37 ; d20+21=36 ; 4d6+23=39 ; 4d6+23=36 ; 4d6+23=37 ; 3d8+15=26 ; 15d6=61 ; d20+31=45 ; 4d6+23=36 ; Wednesday December 20th, 2023 6:21:26 AM
As the tables keep attacking him, Gaffer goes from feeling ok, to quickly quite concerned. Thankfully the storm giant starts swinging and lands a few heavy blows on the furniture.
With objects swarming forward, Gaffer tries to split his attention between healing himself and lessening the numbers infront of him. He would loved a few seconds of peace to summon another creature to take the hits instead.
"Just two more ingredients, right? We can probably do two more."
----- Storm Giant AOO: 45 to hit; 36
[OOC: I'm unsure if Gaffer can use both metamagic rod and the Staff of Healing to cast spells in the same turn with his shield. If it's either/or, the heal is the priority.] Defensively Cast Cure Serious Wounds on himself; CL Check Autopass; 26 Healing Use Quicken Metamagic Rod; Cast Flame Strike, Empowered: SR Autopass; Reflex DC 23 for Half; 91 Damage, Half ignoring resistance
Storm Giant Full Attack on I, then M; Attack 1: 46 to hit; 39 damage Attack 2, 37 to hit: 36 damage Attack 3: 36 to hit; 37 damage
Summon Nature's Ally IX: Storm Giant; HP 223/237; 7/18 Rounds Staff of Healing 4/10 Charges
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 10d6=34 ; Wednesday December 20th, 2023 6:27:05 AM
Danko sees that the green room thingies are becoming an issue. He casts a fireball just into the green room so that the radius of the blast catches those on the outside of the room as well,
-----------------] Fireball centered at I22 for 34 damage
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 138/138 -- DarkVision/SeeInvis 3d6=15 ; 3d6=9 ; 3d6=8 ; d20+13=14 ; Wednesday December 20th, 2023 6:52:56 AM
Nira redirects her minions. "Ok, forget the windwalls. Just use your ranged attacks to take these objects down one at a time. FTry and weaken the one that just came through the door. Witchfire, keep burning the table!"
The bralanis understand the order and target the nearby object. The witchfire fails to hit it's target though.
Her chanting continues. "Fennas nogothrim, lasto beth lammen!"
------------ Nira: - Swift: Command the minions
Minions - Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 -- All use wind blast on 'W'. Damage: 15, 9 and 8. Ref Saves vs DC17 to halve them.
- Witchfire. Incorporeal. Immune fire. Undead traits. -- Use witchfire bolt on L ---- Hit TouchAC14. Nat1=Miss!
The Ritual Rd 15 - DM Steve K - "Fennas nogothrim, lasto beth lammen!" d20+10=30 ; d20+10=26 ; d20+10=16 ; d20+13=26 ; 8d6=32 ; d20+10=14 ; d20+10=13 ; d20+10=17 ; d4=1 ; d100=67 ; d100=7 ; d100=80 ; d100=75 ; d100=42 ; d20+20=25 ; d20+20=32 ; d20+20=40 ; d20+20=22 ; d20+20=23 ; d20+20=28 ; 2d8+4=17 ; 2d8+4=6 ; 2d8+4=12 ; 2d8+4=12 ; 2d8+4=19 ; 2d8+4=12 ; d100=52 ; d100=9 ; d100=52 ; d20+20=25 ; d20+20=34 ; 2d8+4=11 ; 2d8+4=9 ; d100=20 ; d100=82 ; d20+10=25 ; d10=3 ; d100=45 ; d20+20=33 ; d20+20=30 ; 2d8+4=8 ; 2d8+4=14 ; d100=2 ; Wednesday December 20th, 2023 8:16:13 AM
Yrûl’s voidish thoughts actually worked! And between her opportunity and her picks (and the Bralanis, Witchfire, and Gaffer), she gets Cage L to stop moving!
