DM Mark - "That could have been much worse." Tuesday December 12th, 2023 1:32:12 AM
The Petals are glad to be past that murky lake. They assess their current position and decide to move further down the tunnel. Mak takes the lead and Tsak brings up the rear of the group.
As they go, the heroes keep a sharp eye out. Beech’s Dancing Lights bob along with you as you go. You find the tunnel is about 10’ wide and about 8’ tall. It winds for about half a mile, and you’re pretty sure you’ve ventured outside the village above. The sharp eyed among you are the first to notice that the further you travel the longer and darker the shadows seem to get. It’s almost as if the dark presses in and light struggles to push back the darkness. Soon, this becomes apparent to all, and it’s unsettling.
Everyone starts to feel … something. Is it sadness, emptiness, a tug on your soul? Everyone needs to make a DC 13 Will Save. If you fail:Highlight to display spoiler: { a sense of impending doom begins to affect you and you have a -1 to attack rolls and saving throws.}
Eventually, the earthy, metallic smell of the damp tunnel changes a bit. In addition, you begin to smell a pungent smell not unlike the grease used in machinery and metal working. Or maybe like lamp oil. Soon, the tunnel floor becomes more damp and you see what appears to be an oily liquid covering the floor going forward. Exploring this, you find that it’s actually water covered in a thin layer of black oil. You can see the tunnel stretches forward, but the floor is covered in liquid. Assuming the floor does not drop away, you’d guess this oily water is about 2’ deep up ahead, though you can’t really see through to the floor to know for sure.
What do you do?
I put you on the map based on where you said you were, or in order of posting. Feel free to rearrange this as you see fit. It took you maybe 15 minutes to get here - please include in your next post any spells still running and such.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So d20+6=15 ; Tuesday December 12th, 2023 6:29:38 AM
Mak kept moving along until he got to the oil covered floor and stopped.
OOC: Will Save +6(+8 v Fear), Roll 15
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH d20=17 ; Tuesday December 12th, 2023 10:42:29 AM
{Will Save: 37}
Falco doesn't really even notice what was happening given his strong willpower. {+20} Finding the oil covered water Falco shudders at the though of cleaning his feathers before he has a worse thought.
"Anyone want to take a sample of the oil and see if it is flammable? Wouldn't do for us to be trapped in an inferno of burning oil. Of course I am not sure what else we can do."
Falco moves to the edge of the oil and will stay near the back of the group when the move in.
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) d20+13=20 ; Tuesday December 12th, 2023 11:08:15 AM
Elyas moves forward to examine the oil slick
(Will save = 20, pass)
he starts by casting detect magic to see if the oil or something hidden by it are magical.
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 1/3X magic missile, Comprehend Languages Level 2: Darkvision, Scorching Ray, Mirror Image, Glitterdust, 1/3X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone Level 7: 1/2X Summon Monster VII, Force Cage Special: Acid Dart (8/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (30/390)
Active effects: On Self: Mage Armor (13 hours) darkvision (13 hours)
On Party
Summon
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet d20+11=31 ; Tuesday December 12th, 2023 12:40:48 PM " Nope, not going in there. That is what I call an obvious trap, even someone like me can see it. What worries me is what it might be distracting me from. You guys can detect magic and stuff on itand see what you find but I think we should burn it off before continuing." Panzer tries to make himself small so that others can get to the oil to do what they need to do. Will save 31
Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character Tuesday December 12th, 2023 9:15:51 PM "Torching it won't be a problem...." Beech says in an offhand way.
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+13=25 ; Tuesday December 12th, 2023 10:12:36 PM
(Will save = 25)
Kiwina does not move up until those in front of him have.
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) d20+13=14 ; Wednesday December 13th, 2023 12:15:38 AM
(Will Save: 14 but nat 1 so fail)
Asimov says, "We're doomed but we probably don't want to torch the oil till we know what is on the other end."
Torch it, don't torch it. Torch it now, torch it later. Whatever...
A brooding Tsak hangs back in case Beech does torch it, and waits for somebody to come up with a plan.
DM Mark - "We're doomed..." Wednesday December 13th, 2023 1:10:30 AM
The heroes are trotting along the damp tunnel, but an oily substance on some water ahead stops them in their tracks.
Mak waits for his friends to propose a solution. Panzer recalls his last foray into murky water and wants none of it this time. He thinks this must be a trap, but worries more that the oily water might be a distraction from something worse.
Falco dreads the thought of being covered in oil, and wonders if the oil is flammable. Beech is intrigued and seems ready to light anything on fire.
Elyas casts Detect Magic. He does not detect any magic associated with the water or the oil, or anywhere in range except for what the Petals themselves have.
Kiwina watches.
Aytonom says, "We're doomed but we probably don't want to torch the oil till we know what is on the other end."
Some careful experimentation with the oil here suggests that this oil is somewhat flammable. That is, it can be lit on fire with exposure to a decent fire source (torch, fireball, etc.), but it is not so volatile that fire causes it to explode.
Knowledge Dungeoneering DC 0: Intentionally burning this oil off in this enclosed space is likely to not only be smoky, but it would also use up all the oxygen here, rendering the area uninhabitable for a while.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So Wednesday December 13th, 2023 8:28:54 AM
Mak wasn't ignorant of dungeoneering and mentioned that a fire as large as this oil would likely create would use up all the air such that they wouldn't be able to breath.
"We should turn around. Anyone could light the oil and kill us all. They'd only need a safe passage away after lighting it up. Or we could light it and teleport away. Might be safe in about a week, I'm guessing."
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Wednesday December 13th, 2023 9:53:05 AM "The problem is we don't know what we are going to destroy or who we would kill. I think we have to know it is a risk and push on. I don't want to but I can't think of what else to do."
Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character d20+9=12 ; Wednesday December 13th, 2023 12:35:07 PM
Beech feels Doomed as well, after having made the comments about torching it, it settled on him that it could be bad, and multiplied into an overall doom.
Obviously shaken a bit, "Well, we got two choices.... something ahead does bother me though...."
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet d20+25=32 ; Wednesday December 13th, 2023 9:13:03 PM "This is dumb, but i've done dumber things." Panzer says He shrugs and starts walking into the water. It comes to his waist, assuming it doesn't get deeper. " I'll take a look ahead, sit tight I guess." Perception 32
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Wednesday December 13th, 2023 10:38:17 PM
Kiwina is a bit surprised no one is trying a flying reconnaissance, but can't do so himself.
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Wednesday December 13th, 2023 11:55:10 PM
Ayotnom says, "Anyone got prestidigitation prepared? Could we use that to clean the oil?"
DM Mark - "I think we have to know it is a risk and push on." Thursday December 14th, 2023 2:28:36 AM
Everyone looks at the oily water ahead. The discovery that the oil can be lit on fire causes concern.
Mak suggests not venturing forward, suggesting that perhaps it could be lit on fire and the Petals could just come back in a week or so.
Beech is shaken at the thought of pressing ahead.
Ayotnom suggests prestidigitation could be used later to remove the oil on anyone.
Kiwina wonders why no one has considered flying over the oil to scout ahead.
Falco worries that simply lighting the oil here could destroy or kill something unintended. He sees no other recourse than to press on.
Panzer agrees with Falco that the only way is forward. He admits moving forward may be foolish, but decides to scout ahead anyway.
Panzer moves slowly into the water. It’s only about 2’ deep as he forges ahead, but still that’s pretty deep for the little badger. He worries as he begins to get deeper, but he soon realizes that it’s just some minor variations on the floor here, and it simply ranges between 1.5-2.5 feet deep as he goes. He scouts ahead for aways, and it’s fortunate he can see in the dark, because there is no light source here. He soon finds that all but his head is covered in a black oil. Yech.
After several minutes, the tunnel widens into a larger area, still covered in about 2’ of this oily water, and at the far side is a grey wall. In the middle of this grey wall is a strange, metal circle about 2’ across. The circle is covered in strange symbols and has a button in an oval on top. (The map link below shows this metal circle and symbols.)
The DM presumes that Panzer will return and report his findings, and that seeing that Panzer actually did come back, the entire party will press forward in the oily water to see this grey wall and the large metallic disc.
You look at the metal circle, trying to puzzle out the symbols there.
Linguistics DC 15:Highlight to display spoiler: {These symbols are in High Woldian.}
Linguistics DC 25 or Comprehend Languages/Tongues: You know enough about High Woldian to access these pages: Introduction - you can scroll through specific pages by clicking “next” on each page. Also, on the upper right is a High Woldian Dictionary where you can see words that are made up from a combination of the phonetic symbols of the High Woldian language. High Woldian Alphabet - at the bottom of this page is the Common Tongue alphabet as it is represented by one or more High Woldian phonetic symbols. So these symbols essentially represent a way to translate the Common Tongue letters into High Woldian, and vice versa.
Note - I did not put that last part in a spoiler. While you would need at least one character that makes a Linguistics DC 25 or can cast Comprehend Languages or Tongues, I wanted to provide these links to all so all the players can help with this puzzle even if it would technically only be one PC that is actually doing it in the game.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Thursday December 14th, 2023 4:33:16 AM
(OOC the short-cuts didnt work for me, got 404 not found errors)
Tsak notes that whilst the water nearly covere Panzer it would barely come to his waist. He turns to Falco - You can ride on my shoulders if you want, save you getting oily water all thru your plumage
Whether or not Falco takes him up on the offer Tsak prepares to move to the circle and help solve the riddle.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Thursday December 14th, 2023 8:39:56 AM
Falco clicks his beak as Tsak offers a ride. "My friend I would much appreciate that. It is times like this I miss my old basic wizards spells, prestidigitation is great for getting clean."
Falco happily rides on Tsak's shoulders as they move through the oil and water. He looks at the symbols and shrugs having no way of interpreting them.
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) d20+20=31 ; Thursday December 14th, 2023 9:58:37 AM
Elyas will move forward witht he group to examine the disc. He unfortunately has used up his flight spell and most of his dimensional steps for the day, as it has been a while since the last rest. so for now he just trudges through the oily water.
When he sees the disc he asks for quiet and studies it quite intently for several minutes to try to work it out.
[using a hero point for a +8 to the roll. I think i likely have one of the higher linguistics rolls in the group and we don't want ot miss this one.] Linguistics = 31
"this is High Woldian. much of it is covered in this oil, so i can only make out three characters.... it appears to be numbers. Four.... Zero..... Four....
What could it mean?
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet Thursday December 14th, 2023 3:18:50 PM
Panzer is smart enough to not touch the button, but curious enough to reach above the button to se if the serrated line above it slides left and right. Having heard Elyas's decoding he thinks it might.
OOC I also got errors so no ability to decode the cypher. Also no linguistics.
Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character d20+2=21 ; Thursday December 14th, 2023 3:28:50 PM
Beech, uses Prestidigitation when and as possible to clean off people, he sees the symbols and is glad for the schooling he received. Of course he'd never admit that to his mother... She'd never let him forget it. "I recognize that as High Woldian, but when I look at writing too much symbols and letters start flip flopping. It's very hard for me to concentrate on them. Guess I should have taken mom's suggestion and picked up a couple scrolls to help out." He continues to clean up people, and the water surface of the oil giving people a clear space to at least stand in only water...
Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So d20+18=38 ; Thursday December 14th, 2023 4:55:30 PM
Mak looked at the letters and shrugged. "High what?" he asked.
The duelist then stepped away from the disk and took up a position to guard the group from enemies.
OOC: Perception +18, Roll 38
DM Mark - Links Fixed Thursday December 14th, 2023 6:33:13 PM
Looks like I had an error in those links. They're fixed now. Sorry about that.
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) d20+15=24 ; Thursday December 14th, 2023 8:31:55 PM
(Linguistics: 24)
Ayotnom says, " I concur the symbols are High Woldian but I'm not sure about which one is which."
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet Thursday December 14th, 2023 9:09:18 PM "shouldn't there be 26 letters in an alphabet?" asks Panzer. " Is one letter missing?"
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+5=19 ; Thursday December 14th, 2023 10:13:17 PM
(Linguistics = 19)
The meaning of the symbols is beyond Kiwina, even though he recognizes the language.
Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Thursday December 14th, 2023 11:03:29 PM
Based on Panzers observation Tsak has another look. With Elyas' help (he passed the linguistics check for all of us, if I read the DM post right) he's able to narrow it down.
Yeah, you're right, the 'K' is missing. Does that mean anything to anyone?
DM Mark - "High what?" Friday December 15th, 2023 1:08:24 AM
Elyas is not happy trudging through the oily water. Upon reaching the grey wall and the symbols in the metal circle he asks for quiet as he calls on his heroic mental reserves to remember his tutelage in High Woldian from his younger days. (Wow, it took me a minute to understand Ben’s puzzle for me about seeing a Four.... Zero..... Four. Nice reference. Also, I fixed the links - sorry about that.)
After leading his friends back to this place, Panzer listens to Elyas. He reaches up to see if that squiggly line at the top of the whole design slides back and forth. He wonders why there are only 25 letters here instead of 26. Elyas may recognize that squiggly line as a word in High Woldian (now that the DM fixed the links.)
Tsak kindly offers to carry Falco on his shoulders to avoid the oily water on his feathers. Falco gladly take him up on the offer. Once they get to the strange grey wall, Falco puzzles over the device. Tsak listens to Elyas explain things, and he notices that this High Woldian alphabet seems to be missing the letter “K”. Elyas would be able to explain that in the High Woldian phonetic alphabet, C and K are the same symbol. This also answers Panzer’s question about there only being 25 letters here instead of the 26 in the common tongue.
Beech recognizes the script as being High Woldian, but laments not paying more attention to his mother’s efforts to teach him more. He uses Prestidigitation to clean where the oil has splashed up on his friends, but since everyone is still standing in 2’ deep oily water here, he knows it’s just a matter of time before they’re a mess again.
Ayontom also recognizes the High Woldian scripts, but is unable to puzzle out more. Kiwina is in the same boat.
Mak isn’t sure what this whole “High Woldian” thing is about. Maybe oil fumes here are putting the “high”’ in High Woldian. He takes up a rear position to stand guard.
As noted before, I put the (now fixed) links there for all. Even if your character may not know enough to help, you as a player are welcome to help figure this out.
Here is your map. Please move yourselves on the map, or let me know where you move to.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Friday December 15th, 2023 10:11:55 AM
Falco stares at the metal plate until his eyes go little cross-eyed. He blinks a few times unsure what to make of it.
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) Friday December 15th, 2023 12:13:39 PM "It looks to be the High Woldian pheonetic alphabet. Not numbers at all... now that it is clean I can see. one symbol for each letter. Interestingly it is written left to right instead of the usual top to bottom that they usually wrote high woldian in.
possibly a password? touch the letters int he right order to open the passage? but likely made by someone who is not fluent in the old language hence the pheonetics instead of the usual pictographic words. the symbol at the top there represents 'water'. could it be that simple? w-a-t-e-r?
Thoughts?
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet Friday December 15th, 2023 10:48:21 PM
Panzer stops touching the squggle as soon as Elyas says what it is, he puts his hands at his sides so he doesn't flood the room or anything bad like that. That sounds like a solution, and Panzer likes easy.
Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character Saturday December 16th, 2023 12:19:19 AM "Again, lettering and such get easily flip flopped in my mind, so puzzles are extremely difficult for me. Regular numbers are somewhat easier..." Beech, will keep the oil away as well as he can, and as usual, he stays prepared to cast a spell....
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+21=36 ; Saturday December 16th, 2023 6:08:14 PM "I think there's more to it," says Kiwina, looking around for other parts of the puzzle. Things written on the walls maybe. . .
(Perception = 36; Kiwina gets an additional +2 when "on water," but I doubt this qualifies as a water terrain)
Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Sunday December 17th, 2023 3:15:49 AM Good thinking, lets try it. What could possibly go wrong? Gotta be better than dying of starvation while we worry if we're wrong.
Tsak is prepared to type in the code word 'water' if there's consensus.
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Sunday December 17th, 2023 8:45:06 PM
Ayotnom goes to stand next to Beech. He says, "I think we are missing a k maybe?"
DM Mark - "Good thinking, lets try it." 4d6=14 ; Monday December 18th, 2023 1:39:16 AM
Falco looks at the High Woldian symbols, but can’t make heads or tails of them.
Elyas looks at the elaborate metal plate. At the very top is a symbol he believes represents water. He wonders if just touching the letters for water is enough?
Panzer worries a wrong move might flood the chamber with water, but he agrees with Elyas.
Beech has trouble with letters, so he focuses on cleaning oil off where he can.
Kiwina thinks there must be more to this than just the water symbol. Indeed, as Kiwina looks he can see that what appears to be the symbol for water actually rests at the top of this whole thing. Perhaps the symbol for water is only part of this. What is he missing in all this?
Ayotnom points out that the alphabet is missing the letter K, but Elyas already explained that it is missing because in the High Woldian phonetic alphabet, C and K are the same symbol.
Tsak decides to give it a try. With Elyas’ guidance, Tsak presses the High Woldian symbols corresponding to W-A-T-E-R. As he does so, the pressed letters glow one-by-one until those 5 symbols he pressed are glowing. Nothing seems to happen, and those 5 symbols remain glowing. After some puzzling this out, it would probably occur to Tsak that there is a button there in that oval above the circle that contains the High Woldian alphabet. He presses the button in the oval. Electricity arcs through his finger and up his arm! He takes 14 points of damage from an electric shock! Having made his guess and pressed that button, the 5 letters he had pressed now stop glowing.
Tasks eyes are wide open from that electric shock, and the others can see that Tsak’s hair seems to be standing straight out from his head, which is a new look for the half-orc.
The baleful symbol sits on the grey wall as it did before.
Examining the grey wall, you’re not quite sure what it is really. It’s not stone, and you don’t think it really looks like metal. The large symbol does appear to be metal. You’re just not sure about the rest of that grey wall. It simply seems to be a large, flat expanse of grey material with a large metal object in the middle.
As noted before, even if your character may not know enough to help, you as a player are welcome to help figure this out. Introduction - you can scroll through specific pages by clicking “next” on each page. Also, on the upper right is a High Woldian Dictionary where you can see words that are made up from a combination of the phonetic symbols of the High Woldian language. High Woldian Alphabet - at the bottom of this page is the Common Tongue alphabet as it is represented by one or more High Woldian phonetic symbols. So these symbols essentially represent a way to translate the Common Tongue letters into High Woldian, and vice versa.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Beech (JohnC) AC 20(24)/15/15,HP 70/82 See Invis/Darkvision Character Monday December 18th, 2023 2:21:31 AM
Beech all cross-eyed closes his left eye tips his head to the side a bit, counts on his fingers and mumbles out loud a bit. "Water... nope... Huh.... too little... H... way too little... " He turns his head the other way, snaps his fingers and reaches past to hit 5 letters.... and then the button.... He saw the shock that hit Tsak but doesn't seem worried... Highlight to display spoiler: { B L O O D }
Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Monday December 18th, 2023 4:49:05 AM
Tsak is getting a real strong feeling of de ja vu. He's been zapped trying to get puzzles right before. You'd think he'd learn, You'd be wrong. He takes a few deep breaths and jazz hands a bit to get feeling back into his fingers then sets up ready to try again. At that point Beech reaches past him to steal his thunder, but he gets distracted when he sees a reflection of his hair in the water he's standing in. Cool! he thinks, that is a new look. Then he waits to see if Beech gets zapped.
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) d20+15=22 ; Monday December 18th, 2023 9:49:52 AM
Elyas joins Kiwina in looking around.
perception = 22
"Maybe there are more symbols around? Hopefully the water symbol doesn't mean we have to go in the water in the last chamber to find the answer. those creatures sounded scary
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH d8+5=6 ; Monday December 18th, 2023 11:01:30 AM
Falco stapes behind Tsak once the current stops flowing and quietly heals some of the damage to keep the group near peak condition.
{CLW on Tsak = 8hp} "Maybe we could push the buttons with the back end of an arrow or something that doesn't conduct electricity."
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet d20+25=37 ; Monday December 18th, 2023 5:40:28 PM
Panzer too starts checking the walls looking for more panels. He seems to recall a play he thinks was called 5 Elements and it had a puzzle that needed 4 solutions at different points in a room. Perception 37
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Monday December 18th, 2023 10:08:39 PM
Kiwina walks up to the wall and sees if he can pick up the symbol for water from the rest of the apparatus.l
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) d20+9=15 ; d20+15=21 ; Tuesday December 19th, 2023 1:20:42 AM
Ayotnom says, "What about something like Water of Life or Life Water. Doesn't that symbol below the thing that looks like liquid kind of resemble an eye and isn't that like Gargul's eye which means life or wait water and life wouldn't that be blood?? But wait the tablet that has all the symbols on it is a circle right like the Wold so is the actual answer Woldsblood?"
He then reaches forward and hits w-oh-l-d-s-b-l-oh-oh-d and waits to see what happens.
Know[Religion]: 15 Linguistics: 21
DM Mark - "Good thinking, lets try it." 4d6=14 ; Tuesday December 19th, 2023 1:48:04 AM
Beech sees what happened to Tsak. He carefully studies the symbols on the wall. He thinks he sees something more. He quickly types in B-L-O-O-D and presses the button. ZAP! The liontaur’s arm is momentarily numb as electricity shocks him for 14 damage.
Tsak was ready to try another word, but Beech beats him to it. And like Tsak, Beech also gets zapped for his efforts.
Elyas joins Kiwina in looking around for more symbols here. As he does so, he touches the grey wall, and he can feel an electric shock - like that from static electricity. It’s not enough to damage him, but there is energy in that wall.
As Falco watches folks get zapped by electric shocks, the wise little owl has an idea - what if you use something like the end of an arrow to press that button?
Panzer checks the other walls as well. There are stone walls here, but the rough hewn walls stand out from the plain, smooth grey wall that holds the large metals disc and symbols. Also, the stone walls lack the buzz of electricity that can be felt in the grey wall.
Kiwina remains focused on the symbols on the grey wall in front of him.
As noted before, even if your character may not know enough to help, you as a player are welcome to help figure this out. Introduction - you can scroll through specific pages by clicking “next” on each page. Also, on the upper right is a High Woldian Dictionary where you can see words that are made up from a combination of the phonetic symbols of the High Woldian language. High Woldian Alphabet - at the bottom of this page is the Common Tongue alphabet as it is represented by one or more High Woldian phonetic symbols. So these symbols essentially represent a way to translate the Common Tongue letters into High Woldian, and vice versa.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Beech (JohnC) AC 20(24)/15/15,HP 56/82 See Invis/Darkvision Character Tuesday December 19th, 2023 7:06:13 AM
Beech, shakes his hands, and gives a short prayer to Alemi, then a realization comes to him. "If any of you, and I do mean any of you ever tell my mom how stupid I am, I will find a way to may you pay. You all can see I worship Alemi, and do any of you know is stored in a holy symbol, of at least the upper level priests? Now, I see it, because I am stupid, obviously... The top symbol looks like Blood, but I missed a whole circle below it because I was so excited over seeing the Blood. Ignore the alphabet, and look at the whole thing.... the squiggle, the oval with the dot and the circle.... The same as the single drop inside my holy symbol. Woldsblood." He is just a bit hesitant to start touching letters though.....
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) Tuesday December 19th, 2023 9:57:05 AM "so not blood, but some other water of life. Woldsblood might be a good choice. or the name of a deity? wonder if this was made by the druids, or if it is something much older? could make a difference
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Tuesday December 19th, 2023 9:59:49 AM
Falco has little to contribute so instead takes out an arrow to offer to whoever will press next. "Use the blunt end to press. It should keep you safe."
Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So Tuesday December 19th, 2023 4:01:40 PM "Let me do it." Mak said. "I'm more hardy than most here." he finished as he waited on instructions on what to do.
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet Tuesday December 19th, 2023 6:28:04 PM " i am totally telling your mom Beech. I think she will laugh, then turn you into something silly."
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Tuesday December 19th, 2023 9:33:42 PM
Ayotnom says, "I guess Woldsblood isn't the answer because I went to spell it out and nothing seemed to happen."
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Tuesday December 19th, 2023 9:53:01 PM "Mak, I think Beech suggested woldsblood."
(Kiwina has no idea if this is reasonable, but OOC it appears on the High Woldian page for the elements.)
Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday December 20th, 2023 1:04:32 AM Thanks bud Tsak says to Falco, then can't hide his grin as he watches Beech jump and shake his hand. When Mak steps forward, Tsak says Sure bud, take your turn, every man-child who plays gets a prize!
DM Mark - Four Doors Wednesday December 20th, 2023 1:55:25 AM
(I’m sorry I missed your post Hugh. I was working on the DM post when you posted that, so I missed it. I should have checked back again.)
Ayotnom mentions that he sees a larger symbol at work here. There is the symbol for water and life that represent blood. And Ayotnom can see that the circle, representing life, added to that for blood give you a symbol for Woldsblood! All with Elyas linguistics help, of course. Kiwina and Beech agree.
Beech is a bit embarrassed he didn’t think of it first. Panzer threatens to tell Beech’s mom.
His companions agree. Falco again suggests using something other than a finger incase there is another shock.
Mak offers to input the word with Tsak’s encouragement, but Ayontom reaches over to input the letter and pushes the button.
With that, the entire grey wall disappears!
(You guys did really well with this puzzle! Hero Point to Ayotnom for being the first to figure out and try the answer (even if the DM did miss the post.))
With the wall gone, the heroes can see that there is a larger room before them. And perhaps best of all, there are steps leading up out of that awful oily water. Seems like you’ve been traipsing in that stuff for a while, and at least the lower two feet of your body has water and sticky oil clinging to it.
It’s still dark in here, and you need your light sources to see. As you look around, you see there are 4 doors in the walls of this large room.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Mak(JamesM)(123/123)|AC:41AO/33/23T/--FF|CMD 39|Rapier +1|20/15/10/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+8+2d6(Evil)+1d8(So Wednesday December 20th, 2023 8:57:52 AM
Mak moved into the room first, testing his feet against the stone floor to see if they had good traction. He then moved in a circle until he was once more in the center of the room.
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) d20+15=28 ; Wednesday December 20th, 2023 10:02:22 AM Ah! Well done, Ayotnom! Elyas remarks as the wall vanishes.
He casts light on his dagger and holds it up as they enter the next room. he still has darkvision, but not everyone does, and it is unlikely they would be sneaking up on anyone after opening a whole wall.
Hmm... another puzzle? four doors.
He looks for any symbols or markings on the doors, hoping for maybe some clue as to where they should go. Perception = 28
"Can anyone tell if one of these doors gets used more often than the others?" [ooc my survival skill is almost non-existant, but maybe someone else could figure that out]
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet d20+25=34 ; d20+7=24 ; Wednesday December 20th, 2023 11:15:44 AM
Panzer stops as soon as he exits the water so as not to foul any tracks. He looks from door to door tryig to figure out if one is used more tan the others. He keeps his blades out and ready. Perception 34 Survival 24
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Wednesday December 20th, 2023 12:04:21 PM "Well good work guys. TI am not great puzzles so I am glad you all could work that out,"
Beech (JohnC) AC 20(24)/15/15,HP 56/82 See Invis/Darkvision Character d20+11=22 ; Wednesday December 20th, 2023 2:07:04 PM
After they make it out of the oily water, Beech uses magic to clean off everyone, except Panzer. He uses the same magic to push all the cleanings towards Panzer trying to make then attach to him.... He uses his bluffing abilities to appear innocent of doing anything....
Bluff 22
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+23=30 ; Wednesday December 20th, 2023 9:55:53 PM
Kiwina makes the attempt to see if one door gets more use, although he thinks it likely that none have had recent use.
(Survival = 30)
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Wednesday December 20th, 2023 10:53:34 PM
Ayotnom is much smarter than your average minotaur training in both the arcane arts and the school of dueling. As such he was able to figure out the riddle and moves to quickly get out of the oily water.
Tsak sniffs the air and studies the room, carefully moving around (Survival/Perception) to try to determine how its used and maybe who uses it. Then he goes to stand next to Mak, because that's where the trouble will emanate from.
DM Mark - Tsak goes to stand next to Mak, because that's where the trouble will emanate from. Thursday December 21st, 2023 2:25:44 AM
Ever watchful, Mak exits the water and then circles this new room or landing with its four doors. The floor seems to be solid stone, though it’s a bit slippery at first until he wears off the oil that got on the soles of his boots as he stepped up out of the water.
In fact, this slippery effect is there for everyone initially.
Elyas congratulates Ayontom. As he regards the four doors, he wonders if any of his friends can determine which doors may have had more traffic or use.
Ayotnom is glad of Elyas’ thanks, and is duly proud of his efforts.
Panzer is careful not to leave more tracks as he tries to determine if others have been through here. Kiwina and Tsak also look for tracks and try to determine which doors may have had more use.
Panzer, Kiwina and Tsak can clearly see Mak’s tracks. But what’s really odd is that they see no sign of other tracks. In fact, the floor here is oddly clean. No oil, no tracks, no dust, no nothing. Only the residual moisture evident in this place generally. Certainly, if anyone exited the water here, there would at least be oily tracks, but all they see is clean stone. It’s almost as if no one has been through here, though there is not even the usual buildup of dust and debris. Weird.
Beech uses Prestidigitation to clean everyone from the oily mess. Everyone except Panzer. Beech manages to subtly put more of the mess on the little badger, and while he has a good bluff roll, it is hard to hide that as Beech cleans the others, that Panzer is more dirty. Beech may try to convince Panzer it certainly wasn’t him, but, well, Panzer’s no dope. (I think maybe you were thinking more of Sleight of Hand, but I can’t really think of a skill that could hide what Beech is doing with a spell. “What? You became more dirty while I was casting spells? No, certainly wasn’t me. How could you ever think such a thing?”)
Here is your map. Please move yourselves on the map, or let me know where you move to.
From your DM - As you know, we are entering the Yuletide slowdown as we do every year about this time. While technically, the slowdown runs from Saturday 12/23 through Sunday 1/7, part of the slowdown is making sure we are not in combat or any other perilous situations. Now, I’m certainly not implying these doors would lead to peril, but just in case, it might be best to not open those doors just yet. And besides, your characters have been going for quite a while now. The seemingly clean nature of this place suggests this might not be the worst place to rest for a bit. Maybe even sleep for a bit to awaken refreshed, though perhaps setting a guard and taking precautions would be prudent.
Don’t forget to visit the Giggling Ghost, which your characters can do in their dreams!
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) Thursday December 21st, 2023 11:08:53 AM "It doesn't look like any of these doors have any particular markings. Perhaps we should stop for a bit and think on it? I have been going for a bit now, I would be much more useful if I was able to get some rest and recharge my spells. there could be anything behind these doors, and we probably want to make sure we're fighting-fit for it!
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH d20+21=36 ; Thursday December 21st, 2023 12:11:18 PM
Falco appreciates being the only non-slipper member of the party as he was carried over the oil. He again is sad for losing his favorite spell, prestidigitation when he was transformed. He looks around to make sure there is not an issue that needs immediate attention. {Perception: 36}
Tsak Rezar (Damien) AC22(22) (T15/F14) 103/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Thursday December 21st, 2023 1:47:47 PM Good idea, I do my best thinking in a reclined position with my eyes closed.
Tsak takes off his backpack, grabs out a bit of beef jerky and sits against a wall with his legs stretched out. As the jerky disappears so do his troubles, doubts, bumps and bruises. After a bit his eyes close and his breathing deepens.
Tsak will rouse himself to take watch. As it's probably not a good idea to light a fire with no ventilation, he is happy for those with darkvision to take longer watches to cover them what can't see without a light source.
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 132/158 ) Character Sheet Thursday December 21st, 2023 4:08:24 PM " Falco, if we are going to rest up here, why don't you channel some healing and remove any bumps and bruises we might have. Since I can only be getting dirtier from my buddy Beech over there you all REALLY want to make sure I survive to tell his mom about him not noticing that the answer was Woldsblood back there right away. I bet he looks funny as a toad."
OoC Are we supposed to level during this break? I went to look at the Woldepedia but my browser said it was broken.
Beech (JohnC) AC 20(24)/15/15,HP 56/82 See Invis/Darkvision Character Thursday December 21st, 2023 8:19:21 PM
While everyone is resting and Beech is either up or taking his shifts, he'll have Dancing Lights cast. He also, has some food cooked up and ready for when people want to eat...
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Thursday December 21st, 2023 11:53:44 PM
Ayotnom moves up to stand with the rest of his friends. He says, "Isn't it strange we go from a door sealed by a High Woldian word puzzle to multiple doors with nothing. I wonder if there is something unseen here that might give us a clue?"
DM Mark - " Perhaps we should stop for a bit and think on it?" Friday December 22nd, 2023 1:51:47 AM
The heroes take a bit of a breather on this quiet landing.
Elyas is glad for the respite, hoping to recharge his spells.
Falco looks around to see if there is anything that needs attending. Panzer points out that there are some that are injured, so perhaps Falco could channel some healing.
Panzer looks around and sees everyone cleaned up by Beech, while Panzer seems a bit dirtier. He says, "Since I can only be getting dirtier from my buddy Beech over there you all REALLY want to make sure I survive to tell his mom about him not noticing that the answer was Woldsblood back there right away. I bet he looks funny as a toad."
Tsak takes off his pack and settles in to rest for a bit. He warns against lighting any actual fires here, given the enclosed space.
Beech maintains a light in this place and cooks up some food.
Ayotnom thinks it strange that the Petals went from looking at a complicated puzzle to facing four featureless doors. He wonders if there is something unseen here.
*********************************************** Something rather strange begins to happen. You think you see…snow falling? And the walls here seem to fade, replaced by a thick forest of evergreens! The oily water is replaced by a pool of clear water. Soon, the ground here is covered in a soft, white snow, accumulating faster than it seemed to fall. But though you see snow, you don't feel cold.
Standing amongst you is a figure some of you may remember. She wears an exquisite close fit green and gold gown with a high collar, and she moves with an unnatural grace. She is very shapely and attractive. Large green emeralds hang from her upswept ears, and her brilliant red is caught up in an intricate style and topped with a crown of live twigs. Those that met her briefly on Bridge Island may remember she called herself Ailleann. You also remember her at the time as both beautiful and somewhat dangerous.
"Happy Solstice my dashing and accomplished heroes. It is … good to see some of you again. I see some are missing and others are new. Such is the way of adventurers. I was asked to come her to bring you Yuletide greetings. Oh, and what is a Yuletide Celebration without a yule log?" With that, she gestures and you see a cheery fire. Though the snow was not cold, this fire does seem to give off a pleasant warmth.
As Tsak looks up, worried about accumulating smoke in this place, he sees the ceiling has been replaced by a starry sky.
She begins to walk among the party. Mak catches her eye, and she runs a hand along his broad shoulders as she moves, giving him a predatory half smile. She touches Panzer and the oily mess on him vanishes. "So valiant a little beastfolk should look the part, don't you think?" She walks past Ayotnym, Kiwina, and Beech. "Lovely to see your little group still represents all the Tauric people, though some of you heroes are different this time." To Falco she nods and says, "Should you ever wish to change allegiances little bird-man, Mabb would welcome you into her flock." She nods to Elyas, "Ah wizard. You try to be non-descript, but your arcane power gives you away." Finally, she stops by Tsak. A sultry smile crosses her face as she says, "You I'm tempted to take back as a little snack. Alas, that is not allowed. Not this time, anyway."
At the looks of astonishment and surprise, she replies, "Oh my dears, you're still where you were. Only, I thought you might find better scenery more restful. I offer little more than a brief respite. The walls still exist beyond those trees, and I certainly wouldn't venture into that water if I were you, pleasant though it may appear for now."
(OOC: This is the last ‘official’ DM post of the year, and the start of the Woldian Yuletide Slowdown. You may post role play type activities, or take a vacation from the board, or bring your character to the Giggling Ghost. Your DMs will check here from time to time. Regular play/posting resumes January 8.)
Kiwina (Steve M) 68/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Friday December 22nd, 2023 10:19:14 AM
Kiwina thanks Aillean for the illusion, for he assumes that her being here is not a part of it.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 6d6=27 ; Friday December 22nd, 2023 12:04:54 PM
Hearing Panzars request Falco gathers everyone up and channels to heal any remaining wouldns. {Channel:L 27}
As the scene changes he looks around and gives a little click with his beak. It is that time of year again and he did not even realize it, fantastic!!
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Saturday December 23rd, 2023 1:17:43 AM
Tsak wakes up to find a dangerously attractive female describing him as a snack. He blushes from his ears to his toes. Then he tries to regain some sleep, this time accompanied by twinkling stars and a crackling fire.
Kiwina (Steve M) 95/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Saturday December 23rd, 2023 10:52:33 AM
(Updating HP)
Beech (JohnC) AC 20(24)/15/15,HP 82/82 See Invis/Darkvision Character Sunday December 24th, 2023 4:27:59 PM
With the "forest clearing" sprouting up in this cavern and the comment about staying inside the ring, Beech pulls out his camp gear and sets about making himself as at "home" as he usually gets. Making a small fire circle he begins making food, and cooking up the goat quarters from his haversack. He also starts making biscuits, both savory and sweet versions.
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Sunday January 7th, 2024 7:43:42 PM
Ayotnom enjoys the solstice break and is ready to continue his adventures.
DM Mark - A Fresh Start Monday January 8th, 2024 1:02:04 AM
As the Petals wake from a well deserved rest, they find the beautiful fey woman has left. As you rub the sleep from your eyes, what had appeared to be a forest surrounding you fades. The snow here recedes and disappears, and even the campfire seems to waiver before it vanishes. You're left to wonder if all that was ever here.
No, you're pretty sure that fey woman was real. And a bit disturbing. Those that met her briefly on Bridge Island may remember she called herself Ailleann back then.
But at least you all feel rested. And something else - any damage you had from before seems to have healed.
Panzer is surprised to find that the oil has been cleaned from his armor and fur. He thinks for a moment that Beech might have relented and finally cleaned him while he slept, but looking over it appears that Beech is just waking up as well.
As you all look around, you find you are on a landing that led up out of that oily water mess you trudged through, which still appears to be there.
