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Azodall’s Tower
There’s no place like home…


DM Bob and Carla - ”There’s no place like home…”  d100=22
Tuesday February 27th, 2024 11:01:21 PM

The trek back to Heranmar is uneventful - with the exception of the spectacular disappearance of Glinda and the sudden appearance of an innocent looking Urist popping out from behind a stout tree trunk!

The guard on duty at the gate nods curtly as the party passes through, his sharp eyes taking in the Luck Makers dishevelled appearance.

The townsfolk are up and about, going through the routine activities of their daily lives. Ilthemar stands on the front steps of his shop, broom in hand, as two minotaur children squeeze past his large form and pelt down the road towards Quendock Mansion. Across town the nearly complete repair of the port side town wall can be seen rising above the roofs of the houses. The piles of snow flanking the front steps of Luck Makers House have all but disappeared.

*****

A day of two is spent in the maintenance of body, mind, and equipment. The wash tub out back is filled with hot water, and folks take their turn getting cleaned up. Urist settles into one of the second story spare rooms. Snark gets ready for a trip to the Catacombs. He visits Corinn’s Cures in the Tradehouse to enquire what might be the best time to pass through the magical entrance to the emporium. Relieved to be cured of her recent affliction, Beatrix enjoys the comfort of her private room and collection of books. Jasper reacquaints herself with the garden behind the Blue Cat and spends some time in the nearby woods decompressing.

Those who are literate in Common take turns reading through Brother Corbin’s journal. About three quarters of the way through the volume is an entry that piques the group’s attention.

’Passage through the portal was uneventful this time, though I did meet a most intriguing soul roaming the shore of the River. He was very confused - as if he did not comprehend his status and could not decide if he should cross over with the ferrymen to the afterlife, or avoid it. I fear he may be trying to escape some punishment that may be awaiting him there.’

The passage goes on to describe a human of great age - possibly a wizard - using the name Dallry Torazo.

’He said he lived in a tower in a beautiful valley, and tired from some minor exertions had decided to take a nap. One minute he was dozing, and the next, he was in the Shadowlands! After gaining his trust, I learned he had lived a reclusive existence for decades, fearful of retribution for some misdeed (or misdeeds) he seemed unable to remember. When I asked him how he managed to stay safe for so long his eyes cleared, and shone with intelligence and memories. He told me of a wondrous magical artefact he had created and which he called Azodall’s Lantern. He described a six sided lantern with anti-magic properties crafted with the lenses from the main eye of six beholders held together by precious metals inscribed with sigils to bind and preserve the artefact and enhance it’s magical properties. I tried to learn the whereabouts of the old wizard’s tower home, but capitulating to the summons of the ferryman, he turned from me and made his way onto the vessel that would carry him over to the other side.
*****


Remembering his pledge to ‘make things right’ for Nyana, Onesimos recalls the fey creature providing a golden bell inscribed with sigils, and saying: ’when you have discovered what has created these disturbances, and stopped them, come upon the water and ring this bell.’. The cleric is conscious of the potential for future disturbances along the ley lines before a permanent solution is found., and this worries him. He decides to seek external guidance and prepares himself accordingly. A curious Jasper watches as the cleric casts his spell and asks his question. The elf hears a sighing voice inside his head Highlight to display spoiler: { ’Forwarned is forearmed…and eight armed is the octopus.’}

(OOC: the Catacombs is opened to those who wish to shop)
.



“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Wednesday February 28th, 2024 6:43:44 AM

Onesimos emerges from his room and meets his friends in the common room of Luck Makers House, providing the answer to the Divination. "I asked 'Will it benefit Heranmar if I summon Nyana and tell her of our progress to fix the ley lines?', and the answer was ’Forwarned is forearmed…and eight armed is the octopus.’. I know the spell worked, and so the answer was truthful, at least for the next 7 days. What I don't know is if this is a warning on what Nyana may bring or that there are multiple benefits and dangers to Heranmar if we summon her with the Bell before we have stopped the disturbances."

"I think we do NOT ring the Bell until we have fixed the problem. Does anyone disagree?"


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday February 28th, 2024 8:16:58 AM

Beatrix enjoys the day or two to relax and focus on more mundane things for a day or two but gathers with the others for the consultation on the divination response. "I think it means that warning her of what is happening and the danger it involves will let her and her people better prepare for future disruptions. If we don't summon her and tell her what is going on and it happens again there will be no stopping her wrath. Besides, as a teacher I'm always in favor of sharing knowledge."

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday February 28th, 2024 2:55:50 PM

Jasper puzzles over the epigram.

"I don't fancy a rampaging cephalopod on our doorstep. The Fey are tricksy, and precise in their language. If she specifically said '...and stopped them,' and we haven't done, the town might be for tentacles. I say wait until we've met both parts of the remit.

Changing the subject: Anybody have suggestions about what to buy? Most of my spells cover a wide area and make conditions difficult for everyone, including us. So, I've been thinking I need to lean into fighting instead. Are there weapons enhancements or scrolls or antyhing of the like you'd recommend?"




Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 56/58 
Wednesday February 28th, 2024 4:51:31 PM

(Waiting to hear from the Catacombs before distributing loot.)

As Urist works on a complex ruse to confuse her identity, the gnome is not fooled. He blinks a few times as he looks flatly at the dwarf. "You're weird. You know that, right?"

Snark hears Benni announce the result of his Divination. "Forwarned is forearmed…and eight armed is the octopus? What the heck does that mean? Maybe Flower has a sense of humor. It's just as well though - nobody wants to see that aquatic queen of destruction anyway."

"It's good to see you well Bea. Nice work Benni. I gotta go work on some stuff - if anyone needs me I'll be in my room."
He goes to his room and shuts the door. In fact, it's probably a relief to not have the surly little gnome making snarky comments for a couple days.

Snark will spend 20 hours upgrading his cloak from +2 to +3. The Spellcraft DC for shortening his time for this from 40 hours to 20 hours totals is 5+6+5=16, so auto success.

Isaac Harker (Justin M) HP 73/87 AC22/ T12 / FF20  d20+1=3 ;
Wednesday February 28th, 2024 7:32:31 PM

Isaac had retreated to his room for the day and was in quiet contemplation as he tried to think about what to do next. The lantern must be ancient by now, and with the only clue being "a tower in a beautiful valley" it was pretty foolish to believe it was still standing. Still, with a name like Azodall’s Lantern it would stand to reason either the Beholder who was slaughtered for its eyes was Azodall or the wizard was.
He went down stair thinking, planning to go over to Sanctuary of the Sea and ask Reshakka if he could contact the gods when he overheard the others talking about the fey Nyana. "Jasper are you sure fey are like that? If they are so exact with meaning or intent, It might be best to not contact her. But if we can give her a update and let her prepare, it's probably going to save us a headache if we aren't fast enough."

Isaac tries to remeber if fey are like how Jasper describes:Int check:3

"On the nature of battle Jasper can't druids transform? I would think an Amulet of Mighty Fists might enhance any natural attacks you might have."


Urist (AC18, HP72) (Cayzle) 
Wednesday February 28th, 2024 10:32:49 PM


Urist pauses. "Haven't I heard about a magical tower in the Cinnamon Valley?"

DM Bob and Carla - ”Sorting a few things out…” 
Wednesday February 28th, 2024 11:02:48 PM

Onesimos shares the results of his commune with Flower. As is usual for such sources of advice, the message is somewhat ambiguous. The party debate whether or not they should contact Nyana with an update on their activities or wait until they have something more definite to share.

Jasper and Snark are of a mind with Benni in deferring any contact with the Oceanid, however they listen attentively as Beatrix explains that she is all for providing the fey with an update. Isaac is undecided, as he weighs the pros and cons of the situation. Unfortunately the paladin doesn’t know enough of the ways of sea fey to make an informed decision.

The half-elf muses over the puzzle of Azodall’s Lantern and wonders if the tower mentioned in the journal would still be standing after all this time. The journal is old, and the soul of the wizard would have crossed into the Shadowlands ages ago.

Urist volunteers that she might have heard lore of a tower somewhere in Cinnamon Valley, but then wizards and their towers go together like dragons and their hordes. There are probably dozens of towers throughout the Wold!

The party certainly has some time to do a little investigative work, as well as some planning, before making a conclusive decision on whether to contact Nyana…as well as what to do, or where to go next in their quest for the artefact that should hopefully deactivate the aberrant portals deep beneath the haunted Abbey.

(OOC: health and HP are restored to full.)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d4=4 ; d4=4 ; d4=3 ; d4=2 ; d4=1 ; d4=1 ; d4=2 ; d4=2 ;
Thursday February 29th, 2024 1:47:45 AM

Snark will take some breaks from his work now and then.

When the subject of contacting Nyana comes up, he has some strong feelings. "By the Crones, let's not draw that crabby woman here is we don't need to! Last time she was here, she made it clear she didn't care much what we had to say. If we summon her only to tell her we don't have a solution yet...well, I don't think that will be well recieved."

He remembers another matter that came up during the last fight. "Listen, for Benni to cast Shield Other on any of us, he needs to have matching rings. I think they're about 50 gold per pair. How's about I hold out about 200 gold from out loot to make sure we all got matching signet rings. That'll identify us as a group, and make it possible for Benni to cast that spell whenever he needs to.

So what should our symbol be on that ring. How about a four leaf clover?"


Snark will also spend some time making some herbal elixers and maybe writing a scroll or two.

(Still waiting to hear back from the Catacombs on selling a couple scrolls before I can give you a final on the loot distribution.)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=9 ;
Thursday February 29th, 2024 3:18:23 AM

Beatrix doesn't think avoiding the fey will end well but she's clearly outvoted so doesn't argue the point further. She'll go back to her routine of teaching local children as she can and poking around to talk to the ever elusive local teaching establishment. In her off time she'll go through what books she has and her own memories for any mentions of the wizard Dallry Torazo (History 19)

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Thursday February 29th, 2024 8:55:57 AM

Onesimos thinks hard on Beatrix' interpretation of the Divination. "That makes a lot of sense, Bea. forewarning Nyana may allow her 'family' preparations, and they may be able to do more, eightarmed than we know. And she didn't do the tidal wave that flooded Heranmar; she was only following it. I think we should tell her. Whether she is fickle or not, it is the right thing to do."

He will, however, go with the majority if Issac says 'no'.

For the rings, Benni waves off Snark's idea. "We don't all need rings, I only need two of them and give one to who I cast the spell. It is a long duration spell, so I don't need to wait until combat." And the cleric does some shopping for 4 platnium rings: 1 small, 2 medium, and 1 large.

Benni also has another idea: we have other sources of information in Heranmar! The cleric
- accompanies Snark to the Lighthouse to ask Olostim if he knows anything about Azodall’s Lantern; the travels of Brother Corbin; or the life, tower, or burial location of a Wizard named Dallry Torazo.
- accompanies Isaac to ask the same of Reshakka
- accompanies whoever wants to go with him to the Woldian League of Adventurers and ask Maethor Mahtor

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday February 29th, 2024 1:16:24 PM

Snark doesn't understand why Benni would not everyone already wearing the ring he needs. It could save two actions in a pinch. Regardless, he will purchase his own platinum ring for 25 GP just to be ready, and make sure it matches the ones Benni is getting.

As for summoning Nyana, "Suit yourself on ringing that bell, and I'll be there to back you up. But I think yer askin' fer 8 tentacles of trouble."

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday February 29th, 2024 5:46:47 PM

Jasper likes the idea of the rings, as well as the proposed sigil.

She tends her garden and works on some druidic herbal concoctions. She also considers what items she should buy and which spells she should prepare.

___________________________________

OOC question: I want to get a Brahmah Tattoo as described on https://www.woldiangames.com/Woldipedia/index.php/Item:_Brahmah%27s_Tattoos.

Can the tattoo use Cleric's spells?

(ACDM SteveK: Yes, the Brahmah Tattoo can apply to any spell on any Divine spell list [not Domain spells] up to 3rd level per the description on Woldipedia.)

Urist (AC18, HP72) (Cayzle) 
Thursday February 29th, 2024 6:11:13 PM


Urist suggests to the druid, "Miss Jasper, If you want to fight, wildshaping is your strength. I have three ideas for you. First, there is a vestment for druids. Second, there is an amulet for animals and monks. And do not forget Eberyon's Tears!

"As for the mysteries we face, well, all I have to say is that the six-sided lantern sounds just to die for!"

"Oh, and also, I have to ask everybody, and especially Snark, um, well, what is the problem for which we seek a solution?"



DM Bob and Carla - ”Sorting a few things out…” 
Thursday February 29th, 2024 11:32:14 PM

Snark’s careful time management allows him to make significant progress towards completing his personal projects, while also spending time with his companions discussing how to strategically spend their coin. Jasper seeks the more experienced mage’s advice and it turns into a learning experience for the young druid as Urist provides some good advice as well. The troubadour asks for clarification regarding the group’s quest. It seems her multiple personalities might not be talking to each other, and the dwarf has lost the plot.

Onesimos understands the logic of Beatrix’s argument, and reverses his stand on whether or not to contact Nyana. No immediate action is taken as the cleric waits for everyone to have their say in the matter. In the interim, he suggests, they reach out to their trusted friends and gather information related to their quest.

Over the course of several days - individually or in groups - the Luck Makers seek out their friends or advisors in and around Herenmar.

+++++

Olostim is anxious to learn what the party has discovered in the Abbey. He has been pouring over the books and academic papers of his late colleague and friendTelpa Tenebris, who was researching the Abbey and its history. He is astounded to hear about the portals, the former Abbott and his self-imposed penance, and the task he has imposed on the adventurers. Olostim does not recognize the name Dallry Torazo…”But what serious student from the Star Mages Guild hasn’t heard of Azodall’s work! His texts on transmutation and abjuration are required reading!”. Olostim has no knowledge of any relic associated with the wizard, however, and seems concerned. ”You say this information was obtained by a monk while in the Shadowlands? They actually sought information from the dead? This artefact…it has powerful anti-magic properties?”. After a moment in thought, the wizard states: ”surely you must be off to Plateau City to make enquiries at the Guild!? I will provide you with a letter of introduction to the Archmage of Conjuration.” Then, as an afterthought, ”I must speak with Honora and see if she will assist with transportation. There is no time to waste…”
++++

At the modest WLA (Woldian League of Adventurers) stall in the Tradehouse, Benni and those of the party who drop by are welcomed enthusiastically by ‘Miles’ Maethor Mahtor. The elf is agog at what the Luck Makers choose to share with him, and scribbles furiously trying to get it all down. Relatively new to the posting, and having few resources, the elf is unable to provide any information regarding any of the names provided by the adventurers, or information about lanterns created with lenses from the eyes of Beholders. ”If you’re going to Plateau City, would you mind transporting some dispatches to Headquarters? Updates about the recent storm surge…and such.”
+++++

Beatrix is welcomed by the staff at what passes for a school in the Querendock Mansion. It seems that mostly it’s the very young who attend. Parents seem content if the children learn their letters and enough maths to cover basics. Once children reach 12 or 13, they are working alongside their parents or apprenticed. In the evenings the centaur peruses her books for information that might inform their quest. She doesn’t come across anything mentioning Dallry Torazo, but she does find a brief entry for Tyron Azodall in an an ancient compendium titled: ’Wizards of the Wold’ noting the magicker was gifted in transmutation and abjuration, and had been an advisor at the Star Mages Guild.
++++

The following day when Onesimos, Isaac and anyone else interested in paying a visit to old Reshakka at the Sanctuary by the Sea strike out in that direction, they spot a small group deep in conversation on the threshold of the sanctuary. Olostim, Honora, and the old liontaur cleric are familiar - but who is the tall, thin stranger dressed in dark colours - his back to those approaching the shrine?

(OOC: Welcome to Harry - Heranmar’s newest player!)


Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Friday March 1st, 2024 5:25:34 AM

Isaac walks up to the group "Morning everyone, Honora it's rare to see you. And who is this ?" He gestured the the tall stranger "A new cleric perhaps?"
Isaac runs a hand through his messy sandy blonde hair Isaac is feeling a bit self conscious that he was dressed in simple linen clothes and his old leather boots. He hoped the knife scar on his right cheek didn't make him come off as a thug.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday March 1st, 2024 6:56:28 AM

Beatrix enjoys her time not adventuring but heads out to Olostin when the time comes. "I don't think we were in the shadowlands, rather the monk we talked to visited them once and from his description of the meeting perhaps the lantern was merely named in the honor of Azodall. Maybe the dead man was some sort of associate or apprentice of his? It's our best lead so we'll be very glad of the letter of introduction."

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=11 ;
Friday March 1st, 2024 7:06:45 AM

As for the fish fae, Beatrix suggests a compromise. "Well if we don't want to summon her here we've going to be meeting a lot of casters soon. We could ask a favor or pay for one of them to cast sending and get a brief message to her. It would let her know what we found, but not risk using up the bell if it's a one use item and also not summoning her to the area. The message could be something like:

"We found the source of the problem. Complicated to fix, may take weeks or months. Working hard to solve problem, will contact when fixed."

It'll at least let her know we're working on it and a rough timeline so she doesn't decide we've just run away and come back to town with murder in her eyes. Again."


“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+12=23
Friday March 1st, 2024 7:17:18 AM

Onesimos agrees with Beatrix on the Message, then reluctantly drops the discussion on ringing the Bell to speak with Nyana: with only 2 of 6 'yea' votes, he only hopes there won't be another surge before they can fix the problem. At least they know what the problem is, and that there is a potential solution! After speaking with Olostim and Miles, the brown-haired elf is certain a journey to Plateau City is in the future for the Luck Makers.

Without armor while in town, Benni approaches the Sanctuary of the Sea in tunic, trousers, and long vest of browns and greens with a subtle flower motif embroidered along cuffs, hems, and edges. His wicker High Woldian symbol of Flower, goddess of love, prominent around his neck. Benni schools his expression and waits patiently for introductions: any meeting of Olostim and Reshakka is bound to be significant.

The elf sighs, and while in earshot of the four, tells Urist again, having practice on reminding people without rancor because of his mission in a land where his deity is all but unknown. "You remember the storm surge that broke the Heranmar seawall and led you to travel from the quarry to town and thus we met? We learned from an Oceanid named Nyana that it also destroyed her home and was due to surges in a magical ley line from the Haunted Abbey that lies an hour's walk to the east of town. We promised Nyana that would find and fix the source, and she gave us a Bell to summon her when the work was completed."

"You, Urist/Maxwell/Glinda (you carry the same hammer, my friend), joined the LuckMakers and we made our way into the Abbey, finally finding that deep beneath the ruins, several magical ley lines meet and created six portals that used to be a boon to the monks of Kevintar, but are now only pathways for evil forces. The last abbot willingly became an archlich and has spent thousands of years warding the portals, but when he has to draw heavily form the ley lines, it creates disasters."

"He it was that told us of a magical artifact that might be able to stabilize the portals and finally be able to send him fulfilled to the Lands of Rest. Now we know that the item is called Azodall’s Lantern, made by a Wizard named Dallry Torazo from the main eye of six beholders and when lit should create an anti-magic field."

"And our lead is that Azodall is linked with the Star Mages Guild of Plateau City. That, plus messages to Plateau City from local supporters, Olostim and Miles, means we should prepare ourselves for a magical trip to the greatest known city in the Northern Continent."

.................
Perform: Oration: 23

(ooc: apologies for being a little long today, but I thought being close enough to Harry's new PC would take care of getting him/her up to speed on what the Luck Makers are doing at the same time. :-)

(ooc2: Well come, Harry (Makis)! )

Makis the Lucky (AC 13/1/10, CMD 16. HP 72/72) (Harry)  d20+20=23 ;
Friday March 1st, 2024 9:41:16 AM

Along with the three people familiar to them, the party sees a tall dark thin elf. His hair is black and long. He wears it pulled back with a black leather braided knot. It looks oiled and when you get closer you catch a faint hint of sage. He wears no armor and his dark clothing, while of high quality, seems of a bygone era. Like many elves he carries a longbow and wears a thin longsword at his side. There is an unusual yellow bloom, bright and fresh, displayed at the left side of his collar.

He stands close to and somehow subordinate to Honora; his body language displaying deference to the wise woman. Something is asked of him and he nods affirmatively with almost a bow, agreeing to the request. His head turns only slightly to better catch some of the information being recited by Benni. It is hard to tell how much he is able to pick up but it is obvious that he has heard some of what was said. (ooc:Perception 23)

At Isaac's approach the elf turns to look at the approaching party for the first time. Introducing himself he says "I am known as Makis. Makis the Lucky some call me as I am favored by my Patrons of the South. And might I have the knowledge of your..." And before he finishes his sentence a strange look of recognition, worry, and hopefulness grows on his face and looking past Isaac he asks 'Benni?"



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Friday March 1st, 2024 1:58:59 PM

(For the DMs, how long will we have in town? Just trying to plan ahead, and apologies if you already clarified this and I missed it.)

Snark is busy with his work and studies, so he skips the trip to Olostim and the WLA. His quick trip to the Catacombs results in him coming back and distributing each person's share of loot. (Please see my email on this.)

He does go to the meeting with Honora.

The little gnome is just over 3' tall, his has tan skin contrasting with pale blue hair and beard. Dressed in a long, green coat trimmed in yellow that goes to his knees over brown pants, he carriers a small staff made of smooth driftwood and capped by a smooth, blue river stone. Did the swirl in that stone just move? Looking at it directly it's clearly just an opaque stone - but you could have sworn you saw a swirling motion in it.

He recognizes the others, but this Makis is new to him. He looks up at the elf, because he has to look up at everyone.

"Hey Makis. Can I call you Mak? Pleased to meet you. My name's Snark Riverstone. So, how do you know our Benni here? I think maybe Benni knows everyone."

Urist (AC18, HP72) (Cayzle) 
Friday March 1st, 2024 2:56:32 PM


"Hey, wait! The WLA? I'm in the WLA!" recalls Urist. She tags along with Benni, making sure her WLA badge is prominent and shiny.

The recap from Benni is very welcome. "That was an excellent oration, Brother Benni," she says. "And you told it just like an epic out of ages gone by. I used to think I was afraid of public oration, but just now, I realized I'm actually just afraid of audiences."

"Oh my gosh!" the dwarf troubadour shouts, spotting Makis. "Are you the new guy!? Please be the new guy? Because if you are the new guy, that means I'm not the new guy any more! Hi! I'm Urist!" For the record, Urist is a female dwarf, no beard, dark complexion, black hair, elfin chain, and a huge flaming mallet.

"Captain Miles!" she says, upon introduction to the local WLA leader, "It is a pleasure to make your acquaintance. It is good to have friends in high places. I have no idea how we would be planning to go to Plat City without help. Sure, we'll take your reports!"

[OOC to kindly DMs: Do I have to go to the CC to buy the ink and blank scrolls needed to scribe scrolls? Or can I just assume that in game?]

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday March 1st, 2024 4:17:19 PM

Jasper is grateful for Urist's advice. (Is she Urist at the moment? Or Glinda? Or Maxwell? No matter.)

"Benni, I could transform myself into a dolphin or a sea otter and try to contact her on her turf instead of summoning her to town. That might be more timely than sending a message from Plateau City."

She gives Makis a small smile. "Well met. I'm Jasper. I'm a druid."

Jasper is a half-elf woman with a wiry build and very long, silvery-blond hair woven through with flowers, twigs, moss, and leaves. There's a smudge of dirt on her cheek from working in her garden. A fine scimitar hangs at her side. Her voice is soft and hoarse from disuse.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Saturday March 2nd, 2024 1:47:30 PM

Onesimos stops dead in the street, surprise written plainly on his pale face. So many things go through his mind and his mouth opens and shuts several times before he schools his face to composure.

”Friends, may I present my brother by birth, Pharmakis.”

“Makis, I am surprised to see you so far from home.”


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Saturday March 2nd, 2024 8:05:35 PM

Makis schools his face and tries to recover from his surprise.Turning back to Isaac he picks back up ...the knowledge of your name?

And then he responds to each person in turn somewhat mechanically. You may certainly call me Mak Mr. Riverstone, though Makis is already somewhat shortened from Pharmakis. But brevity can be important at times.

And to Jasper he bows and says Well met to you lady druid. I too am a shape shifter of sorts, though less versatile than you I am sure. I would be pleased to show you if time and opportunity permits.

And finally he turns back to his brother. It is good to see you too big brother. While my wandering days are behind me it seems I am still called upon to travel by those I serve. I did not know you were in this part of Wold either. Perhaps our meeting here was not entirely by chance?

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Sunday March 3rd, 2024 9:20:52 PM

Beatrix possibly points out the obvious. "Jasper, it's the ocean, and you have no directions. You could spend years blindly looking for it and never find it."

She ends up near the WLA in time to great the newcomer, mostly because everyone else seems to be heading that way and she was talking to them. She's a centaur with a dappled grey horse half and a dark skinned top half. Her hair is a light blond, almost white, both and in a pony tail, matching color and style with her horse tail. She wears clothing on both halves, bright blue today, and both vest and horse blanket are full of books, scrolls, ink, and other scholarly tools. A pair of reading glasses completes the image.

DM Bob and Carla - ”Karma is a cat…” 
Sunday March 3rd, 2024 9:32:10 PM

The ‘Luck Makers’ make their way across the wide street that divides their refurbished rooming house from the Sanctuary by the Sea across the way. As they walk, Onesimos provides the absent minded Urist with a brief, but thorough review of the adventures that have brought the party to their current mission. The wizard Olostim, the aged priest Reshakka, and the priestess of the Crones are in deep conversation. Included in that circle is a very slender stranger, his long dark hair held back with leather worked in an intricate knot. His body language demonstrates a marked respect for Honora, as he bends eloquently in acknowledgement as she speaks to him.

Isaac calls out a cheery greeting, causing the stranger to turn around. Conflicting emotions flit across the newcomer’s face as whilst introducing himself, he looks past the paladin, and spots…”Benni?”

Before either brother can say more, Snark asks if it’s okay to abbreviate Makis, and enquires as to his connection with the cleric of Flower. Urist is effusive with her greetings, anticipating the ‘new guy’ might take away some of the pressure on her. Jasper smiles shyly at the tall newcomer, and provides her name as well as her her vocation. Beatrix brings up in the rear, preoccupied with the mysteries of the group’s mission.

”Friends, may I present my brother by birth, Pharmakis.” volunteers Benni once the commotion of first introductions is over. The two, so similar, and yet so different - school their features and regulate their voices. It’s impossible to determine what emotions either are experiencing - other than surprise!

Olostim breaks the uneasy silence, gesturing to the Luck Makers to follow as he places a hand on Honora’s shoulder and guides her into the temple, with Reshakka leading the way. ”Honora has agreed to support the ‘project’, but asks that you take ‘this one’” he gestures in the direction of Makis before continuing ”with you as the ‘eyes and ears’ of the coven.” The wizard chuckles , ”but let’s take this inside where we can discuss the particulars in privacy.”

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday March 4th, 2024 7:00:00 AM

Onesimos gives a small smile at Pharmakis' observation and moves to stand with his brother, speaking elvish. Highlight to display spoiler: {"The Wold ever has a purpose, at least we agree on that. And we agree that there must be champions of Good to shepherd those purposes. It is good to see you again, though I never expected either of us to have travelled such a great distance to do it!"} The cleric's gestures are welcoming and genuine, but with a hesitancy that was not present when Jasper, Beatrix, or Urist had met the LuckMakers. Benni switches to Common to return to a general conversation in this meeting of common purpose. "We also agree that very few things in this Wold happen by 'chance', although you may observe the people of Heranmar have a much different view of luck."

Then Olostim speaks of 'the eyes and ears’ of the coven, and the elf's green eyes darken. As they walk into the Sanctuary, Benni moves so when they are inside, he is standing with the LuckMakers and apart from Honora and Makis. He gives a 'please continue' gesture, sure that the cleric, wizard, and bloodwitch have more to reveal.



Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday March 4th, 2024 2:46:49 PM

Jasper chuckles at the idea of wandering around the ocean, much as one might an unfamiliar city.

"I suppose I could get directions from some of the other sea creatures. You're right though; we don't know if Nyana's realm is nearby, either geographically or a planar level. I was assuming her domain is close enough that we're effectively neighbors." She shruges.

"It's not a completely unreasonable thought, seeing as the Abbey's mess is affecting her, too."

She notices the shift in Benni's demeanor. Hmm. She waits to hear what more Olostim, Makis, and Honora have to say.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday March 4th, 2024 6:38:48 PM

Speaking in elven Makis raises his chin and replies to his big brother. {After all these years and all these miles it seems fate has thrown us together for a time. I know you did not agree with my choice of vocation but the choice was mine. I hope to have the chance to demonstrate that my path is as worthy as yours.} He then turn to the others and listens to the plans being made.

ooc: Not sure how to do the spoiler text...

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday March 4th, 2024 7:03:32 PM

Brother by birth and not just brother? That's not weird or anything. Snark speaks elvish, and it doesn't take much insight to know there's something going on between these two brothers. But the gnome is not stupid enough to insert himself. At least not today.

The mention of Makis being the eyes and ears of the coven piques his curiosity. "Coven, eh? What's that about, and why do we need watching?"

Urist (AC18, HP72) (Cayzle) 
Monday March 4th, 2024 7:16:18 PM


"Well, Mister Makis, this is a pleasure, and no doubt! Say, in honor of our meeting, I have prepared a small witticism celebrating each member of our party to help you get to know us. See if you can match the bon mot to the intended honoree!"

"Why can’t a fallen paladin walk straight? He’s out of alignment."

"You know why people love clerics? They’re the life of the party."

"Why do gnomes giggle when they play football? The grass tickles their armpits."

"What do you call a herd of one hundred centaurs? a dollartaur."

"How do you fish without a fishing rod? With your bear hands."

"I'll let one of my clever friends offer a pithy saying about me!"

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday March 4th, 2024 8:20:04 PM

If Beatrix notices the tension she makes no sign, introducing herself brightly. "Ooh, relatives! It's nice to meet you, I'm Beatrix, a local schoolteacher. Well, hopeful local schoolteacher, they only usually teach things at certain times here so it isn't really official yet. I'm boarding with these guys, helping them with some research and stuff in my off time."

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Monday March 4th, 2024 10:11:21 PM

Isaac snickers at a few of Urist's jokes before he addresses Mark's "Apologies my name is Isaac Harker. Me and the others here are the Luck Makers a local adventuring group. Right now we're between adventures." He gestured to his clothing with a bit of embersment "I'm not dressed in my usual adventure gear but I usually am the front during fights. With the bow I guess you are more of a archer. Are you a ranger?

DM Bob and Carla - ”Karma is a cat…” 
Monday March 4th, 2024 11:15:46 PM

Beatrix and Isaac complete their introductions, then pause.

There’s something going on between the brothers, that even those who understand elvish can sense. A certain reserve on Benni’s part and maybe something to prove by Makis?

Jasper, Snark and Beatrix notice the tension, but keep their thoughts to themselves. Urist attempts to lighten the atmosphere with some riddles that hint at her companions’ vocations.

Reshakka leads the way into the temple and towards an alcove at the back. At this time of day there aren’t many petitioners to the various gods or powers, but what few folks there are make their escape, twisting rings, rubbing amulets, and making warding signs as they give the new arrivals the ‘side eye’ on the way out. The old liontaur cleric slumps down onto the floor and folds his front paws together, looking like a benevolent sphinx and nods to the benches lining the alcove. His eyes close as if preparing for a nap, before a rumble escapes his lips. ”Say your piece, Olostim.”

The wizard nods, and explains: “there isn’t time for a lengthy sea voyage, and besides until the docks are repaired the larger sailing vessels are avoiding Heranmar. I…we…believe teleportation is the only way.” He glances at Honora before continuing: ”the town’s just getting over a disaster and few folks understand what’s happening. It’s just ‘bad luck’ to them. Anyway, we think it’s best that the fewer folks that ‘know’, the better. Honora and her sisters have agreed to provide the materials…and the site.”

Honora turns her unnerving gaze on each member of the Luck Makers before settling on Benni. Irises so pale a blue as to make the orbs appear white, and tiny pinpricks of black to indicate the direction of her focus. The First Daughter takes her turn addressing the party in a whispery voice:”the Five Crones are patronesses of the Gateway Downs and Heranmar. They are entreated by those who make their home in these lands…they listen…when the gods do not.” Her voice trails off…before resuming. ”The Heranmar coven is concerned about the ley line disturbances….” Her gaze lowers to fix on Snark, as with a sighing breath she continues: ”Makis has been chosen to accompany you on your travails…to assist…and to look after you.”

Olostim breaks in: ” the day after tomorrow? Does that give you enough time to prepare? There’s no telling how long you’ll be gone so you might want to make arrangements for the upkeep of your house…”

A rumble comes from the large form of the liontaur - eyes closed, but ears on the twitch: ”any questions?”



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday March 5th, 2024 1:50:59 AM

Snark responds to Urist.

"There once was a dwarf named Urist,
Who's motives were not the purist.
One day his jokes
Angered some folks
And someone hit him with their furist. No, with their fist. No, that don't rhyme. Anyway, I think you get the punch line."


When Honora mentions that Makis is here to look after us, he replies, "Yeah, we prolly do need some looking after. But you know Mak, you'd best keep your eye on Bea, she's always charging after one thing or another. And I'm still a little fuzzy about the whole coven thing. What sorta coven?"

Snark adds to the larger group, "Too bad we don't got time for a sea voyage, I like being on a ship. But teleportin's good too. Plateau City, eh? Star mages? This all sounds pretty great! Anything we oughta be prepare for when we get to Plateau City?"

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Tuesday March 5th, 2024 7:20:30 AM

Onesimos gives a tilt of his head at Honora, acknowledging the implied rebuke without accepting it. It is certainly true that the cleric is a stranger in a strange land, and knows little of the history of the Gateway Downs. He also accepts that immortals that are not gods do have power and some are protective of the peoples within their purview. He responds to her and to Makis at the same time. "Each person has the opportunity to learn and support love of self, others, and community. The path matters less than the destination."

That came out stiffer than intended, Benni chides himself. He's going to have to try better than that!

To get on more comfortable footing, Benni concentrates on plans. "A day, yes, we can be ready. Maggie has great contacts and can give us a recommendation for a watchman as she ensures the House is put away for an extended time away: there is no expectation that we will be able to get a second greater teleportation to return quickly."

"I and Makis have both been to Plateau City, although for me it has been about 120 years ago, and I was hardly older than a child, so my memory may be imperfect. But from what I do remember, Plateau City is divided into more than a dozen 'Quarters', each as big as many cities, and on the whole, larger and more populous even than Hook City!"


Benni, after the meeting, meets with Maggie to 'mothball' Luck Makers House, and also plans a visit to the Catacombs.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday March 5th, 2024 12:55:29 PM

If the cleric meant his statement as a rebuke Makis did not react to it. We each must walk our own path and the journey is at least as important as the destination. he thinks to himself. I was younger than you when we visited that metropolis Benni, and so recall it less well. My travels have not brought me back to it.

Turning to Urist Makis smiles and says I'll give your riddle a go. Isaac is the one with the alignment challenge, though I bet he is quite strait as such things go. And Benni would be the one concerned with life, though I hope to be of help in that area. Snark is the only vertically challenged person here and he strikes me as one who laughs easily. Beatrix the teacher is certainly worth the title of dollartaur, if she desires it. And Jasper told me her class at our initial meeting. I too can have paws and might try to catch a fish, though a much smaller one I am sure. Would you like to see?

Addressing the group Makis explains I only need to fetch Elanshee and I will be ready to depart. As a wanderer I keep my gear packed in in my haversack as a matter of practicality. It seems we have two nights before we depart. Perhaps those of you not too busy might sup with me this evening? If we are to travel together it would be wise to understand each of our strengths a little better, no?

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Tuesday March 5th, 2024 3:43:58 PM

"Makis, you're a shifter, too? Show me the paws!"

While she waits for the demonstration, Jasper runs through a quick mental inventory. There's much to do before they depart. I'd better get to the woods, she thinks to herself. Who knows when I'll be among trees again?



Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday March 5th, 2024 8:42:25 PM

Without word or even a gesture Makis' form shifts and grows smaller, and furrier. One moment the elf is standing before the group and the next a black cat with yellow gold eyes is there. The cat smiles at Jasper with his eyes and sniffs at the air around him.

Urist (AC18, HP72) (Cayzle) 
Tuesday March 5th, 2024 8:58:11 PM


Urist stamps HER foot at Snark. "I'm a GIRL! It's SHE and HER, not he and him!"

She smiles at Makis and winks at him, then continues to glare at Snark.

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Tuesday March 5th, 2024 9:07:30 PM

Isaac asks a question to Olostim "How safe will this teleportation magic be? I have head tales of people not ending up in the right spots."
He also addresses the first daughter "So Makis is to make sure we don't go off and abandon the mission and make sure we don't do anything that would reflect badly on the area am I understanding that right?"

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday March 5th, 2024 10:00:00 PM

"Sorry about that Urist. You know a few days ago you were a boy named Maxwell, so I guess I just got confused. You are a pretty confusing person."

Snark is starting to think it might be best to just not respond to Urist. She's becoming unpredictable.

DM Bob and Carla - ”Karma is a cat…” 
Tuesday March 5th, 2024 10:35:35 PM

Urist’s riddles break some of the tension as Makis gamely plays along and guesses at who’s who. Snark rises to the troubadour’s challenge, and though his rhyming ditty is clever - the mage should probably stick to his adventuring job.

Jasper plays show and tell with the newcomer, and the Bloodwitch shape-shifts into a black cat with yellow-gold eyes.

Felling a little out of his element, Benni isn’t his usual diplomatic self, but finds comfort in making a plan and putting his words into action.

Isaac has a few questions, and puts them to the trio of Olostim, Honora, and Reshakka.

Olostim reassures the paladin that by using a teleportation circle he has every confidence the magic will drop the party safely straight into the Star Mages Guild in Plateau City. He’ll provide the group with a letter of introduction to Boden Halistham, the Archmage of Conjuration at the Guild. ”You can start your enquiries there. If you need a place to stay, there are places around Adventurers Square or someone at the Guild might have a suggestion.”. Honora answers Isaac in her whispery voice: ”Makis will bear witness to what you do, and help where he can. It is not his role to direct your actions nor judge them.”

It’s confirmed that the teleportation will take place at the standing stones the day after tomorrow. The party should be packed and ready to go at dawn’s first light.

A last minute trip to the Catacombs, saying goodbye to the Druid Wood, shuttering Luck Maker’s House, a convivial meal at the Blue Cat Tavern, collecting the dispatches for delivery to the WLA headquarters - the Luck Makers have a very busy 36 hours before their departure.

(OOC: teleportation will occur in Thursday’s DM post!)


“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Wednesday March 6th, 2024 6:48:48 AM

Onesimos, over the course of the day, has time to process the great shock of seeing Makis after so long.
That he he is going to be with the Luck Makers for a while helps, and the cleric nods at Honora's explanation. "We do the same with our own WLA, and it makes sense for someone who knows travelling but linked strongly with the powers of this land to be a part of the solution."

"Makis, why don't you join us for the next few days at Luck Makers House? You and I can catch up, and all of us can become more aware of our capabilities in case of danger. We usually have supper at the Blue Cat Tavern, but our housekeeper, Maggie, also makes wonderful breakfasts. We also have a couple spare rooms that you can choose one..."
Benni trails off, the invitation there, but not certain if Makis would accept.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday March 6th, 2024 8:57:44 AM

Beatrix loses the thread of the conversation breifly but eventually catches on. They're talking about teleporting to the city to follow up their investigation of the anti-magic lantern. "i grew up in Plateau City. I'll have to show you guys the best place to eat in town. Maybe we can say hi to my parents and teacher to if there's time."

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday March 6th, 2024 4:27:36 PM

Jasper is delighted by the little cat. "Fine paws indeed."

"Beatrix, I'm glad you're a local. Cities always put me on the back foot. Or feet, depending on my current shape.

I'll see you at the Blue Cat later, all. I have to go check on a delivery from The Catacombs."


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday March 6th, 2024 6:55:20 PM

When the cat trick seems to not impress Jasper Makis shifts back with seeming ease and pays attention to his elders and the plans being made.

Makis looks up from the floor at the invite from his brother and his lips form a slow smile. I would like that very much Benni. I accept.

Urist (AC18, HP72) (Cayzle) 
Wednesday March 6th, 2024 7:16:05 PM


Urist listens to Jasper and smiles at Makis. "Hey, Mister Makis, if I lent you my magic hat, you could change into a Blue Cat for our trip to the Blue Cat!"

"That reminds me ... Why was the cat blue? It was sad that it had been dipped in paint!"

Urist (AC18, HP72) (Cayzle) 
Wednesday March 6th, 2024 8:19:15 PM

Getting ready for the travelling, Urist retreats to do some private scribing.

After four days, she has scribed Remove Curse x2 and Black Tentacles x2.

If you want the math, please Highlight to display spoiler: {PROCESS:

Cost per scroll spell per the SRD is 12.5 gp × the level of the spell × the level of the caster. But Wold house rules say, "Magic supplies needed to create magic items are always three-quarters (75 percent) of the base price in gold pieces, NOT half the base price as listed in the Core Rules Book." So instead of 12.5 (1/2 x 25), the cost is 18.75 gp per spell level per caster level.

Scroll 1: black tentacles: 18.75X8X4 = 600 gp
Scroll 2: black tentacles: 18.75X8X4 = 600 gp
Scroll 3: remove curse: 18.75X8X4 = 600 gp
Scroll 3: remove curse: 18.75X8X4 = 600 gp

Note that the same cost is the ding vs WBL.
}

Urist (AC18, HP72) (Cayzle)  d20=4 ; d20=12 ; d20=5 ; d20=14 ;
Wednesday March 6th, 2024 8:23:46 PM

Ugh, forgot the Spellcraft checks!

Required DC is 5+caster level ... for these scrolls, 13. She has a +11, so she fails only on a nat 1. Four d20 rolls: 4, 12, 5, 14. No problems.



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday March 6th, 2024 10:28:00 PM

Snark will reprovision his snacks and tobacco. You know, priorities. He also makes sure he has a platinum ring that matches the ones Benni is buying.

At some point he takes Mak aside from the others. "Hay Mak, can I talk to you for a moment?"

"Look, even though you and Honora have been avoiding my questions about this coven business, I figure it can only mean one thing. You're a bloodwitch. As you probably know, bloodwitches don't enjoy the best reputation, what with their meddling with Woldsblood and generally breaking all the rules when it comes to spellcasting. But you're Benni's brother, and I like that guy. So, you're welcome to travel with us, but you should understand that just like Honora said you're here to watch us, I'm also keeping my eye on you. You play straight with us, and we got no problem. But if you cause any harm to come to Benni or the rest of my friends, well, I think you get my drift."


Snark will end with a gesture of peace with Mak, but that guy makes him nervous.

The little gnome will later speak with Maggie. "Hey Maggie, I know Benni already told you what's happening, and we may be gone for a while. Here, I want you to have this - in case you need to attend to something with our place. Or for whatever. We appreciate you and the work you do taking care of us."

Snark leaves her with a leather pouch containing 100 gold pieces.

And with that, he gets a good night's sleep and is ready to go in the morning.



Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Wednesday March 6th, 2024 10:49:22 PM

Isaac nodded at the explanation not wanting to antagonize Honora "Thank you I'll keep that in mind." Isaac follows the others out to the blue cat tavern. He didn't have much to prepare but he decided on sending a notice to the sheriff when he had the chance.

DM Bob and Carla - ”We’re going on a trip!” 
Thursday March 7th, 2024 12:31:03 AM

The party breaks up, each to attend to some last minute personal affairs.

Jasper locates an entry to the magical emporium that is the Catacombs and makes her first visit.

Urist puts the finishing touches on a selection of homemade scrolls.

Snark makes sure he has a few creature comforts tucked away is his travelling pack.

Isaac sends a note to Sheriff Eugene.

Benni invites his brother to the house he shares with the five other Luck Makers and offers temporary accomodations until it’s time to depart for Plateau City. Makis gives his brother a genuine smile, liking the idea very much. After a tour of the refurbished rooming house, the cleric shows his brother to a spare room on the second floor and leaves him some time to get sorted, while he goes downstairs to have a word with their housekeeper. Snark stops by on the way to his own room, and has a few words with the Bloodwitch. The blue haired gnome isn’t at his most diplomatic, but his affection for the cleric of Flower is obvious, despite the curt words exchanged with Makis.

Benni and Snark make arrangements with their housekeeper, Maggie, for the care and oversight of their home during their absence. When introduced to Makis she bobs a curtsy and fiddles absentmindedly with the ring on a cord around her neck. ”Seven for breakfast then?” she asks more as confirmation than an actual question.

As evening approaches, the party make their way over to the Blue Cat Tavern. Ralphus Bottim is behind the bar pulling pints, his wife Ginifred emerging from the kitchen - a tray laden with plates piled high with salted, crispy fried potatoes and roasted chicken. Miles, sitting at the bar, is halfway through his meal. The off duty WLA representative has his lute with him, so there’s bound to be music later. Old Jonesy is holding court with his usual cronies at their regular table. A few of the off duty guards, including Wren, have got a game of cards going.

The party finds a large communal table to share and place their orders. Beatrix lets her friends know she has some knowledge of Plateau City having grown up their. She knows all the best places to eat!



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday March 7th, 2024 2:13:41 AM

Snark enjoys his time at the Blue Cat Inn, and lets Luna out to fly around the rafters. He casts an extended Mage Armor that night just before he crawls into bed.

He wakes in the morning, ready to go.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Continual Flame hanging from the gnome's neck

Spells, * = cast/used:
0 (DC15): Arcane Mark, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor, Unseen Servant, Magic Missile, Mount, Protection from Evil
2 (DC17): Glitterdust (C), Minor Image, Scorching Ray, Web, Levitate
3 (DC18): Summon Monster III (C), Haste, Fly, Lightning Bolt, Dispel Magic
4 (DC19): Sum. Monster IV (C), Dimension Door, Wall of Ice, Resilient Sphere

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 0/3



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday March 7th, 2024 6:46:46 AM

Beatrix grabs her stuff and is also ready to go.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+17=31 ;
Thursday March 7th, 2024 7:04:17 AM

Onesimos takes the the days to prepare: himself for the teleportation circle, the town for an extended absence of the Luck Makers, and for to get the team and Makis up to speed with each other.

Himself is just a little shopping and packing his Pants O Plenty with items that may be useful.

The town is also easy, though takes a little more time. Benni makes appointments to visit with Maggie and her children, Miles at the WLA, Reshakka and the Sanctuary of the Sea (where he leaves a wooden woven High Woldian symbol of Flower on the Gift Wall), and a meeting with whatever Town Council members available at Quendock Mansion. He counts on his friends to settle with their own town contacts...

For Makis, Benni notes there is some friction between him and Snark, but chooses to not say anything and allow time to provide opportunities. Over the course of a couple days, Benni tells his brother of the character of Heranmar (good if superstitious), the environs around the town (an unusual amount of undead, fey, and haunts), and the people. One such talk is about Luck Makers House and Maggie. "The town presented us an empty place that was solid but needed some fixing in reward for several adventures we had: finding the kidnapped Lucky Fish, rescuing the Spirit Woad Hunters, defeating an undead Pirate Captain, and rescuing some missing children from swamp creatures. Maggie's husband was killed by the undead Pirate Captain, and we like to take care of her and her two kids as much as she takes care of us. In fact, all of us have found little niches in the town."

"Isaac works the the town guard, Beatrix as a school marm, and Urist with the dwarves of the quarry just north of town. Jasper has been tending a garden behind the Blue Cat Tavern and also ranging into the east forest called Peerimus' Grove. And our caustic gnome, Snark, is a good soul and well meaning if rather blunt, well, he and Olostim the Wizard (who lives in a lighthouse west of town) seem to have a magical partnership going."

"As for me, after I joined the acolytes of Flower",
(a frown momentarily passes Benni's face at a past remembrance) "I stayed in Amberdale for the next century until I was sent on the long sea voyage to the Southern Continent on a mission to teach about 'love', and that 'love' is much more encompassing than what most peoples believe. And here I am. It is a good thing I am an elf, because I now believe it may take multiple generations of humans to make a lasting change."
.....
Craft: take 10: 15 (basketweaving)
Sense Motive: 31

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday March 7th, 2024 2:59:59 PM

Addressing Snark, Makis replies Mr. Riverstone you surprise me. I thought you were all jests and smiles. I suppose it is good that you have a serious side and concern for one's friends can be a good thing. But just because I show deference to my superiors does not mean I am avoiding your questions. If you you have a question for me ask it now. I am surprised by your strong reaction to my vocation. Frankly I expected such nonsense about meddling with Woldsblood and generally breaking all the rules from my brother and not from a fellow arcane caster. I will ask that you judge me by my actions and not the superstitions of the uneducated. I did not ask for this assignment but will fulfill it to the best of my ability, which includes observing you. I hope that you will come to value my presence for what I can offer your party but also ask that you remember you came to us for help, and not the other way around.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday March 7th, 2024 3:15:27 PM

Makis enjoys the time with his brother but initially avoids the topic of his vocation. But when Benni opens up bout his past Makis spills out his reply When I had the falling out with our parents about seminary and the church I guess I rebelled a little, You were already gone from home but I felt I was still living in your shadow. And a big shadow it was. In our parent's eyes you could do no wrong and even the slightest transgression brought out comparisons of how you might have handled the situation better. Benni, it was hard. And I never felt the same call to the church that moved you. So I left. I wandered for a time. My company was sometimes unsavory. I know I drank too much for a while. But I found my path when I found the Crones. I actually met one of the 5, the Crone of Sorrow. How many mortals can say that? Their negative reputation is undeserved. I am proud to support them and call them my patrons.[ And I am glad to have the chance to travel with you to show you what all I have learned in their service.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday March 7th, 2024 7:46:25 PM

Jasper arrives at the pub wearing a VERY beautiful new +2 Belt of Physical Might, tooled with a motif of oak acorns, ironwood graining, and maple leaves. In addition to being a work of art, it bestows enhancements to Strength and Dexterity. How about that!

"You GUYS. I went to The Catacombs and I talked to strangers who aren't animals without Benni or Snark there for support and it was OK! I didn't die! Yay, me!

I also foraged for moss-- good for wound dressings, that-- and cobwebs, you can never have enough cobwebs, and more berries for Goodberry and also just eating-- raspberries, blackberries, cloudberries, I even got some thimbleberries to share with mice, and mushrooms-- no chantarelles I'm afraid, but I did find a few oysters-- and I picked up a few perfect stones for my sling and I also sat in a sunbeam. I'm ready for tomorrow!"


She notices Makis is seated at the table and promptly shuts up. A burning blush spreads across her cheekbones. "Um. I'll go... get a pint."

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Thursday March 7th, 2024 8:09:51 PM

Isaac is enjoying the fried potatoes at the blue cat tavern as he listens to Makis's story he asks " What was she like? The Crone of Sorrow. I hear about them but never get much in info besides their old and powerful." In his letter to the sheriff he asked if he had any contacts he knew in Plateau City and to keep an eye out for any more sightings of ghosts while they were away.

Urist (AC18, HP72) (Cayzle) 
Thursday March 7th, 2024 9:14:48 PM


Urist takes a bit of time to put Arcane Marks on a few key locations. "My maw always said I'd make a mark on the Wold!"

The troubadour's marks are invisible. Except for one.

Really, she is thinking about how maybe these marks will be useful for centering teleports and scryings in the future.

We’re off to see the wizard!


DM Bob and Carla - ”We’re off to see the wizard!!”  d3=3 (this does not mean anything…)
Friday March 8th, 2024 12:46:04 AM

A convivial evening is spent at the Blue Cat. Jasper is chuffed after some excellent retail therapy at the Catacombs. The normally introverted half elf excitedly shares details of her escapade with her good friends, but grows suddenly shy when she spots Makis at the table.

Sheriff Eugene drops by for a pint, and chats with Isaac. ‘Yes’ he got the note. ‘No’ he doesn’t have any contacts in Plateau City. ‘Sure’ he’ll keep an eye open for any ghosts roaming about. There’s been some sightings of Waldo just outside the eastern gate. Nothing serious, but maybe the paladin can look into it when he comes back?

Without aggression or hostility, but with conviction, the Bloodwitch turns aside Snark’s accusations, expressing pride in his beliefs in magic and the supernatural. Makis later opens up to his brother, after Benni spends time with him sharing information about the town of Heranmar and environs, the people and their beliefs, and a little about each of the adventurer’s with whom he’s thrown in his lot. The cleric is open about his mission to spread Flower’s message of love (in all its forms).

After a good night’s rest, and a large breakfast cooked up by the housekeeper, folks spend their last day settling their affairs in town, or resting. When Benni and anyone else who cares to pay a last visit to the WLA representative meet up with Miles, he entrusts a leather folio containing his dispatches for WLA headquarters to their safe keeping. Urist and Jasper disappear for a good part of the day. The dwarf tags a few places with invisible graffiti, while the druid makes one last reconnaissance of the wild spaces she has come to love.
*****


Snark and Beatrix, anxious and ready to go, are the first to wake. It’s still dark out when the Luck Makers and the newcomer grab a quick bite to eat from the cold breakfast set out the night before by their housekeeper, and let themselves out the front door, locking up as they go.

The town is dark as the group make their way down the street and through the west gate. The gate is open per usual, with one visible guard in attendance. After an hour along the West Road with the dark sky just starting to lighten at the edges, a circle of standing stones - each stone taller than a man - can be seen to the party’s left. Tramping across the field the party spots several figures moving about within the confines of the circle. Honora and two sister crones are sprinkling a sparkling golden dust evenly over bare ground in a circle 10 ft in diameter, while Olostim inscribes a complex pattern of pictorial signatures in the dust.

Sensing the party’s presence, he explains: ”Honora and her sisters have provided the great deal of Amber required, and this site will amplify and strengthen the magic. Are you ready?” Never once did the wizard look up, however after a minute or two he completes the work and steps back. He studies his work for a moment. And then pats at his robes, eventually finding what he wanted. ”Here’s the letter for the Archmage.” he says as he thrusts it out for someone to take.

The Daughters of the Crones fan out around the perimeter of the circle watching as Olostim begins to recite the ritual magic. The sigils start to glow, and then swirl, and just as the sun peeps over the horizon a thrush trills and the circle transforms into a shimmering portal. ”Now! Step into the circle NOW!”

One moment you are standing inside a circle of standing stones in the middle of a field, the sun rising and birds beginning to sing…and the next you in a large open hall, glowing sigils at your feet. A few robed figures along the periphery of the space ignore the party, however one individual seems to be moving towards the new arrivals…


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Friday March 8th, 2024 3:11:48 AM

Snark checks over his gear one last time. He enjoys the cold breakfast, and grabs a few things to munch on the way.

As he steps outside in the still, dark morning he pulls out a ring with continual flame cast on it that hangs from a cord around his neck. Once everyone is there, he sets out with the others. As he walks, his little legs struggling to keep up with his friends, he pulls out another ring with Continual Flame cast on it and hands it to Makis. "Hey Mak, consider this a peace offering. Sorry I was a little rough on you yesterday. Besides, even a Bloodwitch might need a light in the darkness."

He's comforted to see his friend Olostim at the standing stones, and as the tall wizard holds out the letter for the Archmage, the little gnome will reach up and take it. "I'm gonna miss you Olostim. You sure this thing's safe? Any idea how we're gonna get back, I mean, will this thing work both ways? Oh, and what's the Archmage's name?"

Snark will step into the circle with the others.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday March 8th, 2024 6:20:05 AM

Beatrix will watch the ritual in fascinated interest, trying to take in all the details. She'll take the letter thrust at the group, she has plenty of pockets to store it. Upon arrival she'll move to meet the person waling towards them.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Friday March 8th, 2024 7:10:47 AM

Onesimos listens intently to Makis, trying to understand and not trying to reply. It may take some time to unpack all that happened and how both of them have changed, but Benni is ever more certain that the brothers have more in common than differences. "The familial love of parents is necessary when a child is growing, but it must change or it stagnates into control, and can lead to Ga'al. Maybe another time is for another story. My experience was different but similar, for I also saw my god (everyone in Plateau City that day saw many of them!), but she was not the community our parents wanted me to go.'

Refreshed by sleep, a quick meal, and and the feeling of a beginning of reconciliation with Pharmakis, Benni is content to follow and let others interact with Olostim and the coven. He steps in at the appointed time, and ...

Assuming wherever they are is a place in the Star Mages Tower of Plateau City, the cleric looks about, then walks towards the approaching figure. "Flower's blessing upon you. We are the Luck Makers from Heranmar. I believe we are expected?"

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday March 8th, 2024 12:31:44 PM

Responding to Isaac over dinner Makis's eyes go distant as he tries to explain. The lady of Mercy? She was maimed, but it was more to show that even disabled she was capable. There was a presence to her like nothing I have ever experienced. And even though she did not speak I felt valued and accepted by her for who I was, maybe for the first time. And I knew I could choose to serve her, but serve is the wrong word. More like join her team to help protect the people of the South. It was a compliment and commitment all wrapped up in a warm package. Does that make any sense to you?

The next morning Makis walks out with the others. He gives a shrill whistle once outside and after a moment's wait a small sleek creature wings from out of a nearby grove to alight on his shoulder. To those around he introduces Everyone, this is my friend EllaShee. Ellashee, say hello. The tiny brightly colored dragon regards each person there and then "speaks" directly into your minds : It is a pleasure to meet new friends of my companion Makis. I too shall travel with you this day. Please know that in times of battle if I fly to you and land on your shoulder I will be bringing you Makis' boon of luck or perhaps even healing, so please do not resist or try to avoid me, .


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday March 8th, 2024 12:38:44 PM

When Snark approaches Makis regards the small man with a mixture of curiosity and concern. When the peace offering is made the elf smiles and accepts the ring. I will carry this as a token of friendship to be Mr. Riverstone. And I shall carry it concealed like you do. But know that as long as I have my magic I can have the light I need. With a quick flourish 4 small lights appear and begin to dance about. We did not have a chance to discuss arcane castings last night and I look forward to knowing more of your specialization to better help with group tactics.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Friday March 8th, 2024 3:07:37 PM

Snark is happy to share what he knows and what he can do with Makis (or anyone else.)

(Feel free to browse his character sheet and spell book. Things work better when we know each others capabilities.)

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday March 8th, 2024 5:20:03 PM

Jasper gratefully accepts her ring from Snark, and then grins in delight at EllaShee. She inclines her head to the tiny dragon.

Then, she resettles her pack and quaterstaff on her back and checks to make sure her sling and scimitar are balanced. She eyes the standing stones and exhales, glancing at her friends. "Well then. Here we go."



Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Sunday March 10th, 2024 9:14:36 PM

Isaac feels a little sick after the the teleportation and bends overfeeling like he just went through a freefall off a cliff. "Hold on I think I left my breakfast back at town." He groans but is able to keep it down.
The dragons speech surprises him "So your friend can speak directly into our heads? Can they relay messages while we're in battle?"

DM Bob and Carla - ”Star Tower” 
Sunday March 10th, 2024 10:57:48 PM

The teleportation is swift and accurate - landing the seven heroes in the middle of a grand entry foyer. The spinning of the shimmering portal beneath their feet slows and glowing sigils appear, fading in intensity as they revolve ever more slowly, eventually coming to a standstill.

Isaac feels disoriented. Snark tries to remember the name of the fellow Olostim suggested they ask for. Jasper and Makis take in the tall doors on opposing walls - one set almost disappearing behind an animated illustration of a night sky with stars, planets, and heavenly bodies. (Anyone who rolls Knowledge Planes vs DC 10 Highlight to display spoiler: {(will recognize Jericho Space.)}. Beatrix and Onesimos address the approaching elf, speaking to him at the same time as he addresses the group.

”You look lost? Have you ever been to Star Tower? Perhaps I can be of assistance?” volunteers a young looking male elf. Beneath your feet an elaborate glyph appears, and the elf starts. ”Please step off the circle…this way” he beckons, before continuing:”the teleportation circle gets busy this time of day!”

Once he has the group assembled a small distance away from the portal, he introduces himself:”I am Evander…Journeyman Evander…and this is the entrance to the Star Tower, home of the Star Mages Guild. You are expected? Who’s expecting you?”. His brow furrows in confusion, before he is temporarily distracted by activity at the centre of the room.

At the now shimmering teleportation circle, the figure of a stern looking half-elf materializes. Stepping briskly off the circle, he heads towards the doors bearing the animated illustration. A group of robed novices gawp, then disperse as he brushes past them, muttering ”Jackasses!” The doors open at a gesture from his hand, closing automatically once he has passed through.



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday March 11th, 2024 1:11:38 AM

Snark looks around in awe at the place. He whistles as he recognizes the animated map of Jericho Space. Then he looks down at the letter of introduction Olostim had given him. The Archmage's name is written on the thing. I really gotta pay better attention, he thinks to himself.

Snark replies to the elf that greeted them. "Hello Journeyman Evander. We're new here. I'm Snark Riverstone, and we got a letter here that I need to give to Boden Halistham, the Archmage of Conjuration. Any chance you could get us a meeting with him? It's kinda important."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+17=28 ; d20+7=15
Monday March 11th, 2024 6:46:58 AM

Benni is surprised at Makis' pseudodragon, but recovers quickly. "We had a BloodWitch friend named Teddy who travelled with a mentor spirit in the shape of a giant frog, so your pe...rsonal companion is welcome."

"I sense, however, that it won't be able to be a perfect battle relay for us, Isaac. It looked as though simultaneously speaking and listening to multiple people is more difficult and might only be possible if it was not doing other actions like bringing the aforementioned spell assists."


At the tower, Benni notes the map of Jericho Space, and is quick to provide more information after Snark. "We were told we were expected and we have letters of introduction to Archmage Halistham."

................

Sense Motive: 28
Know Planes: 15

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday March 11th, 2024 9:33:47 AM

Ellashee speaks up for herself, addressing Isaac first in Draconic, but then switching to Telepathy when it its obvious he does not speak the higher language. You may address me directly friend Isaac and do not have to pose your questions through Makis. Your friend has the right of it. Tracking multiple conversations and trying to respond to each would be a complex task even if that was al I was doing. Still I can convey short messages when I need to, within the somewhat limits range of my ability. [/ooc]: 60'

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday March 11th, 2024 9:37:17 AM

Addressing Benni Makis responds I am glad you approver big brother, I expect I will only call on Ellashee in dire need to deliver spells for me, as I would not lightly risk my friend. I have other ways to reach out and touch both friend and foe. I suspect you will see soon enough.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday March 11th, 2024 9:39:04 AM

Beatrix moves out of the way and lets the others talk so they're not talking over each other again. She'll hold up the letter shoved in her hand in demonstration.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday March 11th, 2024 6:54:48 PM

Like the novices, Jasper gawps -- very likely looking like a jackass, too. She schools her face into impassivity as the grumpy half-elf mage sweeps past. She hopes that wasn't Boden.

Urist (AC18, HP72) (Cayzle)  d20+8=22 ;
Monday March 11th, 2024 8:37:16 PM

Know Planes check: 22

Urist chases after the haughty wizard, reaching into her bag and pulling out an item as she gives chase. "Excuse me, Sir Wizard! Excuse me! You dropped this!"

She hands him a mysterious key with an ever-changing, shifting design on its surface.

"You won't want to lose it, I'm sure!"

If he engages on any level, she adds, "Hi! I'm Urist, a fellow wizard, though of much lesser stature, no doubt. Pleased to make your acquaintance."

[OOC to DMs: Highlight to display spoiler: {This is a yule gift from 2023: "A mysterious key with an ever-changing, shifting design on its surface. When the key is inserted into a lock, it allows the user to cast the spell "Knock" (CL1). Magical. 1 use only. (Yule 2023)"}]

DM Bob and Carla - ”And you are?” 
Monday March 11th, 2024 11:06:38 PM

Jasper stares as the stern looking half-elf materializes and moves determinedly towards the metal doors bearing the illusory map of Jericho Space. Urist gives chase, bearing a gift. Unfortunately the troubadour is not quick enough, and arrives only to have the doors shut in her face! All but one of the novices snicker. A very thin, very pale she-elf in light blue robes looks sympathetically at the dwarf and says in a quiet voice: ”just as well you didn’t intercept him. That’s Archmage Jamusen. Teaches Transmutation. He’s turned more than one student into a jackass for failing a lesson. The changes are temporary, of course, but they are humiliating just the same.” She unconsciously rubs one slightly pointed ear with thumb and forefinger, before blushing - quickly glancing over at the closed doors.

Makist volunteers some information on his pseudodragon’s abilities, while Ellahee tries to charm Isaac.

Snark and Benni explain that they have letters of introduction and are at Star Tower to see Archmage Halisthan on a matter of some urgency. Beatrix holds up the rolled missive provided by Olostim.

Journeyman Evander unfurls the missive and reads a few lines before re-rolling the parchment. Straightening his robes, he bades the party follow him. Opening an inconspicuous door, he leads the group up several flights of winding stairs and along a curved corridor lined with small offices. The interior is quite grand with walls and floors of polished marble. Large tapestries depicting historical or mythological events hang from the walls, keeping out drafts and absorbing noise. Here and there strategically placed wooden benches - each one ornately carved with unique decorations - a few occupied individually or by pairs of students, with an instructor. Most are empty, however, it being still quite early in the morning.

At the end of the corridor a large oak desk sits positioned in front of a set of double oak doors. Seated at the desk is a robed woman of indeterminate years, short white hair tipped with lavender. Evander hands the letter to the woman, then, while the woman studies the correspondance, says ”Minerye will look after you now” before bowing and making his escape.

Taking a sheet of clean parchment, and a quill, Minerye looks the party over. ”Olostim is known to us. He writes here that there are seven of you, but doesn’t give an accounting. I see this is important, however before I interrupt the Archmage I will take down your full names and affiliations…” Bright blue eyes peer over half moon spectacles. ”And you are…?



Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Monday March 11th, 2024 11:15:43 PM

Isaac let's the others handle the introductions for the most part as he watches the half elf wizard coming through he turns to their apperant guide Evander and asks "Who's the guy in such a hurry? I'm Isaac by the way."

Urist (AC18, HP72) (Cayzle) 
Tuesday March 12th, 2024 5:42:50 AM


When told the mage's name, Urist comments, "Jamusen? More like, Ja Mutant, amirite?"

Later, she steps forward to introduce herself. "I'm Urist, devoted to Flower, a member of the WLA."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+10=16 ;
Tuesday March 12th, 2024 7:17:13 AM

Onosimos recognizes a learning institution with strict protocol when he sees it: the followers of Flower weren't nearly so stuffy! He leans towards Malik with a comment: "reminds me of the halls of Pantheon".

Benni spends a look of sympathy to the young novice, commiserating with a nod of his head in her direction, before following the Journeyman. Walking the halls, he is ever more reminded of a institute of high learning with tenured faculty, and idly wonders if Beatrix has the same impression. Presented and queried by Mineyre, the cleric waits his turn before speaking. "We are the Luck Makers, adventurers from Heranmar on the Southern Continent. I am Onesimos Elpis, in the Common tongue 'Beneficial Hope', cleric of Flower."

His WLA badge prominent, Benni hopes people in Plateau City, the 'city of adventurers', will be favorable to his group.

...........
Diplomacy 16

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday March 12th, 2024 10:03:02 AM

Beatrix, with her pockets full of books and things, doesn't look particularly adventurer and she stands in such a way that the lance hidden under her clothing is facing away from the woman. "Beatrix Planeswalker. I'm a school teacher and mage providing research and consulting assistance to the Luck Makers. This is my familiar Tinkerbell." The little bat crawls out of pocket to sit on her shoulder and give a little squeak.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday March 12th, 2024 10:43:34 AM

Well aware that the Star Mages Guild limits the advancement of his profession, Makis is a little more cold than might be called for as he introduces himself. I am Phamakis, called Makis by my friends and sometimes simply Mak. I am a Bloodwitch in in service and sworn to the Crones of the South.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Tuesday March 12th, 2024 12:31:12 PM

Jasper steps forward a pace and offers a simple account to the woman with lovely hair:

"I'm Jasper. I'm a druid, once of the Culverwood." Her face clouds momentarily. "Of Heranamr, now."

She steps back.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d100=12 ;
Tuesday March 12th, 2024 8:21:03 PM

The little gnome smooths his sky blue hair before he steps forward. He reaches up to shake Minerye's hand, his other holding his staff.

"Pleased to meet you Minnie. I'm Snark Riverstone, a greenmage and a friend to Olostim in Heranmar, a whoooole long way away from here. First time in Plateau City. You Star Mages got a pretty nice place here."

DM Bob and Carla - ”Archmage Halisthan” 
Tuesday March 12th, 2024 11:39:43 PM

”Archmage Jaret Jamusen” volunteers Evander in response to Isaac’s question. ”Despite being ‘high in the instep’…haughty, some might say…he’s a good teacher and his successful students go on to become great wizards.” The journeyman student of magic raises an eyebrow at Urist’s comment and adds, ”don’t let ‘himself’ catch you making jokes like that!”

The Luck Makers quickly get the sense that the Guild takes the business of gathering magical information and exercising mastery over the arcane arts very seriously. Recognizing the formality of a hierarchical institution, they are on their best manners, and provide the requested information to the secretary guarding Archmage Halisthan’s door.

Benni, ever the diplomat, identifies the group as the Luck Makers from Heranmar on the Southern Continent and states his vocation.

Beatrix introduces herself and her familiar, very prettily.

Makis keeps things simple, wary of the Guild’s prejudice against spontaneous casters.

Jasper shyly introduces herself, owning her allegiance to her new home.

Snark makes a rare show of civility, and greets the administrative assistant with more courtesy than is usual for the gnome.

Minerye completes her notes, then peers over her half moon glasses at the blue haired gnome. Her serious demeanour gives way to sparkling eyes, and a smirk. ”Ha! No one’s called me Minnie in an age! Please have a seat. The Archmage is a busy person, but you’ve come a long way and Wizard Olostim is known to us.” When Minerye stands it’s clear that she’s not particularly tall for a human - certainly under 5ft - though she’s probably not as small around as she might have once been.

After a few moments behind closed doors, the secretary returns, and holds one of the double doors open, beckoning the party through. ”The Archmage will see you now!”

A chubby halfling in flowing robes stands with his back to a table on which an opened book rests face down. The print on the binding reads: ’Journye to the Moones - Vol. 6 by Lord Karleton Pobberington Whyte’. * Waving at three comfortable chairs, a large sofa and a low table set with a tea service and three different types of pies, he continues. ”I was just having second breakfast. Do join me. There are some floor cushions over there…somewhere. “ The halfling wizard proceeds to pour the tea. ”Cream? Sugar? Now what is this about Wizard Tenebris being lost at sea, and how did you become implicated in the matter? Here’s Olostim’s going on about a haunted Abbey, and insisting I see you about some…artefact? What is he going on about?”

* Knowlege History DC vs 10 Journye to the Moons and the author!


Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20  d20+1=14 ;
Wednesday March 13th, 2024 5:28:01 AM

Isaac looks around for the floor cushion and takes a seat. The comment about a wizard lost at sea stirred memories about the odd corpse they found in the dragon turtle but he decided to keep on task. "We're from Heranmar and we're looking for an artifact to close some portals under a haunted abbey. That's the short version."
Know history untrained:14

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Wednesday March 13th, 2024 7:13:48 AM

Onesimos notes that Snark's ability to cut to 'plain language' has its uses: certainly he happened upon a winning strategy with Mineyre! The elf thanks the woman as they enter the Archmage's offices, and he beams a diplomatic smile at the offer of tea. "Thank you, sir, for the offer. A cup of tea and spot of milk would be just the thing!"

Not having any particular insight on the history of the Wold, the elf ignores the book and provides full attention to Archmage Bodeen. Benni selects a cushion near the tea and pours for everyone in simple elfin elegance as he nods in Snark's direction. "Thank you for seeing us on such short notice. Wizard Snark here can provide the happenings of Wizard Olostim and Wizard Tenebris: what she was bringing and he discovered led us directly to our quest."

Benni waits for the beginning of the story, sipping his tea, before launching into his explanation of the Haunted Abbey. "Archmage, when Wizard Olostim found the Jade Key and gave it into our keeping, we made our way into the Abbey, finally finding that deep beneath the ruins, magical ley lines meet and create six portals that are pathways for evil forces. An archlich is there, and wards the portals, but when he draws heavily from the ley lines, it creates disasters."

"He it was that told us of a magical artifact that might be able to close the portals called Azodall’s Lantern, made by Wizard Dallry Torazo. We know Wizard Azodall was of the Star Mages Guild, and thus hope to find a lead to end this threat to our people and land."


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday March 13th, 2024 8:19:47 AM

With the others taking the lead Beatrix sits back and enjoys her tea. Besides it helps maintain her image as a consultant and not an adventurer. Surely everyone is fooled - I mean understands her non-adventurous nature.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday March 13th, 2024 9:04:40 AM

[ooc] Makis taps the history roll with a skill of 11.

The bloodwitch takes the seat farthest away from the Archmage in acknowledgment that while he is here to help, this is not really his mission. He declines tea and pie but he does note the book on the table and at an appropriate time will ask Ah, Lord Karleton' Journye to the Moones. Is that a rare first edition and did it come with the even more rare map?

Makis settles back and listens to Benni's and then Snark's recounting as this information is as new to his as it is the Archmage.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday March 13th, 2024 3:13:34 PM

Snark notices the book on the mage's table, but lacking any training in Knowledge History, he has no idea what that's about. But it is interesting that this halfling is studying something about the two moons of the Wold. He will gladly take some tea as he climbs up onto the sofa.

Then his buddy Benni puts him on the spot. Think, Snark, think! Oh yeah, the Journal of Talpa Tenebrous!

"Yeah, we found some stuff from a ship wreck, The Lucy I think. One of those things was a Journal of the wizard Talpa Tenebrous. Olostim was sad to see the journal, because Talpa was a friend of his and he was already worried that Talpa was late showing up. The journal indicated he was interested in an old Abbey near Heranmar. It's a pretty weird place, half in and half outta' the fey realm.

"Olostim found a key to the Abbey hidden in the spine of the Journal, which, well, that's pretty telling if ol' Talpa thought he had to hide the key in the spine of a book. I guess Talpa was workin' with one of your folks here, so sorry if this is bad news for you folks as well."


Then the little gnome will conjure an extended Unseen Servant and have it hand him a piece of pie so he doesn't make a mess of it crawling up and down off the sofa.



Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday March 13th, 2024 5:34:55 PM

Jasper sips her tea and quirks a smile at Snark's description. "Weird" is a bit of an understatement. The forces at work there threaten not only our town, but sea fey, too. Oh, this is very good tea. Thank you!"

Urist (AC18, HP72) (Cayzle)  d20+24=41 ;
Wednesday March 13th, 2024 9:15:11 PM


Urist listens carefully to what everybody is saying. She sees that people are offering information without making any effort to actually convince this archmage to help out! She approaches from that angle.

"Sir, this Abby is a place around which dangerous things happen. My comrades are doing their best to figure out a solution, but we need expertise that only you can provide. With your amazing mastery of lore, not only can you do good for the people of Heranmar, but the reputation of the Star Mages will rise as your efforts help save the day."

"I hope this will convince you to assist us, but we would also be happy to offer you some lore or assistance or service to show our gratitude. You have my word as a member of the WLA!" She continues in thus vein, hoping to win him over.

Diplomacy check to request aid: 41



DM Bob and Carla - ”A fair exchange” 
Wednesday March 13th, 2024 11:31:32 PM

Tea and pie are served, with Onesimos pouring out, and Snark’s unseen servant delivering the plates. Makis makes small talk with the Archmage, who is only too happy to confirm that it is a first edition, complete with the illustrated map! Once everyone is served, the conversation turns to the reason for the hero's’ visit.

The Luck Makers make a compelling argument for the Star Mages Guild assistance. Snark recounts how the party discovered Wizard Tenebris’ effects after a shipwreck and turned them over to Olostim. Benni picks up the tale, explaining how Olostim, knowing of the group’s interest in the Abbey provided them with a key found hidden in his friend’s journal, and how the party was finally able to make inroads into the place and what they discovered. Isaac reveals their purpose is to find an artefact that will close down the aberrant portals. Jasper points out that fixing things will have implications beyond Heranmar and Urist clinches the deal appealing to the Archmage’s (and the Guild’s) ethos and motivations. Beatrix hopes she is perceived as serious minded, as she sips her tea, and listens attentively.

Bodeen Halisthan studies the inside of his empty tea cup, where a few leaf fragments cling against the sides before he responds. ”Not a single one of you are members of any standing with our organization, and yet you have been friends of the Guild by your actions. Olistim vouches for you. Says you came to his rescue in a time of need. You salvaged Tenebris’ belongings and turned them over to Olistim for safekeeping. You have been generous with the information you have gathered from the Abbey, and do not guard it jealously, but share it willingly.” The halfling places his cup on the table, and settles back into the cushioned chair. ”Tyron Azodall was a renowned teacher here, but many years before my time. His work is still required reading for all our more advanced students. Two centuries ago he went missing under mysterious circumstances. To have his subsequent work revealed from beyond the grave and for it to have such implications…I hardly know what to think.”

The Archmage offers the services of an assistant to the party - actually the head of the Guild’s archival section. Azodall’s textbooks won’t be a problem - they are common enough, but his research papers, notes, drawings, and journals - are another matter. ”Dallrye Torazo? Never heard of him.”. He suggests the party members find lodgings, attend to whatever other business they have in town, and come back the next day - but not too early. ”Wilke Taproot. I’ll set him to the task of assembling materials for your review. Ask for him tomorrow. Minerye can suggest some places to stay.”



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday March 14th, 2024 3:00:04 AM

Snark hops down off the sofa. He speaks to his unseen servant. "Awright Spooky, we're headed out. Please put the dishes back on that tray, and then I want you to carry my backpack." Snark's hands his backpack to the unseen servant. It is well below the unseen servant's 20 lb. carrying capacity.

As the unseen servant is cleaning up, Snark addressed the Archmage. "Thank you sir. I look foward to meeting with Wilke tomorrow. If you don't mind my asking, would a halfling such as yourself be able to recommend a good pipe and tobacco shop in the city? What we get in Heranmar is mostly imported, and I thought I might lay in a good supply here."

Depending on the Archmage's answer, he may repeat the question to Minerye.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Thursday March 14th, 2024 6:45:44 AM

Oneismos listens carefully, and, noting a dismissal when he hears one, collects tea cups back to the tray and stands. "Thank you for your time, we will see Mineyre on the way out."

The cleric ensures they pause outside the Archmage's office and asks for lodging suggestions from the woman. "I was thinking of taking my friends to stay at the WLA at Adventurers Square, or the Temple of Love in the Trade Quarter, but if there is somewhere closer by, that would be helpful."

Once directions are obtained and the Luck Makers are walking out, Benni makes a point on how well the team was working. "We couldn't have expected a better outcome, and everyone's actions pitched in to make that happen. Beatrix, Urist, and Malik, you may not feel it, but I know our common purpose and goodwill to the greater community of good peoples means you are already full members of the Luck Makers!"

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday March 14th, 2024 8:56:31 AM

Beatrix is happy get some suggestions from Mineyre on places to stay. While she lived here a until recently she always stuck to her lane so doesn't know much about places for visitors to stay. Benni's assurances that she belongs makes her wince. She pretty sure he meant well, but dang it no one will trust their 5 year olds to get schooling from someone who's known to run off to do dangerous stunts. Maybe they can talk about it later. In private.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday March 14th, 2024 10:20:14 AM

Makis is pleased with how the meeting went. He files out of the Archmage's quarters with the group and has no input on where they should stay. To Benni's praise he smiles at how his brother works to build and strengthen his steam and adds I am not sure how it could have gone better.

Later to Snark he asks I see you are part of the WLA, like myself. Did you consider joining the Star Mages? To be honest, if they treated sorcerers and bloodwitches as equals I think I would have applied to join them.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday March 14th, 2024 5:41:00 PM

Jasper makes a note to ask Halisthan or Taproot about the demon they saw at the abbey, should she get a chance to do so the next day.

She's not particular about where she lays her head, but she is curious about this "Adventerers Square" -- and other parts of the city.

"I've never been here before, but I've heard of the Druid's Quarter. I should like to visit it after we find somewhere to stay."



Urist (AC18, HP72) (Cayzle) 
Thursday March 14th, 2024 8:38:17 PM


Urist enjoys the pie and even slips a piece in her bag of holding for later. "Today is a great Pie Day!" she declares.

The dwarf laughs when Benni declares herself and Malik and Bea as members of the team. "Ha! I know my luck was made when I got to join the team! AND you haven't even kicked me out yet!"

"Hey! Why hasn't Benni kicked me off the team yet?"
"Because that would not be pie-us!"

"But why hasn't Bea kicked me off the team yet?"
"Cause then the team would be pie-bald!"

"And why hasn't Snark kicked me off the team yet?"
"Maybe he just can't bring himself to say farewell and good-pie."


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday March 14th, 2024 9:12:05 PM

"Hey Minnie - do you guys need a dwarf?"

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Thursday March 14th, 2024 10:43:40 PM

Isaac rolls his eyes at Urist jokes,"I think before we go wandering off we should at least agree on a rally point else we'll all be eating humble pie. I think the WLA at Adventurers Square might be good. Benni can we head over there first?"

DM Bob and Carla - ”An altercation” 
Friday March 15th, 2024 12:58:25 AM

Tea things are tidied, and Snark learns the Archmage does indeed occasionally blow a cloud. Halisthan volunteers that he mixes his own sort from ingredients picked up at Puula’s Components in the Dragon Quarter and suggests the green mage might enjoy doing the same.

Benni, Makis and Urist muse on the successful outcome of the meeting, and how well the group worked together - though the dwarf feels lucky to even be ‘on the team.’

Jasper makes a mental note to ask someone at the Guild about the demon she saw whilst in the Abbey. Both she and Isaac are interested in seeing a bit of the City. The paladin would like to check in at WLA (Woldian League of Adventurer’s) headquarters and suggests if the party decides to split up, the WLA might be a good place to meet up afterwards.

Like many people who grow up in a big city, Beatrix might have taken her environs for granted. Now she is experiencing the city as a visitor, and is curious about where the party might spend the night.

Mineyre makes a couple of suggestions as she escorts the group through the labyrinth of halls and down the stairs to the reception area. Visitors to the Star Tower often take rooms above the tavern at the Adventurer’s Repose in the Hindquarter. It’s clean, close by, and reasonably priced. The Red Dragon Inn in the Dragon Quarter is for those with more coin looking for a boutique hotel experience. The Dancing Bear Inn and Kell’s Coffee House’ in the Circus Quarter is cheap and cheerful, though when the lively nightlife of the area spills out into the streets (as it often does) it can keep guests of the inn from getting a restful night. Of course the Golden Goblin Inn is right next store, but the secretary thinks it’s overpriced for what you get.

