DM Bob and Carla - ”Going down?” Monday January 22nd, 2024 10:08:48 PM Snark drops a foot long gold tipped iron rod down the dark stairwell. The bright light reveals reasonably intact stone steps winding ‘round the walls descending to approximately 60ft - which answers Beatrix’s question. The steps are wide and deep enough to support fairly large individuals - if they tread carefully. Smaller folks might find them challenging as well, but navigable. (No DEX checks required-DM Carla)
Benni suggests a marching order - Urist first, followed by Isaac. The elf volunteers to be third in the line-up.
There are no creatures in this dark, smelly place for the druid to commune with, so Jasper keeps an eye open for dangers. Other than the lack of a railing or other barrier on the off side of the stairs, there seem to be no immediate dangers in the stairwell.
Urist-Maxwell, silver hammer glowing bright, leads the descent…
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Tuesday January 23rd, 2024 1:57:32 AM
Snark descends the steps with the others.
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) d20+8=9 ; Tuesday January 23rd, 2024 7:15:31 AM
Benni begins descending the stairs, trusting in Urist and Jasper to keep the group out of trouble.
On impulse, he also looks upwards to see if the ceiling is hiding anything of interest.
............ Perception: 9
Active Spells. Light (on buckler) (3 of 80min) light 20', dim light out to 40' Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=11 ; Tuesday January 23rd, 2024 8:19:02 AM
Beatrix advances carefully - stairs are hard for horses, or horse shaped women. Tinkerbell flits about, using her blindsense to look for hidden things of interest (perception 17)
Maxwell (AC19, HP72) (Cayzle) Tuesday January 23rd, 2024 11:25:42 AM
Maxwell is first down the stairs, happy to take the lead. Is he still enlarged? Has it been 8 minutes since we were in the Great Hall?
Maxwell casts Bull's Strength on himself as he goes forward.
DM Sanity Info
spells prepped (underlined = cast).
0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Enl Person, Shield, Grease, Uns Servant, Rose Temp Cont. 2: Bull Str, Glitterdust, See Invis, Invis x2. 3: Fly, Shrink Item x2, Stink Cloud, Haste. 4: Stone Shape, G Invis x2, Dimension Door.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 0
Current Ongoing Effects: Temperature Control: cast at breakfast, lasts 16 hours Unseen Servant: cast in the Great Hall, lasts 8 hours Message: cantrip, renewed at regular intervals. See Invisible: cast in the Great Hall, lasts 80 minutes Enlarge Person: cast in the Great Hall, lasts 8 minutes Bull's Str: cast going down stairs from Crypt, 8 minutes
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Tuesday January 23rd, 2024 4:12:24 PM
Jasper walks down the steps.
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Tuesday January 23rd, 2024 10:15:53 PM
Isaac tries to not hit his head as they continue the down the stairs. "How far down are we? Its quite impressive.."
DM Bob and Carla - ”Get back!” Tuesday January 23rd, 2024 10:58:39 PM
The Luck Makers are attentive as they take the steps leading down into the bowels of the catacombs under the haunted Abbey. The steps are a little scary for the enlarged forms of the dwarf/troubadour and the elf/paladin, as well as the centaur - and a workout for the gnome - however everyone makes it down safely to the bottom, including the silent and invisible two servants trailing in the wake of the adventurers.
Urist-Maxwell (2 minutes remaining to enlarge) casts another buffing spell.
Benni spares a glance upwards, but doesn’t spot anything disconcerting in the darkness.
Beatrix releases Tinkerbell and sends her aloft. (Need a Will save vs DC 15 or be frightened) if the bat makes her save Highlight to display spoiler: { she doesn’t pick up anything within her range for blind sense, or within the light cast by the sun rod.}
The enlarge spell on Isaac wears off and the paladin assumes his regular dimensions.
Jasper (30 minutes remaining for barkskin) treads cautiously behind her companions, as Snark hops down the last steps. The gnome doesn’t pick up any new magical auras within the range of his spell’s ability. (7 minutes remaining for detect magic.)
Peering around through the bright light cast by various magical sources of illumination, and beyond through dim light and into darkness, the party can see large pillars at regular intervals soaring up into the darkness overhead. To the right and to the left smooth stone walls interrupted by regularly spaced archways. Most appear to have been fitted with doors. The floor is smooth stone. The way straight ahead is shrouded in darkness.
From that darkness directly ahead, a voice. A harsh whisper, as if the speaker has not had the occasion to use it’s voice in a very long time - and yet, everyone can hear it. ”I have sensed your interference. You do not belong here. There is no going forward. Return back to where you came from.”
You can move/place your PC and familiars on the map.
Combat/timed rounds going forward.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 d20+16=18 Wednesday January 24th, 2024 2:42:22 AM
Snark is in a bad mood after having to struggle down the steep stairs. He mutters grumpily as he climbs down, his pipe clenched in his teeth and his words best not heard.
At the bottom, he hears the creepy voice from the dark. He mumbles quietly to himself, probably only audible to his friends nearby, "... sensed your interference ... sensed your interference ... yer about to sense some interference alright ..."
He moves a bit, and uses another charge from his wand of Enlarge Person to make Isaac big again.
"This fella don't sound friendly. I can't see where he is though. I'll see what I can do to light things up next round, unless someone beats me to it."
He tries to use Perception (18) to get an idea of how far into the darkness this voice might be.
----------------------------------------------------------------------------- Spells/Effects Running: Extended Mage Armor, Unseen Servant (4/8 hours), Enlarge on Isaac (10 rounds), Continual Flame hanging from the gnome's neck.
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) d20+8=15 ; d20+17=25 Wednesday January 24th, 2024 6:37:01 AM
Onesimos thinks, 'Interference? We haven't done anything yet!' But the unused voice seems to think they have, so either they are doing something right or they don't know enough yet. Both, probably both, he decides. He whispers to the Luck Makers, Ready yourselves, my friends, but don't attack yet. We may be able to know more about our own mission from their own lips."
The elf delays until Isaac moves, and then walks forward and to the right. He pulls his StarKnife, the sacred weapon of Flower, and casts a Light spell onto it, his buckler winking out at the same time. And then he calls out louder. "Interference? For what? We are only here to make the lands of our town more safe. There are dangers leaking out of the Abbey that are causing death and destruction. Once we end that, we can leave you in peace."
............ Delay, then Move to T,34 Cast Light on StarKnife (only one spell active at a time cancels the Light spell on the Buckler) Perception: 15 Sense Motive: 25
Active Spells. Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=5 ; Wednesday January 24th, 2024 8:29:30 AM
(meant to roll that with Beatrix at the entrance but forgot. 14 so would she have been unable to enter today or make another roll later or...?)
Beatrix loves a good fight but they still really don't know what's going on here so she hold back from charging forth. "Something is happening here that is causing natural disasters. Killing people. We just want to stop it."
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Wednesday January 24th, 2024 1:26:44 PM
Jasper picks up the sun rod and moves to R37, giving Bea, Isaac, and Urist enough room to maneuver. She then casts Guidance on herself in anticipation of whatever happens next.
Maxwell (AC17, HP72) (Cayzle) Wednesday January 24th, 2024 10:26:37 PM
Maxwell casts Greater Invisibility and walks 30 feet forward.
Note: AC down to 17 enlarged.
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Wednesday January 24th, 2024 11:32:49 PM
Isaac reads for a fight a makes his way forward. "If you think so little of us we will prove you wrong. Who are you?" Isaac calls out the challenge ready to fight. Isaac casts bulls streangth on himself. The muscles on his arms ripple with magic.
Current spells Bull's Strength Enlarge Ghost touch.
DM Bob and Carla - ”You shall not pass!” Secret DM rolls d4=1 d4=4 Thursday January 25th, 2024 12:17:13 AM Beatrix collects a frightened Tinkerbell and tucks her into a pouch or pocket where she’ll be safe. The centaur is anxious to be doing something.
Jasper picks the sun-rod up from off the floor, and casts guidance upon herself, preparing for whatever might come next.
The greenmage is in a bad mood, and the taunts from somewhere far back in the deep darkness of the chamber don’t improve his disposition. SnarkenlargesIsaac, who then moves forward shoulder to shoulder with Urist-Maxwell. While the paladin magically augments his strength, the troubadour goes invisible. The dwarf can see farther ahead than any of her companions, however the speaker remains cloaked in darkness. (Map adjusted to reveal what Urist-Maxwell can see.)
Benni sweeps forward and to the right - his buckler goes dark, as his StarKnife lights up.
Party members respond to the voice from the dark. Beatrix and Benni inform the being that they are on a mission to stop the dangers that are leaking from the Abbey and causing death and destruction. Isaac wants to know who they are dealing with, and calls out a challenge.
From the darkness a response: ”Your concerns mean nothing to me! You do not belong here. Go back!” The voice is dry and rusty sounding, but become stronger. ”I am The Guardian and you SHALL NOT PASS!”
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 d20+13=15 ; d20+9=23 ; d20+10=15 ; d20+10=15 ; Thursday January 25th, 2024 1:28:56 AM
The little gnome trots forward a bit. "Pffft - shall not pass. Where do they get these guys?"
"Listen Gandalf, I'm already in a bad mood - let's not make it worse. And you really need to quit hiding in the dark down there."
Snark will cast Dancing Lights. It has a range of 400'+ and can be moved at a rate of 100' per round once cast. He will use the lights to zoom down and illuminate the end of this chamber. He creates 4 lights that shine with the brightness of a torch (20'+20'), and all 4 must stay within a 10' radius.
If this light shows him anyone down there, he will try to figure out what we're dealing with. Knowledge Arcana 15 Knowledge Religion 23 Knowledge Planes 15 Knowledge Dungeoneering 15
“Benni” AC 23/11/22 CMD18. HP 55/ 55 Onesimos (SteveK) d20+8=27 ; Thursday January 25th, 2024 6:44:23 AM
Onesimos moves up to the line with Isaac and Urist (T,30), and activates his Brahmah's Tattoo of Longstrider. As he passes the first alcove on the right, he looks in to see if there are more clues as to what is this place under the catacombs.
Rusty? Suspicion flares in Benni, and he considers the dangers and solutions of this possibility. "Urist, Isaac, I think no one should move forward from your spot right now. Snark, Beatrix, could the Guardian not be an undead, but a construct? What do we know about constructs? They are pretty literal, aren't they?"
"Guardian, is there a quest for Kevinar or an object to show you that would satisfy you that we do belong here?" The cleric emphasizes 'Kevintar' hoping the Abbey's dedication to that god of enlightenment may sway The Guardian.
............ Move to T,30 Activate Longstrider Tattoo Perception: 27
Active Spells. Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+15=32 ; d8=7 ; d8=5 ; d8=1 ; Thursday January 25th, 2024 8:35:06 AM
Beatrix rolls her eyes and sets her lance, readying a charge action should the enemy be revealed. (32 to hit, 21 damage)
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Thursday January 25th, 2024 4:49:00 PM
Jasper strides forward so she's positioned behind Urist and Isaac, again making sure she's not in Bea's way should she want to charge.
Feeling a little foolish, she adds "You call yourself The Guardian. What do you guard?"
She hopes the sunrod penetrates the gloom. She's starting to agree with Bea and Snark: She'd like to be able to see what she's fighting. She wants to get on with it.