Desdichado smacks Cage K hard, smashing it, and presses into Cage R making many cracks appear! Dez is now visible.
Ramirez continues to concentrate on the sphere and singing.
Hmerrin keeps swinging. Nira should be getting close… He only manages to smash one and damage another.
Gaffer quickly becomes concerned about the tables’ attacks. He defensively casts a healing spell on himself and keeps his shield in his hand. (ooc: can only hold/use 2 items at a time = Staff and Shield). The storm giant hits and hits again until Table I is smashed.
Danko sees that the green room thingies are becoming an issue. He casts a fireball just into the green room which catches Tables S, M, and T! S and M save (ooc: nope, I got no jokes here)
NIra continues her chanting and redirects her minions again, but the summonings are not nearly as effective.
………….. Round 15 The 9th ingredient and incantation.
More stone tables pour out of the Green Stillroom and charge into battle! (Storm Giant can AOO vs A or B) The tables already here keep moving to the cauldron and begin feeling about for anything standing next to the large, bubbling pot. M goes after the Hag (17 damage) N goes after Danko, but misses from the Blur spell! S, T, and B all strike at the flanked Gaffer, and T Crits! (49 damage) A barrels into the Stone Giant (12 damage)
From the bedroom, more objects crowd to the door, completely blocked by the Storm Giant. Anything that gets through causes no damage.
Hmerrin now has 4 pieces of various furniture, but only three can strike, and they are all blocked by the Fighter’s body from entering the Red Room! The Blur spell saves him from one attack. (Hmerrin 20 damage)
At the library, two books fly in unopposed all the way to the cauldron! One is confused by Nira’s invisibility, but the other strikes the elf-girl. (3 damage and make a Concentration Check DC 18 or have to repeat the next incantation in the Ritual [ie. the Ritual will need 11 rounds, not 10]!)
The menagerie has more tables, cages, and boxes all charging out towards the Cauldron! Desdichado can Aoo Box “W”and Yrul can Aoo Cage “Q”. W attacks NIra, but misses because of her Invisibility! Q attacks Yrul (8 damage) X attack Desdichado (14 damage)
The Sousaphone hits a low note but misses Danko because of the Blur spell (lucky man!) A drum and accordion fly to the cauldron and cast about for a target…
And the Sphere of Annihilation moves another 15', only 15' from Danko and Ramirez...
Walking Animate Construct (Medium) Ac 30/10/30 SR 15 Move 20’, +20 slam (2d8+4) + Brilliant Energy M – 17 dam Q – 29 dam S – 17 dam T – 34 dam W – 28 dam Y – 65 dam
Nira - Lead for the Ritual. Must stay adjacent to the Cauldron and only make Swift or Free Actions.
COUNTDOWN: 1hr 23min 7rds (Clock to zero means the Hut spits the heroes out and vanishes)
Picks were great for locks, but Yrul doubted how effective they'd be against a cage. Still, there it was, right in front of her and both of her weapons were keen to make their mark. As was often the case, Snickit won that argument.
Yrul then focused her thoughts. Perhaps the co-operative 'Voidy-Thing' would like to help them? She sent a mental image of the Black sphere eradicating troublesome furnishings that really didn't belong in its perfect emptiness.
~~~~~~~~~~~~~ Seeking to get the Sphere to "eat" 'f'. ~~~~~~~~~~~~~
Finally she unleashed both picks to 'do their worst'. Having seen their worst in the not so distant past, she immediately rued that choice of words. Snickit made a mad lunge for the cage and became ensnared between the bars! (2nd roll to determine just how bad the 1 was - more guidance for me than anything else. 18 meant a good recovery.)
Snickit Attack 1 - natural 1.
Dabz seemed to laugh at Snickit's ineptitude, or so Yrul imagined.
Dabz 1: AC:34. 9 damage. Dabz 2: AC:30. 6 damage.
Snickit then slid free and sought to clear 'himself' of any shame. He didn't.