The party have yet to decide what they will do with the rest of the day, and where they will put up for the next couple of days, when they spill out the front door of the imposing tower that is home to the Star Mage’s Guild.

Across the way, in the shadows at the mouth of an alley just off the street, the group can see an older gentleman with white hair has a raggedly dressed half-elf pinned against the wall of a nearby building - one hand around the half-elf’s neck, and a rapier point at his chin!

(OOC: Please welcome our newest player Ben V to the game!)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Friday March 15th, 2024 3:44:56 AM

Snark thanks the Archmage and Mineyre for their help and advice. As the greenmage descends the tower, he takes out his pipe and packs the bowl with tobacco. "I don't care much where we stay, but we oughta stay together. I gotta go to the Dragon Quarter, anyone wanna come with me?"

Once outside, Snark sees the old man and the half-elf. As he lights his pipe, he says, "Well, this oughta be interesting. It looks like if the old fella with the sword wanted that guy dead, he'd be dead. If it's a robbery, he picked a bad place. Maybe we oughta see what's going on."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+17=34
Friday March 15th, 2024 7:13:03 AM

Onesimos thanks Mineyre, and good-naturedly rolls his eyes at Urist's jokes, and joins in although not nearly as funny. "I don't understand how you can go on and on about pie, Urist: it's irrational!"

"I think we should at least stay at the same place while we are in Plateau City, in order to see each other at least morning and evening, and get messages. I say we should go to Adventurer's Repose."


On coming out of Star Tower, Benni takes a minute to gawk at the wonders of Magic Square. To the left, the walls of the Palace loom, but right in front of them: the Catacombs! With everything about, it takes Snark's comment to have the elf notice the ... altercation. The cleric glances about for a guard, and seeing none, takes the initiative by striding towards the older man and half-elf. "You two! If you have love of the goodness of others in your hearts, or even just self-preservation, tone down the scene in so public a place before the authorities show!"

Sense Motive on both: 34

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=18 ;
Friday March 15th, 2024 9:47:45 AM

Beatrix's first instinct is to go over there and grab the pair by the collars like a pair of unruly school children , but hesitates at the sight of an actual weapon (and game rules preventing two grapples at once). So instead she stops short behind Benni and exudes her best disappointed teacher aura (19 intimidate)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d4=4 ;
Friday March 15th, 2024 1:09:17 PM

Walking out Makis offers I'd be happy to go with you to the Dragon Quarter Snark. Maybe I can get you to talk about the Star mages on the way. he adds with a smile. And when Benni recommends the Adventurer’s Repose Makis seconds the recommendation. The the bloodwitch sees the conflict he responds with a quiet Oh my. as he casts a quick spell. A ghostly hand materializes in front of Makis hovering in the air as if waiting for instruction.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday March 15th, 2024 2:00:27 PM

[ooc]: The d4 was the hp of the hand taken from Makis' total.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday March 15th, 2024 7:06:30 PM

Eadric's head turns towards the group approaching. Acknowledging Benni's statement, he lowers his rapier, still keeping the half-elf grabbed. "Kid tried to pick my pockets. Don't think he expected to run into someone aware of their surroundings. It's a shame, truly. With his reflexes and sleight of hand, he might've been a good swordsman had circumstances been different."

Looking at the group more closely, he says "Well? Who are you lot?"

Urist (AC18, HP72) (Cayzle) 
Friday March 15th, 2024 11:30:55 PM


Urist is outraged! "Unhand our newest companion!" she says. "That's no common pickpocket! That's the next Luck Maker!"

Urist (AC18, HP72) (Cayzle)  d20=15 ;
Sunday March 17th, 2024 7:06:10 PM


Urist tries to sense the motives of the person attacking the next Luck Maker.

Sense Motive untrained: 15.

"Look, I don't know why you are pointing your rapier at this downtrodden youth whose only desire is to join our party of adventurers. We're the Luck Makers, heroes of some note in these parts and this half-elf is Eadric, our next member! But if you have some grievance, say it true, and we'll make it straight for you. If he picked your pocket, we'll reimburse you. And then we can part ways peacefully."

Then she says to the poor, picked-on half-elf, "Don't worry, we'll get this settled and then welcome you to our group!"

Then, in a softer voice to just the half-elf, "Did you really pick his pocket, Eadric? Any special reason?"

DM Bob and Carla - ”An intervention” 
Sunday March 17th, 2024 11:33:11 PM

There seems to be a consensus to putting up at The Adventurer’s Repose and possibly splitting up to attend to some personal matters, however, before the party get very far they spot what some think might be a robbery in progress and decide to intercede.

Benni and Urist address the older gent and the half elf, suggesting they stand down. The white haired fellow lowers his rapier, but keeps hold of the half elf whilst responding to the questions put to him (and asking who they might be?). The cleric and troubadour understand the older fellow to be telling the truth when he volunteers he was only defending himself.

As the group get closer, the grappled half elf catches sight of Beatrix and he blanches. Snark, Benni, Isaac, Jasper and the centaur all recognize Kelgorn - one of two brothers they caught trying to lure a sailing ship bound for Heranmar onto the rocky shoals some distance from the town. The Luck Makers had left him trussed up on the bluff when they went to explore the wreckers’ cave, however when the party got trapped in the cave overnight, the miscreant had made his escape - stealing one of the group’s rented ponies in the process. It had cost the party 40 GP for the stollen pony and tack - and some loss of face with the stable owner back in Heranmar.

Not quite understanding what is going on, Makis casts a spell and Urist attempts to defend the captured half elf.


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday March 18th, 2024 2:24:57 AM

Snark will cast an extended Mage Armor on himself. Then he motions to Makis to hand him Makis' pearl so he can cast Mage Armor on the bloodwitch.

Snark looks up at the man dressed in rags. He recognizes Kelgorn. His eyes narrow and through gritted teeth he says, "Hello Kelgorn."

He turns to the old man. "I'm Snark Riverstone and we call ourselves the Luck Makers, believing you make your own luck in the Wold. We know this guy - he's a thief and a murderer, and he escaped from us on the Southern Continent. We lack evidence that would convict him here, but certainly if your blade were to slip I doubt any would miss him - least of all those many souls he sent to a watery death in the shipwrecks he caused. Actually, we should walk him over to the Star Mages! One of those shipwrecks killed one of their members. They might very much like to get their hands on him for his misdeeds."

The little gnome is just over 3' tall, his tan skin contrasting with his pale blue hair and beard. He is dressed in brown pants and a long, green coat trimmed in yellow that goes to his knees. He carriers a small staff made of smooth driftwood and capped by a smooth, blue river stone. Did the swirl in that stone just move? Looking at it directly it's clearly just an opaque stone - but you could have sworn you saw a swirling motion in it.

(I'll be travelling for the next four days, so if my posting is a bit off - that's why.)

Urist (AC18, HP72) (Cayzle) 
Monday March 18th, 2024 5:48:34 AM


Urist takes in Snark's words, and her face falls. "What? THIS fellow is the criminal, and this older guy is the innocent?"

"Oh my gosh, By Lem's Left Lung, I had it all wrong!"

The dwarf with the super-large hammer. bows deeply to the human. "I apologize, good sir! I am Urist, a troubadour of Flower, at your service. And I mean this. I hope I can make my confusion up to you."

Urist is a thin, darkly completed dwarf woman with no beard and a shock of black hair. She wears a light chain shirt and a tiny bow on the tippy top of her head. Plus that hammer.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday March 18th, 2024 7:39:51 AM

Onesimos approaches as the older human describes his side of the altercation. Recognizing the Wrecker, his face turns to one of profound sadness. "Kelgorn, did not your brother Levorn and the one called Fletch not find you after we let him go? You were given a second chance to learn love for others. I find myself... disappointed."

"Stronger measures are necessary, I see. I'm sure we have enough evidence for the WLA or Star Mages Guild. We could also march him to the Halls of Pantheon, and the clerics there would know the truth for judgement and justice. For mercy, you may find little, unless... well, unless we instead take you to somewhere where you can truly atone for all the death and hardship you have caused."


The cleric tries not to convince or intimidate, feeling that Kelgorn's place in the Lands of Rest may be decided in the next few minutes.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday March 18th, 2024 8:22:27 AM

Beatrix ignores Urist's insane 4th wall shattering babbling to turn her disapproving stair on the horse thief. Then somethings seems to occur to her and she relents. "Ok, to be fair we did leave him tied up and helpless for an entire 24 hours. That was not good, he could have been killed by a wild animal or a dozen other things, not to mention how painful it had to be to wriggle free when it became clear we were not coming back. He could have easily thought we all killed each other when he took the horse. Though pickpocketing random strangers indicates no lessoned learned It's at least partially out own fault."



Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday March 18th, 2024 12:47:55 PM

Jasper's normally gentle face darkens. "You. I was friends with that pony."

She turns to Bea. "It absolutely is NOT our fault. Being killed by a wild animal would have been meet. And by the way, animals need to eat too. Just as well they didn't eat this one. There's poison in his veins."

Jasper is a half-elf druid with very long, silver-blond hair woven through with flowers, twigs, moss, and leaves. She is dressed in a green tunic embroidered with Culverclove leaves, soft tall boots, and a belt embossed with acorns. A fine scimitar hangs at her side.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday March 18th, 2024 1:44:25 PM

Eadric absorbs all this information, his opinion on the half-elf he has within his grasp worsening drastically. Introducing himself to the Luck Makers, he says "Eadric Wolfe. Former gladiator for the Gladiator Castle in my youth and more recenty former swordfighting instructor for the Club of Connoisseurs of Combat. I would reach out to shake one of your hands but i've got my hands full currently."

Deferring to the Luck Makers choice, he says "I will accompany you to wherever you decide to take him, and give testimony if necessary."

Eadric is a pale older gentleman with white hair and brown eyes. He is more lean and more agile than one would expect for his age.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+9=27 ;
Monday March 18th, 2024 5:11:54 PM

Taking in the information on both the swordsman and the wrecker Makis acts. He quickly casts another spell and the spectral hand flies out and tries to pluck a hair from the pinned half elf.

[spoiler = Spell cast]Eye of Newt and Toe of Frog[/spoiler]

ooc:Touch attack of 27 to grab some hair.

Speaking to Eadric but looking at the half elf the caster says Well met Eadric. I am Makis, a bloodwitch. And I now have a bit off hair from this miscreant. With it I can find him anywhere, turn him into something unpleasant, or Geas him to swim to Heranmar. He then speaks to the half elf. Kelgorn, I recommend you do not struggle. Know that from a great distance I can infect with you disease, poison, you, or even turn you to stone. Now stand down.

The simple description for Makis is a goth elf. He is tall and thin and dresses in black. He wears no armor but is armed with both bows and sword. A small dragon is perched on his shoulder and seems to be enjoying the show.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday March 18th, 2024 5:13:30 PM

ooc: Well, spoiler did not work. :(

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday March 18th, 2024 8:48:36 PM

"Jasper's right. We didn't make him kill people, and we didn't make him steal stuff. He's responsible for the deaths of a whole lotta folks, by his own admission. The only thing we did wrong was not bringing those guys to Justice. Which we're about to remedy with this one.

"Pleased to meet you Eadric. Maybe you oughta hang with us while we get this fella sorted out. Where you staying in town?"


Snark is ready to bring him to the Star Mages, and then the WLA, and then Plateau City in that order. Whomever wants him first can have him.

DM Bob and Carla - ”An introduction”  Is Kelgorn intimidated? d20+1=15 (Yes!)
Monday March 18th, 2024 11:17:13 PM

Benni, Beatrix and Jasper are distracted from responding to Eadric’s question - and discuss the morality (or lack thereof) of Kelgorn’s behaviour amongst themselves, including Snark in that discussion. Hoping for leniency, the half elf speaks up: ”haven’t seen Levorn or Fletch. Couldn’t go back to Hook City. Sold the pony so’s I could get passage off the Southern Continent. Managed to make my way here to the Big City…” His voice peters out when Makis’ spectral hand approaches and plucks a hair from his head and his eyes bug out when the Bloodwitch explains what’s in store for him should he resist.

Urist, Snark and Makis introduce themselves to the older gentleman and enquire where he’s staying. Giving his name as Eadric Wolfe, the fighter keeps his hold on Kelgorn, but agrees to abide by the Luck Makers regarding his fate.

Though the party’s attention is focused on the activity at the mouth of the alley, they can hear the rattle and clank of several armoured folks approaching from the main street.

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Monday March 18th, 2024 11:59:09 PM

Isaac looks hard at the man thinking back to the incident "Sorry about leaving you tied up all night."

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Tuesday March 19th, 2024 12:23:18 AM

" Sounds like the guard are coming. " Isaac looks at the young man Kelgorn conflicted about what happened, he didn't seem evil but had stolen from them and had tried to pick pocket Eadric.
Isaac was a half elf with a mop of dirty blonde hair, with a scar on his right cheek He was armored and had an air of authority to him, as if he was used to dealing with criminals.
Turning to the fighter "Was he successful in taking anything from you, Eadric? If not, he could be forgiven if you don't want to press charges."

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday March 19th, 2024 8:59:11 AM

Beatrix has nothing else to add at the moment. She'll let the guy who was being robbed decide the man's fate.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday March 19th, 2024 9:39:48 AM

Dropping the hair in his haversack Makis questions Isaac. My pardon Isaac, but was I not told that this man lured ships onto rocks killing their crew and passengers? That is mass murder where I come from. Have I been misinformed?

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Tuesday March 19th, 2024 10:28:45 AM

Ooc: short post. On TDY
…….

Onesimos wants to wait for the guards and turn him over to the authorities

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday March 19th, 2024 11:54:30 AM

”It was a bit more complicated than that. He and two others got in debt to a gang. Under threat of death they were made to assist a mage in tricking ships aground. We killed the one running the operation.”

Urist (AC18, HP72) (Cayzle) 
Tuesday March 19th, 2024 12:10:23 PM


"Well, we can bring this criminal to the local constables to be locked up. Or we can take him to the backs of local saloons and just beat some sense into him. Either way, he'll find justice behind bars."

"What do you think, Sir Eadric?"

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday March 19th, 2024 1:40:11 PM

Answering Snark's question first, Eadric says "I've been staying at the Adventurer's Repose as of right now."

Giving the half-elf a good once-over, he says to the group "He didn't end up getting anything before I caught him. So technically, he has committed no crime besides reaching for my pockets. At least, no crimes that I have been privy to. We can take him wherever necessary, or just let him go with a stern warning. I'm inclined towards the latter, but I have no history with this man. If what you say is true about his criminal history, however, letting him go may not be correct."

Hearing the sound of the guards footsteps, Eadric is content to wait for them to arrive, or follow the group if they decide to take Kelgorn elsewhere.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Tuesday March 19th, 2024 2:16:25 PM

Jasper glances over her shoulder at the approaching clanks. She'd rather not run afoul of the local authorities. "Eadric, I forgot my manners. I'm Jasper. As for the wrecker, do what you will-- but if you're taking votes I say turn him over to the Star Mages."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday March 19th, 2024 8:29:26 PM

"Well, let's see what these guards wanna do. But I think the Star Mages might be better able to get this fella straightened out or dealt with."

For the DMs, to expedite this we'll see if we can dump him on the guards. We'll explain the Star Guards connection to him. And if the guards prefer, will take him there and explain to the Mages his crimes against one of their members.

DM Bob and Carla - ”An interruption” 
Tuesday March 19th, 2024 11:45:23 PM

Discussions are held as folks debate the fate of Kelgorn. Is he a hapless victim of ‘bad luck’, a hardened criminal, or a bit of both? Should the Luck Makers take on the roles of judge, jury, and executioner, or hand him over to a higher authority? As fate would have it, the decision looks like it might be taken from them.

A group of five uniformed individuals close in on the party - four fanning out behind a leader - as much to block anyone from escaping the alley as to stop curious onlookers from approaching from the street. There is no doubt these are Plateau City guards. There is a uniformity to their garb, including their weapons and armour - though the fellow leading the group is obviously of a different rank than the other four. This one barks out: ”Sheath your weapons! Now!” dark eyes take in the scene, noting Eadric with his hand around Kelgorn’s throat. ”What’s going on here?” However before anyone can respond, one of the other guards interrupts, inclining his halberd towards the half elf bandit: “excuse me Captain but that one fits the description of the fellow responsible for the smash-and-grab at the Black Genie Magic Shop…the one we’ve been looking for.”

The Captain will ascertain whether of not the folks surrounding the half elf are his associates. Satisfied that Jasper, Snark, Isaac, Makis, Benni, Beatrix, Urist and Eadric are not connected with Kelgorn or his crimes they will take the bandit into custody, releasing everyone else with the proviso that they not leave Plateau City in the next couple of days. Names are collected, as well as statements and a location where folks can be contacted should there be further questions after the half elf has been interrogated. By the time the guards discharge the party and cart off their prisoner, it’s early afternoon.

Urist (AC18, HP72) (Cayzle) 
Wednesday March 20th, 2024 12:38:06 AM


Urist tries to tip the guards of the city watch, thanking them for their service. "You guys look like you could use the money," she says, "so please take this donation."

If they take it, she'll subtract 20 gp from her wealth.

After they leave, she says to her friends, "The guards looked basically bankrupt, I thought, but they did a great job arresting that fellow."

"Even a broke watch is right twice a day."

She is happy to accompany the party to their lodgings. "You'll join us, Sir Eadric, right?"

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Wednesday March 20th, 2024 7:48:39 AM

Onesimos assures the Guard leader the Luck Makers have enough business to occupy several days in the city: "we have no intention of leaving until the Archmage provides his agreed upon information, good sir. If you need us, you may leave a message at the Adventurer's Repose." (he hopes a nonchalant reference to a Star Mage Archmage will both reassure the Guards of their intent to stay, and give a notch or two up on the importance of the group for future courtesy.)

The cleric laughs with good humor, not at Urist's joke but at her assumption. "If anything, my friend, it is we who will be accompanying the good Eadric! After all, he is already staying at the Repose while we are but newcomers."

"Master Eadric Wolff, I am Onesimos Elpis, called 'Benni' by most, and I greet you in well-being in our temporary time in the Wold. You have done our group, the Luck Makers, a good favor for tying up this loose end so neatly as we strike out for another serious matter for the entire region of the Gateway Downs. May you lead us to the Adventurer's Repose so we can buy you a meal and share the morning with stories?"


The pale elf with long brown hair has both the badge of the Woldian League of Adventurers pinned to his flower-motif cloak, and a woven-wicker High Woldian symbol of the love goddess, Flower, hanging from his neck.

Benni has no intention of forcing comradery on Eadric, instead gauging how the white-haired human reacts to a non-stressful offer.


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday March 20th, 2024 8:21:46 AM

Beatrix gets a little frustrated dealing with the guards and Urists horrible pun right afterwards makes her visibly restraining herself from throttling the dwarf. (Only IC though, OOC it was great). "Ok, screw it, I'm going home." she announces. By which she means she's going to her parents house to visit, probably spend the night, and she tells the group she'll meet them at the inn in the morning.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday March 20th, 2024 8:30:13 AM

Makis watches Kelgorn be taken away with a somewhat sinister smile. He reaches into his haversack and touches the single hair contained there and ponders Had Beatrix not set my understanding of that lad ands crimes right I might have arranged a hard night for him. I suspect the guards will make it hard enough though. Still it is a comfort that I can find him, and worse should he somehow manage an escape. Snark, are we still going to the Dragon quarter? Perhaps after checking in at the Repose and a bit of lunch?

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday March 20th, 2024 1:30:26 PM

Jasper rolls her shoulders. "Well, that was a delight. Eadric, nice to meet you. I'll find the Repose on my own and meet you all at sundown. I'm off to the Druid's Quarter."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday March 20th, 2024 8:03:28 PM

"Sounds good Makis. You seen pretty normal for a bloodwitch."

Snark will go with the others to have lunch at the inn, and then ask about hiring a guide to take them to this pipe and tobacco shop in the Dragon Quarter.


Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+4=5 ;
Wednesday March 20th, 2024 8:31:45 PM

Eadric nods at Benni's question. "I'd be glad to. It's been a bit since I've had some excitement in my life."

Eadric plans to head to the Adventurer's Repose, leading whoever is coming as well, giving fun facts/tid-bits about the streets as he can. (Knowledge: Local, natural 1 for 5 total...)


Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Wednesday March 20th, 2024 9:01:43 PM

Isaac guard instincts perk up at the guards accusations of robbery. He asks the guards "You think Kelgorn committed a robbery? I'll admit he's rougher than most but that doesn't sound like him. Any chance you could tell me the details?"

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday March 20th, 2024 9:31:41 PM

"Robbery? Yeah, hard to see where a mass murderer would stoop to robbery."

DM Bob and Carla - ”Lunch and learn…” 
Wednesday March 20th, 2024 11:46:48 PM

Makis has the right of it - Kelgorn isn’t going to enjoy the guards’ idea of hospitality, however, before the bandit is hauled off to the nearest gaol, Isaac asks for details of the half-elf’s crimes in Plateau City. ”It was retail theft - a smash and grab - but he left the clerk at the Black Genie Magic Shop pretty beat up.” The guard grasps the manacled bandit by the upper arm, then adds: ”your sympathy is wasted. He’s a bad’un.”. When Urist offers 20GP in coin, the Captain raises one bushy eyebrow, but does not decline. He does however state all the money will be donated to the Widows and Orphans Fund - a charity routinely supported by the City’s constabulary. He also lets Onesimos know he isn’t worried about the group, but might have some follow-up questions after they’ve interrogated Kelgorn. The cleric gathers the party’s affiliation with the WLA makes a bigger impression on the guards, than name dropping an Archmage.

Beatrix and Jasper excuse themselves from the group heading to The Adventurer’s Repose. The druid strikes off in the direction of the Druid Quarter with the intention of loosing herself in the large urban wilderness park, while the centaur starts the long commute to the Trade Quarter and the home of her parents.

Eadric leads the way to the tavern and inn, but somehow gets his landmarks mixed up. The older adult eventually has to ask directions, and together the party reach their destination. Rooms are arranged after which the group gather ‘round a large communal table to share lunch and stories.

There is plenty of time for Makis and Snark to visit the Dragon Quarter after lunch, for Miles’ dispatches to be delivered to WLA headquarters, and a little sight-seeing in the Big City.



Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday March 20th, 2024 11:55:45 PM

Respond back to Snark Makis adds Perhaps I and indeed a normal bloodwitch. I did threaten to turn that ruffian into something unnatural. but in truth my only goal was to make sure he was subdued. I really did not want to go chasing him around the town.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday March 21st, 2024 5:04:55 AM

(For some reason I thought it was dinner time).

Beatrix has a lovely time having lunch with her family, telling them all about her new job. About how the locals only hold classes in the summer so she's been having to go about things in a less structured way, how her picture books and stories have been a huge hit, stuff like that. Oh and the local adventuring group is exploring some ruin and she's consulting with them. It's a fun side project to relax from her stressful teaching job but really not that big a deal.

She'll head back to the chosen inn around dinner time to reconnect with the group.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+17=20 ;
Thursday March 21st, 2024 7:16:06 AM

Onesimos uses the luncheon at the Adventurer's Repose to thank Eadric for his help through food, drink, and tales of what the Luck Makers have done. "Excitement has not been lacking for us, that is certain. The folk of Heranmar are a superstitious lot, but I am beginning to understand why in a land so filled with fey, undead, and lesser haunts and strange occurrences of all types. Hunters have gotten lost in the swamps to the west, and frog-men have raided from there as well. Pirates, both living and undead have besieged the town's north and east, not to mention the haunted Abbey with a mysterious past to the south. Each time, we have worked together to defend the good people and make the lands a little safer."

Benni doesn't talk about their current quest (he is only thanking Eadric for his fortunate help with Kelgorn, and he hasn't heard any verbal interest from the white haired swordsman), but on impulse, the cleric asks. "Have you ever come across information on a certain Wizard called Dallry Torazo? This is one of the current leads our team is looking for in our next quest to help the people of Heranmar."

..........
Sense Motive: 20 (Getting a hunch on Eadric)

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday March 21st, 2024 3:45:50 PM

Jasper is a little overwhelmed by the big city, but her heart eases when she gets to the Druid's Quarter. She transforms into a doe and leaps through the woods.

She leaves in plenty of time to find her way to the inn.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday March 21st, 2024 4:26:05 PM

Makis eats his lunch quietly while he listens to his brother recount the history of the Luck Makers. He is surprised to feel a little pride in his brother and his group of friends. Perhaps this group would be worth further support, even after this current assignment. he ponders.

Urist (AC18, HP72) (Cayzle) 
Thursday March 21st, 2024 8:58:30 PM


Urist is happy to eat a little lunch and down a mug of coffee or spirits, whichever is on offer. Or both, one in the other is always exactly what she wishes for. "I call this my I-Wish Coffee!"

She requests her own room, and when she emerges, she looks like an elven maid! Otherwise pretty much the same, same armor, same gear, same face, but no longer a dwarf.

"I like this town. I feel like I can be myelf here."

"Anyone want to go shopping? Or to visit the Temple of Flower?"

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Thursday March 21st, 2024 9:14:40 PM

"I'm up for some shopping Urist I dont have a whole lot to do." Isaac looks for a book shop. He's searching for more information on devils, demons and outsiders. His knowledge of them was severely lacking." I want to know what we're dealing with if things go sideways back at home."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday March 21st, 2024 10:28:38 PM

Snark turns to Eadric. "So Rick - can I call you Rick? Do you know this town well enough to help me and Makis find Puula’s Components in the Dragon Quarter? Is there a better place to pick up some tobacco here?"

If Eadric does not know where that is or does not wish to go, Snark will happily hire a guide.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday March 21st, 2024 10:48:17 PM

Around the lunch table, Eadric listens to the deeds of the Luck Makers and smiles. "You all sound like you're doing great work. I've been trying for a long time to perfect my sword style, and I think you all have exactly what I need. Experience besides brawling in the gladiatorial pits and teaching stuck up brats how to fence. If you'd have me, I'd love to tag along, at least to test the waters."

You can tell Eadric is genuinely excited about the prospect of adventuring and facing new foes and new situations, if not slightly apprehensive.

Turning to Snark, he says "Well, I'm not sure. I've been cooped up here in the Adventurer's Repose for a week or two now and I couldn't even find my way back!"

(ooc: Sorry for later than usual post, just flew back in from vacation today)

Urist (AC18, HP72) (Cayzle)  d20+8=23 ;
Thursday March 21st, 2024 10:59:26 PM


Urist is happy to go shopping for demon books and components. She tries to recall what she has heard of those retail venues in tale and lore. And where to find them.

Know Local: 23

DM Bob and Carla - ”Visiting”  d2=1 this means nothing
Friday March 22nd, 2024 12:09:16 AM

Rooms are arranged, and lunch spoken for. Over a convivial meal those in attendance exchange information and make plans.

Benni makes an effort to get to know Eadric a little better, carefully assessing the man’s reaction to his tales of Heranmar’s challenges. The cleric is careful to avoid mention of their current mission, though he can’t resist asking the fighter if he’s ever heard the name Dallry Torazo. The elf gets the sense that it’s more than a mid-life crisis, and that Eadric is genuinely enthusiastic about testing his skills in a less structured setting than has been his experience.

Makis starts to feel less like an observer, and more like one of the party as he listens to his brother and the other Luck Makers converse. After lunch he and Snark head out for a little retail therapy in the Dragon Quarter after asking their new friend for directions.

Isaac is interested in locating a bookshop, hoping to purchase a text on the topic of devils, demons, and outsiders. Urist is flexible and after freshening up, rejoins her friends. The clever elf maiden manages to snag a simple map provided by the inn, and is able to locate Puula’s Components and Gryphon Books and direct her friends successfully to these shops. The sales assistant at Puula’s is more than happy to work with the greenmage to create a custom blend, and Isaac finds a slim tome titled: ‘Faces of Evil - a guide to devils, demons, and outsiders.’

It’s a long trek through town, but Beatrix eventually finds her way to the Trade Quarter and the home of her parents - both of whom are happy, if surprised to see her. The centaur regales her family with tales of her teaching experiences and interactions with the townsfolk of Heranmar omitting some of the scarier bits. Though she hasn’t been away terribly long, ‘home’ seems smaller than when she left for the adventuring life, and she decides to rejoin her friends at the Adventurer’s Repose.

After a refreshing gambole through the wilderness in the Druid’s Quarter a tired (in a good way) Jasper returns to the inn.

There’s time for the party to reassemble for a late supper and some last minute planning before retiring for the night.

(OOC: feel free to elaborate on your experiences visiting the Quarters and shops you’ve chosen, how you spend your evening and night, morning, and breakfast. The next DM post (Sunday pm) will have you back at the Star Mages Tower.)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday March 22nd, 2024 6:47:12 AM

Adventuring life? Clearly you mean teaching life. As do her parents as they knowingly smile to each other when she downplays her "consulting job".

Anywho, after she returns to the tavern she mostly hangs out. There's a some new people in the party and even the other party members she possibly hasn't spent much time getting to know so she's happy to just swap tales and get to know everyone. She's even a in a good enough mood to endure Urist's puns, though she is slowly becoming convinced the dwarf is some sort of mad seer when she hears that Eadric will in fact be joining the group. Perhaps the strange personality changes are a side effect of over-exposure to the future and the puns are a light hearted coping mechanism?

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+12=26 ;
Friday March 22nd, 2024 8:34:02 AM

Onesimos, after luncheon, has a bit of walking to do: first to the Woldian League of Adventurers, and then to the Temple of Flower. While he wants to spend a lot of time in the premier temple of his deity, the elf has an obligation to take care of first.

Excusing himself with a promise to talk more in the evening, the elf leaves the Adventurer's Repose and crosses Adventurer's Square to the WLA Headquarters, and delivers Miles' copies of reports, and answer any questions. But he doesn't intend to stay long.

As soon as he can, Benni exits the WLA by taking a sharp right, then exits Dragon Quarter by taking Gold Dragon Trail to Centaur Street and through the Circus Quarter. After crossing Buckler Bridge to Trade Quarter, he takes Shield Street to Helms Way and the Open Palm Market, arriving at the Temple of Love. He spends the rest of the day until dusk alternately sitting in a comfortable love seat in the inner temple, or taking his turn on the heart-shaped stage to tell one of his stories about the Luck Makers and their demonstrations of Philia (friendship), Agape' (universal love), and Pragma (love of a common purpose).

He hurries back to the Adventurer's Repose at dusk.

..........
Perform: Storytelling: 26

Map of Plateau City: https://www.woldiangames.com/Woldipedia/index.php/Geography:_Plateau_City

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday March 22nd, 2024 2:16:15 PM

Jasper is curious about Isaac's book. "Isaac, can I take a look at that with you? I wonder if we can find that ugly bugger at the Abbey in here."

Over dinner, she asks the group "I was just wondering: What got all of you into adventuring? Or, Bea, teaching, with occasional interludes with a lance."

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday March 22nd, 2024 7:16:08 PM

Beatrix is happy to expound on her backstory. "My family moved here a few generations ago looking for a better life, so I grew up a city kid who didn't leave town much. My parents enrolled me in classes the local Sage's Guild had as a foal. I took to it fast and soon was spending every moment of free time reading and learning When other kids had problems with a lesson I was always happy to help walk them through it so it was only natural as I got older I started working with my teachers to learn how to best teach others with a goal of keeping the tradition going."

She stops and looks embarrassed, but these folks already know her side hobbies so there's no point hiding the rest of the story. "My study of magic mostly came of my general studies and interest in most everything. I probably would have never left the city, happy to take over for my teachers as they got older or moved on if not for a particularly bad day. I was supposed to drop off some reading material to a poor family in a bad part of town. Of course stuff happened and I was running late so there I was hurrying towards my destination barely paying attention to my surroundings and I walk right into an ongoing gang war. Two groups arguing over territory started scrapping and the whole fight exploded onto the street and just sort of engulfed me.

It should have been terrifying, I only knew a spell or two at the time, none of which were good for self defense, and soon I was kicking with my hooves and smashing thugs over the head with my books just to get through the fight to safety. Despite everything it was the most thrilling moment I'd had in my life. When I got to the other side I was all bruised up but nothing to bad and I had to stop myself from wading back in like an idiot. I'm sure if they weren't so focused on each other any one of them could have beaten me senseless, I wasn't exactly strong or well trained at the time, but a need to get in another scrap one day just took hold.

So I dropped off the material and went the long way around to get home. Scarred the kid and his parents pretty bad with my appearance when I showed up I'll say. That's a big part of my worry helping out with this other stuff, no parent wants their kid's teacher to set a bad example, running off and getting into fights.

After that whole thing I turned my studies to physical improvement as much as mental. There's a surprising amount of material on how best to exercise various muscles and fight with a lance. I read as many as I could get my hands on and have been working hard to put into practice their teaching. I'd say the results show for themselves."
She flexes.

"Given my new hobbies a move to someone more wild seemed appropriate. Unless I wanted to join the guard there wasn't much call for beating up folks in the city, and trying to do two full time jobs was not happening. My teachers and I figured the Southern Continent was a good place, lots of wild country and exotic magic to study, not to mention places like the abbey. Haranamar was a good starting point as a town big enough to have a dock, but isolated enough that they could likely use a good teacher. If not I could branch out to some other smaller town. Course it turned out "education" in town is just a few weeks of summer lessons and that's it. Understandable, but I'm hoping I can expand that a little if I can ever meet the elders in charge of such things. The kids seem enthusiastic but the rest of the town seems to have just lumped me in as one of you guys so I haven't made much progress with the adults or figuring out who to talk to about expanding the education to whomever wants it. There's a lot of stuff and skills that's just good to know for anyone even if they just fish for a living."

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Friday March 22nd, 2024 9:44:44 PM

Isaac looks through the book finding many interesting ink drawings of the various fiends with a few colored illustrations. He points to two entries one about Balrogs and another about pit fiends "I didn't get a good look at it but these might have been what we saw Urist." Isaac will buy the book and head back to the Adventurer's Repose at dusk.


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Saturday March 23rd, 2024 3:02:26 AM

Once he knows where to go, Snark and Makis will head over to Puula’s Components in the Dragon Quarter. He will talk to the proprietor about a tobacco blend that will suit his tastes, and he will purchase a goodly amount to share with friends back in Heranmar. He'll also purchase a few new pipes with woodland themes, choosing a larger one for Olostim.

He'll look around both the Dragon Quarter and the Hindquarter where the Adventurer's Repose is located. He'll eventually return to our inn and talk to his friends - especially the new guy Eadric. "So, Rick - yer a fighter eh? Well, we do run into some scrapes from time to time. You're welcome to hang with us, and even make the trip back to Heranmar if you're inclined to go that far. We can always use another meat shie ... I mean meaty fighter in our group."

When Jasper asks about everyone's story, Snark replies, "OK Jasper, but you gotta share your story too."

Snark takes out one of his new pipes, lights it, and puffs away as he talks.

"As for me, well, I don't got no brothers or sisters like Benni and Makis here. It was just me and my Mom and Dad. Mom was an herbalist and Dad was a carpenter. He was a member of the Woldian League of Adventurers. He disappeared one day, and all Mom would say was that that he was called away to an important task and nuthin more. I'd like to find out what happened to my Dad, but the WLA pretends they don't know nothing about him.

"Eventually, I set out on my own. I travelled in the forests and the hills mostly. Spent some time in Zaran City, but the city wasn't my thing.

"One day travelling though the hills, I come across a bunch a' dead goblins. There was a goblin girl among 'em near death. I was tempted to just leave her, but, well, I just couldn't do that. So I nursed the kid her back to health. She said she was the daughter of the Chief of the Nosepick Tribe and she led him back to her father for a reward. That went alright at first, but like things usually go with goblins, it all went to crap.

"They took me in as an honored guest, but you won't be surprised to learn there wasn't no reward and I was just some sorta trophy prisoner. The girl called me her little pet gnome and made me do magic tricks for her. Every time I tried to sneak away, they always drug me back. Worst two years of my life! I learned their language and a lot of things I'd like to forget - they was a nasty bunch, even for goblins. Eventually they got attacked by the Buttsmack Tribe, and in the confusion I managed to escape.

"I wound up in Hook City for a spell, apprenticed to a dwarf wizard named Elgor Blackheart. He was a rotter, he was! Used his magic cheat people out of their money. I snuck away in the middle of the night and signed on as a carpenter on the next ship leaving town, and eventually ended up in Heranmar.

"That's where I met this lot. I still see my Mom from time to time, and I'd like to know what happened to my Dad, but these folks here are my new family."


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday March 24th, 2024 12:23:58 AM

Wow Snark, that is quite dramatic. And here I was feeling sorry for myself because my parents wanted me to stay in seminary and be a cleric.Your story is a good reminder of perspective. I am glad you found a home with the Luckmakers where you are valued.

Urist (AC18, HP72) (Cayzle) 
Sunday March 24th, 2024 5:05:41 PM


Urist listens carefully to Bea's story, and she empathizes. Serious for a change, she says, "I think I know what you mean. There's a ... a kind of exhilaration and excitement in combat, especially if you know you are fighting in a good cause."

She listens to Snark in a kind of wonder, and does not know what to say.



DM Bob and Carla - ”Finding Dallry”  d2=2 how does this keep happening? Must be butter fingers! (This is NOT a secret DM roll!)
Sunday March 24th, 2024 8:08:21 PM

The party wrap up a rather eventful first day in Plateau City elaborating on introductions, and at Jaspers’s prompting sharing motivations for embarking on the adventuring life. The usually reserved Beatrix opens up and an unusually serious Urist exhibits an understanding of the centaur’s feelings.

Snark shares the dark story that is his past, making one marvel at his fortitude in overcoming adversity, and perhaps providing an accounting for his ofttimes abrasive demeanour. Makis comiserates with the blue haired gnome.

Isaac purchases the book he finds and Jasper shows an interest. (It takes 8 hours to read the book cover to cover, after which you gain a +2 bonus to Knowledge rolls when dealing with demons, devils, and outsiders - probably Knowledge Planes. This will take a while ‘cause you’ll be busy).

Having settled things at the Adventurer’s Repose, and dropped off Miles’ dispatches at WLA headquarters, Benni spends some time with those of a like mind (and heart) at the Temple of Love before returning to meet up with his friends at the Inn.

Eadric appears keen on the idea of adventuring with the Luck Makers and gets the sense that he is welcomed by most of them, before retiring to his room for the night.
*****

Folks have a good night’s sleep with no need for unusual vigilance. Some get up earlier than others, as is their regular routine, and some sleep in a little - maybe tired from all the excitement of teleportation, meeting an Archmage, and orienting to the Big City. Eventually, the party joins up for a leisurely breakfast. They’re not supposed to show up too early - according to the instructions received from the Archmage. Finally they strike out for the Star Mages Tower and enter the reception area, this time, via the large front doors.

Once through the doors you spot your previous guide, the elf Evander in conversation with a scholarly looking gnome with a large book under his arm.


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday March 25th, 2024 6:46:15 AM

Beatrix is up early to do her stretches and exercises and then spends the rest of the time until it's time to go either reading a book or conversing with the party.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday March 25th, 2024 7:06:14 AM

Onesimos the night before listens closely to his friends, but gives little himself. His own story is known to all save Eadric and only his beginning to Malik, but with Beatrix and Snark fully opening up, the elf doesn't want to flood the night with too many stories.

Also a light sleeper, the morning for Benni is for ablutions, meditations, and breaking his fast with light but delicious foods at the Repose. Lingering over a last herbal tea, he sees no harm in giving plenty of time to the Star Mages. And makes a decision on Eadric as well. "By all means, you can travel with us, and may we be of mutual assistance." Eight Luck Makers, now, they saunter the easy walk from the inn to the Star Mage Tower.

Gaining entrance, Benni nods, and walks to Journeyman Evander and the gnome, hardly expecting a second audience with the Archmage. "Blessings of the Seven Loves to you, Journeyman, and to you good sir. I hope we have arrived neither too late nor too early, but precisely when the Archmage meant to?"

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday March 25th, 2024 1:30:49 PM

Jasper places a hand on her heart. "Snark and Beatrix, thank you. Beatrix, I didn't have a lot of formal schooling. If you want a student, you have one in me.

Snark, by leaf and branch! Leave it to goblins to repay a kindness with servitude. Your compassion, even after all of that, amazes me."
She bows her head.

"The hour grows late, so I'll be brief: My sacred duty is to protect the Culverwood and the wild places of the Wold. I betrayed that trust by saving a pair of human children who had been abonded in my forest. My punishment was exile." Her hands tigthen in her lap. "Those first years were... difficult. I spent more time in animal form than my own. And then, one day I saw a ship being attacked by a sea drake. And here we are."
____

The next day at the Star Tower, she listens to Benni's salutations. She hopes the Luck Makers aren't interrupting second breakfast.


Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday March 25th, 2024 2:13:01 PM

In the morning, Eadric rises early and gets a light breakfast, ready for the day ahead of him. The journey to the Star Mage Tower is a quiet one from Eadric, ruminating about the adventure in front of him.

Once they arrive at the Star Mage Tower, Eadric will stay quiet and listen to the conversation occurring, trying to get a grasp on the situation.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday March 25th, 2024 3:11:40 PM

Snark regards Beatrix and Urist with a flat look. "Exhilaration of combat? What's wrong with you two? Combat still scares me every time, and it usually means somebody's gonna die."

He turns to Jasper. Not one to mince words, he says, "You got in trouble for saving kids? I'm glad you're with us. I don't want to speak ill of your folks there in the Culverwood, but they sound like jerks."

Later, when we return to the Star Mage's Tower snark is pleased to see another gnome here. "Hey Evander - good to see you. And I'm guessing you must be Wilke Taproot."

Snark will go over the information we have and the magical lantern we are seeking, hoping that our new research assistant can shed some light on this.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday March 25th, 2024 7:44:01 PM

Makis is a little late coming down and explains My morning ritual is two fold as I must both prepare spells and perform morning rituals. Fro those of you not familiar with my class I am both a divine and arcane caster. AS he eats he asks What are we to accomplish today? Should I check out of my room or will we be here another night?

Isaac Harker (Justin M) HP 87/87 AC22/ T12 / FF20 
Monday March 25th, 2024 8:10:53 PM

Isaac gives permission to jasper to read the book once he is done with it.
"I have agree with Snark I would call them jerks Jasper. In Hook City just outside is a place called Mudtown. The guard doesn't patrol that place but crime is everywhere. I couldn't turn a blind eye to it so I started patrolling it when I had time. But my supervisor told it was dangerous and to either stop or leave the force. I decided to leave and came to Heranmar. So don't feel to bad I would have made the same choice as you."

In the morning back at the tower Isaac waves at Evander hopefully getting his attention without interrupting his conversation.


DM Bob and Carla - ”Finding Dallry” 
Monday March 25th, 2024 10:52:37 PM

Isaac, Benni and Snark greet Evander and the gnome, while Jasper, Beatrix, Eadric and Makis look on. ”You are neither too early, nor too late” acknowledges the tall elf, then, with a sweep of his hand in the direction of the scholarly looking gnome he adds, ”Wilke Taproot, Head of the Guild’s archival section”.

Wilke listens to Snark’s recitation of the group’s mission to find a magical artifact called Azodall’s Lantern. The party believe it was made by a wizard named Dallrye Torazo. Wizard Azodall was known to be of the Star Mages Guild, and thus the party hopes to find a lead to the artefact amongst his papers.

”Yes! Yes! Bodeen asked me to take on your case. I’ve had my staff working on it since yesterday.” Wilke leads the way through the same door the party passed through the day before, but this time the climb is maybe one story, and then along a hall and through a door into a large room with a big table in the middle. Ledgers, books, and journals are piled haphazardly on the table, and there are boxes around the perimeter of the room. You get the sense wading through the papers is not a matter of hours, but rather several days.

”Everyone has heard of Tyrone Azodall. These boxes over here contain lesson plans and student lists for the various courses taught by him. Those boxes over there contain documents related to his research projects. There are textbooks on the table either authored or co-authored by him, as well as some books from his personal collection that he left behind when he disappeared. Over there are his financial ledgers.”

The head archivist shares that when the wizard disappeared quite suddenly, there was talk that he had become involved in something dangerous and possibly illegal. When the authorities investigated, they found his office and apartments ransacked. The same week members of one of the thieves guild were found dead, their bodies dumped in the Scar, a blighted area of town in the Nightmare Quarter. ”But that was all a long time ago…”

The archivist claims he’s never heard of Dallry Torazo, but has alerted his staff to widen their search. He leaves the party to sift through the materials, returning every couple of hours to see how the party progresses, dropping off new materials, and answering any questions.

All players please identify the types of documents you search through and roll 2 Perception checks.



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d20+18=24 ; d20+18=32 ;
Tuesday March 26th, 2024 2:31:40 AM

Snark thanks Evander and Wilke for setting all this up, though the sheer volume seems a bit intimidating.

He'll take the time to go over what we know again for Makis and Eadric to give them a frame of reference for what to seek out in these writings. Then he assesses what we have before us.

"Awright. Looks like these are the types of documents we have:

- Lesson plans and student lists
- Research projects
- Text books written by Tyrone
- Other books from Tyrone's personal collection
- Financial ledgers

Oh, and most importantly, I got snacks to share."


Snark will set up his study area. He chooses a tall chair to allow the little gnome to actually use these tall human sized tables. He gets out some snacks of dried fruits and nuts, because you can't study on an empty stomach, and he will share with everyone else. Then his little bat Luna will crawl up on his shoulder.

"Good Luna, you can help me look through this stuff." Being an wise little familiar, Luna has +10 on Perception, so she can Aid Another and add +2 to Snark's Perception checks.

Snark will dig into the books from Tyrone's personal collection. He has 24 and 32 for Perception. He knows quite a number of languages, and can cast Comprehend Languages if needed.



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=17 ; d20=14 ;
Tuesday March 26th, 2024 8:42:00 AM

Beatrix eagerly dives into the research. It's not every day you get to read the research of a master like this!
(Percpetion 17 and 14)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+24=34 ; d20+24=44 ;
Tuesday March 26th, 2024 8:50:24 AM

Makis considers the task at hand. Snark, this task, while tedious is likely critical to the mission so I recommend you take charge of who reviews what, It would not do to have a classification of document unreviewed. That said, I will review the financial ledgers unless you wish to assign me elsewhere. And Benni, could you manage an Angry or Divination to help us find what is importantI am unsure if you normally prepare such spells?

As Makis settles down to work he makes a face as if tastings something unpleasant and nods as if agreeing to himself about something. This spell always freaks me out a little but there is no doubt that it will help me in my search. He removes a small silver crescent and with some arcane gestures and not a single word the elf rapidly ages to a grey-haired elven elder. Ellashee, her scales shining like little jewels, craws out of his robe and playfully turns the first page of the ledger, seeming eager to help.

Highlight to display spoiler: {Spell is Threefold Aspect, granting +4 to Int and Wisdom, which will increase both perception and alll knowledge skills by +2 for 24 hours. Ellashee also aids for another +2. Note that second roll was a nat 20! }

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+8=15 ; d20+8=13 ;
Tuesday March 26th, 2024 12:00:27 PM

Onesimos is introspective, a bit unusual for him when there are people to speak with, as they are led through the Star Mage Tower. Several of his friends have had life-changing events, even Eadric whom he barely knows. The cleric understands no one can live another's life, but it is hard for him to think of how very difficult some people's obstacles have been compared to his own.

The room absolutely full of papers is daunting, and Benni is grateful of Wilke Taproot's explanation of teh mysterious disappearance long ago, that was going to be his first question! The elf is also thankful for Snark's organization. "So many people have gone over Tyrone Azodall's public books and texts, I feel that would be a dead end. I remember at Temple, there was an acolyte who was an avid student of one priest, and named a fan club Dimbleportal's Brigade. Azodall's Lantern could be named by a student with inspiration and admiration.' Further, the cleric thinks, looking at lists of names would be very boring and most people wouldn't do it, another factor in favor.

Makis has a good idea on divination spells. Benni never prepares them ahead of time, but he always has about half his spell slots 'open' to later fill as needed on days when he is not specifically adventuring. A 15 minute meditation acquires an Augury spell, and one minute of casting lets the follower of Flower to put out a question into the Wold: "Will the LuckMakers get a lead to find Azodall's Lantern if we review the information in this room?"

Pending the answer, Benni sets down to scan Student Lists.

..........
Perception 15, 13


Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+21=28 ; d20+21=35 ;
Tuesday March 26th, 2024 1:47:23 PM

(Perception 28 and 35)

"My goodness. This is... a lot. I'll look at his personal collection and the lesson plans. Maybe I'll find that demon."

Jasper settles down and consigns herself to the paper sea.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=26 ; d20+11=25 ;
Tuesday March 26th, 2024 6:20:53 PM

Eadric will let out a hefty sigh, taking a seat and exclaiming "This is what it was like to be certified to teach at the Club of Connosieurs of Combat.. Endless paperwork!"

He will examine the papers relating to the research projects as well as some of the textbooks.

(Perception 26 & 25)

Urist (AC18, HP72) (Cayzle)  d20=20 ; d20=1 ;
Tuesday March 26th, 2024 9:42:32 PM


Urist "helps" Makis with the financial ledgers. Since Perception covers all senses, she gives the books a sniff and a taste.

Perceptions: nat 20, nat 1!

"You never know with these accountancy records." She tries another lick. "I want to know if he cooked his books!"

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday March 26th, 2024 10:27:16 PM

"URIST! There's no licking! Could you get any weirder?"

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=24 ; d20+5=13 ;
Tuesday March 26th, 2024 10:47:22 PM

Isaac asks the head archivist, " Were there any guard reports you could get about the break in? "
As Isaac begins to looks through the paper work, his eyes are already starting to glaze over. "I always hated the paperwork but let's see here…" Isaac looks through the books from Tyrone's personal collection.
Perception 1:24
Perception 2:13



DM Bob and Carla - ”Finding Dallry” 
Wednesday March 27th, 2024 1:00:30 AM

The party focus on the task at hand and begin the work of sifting through the mountain of documents sourced by Wilke Taproot and his crew. Near the end of the first day, Urist gets caught licking the pages of a ledger, thereby smearing the figures. The furious archivist threatens to kick the Luck Makers out of Star Tower until Archmage Halisthan, dropping by to check on the progress of the group, convinces him otherwise. The archivist settles for banishing the troubadour from the premises instead.

Jasper and Snark tackle Azodall’s personal collection of books, setting aside titles of interest. On the second day while examining a book titled Beholders and Their Kin - An Unnatural History several yellowed news clippings on organized crime in Plateau City flutter from the pages.

Beatrix rummages through boxes containing research papers and finds works on major creations and crafting wondrous items.

Eadric finds some intriguing treatises on expanding the use of permanency spells. In the same box, documents on increased range, area, and duration of spells and research papers on the topic of anti-magic shields, arcane sight, and true seeing.

Benni sorts through the lists of students names and recognizes some as ‘big name’ wizards in more recent times. He does not find the name Dallry Torazo, however.

On the first day Makis finds intriguing notations documenting payments made to 6 adventuring groups for very large sums for ‘collection of specimens’. There are also regular outlays for different spell components, spell books, and scroll supplies. On the second day he comes across odd payments to a general mercantile in Hovel made by Dallry Torazo for general supplies, locks, oil, food, etc. as well as some ‘final payments’ to various adventuring groups.

Isaac finds some worn texts on the history and geography of the Scab and surrounding area. The archivist denies having any records related to the break ins, claiming those would have been kept by the guards, if they held such records that long. On the second day Wilke lets the paladin know that although Azodall’s office and apartment had been used by others in the long time since his disappearance, the apartment was currently empty should Isaac or anyone else care to have a look.

The study room full of wizard Tyron Azodall’s documents remains at the party’s disposal, with the exception of Urist who is persona non grata at Star Tower.

It’s now day three.



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=4 ; d20=13 ;
Wednesday March 27th, 2024 6:56:38 AM

Beatrix, an experienced student and researcher, is still raring to go and rather enjoying the dig through documents (perception 4 and 13). She concedes Benni's point. "Honestly it being a student or naming the item after the famous archmagi was my first thought but we really have nothing else to go on."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+8=13 ; d20+8=22 ; d20=1
Wednesday March 27th, 2024 7:18:09 AM

Onesimos shakes his head at the eccentric Troubador. "There's no licking in baseball!", he is heard to mutter under his breath. He's not sure of the exact meaning of the phrase, but one of his mentors had to have used it... The elf nods at Beatrix, the idea WAS hers and Benni didn't remember until he saw the list of names.

The elf is encouraged by the couple of leads so far, which gives him the energy to keep going.
"One, Wizard Azodall hired adventurer groups to get ingredients and we know the Lantern was made from the main eye of six beholders."
"Two, Dallry Torazo worked for Azodall and was a connection with merchants and some adventurer groups. Anyone know where Hovel is? Maybe near Plateau City or the Scar?"
"Three, a connection between beholders (the book) and organized crime (the news clippings) and Azodall rumors on his disappearance."

"Let's see if there are any other leads, and maybe some specifics: the names and locations of adventurer groups, the merchant, the crime organizations. Also, we know that it was 'long ago'. How long? There is a great deal of difference between 50 years ago (where someone may still be alive) and 500 years."


Benni reads the newsclippings, and the notations on Dallry, Hovel, and adventurers that the team has already found to seek more specific clues.

He also takes the opportunity to ask his 'how long' question to Wilke Taproot.

................
Perception: 13, 22
Know Geography: untrained 1



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d20+18=23 ; d20+18=31 ;
Wednesday March 27th, 2024 2:48:50 PM

Snark considers the information the party has so far.

"OK, so records searched:

- Lesson plans and student lists - Benni did those. Jasper too.
- Research projects - Beatrix covered those.
- Text books written by Tyrone Azodall
- Other books from Tyrone's personal collection - Jasper and Snark.
- Financial ledgers - Makis did that.

Benni summed up what we found so far. I'll take a look at the text books written by Tyrone. And let's see what these notes about organized crime have to say. Maybe they mention Torazo.

Urist needs to leave because he's licking things."


Snark reads the new clippings, and will look over the texts and perhaps anything else that seems interesting. Perception 23 and 31.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=21 ; d20+11=12 ;
Wednesday March 27th, 2024 3:16:51 PM

Eadric attempts to help out whoever needs it, abandoning his search through the textbooks and research projects. He mentions the magical information to the mages of the group, figuring they'd probably be more interested in these magical applications than him.

"Some interesting magic stuff here, but I don't really understand most of the theory. Maybe you'd like a look?" He says.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+24=29 ; d20+24=29 ;
Wednesday March 27th, 2024 5:30:15 PM

Makis will take a closer look at what Eadric found and also spend a little time looking over what his brother had reviewed. Benni, I am not sure how you were always the better student when you don't seem tp be able to keep focused while doing long reviews.



Urist (AC18, HP72) (Cayzle) 
Wednesday March 27th, 2024 6:11:47 PM


"Well, I never!" exclaims Urist when she is asked to leave. "Hmph! It's not like I would even WANT to be in a club that would admit me!"

...

Cooling her heels and sitting on the steps outside the Star Tower, she ponders. "Maybe I did go a bit too far for that joke."

"Even if it was funny."

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday March 27th, 2024 8:17:27 PM

"Urist, licking? Honestly, LICKING? Oh well. Maybe it's time for some field work.

We might chase down those adventuring parties or concetrate on finding Hovel.

We should also ask around about who runs the show here, as it were."
Jasper trails off as she imagines a Beholder in a fedora, then shakes herself. She's loopy from paper fumes.



DM Bob and Carla - ”Finding Dallry” 
Wednesday March 27th, 2024 11:56:59 PM

Benni summarizes what the various party members have shared regarding their searches of the materials made available to them and reconciles that information with what they know from their encounter with the archlich abbot of Herenmar’s haunted abbey and their reading of brother Corbin’s journal. He believes:

-Tyron Azodall hired adventuring groups to get ingredients, and the artefact they seek is a lantern made with the lenses from the main eye of beholders.
-Dallry Torazo worked for Azodall as an intermediary, procuring goods and services
-there might be a connection between beholders, organized crime, and Azodall’s dissappearance.

Curious at the mention of Hovel, the elf asks if anyone knows where it’s located.

On the third day folks get through the last of Tyron Azodall’s archive as provided by the Star Mages Guild, and share any new information they’ve gleaned from the mountain of documents.

Makis and Eadric switch off. The elf looks over the information collected by the older man, and while the fighter didn’t seem to understand the significance of the documents, the Bloodwitch recognizes all that magic supports the idea of the relic the party seeks - a magical lantern with antimagic properties. Meanwhile, the fighter finds an entry in the financial documents for a purchase of land described only by local co-ordinates but located somewhere near the Red Hills.

Jasper suggests making further enquiries regarding the adventuring parties for hire, or the location of Hovel.

Having grown up in the City and having a pretty good idea of the geographical environs, Beatrix knows Hovel is north of Plateau City, somewhere between the Culverwood, the Red Hills, and the Scab. Knowing what to look for, the centaur finds a simple hand drawn map that places the village? town? on the Chaos Road (also known as the Road of Troubles) west of the halfling village of Humbles Ford, maybe 3 days travel from Plateau City?

The textbooks don’t reveal anything to Snark, other than perhaps the brilliant mind of the wizard. The newspaper clippings are another matter. They document robberies,fires and arsons, disappearances, and murders throughout the city - indicative of some sort of turf war between criminal elements.

Based on the dates on documents - especially the newspaper articles and the financial papers - it appears that wizard Azodall’s focus shifted from his work at Star Tower to something else around the time of the turf war in the city and his disappearance was shortly after things died down. All this occurring over a century earlier - maybe 150 years in the past.

The group has wrapped up their research, and wrung what information they can from Tyron Azodall’s archives.
#######

Having accompanied the Luck Maker’s to Star Tower, Urist cools her heels on the steps outside. Perception Check vs 20 Highlight to display spoiler: {to see the same individual walk by several times over the course of her exile.}



Urist (AC18, HP72) (Cayzle)  d20+8=26 ; d20+30=31 ; d20+31=47 ;
Thursday March 28th, 2024 6:35:13 AM


[OOC: Alas, with her Wis10, untrained Perception needs a nat 20 to reveal that spoiler. I'll spend a hero point before rolling.]

Perception 26!

Urist, still in her elf maid disguise, sees the same individual walk by several times over the course of her exile. "Huh, probably someone taken with my incredible good looks," she thinks. "That's the price I pay for beauty, I guess. Plus, elves are hot."

Then she considers that maybe, just maybe, this person is up to no good. Literally. "Well, Lady Flower would want me to be up to GOOD, right?" A plan hatches in her head.

When this person is out of sight, Urist dons another disguise, this time to look completely different. She gauges the person and designs the disguise to be appealing to the strange person, hiding her WLA badge. (Kindly DMs, please modify for age, race, gender as Urist thinks would work best.)

Disguise (with hero point) 31

She has a "chance" meeting with her/him, a bit away from the Tower. Drops a hand kerchief, or just smiles, or something like that. She chats him up, flirts a little, She invites him/her to lunch, introduces herself, tries to be friendly, flirts a little more, to get to know him, to draw her out. With luck, this reveals some interesting info. She asks no prying questions, though.

Diplomacy (in for a penny, in for a pound using a third hero point) 47

Hopefully she gets an hour. At the end of her hour, she has used her troubadour ability (lesser inner beauty) to change this person's heart.

Will save DC 15 or change alignment to good for four days. After four days, the person can choose to stay good, or go back to their old alignment.

Per the DM Post, the party will be busy for three days. If everything goes well with Urist's plan, that means she has a three-day whirlwind romance / friendship with this person! Three days to just have fun in Plateau City with a new pal, going to shops, visiting the Temple of Flower, getting to know each other, enjoying life, laughing, showing her new friend that it is better to be good! And who knows what happens next? Life is an adventure!

[OOC: Three hero points and 20 gp removed from sheet. If she needs more coin, Urist will sell a potion or scroll.]

Urist (AC18, HP72) (Cayzle)  d20+19=25 ; d20+10=29 ;
Thursday March 28th, 2024 7:01:52 AM


Thinking about that "meet-cute" (as they say in the performer biz), seems to me that something that is funny, but not seemingly intentional, is the way to go. At least, for Urist it is. So Bluff to hide the fact that it is deliberate, and perform comedy to be actually funny.

Bluff 25
Perform Comedy 29

That's COMEDY GOLD!

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday March 28th, 2024 7:15:54 AM

Beatrix leans back and stretches after they finish the information review. "Well it looks like the next step is to go to Hovel. Hopefully there's a more clear lead there."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Thursday March 28th, 2024 7:35:30 AM

Onesimos smiles at the ribbing Makis offers; countering, "It is easier to be good at something you like to do. While sitting and discussing ideas for hours was a joy to me; I remember that your mind and body always wanted to be somewhere else. And this? I never liked reading other people's paperwork. Putting people in lists and columns seems so... ignoble." He tries to make the truth veiled in humor by making a face both pious and disapproving that would make any clerical statue proud.

Hmmm... "Not quite, Beatrix. There are two possible locations, this Hovel Town near Humble's Ford, and the Scar in the Nightmare Quarter. The second is closer for a search, but do we have any ideas on how to contact that neighborhood's organized crime?"

Without other suggestions, Benni thinks the best bet is asking in the WLA. That would certainly be better than walking around Nightmare Quarter and asking to be taken to the local Theives Guild!

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday March 28th, 2024 9:40:37 AM

Makis listens to the group and nods at his brother's wisdom.His temporally aged face regards everyone for a moment before speaking. The Scar will be dangerous. We should go as a team and be prepared to make a show of force. We might also meet up with the criminal element there. Someone more diplomatic than I might be able to get information if that should happen. Perhaps we can go to this Scar today?

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday March 28th, 2024 3:35:49 PM

Jasper is fine with approaching the WLA first, but she's not adverse to walking around the Nightmare Quarter.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday March 28th, 2024 5:13:03 PM

Isaac gives his opinion on there choices " Going to a thieves guild without any invitation or a guide is a horrible idea. If he went out to Hovel that might be the tower he was talking about in the books. We could also check his Aparment since it empty at the moment but he might have hidden something there."

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday March 28th, 2024 11:13:31 PM

Eadric also chips in with his opinion.

"I do agree with Isaac, ruffians usually do not take kindly to a bunch of armed individuals asking questions. However, I do think we need to ask; If we leave here before checking there's nothing to help us in The Scar, we may regret it later."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday March 28th, 2024 11:25:11 PM

Let's go check out this guy's apartment, and then go see about the closest "Hovel" before we go trapsing across the country. Who's gonna be in charge of making sure Urist doesn't lick things?"

DM Bob and Carla - ”Wrapping up?” 
Friday March 29th, 2024 12:08:29 AM

By the time the party wraps up their work in the archives, it is past noon. Exiting Star Tower, they find Urist cooling her heels on the steps of the building. Though she noticed someone with an interest in her, or in persons entering and exiting the Star Tower, the troubadour (even disguised) was unable to get close. Cognizant of being discovered, the skittish observer disappears into the shadows of the Dragon Quarter and is not spotted again.

There is some discussion over what to do next:

Beatrix is for taking a trip to Hovel

Benni is okay with going to Hovel, but wants to visit the Scar in Nightmare Quarter, but maybe check in with the WLA first?

Makis thinks the Scar might be dangerous, but doesn’t contradict his brother.

Eadric wants to leave no stone unturned, but isn’t keen on confronting ruffians.

Jasper approves the idea of visiting the WLA, however reveals a curiosity about the Scar

Isaac thinks seeking out a criminal gang is a horrible idea! The paladin reminds the group Brother Corbin’s journal referenced a tower in a valley where the wizard sought refuge and lived a reclusive life, kept safe by his magical creation. The elf suggests there might be a wizard’s tower out Hovel way. However, Isaac would like to make a quick visit to checkout Azodall’s old apartment first.

Snark shows some interest in visiting the wizard’s old apartment, before traipsing off into the countryside.

The WLA offices and Tyron Azodall’s apartment are close at hand. Folks can split up and visit both and be back at the Adventurer’s Repose for dinner. The Nightmare Quarter is on the other side of the Big City and likely couldn’t be reached before nightfall.

If Isaac, Snark or anyone else visits the apartment, they find a series of empty chambers on the third floor of a very old building. The vacant rooms are old fashioned and seem relatively untouched, however the small kitchen and water closet appear to have been renovated in the past 20 years. Perception Check vs DC 15 Highlight to display spoiler: { reveals a loose brick in the fireplace where a small cubby hole might have been used to hide precious things. It is empty.}

Benni would be recognized at the WLA having previously delivered Miles’ dispatches. He, and anyone else wearing WLA pin badges would be well received at headquarters. One of the League’s primary tasks is to gather local knowledge and information, and to offer members situational awareness in the Wold.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=9 ;
Friday March 29th, 2024 7:30:20 AM

Beatrix is surprised to hear the mage's old apartment hasn't been rented out since his death. It seems highly inefficient. Not being a WLA member she'll go over there and look around mostly out of curiosity, not really expecting to find anything important. (9 perception)

(Per 27Mar DM post the apartment has been used by others, but is currently between renters - DM Carla)

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Friday March 29th, 2024 7:31:36 AM

Onesimos nods in time with his brother; any venture into the Scar of Nightmare Quarter or outside Plateau City would need a show of the whole team. However, just staying around Dragon Quarter should be safe enough: he favors a split and meeting back at the Adventurer's Repose.

Leaving those who want to check out the old apartments, he leads the group who wants to go to the WLA to that organization's headquarters. Yesterday he was providing information, this time, he's asking for any information that may track either lead: a crime gang or adventurer group in the Scar of Nightmare Quarter, or information on the location of Azodall's Tower. (Benni blesses Isaac's memory, the elf completely forgot about that!)

During the evening meal, as the team shares information, Benni reflects that it would probably be more fruitful to find and explore Azodall's Tower. It would be unlikely for the organized crime of 150 years ago to still be in existance and have a powerful artifact.

Urist (AC18, HP72) (Cayzle) 
Friday March 29th, 2024 1:29:22 PM

Urist reconnects and equips for travel.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday March 29th, 2024 2:22:12 PM

Jasper tags along to the apartement. While there, she casts Detect Magic to see if there are any illusions in place, magically concealed items, or echoes from Azodall's tenure.

When the team reconvenes, she says "I'm ready to go to the tower. As for Urist duty, Not It."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d20+10=12 ; d20+16=18 ;
Saturday March 30th, 2024 1:39:00 AM

Snark will investigate the apartment where Azodall lived many years ago. He doesn't expect to find much after so long. "Good thinking Jasper, casting Detect Magic."

Being small, he thinks his bat familiar may offer a different vantage point. He will cast Detect Magic (share spells) on both Luna and himself as they both search the apartment. "Luna - fly up high and down low and see if there's anything we might miss."

Luna - Perception 12
Snark - Perception 18

He'll check the back of the niche in the bricks - just in case there's a false back to the space.

Satisfied that the Luck Makers have done a proper search, he'll make his way back to the Star Mage's tower and ask about the best way to get to the town of Hovel in the Crescent Valley. He's excited about the prospect of investigating a wizard's tower there.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=23 ;
Saturday March 30th, 2024 5:42:19 AM

Isaac checks the brickwork with Snark "I guess Tyron or someone else cleaned it out before leaving. It's a clue he feared something getting into the wrong hands but who's is a mystery." It had been a long shot but it painted a picture that Tyron was paranoid.


DM Bob and Carla - ”Way Leads Onto Way…” 
Sunday March 31st, 2024 10:04:12 PM

The party split up to do a little exploring and make some enquiries.

Half the party are intrigued by Tyron Azodall’s old apartment. In the century or so since the wizard disappeared, it has seen a steady stream of occupants, though it is currently vacant. It’s proximity to Star Tower making it popular with those who work or study at the Guild. Nothing has been left behind by the previous tenants - not even traces of magic for Jasper or Snark to detect or items for Beatrix or Isaac to find. The paladin does find a secret cubby - but alas, it is empty.

Benni leads a quiet delegation to the building that serves as headquarters for the Woldian League of Adventurer’s where he, and Urist are very well received - and any companions accompanying them are welcomed. The first officer they meet provides them with information about the Scar in Nightmare Quarter and suggests it be avoided. Only the most destitute of ne’er do wells try to make it their home, and generally they don’t fare very well. The more organized criminal gangs are, unfortunately spread throughout the city. He is also able to provide the group with a useful map, and some advice: ”Hovel is a small, traditional halfling village and the first settlement in the valley. There’s a decent inn in the village called Patty’s Place. The roads are generally easy and well marked, but can be dangerous. There’s been some trouble with bandits bothering trade caravans and wealthy travellers.”.

The officer takes the group deeper into the building, and rousts an old timer to answer Benni’s questions pertaining to earlier times. ”Before my time, but I remember reading about it. There was some trouble between two crime families in the city. Got pretty bad, then the leader of one of the families went missing, and things quieted down. Don’t know nothin’ ‘bout no Azodall’s Tower, but do know he tried to hire some adventuring groups through the WLA. A few took on the work, but later reported something smokey was going on. We stopped posting jobs from him, and some fella who settled the accounts after the wizard up and left the city. Fella went by the name of Dallyrumple Tallyho or something-or-other…not sure.”

Everyone meets up for dinner at the Adventurer’s Repose and share their findings.

The next day there is time for some provisioning before striking out in the direction of the Culverwood and the Red Hills or the Luck Maker’s can spend another day in Plateau City.



“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday April 1st, 2024 7:57:55 AM

Onesimos thanks the WLA for the information, and tells what he knows to the Luck Makers over the evening meal. While interesting for piecing together clues, the Nightmare Quarter looks to be a dead end, and he recommends the team go to Hovel. He even has a map! "There should be a road from Plateau City thru Windhorn Hamlet and Angel Springs to Hovel. We can look for Azodell's Tower there."

Benni has no shopping he feels he needs, and is ready to go when the team is.



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday April 1st, 2024 8:10:42 AM

Beatrix agrees with whomever stated they shouldn't just go say hi to a random thieves guild so there doesn't seem much else to do in town. She's ready to head to halfling town.

Urist (AC18, HP72) (Cayzle)  d20+24=37 ;
Monday April 1st, 2024 11:48:50 AM

Not in a disguise today, but with her hair a light lavender thanks to her hat of disguise, Urist is happy to show her badge.

"The WLA is one of the most simply good things I've encountered in the Wold," she says to the first officer upon introduction, "and I'm proud to wear the badge."

She asks the old timer if any of those adventurers were dwarves or elves or folk who may still be around somewhere.

Diplomacy 37

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday April 1st, 2024 1:15:52 PM

Eadric stays quiet throughout the trip, tagging along with Benni and Urist. Eadric never really had time for the WLA, so he is interested in visiting and seeing how things work there. His time is spent observing random passerby's, and the bureaucratic processes of the WLA.

Agreeing with Benni back at the Adventurer's Repose, he believes checking out the Hovel is the next course of action, and is ready to head out whenever the party is.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday April 1st, 2024 3:03:10 PM

Jasper is ready to go to Hovel, but one small detail agitates her. "Friends, I told you a little about my past. My people are not friendly to outsiders. Not only am I now an outsider; I'm banished.

I don't know our route, but we need to stay as far away from the Culverwood as we can. In fact, Urist, it might be a good idea if you can cast Disguise on me while we're in the vicinity."


She plucks a flower from her hair and shreds the petals from it as she speaks. This clearly isn't her favorite topic.

"OK. You said there are bandits. Let's talk tactics. If we can see them coming, I can cast Entangle before any of the rest of the party gets into the area of effect, then we could pick them off at range.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday April 1st, 2024 7:47:31 PM

Snark looks over the map.

"Hmm. Hovel's halfling country. It's also pretty far. Would going by ship be better? If not, we'll need horses or a wagon or something. I can conjure a horse, but I can't do that for everyone."

Snark asks at the Star Mages if he can get access to or purchase the Floating Disc spell, thinking it might be of use on this trip.

Snark will ask at the WLA/Star Mages/Inn about the possibility of going to Hovel by land or by sea. He'll also ask about horses.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+24=39 ;
Monday April 1st, 2024 7:53:32 PM

Makis tags along with the group going the the WLA and while there makes sure his dues are paid up. e helps check the apartment and his keen eyes miss little. [ooc]: Perc option 39.

After searching he asks Were we going to check the Skar before heading out of town?

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday April 1st, 2024 7:59:20 PM

[ooc]: Seems that I am a post behind - Did not refresh I guess. sorry about that but were were not going to check the Star in town before leaving?

[ic]: Makis offers [b[ While traveling overland Ellashee can scout for us. She is fast[/b] the then produces a broom from his haversack and announces And I will be mounted, on this.

DM Bob & Carla: Travel Arrangements 
Monday April 1st, 2024 11:12:56 PM

The Luck Makers gather at the Adventurers Repose and talk through their options. Benni and Beatrix voice the opinion that a trip to Hovel, some three days distance, should be their next destination. Eadric and Jasper are in agreement although the druid is concerned about entering the Culverwood from where she has been banished. Going by the maps provided, she would indeed be crossing into the very northeastern edge of that great forest.

Concerned about the distance to Hovel, Snark questions whether a boat trip will be quicker, or if horse and wagon would be the best bet. A closer examination of the map shows the most direct route to be by road due north to Windhorn Hamlet and then by the coastal road to Angel Springs before turning west along the Chaos Road. A sea voyage, if one could be easily arranged, would require a much longer distance over often unpredictable waters. The gnome’s inquiries about a spell are met with indifference, after all he is not a member of the guild and they are not a charity. ”Perhaps you could buy a scroll at the catacombs?” they suggest.

The Innkeeper at the Adventurer’s Repose can arrange for horses and a wagon for a fee, and can also point you to a shipping agent at the docks in South Harbour, a days ride south of the city.

Urist’s inquiries about surviving adventurers from Azodall’s time are met with a shrug. ”Adventuring groups come and go in this town, and any still alive would long be retired. These are not records we would keep.”

Makis is reminded that a trip to the Scar has been ruled out. It is unlikely that any evidence of events from over a century ago would remain in that squalid place, and inquiries into the operations of criminal enterprises would not be met with open arms. The witch offers that his pseudodragon can scout ahead and he will not require a horse. His broom will suffice.


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday April 2nd, 2024 1:49:10 AM

The little gnome puts his hands on his hips as he responds to the advice of the Star Mages - he's a bit vexed. "Well of course I could go to the Catacombs and buy a scroll. I just thought that since we were working with you guys, and brought news of the sad demise of one of your members, and killed the master mind of that murder, and then actually apprehended one of the miscreants involved in that death right outside your front door, that you might let me copy one first level spell that costs you nothing. Clearly, I was wrong." The gnome will angrily stomp his way out of the Star Mage's tower.

Snark will later check with his friends. "Evidently, the Stingy Mages won't let me copy one first level spell. Do any of you guys have the spell Floating Disk? Also, feel free to copy any of the spells I have." This probably only matters to Beatrix and Urist, but they are welcome to any spells he currently has. And if no one has it, he will go buy one from the Catacombs.

As for travel plans, he's otherwise ready to go.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday April 2nd, 2024 8:02:14 AM

Beatrix will ensure they have all the supplies the party needs for the several day trip and some extra in case of emergencies. She's also more then happy to carry it all with her absurd weight capacity. "If we're avoiding the Culverwood we can head along the coast and maybe take stops in Windhorn Hamlet and Angel Springs on the way. That way we should be able to avoid even the edge of it. At least I think, this map isn't very detailed." She'll try to get a better idea of the terrain and roads so they can best plan out their trip before they leave.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Tuesday April 2nd, 2024 11:50:08 AM

Onesimos is not the best with logistics planning, and believes he is ready to walk (or other means) to Hovel.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday April 2nd, 2024 1:15:30 PM

Eadric is ready to for the travel to Hovel.

"It's been a while since I've left Plateau City; Instructing really kept me tied down here. Is it normal to be this excited to travel for a week?" He asks to no one in particular.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Tuesday April 2nd, 2024 2:19:27 PM

"Through the Culverwood is the most direct route. I should be fine as long as we stick to the roads; those are neutral territory."

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Tuesday April 2nd, 2024 5:43:26 PM

Isaac doesn't have a strong opinion on the route to take. "As long as we don't upset the group that banished Jasper we should be alright. So sticking to the roads should work."


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday April 2nd, 2024 8:47:15 PM

Makis, who is here to observe and support, does not share his opinion on route but will offer I can create water fir the group so there is little need to carry heavy casks of the stuff.

Azodall’s Secret


DM Bob & Carla ”A Well Trodden Road” 
Tuesday April 2nd, 2024 10:29:42 PM

Snark is vexed by the bluntness of the Star Mages Guild when it comes to sharing spells. For any who know of the Guild’s reputation they would be surprised that the refusal was not served with a side-order of condescension, for although he was granted access to their records, the sharing of magic is an entirely different matter.

Despite the gnome’s grumbling, he along with the others are prepared to head out to Hovel. Beatrix has already secured provisions for the trip and Makis confirms that he will provide for clean water along the way. Isaac, Eadric, Benni and Jasper settle on the safest route, following the coastal road through Windhorn Hamlet and Angel Springs.

The Luck Makers head north out of Plateau City via the Quest Gate.. The road is cobbled at first but soon becomes a dirt road wide enough for 2 wagons to pass. It takes the better part of the day to get off the Plateau itself and the adventurers are treated to one of the magical lifts that transport travellers up and down the steep cliffs. It is here at the base of the plateau that they meet a small caravan of wagons pulled by oxen headed north and are welcomed to join if they are willing to provide additional security along the way. Thom Bramblefoot, a rugged looking halfling, leads the caravan and advises that ”Safety is found in numbers. We’ll be putting in for the night at the campgrounds by Windhorn Hamlet and then pushing on towards Angel Springs in the morning. It’s a long trek so we’ll have to set camp somewhere halfway to the Springs. The wagons are mostly loaded with empty barrels being returned, but there’s some room for those tired of walking.”

Urist (AC18, HP72) (Cayzle) 
Tuesday April 2nd, 2024 11:45:25 PM


"I'm eager to see the Windhorn Hamlet," Urist says, She recalls the tales of many heroes from that place, like Renik and Bill Troublefinder. She hums a few tunes of those days as she walks.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Wednesday April 3rd, 2024 6:51:49 AM

Onesimos enjoys walking and seeing the plateaus of New Elenna and the magical lifts going up and down each one. The banter of the Luck Makers makes time fly by, and he joins in companionably.

Upon meeting Thom Bramblefoot, the elf nods, and looking around to make sure the others agree first, accepts going at the pace of the caravan. "Too right, Master Bramblefoot. Many dangers wouldn't care to try a larger group."

Benni doesn't like casting spells willy-nilly, but does go around to help the caravanners as he can, ensuing their foodstuffs are purified, and seeing to other physical or spiritual needs of their temporary community.

(ooc: friends, this is my last post for a couple weeks as I'm going on Walkabout with my spouse to Scotland. 'See' everyone again on 22 April!)

......

Benni Spells (** used)
a. Calming Touch (0/6), Good Touch (0/6), Channel (0/8), Unity (1), Holy Lance (1)
0. Purify Food and Drink, Detect Poison, Light, Stabilize
1. Prot v Evil. Prot v Chaos. Bless. Magic Weapon. Sanctuary. Shield of Faith.
2. Shield Other. Less Restoration. Delay Poison. Resist Energy
3. Prayer. Invisibility Purge. Dispel Magic. Ghost Weapon.
4. Holy Smite. Freedom of Movement.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday April 3rd, 2024 8:22:24 AM

Beatrix is happy to join a caravan and have company. She plays her usual role of outrider for the caravan, moving some distance out to spot trouble before it spots the whole caravan.

Urist (AC18, HP72) (Cayzle) 
Wednesday April 3rd, 2024 5:19:36 PM

When Urist hears that the Star Mages did not want to share spells with Snark, she perks up. "Those guys are rude," she says, "but y9ou can look in my book if you want, Snark."

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday April 3rd, 2024 7:45:46 PM

Isaac nods to Thom "I think that's fair we'll help out when and how we can ."
( See you later Steve be sure to enjoy your self and don't get to drunk.)

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday April 3rd, 2024 10:06:42 PM

Eadric is more than willing to join up with the caravan. "The more the merrier!" he says, happy to travel with more people.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday April 3rd, 2024 10:22:54 PM

Makis is happy to have the group join the caravan and hopes to exchange stories at the evening campfires. He will ask Ellashee to scout ahead of the group as they travel, keeping an eye on the route for around 400 yards ahead in a circling oval at a reasonable safe altitude.

If room in a wagon is available Makis is quite happy to ride. Snark, have a seat with me and as we ride you can tell me why you never joined up with the Star Mages Guild.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday April 3rd, 2024 10:42:09 PM

Snark will look over Urist's spellbook and begin learning the Floating Disk spell with the intent of copying it into his own spellbook. (Spellcraft check is auto success for a first level spell.) "Thanks Urist. Yer welcome to any spells I have too."

He is happy to take a small, gnome-sized place in a wagon with Makis. "Why didn't I join the Star Mages? Well, it didn't really occur to me. I joined the WLA like my dad. Turns out the Star Mages are a bunch of jerks, so I figure I made the right decision."


DM Bob & Carla ”A Well Trodden Road” 
Wednesday April 3rd, 2024 10:53:16 PM

The Luck Makers accept Thom Bramblefoot’s invitation to travel with his caravan. The halfling leader of the wagon train explains that twice each year they bring full barrels of wine from the vineyards near Humble’s Ford to Plateau City and return with the empty barrels from the previous season. “Our wines are well liked in Plateau City. Good soils and long growing seasons result in high quality fruits that go into every vat, barrel, cask and bottle”. He is clearly proud of the wines from Crescent Valley and the role he plays in seeing them to market.

Snark and Makis make themselves comfortable in one of the wagons and talk shop while the gnome copies a spell from Urist’s spell book. The witch sends his pseudo-dragon ahead with Beatrix to scout for trouble

The first day’s travel is uneventful. Benni, Isaac and Eadric help where they can. Besides a broken wagon wheel which is quickly repaired, there is little to do other than enjoy the scenery.

The sun begins to set as they lumber in to the campground outside Windhorn Hamlet. Halflings from the different wagons quickly assemble a makeshift kitchen, a fire is started and potato and leek stew is soon simmering atop the coals. Clearly the wagoners have done this many times before.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday April 3rd, 2024 11:16:25 PM

Japser enjoys walking. She strolls with her friends. When they make camp that night, she seeks out Bramblefoot.

"I have the Mending orison if you need anything repaired before tomorrow."

