WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Taur Islands Archives


Return To Index


Woldsblood in the Water
A little R&R


DM Mark - A visitor 
Tuesday September 5th, 2023 8:10:27 PM

(DM Mark pinch hitting for a bit.)

The Petals are a bit puzzled. No one's drink seems to taste off except Tsak’s. Well, and once Tsak drinks from another’s cup, he finds it turns to vinegar as well, and stays that way even after Tsak returns the mug. Fortunately, Tsak will find that non-alcholic drinks seem unaffected. So at least he will not die of thirst. Still, it’s depressing to think he may never drink again.

Some of the other bar patrons seem to pick up on this, and scoot away with wary glances in the heroes direction.

The Petals make their way back to their ship, and direct Ramsey to hoist sail and set out for the Taur Isles. Ransey says to Captain Kiwina, ”Yessir Cap’n. But, well, we’ll be needing to know which Isle sir - Centaur Isle, Minotaur Isle, Liontaur Isle or Bridge Isle?” Ramsey has been prepared, and stores were brought aboard for many days of sailing if needed. He gives the orders and the crew jumps to action. Soon, The Rose is underway.

It feels good to be back at sea, have the wind in your hair and feathers, and to shake the dirt of Dirt City off your feet. A city run and ruled by thieves, Dirt City was an interesting experience, and will live in your memories for some time. Most have heard about Dirt City all their lives as an important trading port and a place to be avoided.

Falco climbs into the crowsnest for a bit where the wind is even more exhilarating.

The mood among the Petals is subdued, what with the loss of Rolth and then Wil’s decision to pursue other horizons. And who knows, you may even see one or both of them again one day. Afterall, Gargul seemed to have some plans for Roth in the Wold.

Tsak crawls into his bunk, a bit depressed at having lost friends and alcohol all in the same trip. The following morning, as Tsak and the others are on deck, there is an audible *POP* and a small creature appears near Tsak. This little guy has red skin and small wings that look too small to carry his bloated body. His head has little horns and a rather large nose. And his long tail ends in a stinger. The crew is a bit alarmed. The thing says, ”Relax, relax. I ain’t here to hurt ya. I just got a message to deliver.”

As he looks at Tsak, he clucks his tongue and says, ”One does not refer to the Lord of Life and Death as a ‘bloke’ in his presence. Don’t blame me that the Boss ain’t got no sense o’ humor. He don’t cut nobody slack. Anyhoo, I figure he made his point and I can lift that little curse off of you. Take this as a reminder.” He presents Tsak with an ornate clay stein. It appears to be filled with some sort of frothy liquid and has a large “G” prominently on the front.

If Tsak tastes it, it seems to be some of the finest ale he’s ever had. And it doesn’t taste like vinegar!

If any of you have questions for Gimp, go ahead and ask them, as he will depart next post.

If you know which of the Taur Isles you intend, let Ramsey know.

(Tsak now has a rather ornate mug, and a pretty good story. This mug is a fate item - it cannot be bought or sold, but it can be given away. Any liquid placed in it will be chilled or warmed to a pleasant temperature as Tsak wishes. The temperature of the beverage in it is never enough to cause damage.)

You’ll have at least 5 days on the water, more depending on what Isle you choose.

—------------------------------------------
I was a bit remiss handing out hero points. Everyone gets two hero points, in addition to the one hero point everyone gets for leveling up. There are a couple of you that have not finished getting your character sheets done - please do so ASAP.

Also, I think you’re hauling around a BUNCH of loot. What are you going to do with that? When you do divide it up, please do your best to get everyone roughly even on wealth - it is the goal in the Wold that we keep party members roughly the even as best we can.


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday September 5th, 2023 10:12:11 PM

Kiwina says to Ramsey, and the group in general, "Minotaur isle is closest, so let's go there and deliver the news. Any memorial should be at Bridge Island, but we should also see if the liontaurs want to send anyone to attend it -- or any of the islands, I guess. I assume the Purple Duke will tell them the news and pass along that question if we ask nicely."

Kiwina adds that he might try crafting a wand while they travel.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday September 5th, 2023 11:42:42 PM

Ayotnom says, "Your reasoning is solid Kiwana, let's set a heading as you suggest."

With respect to the loot Ayotnom says, "What was in that haul again? I feel like it has been ages since we found it and we've hardly discussed it till now."

Tsak Rezar (Damien) AC22(22) (T15/F14) 113/113 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday September 6th, 2023 1:18:09 AM

Tsak gives the winged creature a wink.
Mate, where I come from Bloke is an honorific, but point taken.
Tsak mentally adds an item to his store of diplomacy related rules: #27 Don't upset a God, they mess with your beer!

Minotaur Isle sounds good for a start. What was the name of that little isle where we found Grovas' lair? I'd like to bury Esmerelda there.

(OOC was the DM comment by Dom on Fri Sep 1 about replacing an animal companion meant for Mak and Elmer or Tsak and Esmerelda or both?)

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Wednesday September 6th, 2023 8:03:52 AM

Mak nodded. Minotaur isle to deliver the news and arrange for the memorial. Mak also wondered about Tsak being delusional about gods, but when the imp showed up Mak sat back for a moment. "What being that refers to himself as a god would worry about what Tsak said? Is he that insecure about his omni powers? And what good entity sends an agent of evil to do his bidding?"

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Wednesday September 6th, 2023 9:29:01 AM

"It does seem a little petty Mak. One of the immortal powers insists their followers all show up one day a week at the same time and sing, that seems petty to. Of course we don't know what they do all day I guess."

Falco will take some time to go over the items they have acquired to make sure their is nothing that would suit him.

______________________________
Channel: 5/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - XCure Moderate (D)X / Lesser Restoration / Resist Energy (0/2) / Silence DC17 (0/2)
1st- 6+1 - XCure Light Wounds (D)X / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Wednesday September 6th, 2023 10:49:45 AM

Elyas laughs a bit at the reason for the minor curse on Tsak

"I agree, definitely a petty move. but when you're a powerful being I guess you can be a bit petty at times. if only there was a written code of what you should or should not say when in the presence of that Bloke

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Wednesday September 6th, 2023 12:36:08 PM

”Probably a plant.” Mak said.

DM Mark - A visitor departs  d20=2 ;
Wednesday September 6th, 2023 8:39:32 PM

Kiwina directs Ramsey to head first to Minotaur Isle where the Petals will speak with the Purple Duke. He adds that they may continue on the Bridge Isle. Mak and Ayotnom agree. Tsak agrees, but adds that he would like to bury Esmerelda’s remains on the small island near Liontaur Isle where Grovas lair was. Ramsey responds, ”Aye aye Cap’n. Well make for Castle Violet then, unless you prefer another port on Minotaur Isle.”

The subject of the party’s treasure comes up. Ayotnom asks what the party has. Falco goes over the items. (Please tell me someone was keeping track of this.)

Gimp the Imp stands in your midst, having just lifted a minor curse. Tsak gives him a wink, and clarifies that he meant no disrespect by using the term “bloke,” but makes a mental note to not upset a god. Mak asks, "What being that refers to himself as a god would worry about what Tsak said? Is he that insecure about his omni powers? And what good entity sends an agent of evil to do his bidding?" Falco and Elyas agree it seems a bit petty for a god to care about being called a “bloke.”

Gimp laughs as he replies, ”Well, I wouldn't call Lord Gargul insecure. Nor good or evil for that matter. Those kinda’ of limitations only apply to mortal folk. I’m not saying the Boss don’t get his nose out of joint from time to time, but he’s got his reasons. And I think it was more that the word “bloke” seemed a little too casual a way to address the Boss in his presence. I once seen a hero that couldn’t speak for months, and another that had to carry a rock for a long time - just as a reminder to straighten up after their visit with the Lord of Life and Death. Keep making jokes if you want, but I wouldn’t advise it.

“As for your assumption that I am evil, for a mortal you’re a little judgey there Mak. I can’t think of anything I’ve done today that would lead you to think that, but you’re entitled to your opinion. I’ll just chalk it up to you bein’ a noble and all, and encourage you to learn to look past a person’s appearance.

“Anyhoo, no offense meant or taken. Quite the opposite in fact. You should know your group is important to the Big Guy - I wouldn’t be here if you weren’t. He’s expecting great things from the Petals of the Eight Petaled Rose.”


He turns to Ramsey. “Keep an eye on them Ramsey - these guys are goin’ places.”

“Speaking a’ which, I’m late for about a thousand things. Maybe I can get that dead Time Lord to run things back a bit so I can get caught up. Probably not - the Boss don’t like me messen’ with the dead. I’d say see you later, but that’s actually not something you want. I’ll say farewell instead. Or maybe fare-more-carefully.”
There is an audible *POP* as the little imp vanishes.

(You will have 5 days of time on the ship. Do you do anything with that time? You’ll be in port next post. Esmerelda might be a little ripe by then - do you do anything to address that. How do you arrive, any preparations?)

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday September 7th, 2023 12:07:04 AM

Ayotnom plans to go through the treasure and see if there is anything he wants.

(OOC: I wasn't keeping track; was this ever in an email?)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday September 7th, 2023 12:10:44 AM

Kiwina points out that there is an unguent of timelessness or two among the items left on the boat, if Tsak wants to use one.

As for crafting a wand, he thinks that for a first attempt he will keep things simple -- pass without trace.

(OOC: Unfortunately, BatMark usually handled the treasure. We'll have to fix that.)



Tsak Rezar (Damien) AC22(22) (T15/F14) 113/113 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday September 7th, 2023 8:04:15 AM

(OOC I thought I had used the ungent of timelessness on Esmerelda already, certainly it was my intention to do so at the same time we used it on Rolth.)

Tsak takes no offence from the imp's words, don't shoot the messenger and all that. He goes below decks and takes care to preserve Esmerelda as best he can using the ungent that Kiwina points out to him.

The ranger spends his 5 days helping with the cooking, with sailing the ship, keeping lookout and fishing.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Thursday September 7th, 2023 8:19:30 AM

Mak had the glasses, or goggles as some described them, that helped one see in the night. It was all he had wanted from the treasure horde, but he was also collecting a fair bit of kit and didn't want to see grabby. "Though I could make good use of these, if another wants them I'll give them up readily."

OOC: Mak is over his WBL by the exact amount of those goggles. He does have some extra gold he can put back in the pot to help offset that, but no where near the amount to make him even out.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Thursday September 7th, 2023 11:03:19 AM

Before Gimp vanishes. "Should we just call him Boss like you do? Its a pretty good greeting but also kind of casual, like calling people Boss because you can't remember their names?"

Once this conversation is done Falco will cast Gentle Repose on Esmerelda. "I think I can take care of Esmerelda easier." {ooc: I did not reset my spells with the last rest I am hoping you will let me swap in Gentle Repose for the trip. Falco would clearly know to do that.}

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


DM Mark - Arrival at Minotaur Isle 
Thursday September 7th, 2023 9:07:20 PM

Just before Gimp the Imp disappears, Falco asks him if anyone else can use the term “Boss” to refer to Lord Gargul. Gimp smiles as he says, “Well, I guess that’s up to you. But be careful what you wish for.”

The trip to Minotaur Isle takes 5 days. The days are a bit cold, but it only rains twice. The seas are a little rough, but Ramsey is to be commended for his food selection - you eat pretty well on the trip. Ramsey will kindly remind Captain Kiwina he needs a couple hundred gold to restore the ship’s cash for future supplies, and to pay the crew.

Tsak keeps busy helping out around the ship. There is some discussion of using Unguent of Timelessness on Esmerelda’s body, but Falco offers to cast Gentle Repose instead.

Kiwian works on crafting a wand of Pass Without Trace.

Ayotnom looks over the treasure (below).

After 5 days at sea, the Rose pulls into the port near Castle Violet on the south end of Minotaur Isle. There are no docks here. Rather, ships weigh anchor and use a smaller boat to reach the shore, either one they carry or they can signal to the shore that transport is required.

Who goes ashore, and what do you do? You know the Purple Duke is most often at Castle Violet, but is occasionally in Imod City or somewhere else.

—-----------------------------------------------------------------
Sounds like maybe Rolth was keeping track of treasure. Below is my best guess at what you found. I may have missed something, so don’t let me know. A few things you already identified, and I figured you identified the rest on your voyage.

1 Potion of Expeditious Retreat
1 Potion of Gaseous Form
1 Kukri +1
1 Composite Short Bow (+2 STR)
1 MWK Kukri
1 Cloak of Elvenkind
1 MWK Thieves Tools
1 Ring of Protection +3
1 Ring of Blinking
1 slotless Cloak of Resistance +4
1 headband of alluring Charisma +4
10,000 gp
Boots of Flying
1 Scroll of Vampiric Touch
Gems worth 10,000 gp
1 Cloak of Resistance +2
1 Sustaining Spoon
1 Adamantine Dagger +2
1 Short Sword +3
1 potion of cure moderate wounds
1 Potion of displacement
1 potion of invisibility
1 Robe of Bones
1 Adamantine Dagger +4
1 Amulet of Natural Armor +3
1 belt of mighty constitution +2
1 cloak of resistance +2,
1 goggles of night,
1 headband of vast intelligence +2
1 spellbook
1 crystal for magic jar
12 onyx gems (25 gp value each)
623 gp
Documents from Nevras’ lair

As you divide up the proceeds, do your best to get everyone at about the same ending wealth. I know Mak needs an item and may be a bit ahead of the rest as he reconciled a previous item. I’m not worried about minor discrepancies.


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Friday September 8th, 2023 12:18:47 AM

Ayotnom considers his needs versus the treasure list. (OOC: will try to stake a claim this weekend; sorry)

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Friday September 8th, 2023 8:07:01 AM

Mak stopped Kiwina and then handed Ramsey a small sack of gold. (1000 gp) "Reequip the Rose and use some as a bonus to the crew. Call it hazard pay."

OOC:
I don't want that Adamantine dagger being sold. If no one wants it Mak would like to equip it later when his WBL increases. That being said, someone really needs to get it since it's good against the DR we've been encountering.

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Friday September 8th, 2023 9:18:21 AM

Elyas is not interested in much of the loot that was found, and figures they are better off selling most of it. he does spend some time studying the spellbook they took from Nevras during the journey.



Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Friday September 8th, 2023 9:54:07 AM

Falco will spend some time reviewing the documents that were taken from Nevaras lair. He is not expecting much and knows he is not as bright as he once was but still it is worth a look. As they go over the loot Falco finds there is not much that he wants. The bow is nice but he is not strong enough.

"We should keep the dagger, it doesn't make sense for me to wield it but it is good to have. I have been saving gold for some big buys so I vote for celling what we don't need."

DM Mark - Arrival at Minotaur Isle 
Friday September 8th, 2023 9:13:12 PM

The party looks over their loot, each considering what might be useful.

There are no docks here. Rather, ships weigh anchor and use a smaller boat to reach the shore, either one they carry or they can signal to the shore that transport is required.

Does everyone stay aboard? Who goes ashore, and what do you do? You know the Purple Duke is most often at Castle Violet, but is occasionally in Imod City or somewhere else.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday September 8th, 2023 10:13:02 PM

"We should take the folding boat, Kiwina suggests.

"Also, they won't have expected us, but the Rose is distinctive. No doubt we've been recognized and should expect questions about our missing colleagues."

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday September 10th, 2023 11:33:24 AM

Ayotnom says, "The amulet of natural armor and ring of deflection are better than the ones I have. If there are no objections I would claim them and the potion of cure moderate wounds as I have no means to cast healing spells myself. As for the dagger if no one wants to equip it I say we make it another party item and we each float a share of the cost. If no one wants any of the other treasure save for the documents and spellbook which we wizards had been talking about previously I'd be happy to go to the catacombs and sell the lot and then divy up the loot after. With respect to where we are now I should probably go ashore since I am a minotaur."

DM Mark - DM Message 
Sunday September 10th, 2023 7:51:52 PM

A few administrative things from your DM.

The next module has been approved for use, so we're ready when you are. I know folks had some things they wanted to accomplish at a couple of the Taur Isles. I want to encourage you to take as much time as you need, but to get these tasks addressed over this next week please.

As for treasure, you already have two "party items" and it has been a mild challenge to make sure everyone records their share of these two items. For something as singular as a magic dagger, it doesn't really seem like a party item. Do you each really have an interest in the dagger? Will you all use it from time to time?

If you have not finished updating your character sheet, get it done.

Finally, you will have a new player joining your group soon.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Monday September 11th, 2023 8:24:51 AM

Mak was very interested in talking to the Purple Duke, though that honorary looked nothing like the butterfly he was named for. The young warrior was also wanting to go to bridge island to arrange for the memorial.

While he was on Minotaur Isle Mak sought to make arrangements for Rolth's memorial as he contacted the appropriate craftsmen that would be needed to erect the modest structure once the land was secured. For that he started with associates of the Purple Duke to contact Bridge Island authorities to arrange for a location for the shrine.

OOC:
I propose we sell Rolth's equipment to pay for the memorial. Perhaps also a bless spell on the reader when you read the inscription on the monument aloud? Make the enchantment permanent so it can be used multiple times per day? Should be enough value in Rolth's gear to pay for that. Also in fine D&D tradition have an item of Rolth's placed inside the monument for safekeeping for when he returns.

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Monday September 11th, 2023 8:56:57 AM

Elyas will go witht he group that talks with the Duke. He wants to help make sure that Rolth's memorial is taken care of, but otherwise is eager to continue on before the trail gets cold. Just because Nevras was defeated didn't mean that this was anywhere close ot over yet.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Monday September 11th, 2023 11:34:42 AM

Falco joins the expedition to the Purple Duke in the folding boat. As the Duke figuratively and literally launched the Petals as a group it seems a proper show of respect.

As to the memorial Focal loves the suggestion of a permeant bless spell being placed on it. It seems fitting the even in death Rolth would support those around him.
____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday September 11th, 2023 8:30:43 PM

Ayotnom agrees with the thoughts on the memorial. He also asks the others "So shall we sell everything except for the amulet, ring, spellbook, documents, potion and dagger? I'll also toss in my lesser items I'm selling and then take my items out of the total to adjust were we are.

DM Mark - The Duke 
Monday September 11th, 2023 9:02:59 PM

The Petals pile into the Folding Boat. It extends into a ship 24 feet long, 8 feet wide, and 6 feet deep. It has benches and seating for 5 sets of oars. As the Petals climb down into the folding boat, Ramsey says, ”Oy, just remarkable. I never get tired of seeing that magic boat take shape. Awright lads, go help them out.” At Ramsey’s direction, six of the crew also go with them to help row the boat to shore.

As you come in, you are met by a couple of the Duke’s guards familiar to you. One is Gadin, a young minotaur that helped the Petals in their investigation of a murder on Minotaur Isle. ”Ah, welcome back my friends. I was told The Rose had arrived. The Heroes of Minotaur Isle are always welcome here. How may I be of service?”

The heroes say they have business with the Purple Duke. ”Well, then. You are in luck, the Purple Duke is here in at Castle Violet. I will take you there. As you go Gadin will say he’s heard there is some disagreement between the Duke and the priests on the isle over where some ceremonial item will be. It seems the Duke has prevaliled for now, but you sense some unease about this.

Soon, you arrive at Castle Violet. The Duke, it seems, was entertaining some nobles, but the guards are instructed to bring the Petals in. You are ushered into a grand study. Large plush chairs are here, made for large sized folk. As you enter, you see some servants bringing in some medium sized chairs as well as a small one. Fine finger foods of meat, cheese, fruit and bread are brought in and several flagons of liquid are brought as well. Normal sized cups are added.

The Duke says, ”Ah, the Petals have returned. Welcome. What brings you here? What news? What news? Anything to top vanquishing that dragon over on Liontaur Isle? It seems that some of your group have stayed behind.”

He makes a brief introduction of the Petals to Lord Havenpuf and Lord Jasenwell.

Did all six of you go? Did any of the Petals stay on the ship?

(OOC: Rolth's body and his gear were no where to be found after the visit with Gargul.)


Tsak Rezar (Damien) AC22(22) (T15/F14) 113/113 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Monday September 11th, 2023 9:53:52 PM

(OOC apologies for not posting on Friday/weekend)

Tsak went aboard with the rest. Prior to the trip he had a look at the treasure and swapped his kukri for the adamantine dagger, the thing is just so shiny.

In response to the Duke Unfortunately m'lord those that stayed behind did so on a, ah, permanent basis if you know what I mean. We wanted to speak to you about erecting a memorial to the our fallen comrade Rolth on Bridge Isle.

(OOC I'll look up the other things tonight and let you know what else I want tomorrow)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday September 11th, 2023 10:03:59 PM

"Your Grace, we come before you with a humble yet heartfelt request. Our comrade, Rolth Niheow, who was known and loved by many across these islands, has fallen while defending us against a dark necromancer and his foul creations." Kiwina pauses to see the response to this news before continuing.

"Rolth was not only a valiant warrior but also a visionary who dreamed of peace and unity among the taurs. In his honor and memory, we would like to build a memorial on Bridge Island. This will not only pay tribute to his sacrifice but also serve as a beacon of hope, reminding us all of the dream he held dear - a dream of harmony and cooperation among our diverse kind.

"I hope you will support our attempt to ensure that Rolth's legacy lives on, inspiring future generations to work towards the peaceful coexistence he envisioned. Your Grace, we humbly request your blessing and assistance in making this memorial a reality, a fitting tribute to a hero whose dream was nothing short of a brighter, unified future for our beloved islands. We also request that you relay this news to the liontaurs and centaurs, for you are able to do so more quickly than we are."



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+6=14 ;
Monday September 11th, 2023 10:06:23 PM

(Kiwina's attempt at diplomacy is a 14, for what it's worth.)

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |   d20+7=21 ;
Tuesday September 12th, 2023 9:44:31 AM

Falco nods at Kiwina's words and interjects at the end.

"Sir, you helped set us on this path which has enriched our lives greatly though it is not without risk. I hope that you will see fit to support us in this endeavor as Rolth as a vital member of the team and the Taur Isles are lesser from his loss."

{Diplomacy: 21}

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Tuesday September 12th, 2023 11:17:57 AM

Elyas agrees with the others.

"Without Rolth I don't think we would have been able to manage the new connections between the taur races. He was always the most outspoken supporter of the unification of the islands even when it looked impossible. It will forever be his legacy to have brokered those relationships, and he should be memorialized for it

DM Mark - The Duke, et al 
Tuesday September 12th, 2023 10:11:47 PM

The party relates the news that Rolth has died, and ask that a memorial to him and dedicated to Tauric unity be erected on Bridge Island.

The Purple Duke is silent for a long moment. When he speaks, he does not sound like himself. He does not move as he croaks, ”Havenpuf, Jasenwell - leave us. You too.” That last part was directed at his guards. Lords Havenpuf and Jasenwell seem a bit miffed at the abrupt dismissal. The guards seem perplexed - indeed it seems odd that such a personage as the Purple Duke would be left unguarded. ”GO!” the Purple Duke barks!

Once the two lords and the four guards have left, the Purple Duke collapses in his chair, clearly distraught at the news. ”How? How could this have happened? I am sorry for this loss to the Taur Isles. Rolth was indeed a spokesperson, not just for your group but for all the Taurs as well. This is indeed a loss.

“You said another was lost - who was that?”
As the party tells him it was Wil, he responds. ”Oh, well that’s too bad as well, I guess. That guy was weird. He really made a scene on Liontaur Isle I was told. But Rolth….”

After he is able to collect himself, he responds ”Yes, now a memorial. That seems like a proper response. Yes, yes. On Bridge Island you say? Well, I would rather have it here. And I suppose the Council on Taur Island would want the same. So I guess Bridge Island makes sense in a way. And yes, we must inform the others. Come with me.”

The Purple Duke almost leaps from his chair and throws open the door as he strides out. The two Lords look puzzled, but do not follow. The four guards fall in behind the Petals as they follow the Purple Duke. You cross a couple of grand rooms and a long hallway, and then past some more guards down a staircase. Those guards look ready to stop the Petals, but the Duke waives them aside.

Once you descend the stairs, you pass through a locked door to enter a large, heavily guarded room. Before you is one of the mirrors the Petals brought back. The Duke orders the guards out, and you are alone with him and the large floor mirror.

He touches the frame and the mirror changes from the Duke's reflection to two different images side by side in the large mirror. One is a centaur in a grove of trees, and another is a liontaur in a stone room with sunlight streaming in. The light from both is brighter than the torch light in this room, and it seems odd to have the room made brighter from a mirror.

As you wait for the other Taur Leaders to appear, the Duke says, ”The priestly class here on Taur Island insisted this mirror remain in Imod City. It took some careful and … not careful persuasion, but the Taur Mirror is here under my control.”

Soon, Lead Stallion Pelonius and Harken Sandifur, Chief of the Sandifur Clan each step from the mirror into the room you are in. Soon, the Petals relate what they told the Duke. Pelonius and Harken are more in control of their emotions, but still affected by Rolth’s loss.

Pelonius says, ”Domi be praised that you all survived.”

The three leaders discuss the Petals' request, but quickly agree to fund and oversee whatever monument the Petals want. Harken Sandifur adds, ”Indeed, Rolth was larger than life for my people, but I knew him well enough that he would not want an ostentatious monument. What do you have in mind? What do you think will best serve as a reminder of what all of you accomplished for Tauric unity? This may be in honor of Rolth, but I will only agree to something that clarifies he was part of a team so it must honor that team as well.” The other leaders nod in agreement.

Do you have further specifications? Other requests? Is there anything you want from these leaders, unusually assembled here in one place?

If there is nothing further, they will eventually invite the Petals to leave while the three drift into other topics.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday September 12th, 2023 11:16:06 PM

"I do not think Rolth would have wanted anything excessive. But it should be clear that all are welcome there, and it should support his quest for solidarity among the taurs." Kiwina suggests a small site with art, whether a statue or inscription in stone. Perhaps as simple as, Domi is leading us down this path of unity and a return to noble grace with another inscription to Rolth's memory. He asks if there is means of communication with Bridge Island as well, or if the Petals need to go there to make arrangements for a site.

OOC:

Loot:

I added the list of loot provided in the 9/7 DM post to the list already on the Loot Sheet. Look at line 141. There were some items from the beholder fight already on the sheet, and I have made my best guess as to what was duplicated. Some descriptions were different, and it might be easiest to delete the beholder items and go with the DM list -- except some beholder items were already claimed. I suggest folks make their claims to the gear on the Loot Sheet here.

Some memorial options:

I think Mak suggested a memorial where a bless would be cast on those who read the inscription. The cost of a use-activated or continuous spell effect item is 2000 x spell level x caster level. The craft wondrous item feat prerequisite is being a 3rd level caster. So this could add a few thousand gold.

We might be able to have a similar impact through the use of a hallow spell, which can be cast in combination with specific other spells, including bless. In this case, the bless would affect visitors to the memorial while they were at the memorial for a game-year. The hallow would have to be recast annually to maintain the secondary spell effect, but I think its own effects keep going. Cost is 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area; more if we pay someone else to cast the spells (Rolth followed Domi, and Falco the Warper-Sar).


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday September 13th, 2023 12:07:10 AM

Ayotnom says, "I agree. Rolth's memorial should be a testament to unity among our peoples."

(OOC: Selling loot by me will probably be this weekend so a few more days to claim things)

Tsak Rezar (Damien) AC22(22) (T15/F14) 113/113 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday September 13th, 2023 12:53:25 AM

Tsak follows along with the party. The ideas for the memorial sound fitting and he doesn't see the need to add anything. As for help from the tauric leaders, would they know anything about the town the petals are travelling to next? What was the name of the blasted place? Tsak wracks his brains but comes up short.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Wednesday September 13th, 2023 12:03:26 PM

Falco waits for Mak to speak, as it was his idea, but if he does not will talk about the permeant spell on the monument to bolster those who visit. He feels it sends the correct message, either way he does respond beyond that.

"While not a Taur I am committed to the same unity and seeing the unity of thought from leaders such as yourselves is important. Simple words of unity in Rolth's name going to the people from leaders goes a long way in my estimation."

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Wednesday September 13th, 2023 2:46:34 PM

Mak always felt out of place in the isles as one of the noble races amid a group striving to reach that status. The reality was that Mak felt no different being a member of that class, but it did make him want to take a back seat in the politics of the region to let others, those with more invested, to engage in the actual work of diplomacy.

So, Mak was satisfied to remain in the background while those of proper lineage handled the business of the isles, such as it was.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday September 13th, 2023 8:40:41 PM

Ayotnom is sad that Wil and Rolth are gone. He thought it was kismet that his coming saw the group have one of each taur but now with Rolth gone they are one race down and Wil well he wasn't dead and he may have been quirky but at least he kept things interesting.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday September 13th, 2023 8:54:12 PM

Kiwina tells Ayotnom that there were times when the group had two minotaur, and times when it had none. "It's not the same. We've been lucky to have non-taurs who will advance taur-kind."

DM Mark - The Duke, et al 
Wednesday September 13th, 2023 11:57:48 PM

The Petals offer several suggestions to the three leaders of the Taur Isles for an appropriate memorial. There is some discussion and what words to add, and Falco suggests a permanent enchantment of some sort that would bless those that visit. They like Kiwina’s idea of a Hallow Spell that would bless those that visit. The Purple Duke will ensure the minotaur priests will visit the site annually to renew the spell. These three leaders listen carefully, asking a question or
two here and there.

Tsak asks if the leaders know anything about a village named Willsden in the Blackbird Forest, or the nearby town of Cresthaven (info from the materials found in Nevras’ house.) Lead Stallion Pelonius says she has heard of Blackbird Forest, and she will ask the centaurs what they may know and get that information to the Petals.

The leaders eventually say that they have things to discuss beyond the memorial and let the Petals know their representatives will be in touch further. The Purple Duke will tell his guards to see to Petal's needs before he returns to Pelonius and Harken.

You are led upstairs to wait for the Duke.
—------------------------------
The Purple Duke will host the Petals for dinner that night. He says that Harken would like to speak to the Petals later, which the Duke will arrange. Something about a visitor - he’s not sure.

The three leaders are working with their people to create a memorial honoring the Rolth. (Your DM will need to think about this, and I’ll share what will be done in tomorrow’s post.)

He also shares some notes that Pelonius sent through the mirrors, saying she regrets the information is limited.

The Petals may rest in luxury at Castle Violet, or may have other tasks to attend to.
—------------------------------
The message from Pelonius relates the following:

Blackbird Forest sits to the South of the Culverwood, though it is not really part of that wood. It is not thought to be a sentient wood as the Culverwood is, but some consider Blackbird Forest to be haunted. There are many superstitions and rumors about Blackbird Forest, and some seem to contradict others though none are considered reliable.

Sitting between Asildur and Izen, Blackbird Forest is technically part of Asildur, though in reality it is not governed by that nation. Izen makes no claim to Blackbird Forest.

There is a coastal city named Cresthaven. No one has heard of Wilsden.
—-------------------------------
(Please do your best to get the treasure and wealth distributed.)


Tsak Rezar (Damien) AC22(22) (T15/F14) 113/113 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday September 14th, 2023 1:30:50 AM

Tsak shows his gratitude for the local knowledge about Blackbird Forest with a nod. He'd probably smile more often but gratuitously showing his fangs often has the opposite of the desired effect.
Other than that he retires to wherever the petals are sent and tries to straighten himself up as best as possible before the feast with its resulting unavoidable side-dish of politics.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Thursday September 14th, 2023 10:00:57 AM

Falco thanks the leaders and is happy to relax and wait for the meal that evening. Thinking about food he considers the items they have collected and decided to keep the Sustaining Spoon. Since becoming a beast folk he finds he is far less fussy about his food and having a convenient source around is always handy.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Thursday September 14th, 2023 2:12:08 PM

Elyas prepares for the evening and tries to look more presentable. Without Rolth the group will likely need ot field a lot more questions and political information than they used to.

Elyas pours over the note from Pelonius in the time before the meal. A haunted forest? that could be interesting. Conflicting rumors about the place make it more interesting. maybe someone is trying to keep people out and spread the idea it was haunted. maybe there is some other dark magic involved. Maybe sentient woods. Or sometimes haunted just means haunted.

DM Mark - The Duke, et al 
Thursday September 14th, 2023 8:00:54 PM

The dinner with the Duke is pleasant. The food is OK, leaning toward a fair amount of meat with a few vegetables here and there. It is expertly cooked, but minotaur food is something of an acquired taste.

After dinner, a guard appears. ”Um, er, excuse me sir. The, well, there are some people here. I was told there would be only one, but there are actually two. One is the liontaur you expected, and the other one is … small.”

The Duke replies, ”Well, that was much faster than I anticipated. Please send them in.”

Then he addressed the Petals. ”It seems there was some concern that since your group represent all of the taurs in a way, that a representative from the liontaurs was needed. Harkin said he was aware of a possible candidate. Evidently that candidate has a traveling companion. I’m afraid I know little more at this time, so we are all in for a bit of a surprise.”

The Duke has servants bring two more chairs, one large for a liontaur, and the other small like Falco uses.

Soon two figures are escorted in - a liontaur and what appears to be a bipedal badger.

(Please get the treasure decided upon by the weekend so my coDM can start afresh Monday.)

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Thursday September 14th, 2023 8:14:33 PM

Elyas moves his chair over to help make room for the new chairs

He is quick to greet the newcomer, as having a new face on the team is a very welcome change from the losses that they have spent a lot of time discussing

"Well hello there! please join us. what are your names?

He is unsure of course if the badger can talk or is possibly an animal companion, so addresses the both of them equally.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+9=29 ;
Thursday September 14th, 2023 8:15:41 PM

Kiwina ponders the information from the centaurs, seeing if it jogs any memories of things he's heard or read. (Know geography = 29) If not, they may have to look about at Cresthaven to find Wllsden.

He takes some time while they are at Castle Violet to see if the dryad Cassia is about. Whether he finds her or not, he is back for dinner.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday September 14th, 2023 8:24:03 PM

(OOC: I'm going to post the items for sale in the catacombs either Friday or Saturday at the latest; I can probably give a rough estimate then and then depending on how fast the sale goes get the official proceeds distributed so people can buy things)

Ayotnom says, "You know it is funny but it seems like everytime our group has an opening almost immediately someone comes along to fill it. When I joined I took over for another minotaur named Son Imod. Imod himself dropped me off and then spirited Son Imod away. Rolth passes and Wil goes off to do his own thing and we find ourselves with another Liontaur and an anthropomorphic badger. I'm Ayotnom Ogini by the way. Who might you be?"

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Thursday September 14th, 2023 8:35:37 PM

A Liontaur with what looks like aged white fur and a pure mane walks in, something is extremely unsettling about his looks... He is wearing a mithril shirt and a cloak, with a clasp of what looks like a flower. He has a quiver on each side of his waist with a morningstar hanging from the saddlebags frame mounted over his lower back. It finally hits you, whats wrong that is, his leg muscles of his left hind leg, are reversed and the biceps and triceps have traded locations. Very unsettling, but it seems to bother him not at all.
As he gets closer, the aged fur stays aged, but your estimate of his actual age is a whole lot less and ancient, almost just the opposite.
He gives a bow, "Good evening, smells like dinner was pretty good. Glad we stuffed our faces in a few minutes between all of the moving around today.
Oh, I'm Beech, Son of Aztyr. It seems Harken and she put their heads together and decided our presence was needed. As to why, I'm sure we'll be told..."


Highlight to display spoiler: { Beeches muscles move about randomly, but have no hindrance to him, it's his bloodline }

Panzer Braun (David F) AC 31 (T17, FF26) CMD 33 HP 158/158 ) Character Sheet 
Thursday September 14th, 2023 9:00:10 PM

from outside as the two newcomers are being introduced you hear in a whispered, but not quiet voice." See! He did it again, you can't tell me they aren't making fun of my size. That other one actually patted me ON THE HEAD! If your mother hadn't threatened to teleport me to that place again and leave me alone..." At which point the two guests are ushered in.
The Liontaur speaks his piece while the Badgerkin just smiles while he waits his turn. ( Good god there are ALOT of teeth in that tiny mouth). Panzer appears to be a man shaped Honey Badger. He has fur, a tail, whiskers and the teeth of a honey badger, but his paws are much closer to hands and feet than to animal paws. His fur is fairly thick but his hide seems loose. He wears sturdy traveling clothes and over those he wearsa set of Full Plate armor that is the Matte black of Adamantine. The hilts of many knives poke from sheathes on his belt and across his back. His cloak is also held in place by a Moonflower pin.
" Hi, my name is Panzer Braun. I know how to mine and engineer things, and how to eliminate a thieves guild. I am known for making bad decisions at a moments notice. The good news is I have survived all of them so far."
Panzer will shake any hands that are offered and from his grip you can tell he is strong. You can also tell he doesn't flaunt his strength by trying to crush your hands and this makes you think he was mostly playing at the conversation you overheard on his way in.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday September 14th, 2023 11:07:05 PM

Tsak looks up from his conversation with Mak as the guard announces the arrival of two new people.

When the liontaur and badger walk in he rises and crosses the room to greet them, shaking their hands in turn.

Welcome Beech, and Panzer, my name is Tsak. Our birdman here is Falco and the one with a mouthful of lamb pie is Mak. Please join us.

Tsak sits back down and looks to the Duke who he is sure will have some speechifying to do.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Friday September 15th, 2023 11:09:02 AM

Falco's large avian eyes bulge as he sees Panzer and he rushes over.

"Another beastfolk, how amazing and look at the fur instead of feathers." He looks eye to eye with the badger and gives a little bow. "Falco Ambersier, cleric of the Warper-sar and climber of rigging, a pleasure to meet you both." He nodes to the liontaur as well.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Friday September 15th, 2023 9:37:24 PM

Panzer greets all of his new companions and takes the offered chair to see why Beech's mother thought that they should become associated with this group of adventurers. So far it was pretty cool. They had a group name, they seemed to work as a team and they all seemed to get along. All decidedly good traits for an adventuring group. From what he gathered of their speech so far they represented the Taur races? He wondered what that was about but figured it would be revealed in time. Probably why they were hanging out with all these High muckety-muck Taurs with guards and mirrors and stuff.
He turned his gaze to the important figure at the front of the room that had introduced them. He had so far missed the persons name and rank.

DM Mark - New Faces! 
Saturday September 16th, 2023 1:57:05 AM

Kiwina seeks out the dryad Cassia. He learns that while she usually inhabited the gardens, it seems she needed to leave on some task. While they know she is gone, they know not where.

Kiwina ponders what he knows of Blackbird Forest and its environs. Unfortunately, few know much about Blackbird Forest. The nearby Blackbird lake has been important from time to time, but the Forest remains a bit of a mystery. (The DM is not really prepared to try to research and summarize info about Blackbird Lake. Info is scant on the Forest.)

At dinner, the Petals are quick to welcome these guests.

Ayotnom comments on how it seems when one of the Petals leaves, there is soon a replacement. The Purple Duke replies, ”Well, my esteemed Ayotnom, heroes in the Wold gain a certain reputation. There are many that aspire to be heroes themselves, and others that already are but are seeking the right group that will allow them to make a difference in the Wold. So it should not surprise you that other may seek you out from time to time so they could add their strength to yours to accomplish noble deeds.”

Beech the liontaur and Pander the badger beastfolk introduce themselves. Beech seems a bit off, perhaps some childhood injury has altered his body. Panzer seems a bit sensitive to comments about his size, but both seem affable and at ease.

At the mention of Aztyr, the Purple Duke’s seems to recognize the name. ”Aztyr, now that is a name I’ve not heard in a while. One of the Wold’s heroes, if I recall. Indeed, if you come at her behest, that is a good sign.

“Who am I? Well, I am surprised you have not heard of me. I am the Purple Duke, leader of the noble caste here on Minotaur Isle.

“As to why you two are here? Well, perhaps you are not aware of the exploits of the Petals of the Eight Petaled Rose. They have been instrumental in saving the Taur Isles from a number of threats. But perhaps most importantly, they have served as a symbol for tunic unity.

“Each of the tunic races was created by Imod to represent certain aspects special to the minotaurs, centaurs, and liontaurs. There has always been a healthy competition among the taurs. But for some, this had devolved into an unhealthy racial bias and strife. Indeed, here on Minotaur Isle a fledgling liontaur community was established with my encouragement. A minotaur was killed, and the Petals here were able to determine that in fact it was a group of minotaurs that did the killing and tried to frame the liontaurs to stir up hatred against them.

“I am sure they can share with you their exploits and accomplishments.

“But, on the subject of tauric unity, Harken was troubled at the loss of the liontaur member of this group, and a human priest as well. I suspect he had heard of Beech through Aztyr, and thought that might a good fit. And certainly, Panzer’s presence can only benefit the group and round them out. So I suppose it is at the request of the rulers of the Tauric Isles that these to might join the Petals. As for what next, I do not know. But the Petals seem to have an idea about where they are headed. Imod has guided they thus far, and we trust still has his hand in this.

“Now, you Petals wanted a memorial to Rolth on Bridge Island, and we will see to that though it will take some time.

“Where are you off to next? I understand that you were recently in Dirt City - not a place I would recommend, so perhaps a good place to be back from then, eh?”


[i]You can wrap up anything you need to here, but we would like to move the party on towards the next module. Thanks for working to get the loot distribution addressed. We will be switching DMs Monday, and moving in the new mod.[/b]

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Saturday September 16th, 2023 10:41:22 AM

"Never had much reason to explore Black Bird Forest when I was growing up, what with the Lake and access to Liontaur Isle to explore. I was even allowed to take out the Silver Swan to motor about the lake to help with the exploring.
Oh, I'll catch you all up, just a bit. I grew up in a fortress on the edge of BBL. It was dropped there from the shadowlands after the Laker's cleared it out. Mom still lives there, but spends a few days a week on Liontaur Isle as one of the tribal elders for the tribe she grew up in.
She's also often called upon by the clergy to perform her role as one of the few High Priests, so even in retirement she's not very retired."

Beech handles the Holy Symbol of Alemi about his neck and glances at the drop of liquid in it's center....
"Sorry, sometimes I get distracted, I can understand why both Harken and my mom wished me to be here, and since leaving a friend behind, I can also understand sending along Panzer he's a bit rough around the edges, but I like him well enough. And until we get all caught up in recent history, I know I'll be following the lead of others.
Oh, one more little thing. It's a bad habit I picked up from Mom, don't ask for "Party Favors" unless you want something to go boom.


Highlight to display spoiler: { We never ended up in the Forest it was all about the Lake in BBL game}

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Saturday September 16th, 2023 12:58:27 PM

"We're actually looking for a town in that area called Wilsden. Don't know who Wil is, or why he had his den there. Haven't been able to learn anything about it so far, so we'll be trying to find out more as we get closer."

Kiwina thanks the Purple Duke for his help and for dinner. To himself, he reflects that while minotaur food may be an acquired taste, it is better than waving a piece of meat at a fire and calling it cooked.

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Sunday September 17th, 2023 10:15:09 PM

Elyas greets both of the newcomers, but let's them tell their stories instead of trying to fit in his own information. They both sound like they have quite the story to tell and elyas us happy to have them join the group.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday September 17th, 2023 11:34:18 PM

Ayotnom says, "We go where the clue from Grovas led us and the Wold and Dirt City are better off for it."

Ayotnom then tells of what they did and learned within the parameters of the agreement they signed.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Monday September 18th, 2023 5:48:36 AM

Tsak's ears pick up when Beech mentions 'party favors' that go boom. He files it away as a conversation to be had later, could prove interesting.

He grabs another glass of mead and moves onto a cured meats and cheese platter that has caught his eye.

It is indeed good to be done with Dirt City your Grace. But we still have loose ends to tie up as we unravel the mess that Grovas left behind. The necromancer we dealt with in Dirt City was a nasty piece of work, so we'll be exercizing caution as we continue to move forward.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Monday September 18th, 2023 9:40:33 AM

Falco shudders at the mention of Dirty City. [b} "That place needs a good cleaning I think, more then the Petals could handle/ Ah, well." [/b] He looks at the new commers. {b] "I guess, like a rose, when one petal falls another grows we are glad for the company. Do you know your way around boats? Ours is are primary home." [/b]

Before the team heads out again Falco will take some time to do some shopping. It is no good for an adventure to travel without some ration, a bed roll and the like. He is sure he had them at one point but they have slipped off.
____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday September 18th, 2023 10:24:51 PM

"I don't know how Dirt City could enforce that agreement outside of their borders," Kiwina observes. There was no Oathbound to witness the agreement, no geas placed. He still doesn't break it.

DM Dominik - A hero's work is never done 
Monday September 18th, 2023 10:43:18 PM

Beech relays what he knows about the area around Black Bird Forest, which unfortunately was not much, and gives some history to the group about his mother.

Kiwina questions about the location known as Wilsden. Kiwina seems pleased withe food offering even if it is an acquired taste.

Elyas listens eagerly to their new companions.

Ayotnom tells the story of their trip to Dirt City, atleast what he is allowed to say.

Tsak seems intrigued about Beech's party favors, making a mental note to ask him about that later. He backs up Ayotnom's stories, adding that the group has to be careful in their next steps.

Falco recoils at the mention of Dirty City and comments that it needs a good cleaning. He asks their new partners if they are comfortable around boats.
--------------------------------------------------
The Purple Duke asks how long the Petals are planning on staying before heading out? What information is leading them to Wilsden?

The night and the meal carry on. There is plenty of opportunity for small talk and getting to know each other. Eventually the Purple Duke excuses himself and invites the others to continue on and enjoy themselves. He informs them they are welcome to stay at the Castle Violet as long as they need.

The next morning, Beech and Panzer are shown to The Rose and their new quarters. Ramsay informs Captain Kiwina that the crew are ready to leave whenever they want.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday September 18th, 2023 10:55:46 PM

Assuming they are allowed to share Nevras's documents he shows them to the Purple Duke.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday September 19th, 2023 12:37:58 AM

As things wind down so does Tsak. Before imbibing too much he takes himself off to bed to get a good sleep.

Tsak takes the opportunity of being in a town to find some digging implements, a hoe and a spade. He plans to stop at the island where Grovas' lair is and bury Esmerelda there before they head off to Wilsden.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday September 19th, 2023 12:42:41 AM

Panzer has little knowledge of boats, other than he is a walking anchor. Probably need to see about that sometime soon.
" Are you SURE you want to go near one of the Wold's awakened forests? No good can come of it, mark my words."

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Tuesday September 19th, 2023 8:46:42 AM

"No, I'm never sure it is a good idea to stick our noses in some of the spots we've gone into before. Probably wasn't a great plan to go chasing down a rainbow dragon, or go messing with a necromancer in Dirt City, or breaking into a beholder warehouse... but we still do it because someone has to. We can't leave a powerful necromancer to consolidate power, even if it means some risk to ourselves.

Elyas smiles at Panzer
"Still want to join our crew?

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Tuesday September 19th, 2023 10:06:18 AM

Falco moves to slap Panzer on the back finding it night to be able to see someone eye to eye for a change.

"The boats not so bad, we have a crew and a lot of us have some skill. I look to keep lookout in the rigging, its relaxing. As for sticking our beaks in, its kind of comes with the territory. You look like you an handle yourself in a pinch. "

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Tuesday September 19th, 2023 12:22:32 PM

Beech, looks to Panzer, "I know the forest maybe Awakened, but that doesn't mean it's out to kill us. At least not without the help of, did you say, a Necromancer? If that's the case, we can end up facing most anything....
Mom mentioned a Zombie Landshark in one of her stories, that was bad enough, but just as it died... for the second time, it then exploded releasing a disease. At least that's how she told it, she said she heard it at the Giggling Ghost, so you never can tell if you're getting the actual truth there..."

Beech seems to be getting more comfortable, but he's watching to make sure Panzer is fitting in as well....

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday September 19th, 2023 1:48:28 PM

To Elyas, Panzer says " Sure at least you have the right attitude that someone has to do it and the mindset and ability to punch whatever it is in the face when it turns out that going looking for trouble was indeed a bad idea. Like I said, I excel at bad ideas and surviving them. That thieves guild I mentioned, Beech and his friends were having issuew with it because it was more of an assassins guild than a thieves guild. When I asked them if they had tried just killing the person threatening them they just stared at me. Turns out that lady needed a good killing to get her attention. Once you had her attention she whined like most bad guys hat realize they have just lost. When we turned her into the law after dragging her through her own guild as we destroyed it room by room she was begging for the guards to take her away from us,"
To Falco he says " Oh I think life on a ship will be fine. I just have to make sure I can stay afloat when it comes to being in water. My armor may have other ideas."

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Tuesday September 19th, 2023 2:23:02 PM

Mak had been mourning aboard the Rose for a bit and when he decided to return he was in full regalia. The average height man was slim, with black chainlink armor and a purple and yellow tabard with the Ebonblade family mark upon it. Over his shoulder was a pack he was known to carry and at his hip the black rapier his family was named for. On his face he wore a pair of purple tinted glasses that he kept adjusting with his gloved hands. No where was the bow he'd come to be known to carry, but his quiver was there and full as it hung on his back.

"I hear we are going home." Mak said to the petals. "We should watch out for plants."

DM Dominik - A hero's work is never done 
Tuesday September 19th, 2023 8:49:09 PM

Ayotnom attempts to show the letters that they discovered from Nevras's house.

Tsak eventually calls it a night. He makes plans to give a proper send off to Esmerelda.

Panzer cautions the group about traveling to a sentient forest. He also tells a story touting his abilities.

Elyas comments about different adventures they have been on, but many of the non-party people look at him weird as he talks.

Falco is relishing being among someone his own size and reassures Panzer that the boat is safe.

Beech is relays a story that his mom had told him, unsure how true it actually is.

Mak takes his time to mourn the loss of his companions. He decides the return to the group in full regalia.
-------------------------------------------------
The Purple Duke seems confused when Ayotnom shows him the papers, "Those are blank. What is this supposed to be?" The problem is compounded when Elyas starts to talk about to their adventures in Dirt City. The Purple Duke has a perplexed look on his face, "What was that? Did you forget words for a moment?" . He turns to his attendant, "Its not just me, correct? That was garble of sounds?" to which the attendant would nod his head in agreement. Panzer and Beech would also have heard a garble of sounds after the mention of the rainbow dragon before hearing clearly, "We can't leave a powerful necromancer to consolidate power, even if it means some risk to ourselves" . {OOC: Think an adult from Charlie Brown} The rest of the party had no trouble understanding Elyas. Clearly the terms of the contract prohibit any mention of the beholder or Nevras operating in Dirt City.
Mak greets the group in full regalia and tries to confirm what the parties next destination is?

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Tuesday September 19th, 2023 10:29:29 PM

Beech, looks to the Duke, "Even with the Magic's I have running, I couldn't understand a word of anything between Rainbow Dragon and a Necromancer."
He turns to Panzer, "Sort of like how I tuned out 90% of we need to respect The Culverwood that the others always seemed to spout. I was willing to ignore the Wood, if it'd ignore me, but they didn't like my solution when the Wood acted up....."
Having had a long day, Beech covers his mouth as he yawns...

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday September 19th, 2023 10:34:57 PM

Ayotnom says, "Apparently there was some magic in that ole document we signed before we left Dirt City. I still thought we were headed to that place called Wilsden or are we visiting the rest of the Taur Isles first?"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday September 19th, 2023 11:12:33 PM

Kiwina asks the Duke when the memorial to Rolth will be ready to be dedicated. He thinks they should return for the ceremony, but also recognizes that work on the memorial may take some time.

He is not surprised at Tsak's request to go to "their" island to bury Esmerelda. Tsak made that request while they were still in Dirt City. It was important and needn't take long.

To Mak, he says, "Wilsden is home?"

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Wednesday September 20th, 2023 8:59:11 AM

Panzer makes his way around the ship learning some of the basic tasks from the crew so that he isn't totally useless when they get underway. Beside that he tries to learn what he can about their present quest, but apparently some points of it can not be discussed.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Wednesday September 20th, 2023 9:49:03 AM

"Close enough. It's in Aisildur." Mak said in response to Kiwina. "As for communication, it was clearly in the contract that we be allowed to speak of these matters to the Taur Council." Mak then tried what the others had tried. Perhaps he was the only one authorized for such communication.

OOC:
Mak read over and passed a skill check on that contract. We were supposed to be able to clearly communicate all that happened to the Taur Council. If they've misrepresented themselves Mak intends to tell the council that the Prince hasn't acted in good faith and shouldn't be trusted.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Wednesday September 20th, 2023 9:56:26 AM

Falco finds the whole communication issue unreasonably funny chuckling as he shakes his head. "Yeah, Dirt City needs a good cleaning but not by us I think.*

Back at the boat Falco takes the time to show Panzer around and interduce him the the various crew members. After a bit he excuses himself to by some minor supplies in town. (ooc: minor supplies that will show up when I finish my new character sheet, just food and what not.)

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday September 20th, 2023 9:30:54 PM

Kiwina helps Ramsey make sure everything is ready.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday September 20th, 2023 11:47:46 PM

Ayotnom asks, "Wilsden is home to what?"

DM Dominik - A hero's work is never done 
Thursday September 21st, 2023 12:13:29 AM

Beech doesn't much concerned about the miscommunication. He starts to feel the effects of the long day.

Ayotnom chalks it up to the contract. He asks the group where their next destination is.

Kiwina asks about the memorial. He thinks the group should head to the Island to bury Esmeralda. He asks Mak about home.

Panzer takes time to familiarize himself with the various aspects of sailing, hoping to make himself useful. He questions what the next mission is but finds some of the details are not for him to know.

Mak responds to Kiwina question. He wonders about the contract they signed and its details.

{OOC: The beholder was not considered essential knowledge, in fact you were expressly told not to mention it. You are able to talk about the necromancer to the council. As for the papers, I was too hasty. The papers were not blank, just any mention of any people or of the Houses in Dirt City, excluding Nevras, was missing.}

Falco finds the humor in the situation, furthering his belief about Dirt City. He helps Panzer get acquainted with the boat and the crew before excusing himself for a supply run.

------------------------------------------------
The Purple Duke was equal parts fascinated and worried about the letters and the discovery of the activities of Nevras and Achtoom. He asks the Petals what they plan on doing with this new information. He informs Kiwina that it will take a couple weeks to get everything together, he promises not to have the memorial without them.

The crew take Captain Kiwina's orders very seriously and do their best to show Panzer the ropes. Ramsay looks for confirmation from the group what their next destination is, once everyone is abroad and ready to leave.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday September 21st, 2023 12:23:09 AM

Tsak explains to Ramsay the plan to travel to Wilsden via the small island where they defeated an enemy that had abducted a child. Tsak isn't too sure about this magic stuff that is somehow affecting not what people say, but what others hear. He tries to keep the description tangential but figures since Ramsay had sailed there he would be able to figure it out.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Thursday September 21st, 2023 10:04:10 AM

Some quick shopping nets Falco ten hard rations and a bed room which he normally keeps on the boat, only planning to bring them out if there is a need. He doesn't get too involved in where they are going next , the loss of two friends, well one friend and one associate, has him at a bit of a loss. He has an idle thought Maybe something will attack us so i know what to do with myself.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Thursday September 21st, 2023 10:13:22 AM

Elyas makes his preparations to leave again, and spends the night on the Rose. He does not have much he needs to do and is ready to see where this adventure takes him next.

He agrees that Wilsden should be the next stop

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Thursday September 21st, 2023 11:59:36 AM

Beech, finds a place to sleep on board the ship, he'd been on barges and of course the steam powered Silver Swan, but never before a wind driven ship. He already knew the big no no, but he would listen and remember, or at least try to remember all that was discussed...
As he passed Panzer one of the times of many that most likely occurred, [n]"Well, our new group seems to be able to make decisions at least."[/b] He doesn't elaborate if anyone over heard the comment.
He will mention in the morning, "Ok, So, you returned from Dirt City, one of mom's friends was from there I think, something that can't be verbalized or probably even written about, but also a Necromancer, whom I take it is the lead we are following to Black Bird Forrest, and a village called Wilsden? Do I have this generally correct? And the Necromancer is a target, to kill that is, not someone to be making a deal with?
Oh, another thought... wait, let me change that... Another issue we can discuss, it was mentioned to me, it might be useful for a group, working together, on things such as we are planning, that we might want to be able to communicate without being over heard. I currently do not have the spell, It would require a scroll for each person who wanted to be part of and I could make it Permanent. Telepathic Bond. It's something you can think over and if as a group we decide, we can figure out how to pay for the costs....
Highlight to display spoiler: { 12,500g each person/being if smart enough linked}
Beech will search for the galley, he can put his abilities to use at least....

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Thursday September 21st, 2023 6:48:16 PM

Panzer spends as much tie on the Rose as he can, getting accustomed to the ship and how it moves beneath him. He makes his gear ready for the sea as well. He waterproofs and saltproofs where he can.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday September 21st, 2023 7:52:49 PM

Kiwina makes sure the crew shows their new passengers to the quarters that Rolth and Wil are no longer using. And he asks what duties they're fit to take onboard while they're with Ramsey. Not that any of the Petals regularly crew, but all are able to pitch in at need.

He takes time himself for a quick trip into town -- including to the Catacombs if they are accessible. (And retconned not to delay things if possible.)

"To the island where we fought Grovas, Ramsey," Kiwina directs. ". . . And that is Unity Island, not Rainbow Rose Island," he tells Mak. "From there we'll sail for Cresthaven. I assume you've made sure we're as well provisioned as usual." Kiwina knew Ramsey took pride in maintaining the Rose, so had no doubt they were ready.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday September 21st, 2023 10:47:23 PM

Ayotnom returns to the rose and practices some fencing forms.

DM Dominik - A hero's work is never done 
Thursday September 21st, 2023 11:41:33 PM

Tsak informs Ramsay of the travel plans.

Falco does some quick shopping. He hopes something comes up to take his mind off the loss of his companions.

Elyas agrees the next stop should be Wilsden.

Beech recaps what he can remember from the previous night about the adventure so far. He also inquires if the party would be interested in a group permanent spell.

Panzer prepares to set sail upon the Rose.

Kiwina visits the Catacombs. Once back on the ship, orders Ramsay to set sail for Unity Island and then to Cresthaven. He asks Ramsay if the ship and crew are prepared, though he expects they are.

Ayotnom works to keep his skill sharp.
-----------------------------------------

Ramsay responds to Captain Kiwina, "Aye aye, Sir. The Rose is prepped for sail as per normal protocols." He turns and begins shouting directions at various crew members. The sails billow out and the anchor drawn, The Rose sets sail. First stop is at Unity Island. As the party disembark from the ship, Ramsay asks if the crew may come as well. He says, "The crew would also like to pay respects to a fellow crew member." If granted, most of the crew join them, a few stay back for precautionary reasons.
{OOC: Feel free to describe the ceremony that you preform.}
The party and crew return to the ship and set sail for Cresthaven. The travel is several days. The party eventual makes there was to a small village on the outskirts of the Blackbird Forest, Cresthaven. The town is lively with fishers, farmers, and others trading in a local market. The people seem to be friendly, although some of the larger members of the party get second glances. The town has an administrative building, 2 inns, 3 taverns, several shops and an array of households.

How would you like to proceed?

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday September 22nd, 2023 5:35:12 AM

Tsak carries Esmerelda's body to a place with a nice view. He digs a hole in the ground that is deep enough to thward predators and interns her. He refills the hole and places a rock as a simple headstone. The stoic ranger doesn't have any speeches or fancy rites in his bag of tricks. He keeps it simple. Once finished he bows his head for a few moments saying goodbye to his companion and then makes his way back to the rose.

Aboard the Rose Tsak takes his turn at lookout, helps in the kitchens and drops a line in to catch fish when he's not otherwise occupied.

At the village Tsak counts the number of taverns and gives Mak a dig in the ribs. Nice place, we should mingle.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Friday September 22nd, 2023 9:45:43 AM

Falco clicks his beak as Beech talks about the scrolls, with no lips it has become his habit instead of grinning.

[b "Fascinatingly spell, I for one would love to do that. I assume you can turn it on or off or need to focus or some such. I would not want to accidently here Mak's dreams at night or some such." [/b]

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Friday September 22nd, 2023 10:13:17 AM

That is an interesting spell, it could come in handy I am sure. though it is a bit costly. I am not very familiar with the spell, as Falco says would we be stuck hearing each other's thoughts at all times? that seems... uncomfortable

Elyas joins the crew to pay respects at Unity island. He stands with Tsak as the ranger makes a simple grave. he understands the desire for simple, so he just stands there and places a hand on Tsak's shoulder.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday September 22nd, 2023 7:28:58 PM

To the idea of the telepathic bond, Kiwina simply says, "No". He doesn't express disapproval, but he's going to have to know his new companions better before he agrees to such a thing even temporarily.

At the funeral, Kiwina considers various things he could offer. but has no idea what would improve the ceremony for Tsak. He makes sure the crew has ale ready when the mourners return to the ship, though.

Once they are at Cresthaven, though, his attitude about ale sours. He's worried that Mak will revert to his old habits now that they're in his homeland, not the occasional overindulgence they seem to have tempered him to but the constant stupor he had when they met. "I don't think we have time for drinking. We need to work out where Wilsden is." Kiwina tries asking the harbormaster first.

DM Dominik - A hero's work is never done 
Saturday September 23rd, 2023 12:30:03 AM

Tsak has a simple yet touching memorial for Esmeralda. He looks around Cresthaven and is satisfied with the number of taverns.

Falco seems intrigued by the prospect of a scroll that can keep them in better communication.

Elyas is unfamiliar with the spell but thinks it could be useful, though he has concerns about hearing certain members thoughts at all times.

Kiwina is cautious about taking such a massive commitment to a new party member. He is supportive of Tsak during the ceremony and has ale ready for when they return. He worries at how excited Mak seems to be about the taverns, citing the reason they are there and goes in search of the information that they need.

Beech, Panzer, Ayotnom, and Mak solemnly observe the ceremony.
---------------------------------------
The group seems reluctant on the telepathic bond at the moment, but they will re-consider it in the future.

The ceremony is simply yet touching. Tsak gives a simple speech, has a moment of silence and says his final goodbye to his companion. The Petals and the crew all give prayers and respects to the departed companion. The mood on the Rose is solemn for most of the trip.

The group arrives in Cresthaven, Ramsay goes to take care of the docking fee and re-supplies the ship may need. The docks seem to be busy with in-comings and goings. There is a decent sized market happening in the square of the town with various merchants and farmers. Your group gets some side glances and a few whispers but most people seem to be too busy to really notice or care.

Kiwina goes to meet the harbormaster and is directed to half-elven woman. She is dressed in fine captain's clothing. She is walking about the docks being followed by a man with a armful of scrolls. She stops as Kiwina approaches and hands a scroll back to the man, almost causing him to drop them all. She shakes her head before giving you her full attention. "Don't see many of your kind around here, though your reputation precedes you. What can I do for a member of the Rose?"

There is an inn and tavern near the docks, both seem to be heavily populated with sailors and dock workers. There is another inn and tavern near the center of the city, these seem to cater to travelers and adventurers. If you ask the right people, in the right way, you may be able to find the bar of the locals.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Saturday September 23rd, 2023 11:13:28 PM

Aye Captain Tsak says and re-directs his footsteps away from the tavern he was heading for. He gives Mak a 'later' look.
He follows Kiwina to meet the harbour master but stays silent in the background, content to let Kiwina do the talking. He's a bit shocked to hear that she is aware of the 8 petalled rose. "Gosh, we're famous" he thinks to himself, immediately followed by "don't let it go to your head, lummox".

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Sunday September 24th, 2023 3:13:10 PM

In reply about the "mind link" Beech replies, "How it was explained to me, you hear what is sent, but you only send what you want, your thoughts are still private. And, I mentioned it, because it will require some saving up for as it is not exactly the cheapest thing that can be committed to. And taking the time for all of us to get acquainted will also be needed... Mom's group adventured for years before they cast it. But they started out as novices and grew in power and skill together. Plus it will take time for Panzer and myself to merge with the group and get better known to you and for us to learn more about all of you."

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character  d20+18=35 ;
Sunday September 24th, 2023 3:33:36 PM

Once at Cresthaven, Beech wanders around, hoping he isn't recognized, although how many white liontaurs are there not on the Isles. Well, he'll enjoy it until someone notices him at least. He buy a few pounds of spices knowing there is already sugar and flour aboard the ship. He'll resupply the twenty pounds of rice, buy a few pounds of jerky and a hind quarter of venison which he'll stuff into the Haversack, as it'll stay fresh in the inter-dimensional space. Highlight to display spoiler: { let me know how much $ to write off for the food supplies}
After getting supplies, he'll ask shopkeepers about a bar to grab a drink at, that is more for locals as he's trying to avoid drawing too much attention.

Diplomacy check, 35


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20=12 ;
Sunday September 24th, 2023 5:22:11 PM

Panzer attends the funeral for Esmerelda. He didn't know the companion but he had seen enough companion interactions in his time to know that the relationship is close and the death of one affects the other profoundly. He realized he couldn't just stand there and watch his new companion dig the grave himself, so, being a digger Panzer joined in, using his hands instead of his tools, knowing this was , for Tsak, a labor of love that needed personal attention. He scooped and pushed the soil out of the hole until Tsak seemed satisfied it was ready and then respectfully stood back.
Once they arrived at the port, Panzer headed to the adventurer's bar to see what he could learn about the Blackbird forest and the town of Wilsden.
Diplomacy 12


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday September 24th, 2023 11:49:10 PM

Ayotnom asks his compatriots, "So which tavern are we headed towards? One at the docks or one in the city proper?"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+6=13 ;
Monday September 25th, 2023 12:07:55 AM

Kiwina's never been a diplomat, which is one of the reasons he prefers to stick to the harbors when looking for information.

He tells the harbormaster, "We're looking for a place called Wilsden and were told it might be in this area. Also, is there a fee for berthing here?"

(diplomacy = 13)

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Monday September 25th, 2023 11:03:24 AM

Falco listens to beech and puts that in the future projects pile of thougts.

When Panzer starts digger Falco is amazed by his ability and realizes that since he was transformed he is not a real beast-folk in the same sense. He realizes it would be embarrassing to met naturally born avian beast-folk most likely.

As to the inn and tavern. [b] "While I like bearing near the Rose moving into the city seems the better fit. We don't need tourist pricing."{/b]

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Monday September 25th, 2023 12:21:55 PM

The docks are always a better place for learning about rumors and finding information. If we just want to drink we should go further inland.

Elyas is interested in finding out more about Wilsden and thinks the group should troll the dockside taverns for some info.

Elyas is curious about the comment form the harbormaster. He wonders what kind of reputation the group has in a place that doesn't get much traffic from the Tauric races. who else would even know of the exploits of the little band of adventurers from the Taur Islands?

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday September 25th, 2023 9:16:54 PM

Ayotnom says, "Then lets head towards one of the establishments at the docks so we can get the information we need."

DM Dominik - Investigations in Cresthaven 
Monday September 25th, 2023 10:06:02 PM

Tsak manages to re-direct himself away from the tavern and followed Kiwina to look for info. He is surprised to hear that others have heard of them but tries not to let go to his head.

Beech agrees that the "mind link" spell is not something they need to do in the near future as compatibility and finances need to be acquired first.
At Cresthaven, he ventures around town buying supplies, hoping not to be recognized.

Panzer does his best to be helpful and respectful at the memorial. At Cresthaven, he heads to the adventurer's bar thinking that is the best place to find out information on their next location.

Ayotnom asks which bar are they heading to.

Kiwina sticks to what he knows, he asks the harbormaster about Wilsden and any potential fees.

Falco makes sure to file away Beech's suggestion for a later date.
Panzer's actions during the memorial has caused Falco to have a it of an existential crisis.
Falco answers Ayotnom by suggesting they head into the city for better pricing.

Elyas agrees with Falco that they should head into the city for drinks.
Elyas thinks the best course for finding info on Wilsden is the dock tavern.
Elyas wonders what reputation the party could have.
---------------------------------------------

Kiwina, Tsak, and Elyas find the quartermaster, who takes a moment out of her busy schedule to address them. "I believe your first mate already took care the fees, right?" She snaps her fingers and the man behind her fumbles through some scrolls before handing her one. "Yes, all set. What brings you here?" The quartermaster looks puzzled at the inquiry into Wilsden, "What business would you have there? Its a small town in the middle of nowhere." She looks the 3 of you over before continuing, "I've never been there myself and not much desire to. Well, if you are certain that is where you wanna go, your going to have to find one of the local guides. I've heard the forest is next to impossible to navigate for outsiders."

Panzer enters the adventurer's bar and draws some looks, though most seem to preoccupied to really care. The bartender looks you over, "Hello stranger, do not see many of your kind around here." He pours you a drink and asks what brings you to Cresthaven. "Wilsden? Yea I've heard of it. Small town, middle of nowhere. You'll need a guide. I'm sure you can find one around here, they have a guild, wear a blackbird on a patch on their chest, can't miss it."

Beech draws many stares and a few whispers, but nobody seems brave enough to approach. The butcher seems amiable and lets you know of a tavern that is only known by the locals. He tells you to go the library. He says, "There will be an old woman knitting on a chair in the back, call her Auntie. She will ask you a question, answer 'Dryad's milk'." He gives you a wink and whispers, "Be interesting to have a celebrity show up." He wraps up your purchase and hands it to you with a smile. {OOC: I'll get back to you on the pricing}

Ayotnom and Falco head to the tavern by the docks and find the atmosphere to be very rowdy but still friendly. It seems that most of the sailors and dock crew have recently gotten off shift.

The group has headed in different directions hoping to find the right information. Some seem to have made progress, while others are still searching.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday September 25th, 2023 10:20:41 PM

Kiwina thanks the harbormaster for the information, a bit surprised that the place seems well enough known here but was so unheard of elsewhere.

The next order of business would seem to be finding a guide. Or perhaps telling the remainder of the group what they've heard. The remainder of the group is no doubt in a tavern. The question is whether a guide would be found there, too.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday September 26th, 2023 6:34:50 AM

"Tavern" is nearly always a good answer thinks Tsak, no matter what the question.

He's content to let Kiwina lead as he's not really sure where everyone else has headed off to. He figures the three of them should at least stay together.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Tuesday September 26th, 2023 8:21:03 AM

OOC: Apologies for the missed posts. Health issues have interceded at moments when I thought I'd be able to post.

The Taverns seem to raise Mak's spirits. He'd taken the loss of Rolth hard and had admitted during the ceremony that he blamed himself for the liontaurs death. He should have gotten them out of there earlier. Still, the time that passed had eased the sharpness of the memories and the pain as he once more took up his position as the party's archer.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday September 26th, 2023 11:13:19 AM

Panzer thanks the barkeep and asks if there are any of the Blackbirds in attendance here tonight. If there are he asks for a refill for their table and heads over to speak to them. If not then he sinks a couple of more beverages and tips the barkeep before heading back to the Rose.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Tuesday September 26th, 2023 11:33:18 AM

Beech thanks the butcher, winks and heads outside. He finds a corner and pulls out a piece of parchment and begins to scrawl on it. in "Tauric" Headed to library, may have found help in our current quest for info, don't come running to rescue, but hoping things go nicely, would hate for trouble.
He'll find a youth, "I'll pay you 2 silver to deliver this note to "The Rose" a ship at the docks, be sure it gets to the quartermaster or the captain." is the offer. On the outside of the folded letter is a Tree, the Sun and a Flower, if anyone knows nature at all, it's obvious, Beech, Sun and Aster.
After that he heads for the Library and will while making his way towards the back, looking for the old woman, see if there is anything here written about the Black Bird Lake heroes and their exploits....
After he spots the old woman, he'll examine the near by books, and as he reaches near her, he'll say, "Excuse me Auntie"

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20-1=14 ;
Tuesday September 26th, 2023 8:39:26 PM

Diplomacy: 14 <- gather information

Ayotnom asks around the pub if anyone knows where Wilsden is or what the town is like.

DM Dominik - Investigations in Cresthaven 
Tuesday September 26th, 2023 11:40:53 PM

Kiwina seems surprised that Wilsden is so known here and unheard of elsewhere. He tries to figure out where the rest of the party has gone.

Tsak thinks a tavern is the best place to head.

Mak spirits have been raised being back on the hunt and having less time to think about his pain.

Panzer asks about the Blackbirds hoping to make a contact.

Beech thanks the butcher and sends a letter to the Rose to let the party know where he is. He heads to the library and searches around until he finds an old woman knitting in a chair.

Ayotnom asks around the tavern trying to find out info.

Elyas is non-committal about where to go to next.

Falco grabs a drink at the bar while Ayotnom goes looking for information.
------------------------------------------------

Kiwina, Tsak and Elyas decide that a tavern is the best course of action to look for a guide.

Panzer is directed to a table where several people sit with black cloaks. A few moments after you arrive a servant brings a full round of ales for the table. They seem quite happy with this development and are willing to hear you out.

Beech finds a young child and offers them 2 silver to deliver a message to the Rose. He goes to the library and approaches the old woman, calling her Auntie as instructed. The woman looks up, startled at first by the creature she sees before her, timidly asks, "Would you prefer Satyr's song or Leprechaun's charms?"

Ayotnom and Falco try to make some head way at the rowdy dock bar but do not seem to be having much success.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20=13 ;
Wednesday September 27th, 2023 12:18:58 AM

[b]"Good evening. My name is Panzer and I was recently introduced to an adventuring party known as the Eight Petaled Rose. They need to find and travel to a town called Wlsden in the Blackbird Forest. I have lived and adventured near the Culverwood and I know that with awakened forests like this a native guide is essential to find your way in such a forest. I understand that your group does such guiding. Would you be willing to come to our ship and discuss guiding us to Wilsden?"
Diplomacy 13

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday September 27th, 2023 3:13:39 AM

Tsak looks at Kiwina Tavern at the docks or tavern in town?

He thinks he's successful in keeping any "I told you so" tone out of his voice.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Wednesday September 27th, 2023 7:49:04 AM

Falco has stuck with Kiwiana and follows him as they look for a guide,

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Wednesday September 27th, 2023 9:26:23 AM

Elyas follows the others into the tavern and strats asking around for a guide. it is hard in a loud room, but if someone is looking for work, they'll probably hear him.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character  d20+12=29 ; d20+18=24 ;
Wednesday September 27th, 2023 10:26:29 AM

Hearing the question and knowing what needs to be replied...."Of the two Satyr's song or Leprechaun's charms, I've had Leprechaun's charms and they're not on on favorites list, don't think I've ever had Satyr's song before. Now my mom used to add a bit of Vanilla to the milk, she came up with what I know now is a silly name for it, but she called it Dryad's milk. Personally, I prefer a basic first meal, but I can get a bit spicy in the later meals."
Beech will pull the book with the most interesting title off the shelf, as if this is just some random conversation that is being carried on....

Bluff 29, Diplomacy 24

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Wednesday September 27th, 2023 3:18:10 PM

OOC: I'm confused, likely a result of being out of it for a week or so. Where are we?

Mak wandered the town as he tried to familiarize himself with the area and determine if he'd been here before.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Wednesday September 27th, 2023 3:30:55 PM

Highlight to display spoiler: { We are in the Port Town/City of Cresthaven, over near Black Bird.}

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday September 27th, 2023 7:33:02 PM

Kiwina heads for the tavern nearest the Rose, thinking at least some of the party would not have gotten further.
By way of apology, he orders drinks for Tsak and Elyas, and one for himself before asking where one would find a guide to the forest around here.

DM Dominik - Investigations in Cresthaven 
Wednesday September 27th, 2023 11:00:02 PM

Panzer introduces himself to the table of Blackbirds, says he is seeking a guide.

Tsak asks where they plan on going?

Falco stays with his group and joins them looking for a guide.

Elyas starts asking around the bar for a guide.

Beech answer's the old lady without being obvious.

Mak wonders about the town, checking on the market and the social scene.

Kiwina leads his small party to the dockside tavern. He orders drinks for all of them and asks around about getting a guide.
-----------------------------------------
Panzer is met with some strange looks, unsure if its about his appearance or his request. A moment of silence is broken by the outburst of laughter. A dwarven male turns to Panzer, "And what business would a person like you have going into the forest?" Half of the party seems keen on listening and the other half has already turned their attention elsewhere.

Kiwina, Falco, and Elyas enter the dockside tavern and find it very rowdy. After ordering drinks, they start asking around about a guide and eventually come across Ayotnom and Falco. Nobody really seems to be willing to help, however eventually a barmaid tells them that the adventurers tavern is the better location for getting a guide into the forest. As the group exits the tavern, a member of the crew come running up to Kiwina and hands him a note. As you unravel it, you find it written in "Tauric". "Headed to library, may have found help in our current quest for info, don't come running to rescue, but hoping things go nicely, would hate for trouble."

Beech pretends to peruse a book to make the conversation seem more innocuous. The old lady, seemingly content with the answer given, reaches behind a shelf and Beech can hear an audible click. The bookshelf noticeable sways back. She nods her head as if to indicate that Beech should head through. "Mind your P's and Q's" she says to Beech as he enters. Behind the secret door is a long hallway light by torches every 15 feet or so. As Beech heads down the hallway, he eventually starts hearing the sound of music and merriment echoing through the chamber. Eventually the hallway gives to a huge room. The room is busy with patrons and band play upbeat music that gives a lively environment. The rooms itself is well furnished with assortment of ales and spirits behind the bar.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday September 27th, 2023 11:38:06 PM

Ayotnom hurries to keep up with Falco as they rejoin the group.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Thursday September 28th, 2023 8:14:14 AM

Falco just gets comfortable in the fits place and they exit to head to a different tavern. As they walk he inquires about the note but is happy to go with the flow. He look around at the people of the town inserted in how they live and what they do.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character  d20+18=20 ;
Thursday September 28th, 2023 3:11:24 PM

Hearing the music ahead, Beech, casts Prestidigitation and cleans up, and adds a faint fresh cut wood scent about himself. He settles his gear, making sure his sickle and morningstar are tied and peacebound to his belt.
He then will make his way into the large room, wondering just what it is he's gotten into.. He's not sure just who or what to look for, but he will help himself to a drink, low content alcohol if possible.
He keeps watch for someone to contact him....