It’s still dark in here, and you need your light sources to see. The air smells damp and minerally. As you look around, you see there are 4 doors in the walls of this large area. And the stone you are on is very clean.
Here is your map. Please move yourselves on the map, or let me know where you move to.
—---------------------------------------------- (Per my earlier email, I need you to get your character leveled up to level 14. Please do so as soon as you can, and send me an email letting me know once you are done so I can approved your character sheet.)
Tsak wakes and slowly opens one eye. The mysterious woman has vanished, that's probably a good thing. He stands up, stretches and makes his way over to the door in the south-east: what he thinks of as door number 3. "And what's behind this door?" he thinks to himself, then presses his ear to it to see if it will offer any hints (perception).
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) Monday January 8th, 2024 1:53:26 PM
Elyas wakes up, trying to gauge how long they have been out, but lacking much of a way to do that reliably. he checks to see what magical effects are still going on him.
[ooc: the gorup is healed, have we also refreshed our spells and such? I'm assuming this was the equivalent of a night's rest since we had tlaked about taking one, but i wanted to check.]
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday January 8th, 2024 3:26:12 PM
Beech wakes up, expecting to see the campfire and his cooked food... He's a bit put out that it was just a dream.... "I guess I need to pull out some breakfast?"
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Monday January 8th, 2024 5:05:14 PM
Mak stood in the center of trouble as usual, making certain Tsak was in the blast area. "It's a new day. You think we are too deep to teleport out? We need a dwarf...Hey Panzedr you are small, you used to be a dwarf like Falco used to be a hafling?"
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet Monday January 8th, 2024 5:06:16 PM
Panzer sits up and munches on some of the dried fruit in his rations. " Who was that lady? She was really here right?" He seems a bit upset. the last fey maiden he saw didn't really do much to help them and actually separated the party. He doesn't want that to happen again.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+21=41 ; Monday January 8th, 2024 5:07:33 PM (OoC: Estimate a week before I can level up Kiwina.)
Kiwina examines the nearest door for anything that might indicate what it leads to or differentiate it from the other doors.
(Percetion = 41)
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Monday January 8th, 2024 10:13:42 PM
Ayotnom casts Detect Magic and takes a look around inspecting the doors.
DM Mark - "Who was that lady? She was really here right?" Tuesday January 9th, 2024 1:53:01 AM
The Petals look around, and some seem a bit unsure if the forest scene and that fey woman were just a dream. Tsak, Elyas, Kiwina, Falco and Mak remember her from a time on Bridge Island. She called herself Ailleann then, and she gave one of their party (Son Imod) a cursed item that began slowly sapping his strength. She offered for all to return with her to the Fey Realm and the royal courts there, though everyone wisely declined.
Tsak thinks it's probably a good thing that the fey woman is gone. He goes over to listen as one of the doors. He hears nothing behind that door.
Elyas awakes well rested. He'd guess that he easily slept a full 8 hours, but maybe more (Assume 10 hours for any spell durations in effect. It's probably been about 15 hours since he left that house with the homicidal furniture.) In any event, he finds that he is able to memorize new spells.
Beech looks at the campfire where he was trying to cook food. The campfire was an illusion, as was the snow and the trees. Any food he had out would still be there though.
Mak stands, refreshed from his rest. He wanderers aloud if the Petals are too deep to teleport, and asks Panzer if he were once a dwarf.
Panzer is more focused on the fey woman. Who was she? Would she prove to be trouble? Some in the party may inform him that she was a bit of trouble in the past, and any deals made with the fey can be tricky.
Kiwina examines the door nearest him. He listens and thinks he hears something. Maybe a sort of crackling sound? He notices the door and even the floor is unusually clean and devoid of any marks or dust or dirt.
Ayotnom casts Detect Magic and looks at all the doors. He notices there is a faint magic emanating from the door where Kiwina stands - conjuration magic he thinks. None of the other doors seem to radiate magic, though all the doors seem similar and similarly clean.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) Tuesday January 9th, 2024 9:05:48 AM
Elyas spends some time reading his spell book and preparing for the day. He casts Mage Armor and Darkvision on himself as he does most days.
Then he joins the rest of the group, ready to go through one of the doors.
So we have one magical door. Trapped maybe? I think maye we should start with one of the plain doors
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone Level 7: 1/2X Summon Monster VII, Force Cage Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (13 hours) darkvision (13 hours)
On Party
Summon
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH d20+11=12 ; Tuesday January 9th, 2024 12:20:11 PM
Falco examines the door but cannot work out anything, he thinks in his previous incarnation it would have been no problem but as a cleric there is no chance. (Spellcraft: 12}
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet d20+6=21 ; d20+7=8 ; d20+5=17 ; d20+26=46 ; Tuesday January 9th, 2024 3:00:13 PM
Panzer looks at Mak and shrugs. " I was born this way. Though I likr mining and kniow stuff abiut it I was never a Dwarf." Panzer tries to figure out how deep they might be. Profession miner 21 Knowledge engineering 8 He then turns his attention to the door Falco is puzzling over. He looks it over and tries to figure out it's magical properties. He once aspired to be a weapon mage but that knowledge was far in his past. Spellcraft 17, he fares little better than Falco. Figuring any door is as good as any other he forms up next to Tsak and listens at that door while drawing his blades. Surely something behind the doors would want to eat them. Perception 46
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Tuesday January 9th, 2024 8:34:18 PM
Ayotnom says, "Well there is a faint amount of conjuration magic coming from the door by Kiwana. Other than that I'm not detecting any other types of magic so I guess maybe we eliminate the door that has magic behind it from contention before trying any other doors?"
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Tuesday January 9th, 2024 9:06:45 PM
Beech, shoves a biscuit in his mouth and quickly puts away the meats, then grabs his bow, ready for whatever....
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Tuesday January 9th, 2024 11:57:21 PM OK, so what's the plan? Which door, sure. But more importantly HOW are we gonna do this? If you're all gonna try to squeeze thru that door to fight something in a narrow hallway on the other side then I'm telling you now I'm just gonna sit here and laugh at y'all. Maybe we spread out in here and take it in turns for 1 person to open 1 door at a time and see what comes thru at us. Anyway, it's just a thought.
Tsak moves over next to Mak and grabs a bit of jerky from his pack. He chews slowly while he waits for something to happen.
DM Mark - "OK, so what's the plan?" Wednesday January 10th, 2024 1:51:50 AM
(To simplify things, I added letters a, b, c, and d to the four doors here.)
Elyas prepares his spells for the day and casts Mage Armor and Darkvision. He hear Ayotnom say there is a faint Conjuration magic associated with door "b", and that makes him want to avoid it.
Falco examines the door where Kiwina is, but he realizes Spellcraft will not tell him much without having cast Detect Magic first.
Panzer tells Mak he was born a beastfolk. Still, his skill as a minder tells him they're maybe 100' or more underground. He also looks at the door where Kiwina is, his Spellcraft skill will not tell him much without having cast Detect Magic first. Then he moves over near Tsak and listens at that door. All seems silent listening at door "c".
Tsak suggests some tactics and moves near Mak.
Ayotnym announces there is a faint Conjuration magic coming from door "b". (To clarify, the door does not radiate magic, but there seems to be magic beyond it. Conjuration can be quite a lot of things.)
Beech grabs his bow and waits to see what others will do.
The air is damp here, with the distinct mineraly smell of wet stone. Other than that, it's quiet here.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Wednesday January 10th, 2024 8:18:14 AM
Mak stands in the center of the room and thinks about it. "We should open the magic door. Why bother putting magic on a door that isn't important?"
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Wednesday January 10th, 2024 12:08:07 PM
As they decide on a door Falco gives a suggestion about Mak's question. "The beast folk they are most familiar with is me and I was a halfing before the warper-sar got involved in my life. Given the context its a normal question." on the door discussion he thinks. "I could cast dispel magic on the door, it is unlikely the magic on it is meant to make our day better."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Wednesday January 10th, 2024 4:13:20 PM "How do you want to prepare before we open the door?," Kiwina asks Mak, not pointing out the magic was behind the door. So was the crackling sound.
===== Ranger: 1st -- entangle, speak with animals Druid: 0th -- create water, detect magic, flare, light 1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I 2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone 3rd -- call lightning, meld into stone, spike growth, wind wall 4th -- sleet storm, control water, flame strike Aumakua have one 1st-level ranger spell Storm burst -- none used
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Wednesday January 10th, 2024 4:21:03 PM "Very well, sounds like the group decision is to go for the magical door first. We don't know what we'll find so I'll hold my spells for now, but I will be ready to help deal with whatever is causing that magic on the other side.
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (13 hours) darkvision (13 hours)
On Party
Summon
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet Wednesday January 10th, 2024 7:12:03 PM " The only thng I can think of that crackles is fire, and I don't think we want that in our lives right now." Panzer says, looking at Beech. " because if that oil lights up and eats the air in here we all die, or prove that we are undead and can live without air. Either way not a good thing. Just sayin...."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=25 ; Wednesday January 10th, 2024 7:33:12 PM "Hey, I can do more than throw Fire, there's Ice and there's Lightning too..." Beech, watches the other doors too....
Perception 25
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Wednesday January 10th, 2024 8:48:23 PM
Ayotnom says, "Conjuration could mean summoning. I don't know if anyone has dispel magic or the like, it could potentially come in handy."
Ayotnom stays toward the middle of the group if they enter the magic door.
DM Mark - The Doors Thursday January 11th, 2024 1:18:35 AM
The room is otherwise quiet as Petals contemplate The Doors.
Mak stands in the center of the room, and suggests opening the one door where Ayotnom detected some magic. He says that it seems likely that magic would indicate an important door. But then again, People Are Strange.
Falco talks about the Strange Days when the Warper Sar changed him into a beastfolk. He says he can cast Dispel Magic on the door.
Kiwina asks how people want to prepare for opening the door. He's not sure what the crackling sound could be. (Let's hope it's not the sound of Riders on the Storm.)
Elyas says he will hold his spells until the group decides to Break on Through to the Other Side.
Panzer says that the crackling sound heard from behind the door may be from a fire. He worries any fire here may light the oil on the water behind them, and he thinks that would be The End.
Thinking back to when he set the forest on fire, and when he set the house on fire, Beech takes Panzer's comment about fire personally. While he is able to Light My Fire, he says he can cast other spells as well.
Ayotnom says, "Conjuration could mean summoning. I don't know if anyone has dispel magic or the like, it could potentially come in handy." He stays toward the middle of the group, not wanting to be a Back Door Man.
Here is your map. Please move yourselves on the map, or let me know where you move to.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Thursday January 11th, 2024 9:55:56 AM "I could try to dispel the door or whatever it summons, I really don't know what the best move is. The warper-sar will give me one chance to dispel magic and one chance to use a more powerful version today. Let's start with a non-magic on and move from there, we could discuss this all day."
Though he encourages action Falco doesn't move to take action as he is not the robust of the party.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Thursday January 11th, 2024 1:28:17 PM "Hmmm. Fire sounds you say? That could have dire implications." Mak said as he thought about the type of magic they'd detected. "Conjuration, like a summoning?" he asked. "If so and that's say...a fire elemental. Could we banish it? Maybe even from this side of the door?"
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet Thursday January 11th, 2024 3:50:50 PM
OOC Doors songs, NICE IC "We could Falco, but we need to make sure everyone is ready before we go opening doors and starting Mayhem."
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Thursday January 11th, 2024 10:20:28 PM
Ayotnom says, "If it is a hostile fire elemental I suppose we could always try to beat it into submission so I guess weapons at the ready if we don't want to dispel it. Now who is going to open the door so we can see what it is?"
DM Mark - "Now who is going to open the door so we can see what it is?" Friday January 12th, 2024 2:47:40 AM
Falco says he can cast Dispel Magic on the door, but takes no action just yet.
Mak worries about fire, and wonder if the magic is a conjured Fire Elemental, could the Petals banish it from here.
Panzer says everyone needs to be ready before they start opening doors and releasing mayhem.
Ayontnom says they can defeat a fire elemental, but wonders who will open the door?
Here is your map. Please move yourselves on the map, or let me know where you move to.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Friday January 12th, 2024 6:46:02 AM I'm happy to open the door, but I'm gonna need some room to do so and somewhere to jump back to. I don't wanna be outlined against the doorway when the fireballs and snowballs start flying
If Kiwina moves back then Tsak will move up to door b, give a count on his fingers on 3 folks before swiftly opening it and jumping back.
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Friday January 12th, 2024 8:48:25 AM
Elyas stands close to the center of the room, a few paces back from the door, ready to blast any nasty summons that might come through.
"ready" he says to Tsak
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Friday January 12th, 2024 10:25:11 AM
Falco nods his feather covered head and holds his bow in one hand. "Let's see what happens."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=35 ; Friday January 12th, 2024 3:07:39 PM
Beech steps a bit, and readies his bow.....
Perception 35
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet Friday January 12th, 2024 7:56:57 PM
Panzer stands ready to assist once the door is open
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Saturday January 13th, 2024 9:49:15 PM
Tsak looks at Kiwina waiting for him to move. Kiwina is looking at Mak, maybe with a glint in his eye. The last thing Mak said was something about banishing from this side of the door. Tsak has a fair idea what Kiwina is thinking, he's thought the same thing himself on occasion. But Mak is fun to have around, he's a great drinking buddy, and he's really good with that rapier.
Tsak carefully pokes Kiwina's flank We all good here bud, you wanna move from the door then swat whatevers on the OTHER side?
Poking the bear, or in this case large, stoic Centaur, is about as far as Tsak will go. If Kiwina doesn't wanna move then Tsak isn't gonna try to make him.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Sunday January 14th, 2024 4:52:14 PM
Kiwina comes out of his unexpected, prolonged reverie to the realization that Tsak is asking him to move to the other side of the door -- one of those unnaturally narrow doors that has to be squeezed through.
Kiwina steps back to clear his head.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Sunday January 14th, 2024 7:24:56 PM
Seeing that people are getting ready, Beech readies an arrow. Now that he can cast some of his spells with and arrow shot.... it'll make some spells safer to cast, others, it'll just add a bit of damage....
Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) Sunday January 14th, 2024 11:30:58 PM
Ayotnom readies to throw his rapier should an enemy present itself in range
DM Mark - What's Behind The Door? Monday January 15th, 2024 1:43:48 AM
The Petals stand before door "b".
Tsak works to clear everyone back from the door. Though he plans to open it and jump back, he finds that the door is locked.
(I'd hate to waste a whole daily post on unlocking a door, so let's assume a 14th level party has a way to open a DC 25 lock. However, you may want to assume all the doors here are locked as well and let me know how you unlock those doors when you get to them.)
With the door unlocked and open, you can see that the 5' wide door opens onto a long, dark 10' wide corridor. This corridor goes for about 50', and then opens onto a wider area, though it's hard to tell from here how wide. But you can see a far wall about 30' from where the 10' corridor seems to end.
Though it's dark, occasional flashes of light reveal some sort of a pedestal ahead (marked on the map.) Atop the pedestal, is some sort of sphere about 1’ in diameter. You think it's this crystal that occasionally emits a bright flash, briefly illuminating the darkness down there. There seems to be some debris and such on the floor, but it's hard to tell what that is from here.
Here is your map. Please move yourselves on the map, or let me know where you move to.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Monday January 15th, 2024 9:38:27 AM
Falco casts shield of faith on himself and waits for the others to lead the way.
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Monday January 15th, 2024 9:52:04 AM
Elyas has no skills that can help with the unlocking the door part, so he waits for the others to bypass the lock. then he walks in slowly, using his darkvision to get an idea of what is in this chamber.
This pedestal and orb is likely the magical aura they felt before, so now that they have a way to see and examine it, Elyas starts the process of figuring out what it might be with a Detect Magic.
[if we're posting out of rounds Elyas will do the full 3 turns of detect magic, otherwise I'll keep posting his next action of the detection for the next few posts]
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet Monday January 15th, 2024 2:20:02 PM
Panzer cannot tell anything about the magic on the orb and he doesn't want to be in Elyas's way if the Wizard needs to exit the hallway quickly, so he stands ready outside the hallway.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Monday January 15th, 2024 8:41:30 PM
Ayotnom casts extended mage armor and prepares to keep up with the middle of the group.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+19=34 ; Monday January 15th, 2024 10:23:17 PM
Beech moves up through the door, casts detect magic himself and will try to I.D. the magical effect if any....
Cast Detect magic, and Spellcraft 34 (see stat live for visions)
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Monday January 15th, 2024 10:48:23 PM
Kiwina waits for Elyas to confirm what the source of the magic is, although he thinks the flashing sphere seems likely.
DM Mark - Flashes in the Darkness Tuesday January 16th, 2024 1:57:42 AM Character sheets for Beech, Panzer, Elyas are approved. Waiting to hear back from Tsak and Falco on final changes. Ayotnom, Mak, and Kiwina - are your character sheets ready for DM review?
Falco casts a protective spell on himself and stands back. Panzer waits, not wanting to get in the way. Ayotnym casts Mage Armor and waits for the others to proceed. Kiwina waits to hear more about the magic involved.
Elyas advances cautiously down the long corridor up to what appears to be a 30'x30' room. He looks around. The room is dark. In the center of the room is a pedestal on which rests a clear crystal sphere about 1’ in diameter. The crystal occasionally emits a bright flash, briefly illuminating the darkness, and there are some scattered books and scrolls laying on the floor near the pedestal. In a far corner on the floor is a smaller crystal sphere 6” in diameter. Elyas casts Detect Magic. He can tell the two crystal spheres are both magic.
Beech stays at the start of the hallway. He casts Detect Magic and concentrates on the flashing sphere in the pedestal. (He cannot see the smaller sphere from where he is.)
Crystal sphere on pedestal - Elyas and Beech Knowledge Arcana DC 22:Highlight to display spoiler: {You sense Conjuration magic.} Spellcraft DC 28:Highlight to display spoiler: {As you try to identify the sphere, you sense that it was intended to operate as some sort of planar gateway, but it's broken somehow and not actually functioning. }
Smaller crystal sphere in the corner - Elyas only Knowledge Arcana DC 19:Highlight to display spoiler: {You sense Conjuration magic.} Spellcraft DC 25:Highlight to display spoiler: {This magic item is a crystal ball used for scrying.}
Here is your map. Please move yourselves on the map, or let me know where you move to.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: d20+4=9 ; Tuesday January 16th, 2024 4:23:29 AM
(OOC OK as no-one has addressed how we opened this door I'm going with Tsak doing a shoulder charge - I rolled a d20+4 based on his strength, and I failed. So now I need to burn a hero point. How does that work? Do I simply add 10 and he gets 19 or do I re-roll?)
(Shoulder charge locked door=9 FAIL, use hero point)
After Tsak successfully negotiates with Kiwina, and no Mak's are harmed, he frustratingly finds the door locked. Taking a couple of steps back he charges at the door hoping like hell he's gonna bust thru - or this is really gonna hurt.
Mere seconds later the door, now in pieces, hangs from its hinges, With a 'huzzah' Tsak jumps back to see if anything is gonna come thru. When nothing does he peeps around the corner.
On seeing much darkness lit only briefly by some sort of flashing orb thing, he suspects magic and bravely lets the sorcerers take over.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Tuesday January 16th, 2024 10:10:41 AM
Falco follows just over half way down the corridor incase Elyas needs healing when the orbs inevitably blow up or turn into a dragon or do something else terrible. He flattens himself to one side and watches clearly not know what the items are.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic d20+19=22 ; Tuesday January 16th, 2024 11:20:50 AM
Mak was suspicious of the sphere and waited to see what the spellcasters made of it before moving in as he looked at the debris more closely to see if he could make out what exactly it was. His guess was bones.
OOC: Perception +19, Roll 22. (A 3...wonderful)
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+17=19 ; d20+22=38 ; d20+17=25 ; d20+22=23 ; Tuesday January 16th, 2024 2:29:45 PM
Elyas focuses first on the pedestal gem.
Know Arcana: 19, fail. Spellcraft = 38, success This looks to be something used for a planar gate, but it is broken. I'm not sure what exactly needs to be repaired, it is not my specialty. It doesn't look functional right now. Oh, there's another one back here...
He checks out the discarded gem on the side of the room as well. Know Arcana = 25, spellcraft = 23 He can tell it is conjuration magic, but he isn't able to ID it right now. he picks it up carefully. if it doesn't zap him or cause some tear in reality, he will bring it back to the group and see if anyone else can tell what it is.
Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet Tuesday January 16th, 2024 2:36:24 PM
Opening the door... Panzer has adamantine weapons and uses them regularly. If no one is able to pick the lock( which is why we are figuring this out I guess) Panzer can insert his blade between the door and the jamb and cut through the latch that holds the door shut. Without power attack he does 1d3 +10 damage + 1d6 of either cold or electric, I would use cold. Unless the lock, or in this case the bolt that holds the door shut is adamantine a round or two of work should be enough to get through the bolt since adamantine bypasses any hardness less than 20 (adamantine) This is assuming the door has a lock similar to this.... The lock sits on top of the mechanism. when locked it turns to place apiece of metal on top of the bolt to hold it down, not allowing it to be lifted out of the catch on the jamb. The bolt sits under the lock and is a simple bar of metal that drops into a catch on the jamb when closed. The knob sits under the bolt and when turned or lifted it lifts the bolt out of the catch in the jamb, unless the bolt is locked in place by the lock or is severely bent. This set up is far simpler than a modern lock but is a realistic representation of how a lock could work. by severing the bolt the lock is undamaged and with any luck a trap on the lock would not trip (this is completely up to the DM). Yeah I have rekeyed locks before and used to love looking at the locks in the store so I knew how they worked 8). IC Panzer watches as the spellcasters move up the hall and examine the orb. No explosions and no screams so the room seems safe so far.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+19=35 ; Tuesday January 16th, 2024 4:53:35 PM
Beech moves forward enough to be able to see the "orb" and repeats the detect/I.D. trick.... He does keep his bow at hand, he has a new trick he'd love to try, but only when needed......
Detect Magic + 35 Spellcraft to I.D.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Tuesday January 16th, 2024 5:25:03 PM
post just to change header
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Tuesday January 16th, 2024 7:37:07 PM
(Updated Kiwina on Sunday.)
If Elyas is ready to touch the things in the room -- like picking up a gem -- Kiwina feels silly continuing to wait outside. It's still something for mages to decipher, but he heads in a bit.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Tuesday January 16th, 2024 8:55:17 PM
(OOC: I thought I said Ayotnom was ready for that review in that email chain)
Ayotnom moves up and stands by the others, casting his own detect magic spell.
DM Mark - Flashes in the Darkness Wednesday January 17th, 2024 2:09:59 AM Character sheets for Beech, Panzer, Elyas, Falco are approved. The rest are under review, and I'll get back to you. Thanks getting them all updated to 14th level!
Tsak looks at the locked door. He bashes his shoulder into it. Ouch. As he gets ready to really damage his shoulder, Panzer waves him off (no need to burn a hero point.)
The little badger pulls out an adamantine kukri, and within a few rounds he is able to hack away the lock mechanism, and Tsak is able to open the door. (Interesting description of the lock - thanks. Panzer has to hack into the lock mechanism to get at the bolt.)
Tsak, Mak and Panzer hang back as the magic folks go check out the magic stuff.
Falco tentatively goes partway down the corridor, certain that the flashing orb is going to blow up or turn into a terrible creature.
Elyas examines the larger sphere on the pedestal and the smaller one in the corner. He says, "This looks to be something used for a planar gate, but it is broken. I'm not sure what exactly needs to be repaired, it is not my specialty. It doesn't look functional right now. Oh, there's another one back here…" As he steps into the room, he walks past the scattered books and scrolls laying on the floor near the pedestal. He retrieves the smaller orb and brings it back for the others to see.
Beech casts Detect Magic and studies the orb Elyas carries. He know this is a crystal ball and can be used for scrying (it's the actual magic item, not just the focus for a scrying spell.)
Ayontom also casts Detect Magic, he is welcome to roll against the previous Spellcraft and Knowledge Arcana DCs to double check what his friends are saying about these things.
The 1' diameter crystal sphere still sits atop the pedestal, with some discarded books and scrolls on the floor nearby. The occasional flashes from the thing are a bit distracting. For those unable to see in the darkness here, it's like seeing lightning briefly illuminate the room for a split second. But without the thunder.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic d20+3=22 ; Wednesday January 17th, 2024 8:38:32 AM
Mak moved up to get a closer look at the two spheres. (KS: Planes) He'd learned a little about planar creatures and travel over the years and thought he might have some input about them.
"Tsak. Your shoulder hurt? You need a bandage?" Mak said jokingly to his friend.
OOC: KS: Planes +3, Roll 22
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Wednesday January 17th, 2024 9:52:29 AM
Falco continues to hold back but relaxes a bit as nothing has blown up or attacked them yet. He briefly considers the idea of a large round rock chasing them down the hall as soon as the items are picked up but discounts the idea as being wildly impractical to install.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Wednesday January 17th, 2024 12:17:03 PM " Maybe those books and scrolls describe how the gate is made and how it can be repaired." Says Panzer. He is still in the central room since he is pretty sure there is no way he can help in the 'magic gate' room. He eyes the other doors curiously.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Wednesday January 17th, 2024 3:32:52 PM "Well, none of the books or scrolls show up as magic, or at least any that can be detected at least. As to the Crystal Ball, that's a magic type mom never really did more than describe to me. Be then again, she also uses Woldsblood to reinforce and to empower her spells. Scrying or remote viewing is outside my spell repertoire, but I understand it can be useful, sometimes...."
Beech moves back out to the main room, and stays ready....
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+23=24 ; Wednesday January 17th, 2024 8:00:41 PM
Kiwina stands at the entrance of the dark room, eyes adjusting to the lack of light. The occasional flashes from the larger crystal sphere in the center create fleeting moments of illumination, revealing the enigmatic surroundings. After casting light, Kiwina takes a moment to survey the room. He carefully observes the layout, noting the placement of the larger crystal on the pedestal and the scattered books and scrolls on the floor. With cautious steps, Kiwina approaches the pedestal in the center of the room. He examines the larger crystal sphere, taking note of its occasional flashes. He refrains from touching it, mindful of the potential magical properties Elyas mentioned. Instead, he turns his attention to the scattered books and scrolls. He carefully flips through the pages, looking for any clues, symbols, or information that might shed light on the purpose of the crystals or the nature of the room.
Perception = 24
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+22=36 ; d20+22=30 ; Wednesday January 17th, 2024 10:10:19 PM
Know: Arcana: 36 Spellcraft 30
Ayotnom turns his magic detection cone to the two orbs.
Ayotnom says, "Can we maybe scry through the crystal ball on how to operate the gateway? I don't think I know the scry spell. Anyone else know it?"
DM Mark - Flashes in the Darkness Thursday January 18th, 2024 1:59:20 AM Character sheets for Beech, Panzer, Elyas, Falco are approved. The rest are resolving minor changes.
Falco is relieved nothing blew up, but he hasn't ruled out being crushed by a rock. He's an anxious little guy.
Mak moves up to get a better look. He can see that the crystal sphere rests atop a plain stone pedestal. He thinks about things he's heard about the planes and gates and such. He recalls that it's very rare to have any sort of natural gateway between the different planes. Some powerful creatures have the ability to travel across planes, and powerful spellcasters are sometimes able to open a gateway between planes. Permanent connections between the planes can be established, but this usually requires a lot of resources and strong magics.
Panzer wonders aloud about the scrolls and books that seem to be lying about, but does not venture into the room.
Beech notes that the scrolls and books scattered about the floor do not detect as magic, so he has no interest in them and leaves the room. He mentions that scrying is not something he does.
Kiwian is intrigued by the papers on the floor. He creates a light and begins looking through them. As he looks at the writings, he sees that they relate to access to other planes. Some seem to only theorize different planes of existence, but most of the material relates to the shadow plane. There is information about constructing inter planer gateways. One book relates to theories about using a crystal sphere to see into the shadow plane and perhaps even communicate with those there.
Ayotnom examines the two crystal spheres. The larger one on the pedestal shows Conjuration magic. He can sense that it was intended to operate as some sort of planar gateway, but it's broken somehow and not actually functioning. The pedestal it rests on is not magic. It continues to periodically flash, which is a bit annoying to anyone in the room.
The smaller crystal sphere that Elyas is holding is a crystal ball used for scrying - the actual magic item, not the spell focus for a scrying spell.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Bit bruised bud, here can you hold my chip for a while? Thanks mate. Tsak hands Mak the inaginary chip that sits on his shoulder. Then, from the safety of the other room he studies the flashing light coming from the orb (Perception). Is it regular, could it be communication?
He side-eyes Mak Whaddya reckon, explosion, lightning, a raging monster or will people just start disappearing? I reckon someone is trapped in that orb and one of the petals is about to join them...
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Thursday January 18th, 2024 9:49:53 AM
Elyas holds on to the orb while others are examining it
"so it is some sort of scrying gem. interesting, it radiated conjuration magic, which is not normally associated with scrying.. I wonder if you're on to something Tsak. could someone be stuck inside of one of the gems? planar travel, teleportation and such are conjuration magics, it works along the same general theorems as pulling creatures from other planes into the Wold."
He does not have any scrying abilities himself, but if the gem is a magical scrying device and not just a focus, Elyas could try to use it to scry on someone.
"We could use this to try to get a glimpse of the druids that we are looking for. Does anyone have anything from the house that we enetered in through? something of their body would obviously be best, like hair or skin, but even an item that they owned could be enough to locate them. did anyone take any items from the house?"
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH d20+25=27 ; Thursday January 18th, 2024 9:52:55 AM
Falco finally moves into the room and examines it more fully, he is kind of ignoring the items and just checking the walls. {Perception: 27}
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Thursday January 18th, 2024 3:14:15 PM "Explosion." Mak called back to Tsak. "Kiwina will block most of it since he's so fat." Mak joked.
"Listen fellas, planer travel is really kinda boring here in the Wold. How many places can you travel to really? No where I'd like to go. I say we block thing off somehow and walk away."
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday January 18th, 2024 4:05:25 PM
[b]" I do Elyas, do you want to scry or shall I give it a whirl?" Panzer shouts from the outside room. He reaches to his belt and pulls out the magic kitchen knife that Beech found and gave him so he had a stabbing weapon in the water. He isn't 100% sure he can make the crystal ball work but it's wort a shot.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Thursday January 18th, 2024 7:41:42 PM "Elyas, these are probably more in your wheelhouse," Kiwina says about the papers. Kiwina knows little enough about the planes or magic theory. "Looks to be about constructing gateways. Given the condition of the crystal. . . Might tell us how to fix that, or might have caused it. We can try to puzzle it out, or we can look at the other doors first."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=34 ; Thursday January 18th, 2024 9:18:42 PM
Beech, keeps attention to the other doors, you never know when something will come rushing out....
Perception 34
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Thursday January 18th, 2024 9:48:06 PM
Ayotnom says, "That isn't a scrying focus, it is an actual scrying device. I wonder if we could use it to figure out where the broken portal goes to?"
DM Mark - Flashes in the Darkness Friday January 19th, 2024 2:22:46 AM
Tsak studies the flashing from the orb, trying to puzzle out if someone is trying to send a message. As his friends talk and investigate, he cannot find a particular pattern to the flashes. He wonders if the flashing orb might start emitting explosions, lightning or monsters - perhaps making people disappear. This leads him to think perhaps someone is trapped in the thing.
Mak moves down into the room as he calls back to Tsak that there may be an explosion, though he's counting on Kiwina's body to shield him from the blast. Mak suggest blocking this place off and moving on to the other doors.
Elyas holds onto the smaller crystal orb. He wonders if the Petals could use it to scry on someone, and he asks if anyone has personal effects from the house they were in.
Panzer calls down to Elyas that he has a magical kitchen knife from the house and offers to do the scrying.
(OK, so sometimes DMs make mistakes. That Crystal Ball Elyas is holding has an aura of Divination, not Conjuration. Sorry if I mislead anyone. The larger orb did indeed have a Conjuration aura though.)
Falco moves into the room to look around. The floor, ceiling and walls are made of stone. He can see the mess of papers and such that Kiwina is looking through. They seem to have been scattered in a haphazard way with little regard for them, though Kiwina is trying to organize them somewhat. He notices nothing particular about the walls. The pedestal that holds the larger flashing crystal orb seems rather utilitarian, and has none of the ornamentation one often sees with columns and stonework.
Kiwina tells Elyas these papers might be more meaningful to him. "Looks to be about constructing gateways. Given the condition of the crystal. . . Might tell us how to fix that, or might have caused it. We can try to puzzle it out, or we can look at the other doors first."
Beech moves back out to keep an eye on the other doors.
Ayotnom agrees that the Crystal Ball is a magical scrying device, and wonders if it could be used to scry the intended portal destination of the larger flashing orb.
(The DM agrees with Mak. Let's wrap what, if anything, you will do in this room or with these orbs in the next post. Musing about what you could do is good discussion, but it can become a bit boring for the other players, and tedious in a play-by-post environment. If you do need more discussion, feel free to start an email thread for this.)
Here is your map. Please move yourselves on the map, or let me know where you move to.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Friday January 19th, 2024 10:32:42 AM
For want of something else to do Falco moves and inspects the rather plain column. "Not much creativity put into this now is there. If I had a magic item on display I might have invested a little more effort on the presentation." He looks around. "Well. Someone going to try to use the orb? Not really my thing any more I am afraid."
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Friday January 19th, 2024 10:50:20 AM "I don't have the skill to rebuild whatever planar bridge they had set up here. I don't know that we would want to even if we could. Let's leave it alone for now. I would like to try to get a glimpse of the personw e are looking for, however. the 'healer' of this village is obviously up to something with this giant lair under their house."
Elyas will try to use the orb to cast scrying. First he takes the knife from Panzer. He brings to mind all of the information (as sparse as it is) about the healer they are searching for, and holds their possession (hopefully theirs...) in one hand while holding the crystal in the other.
He gazes into the orb to see if it works.
[ooc: I believe this would use the saving throw from the Crystal Ball which would be a DC 16 save, modified by the fact that we have heard of the person but not met them (-5), but have their possession (+4) for a DC of 15. if it uses Elyas' spell DC instead, it would be DC 20 (including the modifier)]
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Friday January 19th, 2024 3:43:58 PM
Mak pondered what would happen if the sphere was jostled from it's place atop the pedestal and hit the ground. He might survive...."Hey Tsak. Wanna try and break this thing?"
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Friday January 19th, 2024 7:25:37 PM
Kiwina takes the papers when he leaves the room. Elyas can tell them what he sees when he gets outside, and it doesn't seem prudent to stick around while Mak tries to open a portal to Koshe Marr.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Friday January 19th, 2024 8:14:14 PM
Panzer waits for a plan to develop
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Saturday January 20th, 2024 7:21:27 AM Nope, you're on your own with that bud. I say we check out the other doors, after Elyas explodes of course.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Saturday January 20th, 2024 8:26:51 PM
Beech wants to close his eyes and shake his head, but in a dangerous location, that would be foolish... He continues his watch.....
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Saturday January 20th, 2024 10:19:35 PM
Tsak, noticing Beech's reaction, gives him a shrug. It's all part of the way he and Mak blow of tension. Wouldn't want the adventuring to become burdensome, am I right?
Mind you, the guy's got a point, 3 doors to guard means the odds are against them. Tsak takes out his falchion and gives it a few hearty swings to make sure he hasn't lost his touch. Wait... What's this? Theres a thin film covering the blade. What? Darn it "you haven't even unwrapped it properly you dopey git".
Tsak removes the film and the as-new blade gleams in the torch light. The gleam is reflected in the half-orcs eyes Now that's a knife he mutters to no-one in particular.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Sunday January 21st, 2024 9:06:03 PM
Ayotnom goes to the crystal ball and attempts to use it to a couple of times. The first thing he tries to scry on is the destination of the defunct portal, The second thing he tries to scry upon is the room itself in the past to see if maybe he could see how the portal became broke and maybe how to fix it. The final thing he tries to scry on is just a solution to how to fix the defunct portal in general.
DM Mark - Flashes in the Darkness d20+10=13 ; d100=48 ; Monday January 22nd, 2024 2:16:59 AM
Falco remains in the room. He studies the plain stone column and asks if anyone is going to try to use one of the orbs. (Not sure if this means using the smaller crystal ball, or perhaps trying do something with the larger orb on the pedestal that keeps flashing.) The flashing right in front of hims is starting to really annoy the little owl-man and his great big eyes.
Elyas suggests leaving the larger orb alone. He takes the kitchen knife that was found in the house and tries to scry the healer they seek, assuming the knife belongs to this person. The crystal ball begins to grow cloudy as it is activated, as if there were a swirling mist in the solid crystal ball. But almost as quickly, the mist dissipates and the ball is clear again.
Ayotnom takes the crystal ball and tries to use it to scry the destination that the larger crystal may have been tied to. Nothing happens, and if asked Elyas might inform him that it only works on creatures, not locations. This kind of defeats his idea to scry this room in the past, or to scry a way to fix the flashing orb.
Mak considers pushing the crystal ball off it's pedestal. He asks Tsak if he wants to try and break the thing? Tsak tells Mak he's on his own with that, and suggests trying some of the other doors. As he waits, Tsak draws his falchon and admires the craftsmanship.
This makes Kiwina nervous. He quickly gathers up the papers scattered about and leaves the room.
Beech forces himself to watch to see what happens.
Panzer waits for a plan to develop. As he looks around waiting for a plan to develop, Panzer can see that there are three other doors.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Monday January 22nd, 2024 9:30:38 AM
Mak doesn't want to leave the large sphere behind them, so as soon as everyone is gone from the room he pushes it off the pedestal with his bow. Touching it won't do, don't ya know. As it's falling he beats feet to the exit just in case.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH Monday January 22nd, 2024 9:58:10 AM "Let's lave the big orb and come back to it later. There may be clues or an instruction scroll or something laying about in another room, you neve know. Also it is just kind of annoying,"
Falco moves back to the room with all the doors massaging his temples at the light headache he got from the orb flashing at him.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday January 22nd, 2024 10:56:08 AM
Beech holds his hand out to accept the Crystal Ball. "Let me try something, I should be able to determine if it at least works, I am hoping that the person I test it with doesn't over react." If given the crystal ball, he focus' in on the subject. Highlight to display spoiler: { Aztyr is the target, very familiar and Beech obviously has a personal connection to her} Not being current with her schedule, she should be either at the castle in Black Bird Lake or out on the Isle in her oversized tent..... He squints as he looks into the sphere, almost as if he's expecting some sort of backlash.