Snickit 2: AC: 27. Miss. Snickit 3: Another Natural 1!
Snickit only managed to further compound his embarrassment - and Yrul's. Stuck again! (She didn't drop the weapon)
~~~~~~~~~~~
Concentration check to persuade her new best friend to eat the furniture. 19+19+1=39
Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48) d20+32=46 ; d8+30=31 ; Wednesday December 20th, 2023 6:36:54 PM
Hmerrin glances over his shoulder again and grimaces. Things is getting bad by the cauldron.
He pirouettes from the attacking furniture and slides over to smack one of the books attacking Nira.
------------ Move to L 14 Attack d, power attack hits ac 46 for 31 hp damage
In Effect Blur (20% miss chance) Barkskin: (120 minutes) +5 Nat Armor Heroism: (20 minutes) +2 morale bonus on attack rolls, saves, and skill checks good hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis d20+13=33 ; d20+13=27 ; 8d6=24 ; 8d6=26 ; Wednesday December 20th, 2023 6:50:30 PM
Nira takes the hit, but fortunately it's one of the softer ones she's taken today. She keeps her concentration on the ritual.
"Surround me, the hag and the cauldron with wind walls!" She calls to the Bralani. "Same as before. Prepare to recast them if they come down!"
"Witchfire, just keep using your ranged attack against anything that's near my friends"
Nira continues her chanting. "Salagadoola. Mechicka. BOOLA!"
--------------- Concentration check vs DC18: 38=Autopass
Nira: - Swift: Command the minions
Minions - Bralani. DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 -- #1: Cast Wind Wall to surround Nira, Hag and Cauldron. -- #2: Ready action: If the Windwall from #1 gets removed, recast along the same lines -- #3: Ready action: If the Windwall from #2 gets removed, recast along the same lines
- Witchfire. Incorporeal. Immune fire. Undead traits. -- Use witchfire bolt on X ---- Hit TouchAC33. Crit confirmed on AC27 for 50pts fire damage. Will Save vs DC22 or be covered in witchflame
- Hag: 17 dmg
Gaffer/DMs: Highlight to display spoiler: {FYI... Nira's Healing Staff is a custom one that casts Heal instead of CSW. The concentration check to use it is also DC25, but Gaffer made that too}
Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 d20+20=26 ; Wednesday December 20th, 2023 8:03:27 PM
OOC- reminder good hope should be active on everyone
Ramirez sees the increasing number of books and furniture closing in. Nira is performing the ritual and needs some more help, and Gaffer is getting swarmed, so he switches to a heroic song of heroes from around the Wold, banding together to fight a plague of red Sargrass.
Ramirez continues to concentrate on the sphere.
Actions: concentrate on the sphere = 26(nada) Bardsong changes, Inspire Heroics is now active on Nira and Gaffer(+4 morale bonus on saving throws and a +4 dodge bonus to AC)
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] d20+32=39 ; d12+13=25 ; d20+32=38 ; d20+28=39 ; d20+22=30 ; d20+17=18 ; d12+13=20 ; d12+13=25 ; d12+13=14 ; Wednesday December 20th, 2023 8:30:52 PM
Desdichado takes a swing at W as it passes by. He then 5-ft steps to M:14 and presses the attack.
AoO vs W 39 vs AC; 25 damage
Full-round attack (Priority W, C, D) 38 vs AC; 20 damage 39 vs AC; 25 damage 30 vs AC; 14 damage 18 vs AC; crit miss
Active effects Blur Good Hope Fatigue
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Thursday December 21st, 2023 6:44:28 AM
Danko castsTelekinesis and hurls objects CDWQEF and S away with great force and hopefull up against the walls.
-------------------- OOC> Hail Mary throw. Not sure if this will work but we'll soon see.
