Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Tuesday January 16th, 2024 10:07:23 PM
Isaac nods, "As long as I have enough space to swing my sword I should be ok enlarged, just be careful. I don't want to suddenly grow and hit my head on the ceiling."
Isaac draws his sword and shield, ready for a fight.
Standing close to Isaac, Maxwell is not affected by fear (17 or 21 passes either way).
"Thank you, Brother Isaac! I'm not afraid, nooo-oh-oh-uh-oh!"
Maxwell listens to Benni as the clergyman talks about Eros and sends a Calming Touch into his Pants of Plenty and ... is silent ... unless you hear a slight muttered whisper ...
Highlight to display spoiler: {No, don't go there. Even *I* have some standards.}
DM Bob and Carla - ”All together now” Tuesday January 16th, 2024 10:54:03 PM
Everyone makes it safely over the boundary wall. Urist-Maxwell and Benni without trepidation. Beatrix wary of the dark aura tucks in close to the paladin, just to be sure.
Snark asks Benni to do the honours, since the party did indeed lock up on their way out. The cleric inserts the key, and gives it a turn. As before, a shimmering starts high overhead and cascades gently downward to reveal the larger and more magnificent structure hidden behind the illusion of a smaller set of ruins.
On entering the Great Hall, Jasper is pretty sure nothing has passed through the space since the party left the premises a little over a week previous. Two ghosts go about their business amongst the books, and the illusion of a great chasm stretches across the far part of the chamber. There is no challenge there, however, for the adventurers know it for what it is - an illusion.
Snark volunteers to supersize Isaac before they head down into the crypt. The paladin agrees, with the caveat that he needs a deal of space to swing his great sword.
Spreading out into the Great Hall, the Luck Maker’s find their way unimpeded.
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) Wednesday January 17th, 2024 7:31:08 AM
With Jasper's confirmation, Benni nods, replaces the key in his Pants O Plenty and moves to the doors that will open to the inner courtyard. It's time they made their way to the Chapter House.
He doesn't seem to have a reaction to Urist's mumblings. (ooc: that's me, always inadvertently playing the straight man!)
............ Active Spells. Ghost weapon (0 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 21 Tinkerbell HP 32/32 AC 23/15/21 Wednesday January 17th, 2024 10:26:45 AM
Beatrix is ready to go. By which I mean I have leveled her.
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Wednesday January 17th, 2024 1:41:51 PM
Jasper glances at the ghosts as she passes. She hopes they're content, in their own strange way.
"Any ideas about how to fight the entity that was repelling us the last time we attempted the crypt? What was it, anyway?"
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday January 17th, 2024 5:00:16 PM
Updating header again, forgot CMD increase.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Wednesday January 17th, 2024 5:51:33 PM
Snark moves along with the others. In answer to Jasper's question, "Yeah, that was a Crypt Thing, some sorta guardian. I don't think it'll be any more trouble - I got its skull back in my room in Heranmar."
"I think we need to finish checking out that crypt. Boy I sure hope we can find what's causing the ocean problems, 'cause I don't really want to have to deal with Angry Aquawoman again."
The party will move along through the Great Hall, past the illusory hole in the floor, out and over to the Chapter House where the rosette was in the floor. We'll activate the mechanism in the floor again to open the passage into the crypt and move down into the crypt area where we fought that Crypt Keeper.
Well, unless something stops us first.
Maxwell (AC19, HP72) (Cayzle) Wednesday January 17th, 2024 7:53:28 PM
"Oh, is it time for the casting of spells?" asks Maxwell. "I'll go with my fab four!"
He casts Unseen Servant, See Invisibility, Message, and Enlarge Person.
spells prepped (underlined = cast).
0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Enl Person, Shield, Grease, Uns Servant, Rose Temp Cont. 2: Bull Str, Glitterdust, See Invis, Invis x2. 3: Fly, Shrink Item x2, Stink Cloud, Haste. 4: Stone Shape, G Invis x2, Dimension Door.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 0
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Wednesday January 17th, 2024 9:41:28 PM
Isaac ask Snark" Beatrix and I were teleported away, did that Crypt guardian pull any other tricks out after we left? Or explain itself?" Isaac was very curious if the Crypt guardian had the capacity to speak or if it just a mindless if magical undead.
DM Bob and Carla - ”It won’t be long…” Wednesday January 17th, 2024 10:44:54 PM Benni leads the way through the Great Hall. Jasper checks out the ghosts, who take no notice of the adventurers - this time. The druid wonders aloud about the undead resident of the crypts that divided the party. Isaac having only glimpsed the thing before he was transported elsewhere, has some questions as well. Snark identifies it as a Crypt Thing - bound to the chamber and acting as some sort of guardian. He is pretty sure the party won’t have to deal with it this time ‘round.
Beatrix follows her friends - raring to go.