Diplomacy check to not screw up..... 20

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+3=14 ; d20=13 ;
Thursday September 28th, 2023 4:07:23 PM

"Me? I have no business going in there. I used to live near the Culverwood and as far as I am concerned, all of the awakened woods in the Wold have murderous intent to the rest of us and going near one without someone that knows what they are doing is a good way to get dead. That's why I would like a guide to take the group I am in into the Blackbird Forest. They have some business in the town of Wilsden in there. I know no more or less than that. I'm new and I don't listen that well. Things generally need to be explained with small words and diagrams for me to understand them."
"So, would this be an endeavor that your guild would sanction? Would a representative come by our ship and talk to the captain, who knows more than me about why they want to go into the woods?"


Sense Motive 14 to see if they are taking Panzer seriously or just having fun with him.
Diplomacy 13

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Thursday September 28th, 2023 4:54:40 PM

OOC: Where are we? Continent, town, where on the map?

Mak stopped in at the docks to try to find a map.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday September 28th, 2023 7:44:11 PM

Kiwina also asks the barmaid if there is a library in town, but still figures the others are more likely to be in a different tavern. After getting his answer, he goes looking for the group.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday September 28th, 2023 9:05:06 PM

(OOC: checking in)

Ayotnom tries to get caught up with what is going on.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday September 28th, 2023 9:30:07 PM

Tsak sticks with Kiwina, Falco, Elyas and Ayotnom. As he walks along from tavern to tavern he keeps an eye out for trouble and the rest of the petals, which is sometimes the same thing.

DM Dominik - Investigations in Cresthaven 
Thursday September 28th, 2023 11:37:23 PM

Ayotnom hurries up to join up with the group.

Falco joins the group the group to the new tavern. He also asks about the letter Kiwina received.

Kiwina inquires about a library in town. Then heads to the adventurers bar hoping to find the rest of the party.

Mak asks around the docks about the town.

Panzer explains the situation, or at least as much as he knows, to the Blackbirds.

Beech cleans himself up and enters the tavern, keeping with his low-key approach.

Tsak sticks with his group as they search for their remaining party members.
-------------------------------------------
Kiwina, Falco, Tsak, Ayotnom, and Elyas all venture to the Adventurers Bar in the city. The bar is lively, though not as rowdy as the dock bar. You head inside and seem to draw quite a bit of attention. As you settle down into a spot, a barmaid comes over to get your order.
{Perception checks from the 5 of you}

Panzer gets the feeling that this group isn't really taking him serious. Even the dwarf that had asked the question, seem less interested once he heard you were part of a bigger group. The dwarf says, "This is a matter to take up with the guild. You best do it in the morning. Now leave us to our drinks." He scoffs and turns a shoulder.

Beech sits at the bar and asks for something to drink. The bartender gives the white liontaur a look over before grabbing something behind the bar. As he hands you the drink, "Welcome stranger, you seem familiar but I can't put my finger on it. What brings you to Cresthaven?" The drink he gives you taste delicious, better then most liquor you have had, at least in a tavern. The rest of the patrons seem to be enjoying the casual atmosphere and the melodic music.

Mak wonders about the docks but they seem pretty barren at the moment. He does come across a group of kids playing a game. The take a curious interest in this man wondering about. They come and circle you, they start chanting and rotating around you. The chant seems to be some sort of nursery rhyme. (Knowledge:Local check}

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+18=20 ;
Friday September 29th, 2023 4:33:03 AM

(Perception=20)

Tsak orders a pale ale and finds a corner to slouch into. The petals are back to eight, and Mak is out there somewhere by himself (probably lost). The ranger waits patiently for whatever will come next.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+3=11 ;
Friday September 29th, 2023 8:35:19 AM

Mak has no idea what the nursey rhyme means, so he just walks back to the Rose. Maybe Ramsey has some answers.

OOC: Where are we? Where is Cresthaven?
KS: Local +3, Roll 11.



Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+15=24 ;
Friday September 29th, 2023 8:46:42 AM

Perception = 24

Elyas sits down with the others and orders an ale.

Well, this is certainly a quieter place ot get a drink! maybe we'll have better luck here.

He asks the barmaid if there are any patrons here who offer guiding services

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |   d8=3 ; d20+18=19 ;
Friday September 29th, 2023 11:42:13 AM

{Perception 19 - that's a nat 1.}

Falco settles in at that the new place ordering a nice bitter beer and watches the goings on.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+12=18 ;
Friday September 29th, 2023 11:46:56 AM

Mak returned from the Rose and went looking for the others knowing exactly where he was. Aside from the finer details he felt he could get them to the village they were looking for.

OOC:
KS: Geography +10+2(Crcumstance Bonus) = 18.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=27 ;
Friday September 29th, 2023 12:25:33 PM

Panzer thanks the Blackbirds for hearing him out and asks the whereabouts of their chapterhouse for the morning. He also calls the barmaid over and refreshes their drinks before heading for the door and the Rose to report on what he has found.
Perception ( you know, in case ) 27

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Friday September 29th, 2023 12:28:35 PM

Well, he is a bar tender....
Well.... a friend and I headed out from a new town up on the edge of The Culverwood. We had a disagreement over the way to solve it, so rather than push the issue any further, we headed to my home just outside Acid City. When we arrived there, we were told we were needed out on the 'Taur Isles. Mom opened a portal to the Isles. We were escorted around to various locations, met a whole mess of people, I'm sure we will be expected to remember. a Dinner were we arrived just in time to join the after dinner conversation and eventually after an extremely long day, we ended up on The Rose, a ship which is currently docked at the port. And it set sail for here like the next day. They should have saved us all some trouble, and the two of us, should have just traveled to here, and met them here, but...
The group we are with is trying to hunt up a Guide, to escort us to some small village or hamlet I've never heard of before. Maybe you can point out someone who knows where Wilsden is and is willing to play guide to get us there."

Beech didn't throw back drinks, but did go a bit easy with the consumption, one of his "uncles" was never without a flask full of something that reeked of alcohol. Beech always assumed it was from some of the things he'd seen as he adventured with the Black Bird Lakers....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+20=24 ;
Friday September 29th, 2023 6:13:08 PM

(Perception = 24; 28 if taurs are involved)

The majority of the group is in the bar, but Kiwina is a bit surprised not to see Mak. He orders a drink and waits to see if Elyas's question is answered.

DM Dominik - Investigations in Cresthaven 
Friday September 29th, 2023 9:54:34 PM

Tsak orders an ale and finds a seat to view the ongoings at the bar. He wonders where Mak is.

Mak is confused by the games and chanting of the kids and decides to head back to the Rose, hoping Ramsay has some information. He was informed they were heading to the adventurers bar in town.

Elyas grabs an ale and asks the barmaid if there are any people available to be hired as guides.

Falco orders a bitter beer and takes in the scene.

Kiwina leads the group into the bar, surprised to not see Mak.

Ayotnom

Panzer thanks that Blackbirds for the info and orders them another round.

Beech goes into the details of his last couple days, while enjoying his drink. He tells the bartender they are looking for a guide to get them to a small town called Wilsden.
------------------------------------------------
Panzer turns to leave only to discover the rest of the group has entered the tavern.

The barmaid responds to Elyas, "The Blackbirds are who you would be looking for. There are some here, but you would be best waiting and going to the guildhall in the morning. They get annoyed and bad things tend to happen to those that bother them." As she leaves Panzer wonders over to the table.

Mak makes his way to the Adventurer's bar to find the rest of his party. He arrives to find almost everyone there, enjoying drinks.

Beech watches the bartender top off his drink, "That's quite the story." The bartender closes the bottle and places it down, "Wilsden is an odd place to be seeking, not exactly a tourist or adventurers normal destination. A little town in the middle of nowhere with no real interest to outsiders." He begins to clean off a glass with the rag that was sitting on his shoulder. He gives you a curious look, you get the feeling his is trying to get a gauge of you and your intentions.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Friday September 29th, 2023 11:18:05 PM

" Hi guys.Mind If I join you? I think I wore out what little welcome my coin could buy me over there."
Panzer nods with his chin at the table of Blackbirds.
" They are the ones that know the forest and guide folks through it. Called Blackbirds. I invited them to come by and speak to you all since you know what's going on and stuff, but they seem really into their ale and don't like talking to outsiders. Kinda odd if you make a living as a guide I guess but whatever. It's their way."
"What'cha been up to? Where's Beech?"


Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Saturday September 30th, 2023 5:59:56 PM

Beech almost laughs but manages to keep it to a slight smirk.
"I'm not sure how much you know about magic. Now, remember that I just joined this group of adventurers, Apparently, whatever grand adventure my friend and I joined them for involves locating and traveling there. Unfortunately, all they can mention is the name as some sort of Geas or something similar was placed on them because when they say more than the town's name, all we can hear is gobbledygook, even writing is just gibberish. All I'm after is trying to locate a guide as we need to travel there for some reason. And even having been a part of the group for only a few weeks, I trust them to have made the choices made before my arrival, but now I get to be part of the decision making as well.
So, did that clear anything up for you?"

He takes another sip, and looks around, wondering if he's ever met anyone here....

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday October 2nd, 2023 1:02:55 AM

(OOC: my apologies, it has been a long day full of yardwork and I fell asleep before I could post)

Ayotnom gets his own ale and joins his fellows



Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Monday October 2nd, 2023 2:29:58 AM

Tsak silently raises his glass to Mak as the soldier enters the bar, beckoning him to join them. Most of the party is here now.

In response to Panzer's info on the Blackbirds Interesting, a lot of people have heard of Wilsden, but everyone seems surprised we'd want to go there. I guess we'll have to see what tomorrow brings. Not sure where Beech got to. I guess that telepathic link thing would be useful about now.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Monday October 2nd, 2023 8:16:08 AM

Falco pulls a chair out for Panzer. "Maybe they don't like talking work during their down time. Some people are odd like that. We can find them tomorrow and figure out what the big deal is." He pushes over a basket of rolls. "Best to eat up now if were on the move tomorrow. Honestly, depending on the trip, I may need more supplies. I hate it when i can't travel light."

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Raise Dead / Heal (D)
5th - 2+1 - Raise Dead (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Monday October 2nd, 2023 8:19:26 AM

Mak greeted Tsak with a warriors clasp and mentioned the children's song and behavior. "Cresthaven is new to me, though I have heard of it." Mak admitted. "I also think I could get us to Wilsden, but I'd need to talk to Kiwina a bit about it so we are on the best road."

OOC: Mak's KS: Geography was 18, an aid another check would bring that to 20.

[b'"It's been a long time since I've been in Aisildur and the nobility might have changed enough that House Ebonblade isn't in good standing. I don't think I should wear my uniform though, this tabard and my ring announcing to the world I'm a noble here is probably too much, especially if the heartseeded have any influence in the area."[/b] .

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Monday October 2nd, 2023 8:55:34 AM

Elyas goes back to his drink, and ends up getting another.

No point in bothering these blackbird folks if they don't want to be talked to outside business hours. wouldn't want to make them annoyed at us when we need their help. Might as well enjoy this very nice tavern and try again in the morning.



Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Monday October 2nd, 2023 7:35:29 PM

Panzer smiles warmly at Mak's confidence, but finds he must tell the Human the truth.
" I have traveled in awakened woods before. You might be the most proficient tracker and survivalist in the Wold, but the wood will try to kill you just the same. You want a native of the area, one that has lived in and near the wood for a guide. They know what to expect and how to navigate the wood. We will want a Blackbird."

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday October 2nd, 2023 8:25:33 PM

Ayotnom says, "I agree. Let's wait for their normal business hours."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday October 2nd, 2023 9:04:08 PM

"You work when work's available, unless you're wealthy. But waiting for morning isn't going to hurt us." Kiwina finishes a drink or two and heads back to the ship for the night.

DM Dominik - Investigations in Cresthaven 
Monday October 2nd, 2023 11:30:38 PM

Panzer walks up to the party and informs of his unsuccessful attempt to recruit them. Panzer appreciates Mak's confidence but thinks it best to hire a local.

Ayotnom grabs a drink and joins the party. He agrees with the party, waiting until morning is best.

Tsak greets Mak as he enters. He comments on Panzer's findings.

Falco suggests that the Blackbirds may just not want to discuss work during downtime.

Mak enters the tavern and greets Tsak and the rest of the party. He thinks he can guide them to the town, possibly.

Elyas figures that its best to enjoy the night and talk business in the morning.

Kiwina believes morning is the best call.

Beech does his best to explain the situation to the inquiring bartender.
---------------------------------------------------
The group spends the night enjoying themselves. There are plenty of adventures that share their tales and listen to the Petals stories. A few of them have heard about Grovas, other still about the situation in Dirt City (though details are wildly inaccurate), and some have never heard of the group. Your stories draw great interest and a few rounds of refreshments. As you ask around, none of them have been to Wilsden or know much about it. Despite the unsuccessful recruiting, the night could be deemed a positive one. Beech is not there in the morning.

The bartender listens to Beech's story. "I guess you will be looking to hire a guide?" He pauses for a moment. "If you go talk to the gnome over there. He might be able to help you." You look over and see an older gnome sitting at a table. "Here, an ice breaker," he slides you 2 new drinks, "Oh, and be sure to mention Acid City." He gives you a wink. As you approach, you notice the gnome has a very worn black cloak, twigs and leaves of various varieties in his hair, and is quite drunk. He looks at you suspiciously, until his eyes light up when he spots the drinks in your hands.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday October 3rd, 2023 12:38:16 AM

Tsak returns Maks handshake and the two sit down for a chat. Mak's encounter with the young-uns is interesting. In terms of getting to their destination Tsak is circumspect Let's get a local lad or lass to show us around. Not that I'm doubting your ability, but as we've learned from previous exploits having the locals on-side is always a good idea. And an extra hand in a fight doesn't hurt either.

He has a quick chat with Panzer This mate of yours, Beech, should we worry about him? Send out a search party?

The ranger leaves with Kiwina to return to the ship for the night.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Tuesday October 3rd, 2023 8:24:35 AM

Waking Falco goes though his morning routine, he is relieved to not ask for spells to raise the dead again and focus on other things. He finds some breakfast and follows the others in the search for a guide not feeling the need to take an active roll in this endeavor.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Tuesday October 3rd, 2023 8:47:55 AM

"Blackbird? Sounds like another name for heartseeded." Mak groused. "I'll not trust any local here unless I've proof he isn't working for that evil plant." Mak said with finality. "This awakened wood you are so keen to warn us about, could it be yet another attempt to be ambushed by the servants of Ga'al?"

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Tuesday October 3rd, 2023 10:16:48 AM

Beech says "Thanks, I will." to the bartender and heads over towards the gnome...
As he sets the drinks down on the table, he then adds, "The only Gnome I remember from Acid City was that old Wizard Mechanic that keeps the "Swan" running, you related? But then home was a most of a mile from his shop and on the other side of the town, although it has grown. Mom never did tell me why a Stable, a Bar, a General Store and a dozen homes was called Acid City, but with it now up to a few more homes and an Apothecary I guess it's getting there."
Beech stays silent for a few before adding, "The group I'm with, and no they aren't here, is looking for someone to to guide us to Wilsden, it's fairly important..."

Diplomacy (taking 10) = 28

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Tuesday October 3rd, 2023 10:24:33 AM

Elyas goes through his morning rituals at a relaxed pace and rejoins the party when they are ready to back into town to take another attempt at finding a guide.

Once back on shore he asks around to get directions to the Blackbirds' guild hall

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday October 3rd, 2023 2:28:54 PM

" Worry about Beech? Nah. If he gets in trouble and is within a mile of here, trust me we will know. Speaking of which, do you all have a way to put out fires onboard the Rose?"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday October 3rd, 2023 5:45:22 PM

Kiwina isn't too happy with Panzer talking about fires onboard ship, even if the answer to his question is ropes and buckets. It's time to make sure their new acquaintances (and perhaps DMs) realize just how special the Rose is.

"We won the Rose, and Ramsey's freedom, back when the bloodgrass from the Sargrass Plains got spread over the Wold. During the crisis, we sailed her on the grass, and we were fortunate enough that she came with us when we were transported back."

"So no fires. Unless we're becalmed. And then only in the engine room."

DM Dominik - Investigations in Cresthaven 
Tuesday October 3rd, 2023 9:42:07 PM

Tsak agrees with Panzer, that having a local is probably going to be helpful. He asks Panzer about his friend.

Falco finds relief in not having to raise anymore companions. He tags along with the group but stays in the back.

Mak is cautious about trusting anyone or anything, who knows where the servants of Ga'al are?

Elyas goes through his morning routine and then joins the group on their way to the guildhall.

Panzer isn't worried about his friend. He asks about the fire safety aboard the ship.

Kiwina is annoyed with Panzer's question and takes it upon himself to educate him on how special The Rose is.

Beech sets the drinks on the table and mentions a gnome he remembers from Acid City. He says that the group is looking for a guide.
-------------------------------------------------
The gnome grabs the drink offered and begins to down it. He stops at the mention of the gnome from Acid City, "You know that gearhead? I can't believe he is still messing with the old bird. Humph, I guess you could say that." He continues drinking and just kinda stares at Beech. When Beech mentions about needing a guide, the old gnome gives a suspicious look. "I am retired." He crosses his arms "How important....nope...nope....retired." He huffs, "You know those woods are quite dangerous, I was the senior scout of the Blackbirds, well until they came under new leadership." He will spit on the ground. "Whats this mission you are on? I might be willing to help, but it best be worth it."

The rest of the party wakes the next morning, some worse for wear then others. After their morning routines, they head into town in search of the Blackbirds guildhall. They are directed to it pretty easily. The 2 story building was a giant blackbird on its double doors. The guildhall appears busy with several individuals coming and going, most with black capes and a few others with just black hoods. You see a group being lead by a black cloak leading them out towards the forest.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Tuesday October 3rd, 2023 10:08:12 PM

Beech, slides the second drink over when he finishes the first.
"I unfortunately know about the Awakened Woods of the Wold, spent a few years at the edge of the Culverwood. I had a workable cure, but most of the group I was with, kept vetoing it.
But anyways, The group I'm with now is hunting someone who is opposed to letting those who have earned the final rest, remaining at rest. We don't want to scare the populace, obviously, but having dealt with the Culverwood, there's two of us who know better than to venture in the woods without help to get there.
As to compensation, I'm sure we can come to an arrangement. And there's also the possibility of sticking it to your former employer by rubbing their noses in how pointless they are, it is only fair wouldn't it?"


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday October 3rd, 2023 10:29:54 PM

Ayotnom asks the gnome, "Could you tell us more about the change in leadership and why you do not like it?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday October 4th, 2023 6:23:07 AM

Panzer's reply doesn't really ease Tsak's mind, but no sense worrying about something you can't control.

On approaching the Blackbirds guildhall Tsak is intrigued.
Seems there's quite a business 'leading' people into this magic forest. Might explain why they were so diffident last night. Or maybe they're full of it! Probably only one way to find out. We need to find Beech, can't just leave him behind. Did anyone see him come back to the Rose last night?

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday October 4th, 2023 6:58:05 AM

Kiwina says they should probably look for Beech as well as a guide, unaware Tsak said the same moments before. Must be almost awake.

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Wednesday October 4th, 2023 9:38:56 AM

"All this for some guides, seems a bit much. I am sure if there is a problem we will still have to solve it regardless of the guide. "Rght this way, oh now an owlbear, have fun.'"

Falco looks around as the group walks wondering if he should by a jar of honey before they go anyplace. Honey sounds great.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Wednesday October 4th, 2023 3:15:59 PM

Well I suppose we should probably find Beech before we go too far here. He may have already found a guide! or he might be passed out drunk on the side of the road somewhere...

Elyas isn't sure how best to go about finding their new companion, but thinks it would be awkward to hire two different guides at the same time for the same job...

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Wednesday October 4th, 2023 7:19:50 PM

" Hmm, he's pretty responsible usually. He didn't send any word back to the ship about where he was going?"
Hearing that Beech didn't come back last night and apparently didn't send word makes Panzer a little nervous.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday October 4th, 2023 7:37:57 PM

At the mention of a note, Kiwina asks, "Is this his hand-writing? It isn't signed."

"Headed to library, may have found help in our current quest for info, don't come running to rescue, but hoping things go nicely, would hate for trouble."

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday October 4th, 2023 8:50:16 PM

Ayotnom listens for an answer to his question (OOC: checking in)

DM Dominik - Investigations in Cresthaven 
Wednesday October 4th, 2023 10:08:34 PM

Beech does his best to convince the drunk gnome to help him and his party.

Tsak still worries for Beech, and begins to question if anyone saw him come back to the ship.

Kiwina repeats Tsak's assertion that finding Beech should be the top priority. He shows Panzer the note they received.

Falco begins to wonder the legitimacy of this guild and how good honey would be.

Elyas agrees with Tsak and Kiwina that find Beech should be first on the agenda.

Panzer begins to worry about his friend, asking if he sent any correspondence about his whereabouts.

Ayotnom walks with the party. {OOC: You are not there for the conversation with the gnome.}
------------------------------------------------
The gnome looks at the liontaur in front of him, chugs a good part of the beer and slams him down. "I like the cut of your gib. You know what, I'm in." He extends his hand for a handshake. "So now, first part of the deal." He lets out a burp, You carry me home." He kinda closes one eye and sways a bit. "You are a young, strong lad and these legs ain't what they used to be," [/b] He leans towards you like he is about to whisper something, "Not that I can feel them much." He finishes the beer. He yells over to the bar, [b] "Put it on my tab, I'm good for it." The bartender just waves without breaking from his current activity.
As you carry the gnome, he sings, poorly, a jaunty tune. He directs you to his humble abode, with only a few wrong turns. After you get him home and all set, he looks at you, "The second part, stay for the night." He points to some blankets and cushions for you to sleep on the ground. "It be nice not to wake up to an empty house." Before you finish your response, you can already here him snoring.

The group heads to the library as its their own clue to Beech's whereabouts.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Wednesday October 4th, 2023 10:31:33 PM

Beech, pulls over the blankets, arranges them a bit, then pulls off the gnomes boots... "phew", tucks him in. He pulls out his kettle and starts a small fire in the fireplace and mixes up some food for breakfast that can simmer the rest of the night. He also destinkafies the boots and adds a lavender scent to his make shift bed for the night. (prestidigitation)
In the morning, he slices off a couple portions of steak from the quarter of meat in the haversack. and starts them cooking. He then looks outside, and hangs his cloak on a hook outside, Panzer should recognize it at least.
Then up in the air, 350 feet or so, he casts Silent Image. In Tauric, is written in 20' foot tall letters. This Way, Panzer will Recognize the sign. Beech will maintain the image for 3 or 4 minutes while he tends Breakfast.
Hopefully the smells will wake the Gnome, "I sent my friends a message, they should find us, eventually at least." He says with a crooked smile and serves seasoned rice and a steak for breakfast.

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+15=33 ;
Thursday October 5th, 2023 8:54:11 AM

Elyas walks with the group to the Library. He asks Panzer
"Is he always this cryptic? seems like if you're going to send a note about where you're going you could easily add in some more information. Kind of surprised he didn't come find us last night, that's a hell of a reading bender to go on. I'm guessing he's probably not in the library anymore.

Perception = 33 to hopefully notice the sign in the sky

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |   d20+18=31 ;
Thursday October 5th, 2023 9:40:22 AM

Falco just keeps looking around as they walk. He has little hope that they will find their friend in the library as that would mean he spent the night there. Still a walk around a strange city is always nice. He still has honey on the mind and look for a shop while they walk.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Thursday October 5th, 2023 3:13:13 PM

"I'm with you Falco. We'll get by one way or another. We don't need a guide." Mak said to his small friend.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday October 5th, 2023 5:59:39 PM

"I don't know, Mak. Heard odd things about this forest."

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday October 5th, 2023 8:31:46 PM

Ayotnom asks Kiwana, "How bad could a forest be? You've seen one you've most likely seen them all. Yeah they might have different flora and fauna but isn't it typically some trees and some beasties?"

DM Dominik - Investigations in Cresthaven 
Thursday October 5th, 2023 9:14:02 PM

Beech puts the gnome to bed then sets himself up for the night and morning. In the morning, he begins breakfast and sends up a signal to let Panzer know where he is.

Elyas asks if Beech is always this secretive.

Falco's mind wonders between concern for his friend and his stomach's calling for honey.

Mak still thinks they would be fine without a guide.

Kiwina is still cautious about going into the forest without a guide.

Anoytom doesn't see what the big deal is, a forest is a forest.

Tsak and Panzer walk with the group but seem to be distracted by figuring out the code of the letter.
-----------------------------------------------
As Beech re-enters the gnome abode, he notices the gnome has sat up and is sniffing the air. "Very well, food first." the gnome responds. You do notice that despite his inebriation last night, he doesn't seem to be hungover. Mid-mouthful he looks at Beech, "Its a little bit rude that you have not introduced yourself, or your group for that matter." He does his best to hide a sly smile behind a serious face. After you introduce yourself, he will follow suite, "Theron, senior leader of the Blackbirds..." He gets solemn for a moment "...former senior leader." You finish your food and get set to leave when you hear a knock on the door.

As the group wander the city, Elyas notices a strange symbol in the sky and points it out to the group. Panzer says, "That it is a symbol from Beech. its a marker for his location, we should follow it." The group does its best to follow the marker until Panzer recognizes a cloak resting on a hook outside a simple home. Panzer approaches and knocks on the door.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=35 ;
Thursday October 5th, 2023 9:18:49 PM

A shudder runs through Panzer's frame. They just don't understand. " I mean if that's the way y'all feel I'll see you after you get back. EVERY time I walked into the Culverwood it tried to kill me. Our group were living on the edge of the forest and had something like 3-4 people who either worshiped Ma'ab or the Culverwood itself and it didn't give a monkey's tail. Half the times we went in there we were trying to HELP the forest and it tried to kill us. No thanks. I guess I'll watch the boat 'til you get back."
Perception 35 to see Beech's message in the sky, or cloak if we are walking by it.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday October 5th, 2023 11:45:36 PM

Tsak gives Panzer a friendly pat on the shoulder They're simple folk, they don't understand

To the others in the group If I had two rangers and someone who's already been there telling me to be ware of that bunch of trees and shrubs over there, well I'd like to think it would give me pause. Or has Mak's stupid become infectious? the last said with a playful punch to the fighters shoulder.

Ah a sign, tally ho!

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Friday October 6th, 2023 12:53:53 AM

"Yes, well last night you were a bit into the bottle as mom would say. As to my name, I'm Beech, Son of Aztyr, of the Black Bird Lake Heroes. That's mom's old title. But I'm guessing you already knew who I was."
After about three bites, "'squze meh" Beech mumbles as he chews and swallows quickly before answering the door.
"Mornin', I'm hoping you got the message last evening, with my coded Tree, Sun and a Flower of the outside. I'm also sure you got the sign I put up a while ago, because you're here. Come in, I'd like to introduce you to the Gentleman who has agreed to be our guide....
Theron, a Former Senior Leader, after a recent leadership change in The Blackbirds.
Sorry about not returning to the Rose, but a friend in need....
And no Panzer, I didn't make fresh biscuits this morning, but I can probably scrounge out a couple cinnamon rolls from my haversack."


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Friday October 6th, 2023 8:33:14 AM

"Not stupid my friend." Mak replied. "Confident in our abilities. We come here and two people we barely know want us to get a guide? Maybe they need a guide, but we've done well enough without them in the past. Also, have you forgotten the Deep? We've no idea about these two or even if the "guide" they want is connected to Grovas and whatever plot Nevras was cooking up."

Falco Ambersier (Ryan M) Status: None | 75/84 HP | | AC 19(24) (T15/F15) | Channel (6d6) 5/7 DC18 |  
Friday October 6th, 2023 9:26:25 AM

Falco happily follows to the sign that was set while listening to the others talk. Mak's statements make him a little nervous. {b]"I think losing people may make us a little more cautious but you are correct we are a capable of handling most things, less so in small buildings. I think it is worth talking to the guide to see what they have to say." [/b]

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday October 6th, 2023 11:25:55 AM

"Why are the guides called blackbirds?" Kiwina isn't going to get into an argument with Mak about forests that are also powers, or all but.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Friday October 6th, 2023 4:44:21 PM

Panzer holds up his hands. " Easy guys. Mak definitely has a point. None of you know me from a hole in the wall, why should you trust me. But when I say Iam not going into those woods without a guide that knows what they are up against I am not kidding. It won't happen. "
"Look at it this way, You don't know me but I am urging caution. I don't have the foggiest idea what mission you are on and every time you try to tell me I hear gobbledygook and you all hear the explanation. I'm still willing to help you. Can't you indulge me and get a local guide that knows the land and the demeanor of the forest?"
" And for the record I never called you stupid. I am just frustrated you can't at least listen to how I have seen the awakened forests of the Wold and have some caution. Look I am fairly certain I can fight my way out of any trouble I get myself into. Is that healthy? The answer is no, because I am really good at getting into anawful lot of trouble. But the thouht gives me the confidence to struggle on. "

Panzer turns to the gnome and extends a hand in greeting. " Well met Theron. My name is Panzer and I am happy to meet you."

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday October 6th, 2023 9:27:24 PM

Nah, that was me. I called stupid stupid.

Tsak continues to give Mak side eye as he turns to the door of the house they have approached and spots Beech and a small, wiry old guy.

Cinnamon rolls sound great! Good morning kind sir. I'm Tsak, these are the Petals, what can you tell us about the woods?

DM Dominik - Investigations in Cresthaven 
Friday October 6th, 2023 9:43:46 PM

Panzer tries to explain to the group, again, why a guide is necessary. He spots Beech's cloak as they are walking.

Tsak backs Panzer's stance on needing a guide, throwing in a playful jab. He asks what the gnome knows about the woods.

Mak backs his own abilities, cautious towards trusting the new members.

Falco thinks Mak's caution is warranted but is willing to hear out a guide.

Kiwina tries to change the subject by asking about the Blackbirds.

Beech introduces himself to the gnome. He answers the door and invites the party to introduce them to his new friend and hired guide.

Ayotnom and Elyas follow along with the group on their journey to find Beech.
----------------------------------
The group crowds into the humble house, which makes the gnome slightly uncomfortable. He quickly goes about doing introductions and ushering the party out before they break anything. Once everyone is outside, he will excuse himself to gather his stuff. He reappears a few minutes later in a tattered, faded cloak with a backpack. He turns to the group, "The trip is going to be a couple days, do you need to get anything before we leave?" If anyone speaks up, he will allow you to do your shopping.
After the group is all set, you walk through the town towards the gate. As you walk, Theron explains, "The woods are a living forest and are very dangerous. They constantly shift and change patterns. Maps are ineffectual as they are rarely accurate for more then a couple hours. Stay close to the group. If you get lost or separated from the group, stay put. Do not wander around or you may end up lost forever. Do not harm any animals or plants without my permission. A wrong move may put us on the bad side of they fey, and that should be avoided at all costs. Any questions?"
Just outside of the town gate, a group of 6 Blackbirds approach the group. Panzer recognizes the dwarf that heads the group, the dwarf says, "Theron, Theron, Theron. You know your not allowed to be guiding parties into the woods without guild approval. Theron responds, "You pompous brown-noser." The dwarf does not take kindly to the words and starts to get aggravated. The rest of the cloaks are on edge, eyeing up the party.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+3=14 ; d20=8 ; d20+25=44 ;
Saturday October 7th, 2023 12:08:30 AM

Panzer loses not a second and steps right up to the dwarf. Seeing eye to, well, chest, he tells the dwarf to pound sand.
" You had a shot to be our guide last night hotshot. We weren't good enough to talk to then. We found a guide we like and you can just go hug a tree. If you think the six of you have the stones to take us have at it, but remember just one thing, the entire thieves guild of Karri thought they had the stones too, 'till I cut them off and handed them to them."
Panzer is ready to go. If this dwarf is serious about this then Panzer is his guy.
Sense motive 14 to gauge his level of confidence
Intimidate 8 to sound tough
Perception 44 to make sure he counted right and didn't miss any lurkers

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character  d20+10=15 ;
Saturday October 7th, 2023 1:46:19 AM

As the Dwarf and his friends confront them.....
Beech laughs, a good hearty belly laugh. When he finally stops his laughing, "Run along children, (this from a teenager) the adults don't want to have to spank you, because we might just end up breaking you around the edges..... and in the middle.
So just go back to your club house and have some more milk and cookies, as anything stronger, you might get it in your head that you're tough. Oh, and here's some cookies, in case you want to claim you don't have any."

Beech reaches into his saddle bags and finds a sack with cookies that are only 5 or 6 days old in it, that they are mostly crumbs, he don't care. with his other hand, he pulls out a small crystal to have ready as a focus....

Intimidate 15

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/14+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+18=29 ;
Saturday October 7th, 2023 1:27:59 PM

Mak glared at Panzer and Beech as he handed his bow to Falco and stepped forward in his Aisilduran noble attire complete with the tabard that marked him as from house Ebonblade. With his hand on the hilt of his jeweled adamantine rapier Mak set a rakish pose and said. "Our contract is with Theron, as ill advised as that might have been, and our need is dire. Can't you make an exception in this case and ignore these two buffoons that threatened you. We really don't want any trouble here."



OOC:
Diplomacy +18, Roll 29

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Saturday October 7th, 2023 2:51:38 PM

(Not sure that Kiwina crowded into a gnomes house -- with Ayotnom there, to boot. ;-) He was uncomfortable enough squeezing into the necromancer's house. But he can loom outside the doorway.)

When the guides accost the group, Kiwina does not say anything. The rod he carries is not weighted for use as a weapon. His short sword and dagger are sheathed.

=====
Ranger:
1st -- entangle, speak with animals
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison, spike growth
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20-1=11 ;
Sunday October 8th, 2023 6:54:12 PM

Diplomacy: 11

Ayotnom asks "Is there any way we can expedite approval of our guide here?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+23=27 ;
Monday October 9th, 2023 2:54:04 AM

(Intimidate=27)

As the group move thru town Tsak takes the time to grab some trail rations (4 days, the best he can get, into his pack, paid 8gp) and make sure he has clean, clear water with him.

When they meet the Blackbirds Tsak moves quietly closer to the gnome so he's between him and any dwarves. He picks the closest dwarf and stares him down (Intimidate) without uttering a sound. His hand is on his sword hilt, but the sword stays sheathed. He doesn't bother looking at the other Blackbirds but trusts the rest of the petals will keep on eye on them. Hopefully these guys are smart enough to take the easy way out.

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+7=13 ;
Monday October 9th, 2023 9:18:45 AM

Elyas looks back and forth between the groups.

"I'm sorry, clearly there is some history here, but we're in a bit of a hurry and this fine gentleman offered his services which we have accepted. We don't want to get in the middle of whatever your disagreement is, so perhaps you can sort it all out when we come back?

Aid diplomacy: 13

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Monday October 9th, 2023 9:43:51 AM

"Well that escalated quickly." Falco mumbles as he discovers the potion the party is being put in. Personally he would rather the gnome to the dwarves purely based on their approach this morning. He moves beside Mak to support him in his approach.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

DM Dominik - Investigations in Cresthaven 
Monday October 9th, 2023 9:59:59 PM

Panzer steps to the dwarf ready to rumble.

Beech backs up Panzer's tough talk.

Mak attempts to insert some diplomacy into the mix.

Kiwina stays to the back but starts to assess his combat options.

Ayotnom asks if there is anyway to expedite approval.

Tsak makes sure to put himself between the group and the gnome.

Elyas backs up Mak and Ayotnom's diplomacy efforts.

Falco was not expecting a confrontation but has sided with the gnome.
-------------------------------------------
The dwarf eyes up the party and quickly realizes his group is outmatched. He relaxes his demeanor, "Fine, be on your way. But Theron, I would watch your back." He signals to the group to move away. You notice that several of them breathe a sigh of relief, they did not want a fight.

The group is free to continue on their journey. A few moments later, Theron speaks up, "Thank you, I have not had someone stick up for me like that in a long time."

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Monday October 9th, 2023 10:27:31 PM

Panzer turns to Mak and the others that exercised diplomacy. " Um,I'm sorry? Their group snubbed me and laughed me off last night. They were definitely picking on Teron and I won't let an ally stand alone. Like Beech once said right or wrong, they are my ally and I have their back. So, sorry I made that rough for you to negotiate."
To Theron he says " You chose us, we protect you. You're my ally now and hopefully my friend. I have your back, especially against bullies like that."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday October 9th, 2023 10:34:00 PM

"They just made me think that the guild has no power over the woods, so we'd better have a savvy guide. So you were saying there are fey in the woods?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday October 10th, 2023 12:10:39 AM

As the party of 'guides' moves away Tsak starts to think about the walking/scouting/fighting arrangements of the party. Something they haven't discussed or organised since the new members joined.

Maybe we need to organise ourselves a bit before we get attacked. Who wants to go where?

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday October 10th, 2023 4:04:01 AM

Ayotnom says to the gnome, "I don't like that Dwarf's tone. Do you think he'll pull anything?"

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Tuesday October 10th, 2023 8:12:23 AM

Mak's posture eased somewhat at Panzers apology. "Just remember that we are diplomatic agents of the Taur Isles representing the leadership there. I've made enough diplomatic blunders myself as many here can attest, so no harm done. I guess we should carry on with this journey and the guide we've chosen."

Mak recovered his bow from Falco and slung it over his shoulder ready for use should he need it.

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | | Range: 0-85 Feet |

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Tuesday October 10th, 2023 9:24:11 AM

We should definitely be on our guard. we have met some fey before, they are sometimes helpful but it always comes at a cost. There is no way this passage will be easy

Before entering the woods, Elyas will cast 'See Invisibility' on himself. He prepared a few extra castings of it for the day to refesh the spell as needed.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 2/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6)  d20+7=22 ;
Tuesday October 10th, 2023 9:57:21 AM

Before they left Falco did stop and buy a few more rations along with a jar of honey for the journey.

Falco eyes the dwarves and speaks with them before the walk off. "Time to calm down boys, he is in our employ now so leave him be. If it is a matter of guild policies someone can discuss us it with us on our boat when we return but, please, don't let us hear of you harassing him later. It would be a bad look for all involved as we did give you lot a shot the night before."

As they discuss marching order.

"I will go in the back, between my bow and sharp eyes that is probably the best spot for me."

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday October 10th, 2023 1:40:42 PM

" Right, diplomacy first."
" I can be pretty observant, and if there is trouble I want to be able to get up to it as fast as possible. That said I am awful at tracking and other disabling and avoidance things so our scouts and guides should probably be in front of me or at least in the same rank as me to direct the group. So second line for me, first if there is an opening. Sound good?"


OOC
Panzer fights two weapon style and does middling damage (almost all bonus damage, his weapons do a d3, so static damage each hit) with decent to hits. He shines in that 25% of his strikes are critical threats that he can auto confirm if he has a moment to prep himself. He has a good hard AC and shrugs off 3 points from any hits due to adamantine plate. His saves are decent.
Whay is the "condition" you add to your status lines? Never seen that before.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 Character 
Tuesday October 10th, 2023 2:49:45 PM

After the other group leaves, "Theron here told me there was a resent change in The Blackbird's leadership. He did not care for it and chose to leave. I decided to act to humiliate them, because they are overly arrogant and now that I've met them, bullies to boot. I wouldn't be surprised if they try to pull something out in the woods, making the Woods try and repel everyone.
Panzer and I have survived one set of Woods, plus we both have one of these."
He indicates the small white flower they both use as a cloak clasp. "It's a sign from Queen Maab herself, that we have her blessing.
Although we did exit from her presence the last time we saw her. But the Fey are probably the least of our problems, oh, everyone should have some bauble or something trivial but usually shiny to offer as a gift for and good Fey we encounter, doesn't need to be expensive. Me, I carry some muffins and cookies, not crumbs like I pushed towards the idiots."
"Oh, I can be diplomatic, but I chose not to be towards the Blackbirds. Our new friend, wouldn't mind seeing them knocked down a few pegs."


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Tuesday October 10th, 2023 6:52:44 PM

"OK. Panzer, up front with the guide. Kiwina, you and I behind them to back them up with tracking and any martial support they might need. Elyas, Beech take the center ranks and Falco you take the rear with Tsak. Theron, any trouble starts I want you to fall back next to Elyas and Beech. And remember diplomacy first."

Mak listened to the suggestion about trinkets for any fey they encountered and thought that a good idea. He rummaged through his pack trying to find the perfect item. He eventually produced a set of nesting dolls, each representing a different deity and transferred them to his belt pouch.

OOC:

Theron/Panzer
Kiwina/Mak
Elyas/Beech
Falco/Tsak

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday October 10th, 2023 8:39:29 PM

"It'll be a real treat, Mak, watching your diplomacy with trees."

DM Dominik - Investigations in Cresthaven 
Tuesday October 10th, 2023 9:03:06 PM

Panzer gives the group motive for his actions. He tells Theron that he has his back. He understands what Mak is explaining. He wants to be near the front.

Kiwina begins to question how much power the guild has.

Tsak realizes that if a fight had occurred the party was unprepared for it, re-organizing the party based on the strengths of the new members was necessary.

Ayotnom asks if the dwarf could be up to something.

Mak explains that this group represents something bigger then just them and have to try and act accordingly.

Elyas immediately focuses on the journey ahead and the potential dangers.

Falco lets the guildmembers know that they will be open to discussions once they return and to watch their actions. He offers to bring up the rear.

Beech understands the need for diplomacy but this was personal.

Mak organizes the group and gives the marching orders.
---------------------------
The dwarf gives a disgruntled huff and stomps off. The rest of the group follows suite, many without giving the group a second look. Theron responds to Ayotnom, "I'm not sure, best to keep our guard up." Theron looks at Beech, "Thats best discussed in private. We should be on our way." Theron is eager to get on with the journey.

The group settles into their marching order and heads off into the forest. {Survival or Perception checks}
Theron seems to be enjoying being back in the forest. He is bounding about, smelling flowers, grabbing a few berries to pop into his mouth.

The day is sunny, the wind is very subtle, perfect day for traversing the woods. Small animals skitter about including rabbits, squirrels and birds make their presence known.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=24 ;
Tuesday October 10th, 2023 9:19:22 PM

Perception: 24

Ayotnom keeps his eyes open as they start their way through the forest.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+20=40 ; d20+22=23 ;
Tuesday October 10th, 2023 11:03:39 PM

(Perception = 40, survival = 23)

Kiwina stays alert as they move into the woods.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+18=19 ;
Wednesday October 11th, 2023 1:32:15 AM

(Perception=19)
Tsak nods at Mak's suggestion Good job bud, so you want Ayotnom to swing from tree to tree or what?
With a grin on his face and without waiting for a reply he moves to take up the rear.
Tsak keeps his focus on what's happening behind them (Perception), assuming that those in the middle of the party will watch the flanks.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+7=26 ;
Wednesday October 11th, 2023 8:26:53 AM

'Trees? I'm barely up to snuff on people." Mak joked back. "No, trees are your territory. I'll be happy to sit in the back and watch you operate." Mak finished in response to Kiwina.

"Can Ayotnom do that?" Mak quipped. "That would be handy I suppose. Ayotnom, pick a spot and let's get going." he said to the large minotaur.

Mak had his bow out and managed to bag enough of the small animals to feed them all on day one. Since he caught it, he let the others dress and prepare it. [b]"When we get closer to the forest we'll probably have to go on rations. Hate to take down one of the fey's closest friends.

OOC:
Survival +7, Roll 26

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6)  d20+21=35 ;
Wednesday October 11th, 2023 9:36:43 AM

{Perception: 35}

In the back Falco uses his keen eyes and sharp ears to keep watch. HE doesn't spare the dwarves a second look but does occasionally turn his head around 180 degrees to watch behind them.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+15=33 ;
Wednesday October 11th, 2023 4:40:10 PM

Elyas keeps watch, with the help of darkvision if it matters.

Perception = 33

Elyas comments to their guide
Sure looks pleasant enough. What should we be watching for? is there anythign we can do to win favor with the fey so they let us through?

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=22 ;
Wednesday October 11th, 2023 6:52:29 PM

Beech, once they get out of the town, carries his bow in one hand, his fingers seem to move randomly, but anyone familiar with him, knows he's ready to shoot or cast.
"Let's head on Theron, you got the lead..."
To Elyas, Beech replies "Fey are variable, with what we would consider the "Good" Fey Court, they can go from Helpful to just outright unpleasant. Noe the Dark Fey, or Evil Ones can go from neutral to just plane Cruel. And that's just from a random meeting."
Beech keeps watch as well....

Perception Check : 22

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday October 11th, 2023 8:49:24 PM

(OOC: Checking In)

Time slows down for Ayotnom as the party ventures into the woods.

DM Dominik - Investigations in Cresthaven 
Wednesday October 11th, 2023 9:00:02 PM

Ayotnom keeps a watchful eye, ignoring the chattering of his comrades about hanging from trees.

Kiwina perceives the blades of grass, the leaves gently swaying in the breeze, and the sounds of mating of some squirrels in a tree they pass.

Tsak jokes that Mak is going to try to talk to the trees.

Mak quips back at Tsak and fancies seeing Ayotnom swinging from trees. His small game hunting easily feeds the group for the night.

Falco makes sure to double check their backside, making sure nothing surprises the group.

Elyas asks Theron what dangers there are in these woods.

Beech is prepared to strike with bow or spell. He shares his knowledge of fey with Elyas and the group.

Panzer follows the gnome in the front of the group, keeping an eye out for any signs of trouble,
-------------------------------------------------------
The group ventures for the day without much incident. Despite Theron's gleeful demeanor he was suspiciously vague about details of the woods and the fey. Every once in a while, Theron would come across some tree or rock and switch the direction the party was going towards. He seemed to be confident in his directions, though Kiwina and Mak didn't really notice any need for the direction switches. If asked, Theron responds, "Fey" and basically expects the group to follow without any more questions.

Theron leads you to a place that is set up for a campsite. It has logs to sit, places for tents, and a fire pit already built. Theron does some scouting around the perimeter and the happily announces they should be good for setting up camp. Falco assures the group that they were not followed.


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday October 11th, 2023 9:06:09 PM

Ayotnom says to Mak, "Perhaps if I learned spiderclimb and prepared it, but right now I'm focused on something else."

Ayotnom says to Theron, "Did the fey setup this campsite too? If so is it safe to accept their hospitality? I have heard stories."

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=28 ;
Wednesday October 11th, 2023 9:23:40 PM

Perception 28 to keep watch during the night
Panzer finds a good spot to set up his bedroll and gets that done. He also will help gathering DEAD wood from the floor of the forest. HE isn't going to light a fire but with the wood gathered anyone else can.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday October 11th, 2023 10:27:46 PM

Kiwina thinks perhaps the Blackbirds set up the campsite -- which may mean the others know where it is. If so, Kiwina takes his cue from Thaddeus not being worried about setting up camp. "How do you want to handle watches?"

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+7=15 ; d20+18=19 ;
Thursday October 12th, 2023 8:32:44 AM

Mak adjusted his glasses. "I should be able to help on one of the later watches with these." he said as he adjusted his bow. "I would like to scout out the area a bit. See if any ambush points are nearby."

Mak then started at the edge of the camp and wandered outward for a hundred feet. He was looking for signs of people of animals in the area as well as places people might be able to hide.

OOC:
Survival +7, Roll 15
Perception +18, Roll 19 (Good thing you can't fumble these.)

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Thursday October 12th, 2023 9:40:22 AM

Falco gives another look around and approaches Theron. [b] "Are there generally campsites like this set and waiting? It is useful but I would assume anyone that wants would know where we are."{/b]

Setting up his bedroll and grabbing a ration pack Falco will happily take a guard shift as long as he can get his required rest to refresh his spells.

____________________________
Channel: 7/7

CURRENT SPELLS:
6th - 1+1 - Bulls Str, Mass / Heal (D)
5th - 2+1 - Flame Strike (2/2) / Breath of Life (D)
4th - 3+1 - Cure Critical (D) / Restoration (3/3)
3rd - 4+1 - Cure Serious (D) / Bestow Curse / Dispel Magic / Blindness Deafness DC18 (1/1) / Remove Blindness
2nd- 5+1 - Cure Moderate (D) / Lesser Restoration / Resist Energy / Silence DC17 (2/2) /XGentle ReposeX
1st- 6+1 - Cure Light Wounds (D) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2) /
C - Detect Magic / Light / Mending / Purify Food and Drink


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Thursday October 12th, 2023 3:17:24 PM

Before Mak heads out, "Do not go beyond sight of the camp, I'd like to get some rest tonight, rather than spend the night searching for missing people. These Woods, not only have Fey and other things in them, the Woods themselves are alive and are not keen on being moved through. I don't have personal experience with this Wood, but you never leave sight of those you are traveling with."
After that quick conversation, Beech thanks Panzer for collecting the wood for a fire, he starts a small campfire and pulls out his pot. He makes a stew, starting with the meat cooking first. Once he gets it going, he mixes up and then cooks fresh flatbread. He'd rather do rolls, but no oven.....
DMHighlight to display spoiler: { marking off 30 gold for various cooking supplies, ingredients and the meat, including some pots and a couple good sized griddles.}

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Thursday October 12th, 2023 3:44:46 PM

Panzer asks Theron if it is OK to cut a few boughs to make a nice spot to sleep in and if it is he will cut a few to make a bed after he sets up his tent. He can take whatever watch they need since his goggles let him see in the dark and he has no spells to memorize.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Thursday October 12th, 2023 3:45:56 PM

Note, Panzer will not be sleeping in his armor. So he is only armored on his watch. His knives are always close at hand tho.

DM Dominik - Escapades in the Blackbird Forest 
Thursday October 12th, 2023 8:49:55 PM

Ayotnom considers learning a spell to swing from trees but it more concerned about their current situation. He questions Theron about the campsite.

Panzer helps with the gathering of wood. He checks with Theron about his chosen sleep area. He also takes a watch shift.

Kiwina believes this is a Blackbirds campsite and follows Theron's lead. He asks about the watch schedule.

Mak decides to scout the area to verify its safety and volunteers for a shift.

Falco asks Theron about the existence of the campsite. He volunteers to take the first or last shift to be able to get his full rest.

Beech cautions Mak to not stray too far, a taurhunt would not be ideal. He thanks Panzer for his efforts in collecting wood. He will cook up a stew with the small game collected on their travels.

Elyas and Tsak settle in for the night.
------------------------------------
Theron assures the group, "This is a Blackbird campsite. They are setup around the forest. They have glyphs on the trees for protection against the fey." He points to a few trees which indeed have something carved into them. "I would not be worried about an attack from other Blackbirds, they know better then to travel at night."
He assess the spot Panzer has picked out, "Hhmmm.....hmmm..." as he circles the bough, "You should be good. I don't see any recent fey activity."
Mak's scouting proves Theron's statement. You find evidence of grazing but nothing that would point to a dangerous predator. While the campsite is not particularly hidden it has easy view into the forest, without not much in the ways of providing cover.
Beech's stew is hearty and filling.
The night passes without incident. Theron helps everyone pack up and they set off towards their next checkpoint.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=23 ;
Thursday October 12th, 2023 9:02:00 PM

Ayotnom keeps his eyes open as they continue to travel through the wood.

Perception: 23

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+18=36 ;
Friday October 13th, 2023 12:52:42 AM

(Perception=36)
Tsak helps clean up after the stew, enjoys a good nights sleep and is up early prepared to leave. When the party sets off again he brings up the rear with his head on a swivel.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Friday October 13th, 2023 8:20:36 AM

Falco still doesn't love sleeping outdoors but knows it must be done in their line of work. His bedroll is at least comfortable and keeping watch is fun. In the morning he communes with the Warper-sar getting is powers refreshed for what will come.

____________________________
Channel: 7/7 (7d6)

Spells:
0 (DC18): Detect Magic , Light, Mending, Purify Food and Drink
1 (DC19): CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 (DC20): CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 (DC21): CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 (DC22): CCW (D) (2/2) / Restoration (3/3)
5 (DC23): Breath of Life (D) (1/1) / Raise Dead (2/2)
6 (DC24): Heal (D) (2/2) / Raise Dead (1/1)

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Friday October 13th, 2023 9:13:25 AM

Mak was used to sleeping in his light armor and had paid once for not doing so. Needless to say he kept his bow close, armor and glasses on as he slept. During his watch he set his back against a tree and watched out for any that would come within sight. (Darkvision 60')



Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+17=27 ;
Friday October 13th, 2023 9:25:13 AM

Elyas examines the protective wards that Theron points out, copying an image of one on a piece of paper that he folds and puts back in his bag.

Knowledge Arcana to recognize the warding: 27

He does his normal daily prep, casting Mage Armor and Darkvision on himself. He'll space out his 3 castings of see invisibility over the course of the time they are actively traveling, covering a little over 6 hours of walking time.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday October 13th, 2023 1:56:29 PM

As they walk the next day, Kiwina keeps himself occupied in part by trying to figure out what signs Theron looks for as he guides them. Not that they would let anything happen to their guide, but if something did this sort of thing would be good to know.

(Survival =32, perception = 30, taking 10 on both)


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Friday October 13th, 2023 1:59:05 PM

Beech, uses magic to clean up his pots and stuff. (prestidigitation) He stows and of the flat bread that's left, and gets a good nights rest. Left over stew for breakfast may not be a favorite, but no wastage of supplies.
He'll try to strike up a conversation with Mak about bows.
"I remember my very first bow, it was of course a child's bow, made for me by Vorelle, a friend of moms. When I was old enough she crafted this beauty as well. Now, I've invested a bit of magic into it, which I'm sure you've done as well. With being heroes and all, we are usually facing those of not so nice persuasion, so I asked Alemi to empower my bow. But the enchantment I've found oh so useful is one I don't see very often. You know how those who use magic can make the area around them a bit fuzzy which can cause the arrows to miss at the last second? When I found one that counter acts that oh so nicely." He is of course talking about the Holy & Seeking enchantments,

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=34 ;
Friday October 13th, 2023 9:46:15 PM

Once Panzer wakes up he will clean up the campsite and patrol the area gathering some more deadwood to leave for the fire for the next group through here.
He takes point with Theron and keeps his eyes peeled for trouble.
Perception 34


DM Dominik - Escapades in the Blackbird Forest 
Saturday October 14th, 2023 12:11:45 AM

Ayotnom keeps his wits about him searching for signs of trouble.

Tsak tidies up the campsite and gets a good night sleep. He takes his place at the back of the party and makes sure the party isn't being followed.

Falco doesn't enjoy having to sleep outside but deals with it. He communes with his god in the morning.

Mak stays prepared for battle during the night, whether sleeping or on watch.

Elyas examines the symbols, copying one and placing it in his bag. He spends the morning preparing his spells for the day.

Kiwina tries to figure out how Theron is doing his guiding, just in case of emergency.

Beech cleans up after the meal, preparing leftovers for the morning. He attempts to strike up a conversation about bows with Mak.

Panzer helps to replace the used wood. He leads the group with Theron as they adventure on.
------------------------------------------------------------
Elyas notices that most of the symbols are very good counterfeits but not real arcane sigils. The symbols are not magical and provide no protection from the fey or anything else for that matter.

Kiwina investigates the various trees and rocks that Theron bounces too. He notices that they have small various symbols with arrows pointing different directions. It is not anything you recognize, must be a coded language known by only the Blackbirds. The one you can be fairly certain of is a picture of pixie wings with an X over it and pointing to a certain direction. It appears Theron may not have been lying about the fey territories.

As you travel, Theron continues bouncing around from tree to tree. He eventually brings you clear of the forest and onto a wide dirt trail. "We should be able to take this trail into Wilsden." , Theron remarks. The trail looks like it has been in disuse for a while. Plants have begun to intrude upon the path and there are no visible signs of carriages, horses, or people. You travel for a bit and you come across a wooden sign in the middle of the road. You see the words "No Entry Allowed" carved into it. There are some symbols carved into the bottom of the sign. Theron looks at the sign and begins to back away, "Eh, this is as far as I will be taking you." his voice trembling a bit.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Saturday October 14th, 2023 1:03:18 PM

Kiwina is not exactly surprised to hear that Theron doesn't want to go all the way to Wilsden, but he does want to know why. He also wants to see what they symbols at the bottom of the sign look mean.

"Before you go, Theron, answer a couple of questions for me. If we follow this path away from Wilsden, does it remain safe for us to travel? Where does it go that way? Because it seems to me that if you leave us in the middle of these woods without a safe passage even Mak could follow, then you haven't really done your job."

"What do those symbols on the sign mean, and is that what's got you suddenly upset?"

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Saturday October 14th, 2023 4:04:59 PM

Mak listened to Beech’s tale and the magic on his bow and nodded. “Yes, I have a technique that overcomes that.” He admitted. “Unless they are behind a wall I’m certain O have a good chance of hitting them.”

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+18=27 ;
Saturday October 14th, 2023 4:55:02 PM

To Mak, "Good, glad to hear that, I know a few archers who don't."
As the group arrives at the sign, Beech watches Theron, and sees his inner terror so he asks, "Theron, I take it we are close to Wilsden, the old road will lead us to it?" Beech will look over the sign, and with Comprehend Languages as a permanent spell, he tries to make out the Runes.
"You'll remain around out here for us to return, yes?"

Spellcraft check 27

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Saturday October 14th, 2023 7:38:21 PM

Mak listened to Beech’s tale and the magic on his bow and nodded. “Yes, I have a technique that overcomes that.” He admitted. “Unless they are behind a wall I’m certain O have a good chance of hitting them.”

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+15=18 ;
Sunday October 15th, 2023 8:37:45 PM

Ayotnom studies the sign (Linguistics: 18) trying to figure out the sigils underneath the words.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Sunday October 15th, 2023 10:37:36 PM

Highlight to display spoiler: { Tried sending out email, just making sure everyone got it... new address is jowie069@roadrunner.com }

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6)  d20+13=20
Monday October 16th, 2023 9:42:04 AM

Falco examines the sign to make sure there is nothing of a divine nature though he doubts there is. {Know Religion: 20}

"Great to see we are welcome as always."

____________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 4 18 Detect Magic , Light, Mending, Purify Food and Drink
1 7 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 7 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 7 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 6 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 4 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 3 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 - 25

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Monday October 16th, 2023 11:35:45 AM

Tsak notes Theron's reaction to the sign. What could it say, bandits, plague? The ranger is a bit surprised that the guide doesn't warn the group when he is so obviously terrified. He waits for an answer to Kiwina's question.

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+17=30 ; d4=1 ; d20+12=18 ;
Monday October 16th, 2023 2:24:39 PM

Elyas takes note of the symbols at the campsite but chooses not to say anything to the others at the moment about them.

When they find the sign he looks at the symbols to see if they make any sense ot him
Know Arcana = 30 if they are arcane symbols or related to the signs around camp?
Linguistics = 18

So... does that mean this is it? or is this a barrier to our path? is there another way around?

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=31 ;
Monday October 16th, 2023 9:30:37 PM

Panzer is pretty oblivious to Theron's fears. He sees the symbols, but just assumes he doesn't know the language. So he is about 10 steps ahead when Theron begs off going any further and the rest of the group starts giving the lil guy the third degree. He goes still in the middle of the path and takes a good look at the way ahead. If there is something dangerous or out of place there he'll probably see it.
Perception 31

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday October 16th, 2023 9:40:28 PM

Perhaps his new companions will know, having experience with awakened forests that Kiwina doesn't -- "Is it typical for woods like these to have clear trails like this?"

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday October 16th, 2023 9:54:58 PM

Ayotnom says, "I've got a bad feeling about" (OOC: Checking in)

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Monday October 16th, 2023 11:05:10 PM

"Well, as I said early on, all awakened woods are somewhat different, but where we were, the forest at first played tricks, some not very nice, but recently it was turning darker, getting more viscous. Now our town, was located in the "tamed" area, the old emperor cleaned it and it hadn't spread back.
As to the old road, again, the Culverwood was a law unto itself and if it had any roads, I never laid eyes on it."


DM Dominik - Escapades in the Blackbird Forest 
Tuesday October 17th, 2023 12:57:46 AM

Kiwina becomes agitated and begins questioning Theron.

Mak enjoys his conversation about bows with Beech.

Beech uses magic to try and read the sign. He is unsure about other forests but the ones he knows usually don't have roads.

Ayotnom studies the sigils on the sign. He gets a bad feeling.

Falco comments about how they always seem to be welcomed wherever they go.

Tsak is curious about Theron's response to the sign and awaits his answers.

Elyas keeps to himself about the arcane symbols at the camp. He is curious to what the sign means to their travel plans.

Panzer marches past the sign before stopping when he hears the commotion behind him.
---------------------------------------------
The sign shows some wear from the elements, it has been here for an extended amount of time. The symbols carved under the words are druidic in nature. Elyas and Ayotnom could not recognize the symbols. They were not similar to the symbols near the camp. Beech looks the symbols with his spell and is able to figure out the message, "This town is under protection by the Blackbird Druids" .

Theron is slightly taken aback by the barrage of questions but composes himself. "These paths are normal safe. We use them to take merchant wagons and bigger parties. But I have never seen a sign such as this. It has the druids mark. One thing we are taught is to never cross the druids." He takes a few steps back and looks cautiously in Panzer's direction. "The town should be just up ahead and in that direction the trail will eventually lead you back to Cresthaven. I would not want to break our deal but no good can come from heading that past that sign. How long would you expect me to wait here?" Theron is attempting to put on a brave face but his hands are very much shaking.

Panzer and Ayotnom, you feel a difference in the air. It feels like the forest has been awakened from a slumber. The calm subtle breeze carries a more sinister feel to it, as the leaves begin to make some noise.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday October 17th, 2023 2:16:16 AM

Would we be crossing the druids just by visiting town? How does that work?

Would they really be risking the druids emnity just by being there? Crikey! They haven't even blown anything up yet?

The ranger waits for the party consensus - though he's pretty sure they'll ignore all the signs of danger, that's just how the Petals role.

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+18=21 ; d20+7=10 ;
Tuesday October 17th, 2023 8:46:49 AM

Mak wasn't surprised that the way was blocked. Nothing was ever easy. "Theron, if you feel that strongly about it and it's as you say and the village is just up the way, you stay here and wait for us? We can investigate the community and return once we are done."

Mak stooped a bit and checked the ground to see if there were signs of travelers along the path. Even with his meager woodcraft skills he hoped to see something.

OOC:
Diplomacy +18, Roll 21. (Holding onto that deep tradition of crap diplo rolls. This time a 3)
Survival +7, Roll 10, retry taking 10, Roll 17

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Tuesday October 17th, 2023 9:00:07 AM

Elyas cocks his head a bit, confused by Theron's reaction.

"Why are you afraid of the druids? Are we doing something that would offend them? We're not trying to stir up trouble with the forest or any of its protectors. Can you tell us any more about them? How can we avoid causing problems here? Is there any way to get a message ot them to talk to them directly and figure out a peaceful way forward?

Elyas lets out an uncharacteristic string of questions, but his curiosity has been roused. Why would it be a problem that the town is protected by druids? Especially druids that share a name with the guides

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Tuesday October 17th, 2023 1:39:14 PM

Falco can see the reaction this is getting from the guide and frowns.

"Generally it is safer with us then without as, with one exception, we have proven able to handle ourselves, but I understand your concern. It may be a couple days." He looks at the Petals. "I worry leaving him here but we probably need him to get home. Anyone have a couple bottle of whisky or something we can leave him with, to calm his nerves."

____________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25



Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+18=26 ;
Tuesday October 17th, 2023 3:48:56 PM

"Theron, Buddy, I'm betting it has to do with the change in leadership, right?
Anyways, we'll need a couple days. I don't expect it to take too long to draw out the problem. And unless the Druids are evil, we will be helping them out. Of course I'm still going in blind, unable to understand whats being discussed. Wait, they aren't evil Druids are they?
So, I'm sure one of has a spell we can cast to get a message to you if we are going to be longer than expected.
Just stay safe."


Diplomacy Theron, to calm him down.... 26

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday October 17th, 2023 5:16:06 PM

"I don' t know that we do need you to stay, Theron, if this path is safe for us to travel without you in both directions from this point. That end goes to Wilsden, right? So where does the other go?" Kiwina isn't trying to accuse THeron of anything, only to make sure they have a safe way back if Theron does leave.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday October 17th, 2023 7:12:10 PM

" Feel that?" Panzer asks.
" That is the feeling of the wood waking up and not being happy. Theron is right, this is about to get messy. Beware the forest and everything around you from here on in."
Panzer slips his knives free and holds them underhanded, curled back against his forearms.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday October 17th, 2023 9:45:17 PM

Ayotnom says, "I do feel that." and he draws his rapier in preparation for trouble.

DM Dominik - Escapades in the Blackbird Forest 
Tuesday October 17th, 2023 10:04:00 PM

Tsak questions if just attempting to enter the town would anger the druids. Though he is pretty sure they will try despite the consequences.

Mak is not surprised by the hurdle in their path, there always is. He checks the ground for recent travelers.

Elyas is confused at the situation and questions Theron about it.

Falco is disappointed but understanding of Theron's answers. He offers to leave him some alcohol to help calm him down.

Beech asks about the druids, making sure they aren't evil. He does his best to calm Theron down.

Kiwina asks about the paths, thinking they may not need Theron to return to Cresthaven.

Panzer questions this new unusual feeling. He prepares himself for battle.

Ayotnom affirms Panzer's gut feeling and draws his weapon.
---------------------------------------------
Theron does his best to answer everyone's questions. "It is true that the guild has an agreement with the druids. They provide us safe passages and we follow rules they have set out. If the druids have designated this town under their protection, then I guess something has happened in that town. Unfortunately, I do not know any details. There was no mandate over this town that I knew of, the guild tends to keep those on a need to know basis." He takes a moment. "Yes this trail will take you right to Wilsden and if you take the path the other direction, you will get back to Cresthaven. But you are right Beech, I do need to abide by agreement. I will stay here and await your return. I do not believe the druids are evil, I have never seen them do anything to harm the forest or any surrounding towns. I do not know how the druids will react and we do not have the guild to fall back on. I feel they may be accommodating to your party once they hear you out, I just do not know how you will be able to do that."

As Theron finishes, the rest of the group hears Panzer and you can all feel it. A sense of dread is carried in the wind, the shinning sun has been covered by clouds. Theron remarks, "I will find a safe zone nearby and await your word. I pray that you stay safe and find what you are looking for. May the gods be with you." He will scamper into the woods.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday October 18th, 2023 12:47:39 AM

Tsak notes Panzer and Ayotnom draw their weapons. He understands that they may be more attuned to what's happening around them but elects to keep his sword sheathed and his hands free for now.

He gives Falco a shake of the head Probably sounds weird coming from me, but I don't think more alcohol is the answer at the minute. Theron will be more use to himself and to us in a sober state. When we get thru all this I'll be the second to buy everyone a drink, right after Mak. He winks at the fighter.

Tsak is impressed with Panzers awareness and Beech's commitment to good communication. These are the kinds of things the petals have sometimes skimped on in the past, along with diplomacy, detailed planning and an exit strategy...

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Wednesday October 18th, 2023 9:33:15 AM

Mak held tight to his bow as the feeling crept over him and his head went on a swivel. "We should probably be moving." he warned. "Panzer, in front, Tsak, Take the rear. Let's move!"

Moving would serve two functions. Putting distance between them and Theron and get them closer to the village where it would be safer.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Wednesday October 18th, 2023 9:52:05 AM

Falco nods at Tsak's response and readies himself to move out. He takes a position near the back and keeps his eyes moving, trusting his sharp senses to warn them of danger.

____________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status: 
Wednesday October 18th, 2023 11:24:27 AM

Elyas sees several of his companions draw weapons

"Put your weapons away unless we are attacked. We came here peacefully, let's not look threatening. Don't want to face a group of druids and the whole living forest now do we?

He starts walking down the path towards Wilsden, hands empty and visible.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=39 ;
Wednesday October 18th, 2023 11:41:45 AM

Panzer frowns at the order to stow his weapons, but complies just long enough to replace them with defensive wands ( shield and bless weapon). He then nods at Mak and starts forward. Wanting a little more space in case of an area spell attack he moves his full 40' speed instead of a standard 30, edging a little ahead of the others.
Perception 39

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Wednesday October 18th, 2023 5:05:29 PM

Beech keeps his bow at hand, ready to do whatever is needed. Spells, Arrows or Communication as required.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday October 18th, 2023 6:06:31 PM

Kiwina falls in with the group in Mak's suggested order, paying attention to his surroundings (Survival =32, perception = 30, taking 10 on both).



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday October 18th, 2023 6:08:11 PM

And just so I don't have to look back two weeks to find this again, Kiwina's prepared spells are:

Ranger:
1st -- entangle, speak with animals
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison, spike growth
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday October 18th, 2023 8:47:20 PM

Ayotnom says, "My rapier is my arcane bonded item. If I need to cast a spell I need to be holding it. I will sheathe it once we reach the town and have assurances that the druids and any forces they can bring to bear are not a threat to us and not a moment before."

DM Dominik - Escapades in the Blackbird Forest  d20+13=27 ; d20+13=18 ; d20+14=15 ; 2d6+7=18 ; d20+13=14 ; d20+13=31 ; d20+14=33 ; 2d6+7=13 ; 2d6+7=16 ;
Wednesday October 18th, 2023 9:05:32 PM

Tsak suggests that alcohol may not be the best option, sober minds will be needed. He appreciates the qualities that the new members have brought to the team.

Mak gives the marching order to the Petals, getting the group moving.

Falco takes his position and keeping a keen eye out for danger.

Elyas tells the group to sheath their weapons, they are should exuded peace and avoid a fight, if possible.

Panzer complies with the order to stow his weapon, begrudgingly. He makes sure to keep enough distance between him and the rest of the group to avoid everyone being caught with a spell.

Beech is prepared for anything.

Kiwina also falls into position, using his senses to find any danger.

Ayotnom takes his place next to Falco, but refuses to sheath his rapier.
---------------------------------------
The group procedes forward, the ominous feeling hangs heavy in the air. After a short while, the party notices a fog cloud about 100 yards in front of the group. As the group travels, the underbrush on both sides rises up and ambushes the party.

Party Marching order (pulled from an earlier post, added Ayotnom):

Panzer
Kiwina/Mak
Elyas/Beech
Falco/Ayotnom
Tsak

{OOC: Perception check to not be surprised, DC 35}
{Knowledge: Nature to figure out what you are fighting}

Panzer is attacked (assuming flatfooted or it misses), the first attack strikes for 18 bludgeoning. His grapple attempt fails.

Kiwina is attacked, manages to avoid the attack.

Beech is attacked, manages to avoid the attack.

Falco is attacked and is hit with the attack. The creature also grapples Falco, doing a combined total of 29 bludgeoning damage.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+12=26 ; d20+20=34 ; d20+14=22 ; d8+5=9 ;
Wednesday October 18th, 2023 10:03:53 PM

(Know Nature = 26; if you're saying to roll perception rather than using the previous post, then Perception = 34 and he's surprised)

Kiwina tries to determine what's attacking, as that will determine his best course of action.

If he is able to take action this round, then the rod he carries grows into a longspear and he makes one attack hitting AC: 22 for 9 points of damage.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=25 ;
Wednesday October 18th, 2023 10:22:13 PM

Beech is surprised, He takes a step away from whatever attacked him, and towards Falco.
That should put him out of range so he can cast a spell from what attacked him, and Falco is currently grabbed, so it can't take an AoO. (will cast defensively if needed)
He will then cast Dimension Door, touching Falco and Ayotnom, saying "Going 50' back up the road."
They both have the choice to shake off the touch.
If they stay or go, the space around Beech, seems to warp and fold, and then a hood grabs those going at the navel and suddenly they appear 50' back up the road.
"I hate that feeling, at least it wasn't a teleport, that feels like your be pulled through a hole 5 sizes too small."

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+18=19 ;
Wednesday October 18th, 2023 10:49:58 PM

Mak was surprised as he looked around at the unexpected attack.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d4=1 ; d20+18=27 ; d20+7=14 ; d20+18=33 ; 2d4+4=9 ;
Wednesday October 18th, 2023 11:59:22 PM

(Ignore d4=mis-click, Perception=27 surprised, KnowNature=14, Attack=33, Dmg=9)

Tsak is surprised. As his mind races to catch up he notices Falco get grappled. If he gets an action he steps up and tries to intervene. If not he watches and tries to figure out what the heck!

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/12+1 CLB|16/11/6/16(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+18=25 ;
Thursday October 19th, 2023 8:10:33 AM

Mak drew his bow and looked into the fog and trees for concealed enemies. Something must have animated these things.

OOC:
Improved Precise Shot, Ignore concealment and cover unless total cover.
Perception +18, Roll 25.

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | | Range: 0-85 Feet |

Elyas (Ben A.) (59/92 HP | AC: 21; Touch:15; Flat: 18; CMD:15) | status:  d20+15=34 ; d20+14=22 ;
Thursday October 19th, 2023 1:43:27 PM

Elyas almost is able to react fast enough (perception = 34, would have needed exactly a 20). He quickly looks over the things that are attacking the group

Know Nature = 22

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 2/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)

On Party

Summon


Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+25=30 ; d20+20=35 ;
Thursday October 19th, 2023 11:10:15 PM

Posted hours ago but forgot submit, duh
Perception 30 surprised
Panzer gets punched in the face by a tree limb, fist,thing but his armor absorbs some of it. He responds by tapping himself on the head with the shield wand, dropping it and drawing his off hand weapon, the frost
.burst one. He then circles warily waiting for someone to tell him what just happened and what hit him.
Umd 35 to use wand

Dashbard
Shield 1/10 rounds used


Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 143/158 ) Character Sheet 
Thursday October 19th, 2023 11:12:05 PM

forgot to adjust hp


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=28 ; d20+9=23 ;
Thursday October 19th, 2023 11:39:02 PM

(Perception: 28)
(Knowledge:Nature - 23)

Don't know if Ayotnom can act yet or not but if he can he casts haste targeting Mak.Elyas,Beech.Falco,Tsak and himself.

DM Dominik - Escapades in the Blackbird Forest  d20+13=15 ; d20+13=18 ; d20+13=28 ; d20+13=17 ; d20+18=30 ; 2d6+7=14 ; 2d6+7=16 ; d20+13=22 ; d20+13=25 ; d20+13=19 ; d20+13=19 ; 2d6+7=12 ; 2d6+7=17 ; d20+18=30 ; 2d6+7=12 ;
Friday October 20th, 2023 6:49:48 AM

Kiwina attacks the creature back, attempting to thrust his spear into the creature but finds no purchase.

Beech reacts and pulls Falco and Ayotnom with him as he dimension doors away.

Mak is overwhelmed by the sudden attack on his comrades, but manages to draw their weapon.

Tsak manages to draw their weapon in the confusion but is unsure what is going on.

Elyas is caught off-guard by the sudden action.

Falco is stunned by the events that just occurred.

Ayotnom attempts to caste haste before being teleported away.

Panzer takes the hit and casts Shield before preparing for battle.
--------------------------------------
Kiwina, Ayotnom and Elyas both recognize these creatures. They are Shambling mounds, which are large intelligent carnivorous plant creatures. They all recall that you need to avoid electricity, as they seem to feed upon it. Kiwina remembers something about fire, but can't recall how effective it is against these creatures.

Mak sees nothing moving in the forest.

Battfield:

Panzer - SM

(15 feet)

SM - Kiwina Mak - SM
SM - Elyas

Tsak

(40 Feet)

Ayotnom Beech Falco

------------------------------------
The creatures attack again:

Panzer is missed by both attempts of the creature.

Kiwina is hit by the creature once and is grappled. {30 bludgeoning damage}

Mak is missed by both attempts.

Elyas is hit by the creature twice and is grappled. {41 bludgeoning damage)
------------------------------------
Mak, Elyas, Beech, Falco, Tsak and Ayotnom are hasted.
Panzer has Shield.

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/12+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3)  d20+18=21 ; d20+18=20 ; d20+18=31 ; d20+13=22 ; d20+8=19 ; d8+16=17 ; d8+16=18 ; d8+16=18 ; d8+16=23 ; d8+16=19 ; d8+16=24 ;
Friday October 20th, 2023 8:47:31 AM

Mak targeted the mound on Kiwina and fired the first five arrows.

OOC:
Mak - Shambling Mound, Roll 21(Manyshot), 20(Rapid Shot), 31(Haste), 22, 19: Damage 17+18=35(Manyshot), 18(Rapid Shot), 23(Haste), 19, and 24.

Check those dice rolls out. 3, 2, 11, 4, and 11. Don't you love the Wold die roller. Good news, I think that 11 is my best roll in two months. Makes you think I'm rolling d12's instead of 20's.


Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 143/158 ) Character Sheet  d20+20=40 ;
Friday October 20th, 2023 1:12:44 PM

Panzer taps the knife in his hand with the other wand( Bless weapon ) and then drops that wand and draws a Cold Iron Kukri instead of his Shocking burst Kukri. He steps 5 feet back towards the group and weathers the attacks from the mound in front of him.
UMD 40

Dash board
Shield 2/10 rounds used
Bless Weapon 1/10 rounds used on Frost burst Kukri (main Hand)



Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+13=32 ;
Friday October 20th, 2023 2:59:51 PM

Kiwina certainly can't use the longspear now. . . He attempts to break the grapple, achieving a 32 vs his opponents CMD (standard action). If this frees him, he moves 5' towards Panzer to limit the directions either of them should expect an attack to come from. Since he isn't sure why his earlier attack found no purchase, he also divides his weapon into two pieces (move action) which reform into a light mace and a warhammer (free action).


IF Grappled: AC 20 or 24 vs AoO -- maybe no longer grappled

Ranger:
1st -- entangle, speak with animals
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison, spike growth
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  10d6=33 ;
Saturday October 21st, 2023 7:01:42 PM

Beech, with those close out of current danger, pulls a ball of guano from one of his pouches, and finds a spot he can hit the most shambling mounds without hitting a friend.....
It takes a full round for him to prep the spell as he casts it, and as it explodes, it looks more devastating than one of his normal party favors....
"Incoming Party Favor, with some extra ...." Beech yells out, Panzer will know, the rest will quickly learn....

Empowered Fireball 33x1.5= 49 damage, Reflex save DC 19

5th level spell slot used....



Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+11=30 ; 4d6=14 ;
Sunday October 22nd, 2023 8:17:22 PM

Ayotnom fires a scorching ray at the nearest mound that is still shambling (30 vs AC; 14 fire damage)

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened  d20+18=38 ; d20+13=21 ; d20+8=23 ; d20+18=20 ; 2d4+4=7 ; 2d4+4=8 ; 2d4+4=11 ; 2d4+4=8 ;
Monday October 23rd, 2023 2:12:41 AM

(OOC forgot to add haste to attacks so...)
(Attack1-39, Dmg=7; Attack2=22, Dmg=8; Attack3=24, Dmg=11; Attack4=21, Dmg=8)

Tsak takes a 5 foot step, draws his sword and attacks the grass that's attacking Elyas. He's hoping that the slashing damage of his falchion is effective in his efforts at aggressive weeding.

Elyas (Ben A.) (56/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+9=13 ; d20+9=28 ; d20+9=22 ; 4d6=7 ; 4d6=19 ; 4d6=18 ;
Monday October 23rd, 2023 2:59:05 PM

[ooc: I don't actually know if this will work, but I see nothing in the wording that prevents it... ability text is here: https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-arcane-schools/classic-arcane-schools/conjuration/]

Elyas is surprised byt he monster and is grappled! never a good place for a wizard to be. He doesn't like his odds of pulling out of the grapple normally, but then considers that the plant mound probably doesn't know much in the way of planar physics! He looks over to where his allies have dimension doored, and Steps through the mound and ends up next to the others.

[Using 60 feet of Dimensional Steps to teleport over to the other side of Beech and Falco. standard action that doens't provoke, as a Sp ability.]

He then draws his rod (move action) and prepares to fight. using the rod he casts a Scorching Ray at the closest mound

3 beams,
13 to hit touch AC for 7 fire damage
28 vs touch for 19 fire damage
22 vs touch for 18 fire damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 2/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 2/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)

On Party

Summon



Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 143/158 ) Character Sheet  d20+19=21 ; d20+18=23 ; d20+14=23 ; d20+13=27 ; d20+9=10 ; d20+8=28 ; d20+8=21 ; d20+12=14 ; d3+21=24 ; d6=1 ; d3+16=18 ; d3+21=22 ; d6=2 ; d3+16=17 ; d3+16=18 ; d3+16=18 ;
Monday October 23rd, 2023 6:26:53 PM

OOC since we are skipping ahead without a DM post....

IC
Panzer steps to the nearest mound and says " Hello salad"
Panzer full attacks
Main hand 1 hits AC 21 for 24 damage and 1 cold
Off hand 1 hits AC 23 for 18 damage
Main hand 2 hits AC 23 for 22 damage and 2 cold
Off hand 2 hits AC 27 for 17 damage
Main hand 3 hits AC 10 miss
Off hand 3 hits AC 28 and confirms to AC 21 for 18 damage if not a critical 36 damage if it crits
Bite hits AC 14 miss

Dash board
Shield 3 of 10 rounds used
Bless weapon main hand 2 of 10 rounds used.

Falco: Damien subbing for Ryan Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened  d20+18=19 ; d20+11=31 ; d20+19=35 ; d20+11=23 ; d6+1=5 ; d6+1=7 ; d6+1=6 ;
Monday October 23rd, 2023 8:33:08 PM

(Hastened, Attack1=20, Dmg=5, Attack2=31 crit, crit confirm roll=23, Dmg=7; Attack3=35, Dmg=6

As comfortable with magic as he is, Falco is still a bit shaken by the yoink of Beech's dimension door ripping him out of the grasp of the mound. He takes a moment to settle his nerves, dismisses the idea of a flame strike and instead grasps his longbow and opens fire. He might not damage the things, but hopefully a well aimed shot will pin them in place.

DM Dominik - Escapades in the Blackbird Forest  d20+7=12 ; d20+7=12 ; d20+7=22 ; d20+7=10 ; d20+13=30 ; d20+13=20 ; d20+13=20 ; d20+13=30 ; d20+18=30 ; 2d6+7=14 ; 2d6+7=14 ; d20+13=16 ; d20+13=19 ;
Monday October 23rd, 2023 10:08:09 PM

Mak fires 5 arrows, striking once for 23 damage.

Panzer casts bless weapon and draws a second weapon.

Kiwina successfully breaks the grapple. He moves towards Panzer.

Beech casts a fireball. Hitting 3 of the creatures fully and 1 Partially.

Ayotnom fires a scorching ray at the nearest creature, hitting successfully.

Tsak takes his Falchion to the creature and hits 3 times, 26 total damage.

Elyas cleverly gets himself out of the grapple. He pulls out a rod and fires scorching ray, hitting all three times, the first one not really making much of an impact.

Falco fires off 3 arrows, hitting twice with one being a critical.
------------------------------
{OOC: Panzer, Kiwina, Mak, and Elyas all need to make the reflex save from Fireball}
{Panzer you may keep your 2nd post for this round, you are a round ahead of everyone}

SM1: 39
SM2: 23 + 39 = 62
SM3: 14 + 9 + 8 = 31
SM4: 39 + 4 + 26 + 27 = 96

--------------------------------------------------
Battfield:

SM1
Panzer
Kiwina
SM2 - Mak
SM3

Tsak

(40 Feet)

Ayotnom Beech Falco Elyas
---------------------------------
The group notices that fire does not seem to be doing as much damage as you would have expected.

One of the Shambling mounds (SM4) crumbles to the ground.

The mounds strike back:

SM1 - at Panzer - Missing both attacks
SM2 - at Kiwina - Hitting once and grappling for 28 Damage
SM3 - at Tsak - Missing both attacks

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+16=27 ; d8+4=11 ;
Monday October 23rd, 2023 10:31:13 PM

Ayotnom moves forward to ne within 30 feet of the nearest mound and uses his hand of the apprentice ability to attack.

27 vs AC; 11 damage

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Monday October 23rd, 2023 10:35:28 PM

Highlight to display spoiler: { Without a map, if you are going to cause me to friends, when I should be able to place AoE's to miss them, this is going to limit me for spells, and I do a lot of AoE's.}

Beech drops the long quiver from his right hip to the ground (free action). He then casts Enlarge Person on himself.
"I dropped those on purpose, that's why I have two magic quivers... That one carries Large Arrows. One of mom's friends carried Huge Arrows, he was a Minotaur and used to pull the same trick. Actually, that's who gave me the idea...."

Spells in effect:
Haste
Enlarge Person (extended by Bloodline)

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 119/158 ) Character Sheet  d20+11=24 ;
Monday October 23rd, 2023 11:17:28 PM

Reflex save 24,
Panzer dodges the worst of the fireball 24 damage taken

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/7+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3))  d20+14=26 ; d20+18=23 ; d20+18=32 ; d20+18=25 ; d20+13=15 ; d20+8=14 ; d6+16=22 ; d6+16=21 ; d6+16=17 ; d6+16=18 ;
Tuesday October 24th, 2023 8:08:09 AM

OOC: I'm confused. What fireball? Reflex Save 26. Where is everyone?

Mak took a five foot step back and fired his bow once more, Again 5 arrows flew from his bow.

Mak - SM2, Roll 23(Manyshot), 32(Rapidshot), 25(Haste), 15, 14. ??,Hit, ??, miss, miss. Damage: 22+21=43(Manyshot), 17(Rapidshot), 18(Haste), miss, miss.

Elyas (Ben A.) (56/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+11=21 ; 5d4+5=17 ;
Tuesday October 24th, 2023 10:06:35 AM

[OOC: took the reflex save for the fireball, 21 for half damage. but without a map and on PbP, the fireball is going to hit the whole party? even though in the same round of combat i teleported out of the area? it would be nice to either have a map or have some GM flexibility if we're doing this 'theater of the mind' style for an encounter.]

Elyas fires off another quickened spell. Seeing that fire isn't doing a ton, he switches to a magic missile. 17 force damage to #3

Then he starts a summoning spell

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 2/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)

On Party

Summon



Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 119/158 ) Character Sheet  d20+19=26 ; d20+18=28 ; d20+14=27 ; d20+13=21 ; d20+9=21 ; d20+8=15 ; d20+12=13 ; d3+21=24 ; d6=6 ; d3+16=19 ; d3+21=24 ; d6=6 ; d3+16=18 ; d3+21=23 ; d6=3 ;
Tuesday October 24th, 2023 6:01:13 PM

" BEEEECH!!! Shambling Mounds are BIG and I am SMALL. Is the difference not OBVIOUS!?" Panzer howls at his companion as his eyebrows and a fair amount of the rest of his hide smoulders from the Fireball.
" Be careful, there are impressionable friendlies here !"
Panzer then twirls his blades once and lays into SM1
Main hand 1 Hits AC 26 for 24 damage + 5 cold damage (Adamantine and magic)
Offhand 1 Hits AC 28 for 19 damage (Cold Iron)
Main hand 2 Hits AC 27 for 24 damage +6 cold damage (Adamantine and magic)
Offhand 2 Hits AC 21 for 18 damage (Cold Iron)
Main hand 3 Hits AC 21 for 23 damage +3 cold damage (Adamantine and magic)
Offhand 3 Miss
Bite Miss
If SM1 dies Panzer steps toward SM2 and says " Get behind me and use me as a shield Kiwina, they seem to have trouble hitting me, unlike Beech."

Dashboard
Shield 3/10 rounds used
Bless Weapon 2 of 10 rounds used

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday October 24th, 2023 8:31:47 PM

(OOC: Checking In) Time slows down for Ayotnom as he waits to see if his rapier will connect and then return to his hand.

(OOC: will probably make the same action tomorrow)

DM Dominik - Escapades in the Blackbird Forest 
Tuesday October 24th, 2023 8:32:04 PM

Ayotnom steps up and strikes at the closest Shambling mounds.

Beech enlarges himself and prepares a large arrow.

Mak fires off 5 more arrows, hitting on 3 of them.

Elyas fires off a set of Magic missiles.

Panzer lashes out at the nearest shambling mounds.

Falco, Kiwina, and Tsak all act defensively.
-----------------------------------------------------------
SM1: 39 + 29 + 19 = 87
SM2: 23 + 39 = 62 + 43 = 105
SM3: 14 + 9 + 8 = 31 + 11 + 17 +18 + 30 = 107
SM4: Dead
----------------------------------------------------
The remaining 3 Shambling mounds all slump to the ground.

As the final creature crumbles, you hear several loud caws and notice crows are perched on several trees in your area.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=31 ;
Tuesday October 24th, 2023 9:14:13 PM

Beech picks up the quiver and reattaches to his belt. and looks carefully at the crows.....
Well Panzer, I just thought you were the Parrot in that holiday joke mom tells every year....
Oh and we got watchers, can't say they are looking like those from The Culverwood though."


Beech looks carefully to see if there is any shadowy stuff attached to the crows. If and only if he can verify they are touched by shadow, he'll just keep watching them...

Perception 31

Spells in effect
Haste
Enlarge Person

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+12=28 ; d20+12=32 ;
Tuesday October 24th, 2023 11:41:30 PM

Reflex save vs fireball = 28 (ignore the second save)

Kiwina casts speak with animals and asks the crows if they can help him find the local druids.

Falco: Damien subbing for Ryan Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened  5d6=26 ;
Wednesday October 25th, 2023 4:42:32 AM

(Channel Energy/Heal=26)

Falco puts his bow away and dusts himself off.
Gather round people, bring me your sick, your afflicted, your scorched (raised eyebrow at Beech) and your wounded.

When the group is close enough together, trusting the archers to keep an eye on the crows, he channels energy to heal for 26.



Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened 
Wednesday October 25th, 2023 4:44:24 AM

Tsak doesn't put his sword away yet. He waits to see if Kiwina is away with the birds or able to get them to sing.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Wednesday October 25th, 2023 3:02:33 PM

Elyas warily walks back to the rest of the group, watching to see if any of the mounds keep fighting

"Well that was a surprise. think the druids are behind this? seems like something they might do

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Wednesday October 25th, 2023 5:24:37 PM

Beech, points upwards, gives Panzer a look that obviously says, maybe here too....
"If what was effecting the Culverwood is Wold wide, we may be in trouble. The bad guys, or bad essence at least, was using Ravens and crows as watchers for it's actions. I was under the impression it was just the Culverwood that was being effected, it may be effecting every sentient area of land.
Some dark power was spreading it's grasp, so much so that the friendly Dryads, retreated into their trees and went dormant to protect themselves.
We hadn't found out much, but the two of us left, as we differed in a solution too much with our old group. They dilly dallied in coming to a decision for action and it would be left to making a plan and just hoping...
If this is the same here, we may have trouble finding the Druids, if they have retreated to protect themselves."


Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+19=29 ; d20+19=32 ; d20+19=29 ; d20+19=38 ; d20+19=27 ; d20+19=39 ; d20+19=39 ; d3+21=22 ; d3+21=22 ; d3+21=22 ; d3+21=23 ; d3+21=24 ; d3+21=24 ; d3+21=24 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d10=3 ; d6=1 ; d10=4 ;
Wednesday October 25th, 2023 6:07:24 PM

" Shadow touched or not this is WAY too much like back in the Culverwood. Heads on a swivel guys, don't think the fat lady is ready to take the stage yet."
Panzer steps next to Falco and readies to step in front of and/or kill anything that comes for their healer. (combat reflexes leading to up to 5 AoO if something else kicks off)
AC 29 for 22 adamantie + 4 cold damage
AC 32 for 22 adamantine +1 cold damage
AC 29 for 22 adamantine +1 cold damage
AC 38 Crit for 47 adamantine + 5 frost damage
AC 39 Crit for 48 adamantine + 5 frost damage

Dashboard
Shield 4/10 rounds used
Bless Weapon 3/10 rounds used

DM Mark - DM Switch! 
Wednesday October 25th, 2023 9:32:37 PM

As the last of the ambulatory plants slump to the ground, the party takes stock of their situation.

Beech retrieves his quiver, as he looks up at the crows. He looks at them carefully, and they look like crows. They are indeed watching. Beech wonders aloud of what happened the Culverwood may be happening here, and relates a bit of that. Panzer agrees this is much like their experience in the Culverwood and warns all to keep a sharp eye out.

Tsak stays wary, his sword out. He watches the crows.

Falco calls his friends close to heal them and releases a burst of healing energy.

Elyas wonders if the druids were behind the attack.

Kiwina casts Speak with Animals, asking the crows if they can help him find the local druids. The birds look at the centaur as he caws at them, though it’s not clear if they are responding to him or just to each other.”

”It talks like us, but it can’t fly.”
“Not sure who you’re looking for.”
“Not safe here, not safe.”
“We’re safe up here.”
“No, they can hurt us. Wait ‘til they leave.”
“They made fire. It may burn the trees.”
"Foolish humans."
“None died. Can we eat that plant?”
“They go to the town, but we cannot go there.”
“To the town. Maybe they will die there and we can eat them.”
“Others may come. Friends. Maybe then we can eat them.”
“We should search for other food.”


Knowledge Nature DC 14: Highlight to display spoiler: {It is not unusual for crows to be drawn to the sounds of battle, as battle usually means food to such carrion eaters.}

Sense Motive DC 26: Highlight to display spoiler: {Trying to intuit the thoughts of animals is difficult, but nothing about these crows suggests any watching or behavior different from an animal that anticipates a possible meal or reward.}

Regarding the forest, you now notice that the fireballs have indeed started a few fires. Looking around, you see about six locations that are burning. It’s not clear if these fires will continue if left unchecked, but you don’t need to be a ranger or a druid to know an unchecked fire in a forest is usually a bad idea.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday October 25th, 2023 9:40:21 PM

Kiwina looks at the size of the fires and how spread apart they are. If all are small, he can create water several times. If they are within a forty foot diameter space, he could maybe put then out with a sleet storm.

"Why can't you go to the town. What's there?" Kiwina asks the crows.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+9=16 ; d20+18=32 ;
Wednesday October 25th, 2023 10:42:03 PM

Ayotnom says, "The crows appear to be acting as you'd expect them to. Carrion eaters drawn to the sound of our battle. Perhaps if you offered them a bit of food as a reward Kiwina they'd be more helpful."

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened 
Thursday October 26th, 2023 3:36:10 AM

Ok, Kiwina seems to be getting somewhere, that's good.

Then Tsak notices the spot fires that have sprung up, 'not so good' he thinks.

Watch my back he says to Mak before heading to the nearest fire to put it out. Between tamping the flames and using a branch to clear around it to remove fuel he's pretty sure fires of this size will be manageable as long as they act quickly and the fires don't run up the trees into the crowns.

Falco: Damien subbing for Ryan Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened  d20+21=23 ;
Thursday October 26th, 2023 3:40:20 AM

(Perception=23)

Falco is pleasantly surprised at Panzers reaction to protect him. He looks around to see that everyone is ok. He sees the fires, and Kiwina and Ayotnom in conversation with the crows and decides that he'll act as lookout in case something else comes at them. His head on a swivel he scans the skies and the clear area around the group looking for trouble (perception).

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Thursday October 26th, 2023 11:46:21 AM

Panzer relaxes, a little. He continues to stand guard.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=26 ;
Thursday October 26th, 2023 12:04:59 PM

Beech, having determined that the Crows are not a threat, looks around, seeing if the fires that his fireball started are now under control. If not, the most out of control area, he'll call out, "Stand Clear, it's gonna get cold and storm over there." Giving the time for anyone close to clear out and will drop a Ice Storm to take care of the fire....
If the fires are under control, he'll also keep watch....

Perception 26

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday October 26th, 2023 8:50:10 PM

Ayotnom goes to smother the nearest fire while waiting for Kiwina to respond to his suggestion (OOC: checking in)

DM Mark - From Fire to Ice 
Thursday October 26th, 2023 9:25:46 PM

Kiwina’s looks around at the fires left behind by the fireballs. There is one nearby, and he casts Create Water on it, which looks like it will be effective. He responds to the crows, asking them why they cannot go to town, and what is there. A couple look at the centaur.

”The town has gone bad.”
“Humans warned us not to go there. Said they would kill us if we did.”
“The town is bad now.”
“We went, they didn’t kill us.”
“Stupid humans.”


Ayotnym says these crows seem fairly typical for their kind, and suggest offering them some food. He moves to smother a nearby fire.

Tsak moves to another fire. He is able to stamp it out. He tries to clear the area around it and manages to get any unburnt wood pulled back.

Falco can see the fires, but keeps a sharp lookout for more trouble. Panzer also looks around as he stands guard.

Beech sees the fires. He conjures up an ice storm 40’ wide and 40’ tall, catching most of the remaining fires and reaching up into the trees. Great hailstones rain down, causing a good deal of noise. Snow and sleet begins to fall in the area, obscuring any sight through it.

At this point the crows seem to have had enough.

”AAAAK”
“See, I told you they could kill us.”
“That’s it - I’m outta here.”
“Me too.”
“Yeah, I’m not waiting to get hit with the next one.”
“Looks like winter came early.”


They all take off and fly away.

It’s not difficult to make sure any remaining fires outside the Ice Storm are put out. Snow and sleet continue to fall, much quieter now than the initial hailstorm. Wisps of smoke lingers in the area.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday October 27th, 2023 1:25:43 AM

Tsak walks back to the group skirting the mayhem and destruction and stands next to Mak as they watch the crows disappear into the distance.
That went well bloke, I think we're really getting the hang of this diplomacy stuff.

To the group as a whole Onward to town? Seems like the best bet to find out what's going on around here.

Falco; Damien subbing for RyanTsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday October 27th, 2023 1:28:00 AM

Falco looks to Kiwina What did they say about the town? Anything specific?

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=26 ;
Friday October 27th, 2023 8:42:46 AM

Beech, watches the Crows fly off and relaxes quite a bit, but this is a "Wood" until the group leaves it behind, he's on edge, even if only Panzer agrees with him.

Perception 26

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/7+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3)) 
Friday October 27th, 2023 8:42:52 AM

Mak didn't understand the conversation happening around him with the crows, so he randomly targeted the birds and waited for the command to fire.

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=29 ;
Friday October 27th, 2023 8:46:24 AM

Perception 29
Panzer is more relaxed now that the crows are gone. He forms up in the lead, weapons out and prepared for trouble. He also picks up his wands.

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=29 ;
Friday October 27th, 2023 8:46:24 AM

Perception 29
Panzer is more relaxed now that the crows are gone. He forms up in the lead, weapons out and prepared for trouble. He also picks up his wands.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Friday October 27th, 2023 8:59:34 AM

Elyas watches the conversation with the crows with interest but doesn't have any spells to help him understand.

"I suppose we continue onward to the town. if these mounds were the welcoming party it might get a lot more hectic in there. but I don't think we can choose to just not go in at this point."

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Friday October 27th, 2023 3:15:54 PM

Mak pulled two bundles of arrows out of his sack and refilled his quiver. He'd actually let it get down to 2 arrows. Fortunately he hadn't needed more.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday October 27th, 2023 5:21:29 PM

Kiwina repeats what the crows said.


DM Mark - Wilsden 
Saturday October 28th, 2023 2:37:22 AM

Tsak watches the crows flee the magical attacks on the forest. He suggests proceeding to the town. Beech watches them leave and is relieved. Panzer gathers up his things and prepares to go. Elyas is ready to go to town. He worries that if these shambling mounds were the welcoming party, worse things may await them in the town they seek.

Mak is not sure what the crows are doing so he takes aim at them. He later makes sure his arrow supply is replenished.

Falco asks Kiwina what the crows said, and Kiwina will translate what they said as he watches them leave.

Soon, Beech’s Ice Storm comes to an end. Now that the snow and sleet no longer obscures teh area, you can see that between the fireballs and the pummeling from the Ice Storm, the Petals have pretty much destroyed a few large areas of the forest. It’s probably a good thing you don’t have any druids in your party. :)

Continuing on, the road goes for a while before the trees begin to thin.

As things open up, you see a quaint village nestled amidst a picturesque landscape, surrounded by trees and rolling hills and tranquil meadows. There are a handful of cottages and a central meeting square. The cottages are charming and rustic, with thatched roofs and colorful flower boxes adorning their windows. Cobblestone pathways wind between the stone and wood cottages and low buildings. Here and there you see smoke curling from chimneys, including a large, low building off the central square. You can see a few townsfolk here and there, though you’re still a ways away. A medium sized dog looks in your direction, but does not bark.

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Saturday October 28th, 2023 11:55:12 AM

“I’ve got a bad feeling about this.” Mak said

Falco; Damien subbing for RyanTsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Sunday October 29th, 2023 12:37:56 AM

Falco shares Mak's assessment, but can't smile because, beak. He gives a soft hoot which tries to say "I'm with you brother".
The medium sized dog looks quite big from Falco's perspective. He tries to make sure there's someone between him and it. Doberman fangs or Labradore breath, neither appeals to him right now.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Sunday October 29th, 2023 12:40:05 AM

Tsak sizes up the town as they approach.

Lovely place. Shall we just go stand in the middle and see who attacks us first?

The comment is light-hearted, but considering what they just did to the forest probably quite realistic.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=23 ; d20+18=34 ;
Sunday October 29th, 2023 11:20:12 PM

Ayotnom surveys the village looking for any sign of light and if his sharp minotaur senses detect anything he tries to get an idea of their motives.

(Perception: 23)
(Sense Motive: 34)

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Sunday October 29th, 2023 11:37:52 PM

"Good idea, Tsak. We can make our presence known so they'll see we aren't skulking about trying to get the drop on anyone. Seriously, we don't need to say we're looking for Achtoom." Kiwina isn't sure their new companions will hear the name right, but any magical effect is what it is.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Monday October 30th, 2023 10:17:35 AM

Falco blinks in surprise at the town and laughs at Tsak's comment. "Lets just make sure we don't get stuck in a small building again when they do attack. Kiwina, saying we are looking for Achtoom seems the simplest approach, your right."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Monday October 30th, 2023 11:36:52 AM

Elyas agrees. best way to go would be to make themselves known in a peaceful manner and try to learn more about what the druids mean by protecting this town. it looks calm, but that doesn't mean it is...

I agree Falco, let's stick to the open for now

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Monday October 30th, 2023 12:27:02 PM

"Plenty of these houses have fires in the chimney. Either someone is home of lurking within." Mak said as he accepted Tsak's challenge and started moving into an open spot in the village. As he did so he slung his bow over his shoulder and loosened his sword in it's scabbard. "Knocking on a door might be all we need to do, but let's give them a chance to come out on their own first."



Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Monday October 30th, 2023 7:03:38 PM

Panzer can't help but laugh at Tsak's idea, he was thinking much the same himself. He too will start towards the center of town to await the curious or murderous citizens.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday October 30th, 2023 10:41:41 PM

Ayotnom says, "anyone got a bell? I feel like we should be ringing one in the center of town."
(OOC checking in)

DM Mark - Wilsden 
Monday October 30th, 2023 11:05:19 PM

The Petals cautiously approach the town before them.

Falco is a bit apprehensive about the dog. Mak notes that smoke from some of the chimneys suggests habitation. Ayotnom looks at the folks he can see, and they seems odd. The dog watches them briefly and then trots off into the woods.

There seems to be a general consensus to go to the center of town to see what might attack.

As the heroes move to the town square, they witness scenes that deepen their sense of unease. A girl is playing with stuffed toys and speaking to them as they are arranged in a perfect circle, but not even looking up at the party passes. A couple sit on a bench in the front of a cottage, muttering something that the party can’t hear from where they are - but they don’t acknowledge or seem to even notice the party. A hunting party moves from the woods into town, carrying a deer on a pole, but paying no heed to the party.

You can see that the large building on the square seems to be a tavern.

Ayotnom, and anyone else Sense Motive DC 23:Highlight to display spoiler: { The villagers here all exhibit strange behavior. They move about in an eerie manner, their actions devoid of life and vitality. Their gaze seems fixed straight ahead, and they will rarely look at the party. The party notices an unsettling absence of any display of joy, sorrow, or any discernible emotions on their faces. Even the domestic animals in the village seem affected, moving with a mechanical precision that is unnatural.}

DM Mark - Message to JohnC 
Monday October 30th, 2023 11:10:42 PM

John - when I send emails to jowie@roadrunner.com I get an error message that says the address is not found. Can you please let me know your correct email address?

Mark

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+5=24 ;
Tuesday October 31st, 2023 12:39:02 AM

(SenseMotive=24 success)

As they enter Tsak looks at the people, strangeness exuding from them and emanating thru the whole scene. He's reminded of the necromancer in Dirt City.

Do druids do the mind control thing? Eyes open people, these folks are all on automatic pilot, something or someone else is in control here. Do we check out the tavern?

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6)  d20+13=17 ; d10=10 ;
Tuesday October 31st, 2023 10:48:00 AM

{Sense Motive: 17}

Falco is unsure what is going on but nods at Tsak. "Noit anything I had head of for druids but who knows. I guess the tavern is a good place to start though I don't like the idea of all being inside a building if things go south."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+14=34 ; d20+17=36 ;
Tuesday October 31st, 2023 11:09:41 AM

Before entering the town fully, Elyas will refresh his casting of 'See Invisibility' so he can watch for anything that is observing them from the supposed safety of invisibility.

Elyas watches the people as they enter the village and sees that they are acting quite strangely.
Sense Motive = 34, success!

"I think somehting might be controlling them he says with disgust "see how they just stare straight ahead? there's no emotion displayed, no focus on anything in particular. it's almost mechanical. like the whole town is under a compulsion spell perhaps?

He tries to think what kind of spell could affect such a large group of people and to recall what he can about how to deal with such an enchantment.
Knowledge Arcana = 36

If this is the 'protection' that the druids are giving this town, we have to end it. this is wrong.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)

On Party

Summon


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Tuesday October 31st, 2023 3:07:16 PM

Beech thinks about the spells a few moments, "You did say we came here following someone powerful, and if it's a caster, I see no reason a spell like that would be beyond his or her ability. Mom taught me that playing with someone's mind was something I'd never want to do for any length of time, but maybe suggestion or something like that. I'm certain there are other ways, maybe some sort of drug added with an even simpler spell of some type.
The easiest way to test, a very simple spell, but it's not one I know..."

Beech, will keep his bow handy...

Highlight to display spoiler: { my email got spoofed a couple weeks ago, informed the PTB, and thought I mentioned it on this board too... My new Email is jowie069@roadrunner.com}

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+13=21 ;
Tuesday October 31st, 2023 4:55:27 PM

(Sense motive = 21)

Kiwina gets a strange feeling as they are being ignored, as if maybe these "people" are . . . He stops walking forward. "Did we mention the guy we're looking for is a necromancer?" he asks quietly. Looking at the nearest of the townsfolk, he tries to identify whether they are actually breathing, blinking, or otherwise showing the little signs of life.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+21=35 ;
Tuesday October 31st, 2023 4:56:07 PM

Perception = 35 for the last post.

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d8+1=2 ; d8+1=3 ; d8+1=4 ; d8+1=9 ; d20+25=38 ; d20+3=8 ;
Tuesday October 31st, 2023 7:01:52 PM

At the thought of going indoors Panzer pulls out a wand a tops off his hit points. Fireball was easily the fastest way to pacify a room full of hostiles, but dodging it was important to Panzer.
" Anyone know that spell that protects your mind from influence?"
Panzer then stands in front of some folks as they walk around town, just to see what they do.
Perception 38
Sense Motive 8


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday October 31st, 2023 11:15:15 PM

Ayotnom says, "I concur with the people being drone-like and devoid of emotion. As for chasing a powerful caster what first we had to deal with a powerful necromancer, now we have to match wits with some sort of masterful enchanter or enchantress? Will we have to run the gambit of school masteries before we are done with this? I wonder who is next an evoker, illusionist, or diviner perhaps?"

DM Mark - People Are Strange When You're A Stranger 
Tuesday October 31st, 2023 11:48:34 PM

Tsak wonders if druids could be causing the problems in this town. He considers going to the tavern, but isn’t so sure about being inside a building here.

Elyas makes sure he has cast See Invisibility before entering the town. As he enters, he tells his friends, ”"I think something might be controlling them. See how they just stare straight ahead? there's no emotion displayed, no focus on anything in particular. it's almost mechanical. like the whole town is under a compulsion spell perhaps?” He wonders about the druids' role in this. As he tries to think of what might cause this, he’s not familiar with any magics that might cause this. Can you have a mass control person or maybe dominate person? He doesn’t think so. Maybe a wish?

Beech thinks there must indeed be some magic involved, or perhaps they’re drugged. He keeps his bow handy.

Kiwina worries that perhaps these folk are undead. He looks carefully. All these people do blink their eyes from time to time. He can see that the hunting party seems to be breathing a bit heavily under the load of the deer they are carrying. He sees them set their load down, talking amongst themselves. He cannot tell with the others he can see - the little girl, the couple on a bench. The little girls seems to be talking to the stuffed animals, and the couple are idly talking to each other while staring straight ahead, though he is not close enough to hear them. He sees an old woman emerge from her house to throw a pail of water out before he goes back in.

Panzer uses a wand to heal himself. He asks if anyone can protect him from mind control. He approaches the hunting party - it is two men and a woman. He hears one say and another respond in a monotone voice. “This was a good catch.” “Yeah, I was glad I spotted it. It was a good shot.” He will stand in front of one of the hunting party as the man goes into a home. The man looks dully at him for a moment as he steps around the badger.

The small town is relatively quiet. You hear an even, mechanical clanging from a blacksmith somewhere. In addition to those on the square, you hear murmured voices from the tavern, but rather quiet from what you would normally expect from a tavern.

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3)  d20+10=24 ;
Wednesday November 1st, 2023 8:27:53 AM

"Well, this can't be good." Mak said as he examined the girl playing with the stuffed toys. "Falco, can you tell if these people are eating or have had anything to drink? Starvation or dehydration might kill them if whatever is controlling them doesn't allow those activities....You know that spell you used when we were fighting the deep that allowed some of us to break the control it had on us? Can you do that on someone here?"

OOC:
Sense Motive +10, Roll 24

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Wednesday November 1st, 2023 8:57:59 AM

"I don't know any normal spells that could accomplish this. there are spells that allow you to control someone's actions, but not at this scale. I suppose it could be a large number of casters all using dominate on different people.... or some kind of wish spell or ritual magic. whatever it is, it is dangerous."

Elyas casts Protection from Evil on himself, then recalls the spell using his pearl of power in case he needs more uses of it. it won't last long, but the one who is able to cast protection should certainly be on his guard first.

"I can protect a few of us from mental control, but i don't have enough acstings on the day for the whole group. if anyone shows signs of acting like these people in the village I can cast on you. Or should we spend the spells on one or two townsfolk, see if it breaks them out of it? I also have a break enchantment and some dispels. Give the word Captain and I'll start experimenting

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)
Protection from Evil (13 minutes)

On Party

Summon


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday November 1st, 2023 11:29:17 AM

Tsak can't help himself, he wraps his knuckles (not too hard) on Mak's head Hello. Anyone home? Then he looks to the rest of the party I think we lost one already...

Grinning at his own joke the ranger waits to see the consensus. Are we gonna visit the tavern or start experimenting with the minds of the locals? Though it seems we're already a bit late to that party.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6)  d20+6=10 ; d20+13=24 ;
Wednesday November 1st, 2023 11:35:20 AM

{Nature: 10 | Religion: 24}

Falco watches the movements of the people looking for what could be causing this. He doesn't know enough about nature it be help but he considers divine possibilities.

"I am not so worried about someone controlling my mind, clerics are good at resisting that sort of thing, so focus on the others."
____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=30 ;
Wednesday November 1st, 2023 11:44:34 AM

Panzer thinks... Some may see wisps of smoke coming from his ears.

He looks for animals in the town. Chickens, cats,birds,where did that dog go? He wants to see if the animals here can see them or react to them. The deer is out of the question, no more reactions left in that fellow. He starts looking for the dog that they saw upon entering the village.
Perception 30

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Wednesday November 1st, 2023 1:03:16 PM

Beech, walks up to the home that the hunters entered.
"Maybe knocking will get a different reaction..."

He proceeds to knock on the door, he wants to see if that makes a difference.

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Wednesday November 1st, 2023 1:55:15 PM

"Elyas" Mak started. "Use your spell on an adult first. One of those hunters would be the best I'd think, unless we can find a holy man in town. If it's as Falco said and that type is resistant, maybe a second chance is all they'd need."

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday November 1st, 2023 9:42:47 PM

Ayotnom says, "Well monks, wizards and Duelists are pretty good at resisting mental effects. Fighters not so much but I'm mostly monk, wizard and duelist so I think I should be okay."

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday November 1st, 2023 10:34:41 PM

"Could they be drugged?" But although he asks, Kiwina doesn't think that would explain someone stepping around Panzer.

DM Mark - People Are Strange When You're A Stranger  d20=13 ; d20=19 ;
Thursday November 2nd, 2023 12:13:59 AM

The Petals continue to look around and discuss what they see, but only among themselves.

Mak asks Falco if he can tell if these folks may be suffering from a lack of food or water. He suggests Falco cast a spell that might release one of these folks from any mental control. Falco ponders what he sees. These folk don’t seem lacking food or water, but they seem to be lacking something. His knowledge of religion suggests they seem to be lacking any sort of passion or drive or interest in what they are doing.

Elyas says that the ability to control this many people at once would indeed be powerful. He casts Protection from Evil on himself, offers to cast protection spells on a couple of people. At Mak’s suggestion, Elyas will also cast Protection from Evil on one of the hunters. The man seems to wince a bit, having a spell caster motioning so close, but otherwise ignores the wizard, his eyes fixed on the door where the one hunter went.

This close to a tavern without going in, Tsak knocks on Mak’s head, jokingly wondering if anyone is home.

Panzer thinks. Hard. The dog he saw before is nowhere to be seen. He sees a cat, and walks up to it. He pretty much has to move into the thing to get it to react, and it moves aside without really looking at him.

Beech knocks on the door where one of the hunters went. The other two hunters are still in the courtyard, and seem to be waiting for something. You can see the deer has been gutted but not dressed yet.

After a moment, the door opens. The hunter carries a couple of knives. He seems to ignore Beech, though he does move around the Liontaur as he rejoins the other hunters, handing them each a knife and laying out a piece of bloodstained canvass. After he wordlessly hands the knives to the others, they begin mechanically skinning the beast. "Good deer." "Yeah, good deer."

The small town remains quiet. The clanging of the blacksmith seems to have stopped. The little girl continues in a dull interaction with her inanimate playmates. The older couple continues to speak in low tones to each other, paying the party no mind. You hear murmured voices from the tavern, along with someone that begins strumming a chord repeatedly on some sort of stringed instrument.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Thursday November 2nd, 2023 10:06:15 AM

"I know of want to just poke one of them. Not super hard but really just a poke in the ribs." He looks at the hunters, now holding knives before he walks over near the little girl, normally a walking talking owl is quite a hit with kids. He gets in her line of sight and lets out a little hoot.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=35 ;
Thursday November 2nd, 2023 11:37:50 AM

(Perception=35)

Tsak finds it interesting that the cat seems to be suffering the same stupor as the rest of the town. He doesn't know exactly what it means but its interesting. Seems to cement that its some sort of effect, and probably not personal as who would bother to control a cat or a dog. Might be geographic and/or time sensitive.
We need to be careful here. Something has happened and we don't know what sets it off. Lets have a quick look in this tavern - there's got to be a clue around somewhere and that seems a good place to start. This place is really creepy! He moves toward the tavern, peering thru any available windows. If he can't find any other way to look in open a door and stick his head in (Perception).

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Thursday November 2nd, 2023 1:45:55 PM

An idea obviously has just hit Beech, as he stopped mid-step.
"Before you open that door, plug your ears with something. I hadn't thought of this before, but something that can effect a large group by controlling only a couple, is music.
I honestly don't know much about Bardic magery, I know it's arcane, but different than my own. I think that's all I know, except that really skilled Bards can play with controlling peoples emotions and fascinations of large groups, just with their performances."

Beech searches his gear, and slicing a couple pieces of fat off the meat in his haversack, rolls it until soft, "Anyone got candles? if not this fat will work as ear plugs." He shivers a bit at how many spells it'll takes to get it cleaned out....

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Thursday November 2nd, 2023 5:34:16 PM

" Inhaled, ingested or I guess listened to? I mean if it is affecting everyone, including the anumals then it has to be an area effect right?"
Panzer wads up some cloth and plugs his ears. He then enters the tavern.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday November 2nd, 2023 11:08:12 PM

Ayotnom says, "Should we head to the tavern? Perhaps the stringed instrument being played their is doing some sort of magical effect? Mayhap a fey or druid troubadour?"

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday November 2nd, 2023 11:16:18 PM

"Is there a limit on the range of music? We can hear it from here." Kiwina nevertheless follows Panzer's advice, reflecting that he should have known from the start that they'd end up in a tavern. Being a large creature, though, he does not feel the need to go inside before he's had a chance to scout the business out. Too much chance it will be confining.

DM Mark - People Are Strange When You're A Stranger  d20=1 ; d20=1 ;
Friday November 3rd, 2023 12:34:17 AM

The Petals begin to move out from their apprehensive huddle.

Falco heads over to the young girl playing with her animals. As he approaches, he can see she’s maybe about 6 years old, with straight blond hair and wearing a dirty pink dress. She sits with her stuffed animals arranged in a careful circle.

She says "Let's have a tea party with all our special friends", and goes through the motions of pouring invisible tea, but Falco can see that her gestures lack the playfulness he’d expect to see from a child. Her voice is flat and emotionless, almost like she was reciting lines as if she were a mere observer rather than an active participant.

Falco walks up and hoots at the girl. She pauses and her head slowly pivots to the little owlman, though she shows no surprise at his appearance. Her eyes seem vacant as she says in a monotone, ”Oh look Teddy, we have another friend.” Then she rises and puts her hands on Falco, directing him to sit in the circle with the others. She will place a cup and saucer in front of Falco, continuing as he were one of her stuffed animals.

”There - now we have all our friends. Let’s have our tea."
“It's magic tea that can make you super strong and brave. The nice man gave me tea, and now I’m giving some to you."
"Oh, Teddy, would you like some more tea? It's pretend, but it tastes like chocolate"
"Everybody likes tea. Everybody. And it makes you strong and brave."


She continues mechanically pouring invisible tea for all, including Falco. Falco does not smell or see any tea though, which is not surprising in a little girl’s tea party. But for Falco there’s something mildly terrifying in these simple words and gestures devoid of any joy or real intent.

—------------------------------------------------------

A wooden sign of carved oak showing an oakleaf and an acorn hangs above the doorway to the tavern. Ayotnom suggests heading to the tavern, but Tsak is way ahead of him and pokes his head in. Beech cautions to the others to stop up their ears before entering. Panzer heeds this advice and puts in earplugs before following Tsak in. Kiwina does as well, and though he stays outside he can see most of what follows through the open door.

Entering, Tsak and Panzer see a tavern that stands in stark contrast to the lively and bustling taverns they are accustomed to. Of course, Panzer cannot hear anything in here.

The place is mainly illuminated by soft, flickering candlelight and lanterns, casting dancing shadows upon the worn wooden tables and chairs. Some candles have burned down so completely that all that remains is a pile of wax.

The patrons seated at the tables engage in quiet conversations, their voices devoid of emotion. The discussions Tsak can hear seem to focus primarily on practical matters relating to chores, gardens, etc. or mundane matters like the weather. Some people start repeating themselves.

There is a lone performer of sorts, but he does not sing and only keeps strumming the same chord - which Tsak thinks would get pretty annoying after a while.

Behind the worn wooden bar stands the tavern's bartender, a middle-aged man. He appears weary and his shoulders are slumped. His movements are slow and deliberate, lacking the vibrant energy that would typically accompany his role.

The smell of smoke is strong in this main area and the air is hazy all the way to the ceiling. Grey clouds are escaping from behind the closed door to the kitchen, hinting at a potential fire or some other source of danger. Tsak and Panzer find this rather alarming, but if there is danger, the people in here seem oblivious to it.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+13=31 ;
Friday November 3rd, 2023 7:15:01 AM

Elyas notes that the hunter recognizes that he was casting a spell, with the closest thing to emotion he's seen so far here. But the protection from evil didn't do anything.

Next he tries casting a detect magic and observing the hunters to see if they have any magic items. If they all have one, maybe that is involved.

He then tries dispel magic. If the hunters each had an item he will try to supress that item, otherwise he casts it on the person

Dispel magic caster check = 31

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday November 3rd, 2023 9:19:38 AM

Tsak motions Panzer to stay where he is and keep a lookout. He moves over next to the kitchen door where he opens it slowly and peers inside to see whats cooking.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Friday November 3rd, 2023 9:54:58 AM

Falco mimes taking a sip from the tea and gives a little hoot. "Well that is excellent, I feel stronger already. Excuse me, I must catch up to my other friends."

A little shaken by the experience with the girl Falco quickly catches up with the others in the no less creepy tavern.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=22 ;
Friday November 3rd, 2023 4:40:41 PM

At a loss, Beech, just remains at the ready to follow up or to protect his friends.

Perception, 22

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=44 ;
Friday November 3rd, 2023 5:04:42 PM

Panzer pops the plugs from his ears as Tsak seems to have found something alarming. He keeps watch though he expects nothing surprising to happen.
Perception 44

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+21=34 ;
Friday November 3rd, 2023 11:07:16 PM

Kiwina watches while his friends investigate the tavern, but also looks for signs of trouble from outside. Just in case whatever is affecting the town is somehow alerted to their presence.

(Perception = 34)

DM Mark - FIRE! 
Saturday November 4th, 2023 2:13:41 AM

The Petals continue to observe, careful not to ask any questions of the people here.

Elyas is puzzled by these hunters. He casts Detect Magic, but detects nothing on them. The female hunter looks at one of her friends and in a flat voice says, ”Someone is casting a spell. I wonder what that does.” Then Elyas casts Dispel Magic on the hunter that had entered the nearby dwelling and brought out the knives. This earns the wizard a dull look from the man who then turns to the other two hunters and says, ”He’s doing it again. Like the healer.” Another responds flatly, ”Yes, like the healer. He must be here to help. Like the healer.” They continue mechanically skinning the deer.

Falco feigns a sip of the pretend tea and says, "Well that is excellent, I feel stronger already. Excuse me, I must catch up to my other friends.". As he gets up to leave, the little girl continues to look at the stuffed animals and says in her monotone, “Oh. One of our friends is leaving. At least he had some of the tea the nice man gave us, though ours is just pretend. That’s why I gave it to you - so it will make you strong and brave. Strong and brave he said. Strong and brave.”

With nothing to fight, Beech stands and watches. He sees the hunting party, the little girl Falco was with, and the old couple sitting on the bench seemingly talking to each other. The clanging of a blacksmith from somewhere begins again.

Panzer removes his earplugs and watches the dull scene.

Tsak pushes the kitchen door open to see the source of the smoke. Smoke and light steam out from the kitchen.

Holy Crap! This is bad!

Tsak coughs a bit as he peers into the smokey kitchen, smoke stinging his eyes. The kitchen is brightly lit by flames! A man in a dirty apron is standing by at a table, mechanically chopping carrots, while behind him, flames from stove top have set parts of the wall alight. The flames have crept up the wall and are licking at the ceiling. A woman lays motionless on the floor by the oven. She doesn't look wounded, but it’s hard to tell in this smoke.

Panzer’s attention is instantly drawn to the flickering flames beyond the door! Kiwina too can see these flames from where he stands at the tavern doorway.

The patrons in the tavern seem to slowly turn toward the kitchen door, but don’t seem to immediately react. One says in a dull voice. ”That looks like fire.” Another replies, ”Yes. Fire.”

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=28 ;
Sunday November 5th, 2023 3:27:35 PM

Hearing them call out fire, beech yells back, "Wasn't my fault, and I usually don't have to worry about stopping the fire. Can't do it!"
Beech, settles the bow, because if they are going to be distracted with a fire to put, now would be the time to attack.....

Perception 28

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Sunday November 5th, 2023 4:50:51 PM

Tsak turns to Panzer Come get door and the guy chopping carrots, be careful he's got a knife, Kiwina find us some water and buckets, the structure is alight. At that point Tsak calms his breathing and moves in to grab the female. He rolls her on her back, gets his hands under her shoulders and drags her out of the kitchen but doesn't stop there. He drags her all the way thru the tavern and outside putting her on the ground well clear of the building. Falco, one here for you bud, can you check her out see if she's breathing or injured? At that point Tsak goes back to help with dousing the fire and/or removing the man from the kitchen.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday November 5th, 2023 8:21:07 PM

Ayotnom says, "We didn't start the fire. Don't know if it was always burning since the Wold's been turning though."

He looks for a well or something and if he finds it he goes over to it and fills a bucket with water and if he has time he will attempt to pour the bucket on the flames.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Sunday November 5th, 2023 9:47:08 PM

Kiwina can only do it once, but casts sleet storm hoping it will put out the fire.

=====
Ranger:
1st -- entangle, speak with animals
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison, spike growth
4th -- sleet storm (used), control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


DM Mark - Ready, Aim, Sleet!  d20=16 ;
Monday November 6th, 2023 3:44:16 AM

There’s a fire in the tavern kitchen!

Beech is quick to note that the fire was not his doing this time, but laments that he has no way to put it out.

Tsak yells to Panzer to come get the chef in the kitchen out, and for Kiwina to get some water to put out the fire. Then he drags the woman out and tells Falco he has a patient for him, before charging back in.

Ayotnom seems to have a song running through his head as he looks around for water. He spies a well in the square outside the tavern and runs over to fill a bucket and run back to the tavern.

Kiwina can see the smoke and the flames from the kitchen. He casts Sleet Storm into the kitchen. Even though he centers the spell on the back wall of the kitchen, the spell extends out in a 40’ radius, plunging most of the tavern into an icy cold whiteout!

Tsak and Panzer will need to make a DC 10 acrobatics check to move through the sleet at half speed. Failure by 5 or more means he falls on the ice.

Tsak, Panzer and Kiwian can hear some voices in the obscured areas of the tavern. They sound a bit confused, but do not sound alarmed at the sudden appearance of the Sleet Storm.

”Huh. Must be we’re in for a cold spell.”
“It’s cold alright.”
“Ouch”
“Reckon winter’s come early.”
“Ow, my back.”
“Time to head out.”
“Ooof.”
“Floor is slippery.”
“Ouch.”


You will find that the Sleet Storm persists for 7 rounds. Tsak will likely be able to reach this kitchen at some point during this time, and he finds the cook is already making his way out, along with the barkeep, a couple of servers, and seven patrons. They all seem a bit confused by all that’s happening, and they look dully at Kiwina as they exit and mill about in the courtyard.

”I think the centaur cast a spell.”
“You were right when you said it was a cold spell.”
“Why’d he do that.”
“Seemed unnecessary.”
“I’m going home.”
“If you’re hurt, go see the healer.”
“Yeah, he can give you something to heal you.”


Falco will soon find that the woman that was unconscious was overcome by smoke, but it seems that she will be alright. She coughs for a bit, but does not seem alarmed or upset. She looks around for a bit and then gets up.

The old couple on the bench across the square point at the commotion at the tavern, and talk to each other. The hunters continue their butchering of the deer, paying no mind to the tavern. The little girl turns at the noise for a moment and then goes back to her tea party.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Monday November 6th, 2023 9:06:39 AM

Elyas runs over to help when he sees the flames, but there isn't much left that needs to be done once the sleet storm smothers the flames. He dimension steps into the tavern and if he finds any remaining patrons he touches them and dimension steps back outside with them.

When he hears someone mention the healer he walks closer to them

"I think I am hurt. where is the healer? I need their help"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Monday November 6th, 2023 9:55:01 AM

Falco curses himself for not preparing Create Water but then the sleet storm starts and he backs away slowly not wanting to get into that mess. Checking the unconscious woman he is put off by her lack of reaction. He considders what to do next. Should I try Dispel Magic on one of them maybe? See if that can snap one of them out of it and get us information?

He stops, hearing what Elyas is saying about a healer. "A local healer might be a good place to start." He moves to Elyas's side/ "Someone show this fellow to the healer!"

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Monday November 6th, 2023 11:30:17 AM

Mak stood and watched events unfold in front of him. "Well, looks like they were all drugged. Don't eat of drink anything here."

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Monday November 6th, 2023 4:55:33 PM

The emergency is over before Panzer can even call out.
He seconds Mak's assesment though. " The little girl said something about a nice man bringing them all some tea and having them drink it. To me that sounds like something to fuddle their minds and to induce....this state on them. Sound like the person you guys are looking for?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+3=5 ;
Monday November 6th, 2023 4:58:04 PM

(Acrobatics=5 FAIL)

Tsak is moving quickly thru the tavern when the ice storm hits. His feet disappear out from under him and he ends up sliding on his butt into a table and some stools. He continues on all fours toward the kitchen only to see the cook make his way out of the room. "Cool" he thinks as everyone in the tavern slowly and carefully makes their way outside.
Tsak scoots across to the outside door, still on his butt, before using the wall to help himself stand up and then walk outside as normally as possible pretending that nothing happened and it's all just another, normal day where he has no trouble staying on his feet. Nope, no trouble whatsoever, nothing to see here...

Overhearing Mak's comment about the town being drugged Tsak gives him a nod That fits, good call

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=38 ;
Monday November 6th, 2023 5:47:55 PM

"Anyone able to cure or remove disease or poisons? Or even just suppress them for a while. That's beyond my abilities, but I believe the suppression spell is fairly simple, or so I've been told."
Still keeping an eye out, Beech looks for someone not being effected the same way as the residents.

Perception 38

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday November 6th, 2023 7:51:12 PM

"I could eliminate the poison from one of them. Which one would you like to talk with?"

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday November 6th, 2023 10:31:33 PM

Ayotnom enters the sleety kitchen and makes sure there aren't any patches of flame the spell missed. If he finds any he'll use the bucket on them till it is empty.

DM Mark - "I think I am hurt. where is the healer? I need their help" 
Tuesday November 7th, 2023 2:42:06 AM

A lot happens all at once as the Petals snap into action!

Tsak slips, but manages to move through the sleet storm, checking for any others to usher them out. He can feel someone and pulls him out.

Ayotnom charges in with a bucket of water. He slips on the ice and goes down. He crawls toward the kitchen, and though the sleet blinds him, he does not notice any flickering flames.

Elyas Dimension Steps into the tavern to rescue anyone in there. He slips as well, but manages to pull out a couple of patrons (uses 60’ of Dimensional Step.)

As the tavern patrons and staff shuffle out, Mak wonders aloud if these folk might be poisoned. He tells his friends not to eat or drink anything here. Tsak agrees, and wonders aloud if anyone can remove poison. Kiwina says that he can, but is not sure whom to cast it on. Panzer mentions the little girl spoke of someone that gave her tea, and that she might be a good candidate for Kiwina’s spell.

Looking around, you can see that some of the folks that came out of the tavern are a bit banged up from taking a fall, but nothing serious. Oddly, through all of this, the townsfolk never really look at or focus on the Petals. They can see you all, but they seem to act as though they don’t actually see you.

Elyas listens to the people speak of a healer, so he says "I think I am hurt. Where is the healer? I need their help"

One of the people there says to another, ”One of them is hurt. He wants to see the healer.” A woman replies, ”The healer. He’s here to help us. They should know he’s down that street. His house is the yellow one on a small hill at the edge of town. The healer will give them something that will help them.” She points in a specific direction down a street. Though she is responding to Elyas query, she responds to another of the townsfolk instead.

Once Kiwina’s spell expires, you can see that the fire is indeed out - nice use of that spell. The tavern is a bit of a mess - some spilled drinks, some of the chairs and tables are overturned, likely by falling people trying to catch themselves. Slowly, the tavern staff shuffle back on, mechanically setting things aright in the tavern. Townsfolk mill about, talking to each other about the strange storm in the tavern. There is more mention of a healer. Some suggest winter may be here early.

The three hunters glanced over at all the commotion, but did not break from their task of butchering the deer. Even the little girl continues her play.

These people are strange. They still seem to move with a dull, mechanical shuffle.

Sense Motive DC 23:Highlight to display spoiler: { They seem to lack any initiative or emotion. It’s almost as if they are only going through the motions of being alive.}

Perception DC 15:Highlight to display spoiler: {A raven flies over the town square, circling once and then flying away.}

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+5=17 ; d20+18=32 ;
Tuesday November 7th, 2023 4:42:39 AM

(Sense Motive=17 Fail; Perception=32 Pass)

Tsak pulls another body out of the tavern, taking them to where he took the unconscious woman he motions Falco that there's another person to have a look over.

Whilst outside he catches up on the conversation regarding a healer in the yellow house on the edge of town. Sounds like a good candidate for a house call.

Then he notices the raven Eyes up folks, seems like someone might be getting an update on our activities here in town. Let's go see this doc.

Does the raven go in the same direction as the doctor's house? Can Tsak tell that from what he saw?

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+14=22 ; d20+15=18 ;
Tuesday November 7th, 2023 9:47:29 AM

Sense motive = 22, perception =18

"yes i see it, Tsak. they might be reporting on us, or they might just live here. was hard to tell when we tried talking to them before the village. I'm sure with the spells and all, if anyone is watching the town even half-heartedly they have seen us by now.

Let's go have a chat with this 'Healer'. I still can try to break an enchantment, but i think i need to know more about what is causing it to make sure i can use that spell effectively. We know now that there is a healer that gave them some sort of tea that likely caused this. Seems like enough to go on for now"


Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (270/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)
Protection from Evil (7 minutes)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6)  d20+13=33 ; d20+21=37 ;
Tuesday November 7th, 2023 10:05:42 AM

{Sense Motive: 33 | Perception: 37}

Falco shakes his head as he watches the people of the town. Like constructs just going about their days. [/i] Hearing Tsak and Elyas talking he nods. [b] "I think this healer may have something to answer for."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+3=6 ; d20+21=25 ;
Tuesday November 7th, 2023 12:50:21 PM

Beech looks down the direction towards the "Healer's" house. "Yep, more Crows, but this time it was a singleton, I expect it was someone's eyes. Druids or the Woods, don't matter, didn't look like it was in tatters, so doubt it was undead or dieing.
Everyone gather close for a few moments please, then stay inside the edges once I place the spell down the street, it'll cover our movement, at least from above. The effect will be down the center of the street, so watch your step."

Beech, studies the street for a few seconds, then casts the illusion. He'll walk slowly, keeping his concentration as he does so making his way towards the healers house.

The "illusion tunnel" of the road from above is 10'x10' and 170' in length.

Sense Motive 6
Perception 25 (auto make the check)

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+3=16 ; d20+25=40 ;
Tuesday November 7th, 2023 6:22:29 PM

Sense Motive 16 fail
Perception 40
Panzer sees the bird and really thinks it is time for crow depopulation, but his bow is stowed and the bird is gone. He forms up to head to the healers house. He really wishes he knew why they were here other than they were sent and are following a trail of some kind, but that info isn't able to be shared so he just blithely follows along.


Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+12=23 ;
Tuesday November 7th, 2023 6:33:36 PM

(Sense motive = 23, perception = auto success)

The little girl is the one person Kiwina is definitely not going to try to revive. If the spell worked, the recipient would be stuck dealing with their neighbors in this state. Still, the incident with the fire makes it clear they need some alert supervision. He tries to identify someone who may have had leadership potential, and casts neutralize poison on them, although he's a bit itchy to investigate this "healer".


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+18=23 ; d20+19=25 ;
Tuesday November 7th, 2023 10:24:57 PM

(Sense Motive: 23)
(Perception:25)

Ayotnom gets himself off the floor and then takes another look around. He says, "Yes I saw the raven scout too. I also observe how these folks seem to just be going through the motions with out any emotions but perhaps this 'healer' of theirs will be the source of this if they are supposedly here to 'help' everyone."

The Cottage


DM Mark - "Let's go see this doc."  d8=2 ; d20=17 ;
Wednesday November 8th, 2023 3:03:00 AM

Satisfied everyone is out of harm's way, Tsak rests. He notes a raven flying overhead and mentions this to his friends. He suggests going to see this healer.

In fact, everyone seems to have seen the raven flying overhead, and all are for visiting this healer.

Kiwina is not sure if anyone here is a town leader, but the barkeep seemed to be in authority within the tavern, and Kiwina might judge him to be the owner. He casts Neutralize Posion on the man. This seems to have no obvious effect, though the man does draw away from the centaur after he touches the man as he casts the spell. The man still will not look at the Petals directly, and he still moves with a dull, plodding gait as he returns to his tavern.

Beech casts a spell to try to cover the Petals' way to this healer with an illusion.

(If I understand correctly, Beech is using Silent Image to create the image of an empty road, but about 10’ above the actual road so that an observer from above would look down and see the empty road and not the PCs beneath it. Unless the observer is very high up, the nature of this “elevated” road would be fairly obvious to anyone moving, as their perspective changes as they move, but the illusion does not. So, while it may hide the PCs from observers within the limits of the illusion, the fact that they are looking at an elevated roadway that is higher than the surrounding ground would be obvious to anyone flying overhead.)

Though the Petals may ask the townsfolk to take them to this healer, none will. In fact, they avoid responding directly to the Petals. Instead they will dully say to another person something like, ”Someone needs to find the healer’s house. They should simply head that way, and look for the yellow house on the low hill on the edge of town.”

Following this direction, you generally proceed southward. After a few hundred feet, you can see a small rise with a yellow house. There are trees here as the forest tends to press in toward the town on all sides. It looks peaceful and quiet.

To answer Tsak’s question, this does generally seem to be the direction the raven went, though it did pass out of Tsak's field of vision so he’s not positive.

Here is your map.

You will be coming in from the “top” of this map, so place yourselves accordingly.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) 
Wednesday November 8th, 2023 8:23:09 AM

Falco's normal good mode is a bit dark as he doesn't like the idea of this enire town of people being under someone's control.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Wednesday November 8th, 2023 1:03:00 PM

"Nice of them to point us in the right direction. So. Do we give the 'healer' a chance to explain what is going on here, or do we go in hard and fast and ask our questions once they've been restrained and incapacitated? If we're going to fight, we should probably do some recon first

Elyas has a few options ot help with checking out the house, depending on what the Petals want to do. Flight, invisibility, and teleportation are all on the menu.

Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Wednesday November 8th, 2023 2:51:33 PM

" I dunno. You guys know who we are looking for and what they are capable of, not me. Knowing before we go in if I am supposed to keep whomever we find in there in a servicable and talking condition is a kinda important fact though."
Panzer puts away his weapons as he waits to hear the plan.

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Wednesday November 8th, 2023 3:16:56 PM

Mak lagged behind the others for a moment to examine the unconscious woman. As he did so he undid the laces on her blouse to check her chest bone for anything that might suggest she'd been heartseeded.

Afterwards he rushed to catch up with the others.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Wednesday November 8th, 2023 8:46:51 PM

Beech heads up the tunnel towards the Healer's house. "Remember to stay near the middle of the road." Beech whispers to everyone as he walks slowly and concentrates on maintaining the spell.

The way I pictured the illusion is over basically the most traveled area and is a like a 1/2 tube slightly taller than wide. (10' high by 10' wide) but at the edges near the top, it's prolly only 6' curving up to the center. With it over the most traveled areas, the changed should be harder to spot, but there will be a little bit of shift from perspective, can't be helped, because we don't have anything to anchor it to. (like walls)

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday November 8th, 2023 9:52:42 PM

Ayotnom says, "I think it sounds ominous that this supposed healer is here to help "everyone" and "everyone" seems to be wondering around like automatons. I mean I'm willing to let the healer explain themselves but if it looks like they are going to cast a spell then we attack first."

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday November 8th, 2023 11:04:43 PM

Kiwina tells Panzer, "We fought a necromancer. This guy was in correspondence with the necromancer, and said he had some ideas to make his monsters more powerful. Kinda think he's also a necromancer, but I guess I wouldn't be able to say for sure. Based on the way the last fight went, I'm kind of tempted to burn this one's house around him. Someone else best be the diplomat today."

=====
Ranger:
1st -- entangle, speak with animals (used)
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison (used), spike growth
4th -- sleet storm (used), control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


DM Mark - "Let's go see this doc." 
Thursday November 9th, 2023 12:56:40 AM

Falco does not like that something seems to be affecting the people of Wilsden.

This worried Mak too, and he checks the unconscious woman to make sure she does not bear the scars of having been heartseeded. He is relieved that she does not.

As the Petals head as directed by some of the townsfolk, Beech creates an illusory tunnel to shield their passage for most of the way there. The petals regard the yellow house on the rise before them.

Elyas wonders aloud if the Petals should start with questions or just start lobbing spells and ask later. Ayotnom suggests starting with questions unless this healer resists. Panzer answers that he’s not sure because no one has really told him why you all are here.

Kiwina resists the temptation to just burn this house down. Which is probably good, given that the house is surrounded by a forest. He answers Panzer’s questions about whom they seek and why. The summary below contains Kiwina’s answer, but (if you will forgive the DM for some added exposition) adds a bit more context for Beech and Panzer.

DM Recap to make things easier for Panzer and Beech: The Petals encountered a dragon named Grovas on Liontaur Isle that was preying on the liontaurs there. They tracked the beast to its lair, and there they found documents from someone named Achtoor offering Grovas immortality if he would join Achtoor. These documents said the dragon should seek him out by contacting someone named Nevras Canthil in Dirt City. They journeyed to Dirt City, a city of thieves. There they found and defeated an awful necromancer named Nevras Canthil. In his papers they found documents from Achtoor suggesting that Nevras’ work with flesh golems might be helpful to Achtoor, so Nevras was also being asked to join Achtoor, and that he was doing some interesting work in Willsden. The Petals have journeyed to Willsden to find this Achtoor.

The Petals look at the house, unsure how to approach. It seems peaceful here, but they are wary. The house is quaint, and the woods around it are quiet.

Here is your map.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Thursday November 9th, 2023 11:17:15 AM

"Let's approach friendly, this healer doesn't know we had dealings with the necromancer. Still best be prepared for the worst.

Falco casts Shield of Faith on himself when someone knocks on the door or the door opens on its own.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=36 ;
Thursday November 9th, 2023 2:11:05 PM

Beech, plays with his Holy Symbol, says a silent prayer for the group and the town, but seems ready.
"Most spells are exceedingly obvious when I cast, so you'll all know, if it's needed."
He looks around, seeing if he can spot anything that looks out of place, before it goes off on them....


Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Thursday November 9th, 2023 2:56:15 PM

"Just don't drink anything, ok? even if it feels rude!

Elyas walks up to the door and knocks, ready to run away (with dimension steps) if things get bad too quickly

"hello? anyone home?

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (270/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
See invisibility (130 minutes)
Protection from Evil (7 minutes)

On Party

Summon



Panzer Braun (David F) AC 33 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+7=26 ;
Thursday November 9th, 2023 5:09:37 PM

Panzer holds up and asks " Whoa, whoa, whoa. The flesh golem part. This guy works with golems and we are just going to walk in and hope stuff goes OK? Um forgive my asking, but how have you all survived this long? What do you all know about Flesh golems or golems in general? I know they are hard to hurt but not alot more. Knowing more than ' hard to hurt might eliminate any embarrassing mistakes if (when) a fight breaks out."
Panzer pulls out his knives and looks at them.
[b]" For instance, how do golems feel about cold, and electricity, and adamantite and cold iron and silver? Slashing and piercing and blunt too? The Culverwood was full of folks that reacted differently when you hurt them with different things, so I come with a golf bag full of options. However I am not the brightest crayon in the box so unless someone tells me which is the best option I have to experiment."

Panzer isn't traind in many lores, but he does understand engineering, as many miners would. Since Golems are constructs he tries to remember anything. He stays on the road and away from the house while he sorts his kit for this new type of foe.
Knowledge Engineering 26

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday November 9th, 2023 5:20:35 PM

Tsak knows Elyas has skills and power beyond what he looks like, but he's still not prepared to let him walk up to the door by himself. The ranger follows a few feet behind, close enough he hopes to be of use.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Thursday November 9th, 2023 5:21:07 PM

removed shield from statblock

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday November 9th, 2023 6:59:26 PM

"We've fought a number of types of golems, animated statues, or what have you. Mak's admantine usually works." Kiwina takes a moment to activate bull's strength from his tattoo. No doubt a bit early, but he's tired of letting it go too long.

=====
Active: Bull's Strength
=====
Ranger:
1st -- entangle, speak with animals (used)
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison (used), spike growth
4th -- sleet storm (used), control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday November 9th, 2023 8:36:31 PM

"What does a rainbow dragon have in common with a necromancer and now a healer / enchanter? This is quite the crazy trail we are following. Lead on." Ayotnom suggests.

DM Mark - "Hello? Anyone home?"  d20=16 ;
Friday November 10th, 2023 1:45:03 AM

Panzer gets an answer to his questions of why the Petals are here. He’s alarmed at the prospect of flesh golems. He thinks about such creatures from an engineering point of view. He’s been around constructed and mechanical things - he knows they are usually operated by someone, that they usually have limitations based on their function, that they can be destroyed with the right weapons or use of force. But his engineering brain tells him little about flesh golems. He asks about the vulnerabilities of golems.

Kiwina replies to Panzer that Mak carries an adamantine weapon that seems to be effective against golems.

Ayotnom wonders what a rainbow dragon, a necromance and a healer/enchanter have in common? This seems like the start of a good joke, but the punch line remains a mystery so far.

Falco urges a friendly approach. He also recommends being prepared, casting Shield on himself.

Beech warns that his spells are not subtle. If he casts one, you’ll all know. He looks around. He sees a house before him. He scans the surrounding forest and sees nothing out of the ordinary. He’s a bit too far to see much in the windows of the house up ahead. He sees what appears to be a nicely maintained house, chimney, and a well nearby. No smoke comes from the chimney.

Birds chirp in the woods around. A squirrel scampers up a tree.

Elyas tells his friends not to drink anything as he approaches the door to the cottage. With Tsak at his back he knocks, asking aloud if anyone is home. He can see that the exterior is well-maintained, with neatly painted walls and a charming front porch adorned with potted plants. It gives off an unassuming atmosphere.

No one comes to the door. A few minutes go by, so it seems unlikely anyone is going to answer his knock.

As Tsak waits he glances to the side where he can see a bit in the nearby window. It looks like a nice home from what little he can see. From where he stands, the place seems to have some furnishings and he can see a tapestry on the wall. He can also see a flickering light from inside.

Assuming the Petals move up and look into the windows, they see a couch and a few armchairs surround a small wooden coffee table. Bookshelves line one wall. Simple tapestries hang on other walls. A fire seems to dance in a fireplace, and beyond that is what appears to be a dining and kitchen area. You also see a door leading to an internal room.

But there is no one in there - at least, not that you can see.

Here is your map.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+21=40 ;
Friday November 10th, 2023 8:38:12 AM

Falco moves up with the others and keeps his eyes peeled. {Perception: 40!} When there is no answer he calls out.

"Were looking for a healer, our friend is hurt."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Friday November 10th, 2023 3:16:10 PM

Mak leaned against the tree and watched both doors

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=44 ; d20=18 ;
Friday November 10th, 2023 4:21:04 PM

Panzer keeps his 2 enchanted adamantine Kukri in hand and starts walking around the house. If this guy (gal?) is a healer they might have an extensive crop of herbs and healing plants in the back and they just might be out of hearing range of the door. As he walks around the house he glances in any windows he passes and calls out to the general area a friendly greeting looking for the village healer.
Perception 44
Diplomacy 18

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+26=39 ;
Friday November 10th, 2023 4:47:50 PM

Before the area gets too trampled by their investigations, Kiwina circles the house looking for tracks or signs of someone coming and going. (He proceeds clockwise looking at the plan.)

Survival = 39 to track, all bonuses except relentless tracker

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday November 10th, 2023 9:41:15 PM

Tsak sticks with Elyas at the front door. His hands are empty and visible and he's trying to look unassuming and 'normal', whatever that is.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=40 ;
Saturday November 11th, 2023 9:29:41 PM

Beech moves up, from experience he knows Panzer is a magnet for anything bad that happens, so his positioning is to where he can keep an eye on him.
He still keeps an eye out for things moving that shouldn't be or seems to be out of place.

Perception 40

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=27 ;
Sunday November 12th, 2023 9:39:08 PM

Perception: 27

Ayotnom tries to keep up with the rest of the group.

DM Mark - "Were looking for a healer, our friend is hurt."  d20=12 ;
Monday November 13th, 2023 12:32:14 AM

Falco moves up some and loudly announces the group's intent, while keeping a sharp eye out for trouble.

Mak leans against a tree and watches. Ayotnom looks around to make sure nothing surprises him.

Panzer grips weapons in both hands as he walks around the house. As he walks, he looks for a garden of healing herbs but finds no such thing that he would consider an herb garden, nor any particularly unusual plants. Looking into the windows, but the little badger-man can only really see up into these windows, being a bit too short to see the floor well. What he can see of the smaller interior room looks to be some sort of bedroom.

Kiwina circles the house, looking for tracks. As he goes, he can tell that there are tracks to and from the front door. Those tracks that have not been walked over by the party seem to be from several individuals. He sees no sign of tracks anywhere but to and from that one front door where Elyas stands.

Tsak tries to keep a nonchalant appearance as he stands near Elyas.

Beech expects Panzer to find trouble, so he moves to where he can keep him in sight.

Noone comes to the door. And there is noone inside as far as you can tell.

Looking in the windows, you see:

Living room - The walls are adorned with simple tapestries, and a fireplace crackles, casting a comforting glow. A couch and a few armchairs surround a small wooden coffee table. Bookshelves line one wall and are filled with a variety of tomes.

Study nook - Between the bookshelves and what serves as a bedroom, you see a small alcove in the living room serves as a study nook. A modest wooden desk sits against the wall. There is a box of candles and some inkpots here.

Kitchen/dining room - There are wooden cabinets here that show signs of use, and the countertops bear the marks of countless meals prepared. A round dining table with mismatched chairs sits next to the kitchen.

Bedroom - The bedroom is a simple yet comfortable space. A double bed with a quilted cover takes center stage, flanked by nightstands with oil lamps. A small dresser stands against one wall, displaying a few things on it.

A light breeze blows through the trees here - oak and ash and yew. A deer - a doe you think - lightly picks it’s way through the trees maybe a couple hundred feet from you.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Monday November 13th, 2023 9:02:26 AM

Elyas stands in front of the house for a bit, waiting to see if anyone finds anything.

"should we wait here for the healer to return? I'm sure they would come back eventually. Or do we break in and take a look around? We don't know for sure that the person living here is even the cause of what is happening in town, I think maybe we should hold off on the B&E. this time.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Monday November 13th, 2023 9:46:17 AM

"I don't want to break in really. That did not work so well for us last time. Lets wait for a bit and see, we can keep watches and what not."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=32 ;
Monday November 13th, 2023 3:37:30 PM

Beech, just stays quiet, this group is different than his last, he needs to know how he's going to fit into it. At least they make decisions.....
He continues to keep a watch out.....

Perception 32

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=40 ;
Monday November 13th, 2023 7:27:59 PM

Panzer waits for Kiwina to make his search for tracks so that the Beastkin doesn't trample them. He then proceeds around the back of the house . He agrees breaking in would be a bit premature, maybe the owner is just 'out'.
Perception 40 to scan the back of the house area.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+21=31 ;
Monday November 13th, 2023 9:11:57 PM

Kiwina is fine with waiting. Are they doing that as a group and in the open? Will they have a watch?

"Since when is walking through an open door breaking and entering?"

Kiwina looks around, particularly for someone returning or for blackbirds. (Perception = 31)

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=20 ; d20+18=38 ;
Monday November 13th, 2023 10:35:44 PM

Asimov asks, "Can't druids turn into animals? Like isn't that something they are known for? I'm just wondering if that singular raven we saw flying or that doe over there could be one?"

He turns his attention to the deer to see if it is perhaps not a deer or if it doesn't behave like one would expect a deer to

(Perception: 20)
(Sense Motive:38)

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=35 ;
Monday November 13th, 2023 10:39:46 PM

(Perception=35)
Tsak sticks with Elyas but scans the surrounding sky and trees looking for more birds that might be keeping an eye on the group, or better still signalling where the healer may be (perception).

DM Mark - Time keeps on slipping, slipping, slipping, into the future. 
Tuesday November 14th, 2023 12:48:28 AM

Elyas wonders aloud if the party should wait for someone to come.

Elyas, Falco and Panzer think it would be a bad idea to break into this house.

Kiwina wonders if entering the house would actually constitute breaking in.

As Panzer circles the house, he doesn’t see anything unusual. He also has trouble seeing much more than the ceiling through these windows given his small size. He eventually moves past the well and around the rest of the house.

Ayotnom eyes the deer as it passes through the trees in the distance. As far as he can tell, it’s just a deer.

Beech, Tsak and the others keep a sharp eye out for trouble.

Nothing seems to have changed in the house from what you can tell. Even the fire flickering merrily in the fireplace does not seem to change.

(These are some really great Perception rolls you all area making each round, and I want you to know I am not ignoring them.)

Minutes turn to hours as you wait patiently and politely. There are a number of birds here that come and go. You see several squirrels. A family of skunks wanders by, but avoids you. A rabbit stops and regards your party for a moment and continues on.

Eventually, the sun begins to go down and you get hungry.

Here is your map.

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Tuesday November 14th, 2023 8:12:56 AM

Mak had enough. There was no sign anyone was home, so he strode up to the door and tried the latch. With one hand on his sword and the other on the door he pushed inside.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Tuesday November 14th, 2023 8:41:57 AM

Elyas sits down on the ground in front of the door while they wait

"I imagine the druid or whoever it is knows we're here by now. Either one of those animals was watching us and reporting back, or the druid came in the form of one of them. It's getting late, we need to find somewhere to stay for the night. that creepy town doesn't seem like the best place to stay, but camping in the living forest without our guide is also not a great option.

When Mak goes for the door, Elyas will stand behind him ready to react to whatever they find inside.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+21=36 ;
Tuesday November 14th, 2023 11:49:50 AM

Falco jumps up when Mak heads to the door and grabs his bow. He keeps an eye on the area around them assuming all the wildlife is about to attack or something. {Perception: 36}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Tuesday November 14th, 2023 2:43:29 PM

Panzer heads back out to the "road" and pulls out his camping gear. He stops setting up when he hears they might not stay here for the night. He has been processing what Kiwina told him a little while ago and has drawn some disturbing, (and hopefully wrong) conclusions.
" So you said this guy was a golem specialist and had some ideas about making minions for yourlast target, a necromancer? Golemns, the flesh kind, are made from bodies, right? What if he is farming the town down there to use them for parts to make more lively flesh golems. More disturbingly, what if those folks in the town ARE flesh golems and that explains why he seem so stiff and not emotional."
"Oh look, Mak is doing what we have all been thinking of doing but were afraid to. Hold on a second Mak and let me get my pack on."


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=35 ;
Tuesday November 14th, 2023 7:21:30 PM

Beech moves around to where he can see the front door and the well. He pulls out his bow, but knowing his arrows are only a split second away, he prepares to use whatever is needed, if it's needed...
He opens his mouth to answer Panzer, then closes it, he'll remain silent for now....

Perception 35

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday November 14th, 2023 10:09:00 PM

Tsak watches Mak move to the door and draw his sword.
Good call

Tsak draws his own falchion and moves to stay with Mak as he enters the house. Panzers out-loud-thinking has connected a few dots that paint a nasty little scene. Given that perception and the fact that NOTHING has changed at the house in the last few hours (including a fire that should have died down when left unattended) has him preparing for the worst.

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday November 14th, 2023 11:46:27 PM

Ayotnom says, "Shall we enter the hut in search of food or go back to the tavern?"

DM Mark - "Shall we enter the hut in search of food or go back to the tavern?"  d20=14 ;
Wednesday November 15th, 2023 1:25:08 AM

The Petals have rested a bit waiting for the door to open. It’s been a long day, and you’re pretty hungry by now!

Mak is done waiting. He walks over to the door and tries the latch. He finds that it is unlocked and he steps just inside the door and looks around. He notices the house smells like an old house that’s been closed up - it could use some fresh air in here.

Elyas notices it’s getting late in the day, and in addition to being hungry he realizes the need for rest.

Falco draws his bow as he keeps an eye on the surroundings. Beech does likewise.

Panzer thinks about Achtoor’s attempt to lure Nevras Canthil here, especially in light of Nevras’ seeming skill at crafting flesh golems. The little badger-man worries that perhaps Achtoor may be using the towns folks to craft flesh golems. Or worse yet, perhaps he already has and those folk they met in Willsden are all flesh golems.