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Monday January 22nd, 2024 11:17:14 AM
Elyas shrugs and hands the crystal over to Beech
"I do believe it is working fine, but as with any scrying spell the target can resist the magic even if they don't know they are being watched. the surface of the crystal changed but then cut out, i believe that the person i was trying to view likely has a strong mind. We should hang on to it and possibly use it later. you are welcome to try on your own though"
Elyas will move back to the crossroad room and wait for the others.
"We should choose another door. none of the others had magic, so maybe we just start on one end?
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Monday January 22nd, 2024 11:25:20 AM Brilliant! says Tsak to Mak Theres no dangerous magic behind the other doors so we'll bring the giant explodey ball with us. Why didn't we think of that?
He moves to door A and prepares to be attacked when Panzer breaks it open.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Monday January 22nd, 2024 1:24:56 PM
Panzer examines the door and tries to open it. If it is locked he will again carve the lock out of the door. When it opens he blocks the door with his body to stop anyone on the other side from rushing out.
JonS - Peanut Gallery and Co-DM Monday January 22nd, 2024 9:52:52 PM
OOC: Hey y'all just stopping in to say, well, HI. Mark'll help me with staying on track and the ins and outs of running a "high" level campaign, as they last "high" level game I Gm'd was in the early 90's.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Monday January 22nd, 2024 9:55:38 PM "Panzer's started on another lock out here!," Kiwina calls into the room with the crystals. He watches to make sure nothing comes out of the door if Panzer gets through the lock faster than he expects.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Monday January 22nd, 2024 11:30:44 PM
Asimov presumably now knows that you scry on who not what so he gives the crystal ball another try scrying on who this time.
He scries on 4 groups of people:
1) the people who built this complex 2) the last group of people in this room before them 3) the people who broke the transport orb 4) the people who created the transport orb
DM Mark - Big Hole d20=4 ; d20=18 ; d20=20 ; d20=8 ; 3d6=12 ; d6=2 ; d6=4 ; d6=1 ; d20=15 ; Tuesday January 23rd, 2024 2:55:02 AM
Mak remains curious, and pushes the orb from its perch atop the pedestal. With a loud *smack* it hits the floor. Strangely, it does not break. Mak retreats as a shimmer reverberates through the chamber and a bit beyond (30' radius) affecting Mak, Falco and Elyas (at that point, Falco and Elyas had not yet moved and are still nearby.) The air within 30' of the larger orb now shimmers, filling this room and extending a bit into the corridor. This seems to have no effect on Mak.
Falco and Elyas only: Highlight to display spoiler: {Something in this shimmering area shakes you to your core. You both take 12 points of non-lethal damage. Then you must both make a DC 20 Fort save or take 2 points INT damage, 4 points WIS damage, and 1 point CHA damage. This is ability damage.)}
Falco takes some damage and recommends leaving the larger orb where it is. He returns to the larger room with the other doors.
Elyas likewise takes some damage and retreats from this room. He gives the crystal ball to Beech.
Beech tries to use it to scry on a relative (no way to know her will save, but as a 20+ level sorcerer she probably only fails on a 1). The crystal ball grows misty for a moment before the mist clears.
Tsak tells Mak his move was brilliant as he moves to door "a" with Panzer.
Panzer checks the door and finds that it is locked. Wasting no time, the little warrior lays into the lock and lever with his adamantine kukri, and in a few rounds the door is no longer locked!
Kiwina calls to the others that the hacking noise they hear is Panzer opening another door.
Ayotnom takes the crystal ball and tries to scry on several groups associated with this place. As with Beech, the crystal ball grows misty for a moment and then becomes clear again, though it does not show a vision of anyone. (It's pretty difficult to scry on someone about whom you have no information. Also, with each use of Crystal Ball in a single day, the DC to resist the scrying attempt decreases by 1. I have rolled with each attempt.)
With the lock and latch to door "a" destroyed, the door swings slowly in to reveal a dark room. The room is 20’x20, 20’ high. It has a 10’ wide hole in the middle. It smells musty in here, the smell stronger from the hole. The floor here is dirty Assuming someone is brave enough to gaze down into the hole with a light source, they can see that the 10' hole goes down 20', and then widens out. As you shine a light down there, the extent of your light will reveal that the floor 40' down in there seems to be moist, and you cannot see how big that area down there might be. And you think that whatever is moist down there looks to be red.
Perception DC 20:Highlight to display spoiler: Highlight to display spoiler: {Partially sticking out the red wet stuff on the floor is something thin and white. }
Here is your map. Please move yourselves on the map, or let me know where you move to. Per your posts, I moved everyone back into the larger room, but feel free to move back if you wish.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: d20+19=35 ; Tuesday January 23rd, 2024 3:51:13 AM
(Perception vs spoiler =35 pass)
Tsak waits a minute, and when Panzer fails to be attacked he edges past and examines the room. With his natural dark vision he can see down the hole There's something down there. A stick, a bone? Can't tell from here. Nothing moving. Not really in a hurry to go down - lets check the other rooms and come back to this one. Or not come back.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic d20+19=26 ; Tuesday January 23rd, 2024 8:00:14 AM "That didn't go the way I expected. I was hoping for an explosion." Since nothing happened and the larger sphere was on the ground now, Mak moved to the other room to examine the pit.
"Red, wet, acid, with bones in it." Mak commented. "Next!" Mak said. "I'm starting to want to leave." Mak said in an aside to Tsak. "This place feels trappy to me. We need a Trappist or something. Is that the right word?"
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+10=21 ; d20+16=31 ; Tuesday January 23rd, 2024 11:22:28 AM
Elyas takes a bit of non lethal damage, but steels his mind against a weird magic pulse that comes form the stone. Fort save = 21, success.
He quickly leaves the room, not wanting to mess with that thing right now.
He stands just inside the doorway of the second opened door and looks in (with darkvision) Perception = 31
"somethign is sticking out of a pool of red. it's white. definitely could be a pool of blood with a bone sticking out. doesn't seem pleasant whatever it is
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet d20+26=33 ; d20+7=17 ; d20+7=18 ; Tuesday January 23rd, 2024 4:17:42 PM
Being a completionist, or nosy, Panzer walks the perimeter of the hole. Does it look like it collapsed?Or, is it planned as part of the room? does it look like the lower level extends further out than the shaft of the hole? ( does it expand under the floor in any direction?) He looks for a place to tie off a rope and if/when he finds one he descends into the hole to have a look around. Perception 33 Knowledge Engineering 17 Profession Mining 18
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Tuesday January 23rd, 2024 7:14:05 PM
Highlight to display spoiler: { Reminder, there is at least a -15 to Aztyr's save}
Beech, just happy not to have been swatted for trying to Scry on his mom. He figures he can do something about the pit, but he agrees the other door first...
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Tuesday January 23rd, 2024 7:16:48 PM
If there's no place to tie off a rope, Kiwina helps Panzer by holding it. The weight difference should leave Panzer plenty safe.
===== Kiwina would also offer to help Elyas and Falco, but he doesn't have the right spells. However, since the spells listed 1/10 were based on Kiwina at 13th level, here's the addition of a 2nd level ranger spell now that he's 14th. . .
Ranger: 1st -- entangle, speak with animals 2nd -- barkskin Druid: 0th -- create water, detect magic, flare, light 1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I 2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone 3rd -- call lightning, meld into stone, spike growth, wind wall 4th -- sleet storm, control water, flame strike Aumakua have one 1st-level ranger spell Storm burst -- none used
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+20=26 ; Tuesday January 23rd, 2024 9:48:49 PM
If no one else does so Ayotnom takes the crystal ball. If nothing else they can always sell it later. He goes with the rest of the party into the room with the pit.
(Perception: 26)
He asks the others, "What is that white thing down among the wet red stuff?"
DM Mark - "What is that white thing down among the wet red stuff?" d20=6 ; Wednesday January 24th, 2024 2:16:37 AM
(From the geometry of this area as described before, the only way you would be able to see far enough down the hole to see the bottom is if you are on the edge of the hole. So I have moved folks in according to your posts. I really do prefer when you move yourselves though.)
Tsak moves in and looks down into the hole. Once he is in there, his 60' of dark vision allows him to see the bottom. He mentions there is an object sticking out of the wet, red stuff. Then he suggests everyone leave.
Mak seems disappointed that toppling the larger crystal orb didn't result in an explosion (though Elyas and Falco may feel otherwise.) Faced with this new room, he says the place feels trappy and wished he had a trappist. Mak moves forward to look down the hole, the bottom of which can only be seen from the edge. As he looks in, he's not sure what that red stuff is that seems to coat the floor below.
Panzer walks the perimeter of the hole. He notes something sticking out of the red stuff, though it looks like this 10' diameter hole looks like it is not the result of a collapse, but rather it seems to have been constructed this way. He ties himself off to Kiwina in the other room and climbs down the rope.
The climbing down with a rope and a wall is DC5, so he cannot fail. Moving at 1/4 speed, it takes him a couple rounds to climb down the 20' to where the room below widens out, and he can see that this widens into a 30'x30' room. From here, he will need to make a DC 15 climb check to climb further down the rope in mid-air. Below him he can see the floor and that white object partly covered in that red stuff.
Beech waits. Highlight to display spoiler: {On the scrying your mom thing, the only bonus you would get is a -5 to her DC for "Familiar (you know the subject well)". I'm unsure where the -15 is from. Besides, it could be really traumatizing to scry your mom…}
Kiwina proves to be an excellent anchor for Panzer.
Ayontom hangs on to the crystal ball. He moves into the room, though he finds he has to squeeze against the wall to fit. He watches carefully as the little badger-man climbs down the rope.
Perception DC 20:Highlight to display spoiler: {Partially sticking out the red wet stuff on the floor is something thin and white.} Here is your map. Please move yourselves on the map, or let me know where you move to. I added a side view of this room and the hole so you know what Panzer is dealing with.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic d20+19=31 ; Wednesday January 24th, 2024 8:49:22 AM "Well, that red stuff isn't an ooze. Thanks for asking." Mak said as he watched Panzer go over the edge. "It's probably worse though." Mak added. "When is anything other than a stone floor good? At least it isn't likely to explode." Mak commented to Tsak. "That would be messy."
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet d20+9=13 ; d20+9=18 ; d20+9=17 ; d20+26=42 ; Wednesday January 24th, 2024 9:32:33 AM
climb 13,18,17 Panzer verifies that the red stuff is blood and gore and that the white thing is, a bone, at least that is what he expects to find.he searches the area looking for doors, loot, and trouble. Perception 42
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Wednesday January 24th, 2024 9:56:58 AM
Elyas moves back into the main room to not be in the way of the people looking in the pit or getting tangled up in the rope. Unless they get more information and it is needed, it doesn't seem like spending spells to help investigate is worth it right now. But there are spells that could be useful if we need them
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday January 24th, 2024 11:24:50 AM Probably a Von Trapp - distant, melancholy yodelling would really complement the decor. It's already a mess, do you reckon its a waste pit or a pantry?
Tsak stays near the hole ready to assist Panzer if needed.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday January 24th, 2024 11:24:50 AM Probably a Von Trapp - distant, melancholy yodelling would really complement the decor. It's already a mess, do you reckon its a waste pit or a pantry?
Tsak stays near the hole ready to assist Panzer if needed.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH d20+13=18 ; d20+13=14 ; d8+5=13 ; Wednesday January 24th, 2024 12:18:42 PM
{Fort 18+4= 22 - Used a heropoint. Second roll is the die rolling being to slow and me reclicking.)
Falco is rocked by some effect from the orb and takes some damage, he quickly utters a prayer and taps himself with a cure light wounds to clear up the effect thankful that it was not worse. He look at Elyas who seems fine at present.
Moving with the others he waits for a report on the hole.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Wednesday January 24th, 2024 2:58:53 PM "Pantry. Or dinner table and it's owner is a sloppy eater." Mak nodded knowingly to his friend. "Panzer is small though, so he might not get eaten right away."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Wednesday January 24th, 2024 5:47:33 PM "Come on up, Panzer!" Kiwina doesn't think that hanging in the room that pulps people sounds like a good idea. It doesn't seem to be a place where the "healer" they are looking for would be hiding.
That leaves two doors to try.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=41 ; Wednesday January 24th, 2024 9:10:07 PM
Beech, stays ready....
Perception 41
DM Mark - "Come on up, Panzer!" Thursday January 25th, 2024 12:53:54 AM
Mak tells his friends that he doesn't think the red stuff is an ooze. But he's pretty sure it's not likely to explode.
Elyas moves back out into the main room. (Please keep track of Elyas' non-lethal damage.)
Tsak muses about traps and trapps, and stays near the hole in case Panzer needs help. He wonders if it's a waste pit or a pantry. Mak thinks pantry.
Having heroically resisted the worst effects of the arcane energy leak unleashed for the larger crystal orb, Falco heals himself which dispels all the non-lethal damage he sustained. He waits for the others.
Kiwina urges Panzer to climb back up.
Beech stays in the larger room and keeps a sharp eye out.
As Panzer tries to climb down the rope without the benefit of a stone wall, he loses his grip and falls. (First climb roll 13 vs DC 15). The good news is that the thick carpet of red stuff cushions his fall a bit so he only takes 4 damage from the fall. The bad news is that this red substance clings to him and begins to dissolve both him and his armor. Panzer takes 2 points of CON damage, but his armor takes 10 points of damage (bypasses hardness and nothing says that adamantine is immune.) Now that he's down there, he can see that what he thought was a piece of bone sticking out of the muck is actually a pearly white spindle carved from some crystalline substance.
As Panzer looks around, he sees no apparent doors or passages, other than the hole above him.
For those that are on the edge of the hole and can see what is happening to Panzer, Knowledge Dungeoneering DC 19:Highlight to display spoiler: {This seems to be a red variant of green slime. A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.}
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Thursday January 25th, 2024 9:12:22 AM "What did I say? I said acid. Did anybody listen to me? Apparently not. Kiwina, need a little slack."Mak said as he tried to maneuver the rope closer to the small warrior." Panzer grab the rope and get back up here. Tsak, we should probably pull him up once he's grabbed hold. Kiwina, Get ready to pull!" Mak called out to the centaur.
"Elyas, if this doesn't work, we might need you to fly down there." Mak advised.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Thursday January 25th, 2024 9:21:01 AM
Mak had examined the red substance once before, but it's color had thrown him off. Now that he could see what it was doing he recognized it as a "red" slime. "It's a red slime!" he called out as he related it's properties to the group.
OOC: Properties: This seems to be a red variant of green slime. A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH Thursday January 25th, 2024 10:25:39 AM "Can't see what is happening but it sounds painful. Pull him up quick."
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: d20+6=24 ; Thursday January 25th, 2024 10:38:51 AM
(KnowDungoen vs spoiler=24 success)
He's been slimed! Get him back up, don't drop the rope in the slime. Once he's up we'll have to get the armor off him and/or neutralise it with fire or cold, or perhaps sunlight. Beech, Elyas need a hand here.
Tsak moves over to grab the rope and haul Panzer back up.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday January 25th, 2024 10:48:35 AM
A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 157/171 ) Character Sheet Thursday January 25th, 2024 11:12:03 AM
Panzer CLIMBS down and alights on the slime covered floor. When it starts burning his armor and his feet through the armor he thinks about grabbing the rope to climb out but it is eating awat at him pretty fast and he thinks that only expedient use of fire will help. He grabs hold of the ioun stone looking thing and calls out to his friends. " OH CRAP IT BURNS! It's a what? Red-green slime? Beech Burn it! Burn it! Burn it! Get it the heck off of me!" Panzer doesn't know alot about this variant of green slime but what he does know is that adventurers die all the time because no one will pull the trigger and burn one of their friends. He is pretty sure Beech will roast him pretty good and hopefully kill it all in one shot. He closes his eyes and clenches while awaiting the fireball.
(and now....Math. Panzer loses 2 con, so he loses 14 hp
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 157/171 ) Character Sheet d20+12=31 ; Thursday January 25th, 2024 11:16:47 AM
Reflex save 31 Vs the incoming damage spell
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 14d6=48 ; 14d8=65 ; Thursday January 25th, 2024 2:28:43 PM
Beech hears the various things being said, and rushes forward, squeezing, he makes it just that far as a single move, He leans a bit to catch sight of the floor.... "You say Freezing will take care of it? I'd hollar out "Fire in the Hole", but I guess, "Just Chill", will have to do...." Beech, fingering the small crystal in one hand, then draws his bow and looses the spell through his arrow. He hits the center, well, maybe 3" or 4" off from center, and the Freezing Sphere explodes out from there... (40' radius)
Damage 48 cold DC 22 Reflex(if the "slime" has the water sub-type 65 damage, same DC 22 Reflex) Should cover the entire room, edge to edge even if not centered
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | Thursday January 25th, 2024 3:36:47 PM
Elyas moves back into the room when Mak calls him. Beech seems to have a better way of dealing with the slime, but if needed Elyas can fly in and help.
"You just had to go poke it, eh?"
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (13 hours) darkvision (13 hours)
On Party
Summon
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Thursday January 25th, 2024 7:54:50 PM
Kiwina gives slack so Mak can get the rope to Panzer, and if Panzer is able to grab it Kiwina then backs up to get Panzer out of the goo.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+10=12 ; Thursday January 25th, 2024 10:19:16 PM
(Dungeon - 12)
Ayotnom stands with the others failing to figure out the pit.
(OOC: sorry for missing yesterday, I thought I did)
DM Mark - "Just Chill" Friday January 26th, 2024 2:11:50 AM
(Humble apologies to Panzer. He did not actually fall so he took no falling damage, and only took damage from the slime once he finished climbing down.)
Mak tells everyone he told them so, and he tells Kiwina to get ready to pull Panzer up once he grabs onto the rope. He shares what he thinks the red stuff is.
Falco worries for his friend and urges someone to pull him up.
Tsak says once Panzer is up, the slime will need to be neutralized with fire or cold.
Panzer is mindful enough to grab the pearly spindle even as he realizes the red slime is burning his feet and his armor. He calls for Beech to burn the stuff.
Beech hears his friend calling for fire, and Mak and Tsak have said fire or cold will do the trick. Beech rushes forward, but he cannot get quite far enough to actually see where Panzer is. Still, he takes a calculated risk and creates a Freezing Sphere down at a point he can see and hopes for the best, as he tells Panzer to "just chill."
Panzer does chill. In fact he gets rather cold as the freezing sphere explodes. This does 24 points of cold damage to Panzer because of his save. And it freezes the red slime. This has the effect of also freezing Panzer's feet in the stuff. (DC 25 Strength check or a DC 25 Escape Artist check to break free. This slime is not considered to be a creature so it would have not creature type. It is a dungeon hazard though and I assume it is principally made of water.) Fortunately, Beech's choice of cold means the rope is still there.
Elyas chides his friends, but stands ready to help. Kiwina is ready to pull Panzer up once he is free and has hold of the rope. Ayotnom stands by to help as well.
(Wow - good job. That was handled rather well. It could have been a lot worse.)
As Panzer looks around, and anyone else that can see down into the darkness, he sees a large expanse of hard, frozen red gunk. Yech.
Here is your map. Please move yourselves on the map, or let me know where you move to. I added a side view of this room and the hole so you know what Panzer is dealing with.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 133/171 ) Character Sheet Friday January 26th, 2024 5:09:21 AM
Panzer was frozen in a half squat with his eyes closed and his butt clenched waiting for the fire to cleanse him of this slime, he hoped. Instead his body was assaulted by the bitterest cold hr had ever experienced. As he stood up from the half crouch he felt his fur peel away from where it had been frozen to his armor by sweat. When he exhaled it was a cloud of steam that was slightly unexpected. He hurt all over from the things that bump and bruise a body that no one ever notices until the cold sets in. But he was alive and his feet were no longer being eaten off of his body by a monstrous flesh eating slime. He kinda suspected that the thing he had picked up was an ioun stone so he held it aloft and opened his hand to let it orbit his head, at least for the time being. He then set to the task of chippin his feet free of the slime with his mining tools. "That seems to have done the trick, my feet aren't melting anymore at least. Now I just have to break free of this goo. Thanks Beech."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Friday January 26th, 2024 10:22:23 AM
Kiwina remains ready to haul Panzer out as soon as the others say Panzer's got the rope.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH Friday January 26th, 2024 11:38:33 AM "Get him up here so I can patch him up. Great work with the cold, probably better then healing burns at any rate."
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | Friday January 26th, 2024 12:58:54 PM
Elyas doesn't have much that could help get Panzer out of the ice, other than throwing fire, which doesn't seem like the right move right now. so for now he waits to see if Panzer can get himself out of the ice...
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Friday January 26th, 2024 1:11:18 PM
Tsak stands ready to guide the rope. He's holding it thru his cloak so his fingers don't go numb and his hands don't get all torn up. And he's hoping it stays flexible and doesn't break.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=40 ; Saturday January 27th, 2024 2:34:26 PM "Too cold down there? I can warm it up...." Beech has no plans on dropping another spell, unless it's absolutely needed... He remains where he is, since others squeezed past....
Perception 40
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+20=22 ; Sunday January 28th, 2024 10:51:59 PM
Perception: 22
Ayotnom also takes a look around and asks Beech how you would go about warming things up.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday January 29th, 2024 6:43:22 AM "I think just letting Panzer warm up the regular way will make him happier. But as to your question, first, there's Fireball. Then there's Scorching Ray, but I was thinking of Burning Hands. Now I know what you're thinking, it won't reach that far, but I learned a new trick, like I did with the Freezing Sphere, since the Burning Hands is a Area of Effect type spell, I can use my bow to set the spot where the spell originates." Beech, thinks he explained it correctly....
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 133/171 ) Character Sheet Monday January 29th, 2024 11:03:04 AM " SO, while this is probably just a waste disposal pit there could be 'stuff' like secret doors and stuff under this redd crap. You know, stuff made of resistant materials like this stone" Pazer says while grunting as he digs away at his feet to free them. To emphasize the point he lets the white spindle go near his head, allowing it to orbit his noggin and do what it does. " What does a spindle like this do anyway?"
DM Mark - "...probably just a waste disposal pit." d20=9 ; Monday January 29th, 2024 12:08:37 PM
Panzer stood down in the hole, his feet frozen in the muck. He had expected fire and instead got ice. On the plus side, fire would have likely destroyed the rope. Though it's covered in a thin layer of frost, that seems to be going away, and the rope seems to have been unaffected by the cold.
Kiwina and Tsak hang on to the rope, ready to haul Panzer up. Falco is anxious to heal him once he's in reach.
Elyas waits to see if Panzeer can free himself, and Ayotnom asks if there is a way to warm up the stuff holding Panzer. Beech suggests some spells for that, but refrains as they would also further damage his friend.
As Panzer looks around at the frozen hellscape of red goo that surrounds him, he let's go of the white crystal he found. He was right to assume it's an ioun stone and it begins to whirl around his head, though he's still not sure what it does yet.
It occurs to him that the stuff holding him fast is just frozen. He finds he can easily chip away at the stuff with his adamantine kukris, and soon he is free. He has a moment of terror as bits of the frozen stuff land on his hands and armor, but he soon realizes these bits aren't causing any damage as they melt. Whatever manner of stuff this red slime was, it no longer seems a threat.
He looks around. There are no obvious doors and the floor is still covered in a slowly melting mass. If his guess of this being a disposal pit is correct, any door beneath the stuff would be pretty unusable and seems unlikely. He's pretty sure it's gonna smell really bad here in a few days.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 3d8+12=29 ; Monday January 29th, 2024 1:29:20 PM
Once he finally makes it up Falco will cast a moderately powerful spell while he worries about this feet being frostbit. {CSW: 29}
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet Monday January 29th, 2024 7:21:14 PM
Panzer climbs up and thanks Falco for the healing. He looks around and the others seem worried that he would be upset for being frozen. Heck, he was happy it was frost. Healing spells make his fur grow back funny and it takes forever to get it restyled.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Monday January 29th, 2024 7:37:22 PM
Once Panzer is up, Kiwina assumes folks will want to try a different door. (If they wanted to explore this room more, Panzer would be exploring the pit, right?)
The next closest door is door C.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Monday January 29th, 2024 11:23:53 PM
Ayotnom says, "A waste disposal pit? A malfunctioning portal orb? I wonder what is behind door number 3"
DM Mark - "A waste disposal pit? A malfunctioning portal orb? I wonder what is behind door number 3?" Tuesday January 30th, 2024 1:19:06 AM
Panzer begins to climb back up, but it seems as soon as he has a firm hold of the rope, Kiwina and Tsak pull him up with ease (no need for climb checks.) As he reaches the top, Falco comes over and heals him for 29 points. His armor is still damaged, but those repairs will have to wait for now.
A strange white crystal whirls around Panzer's head that wasn't there when he went down into the slime pit.
The heroes make for the next closest door (labeled c on the map.) As you find it is locked, what do you do? And once it is unlocked, how do you prepare and who opens the door?
Here is your map. Please move yourselves on the map, or let me know where you move to.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Tuesday January 30th, 2024 3:24:07 AM
Tsak gives Panzer a not-too-hard punch on the shoulder, Good job mate. You ready to go again? he enquires as the team trudges over to door number 3. Tsak takes out his great big shiny sword and positions himself beside the doorway where he can give anything that jumps thru a deserving welcome.
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+9=17 ; d20+22=35 ; Tuesday January 30th, 2024 9:32:41 AM
Elyas helps panzer up and looks over his armor to see how badly it is damaged. Craft (if that's the right thing to try here) = 17 to assess how well the armor can function for now without repairs.
"I have a mending spell prepared, but it takes some time to execute. if your armor is functional for now we can fix it up at the end of the day. Also, mind if i look at that new stone you found?"
Assuming Panzer is ok with it, Elyas will take the stone and go through the steps of detect magic and spellcraft to ID it while the others work on the door's lock.
Spellcraft (after detect magic of course) = 35
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (13 hours) darkvision (13 hours)
On Party
Summon
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH Tuesday January 30th, 2024 11:03:40 AM
Falco shakes his head after healing the impetuous Panzar. "It is always good for a team to have someone who will just jump into a situation. Next time be sure you are jumping on to something more solid though. Imagine if that had been a few feet deeper!."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=28 ; Tuesday January 30th, 2024 2:13:55 PM
Beech lets the others decide what the stone is, he moves over, and aligns himself to see into the room, he hopes.
Perception 28
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Tuesday January 30th, 2024 2:32:51 PM
Mak watched carefully as they examined the door.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet Tuesday January 30th, 2024 4:59:31 PM " No, please identify it. I think it is one of the few things that can survive doen there. That stuff apparently ate anything organic or metal." "I think my armor is OK for now ( Panzer isn't feeling any gaps or weakness in it right?) If there is a chance we can mend it when we finally get a rest." Panzer heads over to the next door and chops the lock out of the door. When everyone is ready he will push it open.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Tuesday January 30th, 2024 9:13:21 PM
Kiwina moves over to the next door with the others.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+20=30 ; Tuesday January 30th, 2024 9:33:02 PM
(Perception: 30)
Ayotnom gets fairly close to the door and waits for someone to deal with the lock and check for traps. He then readies to use hand of the apprentice with his rapier.
DM Mark - "It is always good for a team to have someone who will just jump into a situation." Wednesday January 31st, 2024 2:54:04 AM
Elyas stops Panzer and carefully examines the crystal he brought up. His keen mage senses tell him this is an ioun stone that grants the wearer the ability to regenerate 1 point of damage per 10 minutes, but it only cures damage taken while using the stone. He also offers to use a Mending spell on Panzer's armor.
Panzer is glad to know what the pearly spindle ioun stone does. He thinks his armor is functional for now. (Panzer's armor sustained 10 points of damage. How many hit points does his adamantine armor have?)
(Just to be clear, does Panzer set the stone in orbit again?)
Falco worries what might have happened to Panzer if the slime in there had been a lot deeper.
Tsak, Beech and Mak get ready to back Panzer up as he hacks through another door. Panzer gets to work and soon there is no more latch to hold the door. He pushes it open.
A short 10' wide corridor leads to 30’x30’ room. The room is dark. Assuming you bring in a light source, you see that there are a few tables and a writing desk and chair. The tables and desk have scattered books and scrolls. The desk has several ink quills and jars of ink. One book on the desk looks to be a loosely bound journal or notebook of some sort.
The room is musty and smells of old leather and parchment.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday January 31st, 2024 5:42:09 AM School's out says Tsak as he takes in the desks and scrolls. He walks down the corridor a bit to make sure nothing is lurking in a corner, but examination of the scrolls and journal will be left to the mages in the party.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH Wednesday January 31st, 2024 10:54:57 AM
Falco waits for the others to move in before following along to see what they have found now. Nothing immediately trying to kill them is quite nice.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet d20+26=28 ; Wednesday January 31st, 2024 1:30:22 PM
OOC adamantite has 40 hp per inch of thickness and magic adds more I think (his plate is +2). I looked through armor , special materials, the broken condition and magic armor and although they all concur armor has hit points none tole me what even the base hp for a suit of armor were. I thinbk this is going to have to be your call. and Yes Panzer wants the crystal to spiral around his head. IC Panzer walks warily down into the room. He glances at the writings but more importantly at the ink bottles. Is the ink still fresh and liquid? if so it is either magic or fresh. If it is fresh then someone replenished it recently, right? Perception 28
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | Wednesday January 31st, 2024 2:36:13 PM
Elyas explains the use of the ioun stone, that it slowly heals any injury taken while using it. He then hands it back to Panzer.
Elyas casts light on one of the chairs in the middle of the room so everyone can see clearly.
He will make a sweep of the room with detect magic before touching any papers or books
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Wednesday January 31st, 2024 5:18:44 PM
Beech, Stays out in the main room, letting others do the searching, he remains attentive..... "Double check to see if any of those papers are magic...."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Wednesday January 31st, 2024 6:17:56 PM
Kiwina still has the papers from the other room. Once the initial check on the papers in this room is done, he asks if it's safe to compare the two sets and see if they complement each other.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+20=30 ; Wednesday January 31st, 2024 9:13:08 PM
Perception: 30
Ayotnom looks at the books, scrolls and journal
DM Mark - "Double check to see if any of those papers are magic...." Thursday February 1st, 2024 2:01:34 AM
Tsak steps into the - study, work room? Whatever this place is, there's a lot of paperwork here. He leaves the reading to others.
Falco looks around and is glad to see there are no threats here. At least none that he's aware of - he's still in the other room.
Panzer wonders about his damaged armor as he walks down into the room. He glances at the writings, and checks the ink at the desk. Most of the writings seem to be in Draconic, so he's not sure what they say at a casual glance. The ink bottles are capped and have liquid ink in them. (See my calcs below for Panzer's armor.)
Elyas, having shared the properties of the ioun stone Panzer brought up, turns his attention to the room with the writings. As he enters the room, he casts light in the room. Then he Detects Magic here, and warns others about the hazards of reading magical writings. Elyas sees two books that detect as magic in here.
Book 1 - Spellcraft 24:Highlight to display spoiler: {strong Evocation magic} Book 2 - Spellcraft 23:Highlight to display spoiler: {strong Abjuration, Enchantment, Universal, and Evocation magic}
Beech seems to want nothing to do with the writings in here.
Kiwina asks if it is safe to examine the writings.
Ayotnom moves in and starts reading the mundane things here - let me know if you read the two magic books.
There are some writings here in Common, but most are in Draconic, and those in Draconic seem to be written in the same hand. They seem to discuss topics including the afterlife, the planes, and woldsblood. Some go into depth about the hazards of encountering woldsblood - and it seems to be hazardous indeed to deal with the stuff (let me know if you read up on the dangers of woldsblood.)
On the desk is a journal and some notes in Draconic. These detail experiments on different people in the village using woldsblood, and you'd guess that would include those your group interacted with. It seems the author discovered that he could use woldsblood to draw life from his subjects, and he found that the younger the subject the more life he could draw out. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.
Here is your map. Please move yourselves on the map, or let me know where you move to. —---------------------------------- Panzer's Armor Full Plate - Hardness 10, HP 5x9=45 Adamantine - Hardness 20, one-third more hit points, so 60 +2 - Hardness +4, HP +20 So, +2 Adamantine Full Plate - Hardness 24, HP 80
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Thursday February 1st, 2024 6:08:21 AM
"Ho hum magic papers" thinks Tsak. He glances around the room, boring, and makes his way back past the doorway to the main room. Once there he wanders over to be near door number 4 (d). "Underground lair, magic writings, blase attitude. Million to 1, what could go wrong?"
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH d20+16=17 ; d20+16=33 ; Thursday February 1st, 2024 10:12:22 AM
Falco moves into the room and also detects magic noting the book that show up. The first book escapes him but the second gives pause. "Strong aura on the one; abjuration, Enchantment, Evocation and... Universal. Probably an interesting book." Privately he is proud of himself for still having some arcane chops.
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Thursday February 1st, 2024 11:02:43 AM
Being one of the few people in the group that could read draconic, Mak looked over the documents and translated for the others. Otherwise he had no interest in the documents than to remark. "Seems like the author was experimenting on the townsfolk. Maybe one of these books has the cure?"
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+22=33 ; Thursday February 1st, 2024 1:00:50 PM
spellcraft on the book that falco did not identify: 33 "This one is showing only evocation magic. And strong magic at that. We should be careful with this one"
Elyas will do what he can to see if the books themselves are magical or if this is some sort of magical trap that will fry whoever opens the book to read it. [ooc:not sure what check to take to examine, since spellcraft only gave the school info]
If he isn't able ot determine that the books are safe he will help with the writings for now. He also knows Draconic.
"so Woldsblood is being used to sap the life of the town. let's see if we can find anything more about where they were drawing that life, or if there is a way to reverse it.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet Thursday February 1st, 2024 2:53:01 PM
OOC awesome on the armor values. If you could drop me a quick email where you found the numbers you used I'd appreciate it. I looked all over and found nothing . IC Panzer, also bored with finding only books and no opponents follows Tsak to the next door and starts to dismember the lock if it is locked. The magical folks will decipher the books and notes and then catch up. He does not completely open the door until everyone is ready.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Thursday February 1st, 2024 3:53:10 PM "I can try to I.D. whatever, if you want, but it'll take me a few minutes to do so." Unless asked to, Beech will let them deal with the determinations. "All thawed out Panzer?" He stands ready for when the door opens....
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+25=27 ; Thursday February 1st, 2024 10:49:12 PM
Not speaking draconic, Kiwina is unable to make anything out of the writings after all. He looks around the room the rest of the time the others go through the papers.
(Perception = 27)
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+22=42 ; d20+22=34 ; d20+22=29 ; d20+22=24 ; Friday February 2nd, 2024 12:14:04 AM
Ayotnom tells the others what he found in the mundane notes. He either remains standing by the desk or moves to be by the desk casts his own Detect Magic and tries to identify the magic books though he is careful of book 1 when he
Spellcaft - 42 to get aura of book 1 Spellcraft - 34 to get aua of book 2
Spellcraft 29 vs 15 +CL to identify book 1 being careful not to read it in case of explosive runes trap when he finds evocation emanating Spellcaft 34 vs 15 +CL to identify book 2
DM Mark - "Ho hum magic papers" Friday February 2nd, 2024 2:08:52 AM
(Side note, I think I messed up. I told you to make Spellcraft checks when I meant Knowledge Arcana checks. But no matter - you now know the schools of magic involved and I'll apply those Spellcraft checks to the identify checks. Book properties below.)
Tsak and Panzer both find a room full of books and writing boring.
Not so for Mak. He is intrigued by the writing in Draconic and helps with sorting through what's here. He is concerned that someone was experimenting on the people of the village, and hopes that a cure might be found here.
Beech offers to identify the books if needed.
Falco moves in and uses his skills to determine what's going on with the magic books. He shares what he know with his friends.
This concerns Elyas, and the mage warns against messing with the book that radiates Evocation magic. Elyas examines the magic books with care. Ayotnom also looks over the books, trying to discern their properties.
Between Falco, Elyas and Ayotnom you are able to determine that the two books are: a Tome of Understanding +2, and a Manual of Creating a Stone Golem.
In reading through the papers here, some writings here in Common, but most are in Draconic, and those in Draconic seem to be written in the same hand. They seem to discuss topics including the afterlife, the planes, and woldsblood. Some go into depth about the hazards of encountering woldsblood - and it seems to be hazardous indeed to deal with the stuff.
Mak's reading about the info on woldsblood tells him that just being in close proximity to the stuff can momentarily daze someone. Actually coming in contact with woldsblood can cause someone to damage wisdom and constitution, and cause them to be dazed for a longer time. There are notes that suggest this effect may be temporary, so that may offer some hope to the villagers in the long run, but the writing here focus more on the effects than on recovery.
On the desk is a journal and some notes in Draconic, again in that same hand. These detail experiments on people in the village using woldsblood. It seems the author discovered that he could use woldsblood to draw life from his subjects, and he found that the younger the subject the more life he could draw out. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.
You gather that the author seems to be focused on some path to immortality through the use of woldsblood on the people here. His experiments are ongoing.
At this point, there is little else to be gained from further studies of these writings, though what you have learned is rather disturbing.
For what it's worth, dealing with these three rooms and their contents has taken about an hour.
Here is your map. Please move yourselves on the map, or let me know where you move to.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Friday February 2nd, 2024 9:06:56 AM
Beech looks down at his Holy Symbol to Alemi, and mumbles.... First a prayer, then an apology about someone misusing woldsblood. "I really need to learn a spell that will allow me to contact someone at range... She may look like she misuses it, but she knows how to use it safely. Oh Darn! He may have found a way to sense Woldsblood that is here and now flowing in the shadowlands....If he has, he'll know I'm getting closer...."
