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The Grey Divide
Kith and kin


DM Bob and Carla - ”Have ye a moment?” 
Sunday September 8th, 2024 10:24:39 PM

Snark stays home while the rest of the Luck Makers make the midnight trek to the cemetery escorted by the spirit form of Waldo. While Beatrix and Eadric keep a watchful eye, and Urist plays solemnly on the mandolin, Onesimos and Isaac work out how to restore the scarf knit by Waldo’s beloved granny to the ghost and hopefully set right what is preventing him from resting.

The incorporeal undead acknowledges the words of Benni and Isaac with a nod, but no emotions can be read in his blank eyes. Unable to collect the material scarf offered by the paladin, the spirit glides over to the family monument on which is inscribed his name and points a trembling spectral limb at the lamb at its top. When eventually the striped woollen scarf is wrapped around the cold stone grave marker, the ghost merges momentarily with the monument, creating the odd image of Waldo with the scarf wrapped round his neck - before the spectre dissipates - the hint of a sad smile on his pale face.
*******


Having been up quite late sending the ghost of the hapless Waldo to a peaceful rest, some of Luck Makers are still abed when there is a loud wrapping on the stout from door and the call of: ”deliveries from the Catacombs!” Reaching into the messenger bag bumping against his hip, the delivery dwarf hands a small square parcel labelled #2223 to Beatrix and a plain cardboard scroll case marked #2228 to Snark, before wishing those at the door a ”good day” and moving off.

Before the door can be closed, two dwarves of mature age mount the stairs. ”Have ye a moment to spare for me, and me cousin?” asks the foremost, while his companion waits a few steps back. Urist recognizes the duo from her short, unsuccessful, month at the quarry east of town.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Monday September 9th, 2024 7:54:17 AM

Benni stays silent and observing approvingly throughout the interaction with Waldo's haunt. "Well done, Isaac!', and leads the way back to Luck Makers House and their beds.

Despite the morning noise, the cleric is refreshed and welcomes the two dwarfs in, offering them refreshments from Maggie's amazing breakfast. For dwarf proprieties, he looks to see if Urist is going to take the lead on the conversation: Benni doesn't want to step on any toes!

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday September 9th, 2024 9:14:01 AM

Beatrix is still asleep. Perhaps someone will wake her up to inform her of her delivery.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Monday September 9th, 2024 1:01:13 PM

Snark happily takes his parcel from the Catacombs. He gives Beatrix' door a couple gentle kicks to summon the Centaur.

When the dwarf brothers show up, Snark says, "Well, don't just stand there. Come on in. 'Course we got a minute for a couple of dwarves!"

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Monday September 9th, 2024 2:32:39 PM

Eadric waits for the dwarves to speak, interested as to what they would be coming to the Luck Makers for, but holds his tongue for somebody familiar with these two to take the lead.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday September 9th, 2024 2:51:36 PM

Makis, who never sleeps in, is up and at his morning devotionals when the first of the visitors show up. He believes the visit does not concern himself so he does not come down until he hears dwarven voices below. Then he quickly completes dressing and descends the stairs to listen.

Urist (AC24, HP82of82) (Cayzle) 
Monday September 9th, 2024 9:07:26 PM



Urist grins. "DORI! DWALIN! You guys are sights for sore eyes," she exclaims, using the nicknames she had adopted for these guys. Come in! Come in! How are things at the old quarry works? What can we do for you all?"

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Monday September 9th, 2024 9:07:43 PM

Isaac breathes a sigh of relief now that Waldo is finally put to rest.
He is a bit surprised by the dwarfs out here ib the graveyard but awnsers "Sure do you need help?"

DM Bob and Carla - ”An invitation…” 
Monday September 9th, 2024 10:21:48 PM

The duo accept Benni’s invitation to put their feet beneath the long table in the Luck Maker’s kitchen. Snark alerts Beatrix they have visitors. Makis goes down stairs, but hangs back a little - listening.

Despite her jest, Urist recognizes the speaker as Durgan Stonewall, one of the brothers who opened up a quarry outside of town as a side business during their adventuring days, and then turned it into a going concern after they retired. The brothers gave Heranmar their business, but also recruited workers from abroad, giving younger dwarves an opportunity to make their mark in the frontiers of the Southern Continent. Durgan’s companion is the V shaped dwarf who place 4th behind Eadric, Beatrix and Isaac in the triple feat event.

”Durgan - Durgan Stonewall” announces the first dwarf, accepting a cup of steaming coffee from Maggie. His hair is brown with grey streaks at the temples, his beard threaded with silver. Observant eyes take in the party. ”This is me cousin, Lufra” he gestures at his companion. Durgan looks uncomfortably at Urist, down at his coffee, and then back up at the group.

”Me brother Kazak has been doing some prospectin’ south of Fort Wayfarer in the area known as the Grey Downs.. He sent word from the fort asking that an experienced team be sent up to do some development work. That team never arrived. We sent out a search team. That was six weeks ago. They never made it to Fort Wayfarer - either.” The lines across Dugan’s forehead become deep grooves as he frowns mightily before continuing. ”Yesterday one of the search party was returned to us. Hunters found him dazed and severely injured. They tended to his most immediate hurts, and carried him home.”

At this point, Lufra speaks up. ”He is’na in his right mind most of the time. Says they were attacked in the night, though - and t’others captured while he was left for dead!”

At this point Durgan looks apologetically at Urist. ”I know I said quarry work might not have been suited to yer ‘temperament’ when I sent ye off to town wee lassie, but it seems yer’ve made a name fer yerself as an adventurer. Might ye, and yer friends, have it in yer hearts, to help us out?”



Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday September 10th, 2024 7:44:54 AM

The details are way to light to guess what attacked the dwarves but even so Beatrix's mind runs through all the possible things she might get to fight.

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK)  d20+8=14 ;
Tuesday September 10th, 2024 8:36:15 AM

Benni listens and keeps his own counsel, waiting for Urist to take the lead but a little worried about what she will say: there has really been no predicting the Troubador of Flower!

So the elf gets ready to diplomatically provide comfort and reassurance after the other Luck Makers have their say: "The loss of two teams of Heranmar folks can really affect the community and prosperity, and Flower teaches deep love is coupled with serving the needs of other loves. So too, the Woldian League of Adventurers ethos is to protect the innocent."

