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Citizens on Patrol


The Trap - DM BrianZ 
Thursday March 28th, 2024 7:51:01 AM

Naithi sets up a route, in the Outcast Quarter. Carrying a bag which appears to be food, lets her keep weapons(or other item of choice) at the ready.

Zarsellet suggests some play-acting, but wandering around may be sufficient.

Unless....Lothlo is correct and the killer is paying attention to the response of the authorities. He suggests checking with any leatherworking shops that may be in the City as a possible avenue of investigation.

Fingers likes the plan, and can help everyone to pick good hiding spots. (gives everyone a +4 on the next stealth check you make)

Rhys agrees with finding good hiding spots.

Paige suggests warning the beastfolk about the planned trap which is easy to do as you will be nearby. At the Crypt, Paige is able to play a few games and get something to eat. The night's entertainment is light, a few monks demonstrating breaking boards and thin blocks of ice. Zolbur is willing to meet and is happy to see you. As for the questions....He doesn't know too much. I'm very aware. Business has been awful since it started. I have my bouncers patrol nearby streets when patrons are coming and going, but they can't be everywhere. Fortunately, they haven't run into anything yet. I know personally how competent your team is, and I have no doubt you will get to the bottom of this. I'm available if you need anything, just let me know.

As Paige arrives at the Outcast Quarter, the 'trap' has been doing a slow circuit around a few streets for about two hours. The streets seem to be completely empty. Approaching the area where the beastfolk dwell, Paige turns a corner, and 30 feet feet away from her is a tall(about 6 foot) man. He is acting oddly, and appears to be sniffing the air. When he sees Paige he stops and a nasty spiked chain drops out of one of his unusually long coat sleeves.

At the same time, Naithi notices she has picked up a follower. Glancing back, you see a man following you at a distance of 30 feet. His hands seem to be unusually large...

OOC- we are in combat rounds! I will send a map with the next post as I need everyone's position. Paige and Naithi are 3 rounds of full movement apart from each other. All other PCs are within 1-3 rounds of movement from either one of them. (please roll the D3! and decide which you are moving towards.) If anyone would be willing to sub post, Kwarsk can join in.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d3=2 ;
Thursday March 28th, 2024 9:12:50 AM

Rhys is once again positioned in a doorway, partially hidden by a broken wooden crate that may have once held apples. The elf will head towards Paige’s location.

Kwarsk (BobW for Wayne)  d3=3 ;
Thursday March 28th, 2024 9:21:02 AM

The sturdy dwarf has been keeping watch on Naithi as she wanders the Outcast Quarter. He anxiously awaits her impending return past his hiding position. She has wandered further this time and he has yet to reconcile how she can protect herself despite her diminuitive stature.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d3=1 ;
Thursday March 28th, 2024 2:35:00 PM

Burton is a full move away from either Paige or Naithi (I will confirm once I see the map). He is tucked into the shadows of a doorway wrapped in his cloak. He has decided not to go inside this time following the embarrassing nap last time.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d3=1 ;
Thursday March 28th, 2024 5:38:57 PM

Lothlo is one full move away, having chosen a location that would have given him the best opportunity to get into line of sight to protect his team mates. If both sides have similar lines of sight Lothlo would tend to stay closer to Naithi as he knows her fighting style and how best to assist her.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d3=1 ; d20+15=32 ;
Thursday March 28th, 2024 8:26:45 PM

Zarsellet was hiding somewhere close to Naithi. Seeing the unusually large man start following her he moves in behind. OOC: Stealth 32

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday March 28th, 2024 8:55:15 PM

When Paige turns the corner and spots the fellow with the nasty spiked chain, she does a double take, then retreats back around the corner and presses her back tight against the wall. The cleric uses her holy symbol to channel her magic and casts a protective spell upon herself - Shield of Faith

DM Sanityninfo:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d3=1 ;
Friday March 29th, 2024 12:39:29 AM

Camalayas rushes to Naithi's side as Naithi begins casting summon nature's Ally to summon a small fire elemental that will appear in front of her, between her and what she assumes is an enemy.

ooc: Short Ptost tonight. I have a sick kiddo.

The Trap - DM BrianZ 
Friday March 29th, 2024 6:47:36 AM

Paige ducks back and casts a spell to protect herself.

Naithi does the same, the casting will last into the next round.

For everyone else, your D3 roll determines how far away you are. There are numerous areas that you can hide in between buildings. Multiply the D3 by 30, that is how many feet you are away from either Naithi or Paige. Indicate your movement for last round, and then take your actions. The map will be open to edit. You may place your token, or give coordinates in post and I will add.

The creatures are seen to be moving towards their intended targets........

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday March 29th, 2024 10:33:50 AM

Burton is located at J2. I'm not sure if he currently knows if Paige has a problem:

If he does he will move to H1 so he can catch her eye while being out of sight of chain guy. His new wand is in his left hand as is a dagger (he's just holding them both when he needs them he will take one into his right hand, his right hand is currently empty.).

If he doesn't he will remain at J2 on alert.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=9 ;
Friday March 29th, 2024 11:04:41 AM

Paige takes a step into the alley to face the creature coming in her direction. She channels through her holy symbol once again, targeting whatever it is (Knowledge 9 (+4 for Arcana, History, +6 Religion) with her spell Hold Person Will vs 15). The cleric doesn’t stick around to see if the thing freezes in place (for 5 rounds), but rather ducks back around the corner.

DM Sanityninfo:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  A of O rolls d20+13=32 ; d20+13=26 ; d10+7=16 ; d10=8 ; Disarm attempt d20+10=11
Friday March 29th, 2024 11:27:09 AM

Rhys slips out of the alcove where he had been concealed and immediately advances on the chain wielding individual that follows Paige. (Double move of up to 70 ft from previous round)

Should the creature continue its pursuit of the cleric, Rhys will swing at it with his curved elven sword (A of O Hit AC32, 26 to confirm critical for 16 HP; 24 if crit confirmed).

On his turn, the elf attempts to disarm the creature of its spiked chain (hit AC 11). Should the creature already be immobilized by Paige’s spell success will be automatic.



Kwarsk 
Friday March 29th, 2024 11:46:27 AM

The dwarf runs as fast as he can down the alley towards where he last observed Naithi. (Run 5 x 20’). As he reaches the corner he sees his new friend facing an as yet undefined being. (last round)

The dwarf, fearful for the small beastfolk and her rabbit, readies his tower shield and advances towards the creature to put himself between Naithi and the creature.