___
OOO: Really busy day today. Sorry for not managing to post until 8 PM my time!

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday April 4th, 2024 5:41:09 AM

Beatrix enjoys the easy trip. It's all to easy for her to get in a routine of saying indoors reading all day (or in dusty old abbeys fighting all day) so a gentle trip down the road on a pleasant day is a nice change of pace for her.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday April 4th, 2024 1:38:00 PM

After she eats some stew, Jasper goes to visit with the draft animals who are munching their own dinner. She keeps a wary eye on the surrounding woods.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday April 4th, 2024 3:11:01 PM

As our new travelling companions are setting up camp, Snark will wander around to check on things, puffing on his pipe as he goes. He'll use Prestidigitation to entertain folks with small magic tricks - though nothing that would scare any of the animals. He'll create an Unseen Servant to help with mundane tasks, like clean-up after dinner. Like Jasper, he will use Mending to fix obvious problems she cannot get to - a torn piece of canvas here or a worn/broken timber on a wagon there.

Eventually as we get ready to bed down, Snark will cast Tiny Hut to create a warm hemisphere (opaque from the outside but transparent from the inside) for the Luck Makers to sleep in if they wish. He will cast an Extended Mage Armor on himself before he goes to bed, and will cast Floating Disk to create a place to sleep out of the dirt here. He asks Luna keep watch atop a nearby wagon and wake him if there is trouble.

He has a nice rest.

Urist (AC18, HP72) (Cayzle)  d20+11=31 ;
Thursday April 4th, 2024 3:16:08 PM


Urist is happy to peruse Snark's spell book.

"OOH, you have Minor Creation. I'm a bit of an artisan, you know. If we ever need to make a door or a wall or a ram or a ballista, I could do that."

Urist needs a DC19 Spellcraft check to conprehend the spell. She rolls a 31!

But it will cost 160 gp to put it in her book. "Um, does anybody have any extra coin I can borrow?" she asks around the party.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday April 4th, 2024 4:08:18 PM

"Arcane casting never ceases to amaze me. Take the coin and consider it a gift."

Jasper tips her purse into Urist's hands.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+4=13 ;
Thursday April 4th, 2024 4:32:21 PM


Ever one to think of others and to keep busy, Benni moves about the camp, looking for anyone who needs healing, or just lending a hand where he can. He offers to chop potatoes and leeks to help with dinner.

Aid another profession (cooking) : a 13 means he sccessfully adds +2 to the cooks' rolls.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+2=14 ;
Thursday April 4th, 2024 7:28:08 PM

Isaac not used to Caravan life helps out with unloading equipment for the night he also tries to tell a few religious tales he's heard as a form of entertainment.
Charisma check:14
He doesn't do to badly but he's no bard.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday April 4th, 2024 8:54:34 PM

Makis enjoys the ride and Snark's company. I am sure if you had joined the mages they would be a it less jerky. he proposes.

He praises his familiar for his efforts scouting and at dinner goes to sit with the caravaners and listen to their tales. When it's time to bed down he enters the hut saying Nice spell.. And when he sees Snark cast his mage armor he offer the small wizard his pearl of power noting I am more likely to need mage armor during a night ambush than any daytime attack while everyone is awake and I an in a wagon.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday April 4th, 2024 9:06:50 PM

Snark will happily cast Mage Armor on Makis.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+5=20 ;
Thursday April 4th, 2024 10:29:00 PM

Eadric settles in for dinner, telling stories around the campfire about his time in the gladiatorial arenas; (Performance Oratory: 20)

Tales of gladiatorial combat, forbidden romances, and epic combats fill the night.



DM Bob & Carla ”A Well Trodden Road” 
Thursday April 4th, 2024 10:51:54 PM

The process of setting up camp and preparing the evening meal is made easier by all the willing hands pitching in to help. Snark wanders about the caravan, a waft of pipe smoke trailing behind him as he goes. The gnome casts a variety of spells to ease the burdens of others. Jasper and Benni likewise make themselves useful, mending items and treating minor ailments of the wagoners. Isaac’s help with unloading the wagons is much appreciated as are his tales, for what halfling doesn’t enjoy a good story!?

Beatrix is lost in appreciation of the day and the company around her. Gone are any worries she may have entertained about her conflicting roles of teacher and adventurer, replaced by the peacefulness of the day. Snark and Urist share spellbooks and with some assistance from Jasper both are successful at copying a new spell into their own books.

As the evening winds down, Snark casts his Tiny Hut spell for those who wish the shelter, and then casts Mage Armour on himself and then onto Makis using the magical pearl.

There is but a slight breeze and a sky full of stars for those who wish to sleep under them. Thom and his people have established watches for the night and welcome the addition of Luna and any others who wish.

The night passes peacefully, without interruption. Early morning arrives to the sounds of wagons being readied for travel and oxen being yoked and hitched. Thom Bramblefoot lets the Luck Makers know that the next stop will be somewhere before Angel Springs and without the amenities of an established campground. ”The road from here gets wilder and more dangerous. Bandits are not uncommon, but with our combined numbers they are likely to let us pass unimpeded and save their energy for easier targets.”

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=13 ;
Friday April 5th, 2024 7:15:42 AM

With the warning of potential bandits given Beatrix tries to be extra alert through the next day (perception 13)

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday April 5th, 2024 3:08:41 PM

Jasper takes up a position near the head of the column. She keeps her sling drawn and ready as the party hikes.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d20+16=19
Friday April 5th, 2024 8:00:44 PM

Snark rises in the morning and eats a bit of food. Then he memorizes his spells for the trip and checks his gear.

He climbs back aboard the wagon with Makis. Snark still has an extended Mage Armor on him from the night before. As he settles in, he says to his friends, "Ol' Bramblefoot figures our numbers protect us from bandits. That may be true. It may also mean that if we are attacked, it's not just a bunch of simple bandits, so let's stay sharp."

Perception 19

---------------------------------
Spells/Effects Running: Extended Mage Armor, Continual Flame hanging from the gnome's neck,

Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor, Unseen Servant, Magic Missile, Magic Missle, [open slot]
2 (DC17): Glitterdust (C), Minor Image, Burning Sphere, Web, Levitate
3 (DC18): Summon Monster III (C), Haste, Fly, Fireball, Tiny Hut
4 (DC19): Summon Monster IV (C), Dimension Door, Black Tentacles, Resilient Sphere

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 0/3

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+21=32 ;
Friday April 5th, 2024 9:30:21 PM

OOO: Shoulda done a Perception roll! Sorry for missing it. If allowed post-posting, Perception = 32.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing) 
Friday April 5th, 2024 10:04:03 PM

Benni reassures Thom that the Luck Makers will stay alert and protect everybody else.

"We're not novices, and with Flower's blessing we will win through against any brigands or foes."

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Friday April 5th, 2024 10:20:40 PM

Isaac takes a position near the front " Our group is experienced combatants so we shouldn't have much trouble in a fight. Were there any bandits last time your group came here?"

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+9=14 ;
Sunday April 7th, 2024 8:05:59 AM

Makis once again sends Ellashee aloft mentally asking his friend to search for dangers along their route. He will lay his broom out in the wagon so that it is ready to receive a Flying Broom spell if needed. And he will sit wetly for a time watching the country drag by at their horse cart rate. Finally he will ask Snark in a quiet and series tone What happens if we cannot find this artifact?

[ooc]:Roll is for Ellashee's perception

Urist (AC18, HP72) (Cayzle) 
Sunday April 7th, 2024 9:16:53 AM


"Don't worry, Makis!" says Urist. "If we do not find exactly what we are looking for, we will find something else just as good out of a fabulous story or tale. If not artifact, then artifiction."

DM Bob & Carla ”A Well Trodden Road” 
Sunday April 7th, 2024 10:44:17 PM

The morning’s travel proceeds without interruption. Isaac reassures the wagoners that the LuckMakers are experienced and there should be nothing to worry about. Thom Bramblefoot scans the horizon and sees the pseudo dragon aloft as well as Beatrix and Jasper leading the way. Snark too maintains a careful watch as Makis an Urist discuss the search for the artifact and the possibilities of failure.

The first portent of danger is the charred remains of a burnt out wagon shoved off the side of the track. Weeds and vines have already begun to return it to the earth. Thom assures them that it has been there quite some time. Later that afternoon a pair of riders approach from behind. Armed and haggard looking they pass by with not even a ‘fare thee well’, only the scowls of road hardened men. They seem to move faster upon catching sight of the well armoured paladin at the front of the caravan.

As night approaches, the caravan stops and once again the well organized wagoners efficiently set up a makeshift camp for the evening. As supper is being prepared, Thom explains to Snark and Benni that ”tomorrow we will reach Angel Springs and our destination to the west near Humbles Ford but we haven’t spoken of your destination. Where are you headed? If you are continuing westward you are welcome to stay overnight at the vineyards. We can put a roof over your head and a proper meal in your bellies!”

Thom and his people establish watches and maintain a fire throughout the night.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=18 ; d20+6=25 ;
Monday April 8th, 2024 9:37:49 AM

Beatrix is greatly concerned by the sights of the burned wagon and the anxious travelers. She sets Tinkerbell on watch that night where the backs blindsens can hopefully alert them to coming danger in addition to her own turn at watch (Beatrix 18 perception, she'll take first watch. Tinkerbell 25 perception, will stay on watch all night.)

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=14 ;
Monday April 8th, 2024 1:08:31 PM

The sight of the burned wagon and encounter with the two men sets Eadric on edge for the ride. Years of combat training have made him quite paranoid, and it's apparent with how fidgety he gets after these encounters. He volunteers for watch as early as there's a spot. (Perception 14)

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+21=36 ; d20=11 ;
Monday April 8th, 2024 4:58:58 PM

Jasper misliked those riders. She's a nocturnal sort, so she takes third watch in the deep of night, following Beatrix and Eadric. She knows that Thom's people are watching, too, but a little extra vigilance won't hurt. (Perception = 36)

She keeps her sling at the ready and relies on her low-light vision during her shift.

As she patrols, she thinks on what she saw earlier in the day: What was the condition of the riders' arms? Were they wearing interesting garb or any recogniable blazons? Did their mounts look fresh, or did they have the look of a hard ride at speed (away from some danger? Or from local authorities)? What was it about Isaac that made them pick up their pace?

Her musing shifts to the day ahead. She's somewhat familar with this area (Know = 11), so she thinks back on the geography and terrian, puzzling over high ground, escarpments, streams, copses and glens-- anywhere a wagon train could be caught unaware or at a disadvantage.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday April 8th, 2024 7:19:24 PM

The little gnome travels along with his friends. He will cast Tiny Hut and extended Mage Armor before he sleeps. And is happy to cast Mage Armor on Makis when he needs it.

Urist (AC18, HP72) (Cayzle) 
Monday April 8th, 2024 10:22:15 PM


Urist is a bit worried about the possibility of danger. She keeps her magic missile scroll in one hand and her maul in the other.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing) 
Monday April 8th, 2024 10:23:54 PM


Benni sees that Snark has deftly avoided answering Thom's questions, so he hedges a little when the man confronts him about the party's plans.

"Well, we'll be traveling about the Crescent Valley for sure. And your hospitality at your vinyard would be most welcome."

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=23 ;
Monday April 8th, 2024 11:03:41 PM

Isaac sighs at the sight of the burnt wagon, "I guess Bandits are pretty common out here"
Isaac keeps watch near the end, preferring to rise early. He tries to make anything out in the gloom.
Perception: 23



DM Bob & Carla ”A Well Trodden Road” 
Monday April 8th, 2024 11:18:30 PM

The previous days sightings have the Luck Makers on edge. Beatrix sends her bat aloft to maintain a watch as well as taking one herself. Jasper, Isaac and Eadric do the same. Urist keeps his wand close at hand should it be needed

Snark once again e-bikes his magical shelter and casts Mage Armour on himself and Makis

Benni is grateful for Thom’s offer of lodging at the Vineyards and informs the wagon master their destination is indeed Crescent Valley without letting any more of the cat out of the bag.

The druid recalls the riders from the previous day; road hardened men wearing well used leather armour on hard-ridden horses. She can even remember the smell, a pungent mixture of horse sweat and the odor of men who have not washed for too long. They had given the caravan a good once over before riding on. Perhaps the sight of a heavily-armed paladin was enough to dissuade them from any further ambitions.

The night passes quietly. Jasper can see the faint flickering light of a campfire some great distance ahead as can Tinkerbell, but there are no signs of movement nearby and only an inquisitive lone fox skirting the camp draws their attention.

The next day is overcast and light rain begins to fall, pushed by a light breeze coming from Dragon Bay to the east. While there are no more burnt out wagons, a number of roadside markers and makeshift shrines tell the tale of lives lost along the route. Thom points out two in particular, noting that he had lost a close friend and his son to raiders when their wagons had been attacked and looted while heading south. ”You can’t be too careful on these roads. There’s always those seeking to take your gold, and your life if necessary.”. Several miles south of Angel Springs, the road seeps to the west and the wagon train follows. ”This here is the ‘Road of Troubles’ or as some call it, the ‘Chaos Road’. To the north is the Scab, to the south are the Red Hills, and to the west the Culverwood. In between is the Crescent Valley where we make our home. We should be there by early evening.” the wagon master sounds relieved at the prospect of getting home.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=20 ;
Tuesday April 9th, 2024 4:13:42 AM

Another day, another tense walk being alert for everything. The causal enjoyment of the first day is long gone for Beatrix and she marches in grim resolve alert for any sign of danger (perception 20). Tinkerbell sleeps having stayed up all night.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+21=30 ;
Tuesday April 9th, 2024 3:05:07 PM

Jasper huddles with the other Luck Makers as they break their fast. "So. Which way? What's the most direct route to Hovel?"

Whatever route they choose, she keeps a wary eye and her sling at the ready.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday April 9th, 2024 3:41:47 PM

Tired of the wagon's bumps and concerned with cramping of his legs from little use, Makis walks much of the day, talking with the hailing's and enjoying the exercise. He sends Ellashee out, but not as far and the small dragon spends half her day riding on Makis' shoulder. Towards the end of the day Makis comments to no on in particular It seems our numbers may well have helped discourage the local bandits.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday April 9th, 2024 5:08:44 PM

Snark is glad the Luck Makers didn't have to confront any bandits or problems this trip.

He says to Thom, "I'm glad this trip's been uneventful. It's been swell travelling with you folk, and I look forward to seeing you town. I'm not very familiar with this area, so any info you have is helpful to us.

"We're headed to Hovel. I guess there's a wizard's tower there, and we need to follow up on something there. Anything we should worry about in Hovel? Have you heard of a wizard's tower there?"


“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+7=21 ;
Tuesday April 9th, 2024 9:14:18 PM


Benni is glad that Snark is open about the party's plans. He has a good feeling about Thom, and hopes he will be able to help.

"Anything you can tell us would be a huge help, my friend," he says.

Diplomacy 21

Urist (AC18, HP72) (Cayzle)  d20+20=32 ;
Tuesday April 9th, 2024 9:19:03 PM


The trip proves no real danger, and Urist sighs. "I was just being a Nervous Nellie," she says.

She stows her scroll and plays her guitar as she walks along.

Perform 32

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Tuesday April 9th, 2024 9:57:49 PM

Isaac thanks Thom "We appreciate the invitation. We'll be looking around for some ruins near the village if that's ok. I am curious, do people from The Scab come down and cause any trouble?"
Isaac is ready to get a good night's sleep back in civilization, "Is there any good inns at Hovel I remember being recommended an inn called Patty’s Place. Ever heard of it?"

DM Bob and Carla - ”Heading to Hovel” 
Wednesday April 10th, 2024 12:03:00 AM

Isaac, Snark and Benni volunteer that they are looking for an old wizard’s tower - possibly ruins in the vicinity of Hovel. They ask the caravan leader if he knows of such a place, as well as what kind of reception the adventuring party might receive from folks living in or around the valley.

”Nothing’s ever easy in the Scab, but there’s dwarves as got some steadings to the west, and there’s some giant kind…and lots of monsters! Travel is difficult as well as dangerous - but not impossible. Can’t say that there’s been any trouble come from the Scab recently, unless you count a group of rowdy dwarves on a bender tearing up Grog’s Tavern in the Hamlet.” he rubs the back of his head in thought before continuing ”can’t say if there’s any towers nor ruins in Hovel, but who knows what’s in the Red Hills or hidden in the Culverwood. Mayhap someone in Hovel can be of better assistance to you.” The halfling makes a face at the mention of Patty’s Place. ”It’s a small inn in the centre of town. Rooms are clean, the food is edible and the ale passable - but nothing to write home about.”

Makis decides to stretch his legs and easily keeps pace with the ox drawn wagons. Urist strums a melody to raise spirits, however the grim reminders of lives lost on the Road of Troubles only serves to unnerve Jasper and to heighten Beatrix’s awareness of her environment. The centaur doesn’t see anything to rouse concern, and as evening approaches is the first to spot a sign for Sleepy Vines Vinyards.

The party accept the hospitality of the halflings, and are shown a place where they can set up camp. The halflings tend to the off-loading of the empty barrels and some parcels brought up from Plateau City. The keen eyed spot Thom spring a mechanism on a large barrel, and supervise two muscular fellows carry off a heavy chest that had been hidden inside. The vineyard’s business in the City must have been profitable!

The Luck Makers are invited to join a celebratory feast with the workers. Folks are friendly and the atmosphere is relaxed, though merrymaking winds up early, since the next day is a work day. The vineyard does post a guard including fellows who patrol the low stone walls that surround the compound.
*****


The following morning, as the adventuring group prepare to depart for Hovel, Thom gifts the party with a case (12 bottles) of wine and profuse thanks for their escort of the past several days. He confirms Humbles Ford is about an hour down the road (the party might stop there for second breakfast) or they could push on and reach Hovel by lunch time.



Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday April 10th, 2024 12:31:30 AM

Eadric is content to either stop at Humbles Ford or keep going. He is almost relieved when they part ways with the caravan, thinking that it painted a large target to any ne'er-do-wells.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday April 10th, 2024 7:50:55 AM

Beatrix enjoys the release of tension from the party and arriving safely. The next day she's eager to get to Hovel as fast as they can.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday April 10th, 2024 2:16:31 PM

We should stop in and ask for news of the road at Humbles Ford even if we do not linger for another meal. Makis recommends as he makes ready for travel. Ellashee shall scout the road for us as we travel. She should be able to give warning of anything obvious in our path. And she loves to soar on the air currents. Sometimes I think she might be part air spirit.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+21=40 ;
Wednesday April 10th, 2024 4:10:19 PM

"Beatrix, can you carry the wine? I don't have panniers or Pants 'o Plenty."

Once more, Jasper watches the surrounding woods intently. She's looking for traps, movement... anything weird. Her sling is at the ready. (Perception = 40)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday April 10th, 2024 8:02:04 PM

"Ooooo. Wine. Thanks Thom - you're alright."

Snark will pocket a couple bottles himself, though the little gnome can't carry much more than that.

As we encounter Humble's Ford, Snark will ask about the road ahead to Hovel. But it sounds like we don't want to actually stop in Humble's Ford, so we'll then press on to Hovel with our information about the road ahead.

Urist (AC18, HP72) (Cayzle) 
Wednesday April 10th, 2024 9:12:00 PM


"Thank you, Thom, that is very good of you. Let us toast each other farewell before we go!"

If no one objects, Urist opens a bottle of the wine and passes around mugs for everybody from her bag of holding. The wine probably only goes far enough to give everybody a nice taste.

"Salut! To friends old, new, and vintage!"


“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+1=19 ;
Wednesday April 10th, 2024 9:16:29 PM

On arrival day, Benni enjoys the feast and offers healing to any of the vineyard workers who are in need.

Saying goodbye, he politely lifts a mug in good cheer, but does he actually take a sip? [OOC: Not sure if Benni is a tea-totaler or not.]

On the road to Hovel, he asks around, "Does anybody know what it is called 'Hovel'? Is it really as bad as the name would suggest?"

Untrained Knowledge Local 19!

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday April 10th, 2024 10:38:56 PM

Isaac takes a mug of wine from Urist and drinks it, "I don't drink much, but that was pretty good wine. Will we be stopping Humbles Ford?"

DM Bob and Carla - ”Heading to Hovel” 
Thursday April 11th, 2024 12:03:20 AM

Individual bottles from the case are passed to those able to transport them, though Urist opens one and pours our a small libation for each of the Luck Makers and Thom. After a toast to friends, the troubadour collects her mugs, storing them in her capacious bag.

Eadric is relieved to part ways from the caravan, possibly thinking the group will have a lower profile. However, as the party make their way through the town of Humbles Ford the presence of so many ‘big’uns’ does draw a bit of side-eye from any halflings not at their breakfasts!

Isaac wonders if the group will stop, but Makis and Snark keep enquiries brief. They learn that the road to Hovel should be safe during daylight hours. Giants haven’t troubled the valley in an age (due to a combination of treaties and fortifications along the southern edge of the Scab. )Just beyond the town the land is under cultivation or pasturelands - the farms alternating with stands of woods. Things get hillier closer to Hovel. There have been some reports of ogre sightings on the other side of Hovel, but not on the road between the two towns.

Benni doesn’t get any clarity regarding the provenance of the name ‘Hovel’, but is assured the village is anything but squalid or unpleasant! In fact it is a historic place where the first halfling families made their homes when they came to the valley. Some of the burrow homes being over two centuries old!

An anxious Beatrix leads the group on, with Makis’ pseudo dragon performing aerial reconnaissance and Jasper keeping a sharp eye on the woods.

As the sun reaches its zenith the Luck Makers reach the town - really, more a sleepy little village. The Chaos Road takes the group right through the center of town, and into a small commercial area. Eadric and Makis recognize the name of the general mercantile as the same mentioned in the financial records they studied back at the Star Mage’s Guild. A little farther down, another sign declares the whitewashed stone building with moss covered thatched roof as Patty’s Place.



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday April 11th, 2024 6:41:17 AM

Beatrix is always happy to help carry heavy loads well aware that her body type gives her a huge advantage for lugging things around. It's part of why she's sure to have so many pockets and satchels all the time!

Upon arrival at the town she'll look about it with interest. The temptation to talk to the locals about their education program and get some tips or start an impromptu lesson is strong but she shoves it down to focus on the task at hand. "So where do we start?"

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Thursday April 11th, 2024 5:30:17 PM

"Let's go to the mercantile, then see about Patty's Place."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday April 11th, 2024 7:26:47 PM

I agree Jasper. But I am unsure how to approach them. Can we review what we hope to learn there?

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday April 11th, 2024 8:15:51 PM

As some go to the Mercantile and others go to Patty's Place, Snark goes to the latter. He recalls that Thom was not impressed by the place.

He will walk in and greet the inn keeper, and he will offer a gold piece.

"Hey there pal. I'm on an errand - we're looking for a wizard's tower near this town, perhaps inhabited and perhaps long ago abandoned. Is there such a place nearby? Do you know what I might find there? Also, if we should need a place to stay, are you able to offer rooms? It's me an a bunch of big folk."

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=13 ;
Thursday April 11th, 2024 9:05:16 PM

Eadric tags along to the mercantile, filling the group in on what he learned from the financial records. He lets other people do the talking though, instead trying to get a bead on if there's any suspicious activities going on. (Perception 13)

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+7=22 ;
Thursday April 11th, 2024 11:19:17 PM


Benni looks around town for a temple, maybe a temple to Flower? Perhaps the local clergy can help the party reach its destination.

Diplomacy 22

Urist (AC18, HP72) (Cayzle)  d20+10=13 ; d20+20=32 ;
Thursday April 11th, 2024 11:39:06 PM


Urist has a grand old time at Patty’s Place. She even gets up and does a little bit, playing the gitar, singing some bawdy funny songs.

Perform Comedy 13
Perform Strings 32


DM Bob and Carla - ”Show Me the Money 
Friday April 12th, 2024 12:29:05 AM

Beatrix defers to her companions regarding where to start.
Jasper suggests visiting the mercantile, followed by the inn.
Makis concurs with the druid’s plan
Eadric follows those heading for the mercantile
Snark decides to check out Patty’s Place
Benni looks for a temple of worship
Urist accompanies the blue haired gnome (literally, and figuratively)

Makis and Eadric haven’t been with the group for long, but understand the Luck Makers have been tasked with finding a magical relic created by a wizard named Tyron Azodall and bringing it back to the Gateway Downs where it can be used to deactivate a series of faulty portals deep beneath the haunted Abbey near Heranmar. The party’s investigations at the Star Mage’s Tower confirm that Azodall disappeared under mysterious circumstances. From an earlier account documented in a monk’s journal retrieved from the haunted Abbey, it’s believed the relic’s creator lived a reclusive existence in a tower, fearful of retribution for some misdeed (or misdeeds.) Clues from the wizard’s personal archive point to Hovel and environs.

Though hesitant to take the lead, the party’s newest members share key information recalled from their joint investigation of the mage’s financial records: payments were made to the mercantile in Hovel by someone named Dallry Torazo, for general supplies, locks, oil, food, etc. and there was an entry for purchase of land described only by local co-ordinates, but located somewhere near the Red Hills

At the general mercantile…

The door of the rural store squeaks in protest when it is pushed open. Inside the space is packed tightly with boxes and barrels along the walls, a counter runs across the far side of the room, its glass front and top revealing a selection of comestibles and curiosities available for purchase. Behind the counter, shelves to the ceiling filled with boxes, baskets, and other sundry goods. A young halfling perched halfway up a ladder turns at the party’s entrance - then clambers down quickly asking breathlessly: ”how may I help you?”

At Patty’s Place…

Snark and Urist enter the inn. The inside is quite rustic looking, with visible wood timber framing, within whitewashed stone walls. There’s a great sooty stain over the mantle and partway up the exterior of the chimney - evidence of a fireplace in long use. A somewhat burly middle aged* female halfling bustles out from behind the bar that juts out into the common room, a rag in one hand and a mug in the other. ”Patty Stillwater, proprietor of this inn. Yes, we can accommodate big’uns, and little’uns too at ‘Patty’s Place’. Up to 10 folks. Five rooms. Two beds each. 5 silver each, or 1 gold and you get dinner and a mug of beer or glass of wine, too. Space for horses in the stables, and wagons in the yard.” Patty finishes wiping the mug, and sets it on the counter. The halfling pocket’s Snark’s gold piece. ”A tower you say? Inhabited by a wizard? Not in Hovel that I know of. Long time ago? How long are we talking about?”.

On the High Street…

Benni looks for a temple…

*about 60 yo. Halflings live about 150 years+/-


Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+2=11 ;
Friday April 12th, 2024 1:48:34 PM

Isaac thinks about going with Snark and Urist to the Inn but decides to look for a library and see if he can find a map of the surrounding area…
If he can find one, he wants to research about two locations located close to Hovel. Lanni's Lens and the Glimmer Stones.
Know Local:11

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+1=3 ;
Friday April 12th, 2024 4:43:43 PM

Jasper is dreadful at talking, but she tries her best. (Diplomacy = 3!)

"Good morrow. My companions and I seek information. And! Shopping. Yes. We also want to, ah, shop. What fine goods you have. Yes. Many fine goods. Um. Let me start over."

Her cheeks burn.

"We're wondering if you, or others who work here, or used to work here I guess, hmm, not just you, specifically... Do you know a perso named Dallry Torazo who purchased some land near the Red Hills?"

She looks helplessly at Makis and Eadric.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20-1=3 ;
Friday April 12th, 2024 6:37:33 PM

Trying to assist Jasper, Eadric, the old man who hasn't done anything but lecture in over 30 years, speaks! (Diplomacy: 3)

Referring to the young halfling, he says "Young man, I request your finest information! I mean.... I request you answer my companions request for your fine information. I mean.... Please just answer the question."

Grimacing at his fumble, he looks back to Jasper and Makis with a cringing face.

Urist (AC18, HP72) (Cayzle) 
Saturday April 13th, 2024 8:43:49 AM


Patty asks, "How long are we talking about?”

Urist shows that, surprisingly, she HAS BEEN paying attention after all. "This woulda been about 150 years ago or so," she tells the tavern keeper. "not all that long ago, to a dwarf."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+7=20 ;
Saturday April 13th, 2024 8:47:39 AM


Benni looks for wherever it is the locals go for services hereabouts.

Gather Info (Diplomacy) - 20

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Sunday April 14th, 2024 12:52:21 AM

Beatrix lets the others do the talking for the moment

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+5=19 ;
Sunday April 14th, 2024 8:58:04 PM

Makis looks uncomfortable realizing that his tongue might be the smoothest of the group at the Mercantile. What my friends are trying to say is that we have come a long way both to spend coin with you in your fine shop and to ask for your help in tracking down transactions that have happened in your parents or even grand parents time. We are looking for a man that acquired land about 150 years ago in these parts, or at least somewhere near the Red Hills Makis will describe the local coordinates to the shopkeeper. It is quite important that we find what we expect to be a tower built on this land. I assure you that we will make any information you can share with your efforts with purchases and even direct payment if required.

[ooc]: Diplomacy 189

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday April 14th, 2024 8:58:32 PM

[ooc]: Er 19

DM Bob and Carla - ”There’s no place like Hovel” 
Sunday April 14th, 2024 11:29:33 PM

Jasper and Eadric become tongue tied in the presence of the young halfling clerk, however Makis comes to the rescue. Beatrix watches and waits.

”Hovel is home to the oldest families in the valley, so someone might know about goings on more than a century ago, though I don’t. Doubt m’gaffer knows either…though Frea’s pa might know. M’gaffer says old Ivar worked at the store back in the day, and he’s as old as the hills! Tilting his head to one side, he continues:”Sounds like it might be south of the village in the Red Hills, though I don’t go exploring much myself.” The fellow shivers. ”The Culverwood is always changing so you never know where you are, and there’s ogre’s and other monsters in the Hills.”. Removing a box from the glass fronted cabinet, the halfling sets it on the counter, inviting the visitors to help themselves to a golden coloured treat. ”Barley candy! he volunteers, before selecting one and tucking it into his cheek.

The small village doesn’t appear to have a library, but Isaac does locate a signpost with half a dozen boards pointed in various directions. West is the Culverwood, North is the Scab an old smudged sign La—-‘s Lens points in a North easterly direction, directly east is Angel’s Springs from whence they came. A weathered grey board labelled Glimmer Stones sits crookedly, but surely points south-east. South is the Red Hills and directly below it a recently retouched sign also pointing due south indicates some place called Bryson’s Rest.

Benni doesn’t find a temple, but he does locate a grotto on the edge of town that seems to serve a similar purpose. There are some roughly formed effigies that are hard to identify, though the cleric can make out the sign of the sickle carved onto the stone in one place. There are offerings of nuts, fruits, and flowers on ledges and tucked into nooks and crannies in the dark cool space.

”150 years ago?” Patty repeats Urist. ”Yup! A dwarf might remember. Reckon you should talk to old Ivar Horntoe. He’s a dwarf. Been here forever!” looking hopefully at the dwarf and the blue haired gnome, the sturdy halfling asks: ”so you’ll be staying the night?”


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+10=19 ;
Monday April 15th, 2024 6:28:41 AM

Actually while the others talk Beatrix will wander the town and just look around. Perhaps she can spot an old mage tower or other interesting landmark that will give a clue as to what they're looking for ( going to use her geography 19 rather then her measly +1 diplomacy bonus)

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday April 15th, 2024 1:35:29 PM

"Where would we find Ivar?"

Eadric accepts the offered candy from the young halfling, and he's ready to set out to find Ivar when the rest of the mercantile group is, provided the young halfling answers his question.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday April 15th, 2024 3:02:58 PM

Jasper inhales and blows out a slow, calming breath. She flashes Makis a quick, grateful smile and shrugs at Eadric. Either he's a fellow introvert, or her dire social skills are catching.

She turns to the clerk.

"Ivar. Thank you for that, and for the candy. You are most kind. Oh! Do you have any sling bullets for sale? Ooo, and maybe some potatoes?"



Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday April 15th, 2024 6:06:07 PM

She adds "Do you have rooms to let?"

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+7=19 ;
Monday April 15th, 2024 7:47:21 PM


Benni visits the holy grotto and pauses fro reflection and prayer. He looks around for any clergy that might be resident. If there are not any, he asks any visitors who maintains this place, and who leads services.

Diplomacy 19

Urist (AC18, HP72) (Cayzle)  d20+24=42 ;
Monday April 15th, 2024 7:51:22 PM


Urist thanks the helpful halfling. "If everybody around here is so nice, I'll have to come back here repeatedly. Make a hobbit of it!"

Urist steps out, looking hither and yon for this "Ivar Horntoe" fellow. "He wasn't at the tavern, so the first place to look is out." Then she looks for the local smithy, and failing that, the mason's shop.

Diplomacy to Gather Info: 42

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday April 15th, 2024 8:28:15 PM

Snark responds to Patty.

"Patty - you are most kind. I'm not exactly sure if we're staying, but we should know shortly. Can you tell me where I can find Ivar Horntoe? And is there anything that Ivar likes in particular. It might be nice if strangers paying him a visit came with a gift."

He will do his best to procure whatever it is Ivar likes, and then collect his friends and head that way.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday April 15th, 2024 10:11:41 PM

Makis looks over the goods at the shop, genuinely looking for some things to purchase. He does not partate of the offered candy. Do you carry alchemical? he asks. He finally asks about the local coordinates. Do those coordinates mean anything to you? If not, could you manage a meeting with your gaffer of Frea's pa, or both? And it sounds like we need a word with this Mr. Ivar if that can be arranged.

DM Bob and Carla - ”Finding Ivar” 
Monday April 15th, 2024 11:28:36 PM

Whatever Jasper has, might be catching! The young clerk suddenly turns up shy, stuttering over his words: ”1 silver for 10 in a leather bag…5lbs…sling bullets, not spuds. Those we got. White ones and orange ones…spuds, not bullets. Folks ‘round here use acorns and Conkers - that’s chestnuts…for bullets, not mash.” Flushing profusely the halfling answers Makis ”like I said, it sounds like somewhere south of the village, somewhere in the Red Hills. I don’t go exploring much myself. Monsters in those hills.” Turning to Eadric he continues ”at the forge behind Patty’s Place. Frea Horntoe’s the smithy. Ivar’s her pa. Most likely he’s at the cottage next to the forge.” The young man returns his look to the comely druid and volunteers: ”you can find rooms at Patty’s Place…and spuds…but not sling bullets… he pauses long enough to move his barley candy from one cheek to the other. Meanwhile, Beatrix slips out the door of the mercantile.

Having learned that there is at least one person old enough to remember goings on from more than a hundred years past Urist and Snark exit the inn in search of the other Luck Makers and then a dwarf named Ivar Horntoe. The canny gnome, having learned from Patty, that the ancient dwarf is a connoisseur of a good pipe-weed and an aficionado of adventuring stories.

Beatrix doesn’t find any towers during her reconnaissance of the village, but she does happen upon Isaac and the sign post pointing out various places of interest.

Benni doesn’t find anyone at the grotto, but as he walks back towards the village he happens upon a very old, and very frail dwarf sitting on a bench outside a cottage. His creased face is turned up in appreciation of the warmth of the sun. His eyes are closed, and there’s a smile on his face.

As some (or all) of the Luck Makers converge on the area in front of the cottage and forge, the ancient dwarf doesn’t move, or open his eyes, but the sounds from the smithy cease, and a blocky dwarf maid in leather apron, a heavy cross peen hammer held in one gloved hand makes her appearance. Wiping sweat off her brow with the back of her other hand, and squinting warily at those assembled, she asks: ”who be you-an all?”



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday April 16th, 2024 5:41:49 AM

The time Beatrix will step up and talk. "Hello, I'm Beatrix, and these are the luck makers. We're trying to track down an item related an old Sage's guild member named Azodel. The Sages guild didn't have much to go on but he apparently made a lot of purchases in the area and maybe even moved here so we're asking around. This was all a long while ago so we ended up here where hopefully there's someone who was alive back then."

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Tuesday April 16th, 2024 11:34:44 AM

At the Mercantile, Jasper buys 'taters.

"These are lovely! Though not the best projectiles, they're otherwise very versatile: You can boil 'em, mash 'em, stick 'em in a stew. Here's one silver for the potatoes and another for the information and your kindness."

She turns to Eadric and Makis. "To the forge?"



Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday April 16th, 2024 2:26:24 PM

Nodding at Jasper, Eadric repeats "To the forge!"

When at the forge, Eadric lets the others do the talking, still disappointed in his gift of gab with the young halfling.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday April 16th, 2024 4:31:48 PM

Snark is satisfied with Beatrix' explanation.

The little gnome will look at the blacksmith and hold his hands up in a gesture of appeasement. "We don't mean no harm. We're looking for info on something that happened maybe 150 years ago, so we're hoping that maybe yer dad can shed some light on events from that time.

"I heard he likes good tobacco. I happen to have just picked up a special blend in Plateau City. I'd like to give some to yer dad - even if he can't help us with the info we seek."
Snark will hold out a pouch of tobacco.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday April 16th, 2024 9:22:15 PM

Makis nods at the shopkeeper. So, no alchemical.We thank you for your hospitality then and as Jasper suggests we will make our way to the forge.

DM Bob and Carla - ”Frea and Ivar” 
Tuesday April 16th, 2024 11:43:28 PM

Jasper picks up some ‘taters, then departs the general mercantile, and heads for the forge followed by Eadric and Makis. They join their comrades in time for Beatrix’s introduction of the Luck Makers.

Snark addresses the blacksmith and let’s her know the group mean no harm. They are looking for information on some events that happened a long time ago. The gnome offers to share some of his special blend of leaf with the elder dwarf.

”You okay, pa?” asks the female dwarf, as she scans the diverse group.

”A special blend you say?” Ivar pulls a long stemmed pipe from his pocket, and knocks the dottle out from the heel of the chamber as he sniffs the air. ”I’ll be fine, Frea. You go back to work, and I’ll just have a comfortable coze with these folks.” When Beatrix asks her questions, the oldster sits a little straighter and opens his eyes, but his gaze is unfocused and does not seem to land on any one of the Luck Makers specifically. ”A sage by the name of Azodall? Rings no bells. A century or more ago, right?”

The party easily perceive that though the elder may be blind, his wits are sharp.


Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday April 17th, 2024 12:24:30 AM

Isaac Follows Beatrix over to the Forge not having much luck, He asks the old Dwarf "Sorry to intrude, but we really need to know if you remember where Azodall lived. Did he stay near the Lens by any chance?"

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday April 17th, 2024 7:26:57 AM

"Yes, it would have been around then. Another name has come up in our search that may ring a bell, it's..." she pauses. She knows the name, but cannot for the life her her remember it at the moment. Looking frustrated she looks at the party hoping one of them will remember it.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday April 17th, 2024 1:21:40 PM

LTyron Azodall. Our intel says he purchased remote land and built a tower on it. Makis adds to the conversation. Can't be too many towers going in this area back then can there? Does that help with any memories? Such a clever wizard mighty have even employed a dwarven stonemason or master builder to guide the construction... he speculates.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday April 17th, 2024 3:01:14 PM

Jasper doesn't have anything to add. She's beginning to think the best tactic will be to just go hunting for the ruins. She could wildshape into an eagle and conduct aerial reconniassance.

___
OOC: I learned a word! "Dottle."

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday April 17th, 2024 3:55:29 PM

” I mentioned Azodel and the name didn’t ring a bell for him, what was the other guys name? It’s on the tip of my tongue”

Urist (AC18, HP72) (Cayzle) 
Wednesday April 17th, 2024 4:49:38 PM


Urist seems shy around the old dwarf. "He reminds me of my own pa," she mutters, unconsciously rubbing her butt as if it were sore.

"Yes, sir." is all she says, when he mentions the sage.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing)  d20+7=26 ;
Wednesday April 17th, 2024 4:54:11 PM


Benni introduces himself as a servant of Flower, and tries to make the point that the rest of the group seem to take for granted.

"Master Ivar, we would very much appreciate your recollections and advice, not for ourselves, but for the many people who would be helped if we can solve this mystery."

Benni goes on to explain why we need this information, what we hope to get from it, and how this will help the folks back home if only we can succeed in our quest.

Diplomacy 26

"So you see, your assistance will make a real difference."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday April 17th, 2024 8:39:27 PM

Snark is satisfied with the info the others provide this dwarf, but a bit disappointed the old guy doesn't seem to have the info we seek.

(I'm open to suggestions from the DMs on what we're supposed to do to find this place.)

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday April 17th, 2024 11:42:11 PM

Eadric furrows his brow when the old man doesn't have the information they seek. With what the others provided, he's not sure if this lead goes anywhere else.

DM Bob and Carla - ”What’s in a name?” 
Wednesday April 17th, 2024 11:49:43 PM

If Snark makes it easy for the old blind dwarf, Ivar will take a pinch of tobacco between his fingers and crumble it into the chamber. He will repeat the process until the chamber is filled before gently tamping it down. Holding the pipe by the bowl, he listens attentively as first Isaac mentions Azodall and enquires about a site north of town in the Scab and then Makis - who provides the wizard’s full name - Tyron Azodall - and details that he bought some land and is thought to have built a tower with co-ordinates that point to it being somewhere in the Red Hills.

Jasper is flummoxed, and imagines wildshaping and performing an aerial reconnaissance.

Urist turns up shy.

Beatrix struggles with remembering the name of ‘the other guy’.

Snark and Eadric are frustrated by the lack of leads.

Benni, ever the diplomat, introduces himself and beseeches the old-timer to share any recollections he might have of that time so long ago - and giving him the reasons why it’s so important to the Luck Makers.

”Well, I can remember a few towers from my time adventuring in the wilds, but that was before I settled down with Ma and we had Frea. I took up work doing deliveries for the general mercantile. Old Ivar fumbles a bit with a tinder twig, but eventually gets the pipe lit. After a few puffs, he continues…

”A long, long time ago - before any traders set up in the Culverwood or the Red Hills, folks trying to make a living south or west of Crescent Valley got their provisions from the Hovel mercantile - and I was their man for delivery. His brow creases as he remembers. ”Come to think on it, there was this one fella who came to order supplies regular like. Would pay cash up front, and I would deliver them to a small river-crossing near the head of Coldstream Valley. He’d pay to have me deliver other stuff that got dropped off at the store with his name on it, too! There’s a trading post there now called Bryson’s Rest. Used by hunters and adventuring types. South of town and into the Red Hills.”

As Beatrix struggles to remember a name that’s on the tip of her tongue, Ivar adds: ”he was a secretive type. Made me promise to never say a word. But, it’s been a long time and I ain’t seen or heard from the fellow in a century and a half. Tyron Azodall. Nope. But maybe something like it…”

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday April 18th, 2024 7:37:07 AM

(I honestly could not remember the name from the journal and didn't feel like archive diving so figured someone else would remember. Amused no one did, or just didn't pick up on what I was looking for)

Beatrix is breifly annoyed that no one else remembered the name from the journal but then it comes to her. "Dallry Torazo. That was it. We have a journal that mentions him and the lantern we're looking for, but it's called Azodel's Lantern. It's a little unclear if the two are related, if Torazo made the lantern and just named it after Azodel, or if it was an alias the old sage used. We've found no sign of him but are hoping Azodel's history might help."

The information the dwarf gives is interesting and matches what they have. "That might be the right person. Thank you very much for the information."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing) 
Thursday April 18th, 2024 9:50:02 AM


Benni bows low. "We are in your debt, Master Horntoe. Red Hills, small river-crossing near the head of Coldstream Valley, Bryson’s Rest. Got it. This is a great lead, and we thank you!"

Urist (AC18, HP72) (Cayzle)  d20+8=22 ;
Thursday April 18th, 2024 9:52:16 AM


Urist tries to recall anything she may have heard of this Coldstream Valley.

Know Geography 22

"I think maybe I heard of that valley," she mutters.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday April 18th, 2024 1:02:22 PM

Indeed, I believe we have a lead worth following. Our thanks Master Ivar. Now, do we set off immediately or must we wait another day?

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20=19 ;
Thursday April 18th, 2024 6:34:51 PM

Know: Geography = 19

Jasper approaches the old dwarf and says "Thank you for your help. Here's a gift: This is a druidic herbal salve that helps warm and limber up the fingers. I made it. It's not magical or anything, but I think it smells good, and it eases pain. I'll just set it here."

She places a small, unopened clay jar full an herbal salve on the arm of his chair, tapping her fingers softly so he can follow the sound.

To her friends, she says "I've heard of it too, Urist. Should we stay here for the night to prep spells before heading out?"

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday April 18th, 2024 9:03:06 PM

"Thank you Mr. Ivar. That helps us immensely. "
Isaac asks the others "So we'll head out next morning for Bryson’s Rest. Hopefully we can pick up the trail from there. Has anyone heard of that place?"

Urist (AC18, HP72) (Cayzle) 
Thursday April 18th, 2024 9:10:24 PM


"Um, my guess is we have at least a couple days walk? So does not hurt to get started?"

DM Bob and Carla - ”Wordplay!” 
Thursday April 18th, 2024 11:27:13 PM

Beatrix remembers ‘the other guy’s’ name, and provides it for the old dwarf’s consideration - suggesting it might be an alias. Ivar lets out a guffaw. ”Dallry Torazo! That’s the name. Never heard of the other fellow - Azodall - Tyron Azodall. Figure you’re right and they are one and the same. Seems like word-play - at least the way I’d spell things!”

When Jasper sets her gift beside the elder, Ivar is quick to reach out and grasp her by the wrist. ”Now you take care on the way to Bryson’s Rest. It’s a full day from Hovel. I never wanted to camp out along the trail, so I’d leave the village at the crack of dawn and get there before dark. There was only a cabin then. Bryson Blackstone was an old retired adventurer who fancied setting up a trading post. I’d drop off the goods, stay the night in his cabin, and be on my way first thing the next day. No need to stick around. Goods were paid for and Bryson would hold onto them until Torazo - or whatever his name was - would pick them up.” Letting go of the druid, he adds: ”The family built up the place and his grandson runs the trading post now.” Picking up the jar of ointment, he lifts it to his nose - and a smile creases his wrinkled visage.

Benni summarizes what the group has learned, and Makis concurs that the information is useful. The Bloodwitch wants to know if the group should strike out for the trading post, or wait for the next day. Isaac and Jasper are for spending the night in Hovel, however Urist is anxious to get going. The dwarf has heard of the Coldstream Valley, but only that the small stream that gives the valley it’s name feeds into the East Peaseblossom and dwarves exploring the Red Hills found no deposits to interest them in the area.

It’s maybe six hours before dusk (2 o’clock in the afternoon.) Rooms (and local gossip) are available at Patty’s Place. Do the party stay in Hovel, or strike out and camp en-route?


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Friday April 19th, 2024 1:51:52 AM

"Thanks Ivar - you're a pal. Do you know what sorta folks and creatures we might encounter on our way to Bryson's Rest. Boy, I sure hope it's not goblins. If I never see another goblin again, that'll be too soon!"

Later to his friends he says, "We oughta heed the old man's warning and start out at break of day. Let's get some rooms at Patty's Place for the night. Hopefully they got beds for you big folk as well."

Snark will lead the way back to Patty's place and see about renting some rooms.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday April 19th, 2024 6:46:15 AM

Beatrix hopes the inn is able to accommodate her. Even if they're ready for regular 'big uns' her half horse body and large size giver her some pretty unique needs compared to other races.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday April 19th, 2024 8:31:11 AM

I am fine with leaving in the morning. Makis agrees. Though taking out any bandits or other threats along the road might be a service to the people of this area.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday April 19th, 2024 4:31:23 PM

"Leaving in the morning sounds good." Eadric is happy to spend the night and set out in the morning after everyone has had the opportunity to rest.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday April 19th, 2024 4:35:23 PM

"Morning it is. Snark, do you think you could conjure up a Tiny Hut for us big 'uns if there isn't a place to stay?"

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Friday April 19th, 2024 5:51:28 PM

Isaac is thankful that the group seems to be content until morning. "We're should heed Ivar's advice. While I agree the roads should be safer I would rather not tempt whatever dangers lie out there."

Urist (AC18, HP72) (Cayzle) 
Friday April 19th, 2024 8:29:03 PM


Urist shrugs and goes along to get along.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (Cayzle Subbing) 
Friday April 19th, 2024 8:31:24 PM


Benni thanks the old dwarf again, shaking his hand.

He is fine with spending the night.

"Jasper, a tiny hut is a great idea."



“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Sunday April 21st, 2024 10:46:40 AM

Onesimos nods in sudden understanding, a palindrome! Of course! The elf would never have thought of it himself.

He prepares to leave at dawn for the road, getting his head back in the game.

(Ooc: thanks Cayzle and everyone, for taking care of Benni for a couple weeks!)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Sunday April 21st, 2024 10:09:03 PM

Snark would much prefer to sleep in an actual bed and support the local economy. He will only create a Tiny Hut in there are not ways to accommodate everyone at the inn.

The following morning he'll conjure a mount so he doesn't slow everyone down.

The Red Tower


DM Bob and Carla - ”Bryson’s Rest” 
Sunday April 21st, 2024 10:38:51 PM


Ivar answers Snark’s question, providing a last bit of Red Hills lore. ”It’s a chaotic and primitive place. Most of the trouble comes from ogres, trolls, giants of the Hill and Fire variety. Sometimes there’s monster kind and occasionally the primitive halfling tribe can get up to shenanigans. “ . The elder lets the party know that the Blackstone family who run Bryson’s Rest are dwarvainkind.

On arriving at the inn, the party learn that Patty has let one of the rooms, but the other 4 are still available. Big’uns can be accommodated, and there is a room on the main floor that is usually rented out as a private dining area, but can be set up for Beatrix. It has a fireplace and if the centaur doesn’t mind, rugs and blankets to make a bed. True to its reputation, the rooms above stairs are clean - if plain - with two (human sized) double beds in each and windows looking out over the kitchen garden at the back, and the street out front.

Dinner is a choice of pork chops cooked in a brined cabbage with apples, or liver and onions. Both come with mashed potatoes. For those preferring meatless, there is a winter vegetable soup heavy on the turnips, rutabaga, cabbage, and potatoes. A medium weight reddish home brewed ale is on tap, as is a passible cider. Maybe Urist provides some entertainment before folks bed down? Though uninspired, the meal does not cause anyone digestive upset and everyone should get a decent night’s repose.

The following morning Benni and Eadric are ready for the early start. Taking their cues from the signpost discovered the day before by Isaac the Luck Makers head south into the Red Hills following a path worn down by the passage of cart wheels. The party can walk two abreast with only a strip of grass down the middle separating them. Much to Makis’ chagrin, they do not come upon any bandits, though they do come across some rather large droppings - not exactly dung - that Jasper identifies as owlbear pellets.

It is still daylight when the party arrive at an enclosure with several buildings inside. The tall, sturdy fence is breached by a gate area just large enough to allow passage of a wagon and a burly looking half orc leans against one of the gate posts. Beyond the gate there appears to be a small general store, a rustic looking inn, and a stables around an open area in the middle.


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=2 ;
Monday April 22nd, 2024 8:07:25 AM

Beatrix has no problem making a bed of pillows and blankets in the meeting room. The next day she thanks the innkeeper for their hospitality and does her best to keep her eyes out for trouble, especially after the signs of owlbears in the area.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday April 22nd, 2024 10:31:24 AM

Onesimos relishes the day-long trek; the LuckMakers have a lead and are getting closer to their goal of finding the artifact that can stop the magical surges causing terrible havoc in the regions around Heranmar.

With the team able to walk side-by-side, Benni encourages Eadric and Makis to fall in to the usual order of:
Isaac and Urist
Benni and Eadric
Makis
Jasper and Snark
Beatrix (tail or roving)

On arrival and seeing the half-orc, Benni makes an assessment. "Half-orcs are not a long-lived race, so it is unlikely he will know anything of our present mission. But he may know about the area and thus prove important."

More loudly, the elf hails the stranger. "Hello to the trading post! We are an adventuring group seeking shelter for the night. Could we purchase such here?"

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Monday April 22nd, 2024 3:49:21 PM

At the trading post, Jasper lets those with smoother tongues do the talking.

Urist (AC18, HP72) (Cayzle)  d20+10=26 ;
Monday April 22nd, 2024 7:21:08 PM


At the inn, Urist enjoys the liver and mash. "Mmmm. Just like mom used to make!" she exclaims.

Sensing that it might be welcome, she stands up and tells a few jokes, steering clear of any halfling jokes and trying to entertain, not offend.

Perform Comedy 26

The next day, Urist is glad to walk up front with Isaac.

(OOC: I’m going to assume this is Cayzle/Urist and not Benni - DM Carla) -- sorry, fixed header!

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday April 22nd, 2024 8:02:46 PM

Makis enjoys dinner with the group and is happy to share a room at the inn. In the morning the spends time preparing for his daily spells but when he rejoins the group his hood is up and he seems quiet and reclusive. Looking away from the group he talks I can send up my familiar again to scout ahead of us.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=10 ; d20+1=15 ;
Monday April 22nd, 2024 8:07:46 PM

Isaac takes the porch ops at the inn.
Isaac cuts a branch off a tree or dead branch when they discover the owlbear pellets. "Back when I was stationed in Hook City we had a mage on call who had a owl familiar. He and I talked sometimes and I noticed a little rat skeleton on his book shelf when I asked about he told me he reconstructed it him self from an owl pellet his familiar barfed up. I want to see these owl bear pellets are similar and if they have been eating anything besides animals." Isaac uses the stick to open the owl bear pellets and tries to see if there is anything inside.
Perception to see anything odd:10
Intelligence check to identify bones:15

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday April 22nd, 2024 8:57:07 PM

Snark will get off his pony and troddle up to the imposing half-orc.

"Hey pal - you the gate guard? You got a name? OK if we come in? Has there been trouble around here - anything we should be wary of if we travel this area?"

At the inn, Snark hears about the liver and onions and makes a face, but pork chops cooked in a brined cabbage with apples sounds pretty great with a mug of ale!

DM Bob and Carla - ”Bryson’s Rest” 
Monday April 22nd, 2024 11:58:23 PM

Benni reviews the Luck Makers standard marching order with Eadric and Makis as the party sets out. Whether the Bloodwitch is taking a page from Urist’s book of tricks, one can’t be sure, but the elf’s pointed ears stand out a little from his head, the outer side covered in short dark fur - and each seems to swivel independently of the other in response to sounds from the environs!

Isaac and Urist take the lead, but when the paladin starts digging through the owlbear pellet, Beatrix moves ahead to scout. It’s quite obvious to Isaac that whatever was hucked up was a lot bigger than a rat - maybe a fawn?
*******

Jasper watches and listens while at the threshold of the enclosure ‘round Bryson’s Rest Benni hails the trading post and Snark engages the half orc guarding the gate. The gnome has to look up - way up - to meet the narrowed green eyes of the 6ft 3in amazon - who has pushed herself away from the gate and moved in close. Not exactly young, the female is dressed in studded leather a great sword strapped across her back and a fantastical longbow near at hand. ”Yes, I guard the gate - pal. And you are hunters? Adventurers? Trouble?”

While the mage engages the sentry, a swarthy dwarf exits the open doors of the nearest building.”Una! Stand down and let these folks through! Brynyar Blackstone at your service! Grandson of Bryson who established ‘the Rest’, a safe haven for traders, adventurers, and the occasional patrol that passes through the Red Hills. Come in, come in! With a sweep of an arm corded with muscle and marked by scars, the dwarf directs the party through the gate. Once inside the enclosure, you note the sturdy fence is more heavily built up than it first appeared. One could almost say the place is ‘fortified’. Any individuals tending to chores about the compound have the look of ex-adventurers. There are a couple of armed guards talking to a fellow tarping up a wagon next to the stables.

In a lowered voice your host volunteers: ”Una’s a little jumpy. We’re used to trouble from time to time, but there’s been an increase in activity - ogres from down the valley. A bit of botheration, really. My people can handle ‘em, and we’ve been lucky. Nothing makes it through the enclosure.” Mounting the wooden steps towards the double doors held open by heavy barrels on either side, he asks: ”so you down for a little hunting and fishing? How many nights you want to stay?”



“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+7=21 ; d20+17=22 ;
Tuesday April 23rd, 2024 6:59:51 AM

Recognizing professional warriors when he sees them, Onesimos gives Una the Half-Orc a companionly nod, and follows Brynyar to the main building of the Rest. "The time to stay actually depends on how much we can learn here at the Rest, Maester Blackstone. We are following an old trail and were hoping to speak with Bryson Blackstone or another that may remember dealings that occurred more than 100 years ago."

Benni will keep the conversation general until further away from so many ears. Once alone with Brynyar, he will steer to finding the location of the lands and/or buildings of a man who called himself Dallry Torazo or his anogram, Tyron Azodall. "We know he had a place nearby, and that he had goods delivered from Hovel and stored here until it was picked up."

If asked 'why' the LuckMakers are asking, Benni uses the best form of misdirection by staying silent and allowing a friend who is better at bluffing to come up with something that won't get every adventurer in the Rest rushing off to hunt for treasure.

................
Diplomacy 21
Sense Motive 22


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday April 23rd, 2024 7:57:47 AM

Beatrix is still a bit antsy. Owelbears and now ogres in the area. On the one hand that sounds worrying. On the other she kind of really, really wants to go pick a fight with either. She lets the others talk while she tries to control her impulses.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday April 23rd, 2024 10:36:08 AM

Makis continues to avoid social contact, keeping to himself and his hood up. He is alert and ready to help but stays in the back and tries to stay out of the way. This is quite embarrassing he thinks to himself.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday April 23rd, 2024 12:35:36 PM

Eadric is not too keen on the idea of there being monsters all around them, but he remains quiet with his head on a swivel and alert. He's ready to follow the rest of the Luck Maker's lead whatever they decide.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Tuesday April 23rd, 2024 3:05:02 PM

Jasper knows that owlbears are indiscriminate when it comes to their prey: They'll eat anything. She wouldn't be at all suprised to find humanoid or goblinoid bones in the mix.

When Brynyar mentions hunting, she asks, "Would that hunt be for owlbears? I found evidence of a nest on the way here."

Urist (AC18, HP72) (Cayzle)  d20+24=37 ;
Tuesday April 23rd, 2024 9:01:18 PM


Urist is glad to visit with Benni, and is quick to hop into the conversation if the topic of the party's mission comes up.

"Sure, we're from the far south, and there are these aquatic fey type supernatural people who we have to appease somehow. I'm not sure of the details myself. Tidal waves and such, as I understand things. Anyway, we explored a magical monastery, and found out that a wizard in these parts had some dealings hereabouts a long while back. And we think this wizard had info that will help us appease the water folk and stop the tidal waves. Oh yeah, and something about a lantern. The wizard's name was Avrodel or Davos or something, Benni can tell you."

She goes on to mention how much it will help the people of the south to not have to worry about being drowned. "That's the kind of stuff that we League of Adventurers like to do," she says, showing off her badge.

Diplomacy 37

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday April 23rd, 2024 9:39:53 PM

Snark looks at Makis. "Ok, bloodwitches are back to being weird. But I like weird. Don't hide yourself there cat-boy. I think it make you look cool."

As we enter, the gnome regards the imposing half-orc Una for a moment. "We're adventurers in general, but right now we're hunting some information about an old wizard's tower here abouts. We'll prolly be staying the night, so I'm glad to know you're guarding us. If something happens, we're happy to help. My name's Snark Riverstone, and I'm pleased to meet you." He cranes his neck to look at Una, and offers a small hand to shake.

Later, as we're talking to Brynar, Snark will add, "Hey Brynar. You guys got beer here? Would it be alright if I bring a beer out to my new pal Una?"

"Say, we're on an urgent mission. Like Benni said, we're hunting info about an old wizard's tower 'round here. We got a magical problem, and we hope there might be a clue to solving our problem there. You aware of anything like that?"
Snark is not subtle in his approach.

Later, he will quietly say to Isaac, "Isaac, you detecting evil on any of these folk?"

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+9=21 ;
Tuesday April 23rd, 2024 10:11:46 PM

Isaac focuses on the owners seein if they had ill intentions but doesn't tell snark if he has detected any thing until they are alone.
Detect evil on the people we're talking to and sense motive to detect deception.
Sense motive 21

DM Bob and Carla - ”Bryson’s stories…” 
Tuesday April 23rd, 2024 11:49:42 PM

The half orc’s muscles bunch and release as she engulf’s Snark’s hand in her much larger one and gives it a surprisingly gentle squeeze. ”Best ask the boss ‘bout towers and ruins” she adds with a grin that reveals large ivory teeth and tusks.

Brynyar accepts Benni’s explanation, and suggests the party come into the tavern and whet their whistle. With visions of bandits and monsters dancing in their heads, Beatrix and Eadric troop after the diplomatic types. Makis goes shy, and brings up in the rear.

Acknowledging Jasper the retired adventurer volunteers that it’s mostly wild game that’s hunted. He’s aware of the owlbear’s presence. ”Una says there’s a pair of them. Says there’s a nest somewhere closer to the Culverwood. Lopes off now and again to check it out. Want’s them left alone, she does!”

Moving behind the bar, the dwarf climbs on to a box and starts pulling pints that he sets up along the bar. ”Life on the road is a young person’s game. Grand pappy started this place. I grew up here, listening to grand pappy’s tales, and took up adventuring just like him, but after a lifetime of bounties and bloodshed it was time to hang up my axe. Grand pappy was gone, and pop was getting old. Some of those as ran with me work here now. Some retired mercenaries and caravan guard too. Them as don’t like citified ways and like rough country and are handy.”

Their host places a bowl of mixed nuts and dried fruit on the counter. Confident they won’t be overheard, Benni, Urist and Snark ply their host with questions. With a knowing look at the troubadour, Brynyar answers: ”sounds like a noble cause - helping those in need - though I don’t know about any aquatic types ‘round here. No wizard in recent history that I know of, but there is a tower - long abandoned and going to ruin up the valley. Maybe old Bryson’s stories were true? Told me the tower just kinda appeared! He went up the valley one spring and there it was! Hadn’t been there before the snows. Place has been abandoned for at least 100 years. Been ransacked too…adventurers…said the place was full of traps, but no one living there.”

Isaac senses no evil of any sort about the place, and he and the cleric are quite confident the retired adventurer is telling things as he knows them.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Wednesday April 24th, 2024 6:36:00 AM

Onesimos makes eye contact with each of his friends to get nods before responding. "Yes, that sounds like just the place for us to look. Ransacked and ruined, one still never knows what out-of-the-way place might hold just the clue we are seeking. Can you tell us any more about the tower? How far to walk? A map or description of the path? Any probable flora or fauna in the valley?"

Beer in hand, the elf takes small, occasional sips to slowly savor the crisp, yeasty, hoppiness, but not to indulge in the alcoholic benefits.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday April 24th, 2024 6:46:58 AM

Beatrix nods along at the story. "It's doubtful any adventurers would have cared for old journals and documents so hopefully what we need is still there."

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Wednesday April 24th, 2024 3:29:36 PM

Jasper is glad an owlbear hunt isn't in the offing. Dangerous and onery though they may be, they're valuable apex predators and important to the forest ecosystem.

While the others are talking, she moves to stand next to Makis. "You OK?"

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday April 24th, 2024 5:57:22 PM

When the beer is being poured, Snark will grab one and walk it out to Una. Actually, he will summon an extended Unseen Servant to carry it so as not to spill. He directs the Unseen Servant to give it to Una. "Hey pal, gate guard can be dry work, so I brought you a beer. Thanks for keepin' us safe."

Then he'll go back in with his friends. He listens to Brynyar's tale about the tower. "Hmmm. Full of traps, eh? You got a map of how to get there?"

Urist (AC18, HP72) (Cayzle) 
Wednesday April 24th, 2024 7:28:53 PM

Urist thanks Brynyar and asks for directions to this old tower full of traps.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday April 24th, 2024 8:45:47 PM

Eadric has no problems with leaving those owlbears alone. He'd known a guy who'd got on the business end of one of the creatures, and wasn't in a rush to mirror his experience. He listens intently to the information given by Brynyar, but holds his tongue.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday April 24th, 2024 9:10:40 PM

Makis shoots a grateful look to Snark and his comment. But he still feels out of sorts and stays mostly to himself. But that does not stop him from appreciating the Luck Makers drive towards a goal as he watches their questioning and gathering of information. I think I need this in my life - this drive and noble cause. the realizes.

Later, when Jasper approach his he responds with a twitch of whiskers and an all to feline response.
Trying to be ok. Dang rituals are are not reliable is what they are, I swear the powers take pleasure... he trails off on commenting further but looks appreciative at the druid for her concern. I'll be better in the morning, I hope.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday April 24th, 2024 11:05:13 PM

Isaac takes a few pieces of dried fruit and asks "Has anyone come back from there lately? You said you've also seen some Ogres around, have they possibly moved into the old tower?"

DM Bob and Carla - ”Shall I stay or shall I go?” 
Wednesday April 24th, 2024 11:15:48 PM

Jasper checks in with Makis, and learns from the Bloodwitch that something he refers to as ‘a ritual’ doesn’t always bring the results one would wish for.

Snark has his unseen servant carry a mug out to the half-orc sentry. Accepting the mug, and the blue haired mage’s nice words, she salutes the gnome and drains the contents - holding the mug out for the invisible minion to collect.

Beatrix suggests hopefully that any marauders looking for treasure might have overlooked journals and documents.

Catching the eyes of his companions, Benni makes sure they have registered the information shared by Brynyar Blackstone and are listening - when he, with Urist and Snark chiming in - asks for directions to the old tower.

Eadric is all ears, registering the questions asked by his companions, and listening to the dwarf’s response.

”You won’t be needing a map. Just follow the stream that cleaves the valley. There’s a path of sorts along the sides, used by folks who like to fish. If one side is washed out, you should be able to wade across - well, the taller folk anyway. he adds, giving Snark a quick glance, before resuming ”about half a day. You might have to cut your way through the vegetation in some spots - but yeah - half a day.”

In response to Isaac’s question, the swarthy dwarf shrugs his shoulders. ”A few sportsmen have ventured partway up the valley to hunt and fish - but not to where it opens up and the tower is reported to be. There have been reports of ogres harassing caravans along the trail to the east, but no one’s ever tracked them.”

Two dwarves looking like younger versions of the old warrior in front of you exit a swinging door,letting good smells escape what appears to be the kitchen. One is carrying a large wheel of cheese under his arm, and a cured ham over his shoulder. The other holds a large two handled basket which he sets on a long narrow table in the middle of the room. Arching one dark brow, Brynyar looks at the party and asks: ”You staying?”

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday April 25th, 2024 6:45:23 AM

Beatrix checks the time. If it's a half-day's walk it might be best for the party to hang out and go tomorrow. Exploring a trap filled tower in the middle of the night when everyone's tired and less alert seems like a terrible idea.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Thursday April 25th, 2024 7:04:53 AM

Onesimos eyes the light coming from the door, a half-day travel through moderate terrain, and (with a sympathetic eye towards his brother) the need for the group to be in top shape when they head out. "Aye, we will be staying the night."

Turning to the Luck Makers, the elf lists what he thinks are reasonable precautions. "So, a half day travel to a ruin we need to search means we need to check our camping equipment and bring food for several days: we won't have time to travel back-and-forth. Spell preparation should be focused on exploration and combat. And with Makis and Eadric with us, should we reconsider our outside and inside walking orders?"

He looks to his friends to chime in if there are other considerations.

........
(ooc: when final is agreed, I'll post the order on our Woldipedia Game Page at: https://www.woldiangames.com/Woldipedia/index.php/Heranmar_(game)

Wilderness Order (proposed)
Isaac, Eadric
Makis, Snark
Benni, Urist
(Jasper range out left forward) (Beatrix range out right rear)

Dungeon Order (proposed)
Isaac, Eadric
Benni, Urist
Makis, Snark
Jasper, Beatrix

Nightly Watch (darkvision in deeper hours, 1 powerhouse per watch)
21:00 - 23:30 : Isaac, Jasper
23:30 - 02:00 : Urist, Snark (luna)
02:00 - 04:30 : Eadric, Makis
04:30 - 07:00 : Beatrix, (Tinkerbell), Benni

Urist (AC18, HP72) (Cayzle) 
Thursday April 25th, 2024 4:57:01 PM


"I'LL STAY FOR CHEESE!" shouts Urist. That wheel sure looks delicious!

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday April 25th, 2024 9:11:10 PM

"Yep, we're staying the night and headed out in the morning."

Snark will refresh some of his supplies. Before we go to sleep, he will cast an extended Mage Armor on himself.

In the morning, he will memorize spells for the day. After we've eaten breakfast, he will summon a light horse to ride and he's ready to go.

He's good with Benni's suggested marching orders - Thanks Steve!

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday April 25th, 2024 11:45:40 PM

Isaac nods and asks " How much for the rooms?"

Makis (BobW for Harry) 
Friday April 26th, 2024 12:29:22 AM

Makis retires early, hoping the misadventure with his ritual wears off by morning.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday April 26th, 2024 1:03:37 AM

Jasper is curious about the ritual Makis mentioned, but she won't pry. Instead, she offers a gentle smile.

"Let me know if you ever want to shapechange and pounce on lizards with me. I sometimes like to just grab 'em and hold them still under my paws for a second before letting them go. It's weird, and a little mean, but mostly harmless. Great for stress reduction, lizard pouncing."

Full of cheese, Jasper takes her watch and then gets a good night's sleep. She's ready to range ahead on the march tomorrow.

___
OOC: Open to suggestions to optimize spells. Here's what I've got queued up:

0: Guidance, Flare, Resistance, Detect Magic, Mending
1: Entangle, Faerie Fire, Magic Stone, Obscuring Mist, Produce Flame, Speak with Animals
2: Spider Climb, Flaming Sphere, Barkskin, Windwall, Flame Blade
3: Greater Magic Fang, Call Lightning, Sleet Storm, Gaseous Form, Summon Nature's Ally 3
4: Dispel Magic, Ice Storm, Flame Strike, Spike Stones

DM Bob and Carla - ”Into the Valley” 
Friday April 26th, 2024 1:13:19 AM

The party hand over the requisite coin and are provided with keys and instructions on where they might find their rooms as well as the information that dinner is self serve buffet style. While the Luck Makers inspect their digs for the night, the staff set out the rest of the food: two cauldrons of soup - a hearty venison stew, and a savoury mushroom soup, a large tray piled high with juicy sausages, and another heaped with silvery skinned fish fried to crisp perfection. Boiled potatoes, and a dish of green peas make their appearance. Last but not least - a tray with squares of a plain dark cake redolent of ginger and molasses.

The room fills with noise as guests of the Inn at Bryson’s Rest mingle with the folks who live and work at the trading post. After the meal, some retire early - tired from the day’s travails, or just desiring some privacy. Others tarry over a drink or three. Someone sets up a chessboard, playing cards are produced, stories are shared and songs are sung - however, eventually everyone retires to his or her room for a good night’s rest.
*****


Having sorted marching order, and covered some strategy over a quick breakfast - the Luck Maker’s locate the stream that gives the Coldstream Valley it’s name. It’s not long before the path narrows as the initially flat land starts to slope up on both sides of the water course, leaving a sometimes precariously narrow strip of flat terrain for the party members to tread upon. After a couple of hours the path seems to disappear at the waters edge, only to reappear on the other side. Fortunately the crossing is narrow, and the water not too deep for taller individuals to wade across.

Soon after the crossing, the terrain becomes even less hospitable as it climbs steeply in some places, only to fall away sharply once the crest is achieved. On one such height of land there is an opportunity to look further up the valley and catch a glimpse of what anppears to be a stone structure atop an isolated crag. Another hour and the path once again hugs the stream, although the trees seem to be thining out.

Perception roll of 15 or better Highlight to display spoiler: { reveals tracks along the path going in the same direction the party is heading. It’s unclear if they are recent or who made them” }

Survival roll of 20 or better Highlight to display spoiler: { reveals tracks made by ogres - and recently! Despite efforts made to obscure them (the trail appears to have been brushed with pine boughs or similar materials) it looks like there are 3 or 4 different sets. }

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=15 ;
Friday April 26th, 2024 7:39:52 AM

Beatrix plays some card games before bed. The next day she's doing her usual outriding when she notices some footprints (perception 15). "I got tracks here."

Urist (AC18, HP72) (Cayzle)  d20=7 ; d20=2 ;
Friday April 26th, 2024 8:33:08 AM

At dinner, Urist quietly skips the meal and goes to bed early. No cheese, so sad.

=====

Perception 7
Survival 2

Urist is too occupied playing her guitar and humming to notice anything special on this fine fine day.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+9=22 ; d20+8=21 ;
Friday April 26th, 2024 8:34:07 AM

Onesimos enjoys the comradery of dinner and drinks at the Rest, and does his own share of storytelling that emphasizes love of community and a good common purpose. He nurses a single tankard of ale all evening, and prefers to sample just a bit of every dish without taking a large portion of any.

In the morning, after his usual ablutions, meditations, and breaking his night-fast, he takes trail with the Luck Makers! He points out the ruin and the multiple paths with the comment, "It looks well-used, but abandoned. Let's find a defensible campsite at the ruin, then begin our explorations."

............
Perform: Oratory: 22
Perception: 21

Benni's AbilitiesHighlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=20 ; d20+4=6 ;
Friday April 26th, 2024 11:55:25 AM

Eadric is quiet as usual during the night, eating food and drinking. In the morning, he rises early and sets off with the Luck Makers.

Hearing Beatrix's statement and spotting the tracks as well, he says "Can't tell if they're old or new, but I see them as well. Let's all keep a lookout."



Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+14=31 ; d20+21=40 ;
Friday April 26th, 2024 12:32:37 PM

Survival = 31
Perception = 40

Jasper immediately notices the ogre tracks.

"Heads up. At least four ogres passed through, very recently, and they obviously didn't want anyone else to notice. They tried to scuff out their tracks. I think they're close."

She scans the surroundings, looking for cover and any spots that might afford attackers an advantage.

She casts Guidance in preparation.
____

0: Guidance*, Flare, Resistance, Detect Magic, Mending
1: Entangle, Faerie Fire, Magic Stone, Obscuring Mist, Produce Flame, Speak with Animals
2: Spider Climb, Flaming Sphere, Barkskin, Windwall, Flame Blade
3: Greater Magic Fang, Call Lightning, Sleet Storm, Gaseous Form, Summon Nature's Ally 3
4: Dispel Magic, Ice Storm, Flame Strike, Spike Stones

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=12 ; d20+3=15 ;
Friday April 26th, 2024 9:37:26 PM

Isaac eats the venison stew and sausages, enjoying the hearty meal but longing for something sweeter like apple pie. He spends the night playing card with the other guests.

As they make their way down Coldstream Valley he hears the others call out about tracks.
" If they're nearby, we best be prepared for an ambush." He draws his sword and shield.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d20+16=20 ; d20+8=21 ; d20+10=28 ;
Saturday April 27th, 2024 3:50:03 PM

Snark enjoys the mushroom soup and the sausages. With permission from his host, he even pockets a couple of the sausages for the next day. He thinks the ginger cake is pretty great too!

The next day, he's glad he summoned a horse to ride as we cross the river. Others can hold onto the horse's harness and saddle as they cross. He will use Prestidigation to dry folk's clothing as well. When his Mage Armor wears off about noon, he will cast an Extended Mage Armor on himself and will use Makis' pearl to cast Mage Armor on the Bloodwitch.

As we come across tracks, he sees what Jasper is trying to point out to the others. "Yep, like Jasper says, three or four ogres and they're trying to hide their tracks." (Perception 20, Survival 21.)

He will wake his little bat familiar. "Hey Luna - go take a look around and see if you see some really big creatures hiding behind those rock up ahead. Or anywhere else for that matter."

The little bat will fly ahead and around, careful to avoid any big creatures up ahead if she spots them. (Luna - Perception 28.)

---------------------------------
Spells/Effects Running: Extended Mage Armor, Continual Flame hanging from the gnome's neck,

Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor*, Magic Missile, Mount*, Unseen Servant, [open slot]
2 (DC17): Glitterdust (C), Minor Image, Burning Sphere, Web, Levitate
3 (DC18): Summon Monster III (C), Haste, Fly, Fireball, Tiny Hut
4 (DC19): Summon Monster IV (C), Dimension Door, Wall of Fire, Resilient Sphere

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 2/3

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday April 28th, 2024 8:31:29 PM

Makis is early to bed that night but is also early tories the next morning. His preparations go well and he seems pleases to see everyone at breakfast. Once the party starts moving he sends Ellashee high to circle just ahead of the party. He will cast and then delay a +3 Natural Armor Barkskin on himself as part of him morning ritual.

DM Bob and Carla - ”The Red Tower” 
Sunday April 28th, 2024 11:31:07 PM

The party move along the trail, Urist strumming her guitar. Beatrix and Eadric spot tracks as do Jasper and Snark who identify the prints as having been made by ogres! The Druid believes that there may be 3 or 4 of them and that an effort was made to hide evidence of their presence. Isaac suspects an ambush, however Benni suggests continuing towards the stone structure spotted earlier and making camp. Makis and Snark send their companions off to do some aerial reconnaissance.

Half an hour after spotting the ogre tracks, the trail widens and opens onto a clearing with a view up the valley towards a rocky outcrop atop which stands a tower some 80 ft. in height. Red hills rise behind, low hanging clouds partially obscuring their tops. The tower appears to have been made from the same stone as the mountains. From this distance it is hard to see any details, though there is an unmistakable trail zigzagging up towards the structure. However, whenLuna returns she shares her impressions with the mage - the path is steep and winding, the tower is going to ruin, and she perceived movement.

(You are not in combat rounds. It is approx. 10 min to the tower. There will be a map with the next DM post (Monday night) that will provide an opportunity to place your PC within striking distance of the tower) - DM Carla)

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday April 29th, 2024 7:35:44 AM

Onesimos is much less cavalier after Beatrix, Eadric, Jasper, and Snark identify recent ogre tracks! There really isn't anything more that the team can do other than put aloft their scouts and continue on with as much caution as they can.

A zig-zaggie trail and detected movement at the top in the ruins makes the cleric ask for a halt at the last good bunch of vegetation before exposing themselves. "I'm not a wilderness or combat expert", which should be no surprise from everyone save Makis and Eadric, "so any ideas on getting up there without being seen? I don't relish ogres throwing rocks at us as we run up those switchbacks!"

The cleric will defer to the majority plan.

.............

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday April 29th, 2024 8:26:14 AM

"Well I can fly can possibly carry one or two people but the thing with flying is you can't really be stealthy. It's not like there's stuff to hide behind in thin air. You just have to approach from an angle people won't be looking, and they'll be looking down the pass to spot us so I'm not sure if that's an option for avoiding notice."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday April 29th, 2024 11:58:39 AM

"We're going to be vulnerable to ranged attacks as we climb-- they've got the high ground. Those switchbacks are going to mean blind corners, too."

Jasper casts Barkskin on herself.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday April 29th, 2024 8:30:21 PM

"My specialties aren't exactly suited to any ranged combat, so the quicker the better we get up there for my attacks, if we're expecting a fight." Eadric's willing to go with whatever the more strategy-focused individuals prefer.

Urist (AC18, HP72) (Cayzle) 
Monday April 29th, 2024 9:53:23 PM


"I can fly invisibly, or help someone else to, but only for ten minutes," volunteers Urist.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday April 29th, 2024 10:19:37 PM

Makis will call back Ellashee and ask the tiny dragon what she was able to see. I don't have enough information to formulate a plan yet. Perhaps we can still gather more intel?

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday April 29th, 2024 11:11:17 PM

Snark will approach cautiously and carefully with his friends.

DM Bob and Carla - ”The Red Tower” 
Monday April 29th, 2024 11:27:27 PM

It’s understandable that a wizard worried for his safety would build his tower in a defensible spot. Our heroes realize that this advantage applies to anyone else who might take up residence as well. The lack of cover gives the Luck Makers pause and they stop their advance before stepping out from the shelter of the tree line.

Benni suggests moving ahead with caution and opens the discussion on how best to proceed. Jasper points out the obstacles of taking what appears to be the obvious route. Eadric volunteers he’s better up close if it comes to a fight. Makis wonders about gathering more information and calls in his flyer (OOC: need a perception roll for Ellashee. Players roll for their companions in this game!).

Beatrix and Urist propose flying as an option. The centaur believes she could transport one or two party members, but doubts their approach would go unnoticed. The troubadour attests she could make herself invisible for a while - long enough to get pretty close to the tower.

Snark is ready to proceed.

It’s past the middle of the day, and still a long way from nightfall. Cloud cover blocks the sun, but there’s no sign of rain.

(OOC: any spell lasting 10 min. or less cast before leaving the shelter of the tree line would be expired within 50 ft. of the tower. Spells of longer duration would still be in effect, minus 10 min.)

OOC see map posted below


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday April 30th, 2024 6:36:27 AM

After a bit more thought Beatrix proposes, "Lets advance on foot a ways and then once the ogres notice us those of us who can fly can fly at them and keep them busy so the rest of the party can advance without worrying about thrown rocks."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+8=17 ;
Tuesday April 30th, 2024 7:54:22 AM

Onseimos listens and nods at the obstacles and potential solutions. "Good Plan, Beatrix, our experience has taught us to never split the party unless absolutely necessary, and then only for as short a time as possible."

"So, we keep alert but continue on with Isaac and Eadric in the lead and Urist and Beatrix at tail and Snark and Eagle-Jasper with them as if we are blithely walking into a trap until that trap is sprung. If we are alerted by movement that an attack is imminent, Urist, Beatrix, Snark, and Jasper fly up to the ruin as a distraction while Isaac, Eadric, Makis, and Benni double-time march to unite at the top fast."

"Who knows? We might actually be allowed all the way up without splitting!"


The plan developed, Benni uses his Brahmah's Tattoo to cast Longstrider on himself, and casts Shield Other on Snark with their shared rings. Once everyone is ready, he nods at Isaac and Eadric to start the LuckMakers' gambit, keeping his eyes peeled.
.......
Perception: 17

Active: Longstrider (1/60min, +10 move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


DM Bob & Carla 
Tuesday April 30th, 2024 10:13:40 AM

map

Urist (AC18, HP72) (Cayzle)  d20+26=45 ;
Tuesday April 30th, 2024 1:46:12 PM


Urist casts See Invisibility (80 minutes) and Invisibility (8 minutes) for the approach away from the treeline. 7.5 minutes later, she plans to cast Fly and maybe either another invis or maybe greater invis.

If we get that far without stuff happening!

Sneaking at the back of the party, Urist uses stealth ...
Stealth 45

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday April 30th, 2024 1:58:23 PM

The air shimmers and where Jasper stood, a peregrine falcon -- small, maneurverable, and incredibly fast -- beats its wings in midair. It alights on Beatrix's back.