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Friday February 2nd, 2024 9:21:07 AM "if the villagers have been exposed to woldsblood how do we find it and keep it from them? Perhaps it's in the water? Would limiting their access to the village well be enough?"
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH Friday February 2nd, 2024 10:26:59 AM
Falcos large eyes go even wide when he hears what the one tome is/
"Tomb of Understanding! That would be quite handy for those of us connected with the immortal powers. It would boost casting abilities and work in conjunction with a headband like mine. Certainly, I would love to have a chance at that."
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet Friday February 2nd, 2024 1:28:31 PM
Once Panzer breaks/opens the lock he holds the door closed waiting for the others to rejoin the adventuring part of their adventure.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Friday February 2nd, 2024 2:29:59 PM
Kiwina heads back out with Panzer, This is the last door. Unless it has more behind it than the others, the question will be whether they try to fix that gate thing.
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | Friday February 2nd, 2024 3:22:51 PM These books are quite valuable. turns out it's not trapped, but could enhance someone's mental abilities. we should hold them in the bag of holding and read them later.
As for the writings, it seems the town is only the prototype. Whoever this druid is, they are planning on doing this at a larger scale, and we need ot find out where. Or find them here? If they are not behind the last door then they may have already moved on to the next larger town."
Elyas waits behind the others while they unlock the door.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Saturday February 3rd, 2024 12:04:23 AM
Tsak stands ready to help Panzer with the last door. At some stage he's gonna have to sit down with the group and have someone explain to him what this Woldsblood thing is all about.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Sunday February 4th, 2024 11:05:17 AM
Ayotnom says, "My monk training would have me benefit by an increase from reading a tome of understanding but I'd need a stronger version than +1. I'd rather read from a higher version of a tome of clear thought though. As to the other book could we really build a golem? If so what would we use it for?"
JonS Co-DM Sunday February 4th, 2024 11:15:20 PM
I'll be taking over from Mark tomorrow ... Depending on how busy or slow I am at work, I'm gonna try to get the post made before I leave at 5pm (Pacific Time)
JonS Co-DM - "The Final Door" Monday February 5th, 2024 6:49:42 PM
Once the party is finished perusing the papers and books, and stashing what was/is important, y’all approach the final door. This door is different from the other three. It is made of solid brass, covered in archaic runes and markings.
As Elyas’s, Falco’s, and Ayotnom’s Detect Magic spells are still running. They determine that the markings are ornamental, not magical in nature.
Panzer, who has been itching to open this door, and is standing in front of it, can see that the markings are weird looking. He realizes that the door looks like the center of it is, well, dying.
Beech, Kiwina and Tsak are prepared for whatever is behind the door.
Mak is concerned about “How” the Woldsblood is making its way to/into the villagers. The papers seem to show a connecting with this location and the villagers, and the repercussions of this are not pleasant to dwell on.
Disable Device check, DC 25: If made Highlight to display spoiler: { There is no trap, but the lock seems jammed or damaged, however, you power through it } If failed Highlight to display spoiler: { Man this piece oh crap lock is jammed up, grrrrrrrrrrrrrr } Here is your map. Please move yourselves on the map, or let me know where you move to.
I know David said that Panzer was going to begin disassembling the lock, but I couldn’t find a roll for it, unless I missed it, and then I need to start wearing my glasses
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Monday February 5th, 2024 9:35:18 PM
Ayotnom takes a stand about 15 feet from the door, waiting for Panzer to disable the lock.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday February 5th, 2024 10:23:44 PM
Beech wonders if the runes are just random, or make any sense in any of the languages he knows..... Other than that, he stays ready to respond as needed....
Languages known : Common, Liontaur, Tauric, Sylvan, Draconic, Ignan, Aquan and Celestial
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Monday February 5th, 2024 10:56:13 PM
Kiwina also watches Panzer as he works.
OOC: Since we don't have a rogue, Panzer has been cutting out the locks with an adamantine dagger, taking the time needed.
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Monday February 5th, 2024 11:27:56 PM
As Panzer studies the last door before attacking it with his dagger, Tsak takes a moment to playfully flutter his eye lashes at Mak. Well hello handsome, come here often?
Then his face returns to its normal passivity and he says to no-one in particular If Woldsblood is so dangerous, how would you go about storing it? What should we be looking out for? Could it be a gas. Could it, for example, cause a door to die?
Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Tuesday February 6th, 2024 9:24:31 AM "Don't start with me old man." Mak said as he watched Panzer work the lock.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH Tuesday February 6th, 2024 10:24:29 AM
Falco takes a position far enough back to hopefully be out of any blast zone but close enough to heal people if needed.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet Tuesday February 6th, 2024 12:24:49 PM
As he had done previously, Panzer carves the lock out of the door with his adamantine weapons. He doesn't make any rolls because he doesn't have disable device. As for the door looking like it was dying, Brass isn't alive so Panzer doesn't worry.
JonS Co-DM - "The Final Door" Tuesday February 6th, 2024 3:45:12 PM
[Thanks David and the rest of you, I missed that piece about doors/locks]
Panzer finds the door easy to carve through, almost like cutting through warm butter.
The large bronze door opens onto a 10’ wide corridor. It twists and turns as it goes about 200’, lit every 50’ by a burning torch in a sconce (Continual Flame.) It ends at a large cavern, maybe 130’ in diameter with a ceiling 50’ up. You see cages along the walls, and in those cages are people. Well, sort of. They don’t look right. Some call out for help, others grunt, while some snarl. At the far end, the wall shimmers - clearly some sort of portal. Beyond, you see a grey, colorless dismal forest. Winding among the trees and into this room is a blood-red stream. The stream flows through the portal and into the room and connects to a large pool maybe 30’ across.
The liquid seems ‘wrong’ somehow.
DC 25 Know: Arcana Highlight to display spoiler: {The red liquid is blood. Woldsblood.}
Once the group gets to the blue line (which isn’t really there, I’m old and needed something to remind me what I am doing lol) this is what they see:
An old, human rises from the pool, bathed in this “blood”. He looks at the party assembled before him and smirks: ”Ah, you have come. Do you seek immortality or death? Do you seek to join me in my quest? From the looks of things, you do not seem to be seekers. I suspect you seek death, which I will oblige. But tell me if I am wrong.”
Please move yourselves on the map, or let me know where you move to.
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+17=23 ; Tuesday February 6th, 2024 4:22:47 PM
[ooc:I don't see a map that matches the description. where are we on the map?
Knowledge Arcana = 23, fail.
Elyas moves in the middle of the group, and sees the room full of cages and the red river flowing in.
"Well this is certainly more what i was expecting to find down here than some of those rooms... you think this might be the Woldsblood? where does it come from?"
he doesn't respond to the man who rises from the water/blood, but prepares to fight, as he assumes that's what's about to happen
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Tuesday February 6th, 2024 4:25:45 PM
Before the door is opened, "Very very few people can handle physical contact with Woldsblood without serious side effects. Mom can, but she's a high priest of Alemi, a Fixer. But I don't think she ever pulled more than 10 or 12 drops of it from the Shadowlands at once. As for storing it, I carry one drop, in my holy symbol, most upper priest and above of Alemi, but Mom believes in being ready, in case of anything." As the door is opened, He mouth falls open.....
BTW, The Map link ain't working.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+16=29 ; Tuesday February 6th, 2024 7:32:25 PM
Kiwina hasn't missed the implications that this pool might be the stuff that's supposed to be dangerous by the drop. He tries to take in as much of the cavern as he can from where he is, particularly its height and whether it is natural, worked, or a bit of both. (If knowledge of nature applies here, he has a 29, and is a druid.)
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet Tuesday February 6th, 2024 7:35:59 PM
Panzer, recognizing the everburning torches and their intrinsic vale pulls each one from it's sconce as he passes them, shoving them in his backpack as he goes. At first he thinks the pool is another puddle of red slime and he shrieks in an unmanly way when he sees it. Then this dude rises out of it and he is pretty sure that it isn't more red slime. He is quite relived at this conclusion. He listens to what the guy has to say and figures there will be a fight, sooner or later. He still doesn't wan to touch that red stuff, so he shifts his grip so both knives are in one hand and he pulls out a potion. (potion of fly) " Um, I don't know enough of whats going on here to accurately answer your question sir. I'm not looking to die, quite the opposite really. But from what I can tell, you are the fella experimenting on the folks in the town out there, sucking the life force out of them and making them zombie-like. I find that to be most unsatisfactory and if that is the eternal life you offer, you best hope it stays in you better than normal life does." " Request permission to make this guy no longer living...."
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) d20+22=34 ; Tuesday February 6th, 2024 8:45:45 PM
(Know[Arcana]: 34
Asimov says, "We've come seeking the healer and to free the nearby village from their strange haze. However I do have a question as to just what your quest is, what are seekers and how are you able to literally bathe in Woldsblood."
Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday February 7th, 2024 10:51:08 AM
Tsak walked thru the opened door and along the twisty corridor with Panzer. When the mad guy emerges from the pool of, whatever that is, he draws his sword from its sheath. Various sounds from behind tell him he's not the only one doing that as the Petals prepare for... a bloodbath! Then Ayotnom starts talking to the madman. Tsak eyes the cave around him, wonders when the prisoners are gonna break free and attack them, and whether he should circle and flank or charge straight at the bloke. He decides on charge, but waits to see where talking gets them, because that always works so well.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH d20+7=12 Wednesday February 7th, 2024 11:18:11 AM "Petals, lets get out of fireball and lightning bolt position please. Standing in a hallway is a bad start if this goes south."
Falco slips into the room as Panzer and Ayotnom talk and addresses the figure as well. "These seem like stark choices. I am not interested in immortality personally, at some point it would get old I fear but the other choice by its nature is eventual death. Are you trying to heal these people? That would really change what is happening her." {Diplomacy: 12}
Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/18/13/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3)) Wednesday February 7th, 2024 3:05:37 PM
Mak's sword vanished into his magic glove(Free action) as his now free hand reached back and plucked two arrows from his quiver. In just a fraction of time he had his bow loaded and ready to fire at the man.
"We've come to set these people free." Mak told the man, knowing full well he'd be starting a fight.
JonS Co-DM - "The Final Door" Wednesday February 7th, 2024 3:35:03 PM
OOC: I just got hit with some shocking news, it'll be later today for my response back =(
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Wednesday February 7th, 2024 7:26:04 PM
Kiwina draws his rod and it reshapes itself into a longspear at a thought.
As Kiwina prepares to go into battle, the air shimmers with an ethereal energy, and three ghostly figures materialize beside Kiwina. Each figure is distinct, radiating a ghostly luminescence and carrying the presence of family spirits. Grandfather embodies the wisdom and strength of Kiwina's ancestral lineage. His ghostly visage reflects the resilience and knowledge accumulated over generations. Auntie has a nurturing and protective aura. Her presence suggests a watchful guardian, ready to shield Kiwina from harm. Cousin adds a dynamic and youthful energy to the trio. Cousin exudes a sense of agility and determination. These spectral figures hover around Kiwina, their ghostly forms moving in tandem with his motions.
Too bad he's at the back of the party and not a source of inspiration for those fortunate enough to witness the supernatural alliance in preparation for battle.
Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) Wednesday February 7th, 2024 8:27:38 PM
If Asimov is aware of Kiwina's action he casts extended shield on himself (OOC: checking in)
JonS Co-DM - "Woldsblood Cavern" Chain Lightning damage: 14d6=42 ; Fireball Damage: 10d6=35 ; Wednesday February 7th, 2024 8:50:29 PM
Elyas wonders if the red liquid is Woldsblood, then prepares to fight as the old man rises up out of the liquid
Beech stands in awe of the chamber before he and his friends
Kiwina appraises the chamber with “Nature’s” eye. The chamber is natural, however, it was likely summoned here, due to the slowly dying trees, which are more suited to being outdoors. What little is man-touched, is near the glowing disc at the end of the stream of liquid
Panzer, not trusting the old guy who just rose from the red liquid (not red slimes), and prepares to drink a potion as he shares his reply with the old guy, essentially, ”I don’t plan on dying today, but killing you I can do.”
Ayotnom calls out that the group is "seeking a healer to aid in helping the nearby village.” This is followed up by an incredulous question, "What are Seekers, and how can you bathe in that Woldsblood?”
Tsak draws his weapon, as does several of his companions. He is waiting to see how the conversations go before charging into combat
Falco, urges his compnaions "get out of fireball and lightning bolt positions” Falco throws in his two coppers, asking/stating, ”these are stark choices, and I’m not interested in being immortal.” He then adds a question, ”Are you trying to heal these people?”
Mak swaps out sword for bow, and adds ”We’re here to free these people!”
The Old Man laughs, then casts two spells in rapid succession – A stream of lightning crackles from his right hand. It breaks into several streams as it slams into: Mak first, then another hits Tsak, Panzer, Falco, and lastly Ayotnom
REF Save DC: 27 (For Mak) DC 25 (for the others) Highlight to display spoiler: { If you save, you only take half damage }
As he swings his left out, a small blob of fire rapidly accelerates and slams into the floor at Mak’s feet
A fireball blooms, catching Mak, Panzer, Tsak, and Falco in the blast radius REF Save DC: 27 Highlight to display spoiler: { If you save, you only take half damage }
Lastly, all the cages open, all the creatures inside begin heading towards the party, some move rapidly, seeing the party as a meal, others move more slowly, almost like they don’t want to walk, but are being forced to
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Wednesday February 7th, 2024 9:31:31 PM
Beech, casts Haste.... Catching from Falco to himself and everyone in between in the effect. Staying where he is located, he guesses is his best option.... "Panzer, have at it...."
Spells in effect: Haste: 13 rounds
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet d20+12=15 ; d20+12=21 ; Wednesday February 7th, 2024 9:59:52 PM
Reflex vs chain lightning 15 fails Reflex vs Fireball 21 fail Panzer grits his teeth as the two damage spells wash over him. When the smoke clears he downs the potion and feels the familiar magic of the haste spell fill his veins with speed while the potion makes him lighter than air. Panzer leaps forward and leaves the ground, matching the figure's height above the red goo. He flies behind the old man to help give anyone else that can reach him flanking. He has heard words thrown around but he still doesn't know what this red stuff is but he is staying clear of it nonetheless.
Dashboard Haste 1/13 rounds used. New AC is AC 30 for the haste +1 to hit and +1 to reflex saves +30 feet of movement.
Mak(JamesM)(59/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/18/13/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3)) d20+13=16 ; d20+13=24 ; d20+23=30 ; d20+18=30 ; d20+13=23 ; d8+7=10 ; d8+7=12 ; d8+7=12 ; d8+7=15 ; Thursday February 8th, 2024 9:30:46 AM "By Pantheons bald head that stung!" Mak exclaimed as first the lightning bolt shot through him followed by the explosion of fire. He gritted his teeth and drew the bow, firing four arrows at the man in the pool.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 6/7 (6d6) | Hero Points:3 | SHIELD OF FAITH d20+15=17 ; d20+19=27 ; 6d6=18 ; Thursday February 8th, 2024 9:49:16 AM
{Reflex vs Lightning: 17 Fail} {Reflex vs Fireball + HeroPoint= 27}
I "OUCH!!!! Son of a biscuit! I did suggest spreading out."
Falco screams as first lightning and then fire batter his feathered body and it is only with supreme effort that he does not take the full impact of both. Seeing the cages open he moves between Mak and Tsak and calls on the Warper-sar to heal as much of the party as he can.
{Channel for 18 - Misses Panzer, sorry}
Tsak Rezar (Damien) AC22(22) (T15/F14) 88/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened d20+14=30 ; d20+14=18 ; Thursday February 8th, 2024 10:55:50 AM
(RefSave vs Lightning=30 Pass+Evasion=nil dmg, RefSave vs fireball=18 Fail=35 dmg)
Tsak sidesteps the lightning straight into the fireball then not knowing whether he's brave or stupid he moves out in front of Mak and Falco trying to distract the mongrel mage. He doesn't want to have to fight the townspeople so hopes someone will come up with something to knock this guy sideways in a hurry.
Is that all you've got? Call yourself a mage, my grandmother throws bigger fireballs than that!
Tsak prepares to defend the ground in front of the party from the advancing villagers.
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+19=23 ; d6+4=7 ; Thursday February 8th, 2024 10:59:53 AM
Elyas is about to fire off a haste spell, but Beech beats hi to it. instead elyas focuses his efforts on crowd control. He casts a Black tentacles covering a large portion of the closer mob of people running at them.
the tentacles grab at everything inside the area (grey on the map), with a CMB of 24. anything that is grappled by that will take 7 damage. the CMD to escape the grapple is 29.
then he uses his rod to quick cast another spell, putting a Stinking Cloud over the other mob of people. DC 21 fort save for every person in the cloud (green), or become nauseated for as long as thye are in the cloud plus 1d4+1 rounds after they leave.
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 2/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 2/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 7d6=25 ; Thursday February 8th, 2024 8:11:39 PM
Kiwina moves forward and. . . calls a flame strike down on the figure in the pool.
This causes up to 25 points of damage, half fire and half divine.
===== Spells copied from 23-Jan-2024 post --
Ranger: 1st -- entangle, speak with animals 2nd -- barkskin Druid: 0th -- create water, detect magic, flare, light 1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I 2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone 3rd -- call lightning, meld into stone, spike growth, wind wall 4th -- sleet storm, control water, flame strike (used) Aumakua have one 1st-level ranger spell Storm burst -- none used
Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+14=26 ; d20+15=30 ; d8+3=10 ; Thursday February 8th, 2024 8:39:20 PM
(26 vs DC 25 Reflex Save + evasion = no damage)
Ayotnom's monk training kicks in and he completely dodges the electric bolt.
He then moves forward and flings his rapier at the guy in the wold's blood using hand of the apprentice.
30 vs AC; 10 Damage
Spells in effect: Extended Mage Armor - +4 AC Extended Shield - +4 shield to AC - 12 minutes
JonS Co-DM - "Woldsblood Cavern" d8=2 ; d8=4 ; d8=6 ; Strand Tentcales vs Panzer: d20+10=16 ; d20+10=15 ; d20+10=30 ; d20+10=13 ; d20+10=13 ; d20+10=19 ; Crit Chance: d20+10=28 ; Thursday February 8th, 2024 10:29:55 PM
Beech starts the rounds off by enhancing all his friends with a haste spell
Elyas steps up the magic game, and conjures both black tentacles and stinky gas to subdue the enemies that are charging the party –
Tsak makes it out of the lightning bolt and gets flamed. Moving forward he encounters something unpleasant – DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }
Kiwina moves up and summons a column of holy fire which washes over the figure standing in the pool Please read DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds } DM question Highlight to display spoiler: { would you please make a Caster Check – D20 + your caster level – thanks }
Panzer downs a potion and begins to feel lighter than air, then he gets enhanced by the haste spell. Using these buffs to his advantage, he speedily flies behind the Old Man Please read DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }
Mak fires off four arrows in rapid succession – the first three hit, the last passes the Old Man and lands in the water with a hiss as it sinks. The Old Man’s expression changes from laughter, to being PO’d
Ayotnom throws his rapier at the Old Man, which strikes him – he looks even more PO’d, if that’s possibile
Old Man – Floats forward, hovering a few inches above the red liquid and creates a cone shimmering colors, each PC gets hit by a beam of color: DC31 checks – see results below
Which catches:
Ayotnom in an Orange Beam of Light Highlight to display spoiler: { you take 40 points of Acid damage, or make a REF save for half using the above DC }
Tsak in a Green Beam of Light Highlight to display spoiler: { You get blasted by poison – make a FORT with the above DC – if you succeed you feel sick, if you fail, you drop to zero HP }
Kiwina gets hit by an Indigo Beam of Light – Highlight to display spoiler: { Make a WILL save with the DC above, if you fail … you suffer from a continuous confusion effect, as the spell. If you save, then your mind is strong enough to shrug the effects of the spell off }
Several creatures from the Stinking Cloud bum rush Ayotnom and attack, but are unable to land any blows this turn
One creature makes it away from the upper end of the Black Tentacles this round, while another bunch make it away from the bottom part
The one creature moves to where Mak is, but isn’t able to attack this round
One “thing” rises up out of the pool of red liquid behind Panzer, attacking him with six strand-like tentacles from its' body – 2 of the 6 tentacles strike the wily Badgerfolk – Read this first Highlight to display spoiler: { A huge eye opens in this conical creature’s front, just above a toothy mouth. Long strands of fibrous material whip from its sides. The eyes are looking at you, hungrily }
Attacks Highlight to display spoiler: { make 7 DC 25 FORT saves please – denote which is for a critical hit, thanks and sorry }
And one more Highlight to display spoiler: { Please make 7 DC 20 Will saves or be dazed for one round, and possibly have other stuff happen }
OOC: And now I have a headache from everything I just had to figure out ... there's a bottle of mead and chinese food with my name on it calling my name
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet d20+19=24 ; d20+11=25 ; d20+17=28 ; d20+17=29 ; d20+17=30 ; d20+17=30 ; d20+17=36 ; d20+17=25 ; d20+17=33 ; d20+11=24 ; d20+11=20 ; d20+11=23 ; d20+11=15 ; d20+11=20 ; d20+11=20 ; d20+11=25 ; Friday February 9th, 2024 12:03:37 AM
will save dc 25 Panzer uses a hero point before this roll to add +8 and fails by 1 anyway, so frightened Will save dc 15 (1/round) 25 ...pass Fort Saves DC 25 (6)28,29,30,30,36,25 ...all pass Fort save DC25 (vs crit) 33 ...pass Will save DC 20(7) 24,20,23,15,20,20,25... 1 fail, Panzer is dazed and does nothing. Does this mean he falls in the Woldsblood? Panzer sees what look like 2 ropers form from the Red Goo and they each try to molest him with all 6 of their tentacles. Dodge as he might 7 out of 12 hit him and he goes slack jawed.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Friday February 9th, 2024 12:36:15 AM
Could you please, move the old man, since he moved away from Panzer, and indicate the creatures that rose up and attacked him so I can target spells please.
Tsak Rezar (Damien) AC22(22) (T15/F14) 0/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened, Frightened, Poisoned d20+7=18 ; d20+13=28 ; Friday February 9th, 2024 7:09:36 AM
(WillSave vs Fright =18 Fail, FortSave vs Poison = 28 Fail)
As Tsak moves toward the old man floating above the pool of red liquid the hairs on his arms rise, there's a tingling at the back of his scalp and the very primal parts of his being seem to take over. He jolts to a stop and only just quelches a cry of fear. Rooted to the spot he perceives his recklessness as an utter folly. A dire dread works its way up his spine. GREEN LIGHT, his head spins, his legs give way and he collapses to his knees all strength gone.
strewth he groans, before falling flat on his face.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet Friday February 9th, 2024 7:17:11 AM
OOC Um, I am dumb,. Panzer is a fighter with Bravery 3. He makes the frightened save, so he is just dazed. Please disregard the DM only post. This one can be erased too. sorry it was late and my brain was hurt from all those saves.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+13=22 ; d20+13=26 ; d20+7=23 ; d100=96 ; d20+15=30 ; d8+5=8 ; Friday February 9th, 2024 9:32:22 AM 1st Will save = 22 --> fail vs DC 25 2nd Will save = 26 --> fail vs DC 31 Kiwina's legacy item can give him spell resistance but this was not active Caster check = 23
Kiwina is frightened and confused.
A frightened creature flees from the source of its fear as best it can. A confused creature is mentally befuddled and cannot act normally. % roll = 96, attack nearest creature
Kiwina's movement rate is 50', and fleeing as best he can would entail trying to return to the surface, which will take him out of this fight. If the confusion makes him stop and fight along the way, then his longspear attack hits AC 30 for 8 damage. His position on the map reflects full movement away.
Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/20+1 CLB|24/19/14/-(RS)/24(H)|(FA,WF,WS,WT,H,MS)**|1d8+7(MS)(20)x3)) d20+24=25 ; d20+24=37 ; d20+19=30 ; d20+14=15 ; d8+7=11 ; d8+7=9 ; Friday February 9th, 2024 9:40:31 AM
The chaos of combat rose up around Mak as he focused on the old man and released 5 arrows in quick succession. The first two, fired together as a single shot, went in odd directions in Mak's haste (roll 25, but 1 on the die..ugh). The second and third shot struck home but the final shot missed again as Mak's fingers gripped the arrow incorrectly and the arow split in two as it came off the string.
OOC: Mak - Old Man, Roll 25(Manyshot but 1 on the die), 37(Haste), 30, 15(Another fumble). Miss, Hit, Hit, Miss. Damage 11+9=20 hp.
Two fumbles in the same round. The dice roller continues to hate me.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 5/7 (6d6) | Hero Points:3 | SHIELD OF FAITH d20+16=30 ; 5d8+14=37 ; Friday February 9th, 2024 10:18:51 AM
{Will Save: 37 - In case I step in range of fear.)
Seeing the flurry of spells being cast at his companions Falco prays to the Warper-sar quietly. "Grant me power to help my team. Take his sight!!"
{Cast Blindness DC21 FORT or blind- 30 to overcome spell resistance}
As he casts he sees Tsak fall he gasps. "I need more. I need more now to!" He prays as fast and desperately as he can to cast a second spell. {Hero Point for extra action}
{Breath of Life on Tsak +37hp}
Wounded and exhausted he is not sure how much more he will be able to do.
Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3)) d20+18=21 ; d20+18=22 ; d20+18=20 ; d20+13=14 ; d20+8=10 ; d8+15=21 ; d8+15=20 ; d8+15=18 ; Friday February 9th, 2024 10:36:20 AM
OOC: Burning a hero point to act first in the next round.
Mak dug deep and loaded his bow again before he was attacked by the villager.
So far that's 9 rolls and three fumbles over two rounds.
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+19=23 ; d20+19=24 ; d6+4=5 ; d20+16=30 ; 14d6=45 ; d20+11=26 ; d20+11=14 ; d20+11=17 ; d20+16=34 ; d20+16=33 ; d20+16=24 ; 4d6=11 ; 4d6=16 ; 4d6=12 ; Friday February 9th, 2024 11:16:33 AM
At the start of Elyas' turn the black tentacles continue to writhe and snap at the creatures inside the area. (sorry, double clicked the roll. disregard the second one) The tentacles grapple with a CMB roll of 23. this gets a +5 against anything that was already grappled. Reposting for ease of use, the DC to escape a grapple in the tentacles is 29. those that were grappled take 5 damage
Elyas moves over to the left a bit to get a clear line of fire on the scary man He pulls out a small glass bead and a pile of pins. the pins start dancing around the bead and then lightning forks from each bead to a different enemy in the room. [Casting Chain Lightning. The old man in the blood is the primary target. The 14 secondary targets are all marked with blue on their cells. the old Man needs a DC 26 reflex save for half damage. each other enemy hit needs a DC 24 save. Caster level check vs the primary target = 30 (includes the bonus for spell penetration) Damage = 45 electric damage
Then, using the rod, Elyas quickly switches to fire, blasting off 3 scorching rays, all at the old man. (in the dice roller I am doing 3 to hits, then 3 SR checks. I think you roll each for SR, but I'm not sure) 26 vs Touch AC SR 34, 11 fire damage 14 vs Touch AC SR 33, 16 fire damage 17 vs Touch AC SR 24, 12 fire damage
"you wanna rumble with fire and lightning eh? two can play that game. or three or four... we have a lot of fire around here."
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 1/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon
JonS Co-DM - "Woldsblood Cavern" Friday February 9th, 2024 9:40:58 PM
OOC: Ok, I fixed the goofy cone of cold thing, took me a minute to figure that out. Modifying stuff on these GoogleDoc Maps isn't as easy as normal Excel lol. I mispoke about there being two critters on Panzer, there is only one ... I've added it, and moved the Old Man, he only moved about 10' just to make sure he caught as many of you as he could in his spell. And for some "blonde or old or both" reason, i was calculating the squares as 10' not 5' ... I'll adjust stuff on tonight's post
JonS Co-DM - "Woldsblood Cavern" Panzer Stuff: d3=3 ; Kiwina Check: d100=5 ; Old Man Save: d20+10=24 ; Old Man CL save: d20+13=14 ; Chained Lightning Saves: d20+6=13 ; d20+6=20 ; d20+6=13 ; d20+6=16 ; d20+3=16 ; d20+3=13 ; d20+3=9 ; Friday February 9th, 2024 10:55:12 PM
OOC: The Extra d20+13 rolls, were for saves I thought he got against Scorching Ray, but he didn't
Any letter in Red, is dead, for some, that's dead again, for others, not
So amongst the fury of spells going off, being rushed by ugly creatures, and having an Old Man laugh and try to kill everyone, anyone with the big circle, please read this Highlight to display spoiler: { Anyone within 30' of the pool must make a DC 15 Will save each round or be dazed for that round. }, and please read this as well Highlight to display spoiler: { Anyone within 30' of the Old Man must make a DC 21 or be frightened for 18 rounds - if it counts as something, this is a mind-affecting fear effect. }
Panzer, while preparing to attack an old defenseless human in the back, gets caught in some weird and wild stuff: Firstly, he gets a dazed expression on his face once he’s above the pool and behind the old man. Then this big, Woldsblood covered thing rises up behind him and slams him with two out of 6 tentacles. Highlight to display spoiler: { You’re dazed this round, but being splashed by the Woldsblood comes with its own cost, you lose 3 points of Wisdom and Constitution. A small voice in the back of your head whispers Come, slip free of the bonds of life, come float with ussssssssssss}
Tsak gets hit by the green beam, and drops to the floor as a result, not moving Highlight to display spoiler: { As you hit the floor, Falco hits you with Breath of Life for 37 health }
Kiwina gets hit by the indigo beam of light, yells, turns tail, and run’s for his life
Falco prays for the Old Man to lose his sight … but nothing seems to happen Highlight to display spoiler: { You overcame his spell resistance, and he came close to being blinded }
Mak, unhappy with the shenanigans going on, fires off five arrows at the old guy … all of which miss the Old Guy, which makes him smile again
Elyas – fights cold, fire, and electricity, with fire and electricity of his own: Elyas creates an explosive bout of chained lightning, which the Old Man brushes off, but then gets caught by one of the three rays of fire Elyas created, and the Old Man gets his PO’d expression back
Beech/Ayotnom – cause I’m slow, take your actions for the round, then I’ll figure out what the Old Guy and his friends will do, at least the ones still moving
Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened, Frightened 18, Poisoned Saturday February 10th, 2024 1:01:38 AM
A wave of warm comfort rolls over Tsak and he regains feeling in his extremities. His head is still buzzing, his stomach is flip-flopping all over the place and his mind contains only one thought - RUN!
He scrambles to all fours, spins on a dime and then takes off like he's been shot from an arrow back out the way he came in.
(OOC I couldn't take the old T off the map as its underneath another shape - Tsak's current position is in the entry/exit corridor trying to catch Kiwina :))
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=29 ; d8+2=10 ; 2d6=7 ; d20+13=23 ; 13d6=38 ; Saturday February 10th, 2024 1:48:21 AM
Beech, licks his finger tips, pulls an arrow from the quiver and casts his spell..... He begins casting, and adds in empowering it as well.... He lets the frost develop at the arrow point and looses it towards the old man.... (adding +8 to hit) The Arrow when it hits, releases the spell with the effect going towards the east, 60' cone, because it was a Empowered Cone of Cold. The Cold pulses out and hits an awful lot of villagers too...... "Panzer, be right with you, what number ticket are you holding?"
Hit AC 29 Arrow damage 10 + 7 Holy damage::: Spell Resistance check 23, Damage 56 Cold (starting at old man, the square behind him, then diagonally northeast & southeast in a 60' cone, the third side is wonky, but don't think it'll matter)
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d100=91 ; Saturday February 10th, 2024 12:34:48 PM
Kiwina's confusion % this round of 91 still indicates fighting, so. . . at least he's not attacking himself. When he gets to act normally, we'll try spending a hero point to get another save on the fear effect. Until the, he's off the map.
Round 2 of fear/confusion
Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+22=38 ; d20+13=19 ; d20+14=33 ; d20+20=26 ; d20+15=22 ; d8+3=4 ; d20+14=21 ; d20+15=35 ; Saturday February 10th, 2024 12:49:37 PM
Last Round: Ayotnom heroically dodges the acid like he dodged the lightning last time. (OOC: used hero point for +8 = 38 = success + evasion for no damage from Reflex save based area effect)
Will to avoid dazing: 19 Will to avoid fear: 33 (OOC: for that fear effect if you resist it are you immune or do you have to roll each round; some fear effects only work the first time encountered)
Acrobatics 26
Ayotnom tumbles away from the creatures and then flings his rapier at the flying man again using hand of the apprentice so it returns back
22 vs AC; 4 damage
This Round:
21 vs Dazing 35 vs Fear
Ayotnom takes a 5 foot step, then casts Fly on himself
Active Effects: Fly - 60 foot fly speed Mage Armor + 4 AC Shield +4 shield AC; magic missile immunity
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 71/155 ) Character Sheet d20+21=22 ; d20+21=24 ; d20+21=36 ; d20+21=39 ; d20+16=24 ; d20+16=19 ; d20+11=19 ; d20+11=20 ; d20+18=34 ; d3+16=17 ; d3+16=18 ; d6=1 ; d4+15=16 ; Saturday February 10th, 2024 5:58:44 PM
not stunned, Panzer turns around and deals with his new roper problem, main hand 1 hits AC 22 miss Haste His AC 24 miss Off hand 1 Hits AC 36 confirms to 39 for 35 damage +1 cold damage ( magic adamantine) Main hand 2 hits AC 24 miss off hand 2 hits AC 19 miss Main hand 3 hits AC 19 miss Offhand 3 hits AC 20 miss Bite hits AC 34 for 16 damage (pretty sure the rest miss)
Panzer Haste 2/13 rounds used fly 2/50 rounds used Panzer loses 3 constitution and 3 wisdom resulting in -1 fort and -1 will and 14 hit points
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 71/155 ) Character Sheet d20+14=27 ; Saturday February 10th, 2024 6:06:36 PM
will save vs fear 27 saves
Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3)) d20+4=8 ; d20+6=19 ; Monday February 12th, 2024 9:22:57 AM
Images of the old man and what he might do to Mak rose up in the warriors mind and those images overwhelmed his senses. Not only was he frightened out of his mind, he was dazed as well. He'd have run away, teleported, or something else, but his mind couldn't grasp those concepts enough to act on it.
OOC: Dazed and Frightened. Dazed - Can't take any actions, including running away.
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+14=24 ; d20+10=26 ; d20+10=28 ; d20+10=27 ; d20+16=32 ; d20+16=31 ; d20+16=25 ; 4d6=7 ; 4d6=15 ; 4d6=14 ; Monday February 12th, 2024 11:19:45 AM
Elyas is surprised when the lightning doesn't seem to do anything to the man. is he able to tell if it was because the guy dodged the blast or if he was immune? [ooc as a player i see on the GM post that there was a natural one on 'old man CL save' so I'm assuming immunity, but would Elyas be able to tell that?] The aura of the pool tickles at Elyas' mind but he resists it (Will = 24)
Elyas retreats back into the hallway a bit, then fires off one more quickened scorching ray. He then starts casting a spell. against the old man 26 vs touch, SR 32, 7 damage 28 vs touch SR 31, 15 damage 27 vs touch SR 25, 14 damage
[ooc: one more request, can we get the map link posted at the end of GM posts again? it's a lot easier to get to the map if it is on most or all of the posts. thank you!]
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 1/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20+21=24 ; d20+14=34 ; 12d6=43 ; d20+14=34 ; Monday February 12th, 2024 11:43:38 AM
{ooc: I moved Task for you}
{Will 24}
"One more try at this please Warper-Sar, he doesn't scare me, TAKE HIS SITE!!" (Again a DC21 Fort save - Spell Resistance 34 - can I use a hero point to increase the DC somehow? If so I do.}
He looks around. "I need to do more. Please Warper-sar make me act fast again! Burn this bum!"
{Flame Strike: 34 Damage 1/2 Fire and 1/2 Devine - Spell Resistance 34 - Used yet another Hero Point}
JonS Co-DM - "Woldsblood Cavern" Old Man saving throw: d20+10=14 ; Spell Resiatance check: d20+18=30 ; Bite: d20+20=25 ; Tentacle 'touch attacks': d20+10=19 ; d20+10=14 ; d20+10=28 ; d20+10=12 ; d20+10=13 ; d20+10=30 ; d20+10=12 ; d6=1 ; d3=1 ; V1 to hit: d20+8=19 ; V2 to hit: d20+8=15 ; V3 to hit: d20+8=26 ; V4 to hit: d20+8=15 ; V1 damage: d4+7=8 ; V3 damage: d4+7=9 ; Monday February 12th, 2024 7:45:42 PM
So just a reminder, any letters in red means that target is dead, for the moment, at least, this includes the villagers that the party was supposed to be saving.