Diplomacy: 14

Urist (AC24, HP82of82) (Cayzle) 
Tuesday September 10th, 2024 11:55:07 AM


Urist bows and puts out a hand. "No had feelings, Dori! Digging stone was not for me, but the life of an adventurer is my true quarry! And I sure hope we can help you out. What do you say, friends? Please can we go check this out?"

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Tuesday September 10th, 2024 1:12:18 PM

Eadric is happy to help these dwarves out with their problem. One adventure in the completed category, and right back into another! Eadric could get used to this kind of life.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Tuesday September 10th, 2024 3:03:05 PM

Snark gives Urist a side-eye as he says, "Yeah, I can see how quarry work was not really Urist's thing. A mine is a terrible thing to waste. He's better as an adventurer where he can really put the pun in punishment.

"Sure Durgan and Lufra, we'd be happy to look into this matter, 'cause Flower and stuff.

"I think we oughta talk to that fella that came back though. Maybe our Cleric or Bloodwitch here can get him back in his right mind. He might be able to provide some helpful info. Be nice to know what we'll be dealing with. What'd ya say Benni? Makis? Maybe a Divination spell or two as well?"


Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Tuesday September 10th, 2024 4:54:55 PM

Makis is willing to help but is unsure of his charter with the group. Honora had tasked him with helping only in the previous quest and this is something entirely different. I've some healing ability and Divination is within my means. So I'll gladly help. But I need to seek guidance from Honora before I go off for days or even weeks. he admits.

Urist (AC24, HP82of82) (Cayzle) 
Tuesday September 10th, 2024 10:17:47 PM

Urist chuckles at Snark's snarkiness. "Good ones, Snarky! But I'm a girl!"

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Tuesday September 10th, 2024 11:03:30 PM

Isaac asks the dwarfs "Could the man you recover describe their attackers? I want to help but we should prepare ourselves. We don't want to go in blind."

DM Bob and Carla - ”An invitation…” 
Tuesday September 10th, 2024 11:32:04 PM

Durgan nods, a grim look on his face. ”Winter comes early in those hills and mountains, so you should prepare accordingly. Come ‘round the quarry tomorrow an’ ye can talk to Dimla, an we can see about a map to the area, and Kazak’s direction in Fort Wayfarer.”

Durgan makes his farewells, and Lufra pockets one of Maggie’s cinnamon rolls. Thanking the Luck Makers for accepting the job, Durgan adds: ”Be sure we’ll be finding a way to compensate ya fer the time an’ all…fer finding’ our kith and kin.”

The heroes have the rest of the day to make plans and prepare, before visiting the quarry the next day to question the survivor.



“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Wednesday September 11th, 2024 6:59:46 AM

Benni keeps a straight face amidst the banter for the benefit of their guests, but he really liked the 'mine' pun: all the more surprising that it came from Snark!

He nods at the suggestions. "Wise words all around. We do want to speak with Dimla and coordinate our travel and greetings with Master Kazak tomorrow. And for today, winter supplies preparations and meet with any mentors and our own kith to make arrangements for an extended absence." Benni doesn't take offense at Makis' caveat; had the cleric been at temple in Plateau City, he would have needed to speak with an elder himself!

After the meeting, Benni takes himself off to Maggie's House to arrange for keeping Luck Makers House looked after. He already has good winter clothes from last winter, but checks them over to ensure they are still serviceable.

At Trade House, he stops by the WLA booth to inform Miles of the Luck Makers plans. Another visit at the Sanctuary of the Sea and an after dinner drink at the Blue Cat completes his quite busy day!

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday September 11th, 2024 8:11:33 AM

Beatrix arranges things with her teaching stuff so she can be away for a bit.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Wednesday September 11th, 2024 1:56:55 PM

With such short notice Makis wonders if it might be better to send word to Honora about his plans to help the dwarf instead of trying to travel and find his mistress. He decides to send his familiar with a note and hopes that the clever Pseudodragon can find his way quickly and bring back direction either to the house, or worst case to the mine.

ooc: Ellashee has a fly speed of 60. Seems like a good solution to me.


Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+14=30
Wednesday September 11th, 2024 5:42:48 PM

Snark says, "Compensate - I like the sound of that."

Then he looks around a bit chagrined, realizing he said that with his out loud voice.

Later he says to Urist, "Hey, sorry about that pronoun thing. Course I know yer a girl."

The little gnome will lay out his cold weather gear and check on available snacks and provisions. He shoves a bottle of wine in his pocket too. He wonders a bit how his plant companion will fare in cold weather - trees seem to do ok in the cold, so he hopes Herb Alpert will be fine. (Knowledge Nature 30.)

Before going to bed, Snark will cast Divination, asking What type of creatures attacked the dwarves?

Urist (AC24, HP82of82) (Cayzle) 
Wednesday September 11th, 2024 8:39:01 PM


Urist is glad that everyone seems to be on board.

"Thanks, my friends! You are all the best!"

She gets a good night's sleep before the day's adventure.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Wednesday September 11th, 2024 9:48:03 PM

Eadric alerts the WLA that he will be leaving, thanking them for the training so far. He also tries to find some heavier clothing for the winter the dwarves have warned about.

DM Bob and Carla - ”Affairs in order” 
Wednesday September 11th, 2024 11:35:43 PM

With most of the day free, the Luck Makers set their affairs in order.

Benni makes arrangements with the housekeeper to keep an eye on their home during their absence, and he and Eadric alert Miles at the WLA that the party have accepted a mission that will take them into the wilds south of Heranmar. The cleric spends some time in contemplation at the Sanctuary by the Sea, and a little more time in contemplation of his nightcap at the Blue Cat, before turning in for the night.

Beatrix arranges for a leave of absence from the school.

True to his name, Makis is lucky, and discovers Honora at the Sanctuary by the Sea across the street from Luck Makers House. The First Daughter of the Crones speaks quietly with the bloodwitch suggesting that the elf accept that his role for the time being is to help foster better relations between those who practice their type of magic - and work to overcome prejudices against witches. She suggests he continue his alliance with the Luck Makers and endorses the mission to help the dwarves.

As Snark prepares his cold weather gear, he has a thought for his plant companion. He knows that the harsh, dry conditions of winter are not conducive to growth, but hardy plants do not die. They might drop their leaves to conserve water and energy, and this allows them to better withstand the winds of winter storms. Furthermore bark provides a layer of insulation, and sap produces a natural sort of antifreeze by converting starches into sugars within their cells. Herb Alpert’s appearance may change, but the plant companion has reserves he can draw on that might surprise the little wizard. Snark isn’t so fortunate regarding his divination. The spell might provide him with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur in the future (within 1 week) but doesn’t provide details regarding what occurred in the past. It’s of little import, however. He’ll be able to put his question to the injured dwarf on the morrow.