Yrûl picks at “Q”, and focuses her thoughts on the Sphere of Annihilation. She gets it to stop, but there is another will contesting hers, and she can’t get it to move elsewhere. She is also able to get in one more attack, which misses. (ooc: pick AOO, sphere is a move action, pick is a standard action. Full attack to use all attack rolls would require a full round action)
Hmerrin grimaces: things is getting bad by the cauldron. He pirouettes and all three pieces of furniture lash out at his back. One misses, one is confused by the Blur spell, and Hmerrin only takes 14 damage from the third. Then, he is among the flying books, shredding one with a single stroke!
Nira takes the hit and keeps her concentration! New orders and the elf-girl continues her chanting. Bralanis defend, and Witchfire fires, and Hag continues to be a living shield.
Ramirez switches to a heroic song of heroes from around the Wold, banding together to fight the plague of red Sargrass to inspire heroics!
Desdichado takes a swing at “W” as it passes by. He then removes himself from being flanked and presses the attack until “W” is unmoving!
Danko casts Telekinesis, but didn’t attempt it defensively. Surrounded by animated objects they all strike at him while the Sorcerer is distracted. One misses (nat 1), but the other two strike Danko for 22 damage. And now Danko needs to Concentrate DC 37 or the Telekinesis is disrupted! (DM rolled 25) The spell fizzles!
……………
"Salagadoola. Mechicka. BOOLA!" NIra adds the 10th ingredient and completes the 10th incantation.
Instantly, the animated objects stop. The howling stops. The rattling and noises stop. And things start moving back to their rooms. Tables, chairs, and cages return to their assigned places. Books and musical instruments float back into their appropriate rooms.
The Sphere of Annihilation recedes back into its Gray Mausoleum.
Smashed objects, chips, and the other detritus of combat move as if caterpillars or ants are carrying them (Perception DC 20: the red rug itself is flicking its fabrics to move the wreckage) until they are against the walls with all of the other bric-a-brac.
All the Doors can move again.
And the Cauldron has stopped bubbling. Nira and Danko are close enough to see the surface is as still as glass, and it shows 2 scenes. The first is well-known: the courtyard of Tide House in Dirt City! The second looks like a lush, tropical forest, wild and yet manicured.
”Hmmph, took you long enough!” A voice breaks the stillness in the Red Room, and all eyes turn towards the Door to OddHolme. On the door lintel stands a small Imp dressed in a red felt coat and stocking cap that are both lined with fluffy white fur. Each hero could swear that he wasn’t there during the battle. ”The Gray Traveller is mighty pleased, yep, mighty.”
A twinkle in its eye and tilt of its head soon gives the heroes to know there is nothing to dread. But maybe quite a bit to ask…
The heroes have the initiative.
Gaffer - Courtney - HP: 105/164 AC: 32(T:18/FF:27) CMD:36) Thursday December 21st, 2023 8:47:10 AM
[OOC: Sorry for the missed post, day got away from me. Glad we got through it anyway though!]
Gaffer resists the urge to slump down as soon as the ritual is complete. But let's out a quiet "Yaaaay" of tired victory.
He isn't too surprised that the hut can tidy itself given the extent of it's defensive. He is however both surprised and wary when he sees the imp. Perhaps someone wants to lend them a hand against the Rakshasa now that they are nearly there. That would be nice.
The name Gray Traveller doesn't ring a bell, and he looks to the others for their reactions, while quietly returning to Nira their staff. The Storm Giant will fade in half a minute and make some more space in the hut.
----- Staff of Healing 4/10 Charges
Yrûl (Nick K) HP:140140 AC:34 F:12 R:29 W:9. CMD:32 Thursday December 21st, 2023 9:50:10 AM
"Well, I was going as fast as I could." Countered Yrûl defensively. As with Gaffer the name didn't resonate with her. Still, it didn't sound very auspicious, but then, grey simply wasn't an auspicious colour. In fact, it was barely a colour at all. What was more promising was that the imp was bedecked in red and white. Yrûl did like her colour.