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d3=3 ; d20+12=32 ; d20+12=19 ;
Friday March 29th, 2024 6:15:44 PM

(OOC: I missed yesterday's post. My d3 roll is 3 = 90 feet so I can start Fingers at P8:Q9, where he can watch the easternmost alley and most of the central courtyard. Unfortunately, there's no direct line of sight to where any of the action is. If the DM permits Perception checks to notice the commotion:

Rhys and Creature #2: 32 (Natural 20!)
Naithi, Kwarsk, and Creature #1: 19

If he can hear only one of them, he double-moves (2 x 30') towards it. If he hears both, he'll head towards Rhys, who's closer. He'll end his move in either G10:H10 (squeezed into the alleyway) or M18:N19. )



Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+8=21 ; d20+8=28 ; d20+8=10 ; d8+6=7 ; d8+6=7 ; 2d8+6=11 ;
Friday March 29th, 2024 6:18:01 PM

Lothlo leaned against the wall waiting patiently for a signal. He knows Naithi's route and chose a nook at an intersection of two wide roads that would let him keep an eye as she walked along her route
(Starting at T-28).

After a while he sees Naithi approaching with a stranger uncomfortable close. A moment later he sees Naithi starting to prepare for the worst. It looks like the time has come.

Lothlo takes a step out of the shadows (to S-27) and readies his bow. As of right now the large handed creature hasn't done anything to provoke a response, but he is prepared to defend his friend the moment that changes.

Roll each twice: D20 + 8(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 21
Damage 1 = 7

Attack 2 = 28 (nat 20)
Crit roll=10
Damage 2 = 7
Crit damage=11

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+3=21 ; d20+11=30 ; 2d6=10 ; d20+4=24 ; d20+4=22 ; d4=2 ; d4=2 ; d4=3 ; d20+7=26 ; d6+1=2 ;
Friday March 29th, 2024 9:58:23 PM

Naithi's eyes narrow as she senses the impending danger. She quickly reached into the depths of her being, drawing forth the arcane energy that pulsed within her. With a flick of her wrist, she summoned a small flaming sphere, feeling the familiar warmth spread through her body as it formed in her hand.

As the flaming sphere grows larger, she focused her thoughts, shaping it into a form she can manipulate and control. Where the elemental was like summoning a child with a mind of it's own from another plane, this is more like casting forth a marionette, a ball she can control and move as she wills, and with a flick of her wrist a soft whoosh of air and a shower of sparks that illuminated the dark alleyway as it's cast forward.

At the same time, Camalayaas senses her rider's urgency and began to bound away from the approaching figure. Naithi had to act fast. She leaped onto the moving rabbit's back, her balance precarious as she struggled to maintain her concentration on the fireball.

The muscles in her arms strain as she holds onto Camalayaas' fur, willing herself not to fall off. The elemental fireball momentarily, but she manages to steady it with a deep breath and a silent prayer to the fey spirits that guide her.

Finally settled, she directs the fiery creature to stand its ground between them and the looming shadow. It roared to life, crackling with energy as it faced the threat head-on.

With Camalayaas safely beneath her, Naithi is prepared for combat, her heart racing with anticipation. This would not be easy, but she would not back down without a fight.

Actions
--------------
Naithi: Concentration check to cast and maintain a spell (flaming sphere) while mounting/riding= 21
Ride check to fast Mount as a few action = 30, success

If the enemy attacks, Naithi will move the fireball to attack it. Flaming sphere does 2d6 smg = 10 fire damage.

Summoned fire elemental was placed between the enemy and Kwarsk, hoping to give the group time to observe the enemies attack pattern and motive. I'm trying to indicate the elemental around hold it's ground unless we are attacked.

Small Fire Elemental
Held action to attack when when reveals himself to be an enemy/ attacks or is attacked by the group
Slam attack hit AC 24 (nat 20) confirm crit = 22 for 2 dmg (4 if crit) , plus a dc 11 reflex save it take 3 burn damage.

Camalayaas Held action to attack when when reveals himself to be an enemy/ attacks or is attacked by the group.
Hit AC 26 for 2 dmg

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d6=5 ;
Friday March 29th, 2024 10:32:30 PM

ooc: I misread flaming Sphere. It should do an extra 5 flame damage for a total of 15 flame damage. A reflex save negates the damage.

I didn't place the Flaming Sphere on the map. My plan is to have it in the air, above our heads and to the west of us, closer to the enemy. If the enemy attacks Naithi will move it into the enemies square.

Casting this spell is a standard action. Fast mounting Camalayaas is a free action. Moving the sphere is a move action. So she can cast the spell and then holds the movement of the sphere until she sees how the enemy responds... Incase he isn't really an enemy.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d6=5 ;
Friday March 29th, 2024 10:32:31 PM

ooc: I misread flaming Sphere. It should do an extra 5 flame damage for a total of 15 flame damage. A reflex save negates the damage.

I didn't place the Flaming Sphere on the map. My plan is to have it in the air, above our heads and to the west of us, closer to the enemy. If the enemy attacks Naithi will move it into the enemies square.

Casting this spell is a standard action. Fast mounting Camalayaas is a free action. Moving the sphere is a move action. So she can cast the spell and then holds the movement of the sphere until she sees how the enemy responds... Incase he isn't really an enemy.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=26 ;
Friday March 29th, 2024 11:06:19 PM

OOC: I rolled a 1, Starting position N22 to watch the courtyard area and side streets. Moved to N25,

Zarsellet notices Kwarsk move by Naithi and assumes the worst. Joining the two and seeing the summoning being cast he looks at the stranger trying to see if he looks other than human. Big hands?

OOC: Perception 26 to view the strange man? If he moves to attack Zarsellet starts Bardic Performance to Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday March 30th, 2024 8:59:12 AM

After some DM clarification I moved the Flaming Sphere to the ground in the alley J28 where it can later be moved toward an enemy, (J27 if moving diagonal from there might damage a building)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=16 ; 4d6+1=13 ;
Saturday March 30th, 2024 9:54:44 AM

For his 2nd turn Burton will move from H1 to F3 switching his wand to his right hand. He will glance over to see what Paige is doing.

If fighting starts Burton will use his wand to cast Scorching Ray (Touch Attack AC16 for 13 points of fire damage).

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday April 1st, 2024 2:12:48 AM

(OOC: since I missed one day, I'm not sure if Fingers gets one round of action or two. I already described his first action. If he gets a second, he'll cast Expeditious Retreat and have a base movement speed of 60.)

Spells prepared:

Spells prepared:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Grease
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


The Trap - DM BrianZ  d20+8=24 ; d20+8=21 ; d20+8=25 ; d6+4=7 ; d20+12=14 ; d20+9=19 ;
Monday April 1st, 2024 6:25:33 AM

Burton senses something is up and moves closer to Paige. Seeing the creature with the spiked chain, he fires off a scorching ray, and singes the creature.

Paige looks around the corner, aims a spell and then ducks back. She isn't sure yet what the creature is, except that it is not human. (hold person fails)

Rhys takes advantage of his speed and agility to get close. At this range, you can tell the creature is not human underneath the long coat.
The creature stands about 6 feet tall and (in its true form) appears as a skinless humanoid. Its natural body appears to be bone wrapped tightly with corded muscle and covered with a dark red-purplish slime. Its eye sockets are deep and contain large bulbous eyes with blue irises. The creature's long, lanky arms end in claws as do its thick, muscled legs. It carries two large chains covered with many sharpened barbs. It turns at Rhys' approach and remains where it is, looking as if it is concentrating on something.