Ayotnom asks his friends if the Petals should look for food here in this house or seek it out at the tavern.

Tsak is unnerved by Panzer’s thoughts and the fact that the fire burns here, but seems to consume no wood.

As Mak enters the house he notices that this fire provides light but no heat. In fact, he thinks it may be a bit colder in the house than outside. Not unnaturally so, just that this house seems to have no source of heat to warm it, and it is largely shaded from the sun. It also lacks the smell of a burning fireplace.

Knowledge Arcana DC 23: Highlight to display spoiler: {You would guess that the fire is a Continual Flame spell.}

As Mak looks around, he can see that the fire casts a cheery, flickering glow in the house and seems to be the only source of light. With the dwindling light outside, more light would be needed to see much detail in here now, though this appears to be a comfortably appointed house.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Wednesday November 15th, 2023 9:53:31 AM

Falco holds his position and looks back at Panzer and chatters a bit because he is nervous.

"What do you think? This has to be a trap of some sort right? All the squirls are going to grow and attack or something I would guess."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday November 15th, 2023 10:31:56 AM

Kiwina is reluctant to enter another building built to tiny proportions, and lets the others go in first. "Last time we did this didn't go so well," he mutters under his breath, although he's got no better ideas.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Wednesday November 15th, 2023 7:52:54 PM

Elyas stays just outside for now

"Last time we got real crammed in when we were in a small house and a fight broke out. Call us if something happens Mak, we'll keep watch from out here!

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=29 ;
Wednesday November 15th, 2023 8:08:00 PM

Beech, continues on overwatch.

Perception 29

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=42 ;
Wednesday November 15th, 2023 8:34:27 PM

Panzer, with weapons drwan still walks into the house and looks around. He isn't sure what he is looking for but is sure he will know it when it bites his leg off, or something similar.
To Falco he replies," Oh it's a trap, just the change from outside to inside seems to show that. I am more expecting pit traps that drop us unto undead filled pits though."
Perception 42

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+21=27 ;
Wednesday November 15th, 2023 8:45:24 PM

Ayotnom follows the others into the house. He examines the fire (Know[Arcana]: 27)

"Oh look a continual flame spell" Ayotnom says as he studies the flame

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Wednesday November 15th, 2023 10:52:55 PM

Posting for Damien(Tsak)
(Perception=37, Stealth=38)

Tsak sticks with Mak. If Mak enters then Tsak will follow. He's keeping his eyes wide open and head on a swivel looking for threats so that Mak can concentrate on looking at the detail of whats going on in the house. Tsak also does his best to move quietly and remain in the shadows, so if someone is around they may not notice the 6'8" green-skinned half-orc with a wicked curved sword that has casually entered their sitting room.



Tsak - (Post made by DM Mark because of the troubles) 
Thursday November 16th, 2023 12:06:13 AM

(Perception=37, Stealth=38)

Tsak sticks with Mak. If Mak enters then Tsak will follow. He's keeping his eyes wide open and head on a swivel looking for threats so that Mak can concentrate on looking at the detail of whats going on in the house. Tsak also does his best to move quietly and remain in the shadows, so if someone is around they may not notice the 6'8" green-skinned half-orc with a wicked curved sword that has casually entered their sitting room.


DM Mark - "This has to be a trap of some sort right?" 
Thursday November 16th, 2023 1:30:01 AM

The PCs seem to find the house in the woods comfy and homey and quiet, in a something’s-going-to-kill-us kind of way.

Kiwina is reluctant to enter, recalling that the last time he entered a house his large size proved to be a problem. Elyas likewise will not enter, but cheers Mak on. Beech keeps a sharp eye out.

Falco nervously looks to his fellow beastfolk Panzer for answers, and half expects the squirrels to mount an attack.

Panzer us undeterred. His small size makes it easier to push past the others and he goes in, expecting a trap. From where he stands, Panzer gets a better view of the layout than he had from the outside.

Ayotnom also goes in. He tells his friends that the fire is not real and merely Continual Flame cast on the logs in the fireplace. (I moved your PC.)

As noted before, it’s slightly cooler in this house, though with the fading light it’s likely that the woods will be the colder place soon.

Tsak tries to fade into the growing shadows.

Ayotnom, Panzer and Mak have a pretty good view of things, though the fading light make it difficult.

Living room - The walls are adorned with simple tapestries, and a fireplace crackles, casting a comforting glow. Wood and fireplace tools sit on the hearth. A worn but comfortable couch and a few armchairs surround a small wooden coffee table. Bookshelves line one wall and are filled with a variety of tomes. It’s hard to read the titles in this light.

Study nook - Between the bookshelves and what serves as a bedroom, you see a small alcove in the living room serves as a study nook. A modest wooden desk sits against the wall. There is a box of candles and some inkpots here.

Kitchen/dining room - There are wooden cabinets here that show signs of use, and the countertops bear the marks of countless meals prepared. A round dining table with mismatched chairs sits next to the kitchen. Knives sit in a wooden stand, and you notice some well used dishes here. You think you see the outline of something on the floor of the kitchen, but it’s hard to tell from the flickering light from the fireplace, which is the only light in the house.

There is a closed door here which leads to a bedroom that Panzer and Kiwina saw looking in a window from the outside.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+21=26 ;
Thursday November 16th, 2023 9:57:33 AM

Falco stays outside and keeps watch. He has no interest in being caught inside when the healer returns and turns out to be a chromatic dragon or something. His owl head swivels this way and that as he keeps an eye out. {Perception: 26}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3)  d20+18=19 ;
Thursday November 16th, 2023 10:06:00 AM

Mak moved through the house cautiously, noting as he did the heatless fire. "Magic fire." he pointed out to Tsak. "What else could it be? No Heat." he said as he adjusted the purple lensed darkvision glasses. Ayotnom's confirmation came a moment later. "See?"

Mak wasn't concerned about the tomes and thought to add to Tsak and those in the house. "I don't think this man is involved in our quest, more likely he's a victim." Mak guessed as he moved over to inspect the outline on the floor.

OOC:
Perception +18, Roll 19. --- Another fabulous roll from our dice server.


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=44 ;
Thursday November 16th, 2023 4:43:53 PM

" Beech, can you toss dancing lights on me? Its kinda dark in here."
Panzer walks over to stand by Mak. He assumes the divot is a stairway to a cellar but with some additional light it will be easier to tell. Cellars belong in the kitchen anyway because they hold roots and other cool temperature foodstuffs.
Perception 44 to find the handle to open the stairway door.

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=39 ;
Thursday November 16th, 2023 4:49:30 PM

Beech thinks about the ioun stones and how he has continual flames on a couple of them....
"Can you tell when the place was last occupied or is that too much to ask?" Beech calls from outside.
He continues to keep watch for any trouble.

Perception 39

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Thursday November 16th, 2023 4:53:04 PM

Beech will toss a dancing lights, and adds, "Tell me the direction when you need it moved." This time it'll be four globes rather than his usual humanoid figure....

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=37 ; d20+18=38 ;
Thursday November 16th, 2023 5:08:55 PM

Tsak sticks by Mak nodding sagely as the man makes his pronouncements, time will tell if he's right. He keeps his eyes up and tries to stay in the shadows, readyto make a surprise entrance when the shenanigans start.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday November 16th, 2023 8:06:58 PM

Kiwina moves around outside the house to look in the bedroom window. If it is too dark to see inside well, he casts light on a leaf or blade of grass and presses that against the window with his hand to light the interior.

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+15=17 ;
Thursday November 16th, 2023 8:37:02 PM

Elyas keeps watch for anyone approaching the house, but it's distracted by looking back to see how things are going inside

Perception = 17

He paces nervously, waiting for something to go badly

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=33 ;
Thursday November 16th, 2023 11:54:59 PM

Ayotnom casts light on his shirt and goes to investigate what may be on the kitchen floor(Perception:33)

DM Mark - "I don't think this man is involved in our quest, more likely he's a victim." 
Friday November 17th, 2023 2:09:53 AM

Falco remains convinced that things are about to go terribly wrong in that house. He sees a few bats flit about here and there outside. The little owl-man suppresses a primal urge to catch a bat.

Beech calls from the outside, asking if anyone can tell how long ago the house was occupied. He cannot see his friends in the house from where he is.

Kiwina move around the outside of the house. He looks into the window of what appears to be a bedroom. Since the door is closed to the rest of the house, the Centaur creates a light to better see in. He sees a double bed with a quilted cover, flanked by nightstands with oil lamps. A small dresser stands against one wall, displaying a few things. The room looks peaceful and comfortable from where he stands.

Tsak stays near Mak, hiding in the shadows by the fireplace. Even though he knows the fire is not a real fire, as he nears the fireplace it still seems odd to see the flickering flames but feel no heat. Even without this source of heat, the tapestries on the walls convey a sense of warmth and comfort, as do the furnishings. He notices a few oil lamps. Beside him are some fireplace tools.

Mak moves through the house. He believes the inhabitant of this house has become a victim. He takes a look at the outline in the kitchen floor, and can see it is a trap door. Panzer checks on this as well, asking Beech to create Dancing Lights in the house. Then Ayotnom comes up and casts a Light spell on himself. As Panzer looks down, he sees a recessed iron handle in the trap door. He reaches down and opens the door.

As Panzer opens the door, an earthy smell wafts up. To the little badger, this is a comforting smell. To Ayotnom and Mak it smells like a musty basement. A stone stairway descends from the kitchen to a stone cellar floor. He can see stone walls lined with wooden shelves holding various things. He suspects it may be food, but it’s tough to tell from up here. The cellar is dark.

Here is your map. Please move yourselves on the map, or let me know where you move to. I added the cellar to the left.

Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday November 17th, 2023 9:43:52 AM

Kiwina moves back to the entrance and squeezes inside, where he tells the others that the bedroom looks empty.

From here he can see the others are at a trap door. The possibility of trying to climb a ladder into a basement brings out an involuntary shudder.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+21=37 ;
Friday November 17th, 2023 10:10:32 AM

Falco slides over into the trees so he can see the side of the house as well. He starts to relax a little and then realizes that that is exactly what the squirls want. {Perception: 37}
____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Mak(JamesM)(123/123)|AC:29/19T/--FF|CMD 35| Arrows/20+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3) 
Friday November 17th, 2023 11:13:44 AM

"Tsak. You are on. Get down there and see what we have. I'll be right behind you if you need help." Mak said to his half-orc friend. Walking into a trap was best suited to those that might be able to survive, Tsak and He were the ones, so as soon as Tsak took to the steps Mak followed him down.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=38 ; d20=16 ;
Friday November 17th, 2023 12:43:14 PM

" I'm smaller than both of you, I'll go."
Panzer puts away the offhand blade and picks up one of the oil lamps he has seen in nooks all over the house. He lights it and descends the stairway/ladder. He shines the light over the jars and such on the shelf and looks for hidden doors, obvious doors and traps(mostly by sticking his nose where it doesn't belong)
Perception 38
Saves in case he finds a trap the hard way 16 + save mad
Reflex save 27
Fort save 32
Will save 27

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Friday November 17th, 2023 3:09:13 PM

"Check out the landing at the bottom, and if it opens into a larger space I can teleport down with some of our larger companions!

Elyas moves into the house and waits at the top of the trapdoor for word from the others.

Does anyone else want light on them?

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character  d20+21=40 ;
Friday November 17th, 2023 4:37:08 PM

Beech aims the Dancing lights towards the trap door and moves to the front door, after a quick peek inside, he again pays attention to the outside....

Perception 40

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=21 ; d20+18=37 ; d20+6=9 ;
Friday November 17th, 2023 9:00:51 PM

(Stealth=21, Perception=37, KnowledgeDungeoneering=9)

Tsak watches Panzer take a lit lamp with him and gives Mak a look as if to say "amateurs!".
Then straight away he follows the brave little fella down the hole.
Tsak is still trying to be quiet, but figures anyone down here knows they're coming (Stealth). He's doing his best to look in all the nooks and crannies with his darkvision to see movement (Perception). The ranger is also studying the layout of the room to see how it was made and try to determine if it is indeed part of a huge cave complex built by an evil mastermind for the simple purpose of destroying or taking over the Wold (KnowledgeDungeoneering :)) If he sees a trapdoor to a pool of sharks or a live volcano in the corner he'll know they're in the right place...

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=31 ;
Sunday November 19th, 2023 11:36:08 PM

Ayotnom peers down the open trap door (Perception 31)

DM Mark - " I'll be right behind you if you need help." 
Monday November 20th, 2023 1:44:22 AM

Kiwina comes into the house and stands by a bookshelf as he tells his friends about what he saw looking into the bedroom window, though the bedroom door remains closed to the rest of the house.

Falco moves into the trees outside. He can see pretty well in the fading light, but worries about a surprise attack by squirrels.

Elyas moves into the house, noticing a nicely appointed house with lots of the usual homey items one would expect to find scattered about. He walks past a large bookcase and a desk in a study nook, and over to the kitchen with its cellar door in the floor. He sees the usual dishes and utensils here.

Mak calls for Tsak to go down into the cellar, saying he will follow. Panzer then squeezes in, followed by a stealthy Tsak and then Mak. Their way is lit by Panzer using an oil lamp from the house. Though Tsak can see fine in the dark, Mak benefits from the lamp. Elays moves up and peers down the stairs, offering a light spell if needed. Ayotnom looks down in as well.

As Panzer, Tsak and Mak head down in, they find the place has a damp, earthy smell. Shelves hold various crocks of pickled something, and there are bags of shriveled vegetables. Panzer and Tsak look carefully around, and in the south wall they notice something is not right with one wall. Is that an outline of a doorway? Perhaps it leads to the pool of sharks or live volcano that Tsak is hoping for.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=38 ;
Monday November 20th, 2023 4:34:07 AM

(Perception=38)

Tsak quietly makes his way over to the door, studies it, and then puts his ear to it to see what he can hear?

Elyas (Ben A.) (82/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Monday November 20th, 2023 9:18:01 AM

Elyas skims the titles of books on the large bookshelf while the three companions go down into the cellar to investigate. no sense crowding the room until they find something.

He casts detect magic and looks to see if anything in the house shows as magical

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Monday November 20th, 2023 10:10:45 AM

Falco continues to wait outside assuming that there will be some noise when the inevitable problem happens.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Monday November 20th, 2023 2:15:45 PM

Beech moves inside to what appears to be a space between sitting area and an eating area, His home wasn't going to be that formal, but he shakes it off with hardly a thought...
He notices the bedroom door is still shut, "Kiwina, wanna check it out? I'll be backup, plus the others are only across the room, looking to go down the hole."
Beech still has his bow in one hand, and directs the dancing lights just under the floor level, as far as he can see,He keeps one of the globes above the floor, and helping to light up the room, hoping it helps....

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Monday November 20th, 2023 2:40:38 PM

" So that looks like a door. Either of you able to disarm any traps on it? If not some of us ought to clear out while someone opens it. I'll do it. I mean I'm small and easy to carry out to Falco to heal when it blows my arms off.." He waits to see what the others think.


Kiwina (Steve M) 101/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  I d20+21=29 ;
Monday November 20th, 2023 9:20:39 PM

Kiwina checks out the bedroom from the inside, not really expecting to see anything different this way.

Perception = 29

Ayotnom Ogini Hugh C 92/92 | AC : 22; Touch 20; Flat 15 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday November 20th, 2023 10:11:23 PM

Ayotnom follows the others down. He knocks on the patch of wall that appears to be not wall or door to see if it sounds different than the rest of the walls (OOC: checking in)

DM Mark - " I'll be right behind you if you need help."  d6=2 ; d20+9=28 ; d6+9=12 ; d20+9=12 ; d20+9=23 ; d6+9=13 ; d6=1 ; d6=5 ; d20+15=23 ; d6+3=6 ;
Tuesday November 21st, 2023 2:26:32 AM

Elyas moves back to the large bookshelf near the entry way and looks at the book titles. The titles range from works of fiction to historical accounts. Then he casts Detect Magic and begins to scan the room. He senses a good deal of magic here as he focuses to find out more.

Falco still doesn’t trust going in side and waits.

Beech moves in and notices the closed door. He urgest Kiwina to open the bedroom door to see what is inside.

Down in the cellar, Tsak makes his way over to the outline of a door in the stone wall. He presses his ear against the area and listens carefully, but hears no sound. Panzer asks if Mak or Tsak can look for traps on the door, and offers to open it. Ayotnom squeezes as he moves into the cellar where Tsak is carefully listening at the door and knocks on it, startling Tsak a bit.

Kiwina moves to the bedroom door and opens it. He sees the seemingly empty room he saw before, but from the other side. And much to his surprise, a few things in the room suddenly move.

In fact, the whole house seems to come alive! We are now in combat rounds.

A swarm of books fly off the shelves, battering Elyas as they swirl about him! He takes 2 points of damage from the books, and he must make a DC 11 Fort save or be distracted (nauseated condition on a failed save - creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention for 1 round. The only action such a character can take is a single move action per turn.)

Beech is attacked by a couch, which slams into him for 12 damage (hit AC 28). He’s also battered by a couple of pillows, but they just seem like a silly annoyance.

Kiwina sees the bed move toward him and try to slam into him, but fail to connect. Then a table slams into his other side for 13 damage (hit AC 23). Ouch.

Down in the cellar, a swarm of jars fly off the shelves and swirl around Panzer (1 damage) and Ayotnom (5 damage). Some of the jars break as they do this, releasing their pickled contents. Panzer and Ayotnom must each make a DC 11 Fort save or be distracted (nauseated condition on a failed save - creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention for 1 round. The only action such a character can take is a single move action per turn.)

Tsak sees a large sack snake its way to him. It tries to wrap around his legs, but fails to grapple him. Still, it inflicts 6 points of damage wrapped around one leg (hit AC 23).

Tapestries fly off the walls, a swarm of dishes floats in the air, and there are some menacing knives and large utensils as well. Are those chairs moving?

Here is your map. Please move yourselves on the map, or let me know where you move to.

The animated objects are in pink.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+10=28 ; 13d6=45 ;
Tuesday November 21st, 2023 9:33:26 AM

Elyas backs away from the swarm of books, avoiding the ill effects of the attack
(Fort save = 28)

"Looks like we woke something up! yikes!

He moves to where he can hit a few objects at once and casts a cone of cold over the small table, book swarm and tapestry
(DC 24 reflex saves for each. 45 cold damage)

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (270/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon



Kiwina (Steve M) 88/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday November 21st, 2023 9:39:13 AM

Kiwina takes time to close the bedroom door (and hopefully shut out the items in there) and faces the table. He draws the admantine dagger while his rod reforms into a battle axe, and is ready to attack next round.

=====
Ranger:
1st -- entangle, speak with animals (used)
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison (used), spike growth
4th -- sleet storm (used), control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used




'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  13d6=66 ;
Tuesday November 21st, 2023 9:58:40 AM

Hearing the commotion Falco jogs back over to the door, which I assume would have been left open to allow a hasty exit, while he grumbles. "It's never just "Be Our Guest" is it." He looks through door, shakes his head and calls down a column of flame on a swarm of books.{ooc: Red square on map} "What did you guys do?"

{Flame Strike: 33 Fire / 33 Devine}
____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+16=28 ; d20+21=32 ; d20+16=31 ; d20+16=18 ; d20+11=22 ; d3+21=23 ; d6=3 ; d6=4 ; d3+21=23 ; d3+21=24 ; d6=4 ; d10=3 ; d3+21=23 ; d6=2 ;
Tuesday November 21st, 2023 11:58:01 AM

Fort save (DC 11) made 28

No damage taken, the adamantine armor absorbs the hit.

With only one weapon, he has a lamp in the other, Panzer attacks the jar swarm.
Main hand 1 Hits AC 32 for 23 damage and 3 lightning damage
Main hand 2 Hits AC 31 confirms to AC 18 for 23 damage and 4 lightning damage or 47 damage and 7 Lightning damage on a critical hit
Main hand 3 Hits AC 22 for 23 damage and 2 Lightning Damage
All weapon damage is magic and adamantine

Mak(JamesM)(123/123)|AC:38AO/30/20T/--FF|CMD 36|Rapier +1|24/19/14/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic  d20+24=30 ; d20+19=34 ; d20+14=21 ; d20+19=23 ; d6+8=13 ; d8=1 ; d6+8=11 ; d6+8=12 ;
Tuesday November 21st, 2023 1:54:35 PM

Mak was going to suggest withdrawing peacefully, but the sound of roaring fire upstairs told him it was too late. "We are going to have to rebuild this house." he predicted as he swiped at a flying jar.

OOC:
Mak - Jar, Roll 30, 34, 21. Hit, Threat(23 for crit), ??. Damage 13, 11(x2 if Crit + 1 Sonic), 12.

**Combat Reflexes, Admantium - Ignores Hardness < 20, Thundering Weapon, Keen Weapon, *Holy Weapon(+2d6 v Evil), Full Attack, Weapon Finesse, Weapon Focus, Weapon Specialization, Precise Strike, Mobility| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | |

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  d20+19=29 ; 13d6=42 ;
Tuesday November 21st, 2023 4:06:53 PM

Beech 5' steps and casts a spell Defensively Highlight to display spoiler: {(target is 25 for 5th level spell) }.... As he's starting to cast he yells out, "Don't come up yet, it's about to get messy." then a lot softer, "Kiwina, anything still moving after this, is yours including the table....."
He casts Cone of Cold covering most of the rest of the first floor..... Highlight to display spoiler: {(I outlined the area of effect in blue) }

Cone of Cold 42 Ref Save DC 21

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+12=28 ;
Tuesday November 21st, 2023 8:31:21 PM

Ayotnom casts mage armor and stays where he currently is for now.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=37 ; d20+13=17 ; d20+8=16 ; 2d4+4=9 ; 2d4+4=8 ; 2d4+4=10 ;
Tuesday November 21st, 2023 9:42:03 PM

(A1=37, Dmg=9; A2=17, Dmg=8; A3=16, Dmg=10)

Tsak is holding his falchion in one hand and a corner of the sack in the other. He's trying to hold it away from his leg whilst he hacks at it one handed.

He takes a second to glare at Ayotnom Knocking is over-rated! he forces past clenched teeth.

DM Mark - "What did you guys do?"  d20+1=5 ; d20=17 ; d20+2=5 ; d20+6=16 ; d20+1=8 ; d20=16 ; d20+1=10 ; d20+1=5 ; d20+5=14 ; d20+9=22 ; d20+9=22 ; d20+9=14 ; d6+9=10 ; d6+9=11 ;
Wednesday November 22nd, 2023 1:59:14 AM

Elyas moves out of the swarm of books and positions himself to cast a Cone of Cold. Sparkling motes form in the air as available water vapor freezes. Frost forms on the books as they drop to the ground. Similarly, the tapestry and the small table fall motionless.

Falco steps to the doorway and he calls down a column of flame and divine energy. The books that once swarmed Elyas are burned to a crisp. The floor has a nice, circular burn mark as whisps of smoke curl up from where it hit.

Not to be out done, Beech conjures up a Cone of Cold. He watches as a rime of frost covers the couch, pillows, tapestry, knives, dishes, and chairs. The dishes and knives fall with a clatter. The pillows and the tapestry fall as well. The chairs stop moving.

The couch slams into Beech, hitting him for 10 damage.

Kiwina tries to close the door that opened into the bedroom, but the bed is much stronger and he is not able to close the door. He draws his dagger as he transforms his weapon into a battle axe, ready to strike at his furniture foes.

The dining table and the bed both strike at Kiwina. The bed misses, but the table hits him for 11 damage.

—---------------------------------------
Down in the cellar, Panzer’s kukri knife flashes out at the jars swarming around him and Ayotnom. His strikes hit even as lightning flashes from the blade. The jars shatter. Shards of pottery fall to the floor and a spray of pickle juice erupts from each shattered jar. Panzer and Ayotnom make a DC 15 Fort save to avoid being blinded for one round.

Mak hears the commotion upstairs and worries the Petals are going to need to fix some things once this is over.

Ayotnom casts Mage Armor on himself.

Tsak strikes at the tapestry with his falchon, slicing it nearly in half. The tapestry strikes back weakly but fails to hit.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Remaining animated objects are in pink. Some objects no longer move and are still shown on the map and may be moved through. Destroyed swarms are gone.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+18=26 ; d6=4 ;
Wednesday November 22nd, 2023 9:41:54 AM

Falco steps though the ash he created and into the room with his bow at the ready. He loses a single arrow at the couch, of all things, while mumbling to himself. "This is like a kids story."

{Hit: 26 | Dam: 5}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+21=24 ; d20+16=22 ; d20+11=25 ; d3+21=22 ; d6=6 ; d3+21=23 ; d6=1 ; d3+21=22 ; d6=2 ;
Wednesday November 22nd, 2023 3:00:01 PM

Panzer steps towards Tsak and says " Hold Still "
He then slashes at the sack
attack 1 hits AC 24 for 22 damage and 8 electricity damage
attack 2 hits AC 22 for 23 damage and 1 electric damage
attack 3 hits AC 25 for 22 damage and 2 electric damage

Beech (JohnC) AC 20(24)/15/15,HP 60/82 See Invis/Darkvision Character  d20+11=28 ; d20+11=24 ; d20+6=19 ; d8+2=3 ; d8+2=4 ; d8+2=8 ; 2d6=10 ; 2d6=7 ; 2d6=6 ;
Wednesday November 22nd, 2023 4:07:02 PM

Beech, taking another 5' step, draws an AoO as he brings his bow up and looses arrows at first the couch and if it stops moving at the table for any shots after that.

Arrow 1 Hit AC 28, Damage 3 (+ if Evil 10), counts as Good
Arrow 2 Hit AC 24, Damage 4 (+ if Evil 7), counts as Good
Arrow 3 Hit AC 19, Damage 8 (+ if Evil 6), counts as Good

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday November 22nd, 2023 4:53:54 PM

Tsak watches as Panzer slashes at the sack that was attempting to... trip, muffle, devour him? He's not really sure what its long term goal was. But the bits that are left now look pretty harmless. Some are even smoking slightly.
Coulda been my new companion, I think it really liked me

He tosses whats left of the thing into the corner and turns his attention back to the door in the stone wall.
The poorly hidden door in the cellar of the house where all the furniture just tried to attack them.
Million to one, what could go wrong, probably just a wine cellar.
Well Bob, do ya wanna see whats behind door number 1?
He looks at the two fighters as they line up around the door frame, nods to Panzer and Mak and gets ready to give it a shove.

Kiwina (Steve M) 77/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+12=28 ; d20+12=28 ; d20+9=24 ; d20+9=21 ; d8+4=6 ; d8+4=6 ; d4+4=5 ; d6+2=5 ; d6+2=8 ;
Wednesday November 22nd, 2023 5:30:29 PM

Kiwina steps away from the bedroom door while attacking the dining table.

Battle axe -- AC 28 -- 6 damage (magic )
Dagger -- AC 28 -- 5 damage (magic, admantine)
Hoof -- AC 24 -- 5 damage
Hoof -- AC 21 -- 8 damage

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Wednesday November 22nd, 2023 6:28:14 PM

Panzer looks horrified for a minute.
" I...I didn't know. Were you trying to tame it to be your buddy? I'm so sorry."
He isn't able to keep up the sham though as he bursts into laughter before he can finish the comment. He looks at the others ready to move into the second cellar and then up the ladder.
" Shouldn't we help them first? I heard explosions, and none were fireballs."

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+12=16 ; d20+14=17 ; d20+9=17 ; d8+4=5 ; d8+4=10 ;
Wednesday November 22nd, 2023 11:11:58 PM

Fort Save: 16

Ayotnom avoids being blinded and then attacks the animated sack with his rapier.

17 vs sack AC; 5 if that hits
17 vs sack AC;10 if that hits

DM Mark - "Coulda been my new companion, I think it really liked me."  d20+9=21 ; d6+9=12 ; d20+9=12 ; d20+9=23 ; d6+9=15 ;
Thursday November 23rd, 2023 3:19:37 AM

Falco steps into the room and shoots at the couch. His arrow hits, but sinks into a cushion (hardness 5, no damage.)

Beech fires three arrows into the couch as well, but he’s not sure if they did much. (hardness 5)
The couch attacks as he fires the arrow, inflicting 12 points of damage (AOO, hits AC 21.) Then it attacks again, missing him.

Kiwina steps away from where the bed can attack him, and focuses his efforts on the table. As he hits the thing, he finds that his adamantine dagger is more effective than his axe. (hardness 5, but his adamantine dagger does full damage.) The table attacks Kiwina for 15 damage as a solid wooden leg connects with the centaur. Then two pillows fly out of the bedroom and begin to pummel Kiwina. The soft pillows don’t do any damage, but they’re really annoying.

The bed seems to go a little crazy as it bashes against the doorway, trying to get out of the bedroom.

Panzer whacks the sack, ending the sack attack. The sack by Tsak goes slack. Tsak gives him some flack about the sack. Panzer looks up the stairs and thinks he should go back and attack. Ayotnom was going to hack the sack, but seeing it go slack he stands back. Mak sees the attack and is taken aback.

Tsak feigns lament, saying he had hoped the sack could be trained before it got shredded. He turns his attention to the secret door in the cellar. He searches around for a bit and finds a stone in the wall that moves when pressed, causing a click as the secret door opens. Though the door is 5’ wide, it opens onto a 10’ wide passageway that curves a bit here and there, so that even with his darkvision Tsak can only see about 30’.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  5d4+5=19 ;
Thursday November 23rd, 2023 8:24:20 AM

Elyas moves back and fires off a magic missile at the couch.

19 force damage

He looks around trying to determine which furniture pieces are still a threat

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  2d8+10=22 ;
Thursday November 23rd, 2023 9:48:36 AM

Falco give up the arrows shaking his head. "Real good, I shot an arrow at a pillow." He crosses the room, avoiding the killer couch, and heals Beech of the wounds he has taken. {CMW 22 @ Beech}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Thursday November 23rd, 2023 9:51:33 AM

Since their smash and bash crew (Panzer included) seem intent on pushing into the secret passage, the Badgerkin snuffs the lamp, sets it down, draws his off hand knife and makes sure his goggles are in place (darkvision). He is ready to head into the passage.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  10d6=38 ;
Thursday November 23rd, 2023 4:36:52 PM

Beech takes another step back, "Thanks Falco, feels a lot better, FIRE IN THE HOLE!!!....", the first was loud enough for Falco to hear, but the last was shouted to be sure it was heard by those who needed too..
Beech flips a small ball of guano and knowing the size of the BOOM, centers it to cover the Couch and yet still hit the edge of the Table, while missing his friends... Highlight to display spoiler: {(20' radius, need me to outline it?)}

Fireball, Damage 38, Ref Save DC 19

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday November 23rd, 2023 5:58:27 PM

It's dark and his friends are wearing sun-glasses. There's a secret door in the cellar and someone upstairs is setting off fireballs to finish off the rogue furniture that attacked them. Yep, this place definitely has potential. Tsak still has hopes for a pool of sharks and/or a volcano.

He waits near the door without entering, but shields his eyes from the direction of the stairs where he assumes there will soon be a very bright light.

We'll wait for the rest of the petals, they'll get disappointed if we hog all the danger


Kiwina (Steve M) 62/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+12=21 ; d20+12=18 ; d20+9=22 ; d20+9=12 ; d8+4=5 ; d4+4=6 ; d6+2=4 ; d6+2=5 ;
Thursday November 23rd, 2023 6:17:14 PM

Kiwina attacks again. At this rate, he's going to have to try something else soon. His spells today are mostly of the set-the-room-on-fire type. . .

Battle axe -- AC 21 -- 5 damage
Dagger -- AC 18 -- 6 damage
Hoof -- AC 22 -- 4 damage
Hoof -- AC 12 -- 5 damage



DM Mark - "FIRE IN THE HOLE!"  d20=11 ; d20+9=29 ; d20+9=26 ; d6+9=11 ; d6+9=14 ;
Friday November 24th, 2023 1:45:56 AM

Though most of the animated objects in the house have ceased to move, some of the larger pieces are still attacking.

Elyas sends a few Magic Missiles into the couch. He can see that the dining table is attacking Kiwina and something is trying to get out of the bedroom.

Falco crosses the room, avoiding the killer couch and heals Beech for 22 points.

Beech thanks Falco. Then he casts a fireball. Inside a house. In a forest.

The fireball does affect the couch, which is no longer moving and is burning cheerily in the middle of the room. He also catches the dining table, which also ceases moving and begins to burn. In fact several things - pillows, blankets, and small books, a chair - in the area of the fireball seem to catch fire. Smoke begins to fill the air. The fire’s just beginning to catch, but this looks bad.

On the plus side, it’s now much warmer in the house.

Kwina strikes at the table, but it is no longer moving. The bed however is moving. It seems to have finally figured out how to squeeze out of that bedroom door, and it moves out to attack Kiwina. The centaur gets an AOO against the bed.

The bed hits Kiwina (confirmed crit) for 25 damage. Ouch! With the bed there, two pillows move as well.

Panzer gets himself ready to venture into the passageway leading from the cellar.

Tsak sees his friends adjust their sunglasses in a dark cellar. Then he sees and hears the familiar flash and woosh of a fireball inside the house. The flickering light and crackle of fire from upstairs makes him hope for a pool of sharks or a volcano to really round things out.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Remaining animated objects are in pink. The yellow are beginning fires.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+16=21 ;
Friday November 24th, 2023 9:36:07 AM

OOC
The sack is dead right?
IC
" Boy I hope this passageway goes somewhere. It looks like it is getting toasty up there."
Fort 21 second fort save made


Kiwina (Steve M) 37/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+12=24 ; d4+4=8 ; d4+4=5 ; d20+13=32 ;
Friday November 24th, 2023 10:44:44 AM

Kiwina makes his AOO with the dagger, hitting AC 24 for 8 damage.

Kiwina then stows his weapons (move action) and grapples the bed (standard action), getting a 32 on his roll. Kiwina's CMD is 25.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  3d8+13=27 ; d20+21=34 ;
Friday November 24th, 2023 1:12:47 PM

Falcos moves, squeezing though Beech's space, and moves to heal Kiwana.

{Concentration: 34 | CSW: 27 @ Kiwana}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  13d6=36 ;
Friday November 24th, 2023 3:31:54 PM

Beech, moves and casts another Cone of Cold, this time aiming to hit most of the fires and the 2 pillows. Highlight to display spoiler: { just the standard cone, starting in V,19 and away and down}
"Falco, gonna need you to think about Create Water as a spell, Fireballs and then blizzards is going to run through my magic in a hurry.... Maybe a wand or three of it...."

Cone of Cold, Damage 36, Reflex save DC 21

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday November 24th, 2023 6:04:20 PM

Tsak's thinking is stuck. Running back up the stairs into a fight in a burning house doesn't seem smart. Staying in the basement while the house burns around them seems like suicide. Running off with Mak and Panzer into the unknown secret lair in the basement is also probably suicide. He looks from Mak to Panzer, Panzer to Mak hoping that the thoughts screaming thru his head will somehow be heard and the universe will provide an answer.
The universe looks silently back at him thru the eyes of his mates.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+16=22 ; d8=4 ;
Friday November 24th, 2023 11:24:43 PM

Ayotnom goes upstairs and hurls his rapier at the nearest inanimate object using his hand of the apprentice ability (probably the pillow in the living room)

(22 vs AC; 8 damage)

DM Mark - "FIRE IN THE HOLE!" 
Saturday November 25th, 2023 1:34:37 AM

(oops - yeah David, the sack is dead. I removed it from the cellar map.)

DM Mark - Not the tidy cottage it was before.  d20+9=17 ; d20+7=21 ; d20+1=6 ; d20+1=16 ;
Monday November 27th, 2023 2:31:46 AM

Kiwina stabs the bed with his adamantine dagger as it moves past him. He stowed one weapon and drops the other (which one is dropped? Grappling with only one free hand would be done at -4.) Then he attempts to grapple a bed! This provokes an attack from the bed, but the bed misses. Kiwina’s grapple is successful, so both Kiwina and the bed now have the grappled condition. The now grappled bed struggles to attacks Kiwina and misses again.

(The grappled bed now has an AC of 12.)

The presents a rather odd wrestling match, as a centaur is trying to keep hold of an ambulatory bed that is flailing about!

Falco moves up to head Kiwina for 27 points.

Beech gestures and conjures a Cone of Cold. This effectively puts out the fires started by his fireball, with the exception of one part of that couch (I assume he avoided including Kiwina in this spell.) This spell also causes the two flying pillows to suddenly be covered in frost before they drop to the ground motionless. He says that in the future he could really use some help putting out the fires he starts.

Ayotnom squeezes back up through the cellar door, just in time to see Beech create frost over the area that is on fire, putting out almost all it. Unfortunately, he is not quite able to get within 30’ to also strike this round, so he moves to be ready to strike next round.

Panzer looks at the sack to make sure it no longer moves - it does not. He peers ahead into the dark passage from the cellar, at least as far as he can see before the passage turns slightly. With the sound of spells up above, he’s content to be in the cellar for now.

Tsak is really not sure what to do. The burning house seems like a bad place to go, as does the dark unknown passage way ahead. He waits for his friends.

The house definitely looks a bit different than it did when you first arrived. Large areas are scorched and fire damaged. The bookshelf and the desk are largely intact. There’s a half burnt couch with one corner still alight. Smoke hangs in the air, but not so badly as to obscure vision yet. The items that previously flew and ran about the place are still. Except for that annoying bed that’s currently wrestling with a centaur.

Perception DC 23:Highlight to display spoiler: {One of those knives that dropped to the floor looks a bit different, more sturdy than the others.}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Monday November 27th, 2023 8:18:19 AM

"I don't know, they are still fighting.Maybe there were alot more things up there."
Ever the action junkie, Panzer heads for the ladder. He double times it but is still short of reaching the struggling Kiwina.

Mak(JamesM)(123/123)|AC:38AO/30/20T/--FF|CMD 36|Rapier +1|24/19/14/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic  d20+18=38 ;
Monday November 27th, 2023 8:58:34 AM

"There's a locked door in the basement." Mak advised. "We can teleport to the other side and open it from there, or if someone can work the lock?"

"BTW, that knife looks special." Mak said looking at one of the knives on the floor.

OOC:
Perception +18, Roll 38


Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+11=31 ; d20+11=13 ; d6+6=9 ; d6+6=12 ;
Monday November 27th, 2023 9:29:09 AM

Elyas hears Mak call out a dagger that looks interesting, but there is still the bed to deal with. He notes that he should look at that dagger later.

The bed looks like it is probably going to be done with soon so instead of using up a higher level spell, Elyas fires a acid dart at it

31 to hit vs touch AC, crit threat, 13 vs touch to confirm
9 acid damage, 21 total if that was a crit.

"every time... every time we try to investigate someone's house we end up trashing the place! He looks around in despair at all the burned books and furniture in the room.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 1/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (9/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (270/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  d20+11=25 ; d6+6=7 ;
Monday November 27th, 2023 1:06:56 PM

Beech, points at the table, and finds that his Archery skills help a lot with his Acidic Ray...
"Someone please get that last bit of Fire, before it spreads." He seems ready to add more, but holds back....

Cast Acidic Ray, Hit Touch AC 25, Damage 8 Acid (forgot to add Point Blank Bonus)

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+21=30 ;
Monday November 27th, 2023 1:24:06 PM

He looks around at the devastation shaking his head. [b] "We will never get invited anywhere. Is anyone else badly hurt?" He moves towards the nice looking knife. {Perception: 30}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Kiwina (Steve M) 37/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+18=36 ;
Monday November 27th, 2023 8:12:32 PM

Kiwina stows the dagger and drops the battle axe, which reverts to a rod when he does.

Kiwina had been planning to drag the bed to a burning spot, but those have suddenly disappeared, leaving him in the spot of simply trying to pin the bed.

Kiwina gets a 36 on his roll to pin the bed (if I read it right and the +5 for previously grappled foe applies). His CMD is 32.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=23 ; d20+16=28 ; d8+4=6 ;
Monday November 27th, 2023 8:51:30 PM

Perception: 23

Ayotnom notices the well made knife and makes a mental note to check it out later. He advances toward the bed that is giving his compatriots some trouble and when getting within 30 feet throws his rapier at it using the hand of the apprentice ability.

(28 vs Bed's AC; 6 damage)

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=33 ;
Monday November 27th, 2023 11:44:06 PM

(Perception=33)

Tsak can't hear as much happening upstairs and assumes the fight is going the petals way. If it's anything like down here, a couple of sacks and a jar of pickles, they should be able to handle it easily.

He stays near the door he found and uses the absensce of other, louder, people to listen for any movement coming from the passage that leads on from it.

DM Mark - "Someone please get that last bit of Fire before it spreads."  d20+11=18 ; d100=82 ;
Tuesday November 28th, 2023 1:10:57 AM

Not wanting to be left out of any fighting, Panzer moves up from the cellar.

Mak follows (though the DM is not sure where Mak moved to?) He notices that one of the knives is not like the others, and calls this out. Several others make mental note of the knife.

Elyas fires a devastating Acid Dart at the bedeviled bed, and the acid sizzles as it burns a large part of the headboard. He laments the Petals ruining yet another house.

Falco is sure the Petals will not get invited anywhere after they’re done with this house. He looks around for someone to heal, and he can see that Kiwina is still damaged (though perhaps Kiwina’s header needs some updating on this.)

Beech hits the bed with an Acidic Ray as he says, "Someone please get that last bit of Fire, before it spreads."

Kiwina continues to wrestle the bed and is quite successful at it, pinning the bed and preventing it from moving or taking any effective action. The bed tries to break the grapple but fails. Though it thrashes about, it remains pinned where it is.

(The grappled bed now has an AC of 8.)

Ayotonom is able to hurl his rapier at the bed from where he is. It strikes and returns to his hand, though it only inflicted 1 point of damage due to the bed’s hardness.

Tsak is sure his friends have whatever is going on upstairs well in hand. He carefully listens as he looks into the passageway before him. As far as he can tell, it seems silent.

Here is your map. Please move yourselves on the map, or let me know where you move to. I cleaned up the map a bit, removing small things that are no longer moving. However, this remains a house full of all the usual things you might expect to find in a house.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+11=13 ; d6+7=8 ;
Tuesday November 28th, 2023 9:08:30 AM

Elyas fires off another acid dart into the bed while Kiwina holds it still

he hits AC 13 for 8 acid damage

"I still didn't see any people, these must have been set up to attack any intruders rather than being controlled by someone in the house. What did you find in the cellar?

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  4d8+13=31 ;
Tuesday November 28th, 2023 10:09:29 AM

Falco moves back to Kiwana and touches him to close more wounds. {CCW: 31 @ Kiwama} As he does this he watches the bed thrash about and shakes his head, realistically he can't really hurt it and the situation seems so silly.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Mak(JamesM)(123/123)|AC:38AO/30/20T/--FF|CMD 36|Rapier +1|24/19/14/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic 
Tuesday November 28th, 2023 2:56:19 PM

Mak didn't realize his friend had opened the door as he surveyed the ground level and the battle with the bed. Still thinking the door below was closed he waited for the bed to be dealt with.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  d20+11=16 ; d6+6=8 ;
Tuesday November 28th, 2023 3:08:08 PM

Beech launches another Acidic Ray at the bed.

Acidic Ray, hit Touch AC 16, Damage 8

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20=5 ; d20=6 ; d20=11 ; d3+21=23 ; d3+21=24 ; d3+21=24 ; d6=4 ; d6=3 ; d6=4 ;
Tuesday November 28th, 2023 8:21:22 PM

If the bed is still being naughty when Panzer arrives he will hit it. (looks like I vanished, or just can't find myself. I was near the bed, I'll call it a 5' step and full attack)

3 attacks no 1's and no crits so 23 damage +4 lightning, 24 damage +3 lightning and 24 damage +4 lightning magical adamantine weapon.

Panzer admires his wokr as he slashes the bedinto pieces while Kiwina holds it down

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+16=25 ; d8+4=5 ;
Tuesday November 28th, 2023 8:33:49 PM

Ayotnom hurls his rapier at the bed again (25 vs AC; 5 damage)

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+18=23 ;
Tuesday November 28th, 2023 8:47:15 PM

Kiwina continues to pin the bed. Being a bit discomfitted by the acids being lobbed his direction, he doesn't do as well, achieving only a 23..

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday November 28th, 2023 11:06:42 PM

Tsak looks around the now empty cellar as the party seems to have moved upstairs.
He sees the ruined sack sitting in the corner, still smouldering slightly.
Stuck with me when all others fled. Damn shame.

He continues to listen at the door and keep an eye out for intruders. Or are the petals the intruders? Life is so complicated.

DM Mark - A bit of a mess  d100=7 ; d100=38 ; d100=44 ;
Wednesday November 29th, 2023 1:51:36 AM

Elyas fires off another blob of acid at the bed, and makes a large burn spot in the bedspread. Beech also hits the bed with acid. He asks the others what was in the cellar.

Mak thinks about the door in the cellar as he waits for his friends to finish off the belligerent bed.

Falco heals Kiwina again, this time for 31 points. He thinks it’s a bit silly that the Petals are fighting a bed.

Ayotnom throws his rapier. The slender sword flashes through the air and though it hits, it fails to overcome the 5 hardness of the bed.

Panzer’s adamantine kukris are a whir of damage. He hits and hits and hits, and charges of electricity dance where the blades bite deeply into the wood. When the little badger is done, the pieces of the bed slump to the floor.

Kiwina lets the broken bed go as it goes still. It might have been a comfortable bed once, but certainly not now.

Tsak stand guard at the opened door in the cellar. He laments the loss of the sack that tried to choke him.

As the Petals look around, the cottage is once again still. Fighting these pieces of furniture and household goods was quite different from the creatures the Petals are used to. These things showed no emotion or malevolence. They just silently moved and attacked, mindless automatons set here for some purpose.

An acrid smell from the acid mingles with the smoke from the burning couch. But at least it’s pretty well lit by both the fireplace and the couch. While the fire from that couch has not yet spread, you’d guess that’s just a matter of time. The once moving things here lie still, and the once tidy cottage is a mess. There are a number of items scattered here, as well as many more that never moved.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Wednesday November 29th, 2023 9:36:01 AM

Does anyone have some water to put out that fire? we've made enough of a mess, no need ot burn the whole thing down. yet...

Elyas looks down the hole into the cellar.

What did you all find down there? should we all come down? if there's enough space down there i can help ferry some of our larger friends without needing the ladder.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Wednesday November 29th, 2023 9:37:42 AM

"Anyone see anything we can put the fire out with?" Falco says absently as he casts detect magic to do a slow sweep of the room starting with the dining area.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Wednesday November 29th, 2023 2:51:20 PM

" A door, and a new companion for Tsak, but I killed it. Sorry man you have to speak up fast around me when you are charming things. If I had to guess there was a trap on the door that animated all that stuff, the timing was too close for it to be coincidence."
Panzer hops down into the cellar and draws up next to Tsak, pulling his off hand knife and waiting for the word to keep going. This was so much more fun whe things were trying to kill them.

Mak(JamesM)(123/123)|AC:38AO/30/20T/--FF|CMD 36|Rapier +1|24/19/14/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic 
Wednesday November 29th, 2023 4:17:53 PM

"Yes. There is a door and a passageway in the cellar. TSAK! HOW FAR DOES IT GO?" Mak called down.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Wednesday November 29th, 2023 5:47:03 PM

"Well, I may start the fire, but it's not really my job to put them back out. Someone must know how to create water, it's just not my type of spell..."
Beech grabs some herbs and stuff from his packs and ties them to the large bruised area where the couch laid into him, a couple times.
After that, Beech looks for the blanket that was on the bed, and will then try to smother the couch fire, "Help Please"


Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday November 29th, 2023 7:33:15 PM

Kiwina creates water as needed to put out the couch.

Everyone seems to be interested in something down those narrow stairs, don't they?

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=37 ; d20+18=22 ;
Wednesday November 29th, 2023 9:04:55 PM

(Perception=37, Stealth=22)

Dunno, can't see around the corner. Panzer and I will go have a look.

Tsak quietly advances down the tunnel to the corner, has a listen and then pokes his head around.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday November 29th, 2023 11:37:01 PM

Ayotnom suggests putting the fire in the portable hole reasoning that that might act as a smother for the flames.

DM Mark - A bit of a mess 
Thursday November 30th, 2023 12:32:09 AM

Elyas asks if anyone can put out the burning couch before it spreads to the rest of the house. Then he walks over to the cellar and calls down to Tsak, asking what’s down there.

Falco also asks if anyone can deal with the fire. Then he casts Detect Magic and sweeps the house.

Ayotnom suggests that perhaps the burning cough could be put in the portable hole to suffocate the fire.

Beech clarifies it’s it’s not really his job to put out the fires he starts, but he looks for something to smother it with. He considers the bedspread, but there’s not really much left of that. Perhaps those tapestries on the walls?

Kiwina, however, has a solution. He casts Create Water and is able to get the fire out, as steam billows out with the smoke. Fortunately, the front door is still open.

Mak calls down to Tsak, asking him how far the passageway out the the cellar goes.

Panzer suspects there was a trap set on the door down in the cellar that may have set off a trap that animated the furniture. Then he goes back down into the cellar.

Tsak moves down the dark cellar about 40’ to see more. It’s not so much a corner that limits his sight as the fact that the tunnel tends to curve and turn here and there, though it generally seems to run south from the house above. Beyond it just looks like more earthen tunnel, still and quiet as far as he can tell. He thinks it slopes slightly downward, though it’s hard to say really.

Between the smoke and the steam, Falco finds the air is pretty hazy, but his divination tells him that there are a few sources of magic in the house. There is a knife that was flying around for a bit (transmutation). There is a magic poker near the fireplace (transmutation). On the writing desk in the nook, he notes that a box of candles emanates magic (enchantment), as does what appears to be some jars of ink (conjuration).

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Thursday November 30th, 2023 9:12:49 AM

Well, sounds like we're going down the tunnel then! Captain, I can bring you down there, along with anyone else that would rather not squeeze down the ladder!

[OOC: Elyas will dimension step down to the start of the tunnel. He can take allies with him, spending from his daily distance for each companion that travels with him. Let me know who is going down and I'll subtract from that stat in my next post. should have plenty to go around.]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 1/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (8/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (270/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Thursday November 30th, 2023 10:46:23 AM

Falco will gather up the things that showed up for later examination and head down with the others assuming that he can squeeze in with them.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+6=18 ; d20+25=31 ;
Thursday November 30th, 2023 1:17:47 PM

Panzer keeps pace with Tsak being as quiet as he can.
Stealth 18
Perception 31

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Thursday November 30th, 2023 4:09:14 PM

Beech, will squeeze his way down, not that he wouldn't take the step, but a few moments of unease, leaves the resource available if they need it later on.
Beech also expects to need to squeeze his way most of the way through the upcoming tunnels...


Mak(JamesM)(123/123)|AC:38AO/30/20T/--FF|CMD 36|Rapier +1|24/19/14/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic 
Thursday November 30th, 2023 4:36:26 PM

Mak's arms drooped as he turned and descended the steps once more. "Hold up Tsak. Go on further without some backup."

As he got closer, he glanced down at Panzer. "This your new animal companion, Tsak?" Mak said as he waited a moment and laughed. "Kidding mate. You want to take the lead?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=34 ;
Thursday November 30th, 2023 10:19:23 PM

(Perception=34
"So much for stealth" thinks Tsak as the rest of the party makes its way down into the cellar.

He growls at Mak Finished playing house, there's work to be done? Then he grins thru his big orc fangs.

Turning his attention back to the tunnel Tsak sniffs the air. If he gets a whiff of undead or orc then its game on. He's quite at home underground and the closeness of the earth worries him not at all.

We're heading pretty much south, too early to tell if we're getting deeper or not. Best set up the line assuming quarters will be cramped if we come across a fight.

That said he gives Panzer a nod and the two of them slowly start to make their way forward as the petals sort themselves out behind.



Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=37 ;
Thursday November 30th, 2023 11:53:18 PM

Ayotnom goes looking for the nice knife he saw earlier with the fires dealt with

(Perception: 37)

DM Mark - A Lake 
Friday December 1st, 2023 3:14:01 AM

Elyas prepares to go down into the cellar. He offers to teleport any of the larger creatures down to save them from squeezing down the staircase, but he gets no takers.

Falco gathers up the things that emanate magical auras - a knife, the fire poker, a box of candles and some pots of ink. He notices that the fire poker looks a little odd - it seems a bit thicker and heavier than seems practical for a fire poker. He stows the items for later examinations and heads down.

Ayotnom notes that the knife Falco gathers up is the one he noticed earlier.

Beech squeezes down the narrow stairway into the cellar.

Mak tells Tsak to wait for him. In the cellar, he asks if Panzer might be Tsak’s new animal companion. Then he laughs at his joke, telling Panzer he meant no harm and offering for the little badger-man to take the lead.

Tsak is already in the tunnel as Panzer and the others catch up to him. Tsak sniffs the air. It smells musty and a bit damp, but both Tsak and Panzer seem at home in the damp earthen tunnel.

Fortunately, while the secret door in the cellar was only 5 feet wide, the tunnel soon widens out to 10’, so the larger folk don’t need to squeeze while in the tunnel. The tunnel seems to go generally south initially. But as the Petals go, it turns a bit here and there so that it’s not entirely clear if it does go south the whole while. But they definitely can tell it does have a slightly downward slope.

This tunnel goes on for several hundred feet before it stops at what appears to be an underground lake. A few stalagmites poke up out of the water near the edge. (I have revealed what is about the 60’ range of Tsak’s darkvision.) It seems to extend beyond what Tsak can see to the sides and to the south. You do not see a way to walk around the lake. At the edge of the lake is a boat that would carry six medium sized creatures (large creatures count as two if they are squeezing in the boat). You can see a bit of water has seeped into the boat, but not much. There are two oars in the boat.

The ceiling climbs above reaching a height of maybe 40’ above the water’s surface, and a few stalactites hang down from the ceiling. The lake water is gray and murky. The air here is damp.

Perception DC 23:Highlight to display spoiler: {If you look carefully, you can occasionally see that the water moves here and there as if disturbed by something.}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(123/123)|AC:38AO/30/20T/--FF|CMD 36|Rapier +1|24/19/14/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic  d20+18=36 ;
Friday December 1st, 2023 8:32:37 AM

"See that? There." Mak pointed at the water. "Somethings moving under the surface. Think we should toss something small out there to see if it responds?" Mak said as he looked down at Panzer.

OOC:
Perception +18, Roll 38

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Friday December 1st, 2023 8:33:55 AM

Falco moves with the others finding again that being inside with this group is less then ideal. He finds a place near the back and tries to see what is going on.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+15=29 ;
Friday December 1st, 2023 10:28:08 AM

[perception = 29]

Yeah, definitely something moving under there. Reasonable, if you're going to have a large body of water in your lair, you might as well have an aquatic guardian of some kind.

Elyas wants to scout out what the cave holds, so he casts Fly on himself and moves out over the water, to see how far it goes so they can make a plan

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 1/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (8/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (270/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
Fly (13 minutes)

On Party

Summon


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+25=28 ; d20+7=8 ; d20+6=23 ;
Friday December 1st, 2023 10:35:01 AM

" I'm game, it probably isn't friendly. Might be good if I could breathe water though. Let me get out some stabby weapons first."
Panzer pats down his pockets only to find he has no stabby weapons. A puzzled look crosses his face and he shrugs. One more thing he needs to buy.
" I guess I left the short swords in my other pants. Oh well."
Perception 28 he notes the movement as well
knowledge engineering 8
Profession miner 23
Panzer has darkvision goggles too. in case it is important

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  d20+18=37 ;
Friday December 1st, 2023 3:29:45 PM

"Let's investigate that Dagger we just found, that's a stabby weapon isn't it?"
Beech casts detect magic then sees if he can identify it....

Spellcraft to identify the dagger. Roll 37 so unless it's an artifact, should be easy enough.... (CL 22 identified)

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=31 ; d20+18=28 ; d20+14=32 ; d20+10=11 ; d20+10=28 ;
Saturday December 2nd, 2023 1:18:26 AM

(Perception vs spoiler=31 pass, Perception=28+4=32 {OOC forgot to add +4 favored terrain} Survival =32, know geog=11, know dungeon=28)

Elyas, you know how dolphins and whales jump out of the water. Yeah, seen crocs do that too. Much the same except scaly and with a lot more teeth. You'll want to stay at least 15 to 20 feet above the water there mate. A croc would probably be one of the friendlier creatures we may find here.

Tsak goes over to have a good look around the 'shore' and boat before the rest of the party stirs up the surroundings (Perception, survival, know geog and dungeon).

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Saturday December 2nd, 2023 1:31:01 PM

Although he is heartened by the reports that the corridor widens after the door, Kiwina is content to be the last into it.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=23 ;
Monday December 4th, 2023 12:08:57 AM

Perception 23

Ayotnom says, "Aye. Something is under the water and I don't like it. I wonder if it is some kind tentacle monster or something else."

Ayotnom stays put where he is and readies his own fly spell should something come out of the water.

DM Mark - "Somethings moving under the surface." 
Monday December 4th, 2023 1:24:35 AM

Mak sees a small ripple that suggests the movement of something below the surface of the murky lake. He suggests throwing something in to see what happens, and he looks down at Panzer.

Panzer looks up at the noble Asildur warrior and he tells Mak he’s up for that, but it would be a lot better if he could breathe water first.

Elyas sees it too, noting it’s probably some aquatic guardian here. The mage casts a spell. He rises up into the air and flies around the lake cavers - at least as far as is needed to survey the area.

As Elyas flies out over the water, Tsak warns him to stay high enough that something jumping out of the water could not nab him. Tsak looks at the boat. It looks sturdy, though there is a bit of water in the bottom of it. Still, if it actually had a hole in it, it would be swamped by now. He can see it has two oars and two oarlocks.

Beech uses this time to check the dagger that was found. It’s actually a large kitchen knife that could be used as a dagger. It’s well made and pretty sharp too (he finds it is a +2 dagger.) How are you storing this knife, as it has no sheath?

Falco moves along with the others as he tries to see what’s going on. Kiwina stays back by the little cleric.

Ayotnom worries that it’s some sort of monster under the water, and he readies a Fly spell in case there’s trouble.

The water here is still, save for the slight ripple in the water that some saw. The murky water has a greenish-gray cast to it, and the air here is moist. Any light source makes the moisture on the nearby walls and ceiling glisten. The stone ceiling is out of sight for most. As the Petals talk amongst themselves, it echoes a bit in this large chamber. The only other noise is an occasional drip from the ceiling into the water below.

It’s a little creepy in here.

Here is your map. Please move yourselves on the map, or let me know where you move to.

I’ve updated the map based on what Elyas might share about the cavern. But bear in mind that each character can only see as far as their darkvision or light source will allow from where they are. I don’t recall - do you have any light sources out?

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Monday December 4th, 2023 1:40:07 AM

Well, there's gonna have to be another side, and they're gonna have to get to it. In the boat its going to take several trips and a bit of maths to work it out. Some may be able to fly or portal across. Depends how far and whats there.
Tsak waits near the boat for a report from Elyas.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Monday December 4th, 2023 7:30:39 AM

"Hep Panzer, here, it's not anything special, but it is magical. It's barely better than a well very well made kitchen knife." (see above)
Beech, recreates the dancing lights, about 100' from the shore, in a square just shy of 20' across (the 10' radius) [b]"Give me a few minutes, may as well see whats out here before we venture into the darkness. I think I can move them about another 100' further out, just never had a need to."
Beech will start sweeping the lights an expanding arc, getting each end further out, stopping around 210' distant (20' under maximum range) and will sweep it from one side to the other. With them set as small fireballs (effectively torch light) they produce bright light in 30' and dim another 30'.


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Monday December 4th, 2023 9:43:33 AM

"Well Petals, this is the one time I did not prepare water breathing for us. I figured away from the ship we wouldn't need it. I have one potion of water breathing and one of water walking but that is about it. I would assume most of your carry something in case of emergency at sea."

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+7=11 ; d20+25=35 ;
Monday December 4th, 2023 12:57:18 PM

Panzer stares at the water for a minute and reaches into his pack, pulling out 50' of silk rope. He starts tying one end around his waist and tosses the other end to Beech, since he knows the 'taur has enough rope on himto fly a kite to the stars.
" Tie my rope to yours Beech, and you guys can hang out here while I go see whats in the pool. My armor will hold me down and that dagger ought to make a decent stabbing weapon, and I know how to use it ( light blades weapon group). I'll have about 3ish minutes of air so I ought to be all right. If I start tugging violently on the line, pull me back. Simple enough, let's go fishing!"
He makes all his gear secure and walks to the water's edge, breathing deeply. When the others assure him they have the rope secured he walks out into the water.

swim check 11
Perception Underwater 35

OOC
as I read the rules I need a swim check to move either 1/4 speed or half speed each round and to be able to fight normally with this dagger. Mainly he is counting on whatever baddie lives in the water to snatch him and the others to pull it back to land. All my minuses are added to the swim check, I just need a DC from the DM. Thankfully the water seems calm. I'll paste the rules I'm looking at in a separate post that way if they aren't needed they can be deleted easily.


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet 
Monday December 4th, 2023 12:57:59 PM

Underwater Combat
Source PRPG Core Rulebook pg. 432
Land-based creatures can have considerable difficulty when fighting in water. Water affects a creature’s attack rolls, damage, and movement. In some cases a creature’s opponents might get a bonus on attacks. The effects are summarized on Table 13–7. They apply whenever a character is swimming, walking in chest-deep water, or walking along the bottom of a body of water.

Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.

Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

Fire: Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell’s line of effect.

Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.
Table 13-7: Combat Adjustments Underwater
Attack/Damage
Slashing or Bludgeoning Piercing Movement Off Balance?1
Freedom of movement normal/normal normal/normal normal No
Has a swim speed -2/half normal normal No
Successful Swim check -2/half2 normal quarter or half3 No
Firm footing4 -2/half2 normal half No
None of the above -2/half2 -2/half normal Yes
1 Creatures flailing about in the water (usually because they failed their Swim checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.
2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling.
3 A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action.
4 Creatures have firm footing when walking along the bottom, braced against a ship’s hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down: at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Monday December 4th, 2023 2:01:52 PM

I think i see some dry land Elyas calls back to the others. He moves forward a bit more, staying about 20 feet over the water.

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday December 4th, 2023 8:42:18 PM

"Something in case of emergency for me assumes there's salt water, not black," Kiwina explains to Falco. "But I might be able to help here, depending on how deep the water is. Can we get a sounding?"

Meanwhile, he waits for those up front to make what explorations they feel are prudent. It doesn't sound to him like the boat will let many people ride at once.

=====
Ranger:
1st -- entangle, speak with animals (used)
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison (used), spike growth
4th -- sleet storm (used), control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=26 ; d20+11=28 ;
Monday December 4th, 2023 11:59:30 PM

Ayotnom takes out his fish hook and attempts to use his Kama to shave an individual strand from his silk rope to create a fishing line. He then looks about for something that would make a suitable pole
(Perception: 26)

assuming all this works he takes a bit of ration and baits the hook and then casts

28 vs a spot off the dock

DM Mark - "Simple enough, let's go fishing!"  d20+5=16 ; d20+5=6 ;
Tuesday December 5th, 2023 1:28:41 AM

Tsak looks at the boat, but working out the math for how many trips it will take to ferry everyone across makes his head hurt. He waits for Elyas to report on where such a boat trip might land.

Beech hands Panzer the +2 blade, dismissing it as barely better than a nice kitchen knife (treat as a +2 dagger). Then he casts Dancing Lights and sends it around the cavern. The torch-like globes of fire are reflected off the still water and glisten in the moisture on the ceiling and walls. He can see there are stalagmites protruding from the water near the edges, and there seems to be another landing on the other side of the cavern (see map). There are also stalactites hanging from the ceiling.

Falco goes through his resources to deal with this water, hoping others have prepared as well.

Elyas flies around the cavern, noting what he sees including the far landing.

Kiwina says that his ability to move in the water is limited to saltwater. He wonders how deep the water may be.

Ayotnom takes out a fish hook. He had hoped to separate a few silken strands from his silk rope, but soon realized the woven nature of the rope means he would have to unravel as much as he needs before separating out a few strands, and that would take several minutes.

Panzer also takes out a silk rope, and ties it around himself before handing the end to Beech. He tells his friends that if he starts tugging on the line that they should haul him back in. Then he wades out into the water as bait. The little badger-man doesn’t have to go far before the water is over his head, and his armor does indeed hold him down.

He is about 30’ out. The surface is no longer still, as his entry into the water and the rope behind him send ripples across the surface, though once he is submerged, only the direction and length of the rope suggest where he might be.

For Panzer: Highlight to display spoiler: {Brrr - this water is pretty cold, but not debilitating yet. And murky too. He can sort of see about 5’ ahead as he goes. Things within 5’ have concealment (20% miss chance) and things beyond that have total concealment. It’s a good thing he’s wearing his Goggle of Night because the light from above does not penetrate this water very well.

He is attacked by - something. It’s hard to tell what, but there seem to be two of them. They look grey , but everything looks grey down here. They look to be medium-sized, sinewy and strong as they claw at him, but their attacks seem ineffective against his armor.
}

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Tuesday December 5th, 2023 10:08:59 AM

Falco slides between the other's and moves into the room over by the boat. He watch Panzer enter the water and shakes his head while he gets his bow ready.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+21=23 ; d20+16=25 ; d20+11=20 ; d3+18=19 ; d3+18=20 ; d3+18=20 ; d100=2 ; d100=89 ; d100=62 ;
Tuesday December 5th, 2023 1:19:26 PM

Panzer was expecting something to attack him, but it's still a shock when it happens. If the things stick around to fight rather than making fleeting passes, then the Badgerkin will stand and fight. If not he moves further out and readies an attack for them.

Stand and fight option
attack 1 hits AC 23 for 19 damage Miss due to concealment
attack 2 hits AC 25 for 20 damage Hit
attack 3 hits AC 20 for 20 damage Hit
No bite, Panzer doesn't want to chance losing his breath

Move and prepare option
Attack 1 hits AC 23 for 19 damage Miss due to concealment
AoO's Panzer has 5 AoO available at

Breath remaining 35 rounds/36

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Tuesday December 5th, 2023 1:30:42 PM

Elyas sees that he has reached the end of the cave except for the landing and wherever the path leads next. he double moves to get back above the rest of the crew.

He stops right above where Panzer was, and will try to help if he sees whatever is attacking his ally next round

Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/20+1 CLB|22/17/12/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3))   d20+18=26 ;
Tuesday December 5th, 2023 3:44:07 PM

"Elyas, take Kiwina to the other side. There's enough light that I can cover anyone with my bow that stands over there." He was going to offer to Panzer a ride over but the little creature was already in the water. Mak waited for the first of them to step on the opposite shore, meanwhile he watched the water for threats.

OOC:
Perception +18, Roll 26

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Many Shot| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | | Range: 0-100 Feet |

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday December 5th, 2023 7:18:14 PM

Sure lets split the party, that always works well.

Tsak moves over to help Beech with the rope if they decide they need to pull Panzer out of the water.

From where he stands the surface of the water seems to be still and he imagines the little guy serenely sauntering along the bottom watching as fish flit in and out of seaweed and crayfish wend their way thru the sand. Mmm lobster, with fresh butter and garlic...

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Tuesday December 5th, 2023 8:32:25 PM

Beech, has his bow ready, but is at a lose what else to do.... He just makes ready in case Panzer needs a pull out or if something pops up out of the water that's not Panzer....

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday December 5th, 2023 10:11:35 PM

Kiwina can make out some of the room from the end of the line here, but he has no way to guess how much rope has played out or where Panzer might be. But if there's trouble, surely Panzer will let them know. He waits for the others to move out.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday December 5th, 2023 10:58:52 PM

Ayotnom asks, "Would it of killed anyone to wait to try conventional fishing methods before using one of us as live bait?"

He stows what he was working with and then moves onto the dock. (YZ 15 - 16)

DM Mark - "Would it have killed anyone to wait to try conventional fishing methods before using one of us as live bait?"  d20+5=16 ; d20+5=24 ; d20+5=7 ; d20+5=22 ; d20=18 ; d20=19 ; d20+5=22 ; d20+5=7 ; d20=9 ;
Wednesday December 6th, 2023 1:41:57 AM

Falco moves over by the boat. He’s worried about his fellow beastfolk and gets out his bow.

Elyas moves back above the water to help Panzer if he can. He cannot see into the water, and he’s not entirely sure where the little budget-man is. (Remember if he intends to hover in one spot it will require a fly check.)

Mak tells Elyas to take Kiwina over to the far shore, and he prepares to cover everyone with his bow.

Tsak replies, ”Sure let's split the party, that always works well.” He lends Beech a hand with the rope as he imagines Panzer strolling through an undersea paradise.

With Tsak helping hold the rope, Beech lets go (?) so he has his bow at the ready. (I guess I’m a little confused how he is both ready with a two handed weapon and also ready to pull Panzer out of the water with a rope.)

Kiwina is a bit worried about Panzer being under the murky lake, but trusts that Panzer will let them know if he is in trouble.

Ayotnom asks, "Would it have killed anyone to wait to try conventional fishing methods before using one of us as live bait?" Then he makes his way out onto the row boat. As the minotaur steps in, the boat sways dangerously under his weight and Ayotnom realizes he should probably sit down in this boat to lower his center of gravity before the thing tips over.

For Panzer: Highlight to display spoiler: {Panzer strikes at his foes in the murky water. He’s pretty sure he killed both of them.

But soon, more attack him in the murky depths (he’d guess he’s in about 15’ deep water where he is.) He thinks there may be four of them, unless the fallen ones got back up. He’s not sure. Some used a claw, some a bite, some both. But all attacks missed the adamantine clad badger. These things seem to be bi-pedal and can swim. Panzer remains unharmed.

Remember, each round of combat (or any action other than just moving) uses an extra round of his breath holding duration. So last round used up 2.
}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(123/123)|AC:44AO/36/26T/--FF|CMD 42|Rapier +1|24/-/-/-/-|(TH,KN,*HY,WN,TD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(Sonic w  d20+18=28 ; d20+7=16 ; d20+6=7 ;
Wednesday December 6th, 2023 8:19:34 AM

Mak drew is rapier and with a whoosh of his cape vanished in a puff of smoke. A second puff of smoke appeared on the opposite bank and when it cleared Mak was standing there. He crouched behind the tunnel wall and listened for movement further along as he stood guard for his friends.

OOC:
Perception +18, Roll 28
Dungeoneering +7, Roll 16

**Combat Reflexes, Admantium - Ignores Hardness < 20, Thundering Weapon, Keen Weapon, *Holy Weapon(+2d6 v Evil), Total Defense,Weapon Finesse, Weapon Focus, Weapon Specialization, Precise Strike, Mobility| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | |

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Wednesday December 6th, 2023 9:44:41 AM

Falco realizes his bow will probably be useless and puts it away before he takes out his potion of water walking. He holds it in his hand in case needed while cursing himself for not preparing water breathing magics like he normally would.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 145/158 ) Character Sheet  d20+20=25 ; d100=2 ; d20+15=25 ; d100=50 ; d20+10=19 ; d100=100 ; d3+18=19 ; d3+18=19 ;
Wednesday December 6th, 2023 10:03:46 AM

OOc
OK, my bad on the breath control, I'll track it better
IC
this escalated quickly, Thinks Panzer as he hears the claws and teeth scrape along his armor. They could get lucky and find a chink in my armor, I should probably lead them to shore, but that could mean more hurt people and they don't seem able to beat the armor. He shrugs an stabs at more shadows.
Attack 1 misses (miss %)
Attack 2 Hits AC 25 for 19 damage
Attack 3 Hits AC 19 for 19 damage
He then takes a 5' step back towards the shore

Breath remaining 32 of 36 rounds

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Wednesday December 6th, 2023 1:45:08 PM

Elyas can't see anything other than the rope going into the water, so he lands on the shore with the petals.

so, how are we getting across? anyone want to use the boat, or should I zap some of us across?

[OOC: I can bring one person over with dimensional steps, because it's decently far. Teleport could be elyas and 4 other medium creatures. how many flight options do we have between us all?]

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Wednesday December 6th, 2023 6:04:47 PM

"Well, our resident anchor seems to be doing something down there. I can feel the rope shifting a bit, but not being yanked on as a signal that help is needed."
Beech continues to keep a hand on the rope to see when or if a rescue is needed.
"I can either fly or if I need to take any across, I can D-Door too, but unless you want me to start pulling in the rope to get Panzer back up top, I Figure he has maybe a minute and a half if he's fighting down there before he'll need to surface to breathe or we pull in his unconscious body from lack of air. ."

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday December 6th, 2023 7:31:33 PM

Kiwina moves up behind Beech.

"I'm happy with the boat, but it will only hold so many. We'll need four trips."

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday December 6th, 2023 7:31:34 PM

Kiwina moves up behind Beech.

"I'm happy with the boat, but it will only hold so many. We'll need four trips."

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday December 6th, 2023 7:36:21 PM

Tsak stays on the rope, ready to pull as required.

I'm happy to use the boat, but can also fly using my armour if need be.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday December 6th, 2023 11:45:59 PM

Ayotnom lowers his center of gravity and says, "I can row the boat ashore if you guys want."

DM Mark - "So, how are we getting across?"  d20+5=25 ; d20+5=14 ; d20+5=25 ; d20+5=20 ; d20+5=18 ; d20+5=13 ; d20+5=24 ; d20+5=22 ; d20+5=14 ; d20+5=24 ; d20+5=18 ; d20+5=21 ; d20+5=10 ; d20+5=12 ; d20=16 ; d20=16 ; d20=7 ; d20=1 ; d20=3 ; d20=15 ; d20=15 ; d20=16 ; d20=5 ; d6+2=4 ; d6+2=8 ; (No, these are not all attack rolls. Relax.)
Thursday December 7th, 2023 2:06:15 AM

Mak draws his weapon. Then he disappears with a puff of smoke. Then, in the dim light of the Dancing Lights spell, he reappears in a puff of smoke on the far shore.

Falco stowes his bow and pulls out a potion of water walking.

Elyas rejoins his friends and offers to Dimension Door some across the lake. Beech says he can do the same, or he can fly across. Kiwina, Tsak and Ayotnom offer to use the boat, though Tsaks says he can also fly across. Kiwina notes using the boat will take four trips.

Both Beech and Tsak can feel occasional movement on Panzer’s rope, and Beech shares this information. They notice it has not moved further, but he has also not specifically tugged on it for them to pull him in.

Suddenly, the rope they are holding goes slack. As Beech and Tsak tug a bit to assure themselves they’re still fishing with a badger, there is no resistance on the rope.

For Panzer: Highlight to display spoiler: {Panzer again strikes at his foes in the murky water. He thinks he sees two more fall to his blows. (Thanks for continuing to check the 20% miss chance.) Then he backs up 5’.

And as before, more appear. Seems like a lot more as they dart in and out. He feels claws and bites slash at him from all around - even above! He is hit twice for 4 damage and 8 damage, though his adamantine armor will blunt some of that damage. While it’s not much damage, Panzer must make two DC 14 Fort Saves or be paralyzed.

Oh, and he notices there is no longer a rope on him. It seems one of the creatures must’ve sliced it in their attack. He can no longer even see where the rope is in the murky water.

Remember, each round of combat (or any action other than just moving) uses an extra round of his breath holding duration. So last round used up 2.
}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 139/158 ) Character Sheet  d20+16=24 ; d20+16=36 ;
Thursday December 7th, 2023 5:43:02 AM

Fortitude saves 24, 36
Panzer is starting to think this might have been a bad idea. The attacks that get through make his muscles want to cramp and stiffen, and under here that would be death. Add to that the fact he has lost count of how many there are and this could get dangerous. Plus fighting is harder on him holding his breath than he anticipated. The tactical part of his brain is starting to yell that this is indeed a bad idea. The primal part of his brain, the part that relishes battle and excitement confidently counters that the Badrgerkin has this in hand.
Panzer's tactical brain wins.
Steeling himself for the onslaught of attacks sure to come from his retreat, Panzer backs out of the pool. He knows that it will draw the ire of the critters, and he has a fair idea what they are now too, but he can't afford to be paralyzed and drown down here. Panzer finds the beach crowded with Petals and scrambles up, moving between legs and around people to find somewhere to stand ( thank goodness for that step last round).
Gasping and spluttering for air the fighter tells of the depths with only one short phrase.
" Ghooools.....lots of them."
He readies the dagger and faces the water, waiting for the swarm.

Mak(JamesM)(123/123)|AC:34/24T/--FF|CMD 40| Arrows/20+1 CLB|-/-/-/-(RS)/-|(WF,WS,WT,DA,IG)**|1d8+15(20)x3))  d20+18=23 ;
Thursday December 7th, 2023 8:34:06 AM

Mak looks back over the water at the petals on the opposite bank and notes that Panzer has emerged from the water, but struggles to hear his words (Perception Check Follows) but can see that Panzer is wasting no time to get clear of the water.

Having heard no noise on his side, Mak puts his sword away in the glove of storing and grips his bow firmly, ready to lend some aid to his companions across the way.

OOC: Perception +18, Roll 23

**Weapon Focus, Weapon Specialization, Weapon Training, Deadly Aim, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | | Range: 0-100 Feet |

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH  d20+13=28 ; 6d6=25 ;
Thursday December 7th, 2023 10:41:01 AM

Falco nods at Panzers words and holds his position.

"If true I can certainly help with that."

Falco readies to identify if they are ghouls and channel to damage them as soon as he can see more then one.

{Know Religion: 28} {Channel vs Undead: 25 Damage DC34}

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Thursday December 7th, 2023 2:56:52 PM

Well that makes the boat option sound like less of a good idea! I think between those that can fly and some teleportation from me and Beech we should all be able to cross without needing to fight a bunch of underwater ghouls!

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Thursday December 7th, 2023 4:27:48 PM

"I can take 2 Taurs or 1 Taur and others, or 4 of the others, who wants a ride? I expect Panzer so Falco? and then who? " Beech asks, being ready to cast once the decision is made....

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday December 7th, 2023 5:45:11 PM

"How deep is the water?" Kiwina asks Panzer. He wonders if the creatures Panzer mentioned can function outside of the water, but expects they'll see pretty soon.