"So...ah....who are you and what's a Grey Traveller? she enquired optimistically before casting her eyes towards the room that held the sphere. She couldn't help but wonder what strange, entropic thoughts the little void was having now.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Thursday December 21st, 2023 1:57:53 PM
Gaffer may have been able to resist slumping, but Desdichado finds the nearest space along the wall to drop and soon closes his eyes. Fatigue, then exhaustion, then fatigue again have taken a toll on him. He barely registers the imps words.
Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48) d20+12=15 ; Thursday December 21st, 2023 5:28:20 PM
The battle suddenly ends. Hmerrin is about to relax when he hears the voice.
Whirling about, the fighter pauses. He tilts his head, considering the imp carefully. After several moments, he addresses it.
"You look familiar. You were there after the big Sarr god fight.....Gimp, it was, right?" He thinks. "Which would make the Grey Traveller...oh."
Hmerrin's face scrunches even more. "Why would Gargul be interested in all this?"
Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 Thursday December 21st, 2023 7:44:01 PM
Ramirez is relieved when the sphere starts moving back to its' resting spot in the gray room. He watches it warily for another few moments just to make sure. Then he notices the imp.
Greetings! Certainly we are pleased that the Gray Traveler is pleased. Not a good idea to get on his naughty list. So how can we help you?
bardsong ends
Active Effects: fatigue detect magic good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.(this will affect all the Tide and any living creature summoned.)
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis Friday December 22nd, 2023 5:01:23 AM
Seconds after the animated objects start retreating, the bralani vanish. They served their purpose well and their blur spells probably saved the party a lot of pain.
"See if you can find anything obviously valuable in the other rooms and then bring them in here" she directs her last two summons "And if anything attacks you make sure to call out". The magical aura here is too powerful to discern magical items from mundane, so they minions are just going to have to judge things for themselves. She doesn't expect them to find everything (or perhaps anything?) but she's quite tired at the moment so is happy to delegate the task.
Now that Nira has gained control of the hut it makes her wonder: could this hut become a place to retire in the future? Has it now changed hands from a bad witch to a good witch? It does come with an extensive library too.
"Phew. I'm glad he's pleased. It's been a very, VERY long day. I'm relieved we didn't have to meet him under different circumstances"
----------- Knowl Geography: 40 (Take10) to see if she recognises the other location
Highlight to display spoiler: {For those wondering about Nira's chants... Treguna, Mekoides, Trecorum, Satis Dee = Bedknobs & Broomsticks Kadeesh mal, kadeesh mal, pared oos, pared oos = The Mummy Whuppity bairn, deru, deru = Willow Higitus figitus migitus mum = The Sword in the Stone Fennas nogothrim, lasto beth lammen! = LotR - Fellowship of the Ring Salagadoola Mechicka Boola = Cinderella }
Danko Pureheart (Yves) -- AC 29 (35, 37 in dragon form, 38 hasted, 40 vs evil, ) -- CMD 36 -- HP 97/132 Friday December 22nd, 2023 6:34:32 AM
Danko drops down right where he stood. Seated cross legged fashion.
" I really need to work on my combat magic" he murmurs to himself.
He looks up towards the imp and in a low voice,
" Want a carror? "
Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 75/132 Friday December 22nd, 2023 6:35:38 AM
ooc, HP at 75
Yule! Friday December 22nd, 2023 8:14:44 AM
If the Tide deal with the sudden end to the swarming battle in various ways, they react to the strangely clothed Imp. Nira’s summonings are able to glean some more valuables. Beyond what they already got from the Sargrass Ambergris and Yolpova’s personal belongings, the team is able to gather enough wealth for everyone to have a total of 685,000gp (equivalent of 19th WBL)
Gimp the Imp, for that is who it is, grins lopsidedly at being named. ”Yep, that’s me! I’m not supposed to give away secrets, so I won’t tell you why the big guy is pleased, but I’m sure it’s NOT because he doesn’t like constructs, or people messing with Woldsblood, or being dissed by a whole plane of irreverent spirits. No, it’s gotta be something else…”
“No worries. I’m just here to deliver a message. Since you have control of the Dancing Hut for a while, you can use the cauldron to show you one of the pictures, then use the Door here to go to THAT place and back again. Once. I suggest you rest up in Mud Village or Dirt Town or Dust City. You know, that place you are from, before you say ‘welcome to the jungle’. Cause they have fun and games.”