Kwarsk moves to intercept the creature near Naithi, and readies shield to defend.

Fingers moves as close as he can to the action, squeezing into a small alley between houses to get closer to Rhys.

Lothlo sees the creature is hostile(DM ruling) and steps out of the shadows and fires twice, hitting both times.

Naithi proves she is no easy prey. She calls Camalayaas, and acrobatically hops on. After completing a summoning spell, she also drops a flaming sphere, ready to act. When the creature starts moving she wills the sphere to attack it,(readied action) but it stops at the side of the building as the creature climbs right up the side of it.

Zarsellet moves up and begins inspiring the team with a bardsong(Zarsellet, Kwarsk, Lothlo, Naithi, Camalayaas, small elemental all in range)

The creature continues running and climbing along the wall, supernaturally quick. It leaps across to the building next to you, and then climbs within reach to strike out. A pair of tentacles shoot out, and try to strike both Kwarsk and Naithi. Naithi takes 7 damage, the creature attempts to grapple her with the hit but is unable to lock the hold(rolled CMB 14)The creature fails to find a good spot and does not harm Kwarsk.
This hunched-over wretch is swaddled with random pieces of clothing. A long pliable arm gropes out from within a sleeve, revealing tentacles capped with five wide, spiny claws.

Next to Rhys, the creature shudders and then swings at the elf with the nasty looking spiked chain, with the strike just deflected off Rhys' armor. It smiles wickedly claws and chain ready.

S: 13 damage taken
C: 14 damage taken

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=7 ;
Monday April 1st, 2024 11:58:59 AM

Burton will stay at 25' from chain guy?? He snaps off a quick ray from his wand which misses.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday April 1st, 2024 1:49:17 PM

Naithi shouts in delight! I knew it! Those weren't it's real hands! Burton, Fingers, Kwarsk.... What kind of aberration has tentacles, chains, purple slime and collects people's skin?

ooc: I can't make this knowledge check, but hopefully someone with points in dungeoneering can. Highlight to display spoiler: { I'm suspecting a skin stitcher, but Naithi can't succeed in making the check.}

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+13=16 ; d10+7=15 ;
Monday April 1st, 2024 2:26:17 PM

Rhys swings once again with his sword (Hit AC 16 for 15 hp) but is unnerved by the creatures wicked smile.

Kwarsk (Bob W for Wayne)  d20+6=16 ; d6+3=7 ;
Monday April 1st, 2024 2:31:55 PM

The dwarf reaches for one of his javelins and hurls it at the creature as it climbs the wall above him (Hit AC 16 for 7 HP)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+8=12 ; d20+8=26 ; d8+6=12 ; d8+6=14 ;
Monday April 1st, 2024 5:43:24 PM

Lothlo keeps his bow trained on the creature as it scales the building. He worries for a moment that he's going to lose the creature, but then it reveals itself as it attempts to grapple those standing beneath his building perch. Those tentacles are a whole new nightmare of a problem, and the sharp shooter doesn't want to find out just what they are capable of. Lothlo pulls two more arrows from his quiver and sends them flying towards creature C.

Attack 1 = 12
Damage 1 = 12

Attack 2 = 26
Damage 2 = 14

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
2 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+5=8 ; 2d6+1=4 ;
Monday April 1st, 2024 7:38:29 PM

Although uncomfortably wedged into the alley, Fingers fires his crossbow at the creature.
Att: d20 + 4 + 1 (point blank) - 0 (precise shot; no penalty for firing into melee) = 8
Dam (although he probably missed): 2d6 +1 (point blank) =4

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=10 ;
Monday April 1st, 2024 8:05:51 PM

Seeing the strange creature Zarsellet continues the bard performance, and casts a spell to aid Naithi in melee. After casting he moves to get closer to Kwarsk.

OOC: Quick action: Continue Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. Lothlo and Kwarsk, do those numbers include the +2 to hit and damage?
Standard action: Cast Heroism cast on Naithi. +2 morale bonus on attack rolls, saves, and skill checks. Duration 50 minutes.

OOC: I've got +8 to all knowledge, but can't do much with a 2 +8 = 10 roll....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 d8=3
Monday April 1st, 2024 9:47:24 PM

Once again Paige steps out beyond the corner of the building. This time she casts Spiritual Weapon. A shimmering war-hammer appears next to the freakish creature and slams down on the thing (Hit d20=15+10=25, for 1 d8=3+1=4). The cleric moves closer to the area of combat, but tries to remain outside the reach of the thing’s weapon.

DM Sanityninfo:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 1/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


Naithi (JamesD) AC: (21/14/18) HP: 48/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+7=13 ; d20+7=11 ; d20+4=19 ; d4+7=8 ; d4+7=10 ;
Tuesday April 2nd, 2024 1:01:15 AM

Naithi is hit by the creatures claws and tries to hit back, but her aim is not as true as it usually is. Camalayaas sure her best to grapple the creature and pull it down from the wall.

Naithi
Claw 1 hit AC 17 for 8 dmg
Claw 2 hit AC 15 for 10 dmg

Camalayas grapple Attack, hit beat cmd 21

ooc: shirt post tonight. My daughter's cold turned into an ear infection.
ooc2: can you please clarify if the flaming Sphere or fire elemental used in this location would accidentally set the building on fire when attaching the when? (I've had this happen numerous times in the Wold).

The Trap - DM BrianZ  d20+9=16 ; d20+8=13 ; d20+8=23 ; d20+12=15 ; d6+4=7 ;
Tuesday April 2nd, 2024 6:44:25 AM

Burton takes aim with his wand, but the shot goes wide.

Rhys swings, but his blow bounces off of the creatures' thick skin.

Kwarsk throws a javelin at the creature still clinging to the wall, but his aim is a little off this time.

Lothlo keeps his bow busy, and one of the arrows hits the creature where it hurts as it lets out a low growl.

Fingers looses a crossbow bolt at the creature in front of Rhys, but the shot flies wide.

Zarsellet continues to inspire the team(Zarsellet, Kwarsk, Lothlo, Naithi, Camalayaas, small elemental all in range) and boosts Naithi with a spell.

Paige moves up and casts another spell, willing a spiritual weapon to appear in front of her. The magical hammer attacks the creature, striking it solidly.

Naithi tries to claw the creature, but is unable to penetrate its' tough hide.

.....................
The creature in front of Rhys continues to lash out at him, once again missing against the fighter's armor.

The other one lashes out with its' tentacles at Naithi, striking once.Naithi takes 7 damage It tries to wrap it's large clawed 'fingers' around her throat but was unable to get a good hold. Don't worry, I'll get at least one victim tonight. The evil smile Naithi sees behind the hooded cowl is not made by any normal creature.

S: 17 damage taken
C: 28 damage taken

OOC- as a DM ruling a single round of sphere or elemental near a building will not set it on fire, but 2 or more consecutive rounds will start making checks against such.