Urist-Maxwell preps her favourite spells. (Please identify how long each spell lasts in your next post.- DM Carla)
The Luck Makers progress down the darkened Great Hall, over the illusiory chasm, and through the unlocked double doors leading out to the open air courtyard beyond. Gravel crunches underfoot as they skirt the space marked ‘Garden/Exercise Yard & Cloisters’ on Isaac’s map before finally arriving in front of the locked double doors of the Chapter House.
(OOC: everyone has submitted updated PC sheets. 4 have been approved. 2 are very close to ready. Thanks, everyone, for working hard to meet the deadline. - DM Carla)
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Wednesday January 17th, 2024 11:49:09 PM
Snark will wait until Benni opens the locked door. Then we will activate the puzzle in the floor, and proceed down the stairs into the crypt.
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) Thursday January 18th, 2024 7:12:40 AM
Benni takes out another key and opens the doors to the Chapter House. He takes comfort in the thought that there wasn't yet another Displacer Beast in the Cloisters. He then provides the amulet to Snark so the gnome can activate the stairway going down.
A final spell, Light is cast on his buckler shield to help spear the darkness, and he is ready to follow the leaders down to the crypts. "Just in case there are more guardians, I will be ready to use my Unity ability to allow everyone to better resist the teleportation effects of a Crypt Thing."
............ Active Spells. Light (on buckler) (0 of 80min) light 20', dim light out to 40' Ghost weapon (0 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Thursday January 18th, 2024 1:54:28 PM
Jasper draws her quarterstaff so she has it at the ready as they descend.
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Thursday January 18th, 2024 2:53:54 PM "I hope there are more, I want a rematch. This time I'll win." Beatrix says confidently.
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Thursday January 18th, 2024 9:19:02 PM
Isaac agrees with Bennie, "Good idea, last thing we want is another teleportation mishap. " Isaac smiles a Beatrix confidence" On that I have little doubt, but hopefully we won't meet anymore."
Maxwell (AC19, HP72) (Cayzle) Thursday January 18th, 2024 10:00:51 PM
Maxwell sees how easily the party advanced over previously-traveled ground, and wishes he had waited and cast his spells here.
He reassures Beatrix that she has what it takes to win. He nudges Isaac, agreeing with him and pointing to the centaur, saying, "She never stops, she's a go-getter."
DM Sanity Info
spells prepped (underlined = cast).
0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Enl Person, Shield, Grease, Uns Servant, Rose Temp Cont. 2: Bull Str, Glitterdust, See Invis, Invis x2. 3: Fly, Shrink Item x2, Stink Cloud, Haste. 4: Stone Shape, G Invis x2, Dimension Door.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 0
Current Ongoing Effects: Temperature Control: cast at breakfast, lasts 16 hours Unseen Servant: cast in the Great Hall, lasts 8 hours Message: cantrip, renewed at regular intervals. See Invisible: cast in the Great Hall, lasts 80 minutes Enlarge Person: cast in the Great Hall, lasts 8 minutes
DM Bob and Carla - ”Under the Chapter House…” Thursday January 18th, 2024 11:31:08 PM
On crossing the threshold of the Chapter House after the door has been unlocked and opened, the party see the room just as they left it.
Benni hands the medallion to Snark who fits it into the depression at the centre of the design on the floor. Once joined, the medallion and the surface of the stone both begin to glow. Those who remember how the portal work, align the outer rings marked with glyphs with key markings on the medallion. When turned just so, the central plate pops upward ever so slightly and the portal swivels to one side, revealing a steeply descending circular stairway leading down into the darkness.
Jasper grasps her quarter staff tightly, whilst Urist and Isaac tease Beatrix before descending .
The stairs wind down some 50ft. before ending on a rough stone floor. The light from buckler (60 ft cone) and the ring of continual flame (20 ft radius) reveals the long corridor lined with shelves packed tightly with skeletal remains, decaying wood reliquary, arched burial vaults containing stone sarcophagi, etc. A grey-green mist rises from the floor in some spots - nothing to obscure the view - whilst rats and other small vermin scurry away, avoiding the light.
This time, there are no glowing red eyes to greet the adventurers.
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) d20+8=14 ; d20+7=10 ; Friday January 19th, 2024 7:29:54 AM
Benni is pleased that nothing moved in to the Abbey areas that they had cleared. He points out, "It has been a week since we were here last. It was better to be ready just in case, than to not be ready and be surprised."
Speaking of surprise, the elf looks carefully around, shining his Light spell to the left and right, seeing if he can spot any telltale signs of undead. "The crypt seems like an ossuary, usually used when space is at a premium. And while I would expect a magical disturbance to be hidden as well as that stair in the Chapter House, we still don't know what it is we are looking for..."
He begins to walk down the center of the room.
............ Perception: 14 Know: Religion: 10
Active Spells. Light (on buckler) (0 of 80min) light 20', dim light out to 40' (DM effect is 60' cone) Ghost weapon (0 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 d20+21=38 ; Friday January 19th, 2024 12:37:00 PM
Jasper is on alert. She scans her surroundings for anything of interest, including traps.