In a lower voice, she asks Snark and Bea "We can't see, but the bats can echolocate. Could the get a sense of the size, shape, and location of that thing without getting too close?"
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Thursday January 25th, 2024 7:10:23 PM
Isaac tries to sense the creature. He takes a moment to try and detect evil in the crypt. He asks the others, "Anyone got eyes on this guardian?" He swallowed, not sure if what they faced was similar to the guardian from before.
Maxwell (AC17, HP72) (Cayzle) Thursday January 25th, 2024 9:48:10 PM
Maxwell tries to find the speaker using his see invisibility spell. Failing that, he moves toward the place the sound seems to be coming from.
[OOC: please move me on the map in whatever direction that is.]
DM Bob and Carla - ”You shall not pass!” d100=44(ignore this) - but not this! - 5d8(6+1+5+6+8)=26 Thursday January 25th, 2024 11:32:59 PM
The Luck Makers are on edge, and unwilling to advance on what they can not see or sense. Onesimos invokes Kevintar and asks if there is a token that might satisfy the guardian and justify their presence. Jasper wants to know what is being guarded. The druid learns soon enough, when Snark, contemptuous of the sentinel’s warnings sends dancing lights to the far end of the chamber, revealing a tall, desiccated, female humanoid garbed in flowing but tattered robes stationed in front of a large circular door under a heavy stone arch. The light reflects off armour and a chest piece centred by a green medallion. The gnome is not close enough to identify the sigils or markings on the garments or armour, and Isaac is not close enough to determine the alignment of the being.
”Meddle not with what you do not understand, child!” she rasps out in response to the greenmage’s taunts. ”I am the Guardian! Nothing gets in…and nothing gets out!” She adds, shaking her spear at the invaders.
As Onesimos advances, he looks to one side and spots the door to the chamber beyond the alcove is broken and hangs precariously from its hinges. The light from his StarKnife flashes briefly on what appears to be a store room.
Urist-Maxwellmoves forward. She can see the armoured female, and the green door, but does not ‘see’ anything else.
Raring to go, Beatrix charges forward as soon as the guardian is revealed but comes up short. (Charge(double move) = 100ft.) The guardian raises her left hand and the tattooed sigil on her palm glows. A crackling missile of darkness discharges directly at the centaur. (Take 26 pts dmg, Will save vs DC 17 for half dmg.)
Jasper tucks in behind the enlarged paladin, bringing the sunrod with her, while Snark lingers by the stairwell.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 Friday January 26th, 2024 1:14:09 AM
Snark grips his staff as he rushes forward 20' to get next to Isaac. As he goes, he draws a dagger with Continual Flame cast on it and drops it to keep some light down here. (draw weapon as part of a move action, drop dagger as a free action.)
He reaches over and touches the enlarged paladin. "Grab on to your britches there Isaac, we're taking a quick trip." The little mage intones some arcane words as he casts Dimension Door, and suddenly he and Isaac are at the other end of the room next to this guardian.
Being closer now, can he identify the sigils or markings on the garments or armor? Snark wears a source of Continual Flame hanging from a cord around his neck, though that light may be a bit redundant with the Dancing Lights.
(Unfortunately, this also means his Unseen Servant ceases to exist once Snark goes beyond the 45' range of the spell.) ----------------------------------------------------------------------------- Spells/Effects Running: Extended Mage Armor, Unseen Servant (4/8 hours), Enlarge on Isaac (10 rounds), Continual Flame hanging from the gnome's neck.
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
Beatrix and Tinkerbell (Mitch) HP 51/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=15 ; d20=12 ; d8=7 ; d8=2 ; d8=5 ; Friday January 26th, 2024 6:18:45 AM
Beatrix grits her teeth and just charges right through the attack to complete her own (will save 21, 27 to hit, 22 damage)
“Benni” AC 22/10/21 CMD17. HP 55/ 55 Onesimos (SteveK) d20+7=19 ; Friday January 26th, 2024 6:56:55 AM "That tears it", Benni growls, but more at the Guardian than his friends. He runs, his Longstrider enabling him to get up into a good position to help the others soon.
"Something is escaping. An aura of fear, green lights, and waves of magic that cause earthquakes and tidal waves. Something very similar to your aura, and your green light!"
............ Move to T,30 (run x3 move @ 30') Lose Dex bonus Know Religion: 17 to determine the type of undead, maybe some weaknesses?
Active Spells. Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(1), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Friday January 26th, 2024 1:40:32 PM
Japser runs to Q24.
She wildshapes into a lioness and casts Greater Magic Fang.
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 Friday January 26th, 2024 9:18:03 PM
Isaac moves as close as he can to the strange guardian. Isaac is not close enough to charge. Moves 40 ft Isaac is a bit taken aback how fast Beatrix moves. He hoped she would be safe against the odd undead. He didn't want a repeat of the shadows.
Maxwell charges 60 ft to 10-11-O-P, which is just enough to attack with his five ft reach. His (invisible) silver hammer swings at +3 (+2 charge, +1 bull str). He hits AC14 and misses with a nat one.
Maxwell has a 50% miss chance and an AC15.
DM Sanity Info
spells prepped (underlined = cast).
0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Enl Person, Shield, Grease, Uns Servant, Rose Temp Cont. 2: Bull Str, Glitterdust, See Invis, Invis x2. 3: Fly, Shrink Item x2, Stink Cloud, Haste. 4: Stone Shape, G Invis, G Invis, Dimension Door.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 0
Current Ongoing Effects: Temperature Control: cast at breakfast, lasts 16 hours Unseen Servant: cast in the Great Hall, lasts 8 hours Message: cantrip, renewed at regular intervals. See Invisible: cast in the Great Hall, lasts 80 minutes Enlarge Person: cast in the Great Hall, lasts 8 minutes Bull's Str: cast going down stairs from Crypt, 8 minutes Greater Invisibility: 2 rounds of 8 elapsed
Isaac Harker (Justin M) HP 87/87 AC23/ T10 / FF20 d20+14=30 ; d20+8=10 ; 2d6+8=15 ; 2d6+8=15 ; Saturday January 27th, 2024 9:51:04 PM
Ooc: did not realize snark tempered Isaac over to the creature my bad. Isaac a bit disoriented by the sudden teleport quickly co.es to his senses and attacks the guardian. Full attack Attack 1:30 Attack 2:10 Damage 1:15 Damage 2:15
DM Bob & Carla - ”You Shall Not Pass” Rolls for Aura of Great Despair d4=3 rnds paralyzed ; d4=1 rnd shaken; Roll for Channel 5d6=15 ; Sunday January 28th, 2024 7:27:06 PM
With their foe now in sight, the Luck Makers quickly approach the Guardian. Isaac can feel the weight of a powerful evil emanating from the Sentinal at the doorway. A robed female humanoid figure stands before him, its limbs wrapped in bandages. The mummy, for that is clearly what it is, wears a breastplate. Embedded within is a medallion similar to the one used to open the door in the floor of the chapter house. Strange markings and sigils are visible on the armour as well as the bandages.
The paladin’s divine resilience keeps him safe from the mummy’s aura of great despair but the others are not so fortunate. Urist, Beatrix, Snark and Benni must each make a Will save vs DC 19 or be paralyzed by fear for 3 rounds and then shaken for 1 more round. Only Snark benefits from proximity to the paladin when they first encounter the mummy’s fear effect.
If Beatrix saves vs fear she continues her charge but her attempt goes astray and she ends her attack at M/N 9/10 otherwise she skids to a halt at M/N 13/14 where she is paralyzed
If Urist saves vs fear she continues her attack but misses the Guardian and ends her turn at O/P 10/11 otherwise she too comes to a halt at O/P 13/14 unable to move.
Paralyzed or not, Snark recognizes the sigils adorning the mummy as those of Kevintar from a previous age, and Benni recalls that mummies are vulnerable to fire.
Jasper remains too far away from the Guardian and hence does not encounter the aura of great despair emanating from the Mummy. She transforms herself into a lioness (standard action) but must wait until the next round to cast her magic fang (also a standard action).
Isaac swings twice with his sword but connects only with his first swing. He is surprised that his stroke has not caused the amount of damage he is accustomed to delivering.
The mummy thrusts her hand forward and a sigil glows briefly on her palm before a wave of negative energy washes over Isaac, Urist, Snark, Beatrix and Benni. They each take 15 damage (Will save vs 21 for 1/2 damage = 7)
To Jasper’s right, two shadows disengage from the arched doorway and approach her.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 43/58 d4=3 ; d20+15=16 ; d20+15=20 ; d20+11=19 ; Monday January 29th, 2024 2:26:17 AM
Snark feels a wave of fear begin to grip him. He reaches into his heroic reserves, telling himself I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. (Will save fail. Use hero point to re-roll save, so new Will save is 20.) He takes the full effect of the negative energy though. (Will save 19.)
Snark says, "They say haste makes waste. So let's waste this guardian." The little gnome will cast Haste. This will affect Isaac, Benni, Urist (in either postion) and Snark. It will also affect Beatirx if she makes her save and can move up. (Sorry Jasper - too far away.)
Then he will move back into the corner.
---------------------------- Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (9 rounds), Continual Flame hanging from the gnome's neck. Haste on Isaac, Benni, Urist, Snark and maybe Beatrix (8 rounds.)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
“Benni” AC 22/10/21 CMD17. HP 40/ 55 Onesimos (SteveK) d20+11=22 ; d20+11=17 Monday January 29th, 2024 7:14:00 AM
Onesimos stumbles a step when the Guardian's great despair washes over him, but his will is strong, and he pushes through. He empowers his friends to be Unified against the despair, too! (ooc: all Luck Makers in 30' (Isaac, Snark, Urist) can use Benni's Will save vs the Great Depair.)
And then he takes the full brunt of the mummy's wash of negative energy.
Benni takes a step closer, and then sends a protective spell to link the gnome wizard with himself. (Shield Other), making the wizard more resilient.
............ Will Save 22 Unity: all allies w/in 30' can use Benni's saving throw Will 17: 15 damage Move to R,11 Cast Shield Other on Snark.
Active Spells. Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 51/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+7=16 ; d20+15=34 ; d8=3 ; d8=3 ; d8=1 ; Monday January 29th, 2024 7:26:03 AM
Beatrix's charge stalls as she closes in and the fear grips her (16 will) but then Benni's spell lets her rally against the effect and move in. (34 to hit, 15 damage, she has -2 AC this turn)
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Monday January 29th, 2024 4:33:34 PM
Jasper realizes that fangs and claws probably aren't that effective against incorporeal beings. She runs to Q20, away from the shadows, and when she gets there, casts Gaseous Form on herself using the Natural Spell feat, which allows druids to cast while wildshaped. __________ OOC: Thanks for the correction re: standard actions.
Isaac Harker (Justin M) HP 80/87 AC22/ T12 / FF20 d20+12=29 ; d20+17=28 ; d20+12=32 ; d20+12=19 ; d20+17=30 ; 2d6+29=33 ; 2d6+13=22 ; 2d6+13=17 ; Monday January 29th, 2024 6:00:50 PM
Isaac's willpower lets him push past the pain of the negative energy. He takes a moment and focuses on the so-called guardian, "The gods speak to me your rest it at hand" He raises his sword and brings it down on the Undead creature with fury.