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+13=30 ; d10+7=12 ;
Tuesday April 2nd, 2024 12:55:23 PM

The elf once again dodges the spiked chain, spins and lashes out with his curved blade. The sword hisses as it cuts flesh from his foe (Hit AC 30 for 12 HP). ”Don’t give this thing even a moment to think, hit it with everything!” he implores.

Kwarsk (BobW for Wayne)  d20+6=9 ;
Tuesday April 2nd, 2024 12:58:37 PM

Kwarsk hurls another javelin at the creature above him, and once again it clatters off the wall. The best he can do is try to shield himself from its grasp. (Hit AC 9 arghhhh!)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=8 ; d8=1 ; d20=15 ; d8=2 ;
Tuesday April 2nd, 2024 1:29:40 PM

The Spiritual Weapon strikes again (hit d20=8+10=18, for d8=1+1=2 dmg).

Hoping the creature is distracted, Paige moves under the shimmering hammer (to 8D) flanking ‘S’ with Rhys before bashing at the creature with her Morningstar (hit d20=15+7+2(flanking)=24, d8=2+4=6 dmg).

DM Sanity info:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 2/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


Naithi (JamesD) AC: (21/14/18) HP: 48/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 2nd, 2024 3:42:30 PM

ooc: What was the result of Camalayaas grapple attack?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=14 ; d20+9=10 ; d8+7=13 ; d8+7=8 ;
Tuesday April 2nd, 2024 5:04:31 PM

Lothlo takes a step forward and pulls out two more arrows. The sight of Naithi taking such an attack appears to have shaken him, as the sharp shooter's shots are far from true

Attack 1 = 14
Damage 1 = 13

Attack 2 = 10
Damage 2 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows, 0 hero points


The Trap - DM BrianZ  d20+8=18 ;
Tuesday April 2nd, 2024 6:00:34 PM

DM post update:

Camalayas does successfully initiate a grapple with the creature clinging to the wall. They are both considered to be grappled(condition) for purpose of DCs and targeting. The creature missed the AoO for Camalayas attempting the grapple.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 2nd, 2024 6:22:23 PM

OOC: Naithi. Are you adding the +4 to hit (+2 Heroism and +2 Inspire Courage) and +2 to damage from Zarsellet? +2+2 for Camalayas.

Seeing the creature fighting from the rooftops Zarsellet decides to make it less stable. He maintains the bard performance, then sings out the words for a spell targeting the roof that the creature is on.

OOC: Quick action: Continue Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. Lothlo and Kwarsk, do those numbers include the +2 to hit and damage?
Standard action: Cast Grease under the monster. Red square marked on the map.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=16 ; 4d6+1=9 ;
Tuesday April 2nd, 2024 6:28:12 PM

Burton steadies himself calms and castes with his wand again (Touch Attack AC 16 for 9 HP Fire damage). Time to change the rules I think Burton switches his wand back to his left hand with his dagger and grasp his pendent.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday April 2nd, 2024 10:38:26 PM

Fingers takes a 5-foot step. He's still partly wedged in the alley, but he can still cast Grease on the area.


Spells remaining:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Naithi (JamesD) AC: (21/14/18) HP: 48/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+6=15 ; d20+1=7 ; d20+16=30 ;
Tuesday April 2nd, 2024 11:59:26 PM

Naith spits at the creature. Bears aren't afraid of slugs. There will be no more victims after tonight!.

As Naithi says this she helps Camalayaas grapple he monster before them...aberations always taste so awful! Why couldn't this be something more flavorful...not that it mattered. The monster sounded intelligent enough that the group would probably keep her from trying to eat it any way.

With the monster now grappled and thoroughly flanked Camalayaas shows the enemy the true power of a Wild Sibling working with a Lost Child. With Naith's help (aid another for the grapple and a hero point spent before the roll) the two begin to tie up the grappled creature.

Actions
-----------
Naith - Aid Another Grapple to hep Camalayaas = 15 Success

Fire Elemental move as close as it can to help grapple, it can't reach and would not have succeeded anyway

Camalayaas Grapple check to tie the creature up (+10 added to grapple DC needed because the pin step is being skipped per the grapple rules) = 30 (most likely a success because a 21 was a success before the creature was grappled, but an additional aid another from the group or other boost might be useful. Yes, Camalayaas and Naithi applied their bonuses)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+4=8 ;
Wednesday April 3rd, 2024 12:49:10 AM

(OOC There was a "race condition" error on my last post. Please disregard)

Fingers takes a 5-foot step. He's still partly wedged in the alley, but with his reach he can still gore the creature with his horns.

Att: d20+4 = 8. Missed again.

The Trap - DM BrianZ  d20+8=16 ; d6+4=5 ; d6+4=7 ; d100=53 ; d20+11=30 ; 2d4+6=11 ;
Wednesday April 3rd, 2024 12:29:42 PM

Rhys hits the creature in front of him, and encourages the team to not let up.

Kwarsk throws a javelin, but missed.

Paige's spiritual weapon hits the creature, and then she moves in and follows up with a solid strike of her own.

Lothlo continues firing, but this time the shots are wide.

Zarsellet continues to inspire and tries to make clinging to the wall more difficult for the creature. The creature manages to hang on for the moment. (please list DC in post for saving throws)

Burton uses the wand again, striking the creature, then switches weapons.

Fingers adds an attack to the mix, but missed.(grease spell is not used as requested)

Naithi adds to Camalayaas' effort and tries to pin the creature. The effort is good, but not quite enough. Both Naithi and Camalayaas are now grappled with the creature. (DC for this would have been 31) (Also, Naithi has taken 2 rounds of damage from the creature, please adjust hp to reflect)

............................
The creature grappling with Naithi and Camalayaas decides to stop trying to hold onto the grease covered wall/roof. It drops down onto the two of them and continues to grapple and choke them. (Creature is now in reach of all on the ground) Naithi takes 5 damage, Camalayaas takes 7 damage

The other one in front of Rhys howls in pain and then goes into a rage, swinging the barbed chain wildly at the elf. Hit AC 30, Rhys takes 11 damage from the vicious weapon.

S: 46 damage taken
C: 28 damage taken

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

OOC- on the map I did not adjust the location for creature 'C' due to program limitations,but it is now within reach of those on the ground.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=15 ;
Wednesday April 3rd, 2024 2:19:48 PM

Burton moves to F7 seeing a gap in the melee he castes Ray of Enfeeblement * on chain guy AC 15 touch attack, 1d6+2 Strength drain, Fortitude Save for half DC15. (My d6+2 roll for strength drain didn't work can DM role please?)

* Burton used Point-Blank Shot, Precise Shot & Weapon Focus (Rays) with his Ray Attacks. Where it’s damage he adds +1 & all get +2 to hit.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/31  d20+15=33 ; d20+15=27 ; d10+7=15 ; d10=6 ;
Wednesday April 3rd, 2024 2:55:31 PM

Rhys flinches as the chains rip across him, but it only serves to focus his attention on the battle at hand. With Paige opposite, the elf gains some advantage and with a well timed slash across the creature’s body once again hits it hard (Hit AC 33, and AC 27 to confirm critical for 15 plus 6 = 21 HP).