And I’m adding this in here to make things a little easier on saving throw rolls: 30’ Within the Woldsblood – DC 15 WILL save or be dazed for a round Touching or getting splashed by the Woldsblood – DC 20 WILL save – this save has 2 effects we’ll discuss if anyone fails their throws … these two are save each time/round you’re within 30’ or get the ‘Blood on you
Old Guy – Anyone within a 60’ radius of him must make a DC 21 WILL Save of be affected by the Old Guy’s miasma If you make your save against this save, then you’re immune to his presence for 24hours
The healing provided to Tsak brings him back awake. Realizing he can move, the ranger turns and runs after Kiwina
Kiwina stops his run, angry and pissed off, but not finding anyone or thing to take his rage out on, he waits for one to appear
Beech draws an arrow, empowers it with a spell, and lets it fly, it slams into the Old Man. The explosion of cold and ice that washes over him and spreads to his minions seems to have no effect on the Old Man
Ayotnom [currently immune to the Old Guy’s bad mojo] – using some AWESOME displays of acrobatics, Ayotnom is able to avoid the acid damage he would have taken. In retaliation, he throws his rapier at the Old Guy who grins as the blade whizzes by him (Ayotnom is now flying)
Panzer, not liking the Blood covered Roper lashes out at it with his weapons, hitting twice, which seems to upset the Roper as it growls at the Badgerkin
Mak, appears frozen in place, unable to make a plan to move, run, attack, or curl into a ball and cry
Elyas, surprised that the lightning didn’t faze the Old Man wracks his brain for a reason why – Know: Religion DC28 Highlight to display spoiler: { If you make it, then you recognize this Old Man is a Lich, and is invulnerable to specific “elements” such as electrical and cold damage, as many other Undead are }
Falco, calling out to the Warper-Sar, requests that the Old Man’s sight is taken away, and then calls down holy fire upon the Old Man
The Old Guy who yells in some infernal language – claps his hands and pushes outwards … a cone of exhaustion strikes – Ayotnom, Falco?, Elyas?, and the Archer avatar Highlight to display spoiler: {there is no saving throw for this, but there is Spell Resistance, and he rolled to overcome SR of 30 - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.}
Unhappy Roper vs Raging Badgerkin – In this corner, we have Panzer the Brawler – tearing through his enemies like a hot knife through butter. In the other corner we have Robbie the Roper, who enjoys long walks on the beach, and eating his enemies …
While it tries to smack Panzer with its tentacles, it lunges at him, trying to bite him – the bite misses the wily warrior, but the Roper is able to smack Panzer with one of its 6 tentacles Highlight to display spoiler: { DC 25 poison save, or lose 1 point of STR} Because of the ‘Blood Highlight to display spoiler: { Make a DC 20 Will save, or be dazed for a round and lose another point of Wis and Con }
Falco gets bum rushed by 4 Wights, whom all seem intent on eating the tasty looking owlfolk – getting hit twice [17 damage] Highlight to display spoiler: { Make 2 DC 18 FORT saves please – if you fail, you lose a level per each failed save }
The three people who were puking their guts up, stumble out of the cloud, and collapse on the floor, trying to catch their breath. The other 4 figures on that side of the room, all move lower and closer to the portal and stream.
Nothing is moving in the Tentacles. There are 3 figures in the lower cage who barely escaped the cone of cold. They are all whimpering in fear
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d100=18 ; d20+13=14 ; Monday February 12th, 2024 9:57:40 PM
(% = 18 --> act normally -->) Kiwina uses a hero point to try to break free of his fear. . . if the DM allows it.
Will save = 14, natural 1. I think he's still afraid. He only has one more hero point, too.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+13=22 ; d20+13=15 ; d20+8=22 ; d8+2=9 ; d8+2=10 ; d8+2=8 ; 2d6=9 ; 2d6=6 ; 2d6=12 ; Monday February 12th, 2024 11:01:29 PM
Beech, being 65' away is or isn't in the cone? He does a quick sorting of spells... Decides against adding a spell, and looses 3 arrows at the monster thingy that's beating on Panzer. He rapid fires the first two arrows and adds an extra to follow up.
Arrow 1 AC 22 Damage 9 + 9 Holy Arrow 2 AC 15 Damage 10 + 6 Holy Arrow 3 AC 22 Damage 8 + 12 Holy
Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+13=16 ; d20+31=32 ; d20+31=51 ; d20+10=15 ; Monday February 12th, 2024 11:49:37 PM
Will Save 16 vs Woldsblood
Ayotnom uses another hero point to cast true strike, then flies forward over the Woldsblood and attempts to grapple the old man.
32 vs CMD of the old man(but nat 1) so using hero point to immediately re-roll the 1; has to take the new result = 51 vs old man's CMD
Assuming Ayotnom is now grappling the old man he calls out to the party, "I've got him in a grapple now what do I do now?"
Know: Religion - 15
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 57/155 ) Character Sheet d20+16=30 ; d20+10=12 ; d20+10=19 ; Monday February 12th, 2024 11:57:27 PM
Fortitude save vs poison 30 saves Will save vs dazed 12 fail Hero point to reroll 19 also fail
Panzer
Panzer Haste 3/13 rounds used fly 3/50 rounds used Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort and -2 will and 28 hit points
Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+13=29 ; d20+14=16 ; d20+14=17 ; d20+15=20 ; d20+16=24 ; Tuesday February 13th, 2024 9:47:59 AM
Elyas is hit by a wave of exhaustion and feels like it is now very hard to move or focus. luckily it doesn't stop his spell abilities, other than making it harder to hit with rays. as the spell hits him he realizes just what they are dealing with
Know Religion = 29, success! "It's a lich! He's completely immune to cold and electricity, we need ot use something else! smash him with bludgeoning if you can..."
Elyas completes his spell and a huge Earth Elemental appears behind the Lich. it swings twice at him, hoping to take advantage of the grappled? monster Power Attack Slam 16 to hit... Second slam 17 to hit...
Elyas sees Kiwina running from the Lich, and feels the start of the same fear taking hold of him [ooc, i think in the previous post it had said 30 feet which i wasn't in, now it says 60. so taking the save now. 20, using a hero point to make it 24 after the roll to succeed]
Elyas then casts another spell, attempting the same thing that got them out of a jam against a Beholder. he tries to turn the Lich into an inert statue [cast flesh to stone against the old man, DC 23 Fort save. SR check = 24]
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon Earth Elemental AC 19 | 95/95 HP | DR 5/-
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20=9 ; d20=17 ; d20=14 ; d20=4 Tuesday February 13th, 2024 9:50:59 AM {Already made save vs miasma} {Fort Saves: 22 / 30 - Both Pass}
Exhausted Falco looks to see if his spell blinded the floating blood guy as he takes a tired step away from his attackers.. (Did he pass his Fort again?) He is bloody and beaten from the encounter he stumbles back a bit and casts heal on himself closing his wounds and clearing the exhaustion.. "Warper-sar keep me in this fight!"
Falco narrows his large eyes and focus on the old man ready to cast greater dispel magic as a counter spell. {Dispel Check 28}
Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3)) d20+4=15 ; Tuesday February 13th, 2024 4:21:20 PM
Mak rocked back on his heels, once more able to move, but was still frightened. He grabbed the hem of his cape and pulled it across himself as he vanished in a puff of smoke. DM Highlight to display spoiler: {Mak dimension doors 760 feet straight up as he attempts to escape to the surface.
DD: If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the spell simply fails.
}
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Tuesday February 13th, 2024 7:11:47 PM Oh, yeah. This was round 3 of the fear effect.
Kiwina stops, like someone has thrown a bucket of ice water on him. Looking around he realizes that he is nowhere near his friends, and the battle they are facing
Beech, Highlight to display spoiler: { I don’t see you on the map, unless you’re the archer token … if he is further than 60’ from the old guy, then no he wasn’t affected } chooses to help Panzer this round, firing off several arrows at the roper. However, none of them hit the beastie, as it’s “skin” makes openings that the arrows pass through.
Ayotnom “charges” The Old Man. Seeing that he is about to be attacked, the Old Man opens his arms and wraps them around the Minotaur, as Ayotnom grabs him up in a big “hug.”
Know Religion Check Highlight to display spoiler: { Lich’s have some nasty powers that require skin to skin touch }
Highlight to display spoiler: { Ok, I need you to make a DC24 FORT save please }
Panzer gets an “ill” look on his face as the Woldsblood splashes on him, and appears to be daydreaming
Elyas, feeling the results of the spell the Old Man cast, calls, or probably yells out to his compatriots, "It's a lich! He's completely immune to cold and electricity, we need ot use something else! smash him with bludgeoning if you can..."
Elyas summons a friend to help deal with the Lich … and then attempts to turn the Lich into a lovely garden gnome statue – Elyas’s spell goes off, the Lich looks amused as it fails to impact him
Harvey the Earth Elemental: AC19, Touch 7, Flat 19 – HP: 95 – Harvey hauls off and attempts to punch the Lich, but both his attacks miss the wily Lich.
Harvey save vs Woldsblood: DC15 Will Save – he makes it, and isn’t affected by the reddish liquid
Falco moves back, out of range of the Lich’s miasma, and calls upon the Warper-sar to keep him in the fight – Falco also prepares to counter any spells coming from the Lich towards the party
Mak gets frightened, pulls his cape over himself and vanishes in a puff of smoke Highlight to display spoiler: { You pop back into reality 60’ above the ground. So you take no damage from the first 10’, then the next 10’ is non-lethal, leaving the last 40’ as “lethal damage” at least as I can tell from how Acrobatics works … so you’d take 5 points of non-lethal damage, followed by a lethal 12 damage … are you ok, do we need to call for the Clerics, hehehehehehehehe }
Tsak is still running away, not as fast as Kiwina
The Old Man gives Ayotnom a good squeeze, Highlight to display spoiler: { Please make a DC24 Fort save – and you take 11 points as damage, as the Lich seems to pull the heat from your body }
The Roper doesn’t seem fazed by the elemental – it attempts to eat, I mean bite Panzer again, then lashes out at Panzer with 2 tentacles, while the other 4 head for the Elemental
The Roper finds a tasty morsel and takes a chunk out of the Badgerkin Highlight to display spoiler: { It crit hit, you take 35 damage from the bite }. The Roper doesn’t connect with its tentacles on Panzer
Harvey, gets attacked by 4 tentacles: and all four hit him ... It shudders once as something has damaged him Highlight to display spoiler: { He lost 6 STR from the one tentacle that he failed the save on … so he’s now down to a 22 STR, so his Attack and Damage rolls drop by 2 as far as I can figure }
The Wights split up, 2 head for Falco, and 2 head for Elyas Falco gets hit once: Highlight to display spoiler: { you take, 9 damage and then need to make a DC18 FORT save }
Elyas gets hit twice: Highlight to display spoiler: { you take 19 damage and need to make 2 DC18 FORT saves }
I got so excited to get this done in under and hour, and then forgot the map
The gold bird figure is Ayotnom, I couldn't find anything cool like your owlkin pic
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 5d4+5=17 ; Wednesday February 14th, 2024 1:24:13 AM
Beech, sees them enter the hallway, but Panzer is still out there.... He gestures with his fingers and points... (casting Empowered Magic Missile at Roper) "Be with you in a moment, please stay between me and them, it'll make it easier to cast...."
Magic Missile Damage 25 (empowered)
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/155 ) Character Sheet d20+10=16 ; d20+21=41 ; d20+21=28 ; d20+21=28 ; d20+21=24 ; d20+16=21 ; d20+16=22 ; d20+11=16 ; d20+11=25 ; d20+14=23 ; d20+21=36 ; d20+21=34 ; d3+21=24 ; d3+21=23 ; d6=3 ; d3+21=24 ; d6=1 ; d3+21=24 ; d3+21=22 ; d6=2 ; d20+15=19 ; Wednesday February 14th, 2024 2:35:56 AM
OOC Stat damage is a -1 to hit, damage and saves per 2 points of damage . Since Str doesn't govern save the elemental is -3 to hit and -3 to damage. If you lose con you also lose 1 hp per level for each 2 points of con damage. IC Already made the lich fear save DC 15 will save for being close to woldsblood 16 made, Panzer can act this round
Panzer gets bit, hard. Between the Chain Lightning, The Fireball and all of the damage to his Constitution he is a little wobbly. If the Roper dies now, he MIGHT be able to live through this. He has to because Ayotnom is now grappling the Lich and Falco and Elyas are getting mobbed by townspeople that look sort of undead and are clawing and biting them, They are going to need some help and alot of people seem to have been frightened by the fear aura. So yeah, this is not good.
Panzer redoubles his efforts to wipe out the Roper so he can deal with the Lich. Main hand 1hits AC 41 and confirms to AC 28 for 47 damage + 3 lightning damage Haste hits AC 28 for 24 damage +1 lightning damage Off hand 1 hits AC 24 (hero point reroll at end of to hit rolls) hits AC 36 and confirms to AC 34 for 36 damage +2 cold damage Main hand 2 hits AC 21 Off hand 2 hits AC 22 Main hand 3 hits AC 16 Off hand 3 hits AC 25 Bite Hits AC 23
Fly check to hover (DC 15) 19 made
Panzer Haste 4/13 rounds used fly 4/50 rounds used Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort save and -2 will save and 28 hit points from constitution loss
Ayotnom Ogini Hugh C 76/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+20=38 ; d20+11=13 ; d20+11=26 ; Wednesday February 14th, 2024 7:03:48 AM
Ayotnom heroically resists against whatever effect the lich had that required a save (used another hero point)
He then tries to pin the lich, heroically straining the hopefully pin the lich. 26 vs Flat CMD of the lich (rolled 13 then used hero point to reroll and got a 26)
(OOC: pinned - A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack; Ayotnom's CMB is +11)
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20=10 ; d20=1 ; d20=8 ; d20=6 ; Wednesday February 14th, 2024 10:55:26 AM
{Fort Save: 23}
Falco shakes off the effect of the undead again and tries to tumble though to get clear, failing to do so. {Acrobatics: 5} Knowing he might get hit he again prepares to cast Greater Dispel Magic if the old man casts a spell. He knows he will need to cast defensively if attacked and he loses his grip on the magic. {Cast Defensively: 22}
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+10=14 ; d20+10=23 ; d20+16=31 ; d20+16=27 ; 2d8+8=14 ; 2d8+8=20 ; Wednesday February 14th, 2024 11:34:34 AM
[ooc:I don't know how much damage Harvey the Elemental took, will update in my footer next round. he does have DR 5/-]
Elyas is attacked by the wights, and tries to fight off their effects on his body. fort saves: 14 (hero point to make it a pass after roll, 2 remaining), 23
He realizes he can't stay here and still be helpful so he looks across the cavern and folds space between him and the far wall, stepping through the space with dimensional steps.
The huge elemental continues to try to attack the Lich, who is hopefully an easier target now that he is grappled and maybe pinned? [OOC: note I completely forgot to add in my augment summoning bonuses to the elemental last round. so he should be +4 STR/CON because of that, which will make his total HP 115, and will make his net str -2 (which is a -1 to attack and damage) 2 slams against the lich, not power attacking this time to increase the odds of actually doing something. 31 to hit, 14 bludgeoning damage 27 to hit, 20 bludgeoning damage
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR
Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 d20+8=19 ; Wednesday February 14th, 2024 12:17:07 PM
DM Highlight to display spoiler: {Mak yelled out at the unexpected and sudden fall as he hit the ground prone. There, exhausted and barely able to move he lay breathing as his hand loosely held to his bow at his side. He was safe, but now that the fear effect was gone he was regretting his actions and hoped his friends would survive. While laying there and waiting for the exhaustion to pass he looked at the sky and tried to get his bearings. Which way back to the healers house?"}
OOC: Survival +8, Roll 19.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d100=45 ; Wednesday February 14th, 2024 7:43:52 PM (I'm assuming Kiwina's "bucket of ice water" cleared the confusion as well as the fear. If not, then he's 45 = babble incoherently. . .)
Kiwina heads towards the sounds he hears, making it about halfway back this round and considering how to prepare for action when he arrives.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+13=14 ; d20+13=22 ; Wednesday February 14th, 2024 11:32:28 PM
roll using a hero point to reroll 22
JonS Co-DM - "Woldsblood Cavern" d10+8=11 ; d4=4 ; d6=3 ; Wight 3 to hit: d20+8=22 ; Wight 4 to hit: d20+8=25 ; W3 damage: d4+7=8 ; W4 damage: d4+7=11 ; Wight 1 to hit: d20+8=28 ; d20+8=20 ; Wight 2 to hit: d20+8=28 ; d20+8=15 ; W1 damage (was a crit) d4+7=9 ; W2 damage: d4+7=8 ; Bite on Panzer: d20+20=28 ; Tentacle on Panzer: d20+10=26 ; Tentacle on Panzer: d20+10=16 ; Tentacle on Panzer: d20+10=27 ; Tentacle on Ayotnom: d20+10=25 ; Tentacle on Ayotnom: d20+10=28 ; Tentacle on Ayotnom: d20+10=21 ; Wednesday February 14th, 2024 11:51:21 PM
Beech, seeing the wights headed his way, blasts the Roper with several enhanced magic missiles, which don’t seem to affect the Roper
Panzer assess the situation, and explodes into a fury of attacks on the Roper – with three strikes biting into the woldsblood covered beastie Highlight to display spoiler: { please make 3 DC 20 Will saves vs the Woldsblood effects } and Highlight to display spoiler: { Damn dude, Panzer is scary nasty … remind me not to piss him off =) } one more Highlight to display spoiler: { those voices in your head calling to you, they're getting louder, Come join us, come float with us, leave your body to rot and come with us}
Ayotnom holds the Lich tighter … however, that also means the Lich has a fairly good hold on him as well … Highlight to display spoiler: { Please make a DC 23 Fort save … as again, the lich seems to leech your heat and health away – you take 11 points of damage }
Falco tries to avoid getting eaten, but rolls into the Wights instead of away from them … he also has a spell prepared should something else come he and his friends way.
Tsak is still running away, but hears something coming towards him
Kiwina, having shaken off the effects of the spell is heading back to his friends, but can hear something running down the hall towards him
Mak, having yelled in pain from the fall looks up into the sky trying to figure out where he is Highlight to display spoiler: { I can’t find a map, so, from the position of the sun and clouds … you figure you’re west of the village, and your friends … and you figure you’re maybe 3 miles give or take from where you were in the cavern – I couldn’t find a map anywhere, so hopefully this works }
So the Lich is still smiling even though Ayotnom has him grappled in the air
The two wights on Falco see a meal soon to be eaten and both attack, and both beat on Falco Highlight to display spoiler: { Looks like 19 damage, and then make two DC 18 Fort saves please}
The two wights and their zombie friend all mob Beech, well, the wights attack, the zombie just looks happy to be here – Both Wights hit with solid blows Highlight to display spoiler: { Looks like 26 damage, and then make two DC 18 Fort saves please }
The Roper goes berserk, Biting and flailing at Panzer, and throwing a couple of tentacles at Ayotnom – but it isn’t able to hit anyone
OOC: Sorry Ben, I was hoping for clarification on the "pinned" issue ... so yes, you did fold space, I like that description ... and yes the elemental did hit the Lich twice...I'm fixing that now]
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 25/155 ) Character Sheet d20+10=16 ; d20+10=22 ; d20+10=14 ; d20+10=19 ; d20+15=20 ; Thursday February 15th, 2024 12:17:43 AM
DC 15 will save, near Woldsblood 16 pass 3 DC 20 will saves for touching Woldsblood 22, 14,19pass, fail, fail making him dazed (let me know what else happes, probably con and wis loss) Fly check to hover 20 pass Panzer hears the voices and almost reaches out to them, but holds back knowing his companions need him.
Panzer Haste 5/13 rounds used fly 5/50 rounds used Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort save and -2 will save and 28 hit points from constitution loss
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+10=30 ; d20+10=21 ; d20+16=34 ; 28d6=88 ; 28d6=112 ; 5d6=20 ; 5d6=21 ; d20+14=17 ; d20+14=17 ; 2d8+12=21 ; 2d8+12=19 ; Thursday February 15th, 2024 9:16:14 AM
[ooc: I don't see any mention in the GM post about Elays or the elemental's actions. Obviously Elyas did nothing but move away, but did the elemental hit the grappled lich?]
Elyas reorients himself and readies one of his big spells. this is getting rough and something needs ot be done right now!
He takes a deep breath and aims a lodestone from his component pouch, sprinkling a bit of dust on it and blowing. a thin green ray shoots out at the pinned lich Disintigrate vs touch AC: 30! Natural 20! Confirm the critical vs touch AC: 21 Spell Resistance.... 34! Elyas almost yells in joy as the beam hits the lich (that was the best rolling I've had in a while!) The Lich needs a DC 25 Fort save. on fail he will take full damage, on save he takes a smaller amount. because pinned removes Dex and has a -4 penalty to AC and it's a touch attack the crit should be confirmed, but just in case it has something that prevents crits I'll roll all 4 possibilities separately. Fort failed: 88 damage Additional damage if critical and fort failed: 112, total of 200 damage. Fort saved: 20 damage Fort saved and critical: 21, total of 41.
The big elemental keeps hitting the Lich if he's not a disintigrated pile of ash. otherwise he will smack the roper thing. Back to power attacks with the large penalties to AC this guy has 2 slams 17 to hit, 21 damage 17 to hit, 19 damage
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR
Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 Thursday February 15th, 2024 9:28:49 AM
DM Highlight to display spoiler: {Mak lay upon the ground waiting for the exhaustion to pass.}
OOC: I've a feeling this post is going to get redundant soon.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 6/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20=11 ; d20=15 ; 6d6=22 ; 6d6=20 ; Thursday February 15th, 2024 10:06:56 AM
{Fort Saves: 24 and 28}
Falco has just about had it with this fight. His companions have fled and he feels fairly helpless. He takes a small step as he looks at the wights and screams. "Go back to being dead!"
The power of the Warper-sar rushes out of him as he attempts to channel to harm them. {Channel Damage: 22 DC24} His head spins with effort but, if they are still up he calls on his heroic reserve again fo channel a 2nd time. {Channel Damage: 20 DC24 - I will subtract the Hero Point if used.}
{ooc: I think, with the 5ft step, this should get the litch as well.}
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 25/143 ) Character Sheet Thursday February 15th, 2024 2:11:38 PM
correcting max hp total for con loss. Ya know, Panzer is within reach of your channel too Falco, con loss will likely reduce him to single digit hp this round
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d4=2 ; d20+20=34 ; d20+11=12 ; Thursday February 15th, 2024 3:55:40 PM
(OOC: ignore the d4)
Ayotnom heroically resists the lich's ability then attempts to pin it again only to fail again (12 vs CMD)
(OOC: this freakin die roller)
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Thursday February 15th, 2024 7:37:56 PM
Hearing something heading his way, Kiwina stops and prepares with one use of his tattoo -- bull's strength. He also retrieves his weapon, and shifts it to be armed with a trident and light mace.
===== Bull's strength 0/30 rounds
JonS Co-DM - "Woldsblood Cavern" d3=1 ; d3=3 ; d20+9=17 ; d20+9=21 ; d20+26=45 ; Acrobatics roll for last rounds goof: d20+5=22 ; Thursday February 15th, 2024 8:08:50 PM
The acrobatics check is from last round, as I forgot to roll for the Wight to try and get around Beech, as his right side looks exceptionally tasty
D3 rolls are/were for Panzer, next three are saves vs Falco's blast of positive energy
Ok ... Kiwina and Tsak run into each other ... this round they realize what's happened and hustle buns back to the battle ... if anything is left alive, y'all can act next round
Perception checks for Elyas, Ayotnom, Panzer, Falco, Beech - DC 30 Highlight to display spoiler: { You realize Mak is missing }
Elyas, ready to end this battle, draws upon his highest level of magics, and fires off a thin green beam at the Lich, who was preparing to do something nasty, but instead turns into a glowing pile of ash
Ayotnom Highlight to display spoiler: { The Lich said, "Well Shit", then he's dust, and you hear something solid his the pool of Woldsblood beneath you }
Earth Elemental spins and attacks the Roper, but misses it twice
Falco releases a burst of positive energy, followed immediatley by a second burst. However, instead of healing, it destroys the two Wights that were trying to eat him ...
Mak, is doing Mak things =)
Beech makes his save against the Wight's unholy touch Highlight to display spoiler: { you only took 18 damage, not the 26 } ... and does???
Panzer seems to be hanging in midair Highlight to display spoiler: { if you use your flower, then you can take full actions, if you still have health after last round, you can still try to kill off the Roper as the Elemental missed it }
Once Beech and Panzer post their actions, I'll figure out what is left and trying to atatck or eat somebody
Beech (JohnC) AC 20(24)/15/15,HP 75/93 See Invis/Darkvision Character d20+16=22 ; 10d6=34 ; Thursday February 15th, 2024 8:51:13 PM
Beech uses a heroic effort to be sure to avoid the Wight. He winces as the creature gouges him. He backs up to give himself a bit of space and with a bit of quick math, casts an Empowered Fireball. (24,25/X,Y) it will catch all of the undead and only light the edges of Falco's tail feathers. (misses him) "Sorry so close Falco, but at least I missed...."
Fireball : 34 + 17 = 51 damage DC 19 reflex
Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened Thursday February 15th, 2024 10:15:42 PM
(OOC I'm back - power and internet restored. Tsak will be making a re-appearance. What is the z1 next to Beech? I'll probably attack that! Will wait for Panzer and DM to post.)
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet 3d8+14=21 ; d8=5 ; d20+21=31 ; d3+21=24 ; Thursday February 15th, 2024 10:16:45 PM
For the missed Will saves Panzer sustains another loss to his Wisdom and Constitution. 4 more points. The resulting loss of Hit points from the Constitution loss render him unconscious. Then without warning a pin he wears on his cloak bursts into radiance and he is touched by Ma'ab's healing power (https://docs.google.com/document/d/1VxnmdkPv4jwWWAXm9FG6DuRsmimU-8G58WjgcInvUc4/edit) healing 25 damage( the extra d8 was for the 1 in the 3d8 roll) This revives him in time to slash at the Roper 1 last time Main hand hits AC 31 for 24 damage
Panzer Haste 6/13 rounds used fly 6/50 rounds used Panzer has lost 8 constitution and 8 wisdom resulting in -4 fort save and -4 will save and 56 hit points from constitution loss
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 6/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Friday February 16th, 2024 10:33:12 AM
Falco sees Panzer start to fall and the magic the restores him immediately do its work. His mind aches from the strain of pulling so much power in a matter of twenty seconds and he looks around to see what needs help next.
Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 d20+19=20 ; Friday February 16th, 2024 11:09:47 AM
As Mak lay prone on the grass, staring up at the canopy of trees above, his breaths came in ragged gasps. The fall had taken a significant toll on his already battered body, inflaming his injured leg and bringing back the constant ache he had so far been free of, sapping what little strength remained within him. His calloused hands clenched the grass beneath him as he struggled to push himself up, his muscles protesting with every movement.
With a grunt of effort, Mak managed to roll onto his side, his unkempt hair falling across his sweat-drenched forehead. He reached for his bow, which lay nearby, its wood worn smooth from years of use. Using it as leverage, he slowly began to pull himself into a sitting position, his breath hitching in pain as he shifted his weight onto his wounded leg.
Once upright, Mak leaned heavily on his bow, his broad shoulders slumped with exhaustion. His clothing, already rumpled and disheveled, now clung to him damply, a testament to the exertion of the fall. Despite the discomfort etched into every line of his face, his eyes, weary though they were, still held a glimmer of determination.
Surveying his surroundings with a mixture of resignation and determination, Mak's gaze swept over the verdant expanse of the forest, taking in the dappling sunlight filtering through the leaves above. His senses, dulled by pain and the curse that weighed heavily upon him, strained to discern any signs of danger lurking amidst the tranquil beauty of the woodland. (Perception +19, Roll 20 - Another 1 from our terrible dice roller, that's 10 d20 rolls and 4 1's)
With a grimace, Mak pushed himself to his feet, his movements slow and labored. Each step sent a jolt of agony coursing through his weakened frame, but he gritted his teeth against the pain, refusing to succumb to weakness. Despite the odds stacked against him, the veteran's resolve remained unshakable, a testament to the indomitable spirit that had carried him through countless battles before.
As he stood amidst the towering trees, a lone figure battered and weary yet unbroken, Mak's grip tightened on his bow, his fingers tracing the worn grooves etched into its surface. Though the road ahead was fraught with peril and uncertainty, he knew that he would face it with the same stoic determination that had seen him through so many trials before. For Mak, he had a 3 mile trek through this wooded area before returning to the village, unless he was wrong in his estimation, then of course he'd find himself lost.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+22=24 ; d20+15=33 ; d8+3=5 ; Friday February 16th, 2024 4:58:32 PM
Atotnom heroically tries to catch the item that fell off the liches body (Reflex: 24 - missed it by that much)
He then flings his rapier at the Roper using his hand of the apprentice ability (33 vs AC; 5 damage)
Tsak storms back up the corridor. He passes Beech and spies a couple of villagers and something else. Z1! What's a z1, stupid name. Truth be told Tsak is feeling a little testy. Not his usual stoic self. Drawing his sword he lashes out at the creature in front of him only to be tripped up by a nat1 hidden in the flagstones of the floor. Damn thing!
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+16=32 ; d20+16=34 ; d20+16=29 ; 2d8+8=18 ; 2d8+8=16 ; Friday February 16th, 2024 8:35:05 PM
Elyas whoops in relief when the lich is turned to ash from his spell. there are still other enemies to deal with, but being down a lich is quite a good feeling.
perception = 32. then he notices Mak is missing. "Mak? Mak, where did you go?!" He isn't close enough to the others to ask if anyone has seen him. that will have to wait, there's still the big roper thing.
The roper seemed to not be bothered by spells previously and elyas doens't have the time to wonder if it was just the magic missiles or any spell. so he sticks with his specialty and starts another summon spell.
The elemental keeps flailing at the roper 32 to hit, 18 damage 34 to hit, 16 damage
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR
JonS Co-DM - "Woldsblood Cavern" V1 REF Save: d20+6=16 ; V2 REF Save: d20+6=23 ; Z1 REF Save: d20+3=14 ; Wight attack: d20+8=9 ; Friday February 16th, 2024 9:28:53 PM
Beech calculates where a "good" spot to fireball is, and the Zombie and one of the Wights go up in flames and end up piles of ask. The other Wight, is not happy, as it now has 3rd degree burns ...
Panzer - who appeared passed out or dead, has something flare to bright white and golden light, he immediately pops back up and attacks the Roper - and it turns to goo as it slides back into the pool of Woldsblood
The only remaining enemy at this point is the rather crispy, and smelly Wight who tries to eat Beech - it misses horribly
Falco looks around to see who might need his help
Mak, is doing cool Mak things, in some other location
Ayotnom tries to catch the falling object, but it slips through his fingers and disappears into the pool Highlight to display spoiler: { What you saw was a bone white dagger, there's a good chance it was completely made of bone }
Following the disasterous miss by the Wight, Tsak attempts to come to Beech's aid, but the floor suddenly attacks his ankle and his attack misses as he goes down to one knee
Elyas, having "destroyed" the Lich, looks around the battle. He watches as Panzer finishes off the Roper. The Earth Elemental goes calm as it waits directions now that its' two enemies are gone
Kiwina come around the corner following Tsak and watches as he "loses his footing" and drops to one knee ...
So Beech and Tsak have a damaged Wight in front of them. Kiwina is 30' give or take from Beech, Tsak, and the Wight
Panzer, Elyas, Ayotnom, and Falco are all close to the pool
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet d20+8=15 ; d20+23=42 ; d20+23=43 ; d3+21=22 ; d3+21=22 ; d6=6 ; d20+22=23 ; Friday February 16th, 2024 11:10:43 PM
DC 15 save for being near woldsblood 15, pass Hopped up on wisdom loss and thinking that any idea is a good idea at this point,Panzer turns and charges the Kentucky fried wight way up in the hallway. Really badly wounded and having nearly lost his mind and only saved by the gift from a Goddess he once met, charging into more battle seems like a perfectly plausible idea to the Badgerkin.
Charge attack hits AC 42 and confirms to AC 43 for 44 damage +6 lightning damage.
As his blade cuts the wight down he finally puts his feet back on the ground and stands there breathing heavily and looking around him like a wild animal looking for danger. He does not notice that Mak is missing, mostly due to the lost of wisdom. Perception 23 a tic has now formed in Panzer's left eye. The eyebrow twitches randomly and rather violently
Panzer Haste 7/13 rounds used fly 7/50 rounds used Panzer has lost 8 constitution and 8 wisdom resulting in -4 fort save and -4 will save and 56 hit points from constitution loss
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Friday February 16th, 2024 11:32:44 PM
Ayotnom reaches into his haversack and takes out his rope and his grappling hook and combines the 2. He then attempts to use them as a dredge to hook the dagger and bring it up. (OOC: What do I roll for this?)
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Saturday February 17th, 2024 1:19:17 PM
Elyas sees that Ayotnom is trying to collect something that fell in the pool. in Terran he directs his elemental buddy to help grab any object in the pool that is touching the rock bottom.
He starts to make his way towards the portal at the south side of the room. he won't be able to do much to study it while the group is still in combat rounds, but he will start the process of detect magic for 3 rounds as long as no more enemies show up.
"That lich is probably not gone for good. we'll need to find its soul storage device which could be pretty hidden. no one saw any lich soul jars while we searched the house did they?"
Beech (JohnC) AC 20(24)/15/15,HP 75/93 See Invis/Darkvision Character d20+14=28 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; 4d6+1=15 ; 4d6+1=8 ; 4d6+1=15 ; Saturday February 17th, 2024 2:05:56 PM
if the Wraith is still standing, Beech points and unleashes a series of rays at it....
Casting Empowered Scorching Ray, after taking a 5' step back.
Ray 1 Hit Touch AC 28 Damage 22 Ray 2 Hit Touch AC 34 (crit confirm 30) Damage 24 Ray 3 Hit Touch AC 22 Damage 22
Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened Sunday February 18th, 2024 1:35:49 AM
Tsak attempts to adopt a heroic pose as his knee hits the deck, like he's just jumped from a great height or something. His brain races to catch up - Ding Dong the Lich is dead, for now, probably. What does a Lich jar look like anyway? Is it a jam jar with LICH written on? He looks at Panzer. Panzer looks wild man! His furr has patches missing and whats left is all pointing up in different directions. And his eyes! Touch of insanity there, definitely. Then Elyas' voice cuts thru - where's Mak. Tsak looks around, the dishevelled fighter is nowhere to be seen. Anyone seen Mak? Did he fall in the lake? How can he possibly get lost in 1 room?
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' d20+15=32 ; d8+6=14 ; Sunday February 18th, 2024 6:37:02 PM
Kiwina sees Panzer and Tsak fighting a villager/wight -- one that he will also have to pass before he can return to the main room. As for the main room, it sounds as if things are rather chaotic out there.
Kiwina moves past the wight while attacking it using a spring attack. Still armed with a trident and light mace, he uses the trident for the attack. He strikes AC 32 for 14 damage with a magic weapon. Because this is a spring attack, the wight does not get an AoO.
Kiwina ends 50' from where he started, looking into the main cavern. Despite the activity going on there, what comes to mind is, "Mak in the lake? What -- did someone tell him it was a lake of beer?"
===== Bull's strength 2/30 rounds
(Spells copied from 8-Feb-2024 post --) Ranger: 1st -- entangle, speak with animals 2nd -- barkskin Druid: 0th -- create water, detect magic, flare, light 1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I 2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone 3rd -- call lightning, meld into stone, spike growth, wind wall 4th -- sleet storm, control water, flame strike (used) Aumakua have one 1st-level ranger spell Storm burst -- none used
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet Monday February 19th, 2024 2:28:12 AM
When he sees people near him Panzer holds up his hands and sort of shout-whispers " Heeeyyy, don't touch me man. Not 'til one a of the magicky finger wigglers uses that Prestodigits spell to make sure that there isn't any of that wold stuff blood on me. Gettin' splashed was bad, I saw things man, I heard things, like people I know are dead all telling me to swim with them in the blood. Don't take no chances. Let me get cleaned off first. I still got a few drops of my own blood in me, like maybe two or three." As he says this he holds up like six fingers. If this were a tavern you would say he was over his limit for drinks, like maybe half a keg over his limit. But to the best of your knowledge he hasn't had a drop since the fight started. He wobbles on his feet, fighting gravity for control of his body, and the haste and fly just make it worse, making all of his movements exaggerated and clumsy.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 4/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 6d6=21 ; 6d6=23 ; d20=12 ; Monday February 19th, 2024 9:23:01 AM
{Will save 33 - with a +21 do i need to keep rolling?}
"Gather up team I need to get you patched up, clean up here and find that jerks phylactery. Panzer get over here, you need more then normal healing.
When the last enemy falls Falco gathers those he can and channels to heal them of some of the damage before taking larger stock.
{Channel 21 - Exactly average roll, love that)
{ooc: if we are out of combat.}
Falco channels a second time to close up as many wounds as he can ahnd then looks at Panzer and shakes his head.
"Very brave, hold still."
He looks for a clean area to touch and casts Heal on him. {+120hp and clears up a lot of conditions including ability damage}
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday February 19th, 2024 3:08:14 PM
Beech, starts using Prestidigitation and cleaning, first Panzer and then whomever else needs it.... "That jar, or whatever that caster uses could be anywhere on Golarian. I don't think there is any range limit just that it needs to be on the same plane for where it can be stored. It could be at the bottom of the Woldsblood pool right here, or it could be sitting on a shelf in a home in Hook City..."
JonS Co-DM - "Woldsblood Cavern" Monday February 19th, 2024 4:17:38 PM
[OOC: I have 6 different windows open on my desktop, my wife walks in and goes, "What are you doing?" I'm like, "Playing at being a GM." She patted me on the head and went back to watching true crime shows...I swear she's plotting to knock me off and not get caught lol]
Panzer, looks around, eye twitching, spots the last enemy, the Wight that was trying to eat Beech … and charges it, racing right past Ayotnom. Panzer explodes into a fury of blades … and then stops when the Wight falls into six or seven pieces…
Ayotnom, looking at the pool of Woldsblood, comes up with an idea … Make a DC15 WILL save Highlight to display spoiler: { I have no clue if I’ve asked you to roll that each round or not … failure means you’re dazed for the round } he combines his grapple to his rope, and uses it to “fish for the dagger”. Highlight to display spoiler: { looking online, it looks like the Survival skill is what folks use to fish, which makes sense to me … so roll as many ‘fishing’ rolls you want to roll to see what’s in the pool }
Elyas, as he’s close to it, decides to make a study of this portal allowing the Woldsblood to enter this plane … he also sends the Earth Elemental to help search the pool Highlight to display spoiler: { Ok, so round 1 – yup it’s magical, round 2 – there are two major spells/ritual magics at play, round 3 – The portal is anchored to this location. The magic needed to do this boggles your mind. The second magic is more subtle, it’s purpose is to draw or attract the Woldsblood to enter through the portal } Highlight to display spoiler: { Please roll some Survival checks for the elemental to go "fishing" in the pool - thanks - that's the closest skill i could find that made sense for Fishing }
As Beech prepares to finish off the wight, he watches in amazement as a flying ball of blades slams into the wight, leaving it in pieces … Panzer looks at Beech with a grin, and a tic in his left eye, the bushy eyebrow twitches randomly and violently
Tsak rises from his “superhero landing,” and looks around. All the enemy are dead, although there are still some figures slowly moving away from the party on the far wall near Elyas, and three are in one of the cages by the black tentacles
Kiwina – passes through the trio of Beech, Tsak, Panzer and moves into the room, and asks a great question, Mak’s in the lake, did someone tell him it was beer?”