Urist gets a good night’s sleep, and is ready to go bright and early the next day!
*******

There’s a hearty breakfast for all in the morning, and sandwiches, apples, and other simple provisions that folks can tuck into their pockets and that will keep hunger at bay for a day or two. Most have acquired cold weather kit and trail rations for later on.

The party follow the East Road out of town, past the Abbey ruins on their right, eventually leaving the road and striking out for the quarry. On arrival they discover a formidable encampment of offices, storage houses, and bunkies ranged neatly outside the high fencing surrounding the open pit mine beyond. The mining camp is like a little town of its own. The Luck Makers are greeted by a small security detail, until Durgan is located, then brought to the infirmary. When the party enter, the lone occupant of the place struggles to sit up in acknowledgement of his visitors. There’s a bandage ‘round his head and over one eye, and it appears one of his legs has been braced from hip to ankle.

Durgan moves to stand beside the bed, and addresses the trussed up fellow. ”Dimla, these good folks have agreed to go lookin’ fer those that be missin’. They have a few questions…”

“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK)  d20+16=19 ; 5d6=25 ; d6=5 ;
Thursday September 12th, 2024 8:17:25 AM

Benni is impressed with the size and organization of the quarry; he didn't realize it was quite so large and pretty much its own group! He shoves thoughts of talking about Flower to one side and concentrates on why they are here.

A smile and nod to Dimla, the cleric takes a bedside seat. "Hello, Dimla, you may call me Benni, and I am a cleric of the goddess of love. May I see if I can assist you in recovering from your recent experience?"

Benni fills the room with a burst of positive energy, and, if getting permission, touches the invalid to remove some potential conditions. He then concentrates on assessing Dimla's condition and perhaps alleviating some discomfort. He assumes the others can get whatever information is available from the dwarf.

.............
Channel Energy: 25hp healing to everyone in the room.
Calming Touch: remove 14 non-lethal damage and the fatigued, shaken, and sickened conditions.
Heal: 19 to assess injuries


Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=5 ;
Thursday September 12th, 2024 9:21:53 AM

Beatrix normally goes around in a skirt/shirt and a thin horse blanket cover in pockets full of either books or adventuring tools. Now she's got a thick coat and a fur lined blanket and much of her pockets of stuff are on the inside, leading to strange bulges all over the place, giving her an odd and non-threatening appearance.

She does her best to keep her eyes peeled while they travel and even once they get to the mine - people have been vanishing after all, and they don't want to be the next victims. (perception 5)

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+15=35 ; d20+6=11 ;
Thursday September 12th, 2024 4:56:08 PM

Snark will instead cast his Divination spell correctly, asking, "In our efforts to free the dwarves that were travelling with Dimla, what types of creatures will we face?"

As we meet with Dimla, Snark examines him, looking for any after effects from any magic that might have affected him (Knowledge Arcana 35.) He also attempts to use his Healing skill to help Benni in examining the dwarf (Heal 11 to aid another, so +2 to Benni's Heal check.)

He suggests to Makis that Break Enchantment might help, as might Restoration.

He asks Durgan for a map, and he asks Dima to point out where they were when they were attacked.

He will ask Dimla, "What sort of creatures attacked your people? What did you see and hear? What did they sound like? Did you hear spellcasting? Did they fly? Where did this happen - how many days into your trek? Were you surprised? How did they sneak up on dwarves that can see in the dark? Anything you can add might help us get them back." If it's helpful, Snark will also ask in Dwarvish.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+5=24 ;
Thursday September 12th, 2024 9:03:41 PM

ooc: Another repeated post that I did not post. I wish that would not happen.

Pleased to have found Honora, Makis readily agrees to her recommendation and promises to check back in when the party returns from helping the dwarves.

At the mining camp Makis helps his brother by assisting with his healing skill (a roll of 24) and by casting a few spells. He starts with Lesser Restoration and Delay Poison and the offers to cast Remove Curse and Remove Disease while consulting with Benni. And he mentions the idea of the more powerful break Enchantment. He admits to Snark [I do not know how to cast a full Restoration spell.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Thursday September 12th, 2024 9:18:35 PM

Eadric lets Snark take the lead in the questioning, all the questions he was wondering already being covered. He takes a back seat as the healing attempts start.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20  d20+12=13 ; d20+10=11 ;
Thursday September 12th, 2024 9:59:09 PM

Isaac asks the dwarf Dilma " hello we're the Luck Makers we heard you survived whatever befall you team would you be alright with sharing what happened to you and your group?"
Diplomacy 13
Sense Motive 11
Got a 1 on both rolls "oof"

Urist (AC24, HP82of82) (Cayzle) 
Thursday September 12th, 2024 11:00:19 PM


Urist hangs back and whispers to Dwalin, "How long has he been like this? Why is his leg braced? Is it broken? Are you sure his leg is really broken? There's no mechanic in the rules that allows a leg to be broken! None I know of, anyway!"

DM Bob and Carla - ”Dimla’s story” 
Friday September 13th, 2024 2:48:11 AM

Unwarmed by any sunset light, a grey day darkens into night,
A night made hoary with the swarm, the whirl-dance of the blinding storm,
As zigzag, wavering to and fro, crossing and recrossing the winged snow.

Cryptic as these things usually are, the result of the divination sounds more like a weather report than indication of what creatures the party might encounter in the near future.
*****

The injured dwarf is the focus of the Luck Makers attention as he is assessed, treated and questioned. The general impression is that his hurts are physical. There is evidence of blunt force trauma, lacerations, and extreme frostbite as well as some mental anguish. No detectable magic is discovered about his person.

The combined efforts of the healers does much to improve Dimla’s physical health and alleviate the confusion and agitation he experiences during the questioning process. He shares that several days into their trek he and his companions were traversing an open area and spotted a storm sweeping across the plains. Hoping to find shelter, they made for the tree line, but before achieving their objective they were caught up in blinding snow and cold, fierce winds. With zero visibility, the dwarf claims he became separated from his companions. Snow obliterated the trail and the wind shrieked like a banshee. Somehow, he made it to an area of sparse trees - only to be attacked by unseen assailants - and lost consciousness. Coming too, face down in the snow and bleeding, he heard shouting. The storm had abated, and by turning his head, he could just see several large, but indistinct humanoid forms disappearing into the gloom and blowing snow - shepherding a huddle of smaller forms between them, before he lost consciousness again.