Kwarsk (Bob W for Wayne)  d20+11=25 ; d10+4=7 ;
Wednesday April 3rd, 2024 3:02:19 PM

Kwarsk allows an eerie grin to crease his lips when the creature drops from the wall, for now it is in range of his war axe. Then dwarf swings with the precision that only years of training can bring (Hit AC 25 for 7 hp.)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=22 ; d3+2=3 ;
Wednesday April 3rd, 2024 3:18:43 PM

OOC: Sorry. I shouldn't forget the easy stuff.... It was just a reflex save DC15, no matter now that the creature left the area of the grease.

Certain that the creature can't last much longer Zarsellet tries to hit it with a thrown dagger.

OOC: Maintain the bard performance another turn. (free action)
The map doesn't give me access for a melee attack. I do have precise and point blank shot but might still take -4 for obstruction? My roll was 22 to hit and it should be 4 damage if that hits. It counts as magic for DR if that matters.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4 ; d8=8 ; d20=1 ;
Wednesday April 3rd, 2024 3:53:13 PM

The Spiritual Weapon strikes (hit d20=4+10=14, for d8=8+1=9 - if successful.

Flanking ‘S’ with Rhys Paige swings again with her Morningstar (hit d20=1+7+2(flanking)=10.) Giving her head a shake, the cleric isn’t impressed with her wild swing (nat. 1)

DM Sanity info:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 3/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=13 ; d20+9=25 ; d8+7=12 ; d8+7=9 ;
Wednesday April 3rd, 2024 5:45:15 PM

The creature drops down putting the sharpshooter's friends in more danger.
Shooting into melee is a tricky endeavor, but one he has practiced for just such an occasion. Exhaling slowly, he waits for the creature to present a clear target before letting two more arrows fly in it's direction.

ooc- Lines of sight are unclear since the creature dropped, but I am assuming that if the creature is grappeling Naithi and Camalayaas and dropped on top of them that I have line of sight on that square.

Attack 1 = 13
Damage 1 = 12

Attack 2 = 25
Damage 2 = 9

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
6 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+4=20 ; d8+3=10 ; 2d6=2 ;
Wednesday April 3rd, 2024 8:47:23 PM

Fingers moves partly behind Rhys. This may give the beast an AOO, but it also lets Finger flank it.
The minotaur tries goring again.

Att: d20+4+2 Flanking = 22.
Dam: d8+3+2d6 sneak = 12

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=27 ; d20+9=22 ; d20+9=25 ; d4=2 ; d4=3 ; d20+9=29 ; d6+7=11 ;
Thursday April 4th, 2024 12:46:05 AM

Naithi is surprised when the creature takes control of the grapple from Camalayaas. In return Naithi takes control of the grapple for her and Camalayas (Naithi beats it's grapple check even with a -5 penalty). Once her and Camalayas have control Camalayaas takes control of the grapple (grapple check= 22)

Naithi
Grape check to take control of the grapple Camalayaas = 27
Let's Camalayas take control of the Grapple as she lets go

Camalayas takes control of the grapple (grapple check= 29)
Rake attack 1 Hit AC 22 for 3 dmg.
Rake Attack 2 Hit AC 25 for 4 dmg

ooc: I'm confused. If the creature able to grapple both Naithi and Camalayas at the same time, it is this because Naithi used aid another to help Camalayaas? I regained control of the grapple, so this is just for my curiosity. No need to change anything.

If for some reason Naithi is not allowed to take control of the grapple (I've never dealt with an enemy grappling two opponents at once, Naithi will instead bite the enemy for 11 dmg.

The Trap - DM BrianZ  d20+4=23 ; d6+2=4 ; d20+12=27 ;
Thursday April 4th, 2024 8:27:23 AM

Burton casts ray of enfeeblement on the chain wielding creature. The ray hits, though Burton feels that it does not have the full effect. (rolled 4, creature takes 2 STR damage)

Rhys is focused on his opponent and lands a critical hit! The creature staggers under the tremendous blow, and indeed, drops to the ground grasping at the major wound it just received.

Kwarsk takes advantage of the new range and lands a hit on the grappled creature.

Zarsellet throws a well-placed dagger that sinks into the creatures' hide as it howls it pain at yet another hit. (creature is grappled, no obstacle in place). The bard continues to inspire the team.

As the creature drops, both Paige and her magic summoned weapon miss the blows aimed at where it was.

Lothlo fires again, taking careful aim. (no obstruction, just firing into melee). One of the arrows strikes true, injuring the creature yet again.

Muuru moves up as the creature drops, and readies a gore in case it twitches.

Naithi and Camalayaas continue to grapple with the seriously injured creature. Camalayaas takes the lead and rakes with its' claws.

..........................
The creature at D9 is down and not moving. You believe it has succumbed to its' wounds

The other one, seriously injured, surrounded, and caught in a grapple has a bit of a panicked look in its' eyes as it looks around for an escape. It manages to break the grapple( CMB roll 27) and tries to run. The heroes who are near may make AoO as it tries to run away. (I placed the creature at O24, it has more movement than this but we will see if it survives to make it to the next roof.)

S: 46 damage taken(-2 STR) - dead
C: 55 damage taken

OOC- Since both Naithi and Camalayaas were grappling with it, I ruled that they were all grappling, and the creature divided its' attacks to see if either were more vulnerable.

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday April 4th, 2024 12:31:17 PM

Burton looks at the fallen creature; I have no idea what that is or it's powers so I would suggest we lop it's head off just to make sure it is dead. Then we can join the others though I'm loathed to leave that thing lying around without a guard.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=23 ; d3+3=4 ;
Thursday April 4th, 2024 6:13:30 PM

Seeing the creature breaking free and starting to run Zarsellet pulls and throws another dagger at it. OOC: Unless it is too far away before I can attack, or dead?

OOC: If the creature is alive and running, continue the bardic performance for everyone and try another thrown dagger. 23 to hit. 4 damage. If it is dead, end the bardic performance.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=13 ; d20+9=14 ; d8+7=11 ; d8+7=9 ;
Thursday April 4th, 2024 6:58:55 PM

Lohtlo glances over at his friends and sees they are free of the grapple.
Are you guys okay? What is that thing?
Lothlo then turns his attention to the fleeing creature and tries to quickly fire another volley of arrows at him before he disappears.

Attack 1 = 13
Damage 1 = 11

Attack 2 = 14
Damage 2 = 99

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
8 arrows, 0 hero points


Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=28 ;
Thursday April 4th, 2024 7:22:41 PM

Naithi grapples the creature as it tries to escape. Don't kill it. If you kill it, your paying for the scroll to question it's spirit.