-------

0: Guidance*, Flare, Resistance, Detect Magic, Mending
1: Entangle, Faerie Fire, Magic Stone, Obscuring Mist, Produce Flame, Speak with Animals
2: Spider Climb, Flaming Sphere, Barkskin*, Windwall, Flame Blade
3: Greater Magic Fang, Call Lightning, Sleet Storm, Gaseous Form, Summon Nature's Ally 3
4: Dispel Magic, Ice Storm, Flame Strike, Spike Stones

Wildshape: 2/3
Current shape: Peregrine Falcon

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20-2=14 ;
Tuesday April 30th, 2024 3:13:51 PM

Isaac sighs as he's suited to straight forward fighting not sneaking.
He tries to stealthily advance up the hill to the tower .Hopefully the jingle jangle of his chainmail would go unnoticed
Stealth:14

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+5=23 ;
Tuesday April 30th, 2024 4:19:52 PM

Nodding along to Beatrix and Benni's planning, Eadric takes the front of the party, as instructed. He attempts to take a stealthier approach. (23 Stealth)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday April 30th, 2024 8:53:04 PM

"Good plan Benni. You want a distraction, eh? I'll see what I can do. Also, if needed, I can Dimension Door a couple of you right up front."

Snark is riding his summoned mount. Shortly before entering the map, he will cast and extended Fly spell on himself (will last 16 rounds.)

As we enter the map (I placed us on the map per the marching order), Snark will cast Minor Image. As the party advances, a ghostly, translucent image of a dead ogre draped in chains rises out of the ground about 50' ahead of us. The image moans loudly as it glides forward on the path, rotting arms outstretched before it. (The image can occupy 12 10' cubes, so it will glide forward at a rate of 50' per round, starting where I noted on the map. Staying within those 12 10' cubes, it will move forward a total distance of 110' over the next three rounds.)

As it moves forward, it will moan louder each time an object passes through it (arrow, rock, spear, etc.)
---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min)

Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor, Magic Missile, Mount, Unseen Servant, [open slot]
2 (DC17): Glitterdust (C), Minor Image*, Burning Sphere, Web, Levitate
3 (DC18): Summon Monster III (C), Haste, Fly*, Fireball, Tiny Hut
4 (DC19): Summon Monster IV (C), Dimension Door, Wall of Fire, Resilient Sphere

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 2/3

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+9=28 ;
Tuesday April 30th, 2024 10:22:46 PM

[ooc] Ellashee's perception roll is a 28.

Responding to Benni Makis reminds his brother I have this broom and with it I can fly for hours, He then asks Snark Can I get my daily Mage Arnor before we begin to close on the tower?

If the party would like I could investigate the tower with an Arcane Eye spell... He offers. I'd likely have to get a little closer and the spell takes 10 minutes to cast.

DM Bob and Carla - ”The Red Tower”  d20+5=12 ; d20+5=13 ; d20=20 ;
Tuesday April 30th, 2024 11:24:27 PM

Beatrix advances on foot. Jasper wildshapes into a bird of prey and hitches a ride on the centaur’s back. Benni reinforces the party’s marching order and suggests tactics.

Urist gets sneaky and goes invisible. Just before she goes visible, the troubadour quietly takes to the air. (OOC: will allow that Urist is invisible, but need you to confirm which of the two spells you mentioned have been used and their duration for the second round of invisibility.)

Makis sends his pseudo dragon aloft to scout once again.

Out front Eadric and Isaac move with some degree of stealth - their distance from the tower providing an advantage. Unfortunately the ruckus caused by Snark’s ‘ogre ghost’ announces their presence - or maybe provides the distraction they had planned?

The elevation of the path precludes those on the ground from seeing behind the barriers, however there are no obstacles to normal movement. Traversing the terrain beyond the path would be more challenging (half movement).

Ellashee (no roll required) and Urist Perception vs DC 20 Highlight to display spoiler: { spot an ogre hunched slightly to avoid detection, scuttle from behind one of the barriers towards the opening at the base of the tower.}

map

We are in timed rounds! (Round #1)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday May 1st, 2024 6:10:08 AM

Once they're close-ish to the tower, say 2 or 3 minutes, Beatrix will cast Fly on herself. It lasts 5 minutes.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday May 1st, 2024 6:22:54 AM

While waiting for more information Makis will prepare further by retrieving his broom, casting Flying Broom as a standard action and activating his Barkskin as a swift action.

[ooc]Unsure if Makis has Mage Armor yet.

(OOC: Please read Snark’s post 27April2024. I believe Mage Armour would be in effect.-DM Carla))

“Benni” AC 22/10/21 CMD 18. HP 55/ 55 Onesimos (SteveK)  d20-4=11 ;
Wednesday May 1st, 2024 7:26:35 AM

Onesimos gamely tries to be as stealthy as possible, but it is difficult for him, and the illusion of an ogre-zombie doesn't help. "I meant a distraction after we knew we were spotted..., he begins, but the milk is already spilled, so no use crying.

He forgot about Makis' broom, which makes 5 to fly and 3 to run. Hopefully, any defenders will have to split their attention which will help both teams. "Right, those that can fly to the top, go! I think that just leaves Isaac, Eadric, and me to double time as best we can and hope you stop any boulders from being thrown at us!"

Benni, pacing with the Paladin and Fighter runs.

................
Stealth 11
Full Round Run: (x3 speed in armor, no dex = 90' per round) -1 AC

Active: Longstrider (1.1/60min, +10 move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday May 1st, 2024 12:46:06 PM

Snark can see that things have shifted. He's surprised his illusion didn't draw any fire.

He ceases concentration on the ghostly ogre image and casts Haste while everyone is still within 30'. He will stay within 60 of Benni (Shield Other). The ghostly image of the ogre will now last two more rounds and will continue forward on it's own, moaning loudly as it drifts forward.

"Awright, I sped everyone up. Let's go."

Everyone remember to move yourself on the map.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Minor Image (2 rounds), Haste (8 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=31 ;
Wednesday May 1st, 2024 1:07:11 PM

Jasper takes wing, looking for any hidden ogres she might harry as she shoots towards the tower.

(Perception = 31)

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday May 1st, 2024 6:06:39 PM

Isaac now wasted moves as fast as he can up to the towers side.With the element of surprise gone frome Snark-s illusionhe doesn't move with any stealth.

Urist (AC18, HP72) (Cayzle)  d20+26=30 ; d20=4 ;
Wednesday May 1st, 2024 9:57:41 PM

Urist casts the Fly and a second Invisibility. She rises up into the air with whatever (hasted?) move she has.

Stealth 30
Perception 4

Spells prepped and, if underlined, cast:

1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis x2, Dimension Door.

Spells currently active:
Fly 78 rounds left
Invis 79 rounds left
See Invis 70 minutes left



DM Bob and Carla - ”The Red Tower (Round #2)”  d20+13=33
Wednesday May 1st, 2024 11:33:32 PM

(OOC: We are in combat rounds, so post accordingly! If your character is flying, please put an asterisk (*) beside the letter associated with your PC on the map.
Also, approximate height at which you are flying in your post (skimming over the ground vs 100 ft. up.)


As Snark’s illusion of an ‘ogre ghost’ moves forward moaning loudly, the party spring into action. The blue haired mage casts Haste* on his companions, before moving forward. (OOC: assuming Snark is flying for him to have moved 120ft, and that he is no longer mounted? Correct me if I’m wrong.)

Isaac makes for the tower, as fast as he can. (OOC: if Isaac leaves the path he would encounter difficult terrain (per previous DM post) and would be in square P33 at the farthest, however if he stays on the path for his whole double move hasted, he would be at T19. We have put Isaac at T19 as the most advantageous spot.)

Benni advances as quickly as he can when Isaac and Eadric make their run for the tower and manages to stay within range of Snark as well. (OOC: We have placed Onesimos in R21)

Beatrix casts Fly on herself.

Jasper takes to the air looking for danger and spots Highlight to display spoiler: { a head poke out from a window high on the tower, before quickly pulling back.}

Makis prepares his broom. Ellashee communicates what she saw to the Bloodwitch (OOC: see spoiler last DM post, and place Ellashee on the map. Also, per Snark’s post 27Apr2024 - Mage Armour was cast.)

Having taken to the air, Urist remains silent and invisible, but doesn’t spot anything - yet!.

map

Please make sure to position your character on the map when he/she moves!


“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+8=22 ;
Thursday May 2nd, 2024 6:54:54 AM

Onesimos feels Snark's Haste spell, and pours on the speed. It's better than his Longstrider but won't last as long. "Keep talking, tell everyone what anyone sees!, he calls. the elf wants to know if there are defenders at the rim or will the assumed ogres only defend once the heroes breech the tower ruin?

Hasted as he is, the cleric doesn't have to run, only hustle up to the tower and door. Benni looks carefully for hostiles. He also looks to see if there are any barriers to just pushing right into the ruin. He shouts out any observations.

............
Double Move: (60'x2 = 120' per round) it takes 90' of movement to get Benni to P7 (moved on map)
Perception: 22

Active: Longstrider (1.2/60min, +10 enhance move); Haste (1/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday May 2nd, 2024 7:46:48 AM

Beatrix charges forth ready for battle.

Flying forward and up I believe Beatrix can move half her speed. With haste that would be 90 feet with a double move.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday May 2nd, 2024 2:09:28 PM

Jasper continues her flight. She has Natural Spell, which allows her to cast while wildshaped, but because none of her spells will be useful until she gets closer she puts all her effort toward reaching her destination.

As she flies, at about the level of the midline of the tower, she spots a window with a flicker of movement. She makes for it, being careful not to fly in an easily-targeted straight line. The idea is to dart inside and either hide, or catch the inhabitant by surprise.

She can't speak, so she hopes that her companions can see the direction she's' flying and pick up on her intent.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday May 2nd, 2024 3:58:33 PM

The ghostly image of the ogre will glide to the end of it's area of effect, continuing to moan loudly. It's only around for one more round.

Snark is riding the conjured horse. With a base movement of 50', Haste brings that to 80', so he should have no problem with movement. I assume Eadric and Isaac just haven't moved on the map - they should be able to be up with us with their enhanced movement from the Haste spell. With no opponents in sight, he will pull a Knock scroll out of his pocket and will read it to open the door to the tower.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Minor Image (1 rounds), Haste (7 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday May 2nd, 2024 7:13:21 PM

Ellashee flies back to Makis, landing on his shoulder and communicates what he has learned.

Makis casts Spectral Hand and flies with the group. [ooc] Single move 90. I am traveling and cannot easily access the map.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday May 2nd, 2024 7:43:26 PM

Isaac looks around confused surely something would be attacking them from the tower or at least coming to investigate the specter Snark created. Isaac weaves around the barricades that have been placed and should be able to get to Bennie (from T19 to P 10 following the path through the blockade).
"This makes no sense Bennie. The should be attacking us by now."

Urist (AC18, HP72) (Cayzle) 
Thursday May 2nd, 2024 9:50:19 PM


Flying invisibly and using stealth, Urist takes a double move at half speed to get closer to the tower. She is moving at half speed to keep her stealth at max.

Spells prepped and, if underlined, cast:

1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis x2, Dimension Door.

Spells currently active:
Fly 78 rounds left
Invis 79 rounds left
See Invis 70 minutes left

SPEED: 90
ELEVATION: 40

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday May 2nd, 2024 10:00:31 PM

Eadric runs up the hill and draws his rapier.

(Take double move action, to T22. 120' feet due to haste. Not sure how my movement before the timed rounds changes the total distance travelled.)



DM Bob and Carla - ”Siege on the Red Tower (Round #3)”  Ogre stealth vs Benni perception d20+10=20 (fail) Throw another (Benni) d20+9=25 Attack vs Isaac d20+7=19 Benni dmg 2d6(2+1)=3 Attack Beatrix d20+10=29 d100=83 (ignore, error) dmg 2d6(1+1)+7=9 Attack Beatrix d20+5=11, Attack Benni d20+7=15 Attack Snark d20+7=9
Thursday May 2nd, 2024 11:42:39 PM

They have seen ogre tracks, but if anyone has actually seen an ogre, they have kept it to themselves! Regardless, the Luck Makers start their siege on the red tower! From closer up the square tower looks to be about 80 ft. In height with three levels counting the ground floor, a second story, and the third story with a crenellated rampart behind which sits a steeply pitched hipped roof, its top forming a point. The path leads to a crude reinforced wooden door 12-15ft in height that looks newer than the structure. From what the party can see, there is one small window in each wall at ground level. The walls appear intact except for a large breach in the 2nd floor wall facing downhill.

Alert to hostiles, Onesimos hustles up towards the tower calling to his friends to be vigilant and warn if they sight dangers. Isaac’s hunch was on the mark. As he and the cleric round the last barricade, they come face to face with a 10ft hulk of a creature. In an instant, the cleric is hoisted into the air (throw another 25 vs CMD) and with a roar from the ogre, is hurled at the paladin (19 misses) Benni passes in a blur by Isaac’s head, and lands 20 ft. away and off the path. (Sustaining 3 pts bludgeoning dmg and prone.)

Snark isn’t far behind on his mount, the ghostly ogre moaning loudly at his side. The mage pulls up short behind the barricade when he sees Benni go sailing through the air. (OOC: Knock spell not used)

Eadric puts all his effort into catching up with his new friends, but has fallen a little behind.

Beatrix charges into the air and towards the tower, and watches as Peregrine-Jasper disappears through the breach in the second floor wall. Makis joins the fliers (OOC: based on your post Makis has been placed in square P26 on the map). Invisible to her friends (and any enemy) Urist moves to the front of the fliers.

Inside the tower Jasper Highlight to display spoiler: { sees a large ogre-like creature in a chain shirt with gleaming tusks and eyes afire with murderous intent as it knocks an arrow in an intricately designed longbow, aims at something outside the tower, releases, then reloads and shoots again. } Map of second floor sent via e-mail.

An arrow flies from the breach in the second floor wall towards the largest visible airborne attacker and strikes Beatrix (hit AC 29 for 9 pts. dmg). Another follows the first, but misses.

Two boulders come sailing through the air from the height of the parapet, one towards Benni and the other towards Snark both hitting the ground and bouncing wildly down the incline, without striking either of their targets.

map


“Benni” AC 23/11/22 CMD 19. HP 52/ 55 Onesimos (SteveK)  d20+8=9
Friday May 3rd, 2024 6:55:04 AM

"Ogres! What? Whoa! HEEEEYYYYY... Ooof!"

Onesimos shakes his head and stands, thankful the Ogre threw him far enough away to not be a danger while standing. The elf is still under Snark's Haste spell, and so he scrambles to the tower wall then across, hopefully out of sight of the rock throwers. He positions himself to the far side of the Tower door, ready to support his friends in just a couple of seconds.

He tries to see from what level of the Tower are the rocks being thrown from.

............
Standard: stand from prone
Move: 60' speed, move to P6
Perception: 9

Active: Longstrider (1.3/60min, +10 enhance move); Haste (2/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+15=20 ; 3d8+8=24 ;
Friday May 3rd, 2024 7:28:06 AM

On the one hand, ow. On the other, she knows exactly where to attack now. Beatrix charges (the real action this time, not a basic double move I called a charge for some reason last round XD) the window she saw the arrows come from and tries to attack through it to the archer. I'm not sure where that is on the map but am hoping 180 feet of flight is enough to reach it. (20 to hit, 24 damage)

Urist (AC18, HP72) (Cayzle)  d20+26=27 ; d20=16 ;
Friday May 3rd, 2024 8:10:33 AM


Urist casts Greater Invisibility. Doing so, with a verbal component, pretty much breaks stealth, But then she ascends 45 ft as a move action (half lf her 90 ft move), and rising up she can do while sneaking, she figures.

Stealth 27

Now 85 ft up, she hopes for a good look at potential enemies on the roof, maybe those hurling those boulders.

Plus, she has her See Invisible spell. and her perception check is 16.

Spells prepped and, if underlined, cast:

1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis x2, Dimension Door.

Spells currently active:
Fly 78 rounds left
Invis 79 rounds left
See Invis 70 minutes left

SPEED: 90
ELEVATION: 85

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Friday May 3rd, 2024 4:03:45 PM

Jasper zips toward the ogre-like creature in N43 and lands behind it in Q44. As she touches down, she shapeshifts into a grizzly bear.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+9=22 ;
Friday May 3rd, 2024 6:52:57 PM

[ooc] Hmm. Looks like I double posted - once when I logged off yesterday and once when I logged on today. Not sure how that happens...

Flying towards the ogre on the trail, Makis casts Blindness and uses his Spectral Hand to deliver the spell. [ooc]22 touch attack DC 20 fort save.



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Friday May 3rd, 2024 6:55:59 PM

The image of the undead ogre vanishes.

Snark is surprised to see the ogre. He's even more surprised to see Benni go sailing through the air! He whips out is wand and casts Enlarge on Isaac, hoping that will keep the paladin from getting thrown like Benni.

Then he tells the horse to back up some as the gnome takes flight and moves 5' in a different direction.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Haste (6 rounds), Enlarge on Isaac (10 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.


Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday May 3rd, 2024 8:18:02 PM

Eadric keeps running, finally catching up to the action. (Double move action, getting into melee with the Ogre.)

(Since Eadric has moved more than 5 feet in a turn, he gains 20% concealment against ranged attacks due to Wind Stance.)

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+14=16 ; d20+14=23 ; d8+6=7 ; d6=1 ;
Saturday May 4th, 2024 12:35:36 AM

Isaac calls upon his divine spirit and sheathes his weapon in flames and magic.
(Sword now has flaming attribute and is now a +3 longsword)
He slashes at the ogre.
(Useing a hero point to read roll the attack)
Attack 23
Damage 7 + 1 fire =8

DM Bob & Carla ’Siege on the Red Tower (Round #4)’  AoO on Eadric d20+7=24 2d8(2+8)+7=17 d100=54, Save vs Blind d20+6=21, Atk on Isaac d20+7=14, Atk on Snark d20+7=9, Atk on Isaac d20+7=15, Beatrix miss chance d100=19, Hp for door Atk d8=4 Atk on Isaac, d20+9=15 Atk on Isaac d20+9=29 d20+9=27 (Crit confirmed) 2d8(1+8)+7=16 2d8(1+6)=7 (d20=3 d20=18 ignore, errors) Atk on Eadric d20+7=18 Atk on Snark d20+18=31 3d6(6+4+2)+10=22
Sunday May 5th, 2024 8:09:54 PM

With all pretence of surprise gone, and battle engaged the Luck Makers press forward. Benni regains his footing and scrambles up the rocky terrain and across the pathway to take position at the far side of the door. Pressed against the tower wall, the cleric hopes to avoid the boulders raining down from above.

Eadric races up the hill, skirting the final barrier to engage the lone ogre, providing the ugly brute an attack of opportunity. The ogre’s long arm swings out, a great club clenched in a meaty fist. (Hit AC 24 fail).

Snark takes flight and casts a spell on his companion. Isaac feels a strange sensation overcome him and finds himself looking eyeball to eyeball with the ogre before him. It is not a pretty sight…bent nose, crooked teeth and cauliflower ears. The paladin swings out with his sword engulfed in flame and strikes the beast solidly across the shoulder, eliciting a loud grunt. Makis’ Spectral hand delivers it’s spell. The ogre rub’s at his eyes (Save 21) and shouts: ”Hey! No Fair! You cheat!”

Overhead, an invisible Urist scans the upper parapet and sees two ogres with a supply of boulders preparing to launch another salvo. The two ogres seem to be enjoying themselves as they wager on whether they can hit the invaders below. ”This one’s for the little runt with the blue fuzz, looks like a bitty mushroom from up here” A boulder is hurled downwards with some exertion (Hit AC 9, fail). Not to be outdone, the second ogre calls out a shot on Isaac ”This one’s for that big lard ass botherin’ Shago” (Hit AC 15, fail) Neither boulder strikes a target resulting in a number of curses uttered in giant.

Inside the tower on the second floor, Jasper transforms from a peregrine falcon into a grizzly bear and takes position next to the ogre with a bow. Beatrix charges forward to attack the archer but misses her enemy (25% miss) who is partially concealed by the crumbling wall of the tower. Before the centaur or the grizzly bear can press further with their attacks, the ogre with the bow simply vanishes.

Urist Highlight to display spoiler: { spots an invisible form flying out of the gap in the tower wall on the second floor. It looks a lot like the shape of the ogres his friends are battling.}

With a loud crash, the tower door swings open under the weight of three charging ogres, great clubs held aloft. Benni must make a DEX save of DC 15 or be slammed by the heavy oaken door for 4hp. Two of the ogres descend on Isaac while the third engages Eadric. Isaac avoids the first club, but the second attack hits (AC 29/27) with critical force for 23 HP bludgeoning damage. Eadric manages to evade the attack of his newest aggressor. (Hit AC 18, fail)

The chaos that has engulfed the heros only gets worse. Urist spots a second invisible form flying out from behind the tower charging directly towards Snark. Before the dwarf can call out a warning the invisible assailant appears and swings a great sword at the gnome. The diminutive mage is brutally struck by his assailant (Hit AC 31 for 22 HP).

(OOC Three level map!! Hope this isn’t too confusing.)

map

Ogre AC = 17



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+13=33 ; d20+13=33 ; 3d8+8=17 ; 3d8+24=37 ;
Monday May 6th, 2024 12:24:40 AM

Hearing the comotion up front and not willing the pursue the invisible target into the supposedly trap filled tower Beatrix flies around to the front. Seeing Snark under assault she'll fly at and spear the ogre attacking him in the back (two nat 20s for a confirmed crit, 37 damage)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 47/58  d20+13=19 ;
Monday May 6th, 2024 6:42:42 AM

Snark can see he's in a bad spot. Even though the hit was blunted by Benni's Shield Other spell, it still hit pretty hard. The little gnome will pull out a scroll (Pants of Plenty, does not provoke AOO) and will read an Obscuring Mist scroll defensively (Concentration Check 17, rolled 19 - success, so no AOO).

Then he will move 5' further up to disappear from view from his opponents (no sight more than 5' away.)

Snark creates this Obscuring Mist high enough to conceal us from the attackers above, but about 10 off the ground so his friends can still kill these things. It will cover Isaac, Snark, Eldric, and almost all of Beatrix.
Obscuring Mist obscures all sight more than 5' away, and grants 20% miss chance to those within 5'.

I'm travelling, so not able to show the mist on the map.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Haste (5 rounds), Enlarge on Isaac (9 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Obscuring Mist - 20' high, 20' radius column of vapor that obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target)..

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+17=37 ; d20+17=33 ; d6=2 ; d6=1 ; d20+17=33 ; d6=2 ;
Monday May 6th, 2024 1:35:41 PM

Eadric narrowly dodges the two swipes from the Ogres before returning the favor with stabs of his own to both ogres.

Eadric will use Whirlwind Attack to strike at both OG1 and OG6 at his highest BAB.

(Nat 20, confirmed for 13 damage to OG1)
(33 for 12 damage to OG6)


“Benni” AC 25/13/24 CMD 21. HP 51/ 55 Onesimos (SteveK)  d20+1=5 ; 4d6=14 ;
Monday May 6th, 2024 1:39:44 PM

Onesimos can't react to the rapidly opening door and gets slammed, and he feels as if he is sliced with a sword, too (Shield Other on Snark-takes 11). Oh that hurts!

But his friends are hard-pressed, and so the cleric goes into action! Moving get ready to flank some ogres, the elf in shining armor keeps his Star-Knife defensively moving as he gets into a better position. "Ha! You fell for our trap! Now YOU are the ones surrounded!" To emphasize his words, he sends a burst of holy energy. The light show doesn't hurt the ogres, but it heals Isaac!! (Nothing on Eadric b/c he is at full hp)

..............
Dex 5, take 4 dam
Shield Other, take 11 dam
Move to V8 without exiting threatened square
Fight Defensively -2 AC, -2 attack
Channel Energy (Supernatural power, no AOO) Benni, Isaac heal 14 points

Active: Longstrider (1.4/60min, +10 enhance move); Haste (3/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (6/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday May 6th, 2024 7:19:04 PM

Jasper, in bear form, huffs in frustration. Where'd he go?!

Scenting ogre, she dashes up a level.
___
(OOC: I'm not sure how many feet are between levels in the staircase, so I placed myself at my best guess for maximum movement.)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday May 6th, 2024 9:25:10 PM

[ooc] I am back home and sitting at my computer so now I can better look up the rules. I must be rusty because I did not need to roll a touch attack for that blindness spell as it is a range attack. Oh well. I also forgot to add in the Spell Focus on the DC, so the DC should be 21, but I think the ogre still saves. I hope I can do better while posting from my computer instead of my phone. Note that Ellashee, currently with Makis, has Blindsense and will use it along with telepathy to make sure those threatened by invisible enemies know where the enemies are located, if within 60'.

Makis will move (fly) as needed to be able to cast Ill Omen on one of the attackers of Isaac. No save, and the creature must roll twice, taking the lesser Rollins next two d20 rolls.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Barkskin +3, Haste from Snark. Current AC is 20.



Urist (AC18, HP72) (Cayzle)  d20+14=34 ; d20+14=30 ; d10+14=18 ; d10+14=15 ;
Monday May 6th, 2024 9:42:00 PM


Urist does what she does best, invisibly!

DMs Only: Highlight to display spoiler: {Urist charges the flying invisible ogre on the second level. That puts her at the ogre's altitude and location in a straight line charge from above. I'm not sure where that is, actually, so I'll just take her off the map for now.

Her charge is at +2 charging, +1 from above, +1 haste, and she is invisible, so if her for does not see invisibles, then her attack is at +2 for attacking unseen and the enemy loses its dex bonus to AC.

She is using her power attack. Her attack roll is a nat 20! Woo! Follow up to confirm the crit is a 30! Wow! The dice gods love Urist today! Her damage is 1d10+14, rolled twice, so that's 18+15 = 33 damage.

With greater invisibility, Urist stays invisible.
}

Urist's friends may happen to hear a THUMP from the second level!

Spells prepped and, if underlined, cast:

1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis, G Invis, Dimension Door.

Spells currently active:
Fly 77 rounds left
Greater Invis 7 rounds left
See Invis 70 minutes left
Haste ?? rounds left

SPEED: 90
ELEVATION: ??

Isaac Harker (Justin M) HP 64/87 AC23/ T13 / FF20  d20+14=32 ; d20+14=17 ; d20+9=20 ; 2d6+7=18 ; 2d6+7=12 ; 2d6+7=12 ;
Monday May 6th, 2024 10:40:44 PM

Isaac curses under his breath after the bearing he just received. "Back off!" He yes at the ogre. He swings wildly at the one in front of him. Connecting with a few good blows.
Attack 1:32
Attack 2:17
Attack 3:20
Damage 1:18
Damage 2:12
Damage 3:12

DM Bob & Carla ’Siege on the Red Tower (Round #5)’  OG 1 and OG6 ATk d20+9=19 d20+9=18, OG 3 Atk d20+7=15 OG2 Atk d20+7=26 d10+7=15 6d6(5+1+4+6+4+6)=26, OG5 ATK d20+7=8 d20+7=19
Monday May 6th, 2024 11:02:55 PM

Beatrix decides against venturing into the tower instead flying downwards towards the front door where she attacks a flying ogre that has Snark in its sights. Her lance deals a sickening blow to OM2. Snark flies aloft, deftly pulling a scroll of Obscuring Mist from a pocket and casting it’s magic. A deep fog envelops him and extends 20ft high and outwards 20 ft in all directions, encompassing Beatrix and OM2 and hangs 10 feet above the ground providing coverage for those below its billowing darkness.

Eadric is surrounded by 2 ogres but performs a spinning attack and hits both OG 1 and OG 6 eliciting a roar from both. They in turn descend on him, their great clubs flailing to no avail. (Hit AC 19 and 18 (fail)

Benni staggers out from behind the door and channels divine energy, healing his wounded companions.

Jasper lumbers up the stairs in bear form and moves towards the ogres on the parapet. Their unwashed stench permeates her sensitive olfactory system. If the two ogres are aware of her presence they do not show it, too entranced in their wagering to look over their shoulders. OG3 spots Beatrix as she presses her attack and sends a boulder hurtling down in her direction (Hit AC 15, fail) OG2 throws his large rock towards Benni who has stepped out into the open. (Hit AC 26 for 41 bludgeoning dmg.) ”Stupid horse got covered in fog…never knew they could fly!” the ogre grumbles at his miss. ”The little ones are tougher to hit, but they do make a nice splat when you get one” the other calls back with smug satisfaction as the stone, the size of a man pile drives the cleric into the ground.

Urist spots an invisible flying ogre outside the breach in the second story wall of the tower and charges. The invisible flying dwarf and her maul connect with a devastating strike sending the flying ogre tumbling in mid air. As powerful as her blow was, it was not lethal. The flying ogre, invisible to all, except the troubadour retreats into the tower and takes cover near the stairs. (OOC: Urist is on the level 2 map.)

Isaac shakes off his injuries and slashes out, striking OG4 three times, felling the great beast in the process. (OOC: since no specific ogre was identified, OG4 was selected.) Makis flies closer to the action and casts Ill Omen on OG5 (OOC: since no specific ogre was identified, OG5 was selected.). Unaware of his bad luck, OG5 continues his attack on Isaac but stumbles slightly and his swing goes wide (Hit AC 8 due to Ill Omen and 18.

OM2 flies upwards and back towards the tower door to escape the mist and turns himself invisible.

map

Ogre AC = 17
Ogre Mage AC = 21


“Benni” AC 25/13/24 CMD 21. HP 36/ 55 Onesimos (SteveK)  4d8(6+3+7+2)+8=26
Tuesday May 7th, 2024 7:05:11 AM

Onseimos is struck by a rock, bruising the elf from toes to ears! (ooc: omg! confirming '41 damage' was not a typo?)

As badly wounded as he is, Benni would only be a hindrance to his friends, and he hastily withdraws to the relative shelter by the wall (at S,6), unaware he is passing right next to an invisible ogre...

Hopefully, he is still on his feet and not flattened by the invisible ogre. Benni uses a Hero Point to spontaneously cast Cure Critical Wounds on himself, losing his Dimensional Anchor spell.

..................
Withdraw: full time action, no AOO from leaving first 5' of threatened square.
Hero Point for 1 action: 26 healing to Benni

Active: Longstrider (1.5/60min, +10 enhance move); Haste (4/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (6/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}



Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d8=5 ;
Tuesday May 7th, 2024 8:11:34 AM

Disoriented Beatrix picks a direction at random and flies out of the cloud (went south). Unable to spot any Ogres from here, she banks and flies wide around the cloud until she sees an enemy and its up hovering near OG6 (had to move far enough it took two actions)

Urist (AC18, HP72) (Cayzle)  d20+11=31 ; d10+14=21 ;
Tuesday May 7th, 2024 1:21:09 PM


Urist moves to finish off the invisible ogre! Since she is herself invisible, it does not get an AoO as she approaches.

Her hasted attack hits AC31. She inflicts another 21 damage. BONK!!

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+19=32 ; d6+10=11 ;
Tuesday May 7th, 2024 1:42:39 PM

Seeing that he is flanked by the two ogres, Eadric will move using Spring Attack to move around the ogres to W9, attacking OG1 and flanking with Isaac.

32 to hit OG1, 11 damage.

(OG1 does not get any AoO per Spring Attack, and Eadric's AoO AC is 30 to hit for OG6, as well as having 20% concealment from ranged attacks due to Wind Stance.)

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+12=31 ; d20+12=17 ; d20+12=32 ; 3d8=16 ;
Tuesday May 7th, 2024 4:41:31 PM

Jasper charges to S60, at the very edge of the range granted by Snark's Haste spell.

She rears up with a roar, a blizzard of teeth and claws striking out to attack Ogre 3.

Bite = 31, Claw 1 = 17, Claw 2 + 32

She deals 16 points of damage.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 47/58 
Tuesday May 7th, 2024 5:22:31 PM

Snark moves. He is at the bottom of the mist cloud, but still in the first 5' of it. This lets him see out, but still gives him concealment (20% miss chance against anyone outside the mist.) Also, being a gnome, his AC is +4 against ogres (giants.)

He grips his staff as he creates a 30' deep pit beneath OG6. OG6 must make a DC 18 reflex save or fall in taking 3d6 damage. He will call out to his friends, 'Watch out - don't get within 5' of that pit, or you might fall in!"

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Haste (4 rounds), Enlarge on Isaac (8 rounds), Create Pit (9 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Obscuring Mist - 20' high, 20' radius column of vapor that obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target)..

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 19 Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls have a Climb DC of 25."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday May 7th, 2024 6:58:27 PM

Seeing the huge rock hit his brother Makis casts Cure Critical and uses his Spectral Hand to deliver it.
Touch Attack to deliver spell, if needed.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Spectral Hand, Barkskin +3, Haste from Snark. Current AC is 20.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+10=17 ; 4d8+8=32 ;
Tuesday May 7th, 2024 7:00:05 PM

[ooc]Submitted too soon :(

Touch Attack Spectral Hand, to touch Benni, if needed: 17
Cure Critical: 32

Isaac Harker (Justin M) HP 64/87 AC23/ T13 / FF20  4d6=17 ; d20+14=20 ; d20+14=24 ; d20+9=24 ; 2d6+7=14 ; 2d6+7=14 ; 2d6+7=14 ;
Tuesday May 7th, 2024 11:00:42 PM

Isaac tries to pach him self up a bit with lay on hands(swift action).
Regardless if he heals himself Isaac targets ogre 1 after finishing off ogre 5. He swiftly swings his sword at the ogre.
Attack1 20
Attack2 24
Attack3 24
Damage1 14
Damage2 14
Damage3 14

DM Bob & Carla ’Siege on the Red Tower (Round #6’)   OG 3 throw another d20+9=20, OG2 Atk d20+7=14 ; Cone of Cold 9d6=32 ; OG6 AoO d20+7=16; Ref save d20=7 3d6(5+3+6)=14 3d6(6+2+5)=13 (error)
Tuesday May 7th, 2024 11:33:35 PM

The chaos of battle continues both within and outside the tower.

On the 3rd level…

Up on the parapet OG2 and OG3 watch in amazement and taunt Benni. (Confirming that heavy boulders falling from great height do considerable damage!! Gravity is a cruel mistress). ”Oi!! Look at that! The little guy is still going! Must be one tough little toad.”

Just then Jasper in the form of a grizzly bear charges in and bites at OG3, her teeth sink deep into the ogre’s arm doing considerable damage (OOC: when charging you only get 1 Atk but with a +2 bonus. In grizzly form Jasper-Bear’s bite is a d8 +8 as near as I can reckon. I gave you the average d8 roll from your 3d8 and added 8 for a total of 13HP…hope this is fair…also you can’t occupy the same space as OG3 who is large so I moved you to S61)

The two ogres react quickly to this new threat. OG 3 attempts to grasp the bear and throw it off the tower, but is unsuccessful (CMB 20 vs 22 CMD fails). OG 2 calls for his companion to duck and hurls a javelin at Jasper which sails high and wide (Hit AC 14 fail).

On the second level…

Urist slams the invisible (to all but the dwarf) flying ogre for causing significant hurt. The large creature snarls out, ”I cannot see you, but I can smell you and I can feel your presence”. OM1 retreats 5 feet and a cold wave of frigid air moves out in a 60 foot cone of cold directly towards the dwarf (32 cold dmg , ref save vs 18 for 1/2).

On the first level…

Benni struggles to stand under his considerable injuries and moves back against the tower wall where he is safe for the time being. The elven cleric casts a healing spell on himself. Makis circumnavigates the battle and provides additional healing to his little brother.

Beatrixretreats from the mist and moves to hover near OG6 (presumably high enough to not be within reach of the ogres outstretched arms)

Eadric attempts to spring attack OG1, taking an AoO from OG6 as he moves out of the brute’s reach. (Hit AC 16 fail). The older duelist finds himself cross-footed and unable to complete his attack. (Note that spring attack only protects from AoO from your intended target and cannot be used to attack a target you were adjacent to at the start of your turn)

Snark uses his staff to create a deep pit underneath OG6. Perhaps distracted by the flying centaur, OG6 is surprised by the ground opening beneath his feet and is unable to avoid falling in taking 14 dmg( 2nd roll in error) and looks to be in pretty bad shape.

Isaac heals himself and then proceeds to carve up OG5 with skillful precision. He can’t help but appreciate the toughness of ogres when it takes all three of his strikes to dispatch the beast.

A bloodied OG1 disengages from the battle and heads for the tower entrance.

An invisible OM2 flys to the bottom outside corner of the tower and discharges a 60 ft cone of cold downward and out, catching Benni, Isaac, Eadric and Snark but missing Makis and Beatrix (30 cold dmg, ref save vs 18 for 1/2) (OOC: the dmg roll is not showing in the die roll bar. It seems to have been lost - however written notes were kept…) Though now visible, the flying OM2 drifts 5ft and is hidden at the edges of the obscuring mist

map

Ogre AC = 17
Ogre Mage AC = 21



“Benni” AC 25/13/24 CMD 21. HP 49**/ 55 Onesimos (SteveK)  d20+5=10 ; 4d6=11 ; 4d6=13 ;
Wednesday May 8th, 2024 7:31:07 AM

Benni, fully healed by his and Makis' healing spells, isn't very nimble, and even with Snark's Haste spell giving a little help, fails to reflexively dodge the cone of frigid cold. He further feels 1/2 of Snark's blow as well (15 or 7 damage, depending if Snark makes his saving throw)!

At least, the elf thinks, the ogre wizard also struck himself with his own cold spell in order to get all four heroes in the cone!

The cleric has been able to do nothing this battle except keep on his feet just a little longer, and he does so again, stepping forward to send a burst of healing energies to himself, Isaac, and Eadric. And then Heroically does it again!

................
5 foot step to T6,
Channel Energy 11 healing to Benni, Isaac, and Eadric
Use Hero Point to Channel Energy 13 healing to Benni, Isaac, and Eadric

Active: Longstrider (1.6/60min, +10 enhance move); Haste (5/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Urist (AC18, HP56of72) (Cayzle)  d20+8=22 ; d20+11=16 ; d20+11=20 ; d10+14=22 ;
Wednesday May 8th, 2024 2:14:00 PM

Urist resists the coldness ... a 22 means half damage!

She takes a five ft step forward and swings twice, still hasted. One swing BONKS!!!

She inflicts 22 damage!



Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  2d6=7 ;
Wednesday May 8th, 2024 2:42:50 PM

[ooc]It seems like every time I go to the map page and back the system is reposting my last post???

Makis flies up to where he can see the ogres on top of the tower, and making sure he is within 80' of the ogre not in melee breaths a swarm of wasps out of his mouth which move to and cover the ogre. Damage is 7 plus the ogre needs to make a DC 13 fort save vs poison or begin to loose dex and a DC 13 Fort save vs Distraction or loose its standard action.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Spectral Hand, Barkskin +3, Haste from Snark. Current AC is 20.

Spell Slots Used:
Level 1: 1 of 6
Level 2: 2 of 5
Level 3: 0 of 5
Level 4: 2 of 3

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 71/78HP  d20+10=12 ; d20+17=27 ; d6+10=12 ;
Wednesday May 8th, 2024 4:46:36 PM

Buffeted by the blast of ice and feeling the healing energy from Benni, Eadric isn't going to be deterred and continues pursuing OG1. Eadric Spring Attacks OG1 and strikes, using the rest of his movement to pass OG1 into the tower. (27 to hit, 12 damage.)

(no AoO from OG1, 20% concealment from ranged attacks. totally missed the last part of Spring Attack where you can't be adjacent last time, wont happen again.)



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 39/58  d20+8=19 ;
Wednesday May 8th, 2024 5:01:40 PM

From the bottom of the obscuring mist, Snark can see his pit is in place and the other ogres are dead or have fled. Then he's hit by a blast of cold. Brrrr. He manages to save, avoiding the worst of the damage - he and Benni both take 8 damage.

The little gnome will fly around looking for the miscreant that made him cold. He spots the corner of OM2 sticking out of the mist. Knowing where the ogre mage is, he will end his 90' flight back in the mist before This will outline the ogre in a greenish light, and he must make a DC 18 will save or be blinded.

From within the obscuring mist, he shouts to his friends, "Hey, I got one of 'em outlined in a green glow. Kill it!"

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Haste (3 rounds), Enlarge on Isaac (8 rounds), Create Pit (8 rounds), Glitterdust (8 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Obscuring Mist - 20' high, 20' radius column of vapor that obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target)..

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 19 Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls have a Climb DC of 25.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+12=13 ; d20+12=27 ; d20+12=30 ; d8+8=15 ; d8=8 ;
Wednesday May 8th, 2024 6:31:25 PM

Jasper lashes out at Ogre 3 again, with one bite and two claw attacks. One claw misses, but the other claw and her bite both land.

The bite does 15 points of damage, while the swipe from her claw does 8.
__

(OOC: Thanks for the corrections. Please adjust damage on this roll if I got it wrong.)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+15=30 ; d8=7 ;
Wednesday May 8th, 2024 7:00:22 PM

Beatrix would love to charge Ogre 1 but that requires a strait line and she doesn't have one so she'll just flank instead hitting for 15 damage.

“Benni” AC 25/13/24 CMD 21. HP 41/ 55 Onesimos (SteveK) 
Thursday May 9th, 2024 7:24:03 AM

Onesimos is glad Snark was able to divert some damage: the elf is ready to move from the defensive!

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday May 9th, 2024 7:32:11 AM

Makis will have Ellashee communicate to anyone in the party within 60' that Jasper, in bear form is on the tower top fighting two ogres and that he will assist her until he is needed more somewhere else.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+9=22 ; d20+14=24 ; d6=4 ; 2d6+7=15 ;
Thursday May 9th, 2024 8:08:46 AM

Isaac feels the bite of ice magic but shakes off the worst of it before being healed by Bennie. He makes his way over to ogre 6 and attacks with his flaming sword. He eyes the ogre magic wearily as he is unable to attack it from the ground.
Attack 24
Damage 15
Fire 4

DM Bob and Carla - ”Siege on the Red Tower (Round #7)”  (Reserved save) d20+10=25 ; if attack vs Isaac d20+7=8 ; or heal 2d8+3=12 ; save vs poison d20+6=7 ; save vs distraction d20+6=25 ; attack vs Jasper d20+9=13 ;
Thursday May 9th, 2024 11:01:49 AM

On the first level..

Benni’s spell of ‘bad luck’ continues. Barely recovered from the last assault on his person, he gets blasted by a cone of cold that drains the heat from his body and chills him to the very bone. To add insult to injury (or vice versa) his shielding of the little greenmage brings him further pain. (Confirming 8 pts dmg). The heroic cleric draws heavily on his resources to bring healing to himself and his nearest companions.

Eadric is affected by the arctic chill, but his health is reinforced by the cleric and he pursues OG1 into the tower, where he puts a period to the ogre’s existence with his magical rapier.

Anxious to charge, Beatrix is foiled by uncooperative bad guys. She instead navigates around? through? the obscuring mist, arriving in front of the tower entrance in time to witness Eadric’s handiwork.

Approaching the pit containing OG6 with the intention of terminating the creature’s life, Isaac forgets Snark’s warning about the dangers of it’s slopping edge. (DC 19 reflex save to avoid falling into the pit and taking 3d6 damage, in which case Isaac falls prone.) If the paladin avoids falling into the pit, he is unable to reach the 10ft ogre at the bottom of its 30ft depth.

Though the flying gnome may have spotted the ogre mage during his low flying reconnaissance, Snark is unable to target OM2 from where he eventually takes up his position in the obscuring mist due to being farther away than 5 ft and the ogre mage being totally concealed from that vantage point, as is Snark concealed from the ogre mage. (OOC: I think the post was incomplete, so had to speculate somewhat what was going on.)

OM2 turns invisible, and flys up to the third level.

If Isaac falls into the pit, OG6 will attempt an attack (hit AC 8, nat. 1) and fail, however, if the paladin remains safely on the surface, OG6 will drink a potion.

On the second level…

Urist retaliates for OM1’s chilling attack, but despite being able to see through the ogre mage’s attempt at invisibility, she misses both swings. (OOC: Ogre Mage AC is 21, and the attack rolls appear to be 16 and 20. Correct me if I’m wrong)

OM1 disengages and flys up the stairwell to the third level. The ogre mage is invisible to all, save Urist

On the third level…

Jasper-Bear mauls the ogre in front of her with a ferocity that would shock her companions, if they were present to witness it! OG3 doesn’t stand a chance.

Makis flies up to where he can see the boulder throwers, and arrives in time to see a large bear render what looks like an ogre into a bloody corpse. The horror on the parapet grows as the Bloodwitch opens his mouth, and breathes out a swarm of wasps in the direction of OG2. (OOC: moved Makis to level 3 map flying outside the tower. He had to be close enough (40 ft.) for the reach of the swarm.)

Attacked by the swarm of wasps, OG2 looses some of his dexterity (Fort save vs poison nat. 1, fail) but is able to stay focused on the task at hand (Fort save vs distracted 25, success). He moves to pick up the bear in order to throw her off the parapet, but fails in his attempt. (Attack 13, fail)

map

Ogre AC = 17
Ogre Mage AC = 21 (both invisible)

Ogres 1,3,4,5 are dead



Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+12=16 ; d20+12=30 ; d20+12=19 ; d8+8=14 ; d8=8 ;
Thursday May 9th, 2024 12:59:07 PM

Jasper again holds her ground. When Ogre 2 tries to grapple her, she lashes out.

CHOMP! Her bite attack lands, dealing 14 points of damage, while one claw rakes the ogre's flesh, dealing 8 points of damage.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  2d6=7 ;
Thursday May 9th, 2024 1:11:19 PM

[ooc] Note that swarms do not attack so can do a full move and still do their damage. With the Wasp Swarm move of 40', Makis only needed to be within 80' of the Ogre.

The wasps continue so skiing the ogre, doing 7 more points of damage and requiring two more Fort saves vs poison and distraction. Note the initial poison will last 4 rounds, allowing a save each round. Failing this new save will add to the duration I believe.

Makis will use Ill Omen on this ogre (range 45') before flying a little higher. The next two D20 rolls the ogre makes he must roll twice and take the worst.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Spectral Hand, Barkskin +3, Haste from Snark. Current AC is 20.

Spell Slots Used:
Level 1: 2 of 6
Level 2: 2 of 5
Level 3: 0 of 5
Level 4: 2 of 3



Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday May 9th, 2024 1:12:49 PM

[ooc] Should have looked at the map first - instead of casting his spell, Makis will use his standard to move the swarm back onto the ogre.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 39/58 
Thursday May 9th, 2024 5:51:31 PM

Snark is disappointed he was unable to cast his spell. (Not sure why Glitterdust got deleted from his post.)

He hollers out to his friends, "Looks like most of these ogres are dead or in a pit. I hear Jasper fighting up on top of the tower - she might need some help."

The little mage will instead behind summoning help with a Summon Monster spell.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 71/78HP 
Thursday May 9th, 2024 6:38:40 PM

Finishing the ogre indoors, Eadric immediately keeps running up the tower until he spots another thing he can stab his rapier into, Snark's call-out reinforcing his decision.

(Full move action 120', not sure how the scaling on the map works for travel between floors so I guessed somewhere on floor 2. I42 final spot. Not expecting any, but 20% conceal from ranged attacks.)



Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+9=28 ;
Thursday May 9th, 2024 10:42:02 PM

Isaac stops himself in time from falling into the pit. He backs away from the pit and looks around for the next opponent to attack, he hears Snark call out about Jasper and starts making his way inside. Isaac moves ss fast as he can inside.

Ooc: Would Isaac be able to climb the stairs to the first floor?


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday May 9th, 2024 11:32:05 PM

Unable to see any ogres surviving on this floor Beatrix will exit and circle the tower as she flies up to the 3rd floor (I believe going up is half her speed so she can fly 90 feet up in a 90 foot circle)

“Benni” AC 25/13/24 CMD 21. HP 41/ 55 Onesimos (SteveK) 
Friday May 10th, 2024 6:41:10 AM

Onesimos finally has some space to look about after getting pummeled by getting tossed, slammed, crushed, and chilled, and discovers there don't seem to be any opponents left that he can see! There is fighting happening in the tower, and one of Snark's signature pits nearby, but that is it.

The elf calls out, Any ogre in the pit, I'm going into the tower. If you get out before we return, I suggest you run fast and far!" Benni doesn't add on any threats. First, he's not really good at the intimidation stuff, and second, he figures the Ogre can see his survival situation all on his own!

He hastens into the Tower, climbing stairs while still keeping defensive.

............
Double Move = 120', should get the elf to G,40 (2nd floor)

Active: Longstrider (1.7/60min, +10 enhance move); Haste (6/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

DM Bob and Carla - ”Siege on the Red Tower (Round #8)  OG6 Climb check d20+7=27 ; attack Jasper d20+14=21 ; attack Jasper d20+9=28 ; and dmg 3d6+10=15 ;
Friday May 10th, 2024 12:41:57 PM

On the first level…

Sensing the druid might need help, Snark directs his friends to the tower’s upper levels. From the edge of the obscuring mist the mage casts a spell, summoning help.

Eaderic responds to the gnome’s call, and races through the tower and up the stairs. The fighter encounters no enemy on the ground floor, nor the second - and gets half way up the stairs between the second and third level.

Catching himself just in time, Isaac avoids sliding into the pit containing OG6. Heeding Snark’s summons, the enlarged paladin makes his way into the tower and up the stairs, getting half way up between the first and second level without encountering any enemy.

Beatrix flies up ‘round the tower, but doesn’t encounter any enemy.

Benni, relieved at no longer being targeted, follows those making for the top of the tower.

OG6 concentrates on getting out of the 30 ft pit. (Climb check = 27 (nat. 20)

On the third level…

The lone ogre on the parapet dies a horrible death as Jasper-Bear attacks with tooth and claw. Makis’ swarm lands on the creature’s body, blanketing it with a writhing shroud of stinging insects.

The invisible OM2 takes on the druid in bear form, becoming visible in the process. ”How dare you challenge my authority in this valley!?” he grunts out, through clenched teeth as he attacks Jasper. The first swing of the ogre mage’s great sword misses (hit AC 21) but the second one cuts through fur and hide (hit AC 28, for 15 dmg.)

The invisible OM1 flys over the side of the crenellated parapet, and drops down below any sight lines in an attempt to put as much distance between the persistent Urist and himself as possible. (Will move on map later - current position row 44/45 I/J 2nd level.)

map

Ogre AC = 17
Ogre Mage AC = 21



Jasper (Holly) HP 51/66 AC 24 /13/19 CMD 9 | CMB 7  d20=18 ; d20+12=27 ; d20+12=21 ; d8+8=11 ; d8=6 ;
Friday May 10th, 2024 2:37:05 PM

Jasper-Bear roars in pain and squares up with the Ogre Mage.

Her bite attack and one claw land. The bite deals 11 points of damage, and the claw deals 6.

"Ogres with delusions of grandeur," she thinks to herself. "Lovely."

She hopes her friends arrive soon.

“Benni” AC 25/13/24 CMD 21. HP 41/ 55 Onesimos (SteveK)  d20+8=21 ; 4d8=16 ; d20+7=8 ;
Friday May 10th, 2024 2:37:42 PM

Onesimos marches to the sound of combat, Snark's Haste putting him in good stead and getting to the third floor exterior walkway. He can't see Jasper because of a wall, but he can hear her growls and see the greatsword wielding ogre!

A quick spell and Flower's Searing Light spears out, but the elf is breathing hard, and misses!
............
Move = 60' to N,65
cast Searing LIght: Spell Pen 21 if needed, 16 damage, ranged touch attack... nat1

Active: Longstrider (1.8/60min, +10 enhance move); Haste (7/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  2d6=8 ;
Friday May 10th, 2024 5:27:28 PM

Makis settles the wasp swarm onto the ogre mage fighting Jasper hoping to distract it and cause it to loose a turn of attacks. The wasps do 8 points of damage.

Ellashee keeps her blind sense running, looking for invisible foes within 60'

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday May 10th, 2024 5:28:43 PM

The OM needs to make two DC 13 fort saves; one vs poison and Dex loss and one vs distraction.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Spectral Hand, Barkskin +3, Haste from Snark. Current AC is 20.

Spell Slots Used:
Level 1: 2 of 6
Level 2: 2 of 5
Level 3: 0 of 5
Level 4: 2 of 3


DM Bob & Carla ’Siege on the Red Tower (Round #8’) . ADDENDUM  d20+9=15 ;
Friday May 10th, 2024 6:30:29 PM

OOC 2nd hit on Jasper with great sword was a potential critical, rolled a 15 to confirm (Failed).

Cayzle/Urist subtracting 22hp from OM1 per previous attack also Urist gets AoO vs OM1 as he withdraws because invisible attackers still get AoO - DM Bob & Carla

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 71/78HP  d20+6=23 ; d20+17=27 ; d6+10=12 ;
Friday May 10th, 2024 7:40:12 PM

Eadric finishes his ascent to the top of the tower, scanning for enemies.

(Can he climb on the wall to be able to attack OM2? If so, Climb Check 23, 27 to hit for 12 damage. If not, Eadric will end his turn waiting for an enemy to appear.)

Jasper (Holly) HP 51/66 AC 24 /13/19 CMD 9 | CMB 7 
Friday May 10th, 2024 7:50:10 PM

OOC: Failed crit?! Whew!

Urist (AC18, HP56of72) (Cayzle)  d20+11=19 ; d10+14=15 ; d20+11=26 ; d10+14=16 ;
Friday May 10th, 2024 9:03:00 PM

Urist takes a poke at the invisible ogre as it tries to disengage.

Attack hits AC19. Maybe a hit if it's lost dex bonus is low enough? If so, damage is 15!

Then Urist either follows it to attack or looks for another foe. So ...

(1) Attacks whichever foe she finds: Hits AC26 for 16.

(2) Flies out and around the tower circling, searching for enemies, ending move within 5 ft of whoever she finds.

Spells prepped and, if underlined, cast:

1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis, G Invis, Dimension Door.

Spells currently active:
Fly 74 rounds left
Greater Invis 3 rounds left
See Invis 70 minutes left
Haste ?? rounds left

SPEED: 90
ELEVATION: ??

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+5=13 ;
Saturday May 11th, 2024 1:27:20 AM

Isaac will continue up the tower trying to get to the top.
Incase he runs into the invisible ogre: 13

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 39/58  d8+8=9 ;
Saturday May 11th, 2024 4:51:10 PM

Snark summons a Lantern Archon near the top of the tower. When it appears, he tells it to cast Aid on Jasper. Then Snark will zoom up and ready his action to cast Glitterdust on the first Ogre Mage he sees.

Aid - +1 morale bonus on attack rolls and saves against fear effects, plus 8 temporary hit points.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Haste (1 round), Enlarge on Isaac (8 rounds), Create Pit (6 rounds), Glitterdust (8 rounds)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+13=32 ; d8=8 ;
Saturday May 11th, 2024 11:47:48 PM

If there are any Ogres alive and visible Beatrix will attack them. Otherwise she'll circle the building looking for more targets. (32 to hit, 16 damage)

DM Bob and Carla - ”Rout of the Red Tower (Rnd 9)”  Save vs poison 20+12=30 save vs distraction d20+12=13
Sunday May 12th, 2024 8:39:39 PM

The invisible dwarf pursues OM1 with single-minded determination. Attacking the fleeing ogre mage at every opportunity with her mighty magical maul, Urist renders the creature unconscious just as it clears the parapet, and watches as now visible, it plummets to certain death to the ground. (Last two attacks put OM1 to exactly 0 HP.)

Jasper-Bear attacks a new, more lethal adversary, but finds a way to get past his armour and tear at his flesh. Makis directs his swarm to shift from the dead ogre to OM2. The deadly wasps sting the ogre mage. It brushes off the effects of the poison but is distracted by the nausea that overcomes it. (Fort vs poison = 30, vs distraction = 13, nat. 1, fail.)

Having made it to the third floor, and onto the parapet, Onesimos sends a ray of searing light and holy energy in the direction of the ogre mage attacking Jasper - but the magic doesn’t connect.

Eadric makes it to the third floor, followed by Isaac (who would make it to the top of the stairwell). They can hear the sounds of combat coming from the parapet just beyond the room in which they find themselves.

Snark directs his conjured monster to deliver aid (OOC: Aid - +1 morale bonus on attack rolls and saves against fear effects, plus 8 temporary hit points) to Jasper before zipping up to the third level. and preparing to blast the first ogre mage he sees with glittering sparkles!

Beatrix looks for visible enemies, but from her current sight line she is denied that satisfaction. She can just spot the flying Bloodwitch on his broom beyond the corner of the tower.

Sensing he’s fighting a loosing battle, OM2 does the only thing he can (move) and disengages from combat, flying straight down from the parapet, ending up concealed by the obscuring mist on the first level. (Jasper gets an AoO on OM2.)

Having escaped the pit, OG6 runs pell mell towards the red hills and the shelter of the nearest overhanging crags.

map

Ogre Mage AC 21



Snark Riverstone (sub SteveK) AC17 T13 F15, CMD 14, HP 39/58   d20+3=10 d20+3=16 d6=4 d6=3
Monday May 13th, 2024 6:47:40 AM

ooc: Haste Ends
...........................

"You dare to use my own spell against me? Yes, foolish ogre, I am the Gnomish Wizard!" Snark lands on the parapet (T,57) (to not have to hover) and dismisses his Obscuring Mist. He directs his Lantern Archon to attack the ogre mage, pointing for all the Luck Makers for additional effect.

"Here's your chance, Hawkeye, shoot him! Shoot him!!"

The Lantern Archon moves to U,59, then pursues the Ogre Mage to get within 30', and sends two rays of light towards the glittery, non-fogged ogre mage, but his aim isn't very good. (Ranged Touch Attack 10, 16 for 4 damage and 3 damage)

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Enlarge on Isaac (7 rounds), Create Pit (5 rounds), Glitterdust (7 rounds), Lantern Archon (6 rounds)

Lantern Archon AC 15, HP 13/13, Attack 2 rays (touch AC, 30' range) d6 damage bypasses all DR

“Benni” AC 25/13/24 CMD 21. HP 41/ 55 Onesimos (SteveK) 
Monday May 13th, 2024 6:59:49 AM

Onesimos trots up to the parapet edge and looks down, avoiding Makis' Wasp Swarm. He knows he is going to be too late, but tries anyways, putting away his StarKnife and limbering up his short bow. "Why is there always so much running in our fights?", he asks rhetorically with a smile.

Then he starts calling out directions for those who don't have eyes on the Ogre Mage. Luck Makers! The leader Ogre jumped off the tower and is flying near the Tower Door, ground level!"

............
Move = 35'' to T,66

Active: Longstrider (1.9/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  2d6=7 ;
Monday May 13th, 2024 2:43:41 PM

Makis uses his standard action once again to redirect the angry wasps. The convene on the ogre mage and continue stinging him. (7 damage and two DC 13 fort saves vs Poison and then Distraction). Makis uses his 690 foot move to fly towards and a little past OG6. We have a runner here. he calls.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Spectral Hand, Barkskin +3, Haste from Snark. Current AC is 20.

Spell Slots Used:
Level 1: 2 of 6
Level 2: 2 of 5
Level 3: 0 of 5
Level 4: 2 of 3



Jasper (Holly) HP 59/66 AC 24 /13/19 CMD 9 | CMB 7  d20+13=20 ; d20+13=27 ; d20+13=18 ; d8+8=9 ;
Monday May 13th, 2024 2:49:00 PM

Snark's spell manifests and Japser immediately feels better -- good enough to CHOMP.

She manages to get one last bite in before the Ogre Mage disengages. Her teeth brielfy close on ogre flesh before snapping together, empty. She does 9 points of damage.

Egad. Her mouth tastes terrible.

___

And with that, I'm out on vacation for a week. Thanks for running Jasper for me, Steve!

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 71/78HP  d20+17=27 ; d6+10=14 ;
Monday May 13th, 2024 2:49:38 PM

Eadric pants as he reaches the top, only for the call to be made that the enemy has flown down to the first floor once again. He sighs, but decides he will stay up near the parapet in case the OM flies back up towards the third floor.

(Ready attack action for if the OM flies back near him. 27 to hit, 14 dmg)

Urist (AC18, HP56of72) (Cayzle)  d20+12=21 ; d10+14=18 ;
Monday May 13th, 2024 7:31:49 PM


Greatly Invisible Hasted Urist flies south out of level 2, so she is what? 50 ft up? to 45N (30 ft). Then she flies to 45S (+25 ft). She sees an Ogre Mage below her at 15-16-S-T in the swarm. With 35 ft of love left in this move action, she drops softly down to S17, then making a standard attack on the ogre mage with her maul, at +1 attacking from above. Hopefully it loses its Dex bonus to AC, and she hits AC21 for 18 damage. BONK!!

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+13=25 ; d8=4 ;
Monday May 13th, 2024 7:36:27 PM

Beatrix will fly towards the commotion and possibly get an attack on Ogre Mage 2 if she's close enough. 25 to hit, 12 damage (I've lost track of her position see e-mail)

DM Bob and Carla - ”Rout of the Red Tower (Rnd 10)”  Save vs blinded d20+10=30 save vs poison d20+12=17 save vs nauseau/distraction d20+12=29
Monday May 13th, 2024 10:47:17 PM

Jasper-bear lashes out at a bloodied OM2 as he bails over the side of the parapet - but the druid’s hit misses. (OOC: Jasper gets one hit with the AoO.)

Snark, having prepared to blast the first ogre mage he sees with glittering sparkles, lets loose with his spell - hitting OG2, but also catching Jasper within it’s 10ft radius spread. (Will save vs DC 18 or be blinded.) Glitterdust (OM2 save = 30, nat. 20)

Turning around, the gnome yells a taunt at the flying ogre mage and dispels the obscuring mist from in front of the tower door. The mage’s lantern archon moves closer to deliver an attack on the visible, glittering creature - but misses.

Benni watches from above, alerting his companions of OG2’s presence now on the ground level. The cleric prepares for a ranged attack.

Eadric catches his breath and waits - in case the ogre mage should make a reappearance.

Beatrix heeds Benni’s shout and can see the glittering ogre mage at the front of the tower on the lower level. Flying down she manages to land an attack. (OOC: it is unclear from posts exactly what Beatrix is doing or where she was positioned, since she wasn’t getting moved on the map. A post with a description like the e-mail sent today would have been great, and much clearer!)

Having pursued OM1 up the stairs from the second floor, and over the parapet to his death, an invisible Urist chases after the escaping OM2 - striking accurately with her maul, and sending a spray of sparkles and blood into the air. Those on the parapet see the creature reel under the onslaught from an invisible foe.

Makis directs his wasp swarm to follow OM2, while he pursues the escaping OG6. (OOC: the wasp swarm moves 40 ft(?) and each level is 25ft, however will allow attack. Not sure about 690ft of movement for Makis, though! Can allow 90ft flying at a 45deg. angle.) The Bloodwitch alerts his companions, and watches as the ogre makes for the safety of the rocky hills, moving with an agility as if born to this land - and disappears into the shadows underneath the crags.

Having fended off blindness (30), (but not the sparkles from glitterdust) as well as the poison (17) and nausea/distraction (30) from the vomit swarm of wasps, the ogre mage casts a spell on himself (provoking an AoO from Urist.) The large creature turns insubstantial, misty, and translucent - and passes through the cracks between the stones that form the wall of the tower!

Ogre Mage AC 21
OM1 - dead (previous round)
OM2 - wounded severely, but not dead yet! (7+18+4 dmg from Makis, Urist, Beatrix respectively this round - in case that wasn’t clear in the above post.)

(Please note: Haste is no longer in effect)


Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Tuesday May 14th, 2024 12:58:42 AM

Isaac looks around confused fused at the apperant lack of of ogres and order magi. He makes his way below deciding to make sure the ogre in the pit is still there.

Urist (AC18, HP56of72) (Cayzle)  d20+11=28 ; d10+14=16 ; d10+11=15 ; d10+8=17 ;
Tuesday May 14th, 2024 6:19:39 AM

Urist takes that AoO on the ogre mage. She hits AC28 for 16 damage.

No wait, that's AC27 because she loses the +1 Haste.

Spellcraft 15 and Know Arcana 17.

Urist takes a gamble. She sees Beatrix in close range and calls out, "Miss Beatrix! It's Urist! Let me take us to where it might be!" She moves to Bea (move action) and casts Dimension Door (standard action) to bring herself to N10, and Bea, if she agrees to the spell, to O-P-10-11.

Urist hopes that the 10-ft-wide ogre mage will be visible from this side of the 5-ft-wide wall, and that Bea can attack!

If she can see the ogre mage, she points it out to Bea! (short speech as a free action)

Her greater invisibility ends.

“Benni” AC 25/13/24 CMD 21. HP 41/ 55 Onesimos (SteveK) 
Tuesday May 14th, 2024 6:34:23 AM

Onesimos has grudging respect for the ogre leader; it fights smart! The elf continues shouting out directions. "Ground floor, ogre mage, turned himself misty and walked through the wall cracks back into the tower. I can't see him anymore!"

"It has been fighting real smart. I don't expect it to come out in the open, but to head for a safe space that only can be gotten to while misty."[/b]

The cleric moves to the parapet corner to keep watch on both the east and south sides of the tower just in case the Gaseous Ogre reverses course.

............

Active: Longstrider (2.0/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Snark Riverstone (sub SteveK) AC17 T13 F15, CMD 14, HP 39/58  4d4+4=13 ;
Tuesday May 14th, 2024 6:49:57 AM

Snark steps off the parapet and flies down and into the Tower (Q,8), looking for a Gaseous Formed ogre mage. "None of that, now. We got you dead to rights, doc. You can surrender to us here or wait and surrender when you get home! I wonder where your home is, up in the highest room of the tallest tower?
Or maybe a basement location sealed off? Or in the forests and hills? We'll just have to search everywhere until you are found. We have the time and magic to do that, you know."


The gnome Readies his Magic Missle spell to cast if he sees the Gaseous Formed ogre mage. (Ready: 13 force damage)

He directs his Lantern Archon to try and Detect Evil the Gaseous Formed ogre mage in the walls in an attempt to try and follow where it is going.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Enlarge on Isaac (6 rounds), Create Pit (4 rounds), Glitterdust (7 rounds), Lantern Archon (5 rounds)

Lantern Archon AC 15, HP 13/13, Attack 2 rays (touch AC, 30' range) d6 damage bypasses all DR

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday May 14th, 2024 7:52:51 AM

(I suspect your AoO would have taken it down Urist). Beatrix accepts the spell and is ready to keep going of the Ogre doesn't go down from the AoO.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 71/78HP 
Tuesday May 14th, 2024 4:38:22 PM

Eadric books it back downstairs at the callout from Benni.

"Can this thing just die already!?" he exclaims, getting more cardio than he has in years in the span of minutes.

(60ft movement down the tower, getting him to the stairs.)


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday May 14th, 2024 8:19:48 PM

[ooc] The wasp swarm has a move of 40, so I believe it can double move as part of it's turn as it does not need to use a standard action to attack. 690 was a typo - tried to change 60 to 90 for Haste. Unsure when in the turn Haste ended. Also for both movements flying downward increase total movement by up to half believe?

[ooc] : Is OG 6 still in play? If so, Makis will cast Blindness on it, using his Focused Curse ability, DC 23 Forts Save or be blind. He can move 60' before casting if he needs to. Spell range is 180 '.

---------------------------------
Spells/Effects Running: Mage Armor from Snark. Flying Broom, Spectral Hand, Barkskin +3, Haste from Snark. Current AC is 20.

Spell Slots Used:
Level 1: 2 of 6
Level 2: 2 of 5
Level 3: 0 of 5
Level 4: 2 of 3



DM Bob and Carla - ”Purge of the Red Tower” 
Tuesday May 14th, 2024 10:54:57 PM

On level one…

Urist manages to land a damaging blow with her hammer, before the ogre mage transforms into a gaseous form and flys through the cracks in the stone wall of the tower. The troubadour takes a gamble that the creature is somewhere on the first floor, and clever tactician that she is, grabs a consenting Beatrix and together they transfer via dimension door into the tower, where they are joined by Snark a magic missile spell ready at his finger tips.

Alas, the ogre mage is nowhere to be seen!

Beatrix speculates that the creature doesn’t have much fight left in him, however anyone having encountered one of the ogre mages in combat Knowledge Planes DC vs 18 Highlight to display spoiler: {comes to the realization that they might not be what they at first appear to be, and they have certain regenerative capabilities that contribute to their toughness in combat.}

On the second floor…

Huffing and puffing Isaac and Eadric head back down towards the bottom level of the tower. The paladin, at the top of the stairs going down to the lower level, and the fighter, at the top of the stairs on the second level both spot an insubstantial, misty, and translucent form with a film of glittering dust clinging to it in the far corner of the chamber!

On the third floor…

Onesimos provides critical information from his position on the parapet as he scans the environs for any trace of the enemy. The green mage’s lantern archon searches for evil within a 60ft area, but his ability does not penetrate sufficiently to provide any valid information.

Makis having flown off in hot pursuit of the escaping OG6, looses him in the shadows of the crags of the red hills some distance from the tower. Though the Bloodwitch has some powerful magics at his command, distancing himself too far from his companions in the pursuit of a minion is a very risky enterprise.

Back on the second floor, Isaac and Eadric watch as the vapour materializes into OM2! The glitter covered ogre mage flys directly to the breach and through it, hugging the wall of the tower beneath the parapet, and clearing it at the southwest corner where out of the corner of his eye, Onesimos spots him as the ogre mage puts a further 60ft between himself and the tower.

OG #’s 1-5 are dead, #6 has run away
OM#1 is dead, OM#2 has run/flown away


“Benni” AC 25/13/24 CMD 21. HP 41/ 55 Onesimos (SteveK)  d20+7=10 ;
Wednesday May 15th, 2024 6:57:53 AM

Onesimos' vigilance is rewarded by a now solid and glittery ogre mage flying away. The cleric shouts to his friends, "Tally-ho! Ogre Mage flying away to the southwest!"

He lets fly an arrow, but the speeding flyer isn't in any danger from this elf's bow. So he tries a different tack to reinforce the fight with a verbal farewell. "Flee, and reflect on your banditry and consider more goodly choices."

............
Attack 10

Active: Longstrider (2.1/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Snark Riverstone (sub SteveK) AC17 T13 F15, CMD 14, HP 39/58  
Wednesday May 15th, 2024 7:11:32 AM

Hearing Benni's belling call, Snark tries to zip out the front door and around the tower to get a line of sight on the fleeing ogre mage. If so, the slightly vindictive gnome casts his Magic Missle (13 damage from last Post)

Not to let an opportunity to speak go by in silence, he shouts after the fleeing enemy. "What are you looking at, Cactus Butt? If you ever come back, we'll kill ya!"

Knowing the Lantern Archon isn't fast enough or close enough to affect the outcome, Snark leaves it be. The little glowing ball of light continues to scan for the presence of evil.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Enlarge on Isaac (5 rounds), Create Pit (3 rounds), Glitterdust (6 rounds), Lantern Archon (4 rounds)

Lantern Archon AC 15, HP 13/13, Attack 2 rays (touch AC, 30' range) d6 damage bypasses all DR

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+8=24 ;
Wednesday May 15th, 2024 7:31:13 AM

Well no Ogre Mage here. Or maybe not an ogre mage, they healed themselves over time so maybe something else (planes 24). For the moment the fight seems to be over so she'll head back to the front door to regroup with everyone.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+13=26 ; 2d6+6=14 ; d6=5 ;
Wednesday May 15th, 2024 6:59:43 PM

Isaac not sure if the mist can be hurt by a flaming sword calls out "Second floor. He's here. In the gas" He moves over to the mist and tries swiping at it with his sword.
Attack:26
Damage:14
fire damage:5

Jasper (sub Carla)HP 59/66 AC 24 /13/19 CMD 9 | CMB 7  
Wednesday May 15th, 2024 11:28:57 PM

Jasper drops from standing to all fours, and lumbers over to the cleric, huffing gently.

Locks and Traps…


DM Bob and Carla - ”Aftermath…” 
Wednesday May 15th, 2024 11:31:29 PM

The three story tower sits atop an isolated crag with the cloud shrouded red hills behind it and the forest growing on either side of the Coldstream River before it. Low hanging clouds now filter the sunlight, and a mist rising from the river contributes to the forbidding atmosphere.

The party of heroes are alive - though spread over the different levels of the tower. Three ogres and an ogre mage lie dead at the base of the tower, while two more ogre bodies have been left on the parapet of the third level. The remaining enemy have fled.

Six, maybe seven hours of daylight remain followed by the dim light of gloaming, before full dark. There are hurts to tend, bodies to deal with, a tower to explore…

(OOC: we are no longer in combat…)

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  4d6(2+5+4+3)=14
Thursday May 16th, 2024 6:56:23 AM

With no one to pursue, Onesimos moves to gather all the Luck Makers on the first floor of the Tower to discuss the next moves. And with everyone gathered, he sends healing energy in a burst for each of them. (14 heal to all Luck Makers)

"We may be camping here for several days, so let's first search and dispose of the bodies, then search the Tower from the ground floor up. I don't expect to find much, but that doesn't mean we won't find anything, and the smallest clue may help later on. And I expect we'll need to find a way into the lower levels, too."

If everyone is agreeable, Bennin leads a search of the ogre and ogre magi bodies then rolling them down a steep hill will help not attract animals and vermin, and mage-like prestidigitation to clean up any remaining blood. As each body is pushed over, the cleric gives a small prayer hoping they have a just meeting and journey with Gargul, and that their souls find the meaning of love in the Lands of Unrest or Rest.

......
Search each body, taking 20: 28

Active: Longstrider (2.1/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}



Jasper (sub SteveK) HP 59/66 AC 24 /13/19 CMD 9 | CMB 7  
Thursday May 16th, 2024 7:00:51 AM

(ooc: thanks for taking care of Jasper yesterday, Carla. Holly didn't ask me to start subbing until today)
.....

The druid stays in bear form, the better to move bodies. Besides, it is comfortable to relax into nature for a time!

After an ogre is searched, Bear-Jasper rolls the two off the parapet, then lumbers down to the ground and rolls each like a log to the designated steepest side of the hill.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday May 16th, 2024 8:46:09 AM

Beatrix regroups with everyone and helps with the pushing of ogre bodies. Afterwards she suggests lunch before they start searching the place for possible paperwork/clues.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday May 16th, 2024 1:28:07 PM

Eadric meets with the rest of the group on the first floor, content to help out in whatever way is needed.

"That was my first real fight in years. Very different than sparring some young cocky teen."



Urist (AC18, HP70of72) (Cayzle)  d20+12=27 ;
Thursday May 16th, 2024 4:31:34 PM

Grateful for the healing, Urit uses her stone skills to look over the entire keep. If the Ogre Magi could seep through cracks, they would not need secret doors, just very narrow passages.

Knowledge Engineering 27

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday May 16th, 2024 5:27:57 PM

The little mage isn't much use moving something as big as a dead ogre, but he will cast Detect Magic when we loot, er, I mean when we examine the bodies. He will also cast Prestidigitation to clean up the blood. Several times.

"Yech. What a mess. I'm impressed that one ogre was able to climb outta that pit.

"While that went ok, it didn't go as well as it coulda. I shoulda waited til Makis used his spell to look around.
Thanks for the healing and the shielding Benni."


Once things are tidied up, he'll fly around in and out of the tower using Detect Magic to see if there's anything to detect.

(Thanks for the sub Steve!)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday May 16th, 2024 7:33:32 PM

Makis comes flying back from his failed scouting for OG6 and rejoins the group. As he does so he turns off the duration of his Barkskin spell. Any chance those two escaped ogres have friends about? he asks. Best post guards and stay alert while we are here. he adds. He will help by looking for passages and other clues and will cast Detect Magic.

[ooc] Went to bed early last night, forgetting to post. Very sorry.Makis is +20 to perception and will look about taking 10 for a 30.

DM Bob and Carla - ”Aftermath…” 
Thursday May 16th, 2024 11:18:53 PM

Onesimos assembles the Luck Makers in order to discuss the party’s next moves. Whilst everyone is gathered together, he channels the divine power of Flower and provides healing to any injured companions. The fastidious cleric is worried about contagion and attracting vermin, and establishes a plan for dealing with the bodies of the dead. Makis voices his concern that the survivors of the rout might return with reinforcements, and suggests posting guards.

Jasper-bear and Eadric manoeuvre the bodies of the dead with help from Beatrix. Having figured out the ogre mage might be something other than what it appears, the well read centaur takes a better look, and sees past the disguise in which it’s clothed itself to it’s true nature - an Oni - an evil spirit come to the Material Plane and clad in living flesh—in this case, that of a brutish ogre. She’s sure she’s read somewhere that they are attracted to living in the cold hills, and if not solitary, will pair up with another of their kind, and possibly work with a small patrol of ogres. Most importantly, they have the ability to regenerate, even after sustaining massive damage - unless destroyed by acid or fire - much like trolls!

Before the bodies are rolled off the crag on which the tower sits, Snark takes a look at the gear on the bodies, and is able to identify:

1 large chain shirt - 200 GP
1 large great sword - 100 GP
1 large composite longbow (+7str) - 1600 GP
5 large great clubs - 50 GP
20 large javelins - 40 GP
5 large hide armor - 150 GP
5 vials of CMW - 1500 GP
Misc. coins totalling 100 GP

Urist, having been invisible and incommunicado with her friends until the very end of the siege, thanks Benni for the gift of healing, and along with Makis, Snark and Beatrix goes exploring.

The more she looks about, the more the dwarf is convinced there is no dungeon or tunnel under the tower, nor secret passages however she discovers some intriguing brickwork inside the fireplace on the third floor that might warrant further study.

The furnishings inside the tower are crudely made, and of recent provenance. Any evidence of the original owner’s furnishings are long gone - either looted by adventurers and villains - or disintegrated with the passage of time. Makis finds a chest under a bed on the second floor.

Beatrix finds some paperwork that looks like unfinished correspondance.

The blue haired gnome doesn’t pick up any magical auras, however he does note the walls of the lower levels (1 and 2) bear quite a bit of graffiti!

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+5=18 ;
Friday May 17th, 2024 12:40:26 AM

Isaac offers to destroy the Oni's body if it requires fire damage. He looks around the tower but doesn't feel he makes any head way. "Say Snark, could one of those Ogres have run off with what we're looking for without realizing what they had?"

Jasper (sub SteveK) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7   d20+21=28 ;
Friday May 17th, 2024 6:38:30 AM

(ooc: OOPS! I overlooked Holly's 'i'm out' ooc on Monday. Ugh)

Jasper, able to cast spells while wildshaped, will help Isaac flambe' the ogre magi, and use her keen senses to ensure the job is done well. (Perception: 28)

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday May 17th, 2024 6:52:17 AM

"Great catch, Beatrix! And too right, Makis, we will need a lookout while we search and if we camp overnight, definitely need to keep watch!" Onesimos suggests Beatrix and Snark's bat familiars as lookouts while Isaac's flaming sword and Jasper burn the oni's body, and the rest search the tower.

Benni opens his bag of holding and, making sure that sharp objects are wrapped to prevent tearing, stuffs all of what Snark finds inside, less anything magic if someone wants it.

"OK, we have an unfinished letter, can't be from the old wizard since nothing made of wood has survived a hundred years, so who would an ogre be writing to?"

"We also have a chest and some brickwork. Let's make sure we have at least two LuckMakers together at any one time, just in case."


Benni himself is most interested in the letter and asks to read over Beatrix' shoulder.
......

Active: Longstrider (15/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=13 ;
Friday May 17th, 2024 7:18:05 AM

Beatrix advises the others about the Oni before searching the tower for clues or secrets (perception 13). She'll read the paperwork after the search, best to get all the clues together first.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+20=35 ; d20+11=27 ; d20+19=21 ;
Friday May 17th, 2024 7:51:56 AM

Makis is interested in the graffiti but will first search the chest he found for traps (Perception 35). If he finds no traps and it is not too heavy he will move the chest down to the first floor. He will then cast Comprehend Languages before trying to figure out if the graffiti contains any useful information (Linguistics 27). And with the spell running he will offer to help with the correspondence that was found.

Meanwhile Ellashee will find a high place to secure herself within 60' (Telepathy Range) of the party and keep watch for threats (Stealth 21).

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=21 ;
Friday May 17th, 2024 1:36:05 PM

While the Luck Makers scour the tower, Eadric keeps watch near the entrance of the tower, just trying to keep an eye out in case of any more adversaries. (perception 21).

Urist (AC18, HP70of72) (Cayzle)  d20=7 ;
Friday May 17th, 2024 4:36:35 PM


Urist takes a look at the third floor fireplace AND asks friends with better searching skills to take a look too.

"Friends, please peek at this!"

Perception 7

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58  d20+16=18 ; d20+16=27 ; d20+16=31 ;
Friday May 17th, 2024 5:49:05 PM

Snark will of course share what he learns about the items here.

"We probably don't need the clubs, javelins or armor. But the rest is a keeper."

He will set Luna to keep watch around the tower. Then he will take a look at the graffiti and the letter. (Perception 18 and 27)

He will also check out the area around the fireplace. (Perception 31)

He will also take a look at the graffiti and the letter.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday May 17th, 2024 8:30:43 PM

[Seems that I have no healing wand or potions. Anyone mind if I carry one of the vials of Cure Moderate Woulds?

DM Bob and Carla - ”Searching the tower for clues” 
Sunday May 19th, 2024 9:52:57 PM

Isaac is concerned that the escaped villains might have absconded with that which the party seeks, but on second thought it would appear the Oni/Ogre Mages and their Ogre minions were surprised by the appearance of the Luck Makers and escaped with what weapons they could collect in their haste, and the clothes on their backs. The ever cautious paladin suggests watches be put in place while the heroes explore the tower. Eadric volunteers to guard the front door, whilst Luna circles the tower and Ellashee secures herself on a thick iron rod with a hook at the end that projects out from the wall on the third floor - high above the front door.

Warned by Beatrix regarding the true nature of the dead Ogre Mage, Isaac and Jasper volunteer to cremate the remains. Before they do so, Snark identifies any valuables, and Onesimos carefully stores them for transportation.

Makis finds the chest is not trapped, but it is locked. The chest and its contents weighs about 25lbs so the elf is able to manoeuvre it out from under the bed on the second floor, down to the main level.

Snark, Makis and Onesimos are all interested in the correspondence discovered by Beatrix, however only those who comprehend Giant are able to read it! One document is a missive from someone named Murga - demanding to know why the trading post at the end of the valley has not yet been taken, and the valley secured. A partly written reply lies next to it, describing the uncanny ability of the occupants of the settlement to fight off their night-time raids - as if by magic! However, a new plan is being developed - and they will not fail!