Durgan picks up the thread, outlining how two hunters had discovered the dwarf half buried and near death, and done their best to stabilize him before transporting him north - Heranmar being somewhat easier to get to than Fort Wayfarer - from the place where he was found. He points to a spot on the map north and to the west of the fort on the edge of the plains and midway between the two communities. ”When they found Dimla, they looked around for others, but found nowt.”

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday September 13th, 2024 10:04:34 AM

Could it have been some sort of storm elemental? Or just something that creates cold or wind? Interesting. They'll need to dress warmly and find some way to ensure they stay together.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+9=21 ;
Friday September 13th, 2024 3:36:09 PM

Eadric is very confused with this phenomena. He tries to recall if there's any creature that he knows of with the effects described. (dungeoneering 21)

Urist (AC24, HP82of82) (Cayzle)  d20+10=16 ;
Saturday September 14th, 2024 7:27:30 AM

Intrigued by the Divination, Urist works it into a bit of a song, strumming on her mandolin.

Craft Song 16

"Sunset light
Twilight bright
Hoary night
Dancing flight"

"Blinding storm
Snowy swarm
Chilling warm
Shapeless form"


“Benni” AC 24/12/23 CMD 23. HP 63/ 63 Onesimos (SteveK) 
Saturday September 14th, 2024 11:05:01 AM

Benni stays at Dinka’s side: ”Those hunters did a good deed. Closer to Heranmar the. wayfarer? How many days walking? And it may be not connected, the storm and the humanoids, but I think the others may have been captured or taken for other reasons.”

“Definitely good to bring us into this. Sounds very dangerous.”


He doesn’t want to talk plans and worries in front of the dwarfs.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+15=31 ; d20+14=31 ; d20+14=32 ; d20+11=14 ; d20+10=14 ;
Sunday September 15th, 2024 12:41:08 AM

Snark shares the result of his Divination spell Dimla and Durgan as well. He frowns and adds, "Maybe the gods are mad at me, cause that don't make no sense as far as creatures we'll face."

The results of Snark's spell are certainly cryptic and it's not clear how this provides an answer to his question asking about creatures, so he thinks about the information. Swarms? Winged snow creatures?

Knowledge Arcana 31
Knowledge Dungeoneering 31
Knowledge Nature 32
Knowledge Planes 14
Knowledge Religion 14

He adds, "I'm sure glad you made it back Dimla. We'll do what we can to bring your folks back."

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Sunday September 15th, 2024 6:19:36 PM

Makis considers the response to the divination before casting his own. It sounds like winter itself is the enemy. I've spells to protect from cold but not to see through a blizzard. Hmm. I am wanting to ask if the other dwarves still live or where to search for them. What were their names?

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Sunday September 15th, 2024 6:35:57 PM

[Please tell me the missing dwarves are Happy, Sleepy, Sneezy, Grumpy, Doc, Dopey and Bashful]

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Sunday September 15th, 2024 7:47:13 PM

Isaac is at a loss for what the creatures are "I'm not sure what you saw. Could have been anything from frost giant to yetis. Does anyone have a better idea what lives up in the cold forests?"

DM Bob and Carla - ”Preparations” 
Sunday September 15th, 2024 9:49:10 PM

Wisely, the Luck Makers gather as much information as possible, prior to embarking on the mission to discover what happened to the missing dwarves.

Durgan gestures for the group to follow him outside, as Dimla falls back against the pillows and closes his eyes - the rhymes and rhythms of Urist’s melody the last thing he hears before falling into restorative slumber.

Nodding at Benni, Durgan admits: ”I’m encouraged by reports that no bodies were found, and am of the same opinion as you - that they were taken for some reason.” The elder dwarf rubs his brow a couple of times before answering Makis: ”Harold, Hardirr, Theresa and Thorek - all Bloodhorn kin - are experienced with early mine development, and were sent up when me brother asked for reinforcements to expand on his early prospectin’ finds. The next lot - Dimla and his sister Donna Ironbrow, an’ Behlren and Belinda Forgehide are good miners, but have done a bit of adventurin’ an’ volunteered when we went askin’ fer folks to go lookin’ fer the others.”

The quarry owner figures the attack was about half-way to Fort Wayfarer - about 6-7 days travel from Heranmar. Though summer is over, and fall has begun in the north, winter comes early in the hills and mountains to the south. The hunters that brought Dimla in volunteered that the storm had taken them by surprise as well, and after being rewarded for the rescue had wanted to return to check on their trap lines in the area south of the Spirit Swamp and north of Fort Wayfarer.

Snark shares what might or might not impact the party over the coming week, and tries to winkle out details from the cryptic message. The gnome knows the group’s decisions and actions are variables that would impact any result, so specifics aren’t as reliable as generalizations. The greenmage knows there’s all kinds of wildlife that live in the forests, hills, and mountains, and quite a few creatures - both natural and magical that thrive in cold environments - including large, shadowy, weapon wielding humanoids.

Beatrix ponders elementals, and suggests the party dress warmly and stick together.

Eadric ponders what creature Dimla and his party might have encountered, but his dungeon knowledge leans more to cavern aberrations, ooze creatures, and such.

Isaac suggests giants and yetis.

Of course, as Makis points out, it could be winter itself that is the enemy.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday September 16th, 2024 7:56:00 AM

"Well sitting here speculating won't get us anywhere. Lets prepare as best we can and get going." Beatrix suggests. She has no spells that will help with the cold sadly.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday September 16th, 2024 1:28:34 PM

Choosing one of the initial names at random Makis will cast Divination asking Does Hardirr still live?

Makis is fine leaving immediately as he can cast further Divinations in route.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Monday September 16th, 2024 6:31:48 PM

Snark gives up on understanding his Divination spell and packs his bags.

DM Bob and Carla - ”On the trail of the missing” 
Monday September 16th, 2024 10:10:30 PM

Snark files the cryptic response to his divination under ‘nonsense’ and readies himself for travel.

Makis finds 10 minutes and a quiet place to ask a question of his own, and hears a whispery response: ”…Hardirr…lives…”. Did he hear aright, or was it the echo of his own thoughts?

(OOC: in future, anyone using Divination please consider the description and examine the wording of the question you are asking. A d100 roll is required, and there is a cost (25GP).)