Grapple check = 28

Kwarsk (Bob W for Wayne)  d20+11=27 ; d10+4=10 ;
Thursday April 4th, 2024 7:35:05 PM

Kwarsk swings once more with his dwarven axe as the creature attempts to flee (AoO Hit AC 27 for 10 HP). There is little else for the dwarf to do after the creature has climbed out of his reach and is no longer a threat to his companions. With Naithi calling for restraint, another javelin is out of the question. He retrieves his two javelins, inspects them for damage, and stows them away.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+7=14
Thursday April 4th, 2024 7:40:02 PM

Rhys looks down at the motionless creature and nods his head in agreement with Burton. ”I don’t think we should leave it to recover and continue its evil ways.” With a scowl of distaste, the elf plunges his blade into the monsters throat and slices it open from side to side. (coup de grace dmg = 14 HP)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday April 4th, 2024 9:58:45 PM

Fingers shudders at the grisly sight, then regains his composure.

Everyone, hurry and see to the others. I'll catch up and bring this along.

He casts a spell. His brooch glows for a moment, and perfectly ordinary horse appears in the alley.


Spells remaining:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Grease
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day) [used]


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1
Thursday April 4th, 2024 10:54:28 PM

Paige shakes her head. ”Dunno’ what this thing is” - the red-head nudges the grisly looking creature with the toe of her boot, ”but it’s the scariest thing I’ve ever fought!”

When Muuru volunteers to collect the corpse, whilst she, Rhys and Burton seek out the other half of the party - Paige agrees, and heads in the direction where she thinks Naithi might be.

The Spiritual Weapon stays poised over the defeated foe, ready to give it a whack, should it regain consciousness. (Hit d20=1+10, nat. 1)

DM Sanity info:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 4/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


The Trap - DM BrianZ 
Friday April 5th, 2024 7:31:43 AM

The first creature is definitely dead, now that Rhys has made sure. Fingers takes care of the body while everyone else hurries and catches up to the fading sounds of combat from the rest of the team.

The other creature tries to escape, and receives a bit of punishment for its' effort. Before it is able to scale the next wall, it slinks to the ground. It is fading fast and will need some help quickly or it will die. (The creature escaped the grapple last round and moved away from Naithi at that time.)

The heroes have the initiative.......

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday April 5th, 2024 8:30:19 AM

ooc: I meant the grapple as an AoO, but I had forgotten that you cannot use that combat maneuver as an AoO.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday April 5th, 2024 12:09:26 PM

Burton jogs along with the others to join the rest of the party. He skids to a halt when they spot the new creature; I hope there's not a circus nearby as their freak show just had a kicking. He greets the other members of the Patchers Wait until you see what Fingers is bringing along we can compare freakiness when we put these two together. Not to close together mind.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44 
Friday April 5th, 2024 12:44:36 PM

Rhys remains with Fingers, helping him load the abomination for transport. ”I don’t like killing a helpless creature, but that thing was bred for one purpose only, and I couldn’t see letting it continue.”

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday April 5th, 2024 5:57:21 PM

Lothlo keeps his bow trained on the creature should it decide to strike one last time.
I'm glad that's over. Should we try to questions them, or bring them to the authorities?

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday April 5th, 2024 6:32:16 PM

Once the body is loaded on the horse, Fingers grabs its reigns and runs south as fast as he can

(OOC: if he had to spend any action loading the body, he does a Move; if not, it's a full-round Run)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday April 5th, 2024 8:15:02 PM

Zarsellet readies his rapier and approaches the creature, examining it to determine if the hands/claws? of the creature would have left the marks that they had seen on the victims. "If anybody wants it alive somebody might need to cast stabilize on it? I don't want to waste a cure light wounds and wake it up to fight more...."

Once the creature(s) are gathered up Zarsellet recovers his daggers.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+12=26 ; d20+12=13 ; d20+12=24 ; d20+8=15 ;
Saturday April 6th, 2024 4:18:34 AM

While observing the new creature (From a roughly 20' away) he will ask the Patchers; Did the creature speak at all during the encounter?

Burton will try and identify the nature of the creature:
Alchemy 26,
Arcana 13,
Dungeoneering 15,
Spellcraft 24.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday April 6th, 2024 10:24:49 AM

Naithi securely ties the monster up with rope and chain before stabilizing it with one good berry (+1hp), but will also cast CLW if necessary.

When is had it's have around my throat it said "Don't worry, I'll get at least one victim tonight." So we know they are intelligent and that there are at least two of them. We need to figure out where their lair is and if there are any more of them, or others aren't coming to the city. We also need to make sure they weren't working with anyone or any organizations within the city. It might not be likely, but it would be irresponsible to kill this thing without questioning it.

Take 20 on disarming (cutting claws as well) and securing the monster with rope, net, and chain (I'm being through due to it's anatomy and would get manacles if someplace was open to get them. If aid another will increase the escape dc (currently 27 and the enemy has a -10 penalty to escape) then Camalayas and hopefully the rest of the group will help make sure the enemy is secured well.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4 ;
Sunday April 7th, 2024 11:09:16 PM

Paige continues through the alleys, looking for the other half of the party. The cleric tries to keep her wits about her, scanning for anything else that shouldn’t be up and about this time of night. (Perception=d20=4+6=10)

Kwarsk (Bob W for Wayne)  d20+6=15 ;
Sunday April 7th, 2024 11:09:37 PM

With the creature now at his feet, the dwarf can take a closer look to try and determine what kind of being it is (Knowledge Dungeoneering 15).

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=24 ;
Sunday April 7th, 2024 11:10:46 PM

Kwarsk says, "Is that it? Did they have any other associates who scampered off while we were fighting them?"

Kwarsk stands guard, alert for enemy reinforcements.

(OOC - Perception = 24)

The Trap - DM BrianZ 
Monday April 8th, 2024 6:12:58 AM

Naithi stabilizes the creature and begins tying it up. The team meets up and thoughts on the creatures are shared. Now that you can observe them both closely, they can be identified. (kn dungeoneering was successful) The dead creature is a skin stitcher. The one that is now unconscious and tied up is a choker.

There is not much to find on them, the skin stitcher has a spiked chain. It is also carrying a pouch with some carefully cut pieces of freshly harvested skin, precisely cut from a body. It also has a few tools, with small, fine, very sharp blades. They would be ideal for slicing up the grisly trophies. dc 15 craft check to reveal:Highlight to display spoiler: { These tools would be commonly found in use by leather-workers.}

Kwarsk looks around, but if anyone was watching them, there is no sign of it. The unconscious choker can be revived if you would like to question it.

The heroes have the initiative.....

OOC- end of combat

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday April 8th, 2024 12:10:25 PM

Burton looks at the two creatures; I don't know much about these creature but it would seem odd that they were working together. Is it possible it's a coincidence that they decided to murder people in the same area of the city at the same time. My guess would be no so lets get the live one to the authorities so they can ask it. Does anyone have a view on which authorities?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=21 ;
Monday April 8th, 2024 4:35:21 PM

Zarsellet moves over to examine the skin stitcher. Seeing the pouch of skin skin pieces he examines them individually. "Was this creature collecting skin? The tools look right for the work. But why?"