Smite evil on the Guardian.Swift Action Full Attack: using power attack ATTACK 1:28 Damage1:33
Current effects on Isaac for everyone's sanity Enlarge person Bulls strength Haste Smite evil Current Attack 20/15
Maxwell (AC18, HP57 of 72) (Cayzle) d20+8=19 ; d20+8=19 ; d20+10=15 ; d20+10=27 ; 2d8+17=27 ; 2d8+17=28 ; Monday January 29th, 2024 10:00:11 PM
Will Save DC19: pass Will save DC21: pass if my +2 dwarf vs spells and SLAs applies. But since likely not, Urist tanks the 15 damage.
Maxwell is super happy to be hasted! He makes two attacks against the monster, at +1 hasted. Note that monsters generally lose their dex bonus to AC against invisible enemies. His hammer comes down! BANG! Hits AC15! BANG! Hits AC27! That's damage from a blunt ghost touch weapon of 27 and 28!
DM Bob & Carla - ”You Shall Not Pass” AoO for SH1 d20+4=5 ; Slay the Living d20+11=13 ; 3d6=10 ; 9d6=34 ; Monday January 29th, 2024 10:27:14 PM
The Luck Makers engage the guardian in battle, determined to remove the barrier it represents. With the help of Benni they are each able to fight off the evil that would leave most paralyzed with fear.
Snark casts Haste reaching all but Jasper and wisely retreats out of immediate harms way.
Benni casts Shield Other on the greenmage to further protect the gnome from injury.
Beatrix charges and hits her opponent with her lance. It does not do as much damage as she expected (OOC: Please make Will save vs DC2I from last round vs channel negative energy take 15 damage or 7 damage if save is successful. Also I don’t think Beatrix could charge since the save vs fear was made and her first charge would not have been interrupted as indicated in the last DM post. Will allow it this time for continuity’s sake)
Isaac attacks the mummy with the fury that only a paladin can. His first strike misses but his second and third both hit the target (Critical was not confirmed).
Jasper moves away from the shadows to cast Gaseous Form on herself but not before SH1 takes an attack of opportunity (hit Touch AC 5; Nat 1 Miss)
Urist takes the full effect of the mummy’s channeling of negative energy (15 hp - Not an SLA) and proceeds to attack the guardian, counting on her invisibility to overcome the mummy’s defences. The heavy maul swings down twice, and both times the creature side steps the blow, seemingly able to perceive each of the dwarf’s attacks.
The mummy turns on the enlarged paladin and eerie dark fire flows from her outstretched hand (Hit touch AC 13 for 53 hp, Fort Save DC21 to take only 19 hp). ”Leave now or guard this door with me for eternity!” she hisses at Isaac
Now that their quarry has evaporated, the two shadows turn their attention to the other Luck Makers and move in their direction.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 43/58 4d4+4=18 ; Tuesday January 30th, 2024 12:53:14 AM
Snark is confident that Bea, Urist and Isaac have the mummy well in hand for now.
He is alarmed to see two shadows! He will cast Magic Missile on the nearest one, inflicting 18 points of force damage against the incorporeal thing.
---------------------------- Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (8 rounds), Continual Flame hanging from the gnome's neck. Haste on Isaac, Benni, Urist, Snark and maybe Beatrix (7 rounds.)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights*, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
Beatrix and Tinkerbell (Mitch) HP 44/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=16 ; d20=7 ; Tuesday January 30th, 2024 1:53:28 AM
(She failed her save the previous round, so her charge was ended, then Isaac cast his effect to let her use his save instead so I interpreted that as her having to restart her charge. Also I specifically looked at that attack for her name listed and somehow missed it - 22 save 7 damage)
Beatrix presses the attack, possibly moving to do so (I also think I positioned her incorrectly...) but the Mummy's thick hide protects it. (20 to hit)
“Benni” AC 22/10/21 CMD17. HP 40/ 55 Onesimos (SteveK) 5d8=23 ; Tuesday January 30th, 2024 6:49:34 AM
ooc: Benni was more than 30' from Bea: too far away for her to get his Unity effect
................... Onesimos is startled when the shadows detach and move towards him; he didn't realize they were there! The cleric takes a step back and glances at the battle. Good. The mummy is focusing on Isaac, and the paladin is the best person to withstand and recover damage, so Benni is free to concentrate on the Shadows. "Keep on the Guardian my friends! Snark, Jasper, and I will free these two poor souls."
The elf has concentrated most of his efforts in defense, but Shadows will be able to slide past his armor with ease, and all the 'ghost touch' weapons are concentrating on the mummy! But that doesn't mean he is toothless. With a little room, he brings forth a spell to both damage and, hopefully, make it more difficult for the poor souls to suck the strength out of him: Holy Smite! ............ 5-foot Step to Q,12 Cast Holy Smite at Point Q,R/10,11 20' burst should hit all opponents and heroes except Jasper. 23 damage and Blind to all non-Good, 11 to Shadows. Will DC 17 for 1/2 damage and not blinded
Active Spells. Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark.
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Isaac Harker (Justin M) HP 80/87 AC26/ T16 / FF24 d20+13=28 ; 4d6=20 ; d20+20=28 ; d20+15=30 ; 2d6+15=27 ; d20+20=32 ; 2d6+15=23 ; Tuesday January 30th, 2024 10:05:16 AM
OoC(Forgot to apply the Deflection bonus from Smite evil, will apply to his Ac after this. Curse you forgotten bonus! )
Isaac's able to withstand the horrid touch of the guardian, but he spits up a bit of blood from the foul magic. He takes a moment to place his hands against the wound on his leg the guardian caused with that attack. The wound closes completely and Isaac smirks, "I'll take my chances" He tosses back. Isaac grips his sword then attacks again with another flurry of blows.
Saved against the spell (19) Lay on hands(20) Swift action Full attack Attack 1:28 miss Attack 2:30 Hit Damage:27 H Attack 3:32 Hit Damage:23
Current effects on Isaac for everyone's sanity Enlarge person Bull's strength(+4 strength=+2 hit and damage) Haste(+1 to hit/+1 reflex/+1 attack on full attack) Smite evil (+4 to hit/+8 to damage/+4 defection Ac bonus) Current Attack 20/15
DM Bob & Carla - Addendum Tuesday January 30th, 2024 10:35:20 AM
Casting the touch attack spell provides attacks of opportunity to Urist, Isaac, and Beatrix vs the mummy
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Tuesday January 30th, 2024 3:16:47 PM
Jasper has a few fire-based spells (such as Flame Strike), but if she uses them she'll torch the team. As mist, she flies to Q15 and rematerializes.
Beatrix and Tinkerbell (Mitch) HP 44/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=9 ; Tuesday January 30th, 2024 9:40:03 PM
AoO is... 22, not enough!
DM Bob & Carla - More Mummies SH1 save d20+4=7 ; Guardian d20+13=14 ; SH1 Atk d20+4=10 ; SH1 Dmg d6=4 ; Guardian Channel Energy 5d6=20 ; Tuesday January 30th, 2024 11:32:36 PM Snark casts magic missile at SH2. Four bolts of raw energy fly unerringly at the shadow. It remains aloft but looks severely diminished.
Beatrix takes her attack of opportunity when the mummy cast her evil spell on the paladin, but misses. The centaur then repositions and strikes at the mummy once more but the hardened body of the sentinel deflects the blow.
Benni takes notice of the approaching shadows and casts Holy Smite hitting both shadows and the guardian. The already compromised SH2 is dissipates into nothingness. SH1 fails the save but continues to threaten the Luckmakers. The Guardian is struck by the full force of the clerics spell and is blinded.
Isaac takes a brief moment to heal himself from the mummy’s attack and then returns the favour with a flurry of strikes. The first misses, but his undead opponent cannot escape the fury of his next two blows.
Jasper flies closer to the action before returning to solid form, her clever use of the Gaseous Form spell having allowed her to avoid the shadows. The druid, now back in the form of a lioness, considers the utility of her Flame Strike spell and the effect it might have on the guardian.
SH1 having survived the cleric’s Holy Smite attacks Benni with his corrupting touch and hits AC Touch 10. Onesimos feels a cold tearing deep within his core as the shadow feeds on his vitality (4 points of Str damage)
Beset by foes, the Guardian once again expends a burst of negative energy but this time to heal its wounds and those of its undead minions (in this case SH1).
From the back of the enormous cavern, 4 mummies appear a the base of the stairs and begin shambling towards the party. Their relatively slow movement having delayed their response to the Guardian’s dominion over them.
Maxwell (AC18, HP57 of 72) (Cayzle) d20=17 ; d20+8=12 ; 4d4+4=16 ; d20=20 ; 4d4+4=14 ; Wednesday January 31st, 2024 12:25:59 AM
AoO for last round, if the kindly DMs allow: Maxwell takes a swing, needing a nat 19 to hit it -- a 17 is not enough.
Actions for last round: Maxwell steps back 5 ft, takes out a scroll of magic missiles and blasts the big bad. Spell penetration if needed is a 12. If the magic missiles hit, they inflict 16 damage.
Actions for this round: Maxwell does the same. Spell pen 28. Magic Missile damage 14.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 43/58 8d6=17 ; Wednesday January 31st, 2024 1:47:43 AM
Snark looks down the room and can see the new mummies shuffling towards the group.
"That's just swell. First we got the queen mummy, and then she calls the rest of her mummy friends. Lemme see what I can do about these new ones."
Snark points at this new group as he intones a spell. A glowing, pea-sized bead streaks from the gnome's finger and explodes into a fireball in the midst of them (P-Q/30-31) catching all of them. They take 17 points of fire damage (DC 18 Reflex save for half.) If they are vulnerable to fire the damage may be more.
He says to the Druid, "You know Jasper, a well place Flame Strike should catch three of 'em." (Q-R/30-31 should catch 1,3, and 4.)
---------------------------- Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (7 rounds), Continual Flame hanging from the gnome's neck. Haste on Isaac, Benni, Urist, Snark and Beatrix (6 rounds.)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights*, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
“Benni” AC 22/10/21 CMD17. HP 40/ 55 Onesimos (SteveK) Wednesday January 31st, 2024 6:40:38 AM
Onesimos feels his vitality drain quickly as the Shadow's touch passes right through his new armor: that's the danger of this undead, especially for those weaker like Snark. The cleric has to keep the Shadow attacking him, but... "I need help, Urist!"
Another step, and the cleric stands beside his Flower sister, counting on her large state to get an AOO on the Shadow as it approaches. To provide more support as undead reinforcements arrive, he calls out a Prayer to Flower to support their efforts!
............ 5-foot Step to Q,12 Cast Prayer: 40' burst all allies +1 luck bonus attacks, damage, saves, and skills. Guardian and Shadow get -1
Active Conditions. -4 Strength (10/14) Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (1 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 44/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday January 31st, 2024 6:54:13 AM
Well this isn't working. Beatrix takes a 5 foot step back to consider other options, then casts Haste. She can only target 5 people so she'll target herself, Onesimos, Urist, Isaac, and Jasper. (move speed up by 30, get an extra attack at full BAB if full attacking, +1 AC and attack)
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Wednesday January 31st, 2024 2:51:49 PM
Jasper moves to N12 and drops her wildshape.
Isaac Harker (Justin M) HP 80/87 AC26/ T16 / FF24 d20+20=22 ; d20+15=16 ; d20+20=28 ; Wednesday January 31st, 2024 10:42:03 PM
Isaac continues chopping at the Guardian, very surprised at its durability. "Just. Go. Down." But he only hits air.