The graffiti is in several languages and ranges from simple personal marks and messages to declarations of religious or political allegiance. Some of it (in particular disparaging comments about gnomes and dwarfs written in giant) is fairly recent, however some of it (’Get to know me, Domi! -J. The Brave’, and a carving of the all-seeing eye, Gargul’s High Woldian symbol, underneath which is scratched: ’Embrace Death as the door to rebirth’) are of much older provenance. One message, possibly the oldest, reads: ”Reginald Fennus and the Red Hill Raiders were here first!”. Scratching away a bit of moss below it reveals a battlemented tower with the WLA symbol in High Woldian.

Urist is pretty sure there’s something special about the brickwork at the back of the fireplace on the third floor, and calls out to his friends for a second opinion. Snark answers his summons, and has a good look. Like the dwarf, the gnome notices that the mortar surrounding the stones at the back of the fireplace isn’t the same as the mortar used elsewhere in the tower, however he also notices there are many tiny holes spaced evenly around the periphery of the back wall of the fireplace, along with a cunning little three dimensional rendering of a crescent moon on one of the bricks - placed exactly in the centre of the hearth wall.


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Monday May 20th, 2024 6:36:37 AM

Onesimos doesn't read Giant, so leaves it to someone else to decipher the script. A locked chest and an apparently trapped fireplace makes him wish they had a Rogue amongst the Luck Makers. "Any Suggestions?" he asks, for the elf has none.

......

Active: Longstrider (16/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday May 20th, 2024 8:47:13 AM

Beatrix does speak Giant. She'll read the letters to the others, growing increasingly concerned as she does so. "It sounds like this group is coordinating with others that mean bad things for the area."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday May 20th, 2024 1:18:44 PM

[ooc]And what Makis' search of the chest? 35 Perception, from above.

When the small hopes in the back of the fireplace are pointed out Makis will note that Those would be handy for anything that could turn to a gaseous form.

(OOC: per DM post above, the perception role resulted in…’Makis finds the chest is not trapped, but it is locked. The chest and its contents weighs about 25lbs so the elf is able to manoeuvre it out from under the bed on the second floor, down to the main level.’ - DM Carla)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday May 20th, 2024 5:27:10 PM

Snark will confirm the writings in the giant language.

"Ugh, I hate reading giant. It's just a rough language to read. Anyway, we should get this info back to the trading post.

"Now, these bricks at the back of the fireplace are odd. It looks like some sorta trap. I check the place for magic, so it's not magic as far as I can tell. If nobody in our group can disarm traps, let's clear out and and I'll conjure an unseen servant to see if it can pull those bricks out so we can see what's in there."


If no one else is able to deal with I the trap, Snark casts Unseen Servant and he will direct it from a distance to try to move the lose bricks. If that doesn't work, the Unseen Servant will try other things to press or pull the bricks.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Monday May 20th, 2024 6:10:02 PM

Isaac looks at the trapped fireplace and asks "Are we sure it's only a mechanical trap? Has anyone looked for any magical traps? We might be able to plug those holes with something to prevent them from going off. " He also looks over at the chest "We could just smash the lock on the chest if we can't find the key."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+20=32 ;
Monday May 20th, 2024 7:55:19 PM

Makis sets down the, for him, heavy chest in front of the group and offers Let me take a look at the fireplace. 32 perception.



Jasper (BobW for Holly) 
Monday May 20th, 2024 11:45:27 PM

Jasper follows Isaac back into the tower and snorts, trying to expel the stench of burning ogre flesh from her nostrils. She climbs the stairs to the third floor and takes in the scene around the fireplace, then with a brief shudder transforms back into her natural form. ”Hey, aren’t dwarves supposed to be able to speak to the stone? Or is that just another one of those stories?”

DM Bob and Carla - ”Locks and traps”  d20+10=11 d3=1
Monday May 20th, 2024 11:53:06 PM

Beatrix and Snark translate the contents of the letters for their friends. Concerned that ogres in the valley mean bad things for the locals, they plan to share what they’ve learned with the folks at Bryson’s Rest.

Benni laments that the party’s composition doesn’t include a lock or trap specialist as the Luck Makers try to solve the puzzle of the suspicious stonework at the back of the fireplace on the third floor, and the not so mysterious chest that Makis has hauled to the first floor.

The fireplace on the third floor…

Snark and Makis tackle the secret of the fireplace while Jasper and Urist look on. Unusual brickwork, holes around the periphery, a little three dimensional rendering of a crescent moon on one of the bricks. The witch comes to the same conclusion as the mage - it’s a trap! Even though it’s old, it’s probably still quite deadly - and the moon could be the switch! (DC 15 Disable Device)

Anxious to get on with things, Snark summons an unseen servant to do his bidding, and from a distance directs it to tinker about the stonework. The invisible shapeless force is unable to manipulate the switch, but its proximity and activities trigger the trap! A hailstorm of poison darts flies out to strike all creatures within a 10 ft area of the fireplace! (Atk hit AC 11 (nat 1!) ranged attack, 1 dmg plus bloodroot poison (Fort DC vs 12, or take -1 Con, -1 Wis) Likely only the invisible minion is struck, since the gnome had the sense to warn his companions.

Now, what was the trap protecting?

The chest on the ground floor…

Having been advised that the chest is not trapped, but simply locked, - and unable to find a key Isaac volunteers to smash the lock! (OOC: Don’t worry about attack rolls, just roll dmg for the hits!)

Eadric and the familiars keep watch.

Urist (AC18, HP70of72) (Cayzle)  d20+12=20 ;
Tuesday May 21st, 2024 5:38:29 AM

Urist watches the trap go off and sighs. "Thank you, Snark, for your help!"

She takes a look around the fireplace area and tries to figure it out.

Know engineering 20



“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Tuesday May 21st, 2024 6:59:19 AM

Onesimos is happy the friends work together for a common purpose: the chest will soon be open and the trap has sprung. Not waiting for any mechanical timer to reset the trap, the elf jumps to the fireplace and maneuvers the moon brick to try and trigger a secret door.
......

Active: Longstrider (17/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d100=56 ;
Tuesday May 21st, 2024 8:09:18 AM

(flipped a coin to decide which group Beatrix is with. Over 50, 3rd floor)

Beatrix claps Snark on the shoulder. "Good thinking Snark. It's probably some hidden storage space. I'd go look but I think I'm to big."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday May 21st, 2024 12:31:20 PM

If it's a tight fit I can take cat form and go in Makis offers.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday May 21st, 2024 7:31:38 PM

Eadric eventually gets bored of his watch and figuring that Luna & Ellashee may have keener sense than him. Seeing the group on the ground floor, he joins them in the attempts to get the lock open.

Talking to Isaac, he says "When we get back to town, I'm gonna try to find somebody selling a Thieves Kit for the future. For now, smash that thing!"

Jasper (BobW for Holly) 
Tuesday May 21st, 2024 11:24:06 PM

Jasper watches on as her friends explore the fireplace and can’t help but wonder what they will find.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Wednesday May 22nd, 2024 12:12:53 AM

Snark waits to see what comes from Benni trying to trigger the switch.

DM Bob and Carla - ”Locks and traps” 
Wednesday May 22nd, 2024 12:16:49 AM

On the top floor of the tower…

Having started things off, Snark waits to see what happens next. Beatrix speculates there might be a hidey-hole, encouraging her companions to further exploration. Teased by Jasper, Urist confirms Benni’s hunch that the moon brick is likely the key to disabling the trap. The elf leaps into action, reaching into the firebox, and giving the half moon a twist. The cleric hears a ‘click’ as the trap is disabled and the stone tumbles into his hand - revealing a dark cubby about 6x6 inches wide/tall - but deep enough that it’s too dark to see clearly to the back of the recess.

Makis volunteers to morph into a cat, if needed.

On the bottom floor…

The pragmatic fighters tackle the locked chest. Eadric encourages Isaac to smash the lock!


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+20=33 ;
Wednesday May 22nd, 2024 7:56:34 AM

Makis conjures Dancing Lights before morphing into his house cat form. He will reactivate his Barkskin spell and send the lights into the small space. Checking out what his lights reveal first, he will enter if he needs to do so to further explore. Perception 33.



“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+8=9 ;
Wednesday May 22nd, 2024 8:03:49 AM

Onesimos nods as magical lights as bright as torches shine into the cubby. "Thank you, brother," he says sincerely, and then reaches forward to pull anything still in the cubby out.

Laying anything to one side for the moment, he takes the opportunity of the lights to look at the inside of the cubby to see if there are markings on the walls, floor, or ceiling of the concealed area. (Peception 9) He blinks away the sparkles from his eyes and tries again with deliberation (Take 10 = 18)

......

Active: Longstrider (18/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday May 22nd, 2024 8:16:06 AM

Beatrix is way to tall to look down into the fireplace without it getting weird and awkward so she'll find a nice wall to lean on, carefully, and wait.

Urist (AC18, HP70of72) (Cayzle) 
Wednesday May 22nd, 2024 1:07:22 PM


Urist asks Snark to cast Detect Magic as Benni investigates the space. If anything brought out is ashy or dusty, Urist casts Prestidigitation to clean it off.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Wednesday May 22nd, 2024 8:31:25 PM

He replies to Urist, "I cast Detect Magic here earlier, so the trap's not magic. But, maybe I missed something." He will cast Detect Magic again and check out the area including this niche.

Then he will pull out Continual Flame cast on a ring. If the niche is too deep for the Dancing Lights spell to reach, he will secure the ring to the end of his staff and poke it into the niche.


Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday May 22nd, 2024 10:09:34 PM

Eadric waits, taking a seat up against the wall and killing time.

Jasper (BobW for Holly) 
Wednesday May 22nd, 2024 10:38:09 PM

Jasper joins Beatrix and watches as the others deal with whatever they discover in the hidden cache.

DM Bob and Carla - ”Locks and traps” 
Thursday May 23rd, 2024 12:09:40 AM

On the top floor…

Makis sheds a little light on the situation, before transforming into a house-cat. The concentration of so much light in a small space gives Benni a pretty good idea of what’s inside the cubby. As he reaches to retrieve the items, his curious little brother gets in the way, bracing front paws against the brick, and trying to peer inside the opening.

Leaning comfortably against a far wall, Beatrix amd Jasper watch as Benni retrieves three items: a rolled parchment tied with a faded ribbon, a leather-bound book, and a velvet bag of indeterminate colour containing something very heavy and somewhat larger than a man’s clenched fist! The cleric doesn’t spot any markings inside the cubby. There’s a light coating of ash dust, but nothing else.

Urist uses a cantrip to remove the ash dust from the items and those gathered ‘round can make out the name T. Azodall embossed on the book. Snark is asked to scan for magical auras. He creates some additional light, and has a good look. With all the light created by the magickers, there’s not a single shadowy corner on the third floor! The rolled parchment and the book do not detect as magic, however whatever is inside the velvet bag gives off a shockingly strong, nearly overwhelming aura. The gnome had previously scanned for magic, as had the witch, however it’s likely their spell was unable to penetrate the thick stones of the secret storage area.

On the ground floor…

Eadric waits for Isaac to take a swing or two at the locked chest. The fighter might want to give the lock a bash himself!

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Thursday May 23rd, 2024 7:05:08 AM

Onesimos sits back, picking up the cat and placing Makis in his lap, his voice full of humor. "You know, I think you get in the way as a cat quite as much as a toddler: always messing with my studies!"

More seriously, he hands parchment over to Snark and book up to Beatrix. "I think we should read these closely before considering to open the velvet bag: there is no telling if it the object we seek or if it is a means to track it. If it is actually there and 'always on', it could be... messy... to open unawares."

The elf is patient, and waits for his friends to learn more.

......

Active: Longstrider (19/60min, +10 enhance move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (4/7), Calming Touch (0/7), Touch of Good (0/7), Unity (0/1), Holy Lance (0/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, **Searing Light, Open
4.. Holy Smite, Freedom of Movement, **Dimensional Anchor, Open
}

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday May 23rd, 2024 8:26:04 AM

"Not to mention it could have some sort of defense against random people opening it, there was already one trap." Beatrix points out. She's eager to look into the book but waits for Snark to read the scroll first.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58  d20+13=26 ; d20+20=39 ;
Thursday May 23rd, 2024 1:06:22 PM

"I don't think we need to worry too much about the book or the scroll - neither one is magic. That thing in the bag, though, is very strongly magic. Let's see what we can find out."

Snark will cast Mending on both the book and the scroll before we handle them to make sure they do not crumble to dust. He knows a number of languages and may be able to puzzle out any he does not know (Linguistics 16 - up to caster level 22.) He will work with Beatrix to a look at both the scroll and the book, and share what he learns.

Since the item in the bag gives off such a strong aura, he tries to determine what that aura is (Knowledge Arcana 26 - up to caster level 22.)

If neither the book nor the scroll suggest the item in the bag poses a threat, he will have everyone stand back as his Unseen Servant removes the item from the bag and he will concentrate on the item to identify its properties without touching the thing (Spellcraft 39 - up to caster level 24.)

----------------------------------------------
Languages known - Common, Gnome, Sylvan, Draconic, Dwarven, Elven, Goblin, Ignan, Auran, Aquan, Terro, Celestial, Infernal, Giant, and High Woldian

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+13=21 ; d8+5=8 ;
Thursday May 23rd, 2024 2:14:18 PM

Isaac positions himself to smash the lock "I'm not sure how well I can break the lock without smashing what's inside, but I'll give it a try"
Attack:21
Damage:8
What is the Hardness of the object?

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+20=21 ;
Thursday May 23rd, 2024 8:21:59 PM

Makis allows his brother to pick him up for a moment, but hops down to check out the cubby once the items are removed. Perception 21. Once he is satisfied that there are no other hidden objects or passages in the cubby he will come out and switch back to his elven self. I still have Comprehend languages running. I can help with the scroll and the book. he offers.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d6+10=12 ;
Thursday May 23rd, 2024 9:15:38 PM

If the strike from Isaac does not damage the lock enough to make the chest accessible, Eadric will take a stab at it (pun intended) with his rapier, aiming for the interior of the locking mechanism. (12 damage.)

Jasper (BobW for Holly) 
Thursday May 23rd, 2024 9:45:11 PM

Jasper looks on and listens to the conversation. ”That bag is too small to hold a lantern! Based on what I have heard about beholders it is barely large enough to hold a single eye, let alone a lantern made with six eyes.”

DM Bob and Carla - ”The Notebook” 
Thursday May 23rd, 2024 11:55:55 PM

On the bottom floor…

Isaac takes a swing, but worried he might damage the contents of the chest, he doesn’t use all of his strength. He nicks the lock, but it holds firm - for the moment. Eadric takes a poke at the lock, and finishes what his paladin friend started. The lock springs apart, and the chest reveals its contents: coins and gems equivalent to 900 GP!

On the top floor of the tower…

Benni lifts Makis onto his lap, as he takes a seat, tailor fashion on the floor - the velvet bag with it’s magical contents on the floor in front of him - while Beatrix and Snark take a quick look at the parchment and book. Returning to elven form, Makis joins those studying the documents. (OOC: there is nothing else to see in the cubby)

The parchment bound in ribbon is written in legalize - the specialized language of the legal profession - but since it’s based on Common our heroes are able to translate the text as a property deed, transferring ownership of a small parcel of land in the Red Hills close to the Culverwwod to one Dallry Torazo - who’s signature is affixed to the document. The co-ordinates of the site match those of the land around the red stone tower.

The first dozen pages of the notebook are full of technical drawings accompanied by copious written notes. The drawings show versions of a six sided lantern, and grow more refined from the first pages to the later ones. The notes pertain to metals used and how sigils are incorporated, along with other components, and spells, related to anti-magic shields, arcane sight, true seeing, etc.

Later pages appear to be a diary of sorts. The author appears to be expressing regret at becoming embroiled in a side job that lead to some sort of trouble. There’s something about being contracted by a thieves guild to help them with locating and ‘acquiring’ an object, and how things turned sour once the object had been secured. How his ‘associates’ started turning up dead - tortured - their mutilated bodies dumped inthe Scar in the Nightmare Quarter.

There’s more…followed by some technical drawings…then more text…and so on. Flipping to the last few written pages reveals the shaky penmanship of an aged individual. The words…rambling…confused…communicating an old man’s fear of judgement in the afterlife.

Snark takes a break from the paperwork to consider the aura emanating from the object inside the velvet bag. Without a doubt - it’s conjuration!

Jasper doesn’t think the artefact they seek is in the bag sitting on the floor before Benni

The angle of the light coming through various openings in the tower indicate the progression of the day. The party can pack up their finds and head back to the relative security of the trading post - arriving a couple of hours after dark, or they can make camp in or around the tower. Either way, reading through the notebook and sorting through their discoveries will take some time.

Urist (AC18, HP70of72) (Cayzle)  d20+12=17 ; d20+8=15 ;
Friday May 24th, 2024 7:12:03 AM

Urist tries to puzzle out the technical drawings.

"We can;t see through a bag!" if no one objects, she reaches in to extract it. She is hoping it IS the item they seek.

She compares it to the item described in the notes.

Knowledge engineering: 17
Knowledge arcana: 15

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday May 24th, 2024 8:34:26 AM

As Urist opens the bag Beatrix winces and braces herself, hoping that the bag isn't set to teleport the object away or summon a guardian if someone unauthorized tries to open it or something.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Friday May 24th, 2024 10:24:07 AM

From my previous post, Snark will concentrate on the item to identify its properties without touching the thing (Spellcraft 39 - up to caster level 24.)


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday May 24th, 2024 2:33:32 PM

Makis watches as Urist opens the bag. Great suspense. he notes./

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday May 24th, 2024 5:24:44 PM

Opening the chest up the rest of the way, he looks at Isaac. "Well, there's a couple years salary right there." he jokes.

Eadric will, unless Isaac objects, continue up the stairs with the loot in tow to reconvene with the party.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday May 24th, 2024 7:02:53 PM

Onesimos nods in greeting as Eadric and Isaac arrive up the stairs with a sizable bonus, but most of his attention is on Urist and the opening of the velvet bag…

Jasper (Holly) HP 59/66 AC 24 /13/19 CMD 9 | CMB 7 
Sunday May 26th, 2024 8:38:19 PM

OOC: I'm back from Barcelona. Thanks to Steve, Carla, and Bob for subbing for me. I appreciate it.

DM Bob and Carla - ”A red gem of inestimable value” 
Sunday May 26th, 2024 9:55:15 PM

Urist notes the first technical drawings are relevant to the item the party seeks - Azodall’s six sided magical lantern created from the lenses of Beholder eyes. However, it appears that once the wizard had achieved success with this item, he moved on to other magical projects. Some sketches are for mechanical and magical traps, but others appear to be ideas for vehicles like an exotic ‘ship’ held aloft by a massive ballon, and propelled by a magical engine. Another is a wheeled chair that can be propelled by turning the two back wheels with one’s hands, but it also has a box with steering mechanisms and a magical propulsion system.

Snark gets a sense that what’s inside the bag isn’t dangerous per se, but that having it in his possession was a factor that lead to the wizard Azodall’s sudden disappearance from Plateau City. The journal may contain additional information. The greenmage directs his unseen servant to extract the contents from the velvet bag.

Beatrix watches in trepidation, along with Benni, Makis, Jasper - and the recently arrived Eadric and Isaac, bearing a chest full of coins and gems - as Snark’s minion does the gnome’s bidding.

The drawstring of the bag seems to part by itself and a multifaceted red gem floats through the air - until it is plucked from the invisible servant’s hands by (a visible) Urist!

Spellbound, Snark senses the magical aura of the gem and the school of magic: Conjuration - possibly some sort of summoning magic?

As her hand wraps around the beautiful red gem of inestimable value, Urist Highlight to display spoiler: { hears a velvety voice inside his head ask: ”Have you come to save me?”}

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Monday May 27th, 2024 8:59:11 AM

Benni holds his breath.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday May 27th, 2024 10:51:42 AM

Well. The tower hasn't detonated with the opening of the bag. That's a good sign. Beatrix will run though possible magic items the gem could be in her head (was going to roll Knowledge: Arcana but she doesn't have that one yet heh)

Urist (AC18, HP70of72) (Cayzle) 
Monday May 27th, 2024 12:31:00 PM


Without even thinking, Urist says out loud,

"Buongiorno, principessa!"

"I'm Urist of Flower. I'm here to rescue you."

"I'm so glad my princess is not in another castle!"

"Come with me if you want to live."

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday May 27th, 2024 2:07:51 PM

Eadric sets down the chest of goods near the stairs and joins the rest of the party in looking at the gem. "About 900 gold worth of gems and coins in there. What's that?" he asks, pointing.

Jasper (Holly) HP 59/66 AC 24 /13/19 CMD 9 | CMB 7  d20+2=16 ;
Monday May 27th, 2024 4:05:17 PM

Jasper is alarmed by Urist's conversation with the gem.

"Urist, who in the world are you talking to? Are you being enchanted?!"

Japser steels herself against enchantment, just in case. (Saving throw = 16)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday May 27th, 2024 6:13:06 PM

Snark is confused and frustrated that his attempts to identify the item did not work. So he will try again.

From before, Snark will concentrate on the item to IDENTIFY its magical properties (not school) without touching the thing (Spellcraft 39 - up to caster level 24.)


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday May 27th, 2024 9:02:04 PM

Makis just looks at Urist for a moment, unsure what to think. That gem might be dangerous Urist. That was the purpose of the unseen servant. he says as if talking to a 5 year old.

DM Bob and Carla - ”The red gem” 
Monday May 27th, 2024 10:04:03 PM

Snark is frustrated that his attempts to identify the item did not work - but then he did so ‘without touching the thing’. Though skilled (Spellcraft 39 acknowledged) in the art of casting spells, identifying magic items, and identifying spells as they are cast - the little mage has not yet had the opportunity to thoroughly examine the object - it having been pulled from it’s velvet confinement by the unseen servant, then collected by Urist. Any magical means Snark uses reveals the gem itself has no magical properties, but that it is under the effects of a magical spell. Without having been present when the magic was invoked, he can only speculate that the rare red gem is an important component of a powerful conjuration spell.

Benni holds his breath, while Beatrix is just glad she hasn’t been teleported somewhere or blown up.

Eadric sets down the chest filled with coins and gems, and points at the red gem held by the troubadour, asking for an explanation.

Makis thinks the red gem might be dangerous - and voices his concern aloud.

Hearing the troubadour address the gem, a dismayed Jasper worries about enchantments and protects herself accordingly.

Urist (possibly believing she is in a different game) addresses the red gem in a language unknown in the Wold before reverting to Common. Urist Highlight to display spoiler: { hears the velvety voice, pitched much too low for a female: ”do you judge a book by it’s cover? Long hair does not make me a princess! However, your guess is correct. I am of royal lineage. You could say I am a prince.”}



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday May 27th, 2024 11:17:43 PM

Snark will pull out his pipe and light it.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Monday May 27th, 2024 11:25:42 PM

Isaac takes alook at the gem and tries to see if there's any evil in it. "Whatever this gem is it would be pretty valuable. Let's put it away if we can't identify it. I think we've exhausted all the clues from this place we can find."
(Sorry for my absence)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday May 28th, 2024 7:39:31 AM

Beatrix is becoming increasingly convinced Urist is one of those mad profit types, so when she starts talking to herself she's a bit unsure if the gem is doing something to her or if she's having some kind of vision. After a moment's hesitation she decides to just wait to see what happens.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Tuesday May 28th, 2024 7:43:52 AM

Benni, used to Urist's antics, waits patiently as an elf. He is sure the dwarf will get around to telling them what is happening, and that there is entirely too much charged emotions going on around him as it is.

Nevertheless, if Urist is speaking with something, sitting tailor-fashion is probably not the best defensive position. The elf stands and backs up just a little, keeping his hand on his StarKnife and holy symbol of Flower.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday May 28th, 2024 8:03:23 AM

I wonder if this gem could be some type of Magic Jar? That spell would produce a necromantic aura though, and not a conjuration. Makis muses.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday May 28th, 2024 8:10:39 AM

Thinking longer Makis postulates If I am able to continue my studies in the arcane eventually I will master the ability to cast such a spell. I believe it likely thatwhat Urist holds is nothing less than the receiving vessel of a Trap the Souls spell.

Urist (AC18, HP70of72) (Cayzle)  d20+8=21 ; d20+24=26 ;
Tuesday May 28th, 2024 10:31:06 AM


Urist thinks over what little she knows of royalty, hoping to address the prince in the right way.

Knowledge Nobility 21

Hoping her lore will suffice, she tries again. "Your highness, forgive this dwarf's ignorance. I and my friends are at your service. Long and far we have we traveled to reach this place, and I hope our quest will align with your purposes. Forgive me while I tell my comrades about our converse."

Urist pauses to explain events to everyone nearby.

Then she turns her attention again to the gem. "May we learn your name, my prince, and perhaps more that you may choose to reveal?"

Diplomacy 26

Jasper (Holly) HP 59/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday May 28th, 2024 12:14:48 PM

Jasper isn't sure she IS at the service of some weird entity that may or may not be a prince that's imprisoned in a gem. She does her best to rein in her skeptical scowl.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday May 28th, 2024 1:19:52 PM

[Urist, sometimes when a powerful wizard traps an entity inside a gem it's because that is where they need to be. I commend you in trying to learn more. Just be wary of lies and half truths.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Tuesday May 28th, 2024 6:34:19 PM

Isaac looks at Urist with confusion "Are you talking to someone?" Isaac is hesitant to interact with whatever Urist is doing.

DM Bob and Carla - ”Prince Alaric” 
Tuesday May 28th, 2024 10:34:27 PM

Beatrix wonders if the gem held by the troubadour is affecting her - or if it’s the dwarf just being her regular odd self.

Benni repositions himself and stays alert.

Snark pulls out his pipe and lights it, musing over what he has learned thus far, his unseen servant silent and invisible waiting nearby.

The ever practical Isaac is not impressed by the gem, but does give it a glance in order to detect the presence (or absence) of evil. The paladin doesn’t detect evil. He doesn’t detect anything! Like the greenmage earlier, he doesn’t sense the gem is dangerous by or in itself - but he feels it is distracting the group from their purpose, and should be ‘put away’.

Urist informs the assembled Luck Makers that she is engaged in conversation with a prince who wants rescuing, before returning her attention to the gem. Despite her behaviour to date, the troubadour has a pretty good sense of etiquette - at least when it comes to dealing with aristocrats - and makes respectful enquiries of the noble, whilst volunteering the services of her companions!

Makis’ active mind forms a theory as he watches the dwarf transfixed by the gem she is holding. He share’s his thoughts…and his magical aspirations, with his companions - before warning the troubadour to be wary of deception.

Jasper isn’t so sure she’s on board with Urist volunteering her services!

As his skeptical friends look on, Urist asks her questions. She hears a warm, velvety, male voice in her head: ’you may address me as Prince Alaric. I have been unjustly incarcerated within the facets of this gem for centuries by the enemies of my people. If you and your friends truly wish to be of service, then I will ensure you are compensated handsomely for assisting in my liberation!’

(OOC: assuming Urist is willing to share what he learns, I have not hidden the text of the prince’s response to Urist’s questions in order to keep the game moving.)

Knowledge Arcana vs DC 28 Highlight to display spoiler: {Snark was on the right track, and Makis’ theory has merit…the gem is some sort of receptacle and under the effects of very powerful magics that preclude permeability.}


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Wednesday May 29th, 2024 7:09:21 AM

Onesimos hears the speculation of the team about 'Prince Alaric' and the soul gem and that having it in his possession was probably a factor that lead to the wizard Azodall’s sudden disappearance from Plateau City. And the rumors that he was involved with a thieves guild...

It is a lot of speculation, so the elf turns to more practical matters. The 3rd floor of the tower looks defensible for the night, and the cleric begins setting up camp and considering night watches.

(Per Heranmar Game Page)
Nightly Watch (darkvision in deeper hours, 1 powerhouse per watch)
21:00 - 23:30 : Isaac, Jasper
23:30 - 02:00 : Urist, Snark (luna)
02:00 - 04:30 : Eadric, Makis
04:30 - 07:00 : Beatrix, (Tinkerbell), Benni

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday May 29th, 2024 7:29:32 AM

There's a lot of stuff to consider about this gem either way. The first step is probably for someone to have a long conversation with the occupant about the situation. Even if it's all a pack of lies it will at least give them a starting point to figure out who or what is in the gem and how he even could be freed. It also meant that the lantern isn't here which honestly was about what she expected. It would have been way to easy.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+18=23 ; d20+11=30 ;
Wednesday May 29th, 2024 7:56:21 AM

Makis fails to more fully understand the nature of the gem but then considers the name "Prince Alaric", trying to recall if he has ever heard that name in all his studies of history.

ooc: Kn Arcana 23, History 30

He will turn off the running duration of his Barkskin spell for now and is fine with the proposed watch schedule.

ooc: Is ogre third floor exposed to the sky? In the fight I was thinking it was basically the roof?

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=27 ;
Wednesday May 29th, 2024 10:59:59 AM

Jasper rasises an eyebrow.

"I'm not agreeing to anything until I know more. Who were your people, and who were your enemies? What was your crime? How were you bound to the gem? And what is that you'd have us do?"

She settles in with Isaac for her watch, scanning for any threat or signs of campfires in the distance. (Perception = 27)



Urist (AC18, HP70of72) (Cayzle) 
Wednesday May 29th, 2024 1:30:33 PM


Urist smiles, asks for the prince's indulgence, relays his latest speech, and passes around the gem to anyone who wants to converse directly. If no one else wants to touch the gem, Urist will faithfully "translate" to pass communications around and make sure everybody knows what is the what.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58  d20+13=29 ;
Wednesday May 29th, 2024 7:05:07 PM

The little gnome will reach up and take the proffered gem from Urist.

"Listen Rick. Can I call you Rick? I'm not really sure how you got yourself stuck in there, but like my pal Jasper says, you're gonna need to tell us you're people are, who these enemies are, and what happened that they stuck you in there. Then we'll see what we can do about your situation? And when you say compensated, you're gonna have to be a little more specific."

(Knowledge Arcana 29) Snark will tell his friends what we already suspect - that the gem is some sort of receptacle and under the effects of very powerful magics that preclude permeability. By permeability, do you mean detection of evil would not work? Since he Detect Magic showed this to be a magic item, and since he is finally holding the gem, he will concentrate for 3 rounds to try to identify what magic is involved here (Spellcraft roll for this was 39, unless permeability also means such attempts are blocked.)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday May 29th, 2024 8:31:49 PM

Makis points out I believe the mage whose tower we are currently in and who very likely owned this gem, and could have been the person to entrap our Prince Alaric, could have chosen to free this entity but did not do so. And while I do not know I would agree with everything this mage did, what we know about him suggest that he was at least not evil. So without good justification otherwise I strongly recommend we honor his choice and, at least for now, do nothing that might help free our intrepid prince.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday May 29th, 2024 11:04:59 PM

Eadric looks on with skepticism. He had never heard of a talking gem, and this magical hub-bub was above his knowledge. (no knowledge skills that would apply.) He nods in agreement with Snark's follow up questions.

DM Bob and Carla - ”Puzzles and teasers” 
Wednesday May 29th, 2024 11:14:50 PM

Considering the lateness of the day Onesimos makes plans to overnight in the tower. Going about the routine of setting up camp, the cleric mentally assembles pieces of the puzzle. Could it be that Azodall had been working with a thieves guild to steal the gem, and on learning what it was had a change of heart?

Makis comes to a similar conclusion, though he believes the wizard may have had a hand in trapping whatever is inside the gem. The Bloodwitch suggests the party avoid interfering in a situation that is currently causing no problems but might do so as a result of such interference. Though a good student of history, the name ‘Prince Alaric’ draws a blank.

Concluding more information is needed before deciding the fate of the gem, Beatrix acknowledges Azodall’s Lantern is unlikely to be found in the tower.

Urist continues her charm offensive, smiling and interpreting for the party, before handing off the gem.

Jasper raises a brow and voices her skepticism, but without actually touching the gem, she has to leave her questions for someone else to ask. She takes a quick turn on the parapet - and spots Luna circling the tower and Ellashee still secured comfortably on a thick iron rod with a hook at the end that juts out from the wall.

Eadric keeps a practiced eye on Snark when it’s the little magicker’s turn with the gem. The elder fighter doesn’t seem keen on talking artefacts!

The blue haired gnome wants to know what is going on with the gem, and won’t give up until he has answers! Accepting the gem from the troubadour, the multitasking greenmage addresses ‘Alaric’ in a manner guaranteed to set the noble’s back up, whilst teasing out the mystery of the gem’s magic. Snark confirms that an augmented casting of trap the soul has been used to force a creature’s life force (and it’s material body) into a gem. With the gem in his hands, the shockingly strong aura of magic on the gem nearly gives the small magicker a migraine. There is more at play here - the prison has been created by a powerful being bent on establishing an impenetrable barrier between the contents of the gem and what’s beyond its many faceted surface. The only failure of the magic is an avenue of communication if one is actually holding the gem, and the captive is willing.

In response to his questions Snark hears in his head a heavy *sigh*, then a languid voice responds: ”Prince Alaric…the Amdis family…my NAME is Alaric di Amdis.”. Then somewhat petulantly, ”I do not like you. I want the other one…”

The third floor of the tower - with its steeply pitched roof overhead and easy access to a wraparound crenelated parapet from which to observe the environs - seems as good a place as any to take refuge for the night.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20  d20+5=14 ;
Thursday May 30th, 2024 12:57:53 AM

Isaac thinks back to his lessons on royalty he took as a child. "I'm a little rusty on my knowledge of Nobility. Rarely do you meet people Nobility in such circumstances. "
Isaac decides to hold the Jem and asks the soul inside a few questions "Prince Alaric my Name is Isaac. I would like to ask you some questions. If you can what was the last date you can remember before your imprisonment? Where are you from? And What was the name of some of you family members? I have no idea how long you've been imprisoned or if your family still hold power. However I will look into freeing you as soon as possible.
Know :Nobility 14

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+8=27 ;
Thursday May 30th, 2024 6:50:07 AM

Onesimos makes a trip to the ground and gathers firewood. Having a Bag of Holding is quite convenient for the task, and he plans to only have to go down once. He looks up to see the bats and Jasper keeping watch and does his own circuit of the tower to see if he is able to spot any differences in the woods or rocks below. (Perception: 27)

Back up to the third level, he places a semblance of a fire stack of wood in the hearth with the rest of the fuel in a stack nearby, and tries to use his flint and steel to light a fire. "Does anyone want tea with hard biscuit, dried fruit, and nuts?" The cleric only has preserved travel fare.



Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday May 30th, 2024 7:05:25 AM

Hearing Isaac's questions Makis settled down to listen, obviously interested in the response. He suggests Also ask him about how he came to be trapped.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday May 30th, 2024 8:03:43 AM

"We were making camp, how about we eat and each of us take talk to the gem on our watch shift?" Beatrix suggests. She'll get some food.

Urist (AC18, HP70of72) (Cayzle)  d20+24=33 ; d20+8=9 ;
Thursday May 30th, 2024 10:02:00 AM

"Benni! 'hard biscuit, dried fruit, and nuts'? What nonsense is this?" asks Urist.

Reaching into her own bag of holding, she takes out a keg of ale and mugs for all. Then she takes a butchered and dressed cow from her pocket, chops off enough excellent cuts to feed everybody plus breakfast tomorrow, shrinks what's left of the cow, and stows it away. If there is a fireplace fit for roasting -- not splattered with the grease and bones of whatever people ogres eat -- and fuel enough as well, great. If not, then she pulls a campfire out of her pocket to use instead.

"Tonight we feast on beef and ale!"

When others have finished talking with the prince, Urist takes up the gem and resumes the conversation. She politely asks the prince for his tale. She also tells him that the party, which includes several officers of the WLA, found the gem searching for an artifact of a wizard, named Azodall, dead now this century past, and anything he can tell us about the wizard would be swell. Of course, she couches this in her fawning and polite way that she has learned is the proper tone to use with nobles.

Diplomacy 33

When neither she nor Snark are holdng the gem, she whispers to the arcanist, "So how do we release him, should we all decide to do so? Could I bonk it hard enough with my maul?"

She wonders that herself, if her own studies have touched on the question.
Know Arcana 8 (nat 1 lol)

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday May 30th, 2024 12:50:39 PM

Jasper eats, adding some foraged mushrooms from her supplies to the pile. She keeps a wary eye on the gem and her friends as they hold it. Something about this situation feels hinky. She thinks back on the demonic face she glimpsed back at the Abbey.

"Snark, are you OK? You're clutching your head like it hurts. I've got a willow bark tissane that might help if you want it."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday May 30th, 2024 8:21:11 PM

"Offf. Some pretty strong enchantments involved there - more than the Trap the Soul spell usually has.
Ol' Rick is getting a little cranky in there. But he likes talking to Urist. You wanna ask him something, go ahead. Rick can only hear you when you're holding the gem. Otherwise, he can't hear nothing."


Nice - fire, ale, beef, nuts and fruit! Snark is glad for his friends preparations. He'll add Prestidigation to clean things up, and to add some nice flavor to the beef Urist is grilling - if she wants.

Luna will add a night watch, as Snark settles down for a rest.

In the morning, he'll conjure another mount for the trip back.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday May 30th, 2024 10:18:04 PM

"I'd be cranky too if I'd been stuck in a gem for however long he's been. Heck, even a day would probably set me off."

Thanking Urist for the feast provided, he sits and enjoys the night, helping set up "camp", and taking his watch when needed.

DM Bob and Carla - ”A new day” 
Thursday May 30th, 2024 11:50:18 PM

Folks pitch in to make the tower room comfortable and safe. Thanks to Onesimos there’s a cheerful fire in the fireplace, and thanks to Urist simple trail rations are joined by a fine ale and some well aged beef! Jasper offers up mushrooms - a treat for those who abstain from the consumption of meat and a perfect accompaniment for a steak.

Over dinner Beatrix suggests party members take turns with the gem during their watches. There is also the wizard’s journal, the ogres’ correspondence, and a treasure chest to deal with.

Snark and Eadric jest at the captive’s expense, while Isaac and Urist converse politely with the prisoner. Makis and Jasper contribute a few questions.

The Luck Makers learn that ‘the prince’ was tricked into his imprisonment long before the wizard gained possession of the gem. During the few conversations held with the wizard, Azodall was unsympathetic, and soon abandoned him. The prisoner is vague about the exact location of where he is from, referring to himself as ‘a child of the Wold’, but also referencing the Ellenean Peninsula. Surprising for someone who has been trapped in a gem for over two centuries, he is adamant that members of his family are still around - and likely looking for him! Isaac has never heard of the Amdis family. During his time with the exceedingly polite troubadour, Alaric di Amdis excuses himself: ”It’s been a trying day.”

Benni’s earlier reconnaissance did not reveal anything to disconcert the careful elf, and the watches - supplemented by the night loving familiars - pass an uneventful evening. Leftovers from the night before can be eaten cold or warmed up. Kit is packed, and space is found for whatever the party decides to take from the tower (please sort out and list who’s got what.)

It’s a new day, and the party is ready to go!



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Friday May 31st, 2024 1:54:33 AM

Snark will ask to see the wizard's journal. He'll start pouring over it, and to the extent he's able he will read it while on his mount on the way back to the trading post.

As we go, he will mention to Benni and Makis, "You know, we oughta see what sorta info we can divine about Alaric di Amdis. Maybe ask where we can find the Amdis family and what'll happen if we release Mr. Crankypants from that gem he's in. Might even be good to know what sort of creature he is."

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday May 31st, 2024 6:45:55 AM

Onesimos smiles at Urist's enthusiasm, but settles for just a slice of the roasted meat along with Jasper's mushrooms and nibbles of nuts and fruit. He keeps his wits by staying with water while camping.

Morning dawns the same, and the cleric suggests going back to Bryson's Rest and speak with Brynyar Blackstone. "We can take divinations there, and perhaps find more information about the area. Certainly, Brynar needs to know of the plot against his trading post!"

Leaving the gem, book, and scroll for others to carry, Benni loads non-pointy things to sell in his Bag of Holding.

And they are off!

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday May 31st, 2024 7:54:42 AM

Makis complements the fire and the meal. I must admit that when I camp on my own I live a much more austere and meager existence. He enjoys a single mug off ale and offers to study the journal before bed. When it is his turn to hold the gem he studies it for a short moment before setting it down before him. I am getting a strong feeling of dread about that gem. I'd like to ask that no one try to free the prince until we have had ample time to study it. I will ask my mistress about the item as well. She often has valuable insights. Can we all agree?

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday May 31st, 2024 7:58:02 AM

Beatrix will spend her watch alternating between, you know, keeping watch and reading the journal. She'll also point out that to the group that the man in the gem probably isn't human and they should ask what race he is. "After all I've heard more stories of djinn or elementals being trapped in rings or gems then humans."

Urist (AC18, HP70of72) (Cayzle) 
Friday May 31st, 2024 8:01:21 AM


OOC to DMs: The prince has not asked to be released, nor mentioned how he could be released?

Urist is interested in treasure. "What have we found? As a troubadour, I'm always keen on lute!"

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+1=20 ;
Friday May 31st, 2024 12:26:29 PM

I agree with Makis about keeping Prince Ricky firmly in his gem for the time being. Benni, indeed; Brynar is forearmed if he's forewarned.

I haven't touched the gem yet. I'll carry it for a while, if that's agreeable. I'd like to have a chat with his highness."


As she carries the gem, she addresses the entity inside. "Hi. I'm Jasper. My people don't do the whole nobility thing, so forgive me if I give offense-- I'll try to be polite.

So. Tell me about yourself. Paint a picture for me of your life. What was a typical day like for you? What did you enjoy doing? What did you look like before you got yourself stuck in there?


Diplomacy = 20

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Saturday June 1st, 2024 2:35:57 AM

Isaac was quite for some reason still exhausted " We should get back to the lodge and tell them about the ogres and their plans. Unfortunately we might have to investigate the group the wizard was working with. I'm not looking forward to dealing with thieves guilds."

DM Bob and Carla - ”Azodall’s Lantern” 
Sunday June 2nd, 2024 9:09:37 PM

Everyone agrees that Brynyar and the folks at Bryson’s Rest should be alerted to the threat of a possible ogre attack, and decide returning the way they came is the most sensible thing to do.

Taking turns with the journal, Snark, Makis and Beatrix learn of Azodall’s life in the months leading to his disappearance from Plateau City. His dreams of building the magical items he invented limited by his modest earnings as a teacher, the wizard was easy prey when a band of thieves approached him offering coin for ‘a special project.’ The thieves had been contracted to steal a gem of inestimable value by a noble house. Once the gem was acquired, Azodall learned it was at the centre of a turf war between powerful crime families, and had second thoughts about turning it over. He hid it in a cubby in his apartment, until he could figure out what to do. When his ‘associates’ start turning up dead, he panicked. Determined to keep the gem from falling into the wrong hands, and worried that his part in the affair condemned him in the eyes of the good and the bad - he decides to ‘disappear’ - along with the gem.

The ‘prince’ inside the gem seems to pick and choose what questions he answers - avoiding the personal or anything that might reveal too much to the wrong person - when Jasper enquires quite politely about his life before imprisonment. When the druid looks inside the gem, her adeptness allows her to see past the distortion created by the facets of the stone. She perceives a slim, long haired creature with pointed ears somewhat resembling Onesimos or Makis. Urist gets the feeling that Alaric di Amdis is attempting to determine the party’s trustworthiness prior to making an overt request for the party’s help.

Isaac hopes the party doesn’t have to deal with thieves guilds (or criminals in general) when they return to the Big City.
*******
The Luck Makers sort themselves into their standard marching order and depart Azodall’s tower under a dark sky of low hanging clouds. Within the hour it starts to drizzle, soon after becoming a steady rain that drenches clothes and plasters hair and/or fur against the skin, limits visibility, and turns the dirt path underfoot to treacherous mud. The party trudge along single file, slowed by the conditions. About halfway to their destination, the path disappears at the waters edge, only to reappear on the other side. This time the crossing isn’t so easy, the stream being swollen by rainwater. Working together the party are able to manage a crossing to the other side without anyone getting swept away - and continue unmolested towards their destination.

After several very miserable hours the path widens to allow two or more to walk abreast, and the dark outline of the trading post can be seen through the precipitation. The tall form of the half-orc, wrapped in a hooded oilskin cloak stands sentry in her usual spot. Beyond the enclosure, a shadow on the porch of the inn manipulates a heavy object. There is the sudden flare of bright light revealing the face and form of Brynyar Blackstone, then the creak of a pulley as a large, colourful and wonderfully wrought lantern is hoisted up under the overhang at the apex of the roof - throwing shadows and light across the courtyard.


Urist (AC18, HP70of72) (Cayzle) 
Sunday June 2nd, 2024 10:37:32 PM


Urist stares at the "large, colourful and wonderfully wrought lantern."

"All this looking around, and it was right here all along!" she says.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday June 2nd, 2024 11:17:20 PM

Makis, carrying his broom, is relieved that he did not have to fly in this poor weather. Elanshee, drenched, stays mostly hidden in Makis' cloak. I look forward to drying out and sleeping somewhere I know is safe.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20=7 ; d20=11 ;
Sunday June 2nd, 2024 11:21:40 PM

Success with the cat shape. but fails by 1 for the spellcraft check. So, preroll.

Two successes with the re-roll.


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Monday June 3rd, 2024 6:47:45 AM

Onesimos is curious about the gem, but feels there should be at least one or two of the companions who don't touch it: just in case. The elf is patient, and feels that even if this Alaric fellow is a good being who was imprisoned unjustly, there is nothing that makes making a decision now absolutely critical, so it is better to know and understand more to ensure the wisest course.

The rain is just miserable for the elf, especially in full plate armor. More than once, Benni slips and falls, and his travelling clothes are an unresolved brownish pasted against metal and skin. He raises a gesture of acknowledged welcome to see the guardian half-orc. "At last, we are back! I thought we would never make it through this downpour! We need baths, food, and beds, and need to speak with Brynyar Blackstone as soon as he may!"

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday June 3rd, 2024 8:06:57 AM

Rain is deeply annoying but kind of part of the nautre of the job. When you run around to distance places fighting fearsome foes you can't always expect the weather to be pleasent.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday June 3rd, 2024 12:42:25 PM

Eadric pulls his cloak around him, attempting in vain to avoid getting entirely soaked. Returning back, he is excited by the prospect of somewhere indoors to continue the examination of the gem as well as warning the people at Bryson's Rest.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+14=28 ;
Monday June 3rd, 2024 1:03:22 PM

The rain doesn't really bother Jasper, but she quite dislikes fording the instant river. (Just add water?) She helps her friends as best she can.

(Survival = 28)

She's grateful when the party arrives at the gates of the keep. At Urist's comment, she looks increduously between the lantern and the gem. She turns to the dwarf and says quietly, "Do we have both pieces of the puzzle? It can't be that easy, can it? When we get somewhere private and safe, you should ask His Highness what he knows about Azodall. He seems to like you; maybe he'll answer."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday June 3rd, 2024 4:42:39 PM

As the party comes in out of the rain Makis will use Prestidigitation to dry each party member so the group does not drip puddles all over the floors of the Inn. Fit for ducks out there and little else. he notes to the room as he looks about, hoping to spot Brynyar Blackstone.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58  d20+7=14
Monday June 3rd, 2024 6:59:35 PM

Snark uses Prestidigitation on himself as he rides his magical mount, so he stays reasonably dry. As he sees Benni slip for the third time, he offers for the armored elf to join him on his mount to ease his trek back. Once Benni is up, Snark will periodically use Prestidigitation on him as well so that by the time we reach the trading post, we're both relatively dry and clean.

As we arrive, Snark is ready to help clean and dry the others, but with Urist's comment Snark's attention is drawn up to the colorful lantern.

He winces as he says, "Oh fer cryin' out loud, you gotta be kidding me!"

He casts Levitate on himself and floats up to the hanging lantern to be able to touch and thoroughly examine the thing. He casts Detect Magic. Assuming it is magic, with Luna's help (Aid another on spellcraft 14, so adds +2) Snark spends three rounds trying to identify the properties of the thing (Spellcraft 30.)

He will share the item's properties with the others once we are alone.

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Monday June 3rd, 2024 9:36:10 PM

Isaac waves at Blackstone and heads inside. With Snarks help he sheds the majority of the rain and grime from travel. "Thank you Snark"
Inside he looks for the owner. (I can't rember his name)
"We're back but we got bad news we found plans that the ogres were planning an attack. We broke up their base but some escaped."

DM Bob and Carla - ”Azodall’s Lantern!” 
Monday June 3rd, 2024 10:14:17 PM

Beatrix, Eadric, and Jasper are matter of fact about the weather, whilst Makis and Snark are able to use cantrips and spells to keep themselves dry and provide comfort to those who aren’t as magical.

Passing through the entry of the trading post compound, Onesimos greets the sentry, and the half-orc nods in response. As the party moves into the yard and within the ambit of light cast by the recently lit lantern, Snark’s mount winks out of existence! (Reflex Save vs DC 15 to not land on his keister!)

Urist, Jasper and Snarkspot the newly lit lantern hanging above the doors to the inn and recognize it as being exactly like the drawings in the wizard’s journal they retrieved from the hidey-hole in the tower fireplace - and conforming to the description of the artefact they seek. But, how did it come to be at the trading post?

Snark is confounded when his spells don’t work, however he suspects he’ll be able to confirm his suspicions once the lantern has been extinguished and he can examine it at his leisure.

Isaac tromps up the steps and through the double doors of the inn, announcing to one and all: ”We're back but we got bad news…”



Urist (AC18, HP70of72) (Cayzle) 
Monday June 3rd, 2024 10:44:52 PM


"Snark! Snark! We found it! That's it! The thing we are looking for!"

"Azodall’s Lantern!"

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday June 4th, 2024 4:54:13 AM

Beatrix is fairly incredulous. She had thought the others joking when they declared the random decorative lantern their target, but the mount vanishing seems to indicate that is the case.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Tuesday June 4th, 2024 6:44:09 AM

Onesimos declines Snark's offer to ride; he is quite hesitant about animals and would rather be muddy than on top of one.

Like Beatrix, Benni thought Urist was having a laugh, she says crazy stuff all the time, but when Snark's spell doesn't work...!!! "You know, this may be the reason the Oni couldn't defeat the Trading Post. I would have rather gone through ten dungeons than to strip the defense of a people to help our lands. It's not going to be as easy as reaching out."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday June 4th, 2024 8:04:17 AM

Makis ponders, then asks quietly. Hmm. I have come in somewhat late to this quest. Remind me, is there only one lantern? And once we obtain it must it stay in place permanently to hold back those gates to other realms?

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday June 4th, 2024 2:11:41 PM

"We better discover the cirucumstances of how they found that lantern, then, and if it somehow protects this place. And ... who else wants it."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday June 4th, 2024 2:28:12 PM

Edit to add: Jasper is in total agreement with Benni on this. She'd never put people in jeopardy.

She nods at Makis. "Good question. Dally or Azodall or whatever he called himself likely built this one, but his plans could theoretically have been used to make more. I don't know if the lantern is the key to sealing the Abbey or not."

Isaac Harker (Justin M) HP 77/87 AC23/ T13 / FF20 
Tuesday June 4th, 2024 9:19:38 PM

Isaac looked back at the others he heard Urist talk about Azodalls lantern. Looking up he finally sees the lantern. "Nevermind then" he absentmindedly mutters. "Where did you find that lantern? He asks the owner.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58  d20+2=11 ;
Tuesday June 4th, 2024 10:19:36 PM

As his mount disappears he falls in the mud. He looks around for the next recipient of a fireball, but there are no obvious miscreants messing with his magic. Then Urist shouts out that it's Azodall’s Lantern, and a lantern made from he eyes of a beholder might explain things. This is confirmed when his other spells fail.

He goes inside with the others and cleans himself off out of the effects of the lantern.'

He mutters, "Wow. An antimagic porch light. We're gonna have a hard time convincing Brynyar to part with that."

Urist (AC18, HP70of72) (Cayzle) 
Tuesday June 4th, 2024 11:01:15 PM


Urist looks at doubting Benni and Beatrix sadly. "Even a stopped clock is right twice a day! And I have a face that stops a clock, or so I have been told!"

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday June 4th, 2024 11:19:20 PM

"Huh. That's some pretty good luck that it's here." Eadric wonders how the lantern came to be possessed here since their journey to the tower.

DM Bob and Carla - ”Bed, bath, and…ogres?” 
Tuesday June 4th, 2024 11:20:57 PM

At the entrance to the inn, Urist draws everyone’s attention to the lantern overhead. The troubadour is convinced it’s the artefact the party seeks!

Beatrix is incredulous, until she sees the light!

Eadric wonders how the party missed spotting the lantern the first time through Bryson’s Rest?

Onesimos feels sick at the thought of taking the lantern from the folks at the trading post.

Picking up on his brother’s distress, Makis asks for clarification. He wasn’t present when the arch-lich tasked the party with bringing the lantern back to the Abbey at Heranmar in order for him to channel the energy of the nexus through the anti-magic artefact, and permanently seal the malfunctioning gateways!

Jasper shares the cleric’s scruples, and turns her mind to finding a solution.

A bellowing Isaac crosses the threshold, the bedraggled Luck Makers straggling in behind him. All eyes are on the party after the announcement made by the paladin that ogres are planning an attack! It seems everyone in the vicinity of Bryson’s Rest has taken refuge from the rain inside the common room of the inn.

Once inside the inn, Snark and Makis, discover their abilities to wield magic restored, and use prestidigitation to clean up most of the party, while Benni bespeaks baths, food, and beds for all - and an opportunity to speak with Brynyar.

While Brynyar makes arrangements with Benni, a man detaches himself from a party of uniformed individuals and approaches Isaac. Above average height, well muscled, with dark curly hair and a weathered complexion - the fellow addresses the paladin. ”Garret Landsman, Captain. I lead one of the patrols that covers the area between the Scab, the Culverwood, and the Red Hills. I don’t know anything about any lantern, but I’d be interested in what you know about ogres!”



Urist (AC18, HP70of72) (Cayzle) 
Wednesday June 5th, 2024 6:55:22 AM


Urist is proud of the party's ogre-fighting prowess, and tells the tale, only revealing the ogre part, not the gem.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday June 5th, 2024 7:02:40 AM

Beatrix will hand over the written note they found, the one talking about the difficulty in taking the trading post. "It seems someone has decided they don't want you guys here."

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Wednesday June 5th, 2024 12:07:10 PM

Cleaned, fed, and relaxing, Onesimos listens in to what seems to be three conversations at once; the ogre fight boasting, the link to someone else trying to get rid of the trading post, and the more private conversation with Brynar about the lantern. "We believe your lantern there is what we are after, but we want to ensure the loss of it doesn't leave you vulnerable. Is there something we can do to get the Lantern as a reward?"

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=37 ;
Wednesday June 5th, 2024 1:01:59 PM

Jasper observes the inn and its patrons. She watches the man (human?) approach Isaac.

Perception = 37

After Isaac answers Landsman, she asks him "Have you had direct encounters with the ogre band on your patrols, and if so, did they seem to be harrassing you in general, or were they after something? Did you perceive any sort of pattern?"

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday June 5th, 2024 1:55:29 PM

Makis will order mulled wine and sit back relaxing by the fire while the group waits fro Brynyar.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday June 5th, 2024 10:43:31 PM

"Truthfully, I don't know much, but we did fight a band of ogres. We had been making our way to an old wizard tower when we found out they had taken over the place. We fought them and were able to take out most of the ogres but a few escaped. When we were searching the tower, we found some plans, apparently the ogres had been planning to attack the outpost."
Isaac will tell the guardsmen all he knows about the ogres plan to attack.

DM Bob and Carla - ”the ‘Lucky Lamp’” 
Wednesday June 5th, 2024 11:45:30 PM

Urist, Jasper, Isaac and Beatrix discuss the ogre problem with Captain Landsman who confirms that he and his patrol have been after a band of ogres who have been harassing caravans along the trade route. He is happy to learn the party has reduced their numbers, and effectively evicted them from the tower. He accepts the correspondence from the centaur, then asks a few questions regarding the condition of the tower. ”If it’s beyond repair, we could tear it down in order to discourage the ogres…however, if it could be repaired, we could add it to the chain of towers running along the boarder of the Scab. Station a regular watch in the valley, and provide a line of defence for the trading post and those using the trading routes.”

Deferring Benni until after the evening rush, Brynyar will join the party at their table when the food has been cleared and mugs refilled. ”You been looking for the Lucky Lamp? The swarthy dwarf will chuckle, then tell the story told him by his father: ”after gradpappy’s time, when me pappy was running the place, an adventuring group came down through the valley saying they’d discovered an abandoned wizard’s tower and ransacked the place. They put up at the Rest for the night and decided to celebrate. Got drunk as lords, trashed the place, and nearly burn’t the stable down! When it came time to settle the bill, they used some of what they looted, including the lamp to pay the tab!”

Brynyar will volunteer that the ‘lamp’ has brought the trading house ‘good luck’, and when lit, seems to keep raiders at bay. He’s not exactly sure how it works.

Makis listens to the various conversations, keeping his own council.


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday June 6th, 2024 12:40:08 AM

The little gnome composes his thoughts.

"Well Brynar, there are a few things you should know.

"First, them ogres seem to be part of a bigger plan. We found this letter from someone named Murga. He was demanding to know why your place at the end of the valley ain't been taken yet, and this Murga's got his eyes set on the whole valley. Here's the letters - see for yourself."


Snark will show Brynar both Murga's letter and the ogres unfinished response, offering to translate the giant language if Brynar does not read giant.

He continues, "Seems the ogres been having trouble taking your place. They had some ogre mages with them, and that lamp of yours ain't just lucky, I think it creates an antimagic field. It prevented some of my spells from working.

"But see, that lamp's why we come all this ways.

"Back in Heranmar, there's an old abandoned abbey. Below that abbey, we found an immortal wizard. He's stuck down there tryin' to keep a bunch of portals to who-knows-where from releasing a bunch of monsters - bad ones, way worse than ogres. Now, everyone needs a hobby and we normally wouldn't interfere with his, but it seems his work keeping them portals closed is causing earthquakes out in the ocean. That's pissed off some underwater power that's come up and attacked Heranmar. She threatened to finish the town if we can't put an end to the earthquakes.

"We need that lamp to permanently shut down them portals in the abbey to save both an underwater city and the town of Heranmar. It's awful important."


The little gnome pauses before adding, "On an unrelated note, you ever hear about some guy named Prince Alaric di Amdis that lived maybe about the time that tower was inhabited?"


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Thursday June 6th, 2024 6:46:15 AM

Onesimos listens and thinks: Snark has laid out the dangers to all good people in both the Trading Post and the region around Heranmar. Issac, Beatrix, and Jasper seem to have a good handle on the Captain's questions, too.

In the Captain conversation; "Urist is our expert on stone buildings, but more than the Tower, the road would need improvement, especially a ford most of the way there."

With Brynar, the elf offers: "If we can find this 'Murga', we would like to trade dealing with him for the Lucky Lamp. It may even be that the immortal wizard Snark describes only needs the Lamp to cast his spell and seal the portals, but there is the real possibility it will need to remain there forever to stop the magic. I can't promise we will be able to return it."

Benni is planning a few divinations come the morning after a good rest.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+11=17 ;
Thursday June 6th, 2024 9:06:04 AM

As Makis listens he considers the state of the tower, and provides any invites he can recall. [knowledge Engineering 17]

He will also make sure everyone knows that the enemy they engaged consisted of Oni and not simple ogre mages. We say that they could fly quite fast, cast invisibility, turn into a gaseous form, and even regenerate from wounds. he will add.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday June 6th, 2024 10:05:48 AM

Beatrix agrees with the others. "It seems to have provided great protection for you and we would not leave you in danger to save our own home. Have you any other information about their activities that might help us figure out where they are based other then the tower?"

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday June 6th, 2024 12:57:18 PM

Jasper just listens. The rest of the Luck Makers have this discussion well in hand.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday June 6th, 2024 3:19:51 PM

Eadric listens along to the conversation. Having the situation fully explained by Snark, he understands more of the party's plight moving forward. The party seems to have the conversation handled, so he stays quiet.

Urist (AC18, HP70of72) (Cayzle)  d20+12=26 ;
Thursday June 6th, 2024 4:33:13 PM


Urist ponders how hard it would be to get the tower and road back into repair.

Know Engineering 26

She gives an estimate of time and money if (a) she was on the job directing and working (and Stone Shaping), and (2) without her direct assistance, just with plans she can draw up and leave behind.

"It seems to me that in good faith, we can' ask for this lantern unless we put a full stop to this ogre menace altogether! And as for me, I'm up for finding this Murga fellow and putting him in his place. Six feet under!

DM Bob and Carla - ”Let’s make a deal!” 
Thursday June 6th, 2024 11:49:10 PM

Snark provides a concise summary of the menace the ogres pose, as well as the role the ‘Lucky Lamp’ is expected to play in the salvation of Heranmar and frankly much of the north coast of the Gateway Downs

Eadric gets a better idea of what he’s signed up for, while Jasper makes herself comfortable, and listens to the negotiations.

Makis points out that it’s not ordinary ogres that pose a threat, but Oni, and everything that entails.

Beatrix and Benni let the retired adventurer know they are reluctant to claim the artefact whilst there’s a threat to the trading post and suggest they could possibly seek to eradicate that threat.

Brynyar’s eyes go wide, on learning how magical, and how important his ‘porch light’ is. “Pa thought it valuable for the metal and the craftsmanship, but no one said it was magic! Una had suspicions. Said it messed with her bow when lit. Some of the fellas with magical trinkets had problems, but thought it had to do with the remoteness of the Rest or the mountains hereabouts.” The swarthy dwarf scratches the bristles under his chin, then adds: ”my mates and me are better than one pretty lamp - and your need is greater than ours. Let’s talk to Garret about this ogre threat.”

Having received invaluable information on the state of the road through the Coldstream Valley and the condition of the tower from Urist and Makis, Captain Landsman is enthusiastic about claiming the tower and adding it to the chain of defensive fortifications protecting the Crescent Valley. He dismisses the threat posed by the ogres or Oni, volunteering that with a corps of engineers in to fix the road and rebuild the tower, accompanied by a couple of squads (including magic users), the inhabitants of Bryson’s Rest shouldn’t be concerned for their safety. Once the site is repaired and garrisoned, it will provide a line of defence for the trading post as well as those using the trading routes” the captain concludes.

”More custom for the trading post!” Bryson declares enthusiastically before addressing the heroes. ”Giants, ogres, monsters - there’s always going to be some bit of botheration this close to the Red Hills and the Culverwood. So…now it’s just a matter of negotiating a fair trade for this here lamp then?!”

When Snark mentions the name Prince Alaric di Amdis, the retired adventurer admits he ”never heard of the fellow.”

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday June 7th, 2024 7:48:12 AM

Beatrix tries to hide her disappointment. The ogres that weren't true ogres where a clever foe and she kind of wanted to fight more of them.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday June 7th, 2024 4:20:17 PM

Onesimos thinks Garrett and Bryson know thier business and don’t need the Luck Makers or the lantern.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Friday June 7th, 2024 4:44:19 PM

"I'm happy to trade ogre chomping services for the magical lantern, if that seems fair."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Friday June 7th, 2024 7:59:21 PM

"Well, we also found a large gem with something trapped in it. The thing calls itself Prince Alaric di Amdis. We don't know much about the fella inside - for all we know it could be some awful demon that needs to stay trapped in there. We figured we'd haul it back to the mage's guild and see if they know more about him before we let him out.

"Frankly, ol' Prince Alaric seems like a prickly pompus ass, so I'm included to believe he is who he says he is. We could try to just dispell the spell on the gem. I mean, eventually Dispel Magic is gonna succeed. That would release the guy without having to destroy a valuable the gem. Maybe that'd be something worth trading."


Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday June 7th, 2024 9:10:04 PM

Eadric takes the Garrett's words at face value. If he knows of the ogres/oni's capabilities and still doesn't think they're a threat, he's happy to leave them be.

If need be, Eadric will also mention the 900gp worth of gems/coinage that were retrieved from the tower to throw in the trade as well.

Urist (AC18, HP70of72) (Cayzle) 
Saturday June 8th, 2024 8:48:19 AM


Urist is happy to help with making plans for the rehabilitation of the keep.

She takes Benni aside for a private chat when the opportunity arises. "Brother Onesimos," she asks, serious for once, "do you think Lady Flower might have advice for us on this princely fellow? Maybe a divination would give us some guidance? Or an augury, maybe, if we ask whether freeing him would be weal or woe? An answer of weal would not help much, since it might lead to woe later, but an answer of immediate woe would be pretty determinative, right?"

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Saturday June 8th, 2024 5:37:12 PM

During discussions Makis notes that he is able to cast Divination and that it is possible that he could scry on the Oni or ogre that got away.



Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Saturday June 8th, 2024 9:05:31 PM

Isaac asks, "Will people be able to quickly secure the tower? I don't want to go off and find out later they moved back in."

DM Bob and Carla - ”So near, and yet so far…” 
Sunday June 9th, 2024 8:26:27 PM

The Luck Makers have returned to Bryson’s Rest after defeating the ogres squatting in Azodall’s abandoned tower, and disrupting their plot to dominate the Coldstream Valley. The hero’s did not find the wizard’s magical lantern, but they did find a mysterious gem containing a perplexing prisoner. To the party’s surprise, a lantern providing welcome illumination of the trading post compound on a gloomy day, appears to be the relic the party has been looking for!

The demise of six (and escape of two) giant brutes is revealed, as is some correspondence that hints at what the ogres might have been up to. The condition of the abandoned tower is described. A captain and squad of the Crescent Valley boarder patrol take particular interest in these details.

Satisfied that the threat to his holdings has been thwarted, and learning of a greater purpose for the artefact hanging over his porch, the owner of Bryson’s Rest seems ready to negotiate a price.

Beatrix and Jasper are still interested in facing up against ogres, and Isaac is concerned they might still be a problem.

Urist and Makis volunteer help vs the ogres, but also muse about seeking spiritual guidance on how to proceed. They engage Onesimos in the discussion.

Preoccupied with the magnificent red gem, and its elusive occupant, Snark considers offering it up in trade for Azodall’s Lantern, while Eaderic reminds his new companions that they did just collect a treasure chest full of gems and coin.

Bryson excuses himself. ”How’s about you-all think on it for the night? ‘Last call’ is announced. Some folks stick around to discuss events, whilst others retire for the night. Eventually lights are dimmed and fires banked as folks head off to bed for the night - the light pitter pat of rain the only sound during an otherwise quiet night.

Everyone gets a long rest overnight and wake up recovered/refreshed the following morning. The rain has stopped and it looks to be a fair day. The trading post’s ’Lucky Lamp’ has been taken down and put away.



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Sunday June 9th, 2024 11:41:47 PM

Snark is glad to see the rain is stopped.

He discusses possible dispensation of the gem with his friends, pending the divination spells from Makis and Benni.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday June 10th, 2024 5:11:34 AM

Beatrix orders a big breakfast in the morning. Fighting ogres takes a lot of calories and it's time to restock on the good food rather then the trail rations!

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday June 10th, 2024 9:38:17 AM

After conferring with Benni, Makis will seek a quiet spot to cast his Divination. Understanding that Benni might ask something quite different, Makis will focus on the general and the "good of Wold" and not simply his good or the good of the party.

After the proper casting and offerings Makis asks Will the freeing of the entity in our gem bring weal or woe to the peoples of Wold?

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday June 10th, 2024 9:44:46 AM

Later Makis will create a pool of water in a private place inside the protective wall of the compound and attempt to Scry on the non-one ogre. He hopes to get an idea of the creature is on the move and if he has more allies. And if he is bedded down, then if he is in a shelter, a natural cave, or in a camp in the wilderness.

I believe the scrying DC should be neutral as Makis has seen and even fought with this ogre. DC is 21 Will save.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday June 10th, 2024 2:28:16 PM

Jasper waits for the results of the divintation spells.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday June 10th, 2024 7:03:04 PM

Eadric waits on results as well, content to trust in whatever outcome appears.

In terms of payment for the lantern, Eadric is happy to use the newly gained gold/gems or continue their search for the ogres. All in all, he leaves it up to the more opinionated.

Urist (AC18, HP70of72) (Cayzle)  d20+4=7 ;
Monday June 10th, 2024 7:26:37 PM


Urist is happy to pay a fair price for the priceless artifact, "but what would a fair price be?"

She uses her untrained Appraise ... 7

"Maybe 100 gold pieces? Or maybe 10,000?"

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Monday June 10th, 2024 10:11:25 PM

Isaac waits for the others to use their divination skills to get more information. "I'm up for trying to help the person in the gem but we desperately need more information about him and his family."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday June 10th, 2024 11:25:50 PM

Snark asks Brynar what he would like in payment for the lantern.

DM Bob and Carla - ”So near, and yet so far…” 
Monday June 10th, 2024 11:40:02 PM

In the morning…
Snark considers the dispensation of the gem, and asks Bryson what he wants for his ‘Lucky Lamp’
Beatrix tucks into breakfast
Jasper waits for her companions to share what mysteries they might uncover
Isaac wants more information on the inhabitant of the gem
Eadric is flexible and will go with the flow
Urist ponders a fair price for the magic lantern but is wildly off base (OOC: Appraise can be used untrained as a bard’s class skills and +2 for dwarf with greed, however I believe Urist does not have greed?!)
Benni sleeps in…

Makis finds a quiet spot and focuses through the everblooming flower gifted to him by his lady, asking: ’Will the freeing of the entity in our gem bring weal or woe to the peoples of Wold?’ A cold fog surrounds the bloodwich, reminding him of the first time he encountered his mistress and he hears - as if coming from a very far distance - whispery voices overlayed one with the other. He is barely able to make out the words:
Weal or woe?
Friend or foe?
Who’s to judge?
Who’s to know?
Princes come, princes go -
Despite their fate the cockerel crows.


divination need a d100 roll from Makis

The mist dissipates and Makis moves on to see if he might take an hour and spy upon the ogre that got away, however he is frustrated by the lack of a silver mirror! (OOC: I believe Makis casts this spell as an arcane caster, and as such would need a silver mirror to work his magic!)scry

Brynyar looks shrewdly at the little mage before answering Snark: ”maybe you’d like to stay on and work at the Rest…or maybe you know someone as would? Magic for magic?”

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday June 11th, 2024 9:05:15 AM

Work here as a mage? Beatrix isn't really interested so begins to think of other mages she might know on the likely chance that Snark says no. She doubts many children pass through this particular area.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday June 11th, 2024 9:46:56 AM

[ooc] DM Bob and Carla - You are right. Makis does need the mirror and not a scrying pool. I was confused but my initial reading of the class.

Makis feels foolish in failing his first attempt to scry and now realized he will need to invest in an expensive mirror to be able to complete the spell. He shares what he learns from his Divination with the group.



“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d100=60 ; d100=54 ;
Tuesday June 11th, 2024 10:09:00 AM

(OOC: apologies, I was travelling and forgot that yesterday was Monday!)
..........

Onesimos ends his wool-gathering and gets down to business. He borrows the gem and holds it in one hand as he also casts an Augury spell:

"What would happen if I break this gem in the next 30 minutes?"

He then tries a more powerful spell to get some useful advice for further out, and casts Divination.

"What should we do with this gem in the next week that would be of greatest benefit to good creatures of the Wold?"

...........
Augury: 78% chance for meaningful reply for action in the next 30 minutes. 60%
Divination: 78% chance for useful advice for event in the next 1 week. 54%



Urist (AC18, HP70of72) (Cayzle) 
Tuesday June 11th, 2024 11:00:33 AM

Urist, who is the least greedy dwarf she knows, perks up when the innkeeper suggests working with the folks at Bryson’s Rest to pay for the artifact.

"That's a fair deal," she says. "I'm a wizard, of course, plus as a troubadour, I can entertain guests! How long would the job last? And it includes room and board? Would it be okay if I promised to start in say a month or two?"

"Ever hear the one about the dwarf who walked into a bar and never walked out?"

Urist pauses, looking around.

"Opportunity knocked ... her out!"

[OOC: I'm not intending to convert Urist to 5E - she just does not convert easy. I'll start a new PC. So this would be a sweet retirement gig for her.]

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Tuesday June 11th, 2024 1:37:45 PM

Snark looks around for a moment, considering Brynar's offer to stay at the Trading Post.

"Well, you got a nice place Brynar, but I don't think we're trading gnomes for lanterns today. Apparently, we may be willing to negotiate our dwarf."

He gives a sidelong look at Urist. Any hesitation at such a trade was wiped away with Urist's last joke. Should he warn Brynar?

"I can create some permanent lights for you to at least offset taking away a light source. So, in addition to that, what you want in payment for the lantern."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday June 11th, 2024 1:59:28 PM

Jasper snorts to herself. Leave it to Snark to get right to the heart of the matter.

She waits to hear what Benni has to say while she puzzles over the snatch of verse revealed to Makis.

"Sounds like the Wold will continue to turn regardless of what happens to mere mortals, princely though they be. Don't feel too bad about the cryptic answer, Makis. I'm convinced that just how the eldritch powers amuse themselves. Hah; cockerel: Maybe Ricky is the King of Poutltry's heir apparent."

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+12=23 ;
Tuesday June 11th, 2024 10:51:32 PM

Isaac not seeing a good way to help in the moment decides to look for any travelers at Bryson’s Restthat have sustained injuries on the road and offer to help either with magic or medical knowledge.
Heal:23

DM Bob and Carla - ”Deal or No Deal!” 
Wednesday June 12th, 2024 12:15:28 AM

Beatrix doesn’t fancy staying on at Bryson’s Rest. The centaur may be missing her early readers back in Heranmar.
Makis adds a fancy silver mirror to his wish list. Shopping may be in order when the group returns to Plateau City
Jasper demonstrates remarkable acuity when it comes to parsing out cryptic messages. She shares her thoughts with her friends.
Isaac finds a hunter who was clumsy with an axe. His ministrations probably save the man’s foot.
Snark declines Brynyar’s offer to become the resident mage, but volunteers to at least provide some nightlights for the compound.
A bit of a rolling stone, Urist volunteers to take one for the team - or is it a mutually advantageous exchange?

Brynyar looks the troubadour up and down. ”Magic for magic. We give you the ‘Lucky Lamp’, and you give us two years of service. If you’re happy, you can stay on after. I’d expect a WLA member’s word is her bond.” The swarthy dwarf holds out a hand for Urist to shake, then adds: ”finish things up with your crew, then go see yer folks. Report back within a twelve month - or I’ll send Una to track you down!”

It’s Benni’s turn with the gem, however instead of engaging the resident in discourse, he communes with his deity, petitioning Flower not once - but twice - for divine guidance! Attempting to see into the near future, the elf asks: ”What would happen if I break this gem…” and learns:
”If by ritual the gem you fracture,
Weal and woe in unequal measure.”
The cleric then tries a more powerful spell to get some further advice and asks: ”What should we do with this gem that would be of greatest benefit to the Wold?" The cleric hears a breathy voice in his head respond:
”Keep it secret.
Keep it safe.”



“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Wednesday June 12th, 2024 6:55:23 AM

Onesimos tells the Luck Makers what he found from his magical spells, cautioning of the limitations on how far into the future those spells can actually go. "I feel pretty strongly, however, to neither break the gem, leave it anywhere, or tell others about it."

The cleric provides suitable thanks for Bryson's offer, but declines, and gives more thanks to Urist for purchasing the Lantern with her service.

It sounds like the team should be ready to retrace their steps to Plateau City and back to Heranmar. Their goal now feels within reach!

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday June 12th, 2024 7:25:07 AM

Huh. That was way easier then Beartrix had expected. Legendary lamp secured? She's not sure how to feel about Urist leaving. The Dwarf was utterly mad, but clearly blessed with great insight. Hopefully she didn't drive the good people here too crazy.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+22=28 ;
Wednesday June 12th, 2024 1:30:32 PM

Makis nods in agreement with his brother. I am feeling about the same Benni. Unless there is some great need or we learn quite a bit more about this prince I recommend we keep that gem secure and secret. I would like to hold onto it for the return trip. Hmm. I wonder if it is safe to put the gem in an extra-dimensional space?

[ooc] Spellcraft: 28.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Wednesday June 12th, 2024 1:33:03 PM

Eadric is surprised that Brynyar is willing to part with the lantern on a promise for return service months in the future. But, he certainly won't complain they didn't have to part with the newly gained loot.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Wednesday June 12th, 2024 3:08:00 PM

Jasper's eye's widen when Benni shares the results of his divination.

"That sounds... ominous. I say we keep Ricky securely within his precious gem.

If we converse with him, we should also guard our hearts against persuasion. Something about this entire business carries the whiff of corruption."


Always eager to learn, she asks "Makis, what effect might extra-dimensional space have? Could that inadvertently set him loose?"

Finally, she turns to Urist.

"Urist, you are unlike any person I've ever met. I'm glad you'll be traveling with us a while longer. May all your audiences in the future be appreciative.

Urist (AC18, HP70of72) (Cayzle) 
Wednesday June 12th, 2024 9:08:57 PM


Urist bows deeply to Jasper. "You are too kind to a poor performer like me," she says, "But I am at your service, and your family's."

The troubadour shakes Brynyar's hand and declares, "It's a deal!"

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Wednesday June 12th, 2024 9:54:19 PM

Snark is a bit relieved he won't be traded for a latern. He had visions of being hoisted up each night as a magical guard. That would just end badly for someone.

"You sure about this arrangement Urist? I mean, if anyone can do it, it's you, but it's a loooong way from Heranmar.

"I'm with you guys on keeping the prince, or whatever he is, in his little prison for now. At least until we know exactly what we're dealing with. Keeping him in an extadimensional space sounds fine."


Snark is certainly ready to leave this place and head back.

DM Bob and Carla - ”The Price is Right” 
Wednesday June 12th, 2024 10:16:20 PM

Divinations complete, the Luck Makers are left to draw conclusions from less than clear results. Perhaps the future is not always clear? Regardless Benni and Makis both arrive at the same ends; that the gem should be kept safe and secure until more is known of its inhabitant. Jasper and Snark concur.

Brynyar concludes an agreement with Urist to turn Azodall’s lantern over to the adventurers in return for two years of the dwarf’s service at Bryson’s Rest once he has completed his service with the Luck Makers.. Beatrix, Eadric, Snark and Jasper are taken unawares by the suddenness in which an arrangement has been cemented and have mixed emotions about Urist’s decision, but support the dwarf in his conviction.

”This calls for a drink! The people of Heranmar get our Lucky Lamp to stave off disaster and we get a new member to our company. I can’t think of a finer end!”. With that, mugs of ale are offered to all and Brynyar shakes each of their hands enthusiastically.


Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday June 13th, 2024 12:20:06 AM

Japser, in her cups, but sober enough to be quiet: "Snark, I'd go full bear if they wanted to do you ill. Or do you... lantern. Moose. I dunno. Fire elemental? Something nasty, anyway. Urist, samesies. If all this goes sideways and you need me to come back to help you, I will. Hmm. We should set up a way for you to get word to us, somehow. I mean. If you want it. Oh dear. I need some water."

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Thursday June 13th, 2024 6:14:45 AM

Onesimos accepts one mug of fine dwarven ale, and participates in all the hand shaking and good feelings: a win-win for communities of good creatures!

For the Gem and 'prince' Alaric, the cleric quietly puts it back into the velvet bag and puts it in the bottom of his backpack, but NOT in an extra-dimensional space. "Azodell was an incredibly powerful wizard but used a physical hiding space for the gem. Until we know more, I think we should assume there was a reason for that."

The elf plans to depart in the morning and retrace their steps through Crescent Valley, the road to Plateau City, and back to the Star Mages Guild for a return trip to Heranmar.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday June 13th, 2024 7:10:02 AM

While they have secured the item of their quest Beatrix reflects that it was a long trip here and a lot of things could go wrong on the way back. They'll have to be vigilant carrying something of such great value. With the lantern disabling magic they also can't teleport back and will have to take a ship probably. Still those are all troubles for a later time, for now it's time to celebrate.

Urist (AC18, HP70of72) (Cayzle) 
Thursday June 13th, 2024 9:07:50 AM


"Huh, Beatrix! Well, that's a good point -- if the lantern disrupts magic, will it disrupt a teleport? But are we sure? Well, maybe we should try stuff. Like, can I carry it and cast Dimension Door? What if we put it in a lead-lined box? Have we looked for an off switch? Maybe there's a command word?"

"Maybe we should ask the Prince if he knows anything about the Lantern? Who knows what its creator may have told him? Just don't point the lantern at the gem -- that could be bad."

[OOC: Note that Urist does NOT try any of the ides she is suggesting. Not until the party agrees!]

"After all, we should know more before we give up and decide our future is ship-shape."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday June 13th, 2024 12:29:44 PM

[ooc] Any info on the Gem and extra-dimensional spaces from the 28 spellcraft roll?

Makis joins his brother in a single ale and asks Do we leave in the morning then?

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday June 13th, 2024 1:26:55 PM

"I'm good with heading out in the morning. I do want to test something. Are the anti magic properties blocked by walls. If the boat uses or needs magic we should find that out before we book passage."


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday June 13th, 2024 6:16:40 PM

"If I'm right, I don't think the lantern's gonna be a problem."

Snark will experiment with the lantern. Being daytime, he assumes it is unlit and has been lowered. If not, he lowers the lantern on its rope and removes the light. He makes sure someone is there to help the weak little mage if the lantern turns out to be rather heavy. How big is the lantern?

He casts Prestidigitation and Mending to see if they work with the lantern off. He pulls out his Continual Flame to see it works in the presence of the unlit lantern. Then he puts the Continual Flame inside the lantern to see if that turns on its anti-magic property. If not, he will light the mundane light source to see if that turns on the anti-magic zone.

If, as he suspects, the anti-magic zone only works when the lantern is lit, travel with the thing should not be a problem.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday June 13th, 2024 8:23:36 PM

Eadric helps out with the experimentation if any tests require any of his strengths. He also indulges in the drinks and party Brynyar offers, keeping to himself for the most part.

DM Bob and Carla - Preparing for Travel 
Thursday June 13th, 2024 10:21:40 PM

Drinks are poured and consumed in varying amounts as the Luck Maker’s and Brynyar celebrate their transaction. Jasper has one too many and professes her loyalty to her companions whilst the others confine themselves to a single mug of ale.

Talk turns to the matter of transporting the lantern and any effects it might have on their planned modes of transportation. Beatrix is particularly concerned about any interference it may present to the possible teleportation home to Heranmar. Urist and Isaac suggest a number of avenues of questioning and Snark conducts a few critical experiments with Eadric’s assistance and confirms that the lantern only emits an anti-magic shield when a light source is cooperating within it. The stronger the source of light, the stronger the field. Those who read Azodall’s notebook already suspected this.