OOC: Do the skin pieces look like they might have come from the victims that we examined? Are there enough to account for all of the known victims?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday April 8th, 2024 6:00:22 PM

Lothlo considers Burton's question.
I've never heard of creatures like this stalking victims inside a city, finding the two of them together doesn't seem like coincidence. And since the victims were choked and had the skin removed, they do seem to be connected.

As for which authorities, my assumption is that the guards have more secure cells to keep this creature locked up, so they are probably the better bet.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+6=13 ;
Monday April 8th, 2024 6:51:05 PM

Rhys arrives with Fingers and the now dead skin stitcher. Looking down on the trussed up choker he nudges it with his foot. ”So where is your lair? Where do you hide from the light of the sun?”

The elf turns to his companions, ”If this thing is in league with our bundle of flesh there will be signs of it at their lair. Perhaps we can backtrack its path.” Rhys starts hunting for any tracks the creature may have left (Survival 13).



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday April 8th, 2024 8:44:38 PM

Paige looks at Kwarsk in astonishment and asks ”you know about these…these…aberrations? What is the normal habitat of these creatures, and does it make sense that they have come to the City? I wonder if someone brought them in…or perhaps they are a product of the Scar?”



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday April 8th, 2024 9:50:55 PM

Kwarsk replies to Paige, "Paige, in the Scab, let's say that these things are just not-rare enough that they make it into dwarven training... both can be found underground, and the stitcher anywhere one can walk, but the choker... so very very odd to see it in a city instead of a cave... unheard of, really."

Kwarsk turns to Rhys, "I agree, but of all of us, I think our new friend Naithi might be most skilled at tracking... no offense.

Naithi?


Kwarsk ponders Paige's question, who could control such creatures, or arrange them to team up, but finding no answer in his own mind just yet, he says nothing.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday April 8th, 2024 11:25:38 PM

So, do we take this one points to the skin stitcher to the guards too? Or is there someone who would want the body to study? The Cathedral perhaps?

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=30 ; d20+7=11 ;
Monday April 8th, 2024 11:55:44 PM

Naithi let's the others question the aberration and decide what to do with it, in no small part because she doesn't know the cities laws or law men well enough. These city streets make tracking difficult, but I think I can manage it, especially with Camalayaas and Fizzgig's (her pet guard dog's) help. Lucky those things left a clear enough tail for me to follow, otherwise it would have been a difficult task this late at night on the hard roads. If I lose the trail Camalayaas and Fizzgig's noses should be able to pick up the scent...and thank you for trusting in me and protecting me in that fight. They put up more of a fight than I expected.

Naithi: Survival to track, take 20 = 33, if not allowed = 30.
DC 20 for hard ground. If a moonless night dc = 26. I should still be able to track after 4-7 hours of rain.

Camalayaas: Scent = take 20 = 27, 11 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=26 ;
Monday April 8th, 2024 11:59:52 PM

If it hasn't already been done, Naithi will also make sure both enemies are searched for clues and make sure any weapons, treasure, etc are removed.

Perception= 26

The Trap - DM BrianZ 
Tuesday April 9th, 2024 8:17:03 AM

Burton wonders why they were working together. As for authorities, the Guard would likely be the best spot.

Zarsellet checks the grisly 'treasure' found on the skin stitcher. These pieces look fresh. You would guess this lot came from an animal, not a person.

Lothlo wonders why it was found in the City. Perhaps some research would be useful to find out.

Rhys is ready to question the choker. While waiting for it to wake up, he looks around for tracks.

Paige is also curious about the connection.

Kwarsk admits to some knowledge of such creatures.

Fingers wonders about the body. The Black Cathedral is concerned with those who are part of society and does not usually deal with creatures considered by most to be monsters. The Guard would likely be better.

Naithi checks them one more time(the only treasure is the spiked chain, other items have no real value) and then sets about with her animal companions to search for tracks and scent. It takes a few minutes, but they do pick something up and have a direction to start following.

There are still a few hours until the sun comes up. Would you like to question the choker? Follow the tracks? Report to the Guard? Or do something else? The heroes have the initiative.....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ;
Tuesday April 9th, 2024 1:52:26 PM

”Well, are you going to answer?” Paige looks threateningly at the Choker and waits for him to answer the elven fighter’s questions. (Intimidation d20=15+1=16)

”Let’s dump these abominations off at the same gaol where we left Ardreth’s henchmen. Maybe they’ve managed to get some information about Pyramid Industries from their investigation of the warehouse. The fact that we haven’t wrapped up that mystery bothers me…”.

(OOC: didn’t Naithi wake the Choker (goodberry and CLW April 6) and Rhysquestion it (April 8)?)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 9th, 2024 2:27:45 PM

Zarsellet listens while Paige tries to question the monster. "Is that thing even smart enough to understand common language?"

"I think we should try to follow the trail before it goes too cold. These skin pieces are fresh but from an animal, not a person."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday April 9th, 2024 5:40:09 PM

Burton will look at the Choker; "If we are going to track back to their lair by scent I'm guessing we need to get going. We might come across some guards on the way and we can hand over the thing to them for safe keeping."

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 9th, 2024 8:06:00 PM

Naithi securesc the enemy to Cuddly Mule's back and allows the others to question it as she begins following it's trail back to it's lair.

I'm still new here, so let me know if we get close to a guard post so we can drop this things off once we're done questioning it

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+6=24 ;
Tuesday April 9th, 2024 10:24:09 PM

Rhys moves with Naithi, looking for tracks, spoor, and anything that might suggest where this thing came from (survival roll to follow tracks 24).

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 9th, 2024 11:34:15 PM

Ooc: Previously rolled tracking rolls

Naithi: Survival to track, take 20 = 33, if not allowed = 30.
DC 20 for hard ground. If a moonless night dc = 26. I should still be able to track after 4-7 hours of rain.

Camalayaas: Scent = take 20 = 27, 11 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday April 10th, 2024 2:56:00 AM

Fingers follows, guiding his conjured horse and the body on it's back. He keeps track of time as best he can, as the summons will end in two hours.

The Trap - DM BrianZ 
Wednesday April 10th, 2024 7:40:27 AM

The choker just smiles, content for now to be lead along by the ropes it is tied up with. He doesn't offer much, except to not disagree when asked if the tracking is leading the team in the right direction.

Within an hour, you come across a guard patrol. There are six guards in total, and it appears the information about increased strength patrols was not an an exaggeration. They are surprised and also relieved that you have killed and captured those responsible for the murders. They are less happy about escorting the choker prisoner to the nearest guards post with jail facilities, but still agree to do so. We will get word to the Captain on your progress. (They will take the body as well, placing it on one of their own horses.)

You continue to follow the trail until you approach the Guild Quarter where the trail runs cold. There is no further sign of where exactly in the Quarter their lair is. It is nearly sunrise.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=19 ;
Wednesday April 10th, 2024 4:00:49 PM

As the trail goes cold, Lothlo glances around the are for any sign that the trail has ended becasue they have arrived, or if their luck has simply run out.
If this is where the trail ends we may want to go home and get some sleep. Maybe the guards will be able to get some information out of the choker that we can follow up on later.

Perception = 19

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+8=9 ;
Wednesday April 10th, 2024 4:38:26 PM

Rhys’ disappointment at losing the trail is palpable, but after a moment he moves on to the next obvious action and scouts the area of the guild quarter for any signs of a tannery or a leather workers shop that might bear future investigation. (Perception Nat 1!!! Yuk)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday April 10th, 2024 4:41:13 PM

Burton is relieved to hand the Choker over to the guards. As the trail ends Burton rubs his chin; "Would it be to obvious for their lair to be in the leather workers area it has the tools after all? By the way what do the skin stitcher do with the skin once they have it? I think we might need to look into these creatures some more."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday April 10th, 2024 4:46:09 PM

Zarsellet feels tired and would be fine with going back home to get some rest. Up all night, spell casting and combat was tiring....

"What do we know about these creatures? Are they nocturnal? Light sensitive? Have any special needs that would limit where they could live? We can't just randomly search the guild quarter.... But that one carried skinning knives. Maybe they live by a tanner so they can tan the skins that they stole?"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday April 10th, 2024 5:13:48 PM

I'm with Lothlo - come back in the morning and look around, ask innocent-sounding questions. Like are there any leatherworkers who are always seen in mysterious full-body coverings and didn't show up for work this morning?




Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=26 ; d20+7=12 ; d20+4=14 ;
Wednesday April 10th, 2024 11:33:01 PM

Naithi curses Blood and ashes... How can a trail just disappear? Give me a minute. Let's check one more time to pick up the trail. The scent will fade more by morning and the tracks might get disturbed by passersby.

Naithi: Survival to track, take 20 = 33, if not allowed = 26.
DC 20 for hard ground. If a moonless night dc = 26.

Camalayaas: Scent = take 20 = 27, 12 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells

Fizzgig (guard dog): Scent = take 20 = 24, 14 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells.



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday April 11th, 2024 1:16:36 AM

Paige stifles a yawn, and turns her feet to the way home. Catching up to her good friend Rhys she gives the taciturn elf a nudge with her elbow to get his attention before asking: ”when you followed that guardsman with the wheelbarrow full of amunition bound for Duncan’s stronghold - which Quarter did you end up in?”*

Aloud, so the rest of the party can hear, she suggests they update Lars and the other beastfolk representatives of the Outcast Quarter regarding the results of their night’s activity.

*(OOC: DM post Feb.19 states: “The journey has taken him some distance form the others – into an entirely different district in fact.”)



The Trap - DM BrianZ 
Thursday April 11th, 2024 8:51:59 AM

Lothlo suggests it may be time to get some rest.

Rhys looks around for tanning and leatherworking shops. There are a lot of shops here, it will take a bit to scout them all out.

Burton wonders about the lair, and if some more research may be in order.

Zarsellet agrees with resting, research, and the possible location of the lair.

Fingers agrees with some rest, and considers some questions worth asking later on.

Naithi tries to pick up the trail, and she is both skilled and thorough. But they must have done something to cover their tracks and scent before getting to the edge of the Quarter.

Paige suggests checking in with the beastfolk.

OOC- Paige's question requires some digging through notes :)

So it seems a few options are open. Do you:
get some rest?
check in with the beastfolk?
take a good look around the Guild Quarter looking for appropriate shops?
look into some research?

The heroes find day breaking and the very early shops opening(and smells of baking in the air) A few people start getting about their business, but it will be another hour before the full hustle of City life is in full swing.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday April 11th, 2024 9:28:47 AM

Kwarsk says, "As we're already in the Guild Quarter, and its not crowded yet, let's first take a quick walking tour of what's around here compared to our city map, say 15 to 30 minutes, and then head back to the Patch for rest, as I'm largely in agreement with Fingers and Lothlo."

Kwarsk stands ready to lead, or follow, the group where it goes next.


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday April 11th, 2024 11:57:44 AM

Naithi, if they managed to cover up the scent do you think you could help identify what things around here could have such an effect? If they are using bringing to cover it up, we may be able to track down where they got it. Maybe some sort of perfume, or leather conditioner? Or perhaps there is something pungent around here they are passing through to hide their scent, such as a spice shop or sewer entrance?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday April 11th, 2024 5:09:45 PM

Zarsellet agrees with Kwarsk. "A quick look around for what shops are here shouldn't take more than a half hour. Leather tanning is probably smelly work with whatever chemicals they use on hides. Wouldn't want that near any place that serves food.... Then back home for some rest."

OOC: The creatures didn't smell like sewers did they? I don't remember any smell being mentioned.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday April 11th, 2024 5:52:05 PM

Burton thinks it would be a good idea to get some sleep but he's happy to spend half an hour looking round the quarter. Besides he fancies some of the fresh bread for breakfast.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ;
Thursday April 11th, 2024 6:04:11 PM

Paige will tour the Guild Quarter as suggested by Kwarsk, keeping her eyes open for anything interesting (Perception d20=15+6=21).

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=20 ; d20+13=14 ; d20+13=33 ; d20+13=26 ; d20+7=19 ; d20+11=13 ;
Thursday April 11th, 2024 7:38:42 PM

Naithi shakes her head at Lothlo's question. Neither Camalayaas or Fizzgig can can communicate effectively enough to relay they information. Besides, if these guys are smart enough to do something like that, then they are probably smart enough not to use anything obvious. You might have better luck checking for a lingering magic aura from a summoning, teleportation or disguise spell. Either they live in this area, the suddenly appeared in this area, or the dropped their disguise in this area. I don't know much about aberrations, but I can't understand why they would walk around while revealing their true nature while hunting. If they were summoned or their magical disguise wore off, maybe detect magic can can pick something up, I'm going to focus on the latter.

Kwarsk said these things can be found under ground, so I'm going to quick check the area for sewer entrances and the like.


Naithi will look for sewer and under ground entrances and have Camalayaas check the store entrances for the creatures smell.

Naithi: Survival to track, take 20 = 33, if not allowed = 20
Perception= 13

Camalayaas: Scent = take 20 = 27, 19 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells

ooc: ignore the extra rolls. The clicker wasn't responding then several rolls appeared


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+8=14 ;
Thursday April 11th, 2024 10:12:44 PM

Rhys spends the next 30 minutes or so walking the streets of the guild Quarter identifying the different shops and buildings for anything resembling leatherwork, storage warehouses for leathers, or quite frankly anything odd. (Perception 14)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday April 11th, 2024 10:13:43 PM

Detect Magic? I'll give it a try. Everyone step back.
Fingers casts the spell and slowly looks around.

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