Beatrix proposes the Luck Makers get going. She is worried she doesn’t have any magicks against cold, but she does have regular cold weather kit.
*******
Equipped with a simple map, and the name of the inn (The Axe and Compass) in Fort Wayfarer where they might find Durgan’s brother, Kazak Stonewall - the party take the road south by southwest - following the trail of the missing dwarves. The group stick to the trail through the woods, avoiding the Spirit Swamp in favour of higher and dryer ground. The mornings and evenings are chilly, but the days warm - typical of fall weather. Layered garments and movement keep the party warm during the day. A campfire, extra blanket, or the luxury of a conjured abode ward off the cold temperatures at night. The deciduous trees, responding to the changing temperatures and light levels, have started to show their fall colours, and drop their leaves, creating small drifts of bright colour across the primitive road.

The party notes the further they go, the higher the ground. After 3 days, the dirt road takes on a more southerly direction, with the forest falling away on the left, and a dry yellow grassland to the right. Here and there, where moisture collects, are scrubby shrubs and small copses of trees, but for the most part the land is a sea of tall undulating grasses.

Please post marching order and roll perception checks.


Urist (AC24, HP82of82) (Cayzle)  d20=4 ;
Monday September 16th, 2024 10:33:46 PM


Urist volunteers to go first!

Perception 4

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20  d20+6=14 ;
Monday September 16th, 2024 11:12:00 PM

Isaac is second in line, ready to defend the group.
Perception 14



Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday September 17th, 2024 8:13:45 AM

Normally Beatrix plays the roll of the outrider, moving ahead of the party to look for danger, but with the danger here being some sort of storm that separates people she stays close, to the side of the first few marchers. She suggests that, should they worry about an attack, they could tie each other together like mountain climbers with 10 feet of rope between each person, letting them ensure they can find each other in a storm.

“Benni” AC 25/12/24 CMD 24. HP 63/ 63 Onesimos (SteveK) 
Tuesday September 17th, 2024 10:08:08 AM

Benni thanks Durgan for the map and the opportunity for more infomration. Once back at Kuck Makers House, there elf agrees with Beatrix: it is time to get moving. "The surprising winter storm may have been magically achieved, especially if both groups of dwarfs encountered it. And be ready for a 'Swarm': that was in Snark's divination. Area spells or effects."

The elf smiles at Urist's enthusiasm, but reminds the dwarf the Luck Makers have a set
marching order! (And camp watch, too)

In Front: Isaac, Eadric
2nd Line: Makis, Snark
3rd Line: Benni, Urist
(Beatrix ranging around)

The cleric has been setting a special set of spells each morning, and he casts Endure Elements on himself each morning.

...................

Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Greater Command, Flame Strike.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+13=30 ;
Tuesday September 17th, 2024 1:18:27 PM

Eadric takes his spot in the order, keeping an eye out for any signs of movement from their surroundings. (Perception 30)

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+8=12 ; d20+15=28 ; d20+5=25 ;
Tuesday September 17th, 2024 1:53:42 PM

Each day around noon, Snark will cast an extended (metamagic rod) Mage Armor (18 hours.) He will offer to use Makis' Pearl of Power to cast it on the Bloodmage as well (9 hours.)

As we go, Snark will ride his plant companion. Herb's tentacles almost seem to transform into wheels as it slinks down the primitive road under the little wizard's guidance. Occasionally, Snark will light his pipe and puff as he keeps a sharp eye out for trouble (Perception 28.)

As night approaches, Snark will work with the others to scout out a good place to rest (Survival 12,) and he will create an Unseen Servant to clear the site and make a safe place for a fire. The Servant will also make a soft place for folks to rest with leaves and pine needles. Snark he will covert his open spell slot to Tiny Hut to create a warm and somewhat hidden shelter, which will also block the fire's light to those outside the Hut. As we rest, Snark does not take a watch, since Herb does not need to sleep. Herb will watch all night, positioned over the sleeping gnome and ready to wake him at the first sign of trouble (Perception 25.)

---------------------------------
Spells/Effects Running: Extended Mage Armor

Spells, * = cast/used:
0 (DC16):
1 (DC17): Message, Detect Magic, Mending, Prestidigitation
2 (DC18): Grease (C), Expeditious Retreat, Mage Armor, Magic Missile, Protection from Evil, Shield, Unseen Servant
3 (DC19): Glitterdust (C), Glitterdust, Minor Image, Levitate, Flaming Sphere, Scorching Ray, Web
4 (DC20): Summon Monster III (C), Haste, Fly, Fireball, [OPEN SLOT]
5 (DC21): Summon Monster IV (C), Dimension Door, Wall of Fire, Resilient Sphere
6 (DC22): Summon Monst V (C), Baleful Polymorph, Wall of Stone

Abilities/Items:
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 1 used

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Tuesday September 17th, 2024 1:55:18 PM

(Humble thanks to our DMs for the reminder to roll percentiles for Divination. I coulda sworn I did that, but I guess I only did it in my head.)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d100=26 ; d100=13 ;
Tuesday September 17th, 2024 7:25:54 PM

ooc: Divination 1 = 26. Divination 2 = 13. Both successes. I am never sure if I should roll when there is a chance of failure. Maybe GMs I have played with want to roll those rolls. Things like Stealth or Disable Devise where you might fail and not realize it. If I cast Augury should i also roll that? For that spell if I fail I get a false reading...

At the first night's camp Makis will cast Divination again, this time asking what preparations the group should make to help increase the chances of success for their rescue mission.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Tuesday September 17th, 2024 7:26:59 PM

Before Departure Makis asks Snark if he minds bringing that silver mirror. He will also try to buy some cold weather gear for himself including crampons and snow shoes.

DM Bob and Carla - ”On the trail…” 
Tuesday September 17th, 2024 11:52:35 PM

Last minute preparations before hitting the road…

The Luck Makers remember that during the big celebration in town there were vendors selling cold weather kit! Hunters from the hinterland of the downs had furs on display, and local craftspeople had hand sewn clothing, and knitted items. After the celebration, Tessa had opened up a pop-up at the Tradehouse, and anyone with 8GP would have been able to get a cold weather outfit. (OOC: no need to go to the Catacombs. Just make sure a cold weather outfit, and the cost, is accounted for on your PC sheet.)

…and we’re off on an adventure!