Benni stores the gem containing Prince Alaric in the bottom of his nap sack, unsure of it’s magical properties and how it might react to a bag of holding, however Makis is quite sure that the gem does not constitute an extra-dimensional space and any interaction with the bag of holding should be of no concern. (OOC apologies for missing Makis’ last spellcraft roll).

The day draws to a close and the Luck Makers prepare for a morning departure, back the way they came. A quiet night is had by all.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday June 14th, 2024 6:42:21 AM

A quiet night's sleep, after being comforted by the limitations of the magic lantern, are just what the cleric ordered.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday June 14th, 2024 7:09:41 AM

In the morning Beatrix does a few laps around the place for her morning exercise. Perhaps some of the locals, fighters who'd also need to keep their bodies honed, might join her.

Urist (AC18, HP70of72) (Cayzle) 
Friday June 14th, 2024 11:20:26 AM


"So long as we do not put a light in the lantern, we can teleport home freely!"

"We don't even have to wait for nice weather, though. You know what they say ..."

"Any 'port in a storm."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Friday June 14th, 2024 1:54:48 PM

Jasper is ready for the next leg of the journey. She pokes around a little bit before they go, looking to forage any useful or tasty wild mushrooms or plants.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday June 14th, 2024 6:22:58 PM

Makis speaks quietly to his brother. I have thought about stand believe, based on considerable study that the gem is completely compatible with extra-dimensional spaces. Might be safer to have it in a place it cannot be detected or scried upon. Remember that it was stored behind enough stone to prevent magical detection.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday June 14th, 2024 8:44:14 PM

Eadric expresses his eagerness to teleport, having never done it before. He joins Beatrix in her laps, a nice exercise to get the blood moving in the morning.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday June 14th, 2024 9:28:27 PM

2nd post. Benni nods at the insight of his brother, and sticks the gem in his Bag of Holding.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Friday June 14th, 2024 10:33:49 PM

Isaac breathes a sigh of relief at the mention of no boat. "I think we've all had enough of boats for awhile"
He sleeps peacefully.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Saturday June 15th, 2024 1:35:23 AM

Snark thinks about the gem containing the prince.

"You know Benni, keeping that family jewel in the bottom of you sack might be fine ... wait. That didn't come out right. Let me rephrase.

"Keeping that GEM in your BACKPACK might be fine, but I agree with Makis that the gem is best kept in an a Bag of Holding or the like. I can put it in an extradimensional pocket if you like. But it'd be best to keep that fella as far away from us as possible."


Snark is satisfied that he was able to sus out the working of the lamp. Before he sleeps, he will cast an extended Mage Armor so it lasts into the next day. Then he gets a good night's rest

He wakes in the morning, ready to return. After working on his spells and getting some breakfast, he's ready to go. The little gnome summons an extended Mount so he does not slow down the party too much on the trip.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Saturday June 15th, 2024 9:28:28 AM

2nd post. Benni nods at the insight of his brother, and sticks the gem in his Bag of Holding.

The Trip Home


DM Bob and Carla - ”On the road again   d3=1 (fat fingers! This means nothing…)
Sunday June 16th, 2024 7:13:02 PM

Jasper enjoys an afternoon of solitary exploration in the forest around Bryson’s Rest.

Snark, Benni and Makis sort out the particulars of how best to transport Azodall’s Lantern and the gem containing ‘prince’ Alaric. The elven cleric accepts responsibility for the large red gemstone.

Isaac, Eadric and Beatrix are shown the exercise yard used by those who staff the trading post, and given free reign to use it.

Urist is given a tour of the premises. Bryson has the magical artefact crated up safely (the package is about 2 ft high by 1.5 wide all around and about 20 lbs) and hands it off to the troubadour.
*******


The Luck Makers take extra care with packing their rucksacks, and after morning rituals and conjurations are completed, and breakfast consumed - they say their goodbyes.

It’s half a day to reach Hovel, or a full day and the party could reach the vineyard near Humbles Ford, where they might be able to set up camp for the night. It looks to be another fair day.

(OOC: Who will transport the lantern and where/how is it stored?)


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Monday June 17th, 2024 6:48:11 AM

Onesimos doesn't acknowledge Snark's play on words, but perhaps his very stoicism speaks volumes.

The cleric is all for stopping at Hovel, and continuing to stop at villages or towns along the trip back: he can hardly talk to good communities if he avoids them! :-)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday June 17th, 2024 7:27:24 AM

Their mission is urgent, but less "every second counts" and more "every week or month counts" so Beatrix is fine with taking advantage of village hospitality. Maybe she'll get to teach a few local children a little.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday June 17th, 2024 9:34:05 AM

I too vote for a night in Hovel. I spent years wandering and still prefer it to rushing to a final destination when time allows.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday June 17th, 2024 3:06:54 PM

Snark does not acknowledge Benni's non-acknowledgement. And he always takes comfort in Benni's hallmark stoicism.

The little blue-haired gnome will prepare his spells, have a nice breakfast, and summon a mount for the short travel to Hovel. "They really should consider a better name than Hovel. It doesn't seem like just a hovel. But, halflings can be a little weird.

"Thanks Brynar for all your hospitality and the lamp. You're gonna enjoy having Urist here. She can be a little PUNnishing, if you know what I mean, but she is endlessly entertaining and I think her troubadour abilities will be a good fit for an inn."


He will cast an extended Mage Armor on himself. As he climbs on his mount, he offers to secure the lamp on the animal if no one else wants to carry it.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=28 ;
Monday June 17th, 2024 3:19:15 PM

As they travel, Jasper keeps watch for signs of ambush. How easy would it be for attackers to grab the Bag of Holding and just abscond with it?

(Perception = 28)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday June 17th, 2024 7:01:53 PM

Hey Snark, if you don't mind, go ahead and armor me up with that pearl before we head out. I am more likely to need the armor on the road than in Hoval I think.

Urist (AC18, HP70of72) (Cayzle) 
Monday June 17th, 2024 8:17:33 PM


"I'm strong. I'll carry the lantern."

Urist does not thing we should put it in extradimensional storage.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=15 ;
Monday June 17th, 2024 9:32:48 PM

Eadric also votes for a stop in Hovel, now that they have the artifact they need with no threat of a scary wizard looming, he's more content to take his time. As usual when he travels, he keeps his head on a swivel. (Perception 15)

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Monday June 17th, 2024 9:38:01 PM

Isaac waves fairwell to Urist as they leave wishing them luck.
"A night in Hovel will do us good but we should post sentry while we sleep finding it once was a pain let's not lose it now."

DM Bob and Carla - ”On the road again” 
Monday June 17th, 2024 10:28:59 PM

Snark thanks Brynyar on behalf of the Luck Makers, attaches Azodall’s lantern to his conjured mount, climbs onto it’s back - and is ready to go!
Urist volunteers to share the burden of transporting the artefact as well.
A half day of travel suits Benni, who would welcome an opportunity for social interaction with the locals.
Beatrix is fine with returning by easy stages. Maybe she’ll encounter some local children and learn about the curriculum in the Crescent Valley?
Makis agrees with the relaxed travel itinerary.
A wary Jasper keeps her wits about her…as does Eadric who scouts for trouble, his head on a swivel.
Isaac thinks the group is loosing the troubadour, but her contract with Bryson’s Rest doesn’t start until she’s fulfilled her responsibilities as a Luck Maker

Travel through the forest is straightforward as the party move two abreast along the rutted cart trail under the dappled shade of the deciduous tree canopy. The druid and the fighter find nothing worrisome, and the party have no encounters whilst on the trail.

Arriving in Hovel the heros learn there are rooms available at Patty’s Place, however it could be a noisy evening! A good portion of the neighbourhood will be attending a party in honour of old Ivar Horntoe whose 398th birthday it is! The Luck Makers are certainly welcome to attend the event!
*******

Celebrations run into the wee hours of the night, but breakfast is served in a timely fashion in the morning. If the party don’t tarry overlong, they can reach Angel Springs before nightfall.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+7=24 ; d20+9=26 ;
Tuesday June 18th, 2024 6:39:06 AM

Onesimos is glad the Luck Makers aren't taking things lightly on the road; keeping watch and order. he is a little worried about the Lantern being in plain sight, however. "Maybe it would be better to wrap it up and put it in a backpack or saddlebags?"

The elf is eager to be at the party at Patty's Place, not only to storytell with the people, but to meet good folk older than he is! That doesn't happen outside of the elf races much anymore. During the party, he tells his stories that showcase friendship and common purpose, family and self-esteem, and the universal agape' of all good creatures: all aspects of love.

A frugal fast-breaking in the morning, and the heroes are off towards Angel Springs!

.............
Perception 24
Perform (storytelling): 26


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday June 18th, 2024 7:30:52 AM

Beatrix is happy to enjoy the event but avoids any alcohol since they'll be traveling the next day. One time, when she was younger, she drank to much at a party and had to pull a cart of stuff home and... well lets just say she avoid drinking and driving.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday June 18th, 2024 10:08:12 AM

Makis hangs with his brother for the evening, enjoying the evening and especially the storytelling. In the morning he does his normal ritual of preparation, spends some time playing with Ellashee, and eats a hearty breakfast as part of preparing for the day's travels. Again he will ask Snark to cast Mage Armor for him.



Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday June 18th, 2024 5:51:59 PM

Eadric is also content with joining in the festivities, and rises bright and early to go to Angel Springs the morning after.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Tuesday June 18th, 2024 7:34:43 PM

Snark isn't sure how a halfling party is going to go. If the tales he'd been told were close to accurate, it's going to be a chaotic mess!

But he goes anyway, and is rather surprised that he has a pretty good time. He will conjure an image of a silly purple dragon and create a burning sphere for entertainment, bouncing it around safely if we are outside. And he will summon a Lantern Archon, allowing the Archon to enjoy itself and flit among the happy halflings, using it's tinkling voice to give birthday greetings and salutations.

Finally, he will cast fly on old Ivar Horntoe, with his permission of course, allowing the old geezer to fly around up into the air. He also readies an action to cast Resilient Sphere on the man if his flying looks like it might result in injury.

The little blue haired wizard thinks to himself, maybe halflings aren't so bad after all.

******************
The next day, he will summon a mount, and cast Mage Armor on himself and Makis as they make their way to Angel Springs.

Urist (AC18, HP70of72) (Cayzle) 
Tuesday June 18th, 2024 10:22:54 PM

Serious about the responsibility of carrying the lantern, Urist does not drink, and she just sits quietly in a corner and watches.

DM Bob and Carla - ”On the road again” 
Tuesday June 18th, 2024 10:59:54 PM

Ivar Horntoe’s 398th birthday party is a rollicking success! Snark’s magic tricks amaze and entertain everyone in attendance, and folks get a good laugh when the old blind dwarf accepts the opportunity to fly a little - but only if he’s secured at the end of a stout rope! Beatrix gets mobbed by the children in attendance, who want to riffle through her pockets and play with her beautiful white hair and tail. Makis isn’t the only one interested in his brother’s stories. With the setting of the sun, the children are hustled off to bed, and folks congregate inside Patty’s Place to snack on leftovers from the birthday feast, and listen to Benni’s tales of friendship, common purpose, family, self-esteem, and other aspects of love.

Eadric and Urist enjoy the festivities, but keep a low profile. If they imbibe at all, it’s in moderation.
******

In the morning it’s the usual routine of prayers, rituals, and spells before the party strike out on the next leg of their trip home. Angel Springs is their destination, and the party can camp outside the town limits near the elven encampment, like they did when accompanying the wine merchants, or they can seek accommodations within the town walls. Urist volunteers to manage ‘the package’ (crated, it’s 2 ft high by 1.5 wide all around and about 20 lbs.)

Before striking out Patty Stillwater mentions that there’s been some problems with bandits reported along the road and advises the party keep their wits about them.

(OOC: I know some missed their chance to post when there were site technical issues. Feel free to make an extra post this week if you see a good opportunity. - Carla)

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=20 ;
Wednesday June 19th, 2024 7:51:23 AM

Beatrix keeps a close eye out for danger on the trip in her usual outrider position. For once she does a good job and doesn't get distracted (20)

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=29 ;
Wednesday June 19th, 2024 1:26:25 PM

Jasper smiles at the sight of of Ivar unbound by gravity.

The next mornning she thanks Patty for the warning. "Can you tell us where they last attacked?"

"I agree with Benni. Whoever is carrying the lantern-- Urist, I guess?-- should keep it hidden, and probably march surrounded by the rest of us, if possible."

She keeps her sling at the ready as she walks, carefully watching the surroundings. (Perception = 29)

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+8=28 ;
Wednesday June 19th, 2024 3:03:02 PM

Onesimos thinks staying in Angel Springs is the preferred sleep pattern, and looks for lodgings.

While on the road, he does his share of keeping his eyes open.

…….

Perception. 28

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday June 19th, 2024 5:51:00 PM

Makis offers to scout via flying broom and/or with the help of Ellanshee. The pseudo dragon was just a little too shy to be shown off at the party the previous night and is ready for some exercise.

Urist (AC18, HP70of72) (Cayzle) 
Wednesday June 19th, 2024 10:23:56 PM


Urist opts to stay in the middle of the group to better protect her precious parcel.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Wednesday June 19th, 2024 10:55:08 PM

Snark rides along with his friends on his summoned mount. He casts Mage armor on himself and Makis.

DM Bob and Carla - ”On the road again” 
Wednesday June 19th, 2024 11:41:18 PM

It’s a decent day for travelling. Sunny with a few clouds, comfortable temperatures and a light wind. The party are on guard as they make their way carefully towards Angel Springs.

Beatrix takes up the position of outrider, while Makis and his pseudo dragon scout from the air. Urist takes responsibility for the crated lantern, and positions herself in the middle of the group. Snark hitches a ride on his summoned mount. Forewarned that bandits have been sighted along the trade route through Crescent Valley and along the coast down to Windhorn Hamlet and Plateau City, Jasper is on high alert.

Evening falls, and a little before Angel Springs the group pass a trio of riders pulled over to the side of the road. A thin female elf, rugged looking human male, and stocky half orc in dusty nondescript garb huddle over a cooking fire while their hobbled mounts munch on the grass nearby. They look up as the party pass, but after a cursory glance at the formidable group of adventurers, return to the business of cooking their dinner without a word for the party.

At Benni’s suggestion the Luck Makers enter town. Discreet enquiries are made and it is suggested the party might find rooms at the Glassy Gaze tavern on West Spring Road near the old Traders Gate. Sure enough, there are basic rooms available for the standard rate. Though it’s too late for a proper sit down dinner, the kitchen is able to wrestle up a platter of cold meats and cheeses, bread, various condiments and chutneys, as well as a basket of apples. There are a few beers on tap - a crispy lager, a hazy ale, a stout, and a cider. It’s a sizeable enough place with a combination of travellers and locals occupying the common room. No one looks askance at the party, and it seems safe enough.

The stretch between Angel Springs and Windhorn Hamlet is too great to be accomplished in one day, and the party knows they will have to camp somewhere along the road. This might be their last chance to sleep under a roof, until they reach Windhorn Hamlet.


Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday June 19th, 2024 11:45:54 PM

Isaac prepares for bed that night after the platter the tavern cook made up it was quite delicious.


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Thursday June 20th, 2024 7:54:25 AM

Onesimos is happy with the room and food: he didn't expect nearly that much! One cider with a self-constructed sandwich is satisfying, and he takes a couple apples for the road tomorrow.

As they leave Angel Springs, he asks Jasper to keep her eyes out for a good place to stop by mid-afternoon: the elf wants to have plenty of time to set up a defensive-minded camp.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday June 20th, 2024 9:02:53 AM

Beatrix is either A. eternally impressed all these inns have places for Centaurs to rest or B. mildly annoyed that they don't and looking forward to getting back home. I have lost track.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=40 ; d20+14=16 ;
Thursday June 20th, 2024 1:55:41 PM

Jasper restocks her provisions and gets some good sleep.

She nods at Benni's request. "On it.

In late afternoon, she finds the perfect place to camp.

(Perception = 40!, Survival = 14)

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday June 20th, 2024 2:27:23 PM

Makis eats a light fare and drinks less than he eats but does snag an apple for Ellashee. He plans to go to bed early and to rise even earlier to prepare for the next day's travel and asks Are we safe enough here to not post guards? I'd happily stand a watch.

Urist (AC18, HP70of72) (Cayzle) 
Thursday June 20th, 2024 3:51:02 PM

That night on the road, Urist entertains her friends with a bit of song.



Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday June 20th, 2024 4:23:31 PM

Eadric prepares for the journey ahead by enjoying the food and drink and heading to bed earlier than usual.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday June 20th, 2024 8:20:27 PM

Snark rides along with his friends on his summoned mount. He casts Mage armor on himself and Makis.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday June 20th, 2024 9:27:37 PM

Isaac dreams of pancakes and bacon. In the morning hearts the inn keeper if they have any bacon or pancakes. He feels pretty good that the trip will go fast .

DM Bob and Carla - ”On the road again” 
Thursday June 20th, 2024 10:00:30 PM

Early morning arrives and the party strike out, passing under the old Trader Gate and onto the road south leading to Windhorn Hamlet and Plateau City. The terrain is a little wilder and more difficult, though the road is easy enough. The party pass the ominous sight of the burnt out wagon overgrown with weeds and vines they passed on the way up.

Isaac, Eadric and Makis are well rested and alert, having chosen sparingly of the food and drink the night before, but partaking of a good breakfast before leaving town.

Beatrix contemplates her good fortune at finding shelter to suit her needs - but shouldn’t be entirely surprised that most inns have a private dining room for those who can pay the price, and such a room can be pressed into service as a sleeping chamber for a noble creature of size requiring ground floor accommodations!

Snark provides magical protection for himself and the Bloodwich, and spends another day in the saddle of his conjured mount.

Urist trudges along surrounded by her friends. She entertains her companions with songs as they make their way.

At Benni’s request, Jasper starts looking for a good place to make camp. She finds the perfect spot late in the afternoon - level, but with a rock outcrop along one side buffering any winds from the bay. A few low bushes provide some privacy from the road. There’s evidence of previous use as a campsite - a fire ring composed of rounded stones and some patches of bare ground. There’s ample time to set up a defensive style camp.

Twilight is accompanied by a light fog rolling in from Dragon Bay as well as the rhythmic ‘clip-clop’ of two horses at the trot - and soon after the sound - the soft glow of carriage lanterns affixed to a well appointed closed conveyance, a driving seat at the front occupied by a lone figure handling the reins.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday June 21st, 2024 6:35:58 AM

Onesimos has a pang of guilt for not at least investigating the burnt-out wagon on the way to Crescent Valley, and takes a few minutes to poke around and make sure there are no corpses or skeletons that need final prayers to give wings to the Lands of Rest.

In the evening, the cleric is preparing for a second cup of tea, when the enclosed carriage comes out of the rising mist. With Isaac and Jasper ready to assume first watch, the elf lets them take the lead, but does comment; On a road with bandit activity, a rich carriage would be a tempting target. They may desperately be looking for a secure place to stay, or a lure for unsuspected travelers."

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=4 ;
Friday June 21st, 2024 8:06:57 AM

Beatrix keeps a sharp eye out as best she can but yesterday she was just charmed (4) She eyes the passing caravan, nods at the driver, and makes a point of moving aside and making no aggressive moves. They are a heavily armed group on the road and may be mistaken for the bandits if they're not careful.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=24 ;
Friday June 21st, 2024 2:43:37 PM

Jasper remains concealed, watching the carriage pass. She extends her senses to catch any snippets of conversation from within the cabin. She also pays close attention to the body language of the driver and their reaction to Beatrix.

She looks for physcial weapons and then casts Detect Magic to determine if the carriage has any arcane protection.

(Perception = 24)

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday June 21st, 2024 6:12:10 PM

Eadric eyes the carriage warily, hand on his rapier but staying passive. He hopes they pass by without any trouble.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Friday June 21st, 2024 7:33:18 PM

Snark sees Benni checking out the remains of the burned out carriage. He will guide his mount over and cast Detect Magic to make sure there was nothing we missed.

Later, as the well appointed carriage passes, Snark says quietly to Isaac, "Isaac. Check this rig for any strong sources of evil."

He will then approach the coach on his mount and say, "Greetings. Looks like a bad fog rollin' in. We're headed to Plateau City tomorrow. Any news of the road ahead? Anything we oughta watch out for?"



Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=24 ;
Friday June 21st, 2024 9:05:48 PM

Isaac nods to snark and focuses on the carriage trying to detect any evil from the occupants.
Isaac will quietly let Snark know what he senses.

Isaac uses detect evil on the Carriage and people
Perception: 24

Urist (AC18, HP70of72) (Cayzle) 
Friday June 21st, 2024 10:59:28 PM

Urist casts a Shield spell and hangs back, in case there's a track or ambush.

DM Bob and Carla - ”Strangers in the night” 
Sunday June 23rd, 2024 9:11:10 PM

The remains of a burnt out wagon are checked out. Weeds and vines have already begun to return it to the earth. It is remembered that Thom had assured them it had been there quite some time. Still, it’s a reminder of the dangers inherent in travelling on this remote section of the road between Crescent Valley and the New Elanian Plateaus. (No magic to detect here, folks!)

Camp is set up in an ideal setting discovered by Jasper. There’s plenty of time to scout the area for dangers, source some deadwood for a fire, and cook a meal - before watches need to be discussed. Only as twilight arrives, accompanied by a light fog, does the party notice a closed carriage coming in the direction from Angel Falls.

As the conveyance passes the campsite, Jasper hears a couple of thumps from inside the carriage. The driver brings the vehicle to a halt, and after a murmured conversation through a sliding door at his back (during which the druid hears ”Karlos, please stop here. I wish to speak with these people.” and the driver ask: ”are you sure?”) before he deftly backs up the contraption. A window in the side door is pushed open, and a fair face peers out through the gloom in the direction of the camp.

Benni looks up from his cup of tea and ponders whether the travellers be friend or foe?
Aware the Luck Makers are a formidable looking group, Beatrix nods at the driver and hopes the travellers don’t take fright.
A cautious Jasper studies the conveyance
An equally cautious Eadric readies himself in case of trouble
Urist casts a protective spell, and hangs back
After a quick conference with the paladin, Snark approaches the carriage with an appearance of friendliness.
Isaac looks for the presence of evil auras

While Snark engages the occupant of the carriage in conversation, Jasper moves up (to within 30 ft of the vehicle) and senses the presence of magic! Isaac does not perceive evil from the carriage or the two individuals. He notes the driver is a man of middle years, neatly dressed in a long caped driving cloak - armed and capable looking.

”Why, I’m for Plateau City as well!” responds the pretty blue eyed female with curling blonde hair peeping out from beneath her bonnet, it’s heavy veil pushed back behind the brim. ”I had hoped to reach that charming town of Windhorn Hamlet by nightfall, but we were so late leaving Angel Springs. Karlos says it’s impossible now, and there don’t seem to be any places to stay along the way!”




Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday June 23rd, 2024 10:07:52 PM

Makis, a seasoned traveler, is suspicious of the fancy wagon and its inhabitants. He hangs back trying to blend with the background as he watches for threats or dangers.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+14=29 ;
Sunday June 23rd, 2024 10:08:53 PM

Stealth = 29.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday June 24th, 2024 1:43:28 AM

Snark says to the driver of the carriage, "Relax Karlos - we ain't bandits."

Then he continues, "You folks are welcome to camp here with us. Yer right to be worried though, as I hear there can be badits on this road. Maybe we oughta travel together. So Karlos can protect us too." He smiles at that last bit as he waves the carriage over.

"I'm Snark Riverstone. I'm sure the rest of the folks here will introduce themselves, and maybe you can tell us who you are. We're travelling with a Paladin and a Cleric of Love, so you got nothing to worry about from us. Well, except for the bard's bad jokes maybe."

He dismounts, and looks around for a suitable place for a campfire - preferrable where ashes might suggest there was one before. Then he reaches into his pocket, and pulls out a small piece of cloth which he places on this spot. He intones a word of power and a rather large campfire appears. (Shrink Item - campfire about 3' across.)

Later, as it comes time to bed down, he will cast Tiny Hut, and any that wish can sleep in it's 20' radius of relative comfort and warmth. He tasks Luna with keeping an eye out while he sleeps.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday June 24th, 2024 6:44:15 AM

Beatrix has no problem sharing their camp with some fellow travelers, but she hopes none of the party mention the gem or lantern they are guarding. It would be a mistake, but she can't exactly discuss it with the party that now, with the guy here. For now she'll just smile brightly and invite the pair to join them.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20=18 ;
Monday June 24th, 2024 6:55:35 AM

Onesimos, his symbols of Flower and the Woldian League of Adventurers prominent on his breast, watches for Snark and Isaac's unobstrusive indicators of magic and/or evil. Then he makes a nod of his own, strange doesn't equal evil, but danger can come in many forms. He engages in the lengthy conversation by the fire, listening and judging the girl and Karlos' intentions. (Sense Motive: 18+17= 35)

"Call me Benni, and you are welcome to share our fires. A single carriage is a tempting target for bandits that we have heard about the area. Your need must be great indeed. For us, we have enough to keep watches, and the City of Adventurers might have the means to return us to our home on the Southern Continent."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday June 24th, 2024 12:50:20 PM

Jasper feels the frission of magic, though she doesn't know its nature or source. She watches the proceedings and waits to see what the driver, evidently named Karlos, and the fancy lass do.

Light from Snark's fire catches her eyes and make them glow like a cat's.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday June 24th, 2024 2:24:25 PM

Eadric raises no complaints with taking the carriage and its members in to camp for the night, though he continues to keep a wary eye on them. He introduces himself, saying "Name's Eadric. You'll be safe for the night."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+14=33 ;
Monday June 24th, 2024 5:58:50 PM

Resigned to the idea that they will be sharing their camp with strangers Makis is last to introduce himself to the travelers. But he is polite if a little hand-offish. At some point he wants to examine the horse(s) to see if they are cared for well and how rested they might be.

Handle Animal 33.

He does not introduce Ellanshee to the newcomers and will have his familiar stay near and watch the lamp for the night.

Urist (AC18, HP70of72) (Cayzle)  d20=7 ;
Monday June 24th, 2024 8:12:48 PM

Urist walks closer, just enough to hear.

Sense Motive: 7

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Monday June 24th, 2024 9:33:24 PM

Isaac discreetly lets the others know he senses no evil on the travelers.
Isaac greets the travelers " Evening we're going to make camp soon Miss… I don't believe I've caught your name and your friend Karlos is it? Got any tales you'd be willing to share?"
Isaac will help set up the camp of the traveler is they want help.


DM Bob and Carla - ”Strangers in the night” 
Monday June 24th, 2024 9:47:01 PM

Snark and Benni invite the travellers to share their camp site.
Beatrix hopes her friends keep mum about the unusual artefacts they are transporting
Eadric is reassuring
Makis is self effacing, while Ellashee keeps an eye on the crate containing the lantern
Out of politeness, Jasper discontinues her magical examinations of the Luck Makers guests
Urist hangs back and listens
Isaac chats with the lady, and tries to make her comfortable

After setting the break on the carriage, the driver climbs down from his perch, opens the side door, pulls down a retractable step, and holds out a gloved hand for the lady. A slim female of average height, with blue eyes, and blonde ringlets exits the carriage and lands with a little hop on the ground. She is dressed in a midnight blue travelling outfit consisting of a long skirt and short fitted coat, that covers her from neck to toes. A bonnet with a short black veil modestly protects her head and face. She turns to her driver, and giving his hand a gentle squeeze with both of hers, announces: ”I’ll be fine, Karlos! Please tend to the carriage and the horses.” Turning towards the party she introduces herself: ”Alsanna Somers” and with a wave in the direction of her driver ”Karlos is my protector.”

Accepting a spot in the circle ‘round the campfire, Alsanna will answer any questions providing short and precise answers: she’s been visiting Crescent Valley on ‘family business’, and is now making her way home to Plateau City where her family resides. Those familiar with The City might extrapolate that she lives in one of the wealthier quarters, and possibly even the Noble Quarter. As Snark’s campfire warms the air, and darkness descends, the lady removes her hat and veil, and slightly pointed elven ears can be detected poking out from her dishevelled curls. (Benni and Urist get the sense that Alsanna is telling the truth, but the elven cleric has a feeling the blue eyed blonde is being evasive as well. She certainly isn’t effusive regarding details. Is it reticence, discretion, or something else?)

Resigned to the idea of hosting strangers, Makis steps up to help Karlos with the horses. The bloodwich gets the impression the man has experience with animals, and together the two of them see to the welfare of the creatures. Afterwards the quiet man takes up a position in the shadows, close to his mistress.

Alsanna becomes animated when Benni mentions the Southern Continent, and asks the party at large: ”so what has caused you to be so very far from your home?”

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+9=15 ;
Tuesday June 25th, 2024 6:40:18 AM

Onesimos notes the reluctance of Alsanna providing any details of why she was travelling in Crescent Valley, and even wonders how an elf would have family in a place mostly populated by halflings. Still, her conversational tactics are sound when speaking with eight strangers. He decides to do likewise.

Benni declines to answer. "We have found it not wise to provide too much information to strangers; just as you are doing. It may be best to not provide that sort of information to chance-met people in the wilderness around a campfire."

Instead, the cleric suggests those who want can take turns with a song or story or other entertainment to pass the evening before sleep. Benni himself tells a story of Philautia, how she was confident in her self-esteem, but became so convinced of her own self worth, she stopped looking for mutual love in anyone else. Her friends, Ludus and Pragma, found her gazing into a pool at her own reflection! Playful Ludus and pragmatic Pragma helped to show Philautia that self-esteem is good, but can turn selfish if taken too far. Love, after all, is a community of everyone.
..............
Perform Storytelling: 15

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=4 ;
Tuesday June 25th, 2024 7:42:53 AM

While the details of their mission shouldn't be shared this is a rare chance for Beatrix to talk about fighting stuff without worrying about scaring off parents of potential students. "We're adventurers. We fight stuff. There were ogres." She regales the strangers with the story of the fight, trying to judge if they mind but getting kind of carried away in the chance to talk about such things freely. (sense motive 4)

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday June 25th, 2024 12:33:46 PM

Jasper takes an apple from her pack and splits it in two equal halves. While the others trade tales, she goes to the horses. She casts Speak with Animals and speaks very, very softly.

"Hello. I'm Jasper. Can you tell me about your trip? I have an apple to share."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday June 25th, 2024 6:01:50 PM

Makis decides to talk some with Karlos. You are good with horses. Not all who drive a team treat their animals so well. Where did you learn animal handling? Makis continues to engage Karlos in conversation for as long as the other man will talk. He eventually asks Karlos how long he has been in Lady Alsanna's service. He also notes how the man is armed and armored.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Tuesday June 25th, 2024 7:36:14 PM

Snark will listen to Benni's stories. At some point, he will say to Alsanna, "Plateau City's where you're headed? I visited the Star Mages there. Stuffy bunch. But in my studies I came across someone of some importance that may have lived around the city some time ago - not a wizard I think, more of a nobleman. I think his name was Alaric di Amdis. You ever heard about the Amdis family?"

Urist (AC18, HP70of72) (Cayzle) 
Tuesday June 25th, 2024 9:17:53 PM


Urist bows and introduces herself, then steps back.

DM Bob and Carla - ”Strangers in the night” 
Tuesday June 25th, 2024 11:07:14 PM

Karlos is a taciturn man of few words, answering most of the Bloodwitch’s questions with monosyllables. However, Makis does learn he had a natural affinity for animals which was cultivated during his training, and he has been assigned to his lady since he was a very young man. Makis can’t see what is under the fellows clothing, but he does note a buckler strapped to one arm, and a scabbard that likely sheaths a rapier.

The horses slobber appreciatively over Jasper’s hands as she doles out the apple snacks, and nicker and sigh. The Druid gets the impression the animals didn’t like the bustle of town, but enjoyed the fresh air and exercise on the road.

Urist introduces herself, but otherwise is quiet - letting her companions entertain the travellers.

Beatrix fills the breach, regaling her friends and the two strangers with a colourful tale of fighting ogres. Alsanna covers her face with her hands, but spreads her fingers to peep at the centaur.

Benni shows reluctance to share additional details with the blue eyed blonde, and changes the subject.

Snark makes a clever gambit and asks Alsanna if she ever heard of a noble by the name of Alaric di Amdis, or the Amdis family. The lady frowns, tilting her head to one side and tapping a finger against her lips, before fixing the gnome with her big blue eyes and responding: ”…in your studies? Was this a long time ago? My father might know something…” before her voice trails off.

Collecting her bonnet and her veil, and rising to her feet, the elven lady thanks the heroes profusely for offering her the protection of their camp. Before wishing everyone a good night, and making for her carriage, she volunteers that Karlos will help keep watch through the night.


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=10 ; d20=7 ; d20=16 ;
Wednesday June 26th, 2024 8:10:03 AM

Beatrix will take her watch and do her best to stay alert through the night (perception 10 for her, 13 for Tinkerbell)

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+17=33 ; d20+8=28
Wednesday June 26th, 2024 8:48:52 AM

Onesimos tries hard to get a hunch on what Alsanna was thinking, worried that Snark gave too much away. Alsanna is a long-lived elf, and a spellcaster who was on some unknown 'family' business. If she was working for the criminal families of Plateau City, she may very well know of the gem and be able to put the pieces together. Benni is dismally certain that they weren't secretive when searching for Azodell's wherabouts and Tower while they were in Plateau City.

And just because they aren't evil, doesn't mean Alsanna and Karlos are good. While he doesn't decline the offer, Benni doesn't alter the Luck Makers own plans for a night's watch. Trust but verify in the wilderness.

............
Sense Motive: 33
Perception on Watch: 28

Nightly Watch (darkvision in deeper hours, 1 powerhouse per watch) [from Woldipedia]
21:00 - 23:30 : Isaac, Jasper
23:30 - 02:00 : Urist, Snark (luna)
02:00 - 04:30 : Eadric, Makis (ellashahee)
04:30 - 07:00 : Beatrix, (tinkerbell), Benni

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+8=14 ; d20+21=27 ;
Wednesday June 26th, 2024 11:44:37 AM

Jasper agrees with Benni on this one!

In a quiet moment, she whispers to her friends "I don't like this. What was an elven noble doing deep in Halfling territory? Why did they conveniently stop right before our well-concealed camp? I think they're here for a purpose."

Sense Motive: 14
Perception on watch: 27



Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+10=26 ;
Wednesday June 26th, 2024 1:23:39 PM

Eadric agrees with both Benni and Jasper's analyses on the situation, keeping a close eye out during his watch for anything out of the ordinary from their tent/the surroundings.

(Perception 27, did +10 instead of +11)


Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday June 26th, 2024 6:10:56 PM

"If they are here for us. Doubt they would exchange pleasantries so freely. For now let's just keep one eye open and not act suspicious of them. We need get home soon."
Isaac will start preparing for his shift of the watch.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday June 26th, 2024 6:58:14 PM

Makis will bed down near Ellanshee but before sleep will cast and then delay Barkskin on himself so that later in the night he can reactivate it as a swift action. He stands his watch with Eadric and is as alert as he can be. mumbling about who wears veils in the wilderness in this day and age.

Urist (AC18, HP70of72) (Cayzle) 
Wednesday June 26th, 2024 9:03:09 PM

Urist is happy to take a watch. With her dark vision, a turn in the middle of the night suits her fine.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Wednesday June 26th, 2024 10:25:46 PM

Snark replies, "I'm not real sure when this Alaric was around. Maybe one, two hunnerd years ago? Who's your dad, and where can I find him?"

The little mage will cast Tiny Hut allowing us to sleep in some comfort. He's sets Luna on guard duty.

DM Bob and Carla - ”Strangers in the night”  Alsanna’s bluff d20+27=30, Secret DM roll d20+32=42
Wednesday June 26th, 2024 11:09:25 PM

Stifling a yawn, Alsanna answers Snark providing the name Allistair Somers and an address in the Trade Quarter of Plateau City for his business - Obsidian Imports.

Distrustful or just cautious, the balance of the party are troubled by the blue haired gnome’s mention of Alaric di Amdis. Did Snark just let the cat out of the bag? Jasper can’t quite get a fix on the woman, but Benni’s gut tells him she knows more than she’s letting on.

Folks call it a night after watches are determined.

Isaac and Jasper take first watch. The paladin thinks of home. The elf is alert, but detects nothing to give alarm.
Urist and Snark’s bat companion Luna are next. Their vigil is untroubled.
Eadric and Makis with Ellashee relieve the troubadour, and are joined by Karlos for the second to last watch.

In the early hours of the morning whilst it is still dark, and shortly after Beatrix, Tinkerbell and Benni have started their watch, Karlos starts the work of hitching the horses to the carriage. It takes the man a little less than half an hour to do the job.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Thursday June 27th, 2024 7:10:20 AM

Onesimos nods in professional fashion to Karlos as he goes about his work, and keeps his watch until time to wake the others for another day's travel. He keeps his thoughts and plans hidden until Alsanna, Karlos, and their carriage are far down the road.

"So, she knows far more than she is letting on. I must anticipate her father and others may be alert to our travel and arrival in Plateau City. Perhaps we should take care to arrive by a different route and better secure our treasures? Charter passage on a boat at Windhorn Hamlet perhaps?"

Benni checks his pack to make sure the Gem is still there, and places it in his Bag of Holding. He hopes an extra-dimensional space is the same as being on a different plane, and therefore can't be scryed or located magically.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday June 27th, 2024 7:25:52 AM

Beatrix is confused by the other's suspicions. "Plateau City is close enough people travel back and forth all the time. I'm not really sure why you guys are so worried." To be fair when she lived in the city she didn't leave much so she's making assumptions herself about the traffic habits in the area.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday June 27th, 2024 12:40:34 PM

Jasper answers Beatrix as she breaks camp.

"We're carrying something of great value. It's likely we're not the only ones who want it. Plus... the vibes are off. I'm with Benni; we need to be careful, and we need to be ready."

Urist (AC18, HP70of72) (Cayzle) 
Thursday June 27th, 2024 2:18:22 PM

Urist says close what with the precious package she is carrying But she wants to have a Plan B.

"The B is for bug-out," she mutters, and then casts Fly.

Active spells: Fly.
Cast and Expired: Shield from yesterday, but she'll replace with the same thing if she gets the chance to in the AM.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday June 27th, 2024 6:31:51 PM

Snark is starting to worry about some of his friends.

"You guys are sounding a little paranoid. Careful and ready is good, but let's not assume everyone knows about the lamp and is out to get us. I mean it was out in the open at a trading post!

"Let's just make sure both the lamp and the stone are in an extra dimensional space and just be ready. We can travel along with little miss knows-more-than-she's-lettin'-on and just see where this goes."


Snark will begin his morning by memorizing spells, summoning an extended mount and casting an extended Mage Armor on himself. Then he will cast Mage Armor on Makis using Makis' pearl.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday June 27th, 2024 7:03:29 PM

Eadric rises early, doing his morning stretches and getting awake and aware. Though he agrees the party might be overly cautious, the artifact was of dire importance to their mission.

”Can never be too careful.” he adds.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday June 27th, 2024 10:18:23 PM

Isaac nods "Snark is right you can't go through life distrustful of everything mildly weird. Let's get packed up and move out. We'll all feel safer back home."

DM Bob and Carla - ”Princes come, princes go…” 
Thursday June 27th, 2024 11:35:51 PM

Benni and Beatrix watch as the carriage disappears down the road in a southerly direction towards Windhorn Hamlet and Plateau City beyond. The cleric is glad to see the backs of the strangers. Beatrix is less concerned. The duo continue their watch a couple more hours, letting their companions get a long rest, and wake their friends once the sun is fully up.

The Luck Makers discuss what this chance meeting on Traders Road might portend. Onesimos is extremely worried, and suggests taking an alternate route. Jasper shares her friend’s concerns, noting the party is transporting an artefact of great value and importance. Urist commits to keeping that artefact safe, and plans for airborne travel. Beatrix isn’t concerned for the party’s safety on the road, and Snark suggests some folks might be getting paranoid! Isaac agrees, and recommends the party pack up and head homeward. Eadric sums things up with: ”you can never be too careful!”

As camp is broken up, and preparations are made for travel, some folks -Benni, Urist, Snark, Isaac and Makis and anyone with magical sacks/bags/knapsacks that might give off an aura of moderate Conjuration - note that various buckles and ties on their knapsacks/bags have been undone. At first, nothing seems to be missing. Unlike a common thief, whoever riffled through the pouches appears to have been looking for something specific. Urist confirms the crate containing Azodall’s Lantern is unmolested, and the artefact is safe! However…when Benni checks his pack to make sure the Gem is still there - reaching into the bag of holding where he had placed it* - the relic is gone!

*(Player post June 14, 2024: ‘Benni nods at the insight of his brother, and sticks the gem in his Bag of Holding.)


Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday June 28th, 2024 7:16:52 AM

[ooc] Hmm - things are not going well for me today. I could have sworn I had the "Post Private to DMs" button selected. Sorry. Somehow it unselected.

OOC: SteveK: selected for you :-)

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday June 28th, 2024 7:24:06 AM

Onesimos berates himself for not being careful enough, and tells his friends. "Keep it secret, keep it safe was the admonition of the Divination for the Gem, at least for a week. That didn't happen, and now we are faced with the consequences."

"No one is worried about the Lantern, because no one was seeking it. But Azodell was so concerned over the Gem in the wrong hands that, even as an Archmage in the Star Mages Tower, he changed his name and fled Plateau City with the Gem."

"We have to get that Gem back."


The cleric is certain they will never catch up to a carriage that has had a head start of hours, but they do have a lead. "What did she say her father's name was in the Merchant's Quarter?"

"I think we don't chase: we journey to Plateau City as if we don't know the Gem is missing. Take our old rooms at the Adventurer's Repose, and then do some VERY QUIET investigations about potential dangers before giving a visit to Alsanna's father."


He looks to see if his friends agree or have different ideas.

Urist (AC18, HP70of72) (Cayzle) 
Friday June 28th, 2024 7:41:59 AM


"Oh well," says Urist. "Maybe it is just as well. Mostly nobody except me even liked the Prince."

"I think our first obligation is to get the Lantern back home, where it is needed to keep people safe. What if we go gallivanting off and lose the Lantern, too!"

"Plus, let Northerners deal with it. We have obligations to the South."

"But of course, I agree with whatever the majority thinks."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Friday June 28th, 2024 1:13:14 PM

Jasper is grim.

"We should get back to the Star Mages and fill them in. Oh! Remember our little thief, Kelgor? The one who was bothering Eadric when we met him? The City Watch said he had robbed... what was it, The Genie? Something like that. I wonder if that busines is a rival to Obsidian Imports. They might not be connected, but it might be worth a visit."

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Friday June 28th, 2024 1:50:54 PM

Makis considers. I am pretty sure I could catch that wagon on my broom, and maybe follow it. But without some backup I doubt I could get the gem back. And I am feeling less lucky today than usual. I do dislike being taken advantage of. We give safety and companionship on the road and were stolen from. It is not good for my soul but I want revenge.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday June 28th, 2024 4:26:46 PM

Benni smiles and nods, in all the things that don’t really matter, the two brothers are so different! But where it really matters…


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday June 28th, 2024 6:18:24 PM

Beatrix frowns, greatly disturbed. "So wait, we retrieve this gem that's been hidden for, what ,decades, then someone just happens to somehow know and pass by to rob us without any of us noticing? I don't like this, this stinks of powerful magic informing someone of the gem's movement. This isn't like sallying forth to kill some monster causing problems, we have a gem with an unknown being inside clearly hiding things to try to get out and an unknown person or group that instantly know when it's found to steal it.

It feels like stuff's going on we don't know about, and getting involved might cause far more problems then it solves, especially with our own mission that is on a time limit. Yeah sure, maybe it's a dangerous item some dangerous people just retrieved, or maybe the gem holds a demon prince and that was some other heroic group detecting it was no longer hidden and ensuring it doesn't fall into the wrong hands. We just don't know enough and don't have the time to investigate fully. I don't think we should get involved. "


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Friday June 28th, 2024 6:45:47 PM

Snark is pretty frustrated at this turn of events. And particularly irritated that this theft happened and there was seemingly no way to stop or prevent it.

"So, let's think about this. I mentioned Alaric, but nothing about a gem or other item. And what are the odds that we stumbled across someone that knew about Alaric being imprisoned in a gem? Well, what happened last night was no coincidence. It's been more'n a hunnerd years since he's been in there. No, the folks that took that gem likely knew what we had even before I mentioned his name. But who were they?

"Maybe one of them was the ogre mage that got away, but if so they blocked Isaac's ability to sense it as evil. Maybe it was that Murga fella that's in charge of the ogres. Maybe someone from the Star Mages was after that gem since we was asking about Azodell - can we even trust that lot?

"As for getting the gem back, I don't really care much what happens with Alaric. But I am very interesting in finding out who stole it, why the stole it, and how they miraculously were able to search through all our stuff while we had folks on watch, including my bat Luna. We're dealing with someone much more powerful than we are.

"I do think we should follow up with a visit to that so called woman's father. We won't get far calling his daughter a thief, but I'll be interested to see if he even exists and if his daughter was even on the road in a carriage. Something stinks about this whole thing.

"Now, our top priority is getting that lantern back to Heranmar and stopping the aquatic disruptions before Ursula gets her britches in an uproar and tries to wipe out our town again. I'd like to find out what happened with that gem business, but its not really why we're here and its not worth the lives of the folk in Heranmar."


Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Friday June 28th, 2024 9:01:51 PM

Eadric nods in agreement with Snarks sentiment, berating himself internally for potentially being the one on watch when it was stolen.

Despite his disappointment, Eadric agrees with Urist’s assessment of the situation, tho his pride has certainly taken a blow.

Urist (AC18, HP70of72) (Cayzle) 
Friday June 28th, 2024 9:03:04 PM

Urist nods at what Snark and Bea are saying.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Saturday June 29th, 2024 8:25:56 PM

Benni disagrees. ”we made no secret we were going after Azodell, neither in Plateau City nor at the Refuge. Any spy would have been able to get word to an organization for them to send a team.”

Benni is certain his friends aren’t thinking this through, and he hopes to convince them.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday June 30th, 2024 11:32:14 AM

Makis does not like the idea of giving up, even for now. How about I try flying ahead to see if I can find the wagon. I might not be safe trying to take on the two travelers but I bet I can disable the horses and then the wagon cannot keep going? Hey I bet I could cary Snark on the broom with me...

[ooc] 8 hours of speed 60 as the crow flies. Pretty sure Makis can find that wagon IF its still on the road. And he could cast the spell more than once .

DM Bob and Carla - ”Princes come, princes go…” 
Sunday June 30th, 2024 8:56:49 PM

To say the Luck Makers are annoyed when they discover Lady Alsanna’s subterfuge is an understatement! How could a lone female and her servant have known the party carried the gem containing ‘prince’ Alaric, let alone pilfer it when it was so carefully hidden?!

The party wasn’t particularly secretive when searching for information on Azodall when they were in Plateau City and they may very well have had their movements monitored. In fact, didn’t the troubadour try to confront someone who seemed interested in her, or in persons entering and exiting the Star Mage’s Tower? Didn’t Azodall steal the gem from somewhere, then double cross the noble who commissioned the theft, thus finding himself caught up in a war between powerful crime families? Wasn’t Alaric convinced members of his family would still be looking for him? Might there be others?

Beatrix and Snark are convinced it’s no coincidence the strangers stopped at their encampment, and both suspect strong magicks were used to sneak past the watches and suss out the gem.

Benni wants to get the gem back, and suggests the party make discrete enquiries as soon as they’re back in Plateau City.

Jasper suggests the Star Mages Guild should be alerted, and the party can do a little investigating when they return to the City.

Urist reminds her friends their first obligation is to get the anti-magic lantern back to Heranmar. The centaur and greenmage are in strong agreement.

Eadric wonders if he might have done better and stopped the theft of the gem, however he is all for helping his friends complete their primary quest.

Makis has not had a good start to his day, and once again is sporting cat’s ears and whiskers. The Bloodwitch feels his trust has been violated by the raiders, and shares a bonding moment with his brother over his desire for revenge.

*******

It takes our heroes one day to reach Windhorn Hamlet where they have a choice of camping rough at the Campgrounds, or accommodations at Grog’s Tavern and Inn (pay what you think it’s worth policy) or the Hearthfire Inn (upscale).

On the second day the Luck Makers reach Plateau City with sufficient time to secure rooms at the Adventurers Repose, visit a bathhouse, and have dinner.

It’s early evening. Most businesses throughout Plateau City have closed. The Catacombs is one shop that is open, as are establishments that cater to evening entertainments, including The Adventurers Repose common room. If folks are tired, they can retire for the night and start afresh in the morning.


“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Monday July 1st, 2024 6:39:59 AM

Since the Luck Makers had to get to Plateau City no matter which mission they were considering, Onesimos is fine with just getting a meal at the Adventurer's Repose and seeing what the majority of his friends want to do: tracking down the Gem now or getting the Lantern to the Abbey.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday July 1st, 2024 7:28:42 AM

Beatrix doesn't like Makis's plan. "Even if you could catch them it doesn't help us, you shouldn't try to fight them alone and the rest of us can't fly like that or keep up. My spell only lasts minutes. If there is anything to do about all this then we'll do it in the city. I still don't think we should get involved but if you insist I will help."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday July 1st, 2024 2:31:01 PM

Jasper is with Benni. "We were warned to 'Keep it secret, keep it safe.' My heart tells me we have to get the gem back."



Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Monday July 1st, 2024 3:22:58 PM

Snark is glad to sleep in a bed, and glad to be back at in Plateau City - for now.

"Here's what we know. Azodel got mixed up with some bad folks. He wound up in possession of a gem with some guy named Alaric di Amdis in it. There's a good chance that Alaric was one of those bad folks. This proved to be such a threat to his life that he went into hiding, and he hid the gem behind a trap where it couldn't be detected. The gem and ol' Alaric wind up lost to the Wold fer more'n a hunnerd years.

"We come to town, ask about Azodel. That gem is still so hot that somebody decides to follow us for quite a ways on the outside chance we'd find the gem. I confirmed for them that we know about Alaric. Somehow, they steal it from us without us knowing - I still don't get that one. And somehow they were able to leave while Benni started his watch, but somehow Benni wasn't able to notice his bag had been opened until a couple hours after they left. And Benni don't miss much.

"That gem's a pretty hot commodity, so whoever stole that it likely doesn't want that info out. And as things stand, Alaric ain't out problem no more.

"Let's find out what we can about Alaric and the Amdis family and why he might wind up in a gem. We can ask around about Alsanna Somers, but I'm guessing she gave a false name.

"Depending on what we find out, let's let it be known that Alaric and his gem are on the loose, that someone named Alsanna Somers has it, and that ol' Alaric may be back. Who knows - maybe Alaric will pay us a visit soon to thank us for busting him outta that place!

"Then we skedaddle back to Heranmar and save the town."




Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday July 1st, 2024 3:29:53 PM

Makis senses that no one else wishes for him to fly off along, or even simi-alone. He reminds himself that he is really here to assist and observe and settles down some. Still mad, he bits his lip and agrees not to fly off.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday July 1st, 2024 8:55:11 PM

Earring agrees with the general sentiment, that the gems whereabouts should be investigated a bit before continuing on their main quest with the lantern.

Replying to Snark, he says ”Spreading the news is definitely a good plan. Let some historian worry about it while we continue on to Heranmar or something along those lines.”

Urist (AC18, HP70of72) (Cayzle) 
Monday July 1st, 2024 9:04:30 PM


"I can't spend any money at the shop," says Urist. "I want to add a few spells to my book, and that costs money!"

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Monday July 1st, 2024 9:13:43 PM

Isaac just shakes his head, "For now let's head back and close those portals. I do want to locate the gem and find out more about the Gem and Alaric. As for how they knew about us, fining it, I can only guess at. Once our home is secured, we can focus on the gem."

DM Bob and Carla - ”Snooping around” 
Monday July 1st, 2024 10:38:17 PM

Evening finds the Luck Makers discussing their options and debating the merits of chasing down the gem containing Alaric vs delivering the anti-magic lantern to the archlich abbot Heribert in the bowels of the haunted abbey.

They know the mysterious captive had been a prisoner for some time when he was ‘aquired’ by Tyrone Azodall, and that the gem seems to have been a bone of contention amongst the warring crime families in Plateau City. It also seems either the theft of the gem, or Alaric himself hasn’t been forgotten.

The party also knows the archlich has been drawing on the powers of the nexus under the haunted Abbey to fight off encroaching outsiders by keeping the portals sealed and time is of the essence. Each time the undead abbot draws on the magic confluence of Ley lines, he risks setting off cataclysmic disturbances to the ecosystem of the Gateway Downs - like the storm surge that wrecked havoc on Nyana’s underwater home, and nearly caused the destruction of Heranmar.

Though folks are divided, the majority favours taking a day or two to make discrete enquiries about the Somers family, Obsidian Imports, and Alaric di Amdis, while arrangements are made, and a date set, to teleport back to Heranmar with the lantern.

The next day there are opportunities to visit the Star Mages Guild, the headquarters of the Woldian League of Adventurers some of the temples, snoop around the Trade Quarter or the quarters where wealthier folks live, etc - singly, in pairs, or as teams.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday July 2nd, 2024 6:02:18 AM

Beatrix will leave the others to their investigation. She's already visited her parents, so she'll visit the sages who taught her and inspired her to become a teacher. She'll talk about her troubles tracking down the local educators in Haranmar and balancing her teaching job and the adventures she's gotten caught up in.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Tuesday July 2nd, 2024 7:12:24 AM

Onesimos pretty much agrees with Snark's summation except for two points: that there is also a good chance Alaric is a good guy that the bad guys all want, and that he himself isn't the most observant when it comes to spotting people. Other than that...

Not a person to bluff or have the local knowledge to sift conversations without giving away what he is doing, Benni opts for letting the others make the discrete 'fishing for information', and the cleric goes to the Star Mages Tower with whoever is helping to coordinate transportation home. " It has been more than a month since Nyana visited Heranmar after the last disaster, and I am getting worried that the lights from the Abbey may be seen soon, which is the portent of another bad storm."

.....................

ooc: reading the Archives, after the tsunami (August 2023), the LuckMakers spent 3 weeks in Heranmar before teleporting to Plateau City. Then 2 days in Plateau City, 6 days journey to Azodall's Tower (overnighted in Windhorn, campsite, Angel Springs, Hovel, Bryson's Rest, Tower, and 6 days back (including last night in Plateau City). And our PCs don't know how many more if they can't get a priority teleport). The last disaster struck almost 6 weeks ago.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday July 2nd, 2024 3:30:31 PM

Jasper decides to learn what she can about Obsidian Imports before she heads home. "Urist, can you make me look more like a respectable City lady? I want to go to the Trade Quarter and maybe try to talk to the proprietor of The Genie, but I need to look less like... this." Jasper gestures at her wild hair and well-worn leathers. "You're good at talking; maybe you can come with me?"

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Tuesday July 2nd, 2024 7:12:26 PM

The night after the group finds out they have been robbed Makis borrows a certain mirror from Snark and settles down to see what he can see. Initially he chooses Karlos as his subject and tries to find him in the mirror. He will watch him for the full 8 minutes if Karlos fails his DC 21 will save.

Urist (AC18, HP70of72) (Cayzle) 
Tuesday July 2nd, 2024 9:21:56 PM

Urist realizes she will have to pay her back dues for the WLA before buying spells.

She wonders how we are affording the Teleport Without Error that we need to travel home.

"Won't that be expensive?"

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Tuesday July 2nd, 2024 9:47:34 PM

Eadric settles back in to his old stomping grounds, touring the gladiatorial arenas of the Gladiator Castle and visiting his pupils at the Club of Connoisseurs of Combat.

He has no real business to finish up, but he is quite curious about the benefits this "WLA" provides, so he will visit them and inquire about a membership when the day permits. He welcomes anyone who has business with the League to tag along.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=21 ; d20+5=16 ;
Tuesday July 2nd, 2024 10:32:19 PM

Isaac decides to take a look in a library to see if he can find any information about the stone or its inhabitant. He also looks up the family of lady Alsanna.

Isaac takes ten on know Nobility useing the library's resources (15)

If rolls are needed
21 and 16

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Tuesday July 2nd, 2024 11:16:51 PM

Snark will go visit the WLA and ask what is known about Somers family, and about Alsanna Somers as well as her man Karlos. He will ask about Obsidian Imports and what info they may have about the current Amdis family and about Alaric in particular. He asks if it is safe to try to contact the Amdis family. Since the WLA is a generally good oriented society, he will suggest that it might be good for the WLA to be aware there is a rumor going around that Alaric di Amdis was trapped in a gem more than a hundred years ago and that his gem has been found. At least, that's the rumor.

He will also ask around if there are any mages nearby that might be willing to trade some spells, particularly at the WLA.

For the DMs: is the Southern Continent too far away for Snark to teleport there with just a Teleport spell?

DM Bob and Carla - ”Snooping around”  Karlos’ Will save vs 21 d20+4=20 (fail)
Wednesday July 3rd, 2024 12:31:49 AM

Two days previous…

The first night after the discovery of the theft of the gem, Makis borrows Snark’s special silver mirror and spends an hour casting the spell that would permit him to spy upon Lady Alsanna’s servant, Karlos. The bloodwich watches the man driving the carriage through the night. He is pushing the horses hard. From the landmarks dimly outlined in the dark of night, it looks like he is within several hours of making Plateau City.

(OOC: Please don’t ask for us to go backwards in time as this can get troublesome. Will allow this one time!)

First day back in Plateau City…

Onesimos visits the Star Mage’s Guild and is recognized by Evander. The young elf escorts him up the several flights of stairs where after not too many minutes he is ushered through the big oak door and into Archmage Halisthan’s sanctum by Minerye. The cleric of Flower is invited to join the halfling and his secretary in a ‘second breakfast’ of conjured pie and tea. Seeming relieved to learn the party has returned safely, he fixes a date for the party’s teleportation home. The Archmage will send a message to Olostim to confirm a time and date for the standing stones near Heranmar to be readied to receive a party of eight!

Beatrix gets some sympathy from her old teachers when she shares her frustrations at the lack of steady work as a teacher, and managing work/life balance when she is being constantly drawn into adventures.

Jasper tries to enlist Urist’s help with a ‘makeover’ before venturing into town to snoop around. The druid is interested in checking out the Black Genie Shop (located in the Dragon Quarter) as well as Obsidian Imports, supposedly in the Trade Quarter.

Normally devil-may-care, Urist is suddenly plagued by budgetary concerns.

After a morning jawing with his old friends at the arena, Eadric heads to the headquarters of the Woldian League of Adventurers in the afternoon where he learns all about the WLA!

Snark accompanies the old fighter, and makes some queries about the Somers and di Amdis families. He learns that the Somers were minor nobles that fell on hard times. Obsidian Imports was their business. Rumours were that not all their dealings were above board. ”But that was a long time ago, and there don’t appear to be any of that family around anymore.” The di Amdis family on the other hand were high ranking nobles. There might have been some mingling of the Somers and di Amdis bloodlines for dynastic purposes, but the di Amdis line effectively died out. The news that there might be a di Amdis held prisoner inside a gem comes as a surprise to the old fellow to whom Snark is speaking.

The bargain hunting greenmage is sent to the Star Mages ”if it’s magic you want. But you’ll find nothing is free in Plateau City!”

(OOC: 100 miles per caster level for teleport. Yes, the Southern Continent would be too far for Snark to manage at this time.)

Revisiting Gryphon Books - the shop where he picked up the nifty book on devils, demons, and outsiders - Isaac is directed to the Royal Library in the Merchant Quarter. The paladin spends the better part of the day deep in the bowels of the library leafing through mouldering old tomes, but his persistence pays off. He does find reference to a noble family by the name of Somers, and learns that they dabbled in trade - imports and exports. The date on the book reveals it is almost 200 years old.

Please continue posting for ‘day one’ activities in Plateau City, and then we will move onto ‘day two’. ‘Day three’ is the date set for teleportation to Heranmar (Sunday night’s DM post if PC sheets are on track.). If you haven’t already done so, please roll HP in the Loot and Booty, and level up! - DM Bob and Carla)

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+17=31 ;
Wednesday July 3rd, 2024 6:36:26 AM

Onesimos smiles at Evander and Minerye, and diplomatically joins Archmage Halisthan in second breakfast, giving compliments on the quality of the food even as he doesn't do more than nibble.

Three days. Well, that sounds reasonable considering the coordination across the ocean to another continent, and that the Luck Makers are making the normally 6-month sailing trip by magic for free!

After the Star Mages, Benni walks across Adventurer's Square to the WLA, finding Snark and Eadric already asking all the questions, and receiving some really interesting answers! The cleric trains with the best instructors of the Wold for the afternoon, and even finds time to get a Bite-and-Pint at the Red Dragon Inn while marveling at the historic building that is one of the most famous in all of Plateau City!

In the evening, he encourages the others to all compare notes, giving the information of their departure in 2 days time, and it won't cost anything. "I think we should provide Azodell's Notes that we found in the Tower to the Star Mages. It certainly won't hurt us to have a future favor stored up!"

............
Diplomacy 31

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday July 3rd, 2024 7:06:25 AM

(Going to level on my day off tomorrow)

After returning from her social visit Beatrix will find out what the other's have learned about the gem and possible thief.

Urist (AC18, HP70of72) (Cayzle)  d20+8=26 ;
Wednesday July 3rd, 2024 7:36:11 AM


Urist is happy to help Jasper. "I'm a trained cosmetologist, you know. I'll have you looking out of this world!"

Urist has a +12 on disguise checks, and add +10 with her hat of disguise, which she is happy to lend. Plus she can Inspire Competence.

"And sure, I'm happy to come with. 'Silvertongue Urist,' that's what they called me at Troubadour school!"

===== ===== =====

Urist ponders teleportation options for the party.

"I think we would need to buy four Greater Teleport casts, since the mage would have to teleport back, and we need I guess two to get us all over. Or we could buy two scrolls of Greater Teleport, and take a chance on scroll misfire, probably not a problem for us heros." [OOC metagaming: Use a hero point to avoid scroll failure]

"Or we can do it on the cheap! There are public teleportals in Plateau City and the Big Float. One of those can get us to Hook City, and I bet we can teleport home from there ourselves."

Know Local 26 to know about the public teleportals.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Wednesday July 3rd, 2024 4:21:50 PM

Jasper supresses the urge to twirl. "My goodness. This is weird. And kind of fun! Thank you, Urist. OK. Trade Quarter first, then Dragon Quarter?"

She finds herself chuckling softly at Urist's antics and animated conversation as they walk. When they arrive at the Trade Quarter, she has an idea. "I wonder if there's a Merchant's Guild. If so, let's start there. If not, let's find the oldest, dustiest looking business in the Quarter and strike up a conversation."

OOC: I'll level tomorrow!

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday July 3rd, 2024 5:49:21 PM

Makis informs the group what he sees when he scries. Seems as though that wagon beat us back to Plateau City. I intend to now scry on Lady Alsanna, though I bet she will be better at resisting the spell that her man servant.

Unless there is party objection to the action. Makis will spend his time with the mirror to see if he can find Lady Alsanna. [ooc] Same DC 21 Will Save

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Wednesday July 3rd, 2024 8:37:37 PM

Snark will add, in his discussion with the WLA representative that it is his understanding that someone named Alsanna Somers is currently in possession of a gem that contains Alaric di Amdis. Because she stole it from someone yesterday. Chances are she might have released him - who knows?

He returns to the Adventurer's Repose to share what he knows with his fiends. He adds, "Well, the cat's outta the bag on that Alaric fella. I told the WLA that Alsanna Somers has the gem 'cause she stole it. I figure by now she's either let that fella out, or she's squirreled it away. Either way, we ain't gettin' that gem back, so turning up the heat on whoever has it at least might help flush the thing out.

"Benni - I agree with you showing that stuff to the wizards here. But I wouldn't count on much generosity from these folks.

"Hey Isaac - you got any inroads with the local guard? Maybe we can put them on the look out for either Alsanna or Alaric. We might also wanna let 'em know that Murga fella has designs on the valley we were at.




Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday July 3rd, 2024 11:07:08 PM

Isaac informs the others about The Somers back at the inn "I found a reference to Somers, but it was in a book from 200 years ago, It listed them as a royal family. It was probably written around the time our wizard got a hold of the stone. A bunch of merchants, I wouldn't be surprised if they dabbled in smuggling."

ooc: I'll level up tomorrow.

DM Bob and Carla - ”Snooping around”  Alsanna’s Will Save vs 21 d20+12=31 (success)
Thursday July 4th, 2024 1:40:50 AM

Eventually the Luck Makers make their way back to the Adventurer’s Repose where they share the evening meal - and the information they have gathered in the course of the day.

Onesimos allays Urists concerns over the cost of teleportation when he lets everyone know magical transportation to Heranmar has been arranged through the Star Mages. The cleric would like to make a gift of Azodall’s notebook to that group and seeks his friends’ approval.

Urist is able to help Jasper with her makeover. The Druid has a long list of places she wants to visit in the Big City.

Isaac shares what he learned at the Royal Library and it matches with what Snark, Eadric and Benni learned at the WLA. It appears the Somers and di Amdis families were around back in Azodall’s days, and though it is thought the family lines had died out - the party have reason to believe otherwise! It galls to know they will return to Heranmar without the gem, but at least the authorities can be alerted to possible trouble. Snark provides the WLA with the names of Alsanna Somers and Alaric di Amdis, explaining that the former is now in possession of a gem imprisoning the later.

In the quiet of the evening, Makis borrows the gnome’s silver mirror once again, and spends an hour weaving the magic that would allow him to see where Alsanna Somers might be, or what she is up to. Unfortunately, the Bloodwitch is denied access to his quarry and the lady remains hidden from him. Will Save = 31)

The night passes. There is one more day to wrap up any last minute business in Plateau City.


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday July 4th, 2024 10:40:16 AM

Beatrix has no objections to surrendering the notebook/journal.

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Thursday July 4th, 2024 12:04:57 PM

Onesimos is happy to gift the book to the Star Mages, but grows ever more worried about the Somers family. ”we shouldn’t jump to conclusions, Lands of Rest knows I have done that before and it nearly cost all the LuckMakers our lives! But there is another reason all the Somers are dead but Alyssa is alive: the undead. None of us checked and we only saw her at night…. Not a conclusion but a … a consideration, perhaps?”

The next day, Benni will accompany anyone who wants to visit the Merchants Quarter and look up that Somers business.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday July 4th, 2024 1:37:38 PM

Makis lets the group know that he failed to scry on Lady Alsanna. I figured he for a mage or some other profession where her mind had gained resistance to such spells. he guesses. I'll try again tonight. Snark, you want to try too, if I fail again?

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Thursday July 4th, 2024 2:48:55 PM

Snark smiles at Benni when says, "So you warn us not to jump to conclusions and then say Alsanna might be a vampire? Good one. Besides, don't criticize jumping to conclusions - I don't criticize your hobbies."

Benni does raise a good point. He will work with Makis and will also try to Scry Alsanna both during the day and in the evening. DC 19 will save. He will cast Detect Magic when he scrys to see if she has any magic and what sort of schools might be involved (Know:Arcana +14)

He buys a wreath of garlic to hang around his neck. Because he suddenly likes garlic. And he gets some wooden stakes, you know, for kindling a campfire or something. Best to be prepared. He tells Luna to keep an eye out for any visiting bats.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Thursday July 4th, 2024 2:49:51 PM

Eadric has no more business, so he's content to spend the last day in Plateau City lazing around. He intends, once he has the money, to join the WLA, now that he's had his first true taste of adventure.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday July 4th, 2024 3:38:17 PM

Evidently striking out on Day 1, Jasper returns to the Merchant Quarter with Benni on Day 2.

DM Bob and Carla - ”Snooping around”  Alsanna’s Will save vs 19 [Snark] d20+12=25 (success), Alsanna’s Will save vs 21 [Makis] d20+12=16 (fail)
Thursday July 4th, 2024 10:36:17 PM

After breakfast, Jasper and Benni head to the Merchant Quarter. Most of the morning is spent getting to the area, but there is lots to see along the way. The duo encounter blank stares and head shaking when the name ‘Somers’ is mentioned, however mid-day they enter a little hole-in-the-wall wine shop staffed by a stooped elf of indeterminate age. Familiar with the name, Obsidian Imports he volunteers that Allistair Somers and his family imported the best wines and rarest liquors to be had on the plateaus. The family got involved in some shady dealings, and when they tried to expand their influence in the city they came out on the loosing side of some sort of turf war. He mentions an old warehouse in the Trade Quarter. ”Rundown now, and empty.” If Jasper and Onesimos follow up on this lead, they do find an old, abandoned warehouse on a side lane off Purse Street. The bottom story is defaced by graffiti, but higher up - Obsidian Imports, A. Somers, Sons and Daughters can be seen in faded paint. There is some evidence of vandalism and fire damage.

Eadric takes it easy - roaming around his old haunts, and ending up at the WLA once again. The League folks are glad to learn of the adventurer’s interest in their organization, and remembering him from the previous day let him know the information his friend - the blue haired gnome - shared, has been noted, and some local reps are on it. Eadric learns there’s a ‘keener’ staffing a WLA outpost in the town where he’s heading, and the League will get in touch with the Luck Makers if they have further questions, or updates to provide.

Beatrix agrees to turning over Azodall’s notebook to the Star Mages and just happens to be hanging out in the common room of the inn when Evander comes by with a note for the group, confirming the departure time set for the following day.

Snark and Makis take turns with the gnome’s expensive silver mirror. Unfortunately after one hour of effort, the greenmage is unable to make a connection. (Will save = 25, success) (If save succeeds, you can't attempt to scry on that subject again for at least 24 hours.) on the other hand, third times the charm for Makis the Lucky(Will save = 16, fail!) Peering into the mirror he sees the blonde curly head of Alsanna bent over something in her lap. Her cast off bonnet is set on the seat beside her, and when the conveyance in which she is riding goes over a bump, it slides off onto the floor and disappears into the dark shadows at her feet. Shifting his gaze to look over the female’s shoulder, he spots the dull glow of a red gem. For many minutes the female stares at the gem. Then, with a sigh, she places it inside a drawstring bag.

That evening, the Luck Makers meet up at the Adventurer’s Repose for their last evening before teleporting home to Heranmar, and to share what they’ve learned.

DM notes: scry

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d100=36 ; d20+23=30 ;
Friday July 5th, 2024 7:14:06 AM

Makis willl watch the lady for his full 9 minutes and attempt to cast Detect Magic through the link.

[ooc] 5% chance/level of it working so 45% chance at 9th level: Roll of 36, so success. Spellcraft roll of 30. And +2 to that to identify magical auras with his Elf racial ability.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday July 5th, 2024 7:19:45 AM

When/if informed by the others of what they find via scrying Beatrix will comment, "If they're still traveling then they're likely heading somewhere else. We very much don't have time to try to chase them down."

“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK) 
Friday July 5th, 2024 12:14:50 PM

Onesimos sighs, he would have liked the Luck Makers to explore the abandoned warehouse for clues: there was no way he was going to enter only with Jasper! But with the teleport scheduled for the next day, it was go in at night unprepared and tired, or save it for another day.

He nods that Alsanna is traveling not to Plateau City but to some other, unknown location. ”I didn’t say ‘vampire’ Snark. And it also could be that, as an elf, she is 250 years old and manages to escape the downfall of her family in Plateau City. It is wise to prepare for either case.”. The cleric avoids being too close to the pungent-smelling halfling.

The cleric will wrap the notes as a gift and when they go to the Star Mages Guild, he will make a point to find Winerye to give the gift and a note to the Archmage. ‘Thank you for your hospitality and help. We found these in Azodell’s Tower in Crescent Valley and thought they should properly be with the history of the Star Mages.’

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=39 ;
Friday July 5th, 2024 12:19:01 PM

Jasper explores the old warehouse, looking for books, scrolls, anything that could be useful, as well as any concealed doors or traps.

Perception = 39

She also casts Detect Magic. If she catches anything, does it feel the same as what she got from Alsanna, the carriage, and Karlos?

Urist (AC18, HP70of72) (Cayzle)  d20+15=35 ;
Friday July 5th, 2024 2:46:53 PM


Urist had a nice day shopping with Bea, and is happy to part with the notebook.

She is glad to hear the Mages Guild will teleport them in exchange for the notes.

She stops by the temple of Flower in Plateau City for evening prayers, just because she has heard it is beautiful.

Back in time for evening snackies and dwarven rum, Urist watches the scrying.
"I'm not sure what to think about the thief and the gem."

She casts a Wall of Stone spell and a Fabricate to make a statue duplicating the thief looking at the gem.
Craft Sculpture 35.

"That's not a bad likeness, if anyone wants a record."

Then bedtime, and ready to go in the morning.

CDM Jerry [OOC post] 
Friday July 5th, 2024 5:10:04 PM

All PC sheets need to be leveled and DMs notified that they are ready for approval by this coming Monday! You have 3 days. :)

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Friday July 5th, 2024 6:11:05 PM

Isaac feeling quite useless decides to talk with the city guard and asks if their is any bounties or information about Alsanna or her compaion ( the man she was traveling with).
Back at inn he takes his dinner and eats in his room.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Saturday July 6th, 2024 1:17:03 PM

Eadric relays the information given to him by the WLA to the party, and is prepared for the return trip to Heranmar, which he has not actually ever been to.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 53/58 
Saturday July 6th, 2024 7:59:56 PM

Snark is puzzled by Benni. "Well, you didn't say Alissa was a vampire. You said she might be undead and that we only saw her at night. What kind of undead did you mean?"

Snark will visit the tobacco shop again to replenish his supply and make sure he has plenty to share with Olostim and perhaps others on our return.

DM Bob and Carla - ”Time to go home… 
Sunday July 7th, 2024 9:51:58 PM

Wrapping up day 2…

An impulsive Jasper squeezes through a broken door, causing Onisimos some degree of worry. The elf knows she doesn’t have much time, so makes a quick survey, before popping back through the door. There isn’t anything exciting to report when she rejoins her cautious friend - the warehouse is ruinous inside, and any goods it once held have been cleared out.

Urist accompanies one or the other of her friends as they shop and sight-see, making the Temple of Flower her last destination. As vast a city as it is, there’s a chance the troubadour runs into Onesimos and Jasper after they have checked out the dilapidated warehouse!

At Puula’s Components Snark is able to stock up on pipeweed. The clerk invites him to give a new mix called Tired Rooster a try. It is a surprisingly invigorating blend. There is also a half-price sale on Ranger’s Way a somewhat green sort, and Heroes Embers a dark, bitter blend.

Isaac checks in with the city guard. It’s mostly comprised of younger individuals - so not much scuttlebutt from activities that occurred a century or more previous. Feeling at a disadvantage in the big city, the paladin orders his dinner and attempts to escape to his room. On the way up the stairs, he meets…

Makis coming down with Snark’s silver mirror under his arm. Having successfully spied upon his nemesis, the Bloodwitch was able to find quite a bit of magic upon the female’s person, and recognized aura’s of strong transmutation and moderate abjuration, as well as strong-almost overwhelming conjuration.

Later that evening…

When the party are ‘round the dinner table, Eadric shares that the WLA had taken the report regarding Alsanna Somers and the gem seriously, and would be looking into the matter - and had promised to get back to the Luck Makers if they have further questions, or updates to provide! The fighter has never been to Heranmar before, but apparently there is a WLA presence in the town?!

Benni and Snark debate the nature of Alsanna’s longevity and whether it is attributed to the long lives of elven kind, or possibly something…unnatural?

Beatrix sums things up - the party don't really have the time to chase after the fleeing Lady Alsanna.

The next morning…

On arrival at the Star Mages Tower, the Luck Makers are greeted by Evander and led to the teleportation circle. Minerye and Archmage Halisthan are in the foyer to see the party off! Minerye accepts the package with its attached note from Benni, and the Archmage asks: ”Wizard Olistim is expecting you. Are there any last questions before we send you off?”

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday July 8th, 2024 1:48:21 AM

Jasper is uncharacteristically verbose. Normally quiet, it seems that she babblies when she's at deep social unease.

"Yes! MANY, in fact. I was hoping someone could tell me something-- anything, really-- about... errr, how should I put this. Gate demons? You see we saw-- oh funny, see, saw, wordplay, hah-- well, we saw this really very TERRIFYING face at the Abbey in Heranmar. That's the thing that's trying to get through. But we know nothing about it, or why it's causing such a ruckus, or what it wants, or anything except that it's a baddun. Oh, I'd also love it if you could tell us anything you know about Nyanna. She's the elemental or fey or who knows, goddess maybe!!-- who wants to wipe out our town. Um. Thank you."

She's not sure what to do with herself and sketches an uncomfortable little bobbing bow at the end of her torrent. She trusts that other, more competent people will ask good questions about the gem, how to use the lantern, and the nature of the rift centered on the Abbey. For now, she just wants to get out of the presence of the grandees.

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday July 8th, 2024 7:03:59 AM

Beatrix has no questions. They have their quest item and it's best to hurry back, not start asking questions that might get a bunch of inquisitive mages hunting for more information.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78 
Monday July 8th, 2024 7:34:17 PM

On the tobacco, Snark will pick up some Tired Rooster and Hero's Ember for himself and his friend Olostim. He already bought a couple pipes for Olostim last time he was here.

He looks around at the room containing the teleportation circle. "Ya know, I saw this place when we got here, but I never really appreciated it. You guys are pretty great to get us back to Heranmar. See ya around."

He's ready to go.

(Header updated with approved character sheet.)



Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday July 8th, 2024 8:02:00 PM

Makis will share what he gleans from his scrying. Our thief seems to have a number of enchanted items, two of which are quite powerful and one of those almost overwhelmingly so.

He watches Jasper as she ramble he tries to understand what inspired her near outburst but says nothing. He is ready to return home as well.

Urist (AC18, HP70of72) (Cayzle) 
Monday July 8th, 2024 10:34:50 PM


In the morning, Urist gets ready with deep care paid to her wardrobe. WIih her disguise expertise and magic hat, her outfit consists of a blue and white dress with a fitted bodice and straps fixed at the front and back by two mother-of-pearl buttons. A pinafore is worn over a high-necked cream blouse and the outfit is paired with shiny red shoes.

Urist listens carefully. When it is time for teleport, she clicks her heels together three times while saying, "There's no place like home!"

Return to the Abbey


DM Bob and Carla - ”Return to Heranmar 
Monday July 8th, 2024 11:06:25 PM

”Gate demons!? Are you describing a Baylor? And aquatic fey!? Sounds like you’ve got your work cut out for you, young miss!” The halfling Archmage seems anxious as Evander holds back other travellers impatient to start their journeys.

Beatrix, Snark and Makis indicate their readiness to go. Urist dresses up, and hopefully remembers the crated lantern entrusted to her care.

No golden amber dust is required to send the Luck Makers off, but with such a large party, and considering the great distance, the Archmage is there to provide an extra boost to ensure safe passage. Halisthan begins to recite the ritual magic, and the sigils on the floor glow and start to circle and swirl until they blur. ”Wizard Olostim awaits you on the other side. Off you go!” the Archmage announces, making a sweeping gesture for the heroes to step into the circle.

The return trip to Heranmar isn’t as instantaneous or as smooth as the trip to Plateau City. (Fortitude Save vs 15 to avoid feelings of travel sickness/nauseau.) The party sees the standing stones, with the Daughters of the Crones and Olostim, but a surge of green tinged energy thrusts the eight adventurers briefly in the direction of the Abbey - before they are pulled back - landing with a ‘thump’ at the center of the circle of tall menhir. Honora and her sisters stand silent, their eyes blank, as the whispering wind blows the last remnants of amber dust across the grass. Olostim’s face is pale with shock.

(OOC: please make sure your header reflects your new HP and other updated stats. - DM Bob and Carla)



Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78  d20+10=16 ;
Tuesday July 9th, 2024 1:43:39 AM

As Snark steps into the teleportation circle, he mutters to himself, "Drizzle, Drazzle, Druzzle, Drome; Time for this one to come home."

As he nausea grips him, he throws up in his mouth a little, but manages to maintain his composure. (Fort Save 16 - barely made it.)

Stepping out he says, "Ooof. That was worse than last time. Oh, hey Olostim.

"Olostim? Honora? Hey, what's going on, are you guys OK?"


Snark will look around as he casts Detect Magic to try to figure out what's going on with Olostim and the others.


Urist (AC18, HP70of72) (Cayzle)  d20+6=18 ;
Tuesday July 9th, 2024 5:51:24 AM

Urist, of course holding on to the lantern carefully, gulps a little but keeps her cookies down through the teleport.

She sets down the precious cargo and wipes her mouth with the back of her hand.

"Let's not do that more often than we must, friends," she suggests.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+9=21 ;
Tuesday July 9th, 2024 7:04:11 AM

Beatrix manages to keep things together during the transport (fort 21) and is surprised Olostim's surprised - she thought he'd been told they were coming but apparently their direct transport surprised him.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+10=25 ; d20+23=34 ;
Tuesday July 9th, 2024 10:06:56 AM

Makis hardly notices any discomfort from the teleport but his is quite alarmed. What in green energy was that? I felt like something tried to hijack us. He quickly mores out of the teleport zone and tries to discern what magics were at play.

[ooc]: Fort 25, Spellcraft 34

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP  d20+11=12 ;
Tuesday July 9th, 2024 2:25:07 PM

Eadric doesn’t handle the teleport well (nat 1 for 12) as it is his first time ever teleporting. Green in the fac, he asks ”Is that normal? felt like we were getting tugged around a bit.”

Jasper (Holly) HP 80/80 AC 21 /14/19 CMD 23 | CMB 10  d20+10=23 ; d20+10=18 ; d20+22=37 ;
Tuesday July 9th, 2024 3:48:45 PM

Jasper makes a note to look in Isaac's book for "Baylors."

She withstands the teleportation (Fort = 23, noting the sharp, green shove towards the Abbey. Surely that wasn't normal.

She casts worried glances at Olostim and the others, taking a few steps towards them without getting too close.

What's going on here? She looks at the ground for tracks, at Olostim and the Daughters of the Crones for signs of trauma or enchantment, and at the surroundings to find any lingering threats. (Perception 37)

[OOC: Please ignore that second roll; I clicked the button when I was trying to interact with the modifier dropdown.]

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+13=32 ;
Tuesday July 9th, 2024 8:22:20 PM

Isaac steps into the circle and concentrates centering himself before the teleport, and is able to keep himself from feeling the worst of the teleport sickness. He looks over at Olostim with curiosity. " Is there something wrong, Olostim? You look pale. Did our fishy friend come calling? "
He tells Eadric "No. I don't think teleporting should feel like that, must be the portals or the magic of the Chaos bell is my guess."