Once he catches his breath Panzer asks for aid, “Don’t touch me until I’m clean .. I saw stuff and heard stuff, voices telling me to join them by swimming in the Woldsblood. I think I still have some of my own blood left.” As he says this he holds up like six fingers. If this were a tavern you would say he was over his limit for drinks, like maybe half a keg over his limit. But to the best of your knowledge he hasn't had a drop since the fight started. He wobbles on his feet, fighting gravity for control of his body, and the haste and fly just make it worse, making all of his movements exaggerated and clumsy.
Falco calls out to his friends to ”Gather up so I can heal everyone, especially Panzer who is worse off then the rest Looking for a clean spot, Falco channels healing energy, purer and more powerful that Panzer has experienced in his past.
Panzer Highlight to display spoiler: { The healing magic swirls through your body, healing your wounds, it also clears up your lack of Wisdom and Constitution }
The party comes to the consensus that the Lich’s phylactery could be anywhere but here …
Panzer and Ayotnom Highlight to display spoiler: { cause I’m blonde, I forgot something, when the Lich died, stuff fell into the pool he was standing above, but also, his body turned into a silvery-sparkling mist and shot into the portal }
Mak, is enjoying a mimosa brought to him by several nubile females … well he wishes, he is continuing doing Mak things
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+13=16 ; d20+2=15 ; d20+2=3 ; d20+2=16 ; d20+2=5 ; d20+2=4 ; d20+2=7 ; d20+2=21 ; d20+2=19 ; d20+2=22 ; Monday February 19th, 2024 5:39:26 PM
Will : 16
"Fishing rolls" - 15, 3, 16, 5, 4, 7, 21, 19, 22
Ayotnom says, "Might that bone dagger that fell into the pool have been the phylactery? I'm trying to fish for it. Also his body turned into mist and went into the portal when the lich was destroyed."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Monday February 19th, 2024 7:41:41 PM
Kiwina -- who didn't get a good look before fleeing in terror before -- takes a look around. Are there villagers along the far wall (if a bit fewer than there are villager corpses)? It looks like the woldsblood comes into the cavern through a portal -- does anyone think that the other side of the portal needs investigation? And if not, does anyone think the portal needs to be closed?
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 163/171 ) Character Sheet Monday February 19th, 2024 9:04:27 PM " That....was intense." Panzer says sagely as he slides down the wall to a sitting position, looking at the room with a fresh set of eyes, eyes that have not been chain lightninged and then fireballed. " Huh, the room looks different from here. Um, Kiwina, some of those villagers were undead, thats where the thing I just cut up came from. Be careful around them. Oh, and can I see the papers we found about woldsblood? They seem kinda pertinent about now." Panzer reads about Woldsblood " Mqybe the pool will go away if we close the portal.....but I think we should follow the mist that was the old guy."
Ok, deal with the villagers, find Mak, follow Misty thru the portal. The portal, I note, that the Woldsblood is coming in from. Sure, seems simple enough, good plan. Elyas can your friend there check that Mak isn't hiding at the bottom of the pool?
Tsak trots off to have a look at the state the villagers are in (Heal). Anything that attacks him gets a knife across its throat. The rest will be released from any bonds, given some water and, I guess, we'll escort them to the surface as a group.
Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 Tuesday February 20th, 2024 8:37:25 AM
As Mak continued his journey through the dense woods, every step was a battle against the pain that radiated from his burns and his injured leg. The curse that plagued him seemed to weigh heavier with each passing moment, dragging at his movements and sapping what little strength remained within him.
His progress was slow and measured, each footfall accompanied by a grimace of discomfort. The stiff, jerky movements of his body spoke volumes of the agony he endured, his muscles protesting with every attempt to push forward. Yet, despite the searing pain that flared with every movement, Mak pressed on, his determination unwavering.
The canopy of trees above offered little respite from the relentless sun, its rays beating down upon him with unrelenting intensity. Sweat beaded upon his brow, mingling with the grime and dirt that clung to his skin, a testament to the hardships of his journey.
Despite the challenges he faced, Mak remained vigilant, his senses attuned to any signs of danger that lurked amidst the shadows of the forest. His grip tightened on his cane, the worn wood offering him a semblance of stability as he navigated the uneven terrain.
With each passing moment, the verdant expanse of the forest seemed to stretch on endlessly, a maze of twisting paths and tangled undergrowth that threatened to ensnare him at every turn. Yet, despite the obstacles that lay in his path, Mak pressed onward, his gaze fixed firmly on the horizon.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20+8=21 ; 6d6=23 ; d20+16=35 ; d20+16=26 ; Tuesday February 20th, 2024 9:35:54 AM
Falco sees that the group is still pretty beat up and asks the Warper-sar to provide another wave of healing energy. {Channel: 23} "Does anyone else have injuries beyond the physical wounds?" [/'b]
He looks at the portal holding detect magic and trying to puzzle out if it is safe for a living body to pass though. {Know Arcana: 21 / Spellcraft: 35 / Know Religion: 26} [b] "We probably need to investigate the portal in some way and close it but we need to be sure it is safe. We could catch a rat, tie a rope to it, and toss it though to see if it survives. Of course if it lands in woldblood it would just die.... never mine." He looks around. "We need to rest form that fight either way, I used a lot of my spells and am frankly exhausted form the effort."
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d20+14=32 ; Tuesday February 20th, 2024 10:55:58 AM
Elyas studies the portal and reports what he sees.
Looks like two spells involved. one of them is the protal itself, anchored to this location. it is very very strong magic, I don't know if we can do much to affect it. the other one is somehow drawing or funneling the blood through the portal. Maybe we can dispel that one? at least the blood would stop flowing into here."
Elyas will use one casting of dispel magic on the second spell that is drawing woldsblood. Caster level check = 32, which should be enough to dispel anything less than CL 21!
Meanwhile the elemental is dredging the bottom of the pool by gliding under the rock and pushing out anything in the pool by standing up in different spots in the pool. [ooc: the elemental has no survival stat listed, and not much else that looks relevant. it will probably be up to the others with fishing gear to handle. unless we can cut off the supply of blood and drain it somehow...]
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 1/2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours)
On Party
Summon Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Tuesday February 20th, 2024 9:07:20 PM
Kiwina heads towards the portal, keeping an eye on the villagers along the back wall.
Take a rest bloke Tsak says to Falco You've earned it.
Tsak also gives the villagers some comfort. Has a chat to a few to see if he can piece together what happened to the village and how long this has been going on (Perception and Diplomacy). He assures them that they'll all be returning to the village soon and that the Petals will follow up on the healer/lich to make sure it doesn't come back. Then he waits patiently to see if the flow of Woldsblood stops, and what happens to the pool if it does.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+19=21 ; d20+6=16 ; d20+21=27 ; Tuesday February 20th, 2024 10:24:06 PM
Beech, after getting people cleaned up, steps out into the room. He wanders over to examine the portal. Having been through a number of them, he might figure out something. Using Detect Magic and studying it, he comes up with something, he hopes.... Beech will refrain from touching the Woldsblood.
Spellcraft 21 (over magical knowledge) Arcana 16 (Arcane knowledge) UMD 27 (seeing if it can be manipulated)
JonS Co-DM - "Woldsblood Cavern" Tuesday February 20th, 2024 10:47:48 PM
Mak Highlight to display spoiler: { As you're truding along, you wear something creaking behind you. It's a wagon, drawn by 4 oxen. Looks like a Tinker's wagon as there is a variety of thins hanging off the sides of it, and the back of the wagon is covered in a very colorful canvas tarp. Two men are sitting on the drivers' seat. One with the reins, the other with a loaded xbow ... The wagon stops, and the driver looks at you, "Hail friend, we've been told of a village nearby. We have ale and cider and cloth to trade. You look like you could use a ride. You do us no harm, we won't do you harm, deal?"}
The group heals and looks around the room: 1) Mak isn't anywhere in the room, including the pool of Woldsblood
2) The remaining figures are villagers. They look more like zombies than people, but they are alive, just exhausted and scared. All they know is that [b]"The Healer came to towm, seems like long time ago. He made us better, that's what he told us ... are you gonna kill us like you did our friends?"
3) The Woldsblood: The amount of woldsblood here is neither increasing nor decreasing. The level of the pool seems to be constant due to the connection to the rivulet of woldsblood .. which is coming through the portal
4) Between all the spellcasters you determine that the Portal is a rift to the Shadowlands. Whatever is anchoring it, is on the other side of the portal, so y'all aren't able to dispell the magic from this side. The good news is that contact with woldsblood in the Shadowlands is not as affecting as if it were simply in the Wold. The bad news is that there is an opening to the Shadowlands, and this may allow the spirits of the dead access back into the Wold.
5) Ayotnom and the Elemental - "Fishing in a pool of Woldsblood" - there are several things they dredge up: a) headband of somekind b) a hat of somekind c) a metal rod of some kind d) two rings e) an amulet, and a cloak closure broach? f) a heavy bag g) The Earth Elemental picks up the dagger and puts it on the ground ... it is bone white, as its made from a single carved bone - DC 20 - either Heal/Spellcraft/Know: Arcana Highlight to display spoiler: { This dagger looks more like an Athame than a defensive weapon, but it could be used to attack and defend oneself }
All of y'all recieve a Hero Point
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Tuesday February 20th, 2024 11:03:15 PM
Panzer sits against the wall in the hallway. He holds his hands over his ears and sits with his face down and eyes screwed shut. If you look closely he is shivering.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+22=26 ; d20+22=25 ; d20+22=30 ; d20+22=36 ; d20+22=30 ; d20+22=23 ; d20+22=35 ; d20+22=30 ; d20+22=35 ; d20+22=30 ; Wednesday February 21st, 2024 1:04:52 AM
spellcraft - 26
Ayotnom says, "That dagger seems more like an Athame than a defensive weapon but it could be used to attack or defend."
Ayotnom then starts inspecting the various items with detect magic to try to identify their properties
Spellcraft: 25, 30, 36, 30, 23, 35, 30, 35, 30
Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 Wednesday February 21st, 2024 8:24:33 AM
Mak regarded the wagon and its occupants with a mixture of caution and weariness. The offer of a ride was tempting, especially considering the state of his injured leg and the toll that his journey through the woods had taken on his weary frame. Yet, he couldn't shake the nagging sense of unease that lingered at the back of his mind.
"Deal," he replied, his voice tinged with a note of caution. "But I must warn you, there have been... strange happenings in the village as of late. I was part of a group that uncovered a dark presence, a Lich, behind it all. I believe the threat has been dealt with, but I cannot say for certain. When I was forced to leave the battle, it wasn't looking good for my friends."
Mak accepted the offer, his movements stiff and labored as he made his way towards the wagon. As he approached, he couldn't help but notice the colorful array of goods that adorned the sides of the wagon, a stark contrast to the somber hues of the forest that surrounded them.
Settling himself onto the wagon's bench, Mak cast a wary glance at the two men who accompanied him. The driver's friendly demeanor did little to ease his concerns, especially when he noticed the loaded crossbow in the other man's hands.
As the wagon rumbled forward, Mak settled back against the bench, his eyes scanning the horizon with a wary vigilance as he put his cane away and once more pulled out his longbow. With careful and practiced ease he withdrew enough arrows from his pack to replenish his quiver. Though he was hopeful that the threat had indeed been vanquished, the shadow of doubt still lingered in his mind, etched into the lines of his battle-weary face. Only time would tell if their journey would lead them to safety or into the jaws of a new danger he'd be alone in handling. Whatever was in store for him it would take him at least a day before his cape would get him past the water hazard in the caverns.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Wednesday February 21st, 2024 10:07:31 AM
Falco sees the objects being pulled out and notices Mak is gone, which is concerning.
"Anyone see what happened to Mak? I didn't see anyone fall in batle, did her run off?"
He moves to Panzar and sits next to him. "You ok buddy? That was a hell of a fight are there lingering injuries?" As he sits there he realizes just how weary he is and plans to sit for a while. "Hell of a fight."
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Wednesday February 21st, 2024 12:59:54 PM We need to find Mak. He couldn't have gotten far, right? teleported, maybe? I didn't see the lich cast a teleport spell, but it was strong so maybe? We could use the orb we found earlier to scry on him, but it has been used a few times today which makes it less reliable. Still, worth a try, maybe he will feel it and not resist? We can scry again tomorrow morning if it doesn't work today."
Elyas will retrieve the orb and use it to scry. Surely something else in the bag of holding belongs to Mak? at least it will be to scry someone he knows well. [ooc: by my count, we have a base save of 16, this is the third use today for DC 14, Familiar for a save of 19, and possibly something owned by him for a DC of 23.]
For now he focuses on this rather than helping ID the magical items, but he can take a try on any that Ayotnom fails to understand.
He does look up when Ayotnom mentions the Athame. "It couldn't be that easy could it? could that by the Phylactery? If it isn't here in his super hidden and trapped bunker, the onyl place more hidden would be in the shadowlands..."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Wednesday February 21st, 2024 3:12:21 PM "I was a bit busy at the time, but I think I saw Mak cast something. Can't tell you just what he cast though, with the fight going on and casting stuff myself, I was a bit too busy to pay that close attention. As to a Phylactery, his mist had to go somewhere, and that, don't have room for prepared remains in it. I figure it found some way out of the room, the obvious exit is the portal." Beech will assist with Identifying the items, Auto Assist so add 2 to everything.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Wednesday February 21st, 2024 5:43:20 PM
Kiwina makes sure that Mak is not among the bodies. He can't do much to feed the villagers, but he can get them some fresh water.
"If we're going to rest and then tackle that portal, we need to get these folks to safety." Kiwina volunteers to see the people out while the others rest if they want to rest here, and return when they're safe.
To the villagers, he says, "The so-called doctor turned your friends into undead. He seems to have drugged those folks that stayed in the village, too." If the villagers want to take what look to them like the remains of their friends when they leave, Kiwina won't try to stop them or talk them out of it.
===== Ranger: 1st -- entangle, speak with animals 2nd -- barkskin Druid: 0th -- create water, detect magic, flare, light 1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I 2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone 3rd -- call lightning, meld into stone, spike growth, wind wall 4th -- sleet storm, control water, flame strike (used) Aumakua have one 1st-level ranger spell Storm burst -- none used
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Wednesday February 21st, 2024 5:47:44 PM " I, no, no lingering effects, none you can fix, that is. I just kept getting splashed by that red stuff, the Woldsblood, and it made me see people, well, their spirits, in the blood and I could hear them too. They were calling out to me to come into the blood with them. The more blood splashed on me the weaker my mind got until it sounded like a good idea. I just want to stay back here where it's harder to see, and hear them until we are ready to get going." " That bone knife, isn't that the kind of knife used in rituals rather than as a fighting knife? I am kinda an expert on short blades. Could that be part of what's sustaining that portal, keeping it open? Elyas said there was ritual magic in it right?"
JonS Co-DM - "Woldsblood Cavern" Wednesday February 21st, 2024 10:30:00 PM
Ok ...
Mak. The driver and his partner seem to understand your reluctance to ride with them. "We've run into several groups of bandits. That's why the loaded crossbow. We got another one right within the wagon." When Mak mentions what's been going on in the region, the driver stops the wagon, "A Lich. Did you say a Lich. Crap. Maybe this is a bad time to trade..." He scratches his beard and looks at his friend, who shrugs his shoudlers. The driver turns to Mak, "Look lad. If'n you and your lads have finished that Lich up, then lets get to town. My partner knows a bit about healing, and we've got medicines in the back. Speaking of," he reaches into a bag under his feet, and Mak can hear glass tinkling. The man pulls out two bottles, both of smoky glass, and wax sealed. "This one's healing, this ones dwarven liquor, tastes like, well of all things, roses and honey. I don't know who made it, but it's great at warming a soul up on a cold night..." Highlight to display spoiler: { If you drink the potion, it heals 3D8+5 health ... I'll let you roll }
Panzer and Falco sit together and let the stress of the battle begin to lessen. Panzer shares about the voices he heard, and that at one point it "sounded like a good idea to join them"
Kiwina offers the villagers fresh water, which they greatly appreciate, while Tsak tries to get an understanding of what has happened. One of the villagers is bold enough to speak to the adventurers, "That liar. He told us he was making us better. Made everything worse. There's barely anyone left in the village, and you see what's left of us here. We. No, I, wished that 'healer' had never come to our part of the world. We're gonna go gather up our friends. That red stuff, I heard that badger man talking. It can take their spirits to the afterlife can't it? Those of us who are left would like to go home. It will be a struggle deciding to stay or leave, but you've given us hope that we have a future."
Beech, Ayotnom, and the Earth Elemental all look at the items ... at the moment, the Earth Elemental seems to be holding onto the dagger, almost reluctant to hand it over ... 1) The Headband - radiates fairly strong transmutation enchantments
2) The Hat - radiates faint Illusion enchantment
3) The metal rod - this is a 3' long, brass rod, carved with magical runes and sigils - it bears a strong enchament, but not anything attached to any one school/flavor of magic
4) The rings - A) This ring is comprised of many "strings" of silver which are wrapped around a natural piece of Black tourmaline - faint abjuration enchantment
B) This heavy platinum and gold ring is surmounted by a marquise cut amethyst of deep purple hue - faint abjuration enchantment
5) An amulet - This silver amulet is covered in knots and markings (Celtic stylizied) and radiates a moderate abjuration enchantment
6) A cloak closure broach - this broach is crafted of the finest and softest black wyvern hide with a long, sharp claw that holds the cloak together - radiates faint transmutaion enchantment
f) A heavy bag - crafted again from the finest and softest black wyvern hide, is about 2 feet wide by 4 feet long in size - radiates moderate conjuration enchantment ... this is easily identified as a Bag of Holding, as it looks that same size and has the same aura as does the bag that Elyas was digging through
Beech & Ayotnom Highlight to display spoiler: { I'm gonna assume y'all open the bag ... inside is a large tome, probably the Lich's spellbook ... it radiates a cold energy, and isn't pleasant to touch; in a soft purple velvet bag is a crushed pearl worth 500 gp; in a second velvet bag you find onyx gems worth 500 gp in total; in a small wooden box that is wrapped in ribbon (an easy way to seal it without a lock) there are two more velvet bags - one contains powdered diamond, the other powdered opal - combined worth 5,000 gp}
Elyas begins digging through the bag of holding to fins something of Mak's, which he does, a piece of soft leather that Mak uses to cover his bowstring when it rains. Eltas sits down and holds the orb in his lap. Looking into the orb, Elyas feels a moment of weightlessness as his vision goes striaght up, which is a bit disconcerting. Once his vision sees the sky, the orb begins to go dark ... Highlight to display spoiler: {Before it's power fades, you swore you saw a good sized wagon heading in the direction of the village}
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Thursday February 22nd, 2024 3:38:27 AM
Tsak volunteers to go with Kiwina and the townsfold to the surface. He figures Mak might be up there somewhere, and he already has some rapport with the locals so that will help keep them calm as they make their way thru the tunnels.
So I guess the plan is to go thru the portal when we return. What are the shadowlands and is there anything I'm likely to find in the village which would assist us once we get there?
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Thursday February 22nd, 2024 8:31:01 AM
Autonomy says, "Before we go could we put a bit of food on a rope through the portal and see if it degrades faster than it does here to know if time moves faster and if the lich could reform on the other side of the portal before we go there. Also the elemental seems to be holding on to the bone dagger like it's the precious or something."
Thursday February 22nd, 2024 9:38:09 AM
Falco shakes his head at Panzars remarks. "Our trials get greater as out abilities grow. Finding a way to steel our minds will be important with so many enemies throwing spells around at us. I'm sorry I couldn't do more during the fight to help you out." he looks at his feathers "My wings arn't much for flying."
He gets up to go look at what the others found, weary but wanting to get out of this place. He looks at the rings and amulet hoping to work out what they are and move things along as he talks. {Spellcraft: 34/34/33}
"It seems like I will need to visit the catacombs when there is a change. The non-physical damage that is being done needs some reagents for my powers to work, expensive but affordable at this point."
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Thursday February 22nd, 2024 10:44:24 AM
Elyas stares into the orb for a while, looking for their missing friend.
"OK, it was faint, but I think I saw him. straight up above us, in a wagon headed towards the village. He must have jumped out when the fear took over and escaped to the surface. We should go retrieve him, maybe camp in or near the 'healer's' house, then make our way down here to the portal in the morning. What do you all think?"
Turning back ot the group he sees that his summon is still holding the knife. in Terran he says Hand that over here
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 3d8+5=24 ; Thursday February 22nd, 2024 11:13:06 AM
Mak listened intently to the driver's explanation, a sense of relief washing over him as he realized the true nature of their armed vigilance. He nodded in understanding as the driver mentioned encountering bandits, a grim reminder of the dangers that lurked beyond the safety of the village.
When the mention of the Lich caused the driver to hesitate, Mak couldn't help but sympathize with the man's apprehension. He offered a reassuring smile, though it was tinged with a weariness born of his recent ordeal.
"We've done what we can to put an end to the threat," Mak reassured him, his voice firm despite the lingering doubt that gnawed at his mind. "But your caution is understandable. If you're willing to take me to the village, I'd be grateful for the assistance."
As the driver reached into the bag and produced the bottles, Mak's eyes lit up with gratitude. He nodded appreciatively as the healing potion and dwarven liquor were offered to him, his gaze lingering on the smoky glass bottles with a mixture of curiosity and anticipation.
"Thank you," Mak said sincerely, his voice heavy with gratitude. "I insist on paying for the healing potion. It's the least I can do for your kindness."
With a weary hand, Mak reached into his pack, producing a small sack of coins and offering it to the driver. Inside the sack were 500 gold coins.
As they traveled along, Mak's appearance began to change, the healing potion working its magic to mend some of his wounds and fade the bruises and burns that marred his skin. Though still weary and battle-worn, there was a newfound vitality in his step, a testament to the healing power of kindness and camaraderie in the face of adversity.
As the wagon continued its journey towards the village, Mak couldn't help but feel a sense of hope rising within him. Though not all of his wounds would heal with the potion alone, the prospect of rejoining with his friends lightened his mood.
When the healers house came into view, Mak dismounted and with one hand wrapped around the bottle of dwarven ale he entered and attempted to retrace his steps as far as the underground lake. Once there he stayed back from it's edge, not wanting to rowse the undead that lurked in the water.
JonS Co-DM - "Woldsblood Cavern" Thursday February 22nd, 2024 2:01:19 PM
I am gonna post later today, I'm waiting for a bit of info =)
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=41 ; Thursday February 22nd, 2024 2:43:00 PM
Beech looks around the rest of the cavern, to see if something or anything was missed...
Perception 41
DM Highlight to display spoiler: { Question, making identification rolls, will no longer tell us what we found? I was under the impression that to Identify a magic item was 15 + the caster level to determine what it is, not just the magic it emits.}
JonS Co-DM - "Woldsblood Cavern" Thursday February 22nd, 2024 7:52:04 PM
Tsak volunteers to escort the villagers back to the surface with Kiwina, asking a good question as to ”What are the Shadowlands, how do we get there, and do the villagers have anything that might help us.”
Ayotnom ties a piece of food on a rope and throws it into the portal. It hangs there for a moment and then the rope is ripped out of Ayotnom’s hands, almost dragging him into the Woldsblood .. something scaly flicks its arm through the portal from the other side … the arm is about as thick as Panzer is tall. It flicks what's left of the rope and then the arm retreats into the portal. Highlight to display spoiler: { Assuming 50’ of rope, it’s now 25’ with one end bit off}. Ayotnom also notices that the Earth Elemental seems reluctant to put the dagger down.
Falco, listening to Panzer’s tale, and offers some great advice, ” Our trials will only get greater as our abilities grow. Finding a way to steel our minds against said enemies will be important.” Falco then apologizes for not being more helpful through the battle. He peruses the rings and the amulet while mentioning to his comrades-in-arms, ”Seems like I need to hit the Catacombs, I need some reagents for my powers to work.” Highlight to display spoiler: { I had to look up what Spellcraft helps with lol. So the first ring, protects the mind of the wearer, based on the stone and how the ring is constructed. The other ring is similar, but it protects the body rather than the mind, again, based on the stone and how the ring is constructed. The size and style of the stone represents a fairly good level of protection. The amulet, again seems tied to protection. However, this one seems to hide the wearer from those looking for them through magical means.}
Elyas shakes his head for a moment and then shares his discovery, ”Mak is in a wagon, headed towards the village.” That’s when he realizes his Elemental is still holding the dagger … When Elyas instructs the elemental to do something in Terran, the elemental shakes its head no.
Mak enjoys his ride. When offered the two bottles, he insists on paying for them, the old man grudgingly agrees and then almost falls off the wagon at the amount Mak has given him. The old man looks Mak up and down, ”There need to be more people like you in world young man. You’ve saved us, we’ve kind of saved you. Most folks would have taken advantage of us, and left our bodies in the dirt. Once the wagon reaches the “Healer’s House,” Mak dismounts and heads back underground looking for his friends, only stopping at the edge of the underground lake.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Thursday February 22nd, 2024 7:57:21 PM
Unless everyone's heading up to the surface, Kiwina escorts the villagers with Tsak.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday February 22nd, 2024 11:14:38 PM
Panzer has studied enough magic to know that the traits being shown by that Earth Elemental are not...normal. Something is compelling it to not surrender the dagger even when it is being ordered to. That's not good. Fearing this might turn violent, the Badgerkin stands up and with a shudder starts walking towards the elemental. He draws his blades in case it requires more persuasion in releasing the dagger.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Friday February 23rd, 2024 12:30:29 AM
Tsak notices the elementals refusal and Panzers move toward it. He turns to Kiwina Hold up. Then he moves to assist Panzer, trying to get a flanking position on the elemental if possible.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Friday February 23rd, 2024 2:21:44 AM
Ayotnom says, "So I'm glad I tried that experiment with the portal. Had we tried to enter it whose to say that scaly arm that bit off the rope wouldn't do the same to one of us. I think we might have to arrange our own transport into the shadowlands and then disable the portal on the other side as well as taking care of that scaley arm and the lich if it refomed on the off case the dagger the elemental doesn't want to relinquish isn't the phylactery."
He then moves towards the elemental w/ the others in case there is trouble. He might have to wrestle it like he did the lich.
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Friday February 23rd, 2024 8:42:37 AM
Mak stood at a safe distance from the subterranean lake, the dim light casting eerie shadows across the cavern walls. The sound of trickling water echoed softly in the underground chamber, a soothing backdrop to the chaos that had unfolded above ground.
With a weary sigh, Mak brought the bottle of dwarven liquor to his lips, taking a long sip of the potent liquid. The taste of roses and honey flooded his senses, warming him from the inside out and easing the ache that still lingered in his bones.
As he drank, the events of the past few days washed over him in a dizzying blur. The encounter with the Lich, the battle against its undead minions, the desperate flight through the forest - it all seemed like a distant memory now, softened by the haze of alcohol and exhaustion.
Despite his injuries and the lingering sense of unease that gnawed at his mind and body, Mak couldn't help but feel a sense of peace wash over him in the quiet solitude of the underground chamber. Here, beneath the earth's surface, far removed from the troubles of the world above, he could finally allow himself a moment of respite. Exhausted and unable to stand any longer, Mak slid to the ground and sat with his back to the tunnel wall.
As he took another sip of the dwarven liquor, Mak knew that he would likely be drunk by the time his friends arrived. But in this moment, surrounded by the cool embrace of the underground cavern and the gentle lapping of the subterranean lake, he felt a sense of contentment wash over him, a fleeting glimpse of tranquility amidst the chaos of his journey.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20+16=28 ; d20+16=36 ; d20+16=27 ; d20+16=17 ; d20+16=23 ; d20+16=32 ; Friday February 23rd, 2024 11:18:06 AM "The rings offer protection, one physical the other mental. The amulet should hide someone from scrying and such. Did anyone check the other items? Best to know what they are before we take them out of here." While the others look at the elemental with the dagger he looks at the other items after again going through the detect magic cycle. {Detect Magic and Spellcraft: 28/26/27/17/23/32}
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Friday February 23rd, 2024 12:16:51 PM
Following up on Tsak's question, Kiwina tries to imagine what the villagers would have that would help them in the Shadowlands. . . Bundles of herbs and incense known for their purifying properties, used to ward off negative energies and entities? Sounds like something his Auntie would appreciate. . . Salt? Kiwina seems to have heard of some uses for salt, but he isn't sure what. Might not be a bad idea, anyway. . . Iron, religious symbols, holy water, bells, candles, mirrors? Kiwina asks if there is any holy water at the village, although he isn't hopeful that the tiny outpost would have some.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet d20+12=17 ; Friday February 23rd, 2024 1:23:10 PM
Will save vs pool of woldsblood DC 15 17 saved
Panzer walks behind the elemental, flanking it with Tsak.
Just a recap of last round because I realized I hadn't made the Woldsblood save
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Friday February 23rd, 2024 1:30:42 PM
Elyas shakes his head in disappointment at his elemental.
Instead of directing the elemental to drop the dagger again he commands it to move back 20 feet well away from the pool of blood.
"Go home and think about what you've done, or I won't be bringing you on any more adventures!" he says in Terran before Dismissing the spell and sending the elemental back to his own plane.
Then Elyas casts Protection from Evil on himself since it seems there might be some compulsion magic on that dagger that was keeping the elemental from obeying. He carefully picks up the dagger with his mind shielded.
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility Level 3: 1/2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)
Active effects: On Self: Mage Armor (11 hours) darkvision (11 hours) Protection from Evil (14 minutes)
On Party
Summon
JonS Co-DM - "Woldsblood Cavern" Friday February 23rd, 2024 3:11:13 PM OOC – I need to fix a flub that was brought up by a player, and that I made in regards to the magical items you’ve found, and identifying them
Headband – Mental Prowess (+4 to INT & CHA); Hat of Disguise, that’s why he looked like an old human; the Rod – Lesser Maximize Metamagic (can maximize 3 spells per day); 1st Ring – Mind Shielding; Second Ring – Protection (+4); Amulet – Proof against Detection & Location; Cloak Broach – Amulet of Natural Armor (+4); Bag of Holding; the spellbook is cold to the touch and has been enchanted against bookworms, and fire.
Mak, standing at the shoreline, listens to the drops of water, finding them peaceful. He also finds the odd dwarven liquor to be soothing as well, contemplating how drunk he’ll be when his friends show up
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Beech takes a careful inspection of this chamber ensuring the party hasn’t missed anything (no, but I did miss something) Highlight to display spoiler: { Beyond the portal, you see a grey, colorless dismal forest. Winding among the trees and into this room is the Woldsblood stream. There are flickers of movement, but nothing readily identifiable at this time }
Kiwina begins to gather the villagers (like herding cats) up to escort them back home … when Tsak stops him
Panzer has noticed the Elemental acting funny, going so far as to tell Elyas “No,” and he picks himself up, draws his blades and begins heading back to where the Elemental and the rest of the party are gathered.
Tsak, noticing both Panzer picking himself up and drawing his weapons, also realizes that the Elemental is acting weird, and follows Panzer towards the Elemental as well
Ayotnom, glad to have tested his Rope into the portal trick, shares concerns about what’s on the other side of the portal, and then also moves towards the party.
Falco shares what he has determined about the magical items (See above – the rod and bag y’all would’ve recognized fairly easy)
Elyas, unhappy with his Elemental’s actions, dismisses it. Casting a few spells upon himself, Elyas approaches and picks the dagger up Highlight to display spoiler: { even with your protection you can tell this thing is evil, and somehow tied to the Lich. It has been carved from a femur, most likely the Lich’s which it then regenerated. The blade is as hard as steel. You recognize this as a “Bone Blade” – a weapon favored by undead and constructs. This close to it, you discern that the weapon is glowing with a sickly-green light. The blade’s power is akin to a Wight’s energy drain ability, but far more sinister. It’s a +4 Dagger. Generally, you know why undead and constructs prefer it, there is a negative to using the dagger, the wielder also suffers energy drain damage – undead and Constructs are not impacted by the negative energy } +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In the case that I mess up, or misinterpret a rule, please tell me. Although I’ve been GM’ing for 30 years or so, I’m more comfortable with 2nd edition & 5E, which is what I play with my nephews and their friends, because that’s what they learned to play with – also, I am struggling to a point as things that work well face to face, often don’t in our Play by Post … so criticisms, advice, funny anecdotes – I’m great with
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Friday February 23rd, 2024 11:54:50 PM
Panzer watches Elyas prepare to pick up the blade and looks at Tsak to step to the caster's other side. If it all goes wrong and the blade takes over Elyas the Badgerkin will try his darndest to knock the man outbefore he can do something terrible. He desperately hopes it doesn't come to that.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+20=36 ; d20+19=35 ; Saturday February 24th, 2024 9:47:30 AM
Ayotnom shifts towards Elyas as he picks up the bone dagger. For the third time today he prepares to grapple but he hopes like with the Earth Elemental this will be unnecessary.
Perception: 36 Sense Motive: 35
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+19=38 ; Saturday February 24th, 2024 2:54:14 PM
Beech shivers and then turns away from the portal and returns to the group. "Well, beyond the portal where you said the Lich's essence went, looks like the stories I've heard of the Shadow Plane. It's a huge place from what I can remember over hearing. I think we have a little time while he reforms, but I'm betting each one is somewhat different so no guarantees whether it's two days or two weeks, but we need to collect our absent person and while I'm not bad off for magical energies, other's need to recoup some power. Of course, I won't turn down resting up either..." Beech will see if he can I.D. the bone dagger any further..... Spellcraft 38
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Saturday February 24th, 2024 9:32:36 PM
Picking up Panzers cue Tsak moves close to Elyas, ready to grab his arms if necessary. He's hoping both that it wont be necessary and that shaking the blade loose will be enough to release any grip it may impose on their team mate.
Yeah I reckon a trip to the surface to return the townsfolk will also give us a chance to get some well deserved sunlight, a cup of tea and some rest into our systems. And thats exactly what Tsak intends to do once the loot is taken care of and Mak is found. Surely a day or two won't make that much difference.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' Sunday February 25th, 2024 3:44:52 PM
Kiwina pauses, as requested, to make sure Elyas is okay. He thinks returning folks to town and coming back would be a day at the most, not two. . .
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Monday February 26th, 2024 10:16:33 AM
{ooc: Is everyone's HP accurate? If so I will heal up but I put out a good chunk.}
"I need to check with the Catacombs as well. I should be carrying silver powder and maybe some diamonds incase I need to perform some more drastic spells. I would not mind using some party funds, a few thousand gold, on some of that since, if used, it will be to save someone form bad stuff."
"The ring of mind shield is pretty cool but not much good since it only protects one person and we are so many."
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Monday February 26th, 2024 12:09:04 PM
Elyas sees the others hesitate around him as he examines the dagger
"Don't worry, it doesn't seem to be affecting my mind. it is defintiely tied to that Lich though. It's a Bone Dagger. probably carved from the Lich's own bones before he regenerated them. It is a strong dagger that can drain life like a wight, but harms the wielder if they are not undead or a construct.
So definitely not something we want to keep, but certainly one possible item that could have been the phylactery. "
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday February 26th, 2024 3:34:56 PM "I highly doubt it's the phylactery, but I'm fairly sure that tomorrow, we can use it as a focus item with the Crystal Ball to get a location for his spirit, maybe, Which should be in the process of reforming...." Beech not sure where the Idea came from, but it popped into his head and made sense so he shared it.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Monday February 26th, 2024 11:55:18 PM
Panzer breathes a sigh of relief when Elyas assures them that the dagger is not possessing him. Panzer is sure that he would say the same thing to keep from being dogpiled and tied up, but he believes Elyas
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Tuesday February 27th, 2024 1:14:48 AM
(OOC: checking in)
Time slows down for Ayotnom once again as things seem to be calmer after that harrowing battle.
DM Mark - "I've heard of the Shadow Plane" Tuesday February 27th, 2024 1:39:00 AM
(DM Mark stepping in while DM Jon is attending to family matters.)
Panzer, Ayotnom and Tsak hover near Elyas as he examines the bone dagger. Beech moves close enough to examine the thing in an attempt to also identify it.
Elyas drops the thing and recoils from the dagger as he tells his friends, ""Don't worry, it doesn't seem to be affecting my mind. It is definitely tied to that Lich though. It's a Bone Dagger. probably carved from the Lich's own bones before he regenerated them. It is a strong dagger that can drain life like a wight, but harms the wielder if they are not undead or a construct."
Beech's use of Spellcraft tells him the same, that this is an evil thing. It is a +4 dagger, but the wielder suffers energy drain unless they are undead or a construct. Though it is made of bone, it is strong as steel and It radiates a sickly, green light.
Some worry that perhaps the dagger could be the lich's phylactery, but Beech and Elyas don't think it is.
Falco notes the need for some rest, and to replenish his supplies.
Tsak and Kiwina note the need to get the surviving villagers out of this place.
Indeed, the Petals notice that the surviving villagers are milling about. They seem to be affected as those in Willsden were affected. They seem to have a dull, distant look in their eyes, though it is clear they want to get out. You hear them mumbling things like,
"I'm glad it's gone." "Yes. The healer was not who he said he was." "He was a skeleton sometimes. And he went through the green." "Yes. He disappeared into the green." "He fed us Woldsblood from this pool. He was destroying the village. We should warn them."