Being behind others, Kiwina readies to cast flare at the next creature to come out of the water.

=====
Ranger:
1st -- entangle, speak with animals (used)
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, neutralize poison (used), spike growth
4th -- sleet storm (used), control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday December 7th, 2023 11:12:12 PM

Tsak drops the rope and turns to Beech Yeah mate, me too. Are we going now or are we waiting for the slimy nasties?

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Friday December 8th, 2023 1:30:08 AM

Ayotnom decides to exit the boat and says, "I believe I can fly."

DM Mark - "Ghooools.....lots of them."  (Not sure what happened here. I had my DM rolls, made my post, but then the rolls disappeared! Grrrr - you'll have to trust me on this.)
Friday December 8th, 2023 1:43:02 AM

Between the lights near Mak and the lights the Petal have on the side with the boat, both both exits from this chamber are visible.

For Panzer:Highlight to display spoiler: {Parts of Panzer’s brain have a fight, but the this-was-a-bad-idea part of his brain wins out. He can see that he’s surrounded by ghastly grey ghouls. He flees to the shore, but in doing so subjects himself to attacks by his foes. Strangely enough, not only do two of them manage to hit him (they only hit on a 20), but one of the blows is a confirmed crit. The little tank takes 8 and 11 damage from these two hits, and he must make two DC 14 Fort Saves or be paralyzed back where he was!}

So, now one of two things happen based on Panzer’s save.

Either (1) Panzer makes his saves and emerges from the water soaking and a bit shaken from what he saw. He gasps for air as he says, "Ghooools.....lots of them." The badger readies himself for the onslaught he’s sure will come after him.

Or (2) Panzer simply does not appear. All is quiet. The Petals pull up an empty rope and worry that something awful has happened to their friend.

Mak sees Panzer emerge from the water. The cavern is large but quiet, so he can hear Panzer’s warning about ghouls. He switches to his bow, ready to shoot something should it appear. Tsak says he’s ready to be transported across now.

Falco prepares to channel energy if he sees ghouls.

Elyas decides the boat is a bad idea, and begins talking about how to get people across another way. Beech chimes in on this plan.

Kiwina asks Panzer how deep the water was, and readies an action to cast Flare should any ghoul show up.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Mak(JamesM)(123/123)|AC:28/18T/--FF|CMD 34| Arrows/20+1 CLB|22/17/12/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3))   d20+22=31 ; d8+7=14 ;
Friday December 8th, 2023 8:44:08 AM

Mak pulled an arrow from his quiver and leaned back against the wall to steady himself as he readied an arrow in his bow. He carefully took aim at the waterline on the opposite bank and waited for the ghouls to emerge.

OOC:
Readied Action
Mak - Random Ghoul, Roll 31, Damage 14 hp

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday December 8th, 2023 9:52:20 AM

(1) If Panzer appears, Kiwina acts as previously stated.

(2) If Panzer stays under, Kiwina casts control water to possibly reach him. This lowers the water by 14 feet in an area 35 feet wide and 140 feet long between the shore Kiwina is on (near edge centered where Tsak is) and the one Mak is on.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 126/158 ) Character Sheet  d20+16=20 ; d20+16=31 ;
Friday December 8th, 2023 9:54:08 AM

Fort saves 20 and 31

" Depth? it was hard to tell, I took maybe 1 step down for every 2 steps forward, I think. It was very murky and super cold. Not cold enough to hurt me but bone chilling nonetheless."
Panzer wastes no time drawing the shock kukri in his main hand and swapping the dagger to his off hand. Because the water was so cold he isn't sure if his frost kukri would hurt them.
He waits for them to surface as the others talk about crossing.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | SHIELD OF FAITH 
Friday December 8th, 2023 12:55:51 PM

Falco remains ready to channel.

"If they follow lets fight them here instead of potentially on the boat. The Warper-sar will help put them to rest."

{Know Religion: 28} {Channel vs Undead: 25 Damage DC34} (Rolled over since holding the action.)

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

DM Mark - Clarifications 
Friday December 8th, 2023 1:49:39 PM

Water Depth - Knowledge Dungeoneering or Engineering DC 15:Highlight to display spoiler: {The best estimate based on Panzer's thought's and the angle and length of the rope before it was cut, is that he was in about 15' of water.}

None of these creatures that were attacking Panzer in the water emerge. Which seems odd if they are what Panzer thinks they are.

DM FYI - the rope would only be damaged by a slashing attack that hit his touch AC, and then I only gave it a 5% chance it would actually hit the rope. Silk rope has a hardness of 0 and 4 HP. That rope is about 3' shorter now.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Friday December 8th, 2023 2:35:33 PM

Elyas gathers the group up and splits them between himself and Beech. Ayotnom is able to fly, so they have Kiwina, Falco, Panzer, and Tsak . Elyas can take Kiwina with dimensional steps, and Beech should be able to Dimension Door the others.

We don't need to worry about whatever isin there if we just go over them! let's keep moving

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 126/158 ) Character Sheet  d20+7=21 ;
Friday December 8th, 2023 3:54:42 PM

Knowledge engineering 21
" I made it about 30 feet from shore and as best I could tell I was in 15 feet of water. It was really murky so I am not sure if it got any deeper. I guess I should have dragged one of those critters out, seems like they want to stay hidden under the water."

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Friday December 8th, 2023 3:58:12 PM

Beech, has those 3 grab hold of his armor and casts the spell, taking the 4 of them across the water, and as he arrives, has the Dancing lights move down the hallway to light it up for those without Darkvision.

(moved the 3 who went with Beech, they can still act)

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=27 ;
Saturday December 9th, 2023 1:45:59 AM

(Perception=27)
Tsak holds tight as Beech flies half the crew across the lake. When he gets to the other side he turns and moves into the tunnel where he pauses, looks and listens to see whats what.

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Saturday December 9th, 2023 3:15:22 PM

Kiwina is happy enough to bypass whatever's in the water for now.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday December 10th, 2023 7:43:29 PM

Ayotnom waits to see if his friend emerges or not. If he does and the party moves to the other side then he flies over there. If he doesn't then he prepares to get into battle.

DM Mark - "Seems like they want to stay hidden under the water." 
Monday December 11th, 2023 1:36:26 AM

Panzer, dripping wet and shivering a bit, draws weapons and is ready to attack the ghouls he assumes will follow. He informs his friends that the water was cold and murky, and he figures it was about 15’ deep where he was.

Mak readies an arrow to shoot anything else that emerges from the water.

Kwina prepares to cast Flare on anything that shows up. Likewise, Falco is ready to channel energy against the ghouls.

No creatures emerge from the lake, and the Petals resolve to avoid the lake altogether and discuss other ways to cross.

Elyas takes Kiwina across the lake to where Mak is using Dimensional Steps. Beech uses Dimension Door to take Falco, Panzer, and Tsak across. Ayotnom covers them, flying once the others are over.

With everyone across this lake, the chamber behind you remains quiet, as does the tunnel ahead. All you hear is the occasional drip of water, though the quiet does nothing to quell the dread of knowing there is a lake with ghouls in it right next to you. But after a minute or two, you conclude that these ghouls - or whatever they are - do not seem to be coming out after you.

In the stillness, your lights are reflected by the water’s surface and the glistening, damp walls and ceiling. This place has the earthy, metallic smell of damp stone and water.

(Congratulations! This was more a puzzle to figure out than a typical combat, and you figured out a way to solve it. Everyone gets a Hero Point!)

Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So 
Monday December 11th, 2023 9:52:01 AM

With everyone across the lake Mak made his way back to the front of the group and prepared to continue the search of this underground warren.

**Combat Reflexes, Admantium - Ignores Hardness < 20, Thundering Weapon, Keen Weapon, *Holy Weapon(+2d6 v Evil), Fighting Defensively , Full Attack, Weapon Finesse, Weapon Focus, Weapon Specialization, Precise Strike, Mobility| Darkvision| Encumbrance:45 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | |

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d8+5=6 ;
Monday December 11th, 2023 9:59:02 AM

Falco smiles when his channel does its job so well and is glad for the lift over the water.

"That could have good much worse." He slaps Panzer the back. "Well done." CLW on Panzer for 6.

____________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+15=26 ;
Monday December 11th, 2023 2:15:45 PM

Elyas walks down the new path with the others, using his magical darkvision to watch for anything coming ahead of them

perception = 26

he is a little more cautious now, as he doesn't have a lot of innate teleportation left for the day

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 1/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (8/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (30/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)
Fly (13 minutes)

On Party

Summon


Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Monday December 11th, 2023 3:01:29 PM

Beech is busy directing the dancing lights down the hallway, and getting his bow back settled, so as to be ready. "Maybe whatever was attacking Panzer, was restricted somehow to just being in the water, deep enough that they couldn't be seen from the surface."

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet  d20+25=26 ;
Monday December 11th, 2023 7:49:41 PM

Panzer thanks Falco for the heal and squelches his way up to the front to explore the tunnel ahead. He leaves wet footprints in his wake as he takes one side of the passage opposite Mak or Tsak or whomever else wants to be in front
Perception 26

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+19=35 ;
Monday December 11th, 2023 9:10:28 PM

Ayotnom takes a look around (Perception:35)

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=23 ;
Monday December 11th, 2023 9:20:00 PM

(Perception=23)

Tsak waits where he is as the petals troop past and then takes up a place at the rear. He regularly checks behind to make sure nothing is following as the party makes its way further down past the lake.

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday December 11th, 2023 10:23:21 PM

"If they have to stay underwater, all's good. Let's move away from this place nonetheless." Kiwina does not mind bringing up the rear again, unless Falco prefers to.

The Tunnel


DM Mark - "That could have been much worse." 
Tuesday December 12th, 2023 1:32:12 AM

The Petals are glad to be past that murky lake. They assess their current position and decide to move further down the tunnel. Mak takes the lead and Tsak brings up the rear of the group.

As they go, the heroes keep a sharp eye out. Beech’s Dancing Lights bob along with you as you go. You find the tunnel is about 10’ wide and about 8’ tall. It winds for about half a mile, and you’re pretty sure you’ve ventured outside the village above. The sharp eyed among you are the first to notice that the further you travel the longer and darker the shadows seem to get. It’s almost as if the dark presses in and light struggles to push back the darkness. Soon, this becomes apparent to all, and it’s unsettling.

Everyone starts to feel … something. Is it sadness, emptiness, a tug on your soul? Everyone needs to make a DC 13 Will Save. If you fail:Highlight to display spoiler: { a sense of impending doom begins to affect you and you have a -1 to attack rolls and saving throws.}

Eventually, the earthy, metallic smell of the damp tunnel changes a bit. In addition, you begin to smell a pungent smell not unlike the grease used in machinery and metal working. Or maybe like lamp oil. Soon, the tunnel floor becomes more damp and you see what appears to be an oily liquid covering the floor going forward. Exploring this, you find that it’s actually water covered in a thin layer of black oil. You can see the tunnel stretches forward, but the floor is covered in liquid. Assuming the floor does not drop away, you’d guess this oily water is about 2’ deep up ahead, though you can’t really see through to the floor to know for sure.

What do you do?

I put you on the map based on where you said you were, or in order of posting. Feel free to rearrange this as you see fit. It took you maybe 15 minutes to get here - please include in your next post any spells still running and such.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So  d20+6=15 ;
Tuesday December 12th, 2023 6:29:38 AM

Mak kept moving along until he got to the oil covered floor and stopped.

OOC:
Will Save +6(+8 v Fear), Roll 15


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d20=17 ;
Tuesday December 12th, 2023 10:42:29 AM

{Will Save: 37}

Falco doesn't really even notice what was happening given his strong willpower. {+20} Finding the oil covered water Falco shudders at the though of cleaning his feathers before he has a worse thought.

"Anyone want to take a sample of the oil and see if it is flammable? Wouldn't do for us to be trapped in an inferno of burning oil. Of course I am not sure what else we can do."

Falco moves to the edge of the oil and will stay near the back of the group when the move in.

___________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+13=20 ;
Tuesday December 12th, 2023 11:08:15 AM

Elyas moves forward to examine the oil slick

(Will save = 20, pass)

he starts by casting detect magic to see if the oil or something hidden by it are magical.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 1/3X magic missile, Comprehend Languages
Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (8/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (30/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet  d20+11=31 ;
Tuesday December 12th, 2023 12:40:48 PM

" Nope, not going in there. That is what I call an obvious trap, even someone like me can see it. What worries me is what it might be distracting me from. You guys can detect magic and stuff on itand see what you find but I think we should burn it off before continuing."
Panzer tries to make himself small so that others can get to the oil to do what they need to do.
Will save 31

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Tuesday December 12th, 2023 9:15:51 PM

"Torching it won't be a problem...." Beech says in an offhand way.

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+13=25 ;
Tuesday December 12th, 2023 10:12:36 PM

(Will save = 25)

Kiwina does not move up until those in front of him have.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+13=14 ;
Wednesday December 13th, 2023 12:15:38 AM

(Will Save: 14 but nat 1 so fail)

Asimov says, "We're doomed but we probably don't want to torch the oil till we know what is on the other end."

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+7=11 ;
Wednesday December 13th, 2023 1:08:47 AM

(Will save=11 Fail)

Torch it, don't torch it. Torch it now, torch it later. Whatever...

A brooding Tsak hangs back in case Beech does torch it, and waits for somebody to come up with a plan.

DM Mark - "We're doomed..." 
Wednesday December 13th, 2023 1:10:30 AM

The heroes are trotting along the damp tunnel, but an oily substance on some water ahead stops them in their tracks.

Mak waits for his friends to propose a solution. Panzer recalls his last foray into murky water and wants none of it this time. He thinks this must be a trap, but worries more that the oily water might be a distraction from something worse.

Falco dreads the thought of being covered in oil, and wonders if the oil is flammable. Beech is intrigued and seems ready to light anything on fire.

Elyas casts Detect Magic. He does not detect any magic associated with the water or the oil, or anywhere in range except for what the Petals themselves have.

Kiwina watches.

Aytonom says, "We're doomed but we probably don't want to torch the oil till we know what is on the other end."

Some careful experimentation with the oil here suggests that this oil is somewhat flammable. That is, it can be lit on fire with exposure to a decent fire source (torch, fireball, etc.), but it is not so volatile that fire causes it to explode.

Knowledge Dungeoneering DC 0: Intentionally burning this oil off in this enclosed space is likely to not only be smoky, but it would also use up all the oxygen here, rendering the area uninhabitable for a while.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So 
Wednesday December 13th, 2023 8:28:54 AM

Mak wasn't ignorant of dungeoneering and mentioned that a fire as large as this oil would likely create would use up all the air such that they wouldn't be able to breath.

"We should turn around. Anyone could light the oil and kill us all. They'd only need a safe passage away after lighting it up. Or we could light it and teleport away. Might be safe in about a week, I'm guessing."

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Wednesday December 13th, 2023 9:53:05 AM

"The problem is we don't know what we are going to destroy or who we would kill. I think we have to know it is a risk and push on. I don't want to but I can't think of what else to do."

___________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  d20+9=12 ;
Wednesday December 13th, 2023 12:35:07 PM

Beech feels Doomed as well, after having made the comments about torching it, it settled on him that it could be bad, and multiplied into an overall doom.

Obviously shaken a bit, "Well, we got two choices.... something ahead does bother me though...."

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet  d20+25=32 ;
Wednesday December 13th, 2023 9:13:03 PM

"This is dumb, but i've done dumber things." Panzer says
He shrugs and starts walking into the water. It comes to his waist, assuming it doesn't get deeper.
" I'll take a look ahead, sit tight I guess."
Perception 32

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday December 13th, 2023 10:38:17 PM

Kiwina is a bit surprised no one is trying a flying reconnaissance, but can't do so himself.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday December 13th, 2023 11:55:10 PM

Ayotnom says, "Anyone got prestidigitation prepared? Could we use that to clean the oil?"

DM Mark - "I think we have to know it is a risk and push on." 
Thursday December 14th, 2023 2:28:36 AM

Everyone looks at the oily water ahead. The discovery that the oil can be lit on fire causes concern.

Mak suggests not venturing forward, suggesting that perhaps it could be lit on fire and the Petals could just come back in a week or so.

Beech is shaken at the thought of pressing ahead.

Ayotnom suggests prestidigitation could be used later to remove the oil on anyone.

Kiwina wonders why no one has considered flying over the oil to scout ahead.

Falco worries that simply lighting the oil here could destroy or kill something unintended. He sees no other recourse than to press on.

Panzer agrees with Falco that the only way is forward. He admits moving forward may be foolish, but decides to scout ahead anyway.

Panzer moves slowly into the water. It’s only about 2’ deep as he forges ahead, but still that’s pretty deep for the little badger. He worries as he begins to get deeper, but he soon realizes that it’s just some minor variations on the floor here, and it simply ranges between 1.5-2.5 feet deep as he goes. He scouts ahead for aways, and it’s fortunate he can see in the dark, because there is no light source here. He soon finds that all but his head is covered in a black oil. Yech.

After several minutes, the tunnel widens into a larger area, still covered in about 2’ of this oily water, and at the far side is a grey wall. In the middle of this grey wall is a strange, metal circle about 2’ across. The circle is covered in strange symbols and has a button in an oval on top. (The map link below shows this metal circle and symbols.)

The DM presumes that Panzer will return and report his findings, and that seeing that Panzer actually did come back, the entire party will press forward in the oily water to see this grey wall and the large metallic disc.

You look at the metal circle, trying to puzzle out the symbols there.

Linguistics DC 15:Highlight to display spoiler: {These symbols are in High Woldian.}

Linguistics DC 25 or Comprehend Languages/Tongues: You know enough about High Woldian to access these pages:
Introduction - you can scroll through specific pages by clicking “next” on each page. Also, on the upper right is a High Woldian Dictionary where you can see words that are made up from a combination of the phonetic symbols of the High Woldian language.
High Woldian Alphabet - at the bottom of this page is the Common Tongue alphabet as it is represented by one or more High Woldian phonetic symbols. So these symbols essentially represent a way to translate the Common Tongue letters into High Woldian, and vice versa.

Note - I did not put that last part in a spoiler. While you would need at least one character that makes a Linguistics DC 25 or can cast Comprehend Languages or Tongues, I wanted to provide these links to all so all the players can help with this puzzle even if it would technically only be one PC that is actually doing it in the game.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday December 14th, 2023 4:33:16 AM

(OOC the short-cuts didnt work for me, got 404 not found errors)

Tsak notes that whilst the water nearly covere Panzer it would barely come to his waist. He turns to Falco - You can ride on my shoulders if you want, save you getting oily water all thru your plumage

Whether or not Falco takes him up on the offer Tsak prepares to move to the circle and help solve the riddle.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Thursday December 14th, 2023 8:39:56 AM

Falco clicks his beak as Tsak offers a ride. "My friend I would much appreciate that. It is times like this I miss my old basic wizards spells, prestidigitation is great for getting clean."

Falco happily rides on Tsak's shoulders as they move through the oil and water. He looks at the symbols and shrugs having no way of interpreting them.

___________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+20=31 ;
Thursday December 14th, 2023 9:58:37 AM

Elyas will move forward witht he group to examine the disc. He unfortunately has used up his flight spell and most of his dimensional steps for the day, as it has been a while since the last rest. so for now he just trudges through the oily water.

When he sees the disc he asks for quiet and studies it quite intently for several minutes to try to work it out.

[using a hero point for a +8 to the roll. I think i likely have one of the higher linguistics rolls in the group and we don't want ot miss this one.]
Linguistics = 31

"this is High Woldian. much of it is covered in this oil, so i can only make out three characters.... it appears to be numbers. Four.... Zero..... Four....

What could it mean?


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet 
Thursday December 14th, 2023 3:18:50 PM

Panzer is smart enough to not touch the button, but curious enough to reach above the button to se if the serrated line above it slides left and right. Having heard Elyas's decoding he thinks it might.

OOC
I also got errors so no ability to decode the cypher. Also no linguistics.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character  d20+2=21 ;
Thursday December 14th, 2023 3:28:50 PM

Beech, uses Prestidigitation when and as possible to clean off people, he sees the symbols and is glad for the schooling he received. Of course he'd never admit that to his mother... She'd never let him forget it.
"I recognize that as High Woldian, but when I look at writing too much symbols and letters start flip flopping. It's very hard for me to concentrate on them. Guess I should have taken mom's suggestion and picked up a couple scrolls to help out."
He continues to clean up people, and the water surface of the oil giving people a clear space to at least stand in only water...

Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So  d20+18=38 ;
Thursday December 14th, 2023 4:55:30 PM

Mak looked at the letters and shrugged. "High what?" he asked.

The duelist then stepped away from the disk and took up a position to guard the group from enemies.

OOC:
Perception +18, Roll 38



DM Mark - Links Fixed 
Thursday December 14th, 2023 6:33:13 PM

Looks like I had an error in those links. They're fixed now. Sorry about that.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+15=24 ;
Thursday December 14th, 2023 8:31:55 PM

(Linguistics: 24)

Ayotnom says, " I concur the symbols are High Woldian but I'm not sure about which one is which."

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet 
Thursday December 14th, 2023 9:09:18 PM

"shouldn't there be 26 letters in an alphabet?" asks Panzer.
" Is one letter missing?"

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+5=19 ;
Thursday December 14th, 2023 10:13:17 PM

(Linguistics = 19)

The meaning of the symbols is beyond Kiwina, even though he recognizes the language.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday December 14th, 2023 11:03:29 PM

Based on Panzers observation Tsak has another look. With Elyas' help (he passed the linguistics check for all of us, if I read the DM post right) he's able to narrow it down.

Yeah, you're right, the 'K' is missing. Does that mean anything to anyone?

DM Mark - "High what?" 
Friday December 15th, 2023 1:08:24 AM

Elyas is not happy trudging through the oily water. Upon reaching the grey wall and the symbols in the metal circle he asks for quiet as he calls on his heroic mental reserves to remember his tutelage in High Woldian from his younger days. (Wow, it took me a minute to understand Ben’s puzzle for me about seeing a Four.... Zero..... Four. Nice reference. Also, I fixed the links - sorry about that.)

After leading his friends back to this place, Panzer listens to Elyas. He reaches up to see if that squiggly line at the top of the whole design slides back and forth. He wonders why there are only 25 letters here instead of 26. Elyas may recognize that squiggly line as a word in High Woldian (now that the DM fixed the links.)

Tsak kindly offers to carry Falco on his shoulders to avoid the oily water on his feathers. Falco gladly take him up on the offer. Once they get to the strange grey wall, Falco puzzles over the device. Tsak listens to Elyas explain things, and he notices that this High Woldian alphabet seems to be missing the letter “K”. Elyas would be able to explain that in the High Woldian phonetic alphabet, C and K are the same symbol. This also answers Panzer’s question about there only being 25 letters here instead of the 26 in the common tongue.

Beech recognizes the script as being High Woldian, but laments not paying more attention to his mother’s efforts to teach him more. He uses Prestidigitation to clean where the oil has splashed up on his friends, but since everyone is still standing in 2’ deep oily water here, he knows it’s just a matter of time before they’re a mess again.

Ayontom also recognizes the High Woldian scripts, but is unable to puzzle out more. Kiwina is in the same boat.

Mak isn’t sure what this whole “High Woldian” thing is about. Maybe oil fumes here are putting the “high”’ in High Woldian. He takes up a rear position to stand guard.

As noted before, I put the (now fixed) links there for all. Even if your character may not know enough to help, you as a player are welcome to help figure this out.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Friday December 15th, 2023 10:11:55 AM

Falco stares at the metal plate until his eyes go little cross-eyed. He blinks a few times unsure what to make of it.

___________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Friday December 15th, 2023 12:13:39 PM

"It looks to be the High Woldian pheonetic alphabet. Not numbers at all... now that it is clean I can see. one symbol for each letter. Interestingly it is written left to right instead of the usual top to bottom that they usually wrote high woldian in.

possibly a password? touch the letters int he right order to open the passage? but likely made by someone who is not fluent in the old language hence the pheonetics instead of the usual pictographic words. the symbol at the top there represents 'water'. could it be that simple? w-a-t-e-r?

Thoughts?


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet 
Friday December 15th, 2023 10:48:21 PM

Panzer stops touching the squggle as soon as Elyas says what it is, he puts his hands at his sides so he doesn't flood the room or anything bad like that. That sounds like a solution, and Panzer likes easy.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Saturday December 16th, 2023 12:19:19 AM

"Again, lettering and such get easily flip flopped in my mind, so puzzles are extremely difficult for me. Regular numbers are somewhat easier..."
Beech, will keep the oil away as well as he can, and as usual, he stays prepared to cast a spell....

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+21=36 ;
Saturday December 16th, 2023 6:08:14 PM

"I think there's more to it," says Kiwina, looking around for other parts of the puzzle. Things written on the walls maybe. . .

(Perception = 36; Kiwina gets an additional +2 when "on water," but I doubt this qualifies as a water terrain)

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Sunday December 17th, 2023 3:15:49 AM

Good thinking, lets try it. What could possibly go wrong? Gotta be better than dying of starvation while we worry if we're wrong.

Tsak is prepared to type in the code word 'water' if there's consensus.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday December 17th, 2023 8:45:06 PM

Ayotnom goes to stand next to Beech. He says, "I think we are missing a k maybe?"

DM Mark - "Good thinking, lets try it."  4d6=14 ;
Monday December 18th, 2023 1:39:16 AM

Falco looks at the High Woldian symbols, but can’t make heads or tails of them.

Elyas looks at the elaborate metal plate. At the very top is a symbol he believes represents water. He wonders if just touching the letters for water is enough?

Panzer worries a wrong move might flood the chamber with water, but he agrees with Elyas.

Beech has trouble with letters, so he focuses on cleaning oil off where he can.

Kiwina thinks there must be more to this than just the water symbol. Indeed, as Kiwina looks he can see that what appears to be the symbol for water actually rests at the top of this whole thing. Perhaps the symbol for water is only part of this. What is he missing in all this?

Ayotnom points out that the alphabet is missing the letter K, but Elyas already explained that it is missing because in the High Woldian phonetic alphabet, C and K are the same symbol.

Tsak decides to give it a try. With Elyas’ guidance, Tsak presses the High Woldian symbols corresponding to W-A-T-E-R. As he does so, the pressed letters glow one-by-one until those 5 symbols he pressed are glowing. Nothing seems to happen, and those 5 symbols remain glowing. After some puzzling this out, it would probably occur to Tsak that there is a button there in that oval above the circle that contains the High Woldian alphabet. He presses the button in the oval. Electricity arcs through his finger and up his arm! He takes 14 points of damage from an electric shock! Having made his guess and pressed that button, the 5 letters he had pressed now stop glowing.

Tasks eyes are wide open from that electric shock, and the others can see that Tsak’s hair seems to be standing straight out from his head, which is a new look for the half-orc.

The baleful symbol sits on the grey wall as it did before.

Examining the grey wall, you’re not quite sure what it is really. It’s not stone, and you don’t think it really looks like metal. The large symbol does appear to be metal. You’re just not sure about the rest of that grey wall. It simply seems to be a large, flat expanse of grey material with a large metal object in the middle.

As noted before, even if your character may not know enough to help, you as a player are welcome to help figure this out.
Introduction - you can scroll through specific pages by clicking “next” on each page. Also, on the upper right is a High Woldian Dictionary where you can see words that are made up from a combination of the phonetic symbols of the High Woldian language.
High Woldian Alphabet - at the bottom of this page is the Common Tongue alphabet as it is represented by one or more High Woldian phonetic symbols. So these symbols essentially represent a way to translate the Common Tongue letters into High Woldian, and vice versa.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character 
Monday December 18th, 2023 2:21:31 AM

Beech all cross-eyed closes his left eye tips his head to the side a bit, counts on his fingers and mumbles out loud a bit.
"Water... nope... Huh.... too little... H... way too little... " He turns his head the other way, snaps his fingers and reaches past to hit 5 letters.... and then the button.... He saw the shock that hit Tsak but doesn't seem worried...
Highlight to display spoiler: { B L O O D }

Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Monday December 18th, 2023 4:49:05 AM

Tsak is getting a real strong feeling of de ja vu. He's been zapped trying to get puzzles right before. You'd think he'd learn, You'd be wrong. He takes a few deep breaths and jazz hands a bit to get feeling back into his fingers then sets up ready to try again. At that point Beech reaches past him to steal his thunder, but he gets distracted when he sees a reflection of his hair in the water he's standing in. Cool! he thinks, that is a new look. Then he waits to see if Beech gets zapped.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+15=22 ;
Monday December 18th, 2023 9:49:52 AM

Elyas joins Kiwina in looking around.

perception = 22

"Maybe there are more symbols around? Hopefully the water symbol doesn't mean we have to go in the water in the last chamber to find the answer. those creatures sounded scary

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d8+5=6 ;
Monday December 18th, 2023 11:01:30 AM

Falco stapes behind Tsak once the current stops flowing and quietly heals some of the damage to keep the group near peak condition.

{CLW on Tsak = 8hp}
"Maybe we could push the buttons with the back end of an arrow or something that doesn't conduct electricity."

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet  d20+25=37 ;
Monday December 18th, 2023 5:40:28 PM

Panzer too starts checking the walls looking for more panels. He seems to recall a play he thinks was called 5 Elements and it had a puzzle that needed 4 solutions at different points in a room.
Perception 37

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday December 18th, 2023 10:08:39 PM

Kiwina walks up to the wall and sees if he can pick up the symbol for water from the rest of the apparatus.l

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm)  d20+9=15 ; d20+15=21 ;
Tuesday December 19th, 2023 1:20:42 AM

Ayotnom says, "What about something like Water of Life or Life Water. Doesn't that symbol below the thing that looks like liquid kind of resemble an eye and isn't that like Gargul's eye which means life or wait water and life wouldn't that be blood?? But wait the tablet that has all the symbols on it is a circle right like the Wold so is the actual answer Woldsblood?"

He then reaches forward and hits w-oh-l-d-s-b-l-oh-oh-d and waits to see what happens.

Know[Religion]: 15
Linguistics: 21

DM Mark - "Good thinking, lets try it."  4d6=14 ;
Tuesday December 19th, 2023 1:48:04 AM

Beech sees what happened to Tsak. He carefully studies the symbols on the wall. He thinks he sees something more. He quickly types in B-L-O-O-D and presses the button. ZAP! The liontaur’s arm is momentarily numb as electricity shocks him for 14 damage.

Tsak was ready to try another word, but Beech beats him to it. And like Tsak, Beech also gets zapped for his efforts.

Elyas joins Kiwina in looking around for more symbols here. As he does so, he touches the grey wall, and he can feel an electric shock - like that from static electricity. It’s not enough to damage him, but there is energy in that wall.

As Falco watches folks get zapped by electric shocks, the wise little owl has an idea - what if you use something like the end of an arrow to press that button?

Panzer checks the other walls as well. There are stone walls here, but the rough hewn walls stand out from the plain, smooth grey wall that holds the large metals disc and symbols. Also, the stone walls lack the buzz of electricity that can be felt in the grey wall.

Kiwina remains focused on the symbols on the grey wall in front of him.

As the Petals look on, they see what Beech sees - that the symbol for water is made up from the symbol for liquid. And that symbol for water rests atop an oval that looks almost like an eye. Elyas can tell you that placing an object inside the eye, like that button, symbolizes life. Combining Water with Life gives you the symbol for Blood. Still, Beech got zapped, so maybe he was not quite there.

As noted before, even if your character may not know enough to help, you as a player are welcome to help figure this out.
Introduction - you can scroll through specific pages by clicking “next” on each page. Also, on the upper right is a High Woldian Dictionary where you can see words that are made up from a combination of the phonetic symbols of the High Woldian language.
High Woldian Alphabet - at the bottom of this page is the Common Tongue alphabet as it is represented by one or more High Woldian phonetic symbols. So these symbols essentially represent a way to translate the Common Tongue letters into High Woldian, and vice versa.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Beech (JohnC) AC 20(24)/15/15,HP 56/82 See Invis/Darkvision Character 
Tuesday December 19th, 2023 7:06:13 AM

Beech, shakes his hands, and gives a short prayer to Alemi, then a realization comes to him.
"If any of you, and I do mean any of you ever tell my mom how stupid I am, I will find a way to may you pay.
You all can see I worship Alemi, and do any of you know is stored in a holy symbol, of at least the upper level priests? Now, I see it, because I am stupid, obviously...
The top symbol looks like Blood, but I missed a whole circle below it because I was so excited over seeing the Blood. Ignore the alphabet, and look at the whole thing.... the squiggle, the oval with the dot and the circle.... The same as the single drop inside my holy symbol. Woldsblood."

He is just a bit hesitant to start touching letters though.....

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Tuesday December 19th, 2023 9:57:05 AM

"so not blood, but some other water of life. Woldsblood might be a good choice. or the name of a deity? wonder if this was made by the druids, or if it is something much older? could make a difference

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Tuesday December 19th, 2023 9:59:49 AM

Falco has little to contribute so instead takes out an arrow to offer to whoever will press next. "Use the blunt end to press. It should keep you safe."

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So 
Tuesday December 19th, 2023 4:01:40 PM

"Let me do it." Mak said. "I'm more hardy than most here." he finished as he waited on instructions on what to do.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet 
Tuesday December 19th, 2023 6:28:04 PM

" i am totally telling your mom Beech. I think she will laugh, then turn you into something silly."

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday December 19th, 2023 9:33:42 PM

Ayotnom says, "I guess Woldsblood isn't the answer because I went to spell it out and nothing seemed to happen."

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday December 19th, 2023 9:53:01 PM

"Mak, I think Beech suggested woldsblood."

(Kiwina has no idea if this is reasonable, but OOC it appears on the High Woldian page for the elements.)

Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday December 20th, 2023 1:04:32 AM

Thanks bud Tsak says to Falco, then can't hide his grin as he watches Beech jump and shake his hand.
When Mak steps forward, Tsak says Sure bud, take your turn, every man-child who plays gets a prize!

DM Mark - Four Doors 
Wednesday December 20th, 2023 1:55:25 AM

(I’m sorry I missed your post Hugh. I was working on the DM post when you posted that, so I missed it. I should have checked back again.)

Ayotnom mentions that he sees a larger symbol at work here. There is the symbol for water and life that represent blood. And Ayotnom can see that the circle, representing life, added to that for blood give you a symbol for Woldsblood! All with Elyas linguistics help, of course. Kiwina and Beech agree.

Beech is a bit embarrassed he didn’t think of it first. Panzer threatens to tell Beech’s mom.

His companions agree. Falco again suggests using something other than a finger incase there is another shock.

Mak offers to input the word with Tsak’s encouragement, but Ayontom reaches over to input the letter and pushes the button.

With that, the entire grey wall disappears!

(You guys did really well with this puzzle! Hero Point to Ayotnom for being the first to figure out and try the answer (even if the DM did miss the post.))

With the wall gone, the heroes can see that there is a larger room before them. And perhaps best of all, there are steps leading up out of that awful oily water. Seems like you’ve been traipsing in that stuff for a while, and at least the lower two feet of your body has water and sticky oil clinging to it.

It’s still dark in here, and you need your light sources to see. As you look around, you see there are 4 doors in the walls of this large room.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So 
Wednesday December 20th, 2023 8:57:52 AM

Mak moved into the room first, testing his feet against the stone floor to see if they had good traction. He then moved in a circle until he was once more in the center of the room.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15)  d20+15=28 ;
Wednesday December 20th, 2023 10:02:22 AM

Ah! Well done, Ayotnom! Elyas remarks as the wall vanishes.

He casts light on his dagger and holds it up as they enter the next room. he still has darkvision, but not everyone does, and it is unlikely they would be sneaking up on anyone after opening a whole wall.

Hmm... another puzzle? four doors.

He looks for any symbols or markings on the doors, hoping for maybe some clue as to where they should go. Perception = 28

"Can anyone tell if one of these doors gets used more often than the others?" [ooc my survival skill is almost non-existant, but maybe someone else could figure that out]

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet  d20+25=34 ; d20+7=24 ;
Wednesday December 20th, 2023 11:15:44 AM

Panzer stops as soon as he exits the water so as not to foul any tracks. He looks from door to door tryig to figure out if one is used more tan the others. He keeps his blades out and ready.
Perception 34
Survival 24

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Wednesday December 20th, 2023 12:04:21 PM

"Well good work guys. TI am not great puzzles so I am glad you all could work that out,"

Faclo follows behind the others as they move in.

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Beech (JohnC) AC 20(24)/15/15,HP 56/82 See Invis/Darkvision Character  d20+11=22 ;
Wednesday December 20th, 2023 2:07:04 PM

After they make it out of the oily water, Beech uses magic to clean off everyone, except Panzer. He uses the same magic to push all the cleanings towards Panzer trying to make then attach to him....
He uses his bluffing abilities to appear innocent of doing anything....

Bluff 22

Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+23=30 ;
Wednesday December 20th, 2023 9:55:53 PM

Kiwina makes the attempt to see if one door gets more use, although he thinks it likely that none have had recent use.

(Survival = 30)

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday December 20th, 2023 10:53:34 PM

Ayotnom is much smarter than your average minotaur training in both the arcane arts and the school of dueling. As such he was able to figure out the riddle and moves to quickly get out of the oily water.

Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+14=19 ; d20+22=34 ;
Thursday December 21st, 2023 12:16:37 AM

(Survival=19, Perception=34)

Tsak sniffs the air and studies the room, carefully moving around (Survival/Perception) to try to determine how its used and maybe who uses it. Then he goes to stand next to Mak, because that's where the trouble will emanate from.

DM Mark - Tsak goes to stand next to Mak, because that's where the trouble will emanate from. 
Thursday December 21st, 2023 2:25:44 AM

Ever watchful, Mak exits the water and then circles this new room or landing with its four doors. The floor seems to be solid stone, though it’s a bit slippery at first until he wears off the oil that got on the soles of his boots as he stepped up out of the water.

In fact, this slippery effect is there for everyone initially.

Elyas congratulates Ayontom. As he regards the four doors, he wonders if any of his friends can determine which doors may have had more traffic or use.

Ayotnom is glad of Elyas’ thanks, and is duly proud of his efforts.

Panzer is careful not to leave more tracks as he tries to determine if others have been through here. Kiwina and Tsak also look for tracks and try to determine which doors may have had more use.

Panzer, Kiwina and Tsak can clearly see Mak’s tracks. But what’s really odd is that they see no sign of other tracks. In fact, the floor here is oddly clean. No oil, no tracks, no dust, no nothing. Only the residual moisture evident in this place generally. Certainly, if anyone exited the water here, there would at least be oily tracks, but all they see is clean stone. It’s almost as if no one has been through here, though there is not even the usual buildup of dust and debris. Weird.

Beech uses Prestidigitation to clean everyone from the oily mess. Everyone except Panzer. Beech manages to subtly put more of the mess on the little badger, and while he has a good bluff roll, it is hard to hide that as Beech cleans the others, that Panzer is more dirty. Beech may try to convince Panzer it certainly wasn’t him, but, well, Panzer’s no dope. (I think maybe you were thinking more of Sleight of Hand, but I can’t really think of a skill that could hide what Beech is doing with a spell. “What? You became more dirty while I was casting spells? No, certainly wasn’t me. How could you ever think such a thing?”)

Here is your map. Please move yourselves on the map, or let me know where you move to.

From your DM - As you know, we are entering the Yuletide slowdown as we do every year about this time. While technically, the slowdown runs from Saturday 12/23 through Sunday 1/7, part of the slowdown is making sure we are not in combat or any other perilous situations. Now, I’m certainly not implying these doors would lead to peril, but just in case, it might be best to not open those doors just yet. And besides, your characters have been going for quite a while now. The seemingly clean nature of this place suggests this might not be the worst place to rest for a bit. Maybe even sleep for a bit to awaken refreshed, though perhaps setting a guard and taking precautions would be prudent.

Don’t forget to visit the Giggling Ghost, which your characters can do in their dreams!



Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Thursday December 21st, 2023 11:08:53 AM

"It doesn't look like any of these doors have any particular markings. Perhaps we should stop for a bit and think on it? I have been going for a bit now, I would be much more useful if I was able to get some rest and recharge my spells. there could be anything behind these doors, and we probably want to make sure we're fighting-fit for it!


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d20+21=36 ;
Thursday December 21st, 2023 12:11:18 PM

Falco appreciates being the only non-slipper member of the party as he was carried over the oil. He again is sad for losing his favorite spell, prestidigitation when he was transformed. He looks around to make sure there is not an issue that needs immediate attention. {Perception: 36}

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday December 21st, 2023 1:47:47 PM

Good idea, I do my best thinking in a reclined position with my eyes closed.

Tsak takes off his backpack, grabs out a bit of beef jerky and sits against a wall with his legs stretched out. As the jerky disappears so do his troubles, doubts, bumps and bruises. After a bit his eyes close and his breathing deepens.

Tsak will rouse himself to take watch. As it's probably not a good idea to light a fire with no ventilation, he is happy for those with darkvision to take longer watches to cover them what can't see without a light source.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet 
Thursday December 21st, 2023 4:08:24 PM

" Falco, if we are going to rest up here, why don't you channel some healing and remove any bumps and bruises we might have. Since I can only be getting dirtier from my buddy Beech over there you all REALLY want to make sure I survive to tell his mom about him not noticing that the answer was Woldsblood back there right away. I bet he looks funny as a toad."

OoC
Are we supposed to level during this break? I went to look at the Woldepedia but my browser said it was broken.

Beech (JohnC) AC 20(24)/15/15,HP 56/82 See Invis/Darkvision Character 
Thursday December 21st, 2023 8:19:21 PM

While everyone is resting and Beech is either up or taking his shifts, he'll have Dancing Lights cast.
He also, has some food cooked up and ready for when people want to eat...

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday December 21st, 2023 11:53:44 PM

Ayotnom moves up to stand with the rest of his friends. He says, "Isn't it strange we go from a door sealed by a High Woldian word puzzle to multiple doors with nothing. I wonder if there is something unseen here that might give us a clue?"

DM Mark - " Perhaps we should stop for a bit and think on it?" 
Friday December 22nd, 2023 1:51:47 AM

The heroes take a bit of a breather on this quiet landing.

Elyas is glad for the respite, hoping to recharge his spells.

Falco looks around to see if there is anything that needs attending. Panzer points out that there are some that are injured, so perhaps Falco could channel some healing.

Panzer looks around and sees everyone cleaned up by Beech, while Panzer seems a bit dirtier. He says, "Since I can only be getting dirtier from my buddy Beech over there you all REALLY want to make sure I survive to tell his mom about him not noticing that the answer was Woldsblood back there right away. I bet he looks funny as a toad."

Tsak takes off his pack and settles in to rest for a bit. He warns against lighting any actual fires here, given the enclosed space.

Beech maintains a light in this place and cooks up some food.

Ayotnom thinks it strange that the Petals went from looking at a complicated puzzle to facing four featureless doors. He wonders if there is something unseen here.

***********************************************
Something rather strange begins to happen. You think you see…snow falling? And the walls here seem to fade, replaced by a thick forest of evergreens! The oily water is replaced by a pool of clear water. Soon, the ground here is covered in a soft, white snow, accumulating faster than it seemed to fall. But though you see snow, you don't feel cold.

Standing amongst you is a figure some of you may remember. She wears an exquisite close fit green and gold gown with a high collar, and she moves with an unnatural grace. She is very shapely and attractive. Large green emeralds hang from her upswept ears, and her brilliant red is caught up in an intricate style and topped with a crown of live twigs. Those that met her briefly on Bridge Island may remember she called herself Ailleann. You also remember her at the time as both beautiful and somewhat dangerous.

"Happy Solstice my dashing and accomplished heroes. It is … good to see some of you again. I see some are missing and others are new. Such is the way of adventurers. I was asked to come her to bring you Yuletide greetings. Oh, and what is a Yuletide Celebration without a yule log?" With that, she gestures and you see a cheery fire. Though the snow was not cold, this fire does seem to give off a pleasant warmth.

As Tsak looks up, worried about accumulating smoke in this place, he sees the ceiling has been replaced by a starry sky.

She begins to walk among the party. Mak catches her eye, and she runs a hand along his broad shoulders as she moves, giving him a predatory half smile. She touches Panzer and the oily mess on him vanishes. "So valiant a little beastfolk should look the part, don't you think?" She walks past Ayotnym, Kiwina, and Beech. "Lovely to see your little group still represents all the Tauric people, though some of you heroes are different this time." To Falco she nods and says, "Should you ever wish to change allegiances little bird-man, Mabb would welcome you into her flock." She nods to Elyas, "Ah wizard. You try to be non-descript, but your arcane power gives you away." Finally, she stops by Tsak. A sultry smile crosses her face as she says, "You I'm tempted to take back as a little snack. Alas, that is not allowed. Not this time, anyway."

At the looks of astonishment and surprise, she replies, "Oh my dears, you're still where you were. Only, I thought you might find better scenery more restful. I offer little more than a brief respite. The walls still exist beyond those trees, and I certainly wouldn't venture into that water if I were you, pleasant though it may appear for now."

(OOC: This is the last ‘official’ DM post of the year, and the start of the Woldian Yuletide Slowdown. You may post role play type activities, or take a vacation from the board, or bring your character to the Giggling Ghost. Your DMs will check here from time to time. Regular play/posting resumes January 8.)



Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday December 22nd, 2023 10:19:14 AM

Kiwina thanks Aillean for the illusion, for he assumes that her being here is not a part of it.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  6d6=27 ;
Friday December 22nd, 2023 12:04:54 PM

Hearing Panzars request Falco gathers everyone up and channels to heal any remaining wouldns. {Channel:L 27}

As the scene changes he looks around and gives a little click with his beak. It is that time of year again and he did not even realize it, fantastic!!

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday December 23rd, 2023 1:17:43 AM

Tsak wakes up to find a dangerously attractive female describing him as a snack. He blushes from his ears to his toes. Then he tries to regain some sleep, this time accompanied by twinkling stars and a crackling fire.

Kiwina (Steve M) 95/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Saturday December 23rd, 2023 10:52:33 AM

(Updating HP)

Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character 
Sunday December 24th, 2023 4:27:59 PM

With the "forest clearing" sprouting up in this cavern and the comment about staying inside the ring, Beech pulls out his camp gear and sets about making himself as at "home" as he usually gets.
Making a small fire circle he begins making food, and cooking up the goat quarters from his haversack.
He also starts making biscuits, both savory and sweet versions.

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday January 7th, 2024 7:43:42 PM

Ayotnom enjoys the solstice break and is ready to continue his adventures.

DM Mark - A Fresh Start 
Monday January 8th, 2024 1:02:04 AM

As the Petals wake from a well deserved rest, they find the beautiful fey woman has left. As you rub the sleep from your eyes, what had appeared to be a forest surrounding you fades. The snow here recedes and disappears, and even the campfire seems to waiver before it vanishes. You're left to wonder if all that was ever here.

No, you're pretty sure that fey woman was real. And a bit disturbing. Those that met her briefly on Bridge Island may remember she called herself Ailleann back then.

But at least you all feel rested. And something else - any damage you had from before seems to have healed.

Panzer is surprised to find that the oil has been cleaned from his armor and fur. He thinks for a moment that Beech might have relented and finally cleaned him while he slept, but looking over it appears that Beech is just waking up as well.

As you all look around, you find you are on a landing that led up out of that oily water mess you trudged through, which still appears to be there.

It’s still dark in here, and you need your light sources to see. The air smells damp and minerally. As you look around, you see there are 4 doors in the walls of this large area. And the stone you are on is very clean.

Here is your map. Please move yourselves on the map, or let me know where you move to.

—----------------------------------------------
(Per my earlier email, I need you to get your character leveled up to level 14. Please do so as soon as you can, and send me an email letting me know once you are done so I can approved your character sheet.)


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+18=21 ;
Monday January 8th, 2024 10:35:23 AM

(Perception=21)

Tsak wakes and slowly opens one eye. The mysterious woman has vanished, that's probably a good thing. He stands up, stretches and makes his way over to the door in the south-east: what he thinks of as door number 3. "And what's behind this door?" he thinks to himself, then presses his ear to it to see if it will offer any hints (perception).

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Monday January 8th, 2024 1:53:26 PM

Elyas wakes up, trying to gauge how long they have been out, but lacking much of a way to do that reliably. he checks to see what magical effects are still going on him.

[ooc: the gorup is healed, have we also refreshed our spells and such? I'm assuming this was the equivalent of a night's rest since we had tlaked about taking one, but i wanted to check.]

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday January 8th, 2024 3:26:12 PM

Beech wakes up, expecting to see the campfire and his cooked food... He's a bit put out that it was just a dream....
"I guess I need to pull out some breakfast?"

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Monday January 8th, 2024 5:05:14 PM

Mak stood in the center of trouble as usual, making certain Tsak was in the blast area. "It's a new day. You think we are too deep to teleport out? We need a dwarf...Hey Panzedr you are small, you used to be a dwarf like Falco used to be a hafling?"

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Monday January 8th, 2024 5:06:16 PM

Panzer sits up and munches on some of the dried fruit in his rations. " Who was that lady? She was really here right?"
He seems a bit upset. the last fey maiden he saw didn't really do much to help them and actually separated the party. He doesn't want that to happen again.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+21=41 ;
Monday January 8th, 2024 5:07:33 PM

(OoC: Estimate a week before I can level up Kiwina.)

Kiwina examines the nearest door for anything that might indicate what it leads to or differentiate it from the other doors.

(Percetion = 41)

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Monday January 8th, 2024 10:13:42 PM

Ayotnom casts Detect Magic and takes a look around inspecting the doors.

DM Mark - "Who was that lady? She was really here right?" 
Tuesday January 9th, 2024 1:53:01 AM

The Petals look around, and some seem a bit unsure if the forest scene and that fey woman were just a dream. Tsak, Elyas, Kiwina, Falco and Mak remember her from a time on Bridge Island. She called herself Ailleann then, and she gave one of their party (Son Imod) a cursed item that began slowly sapping his strength. She offered for all to return with her to the Fey Realm and the royal courts there, though everyone wisely declined.

Tsak thinks it's probably a good thing that the fey woman is gone. He goes over to listen as one of the doors. He hears nothing behind that door.

Elyas awakes well rested. He'd guess that he easily slept a full 8 hours, but maybe more (Assume 10 hours for any spell durations in effect. It's probably been about 15 hours since he left that house with the homicidal furniture.) In any event, he finds that he is able to memorize new spells.

Beech looks at the campfire where he was trying to cook food. The campfire was an illusion, as was the snow and the trees. Any food he had out would still be there though.

Mak stands, refreshed from his rest. He wanderers aloud if the Petals are too deep to teleport, and asks Panzer if he were once a dwarf.

Panzer is more focused on the fey woman. Who was she? Would she prove to be trouble? Some in the party may inform him that she was a bit of trouble in the past, and any deals made with the fey can be tricky.

Kiwina examines the door nearest him. He listens and thinks he hears something. Maybe a sort of crackling sound? He notices the door and even the floor is unusually clean and devoid of any marks or dust or dirt.

Ayotnom casts Detect Magic and looks at all the doors. He notices there is a faint magic emanating from the door where Kiwina stands - conjuration magic he thinks. None of the other doors seem to radiate magic, though all the doors seem similar and similarly clean.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Tuesday January 9th, 2024 9:05:48 AM

Elyas spends some time reading his spell book and preparing for the day. He casts Mage Armor and Darkvision on himself as he does most days.

Then he joins the rest of the group, ready to go through one of the doors.

So we have one magical door. Trapped maybe? I think maye we should start with one of the plain doors

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d20+11=12 ;
Tuesday January 9th, 2024 12:20:11 PM

Falco examines the door but cannot work out anything, he thinks in his previous incarnation it would have been no problem but as a cleric there is no chance. (Spellcraft: 12}

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+6=21 ; d20+7=8 ; d20+5=17 ; d20+26=46 ;
Tuesday January 9th, 2024 3:00:13 PM

Panzer looks at Mak and shrugs.
" I was born this way. Though I likr mining and kniow stuff abiut it I was never a Dwarf."
Panzer tries to figure out how deep they might be.
Profession miner 21
Knowledge engineering 8
He then turns his attention to the door Falco is puzzling over. He looks it over and tries to figure out it's magical properties. He once aspired to be a weapon mage but that knowledge was far in his past.
Spellcraft 17, he fares little better than Falco.
Figuring any door is as good as any other he forms up next to Tsak and listens at that door while drawing his blades. Surely something behind the doors would want to eat them.
Perception 46



Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday January 9th, 2024 8:34:18 PM

Ayotnom says, "Well there is a faint amount of conjuration magic coming from the door by Kiwana. Other than that I'm not detecting any other types of magic so I guess maybe we eliminate the door that has magic behind it from contention before trying any other doors?"

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday January 9th, 2024 9:06:45 PM

Beech, shoves a biscuit in his mouth and quickly puts away the meats, then grabs his bow, ready for whatever....


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday January 9th, 2024 11:57:21 PM

OK, so what's the plan? Which door, sure. But more importantly HOW are we gonna do this? If you're all gonna try to squeeze thru that door to fight something in a narrow hallway on the other side then I'm telling you now I'm just gonna sit here and laugh at y'all. Maybe we spread out in here and take it in turns for 1 person to open 1 door at a time and see what comes thru at us. Anyway, it's just a thought.

Tsak moves over next to Mak and grabs a bit of jerky from his pack. He chews slowly while he waits for something to happen.

DM Mark - "OK, so what's the plan?" 
Wednesday January 10th, 2024 1:51:50 AM

(To simplify things, I added letters a, b, c, and d to the four doors here.)

Elyas prepares his spells for the day and casts Mage Armor and Darkvision. He hear Ayotnom say there is a faint Conjuration magic associated with door "b", and that makes him want to avoid it.

Falco examines the door where Kiwina is, but he realizes Spellcraft will not tell him much without having cast Detect Magic first.

Panzer tells Mak he was born a beastfolk. Still, his skill as a minder tells him they're maybe 100' or more underground. He also looks at the door where Kiwina is, his Spellcraft skill will not tell him much without having cast Detect Magic first. Then he moves over near Tsak and listens at that door. All seems silent listening at door "c".

Tsak suggests some tactics and moves near Mak.

Ayotnym announces there is a faint Conjuration magic coming from door "b". (To clarify, the door does not radiate magic, but there seems to be magic beyond it. Conjuration can be quite a lot of things.)

Beech grabs his bow and waits to see what others will do.

The air is damp here, with the distinct mineraly smell of wet stone. Other than that, it's quiet here.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Wednesday January 10th, 2024 8:18:14 AM

Mak stands in the center of the room and thinks about it. "We should open the magic door. Why bother putting magic on a door that isn't important?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Wednesday January 10th, 2024 12:08:07 PM

As they decide on a door Falco gives a suggestion about Mak's question. "The beast folk they are most familiar with is me and I was a halfing before the warper-sar got involved in my life. Given the context its a normal question." on the door discussion he thinks. "I could cast dispel magic on the door, it is unlikely the magic on it is meant to make our day better."

__________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday January 10th, 2024 4:13:20 PM

"How do you want to prepare before we open the door?," Kiwina asks Mak, not pointing out the magic was behind the door. So was the crackling sound.

=====
Ranger:
1st -- entangle, speak with animals
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday January 10th, 2024 4:21:03 PM

"Very well, sounds like the group decision is to go for the magical door first. We don't know what we'll find so I'll hold my spells for now, but I will be ready to help deal with whatever is causing that magic on the other side.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Wednesday January 10th, 2024 7:12:03 PM

" The only thng I can think of that crackles is fire, and I don't think we want that in our lives right now." Panzer says, looking at Beech. " because if that oil lights up and eats the air in here we all die, or prove that we are undead and can live without air. Either way not a good thing. Just sayin...."

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=25 ;
Wednesday January 10th, 2024 7:33:12 PM

"Hey, I can do more than throw Fire, there's Ice and there's Lightning too..."
Beech, watches the other doors too....

Perception 25

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday January 10th, 2024 8:48:23 PM

Ayotnom says, "Conjuration could mean summoning. I don't know if anyone has dispel magic or the like, it could potentially come in handy."

Ayotnom stays toward the middle of the group if they enter the magic door.

DM Mark - The Doors 
Thursday January 11th, 2024 1:18:35 AM

The room is otherwise quiet as Petals contemplate The Doors.

Mak stands in the center of the room, and suggests opening the one door where Ayotnom detected some magic. He says that it seems likely that magic would indicate an important door. But then again, People Are Strange.

Falco talks about the Strange Days when the Warper Sar changed him into a beastfolk. He says he can cast Dispel Magic on the door.

Kiwina asks how people want to prepare for opening the door. He's not sure what the crackling sound could be. (Let's hope it's not the sound of Riders on the Storm.)

Elyas says he will hold his spells until the group decides to Break on Through to the Other Side.

Panzer says that the crackling sound heard from behind the door may be from a fire. He worries any fire here may light the oil on the water behind them, and he thinks that would be The End.

Thinking back to when he set the forest on fire, and when he set the house on fire, Beech takes Panzer's comment about fire personally. While he is able to Light My Fire, he says he can cast other spells as well.

Ayotnom says, "Conjuration could mean summoning. I don't know if anyone has dispel magic or the like, it could potentially come in handy." He stays toward the middle of the group, not wanting to be a Back Door Man.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Thursday January 11th, 2024 9:55:56 AM

"I could try to dispel the door or whatever it summons, I really don't know what the best move is. The warper-sar will give me one chance to dispel magic and one chance to use a more powerful version today. Let's start with a non-magic on and move from there, we could discuss this all day."

Though he encourages action Falco doesn't move to take action as he is not the robust of the party.

__________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 11th, 2024 1:28:17 PM

"Hmmm. Fire sounds you say? That could have dire implications." Mak said as he thought about the type of magic they'd detected. "Conjuration, like a summoning?" he asked. "If so and that's say...a fire elemental. Could we banish it? Maybe even from this side of the door?"

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Thursday January 11th, 2024 3:50:50 PM

OOC
Doors songs, NICE
IC
"We could Falco, but we need to make sure everyone is ready before we go opening doors and starting Mayhem."

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday January 11th, 2024 10:20:28 PM

Ayotnom says, "If it is a hostile fire elemental I suppose we could always try to beat it into submission so I guess weapons at the ready if we don't want to dispel it. Now who is going to open the door so we can see what it is?"

DM Mark - "Now who is going to open the door so we can see what it is?" 
Friday January 12th, 2024 2:47:40 AM

Falco says he can cast Dispel Magic on the door, but takes no action just yet.

Mak worries about fire, and wonder if the magic is a conjured Fire Elemental, could the Petals banish it from here.

Panzer says everyone needs to be ready before they start opening doors and releasing mayhem.

Ayontnom says they can defeat a fire elemental, but wonders who will open the door?

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday January 12th, 2024 6:46:02 AM

I'm happy to open the door, but I'm gonna need some room to do so and somewhere to jump back to. I don't wanna be outlined against the doorway when the fireballs and snowballs start flying

If Kiwina moves back then Tsak will move up to door b, give a count on his fingers on 3 folks before swiftly opening it and jumping back.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday January 12th, 2024 8:48:25 AM

Elyas stands close to the center of the room, a few paces back from the door, ready to blast any nasty summons that might come through.

"ready" he says to Tsak

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Friday January 12th, 2024 10:25:11 AM

Falco nods his feather covered head and holds his bow in one hand. "Let's see what happens."

__________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=35 ;
Friday January 12th, 2024 3:07:39 PM

Beech steps a bit, and readies his bow.....

Perception 35

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Friday January 12th, 2024 7:56:57 PM

Panzer stands ready to assist once the door is open

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday January 13th, 2024 9:49:15 PM

Tsak looks at Kiwina waiting for him to move.
Kiwina is looking at Mak, maybe with a glint in his eye.
The last thing Mak said was something about banishing from this side of the door.
Tsak has a fair idea what Kiwina is thinking, he's thought the same thing himself on occasion.
But Mak is fun to have around, he's a great drinking buddy, and he's really good with that rapier.

Tsak carefully pokes Kiwina's flank We all good here bud, you wanna move from the door then swat whatevers on the OTHER side?

Poking the bear, or in this case large, stoic Centaur, is about as far as Tsak will go. If Kiwina doesn't wanna move then Tsak isn't gonna try to make him.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Sunday January 14th, 2024 4:52:14 PM

Kiwina comes out of his unexpected, prolonged reverie to the realization that Tsak is asking him to move to the other side of the door -- one of those unnaturally narrow doors that has to be squeezed through.

Kiwina steps back to clear his head.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Sunday January 14th, 2024 7:24:56 PM

Seeing that people are getting ready, Beech readies an arrow. Now that he can cast some of his spells with and arrow shot.... it'll make some spells safer to cast, others, it'll just add a bit of damage....

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday January 14th, 2024 11:30:58 PM

Ayotnom readies to throw his rapier should an enemy present itself in range

DM Mark - What's Behind The Door? 
Monday January 15th, 2024 1:43:48 AM

The Petals stand before door "b".

Tsak works to clear everyone back from the door. Though he plans to open it and jump back, he finds that the door is locked.

(I'd hate to waste a whole daily post on unlocking a door, so let's assume a 14th level party has a way to open a DC 25 lock. However, you may want to assume all the doors here are locked as well and let me know how you unlock those doors when you get to them.)

With the door unlocked and open, you can see that the 5' wide door opens onto a long, dark 10' wide corridor. This corridor goes for about 50', and then opens onto a wider area, though it's hard to tell from here how wide. But you can see a far wall about 30' from where the 10' corridor seems to end.

Though it's dark, occasional flashes of light reveal some sort of a pedestal ahead (marked on the map.) Atop the pedestal, is some sort of sphere about 1’ in diameter. You think it's this crystal that occasionally emits a bright flash, briefly illuminating the darkness down there. There seems to be some debris and such on the floor, but it's hard to tell what that is from here.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Monday January 15th, 2024 9:38:27 AM

Falco casts shield of faith on himself and waits for the others to lead the way.

Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday January 15th, 2024 9:52:04 AM

Elyas has no skills that can help with the unlocking the door part, so he waits for the others to bypass the lock. then he walks in slowly, using his darkvision to get an idea of what is in this chamber.

This pedestal and orb is likely the magical aura they felt before, so now that they have a way to see and examine it, Elyas starts the process of figuring out what it might be with a Detect Magic.

[if we're posting out of rounds Elyas will do the full 3 turns of detect magic, otherwise I'll keep posting his next action of the detection for the next few posts]

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Monday January 15th, 2024 2:20:02 PM

Panzer cannot tell anything about the magic on the orb and he doesn't want to be in Elyas's way if the Wizard needs to exit the hallway quickly, so he stands ready outside the hallway.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday January 15th, 2024 8:41:30 PM

Ayotnom casts extended mage armor and prepares to keep up with the middle of the group.

active
mage armor : 12 hours - +4 AC

prepared
0th: Detect Magic, Light, Message, Toros Taur Try
1st: Shield, True Strike, Expeditious Retreat, Feather Fall
2nd: Extended Mage Armor - cast, Extended Shield, Scorching Ray, Mirror Image
3rd: Fly, Haste, Heroism


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=34 ;
Monday January 15th, 2024 10:23:17 PM

Beech moves up through the door, casts detect magic himself and will try to I.D. the magical effect if any....

Cast Detect magic, and Spellcraft 34 (see stat live for visions)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday January 15th, 2024 10:48:23 PM

Kiwina waits for Elyas to confirm what the source of the magic is, although he thinks the flashing sphere seems likely.

DM Mark - Flashes in the Darkness 
Tuesday January 16th, 2024 1:57:42 AM

Character sheets for Beech, Panzer, Elyas are approved. Waiting to hear back from Tsak and Falco on final changes. Ayotnom, Mak, and Kiwina - are your character sheets ready for DM review?

Falco casts a protective spell on himself and stands back. Panzer waits, not wanting to get in the way. Ayotnym casts Mage Armor and waits for the others to proceed. Kiwina waits to hear more about the magic involved.

Elyas advances cautiously down the long corridor up to what appears to be a 30'x30' room. He looks around. The room is dark. In the center of the room is a pedestal on which rests a clear crystal sphere about 1’ in diameter. The crystal occasionally emits a bright flash, briefly illuminating the darkness, and there are some scattered books and scrolls laying on the floor near the pedestal. In a far corner on the floor is a smaller crystal sphere 6” in diameter. Elyas casts Detect Magic. He can tell the two crystal spheres are both magic.

Beech stays at the start of the hallway. He casts Detect Magic and concentrates on the flashing sphere in the pedestal. (He cannot see the smaller sphere from where he is.)

Crystal sphere on pedestal - Elyas and Beech
Knowledge Arcana DC 22:Highlight to display spoiler: {You sense Conjuration magic.}
Spellcraft DC 28:Highlight to display spoiler: {As you try to identify the sphere, you sense that it was intended to operate as some sort of planar gateway, but it's broken somehow and not actually functioning. }

Smaller crystal sphere in the corner - Elyas only
Knowledge Arcana DC 19:Highlight to display spoiler: {You sense Conjuration magic.}
Spellcraft DC 25:Highlight to display spoiler: {This magic item is a crystal ball used for scrying.}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+4=9 ;
Tuesday January 16th, 2024 4:23:29 AM

(OOC OK as no-one has addressed how we opened this door I'm going with Tsak doing a shoulder charge - I rolled a d20+4 based on his strength, and I failed. So now I need to burn a hero point. How does that work? Do I simply add 10 and he gets 19 or do I re-roll?)

(Shoulder charge locked door=9 FAIL, use hero point)

After Tsak successfully negotiates with Kiwina, and no Mak's are harmed, he frustratingly finds the door locked. Taking a couple of steps back he charges at the door hoping like hell he's gonna bust thru - or this is really gonna hurt.

Mere seconds later the door, now in pieces, hangs from its hinges, With a 'huzzah' Tsak jumps back to see if anything is gonna come thru. When nothing does he peeps around the corner.

On seeing much darkness lit only briefly by some sort of flashing orb thing, he suspects magic and bravely lets the sorcerers take over.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Tuesday January 16th, 2024 10:10:41 AM

Falco follows just over half way down the corridor incase Elyas needs healing when the orbs inevitably blow up or turn into a dragon or do something else terrible. He flattens himself to one side and watches clearly not know what the items are.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=22 ;
Tuesday January 16th, 2024 11:20:50 AM

Mak was suspicious of the sphere and waited to see what the spellcasters made of it before moving in as he looked at the debris more closely to see if he could make out what exactly it was. His guess was bones.

OOC:
Perception +19, Roll 22. (A 3...wonderful)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+17=19 ; d20+22=38 ; d20+17=25 ; d20+22=23 ;
Tuesday January 16th, 2024 2:29:45 PM

Elyas focuses first on the pedestal gem.

Know Arcana: 19, fail. Spellcraft = 38, success
This looks to be something used for a planar gate, but it is broken. I'm not sure what exactly needs to be repaired, it is not my specialty. It doesn't look functional right now. Oh, there's another one back here...

He checks out the discarded gem on the side of the room as well.
Know Arcana = 25, spellcraft = 23
He can tell it is conjuration magic, but he isn't able to ID it right now. he picks it up carefully. if it doesn't zap him or cause some tear in reality, he will bring it back to the group and see if anyone else can tell what it is.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday January 16th, 2024 2:36:24 PM

Opening the door...
Panzer has adamantine weapons and uses them regularly. If no one is able to pick the lock( which is why we are figuring this out I guess) Panzer can insert his blade between the door and the jamb and cut through the latch that holds the door shut. Without power attack he does 1d3 +10 damage + 1d6 of either cold or electric, I would use cold. Unless the lock, or in this case the bolt that holds the door shut is adamantine a round or two of work should be enough to get through the bolt since adamantine bypasses any hardness less than 20 (adamantine)
This is assuming the door has a lock similar to this....
The lock sits on top of the mechanism. when locked it turns to place apiece of metal on top of the bolt to hold it down, not allowing it to be lifted out of the catch on the jamb. The bolt sits under the lock and is a simple bar of metal that drops into a catch on the jamb when closed. The knob sits under the bolt and when turned or lifted it lifts the bolt out of the catch in the jamb, unless the bolt is locked in place by the lock or is severely bent. This set up is far simpler than a modern lock but is a realistic representation of how a lock could work. by severing the bolt the lock is undamaged and with any luck a trap on the lock would not trip (this is completely up to the DM). Yeah I have rekeyed locks before and used to love looking at the locks in the store so I knew how they worked 8).
IC
Panzer watches as the spellcasters move up the hall and examine the orb. No explosions and no screams so the room seems safe so far.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=35 ;
Tuesday January 16th, 2024 4:53:35 PM

Beech moves forward enough to be able to see the "orb" and repeats the detect/I.D. trick....
He does keep his bow at hand, he has a new trick he'd love to try, but only when needed......

Detect Magic + 35 Spellcraft to I.D.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday January 16th, 2024 5:25:03 PM

post just to change header


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday January 16th, 2024 7:37:07 PM

(Updated Kiwina on Sunday.)

If Elyas is ready to touch the things in the room -- like picking up a gem -- Kiwina feels silly continuing to wait outside. It's still something for mages to decipher, but he heads in a bit.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday January 16th, 2024 8:55:17 PM

(OOC: I thought I said Ayotnom was ready for that review in that email chain)

Ayotnom moves up and stands by the others, casting his own detect magic spell.

DM Mark - Flashes in the Darkness 
Wednesday January 17th, 2024 2:09:59 AM

Character sheets for Beech, Panzer, Elyas, Falco are approved. The rest are under review, and I'll get back to you. Thanks getting them all updated to 14th level!

Tsak looks at the locked door. He bashes his shoulder into it. Ouch. As he gets ready to really damage his shoulder, Panzer waves him off (no need to burn a hero point.)

The little badger pulls out an adamantine kukri, and within a few rounds he is able to hack away the lock mechanism, and Tsak is able to open the door. (Interesting description of the lock - thanks. Panzer has to hack into the lock mechanism to get at the bolt.)

Tsak, Mak and Panzer hang back as the magic folks go check out the magic stuff.

Falco tentatively goes partway down the corridor, certain that the flashing orb is going to blow up or turn into a terrible creature.

Elyas examines the larger sphere on the pedestal and the smaller one in the corner. He says, "This looks to be something used for a planar gate, but it is broken. I'm not sure what exactly needs to be repaired, it is not my specialty. It doesn't look functional right now. Oh, there's another one back here…" As he steps into the room, he walks past the scattered books and scrolls laying on the floor near the pedestal. He retrieves the smaller orb and brings it back for the others to see.

Beech casts Detect Magic and studies the orb Elyas carries. He know this is a crystal ball and can be used for scrying (it's the actual magic item, not just the focus for a scrying spell.)

Ayontom also casts Detect Magic, he is welcome to roll against the previous Spellcraft and Knowledge Arcana DCs to double check what his friends are saying about these things.

The 1' diameter crystal sphere still sits atop the pedestal, with some discarded books and scrolls on the floor nearby. The occasional flashes from the thing are a bit distracting. For those unable to see in the darkness here, it's like seeing lightning briefly illuminate the room for a split second. But without the thunder.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+3=22 ;
Wednesday January 17th, 2024 8:38:32 AM

Mak moved up to get a closer look at the two spheres. (KS: Planes) He'd learned a little about planar creatures and travel over the years and thought he might have some input about them.

"Tsak. Your shoulder hurt? You need a bandage?" Mak said jokingly to his friend.

OOC:
KS: Planes +3, Roll 22

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Wednesday January 17th, 2024 9:52:29 AM

Falco continues to hold back but relaxes a bit as nothing has blown up or attacked them yet. He briefly considers the idea of a large round rock chasing them down the hall as soon as the items are picked up but discounts the idea as being wildly impractical to install.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday January 17th, 2024 12:17:03 PM

" Maybe those books and scrolls describe how the gate is made and how it can be repaired." Says Panzer.
He is still in the central room since he is pretty sure there is no way he can help in the 'magic gate' room. He eyes the other doors curiously.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday January 17th, 2024 3:32:52 PM

"Well, none of the books or scrolls show up as magic, or at least any that can be detected at least. As to the Crystal Ball, that's a magic type mom never really did more than describe to me. Be then again, she also uses Woldsblood to reinforce and to empower her spells.
Scrying or remote viewing is outside my spell repertoire, but I understand it can be useful, sometimes...."


Beech moves back out to the main room, and stays ready....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+23=24 ;
Wednesday January 17th, 2024 8:00:41 PM

Kiwina stands at the entrance of the dark room, eyes adjusting to the lack of light. The occasional flashes from the larger crystal sphere in the center create fleeting moments of illumination, revealing the enigmatic surroundings. After casting light, Kiwina takes a moment to survey the room. He carefully observes the layout, noting the placement of the larger crystal on the pedestal and the scattered books and scrolls on the floor. With cautious steps, Kiwina approaches the pedestal in the center of the room. He examines the larger crystal sphere, taking note of its occasional flashes. He refrains from touching it, mindful of the potential magical properties Elyas mentioned. Instead, he turns his attention to the scattered books and scrolls. He carefully flips through the pages, looking for any clues, symbols, or information that might shed light on the purpose of the crystals or the nature of the room.

Perception = 24

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=36 ; d20+22=30 ;
Wednesday January 17th, 2024 10:10:19 PM

Know: Arcana: 36
Spellcraft 30

Ayotnom turns his magic detection cone to the two orbs.

Ayotnom says, "Can we maybe scry through the crystal ball on how to operate the gateway? I don't think I know the scry spell. Anyone else know it?"

DM Mark - Flashes in the Darkness 
Thursday January 18th, 2024 1:59:20 AM

Character sheets for Beech, Panzer, Elyas, Falco are approved. The rest are resolving minor changes.

Falco is relieved nothing blew up, but he hasn't ruled out being crushed by a rock. He's an anxious little guy.

Mak moves up to get a better look. He can see that the crystal sphere rests atop a plain stone pedestal. He thinks about things he's heard about the planes and gates and such. He recalls that it's very rare to have any sort of natural gateway between the different planes. Some powerful creatures have the ability to travel across planes, and powerful spellcasters are sometimes able to open a gateway between planes. Permanent connections between the planes can be established, but this usually requires a lot of resources and strong magics.

Panzer wonders aloud about the scrolls and books that seem to be lying about, but does not venture into the room.

Beech notes that the scrolls and books scattered about the floor do not detect as magic, so he has no interest in them and leaves the room. He mentions that scrying is not something he does.

Kiwian is intrigued by the papers on the floor. He creates a light and begins looking through them. As he looks at the writings, he sees that they relate to access to other planes. Some seem to only theorize different planes of existence, but most of the material relates to the shadow plane. There is information about constructing inter planer gateways. One book relates to theories about using a crystal sphere to see into the shadow plane and perhaps even communicate with those there.

Ayotnom examines the two crystal spheres. The larger one on the pedestal shows Conjuration magic. He can sense that it was intended to operate as some sort of planar gateway, but it's broken somehow and not actually functioning. The pedestal it rests on is not magic. It continues to periodically flash, which is a bit annoying to anyone in the room.

The smaller crystal sphere that Elyas is holding is a crystal ball used for scrying - the actual magic item, not the spell focus for a scrying spell.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+19=24 ;
Thursday January 18th, 2024 3:23:30 AM

(Perception=24)

Bit bruised bud, here can you hold my chip for a while? Thanks mate. Tsak hands Mak the inaginary chip that sits on his shoulder. Then, from the safety of the other room he studies the flashing light coming from the orb (Perception). Is it regular, could it be communication?

He side-eyes Mak Whaddya reckon, explosion, lightning, a raging monster or will people just start disappearing? I reckon someone is trapped in that orb and one of the petals is about to join them...

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday January 18th, 2024 9:49:53 AM

Elyas holds on to the orb while others are examining it

"so it is some sort of scrying gem. interesting, it radiated conjuration magic, which is not normally associated with scrying.. I wonder if you're on to something Tsak. could someone be stuck inside of one of the gems? planar travel, teleportation and such are conjuration magics, it works along the same general theorems as pulling creatures from other planes into the Wold."

He does not have any scrying abilities himself, but if the gem is a magical scrying device and not just a focus, Elyas could try to use it to scry on someone.

"We could use this to try to get a glimpse of the druids that we are looking for. Does anyone have anything from the house that we enetered in through? something of their body would obviously be best, like hair or skin, but even an item that they owned could be enough to locate them. did anyone take any items from the house?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d20+25=27 ;
Thursday January 18th, 2024 9:52:55 AM

Falco finally moves into the room and examines it more fully, he is kind of ignoring the items and just checking the walls. {Perception: 27}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 18th, 2024 3:14:15 PM

"Explosion." Mak called back to Tsak. "Kiwina will block most of it since he's so fat." Mak joked.

"Listen fellas, planer travel is really kinda boring here in the Wold. How many places can you travel to really? No where I'd like to go. I say we block thing off somehow and walk away."

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday January 18th, 2024 4:05:25 PM

[b]" I do Elyas, do you want to scry or shall I give it a whirl?" Panzer shouts from the outside room.
He reaches to his belt and pulls out the magic kitchen knife that Beech found and gave him so he had a stabbing weapon in the water. He isn't 100% sure he can make the crystal ball work but it's wort a shot.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday January 18th, 2024 7:41:42 PM

"Elyas, these are probably more in your wheelhouse," Kiwina says about the papers. Kiwina knows little enough about the planes or magic theory. "Looks to be about constructing gateways. Given the condition of the crystal. . . Might tell us how to fix that, or might have caused it. We can try to puzzle it out, or we can look at the other doors first."

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=34 ;
Thursday January 18th, 2024 9:18:42 PM

Beech, keeps attention to the other doors, you never know when something will come rushing out....

Perception 34

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Thursday January 18th, 2024 9:48:06 PM

Ayotnom says, "That isn't a scrying focus, it is an actual scrying device. I wonder if we could use it to figure out where the broken portal goes to?"

DM Mark - Flashes in the Darkness 
Friday January 19th, 2024 2:22:46 AM

Tsak studies the flashing from the orb, trying to puzzle out if someone is trying to send a message. As his friends talk and investigate, he cannot find a particular pattern to the flashes. He wonders if the flashing orb might start emitting explosions, lightning or monsters - perhaps making people disappear. This leads him to think perhaps someone is trapped in the thing.