Fullattack Attack 1Miss Attack 2 crit miss H Attack 3 miss
Current effects on Isaac for everyone's sanity Enlarge person Bull's strength(+4 strength=+2 hit and damage) Haste(+1 to hit/+1 reflex/+1 attack on full attack) Smite evil (+4 to hit/+8 to damage/+4 defection Ac bonus) Current Attack 20/15
DM Bob & Carla - More Mummies Mummy Saves vs Fireball d20+2=21 d20+2=9 d20+2=9 d20+2=13 Rolls for Great Despair d4=3 d4=3 Shadows Attack d20+3=9 Guardian Attacks d20+11=12 d20+6=8 Wednesday January 31st, 2024 10:49:43 PM Maxwell, having failed his AoO on the Guardian, steps back and casts Magic Missile from a homemade scroll. Four balls of energy race across the small space and pummel the female in tattered robes, bandages, and armour. The dwarf casts a second time from another hand-crafted scroll and blasts the mummy again. (OOC: 2 days posts combined into 1 is noted)
Snark sees the new mummies enter the hall and casts Fireball at all four of them, engulfing them in flames before shouting out to Jasperfor additional support. (M1 saves for 12 dmg, M2,3,4 fail and take 25 dmg)
Stalked by the Shadow, Benni retreats towards Urist looking for protection. The elf prays to Flower (Prayer; +1 on attacks, damage, saves, and skill checks to all allies and -1 to Shadow and Guardian)
Beatrix steps back from the Guardian and casts Haste on herself and four others. Jasper benefits most, since 5 or 6 rounds remain on the same spell cast earlier by Snark on the rest of the party.
Jasper moves closer to the Guardian and encounters the Aura of Great Despair that surrounds it for 30’ in all directions. (Jasper must make a Will Save vs DC 19 or be paralyzed by fear for 1d4=3 rounds and shaken for 1d4=3 rounds)
Isaac continues chopping at the Guardian but fails to connect.
The remaining Shadow, renewed by the Guardian’s earlier channeling , continues it’s pursuit of the cleric and reaches out with a smokey tendril, but fails to hit. Benni remains unscathed, but is it due to Flower’s answer to his prayer, luck, or a little of both?
The four new mummies continue to advance towards the party while their mistress turns her attention on the centaur and strikes out with her spear missing both times.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 43/58 d100=82 ; d20+7=24 ; 4d6=14 ; d20+7=25 ; 4d6=11 ; d100=39 ; Thursday February 1st, 2024 12:32:11 AM
Snark is alarmed to hear Benni call for help. Then he's surprised to see Beatrix cast a spell that's already in effect. "Hey Bea - snap out of it! Yer already under a Haste spell from me!"
The little gnome will cast Scorching Ray. He directs the first ray at the shadow threatening Benni, hitting it for 14 points of fire damage. (50% miss chance - rolled an 82 so above 50%. Hits touch AC 24.) Then he directs the second ray at the shadow, but it misses (50% miss chance - rolled 39.)
"Them mummies are gonna be a problem soon!"
Maxwell (AC18, HP57 of 72) (Cayzle) d20+12=23 ; d20+12=21 ; 2d8+18=28 ; 2d8+18=31 ; Thursday February 1st, 2024 12:49:51 AM
Maxwell, still invisible if that matters, strikes twice at Shadow 1 after activating Arcane Strike with a swift action. The ghost touched +2 maul strikes at +12 -- normally +10, +1 haste +1 prayer. Max hits ACs 23 and 21 for 28 and 31.
[Actually. those attacks hit ACs 24 and 22. Forgot another +1 bull str.]
“Benni” AC 28/16/27 CMD24. HP 40/ 55 Onesimos (SteveK) Thursday February 1st, 2024 6:50:33 AM
Onesimos is confident that between Snark's fire and Urist's, oh, he means Maxwell's Silver (ghost touched) Hammer, the Shadow has been freed. The cleric turns his attention to the approaching mummys. He calls to the LuckMakers. "Keep on the Guardian before it can call still more undead! By Flower's blessing, I will hold them off for as long as I can!"
The cleric turns and approaches the mummies, StarKnife alight in one hand weaving a defensive pattern, his woven holy symbol in the other prominently displayed. "Too long have you spent in the darkness, denied rest in the Lands beyond the Shadowlands. Bide!"
Benni releases a surge of Channelled Energy to try and make the Undead flee!
............ Move to: Q,18 (all 4 mummy's are within 30' Fight Defensively +2 AC - 2 attack/ Combat Expertise +3 AC -3 attack/ no Buckler -1 AC Channel Energy: Turn Undead Will 16 or flee (panicked)
Active Conditions. -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (2 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(1/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 44/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=15 ; d20=2 ; d8=2 ; Thursday February 1st, 2024 7:34:57 AM
Beatrix goes back on the attack, hitting AC 30 and 17. If a 30 hits then 10 damage.
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 d20+13=19 ; d8+1=7 ; Thursday February 1st, 2024 12:43:17 PM
Jasper steels herself. She's not afraid.
Hearing Snark's call, she whips around and casts Spike Stones, centered on Row 21. (one 20-ft. square/level), creating a barrier between the mummies and Luck Makers.
Wicked stalagmites erupt from the ground, dealing 7 points of piercing damage to the mummies within the range of the spell if they can't make their Reflex saving throw against 19.
DM Bob & Carla - More Mummies Mummy saves vs turning d20+12=17 ; d20+12=16 ; d20+12=15 ; Guardian Atk vs Beatrixd20+12=32 ; d20+11=31 ; Guardian dmg 3d8+7=16 ; Atk vs Urist d20+6=21 ; d8+7=10 ; Miss chance rolls vs Urist d100=21 ; d100=91 ; Mummy dmg in Spike stones M2 d8=1 ; d8=8 ; M1d8=7 ; d8=8 ; M3d8=7 ; d8=8 ; d8=3 ; d8=1 ; d8=7 ; Despair effects M1 M3 M4 d4=3 d4=4 d4=1 Thursday February 1st, 2024 11:40:50 PM
The battle in the dimly lit cavern continues as the Luck Makers confront the Guardian blocking their way, and deal with her minions pressing in from behind.
Snark casts Scorching Ray and two beams of fire hurtle towards the shadow pursuing the cleric. Both rays strike and it visibly weakens (OOC: there is no 50% miss chance, but rather only 50 % of the damage counts). The gnome then calls out a warning about the approaching mummies.
Urist backs up the greenmage and turns her ghost touched maul on the injured shadow, obliterating the creature in the process. A silent scream is the last image of the vanquished creature that any see as a few remaining whispy tendrils of shadow dissipate.
Beatrix attacks the Guardian, striking the undead female with her lance, but does not appear to cause any damage. The centaur can only shake her head and hope for better on her next attacks.
Benniadvances towards the mummies that Snark had previously warned about. Before he can channel his divine power to turn them, he is struck by the aura of despair that surrounds them. (Onesimos must make three Will saves versus DC16 (one each for M1, M3 and M4) or be paralyzed by fear for 3,4,1 rounds. If successful he channels as planned. (OOC: rolls made for mummy saves just in case - see above.)
Jasper shakes off the great despair emanating from the Guardian and turns her attention back to the mummies behind her. She calls upon the powers of the natural world and a band of sharp stalagmites spring up from the stone floor between the Luck Makers and the mummies.
The Guardian looks the worse for wear, and calls out for the intruders to turn back. She then strikes at the centaur with her spear. Hitting AC 31/31 confirmed critical for 16 hp. (rolled +12 on first ATK by mistake…forgot about prayer spell. Have adjusted total by -1). With her second strike she lashes out at the dwarf hitting AC21 for 10 hp (OOC: the Guardian has blindsight and can roll miss chance twice)
Those mummies that have not been turned by the cleric continue doggedly towards the group, weaving as best they can through the sharp stone spikes that lay in their path (Moving at 1/2 speed) They each move 10 feet forward taking damage as they proceed.
Isaac Harker (Justin M) HP 80/87 AC26/ T16 / FF24 d20+20=23 ; Friday February 2nd, 2024 4:24:45 AM
Isaac follows after the guardian with a five foot step and slashes at it. But misses the creature.
Current effects on Isaac for everyone's sanity Enlarge person Bull's strength(+4 strength=+2 hit and damage) Haste(+1 to hit/+1 reflex/+1 attack on full attack) Smite evil (+4 to hit/+8 to damage/+4 defection Ac bonus) Current Attack 20/15
“Benni” AC 17/5/17 CMD 14. HP 40/ 55 Onesimos (SteveK) d20+11=12 ; d20+11=23 ; d20+11=18 ; d20+11=12 ; Friday February 2nd, 2024 7:13:08 AM
Onesimos intended to turn the mummies, but even with a heroic effort, he can’t get over the paralyzing fear of Mummy #1. He looks just like Benni and it makes the cleric think he could be trapped away from the Lands of Rest forever!
(He mentally fails Snarks spell)
............ Save 12, 23, 18. Reroll 12! Paralyzed with fear!
Active Conditions. -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (3 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Paralyzed. frozen in place, unable to move or act, effective Dexterity and Strength scores of 0 and is helpless,
Jasper (Holly) HP 66/66 AC 24* /13/19 CMD 9 | CMB 7 Friday February 2nd, 2024 11:26:38 AM
Jasper turns her attention back to the Guardian.
She draws her sling and loads it, then yells "Urist, can you fall back about ten feet? Make some space around the Guardian!"
Maxwell (AC18, HP57 of 72) (Cayzle) d20+14=27 ; d20+14=20 ; 2d8+12=21 ; Friday February 2nd, 2024 7:10:57 PM
Maxwell takes a five ft step over to give Jasper some room.
Again, he triggers his Arcane Strike with a swift action.
With the prayer and the haste giving a +1 and a +1, and also a +5 str and a +2 enhancement bonus, with BAB +5, and not using his Power Attack feat, Maxwell is at a total +14 to hit, and maybe another +2 bonus for attacking while invisible.
He swings! BANG! And hits AC27! With the use of a hero point for a retroactive +4, he hits!
He swings again! BANG! This one is a clean miss.
Damage is 2d8 +7 str +2 enhancement +2 arcane strike +1 prayer is 2d8+12, or 21 hp damage to the Guardian.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 2 MM Hero Points used: 1
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 43/58 Friday February 2nd, 2024 7:36:32 PM
As Benni goes stiff, Snark can see that he's gonna be in big trouble. Snark moves up a bit to be in range of Benni.
"Not sure if you can hear me Benni, but you're gonna have to trust me. Just let this spell I'm gonna cast affect you and don't freak out when it does. I'll let you out once you can move again." (Benni can choose to fail his save and let the spell affect him.)
Snark will cast Resiliant Sphere on Benni, encasing him in a protective sphere of force. He hopes this might distract the mummies for a bit while they claw at the sphere, though that's gonna be a little creepy for the paralyzed cleric.
---------------------- Resiliant Sphere - An 8' diameter globe of shimmering force encloses a creature. The sphere functions as a wall of force, except that it can be negated by dispel magic. A subject inside the sphere can breathe normally. The sphere cannot be physically moved either by people outside it or by the struggles of those within.
Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (5 rounds), Continual Flame hanging from the gnome's neck. Haste on Isaac, Benni, Urist, Snark and Beatrix (4 rounds.) Resiliant Sphere on Benni (8 rounds.)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights*, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 10 charges Extend Metamagic Rod - 1/3
Beatrix and Tinkerbell (Mitch) HP 28/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+14=33 ; d20+14=24 ; d8=1 ; Saturday February 3rd, 2024 2:47:58 AM
Beatrix finally lands a hit for 9 damage! Woo!
DM Bob & Carla - Mummy Dearest M1dmg d8=7 ; M2 dmg 2d8=9 ; M3 dmg 2d8=11 ; M4 dmg d8=7 ; M1 Aura d4=4 ; M2 Aura d4=2 ; M4 Aura d4=4 ; 5d6=14 ; Sunday February 4th, 2024 8:14:05 PM
Perhaps buoyed by the appearance of her minions, the Guardian still stands albeit her robes and bandages are now in tatters. Isaac, Beatrix and Urist attack her in an attempt to end the battle. The paladin misses with his attack, but the dwarf and the centaur both hit their foe. The tough dry-cured body of the mummy seems to absorb some of the damage and the Guardian remains upright.
Jasper announces her intent to enter the fray and moves forward, readying her sling as she advances.
Benni falters as the aura of despair from one of the newly arrived mummies overcomes him. Paralyzed by fear he can only wonder about his future as a fellow undead here in the catacombs…that is until Snark comes to his assistance and envelops him in an impenetrable sphere of energy.
The mummy minions continue to advance out of the barrier of stone spikes and towards their mistress. Their initial movements are slowed by the difficult terrain and damage taken from the Druid’s spell, but once they emerge from the affected area they continue undeterred. M3 reaches Benni and attacks the cleric, but can only swipe clumsily across the surface of Snark’s defensive bubble. The remaining mummies continue their advance towards the Guardian and her immediate foes.
Snark and Urist must make 2 Will saves each vs the Aura of Despair emanating from M1 and M4 (Save DC=16) or be paralyzed by fear for 4 and 4 rounds respectively. Beatrix must make one Will save vs DC 16 from the same Aura coming from M2 or be paralyzed for 2 rounds.
The Guardian once again holds out her arm and the sigils on her palm glow as a pulse of negative energy bursts forth for 30 feet. All of the Luck Makers with the exception of Benni take 14damage (Will Save vs DC 21 for 7 hp)
Will saves at +1 prayer (first 2 vs fear): 15, 10, 21
I think I get a +4 vs fear next to Isaac? That makes the fear saves into 19 and 14. Maxwell uses a retroactive hero point to make the 14 into an 18. That way he makes all saves and takes only 7 damage (noted above)
Maxwell takes a five foot step, keeping the Guardian still within his reach.
He calls to BEATRIX to take a step forward (to the north) so that they are flanking.
Whether she does or not, Maxwell swings, hopefully with a flanking bonus +2.
Maxwell has +14 to hit (ignoring the invisibility, not including flank) inflicts 2d8+12 if successful.
He swings twice: AC33 or 35 if flanking and 32 or 34 flanking!!
Damage for two hits is 23 and 19.
=====
If a mummy approaches, it may well move through a threatened area as it moves, seeing as Maxwell has a 10 ft reach. If an AoO presents itself, Maxwell hits AC20, or 22 if flanking, and please note that if the target cannot see through Maxwell's invisibility, Maxwell gains another +2 to hit and the target loses its dex bonus to AC.
AoO damage is 19.
And if attacked, an invisible target has a 50% miss chance.
=====
DM SANITY INFO (underlined = cast).
0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont. 2: Bull Str, Glitterdust, See Invis[u], Invis x2. 3: Fly, Shrink Item x2, Stink Cloud, Haste. 4: Stone Shape, [u]G Invis, G Invis, Dimension Door.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 2 MM Hero Points used: 2
“Benni” AC 17/5/17 CMD 14. HP 40/ 55 Onesimos (SteveK) Monday February 5th, 2024 5:22:48 AM
Benni’s mind gibbers. Get ahold of yourself, man! ….. Paralyzed with fear! (2 of 3 rounds)
Active Conditions. -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (4 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Paralyzed. frozen in place, unable to move or act, effective Dexterity and Strength scores of 0 and is helpless,
Beatrix and Tinkerbell (Mitch) HP 14/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=12 ; d20+17=37 ; d20+17=26 ; d20+17=24 ; d20=18 ; d6=2 ; d8=7 ; Monday February 5th, 2024 7:57:45 AM
Beatrix moves as requested and lands another hit for 15 damage, running her lands strait through the thing's head (I think that kills at least)
Jasper (Holly) HP 59/66 AC 24* /13/19 CMD 9 | CMB 7 d20+13=28 ; 8d6=33 ; Monday February 5th, 2024 1:48:32 PM
Jasper makes her Will save and takes half damage.
She assesses where the rest of the team is and prays she doesn't screw up and accidentally hurt anyone before casting Flame Strike on the Guardian.
If she hits, she'll deal 33 points of damage. (DC 20, including the +1 from Benni's Prayer)
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 43/58 d20+12=21 ; d20+12=32 ; d20+12=19 ; Monday February 5th, 2024 2:15:41 PM
(Woo hoo! Thanks for the Hero Point!)
Snark sees the creepy mummies advance. He resists their fear aura (21, 32, 19).
"When you folks are done playing with the Priscilla, Queen of the Desert there, her friends are here and I don't think it's a social call."
Snark will pull a spell from his staff, and with a gesture a 30' deep pit opens up beneath M1. DC 19 Reflex save to avoid falling in. Anyone around the edge who ends their movement around the edge must also save or fall in.
Then he backs the heck up!
---------------------- Resiliant Sphere - An 8' diameter globe of shimmering force encloses a creature. The sphere functions as a wall of force, except that it can be negated by dispel magic. A subject inside the sphere can breathe normally. The sphere cannot be physically moved either by people outside it or by the struggles of those within.
Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 19 Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls have a Climb DC of 25.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (4 rounds), Continual Flame hanging from the gnome's neck, Pit (9 rounds). Haste on Isaac, Benni, Urist, Snark and Beatrix (3 rounds.) Resiliant Sphere on Benni (7 rounds.)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights*, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 8/10 charges Extend Metamagic Rod - 1/3
Isaac Harker (Justin M) HP 80/87 AC26/ T16 / FF24 d20+12=30 ; d20+20=21 ; d20+20=27 ; d20+15=30 ; 2d6+15=22 ; d20+20=22 ; Monday February 5th, 2024 5:54:18 PM
Isaac bears down on the Guardian mummy and tries to end it easily resisting the wave of negative energy. He attacks with a flurry of blows. He only hits the creature once however dealing good blow. Attack 1:nat 1 miss Burning a hero point. Reroll:27 miss Attack 2:30 hit Damage 22 H Attack:22 miss
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 28/58 d20+12=19 ; Monday February 5th, 2024 6:38:37 PM
Oops. Forgot to also save against the negative energy. 19 is a fail - 15 damage.
DM Bob & Carla - Mummy Dearest M1 save d20+2=17 ; M4 save d20+2=21 ; M2 Atk d20+14=26 ; M2 dmg d8+10=12 ; Monday February 5th, 2024 9:31:11 PM
The battle beneath the catacombs rages on as the heroes desperately try to regain control of the situation. Many have been injured by the Guardian’s blast of dark energy. More mummies encroach upon them from behind, and the air is heavy with despair that has overcome at least one.
Urist calls upon Beatrix to flank the Guardian and between them they finally destroy it. It’s dying words of anguish ”Oswin! I have failed you. I am sorry.” reverberate in their ears. (OOC: Beatrix, I do not understand what your rolls are, did you make the two saves? Why are there three attacks? Why a D6 and a d8? Please describe this in your post.)
Jasper manages to shake off some of the Guardian’s negative energy and assesses the chaotic situation in order not to hurt any of her companions with her intended attack. The mummy is clearly destroyed, and her Flame Strike spell is not required. (OOC: the spell has a radius of 10 feet and if it had been cast as described it would have hit the Guardian, Urist, Beatrix and Isaac. Beatrix would either be dead or at least-2 if she had saved.)
Isaac adds insult to injury and slashes at what is left of the Guardian, making doubly sure the undead is - dead?
Snark turns his attention to the mummies approaching from behind, and using his staff opens a pit beneath M1. The creature drops to the bottom, but M4 manages to avoid falling in and continues it’s relentless advance. Urist strikes out at M4 and connects with his maul.
M2 continues its advance and lashes out at Jasper whose attention had been focused on the Guardian and the Luck Makers next to it. (Hit AC 26 for 12 dmg) (OOC: please confirm it mummy hits. I note * next to your AC. Did you include bonuses from buffing spells provided by others?)
M3 continues to harass the cleric imprisoned in the sphere.
Maxwell (AC18, HP50 of 72) (Cayzle) d20+11=12 ; d20+11=30 ; 2d8+18=27 ; Monday February 5th, 2024 10:17:03 PM
Maxwell takes a five ft step back and mauls Mummy M4. He swings his silver hammer twice, now using his power attack ... +5BAB +5str -1 size +2 enhance +1 prayer +1 haste -2 power att and hits AC12 (nat 1 a miss) and 30.
Maul damage is 2d8 +2 arcane strike +2 enhance +7 str +1 prayer +6 power att = 27 damage to M4.
BANG!
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 28/58 Tuesday February 6th, 2024 2:39:36 AM
Snark watches the dying mummy queen with some satisfaction. He says, "Wait. Oswin? Who the heck is Oswin?"
He will begin casting a Summon Hit Point Sponge spell, er, I mean Summon Monster spell (full round action.)
(Also, when M1 fell in the 30' deep pit, it took 3d6 damage from the fall.)
---------------------- Resilient Sphere - An 8' diameter globe of shimmering force encloses a creature. The sphere functions as a wall of force, except that it can be negated by dispel magic. A subject inside the sphere can breathe normally. The sphere cannot be physically moved either by people outside it or by the struggles of those within.
Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 19 Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls have a Climb DC of 25.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (3 rounds), Continual Flame hanging from the gnome's neck, Pit (8 rounds). Haste on Isaac, Benni, Urist, Snark and Beatrix (2 rounds.) Resilient Sphere on Benni (6 rounds.)
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights*, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 8/10 charges Extend Metamagic Rod - 1/3
“Benni” AC 17/5/17 CMD 14. HP 40/ 55 Onesimos (SteveK) Tuesday February 6th, 2024 8:12:57 AM
Benni’s mind gibbers. Oswin? Who’s Oswin? There was one guy named Oswin but he was a total geek, always had food in his braces! But we’ll never know who Oswin is, because, like, she’s dead! ….. Paralyzed with fear! (3 of 3 rounds)
Active Conditions. -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (4 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Paralyzed. frozen in place, unable to move or act, effective Dexterity and Strength scores of 0 and is helpless
Beatrix and Tinkerbell (Mitch) HP 14/64 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=7 ; d8=3 ; Tuesday February 6th, 2024 8:48:08 AM
(I rolled my save, rolled attack, got nat 20 so rolled for crit, then rolled an extra attack for haste. I then developed fat fingers and managed to roll several dice other then the D8 I was trying to roll for damage on my attack XD)
Beatrix would love to charge the mummies but they're to close for her to get enough speed. She'll put herself between 2 and 4 and try to help out Jasper. 24 to hit, 11 damage.