Urist and Isaac jockey for the front of the pack, and Beatrix reconsiders her regular job in favour of sticking closer to her companions, however Benni reminds everyone that there is an established marching order based on skills and abilities. Eadric accepts the position assigned to him, and the rest of the heroes fall in.

In addition to cold weather gear, the party takes precautions with routine protective magicks for day and night. Snark in particular pays attention to the group’s safety and comfort at night - finding good places to make camp, and offering a warm shelter (70degF/21degC) in the form of a tiny hut for his companions.

Whilst folks set up camp the first night, Makis finds a quiet spot, lights some incense, and makes an offering (25 GP value) and asks what might help increase the chances of success for their rescue mission. The advice the bloodwitch receives takes the form of a cryptic rhyme:
”Wild at heart the Hiope* herd,
Restless hooves marking circles in the earth,
Where have they been? What have they heard?
Listen…and learn.”

*Knowledge Nature or Geography DC 15 Highlight to display spoiler: { to know that the Hiope are a nomadic tribe of centaurs that wander between the grasslands and the forests of the central continent, and to the coastal downs when winter is harshest.}

A few days later…

The dirt road takes on a more southerly direction, with the forest falling away on the left, and a dry yellow grassland to the right. With the higher ground, come cooler temperatures - but it is by no means frigid! The day progresses, and shadows lengthen. Isaac, Eadric, Snark and Urist scan the road and environs, but it is Eadric and Snark (perched atop Herb Alpert) who spot a small, brief flash of late day sunlight on metal quite far away, the swish of an equine tail, and then - it is gone - disappearing into the tall undulating grasses of the plains.

Before dark, Snark locates a good place to rest. Low shrubs, and a cluster of trees along a shallow creek bed just off the road. The greenmage’s plant companion keeps a protective eye on his master.


“Benni” AC 25/12/24 CMD 24. HP 63/ 63 Onesimos (SteveK)  d20+8=23 ;
Wednesday September 18th, 2024 8:23:10 AM

Benni praises Makis' insight to a question that may help them in the next week, but he is lost on what kind of monster is a Hiope.

The cleric walks well in his cold weather gear, getting into the swing of travel, and tries to help keep watch about them as they travel the plains. "This Tiny Hut sure is useful, Snark. I wonder if we would be able to use it during a fight, too? When we are in a defensive position, it would really help to not be able to be targeted."

...................
Perception: 23

Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Greater Command, Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+10=16 ;
Wednesday September 18th, 2024 9:38:01 AM

Beatrix has heard of the Hiope somewhere in her broad academic knowledge (16). "It's a centaur tribe. They're nomadic and wander the continent. If they're in the area, they might know more about what's going on."

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d100=72 ;
Wednesday September 18th, 2024 4:13:55 PM

Eadric buys the cold weather clothing, and thanks Tessa for the help.

A few days later on the trek, Eadric points out the metal and equine tail he has spotted. "Might be that centaur tribe Beatrix mentioned. We should keep an eye out and see if we can learn more."

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+13=19 ;
Wednesday September 18th, 2024 6:19:58 PM

Makis will cast Flying Broom each morning as the group sets out. He too figures out the riddle to mean centaurs and excitedly points out the likely sign of the beast when the party spies it. We should follow. But lets not offer any offense or threat. I have heard that centaur tribes can be jumpy.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Wednesday September 18th, 2024 7:58:10 PM

Isaac asks Beatrix "do you know any of the tribes or their customs? We should be careful if we do follow them I've seen how well you handle a lance and I'm in no hurry to face a group like that."

Urist (AC24, HP82of82) (Cayzle) 
Wednesday September 18th, 2024 8:30:40 PM


Urist does not bother with cold weather gear, simply prepping Rose's Temperature Control.

Regarding that equine tail, Urist suggests that someone who can track can look for footprints.

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+14=34 ;
Wednesday September 18th, 2024 8:31:14 PM

(Knowledge Nature 34)

As we travel, Snark is glad for his cold weather clothing and his winter blanket, though the Tiny Hut lessens the need for a warm blanket.

He replies to Benni, "Yeah, I've considered that. Tiny Hut can be a good defensive position in the right situation. But not for this group - everyone tends to charge all over the place, an' I'm usually just tryin' to keep up. Besides, I only got so many third level spells and Haste or Fireball tend to serve us better. But it's sure a good place to sleep."

Snark is aware of the nomadic centaur tribe, and when he sees the flash of metal and swish of a tail in the long grass he says, "I agree we oughta follow. But a bunch of wild centaur on an open plain makes me nervous. No offence intended Bea.

"Say Bea - you oughta send your bat out to see where those centaurs are. They might not be evil, but they could be working as mercenaries with the folks that took them dwarves. Be nice to know what we're walknin' into."


Snark rides Herb as we move forward.

DM Bob and Carla - ”On, or off the beaten track?” 
Wednesday September 18th, 2024 11:19:15 PM

The Luck Makers are one quarter of the way to Fort Wayfarer and three or four days from the spot where the dwarves were attacked - when the lone Hiope centaur is spotted in the distance.

Beatrix and Snark explain to their friends what they know of the Hiope - a small tribe of centaur that live in the ancient nomadic ways, and can be found in the plains of the central continent. Isaac asks if they know anything more of the tribe, or their customs?

Knowledge Geography or History vs DC 10 Highlight to display spoiler: { the Hiope have deep connections to the land, and generally keep to themselves. They are wary of strangers who cross their paths, but it is said they share good relations with those who respect their ways.}

Urist, Makis and Snark suggest tracking the lone centaur.

Eadric suggests the group keep their eyes open and see if they can learn more, whilst Isaac lets his friends know he’s not in a hurry to meet a group of armed Beatrix’s

During autumn, the tilt of the Wold means the sun is lower on the horizon, casting a longer, weaker ray of light, hence the glow associated with this season, but also the shorter days and longer nights. The party have about three hours before sunset. The direction taken by the centaur is tangential to the road and westward through the tall grasses of the plains.

Nearby, Snark locates a good place to rest. Low shrubs, and a cluster of trees along a shallow creek bed just off the road. Benni notes some crescent shaped prints in the damp ground alongside the creek. Survival vs DC 15 Highlight to display spoiler: {the tracks belong to more than one individual, and are at least 24 hours old.}

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Thursday September 19th, 2024 1:07:40 AM

(Snark will take 10 on the Kn:Geo check for 20 - success)
(Snark will take 10 on the Survival check for 18 - success)

"The tales I heard from my ma were that the Hiope have deep connections to the land, and generally keep to themselves. They're wary of strangers who cross their paths, but it's said they get along with folks who respect their ways. Anybody know much about their ways?"