These are all worrisome things to hear, but it's even more disturbing to hear them from voices drained of emotion or vitality.
This is a large chamber, dominated by a large pool of Woldsblood that connects to a glowing green area on the far wall. It's eerily silent apart from the shuffling of feet and the voices of those here. There is much death here. Some are undead, but some are unfortunate villagers unintentionally caught in the melee.
You all feel a strong desire to be out of this place.
—----------------------------------------- Mak stands at the edge of a large underground lake that he knows he dare not swim. He waits anxiously, hoping to see his friends to show up on the other side.
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Tuesday February 27th, 2024 9:39:33 AM
Mak adjusted his seating to get more comfortable so he could watch the opposite bank of the lake.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH d20+8=16 ; Tuesday February 27th, 2024 9:49:45 AM
Falco examines some of the villagers to see if he can determine a treatment method. {Heal: 16 - could have been better.} "Lets get them back to the village, I don't know if this is a result or the woldblood or just from being under so much stress."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Tuesday February 27th, 2024 7:24:39 PM
Beech casts Overland Flight on himself, will pick up one of the villagers at the lake and will fly across. He'll cast Fly on Mak, so he can play taxi for a while....
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Tuesday February 27th, 2024 7:29:46 PM
Ayotnom agrees but he says, "How do we deal with the portal of the scaled arm and the lich? I'm for regrouping and heading back to town but with the lich turning to dust and being sucked through the portal that is apparently guarded by some sort of carnivorous scaled hand it would be remiss of us as a group of adventurers to leave these dangers active so near to the village. We definitely need to come back soon and investigate further especially before that lich reforms but we got to be smart about it lest the scascaled arm monster do to us what it did to the rope."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Tuesday February 27th, 2024 9:05:43 PM
When they reach the room where the lake is, Kiwina looks the place over carefully, seeing how big the room is, how high the ceiling, and what the rock looks like.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Tuesday February 27th, 2024 11:00:39 PM
Tsak is somehow unsurprised but very happy to see a dilapidated Mak sitting on the lake shore. There'll be time to catch up later, for now they need to get everyone across unharmed. Tsak activates the 'fly' ability on his armor and, after a bit of practice, proceeds to assist with ferrying townsfolk across. Once all are across they'll continue on their way to the surface via the 'healers' cottage.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Tuesday February 27th, 2024 11:37:11 PM " Well obviously we will come back and kill it Ayotnom. Some of the Petals need stuff before we go though"
DM Mark - "Lets get them back to the village, I don't know if this is a result or the woldblood or just from being under so much stress." Wednesday February 28th, 2024 2:53:59 AM
The Petals shepherd the surviving villagers back. Falco examines some, but he's not sure what specific ailment they may have. It's not like anything he's seen before. They seem dull, unemotional and disengaged. When addressed by the Petals, they reply to each other, answering the Petals questions but never acknowledging the Petals are the ones asking.
Ayotnom is worried about leaving this place unattended, and is anxious to check the portal. Panzer agrees, but says rest and resupplying is in order first.
The villagers are reluctant to enter the oily water, but will go at the urging of their rescuers. Still, they never actually address the Petals directly.
When the Petals reach the underground lake, Kiwina looks the place over. The lake is about 100’ across and about as wide, and the ceiling climbs above reaching a height of maybe 40’ above the water’s surface. The lake is about 20’ deep, but the water here is murky.
There is no way to walk around the lake. At the edge where you are you see the boat you used before. It would carry six medium sized creatures (large creatures count as two). You can see a bit of water has seeped into the boat, but not much. There are two oars in the boat. You all see a light across the way, and are relieved that Mak responds to your calls.
The Petals all make sure they avoid the murky water and the ghouls they assume are still there beneath the surface.
Beech can fly and begins flying villagers across. He then casts fly on Mak. Tsak activates his armor. Between the three, they are able to get everyone across, though they struggle with the two larger party members.
Soon, they all emerge from the cellar of the healer's house. It's scorched here and there from previous melee with the furniture - just like they left it. The villagers seem particularly apprehensive in the healer's house and are relieved once they are outside of it.
As you make the short walk back to Willsden, you see a large dog that seems to be watching all this - perhaps it's just hungry. You see the villagers there, largely how you left them. You're a bit relieved to see they didn't burn the place down while you were gone. Those you rescued soon join them the others. You overhear dull conversations.
They flatly greet each other and relate how the healer was not who he said he was, that he was a skeleton, and that he's dead now. They mention those that died, though there is no real sadness about this. They show no emotion as they mention their harrowing experiences below. As the Petals try to check on some and even ask some questions, the villagers will respond to each other as they answer the Petals indirectly. You can glean the following information from them.
- Achtoor appeared to the villagers as a kindly healer that arrived in Willsden maybe a year ago. Only those below occasionally saw him as some sort of skeleton. - He was experimenting with Woldsblood on the villagers. - He sought immortality as a mortal instead of just undead. - He referred to the red pool as "Woldsblood" and it seemed to come out of that green spot on the wall. Occasionally Achtoor went into that green spot and disappeared. - Achtoor avoided conflict with the local druids. He's worried they may interfere with his work. - He talked to someone named Gudianen. Might be old Gad in the woods. - The villagers do not like the druids, and try to avoid them. They say the druids try to control the villagers and fight them over limits on hunting and logging.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday February 28th, 2024 4:24:44 AM
Tsak patrols restlessly around the village. He was half expecting the torpor that allays the villagers to have begun to recede by now, but sees no sign of that. As he pokes his nose here and there he hears snatches of conversation and remembers the druids, he'd forgotten about them. When he feels like everything is back to 'normal' (whatever that is for this village) he gathers with the petals in the bar and buys everyone a round. He drinks slowly, using the first half of the drink to catch up with Mak, who's limping again. After that he tries to get all the Petals' heads together to work out their next steps. There's the continuing condition of the villagers, the portal and the Lich. Also they don't know much about the druids and whether they may be friend of foe. Seems like with everything going on it would be wise to get assistance from them if possible.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Wednesday February 28th, 2024 10:12:42 AM
Falco watches the villagers as they interact and hopes that with a night to sleep on things he will be able to figure out what is wrong. {Is it possible to take twenty on a heal check and consider things for multiple hours? That would be a 28 if I can} {Assuming we rest}
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Wednesday February 28th, 2024 11:03:34 AM
Elyas is concerned that nothing has changed for the village even with the lich defeated.
"We should see if we can find the druids. perhaps they could help us reverse whatever has been done here, if the lich was worried about them interfering."
For now, though Elyas drinks a pint and then helps set up camp
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Wednesday February 28th, 2024 11:26:07 AM
Panzer saw the large dog on the way back to town and took note of how it watched them. As he thought about it he remembered that one reason they needed the guide had been a problem with druids and the town. Druids could shapeshift into animals, was the dog a druid? Panzer thought it likely It was just watching them so he tucked that into the back of his mind and kept helping the townsfolk to town. Later, when Beech prepared some food, Panzer took 2 portions, in separate bowls and walked out to where the dog was watching them. He offered the dog/druid a bowl and sat down. " I see you watching us with the villagers. They were tangled up with a pretty bad uy, a lich in fact. We killed it for now but have to go after it to finish it off. Can you share any information that might help us with that? " He realizes that it could be just a dog, but the Badgerkin doesn't think so. He speaks like he would to a person, not like he would to a dog. He is still armored, but does not draw any of his weapons. he is hopinf to just talk.
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Wednesday February 28th, 2024 11:42:41 AM
They could see that Mak had bits of grass and soil clinging to his clothes and armor as the group came into sight. His expression was much like the villagers but the smile that lit his face on seeing his friends alive told the tale. He was just tired.
It took them longer, but Mak simply could not lift another human being due to the effects of the liches curse that still lay upon him. He was also moving more slowly, the exhaustion curse as well as his injuries were the reason and by the time they reached the village he was huffing hard and just wanting to sit someplace.
Tsak's offer seemed reasonable and he loaded up on an ale from one of the listless villagers as he made plans on how to best get into a bed. As he lifted the tankard his arm shook from the effort. "You'll have to tell me what happened after I left." Mak said to Tsak as he leaned over the table and his ale.
Then once he had the whole story Mak suggested. "Perhaps that large sphere rolled into the shadowlands might close the portal?"
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Wednesday February 28th, 2024 6:33:37 PM
Ayotnom says to Mak, "The lich turned to dust while I was grappling it and the dust got sucked through the portal. The skeleton dropped an evil dagger and the elemental fished it from the Woldsblood pool. Then I tied some food to my rope and put it in the portal to try to see if time was different on the other side of the portal but a scaled arm came out of the portal and snapped my rope in two. I do not relish exploring the portal and fear we might have to go to round two with the lich and whatever this scaled monster is."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Wednesday February 28th, 2024 7:40:29 PM
Kiwina tries to talk with the dog using speak with animals. He asks if it is hungry, if it has been watching the villagers, and if it knows how to find any druids who might be able to help them. If the dog is hungry, he also offers it some food.
He also asks the villagers if they have any holy water, even though he doesn't expect to find any in a place like this.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+22=39 ; Wednesday February 28th, 2024 9:17:36 PM
Beech notes that a couple are dealing with the strange dog and leaves it to them... He may have dealt with a lot of Druids in the Culverwood, but each wood has it's own flavor of Druid. "Ayotnom, dealing with whatever that creature is, is easier that accessing the Shadow Plane in other ways. The Portal is already there, and donating a couple party favors so we can crossover is a whole lot easier than trying some of the other ways. We don't have a whole lot of time to spend, because I have no idea how long it will take for him to reform. But tomorrow, we can try to scry on him, as we have a part of him or a least a personal item of his to use as a focus." He keeps his friends in sight, in case they get in trouble with the dog...
Perception 39
DM Mark - Hey! That's no dog! d20=8 ; Thursday February 29th, 2024 1:21:48 AM
Tsak patrols around the village. He's disappointed that the villagers here still seem affected by the effects of Woldsblood. He gathers the Petals together in the local tavern to discuss things. The tavern service is a bit slow. And distant. And dull. The food is passable but uninspired. The beer's still pretty good though.
Falco ponders what is wrong with the villagers. He recalls the villagers saying that Achtoor had been experimenting on them with Woldsblood, and had been for some time. Perhaps an effect induced over time will take some time to wear off.
Elyas suggests finding the local druids, hoping that perhaps they can help. This causes some of the nearby villagers to respond to Elyas by talking to each other. "He wants to bring the druids here." "They won't come. They hate us." "And we hate them. The Healer said the druids are our enemies." "The Healer told us the tea was good for us. He was experimenting on us. He was our enemy." "The druids don't want us here. I tried to tell you to respect the forest and the animals." It's rather odd to hear talk of hatred and enemies with such dispassionate voices.
Mak is exhausted. The fly spell Beech cast on him made the trip back better, as he didn't have to actually walk. But back in town, the spell wears off and he rests. After about an hour, he feels a bit better (no longer exhausted, just fatigued which sucks less.)
Ayotnom tells Mak what happened after he left, adding that he does not relish going through that mystery portal. Beech keeps a sharp eye out as he responds to Ayotnom. "Ayotnom, dealing with whatever that creature is, is easier that accessing the Shadow Plane in other ways. The Portal is already there, and donating a couple party favors so we can crossover is a whole lot easier than trying some of the other ways. We don't have a whole lot of time to spend, because I have no idea how long it will take for him to reform. But tomorrow, we can try to scry on him, as we have a part of him or a least a personal item of his to use as a focus."
At Mak's mention of needing a bed to sleep in, one villager says to another, "They need a bed, a place to rest. The old Mizzeny place would work. I think he died down below, and his place is pretty big." As he mentions the death of one of their own, you notice a few might almost seem sad. Further questions about where this Mizzeny place is, will cause the villagers to describe it to each other enough that the Petals can easily figure out where it is. Going there you find it is a fairly large house, seemingly the home of a single person, but one of some modest wealth for this place. It looks pretty comfortable.
Kiwina asks the villagers if they have any holy water, but concludes they do not. He casts Speak with Animals and tries talking to the dog. He makes some yips and barks and growls. The dog watches him, but does not respond. Which seems kinda weird.
After helping the villagers back, Panzer goes over to the dog. The dog backs up keeping it's distance. He even offers the dog some food, but the dog shows no interest, which is odd. Suspecting it might be a druid in disguise, he speaks to the dog, telling it what happened, about the lich, and asking the dog for information.
After a few moments, the dog moves further away from the Petals and transforms into a human. He carries a staff and a sickle, and he wears what looks like a wooden breastplate. "I am Jasent. My brothers and sisters care for the forest here, a place this village dispoils. We knew there was something wrong with the villagers so we imposed a quarantine to contain what seemed to be a growing problem once we were unable to determine what was causing it.
"You seem to have information about this problem. What do you want here? We do not wish ill on these people, can you tell me what is afflicting them? We have some limited healing powers. While we have strong disagreement with them, there are those among us that do not wish to see them suffer. Or taken advantage of."
Sense Motive DC 18:Highlight to display spoiler: {The last part sounded like a warning. Was he speaking generally, or was he warning the Petals not to take advantage of the villagers? Either way, he seems serious.}
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) d20+3=11 ; Thursday February 29th, 2024 8:24:47 AM
OOC: Mak was suffering from -6 to Str and Dex about the time he was hit with the Waves of Exhaustion. Perhaps some more info about the duration of that effect?
Mak still thinks that the sphere and the portal are connected somehow. (KS: The Planes +3, Roll 11) but his knowledge on such is limited. He'll try to discuss such matters with someone else in the group to combine their knowledge. (Aid Another +2)
Meanwhile he's still weak as a puppy and will only leave his seat if he's headed to a bed.
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Thursday February 29th, 2024 9:55:25 AM
Elyas nods to Panzer, acknowledging the good call that the dog might have been a druid.
"Hello Jasent. My name is elyas, and this group is called the 'Eight-Petaled Rose'. We came out here following a connection to a necromancer and a dragon that were threatening our homes. We found the village here with this weird unemotional fog over them. They say they were given a tea that may have caused this. We believe it is an effect of Woldsblood, possibly mixed into a drink or something? There was a lich hiding underneath the town, who has opened a portal to the shadow plane. We would take any assistance you or your Circle are willing to provide"
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Thursday February 29th, 2024 10:34:23 AM
As the others talk Falco examines the petals including Mak. If anyone is still is weakened he can fix them up even if expensive.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+19=28 ; d20+6=14 ; Thursday February 29th, 2024 1:40:27 PM
Beech sees the dog shift, and with a druid, it'll be better to let those already close do the talking. He'll keep careful watch in case he's needed, but he goes looking to see if he can find this tea, that was given to the villagers. If he can find it, he'll do some research into it... Detect, Spellcraft, the works, taking his time and not rushing through it....
Spellcraft roll, if needed : 29 Know: Arcana : 14
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet d20+3=13 ; Thursday February 29th, 2024 2:24:28 PM " Hi Jasent, my name is Panzer. The 'healer' that came to this village was experimenting on the villagers using Woldsblood to somehow extract their life force to augment his own. He was a Lich. We have a pile of notes he made about what he was doing, if you would like to see them. He also opened a huge portal below the town to let Woldsblood seep into the cavern. That might be the wrongness that you sense from the town. We killed him and his essence went through the portal, apparently to reform on the shadowplane. We are planning to follow him through and finish what we started."
"The Villagers are all weakened, both in mind and body from the contact they had with the Woldsblood. It turned some of them into undead even.My hope is that they will get better now that they are away from it, but they are a danger to themselves until they do. Maybe you and your druid circle could watch over them until they get better? That might give you the opportunity to speak with them and teach them why the Blackbird forest is special and how to live in harmony with it like you do. Also, if you or any of the other druids are planar scholars and know about the Shadowplane you could teach us, before we go in there. I would really appreciate that. "
"Oh, and if you see Theron out in the woods maybe you could invite him to come here and help you watch over the villagers. He is an alright sort of guy and I don't want him waiting around out in the wilds until we get back, um, cuz it might be awhile." Sense Motive 13 Jasent's meaning goes right over Panzer's head. He actually has the best wishes for the villagers in mind anyway, maybe that is why.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday February 29th, 2024 2:29:03 PM " Oh, I almost forgot. If you go exploring down where that portal is, under the town. The lake you come to was full of what I think were ghouls, so be careful of that."
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+19=27 ; Thursday February 29th, 2024 7:04:18 PM
Sense Motive: 27
Ayotnom gives Jasent a condensed version of events. He introduces himself as Ayotnom Ogini of the Eight Petaled Rose Adventuring Company and explains they fought a Rainbow Dragon, that lead them to one necromancer and now documents they found at that first necromancer's lead them to Wilsden and the underground chamber with the Woldsblood and the revelation they just discovered that the lich had been experimenting on the villagers and there is a portal down there to the realm of shadow where the lich 's dust entered after it was pulverized and there is a scaly armed monster on the other side of the portal too. He says, "We've come to help the villagers not take advantage of them."
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Thursday February 29th, 2024 8:07:09 PM
Kiwina has no information for Jasent that hasn't been covered already, so instead of talking with the druid he checks out the condition of the villagers as best he can. He has no idea how long -- wait. . .
"Jasent, if you've been watching the village, do you have any idea how long they've been without their so-called healer? That might provide some clue as to whether this condition is likely to improve soon. Plus, they almost set their tavern on fire when we first arrived, and who knows how that might've spread."
DM Mark - Tea Time is Over Friday March 1st, 2024 2:34:55 AM
Mak wonders if the glowing orb the Petals saw is somehow related to the portal, and he asks his friends about this. He rests in the village. (Mak recovers from his exhaustion after an hour of rest, and is now fatigued. See info below.)
Falco checks Mak for any serious wounds, informing him that all he needs is a good night's sleep. He checks the rest of the party as well.
Beech asks around about this tea the Healer was giving the townsfolk. Their dull responses suggest any tea given them was consumed. No one seems to have any left.
Elyas, Panzer and Ayotnom provide a run down on what seems to have happened between this Healer and the town, as well as what the Petals encountered below the Healer's house. Panzer asks that perhaps the druids could help look over the villagers in their weakened state. He also asks Jasent to look for someone named Theron in the woods.
Kiwina mentions the fire, and asks how long this Healer has been here.
Jasent listens to all this, and is quiet for a bit before he responds.
"A lich eh? Wilsden has had a healer for years. His name was Prudan. But now that you mention it, his behavior changed a few months ago. It used to be that the villagers would visit him with almenets or complaints, and he usually had some herbal remedies. I began to notice that he spent more time in town, tending to folks. It was about that time that Prudan made a few visits to a nearby hermit named Gudianen. The villagers knew him as Gad. He's an unpleasant man, but I can take you to him if you wish.
"We generally kept our distance, but when we noticed that something had changed and the villagers were acting strangely, it was decided to quarantine the village. I suggested a different course, but was overruled.
"Clearly, that was the wrong course of action, and I regret that we did not intervene. It certainly never occurred to us that Prudan, or, you say he went by Achtoor? It never occurred to us that he might be undead. While not all of us may agree, I know some will join me in taking a more active role - at least for as long as it takes for them to recover. As you suggest, Panzer, this may be an opportunity to establish a better relationship with these folk, if they are willing."
(The party has a significant number of magic items and treasure. While there is no Catacombs access here in the village of Willsden, if asked, Jasent will tell you there is a Catacombs entrance in Cresthaven. It's maybe most of a day's walk back to Cresthaven, or a quick teleport.)
—---------------------------------------------------- For Mak - he was hit with a spell that caused him to be exhausted. Exhausted - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. Fatigued - A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Friday March 1st, 2024 4:54:33 AM
Tsak manages to find a blanket that no-one is using and folds it carefully over Mak's legs as he sits in the kitchen of the Mizzeny house the petals have borrowed for a short time. He'll make his friend a nice herbal tea with a generous dash of spirits in it then turn his attention to readying a bed for him. He assumes Mak will improve with some good rest, but he also thought the same thing about the villagers. Time will tell.
Tsak forages for some vegetables during which time he notices several of the petals talking with a dog, then later with a man with a staff. Going back to the kitchen he uses the veges along with some dry tack from his handy haversack to make a kind of stew. To be honest its not great, but it will fill bellies and, along with a good kip, will have the petals travelling much better tomorrow.
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Friday March 1st, 2024 8:49:10 AM
Mak made his way to the guest house and lay down. He was feeling much better and could at least carry his own weight. Once he was in bed he immediately fell asleep. While he slept he was haunted by his actions and what his mind was making up that he could have done instead.
OOC: It will take Mak 3 1/2 days of bed rest, or 2 days if he doesn't get out of bed at all. Carry on.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Friday March 1st, 2024 4:27:34 PM
Kiwina thinks it sounds as if they have several courses of action to consider. They can go through the gate to the shadowlands to fight a lich, unless they manage to find and destroy him while he's still recovering. . . They can talk to Gudianen about the lich. That might make the most sense before going after the lich. . . They can prepare and recover a bit before making another move, although that may give the lich time to prepare as well. . . Or, "Before we rest for the day, I would like to go do something about that lake of ghouls. We can fly over it now, but when the day comes that we face the Achtoor, I don't want it to be what stops us from getting out after the battle."
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Sunday March 3rd, 2024 1:23:23 PM
Ayotnom says I wonder if Gad was a fellow seeker? Remember the strange question the lich asked us at the start of combat?"
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Sunday March 3rd, 2024 1:53:08 PM "I agree that we should get any information we can, maybe this hermit can help us. We will be going in blind into the shadow plane, which will be quite dangerous.
if we need to do some bartering before we continue on, I can shuffle us back and forth between here and Cresthaven. it will take some time though, and I won't be able to bring all of us at once"
unfortunately we are too large of a party for a single teleport spell, but if only some people need to shop Elyas could do some teleporting. In any case it would probably be good to establish a return point here, so Elyas starts studying the common area of the village so he could return to it with a teleport later.
Elyas would also like to spend some time real soon looking through the Lich's spell book to see if there is anything he could use there.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Sunday March 3rd, 2024 2:05:49 PM
Beech, tries to remember anything his mom said about the Shadow Plane, but all he can recall is it's a different place. So maybe the rules are different? He'll mention that to the rest, but he's not all too up on planar travel so not familiar with it. He has enough to remember what he knows know, let alone adding even more. While Tsak has his back turned and is doing something else, Beech adds some spices to the stew and then starts making bread with some of the sourdough he has in one of the metal pans. It used to be in a crock, but adventuring life can be a bit rough on clay and glass.
DM Mark - E-Gad! Sunday March 3rd, 2024 7:52:50 PM
The party wastes no time checking out the vacant house that was mentioned. It's a serviceable dwelling, and he has a couple of decent beds along with what appear to be some sleeping mats that can be laid out on the floor.
Tska sees to Mak's convalescence, tucking him in with a blanket, making some soothing tea, and finding him a comfortable bed. Then he set about making a nice stew.
Mak is glad for some rest. After an hour's rest, it -6 to STR and DEX is reduced to -2 (exhausted to fatigued), and he will find that after 8 hours of sleep, even that -2 to STR and DEX is gone and he feel like his old self (no longer fatigued.)
Kiwina ponders the party's options at this point. He worries that if the Petals don't take steps to end the ghouls in the lake that they may pose a threat to the Petals should they be forced to flee across that lake.
Ayotnom agrees with Kiwina that going to see this Gad makes sense. He wonders if Gad is also a seeker of immortality.
Elyas also intends to seek out Gad. He mentions the option of getting people to the Catacombs in Cresthaven if they need to reprovision. He looks through the Lich's spellbook (the DM will get you that list of spells soon.)
Beech tries to think about what he knows of the Shadow Plane. All he recalls is that it is a place where the dead go before they are judged by Gargul. But more importantly, he is worried about Tsak's stew. He uses his cooking skill to season it up, and then he sets to making bread.
There seems to be some interest in talking with this Gad person that Jasent and the villagers mentioned. Any of the party may go with him, or not as they desire. Even Mak could go, since he is only fatigued before he actually sleeps. (The DM is not suggesting that it is necessary everyone should go see Gad together.)
Jasent leads those who are interested into the woods to see Gad. The walk takes the better part of an hour. He points at a sod hut, where you see smoke curling out of a hole in the roof.
Jasent says, "It's probably best if I'm not here while you try to speak with Gudianen. He's in that place there. He tends to be a bit ... grouchy doesn't quite describe it. Some of the villagers seem to have had some luck dealing with him though. He seems to appreciate gold or things that are useful to him. Good luck.
"I will return to speak with the other druids. I, and perhaps others, can meet you in Wilsden in the morning. Making your way back is to the village from here should be easy." Jasent will give brief instructions on how to find your way back - follow this trail, look for the dead tree, turn right at the rock that looks like a bear, etc.
If you choose to approach Gad, just let me know what you do. And if no one went to speak with Gad, let me know that too. Simply resting in the village is fine as well. —------------------------------------------------ Regarding the Catacombs, the first order of business will be selling what you have.
We don't need to overcomplicate who teleports with Elyas there and when. For simplicity, I'll let each person just post their purchases in the Catacombs themselves rather than providing a list to others to purchase things for them.
Tsak thanks Elyas for his offer to transport people to visit the catacombs. He declines as there's really nothing he needs. Well not until he finds out more about where they're going and what might be waiting for them.
The stew tastes better than he thought it would, his cooking skills must be improving! He thanks Beech for making the bread, its a nice addition.
When the call to go see Gad occurs Tsak decides to join in. His preference is to hang back as usual, but he's happy to talk to the fella if required. Tsak wants to know what the bloke knows about the healer, what might be going on with the townsfolk (he'll be watching to see if Gad is similarly afflicted, be interesting if he's not.) and his attitude towards the druids? Tsak will be at pains to play a simple half-orc who means no harm, he doesn't want to tip his hand regarding how much they know about the lich.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Monday March 4th, 2024 5:05:48 AM
Ayotnom would like to go see Gad and go shopping in the catacombs. He has a number of items on his to get list.
He is curious to know what Gad talked about with Achtoor disguised as Prudan and if he knew Achtoor's true nature.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Monday March 4th, 2024 10:39:29 AM
Falco also hitches a ride to the catacombs to stock up on some necessary items once they other items have been sold and distributed.
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | d100=57 ; Monday March 4th, 2024 11:40:09 AM
Elyas will not go to see Gad, as he thinks for now it is better to have a smaller group go talk to him. he is a hermit afterall.
Elyas focuses on getting people to and from Cresthaven. He can bring 4 medium people on the first run. Falco and Ayotnom leaves one more slot.
Of course Elyas doesn't have a set spot in Cresthaven to land in. He will fix that after the first trip...
He gathers those that are coming with him and flashes away percentage chance (88 and below is safe) = 57
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday March 4th, 2024 1:34:34 PM
Beech plans on staying in town. Not having been with the Petals very long, isn't expecting much as a share of the loot. His plans also require a fairly large chunk of change, he has always liked the Robe his mom wears, even if it is under layers of her "shamanistic" disguise she dons everyday. He'll spend the down time watching the villagers to make sure they are not getting worse, and to prevent them from doing something harmful to themselves...
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Monday March 4th, 2024 4:09:07 PM
Panzer thinks Elyas has the right idea about not spooking the hermit and he needs to replace a few expended itens at the catacombs so he will tag along to Cresthaven and then the catacombs. In Cresthaven he does look up the local chapter of the WLA and per his membership finds out all he can about what to expect on the Shadowlands plane.
OOC Panzer has not decided to keep the ioun stone and so he turn it in to be sold, it seems to slow and restrictive to him. Once he knows his share he will make his purchases and be ready to go
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Monday March 4th, 2024 7:44:13 PM
Kiwina can wait on the Catacombs. Maybe he can talk to the hermit with Tsak and Ayotnom. That would keep him in the area, and he thinks a few of them should be around just in case there's more going on than they're aware of.
DM Mark - Separate Ways Tuesday March 5th, 2024 1:35:56 AM
Standing in the woods are Tsak, Ayotnom and Kiwina. The area seems rather peaceful and quiet. Jasent seems to withdraw rather quickly, but maybe druids just move fast through the woods when they're by themselves.
The sod hut sits in the land here like a squat, glowering fat man. The two shuttered windows look like closed eyes, so maybe more like a squat, sleeping fat man. You see a curl of smoke rising from the chimney and the smell of smoke pervades the woods here. So, really it's like a squat, fat man smoking a pipe, who's looks says he's best not disturbed. But that's just the hut.
Tsak makes his way to the sturdy door and knocks, and then steps back. After a wait, Tsak is about to knock again, when the door flies open. An old man stands before you, dressed in greasy leathers that have seen some use, gray hair tied back behind his head. One eye seems in a permanent squint, and the other regards the three of you balefully.
"A half-orc, a minotaur, and a centaur banging on my door. Sounds like the start of a bad joke. Yer an unlikely bunch to be out here, an' I don't know none of you. Why're you knocking on my door? If you got business with me, best tell me quick who you are and what the devil you want. And if not, bugger off!"
Tsak can see that the man, though old, seems to be in good health with a spryness that belies his appearance. He can sense that the man is genuinely annoyed, but is slightly expectant of … something. Tsak can tell that a quick answer is needed before the man retreats back inside. —-------------------------------------------------- Back in town, Mak looks forward to a good, long sleep to restore him to his usual self, but he can move about until he goes to sleep - he's just fatigued. Beech tends to some food.
The people here seem their dull, usual selves. You see several folk milling about, almost mechanical in their tending to daily chores as they speak in monotone voices, and their words lacking any inflection or emotion. Some folks shuffle in and out of the tavern.
A girl is playing with stuffed toys, all sitting in a perfect circle. A couple sit on a bench in the front of a cottage - muttering to each other but acknowledging little else. Even the animals in the village seem affected, moving with a mechanical precision that is unnatural. —----------------------------------------------------- Elyas, Falco and Panzer decide to teleport to Cresthaven. Cresthaven is a welcome change from the dullness of Willsden. It seems like a busy seaside town, and you are near a small dock. The Rose is anchored out from shore a bit in an area deep enough for the ship's draft.
As before, the town is lively with fishers, farmers, and others trading in a local market. The people seem to be friendly, although the two beastfolk get second glances. The town has an administrative building, 2 inns, 3 taverns, several shops and an array of households.
You see the inn and tavern you visited before. And you recall there was a quartermaster that seemed to be in charge of the docks here.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Tuesday March 5th, 2024 2:54:51 AM
Ayotnom says, "Excuse me but are you a mister Gudianen or "Gad"? We've come to ask you some questions. I am particularly interested in your recent visits by the Healer known as Prudan. I'd like to know what you discussed with him among other things that is if you have a moment. My name is Ayotnom Ogini and my companions are Tsak and Kiwana. We are adventurers and part of the company known as the Eight Petaled Rose."
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Tuesday March 5th, 2024 8:07:19 AM
Ayotnom steps in so Tsak takes a back seat. He's watching carefully. This guy might be a hermit but its unlikely that he had no knowledge of what was happening in the village. If Mak were here he'd offer the guy gold, Tsak usually goes for the not-so-subtle art of intimidation. Let him bluff and bluster, the ranger waits patiently to see what direction the conversation might flow in.
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Tuesday March 5th, 2024 8:20:51 AM
Where do these people get their water? Mak wondered as he decided to investigate the village. He decided to start with the tavern as he approached the staff. "I'm looking for fresh water, where might the stream or well be?" he asked in an emotionless voice due to his fatigue and injuries. He still had burns and bruises all over his body from the fight with the lich and the subsequent fall from running away.
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Tuesday March 5th, 2024 9:50:49 AM
Elyas will head to the Rose and rest up. He will need his energy and spells back to make the return trip to the villiage.
"Let's meet back at the Rose after we are all finished with our shopping and any other errands. Then I'll take us back to the others."
Elyas will check in with Ramsay, make sure nothing has happened to the ship or crew, and take a night's rest.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Tuesday March 5th, 2024 12:31:17 PM
Falco agrees with Elyas and inquires about the best place to buy diamonds or diamond dust. He assumes he must find catacombs access but would rather support a local business.
{ooc: He plans to spend the bulk of his gold on hand, 6000gp, on diamond dust. If there are community funds to offset that would be great but I have a feeling we will need to have this stuff on hand.}
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Tuesday March 5th, 2024 12:51:38 PM
Panzer asks around looking for the WLA chapter house that he assumes would be in a town this size. He also looks for the entrance to the catacombs for later restocking.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Tuesday March 5th, 2024 1:44:57 PM
Beech keeps an eye on Mak, he can take care of himself, but he's still showing after effects of the fight, and friends look after friends... He stays a ways back, no need to be smothering. While doing that, he listens to see if any of the people are getting better, as in coming out of the maliaze.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' d20+13=19 ; d20+24=37 ; Tuesday March 5th, 2024 6:04:49 PM
As Ayotnom takes the lead in the conversation, Kiwina tries to size Gad up (sense motive = 19). He also looks for signs as to how Gad gets by out here by himself (perception = 37).
DM Mark - Separate Ways Wednesday March 6th, 2024 12:13:05 AM
Ayotnom asks this hermit in the woods some questions, while Tsak and Kiwina watch. When the man balks, seeming to want something, Tsak considers intimidating him into coughing up the info they seek. While intimidation is a good skill, it does leave the subject hostile afterwards, and Tsak reconsiders not wanting to make an enemy out of the man. Soon, you all realize he wants some money or goods, and you find that 50 GP seems to make him more cooperative.
The man glares up at the minotaur for a moment before speaking. "You're tall."
"Adventurers, eh? I can see from yer gear that you aint' from round here. Well, you got gold and that's enough for me. The villagers used to come to me for minor ailments and such, but that dried up when that healer come. Yeah, he come to talk to me, asking about the Realms of Shadow. He also had questions about Woldsblood there. He seemed focused on an area known by some scholars as the Forest o' Regret. It's in the Estates of Unrest in the Realms of Shadow. Souls get stuck there for a long time, and some never move on. But that is true of many parts of the Estates of Unrest. I can tell you from experience - it's a bad place fer mortals like you."
You sense he knows more. If offered another 50 gold, he will tell you he doesn't have any more info about this Prudan the Healer or about the Forest of Regret specifically, but he will share enough into that you can read here about the Realms of Shadow and the Estates of Unrest.
The sun has descended and afternoon shadows give way to early evening twilight. You should be able to make it back to the village by dark with a Survival DC 12 roll - the druids instructions were pretty good.
—----------------------------------------- The village is quiet for Mak and Beech.
Mak can sense that Beech remains genuinely concerned about his welfare, but careful not to overstep.
As they steps outside, Mak and Beech can see there is a well in town and it seems to be in use. When he goes into the tavern, he asks if this is the only source of water for the people here.
The villagers continue their odd way of answering questions from the Petals by pretending they're not there and speaking to each other.
"That well's important to us. Glad to have it. Washing clothes happens down by the river, sure, but that well's what we use most." "And the beer. River water's better for the beer." "That fella's beat up. They come back and said the Prudan was a skeleton that was poisoning us, so I guess he's not our healer anymore." "Yeah, we'll have to go back to Gad." "Or we could ask the druids." "Nah, them druids hate us."
As before, no one takes initiative to offer service to Mak or Beech but if asked, food and drink will be wordlessly brought to them. Clearly the villagers can see Mak and Beech, but they have this odd habit of seeming to only directly acknowledge each other. And neither Mak nor Beech sense any malice in this. Or really any emotion at all. It's a bit unnerving.
—------------------------------------------
In Cresthaven, Panzer is able to locate the WLA chapter house. Someone named Malin greets him and asks, "What news?" Panzer will find that this man can also direct him to the local Catacombs access. Falco is there too, and glad to know where the Catacombs is.
Elyas hires a boat to row him out to the Rose to rest in a familiar setting. Ramsey greets him as he lowers a rope ladder to the wizard.
"Ah, you're a sight for sore eyes there Master Locke. It's been quiet here, and the provisions from Cresthaven there've been adequate. The crew's mostly in town for some rest and such. I can call them back if'n the Petals are ready to go. Where's Cap'n Kwina and the rest? Should I get the ship ready to sail?"
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+2=15 ; Wednesday March 6th, 2024 1:35:25 AM
Ayotnom has more than enough gold to pay Gad for both pieces of info and asks the follow-up questions "Did you know that Prudan was actually the lich Achtoor, seeker of immortality in diguise?" "What specifically did Prudan want to know about Woldsblood?" "How did you yourself come to possess such detailed knowledge about Woldsblood and the Realm of Shadows?"
(OOC: although it says on Ayotnom's sheet most of his gold is on the ship, presumably he'd take some amount as "walking around money" considering he has a handy haversack)
(Survival: 15 - but I reserve the right to ask further follow up questions depending on the answers to those questions)
Tsak is happy both to chip in with any gold and to provide directions as they make their way back to town (survival). Before leaving he mentions to Gad that the 'healer' has left the area and therefore the villagers may need his services again, particularly as they seem to have been affected in some way by a lingering malaise. Given the man's obvious focus on coin he adds that the druids are watching the townsfolk and would view any attempt to take advantage of them in a dim light. He tries to remember as much as he can regarding the Forest O Regret and the Realms of Shadow so that he can repeat it accurately to the more knowledgable magic folk amongst the petals. Also he remembers the fey female that visited him at Yuletide and the queer effect her gaze had upon him. The Realms of Shadow sound pretty overwhelming to Tsak and he wonders whether the Petals should seek guidance from someone much more knowledgable and powerful before they attempt to travel there. He resolves to discuss this at length with the Petals and not to be hurried into any rash decisions.
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Wednesday March 6th, 2024 9:00:15 AM
Mak went to the well and lifted a sample out with the provided bucket. As he did so he examined the bucket closely to see if it was painted or had any foreign substance on it. He then poured out a little into a mug he'd procured from the tavern and slowly poured it into his hand in small increments as he looked for impurities to see if the woldsblood had somehow gotten into the water supply. Mak doubted the river was affected since the children were suffering from the same malaise and he doubted they drank the beer.