DM Bob and Carla - ”A bumpy ride!” 
Tuesday July 9th, 2024 10:35:39 PM

”That was a close-run thing” mutters the wizard rubbing his hands over his face and through his hair - making his grey frizzy locks stand on end. Turning to the tiny female with thin white hair streaming down her back, he adds: ”thank you, Honora. Without you and your sisters I don’t think I could have pulled that off.” The witch dips her head in acknowledgement of Olostim’s expression of gratitude. Her two sister crones step back, fading into the low mist embracing the stone circle.

Beatrix lands on all four feet. Noting the wizard’s expression she is puzzled. They were expected, weren’t they?

Urist, her gingham dress and startched pinafore unsullied by the trip, totters a little in her ruby footwear, before setting down her precious cargo.

A startled Makis speedily exits the circumference of the teleportation circle. The bloodwich gets a sense that there was a conflicting draw on the magic of the Ley line that may have interfered with the teleportation circle set-up.

Jasper registers the shove towards the Abbey. She checks on those who set up the circle to see if they are okay. The Druid can see they are unmolested and only that there was some concern on Olostim’s part.

Snark acknowledges his Heranmar compatriots, then springs into action. With a gesture, a word, and concentration, he finds magic - on Olostim, the coven of witches, on the traces of amber borne away on the wind, and most powerfully a raw magical energy from deep beneath his feet.

Eadric has a hard time with the rough approach. Even with solid ground underfoot, he feels queasy. Everything is strange and new as well - the stone circle, the wizard and the ladies. As the light fog lifts he spots a path through the grass leading to a road. Is that a walled town he sees to the east of his present location? And what of that faint green glow beyond and to the south?

Isaac glances at the shaken wizard. The paladin has a pretty good idea something’s going on with the portals over at the Abbey. He reassures Eadric, then asks if Nyana has paid a visit to Heranmar recently.

”No. No signs of your aquatic friend.” Olostim answers the paladin, ”everythings back to normal. Mostly. Except for the Abbey.” The wizard rubs at his chin, and stares in a south easterly direction, and shakes his head.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday July 10th, 2024 8:01:42 AM

"Well then we better get back there." having had a couple day's break Beatrix is ready and raring to go. "The sooner we finish this the safer everyone will be."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78 
Wednesday July 10th, 2024 12:37:19 PM

"Whew. Good thing you all were here to guide us in. Hey - I got something for you Olostim! I picked this up in Plateau City."

Snark pulls out a nicely carved pipe with a plant motif along with a leather pouch containing his best mix of tobacco.

"Beatrix is right - we gotta get that lamp to the Abbey. But I need to do something in the woods first."

Wasting no time, Snark will venture into a nearby thicket. There he releases his bat Luna and performs a short ceremony to call his Plant Companion to him (Greenmage feature.) He soon emerges from the thicket astride what looks like a medium sized mass of vines as a mount. The vines form a kind of saddle in the middle almost holding the little gnome in place. It seems to amble along at a pretty good pace (movement 40')

"Everyone, let me introduce my new friend Herb Alpert. He's an intelligent plant, well, intelligent for a plant that is, and he'll be my new mount so I'm not slowing you all down. Say hello Herb!"

In a raspy voice that's only slightly intelligible, it says, "Hellogh Herbgh."

With that, Snark is ready to go.

Jasper (Holly) HP 80/80 AC 21 /14/19 CMD 23 | CMB 10 
Wednesday July 10th, 2024 12:50:19 PM

Jasper is glad that Olostim and the Coven are OK.

She's delighted by Herb. "Herb, I'm so pleased to meet you. My name is Jasper."

Back to the Abbey!



“Benni” AC 25/13/24 CMD 21. HP 55/ 55 Onesimos (SteveK)  d20+8=10
Wednesday July 10th, 2024 12:53:43 PM

Oneismos has been very distracted, thinking inner thoughts, and barely even notices the Luck Makers have gone back to Heranmar until Snark introduces them to a, sort of, talking plant.

"Oh, uh, what? No, I think Beatrix is right. Lets get back to the Abbey with the Lantern."

..............
ooc: sorry all for not posting a couple days. No excuse or reason other than had merely forgotten.

Fort Save from previous DM Post: 10 (fail)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Wednesday July 10th, 2024 1:50:19 PM

Regaining his mental footing Makis bows to Honora and the other crones. My thanks as well my lady. It seems that some other force vies for our cargo. I would give you a full but quick report of our travels for I would ask your leave to continue this quest to see it's fulfillment. I fear that the next and final part of it shall be more than a simple delivery.

When the time is proper Makis will take the time to fill Honora in on all the details of the adventure.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP 
Wednesday July 10th, 2024 6:08:29 PM

Eadric gets his bearings, observing the terrain around him. He chuckles at Herb, and voices agreement of getting the lantern to the Abbey. If it can solve whatever just happened to him mid-teleport, he’s convinced.

DM Bob and Carla - ”Mischief” 
Wednesday July 10th, 2024 10:51:02 PM

While Eadric gets his bearings, and Benni gets over a bout of travel sickness, Snark passes between two standing stones and disappears into a patchy bit of shrubbery.

Makis has a word with the Fist Daughter of the Crones, who understands completely the vital importance of the Luck Makers mission and the role the Bloodwitch has to play as part of the team. In a whispery voice Honora addresses the elf in cryptic verse:
”The moon will awaken,
with the sleep of the sun.
The light will be broken.
The magic begun”
before she, too, withdraws from the circle and disappears into the mist.

Jasper is delighted when Snark rejoins the party astride his new companion, a mobile plant who answers to the name Herb Alpert.

A well rested Beatrix is ready to go, and a visit to the Abbey is at the top of her list.

Olostim accepts the gifts from Snark, closing his eyes and sighing after giving the packet a sniff. He lets the group know he’s informed the party’s housekeeper the group would be returning to Heranmar eight strong, and to have Lucky House ready. He volunteers that the green glow about the Haunted Abbey has been growing in intensity, but there have been no earth shakes or other disturbances. The competitive draw on the Ley line during the teleportation was the first sign of mischief.

It’s mid morning. It will take the party one hour to reach Heranmar, and another hour to reach the perimeter of the Abbey. The party is rested, but only six of the heroes have knowledge and experience of the challenges ahead. Makis and Eadric know of the mission to deliver Azodall’s Lantern to the Archlich Abbot sealed beneath the place - but what else?

Those who have experienced the place know that time of day (or night) doesn’t seem to matter much - as long as folks are well rested and well prepared…




Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday July 10th, 2024 11:13:04 PM

Isaac tells Makis and Eadric " Be carful as you go into the abbey some sort of curse of fear hangs over it. Luckily I seem to be immune to it's effects and can help others over come it just by being near them. Once the portals are closed it might dispels the curse finally."
Isaac is hopeful that they will be able to put the place to rest after they close the portals.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78 
Thursday July 11th, 2024 2:20:46 AM

Snark is glad to see his carved pipe and tobacco are appreciated.

"Thanks for asking Maggie to get our house ready. I can almost smell her cooking from here! You're welcome to join us. And once this business with the Abbey is done, I'd like to discuss spells with you.

"Let's go Herb!"


The little gnome reaches out and grabs a vine that seems to serve as reins for the tangle of brambles he sits on. He urges the plant on and its vines move with a fluid motion as it keeps pace with the others, moving toward the town of Heranmar.

He puffs on his pipe as he rides, keeping a wary eye out for that watery tart Nyana as we go.

"Say Eadric - we'll see about getting you a room assigned at our place. It's pretty swell."

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=2 ;
Thursday July 11th, 2024 6:57:04 AM

Beatrix will take up her role as outrider, leading the party back home and then towards the abbey (2 perception)

“Benni” AC 23/11/22 CMD 21. HP 63/ 63 Onesimos (SteveK) 
Thursday July 11th, 2024 7:36:49 AM

Onesimos settles his butterflies, and suggests they all go to the Luck Makers House to talk. As they walk, the elf is next to Snark and the gnome's new companion. "Does he come and go with much fanfare? What does he need to eat; just a taste of honey or something more substantial?" Having more experience with talking strangeness, the cleric isn't quite as standoffish as when he first encountered their old travelling companion's spirit guide Gore Thun.

When they get to Luck Makers House and welcome Maggie and introduce Eadric, Benni settles in a chair in front of the large fireplace, pointing at a ship's bell on the mantle. "A month or so ago, there was a terrible storm, even knocking down Heranmar's seawall and flooding half the town. An angry Oceanid, named Nyana, arrived claiming we destroyed her home and killer her friends. After talking her down, she told us something is manipulating old magic along a line that went from her home, through Heranmar, and direct towards the Haunted Abbey. We agreed to be her 'land legs' and correct the problem, then ring the bell to speak with her again."

"The Haunted Abbey is a ruin, full of undead, fey, and monstrous animals. It has an aura of fear that keeps people away, and glows green when there is about to be a terrible storm."

"With a special key, we found we could get inside. We explored and found the last monks there deliberately turned themselves into undead to guard a room of portals deep underground. The last abbot is a benevolent lich who battles 'things' trying to get through the portals, but has to use the lines of old magic to keep the portals closed. The more he uses, the more likely it disrupts the physical Wold."

"He told us of this Lantern that may be able to permanently close the Portals, and thus stop the magic backlash effects. And so here we are."


Benni pauses for others to put in their insights for Makis and Eadric before continuing. "We have been gone a long time, and there is no telling what may have been attracted to the Haunted Abbey since we last visited. I expect there may even be smaller Outsiders who, as the Abbot battles the demon princes, could have slipped through. We have to be prepared, but we have to be fast."

Benni hadn't prepared exploration/battle spells today and will need a day to be fully ready.

............

ooc: updated header

Jasper (Holly) HP 80/80 AC 21 /14/19 CMD 23 | CMB 10 
Thursday July 11th, 2024 12:54:46 PM

Jasper adds, "The Star Mage said that one of the things the abbot is contending with is called a 'Baylor.' Has anyone ever heard of those?"

She puzzles over the rhyme Honora shared with Makis. "I wonder if she's referring to an eclipse. Hmm, "light will be broken." Does that mean we need to break the lantern?"

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP 
Thursday July 11th, 2024 7:50:14 PM

Eadric absorbs the information presented by Benni, focused on ensuring he’s prepared. He’s also excited to visit this “Lucky House” and get a room, as Snark said.He prepares himself for a long battle ahead, full of enemies he’s never encountered before.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Thursday July 11th, 2024 8:47:06 PM

Makis listens to the riddle closely but fails to draw in immediate conclusions. But he takes his Honora's withdrawal as permission to continue with the quest. As Snark returns Makis responds JHi Herb! and seems quite at hime with the plant creature.

He listens to his brother's recounting of the abby and adds it to the pieces he had already collected; his understanding growing closer to a total picture. I am with you in this to the end Benni. And to Jasper he will state A Baylor is a terrible foe. a prince of the Abyss. Let us hope we never have to face one in its full power. And I hope we do not need to break the lantern or allow it to be broken.

Urist (AC18, HP70of72) (Cayzle) 
Thursday July 11th, 2024 9:45:45 PM


Urist is vigilant and watchful as the group approaches its final destination.

DM Bob and Carla - ”Luck Makers House” 
Thursday July 11th, 2024 10:22:44 PM

Olostim declines Snark’s kind invitation to join the party at Luck Makers House. The older man mentions he was up quite early to help the coven spread the amber, create the sigils for the teleportation circle, and perform the magic - and needs a bit of rest. He walks in the direction of Heranmar with the party, veering off before reaching town.

Benni and Isaac share pertinent details related to the Abbey including magical affects, unusual creatures, and undead…lots of undead!

Jasper, unable to forget the fiendish demon who marked her and her friends so many weeks ago, frets over the possibility of encountering a balor.

Eadric and Makis listen carefully, and prepare for what is to come.

In no time the party reach the West Gate, and are greeted by Deputy Ned Green himself! ”Not dead yet I see! he announces in a booming voice, as he fiddles with a talisman hanging from a green cord ‘round his neck. Waving the eight adventurers through, he watches approvingly as they walk down the road past The Bottim Feeders Inn and Blue Cat Tavern and Quendock Mansion. Looking down a side street the group can just make out the Tradehouse with its water feature out front. Continuing towards the East Gate, the heroes pass the Sanctuary of the Sea on their left, and just past the gate, kitty corner from Ilthemar’s Butcher Shop is the old Morrison’s boarding house - newly refurbished - the hand crafted sign overhead declaring it Luck Makers House. Two repurposed horseshoes used for the ‘U’ in ‘Luck’ and ‘House’. A quick turn of a key in the well oiled lock, and the door is open!

Inside, there’s bread, cheese, and cold meats set up on a sideboard, a large bowl of seasonal fruit on the table, a keg of small beer in the kitchen and cookies in the cookie jar! The place is neat and tidy, with everything much as the party left it. Wood is stacked on the hearths, ready to be lit by a tindertwig. Upstairs, the four unclaimed rooms have been furnished with beds and bedding - but nothing more.

Beatrix is forced to reign in her enthusiasm, since some of her companions will need time to prepare for their trip to the Abbey. Certainly Urist will need to change out of her current outfit!?

(Please describe how you spend your afternoon, evening, and night. Maggie will arrive before dawn and set up breakfast on the sideboard. Describe your morning - up to the point of departure for the Abbey!)


Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday July 11th, 2024 11:04:44 PM

Isaac will be up and asking about what has happened since they left. For most of the afternoon, he walks the town, catching up with various locals and making sure things are good in town.
In the evening, he heads over to the Blue Cat Tavern for a meal and a show one of his friends will most likely put on. He asks for Pan seared fish with bread and green beans.
At night, he sleeps in the Luck Maker's house in his own room, glad to be back but nervous about what will happen in the morning. He sharpens his sword to calm himself and goes over all his equipment.
Come morning, he asks for pancakes and bacon. "I figure if we finally put the ghosts of the abbey down, a good breakfast will make it all the sweeter."

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78 
Thursday July 11th, 2024 11:55:48 PM

As we enter town, Snark says to Makis and Eadric, "One thing you gotta know about Heranmar is these folk are superstitious as all git out. You so much as look at 'em cross-eyed and they think you put some sorta curse on 'em. We call ourselves the Luck Makers because we're trying to teach 'em there ain't no such thing as good luck or bad luck - you make your own luck in this Wold by the choices you make and the actions you take."

He brings his mount around back and says to the tangle of vines, "You stay here in the garden Herb. There soil and water here, and some compost over there. Just try to blend in while were here - I don't need you scaring the bejesus outta folks."

As we enter the old boarding house, Snark will tell the newcomers, "Welcome here, welcome here. Make yerselves at home. What do we got here? Oooo, beer and bread and cookies! Oh, and some fruit. Maggie's the best!" He grabs a mug and fills it with beer. That's a good start.

Snark will use Prestidigitation on himself and anyone else that needs to be cleaned up. He conjures up an Unseen Servant to take his things and stow them in his room. He will eat a proper meal, and after making sure his friends have a place to sleep, he will rest.

Waking in the morning, he memorizes his spells. He goes and gets Herb when everyone is ready to leave.

“Benni” AC 23/11/22 CMD 21. HP 63/ 63 Onesimos (SteveK) 
Friday July 12th, 2024 7:35:50 AM

Benni agrees with Snark, Maggie is the best! He spends his afternoon helping Urist, Makis, and Eadric to sort out their rooms on the second floor and accompanying them to the Tradehouse to meet crafters if they need to order anything for their rooms or visit the WLA booth. If he has time, he goes to the Sanctuary of the Sea to see if the two resident priests have any messages or rumors about the Haunted Abbey since the Luck Makers have been away.

In the morning, rested and refreshed, Benni meditates on spells and the Seven Loves of Flower; steeling his mind on the love of common purpose and goodwill towards all mortal creatures.

.........

Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday July 12th, 2024 9:36:11 AM

With the hopeful end of the abbey adventure approaching Beatrix works on lesson plans. Maybe she can avoid adventures for a bit and get back to her proper profession once they no longer have to worry about earthquakes or floods.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20=2 ; d20=18 ; d20+21=29 ;
Friday July 12th, 2024 6:58:04 PM

Thanks for the warm welcome. Makis says to the group. Unless someone else really wants it I 'd be quite happy with the front facing (blue) room.[/b] Makis excepts some help unpacking and settling in. Hey Snark, we have not yet been able scry on our lady friend during the day. What say we both give it a try before the sun sets? I'd like to borrow your mirror even if you are not interested. If he is early enough to catch his person of interest with the sun up he will once again attempt to scry.

[ooc] Now I have to worry about time zones. lol. DC is still Will Save 21. If unstressed and he has a remaining 4th or 5th level slot Makis will continue to do daytime scryting each day until he is successful.

I think I'll stay in tonight and get settled. I expect tomorrow to be busy and so I need to be up early to prepare. Besides I do not really know the city well and have no specific place I need to be0. Is there anything specific I need to know to prepare for tomorrow? Are we expecting a fight? After that strange teleport battle for control I am not sure what to think.

Before bed Makis will spend a little time searching his room and casting detect Magic just to understand the baseline fro where he is staying. [ooc] Perception 29

In the morning Makis prepares his spells and completes his ritual. He ends up using his luck to succeed. He does mix things up a little and completes the warding part of his ritual instead of Grimalkin. [ooc] +1 bonus to AC and saving throws.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP 
Friday July 12th, 2024 9:59:45 PM

Eadric settles in and chooses the room with the front view if uncontested. He will stick with the group, trying to learn as much as he can about the Heranmar folk before tomorrow. In terms of furnishing his room, he refrains from now, content with the barebones configuration. He takes his fill of food, and settles in for the night.

“Benni” AC 23/11/22 CMD 21. HP 63/ 63 Onesimos (SteveK) 
Saturday July 13th, 2024 7:53:03 AM

Benni’s room is the tan room (up the left stairs, first door on the right). He likes to see the people along the street. He makes no comment, but smiles when Makis choses the room across the hall, as the cleric remembers nighttime childhood shenanigans.

DM Bob and Carla - ”Luck Makers House” 
Saturday July 13th, 2024 10:56:50 AM

OOC: Makis posted his choice first - the front facing room with the navy blue bed (between Snark and Isaac. Eadric and Urist have 3 rooms to choose from - looking over the back yard. The middle room with the green bed and plants in the window belongs to Jasper - the other three are vacant.

Furnishings can be determined later, so you aren’t bound to the existing decor!

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP 
Saturday July 13th, 2024 8:42:46 PM

OOC: whoops! totally glossed over that. I'll take the room with the grey bed for now.

DM Bob and Carla - ”Return to the haunted Abbey ”  d20+12=18
Sunday July 14th, 2024 8:47:42 PM

Snark explains to the newer members of the group how very superstitious are the townspeople. How they have “warding off” signs or phrases for almost every imagined fear or misfortune. They place wards on their houses to keep out ghosts and evil spirits. They have protections against illness, pirate invasion, thieves, saying the wrong thing, curses, bad luck, to name a few. However, the party is trying to teach the inhabitants - by word and by deeds - that a person makes their own luck in the Wold.

Benni gives a tour of the house, and helps the newer members settle in. Afterwards, he and Isaac visit the town, introducing Eadric and Makis to some of the locals, and showing them key landmarks. The tall walls are surprising for such a small town of several hundred residents. Most of the town business seems to take place in the various stalls of the Tradehouse though there are a few stand alone establishments like the butcher shop, two bakeries, and a prosperous looking inn.

The work on the town wall appears to have been completed, and houses in the lower end of town restored. Several of the poorer folk in this area smile and wave at Isaac and Snark thanking them for their service after the storm. The group note work on the docks is nearing completion, and learns from the harbourmaster that it won’t be long before the big sailing ships will be able to dock once again - instead of weighing anchor off shore, and using row boats to ferry passengers and cargo back and forth.

Later, Isaac learns from the guard at the East Gate, that the ghost of Waldo had been spotted hanging around just beyond the gate, and that the butcher, Ilthemar, claimed he saw the apparition standing in front of Luckmakers House one night when he was late closing up shop!

Benni finds Reshakka snoozing, while Roland Appleton busies himself filling baskets with ‘gifts’ left by the townsfolk. The donations will be distributed to the needy at a later date. The cleric, points to a once empty alcove - now decorated with offerings - and explains that there’s been an increase in ‘gifts’ to Flower, and some talk of setting up an informal group to sort through and better understand how following the goddess’ teachings might influence their luck in life.

Beatrix makes a small amount of headway with the educators at Querendock Mansion. There’s some talk of starting up an after school adventurer’s club for some of the older children. Might she be interested?

Makis excuses himself early from the evening entertainments at the Blue Cat Tavern - obsessed with tracking down Lady Alsanna. He finds no traces of magic in his room - other than his own belongings. He settles down with the borrowed mirror, and searches for clues to the female who so disturbs his peace. (Alsanna’s Will save = 18, fail). The entirety of his study of her, she is standing at the rail of what appears to be a sailing ship looking out across the inky dark water. Garbed in black from head to toe, her dark veil shields her face and streams out behind her, carried on the wind.
*******


After a hearty breakfast of pancakes and bacon, the heroes collect their kit and strike out - taking the road leading to the ruins. Up a hill overlooking pastures and fields, with the tree line of the forest maybe a half mile off, and the Abbey before it. Even at this distance, the structure is ominous - if difficult to make out - shrouded in darkness and mists, as it always seems to be - no matter how beautiful the day everywhere else.

The structure, or what remains of it, appears to have once been a central
building of two or possibly three stories of soaring stone, the walls and arches now covered in clinging ivy and about which cluster monastic buildings in various stages of decay. Some distance from the main structures, a low wall, collapsed in spots, marks the boundary that is the dividing line between the known and the unknown.

Crossing the boundary wall is like crossing from day into night, except there are no twinkling stars or friendly moon overhead. The sun seems to fade from existence, and the temperature drops. A feeling of unease as if entering a nightmare where terrible things lurk and horrors crawl forth to plague the living threatens to overwhelm all - except Issac[who's somehow found within him the ability to resist the feeling.

Everyone except Isaac Will Save DC 15* vs Fear (Save or be Shaken -2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

* If within 10ft of Isaac, add +4 to save

Urist (AC18, HP70of72) (Cayzle)  d20+8=18 ;
Sunday July 14th, 2024 11:21:55 PM


Urist tries hard to resist the fear ... And beats the effect with a 18.

She is carrying the lantern in its box.

She casts Rose's Temperature Control spell to warm up.

Urist's Prepped Spells:
0: Mending, Message, Arcane Mark, Prestidig
1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis x2, Dimension Door.
5: Q Shield, Q Enl Person


Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78  d20+16=35 ; d20+15=21 ;
Monday July 15th, 2024 2:45:58 AM

Snark is thankful for the hearty breakfast. Once all are ready, he trots out back to fetch his plant companion, Herb. He mounts up and joins his friends as we trek to the Abbey. Herb is a mass of vines. As Snark climbs up on the plant, the vines form a saddle, gently wrapping around the little mage. He reaches out and a vine curls into his hand, acting as reins. "Alright Herb, let's go. We got a town to save.

At the Abbey grounds, Snark will cast an extended Mage Armor on himself, and will use Makis' pearl to cast Mage Armor on the bloodwitch.

As we approach the barrier that surrounds the Abbey, Snark will warn the new folks that have not been here, "Get ready. This place is kinda bad, so stick close to Isaac when you go in - it makes it easier to resist the creepiness of this place. Once we're in, you can spread out."

Snark follows his own advice, and resists the fear effect (Will save 35.) His plant, Herb, is immune as a plant.

As we go, Snark keeps a sharp eye out for trouble. (Perception 21.) Herb has scent and blindsense out to 30', and moves 40' per round.

---------------------------------
Spells/Effects Running: Extended Mage Armor


Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Mage Armor, Magic Missile, Protection from Evil, Feather Fall, Shield, Unseen Servant
2 (DC17): Glitterdust (C), Minor Image, Burning Sphere, Web, Levitate, Scorching Ray
3 (DC18): Summon Monster III (C), Haste, Fly, Fireball, Dispel Magic
4 (DC19): Summon Monster IV (C), Dimension Door, Greater Invisibility, Resilient Sphere
5 (DC20): Cloudkill (C), Wall of Stone, Wall of Stone

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 1 used

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+11=27 ;
Monday July 15th, 2024 6:04:42 AM

Beatrix is hesitant to get involved with something labeled "adventurer's club" but will learn more before deciding. When it's time to enter the abbey she huddles close to Isaac, knowing by this point that it's the best way to resist the effect.(27 will)

“Benni” AC 23/11/22 CMD 21. HP 63/ 63 Onesimos (SteveK)  d20+11=28 ; d20+5=18 ; d20+11=28 ; d20+8=13 ;
Monday July 15th, 2024 7:35:08 AM

Benni is like Beatrix, initially wary of helping the people of Heranmar depend on luck through Flower, but an afternoon of talking with Roland in Reshakka's presense (while helping to construct baskets), and more considerations with Beatrix, leads the cleric to accept what is happening. "People change their thinking slowly, and it is for the teacher to lead the thoughts to where they can make their own conclusions. Other religions in the past have used local customs to teach their beliefs, and we can do the same: me with Flower, and you with your School."

Just before the team crosses the barrier to the Haunted Abbey, Benni would like to cast two long-term spells. The first is for Snark, imbuing him with Shield Other, and the second is for Eadric's sword, Ghost Weapon. "This will enable you to strike incorporeal opponents, so you should concentrate on those types of foes if we come across any."

Then they cross into Abbey Grounds, and Benni resists the fear inducing effects. He looks to see if any Luck Makers need his Calming Touch to overcome the dread. (ooc: will use Calming Touch on any affected hero to remove fear effect)

..............
Basketweaving: 18
Know Religion: 28
Save vs Fear: 28
Perception: 13

Active Effects: Shield Other 0/8hrs (Snark); Ghost Weapon 0/8hrs (Eadric)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday July 15th, 2024 4:07:03 PM

At breakfast Makis tells of his scrying of Lady Alsanna. I studied her for the spell's duration of almost 10 minute. The entirety of my study of her, she was standing at the rail of what appears to be a sailing ship looking out across the inky dark water. He'd was garbed in black from head to toe, her dark veil shielded her face and streams out behind her, carried on the wind.It is possible that she sails to this continent?

at the border to the shrouded area around the Abby Makis stills himself and steps over next to Isaac. He places a calming hand on Ellashee as he does so. Once he steps through he will cast Dancing Lights and gave the 4 globes of light dance 30' in front of the party as the move about.


Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+14=23 ; d20+11=24 ;
Monday July 15th, 2024 4:11:23 PM

[ooc] Will saves of 23 and 25 for Makis and Ellashee.

Makis will also cast and hold Barkskin on himself and cast Flying Broom which will last for 9 hours. He does not yet ride said broom. If we need to scout ahead remember that I can use my Arcane Eye to do so. he offers.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Monday July 15th, 2024 8:13:01 PM

Isaac looked up at the Abbey. He checked his sword and armor looked over at his companions checking to see if any had been affected by the fear of this place. " I know for some of you this is your first time here. Be on guard if this works the undead and fey might finally rest in peace. But this place still is dangerous. Stick close and be ready to fight." Isaac casts bull strength on himself as they get close to the church in preparation.

Urist (AC20, HP82of82) (Cayzle) 
Monday July 15th, 2024 10:07:23 PM


Urist looks at Makis and the flying broom with envy.

"That sure does look like a sweep way to travel!" she exclaims.

[OOC: Updated header]

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP  d20+5=16 ;
Monday July 15th, 2024 10:15:35 PM

(Will Save 18, +2 to fear)

Eadric quickly shakes the effect of the fear off, his hand tightening on his rapier hilt. He sticks close by the rest of the party, taking some spot near the front.



DM Bob and Carla - ”Return to the haunted Abbey ” 
Monday July 15th, 2024 10:17:40 PM

The party steel themselves against the aura of fear as they scrabble over a breach in the boundary wall and gain access to the yard full of overgrown grass and weeds.

Benni casts shield other on his blue haired friend, and ghost weapon on Eadric’s rapier.
Snark casts extended mage armour on himself, and Makis, using the latter’s magic pearl
Makis covers himself in barkskin , and magicks his broom, before sending a set of dancing lights ahead of the party.
Isaac casts Bull’s Strength and invites folks to stick close in order to benefit from his strength of will. Beatrix is one who takes him up on the offer
Urist wards against the chill in the air

Cautiously, the party approach the massive doors they have used previously to gain entrance to the Abbey complex, and which were locked when they closed up the place so many weeks ago. Onesimos locates the jade key that opens the Great Hall, and after inserting it in the lock, turns it with an audible ‘clunking’ sound as a series of pins are released inside the cylinder.

The group watches as a shimmering starts high overhead and cascades gently downward to reveal a structure far larger and more magnificent than what was previously visible. The building is massive and ornamented with grotesques carved into stone corbels, keystones, and friezes on the facade. Where once there were empty gaping windows, there is now evidence of stone tracery and remnants of richly coloured glass. This is nothing new for Benni, Snark, Jasper, Isaac, Beatrix or Urist, however it is a novel experience for Makis and Eadric.

With the large doors open, and preceded by the bloodwich’s dancing lights, the heroes move through a short vestibule into a vaulted two story chamber. The floor is tile, but it is hard to make out any pattern under the layer of dust that covers it. There are long tables flanked by benches placed symmetrically down the length of the chamber. The walls down both sides are lined with shelves containing mouldering books from floor to the height of a man. Tall windows spaced at regular intervals cast dim jewel toned light onto a series of carved busts set upon stone columns in front of the book shelves. The air itself looks coloured due to suspended dust particles. Overhead, where a portion of the roof has collapsed, clouds race across a darkening sky. There is a thick layer of dust over everything, and diaphanous wisps of spider web waft in the air.

Benni and Snark Highlight to display spoiler: { are pretty sure nothing has passed through the space since the party left the premises so many weeks ago. }

Two ghosts go about their business amongst the books.

“Benni” AC 23/11/22 CMD 21. HP 63/ 63 Onesimos (SteveK) 
Tuesday July 16th, 2024 7:36:36 AM

Onesimos puts away the key, looks about, and lets out a satisfactory breath. "It doesn't look like anything has come through here since we left. Pharmakis, Eadric: you can ignore the ghostly librarians, they won't attack if we don't disturb the place. Does anyone have any objection if we take the shortest path to the vaults under the catacombs and get Azodell's Lantern to the Abbot?"

The cleric doesn't expect any objections, and briefly outlines what they are going to do to the fighter from Plateau City and to his brother. Through the library and out a door on the right, and across a garden foyer to the Chapter House. Another key to get in, opening a Secret Door in the floor, down to and through the Catacombs which will lead to another locked door where the undead Abbot eternally battles 'creatures' trying to use many portals. "Nothing came through the front door, but don't let your guard down!"

............
Active Effects: Shield Other 0/8hrs (Snark); Ghost Weapon 0/8hrs (Eadric)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday July 16th, 2024 9:46:14 AM

"The faster we get there the less likely something goes wrong. Let's move." Beatrix opines.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Tuesday July 16th, 2024 1:42:40 PM

After seeing the ghosts and before the group leaves the library Makis will cast Threefold Aspect on himself, making himself younger, hardier, and quicker. [ooc]+2 to Con and Dex but -2 to Wisdom for 24 hours - also Makis can shift age as a standard action.

I am fine with the shortcut Benni. Lets get this lantern delivered.

Jasper (Holly) HP 80/80 AC 23 (with Barkskin) /14/19 CMD 23 | CMB 10  d20+13=27 ; d20+21=39 ;
Tuesday July 16th, 2024 2:39:48 PM

Jasper-- late to the party, but here-- shakes off the fear as she enters the Abbey. She casts Barkskin on herself before crossing the threshold.

She keeps her eyes open for danger as the Luck Makers slip past the busy ghosts.

Will = 27
Perception = 39

___
OOO: I was out of town and the place I was staying had very unreliable connectivity.



Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78 
Tuesday July 16th, 2024 5:49:40 PM

"Hey Benni - thanks for casting that Shield Other spell on me. Let's hope we don't need it."

Snark rides Herb as he keeps up with the others. Herb makes a weird slithering sound as the undulating mass of vines moves down he corridor carrying the little gnome.

As he goes, he will cast two spells. He casts an extended Invisibility on Herb, giving the appearance that the gnome is floating along. He also casts an Unseen Servant and he pulls out a coin with Continual Flame cast on it. He says to the Unseen Servant, "Here you go Spooky, carry this light for me pal."

Then he lights his pipe, and puffs as he goes through the corridors with his friends.

Urist (AC20, HP82of82) (Cayzle) 
Tuesday July 16th, 2024 9:44:50 PM


Urist is happy to follow Benni's lead.

"Let's get the lead out, lead getter!"

DM Bob and Carla - ”Return to the haunted Abbey ” 
Tuesday July 16th, 2024 10:57:55 PM

After warning the newest members of the Luck Makers to ignore the ghostly librarians, Onesimos suggests taking the direct route to the vaults under the catacombs. The cleric doesn't expect any objections, and marches down the great hall leading the way. Makis and Eadric watch with some degree of shock as the cleric strides across a chasm almost 30 feet in diameter that blocks the back half of the chamber, and bars the way forward! (Will save vs DC 17 Highlight to display spoiler: {to understand that the chasm is an illusion!})

Assuming the newest members of the party are able to cross over the ‘chasm’ either through force of will or with the help of their companions - everyone makes it down the short hall and out the door, along the cloisters and to the Chapter House. Onesimos fishes out another key to get in, then approaches the large plaque hiding a Secret Door in the floor.

While digging around in his pack for the medallion that will trigger the mechanism, the elf finds a quantity of sand in the pack where he stored the various Abbey keys. One medallion is missing! He cannot find the one that opens the last chamber! The one that bound the undead guardian to the door. The one removed from her chest when she was felled. (Knowledge Religion = 25 Highlight to display spoiler: { to understand after a mummy lord is destroyed, the necromantic energies that created the abomination begin to rebuild its body - unless its remains have been consecrated, hallowed, and any lurking evil dispelled! After a time, the mummy lord awakens fully healed, its belongings restored to her.})

The medallion required to reveal the passage in the floor is located, and fit into the depression at the centre of the design on the floor. Once joined, the medallion and the surface of the stone both begin to glow. Those who remember how the portal work, align the outer rings marked with glyphs with key markings on the medallion. When turned just so, the central plate pops upward ever so slightly and the portal swivels to one side, revealing a steeply descending circular stairway leading down into the darkness.

The stairs wind down some 50ft. before ending on a rough stone floor. Makis’ dancing lights and Snark’s continual flame (borne by ‘Spooky’) reveal the long corridor lined with shelves packed tightly with skeletal remains, decaying wood reliquary, arched burial vaults containing stone sarcophagi, etc. A grey-green mist rises from the floor in some spots - nothing to obscure the view - whilst rats and other small vermin scurry away, avoiding the light. This time, there is no Crypt Thing to greet the adventurers.

The party wastes no time and progresses quickly, but carefully, down the long corridor, past the many alcoves filled with the remains of the dead. No dangers now lurk in the arches holding the remains of those who have passed, nor in the hallway, and there are no surprises for Jasper or the rest of the party.

At the end of the corridor, through an archway on one side, the party comes upon the final stairwell - a wide shaft - the stairs spiralling downward around the outer wall, and a dark void at its center.
*****


Makis and Snark please indicate as best you can, where the sources of light are relative to the party.

(OOC: 20 minutes have passed since you crossed the boundary wall of the Abbey compound. Any spell effects of short duration will be impacted. - DM Carla)

“Benni” AC 23/11/22 CMD 21. HP 63/ 63 Onesimos (SteveK)  d20+11=22 ;
Wednesday July 17th, 2024 7:01:39 AM

Cautious but with growing confidence, Onesimos sees the defenses are the same: chasm, keys, medallion... "By Flower's Love!", he exclaims concernedly. "The mummy's medallion is missing, only a few grains of sand. I think we are going to see Iliona, the Mummy before we can get to Oswin Heribert, the Archlich, formerly the 11th and last Abbot of the Abbey at Heranmar again." He thinks hard but can come up with no religious reason on why, but the sand is definitely a clue.

At the pit, he looks at Snark and Beatrix. "Does anyone have a Featherfall spell handy?"

............
Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday July 17th, 2024 8:41:05 AM

Beatrix considers. "Hopefully it isn't a fight again. The Abbot should have been able to inform her we're trying to help if she retains any intelligence."

Jasper (Holly) HP 80/80 AC 26 (with +4 Barkskin) /14/19 CMD 23 | CMB 10 
Wednesday July 17th, 2024 2:52:58 PM

Jasper pulls her Lantern of Continual Flame from her pack, adding another source of light.

"Did Alsanna make off with the medallion, too?! That was a hard fight. I hope we don't have to repeat it."

Isaac Harker (Justin M) HP 91/91 AC23/ T13 / FF20  d20+18=30 ;
Wednesday July 17th, 2024 4:30:12 PM

Isaac helps Makis and Eadric across the illusionary gap. One Onesimos cant find the last key, Isaac groans as he suddenly understands.
"The mummy lord that was guarding the door, she must have regenerated. When they regenerate, they magically reclaim their stuff. Unless our good lich has spoken to her, we might have to repeat the fight. "

Beatrix considers. "Hopefully it isn't a fight again. The Abbot should have been able to inform her we're trying to help if she retains any intelligence."

"I hope so as well Beatrix. She was not a happy camper last time I fought her."
At the bottom of the final stairwell, Isaac casts bless on the party.

(ooc I was sure Bull's strength lasted hours, not minutes, he no longer has bull's strength. But every one has a +1 attack and +1 vs fear saves.)



Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+9=22 ; d20+15=30 ;
Wednesday July 17th, 2024 5:28:19 PM

Makis is not shaken by the illusion on the floor, party because he has his enchanted broom in hand. Clever Illusion.

When Benni finds sand in the pouch where the Mummy Lord's amulet should have been Makis considers what he knows of such undead and recalls a wandering priest's account of meeting one. I think I understand what happened to your amulet brother. Your group only temporarily destroyed the Mummy Lord. It requires strong divine magics including Consecration and Hallow to defeat such powerful necromantic energies. Without them the creature's body rebuilds itself and somehow all its previous belongings return ti it. And I fear even such diving magics as I mentioned might fail until the evil of this place is dealt with completely.

Makis keeps his four lights in a diamond shape with the lead light 20' ahead of the party lead.



Urist (AC20, HP82of82) (Cayzle) 
Wednesday July 17th, 2024 5:59:58 PM


Urist walks to the stairs and starts down with the lantern.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP  d20+5=23 ; d20+12=28 ;
Wednesday July 17th, 2024 6:05:41 PM

Eadric is able to recognize the illusion, crossing the chasm. He sticks close to the party, within the sources of light as he scans for any threats. (Perception 28)

He thanks Benni for the ghost touch spell, and Isaac for the blessing.

Snark Riverstone (MarkB) AC21 T13 F19, CMD 15, HP 78/78  d20+9=28 ;
Wednesday July 17th, 2024 6:41:38 PM

Snark knows about Mummy Lords. (Know Religion 28)

"Oh yeah. The Mummy Lord. Or in this case, the Mummy Lady. Which seems a little redundant when you think about it. Anyway, for you new folks, she was kinda bad. Worst part is she was attended down here by some shadows and a bunch of other mummys. It was a real party."

As we start down the stairs, Snark replies to Benni, "Course I got a Feather Fall ready. But as I recall, we didn't have a problem last time with falling off the stairs. And like last time, let's see what we got down there."

Snark pulls out another coin with Continual Flame cast on it and tosses it down the shaft. At least that way we know what we're walking into.

"Let's go Herb." Herb moves down the stairway with the others, and his climb ability should make the Plant Companion fairly sure footed on the stairwell.

Part way down, Snark will cast Shield on himself. Near the bottom, Snark will cast Enlarge Person on Isaac. And when we reach the bottom where the coin now lights the area, he will cast an extended Haste spell on the party. (Snark is able to cast spells while the Plant Companion he is riding on moves carefully down the stairway.)

"It was about here that things got interesting."

The Unseen Servant carrying the other Continual Flame coin stays near Snark for now.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (9 of 10 rounds), Haste (18 rounds), Unseen Servant (9 hours)


Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Mage Armor, Magic Missile*, Protection from Evil, Feather Fall, Shield*, Unseen Servant*
2 (DC17): Glitterdust (C), Minor Image, Burning Sphere, Web, Levitate, Scorching Ray
3 (DC18): Summon Monster III (C), Haste*, Fly, Fireball, Dispel Magic
4 (DC19): Summon Monster IV (C), Dimension Door, Greater Invisibility, Resilient Sphere
5 (DC20): Cloudkill (C), Wall of Stone, Wall of Stone

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 2 used

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Wednesday July 17th, 2024 6:57:07 PM

With a heads up from Snark Makis will cast 90 minutes of Barkskin on Eadric. [ooc] +3 Natural Armor. 90 minute duration.

Deja vu all over again!


DM Bob and Carla - ”Deja vu all over again! ” 
Wednesday July 17th, 2024 10:03:58 PM

Onesimos shares the news that the medallion required to open the final chamber is missing, and in it’s stead a quantity of sand sits at the bottom of his pack! Isaac, Makis, and Snark put their heads together and figure out the mystery. Much to Beatrix’s chagrin it appears the party hasn’t seen the last of the Guardian.

Snark drops a glowing coin down the dark stairwell. Shortly after it lands, Eadric hears something…then deathly quiet.

The light reveals reasonably intact stone steps winding ‘round the walls descending to approximately 60ft. The steps are wide and deep enough to support fairly large individuals - if they tread carefully. Smaller folks might find them challenging as well, but navigable. (No DEX checks required.)

The Luck Makers are attentive as they take the steps leading down into the bowels of the catacombs under the haunted Abbey. The illumination about the group from Jasper’s lantern, the coin held by the unseen servant, and the dancing lights creates interesting shadows on the wall. The steps are a little scary for the centaur, however everyone makes it down safely to the bottom, including Urist toting Azodall’s Lantern in it’s crate, and the silent and invisible light bearer trailing in the wizard’s wake.

As Makis’ conjured lights dance ahead of the party, their light becomes so dim as to be nearly extinguished! Those with dark vision can make out their shapes 20ft in front of the party, but with the exception of two large columns directly before the group - the rest of the room is shrouded in supernatural darkness.

(OOC: standard marching order was used for placement on the map - DM Carla)

Map

Timed rounds (6 second combat rounds) going forward


Snark Riverstone (MarkB) AC21 T13 F19, CMD 15, HP 78/78  d20+17=23 ; d20+8=14 ;
Wednesday July 17th, 2024 11:57:41 PM

Remember - Isaac is enlarged and everyone is affected by a Haste spell!

As Herb steps down, Snark is confronted by the darkness ahead. He can see that our magical lights seem to push it back, but it's still dark where they overlap, so he guesses Deeper Darkness. He clenches his teeth on his pipe. "Well, that's gonna be a problem. Let's see what we can do about that."

The little gnome casts Dispel Magic on what appears to be Deeper Darkness. (He feels like this is kinda important, so he throws a hero point in for +8. The dispel check against the Deeper Darkness is 23, which would dispell whatever is causing that darkness up to Caster Level 12.)

He tells the Unseen Servant to move up a bit.

Then he tells his Plant Companion, "Hey Herb, pick up that coin there that's glowing and throw it into the room." A vine snakes out, wraps around the coin that Snark dropped in here and tosses it as noted on the map. (Assuming this works like hitting a square with a splash weapons, it has to hit AC 5, so 14 should place the coin there. Continual Flame provides normal light out to 20, and dim light out to 40'.)

Finally, he has Herb move 5' to the side.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (8 rounds), Haste (17 rounds), Unseen Servant (9 hours)

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.


“Benni” AC 29/17/28 CMD 28. HP 63/ 63 Onesimos (SteveK) 
Thursday July 18th, 2024 7:33:16 AM

When Snark casts Haste, Onesimos casts his own Longstrider. It won't affect him whild hasted, but it will last longer just in case it is needed...

Onesimos squeezes past Isaac and moves to the right so the Luck Makers aren't one big juicy target. StarKnife and buckler weave in a defensive pattern and he calls out into the darkness. "Iliona!! We were sent on a quest by Abbot Oswin Heribert! We are bringing Azodell's Lantern to him in order to close the Gates once and for all. Please let us past!"

Benni isn't expecting this to work, but he had to try. He conjures his own Light to glow on his buckler shield.

............
Fighting Defensively (+2 AC) and Combat Expertise (+3 AC -3attack):
Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday July 18th, 2024 7:45:32 AM

"If it's magical darkness the lantern will dispel it like anything else. We can use it to light our way." Beatrix suggests. (Updated header AC)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d4=1 ;
Thursday July 18th, 2024 1:27:08 PM

It would also spoil all the magic we have already cast. Makis points out as he casts Spectral Hand in preparation of an encounter.

[ooc] Hand has one hit point and Makis is down 1 hit point.

Jasper (Holly) HP 80/80 AC 26 (with +4 Barkskin) /14/19 CMD 23 | CMB 10 
Thursday July 18th, 2024 1:38:11 PM

Jasper casts Guidance on herself and moves a littler deeper into the gloom (Q36).

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP 
Thursday July 18th, 2024 8:31:02 PM

Eadric prepares himself for whatever is in the darkness, drawing his rapier and moving into the room.

Isaac Harker (Justin M) HP 91/91 AC23/ T13 / FF20  d20+12=23 ;
Thursday July 18th, 2024 10:13:52 PM

Isaac draws his sword and shield, Walking forward he calls out "Iliona We don't want to fight. We're trying to help you and Abbot Oswin. Let us pass!"

Diplomacy:23


DM Bob and Carla - ”Wretched mischief”  RS attack vs Jasper and Snark 2d6(2+6)=8 d4=4 Secret DM roll d3=2 RS vs Benni 2d6(5+2)=7 d4=1 Secret DM roll d3=1 RS vs Isaac 2d6(5+3)=8 d4=3 Secret DM roll d3=1
Thursday July 18th, 2024 11:02:56 PM

Confronted with a wall of nearly impenetrable darkness, Beatrix suggests using their artefact. Makis points out the flaws in the centaur’s thinking!
Jasper gives herself a magical boost.
Eadric draws his ghost touched rapier.
Shifting over to one side, Onesimos calls out to the Guardian, as does Isaac on the off chance she might be amenable to granting the party safe passage through the door to which she is bound.
Snark makes an educated guess regarding the nature of the supernatural darkness. The gnome would normally target a spellcaster, creature, or thing with his magic, however he understands one can also use a targeted dispel to specifically end one spell affecting an area. He names the specific spell -deeper darkness - as he casts, and watches as the supernatural black is banished! Perception 15 Highlight to display spoiler: { to notice a human femur on the ground at what would have been the centre of the affect. }

Squinting through the light cast by various magical sources of illumination, and beyond through dim light and into darkness, the party can see large pillars at regular intervals soaring up into more darkness overhead. To the right and to the left stone walls interrupted by regularly spaced archways. Most appear to have been fitted with doors - although some are broken and hang precariously from their hinges.

The Luck Makers get a response as from the darkness beyond the reach of the party’s lights a voice answers: ”There is no going forward. I am the Guardian! Nothing gets in…and Nothing gets out!”

Before anyone can respond to the warning, there is a scratching, scrabbling sound of hundreds of tiny claws on stone. The lights reveal a squirming, squeaky mass of rats with rotting flesh, torn and matted fur, and reddish eyes pouring down the walls and across the floor at great speed towards the party. Their semi-translucent skin shows discoloured bones and muscle.

One swarm reaches Jasper and Snark - swirling ‘round their feet, biting and climbing up their persons. ( 8 HP plus 4 strength damage each, Fort save DC 15 vs disease )

Another bears down on Benni (7 HP plus 1 strength dmg. Fort save DC 15 vs disease.)

And yet another swarm engulfs Isaac (8 HP plus 3 strength dmg. Fort save DC 15 vs disease - however, I believe the paladin is immune to disease!)

Important note: Jasper, Snark, Isaac and Benni each get an AoO on the swarm that moves into their square

Map

Combat rounds

Urist (AC20, HP82of82) (Cayzle) 
Thursday July 18th, 2024 11:32:25 PM

Earlier: Urist takes out the lantern and aims it at the darkness.

When the fight breaks out, Urist casts Fly and Quickened Shield. She rises up into the air.

(OOC: Cayzle, sending you an e-mail. - DM Carla).

DM Bob and Carla - ”Wretched mischief - Adendum” 
Friday July 19th, 2024 12:00:53 AM

Urist does not have sufficient time to uncrate the lantern and set a source of light at it’s core. It’s highly likely that if she had attempted such a thing, one or the other of her companions would have stopped her, and taken the artefact away from the impulsive dwarf.

With the onset of the swarm attack so close to her Urist takes steps to protect herself.

Urist (AC20, HP82of82) (Cayzle) 
Friday July 19th, 2024 7:32:15 AM

OOC: Sorry, thought I had two rounds worth of action. I'll stick with the Fly, Quickened Shield, and move up for one round's stuff.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday July 19th, 2024 9:57:36 AM

Deciding the rats are a distraction Beatrix casts light on the tip of her lance and advances.

“Benni” AC 29/17/28 CMD 28. HP 63/ 63 Onesimos (SteveK)  d20+8=15 ; d20+5=10 ; d4+3=4 ;
Friday July 19th, 2024 10:25:55 AM

Onesimos sees Urist begin to gather the lantern. "URIST!! NO!!! The Lantern will stop ALL magic, including all of our own spells and defenses. Please keep it..."

The cleric has no more time because a tide of undead rats slam into the elf. He takes a swipe, and then is bitten, feeling so many bites weakening, but he doesn't succumb to the disease-filled mouths.

Taking a step back, he sends a Channelling Burst to turn all Undead in a 30' radius!

............
AAO AC 10 Dam 4
Fort Save 15 success!
5 foot step to T,34
Channel Energy: Turn Undead Will DC 16 or flee

Fighting Defensively (+2 AC) and Combat Expertise (+3 AC -3attack):
Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Friday July 19th, 2024 1:12:50 PM

Makis considers but for only a moment. He casts Hide from Undead and uses his broom to fly about touching his party members and his Spectral Hand spell if any are too far away to be included.

ooc Casting Time 1 standard action
Components V, S, DF
Range touch
Targets one touched creature/level
Duration 10 min./level (D)
Saving Throw Will negates (harmless); see text; Spell Resistance yes

Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.

Jasper (Holly) HP 72/80 AC 26 (with +4 Barkskin) /14/19 CMD 23 | CMB 10  d20+10=13 ; d3=2 ; d3=3 ; d20+7=20 ; d8+5=8 ;
Friday July 19th, 2024 1:50:37 PM

The rats engulf Jasper, their filthy bites envenerating her. (I forgot to add the Guidance bonus but it wouldn't have mattered!)

She rallies herself and casts Produce Flame, hurling the fire into the mass of rats in 36R-- setting the rats on fire, but not herself or Snark.

(Ranged Touch Attack, modifier dropped to 7 because of the Dex penalty = 20, D8 +5 +caster level up to 5 for 13 pts of damage. I think.).

____
OOC question: Since I failed the Fort save, I rolled for Dex and Con damage too. Please make any necessary corrections.

19 - 4 Strength = 15, modifer drops to +2
16 - 2 Dex = 14, mod drops to +2
14 - 3 Con = 11, mod drops to 0

(No damage to DEX or CON at this time. - DM Carla)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Friday July 19th, 2024 3:50:59 PM

ooc:Jasper, if Makis is successful in casting Hide from Undead on you before your attack, that attack will likely end the spell for all of us. Note that these rats should not get a save and will ignore you once the spell takes effect. Unsure of the order of things though. The Hide from Undead spell should last 90 minutes.

Jasper (Holly) HP 72/80 AC 26 (with +4 Barkskin) /14/19 CMD 23 | CMB 10 
Friday July 19th, 2024 7:18:46 PM

OOC: Thanks, Makis! I think I took the bite damage during the DM round though.

Also, I think I added Produce flame incorrectly. It should be BAB + the Dex modifier so that's 9 +2, equaling 11, not 20. Sorry for the error.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP  d20+18=32 ; d6+8=12 ;
Friday July 19th, 2024 8:32:59 PM

Eadric will spring towards the swarm engulfing Benni, taking his Spring Attack, and gaining 20% concealment.

(32 to hit, 15 damage.)



Snark Riverstone (MarkB) AC21 T13 F19, CMD 15, HP 78/78  d20+9=15 ; d10+2=11 ; d20+9=29 ; d20+9=18 ; d20+7=21 ; d20+7=20 ; d10+2=10 ; d6+2=6 ; d6+2=3 ; d10+2=8 ; d20+9=19 ;
Saturday July 20th, 2024 5:21:51 PM

(Snark is riding on his plant companion - would the swarm have hit him, his plant companion, or both? Or just leave it the way it is and move on?)

As the swarm moves in, Herb forms a jagged mouth with his vines and bites at them. AOO hits AC 15 for 11 slashing damage (if a hit even matters for a swarm.) Then he backs up 5'.

Herb will then lash out with a bite and two slam attacks. The bite is a crit (confirmed against AC18) for 18 slashing damage. The two slam attacks are 6 and 3 bludgeoning damage.

Snark feels the strength drain out of him - half his strength is gone! Yikes!

He sure hopes these things can't fly. He considers casting Fly on Herb, but he hasn't really tried that yet and this is not the best place to test that.

Instead, the little wizard will cast Levitate on his plant companion and raise him 5' in the air to get them out of range of these ... things! What are they even? (Knowledge Religion 19.) The he fishes into his pocket and brings out a scroll, hoping to restore his strength next round.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+10=22 ;
Saturday July 20th, 2024 5:25:38 PM

Oops. Forgot Fort save - 22. Also updated AC.

Isaac Harker (Justin M) HP 84/91 AC23/ T13 / FF20  d20+6=17 ; d20+10=27 ; d8+3=4 ; 2d6+4=12 ;
Saturday July 20th, 2024 11:01:17 PM

Isaac swears under his breath " Again!?"
He slashes at the swarm with his sword feeling the streangth damage wither and exhaust his muscles.
He moves away from the rats and calls upon his guardian spirit sheathing his sword in holy light.
Attack:17
Damage: 12
Uses his celestial spirit to make his weapon Holy:It deals an extra 2d6 points of damage against all creatures of evil alignment.

DM Bob and Carla - ”Wretched mischief”  S1 will save d20+10=28 S2 will save d20+10=27 S3 will save d20+10=18 S2 vs Benni 2d6(1+4)=5 HP d4=3 STR S1 vs Beatrix 2d6(2+3)=5 HP d4=3 STR Secret DM roll d3=1, 2d6(3+3)=6 HP d4=4 STR ML attack vs Beatrix d20+8=9 (miss) Secret dm roll d4=3
Sunday July 21st, 2024 10:01:52 PM

The issue of using Azodall’s magic lantern is brought up, but quickly vetoed, noting that if lit, it’s 360deg circle of light would negate ALL magicks - including any used by the Luck Makers.

With the supernatural darkness dispelled by Snark the party can see further into the room - however the back of the chamber, and the green door to the room with the portals - remains shrouded in darkness.

The tip of her lance now a bright light, Beatrix moves forward stopping next to the brightly lit coin. Alas the range of both are identical and the back of the chamber is impossible to discern.

Urist takes protective measures that make her a more difficult target.

Isaac slashes at the swarm of rats and is able to knock out a few - but there are so many! He steps back and enables his weapon for more lethal strikes.

Taking to the air on his flying broom Makis attempts to use a spell to hide some of the Luck Makers from any undead in the vicinity. Alas, his companions do not understand how the magic works. As they defend themselves from the swarms of rats, the magic is dispelled.

Jasper recoils as the vermin swarm at her feet and claw up her legs, however she has a good plan. (OOC: Jasper needs to make a Caster level check vs DC21 because she has the distracting influence of the rats all over her. That will put the flame in her hand. Rather than a ranged attack, a melee touch attack will allow her to target the rat swarm (for 1d6+5 dmg) without doing damage to herself or Snark. The flame will remain in Jasper’s hand and she can use it for other attacks (ranged and touch.) The total duration of the spell is 9 minutes minus 1 minute for each time Jasper makes an attack.) Also note, Jasper has no loss of Dex or Con at this time - only HP and STR dmg.

Seeing the squirming rodents swarm Onesimos, Eadric springs into action and manages to skewer some of the vermin with his rapier.

Herb Alpert is ferocious in his defence of his master - slashing and bashing at the rats. Though he hits his targets, they are wily critters. The plant companion steps back and the mage is able to get off his spell successfully. As the duo levitate above the swarm, Snark gets a good look and recognizes the creatures as a swarm of shadow rats - ghastly little undead rodents enshrouded by a veil of black shade and malevolence. They carry disease and sap a persons strength. *As a swarm, they are hard to dispatch with piercing or slashing weapons and are immune to critical hits*) (OOC: Herb takes same dmg as Snark and Jasper).

Onesimos is unable to brush off the rotting creatures - and he feels the additional discomfort of shared injury with his bonded companion! The cleric takes a step back, and channels divine energy in an attempt to fend off the undead creatures. The range of his magic reaches all three swarms! However, bolstered by the unhallowed nature of the haunted Abbey the undead vermin resist the cleric’s attempt to send them fleeing, and driven by their continuing hunger, pursue the adventurers.

S2 presses after Onesimos 5 pts HP dmg, 3 STR dmg (Fort save not required) Onesimos gets an AoO on the swarm
S1 goes after Beatrix 5 HP dmg, 3 STR dmg, Fort save vs DC 15 required - Beatrix gets an AofO on the swarm
S3 continues to swirl at Jasper’s feet and climb over her bitting the elf 6 HP dmg, 4 STR dmg

From out of the shadows a crackling missile of darkness hurtles towards Beatrix - but flies wide of its intended target. (Hit AC 9, Nat. 1)

Swarm AC = 15 (all 3 swarms have taken damage)

Map

Combat rounds


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 74/78  d20+6=17 ; d20+4=17 ; d20+4=16 ; d10=10 ; d6=4 ; d6=4 ; 3d6=9 ;
Monday July 22nd, 2024 3:07:21 AM

Snark looks at his friends getting chewed up by these shadow rats.

"These swarms are shadow rats. Most of us know they drain strength. Piercing and slashing weapons are less effective. Spells that target individuals won't work, but area spells are good.

"Spooky, move up with that light. I'll light things up back here. Herb, move over just a bit - I don't want these things climbing up the wall and getting us again."


The Unseen Servant moves up 40' (two move actions.)

Herb will move 5' (his vines have a 5' reach to move with). Then he will attack S3 (5' reach, but I think swarms don't have reach.) Herb hits AC 17 with 10 slashing damage, AC 17 with 4 bludgeoning damage, and AC 16 with 4 bludgeoning damage. His attacks done, Herb remains 5' above the floor.

Then Snark will cast Flaming Sphere in the swarm ("F" on he map.) The sphere burns that swarm for 9 damage and casts light as a torch. Then Snark will pull out a source of Continual Flame that hangs around his neck and is usually tucked beneath his tunic (move action.)

"Remember, we still got that Mummy Lady down at the other end of the room in the darkness. Makis, maybe move your lights down to her."

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (6 rounds), Haste on everyone (15 rounds), Unseen Servant (9 hours), Flaming Sphere (9 rounds)

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+14=27 ; d8=6 ; d8=3 ;
Monday July 22nd, 2024 8:14:56 AM

Now that she has light Beatrix rushes into the darkness looking for the enemy (can't charge without a target so double move straight back, diverting if she sees the mummy to attack it. She has enough movement to reach the far back, which I put on the map as Beatrix?)

27 to hit, 17 damage if she finds the enemy

(E-mail sent to you. Note: Beatrix was attacked by S1 - DM Carla)

“Benni” AC 24/12/23 CMD 23. HP 47/ 63 Onesimos (SteveK)  d20+8=11 ; d6+2=5 ; 5d6=14 ;
Monday July 22nd, 2024 8:19:09 AM

Onesimos feels the hurts, even those from Snark over the Shield Other spell, but he is more worried about the very vitality draining from the limbs of the Luck Makers!

He forgets about fighting defensively, it doesn't matter with swarms! And despite Snark's warning, he doesn't drop his StarKnife; it may be a piercing weapon but it also is a holy symbol of Flower!

Unable to drive the rats away, and weapons being almost useless, Benni turns to expunging the undead's existence. He thanks Flower that Channel Energy is a supernatural effect so he can't be distracted! Another Channel Energy, but this time to hurt undead!

............
ooc: Take 4 dam from Snark last turn (Snark only took 4 damage)
-5 Strength (-2 melee att/dam)
AAO AC 11 Dam 5 (slashing)
5 foot step to S,34
Channel Energy: all Undead within 30': 14 damage, Will DC 16 for half

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light

Abilities:
Channel 5/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+9=20 ; d20=18 ; d8=4 ;
Monday July 22nd, 2024 8:41:22 AM

(forgot save & AoO 20 save, 17 to hit, 11 damage)

Jasper (Holly) HP 66/80 AC 26 (with +4 Barkskin) /14/19 CMD 23 | CMB 10  d20+9=16 ; d20+12=30 ; d6+5=7 ;
Monday July 22nd, 2024 6:52:25 PM

Jasper fails her check! (17 with Guidance) The rats tear away chunks of flesh, bite by bite.

She tries to attack the rats (d20 + BAB 9 + 1 (diminished strength) + 1 from Haste = 12; Strength down to 11, taking the modifier down to 1, I think).

If she hits, she does 7 points of damage.
___
OOC questions:
I have Combat Casting, which gives me +4 to Concentration Checks when on the defensive. Does that help?
My attack die is a d8. Should it still be a d6? (I rolled a D6)

(OOC: #1 Caster Level Check and Combat Casting are not the same thing…#2 according to your PC sheet, the quarter staff dmg is a D6. I could not locate any ‘weapon’ that does D8 dmg on your sheet, so assumed you used the quarter staff. It does bludgeoning dmg so it is good against the rats. - DM Carla)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d4=3 ;
Monday July 22nd, 2024 7:53:56 PM

Makis stays low to the ground, only 10' up. He curses as the party ignores his solution to the rats and calls out So you like to be bit and have diseases and loose strength? But then he casts Lesser restoration and uses his Spectral Hand to touch Jasper, restoring 3 points of strength. He will also send his Dancing Lights out up to 100' away from him, or until he has revealed the mummy, dancing the lights over her head.

[ooc]XXX[/ooc] : I believe if you are only down 1 strength you have no penalty?

Urist (AC24, HP82of82) (Cayzle)  d20+9=18 ; 2d8+16=26 ;
Monday July 22nd, 2024 10:01:48 PM

Urist casts an enlarge person -- now she has reach. She flies to 27Q, five feet above the swarm (which has no reach, IIRC). She draws her maul as she flies.

If the swarm moves out of her threatened square, Urist takes an AoO ... if that happens, at +1 with haste, she hits AC 18 for 26 bludgeoning damage with a magic weapon.

Spells active:
Flight, Shield, Enlarge Person, Haste.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP  d20+18=25 ; d20+13=21 ; d20+18=26 ; d6+11=14 ; d6+11=15 ; d6+11=14 ;
Monday July 22nd, 2024 10:25:42 PM

Eadric will 5 foot step closer to Benni, and continue skewering the swarm next to him, taking a full attack action. (25, 21, 26 to hit.)

(Damage: 14, 15, 14 = 43 damage to S2.)



DM Bob and Carla - ”Mummy dearest”  S1= d20+10=13 ; S2=d20+10=11 ;
Monday July 22nd, 2024 10:54:56 PM

Swarm saves vs Benni’s channeling

13 (fail)
11 (fail)

Isaac Harker (Justin M) HP 84/91 AC23/ T13 / FF20 
Monday July 22nd, 2024 11:30:07 PM

Isaac runs trying to get close to the Guardian but only makes it half way, stopping next to Beatrix. He eyes the wraith near the pair, steeling himself to deal with the creature, so the others can take on the guardian without distractions.

Isaac moves 50 feet towards the guardian, stopping next to Beatrix

(OOC: I think you got a peek at the map as we were updating it for tonight’s DM post! - DM Carla)

DM Bob and Carla - ”Mummy dearest”  Raw hit vs Beatrix d20=20 d20=1 (crit not confirmed) if dread bolt 5d8(2+2+3+4+2)=13 if slam attack d6+7=13 wraith #1 channel 7d6(2+6+1+4+6+3+5)=27 wraith #2 7d6(3+3+5+5+3+4+5)=28 aura of great despair d4=2 d4=2
Monday July 22nd, 2024 11:45:30 PM

A weakened Jasper manages to defend herself
Snark and Herb finish off the shadow rat swarm tormenting the druid.
Makis assigns his Spectral Hand the task of delivering aid to Jasper (+3 to STR) while he advances deeper into the chamber - his Dancing Lights before him.
Beatrix skewers some rats, before rushing forward - the tip of her lance lighting the way.
Eadric dispatches a great quantity of rats, significantly reducing the size of the swarm
Benni tries to brush off some rats, but their hunger drives them on. He channels divine energy against the undead creatures, killing the last of the swarm that had been terrorizing him, and reducing the number in the remaining swarm. (OOC: Swarm Will saves - both failed, scroll up for DM rolls)
Urist enlarges herself and flys to a spot that puts her within reach of the swarm in the middle of the chamber, ready to smash them with her maul
Isaac runs down the chamber after the centaur

Having lost their prey, the remaining rats move to seek new victims, however the troubadour’s maul slams down, squashing the last of them.

The lights of the heroes illuminate the far reaches of the chamber - revealing a tall, desiccated, female humanoid - her limbs wrapped in bandages, wearing flowing but tattered robes. She is stationed a few paces from a circular door under a heavy stone arch. The light reflects off her armour, including a breastplate with a green medallion similar to the one used to open the door in the floor of the chapter house. Strange markings and sigils are visible on the armour as well as the bandages.

Beatrix (and anyone coming within 30 ft of the Guardian/Mummy Lord) must make a Will save vs DC 19 or be paralyzed by fear for 2 rounds and then shaken for 2 more rounds by her aura of great despair.) (OOC: IF, Beatrix makes her save and is able to complete her attack, it goes wide of the Guardian and does no damage.)

”Will you never learn, horse-girl?!” the guardian hisses as she attacks: IF Beatrix is paralyzed (in PQ22/23) - a crackling missile of darkness discharges directly at the centaur. (28 for hit, 13 dmg, Will save vs 17, for half) IF Beatrix is able to complete her attack (PQ16/17) the mummy lord slams her (31 for hit, 13 dmg, Fort DC vs 20 or insidious mummy rot.) (Note: rolled a d20 for nat. 20 on attack, crit not confirmed.)

The light also reveals the presence of two spectral humanoids in the shreds of vestments that trail off into mist as they fly (about 10 ft off the ground) down the chamber. With expressions alternating between sorrow and horror they send waves of negative energy at the heroes within 30 ft proximity. (Urist, Isaac and possibly Beatrix for 27 and 28 dmg Please roll Will save vs DC 18 x 2, one for each attack, for half dmg.

Map

Combat rounds


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 74/78 
Tuesday July 23rd, 2024 2:55:21 AM

Remember, everyone is affected by a Haste spell!

Snark is sure glad to have those rats gone. Those were bad.

When Makis berates him, he replies, "Don't get your britches in a bunch. It's pretty hard to kill the undead if we can't attack 'em. Looks like we got bigger problems now."

Snark will direct his Unseen Servant to move up, and the Flaming Sphere moves up too (move action for Snark.)

He directs Herb to push off the floor to move up at half speed. This puts him in range of W1, and he will cast Resilient Sphere on the thing. DC 19 Reflex save or it is encased on a sphere of force (no 50% miss chance for incorporeal.)

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (5 rounds), Haste on everyone (14 rounds), Unseen Servant (9 hours), Flaming Sphere (8 rounds), Resilient Sphere (9 min)

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

“Benni” AC 24/12/23 CMD 23. HP 47/ 63 Onesimos (SteveK)  d20+11=16 ;
Friday July 26th, 2024 7:01:52 AM

Onesimos only gives enough pause to take a breath of thanks that the rats are destroyed: they were a deadly threat! And then, the flying, spectral humanoids! He takes a look to identify them (Know Religion: 16), and calls to the newest Luck Maker. "Eadric! Target the incorporeal wraith-things with your ghost touch sword!"

The cleric trots up to be further into the room and casts a spell, Prayer, which is able to catch everyone in the room except for Ilyana, the Guardian and (maybe) Beatrix (if she is next to the Mummy Lord)

............
Know Religion: 16
Move to S, 28
Cast Prayer: 1/9rds. 40' burst from S,28. All heroes get +1 on all die rolls, all opponents get -1 (no save)

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light (on buckler); -5 STR damage

Abilities:
Channel 5/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Urist (AC24, HP55of82) (Cayzle)  d20+8=27 ; d20+8=25 ; d20+10=13 ; d20+10=11 ;
Friday July 26th, 2024 7:38:21 AM


Urist smiles as she smashes the rats.

But then these flying creeps blast her!
Will saves v DC18 ... 27 and 25
She takes 27 damage!
[OOC: Does Urist's +2 dwarf bonus against spells, SLAs, and Poison apply? Oy, with those rolls the question is moot!]

Urist takes a five foot "step" flying forward ... noting that one of the vestmented wraiths (W2) is in reach.

"You know, I don't like to hit clergy, but you're more mist-er than minister, Mister!"

She swings twice, hasted. She's a +10 to hit invisible, so visible that's +8, but +1 Haste and +1 Prayer brings that back up to +10. Urist rolls a 3 and a 1, alas, both misses.

"Brother Benni," she shouts, "The way I'm swinging here, I need MOAR PRAYERS!"

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+15=34 ;
Friday July 26th, 2024 5:49:48 PM

Makis assesses the situation and calls out what he knows of the incorporeal undead.

ooc: Knowledge Religion 34

He then uses his Spectral Hand to cast Disrupting Weapon on Isaac's sword, quickly letting the paladin know the spell's power. After he moves back so as to not be close to any negative channeling.

ooc: Disrupting Weapon
School transmutation; Level cleric 5
Casting Time 1 standard action
Components V, S
Range touch but delivered with Spectral Hand
Targets one melee weapon
Duration 1 round/level or 9 rounds of Makis
Saving Throw Will negates (harmless, object); see text; Spell Resistance yes (harmless, object)

This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect.

Isaac Harker (Justin M) HP 84/91 AC23/ T13 / FF20  d20+12=13 ; d20+12=17 ; 4d6=13 ; d20+15=31 ; 2d6+5=11 ; 2d6=5 ;
Sunday July 28th, 2024 10:37:06 AM

Isaac is unable to mentally defend himself in time and takes the full brunt of the negative energy(55 damage)
Isaac uses a lay on hand to help stabilize himself after all that damage.(13 healing)
Isaac shifts over five feet to attack the Wraith and hits it.
Attack 31
Damage: weapon (11)
Holy attribute (5 damage if evil)
Total:16 damage
Now has Disruption effect

Current effects:
Current attack (15) and Ac(23/13/20)
-3 strength from ability damage
Enlarge:+2 Str, -2 dex, -1 attack and ac Large
Haste +1 attack and Dodge, Ac +30 movement
Bless :everyone +1 attack and + 1 save vs fear
Divine bond :Holy weapon

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Sunday July 28th, 2024 1:46:35 PM

ooc: I believe the Will Save DC should be 22 for Disruption. Also Isaac, should you be getting iterate and haste attacks? Swift to lay on hands on yourself and 5' step...

(OOC: will save vs DC 22 is correct! - DM Carla)

Isaac Harker (Justin M) HP 84/91 AC23/ T13 / FF20 
Sunday July 28th, 2024 6:57:22 PM

OOC @ Markis the Lucky:The five-foot step eats up my movement action, so I can't use a full round attack action to get the extra haste attack.

Isaac Harker (Justin M) HP 42/91 AC23/ T13 / FF20 
Sunday July 28th, 2024 6:58:53 PM

Forgot the Hp in my post Isaac has 42 hp right now.

DM Bob and Carla - ”Mummy dearest”  d20+7=18
Sunday July 28th, 2024 7:24:41 PM


W#1 Reflex save vs 19 (d20+7=18-1 Benni’s prayer = 17 (fail)


Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Sunday July 28th, 2024 7:54:41 PM

ooc: Isaac, that is not correct. While you cannot 5' step and then move, you certainly can 5' step and full attack.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 83/83HP  d20+22=34 ; d6+11=13 ;
Sunday July 28th, 2024 8:21:24 PM

Listening to Benni's instruction, Eadric charges at the Wraith, his rapier outstretched towards the target (W2). (34 to hit for 13 damage).

(Eadric's AC for the round is 25.)

Beatrix and Tinkerbell (Mitch) HP -1/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+16=18 ; d20+7=10 ; d20+7=8 ; d20+7=23 ;
Sunday July 28th, 2024 9:41:18 PM

Beatrix is in fact capable of learning and was fully prepared for the fear effect, bracing herself heroically. Sadly it seems her preparations were not enough, as unless I'm missing some other buff to her will save she fails with an 18 and proceeds to go down to the flurry of attacks. If I did somehow forget any bonus then she is fine, having closed with the enemy and being out of range of the AoE and only taking a slam

(OOC: I’m guessing the +16 is 7 will + 8 hero pt +1 bless? paralyzed 2 rounds, shaken 2 rounds. Beatrix CAN make will saves. Takes 13 full + 27 full + 14 part dmg (total 54 dmg) so at 13 HP - NOT -1. - DM Carla)

Urist (AC24, HP55of82) (Cayzle) 
Sunday July 28th, 2024 9:44:48 PM


"Excellent work, Eadric! Better than me!"

DM Bob and Carla - ”Mummy dearest”  W#2 channel negative energy 7d6(1+2+6+5+3+1+6)=24 ML dreadbolt attack vs Isaac d20+8=26 dmg 5d8(5+5+4+3+1)=18
Sunday July 28th, 2024 10:20:06 PM

Snark moves himself and his various helpers farther into the chamber - whilst flinging a spell at W#1. The wraith is unable to resist (failed save - see DM post 7:24 pm above) and a globe of shimmering force encloses her, sealing her off from doing harm…or being harmed.

Benni is able to identify the newest opponents as wraiths of some sort - both undead and incorporeal - and alerts Eadric that his ghost touch weapon should work very wellagainst them. The cleric boosts most of the team’s abilities, and handicaps the wraiths with a prayer

Urist manages to stave off half the negative energy coming from the wraiths, but misses her attempts against W#2. (OOC: supernatural ability so +2 for being a dwarf doesn’t apply vs channel negative energy DM Carla)

Makis knows what these flying undead horrors are! They’re Zealot Wraiths! Clerics who died in the throes of doubt or disappointment in their god. Their incorporeal touch is particularly nasty (can drain Charisma). The bloodwich prepares to cast disrupting weapon for his spectral hand to carry, however remembers that the spectral extension is only able to carry low level spells, and though he can cast disrupting weapon, his spectral hand would be unable to deliver it. (OOC: spectral hand can deliver up to level 4 spells, and disrupting weapon is a level 5 spell. You still have the spell - and can use it next round, but Makis will have to deliver it personally. - DM Carla)

The wraiths deal out a lot of negative damage to the paladin, however the enlarged Isaac doesn’t falter, and pays the wraith (W#2) back.

Eadric charges W#2 rapier outstretched and the wraith shrieks and writhes in pain.

Beatrix meets with disaster, and becomes paralyzed by fear (2 rounds) and shaken (2 rounds) and has a near death experience as first a dread bolt and then waves of negative energy wash over her. ( A paralyzed character cannot move, speak, or take any physical action. She is rooted to the spot, frozen and helpless. She may take purely mental actions. The last roll was a save for half dmg. so Beatrix is at 13 HP…for now. - DM Carla)

Undead actions…

W#2 sends a wave of negative energy at the heroes within 30 ft proximity before flying up a further 5 ft (now 15ft above ground.) (Urist, Isaac, Eadric and Beatrix take 24 dmg. Please roll Will save vs DC 18 for half dmg).

The guardian, eyes burning with unholy light, glares at the paladin ”I remember you!” she hisses as she attacks Isaac with a ranged touch attack. A crackling missile of darkness discharges directly at the enlarged half elf. (Hit touch AC 26 for 18 dmg, Will save vs 17, for half)

Map

Zealot Wraith AC = 18

Combat rounds



Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 74/78 
Monday July 29th, 2024 1:57:42 AM

Snark is worried. Those stupid rats really did a number on his team, and it bothers him to see several of the Luck Makers in a weakened state. Still, remedies for that will have to wait.

He looks with some satisfaction to see one wraith encased in a Resilient Sphere.

"We need to take these guys one at at time. I'll see what I can do about that."

Snarks will gesture with his staff, intoning words of power. As he does so the ground around the guardian Mummy shimmers, and a pit opens up beneath her. (Create Pit, Reflex DC 18 or fall 30'.)

"BE CAREFUL! The edges of that pit are sloped. Don't stand there." (Reflex DC 16 around the edges of the pit to avoid falling in.)

He sends his Unseen Servant forward to ensure light, and tells Herb to move up, which the plant companion does by pushing along the floor. He also moves up his Flaming Sphere again (noted in last post, but forgot to show on map.)

Snark keeps a careful eye out for new opponents, and his plant companion has Blindsense and Scent 30'.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (4 rounds), Haste on everyone (13 rounds), Unseen Servant (9 hours), Flaming Sphere (7 rounds), Resilient Sphere (9 min), Create Pit (10 rounds)

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)

“Benni” AC 24/12/23 CMD 23. HP 47/ 63 Onesimos (SteveK)  d20+7=23 ; 9d6=37 ; 9d8=47 ;
Monday July 29th, 2024 7:47:18 AM

Onesimos is also worried, but Restoration spells take nearly half a minute to cast, and he doesn't have time in the middle of battle. "Right, one at a time!, he echoes Snark. "Who can get Eadric to fly or jump or get that Zealot Wraith, poor soul!"

Benni chastises himself for not having the spell to counter Beatrix' fear, and only hopes Isaac's presence can help.

The cleric moves to get a better line of sight on the second Zealot Wraith. "Remember hope, my sister, and soon your agony will be at an end." The elf casts a spell: Searing Light! at Wraith #2!

............
Move to N,27
Cast Searing Light: ranged touch, no save; 23 Touch Attack; 9d6 vs undead, 9d8 vs undead vulnerable to bright light. (Rollled both for DM convenience) d6= 37 damage d8= 47 damage

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light (on buckler); -5 STR damage

Abilities:
Channel 5/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, **Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday July 29th, 2024 12:50:12 PM

Makis will use his familiar to deliver his Disrupting Weapon spell. If he was able to that as part of last round he targets Isaac. But if the spell is delivered this round he will target Urist because the specter now seems to be out of the paladin's reach.

He then casts Death Ward and uses his spectral hand to deliver it to Isaac.

Beatrix and Tinkerbell (Mitch) HP 13/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday July 29th, 2024 2:03:13 PM

Beatrix says many things in her head not fit for posting on this website.

Urist (AC24, HP37of82) (Cayzle)  d20+8=10 ; d20+8=13 ; d20+11=29 ; d20+11=16 ; 2d8+16=23 ;
Monday July 29th, 2024 5:06:27 PM

Save vs channel energy: 10. Hero points reroll is a 13. Takes the full 18 damage ouch.

Urist rises another five ft and takes two more whacks at W2. Bless, Prayer, Haste = +3, total +11 to hit.

Urist hits ACs 29 and 16, hitting once for 23 with a magical weapon.

Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 71/83HP  d20+5=24 ; d20+22=35 ; d6+11=13 ; d20+16=27 ; d20+20=21 ;
Monday July 29th, 2024 5:47:22 PM

(Will Save 24 for half damage.)

Eadric curses himself for not picking up a ranged option as the Wraith flies out of reach. (Would this provoke an Attack of Opportunity? If so, 33 to hit for 13 damage again.)

Eadric will back up ten feet from the wraith, getting a running start on an attempted high jump. (DC 20 to jump 5 feet in the air, a 27 will get him within melee range with the wraith once more.) Midair, he will strike out with his rapier. (21 to hit on a nat 1 for


Eadric Wolfe (Ben V) AC27 T23 FF27 CMD 27 71/83HP  d6+11=15 ;
Monday July 29th, 2024 5:48:15 PM

(Accidentally posted while trying to roll dice, the damage is 15.)

DM Bob and Carla - ”Mummy dearest”  Guardian Ref save vs Snark’s pit d20+7=23 ;
Monday July 29th, 2024 11:48:01 PM

With the shadow rats dispatched, and one Zealot Wraith encased in a resilient prison for the time being, the Luck Makers focus on the remaining undead barring them from the door to the portal room.

Gesturing with his staff and intoning words of power, Snark creates a deep pit immediately beneath the Guardian (Reflex save vs 18, 23 save!) Herb, invisible and hovering, gently pushes himself and his rider forward. The plant companion does not sense or scent anything new.

Benni calls out encouragement and instructions to his friends, before focusing divine power like a ray of the sun, and projecting a blast of light onto W#2. The cleric watches as the divine magic strips away fibres of the undead’s essence.

The other Elpis sibling reconstitutes his spell and uses Ellashee to deliver disrupting weapon to a flying Urist . Makis has just made the dwarf maiden’s maul even more lethal for undead!

The ‘bad words’ that Beatrix thinks, would shock her young students - or maybe they wouldn’t?! (OOC: 24 dmg from W#2 channel neg energy. Will save vs DC 18 for half dmg - see July28 DM post - undead attacks.) (1 more round paralyzed, then 2 shaken)

It’s Urist’s turn to take the brunt of the wraith’s attack (OOC: 24 pts dmg.) However, returning tit-for-tat, she finishes the job started by her companions, and utterly destroys the wraith.

Eadric laments his lack of a ranged weapon. Unafraid, he makes a valiant attempt to reach the undead - but he is too late!

Isaac - 24dmg from W#2 attack, Will save vs 18 for half dmg, 18dmg from dread bolt, Will save vs 17 for half dmg see July28 DM post

Undead actions…

The Mummy Lord nimbly jumps to safety, and steps away from the sloping edge of the 30ft deep pit. Searching for the floating gnome at the end of the chamber she shouts: ”I HAVE HEARD ENOUGH FROM YOU!” and with the last word she casts silence on the area where she last saw Snark (Will save 17 to negate.)

Remember: anyone coming within 30 ft of the Guardian/Mummy Lord must make a Will save vs DC 19 or be paralyzed by fear for 2 rounds and then shaken for 2 more rounds by her aura of great despair.

Map

W#2 is dead
W#1 is imprisoned

Combat rounds

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 74/78  d20+13=20 ; 9d6=37 ;
Tuesday July 30th, 2024 1:11:28 AM

Snark makes his save against the Silence spell. Whew!