Take 10 on Knowledge Nature for 24 to know their ways.

As Benni mentions the tracks, Snark hops off Herb to take a closer look. "Hmmm. These tracks belong to more'n one individual, and are at least 24 hours old. I say we keep goin' for a couple more hours. Beatrix should lead so we're putting our best hoof forward, so to speak.

"Say Bea, maybe you can send your bat out to find where that fella we saw went."


Snark looks around to see if he can pick up the more recent tracks of the cenatur we saw in the distance. Take 10 for 18 survival to find those tracks. Otherwise we follow the ones Benni found.


Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+6=26 ; d20=19 ;
Thursday September 19th, 2024 8:01:51 AM

Beatrix's bat usually sleeps during the day to stay up on watch during the night but it's late enough she's awake and willing. Tinkerbell will fly ahead and scout (26 percpetion) and Beatrix will gamely take the lead and keep her eyes open (19)

“Benni” AC 25/12/24 CMD 24. HP 63/ 63 Onesimos (SteveK) 
Thursday September 19th, 2024 8:16:54 AM

Benni thinks aloud. "If this centaur tribe has deep connections to the land, I really miss Jasper's insight! A single centaur from a touchy group probably means they are a Scout and making sure we don't mess things up. I think we should stay on the caravan path and only take what we absolutely need: small controlled cooking fires, avoiding trampling lots of grass, and things like that."

The elf thinks if they follow tracks or the lone centaur, it will only raise suspicions. Better to leave an offering at the edge of the campsite each night to see if they want to come and talk. From his Bag of Holding he brings forth a quarterstaff that he won last Yuletide and sticks it in the ground on the edge of camp. With some thread, he ties his small steel mirror on top so it might catch the light and draw the eye.

.....
Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Greater Command, Flame Strike.

Urist (AC24, HP82of82) (Cayzle)  d20+10=24 ; d20+10=22 ;
Thursday September 19th, 2024 9:20:23 AM


Urist says that that's a good point. "We don't want to scare them off. If we camp, they may come visit us. Especially if we sing songs appealing to centaurs!"

If the party agrees with that, when the camp is made, Urist makes up a song, strumming her mandolin as she cogitates.

Craft Song 24

The song has verses about running free across the plains, and something something free fly manes, and revels when the day is done, and something something we got fun. There's a pun or two in there as well, but Cayzle does not have the mind space to conceive of it. Urist makes it a good one, though:

Perform Comedy 22

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Thursday September 19th, 2024 12:34:14 PM

Makis takes 10 for a 21 on the knowledge rolls and will ask Ellashee to fly up and stay above the group to provide recon in case there is an ambush or if anything is approaching them.

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20  d20+3=15 ;
Thursday September 19th, 2024 9:56:45 PM

Isaac confirm Snarks assessment of the tracks. "If they are not fond of outsiders we shouldn't impose to much on them. Hopefully they let us rest with them and answer our questions."
Isaac gives a small clap after Urists song." Excellently done can we get a round of 10,000 miles?" He smiles in jest.

DM Bob and Carla - ”Hiope ways” 
Friday September 20th, 2024 12:03:19 AM

Snark shares what he knows of Hiope ways. Family is of paramount importance, including deference for elders. Next comes respect for the land as a giver of life and a sacred trust. Benni isn’t far off the mark when he suggests the party should stay on established routes, take only what they need, keep fires small, etc.

The Hiope scout was spotted almost a league (3 miles) to the west of the trail, and neither Snark nor Isaac can find any signs of a path through the grasses leading in that direction. The tracks alongside the creek can be followed, but the terrain is challenging. A little exploration reveals whoever stopped by the water source did not travel along the creek bed for long, but moved up and over the embankment and into the grasses in a northwest direction - as if circling around and moving away from the group of heroes journeying south!

Beatrix wakes Tinkerbell and sends her ahead of the party. The bat has a lot of grassland to cover. (OOC: how far/long will she fly before returning to Beatrix?)

Makis sends Ellashee aloft to provide arial reconnaissance directly above the group. The pseudo dragon registers dry grasslands punctuated occasionally by small copses of trees that have sprung up in spots wherever moisture has collected.

Benni and Urist share an inclination to make camp and let the centaurs come to them - if they are so inclined. Benni crafts a standard to plant at the perimeter of any encampment they make, and Urist works on a composition that might lure any curious about their camp into making their presence known.

The party are no longer on the road heading south in the direction of Fort Wayfarer after electing to follow the tracks along the creek going west, and north. The sun is slipping low on the horizon, taking the day’s light and warmth with it. Does the party press forward into the unknown, return to the road they were travelling, make camp?

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78 
Friday September 20th, 2024 12:45:14 AM

Snark is a little grumpy that the party would rather wait here than pursue the centaurs. But he will acquiesce to the wishes of his friends. He returns to the road with his friends and finds a suitable place to have a fire and camp.

"When the Wold gives you a gift, you best not ignore it. Them Hiope could really help us out. If y'all wanna wait for them to come to us, we oughta let 'em know we're waiting."

He finds a nearby high point we can see from camp. There, he will place a stick and hang his magic bell that can be heard a mile away when rung.

Returning to camp, he to will cast Minor Image on this high point, creating a huge image of Beatrix. Her white-blond hair streams majestically as if blown by the wind, contrasting with her dark skin and dappled grey coat on her horse half. The image is about 20'x20'x20' in size, and he will concentrate on it for about 10 minutes.

"There. That oughta get their attention, and Urist's song will draw them in. If they ring my bell, we'll hear it. You look pretty good there Bea, if I do say so myself. And if it gets the attention of whomever took them dwarves, well, that serves our purpose too."

“Benni” AC 25/12/24 CMD 24. HP 63/ 63 Onesimos (SteveK) 
Friday September 20th, 2024 6:53:45 AM

Benni also elects to return to the road to camp, and is pleased of the efforts of his friends to make the message clear they would like to talk to the centaurs.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday September 20th, 2024 8:32:46 AM

Tinkerbell would have been doing the outrider thing, flying far enough out to see ahead of the party but close enough to fall back in a round to rejoin them if danger presented.