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 d20+5=11 ; Friday January 19th, 2024 11:34:24 PM
Isaac looks around for any stairs or paths down deeper he also tries to detect any concentration of evil that might be in the crypt. Isaac tries to Detect evil. Perception:11
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Saturday January 20th, 2024 1:38:41 AM
Snark looks at the ring hanging on a cord around his neck, wondering why Benni's light spells seems so much brighter than his own Continual Flame down here. "Huh. Something might be messing with the magic, or maybe this place just favors divine light. Or maybe it's powered by Benni's love stuff."
As the party descends into the catacombs, he will pull out a wand to cast Enlarge Person on Isaac. "This'll only last about a minute, but I'd rather be ready just in case."
The little gnome walks cautiously as we proceed, staff at the ready.
----------------------------------------------------------------------------- Spells/Effects Running: Extended Mage Armor, Unseen Servant (4/8 hours), Enlarge Person on Isaac (1 minute), Continual Flame hanging from the gnome's neck.
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
Maxwell (AC19, HP72) (Cayzle) d20+8=15 ; Saturday January 20th, 2024 7:53:17 AM
Maxwell tries to sense existing magical effects throughout the place ... Know Arcana 15. That's only with what he can see by the light of his magical flaming silver hammer -- just with a few looks around (and no detect magic, a cantrip the wizard has not prepared).
"Let us not delay, friends, seeing as a few of us have buffs that expire soon. Let's get to the Bang-Bang!"
He follows Benni down the passage. "Come!"
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Sunday January 21st, 2024 1:25:33 AM
Good point.
Snark will cast Detect Magic to make sure nothing is missed as we go.
DM Bob and Carla - ”Going down?” Sunday January 21st, 2024 10:36:10 PM (OOC: Apologies about the discrepancy describing the light spells. For some reason I had the ‘60ft cone’ of detect magic in my head! All light spells have the same range of 20 ft, with dim light to 40ft - DM Carla)
The party wastes no time and progresses quickly, but carefully, down the long corridor, past the many alcoves filled with the remains of the dead. No dangers now lurk in the arches holding the remains of those who have passed, nor in the hallway, and there are no surprises for Onesimos or Jasper.
Snark picks up the same magical vibes that seem to permeate the very stones of the entire structure - the ones that bind the stones together, the ones that cause fear - but no new magics.
Urist-Maxwell doesn’t pick up any useful information related to the arcane, but she does remember finding an arched passageway leading downward off to one side at the far end of the hall.
A magically enlarged Isaac is able to move with relative ease down the wide and tall corridor. Without focusing on any one thing specifically, he still manages to pick up a very faint trace of some old evil.
At the end of the corridor, through an archway on one side, the party discovers a stairwell - a wide shaft - the stairs spiralling downward around the outer wall, and a dark void at its center.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Monday January 22nd, 2024 12:51:37 AM
Snark looks down the stairwell. "Hmm. Dark void. Nothing ominous about that. Not magic though. We prolly oughta go down this thing single file, hugging that outside wall."
He gets out his pipe and tobacco, and lights it. As he puffs on it, he says, "Well, let's see what's waiting for us down there." The little gnome pulls a sunrod out of his pocket, cracks it against the stone floor to set it alight, and tosses it down the dark void.
Assuming nothing unusual is seen, he will proceed down with the others.
"Careful there - don't be stepping on my Unseen Servant."
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) d20+8=24 ; Monday January 22nd, 2024 7:07:15 AM
Benni was weighing whether it would be better to see all the way down or to avoid rousing whatever was down there when Snark drops the sunrod. The elf shrugs. "Anything down there would hear me a long ways away anyways."
"Urist, take the lead, but be careful. I am worried about loose, crumbling, or trapped stones. Your dwarf senses should be best for that, and we need solid stones for Isaac and Beatrix' larger weights."
The cleric will be third in line, behind Urist and Isaac, watching how far down it is...
............ Perception: 24
Active Spells. Light (on buckler) (0 of 80min) light 20', dim light out to 40' Ghost weapon (0 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Monday January 22nd, 2024 9:36:55 AM "Ugh, stairs. Always a pain. I wonder how deep this place goes? We're relatively near the ocean so you'd think they'd run out of space for basements."
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 d20+21=32 ; Monday January 22nd, 2024 12:07:35 PM
Jasper once again makes a perception check to catch any loose stones, pits, snares, hidden doors, or other hazards. She also tries to sense the presence of any animals who might be talkative or otherwise willing to help, like rats or bats.
She falls in line and starts the descent.
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 d20+21=38 ; Monday January 22nd, 2024 12:27:39 PM
Jasper is on alert. She scans her surroundings for anything of interest, including traps.
Maxwell (AC19, HP72) (Cayzle) Monday January 22nd, 2024 6:11:06 PM
Maxwell is ready to descend. Just before the first step, he says, "I never tell jokes or use unarmed attacks descending stairs. A nice comic should never punch down."