Jasper (Holly) HP 47/66 AC 24* /13/19 CMD 9 | CMB 7 Tuesday February 6th, 2024 3:56:21 PM
Wincing from the hit, Jasper backs up to M10 and casts Magic Stone.
----
OOC: Yep, mummy hit; temporary AC with Barkskin is less than 26. I updated HP in the header to 47.
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 d20+16=20 ; 2d6+6=13 ; Tuesday February 6th, 2024 6:11:56 PM
Isaac breathes a sigh of relief that the guardian is vanquished and moves toward the one of the mummies that are Attacking Beatrix (Isaac should be At P,9) and slashes at the undead. "All we have to do is clean up these guys and should be good."
Attack:20 hit Damage:13
Current effects on Isaac for everyone's sanity Enlarge person Bull's strength(+4 strength=+2 hit and damage) Haste(+1 to hit/+1 reflex/+1 attack on full attack) Current Attack 16/11
DM Bob & Carla - Wrapping Up Fall dmg M1 3d6=7 ; M1 Climb d20+7=21 ; M2 AoO vs Jasper d20+14=20 ; M2 Atk vs Beatrix d20+14=25 ; d8+10=14 ; Tuesday February 6th, 2024 10:21:00 PM
With the Guardian destroyed, the Luck Makers focus their efforts on the remaining mummies. Urist swings her enlarged maul at M4 who is unaware of the dwarfs whereabouts and succumbs to what is the final blow. Isaac advances towards M4 only to watch it crumple at his feet. Beatrix stabs her lance at M2 striking the mummy, however it remains standing. Like all mummies, the process of mummification dries out their bodies, hardening bones and remaining flesh into a resilient corpse. Jasper winces in pain at the mummies slam attack before moving away and casting Magic Stone. M2 gets an attack of opportunity as she moves away (Hit AC 20) but misses.
Benni remains in the sphere that protects him. His mind rattled by the experience tries without success to focus on the name Oswin. Snark’s attention is also piqued by the Guardians final words, but more important tasks are at hand and he begins casting a summoning spell.
M1 rights itself at the bottom of the wizards magic pit and begins trying to climb out. Whether it is the injuries it received from the fall or the innate inability of mummies to climb (21) it is unsuccessful.
M3 continues to paw at the sphere containing the cleric, again to no avail. M2 however lashes out at the centaur hitting AC 25 for 14damage to Beatrix.
Maxwell (AC18, HP50 of 72) (Cayzle) d20+15=20 ; 2d8+18=24 ; Tuesday February 6th, 2024 11:14:41 PM
Urist takes a hasted move to circle around and flank Mummy M2. With a mighty swing (at +5BAB +5str -1 size +2 enhance +1 prayer +1 haste -2 power att +2 flank +2 invisible against the mummy's AC without dex bonus), he hits AC20 for 24 damage.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 28/58 d8+3=8 ; d8=6 ; d8=1 ; d8=3 ; d8=7 ; d8=6 ; Wednesday February 7th, 2024 12:52:53 AM
Snark finishes his summoning spell and a Lantern Archon pops into existence. "Hey Sparkie - go hit that centaur there with Aid. She's hurtin' fer certain." The Lantern Archon zips over to Beatrix, hitting her with Aid. (Aid grants the Beatrix a +1 morale bonus on attack rolls and saves against fear effects, plus 8 temporary hit points.)
Then Snark moves over to Bea, drawing a potion out of his pocket and hands it to her. "Here, drink this Bea - it'll make you feel better." (Cure Serious Wounds potion, heals 3d8+3=19 points of damage.)
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (2 rounds), Continual Flame hanging from the gnome's neck, Pit (7 rounds). Haste on Isaac, Benni, Urist, Snark and Beatrix (1 round.) Resilient Sphere on Benni (5 rounds.)
Beatrix and Tinkerbell (Mitch) HP 19/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday February 7th, 2024 8:41:58 AM
Beatrix surprisingly doesn't go down, but at 0 HP she is staggered and gets only one action, which would be drinking the potion and being less almost dead.
“Benni” AC 29/17/28 CMD 26. HP 40/ 55 Onesimos (SteveK) d20+5=20 ; d20-1=18 ; Wednesday February 7th, 2024 2:25:42 PM
Onesimos takes a breath and centers himself. Hasn't he just been saying to the others that they are freeing the undead, that that condition is only temporary. He takes another breath, drawing strength from his connection with Flower, and is ready for battle!
Or is he? He's still trapped in a sphere of force! "Any time you are ready, Snark, if you would dismiss this spell?" He begins his defensive movement, waiting for the moment the Sphere goes down to strike the mummy! (Full Attack AC 20, AC 18) ............ Active Conditions. Defense Expertise, Fight Defensively (-5 attack, +5 AC) -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (5 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor.
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 d20+14=34 ; 4d6=17 ; Wednesday February 7th, 2024 4:31:44 PM
Isaac moves around Jasper, Snark and Beatrix (scuse me, pardon me) to face off against the only Mummy attacking Beatrix. He tries a bit of an unconventional attack and attempts to touch the mummy with his Lay on Hands ability.
Touch attack: 34 Ctit Touching Damage:17
Current effects on Isaac for everyone's sanity Enlarge person Bull's strength(+4 strength=+2 hit and damage) Haste(+1 to hit/+1 reflex/+1 attack on full attack) Current Attack 16/11
Jasper (Holly) HP 47/66 AC 24* /13/19 CMD 9 | CMB 7 d20+7=10 ; Wednesday February 7th, 2024 7:42:01 PM
Jasper tries and fails to hit the mummy in N13 with a Magic Stone enhanced sling attack.
DM Bob & Carla - Wrapping Up Climb Check M1 d20+7=22 ; Wednesday February 7th, 2024 8:26:44 PM
The Luck Makers concentrate their attacks on the few remaining mummies. An invisible Urist strikes at M2 with his maul, while Isaac reaches around his companions and channels a blast of energy through the creature. Jasper hurls a magic stone at the unfortunate being as it crumples into a pile of disorganized rags and hardened scraps of flesh. No longer threatened by M2, Beatrix quaffs a potion and accepts aid from Snark’s archon. The centaur feels a surge of magical healing race through her limbs and core.
Some distance away, Benni regains his wits and readies himself to face M3, however he remains trapped inside his temporary prison while M3 circles and paws at the sphere of force that keeps them separated.
M1 tries once again to climb up out of the pit but cannot escape.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 28/58 d20+3=5 d20+3=9 Thursday February 8th, 2024 1:59:11 AM
Snark tells the Lantern Archon, "Sparkie - go start zapping that thing in the pit."
The Lantern Archon moves over the pit and fires. Pew, pew! Two beams of light try to zap the mummy in the pit, but they both miss (AC 5 and 9.)
Then Snark sees Benni silently gesturing within his force bubble.
"Oh Jeeze! I almost forgot about Benni! This is like that time I had a hamster - nobody want's to see that happen again."
He releases the Resilient Sphere. He also takes out another healing potion from his pocket.
The Haste spell has ended.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (2 rounds), Continual Flame hanging from the gnome's neck, Pit (6 rounds).
Beatrix and Tinkerbell (Mitch) HP 19/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+19=23 ; d8=6 ; d8=5 ; d8=4 ; Thursday February 8th, 2024 7:13:00 AM
Ha ha! enough space to charge! With an eager shout Beatrix runs down the next mummy! 23 to hit and 23 damage!
“Benni” AC 29/17/28 CMD 26. HP 40/ 55 Onesimos (SteveK) 4d8+8=30 ; Thursday February 8th, 2024 9:06:31 AM
Benni is free! And Beatrix comes barreling into the fight, looking worse for wear. "Glad you could make it, Bea! Let me ensure only the poor souls of the undead go to the Lands of Rest this day!"
The cleric steps back and touches the Centaur with a spontaneously cast Cure Critical Wounds (30 hit points to Beatrix)
............ 5 foot step back cast Cure Critical Wounds over Dimensional Anchor
Active Conditions. Defense Expertise, Fight Defensively (-5 attack, +5 AC) -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (6 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(0/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, *Dimensional Anchor.
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 3d6=6 ; Thursday February 8th, 2024 5:26:04 PM
With the mummies all occupied either in battle or trying to crawl out of the pit, Isaac moves near the center of the room(O,12). He then unleashes a wave of positive energy to damage the undead.
Channel energy Will save Dc16 for half Damage 6 (3 if they succeed a will save)
Jasper (Holly) HP 47/66 AC 24* /13/19 CMD 9 | CMB 7 d20+8=24 ; 2d6+2=7 ; Thursday February 8th, 2024 8:21:33 PM
Jasper moves to M14 and fires a Magic Stone enhanced missle at the mummy in T14 for 7 points of damage if it connects.
Maxwell (AC18, HP50 of 72) (Cayzle) d20+10=19 ; 2d8+18=22 ; d20=17 ; Thursday February 8th, 2024 8:34:23 PM
Has it been 8 rounds of greater invis? Probably! Maxwell's spell wears off. Say.
If M3 is still up, the giant young man in the schoolboy uniform maneuvers around to 21-22-O-P and flanks it with Bea. He swings and hits AC19 -- oh wait! 21 flanking -- for 22 damage.
If M3 is down, Max wanders over to the pit, but not to the danger zone. He takes a shrunken lit 4x4 campfire from his pack, holds it out (with reach) over the mummy in the pit, unshrinks it, and lets go. If an attack roll is called for, he gets a raw 17, +5BAB, +2 dex, -1 large, + prayer, etc.
DM Bob & Carla - Wrapping Up M1 vs Channel d20+8=11 ; M3 vs Channel d20+8=14 ; M1 Climb d20+7=19 ; Thursday February 8th, 2024 9:15:11 PM
It takes the combined efforts of Beatrix, Isaac and Urist to finally defeat the mummy that had been harassing the cleric in his sphere. The final blow landed by the invisible dwarf left no doubt as to the outcome. The pulverized body of M3 crumples to the floor. Snark releases Benni from the resilient sphere and the cleric provides healing to the wounded centaur. The one remaining mummy trapped in the pit is pestered by the archon but also takes damage from Isaac’s burst of damaging energy and the impact of Jasper’sMagic Stone.
Wounded, M1 continues its efforts to gain its freedom from the Gnome’s spell but cannot climb out.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 28/58 d20+3=23 ; d20+3=17 ; d6=1 ; d6=6 ; d20+9=13 ; Friday February 9th, 2024 2:59:11 AM
The Lantern Archon continues its assault on the mummy in the pit. Pew-pew! It fires two rays at the thing, and they hit touch AC 23 and 17, inflicting 1 and 6 damage from the two attacks.
Snark says to his friends, "Whew - good work eliminating those things. Seems like the head mummy was a lot worse. Anybody know much about mummies?
"Oh, and be careful around the edge of that pit so's you don't fall in. I can't dismiss the pit, so we'll just have to wait until the spell ends in a bit." (The 5' border around the 10'x10' pit is sloped and will force a DC 19 Dex save to anyone ending their move in that area to avoid falling into the pit.)
Snark will think about what he knows about these mummies. (Knowledge Religion 13)
Then he will cast Detect Magic to see if any of these fallen mummies have any magic items on them, including the mummy queen. That will occupy Snark for at least 3 rounds.