With that, the Imp vanishes, but a small, gift-wrapped package falls from where Gimp was perched and lands at Yrûl’s feet. When she opens it, it reveals a Talisman just like what Vyrnix gave the others! ………
Friends, this is the last post before Yule. You should post today but have no obligation to post again until 8 January 2024. (I and Dan may periodically look in, but it will be sporadic until 8 Jan.)
"Oh." Said Yrul rather stupidly. "This is good, right?" She asked of the new gift. In truthy, she was rather relieved at the imp's departure; she didn't really know what he was talking about and was glad not to seem even more stupid than she already felt.
"So....resting now, yeah?" She asked optimistically. A good long, hot bath would be wonderful, but a warm bed sounded even better.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Tuesday January 2nd, 2024 7:44:12 PM
Desdichado perks up at Gimp's suggestion they rest in Dirt City. "Is there a place to park this thing there?" he wonders. "Wouldn't it be a shock to Jasper and Tombo if we brought this into the courtyard!" He chuckles sleepily to himself at the thought.
(OOC: I enjoyed the incantions. Higitus figitus migitus mum gets a lot of use in our house!)
Gathered in the Dancing Hut - DM SteveK (Monday Post after Yule) Friday January 5th, 2024 10:30:02 AM
ooc: this is the Monday Post after Yule. .............
The Tide, Hmerrin, Gaffer, Desdichado, Nira, Ramirez, Danko, and Yrul find themselves in the Red Room of Baba Yaga's Dancing Hut. The eight doors to other locations are closed, the cauldron in the center of the room is still, and the mounds of stuff against every available wall has had some additional bric-a-brac added from the last battle. From their previous experience, the Tide knows they can find nearly anything in the piles; but it is much easier the more common and generic the item. (i.e. a bunch of carrots would be really easy to find, but Danko's teddy bear from when he was 5 would be much more difficult.)
Yrul has a small gift that turns out to be a "Vyrnix’s Talisman" (Fate Item). Warm to the touch, this 4” dragon’s tooth is gold at the root and fastened to a cord of twisted dragon scale. Effect: neck slot; Epic bypass first DR 15 of opponent and gives +5 Spell Penetration to any spell cast by the wearer. Only useable on the home plane of the Maharaja.
Gaffer also has a package, neatly wrapped and labeled "To Gaffer with much appreciation from Djali Merrytoes, Catacombs"
Yrul, Nira, and Gaffer also have some news: while they were in the Catacombs, Yrul was being served by a middle-aged woman named Tishe' Weaver, and she had admitted she was the same Tishe' that had hired the drow-girl back in Hook City to find her Spinning Wheel in OddHolme! ...........
The heroes have the initiative.
ooc: Please update your PC sheet to 19th level and then email DanK and SteveK for review. I am tracking MikeK and Courtney have said they are ready for a review.
Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 Sunday January 7th, 2024 7:13:08 AM
"Oooh, pretty! Look what I found." Cooed Yrûl as she held up the dragon's tooth talisman. "There's some good stuff in amongst this lot." She added with a broad grin.
~~~~~~~~~~~~~
OOC: Header adjusted.
Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 Sunday January 7th, 2024 11:36:38 AM
Danko is weary and still slightly less charismatic then he had been before the battles.
He does however find some fresh carrots amongs the pills of brick a brack. That makes his slightly happier.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Sunday January 7th, 2024 7:40:22 PM
Desdichado laughs to himself that events have shaped themselves for Danko to receive a fresh batch of carrots from among the debris of this most recent fight.