OOC: Perception +19, Taking 20, Roll 39 (Bucket and water) Survival +8, Taking 20, Roll 28 (Water Purity) Burning a Hero Point for a +8, So final roll 36.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Wednesday March 6th, 2024 9:40:34 AM
Falco takes some time walking the town, getting odd look since he is a beastfolk, and browses what is about. He finds after the most recent life and death situation he needs the time. Eventually he finds a shaded spot and sits for a bit praying to the Warper-Sar and thanking him for allowing him so much power in his time of need. He knows there is shopping to do but takes some time with this.
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Wednesday March 6th, 2024 1:32:51 PM
Elyas smiles at Ramsay "It is good to see you too friend. No, we're not ready to set sail now, probably not for a little while. I came back here with a couple of the others for supplies and to make sure you have what you need. We ran into some... interesting problems in the Forest, and it seems that the next step along this trail of breadcrumbs goes where the Rose cannot.
I am going to rest up here on the ship, then collect the others in the morning and return to the village. Keep doing what you're doing, try to keep the crew from getting in too much trouble."
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+6=17 ; d20+19=24 ; Wednesday March 6th, 2024 1:54:23 PM
Beech sees him checking out the well, and wanders over. While he looks mundanely Beech will check it out magically... "Doubt it'd be here, it'd be too easy to find if it's a constant. More likely they were given something that will take weeks or months to wear off, or will need a magical solution beyond my meager know how..."
Detect Magic, Spellcraft, Know: Arcana...
Arcana Rolled 17 Spellcraft Rolled 24
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Wednesday March 6th, 2024 4:18:15 PM
Panzer, not under any geas he is aware of, relates the happenings of the past few days. He asks for knowledge about the plane of Shadow and how it may vary from the Wold.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' d20+25=39 ; Wednesday March 6th, 2024 6:17:00 PM
Kiwina tells the man, "If you used to help the villagers, they could probably use your help now. Like my friend said, that healer was actually a lich and he did something to the villagers to make them. . . docile?" He tries to extract a promise that Gad will check on the villagers, and wonders silently about the choice of the words "mortals like you" when presumably Gad is also mortal.
The man's explanations, however, leave Kiwina unsure if the Shadowlands are another plane or several. Hopefully the lich will be near the gate it created.
Before they return to the village, Kiwina readies his weapon; he spends the time travelling back to the village looking for spirits. (OOC: The weapon lets him see ethereal (incorporeal) creatures that are within 60’ of him, including spirits of various places.) (Survival = 39)
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Thursday March 7th, 2024 1:39:01 AM
Ayotnom waits to hear what else "Gad" has to say. (OOC: Checking in)
DM Mark - Separate Ways Thursday March 7th, 2024 11:27:10 AM
Ayotnom does not hesitate to pay the hermit Gudianen, and has several questions. Ayotnom, Tsak and Kiwina make sure that this man knows he was dealing with a lich, and that the town may have need of his abilities.
Q:"Did you know that Prudan was actually the lich Achtoor, seeker of immortality in disguise?" A:"A lich, eh?. Well, that would explain a few things. He was odd, seemed knowledgeable on extra planar things, and such. Also seemed keen to know about immortality and undead. Specifically asked about the Forest of Regret, but I don't know many specifics about that particular part of the Realms of Shadow."
Q:"What specifically did Prudan want to know about Woldsblood?" A:"He seemed to want to know what Woldsblood could be used for, and if it could extend life. I don't know about extending life, but Woldsblood usually don't stick around outside of the Realms of Shadow. It seems to evaporate as soon as it's here. But in the Realms of Shadow, it's kind of a permanent thing, and it don't pose the threat there that it does in the Wold. He must'a found a way to open a connection to the Realm of Shadow if he was using Woldsblood here."
Q:"How did you yourself come to possess such detailed knowledge about Woldsblood and the Realm of Shadows?" A:"Let's just say I'm well traveled."
Q:"If the villagers were affected by Woldsblood, will they return to normal?" A:"That's tough to say. I'd think it'd wear off, but not really my area of expertise. But this Prudan fella, if he was a lich then he was a baddie for sure. Evil in the Wold comes on fast and fades fast once the evil's gone. Good tends to take longer to take effect and linger longer longer even after the source of that good is gone. Even though you say the lich left, maybe there's still a linkage to what he was doing."
Q:"Will you help the village?" A:"I may check in on 'em now and then. But I live out here cause I don't much like being around folk. And I'm about done talking with you three."
Q:"The druid's are watching the townsfolk." A:"Bah, those busybodies are always mindin' everyone else's business in the woods. Jerks."
It's getting dark. Time to get back to town.
—--------------------------------------- In Willsden, Mak and Beech check the well. Mak pulls up some water and looks at the water and the bucket for signs of contamination, Woldsblood or anything else.
The water smells alright and the bucket looks fine. You recall that some villagers mentioned being given tea. Beech recall that it's commonly known that Woldsblood does not typically last long in the Wold, unless someone found a way to make it stay around longer. It's possible the beer could have been contaminated, but again Woldsblood might not last long in the beer either.
Nothing about the well detects as magic, nor does anything in the tavern.
Mak is tired and needs to sleep.
—--------------------------------------------- Falco pokes around Cresthaven. He finds the usual assortment of goods you would expect to find in a small seaside town. Folk there are curious about him, but polite. Some suggest that since you're supposed to wear a feather in Blackbird Forest, perhaps being a birdman covers that. Then he finds a quiet place to pray.
In the WLA, Panzer relates the recent happenings in Willsden. They say this would explain why the druids quarantined the town, and they pepper him with questions. Is there anything Panzer does not share? As for info on the Realms of Shadow, he will learn enough to read here about the Realms of Shadow and the Estates of Unrest.
Aboard the Rose, Falco lets Ramsey know everyone's alright, but that the Petals will be gone for a while more. He tells Ramsey to keep the crew out of trouble, and Ramsey says Cresthavin's too small for them to cause much problem, but he'll make sure of it.
Elyas intends to sleep aboard the ship. What about Falco and Panzer?
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday March 7th, 2024 3:21:04 PM
Panzer tells those in the WLA anything he knows about what transpired out at Wilsden. The WLA are heroes of the realm and he sees no reason to not inform them. He soaks in everything he is told about the Realm of Shadow. He also asks how long it takes a lich to "put itself back together" after being defeated. Panzer shoulders the bag of goodies from the mission and heads to the catacombs. Nothing had been claimed by the Petals so he intends to sell everything and bring back the gold to be split up. As to where he sleeps.... well he makes sure to sleep abord the Rose if he has either the loot or the gold from selling the loot on him. No need to be dumb and get robbed he figures.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Thursday March 7th, 2024 6:50:31 PM
After he prays and settles his spirit before stopping by the catacombs for something he had been forgetting to buy for some time, a handy haversack, along with the diamond powder. Once settled he heads to the boat for the night. He worries briefly before he beds down that he does not have water breathing prepared as he normally would but gets over it.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Thursday March 7th, 2024 7:54:45 PM
Sensing that Gad has been as forthcoming as he's going to be, Kiwina asks no more questions before they head back to the village.
Kiwina figures that even though Woldsblood evaporates, it has to go somewhere. Maybe it filters up through the earth and affects the village on its way to wherever -- in which case shutting down the gate ought to help the village. And also, in which case, they ought not delay long enough to be affected themselves. (Kiwina has no knowledge of the planes and little enough of religion, so defers to anyone with another explanation.)
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Thursday March 7th, 2024 9:02:01 PM
While Mak rests, Beech stays as a alert as can be, until the rest of the group returns for it's chat. Then after a watch is chosen, he preps some more food, but stuff that's portable and stable enough for a few days to eat.
DM Mark - Separate Ways Friday March 8th, 2024 1:51:32 AM
Kiwina can sense that the Petals may have extracted what information they can from this hermit the locals call Gad. The three thank the old man and turn to go. The old hermit responds, "Watch out for them druids going back. They're a tricky bunch, an' I would trust 'em as far as I can throw 'em." (I don't mean to cut you off - if you have more questions you think this guy may have answers for, let me know.)
Kiwina, Ayotnom and Tsak make their way back in the dwindling light - DC 21 Survival check to follow the druid Jasent's directions back to town. As you approach the Wilsden, you see dim lamplight in some of the town windows. While you see a villager or two move mechanically about some task or another, there seems to be no guard posted.
You make your way to the empty house the villagers had mentioned. Opening the door, you startle Beech a bit. Mak is pretty tired and is already asleep. But there is no sign yet of Elyas, Falco or Panzer. Which is not shocking, since you figured Elyas may need to spend the night to be able to teleport again to get back.
In the morning, the five in town wake. Mak feels greatly refreshed as is his old self, achy leg and all. He's glad to not feel that strength sapping exhaustion and fatigue he felt the day before.
Stepping outside, you see the villagers beginning to shuffle about, but you wouldn't describe the activity as lively. Soon, you see Jasent and with him are three others dressed in leathers and carrying a staff or a cudgel. Jasent greets whomever of the Petals are outside.
He looks around carefully as he say, "Good morning. I trust you slept well. And I trust you were not visited by a lich or his ilk during the night? I've brought some friends - this is Urla, Ques, and Halvarion. We'll check the villagers as you suggested. I wonder if there's anything we can do for them? Is there anything we can do for you all?"
—-------------------------------------------------- At the WLA in Cresthaven they are very glad to talk to Panzer, taking copious notes as he relates what happened with the lich. They will tell him that a lich takes some time to reform, but time can move differently in the Realms of Shadow and the Vales of Twilight. If indeed the portal Panzer mentioned connects to such places, as the pool of Woldsblood suggests, there's no telling when or where the lich may be.
That evening, Falco and Panzer hire a boat to take them out to the Rose, which is the Petal's ship. As you approach, you can see there are lanterns lit, and your boat is soon spotted as a call goes out from the ship, answered by the man rowing your little boat. A rope ladder is let down and as you climb aboard, Elyas and Ramsey, the ship's first mate, greet you. They are happy to find Panzer a place to bunk, and the three comrades drift to sleep with the gently sway of the ship anchored in the bay.
You wake in the morning refreshed. Ramsey has the cook prepare a simple breakfast.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+2=17 ; Friday March 8th, 2024 4:52:54 AM
Survival vs DC 10 to aid another: 17
Ayotnom knows he's canny at nature craft but he is more wise than average so he tries to aid one of the other party members in navigating back and is successful in his aid attempt (OOC: whoever is trying to beat the 21 gets a +2)
Ayotnom asks, "I don't suppose you druids know anything about the Realms of Shadow or Forest of Regret specifically. I think that is where we are headed if we use the lich's portal and well we probably will need all the information we can get."
Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) Friday March 8th, 2024 8:21:58 AM
Mak went back to bed after an exhausting and unproductive trip to the well.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Friday March 8th, 2024 9:55:22 AM
In the morning Faloc find Ramsey. "Its good to be back on the boat, even if just for a short time." He pats Ramsey on the back. " I am sure we will be leaving again shortly but is everything going ok with the ship?"
Falco will ills his time talking to the crew before they teleport back to the others.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Friday March 8th, 2024 1:51:14 PM
While they are waiting in town for the others to return, Kiwina tries reading the notes he had gathered from the caves. He won't understand them as well as Elyas would, but maybe there is something in there about manipulating the gate or about the shadowlands.
Tsak follows the druids instructions without any real trouble and they make it safely back to town. He beds down and grabs as much sleep as he can. In the morning he's pleasantly surprised to see the druids. At their offer of assistance he enquires what they know about dealing with a lich, finding his phylactory and also navigating and travelling in the shadow realms.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Friday March 8th, 2024 7:20:18 PM
Panzer just heads to the hammok he was assigned on the trip to this town, no need for Ramsey to worry. In the morning he heads to the catacombs to sell off the groups excess treasure. He packs a lunch, not knowing how full the catacombs might be.
In hindsight he should have brought a cot too.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Sunday March 10th, 2024 4:28:53 PM
Beech, decides he needs a quick run to the Catacombs, but he guesses it can wait... He will make a mention that Telepathic Bond might be useful again, knowing he can cast it, if given a scroll.
DM Mark - Separate Ways Sunday March 10th, 2024 11:44:57 PM
Ayotnom helps navigate the woods getting back to town, but between he and Tsak, they get back to town just fine. He's worried the Petals don't know enough about where they're going in the Realms of Shadow.
Mak rests and awakes refreshed.
As Kiwina waits for the others to return, he pours over the notes found earlier. They include a collection of writings in a few languages, but most of the more recent notes are in draconic. They seem to cover a number of topics, including construction of interplaner portals, the Realms of Shadow and Woldsblood.
These detail Achtoor’s experiments on different people in the village, including details about each of the NPCs encountered. It seems he discovered that the more life he draws from his experiments is more potent the younger the subject. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.
Information on Woldsblood says that in the Realm of Shadows, Woldsblood carries the souls of the newly dead deeper into the afterlife. When brought into the Wold, the substance remains a very dangerous thing, one that poses special dangers to the careless. It suggests that any persons of the Noble or Ignoble Races who come within a few feet of Woldsblood will feel the pull of the substance on their souls, which can be distracting and confusing.
There is no additional information on the Realms of Shadow beyond what you already have from these and other sources.
Tsak greets the four druids. He asks Jasent and the others what information they may have about liches, their phylacteries, and Realms of Shadow. The druids know less about these things than you already have from other sources.
Beech looks forward to a visit to the Catacombs as he considers what sort of spells might help. —---------------------------------- Falco checks in with Ramsey and the crew of The Rose, making sure all is right with the ship. The crew is a bit sparse as many of them are ashore. Ramsey reassures him that he's aware the Petals may be delayed, and he and the crew are prepped for an extended stay as they attend to any ship repairs that may be needed.
Panzer rests and heads to the Catacombs.
(I know we're all waiting on the Catacombs sales to dispense gold so you can all head ot the Catacombs for purchases. I've sent a request for Catacombs help. Everyone will be able to visit the Catacombs.)
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) d20+9=11 ; Monday March 11th, 2024 2:02:18 AM
Ayotnom decides to go to the catacombs himself at some point after the others get back. He also thinks about what might be able to help them moving foward.
Know(Planes): 11
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Monday March 11th, 2024 10:21:29 AM
Falco hangs on the boat until Panzars transaction takes place so he can do any last minute shopping. The handy haversack and piles of diamond powder ate almost all the cash he had on hand but the diamond powder will prove life saving he is sure.
Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Monday March 11th, 2024 12:17:12 PM
Mak woke and though he felt better was still a little worse for wear and his limp was less noticeable. Still he'd lost the desire to investigate the Woldsblood and had decided that it would wear off over time.
"What's the point here? It seems to be fairly clear that there is nothing we can do to further aid these people."
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Monday March 11th, 2024 2:59:19 PM
Elyas wakes up and does his preparations, preparing several teleports
Once everyone is back together again, Elyas gathers them up and teleports them back to the house they were staying at in the villiage with the rest of the petals.
He then shuttles anyone else who might need to go shopping, using up a few more teleports as needed
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Monday March 11th, 2024 8:00:28 PM
Kiwina lets the others know what he finds in the notes. He doesn't recognize all of the languages, but does understand draconic. He makes a point of telling Mak about the impending move to Asildur, although he's not sure whether that's a concern for Mak or not.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Monday March 11th, 2024 10:30:32 PM
Panzer returns from the Catacombs with a heavy, no really heavy bag, and the crystal ball. They needed that to find the Lich, right. He hopes so because it seemed like an eternity in there. Heck he was even talking to random gnomes.
OOC DM Mark said he possessed the Gold-fu to help even out WBL. He should dole out shares soon.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Monday March 11th, 2024 11:48:21 PM
Beech needs a Catacombs trip, but is trying to figure out just what he can afford.... "I'm thinking of picking up two or three Arrows of Undead Slaying, what do you think? Good Idea or no? Is anyone thinking about Mind Link?"
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Tuesday March 12th, 2024 1:49:08 AM
Ayotnom says to Beech, "Those arrows sound like a good idea"
DM Mark - Back Together Again d100=56 ; Tuesday March 12th, 2024 2:01:18 AM
Elyas wakes in the morning aboard the Rose. Falco checks on important material components as Panzer shows the others a really big bag of loot to his friends. Elyas soon teleports the three back to Wilsden. They arrive without mishap in the midst of the village. (Rolled a 56 on the teleport.)
Ayotnom thinks about what sort of things he might want to purchase in the catacombs that will help with where they are going. (Ayotnom rolled a Knowledge Planes 11. What sort of information is he looking for?)
Mak says to his friends, "What's the point here? It seems to be fairly clear that there is nothing we can do to further aid these people."
Kiwina tells the others what he found after pouring through all the notes they brought out. He makes a point of telling Mak about Achtoor's reference to moving to the war torn parts of Asildur where there might be orphanages to continue his experimentation on children there.
As the morning progresses, Jasent will speak to Ques and Halvarion, sending them off on some errand. Jasent and Urla move among villagers trying to assess their condition. Many of the villagers try to avoid the two druids, but lack much ability to put up a fight. Jasent and Urla try several curative spells, but they appear frustrated, perhaps feeling the same way Mak did.
Jasent comes to the Petals. "I am concerned that these people still seem afflicted despite our efforts. My hope is that these ill effects will wear off over time, but I don't know. I wondered if somehow Prudan the healer, you called him Achtoor, may have cast some spell on them, but I sensed no magics here. Perhaps the connection he established - that portal you mentioned - maybe that has some lingering effect. Assuming Achtoor is a lich as you say, he would represent a strong evil. Typically, once an evil is removed from a place, their effect fade quickly. But you say he is gone, so I'm at a loss."
Panzer wants to dispense treasure to his friends, but is interrupted by calls from two excited druids. He's also has the crystal ball (is this a party item?)
Ques and Halvarion return, struggling to push what appears to be a heavy chest on a small cart. "Jasent, we were searching for answers in that healer's house, and we found this hidden beneath the floorboard in a bedroom. We were worried about opening it, based on what you said about that place. We were worried it might be trapped."
It doesn't take the Petals much time to check the chest over and determine it is not magicked. They also are pretty sure it's not trapped, though everyone stands back as Panzer uses his kukri's to "open" the lock. Within, you find gold, gems and jewelery totaling 150,000 gold in value! You can quickly tell from the goods and the sheer amount that this could not have come from Wilsden. As the party looks at Jasent, he is quick to say, "No, we lay no claim to that. It is you who vanquished the lich - this is your spoils.
—---------------------------------------------- The total from the catacombs was 190,611 gold. Adding this 150,000 gold from the chest gives a total of 340,612 gold. Based on the current wealth Ryan sent me for each of you, each person get's the following amounts, which should bring them to 181,254 total wealth.
Since you have access to teleportation, feel free to make a visit to the catacombs. We don't need to roll for each teleportation. I just want to get everyone geared up so we can start the next adventure.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Tuesday March 12th, 2024 5:47:24 AM
(OOC added the above gp to Tsak's character sheet. Tsak is as flush as he's ever been)
Tsak guesses the best thing to do is put the whole chest into the bag of holding until they can get it back to the Rose. Or someone could just teleport it. He's not sure if he needs anything for the journey ahead. He talks with most of the Petals separately looking for inspiration or guidance.
When the petals all get a chance to sit together he poses the main question on his mind How are we gonna find the phylactery. Not much point fighting the lich until we find that - cause we can't kill him without it. At some stage he's gonna get lucky.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Tuesday March 12th, 2024 10:06:55 AM
Before they are teleported back Falco runs back to the catacombs for a couple of more purchases. Boots, a ring and a belt that will help him in future battles. He knows he needs more survivability and a greater ability to move around the battle field to heal.
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Tuesday March 12th, 2024 10:10:02 AM We have to learn more about the lich if possible. we already searched his underground bunker. maybe his phylactery is on the other side of the portal? it is difficult to find one because it could be tied to any magical item. But I don't know that we can do much more for the village without finding and dealing with the lich for good.
Elyas continues to help with shuttling people between the Rose and the village, which is fairly easy to do now that he has a studied anchor point on both sides.
He stops in the Catacombs during one of these hops as well
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Tuesday March 12th, 2024 10:21:07 AM
Panzer pulls the crystal ball from his pack. " I thought we were going to scry on him with this, right? He's pretty messed up, being a fine powder the last I saw him. He needs to reform and I am hoping that makes it hard for him to resist things like this right now. From what I hear from our magic folks that dagger is PART of him, made from one of his bones. That should be a strong connection to him and should allow us at least a glimpse of where to go to find him. Additionally, a good part of his kit was meant to make people not able to find or see him for what he really is. With that gone and him regenerating from ash he shouldn't be able to use such items right now. I think this is a perfect time to spy on him, find him, and go finish kicking his butt to the point he stops coming back. Once he is really, truly gone I think these folks will get better." Panzer looks proud that he managed to figure this out all on his own. You had heard he wanted to become a weapon mage once but gave it up when he saw how it hindered his fighting. Maybe he does have some brains in there after all. Panzer returns to the catacombs. After taking both of those spells directly to the face, the Badger kin is thinking defensively. He wants a ring of evasion, a pearl of the sirens so he doesn't need to worry about drowning or not being able to fight underwater and a pair of winged boots so he can get to bad guys faster and without stepping in bad things like red slime and woldsblood.
OOC I saved the crystal ball out as party loot to do this very thing. I had heard other party members discussing it and it sounded like a good plan. So yeah the crystal ball is party loot and we can sell it when we are done and split it.
Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Tuesday March 12th, 2024 3:45:53 PM
News that Aisildur might be in jeopardy certainly got Mak's attention. It has been a while since he'd been home, so he wondered what the place was like now.
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Tuesday March 12th, 2024 5:48:40 PM
(OOC: Checking in; on phone was in office today. Will make a longer post when I can)
Ayotnom resolves to go to the catacombs as for what he was wondering plain wise he wanted to know if there was an item that could protect against any negative effects of the shadow realm
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Tuesday March 12th, 2024 5:57:33 PM
Kiwina does what he can to estimate what surface features the chamber with the lake is under, making trips up and down as needed to figure it out. He does not try to cross the lake, or even enter the cavern it is in.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Tuesday March 12th, 2024 6:00:17 PM
To clarify, Kiwina has 12 ranks in geography, 23 in perception, and 25 in survival to help with that assessment, and is making multiple attempts to narrow in on the most likely spot.
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Tuesday March 12th, 2024 11:50:24 PM
Posting for Beech (He's not feeling well) Beech heads to the catacombs to pick up some special arrows
Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) Wednesday March 13th, 2024 1:35:39 AM
Ayotnom takes stock of his items, his wealth and what it will cost to upgrade.
Eventually he settles on his rapier, his cloak, his headband, his amulet and his ring going up 1 step each and then sets off to the catacombs to make it happen.
DM Mark - Wrapping Up Purchases Wednesday March 13th, 2024 2:57:36 AM
A bit overwhelmed at his new wealth, Tsak tries to put it aside and focus on the lich, thinking finding the phylactery needs to be a priority.
Elyas agrees with Tsak. He fears that it may be difficult to help the village further without dealing with the lich for good.
Panzer has been thinking. He suggests scrying the lich and using the bone dagger to help with this. He looks forward to ending the lich completely, as he too thinks that may be necessary to helping the people here.
Mak is concerned that the lich seems to have mentioned using orphans in Asildur to further his experiments.
Ayotnum considers what may be most effective to prepare him for where the party is going. He knows they plan to journey to the Forest of Regret in the Realms of Shadow. Information on what may be there has not been definitive, but he generally knows the place is populated by the souls of the dead, doomed to wander that realm until they resolve things from their lives. Many become trapped there and never leave the Realms of Shadow. The old hermit warned the Realms of Shadow can be a dangerous place for the living because of this.
Kiwina uses his skills in geography and survival to try to determine where the underground lake might be relative to the town. Underground, he looks out over the dark, still surface of the lake, careful not to cross it or go in as he recalls the ghouls that attacked in increasing numbers before. He is able to determine that the underground tunnels lead away from the town. Coming back up, he thinks he knows the approximate area of the forest that should be above the underground lake, though it is probably a few hundred feet beneath the surface.
Ayotnom, Falco and Beech focus on what sorts of items may help them in this place.
Fortunately, Elyas is able to ensure everyone can make their way to the Catacombs.
As the Petals ponder the sources of the malady affecting the people of Willsden, they are a little sad. From the looks of the homes here, this looks to have been a thriving village, but the people they see before them do not look capable of maintaining what they have for long. It's rather reassuring to know that some of the druids are here and will help look after them for now.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Wednesday March 13th, 2024 5:28:53 AM
Tsak notices Kiwina popping about here and there, measuring things, consulting maps. He's intrigued. What're ya thinkin big guy?
Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Wednesday March 13th, 2024 8:23:16 AM
Mak continued to lay abed as he recovered from his injuries.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Wednesday March 13th, 2024 9:54:00 AM
Falco tries on his new gear, particularly enjoying the fancy new boots, and waits for the group to regather.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Wednesday March 13th, 2024 5:52:53 PM "I think we need to leave the village to those who are in the area. Because I'm assuming we are not moving here for the next year or two to be sure they recover. We can probably support those who we leave here, but I'm betting evils of the Wold won't just stop for a couple years. During Mom's adventuring years, she told of some down times, but there was always something simmering away in the background that needed looking into."
He seems a bit distracted by something.... Highlight to display spoiler: { put in Catacombs order, Slaying Arrows can be shot from anysize? since they don't do the arrows damage?}
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Wednesday March 13th, 2024 6:12:40 PM
Once he finishes his purchases in the catacombs Panzer returns and is ready to follow the Lich into the Realm of Shadows.
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' Wednesday March 13th, 2024 7:59:44 PM
Kiwina replies to Tsak that he just would like to be able to get around the lake of undead -- although a way into the tunnels further from the village would not be a bad thing in his mind. As deep as that cavern seems to be, he's got no way to get down to it. On the other hand, that also means he's not worried about the ground collapsing onto them if he does what little he can to start filling the lake in.
(Soften earth and stone would take about three weeks to fill the lake, assuming he could keep the cavern ceiling in range of the spell.)
Kiwina agrees somewhat with Panzer -- he's probably as ready as he's ever going to be to follow a lich through a gate to the Shadowlands.
DM Mark - Wrapping Up Purchases Thursday March 14th, 2024 3:31:30 AM
Mak spends the day relaxing in town as his friends shuttle back and forth to the Catacombs with Elyas. Falco tries on his new gear, and Panzer has wrapped up his purchases.
Tsak notices Kiwina's business and brief absence, and asks him what he's doing.
Kiwina tells Tsak that he's trying to figure out where the underground lake is located, since he's considering bringing the roof down over it and hopes there may be another entrance to the chamber where the pool of Woldsblood and the portal is.
Beech worries that the malady affecting the folk of Willsden may take as long as a year or two to wear off, and he trusts the druids to keep an eye on the people until then. This causes some concern among the druids. Jasent says, "A year or two? Do you really think these folks could be ill that long? If that is the case, perhaps we should relocate them to Cresthaven where they can be better looked after by a larger community. Do you have any means of divining how long they may be affected? I fear that even in this state, they may not willingly relocate."
The Petals see four villagers heading off into the woods carrying bows and a few poles. You also see that one of the villagers has carelessly cut his leg with an axe while chopping wood. He sits down, looking at the wound, seemingly numb to the pain.
(Does anyone still need to wrap up Catacombs purchases? If there any mundane things that are needed, the druids may be a useful source for certain items.) —------------------------------- As to Beech/John's question about Arrows of Slaying, typically magic weapons do not resize. However, for an Arrow of Slaying, let's assume it will resize since as you note, it's damage is a fixed amount. Good suggestion John.
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Thursday March 14th, 2024 4:06:56 AM Oh ok, good idea, but shouldn't we confirm the 'other way in' thing before we collapse the roof or otherwise wreck the way in that we know about?
Tsak is as ready as he'll ever be. He spends his days feeding soup to Mak and helping out wherever he can. It's times like these he still misses Esmerelda.
Ayotnom Ogini Hugh C 102/102 | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) Thursday March 14th, 2024 4:32:55 AM
(OOC:Just took care of mine)
Ayotnom now has several upgraded items including his amulet, headband, ring, rapier and cloak
Ayotnom says, "Don't forget we have to distract that scaly arm somehow when we go to enter the portal."
Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Thursday March 14th, 2024 6:50:58 AM
OOC: I’ve some experience with bows. The size of the arrow relies on draw length. Beech can have a large body, but a medium human like torso which gives him the same draw as a human. No need to resize the arrows.
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character d20+16=20 ; Thursday March 14th, 2024 8:54:56 AM "A Party Favor or three should distract that beastie."
To the Druids "We will defer to whatever you decide, we discovered the problem, and we are going to go and end the undead thing that created this mess. Maybe, just maybe when we put that permanent nail in him and send his soul off to judgement, it will break whatever effect that is holding on so tightly. But then again it may not. If I can make a suggestion for when they do return to some sense of normal, try to work with them. I can't say it will make any difference, but maybe, just maybe, they and you can form a working relationship rather than a semi-combative one. We will stop back by to inform once we are successful, unless one of the higher powers decides our presence is needed elsewhere without delay, if that's the case, we will manage to get you a message, I hope..."
Diplomacy so as to calm the Druids and give them some hope.... Roll 20
Highlight to display spoiler: { Beech has quivers of various size arrows, because he does sometimes get larger and shooting shovel handles is more effective than shooting shovel handles that return to normal arrow size after firing.}
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Thursday March 14th, 2024 9:36:00 AM
Falco stretches his feet in his new boots and then look at the Rose docked off shore. He activates the boots and flies out o the ship, practicing how to use them and how best to maneuver Once he is confident he waits for his teleport back to the main group.
Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Thursday March 14th, 2024 9:36:16 AM
Elyas rejoins the group after finishing the catacombs jumps.
"We should use the crystal ball to see if we can get any hint about where the lich is, or what kind of container he is in. Panzer, do you want to do the honors, or should I?
Elyas also would like to spend some time the next time we camp looking through the lich's spellbook. [ooc:did we ever get a list of what was in that spellbook? I don't remember seeing it.]
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet d20+20=40 ; Thursday March 14th, 2024 10:23:03 AM
Panzer licks his lips. He had done a little research into things like crystal balls and scrying while he was at the WLA and while he sat waiting in the catacombs. He had learned that planar barriers were significant in thwarting scrying attempts. Thus he wanted to be on the other side of that portal when he tried this.
He mentions this to the others and signifies that he is ready to go back down into the caven and try to scry on the lich. If they are ready he will head down and prepare to cross the barrier. Before going he will take the Bone dagger and the crystal ball and store them in his backpack. He will also use his wand to enchant both of his blades with Weapon Bless and himself with Shield and then head through the portal to perform the scrying. He is fighting defensively as he flies through the portal.
The rest depends on if that big scaly thing is still there wanting to die. If it is then combat will happen. If not he will unpack the items and , in full view of the portal attempt to view the Lich. The crystal ball does not say it requires anything to activate but in case it does here is a UMD check. Panzer wants this to work so he applies a hero point wherever it will have the best effect, either on the UMD check, or hopefully to the Lich's saving throw or to what information is gleaned from the attempt, (DM's call) UMD Nat 20 for 40
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday March 14th, 2024 10:23:42 AM
Hero point spent
Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet Thursday March 14th, 2024 10:27:07 AM
if combat happens Panzer's AC's would be Normal 35 Touch 19 (I don't think shield will help this) Flat 28 (shield helps but dodge and thus fighting defensively IIRC does not) Plus any other buffs he gets pretransition
Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' d20+15=23 ; Thursday March 14th, 2024 7:44:47 PM
Kiwina helps the hurt villager (23 on a heal skill check, plus a CLW if needed).
He tells the druids, "The effect may stop when we vanquish the lich. But it looks like trying to care for them will be more than a handful. Move them when you think it's best."
To Ayotnom he adds, "Distract the arm? Might attacking it once we're on the other side be a distraction?"
DM Mark - Wrapping Up Purchases Friday March 15th, 2024 3:24:11 AM
Kiwina tends to the villager with the axe wound to his leg. It was a pretty bad gash, but a curative spell from the centaur fixes him up. The druids are impressed and will talk to Kiwina about his profession and spellcasting abilities.
Tsak worries that Kiwina's plan of bringing the ceiling down over the ghoul infested lake may seal off the way to and from the room with the portal.
As Tsak mentions the portal, Ayontom wonders aloud if the party is prepared to deal with whatever was on the other end of that scaly arm that reached through. Beech suggests throwing the thing a party favor. Kiwina suggest just attacking the thing on the other side.
Elyas suggests using the crystal ball to scry on the lich.
Panzer is happy to oblige. He takes the crystal ball as he holds the bone dagger, and he focuses on the image of the lich. As he concentrates, the crystal ball grows cloudy and seems filled with mist for a moment. And then … nothing. Bit of a let down really. But it seems to have no effect, and the crystal ball is clear once again. (No need to expend a hero point. As I look over the rules for hero points, there's really nothing that a hero point would do to diminish another's save or other defenses. Hero points affect the PCs rolls and saves and such. Also, I know Panzer intended to scry the lich once through the portal, but he may try again once he passes through.)
Mak and Falco are ready to proceed. However, an overlooked element is that Elyas has been teleporting party members several times today, so he's pretty much out of 5th level spells. A prudent party may decide they want their mage at full power going in, so the DM assumes you would rest another night for this.
So, the following day, the party will bid the druids farewell. Kiwina tells them that the Petals hope that vanquishing the lich may release them, but if not the druids should do what they think best.
As the party heads down, they are confronted with the large, dark lake, and I need to know what you do to move across it. There is that boat, but it's on the far side as you used fly spells and such last time you came back. You may recall that crossing the lake with the boat drew the attention of ghouls that attacked you. Strangely, the ghouls never left the lake. At least, not as far as you know.
If you decide to simply fly across, kindly let me know what spells you use and mark them off.
If you do avoid contact with the lake and proceed directly to the portal, before you is a green, shimmering portal 25' wide. The room here smells pretty awful, what with decaying undead, and rotting bodies. Running through the portal is a 5' wide channel filled with Woldsblood, leaving plenty of room on either side to pass through the portal without contacting the Woldsblood. While proximity to the Woldsblood can leave you dazed for a round, the short duration means we don't need to track that now.
Please let me know (1) what you do about crossing the lake, and (2) how you prepare and proceed through the portal. Of course, if you decide to fight the ghouls, we can take it from there.
(For Elyas - I forgot about the lich's spellbook. I will get that info to you tomorrow.)
Ayotnom Ogini Hugh C 102/102 | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) Friday March 15th, 2024 5:09:42 AM
(OOC: Ayotnom can cast up to 3rd level spells, Lich's book might interest Ayotnom too)
Ayotnom uses a fly spell to cross the lake. As for the portal he says, "Who has the party favor? Last time merely putting the food on string near the threshold caused the arm to appear. We need to distract it first with something so some of us can cross and engage leaving things open for the rest of us to make it through."
Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Friday March 15th, 2024 8:12:39 AM
Mak rose from bed still stiff and sore from his ordeal. He felt a little guilty for his fear and subsequent flight from the battle however, so he prepared in silence as he adjusted his bandages and gingerly donned his armor and equipment. He didn't know what the plan was since he'd been out of most of the discussion, but he'd been told they were shipping out, so he'd be ready.
A short time later Mak joined up with the crew as he limped up to them. "Where are we headed?" he asked.
'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH Friday March 15th, 2024 11:04:54 AM
If Mak is actually still injured Falco would heal them him the night before they head back to the portal.
Falco looks at the water and thinks on the ghouls. "IF they don't leave the water, and the water isn't too deep, I could probably clear them out using holy channels repeatedly. Still best to leave the for only if necessary."
Crossing the water is easy enough with his new boots leaving him the option of flying twice more that day. As always he stays to the back of the group as they discuss the portal and will try to be the second to last member though so as not to be a target.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Friday March 15th, 2024 11:15:20 AM
{Header Update}
Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Friday March 15th, 2024 11:43:49 AM
Tsak looks at Mak Land of the dead. We hear they have donuts, and maybe some whiskey.
Tsak's armour can fly him back across the lake, and he could probably carry some other stuff too - someone's backpack, spare pair of boots, a broken fighter. He can only use fly once a day, but what could possibly go wrong on the other side of the portal with the Woldsblood and all? Piece of cake!
Before crossing over he looks to Kiwina You wanna clear these things out boss man or do we just fly right over top of them?
Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic Friday March 15th, 2024 12:11:00 PM
OOC: Don't know why Mak would be healed. He took nearly 90 hp of damage and it's only been 2 days, maybe 3.
Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | Friday March 15th, 2024 2:37:15 PM
Once the group is rested and ready to proceed, Elyas checks to see if anyone needs additional help crossing the big lake. He has a Fly spell and could use some dimensional steps to move someone else if needed.
For himself, he tries out the new boots he just purchased in the Catacombs and flies over the lake easily.
Standing in front of the portal Elyas casts See Invisibility and Protection from Evil on himself. He also has Mage Armor and Darkvision on himself that he casts most mornings.
Spells prepared:
cantrips: Resistance, detect magic, light, mending Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)
Active effects: On Self: Mage Armor (14 hours) darkvision (14 hours) Protection From Evil (14 minutes) See Invisibility (140 minutes)
On Party
Summon
Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character Friday March 15th, 2024 3:41:29 PM
In the morning, Beech casts Overland Flight on himself, it may be slower than a regular fly spell, but it's duration is hours long.... "I suggest avoiding the lake, for two reasons. First, we want to conserve as much of our "Power" for once we cross the portal to the Shadowlands. Second, most important, we may need all the time we can get to find our target once we get there." Most seem able to fly, so getting across should be simple. once we as a group gets to the portal and the important question is asked.... "Who do you think brought the party favors. But I need someone to toss this boar leg through first to get it's attention." Beech pulls a good sized chunk of smoked boar leg out of his sadlebags and holds it out to be taken. After which once he sees it grabbed, hacked or whatever it does, he'll toss a fireball at it to start with, expecting Panzer to be about a 1/2 step behind the blast...