--------------------------------- Spells/Effects Running: Extended Mage Armor, Enlarge on Isaac (1 rounds), Continual Flame hanging from the gnome's neck, Pit (5 rounds), Summon Monster - Lantern Archon (7 rounds.)
Beatrix and Tinkerbell (Mitch) HP 49/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Friday February 9th, 2024 7:36:49 AM
That was thrilling! She got close to going down that time! With no good ranged option Beatrix will just walk about a bit to burn off the adrenalin rush
“Benni” AC 29/17/28 CMD 26. HP 40/ 55 Onesimos (SteveK) 4d6=15 ; d20+7=11 ; Friday February 9th, 2024 7:42:04 AM
As everyone gathers close, Benni channels energy to heal his friends. (15 hp)
He tries to add to Snarks knowledge on mummies.
Beatrix)
............ Channel Energy 15 Know religion. 11
Active Conditions. -4 Strength (10/14) Snark Haste / Beatrix Haste +30', +1 AC, Reflex Light (on StarKnife) (0 of 80min) light 20', dim light out to 40' Longstrider (0 of 1hr) +10 move Ghost weapon (0.5 of 8hrs) Isaac’s sword, Urist’s hammer, Beatrix’ lance. Shield Other (0 of 8hrs) Snark gets +1 AC deflection, +1 Saves resistance, and 50% of hit point damage goes to Benni, not Snark. Prayer (7 of 8rds) +1 rolls allies, -1 rolls G and S
Channel(1/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, *Dimensional Anchor.
Jasper (Holly) HP 47/66 AC 24* /13/19 CMD 9 | CMB 7 d20+8=11 ; Friday February 9th, 2024 2:24:23 PM
Jasper walks to the edge of the pit and fires another Magic Stone.
She misses. She decides to just rest. She sits down and rests her head on her knees.
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 d20+17=28 ; Friday February 9th, 2024 7:43:56 PM
Isaac takes a second to think on the nature of these mummies now that the immediate threats are dealt with. Know religion:28
He also asks Snark "You created that pit right? Can you dispel it to bring the mummy up? or should we just have Beatrix jump down on it?"
DM Bob & Carla - Wrapping Up M1 climb check d20+7=11 ; Sunday February 11th, 2024 11:01:05 PM
With the remaining mummy trapped in Snark’s pit and seemingly unable to clamber out, some of the party take a moment to regain their composure, heal others, and ponder the nature of the undead they have faced.
Snark wanders over to the Guardian and confirms that it is indeed a mummy of sorts. His knowledge of these creatures is minimal, and this one is clearly special. The gnome detects several magical auras coming from the mummy; the armour, a headband and the spear she was carrying are magical, as well as the jade medallion that is embedded in the chest of the armour. Benni gathers the party and channels healing energy into whoever needs it.
Jasper follows up the Archons attack on the last mummy with a magic stone of her own, but misses.
Isaac suggests removing the pit so that the mummy might be finished off more quickly. The paladin is quite knowledgeable about undead and mummies and is quite sure the guardian is a ‘mummy lord’ capable of summoning and controlling other undead as well as casting powerful spells. It must have been created by a powerful necromancer. Perhaps most importantly, like all mummies, she carries and can transmit disease to those she attacks.
M1 continues its futile efforts to escape the pit.
“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 4d6=13 ; d10=1 ; 4d6=17 ; 4d6=14 ; 4d6=11 ; 4d6=17 ; d4=1 ; d20+14=25 Monday February 12th, 2024 6:49:31 AM "Before deciding on things, let's provide the mummy in the pit a more permanent rest."
With the mummy unable to get out and Snark unable to dismiss the extra-dimensional pit before duration expires, the elf feels this is the perfect opportunity to free the poor soul trapped in a state of undead. Benni will Channel Energy to damage the mummy. And again. And again. Until the mummy is not moving.
(ooc: multiple round post, hoping to not get stuck here at the end of combat)
Once the mummy is down, he will take his time checking everyone for diseases from the mummys, then cast Lesser Restoration on himself.
............ Channel Energy 13, 17, 14, 11, 17 to damage mummy. Will DC 16 for half damage Heal: check for disease 25 (take 10 = 24) Less Restore: +12 str to Benni
Active Conditions. -3 Strength (11/14) Light (StarKnife) (1/ 80m) ; Longstrider (0/ 1hr); Ghost Wpn (0.5/ 8hrs) (Isaac, Urist, Beatrix) Shield Other (0 of 8hrs) (Snark +1 AC deflect, save resist, and share hit point dam w Benni)
Channel(*****1/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. *Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, *Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Monday February 12th, 2024 10:01:31 AM
Beatrix is slightly miffed. "Wait, do none of use have a bow or sling or something? It seems a shame to waste spell slots on it, or risk melee combat with it. I'll have to buy some for next time..."
Jasper (Holly) HP 52/66 AC 24* /13/19 CMD 9 | CMB 7 2d4=5 ; Monday February 12th, 2024 3:24:43 PM
Jasper nods at Beatrix. "Yeah, I do, but it looks like Benni's got it."
She stows her sling, then casts Goodberry to heal a little bit of the damage she took in the fight. ___________________
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 28/58 d20+3=17 ; d20+3=21 ; d20+3=19 ; d20+3=6 ; d20+3=8 ; d20+3=4 ; d20+3=16 ; d20+3=4 ; d6=1 ; d6=2 ; d6=2 ; d20=8 ; d6=1 ; d6=1 ; d6=2 ; d6=2 ; d6=2 ; d6=3 ; d20+20=40 ; d20+20=25 ; d20+20=23 ; d20+20=37 ; Monday February 12th, 2024 5:04:05 PM
Snark says to his friends, "That pit's there 'til it runs out. Careful though - if you stand on the edge you risk fallin' in. I'll see about the mummy queen's remains."
He encourages the summoned archon, "Keep it up there Sparkie - you're doing fine." Pew, pew, pew - the Lantern Archon keeps firing. Since there are no other threats and the pit lasts 4 more rounds, here are the 8 attacks from the Lantern Archon over that time:
Touch AC - Damage 17 - 1 dam 21 - 2dam 19 - 1 dam 6 - 1 dam 8 - 1 dam 4 - 2 dam 16 - 2 dam 4 - 2 dam
Snark will collect the armor, the headband and the spear as well as the medallion embedded in the armor. He takes a look at the medallion to see if it can be easily separated from the armor without damaging either or destroying their magic. He uses Detect Magic to see what's what.
Item - Spellcraft to Identify Leather Armor - ID Caster Level 25 Headband - ID Caster Level 10 Spear - ID Caster Level 8 Medallion - ID Caster Level 22
(I know this would take some time, but I figure the mummy will be dead soon. It might be hard to target in a 30' deep pit when you can't stand within 5' of the edge without risking falling in, but once the pit rises in 4 rounds I'm sure our fighters will make mincemeat out of what's left.)
Enlarge on Isaac has ended. --------------------------------- Spells/Effects Running: Extended Mage Armor, Continual Flame hanging from the gnome's neck, Pit (4 rounds), Summon Monster - Lantern Archon (6 rounds.)
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 19 Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls have a Climb DC of 25.
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 d20+16=34 ; 2d6+6=18 ; Monday February 12th, 2024 9:23:35 PM
Isaac sighs, "So it will be a bit. Got it." He readies his sword and shield, ready to take out the mummy once it comes up. Attack1:34 Damage;18
After the mummy dies he goes over to look at the Mummy Lord "Who were you?" he wonders aloud, looking at the mummy and the door "and what were you guarding?" He walks over to the Jade door, trying to get a better look at the door the Mummy lord was guarding.
Current effects on Isaac for everyone's sanity Enlarge person Bull's strength(+4 strength=+2 hit and damage) Haste(+1 to hit/+1 reflex/+1 attack on full attack) Current Attack 16/11
DM Bob & Carla - Wrapping Up M1 Will Saves d20+8=18 ; d20+8=28 ; d20+8=11 ; Monday February 12th, 2024 11:37:35 PM
The last mummy in the pit finally succumbs to Benni’s divine blasts of energy and crumples into a pile of rags and leathery tissue (OOC only 3 rounds of channeling were required). The cleric then casts Lesser Restoration on himself and recovers some of his own lost strength.
Beatrix and Jasper discuss the merits of using precious magic to finish off the last undead, but neither has a better alternative at the moment. The druid casts Goodberry and consumes the healthy snack.
Meanwhile Snark encourages the archon to assist in the dispatch of the mummy while he tries to identify the magic items on the mummy lord. He is able to identify a +1 Spear, a +2 Headband of Wisdom, and a +1 Mithril Breastplate. He gently pries the jade medallion from the breastplate and observes how very similar it is to the medallion that was used to open the doorway in the floor of the chapter house. This one, however has an additional strong aura of enchantment that the gnome recognizes as a form of the Binding spell.
Isaac accompanies the gnome over to the mummy lord and ponders her origins and what she guards. He inspects the large jade door. It is similar to the jade door on the floor of the chapter house, but sits upright against a heavy immutable stone wall. At the centre lies a receptacle shaped somewhat like that used to open the door in the chapter house.
A number of the party begin to feel physically ill. Beatrixand Urist-Maxwell must each make a will save versus DC21. Jasper must make a will save versus DC 16.
(OOC I am holding Benni’s heal check until after the result of the saves.)
"Thank you for the healing, Brother Benni," says Maxwell. "I'm starting to have doubts about all those things my friend Urist says about you!"
Maxwell thinks about tying a rope to his silver hammer and throwing it repeatedly at the last mummy, then pulling it back up after each throw. But then decides not to, because it would be stupid. Instead, he watches Benni's efforts. If they do not suffice, he unleashes a few telekinetic fists (wizard school power).
Attacks touch ACs 23, 10, and 17 for 3, 5, and 4 damage, +2 if my arcane strike applies to the magical fist attacks.
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 56/58 d8=1 ; d8=5 ; Tuesday February 13th, 2024 1:42:25 AM
(Cayzle - Thanks for the reminder that Benni healed folks in his Friday post.)
Though Benni's ministrations are helpful, the Gnome is still injured. He takes a potion (CLW) out of his pocket and uses it to heal himself for 6 points. He turns to Benni. "Hey Benni, would you mind channeling some healing for us again? I got a Lesser Restoration potion of you need it. Anybody else get affected by that thing?"
He shares what he learned about the magic items the mummy had. "Looks like this medallion I pried out of her armor might open that jade door there."
--------------------------------- Spells/Effects Running: Extended Mage Armor, Continual Flame hanging from the gnome's neck
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights*, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 8/10 charges Extend Metamagic Rod - 1/3
“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) Tuesday February 13th, 2024 6:59:58 AM
Onesimos considers Beatrix' comment. "I do have a bow, but it is unmagical, and would have made little impact on the mummy. But not having much ranged attacks can be a severe disadvantage to the LuckMakers..."
Benni shakes an admonishing finger at Urist/Maxwell. "I don't have that title and I'm not anyone's 'brother'. Well, I take that back. I do have siblings, but they would be back in New Elenna and half a Wold away. Besides...", the cleric trails off, clearly not wanting to speak ill of a family member.
Instead, he focuses on gathering treasure and asking Snark, Beatrix, and Jasper to detect any magic or traps on the portal the mummy king was guarding. "This Oswin might be a necromancer that has penetrated the Abbey and is playing with the forces here. We need to continue and stop the warping."