Mak moves down into the room as he calls back to Tsak that there may be an explosion, though he's counting on Kiwina's body to shield him from the blast. Mak suggest blocking this place off and moving on to the other doors.

Elyas holds onto the smaller crystal orb. He wonders if the Petals could use it to scry on someone, and he asks if anyone has personal effects from the house they were in.

Panzer calls down to Elyas that he has a magical kitchen knife from the house and offers to do the scrying.

(OK, so sometimes DMs make mistakes. That Crystal Ball Elyas is holding has an aura of Divination, not Conjuration. Sorry if I mislead anyone. The larger orb did indeed have a Conjuration aura though.)

Falco moves into the room to look around. The floor, ceiling and walls are made of stone. He can see the mess of papers and such that Kiwina is looking through. They seem to have been scattered in a haphazard way with little regard for them, though Kiwina is trying to organize them somewhat. He notices nothing particular about the walls. The pedestal that holds the larger flashing crystal orb seems rather utilitarian, and has none of the ornamentation one often sees with columns and stonework.

Kiwina tells Elyas these papers might be more meaningful to him. "Looks to be about constructing gateways. Given the condition of the crystal. . . Might tell us how to fix that, or might have caused it. We can try to puzzle it out, or we can look at the other doors first."

Beech moves back out to keep an eye on the other doors.

Ayotnom agrees that the Crystal Ball is a magical scrying device, and wonders if it could be used to scry the intended portal destination of the larger flashing orb.

(The DM agrees with Mak. Let's wrap what, if anything, you will do in this room or with these orbs in the next post. Musing about what you could do is good discussion, but it can become a bit boring for the other players, and tedious in a play-by-post environment. If you do need more discussion, feel free to start an email thread for this.)

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Friday January 19th, 2024 10:32:42 AM

For want of something else to do Falco moves and inspects the rather plain column. "Not much creativity put into this now is there. If I had a magic item on display I might have invested a little more effort on the presentation." He looks around. "Well. Someone going to try to use the orb? Not really my thing any more I am afraid."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday January 19th, 2024 10:50:20 AM

"I don't have the skill to rebuild whatever planar bridge they had set up here. I don't know that we would want to even if we could. Let's leave it alone for now. I would like to try to get a glimpse of the personw e are looking for, however. the 'healer' of this village is obviously up to something with this giant lair under their house."

Elyas will try to use the orb to cast scrying. First he takes the knife from Panzer. He brings to mind all of the information (as sparse as it is) about the healer they are searching for, and holds their possession (hopefully theirs...) in one hand while holding the crystal in the other.

He gazes into the orb to see if it works.

[ooc: I believe this would use the saving throw from the Crystal Ball which would be a DC 16 save, modified by the fact that we have heard of the person but not met them (-5), but have their possession (+4) for a DC of 15. if it uses Elyas' spell DC instead, it would be DC 20 (including the modifier)]

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday January 19th, 2024 3:43:58 PM

Mak pondered what would happen if the sphere was jostled from it's place atop the pedestal and hit the ground. He might survive...."Hey Tsak. Wanna try and break this thing?"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday January 19th, 2024 7:25:37 PM

Kiwina takes the papers when he leaves the room. Elyas can tell them what he sees when he gets outside, and it doesn't seem prudent to stick around while Mak tries to open a portal to Koshe Marr.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday January 19th, 2024 8:14:14 PM

Panzer waits for a plan to develop

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday January 20th, 2024 7:21:27 AM

Nope, you're on your own with that bud. I say we check out the other doors, after Elyas explodes of course.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Saturday January 20th, 2024 8:26:51 PM

Beech wants to close his eyes and shake his head, but in a dangerous location, that would be foolish...
He continues his watch.....

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday January 20th, 2024 10:19:35 PM

Tsak, noticing Beech's reaction, gives him a shrug. It's all part of the way he and Mak blow of tension. Wouldn't want the adventuring to become burdensome, am I right?

Mind you, the guy's got a point, 3 doors to guard means the odds are against them. Tsak takes out his falchion and gives it a few hearty swings to make sure he hasn't lost his touch. Wait... What's this? Theres a thin film covering the blade. What? Darn it "you haven't even unwrapped it properly you dopey git".

Tsak removes the film and the as-new blade gleams in the torch light. The gleam is reflected in the half-orcs eyes Now that's a knife he mutters to no-one in particular.



Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Sunday January 21st, 2024 9:06:03 PM

Ayotnom goes to the crystal ball and attempts to use it to a couple of times. The first thing he tries to scry on is the destination of the defunct portal, The second thing he tries to scry upon is the room itself in the past to see if maybe he could see how the portal became broke and maybe how to fix it. The final thing he tries to scry on is just a solution to how to fix the defunct portal in general.

DM Mark - Flashes in the Darkness  d20+10=13 ; d100=48 ;
Monday January 22nd, 2024 2:16:59 AM

Falco remains in the room. He studies the plain stone column and asks if anyone is going to try to use one of the orbs. (Not sure if this means using the smaller crystal ball, or perhaps trying do something with the larger orb on the pedestal that keeps flashing.) The flashing right in front of hims is starting to really annoy the little owl-man and his great big eyes.

Elyas suggests leaving the larger orb alone. He takes the kitchen knife that was found in the house and tries to scry the healer they seek, assuming the knife belongs to this person. The crystal ball begins to grow cloudy as it is activated, as if there were a swirling mist in the solid crystal ball. But almost as quickly, the mist dissipates and the ball is clear again.

Ayotnom takes the crystal ball and tries to use it to scry the destination that the larger crystal may have been tied to. Nothing happens, and if asked Elyas might inform him that it only works on creatures, not locations. This kind of defeats his idea to scry this room in the past, or to scry a way to fix the flashing orb.

Mak considers pushing the crystal ball off it's pedestal. He asks Tsak if he wants to try and break the thing? Tsak tells Mak he's on his own with that, and suggests trying some of the other doors. As he waits, Tsak draws his falchon and admires the craftsmanship.

This makes Kiwina nervous. He quickly gathers up the papers scattered about and leaves the room.

Beech forces himself to watch to see what happens.

Panzer waits for a plan to develop. As he looks around waiting for a plan to develop, Panzer can see that there are three other doors.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Monday January 22nd, 2024 9:30:38 AM

Mak doesn't want to leave the large sphere behind them, so as soon as everyone is gone from the room he pushes it off the pedestal with his bow. Touching it won't do, don't ya know. As it's falling he beats feet to the exit just in case.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Monday January 22nd, 2024 9:58:10 AM

"Let's lave the big orb and come back to it later. There may be clues or an instruction scroll or something laying about in another room, you neve know. Also it is just kind of annoying,"

Falco moves back to the room with all the doors massaging his temples at the light headache he got from the orb flashing at him.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday January 22nd, 2024 10:56:08 AM

Beech holds his hand out to accept the Crystal Ball. "Let me try something, I should be able to determine if it at least works, I am hoping that the person I test it with doesn't over react."
If given the crystal ball, he focus' in on the subject. Highlight to display spoiler: { Aztyr is the target, very familiar and Beech obviously has a personal connection to her}
Not being current with her schedule, she should be either at the castle in Black Bird Lake or out on the Isle in her oversized tent.....
He squints as he looks into the sphere, almost as if he's expecting some sort of backlash.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday January 22nd, 2024 11:17:14 AM

Elyas shrugs and hands the crystal over to Beech

"I do believe it is working fine, but as with any scrying spell the target can resist the magic even if they don't know they are being watched. the surface of the crystal changed but then cut out, i believe that the person i was trying to view likely has a strong mind. We should hang on to it and possibly use it later. you are welcome to try on your own though"

Elyas will move back to the crossroad room and wait for the others.

"We should choose another door. none of the others had magic, so maybe we just start on one end?

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Monday January 22nd, 2024 11:25:20 AM

Brilliant! says Tsak to Mak Theres no dangerous magic behind the other doors so we'll bring the giant explodey ball with us. Why didn't we think of that?

He moves to door A and prepares to be attacked when Panzer breaks it open.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday January 22nd, 2024 1:24:56 PM

Panzer examines the door and tries to open it. If it is locked he will again carve the lock out of the door. When it opens he blocks the door with his body to stop anyone on the other side from rushing out.

JonS - Peanut Gallery and Co-DM 
Monday January 22nd, 2024 9:52:52 PM

OOC: Hey y'all just stopping in to say, well, HI. Mark'll help me with staying on track and the ins and outs of running a "high" level campaign, as they last "high" level game I Gm'd was in the early 90's.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday January 22nd, 2024 9:55:38 PM

"Panzer's started on another lock out here!," Kiwina calls into the room with the crystals. He watches to make sure nothing comes out of the door if Panzer gets through the lock faster than he expects.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday January 22nd, 2024 11:30:44 PM

Asimov presumably now knows that you scry on who not what so he gives the crystal ball another try scrying on who this time.

He scries on 4 groups of people:

1) the people who built this complex
2) the last group of people in this room before them
3) the people who broke the transport orb
4) the people who created the transport orb

DM Mark - Big Hole  d20=4 ; d20=18 ; d20=20 ; d20=8 ; 3d6=12 ; d6=2 ; d6=4 ; d6=1 ; d20=15 ;
Tuesday January 23rd, 2024 2:55:02 AM

Mak remains curious, and pushes the orb from its perch atop the pedestal. With a loud *smack* it hits the floor. Strangely, it does not break. Mak retreats as a shimmer reverberates through the chamber and a bit beyond (30' radius) affecting Mak, Falco and Elyas (at that point, Falco and Elyas had not yet moved and are still nearby.) The air within 30' of the larger orb now shimmers, filling this room and extending a bit into the corridor. This seems to have no effect on Mak.

Falco and Elyas only: Highlight to display spoiler: {Something in this shimmering area shakes you to your core. You both take 12 points of non-lethal damage. Then you must both make a DC 20 Fort save or take 2 points INT damage, 4 points WIS damage, and 1 point CHA damage. This is ability damage.)}

Falco takes some damage and recommends leaving the larger orb where it is. He returns to the larger room with the other doors.

Elyas likewise takes some damage and retreats from this room. He gives the crystal ball to Beech.

Beech tries to use it to scry on a relative (no way to know her will save, but as a 20+ level sorcerer she probably only fails on a 1). The crystal ball grows misty for a moment before the mist clears.

Tsak tells Mak his move was brilliant as he moves to door "a" with Panzer.

Panzer checks the door and finds that it is locked. Wasting no time, the little warrior lays into the lock and lever with his adamantine kukri, and in a few rounds the door is no longer locked!

Kiwina calls to the others that the hacking noise they hear is Panzer opening another door.

Ayotnom takes the crystal ball and tries to scry on several groups associated with this place. As with Beech, the crystal ball grows misty for a moment and then becomes clear again, though it does not show a vision of anyone. (It's pretty difficult to scry on someone about whom you have no information. Also, with each use of Crystal Ball in a single day, the DC to resist the scrying attempt decreases by 1. I have rolled with each attempt.)

With the lock and latch to door "a" destroyed, the door swings slowly in to reveal a dark room. The room is 20’x20, 20’ high. It has a 10’ wide hole in the middle. It smells musty in here, the smell stronger from the hole. The floor here is dirty Assuming someone is brave enough to gaze down into the hole with a light source, they can see that the 10' hole goes down 20', and then widens out. As you shine a light down there, the extent of your light will reveal that the floor 40' down in there seems to be moist, and you cannot see how big that area down there might be. And you think that whatever is moist down there looks to be red.

Perception DC 20:Highlight to display spoiler: Highlight to display spoiler: {Partially sticking out the red wet stuff on the floor is something thin and white. }

Here is your map. Please move yourselves on the map, or let me know where you move to. Per your posts, I moved everyone back into the larger room, but feel free to move back if you wish.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+19=35 ;
Tuesday January 23rd, 2024 3:51:13 AM

(Perception vs spoiler =35 pass)

Tsak waits a minute, and when Panzer fails to be attacked he edges past and examines the room. With his natural dark vision he can see down the hole There's something down there. A stick, a bone? Can't tell from here. Nothing moving. Not really in a hurry to go down - lets check the other rooms and come back to this one. Or not come back.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=26 ;
Tuesday January 23rd, 2024 8:00:14 AM

"That didn't go the way I expected. I was hoping for an explosion." Since nothing happened and the larger sphere was on the ground now, Mak moved to the other room to examine the pit.

"Red, wet, acid, with bones in it." Mak commented. "Next!" Mak said. "I'm starting to want to leave." Mak said in an aside to Tsak. "This place feels trappy to me. We need a Trappist or something. Is that the right word?"

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+10=21 ; d20+16=31 ;
Tuesday January 23rd, 2024 11:22:28 AM

Elyas takes a bit of non lethal damage, but steels his mind against a weird magic pulse that comes form the stone. Fort save = 21, success.

He quickly leaves the room, not wanting to mess with that thing right now.

He stands just inside the doorway of the second opened door and looks in (with darkvision)
Perception = 31

"somethign is sticking out of a pool of red. it's white. definitely could be a pool of blood with a bone sticking out. doesn't seem pleasant whatever it is

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+26=33 ; d20+7=17 ; d20+7=18 ;
Tuesday January 23rd, 2024 4:17:42 PM

Being a completionist, or nosy, Panzer walks the perimeter of the hole.
Does it look like it collapsed?Or, is it planned as part of the room? does it look like the lower level extends further out than the shaft of the hole? ( does it expand under the floor in any direction?)
He looks for a place to tie off a rope and if/when he finds one he descends into the hole to have a look around.
Perception 33
Knowledge Engineering 17
Profession Mining 18



Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday January 23rd, 2024 7:14:05 PM

Highlight to display spoiler: { Reminder, there is at least a -15 to Aztyr's save}

Beech, just happy not to have been swatted for trying to Scry on his mom.
He figures he can do something about the pit, but he agrees the other door first...

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday January 23rd, 2024 7:16:48 PM

If there's no place to tie off a rope, Kiwina helps Panzer by holding it. The weight difference should leave Panzer plenty safe.

=====
Kiwina would also offer to help Elyas and Falco, but he doesn't have the right spells. However, since the spells listed 1/10 were based on Kiwina at 13th level, here's the addition of a 2nd level ranger spell now that he's 14th. . .

Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used



Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=26 ;
Tuesday January 23rd, 2024 9:48:49 PM

If no one else does so Ayotnom takes the crystal ball. If nothing else they can always sell it later. He goes with the rest of the party into the room with the pit.

(Perception: 26)

He asks the others, "What is that white thing down among the wet red stuff?"

DM Mark - "What is that white thing down among the wet red stuff?"  d20=6 ;
Wednesday January 24th, 2024 2:16:37 AM

(From the geometry of this area as described before, the only way you would be able to see far enough down the hole to see the bottom is if you are on the edge of the hole. So I have moved folks in according to your posts. I really do prefer when you move yourselves though.)

Tsak moves in and looks down into the hole. Once he is in there, his 60' of dark vision allows him to see the bottom. He mentions there is an object sticking out of the wet, red stuff. Then he suggests everyone leave.

Mak seems disappointed that toppling the larger crystal orb didn't result in an explosion (though Elyas and Falco may feel otherwise.) Faced with this new room, he says the place feels trappy and wished he had a trappist. Mak moves forward to look down the hole, the bottom of which can only be seen from the edge. As he looks in, he's not sure what that red stuff is that seems to coat the floor below.

Panzer walks the perimeter of the hole. He notes something sticking out of the red stuff, though it looks like this 10' diameter hole looks like it is not the result of a collapse, but rather it seems to have been constructed this way. He ties himself off to Kiwina in the other room and climbs down the rope.

The climbing down with a rope and a wall is DC5, so he cannot fail. Moving at 1/4 speed, it takes him a couple rounds to climb down the 20' to where the room below widens out, and he can see that this widens into a 30'x30' room. From here, he will need to make a DC 15 climb check to climb further down the rope in mid-air. Below him he can see the floor and that white object partly covered in that red stuff.

Beech waits. Highlight to display spoiler: {On the scrying your mom thing, the only bonus you would get is a -5 to her DC for "Familiar (you know the subject well)". I'm unsure where the -15 is from. Besides, it could be really traumatizing to scry your mom…}

Kiwina proves to be an excellent anchor for Panzer.

Ayontom hangs on to the crystal ball. He moves into the room, though he finds he has to squeeze against the wall to fit. He watches carefully as the little badger-man climbs down the rope.

Perception DC 20:Highlight to display spoiler: {Partially sticking out the red wet stuff on the floor is something thin and white.}
Here is your map. Please move yourselves on the map, or let me know where you move to. I added a side view of this room and the hole so you know what Panzer is dealing with.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=31 ;
Wednesday January 24th, 2024 8:49:22 AM

"Well, that red stuff isn't an ooze. Thanks for asking." Mak said as he watched Panzer go over the edge. "It's probably worse though." Mak added. "When is anything other than a stone floor good? At least it isn't likely to explode." Mak commented to Tsak. "That would be messy."

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+9=13 ; d20+9=18 ; d20+9=17 ; d20+26=42 ;
Wednesday January 24th, 2024 9:32:33 AM

climb 13,18,17
Panzer verifies that the red stuff is blood and gore and that the white thing is, a bone, at least that is what he expects to find.he searches the area looking for doors, loot, and trouble.
Perception 42

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday January 24th, 2024 9:56:58 AM

Elyas moves back into the main room to not be in the way of the people looking in the pit or getting tangled up in the rope. Unless they get more information and it is needed, it doesn't seem like spending spells to help investigate is worth it right now. But there are spells that could be useful if we need them

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday January 24th, 2024 11:24:50 AM

Probably a Von Trapp - distant, melancholy yodelling would really complement the decor. It's already a mess, do you reckon its a waste pit or a pantry?

Tsak stays near the hole ready to assist Panzer if needed.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday January 24th, 2024 11:24:50 AM

Probably a Von Trapp - distant, melancholy yodelling would really complement the decor. It's already a mess, do you reckon its a waste pit or a pantry?

Tsak stays near the hole ready to assist Panzer if needed.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  d20+13=18 ; d20+13=14 ; d8+5=13 ;
Wednesday January 24th, 2024 12:18:42 PM

{Fort 18+4= 22 - Used a heropoint. Second roll is the die rolling being to slow and me reclicking.)

Falco is rocked by some effect from the orb and takes some damage, he quickly utters a prayer and taps himself with a cure light wounds to clear up the effect thankful that it was not worse. He look at Elyas who seems fine at present.

Moving with the others he waits for a report on the hole.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)



Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Wednesday January 24th, 2024 2:58:53 PM

"Pantry. Or dinner table and it's owner is a sloppy eater." Mak nodded knowingly to his friend. "Panzer is small though, so he might not get eaten right away."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday January 24th, 2024 5:47:33 PM

"Come on up, Panzer!" Kiwina doesn't think that hanging in the room that pulps people sounds like a good idea. It doesn't seem to be a place where the "healer" they are looking for would be hiding.

That leaves two doors to try.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=41 ;
Wednesday January 24th, 2024 9:10:07 PM

Beech, stays ready....

Perception 41

DM Mark - "Come on up, Panzer!" 
Thursday January 25th, 2024 12:53:54 AM

Mak tells his friends that he doesn't think the red stuff is an ooze. But he's pretty sure it's not likely to explode.

Elyas moves back out into the main room. (Please keep track of Elyas' non-lethal damage.)

Tsak muses about traps and trapps, and stays near the hole in case Panzer needs help. He wonders if it's a waste pit or a pantry. Mak thinks pantry.

Having heroically resisted the worst effects of the arcane energy leak unleashed for the larger crystal orb, Falco heals himself which dispels all the non-lethal damage he sustained. He waits for the others.

Kiwina urges Panzer to climb back up.

Beech stays in the larger room and keeps a sharp eye out.

As Panzer tries to climb down the rope without the benefit of a stone wall, he loses his grip and falls. (First climb roll 13 vs DC 15). The good news is that the thick carpet of red stuff cushions his fall a bit so he only takes 4 damage from the fall. The bad news is that this red substance clings to him and begins to dissolve both him and his armor. Panzer takes 2 points of CON damage, but his armor takes 10 points of damage (bypasses hardness and nothing says that adamantine is immune.) Now that he's down there, he can see that what he thought was a piece of bone sticking out of the muck is actually a pearly white spindle carved from some crystalline substance.

As Panzer looks around, he sees no apparent doors or passages, other than the hole above him.

For those that are on the edge of the hole and can see what is happening to Panzer, Knowledge Dungeoneering DC 19:Highlight to display spoiler: {This seems to be a red variant of green slime. A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.}

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 25th, 2024 9:12:22 AM

"What did I say? I said acid. Did anybody listen to me? Apparently not. Kiwina, need a little slack."Mak said as he tried to maneuver the rope closer to the small warrior." Panzer grab the rope and get back up here. Tsak, we should probably pull him up once he's grabbed hold. Kiwina, Get ready to pull!" Mak called out to the centaur.

"Elyas, if this doesn't work, we might need you to fly down there." Mak advised.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 25th, 2024 9:21:01 AM

Mak had examined the red substance once before, but it's color had thrown him off. Now that he could see what it was doing he recognized it as a "red" slime. "It's a red slime!" he called out as he related it's properties to the group.

OOC: Properties: This seems to be a red variant of green slime. A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Thursday January 25th, 2024 10:25:39 AM

"Can't see what is happening but it sounds painful. Pull him up quick."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+6=24 ;
Thursday January 25th, 2024 10:38:51 AM

(KnowDungoen vs spoiler=24 success)

He's been slimed! Get him back up, don't drop the rope in the slime. Once he's up we'll have to get the armor off him and/or neutralise it with fire or cold, or perhaps sunlight. Beech, Elyas need a hand here.

Tsak moves over to grab the rope and haul Panzer back up.



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday January 25th, 2024 10:48:35 AM

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 157/171 ) Character Sheet 
Thursday January 25th, 2024 11:12:03 AM

Panzer CLIMBS down and alights on the slime covered floor. When it starts burning his armor and his feet through the armor he thinks about grabbing the rope to climb out but it is eating awat at him pretty fast and he thinks that only expedient use of fire will help. He grabs hold of the ioun stone looking thing and calls out to his friends.
" OH CRAP IT BURNS! It's a what? Red-green slime? Beech Burn it! Burn it! Burn it! Get it the heck off of me!"
Panzer doesn't know alot about this variant of green slime but what he does know is that adventurers die all the time because no one will pull the trigger and burn one of their friends. He is pretty sure Beech will roast him pretty good and hopefully kill it all in one shot. He closes his eyes and clenches while awaiting the fireball.

(and now....Math.
Panzer loses 2 con, so he loses 14 hp

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 157/171 ) Character Sheet  d20+12=31 ;
Thursday January 25th, 2024 11:16:47 AM

Reflex save 31 Vs the incoming damage spell


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  14d6=48 ; 14d8=65 ;
Thursday January 25th, 2024 2:28:43 PM

Beech hears the various things being said, and rushes forward, squeezing, he makes it just that far as a single move, He leans a bit to catch sight of the floor....
"You say Freezing will take care of it? I'd hollar out "Fire in the Hole", but I guess, "Just Chill", will have to do...."
Beech, fingering the small crystal in one hand, then draws his bow and looses the spell through his arrow. He hits the center, well, maybe 3" or 4" off from center, and the Freezing Sphere explodes out from there... (40' radius)

Damage 48 cold DC 22 Reflex(if the "slime" has the water sub-type 65 damage, same DC 22 Reflex) Should cover the entire room, edge to edge even if not centered


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday January 25th, 2024 3:36:47 PM

Elyas moves back into the room when Mak calls him. Beech seems to have a better way of dealing with the slime, but if needed Elyas can fly in and help.

"You just had to go poke it, eh?"

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday January 25th, 2024 7:54:50 PM

Kiwina gives slack so Mak can get the rope to Panzer, and if Panzer is able to grab it Kiwina then backs up to get Panzer out of the goo.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+10=12 ;
Thursday January 25th, 2024 10:19:16 PM

(Dungeon - 12)

Ayotnom stands with the others failing to figure out the pit.

(OOC: sorry for missing yesterday, I thought I did)

DM Mark - "Just Chill" 
Friday January 26th, 2024 2:11:50 AM

(Humble apologies to Panzer. He did not actually fall so he took no falling damage, and only took damage from the slime once he finished climbing down.)

Mak tells everyone he told them so, and he tells Kiwina to get ready to pull Panzer up once he grabs onto the rope. He shares what he thinks the red stuff is.

Falco worries for his friend and urges someone to pull him up.

Tsak says once Panzer is up, the slime will need to be neutralized with fire or cold.

Panzer is mindful enough to grab the pearly spindle even as he realizes the red slime is burning his feet and his armor. He calls for Beech to burn the stuff.

Beech hears his friend calling for fire, and Mak and Tsak have said fire or cold will do the trick. Beech rushes forward, but he cannot get quite far enough to actually see where Panzer is. Still, he takes a calculated risk and creates a Freezing Sphere down at a point he can see and hopes for the best, as he tells Panzer to "just chill."

Panzer does chill. In fact he gets rather cold as the freezing sphere explodes. This does 24 points of cold damage to Panzer because of his save. And it freezes the red slime. This has the effect of also freezing Panzer's feet in the stuff. (DC 25 Strength check or a DC 25 Escape Artist check to break free. This slime is not considered to be a creature so it would have not creature type. It is a dungeon hazard though and I assume it is principally made of water.) Fortunately, Beech's choice of cold means the rope is still there.

Elyas chides his friends, but stands ready to help. Kiwina is ready to pull Panzer up once he is free and has hold of the rope. Ayotnom stands by to help as well.

(Wow - good job. That was handled rather well. It could have been a lot worse.)

As Panzer looks around, and anyone else that can see down into the darkness, he sees a large expanse of hard, frozen red gunk. Yech.

Here is your map. Please move yourselves on the map, or let me know where you move to. I added a side view of this room and the hole so you know what Panzer is dealing with.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 133/171 ) Character Sheet 
Friday January 26th, 2024 5:09:21 AM

Panzer was frozen in a half squat with his eyes closed and his butt clenched waiting for the fire to cleanse him of this slime, he hoped. Instead his body was assaulted by the bitterest cold hr had ever experienced. As he stood up from the half crouch he felt his fur peel away from where it had been frozen to his armor by sweat. When he exhaled it was a cloud of steam that was slightly unexpected. He hurt all over from the things that bump and bruise a body that no one ever notices until the cold sets in. But he was alive and his feet were no longer being eaten off of his body by a monstrous flesh eating slime.
He kinda suspected that the thing he had picked up was an ioun stone so he held it aloft and opened his hand to let it orbit his head, at least for the time being. He then set to the task of chippin his feet free of the slime with his mining tools.
"That seems to have done the trick, my feet aren't melting anymore at least. Now I just have to break free of this goo. Thanks Beech."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday January 26th, 2024 10:22:23 AM

Kiwina remains ready to haul Panzer out as soon as the others say Panzer's got the rope.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Friday January 26th, 2024 11:38:33 AM

"Get him up here so I can patch him up. Great work with the cold, probably better then healing burns at any rate."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday January 26th, 2024 12:58:54 PM

Elyas doesn't have much that could help get Panzer out of the ice, other than throwing fire, which doesn't seem like the right move right now. so for now he waits to see if Panzer can get himself out of the ice...

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday January 26th, 2024 1:11:18 PM

Tsak stands ready to guide the rope. He's holding it thru his cloak so his fingers don't go numb and his hands don't get all torn up. And he's hoping it stays flexible and doesn't break.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=40 ;
Saturday January 27th, 2024 2:34:26 PM

"Too cold down there? I can warm it up...."
Beech has no plans on dropping another spell, unless it's absolutely needed...
He remains where he is, since others squeezed past....

Perception 40

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=22 ;
Sunday January 28th, 2024 10:51:59 PM

Perception: 22

Ayotnom also takes a look around and asks Beech how you would go about warming things up.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday January 29th, 2024 6:43:22 AM

"I think just letting Panzer warm up the regular way will make him happier.
But as to your question, first, there's Fireball. Then there's Scorching Ray, but I was thinking of Burning Hands. Now I know what you're thinking, it won't reach that far, but I learned a new trick, like I did with the Freezing Sphere, since the Burning Hands is a Area of Effect type spell, I can use my bow to set the spot where the spell originates."

Beech, thinks he explained it correctly....

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 133/171 ) Character Sheet 
Monday January 29th, 2024 11:03:04 AM

" SO, while this is probably just a waste disposal pit there could be 'stuff' like secret doors and stuff under this redd crap. You know, stuff made of resistant materials like this stone" Pazer says while grunting as he digs away at his feet to free them.
To emphasize the point he lets the white spindle go near his head, allowing it to orbit his noggin and do what it does. " What does a spindle like this do anyway?"

DM Mark - "...probably just a waste disposal pit."  d20=9 ;
Monday January 29th, 2024 12:08:37 PM

Panzer stood down in the hole, his feet frozen in the muck. He had expected fire and instead got ice. On the plus side, fire would have likely destroyed the rope. Though it's covered in a thin layer of frost, that seems to be going away, and the rope seems to have been unaffected by the cold.

Kiwina and Tsak hang on to the rope, ready to haul Panzer up. Falco is anxious to heal him once he's in reach.

Elyas waits to see if Panzeer can free himself, and Ayotnom asks if there is a way to warm up the stuff holding Panzer. Beech suggests some spells for that, but refrains as they would also further damage his friend.

As Panzer looks around at the frozen hellscape of red goo that surrounds him, he let's go of the white crystal he found. He was right to assume it's an ioun stone and it begins to whirl around his head, though he's still not sure what it does yet.

It occurs to him that the stuff holding him fast is just frozen. He finds he can easily chip away at the stuff with his adamantine kukris, and soon he is free. He has a moment of terror as bits of the frozen stuff land on his hands and armor, but he soon realizes these bits aren't causing any damage as they melt. Whatever manner of stuff this red slime was, it no longer seems a threat.

He looks around. There are no obvious doors and the floor is still covered in a slowly melting mass. If his guess of this being a disposal pit is correct, any door beneath the stuff would be pretty unusable and seems unlikely. He's pretty sure it's gonna smell really bad here in a few days.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  3d8+12=29 ;
Monday January 29th, 2024 1:29:20 PM

Once he finally makes it up Falco will cast a moderately powerful spell while he worries about this feet being frostbit. {CSW: 29}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Monday January 29th, 2024 7:21:14 PM

Panzer climbs up and thanks Falco for the healing. He looks around and the others seem worried that he would be upset for being frozen. Heck, he was happy it was frost. Healing spells make his fur grow back funny and it takes forever to get it restyled.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday January 29th, 2024 7:37:22 PM

Once Panzer is up, Kiwina assumes folks will want to try a different door. (If they wanted to explore this room more, Panzer would be exploring the pit, right?)

The next closest door is door C.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday January 29th, 2024 11:23:53 PM

Ayotnom says, "A waste disposal pit? A malfunctioning portal orb? I wonder what is behind door number 3"

DM Mark - "A waste disposal pit? A malfunctioning portal orb? I wonder what is behind door number 3?" 
Tuesday January 30th, 2024 1:19:06 AM

Panzer begins to climb back up, but it seems as soon as he has a firm hold of the rope, Kiwina and Tsak pull him up with ease (no need for climb checks.) As he reaches the top, Falco comes over and heals him for 29 points. His armor is still damaged, but those repairs will have to wait for now.

A strange white crystal whirls around Panzer's head that wasn't there when he went down into the slime pit.

The heroes make for the next closest door (labeled c on the map.) As you find it is locked, what do you do? And once it is unlocked, how do you prepare and who opens the door?

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday January 30th, 2024 3:24:07 AM

Tsak gives Panzer a not-too-hard punch on the shoulder, Good job mate. You ready to go again? he enquires as the team trudges over to door number 3. Tsak takes out his great big shiny sword and positions himself beside the doorway where he can give anything that jumps thru a deserving welcome.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+9=17 ; d20+22=35 ;
Tuesday January 30th, 2024 9:32:41 AM

Elyas helps panzer up and looks over his armor to see how badly it is damaged.
Craft (if that's the right thing to try here) = 17 to assess how well the armor can function for now without repairs.

"I have a mending spell prepared, but it takes some time to execute. if your armor is functional for now we can fix it up at the end of the day. Also, mind if i look at that new stone you found?"

Assuming Panzer is ok with it, Elyas will take the stone and go through the steps of detect magic and spellcraft to ID it while the others work on the door's lock.

Spellcraft (after detect magic of course) = 35

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Tuesday January 30th, 2024 11:03:40 AM

Falco shakes his head after healing the impetuous Panzar. "It is always good for a team to have someone who will just jump into a situation. Next time be sure you are jumping on to something more solid though. Imagine if that had been a few feet deeper!."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=28 ;
Tuesday January 30th, 2024 2:13:55 PM

Beech lets the others decide what the stone is, he moves over, and aligns himself to see into the room, he hopes.

Perception 28

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Tuesday January 30th, 2024 2:32:51 PM

Mak watched carefully as they examined the door.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Tuesday January 30th, 2024 4:59:31 PM

" No, please identify it. I think it is one of the few things that can survive doen there. That stuff apparently ate anything organic or metal."
"I think my armor is OK for now ( Panzer isn't feeling any gaps or weakness in it right?) If there is a chance we can mend it when we finally get a rest."

Panzer heads over to the next door and chops the lock out of the door. When everyone is ready he will push it open.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday January 30th, 2024 9:13:21 PM

Kiwina moves over to the next door with the others.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=30 ;
Tuesday January 30th, 2024 9:33:02 PM

(Perception: 30)

Ayotnom gets fairly close to the door and waits for someone to deal with the lock and check for traps. He then readies to use hand of the apprentice with his rapier.

DM Mark - "It is always good for a team to have someone who will just jump into a situation." 
Wednesday January 31st, 2024 2:54:04 AM

Elyas stops Panzer and carefully examines the crystal he brought up. His keen mage senses tell him this is an ioun stone that grants the wearer the ability to regenerate 1 point of damage per 10 minutes, but it only cures damage taken while using the stone. He also offers to use a Mending spell on Panzer's armor.

Panzer is glad to know what the pearly spindle ioun stone does. He thinks his armor is functional for now. (Panzer's armor sustained 10 points of damage. How many hit points does his adamantine armor have?)

(Just to be clear, does Panzer set the stone in orbit again?)

Falco worries what might have happened to Panzer if the slime in there had been a lot deeper.

Tsak, Beech and Mak get ready to back Panzer up as he hacks through another door. Panzer gets to work and soon there is no more latch to hold the door. He pushes it open.

A short 10' wide corridor leads to 30’x30’ room. The room is dark. Assuming you bring in a light source, you see that there are a few tables and a writing desk and chair. The tables and desk have scattered books and scrolls. The desk has several ink quills and jars of ink. One book on the desk looks to be a loosely bound journal or notebook of some sort.

The room is musty and smells of old leather and parchment.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday January 31st, 2024 5:42:09 AM

School's out says Tsak as he takes in the desks and scrolls. He walks down the corridor a bit to make sure nothing is lurking in a corner, but examination of the scrolls and journal will be left to the mages in the party.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Wednesday January 31st, 2024 10:54:57 AM

Falco waits for the others to move in before following along to see what they have found now. Nothing immediately trying to kill them is quite nice.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet  d20+26=28 ;
Wednesday January 31st, 2024 1:30:22 PM

OOC
adamantite has 40 hp per inch of thickness and magic adds more I think (his plate is +2). I looked through armor , special materials, the broken condition and magic armor and although they all concur armor has hit points none tole me what even the base hp for a suit of armor were. I thinbk this is going to have to be your call. and Yes Panzer wants the crystal to spiral around his head.
IC
Panzer walks warily down into the room. He glances at the writings but more importantly at the ink bottles. Is the ink still fresh and liquid? if so it is either magic or fresh. If it is fresh then someone replenished it recently, right?
Perception 28


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday January 31st, 2024 2:36:13 PM

Elyas explains the use of the ioun stone, that it slowly heals any injury taken while using it. He then hands it back to Panzer.

Elyas casts light on one of the chairs in the middle of the room so everyone can see clearly.

He will make a sweep of the room with detect magic before touching any papers or books

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday January 31st, 2024 5:18:44 PM

Beech, Stays out in the main room, letting others do the searching, he remains attentive.....
"Double check to see if any of those papers are magic...."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday January 31st, 2024 6:17:56 PM

Kiwina still has the papers from the other room. Once the initial check on the papers in this room is done, he asks if it's safe to compare the two sets and see if they complement each other.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=30 ;
Wednesday January 31st, 2024 9:13:08 PM

Perception: 30

Ayotnom looks at the books, scrolls and journal

DM Mark - "Double check to see if any of those papers are magic...." 
Thursday February 1st, 2024 2:01:34 AM

Tsak steps into the - study, work room? Whatever this place is, there's a lot of paperwork here. He leaves the reading to others.

Falco looks around and is glad to see there are no threats here. At least none that he's aware of - he's still in the other room.

Panzer wonders about his damaged armor as he walks down into the room. He glances at the writings, and checks the ink at the desk. Most of the writings seem to be in Draconic, so he's not sure what they say at a casual glance. The ink bottles are capped and have liquid ink in them.
(See my calcs below for Panzer's armor.)

Elyas, having shared the properties of the ioun stone Panzer brought up, turns his attention to the room with the writings. As he enters the room, he casts light in the room. Then he Detects Magic here, and warns others about the hazards of reading magical writings. Elyas sees two books that detect as magic in here.

Book 1 - Spellcraft 24:Highlight to display spoiler: {strong Evocation magic}
Book 2 - Spellcraft 23:Highlight to display spoiler: {strong Abjuration, Enchantment, Universal, and Evocation magic}

Beech seems to want nothing to do with the writings in here.

Kiwina asks if it is safe to examine the writings.

Ayotnom moves in and starts reading the mundane things here - let me know if you read the two magic books.

There are some writings here in Common, but most are in Draconic, and those in Draconic seem to be written in the same hand. They seem to discuss topics including the afterlife, the planes, and woldsblood. Some go into depth about the hazards of encountering woldsblood - and it seems to be hazardous indeed to deal with the stuff (let me know if you read up on the dangers of woldsblood.)

On the desk is a journal and some notes in Draconic. These detail experiments on different people in the village using woldsblood, and you'd guess that would include those your group interacted with. It seems the author discovered that he could use woldsblood to draw life from his subjects, and he found that the younger the subject the more life he could draw out. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.

Here is your map. Please move yourselves on the map, or let me know where you move to.
—----------------------------------
Panzer's Armor
Full Plate - Hardness 10, HP 5x9=45
Adamantine - Hardness 20, one-third more hit points, so 60
+2 - Hardness +4, HP +20
So, +2 Adamantine Full Plate - Hardness 24, HP 80

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday February 1st, 2024 6:08:21 AM

"Ho hum magic papers" thinks Tsak. He glances around the room, boring, and makes his way back past the doorway to the main room. Once there he wanders over to be near door number 4 (d). "Underground lair, magic writings, blase attitude. Million to 1, what could go wrong?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  d20+16=17 ; d20+16=33 ;
Thursday February 1st, 2024 10:12:22 AM

Falco moves into the room and also detects magic noting the book that show up. The first book escapes him but the second gives pause. "Strong aura on the one; abjuration, Enchantment, Evocation and... Universal. Probably an interesting book." Privately he is proud of himself for still having some arcane chops.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday February 1st, 2024 11:02:43 AM

Being one of the few people in the group that could read draconic, Mak looked over the documents and translated for the others. Otherwise he had no interest in the documents than to remark. "Seems like the author was experimenting on the townsfolk. Maybe one of these books has the cure?"

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+22=33 ;
Thursday February 1st, 2024 1:00:50 PM

spellcraft on the book that falco did not identify: 33
"This one is showing only evocation magic. And strong magic at that. We should be careful with this one"

Elyas will do what he can to see if the books themselves are magical or if this is some sort of magical trap that will fry whoever opens the book to read it. [ooc:not sure what check to take to examine, since spellcraft only gave the school info]

If he isn't able ot determine that the books are safe he will help with the writings for now. He also knows Draconic.

"so Woldsblood is being used to sap the life of the town. let's see if we can find anything more about where they were drawing that life, or if there is a way to reverse it.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Thursday February 1st, 2024 2:53:01 PM

OOC
awesome on the armor values. If you could drop me a quick email where you found the numbers you used I'd appreciate it. I looked all over and found nothing .
IC
Panzer, also bored with finding only books and no opponents follows Tsak to the next door and starts to dismember the lock if it is locked. The magical folks will decipher the books and notes and then catch up. He does not completely open the door until everyone is ready.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday February 1st, 2024 3:53:10 PM

"I can try to I.D. whatever, if you want, but it'll take me a few minutes to do so."
Unless asked to, Beech will let them deal with the determinations.
"All thawed out Panzer?"
He stands ready for when the door opens....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+25=27 ;
Thursday February 1st, 2024 10:49:12 PM

Not speaking draconic, Kiwina is unable to make anything out of the writings after all. He looks around the room the rest of the time the others go through the papers.

(Perception = 27)

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=42 ; d20+22=34 ; d20+22=29 ; d20+22=24 ;
Friday February 2nd, 2024 12:14:04 AM

Ayotnom tells the others what he found in the mundane notes. He either remains standing by the desk or moves to be by the desk casts his own Detect Magic and tries to identify the magic books though he is careful of book 1 when he

Spellcaft - 42 to get aura of book 1
Spellcraft - 34 to get aua of book 2

Spellcraft 29 vs 15 +CL to identify book 1 being careful not to read it in case of explosive runes trap when he finds evocation emanating
Spellcaft 34 vs 15 +CL to identify book 2

DM Mark - "Ho hum magic papers" 
Friday February 2nd, 2024 2:08:52 AM

(Side note, I think I messed up. I told you to make Spellcraft checks when I meant Knowledge Arcana checks. But no matter - you now know the schools of magic involved and I'll apply those Spellcraft checks to the identify checks. Book properties below.)

Tsak and Panzer both find a room full of books and writing boring.

Not so for Mak. He is intrigued by the writing in Draconic and helps with sorting through what's here. He is concerned that someone was experimenting on the people of the village, and hopes that a cure might be found here.

Beech offers to identify the books if needed.

Falco moves in and uses his skills to determine what's going on with the magic books. He shares what he know with his friends.

This concerns Elyas, and the mage warns against messing with the book that radiates Evocation magic. Elyas examines the magic books with care. Ayotnom also looks over the books, trying to discern their properties.

Between Falco, Elyas and Ayotnom you are able to determine that the two books are:
a Tome of Understanding +2, and a Manual of Creating a Stone Golem.

In reading through the papers here, some writings here in Common, but most are in Draconic, and those in Draconic seem to be written in the same hand. They seem to discuss topics including the afterlife, the planes, and woldsblood. Some go into depth about the hazards of encountering woldsblood - and it seems to be hazardous indeed to deal with the stuff.

Mak's reading about the info on woldsblood tells him that just being in close proximity to the stuff can momentarily daze someone. Actually coming in contact with woldsblood can cause someone to damage wisdom and constitution, and cause them to be dazed for a longer time. There are notes that suggest this effect may be temporary, so that may offer some hope to the villagers in the long run, but the writing here focus more on the effects than on recovery.

On the desk is a journal and some notes in Draconic, again in that same hand. These detail experiments on people in the village using woldsblood. It seems the author discovered that he could use woldsblood to draw life from his subjects, and he found that the younger the subject the more life he could draw out. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.

You gather that the author seems to be focused on some path to immortality through the use of woldsblood on the people here. His experiments are ongoing.

At this point, there is little else to be gained from further studies of these writings, though what you have learned is rather disturbing.

For what it's worth, dealing with these three rooms and their contents has taken about an hour.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday February 2nd, 2024 9:06:56 AM

Beech looks down at his Holy Symbol to Alemi, and mumbles.... First a prayer, then an apology about someone misusing woldsblood.
"I really need to learn a spell that will allow me to contact someone at range... She may look like she misuses it, but she knows how to use it safely.
Oh Darn! He may have found a way to sense Woldsblood that is here and now flowing in the shadowlands....If he has, he'll know I'm getting closer...."



Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday February 2nd, 2024 9:21:07 AM

"if the villagers have been exposed to woldsblood how do we find it and keep it from them? Perhaps it's in the water? Would limiting their access to the village well be enough?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Friday February 2nd, 2024 10:26:59 AM

Falcos large eyes go even wide when he hears what the one tome is/

"Tomb of Understanding! That would be quite handy for those of us connected with the immortal powers. It would boost casting abilities and work in conjunction with a headband like mine. Certainly, I would love to have a chance at that."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Friday February 2nd, 2024 1:28:31 PM

Once Panzer breaks/opens the lock he holds the door closed waiting for the others to rejoin the adventuring part of their adventure.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday February 2nd, 2024 2:29:59 PM

Kiwina heads back out with Panzer, This is the last door. Unless it has more behind it than the others, the question will be whether they try to fix that gate thing.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday February 2nd, 2024 3:22:51 PM

These books are quite valuable. turns out it's not trapped, but could enhance someone's mental abilities. we should hold them in the bag of holding and read them later.

As for the writings, it seems the town is only the prototype. Whoever this druid is, they are planning on doing this at a larger scale, and we need ot find out where. Or find them here? If they are not behind the last door then they may have already moved on to the next larger town."


Elyas waits behind the others while they unlock the door.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday February 3rd, 2024 12:04:23 AM

Tsak stands ready to help Panzer with the last door. At some stage he's gonna have to sit down with the group and have someone explain to him what this Woldsblood thing is all about.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Sunday February 4th, 2024 11:05:17 AM

Ayotnom says, "My monk training would have me benefit by an increase from reading a tome of understanding but I'd need a stronger version than +1. I'd rather read from a higher version of a tome of clear thought though. As to the other book could we really build a golem? If so what would we use it for?"

JonS Co-DM 
Sunday February 4th, 2024 11:15:20 PM

I'll be taking over from Mark tomorrow ... Depending on how busy or slow I am at work, I'm gonna try to get the post made before I leave at 5pm (Pacific Time)

JonS Co-DM - "The Final Door" 
Monday February 5th, 2024 6:49:42 PM

Once the party is finished perusing the papers and books, and stashing what was/is important, y’all approach the final door. This door is different from the other three. It is made of solid brass, covered in archaic runes and markings.

As Elyas’s, Falco’s, and Ayotnom’s Detect Magic spells are still running. They determine that the markings are ornamental, not magical in nature.

Panzer, who has been itching to open this door, and is standing in front of it, can see that the markings are weird looking. He realizes that the door looks like the center of it is, well, dying.

Beech, Kiwina and Tsak are prepared for whatever is behind the door.

Mak is concerned about “How” the Woldsblood is making its way to/into the villagers. The papers seem to show a connecting with this location and the villagers, and the repercussions of this are not pleasant to dwell on.

Disable Device check, DC 25:
If made Highlight to display spoiler: { There is no trap, but the lock seems jammed or damaged, however, you power through it }
If failed Highlight to display spoiler: { Man this piece oh crap lock is jammed up, grrrrrrrrrrrrrr }
Here is your map. Please move yourselves on the map, or let me know where you move to.

I know David said that Panzer was going to begin disassembling the lock, but I couldn’t find a roll for it, unless I missed it, and then I need to start wearing my glasses


Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday February 5th, 2024 9:35:18 PM

Ayotnom takes a stand about 15 feet from the door, waiting for Panzer to disable the lock.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday February 5th, 2024 10:23:44 PM

Beech wonders if the runes are just random, or make any sense in any of the languages he knows.....
Other than that, he stays ready to respond as needed....

Languages known : Common, Liontaur, Tauric, Sylvan, Draconic, Ignan, Aquan and Celestial

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday February 5th, 2024 10:56:13 PM

Kiwina also watches Panzer as he works.

OOC: Since we don't have a rogue, Panzer has been cutting out the locks with an adamantine dagger, taking the time needed.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Monday February 5th, 2024 11:27:56 PM

As Panzer studies the last door before attacking it with his dagger, Tsak takes a moment to playfully flutter his eye lashes at Mak.
Well hello handsome, come here often?

Then his face returns to its normal passivity and he says to no-one in particular If Woldsblood is so dangerous, how would you go about storing it? What should we be looking out for? Could it be a gas. Could it, for example, cause a door to die?

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Tuesday February 6th, 2024 9:24:31 AM

"Don't start with me old man." Mak said as he watched Panzer work the lock.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Tuesday February 6th, 2024 10:24:29 AM

Falco takes a position far enough back to hopefully be out of any blast zone but close enough to heal people if needed.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Tuesday February 6th, 2024 12:24:49 PM

As he had done previously, Panzer carves the lock out of the door with his adamantine weapons. He doesn't make any rolls because he doesn't have disable device. As for the door looking like it was dying, Brass isn't alive so Panzer doesn't worry.

JonS Co-DM - "The Final Door" 
Tuesday February 6th, 2024 3:45:12 PM

[Thanks David and the rest of you, I missed that piece about doors/locks]

Panzer finds the door easy to carve through, almost like cutting through warm butter.

What’s Behind Door Number Four Chuck?

The large bronze door opens onto a 10’ wide corridor. It twists and turns as it goes about 200’, lit every 50’ by a burning torch in a sconce (Continual Flame.) It ends at a large cavern, maybe 130’ in diameter with a ceiling 50’ up. You see cages along the walls, and in those cages are people. Well, sort of. They don’t look right. Some call out for help, others grunt, while some snarl. At the far end, the wall shimmers - clearly some sort of portal. Beyond, you see a grey, colorless dismal forest. Winding among the trees and into this room is a blood-red stream. The stream flows through the portal and into the room and connects to a large pool maybe 30’ across.

The liquid seems ‘wrong’ somehow.

DC 25 Know: Arcana Highlight to display spoiler: {The red liquid is blood. Woldsblood.}

Once the group gets to the blue line (which isn’t really there, I’m old and needed something to remind me what I am doing lol) this is what they see:

An old, human rises from the pool, bathed in this “blood”. He looks at the party assembled before him and smirks: ”Ah, you have come. Do you seek immortality or death? Do you seek to join me in my quest? From the looks of things, you do not seem to be seekers. I suspect you seek death, which I will oblige. But tell me if I am wrong.”

Please move yourselves on the map, or let me know where you move to.


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+17=23 ;
Tuesday February 6th, 2024 4:22:47 PM

[ooc:I don't see a map that matches the description. where are we on the map?

Knowledge Arcana = 23, fail.

Elyas moves in the middle of the group, and sees the room full of cages and the red river flowing in.

"Well this is certainly more what i was expecting to find down here than some of those rooms... you think this might be the Woldsblood? where does it come from?"

he doesn't respond to the man who rises from the water/blood, but prepares to fight, as he assumes that's what's about to happen

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday February 6th, 2024 4:25:45 PM

Before the door is opened, "Very very few people can handle physical contact with Woldsblood without serious side effects. Mom can, but she's a high priest of Alemi, a Fixer. But I don't think she ever pulled more than 10 or 12 drops of it from the Shadowlands at once.
As for storing it, I carry one drop, in my holy symbol, most upper priest and above of Alemi, but Mom believes in being ready, in case of anything."

As the door is opened, He mouth falls open.....

BTW, The Map link ain't working.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+16=29 ;
Tuesday February 6th, 2024 7:32:25 PM

Kiwina hasn't missed the implications that this pool might be the stuff that's supposed to be dangerous by the drop. He tries to take in as much of the cavern as he can from where he is, particularly its height and whether it is natural, worked, or a bit of both. (If knowledge of nature applies here, he has a 29, and is a druid.)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Tuesday February 6th, 2024 7:35:59 PM

Panzer, recognizing the everburning torches and their intrinsic vale pulls each one from it's sconce as he passes them, shoving them in his backpack as he goes. At first he thinks the pool is another puddle of red slime and he shrieks in an unmanly way when he sees it. Then this dude rises out of it and he is pretty sure that it isn't more red slime. He is quite relived at this conclusion. He listens to what the guy has to say and figures there will be a fight, sooner or later. He still doesn't wan to touch that red stuff, so he shifts his grip so both knives are in one hand and he pulls out a potion. (potion of fly)
" Um, I don't know enough of whats going on here to accurately answer your question sir. I'm not looking to die, quite the opposite really. But from what I can tell, you are the fella experimenting on the folks in the town out there, sucking the life force out of them and making them zombie-like. I find that to be most unsatisfactory and if that is the eternal life you offer, you best hope it stays in you better than normal life does."
" Request permission to make this guy no longer living...."


Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=34 ;
Tuesday February 6th, 2024 8:45:45 PM

(Know[Arcana]: 34

Asimov says, "We've come seeking the healer and to free the nearby village from their strange haze. However I do have a question as to just what your quest is, what are seekers and how are you able to literally bathe in Woldsblood."



Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday February 7th, 2024 10:51:08 AM

Tsak walked thru the opened door and along the twisty corridor with Panzer. When the mad guy emerges from the pool of, whatever that is, he draws his sword from its sheath. Various sounds from behind tell him he's not the only one doing that as the Petals prepare for... a bloodbath! Then Ayotnom starts talking to the madman.
Tsak eyes the cave around him, wonders when the prisoners are gonna break free and attack them, and whether he should circle and flank or charge straight at the bloke. He decides on charge, but waits to see where talking gets them, because that always works so well.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  d20+7=12
Wednesday February 7th, 2024 11:18:11 AM

"Petals, lets get out of fireball and lightning bolt position please. Standing in a hallway is a bad start if this goes south."

Falco slips into the room as Panzer and Ayotnom talk and addresses the figure as well. "These seem like stark choices. I am not interested in immortality personally, at some point it would get old I fear but the other choice by its nature is eventual death. Are you trying to heal these people? That would really change what is happening her." {Diplomacy: 12}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/18/13/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3))  
Wednesday February 7th, 2024 3:05:37 PM

Mak's sword vanished into his magic glove(Free action) as his now free hand reached back and plucked two arrows from his quiver. In just a fraction of time he had his bow loaded and ready to fire at the man.

"We've come to set these people free." Mak told the man, knowing full well he'd be starting a fight.

JonS Co-DM - "The Final Door" 
Wednesday February 7th, 2024 3:35:03 PM

OOC: I just got hit with some shocking news, it'll be later today for my response back =(

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday February 7th, 2024 7:26:04 PM

Kiwina draws his rod and it reshapes itself into a longspear at a thought.

As Kiwina prepares to go into battle, the air shimmers with an ethereal energy, and three ghostly figures materialize beside Kiwina. Each figure is distinct, radiating a ghostly luminescence and carrying the presence of family spirits. Grandfather embodies the wisdom and strength of Kiwina's ancestral lineage. His ghostly visage reflects the resilience and knowledge accumulated over generations. Auntie has a nurturing and protective aura. Her presence suggests a watchful guardian, ready to shield Kiwina from harm. Cousin adds a dynamic and youthful energy to the trio. Cousin exudes a sense of agility and determination. These spectral figures hover around Kiwina, their ghostly forms moving in tandem with his motions.

Too bad he's at the back of the party and not a source of inspiration for those fortunate enough to witness the supernatural alliance in preparation for battle.


Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Wednesday February 7th, 2024 8:27:38 PM

If Asimov is aware of Kiwina's action he casts extended shield on himself (OOC: checking in)

JonS Co-DM - "Woldsblood Cavern"  Chain Lightning damage: 14d6=42 ; Fireball Damage: 10d6=35 ;
Wednesday February 7th, 2024 8:50:29 PM

Elyas wonders if the red liquid is Woldsblood, then prepares to fight as the old man rises up out of the liquid

Beech stands in awe of the chamber before he and his friends

Kiwina appraises the chamber with “Nature’s” eye. The chamber is natural, however, it was likely summoned here, due to the slowly dying trees, which are more suited to being outdoors. What little is man-touched, is near the glowing disc at the end of the stream of liquid

Panzer, not trusting the old guy who just rose from the red liquid (not red slimes), and prepares to drink a potion as he shares his reply with the old guy, essentially, ”I don’t plan on dying today, but killing you I can do.”

Ayotnom calls out that the group is "seeking a healer to aid in helping the nearby village.” This is followed up by an incredulous question, "What are Seekers, and how can you bathe in that Woldsblood?”

Tsak draws his weapon, as does several of his companions. He is waiting to see how the conversations go before charging into combat

Falco, urges his compnaions "get out of fireball and lightning bolt positions” Falco throws in his two coppers, asking/stating, ”these are stark choices, and I’m not interested in being immortal.” He then adds a question, ”Are you trying to heal these people?”

Mak swaps out sword for bow, and adds ”We’re here to free these people!”

The Old Man laughs, then casts two spells in rapid succession – A stream of lightning crackles from his right hand. It breaks into several streams as it slams into: Mak first, then another hits Tsak, Panzer, Falco, and lastly Ayotnom

REF Save DC: 27 (For Mak) DC 25 (for the others) Highlight to display spoiler: { If you save, you only take half damage }

As he swings his left out, a small blob of fire rapidly accelerates and slams into the floor at Mak’s feet

A fireball blooms, catching Mak, Panzer, Tsak, and Falco in the blast radius
REF Save DC: 27 Highlight to display spoiler: { If you save, you only take half damage }

Lastly, all the cages open, all the creatures inside begin heading towards the party, some move rapidly, seeing the party as a meal, others move more slowly, almost like they don’t want to walk, but are being forced to

Updated Map

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday February 7th, 2024 9:31:31 PM

Beech, casts Haste.... Catching from Falco to himself and everyone in between in the effect. Staying where he is located, he guesses is his best option....
"Panzer, have at it...."

Spells in effect:
Haste: 13 rounds

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet  d20+12=15 ; d20+12=21 ;
Wednesday February 7th, 2024 9:59:52 PM

Reflex vs chain lightning 15 fails
Reflex vs Fireball 21 fail
Panzer grits his teeth as the two damage spells wash over him. When the smoke clears he downs the potion and feels the familiar magic of the haste spell fill his veins with speed while the potion makes him lighter than air.
Panzer leaps forward and leaves the ground, matching the figure's height above the red goo. He flies behind the old man to help give anyone else that can reach him flanking. He has heard words thrown around but he still doesn't know what this red stuff is but he is staying clear of it nonetheless.

Dashboard
Haste 1/13 rounds used. New AC is AC 30 for the haste +1 to hit and +1 to reflex saves +30 feet of movement.

Mak(JamesM)(59/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/18/13/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3))  d20+13=16 ; d20+13=24 ; d20+23=30 ; d20+18=30 ; d20+13=23 ; d8+7=10 ; d8+7=12 ; d8+7=12 ; d8+7=15 ;
Thursday February 8th, 2024 9:30:46 AM

"By Pantheons bald head that stung!" Mak exclaimed as first the lightning bolt shot through him followed by the explosion of fire. He gritted his teeth and drew the bow, firing four arrows at the man in the pool.

"A little help!" Mak called out.

OOC:
Mak - Idiot Fireball Thrower, Roll 30 (MS), 30, 23. Damage 22(MS), 12, 15 hp.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 6/7 (6d6) | Hero Points:3 | SHIELD OF FAITH  d20+15=17 ; d20+19=27 ; 6d6=18 ;
Thursday February 8th, 2024 9:49:16 AM

{Reflex vs Lightning: 17 Fail} {Reflex vs Fireball + HeroPoint= 27}

I "OUCH!!!! Son of a biscuit! I did suggest spreading out."

Falco screams as first lightning and then fire batter his feathered body and it is only with supreme effort that he does not take the full impact of both. Seeing the cages open he moves between Mak and Tsak and calls on the Warper-sar to heal as much of the party as he can.

{Channel for 18 - Misses Panzer, sorry}

Tsak Rezar (Damien) AC22(22) (T15/F14) 88/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened  d20+14=30 ; d20+14=18 ;
Thursday February 8th, 2024 10:55:50 AM

(RefSave vs Lightning=30 Pass+Evasion=nil dmg, RefSave vs fireball=18 Fail=35 dmg)

Tsak sidesteps the lightning straight into the fireball then not knowing whether he's brave or stupid he moves out in front of Mak and Falco trying to distract the mongrel mage. He doesn't want to have to fight the townspeople so hopes someone will come up with something to knock this guy sideways in a hurry.

Is that all you've got? Call yourself a mage, my grandmother throws bigger fireballs than that!

Tsak prepares to defend the ground in front of the party from the advancing villagers.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+19=23 ; d6+4=7 ;
Thursday February 8th, 2024 10:59:53 AM

Elyas is about to fire off a haste spell, but Beech beats hi to it. instead elyas focuses his efforts on crowd control. He casts a Black tentacles covering a large portion of the closer mob of people running at them.

the tentacles grab at everything inside the area (grey on the map), with a CMB of 24. anything that is grappled by that will take 7 damage. the CMD to escape the grapple is 29.

then he uses his rod to quick cast another spell, putting a Stinking Cloud over the other mob of people.
DC 21 fort save for every person in the cloud (green), or become nauseated for as long as thye are in the cloud plus 1d4+1 rounds after they leave.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 2/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  7d6=25 ;
Thursday February 8th, 2024 8:11:39 PM

Kiwina moves forward and. . . calls a flame strike down on the figure in the pool.

This causes up to 25 points of damage, half fire and half divine.

=====
Spells copied from 23-Jan-2024 post --

Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+14=26 ; d20+15=30 ; d8+3=10 ;
Thursday February 8th, 2024 8:39:20 PM

(26 vs DC 25 Reflex Save + evasion = no damage)

Ayotnom's monk training kicks in and he completely dodges the electric bolt.

He then moves forward and flings his rapier at the guy in the wold's blood using hand of the apprentice.

30 vs AC; 10 Damage

Spells in effect:
Extended Mage Armor - +4 AC
Extended Shield - +4 shield to AC - 12 minutes

JonS Co-DM - "Woldsblood Cavern"  d8=2 ; d8=4 ; d8=6 ; Strand Tentcales vs Panzer: d20+10=16 ; d20+10=15 ; d20+10=30 ; d20+10=13 ; d20+10=13 ; d20+10=19 ; Crit Chance: d20+10=28 ;
Thursday February 8th, 2024 10:29:55 PM

Beech starts the rounds off by enhancing all his friends with a haste spell

Elyas steps up the magic game, and conjures both black tentacles and stinky gas to subdue the enemies that are charging the party –

Tsak makes it out of the lightning bolt and gets flamed. Moving forward he encounters something unpleasant – DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }

Kiwina moves up and summons a column of holy fire which washes over the figure standing in the pool
Please read DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }
DM question Highlight to display spoiler: { would you please make a Caster Check – D20 + your caster level – thanks }

Panzer downs a potion and begins to feel lighter than air, then he gets enhanced by the haste spell. Using these buffs to his advantage, he speedily flies behind the Old Man
Please read DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }

Mak fires off four arrows in rapid succession – the first three hit, the last passes the Old Man and lands in the water with a hiss as it sinks. The Old Man’s expression changes from laughter, to being PO’d

Ayotnom throws his rapier at the Old Man, which strikes him – he looks even more PO’d, if that’s possibile

Old Man – Floats forward, hovering a few inches above the red liquid and creates a cone shimmering colors, each PC gets hit by a beam of color: DC31 checks – see results below

Which catches:

Ayotnom in an Orange Beam of Light Highlight to display spoiler: { you take 40 points of Acid damage, or make a REF save for half using the above DC }

Tsak in a Green Beam of Light Highlight to display spoiler: { You get blasted by poison – make a FORT with the above DC – if you succeed you feel sick, if you fail, you drop to zero HP }

Kiwina gets hit by an Indigo Beam of Light – Highlight to display spoiler: { Make a WILL save with the DC above, if you fail … you suffer from a continuous confusion effect, as the spell. If you save, then your mind is strong enough to shrug the effects of the spell off }

Several creatures from the Stinking Cloud bum rush Ayotnom and attack, but are unable to land any blows this turn

One creature makes it away from the upper end of the Black Tentacles this round, while another bunch make it away from the bottom part

The one creature moves to where Mak is, but isn’t able to attack this round

One “thing” rises up out of the pool of red liquid behind Panzer, attacking him with six strand-like tentacles from its' body – 2 of the 6 tentacles strike the wily Badgerfolk – Read this first Highlight to display spoiler: { A huge eye opens in this conical creature’s front, just above a toothy mouth. Long strands of fibrous material whip from its sides. The eyes are looking at you, hungrily }

Attacks Highlight to display spoiler: { make 7 DC 25 FORT saves please – denote which is for a critical hit, thanks and sorry }

And one more Highlight to display spoiler: { Please make 7 DC 20 Will saves or be dazed for one round, and possibly have other stuff happen }

OOC: And now I have a headache from everything I just had to figure out ... there's a bottle of mead and chinese food with my name on it calling my name

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet  d20+19=24 ; d20+11=25 ; d20+17=28 ; d20+17=29 ; d20+17=30 ; d20+17=30 ; d20+17=36 ; d20+17=25 ; d20+17=33 ; d20+11=24 ; d20+11=20 ; d20+11=23 ; d20+11=15 ; d20+11=20 ; d20+11=20 ; d20+11=25 ;
Friday February 9th, 2024 12:03:37 AM

will save dc 25 Panzer uses a hero point before this roll to add +8 and fails by 1 anyway, so frightened
Will save dc 15 (1/round) 25 ...pass
Fort Saves DC 25 (6)28,29,30,30,36,25 ...all pass
Fort save DC25 (vs crit) 33 ...pass
Will save DC 20(7) 24,20,23,15,20,20,25... 1 fail, Panzer is dazed and does nothing. Does this mean he falls in the Woldsblood?
Panzer sees what look like 2 ropers form from the Red Goo and they each try to molest him with all 6 of their tentacles. Dodge as he might 7 out of 12 hit him and he goes slack jawed.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday February 9th, 2024 12:36:15 AM

Could you please, move the old man, since he moved away from Panzer, and indicate the creatures that rose up and attacked him so I can target spells please.

Tsak Rezar (Damien) AC22(22) (T15/F14) 0/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened, Frightened, Poisoned  d20+7=18 ; d20+13=28 ;
Friday February 9th, 2024 7:09:36 AM

(WillSave vs Fright =18 Fail, FortSave vs Poison = 28 Fail)

As Tsak moves toward the old man floating above the pool of red liquid the hairs on his arms rise, there's a tingling at the back of his scalp and the very primal parts of his being seem to take over. He jolts to a stop and only just quelches a cry of fear. Rooted to the spot he perceives his recklessness as an utter folly. A dire dread works its way up his spine.
GREEN LIGHT, his head spins, his legs give way and he collapses to his knees all strength gone.

strewth he groans, before falling flat on his face.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet 
Friday February 9th, 2024 7:17:11 AM

OOC
Um, I am dumb,. Panzer is a fighter with Bravery 3. He makes the frightened save, so he is just dazed. Please disregard the DM only post. This one can be erased too. sorry it was late and my brain was hurt from all those saves.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+13=22 ; d20+13=26 ; d20+7=23 ; d100=96 ; d20+15=30 ; d8+5=8 ;
Friday February 9th, 2024 9:32:22 AM

1st Will save = 22 --> fail vs DC 25
2nd Will save = 26 --> fail vs DC 31
Kiwina's legacy item can give him spell resistance but this was not active
Caster check = 23


Kiwina is frightened and confused.

A frightened creature flees from the source of its fear as best it can.
A confused creature is mentally befuddled and cannot act normally. % roll = 96, attack nearest creature

Kiwina's movement rate is 50', and fleeing as best he can would entail trying to return to the surface, which will take him out of this fight. If the confusion makes him stop and fight along the way, then his longspear attack hits AC 30 for 8 damage. His position on the map reflects full movement away.

Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/20+1 CLB|24/19/14/-(RS)/24(H)|(FA,WF,WS,WT,H,MS)**|1d8+7(MS)(20)x3))  d20+24=25 ; d20+24=37 ; d20+19=30 ; d20+14=15 ; d8+7=11 ; d8+7=9 ;
Friday February 9th, 2024 9:40:31 AM

The chaos of combat rose up around Mak as he focused on the old man and released 5 arrows in quick succession. The first two, fired together as a single shot, went in odd directions in Mak's haste (roll 25, but 1 on the die..ugh). The second and third shot struck home but the final shot missed again as Mak's fingers gripped the arrow incorrectly and the arow split in two as it came off the string.

OOC:
Mak - Old Man, Roll 25(Manyshot but 1 on the die), 37(Haste), 30, 15(Another fumble). Miss, Hit, Hit, Miss. Damage 11+9=20 hp.

Two fumbles in the same round. The dice roller continues to hate me.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 5/7 (6d6) | Hero Points:3 | SHIELD OF FAITH  d20+16=30 ; 5d8+14=37 ;
Friday February 9th, 2024 10:18:51 AM

{Will Save: 37 - In case I step in range of fear.)

Seeing the flurry of spells being cast at his companions Falco prays to the Warper-sar quietly. "Grant me power to help my team. Take his sight!!"

{Cast Blindness DC21 FORT or blind- 30 to overcome spell resistance}

As he casts he sees Tsak fall he gasps. "I need more. I need more now to!" He prays as fast and desperately as he can to cast a second spell. {Hero Point for extra action}

{Breath of Life on Tsak +37hp}

Wounded and exhausted he is not sure how much more he will be able to do.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3))  d20+18=21 ; d20+18=22 ; d20+18=20 ; d20+13=14 ; d20+8=10 ; d8+15=21 ; d8+15=20 ; d8+15=18 ;
Friday February 9th, 2024 10:36:20 AM

OOC: Burning a hero point to act first in the next round.

Mak dug deep and loaded his bow again before he was attacked by the villager.

OOC:
Mak - Old Man, Roll 21(Manyshot), 22(Haste), 20(Rapid Shot), 14(Fumble), 10. ?, ?, ?, miss, miss. Damage: 21, 20, 18.

So far that's 9 rolls and three fumbles over two rounds.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+19=23 ; d20+19=24 ; d6+4=5 ; d20+16=30 ; 14d6=45 ; d20+11=26 ; d20+11=14 ; d20+11=17 ; d20+16=34 ; d20+16=33 ; d20+16=24 ; 4d6=11 ; 4d6=16 ; 4d6=12 ;
Friday February 9th, 2024 11:16:33 AM

At the start of Elyas' turn the black tentacles continue to writhe and snap at the creatures inside the area.
(sorry, double clicked the roll. disregard the second one)
The tentacles grapple with a CMB roll of 23. this gets a +5 against anything that was already grappled. Reposting for ease of use, the DC to escape a grapple in the tentacles is 29.
those that were grappled take 5 damage

Elyas moves over to the left a bit to get a clear line of fire on the scary man
He pulls out a small glass bead and a pile of pins. the pins start dancing around the bead and then lightning forks from each bead to a different enemy in the room.
[Casting Chain Lightning. The old man in the blood is the primary target. The 14 secondary targets are all marked with blue on their cells. the old Man needs a DC 26 reflex save for half damage. each other enemy hit needs a DC 24 save.
Caster level check vs the primary target = 30 (includes the bonus for spell penetration)
Damage = 45 electric damage

Then, using the rod, Elyas quickly switches to fire, blasting off 3 scorching rays, all at the old man.
(in the dice roller I am doing 3 to hits, then 3 SR checks. I think you roll each for SR, but I'm not sure)
26 vs Touch AC SR 34, 11 fire damage
14 vs Touch AC SR 33, 16 fire damage
17 vs Touch AC SR 24, 12 fire damage

"you wanna rumble with fire and lightning eh? two can play that game. or three or four... we have a lot of fire around here."

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 1/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon


JonS Co-DM - "Woldsblood Cavern" 
Friday February 9th, 2024 9:40:58 PM

OOC: Ok, I fixed the goofy cone of cold thing, took me a minute to figure that out. Modifying stuff on these GoogleDoc Maps isn't as easy as normal Excel lol. I mispoke about there being two critters on Panzer, there is only one ... I've added it, and moved the Old Man, he only moved about 10' just to make sure he caught as many of you as he could in his spell. And for some "blonde or old or both" reason, i was calculating the squares as 10' not 5' ... I'll adjust stuff on tonight's post



JonS Co-DM - "Woldsblood Cavern"  Panzer Stuff: d3=3 ; Kiwina Check: d100=5 ; Old Man Save: d20+10=24 ; Old Man CL save: d20+13=14 ; Chained Lightning Saves: d20+6=13 ; d20+6=20 ; d20+6=13 ; d20+6=16 ; d20+3=16 ; d20+3=13 ; d20+3=9 ;
Friday February 9th, 2024 10:55:12 PM

OOC: The Extra d20+13 rolls, were for saves I thought he got against Scorching Ray, but he didn't

Any letter in Red, is dead, for some, that's dead again, for others, not

So amongst the fury of spells going off, being rushed by ugly creatures, and having an Old Man laugh and try to kill everyone, anyone with the big circle, please read this Highlight to display spoiler: { Anyone within 30' of the pool must make a DC 15 Will save each round or be dazed for that round. }, and please read this as well Highlight to display spoiler: { Anyone within 30' of the Old Man must make a DC 21 or be frightened for 18 rounds - if it counts as something, this is a mind-affecting fear effect. }

Panzer, while preparing to attack an old defenseless human in the back, gets caught in some weird and wild stuff: Firstly, he gets a dazed expression on his face once he’s above the pool and behind the old man. Then this big, Woldsblood covered thing rises up behind him and slams him with two out of 6 tentacles.
Highlight to display spoiler: { You’re dazed this round, but being splashed by the Woldsblood comes with its own cost, you lose 3 points of Wisdom and Constitution. A small voice in the back of your head whispers Come, slip free of the bonds of life, come float with ussssssssssss}

Tsak gets hit by the green beam, and drops to the floor as a result, not moving Highlight to display spoiler: { As you hit the floor, Falco hits you with Breath of Life for 37 health }

Kiwina gets hit by the indigo beam of light, yells, turns tail, and run’s for his life

Falco prays for the Old Man to lose his sight … but nothing seems to happen Highlight to display spoiler: { You overcame his spell resistance, and he came close to being blinded }

Mak, unhappy with the shenanigans going on, fires off five arrows at the old guy … all of which miss the Old Guy, which makes him smile again

Elyas – fights cold, fire, and electricity, with fire and electricity of his own:
Elyas creates an explosive bout of chained lightning, which the Old Man brushes off, but then gets caught by one of the three rays of fire Elyas created, and the Old Man gets his PO’d expression back

Beech/Ayotnom – cause I’m slow, take your actions for the round, then I’ll figure out what the Old Guy and his friends will do, at least the ones still moving


Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened, Frightened 18, Poisoned 
Saturday February 10th, 2024 1:01:38 AM

A wave of warm comfort rolls over Tsak and he regains feeling in his extremities. His head is still buzzing, his stomach is flip-flopping all over the place and his mind contains only one thought - RUN!

He scrambles to all fours, spins on a dime and then takes off like he's been shot from an arrow back out the way he came in.

(OOC I couldn't take the old T off the map as its underneath another shape - Tsak's current position is in the entry/exit corridor trying to catch Kiwina :))

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=29 ; d8+2=10 ; 2d6=7 ; d20+13=23 ; 13d6=38 ;
Saturday February 10th, 2024 1:48:21 AM

Beech, licks his finger tips, pulls an arrow from the quiver and casts his spell.....
He begins casting, and adds in empowering it as well.... He lets the frost develop at the arrow point and looses it towards the old man.... (adding +8 to hit)
The Arrow when it hits, releases the spell with the effect going towards the east, 60' cone, because it was a Empowered Cone of Cold. The Cold pulses out and hits an awful lot of villagers too......
"Panzer, be right with you, what number ticket are you holding?"

Hit AC 29 Arrow damage 10 + 7 Holy damage::: Spell Resistance check 23, Damage 56 Cold
(starting at old man, the square behind him, then diagonally northeast & southeast in a 60' cone, the third side is wonky, but don't think it'll matter)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d100=91 ;
Saturday February 10th, 2024 12:34:48 PM

Kiwina's confusion % this round of 91 still indicates fighting, so. . . at least he's not attacking himself. When he gets to act normally, we'll try spending a hero point to get another save on the fear effect. Until the, he's off the map.

Round 2 of fear/confusion

Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=38 ; d20+13=19 ; d20+14=33 ; d20+20=26 ; d20+15=22 ; d8+3=4 ; d20+14=21 ; d20+15=35 ;
Saturday February 10th, 2024 12:49:37 PM

Last Round:
Ayotnom heroically dodges the acid like he dodged the lightning last time. (OOC: used hero point for +8 = 38 = success + evasion for no damage from Reflex save based area effect)

Will to avoid dazing: 19
Will to avoid fear: 33 (OOC: for that fear effect if you resist it are you immune or do you have to roll each round; some fear effects only work the first time encountered)

Acrobatics 26

Ayotnom tumbles away from the creatures and then flings his rapier at the flying man again using hand of the apprentice so it returns back

22 vs AC; 4 damage

This Round:

21 vs Dazing
35 vs Fear

Ayotnom takes a 5 foot step, then casts Fly on himself

Active Effects:
Fly - 60 foot fly speed
Mage Armor + 4 AC
Shield +4 shield AC; magic missile immunity



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 71/155 ) Character Sheet  d20+21=22 ; d20+21=24 ; d20+21=36 ; d20+21=39 ; d20+16=24 ; d20+16=19 ; d20+11=19 ; d20+11=20 ; d20+18=34 ; d3+16=17 ; d3+16=18 ; d6=1 ; d4+15=16 ;
Saturday February 10th, 2024 5:58:44 PM


not stunned, Panzer turns around and deals with his new roper problem,
main hand 1 hits AC 22 miss
Haste His AC 24 miss
Off hand 1 Hits AC 36 confirms to 39 for 35 damage +1 cold damage ( magic adamantine)
Main hand 2 hits AC 24 miss
off hand 2 hits AC 19 miss
Main hand 3 hits AC 19 miss
Offhand 3 hits AC 20 miss
Bite hits AC 34 for 16 damage
(pretty sure the rest miss)

Panzer
Haste 2/13 rounds used
fly 2/50 rounds used
Panzer loses 3 constitution and 3 wisdom resulting in -1 fort and -1 will and 14 hit points

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 71/155 ) Character Sheet  d20+14=27 ;
Saturday February 10th, 2024 6:06:36 PM

will save vs fear 27 saves

Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3))  d20+4=8 ; d20+6=19 ;
Monday February 12th, 2024 9:22:57 AM

Images of the old man and what he might do to Mak rose up in the warriors mind and those images overwhelmed his senses. Not only was he frightened out of his mind, he was dazed as well. He'd have run away, teleported, or something else, but his mind couldn't grasp those concepts enough to act on it.