Beatrix is for going back to camp. "Look at it this way; It's late and you're getting ready for bed when a large, heavily armed group walks up. It doesn't matter if we act friendly, that kind of thing can scare people and we want to make a good first impression. Lets go when it's daylight and they won't be constantly worried we're distracting them while our bandit buddies move to surround them in the dark."

Isaac Harker (Justin M) HP63/91 AC23/ T13 / FF20 
Friday September 20th, 2024 6:12:07 PM

Isaac looks up at the Beatrix illusion "We might be attracting the attention of less than desirable company if we announce our presence so brazenly Snark. Let's hope the centaurs find us soon."
He heads to the road to camp "The wilderness is not my expertise. Let's hope the centaurs are willing to also act as guides."

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP 
Friday September 20th, 2024 9:15:50 PM

Eadric doesn’t mind which route the party takes, and with the decision to make camp chosen, he helps set up and prepare the camp. Eadric approves of Snarks illusion, and hopes the Hope will come in diplomatically and not warlike.

Urist (AC24, HP82of82) (Cayzle) 
Saturday September 21st, 2024 6:05:20 PM


Urist laughs in delight to see the illusion of Bea. "Good one, Snark," she says. "That will really be the centaur of attention!"

She plays her new song, per the plan.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+10=18 ;
Sunday September 22nd, 2024 10:25:52 AM

Makis helps find a good place to camp, hoping to find at least one tree for Ellashee to perch in. (Survival roll of 18) He is happy to wait to try to entice the centaurs to come to them and will cook a simmering stew of root vegetables with some aromatic spices to add aroma to the lure.

DM Bob and Carla - ”The centaur of attention”  d6=3
Sunday September 22nd, 2024 9:05:31 PM

Before backtracking with his companions Snark gets an idea of the terrain beyond the road - large stretches of flat grasslands, dotted with a few trees. The tall dry stems bend and rustle with the wind, creating the effect of golden waves for as far as the eye can see. There’s as good a chance of getting lost as there is of following the tracks across the land.

Beatrix points out that a large, heavily armed group walking into a centaur encampment at night, isn’t the kind of thing to make a good first impression, and suggests a daylight encounter would be better received.

Benni and Eadric are happy to make camp, and Makis locates a good spot a little farther down the road behind a hillock 20 yards off the established road. A low mound topped by a single wind stunted conifer - it offers shelter and privacy from the road.

The party makes camp, finishing with their setup after dark. Whilst the bloodwitch tends to an aromatic vegetable stew, Benni plants his standard, Snark hangs his magical bell (is this the dog collar bell?), then entertains the Luck Makers and any one else within one league with a huge image of Beatrix. Her white-blond hair streaming against a midnight sky sparkling with stars, whilst Urist strums her mandolin and sings a song about running free across the plains.

Isaac ruefully comments that he hopes a centaur band locates the Luck Makers before anything else does!

Lure or deterrent, there does not appear to be a response to the measures taken by the heroes to draw attention to their campsite. Watches are set, but other than a few small nocturnal critters that skirt the periphery of the camp - all is quiet. However, those on watch note a definite chill in the air as the night grows colder, and colder - and in the morning the pale light of the sun reveals a vast plain of palest white-gold as each blade of long grass is covered by feathery crystals of frost. (Fort Save vs DC 15 (temperature 30degF/-1degC) 3 pts non lethal dmg from cold. add +5 bonus for cold weather gear)

The hoar frost is a temporary thing, and disappears as the sun climbs higher in the sky, however the day does not become detectably warmer, with the temperature hovering just above freezing.

(OOC: Only one Fort roll vs cold weather required for the day.]

Snark Riverstone (MarkB) AC23 T14 F20, CMD 15, HP 78/78  d20+15=35 ; d20+10=18 ;
Monday September 23rd, 2024 1:12:08 AM

Snark gives a half smile as he says to Urist, "OK. Centaur of Attention - that was a pretty good one."

He's a bit disappointed there was no visit from the centaurs though.

Fortunately, Snark's Tiny Hut spell keeps the temperature at 70 degF through the night. He wakes in the morning and after memorizing spells he leaves the Tiny Hut, causing it to disappear, and he is hit with the cold! "Brrrr. What the heck? It's colder than the shady side of Gargul's arse. I hope it warms up later." (Fort save 35)

He checks on Herb Alpert, who seems unaffected by the cold (Fort save 18.) He climbs up on Herb and rides the short distance to recover his magic bell on the nearby hill. (Yep, it's the bell from the dog collar.)

Then he's ready to go.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+14=33 ; d20+8=22 ;
Monday September 23rd, 2024 7:59:38 AM

Beatrix and Tinkerbell both deal with the cold well (33 and 22). After a long night of keeping watch the bat flies into a pocket and goes to sleep where it's warm. "After breakfast lets look for tracks and see if we can find signs of the centaurs, they're still our best lead."

“Benni” AC 25/12/24 CMD 24. HP 63/ 63 Onesimos (SteveK)  d20+15=26 ; d20+8=25 ;
Monday September 23rd, 2024 9:43:33 AM

Benni has a good night and is glad he slept in Snark's Tiny Hut, and quickly renews his Endure Elements spell for another 24 hours. The cleric misses Jasper's weather prediction abilities, but Makis seems to know quite enough in things Nature. "Makis, could you predict what the weather will be each morning? That may help us determine what is natural and what is magically induced."

No centaurs, ah well. It looks to the elf that the only thing to do is keep on the road and towards Wayfarer while keeping an eye out for danger.

.....
Fort 26 (with +5 cold weather clothing)
Perception 25

Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Greater Command, Flame Strike.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+17=34 ; d20+7=13 ;
Monday September 23rd, 2024 6:01:46 PM

Makis also sleeps in the tiny hut and seems prepared for the cold as he exits. But Ellashee comes down from the tree where she slept and seems chilled to the bone. She climbs into Makis' cloak and disappears into its warm folds. Good idea Benni. I shall study the sky before we make camp tonight. But we should prepare and plan for each day to be colder I think. He has no recommendations on how to best contact the illusive tribe.

Urist (AC24, HP82of82) (Cayzle) 
Monday September 23rd, 2024 9:49:44 PM

Urist casts Rose's Temperature Control to stay warm.

"Maybe we should just stay camped right here for a day to see if anyone comes by?"

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+16=34 ;
Monday September 23rd, 2024 10:31:02 PM

Eadric wakes up to the chill of the air, (Fort save 34) but pays it no mind as he prepares for the day ahead. Packing up his gear, he's ready to continue when the party decides to leave.

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