As soon as a friend gives the all-clear, Benni will pass the pillars and see what his Light spell shows.
.... Active Conditions. -3 Strength (11/14) Light (StarKnife) (2/ 80m) ; Longstrider (0/ 1hr); Ghost Wpn (0.5/ 8hrs) (Isaac, Urist, Beatrix) Shield Other (0 of 8hrs) (Snark +1 AC deflect, save resist, and share hit point dam w Benni)
Channel(4/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. *Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, Restoration, *Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=14 ; Tuesday February 13th, 2024 8:08:18 AM
Beatrix feels a little off and finds a nice pillar to lean against (will save 20, so unless it's a fear effect fail)
Jasper (Holly) HP 52/66 AC 24* /13/19 CMD 9 | CMB 7 d20+13=20 ; d20+21=31 ; Tuesday February 13th, 2024 1:33:23 PM
Jasper shakes off the slightly sick feeling (Will save 20).
She casts Detect Magic and hauls herself to her feet to look for traps (Perception 31).
Maxwell (AC18, HP65 of 72) (Cayzle) d20+8=25 ; d20+8=20 ; d20+10=13 ; Tuesday February 13th, 2024 8:39:16 PM
OOC: Is that Prayer still in effect?
Even without it, Maxwell is super lucky and avoids whatever that ill effect is!
Will Save 25!
Maxwell feels some mental issue wash over him that he resists without harm. He tells everybody about it and tries to analyze what it was.
Knowledge Arcana 20, Knowledge Religion 13.
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 d20+17=21 ; d20+12=27 ; Tuesday February 13th, 2024 9:15:28 PM
Isaac looks over at Beatrix "Are you ok?" He tries to remember if Mummies carry any diseases as he walks over to her. Know religion:21 "Can I take a look at you? You got into a pretty tight spot during the fight, and I just want to make sure you're alright. " Is Beatrix agrees, he assesses her health. Heal check:27
DM Bob & Carla - Remains of the day Con dmg to Beatrix 2d4=4 ; Cha dmg to Beatrix 2d4=5 ; Tuesday February 13th, 2024 10:57:46 PM
A few minutes go by as the Luck Makers assess their situation. Short term spells with durations in minutes come to an end. Jasper and Maxwell manage to shake off any effects of the exposure to the contagion carried by the mummy and mummy lord respectively. The centaur is not so lucky, what started out as a headache and some nausea now accelerates. Beatrix begins to feel weak, and her skin begins to harden and slightly contort her features. (Beatrix takes 4 CON damage and 5 CHA damage).
Both Benni and Isaac have heard and read about the multitude of diseases that can be transmitted by mummies. Based on their hasty examination of Beatrix they believe she must have contracted some form of Mummy Rot and it seems quite virulent.
Jasper and Snark focus their attention on the items found on the Guardian and the large jade door she appeared to be guarding. The druid detects magic on the spear, armor, and headband as did the gnome. The door itself also emanates a strong aura similar to the door in the chapter house, as well as an aura of enchantment, similar to the medallion recovered from the mummy lord. This is all in addition to the pervasive magic of the abbey itself. She does not detect any traps lying in their path.
Snark speculates that the medallion may open the jade door. Benni suspects that ‘Oswin’ might be a powerful necromancer and must be dealt with before they can consider their mission complete.
(OOC you are now out of combat rounds…for the moment…)
Jasper (Holly) HP 52/66 AC 24* /13/19 CMD 9 | CMB 7 Tuesday February 13th, 2024 11:48:14 PM
OOO to the team: I'll be in California on Friday, at Disneyland. It would be great if someone could run Jasper that day for me. Thanks! (I'll send an email to the group with this request as well.)
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 56/58 d20+6=21 ; d20+9=11 ; d20+10=22 ; Wednesday February 14th, 2024 1:36:52 AM "Mummy disease, eh Beatrix? That's tough. But I got a potion of Remove Disease. Think that'll help?" Snark will hand Beatrix a herbal elixir of Remove Disease. He will also offer her a herbal elixir of Lesser Restoration to help with the ability damage.
Does his think this is the right course of action for Mummy Rot? Heal 21, Knowledge Religion 11, Profession Herbalist 22. He doesn't want to waste these resources if they will not be effective.
“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) d20+5=17 ; Wednesday February 14th, 2024 7:06:27 AM
Benni (from his previous inspection) nods for Snark's Elixir of Remove Disease but waves away the Lesser Restoration. "Lesser Restoration only helps in one ability area: Beatrix is going to need my full Restoration spell. And Mummy Rot is difficult to cure; our good centaur will need both a Remove Disease AND a Remove Curse. Thank Wardd, we have both available!"
"Both magical effects are not guaranteed, however. The mummy rot will fight to stay within Beatrix. Because the elixir is Snark's and I bought the scroll, the elixir will be more powerful, and we should try the scroll first to ensure it works before trying the elixir."
Benni will get his scroll of Remove Disease from his Pants O Plenty, and cast it on Beatrix. The cleric then follows up with a Restoration spell.
.... Scroll of Remove Curse: 17 vs Mummy Rot DC 16 (success!) Restoration spell: Restoration cures all temporary ability damage, fatigue, and exhaustion
Active Conditions. -3 Strength (11/14) Light (StarKnife) (3/ 80m) ; Longstrider (0/ 1hr); Ghost Wpn (0.5/ 8hrs) (Isaac, Urist, Beatrix) Shield Other (0 of 8hrs) (Snark +1 AC deflect, save resist, and share hit point dam w Benni)
Channel(4/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. *Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, *Restoration, *Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday February 14th, 2024 7:40:00 AM
Beatrix will accept the casting and wait to see if she gets better. If not she'll drink the potion.
Jasper (Holly) HP 52/66 AC 24* /13/19 CMD 9 | CMB 7 Wednesday February 14th, 2024 1:35:05 PM
Jasper is worried for Bea, but she can't offer anything materially useful. She decides to try being supportive in another way.
"Beatrix, I've never asked you before: What's your favorite book? You'll have to tell me about it when we get back to town."
Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20 Wednesday February 14th, 2024 9:58:35 PM
Isaac speaks up "I could use my healing in place of the potion if it doesn't work. My lay on hands power can cure disease now." If Beatrix isn't cured of the scroll, Isaac will try his lay on hands to cure the disease portion of the Mummy rot.
DM Bob & Carla - Remains of the day Wednesday February 14th, 2024 11:26:34 PM
The party’s attention is focussed on the centaur and the disease she has been afflicted with. Snark provides Beatrix with a potion of Remove Disease and offers one of his herbal elixers of Lesser Restoration. Benni waves away the herbal elixer in favour of his own Restoration spell that will address more of the damage. The cleric first casts Remove Curse from a scroll and then his restoration spell. Beatrix feels no better or worse following Benni’s intervention. She quaffs the potion of remove disease from the gnome, and still feels no improvement. Even a lay on hands from Isaac fails to relieve her symptoms. Jasper can only try to distract the centaur from her discomfort.
Benni can only assume that some part of the procedure has failed. He knows that the curse must be removed before the disease can be removed and only then can restoration begin. (OOC the DC for the Remove Curse is 20, hence the scroll failed)
Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 56/58 Thursday February 15th, 2024 2:09:21 AM
(Benni shared that removing the mummy rot will require both a successful remove curse and remove disease. Since Beatrix is still affected, we would conclude that the remove curse failed, so Isaac would probably hold off trying a second remove disease. I believe the Restoration spell would cure all Beatrix's ability damage, even if the mummy rot is not yet cured. So she would suffer that damage again each day until the disease is removed.)
Snark will use his Detect Magic to try to determine the magic properties of the jade door, both to make sure he understands its function and to see if there are any nasty surprises/enchantments on the door. Taking 10 on his Spellcraft check would give him 30, identifying a magic item (door) up to caster level 15.
Snark is glad to see Bea seems better for now. "We may need to try them spells again tomorrow to make sure Bea stays better. But let's press on for now."
Assuming he does not identify anything dangerous about this door, he will press the mummy medallion into the spot on the door, hoping that will open it. Of course, if he determines the door is dangerous or if any of his friends stop him, Snark will wait.
Maxwell (AC18, HP65 of 72) (Cayzle) d20+10=15 ; Thursday February 15th, 2024 6:17:53 AM
OOC: Can somebody use a hero point to boost that scroll roll to remove curse? +4 retroactive or a reroll?
Maxwell asks how serious this affliction is ... "Should we turn back now and seek a cure asap? How fast does this curse/disease progress? Will Bea turn into a mummy?" He asks his friends as well as consulting his own lore.
Knowledge Religion 15
DM SANITY INFO (underlined = cast).
0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont. 2: Bull Str, Glitterdust, See Invis[u], Invis x2. 3: Fly, Shrink Item x2, Stink Cloud, Haste. 4: Stone Shape, [u]G Invis, G Invis, Dimension Door.
Telekinetic Fist (d4+2) used 0 of 7 Bardic Performance used 0 of 7 rounds Scrolls/Potions used: 2 MM Hero Points used: 2
“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) d20+7=9 ; d20+5=21 ; Thursday February 15th, 2024 6:51:42 AM
Onesimos frowns. He has nothing he can do to help right now, and is worried that they will have to retreat yet again if no one else can remove the curse of mummy rot. He looks around to see if others can do anything or if there may just happen to be another scroll of remove curse among the mummy wrappings...
Oh, wait! I have another scroll!" Benni takes out his second (and last scroll) and attempts the spell again.
"Quick now, the Remove Disease!"
................ Perception 9 Scroll of Remove Curse: 21
Active Conditions. -3 Strength (11/14) Light (StarKnife) (4/ 80m) ; Longstrider (0/ 1hr); Ghost Wpn (0.5/ 8hrs) (Isaac, Urist, Beatrix) Shield Other (0 of 8hrs) (Snark +1 AC deflect, save resist, and share hit point dam w Benni)
Channel(4/9), Good Touch(0/7), Calming Touch(0/7), Unity(0), Holy Lance(1) 0. Mending, Purify Food/Drink, Light, Stabilize 1. Prot v Evil. Prot v Chaos. Bless. Bless. Sanctuary. Shield of Faith. 2. *Shield Other. *Less Restore. Less Restore. Resist Energy. Silence 3. *Prayer. Invisibility Purge. *Ghost Weapon. *Ghost Weapon. *Ghost Weapon. 4. *Holy Smite, Freedom of Movement, *Restoration, *Dimensional Anchor.
Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=7 ; d20=2 ; d20=11 ; d20=17 ; Thursday February 15th, 2024 7:23:05 AM
Beatrix will review what she can remember about mummies and their disease. Does she need to worry about getting worse through the day? Can her strength be restored at least until they finish down here? It's a bit fuzzy which check she should roll so she thinks about her historical (17), religion (11), and natural knowledge (21, pick whichever is most suited I guess).
Jasper (Holly) HP 52/66 AC 24* /13/19 CMD 9 | CMB 7 Thursday February 15th, 2024 2:40:41 PM
Jasper casts Guidance on Benni to add +1 to his endeavors.
Maxwell (AC18, HP65 of 72) (Cayzle) Thursday February 15th, 2024 7:29:25 PM
Maxwell hums a tune to Inspire Competence, if that will help, for a +2.