OOC: Dazed and Frightened. Dazed - Can't take any actions, including running away.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+14=24 ; d20+10=26 ; d20+10=28 ; d20+10=27 ; d20+16=32 ; d20+16=31 ; d20+16=25 ; 4d6=7 ; 4d6=15 ; 4d6=14 ;
Monday February 12th, 2024 11:19:45 AM

Elyas is surprised when the lightning doesn't seem to do anything to the man. is he able to tell if it was because the guy dodged the blast or if he was immune?
[ooc as a player i see on the GM post that there was a natural one on 'old man CL save' so I'm assuming immunity, but would Elyas be able to tell that?]
The aura of the pool tickles at Elyas' mind but he resists it (Will = 24)

Elyas retreats back into the hallway a bit, then fires off one more quickened scorching ray. He then starts casting a spell.
against the old man
26 vs touch, SR 32, 7 damage
28 vs touch SR 31, 15 damage
27 vs touch SR 25, 14 damage

[ooc: one more request, can we get the map link posted at the end of GM posts again? it's a lot easier to get to the map if it is on most or all of the posts. thank you!]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 1/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon



'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+21=24 ; d20+14=34 ; 12d6=43 ; d20+14=34 ;
Monday February 12th, 2024 11:43:38 AM

{ooc: I moved Task for you}

{Will 24}

"One more try at this please Warper-Sar, he doesn't scare me, TAKE HIS SITE!!" (Again a DC21 Fort save - Spell Resistance 34 - can I use a hero point to increase the DC somehow? If so I do.}

He looks around. "I need to do more. Please Warper-sar make me act fast again! Burn this bum!"

{Flame Strike: 34 Damage 1/2 Fire and 1/2 Devine - Spell Resistance 34 - Used yet another Hero Point}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


JonS Co-DM - "Woldsblood Cavern"  Old Man saving throw: d20+10=14 ; Spell Resiatance check: d20+18=30 ; Bite: d20+20=25 ; Tentacle 'touch attacks': d20+10=19 ; d20+10=14 ; d20+10=28 ; d20+10=12 ; d20+10=13 ; d20+10=30 ; d20+10=12 ; d6=1 ; d3=1 ; V1 to hit: d20+8=19 ; V2 to hit: d20+8=15 ; V3 to hit: d20+8=26 ; V4 to hit: d20+8=15 ; V1 damage: d4+7=8 ; V3 damage: d4+7=9 ;
Monday February 12th, 2024 7:45:42 PM

So just a reminder, any letters in red means that target is dead, for the moment, at least, this includes the villagers that the party was supposed to be saving.

And I’m adding this in here to make things a little easier on saving throw rolls:
30’ Within the Woldsblood – DC 15 WILL save or be dazed for a round
Touching or getting splashed by the Woldsblood – DC 20 WILL save – this save has 2 effects we’ll discuss if anyone fails their throws … these two are save each time/round you’re within 30’ or get the ‘Blood on you

Old Guy – Anyone within a 60’ radius of him must make a DC 21 WILL Save of be affected by the Old Guy’s miasma If you make your save against this save, then you’re immune to his presence for 24hours

The healing provided to Tsak brings him back awake. Realizing he can move, the ranger turns and runs after Kiwina

Kiwina stops his run, angry and pissed off, but not finding anyone or thing to take his rage out on, he waits for one to appear

Beech draws an arrow, empowers it with a spell, and lets it fly, it slams into the Old Man. The explosion of cold and ice that washes over him and spreads to his minions seems to have no effect on the Old Man

Ayotnom [currently immune to the Old Guy’s bad mojo] – using some AWESOME displays of acrobatics, Ayotnom is able to avoid the acid damage he would have taken. In retaliation, he throws his rapier at the Old Guy who grins as the blade whizzes by him (Ayotnom is now flying)

Panzer, not liking the Blood covered Roper lashes out at it with his weapons, hitting twice, which seems to upset the Roper as it growls at the Badgerkin

Mak, appears frozen in place, unable to make a plan to move, run, attack, or curl into a ball and cry

Elyas, surprised that the lightning didn’t faze the Old Man wracks his brain for a reason why – Know: Religion DC28 Highlight to display spoiler: { If you make it, then you recognize this Old Man is a Lich, and is invulnerable to specific “elements” such as electrical and cold damage, as many other Undead are }

Falco, calling out to the Warper-Sar, requests that the Old Man’s sight is taken away, and then calls down holy fire upon the Old Man

The Old Guy who yells in some infernal language – claps his hands and pushes outwards … a cone of exhaustion strikes – Ayotnom, Falco?, Elyas?, and the Archer avatar Highlight to display spoiler: {there is no saving throw for this, but there is Spell Resistance, and he rolled to overcome SR of 30 - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.}

Unhappy Roper vs Raging Badgerkin – In this corner, we have Panzer the Brawler – tearing through his enemies like a hot knife through butter. In the other corner we have Robbie the Roper, who enjoys long walks on the beach, and eating his enemies …

While it tries to smack Panzer with its tentacles, it lunges at him, trying to bite him – the bite misses the wily warrior, but the Roper is able to smack Panzer with one of its 6 tentacles Highlight to display spoiler: { DC 25 poison save, or lose 1 point of STR} Because of the ‘Blood Highlight to display spoiler: { Make a DC 20 Will save, or be dazed for a round and lose another point of Wis and Con }

Falco gets bum rushed by 4 Wights, whom all seem intent on eating the tasty looking owlfolk – getting hit twice [17 damage] Highlight to display spoiler: { Make 2 DC 18 FORT saves please – if you fail, you lose a level per each failed save }

The three people who were puking their guts up, stumble out of the cloud, and collapse on the floor, trying to catch their breath. The other 4 figures on that side of the room, all move lower and closer to the portal and stream.

Nothing is moving in the Tentacles. There are 3 figures in the lower cage who barely escaped the cone of cold. They are all whimpering in fear

Updated Map



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d100=18 ; d20+13=14 ;
Monday February 12th, 2024 9:57:40 PM

(% = 18 --> act normally -->) Kiwina uses a hero point to try to break free of his fear. . . if the DM allows it.

Will save = 14, natural 1. I think he's still afraid. He only has one more hero point, too.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+13=22 ; d20+13=15 ; d20+8=22 ; d8+2=9 ; d8+2=10 ; d8+2=8 ; 2d6=9 ; 2d6=6 ; 2d6=12 ;
Monday February 12th, 2024 11:01:29 PM

Beech, being 65' away is or isn't in the cone?
He does a quick sorting of spells... Decides against adding a spell, and looses 3 arrows at the monster thingy that's beating on Panzer. He rapid fires the first two arrows and adds an extra to follow up.

Arrow 1 AC 22 Damage 9 + 9 Holy
Arrow 2 AC 15 Damage 10 + 6 Holy
Arrow 3 AC 22 Damage 8 + 12 Holy

Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+13=16 ; d20+31=32 ; d20+31=51 ; d20+10=15 ;
Monday February 12th, 2024 11:49:37 PM

Will Save 16 vs Woldsblood

Ayotnom uses another hero point to cast true strike, then flies forward over the Woldsblood and attempts to grapple the old man.

32 vs CMD of the old man(but nat 1) so using hero point to immediately re-roll the 1; has to take the new result = 51 vs old man's CMD

Assuming Ayotnom is now grappling the old man he calls out to the party, "I've got him in a grapple now what do I do now?"

Know: Religion - 15

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 57/155 ) Character Sheet  d20+16=30 ; d20+10=12 ; d20+10=19 ;
Monday February 12th, 2024 11:57:27 PM

Fortitude save vs poison 30 saves
Will save vs dazed 12 fail Hero point to reroll 19 also fail

Panzer

Panzer
Haste 3/13 rounds used
fly 3/50 rounds used
Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort and -2 will and 28 hit points



Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+13=29 ; d20+14=16 ; d20+14=17 ; d20+15=20 ; d20+16=24 ;
Tuesday February 13th, 2024 9:47:59 AM

Elyas is hit by a wave of exhaustion and feels like it is now very hard to move or focus. luckily it doesn't stop his spell abilities, other than making it harder to hit with rays. as the spell hits him he realizes just what they are dealing with

Know Religion = 29, success!
"It's a lich! He's completely immune to cold and electricity, we need ot use something else! smash him with bludgeoning if you can..."

Elyas completes his spell and a huge Earth Elemental appears behind the Lich. it swings twice at him, hoping to take advantage of the grappled? monster
Power Attack Slam 16 to hit...
Second slam 17 to hit...

Elyas sees Kiwina running from the Lich, and feels the start of the same fear taking hold of him
[ooc, i think in the previous post it had said 30 feet which i wasn't in, now it says 60. so taking the save now. 20, using a hero point to make it 24 after the roll to succeed]

Elyas then casts another spell, attempting the same thing that got them out of a jam against a Beholder. he tries to turn the Lich into an inert statue
[cast flesh to stone against the old man, DC 23 Fort save. SR check = 24]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 95/95 HP | DR 5/-



'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20=9 ; d20=17 ; d20=14 ; d20=4
Tuesday February 13th, 2024 9:50:59 AM

{Already made save vs miasma}
{Fort Saves: 22 / 30 - Both Pass}

Exhausted Falco looks to see if his spell blinded the floating blood guy as he takes a tired step away from his attackers.. (Did he pass his Fort again?) He is bloody and beaten from the encounter he stumbles back a bit and casts heal on himself closing his wounds and clearing the exhaustion.. "Warper-sar keep me in this fight!"

Falco narrows his large eyes and focus on the old man ready to cast greater dispel magic as a counter spell. {Dispel Check 28}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)



Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3))  d20+4=15 ;
Tuesday February 13th, 2024 4:21:20 PM

Mak rocked back on his heels, once more able to move, but was still frightened. He grabbed the hem of his cape and pulled it across himself as he vanished in a puff of smoke. DM Highlight to display spoiler: {Mak dimension doors 760 feet straight up as he attempts to escape to the surface.

DD:
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the spell simply fails.

}



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday February 13th, 2024 7:11:47 PM

Oh, yeah. This was round 3 of the fear effect.

JonS Co-DM - "Woldsblood Cavern"  Harvey's Save: d20+7=15 ; GM Thinking: d6=6 ; d6=5 ; 4d6=12 ; d10+8=11 ; Bite: d20+20=40 ; d20+20=35 ; Bite Damage: 4d8=12 x2 = 24+11 = 35; Tent 1: d20+10=12 ; Tent 2: d20+10=16 ; Tent 3: d20+10=30 ; d20+10=26 ; [can't be crit], Tent 4: d20+10=19 ; Tent 5: d20+10=22 ; Tent 6: d20+10=20 ; Harvey's 4 Fort Saves: d20+11=30 ; d20+11=25 ; d20+11=26 ; d20+11=12 ; d6=6 ; Falco Attack: d20+8=16 ; d3=1 ; d20+8=27 ; d4+7=9 ; Elyas attack: d20+8=20 ; d20+8=23 ; d4+7=9 ; d4+7=10 ;
Tuesday February 13th, 2024 11:59:17 PM

Ignore the D3 roll, my mouse hiccuped

Kiwina stops, like someone has thrown a bucket of ice water on him. Looking around he realizes that he is nowhere near his friends, and the battle they are facing

Beech, Highlight to display spoiler: { I don’t see you on the map, unless you’re the archer token … if he is further than 60’ from the old guy, then no he wasn’t affected } chooses to help Panzer this round, firing off several arrows at the roper. However, none of them hit the beastie, as it’s “skin” makes openings that the arrows pass through.

Ayotnom “charges” The Old Man. Seeing that he is about to be attacked, the Old Man opens his arms and wraps them around the Minotaur, as Ayotnom grabs him up in a big “hug.”

Know Religion Check Highlight to display spoiler: { Lich’s have some nasty powers that require skin to skin touch }

Highlight to display spoiler: { Ok, I need you to make a DC24 FORT save please }

Panzer gets an “ill” look on his face as the Woldsblood splashes on him, and appears to be daydreaming

Elyas, feeling the results of the spell the Old Man cast, calls, or probably yells out to his compatriots, "It's a lich! He's completely immune to cold and electricity, we need ot use something else! smash him with bludgeoning if you can..."

Elyas summons a friend to help deal with the Lich … and then attempts to turn the Lich into a lovely garden gnome statue – Elyas’s spell goes off, the Lich looks amused as it fails to impact him

Harvey the Earth Elemental: AC19, Touch 7, Flat 19 – HP: 95 – Harvey hauls off and attempts to punch the Lich, but both his attacks miss the wily Lich.

Harvey save vs Woldsblood: DC15 Will Save – he makes it, and isn’t affected by the reddish liquid

Falco moves back, out of range of the Lich’s miasma, and calls upon the Warper-sar to keep him in the fight – Falco also prepares to counter any spells coming from the Lich towards the party

Mak gets frightened, pulls his cape over himself and vanishes in a puff of smoke Highlight to display spoiler: { You pop back into reality 60’ above the ground. So you take no damage from the first 10’, then the next 10’ is non-lethal, leaving the last 40’ as “lethal damage” at least as I can tell from how Acrobatics works … so you’d take 5 points of non-lethal damage, followed by a lethal 12 damage … are you ok, do we need to call for the Clerics, hehehehehehehehe }

Tsak is still running away, not as fast as Kiwina

The Old Man gives Ayotnom a good squeeze, Highlight to display spoiler: { Please make a DC24 Fort save – and you take 11 points as damage, as the Lich seems to pull the heat from your body }

The Roper doesn’t seem fazed by the elemental – it attempts to eat, I mean bite Panzer again, then lashes out at Panzer with 2 tentacles, while the other 4 head for the Elemental

The Roper finds a tasty morsel and takes a chunk out of the Badgerkin Highlight to display spoiler: { It crit hit, you take 35 damage from the bite }. The Roper doesn’t connect with its tentacles on Panzer

Harvey, gets attacked by 4 tentacles: and all four hit him ... It shudders once as something has damaged him Highlight to display spoiler: { He lost 6 STR from the one tentacle that he failed the save on … so he’s now down to a 22 STR, so his Attack and Damage rolls drop by 2 as far as I can figure }

The Wights split up, 2 head for Falco, and 2 head for Elyas
Falco gets hit once: Highlight to display spoiler: { you take, 9 damage and then need to make a DC18 FORT save }

Elyas gets hit twice: Highlight to display spoiler: { you take 19 damage and need to make 2 DC18 FORT saves }

I got so excited to get this done in under and hour, and then forgot the map

Updated Map

The gold bird figure is Ayotnom, I couldn't find anything cool like your owlkin pic

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  5d4+5=17 ;
Wednesday February 14th, 2024 1:24:13 AM

Beech, sees them enter the hallway, but Panzer is still out there....
He gestures with his fingers and points... (casting Empowered Magic Missile at Roper)
"Be with you in a moment, please stay between me and them, it'll make it easier to cast...."

Magic Missile Damage 25 (empowered)



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/155 ) Character Sheet  d20+10=16 ; d20+21=41 ; d20+21=28 ; d20+21=28 ; d20+21=24 ; d20+16=21 ; d20+16=22 ; d20+11=16 ; d20+11=25 ; d20+14=23 ; d20+21=36 ; d20+21=34 ; d3+21=24 ; d3+21=23 ; d6=3 ; d3+21=24 ; d6=1 ; d3+21=24 ; d3+21=22 ; d6=2 ; d20+15=19 ;
Wednesday February 14th, 2024 2:35:56 AM

OOC
Stat damage is a -1 to hit, damage and saves per 2 points of damage . Since Str doesn't govern save the elemental is -3 to hit and -3 to damage. If you lose con you also lose 1 hp per level for each 2 points of con damage.
IC
Already made the lich fear save
DC 15 will save for being close to woldsblood 16 made, Panzer can act this round

Panzer gets bit, hard. Between the Chain Lightning, The Fireball and all of the damage to his Constitution he is a little wobbly. If the Roper dies now, he MIGHT be able to live through this. He has to because Ayotnom is now grappling the Lich and Falco and Elyas are getting mobbed by townspeople that look sort of undead and are clawing and biting them, They are going to need some help and alot of people seem to have been frightened by the fear aura. So yeah, this is not good.

Panzer redoubles his efforts to wipe out the Roper so he can deal with the Lich.
Main hand 1hits AC 41 and confirms to AC 28 for 47 damage + 3 lightning damage
Haste hits AC 28 for 24 damage +1 lightning damage
Off hand 1 hits AC 24 (hero point reroll at end of to hit rolls) hits AC 36 and confirms to AC 34 for 36 damage +2 cold damage
Main hand 2 hits AC 21
Off hand 2 hits AC 22
Main hand 3 hits AC 16
Off hand 3 hits AC 25
Bite Hits AC 23

Fly check to hover (DC 15) 19 made

Panzer
Haste 4/13 rounds used
fly 4/50 rounds used
Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort save and -2 will save and 28 hit points from constitution loss

Ayotnom Ogini Hugh C 76/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=38 ; d20+11=13 ; d20+11=26 ;
Wednesday February 14th, 2024 7:03:48 AM

Ayotnom heroically resists against whatever effect the lich had that required a save (used another hero point)

He then tries to pin the lich, heroically straining the hopefully pin the lich. 26 vs Flat CMD of the lich
(rolled 13 then used hero point to reroll and got a 26)

(OOC: pinned - A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack; Ayotnom's CMB is +11)

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20=10 ; d20=1 ; d20=8 ; d20=6 ;
Wednesday February 14th, 2024 10:55:26 AM

{Fort Save: 23}

Falco shakes off the effect of the undead again and tries to tumble though to get clear, failing to do so. {Acrobatics: 5} Knowing he might get hit he again prepares to cast Greater Dispel Magic if the old man casts a spell. He knows he will need to cast defensively if attacked and he loses his grip on the magic. {Cast Defensively: 22}

"Blast it all, this is bad."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+10=14 ; d20+10=23 ; d20+16=31 ; d20+16=27 ; 2d8+8=14 ; 2d8+8=20 ;
Wednesday February 14th, 2024 11:34:34 AM

[ooc:I don't know how much damage Harvey the Elemental took, will update in my footer next round. he does have DR 5/-]

Elyas is attacked by the wights, and tries to fight off their effects on his body.
fort saves: 14 (hero point to make it a pass after roll, 2 remaining), 23

He realizes he can't stay here and still be helpful so he looks across the cavern and folds space between him and the far wall, stepping through the space with dimensional steps.

The huge elemental continues to try to attack the Lich, who is hopefully an easier target now that he is grappled and maybe pinned?
[OOC: note I completely forgot to add in my augment summoning bonuses to the elemental last round. so he should be +4 STR/CON because of that, which will make his total HP 115, and will make his net str -2 (which is a -1 to attack and damage)
2 slams against the lich, not power attacking this time to increase the odds of actually doing something.
31 to hit, 14 bludgeoning damage
27 to hit, 20 bludgeoning damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR


Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3  d20+8=19 ;
Wednesday February 14th, 2024 12:17:07 PM

DM Highlight to display spoiler: {Mak yelled out at the unexpected and sudden fall as he hit the ground prone. There, exhausted and barely able to move he lay breathing as his hand loosely held to his bow at his side. He was safe, but now that the fear effect was gone he was regretting his actions and hoped his friends would survive. While laying there and waiting for the exhaustion to pass he looked at the sky and tried to get his bearings. Which way back to the healers house?"}

OOC:
Survival +8, Roll 19.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d100=45 ;
Wednesday February 14th, 2024 7:43:52 PM

(I'm assuming Kiwina's "bucket of ice water" cleared the confusion as well as the fear. If not, then he's 45 = babble incoherently. . .)

Kiwina heads towards the sounds he hears, making it about halfway back this round and considering how to prepare for action when he arrives.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+13=14 ; d20+13=22 ;
Wednesday February 14th, 2024 11:32:28 PM

roll using a hero point to reroll
22

JonS Co-DM - "Woldsblood Cavern"  d10+8=11 ; d4=4 ; d6=3 ; Wight 3 to hit: d20+8=22 ; Wight 4 to hit: d20+8=25 ; W3 damage: d4+7=8 ; W4 damage: d4+7=11 ; Wight 1 to hit: d20+8=28 ; d20+8=20 ; Wight 2 to hit: d20+8=28 ; d20+8=15 ; W1 damage (was a crit) d4+7=9 ; W2 damage: d4+7=8 ; Bite on Panzer: d20+20=28 ; Tentacle on Panzer: d20+10=26 ; Tentacle on Panzer: d20+10=16 ; Tentacle on Panzer: d20+10=27 ; Tentacle on Ayotnom: d20+10=25 ; Tentacle on Ayotnom: d20+10=28 ; Tentacle on Ayotnom: d20+10=21 ;
Wednesday February 14th, 2024 11:51:21 PM


Beech, seeing the wights headed his way, blasts the Roper with several enhanced magic missiles, which don’t seem to affect the Roper

Panzer assess the situation, and explodes into a fury of attacks on the Roper – with three strikes biting into the woldsblood covered beastie Highlight to display spoiler: { please make 3 DC 20 Will saves vs the Woldsblood effects } and Highlight to display spoiler: { Damn dude, Panzer is scary nasty … remind me not to piss him off =) } one more Highlight to display spoiler: { those voices in your head calling to you, they're getting louder, Come join us, come float with us, leave your body to rot and come with us }

Ayotnom holds the Lich tighter … however, that also means the Lich has a fairly good hold on him as well … Highlight to display spoiler: { Please make a DC 23 Fort save … as again, the lich seems to leech your heat and health away – you take 11 points of damage }

Falco tries to avoid getting eaten, but rolls into the Wights instead of away from them … he also has a spell prepared should something else come he and his friends way.

Tsak is still running away, but hears something coming towards him

Kiwina, having shaken off the effects of the spell is heading back to his friends, but can hear something running down the hall towards him

Mak, having yelled in pain from the fall looks up into the sky trying to figure out where he is Highlight to display spoiler: { I can’t find a map, so, from the position of the sun and clouds … you figure you’re west of the village, and your friends … and you figure you’re maybe 3 miles give or take from where you were in the cavern – I couldn’t find a map anywhere, so hopefully this works }

So the Lich is still smiling even though Ayotnom has him grappled in the air

The two wights on Falco see a meal soon to be eaten and both attack, and both beat on Falco Highlight to display spoiler: { Looks like 19 damage, and then make two DC 18 Fort saves please}

The two wights and their zombie friend all mob Beech, well, the wights attack, the zombie just looks happy to be here – Both Wights hit with solid blows Highlight to display spoiler: { Looks like 26 damage, and then make two DC 18 Fort saves please }

The Roper goes berserk, Biting and flailing at Panzer, and throwing a couple of tentacles at Ayotnom – but it isn’t able to hit anyone

Updated Map

OOC: Sorry Ben, I was hoping for clarification on the "pinned" issue ... so yes, you did fold space, I like that description ... and yes the elemental did hit the Lich twice...I'm fixing that now]

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 25/155 ) Character Sheet  d20+10=16 ; d20+10=22 ; d20+10=14 ; d20+10=19 ; d20+15=20 ;
Thursday February 15th, 2024 12:17:43 AM

DC 15 will save, near Woldsblood 16 pass
3 DC 20 will saves for touching Woldsblood 22, 14,19pass, fail, fail making him dazed (let me know what else happes, probably con and wis loss)
Fly check to hover 20 pass
Panzer hears the voices and almost reaches out to them, but holds back knowing his companions need him.

Panzer
Haste 5/13 rounds used
fly 5/50 rounds used
Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort save and -2 will save and 28 hit points from constitution loss


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+10=30 ; d20+10=21 ; d20+16=34 ; 28d6=88 ; 28d6=112 ; 5d6=20 ; 5d6=21 ; d20+14=17 ; d20+14=17 ; 2d8+12=21 ; 2d8+12=19 ;
Thursday February 15th, 2024 9:16:14 AM

[ooc: I don't see any mention in the GM post about Elays or the elemental's actions. Obviously Elyas did nothing but move away, but did the elemental hit the grappled lich?]

Elyas reorients himself and readies one of his big spells. this is getting rough and something needs ot be done right now!

He takes a deep breath and aims a lodestone from his component pouch, sprinkling a bit of dust on it and blowing. a thin green ray shoots out at the pinned lich
Disintigrate vs touch AC: 30! Natural 20!
Confirm the critical vs touch AC: 21
Spell Resistance.... 34!
Elyas almost yells in joy as the beam hits the lich (that was the best rolling I've had in a while!)
The Lich needs a DC 25 Fort save. on fail he will take full damage, on save he takes a smaller amount. because pinned removes Dex and has a -4 penalty to AC and it's a touch attack the crit should be confirmed, but just in case it has something that prevents crits I'll roll all 4 possibilities separately.
Fort failed: 88 damage
Additional damage if critical and fort failed: 112, total of 200 damage.
Fort saved: 20 damage
Fort saved and critical: 21, total of 41.

The big elemental keeps hitting the Lich if he's not a disintigrated pile of ash. otherwise he will smack the roper thing.
Back to power attacks with the large penalties to AC this guy has
2 slams
17 to hit, 21 damage
17 to hit, 19 damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR



Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 
Thursday February 15th, 2024 9:28:49 AM

DM Highlight to display spoiler: {Mak lay upon the ground waiting for the exhaustion to pass.}

OOC: I've a feeling this post is going to get redundant soon.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 6/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20=11 ; d20=15 ; 6d6=22 ; 6d6=20 ;
Thursday February 15th, 2024 10:06:56 AM

{Fort Saves: 24 and 28}

Falco has just about had it with this fight. His companions have fled and he feels fairly helpless. He takes a small step as he looks at the wights and screams. "Go back to being dead!"

The power of the Warper-sar rushes out of him as he attempts to channel to harm them. {Channel Damage: 22 DC24} His head spins with effort but, if they are still up he calls on his heroic reserve again fo channel a 2nd time. {Channel Damage: 20 DC24 - I will subtract the Hero Point if used.}

{ooc: I think, with the 5ft step, this should get the litch as well.}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 25/143 ) Character Sheet 
Thursday February 15th, 2024 2:11:38 PM

correcting max hp total for con loss.
Ya know, Panzer is within reach of your channel too Falco, con loss will likely reduce him to single digit hp this round


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d4=2 ; d20+20=34 ; d20+11=12 ;
Thursday February 15th, 2024 3:55:40 PM

(OOC: ignore the d4)

Ayotnom heroically resists the lich's ability then attempts to pin it again only to fail again (12 vs CMD)

(OOC: this freakin die roller)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday February 15th, 2024 7:37:56 PM

Hearing something heading his way, Kiwina stops and prepares with one use of his tattoo -- bull's strength. He also retrieves his weapon, and shifts it to be armed with a trident and light mace.

=====
Bull's strength 0/30 rounds


JonS Co-DM - "Woldsblood Cavern"  d3=1 ; d3=3 ; d20+9=17 ; d20+9=21 ; d20+26=45 ; Acrobatics roll for last rounds goof: d20+5=22 ;
Thursday February 15th, 2024 8:08:50 PM

The acrobatics check is from last round, as I forgot to roll for the Wight to try and get around Beech, as his right side looks exceptionally tasty

D3 rolls are/were for Panzer, next three are saves vs Falco's blast of positive energy

Ok ... Kiwina and Tsak run into each other ... this round they realize what's happened and hustle buns back to the battle ... if anything is left alive, y'all can act next round

Perception checks for Elyas, Ayotnom, Panzer, Falco, Beech - DC 30 Highlight to display spoiler: { You realize Mak is missing }

Elyas, ready to end this battle, draws upon his highest level of magics, and fires off a thin green beam at the Lich, who was preparing to do something nasty, but instead turns into a glowing pile of ash

Ayotnom Highlight to display spoiler: { The Lich said, "Well Shit", then he's dust, and you hear something solid his the pool of Woldsblood beneath you }

Earth Elemental spins and attacks the Roper, but misses it twice

Falco releases a burst of positive energy, followed immediatley by a second burst. However, instead of healing, it destroys the two Wights that were trying to eat him ...

Mak, is doing Mak things =)

Beech makes his save against the Wight's unholy touch Highlight to display spoiler: { you only took 18 damage, not the 26 } ... and does???

Panzer seems to be hanging in midair Highlight to display spoiler: { if you use your flower, then you can take full actions, if you still have health after last round, you can still try to kill off the Roper as the Elemental missed it }

Once Beech and Panzer post their actions, I'll figure out what is left and trying to atatck or eat somebody

Updated Map

Beech (JohnC) AC 20(24)/15/15,HP 75/93 See Invis/Darkvision Character  d20+16=22 ; 10d6=34 ;
Thursday February 15th, 2024 8:51:13 PM

Beech uses a heroic effort to be sure to avoid the Wight. He winces as the creature gouges him. He backs up to give himself a bit of space and with a bit of quick math, casts an Empowered Fireball. (24,25/X,Y) it will catch all of the undead and only light the edges of Falco's tail feathers. (misses him)
"Sorry so close Falco, but at least I missed...."

Fireball : 34 + 17 = 51 damage DC 19 reflex

Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened 
Thursday February 15th, 2024 10:15:42 PM

(OOC I'm back - power and internet restored. Tsak will be making a re-appearance. What is the z1 next to Beech? I'll probably attack that! Will wait for Panzer and DM to post.)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet  3d8+14=21 ; d8=5 ; d20+21=31 ; d3+21=24 ;
Thursday February 15th, 2024 10:16:45 PM

For the missed Will saves Panzer sustains another loss to his Wisdom and Constitution. 4 more points. The resulting loss of Hit points from the Constitution loss render him unconscious. Then without warning a pin he wears on his cloak bursts into radiance and he is touched by Ma'ab's healing power (https://docs.google.com/document/d/1VxnmdkPv4jwWWAXm9FG6DuRsmimU-8G58WjgcInvUc4/edit) healing 25 damage( the extra d8 was for the 1 in the 3d8 roll) This revives him in time to slash at the Roper 1 last time
Main hand hits AC 31 for 24 damage

Panzer
Haste 6/13 rounds used
fly 6/50 rounds used
Panzer has lost 8 constitution and 8 wisdom resulting in -4 fort save and -4 will save and 56 hit points from constitution loss

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 6/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Friday February 16th, 2024 10:33:12 AM

Falco sees Panzer start to fall and the magic the restores him immediately do its work. His mind aches from the strain of pulling so much power in a matter of twenty seconds and he looks around to see what needs help next.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)


Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3  d20+19=20 ;
Friday February 16th, 2024 11:09:47 AM

As Mak lay prone on the grass, staring up at the canopy of trees above, his breaths came in ragged gasps. The fall had taken a significant toll on his already battered body, inflaming his injured leg and bringing back the constant ache he had so far been free of, sapping what little strength remained within him. His calloused hands clenched the grass beneath him as he struggled to push himself up, his muscles protesting with every movement.

With a grunt of effort, Mak managed to roll onto his side, his unkempt hair falling across his sweat-drenched forehead. He reached for his bow, which lay nearby, its wood worn smooth from years of use. Using it as leverage, he slowly began to pull himself into a sitting position, his breath hitching in pain as he shifted his weight onto his wounded leg.

Once upright, Mak leaned heavily on his bow, his broad shoulders slumped with exhaustion. His clothing, already rumpled and disheveled, now clung to him damply, a testament to the exertion of the fall. Despite the discomfort etched into every line of his face, his eyes, weary though they were, still held a glimmer of determination.

Surveying his surroundings with a mixture of resignation and determination, Mak's gaze swept over the verdant expanse of the forest, taking in the dappling sunlight filtering through the leaves above. His senses, dulled by pain and the curse that weighed heavily upon him, strained to discern any signs of danger lurking amidst the tranquil beauty of the woodland. (Perception +19, Roll 20 - Another 1 from our terrible dice roller, that's 10 d20 rolls and 4 1's)

With a grimace, Mak pushed himself to his feet, his movements slow and labored. Each step sent a jolt of agony coursing through his weakened frame, but he gritted his teeth against the pain, refusing to succumb to weakness. Despite the odds stacked against him, the veteran's resolve remained unshakable, a testament to the indomitable spirit that had carried him through countless battles before.

As he stood amidst the towering trees, a lone figure battered and weary yet unbroken, Mak's grip tightened on his bow, his fingers tracing the worn grooves etched into its surface. Though the road ahead was fraught with peril and uncertainty, he knew that he would face it with the same stoic determination that had seen him through so many trials before. For Mak, he had a 3 mile trek through this wooded area before returning to the village, unless he was wrong in his estimation, then of course he'd find himself lost.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=24 ; d20+15=33 ; d8+3=5 ;
Friday February 16th, 2024 4:58:32 PM

Atotnom heroically tries to catch the item that fell off the liches body (Reflex: 24 - missed it by that much)

He then flings his rapier at the Roper using his hand of the apprentice ability (33 vs AC; 5 damage)

Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened  d20+21=22 ;
Friday February 16th, 2024 7:57:44 PM

(Attack Z1=22 nat 1 d'oh)

Tsak storms back up the corridor. He passes Beech and spies a couple of villagers and something else. Z1! What's a z1, stupid name. Truth be told Tsak is feeling a little testy. Not his usual stoic self.
Drawing his sword he lashes out at the creature in front of him only to be tripped up by a nat1 hidden in the flagstones of the floor. Damn thing!

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=32 ; d20+16=34 ; d20+16=29 ; 2d8+8=18 ; 2d8+8=16 ;
Friday February 16th, 2024 8:35:05 PM

Elyas whoops in relief when the lich is turned to ash from his spell. there are still other enemies to deal with, but being down a lich is quite a good feeling.

perception = 32. then he notices Mak is missing. "Mak? Mak, where did you go?!" He isn't close enough to the others to ask if anyone has seen him. that will have to wait, there's still the big roper thing.

The roper seemed to not be bothered by spells previously and elyas doens't have the time to wonder if it was just the magic missiles or any spell. so he sticks with his specialty and starts another summon spell.

The elemental keeps flailing at the roper
32 to hit, 18 damage
34 to hit, 16 damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR



JonS Co-DM - "Woldsblood Cavern"  V1 REF Save: d20+6=16 ; V2 REF Save: d20+6=23 ; Z1 REF Save: d20+3=14 ; Wight attack: d20+8=9 ;
Friday February 16th, 2024 9:28:53 PM

Beech calculates where a "good" spot to fireball is, and the Zombie and one of the Wights go up in flames and end up piles of ask. The other Wight, is not happy, as it now has 3rd degree burns ...

Panzer - who appeared passed out or dead, has something flare to bright white and golden light, he immediately pops back up and attacks the Roper - and it turns to goo as it slides back into the pool of Woldsblood

The only remaining enemy at this point is the rather crispy, and smelly Wight who tries to eat Beech - it misses horribly

Falco looks around to see who might need his help

Mak, is doing cool Mak things, in some other location

Ayotnom tries to catch the falling object, but it slips through his fingers and disappears into the pool Highlight to display spoiler: { What you saw was a bone white dagger, there's a good chance it was completely made of bone }

Following the disasterous miss by the Wight, Tsak attempts to come to Beech's aid, but the floor suddenly attacks his ankle and his attack misses as he goes down to one knee

Elyas, having "destroyed" the Lich, looks around the battle. He watches as Panzer finishes off the Roper. The Earth Elemental goes calm as it waits directions now that its' two enemies are gone

Kiwina come around the corner following Tsak and watches as he "loses his footing" and drops to one knee ...

So Beech and Tsak have a damaged Wight in front of them. Kiwina is 30' give or take from Beech, Tsak, and the Wight

Panzer, Elyas, Ayotnom, and Falco are all close to the pool

Updated Map

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet  d20+8=15 ; d20+23=42 ; d20+23=43 ; d3+21=22 ; d3+21=22 ; d6=6 ; d20+22=23 ;
Friday February 16th, 2024 11:10:43 PM

DC 15 save for being near woldsblood 15, pass
Hopped up on wisdom loss and thinking that any idea is a good idea at this point,Panzer turns and charges the Kentucky fried wight way up in the hallway. Really badly wounded and having nearly lost his mind and only saved by the gift from a Goddess he once met, charging into more battle seems like a perfectly plausible idea to the Badgerkin.

Charge attack hits AC 42 and confirms to AC 43 for 44 damage +6 lightning damage.

As his blade cuts the wight down he finally puts his feet back on the ground and stands there breathing heavily and looking around him like a wild animal looking for danger. He does not notice that Mak is missing, mostly due to the lost of wisdom.
Perception 23
a tic has now formed in Panzer's left eye. The eyebrow twitches randomly and rather violently

Panzer
Haste 7/13 rounds used
fly 7/50 rounds used
Panzer has lost 8 constitution and 8 wisdom resulting in -4 fort save and -4 will save and 56 hit points from constitution loss



Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Friday February 16th, 2024 11:32:44 PM

Ayotnom reaches into his haversack and takes out his rope and his grappling hook and combines the 2. He then attempts to use them as a dredge to hook the dagger and bring it up. (OOC: What do I roll for this?)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Saturday February 17th, 2024 1:19:17 PM

Elyas sees that Ayotnom is trying to collect something that fell in the pool. in Terran he directs his elemental buddy to help grab any object in the pool that is touching the rock bottom.

He starts to make his way towards the portal at the south side of the room. he won't be able to do much to study it while the group is still in combat rounds, but he will start the process of detect magic for 3 rounds as long as no more enemies show up.

"That lich is probably not gone for good. we'll need to find its soul storage device which could be pretty hidden. no one saw any lich soul jars while we searched the house did they?"

Beech (JohnC) AC 20(24)/15/15,HP 75/93 See Invis/Darkvision Character  d20+14=28 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; 4d6+1=15 ; 4d6+1=8 ; 4d6+1=15 ;
Saturday February 17th, 2024 2:05:56 PM

if the Wraith is still standing, Beech points and unleashes a series of rays at it....

Casting Empowered Scorching Ray, after taking a 5' step back.

Ray 1 Hit Touch AC 28 Damage 22
Ray 2 Hit Touch AC 34 (crit confirm 30) Damage 24
Ray 3 Hit Touch AC 22 Damage 22

Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened 
Sunday February 18th, 2024 1:35:49 AM

Tsak attempts to adopt a heroic pose as his knee hits the deck, like he's just jumped from a great height or something. His brain races to catch up - Ding Dong the Lich is dead, for now, probably. What does a Lich jar look like anyway? Is it a jam jar with LICH written on? He looks at Panzer. Panzer looks wild man! His furr has patches missing and whats left is all pointing up in different directions. And his eyes! Touch of insanity there, definitely. Then Elyas' voice cuts thru - where's Mak. Tsak looks around, the dishevelled fighter is nowhere to be seen.
Anyone seen Mak? Did he fall in the lake? How can he possibly get lost in 1 room?

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+15=32 ; d8+6=14 ;
Sunday February 18th, 2024 6:37:02 PM

Kiwina sees Panzer and Tsak fighting a villager/wight -- one that he will also have to pass before he can return to the main room. As for the main room, it sounds as if things are rather chaotic out there.

Kiwina moves past the wight while attacking it using a spring attack. Still armed with a trident and light mace, he uses the trident for the attack. He strikes AC 32 for 14 damage with a magic weapon. Because this is a spring attack, the wight does not get an AoO.

Kiwina ends 50' from where he started, looking into the main cavern. Despite the activity going on there, what comes to mind is, "Mak in the lake? What -- did someone tell him it was a lake of beer?"

=====
Bull's strength 2/30 rounds

(Spells copied from 8-Feb-2024 post --)
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet 
Monday February 19th, 2024 2:28:12 AM

When he sees people near him Panzer holds up his hands and sort of shout-whispers " Heeeyyy, don't touch me man. Not 'til one a of the magicky finger wigglers uses that Prestodigits spell to make sure that there isn't any of that wold stuff blood on me. Gettin' splashed was bad, I saw things man, I heard things, like people I know are dead all telling me to swim with them in the blood. Don't take no chances. Let me get cleaned off first. I still got a few drops of my own blood in me, like maybe two or three."
As he says this he holds up like six fingers. If this were a tavern you would say he was over his limit for drinks, like maybe half a keg over his limit. But to the best of your knowledge he hasn't had a drop since the fight started. He wobbles on his feet, fighting gravity for control of his body, and the haste and fly just make it worse, making all of his movements exaggerated and clumsy.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 4/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  6d6=21 ; 6d6=23 ; d20=12 ;
Monday February 19th, 2024 9:23:01 AM

{Will save 33 - with a +21 do i need to keep rolling?}

"Gather up team I need to get you patched up, clean up here and find that jerks phylactery. Panzer get over here, you need more then normal healing.

When the last enemy falls Falco gathers those he can and channels to heal them of some of the damage before taking larger stock.

{Channel 21 - Exactly average roll, love that)

{ooc: if we are out of combat.}

Falco channels a second time to close up as many wounds as he can ahnd then looks at Panzer and shakes his head.

"Very brave, hold still."

He looks for a clean area to touch and casts Heal on him. {+120hp and clears up a lot of conditions including ability damage}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)



Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday February 19th, 2024 3:08:14 PM

Beech, starts using Prestidigitation and cleaning, first Panzer and then whomever else needs it....
"That jar, or whatever that caster uses could be anywhere on Golarian. I don't think there is any range limit just that it needs to be on the same plane for where it can be stored. It could be at the bottom of the Woldsblood pool right here, or it could be sitting on a shelf in a home in Hook City..."


JonS Co-DM - "Woldsblood Cavern" 
Monday February 19th, 2024 4:17:38 PM

[OOC: I have 6 different windows open on my desktop, my wife walks in and goes, "What are you doing?" I'm like, "Playing at being a GM." She patted me on the head and went back to watching true crime shows...I swear she's plotting to knock me off and not get caught lol]

Panzer, looks around, eye twitching, spots the last enemy, the Wight that was trying to eat Beech … and charges it, racing right past Ayotnom. Panzer explodes into a fury of blades … and then stops when the Wight falls into six or seven pieces…

Ayotnom, looking at the pool of Woldsblood, comes up with an idea … Make a DC15 WILL save Highlight to display spoiler: { I have no clue if I’ve asked you to roll that each round or not … failure means you’re dazed for the round } he combines his grapple to his rope, and uses it to “fish for the dagger”. Highlight to display spoiler: { looking online, it looks like the Survival skill is what folks use to fish, which makes sense to me … so roll as many ‘fishing’ rolls you want to roll to see what’s in the pool }

Elyas, as he’s close to it, decides to make a study of this portal allowing the Woldsblood to enter this plane … he also sends the Earth Elemental to help search the pool Highlight to display spoiler: { Ok, so round 1 – yup it’s magical, round 2 – there are two major spells/ritual magics at play, round 3 – The portal is anchored to this location. The magic needed to do this boggles your mind. The second magic is more subtle, it’s purpose is to draw or attract the Woldsblood to enter through the portal } Highlight to display spoiler: { Please roll some Survival checks for the elemental to go "fishing" in the pool - thanks - that's the closest skill i could find that made sense for Fishing }

As Beech prepares to finish off the wight, he watches in amazement as a flying ball of blades slams into the wight, leaving it in pieces … Panzer looks at Beech with a grin, and a tic in his left eye, the bushy eyebrow twitches randomly and violently

Tsak rises from his “superhero landing,” and looks around. All the enemy are dead, although there are still some figures slowly moving away from the party on the far wall near Elyas, and three are in one of the cages by the black tentacles

Kiwina – passes through the trio of Beech, Tsak, Panzer and moves into the room, and asks a great question, Mak’s in the lake, did someone tell him it was beer?”

Once he catches his breath Panzer asks for aid, “Don’t touch me until I’m clean .. I saw stuff and heard stuff, voices telling me to join them by swimming in the Woldsblood. I think I still have some of my own blood left.” As he says this he holds up like six fingers. If this were a tavern you would say he was over his limit for drinks, like maybe half a keg over his limit. But to the best of your knowledge he hasn't had a drop since the fight started. He wobbles on his feet, fighting gravity for control of his body, and the haste and fly just make it worse, making all of his movements exaggerated and clumsy.

Falco calls out to his friends to ”Gather up so I can heal everyone, especially Panzer who is worse off then the rest Looking for a clean spot, Falco channels healing energy, purer and more powerful that Panzer has experienced in his past.

Panzer Highlight to display spoiler: { The healing magic swirls through your body, healing your wounds, it also clears up your lack of Wisdom and Constitution }

The party comes to the consensus that the Lich’s phylactery could be anywhere but here …

Panzer and Ayotnom Highlight to display spoiler: { cause I’m blonde, I forgot something, when the Lich died, stuff fell into the pool he was standing above, but also, his body turned into a silvery-sparkling mist and shot into the portal }

Mak, is enjoying a mimosa brought to him by several nubile females … well he wishes, he is continuing doing Mak things

Updated Map

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+13=16 ; d20+2=15 ; d20+2=3 ; d20+2=16 ; d20+2=5 ; d20+2=4 ; d20+2=7 ; d20+2=21 ; d20+2=19 ; d20+2=22 ;
Monday February 19th, 2024 5:39:26 PM

Will : 16

"Fishing rolls" - 15, 3, 16, 5, 4, 7, 21, 19, 22

Ayotnom says, "Might that bone dagger that fell into the pool have been the phylactery? I'm trying to fish for it. Also his body turned into mist and went into the portal when the lich was destroyed."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday February 19th, 2024 7:41:41 PM

Kiwina -- who didn't get a good look before fleeing in terror before -- takes a look around. Are there villagers along the far wall (if a bit fewer than there are villager corpses)? It looks like the woldsblood comes into the cavern through a portal -- does anyone think that the other side of the portal needs investigation? And if not, does anyone think the portal needs to be closed?


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 163/171 ) Character Sheet 
Monday February 19th, 2024 9:04:27 PM

" That....was intense." Panzer says sagely as he slides down the wall to a sitting position, looking at the room with a fresh set of eyes, eyes that have not been chain lightninged and then fireballed. " Huh, the room looks different from here. Um, Kiwina, some of those villagers were undead, thats where the thing I just cut up came from. Be careful around them. Oh, and can I see the papers we found about woldsblood? They seem kinda pertinent about now."
Panzer reads about Woldsblood
" Mqybe the pool will go away if we close the portal.....but I think we should follow the mist that was the old guy."

Tsak Rezar (Damien) AC22(22) (T15/F14) 58/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened  d20+8=11 ;
Monday February 19th, 2024 11:45:15 PM

(Heal=11)

Ok, deal with the villagers, find Mak, follow Misty thru the portal. The portal, I note, that the Woldsblood is coming in from. Sure, seems simple enough, good plan. Elyas can your friend there check that Mak isn't hiding at the bottom of the pool?

Tsak trots off to have a look at the state the villagers are in (Heal). Anything that attacks him gets a knife across its throat. The rest will be released from any bonds, given some water and, I guess, we'll escort them to the surface as a group.

Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 
Tuesday February 20th, 2024 8:37:25 AM

As Mak continued his journey through the dense woods, every step was a battle against the pain that radiated from his burns and his injured leg. The curse that plagued him seemed to weigh heavier with each passing moment, dragging at his movements and sapping what little strength remained within him.

His progress was slow and measured, each footfall accompanied by a grimace of discomfort. The stiff, jerky movements of his body spoke volumes of the agony he endured, his muscles protesting with every attempt to push forward. Yet, despite the searing pain that flared with every movement, Mak pressed on, his determination unwavering.

The canopy of trees above offered little respite from the relentless sun, its rays beating down upon him with unrelenting intensity. Sweat beaded upon his brow, mingling with the grime and dirt that clung to his skin, a testament to the hardships of his journey.

Despite the challenges he faced, Mak remained vigilant, his senses attuned to any signs of danger that lurked amidst the shadows of the forest. His grip tightened on his cane, the worn wood offering him a semblance of stability as he navigated the uneven terrain.

With each passing moment, the verdant expanse of the forest seemed to stretch on endlessly, a maze of twisting paths and tangled undergrowth that threatened to ensnare him at every turn. Yet, despite the obstacles that lay in his path, Mak pressed onward, his gaze fixed firmly on the horizon.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+8=21 ; 6d6=23 ; d20+16=35 ; d20+16=26 ;
Tuesday February 20th, 2024 9:35:54 AM

Falco sees that the group is still pretty beat up and asks the Warper-sar to provide another wave of healing energy. {Channel: 23} "Does anyone else have injuries beyond the physical wounds?" [/'b]

He looks at the portal holding detect magic and trying to puzzle out if it is safe for a living body to pass though. {Know Arcana: 21 / Spellcraft: 35 / Know Religion: 26} [b] "We probably need to investigate the portal in some way and close it but we need to be sure it is safe. We could catch a rat, tie a rope to it, and toss it though to see if it survives. Of course if it lands in woldblood it would just die.... never mine."
He looks around. "We need to rest form that fight either way, I used a lot of my spells and am frankly exhausted form the effort."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+14=32 ;
Tuesday February 20th, 2024 10:55:58 AM

Elyas studies the portal and reports what he sees.

Looks like two spells involved. one of them is the protal itself, anchored to this location. it is very very strong magic, I don't know if we can do much to affect it. the other one is somehow drawing or funneling the blood through the portal. Maybe we can dispel that one? at least the blood would stop flowing into here."

Elyas will use one casting of dispel magic on the second spell that is drawing woldsblood.
Caster level check = 32, which should be enough to dispel anything less than CL 21!

Meanwhile the elemental is dredging the bottom of the pool by gliding under the rock and pushing out anything in the pool by standing up in different spots in the pool.
[ooc: the elemental has no survival stat listed, and not much else that looks relevant. it will probably be up to the others with fishing gear to handle. unless we can cut off the supply of blood and drain it somehow...]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 1/2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday February 20th, 2024 9:07:20 PM

Kiwina heads towards the portal, keeping an eye on the villagers along the back wall.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+19=23 ; d20+11=29 ;
Tuesday February 20th, 2024 9:27:57 PM

(Perception=23, Diplomacy=29)

Take a rest bloke Tsak says to Falco You've earned it.

Tsak also gives the villagers some comfort. Has a chat to a few to see if he can piece together what happened to the village and how long this has been going on (Perception and Diplomacy). He assures them that they'll all be returning to the village soon and that the Petals will follow up on the healer/lich to make sure it doesn't come back. Then he waits patiently to see if the flow of Woldsblood stops, and what happens to the pool if it does.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=21 ; d20+6=16 ; d20+21=27 ;
Tuesday February 20th, 2024 10:24:06 PM

Beech, after getting people cleaned up, steps out into the room. He wanders over to examine the portal. Having been through a number of them, he might figure out something.
Using Detect Magic and studying it, he comes up with something, he hopes....
Beech will refrain from touching the Woldsblood.

Spellcraft 21 (over magical knowledge)
Arcana 16 (Arcane knowledge)
UMD 27 (seeing if it can be manipulated)


JonS Co-DM - "Woldsblood Cavern" 
Tuesday February 20th, 2024 10:47:48 PM

Mak Highlight to display spoiler: { As you're truding along, you wear something creaking behind you. It's a wagon, drawn by 4 oxen. Looks like a Tinker's wagon as there is a variety of thins hanging off the sides of it, and the back of the wagon is covered in a very colorful canvas tarp. Two men are sitting on the drivers' seat. One with the reins, the other with a loaded xbow ... The wagon stops, and the driver looks at you, "Hail friend, we've been told of a village nearby. We have ale and cider and cloth to trade. You look like you could use a ride. You do us no harm, we won't do you harm, deal?"}

The group heals and looks around the room:
1) Mak isn't anywhere in the room, including the pool of Woldsblood

2) The remaining figures are villagers. They look more like zombies than people, but they are alive, just exhausted and scared. All they know is that [b]"The Healer came to towm, seems like long time ago. He made us better, that's what he told us ... are you gonna kill us like you did our friends?"


3) The Woldsblood: The amount of woldsblood here is neither increasing nor decreasing. The level of the pool seems to be constant due to the connection to the rivulet of woldsblood .. which is coming through the portal

4) Between all the spellcasters you determine that the Portal is a rift to the Shadowlands. Whatever is anchoring it, is on the other side of the portal, so y'all aren't able to dispell the magic from this side. The good news is that contact with woldsblood in the Shadowlands is not as affecting as if it were simply in the Wold. The bad news is that there is an opening to the Shadowlands, and this may allow the spirits of the dead access back into the Wold.

5) Ayotnom and the Elemental - "Fishing in a pool of Woldsblood" - there are several things they dredge up:
a) headband of somekind
b) a hat of somekind
c) a metal rod of some kind
d) two rings
e) an amulet, and a cloak closure broach?
f) a heavy bag
g) The Earth Elemental picks up the dagger and puts it on the ground ... it is bone white, as its made from a single carved bone - DC 20 - either Heal/Spellcraft/Know: Arcana Highlight to display spoiler: { This dagger looks more like an Athame than a defensive weapon, but it could be used to attack and defend oneself }

All of y'all recieve a Hero Point

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday February 20th, 2024 11:03:15 PM

Panzer sits against the wall in the hallway. He holds his hands over his ears and sits with his face down and eyes screwed shut. If you look closely he is shivering.


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=26 ; d20+22=25 ; d20+22=30 ; d20+22=36 ; d20+22=30 ; d20+22=23 ; d20+22=35 ; d20+22=30 ; d20+22=35 ; d20+22=30 ;
Wednesday February 21st, 2024 1:04:52 AM

spellcraft - 26

Ayotnom says, "That dagger seems more like an Athame than a defensive weapon but it could be used to attack or defend."

Ayotnom then starts inspecting the various items with detect magic to try to identify their properties

Spellcraft: 25, 30, 36, 30, 23, 35, 30, 35, 30

Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 
Wednesday February 21st, 2024 8:24:33 AM

Mak regarded the wagon and its occupants with a mixture of caution and weariness. The offer of a ride was tempting, especially considering the state of his injured leg and the toll that his journey through the woods had taken on his weary frame. Yet, he couldn't shake the nagging sense of unease that lingered at the back of his mind.

"Deal," he replied, his voice tinged with a note of caution. "But I must warn you, there have been... strange happenings in the village as of late. I was part of a group that uncovered a dark presence, a Lich, behind it all. I believe the threat has been dealt with, but I cannot say for certain. When I was forced to leave the battle, it wasn't looking good for my friends."

Mak accepted the offer, his movements stiff and labored as he made his way towards the wagon. As he approached, he couldn't help but notice the colorful array of goods that adorned the sides of the wagon, a stark contrast to the somber hues of the forest that surrounded them.

Settling himself onto the wagon's bench, Mak cast a wary glance at the two men who accompanied him. The driver's friendly demeanor did little to ease his concerns, especially when he noticed the loaded crossbow in the other man's hands.

As the wagon rumbled forward, Mak settled back against the bench, his eyes scanning the horizon with a wary vigilance as he put his cane away and once more pulled out his longbow. With careful and practiced ease he withdrew enough arrows from his pack to replenish his quiver. Though he was hopeful that the threat had indeed been vanquished, the shadow of doubt still lingered in his mind, etched into the lines of his battle-weary face. Only time would tell if their journey would lead them to safety or into the jaws of a new danger he'd be alone in handling. Whatever was in store for him it would take him at least a day before his cape would get him past the water hazard in the caverns.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday February 21st, 2024 10:07:31 AM

Falco sees the objects being pulled out and notices Mak is gone, which is concerning.

"Anyone see what happened to Mak? I didn't see anyone fall in batle, did her run off?"

He moves to Panzar and sits next to him. "You ok buddy? That was a hell of a fight are there lingering injuries?" As he sits there he realizes just how weary he is and plans to sit for a while. "Hell of a fight."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday February 21st, 2024 12:59:54 PM

We need to find Mak. He couldn't have gotten far, right? teleported, maybe? I didn't see the lich cast a teleport spell, but it was strong so maybe? We could use the orb we found earlier to scry on him, but it has been used a few times today which makes it less reliable. Still, worth a try, maybe he will feel it and not resist? We can scry again tomorrow morning if it doesn't work today."

Elyas will retrieve the orb and use it to scry. Surely something else in the bag of holding belongs to Mak? at least it will be to scry someone he knows well.
[ooc: by my count, we have a base save of 16, this is the third use today for DC 14, Familiar for a save of 19, and possibly something owned by him for a DC of 23.]

For now he focuses on this rather than helping ID the magical items, but he can take a try on any that Ayotnom fails to understand.

He does look up when Ayotnom mentions the Athame.
"It couldn't be that easy could it? could that by the Phylactery? If it isn't here in his super hidden and trapped bunker, the onyl place more hidden would be in the shadowlands..."


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday February 21st, 2024 3:12:21 PM

"I was a bit busy at the time, but I think I saw Mak cast something. Can't tell you just what he cast though, with the fight going on and casting stuff myself, I was a bit too busy to pay that close attention.
As to a Phylactery, his mist had to go somewhere, and that, don't have room for prepared remains in it.
I figure it found some way out of the room, the obvious exit is the portal."

Beech will assist with Identifying the items, Auto Assist so add 2 to everything.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday February 21st, 2024 5:43:20 PM

Kiwina makes sure that Mak is not among the bodies. He can't do much to feed the villagers, but he can get them some fresh water.

"If we're going to rest and then tackle that portal, we need to get these folks to safety." Kiwina volunteers to see the people out while the others rest if they want to rest here, and return when they're safe.

To the villagers, he says, "The so-called doctor turned your friends into undead. He seems to have drugged those folks that stayed in the village, too." If the villagers want to take what look to them like the remains of their friends when they leave, Kiwina won't try to stop them or talk them out of it.

=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday February 21st, 2024 5:47:44 PM

" I, no, no lingering effects, none you can fix, that is. I just kept getting splashed by that red stuff, the Woldsblood, and it made me see people, well, their spirits, in the blood and I could hear them too. They were calling out to me to come into the blood with them. The more blood splashed on me the weaker my mind got until it sounded like a good idea. I just want to stay back here where it's harder to see, and hear them until we are ready to get going."
" That bone knife, isn't that the kind of knife used in rituals rather than as a fighting knife? I am kinda an expert on short blades. Could that be part of what's sustaining that portal, keeping it open? Elyas said there was ritual magic in it right?"


JonS Co-DM - "Woldsblood Cavern" 
Wednesday February 21st, 2024 10:30:00 PM

Ok ...

Mak. The driver and his partner seem to understand your reluctance to ride with them. "We've run into several groups of bandits. That's why the loaded crossbow. We got another one right within the wagon." When Mak mentions what's been going on in the region, the driver stops the wagon, "A Lich. Did you say a Lich. Crap. Maybe this is a bad time to trade..." He scratches his beard and looks at his friend, who shrugs his shoudlers. The driver turns to Mak, "Look lad. If'n you and your lads have finished that Lich up, then lets get to town. My partner knows a bit about healing, and we've got medicines in the back. Speaking of," he reaches into a bag under his feet, and Mak can hear glass tinkling. The man pulls out two bottles, both of smoky glass, and wax sealed. "This one's healing, this ones dwarven liquor, tastes like, well of all things, roses and honey. I don't know who made it, but it's great at warming a soul up on a cold night..." Highlight to display spoiler: { If you drink the potion, it heals 3D8+5 health ... I'll let you roll }

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Panzer and Falco sit together and let the stress of the battle begin to lessen. Panzer shares about the voices he heard, and that at one point it "sounded like a good idea to join them"

Kiwina offers the villagers fresh water, which they greatly appreciate, while Tsak tries to get an understanding of what has happened. One of the villagers is bold enough to speak to the adventurers, "That liar. He told us he was making us better. Made everything worse. There's barely anyone left in the village, and you see what's left of us here. We. No, I, wished that 'healer' had never come to our part of the world. We're gonna go gather up our friends. That red stuff, I heard that badger man talking. It can take their spirits to the afterlife can't it? Those of us who are left would like to go home. It will be a struggle deciding to stay or leave, but you've given us hope that we have a future."

Beech, Ayotnom, and the Earth Elemental all look at the items ... at the moment, the Earth Elemental seems to be holding onto the dagger, almost reluctant to hand it over ...
1) The Headband - radiates fairly strong transmutation enchantments

2) The Hat - radiates faint Illusion enchantment

3) The metal rod - this is a 3' long, brass rod, carved with magical runes and sigils - it bears a strong enchament, but not anything attached to any one school/flavor of magic

4) The rings -
A) This ring is comprised of many "strings" of silver which are wrapped around a natural piece of Black tourmaline - faint abjuration enchantment

B) This heavy platinum and gold ring is surmounted by a marquise cut amethyst of deep purple hue - faint abjuration enchantment

5) An amulet - This silver amulet is covered in knots and markings (Celtic stylizied) and radiates a moderate abjuration enchantment

6) A cloak closure broach - this broach is crafted of the finest and softest black wyvern hide with a long, sharp claw that holds the cloak together - radiates faint transmutaion enchantment

f) A heavy bag - crafted again from the finest and softest black wyvern hide, is about 2 feet wide by 4 feet long in size - radiates moderate conjuration enchantment ... this is easily identified as a Bag of Holding, as it looks that same size and has the same aura as does the bag that Elyas was digging through

Beech & Ayotnom Highlight to display spoiler: { I'm gonna assume y'all open the bag ... inside is a large tome, probably the Lich's spellbook ... it radiates a cold energy, and isn't pleasant to touch; in a soft purple velvet bag is a crushed pearl worth 500 gp; in a second velvet bag you find onyx gems worth 500 gp in total; in a small wooden box that is wrapped in ribbon (an easy way to seal it without a lock) there are two more velvet bags - one contains powdered diamond, the other powdered opal - combined worth 5,000 gp}

Elyas begins digging through the bag of holding to fins something of Mak's, which he does, a piece of soft leather that Mak uses to cover his bowstring when it rains. Eltas sits down and holds the orb in his lap. Looking into the orb, Elyas feels a moment of weightlessness as his vision goes striaght up, which is a bit disconcerting. Once his vision sees the sky, the orb begins to go dark ... Highlight to display spoiler: {Before it's power fades, you swore you saw a good sized wagon heading in the direction of the village}


Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday February 22nd, 2024 3:38:27 AM

Tsak volunteers to go with Kiwina and the townsfold to the surface. He figures Mak might be up there somewhere, and he already has some rapport with the locals so that will help keep them calm as they make their way thru the tunnels.

So I guess the plan is to go thru the portal when we return. What are the shadowlands and is there anything I'm likely to find in the village which would assist us once we get there?

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Thursday February 22nd, 2024 8:31:01 AM

Autonomy says, "Before we go could we put a bit of food on a rope through the portal and see if it degrades faster than it does here to know if time moves faster and if the lich could reform on the other side of the portal before we go there. Also the elemental seems to be holding on to the bone dagger like it's the precious or something."

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+16=34 ; d20+16=34 ; d20+16=33 ;


Thursday February 22nd, 2024 9:38:09 AM

Falco shakes his head at Panzars remarks. "Our trials get greater as out abilities grow. Finding a way to steel our minds will be important with so many enemies throwing spells around at us. I'm sorry I couldn't do more during the fight to help you out." he looks at his feathers "My wings arn't much for flying."

He gets up to go look at what the others found, weary but wanting to get out of this place. He looks at the rings and amulet hoping to work out what they are and move things along as he talks. {Spellcraft: 34/34/33}

"It seems like I will need to visit the catacombs when there is a change. The non-physical damage that is being done needs some reagents for my powers to work, expensive but affordable at this point."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday February 22nd, 2024 10:44:24 AM

Elyas stares into the orb for a while, looking for their missing friend.

"OK, it was faint, but I think I saw him. straight up above us, in a wagon headed towards the village. He must have jumped out when the fear took over and escaped to the surface. We should go retrieve him, maybe camp in or near the 'healer's' house, then make our way down here to the portal in the morning. What do you all think?"

Turning back ot the group he sees that his summon is still holding the knife.
in Terran he says Hand that over here



Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3))  3d8+5=24 ;
Thursday February 22nd, 2024 11:13:06 AM

Mak listened intently to the driver's explanation, a sense of relief washing over him as he realized the true nature of their armed vigilance. He nodded in understanding as the driver mentioned encountering bandits, a grim reminder of the dangers that lurked beyond the safety of the village.

When the mention of the Lich caused the driver to hesitate, Mak couldn't help but sympathize with the man's apprehension. He offered a reassuring smile, though it was tinged with a weariness born of his recent ordeal.

"We've done what we can to put an end to the threat," Mak reassured him, his voice firm despite the lingering doubt that gnawed at his mind. "But your caution is understandable. If you're willing to take me to the village, I'd be grateful for the assistance."

As the driver reached into the bag and produced the bottles, Mak's eyes lit up with gratitude. He nodded appreciatively as the healing potion and dwarven liquor were offered to him, his gaze lingering on the smoky glass bottles with a mixture of curiosity and anticipation.

"Thank you," Mak said sincerely, his voice heavy with gratitude. "I insist on paying for the healing potion. It's the least I can do for your kindness."

With a weary hand, Mak reached into his pack, producing a small sack of coins and offering it to the driver. Inside the sack were 500 gold coins.

As they traveled along, Mak's appearance began to change, the healing potion working its magic to mend some of his wounds and fade the bruises and burns that marred his skin. Though still weary and battle-worn, there was a newfound vitality in his step, a testament to the healing power of kindness and camaraderie in the face of adversity.

As the wagon continued its journey towards the village, Mak couldn't help but feel a sense of hope rising within him. Though not all of his wounds would heal with the potion alone, the prospect of rejoining with his friends lightened his mood.

When the healers house came into view, Mak dismounted and with one hand wrapped around the bottle of dwarven ale he entered and attempted to retrace his steps as far as the underground lake. Once there he stayed back from it's edge, not wanting to rowse the undead that lurked in the water.


JonS Co-DM - "Woldsblood Cavern" 
Thursday February 22nd, 2024 2:01:19 PM

I am gonna post later today, I'm waiting for a bit of info =)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=41 ;
Thursday February 22nd, 2024 2:43:00 PM

Beech looks around the rest of the cavern, to see if something or anything was missed...

Perception 41

DM Highlight to display spoiler: { Question, making identification rolls, will no longer tell us what we found? I was under the impression that to Identify a magic item was 15 + the caster level to determine what it is, not just the magic it emits.}

JonS Co-DM - "Woldsblood Cavern" 
Thursday February 22nd, 2024 7:52:04 PM

Tsak volunteers to escort the villagers back to the surface with Kiwina, asking a good question as to ”What are the Shadowlands, how do we get there, and do the villagers have anything that might help us.”

Ayotnom ties a piece of food on a rope and throws it into the portal. It hangs there for a moment and then the rope is ripped out of Ayotnom’s hands, almost dragging him into the Woldsblood .. something scaly flicks its arm through the portal from the other side … the arm is about as thick as Panzer is tall. It flicks what's left of the rope and then the arm retreats into the portal. Highlight to display spoiler: { Assuming 50’ of rope, it’s now 25’ with one end bit off}. Ayotnom also notices that the Earth Elemental seems reluctant to put the dagger down.

Falco, listening to Panzer’s tale, and offers some great advice, ” Our trials will only get greater as our abilities grow. Finding a way to steel our minds against said enemies will be important.” Falco then apologizes for not being more helpful through the battle. He peruses the rings and the amulet while mentioning to his comrades-in-arms, ”Seems like I need to hit the Catacombs, I need some reagents for my powers to work.” Highlight to display spoiler: { I had to look up what Spellcraft helps with lol. So the first ring, protects the mind of the wearer, based on the stone and how the ring is constructed. The other ring is similar, but it protects the body rather than the mind, again, based on the stone and how the ring is constructed. The size and style of the stone represents a fairly good level of protection. The amulet, again seems tied to protection. However, this one seems to hide the wearer from those looking for them through magical means.}

Elyas shakes his head for a moment and then shares his discovery, ”Mak is in a wagon, headed towards the village.” That’s when he realizes his Elemental is still holding the dagger … When Elyas instructs the elemental to do something in Terran, the elemental shakes its head no.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mak enjoys his ride. When offered the two bottles, he insists on paying for them, the old man grudgingly agrees and then almost falls off the wagon at the amount Mak has given him. The old man looks Mak up and down, ”There need to be more people like you in world young man. You’ve saved us, we’ve kind of saved you. Most folks would have taken advantage of us, and left our bodies in the dirt. Once the wagon reaches the “Healer’s House,” Mak dismounts and heads back underground looking for his friends, only stopping at the edge of the underground lake.


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday February 22nd, 2024 7:57:21 PM

Unless everyone's heading up to the surface, Kiwina escorts the villagers with Tsak.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday February 22nd, 2024 11:14:38 PM

Panzer has studied enough magic to know that the traits being shown by that Earth Elemental are not...normal. Something is compelling it to not surrender the dagger even when it is being ordered to. That's not good.
Fearing this might turn violent, the Badgerkin stands up and with a shudder starts walking towards the elemental. He draws his blades in case it requires more persuasion in releasing the dagger.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday February 23rd, 2024 12:30:29 AM

Tsak notices the elementals refusal and Panzers move toward it.
He turns to Kiwina Hold up.
Then he moves to assist Panzer, trying to get a flanking position on the elemental if possible.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Friday February 23rd, 2024 2:21:44 AM

Ayotnom says, "So I'm glad I tried that experiment with the portal. Had we tried to enter it whose to say that scaly arm that bit off the rope wouldn't do the same to one of us. I think we might have to arrange our own transport into the shadowlands and then disable the portal on the other side as well as taking care of that scaley arm and the lich if it refomed on the off case the dagger the elemental doesn't want to relinquish isn't the phylactery."

He then moves towards the elemental w/ the others in case there is trouble. He might have to wrestle it like he did the lich.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Friday February 23rd, 2024 8:42:37 AM

Mak stood at a safe distance from the subterranean lake, the dim light casting eerie shadows across the cavern walls. The sound of trickling water echoed softly in the underground chamber, a soothing backdrop to the chaos that had unfolded above ground.

With a weary sigh, Mak brought the bottle of dwarven liquor to his lips, taking a long sip of the potent liquid. The taste of roses and honey flooded his senses, warming him from the inside out and easing the ache that still lingered in his bones.

As he drank, the events of the past few days washed over him in a dizzying blur. The encounter with the Lich, the battle against its undead minions, the desperate flight through the forest - it all seemed like a distant memory now, softened by the haze of alcohol and exhaustion.

Despite his injuries and the lingering sense of unease that gnawed at his mind and body, Mak couldn't help but feel a sense of peace wash over him in the quiet solitude of the underground chamber. Here, beneath the earth's surface, far removed from the troubles of the world above, he could finally allow himself a moment of respite. Exhausted and unable to stand any longer, Mak slid to the ground and sat with his back to the tunnel wall.

As he took another sip of the dwarven liquor, Mak knew that he would likely be drunk by the time his friends arrived. But in this moment, surrounded by the cool embrace of the underground cavern and the gentle lapping of the subterranean lake, he felt a sense of contentment wash over him, a fleeting glimpse of tranquility amidst the chaos of his journey.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+16=28 ; d20+16=36 ; d20+16=27 ; d20+16=17 ; d20+16=23 ; d20+16=32 ;
Friday February 23rd, 2024 11:18:06 AM

"The rings offer protection, one physical the other mental. The amulet should hide someone from scrying and such. Did anyone check the other items? Best to know what they are before we take them out of here." While the others look at the elemental with the dagger he looks at the other items after again going through the detect magic cycle. {Detect Magic and Spellcraft: 28/26/27/17/23/32}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday February 23rd, 2024 12:16:51 PM

Following up on Tsak's question, Kiwina tries to imagine what the villagers would have that would help them in the Shadowlands. . . Bundles of herbs and incense known for their purifying properties, used to ward off negative energies and entities? Sounds like something his Auntie would appreciate. . . Salt? Kiwina seems to have heard of some uses for salt, but he isn't sure what. Might not be a bad idea, anyway. . . Iron, religious symbols, holy water, bells, candles, mirrors? Kiwina asks if there is any holy water at the village, although he isn't hopeful that the tiny outpost would have some.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+12=17 ;
Friday February 23rd, 2024 1:23:10 PM

Will save vs pool of woldsblood DC 15 17 saved

Panzer walks behind the elemental, flanking it with Tsak.

Just a recap of last round because I realized I hadn't made the Woldsblood save

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday February 23rd, 2024 1:30:42 PM

Elyas shakes his head in disappointment at his elemental.

Instead of directing the elemental to drop the dagger again he commands it to move back 20 feet well away from the pool of blood.

"Go home and think about what you've done, or I won't be bringing you on any more adventures!" he says in Terran before Dismissing the spell and sending the elemental back to his own plane.

Then Elyas casts Protection from Evil on himself since it seems there might be some compulsion magic on that dagger that was keeping the elemental from obeying. He carefully picks up the dagger with his mind shielded.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 1/2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)
Protection from Evil (14 minutes)

On Party

Summon


JonS Co-DM - "Woldsblood Cavern" 
Friday February 23rd, 2024 3:11:13 PM

OOC – I need to fix a flub that was brought up by a player, and that I made in regards to the magical items you’ve found, and identifying them

Headband – Mental Prowess (+4 to INT & CHA); Hat of Disguise, that’s why he looked like an old human; the Rod – Lesser Maximize Metamagic (can maximize 3 spells per day); 1st Ring – Mind Shielding; Second Ring – Protection (+4); Amulet – Proof against Detection & Location; Cloak Broach – Amulet of Natural Armor (+4); Bag of Holding; the spellbook is cold to the touch and has been enchanted against bookworms, and fire.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mak, standing at the shoreline, listens to the drops of water, finding them peaceful. He also finds the odd dwarven liquor to be soothing as well, contemplating how drunk he’ll be when his friends show up

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Beech takes a careful inspection of this chamber ensuring the party hasn’t missed anything (no, but I did miss something) Highlight to display spoiler: { Beyond the portal, you see a grey, colorless dismal forest. Winding among the trees and into this room is the Woldsblood stream. There are flickers of movement, but nothing readily identifiable at this time }

Kiwina begins to gather the villagers (like herding cats) up to escort them back home … when Tsak stops him

Panzer has noticed the Elemental acting funny, going so far as to tell Elyas “No,” and he picks himself up, draws his blades and begins heading back to where the Elemental and the rest of the party are gathered.

Tsak, noticing both Panzer picking himself up and drawing his weapons, also realizes that the Elemental is acting weird, and follows Panzer towards the Elemental as well

Ayotnom, glad to have tested his Rope into the portal trick, shares concerns about what’s on the other side of the portal, and then also moves towards the party.

Falco shares what he has determined about the magical items (See above – the rod and bag y’all would’ve recognized fairly easy)

Elyas, unhappy with his Elemental’s actions, dismisses it. Casting a few spells upon himself, Elyas approaches and picks the dagger up Highlight to display spoiler: { even with your protection you can tell this thing is evil, and somehow tied to the Lich. It has been carved from a femur, most likely the Lich’s which it then regenerated. The blade is as hard as steel. You recognize this as a “Bone Blade” – a weapon favored by undead and constructs. This close to it, you discern that the weapon is glowing with a sickly-green light. The blade’s power is akin to a Wight’s energy drain ability, but far more sinister. It’s a +4 Dagger. Generally, you know why undead and constructs prefer it, there is a negative to using the dagger, the wielder also suffers energy drain damage – undead and Constructs are not impacted by the negative energy }
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In the case that I mess up, or misinterpret a rule, please tell me. Although I’ve been GM’ing for 30 years or so, I’m more comfortable with 2nd edition & 5E, which is what I play with my nephews and their friends, because that’s what they learned to play with – also, I am struggling to a point as things that work well face to face, often don’t in our Play by Post … so criticisms, advice, funny anecdotes – I’m great with



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday February 23rd, 2024 11:54:50 PM

Panzer watches Elyas prepare to pick up the blade and looks at Tsak to step to the caster's other side. If it all goes wrong and the blade takes over Elyas the Badgerkin will try his darndest to knock the man outbefore he can do something terrible.
He desperately hopes it doesn't come to that.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=36 ; d20+19=35 ;
Saturday February 24th, 2024 9:47:30 AM

Ayotnom shifts towards Elyas as he picks up the bone dagger. For the third time today he prepares to grapple but he hopes like with the Earth Elemental this will be unnecessary.

Perception: 36
Sense Motive: 35

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=38 ;
Saturday February 24th, 2024 2:54:14 PM

Beech shivers and then turns away from the portal and returns to the group.
"Well, beyond the portal where you said the Lich's essence went, looks like the stories I've heard of the Shadow Plane. It's a huge place from what I can remember over hearing.
I think we have a little time while he reforms, but I'm betting each one is somewhat different so no guarantees whether it's two days or two weeks, but we need to collect our absent person and while I'm not bad off for magical energies, other's need to recoup some power. Of course, I won't turn down resting up either..."

Beech will see if he can I.D. the bone dagger any further.....
Spellcraft 38

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Saturday February 24th, 2024 9:32:36 PM

Picking up Panzers cue Tsak moves close to Elyas, ready to grab his arms if necessary. He's hoping both that it wont be necessary and that shaking the blade loose will be enough to release any grip it may impose on their team mate.

Yeah I reckon a trip to the surface to return the townsfolk will also give us a chance to get some well deserved sunlight, a cup of tea and some rest into our systems. And thats exactly what Tsak intends to do once the loot is taken care of and Mak is found. Surely a day or two won't make that much difference.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Sunday February 25th, 2024 3:44:52 PM

Kiwina pauses, as requested, to make sure Elyas is okay. He thinks returning folks to town and coming back would be a day at the most, not two. . .

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Monday February 26th, 2024 10:16:33 AM

{ooc: Is everyone's HP accurate? If so I will heal up but I put out a good chunk.}

"I need to check with the Catacombs as well. I should be carrying silver powder and maybe some diamonds incase I need to perform some more drastic spells. I would not mind using some party funds, a few thousand gold, on some of that since, if used, it will be to save someone form bad stuff."

"The ring of mind shield is pretty cool but not much good since it only protects one person and we are so many."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday February 26th, 2024 12:09:04 PM

Elyas sees the others hesitate around him as he examines the dagger

"Don't worry, it doesn't seem to be affecting my mind. it is defintiely tied to that Lich though. It's a Bone Dagger. probably carved from the Lich's own bones before he regenerated them. It is a strong dagger that can drain life like a wight, but harms the wielder if they are not undead or a construct.