He glares at the mummy. "Yer not done hearing from me yet.

"Nice work everyone getting rid of that wraith. Two down, one to go. But remember, avoid the area around that pit."


Then Snark casts a good old fashioned fireball centered on the mummy. 37 points of fire damage, DC 18 Reflex saves for half.

The little greenmage uses his move action to move up the Flaming Sphere. Herb pushes off the floor to move up some. (Herb is not invisible.) The Unseen Servant moves up too.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (3 rounds), Haste on everyone (12 rounds), Unseen Servant (9 hours), Flaming Sphere (6 rounds), Resilient Sphere (9 min), Create Pit (9 rounds)

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)



Urist (AC24, HP31of82) (Cayzle) 
Tuesday July 30th, 2024 2:21:45 AM

Adjusting hp.

Isaac Harker (Justin M) HP44/91 AC23/ T13 / FF20  d20+12=24 ; d20+12=26 ; 4d6=9 ; 4d6=14 ;
Tuesday July 30th, 2024 5:48:39 AM

First attack saves:12 damage
Second attack saves:9 damage

Isaac takes a beating but is still up. He takes a moment and heal up with a lay on hands for himself twice.
Healed:23hp
Isaac locks eyes with the Mummy lord and Isaac declares" You will be laid to rest." The mummy lord is now the target of smite evil.

Current effects:
Current attack (15) and Ac(23/13/20)
-3 strength from ability damage
Enlarge:+2 Str, -2 dex, -1 attack and ac Large
Haste +1 attack and Dodge, Ac +30 movement
Bless :everyone +1 attack and + 1 save vs fear
Divine bond :Holy weapon
Smite evil: mummy lord


“Benni” AC 24/12/23 CMD 23. HP 47/ 63 Onesimos (SteveK)  5d6=19 ; d20+11=14 ; d20+11=12 ;
Tuesday July 30th, 2024 7:18:38 AM

Onesimos sends out a burst of healing energy to his friends, then moves forward to be beside his Centaur friend.

The intent is to brave Ilyana's fear effect and then heroically heal Beatrix more. Yet as it happened in the previous battle, Benni's brave intentions, even heroic as they are, fail in the presence of what the cleric himself might one day become!

............
Channel Energy: all Luck Makers (not Snark or Makis) get 19 healing
Move to O,21
Save vs Fear 14 (fail), heroic re-roll 12 (fail!) Benni is paralyzed (2rds) and shaken (2rds)

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light (on buckler); -5 STR damage, Paralyzed (2), Shaken (2)

Abilities:
Channel 4/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, **Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 1/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=17 ;
Tuesday July 30th, 2024 7:56:40 AM

Beatrix makes the save and is still stuck (24 will)

Urist (AC24, HP31of82) (Cayzle)  d20+17=30 ; d20+11=26 ; 2d8+17=23 ;
Tuesday July 30th, 2024 9:28:14 AM


Urist laughs as she disrupts the flying foe. "Are you all wight? No? Good!"

She steels herself to face the prime enemy [hero point spent on a +8 pre-emptively].

Will save vs fear at +17: 30

Urist flies toward the mummy, staying above it and out of its reach, hopefully, and hovering over the pit. Her hasted fly speed should make that easy enough. Maybe she is positioned to flank if anyone comes up opposite?

She whaps it hard, hitting AC26 for 23 damage.

"Since you are a mummy, I figured you would appreciate a good whapping!"

Active Effects:
Self: Fly, Shield, Enlarge Person
Others: Bless, Prayer, Haste, Disrupting Weapon
Hero Points used: 2

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  5d8+9=32 ;
Tuesday July 30th, 2024 5:47:41 PM

As his familiar returns to him Makis flies up and lays a hand on Beatrix. Be healed.

ooc: Uses Bloodwitch power to cast Breath of Life for 32 points of healing.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  5d8+9=32 ;
Tuesday July 30th, 2024 5:48:50 PM

As his familiar returns to him Makis flies up and lays a hand on Beatrix. Be healed.

ooc: Uses Bloodwitch power to cast Breath of Life for 32 points of healing.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+7=9 ; d20+7=17 ;
Tuesday July 30th, 2024 10:33:54 PM

Eadric charges in, shouting "Thanks for the healing, Benni!" before freezing in fear.

(Will save 17, paralyzed for 2 rounds, then shaken 2 rounds. Spent a hero point to reroll.)

DM Bob and Carla - ”Shaken, not stirred…”  ML ref save d20+7=15, fail ML sandstorm wrath 6d8(3+8+8+2+7+7)=35 blinded 2d4(3+3)=6
Tuesday July 30th, 2024 11:05:21 PM

Snark informs the Guardian she’s not heard the last of the blue haired greenmage, and blasts the mummy old school. The withered lady takes the full force of the attack.

Isaac takes a licking, but after some spiritual healing fixes his attention on the undead door warden.

Tending to his companions first, Benni heals Beatrix, Urist, Isaac and Eadric, as well as himself - for 19 HP. The cleric moves closer to the wounded centaur, however before he can deliver further aid - he succumbs to the aura of great despair that surrounds Iliona. (Paralyzed for 2 rounds, shaken for 2 rounds.)

A paralyzed Beatrix fends off the worst of the Zealot Wraith’s attack. Her condition improves somewhat, however she remains shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks for 2 rounds.)

Urist closes with the Guardian positioning herself strategically over the pit in the floor. Reaching out, the enlarged and flying troubadour swings at her foe. The weapon is terrifyingly lethal thanks to Makis, however the dwarf’s aim is off - and she misses!

Flying up behind Beatrix and well out of range of the mummy’s evil aura, Makis heals the centaur for 32 HP.

A courageous Eadriccharges heroically forward, however, he also succumbs to the aura of great despair!

the Guardian’s actions…

Undaunted, the mummy takes a step back, and turns her gaunt visage up to the flying threat, exhaling a blast of superheated sand in a 40-foot cone in Urist’s direction (35 HP points of fire and slashing damage Relex save vs 19 for half. If save failed, blinded for 6 rounds)

Meanwhile…

A low rumble is felt, rather than heard, and a tremor shakes the ground underfoot. Erie green light pulses briefly through micro-tears in the fabric of the chamber floor. At the back of the crypt a circular hoop 5 feet in circumference materializes in front of Jasper: ”Janesleth, daughter of the Culverwood! You do not belong in this dark place. I, Gryntym Deeproot, claim you for my ward. A weathered old hand reaches through the gate, palm up in the direction of the druid. Jasper looks anxiously at her friends, concern writ large across her features. ”Your friends are not bound for the Shadowlands. Now, come with me! the greenmage reassures the druid. Placing her hand in that of the ancient, the half elf steps through the gate with a brief backwards glance, as the hoop closes.

There is one last tremor as the tears seal. What must the archlich abbot be combatting behind the sealed door?!

(OOC: Holly/Jasper is unable to continue with the game and has gone on walkabout. We wish her well in all her adventures. - DM Carla)

Map

Mummy Lord AC = 30

Combat rounds

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 74/78  d20+17=30 ;
Wednesday July 31st, 2024 2:35:26 AM

Snark has the Unseen Servant continue toward the back of the room.

He sees the cone of burning sand that catches Urist. Another cone like that could be bad.

Then he sees Benni and Eadric paralyzed with fear. He figures his best bet is to get Isaac in the fight as soon as possible. He will use a move action to levitate Herb back to the ground. Then he has Herb move to Isaac and he casts Dimension Door, placing both Isaac and Snark/Herb closer to the mummy, and hopefully dissuading the mummy from going after his paralyzed friends.

Of course, this means Snark must make a will save against the mummy's fear, but at +4 because Isaac. His will save for this is 30. Whew! Herb does not need to save because he is a plant.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (9 min), Enlarge Person on Isaac (2 rounds), Haste on everyone (11 rounds), Unseen Servant (9 hours), Flaming Sphere (5 rounds), Resilient Sphere (9 min), Create Pit (8 rounds), Prayer from Benni

Enlarge Person - Increases size category to the next larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. Equipment is similarly enlarged by the spell. Melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)

Urist (AC24, HP31of82) (Cayzle)  d20+10=30 ; d20+15=21 ; d20+23=34 ; 2d8+10=12 ;
Wednesday July 31st, 2024 5:44:32 AM


Reflex save: Urist is usually +8, +1 prayer, +1 haste, maybe +2 vs SLAs/spells?

She rolls a 30 without the +2, nat 20, and takes 19. That plus 19 curing leaves her even on the round!

Urist takes a five ft step toward the Guardian, and is now flanking with Isaac. She ceases her power attack. These two tactical choices give her a net +4 to attack and -6 damage. She swings twice, hasted. Her attack is +5 bab +4 str +2 enhance -1 size +1 haste +1 prayer +1 bless +2 flank = +15 for 2d8+10 (with arcane Strike per usual).

Her first of two swings is a 21, a miss.

Her second of two swings, boosted by a preemptive hero point, so with +23 on the roll, is a 34.

Connecting on the backswing, Urist inflicts 12 damage, plus any disruption bonus. [lol rolled two ones]

Active Effects:
Self: Fly, Shield, Enlarge Person
Others: Bless, Prayer, Haste, Disrupting Weapon
Hero Points used: 3 of 3!

Beatrix and Tinkerbell (Mitch) HP 1/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+9=27 ; d8=2 ; d8=2 ; d8=5 ;
Wednesday July 31st, 2024 6:10:22 AM

Finally able to act Beatrix completes her charge, Between the lowered strength and the lingering fear her strikes are shaky and less effective but she's going to give it a shot anyway. 27 to hit so no damage.

(00C: don’t forget 19 HP from Benni and 32 HP from Makis!-DM Carla)

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Wednesday July 31st, 2024 7:01:48 AM

Onesimos stands frozen in fear.

oh, no, no, nonononono. it's gonna kill us all and i'll be a mummy just like her, forever separated from Flower and the Lands of Rest!

............
Stand at O,21

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Haste (from Snark) +1AC/Reflex, +30' move; Longstrider; Light (on buckler); -5 STR damage, Paralyzed (1), Shaken (2)(-2 on rolls)

Abilities:
Channel 4/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Lesser Restoration, Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, **Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  4d8+9=35 ;
Wednesday July 31st, 2024 1:57:30 PM

Wanting to make sure Urist stays in the fight, Makis uses his last 4th level spell slot to cast Cure Critical Wounds and deliver it with his spectral hand.

ooc: 35 points of healing to Urist. And Beatrix, can you update your hp total in your tag line based on Makis's healing of 32?

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20  d20+17=24 ; d20+17=29 ; d20+17=21 ; 2d6+27=36 ; 2d6+18=25 ; 2d6+18=23 ; 2d6=6 ; 2d6=10 ; 2d6=2 ;
Wednesday July 31st, 2024 9:04:46 PM

Isaac blinks suddenly, face to face with the guardian. Gripping his sword, He raises it and slashes the guardian with all his might.
Using power attack
Attack 1:24 damage:36 holy damage:6
Total: 42
Attack 2 :29 damage:25 holy damage:10
Total: 35
Attack 3:21 damage:23 holy damage:2
Total: 25
Current effects:
Current attack (15) and Ac(23/13/20)
Smite evil: mummy lord (Ac changes 27/17/24, +9 to damage and, +18 on first successful hit)
-3 strength from ability damage
Enlarge:+2 Str, -2 dex, -1 attack and ac Large
Haste +1 attack and Dodge, Ac +30 movement
Bless :everyone +1 attack and + 1 save vs fear
Divine bond :Holy weapon


Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Wednesday July 31st, 2024 10:51:41 PM

Eadric stands frozen in fear.

"This suck so much!"

DM Bob and Carla - ”Remains of the day…”  ML Will Save vs DC 22 rolled secretly - to be revealed on this board within 24 hours
Wednesday July 31st, 2024 10:58:00 PM

Snark grabs Isaac and uses dimension door to get closer to the mummy. The gnome ensures the super sized paladin is between him and the Guardian!

Urist avoids some of the mummy lord’s abrasive attack. The large sized flying troubadour misses her first swing, but her maul connects with the target on the back swing. Physical damage is relatively minor, however there’s a possibility Makis’ enchantment on the maul may be a game changer!

Beatrix her health significantly restored thanks to her friends charges the mummy. Her aim is true, but weakened and shaken, she is unable to deliver the attack, and misses.

Onesimos has an existential crises as the possibility of what he could become flashes through his panicked mind.

Makis bolsters Urist ensuring the maul wielding dwarf remains in the fight. His spectral hand delivers healing to the troubadour.

Isaac gathers his wits quickly after the surprise of being hauled through a dimension door and makes his attacks. The paladin may not have realized he is not alone in his fight, and that his friend Urist is flying opposite him and flanking their enemy! It’s hard to distinguish in the frenzied melee against the Guardian, but there’s a possibility one of the paladin’s attacks hit his mark!

Affected by the mummy’s evil aura, Eadric remains paralyzed!

Mummy’s turn…

The Guardian’s gaunt face contorts with effort as she attempts to combat the effect of the enchantment cast on the troubadour’s maul. Despite all the physical damage received from the various attacks on her mummified remains, she would have still retained the essence of her undead life, but the disruptive power of the enchanted weapon is beyond her ability to withstand. (Will save vs DC 22, 14, fail).

With a cry of anguish…”I have failed! Iliana is utterly destroyed. Her remains a piled heap on the floor.

A moment goes by as the Luck Makers assess their situation. Onesimos, Eadricand Beatrix manage to shake off any effects of the exposure to the aura of great despair. A single spectral creature floats 15ft above the stone floor, encased in its resilient prison.

(Combat is ended)



Urist (AC24, HP66of82) (Cayzle) 
Wednesday July 31st, 2024 11:51:01 PM


"HAMMER TIME!" Exclaims Urist. "She couldn't touch this!"

"I guess that's a wrap."

"Brother Makis, thank you for the healing! Most welcome!"

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 74/78  d4=4 ; d3=3 ; d20+3=11 ; d20+3=5 ; d20+3=14 ; 5d4+5=17 ;
Thursday August 1st, 2024 2:27:36 AM

(I assume the DM's intent is to allow us to resolve things with the remaining wraith without a drawn out combat, so let's come up with a good plan.)

Snark's Haste spell is a pretty powerful buff and still has 11 rounds, and he would not normally sit around while that expires.

Snark's plan is for us to use 4 rounds to heal up some. Snark will cast Fly on Eadric, and will cast Enlarge again on Isaac. Then he will drink a Lesser Restoration Herbal to bring his STR from 4 to 8. He can use his move actions to pass out Cure Critical Herbal to anyone that wants one (3d8+5). Finally, he will Summon Monster IV to summon 3 Lantern Archons!

When we're all ready, our fighters can gather around the enclosed wraith with readied actions before the Haste spell expires. Snark will then dismiss the Resilient Sphere. The Lantern Archons fire at the thing, hitting touch AC 11, 5, and 14, which are probably misses.

The following round, Snark will cast Magic Missile at the thing for 17 force damage.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK)  d4=3 ; d4=4 ;
Thursday August 1st, 2024 7:30:34 AM

Onesimos fights off the lingering effects of the magical despair, and moves to the mummy to get the Key. He lets Snark orchestrate the demolition of the Zealot Wraith with Eadric, Urist, Isaac, and Beatrix: the five of them with the advantage of being prepared for when the sphere goes down should be more than enough.

The cleric stands with his brother. "Timely spell, very timely", he says quietly with praise coloring his voice. And he looks back at where Jasper went through the Gate. She was a great companion: insightful, loyal, and determined; and Benni was going to miss her. But, he concedes to himself, if Flower called to him, he would answer as quickly as Jasper did to her summons.

In the preparation time before the Luck Makers open the door, Benni will take the time to cast 2 spells (assuming Makis will cast the same on Beatrix): Lesser Restoration on Isaac, and then Lesser Restoration on himself. He is VERY thankful that no one was touched by Iliona and got the insidious mummy rot!

"After succeeding in getting the Lantern to the Abbot, we should take steps to permanently let Iliona rest." (i.e. Consecration, Hallow, and Dispel Evil)

............
Cast Lesser Restoration on Isaac (+3 STR)
Cast Lesser Restoration on Benni (+4 STR)

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Longstrider (0/1hr) +10 move; Light 1/9min (on buckler); -1 STR damage

Abilities:
Channel 4/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, **Lesser Restoration, **Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, **Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 1/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d8=4 ; d20=19 ; d20=3 ; d8=1 ;
Thursday August 1st, 2024 7:59:23 AM

Well that went poorly for her. Beatrix takes a round or two just breath and relax from the tense fight. When the wraith gets released she'll help take it down (Assuming her STR is restored, 34 to hit, 21 damage. If not 32 to hit, 19 damage I think)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d4=2 ;
Thursday August 1st, 2024 9:59:35 AM

Makis does indeed cast Lesser Restoration on Beatrix, who regains 2 points of strength. But he points out that the Disrupting Weapon spell only lasts a total of 9 rounds and if the party wants to take advantage of it we do not have time to cast two 3-round spells before we release the bubble.

I can also cast 1 Death ward using my last 5th level slot. It will protect from energy drain and negative another fight on the other side of the door. Who gets the spell?

Before the bubble is burst Makis backs well up. If time remains he can cast up to 5 Cure Serious spells on those still wounded.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20  d20+16=26 ; d20+16=17 ; d20+16=29 ; 2d6+7=14 ; 2d6+7=16 ; 2d6=7 ; 2d6=9 ;
Thursday August 1st, 2024 8:41:41 PM

Isaac breathes a sigh of relief "That disruption spell really saved our butts" Isaac however doesn't put away the sword " As soon as we can get rid of that other spirit we should make sure she doesn't come back. I don't want to fight her every time we come down here." He moves over to the trapped spirit "Lower it when you're ready, and I'll send them back to the grave."

Isaac readies a full attack on the Specter
Attack 1:26 Damage:14 Holy:7 Total: 21
Attack 2: Rolled a 1 miss
Attack 3:29 Damage:16 Holy:9 Total:25

Current effects:
Current attack (16) and Ac(23/13/20)
Enlarge:+2 Str, -2 dex, -1 attack and ac Large
Haste +1 attack and Dodge, Ac +30 movement
Bless :everyone +1 attack and + 1 save vs fear
Divine bond :Holy weapon
Spell: disruption

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Thursday August 1st, 2024 10:11:18 PM

Few of my spells do anything at all against undead. I am glad I had that one to offer the group. Makis says, almost apologetically.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+20=30 ; d20+16=18 ; d20+12=22 ; d6+11=13 ; d6+11=14 ; d6+11=14 ;
Thursday August 1st, 2024 11:13:47 PM

Shaking off the fear effect, Eadric lets out a sigh of relief and shakes his head. "That thing is... freaky."

Eadric also helps to kill the wraith if necessary with a full attack action. (30 to hit, 18 to hit, 22 to hit: 41.)

With Snark's buff of Fly, Eadric laughs boisterously. "Woooo! This feels great!

DM Bob & Carla - “Remains of the Day… 
Thursday August 1st, 2024 11:34:21 PM

With the Mummy Lord sundered by the disrupting maul, the Luck Makers spend a few moments recovering their abilities and healing themselves. Time remains of the essence for the active spells will soon run their course . (OOC let’s assume only three rounds pass in preparation) Restorations are cast on Isaac, Benni and Beatrix and those most in need receive healing before Snark dismisses the sphere holding the remaining wraith at bay. The creature spins and circles inside the resilient sphere, its hunger still evident in its glowing eyes. As soon as it is freed, the lantern archons act, but to no affect. Beatrix does manage to stab it with her lance but the creature is incorporeal and only takes some of the damage. The gnome’s magic missiles strike true and the wraith shudders under the impact. Only when Isaac and Eadric wade into the fray does the wraith finally succumb to the flurry of blows that rain down upon it.

Meanwhile, Benni is able to remove the ornate medallion from the breast plate worn by Iliona.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK)  d6=6 ; d6=6 ; d6=6 ; d6=6 ; d6=3 ;
Friday August 2nd, 2024 7:23:10 AM

Onesimos gathers the Luck Makers and channels a powerful healing burst that should bring everyone to full hit ponts except Isaac (down only 1!)

ooc: Beatrix has 52 hit points before Benni's Channel Energy (1hp +19 from Benni +32 from Makis = 52 and no damage after that.)

Before turning the key in the Door, Benni reminds everyone what the team saw last time. "A stone bridge crossed a green-glowing abyss to the center of the chamber. There, Oswin Heribert, the Last Abbot, fought his undead, eternal battle against outsiders trying to use six Gates. This Lantern should stop the magics that are fueling the Gates, and so stop the magical disruptions across Gateway Downs and the Plactik Ocean."

We may encounters beings that have escaped before we can get the Lantern to Oswin. So let's buff up!"


.............
Channel Energy: 27 hit points! (rolled individually so I could re-roll any 1s for healing)

Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Longstrider (0/1hr) +10 move; Light 2/9min (on buckler); -1 STR damage

Abilities:
Channel 3/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, **Lesser Restoration, **Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, **Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.


Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday August 2nd, 2024 8:22:48 AM

Fully healed Beatrix will take the Death Ward since she charges right in. (technically down 1 STR I think)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Friday August 2nd, 2024 4:08:13 PM

Makis dutifully casts Death Ward on Beatrix, explaining that the spell will last only 9 minutes. He also casts See invisibility on himself and tells his brother I am ready. I suggest we have the lanturn unboxed and ready to light.

Urist (AC24, HP82of82) (Cayzle) 
Friday August 2nd, 2024 5:40:21 PM


"Thank you for the healing! Are we sure he will not rise again?"

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Saturday August 3rd, 2024 9:04:40 PM

"Will that thing rise again? Good question Urist. I guess it depends on how well Makis thinks his weapon-of-ending-undead spell works. Prolly oughta do an Augury and a Divination to see if that critters coming back. I hope not, 'cause she's pretty annoying.

"Anyway, we oughta get that lantern ready. Let's see if a magic light'll make it work."


Snark will have the Unseen Servant bring over its magic light. He will place a coin with Continual Flame on it into the middle of the lantern. If it does indeed create an anti-magic aura, he will then take it out.

"Let's get that door open. No sense wasting the rest of our Haste or Eadric's ability to fly."

---------------------------------
Spells/Effects Running: Extended Mage Armor, Shield (8 min), Enlarge Person on Isaac (8 rounds), Haste on everyone (4 rounds), Unseen Servant (9 hours), Resilient Sphere (8 min), Create Pit (1 round), Prayer from Benni, Fly on Eadric(8 min)

Urist (AC24, HP82of82) (Cayzle)  d20+10=26 ;
Sunday August 4th, 2024 10:52:01 PM


Urist tries her knowledge of religion to ponder whether the guardian will rise again.

Know Religion 26.

"We don't want to fight him a third time."

DM Bob & Carla - “Remains of the Day… 
Sunday August 4th, 2024 11:46:42 PM

The Luck Makers gather near the door to the portal room where Benni channels a healing burst of energy. The Cleric of Flower forwarns the newer members of the group about what lies beyond and places the medallion into the recess within the circular door. The doorframe begins to glow a soft eerie green and the words Knowledge, Discipline and Self-Improvement appear in Runic, High Woldian and Common.

Makis casts Death Ward on Beatrix and See Invisibility on himself in preparation for what may come.

Urist remains concerned that the Mummy Lord may yet rise again, for he knows that even destroyed, her body will begin to rejuvenate in several days unless she is targeted by consecrate, hallow, and then dispel evil, cast in consecutive rounds and in that order. However Snark is hopeful that the abbot will deal with that should he be successful in closing the portals with the lantern, although he does suggest a divination or augury might be warranted.

Just to be sure the lantern will perform as advertised, the gnome uses his mage hand to place a light source into Azodall’s Lantern as a test of its capability. Immediately a strange multicoloured miasma of lights is emitted in all directions, filling the room, far beyond the normal distance such a small source of light would reach. Those flying, invisible, hasted, or enlarged are instantaneously aware that those magics have failed. Indeed all magic items and spells have lost their powers. The mage hand dissipates and the coin with perpetual light falls from within the lantern. The strange light ceases immediately and a moment later all of the formerly active magics are restored as they were. (OOC all spells lose 1 round of duration).


“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Monday August 5th, 2024 8:01:34 AM

OOC: I think Makis cast Death Ward on Beatrix.
...............

Onesimos looks cross as he moves to the lantern and pulls out the sometimes glowing pebble. "It works just like it did at Bryson's Rest. And I have no interest in the Lantern fluctuating on-and-off as it is both simultaneously lit and unlit by magical light that the Lantern suppresses when alight but can't suppress unless lit. Besides, the magic key to get through this door wont work if the Lantern is on."

"As for Ilona, the mummy lord, Pharmakis has already told us: it will keep coming back until we Consecrate its remains, Hallow this area, and Dispel Evil or drive away any lingering evil. I can do all three of those spells and the ingredient costs... tomorrow. But until 'lingering evil' is gone, she will keep coming back."

"Which means, lets get through this door."


Benni takes a breath and pause to calm himself. "If there are no more interruptions while we still have our magical defenses?" OK, then." The cleric moves back to the door and continues the ritual to open.

.............
Active Effects: Shield Other 0.2/8hrs (Snark); Ghost Weapon 0.2/8hrs (Eadric); Longstrider (0/1hr) +10 move; Light 3/9min (on buckler); -1 STR damage

Abilities:
Channel 3/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, **Lesser Restoration, **Lesser Restoration, Resist Energy. Silence. 3: **Prayer, Invisibility Purge, **Ghost Weapon, **Searing Light, Speak with Dead.
4: Holy Smite, Freedom of Movement, Restoration, Dimensional Anchor. 5: Dispel Evil, Greater Command.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday August 5th, 2024 8:56:30 AM

Beatrix is ready to finish the job. She waits for the door to be open.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday August 5th, 2024 9:00:21 AM

Makis takes position near the backwhere he can best support his friends and intones I am ready. He hovers 5' feet from the ground.

Urist (AC24, HP82of82) (Cayzle) 
Monday August 5th, 2024 8:26:18 PM


Urist is wide eyed at these revelations. "The more you know ..." she mutters.

But she is ready for the door to open.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Monday August 5th, 2024 10:09:01 PM

Isaac puts away his sword and shield "If all goes well e should never have to deal with that woman again, and we can check off sanctified the church from our to-do list. Will you do the honors Snark?" He gestures to the door.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Monday August 5th, 2024 10:36:35 PM

Snark is glad to make sure he can activate the lantern at a moment's notice if things are a mess in the room beyond. He hangs onto his light.

He looks at the cleric. "I'm not really sure what yer sore about, but grumpy is more my thing. It doesn't really suit your usually sunny disposition Benni."

He stands ready once the door opens.

DM Bob & Carla - “A Promise Kept… 
Monday August 5th, 2024 11:42:01 PM

The Luck Makers ready themselves to enter the portal chambers while Benni and Snark discuss the utility of testing the lantern and what can and should be done about the mummy lord. It has been a long and circuitous route to get this far, and the proximity to their goal is evident in the tense nature of the conversation.

When all are ready, Onesimos speaks the words above the door; “Knowledge” - the word glows green and the medallion sinks slightly into the recess into which it was placed! ”Discipline” - the word glows and the medallion sinks further. ”Self Improvement” - all the sigils about the door glow, and with an audible ‘thunk’, the medallion sinks until it is flush with the surface of the door and the door slides to the right leaving the chamber beyond revealed.

A narrow bridge of stone projects from the open door to the center of the chamber. Below, an abyss partially obscured by grey green mist. Around the perimeter of the room six shimmering portals. In the middle of the chamber, his back to the party, is a thin robed figure with a bald head. He seems fixated on the portal in front of him. Grey-green energy flows up from the abyss below - through the figure, and into the portal. The gateway flickers wildly, as if something trying to get through is repelled, and then returns to a dull shimmering.

The figure turns to reveal an emaciated man with a skeletal appearance and blank eye sockets containing only points of light. There is a medallion hanging from a gold chain around his neck. To those who have previously met the abbot, he appears to have aged considerably since they last met, if that is even possible. What remains of his flesh is even more tightly drawn over his thin frame, his posture stooped and his movements slower and less fluid.

An incredulous look crosses his face at the sight of those at the entrance to the chamber, ”Who are you? What are you doing here?… Wait…I know you! …Do you have it? Have you found the lantern a you promised? His voice cracks as he speaks, not the strong resonant voice you previously heard.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Tuesday August 6th, 2024 7:17:41 AM

Onesimos has to nod at Snark's comment, the comparison is apt. And, the elf reminds himself for yet another time, he is supposed to be wise enough to know the best means of transferring an idea, and anytime anyone has been cross with Snark, it immediately puts the gnome's back up. Sigh. He likes his young friend, but it is hard to get him to think a different thought than what is already in that head!

Once open, a well of concern goes out to see Oswin so desiccated. "Yes, good Abbot, we have." The cleric steps back to allow Urist and Snark to deliver Azodell's Lantern.

He turns to the paladin and whispers, "Isaac, just to be sure, can you Detect Evil again on Oswin to make sure he isn't posessed or something?"

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=16 ;
Tuesday August 6th, 2024 8:52:35 AM

Beatrix is alert and watching for problems as they enter (perception 16). Hopefully they've gotten back in time

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Tuesday August 6th, 2024 1:54:23 PM

"Oh, hey Oswin. How's it going?"

Snark will hand the light source to Urist. As she delivers the lantern, she's really in the best position to light the thing if the Abbot needs that.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Tuesday August 6th, 2024 5:58:51 PM

Makis, a stranger to this place and these circumstances, takes it all in. He picks up on the Abbot's condition and realizes the man must be spending his life essence to keep the gates closed. At the same time he wonders what will become of this creature, so bolstered by magic, when bathed with the unmagic of the lanturn and speaks. It may be that Oswin cannot remain himself in the presence of the power of this lartern. I recommend you speak quickly in case this is a goodby.

Urist (AC24, HP82of82) (Cayzle) 
Tuesday August 6th, 2024 10:47:59 PM

Urist presents the lantern.

"I hope this will solve all our problems," she says, serious for a change.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Tuesday August 6th, 2024 10:49:11 PM

Eadric, like Makis, takes time to absorb the new location and sights. He stays wary of danger, but lets the rest of the party take the lead in talking with the Abbot.

DM Bob & Carla - “A Promise Kept… 
Tuesday August 6th, 2024 11:03:39 PM

The abbot reaches out for the lantern, eagerly accepting it and turning it back and forth in his emaciated hands. ”Yes, yes, see these sigils here? These suggest an increased area of effect, and these here, they suggest that the magic will be enhanced in the power of the effect.” The arch lich continues his examination. ”The craftsmanship is exceptional, each of these runes and sigils denotes the embodiment of a metamagic effect. Azodall must have spent considerable time building this device.“

Oswin asks the Luckmakers to hang the lantern from the hook that extends from a metal pole above the doorway. He then explains to the group what his intent is.

”I will draw as much power from the nexus below as I can possibly manage and when I can stand it no more, I will unleash it into the opening at the bottom of the lantern. If my understanding of the lantern is correct, a pulse of anti-magic should envelope this chamber and beyond for as long as I can sustain it. The portals will cease to exist, deprived of their arcane power, the magics that protect the abbey will be extinguished, and with any luck at all, so will all the necromantic spells that have allowed us to guard these gates for these past centuries. Your friend is correct, I will not survive this, and if you remain here, neither will you. I will wait long enough for you to make your way out of the Abbey, tarry not!”

”Do not mourn our passing. We have long desired this. We will have corrected the wrongs of our own thirst for knowledge and self-improvement at the expense of others. Please bring Iliona to me and lock the door behind you when you leave this chamber. We will face our god and the grey-eyed master of the Shadowlands together. Our eternity of penance ends here along with of all those undead we have called to Kevintar’s service. At long last we will rest.”

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday August 7th, 2024 6:50:50 AM

Beatrix will quickly retrieve the mummy's corpse. "Time to go, lets move."

Urist (AC24, HP82of82) (Cayzle) 
Wednesday August 7th, 2024 7:04:19 AM


Urist beats feet toot sweet, flying through and up and out at top speed.

"So long and thanks for all the flash!" she calls out over her shoulder, anticipating the result of lighting the lantern in such a way.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Wednesday August 7th, 2024 10:04:27 AM

Makis moves with the group, waiting for anyone wishing to say goodby to the abbot and making sure all can keep up. I hope there is no way this can go wrong. he worries out loud.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Wednesday August 7th, 2024 11:18:26 AM

Onesimos takes assessment of the situation. Beatrix brought in the mummy, and Urist is ready to go. Makis and Snark are both flying and Snark has the Lantern, so it should be easy for one of them to hang the lantern. And that gives enough time for the elf to:

The cleric bows to Oswin. "May the love you feel for others, your community, and your final companions speed your journey to the Lands of Rest. Farewell."

As soon as the Lantern is hung, Benni turns to the Luck Makers. "Flee! And I will shut the gates behind us!" Benni plans to be last, shutting the Catacombs Door, the Conclave's secret door, the Conclave's front door, and the Abbey's front door. Each time, he keeps the Keys. He doesn't plan on stopping until they are past the feeling of horror at the Abbey's border!

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Wednesday August 7th, 2024 7:43:46 PM

While Snark is not flying, he does ride a plant! That should put him up high enough to hang the lantern, and if not, his plant companion has the Lunge feat which increases the reach of his vines to 10'. If for some reason that is still not high enough Snark can levitate Herb up.

"Hey Oswin - Thanks for keeping us safe all this time, even when we didn't know you were here. I wish you well pal."

The little gnome will then tell Herb, "Good job hanging that lantern Herb. Now we gotta get outta here. I know you're pretty fast, but let's go at the other's pace so no one get's left behind." Snark will make sure no one gets left behind, and is ready with some magical remedies if that seems to be the case.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Wednesday August 7th, 2024 8:46:27 PM

Eadric makes sure to keep up with the rest of the group, wishing to avoid the certain death that would befall the group if they stayed here.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Wednesday August 7th, 2024 10:08:04 PM

Isaac nods Beatrix words "Oswin for what it's worth I hope you and all the spirits that call this place home will finally rest in peace, you deserve it." Isaac will start towards the exit praying that Oswin's understanding of the magic is correct. He looks at Markis as he makes his remark "Don't say that you know the bardic rule: never wonder if something will go wrong, else it will."
Isaac will move as fast as he can to the exit.

DM Bob & Carla - “A Promise Kept… 
Wednesday August 7th, 2024 10:41:18 PM

Beatrix drags Iliona’s body into the chamber and Snark affixes Azodall’s lantern on the rod indicated while the Luck Makers bid hasty farewells to the abbot.

Unwilling to share the archlict’s fate, the Luck Makers make a hasty retreat through the crypts, up the spiral staircase into the Chapter House, across the cloisters to the Great Hall and finally out the main door of the abbey. Benni locks each doorway and pockets the keys along the way while Snark ensures nobody is left behind.

Deep below and unseen by the retreating adventurers, Oswin imagines their path and waits until he is sure that they have vacated the ancient edifice. Only then does the 11th and last Abbot of Heranmar’s Abbey focus his mind downwards into the chasm below and summon the swirling energy of the nexus. It rises and hums around the archlich before passing through his body and into his outstretched and withered arm. Oswin continues drawing power from below. Without release it begins eating away at what remains of his undead flesh…and still he draws more. Skin and flesh begin to flake away from his bony frame until he can take no more. His eyes bulge and glow with energy. ”Now Iliona, now we can rest.” With a final cry of anguish and triumph he releases the pent up power into the magical lantern in one massive torrent. The lantern’s runes and sigils glow and pulse and the energy is transformed into a wave of anti-magic travelling outward through the individual beholder lenses.

In the portal room each of the aberrant gateways collapse inwards and out of existence, the rock fusing together in strange twisted patterns. The wave of energy recoils backwards towards Oswin and what remains of Iliona, turning them instantaneously into dust. The bridge crumbles and collapses, falling into the chasm below. The wall between the portal room and the rest of the abbey is blown apart, leaving only the green jade door, its stone frame bearing the credo of Kevintar as a grim warning.

Elsewhere in the Abbey the wave of antimagic travels soundlessly. In the crypts, mummies long preserved by necromantic magics, collapse into powdered bone and rags. Four diseased zombies in the infirmary collapse into small piles of dust where they stood. Above the Chapter House in the monks cells, shadows and wraiths evaporate into nothingness, as do the numerous ghosts that wander the halls and chambers.

Clambering over the stone wall marking the border of the Abbey grounds, the heros watch as the magic that held together the illusions and caused fear to those who entered the abbey is nullified, leaving the outward appearance of the grand abbey for all to see. Without the magic that had held stone and mortar against the elements, the east range of the abbey containing the Chapter House, monks, quarters, and parts of the Great Hall sags and collapses, burying the crypts below in rubble.

Deep below in a small pocket of open space, the words: Knowledge, Discipline, Self-Improvement glow eerily in High Woldian, Runic, and Common before sputtering into darkness.


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Thursday August 8th, 2024 2:13:57 AM

"I'm glad all those souls are now able to move on. There was a lotta folks trapped there for a long time.

Well, let's head back to our place in Heranmar. We oughta call little miss happy and let her know her underwater kingdom should be safe now. But I'd prefer we do that tomorrow. Last time we saw her she was pretty cranky, and I'd rather be rested up before we summon her just in case she's still sore about stuff."


Snark will grab a vine like the reins of a horse and turn Herb toward Heranmar. The mound of vines ambles forward even as it cradles the little mage atop the mound. He hopes Maggie's been able to prepare some snacks or a meal.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Thursday August 8th, 2024 3:53:21 AM

Magus considers the collapse and wonders aloud And what of the lantern itself? Was it destroyed, so simply buried? How long until someone or something comes to look for it? But he is just pondering and does not wait for any answer. He too turns towards Heranmar.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Thursday August 8th, 2024 7:36:20 AM

Onesimos scrambles over the low graveyard wall, and doesn’t stop with his friends until he gets to the nearby road before looking back and witnessing the magical and then physical destruction of the Abbey. He gives a moment of silent contemplation, eyes closed, on the long fate of the monks. ”Agape and Pragma would understand the monks’ unselfish bond in a common purpose, may they find rest.”

“Snark, my friends, not yet. We need to be sure before using the Bell to alert the Oceanid. Can anyone detect magic to see if there is any emanations left? The Abbey collapsing inward is a good sign, but are there any others to show us that no wave of destruction went out?”


Benni himself isn’t good at either of those things, so waits for his friends to find out what they can. After the Luck Makers do so, the team is better armed to walk north towards the distantly seen town and shore.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday August 8th, 2024 8:39:05 AM

Beatrix watches from a safe distance, honoring the sacrifice of the Abbot by bearing witness. At Makis's question she shakes her head. "It sat forgotten as a normal lantern for years. I don't think anyone knew it existed besides the abbot and us. Even if it somehow wasn't destroyed no one will come looking."

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Thursday August 8th, 2024 8:38:38 PM

Isaac looks over the now uncursed abbey a feeling of pride and relief that the souls of, so many are now at ease and that his first big goal when he first got here was now finally complete. He says a prayer to help the souls along "Gargul though I Rarely pray to you, I beseech that you look over the souls of the Abby and make sure all reach their intended place of rest and be lenient on Iliona and Oswin they have been through a lot."
Done with his prayer he looks over at Beatrix and Makis "If anyone comes looking for it best we can tell them it was destroyed in sealing a great evil away permanently."

Urist (AC24, HP82of82) (Cayzle) 
Thursday August 8th, 2024 9:15:58 PM


"Well, that's very nice and all, but where's the treasure?"

Urist looks under nearby stones and debris.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+23=36 ;
Thursday August 8th, 2024 10:31:34 PM

Makis will cast Detect Magic and move back towards the abby at least until he would have been in the aura of fear and study the area.

ooc: Spellcraft of 36

DM Bob & Carla - “Clear Skies … 
Thursday August 8th, 2024 10:58:49 PM

The Luck Makers scramble over the stone wall that encircled the abbey grounds and look back upon their handiwork. A mix of emotions have time to sink in. All are glad that their task is complete and that the souls of so many have gone to rest. Isaac offers a prayer to Gargul and commends the former abbot and his guardian for their travails while Beatrix and Onesimos stand in silent contemplation, honouring the sacrifice of the departed. The Cleric of Flower asks his companions to detect magic on the abbey and confirm that the lantern has worked before they report to Nyana as Snark has suggested. Makis casts his detect magic spell and wanders back towards the Great Hall, but detects no arcane or divine energies.

And what of the Lantern itself? Was it destroyed or does it lie buried beneath the rubble waiting to be found? Beatrix advises that few knew of its existence to begin with and if it survived no one would be looking for it. The Paladin suggests that they simply tell any who ask that it was destroyed. Makis’ concerns on the matter remain unresolved.

What is clear, is that the skies over the old abbey have cleared and sunshine bathes the undisguised buildings in its warmth for the first time in many years. The aura of fear has gone and the only glow coming from the ruins is from the few remaining leaded windows that reflect the sun’s rays. For all intents and purposes, any secrets or treasures the Abbey might have contained are buried deep beneath the piles of rubble.

The road to Heranmar and the promise of a hot meal and clean linens awaits.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Friday August 9th, 2024 6:51:53 AM

The changing weather is the best indicator to Benni that the haunt has lifted. He tilts his head back to bathe in the warm sunlight and the accomplishment of the team. "Let's go home."

On the way back to Heranmar and Luck Maker's House, the cleric considers making plans on a common story, but then discards the idea. "We do not know the future nor the fate of the Lantern: buried, destroyed, or cast into a strange Gate. I think we each tell or not tell different stories of what happened, the muddled tales will be an effective defense, but also enough truth in case good heroes need to seek it once more."

"I am more interested in how we should ring the Bell to tell Nyana. Just us, or do we do it in broad daylight with as many of the community watching as possible?"
He looks to Urist as the best to determine how to control a spectacle.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday August 9th, 2024 8:32:15 AM

"Given how she reacted to things probably best if it's just us. Less chance of someone saying something to set her off." Beatrix suggests.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Friday August 9th, 2024 1:07:45 PM

Benni, if you still have that last key you will know of the mummy lord is reconstructed as that key will vanish. Makis notes.

AS the group travels back he adds I must go and report to my mistress after a day or two of rest. I know not what she will bid me do next. I am glad I was able to travel with you to see the end of this quest completed and was pleased to lend what help I could. I will go with you to visit this Nyana I think so as to see the story to it's completion.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Friday August 9th, 2024 4:19:59 PM

Eadric is happy to return to Heranmar and put the undead-filled abbey behind them. With the emergent weather and high spirits, he takes on a jovial air during the return to Heranmar.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Saturday August 10th, 2024 2:50:51 AM

Snark considers what Benni's says.

"That's a good question Benni. Beatrix is right that we don't want a bunch of townsfolk there in case things go south in a hurry. Nyanna can be a little touchy. But I think we should have some important people there to witness what happens. Maybe the harbormaster and the sheriff, and maybe a couple others so long as they all stay back and just observe."

Snark is glad to head home. He guides Herb back to their place, having him stay outback where there is water and compost. The gnome looks forward to getting cleaned up and changing into fresh clothes.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+23=36 ;
Saturday August 10th, 2024 9:40:26 PM

Makis will cast Detect Magic and move back towards the abby at least until he would have been in the aura of fear and study the area.

ooc: Spellcraft of 36

Urist (AC24, HP82of82) (Cayzle) 
Sunday August 11th, 2024 12:07:53 AM

Urist gapes at Benni! Usually she is more a CAUSE of spectacles than a CONTROLLER!

"Well, I'll give it a go, Brother Benni, as best I can."

She ponders for a moment.

"Best way I know to control spectacles is with an eyeglasses case!"

DM Bob and Carla - ”Home again!” 
Sunday August 11th, 2024 9:20:34 PM

Onesimos turns his face up to feel the sun’s warmth, accepting the clear blue sky as a good omen, before turning his feet towards Heranmar and leading the Luck Maker’s home.

Eadric is in high spirits, as the group return to the town where he plans to make his home for a while.

The Luck Makers discuss what they must do next. Contacting the temperamental oceanid Nyana is ranked high. Knowing they can summon the water fey by ringing a golden bell she provided in the aftermath of the storm that ravaged the town - is one thing. Dealing with the touchy female is another! Do they have the community join them on the beach as suggested by Benni or just their party as advised by Beatrix? Maybe just a few key townsfolk as proposed by Snark? Is Urist up to managing a spectacle?

Not wholly convinced their work at the Abbey is done Makis engages in as thorough an examination as his spells allow. There was never a time the party didn’t encounter the aura of fear on crossing the boundary wall, nor the distinct atmosphere of multiple magicks that seemed to generate from the very bricks and mortar of the place. This time however - there is nothing! No colour, no scent, no change in temperature - nothing! Not even a lingering aura by way of remembrance of what once was.
*******
On passing through the town gate - open as usual, but guarded - the party recognize the female guardswoman by the name of Wren - the one who worked together with Isaac to distribute food and other basic necessities to the folks most affected by the storm surge. She nods as the Luck Makers trail past - and winks cheekily at the paladin.

At Luck Makers House, Maggie is just getting ready to leave for the day, having collected her cloak from the peg by the back door. ”There’s a chicken fricassee keeping warm on the hearth, and apple crumble on the sideboard - as well as all the usual victuals” the housekeeper announces. Per the usual arrangements the larder is well stocked and there’s an option to eat in for folks who wish - or to drop by the Blue Cat for a meal, or a night cap. ”I’ll just collect the kiddos and be on my way.” There’s quite a bit of noise coming from the back yard, and the housekeeper looks apologetic. ”Can’t imagine what the nippers have been up to…my two, and the Bottim triplets -Ginni, Rachy, and Fred. I said I could look after ‘em so their parent’s could attend a meeting at the mansion. Should be done by now. There’s going to be a big party next week. The repairs of the docks are nearly done, and the first ships are expected soon!”

There’s sufficient time for the heroes to stash their kit and clean up before dinner time.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday August 12th, 2024 8:37:34 AM

Beatrix puts away her tools of battle and retrieves her tools of education to fill her many pockets for the morrow. It feels good to be done with adventuring stuff for now. At dinner she comments, "Well the best way to decide if some of the important townsfolk should be there is to ask them. If they want to be there to witness then sure, but if they trust us to deal with things on our own then also great."

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Monday August 12th, 2024 9:57:06 AM

Benni groans, and shakes his head: the elf figures that is what Urist was seeking in response to her wit!

Snark gave a more thoughtful answer which causes the cleric to think harder. "How about at the Lighthouse? Olostim will be our witness and we will have his strong house to guard against any water attacks, unlikely as they are. And if it takes a while for Nyana to show, we have a place to stay a couple of nights."

Benni asks for Snark to make the arrangements with Olostim, and then the Luck Makers, including Makis, can go to the Lighthouse with the Ship's Bell.

In the meantime, there is a bath and chicken fricassee calling him...

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday August 12th, 2024 1:35:52 PM

Makis looks forward to a little down time and keeps things low key. He will also bathe when it's his turn and will take a meal with his brother. At dinner he recommends It would be advisable to have this issue with Nyana concluded before any party celebrating the new docks.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Monday August 12th, 2024 6:06:54 PM

Isaac blushes not quite sure how to respond. But does stop and talks to Wren for a moment. "Hey Wren I've not seen you lately but how have you been? I wanted to report that we seemed to have resolved the Huanting of the Abbey we'll officially inform the sheriff and everyone else soon."

At the luckmakers house Isaac takes a deep breath savoring the smell of chicken and apple crumble. He makes a plate and digs into the meal with gusto. After that a bath and nap sounds delightful.


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Monday August 12th, 2024 6:13:02 PM

Snark smiles at Benni's suggestion.

"The lighthouse would be safer in a way, but the Heranmar officials may want to watch what should be a peaceful resolution, since they saw that more violent first visit from Nyana. But I'm good either way, and I guess we can invite those that wanna make the trek to the lighthouse if they want. As for coordinating with Olostim, let's see if he's in town. Otherwise, we gotta make the trek out there and stay the night. And I'm not doing that tonight."

When Maggie mentions the kids, Snark says. "OH NO! HERB!"

Fearing the noise from the kids may mean some problem with the plant companion he sent out back, he runs to the back door, ready to tell Herb to let them go!

-------------------

Later, he will clean up and wander over to the Blue Cat to ask if Olostim happens to be in town. If so, he will ask Olostim about summoning Nyana at the lighthouse or if it would be better to do it at the docks. He'll also ask any town officials if they want to be present when we summon Nyana to tell her that her underwater kingdom should be safe now.

While at the Blue Cat Snark will relate the trip out to the Abbey. Without mention of the lamp, he will tell folks that we fought some guardians there. He will tell them that the old Abbot still inhabited the place and was holding foul forces at bey. The Abbot was able to use some magics we brought back to close portals deep within the Abbey, and that in doing so all the spirits in that place, including the old Abbot, have been released. There is no longer a fey taint to the place, and it now simply seems to be a ruined abbey.

If asked about the magics we brought to the Abbot, Snark will tell them he'd rather not say what they were, but believes they were all destroyed in closing the portals and returning the abbey to it's present state.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Monday August 12th, 2024 11:14:01 PM

Eadric is happy to depart from his bloodied armor and bathe finally. He mainly takes this time to rest in the house, enjoying a nice span of time of just sitting down, not expected to do anything.

DM Bob and Carla - ”It’s not over till it’s over…” 
Monday August 12th, 2024 11:55:53 PM

A gentleman to the core, Isaac, takes a moment to speak with the guardswoman - who’s brows disappear up under her helm when the paladin mentions the party has resolved the haunting of the Abbey! Moments later he is tucking into chicken fricassee and apple crumble and waiting his turn for a bath.

Eadric beats the paladin to the bath. As he soaks his old bones, he seems happy with the opportunity to relax.

Beatrix stores her adventuring kit and sorts through her books and lesson plans, hoping for a change of pace on the morrow.

Hot on Maggie’s heels Snark goes to check on Herb and the children. The plant companion seems to be holding his own in a raucous game of ‘tag’ - snapping a child’s bottom with a flick of vine as quickly as they touch him and call ‘you’re it!’ The children scream and laugh as they run circles around the intelligent plant.

Benni and Makis find seats at the table and when everyone has joined them continue to discuss the best way to set up the rendez-vous with the temperamental oceanid. Benni suggests an alternate locale. Though he’s never been shy calling out the fey’s mercurial moods Snark doesn’t anticipate any trouble in what should be a peaceable resolution. Beatrix is flexible and will go with whatever the group decides. Makis makes an important point - best deal with Nyana prior to the party the town is planning!
*******

Later that evening, Snark and some of the other Luck Makers head over to The Bottim Feeder Inn and Blue Cat Tavern. The place is busier than usual. It could be word has gotten out that the Luck Makers are back after adventuring through the Haunted Abbey, or maybe it’s excitement over the upcoming party!? Ralphus Bottim is behind the bar pulling pints, while his wife Ginifred and a young serving girl are making sure the drinks reach their destinations. A large table is taken up by some of the town guard, including Wren, whilst old Jonesy is holding court in one corner with Gendry and their crew of regulars. Deputy Ned Green is present - occupying a table with Miles, the young (for an elf) WLA representative sent to staff the booth in the Tradehouse, and Olostim.

The Luck Maker’s are encouraged to tell the tale of their further explorations of the Abbey, but wisely keep it to the discovery of enchantments, spirits, and undead and the banishment of evil and the complete resolution of the haunting of the place - without alluding to magical artefacts and such!

There are a few remarks about the Abbey, and some folks - unable or unwilling to grasp the power of just what was hidden beneath the ruins - worry about how they’ll forecast incoming storms in the future. Old Gendry breaks the tension when he volunteers his services are as good as any glowing Abbey and likely more dependable: ”but it’ll cost ya’ a gold piece for the readin’!” This brings a laugh, and conversations return to the excitement of the upcoming party, and local gossip.

Olostim wants to have a look at the bell the oceanid gave the party and understand exactly how the party plans to contact the fey. He suggests calling on the party at Luckmakers House in the early afternoon the next day.

Ralphus announces the last call, and gradually the tavern empties of its patrons as folks head homeward.

Please post activities through to the next day, and if you take part in the meeting when Olostim calls (around 2pm) and what your character might do/discuss.



Urist (AC24, HP82of82) (Cayzle) 
Tuesday August 13th, 2024 12:20:19 AM

Urist realizes that the stress of the recent problems and adventures has been taking a toll on her. “I’ve paid the toll, so now I can hit the road … for some R&R.”

So she puts on her street entertainer disguise and walks around town, telling jokes, playing music, and making up funny stories about how Flower still cares about you even when you tell her musicians they are better at calling hogs than inspiring love.

But she is back in time for the meeting at 2pm. In fact, she arrives at 1pm, seeing as people have given her the wrong time for gatherings in the past.

“It’s funny,” she thinks, “how you often have to be early to be on time.”

She thinks and plans for the meeting. Since, honestly, she can’t really remember who Olostim even is, or why he is important, she figures she will offer an opening prayer for Flowers love inspiring friendship with the fey … and also during the meet she will repeat everything Benni says, but in different words and some puns.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Tuesday August 13th, 2024 7:31:37 AM

Benni relaxes at the Blue Cat Tavern in the evening, but makes an early night of it.

In the morning, he focuses on cleaning, repairing, and replacing as needed himself and his equipment while wearing his oldest tunic and breeches. The elf, never a solitary person, lays everything out in the common room in front of the fireplace, and talks to the team, Maggie, or anyone else who stops by Luck Makers House. Once holes are sewn up, armor burnished, and straps fitting correctly; the elf tidies all his stuff back into his room. Soon, his is downstairs again, this time in a tawny knee-length tunic and light khaki drawers, a motif of flowers and leaves about the neck and sleeves.

And so, he is quite presentable when Olostim arrives. At the Wizard's question, Benni gives a little shrug and points at the ship's bell on the mantlepiece. "I was just going to wade into the water and ring the Bell, first above, and then below the water. And then wait. I expect the Oceanid, Nyana, would have set something to listen after she gave it us."

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+11=21 ;
Tuesday August 13th, 2024 8:31:58 AM

Still feeling somewhat an outsider in concluding this business with Nyana, Makis offers no strong suggestions and goes with the group's recommendations. He spends the morning doing some quick shopping reprovisioning his adventuring gear and tries to be helpful to anyone in the household. While shopping he keeps his eye out for any unusual alchemical. He has alchemical fires but nothing else and would like alchemical weapons using other elements and maybe some restorative or preventative types.

At some point in the morning he asks Snark What do you know about Oceanid's in general? I have never encountered one and am not sure what to expect.

[ooc]: 21 Knowledge Planes to know about Oceanids. If the skill is not planes please adjust the roll accordingly based on skill. +2 if Nature. +7 if Arcana.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday August 13th, 2024 9:29:09 AM

Beatrix does her whole education thing, engaging with the local kids and entertaining them so they don't realize her evil plot to make them learn things (gasp!). She'll skip the meeting, it doesn't need all of them there and she'll just add to the crowd. She is very big.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Tuesday August 13th, 2024 3:18:16 PM

Snark is rather relieved Olostim is in town.

At Urist puzzled look about Olostim, he says, "Olostim is a wizard that lives a few hours away in an old lighthouse. He looks after Heranmar and has been very helpful to us."

"Makis, what I 'member about Nyana is that she's pretty bent outta shape about disturbances emanating from the old Abbey that were recking her underwater home, so she decided to take it out on the townsfolk in Heranmar. When we told her to knock it off, she threatened that she'd wreck more stuff if we didn't solve her problem. She gave us a bell to summon her once we'd done her bidding. So far, she's been an arrogant jerk more interested in threats and retribution than finding out what was actually going on. She had reason to be upset, but no reason to take it out on the town.

"She seemed to have control over water, summoning a water spout and a wave to wreck stuff. She was working with some sharks."


----------------------------------
In the morning, Snark will rise, memorize spells, and thank Maggie for another wonderful breakfast. Then he will fetch Herb and ride the tangled mass of vines down to the docks. He'll approach whomever is in charge, offering to create a couple Walls of Stone if that would be helpful to either their efforts or the town's defenses.

Later in the meeting with Olostim, he will recount the visit with the Star Mages, the journey to the outpost and the tower, and finding the gem and the lantern. He is very open with Olostim in this meeting about the properties of the lantern, the Abbot and what happened there. He asks the old wizard's opinion about calling Nyana at the town or at the lighthouse, and whom the Luck Makers should invite from the town to witness this event.

Finally, he asks Olistim if he could copy some spells as he's a bit short on cash right now since the powerful magic items they found on their quest are all gone.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Tuesday August 13th, 2024 10:11:06 PM

Eadric enjoys his time at the Blue Cat Tavern, turning in later than usual after having his fill of food and ale.

The next day, he rises early and goes shopping, trying to find a simple light crossbow to assist in his ranged combat endeavors.

He attends the meeting, yet doesn't say much as he is not quite familiar with the context surrounding this oceanid.

Urist (AC24, HP82of82) (Cayzle)  d20+21=33 ;
Tuesday August 13th, 2024 10:32:02 PM

Urist smirks at Snark. “Of course, Mage Olostin. Why would you even think I don’t know him?”

Bluff 33

DM Bob and Carla - ”It’s not over till it’s over…” 
Tuesday August 13th, 2024 11:08:23 PM

After a substantial breakfast Urist and Beatrix head out together. The centaur checks in early with the school at Quendock Mansion and catches a break when the administrators assign her a class of youngsters in need of basic literacy and math remediation. The troubadour roams around town familiarizing herself with the environs and doing a little busking - alternately amusing and offending the townsfolk with her stories, jokes and songs.

Benni, Eadric, Makis and Snark inventory their adventuring gear and supplies and find them wanting. Cleansing the Abbey may have made the Luck Makers rich in experience, but did nothing to fill the exchecker! Eadric goes in search of a simple light crossbow, and is provided with the name and direction of Truesdale Bro’s Carpentry.

The wizard Olostim arrives as the cleric, greenmage, and bloodwich discuss what they know of Nyana specifically, and oceanids in general. Snark is vociferous in his poor opinion of the temperamental fey, coloured perhaps by his earlier unsatisfactory encounter with the creature. When prompted by Makis, who’s learned a little about the aquatic beings, the blue haired gnome is able to elaborate on some specifics (per Knowledge Nature roll 32 back in Sept’23!)

Olostim confirms: ”Aquatic kin of nymphs and dryads, oceanids are fey bound to the sea. When in the water, the lower half of their body transforms into a pillar of water, allowing them to swim at incredible speed. The mood of an oceanid can change with little warning —they are quick to love and even quicker to anger. They can be quite helpful toward mortals, though silver-tongued people skilled at flattery might earn her help, they might also be lured away to join the oceanid under the sea.”

The wizard listens to Benni’s plan, and pulls at his lower lip as he examines the heavy ship’s bell. ”This Nyana sounds chaotic - but not evil. I believe it would be less provoking to meet her on the beach where she first appeared during the storm surge. You can invite Gwenlian, the Harbourmaster, the Sheriff, and the Mayor to represent the town. I’ll see if Honora is available, and we can be back-up if there’s a problem - though I don’t expect there should be one.”

”By the way, he adds, ”I believe this is a Ship’s Bell of Protection - and it has a Sending spell on it. It will fetch your oceanid when rung at sea, but it also creates a Circle of Protection from Evil 10ft in all directions with a duration of one hour. Valuable too!*”

Before departing, the busy wizard will confirm if the party want’s his involvement (and where to meet at what time) or if they want to handle things on their own. He is pleased with the detailed information Snark shares with him regarding Azodall’s Lantern and their quest, and suggests the party take the WLA representative into their confidence also. ”Share the details with those few you most trust, but it’s best not to give this superstitious lot something to fret about.” He will also agree to meet with the gnome regarding the sharing of spells - AFTER their business with Nyana is wrapped up!

* 6000 GP value


“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Wednesday August 14th, 2024 7:51:36 AM

Benni is pleased by Olostim's suggestions as well as warnings, and the cleric suggests a few of his own.

"Snark, remember, Nyana arrived after the storm surge knocked down the wall, she didn't cause it."

"And Urist, none of your honey tongued quips with the Oceanid, or you may not be free to get back to Bryson's Rest for your 2 years of service!"


The elf fully intended to tell the WLA the whole story, and does so when he next visits Miles. He agrees to the Beach to ring the Bell, and asks several friends to make the arrangements: Makis with Honora, Snark with Olostim, Isaac with the Sheriff, and Beatrix with the Harbormaster. Benni takes Eadric and Urist along to see Miles and then coordinate with the Mayor.

He wants to get the meeting with Nyana done before the dock is complete and the party done!

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday August 14th, 2024 8:34:26 AM

Beatrix will do as requested and approach the harbormaster, explaining the situation and plan. "I don't anticipate any problems, but we'll be prepared just in case."

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Wednesday August 14th, 2024 1:37:40 PM

Snark looks forward to having this Nyana business behind us.

"Olostim's plan is good, and I'm glad he and Honora will be there for back up.

"When you talk to the Mayor and the Sheriff, be sure to clarify that we do not want the townsfolk there when Nyana shows up. We don't want them in harm's way, but maybe even more important, we don't need someone spouting off at her because they think she wrecked their house. I'm gonna have to watch my tongue in this, and that's not easy.

"Our interactions so far show she's pretty touchy, and the last thing we need is someone provoking her."


Snark is satisfied that Olostim will be there and that he plans to make sure Honora is there as well.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Wednesday August 14th, 2024 3:39:00 PM

It would save me a trip to report if Honora could be present. Makis notes, but has little else to add. He stands read to assist in any way he can.

Urist (AC24, HP82of82) (Cayzle) 
Wednesday August 14th, 2024 10:01:26 PM

Urist makes a “zipping my lips” sign and readies herself for the encounter.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Wednesday August 14th, 2024 10:43:57 PM

Eadric acquires the light crossbow and prepares for the meeting with Nyana.

(OOC: Do I just mark the typical value of a light crossbow from the book?)

(OOC: make a note to yourself for now. There will be an opportunity for sorting things out shortly! - DM Carla)

DM Bob and Carla - ”It’s not over till it’s over…” 
Wednesday August 14th, 2024 11:42:33 PM

The Luck Makers settle on a plan and arrangements are made. Gwenlian, the Harbourmaster, suggests the summoning occur in the early evening, by which time the fisher folk will have brought in their catches, and most townsfolk will be at their dinner table and more interested in what’s on their plates, than what’s happening outside the walls of the town! This has the added benefit of accommodating the centaur’s schedule - since the meeting will be outside of school hours. No matter the time agreed upon, the summoning is confirmed for the next day.
*******

At the appointed time Olostim and Honora meet up with the party at Lucky House and fall in with the heroes as they make their way to the Port Gate where they meet the Harbourmaster, the Sheriff, and the Mayor, Fileal - an elderly fisherman who runs a tackle shop and is also the town’s mayor. All three are instinctively fiddling with their lucky charms -Gwenlian with a playing card (the Joker) on a green ribbon, Eugene Bates with a small ruby on a gold chain, and Fileal with a green streaked grey pebble. These three remain up by the Sea Gate as the rest make their way down to the beach. A glance upwards reveals half a dozen guards spread out high above on the now repaired town wall. Olostim and Honora take up positions high on the beach, in the spot where the rogue wave breached the stone barrier - leaving the heroes to get on with their business.


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d4=1 ; d4=4 ; d4=1 ;
Thursday August 15th, 2024 1:55:58 AM

As the meeting concludes, Snark says, "Like my ma always said, Hope for the best but plan for the worst. Benni, I suggest Water Walk and Water Breathing might be helpful.

"I got some preparations to make."


Snark visits a shop that sells shells and such. He tries to find a particularly nice ocean-polished agate and has it attached to a silver chain. He casts Continual Flame on the agate. That evening and the next day, the greenmage spends some time in the herb garden with Herb preparing some Herbal Healing. Spending 6 hours, he has three Lesser Restoration infusions and puts them in lifewood flasks.

Snark also asks Maggie to kindly bake a particularly nice treat to offer a guest, which he wraps up. He'll buy a couple nice bottles of wine and put a bunch of cups into his extra dimensional pockets.

As the appointed hour arrives for summoning, he rides Herb as he accompanies his friends to the beach. Snark says to his friends, "Let's hope we catch Nyana in a good mood and we can have a nice little chat with her." He casts Mage Armor on himself and Makis, and he casts Message on his friends, which he will renew as he waits.

The little gnome lights his pipe, puffing patiently as he waits for Nyana to answer whomever is ringing the bell. Which is no small feat, as he's really not a very patient person. At the first stirring of the water heralding her arrival, Snark will cast an extended Fly on himself.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Fly (18 min), Unseen Servant (9 hours)

Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor*, Magic Missile, Protection from Evil, Shield, Unseen Servant*
2 (DC17): Glitterdust (C), Minor Image, Alter Self, Levitate, Scorching Ray, Scorching Ray
3 (DC18): Summon Monster III (C), Haste, Fly*, Fly, Fireball
4 (DC19): Summon Monster IV (C), Dimension Door, Wall of Ice, Resilient Sphere
5 (DC20): Dimension Door (C), Wall of Stone, Wall of Stone

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 2 used

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Thursday August 15th, 2024 4:35:46 AM

Isaac looks out to the sea a feeling of hopfulness that that Nyana will accept their explanation. He responds to Snarks words " We can only hope she believes us. I have little doubt she will be ecstatic to learn that no more quakes will be happening."

Urist (AC24, HP82of82) (Cayzle) 
Thursday August 15th, 2024 5:39:39 AM

Just before the bell rings, Urist casts Fly.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday August 15th, 2024 8:14:36 AM

Beatrix will ring the bell unless someone else claims the job. After doing so she stands tense and waiting, trying to be both wary and not look threatening at the same time.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Thursday August 15th, 2024 8:49:06 AM

Benni nods, "Your mother is a wise woman, Snark. Let it be as she says." The morning of the evening of, the cleric sets a different list of meditated spells.

In the evening, as most of Heranmar is sitting to their evening meal, Benni takes the Ships Bell and goes to the beach north of the town, and waits until everyone is in position. "Olostim told us this is a Sending spell, and there is no telling how far away Nyana the Oceanid is, so this may take a while. I suggest to not cast any short duration spells." He glances at Urist, but doesn't stop anyone. After all, he could be wrong! (ooc: He casts Shield Other on Snark)

Holding the Bell in his left hand, the cleric takes his StarKnife in his right to strike the side, and speaks aloud. "To Nyana from the Luck Makers of Heranmar: the danger to the Ley Lines is ended. We are at the Heranmar Shore to discuss specifics."

And, putting away his weapon and lowering the Bell, he waits.

Active Effects: Shield Other 0.2/8hrs (Snark)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Consecrate, Delay Poison, Resist Energy. Silence, Open Slot. 3: Prayer, Invisibility Purge, Water Walking, Water Breathing.
4: Holy Smite, Air Walk, Freedom of Movement, Control Water. 5: Dispel Evil, Break Enchantment


Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Thursday August 15th, 2024 7:00:30 PM

Eadric stands with the group, hands on his hips and looking towards the ocean. He's never met Nyana nor any Oceanid in general, so a nervous energy surrounds him as he waits.

DM Bob and Carla - ”Ring my bell!” 
Thursday August 15th, 2024 11:21:41 PM

The Luck Makers make wise use of the time leading up to their meeting with Nyana.

Snark is particularly industrious - crafting a pendant necklace, brewing infusions, and assembling what looks like a romantic picnic! The frugal gnome remembers the party still has 11 bottles of wine from Sleepy Vines Vineyards after escorting Thom Bramblefoot and his caravan to Humbles Ford, but then maybe the wee wizard doesn’t want to share the good stuff? Maggie’s contribution is a dense fudgey chocolate confection - cut into little squares - and wrapped in a red and white checkered cloth set in a shallow market basket.

Benni prepares his spells with particular care, and when the time is right collects the bell with the sigils from off the mantel over the great room hearth.

Confident in that way unique to paladins, Isaac voices his optimism. After all, the party have achieved what they set out to do! Having provided the archlich abbot with what was necessary to seal the aberrant portals (and set the Abbey and it’s inhabitants to rest) there’s no longer anything or anyone to tamper with the nexus of Ley lines running under the ruins!

Beatrix volunteers to ring the bell, but settles for escorting her friend as the party makes their way through town, through the Sea Gate where the city officials nervously fiddle with their charms, then down onto the beach.

Urist plans to cast fly on herself when the time is right.

Hands on hips, Eadric stares out across the Plactik Ocean as Benni stands at the edge of the swash zone and strikes the bell with his starknife.

Almost immediately there is a change in the atmosphere. The wind picks up slightly, moving the fluffy white clouds with greater speed across the blue sky above. Offshore the troughs deepen and the crests become higher. Pushed by the wind, the waves run further up the beach face and folks have to move back or accept the fact that their feet will get wet!

After what seems like a very long time (but is probably only half an hour) the wind goes flat on shore, the sea is glassy like mercury and there is a clear pocket of energy between the white wash and the green face - and inside the curl - a womanly figure covered in foam and seaweed, her face and bare arms white as pearls, her long pale hair streaming out behind her. As the wave breaks, she seems to glide across the surface of the water, coming to a stop just after the breaker zone. Two shark fins circle in the water in front of her

Holding an intricately carved trident in one hand, the oceanid reaches out the other, palm up. There is a hopeful look in her face. A shrill sound pierces the air and the first words are unintelligible shrieks and clicks heard by all. Those who understand Aquan: Highlight to display spoiler: { [/]”You have sent for me. Have you succeeded with your quest?”[/b] }. The woman appears to struggle to modulate her voice and speak in another language as she continues in Common: ”Ooooh-Neeese-eeee-moooose” large turquoise eyes fix on the elven cleric, ”Friend of Flower. Promise Maker. You have made things right!?” There is a look of some amazement, and a little awe, as she continues. ”I sense the paths of energy that run through your home and mine…are no longer being twisted!”.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Friday August 16th, 2024 1:41:38 AM

ooc: Earlier
Makis smiles and greets Honora warmly but also with respect when she appears and walks with her to the beach talking quietly and filing her in on any details of the lat few days that she does not already know. This include positive comments in general about all the Luck Makers and his pleasure of being able to travel with is brother.

ooc: Just prior to the summoning.

Makis prepares by casting Flying Broom and Barkskin. Almost as an afterthought he also casts Protection from Energy - cold on himself. He marvels at the appearance of the oceanid but cannot understand her words. Through the message spell he signs in relieve and notes She seems calm.

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday August 16th, 2024 8:23:34 AM

Beatrix nervously waits, letting someone else do the talking.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Friday August 16th, 2024 8:41:36 PM

Isaac looks over at Bennie he was the only one he could think of that was "friend of flower" then he remembered that Bennie wasn't his real name "She's talking to Ben." He mumbles to the others. He let's Bennie have the stage for this talk.

Urist (AC24, HP82of82) (Cayzle) 
Sunday August 18th, 2024 1:44:48 PM


Urist calls down, "Greetings, lady! Thanks to Flower's Favor, all is now well!"

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Sunday August 18th, 2024 3:37:21 PM

Benni bows in respect. He considers his words with care because of her much unused Common. "Yes, the Luck Makers, the Promise Keepers are here. I, Onesimos, greets Nyana, the Protector of the deeps, may your community know Flower, Ma'ab, and Eberyon."

"It took almost two moon phases, but we were able to un-knot the magic and save both our places from more disaster."


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Sunday August 18th, 2024 8:43:34 PM

The gnome tries to keep quiet. He fails.

First, he replies in Aquan, "Greetings. Then he translates what Nyana said in Aquan for his friends.

He continues in common.

"Good to see you in a calm mood Nyanna. When last you were here you were understandably upset, though your anger at the town was misplaced. We did what you asked, and I figure that protects both our communities. So maybe we can start over.

"I brought some snacks."


DM Bob and Carla - ”Ring my bell!” 
Sunday August 18th, 2024 10:10:03 PM

Makis passes a message to his companions, that the oceanid appears calm
Beatrix waits nervously
Isaac recognizes the aquatic creature is addressing Benni
Urist calls out a greeting
Benni formally acknowledges the fey and confirms the Luck Makers have solved the problem that had plagued both land and aquatic communities.
Snark greets Nyana in her language, then volunteers he’s brought snacks!

The female responds: ”Yes! Two cycles of the moon! I knew it was not an easy task, but you gave your word and did pledge that those called the “Luck Makers” would make things right.”

The lower half of Nyana’s body is a pillar of water, however as she moves past the breakers and into the shallows (leaving her shark companions behind) the water pillar transforms into humanoid legs. As if walking is a chore, she leans heavily on her trident as she wades closer to the party.

”Onesimos has shared his name, and that of your group. The small, fierce creature, the large flying monster, and the quiet one with the scar on his cheek…I remember, though I know not your names. And who are you old man? And this laughing female…did she help? And this tall pale faced fellow?”

At Snark’s mention of having brought snacks, Nyana makes a sweeping gesture with her trident, and turns turquoise eyes on the greenmage. ”I brought something as well!” Perception vs DC 15 Highlight to display spoiler: { to see a large shape moving through the water.}

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK)  d20+8=26
Monday August 19th, 2024 7:09:26 AM

With the friends gathered close, Benni casts Water Walk and touches himself, Snark, Isaac, Beatrix, Urist, Makis, and Eadric, then walks into the shallows to meet Nyana halfway as is polite. He keeps quiet this time, allowing the others to introduce themselves.

Benni isn't concerned about the large object, anticipating it to be some sea creature pulling whatever it is that Nyana brought.

Active Effects: Shield Other 0.2/8hrs (Snark), Water Walk 0/90min (all Luck Makers)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Consecrate, Delay Poison, Resist Energy. Silence, Open Slot. 3: Prayer, Invisibility Purge, **Water Walk, Water Breathing.
4: Holy Smite, Air Walk, Freedom of Movement, Control Water. 5: Dispel Evil, Break Enchantment


Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday August 19th, 2024 7:51:34 AM

"There's a bit of a rotating roster of the group. Everyone here helped." Beatrix explains.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+21=34 ;
Monday August 19th, 2024 12:51:48 PM

Greetings Nyana. I am Pharmakus, brother of Onesimos. I played a small role in helping my brother and my new friends in bringing this threat to an end. I am pleased to meet you. Makis speaks in common. His keen eyes quickly note the approaching creature but he only watches it as it closes.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Monday August 19th, 2024 5:59:00 PM

(Take 10 on Perception for 25.)

Snark is able to see the approaching creature and worries a bit that the tempestuous fey has summoned something large to cause trouble. But if she wanted to cause trouble, she probably would not have suffered the indignation of mimicking a land-dweller's legs. Snark's willing to give her the benefit of the doubt for now.

The little gnome thanks Benni for his spell, though he continues to rely on his fly spell to keep him in the air. Still, it's good knowing he can walk on the waves if needed. He approaches Nyana.

"Hey Nyana - It's mighty nice of you to use legs like us. Is there any way we can make you more comfortable in our two-dimensional world? Say, you should taste this stuff. I mean it ain't fish or seaweed, but we think chocolate is pretty great."

Snark will pull the flat market basket with the wrapped fudge out of his extra-dimensional pocket, a process that almost looks cartoon-like as he does so.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20  d20+6=13 ;
Monday August 19th, 2024 8:18:54 PM

Isaac gingerly walks on the water after Benni gives the group a water walk spell. He is a bit unsure since he wears armor, but he waves at the watery woman, "I'm Isaac, I guess this is our first time talking. What exactly did you bring? After last time, everyone is still a bit on edge."

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+12=30 ;
Monday August 19th, 2024 9:05:16 PM

Eadric introduces himself. "I am Eadric Wolfe. A pleasure to meet you." he says with a slight bow.

Eadric notices the shape in the water, but holds his tongue.


DM Bob and Carla - ”…eight armed is the octopus” 
Monday August 19th, 2024 11:17:23 PM

”Eadric Wolfe, Isaac, Pharmakus, brother of Onesimos…” the oceanid repeats carefully nodding in acknowledgement as the gentlemen introduce themselves before continuing: ”Yes! The threat to my home has been ended, and I have brought something to recompense you for your labours on behalf of my kingdom and all those who make their home in the deeps of the Plactik Ocean. “

With a backswing of her trident, Nyana causes the water to rise and surge, propelling a large soft bodied creature with eight limbs forward in a storm of 20 ft long tentacles. The giant creature deposits something large and square in the shallows before slithering back from whence it came on the receding wave. It’s an awkward moment for those walking upon the rolling water but shortly all is calm. The water recedes, and there’s a large chest sitting on the wet sand of the beach.

”If someone will give me their arm and lead me to that smooth rock over there, I should like to sit down and try this thing the small one calls ‘a snack’.”

Whilst the two sharks circle in deeper waters, a contingent of many small crabs follow the oceanid and her escort onto the beach. With a look and a signal from their mistress, the crabs back off from the space occupied by the Luck Makers and their aquatic guest - but keep a beady eyed watch.

Nyana will listen to whatever the heroes choose to share of their quest, and sample the chocolate treat brought by Snark. When Beatrix mentions it was a collaborative effort, the oceanid suggests that the reward should be shared equally. Passing Benni a tarnished key, she volunteers: ”my people have no use for such things. They come from your world. May they be of use to you.”



Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday August 20th, 2024 8:41:55 AM

Beatrix will offer her arm and escort the lady to her chair. Well, rock.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Tuesday August 20th, 2024 9:24:30 AM

Benni accepts the tarnished key, and tries to think of a response to express both gratitude and not activate the fickle nature of fey. He certainly doesn't want to have him nor any companion suddenly dragged off into the waters for faerie amusement! "You are wise to see that our worlds are separate and the peoples should also remain separate even as we show we can work to common purpose. We will gladly share every gift. And may I add to the chocolate gift given to you? This is a weapon from the swamps and little use underwater, but it is well made and can be a lasting symbol of the meeting of land and water."

Benni offers his masterwork morningstar to Nyana; the drftwood, leather, and petrified shells weapon that he took from the frog-like humanoids that had been raiding Olostim's Lighthouse even before Beatrix joined the team.

And then he uses the key to open the chest.

...........

Active Effects: Shield Other 0.2/8hrs (Snark), Water Walk 0/90min (all Luck Makers)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0: Mending, Purify Food/Drink, Light, Stabilize. 1: Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith.
2: **Shield Other, Consecrate, Delay Poison, Resist Energy. Silence, Open Slot. 3: Prayer, Invisibility Purge, **Water Walk, Water Breathing.
4: Holy Smite, Air Walk, Freedom of Movement, Control Water. 5: Dispel Evil, Break Enchantment

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Tuesday August 20th, 2024 4:24:52 PM

Having introduced himself Makis is content to stand back and observe. He looks to his mistress for further guidance.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Tuesday August 20th, 2024 7:31:52 PM

The small one says, "I'm Snark Riverstone. Yer a lot more pleasant when we're not fighting. I like this side of you." He sits next to her on the rock as he puts down the chocolate fudge stuff. He pulls out a couple bottles of wine and the cups and pours some for all.

"Let's toast a new spirit of cooperation between your people and ours. Any chance we can set up periodic visits for trade and good will?" Snark is thinking that the people of Heranmar might benefit from such trade, as might Nyana and her folk.

DM Bob and Carla - ”A friend and an ally” 
Tuesday August 20th, 2024 10:54:33 PM

Nyana takes Beatrix’s arm and is led to a smooth rock on which she seats herself after thanking the bespectacled centaur.

While Urist gently strums her gitar, Snark sets out a small but tempting feast of wine and chocolate treats.

Makis looks to where Honora is positioned up on the beach by the town wall. The usually undemonstrative crone’s thin lips turn up slightly as she looks at Makis and nods, before turning from the scene and making her way towards the gate. Olostim follows, and with the town officials process back through the gate - leaving the heroes to wrap up their business with the oceanid. A quick glance up reveals the city guard have the party’s back should anything untoward occur.

Benni and Snark discuss the possibility of some sort of alliance between land dwellers and ocean folk. The cleric offers his rustic Morningstar as a gift. Eadric and Isaac keep their thoughts to themselves as a toast is made. Nyana concurs with Benni that it is best that their worlds remain separate, but she assures Snark that the Luck Makers should now consider her as a friend and an ally.

The exchange is of short duration, but the oceanid seems to have enjoyed the picnic. She makes her farewells, collects Benni’s gift, and selects one last piece of the chocolate confection, before turning towards the water, shooing the crab swarm before her.

When the chest is opened, the adventurers discover a hoard of multicoloured gems and coins of platinum, gold, and silver!

(OOC: value of treasure in the chest equal to 90,000 GP.)


“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Wednesday August 21st, 2024 7:10:25 AM

Benni is pleased the parlay went well, and as usual the Luck Makers all pitched in in their own way. He holds a hand up in farewell and benediction as Nyana and her horde of crabs, two sharks, and monstrous things with lots of tentacles recedes and is lost to sight among the watery waves.

Wow! The treasure chest must be very heavy! He turns to his friends. "I think we may all need to pitch in to get this back to Luck Makers House and assess the gems to put into sharing piles!" Benni helps to lighten the load by just shoving approximately 400lbs into his Bag of Holding

Then he waves at the Sheriff and Mayor, if still there. "Good news! Since the Oceanid did not ask us to restrict Heranmar's fishing in any way, I think what our fishermen and merchant ships are doing is fine and won't disturb her kingdom."

Beatrix and Tinkerbell (Mitch) HP 72/72 AC 18/14/16 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday August 21st, 2024 4:51:01 PM

Beatrix puts her absurd carrying capacity to work to carry things back (up to 900 lbs)

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Wednesday August 21st, 2024 7:23:46 PM

Eadric gives a polite goodbye to Nyana, slight bowing his head as she departs. He didn't know her, but she seemed like an alright individual.

Eadric is surprised at the multitude of valuables presented to them by Nyana. "Well, I guess when you live on the sea floor you most likely get a lot of trinkets." he says to nobody in particular.

He will help carry the valuables back to the house if need be.

Urist (AC24, HP82of82) (Cayzle) 
Wednesday August 21st, 2024 9:09:52 PM


Urist continues to play her music, having remembered that she was told to not speak the wrong words to this creature.

That said, she smiles and tries to appear friendly.

And then that treasure! Her jaw drops.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Wednesday August 21st, 2024 9:29:18 PM

Snark floats over above the chest and whistles as his eyebrows shoot up. "Wow. That's mighty nice of you Nyana."

He goes with the party back to the house. There he works with an Unseen Servant to sort what's in the chest so we can get an idea of the worth.

"Oof. 'Bout 90,000 gp in value. That''s a lotta moola!"

Still, the little gnome realizes that his share would buy him about 11 spells if he spent it all on that, and he hopes to also equip himself. So before venturing to the Catacombs he will check in with Olostim to see if he can glean some spells from the old wizard.

As for the town, Snark will check in with the Sheriff and the Dock Master, offering to cast Wall of Stone wherever it might help.



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