"Gimp recommended we head back to Dirt City. Any objections? Er...anyone know how to run this thing?"
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis Monday January 8th, 2024 3:43:11 AM "Good question" Now that Nira has completed the ritual and taken control of the hut, she wonders how hard it will be to, er, steer. "Maybe we should park it somewhere outside Dirt City? If we lost control of it within the city we could end up causing some problems"
Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) Monday January 8th, 2024 6:02:54 AM "That was quick and easy." Gaffer smiles as he unwraps the package and suits up with his new armour, skimming through the book to make sure he didn't miss anything.
Gaffer doesn't mind heading back to the city, he doubts they'll be there for long, but it's better than being out in the middle of the overheated plains when they return from another plane.
"Good idea Nira, I'm not sure the Prince would take very kindly to us bringing it inside the city. It could give the houses a good scare though."
Gathered in the Dancing Hut - DM SteveK Monday January 8th, 2024 7:24:35 AM
With keen perception (Danko skill is 21), he is able to find a dozen carrots in a bunch. (Finding anything requires stating what one is trying to find, and then rolling a Perception Check.)
Nira, having done the ritual, realizes the Tide has some mis-interpretation on what 'control' they have on the Hut. The particular ritual that the Tide did does NOT allow her to control where the Hut goes: The Hut isn't going to teleport to Dirt City. What Nira can do is change the entrance door to open in one of three places: 1. Wherever the Hut currently is (OddHolme for now, maybe somewhere else if the Hut moves). 2. The courtyard of Tide House in Dirt City. 3. A lush, tropical forest, wild and yet manicured ( a jungle location on Rakshasa plane).
Yrûl squealed in delight as she released three crystalline insects to flutter and dart around her. "Look, Sickit, Dabz - new friends." She said excitedly. "Oh, where are my manners. let me introduce you. Snickit, Dabz, this is Peabo." She pointed to a deep red butterfly. [b]!That's Callie." She indicated a swallow tailed butterfly that was a mix of lavender and green. "And this little fellow." She pointed to a darting. pale green dragonfly. "Is Aggerz. Now everyone knows everyone. I'm sure we'll all get along just fine." So absorbed was she in her rummaging that she gave no thought to what was to come next.
Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48) d20+24=41 ; Monday January 8th, 2024 5:51:26 PM
Hmerrin is working his way through the implications of Nira's control.
"So we can open a door to the courtyard of Tide House, hang out there for a while, and we can come back into the Hut from there whenever we want?" he asks.
What they could really use right now, the fighter muses, is a chest full of diamonds. He looks around to see if that might be in the room. [Perception 41]
Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 d20+17=19 ; Monday January 8th, 2024 7:31:29 PM So I guess the hut will just stay right here, but we can use it for some specific traveling.
So after we rest and upgrade out gear, I guess it's time to pay a visit to the Rakshasa.
Ramirez rummages around in the main room, curious if spell components can be found in the pile of stuff. perception = 19
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis d20+26=39 ; d20+26=41 ; d20+26=33 ; d20+26=39 ; d20+26=45 ; Tuesday January 9th, 2024 2:56:04 AM
Since it looks like the group is in no immediate danger, Nira checks to see if the door to the library will open. She plans to grab as many books as possible to improve the 'library' at Tide House. 12 books hardly makes a library! Failing that she pokes and prods through all the clutter in the red room to find some.
"Before we head back to the house, perhaps we should quickly pop outside and let the locals know that everything is ok? They might be worried about what they saw and we should warn them not to come inside" She says aloud while moving bric-a-brac about. "I hope there wasn't too much collateral damage from all the blood and fire"
--------- Nira isn't looking for any specific books. Just 'books' in general. The more the merrier! Perception checks: 39, 41, 33, 39, 45
Gaffer - Courtney - HP: 208/208 AC: 38(T:21/FF:31) CMD:41) d20+36=54 ; d20+36=55 ; d20+36=37 ; Tuesday January 9th, 2024 5:28:40 AM
Gaffer joins the search through the bric a brac, commenting as he does.
"I might stay with the hut. I worry about what would happen to any doorway once it moves again."
----- Gaffer is looking for acorns and holly berries that he might use for Fire Seeds. Perception: 54, 55, 37
Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 Tuesday January 9th, 2024 6:31:02 AM
" I need some upgrading. A trip to the Catacombs is in order for me. After I'm done, I can stay with Gaffer and the hut. "
Gathered in the Dancing Hut - DM SteveK Tuesday January 9th, 2024 7:15:30 AM
The heroes think through the implications of the Hut. Nira thinks Hmerrin’s reasoning is sound, but Danko and Gaffer plan to have at least one Tide member in the Hut at any one time… just in case.
Nira is able to take books out of the Library without consequences, well, other than then there is an empty spot on a bookshelf. It’s a nice handful and easily triples the current Tide House library!
Hmerrin finds a small chest full of low-grade diamonds! (Which is included in the wealth that the PCs have acquired from the Hut and already set in the WBL this month)
Ramirez finds some spell components, a rhubarb leaf and an adder's stomach.
Yrul finds something useful: it is a Spork!
Gaffer finds some acorns and holly berries!
Yrûl (Nick K) HP:181/181 AC:33 F:15 R:29 W:9. CMD:39 Tuesday January 9th, 2024 10:14:36 AM
"oh, look, look, I found a ......what is this?" She quizzically enquired as she examined the unusual implement. "I'm going to keep it. I bet it comes in really useful.....for something. Oh, and as for staying in the hut - I volunteer. It's far too bright for me out there. We little Drow types like our shade you know. So, I guess once rested and catacombed up we'll be ready to go have a word with a few naughty Rakkies. Snickit and Dabz are definitely ready, but then, they don't get so tired." She looked around to see if she might be useful: perhaps carrying a few books.
Hmerrin (MikeK)(HP 140/217 AC:39 T:21 FF:33 CMD:48) Tuesday January 9th, 2024 7:11:42 PM
Hmerrin is immensely pleased with himself at finding diamonds in a trashed hut.
He nods along happily at Nira's suggestion to pull a quick check in on the Sargrass natives. "Good a test of our control over this thing as any," he muses.
With that, he strides over to the door and swings it open. "Hello? Everybody good, er, uh, shadowy out there? We won. All good, er, shadowy."
Ramirez (BrianZ) AC32/20/25 HP 126/150 CMD32 Tuesday January 9th, 2024 10:53:02 PM
Ramirez joins Hmerrin checking in on the town, and see if they need any help with damage from the fight.
After that, it looks like it's time to stop in at Tide House and get some rest.
Desdichado (Ryan) [HP:211/211; AC:29/15/27 - CMD 36] Wednesday January 10th, 2024 2:02:50 AM
Desdichado wonders where the door will open up to at Tide House, and hopes to Domi it will be easy for everyone to get back inside after they've left.
RobC - Nira Wynvyre -- AC 29/15/25 -- CMD 24 -- HP 135/138 -- DarkVision/SeeInvis Wednesday January 10th, 2024 4:52:13 AM "Let's not shut the door behind us" Nira warns as she stuffs the last book into her haversack "I don't know what would happen, but best to play it safe"
She waits for everyone to be back together before controlling the door to open at Tide house. Nira waits for the others to leave the hut before she does, as she's not entirely sure what would happen otherwise.
Danko Pureheart (Yves) -- AC 29 ) -- CMD 36 -- HP 132/132 Wednesday January 10th, 2024 6:34:37 AM
Danko heads to the Catacombs to pick up some trinkets. He soon comes back and volunteers to stay with the Hut. Such a prize he says shouldn't be left unattended.