So definitely not something we want to keep, but certainly one possible item that could have been the phylactery. "


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday February 26th, 2024 3:34:56 PM

"I highly doubt it's the phylactery, but I'm fairly sure that tomorrow, we can use it as a focus item with the Crystal Ball to get a location for his spirit, maybe, Which should be in the process of reforming...."
Beech not sure where the Idea came from, but it popped into his head and made sense so he shared it.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday February 26th, 2024 11:55:18 PM

Panzer breathes a sigh of relief when Elyas assures them that the dagger is not possessing him. Panzer is sure that he would say the same thing to keep from being dogpiled and tied up, but he believes Elyas

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday February 27th, 2024 1:14:48 AM

(OOC: checking in)

Time slows down for Ayotnom once again as things seem to be calmer after that harrowing battle.

DM Mark - "I've heard of the Shadow Plane" 
Tuesday February 27th, 2024 1:39:00 AM

(DM Mark stepping in while DM Jon is attending to family matters.)

Panzer, Ayotnom and Tsak hover near Elyas as he examines the bone dagger. Beech moves close enough to examine the thing in an attempt to also identify it.

Elyas drops the thing and recoils from the dagger as he tells his friends, ""Don't worry, it doesn't seem to be affecting my mind. It is definitely tied to that Lich though. It's a Bone Dagger. probably carved from the Lich's own bones before he regenerated them. It is a strong dagger that can drain life like a wight, but harms the wielder if they are not undead or a construct."

Beech's use of Spellcraft tells him the same, that this is an evil thing. It is a +4 dagger, but the wielder suffers energy drain unless they are undead or a construct. Though it is made of bone, it is strong as steel and It radiates a sickly, green light.

Some worry that perhaps the dagger could be the lich's phylactery, but Beech and Elyas don't think it is.

Falco notes the need for some rest, and to replenish his supplies.

Tsak and Kiwina note the need to get the surviving villagers out of this place.

Indeed, the Petals notice that the surviving villagers are milling about. They seem to be affected as those in Willsden were affected. They seem to have a dull, distant look in their eyes, though it is clear they want to get out. You hear them mumbling things like,

"I'm glad it's gone."
"Yes. The healer was not who he said he was."
"He was a skeleton sometimes. And he went through the green."
"Yes. He disappeared into the green."
"He fed us Woldsblood from this pool. He was destroying the village. We should warn them."


These are all worrisome things to hear, but it's even more disturbing to hear them from voices drained of emotion or vitality.

This is a large chamber, dominated by a large pool of Woldsblood that connects to a glowing green area on the far wall. It's eerily silent apart from the shuffling of feet and the voices of those here. There is much death here. Some are undead, but some are unfortunate villagers unintentionally caught in the melee.

You all feel a strong desire to be out of this place.

—-----------------------------------------
Mak stands at the edge of a large underground lake that he knows he dare not swim. He waits anxiously, hoping to see his friends to show up on the other side.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Tuesday February 27th, 2024 9:39:33 AM

Mak adjusted his seating to get more comfortable so he could watch the opposite bank of the lake.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+8=16 ;
Tuesday February 27th, 2024 9:49:45 AM

Falco examines some of the villagers to see if he can determine a treatment method. {Heal: 16 - could have been better.} "Lets get them back to the village, I don't know if this is a result or the woldblood or just from being under so much stress."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday February 27th, 2024 7:24:39 PM

Beech casts Overland Flight on himself, will pick up one of the villagers at the lake and will fly across. He'll cast Fly on Mak, so he can play taxi for a while....

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday February 27th, 2024 7:29:46 PM

Ayotnom agrees but he says, "How do we deal with the portal of the scaled arm and the lich? I'm for regrouping and heading back to town but with the lich turning to dust and being sucked through the portal that is apparently guarded by some sort of carnivorous scaled hand it would be remiss of us as a group of adventurers to leave these dangers active so near to the village. We definitely need to come back soon and investigate further especially before that lich reforms but we got to be smart about it lest the scascaled arm monster do to us what it did to the rope."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday February 27th, 2024 9:05:43 PM

When they reach the room where the lake is, Kiwina looks the place over carefully, seeing how big the room is, how high the ceiling, and what the rock looks like.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday February 27th, 2024 11:00:39 PM

Tsak is somehow unsurprised but very happy to see a dilapidated Mak sitting on the lake shore. There'll be time to catch up later, for now they need to get everyone across unharmed. Tsak activates the 'fly' ability on his armor and, after a bit of practice, proceeds to assist with ferrying townsfolk across. Once all are across they'll continue on their way to the surface via the 'healers' cottage.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday February 27th, 2024 11:37:11 PM

" Well obviously we will come back and kill it Ayotnom. Some of the Petals need stuff before we go though"

DM Mark - "Lets get them back to the village, I don't know if this is a result or the woldblood or just from being under so much stress." 
Wednesday February 28th, 2024 2:53:59 AM

The Petals shepherd the surviving villagers back. Falco examines some, but he's not sure what specific ailment they may have. It's not like anything he's seen before. They seem dull, unemotional and disengaged. When addressed by the Petals, they reply to each other, answering the Petals questions but never acknowledging the Petals are the ones asking.

Ayotnom is worried about leaving this place unattended, and is anxious to check the portal. Panzer agrees, but says rest and resupplying is in order first.

The villagers are reluctant to enter the oily water, but will go at the urging of their rescuers. Still, they never actually address the Petals directly.

When the Petals reach the underground lake, Kiwina looks the place over. The lake is about 100’ across and about as wide, and the ceiling climbs above reaching a height of maybe 40’ above the water’s surface. The lake is about 20’ deep, but the water here is murky.

There is no way to walk around the lake. At the edge where you are you see the boat you used before. It would carry six medium sized creatures (large creatures count as two). You can see a bit of water has seeped into the boat, but not much. There are two oars in the boat. You all see a light across the way, and are relieved that Mak responds to your calls.

The Petals all make sure they avoid the murky water and the ghouls they assume are still there beneath the surface.

Beech can fly and begins flying villagers across. He then casts fly on Mak. Tsak activates his armor. Between the three, they are able to get everyone across, though they struggle with the two larger party members.

Soon, they all emerge from the cellar of the healer's house. It's scorched here and there from previous melee with the furniture - just like they left it. The villagers seem particularly apprehensive in the healer's house and are relieved once they are outside of it.

As you make the short walk back to Willsden, you see a large dog that seems to be watching all this - perhaps it's just hungry. You see the villagers there, largely how you left them. You're a bit relieved to see they didn't burn the place down while you were gone. Those you rescued soon join them the others. You overhear dull conversations.

They flatly greet each other and relate how the healer was not who he said he was, that he was a skeleton, and that he's dead now. They mention those that died, though there is no real sadness about this. They show no emotion as they mention their harrowing experiences below. As the Petals try to check on some and even ask some questions, the villagers will respond to each other as they answer the Petals indirectly. You can glean the following information from them.

- Achtoor appeared to the villagers as a kindly healer that arrived in Willsden maybe a year ago. Only those below occasionally saw him as some sort of skeleton.
- He was experimenting with Woldsblood on the villagers.
- He sought immortality as a mortal instead of just undead.
- He referred to the red pool as "Woldsblood" and it seemed to come out of that green spot on the wall. Occasionally Achtoor went into that green spot and disappeared.
- Achtoor avoided conflict with the local druids. He's worried they may interfere with his work.
- He talked to someone named Gudianen. Might be old Gad in the woods.
- The villagers do not like the druids, and try to avoid them. They say the druids try to control the villagers and fight them over limits on hunting and logging.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday February 28th, 2024 4:24:44 AM

Tsak patrols restlessly around the village. He was half expecting the torpor that allays the villagers to have begun to recede by now, but sees no sign of that. As he pokes his nose here and there he hears snatches of conversation and remembers the druids, he'd forgotten about them. When he feels like everything is back to 'normal' (whatever that is for this village) he gathers with the petals in the bar and buys everyone a round. He drinks slowly, using the first half of the drink to catch up with Mak, who's limping again. After that he tries to get all the Petals' heads together to work out their next steps. There's the continuing condition of the villagers, the portal and the Lich. Also they don't know much about the druids and whether they may be friend of foe. Seems like with everything going on it would be wise to get assistance from them if possible.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday February 28th, 2024 10:12:42 AM

Falco watches the villagers as they interact and hopes that with a night to sleep on things he will be able to figure out what is wrong. {Is it possible to take twenty on a heal check and consider things for multiple hours? That would be a 28 if I can} {Assuming we rest}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday February 28th, 2024 11:03:34 AM

Elyas is concerned that nothing has changed for the village even with the lich defeated.

"We should see if we can find the druids. perhaps they could help us reverse whatever has been done here, if the lich was worried about them interfering."

For now, though Elyas drinks a pint and then helps set up camp

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday February 28th, 2024 11:26:07 AM

Panzer saw the large dog on the way back to town and took note of how it watched them. As he thought about it he remembered that one reason they needed the guide had been a problem with druids and the town. Druids could shapeshift into animals, was the dog a druid? Panzer thought it likely It was just watching them so he tucked that into the back of his mind and kept helping the townsfolk to town.
Later, when Beech prepared some food, Panzer took 2 portions, in separate bowls and walked out to where the dog was watching them. He offered the dog/druid a bowl and sat down.
" I see you watching us with the villagers. They were tangled up with a pretty bad uy, a lich in fact. We killed it for now but have to go after it to finish it off. Can you share any information that might help us with that? "
He realizes that it could be just a dog, but the Badgerkin doesn't think so. He speaks like he would to a person, not like he would to a dog. He is still armored, but does not draw any of his weapons. he is hopinf to just talk.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Wednesday February 28th, 2024 11:42:41 AM

They could see that Mak had bits of grass and soil clinging to his clothes and armor as the group came into sight. His expression was much like the villagers but the smile that lit his face on seeing his friends alive told the tale. He was just tired.

It took them longer, but Mak simply could not lift another human being due to the effects of the liches curse that still lay upon him. He was also moving more slowly, the exhaustion curse as well as his injuries were the reason and by the time they reached the village he was huffing hard and just wanting to sit someplace.

Tsak's offer seemed reasonable and he loaded up on an ale from one of the listless villagers as he made plans on how to best get into a bed. As he lifted the tankard his arm shook from the effort. "You'll have to tell me what happened after I left." Mak said to Tsak as he leaned over the table and his ale.

Then once he had the whole story Mak suggested. "Perhaps that large sphere rolled into the shadowlands might close the portal?"

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Wednesday February 28th, 2024 6:33:37 PM

Ayotnom says to Mak, "The lich turned to dust while I was grappling it and the dust got sucked through the portal. The skeleton dropped an evil dagger and the elemental fished it from the Woldsblood pool. Then I tied some food to my rope and put it in the portal to try to see if time was different on the other side of the portal but a scaled arm came out of the portal and snapped my rope in two. I do not relish exploring the portal and fear we might have to go to round two with the lich and whatever this scaled monster is."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday February 28th, 2024 7:40:29 PM

Kiwina tries to talk with the dog using speak with animals. He asks if it is hungry, if it has been watching the villagers, and if it knows how to find any druids who might be able to help them. If the dog is hungry, he also offers it some food.

He also asks the villagers if they have any holy water, even though he doesn't expect to find any in a place like this.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=39 ;
Wednesday February 28th, 2024 9:17:36 PM

Beech notes that a couple are dealing with the strange dog and leaves it to them... He may have dealt with a lot of Druids in the Culverwood, but each wood has it's own flavor of Druid.
"Ayotnom, dealing with whatever that creature is, is easier that accessing the Shadow Plane in other ways. The Portal is already there, and donating a couple party favors so we can crossover is a whole lot easier than trying some of the other ways. We don't have a whole lot of time to spend, because I have no idea how long it will take for him to reform. But tomorrow, we can try to scry on him, as we have a part of him or a least a personal item of his to use as a focus."
He keeps his friends in sight, in case they get in trouble with the dog...

Perception 39

DM Mark - Hey! That's no dog!  d20=8 ;
Thursday February 29th, 2024 1:21:48 AM

Tsak patrols around the village. He's disappointed that the villagers here still seem affected by the effects of Woldsblood. He gathers the Petals together in the local tavern to discuss things. The tavern service is a bit slow. And distant. And dull. The food is passable but uninspired. The beer's still pretty good though.

Falco ponders what is wrong with the villagers. He recalls the villagers saying that Achtoor had been experimenting on them with Woldsblood, and had been for some time. Perhaps an effect induced over time will take some time to wear off.

Elyas suggests finding the local druids, hoping that perhaps they can help. This causes some of the nearby villagers to respond to Elyas by talking to each other.
"He wants to bring the druids here."
"They won't come. They hate us."
"And we hate them. The Healer said the druids are our enemies."
"The Healer told us the tea was good for us. He was experimenting on us. He was our enemy."
"The druids don't want us here. I tried to tell you to respect the forest and the animals."

It's rather odd to hear talk of hatred and enemies with such dispassionate voices.

Mak is exhausted. The fly spell Beech cast on him made the trip back better, as he didn't have to actually walk. But back in town, the spell wears off and he rests. After about an hour, he feels a bit better (no longer exhausted, just fatigued which sucks less.)

Ayotnom tells Mak what happened after he left, adding that he does not relish going through that mystery portal. Beech keeps a sharp eye out as he responds to Ayotnom. "Ayotnom, dealing with whatever that creature is, is easier that accessing the Shadow Plane in other ways. The Portal is already there, and donating a couple party favors so we can crossover is a whole lot easier than trying some of the other ways. We don't have a whole lot of time to spend, because I have no idea how long it will take for him to reform. But tomorrow, we can try to scry on him, as we have a part of him or a least a personal item of his to use as a focus."

At Mak's mention of needing a bed to sleep in, one villager says to another, "They need a bed, a place to rest. The old Mizzeny place would work. I think he died down below, and his place is pretty big." As he mentions the death of one of their own, you notice a few might almost seem sad. Further questions about where this Mizzeny place is, will cause the villagers to describe it to each other enough that the Petals can easily figure out where it is. Going there you find it is a fairly large house, seemingly the home of a single person, but one of some modest wealth for this place. It looks pretty comfortable.

Kiwina asks the villagers if they have any holy water, but concludes they do not. He casts Speak with Animals and tries talking to the dog. He makes some yips and barks and growls. The dog watches him, but does not respond. Which seems kinda weird.

After helping the villagers back, Panzer goes over to the dog. The dog backs up keeping it's distance. He even offers the dog some food, but the dog shows no interest, which is odd. Suspecting it might be a druid in disguise, he speaks to the dog, telling it what happened, about the lich, and asking the dog for information.

After a few moments, the dog moves further away from the Petals and transforms into a human. He carries a staff and a sickle, and he wears what looks like a wooden breastplate. "I am Jasent. My brothers and sisters care for the forest here, a place this village dispoils. We knew there was something wrong with the villagers so we imposed a quarantine to contain what seemed to be a growing problem once we were unable to determine what was causing it.

"You seem to have information about this problem. What do you want here? We do not wish ill on these people, can you tell me what is afflicting them? We have some limited healing powers. While we have strong disagreement with them, there are those among us that do not wish to see them suffer. Or taken advantage of."


Sense Motive DC 18:Highlight to display spoiler: {The last part sounded like a warning. Was he speaking generally, or was he warning the Petals not to take advantage of the villagers? Either way, he seems serious.}


Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3))  d20+3=11 ;
Thursday February 29th, 2024 8:24:47 AM

OOC: Mak was suffering from -6 to Str and Dex about the time he was hit with the Waves of Exhaustion. Perhaps some more info about the duration of that effect?

Mak still thinks that the sphere and the portal are connected somehow. (KS: The Planes +3, Roll 11) but his knowledge on such is limited. He'll try to discuss such matters with someone else in the group to combine their knowledge. (Aid Another +2)

Meanwhile he's still weak as a puppy and will only leave his seat if he's headed to a bed.

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday February 29th, 2024 9:55:25 AM

Elyas nods to Panzer, acknowledging the good call that the dog might have been a druid.

"Hello Jasent. My name is elyas, and this group is called the 'Eight-Petaled Rose'. We came out here following a connection to a necromancer and a dragon that were threatening our homes. We found the village here with this weird unemotional fog over them. They say they were given a tea that may have caused this. We believe it is an effect of Woldsblood, possibly mixed into a drink or something? There was a lich hiding underneath the town, who has opened a portal to the shadow plane. We would take any assistance you or your Circle are willing to provide"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Thursday February 29th, 2024 10:34:23 AM

As the others talk Falco examines the petals including Mak. If anyone is still is weakened he can fix them up even if expensive.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=28 ; d20+6=14 ;
Thursday February 29th, 2024 1:40:27 PM

Beech sees the dog shift, and with a druid, it'll be better to let those already close do the talking. He'll keep careful watch in case he's needed, but he goes looking to see if he can find this tea, that was given to the villagers.
If he can find it, he'll do some research into it... Detect, Spellcraft, the works, taking his time and not rushing through it....

Spellcraft roll, if needed : 29
Know: Arcana : 14

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+3=13 ;
Thursday February 29th, 2024 2:24:28 PM

" Hi Jasent, my name is Panzer. The 'healer' that came to this village was experimenting on the villagers using Woldsblood to somehow extract their life force to augment his own. He was a Lich. We have a pile of notes he made about what he was doing, if you would like to see them. He also opened a huge portal below the town to let Woldsblood seep into the cavern. That might be the wrongness that you sense from the town. We killed him and his essence went through the portal, apparently to reform on the shadowplane. We are planning to follow him through and finish what we started."

"The Villagers are all weakened, both in mind and body from the contact they had with the Woldsblood. It turned some of them into undead even.My hope is that they will get better now that they are away from it, but they are a danger to themselves until they do. Maybe you and your druid circle could watch over them until they get better? That might give you the opportunity to speak with them and teach them why the Blackbird forest is special and how to live in harmony with it like you do. Also, if you or any of the other druids are planar scholars and know about the Shadowplane you could teach us, before we go in there. I would really appreciate that. "

"Oh, and if you see Theron out in the woods maybe you could invite him to come here and help you watch over the villagers. He is an alright sort of guy and I don't want him waiting around out in the wilds until we get back, um, cuz it might be awhile."

Sense Motive 13
Jasent's meaning goes right over Panzer's head. He actually has the best wishes for the villagers in mind anyway, maybe that is why.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday February 29th, 2024 2:29:03 PM

" Oh, I almost forgot. If you go exploring down where that portal is, under the town. The lake you come to was full of what I think were ghouls, so be careful of that."

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+19=27 ;
Thursday February 29th, 2024 7:04:18 PM

Sense Motive: 27

Ayotnom gives Jasent a condensed version of events. He introduces himself as Ayotnom Ogini of the Eight Petaled Rose Adventuring Company and explains they fought a Rainbow Dragon, that lead them to one necromancer and now documents they found at that first necromancer's lead them to Wilsden and the underground chamber with the Woldsblood and the revelation they just discovered that the lich had been experimenting on the villagers and there is a portal down there to the realm of shadow where the lich 's dust entered after it was pulverized and there is a scaly armed monster on the other side of the portal too. He says, "We've come to help the villagers not take advantage of them."



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday February 29th, 2024 8:07:09 PM

Kiwina has no information for Jasent that hasn't been covered already, so instead of talking with the druid he checks out the condition of the villagers as best he can. He has no idea how long -- wait. . .

"Jasent, if you've been watching the village, do you have any idea how long they've been without their so-called healer? That might provide some clue as to whether this condition is likely to improve soon. Plus, they almost set their tavern on fire when we first arrived, and who knows how that might've spread."

DM Mark - Tea Time is Over 
Friday March 1st, 2024 2:34:55 AM

Mak wonders if the glowing orb the Petals saw is somehow related to the portal, and he asks his friends about this. He rests in the village. (Mak recovers from his exhaustion after an hour of rest, and is now fatigued. See info below.)

Falco checks Mak for any serious wounds, informing him that all he needs is a good night's sleep. He checks the rest of the party as well.

Beech asks around about this tea the Healer was giving the townsfolk. Their dull responses suggest any tea given them was consumed. No one seems to have any left.

Elyas, Panzer and Ayotnom provide a run down on what seems to have happened between this Healer and the town, as well as what the Petals encountered below the Healer's house. Panzer asks that perhaps the druids could help look over the villagers in their weakened state. He also asks Jasent to look for someone named Theron in the woods.

Kiwina mentions the fire, and asks how long this Healer has been here.

Jasent listens to all this, and is quiet for a bit before he responds.

"A lich eh? Wilsden has had a healer for years. His name was Prudan. But now that you mention it, his behavior changed a few months ago. It used to be that the villagers would visit him with almenets or complaints, and he usually had some herbal remedies. I began to notice that he spent more time in town, tending to folks. It was about that time that Prudan made a few visits to a nearby hermit named Gudianen. The villagers knew him as Gad. He's an unpleasant man, but I can take you to him if you wish.

"We generally kept our distance, but when we noticed that something had changed and the villagers were acting strangely, it was decided to quarantine the village. I suggested a different course, but was overruled.

"Clearly, that was the wrong course of action, and I regret that we did not intervene. It certainly never occurred to us that Prudan, or, you say he went by Achtoor? It never occurred to us that he might be undead. While not all of us may agree, I know some will join me in taking a more active role - at least for as long as it takes for them to recover. As you suggest, Panzer, this may be an opportunity to establish a better relationship with these folk, if they are willing."


(The party has a significant number of magic items and treasure. While there is no Catacombs access here in the village of Willsden, if asked, Jasent will tell you there is a Catacombs entrance in Cresthaven. It's maybe most of a day's walk back to Cresthaven, or a quick teleport.)

—----------------------------------------------------
For Mak - he was hit with a spell that caused him to be exhausted.
Exhausted - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Fatigued - A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday March 1st, 2024 4:54:33 AM

Tsak manages to find a blanket that no-one is using and folds it carefully over Mak's legs as he sits in the kitchen of the Mizzeny house the petals have borrowed for a short time. He'll make his friend a nice herbal tea with a generous dash of spirits in it then turn his attention to readying a bed for him. He assumes Mak will improve with some good rest, but he also thought the same thing about the villagers. Time will tell.

Tsak forages for some vegetables during which time he notices several of the petals talking with a dog, then later with a man with a staff. Going back to the kitchen he uses the veges along with some dry tack from his handy haversack to make a kind of stew. To be honest its not great, but it will fill bellies and, along with a good kip, will have the petals travelling much better tomorrow.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Friday March 1st, 2024 8:49:10 AM

Mak made his way to the guest house and lay down. He was feeling much better and could at least carry his own weight. Once he was in bed he immediately fell asleep. While he slept he was haunted by his actions and what his mind was making up that he could have done instead.

OOC:
It will take Mak 3 1/2 days of bed rest, or 2 days if he doesn't get out of bed at all. Carry on.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Friday March 1st, 2024 4:27:34 PM

Kiwina thinks it sounds as if they have several courses of action to consider. They can go through the gate to the shadowlands to fight a lich, unless they manage to find and destroy him while he's still recovering. . . They can talk to Gudianen about the lich. That might make the most sense before going after the lich. . . They can prepare and recover a bit before making another move, although that may give the lich time to prepare as well. . . Or, "Before we rest for the day, I would like to go do something about that lake of ghouls. We can fly over it now, but when the day comes that we face the Achtoor, I don't want it to be what stops us from getting out after the battle."


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Sunday March 3rd, 2024 1:23:23 PM

Ayotnom says I wonder if Gad was a fellow seeker? Remember the strange question the lich asked us at the start of combat?"

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Sunday March 3rd, 2024 1:53:08 PM

"I agree that we should get any information we can, maybe this hermit can help us. We will be going in blind into the shadow plane, which will be quite dangerous.

if we need to do some bartering before we continue on, I can shuffle us back and forth between here and Cresthaven. it will take some time though, and I won't be able to bring all of us at once"


unfortunately we are too large of a party for a single teleport spell, but if only some people need to shop Elyas could do some teleporting. In any case it would probably be good to establish a return point here, so Elyas starts studying the common area of the village so he could return to it with a teleport later.

Elyas would also like to spend some time real soon looking through the Lich's spell book to see if there is anything he could use there.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Sunday March 3rd, 2024 2:05:49 PM

Beech, tries to remember anything his mom said about the Shadow Plane, but all he can recall is it's a different place. So maybe the rules are different?
He'll mention that to the rest, but he's not all too up on planar travel so not familiar with it. He has enough to remember what he knows know, let alone adding even more.
While Tsak has his back turned and is doing something else, Beech adds some spices to the stew and then starts making bread with some of the sourdough he has in one of the metal pans. It used to be in a crock, but adventuring life can be a bit rough on clay and glass.

DM Mark - E-Gad! 
Sunday March 3rd, 2024 7:52:50 PM

The party wastes no time checking out the vacant house that was mentioned. It's a serviceable dwelling, and he has a couple of decent beds along with what appear to be some sleeping mats that can be laid out on the floor.

Tska sees to Mak's convalescence, tucking him in with a blanket, making some soothing tea, and finding him a comfortable bed. Then he set about making a nice stew.

Mak is glad for some rest. After an hour's rest, it -6 to STR and DEX is reduced to -2 (exhausted to fatigued), and he will find that after 8 hours of sleep, even that -2 to STR and DEX is gone and he feel like his old self (no longer fatigued.)

Kiwina ponders the party's options at this point. He worries that if the Petals don't take steps to end the ghouls in the lake that they may pose a threat to the Petals should they be forced to flee across that lake.

Ayotnom agrees with Kiwina that going to see this Gad makes sense. He wonders if Gad is also a seeker of immortality.

Elyas also intends to seek out Gad. He mentions the option of getting people to the Catacombs in Cresthaven if they need to reprovision. He looks through the Lich's spellbook (the DM will get you that list of spells soon.)

Beech tries to think about what he knows of the Shadow Plane. All he recalls is that it is a place where the dead go before they are judged by Gargul. But more importantly, he is worried about Tsak's stew. He uses his cooking skill to season it up, and then he sets to making bread.

There seems to be some interest in talking with this Gad person that Jasent and the villagers mentioned. Any of the party may go with him, or not as they desire. Even Mak could go, since he is only fatigued before he actually sleeps. (The DM is not suggesting that it is necessary everyone should go see Gad together.)

Jasent leads those who are interested into the woods to see Gad. The walk takes the better part of an hour. He points at a sod hut, where you see smoke curling out of a hole in the roof.

Jasent says, "It's probably best if I'm not here while you try to speak with Gudianen. He's in that place there. He tends to be a bit ... grouchy doesn't quite describe it. Some of the villagers seem to have had some luck dealing with him though. He seems to appreciate gold or things that are useful to him. Good luck.

"I will return to speak with the other druids. I, and perhaps others, can meet you in Wilsden in the morning. Making your way back is to the village from here should be easy."
Jasent will give brief instructions on how to find your way back - follow this trail, look for the dead tree, turn right at the rock that looks like a bear, etc.

If you choose to approach Gad, just let me know what you do. And if no one went to speak with Gad, let me know that too. Simply resting in the village is fine as well.
—------------------------------------------------
Regarding the Catacombs, the first order of business will be selling what you have.

We don't need to overcomplicate who teleports with Elyas there and when. For simplicity, I'll let each person just post their purchases in the Catacombs themselves rather than providing a list to others to purchase things for them.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+19=30 ; d20+5=16 ; d20+11=22 ;
Monday March 4th, 2024 3:58:09 AM

(Perception=30, SenseMotive=16, Diplomacy=22)

Tsak thanks Elyas for his offer to transport people to visit the catacombs. He declines as there's really nothing he needs. Well not until he finds out more about where they're going and what might be waiting for them.

The stew tastes better than he thought it would, his cooking skills must be improving! He thanks Beech for making the bread, its a nice addition.

When the call to go see Gad occurs Tsak decides to join in. His preference is to hang back as usual, but he's happy to talk to the fella if required. Tsak wants to know what the bloke knows about the healer, what might be going on with the townsfolk (he'll be watching to see if Gad is similarly afflicted, be interesting if he's not.) and his attitude towards the druids?
Tsak will be at pains to play a simple half-orc who means no harm, he doesn't want to tip his hand regarding how much they know about the lich.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Monday March 4th, 2024 5:05:48 AM

Ayotnom would like to go see Gad and go shopping in the catacombs. He has a number of items on his to get list.

He is curious to know what Gad talked about with Achtoor disguised as Prudan and if he knew Achtoor's true nature.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Monday March 4th, 2024 10:39:29 AM

Falco also hitches a ride to the catacombs to stock up on some necessary items once they other items have been sold and distributed.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d100=57 ;
Monday March 4th, 2024 11:40:09 AM

Elyas will not go to see Gad, as he thinks for now it is better to have a smaller group go talk to him. he is a hermit afterall.

Elyas focuses on getting people to and from Cresthaven. He can bring 4 medium people on the first run. Falco and Ayotnom leaves one more slot.

Of course Elyas doesn't have a set spot in Cresthaven to land in. He will fix that after the first trip...

He gathers those that are coming with him and flashes away
percentage chance (88 and below is safe) = 57

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday March 4th, 2024 1:34:34 PM

Beech plans on staying in town. Not having been with the Petals very long, isn't expecting much as a share of the loot. His plans also require a fairly large chunk of change, he has always liked the Robe his mom wears, even if it is under layers of her "shamanistic" disguise she dons everyday.
He'll spend the down time watching the villagers to make sure they are not getting worse, and to prevent them from doing something harmful to themselves...

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday March 4th, 2024 4:09:07 PM

Panzer thinks Elyas has the right idea about not spooking the hermit and he needs to replace a few expended itens at the catacombs so he will tag along to Cresthaven and then the catacombs. In Cresthaven he does look up the local chapter of the WLA and per his membership finds out all he can about what to expect on the Shadowlands plane.

OOC
Panzer has not decided to keep the ioun stone and so he turn it in to be sold, it seems to slow and restrictive to him. Once he knows his share he will make his purchases and be ready to go

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday March 4th, 2024 7:44:13 PM

Kiwina can wait on the Catacombs. Maybe he can talk to the hermit with Tsak and Ayotnom. That would keep him in the area, and he thinks a few of them should be around just in case there's more going on than they're aware of.

DM Mark - Separate Ways 
Tuesday March 5th, 2024 1:35:56 AM

Standing in the woods are Tsak, Ayotnom and Kiwina. The area seems rather peaceful and quiet. Jasent seems to withdraw rather quickly, but maybe druids just move fast through the woods when they're by themselves.

The sod hut sits in the land here like a squat, glowering fat man. The two shuttered windows look like closed eyes, so maybe more like a squat, sleeping fat man. You see a curl of smoke rising from the chimney and the smell of smoke pervades the woods here. So, really it's like a squat, fat man smoking a pipe, who's looks says he's best not disturbed. But that's just the hut.

Tsak makes his way to the sturdy door and knocks, and then steps back. After a wait, Tsak is about to knock again, when the door flies open. An old man stands before you, dressed in greasy leathers that have seen some use, gray hair tied back behind his head. One eye seems in a permanent squint, and the other regards the three of you balefully.

"A half-orc, a minotaur, and a centaur banging on my door. Sounds like the start of a bad joke. Yer an unlikely bunch to be out here, an' I don't know none of you. Why're you knocking on my door? If you got business with me, best tell me quick who you are and what the devil you want. And if not, bugger off!"

Tsak can see that the man, though old, seems to be in good health with a spryness that belies his appearance. He can sense that the man is genuinely annoyed, but is slightly expectant of … something. Tsak can tell that a quick answer is needed before the man retreats back inside.
—--------------------------------------------------
Back in town, Mak looks forward to a good, long sleep to restore him to his usual self, but he can move about until he goes to sleep - he's just fatigued. Beech tends to some food.

The people here seem their dull, usual selves. You see several folk milling about, almost mechanical in their tending to daily chores as they speak in monotone voices, and their words lacking any inflection or emotion. Some folks shuffle in and out of the tavern.

A girl is playing with stuffed toys, all sitting in a perfect circle. A couple sit on a bench in the front of a cottage - muttering to each other but acknowledging little else. Even the animals in the village seem affected, moving with a mechanical precision that is unnatural.
—-----------------------------------------------------
Elyas, Falco and Panzer decide to teleport to Cresthaven. Cresthaven is a welcome change from the dullness of Willsden. It seems like a busy seaside town, and you are near a small dock. The Rose is anchored out from shore a bit in an area deep enough for the ship's draft.

As before, the town is lively with fishers, farmers, and others trading in a local market. The people seem to be friendly, although the two beastfolk get second glances. The town has an administrative building, 2 inns, 3 taverns, several shops and an array of households.

You see the inn and tavern you visited before. And you recall there was a quartermaster that seemed to be in charge of the docks here.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday March 5th, 2024 2:54:51 AM

Ayotnom says, "Excuse me but are you a mister Gudianen or "Gad"? We've come to ask you some questions. I am particularly interested in your recent visits by the Healer known as Prudan. I'd like to know what you discussed with him among other things that is if you have a moment. My name is Ayotnom Ogini and my companions are Tsak and Kiwana. We are adventurers and part of the company known as the Eight Petaled Rose."

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday March 5th, 2024 8:07:19 AM

Ayotnom steps in so Tsak takes a back seat. He's watching carefully. This guy might be a hermit but its unlikely that he had no knowledge of what was happening in the village. If Mak were here he'd offer the guy gold, Tsak usually goes for the not-so-subtle art of intimidation. Let him bluff and bluster, the ranger waits patiently to see what direction the conversation might flow in.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Tuesday March 5th, 2024 8:20:51 AM

Where do these people get their water? Mak wondered as he decided to investigate the village. He decided to start with the tavern as he approached the staff. "I'm looking for fresh water, where might the stream or well be?" he asked in an emotionless voice due to his fatigue and injuries. He still had burns and bruises all over his body from the fight with the lich and the subsequent fall from running away.

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Tuesday March 5th, 2024 9:50:49 AM

Elyas will head to the Rose and rest up. He will need his energy and spells back to make the return trip to the villiage.

"Let's meet back at the Rose after we are all finished with our shopping and any other errands. Then I'll take us back to the others."

Elyas will check in with Ramsay, make sure nothing has happened to the ship or crew, and take a night's rest.



'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Tuesday March 5th, 2024 12:31:17 PM

Falco agrees with Elyas and inquires about the best place to buy diamonds or diamond dust. He assumes he must find catacombs access but would rather support a local business.

{ooc: He plans to spend the bulk of his gold on hand, 6000gp, on diamond dust. If there are community funds to offset that would be great but I have a feeling we will need to have this stuff on hand.}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday March 5th, 2024 12:51:38 PM

Panzer asks around looking for the WLA chapter house that he assumes would be in a town this size. He also looks for the entrance to the catacombs for later restocking.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday March 5th, 2024 1:44:57 PM

Beech keeps an eye on Mak, he can take care of himself, but he's still showing after effects of the fight, and friends look after friends...
He stays a ways back, no need to be smothering.
While doing that, he listens to see if any of the people are getting better, as in coming out of the maliaze.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+13=19 ; d20+24=37 ;
Tuesday March 5th, 2024 6:04:49 PM

As Ayotnom takes the lead in the conversation, Kiwina tries to size Gad up (sense motive = 19). He also looks for signs as to how Gad gets by out here by himself (perception = 37).

DM Mark - Separate Ways 
Wednesday March 6th, 2024 12:13:05 AM

Ayotnom asks this hermit in the woods some questions, while Tsak and Kiwina watch. When the man balks, seeming to want something, Tsak considers intimidating him into coughing up the info they seek. While intimidation is a good skill, it does leave the subject hostile afterwards, and Tsak reconsiders not wanting to make an enemy out of the man. Soon, you all realize he wants some money or goods, and you find that 50 GP seems to make him more cooperative.

The man glares up at the minotaur for a moment before speaking. "You're tall."

"Adventurers, eh? I can see from yer gear that you aint' from round here. Well, you got gold and that's enough for me. The villagers used to come to me for minor ailments and such, but that dried up when that healer come. Yeah, he come to talk to me, asking about the Realms of Shadow. He also had questions about Woldsblood there. He seemed focused on an area known by some scholars as the Forest o' Regret. It's in the Estates of Unrest in the Realms of Shadow. Souls get stuck there for a long time, and some never move on. But that is true of many parts of the Estates of Unrest. I can tell you from experience - it's a bad place fer mortals like you."


You sense he knows more. If offered another 50 gold, he will tell you he doesn't have any more info about this Prudan the Healer or about the Forest of Regret specifically, but he will share enough into that you can read here about the Realms of Shadow and the Estates of Unrest.

The sun has descended and afternoon shadows give way to early evening twilight. You should be able to make it back to the village by dark with a Survival DC 12 roll - the druids instructions were pretty good.

—-----------------------------------------
The village is quiet for Mak and Beech.

Mak can sense that Beech remains genuinely concerned about his welfare, but careful not to overstep.

As they steps outside, Mak and Beech can see there is a well in town and it seems to be in use. When he goes into the tavern, he asks if this is the only source of water for the people here.

The villagers continue their odd way of answering questions from the Petals by pretending they're not there and speaking to each other.

"That well's important to us. Glad to have it. Washing clothes happens down by the river, sure, but that well's what we use most."
"And the beer. River water's better for the beer."
"That fella's beat up. They come back and said the Prudan was a skeleton that was poisoning us, so I guess he's not our healer anymore."
"Yeah, we'll have to go back to Gad."
"Or we could ask the druids."
"Nah, them druids hate us."


As before, no one takes initiative to offer service to Mak or Beech but if asked, food and drink will be wordlessly brought to them. Clearly the villagers can see Mak and Beech, but they have this odd habit of seeming to only directly acknowledge each other. And neither Mak nor Beech sense any malice in this. Or really any emotion at all. It's a bit unnerving.

—------------------------------------------

In Cresthaven, Panzer is able to locate the WLA chapter house. Someone named Malin greets him and asks, "What news?" Panzer will find that this man can also direct him to the local Catacombs access. Falco is there too, and glad to know where the Catacombs is.

Elyas hires a boat to row him out to the Rose to rest in a familiar setting. Ramsey greets him as he lowers a rope ladder to the wizard.

"Ah, you're a sight for sore eyes there Master Locke. It's been quiet here, and the provisions from Cresthaven there've been adequate. The crew's mostly in town for some rest and such. I can call them back if'n the Petals are ready to go. Where's Cap'n Kwina and the rest? Should I get the ship ready to sail?"

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+2=15 ;
Wednesday March 6th, 2024 1:35:25 AM

Ayotnom has more than enough gold to pay Gad for both pieces of info and asks the follow-up questions "Did you know that Prudan was actually the lich Achtoor, seeker of immortality in diguise?"
"What specifically did Prudan want to know about Woldsblood?"
"How did you yourself come to possess such detailed knowledge about Woldsblood and the Realm of Shadows?"

(OOC: although it says on Ayotnom's sheet most of his gold is on the ship, presumably he'd take some amount as "walking around money" considering he has a handy haversack)

(Survival: 15 - but I reserve the right to ask further follow up questions depending on the answers to those questions)

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+10=25 ;
Wednesday March 6th, 2024 4:11:22 AM

(Survival = 25)

Tsak is happy both to chip in with any gold and to provide directions as they make their way back to town (survival). Before leaving he mentions to Gad that the 'healer' has left the area and therefore the villagers may need his services again, particularly as they seem to have been affected in some way by a lingering malaise. Given the man's obvious focus on coin he adds that the druids are watching the townsfolk and would view any attempt to take advantage of them in a dim light. He tries to remember as much as he can regarding the Forest O Regret and the Realms of Shadow so that he can repeat it accurately to the more knowledgable magic folk amongst the petals.
Also he remembers the fey female that visited him at Yuletide and the queer effect her gaze had upon him. The Realms of Shadow sound pretty overwhelming to Tsak and he wonders whether the Petals should seek guidance from someone much more knowledgable and powerful before they attempt to travel there. He resolves to discuss this at length with the Petals and not to be hurried into any rash decisions.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Wednesday March 6th, 2024 9:00:15 AM

Mak went to the well and lifted a sample out with the provided bucket. As he did so he examined the bucket closely to see if it was painted or had any foreign substance on it. He then poured out a little into a mug he'd procured from the tavern and slowly poured it into his hand in small increments as he looked for impurities to see if the woldsblood had somehow gotten into the water supply. Mak doubted the river was affected since the children were suffering from the same malaise and he doubted they drank the beer.

OOC:
Perception +19, Taking 20, Roll 39 (Bucket and water)
Survival +8, Taking 20, Roll 28 (Water Purity) Burning a Hero Point for a +8, So final roll 36.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday March 6th, 2024 9:40:34 AM

Falco takes some time walking the town, getting odd look since he is a beastfolk, and browses what is about. He finds after the most recent life and death situation he needs the time. Eventually he finds a shaded spot and sits for a bit praying to the Warper-Sar and thanking him for allowing him so much power in his time of need. He knows there is shopping to do but takes some time with this.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday March 6th, 2024 1:32:51 PM

Elyas smiles at Ramsay
"It is good to see you too friend. No, we're not ready to set sail now, probably not for a little while. I came back here with a couple of the others for supplies and to make sure you have what you need. We ran into some... interesting problems in the Forest, and it seems that the next step along this trail of breadcrumbs goes where the Rose cannot.

I am going to rest up here on the ship, then collect the others in the morning and return to the village. Keep doing what you're doing, try to keep the crew from getting in too much trouble."




Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+6=17 ; d20+19=24 ;
Wednesday March 6th, 2024 1:54:23 PM

Beech sees him checking out the well, and wanders over. While he looks mundanely Beech will check it out magically...
"Doubt it'd be here, it'd be too easy to find if it's a constant. More likely they were given something that will take weeks or months to wear off, or will need a magical solution beyond my meager know how..."

Detect Magic, Spellcraft, Know: Arcana...

Arcana Rolled 17
Spellcraft Rolled 24

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday March 6th, 2024 4:18:15 PM

Panzer, not under any geas he is aware of, relates the happenings of the past few days. He asks for knowledge about the plane of Shadow and how it may vary from the Wold.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+25=39 ;
Wednesday March 6th, 2024 6:17:00 PM

Kiwina tells the man, "If you used to help the villagers, they could probably use your help now. Like my friend said, that healer was actually a lich and he did something to the villagers to make them. . . docile?" He tries to extract a promise that Gad will check on the villagers, and wonders silently about the choice of the words "mortals like you" when presumably Gad is also mortal.

The man's explanations, however, leave Kiwina unsure if the Shadowlands are another plane or several. Hopefully the lich will be near the gate it created.

Before they return to the village, Kiwina readies his weapon; he spends the time travelling back to the village looking for spirits. (OOC: The weapon lets him see ethereal (incorporeal) creatures that are within 60’ of him, including spirits of various places.)
(Survival = 39)


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Thursday March 7th, 2024 1:39:01 AM

Ayotnom waits to hear what else "Gad" has to say. (OOC: Checking in)

DM Mark - Separate Ways 
Thursday March 7th, 2024 11:27:10 AM

Ayotnom does not hesitate to pay the hermit Gudianen, and has several questions. Ayotnom, Tsak and Kiwina make sure that this man knows he was dealing with a lich, and that the town may have need of his abilities.

Q:"Did you know that Prudan was actually the lich Achtoor, seeker of immortality in disguise?"
A:"A lich, eh?. Well, that would explain a few things. He was odd, seemed knowledgeable on extra planar things, and such. Also seemed keen to know about immortality and undead. Specifically asked about the Forest of Regret, but I don't know many specifics about that particular part of the Realms of Shadow."

Q:"What specifically did Prudan want to know about Woldsblood?"
A:"He seemed to want to know what Woldsblood could be used for, and if it could extend life. I don't know about extending life, but Woldsblood usually don't stick around outside of the Realms of Shadow. It seems to evaporate as soon as it's here. But in the Realms of Shadow, it's kind of a permanent thing, and it don't pose the threat there that it does in the Wold. He must'a found a way to open a connection to the Realm of Shadow if he was using Woldsblood here."

Q:"How did you yourself come to possess such detailed knowledge about Woldsblood and the Realm of Shadows?"
A:"Let's just say I'm well traveled."

Q:"If the villagers were affected by Woldsblood, will they return to normal?"
A:"That's tough to say. I'd think it'd wear off, but not really my area of expertise. But this Prudan fella, if he was a lich then he was a baddie for sure. Evil in the Wold comes on fast and fades fast once the evil's gone. Good tends to take longer to take effect and linger longer longer even after the source of that good is gone. Even though you say the lich left, maybe there's still a linkage to what he was doing."

Q:"Will you help the village?"
A:"I may check in on 'em now and then. But I live out here cause I don't much like being around folk. And I'm about done talking with you three."

Q:"The druid's are watching the townsfolk."
A:"Bah, those busybodies are always mindin' everyone else's business in the woods. Jerks."

It's getting dark. Time to get back to town.

—---------------------------------------
In Willsden, Mak and Beech check the well. Mak pulls up some water and looks at the water and the bucket for signs of contamination, Woldsblood or anything else.

The water smells alright and the bucket looks fine. You recall that some villagers mentioned being given tea. Beech recall that it's commonly known that Woldsblood does not typically last long in the Wold, unless someone found a way to make it stay around longer. It's possible the beer could have been contaminated, but again Woldsblood might not last long in the beer either.

Nothing about the well detects as magic, nor does anything in the tavern.

Mak is tired and needs to sleep.

—---------------------------------------------
Falco pokes around Cresthaven. He finds the usual assortment of goods you would expect to find in a small seaside town. Folk there are curious about him, but polite. Some suggest that since you're supposed to wear a feather in Blackbird Forest, perhaps being a birdman covers that. Then he finds a quiet place to pray.

In the WLA, Panzer relates the recent happenings in Willsden. They say this would explain why the druids quarantined the town, and they pepper him with questions. Is there anything Panzer does not share? As for info on the Realms of Shadow, he will learn enough to read here about the Realms of Shadow and the Estates of Unrest.

Aboard the Rose, Falco lets Ramsey know everyone's alright, but that the Petals will be gone for a while more. He tells Ramsey to keep the crew out of trouble, and Ramsey says Cresthavin's too small for them to cause much problem, but he'll make sure of it.

Elyas intends to sleep aboard the ship. What about Falco and Panzer?

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 7th, 2024 3:21:04 PM

Panzer tells those in the WLA anything he knows about what transpired out at Wilsden. The WLA are heroes of the realm and he sees no reason to not inform them. He soaks in everything he is told about the Realm of Shadow. He also asks how long it takes a lich to "put itself back together" after being defeated.
Panzer shoulders the bag of goodies from the mission and heads to the catacombs. Nothing had been claimed by the Petals so he intends to sell everything and bring back the gold to be split up.
As to where he sleeps.... well he makes sure to sleep abord the Rose if he has either the loot or the gold from selling the loot on him. No need to be dumb and get robbed he figures.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Thursday March 7th, 2024 6:50:31 PM

After he prays and settles his spirit before stopping by the catacombs for something he had been forgetting to buy for some time, a handy haversack, along with the diamond powder. Once settled he heads to the boat for the night. He worries briefly before he beds down that he does not have water breathing prepared as he normally would but gets over it.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday March 7th, 2024 7:54:45 PM

Sensing that Gad has been as forthcoming as he's going to be, Kiwina asks no more questions before they head back to the village.

Kiwina figures that even though Woldsblood evaporates, it has to go somewhere. Maybe it filters up through the earth and affects the village on its way to wherever -- in which case shutting down the gate ought to help the village. And also, in which case, they ought not delay long enough to be affected themselves. (Kiwina has no knowledge of the planes and little enough of religion, so defers to anyone with another explanation.)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday March 7th, 2024 9:02:01 PM

While Mak rests, Beech stays as a alert as can be, until the rest of the group returns for it's chat. Then after a watch is chosen, he preps some more food, but stuff that's portable and stable enough for a few days to eat.

DM Mark - Separate Ways 
Friday March 8th, 2024 1:51:32 AM

Kiwina can sense that the Petals may have extracted what information they can from this hermit the locals call Gad. The three thank the old man and turn to go. The old hermit responds, "Watch out for them druids going back. They're a tricky bunch, an' I would trust 'em as far as I can throw 'em." (I don't mean to cut you off - if you have more questions you think this guy may have answers for, let me know.)

Kiwina, Ayotnom and Tsak make their way back in the dwindling light - DC 21 Survival check to follow the druid Jasent's directions back to town. As you approach the Wilsden, you see dim lamplight in some of the town windows. While you see a villager or two move mechanically about some task or another, there seems to be no guard posted.

You make your way to the empty house the villagers had mentioned. Opening the door, you startle Beech a bit. Mak is pretty tired and is already asleep. But there is no sign yet of Elyas, Falco or Panzer. Which is not shocking, since you figured Elyas may need to spend the night to be able to teleport again to get back.

In the morning, the five in town wake. Mak feels greatly refreshed as is his old self, achy leg and all. He's glad to not feel that strength sapping exhaustion and fatigue he felt the day before.

Stepping outside, you see the villagers beginning to shuffle about, but you wouldn't describe the activity as lively. Soon, you see Jasent and with him are three others dressed in leathers and carrying a staff or a cudgel. Jasent greets whomever of the Petals are outside.

He looks around carefully as he say, "Good morning. I trust you slept well. And I trust you were not visited by a lich or his ilk during the night? I've brought some friends - this is Urla, Ques, and Halvarion. We'll check the villagers as you suggested. I wonder if there's anything we can do for them? Is there anything we can do for you all?"

—--------------------------------------------------
At the WLA in Cresthaven they are very glad to talk to Panzer, taking copious notes as he relates what happened with the lich. They will tell him that a lich takes some time to reform, but time can move differently in the Realms of Shadow and the Vales of Twilight. If indeed the portal Panzer mentioned connects to such places, as the pool of Woldsblood suggests, there's no telling when or where the lich may be.

That evening, Falco and Panzer hire a boat to take them out to the Rose, which is the Petal's ship. As you approach, you can see there are lanterns lit, and your boat is soon spotted as a call goes out from the ship, answered by the man rowing your little boat. A rope ladder is let down and as you climb aboard, Elyas and Ramsey, the ship's first mate, greet you. They are happy to find Panzer a place to bunk, and the three comrades drift to sleep with the gently sway of the ship anchored in the bay.

You wake in the morning refreshed. Ramsey has the cook prepare a simple breakfast.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+2=17 ;
Friday March 8th, 2024 4:52:54 AM

Survival vs DC 10 to aid another: 17

Ayotnom knows he's canny at nature craft but he is more wise than average so he tries to aid one of the other party members in navigating back and is successful in his aid attempt (OOC: whoever is trying to beat the 21 gets a +2)

Ayotnom asks, "I don't suppose you druids know anything about the Realms of Shadow or Forest of Regret specifically. I think that is where we are headed if we use the lich's portal and well we probably will need all the information we can get."

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Friday March 8th, 2024 8:21:58 AM

Mak went back to bed after an exhausting and unproductive trip to the well.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Friday March 8th, 2024 9:55:22 AM

In the morning Faloc find Ramsey. "Its good to be back on the boat, even if just for a short time." He pats Ramsey on the back. " I am sure we will be leaving again shortly but is everything going ok with the ship?"

Falco will ills his time talking to the crew before they teleport back to the others.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Friday March 8th, 2024 1:51:14 PM

While they are waiting in town for the others to return, Kiwina tries reading the notes he had gathered from the caves. He won't understand them as well as Elyas would, but maybe there is something in there about manipulating the gate or about the shadowlands.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+10=22 ;
Friday March 8th, 2024 2:13:58 PM

(Survival=22 +2 aid=24 pass)

Tsak follows the druids instructions without any real trouble and they make it safely back to town. He beds down and grabs as much sleep as he can. In the morning he's pleasantly surprised to see the druids. At their offer of assistance he enquires what they know about dealing with a lich, finding his phylactory and also navigating and travelling in the shadow realms.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday March 8th, 2024 7:20:18 PM

Panzer just heads to the hammok he was assigned on the trip to this town, no need for Ramsey to worry. In the morning he heads to the catacombs to sell off the groups excess treasure. He packs a lunch, not knowing how full the catacombs might be.

In hindsight he should have brought a cot too.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Sunday March 10th, 2024 4:28:53 PM

Beech, decides he needs a quick run to the Catacombs, but he guesses it can wait...
He will make a mention that Telepathic Bond might be useful again, knowing he can cast it, if given a scroll.

DM Mark - Separate Ways 
Sunday March 10th, 2024 11:44:57 PM

Ayotnom helps navigate the woods getting back to town, but between he and Tsak, they get back to town just fine. He's worried the Petals don't know enough about where they're going in the Realms of Shadow.

Mak rests and awakes refreshed.

As Kiwina waits for the others to return, he pours over the notes found earlier. They include a collection of writings in a few languages, but most of the more recent notes are in draconic. They seem to cover a number of topics, including construction of interplaner portals, the Realms of Shadow and Woldsblood.

These detail Achtoor’s experiments on different people in the village, including details about each of the NPCs encountered. It seems he discovered that the more life he draws from his experiments is more potent the younger the subject. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.

Information on Woldsblood says that in the Realm of Shadows, Woldsblood carries the souls of the newly dead deeper into the afterlife. When brought into the Wold, the substance remains a very dangerous thing, one that poses special dangers to the careless. It suggests that any persons of the Noble or Ignoble Races who come within a few feet of Woldsblood will feel the pull of the substance on their souls, which can be distracting and confusing.

There is no additional information on the Realms of Shadow beyond what you already have from these and other sources.

Tsak greets the four druids. He asks Jasent and the others what information they may have about liches, their phylacteries, and Realms of Shadow. The druids know less about these things than you already have from other sources.

Beech looks forward to a visit to the Catacombs as he considers what sort of spells might help.
—----------------------------------
Falco checks in with Ramsey and the crew of The Rose, making sure all is right with the ship. The crew is a bit sparse as many of them are ashore. Ramsey reassures him that he's aware the Petals may be delayed, and he and the crew are prepped for an extended stay as they attend to any ship repairs that may be needed.

Panzer rests and heads to the Catacombs.

(I know we're all waiting on the Catacombs sales to dispense gold so you can all head ot the Catacombs for purchases. I've sent a request for Catacombs help. Everyone will be able to visit the Catacombs.)


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+9=11 ;
Monday March 11th, 2024 2:02:18 AM

Ayotnom decides to go to the catacombs himself at some point after the others get back. He also thinks about what might be able to help them moving foward.

Know(Planes): 11

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Monday March 11th, 2024 10:21:29 AM

Falco hangs on the boat until Panzars transaction takes place so he can do any last minute shopping. The handy haversack and piles of diamond powder ate almost all the cash he had on hand but the diamond powder will prove life saving he is sure.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Monday March 11th, 2024 12:17:12 PM

Mak woke and though he felt better was still a little worse for wear and his limp was less noticeable. Still he'd lost the desire to investigate the Woldsblood and had decided that it would wear off over time.

"What's the point here? It seems to be fairly clear that there is nothing we can do to further aid these people."

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday March 11th, 2024 2:59:19 PM

Elyas wakes up and does his preparations, preparing several teleports

Once everyone is back together again, Elyas gathers them up and teleports them back to the house they were staying at in the villiage with the rest of the petals.

He then shuttles anyone else who might need to go shopping, using up a few more teleports as needed


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday March 11th, 2024 8:00:28 PM

Kiwina lets the others know what he finds in the notes. He doesn't recognize all of the languages, but does understand draconic. He makes a point of telling Mak about the impending move to Asildur, although he's not sure whether that's a concern for Mak or not.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday March 11th, 2024 10:30:32 PM

Panzer returns from the Catacombs with a heavy, no really heavy bag, and the crystal ball. They needed that to find the Lich, right. He hopes so because it seemed like an eternity in there. Heck he was even talking to random gnomes.

OOC
DM Mark said he possessed the Gold-fu to help even out WBL. He should dole out shares soon.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday March 11th, 2024 11:48:21 PM

Beech needs a Catacombs trip, but is trying to figure out just what he can afford....
"I'm thinking of picking up two or three Arrows of Undead Slaying, what do you think? Good Idea or no?
Is anyone thinking about Mind Link?"


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday March 12th, 2024 1:49:08 AM

Ayotnom says to Beech, "Those arrows sound like a good idea"

DM Mark - Back Together Again  d100=56 ;
Tuesday March 12th, 2024 2:01:18 AM

Elyas wakes in the morning aboard the Rose. Falco checks on important material components as Panzer shows the others a really big bag of loot to his friends. Elyas soon teleports the three back to Wilsden. They arrive without mishap in the midst of the village. (Rolled a 56 on the teleport.)

Ayotnom thinks about what sort of things he might want to purchase in the catacombs that will help with where they are going. (Ayotnom rolled a Knowledge Planes 11. What sort of information is he looking for?)

Mak says to his friends, "What's the point here? It seems to be fairly clear that there is nothing we can do to further aid these people."

Kiwina tells the others what he found after pouring through all the notes they brought out. He makes a point of telling Mak about Achtoor's reference to moving to the war torn parts of Asildur where there might be orphanages to continue his experimentation on children there.

As the morning progresses, Jasent will speak to Ques and Halvarion, sending them off on some errand. Jasent and Urla move among villagers trying to assess their condition. Many of the villagers try to avoid the two druids, but lack much ability to put up a fight. Jasent and Urla try several curative spells, but they appear frustrated, perhaps feeling the same way Mak did.

Jasent comes to the Petals. "I am concerned that these people still seem afflicted despite our efforts. My hope is that these ill effects will wear off over time, but I don't know. I wondered if somehow Prudan the healer, you called him Achtoor, may have cast some spell on them, but I sensed no magics here. Perhaps the connection he established - that portal you mentioned - maybe that has some lingering effect. Assuming Achtoor is a lich as you say, he would represent a strong evil. Typically, once an evil is removed from a place, their effect fade quickly. But you say he is gone, so I'm at a loss."

Panzer wants to dispense treasure to his friends, but is interrupted by calls from two excited druids. He's also has the crystal ball (is this a party item?)

Ques and Halvarion return, struggling to push what appears to be a heavy chest on a small cart. "Jasent, we were searching for answers in that healer's house, and we found this hidden beneath the floorboard in a bedroom. We were worried about opening it, based on what you said about that place. We were worried it might be trapped."

It doesn't take the Petals much time to check the chest over and determine it is not magicked. They also are pretty sure it's not trapped, though everyone stands back as Panzer uses his kukri's to "open" the lock. Within, you find gold, gems and jewelery totaling 150,000 gold in value! You can quickly tell from the goods and the sheer amount that this could not have come from Wilsden. As the party looks at Jasent, he is quick to say, "No, we lay no claim to that. It is you who vanquished the lich - this is your spoils.

—----------------------------------------------
The total from the catacombs was 190,611 gold. Adding this 150,000 gold from the chest gives a total of 340,612 gold. Based on the current wealth Ryan sent me for each of you, each person get's the following amounts, which should bring them to 181,254 total wealth.

Ayotnom - 40,995
Beech - 52,254
Elyas - 39,379
Falco - 92,112
Kiwina - 19,517
Panzer - 57,444
Tsak - 38,912
Mak - 0

As we even everyone out, Mak's share is zero as his current wealth sits at 183,763. For anyone interested, here's the somewhat overly complicated method I used do distribute this wealth to get everyone about even.

Since you have access to teleportation, feel free to make a visit to the catacombs. We don't need to roll for each teleportation. I just want to get everyone geared up so we can start the next adventure.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday March 12th, 2024 5:47:24 AM

(OOC added the above gp to Tsak's character sheet. Tsak is as flush as he's ever been)

Tsak guesses the best thing to do is put the whole chest into the bag of holding until they can get it back to the Rose. Or someone could just teleport it. He's not sure if he needs anything for the journey ahead. He talks with most of the Petals separately looking for inspiration or guidance.

When the petals all get a chance to sit together he poses the main question on his mind How are we gonna find the phylactery. Not much point fighting the lich until we find that - cause we can't kill him without it. At some stage he's gonna get lucky.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Tuesday March 12th, 2024 10:06:55 AM

Before they are teleported back Falco runs back to the catacombs for a couple of more purchases. Boots, a ring and a belt that will help him in future battles. He knows he needs more survivability and a greater ability to move around the battle field to heal.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Tuesday March 12th, 2024 10:10:02 AM

We have to learn more about the lich if possible. we already searched his underground bunker. maybe his phylactery is on the other side of the portal? it is difficult to find one because it could be tied to any magical item. But I don't know that we can do much more for the village without finding and dealing with the lich for good.

Elyas continues to help with shuttling people between the Rose and the village, which is fairly easy to do now that he has a studied anchor point on both sides.

He stops in the Catacombs during one of these hops as well

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday March 12th, 2024 10:21:07 AM

Panzer pulls the crystal ball from his pack.
" I thought we were going to scry on him with this, right? He's pretty messed up, being a fine powder the last I saw him. He needs to reform and I am hoping that makes it hard for him to resist things like this right now. From what I hear from our magic folks that dagger is PART of him, made from one of his bones. That should be a strong connection to him and should allow us at least a glimpse of where to go to find him. Additionally, a good part of his kit was meant to make people not able to find or see him for what he really is. With that gone and him regenerating from ash he shouldn't be able to use such items right now. I think this is a perfect time to spy on him, find him, and go finish kicking his butt to the point he stops coming back. Once he is really, truly gone I think these folks will get better."
Panzer looks proud that he managed to figure this out all on his own. You had heard he wanted to become a weapon mage once but gave it up when he saw how it hindered his fighting. Maybe he does have some brains in there after all.
Panzer returns to the catacombs. After taking both of those spells directly to the face, the Badger kin is thinking defensively. He wants a ring of evasion, a pearl of the sirens so he doesn't need to worry about drowning or not being able to fight underwater and a pair of winged boots so he can get to bad guys faster and without stepping in bad things like red slime and woldsblood.

OOC
I saved the crystal ball out as party loot to do this very thing. I had heard other party members discussing it and it sounded like a good plan. So yeah the crystal ball is party loot and we can sell it when we are done and split it.

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Tuesday March 12th, 2024 3:45:53 PM

News that Aisildur might be in jeopardy certainly got Mak's attention. It has been a while since he'd been home, so he wondered what the place was like now.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday March 12th, 2024 5:48:40 PM

(OOC: Checking in; on phone was in office today. Will make a longer post when I can)

Ayotnom resolves to go to the catacombs as for what he was wondering plain wise he wanted to know if there was an item that could protect against any negative effects of the shadow realm

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday March 12th, 2024 5:57:33 PM

Kiwina does what he can to estimate what surface features the chamber with the lake is under, making trips up and down as needed to figure it out. He does not try to cross the lake, or even enter the cavern it is in.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday March 12th, 2024 6:00:17 PM

To clarify, Kiwina has 12 ranks in geography, 23 in perception, and 25 in survival to help with that assessment, and is making multiple attempts to narrow in on the most likely spot.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday March 12th, 2024 11:50:24 PM

Posting for Beech (He's not feeling well)
Beech heads to the catacombs to pick up some special arrows

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Wednesday March 13th, 2024 1:35:39 AM

Ayotnom takes stock of his items, his wealth and what it will cost to upgrade.

Eventually he settles on his rapier, his cloak, his headband, his amulet and his ring going up 1 step each and then sets off to the catacombs to make it happen.

DM Mark - Wrapping Up Purchases 
Wednesday March 13th, 2024 2:57:36 AM

A bit overwhelmed at his new wealth, Tsak tries to put it aside and focus on the lich, thinking finding the phylactery needs to be a priority.

Elyas agrees with Tsak. He fears that it may be difficult to help the village further without dealing with the lich for good.

Panzer has been thinking. He suggests scrying the lich and using the bone dagger to help with this. He looks forward to ending the lich completely, as he too thinks that may be necessary to helping the people here.

Mak is concerned that the lich seems to have mentioned using orphans in Asildur to further his experiments.

Ayotnum considers what may be most effective to prepare him for where the party is going. He knows they plan to journey to the Forest of Regret in the Realms of Shadow. Information on what may be there has not been definitive, but he generally knows the place is populated by the souls of the dead, doomed to wander that realm until they resolve things from their lives. Many become trapped there and never leave the Realms of Shadow. The old hermit warned the Realms of Shadow can be a dangerous place for the living because of this.

Kiwina uses his skills in geography and survival to try to determine where the underground lake might be relative to the town. Underground, he looks out over the dark, still surface of the lake, careful not to cross it or go in as he recalls the ghouls that attacked in increasing numbers before. He is able to determine that the underground tunnels lead away from the town. Coming back up, he thinks he knows the approximate area of the forest that should be above the underground lake, though it is probably a few hundred feet beneath the surface.

Ayotnom, Falco and Beech focus on what sorts of items may help them in this place.

Fortunately, Elyas is able to ensure everyone can make their way to the Catacombs.

As the Petals ponder the sources of the malady affecting the people of Willsden, they are a little sad. From the looks of the homes here, this looks to have been a thriving village, but the people they see before them do not look capable of maintaining what they have for long. It's rather reassuring to know that some of the druids are here and will help look after them for now.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday March 13th, 2024 5:28:53 AM

Tsak notices Kiwina popping about here and there, measuring things, consulting maps. He's intrigued.
What're ya thinkin big guy?

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Wednesday March 13th, 2024 8:23:16 AM

Mak continued to lay abed as he recovered from his injuries.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday March 13th, 2024 9:54:00 AM

Falco tries on his new gear, particularly enjoying the fancy new boots, and waits for the group to regather.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday March 13th, 2024 5:52:53 PM

"I think we need to leave the village to those who are in the area. Because I'm assuming we are not moving here for the next year or two to be sure they recover. We can probably support those who we leave here, but I'm betting evils of the Wold won't just stop for a couple years. During Mom's adventuring years, she told of some down times, but there was always something simmering away in the background that needed looking into."

He seems a bit distracted by something.... Highlight to display spoiler: { put in Catacombs order, Slaying Arrows can be shot from anysize? since they don't do the arrows damage?}

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday March 13th, 2024 6:12:40 PM

Once he finishes his purchases in the catacombs Panzer returns and is ready to follow the Lich into the Realm of Shadows.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday March 13th, 2024 7:59:44 PM

Kiwina replies to Tsak that he just would like to be able to get around the lake of undead -- although a way into the tunnels further from the village would not be a bad thing in his mind. As deep as that cavern seems to be, he's got no way to get down to it. On the other hand, that also means he's not worried about the ground collapsing onto them if he does what little he can to start filling the lake in.

(Soften earth and stone would take about three weeks to fill the lake, assuming he could keep the cavern ceiling in range of the spell.)

Kiwina agrees somewhat with Panzer -- he's probably as ready as he's ever going to be to follow a lich through a gate to the Shadowlands.

DM Mark - Wrapping Up Purchases 
Thursday March 14th, 2024 3:31:30 AM

Mak spends the day relaxing in town as his friends shuttle back and forth to the Catacombs with Elyas. Falco tries on his new gear, and Panzer has wrapped up his purchases.

Tsak notices Kiwina's business and brief absence, and asks him what he's doing.

Kiwina tells Tsak that he's trying to figure out where the underground lake is located, since he's considering bringing the roof down over it and hopes there may be another entrance to the chamber where the pool of Woldsblood and the portal is.

Beech worries that the malady affecting the folk of Willsden may take as long as a year or two to wear off, and he trusts the druids to keep an eye on the people until then. This causes some concern among the druids. Jasent says, "A year or two? Do you really think these folks could be ill that long? If that is the case, perhaps we should relocate them to Cresthaven where they can be better looked after by a larger community. Do you have any means of divining how long they may be affected? I fear that even in this state, they may not willingly relocate."

The Petals see four villagers heading off into the woods carrying bows and a few poles. You also see that one of the villagers has carelessly cut his leg with an axe while chopping wood. He sits down, looking at the wound, seemingly numb to the pain.

(Does anyone still need to wrap up Catacombs purchases? If there any mundane things that are needed, the druids may be a useful source for certain items.)
—-------------------------------
As to Beech/John's question about Arrows of Slaying, typically magic weapons do not resize. However, for an Arrow of Slaying, let's assume it will resize since as you note, it's damage is a fixed amount. Good suggestion John.


Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday March 14th, 2024 4:06:56 AM

Oh ok, good idea, but shouldn't we confirm the 'other way in' thing before we collapse the roof or otherwise wreck the way in that we know about?

Tsak is as ready as he'll ever be. He spends his days feeding soup to Mak and helping out wherever he can. It's times like these he still misses Esmerelda.

Ayotnom Ogini Hugh C 102/102 | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) 
Thursday March 14th, 2024 4:32:55 AM

(OOC:Just took care of mine)

Ayotnom now has several upgraded items including his amulet, headband, ring, rapier and cloak

Ayotnom says, "Don't forget we have to distract that scaly arm somehow when we go to enter the portal."

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday March 14th, 2024 6:50:58 AM

OOC: I’ve some experience with bows. The size of the arrow relies on draw length. Beech can have a large body, but a medium human like torso which gives him the same draw as a human. No need to resize the arrows.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+16=20 ;
Thursday March 14th, 2024 8:54:56 AM

"A Party Favor or three should distract that beastie."

To the Druids "We will defer to whatever you decide, we discovered the problem, and we are going to go and end the undead thing that created this mess. Maybe, just maybe when we put that permanent nail in him and send his soul off to judgement, it will break whatever effect that is holding on so tightly.
But then again it may not. If I can make a suggestion for when they do return to some sense of normal, try to work with them. I can't say it will make any difference, but maybe, just maybe, they and you can form a working relationship rather than a semi-combative one.
We will stop back by to inform once we are successful, unless one of the higher powers decides our presence is needed elsewhere without delay, if that's the case, we will manage to get you a message, I hope..."


Diplomacy so as to calm the Druids and give them some hope.... Roll 20

Highlight to display spoiler: { Beech has quivers of various size arrows, because he does sometimes get larger and shooting shovel handles is more effective than shooting shovel handles that return to normal arrow size after firing.}

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Thursday March 14th, 2024 9:36:00 AM

Falco stretches his feet in his new boots and then look at the Rose docked off shore. He activates the boots and flies out o the ship, practicing how to use them and how best to maneuver Once he is confident he waits for his teleport back to the main group.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday March 14th, 2024 9:36:16 AM

Elyas rejoins the group after finishing the catacombs jumps.

"We should use the crystal ball to see if we can get any hint about where the lich is, or what kind of container he is in. Panzer, do you want to do the honors, or should I?

Elyas also would like to spend some time the next time we camp looking through the lich's spellbook.
[ooc:did we ever get a list of what was in that spellbook? I don't remember seeing it.]

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+20=40 ;
Thursday March 14th, 2024 10:23:03 AM

Panzer licks his lips. He had done a little research into things like crystal balls and scrying while he was at the WLA and while he sat waiting in the catacombs. He had learned that planar barriers were significant in thwarting scrying attempts. Thus he wanted to be on the other side of that portal when he tried this.

He mentions this to the others and signifies that he is ready to go back down into the caven and try to scry on the lich. If they are ready he will head down and prepare to cross the barrier. Before going he will take the Bone dagger and the crystal ball and store them in his backpack. He will also use his wand to enchant both of his blades with Weapon Bless and himself with Shield and then head through the portal to perform the scrying. He is fighting defensively as he flies through the portal.

The rest depends on if that big scaly thing is still there wanting to die. If it is then combat will happen. If not he will unpack the items and , in full view of the portal attempt to view the Lich.
The crystal ball does not say it requires anything to activate but in case it does here is a UMD check. Panzer wants this to work so he applies a hero point wherever it will have the best effect, either on the UMD check, or hopefully to the Lich's saving throw or to what information is gleaned from the attempt, (DM's call)
UMD Nat 20 for 40

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 14th, 2024 10:23:42 AM

Hero point spent

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 14th, 2024 10:27:07 AM

if combat happens Panzer's AC's would be
Normal 35
Touch 19 (I don't think shield will help this)
Flat 28 (shield helps but dodge and thus fighting defensively IIRC does not)
Plus any other buffs he gets pretransition

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+15=23 ;
Thursday March 14th, 2024 7:44:47 PM

Kiwina helps the hurt villager (23 on a heal skill check, plus a CLW if needed).

He tells the druids, "The effect may stop when we vanquish the lich. But it looks like trying to care for them will be more than a handful. Move them when you think it's best."

To Ayotnom he adds, "Distract the arm? Might attacking it once we're on the other side be a distraction?"

DM Mark - Wrapping Up Purchases 
Friday March 15th, 2024 3:24:11 AM

Kiwina tends to the villager with the axe wound to his leg. It was a pretty bad gash, but a curative spell from the centaur fixes him up. The druids are impressed and will talk to Kiwina about his profession and spellcasting abilities.

Tsak worries that Kiwina's plan of bringing the ceiling down over the ghoul infested lake may seal off the way to and from the room with the portal.

As Tsak mentions the portal, Ayontom wonders aloud if the party is prepared to deal with whatever was on the other end of that scaly arm that reached through. Beech suggests throwing the thing a party favor. Kiwina suggest just attacking the thing on the other side.

Elyas suggests using the crystal ball to scry on the lich.

Panzer is happy to oblige. He takes the crystal ball as he holds the bone dagger, and he focuses on the image of the lich. As he concentrates, the crystal ball grows cloudy and seems filled with mist for a moment. And then … nothing. Bit of a let down really. But it seems to have no effect, and the crystal ball is clear once again. (No need to expend a hero point. As I look over the rules for hero points, there's really nothing that a hero point would do to diminish another's save or other defenses. Hero points affect the PCs rolls and saves and such. Also, I know Panzer intended to scry the lich once through the portal, but he may try again once he passes through.)

Mak and Falco are ready to proceed. However, an overlooked element is that Elyas has been teleporting party members several times today, so he's pretty much out of 5th level spells. A prudent party may decide they want their mage at full power going in, so the DM assumes you would rest another night for this.

So, the following day, the party will bid the druids farewell. Kiwina tells them that the Petals hope that vanquishing the lich may release them, but if not the druids should do what they think best.

As the party heads down, they are confronted with the large, dark lake, and I need to know what you do to move across it. There is that boat, but it's on the far side as you used fly spells and such last time you came back. You may recall that crossing the lake with the boat drew the attention of ghouls that attacked you. Strangely, the ghouls never left the lake. At least, not as far as you know.

If you decide to simply fly across, kindly let me know what spells you use and mark them off.

If you do avoid contact with the lake and proceed directly to the portal, before you is a green, shimmering portal 25' wide. The room here smells pretty awful, what with decaying undead, and rotting bodies. Running through the portal is a 5' wide channel filled with Woldsblood, leaving plenty of room on either side to pass through the portal without contacting the Woldsblood. While proximity to the Woldsblood can leave you dazed for a round, the short duration means we don't need to track that now.

Please let me know (1) what you do about crossing the lake, and (2) how you prepare and proceed through the portal. Of course, if you decide to fight the ghouls, we can take it from there.

(For Elyas - I forgot about the lich's spellbook. I will get that info to you tomorrow.)

Ayotnom Ogini Hugh C 102/102 | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) 
Friday March 15th, 2024 5:09:42 AM

(OOC: Ayotnom can cast up to 3rd level spells, Lich's book might interest Ayotnom too)

Ayotnom uses a fly spell to cross the lake. As for the portal he says, "Who has the party favor? Last time merely putting the food on string near the threshold caused the arm to appear. We need to distract it first with something so some of us can cross and engage leaving things open for the rest of us to make it through."

Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday March 15th, 2024 8:12:39 AM

Mak rose from bed still stiff and sore from his ordeal. He felt a little guilty for his fear and subsequent flight from the battle however, so he prepared in silence as he adjusted his bandages and gingerly donned his armor and equipment. He didn't know what the plan was since he'd been out of most of the discussion, but he'd been told they were shipping out, so he'd be ready.

A short time later Mak joined up with the crew as he limped up to them. "Where are we headed?" he asked.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Friday March 15th, 2024 11:04:54 AM

If Mak is actually still injured Falco would heal them him the night before they head back to the portal.

Falco looks at the water and thinks on the ghouls. "IF they don't leave the water, and the water isn't too deep, I could probably clear them out using holy channels repeatedly. Still best to leave the for only if necessary."

Crossing the water is easy enough with his new boots leaving him the option of flying twice more that day. As always he stays to the back of the group as they discuss the portal and will try to be the second to last member though so as not to be a target.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Friday March 15th, 2024 11:15:20 AM

{Header Update}

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday March 15th, 2024 11:43:49 AM

Tsak looks at Mak Land of the dead. We hear they have donuts, and maybe some whiskey.

Tsak's armour can fly him back across the lake, and he could probably carry some other stuff too - someone's backpack, spare pair of boots, a broken fighter. He can only use fly once a day, but what could possibly go wrong on the other side of the portal with the Woldsblood and all? Piece of cake!

Before crossing over he looks to Kiwina You wanna clear these things out boss man or do we just fly right over top of them?

Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday March 15th, 2024 12:11:00 PM

OOC: Don't know why Mak would be healed. He took nearly 90 hp of damage and it's only been 2 days, maybe 3.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday March 15th, 2024 2:37:15 PM

Once the group is rested and ready to proceed, Elyas checks to see if anyone needs additional help crossing the big lake. He has a Fly spell and could use some dimensional steps to move someone else if needed.

For himself, he tries out the new boots he just purchased in the Catacombs and flies over the lake easily.

Standing in front of the portal Elyas casts See Invisibility and Protection from Evil on himself. He also has Mage Armor and Darkvision on himself that he casts most mornings.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)

On Party

Summon


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday March 15th, 2024 3:41:29 PM

In the morning, Beech casts Overland Flight on himself, it may be slower than a regular fly spell, but it's duration is hours long....
"I suggest avoiding the lake, for two reasons. First, we want to conserve as much of our "Power" for once we cross the portal to the Shadowlands. Second, most important, we may need all the time we can get to find our target once we get there."
Most seem able to fly, so getting across should be simple.
once we as a group gets to the portal and the important question is asked....
"Who do you think brought the party favors. But I need someone to toss this boar leg through first to get it's attention."
Beech pulls a good sized chunk of smoked boar leg out of his sadlebags and holds it out to be taken. After which once he sees it grabbed, hacked or whatever it does, he'll toss a fireball at it to start with, expecting Panzer to be about a 1/2 step behind the blast...

Return To Index      Next Module (Into the Realms of Shadow)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage