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The Bogeyman
The Mystery


Visitors(DM Nick K) 
Sunday February 11th, 2024 7:36:18 AM


Burton: Asks Harmony what she knows of the murder/s& what type of magic she practices. Conducts extensive research then offers to grab some food with Harmony.
Fingers: Sees company at the Patch door.
Lothlo: Asks if Rhys is expecting company.
Kwarsk: Agrees with Paige that heading back to the Patch is the next course of action.
Naithi:. Accompanying Fingers also spots the people at the door.
Paige: Thanks Brother Kyle for the information supplied and suggests heading back to the Patch.
Rhys: Answers the door.
Zarsellet: Likes the idea of “The Ballad of Vandy”. Yet remains curious about some of the unanswered questions.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Paige, Kwarsk are accompanied back to the Patch by Zarsellet’s efforts to compose a suitable tale of Vandy’s heroics. As luck would have it, they arrive just as Fingers and Naithi do, albeit those two are closer to the door.

Fingers and Naithi readily recognise the visitors as a quartet of beastfolk. Naithi further notes that they are of disparate types: a somewhat portly rabbitfolk who seemed older than the others, a solid-looked and serious faced Badgerfolk, a lithe goatfolk with impressive horns and a nervous Squirrel folk with long red hair. She looked about constantly and did not fail to notice Naithi and Fingers.

The door then opened to reveal Rhys with Lothlo at his shoulder. Rhys notes the worried expressions and beckons them in. As the beastfolk somewhat uncertainly file in and try to decide where is best to stand, the rest of the Patchers follow. The significant number of large folk makes the beastfolk more nervous. The little squirrelfolk edges closer to Naithi, eyes wide, seemingly looking for sanctuary of some sort.

Introductions are quickly made and upon learning that everyone present is a Patcher, the beastfolk relax noticeably.

”Greetings to you, heroes. My name is Lars and ‘’’ well, I’m here to speak on behalf of our community. You see, that’s because we find ourselves in terrible trouble.” There followed some nodding and muttered agreement from the others.

”Sorry. Where are my manners? Like I said, I’m Lars. This is Remmie (Goat), that’s Emmut (Badger) and there’s Dasha (squirrel). Like I said, we have a BIG problem. It’s bad – real bad. So obviously we went to the authorities. Yeah, we sought help with others of the big folk, but most aren’t interested or able; that’s particularly true of the guards. They were really sympathetic, but apparently some fella called Duncan – if I remember aright – has them all running around on some special ‘diplomatic’ mission. Important trade deal or some such. As if that’s more important than…. Well, we heard rumors of heroes in this part of the City, helping others in need. We were hoping that you’d be them and that ….Can you help us?

You see, we have a small community here in the City - in Outcast Quarter and we have been under attack: vicious, terrible attacks! Several of our friends and family have been murdered. No doubt the one responsible thinks no one will help those of our kind, as we often go unnoticed.”
The beastfolk shifted nervously, except Emmut, who looked angry. He seemed itching to say something, but bit his tongue. The others looked up at Rhys and the others expectantly. The look that Dasha gave Naithi was more imploring.

Burton’s eyes grew tired from all the reading. Harmony’s enthusiasm waned and she dozed prettily as he continued his research. She had however, confirmed that she’d heard nothing of any murders, but then ‘no one tells me anything’ was her justification for that. She’d confirmed that she liked all magic, but her talent lay in sorcery rather than books, albeit she was trying to master both. She declined food, stating that her mother had hers waiting for her. Armed with information, Burton heading back to the Patch to report his findings.

Burton Highlight to display spoiler: { now knew that dead creatures could be reanimated as spies as well as guards. He also knew that there were apparently many different creatures and abominations that delighted in taking the flesh off their victims.}



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Sunday February 11th, 2024 1:40:25 PM

Burton thanks Harmony for her help and gives the girl a gold piece and wishes her luck with her studies, if she needs any help with any arcane study he can be found at the Patch. Burton decides to skips food at the guild thinking that he can get some at the Patch and heads back.

If he arrives without incident Burton will walk in to the Patch. Spotting the newcomers Burton quips; "[b]I see the locks not been fitted yet."

If he doesn't arrive without incident Burton will take the shortest route by well lit streets back to the Patch.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday February 12th, 2024 12:41:32 AM

Burt! Don't be rude. Our guests are asking for help

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=24 ;
Monday February 12th, 2024 11:30:52 AM

"He bit through the leg bone of a skeleton, but tasted only sorrow. Vandy learned that undead have no marrow...."

Seeing Fingers and Naithi Zarsellet lets his cantrip expire and the Lyre disappear. "Hi guys. We got a little more history, but it seems Vandy was a very dedicated and lucky dog. And his master really cared for him. Special, but not celestial. Hey, maybe I can work that rhyme into my song! 'Vandy was special, but not celestial.' That could work. Just need to flesh it out and adjust the melodic line a bit. It's shorter than the other lines so maybe stretch out the syllables a bit...."

Seeing the beastfolk Zarsellet finishes his notes and tucks his book away. He keeps his mouth shut though, listening to the details of the other small folk. Once the story is told he considers the details. Duncan again?

"Of course we can help! My friends here are friends to all sizes of people. They don't believe anyone should be 'overlooked! Come inside where we can be comfortable and discuss this without a city full of witnesses."

"Several of the team are out, looking in to other happenings. But they should be back soon. We'll need all of the details, and should go and examine the places where the crimes were committed. Were there any witnesses."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday February 12th, 2024 2:09:13 PM

Burton stands up straight and bows to the beastfolk; "My apologies, Fingers is correct I was rude, it's been a long day. Would you be here about the murder of some of your people? I have been hearing about such things today, is it true that the victims might have part of the skin removed?"

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday February 12th, 2024 5:32:55 PM

Lothlo listens to the beast folk discuss the attacks in the Outcast Quarter.
Having been kidnapped by orcs and held as a slave for a period of time, hearing that there is a group of already disenfranchised people being targeted hits a special nerve with him. He runs his finger along his bow string and asks them a few questions about the terrible person carrying out these atrocities.

You mentioned the one responsible, does that mean it is a single attacker? Or is it a group that's carrying out these attacks? What kind of weapons are being used in the attacks? Is there anything else you can tell us about the victims or the how they are being targeted?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=23 ;
Monday February 12th, 2024 6:20:48 PM

Kwarsk waits until all enter, then he looks around outside carefully and once satisfied that no one is tailing the beastfolk he comes inside and closes the doors behind him.

Kwarsk listens quietly to the beastfolk explain their plight. Kwarsk inwardly reflects, as they beastfolk go on, realizing that he once thought his family had had it bad, almost losing to an adversary in dwarven court, but he is convicted now that his family's experience is as gravel in a landslide compared to the beastfolk's plight - of little to no weight.

(OOC - Perception = 23)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday February 12th, 2024 7:25:22 PM

Rhys listens as the beastfolk describe their plight. He can’t help but wonder who gains from all of this discord. What role does the mysterious Duncan have to play? Might he deliberately be setting this up as some kind of diversion? And what about these diplomatic errands he has officials running around. Something nags at the back of the elf’s mind.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday February 12th, 2024 8:05:42 PM

Paige listens to what Lars has to say. When he and the other beastfolk have had their say, she asks if the attacks have targeted any specific family or trade in which the individuals might have been involved. Also, have there been any witnesses to the attacks who might describe the attackers?

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday February 12th, 2024 9:28:58 PM

Naithi's expression darkens as she listens to Lars' description of the attacks on their community. She glances over at Dasha, meeting her gaze with a determined look in her eyes.

I'm so sorry to hear about what's happening to your people, she says softly. No one deserves to live in fear like this. We'll do everything we can to help stop these attacks and bring justice to those responsible.

Naithi leans forward, resting her elbows on her knees as she sits on Camalayas back, a position that only a young girl could be comfortable in, addresses the group. Her eyes are bright with determination, and her voice carries a sense of urgency.

Turning back to Lars, she asks, Do you have any idea who might be behind this? Or why they're targeting your community specifically?

When they talk about the difficulty they have had "big folk" she adds Camalayas and I were among the first beast folk to this land through the Veil of Shadows, and we have had to deal with all sorts of misconceptions and assumptions. It's not easy being different, is it? [b]

She reaches out to pat Dasha's shoulder comfortingly. [b]But we're here to listen, and to help however we can.


ooc: As a lost child Naithi has a penalty to diplomacy checks with people and other races are wary of beast folk, so she can relate.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday February 12th, 2024 11:28:19 PM

Aware of the seriousness of the newcomers' plight, Fingers tries not to smile at how his teammates are falling over each other in their rush to be supportive. He has nothing to add yet.

Visitors(DM Nick K) 
Tuesday February 13th, 2024 7:02:31 AM


Burton: Arrives back at the Patch to see many people gathered there. He apologises for his witticism.
Fingers: Scolds Burton for his witty quip.
Lothlo: Asks a series of pertinent questions.
Kwarsk: Empathises with the beastfolk.
Naithi:. Asserts hewr willingness to help and understands the beastfolk’s problems.
Paige: Listens carefully and asks salient questions.
Rhys: Ponders Duncan’s role in all of this.
Zarsellet: Readily offers to help.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There were a great many questions fired at Lars and initially he seemed overwhelmed. He asked for some water. Once that was forthcoming he used that and the opportunity it gave to compose his thoughts before replying.

”Forgive my delay in answering your questions. Honestly, I hadn’t expected much in the way of help. Your enthusiasm is ….well, wonderful, but unexpected and overwhelming. I’m – WE’RE all very grateful. Now, as to those answers.” he took a deep breath and exhaled slowly before beginning.

Hmm, So, it’s always best to start at the beginning, but that’s the problem: we don’t actually know when this started. People just went missing. That was just under a week ago, People come and go. It’s concerning, but nothing – usually - to worry about. The other night, a dogfolk was savagely killed and left in an alley. Well, most of him was left. Then last night a catfolk was killed: Menii Grey, a gentle soul with not a bad word for anyone.
Yes, it was only last night! I can show you where it happened if that would help?”[/n] He asked hopefully. [b]”Honestly, we’re not entirely sure what to do though, as we’ve never come across anything like this before. But, well, moving on. Let me see if I have all of your questions in mind.
The ‘one’. I did say that, yes, but I suppose it could just as easily be more than one. That’s not something we want to contemplate. ‘One’ would be bad enough! More, would be dreadful.
Weapons? I don’t know. I helped take Menii to the Dark Cathedral early this morning. To me, it was difficult to tell. There was a lot of blood, but I suppose it might have been a weapon….or a claw.
Oh, and the ‘crime scene’ – yes, yes, I can, as I say, take you there immediately if you wish? You know, before anything changes. I think that would be important, yes?
As to witnesses – none that I know of. Folk have been too scared to go out.
Links? No, none that I can see. They are beastfolk and that’s it.
Was there anything else?”
He looked from one face to the next, hope filled his eyes.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday February 13th, 2024 2:07:36 PM

Burton raises a finger; "What do you mean "most of him"? I'm sorry to ask but with Menii Grey could you tell if anything was missing? And if not, do you know how long between Menii's attack and Menii being found? Could the attacker or attackers have been interrupted?"

Burton has his notebook out and is jotting down notes as Lars answers their questions.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday February 13th, 2024 6:00:22 PM

Lothlo notices that the body was brought to the Dark Cathedral, but isn't quite sure what that would mean in this part of the Wold.

Does the Dark Cathedral happen to have a coroner that is looking into this? Or would they be preparing the body for burial? If there is a coroner it would probably be best to let them finish their report before heading over, but if the body is just being prepared for burial we may want to head their first so we can check the body for any clues before they are cleaned up.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday February 13th, 2024 10:46:14 PM

”All this mayhem - folks missing, and then two of your kin ‘savaged’ - in under a week? And you have no clues or witnesses?” Paige is incredulous. She fixes her gaze on Emmut, but addresses the beast-folk group as a whole ”Who else has something to say?”

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday February 13th, 2024 11:07:36 PM

Zarsellet agrees with Lothlo, but hears Paige's follow-up question. "Paige. Lothlo and I will head to the Cathedral and check on the body. Hopefully it hasn't been cleaned up and any information lost. Once you're done can you join us? You know more about what to look for than any of us. Come on Lothlo."

OOC: Heading to the Dark Cathedral to see what has been done to the body.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday February 13th, 2024 11:07:43 PM

Rhys nods his head in agreement with Lothlo and Zarsalett. ”Sounds reasonable. Once we learn more from these poor folk we can head over to the Outcast Quarter and take a look at the murder site.”

The elf will keep a sharp eye out for Captain Garrick or any other guards he knows when they do venture forth. If Duncan is involved it cannot be good.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Tuesday February 13th, 2024 11:58:34 PM

Naithi, says Fingers quietly to his new teammate. You can tell what we're going to ask you to do, can't you?

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday February 14th, 2024 12:47:57 AM

Naithi looks completely confused by Fingers questioning... Sorry....what? I'll help in any way that I can, but I no idea what you are asking.

Visitors(DM Nick K) 
Wednesday February 14th, 2024 5:06:48 AM


Burton: Asks about the attack.
Fingers: Addresses Naithi.
Lothlo: Asks about procedures at the Dark Cathedral.
Kwarsk: Listens patiently.
Naithi:. Offers to help in any way she can.
Paige: Finds the situation incredulous and seeks further opinion.
Rhys: Informs that they’ll head to the murder site after gleaning such additional information that they can.
Zarsellet: Departs with Lothlo for the Dark Cathedral.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lars looks up at Rhys. ”Of, sorry – Menii is – I mean, WAS, female. She was returning home after buying a few groceries, Her basket was still at the ...spot we found her.” he sets his teeth grimly and continues. This time he turned to Paige. ”There may be more than two.”

Emmut then spoke up. ”Hard to say exactly, but this stuff – it’s happening under cover of night. So, folk have stopped going out at night. Makes sense. Now, we’ve found no witnesses so far, but we’ve not done much more than try to give Menii a dignified end to her life. So, perhaps there’s some near where she died might have seen or heard something. Course, if you going to question them folk, it’d be best if it was with her.” He jerked a thumb at Naithi. ”Tall folk generally only speak to us if they want money or to sell you religion.” He frowned to emphasize his point.

Lars then picked up where he left off. He swallowed nervously before speaking ”There was a lot of flesh taken from her body. As to the time delay, I couldn’t say. Perhaps you’ll have a better idea? I mean, isn’t that what you do? I’m not an adventurer. How you do these things is far beyond anything I can even guess at. Still, if time is of the essence, perhaps we can talk as we walk. While some go to the Dark Cathedral, the rest of us could go to the murder site?”

Emmut then turned to Lothlo. ”Don’t think it’s much more than preparing her body to be honest. If you want to learn what you can, like you say, heading there now might be worth while, because they never said anything about investigating her cause of death.” He then rubbed his chin. ”Bad business this. Could be that whatever did - is doing this is also intimidating or eliminating witnesses. Might be some. Might be they’ve left – wisely. I don’t know. What I DO know is that a lot folk are scared – really scared and from what I’ve seen, for good reason.”

Having heard all this, Zarsellet and Lothlo exit to head back to the Dark Cathedral. As they are about to close the door behind them, Emmut shouts: ”Ask for Nellie. That’s who we dealt with.”
~~~



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday February 14th, 2024 7:20:59 AM

Kwarsk runs through meditative mantras of Pantheon in his mind, readying himself to be on peak alert as a guard for the group heading to visit the crime scene.

Kwarsk says, "Paige, let's all continue this conversation on the way to the crime scene. Given the recent rain, I'd rather get there sooner rather than later if we plan to learn anything significant.

Kwarsk moves near the front doors, ready to open them and lead the motley crew of Patchers and civilians to the intersection Lars or any of the other beastfolk indicate.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday February 14th, 2024 11:30:32 AM

Paige looks from Zarsellet to Kwarsk. One want’s her to go to the cathedral, and the other to the crime scene. The cleric addresses the blue haired gnome in a low voice. Her body is turned in such a way as to block what she says from the beastfolk visitors. ”I have a spell that grants the semblance of life to a corpse allowing us to ask a question or two.” The red head winces, before continuing. ”It’s not something I fancy using. The body needs to be mostly intact and the corpse can only speak about what they knew in life. Answers are brief and cryptic.”. The half elf looks at her feet, before returning to face the bard, ”I’d rather not, if you don’t mind?”

Answering the dwarf, Paige agrees to accompany him and the beastfolk to the Outcast Quarter. ”I’d like to find out more about this diplomatic mission or trade deal that Duncan has the Guard working on. Maybe we can swing by the nearest guard station afterwards?” The cleric is like a dog with a bone when it comes to Duncan!

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Wednesday February 14th, 2024 12:12:41 PM

Fingers crouches down to speak to Naithi. It may be that the best thing to do is lay a trap for the killers. If you wander around the area, apparently alone, maybe they'll think you'll make a good victim.

They'll be wrong, of course. You're much more capable than the typical resident there, and at least two of our group will be lurking in the shadows nearby.


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday February 14th, 2024 3:18:07 PM

Burton quickly grabs a bread roll from the kitchen with some cheese as he hasn't eaten all day.

As he rejoins to the others he says to Paige; "We can keep the crime scene secure until you get there. As a healer you would have far more insight into what may have killed Menii than any of us." He drops his voice so only she can hear; "and what is missing and how it became missing, weapon, teeth etc. That may help to inform us on what we are hunting and why it or they are doing it."

Burton then stands and waits for the other to head out.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+10=11 ; d20+15=35 ;
Wednesday February 14th, 2024 4:39:44 PM

Zarsellet considers Paige's words and nods. OOC: Spellcraft 11. Doesn't recognize the spell Paige is considering. "We trust your judgement of course."

He and Lothlo head to the Cathedral to find out what has been done to the body. Arriving they speak with whoever is greeting them. "Hello. I am Zarsellet Fahring. My companion here is Lothlo. We are looking for information about a body that was brought here this morning. The body is one of the local beastfolk, specifically a Dogfolk named Menii. We were told to speak with Nellie. Is Nellie available? Or someone that would know specific details of the poor Dogfolk Menii?"

OOC: Diplomacy 35

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday February 14th, 2024 5:34:40 PM

Lothlo bows and introduces himself to the person they meet at the cathedral.
Hello, I am Lothlo Windwood. As my friend Zarsellet, we were told that Nellie might be able to help us, she previously assisted Emmut.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday February 14th, 2024 7:34:26 PM

Kwarsk waits to see if Paige changes her mind, but if not, she's off to the crime scene too!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=12 ;
Wednesday February 14th, 2024 7:51:23 PM

Rhys prepares to leave for the crime scene, and follows along behind, keeping an eye out for any guardsmen (Perception 12)

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday February 14th, 2024 10:13:48 PM

Naithi nods as she follows Fingers logic. Oh, that won't be a problem. In Hellsmar being prey to be hunted was just a part of life. Just make sure someone has some healing spells ready. I would hate to kill the guy before we can question him properly.

Investigations Begin(DM Nick K) 
Thursday February 15th, 2024 6:54:41 AM


Burton: Asks Paige to check on Menii after grabbing some much needed food.
Fingers: Tells Naithi about his idea to use her as bait.
Lothlo: Introduces himself and asks to speak with Nellie.
Kwarsk: Composes himself ready to lead the way.
Naithi: Has no issues with Fingers’ plan.
Paige: Elects to go to the crime scene whilst pondering Duncan’s part in all this – if any.
Rhys: Looks for guardsmen as he heads to the crime scene.
Zarsellet: With Lothlo heads to the Dark Cathedral to make enquiries.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Patchers separate. Lothlo and Zarsellet head to the Dark Cathedral. The rest, included the assorted beastfolk, head to the scene of the crime. To both groups it’s immediately apparent that the rain will not have helped preserve evidence, but it ought to have deterred many from venturing forth and so compromise what little evidence is left.

As the larger group heads towards the Outcast Quarter Rhys spots a lone guardsman. The stout, bearded man is puffing and cursing under his breath as he pushes a laden sack barrow up an incline. Rhys greets him and enquires as to what has all the guards working in such an unusual manner. The guardsman does not offer his name, but the reason for that is soon very obvious: he’s most unhappy with his current ‘duty’.

”I didn’t sign up to push sack carts around. I should be patrolling and stopping criminals. How am I supposed to protect people by shoving this stuff around? He’s loathe to elaborate as he feels it would compromise his instructions and possibly even jeopardise the well-being of his colleagues. ”Look, I got to get going, but I’m not telling you anything you don’t already know when I tell you it’s all to do with this blinking trade envoy malarkey. How Duncan swung it that it’s all taking place in his house, I don’t know.” He then starts pushing the cart again, all the time cursing Duncan.

Lars leads the group on eventually heading into the Outcast Quarter. The area is replete with narrow alleys. So close are the upper storeys that those opposite can in places reach out and shake hands. Such areas are unhelpful to Fingers as he often finds it necessary to stoop to navigate such small and low spaces. It being daytime, a good number of beastfolk are out and about their respective business. Woodsmoke, fresh bread and the distant smell of smoked fish clings to the air. Eventually Lars stops at the end of a small alleyway.

[b]“It was here. This was where we found her.”
He informed them. The other beastfolk bowed their heads in respect, albeit Emmut ground his teeth as he did so. All immediately see that blood has been spilled. It stains the floor of the alley some twenty- twenty five paces in.

”This happened last night. Menii was coming back from shopping. We found her provisions. This weren’t a robbery.” Emmut told them.

~~

Perception check: DC:10: Highlight to display spoiler: { There is a LOT of blood and it is sprayed over a wide area, possibly indicating vicious clawed attacks.}

Survival check: DC:10: Highlight to display spoiler: { Tracks are difficult to make out due to the traffic of a city. However, an odd scratch mark can be seen. }

Survival check: DC:12: Highlight to display spoiler: { With careful scrutiny it appears that the mark seems to have been caused by a sharp metal object striking the ground. }

~~~

”We didn’t get much chance to ask folks hereabouts. Maybe in the light of day a few might feel more willing to open up, especially as we have Miss Naithi here. If she’s brave enough to pursue this killer, I reckon that might stiffen a few spines, so to speak.” Offered Emmut.

~~~

Over at the Dark Cathedral, Zaersellet is met with some head scratching. ”Nope, not had any dogfolk in that I can recall. Hold on though, Nellie’s around I’ll go speak with her. Wait here, please.” The pimply youth then scurried away.

It was a full ten minutes later that a short and stocky woman with short, black curly hair and almost as black skin ambled up to them. With no preamble she thrust forward a hand.

[b]”Nellie. What can I do for you?”
She asked.

Upon hearing their request, she frowned and nodded.

”Best come with me then.” She led the way; down into the cool of the cathedral’s catafalque. It was only the mentioning of Lars’ name that secured them access to the body.

”You threw me a bit: Menii is a woman and a CATfolk – not dog.” She explained the delay thusly. "Ain’t got much to tell you as I was just about to start my work.” Around a twisting maze of pillars she leads them until they find a small body hidden by a bloodied sheet. She peels the sheet partially off the body, but only sufficiently to preserve the dead woman’s modesty. It takes no great skill or insight to immediately note that some parts of her look as if the flesh was torn off. Other parts appear to have been precision cuts.

An examination reveals the following with passed skill checks:

DC10 heal: Highlight to display spoiler: {There are marks around the neck, as if the victim was strangled.}

DC12 heal: Highlight to display spoiler: { Some of the damage seems to have come from sharp, tearing claws or weapon of similar design. }

DC15: heal: Highlight to display spoiler: { There are other, more precise cuts. These seem to have been made with precision cutting instruments.}

DC18: heal: Highlight to display spoiler: { The marks at the neck do not appear to be consistent with a coarse rope (as found on ships) or hands.}

DC10 craft (leatherwork): Highlight to display spoiler: {: The precise cuts seem to have been made with leatherworking tools. }

DC15 craft (any): Highlight to display spoiler: { The precise cuts seem to have been made with leatherworking tools or similar implements.}

~~~



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=21 ;
Thursday February 15th, 2024 5:21:57 PM

Burton perception roll 21.

Burton looks at the scene he hopes the others looking at Menii's body comes back with something useful. To his untrained eye it suggests a weapon wheedling individual with a beast companion. But to confirm that they really need information from the people checking out Menii's body.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+3=11 ; d20+19=30 ;
Thursday February 15th, 2024 5:40:45 PM

Thank you so much for letting us have a look.
Lothlo looks at the mutilated body for clues as to what happened.
Well, I must admit I'm out of my element when it comes to things like this. It looks like they might have been strangled on top of everything else...
Something catches Lothlo's eye
I might not be much of a medic, but I am a highly skilled craftsman. And these cuts here are far too precise to have been made my claws or the like, these were made by some sort of tool... I'm not sure anything in my bow making kit would match, maybe some sort of leather working tool?

Is there anything special about the location of those more precise cuts? Do they look like they were surgically removing something? Or perhaps attacking vital spots on the body?


heal = 11
craft (bowyer)=30

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20=10 ; d20+9=27 ;
Thursday February 15th, 2024 7:50:49 PM

Zarsellet hangs his head when Nellie corrects them. "Of course. I'm so sorry. Just hearing about this upset and mixed me up. Menii Grey was the female Catfolk, and the latest victim. The previous killing was a male Dogfolk. And they said that there were some that just went missing. We're trying to learn anything about the killing that might lead back to the killer before more are attacked."

He looks at the body and just nods at Lothlo's comments. "I agree, but like you I'm not really a trained healer. I wish Paige could have come with us. I've seen a number of bodies but just seeing the wounds, the aftermath of the struggle as it were, just doesn't tell me that much. Those cuts there were made by a sharp tool, not claws. But why do that after strangling her?"

OOC: Heal 10 Craft 27

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=10 ; d20=1
Thursday February 15th, 2024 8:09:34 PM

Paige listens to what Burton has to say, and agrees to accompany Zarsellet and Lothlo.

When Nellie produces the body, the cleric has a good look. (Heal 10+13=23)

”You’re right Lothlo…strangled…but these marks aren’t consistent with a rope or hands.” Frowning, the half-elf continues: ” and these marks…here…and here…like sharp claws or a weapon that tears. But, over here…more cuts…like some precise instrument was used.”

Paige looks at the dark stocky woman and asks (Diplomacy= nat. 1+6=7) ”Inside…Nellie…inside…did you find anything missing?” “The half-elf blanches, then mutters:”Excuse me…” Hand over mouth, the cleric flees the room, looking for a safe place to be sick.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+1=7
Thursday February 15th, 2024 8:33:23 PM

Rhys sympathizes with the guard. ”I don’t know what they’re thinking. Using trained guardsman for tasks that any run-of-the-mill lackey could do. Your lot have way more important things to be doing. Let me at least give you a hand with that! Where exactly are we heading anyway?” The elf grabs hold of the cart and begins to help push it up the hill. (Diplomacy 7)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20=12 ; d20=18 ; d20=12 ;
Thursday February 15th, 2024 10:37:35 PM

Perception: 12+12=24
Survival: 18
Heal: 12 [Oh, I'm not at the cathedral. Never mind.]

Fingers crouches over what he sees. Looks here like something sharp hit the ground. A weapon, I assume. He tries to carefully brush away any rain or debris, hoping to tell if this was a pointed object like a spear, or a long one like an axe-blade, or maybe something else.



Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=31 ; d20+13=14 ; d20+13=20 ;
Friday February 16th, 2024 12:00:47 AM

Naithi exams the scene carefully, describing the findings out loud as she looks. There is a LOT of blood and it is sprayed over a wide area, possibly indicating vicious clawed attack. The tracks are difficult to make out due to the traffic of a city, and an odd scratch mark can be see that the mark seems to have been caused by a sharp metal object striking the ground.

~~~

Perception = 31
Survival= 14, 20

Investigations Begin(DM Nick K) 
Friday February 16th, 2024 5:26:17 AM


Burton: Speculates as to the cause of death.
Fingers: Tries to glean what he can from the marks on the floor.
Lothlo: Asks about the placement of the cuts.
Kwarsk: Stands stoically watchful over proceedings.
Naithi:.Confirms what she sees.
Paige: Informs the others of what she’s ascertained before rapidly exiting to be sick.
Rhys: Sympathises with and offers to help the guardsman.
Zarsellet: Wonders about the need to strangle & cut.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Try as he might, there simply isn’t enough evidence to form a firm conclusion regarding the weapon or device that struck the ground. It was metal. It was sharp. That’s all Fingers can say with any certainty.

Lars scratches his chin. “Sad, sad business.”

Rhys doesn’t get very far with his offer of aid.

“Nope, can’t let you do that. Pain that it is.” He then lowers his voice and leans in slightly. ”This is ammunition. So it can’t fall into anyone else’s hands.” He then returns to his normal voice. ”Best be getting along there citizen. I’ve got stuff to do.”

Paige arrives late to the Black Cathedral, but is readily admitted to the mortuary. She exits rapidly, but not before imparting such knowledge as she has. Nellie watches her go before turning to the other two.

”Insides? Hmm, not got that far yet, but no, not that I can tell. See? The cuts, they’re largely superficial. Lots of blood. Lots of missing flesh. Took a lot of skin off her back and legs. As to that strangulation – I’d say that happened first: you don’t want your victim crying out in the street and believe me, if someone does that to you, you cry out. Loud. Course, like you said, not all the wounds are neat. Can’t explain that.” Nellie said in a practical, matter-of-fact way.

NB: HERO POINT to Paige for excellent roleplaying



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20-1=17 ; d20+9=24 ; d20+9=21 ;
Friday February 16th, 2024 10:35:24 AM

“Right you are! I’ll let you get on with it.” Rhys releases the cart and allows the guard to continue with a wave and a smile. Once the guard’s back is to him, the elf signals his companions that he intends to follow the guard and then darts down a side street, trusting that he can reach the next intersection before the guard can manoeuvre the heavy cart up the hill. On his way he does his best to change his appearance, turning his cloak inside out and pulling the cowl up over his head (Disguise 17). Keeping to whatever shadows he can, he awaits the guard and then follows from a safe distance to avoid being spotted (Stealth 24).

(OOC between the Run feat and Fleet, Rhys can cover the ground quite quickly)


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday February 16th, 2024 2:25:32 PM

Zarsellet feels bile, and anger, rising as Nellie explains the wounds in a matter-of-fact manner. It is very professional though so he does his best to hold back any reaction.

"Can we see the back and legs where the skin was cut off? Could someone be skinning these people for souvenirs? Or possibly something even worse...." He doesn't want to mention the 'worse'. Could this be for some arcane purpose? He'd wait to possibly mention that to the group, later.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday February 16th, 2024 3:13:10 PM

One hand against the cool stone of the Cathdral, Paige closes her eyes and hangs her head, taking deep calming breaths…

(Thanks DM Nick, for the Hero pt! )

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=21 ;
Friday February 16th, 2024 5:34:37 PM

Burton stands to one side of the crime scene as the others poke about and investigate it. As they do Burton's eyes scan the roof tops and any vantage points looking to see if 'the crow' had returned.

Perception roll 21.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday February 16th, 2024 6:09:29 PM

Lothlo shakes his head. He's seen his share of combat, but even the orcs that had kidnapped and enslaved him didn't sink to this level of barbarity.

Strangling to keep them quiet, that's some nasty business. Do you think that they wanted the person to be quiet while they suffered, or that they continued to commit these horrific actions even after they passed out? And the multiple would types could mean there were multiple attackers.

Can we tell anything about the size of the objects that made these wounds, or whether it was a particularly strong person doing the strangulation?


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Friday February 16th, 2024 11:56:39 PM

Fingers feels at a loss to be of any use, and just as bad, worries that he's drawing too much attention as the tallest person in this entire neighborhood. Rather than straighten up from his crouch, his pulls the hood of his elven cloak over his head and sits cross-legged on the street, waiting for the group to finish.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Saturday February 17th, 2024 12:21:26 AM

A thought comes to Zarsellet and he follows Paige out. He calls back, "I'll be right back to see....."

When he reaches Paige he reaches up to pat her on the back, then very quietly asks, "Paige. I hate to ask. But could you come back in? I don't know for sure but I've got a really bad concern. And maybe we need to ask Burton? Anyway, could the strangulation be from a bite? You know how certain dogs will bite on their opponents neck to strangle them? I'm concerned that maybe whoever is doing this is harvesting parts for some transmutation. Remember that the previous death was a male Dogfolk? I don't know enough about magic to be sure how that might work, but it worries me...."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=24 ;
Saturday February 17th, 2024 12:57:11 PM

Kwarsk continues to stand guard. This is a bit out of my skillset, Kwarsk thinks to himself. Best be useful then by watching for criminals returning to the scene of the crime... Kwarsk stands watch as best he can, changing views from street level to buildingtops to higher floors' windows, and off into the distance. Kwarsk pays attention to all of his senses.

(OOC - Perception = 24)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=17 ;
Sunday February 18th, 2024 10:22:36 AM

In response to Zarsellet’s question, Paige wracks her brain for what type of creature might have strangled, then mutilated the beastfolk being held in the cathedral’s morturary. (Knowledge Arcana = 17+4=21)

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday February 19th, 2024 12:41:30 AM

Fingers' plan does make sense.Naithi muses aloud. If we can lure the killer out into the open, we might have a better chance of catching them.

She takes a deep breath before continuing. And yes, I am willing to act as bait if necessary. My connection with Camalayas means that as long as we're within range of each other, any injuries sustained by either of us will be shared. So even if things get rough, I won't be alone in this fight.

Looking around at the group, she adds firmly, But remember - safety comes first. If it seems like the situation is becoming too dangerous, you retreat immediately. Understood?

Investigations Begin(DM Nick K) 
Monday February 19th, 2024 5:35:34 AM


Burton: Keeps an eye out for any unwanted spectators.
Fingers: Sirs patiently, attempting to as least imposing as he can be.
Lothlo: Asks about the sequencing of the injuries and the type of implements used.
Kwarsk: Maintains a vigilant watch whilst other analyse the scene.
Naithi:. Continues to analyse the scene. She offers herself as bait to lure out the killer/s.
Paige: Settles herself before addressing issues further. She ponders what might kill Menii in such a fashion.
Rhys: Elects to follow his instincts, ignore the issue of the murders – trusting his friends to handle that whilst he seeks to determine Duncan’s role in matters.
Zarsellet: Asks to see the back of the victim. Also asks for Paige’s expertise in analysing the injuries.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Whilst scanning the area, both Burton and Kwarsk spot a small face peering out from an upper window opposite the ally. Realising that they’d been seen the observer quickly darts away and pulls the window’s shutter closed. That face was undeniably beastfolk in appearance. It was a mere glimpse for both and Burton was unsure – ratfolk or mousefolk – likely one of the two. Kwarsk had a slightly better angle and felt surer that it was a mousefolk.

Naithi’s careful scrutiny of the scene yields nothing further excepting only for a couple of dents or gouges on one wall. To her it seemed unlikely that they were the product of a sharp implement. However, they might be completely unrelated to the catfolk’s demise.

~~~

Rhys easily outpaces the labouring guard. He watches as the man diligently pushes the sack barrow up the low hill, eventually coming to what must be Duncan’s impressive-looking, walled manse. There are guards outside and others patrolling the perimeter. He sees the gate opened for the guardsman and within the courtyard stand two fine looking covered carriages. Of the horses, there is no sign. The journey has taken him some distance form the others – into an entirely different district in fact.

~~~

At the Dark Cathedral, Nellie nods and adjusts the sheet before carefully, yet skilfully rolling Menii’s corpse over. The back is missing great swathes of flesh. Some smaller patches are absent from her thighs.

”I’m not an expert. I just prepare the bodies as best I can.” She began. ”But if I were going to do something like this.” She paused as she indicated the condition of the body before her. ”I’d want my victim dead first. Why risk the noise? Course, that’s me applying logic. I’d have to say that it would need to be a raving lunatic to want to do something like this; so maybe I’m wrong. As to what did it...” She shakes her head. [b]”Can’t say for certain, but judging at the slight difference in height and positioning of the start of the cuts, near her shoulders, I’d say ….hmmm….some sort of flensing implement ...maybe six inch or so. Don’t quote me though; that’s just a best guess.

Paige returns and studies the neck markings/bruisings. She concludes that the strange markings are most definitely not the product of a bite mark, but could be from hands – misshapen or malformed hands. The bruisings just doesn’t match with where the fingers ought to end. She also notes that a small ‘bite’ of flesh was taken from the back of one thigh.

~~~

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday February 19th, 2024 12:00:53 PM

If Lars is still with the party Burton will point out the building to him saying; "We just saw a face at the window, possible a mousefolk would you be so kind to ask them if they had seen anything and that we are friends trying to help you all with the murders."

To Naithi's instruction Burton replies; "While I appreciate your concern for our safety it would be a cold day in hell before I would abandon a comrade in arms and I still have spells available or a blade in my hand."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday February 19th, 2024 1:17:19 PM

Zarsellet considers things. He is actually glad that his assumption was wrong. If someone or something were using the 'harvest' to change shape into one of the beastfolk it would be much harder to identify the killer. "So, the killer strangles the victim to keep them quiet. The killer's hands are misshapen or malformed, with the finger lengths.... wrong. Then the killer slices skin and flesh off of the back of the creature and from the legs. Why? And there is one spot where it appears that the killer, or something, took a bite from the victim."

"It still could be some sick mage wanting parts for spell components. But I'm thinking more likely either souvenirs or food. Look at that one bite though. What size would the attacker's mouth and teeth be for that?"

OOC: Human? Animal? Is it a clean bite or ripped flesh? Zarsellet is done at this point.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday February 19th, 2024 3:58:27 PM

Disappointed that she can’t puzzle out anything of significance about the ‘monster’ that desecrated the cat-folk, Paige signals her readiness to join up with the rest of the Patchers at the crime scene.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday February 19th, 2024 6:03:46 PM

Lothlo listens and examines the bruising on the neck.
Hmm, I wonder if the fingers are misshapen, or if it could be a sign that the attacker is from some race that has unusual hands. This kind of removal with tools would be a hard, though not impossible, if your hands were malformed. Assuming they are hands, does it look like there are five fingers on each hand? Either way, that information will help narrow down the pool of likely targets.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=20 ;
Monday February 19th, 2024 6:57:24 PM

Rhys watches the activity at the walled mansion from a discreet location. (Perception 20) He looks about to see if there are any orphans hanging about that he might recognize. If there are he offers a silver piece up front for them to watch the gates of the mansion and to find him at the patch or the outcast quarter should the two carriages leave. ”There’s a gold piece in it if you can tell me where they went.”

The elf then returns to the outcast quarter to meet back up with his friends and share what he has learned.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=14 ;
Monday February 19th, 2024 11:19:47 PM

Kwarsk stands with Burton as he speaks with Lars and interjects, "It was a mousefolk."

Kwarsk returns to watching for more clues all around the Patchers and the alley.

*(OOC - Perception = 14)*

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday February 20th, 2024 1:00:00 AM

Thank you, Burton,Naithi says gratefully. Your support means a lot to me.

Turning to the rest of the group, she continues, Now, let's discuss how we can set up this sting operation effectively. I have my old slave rags, adventurer's clothes, and more formal attire - which do you think would be best suited for our purposes? I plan to wear my and, but I'll make sure it is covered by my clothing or a cloak.

She then addresses Lars directly. Are there any other similarities between the victims or their attackers that we should keep in mind? Anything at all could prove useful in helping us draw out the culprit.

Although Naithi didn't see the mousefolk, she is willing to approach the residence on behalf of the group. Her diplomacy is only +1, but her small size, youthful appearance, and slothfolk nature might make her less intimidating and more approachable to a mousefolk.

Investigations Begin(DM Nick K) 
Tuesday February 20th, 2024 5:20:57 AM


Burton: Asks Lars if he’d speak with the face at the window and offers support to Naithi.
Fingers: Watches quietly.
Lothlo: Ponders the markings on the neck.
Kwarsk: Clarifies what he saw and returns to analysing the scene.
Naithi:. Ponders the options for the ‘sting’ operation.
Paige: Having surmised as much as she can Paige indicates her readiness to move on and join the others in the Outcast Quarter.
Rhys: Looks to recruit a ‘spy’ before returning to the others.
Zarsellet: Summarises what he’s seen and speculates about the bite.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Outcast Quarter is a maze of narrow twisting streets. Locating where anyone is therein is no easy matter. Rhys elected to go his own way prior to arriving at the scene of the murder, had only the vaguest of notions where to go in order to find his friends. Despite his friendly overtures, it is difficult for him to get the beastfolk to talk: he’s simply so large and intimidating.

Rhys will be able to meet up with the others, but it will take some time. The same also applies to Paige, Lothlo and Zarsellet.

~~~

Lars looked up at the indicated window. ”Well, of course, if you think it will help, I’ll ask, but….well, aren’t you the investigators? It’s just that I’m afraid that I simply won’t ask the right questions or forget something important.” He replied whilst looking somewhat pleadingly at Naithi, clearly hoping that she’s take that onerous burden fro him.

”I’ll come with you.” offered Emmut, but the dour faced badgerfolk likely wasn’t going to encourage anyone to be at their ease, particularly a timid mousefolk.

~~~

The bite mark proves difficult to assess. It wasn’t a big bite, but then, neither was it made by ‘small’ teeth. The dentition employed wasn’t ‘human’ per se, but might easily be deemed of human size. That it was an animal could not be ruled out.

Equally, the strangulation marks were odd. Careful comparison against their own hands showed that the digits were longer than might be expected – if that’s what they were. Whatever form they took, it seemed that they still retained sufficient manual dexterity to adroitly carve flesh from a person’s back.

Zarsellet, Paige & Lothlo – speculation: Reasoning Check: Int:12 Highlight to display spoiler: { Possibly that which did this can shape change. That would at least help to explain the dichotomy of strange injuries. There’s no proof of this. It’s merely another possible explanation.}

~~~

Much to Rhys’ frustration, there are no orphans in the vicinity of Duncan’s property. Neither are there any vagrants or beggars. It’s clear that Duncan has briefed the guard to permit no loitering in the vicinity.

~~~

(NB: Tomorrow's post will be out slightly later)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+2=18 ;
Tuesday February 20th, 2024 11:48:42 AM

OOC: Intelligence check 18

Zarsellet considers the bite marks, the strangle marks, and shakes his head. "I can't think of anything that matches the shapes.... Unless maybe it's a shapeshifter, which would mean we won't know what it looks like until it is caught."

"Maybe." He shakes his head, frustrated, and follows along with the group. Once they get to the Outcast Quarter he realizes that finding their friends won't be easy. They could call out hoping their friends would hear them, but that would be announcing their presence to everyone. He trudges along quietly, scanning for any of their friends.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday February 20th, 2024 1:53:22 PM

Burton talks to Lars; "If you could just reassure them that we are trying to help and that we will not hurt them. We can ask them any questions."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday February 20th, 2024 3:36:32 PM

Paige trudges through Nightmare Quarter in the most direct route to the Outcast Quarter. She will move at a quick march and encourage her companions to do likewise.

(OOC: Previous Knowledge Arcana roll of 21 for ‘what kind of creature’ didn’t result in anything…? If we are in timed/combat rounds, Paige’s base speed is 30ft and the quick march is essentially a ‘hustle’ at 6 miles per hour or a double move. I take it the rain has stopped? I assume part of the day was taken up with the ‘treasure chest’ - so what time of day is it now?)


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+2=18 ; d20+5=8 ;
Tuesday February 20th, 2024 5:29:02 PM

Lothlo runs his fingers through his hair.
A shape shifter? Yeah, I suppose that would fit what we see. That would make it a lot harder to actually track down the attacker if they can just change form after each attack.
Are there stories of shape shifters in these parts?

Thank you for letting us examine the body, it was a lot of help.

As the group heads back to join the others Lothlo tries to remember if he's heard any rumors about shape shifters since he got here.

Int = 18
Knowledge (local)=8

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+1=18 ;
Tuesday February 20th, 2024 7:42:23 PM

With a quick glance at her new companions, decides to take the lead. I'll visit the residences alone - appearing vulnerable may help me gather information without putting them on edge... No offense Emmut, but you might be a little intimidating to the mousefolk

Camalayas nuzzles against her leg reassuringly as she walks towards the nearest building, trying to project an air of childlike innocence. Knocking on the door gently, she waits patiently for someone to answer.

Diplomacy = 18 (hopefully with an added bonus for being a young small sized sloth girl with a rabbit... Not too intimidating. She makes sure her armor is not visible under her dress and tries to exude an air of harmlessness)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+6=14 ; d20+8=12 ; d20-1=17 ;
Tuesday February 20th, 2024 9:39:59 PM

Rhys heads back to the Outcast Quarter wondering just what Duncan is up to, and what carts full of ammunition have to do with trade and diplomacy. The elf heads for the same area where he had parted ways with the rest of the group. It had been immediately adjacent to where the blood spattered crime scene was. (Survival 14 to find the same place).

Once he arrives, he looks about for his companions (perception 12) and if they have moved on he will ask about to see if any of the locals have seen them. Rhys does his best to look unassuming and harmless (Diplomacy17)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+6=10 ; d20+13=19 ;
Wednesday February 21st, 2024 8:16:36 AM

Kwarsk wonders whether the wounds could have been caused by forged blades in the shape of a claw or hand.

(OOC - Knowledge: Engineering = 10)

Kwarsk continues to keep up his lookout.

(OOC - Perception = 19)

Investigations Begin(DM Nick K) 
Wednesday February 21st, 2024 8:56:29 AM


Burton: Explains to Lars what is required of him.
Fingers: ?
Lothlo: Thanks Nellie and ponders the possibility of shapeshifters in the city.
Kwarsk: Ponders the nature of the wounds.
Naithi: Elects to speak with the mousefolk alone.
Paige: Makes rapid progress towards the Outcast Quarter, setting a pace that is most demanding of Zarsellet’s little legs.
Rhys: Returns to the area where he’d left the others.
Zarsellet: Muses on the conundrum of the injuries and makes his way to the warren-like Outcast Quarter.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It was now early afternoon. The sun was making sporadic appearances between the many clouds that filled much of the sky. The wind was fitful, varying in strength dependent upon which street or corner you were stood. At the scene of the crime, sheltered as it was, there was very little. As Paige hurried towards the Outcast Quarter she continued to ponder what manner of creature had perpetrated such horrific injuries. She could only conclude that whatever it was, it was likely bipedal and nothing that she’d ever encountered before. She didn’t recall even reading of such things; so could only conclude that whatever did this must a strange and rare thing indeed. Similarly, Kwarsk’s musings yielded little definitive. He concluded that something could be fabricated to resemble a natural weapon and so could not be ruled out.

By the time that Rhys catches up with the others Naithi is gone.

Paige, Lithlo and especially Zarsellet are still a distance from the other group, but Paige quickly discovered that asking for Lars was the surest means of tracking her fiends as most of the beastfolk seemed to know him. His transit through the Outcast Quarter had not gone unnoticed. Zarsellet, still somewhat lost in his thoughts decides that they don’t yet have sufficient information to draw any firm conclusions and making assumptions could severely inhibit the investigation.

Naithi goes to speak with the mousefolk. The first door she comes to opens readily. It gives access to a communal lobby. Naithi disappears into the darkness within.

Naithi Highlight to display spoiler: { wends her way up a narrow flight of steps that would be uncomfortable at best for larger folk. She easily finds the door that corresponds to where the window she sought. A few gentle knocks results in the door creaking open. It reveals a young female mousefolk. The door is still latched with a stout chain.

After polite introductions and some explanation, Naithi is admitted to the small, but neat residence. Over an oatmeal biscuit and glass of cold water Naithi manages to encourage the young woman to recount all that she heard, for she saw naught. It transpires that Elmari heard the frightful clanking of chains and some disturbing hissing sounds in addition to the victim’s solitary scream. She confesses that she was too afraid to look, for fear of being seen. She bemoans her cowardice, feeling most upset over Menii’s death.
}

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday February 21st, 2024 1:29:19 PM

Burton finds a sheltered spot and waits for everyone to re-group. He wants to hear what Paige has found out from the poor catfolk victims body.

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday February 21st, 2024 2:03:39 PM

As Naithi listens to the young woman's story, she offers words of comfort and understanding. There's no shame in fear, especially when faced with such terrible circumstances, she assures her gently. You did the right thing by staying hidden - sometimes, survival is the bravest choice we can make. Any action on your part would likely have led to two deaths instead of one.

Taking another sip of water, Naithi pauses before asking, Do you recall anything else about those noises? Was there a pattern or rhythm to the hissing? And did the chains sound heavy or light?

Naithi tries to picture his the scene might have occurred to create those sounds and the mark in the stone. The best she can come up with is someone raising their pet bulette and taking it out to feed, but that image was likely only conjured because she has always wanted to catch one and see how they taste when cooked properly.



Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday February 21st, 2024 5:35:26 PM

As Lothlo makes his way to the rest of the group with the others he ponders their possible shape shifter and his mind goes back to the talk of necromancers from earlier.
You know, with the almost surgical removal of pieces of the victims is just odd. Maybe my mind is running wild with the tales of the necromancers, but I wonder the attacks could be to harvest parts, and the reason the hands prints don't make sense is because they were built with parts from past victims. You know what... that creepy morgue is probably getting to me and has me inventing ghost stories. I'm going to stop thinking about this until my nerves are more settled.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday February 21st, 2024 6:37:56 PM

When Rhys meets up with the others in the outcast quarter he will ask what they have learned and if they have developed any plans. He will wait until everyone is together before he relates what he learned with respect to Duncan.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday February 21st, 2024 9:14:31 PM

Paige is anxious to rejoin the rest of the Patchers but she will not move so fast that she leaves anyone behind. If Zarsellet requires the trio move at a slower pace, so be it.

She will review what she knows with Lothlo:”nothing was ‘missing’ from the catfolk, except skin and flesh off her back, and off the back of her legs. There was an odd bite on one thigh, but I could not identify the dentition. Then there was the strange pattern of bruises about the neck. Not made by a rope, nor by ‘hands’ as we know them. It’s all beyond my ken.”

After a moment of silence, the cleric asks: ”so, Lothlo. I saw you getting the tour of the Patch. Are you and Naithi thinking of staying in Plateau City for a while? You want to throw in your lot with us, and stay at the Patch? Help us out with some of these mysteries we’re trying to solve?”


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday February 21st, 2024 10:30:03 PM

Zarsellet wants to rejoin the team as much as anyone, and will gladly jog along if he has to. Singing requires controlling breathing so as he jogs he clears his mind of the details of the killings and just focuses on his breathing. He arrives somewhat winded but quickly catches his breath.

He lets the others talk first while he catches his breath. "Don't know for sure why the skin and such was taken. The skill of the person, flensing the flesh from the body.... But it could have been a chirurgeon, or a taxidermist for all that we could determine. It's disturbing!"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Wednesday February 21st, 2024 11:53:07 PM

Rhys, I don't think we should stay around here and talk. We're attracting attention as it is, and our next steps should be stealthy ones.

Let's find the nearest tavern that's on the way to the Patch and talk there.


Investigations Begin(DM Nick K) 
Thursday February 22nd, 2024 8:00:01 AM


Burton: Waits for all to assemble.
Fingers: Suggest repairing to a tavern to converse more discreetly.
Lothlo: Worries that his imagination is getting the better of him.
Kwarsk: Continues to ponder.
Naithi:. Asks more questions trying to build a mental picture.
Paige: Ruminates on the mysteries surrounding Menii’s death and asks Lothlo if he intends to stay at The Patch.
Rhys: Asks what has been learnt.
Zarsellet: Reports some findings to the others.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The sun strives repeatedly to break through the clouds and occasionally bathes the area in cleansing light, making even this rundown area seem attractive, fleeting as those moments are. The disparate groups all converge. The Patchers are reunited. In so doing they draw a lot of attention and forming such a formidable crowd all by themselves, most beastfolk elect to avoid them. To them, even the seated Fingers is truly formidable.

Naithi returns from her conversation with the mousefolk and reports her findings. Her additional questions revealed nothing further.

”You know, Lemmy’s is on the way back.” Offered Lars. He runs a Beer Cellar bar. Yes, yes, I know that it’s going to be too small for many of you.” He looks pointedly at Fingers. ”But there’s a small courtyard at the back, we could sit there. It’s rarely used; so we’d likely have the place to ourselves. Of course, I’d have to go down and get them to unlock the door to let us use that, but he’s not about to turn down this much trade.”

~~~

Decide where you wish to go and then discuss findings/options/plans etc.

~~~

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday February 22nd, 2024 11:00:14 AM

Kwarsk says, "I agree with Fingers and Lars - let's go to Lemmy's.

Lars, which direction is Lemmy's?
"

Kwarsk prepares to lead the motley crew to Lemmy's.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday February 22nd, 2024 2:31:43 PM

Zarsellet glances around and agrees that they are a crowd all by themselves. "Yep. Lemmy's sounds good. Do they have food there as well? Feels like I've walked a couple of miles since breakfast...."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+12=14 ;
Thursday February 22nd, 2024 2:34:11 PM

Burton is relieved to see the other Patchers return. The idea of heading to Lemmy's is appealing as they all need to compare notes and plan their next move. Burton is particularly curious to find out about the possible missing skin on the victim.

I has been thinking about the possible arcane uses of skin or hide from an intelligent creature. Knowledge (arcana) 14

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday February 22nd, 2024 5:22:40 PM

Rhys follows the ensemble to Lemmy’s. ”Always good to know about a good ale house.”.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday February 22nd, 2024 5:41:10 PM

Lothlo talks with Paige on their way to rejoin the others.

Thank you for the lovely offer Paige. We've been on the road for a while, and it would be nice to have a warm bed again.Besides, I really would like to figure out who is doing this and help the poor people that have been falling victims the this killer, and I'm sure Naithi feels the same way.

When they rejoin the others everyone is discussing regrouping at a local ale house.
I'm up for Lemmy's, a cool drink sounds pretty good about now.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday February 22nd, 2024 8:28:29 PM

Rhys follows the ensemble to Lemmy’s. ”Always good to know about a good ale house.”.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Thursday February 22nd, 2024 11:46:34 PM

Sounds good, says Fingers, standing. . How's the food there?

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday February 23rd, 2024 12:41:12 AM

Naithi relays her conversation with the others and agrees to go to the bar.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday February 23rd, 2024 1:27:04 AM

Paige trails after her friends.

Investigations Begin(DM Nick K) 
Friday February 23rd, 2024 7:35:08 AM


Burton: Burton ruminates on the use of skin from intelligent creatures.
Fingers: Also asks about the food at Lemmy’s.
Lothlo: Agrees to join the Patchers and to head to the Ale House.
Kwarsk: Agrees to go to Lemmy’s.
Naithi:. Informs the others of what she’s learnt.
Paige: Follows along.
Rhys: Agreeably follows.
Zarsellet: Agrees to go to the bar and enquires about the availability of food.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The expanded group wends its way through the narrow streets of the Outcast Quarter until Lars comes to an abrupt halt.

”Here we are.” He tells everyone.

Looking around, it’s far from apparent what he’s talking about. On his left are two adjacent stores. The first ‘Myrtle’s Marvels’ is evidently a herbalist of some sort. The aroma of spices and herbs drifts enticingly from the open door. Next to that small shop is another of similar dimensions (Each shop seems to occupy a space no larger than 10’x10’.) The other shop is called “Pots, Plates & Pans”. “Best in the City!” is scrawled in bold letters across the thick and somewhat distorted glass of the window. Sandwiched between these two premises is a single, arched doorway. It’s barely 5’ in height. Written in faint letters upon that door is “Lemmy’s”. Lars opens the door to reveal a short corridor. There are two ways on, but only one is open; that being another archway on the left.

Lars enters, turns left and descends some narrow steps. As he does the others hear lively chatter coming from below. It is only a matter of moments before a gnome comes up the stairs, followed by Lars. He turns left to open the door at the end of the corridor and waves everyone through.

“Welcome, welcome, come sit yerselves down. I’ll have Rissa come take yer orders. Seats aren’t right big though as we don’t get many tall folk here. Still, this is where they tend to go when they do find us – so there’s a few larger seats and old barrels what ya can use.” The gnome then stepped through so that all could make their way along the corridor. That corridor was indeed narrow and Fingers found it to be a definite squeeze getting through. However, once through the corridor they found themselves in a delightful walled courtyard. Unsurprisingly, it wasn’t large, but there was room enough for two tables – tables that could be pushed together and various ‘seating that could be used or co-opted as such. It seemed that some of the Barrels were intended as tables, but for Fingers made a decent seat. Yet it was not the furniture that made the yard appealing, but the abundance of plants. Growing up and over the walls were a great many climbing plants: roses, honeysuckle, clematis and the bright red flowers of various beans were dotted throughout this mix. Some of the roses were in bloom and released a heady scent.

As the group arranged themselves as best they could a young Squirrelfolk emerged, all smiles. ”Oh my, there’s a LOT of you.” She laughed as she looked at Fingers. ”Anyway, welcome to Lemmy’s; we’ve a couple of excellent beers at the moment. I can recommend the light and clean tasting lager and the citrusy pale ale. We also have a stout. I warn you that is very strong, deceptively so. Now, if you’re hungry….well, we don’t really do much food, but...” She smiled again. ”Lemmy’s done a load of satay chicken skewers. I think that’s what he called them. He puts chilli in them too, so they are quite fiery, but very tasty. So, what’ll you have? Once the orders were taken, Rissa departed having written precisely nothing down. Yet about five minutes later she re-emerged with a laden tray. She repeated this several times until all were catered for. Once she’s gone Lars asked.

”So, what are thoughts?”

Burton’s ruminations yield nothing specific. He can only imagine that anyone seeking such material could only want it for a very dark purpose.


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Friday February 23rd, 2024 10:18:47 AM

Kwarsk says, "Rissa, I'd love to try those chicken skewers. As for drink... a tall glass of white gol-- I mean cow's milk?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday February 23rd, 2024 12:47:56 PM

”The lager and a skewer sounds about right for me, if you please.” The elf sits back and takes in the splendour of the small hidden garden. ”I like this place already! Very relaxing!”. Once the others tell what they know of the dark events that led them to this place, Rhys reveals what he has learned. ”While everyone has been investigating the murders, I took the opportunity to follow a guard pushing a cart full of ammunition up to Duncan’s residence. It’s a big walled manse with lots of guards. They seem to be keeping any loiterers away. I don’t know what a ‘trade and diplomacy’ event needs with ammunition but I don’t like it. I can show you where it is I whenever you wish.”

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday February 23rd, 2024 2:20:58 PM

As the squirrelfolk waitress rattles off the various drink options, Naithi finds herself slightly overwhelmed by the choices. Her eyes widen at the mention of satay chicken skewers, however, and she pipes up excitedly, Ooh, those sound delicious! I'd love to try an order.

After receiving their orders, Naithi thanks the waitress warmly and settles back in her seat, eagerly anticipating the arrival of food and drink. She decides on a pint of the citrusy pale ale, finding its crisp flavor to be a perfect complement to the spicy satay chicken.

As they wait for their orders, Naithi leans in close to the others and whispers, So, what's our plan once we've gathered more information? Do we think it's safe enough to set up the trap here in the city, or should we lure the culprit out into the woods?

She glances around at their surroundings, taking note of any potential areas that could serve as a good ambush spot.

When Burton mentions the possible uses for the removed skin Naithi chews her lip for a moment.

I find the timing of this very suspect. We discovered the remains of a dog named Vandy that was dug up. It had protected Grimgold Security from necromancers releasing all manners of undead. Now there are a string of unusual murders and there is an active necromantic group in the area?! I worry that there might be another attack in the works. Another possibility is that the curse that security company was said to have placed (or someone related to the company) is responsible and trying to bring down the necromancers.

Also, one of you mentioned that there is a gnome named Mavros who runs a necromancy school at a place called the Hollow Pit here in the Nightmare Quarter. He was trying to use it to reattach peoples legs and had other ideas on how to use it in medicine. Now someone is missing skin from their legs. What if someone is killing beastfolk for parts? Could a necromancer be using the victims skin to reattach limbs? Or perhaps the limbs are reattached, but the living body is rejecting necromantic magic, similar to how gangrene spreads and they are trying to replace dead tissue with fresh flesh? Or perhaps an experiment went wrong and something like a chimera is in the loose... But that wouldn't explain the sound of the chains that was heard or the fact that the victims were silenced.


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday February 23rd, 2024 2:27:45 PM

Burton orders the chicken skewers and a Pale Ale. He will wait until everyone has ordered and it has been delivered. He waits for Rissa to leave before asking; "When Menii's body was examined did you happen to notice if the more precise cuts were under the more frenzied ones? If they were, then I believe the attacker strangled Menii to keep her still while he collected what he wanted. The frenzied ones were an attempt to cover the collection up. As to why I have no idea but the possible deformity of the hands or fingers might have something to do with it. I say he but I have no real idea of the murderers gender or the relevance of the hissing, chains or the bite. O sorry maybe I should have asked this after we had finished eating." Burton smiles and bites into his chicken.

OOC: Burton is off to microwave his dice after it rolled a 2 on his Knowledge Arcana.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=22 ;
Friday February 23rd, 2024 4:15:52 PM

Zarsellet was disappointed that Burton couldn't think of an arcane use for the skin. Maybe it was necromancers again and they were planning to animate a patchwork.... He decides to stop thinking on such a subject before he ruined his appetite!

"While the lager or stout would normally be my choice, I think I'd rather go with the pale ale to quench the fire from the skewers. I'll take a couple of them to enjoy while we discuss...."

"Hmm.... A trap would be the simpler and most likely successful idea. It would be rather hard to lure them out without knowing who or what they are. All that we really know is that the hands that strangled were, oddly shaped. But, can we guarantee that the target for the trap will be safe? If the attacker strikes with surprise and immediately begins with strangulation, the target becomes another victim unable to cry out for help!"

While he feels a little bit disturbed by his memories as Burton asks his questions, he doesn't feel nauseous.... OOC: Fort Save 22....

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Friday February 23rd, 2024 5:15:31 PM

Ah, Zar, but don't forget...Fingers cleans off a skewer in a single bite.[b] Not only will you and I, at least, be lurking nearby in the shadows, but the "target" in this case has a mental link with a vicious giant rabbit. Camalayaas will doubtless hop to Naithi's rescue before we mere two-leggers are even aware of any trouble.

Say, Naithi, is "Camalayaas" some Druidic word meaning "size of a camel"? It's fitting.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday February 23rd, 2024 6:30:52 PM

As they walk down the corridor, Lothlo catches a whiff of something spicy and delicious that makes his north start to water. When orders are being taken he asks for a few of the skewers along with a pale ale.

I agree it's odd timing, but what are you thinking about the dog? That he burrowed out from his tomb to help protect the people? I suppose it makes about as much sense as the rest of this crazy case.

As for using Naithi as a trap, it's not a terrible idea... she may not look it but she's as dangerous as they come in a fight. And if you give me a clear line of sight I hit the attacker fast enough to stop any strangulation. It's those mystery weapons and nasty wounds I'm more worried about, can we keep her safe if they choose to skip strangling and attack first next time?


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday February 23rd, 2024 7:14:41 PM

Burton looks up from his Pale Ale; "What active Necromancer Group in the area? The only ones I was aware of was the ones Vandy was killed by and that was about 40 years ago. As for Mavros, he is trying to prove necromancy is a good magic, he's a quack but he is trying."

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday February 23rd, 2024 8:48:47 PM

Naithi answers Fingers, unsure if he is joking or serious (Camalayaas is medium sized, like a riding dog and Naithi is small like a halfling). Camalayaas was named after the village where we first met. Roughly translated, I believe it means "serenity". Because we are bonded, her size will stay proportional to mine. If I was bigger she could have grown up to two sizes larger...but I'll likely shrink another six inches this year , so that's irrelevant.

As for setting up a trap, I suppose what type depends on you knowledge of the geography and what talents we each have to contribute.


ooc: Her name is Camalayaas, but my auto correct likes to drop the last 'a'.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Friday February 23rd, 2024 10:13:48 PM

Kwarsk listens intently to the clues and strategies the Patchers discuss. Towards the end he asks the Patchers, "So, where will Naithi be when she's the bait, and will there be a number of places those who are less stealthy... like myself... could be hiding in wait to assist?"

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday February 23rd, 2024 11:47:32 PM

I think we first need to determine where the previous murder occurred as well as any other possible locations. If the other murder scene has a scratch on the ground like this one did, then perhaps we can use them to make a map of like disappearance sites and use that to choose a likely location. We should also note any relevant landmarks. If they are near Lasher Castle, the necromantic doctor's, or Duncan's residence, it might give us some clues.

As for the other disappearances, I have to wonder how it is that nothing was seen. It is difficult to move bodies out live prisoners. Dragging them into a close residence or Lasher Castle might be a possibility. Other options would be too do it around the Endless Falls. It would be very convenient to throw someone over the falls and have them teleported a half mile outside the city where they have someone waiting to collect them...

Sorry, the sound of that chain is really bothering me. Is there anything by the scene that might have a relevant chain? A draw bridge? Castle door or a city wall gate? What about a sewer entrance?




Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Saturday February 24th, 2024 11:25:04 AM

Paige considers ordering some strong liquor and getting royally drunk. Instead she orders a cider. Her ears prick up when Naithi suggests that she’s likely to shrink 6 inches over the year.

”What’s this bit about shrinking, Naithi? Are you ill?

Concern for one of the newest Patchers overrides everything else going on.

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday February 24th, 2024 3:02:35 PM

Oh no, I'm not ill. I'm just fey touched. Do you remember Lothlo and I saying that we were at the Fey Queen's Ball before coming to town? Well, after eating eating their food and dancing with them I've become a kind of demi-fey, or at least I will be. I'm turning into one of the Queens Morphling (Woldian prestige class). Her powers manifest differently in everyone, but she's allowed me to become one of the fairykin (level 5 PRC optional ability). Seriously. I'm going to actually grow fairy wings and everything! But as delicate as those wings are, I'll probably lose six inches and 8 lbs (Naithi is only 36 lbs ) as my body becomes more fairy like and adapts for better flight capabilities. It'll be interesting to see how people treat me differently when I like more like a fairy and less like a child.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday February 26th, 2024 12:01:35 AM

Fascinating! says Fingers. I wondered how long I'd be the most unique member of this group.

Investigations Begin(DM Nick K) 
Monday February 26th, 2024 5:28:18 AM


Burton: Ponders what they’ve discovered before apologising – people are trying to eat. Also asks about “other necromancer groups”.
Fingers: Believes with the Patchers and Camalayaas’ support, Naithi will be safe enough.
Lothlo: Cedes that there are still more questions than answers. He deems Naithi capable and easily underestimated, but still has concerns.
Kwarsk:
Naithi:. Explains about Camalayas and wonders about the geography of the area. She then explains to Paige and the others about her impending size reduction.
Paige: Is alarmed to hear of Naithi’s shrinkage.
Rhys: Relays what he knows of Duncan’s latest antics.
Zarsellet: Also ponders matters and believes a trap is the more dangerous yet viable option for capturing the murderer.

~~~~

The food is very tatsy, but not filling, except possibly for Naithi and Zarsellet. Clearly, Lemmy’s is set up to cater for Beastfolk and other smaller individuals. That being said, there are no shortage of larger glasses and tankards. Whilst the food is beastfolk sized, the drink flows freely enough to accommodate the largest thirst. The courtyard, secluded as it is, protects the group from the wind. The sun breaks through the clouds and warms the area significantly. It’s easy then to understand why the plants here have thrived so well.

The conversation is far darker than the surroundings, delving as it does into matters of murder and intrigue.

”So, what’s to be done?” Asked Emmut after a gulp of stout. ”It doesn’t seem right to me that Miss Naithi puts herself in harm’s way like that. Reckon I should be the one to lure ‘em out.” He clearly didn’t relish the idea, yet evidently felt compelled to offer.

Lars grimaced. ”The trap idea is probably a better use of resources than aimlessly wandering the streets. That way you’d have to spread your resources far thinner. Still, I would imagine that were we to get the guardsmen to help, that’s all they’d do and deterrence is a good thing. It could spare someone’s life. Well, whatever you decide, know that you have our fullest support and gratitude. It really is good of you to help us. Had you not, I don’t know what we’d have done.”

”Yes, many thanks!” Emmut raised his glass. ”To The Patchers!” He toasted. Lars echoed his toast.

It was now mid afternoon. No incidents were expected until darkness fell. There was still time to plan and decide edthe best course of action.

~~~

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+12=14 ; d20+12=28 ; d20+12=18 ;
Monday February 26th, 2024 1:16:01 PM

Burton sits back and listens as the conversation goes on. He is intrigued by Naithi's explanation of her impending change into a fey.

As the others talk Burton is thinking about the noises heard by the mousefolk Burton wonders if it could be a golem doing the murders, but they are not known for the fine control for precise cutting and they would probable stand out even more than the Patchers. Can you have golems that are smaller possible with greater dexterity? And what would it want the skin for?

Craft (alchemy) (Roll 14)
Knowledge (arcana) (Roll 28)
Spellcraft (Roll 18)


Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday February 26th, 2024 1:21:38 PM

Finishing off her ale and still from the meal, Naithi stands up and stretches languidly, drawing glances from several patrons. Shall we get started then? I'm dying to solve this mystery.

Let's check out both crime scenes and see if we can find any similar scratch marks or evidence of what might have made that chain-like sound. It would also help if we can determine where some of the others disappeared from by giving us a more precise idea on where to set our ambush.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=26 ;
Monday February 26th, 2024 5:49:36 PM

Rhys pays his bill and follows Naithi back towards the crime scenes. While also looking for clues, the elf scouts out locations from which he can protect whichever of the beastfolk ends up being the bait (Perception 26)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday February 26th, 2024 6:03:51 PM

Lothlo finishes his ale and also pays his bill.
I'm also curious about the other crime scenes and whether there is anything linking the locations that might give us a clue to how the attacker is choosing his victims, or how he is sneaking up on them.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday February 26th, 2024 6:31:03 PM

Zarsellet considers the trap idea. "A trap is the best option. Trying to patrol the streets would possibly scare the killers off, but only while we are there. Likewise increasing the guard presence on the streets would do the same. Maybe if we compare the two murder scenes we can figure out the best location for our trap, and with it the best hiding place for our people."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday February 26th, 2024 9:30:36 PM

Kwarsk is of like mind with Rhys, paying his own bill and following Naithi and Rhys out. At the door, he briefly turns to make eye contact with the rest of the Patchers and implore them to follow. Then he heads out after Naithi and Rhys, soon shifting to a lead or near-lead position to watch out for danger from the front.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday February 26th, 2024 10:22:39 PM

Paige pays for her cider, and leaves a coin on the table for the server. She trails her companions as they go off to investigate the second crime scene. The cleric isn’t keen on the idea of using anyone as ‘bait’.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Monday February 26th, 2024 11:10:32 PM

How about we ask the guard to patrol everywhere but the block where we lay our trap? Maybe that will urge the killers to come to us.

Fingers joins the group headed towards the second crime scene. He's still worried about standing out, so he keeps the hood of his elven cloak up and tries to stay to the shadows.

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday February 27th, 2024 1:43:00 AM

ooc: Naithi also pays for her food and drink, even if I didn't include it in my post.

Investigations Begin(DM Nick K) 
Tuesday February 27th, 2024 4:44:13 AM


Burton: Continues to work through the conundrum of the killing.
Fingers: Suggests a modification to the plan and tries to mask his intimidating size.
Lothlo: Wishes to see what can be learnt from the other crime scene.
Kwarsk: Fully supports checking the second location.
Naithi:. Suggests a course of action.
Paige: Isn’t enthused about the ‘bait’ plan, yet follows along.
Rhys: Scours the vicinity for suitable vantage points and the like.
Zarsellet: Extols the merits of the trap plan.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The expanded group make their way to the second crime scene. It isn’t far from the first and like that one, it offered a small alleyway that connected two streets in which to complete the grisly task. This alleyway however, had more footfall than the other, so the marks from the savage attack were either faint, eroded or missing. Nothing further could be gleaned from them. What was clear was that frequenting such a place would significantly heighten the chances of encountering whatever was ‘harvesting’ the locals.

Burton reminded Fingers that no additional guards would be forthcoming as they were currently all deployed to ensure the success of the trade delegation.

By the time they’d completed their assessments the Patchers had used up most of the day. It was late afternoon and the sun, having given forth its best was resting, behind some brutish-looking clouds. Looking at the weather, it didn’t appear that it would rain. Dusk would arrive in a few hours and the night would be dark: no stars, no moon.

~~~

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday February 27th, 2024 3:30:52 PM

Burton falls into step with Paige in a quiet voice he checks that she is ok.

He also explains that 'bait' while technically correct didn't really apply to Naithi as not only was she highly capable but she had a link with her rabbit which made her very tough and the Patchers would not be far off. So they would be there very quickly.

He also suggest that, as the victims had been killed in alleyways it might be an idea to split into two groups so both ends of the alleyways can be covers to prevent any escape.

OOC: How far apart time wise was the two known murders?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday February 27th, 2024 4:21:19 PM

Kwarsk says to the Patchers, being careful not to speak loud enough to carry beyond the Patchers themselves, "We should pick out some hiding places and 'set the stage' once it starts getting dark.

If we all hang together as a group right here for 12 hours, I think the murderer will stay away, so...

Fingers, and anyone else good at picking out hiding spots - make some selections for us, especially noisy folks like me, and we'll set up shop after twilight, and then Naithi can play her role.
"

Kwarsk waits for Fingers or someone knowledgeable about hiding to tell him and others where to position themselves at the appropriate (dark) time.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=16 ;
Tuesday February 27th, 2024 4:35:16 PM

Once the area has been selected, Rhys locates a hiding spot within close proximity and makes his way there. (Stealth 16). The elf leaves no trace of his passage to his overlook either by track or scent (Pass w/o Trace). There is now nothing else but to watch and wait.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday February 27th, 2024 4:38:23 PM

Zarsellet follows the group and examines the second spot. There isn't much to see though....

Looking around for a good 'trap site he quietly speaks to the group, "I think the big folk should be indoors rather than just hiding. A couple small folk can hide better and watch where Naithi will be, and sound the alarm if the bait is taken."

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday February 27th, 2024 5:36:03 PM

Lothlo keeps an eye out for spots he can hide in with a clear line of sight to protect Naithi when they set the trap. He then glances at Naithi's small body and considers the risks she's taking.
Naithi, since we know the attacker likes to strangle people we should consider taking extra precautions. For extra protection do you think we could slip some steel reinforcements in your collar to give you a little extra protection? Or maybe hide some spikes on it so that they can't tighten their?

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+1=18 ; d20+11=23 ;
Tuesday February 27th, 2024 6:03:25 PM

Naithi nods in agreement, acknowledging the importance of blending in as much as possible. She quickly changes out of her usual attire and puts on a simple dress that resembles what the other victims were wearing.

She makes sure to conceal her armor underneath the dress, but leaving her long blonde hair loose and unbound with her ears and elongated face visible - a clear indication of her slothfolk heritage. With a few final adjustments to her appearance, she takes a deep breath and prepares herself mentally for whatever may come next.

Alright, she says determinedly, let's do this.

Naithi senses Paige's discomfort and smiles reassuringly at her, appreciating her concern. Don't worry,she says softly, there's a big difference between being bait and going hunting. I have enough tricks to keep on the right side of that line until you can back me up. Just remember, if I'm in trouble healing Camalayaas can heal me as well.

Her words carry an air of confidence and experience that hopeful t put Paige somewhat at ease. With a final nod of encouragement, Naithi takes her place within the ambush formation, ready for whatever may come.

As they wait in silence, Naithi's senses remain sharp and alert, scanning the shadows for any sign of movement or threat. She knows that time is of the essence - every moment they spend waiting increases the risk of another innocent life being

Disguise check to make sure her armor is covered and she looks like a commons = 23
(+5: to check since it is minor details only and not gender, race, size, etc)

Perception = 23

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday February 27th, 2024 6:22:05 PM

Naithi listens to Lothlo's suggestion, but fears they anything on her neck might deter the attacker if it is part of their typical pattern.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Tuesday February 27th, 2024 6:45:38 PM

Zar, you're probably right about us big folk. Fingers looks around the area for places he and the others can hide.

Anyone want to use bow or long-range spells? Perhaps we'd be permitted to watch from an upper-floor window. Me, I'd take up too much room in one of these apartments, so I'm looking for a rooftop where I can use my crossbow.

(Is there an appropriate for finding places to hide, for oneself or others?)

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=29 ; d20+10=26 ; d20+10=24 ; d20+10=26 ; d20+10=11 ; d20+10=18 ; d20+10=20 ; d20+10=11 ;
Tuesday February 27th, 2024 8:33:19 PM

Seeing Muuru's difficulty, Naithi helps him and the other locate the most ideal hiding spots for each. Places thay allow them to attack or quickly join in combat, but remain unseen and cloaked in shadows until it is time to attack. Let me help you with that. Stealth was important in my home land. There were rats as big as Muuru, and other much more nasty things. A land abandoned by the gods.

Stealth check to help everyone find a spot = take 20 = 31
(If take 20 is not allowed)
29 (Muuru)
26 (Lothlo)
24 (Zarsellet)
26 (Rhys)
11 (Kwyarsk)
18 (Burton)
20 (Paige)
11 (Fingers)

(I noticed no one was rolling for stealth. Feel free to make your own rolls to find a spot.)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=17 ;
Tuesday February 27th, 2024 9:52:23 PM

”I’m okay, Burton. Thanks for asking. Just worried about the newbie.” says Paige, before catching up to Naithi. ”I’ve known beastfolk, and pound for pound there is no equal in a fight,” she says admiringly. ”None the less, I’d feel a little easier if you would let me place you under magical protection.”

Paige explains shield other and if the sloth girl is in agreement, channels the spell through her holy symbol.

The elf will then track the ‘bait’, keeping within 25 ft+/- 5 ft and being as stealthy as possible (d20=17+3=20).

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday February 27th, 2024 10:57:04 PM

Naithi is a little jealous that the cleric's spells have such a long duration, but since her goals in life include turning into a fairy and spend all day cuddling with Camalayaas, Fizzgig, and cuddly mule... well she couldn't complain. It's true that she has other big goals, but she's going to accomplish them her way and live her best life while doing so.

Thank you. I'll be in your care then. Just know that I'll take the ring off if your life is in danger. My people always said that if the healer goes down then the entire party failed, and there is no reason three people should die if only two need to

ooc: If possible, I would like to drop the ring (spell component for this spell) if it looks like the next hit could kill Paige. Dropping or releasing an item from the hand in a free action.

Bait(DM Nick K) 
Wednesday February 28th, 2024 9:15:17 AM


Burton: Reassures Paige about the plan. (NB: The murders were 2 days apart, but others have gone missing nad it isn’t precisely known when.)
Fingers: Loks for somewhere appropriate to hide his significant size.
Lothlo: Is concerned about the issue of strangulation; so advocates some possible remedies.
Kwarsk: Advocates distributing themselves wisely and secreting themselves as best they can.
Naithi:. Reassures Paige and gets ready for the task ahead. She makes suggestions as to the best place to hide.
Paige: Offers her magical assistance to Naithi.
Rhys: Finds a suitable place to lurk.
Zarsellet: Suggests that Big Folk hide indoors.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The preparations are made. It takes time, not least to select what is deemed the best spot. That spot is not so much a ‘spot’ per se, but a small area. With almost everything being small in this part of town, that location offered 2 alleyways, offset and a narrow section of street between the two. Vantage points there were, yet views were always restricted in some way. Spreading personnel ensured that wherever Naithi went, she would be observed, but not by all. It was a balancing act. However, that it was a small area meant that any reinforcements would be swift in arriving.

It was fast approaching dusk as Lars and Emmut spoke with many of the locals to obtain access to their homes. Fingers was shown a low shed-like attachment to one house that looked out onto one of the alleys. Keeping back would keep him hidden – until whatever was close, but severely limited his range of vision, he could hear perfectly well though and noises seemed to travel well along the confining streets.
~~~~
Outcast Quarter

~~~~

Please place your characters as you wish upon the map.


Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday February 28th, 2024 2:32:18 PM

As everyone prepares, Naithi checks to see who so can heal so they she can have Camalayas keep close to one of them. As for herself, she will choose her path depending on where everyone is hidden. She'll also look for an excuse for when she has to double back, such as leaving food by someone's door.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=18 ;
Wednesday February 28th, 2024 4:31:41 PM

Burton will find a spot to wait trying his best to stay out of sight but from where he can hear or see the others. Being concerned about the crow he keeps seeing he will keep an eye on the roofs and the sky around him and the others as much as he can.

Perception 18.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=30 ;
Wednesday February 28th, 2024 4:35:49 PM

Zarsellet looks for a spot where he can conceal himself and wait. OOC: Stealth 30

OOC: Can't access the sheet for the map. I've requested access.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+15=28 ;
Wednesday February 28th, 2024 5:26:20 PM

Lothlo looks around for a good vantage point, any signs the attacker has laid any sort of preparations for an ambush, and whether it would be possible to climb to the rooftops to keep an eye of things from above.

Perception = 28

OOC: I also can't access the sheet for the map and have sent a request

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday February 28th, 2024 7:22:25 PM

Paige will select a spot within 25ft. of Naithi and welcome the company of Camalayas if the fuzzy bunny wants to stay with her.

(OOC: DM’s discretion regarding placement of Paige on the map.)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=28 ;
Wednesday February 28th, 2024 8:04:32 PM

Rhys huddles in a doorway opposite the entrance to the alley. With his hood pulled up over his head and a piece of broken crate and some waste burlap sacking he appears to be no more than a small pile of refuse. He keeps a steadfast vigil as he waits (Perception 28; nat 20).

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday February 28th, 2024 8:07:55 PM

Lothlo finds a perch on the roof tops with a good view of most of the area. He then preps three pitons around the rooftop so that he can quickly climb down if Naithi needs help, and makes sure his grapnel string is ready in case he needs to set up a rope on a different building for the party. Lothlo will adjust his position to get line of sight on Naithi depending on where she sets up.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday February 28th, 2024 8:16:26 PM

ooc: I'm assuming I can place myself on the rooftop since during the prior prep discussions it wasn't mentioned this wasn't an option, but I can move if that's not allowed

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday February 28th, 2024 10:00:45 PM

Kwarsk considers his options as the group splits up. My Tower Shield would be hard to hide in any alley or street. I'm a skilled climber, but the Shield would only get in the way, yet I need it for battle. Hmmm... what about this garden area?

Realizing that no one gardens at night, and that the buildings surrounding the garden provide cover, he enters the garden, steps to one side, and with one hand on his Tower Shield he peers around the corner and down the alley to the intersection. I'll be able to see the intersection from here, and the way that sound echoes in alleys I should be able to hear any cry for help and rush forth! Now to listen out, and take occasional peeks around the corner...

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20+12=31 ; d20+12=25 ;
Wednesday February 28th, 2024 11:52:05 PM

A nice old fellow - a rabbitfolk, Muuru believes - leads him to a small shed off of an alley. The minotaur thanks him, and the fellow leaves.

Muuru looks at the shed, which is about 8 feet tall. This is my rooftop? It's practically at eye level! Well, any elevation might help.

He climbs carefully onto the roof. It shudders for a moment under his weight, but it seems mostly stable. He readies his crossbow, pulls his Cloak of Elvenkind over his head, and settles in.

Even Muuru is surprised that he could blend into the shadows in such a situation.

Stealth: 31
Perception: 25

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+5=13 ; d20+5=13 ; d20+10=12 ; d20+10=29 ;
Thursday February 29th, 2024 12:52:40 AM

Ooc: The DM can place Naithi as she will be walking between the guard areas, making sure Paige and Camalayaas are able to follow discreetly...

Unfortunately Camalayas appears to be to nervous to follow quietly. (Stealth= 13) Naithi tries to help her +2 with aid another (stealth is now 15) to move stealthily ... But fearing that might still be too loud, Naithi finds her a good spot close to Paige and tells her to stay there unless she feels Naithi taking damage or Paige motions her to follow. (Stealth to find Camalayas a hiding spot is 29 (31 with take 20)



Bait(DM Nick K) 
Thursday February 29th, 2024 5:15:35 AM


Burton: Looks around for a suitable place. He seems spoilt for choice. It’s too dark to see the roof tops. He finally settles inside a door of a helpful raccoonfolk. He pushes the door not quite closed so that he can see and hear, yet give the appearance that it is, in fact, shut. (Feel free to adjust the position if desired)
Fingers: Settles in atop a shed and blends perfectly into his surroundings. Whilst his view isn’t the greatest, he can see clearly all the way to Lamb Street and hear what happens locally well enough. Furthermore he can swiftly move from that location to be where he is needed most, albeit the alley is decidedly small for his bulk.
Lothlo: After some negotiations, Lothlo gets permission to access the roofs through an elderly ratfolk’s attic. To his disappointment, his view is very much obscured by the overhanging roofs and eaves. He can see the allotment area well enough, albeit a stand of coppiced poplars do restrict much of the ground beyond. Pitons are NOT welcomed in anyone’s roof! Lothlo further notes that the roofs are quite steep and uneven. Traversing them swiftly would likely be courting disaster. (Please feel free to adjust Lothlo’s position)
Kwarsk: Selects a good spot in the allotment area. He sees how well tended it is before focusing upon his vigil. He has a good view of the alley.
Naithi:. Waits for others to decide their positions before deciding upon her route.
Paige: Selects a small courtyard, accessed though a narrow gate off Wqriggle Snape. There’s room enough for her and Camalayaas, but if they are to follow Naithi she knows that stealth will be required and likely lots of it.
Rhys: Secretes himself wonderfully opposite Loppy’s Ginnel.
Zarsellet: Clambers up a wall down Wriggle Snape and secretes himself atop it. It’s a little precarious, but he’s small, so it’s safer for him than someone larger. Certainly it’s unlikely that few, if any, would expect anyone there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It grew dark and the closed in, almost claustrophobic nature of the Outcast Quarter conspired to keep light to an absolute minimum. Matters were not aided by the heavy cloud cover above. The fearful beastfolk locked doors and barred windows. Very little light emanated from their dwellings.

Those without darkvision will be unable to see much of anything. Those with low light vision will struggle somewhat, but can still see.
NB: It’s NOT pitch black; so eyes will adjust.
Normal vision is effectively restricted to 15’
Low Light Vision permits twice that 30’
Darkvision – as normal.


The reduced limit of sight wasn’t such a big issue ultimately as the twisting, confining nature of the streets rendered further distances largely obsolete. The Patchers still had some time to finalise their arrangements and then Naithi could decide her route.

~~~~

Reposition as desired. State any additional measure/precautions. Naithi to declare the start and end point of her route and whether she plans to double back at the end of it.

~~~~

As all this was happening Lars and Emmut worriedly watched from an upstairs window. It was a forlorn task however, as their view was extremely limited. They could see the opposite building far better than the street below.

~~~~

OOC: Hopefully all permissions are now effective. Let me know if not.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday February 29th, 2024 1:14:59 PM

Burton is happy with his hide he thanks the raccoonfolk for their help and settles in to wait. He thinks about the potential fight to come and brings 'Light' to mind so he is ready to cast it when needed.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday February 29th, 2024 5:26:50 PM

Lothlo inspects the roof tops and realizes that he not only won't have a clear shot, but will be too far away to see the attacker in this darkness. He returns to ground level, confirms where Naithi is going to be, and chooses a better location to hide.

ooc: I'll update my location once Naithi is placed

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday February 29th, 2024 5:41:06 PM

Naithi begins patrolling, spending most of her time between the garden and Wrigle Shape, but she will move much closer to Fingers if something draws her attention or she feels she is looking suspicious being in one spot too long.

ooc: Naithi tries to stay close to the entire group, especially Camalayaas and Paige. However I don't want to ignore the group members farther away or likely ambush sites like alley entrances or the Ginnel. I expect Naithi is more patrolling (acting like a trolling lure) while the others are more stationary.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=18 ;
Thursday February 29th, 2024 7:42:05 PM

Zarsellet struggles to get into position and brace himself so he doesn't have to move. If anyone happens to look up he should just look like a pile of debris on the corner of the rooftop. When Naithi is out of sight he stares at nothing and focuses on listening. There are usually plenty of sounds in the night so he focuses on identifying them and excluding them from his attention....

OOC: Perception 18 if it matters

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday February 29th, 2024 7:49:30 PM

I'll keep adding to this for future use. It is not comprehensive, but hopefully had the most important items

DM Sanity Notes and Active Spells
Highlight to display spoiler: {(Note that as a Lost Child both Naithi and Camalayas share hit points and Against mind affecting, level/ability draining or instant death spells and effects both roll to save (when applicable). If either saves, both resist the attack.) Need to be within 110ft to heal.

Improved Share Spell Any non-instantaneous spell you cast on yourself can also affect an animal companion

Mounted Combat Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit.

Low light vision for Naithi. Low light vision and scent for Camalayas.

Shield Other
Cast on Naithi by Paige. 5 hours remaining.
The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks

Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours). 4 days worth remaining.

Wild Shape x1
}


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday February 29th, 2024 8:59:15 PM

Rhys settles in for what be a long vigil. Although Naithi is not spending much time in this particular alley, whatever has been killing the beastfolk may well approach from this direction.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=19 ;
Thursday February 29th, 2024 9:14:49 PM

Whilst keeping her eyes on the ‘bait’ Paige unconsciously strokes Camalayaas soft fur. The gesture probably brings more comfort to the cleric than it does to the rabbit.

Perception d20=19+6=25 for scanning the alley for anything unusual (Paige has low light vision)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday February 29th, 2024 10:05:11 PM

Kwarsk settles in for the watch, relying on being around a corner from any alley-prowling murderbeast for "stealth."

(OOC Kwarsk, with Tower Shield, is Stealth -5, not a typo. He's simply standing there and not moving much, his Tower Shield resting against the wall, his left hand on its strap and ready to don it. (This makes him Stealth +1 modifying Naithi's Stealth roll for him, plus wall bonus for avoiding being seen. If Naithi's roll doesn't count, Kwarsk's backup plan is Take 10 (sum of 11, plus wall))

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Thursday February 29th, 2024 11:08:33 PM

Fingers' eyes become accustomed to the dark, yet he can see only about fifteen feet either way down Loppy's Ginnel. (That's what the old rabbitman called it; apparently a "ginnel" is a kind of alley.)

If necessary, he can light up a sunrod for better visibility. But that would take a second or two, and seconds could count...

He puts one unlit sunrod into an inner pocket, wrapped tightly. Then he lays the pocket on the surface below him and strikes it with his blackjack. That sets it alight; but as long as it is wrapped, little or no light will escape.

Bait(DM Nick K) 
Friday March 1st, 2024 5:19:46 AM


Burton: Settles down content that he has a good spot.
Fingers: Makes his preparations and commences his watch.
Lothlo: Repositions himself to be of better assistance.
Kwarsk: Settles himself against a wall and does his best to appear part of it.
Naithi:. Begins her ramblings.
Paige: Scours the vicinity as best she can given the paucity of light and strokes Camalayaas for comfort.
Rhys: Composes himself for a long wait.
Zarsellet: Does his best to get comfortable and focuses on listening.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[link] Outcast Quarter - Google Sheets Outcast Quarter

~~~~

With everyone in position Naithi commences her casual stroll through the alleyways and up and down the connecting Middings. When she moves along Loppy’s Ginnel Camalayaas frows concerned: that’s a big distance. Paige too senses this and not wanting to be that far from Naithi also shares Camalayaas’ anxiety.

For the most part it is extremely difficult to watch Naithi all the time. However, being as spread as they are, The Patchers are effectively able to monitor her passage along the street and alleys. Nerves are eased as nothing happens. Naithi trundles casually back and forth several times.

Determined to keep an eye on Naithi, or at last stay within supporting distance, Lothlo forsakes his hiding spot and stealthily follows – at a distance, so as not to betray his presence. (See map)

Zarsellet, like the others, hears the usual night sounds: distant echoes of revelry, the occasional barked shout (possibly a guard) – again nowhere near the vicinity, an owl and the scratching of rats – at least briefly, before they move on. A dog barks twice. A cat hisses.

For the fourth time Naithi makes her way back down the Middings towards Wriggle Snape. Camalayaas becomes less anxious knowing his friend/sister is approaching once more.

~~~

FingersHighlight to display spoiler: { Perception check 20}
Fingers Highlight to display spoiler: { You hear approaching footsteps. After a moment you see three cloaked figures emerge from the gloom and move towards his you. The take the first corner heading towards The Middings when the hindmost suddenly looks up! He raises a light crossbow and points it at you. "Best come down from there, Friend, less you want me to spoil that outfit." The other two immediately stop, whirl around and raise their crossbows too!

NB: If Fingers FAILED to hit the Perception DC, he is surprised! If h made it, he can act.
}

RhysHighlight to display spoiler: { Perception check 20}
RhysHighlight to display spoiler: { The sounds of talking drift to you, faintly echoing from Loppy’s Ginnel. That voice is NOT Fingers’}

NaithiHighlight to display spoiler: { Perception check 20: results next round!}

BurtonHighlight to display spoiler: { Perception check 20: results next round!}
~~~

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=27 ;
Friday March 1st, 2024 12:13:52 PM

Rhys hears the voice(s) wafting down the alley (Perception 27) and steels himself for action, however he does not move from his hidden position and simply waits for the action to come to him.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=4 ;
Friday March 1st, 2024 12:42:08 PM

Burton has a perception roll of 4 (really!!!).

Burton hadn't noticed how warm the raccoonfolk's home was and he had been studying old texts most of the day until he arrived back at the Patch. He starts awake as the elderly raccoonfolk nudges him and hands him a hot drink. Burton flushes bright red, quickly glances out on to the street and thanks the raccoonfolk for the drink. He really needs to find out the fellows name.

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=30 ; d20+10=13 ; d20+11=29 ;
Friday March 1st, 2024 2:10:32 PM

As Naithi patrols the darkened alleyways, her keen senses pick up on... something that tickles her senses (Perception 30 = success. Results next round). She stops in her tracks, every nerve ending taut with anticipation as she listens and watches intently for any further signs of movement.

Walking the alley gave her nothing but free time to think about her actions. Most situations will result in her turning to face the unknown stimuli.

If she needs to go to the aid of another it combat like eminent she is holding an action to, without hesitation, call out to Camalayas - her loyal mount and companion - who will come bounding towards her at breakneck speed.

As the young doe passes by her she will execute the Fast Mount maneuver (free action rude check = 29 success), leaping onto Camalayas' back as she races past her at full speed in the indicate direction (Camalayas movement speed is 40, 160ft when running.)

Her heart pounds in her chest, adrenaline coursing through her veins as she clings tightly to her trusty steed. She knows that this could be their only chance to catch the killer before another innocent life is lost.

If there is no threat, or the threat is not identifiable as being their target, or it is to early to tell, then Naithi will walk 30ft in that direction and try to signal out inform the group discreetly as she passes by. (It's it is something that I cannot easily predict my response to, hopefully the DM will let me take two actions next round).

Actions
-------------
Perception = 30

If needed:
Handle Animal = 13
(dc 10 needed for known tricks come get help and direction. Her intelligence is 6, so technically this roll isn't needed)
Fast Mount = 29

DM Sanity Notes and Active Spells
Highlight to display spoiler: {(Note that as a Lost Child both Naithi and Camalayas share hit points and Against mind affecting, level/ability draining or instant death spells and effects both roll to save (when applicable). If either saves, both resist the attack.) Need to be within 110ft to heal.
Improved Share Spell Any non-instantaneous spell you cast on yourself can also affect an animal companion
Mounted Combat Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit.
Low light vision for Naithi. Low light vision and scent for Camalayas.
Shield Other
Cast on Naithi by Paige. 5 hours remaining.
The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours). 4 days worth remaining.
Wild Shape x1
}


Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday March 1st, 2024 2:13:51 PM

They should have read

If she needs to go to the aid of another, or combat is likely imminent

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday March 1st, 2024 3:21:24 PM

Zarsellet feels a slight cramp in his right leg. He slowly and carefully adjusts. So far all of the sounds that he was hearing were as expected. Would those go quiet when the killer arrived?

Naithi (JamesD) AC: 20/13/18 HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday March 1st, 2024 4:18:58 PM

I just realized that Naithi is on the map twice. Can I assume the DM moved her from the alley to the road as she patrolled?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday March 1st, 2024 5:38:57 PM

The darkness of the alley way starts to slowly eat away at Lothlo's nerves. Try as he might to wait patiently for a signal, he worries he won't be able to get spot his ally in time to assist should danger spring forth. Eventually he feels compelled to leave his hiding spot and trail Naithi.

Around the corner... Burton should be first... Then Rhys.
Naithi knows me well enough that she will keep a clear line of sight for me to any would be attacker.
If I pace her I should be able to turn the corner in time to provide aid at the first sign of danger.
...I really wish I had studied blindfolded trick shots.


Lothlo will continue to follow behind Naithi at a pace where he can still turn the corner and act in time if alerted to any danger.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 22/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3 
Friday March 1st, 2024 11:58:48 PM

Perception: Take 10 = 22

While trying to think of a witty rejoinder, Fingers casts Grease. (The area on the map is approximate: he's trying to catch as many of the targets as possible.)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Saturday March 2nd, 2024 5:26:41 PM

Kwarsk continues to listen from his hiding spot, with the occasional peek around the corner.

(OOC Perception = 31)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday March 3rd, 2024 11:51:24 AM

Paige waits…

Bait(DM Nick K)  d20=15 ; d20=1 ; d20=11 ; d20=17 ; d20=3 ; d6=4 ;
Sunday March 3rd, 2024 6:44:18 PM


Burton: Gratefully accepts the hospitality of the elderly raccoonfolk and recommences his vigil.
Fingers: Invokes his magic to cast a spell.
Lothlo: Endeavours to follow Naithi stealthily. (Stealth check required, please)
Kwarsk: His senses alert, keeps checking the vicinity foranything untward.
Naithi:.Hears noise- approaching from the South.
Paige: Waits.
Rhys: Hears sounds emanating from Loppy’s Ginnel and readies himself for action, should that be necessary.
Zarsellet: Sought to get comfortable as he maintained his watch.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Outcast Quarter

~~~

Three men had come from Lamb Street. Fingers realised that dropping his spell in the way of their intended route would almost certainly halt any support that he might hope to receive. He dropped it on them (Feel free to adjust the map and put it back where you initially stated, but it will effectively separate Fingers from everyone else). The men, hard and bitter-looking had already brought their weapons to bear. The spell took effect.
4. Did not fall and shot at Fingers. The bolt struck true. (Hits AC:24) 4 damage
5. Fell in a heap and shot the bolt from his bow skyward. It bounced noisily off the wall and up over a roof!
6. Did not fall and shot at Fingers. The bolt missed.

Rhys hears an attenuated cry of pain and the clatter of a bolt echoing up Loppy’s Ginnel.

~~~

Kwarsk notices two rats arguing over a small bone down the alleyway.

~~~

Naithi stops as three men emerge from the gloom crossbows in hand.

”Now then, Miss, not right safe to be out on a night like this, now is it? See, all sorts of terrible things been ‘appenin’ so they has. Best you be runnin’ along now -AFTER you lets us lighten yer load. Don’t wants ya bein’ all laden down with excess coin and stuff, now do we? So, ‘and it over. Now!” The desperate-looking men raised their crossbows.

From his doorway position and now very much awake, Burton sees three men in leather armour. Each has a light crossbow and several daggers at the belts. Those crossbows are levelled at Naithi! Burton is yet to act

Linked empathically to Naithi, Camalayaas immediately bolts from cover with an impressive leap, leaving Paige momentarily stunned. Camalayaas races towards The Middings. (At the end of this end Camalayaas will be at Naithi’s side & likely her mounted – but not yet! I have though moved Camalayaas to show where she can get to/will be.)

Paige almost instantly recovers from her surprise and gives chase. She can get to The Middings at the end of the round with a double move action)

Lothlo hears the voices, whilst it’s hard, at that distance to make out the words, the tone is clear enough. Lothlo rushes to aid Naithi. (Lothlo can get there with one move action. He can therefore act/attack this round should he wish)

Zarsellet sees the rabbit’s impressive bound and then Lothlo and Paige haring off after him (pun intended). He follows as fast as his legs can take him. (Double move to point indicated on the map)


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20+5=19 ; 2d6+1=9 ;
Monday March 4th, 2024 12:21:27 AM

In this tight alley, Fingers did his best to place the Grease to cover just the miscreants

(OOC: leaving L8 empty. Consider him to have targeted H8:K11, knowing that the walls will block most of that)

He fires his crossbow at #6: d20 + 4 + 1 (point blank) = AC 19
Damage: 2d6+1 = 9

Gang! Got three targets down here! They're about to need healing!

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday March 4th, 2024 2:48:55 AM

Burton steps out into the street (5' step); "Gentlemen your timing couldn't have been worse. NOW why don't you put the crossbows down before you get a serious case of being dead." Burton will then hold his action to see if they comply.

If they do, Burton will continue to hold his action.

If they raise their crossbows or look like they are going to attack, Burton will caste Magic Missile; the first at mugger #1 and the second at mugger #2.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=10 ; d20+10=19 ; d20+13=22 ; d10+7=17 ;
Monday March 4th, 2024 10:42:48 AM

Hearing the call from Fingers, Rhys separates himself from the small refuse pile he had used as cover and swiftly heads down the alley, drawing his curved blade as he moves. Slipping through the final jog in the alley, he comes upon the 3 thugs (if indeed they are thugs Perception 10) aligned below his companion on the shed roof. ”Looks like you cats have cornered a mouse much bigger than you can handle” he observes as he steps out of the gloom. The elf steps up to threaten #6 (Acrobatics 19) ”I strongly suggest you drop your weapons and go back the way you came…otherwise things will go very badly for you, starting with this one”. Rhys readies a strike should his warning be ignored (Held action Hit AC 22 for 17 HP on #6)

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+7=21 ; d20+4=8 ; d20+11=14 ; d20+4=19 ; d20+11=28 ;
Monday March 4th, 2024 2:01:05 PM

Naithi narrows her eyes at the men, her posture shifting into a defensive stance as they emerge from the shadows. Their demands for money fill her with righteous anger - these are the very same cowards who have been preying on the innocent citizens of this city.

Without warning, she leaps onto Camalayaas' back urging her forward with a fierce cry. The massive rabbit charges toward the men, her powerful hind legs propelling them through the air like a living projectile.

As they close in on their targets, Naithi launches herself off Camalayas' back, performing a graceful somersault. Mid-air, Naithi reaches out and attempts to snatch the crossbow from one man's hands, using her momentum to swing around and land gracefully once again on Camalayaas back.

Meanwhile, Camalayas continues her lunge towards the second man, a swift kick aimed to his wrist hoping to send his weapon flying out of his grasp.

Naithi then yells to get the neighborhoods attention.You got to see this! Those thugs are being beaten up by a little girl! A little girl! The villagers might be afraid to assist, but something about human nature makes people want to see a bully taken down a peg by someone smaller than them. She can't help but feel that haven't some witnesses might be to their benefit.

ooc: What can we tell about the enemy? Race? Gender? Armor and weapons besides crossbows?

Actions
Naithi Fast Mounts Camalayas (free action)
Camalayas moves towards the robbers
Acrobatics to move through a threatened space = 8 (Was not able to avoid a potential AoO)
Naithi attempts to disarm an enemy CMB beats CMD 21
Camalayas attempts to disarm a second enemy CMB beats CMD 19
Perception = 28

DM Sanity Notes and Active Spells
Highlight to display spoiler: {(Note that as a Lost Child both Naithi and Camalayas share hit points and Against mind affecting, level/ability draining or instant death spells and effects both roll to save (when applicable). If either saves, both resist the attack.) Need to be within 110ft to heal.
Improved Share Spell Any non-instantaneous spell you cast on yourself can also affect an animal companion
Mounted Combat Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit.
Low light vision for Naithi. Low light vision and scent for Camalayas.
Shield Other
Cast on Naithi by Paige. 5 hours remaining.
The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours). 4 days worth remaining.
Wild Shape x1
}


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday March 4th, 2024 2:01:53 PM

*having some witnesses

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday March 4th, 2024 3:14:19 PM

Paige recovers from her surprise and gives chase, following Camalayaas (double move action) and getting to The Middings, where she tries to get her bearings before deciding her next action.

(OOC: not sure about Paige’s placement on the map vis a vis bad guys. Can she get into a flanking position with Naithi?)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+7=24 ;
Monday March 4th, 2024 5:56:22 PM

Lothlo turns the corner and sees the three attackers standing before Naithi.
Seeing that Naithi has chosen action but no lethal damage has been dealt, Lothlo attempts to disarm attacker 2 with a trick shot from his bow unless outnumbered attackers have chosen to put down their weapons or otherwise are signaling that they choose to avoid combat.

Disarm Trick Shot = 24

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows, 0 hero points


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday March 4th, 2024 6:46:13 PM

Zarsellet runs after Paige figuring that combat must have started, somewhere ahead. "Right behind you Paige. My short legs can't quite keep up with you...."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Monday March 4th, 2024 9:53:45 PM

(OOC - despite Perception 31 last post, Kwarsk does not appear to have heard any commotion or voices, so this post is based solely on him thinking no attack has occurred. IF he was aware of any alert, of course he would be double-moving to assist!)

Kwarsk rolls his eyes a bit at the two rats arguing over a small bone. He maintains his vigil, imagining that if a combat were to start then the shouts and echoes of steel against steel would be loud enough to alert him to rush out and assist. But what if it's steel against flesh? He shudders briefly and returns to being as perceptive as he can be.

(OOC - Perception 31 again, listening out for shouts and echoes of weapons against weapons or armor.)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday March 5th, 2024 2:21:16 AM

Burton rolls his eyes here we go again; "WE WANT THEM ALIVE, they probable know the area and might know something about the attacker or the actual number of victims." he calls into the melee.


Bait(DM Nick K)  d20=17 ; d20=16 ; d20=2 ; d6=1 ; d6=2 ; d20=9 ; d20=9 ; d20=10 ; d20=7 ; d20=20 ; d20=3 ; d6=1 ; d20=17 ;
Tuesday March 5th, 2024 5:11:20 AM


Burton: Counters the thug’s ‘generous’ offer with his own.
Fingers: Issues a warning and shoots a thug.
Lothlo: Attempts to disarm one of the attackers with an impressive shot.
Kwarsk: Listens keenly for noise and hearin some, makes haste to assist.
Naithi:. In the blink of an eye Naithi & Camalayaas attack.
Paige: Rushes to The Middings to support Naithi
Rhys: Comes to Fingers’ aid.
Zarsellet: Gives chase as best he can.

Outcast Quarter

~~~

A great deal happens at once.

Kwarsk, who’d been carefully monitoring his surroundings detects TWO worrisome events. The sound of shouts and – was that a bow string snapping? - echoes from over the houses to the West. South west of him, towards The Middings, there comes much shouting. Being currently unable to fly, Kwarsk knows that taking Wriggle Snape will at least take him to The Middings and what is transpiring there.
Highlight to display spoiler: { As Kwarsk rounds the corner (T junction) he glances the opposite way (towards Wicket Lane) and briefly spots a shadowy, hunched figure that slips back into the darkness.}

Burton yells that they want the men alive!

Naithi is a whirlwind of motion, adroitly mounting Camalayaas and leaping into the fray. She dives between the men – for men they were: hard, bitter and desperate-looking, they were armed with light crossbows and daggers aplenty. They wore leather armour. Those crossbows were already raised and pointed at her; so when she darted forward, the men fired!
AoO: Hit AC: 24 & 23. Damage: (Ride check?) 1 & 2

Naithi sustains 2 glancing blows. The attempts to disarm fail as the targeted thugs wheel aside enough to avoid that happening.

(Disarming without the Disarm feat provokes an AoO. However, the men have already had one such and lack the feat that permits more.)

Paige sees Naithi plough through the men and rushes up into a flanking position, brandishing her weapon, ready for action.

Zarsellet rounds the corner and sees that the would-be robbers are already outnumbered.

Lothlo fires. His arrow strikes true and Thug 3 can only stare, open-mouthed as his crossbow sails from his grasp.

Thug 1 makes a run for it. Paige Camalayaas and Naithi get an (AoO) Attack of Opportunity. The other two drop their crossbows and produce daggers: one in each hand.

”Oh, so it’s to be like that, is it?” Growled the middle one (2) who seemed to be the leader.

Elsewhere….

Fingers and Rhys BOTH strike true and the thug nearest to Rhys staggers, grievously wounded. He somehow manages to retain his feet in the slippery area. He looks down, stunned at the injuries inflicted upon him. The other two, eyes wide in alarm, shoot again. The one uninjured, (5) endeavoured to pick himself up of the floor (Full round action – no AoO). He stands. The hindmost (4) pointed at Fingers at the bolt struck unerringly. It did not, however, strike any vital part of his substantial form. Sometimes there were advantages to being large.

Fingers takes 1 point of damage as the bolt fails to significantly penetrate his thick hide.

~~~
Ro. AC:18
1 Uninjured unarmed.
2 Uninjured
3 Uninjured
4 Uninjured
5 Uninjured on the floor
6. Uninjured -26

~~~

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d4=1 ; d20+11=30 ;
Tuesday March 5th, 2024 10:57:47 AM

Ride check to use the cover ability to instantly drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. Ride check = 30, success. No damage taken.

ooc: I'm adding some clarification for the DM/myself/and everyone else because the mounted combat feats can be confusing and I'm still new to them. I won't post this every time. I'm also making sure I understand the rules the same way the DM does now, while the stakes are low, as opposed to in a critical situation.

Getting into cover is an immediate action. In order to attack after dropping into cover Naithi needs to use a move action. Because Naithi only took a single attack action she still has a move action, so she can get up and attack.

This works because Camalayas was the one moving. Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

On a related note, in combat, if your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack.

For the mounted combat feat Camalayas needs to get hit in combat. Since Naithi took both attacks last round it couldn't be used for those attacks.



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+5=8 ; d20+13=27 ; d10+7=14 ;
Tuesday March 5th, 2024 10:58:12 AM

”My friend on the roof no doubt would tell me to only disarm you…but I think that the loss of a limb would consign you to a life of poverty. Better if you were to leave now with both your arms” , the cloaked elf waves his sword encouragingly at #6 (Intimidate 8). Rhys prepares to strike again should the thug refuse the opportunity to flee (Held action Hit AC 27 for 14 dmg).

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=16 ; d20+9=29 ; d20+9=26 ; d20+7=18 ; d20+7=14 ; d20+7=20 ; d20+7=26 ; d8+7=10 ; d8+7=15 ; d8+7=10 ; d8+7=14 ;
Tuesday March 5th, 2024 11:22:46 AM

Lothlo frowns slightly when he sees the attackers switch to daggers, confirming their intent to use violence. These attackers and their weapons don't appear to match the wounds or the MO of the previous victims.
He hopes that being out numbered they will see the wisdom in leaving without needless bloodshed.
You just saw how good of a shot I am, take the hint and leave now because my next volley isn't going be another warning shot.

Roll each twice: D20 + 8(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 16
Damage 1 = 10

Attack 2 = 29
Crit=26
Damage 2 = 15
Crit Damage (3x) =10+14=24

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d4+1=5 ; d4+1=4 ;
Tuesday March 5th, 2024 2:33:33 PM

OOC: Burton would have caste his Magic Missiles last round when it became obvious the muggers were stupid. Mugger #1 takes 5 HP of Force Damage. #2 takes 4 HP of Force Damage.

Burton will now hold his action unless he is needed

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=34 ;
Tuesday March 5th, 2024 7:18:14 PM

Zarsellet glances at the men and stops in place. "You're out numbered and out classed. Dropping your crossbows was a good start, but now drop your daggers and surrender before we have to kill you all!" He then sings out words of encouragement for the team and waits.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.
OOC: Diplomacy 34 to convince them of the error of their ways....

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=33 ;
Tuesday March 5th, 2024 10:00:37 PM

Kwarsk spots something interesting out of the corner of his eye.

IF he can identify it sufficiently to describe to the Patchers later THEN he's double-moving to the nearby Patchers battle to assist them now. (arrives in AA29 with a double-move)

BUT IF he cannot determine enough detail, even with Darkvision 60' (24 squares at 2.5' each) THEN he's double-moving in order to get a positive ID. (arrives in AU22 and looking all around Wicket Lane for what he saw)

(OOC - if he goes to Wicket Lane then his Perception there is 33 (natural 20)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=7 ; d8=1 ;
Tuesday March 5th, 2024 11:26:00 PM

Flanking a bad guy (#2) with a mounted Naithi Paige makes an attack with her Morningstar (Attack d20=7+7+2=16, for d8=1+4=5 dmg.)

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=29 ; d20+11=18 ; d20+9=13 ; d20+9=14 ; d20+9=12 ; d20+9=21 ; d4+5=7 ; d4+5=8 ; d6+5=10 ; d4+1=5 ; d4+1=5 ; d6+1=4 ;
Wednesday March 6th, 2024 12:04:44 AM

After falling to disarm the men, Naithi and Camalayaas both focus on attacking thug number 2, but will switch to #1 if #2 is killed or knocked out.

With the soft echos of a lullaby floating through her mind Naithi begins a balletic dance upon Camalayaas's back, and with every turn and twist her claws out teeth flash out towards her prey's vital points. Under neith her Camalayas nimbly launches her own attacks, darting around agile and unpredictable.

Naithi
-----------
Full Attack Thug #2
Claw Attack 1 hit AC 11 for 7 dmg
Claw Attack 2 hit AC 18 for 8 dmg
Bite Attack hit AC 13 for 10 dmg

Camalayaas Thug #2
Full Attack
Claw Attack 1 hit AC 14 for 5 dmg
Claw Attack 2 hit AC 12 for 5 dmg
Bite Attack hit AC 21 for 4 dmg



Bait(DM Nick K)  d20=9 ; d20=2 ; d20=12 ; d20=13 ;
Wednesday March 6th, 2024 8:28:43 AM


Burton: Watches to see how stupid the would be muggers are. They were very stupid; so he blasted them.
Fingers: Watches to see how the thugs react to Rhys’ presence.
Lothlo: Issues a warning and prepares to deliver upon it.
Kwarsk: Spots another figure and gives chase.
Naithi:. Skilfully avoids taking any damage. She and Camalayaas then attack one of the thugs.
Paige: Attempts to clobber a thug.
Rhys: Encourages a thug to leave.
Zarsellet: Advises the men to surrender.

Outcast Quarter

~~~

A lot happens.

Naithi and Camalayaas each manage to land a blow. Naithi’s drops a nimble thug, who wasn’t quite nimble enough. Camalayaas lands a glancing blow on another (3). Paige swings and misses, but her effort is enough to cause the two standing men to turn and flee. (AoO’s for Naithi, Camalayaas and Paige.)

Burton’s magic missiles flare and dive unerringly into the two men that are still standing (I altered Burton’s target given that man dropped)

Zarsellet’s song inspires his friend’s. Strangely, he notices the easily identifiable pounding of Kwarsk’s heavy boots – receding! It’s not like Kwarsk to run from a battle.

Lothlo maintains his careful aim as he sees the two standing men heed his warning. They turn and flee.
~~~

Kwarsk gives chase and emerges onto Wicket Lane. It is deserted. Opposite him there are two small alleyways. He sees nothing, but hears a gate slam shut on the northern most of the two alleys.

~~~

Up in Loppy’s Ginnel, there is but one thug standing. Those were patently not odds to his liking, so he turned and fled. Or tired to. His feet slid from under him and he executed a most ungraceful landing, flat on his back. His neighbour (5) having stood, also endeavours to escape. Unlike his comrade, he does not slip and successfully exits the area of the Grease Spell.

Rhys and Fingers are now left with two men on the ground. One likes decidedly the worse for his encounter with them.

Ro. AC:18
1 28/23 unarmed.
2 28/4/? falls
3 28/24/20
~~~
4 28/23 On the floor.
5 28/24 Fled.
6. 28/19/2 Looks dead.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=28 ; d20+13=21 ; d10+7=9 ;
Wednesday March 6th, 2024 10:03:04 AM

Rhys steps over the badly injured #6 (Acrobatics 28) and brandishes his blade at #4. ”I’m losing my patience…it’s time for you to decide. Either toss away all your weapons and crawl away or I will continue with this wholly unnecessary blood letting.” The elf holds his attack, waiting for a response from the prone thug. Anything but acquiescence from #4 will trigger an attack (Hit AC 21 for 9 HP)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday March 6th, 2024 1:27:48 PM

Burton will ask Paige to assist him to check on the condition of the fallen mugger. If he is still alive he would like for him to stay that way no magic for him but a bandage if that will do it. He has questions to answer.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=13 ; d20+11=12 ; d20+11=18 ; d20+11=15 ; d20+19=23 ;
Wednesday March 6th, 2024 2:02:17 PM

Naithi's heart skips a beat as she surveyed the scene before her. Something feels off - this attack dosen't match the pattern of the others they had investigated. There were no chains, no signs of struggle, slashes carved in the road, and no indication these men intended to secretly skin their targets.

Camalayaas nudges her gently as the men turn to flee, sensing her unease. I know, girl, I murmured, stroking her soft fur. Something isn't right here. The two try to grapple the fleeing men, but they hearts aren't in it anymore. Naithi tells the others her worries about the attacks feeling to different from each other.

ooc: Both my AoOs failed. If we are out of combat and the man that is down is still alive Naithi will bind and then heal him, or heal him first if the injury is life threatening.

If he appears dead Naithi will chase a fleeing suspect so they can catch and question him. Grapple with a charge = 18 + 2 aid another = 20. If that is too low Matter uses a hero point to reroll for a dc25 grapple check.


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday March 6th, 2024 3:44:03 PM

*Naithi uses a hero point

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday March 6th, 2024 3:53:46 PM

Burton listens to Naithi's concerns before responding; These aren't the people we are hunting, these are opportunist criminals. However, if they have been operating in the area for long they may know about more victims and we can get more information about the attackers pattern."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday March 6th, 2024 5:02:05 PM

Zarsellet glances in the direction that he hears Kwarsk's running boots. "Something is definitely wrong. I hear Kwarsk running, that way, away from us. I'm going to try and follow."

OOC: Double move toward Kwarsk.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:5 CMD:17 | Fort:3 Ref:5 Will:3  d20=6 ;
Wednesday March 6th, 2024 5:39:51 PM

Hey, Rhys? Fingers climbs down from the roof. I'm sure this fellow wouldn't mind answering a few questions before he goes. In fact, he'll probably let me bind his hands for a little while, just to be sure he behaves.

Right, pal?


d20 = 6

(OOC: Not sure if this was an Intimidate or Diplomacy roll; if the former, add +4 size bonus.)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=18 ;
Wednesday March 6th, 2024 10:22:32 PM

Kwarsk moves up to the northernmost gate and attempts to open it normally. Kwarsk expects, as an alley gate, that it does not lock. If it is locked then he'll try to peer around it, listening all the while.

(OOC - That is, Kwarsk is not trying to destroy private property.

Perception (peering and listening) = 18)


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday March 6th, 2024 11:42:40 PM

As the fallen mugger is being taken care of by Naithi, Lothlo takes a look around.
Well, that was a surprise. I'm not sure what is the best course of action now, should we find the others and regroup?

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows, 0 hero points


Bait(DM Nick K)  d20=8 ; d20=7 ;
Thursday March 7th, 2024 5:31:50 AM


Burton: Asks Paige to check on the fallen mugger. He agrees with Naithi that these aren’t the ones responsible for the murders.
Fingers: Suggests that the thug wait to be bound.
Lothlo: Keeps his vigil whilst asking about subsequent coarse of action.
Kwarsk: Elects to take the northern alleyway.
Naithi:. Naithi is unable to impede the two fleeing thugs.
Paige: Quietly watches.
Rhys: Threatens the thug on the floor.
Zarsellet: Endeavours to catch up with Kwarsk.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Outcast Quarter

~~~~~~~~~~

In Loppy’s Ginnel an alarmed and now plainly frightened thug attempts to flee. This time he gets his feet under him – and they stay there. He does his best to dart past Fingers: no easy matter considering the bulk of the Taur. His twisting acrobatic manoeuvre lets him down and he collides with Finger’s chest.

Rhys is in the middle of a Grease spell and must make a Reflex:13 save to move. He notes that his words were heeded. The man had dropped his weapons.

~~~

Down in The Middings, the two men still standing flee, but in doing so drop their weapons, clearly hoping that by being unarmed they’ll no longer be seen as a threat and therefore get shot in the back.

Paige and Naithi determine that the injuries sustained by the remaining thug are serious; serious enough to render him insensible. The man is unresponsive.

~~~

Kwarsk quickly finds a door, but no sign of the mysterious stranger. Trying the handle he quickly ascertains that it is bolted on the inside. Given his capacity to see clearly in the dark, he can tell that this door gives access to a small courtyard at the rear of the house

Zarsellet’s little feet patter swiftly as he endeavours to catch up.

~~~

Ro. AC:18
1 28/23 unarmed.
2 28/4/? falls
3 28/24/20 unarmed
~~~
4 28/23 Unarmed.
5 28/24 Fled.
6. 28/19/2 Looks dead.
~~~

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=11 ;
Thursday March 7th, 2024 8:13:42 AM

Paige frowns at the unconscious thug lying at her feet. She is unconcerned about the fleeing thugs. ”I doubt this fellow and his ‘associates’ are those responsible for the attacks we’re investigating.”. The cleric looks about, and listens, trying to get a sense where the rest of the party may be. The streets and alleys of the Outcast Quarter are confusing. (Perception d20-11+6=17).

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=30 ; d20+1=4 ;
Thursday March 7th, 2024 9:37:27 AM

Rhys turns to inspect the wounds of the downed thug lying at his feet (#6). The elf is never in danger of slipping in the taur’s grease spell (Acrobatics 30; nat 20). Rhys bends down low to check for vital signs of life (Heal Check 4)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday March 7th, 2024 8:31:09 PM

Lothlo looks at the fallen thug and ponders what to do next.
I agree, these men aren't who we are looking for, and if our attacker was here then our plan is now spoiled. We should deal with the fallen thug and regroup... what is typical course of action in these parts? I know the guards aren't doing much to patrol and keep this area safe. Do we take him to the guards or the cathedral to answer for his crimes? Or in these parts is it better to leave him here and let the locals take care of things?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=24 ;
Thursday March 7th, 2024 9:12:08 PM

Zarsellet comes out on Wicket lane and slows to listen for Kwarsk. OOC: Perception 24.

Once he hears what he thinks is Kwarsk he continues running after him.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=27 ;
Thursday March 7th, 2024 9:30:03 PM

Kwarsk, seeing the door is a kind of gate to a courtyard and has no wall above it and the fence, sets his Tower Shield against the door.

Then he easily barehand-climbs the door/fence to get a full view of who and what is in the courtyard.

(IF Kwarsk's above assumption of open-air fence is wrong then use the Perception roll for him to search in the alley for any clue that might tell him who the obscured figure was.)

(OOC - Climb +10 in armor, not wielding Tower Shield. Take 10 + 10 = 20, which should climb any fence. Kwarsk will use his Shield as a "step-up" if he has to (it's made of Stone and can take the 240 pound weight of him + remaining gear) in order for Climb 20 to accomplish what he wants.

Perception = 27, noting any creatures and memorable landmarks.

NOTE - Kwarsk is taking a look while his hands are on top of the door/fence, with just his head and shoulders visible from the other side of the door/fence.)


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+6=24 ;
Thursday March 7th, 2024 10:13:33 PM

All right you, settle down! Fingers drops his crossbow and attempts to grapple the thug.

d20+6= 24

Provokes an AoO from target

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+4=16 ;
Friday March 8th, 2024 12:20:57 AM

Naithi quickly tried up the thug with Camalayas helping her to pull the binding tight (aid another successful).

Give me a minute. I can heal him as soon as I'm sure he can escape.

ooc: dc to escape the bonds is 27 (29 if aid another if allowed). Incase we skip ahead, Naithi will check the man for any tools or weapons and remove them as as quickly as possible

Bait(DM Nick K)  d20=17 ; d20=9 ;
Friday March 8th, 2024 3:04:09 AM


Burton: Watches.
Fingers: Attempts to grapple a thug.
Lothlo: Enquires about what to do with the fallen thug.
Kwarsk: Clambers up to peer over the door.
Naithi:. Secures the unconscious thug.
Paige: Has little concern for the fallen thug and wonders where the est of her friends are.
Rhys: Checks on the condition of the fallen thug.
Zarsellet: Pursues Kwarsk.

Outcast Quarter

~~~

The group in The Middings swiftly work to secure the unresponsive thug. He had two daggers, but these are easily found and removed. Despite the noise, all remains quiet as the beastfolk remain too fearful to venture forth.
~~~

In Loppy’s Ginnel the desperate thug actually manages to slip free of Fingers’ grasp. Furthermore, he finds some sure footing amidst the magical grease and forgoing any chance to attack Fingers, slips past to flee – bereft of any weapons.

Squatting, Rhys instantly identifies that the thug on the floor is dead – very dead.

~~~

In Northern Alley Kwarsk deftly scales a door to peer over it. He sees a shocked and surprised man. The man looks to be in his late, middle years, clearly has some orcish blood in him and has been cursed with a hunched back. He’s carrying a club. He stops at the back door of the residence and blinks a few times, as if confirming that it is a dwarven face looking at him over the gate.

”You’re not the killer.” He half asks as much as states.

Zarsellet sees Kwarsk swiftly clamber up his shield and peer over a tall gate. He hears a croaky voice.

~~~

Ro. AC:18
1 28/23 Fled.
2 28/4/? Unconscious
3 28/24/20 Fled
~~~
4 28/23 Fled
5 28/24 Fled.
6. 28/19/2 Dead.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday March 8th, 2024 3:40:38 AM

Burton looks down at the bound thug; "This one is coming with us, we want a chat."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=27 ;
Friday March 8th, 2024 10:56:10 AM

Rhys shakes his head at the corpse by his feet. ”Why is it they never surrender or flee when given the choice?”. He sheathes his sword and only then searches the dead thug for weapons, valuables, and any clues that might reveal an employer or membership in a known gang. (Perception 27)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday March 8th, 2024 12:06:06 PM

Zarsellet catches up to Kwarsk and stops to catch his breath. He can't see past the taller dwarf and his shield so he waits (and listens) for any information about what he had chased.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d8+2=6 ;
Friday March 8th, 2024 1:35:41 PM

Seeing the thugs injuries have left him insensible and unconscious, Naithi turns to her new allies and motions for someone with better interrogation skills (diplomacy ot intimidation) to step forward and question the captured thug.

Kneeling beside the unconscious man, Naithi closes her eyes and begins chanting softly under her breath. A gentle green glow emanates from her hands, which she places upon the wounds inflicted by herself and Camalayas during the scuffle. The power of nature flows through her, knitting flesh and bone back together as she works her magic.

As he is being questioned Naithi asks the others if she should return to patrolling.... And where is the other half of the group?

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday March 8th, 2024 8:37:31 PM

Actually, Fingers says, pointing up down the alley, two of them did flee. Wish we could have questioned them, but at least we stopped them. And it seems that once evildoers are caught fair and square, they either mend their ways or wind up dead soon after.

I'm going to check in with the others.
Pulling out his sunrod, he squeezes by Rhys on the way to the Middings.



Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday March 8th, 2024 9:26:21 PM

Lothlo turns to Naithi
You just shouted to get the attention of everyone on the street, if the attacker is here they would have been alerted to what is going on. I'm not sure it's worth continuing the patrol. We should probably decide if we are questioning your assailant here or somewhere safer, then regroup with the others.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Saturday March 9th, 2024 11:45:36 AM

Burton looks at the others; "Lothlo is correct there is next to no chance our target is going to turn up now. So why don't we take chuckles here Burton nods at the prone mugger find the others then head back to the Patch. Where we can have a nice chat with him, followed by a not so nice chat if he doesn't tell us everything he knows. Now while not very nice I'm not interested in their mugging but I would like to know why they are walking around with loaded crossbows. Which is not only not a good look very unhealthy for someone if they happen to bump into anything or trip. Just think of the health and safety form you would have to fill in."

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Saturday March 9th, 2024 7:56:06 PM

(OOC: Actually, Fingers will keep the sunrod in his pocket unless he's heard the commotion of battle, or sees the group clustered in the Middings. In other words, if he thinks the stealthy part of the operation is over, he'll use the sunrod to light his way.)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4
Saturday March 9th, 2024 9:58:08 PM

Paige’s nudges the unconscious thug with the toe of her boot. ”You awake? If there’s any sign of life in the fellow, she’ll continue: ”Who’s your handler? The person you work for?”

(Diplomacy d20=4+6=10)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=16 ;
Saturday March 9th, 2024 10:57:30 PM

Kwarsk sighs once, and then says, "No, I am not. What do you know about the killer?"

Kwarsk, still holding onto the fence, focuses intently on the man's reply.

(OOC - Sense Motive = 16)"

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+1=2 ;
Sunday March 10th, 2024 12:13:16 AM

Naithi listens as Paige's cloyingly sweet words brake down the thugs defenses and she's glad she let someone more skilled do the interrogating. She would have just let Camalayas and Fizzgig chew in his legs until he gave us an answer, and maybe slapped him in the face with wherever she was eating did dinner...a turkey leg perhaps.

(Diplomacy = 2... Paige is far more tactful than Naithi would have been.)


Bait(DM Nick K)  d20=9 ;
Sunday March 10th, 2024 7:57:52 AM


Burton: Decides to take the thug with them. He agrees with Lothlo – there’s no furthger point in patrolling now and that they should take the thug back to The Patch.
Fingers: Declares his intent to find the others and heads back to The Middings.
Lothlo: Advises that there’ll be no point in further patrolling now – they’ll have brought too much attention to the area. He wonders where they wish to interrogate their prisoner.
Kwarsk: Converses with the man over the fence.
Naithi:. Heals the fallen thug and wonders where the others are. She then stares menacingly at the man wondering which parts could be eaten to evoke the best co-operation.
Paige: Begins her ‘subtle’ interrogation.
Rhys: Wonders why they never surrender.
Zarsellet: Waits and listens as he catches up tto Kwarsk – who he sees standing atop his mighty shield and peering over a tall gate into someone’s back yard.

Outcast Quarter

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fingers and Rhys arrive at the Lower Middings just as the thug was roused back into consciousness. He did not look well, but was at least awake. He was patently confused and it took him a few moments to get his bearings. Paige’s toe helped. He held up a hand to mask his eyes from Fingers’ sunrod before answering.

”Who does we work for? Ourselves. That’s the truth of it. Times is hard, what with that there killer runnin’ around and slicing folk up. How’s an honest thief ‘sposed to make a living?” He babbled ”Things got so bad we had to turn legit and hunt that fiend down, so we did. Reckoned when we saw you lot, you were in cahoots and that, coz no way is you lot from round here.”

~~~

Whilst over in the Northern Alley.

”that don’t look right safe, you being over my gate and all. Why don’t you climb down and I’ll open up and we can talk, proper like. Got nothing to hide, me. And truth be told, I’m mighty glad you’re not the killer. Uh...you’re not the killer are you?”

Although he couldn’t see, Zarsellet heard this well enough and identified the speaker as rather elderly. That didn’t fit his expectations of the who the killer might be.

~~~

The other thugs fled. One lays dead in an alley. It would seem that the questioning is to be done here and not back at the Patch.

~~~

(Post is early. Tuesday's will be at the usual time.)


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Sunday March 10th, 2024 12:15:25 PM

Zarsellet shakes his head. If the killer had been here he certainly wasn't hanging around now. He holds a hand up to help[ Kwarsk balance while climbing down. "Come on down Kwarsk. If the killer was here he's gotten away."

He raises his voice to address the person inside the gate. "Thank you sir. We were trying to find the killer. But he seems to have fled this area, at least for the present."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Sunday March 10th, 2024 5:42:42 PM

Kwarsk says, "All right, let's talk. And again, I am not the killer."

Kwarsk easily climbs down, aided by Zarsellet, and wields his Tower Shield once more, patiently waiting for the elder man to open the gate.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1 ;
Sunday March 10th, 2024 9:54:55 PM

”Likely story”. Paige narrows her eyes and studies the miscreant in an attempt to determine if he tells the truth. (Sense motive d20=1+8=9)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+7=22 ; d20+5=13 ;
Sunday March 10th, 2024 10:44:44 PM

Muggers looking for a killer? Just to protect their livelihood? That sounds...

Knowledge (Local): 22

...{too crazy}{crazy enough} to be true. As for this guy...

Sense Motive: 13

...I think I {actually}{don't really} believe him

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday March 10th, 2024 11:12:05 PM

Rhys arrives at the lower Middings on Fingers’ heels and immediately notices that two of the team are missing. ”Anybody seen Kwarsk or Zarsallett? the worry is evident in his tone.

(OOC does Rhys find anything on the thug he dispatched in the alley …rolled a perception 27)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday March 11th, 2024 12:58:40 PM

While keeping the muggers hands bound Burton helps him to his feet; When we get back to our base you can tell us all you know about the killer and anything you know about the victims. Like when they were killed, how long it has been going on, if they are concentrated in a certain area. And if we are happy with your answers and we believe you, you might walk out alive. If we don't believe you, and we are rather a suspicious lot, then you may find yourself explaining your 'honest thief' statement to the watch or you might just go missing."

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday March 11th, 2024 1:53:14 PM

Naithi talks to Camalayaas. ”Now then, Miss, not right safe to be out on a night like this, now is it? See, all sorts of terrible things been ‘appenin’ so they has. Best you be runnin’ along now -AFTER you lets us lighten yer load. Don’t wants ya bein’ all laden down with excess coin and stuff, now do we? So, ‘and it over. Now!”

Not how I would address a suspected murderer, how about you.... No, I didn't think so. And a young girl that weighs 35lbs when soaking wet with no weapons or visible armor, the obvious killer. Or perhaps seeing a beastfolk in the outcast quarter made him suspicious.


Note that Naithi rolled a 23 on her disguise check to look like a commoner and blend in and make sure her armor was covered and had several clothing options to choose from.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday March 11th, 2024 5:10:32 PM

Lothlo looks over at Naith.
You know, I'm willing to give him a chance. It's such a bad excuse it's almost hard to believe he'd come up with that if there wasn't a small kernel of truth buried under the surface.
Turning back to the the thug Lothlo addresses him directly.
What exactly do you know about the killer? Do you have reason to believe he is working with other people, or that he's not from around here? Any chance you recognize what kind of tool or weapon would be making the kind of marks seen on the victims or at the crime scenes?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday March 11th, 2024 6:40:40 PM

Zarsellet stands slightly behind Kwarsk waiting for the gate to open. "So who's this Kwarsk? Did you see him ducking in here, or just hear him?"

Bait(DM Nick K)  d20=6 ;
Tuesday March 12th, 2024 5:03:48 AM


Burton: Explains to the thug the possibilities that lay ahead of him.
Fingers: Is equally suspicious of the thug’s explanation as Paige, yet can find no glaring holes in his response that would assuredly indicate he’s lying.
Lothlo: Questions the thug.
Kwarsk: Clambers back down and waits for the man to open the door.
Naithi:. Consults wioth Camalayaas.
Paige: Is disbelieving of the thug’s explanation, but is unable to truly determine if he’s lying.
Rhys: Asks where Zarsellet and Kwarsk are.
Zarsellet: Believes the killer, if he was around, has long gone.

Outcast Quarter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The back gate is unlocked and unbolted. The door opens to reveal a tired-looking, elderly half-orc. He does not smell good. The odour reminds both Kwarsk and Zarsellet of a tannery.

”Can’t run like I used to, but ….well, I couldn’t sit by and let all this bad stuff happen. I’m bigger than the wee beastfolk, so I figured I might scare the blighter away. Some plan, huh? Soon as I heard something I panicked and fled. Not much help.” He hung his head in shame, revealing a substantial bald patch.

~~~

Hoisted to his feet the thug offers no resistance.

”No problem, Squire. I’m right happy to co-operate. After all, we’re on the same side really. I man, no one wants to see this here killer running around and taking the lives of all them poor innocents. That just ain’t right.”

“Now, as to how long this has been going on – that’s not right easily answered. I guess, what, maybe a couple of weeks. Yep, no accounting for how many poor souls have been needlessly taken. A crying shame, it is.”

“Why I was just saying to my good lady, Effil – Effil I said, It’s a worry. It’s a worry, I said. Just think, our three daughters could be victims too! Course, I shouldn’t have said that. She were proper mortified – practically DEMANDED that I get out and do something about it. So here we are...or was. No great skill with weapons. Nope, not a bit, but right determined to see folks safe, we was. Course, posing as honest thieves was in truth – upon my babies eyes! - was all part of the plan.”

“Sad to say, Squire, we don’t much about what been a-happening. I means the whys and hows, so to speak. Hey, here’s a thought – you proper brave souls are after that there killer, right? Well, how’s about I offers up what little equipment we managed to scrounge up. It ain’t much. I just hope that it helps you.”


He indicates his left boot. Therein is found a potion. It is clearly labelled – “For the restoration of well-being”

~~~
Perception13+: Highlight to display spoiler: { He’s not actually answering the questions asked.}
Sense Motive 13+: Highlight to display spoiler: { it seems to you that the man is weaving an elaborate web of lies}

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday March 12th, 2024 11:11:49 AM

Getting no answer from the group the elf merely shrugs and begins walking towards wriggle snape in search of his friends.

OOC still wondering if any incriminating evidence was found on #6

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=33 ;
Tuesday March 12th, 2024 2:30:13 PM

Zarsellet watches and listens when the apparently elderly half-orc provides his story. OOC: Sense Motive: 33

He looks the... person over with curiosity, "I'm sorry to be overly curious, but what were you going to do if the killer turned on you when you tried to 'scare the blighter away'? I don't see as much as a skinning knife on you. This killer is killing and filleting the kills without making enough noise to even be caught. ??" He keeps his hand on his sword but does not draw it.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=30 ; d20+5=18 ; d20+4=12 ;
Tuesday March 12th, 2024 3:54:15 PM

Perception: 30
Sense Motive: 18

"Effil?" says Fingers with a worried expression. Is that the same Effil who...? Come with us. The guards at the station need to see you!

Bluff: 12

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=32 ;
Tuesday March 12th, 2024 5:32:55 PM

Lothlo listens to the thief and makes note of the answers to the questions that were asked... or tries to. He can't help but notice that the thief is almost going out of his way to not answer the questions being asked. He readies his bow in case he's delaying so the fleeing thieves case set up an ambush... and because he knows how intimidating a sharp shooter with a readied shot can be.

You know, as interesting as all that is, I can't help but notice those weren't the questions we asked.
Do you want to try this again?

Oh, and Naithi, if Camalaayas' nose tells you he's trying to pull a fast one ... you know what to do.


Lohtlo thinks to himself I wonder if Camalaaayas' sense of smell can really tell us anything about his inentions... well, in any case with those ears and nose she should at least be able to alert us to an ambush.

Perception = 32 (nat 20)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=19 ; d20+5=6 ; d20+1=17 ;
Tuesday March 12th, 2024 6:00:41 PM

Perception Roll: 19
Sense Motive Roll: 6
Intimidate Roll: 17

Burton draws his dagger and taps his lips with it before turning to the others; "Remind me, did I say we were suspicious people and things would go badly for him if we didn't believe Chuckles?" Burton turns back to the thief "I think things are about to go very badly for Chuckles."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday March 12th, 2024 6:39:44 PM

Kwarsk says, "It matters that you tried! I am Kwarsk, this is Zarsellet. What's your name, and have you seen any sign of the killer, or noticed any clues relating to the killer?"


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=21 ; d20+3=12 ; d2=2 ; d20+2=17 ;
Tuesday March 12th, 2024 11:57:58 PM

Naithi scratches Camalayas head as she continues to talk to her. He says a lot without actually answering our questions, doesn't he?

Camalayas bares her teeth and growls. Oh, so he's lying to us as well. Naithi says. An elaborate web of lies... Maybe I should take back that healing spell and let him continue to bleed out. It was my last one for the day.

Naithi
Perception = 21
Sense motive. = 12

Camalayaas
Sense motive = 17

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday March 13th, 2024 1:09:01 AM

Paige leaves the questioning to the newest members of the group. She stows her weapon, leans against the nearest wall, and crosses her arms over her chest. Naithi (and Camalayaas) and Lothlo seem to have things well in hand.

Bait(DM Nick K) 
Wednesday March 13th, 2024 9:08:14 AM


Burton: Quietly intimidates the thug.
Fingers: Fingers bluffs the thug.
Lothlo: Invites the thug to actually answer the questions asked.
Kwarsk: Introduces himself to the elderly half orc.
Naithi:. Is unimpressed with the Thug’s responses – as is Camalayaas.
Paige: Is content to leave the questioning to others.
Rhys: Heads down Wriggle Snape. He found no incriminating evidence on the fallen thug – just a paltry 4 coppers, 2 ordinary daggers and a decent-looking crossbow.
Zarsellet: Questions the elderly half-orc.

Outcast Quarter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kwarsk & Zarsellet

”Angbert, Angbert Skullen.”
The old half-orc introduced himself. He held out a smelly, calloused hand. ”Oh, I had a weapon.” He tells Zarsellet and points to an old club propped up against the wall behind him. ”Not a right lot of use, I guess, against them weapons what you mentioned. Course, I didn’t know that. I just wanted to help. Maybe…..maybe it would be better if that killer took me instead of some poor youngster. Terrible it is. As if life weren’t hard enough.

It was clear to both Kwarsk and Zarsellet that Angbert knew less than they and what he likely knew was wrong.

~~~

Lower Middings

”Alright, alright, keep yer parts on! There’s no need to go getting all agitated and unnecessary. Look, the facts is – me and the lads, yeah, we was looking for some easy targets. Like I said – times is hard: real hard. Ain’t hardly no blighter about what with them killers about.”

“As to them, well can’t rightly say much more n’ that, ‘cepting we did see us a couple of strange-looking guys walking around at night, like. Walked all peculiar did one – sort of shambling, but quick-like. Too weird. WE decided best to leave well-enough alone.”

“Last I saw ‘em, them two were spotted in Trade Quarter, Rogue Quarter and Guild Quarter, you know, near places that ‘used’ to have a decent amount of people at night going to taverns, eateries and the like. That don’t happen so much now. Terrible it is.”


There wasn’t any more that the man could offer and he was perfectly – almost worryingly – happy to be carted off to the authorities.

~~~

Sense Motive 5+ Highlight to display spoiler: { The thug no longer appears to be dissembling or evading questions.}



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday March 13th, 2024 11:05:21 AM

Zarsellet glances at the club, then takes the dirty hand and shakes it. "Thank you for trying to help, but I'd suggest that during daylight hours would be much safer. The.... thing doing the killing. Well, I don't think it's a man. And judging by what we have been able to see so far, it's dangerous. I think nobody should be trying to fight it alone."
He turns and moves back in the direction of the others. "Speaking of which, Kwarsk? We probably should check in with the others. I'm a bit surprised that no one followed me."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=12 ;
Wednesday March 13th, 2024 11:09:40 AM

Rhys pauses to listen for the sounds of either Kwarsk or Zarsalett. The elf will move towards them if he can hear them, otherwise he heads up towards the Park.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Wednesday March 13th, 2024 2:24:09 PM

Burton turns back to the others; "Well that was a bit more useful not very helpful but useful. Shall we go and find the others now?"

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday March 13th, 2024 2:52:08 PM

The word shambling catches Naithi's attention. It isn't a word she hears used much, except when in reference to undead things. She asks the man if he can elaborate any more in the two men's appearance, smell, sounds they made, etc. And also asks when they were seen at each location, hoping to identify a pattern or if there are multiple pairs. If he cooperates she will pay some money to ensure he receives fair legal council, decent food

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday March 13th, 2024 2:52:48 PM

... And fair treatment with the guards and will reward him if the information leads to the capture of the killers.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday March 13th, 2024 4:22:57 PM

Kwarsk replies, "Angbert, thank you, we and the guards will take it from here. You stay safe, all right?" and with that, Kwarsk turns and follows Zarsellet down the alley and towards the Patchers, waving once or twice at Angbert as an excuse to make sure Angbert isn't trying to sneak up on them with that club.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday March 13th, 2024 10:10:17 PM

Trade Quarter? Rogue...? Are you saying these attacks are happening all over town?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday March 13th, 2024 10:35:23 PM

Trade Quarter... Rogue Quarter... and Guild Quarter. Looks like we have a lot more investigating to do in the morning. If that lead pans out it could be very helpful... though it will make stopping him that much harder.
Lothlo makes a note to ask his new friends about those locations when the head back, but he doesn't see any benefit to asking now and letting the thug know he's not from around here.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday March 14th, 2024 12:55:02 AM

Paige pushes away from the wall. ”Time to assemble the troops. I don’t think we’re going to catch any ‘killers’ tonight.” The cleric is concerned that the problem they’ve become involved with seems to be getting bigger. ’…and there are two of them.’ she thinks to herself. ’Domi, give me courage!’

Bait(DM Nick K) 
Thursday March 14th, 2024 5:30:44 AM


Burton: Suggests finding the others.
Fingers: Queries the spread of the attacks.
Lothlo: Considers the information supplied.
Kwarsk: Tells Angbert that the Patchers will handle things and heads back to the others.
Naithi:. Probes further as what was seen.
Paige: Advocates getting everyone back together.
Rhys: Listens for sounds indicating Kwarsk and Zarsellet’s presence.
Zarsellet: Advises against sole pursuit of the killer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In short order the Patchers are once again fully gathered. Zarsellet and Kwarsk are updated on what the ‘helpful’ thug has reported. They in turn report what they learnt from Angbert, which is to say, not a great deal. The group heads back to The Patch – by way of a guard post with a very chatty and ‘helpful’ thug in tow. He uses the additional questions and possibly the offer of ‘fair treatment’ to wax lyrical about what he’s seen and where. However, it quickly becomes apparent that he’s telling them what they want to hear. The more detail that is sought, the more he supplies. There seems no limit to the man’s inventiveness when it comes to spinning a tale. Soon enough he would have them searching for a one-eyed bald man in striped, ragged trousers and a wicked sickle for a left hand who has a bad limp and smokes Ferrantweed (whatever that’s meant to be!). His associate is actually a midget; a hairy one, but as wide as he is tall – which is why they like hunting in the narrow streets of the Outcast quarter! The only additional information of any worth is that whilst the killers DID frequent other areas, latterly they seemed to have operated in the Outcast Quarter where there are typically far less guards and the like.

~~~

OOC: Preferred course of action?
~Report to Lars?
~Take the thug to the Guards?
~Return to The Patch?
~Other?


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday March 14th, 2024 2:24:53 PM

Paige isn’t a fan of spending her nights chasing after evil doers, but that seems to be the way things roll in Plateau City. First the mermaid beer fiasco with weird undead, then Ardreth messing with the arena fight and the party cornering him in some warehouse…and now a pair of shambling serial murderers. These late night adventures are messing with the cleric’s circadian rhythms.

”I’m for returning to the Patch, and getting some shut eye. Maybe once we’re all rested, we can brainstorm. All this could be connected, or maybe not. Right now I’m just too tired to make sense of any of it.”



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday March 14th, 2024 2:29:38 PM

Burton waits until everyone is updated and the thug is dropped off before asking; "What do people think about Lars letting it be known that we are offering a reward for any information on people who have gone missing or knowledge on any bodies that have been found say in the last month. We will keep the details brief so we can weed out the chancers and focus on any reports of missing skin for example?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday March 14th, 2024 2:38:37 PM

Rhys has little to add to the conversation. The day has been one of nothing but untied threads; a dead dog still unburied, nefarious activities at Duncan’s mansion left uninvestigated, thugs wandering the streets with little but lies to go on, and now a tanner creeping about… don’t tanners work on animal pelts…seems like another possible connection gone wanting. The elf keeps his thoughts to himself for fear of further demoralizing his colleagues.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday March 14th, 2024 4:57:36 PM

As they drop the thug off with the guard Zarsellet suggests to the man that he consider a change in profession.... Perhaps he could learn to be a Bard? Or at least an entertainer! "With your ability to spin a fanciful tale like that you might go far!" Of course the expression on his face is NOT encouraging. And he walks away without any additional comment.

Once back at the Patch he hears Paige's suggestion. "Sounds good. If I was forty years younger I'd say 'Nah, I don't need sleep!' But now, yes a nap is a great idea."

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday March 14th, 2024 5:37:50 PM

As the go to drop off the thug Lothlo joins in the discussion on what to do.
Based on the stream of information our new friends has provided, I think we should make sure add that the information has to be verified before we give the reward. As for any other investigation in the new areas, it would probably make sense to wait until daylight when we people are out and we can find people to ask about other murders from longer ago.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday March 14th, 2024 10:36:20 PM

Kwarsk says, "Paige, agreed. Let's drop off this one at the guard post along the way.

Kwarsk waits until after the thug is in custody and the Patchers are out of earshot of the guard post, and then says to Lothlo, "Perhaps. We can flesh that idea out more back at the Patch... over some white gold!"

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday March 15th, 2024 12:07:56 AM

Naithi is out is ideas. Her and Camalayas will follow the group.

Bait(DM Nick K) 
Friday March 15th, 2024 5:06:33 AM


Burton: Suggests a reward for information may be useful.
Fingers: Quietly follows.
Lothlo: Suggests waiting until daylight to pursue matters further.
Kwarsk: Agrees with Paige and looks forward to discussing matters – in a civilised fashion.
Naithi:. Follows the rest having no new ideas to offer.
Paige: The lateness of the hour was telling for her and she advocated a return to The Patch.
Rhys: Muses to himself about the plethora of unresolved issues.
Zarsellet: Teases the thug about becoming a bard. He agrees with Paige that resting is a good idea.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The thug is deposited with the guards, who recognise him immediately. Equally, the man knows them just as well. The Patchers are thanked for bringing him in – again.

Everyone becomes somewhat lost in their thoughts as they head back to The Patch. Things had gone far differently than expected. What to do next? There were a great many unanswered questions. A few drinks helped Kwarsk get a good night’s rest – what was left of it. Ruminations meant others slept less well, but a hearty breakfast soon resulted in everyone feeling so much better.

Mid morning came and with it the sun. It wasn’t hot this time of year and whilst the sky was clear – not a cloud to be seen, the temperature stayed ‘fresh’. Lars arrived bundled up as if for winter, clad in gloves, scarf and hat. He quickly divested himself of these once he entered the building.

”Morning, morning all. My thanks and thanks from all in the Quarter. That was not only brave, but clever and most impressive. I should think it will be some time before thieves, muggers and rogues think to patrol those streets again. Now, I know that the killer was not caught, but if he has half a brain, he’ll surely think twice before venturing out into our domain again.” He concluded with a sorrowful look. ”I guess that doesn’t help folks elsewhere though, does it?”

Emmut appeared a moment later. Unlike Lars, the hardly badgerfolk wore only light clothing. “Aye, good work for sure. Still, I was thinking; is there anything we could do – like, maybe organise folk to keep watch and call an alert or something? Not sure it’ll work – especially with so many blind spots in those narrow alleys and streets, but it was an idea.”

~~~~
OOC: DM Brian takes over from Monday.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=29 ; d20+11=17 ; d20+13=14 ; d20+1=19 ;
Friday March 15th, 2024 2:38:26 PM

Naithi is still stuck on the image of a shambling enemy that was able to install fear into the thugs with only it's presence. Visions of necromancy and the undead full her mind, probably because her last Druid Grove was overrun by undead. It is for this reason Naithi is fixated in Lars clothing. Vampires don't like the sun. Then again, someone is harvesting body parts, perhaps covering your skin will deter the enemy, it perhaps the clothing help regulate a corpse's temperature. Silently she ponder's Lars outfit. Was the clothing covering skin or fur (a rabbit beastfolk could look more human or more rabbit)? Sure he look any different than last time they met? Has she seen him in the sun before? The alley blocked the sun and it has been raining recently. They also talked about shape shifters, changing forms around others would be much easier if you body was covered. She signals Naithi to get his scent incase there is something off about it or they need to track lars down later.

Naithi to identify the purpose of Lars' outfit and if he is something other then he seems (vampire/shifter/etc)
Knowledge Nature = 29
Perception = 17
Survival = 14

Camalayaas
Scent Perception = 19

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday March 15th, 2024 4:54:31 PM

Burton will ask Lars about the idea of a reward for information. He will also get Lars and Emmut to help him draw a map of their district; showing the main streets and alleys. He will get them to identify easy to recognize feature so any forth coming information can be narrowed down to locations. Possible allowing the identification of the killers hunting ground or grounds.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday March 15th, 2024 6:07:32 PM

Lothlo comes out of the kichen with a hot cup of coffee in his hand and greets their guests.
Ahh, good morning Lars. Yes, it is a shame that we weren't able to catch them last night, but hopefully the area is a little safer now. And if the killer has to find a new area to target hopefully the unexpected change will force him to be sloppier and easier to catch.
He then turns to Emmut.
Yes, an organized watch is a good idea. Even if there are lots of blind spots, if you know that any window could have a citizen helping to protect the area and are keeping an eye out for strangers to the area slipping into the blind spots it will make it hard for them to act. A few lamps along the street wouldn't hurt either, if that can be arranged.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday March 15th, 2024 10:56:08 PM

Zarsellet listens, to Lars and Emmut, then to the Patcher's responses. When there's a break he adds his own comment. "We can't expect the killer to move on just because he wasn't able to kill last night in the Quarter, and we don't want the people living there to let down their guard. If anything they need to be more careful tonight. Nobody should be alone, and nobody should be out on the streets at night."

"Anybody that happens to see a stranger from a safe window needs to take a good look. And report it the next day when it's safe to do so. Any information might be helpful to find and stop the killer."

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday March 15th, 2024 11:18:20 PM

Maybe we can equip the 'folk with noisemakers, said Fingers, dourly stirring his coffee. Whistles, horns, things like that. If someone sees danger from their window, or even if they're attacked, the noise might scare off the miscreants or alert whoever we've got patrolling.

I mean, we are going to keep patrol, right?


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday March 15th, 2024 11:50:22 PM

"Bells! Like a cow bell. Something that anybody can shake to make noise while they're getting strangled by the killer! Can't blow a whistle or horn if you are being choked."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday March 16th, 2024 12:11:17 AM

Kwarsk nods at the various suggestions the Patchers offer. He concludes with, "I agree, let's do all of it - patrols by us, organize the beastfolk into intelligence gathering, and so forth. Perhaps we could take cues from military methods... (Kwarsk falls into army-jargon)"

(OOC:
Profession: Soldier, Take 10 + 7 = 17 to attempt to codify everything. He may or may not notice everyone giving him the stink-eye after this...)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Saturday March 16th, 2024 12:31:26 AM

Rhys listens to all of the varied suggestions but keeps his own council.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Saturday March 16th, 2024 4:24:01 PM

Paige builds on the ideas of others. She addresses Lars and Emmut: “Maybe you can organize the folks of Outcast Quarter into a kind of ‘neighborhood watch’? Solicit a volunteer with an abode in every neighbourhood where anyone can seek safe shelter should they feel threatened. These safe houses could place a sign in their window or have a mark on their door. The volunteer doesn’t have to be a fighter or anything…just someone who is willing to open their door to a neighbour in distress.”

If/when the rabbit and badger folk depart, Paige will suggest the group should reassemble the dog coffin, and bury Vandy.



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Sunday March 17th, 2024 2:50:19 PM

Vandy! Poor guy, we've forgotten all about him. Where are we in that task?

Interlude - DM BrianZ 
Monday March 18th, 2024 8:45:42 AM

Naithi quietly checks Lars clothing and scent. The outfit is odd, but no scent of anything undead or unusual can be found about the beastfolk.

Burton gets Lars to point out some locations on a map. (A copy of the City map can be obtained from various guilds and organizations in the City. You all have access to the information about the City on the Woldipedia, linked below). Lars shows you where many of the beastfolk live. We're not completely bunched up, but many of us have settled around here, he says while pointing at the map. He nods in agreement with the reward. Not sure where it will lead, but I guess it couldn't hurt. I'll see what I can get everyone to donate.

Lothlo likes the local watch idea. It is worth noting that many streets in the City are at least partly lit.

Zarsellet counsels caution, and hopes watchful citizens can help.

Fingers suggests noisemakers could prove useful, and that patrolling should continue

Kwarsk begins putting all of the ideas into an organized fashion

Rhys keeps quiet for now, and waits for the conversation to flow

Paige asks Lars to organize this neighborhood watch, and he agrees. This is a good idea, we'll get to work on it today. Please stop by and let us know if we can offer anything else.

The beastfolk depart, they seem hopeful, allowing themselves to believe that you will be able to help them.

Paige suggests it's time to bury Vandy. but where's the best spot?

[html]https://www.woldiangames.com/Woldipedia/index.php/Geography:_Plateau_City[/html]

OOC- The link is to the map of Plateau City. I don't recall if it has come up before, but I don't think it's a stretch to say the group acquired a map at some point.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday March 18th, 2024 12:56:11 PM

While Burton goes over the map with Lars and Emmut he is pleasantly surprised by the number of taverns and inns he hadn't visited yet. His eye is particularly drawn to The Abandoned Pyramid in Foreign Quarter.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday March 18th, 2024 4:21:44 PM

(OOC: Paige and Kwarsk were a bit obsessed with collecting maps when they first arrived in Plateau City. Maps of the city and it’s various quarters, as well as the immediate environs /Plateaus would definitely be in the work/planning room in the Patch and accessible to all.)

”I don’t much care where we bury Vandy, but I suspect the orphans might want to have a say. Maybe there’s room for a little plot and a shrine behind Puccini’s Coffee House and Orphanage?” volunteers Paige.

The cleric will seek out Rhys in order to pick his brain for any interesting details he might have picked up as a result of his reconnaissance of Duncan’s mansion. Paige is full of conspiracy theories where Clarice’s ex is concerned.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday March 18th, 2024 5:15:35 PM

Zarsellet goes over what they've learned in his mind. There was a question.... "Wait. If there were killings out in the rest of the city, what races were those victims? And were those bodies mutilated in the same manner?"

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday March 18th, 2024 5:47:56 PM

Lothlo nods his head in agreement
I agree, the orphans should weigh in on the where the dog should be laid to rest. The orphans would probably love to have the spirit of the dog watching over them... though I'm not sure the coffee shop would appreciate the addition to shop's atmosphere.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday March 18th, 2024 7:52:46 PM

Zar, I think everything we know about other killings were in the imagination of that thug. Should be easy enough to confirm if we ask around.

Lothlo, I'm not worried about tainting the "atmosphere" of the coffee shop. We put up a tasteful plaque and conceal the casket itself beneath the flagstones or something like that.


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday March 18th, 2024 10:15:32 PM

Kwarsk adds, "There were a few potions and such buried with Vandy... I'd had an idea that if Vandy is supposed to offer some sort of magical protection, the items buried with Vandy should be tied to those to be protected.

I'm saying we should sell the potions and such buried with Vandy and donate the proceeds to help feed and clothe the children, and then in turn the children each give a small knickknack, favorite stone or something, to be re-buried with Vandy. Maybe the sale even brings in enough money to get some of the children apprenticed and learning a profession other than scraping stuff from the street, kind of like how Paige is training that one kid in healing.
"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday March 18th, 2024 10:58:42 PM

”I agree with Kwarsk, we should sell the potions and provide the proceeds to the orphanage and then rebury Vandy with some trinkets provided by the kids”. The elf turns to Paige…”I’m not sure there is much to tell. The guards were keeping the streets clear of riff-raff around the walled enclosure, and the guard I talked with told me his cart was filled with ammunition. Why Duncan needs ammunition for a trade delegation is not clear to me. It’s also a bit worrying!”

Interlude - DM BrianZ 
Tuesday March 19th, 2024 7:46:42 AM

The team has some things to discuss.

Burton makes note of the number of taverns around the City, and one in particular he would like to try.

Paige shows the newer members of the team where the maps are kept. She also suggests a burial place for Vandy.

Zarsellet ponders the current mystery and wonders what other clues may be available. The Guard should have such information, or perhaps the Black Cathedral.

Lothlo also likes the idea of involving the orphanage in honoring Vandy.

Fingers suggests a small shrine or other homage to Vandy can be done tastefully.

Kwarsk suggests selling the useful items to provide funds for the orphanage.

Rhys agrees, and then provides his report. It sounds a bit concerning.

Due to the night patrol, the team has a late breakfast after getting some much needed rest. After breakfast, a delivery arrives at the Patch. The courier brings a few packages, each named for members of the team. With the delivery complete, he heads out to his next stop with the remaining packages. (This is 'official' drop off of any outstanding Catacombs purchases that were made recently. Please update sheets if needed You are welcome to show off your prizes to the group).

It seems there is agreement to inter Vandy at the orphanage(any objections need to speak up). Someone can volunteer to sell the items at the Catacombs to get the funds for the orphanage and then it will be time to take care of Vandy.

Are there any other preparations to complete for the funeral? Other tasks anyone would like to focus on?

The heroes can decide....

OOC- reminder, the coffee shop was abandoned by the original owners when the Scar appeared and got too close. Patrons stopped shopping at the stores nearest the Scar. Walid's group moved in and set up the orphanage which has grown and thrived under their care. The building could still be remade into a coffee shop with some effort. The orphanage also occupies some of the other nearby buildings which were abandoned, and they long ago boarded up the other entrances.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=25 d20+6=15
Tuesday March 19th, 2024 4:19:41 PM

Though Paige has given voice to her opinion regarding the disposal of Vandy’s remains, she wasn’t involved with what went on when the chest was opened nor how the orphans were implicated. The half-elf hopes the situation with the dog can be resolved quickly so the party can move on to more important things.

Otherwise the cleric will hang out the shingle that indicates the infirmary if open to the public and treat anyone who seeks care. After learning what ails any of her patients, she’ll distract them from any procedures by inviting them to share gossip and scuttlebut - hoping to pick up any bits of random information associated with: (1) Duncan (2) Pyramid Group (3) grisly murders taking place in nearby quarters or (4) goings on in and around The Scar.

Diplomacy = 25
Perception = 15

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday March 19th, 2024 4:54:56 PM

I'm not really comfortable with selling Vandy's stuff says the minotaur. I wonder if they're part of any protective enchantments? Yeah, I know we're not sure there actually are any.

Tell you what: we put the stones and holy water back in the coffin; give the scroll to Paige; give the healing potions to Walid for emergencies, and I'll give him 200 gold to cover thier expenses for a while.

Thoughts?


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday March 19th, 2024 5:41:37 PM

Lothlo is informed that the coffee shop that was mentioned is in fact abandoned.
Ah, I suppose that's why I didn't smell the delightful aroma of coffee while walking down the street before. I guess that means that there is no owner there who would be upset about putting a shrine for the dog there.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday March 19th, 2024 5:44:02 PM

Zarsellet considers Muuru's comment but decides it needs to be checked. "Shouldn't take too much time to ask the guard. If there have been other killings, outside of the Outcast Quarter, what race were those slain? Not regular killings of course, but similar to these we've been checking on."

"I'm going to go to the guard and check on any recent killings."

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday March 19th, 2024 9:06:42 PM

Naithi still feels a little like an outside, but coming together in battle and knowing she could trust them when acting as bait has helped forge a bond of trust and friendship that only life and death situations can forge.

I think the orphanage itself is the best place, as it is the most likely to remain in the possession of the Patchers or the Orphanage. For what it's worth, I like the idea of keeping Vandy together with Vandy's things and would be willing to contribute to the value of them, as well as replacing that girls doll for her.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday March 19th, 2024 10:23:50 PM

Kwarsk says, "Fingers, that's fine. Let's get this taken care of - we have a murderer to catch after all. Rhys, everyone, all good with Fingers' plan?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday March 19th, 2024 11:05:19 PM

Rhys nods his head in agreement with Kwarsk’s summation. ”We’ve rebuilt the chest that Vandy was in and strengthened it with new iron banding and hinges. If Fingers has a lock to spare we can secure everything inside and be ready to rebury it. The plaque may have to come later, but I do think the kids should add some personal items to the package.”

Interlude - DM BrianZ 
Wednesday March 20th, 2024 8:06:40 AM

Some agreement is reached, and it is time to bury Vandy. The coffin is rebuilt, and a lock made by Fingers secures the whole thing. The kids are somber, yet pleased that Vandy will be remaining at the orphanage. A few of them offer small toys to be buried with Vandy, stuff a dog might like. Desi reluctantly parts with the goblin doll, which she seemed very attached to.

Sister Bonny shows up, says she just had a feeling that today was the day with a wink and nod at Isabella. A nice spot is chosen near a small garden outside the back of the shop, and Sister Bonny takes care of the official part of the ceremony. You get a sense that she would have taken a person's passing just as seriously. After the ceremony, she departs, and the kids thank you for everything you've done and many hugs go around.

Walid and his partners offer a few snacks, informing you that they have been teaching the kids how to bake recently. The items offered are tasty, if a little bit burnt.

The following items are given to the team. If you wish to donate any of them to the orphanage, they are gladly accepted. (these items were placed by Vandy's owner, they are yours to keep or donate as you wish)
2 potions of Holy Water
2 potions of Cure light wounds(cl 5)
1 Scroll: Cure Serious Wounds(cl 10)

Back at the Patch, Paige offers assistance to the neighbors as usual. There is the usual amount of gossip, and the most relevant seems to be a sense of growing anxiety and concern about the murders. There are several comments about how it isn't safe to go out at night, and people are wondering when it will end.

Zarsellet checks in with the guards. There have actually been less dead than usual in the City lately, they feel its' due to less people being out at night. One victim does fit the description of the previous murders, a male half-elf who was known to be rather poor and frequently found begging outside taverns in the Outcast Quarter.

Some options:
follow up on the information gathered at the scene of the crime
follow up on the information gained from examing the body
continue night patrols in the affected area
other- heroes choice!

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+3=18 ;
Wednesday March 20th, 2024 4:50:49 PM

Burton marks the locations of the known murders on the map.

He will go with the others to the Black Cathedral (or on his own if nobody is going) with the aim of finding out who deals with the disposal of the dead across the city. Having ascertained that information he will head out to interview those people about any bodies they have dealt with over the last 3 months. With particular focus on bodies that have been mutilated and/or murdered.

As he carries out his mission he will keep an eye out for the no-eyed crow.

(Perception roll 18)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday March 20th, 2024 5:13:16 PM

Lothlo shakes his had sadly when it is confirmed that there is another body that could be connected to this mess.

If there is another body and a need to follow up on the information gained from examining the body I'll join with that group. I was at the examination of the last body, so it's more likely I'll be able to spot some new connections that ties the crimes together.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday March 20th, 2024 9:06:35 PM

Kwarsk says, "Lothlo, I'll go with the other part of the team going to the scene of the crime and look there for clues.

Who's with me? Fingers, could use your eyes over there, and Rhys, your expertise with weaponcraft might come in handy.
"

Kwarsk stands at attention, waiting to see who's coming with him to the scene of the half-elf's murder.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday March 20th, 2024 9:46:32 PM

Zarsellet is slightly disappointed with the information. While it was good news to hear that murders in the city were down, hearing of the half-elf victim, still in the Outcast Quarter, didn't really add much....

"I'll go with the group to see the body, if it is still available. I don't think it'll teach us much, but if there are any differences that could be important."



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday March 20th, 2024 10:40:51 PM

Rhys readies to go with Kwarsk and Fingers. He questions the dwarf as they walk.

”Kwarsk. This fellow you stopped last night…a tanner you said? Sounds like someone who would be handy with sharp tools, the sort for separating skin from flesh. Might be worth a follow up?”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday March 20th, 2024 11:37:52 PM

Actually, Kwarsk, i was hoping to come. I prepped a few spells that may help on patrol.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday March 21st, 2024 12:30:38 AM

Paige is haunted by memories of the traumas inflicted on the beast-folk corpse, and the reports from the other murders. She doesn’t have any very clear idea who or what might have perpetuated such horrors. Despite her various knowledges, the cleric has come up blank.

Interlude - DM BrianZ 
Thursday March 21st, 2024 8:28:18 AM

Burton heads to the Black Cathedral to see if some information can be acquired. He is joined by Lothlo and Zarsellet. No sign of the no-eyed crow is seen. Upon arrival, you can make your way to the morgue area and ask to see Nellie. The clerk soon appears and motions for you to follow her to the preparation room. I'd hoped it was over, but I don't think it's going to stop until he's caught. Or she. You never know I guess. Nellie removes the cover from the body. It looks a lot like the last one. Go ahead and take a look. The team is welcome to make heal checks or other skill checks of choice to try and determine some information

Kwarsk heads to the location where the recent victim was found. He is joined by Rhys and Fingers. When they arrive at the scene, they find a guard shushing off a small crowd. They can't help it he says to you. They're nervous and don't know what to do. The Captain told me if you showed up to help any way I could. We sure do appreciate your assistance with this nasty business. The team can try perception or other skill checks of choice to try and learn some information.

OOC- Paige and Naithi, can be with either group or pursue another task. Please state in next post.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=27 ; d20+1=14 ;
Thursday March 21st, 2024 9:49:23 AM

Naithi goes with Kwyarsk, Rhys and Fingers. She careful examines the scene (perception= 27) as Camalayas tries to pick up familiar scents (prescription = 14). Naithi also looks for familiar damage on the ground or anything that could make chain sounds, like something opening a great you a sewer.

After examining the area Naithi talks to the guard and like for any witness that may have seen or heard or seen the man before his disappearance.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4 ; d20=4 ;
Thursday March 21st, 2024 10:23:52 AM

Having partnered up with those going to the Black Cathedral, Paige approaches the table on which the newest body lies and studies the corpse once Nellie removes the cover. She looks for the tell-tale bruising about the neck, checks the victim’s back and legs for odd bites or evidence of flaying - comparing and contrasting any mutilation of the body with what she had seen previously. The cleric’s observations aren’t any more revealing than they were the last time. (Rolled better previously…)

Heal check = 4+13 = 17
Knowledge Arcana check = 4+4 = 8

Regardless of what she learns (or doesn’t learn, Paige will share her observations with Nellie and those of her companions who are also in the morgue.)



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=24 ;
Thursday March 21st, 2024 12:05:20 PM

Rhys allows Naithi to examine the immediate scene of the crime while he examines possible places from which the ambush might have been sprung. The elf also examines areas of egress where the perpetrator may have escaped through. (Perception 24)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=16 ;
Thursday March 21st, 2024 1:14:51 PM

Kwarsk says, "Thanks officer. What can we call you?" After learning the guard's name, Kwarsk says, "Officer [Name], where did the murder take place, exactly? Once Kwarsk knows where to look, he begins a spiral search from that point, looking for any type of clue, but keeping an eye out for viscera, bits of flesh, discarded blades/weapons, etc.

(OOC - Perception = 16)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+12=23 ;
Thursday March 21st, 2024 3:28:24 PM

Burton doesn't know much about healing but in his time as an apprentice has carried out some dissections and has a fairly strong stomach. Even with his lack of knowledge Burton stands close to Paige giving the Half-elf any support he can.

If there has been any skin removal he will search his memory for any magical use for it (Spellcraft 23)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday March 21st, 2024 3:32:26 PM

Burton will also ask Nellie about the disposal of the dead in the city and where or who carries it out apart from the Cathedral.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=27 ; d20+3=9 ;
Thursday March 21st, 2024 6:06:26 PM

An involuntary wince crosses Lothlo's face as the sheet is lifted. He's seen people that lost their lives in battle before, but the needles barbarity of this killer is not the same, and no easier than the last time to have to lay his eyes upon.

Thank you for allowing us to continue our investigation, I pray this will be the last time though I fear you are right that this will only stop once the killer is caught.

First, he examines the bruising on the neck to see if the marks match what they saw before, and if they are any clearer and might provide a new clue as to what caused them. He also assumes this would be near impossible for a copycat to replicate. And a similar mark with a slight variation in size could give weight to the theory of a shapeshifter... or a tail. In hind sight that might be more likely in an area with a large population of beastfolk. Lothlo almost kicks himself for not thinking of that sooner, though perhaps it was obvious that the strange strangulation marks were some sort of finger. He'll take a closer look this time to confirm it looks like a misshapen hand and not something like a tail or a snake, or perhaps simply the handprint of a beastfolk he didn't recognize the first time since examining strangulation marks is not a normal activity for the sharpshooter.

Next he examines to see if the see the same variety of wounds, caused by the same tools, and whether these appear to have again occurred after the initial strangling.

As grim as the though is, he tries to judge whether the wounds indicate that the attacker is becoming more sure of their actions, more aggressive, or anything else the new wounds might indicate.

The last thing he keeps an eye out for is any kind of debris on the body that might have been inconsequential on the first victim, but could indicate a pattern when found on another body in a completely different area of the city.

Perception = 27
Heal=9

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20=12 ;
Thursday March 21st, 2024 10:09:20 PM

Zarsellet stays with Paige to examine the body. His quick check doesn't really show him much as he hasn't any training. OOC: Heal 12.

Seeing Paige and the others he quietly hums a little tune and empowers it with Bardic magic to help them with their investigation. OOC: Inspire Competence +2 to a skill check.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=21 ;
Thursday March 21st, 2024 11:50:35 PM

Fingers also examines the area carefully.

(OOC: If he can Take 20 on a Perception check, he gets 32. If not, d20+12 = 21)

Spells prepared:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Grease
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Interlude - DM BrianZ 
Friday March 22nd, 2024 8:40:55 AM

Naithi examines the scene of the new crime. There's nothing in the area that would seem to be the source of chains. The sewer grates are maintained and show no sign of damage or use. Camalayas does pick up an odd scent in the area. (He?) isn't sure what it is but is convinced he will know it if the group comes across the scent again.

Rhys looks for possible escape routes. The small trail of blood leading up the street away from the crime scene indicates the killer was not concerned about being seen nor in a big hurry to flee.

Ah sorry, it's Ellis. Yes I can show you, it's right over here. Ellis shows you the spot, but it's pretty obvious due to the blood. He also points out the blood trail going up the street. The body was dragged a bit before the killer stopped and...well I don't want to think about it too much. A crew should be here pretty soon to get this cleaned up. Let me know if you need anything else. The tired guard resumes shushing worried residents out of the area.

Fingers also inspects the area thoroughly but finds nothing else of note. The residents who remain, or live too close to be sent on their business by the guard, did not see anything but did hear some brief screams. The screams may have been brief, but they indicated the victim was in a great deal of pain before being cutoff. The attack was loud and clanking chains were heard.

At the Black Cathedral, Paige, Burton, Lothlo and Zarsellet examine the body.

There is significant bruising again around the neck. It is difficult to tell much, except that it was either very large hands, or something larger than a man's hands. There is once again, a lot of damage. The skin is...ripped open may be the best way to describe it. And the areas which were not ripped once again had finely cut sections removed.

Zarsellet hums a calming tune during the examination, both to settle stomachs and to provide a boost to those examining.

Burton tries to think of a magical use for skin. There could be many, but only for those with a decidedly evil nature to use the skin of sentient beings.

Nellie gently covers the body again once the team is finished. She reminds Burton that the Black Cathedral is the location all legal interaction with corpses is conducted. No other group has permission to do so, and few would risk Gargul's wrath for meddling in such activity.

She thanks Lothlo for being respectful. Your group is investigating this, yes? I hope you stop him soon, it is unnatural to meet Gargul before one's time

It is getting late in the day, and it is time to plan the next step in the investigation.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday March 22nd, 2024 1:28:56 PM

Burton asks Nellie if she has a ruler and if he can borrow it.

Option #1:
If one is supplied Burton will carefully measure the dimensions of the finely cut sections. He will make careful notes and draw the shapes in his notebook.

Option#2:
If Nellie can't lend him a ruler Burton will carry out the above but will estimate the size as carefully as he can.

When he has finished Burton will ask Nellie if the other murder victims bodies are still available and if they are if he could record the areas of skin removed. Burton will confirm with Nellie that so far only three bodies have arrived like the three they know about (i.e. strangled, skin removed and stashed up).

When the group leaves the Black Cathedral Burton will head back to the Patch via a store where he can get sheets of paper. When at the Patch Burton will cut out the paper in the shapes of the missing skin. From these Button will try and identify if the killer is trying to make something such as a cloak or coat.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=14 ; d20+3=16 ;
Friday March 22nd, 2024 3:24:46 PM

Kwarsk says, "Patchers, what say we follow that trail of blood up the street and see where it ends?"

Kwarsk stands ready to see who follows him in following the trail.

(OOC -
Kwarsk isn't trained in Survival, but I think both Naithi and Rhys are.
For what it's worth, Perception = 14 and Survival = 16 for Kwarsk to follow the trail of blood.)


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday March 22nd, 2024 6:15:50 PM

Disappointed but not surprised Zarsellet steps away from the body. As far as he could tell there was no useful information on this body any different from the others. He asks Nellie, "Do you know who this was? Profession or anything about him? Any family that would still need to be notified?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+6=15 ;
Friday March 22nd, 2024 10:07:25 PM

Rhys nods his head silently at Kwarsk’s suggestion. The elf follows the blood trail up the street and if possible beyond (Survival 15)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20=6 ; d20+12=32 ;
Friday March 22nd, 2024 10:36:00 PM

Fingers goes along with Rhys and Kwarsk. He's no expert at following a trail, but he watches for anything that might catch his notice.

Survival: d20= 6
Perception: d20+12 = 32 (natural 20!)

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=26 ; d20+7=11 ; d20+11=16 ;
Saturday March 23rd, 2024 1:23:58 AM

Naithi thanks Kwarsk for pointing it t the blood trail and uses her survival and tracking skills to follow the blood trail, relying on Camalayas scent abilities as well as Fingers perception and Rhys and Kwarsk skills anytime the tail gets difficult to follow

Naithi:
Survival = 26
Perception= 16

Camalayas:
Survival = 11 ( using scent anytime Naithi loses the trail)



Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Sunday March 24th, 2024 12:56:04 PM

A slight frown appears on Lothlo's face as their investigation turns up nothing new.
Last time it appeared that the victim had been strangled before the other wounds had occurred, can you tell if that is the same situation for this body?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday March 24th, 2024 3:01:56 PM

”We can put these serial murders on the back burner, or we can cast a wider net - ask some of our contacts around town - like Zolbar at the Crypt, or Mavros at the Hollow Pit. Or even Clarisse?” The cleric arches one eyebrow, ”Clarisse used some pretty strong words when she described Duncan’s viscousness - like ‘animal’ and ‘hunter’ and Zolbar thought he was pretty scary too. Said he ‘was the scariest dwarf he’d ever seen.’ I wonder if there is any connection?”.

Interlude - DM BrianZ 
Monday March 25th, 2024 7:58:43 AM

Burton takes some detailed notes. When 'mapped' out, there doesn't seem to be a particular pattern except for large sections being taken(that are also not in the areas that have 'ripped' wounds).

The trail of blood leads to a spot about 50 feet away from the original attack site. The spot may be less well lit at night based on the pattern of the street lanterns. The blood here is pooled in one spot which is also where the body was located. The initial attack location has more of a splatter pattern.

Nellie responds to Zarsellet' queries. Not yet, but the information will likely find its' way through our system within a few days. Occasionally there is no information, but that seems to be rare.

Nellie isn't sure of which order the wounds occurred. Do you think that's important?

Paige considers some options for moving the investigation forward. What does the team think?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Monday March 25th, 2024 1:00:17 PM

Burton confirms with the authorities that the sections of skin that had been removed where not found at the scene of the crimes. If that is the case then the killer is taking them with them which makes them either; as trophies or possible the reason for the attack. Are the pieces the right shape and size to be used for scrolls or are they much smaller?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday March 25th, 2024 3:52:59 PM

”Well, I have learned nothing new here. I hope the others have had more success.” The elf is clearly dejected with their lack of progress.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday March 25th, 2024 4:43:12 PM

Zarsellet thanks Nellie and decides to go. The murders disturbed him almost certainly because he can't imagine someone randomly killing and dissecting individuals like this. "I think we could set up a trap again. Stopping a petty criminal doesn't solve this, but it does stop a crime from being committed. And eventually it might lead us to the killer."

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday March 25th, 2024 6:04:57 PM

Lothlo considers Nellie's question about whether it's important.
It's hard to say at this point. If they are being forced to change their hunting grounds then knowing if and how their MO is evolving could help us better predict their actions and bring this to a close sooner. If they are becoming more calculating and more precise they may be easier to predict. If they are becoming more risky and sloppy it may lead to more avenues we can investigate for clues.

At the moment the choking would indicate if they are still being careful, and the unusual bruising make it a more likely spot to reveal a clue about what are attacker looks like... at least their hands. Other than that, if things looks the same there isn't much else I can draw from what I'm looking at.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+7=16 ;
Monday March 25th, 2024 11:30:22 PM

Fingers stares at the blood stains, then looks around. Better lighting would have helped, I think. But that's the city's problem to solve, long term.

Naithi, I think you have to get the word out: No one goes out alone after dark. Pairs at least. And tell them to be armed, even if its just their eating dagger.


He sighs. This is all prevention; if it works, that means it will be harder to catch these monsters. I guess I can live with that.

Fingers starts thinking about craftsmen who could start making noisemakers. (Knowledge (Local): 16)



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday March 25th, 2024 11:59:33 PM

Paige will return to the Patch and wait for those investigating the crime sites to return.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday March 26th, 2024 12:56:26 AM

Naithi agrees to do what she can to get the word out about not going out at night, going out in pairs, etc. She also tells people to contact the Patchers if the see anything.

Interlude - DM BrianZ 
Tuesday March 26th, 2024 7:02:55 AM

Burton ponders what the skin sections being taken are used for. Investigation in this area may lead to a clue.

Rhys is concerned about the lack of progress.

Zarsellet muses about setting a trap. What kind of trap? Details may need to be worked out.

Lothlo ponders the specifics of the crimes and if it could lead to the killer. So far the primary fact is the area in which they are occurring.

Fingers is concerned with prevention. He recals that there are many varied vendors in the Skull Market, and possibly someone there would be able to make some noisemakers or have some for sale.

Paige returns to the Patch and waits on the report from the rest of the team.

Naithi spreads the word as the team travels, encouraging people not to go out at night and to contact the Patchers with any unusual sightings.

As you travel back to the Patch, it is clear that the streets are emptier than usual even for early evening. As you arrive, everyone is able to share what they have learned from the day's investigation. A quick meal is shared, and the late afternoon sun starts to give way to the encroaching darkness.

What would you like to do?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday March 26th, 2024 4:48:02 PM

Lothlo discusses what to do next with the others.
Unfortunately, I'm at a loss for anything productive we can do. We could try patrolling the same area the last body was found in and hope that he's settling into a new pattern, but the killer could just as easily be randomly choosing locations if he feels people are now trying to find him.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Tuesday March 26th, 2024 7:34:38 PM

Burton returns to the Patch, as he sits down for something to eat he notices a slim parcel on the mantlepiece. He wanders over and notices his name on it. "Well hello there" He picks it up and rips it open leaving a slim wand resting in his hand "Very nice" He slips the wand into his sleave then slides it back so it rest secure in a fold in the inner cuff.

He walks back to the table takes hold of a chicken leg before asking; "So what's the plan?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday March 26th, 2024 10:18:53 PM

”The only option I can think of is more of the same. We have Naithi act as bait and the rest of us be ready in hiding to intercept whatever might attack. There should be a few less miscreants wandering about to interfere.” The elf can think of no other course of action, other than action.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday March 26th, 2024 10:32:49 PM

Yes, we might as well.

Naithi, I don't know if you were planning to come down my alley at all, last time. Today, tell us where your route will take you. We should try to arrange ourselves so there are eyes on you at all times.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday March 26th, 2024 10:38:36 PM

Zarsellet gets back to the Patch and hears Rhys. "Nothing new with the latest body. I hate to admit it but I can't think of another idea and think maybe we do more of the same. Naithi can bait and we watch. If anyone else happens to be out we'll be there for them as well. If any other criminals are out, we catch them too. Not a big win, but at least a little win...."

Interlude - DM BrianZ 
Wednesday March 27th, 2024 6:58:57 AM

A plan is hatched. Set someone out as bait, and be ready for action. It was tried before, but maybe there will be better luck this time? Now, what remains are the details.

Who will be the lure
How close does everyone want to be
Setting watches or is everyone awake for the whole event?
What precautions are taken
Where will you set up the trap
How long will you stay in the same area

OOC- expect a map tomorrow, of the street where you setup your trap. Be as detailed as you like with the plans.



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday March 27th, 2024 2:46:15 PM

Naithi shakes her head at Rhys, who has already forgotten that she dislikes being called bait. I have no problem being the lure as long as you remember I'm a hunter and not helpless. However, if you want me to stay in one spot, we really need to think of a reason to justify it. Seeing a girl standing still for a couple hours in the dead is night is a bit suspicious.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday March 27th, 2024 4:51:06 PM

Zarsellet hears the discussion and joins. "You're right Naithi. Anyone just standing on an otherwise empty street would be suspicious." He gives her a look.... "Some play acting might be needed? Do you know anyone living in the quarter that would allow you access to their home? You could stroll out to a street corner close to there, and proposition the rare passerby. Negotiate the transaction and take them back to the house for a short interval? And then return to 'your corner', until the next 'customer came by?"

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday March 27th, 2024 5:29:06 PM

Lothlo scratches his head, unsure of the best course of action.

Word of our actions may be spreading, and anyone planning these attacks would have been paying attentions to such news. I'm not sure the same trap is going to work again if they know someone matching Naithi's description was among those that took out the muggers. We may be better off just patrolling and keeping an ear out for the attacker.

Lothlo thinks again of the strange wounds left on the bodies.

By the way, do you know if this town has any sort of leather workers guild? Perhaps they could provide some info on what kind of tools are making these wounds and what kind of uses the removed pieces might have.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday March 27th, 2024 10:54:45 PM

Honestly, I think my "plan" would cover these issues. Naithi just walks in a wide loop around the neighborhood, maybe carrying groceries or something. Only someone who follows her for a long time will notice that she has no particular destination.

Meanwhile, the rest of us hide in various locations, so that at least one of us can see her at all times.

If nothing happens tonight, it's probably a good idea to come up with a new plan for tomorrow.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday March 27th, 2024 11:32:22 PM

”My apologies Naithi, I meant no disrespect.”. The elf listens to the suggestions made and nods his head in agreement with Fingers. “You’d better find a better hiding spot this time my friend” he looks over at the Minotaur.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=17 ; d20=4 ;
Thursday March 28th, 2024 1:00:08 AM

”Remember, the beastfolk have set up a sort of neighbourhood watch of their own. If you-all plan to skulk around after dark - better give them some advance warning.” Attaching her long hooded cape about her neck with her WLA pin badge, she lets the Patchers know she’s off to the Crypt in order to take Zolbar, the proprietor, up on his offer of hospitality. ”I’ll meet up with you in the Outcast Quarter later. Look for me sometime after midnight.”

At the Crypt…

Paige will play some vingt et un, and have a little food and (non alcoholic) drink from the buffet. She’ll check with the bouncers at the gambling establishment to find out what entertainments are set up for the arena in the basement of the joint. Later she’ll try to get a meeting with Zolbar and after some inconsequential chit-chat, ask him if he knows anything about the gruesome murders that have been occurring in and around the Outcast Quarter. (Diplomacy=17+6=23)

Later…

Before midnight, the cleric will make her way to the Outcast Quarter to rendezvous with her companions. She looks around from time to time to get her bearings, but isn’t particularly attentive. (Perception=4+6=10) Under her long cloak she grips her Morningstar tightly.


Citizens on Patrol


The Trap - DM BrianZ 
Thursday March 28th, 2024 7:51:01 AM

Naithi sets up a route, in the Outcast Quarter. Carrying a bag which appears to be food, lets her keep weapons(or other item of choice) at the ready.

Zarsellet suggests some play-acting, but wandering around may be sufficient.

Unless....Lothlo is correct and the killer is paying attention to the response of the authorities. He suggests checking with any leatherworking shops that may be in the City as a possible avenue of investigation.

Fingers likes the plan, and can help everyone to pick good hiding spots. (gives everyone a +4 on the next stealth check you make)

Rhys agrees with finding good hiding spots.

Paige suggests warning the beastfolk about the planned trap which is easy to do as you will be nearby. At the Crypt, Paige is able to play a few games and get something to eat. The night's entertainment is light, a few monks demonstrating breaking boards and thin blocks of ice. Zolbur is willing to meet and is happy to see you. As for the questions....He doesn't know too much. I'm very aware. Business has been awful since it started. I have my bouncers patrol nearby streets when patrons are coming and going, but they can't be everywhere. Fortunately, they haven't run into anything yet. I know personally how competent your team is, and I have no doubt you will get to the bottom of this. I'm available if you need anything, just let me know.

As Paige arrives at the Outcast Quarter, the 'trap' has been doing a slow circuit around a few streets for about two hours. The streets seem to be completely empty. Approaching the area where the beastfolk dwell, Paige turns a corner, and 30 feet feet away from her is a tall(about 6 foot) man. He is acting oddly, and appears to be sniffing the air. When he sees Paige he stops and a nasty spiked chain drops out of one of his unusually long coat sleeves.

At the same time, Naithi notices she has picked up a follower. Glancing back, you see a man following you at a distance of 30 feet. His hands seem to be unusually large...

OOC- we are in combat rounds! I will send a map with the next post as I need everyone's position. Paige and Naithi are 3 rounds of full movement apart from each other. All other PCs are within 1-3 rounds of movement from either one of them. (please roll the D3! and decide which you are moving towards.) If anyone would be willing to sub post, Kwarsk can join in.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d3=2 ;
Thursday March 28th, 2024 9:12:50 AM

Rhys is once again positioned in a doorway, partially hidden by a broken wooden crate that may have once held apples. The elf will head towards Paige’s location.

Kwarsk (BobW for Wayne)  d3=3 ;
Thursday March 28th, 2024 9:21:02 AM

The sturdy dwarf has been keeping watch on Naithi as she wanders the Outcast Quarter. He anxiously awaits her impending return past his hiding position. She has wandered further this time and he has yet to reconcile how she can protect herself despite her diminuitive stature.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d3=1 ;
Thursday March 28th, 2024 2:35:00 PM

Burton is a full move away from either Paige or Naithi (I will confirm once I see the map). He is tucked into the shadows of a doorway wrapped in his cloak. He has decided not to go inside this time following the embarrassing nap last time.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d3=1 ;
Thursday March 28th, 2024 5:38:57 PM

Lothlo is one full move away, having chosen a location that would have given him the best opportunity to get into line of sight to protect his team mates. If both sides have similar lines of sight Lothlo would tend to stay closer to Naithi as he knows her fighting style and how best to assist her.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d3=1 ; d20+15=32 ;
Thursday March 28th, 2024 8:26:45 PM

Zarsellet was hiding somewhere close to Naithi. Seeing the unusually large man start following her he moves in behind. OOC: Stealth 32

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday March 28th, 2024 8:55:15 PM

When Paige turns the corner and spots the fellow with the nasty spiked chain, she does a double take, then retreats back around the corner and presses her back tight against the wall. The cleric uses her holy symbol to channel her magic and casts a protective spell upon herself - Shield of Faith

DM Sanityninfo:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d3=1 ;
Friday March 29th, 2024 12:39:29 AM

Camalayas rushes to Naithi's side as Naithi begins casting summon nature's Ally to summon a small fire elemental that will appear in front of her, between her and what she assumes is an enemy.

ooc: Short Ptost tonight. I have a sick kiddo.

The Trap - DM BrianZ 
Friday March 29th, 2024 6:47:36 AM

Paige ducks back and casts a spell to protect herself.

Naithi does the same, the casting will last into the next round.

For everyone else, your D3 roll determines how far away you are. There are numerous areas that you can hide in between buildings. Multiply the D3 by 30, that is how many feet you are away from either Naithi or Paige. Indicate your movement for last round, and then take your actions. The map will be open to edit. You may place your token, or give coordinates in post and I will add.

The creatures are seen to be moving towards their intended targets........

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday March 29th, 2024 10:33:50 AM

Burton is located at J2. I'm not sure if he currently knows if Paige has a problem:

If he does he will move to H1 so he can catch her eye while being out of sight of chain guy. His new wand is in his left hand as is a dagger (he's just holding them both when he needs them he will take one into his right hand, his right hand is currently empty.).

If he doesn't he will remain at J2 on alert.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=9 ;
Friday March 29th, 2024 11:04:41 AM

Paige takes a step into the alley to face the creature coming in her direction. She channels through her holy symbol once again, targeting whatever it is (Knowledge 9 (+4 for Arcana, History, +6 Religion) with her spell Hold Person Will vs 15). The cleric doesn’t stick around to see if the thing freezes in place (for 5 rounds), but rather ducks back around the corner.

DM Sanityninfo:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  A of O rolls d20+13=32 ; d20+13=26 ; d10+7=16 ; d10=8 ; Disarm attempt d20+10=11
Friday March 29th, 2024 11:27:09 AM

Rhys slips out of the alcove where he had been concealed and immediately advances on the chain wielding individual that follows Paige. (Double move of up to 70 ft from previous round)

Should the creature continue its pursuit of the cleric, Rhys will swing at it with his curved elven sword (A of O Hit AC32, 26 to confirm critical for 16 HP; 24 if crit confirmed).

On his turn, the elf attempts to disarm the creature of its spiked chain (hit AC 11). Should the creature already be immobilized by Paige’s spell success will be automatic.



Kwarsk 
Friday March 29th, 2024 11:46:27 AM

The dwarf runs as fast as he can down the alley towards where he last observed Naithi. (Run 5 x 20’). As he reaches the corner he sees his new friend facing an as yet undefined being. (last round)

The dwarf, fearful for the small beastfolk and her rabbit, readies his tower shield and advances towards the creature to put himself between Naithi and the creature.



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d3=3 ; d20+12=32 ; d20+12=19 ;
Friday March 29th, 2024 6:15:44 PM

(OOC: I missed yesterday's post. My d3 roll is 3 = 90 feet so I can start Fingers at P8:Q9, where he can watch the easternmost alley and most of the central courtyard. Unfortunately, there's no direct line of sight to where any of the action is. If the DM permits Perception checks to notice the commotion:

Rhys and Creature #2: 32 (Natural 20!)
Naithi, Kwarsk, and Creature #1: 19

If he can hear only one of them, he double-moves (2 x 30') towards it. If he hears both, he'll head towards Rhys, who's closer. He'll end his move in either G10:H10 (squeezed into the alleyway) or M18:N19. )



Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+8=21 ; d20+8=28 ; d20+8=10 ; d8+6=7 ; d8+6=7 ; 2d8+6=11 ;
Friday March 29th, 2024 6:18:01 PM

Lothlo leaned against the wall waiting patiently for a signal. He knows Naithi's route and chose a nook at an intersection of two wide roads that would let him keep an eye as she walked along her route
(Starting at T-28).

After a while he sees Naithi approaching with a stranger uncomfortable close. A moment later he sees Naithi starting to prepare for the worst. It looks like the time has come.

Lothlo takes a step out of the shadows (to S-27) and readies his bow. As of right now the large handed creature hasn't done anything to provoke a response, but he is prepared to defend his friend the moment that changes.

Roll each twice: D20 + 8(+1 within 30'), 1d8 +6 (+1 within 30')

Attack 1 = 21
Damage 1 = 7

Attack 2 = 28 (nat 20)
Crit roll=10
Damage 2 = 7
Crit damage=11

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+3=21 ; d20+11=30 ; 2d6=10 ; d20+4=24 ; d20+4=22 ; d4=2 ; d4=2 ; d4=3 ; d20+7=26 ; d6+1=2 ;
Friday March 29th, 2024 9:58:23 PM

Naithi's eyes narrow as she senses the impending danger. She quickly reached into the depths of her being, drawing forth the arcane energy that pulsed within her. With a flick of her wrist, she summoned a small flaming sphere, feeling the familiar warmth spread through her body as it formed in her hand.

As the flaming sphere grows larger, she focused her thoughts, shaping it into a form she can manipulate and control. Where the elemental was like summoning a child with a mind of it's own from another plane, this is more like casting forth a marionette, a ball she can control and move as she wills, and with a flick of her wrist a soft whoosh of air and a shower of sparks that illuminated the dark alleyway as it's cast forward.

At the same time, Camalayaas senses her rider's urgency and began to bound away from the approaching figure. Naithi had to act fast. She leaped onto the moving rabbit's back, her balance precarious as she struggled to maintain her concentration on the fireball.

The muscles in her arms strain as she holds onto Camalayaas' fur, willing herself not to fall off. The elemental fireball momentarily, but she manages to steady it with a deep breath and a silent prayer to the fey spirits that guide her.

Finally settled, she directs the fiery creature to stand its ground between them and the looming shadow. It roared to life, crackling with energy as it faced the threat head-on.

With Camalayaas safely beneath her, Naithi is prepared for combat, her heart racing with anticipation. This would not be easy, but she would not back down without a fight.

Actions
--------------
Naithi: Concentration check to cast and maintain a spell (flaming sphere) while mounting/riding= 21
Ride check to fast Mount as a few action = 30, success

If the enemy attacks, Naithi will move the fireball to attack it. Flaming sphere does 2d6 smg = 10 fire damage.

Summoned fire elemental was placed between the enemy and Kwarsk, hoping to give the group time to observe the enemies attack pattern and motive. I'm trying to indicate the elemental around hold it's ground unless we are attacked.

Small Fire Elemental
Held action to attack when when reveals himself to be an enemy/ attacks or is attacked by the group
Slam attack hit AC 24 (nat 20) confirm crit = 22 for 2 dmg (4 if crit) , plus a dc 11 reflex save it take 3 burn damage.

Camalayaas Held action to attack when when reveals himself to be an enemy/ attacks or is attacked by the group.
Hit AC 26 for 2 dmg

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d6=5 ;
Friday March 29th, 2024 10:32:30 PM

ooc: I misread flaming Sphere. It should do an extra 5 flame damage for a total of 15 flame damage. A reflex save negates the damage.

I didn't place the Flaming Sphere on the map. My plan is to have it in the air, above our heads and to the west of us, closer to the enemy. If the enemy attacks Naithi will move it into the enemies square.

Casting this spell is a standard action. Fast mounting Camalayaas is a free action. Moving the sphere is a move action. So she can cast the spell and then holds the movement of the sphere until she sees how the enemy responds... Incase he isn't really an enemy.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d6=5 ;
Friday March 29th, 2024 10:32:31 PM

ooc: I misread flaming Sphere. It should do an extra 5 flame damage for a total of 15 flame damage. A reflex save negates the damage.

I didn't place the Flaming Sphere on the map. My plan is to have it in the air, above our heads and to the west of us, closer to the enemy. If the enemy attacks Naithi will move it into the enemies square.

Casting this spell is a standard action. Fast mounting Camalayaas is a free action. Moving the sphere is a move action. So she can cast the spell and then holds the movement of the sphere until she sees how the enemy responds... Incase he isn't really an enemy.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=26 ;
Friday March 29th, 2024 11:06:19 PM

OOC: I rolled a 1, Starting position N22 to watch the courtyard area and side streets. Moved to N25,

Zarsellet notices Kwarsk move by Naithi and assumes the worst. Joining the two and seeing the summoning being cast he looks at the stranger trying to see if he looks other than human. Big hands?

OOC: Perception 26 to view the strange man? If he moves to attack Zarsellet starts Bardic Performance to Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday March 30th, 2024 8:59:12 AM

After some DM clarification I moved the Flaming Sphere to the ground in the alley J28 where it can later be moved toward an enemy, (J27 if moving diagonal from there might damage a building)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=16 ; 4d6+1=13 ;
Saturday March 30th, 2024 9:54:44 AM

For his 2nd turn Burton will move from H1 to F3 switching his wand to his right hand. He will glance over to see what Paige is doing.

If fighting starts Burton will use his wand to cast Scorching Ray (Touch Attack AC16 for 13 points of fire damage).

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday April 1st, 2024 2:12:48 AM

(OOC: since I missed one day, I'm not sure if Fingers gets one round of action or two. I already described his first action. If he gets a second, he'll cast Expeditious Retreat and have a base movement speed of 60.)

Spells prepared:

Spells prepared:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Grease
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


The Trap - DM BrianZ  d20+8=24 ; d20+8=21 ; d20+8=25 ; d6+4=7 ; d20+12=14 ; d20+9=19 ;
Monday April 1st, 2024 6:25:33 AM

Burton senses something is up and moves closer to Paige. Seeing the creature with the spiked chain, he fires off a scorching ray, and singes the creature.

Paige looks around the corner, aims a spell and then ducks back. She isn't sure yet what the creature is, except that it is not human. (hold person fails)

Rhys takes advantage of his speed and agility to get close. At this range, you can tell the creature is not human underneath the long coat.
The creature stands about 6 feet tall and (in its true form) appears as a skinless humanoid. Its natural body appears to be bone wrapped tightly with corded muscle and covered with a dark red-purplish slime. Its eye sockets are deep and contain large bulbous eyes with blue irises. The creature's long, lanky arms end in claws as do its thick, muscled legs. It carries two large chains covered with many sharpened barbs. It turns at Rhys' approach and remains where it is, looking as if it is concentrating on something.

Kwarsk moves to intercept the creature near Naithi, and readies shield to defend.

Fingers moves as close as he can to the action, squeezing into a small alley between houses to get closer to Rhys.

Lothlo sees the creature is hostile(DM ruling) and steps out of the shadows and fires twice, hitting both times.

Naithi proves she is no easy prey. She calls Camalayaas, and acrobatically hops on. After completing a summoning spell, she also drops a flaming sphere, ready to act. When the creature starts moving she wills the sphere to attack it,(readied action) but it stops at the side of the building as the creature climbs right up the side of it.

Zarsellet moves up and begins inspiring the team with a bardsong(Zarsellet, Kwarsk, Lothlo, Naithi, Camalayaas, small elemental all in range)

The creature continues running and climbing along the wall, supernaturally quick. It leaps across to the building next to you, and then climbs within reach to strike out. A pair of tentacles shoot out, and try to strike both Kwarsk and Naithi. Naithi takes 7 damage, the creature attempts to grapple her with the hit but is unable to lock the hold(rolled CMB 14)The creature fails to find a good spot and does not harm Kwarsk.
This hunched-over wretch is swaddled with random pieces of clothing. A long pliable arm gropes out from within a sleeve, revealing tentacles capped with five wide, spiny claws.

Next to Rhys, the creature shudders and then swings at the elf with the nasty looking spiked chain, with the strike just deflected off Rhys' armor. It smiles wickedly claws and chain ready.

S: 13 damage taken
C: 14 damage taken

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=7 ;
Monday April 1st, 2024 11:58:59 AM

Burton will stay at 25' from chain guy?? He snaps off a quick ray from his wand which misses.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday April 1st, 2024 1:49:17 PM

Naithi shouts in delight! I knew it! Those weren't it's real hands! Burton, Fingers, Kwarsk.... What kind of aberration has tentacles, chains, purple slime and collects people's skin?

ooc: I can't make this knowledge check, but hopefully someone with points in dungeoneering can. Highlight to display spoiler: { I'm suspecting a skin stitcher, but Naithi can't succeed in making the check.}

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+13=16 ; d10+7=15 ;
Monday April 1st, 2024 2:26:17 PM

Rhys swings once again with his sword (Hit AC 16 for 15 hp) but is unnerved by the creatures wicked smile.

Kwarsk (Bob W for Wayne)  d20+6=16 ; d6+3=7 ;
Monday April 1st, 2024 2:31:55 PM

The dwarf reaches for one of his javelins and hurls it at the creature as it climbs the wall above him (Hit AC 16 for 7 HP)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+8=12 ; d20+8=26 ; d8+6=12 ; d8+6=14 ;
Monday April 1st, 2024 5:43:24 PM

Lothlo keeps his bow trained on the creature as it scales the building. He worries for a moment that he's going to lose the creature, but then it reveals itself as it attempts to grapple those standing beneath his building perch. Those tentacles are a whole new nightmare of a problem, and the sharp shooter doesn't want to find out just what they are capable of. Lothlo pulls two more arrows from his quiver and sends them flying towards creature C.

Attack 1 = 12
Damage 1 = 12

Attack 2 = 26
Damage 2 = 14

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
2 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+5=8 ; 2d6+1=4 ;
Monday April 1st, 2024 7:38:29 PM

Although uncomfortably wedged into the alley, Fingers fires his crossbow at the creature.
Att: d20 + 4 + 1 (point blank) - 0 (precise shot; no penalty for firing into melee) = 8
Dam (although he probably missed): 2d6 +1 (point blank) =4

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=10 ;
Monday April 1st, 2024 8:05:51 PM

Seeing the strange creature Zarsellet continues the bard performance, and casts a spell to aid Naithi in melee. After casting he moves to get closer to Kwarsk.

OOC: Quick action: Continue Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. Lothlo and Kwarsk, do those numbers include the +2 to hit and damage?
Standard action: Cast Heroism cast on Naithi. +2 morale bonus on attack rolls, saves, and skill checks. Duration 50 minutes.

OOC: I've got +8 to all knowledge, but can't do much with a 2 +8 = 10 roll....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 d8=3
Monday April 1st, 2024 9:47:24 PM

Once again Paige steps out beyond the corner of the building. This time she casts Spiritual Weapon. A shimmering war-hammer appears next to the freakish creature and slams down on the thing (Hit d20=15+10=25, for 1 d8=3+1=4). The cleric moves closer to the area of combat, but tries to remain outside the reach of the thing’s weapon.

DM Sanityninfo:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 1/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


Naithi (JamesD) AC: (21/14/18) HP: 48/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+7=13 ; d20+7=11 ; d20+4=19 ; d4+7=8 ; d4+7=10 ;
Tuesday April 2nd, 2024 1:01:15 AM

Naithi is hit by the creatures claws and tries to hit back, but her aim is not as true as it usually is. Camalayaas sure her best to grapple the creature and pull it down from the wall.

Naithi
Claw 1 hit AC 17 for 8 dmg
Claw 2 hit AC 15 for 10 dmg

Camalayas grapple Attack, hit beat cmd 21

ooc: shirt post tonight. My daughter's cold turned into an ear infection.
ooc2: can you please clarify if the flaming Sphere or fire elemental used in this location would accidentally set the building on fire when attaching the when? (I've had this happen numerous times in the Wold).

The Trap - DM BrianZ  d20+9=16 ; d20+8=13 ; d20+8=23 ; d20+12=15 ; d6+4=7 ;
Tuesday April 2nd, 2024 6:44:25 AM

Burton takes aim with his wand, but the shot goes wide.

Rhys swings, but his blow bounces off of the creatures' thick skin.

Kwarsk throws a javelin at the creature still clinging to the wall, but his aim is a little off this time.

Lothlo keeps his bow busy, and one of the arrows hits the creature where it hurts as it lets out a low growl.

Fingers looses a crossbow bolt at the creature in front of Rhys, but the shot flies wide.

Zarsellet continues to inspire the team(Zarsellet, Kwarsk, Lothlo, Naithi, Camalayaas, small elemental all in range) and boosts Naithi with a spell.

Paige moves up and casts another spell, willing a spiritual weapon to appear in front of her. The magical hammer attacks the creature, striking it solidly.

Naithi tries to claw the creature, but is unable to penetrate its' tough hide.

.....................
The creature in front of Rhys continues to lash out at him, once again missing against the fighter's armor.

The other one lashes out with its' tentacles at Naithi, striking once.Naithi takes 7 damage It tries to wrap it's large clawed 'fingers' around her throat but was unable to get a good hold. Don't worry, I'll get at least one victim tonight. The evil smile Naithi sees behind the hooded cowl is not made by any normal creature.

S: 17 damage taken
C: 28 damage taken

OOC- as a DM ruling a single round of sphere or elemental near a building will not set it on fire, but 2 or more consecutive rounds will start making checks against such.

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+13=30 ; d10+7=12 ;
Tuesday April 2nd, 2024 12:55:23 PM

The elf once again dodges the spiked chain, spins and lashes out with his curved blade. The sword hisses as it cuts flesh from his foe (Hit AC 30 for 12 HP). ”Don’t give this thing even a moment to think, hit it with everything!” he implores.

Kwarsk (BobW for Wayne)  d20+6=9 ;
Tuesday April 2nd, 2024 12:58:37 PM

Kwarsk hurls another javelin at the creature above him, and once again it clatters off the wall. The best he can do is try to shield himself from its grasp. (Hit AC 9 arghhhh!)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=8 ; d8=1 ; d20=15 ; d8=2 ;
Tuesday April 2nd, 2024 1:29:40 PM

The Spiritual Weapon strikes again (hit d20=8+10=18, for d8=1+1=2 dmg).

Hoping the creature is distracted, Paige moves under the shimmering hammer (to 8D) flanking ‘S’ with Rhys before bashing at the creature with her Morningstar (hit d20=15+7+2(flanking)=24, d8=2+4=6 dmg).

DM Sanity info:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 2/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


Naithi (JamesD) AC: (21/14/18) HP: 48/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 2nd, 2024 3:42:30 PM

ooc: What was the result of Camalayaas grapple attack?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=14 ; d20+9=10 ; d8+7=13 ; d8+7=8 ;
Tuesday April 2nd, 2024 5:04:31 PM

Lothlo takes a step forward and pulls out two more arrows. The sight of Naithi taking such an attack appears to have shaken him, as the sharp shooter's shots are far from true

Attack 1 = 14
Damage 1 = 13

Attack 2 = 10
Damage 2 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows, 0 hero points


The Trap - DM BrianZ  d20+8=18 ;
Tuesday April 2nd, 2024 6:00:34 PM

DM post update:

Camalayas does successfully initiate a grapple with the creature clinging to the wall. They are both considered to be grappled(condition) for purpose of DCs and targeting. The creature missed the AoO for Camalayas attempting the grapple.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 2nd, 2024 6:22:23 PM

OOC: Naithi. Are you adding the +4 to hit (+2 Heroism and +2 Inspire Courage) and +2 to damage from Zarsellet? +2+2 for Camalayas.

Seeing the creature fighting from the rooftops Zarsellet decides to make it less stable. He maintains the bard performance, then sings out the words for a spell targeting the roof that the creature is on.

OOC: Quick action: Continue Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. Lothlo and Kwarsk, do those numbers include the +2 to hit and damage?
Standard action: Cast Grease under the monster. Red square marked on the map.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=16 ; 4d6+1=9 ;
Tuesday April 2nd, 2024 6:28:12 PM

Burton steadies himself calms and castes with his wand again (Touch Attack AC 16 for 9 HP Fire damage). Time to change the rules I think Burton switches his wand back to his left hand with his dagger and grasp his pendent.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday April 2nd, 2024 10:38:26 PM

Fingers takes a 5-foot step. He's still partly wedged in the alley, but he can still cast Grease on the area.


Spells remaining:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Naithi (JamesD) AC: (21/14/18) HP: 48/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+6=15 ; d20+1=7 ; d20+16=30 ;
Tuesday April 2nd, 2024 11:59:26 PM

Naith spits at the creature. Bears aren't afraid of slugs. There will be no more victims after tonight!.

As Naithi says this she helps Camalayaas grapple he monster before them...aberations always taste so awful! Why couldn't this be something more flavorful...not that it mattered. The monster sounded intelligent enough that the group would probably keep her from trying to eat it any way.

With the monster now grappled and thoroughly flanked Camalayaas shows the enemy the true power of a Wild Sibling working with a Lost Child. With Naith's help (aid another for the grapple and a hero point spent before the roll) the two begin to tie up the grappled creature.

Actions
-----------
Naith - Aid Another Grapple to hep Camalayaas = 15 Success

Fire Elemental move as close as it can to help grapple, it can't reach and would not have succeeded anyway

Camalayaas Grapple check to tie the creature up (+10 added to grapple DC needed because the pin step is being skipped per the grapple rules) = 30 (most likely a success because a 21 was a success before the creature was grappled, but an additional aid another from the group or other boost might be useful. Yes, Camalayaas and Naithi applied their bonuses)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+4=8 ;
Wednesday April 3rd, 2024 12:49:10 AM

(OOC There was a "race condition" error on my last post. Please disregard)

Fingers takes a 5-foot step. He's still partly wedged in the alley, but with his reach he can still gore the creature with his horns.

Att: d20+4 = 8. Missed again.

The Trap - DM BrianZ  d20+8=16 ; d6+4=5 ; d6+4=7 ; d100=53 ; d20+11=30 ; 2d4+6=11 ;
Wednesday April 3rd, 2024 12:29:42 PM

Rhys hits the creature in front of him, and encourages the team to not let up.

Kwarsk throws a javelin, but missed.

Paige's spiritual weapon hits the creature, and then she moves in and follows up with a solid strike of her own.

Lothlo continues firing, but this time the shots are wide.

Zarsellet continues to inspire and tries to make clinging to the wall more difficult for the creature. The creature manages to hang on for the moment. (please list DC in post for saving throws)

Burton uses the wand again, striking the creature, then switches weapons.

Fingers adds an attack to the mix, but missed.(grease spell is not used as requested)

Naithi adds to Camalayaas' effort and tries to pin the creature. The effort is good, but not quite enough. Both Naithi and Camalayaas are now grappled with the creature. (DC for this would have been 31) (Also, Naithi has taken 2 rounds of damage from the creature, please adjust hp to reflect)

............................
The creature grappling with Naithi and Camalayaas decides to stop trying to hold onto the grease covered wall/roof. It drops down onto the two of them and continues to grapple and choke them. (Creature is now in reach of all on the ground) Naithi takes 5 damage, Camalayaas takes 7 damage

The other one in front of Rhys howls in pain and then goes into a rage, swinging the barbed chain wildly at the elf. Hit AC 30, Rhys takes 11 damage from the vicious weapon.

S: 46 damage taken
C: 28 damage taken

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

OOC- on the map I did not adjust the location for creature 'C' due to program limitations,but it is now within reach of those on the ground.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 |  d20+6=15 ;
Wednesday April 3rd, 2024 2:19:48 PM

Burton moves to F7 seeing a gap in the melee he castes Ray of Enfeeblement * on chain guy AC 15 touch attack, 1d6+2 Strength drain, Fortitude Save for half DC15. (My d6+2 roll for strength drain didn't work can DM role please?)

* Burton used Point-Blank Shot, Precise Shot & Weapon Focus (Rays) with his Ray Attacks. Where it’s damage he adds +1 & all get +2 to hit.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/31  d20+15=33 ; d20+15=27 ; d10+7=15 ; d10=6 ;
Wednesday April 3rd, 2024 2:55:31 PM

Rhys flinches as the chains rip across him, but it only serves to focus his attention on the battle at hand. With Paige opposite, the elf gains some advantage and with a well timed slash across the creature’s body once again hits it hard (Hit AC 33, and AC 27 to confirm critical for 15 plus 6 = 21 HP).

Kwarsk (Bob W for Wayne)  d20+11=25 ; d10+4=7 ;
Wednesday April 3rd, 2024 3:02:19 PM

Kwarsk allows an eerie grin to crease his lips when the creature drops from the wall, for now it is in range of his war axe. Then dwarf swings with the precision that only years of training can bring (Hit AC 25 for 7 hp.)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=22 ; d3+2=3 ;
Wednesday April 3rd, 2024 3:18:43 PM

OOC: Sorry. I shouldn't forget the easy stuff.... It was just a reflex save DC15, no matter now that the creature left the area of the grease.

Certain that the creature can't last much longer Zarsellet tries to hit it with a thrown dagger.

OOC: Maintain the bard performance another turn. (free action)
The map doesn't give me access for a melee attack. I do have precise and point blank shot but might still take -4 for obstruction? My roll was 22 to hit and it should be 4 damage if that hits. It counts as magic for DR if that matters.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4 ; d8=8 ; d20=1 ;
Wednesday April 3rd, 2024 3:53:13 PM

The Spiritual Weapon strikes (hit d20=4+10=14, for d8=8+1=9 - if successful.

Flanking ‘S’ with Rhys Paige swings again with her Morningstar (hit d20=1+7+2(flanking)=10.) Giving her head a shake, the cleric isn’t impressed with her wild swing (nat. 1)

DM Sanity info:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 3/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=13 ; d20+9=25 ; d8+7=12 ; d8+7=9 ;
Wednesday April 3rd, 2024 5:45:15 PM

The creature drops down putting the sharpshooter's friends in more danger.
Shooting into melee is a tricky endeavor, but one he has practiced for just such an occasion. Exhaling slowly, he waits for the creature to present a clear target before letting two more arrows fly in it's direction.

ooc- Lines of sight are unclear since the creature dropped, but I am assuming that if the creature is grappeling Naithi and Camalayaas and dropped on top of them that I have line of sight on that square.

Attack 1 = 13
Damage 1 = 12

Attack 2 = 25
Damage 2 = 9

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
6 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+4=20 ; d8+3=10 ; 2d6=2 ;
Wednesday April 3rd, 2024 8:47:23 PM

Fingers moves partly behind Rhys. This may give the beast an AOO, but it also lets Finger flank it.
The minotaur tries goring again.

Att: d20+4+2 Flanking = 22.
Dam: d8+3+2d6 sneak = 12

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=27 ; d20+9=22 ; d20+9=25 ; d4=2 ; d4=3 ; d20+9=29 ; d6+7=11 ;
Thursday April 4th, 2024 12:46:05 AM

Naithi is surprised when the creature takes control of the grapple from Camalayaas. In return Naithi takes control of the grapple for her and Camalayas (Naithi beats it's grapple check even with a -5 penalty). Once her and Camalayas have control Camalayaas takes control of the grapple (grapple check= 22)

Naithi
Grape check to take control of the grapple Camalayaas = 27
Let's Camalayas take control of the Grapple as she lets go

Camalayas takes control of the grapple (grapple check= 29)
Rake attack 1 Hit AC 22 for 3 dmg.
Rake Attack 2 Hit AC 25 for 4 dmg

ooc: I'm confused. If the creature able to grapple both Naithi and Camalayas at the same time, it is this because Naithi used aid another to help Camalayaas? I regained control of the grapple, so this is just for my curiosity. No need to change anything.

If for some reason Naithi is not allowed to take control of the grapple (I've never dealt with an enemy grappling two opponents at once, Naithi will instead bite the enemy for 11 dmg.

The Trap - DM BrianZ  d20+4=23 ; d6+2=4 ; d20+12=27 ;
Thursday April 4th, 2024 8:27:23 AM

Burton casts ray of enfeeblement on the chain wielding creature. The ray hits, though Burton feels that it does not have the full effect. (rolled 4, creature takes 2 STR damage)

Rhys is focused on his opponent and lands a critical hit! The creature staggers under the tremendous blow, and indeed, drops to the ground grasping at the major wound it just received.

Kwarsk takes advantage of the new range and lands a hit on the grappled creature.

Zarsellet throws a well-placed dagger that sinks into the creatures' hide as it howls it pain at yet another hit. (creature is grappled, no obstacle in place). The bard continues to inspire the team.

As the creature drops, both Paige and her magic summoned weapon miss the blows aimed at where it was.

Lothlo fires again, taking careful aim. (no obstruction, just firing into melee). One of the arrows strikes true, injuring the creature yet again.

Muuru moves up as the creature drops, and readies a gore in case it twitches.

Naithi and Camalayaas continue to grapple with the seriously injured creature. Camalayaas takes the lead and rakes with its' claws.

..........................
The creature at D9 is down and not moving. You believe it has succumbed to its' wounds

The other one, seriously injured, surrounded, and caught in a grapple has a bit of a panicked look in its' eyes as it looks around for an escape. It manages to break the grapple( CMB roll 27) and tries to run. The heroes who are near may make AoO as it tries to run away. (I placed the creature at O24, it has more movement than this but we will see if it survives to make it to the next roof.)

S: 46 damage taken(-2 STR) - dead
C: 55 damage taken

OOC- Since both Naithi and Camalayaas were grappling with it, I ruled that they were all grappling, and the creature divided its' attacks to see if either were more vulnerable.

https://docs.google.com/spreadsheets/d/18NHg2Xz-qedIdHMGryS110MdzgFX1kQNKYWIQG4S5-U/edit?usp=sharing

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Thursday April 4th, 2024 12:31:17 PM

Burton looks at the fallen creature; I have no idea what that is or it's powers so I would suggest we lop it's head off just to make sure it is dead. Then we can join the others though I'm loathed to leave that thing lying around without a guard.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=23 ; d3+3=4 ;
Thursday April 4th, 2024 6:13:30 PM

Seeing the creature breaking free and starting to run Zarsellet pulls and throws another dagger at it. OOC: Unless it is too far away before I can attack, or dead?

OOC: If the creature is alive and running, continue the bardic performance for everyone and try another thrown dagger. 23 to hit. 4 damage. If it is dead, end the bardic performance.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=13 ; d20+9=14 ; d8+7=11 ; d8+7=9 ;
Thursday April 4th, 2024 6:58:55 PM

Lohtlo glances over at his friends and sees they are free of the grapple.
Are you guys okay? What is that thing?
Lothlo then turns his attention to the fleeing creature and tries to quickly fire another volley of arrows at him before he disappears.

Attack 1 = 13
Damage 1 = 11

Attack 2 = 14
Damage 2 = 99

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
8 arrows, 0 hero points


Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=28 ;
Thursday April 4th, 2024 7:22:41 PM

Naithi grapples the creature as it tries to escape. Don't kill it. If you kill it, your paying for the scroll to question it's spirit.

Grapple check = 28

Kwarsk (Bob W for Wayne)  d20+11=27 ; d10+4=10 ;
Thursday April 4th, 2024 7:35:05 PM

Kwarsk swings once more with his dwarven axe as the creature attempts to flee (AoO Hit AC 27 for 10 HP). There is little else for the dwarf to do after the creature has climbed out of his reach and is no longer a threat to his companions. With Naithi calling for restraint, another javelin is out of the question. He retrieves his two javelins, inspects them for damage, and stows them away.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+7=14
Thursday April 4th, 2024 7:40:02 PM

Rhys looks down at the motionless creature and nods his head in agreement with Burton. ”I don’t think we should leave it to recover and continue its evil ways.” With a scowl of distaste, the elf plunges his blade into the monsters throat and slices it open from side to side. (coup de grace dmg = 14 HP)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday April 4th, 2024 9:58:45 PM

Fingers shudders at the grisly sight, then regains his composure.

Everyone, hurry and see to the others. I'll catch up and bring this along.

He casts a spell. His brooch glows for a moment, and perfectly ordinary horse appears in the alley.


Spells remaining:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Expeditious Retreat
Grease
Silent Image

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day) [used]


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1
Thursday April 4th, 2024 10:54:28 PM

Paige shakes her head. ”Dunno’ what this thing is” - the red-head nudges the grisly looking creature with the toe of her boot, ”but it’s the scariest thing I’ve ever fought!”

When Muuru volunteers to collect the corpse, whilst she, Rhys and Burton seek out the other half of the party - Paige agrees, and heads in the direction where she thinks Naithi might be.

The Spiritual Weapon stays poised over the defeated foe, ready to give it a whack, should it regain consciousness. (Hit d20=1+10, nat. 1)

DM Sanity info:
AC 19+2=21 for 5 minutes or 50 rounds Shield of Faith

Spiritual Weapon - 4/5 rounds

Orisons: 4
Level 1 spells: 1/4 used, 1 domain spell
Level 2 spells: 2/3 used, 1 domain spell
Level 3 spells: 2, 1 domain spell


The Trap - DM BrianZ 
Friday April 5th, 2024 7:31:43 AM

The first creature is definitely dead, now that Rhys has made sure. Fingers takes care of the body while everyone else hurries and catches up to the fading sounds of combat from the rest of the team.

The other creature tries to escape, and receives a bit of punishment for its' effort. Before it is able to scale the next wall, it slinks to the ground. It is fading fast and will need some help quickly or it will die. (The creature escaped the grapple last round and moved away from Naithi at that time.)

The heroes have the initiative.......

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday April 5th, 2024 8:30:19 AM

ooc: I meant the grapple as an AoO, but I had forgotten that you cannot use that combat maneuver as an AoO.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 | 
Friday April 5th, 2024 12:09:26 PM

Burton jogs along with the others to join the rest of the party. He skids to a halt when they spot the new creature; I hope there's not a circus nearby as their freak show just had a kicking. He greets the other members of the Patchers Wait until you see what Fingers is bringing along we can compare freakiness when we put these two together. Not to close together mind.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44 
Friday April 5th, 2024 12:44:36 PM

Rhys remains with Fingers, helping him load the abomination for transport. ”I don’t like killing a helpless creature, but that thing was bred for one purpose only, and I couldn’t see letting it continue.”

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday April 5th, 2024 5:57:21 PM

Lothlo keeps his bow trained on the creature should it decide to strike one last time.
I'm glad that's over. Should we try to questions them, or bring them to the authorities?

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday April 5th, 2024 6:32:16 PM

Once the body is loaded on the horse, Fingers grabs its reigns and runs south as fast as he can

(OOC: if he had to spend any action loading the body, he does a Move; if not, it's a full-round Run)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday April 5th, 2024 8:15:02 PM

Zarsellet readies his rapier and approaches the creature, examining it to determine if the hands/claws? of the creature would have left the marks that they had seen on the victims. "If anybody wants it alive somebody might need to cast stabilize on it? I don't want to waste a cure light wounds and wake it up to fight more...."

Once the creature(s) are gathered up Zarsellet recovers his daggers.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+12=26 ; d20+12=13 ; d20+12=24 ; d20+8=15 ;
Saturday April 6th, 2024 4:18:34 AM

While observing the new creature (From a roughly 20' away) he will ask the Patchers; Did the creature speak at all during the encounter?

Burton will try and identify the nature of the creature:
Alchemy 26,
Arcana 13,
Dungeoneering 15,
Spellcraft 24.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday April 6th, 2024 10:24:49 AM

Naithi securely ties the monster up with rope and chain before stabilizing it with one good berry (+1hp), but will also cast CLW if necessary.

When is had it's have around my throat it said "Don't worry, I'll get at least one victim tonight." So we know they are intelligent and that there are at least two of them. We need to figure out where their lair is and if there are any more of them, or others aren't coming to the city. We also need to make sure they weren't working with anyone or any organizations within the city. It might not be likely, but it would be irresponsible to kill this thing without questioning it.

Take 20 on disarming (cutting claws as well) and securing the monster with rope, net, and chain (I'm being through due to it's anatomy and would get manacles if someplace was open to get them. If aid another will increase the escape dc (currently 27 and the enemy has a -10 penalty to escape) then Camalayas and hopefully the rest of the group will help make sure the enemy is secured well.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4 ;
Sunday April 7th, 2024 11:09:16 PM

Paige continues through the alleys, looking for the other half of the party. The cleric tries to keep her wits about her, scanning for anything else that shouldn’t be up and about this time of night. (Perception=d20=4+6=10)

Kwarsk (Bob W for Wayne)  d20+6=15 ;
Sunday April 7th, 2024 11:09:37 PM

With the creature now at his feet, the dwarf can take a closer look to try and determine what kind of being it is (Knowledge Dungeoneering 15).

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=24 ;
Sunday April 7th, 2024 11:10:46 PM

Kwarsk says, "Is that it? Did they have any other associates who scampered off while we were fighting them?"

Kwarsk stands guard, alert for enemy reinforcements.

(OOC - Perception = 24)

The Trap - DM BrianZ 
Monday April 8th, 2024 6:12:58 AM

Naithi stabilizes the creature and begins tying it up. The team meets up and thoughts on the creatures are shared. Now that you can observe them both closely, they can be identified. (kn dungeoneering was successful) The dead creature is a skin stitcher. The one that is now unconscious and tied up is a choker.

There is not much to find on them, the skin stitcher has a spiked chain. It is also carrying a pouch with some carefully cut pieces of freshly harvested skin, precisely cut from a body. It also has a few tools, with small, fine, very sharp blades. They would be ideal for slicing up the grisly trophies. dc 15 craft check to reveal:Highlight to display spoiler: { These tools would be commonly found in use by leather-workers.}

Kwarsk looks around, but if anyone was watching them, there is no sign of it. The unconscious choker can be revived if you would like to question it.

The heroes have the initiative.....

OOC- end of combat

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday April 8th, 2024 12:10:25 PM

Burton looks at the two creatures; I don't know much about these creature but it would seem odd that they were working together. Is it possible it's a coincidence that they decided to murder people in the same area of the city at the same time. My guess would be no so lets get the live one to the authorities so they can ask it. Does anyone have a view on which authorities?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=21 ;
Monday April 8th, 2024 4:35:21 PM

Zarsellet moves over to examine the skin stitcher. Seeing the pouch of skin skin pieces he examines them individually. "Was this creature collecting skin? The tools look right for the work. But why?"

OOC: Do the skin pieces look like they might have come from the victims that we examined? Are there enough to account for all of the known victims?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday April 8th, 2024 6:00:22 PM

Lothlo considers Burton's question.
I've never heard of creatures like this stalking victims inside a city, finding the two of them together doesn't seem like coincidence. And since the victims were choked and had the skin removed, they do seem to be connected.

As for which authorities, my assumption is that the guards have more secure cells to keep this creature locked up, so they are probably the better bet.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+6=13 ;
Monday April 8th, 2024 6:51:05 PM

Rhys arrives with Fingers and the now dead skin stitcher. Looking down on the trussed up choker he nudges it with his foot. ”So where is your lair? Where do you hide from the light of the sun?”

The elf turns to his companions, ”If this thing is in league with our bundle of flesh there will be signs of it at their lair. Perhaps we can backtrack its path.” Rhys starts hunting for any tracks the creature may have left (Survival 13).



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday April 8th, 2024 8:44:38 PM

Paige looks at Kwarsk in astonishment and asks ”you know about these…these…aberrations? What is the normal habitat of these creatures, and does it make sense that they have come to the City? I wonder if someone brought them in…or perhaps they are a product of the Scar?”



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday April 8th, 2024 9:50:55 PM

Kwarsk replies to Paige, "Paige, in the Scab, let's say that these things are just not-rare enough that they make it into dwarven training... both can be found underground, and the stitcher anywhere one can walk, but the choker... so very very odd to see it in a city instead of a cave... unheard of, really."

Kwarsk turns to Rhys, "I agree, but of all of us, I think our new friend Naithi might be most skilled at tracking... no offense.

Naithi?


Kwarsk ponders Paige's question, who could control such creatures, or arrange them to team up, but finding no answer in his own mind just yet, he says nothing.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday April 8th, 2024 11:25:38 PM

So, do we take this one points to the skin stitcher to the guards too? Or is there someone who would want the body to study? The Cathedral perhaps?

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=30 ; d20+7=11 ;
Monday April 8th, 2024 11:55:44 PM

Naithi let's the others question the aberration and decide what to do with it, in no small part because she doesn't know the cities laws or law men well enough. These city streets make tracking difficult, but I think I can manage it, especially with Camalayaas and Fizzgig's (her pet guard dog's) help. Lucky those things left a clear enough tail for me to follow, otherwise it would have been a difficult task this late at night on the hard roads. If I lose the trail Camalayaas and Fizzgig's noses should be able to pick up the scent...and thank you for trusting in me and protecting me in that fight. They put up more of a fight than I expected.

Naithi: Survival to track, take 20 = 33, if not allowed = 30.
DC 20 for hard ground. If a moonless night dc = 26. I should still be able to track after 4-7 hours of rain.

Camalayaas: Scent = take 20 = 27, 11 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=26 ;
Monday April 8th, 2024 11:59:52 PM

If it hasn't already been done, Naithi will also make sure both enemies are searched for clues and make sure any weapons, treasure, etc are removed.

Perception= 26

The Trap - DM BrianZ 
Tuesday April 9th, 2024 8:17:03 AM

Burton wonders why they were working together. As for authorities, the Guard would likely be the best spot.

Zarsellet checks the grisly 'treasure' found on the skin stitcher. These pieces look fresh. You would guess this lot came from an animal, not a person.

Lothlo wonders why it was found in the City. Perhaps some research would be useful to find out.

Rhys is ready to question the choker. While waiting for it to wake up, he looks around for tracks.

Paige is also curious about the connection.

Kwarsk admits to some knowledge of such creatures.

Fingers wonders about the body. The Black Cathedral is concerned with those who are part of society and does not usually deal with creatures considered by most to be monsters. The Guard would likely be better.

Naithi checks them one more time(the only treasure is the spiked chain, other items have no real value) and then sets about with her animal companions to search for tracks and scent. It takes a few minutes, but they do pick something up and have a direction to start following.

There are still a few hours until the sun comes up. Would you like to question the choker? Follow the tracks? Report to the Guard? Or do something else? The heroes have the initiative.....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ;
Tuesday April 9th, 2024 1:52:26 PM

”Well, are you going to answer?” Paige looks threateningly at the Choker and waits for him to answer the elven fighter’s questions. (Intimidation d20=15+1=16)

”Let’s dump these abominations off at the same gaol where we left Ardreth’s henchmen. Maybe they’ve managed to get some information about Pyramid Industries from their investigation of the warehouse. The fact that we haven’t wrapped up that mystery bothers me…”.

(OOC: didn’t Naithi wake the Choker (goodberry and CLW April 6) and Rhysquestion it (April 8)?)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 9th, 2024 2:27:45 PM

Zarsellet listens while Paige tries to question the monster. "Is that thing even smart enough to understand common language?"

"I think we should try to follow the trail before it goes too cold. These skin pieces are fresh but from an animal, not a person."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday April 9th, 2024 5:40:09 PM

Burton will look at the Choker; "If we are going to track back to their lair by scent I'm guessing we need to get going. We might come across some guards on the way and we can hand over the thing to them for safe keeping."

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 9th, 2024 8:06:00 PM

Naithi securesc the enemy to Cuddly Mule's back and allows the others to question it as she begins following it's trail back to it's lair.

I'm still new here, so let me know if we get close to a guard post so we can drop this things off once we're done questioning it

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+6=24 ;
Tuesday April 9th, 2024 10:24:09 PM

Rhys moves with Naithi, looking for tracks, spoor, and anything that might suggest where this thing came from (survival roll to follow tracks 24).

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 9th, 2024 11:34:15 PM

Ooc: Previously rolled tracking rolls

Naithi: Survival to track, take 20 = 33, if not allowed = 30.
DC 20 for hard ground. If a moonless night dc = 26. I should still be able to track after 4-7 hours of rain.

Camalayaas: Scent = take 20 = 27, 11 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday April 10th, 2024 2:56:00 AM

Fingers follows, guiding his conjured horse and the body on it's back. He keeps track of time as best he can, as the summons will end in two hours.

The Trap - DM BrianZ 
Wednesday April 10th, 2024 7:40:27 AM

The choker just smiles, content for now to be lead along by the ropes it is tied up with. He doesn't offer much, except to not disagree when asked if the tracking is leading the team in the right direction.

Within an hour, you come across a guard patrol. There are six guards in total, and it appears the information about increased strength patrols was not an an exaggeration. They are surprised and also relieved that you have killed and captured those responsible for the murders. They are less happy about escorting the choker prisoner to the nearest guards post with jail facilities, but still agree to do so. We will get word to the Captain on your progress. (They will take the body as well, placing it on one of their own horses.)

You continue to follow the trail until you approach the Guild Quarter where the trail runs cold. There is no further sign of where exactly in the Quarter their lair is. It is nearly sunrise.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=19 ;
Wednesday April 10th, 2024 4:00:49 PM

As the trail goes cold, Lothlo glances around the are for any sign that the trail has ended becasue they have arrived, or if their luck has simply run out.
If this is where the trail ends we may want to go home and get some sleep. Maybe the guards will be able to get some information out of the choker that we can follow up on later.

Perception = 19

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+8=9 ;
Wednesday April 10th, 2024 4:38:26 PM

Rhys’ disappointment at losing the trail is palpable, but after a moment he moves on to the next obvious action and scouts the area of the guild quarter for any signs of a tannery or a leather workers shop that might bear future investigation. (Perception Nat 1!!! Yuk)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday April 10th, 2024 4:41:13 PM

Burton is relieved to hand the Choker over to the guards. As the trail ends Burton rubs his chin; "Would it be to obvious for their lair to be in the leather workers area it has the tools after all? By the way what do the skin stitcher do with the skin once they have it? I think we might need to look into these creatures some more."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday April 10th, 2024 4:46:09 PM

Zarsellet feels tired and would be fine with going back home to get some rest. Up all night, spell casting and combat was tiring....

"What do we know about these creatures? Are they nocturnal? Light sensitive? Have any special needs that would limit where they could live? We can't just randomly search the guild quarter.... But that one carried skinning knives. Maybe they live by a tanner so they can tan the skins that they stole?"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday April 10th, 2024 5:13:48 PM

I'm with Lothlo - come back in the morning and look around, ask innocent-sounding questions. Like are there any leatherworkers who are always seen in mysterious full-body coverings and didn't show up for work this morning?




Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=26 ; d20+7=12 ; d20+4=14 ;
Wednesday April 10th, 2024 11:33:01 PM

Naithi curses Blood and ashes... How can a trail just disappear? Give me a minute. Let's check one more time to pick up the trail. The scent will fade more by morning and the tracks might get disturbed by passersby.

Naithi: Survival to track, take 20 = 33, if not allowed = 26.
DC 20 for hard ground. If a moonless night dc = 26.

Camalayaas: Scent = take 20 = 27, 12 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells

Fizzgig (guard dog): Scent = take 20 = 24, 14 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells.



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday April 11th, 2024 1:16:36 AM

Paige stifles a yawn, and turns her feet to the way home. Catching up to her good friend Rhys she gives the taciturn elf a nudge with her elbow to get his attention before asking: ”when you followed that guardsman with the wheelbarrow full of amunition bound for Duncan’s stronghold - which Quarter did you end up in?”*

Aloud, so the rest of the party can hear, she suggests they update Lars and the other beastfolk representatives of the Outcast Quarter regarding the results of their night’s activity.

*(OOC: DM post Feb.19 states: “The journey has taken him some distance form the others – into an entirely different district in fact.”)



The Trap - DM BrianZ 
Thursday April 11th, 2024 8:51:59 AM

Lothlo suggests it may be time to get some rest.

Rhys looks around for tanning and leatherworking shops. There are a lot of shops here, it will take a bit to scout them all out.

Burton wonders about the lair, and if some more research may be in order.

Zarsellet agrees with resting, research, and the possible location of the lair.

Fingers agrees with some rest, and considers some questions worth asking later on.

Naithi tries to pick up the trail, and she is both skilled and thorough. But they must have done something to cover their tracks and scent before getting to the edge of the Quarter.

Paige suggests checking in with the beastfolk.

OOC- Paige's question requires some digging through notes :)

So it seems a few options are open. Do you:
get some rest?
check in with the beastfolk?
take a good look around the Guild Quarter looking for appropriate shops?
look into some research?

The heroes find day breaking and the very early shops opening(and smells of baking in the air) A few people start getting about their business, but it will be another hour before the full hustle of City life is in full swing.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday April 11th, 2024 9:28:47 AM

Kwarsk says, "As we're already in the Guild Quarter, and its not crowded yet, let's first take a quick walking tour of what's around here compared to our city map, say 15 to 30 minutes, and then head back to the Patch for rest, as I'm largely in agreement with Fingers and Lothlo."

Kwarsk stands ready to lead, or follow, the group where it goes next.


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday April 11th, 2024 11:57:44 AM

Naithi, if they managed to cover up the scent do you think you could help identify what things around here could have such an effect? If they are using bringing to cover it up, we may be able to track down where they got it. Maybe some sort of perfume, or leather conditioner? Or perhaps there is something pungent around here they are passing through to hide their scent, such as a spice shop or sewer entrance?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday April 11th, 2024 5:09:45 PM

Zarsellet agrees with Kwarsk. "A quick look around for what shops are here shouldn't take more than a half hour. Leather tanning is probably smelly work with whatever chemicals they use on hides. Wouldn't want that near any place that serves food.... Then back home for some rest."

OOC: The creatures didn't smell like sewers did they? I don't remember any smell being mentioned.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday April 11th, 2024 5:52:05 PM

Burton thinks it would be a good idea to get some sleep but he's happy to spend half an hour looking round the quarter. Besides he fancies some of the fresh bread for breakfast.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ;
Thursday April 11th, 2024 6:04:11 PM

Paige will tour the Guild Quarter as suggested by Kwarsk, keeping her eyes open for anything interesting (Perception d20=15+6=21).

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=20 ; d20+13=14 ; d20+13=33 ; d20+13=26 ; d20+7=19 ; d20+11=13 ;
Thursday April 11th, 2024 7:38:42 PM

Naithi shakes her head at Lothlo's question. Neither Camalayaas or Fizzgig can can communicate effectively enough to relay they information. Besides, if these guys are smart enough to do something like that, then they are probably smart enough not to use anything obvious. You might have better luck checking for a lingering magic aura from a summoning, teleportation or disguise spell. Either they live in this area, the suddenly appeared in this area, or the dropped their disguise in this area. I don't know much about aberrations, but I can't understand why they would walk around while revealing their true nature while hunting. If they were summoned or their magical disguise wore off, maybe detect magic can can pick something up, I'm going to focus on the latter.

Kwarsk said these things can be found under ground, so I'm going to quick check the area for sewer entrances and the like.


Naithi will look for sewer and under ground entrances and have Camalayaas check the store entrances for the creatures smell.

Naithi: Survival to track, take 20 = 33, if not allowed = 20
Perception= 13

Camalayaas: Scent = take 20 = 27, 19 if not allowed. A fresh trail requires DC 10, less if the corpse stitcher smells

ooc: ignore the extra rolls. The clicker wasn't responding then several rolls appeared


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44  d20+8=14 ;
Thursday April 11th, 2024 10:12:44 PM

Rhys spends the next 30 minutes or so walking the streets of the guild Quarter identifying the different shops and buildings for anything resembling leatherwork, storage warehouses for leathers, or quite frankly anything odd. (Perception 14)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday April 11th, 2024 10:13:43 PM

Detect Magic? I'll give it a try. Everyone step back.
Fingers casts the spell and slowly looks around.

Master of Puppets


Looking around - DM BrianZ 
Friday April 12th, 2024 7:14:44 AM

The team begins a quick check of the Guild Quarter. Thirty or so minutes of walking around(and getting some tasty cinnamon rolls covered in frosting) turns up a few places of interest, including two small leatherworking shops. They aren't open yet, but they could be worth checking later.

There are some larger guilds and businesses as well that have leather items but these seem too large for such creatures to create a lair in them without being noticed.

Some sewer entrances can be found, but they look very small to try and get into them. You will have to make some inquiries if they connect to other Quarters in the City.

Fingers experiments with some magic. Known items on the team glow. He sees a few people on the street with minor glowing items, mostly jewelry with abjuration auras. A handful of weapons, but most citizens do not seem to have magic weapons. One of the guards has a shield that radiates an aura. But nothing that would seem extraordinary or unusual.


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday April 12th, 2024 5:00:45 PM

Burton will head back to the Patch with the others. He's looking forward to some sleep and a bit of breakfast.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday April 12th, 2024 5:42:19 PM

Zarsellet feels the time getting to him. Some of the piles of fabric and clothing look like very comfortable places where one could get a nap....

"I'm done. The cinnamon roll was good, but my bed is calling.Let's head back home."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 31/44 
Friday April 12th, 2024 9:32:46 PM

Rhys joins the group as they head back to the Patch. While they have successfully dealt with two creatures likely responsible for the deaths of the beastfolk, he cannot help but feel there is something more behind the attacks.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday April 12th, 2024 9:45:52 PM

Lothlo finishes his roll while glancing around the area.

I think I'm going to go back and get some sleep as well. We can come back after we know what the guards have found. Besides, I get the impression those creatures would only come out when it's getting dark. We'll probably have better luck coming back to talk to people this evening

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Saturday April 13th, 2024 3:00:28 AM

Fingers pays that bakery to delivery some pastries - hot, if possible - in time for our breakfast.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday April 13th, 2024 10:37:41 AM

Kwarsk picks up a re-supply of white gold for the Patch (farmers wake up early, right?) and then likewise joins the Patchers in getting some shuteye at the Patch.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=4 ; d20=9 ; 2d6(3+3)=6 2d6(1+4)=5 2d6(6+6)=12
Saturday April 13th, 2024 12:19:01 PM

Paige returns to the Patch but before turning in, she checks her companions to make sure any wounds suffered at the hands of their assailants aren’t serious…

Heal check Rhys - d20=4+13=17
Heal check Naithi - d20=9+13=22

…and channels healing energy restoring up to 6+5+12=23 HP to each of her mates.


Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Saturday April 13th, 2024 8:43:13 PM

Any thoughts on what time we should head back out to follow up on leads? Will getting back here around 3pm give us the time we need to talk to people?

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Sunday April 14th, 2024 9:43:19 PM

(OOC: In order to answer Lothlo's question, I'd like to know what time it would be after (a) a short rest (b) a long rest once we get home to the Patch)

Looking around - DM BrianZ 
Monday April 15th, 2024 7:05:45 AM

It doesn't take long to get back to the Patch, and picking up some supplies along the way makes a for a quick and tasty breakfast. White gold, various pastries, fruit and some dried and salted beef sticks are all easily acquired. Paige checks the wounds, thankfully none of them are serious and a quick burst of healing takes care of the worst of it. After that, the team gets some rest, and gets up early enough to still make use of the day.

You get up around 1pm, perhaps not a full 'night's' rest, but it's enough. So what do the heroes do next?

OOC- spellcasters may consider the rest sufficient to restore spells

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday April 15th, 2024 1:47:42 PM

Naithi walks over to Cuddly Mule, who was patiently waiting by the door, and give her a gentle pat on the head. Thank you for carrying us safely through the night and hauling that aberration, my dear friend, she said, her voice filled with genuine gratitude as she cleans her and rubs her down.

She then turned to Fizzgig, who was curled up in a ball on the floor, and scratched behind his ears. And thank you for keeping watch while we slept and tracking that things scent, I'm sure it didn't smell pleasant she added, smiling at the little dog's contented sigh.

Next, she approached Camalayaas and began to brush her fur, working out any tangles or debris that had accumulated during their travels. You were amazing last night, she whispered, her eyes shining with pride. I couldn't have done it without you.

After making sure her mount was comfortable, Naithi turned her attention to her newest pets - a trio of tiny mice that she had rescued from a trap earlier that week. She had taken it upon herself to train them as messengers, and they seemed to be taking to it quite well. (This is general training, not a specific trick)

She spent the next hour or so practicing with them, rewarding them with bits of cheese whenever they successfully completed a task. Jen, the butler cat (think Nana from Peter Pan), watches with amusement as the mice scurried back and forth, carrying notes between Naithi's outstretched fingers.

Finally, when everyone was well-rested and fed, Naithi gathered her things and climbed onto Camalayaas' back. She glanced over at those staying behind Be good until I get back, and take care of each other.

ooc: I'm assuming I got my net, chain and rope back from the guard, if not Naithi will buy some more. I need to go back to see where I'm at with training the mice and who I promised a pet to. These are non-combatants. Only Camalayaas is a combatant, but I didn't want to forget mentioning the others.

PS, read the LNB if you haven't and then post there.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday April 15th, 2024 1:58:59 PM

ooc: How many days have passed since we helped the orphans dig up the dog? I asking to track how far along I am with training the mice. Once done Pinky and Mistoffeles can be pocket pets for other Patchers or the orphans. Precious will remain Naithi's pet.

If the DM allows it, I would like to train them with the perform skills and serve so they will listen to their owners. Ideally they would learn serve first so the owners can keep them as pets now, and I'll finish training the other tricks in our down time.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday April 15th, 2024 2:02:36 PM

Burton appears looking refreshed he will sit in the main room and go through his notes until the others appear.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday April 15th, 2024 8:18:14 PM

Rhys wakes upon hearing the rustling of others. While his companions organize themselves for what is left of the day, the elf cleans and sharpens his blade and inspects his armour and other equipment for damage.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday April 15th, 2024 9:51:01 PM

Kwarsk emits a Patch-shaking yawn and then sets about readying himself for whatever the next challenge is. Once he's armed and armored he heads downstairs for some meat and white gold!

After enjoying his meal, and cleaning up, he sees Rhys sharpening his blade and walks over to him.

"Rhys, do you remember some time ago, just before Nintos left, where we strangely had to fight a Cloaker, another aberration normally only found underground?** I'm beginning to wonder if that was a test run for whoever's behind the skin stitcher and the choker we just fought. What do you think, a connection? Could Duncan be behind both sets of attackers?"

(** OOC - check the Patchers' posts in chapter 5, just after they return from the Blue Cave. In Particular, "The Scream" - that's the part of the story, in March 2023 with prior DM Melvin, where we fought the Cloaker, not to be confused with the Choker we just fought.)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday April 15th, 2024 10:25:53 PM

Paige emerges bleary eyed from her room and heads for the kitchen, seeking her stash of fragrant dark beans that when processed with hot water, create a stimulating beverage. As the cleric proceeds to crush the beans with mortar and pestle, she overhears Kwarsk talking to Rhys. ”I remember that! The cloaker’s name was Harold - he was sent as a messenger!”

When Burton starts riffling through his notes, the red-head will ask: ”whatcha’a got there, friend?”


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday April 15th, 2024 11:12:32 PM

Finger enters, rubbing his eyes. Messenger, huh? It's still early for me. Remind me what he said about that? He takes a few pastries and some fruit.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday April 16th, 2024 12:09:24 AM

Lothlo pours the last cup of coffee and immediately starts a second pot, his body resistant to the idea of leaving bed after the long night they had. He listens to the conversations that the others are having.
Are you saying that this isn't the first set of such creatures that have been attacking the people here? That is troubling, I agree that two such sets of creatures seems to indicate that there is something bigger going on behind the scenes.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday April 16th, 2024 3:20:45 AM

Burton glances up at Paige when she asks her question; "Just some notes I have been taking of recent events. I'm just going over them to see if I've missed anything. Would you like to see?"

If Paige wants to have a look she will see within Burton's notebook he has a very neat writing style; there are brief descriptions of events, diagrams and questions some of which have answers written next to them. There also appears to be section on a spell that Burton is working on. Interestingly Burton isn't just writing in Common, Paige can recognize Dwarven runes & Elven script and some bits that appear to move as she tries to focus on them.

An early start to the day - DM BrianZ 
Tuesday April 16th, 2024 7:52:21 AM

Naithi is able to retrieve her items from the guard.

Burton checks his notes, and offers to share them if anyone is interested.

Rhys makes sure his equipment is in top shape.

Kwarsk wonders about another aberration previously fought by the team and wonders if there is a connection

Paige recalls the creature as well, and its' supposed name

Fingers grabs a bite to eat while joining the conversation

Lothlo also wonders if there is a connection between the various creatures.

.............................

'Breakfast' and other food is eaten, and it is early afternoon. What would the heroes like to do?
visit the Guard?
visit the Beastfolk?
check into the shops at the Guild Quarter?
other?


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday April 16th, 2024 10:10:25 AM

”I think we owe Lars and his people an explanation of what we accomplished last night,” Paige suggests. ”I doubt it will get us any farther ahead in our investigations, and I don’t even know if it’s an end to the problems in the Outcast Quarter, but at least we can let the folks living there know there’s two less monstrosities predating on them.” The cleric sniffs her drink, and takes a sip. ” like I mentioned earlier, I’d like to drop by the same gaol where we left Ardreth’s henchmen. Maybe they’ve managed to get some information about Pyramid Industries from their investigation of the warehouse. What’s the link between Pyramid Industries, that obscure branch of cultists (of Ga’al?) we keep running across, the scroll we found in the Blue Cave (and left with the clerics of Gargul for safekeeping) and Duncan…”. Paige lets her voice trail off as she sips thoughtfully at her hot drink, hoping inspiration might strike.

(OOC: Duncan the power hungry dwarf we have yet to meet has been described as having a beard like an upside down pyramid. Check out the symbol for Ga’al on the Woldpedia Spirituality page! We’ve encountered cultists in an abandoned farmhouse, and a cleric on the road back from the Blue Cave. Seems related to me, however there hasn’t been anything in any DM post to encourage this supposition. Just speculation on my part…Carla)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday April 16th, 2024 10:43:02 AM

”Paige and Kwarsk may be on to something here. Two more abominations like the cloaker is a coincidence bearing further investigation. If Duncan is tied into this then he must be high up in the cult’s leadership. This might lead us nowhere but that’s exactly where we’ve been going for a while. We should let the Berem at the Black Cathedral know of our suspicions as it might help with deciphering the scroll we recovered from the Blue Cave.”

Rhys’s demeanor changes for the better with the prospect of a direction to pursue.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 16th, 2024 11:29:44 AM

Zarsellet listens to everyone as he drinks (too much) coffee, and gets a bite to eat. "Are we going to check out the guild quarter? There were a couple of leather workers and likely other shops that could be a good front for monsters like those two."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday April 16th, 2024 11:58:13 AM

Burton says from his seat at the table; "It might be an idea to get a look at the tools the skin stitcher was using. See if they are well worn, special in anyway? possible we could see if any of the leather workers recognize them, maybe identify where it got them from."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday April 16th, 2024 9:21:51 PM

Kwarsk says, "What say we follow up on the Guild shops first, and then make our way to the Black Cathedral after?"

Kwarsk gets and drinks some water, and then walks over to the door, ready to go wherever the Patchers want to go next.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday April 16th, 2024 11:07:27 PM

Lothlo finish his cup of coffee.
I agree, let's check out the leather shops first, it would be better to have any information they may be able to provide before we check in at the cathedral. I don't know what info they may be able to provide, but every bit helps.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday April 16th, 2024 11:34:58 PM

Can we go in pairs so we draw less attention?

Sights and Sounds - DM BrianZ 
Wednesday April 17th, 2024 7:16:34 AM

The team agrees on pursuing a few leads. And it looks like the first stop is the Guild Quarter. Fingers suggests not traveling as a large group and splitting up a bit.

As a reminder, the team does have the tools found on the skin stitcher. You could ask around to see if anyone recognizes them.

As you enter the Guild Quarter, you are met with the usual high level of activity in this area. Large numbers of people doing business, making deals, and setting up contracts for future work. As you travel, you pass by Jehanne(of the Mining Guild). She waves in recognition, but seems to be in a hurry on whatever errand she is on and does not stop to talk.

As you approach the leatherworking area, you noses are assailed with the strong odors of the craft. The acids and tanning solutions odor in the air leaves no doubt to which businesses are nearby and it is obvious many people avoid this section of the Quarter if they are just traveling through.

The team sees a few small shops, and one, larger guild doing business here. The larger guild is simply named Plateau City Leatherworks. The smaller businesses are: Zenya’s Patchwork and Ivan’s Custom Cuts. What would the heroes like to do next?

OOC- I would like to point out that the DMs have not discouraged Paige's theory either. :)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday April 17th, 2024 2:52:12 PM

Fingers heads to the larger guild, Plateau City Leatherworks, on the assumption that in a bigger, busier place, it would be less odd for him to be just looking around. If accosted, he'll say he may be commissioning a custom-made masterwork belt to craft into a magic item.

He's hoping that the place is divided into stalls or stations for individual craftspeople. That would make it more obvious if a particular worker didn't show up this morning.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday April 17th, 2024 6:06:23 PM

Working off of the assumption that the creatures would avoid the more populated guild to limit attention on themselves, Lothlo heads to Ivan's Custom Cuts to ask about the tools.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=29 ; d20+7=13 ;
Wednesday April 17th, 2024 9:49:09 PM

Kwarsk says, "Rhys, you want to take Zenya's Patchwork? I'm heading to Ivan's with Lothlo on the assumption that a big human will attract more attention than I will," Kwarsk finishes with a trademark half-smile.

Kwarsk follows Lothlo, keeping pace about fifteen feet back at first, but shifting to window shopping once inside, looking for clues while Lothlo does chatty things.

(OOC - Perception = 29, and Sense Motive while eavesdropping on the retailer's conversation with Lothlo = 13.)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20-1=7 ;
Wednesday April 17th, 2024 10:39:00 PM

Rhys nods his head in acknowledgement of Kwarsk’s suggestion and heads off to Zenya’s Patchwork. When he arrives he will ask to speak with the owner.

The elf is unsure how to broach the subject but soldiers clumsily along ”It’s a sensitive matter” he speaks in a quiet tone. ”There’s been some nasty business over in the outcast quarter…maybe you’ve heard…bodies dismembered and skin removed….we tracked a suspect into the Guild Quarter but lost the trail….thing is, there were some pretty fine leather working tools used. Has any of your equipment gone missing? How about any of your workers?”.

(Diplomacy 7)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=16 ; d20=14 ; d20=15 ;
Wednesday April 17th, 2024 10:40:30 PM

”I’ll go with Rhys!” Paige volunteers. Once inside Zenya’s Patchwork the half-elf listens to her friend, then adds her own two coppers. ”Like my friend said, whoever killed the folks showed signs of skill with his or her tools. Hear anything about it?”

The cleric watches the owner (?) and anyone else in the shop, out of the corner of her eye, and tries to gauge the atmosphere.

Diplomacy d20=16+6=22
Sense Motive d20=14+8=24
Perception d20=15+6=21


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday April 17th, 2024 11:40:26 PM

Zarsellet considers the directions each of the team is going and decides to join Muuru. "Plateau City Leatherworks might hire temporary workers, or even rent stalls to outsiders. I can ask if there were any strangers that aren't working today while Muuru checks out the available belts."

When they get there Zarsellet asks to speak with whoever manages the people working there.

OOC: I didn't see anyone requesting to take the tools from the skin stitcher. I'd like to take them to see if they look any different from whatever the other workers use?

Shopping for clues - DM BrianZ 
Thursday April 18th, 2024 7:40:50 AM

Lothlo and Zarsellet split the tools between them, to use with asking questions. (Burton and Naithi, please list which group you are with, or if you are doing something else entirely)

Fingers heads into Plateau City Leatherworks, alongside Zarsellet. Inside they are met by a tired looking (human male) clerk at the front counter he introduces himself as Brel. It's pronounced Ber-ell. Sorry to point it out, but people get it wrong all the time. Now, what would you like to order? A custom-made masterwork belt? What size do you need? Is it for you or a friend. Hmm we'll have to measure..

Lothlo checks out Ivan's Custom Cuts, joined by Kwarsk. Inside, they find Ivan’s Custom Cuts has an appearance of an upscale establishment which caters to wealthy clients. The smooth talking (human male) behind the counter is obviously at ease selling high end products. You notice he takes the time to observe the quality of your gear before speaking. My friends! You have come to the right place. What can I interest you in today? Perhaps some high quality holsters for your weapons? Or maybe a pair of boots that are so fine, noblemen will be jealous of you and where you got them. Of course, if they ask, please tell them! He says the last with a warm smile and waits for your reply. (Kwarsk does notice that the items in the shop look to be high quality)

Rhys visits Zenya’s Patchwork, accompanied by Paige. Inside, they find a practical business, with little decoration or room for displays. The gruff (human female) behind the counter is straight to the point and introduces herself as Zenya and asks what you want. Upon hearing Rhys and Paige explain, she gives a curt reply. Oh that. Yes, nasty business. No, I'm not missing any equipment, not missing any workers either. So, what do you want to order? I'm busy and I'd like to get back to work. She waits impatiently with a pad and pencil to take the order. (Paige suspects Zenya is acting a bit more nervous than she should have any need to.)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=3 ; d20=8 ;
Thursday April 18th, 2024 4:42:54 PM

At Zenya’s Patchwork…

The red-head elbows her friend in the ribs, and tries to communicate her hunch that the gruff human female is acting a bit more nervous than she should have any need to be.

Unfortunately the cleric’s loud whisper and rolling of eyes probably draws more attention to her words (Stealth d20=3+3=6) ”Rhys! She’s acting more nervous than she should have any need to be! Press her harder!”

Paige will do her part (Intimidate d20=8+1=9) and addresses the shop owner: ”I’d suggest you tell us what you’re not telling us, and we’ll try to keep your name out of this business.” however the half-elf is not her usual eloquent self!

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+3=22 ;
Thursday April 18th, 2024 6:31:51 PM

Burton will head to the Guild Quarters with the others. As they split up Burton stays outside to one side. He scans the roofs and skies to see if there was any sign of 'the crow' watching them.

Perception: 22

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+6=17 ;
Thursday April 18th, 2024 7:55:10 PM

”I don’t believe you are telling us everything.” Rhys loom over the woman. ”Your cooperation will go a long way to ensuring your business is unaffected, but the opposite is also true. Your silence will guarantee your complicity when the truth comes out, I will personally see to it!”. The elf maintains his calm demeanour but his words ring with truth. ”Now, tell us what you know!”

(Intimidation 17 includes +1 prestige from WLA).

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday April 18th, 2024 9:32:15 PM

Naithi isn't the most diplomatic, so she follows Lothlo's group.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday April 18th, 2024 9:49:05 PM

Lothlo shakes Ivan's hand, taking note of the quality of his work.
Now that you mention it, I have noticed that it can get rather muddy and rainy in these parts, and a new pair of boots that will keep my feet dry sounds like a good idea. How much would a new pair cost? I'm also looking to get a belt of dexterity once I save a little more gold if that's something you can do.

By the way, the other night my friends and I were attacked my some creatures that were carrying some fine leather working tools they were using on their victims. Have you heard anything about tools being stolen, or leather workers mentioning seeing anything strange outside their shops or the guild?


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday April 18th, 2024 10:41:46 PM

Kwarsk window-shops, looking for a 'holster' (scabbard?) that would hold his waraxe well across his back. My current one is serviceable, but the quality here is most impressive.

(OOC - Reminder, per Kwarsk's last post:

Perception = 29, and Sense Motive while eavesdropping on the retailer's conversation with Lothlo = 13.)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday April 18th, 2024 11:45:56 PM

Sure, Brel, says Fingers, careful to pronounce it correctly. You got someone on staff who specializes in belts? Or are your workers, like independent?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=34 ;
Thursday April 18th, 2024 11:53:19 PM

Zarsellet gives a friendly smile to Brel, and adds after Muuru's question. "While you're working with Kwarsk, could you point me to whoever manages the workers, or the whole place here and who gets to work at any of the locations here? We came across some equipment that might have belonged to someone here and want to be nice and possibly return it."

OOC: Diplomacy 34 make him feel appreciated, and nice?

Shopping for clues - DM BrianZ 
Friday April 19th, 2024 8:30:45 AM

At Plateau City Leatherworks, Brel responds to Fingers and Zarsellet. There's not much specialty work here, although we can make whatever you need upon request. We have a number of workers and they complete the orders we get as fast as they can. They all have their own workstations. I won't typically bother the managers unless someone is placing a very large order. Now you have some tools you say? I can ask around, but no one has reported anything missing.

At Ivan's Custom Cuts, Lothlo, Kwarsk and Naithi continue shopping with Ivan. Ah, those boots will cost you 50 gold. Now, that may seem steep, but you will be the envy of friends and neighbors alike! As for the belt, we can manage that, but we don't get too many requests for such things, the Catacombs usually handles them. But as I said, it can be arranged, for the right price. Ivan seems perplexed by Lothlo's next query. Creatures? With tools? Can't say as I've ever heard of such a thing. Well, I only have a few employees, some of the best in the City! And none of them have told me they are missing any tools. Sorry, I don't think I can be any help there. My workers haven't mentioned anything strange, but I suppose I could ask them if you think it's important.

Kwarsk does notice some fine items on display(as mentioned last post). He doesn't sense any deceit from Ivan. Kwarsk does see a fine scabbard on the wall, designed for quick release of an axe when needed, but would still hold the item firmly in place while traveling about.

At Zenya’s Patchwork, Paige and Rhys are dealing with an increasingly irate Zenya. Just what is it you think you're accusing me of? Complicity? Truth? I'm not sure what it is that you think I'm not telling you, but I don't think I would tell you even if I knew! I think it would be best if you left now, I have a lot of work to do.

While the rest of the team is shopping and questioning, Burton stays outside and observes the area. He doesn't see any crows, but many other types of birds can be seen in the area.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday April 19th, 2024 12:34:32 PM

Zarsellet considers the answers from Brel, then pulls out the tool from the skin stitcher. "Well, this is the tool. Not for leather work I think but for skinning? We thought it might be useful for someone that would be tanning a hide?"

"You say everyone has their own workstations? Do you occasionally work two or more to a workstation? And does anyone keep track when someone doesn't come to work? Perhaps if someone gets sick or hurt. If this belonged to someone that isn't in today I wouldn't want to just dispose of it. To me it seems to be of pretty good quality. I don't skin or tan hides though so...."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday April 19th, 2024 3:18:15 PM

”Right. I don’t know what it is you’re hiding but that will be for Captain Garrick and the guards to uncover. It would probably have been easier to speak with us, but your choice belongs to you.”

Rhys turns and walks out the door.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday April 19th, 2024 3:33:32 PM

”So, Rhys? You think the folks in the department of Administrative Affairs at the Black Cathedral might be interested in this place?” Paige says loud enough for the irate Zenya to hear, as she follows the fighter outside.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday April 19th, 2024 6:09:24 PM

Burton keeps an eye on the street while the others talk to the leather workers.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=26 ;
Saturday April 20th, 2024 9:35:28 PM

Since Zar is asking for all the information Fingers was looking for, the minotaur will casually look around the shop for anything notable.

Perception: 26

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday April 20th, 2024 10:54:29 PM

Kwarsk lifts the quick-release axe scabbard from its place on the wall and gets in line behind Lothlo.

Kwarsk watches Lothlo, silently willing him to say, 'yes, ask your workers' by sheer force of will. If Lothlo turns to Kwarsk for any reason, Kwarsk will nod once and then flick his eyes at Ivan.

Shopping For Clues. DM: Nick 
Monday April 22nd, 2024 5:51:14 AM


Burton: Keeps a vigilant watch from the street.
Fingers: Casually casts his eyes around as he listens to Zarsellet’s questions.
Lothlo: Watches Ivan carefully.
Kwarsk: Wills Lothlo to ask more questions whilst examining some of the excellent workmanship.
Naithi:. Watches Ivan carefully.
Paige: Less the subtly adds to Zenya’s worries.
Rhys: Tersely informs Zenya that she can speak with the Guard Captain.
Zarsellet: Discusses the tool found with Brel, seeking to eliminate all options.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At Zenya’s Patchwork, Zenya scowls and her frown deepens at the threat.

“Go! Fetch the guard. Fetch the whole lot of them if you want. I’ll have them arrest YOU for disturbing a legitimate business” She countered before dismissively turning and marching back into the main body of the workshop, admonishing her workers to stop gawking and get back to work.

Paige & Rhys
Perception DC: 10 Highlight to display spoiler: { One worker, near to the counter is a young girl. She looks at you both worriedly for a moment and then glances back just as you turn and head for the door. She quickly puts her head down and focuses on her work. She has long, brown hair ad a pretty face.}

~~~

”A wise choice, a wise choice indeed. This work is unequalled in the city AND is guaranteed to withstand the usual wear and tear far better then more …..commonplace items, I assure.” Ivan seemed to have entirely forgotten the issue with missing tools such was enthusiasm for his finished products, which were undeniably fine.

Kwarsk examines the halter carefully, admiring the undeniable quality and detail.
Craft Leatherwork DC:10/Craft A N Other DC:15 Highlight to display spoiler: { Detailed scrutiny reveals something odd –there are traces of markings that were present on the victims!}
Hea, DC:10. Highlight to display spoiler: { The leather is very good quality and unusual; so unusual, in fact, that you think it is possible that it has come from an unusual source – possibly even a person!}

~~~

Brel reluctantly takes the tool and examines it before huffing in surprise.

”Masterwork. Yeah, that’s a very nice piece of kit for sure. Did you want to sell it?” he reluctantly hands it back. ”There’s be a real stink if something like disappeared from here. Honestly, I’d recognise that if I’d seen it before. See the scroll work on the finial at the end of the handle? Nice. Don’t see many like that.”

~~~

Watching outside Burton notes the gathered pigeons suddenly take flight and scatter. A large crow, possibly a raven lands on top of the steeply pitched roof of Ivan’s Custom Cuts. It looks at Burton.

Burton. Perception DC: 20. Highlight to display spoiler: { The angle was all wrong. The light is in your eyes, but….it looks like the same strange crow that you saw before! }

*******************************************************************************************

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday April 22nd, 2024 10:55:21 AM

Zarsellet raises his eyebrows in surprise. "Masterwork? I wouldn't know, but I can't sell it. It doesn't belong to me. I'm trying to find the owner so I can return it. Any chance someone here might recognize it and direct me to the owner?"

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+3=23 ;
Monday April 22nd, 2024 2:11:31 PM

Naithi notices something unusual about the leather... Possibly disturbing, and she is wearing a Bogeyman's Cloak, Dread's coat, and dragon hide armor!

Not wanting to jump to conclusions Naithi gives the shop keeper a large grin. You do custom orders!? How complex can you make them? Can you make me a case for my travel harp and a collar for my mount... But not just any collar. One that can hold a potion so that she can drink from it is injured?

Also, can I get supplies from you? I'm looking for a whole hide like that one [b] She points to the suspicious leather, [b]to make a cloak out of. Not like this one, but wings of flying! Can't you picture me flying around like a fairy! I'm sure I'll be able to figure it how to do it eventually, but the first step is the cape!


ooc: Everyone that knows Naithi knows her desire for wings and to fly isn't an act as she's trying to obtain the fairykin trait.

Heal check = 23

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=12 ;
Monday April 22nd, 2024 4:12:30 PM

Paige joins up with Burton and Rys in the street outside the leather work shops in the Trade Quarter. ”I’m not sure what’s going on inside Zenya’s Patchworks, but somethings smokey! The owner is jumpy and one worker, near to the counter - a young girl with long brown hair and a pretty face - looked worried. I wonder if we could catch her during a break or after work - and ask her a few questions?”

Arching an eyebrow, the cleric asks Burton if he’s discovered anything interesting?

*Paige will share what she’s learned with anyone else from the party who might be outside the shops.

(Perception d20=12+6=18)



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=24 ;
Monday April 22nd, 2024 5:28:10 PM

Rhys notices the young woman’s discomfort before leaving but says nothing. (Perception 24). It is only once outside that he confirms Paige’s observation.

”So…what next? Do we speak with Captain Garrick about all of this, or do we wait for the young girl to come out and speak with her alone?”

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday April 22nd, 2024 5:48:45 PM

Lothlo realizes that while admiring the work he hasn't responded to Ivan yet.
Sorry, I was admiring your craftsmanship and got lost in my thoughts. Yes, I think I would like a pair of boots, especially with all the rain I've been seeing in these parts. When would you be able to have them ready by?

I did figure that the creatures and missing tools would be a long shot, but when a craftsman's tools go missing word tends to travel fast so I thought it was worth a try checking just in case.


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=26 ;
Monday April 22nd, 2024 8:27:31 PM

Kwarsk considers the scabbard.

(OOC - Craft Leatherwork, take 10 = 12 (Kwarsk has no ranks); Heal, take 10 = 13 (Kwarsk has no ranks).)
(OOC - I checked corebook - nothing stops an untrained PC from taking 10. I did not find rules on Difficulty Classes, but DC 10 is such a basic, routine, task that it seems reasonable Kwarsk can Take 10.)

Kwarsk's analysis takes him a while, but Naithi immediately starts asking useful questions so Kwarsk remains silent, still 'shopping,' and listening for Ivan's replies to Naithi.

(OOC - Sense Motive = 26)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday April 22nd, 2024 11:49:35 PM

Fingers pretends to only be mildly interested in Zarsellet's questions.

Shopping For Clues. DM: Nick 
Tuesday April 23rd, 2024 4:48:23 AM


Burton: remains vigilant outside.
Fingers: Feigns interest in Zarsellet’s questions.
Lothlo: Confirms his ‘order’ and explains further about the tool.
Kwarsk: Takes his time to absorb as much information as he can - not least about Ivan.
Naithi:. Issues a whole stream of complex requests in enthusiastic enquiry.
Paige: Shares her worries and observations.
Rhys: Asks Paige about their next steps.
Zarsellet: Asks after the potential owner of the tool.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Outside Zenya’s…

Rhys and Paige confer and compare thoughts. There is, as yet, no sign of the others – other than Burton, who seems to be watching the roofs of the businesses.
After about ten minutes a shadowy figure emerges from the side of Zenya’s and a young girl scurries over to them. She’s shorter than perhaps they’d expected, but then, she had been seated. The brown hair and pretty freckled face assure you that it is the girl from the shop.
The girl quickly introduces herself as Kerelis. She knows of the Patchers and recognised them. This is largely due to the fact that she is friends with Desi, one of the orphans from Puccini and was herself at the orphanage a few years ago. Now an adult, she has found honest paying work to take care of herself.
She asks that the team not judge Zenya too harshly, the woman is under a lot of stress. The work they are turning out has proven to be of very reliable quality at a reasonable price. And their competitor, Ivan, has taken exception to the drop in his business and has been making increasingly threatening demands.
”Yeah, so Zenya wasn’t sure if you were there as hired muscle. He’s a lot of money and influence, has Ivan. No reason why he couldn’t get adventurers to do his dirty work. Anyway, that’s why. She was so off, I mean.”
Kerelis can tell the team that Ivan has been recently focused on making items for very high end clients, with some very high quality leather he has been acquiring lately. Zenya was curious about that, but has not been able to find out who the supplier is.

~~~

Inside Ivan’s

Kwarsk Highlight to display spoiler: { The leather is extremely fine. The good stuff is incredibly soft and supple, not really suited to robust use, but it sure looks fancy and is, as Ivan stated, guaranteed to impress. As to Ivan, he seems very happy to was lyrical about the quality of his work. He is patently proud of what he’s achieving.} stands and watches as he continues to assess the workmanship.
Ivan considers Naithi’s request and grows contemplative.

”Hmmm, that would take a considerable amount of material and expertise, necessitating the use of various experts within their field. Honestly, I would say that such was beyond the remit of any establishment in the city….any except Ivan’s! It can be done, but….well, naturally such items are FAR from cheap – not that you would want that, I’m sure. In fact, I’d need to survey the workload and garner estimates from my team before I could even supply a price. Nonetheless, be assured that it CAN be done.” Ivan concluded with delight.

~~~

At the Guild…

Brel sighs. ”Look, you’re in the wrong place, mate. Try one of the shops. Something like that – most likely comes from Ivan’s; they are the one that does all the high end gear. That being said Zenya’s stuff is durable, good quality and reasonable. You don’t produce stuff like that with cheap tools. Good luck with your enquiries, gentlemen.” Brel gave them a meaningful look that indicated he had nothing further to add.

~~~

Outside….

Burton watches a large bird stalk across the ridge tiles of a roof and disappear behind a chimney stack.

~~~



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+3=10 ;
Tuesday April 23rd, 2024 5:19:08 PM

Burton watches the large black bird, he can't be sure it's the same crow he had seem earlier. (Perception 10) When Paige asks Burton if he has discovered anything he nods in the direction of the bird but admits he doesn't know if it's the same crow as before.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 23rd, 2024 5:57:45 PM

Naithi jumps in excitement. All right! Can you take the measurements for the collar and the harp now? As for the cloak, I want to do the design the pattern myself so it will match my coat and armor. We can go over the next steps for the cloak after I get it to my liking. Besides, it will take me some time to save enough money to enchant the cloak.

ooc: Naithi wants to buy the large piece of suspicious leather, and will also purchase the harp case and collar.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday April 23rd, 2024 6:13:39 PM

Lothlo notices the suspicious leather Naithi points to.
I've never seen leather like that before. Just so we are on the same page, I just wanted traditional cow leather for the boots. I want to look good, but nothing so exotic that I'd feel guilty if they got muddy walking down the street.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 23rd, 2024 8:54:31 PM

Zarsellet looks at Brel and nods. "So nobody here works with good quality tools like this? And you say Ivan's? Hmm...." He tucks the tool away and turns to Kwarsk. "What do you think? Anything worth looking at?"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday April 23rd, 2024 9:37:40 PM

Kwarsk is still looking at the scabbard while in line behind Lothlo when Zarsellet arrives. He listens to Zarsellet's inquiry.

He replies, "Just looking at this scabbard. Excellent material, but... excuse me."

Kwarsk waits for a pause in Ivan and Lothlo's conversation, and then steps up to ask Ivan, "Excuse me, but I like the quality and look of this scabbard, but as a guard-for-hire, I'm not sure it would stand up to repeated drawing of my waraxe. Could you please tell me more about this leather and how well it stands up to workman's use as opposed to decoration?"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday April 23rd, 2024 9:49:28 PM

Hmmm? Fingers turns back to Zar. Oh yes, the quality here is quite fine. But we need to get going.

Ber-ell, I'll probably be back to get more information about that belt. And if anyone asks...
He puts some coin on the counter and winks. That's all we talked about, right?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+1=19 ;
Tuesday April 23rd, 2024 10:00:51 PM

Rhys listens to the girl’s story and is inclined to believe her. Her nervousness did not seem feigned and she knows of the orphanage. (Sense Motive 19)

”Thank you Kerelis. You were brave to talk with us when you knew your employer would not like it. You are correct, we are not working with or for this Ivan. We are trying to get to the bottom of some very vicious slayings in the outcast quarter and you have been helpful in eliminating Zenya from our list of potential suspects. I will apologize to her for my brusk approach in person once we have concluded our investigations.”

The elf hopes the young girl will not suffer for her actions. It is always nice to see a ‘graduate’ of the orphanage making good.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=6 ;
Wednesday April 24th, 2024 12:55:54 AM

Paige nods in agreement, and smiles at Kerelis. ”What he says, the cleric points to Rhys ”goes for me too.”

The half elf will look in the direction indicated by Burton (Perception d20=6+6=12) - but isn’t exactly sure what she sees!

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday April 24th, 2024 2:21:57 PM

Naithi calls Camalayaas over so the leather worker can get a better idea of what she is looking for.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday April 24th, 2024 5:08:28 PM

OOC: Sorry for the error in my post. Since I was with Muuru, not Kwarsk that is who I would have turned to and questioned. But, maybe our groups were close enough?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday April 24th, 2024 5:18:17 PM

Lothlo Watches as Camalayaas approaches.
I'll bet he's never made something for a dire rabbit before... I suppose not many people in the Wold would have had an opportunity to do so.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+3=11 ;
Wednesday April 24th, 2024 6:21:48 PM

Burton stands quietly by as the others talk to the girl. His eyes keep glancing back in the direction of the roof where he last saw the bird. (Perception roll 11).

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=7
Wednesday April 24th, 2024 7:12:10 PM

Paige keeps looking where Burton is looking, hoping to see something…interesting? Scary?

(Perception d20=7+6=13)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday April 24th, 2024 9:15:44 PM

Kwarsk waits patiently for Ivan's reply.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday April 24th, 2024 11:58:18 PM

If Brel seems amenable to Fingers'...request, the minotaur heads out to find the others. Now, which of those other places is closest?

Shopping For Clues. DM: Nick 
Thursday April 25th, 2024 6:29:39 AM


OOC: Apologies for Wednesday’s missed post. I was away and events overtook me. I am also away Friday and Saturday. Brian will assume the reins tomorrow.

Burton: Spots a suspicious crow.
Fingers: Leaves a ‘tip’ for Brel before exiting.
Lothlo: Asks for more traditional leather expressing certain reservations.
Kwarsk: Makes more detailked enquiry about the leather.
Naithi:. Excitedly offers to commission the goods she desires.
Paige: Confirms to Kerelis what Rhys said and then seeks to see what Burton had indicated. A large black bird disappeared behind a chimney stack.
Rhys: Believes what the girl informs him. To him she seems trustworthy and honest.
Zarsellet: Consults with Kwarsk regarding their next steps.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At Ivan’s…

”Ah yes, of course we would be delighted and honoured to undertake such a commission and naturally, for such a unique creature only the very finest of materials would be appropriate. Of course, such things do not come cheap. Alas, quality never does. Were you minded to secure the materials of choice, that would necessitate a substantial down-payment. Without such, we would obviously be free to utilise said material for other projects. For all that you’ve indicated – and naturally, greater specifics will be explored before the work begins – well, two thousand should cover it.” Ivan smiled encouragingly before turning to the issue of the scabbard.

”You raise a perfectly valid point. Our finest leathers are not for ‘everyday’ usage. Indeed not. Such finery is for ceremonial and grand occasions where the need to impress is paramount. That being said, selecting the right material for the right job is something we excel at; so for a bold adventurer such as yourself, an exotic leather, but one of more durable quality would be our recommendation. Again, as is the case with the young lady here, such materials are far from cheap. I would recommend wyvern leather, Sir. Alas, currently, we are awaiting a restock of that material.” Again Ivan concluded with a pleasant smile; something at which he was evidently well-practiced.

Kwarsk will/sense motive; 12 Highlight to display spoiler: { You note that Ivan, as loquacious as he was didn’t answer the question you asked – at least, not entirely.}

~~~

Outside…

The crow failed to reappear. Perhaps it had flown down behind the building. Those outside thanked Kerelis for being so forthcoming. She in turn wished them well in their task and asked that she say ‘hello’ to Desi when next they see her.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=33 ;
Thursday April 25th, 2024 12:13:20 PM

OOC: At Ivan's

Zarsellet moves up by Kwarsk and slowly pulls the tool from the skin stitcher so Ivan can see it. "Pardon me for interrupting. You are Ivan? Brel said that you might know who owned this tool. Said that it was too high quality for most skin workers, but not for you?"

OOC: Diplomacy 33 to try to be non-menacing/friendly?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday April 25th, 2024 2:54:10 PM

Burton waits with the others to see what everyone has found out.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday April 25th, 2024 2:54:11 PM

Burton waits with the others to see what everyone has found out.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday April 25th, 2024 3:29:59 PM

Naithi looks a little surprised by the price. Is the 2,000 gold for the leather I want to make a cloak, the harp case, and the collar? Or is it including additional components to craft that cloak into a wondrous item?

ooc: can you please clarify what the 2,000 gp covers and if the added cost can be applied to the cost of turning it into a magic cloak? If it is including additional magic components, can you clarify the cost of just the leather?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday April 25th, 2024 5:18:03 PM

Lothlo's ears perk up at the mention of wyvern leather sounds, something nicer than cow leather and without the concerns of coming from a mystery source.
I know the reputation that wyvern's have in battle, I'm not surprised that their leather makes durable boots. I will be sure to come back when you have the leather back in stock.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday April 25th, 2024 8:01:39 PM

”I would be happy to say hello to Desi for you. I’m sure she’ll be pleased that you are doing so well.” Rhys replies to the young girl.

Once they are alone again he asks Paige and Burton what they would like to accomplish next, ”So what will it be? Do we visit the guard and see what their captive has to say? Or do we have a quick reconnoitre of Duncan’s manor house?”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=21 ;
Thursday April 25th, 2024 10:54:52 PM

(OOC Sense Motive = 21)

Following up, Kwarsk replies, "So, Ivan, what kind of leather is this scabbard here made out of, precisely?"

Kwarsk gives a full smile and awaits Ivan's reply.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=2
Thursday April 25th, 2024 11:13:02 PM

”Well, we won’t accomplish anything hanging around here. Tempted as I am to check out Duncan’s digs, I guess we should follow-up with the guards and learn if they’ve squeezed any information out of that choker-creature we handed over to them.”

Paige looks up at the sky and tries to gauge the time of day. (Perception d20=2+6=8).

Shopping for clues - DM BrianZ 
Friday April 26th, 2024 6:01:11 AM

Burton: waits outside as some of the rest of the team report in. The crow seems to have left, it is no longer visible in the area.

Fingers: ends up out in the street, and quickly locates the rest of the team.

Lothlo: looks forward to commissioning an item from sturdy wyvern leather.

Kwarsk: asks about the type of leather and waits for reply. Well it is from my usual sources, ahem, cow hide of course. My supplier has a method of stretching it so it is extra soft and easy to work with. Kwarsk suspects Ivan is not being entirely truthful.

Naithi: asks about the cost. Ah, I misunderstood. Well, I'm afraid I can't give out material which could be used for other work. But please come and see me when you have the funds, I'm sure we will be able to make whatever you need. Ivan then resumes measuring Camalayaas for the item to be crafted later

Paige: suggests checking in with the guards next, and estimates it is between 2 and 3 pm.

Rhys: Kerelis hurries off before she is missed, with a 'pleased to have met you' Rhys makes some suggestions for the next move.

Zarsellet: shows one of the tools to Ivan. DC15 perception(also applies to everyone else at Ivan's shop) to display: Highlight to display spoiler: {Ivan's eyes widen is surprise for the briefest of moments upon seeing the tool}

With most of the team outside in the street, the remaining interaction is at Ivan's shop. There are many people about, going in and out of the shops, and doing their usual business. You get a few looks, some in recognition, and a few that seem...concerned. But overall, very little acknowledgement of the well armed people standing in the middle of the street.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=20 ; d20+7=17 ;
Friday April 26th, 2024 12:27:33 PM

OOC: Perception=20

Zarsellet smiles, slightly, when he notices Ivan's response to seeing the tool. "Good..... So Brel was right. He said it was a high quality tool, but I don't work leather. Or skin.... creatures. With a high quality tool like this maybe I could learn?" His face goes grim and he continues, "But since you do recognize this, perhaps you could explain how you know the previous owner?"

OOC: Intimidate=17. He's much better at Diplomacy....

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday April 26th, 2024 2:44:35 PM

Naithi doesn't want to give up on the leather that might be evidence. She is torn between having him save it for her and having it turned into something that may obscure anything incriminating on it.

What I want is a truly unique creation that is nothing short of breathtaking. Made from the finest quality leather, it must flow around the wearer like liquid silk, the front catching the light in a mesmerizing dance of blues and silvers while the back it the embodiment of darkness...a girl must be able to dazzle at parties and also to disappear into the night when she caught the unwanted eyes of dishonorable men.

Upon closer inspection, one should see that the intricate design mimicks the scales of a blue dragon, with raised ridges and swirls that give it an otherworldly texture. The hood fashioned to frame the wearer's face to great effect.

But the true masterpiece lay in the folds, opening up into wings to that I may someday turn it into wings of flying. They should unfolded with a quiet rustle, revealing themselves to be thin membranes stretched taut between delicate finger-like bones. The upper surface of each wing a rich navy blue, speckled with silver and iridescent markings that glinted in the light. The lower half, however, are to be a deep oceanic shade that seemed to swallow the light whole.

It should be a truly stunning work of craftsmanship, the cloak was both functional and beautiful - a testament to the ingenuity of those who created it. Naithi couldn't help but imagine herself soaring above the trees, her hair streaming behind her like a golden comet.

That's what I want it's main form to be.
Naithi begins sketching on some paper.

I would like some intricate stitching that allowed for such flexibility. Each seam should hold a hidden pocket or secret compartment, perfect for storing trinkets and tools. The hood should be detachable, snapping off with ease to reveal the cloak's true potential - a chameleon-like surface that adjusted to match whatever style is wore beneath it.

To alter the style, one should simply needed to pull on specific tabs or tug at certain sections of the garment. One pull turned the cape into a hooded cloak, the cowl billowing behind her as she moved. Another twist transformed it into a short jacket, while yet another caused the cloak to expand into a regal robe with long flowing sleeves.

Please make this from a durable and light weight leather, but not that really nice leather. Please save it for me. I'll pay a deposit for the leather, and if the cloak meets my satisfaction I'll have you make a higher quality one with that.


ooc: Yeah, my imagination went a little crazy. Although not magical, I expect this will cost a lot more than a traditional mundane cloak, hopefully convince him to save the other leather for me. I'm not expecting any special bonuses from it, just to have fun changing my cloaks appearance at will.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday April 26th, 2024 4:13:00 PM

Burton nods; "Lets go and find out what the guards have learned.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Friday April 26th, 2024 6:17:51 PM

Lothlo listens as Naithi discusses her fanciful cape and Zarsellet mentions the tools.
Wow Naithi, that's sounds pretty cool, I can't imagine the amount of skill it would take to craft such a thing.

Ivan, I am curious what you know about those tools as well. Would you be so kind as to share what you know about them and their prior owners?


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=24 ;
Friday April 26th, 2024 10:10:13 PM

(OOC Perception = 24 re: DC 15)

Kwarsk looks down at the scabbard, and then back up, and says, "Well then, not the workman's grade of leather I'm looking for.[/b]" Kwarsk turns and puts the scabbard back precisely where he picked it up from.

He then smiles, waves, and leaves silently.

Kwarsk works fast to locate the rest of the Patchers, hopefully before they've gone anywhere.

Kwarsk will tell each of them, in person, in a low voice, that he can reach that Ivan's shop is involved in this somehow, perhaps buying leather based on human skin from the murders the Patchers have been investigating. Kwarsk suggests they find a safe place nearby to further strategize.

(OOC - If I recall correctly, we're some distance from the Patch, so have to scrounge a table at an eatery or something.

Patchers Assemble!)


Shopping for clues - DM BrianZ 
Saturday April 27th, 2024 8:04:15 AM

Ivan agrees it is a high quality tool. But otherwise it is standard for leatherwork. I have no idea why you would want to use it for such purpose, but I guess that is your business. As to the owner, well it bears no markings, and all of my own tools have my brand.

With that, Ivan returns his attention to the customer who seems interested in spending some money. He takes notes, and looks at Naithi's drawing. It sounds like a wonderful challenge, and I accept! Hmm, I don't think I can put a firm price on such a garment until I see how much labor will be needed, but I am confident we can make it. How does a 50 gold deposit sound?

Burton agrees with checking in with the guards.

Ivan already explained the tools seem to be standard types for leatherwork, except they are of high quality. He has nothing further to add to Lothlo's query.

Kwarsk attempts to gather the team so everyone can compare notes while having a quick bite to eat. He also believes Ivan's shop is involved in the murders.

{Most} of the team gathers at a small eatery nearby, within sight of Ivan's place. Between bites of excellent sandwiches, it is time to decide what to do next.



Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday April 27th, 2024 11:59:02 AM

Naithi digs deep into her pouch and produces 200 gold coins and places them on the counter. "This is for the deposit she the cloak and to hold that fine piece of leather offer there for me, the collar for Camalayaas, and a new case for my travel harp. Something sturdy and lightweight, preferably with some room for extra strings and tuning tools. If the labor comes to more, let me know.[/b] Naithi also leaves him with her harp and a few empty potion vials, knowing from personal experience that they will be needed to mold and shape the leather around the objects for a perfect fit.

When the transaction and negotiations are complete Naithi remind the others and will share with them what she learned. [b] Some of that leather is...unusual. I can't tell what it came from. However, I've done enough leather working to know it is now from a common source. The weight, sturdiness, texture and suppleness are different for every creature. However this is not one I can identify. He wouldn't sell the unsweetened leather to me, so I ordered some custom items and put a deposit on the one I couldn't identify to be worked after I see how the other items turn out. Hopefully that will be enough to preserve any evidence. If not, I'll have a nice addition to my wardrobe.

ooc: For those wondering, Naithi previously made a check that revealed "The leather is very good quality and unusual; so unusual, in fact, that you think it is possible that it has come from an unusual source – possibly even a person!"

Naithi is fine spending 200+gp to preserve possible evidence from the beastfolk murders. She is also fine spending it on some unusual or exotic leather even if it is not evidence and not evidence / made from a person.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Saturday April 27th, 2024 2:57:14 PM

Rhys orders a pint of ale and a sausage roll from the eatery. Once everyone has arrived he details what they discovered. ”I don’t believe that Zenya’s Patchworks is involved. I’m afraid I may have pushed a little hard, but one of the workers their came to see us privately and spoke well of her and told us she has been tormented by Ivan and likely thought we were under his employ.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday April 27th, 2024 3:33:49 PM

Once all (that Kwarsk could convince to join him) are there, Kwarsk shares his interpretation of deducing the same as Naithi: good chance the leather might have come from a person, or at least a creature where the leather would be unsavory or even illegal. He suggests determining a way to keep an eye on Ivan, find out who his suppliers are. He concludes, "Perhaps some of us are stealthy enough to track his movements each night after his shop closes, and others could keep an eye out during the day for any unusual visitors to his shop?Other ideas on following up on this lead?"

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday April 27th, 2024 4:34:18 PM

As everyone discusses their findings the smell of the eatery causes her stomach to rumble and she tries to remember when she ate last.

She orders a Roast Beast sandwich for Camalayaas and a Marinated Steak Sandwich for herself along with some seed cakes to nibble on as the group discusses their next move.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Saturday April 27th, 2024 5:36:10 PM

Zarsellet orders a sandwich and a fruity drink if such is available. Listening to the others he adds his own comment. "When I first showed the tool to Ivan, his eyes widened with recognition. I'm sure that he knew who, or what had it before. When I pressed though he dodge the question. I'm sure that he's involved."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Sunday April 28th, 2024 3:50:22 AM

Burton makes notes of his friends observations. He casually mentions; "I may have seen the crow again." He nibbles at a cheese sandwich and a small ale before adding; "We could go and see how helpful the prisoner has been, possible ask the guards to find out what they were doing with the skin they stole. Or we could just burn down Ivan's leather workshop put him out of business for a while."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday April 28th, 2024 6:32:34 PM

Paige smiles widely at Burton. She likes the human’s way of thinking - especially the part about burning down the shop and putting Ivan out of business! Paige orders a sandwich made with grilled cheese, bacon, and blackberry jam on sourdough bread - and her second coffee of the day.

”I’m for going to see the guards, though we all don’t have to go. Those who want to stick around to watch Ivan and his shop, can stay nearby. Maybe take note of who might be their customers?”



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=17 ;
Monday April 29th, 2024 1:44:36 AM

At Burton's suggestion, Fingers almost chokes on the head of lettuce he was eating.

Burt, stop that! Please tell me you're joking. We're not burning anything.

Kwarsk gives me an idea though. While you're all following Ivan around at night, his shop must be...unattended, correct? Maybe a discreet look through the premises would teach us something.

Oh, and Naithi, I hate to second-guess you, but I would have also ordered something small made from that leather, like a wristband. It wouldn't have taken much time -- maybe they had some scraps there they could use. I'm guessing we could get as much information from that as from a larger piece.

Say, Zar, what is that drink? It looks good.




Shopping For Clues. DM: Nick 
Monday April 29th, 2024 3:53:10 AM

Burton: Offers suggestions as to the way ahead.
Fingers: Offers his own advice – perhaps some ‘unofficial’ scrutiny?
Lothlo: Is impressed with Naithi’s ideas and asks Lothlo further about the tools – they aren’t his as they do not carry his mark.
Kwarsk: Offers ideas that might help secure further evidence.
Naithi:. Clarifies her actions – seeking to preserve evidence.
Paige: Decides to report to the guards.
Rhys: Explains about Zenya’s innocence.
Zarsellet: Believes Ivan to be involved – somehow – in the murders.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The food is good, albeit the enjoyment is somewhat impaired by the odour of the leatherworks. Whilst the cured leather good have a pleasant aroma, the stench of the tanning works definitely undermines it. The pale ale is particularly good though and very reasonably priced. Apparently it is favoured by the workers hereabouts.

With everyone gathered and with no one close enough to overhear their conversation, a consensus on the way ahead is sought.

- Is there sufficient evidence to warrant calling in the guard? (A Guard that is currently stretched rather thin)

- Should they confront him directly and challenge him? Perhaps even arrest him for questioning by the guard?

- Should they play a longer, waiting game to try to determine who is is involved? Would such a delay put others at risk?

- Are there other options yet to be explored?



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday April 29th, 2024 1:14:45 PM

"You spoil all my fun Fingers" says Burton with a smile.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday April 29th, 2024 2:34:58 PM

Naithi shrugs at Fingers comment. I didn't think of that. I wanted to preserve the large piece, incase it belonged to a beastfolk and we could use it to identify the victim. I felt that if I didn't focus fully on my order he might realize I was suspicions of him. I'm not good at questioning people, but I'm good at compartmentalizing things and just being me.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday April 29th, 2024 4:02:44 PM

Lothlo enjoys the food as everyone shares their findings.
Naithi, I take it that Camalayaas wasn't able to confirm your suspicions? I'm not sure there is much we can bring to a guard at this point. Everything I found is just a hunch at this point with nothing to back it up. And if my hunch is correct, it could easily explained by him as he didn't know or was tricked. It may be worth reporting so that they have a record if killings start again, but with the guards stretched thin I'm thinking we need to to have more evidence if before they can prioritize a real investigation into this.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday April 29th, 2024 4:48:51 PM

Zarsellet holds the drink up for Muuru. "It tastes like pineapple, but a bit more tart. But the color.... What is the bright red? I don't recognize it but it is good. The taste is stronger than the stench here."

He takes another sip, considering the words from the group. Quietly he adds, "If we are to do some investigation at night, there will likely be guards, possibly that shouldn't be.... seriously hurt. Magic could be needed to put them to sleep. Or a good knock over the head that isn't enough to kill!"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday April 29th, 2024 6:55:22 PM

Rhys finishes his beer and readies to leave. “I am going to visit the guards to see what if anything they have learned about the captive.”

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday April 29th, 2024 9:59:40 PM

”I’m with Rhys. We’ll just go to the gaol and speak with the duty officer. Give some information. Hopefully get information.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday April 29th, 2024 10:20:56 PM

Kwarsk says, "Rhys and Paige, that works...

As for the rest of us, I'm not sure if I would be of more use as a daytime lookout, when crowds are out and about, or as a nighttime lookout, since I can see in the dark, but then at night I'd need a good hiding place to be stationary in, kind of a hunter's blind, as it were.

Ideas?
"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday April 30th, 2024 1:34:24 AM

Fingers frowns at Zarsellet's comment. [b]You think they'd have a night watchman or something? I hadn't thought of that; makes sense for a large business.

But putting the watchman to sleep - magically or otherwise - would let them know that something suspicious had happened, even if nothing turns up missing, and I'd rather avoid that.

Can you do some bard trick to distract him for a while? Can anyone make me invisible? I've got a potion that's good for a few minutes...



Shopping For Clues. DM: Nick 
Tuesday April 30th, 2024 4:11:20 AM

Burton: Teased Fingers.
Fingers: Advocates distraction over discernible intervention in investigating Ivan’s shop.
Lothlo: Expounds on the need for more conclusive evidence.
Kwarsk: Asks for ideas and preferences about surveillance of the premises.
Naithi:. Explains the reasoning for her order.
Paige: Says that she’ll go with Rhys.
Rhys: Says that he’s off to see what the guards have learnt from the captive.
Zarsellet: Advocates moderation in pursuing clues.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With matters barely organised and plans hardly shaped, Rhys and Paige get up to leave. It will take some time to get to the Guardhouse, speak with the custodial officer and then return.

The weather promises to co-operate though. Thin, wispy clouds do little to diminish the brightness of the day. There’s no hint of rain and the wind removes the worst of the tanneries’ smell.

No one ushers the group out, but more food and drink is available if they want it.

Ivan’s seems quiet – insomuch as there are no customers coming and going. It would seem that Ivan’s prices deter all but the wealthiest. Conversely, Zenya’s has a slow, but steady trickle of workers popping in and out.

- What will everyone do?
-There is, as yet, no plan…..other than the hope that Paige and Rhys glean some useful information.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=8 d20=9
Tuesday April 30th, 2024 10:33:54 AM

Paige makes sure Burton knows he’s welcome to be a part of the team going to the gaol to make a report and ask some questions.

The half-elf follows Riverside Road from the Guild Quarter past the Trade Quarter and through the Rogues Quarter where it links up with Skull Street into Nightmare Quarter. Her goal is the gaol where Guardsman Bersei brought the orphan Musetta when the elf-child was caught with some stolen merch. Hopefully Captain Garrick is around, too.

Once at the gaol, the cleric will confirm with whoever is in charge that The Patchers had handed over two nasty characters (an injured choker, and a dead skin stitcher) to a team of six guards the night before. The ‘creatures’ had been terrorizing folks in the Outcast Quarter and seem to have some ties to the tanneries or leather working shops in the Guild Quarter. The party is checking things out there (understanding how very busy the guards have been recently - what with the redeployment of so many in service to the dwarf Duncan.) She’ll ask if the guards’ questioning of the choker was successful, and if information could be shared with The Patchers to further their investigation.

Perception roll for time spent walking through the streets = 14
Diplomacy roll for the contact at the gaol = 15



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday April 30th, 2024 11:42:02 AM

Zarsellet considers Muuru's question. "My bardic music can be used for a fascination effect. It could distract guards while others were doing something that we don't want them to see. I could try to 'distract' two guards. The magic isn't strong enough for more, and of course then they'd obviously 'see' me." He pauses for a moment. "It wouldn't work against unintelligent things, dogs or such. Or I could try a hypnotism spell. That could work against dogs.... I'd still need an excuse for guards if there are any. Maybe I could just ask if they know when Ivan comes in tomorrow?"

"Paige could cast a silence spell on the group going in. Just in case someone scuffs a shoe or something."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday April 30th, 2024 1:28:15 PM

Burton nods and gets up to go with Paige and Rhys to see the guards; "Good idea I can pick up some kindling while we are away."

When the Patchers who are going to see the guards get there Burton lets Paige lead the conversation. He will add; "If you don't happen to know would you have any idea where the choker might have been taken for interrogation? We could head there as ask around."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday April 30th, 2024 3:51:22 PM

Rhys follows Paige back to where the guards hold their prisoners. Perhaps a little more light can be shed on the matter by the choker or the guards who have interrogated it.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday April 30th, 2024 5:33:29 PM

Lothlo considers the best course of action with the others.
Well, if Ivan knows that the creature was caught and that the tools were recovered then if he is behind this he'll likely either be trying to find a new supplier or trying to remove any evidence tying the operation to him. After how he looked at the tools I wouldn't be surprised if he immediately gets rid of anything incriminating... what do you think the odds are that this would includes making sure the creatures don't have anything in their base of operations that would lead back to him? That is to say, do you think if we keep an eye on him that he'll lead us to where the creatures were hiding out?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday April 30th, 2024 8:26:24 PM

Kwarsk says, "Lothlo, that's a bit of what I was getting at - even if Ivan is only buying stolen skin from the murderers, we still need to see who he's cutting the deals with.

Watching Ivan's shop isn't a way to catch the murderers, it's to find the little fish, the thugs, the negotiators, that may lead us to the next boss, and the next one, until we find out who the big boss is.

So, best ways to spend time in this area without getting noticed as being out of the ordinary?
"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday April 30th, 2024 10:49:59 PM

Zarsellet: "Paige could cast a silence spell on the group going in"

Group? says Fingers with good-natured indignation. I'm not going in there with the whole bunch of you, even if you are silenced! Invisible AND silenced, maybe - but how am I going to order you around if you can't hear me?

No, this is a one-taur job, I think. Zar can stand by to distract the guards in case my potions wears off or something.

But since that "guard" is still hypothetical, maybe for tonight we just watch to see how they leave things after hours.


He calls to the server. Hey, can I get a mug of that red drink? Oh, and how late do you stay open?

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday April 30th, 2024 11:53:03 PM

Naithi agrees with the others ideas and offers her services to whichever group thinks she would be most useful.

Shopping For Clues. DM: Nick 
Wednesday May 1st, 2024 3:59:18 AM


Burton: Elects to go with Paige and let her lead the questioning.
Fingers: Thinks it’s a job just for him and enquires how lare the shop stays open.
Lothlo: Is concerned that Ivan will destroy any evidence linking him to the crimes.
Kwarsk: Believes that Ivan is likley just a cog in a wheel and that they need to follow things to the end conclusion.
Naithi:. Agrees with the others and offers her services wherever they are deemed most effective.
Paige: Invites Burton and heads to the guard station to ask questions.
Rhys: Accompanies Paige and Burton to the gaol.
Zarsellet: Puts forth some ideas for investigating unnoticed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Paige, Rhys and Burton set off leaving the others to enjoy a pleasant day, delicious beer and not a lot else. Ivan appears once to shut the shop! He pulls the shutters down, places a “CLOSED” sign on the door and quickly vanishes back inside. About ten minutes later a small group of workers file out the back of the shop and head towards the hostelry at which the group are sitting. All are smiling and chatting amicably

At this point in time Paige, Rhys and Burton are barely half way to their destination.
All Perception 12Highlight to display spoiler: { You see a small group of crows over a steeply pointed roof to your right.}
Perception 15 Highlight to display spoiler: { One bird seems larger and is distanced slightly from the others.}
Perception 18 Highlight to display spoiler: { It seems to be watching you, yet there are no reflections from its eyes. Does it even have eyes?!}

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+3=14 ;
Wednesday May 1st, 2024 1:32:42 PM

Burton rolls his Perception (14)

He spots the birds and indicates them out to the others.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=30 ;
Wednesday May 1st, 2024 5:24:06 PM

Lothlo Covertly glances at the crows Burton mentions.
That big one almost looks like it's watching us... but oddly I can't even see eyes on it. Do you think it's some sort of fake? And this isn't the first time a crow has been following us is it?

Lothlo glances towards the rooftops again and does some mental math.
[b]...you know, I bet I can probably hit him from here. Anyone want to take a closer look at this bird that's been stalking us?[b]

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=16 ;
Wednesday May 1st, 2024 9:29:04 PM

Rhys looks upward and spots the group of crows, including the larger one in the distance. ”I wouldn’t annoy them. I was always told they can recognize individual people and remember those who did them foul. I had a childhood friend who befriended a crow and for years it would bring him small gifts…a shiny pebble, an acorn…stuff”

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday May 1st, 2024 9:51:46 PM

Zarsellet looks up, way up, at Muuru and puts his saddest expression on his face.... "Seriously Muuru? You know I'm pretty good at not being noticed! And how are we going to help you if you need something?...."

Then he grins and tips up his glass, letting the last drop drain. "Just kidding. But before you go let me cast a Heroism spell on you. It lasts probably longer than you will need it and helps you with any skills, and if you do get noticed and have to fight something."

OOC: Before Fingers goes in, Heroism. Duration 50 minutes. +2 morale bonus on attack rolls, saves, and skill checks.

"But I WILL be out front listening, just in case. If there's any guards I might just offer some entertainment to them. A private concert from a starving street artist. You know we have to practice somewhere, just about anywhere, until we become famous!!!"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Wednesday May 1st, 2024 10:04:26 PM

(OOC - Perception = 31)

Kwarsk listens to what the server told Fingers when he asked, how late do you stay open?, and if it's late enough then Kwarsk will, out of earshot of anyone but Patchers, say, "Hmmm... I think they're open late enough that we could leave for a bit, then split up with Fingers heading for the shop and I return here for a drink. Yell loud enough, or blow a signal whistle, and I'll come to the rescue! Perhaps I, Lothlo, and Naithi could be the cavalry for this?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=22 ; d20=15 ;
Thursday May 2nd, 2024 12:16:37 AM

”I think it’s called a ‘murder of crows’” Paige says as she points out the group of black birds. ”That one, the big one, sure looks weird. It kind of looks like it’s watching - but I don’t see any eyes!” The cleric reflects on what she might have heard or read about such things, as she continues to hustle through the streets.

Perception = 22
Knowledge = 15 (+4 = 19 for History or Arcana, +6 = 21 for Religion) for any knowledge regarding the significance of the crows.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday May 2nd, 2024 12:50:47 AM

Naithi agrees to hang back as the Calvary, and will also agree to summon a large bird to attack the crow if asked to do so.

Shopping For Clues. DM: Nick 
Thursday May 2nd, 2024 3:35:21 AM


Burton: Spots some birds.
Fingers: Stands ready to do some snooping.
Lothlo: Thinks that the bird has no eyes and has been stalking them.
Kwarsk: Offers a strategy to assist Fingers.
Naithi:. Offers to be cavalry.
Paige: Ruminates on what she knows of strange crows and their ilk.
Rhys: Suggests leaving the crows alone.
Zarsellet: Offers magical assistance to Muuru’s endeavours and a potential distraction if needed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NB.
The group is split. The crow was only seen by Rhys, Paige and Burton.

~~~

At the tavern plans are put in place, but with many of Ivan’s workers now filling the seats talking discreetly is problematic, not that anyone seems to be listening. The workers are in good spirits, delighted at their unexpectedly short working day and with evidently no less of pay!

~~~

Paige leads the way and eventually they arrive at the gaol, long having left the scrutiny of any strange birds. Paige wracks her brain for what the particularly large crow – possibly a raven – might be. Her thoughts lead her down a disturbing path: it is undead! Of course, she couldn’t be certain, but it was a logical explanation. If it was an undead familiar to an undead mage, then surely that was news. Such thoughts though were banished upon arrival at the gaol. Much waiting ensued. There were evidently very few guards. At last they were admitted to the reception area and found themselves facing an imposing raised desk. Behind this was a surprisingly young man of swarthy complexion: a handsome man with long, black, curly hair. That hair was so lustrous and well maintained it seemed almost a wig.

“Ah, I recognise you!” He beamed in delight. “The fair Paige! It is a singular honour.” Such was the construction of the ‘desk’ that all had to look up to the man. It was almost as if they were in court looking up at the judge: in this case a very friendly judge. After Paige had explained the full reason for the visit, the man stared admiringly at her for a few uncomfortable moments before again gracing her with a cheeky smile.

”I cannot permit you to speak with the creature. I simply do not have the staff for that. No, I am not saying that you cannot handle yourselves, but this creature – it is clearly insane and should you kill it – how will I explain that? BUT! Fair Paige, how could I ever live with myself were I to see disappointment in those beautiful eyes? No, no! I could not. So, I will gladly impart that which we have learnt.”

“This thing is extremely dangerous. It and its accomplice are/were the killers responsible for all the deaths. You have done the city a great service, although I suspect that only the beastfolk will be truly grateful.”

“Now, WHY! Why you ask and to what end? Good questions, good questions, Fair Paige and would that I had all the answers. Yet this I can report. The creature was supplying a shop called Ivan’s Classy?….crafty.?. Clever?...Cuts. Whatever. That is whence all skin was taken. So, I think arresting this ‘Ivan’ is called for. Sadly, I have to remain here or I would be there in a trice! Hmm…..Mayhap one of your great wisdom could effect that arrest, Fair Paige. I can provide a Guard’s seal to make it official. Not that I would wish you to endanger even a hair on that beautiful head! Heavens forbid! Fear not, I am sure that pressures will ease soon and that some guards will be found to bring this villain to justice.”
He leaned back but did not take his rich, dark eyes off Paige’s face. The other two were forgotten.

~~~

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday May 2nd, 2024 4:09:45 AM

Wednesday's Perception check: Take 10 = 22

Hey! Hey! Fingers whispers urgently to the table. Ivan's kicked everyone out of the shop. Lothlo was right - he's getting rid of evidence. No time left for subtlety.

And with that, the minotaur grabs his gear and heads for the door.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+1=11 ;
Thursday May 2nd, 2024 11:15:46 AM

Rhys almost blushes at the embarrassment Paige must be feeling at this buffoons overt flirting. He can only wonder if the half-elf cleric will play along to get what she wants, or simply destroy the guard’s very soul with her icy glare. Either way this promises to be awkward…unless this is but a ruse, for Rhys does not remember meeting this guard before (Sense Motive 11)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday May 2nd, 2024 3:09:30 PM

Burton steps slightly forward, gets the guards attention and says; "Yes, we can make the arrest, do we need to be deputies or anything if not the guard seal will be fine. As for the hair on Paige's head that will be the least of Ivan's worries. I assume you want Ivan mostly in one piece? However, if he resists too much we can't guarantee he will stay that way."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday May 2nd, 2024 5:00:38 PM

Kwarsk says to the Patchers, "I can handle 'no subtlety.' Let's go!" He leaves sufficient coinage on the table for the Patchers' meals, points it out to the waitstaff, and bolts after Fingers!

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday May 2nd, 2024 5:53:19 PM

Lothlo glances around to make sure Ivan isn't there.
Yeah, it's definitely possible he's destroying any evidence. Still, let's try not to be too reckless, we don't want to have all Ivan's workers chasing after us... or the city guards.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=25 ;
Thursday May 2nd, 2024 6:34:12 PM

Paige’s eyes open wide when she spots the popinjay sitting behind the tall desk. They bug out when he addresses her using the most flowery prose the cleric has ever heard. She looks at her companions, then back at the loquacious fellow, while Burton speaks.

”Yes! The Guard’s Seal, please. NOW! Um…time is of the essence…my fine fellow!” The half-elf responds, trying to match the man’s speech. Paige flushes bright pink to the roots of her hair as she steps forward her hand outstretched to receive the seal - and flutters her lashes, before looking down demurely. (Diplomacy = 25)

Her companions better not say anything…not-one-word…



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday May 2nd, 2024 8:33:29 PM

Zarsellet is surprised when Muuru gets up to leave. He runs after him.... "Hey Muuru! Fingers! Remember that not all of us have your long legs! And i can't sprint the whole way there. I don't have magic to enhance my walking speed!!!"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=14 ;
Thursday May 2nd, 2024 11:00:58 PM


As Fingers idly thinks that he'll have to teach Expeditious Retreat to the bard, he runs to the front door of the shop. When he reaches it, he's about to bang on the door, but alerting Ivan might cause him to hurry up whatever he's doing.

Instead, he examines the door lock. (Perception: 14, +2 for traps)

[i]Spells remaining:

0th:
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st:
Floating Disk
Grease
Feather Fall

Other:
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)

Shopping For Clues. DM: Nick 
Friday May 3rd, 2024 5:02:23 AM


Burton: Informs the guard that they will arrest Ivan.
Fingers: Grabs his gear and heads for the door. He doesn’t slow, but hastens to Ivan’s front door, where he endeavours to speedily examine the lock
Lothlo: Advocates discretion in tackling the situation.
Kwarsk: Happy to do ‘not subtle’ follows after Fingers.
Naithi:. Follows on.
Paige: An acutely embarrassed Paige seeks to obtain the Seal of Authority quickly and be gone!
Rhys: Squirms with embarrassment for Paige as he tries to recall whether he’s encountered this guard before.
Zarsellet: Asks that Fingers slow down!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The unnamed guard (who Rhys feels certain he’d remember if ever they had met) hands the Seal of Authority over to Paige, holding her outstretched hand tenderly for an uncomfortable moment before releasing it with a blissful smile.

”That is all the Authority that you need. With it, you are indeed Deputies. Please, you must return it with the prisoner….or the body. Yes, if this villain is indeed the one responsible for so many deaths, then I doubt many will mourn his passing. Take care, Fair Paige. I shall count the hours until we meet again.” he stared dreamily into her eyes and then winked mischievously. As they turned to make a hasty exit, he called out.

”Warden Reynaldo Castille de Silva at you service!”

~~~

Back Ivan’s.
Fingers hastily makes his way to the door. He’s followed by Lothlo and a struggling Zarsellet. Naithi corrals Camalayas and unhurriedly gets ready to follow. She notes that Fingers haste has drawn the attention of a good number of patrons, no few of whom are workers from Ivan’s shop. Lothlo, seeking discretion, also notes the interest that this sudden burst of activity has drawn and slows his progress to walk in such a path that he obscures Fingers from easy view of those at the tavern.

Fingers immediately sees that the door is locked.
All at the tavern (Intelligence DC:12 Highlight to display spoiler: { You recall that the door has provision to be barred.}

******
Hero Point awarded to Paige for quality role-playing and adding to the her story.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday May 3rd, 2024 2:22:14 PM

Burton leaves the guard post and stifles a laugh; "It seems you have an admirer Paige. Do you think he ordered the high chair specially to make himself look more important or just to look down ladies tops? Lets go and arrest Ivan, I might get to burn down his workshop after all."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday May 3rd, 2024 4:41:52 PM

Zarsellet runs along after Fingers, annoyed at using a mode of movement bound to draw more attention than he thinks is proper. He knows that no plan survives the first minute or so of an encounter, but haste like this could easily be running in to a trap!

When he notices Muuru working at opening the door he slows to a walk and catches his breath. Can't hardly sing if he is gasping for breath!

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+2=5 ;
Friday May 3rd, 2024 6:02:14 PM

Lothlo ambles about, trying to help obscure what the others are doing.
Figuring that those that noticed them may have noticed their prior actions, Lothlo keeps an eye on the birds from before, occasionally making arm motions to aim an imaginary bow at them to see if he could line up a good shot... a not unexpected action to see from a sharpshooter. However he makes no move to take out his actual bow, avoiding anything moves that might indicate he's actually going to take a shot.
He hopes that these actions also further help obscure anyones view of Fingers.

Intelligence = 5

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday May 3rd, 2024 7:07:13 PM

Paige curls her hand around the seal, and engages in a little tug of war with the Warden until she is released. ”Yeah…sure…Reynaldo!.” she responds, as she backs towards the door, and makes her escape.

Outside the gaol, the cleric confers with her partners - agreeing with Burton: ”now that we have confirmation that this ‘Ivan’ character is in cahoots with the murderers, and we have the authority to act…” she shows them the seal, ”lets get back to the Trade Quarter and the rest of the Patchers as fast as possible.”

The red-head is pretty sure Rhys can set a good pace, but looking at Burton she has her doubts. ”Here. Drink this!”. Paige thrusts a potion of Longstrider* at the wizard, then turns and heads in the direction of the Trade Quarter at the run.

*+10 ft enhancement to base speed for 1 hour

(OOC: thanks for the Hero pt!)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday May 3rd, 2024 11:01:53 PM

Rhys sets off at a brisk pace. He looks back frequently to make sure he hasn’t lost his companions. ”That Reynaldo seems like a nice fellow…” he calls back over his shoulder.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20=9 ; d20+1=6 ; d20+12=25 ;
Friday May 3rd, 2024 11:41:22 PM

Naithi figures the group has already drawn attention to itself and time is of the essence. Waiting only gives the potential criminals time to destroy the evidence and makes the group look more suspicious. If Fingers if trying to pick the lock m, then she'll give him a chance to do so, but if he isn't it it doesn't open quickly she says, I hope you know a good mending spell.

She quickly looks to see what will be easier to break down, the window it a door. She them loudly says, I think someone's calling for help in there. And proceeds to attempt to break her way in.

Actions
--------
Intelligence = 9

Aid another check from Camalayaas = take 9, only a successful aid another if Camalayaas and Naithi can get a bonus for charging the door/window

Naithi strength check to break in, using a hero point in advance = 25 (29 if charging and aid therefore aid another from Camalayaas are allowed).

ooc: Simple doors (break DC 15) are not meant to keep out motivated attackers. Good doors (break DC 18), while sturdy and long-lasting, are still not meant to take much punishment. Strong doors (break DC 25).It takes a DC 25 Strength check to break through a door with a wooden bar, and a DC 30 Strength check if the bar is made of iron. If I can get a little help (aid another on the strength check) then breaking down the door shouldn't be a problem.


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Saturday May 4th, 2024 10:06:08 AM

Burton takes the potion and drinks it; "I assume it has something to stop you throwing up after drinking half a pint of liquid and then running off. Guess we will find out in a minute." Burton runs after the other two Patchers.

At Rhys's comment Burton replies "If you like toads."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Saturday May 4th, 2024 4:31:05 PM

*"If you like toads." Burton didn't mean to declare a love for amphibians.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+2=3 ; d20+3=15 ;
Saturday May 4th, 2024 7:37:25 PM

Kwarsk keeps watch, occasionally eyeing Fingers' pick lock attempt.

If Fingers picks the lock, Kwarsk will wait, same as Naithi, else if Naithi tries to break down the door then Kwarsk will help.

(OOC - first, INT +2 roll: 3 - no info
next, STR +3 roll to assist Naithi: 15 - success - IF Naithi gets around to breaking down the door, THEN Kwarsk grants +2 to the attempt.

Shopping For Clues. DM: Nick 
Monday May 6th, 2024 5:07:10 AM

Burton: Heads off back to Ivan’s teasing Paige slightly. He quaffs the potion and disparages Rynaldo.
Fingers: The bar counfounds his attempts to get in.
Lothlo: Ambles over towards Ivan whilst keeping an open for spying birds.
Kwarsk: Throws his weight in with Camalayaas. The door is broken open!
Naithi:. With Cmalayas’ aid (it’s mostly Camalayaas) the door is broken open with a resounding crash (It took everything they had!)
Paige: Hurriedly avails Burton of magical speed feeling that the need for such is urgent. She then sets off at a run.
Rhys: Makes good speed and even has time to comment about the ‘nice’ warden.
Zarsellet: Concerned about the evident impropriety of their actions slows to a walk and saves his breath for singing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The door breaks – noisily. Across the street, head s turn and some patrons stand to get a better view. It seems that they are entirely unsure just what is happening. The group flood into the workshop’s reception area. The counter, to the right, is as neat as ever. The goods are displayed as proudly as before, except the leather that you felt had come from an unusual source, likely a sentient creature, was absent. Behind the counter, farthest away from the entrance sits another closed door. It had been open previously permitting a limited view of the workshop and more importantly, the smell of the fresh leather to drift through. That was not the case now. This door seemed every bit as sturdy as the front door and taking a run at it just wasn’t an option.

~~~

The others ran, jogged and occasionally walked briskly to conserve their breath that they not be utterly exhausted upon arrival back at Ivan’s. They made good progress, but the distance to travel remained plentiful. (We are talking minutes, not rounds.)

~~~

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday May 6th, 2024 6:43:05 AM

Burton runs along behind the other Patchers as they head back to Ivan's.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday May 6th, 2024 10:36:08 AM

Moving into the shop and looking around Zarsellet stays out of the way where possible. "Muuru, Another door to try?" When he starts, Zarsellet quietly sings to assist.

OOC: Remember the Heroism is a +2 Morale bonus to skill checks. The bardic performance is a +2 competence bonus that should stack.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+8=13 ; d20+1=21 ; d20+1=11 ;
Monday May 6th, 2024 1:55:12 PM

Naithi gives Fingers a chance at the lock and offers help where she can. I'm not sure I can break down another door. Fingers, do you want to give it a try. I'm sure I heard someone calling for help.

Naithi Actions
-------
Successful Aid another for strength or disable device

Camalayaas actions
--------
Successful aid another for strength check



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday May 6th, 2024 3:50:50 PM

Paige continues towards the Trade Quarter taking the most direct route possible and making sure to not loose or outpace her companions. ”How are you doing Burton? Rhys?” she gets out, glad her regular training runs through the Nightmare Quarter have kept her in shape.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday May 6th, 2024 4:12:42 PM

Burton has quite a good constitution and waves to acknowledge Paige's question.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday May 6th, 2024 6:56:22 PM

Rhys lopes along beside his friend Paige. While the pace she sets is brisk, he has no trouble keeping up, and seemingly glides along, easily slipping between any pedestrians they come across. (OOC Rhys has the Run feat as well as Fleet). ”Right with you Paige” he replies.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=19 ;
Monday May 6th, 2024 7:08:19 PM

I hope you can get the door open, because the only way I can get that thing open is with fire.
Lothlo glances around the perception area in the hope that there might be a spare key hidden or some other way past the door.

perception = 19

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday May 6th, 2024 8:27:34 PM

It's a door. If you can't kick it in. If that doesn't work you break it down. Camalayaas, I need my sledgehammer.

ooc: I forgot they Naithi has a sledgehammer and thieves tools. Hopefully they will offer a circumstance bonus.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20=20 ; d20+10=30 ;
Monday May 6th, 2024 9:05:05 PM

(Intelligence roll from last Friday: nat 20)

Fingers examines this door. If it has a lock, he'll pick it: Disable Device nat 20 = 30

But if it appears to be barred like the first one, he'll try to find a gap where he can see the bar, then cast Unseen Servant to lift it.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday May 6th, 2024 10:14:29 PM

Kwarsk looks for ways to assist Fingers with the door, and realizing his best contribution is being out of the way, sets about closing the outside door, but if it's too broken to be closed then he will simply be the door and set his Tower Shield in the doorway granting Total Cover to all behind him and obscuring the Patchers' actions from anyone trying to peer through the doorway.

(OOC - yes, Kwarsk is aware this doesn't solve looking through windows, but he figures this is the best he can do for now.)

Shopping For Clues. DM: Nick 
Tuesday May 7th, 2024 6:15:01 AM

Burton: Runs behind the others as hey retrace their steps back to Ivan’s. He confirms to Paige that he is coping with the pace being set.
Fingers: Fingers finds a lock and it is a quality one. However, it is no match for his skill and it opens with a satisfying click.
Lothlo: Hopes Fingers can get the door open as he doesn’t really want to have to resort to fire.
Kwarsk: Provides a barrier to obscure the actions within the store.
Naithi:. Offers to aid Fingers where she can. She remembers that she has a sledgehammer – or rather, that Camalayaas does.
Paige: Heads back making sure not to leave anyone behind.
Rhys: Easily glides along, barely out of breath.
Zarsellet: Quietly hums a cheery ditty to inspire success.
~~~
Ivan’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fingers had worked wonders with the quality lock. It seemed too that his inspired notion to lift the bar that definitely stopped ingress to the workshop would succeed. Surely the bar did not weigh more than 20lbs? Yet that notion was thwarted. It seemed that the door, whilst undeniably stout, did not fit quite so perfectly as that at the front. There were drafts. Consequently a strip of leather against the frame stopped that, but also stopped any view of the bar on the other side.

There really wasn’t that much room with the front reception area, so Camalayaas was forced to wait outside. On the plus side, that further obscured what was happening within. Naithi went to retrieve her sledgehammer, but knowing that was that was deployed, the noise would attract a great deal of interest and certainly inspire Ivan to greater speed in whatever he was up to.

(NB: You all did see the workers emerge from the rear of the shop. See appended map)

~~~

Meanwhile, across town, the three runners made good progress. No one impedes their way and the quickly eat up the distance. Yet there is still far to go.
~~~

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday May 7th, 2024 2:06:15 PM

ooc: Camalayaas is medium sized and Naithi is small, so she should be able to go most place the group can. Especially since Naithi by her self and Naithi riding on Camalayaas both take up one square on the map.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday May 7th, 2024 3:50:29 PM

Paige keeps moving…

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday May 7th, 2024 5:37:04 PM

Lothlo looks around nervously, hoping that they aren't discovered before they can get the door open

ooc: short initial post, more coming once I get access to the map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday May 7th, 2024 5:45:49 PM

Seeing Fingers make quick work of the lock but the door not open Zarsellet growls. "Just break it open."

"Naithi? Maybe go around back? Kill anyone trying to escape?"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday May 7th, 2024 6:23:02 PM

Burton continues to run despite the extra speed from the potion he's not as quick as the two elves ahead as he's a bit wider so has more trouble skipping round people. Burton pulls up and quickly catches his breath. As the others start to pull away Burton casts "Beast Shape I" shortly Paige & Rhys have a small dog running along with them.

Burton can maintain the Beast Shape for 5 minutes.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday May 7th, 2024 7:52:59 PM

Lothlo finds a spot where he can help defend the door if needed without getting in the way of Naithi slipping in and out or Fingers trying to open the lock.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday May 7th, 2024 10:44:05 PM

Gimme that! Takes the sledgehammer from Naithi. Get to that back door. And go easy on the killing!

He swings the hammer at the door.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=22 ; d10+8=14 ;
Tuesday May 7th, 2024 10:59:08 PM

Kwarsk delays to allow Fingers to swing the sledgehammer, and then Kwarsk squeezes in, drawing his waraxe, and executes a powerful windmill chop(!) on the door!

(OOC - When given the opportunity... Power Attack Door with +1 Dwarven Waraxe, hit AC 22, damage = 14)

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+5=24 ;
Wednesday May 8th, 2024 12:14:57 AM

Naithi passes forward the sledge hammer. As much as she wants to charge in with the others, it appears too cramped in the leatherwork shop to have Camalayaas inside and still allow other to move freely without having to squeeze (DM call). She is about to give Camalayaas the command to guard the entrance, her heart heavy with worry. Their bond was strong, but distance could weaken it significantly. If they were separated by more than 110 feet, their shared healing abilities would falter and neither would be able to recover from a paper cut until they were reunited.

Fortunately, Fingers has another task for her. Nodding swiftly at Fingers' instructions, Naithi leaps onto Camalayaas's back with practiced ease. She bounds towards the rear of the building, moving silently despite her size. As they near the back entrance, Naithi scans the area carefully for anything out of the ordinary.

If anyone stops her or approaches her she will take a deep breath, as she prepares herself for a confrontation. If needed, she'll use her agility and speed to apprehend the culprit and bring them to justice. But first, she calls out, her voice echoing down the alley, a mix of authority and curiosity. Anyone approaching from either direction would know that the exit isn't clear, giving them a chance to retreat or explain themselves before trouble finds them. If the do approach she will tell them to hurry and get the guards, unless they are responsible for the scene inside. [/b]

If it looks like combat is inevitable, or the target is fleeing, Naithi will throw her net at the target to extremely them.

ooc:
Naithi intends to grapple or fight any enemy fleeing the building. If she gets jumped by several workers, she hopes her call will either convince some to flee to prevent prison time, or at least be loud enough to make the others aware she needs backup.

Ranged touch attach to throw her her at a target hit Touch ac 24 and gives the target the entangled condition.

DM Sanity Notes including net information and Active Spells
Highlight to display spoiler: {

Net: When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled.

If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.

(Note that as a Lost Child both Naithi and Camalayas share hit points and Against mind affecting, level/ability draining or instant death spells and effects both roll to save (when applicable). If either saves, both resist the attack.) Need to be within 110ft to heal.
Improved Share Spell Any non-instantaneous spell you cast on yourself can also affect an animal companion
Mounted Combat Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit.
Low light vision for Naithi. Low light vision and scent for Camalayas.
Shield Other
2d4 berries each cure 1 hp (max 8 hp/24 hours). 4 days worth remaining.
Wild Shape x1
}



Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday May 8th, 2024 12:25:53 AM

Ignore the shield other in my active spells. I failed to remove it after the last battle.

Shopping For Clues. DM: Nick 
Wednesday May 8th, 2024 4:11:05 AM

Burton: Overcomes his running woes by shifting shape. He can easily keep pace.
Fingers: Attacks the door.
Lothlo: Assessed the area then positions himself discreetly.
Kwarsk: Applies his axe to the task of sundering the door.
Naithi:. Wanted Camalayaas inside, but practically that was more than a little problematic. People stood upright. Rabbits didn’t. Unless she wanted everyone to squeeze past her friend, Camalayaas would have to wait for more space. That decision proved wise, as Naithi was able to dart out and swiftly mount Camalayaas to dash around to the rear of the store.
Paige: Kept running.
Rhys: Keeps running.
Zarsellet: Advocates breaking the door and Naithi heading around to the back of the store.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
van’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Two minutes. Two minutes and the runners will arrive at the scene.

~~~

The heavy blows of axe and hammer resounded mightily through the reception of the leatherworks’ store. There was no doubt that such would be heard, not least by the workers across the street enjoying their unexpected ‘day off’. When Naithi charged around the back a few stood and started to amble back, curiosity clearly getting the better of them. Others stayed where they were, wanting no part of such ‘trouble.’

At the rear of the store Naithi found a small flight of wooden steps leading up to a very closed door. It was the access for the workers: no front door for them. Looking around, Naithi saw no one in the vicinity. She did note a trio of leatherworkers slowly ambling towards her, deep in discussion.

Inside the reception area it was clear that the door, stout as it was, would not survive much longer.
~~


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=12 ;
Wednesday May 8th, 2024 3:33:58 PM

Paige is momentarily startled at the appearance of a small dog that seems to be keeping pace with her and Rhys. On second glance (Perception d20=12+6=18) the half-elf feels there is something very familiar about the expression in the eyes of the modest sized mutt, and she has trouble keeping a straight face!

Paige keeps running…


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday May 8th, 2024 5:41:03 PM

Paige gets the distinct impression that the mutt is trying to wink at her but seems to be having trouble with it's face. It's tail however is wagging like a thing possessed and it does appear to be enjoying the run as it darts around people.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday May 8th, 2024 6:02:26 PM

Looks like the door is almost open... be ready, we don't know what to expect on the other side. But if he's trying to destroy evidence he probably knows the kind of trouble he's in and not going to go quietly.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday May 8th, 2024 7:44:19 PM

Rhys has had little involvement with Druids and shape-changers in his brief life and can only be amazed when his companion transforms into a dog. He doesn’t stop running for time is of the essence and Paige is on a quest.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday May 8th, 2024 10:51:24 PM

Zarsellet stands back waiting for the stronger folk to break the door down.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday May 9th, 2024 12:00:28 AM

Kwarsk, you're probably first one in. Everyone, remember: The main job is to separate Ivan from any objects!

He swings the sledgehammer again.

Shopping For Clues. DM: Nick 
Thursday May 9th, 2024 3:47:08 AM


Burton: Delights in his dog form.
Fingers: Tells Kwarsk he’ll be first in.
Lothlo: Advocates caution -anything might happen.
Kwarsk: Hefts his axe.
Naithi:. guards the rear.
Paige: Notes the dog’s presence and keeps running.
Rhys: Marvels at Burton’s transformation but keeps running.
Zarsellet: Stands back waiting for the door to break.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The runners race along keenly aware of the swiftly passing time. As they round yet another corner they behold a most unusual sight. A colourful wagon proclaims “Melchior’s Mighty Magical Miscellany”. A tall, swarthy man gleefully harrangues the small crowd gathered. He’s in loose fitting stripped pants, upturned sandals and a blue vest. On his bald head sits a fez. He has possibly the most impressive handlebar moustache that you’ve ever seen. Yet as remarkable as all this is, what captures the attention more is the rug – floating 2’ off the ground! Some street urchins are crawling underneath it.
~~~
The door breaks! Kwarsk stows his axe and brings his shield to bear as he eases through into the interior of the work shop. Arrayed before him are neat workbenches. Materials have mostly been folded away or stowed under the benches. No tools are left unsecured. For those there are cabinets on the walls. These all appear to be locked. They are certainly closed. Speaking of ‘closed’ – there’s another such door to the left.
~~~
Naithi and Camalayaas not the approaching trio. The central figure waves

”He there! What seems to be the problem?” Asks a tall, lean man with a fine leather hat.
~~~


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday May 9th, 2024 4:38:01 PM

Zarsellet runs in and sings out a detect magic cantrip and scans the closed door, and the floor in front of it. He calls out a warning if he detects any.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=26 ;
Thursday May 9th, 2024 4:53:56 PM

Looks like Ivan isn't here, along with whatever he is trying to hide.

Lothlo looks around for any possible dangers, and listens carefully to determine if Ivan is behind the door.

perception = 26

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday May 9th, 2024 8:16:13 PM

Rhys takes note of the ‘magic wagon’ but keeps running. He doesn’t know how fast a magic carpet goes or whether they can negotiate a loan in any less time than it will take them to reach their destination on foot.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=17 ;
Thursday May 9th, 2024 9:25:37 PM

Somebody let Naithi in. Finger squeezes in between a workbench and the door, and checks the latter (and the floor area) for traps.

Perception: 17 (+2 for traps)



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=23 ;
Thursday May 9th, 2024 10:08:49 PM

Kwarsk heads for the back door to let Naithi in, keeping his eyes open for tripwires or other obvious impediments.

(OOC - Perception = 23)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=13 ;
Friday May 10th, 2024 12:34:49 AM

Panting and sweaty, Paige pulls up short at the sight of the colourful wagon and the fellow with the magical wares. She knows there’s no way she can afford a flying carpet, and she’s not sure she trusts men with fantastical hair and grooming, but decides to give it a shot. ”How much for a ride on that flying carpet? Me, my friend Rhys, and our dog here, Burton? Going to the Trade Quarter.” she asks, giving ‘Melchior’ her most charming smile whilst digging in her pocket for some coins.

(Diplomacy = d20=13+6=19)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday May 10th, 2024 2:33:08 AM

Burton pulls up when Paige stops and watches Rhys run on a bit further. He sits and feels a really strange sensation as he realizes he is scratching his own ear with his own leg. He notices one of the street urchins has a ball which he tries to ignore while he listens for the man's response. However, his eyes keep returning to the ball. Burton thinks the man could ease off on the aftershave.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday May 10th, 2024 3:04:47 AM

Naithi keeps the net ready to throw, and is careful to make sure she doesn't catch a patcher on accident. (let me know if I need to re-roll, or if I can keep holding the same held action.

It like like some something bad went down. If you weren't part of it, get the guards and tell them The Patchers are waiting for them. If you were part of this, well, it's probably still best to go to the guard and turn yourself in and ask for their mercy.

Shopping For Clues. DM: Nick 
Friday May 10th, 2024 4:58:52 AM


Burton: Stops alongside Paige and does his best not to become too distracted by the ball. BALL!
Fingers: Quickly checks the area for traps.
Lothlo: Looks and listens for Ivan.
Kwarsk: Heads to the back door to let Naithi in.
Naithi:. Addresses the three men.
Paige: Seeks to obtain a ride on the flying carpet.
Rhys: Elects to keep running, ignoring the vendor.
Zarsellet: Rushes in seeking the presence of magic.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

”A ride, you say. Well, there are many that would find that appealing and many that would find it a terror. SO! That I might allay such fears….” He turns to the crowd. ”I know not these people, but they it seems are in need of haste. SO! Honest Melchior shall avail them of that speed and demonstrate that ALL my wares can be trusted. Stand back and MARVEL!” He waves the crowd back and then turns to whisper to Paige. ’Five gold each will suffice and I shall have you at you destination in a trice.’
The ball is picked up as the children step back along with the adults.

(OOC: Rhys knows that it’s still a good distance to the workshop and that the carpet will get them there far faster.)
~~~

Inside the workshop….

Kwarsk makes his way across the very neat workshop to the back door. It is locked and barred. He can easily lift the bar, but lacks a key.

Fingers swiftly determines that the door is neither locked, nor trapped. No sounds emanate from it.

Zarsellet confirms that there is no magic present around that door.

Lothlo hears nothing untoward, but notes how very neat everything is.

~~~

Outside the back door….

”Bad, you say? Oh my, well, that’s terrible.” He turned to his right. ”Danby, go ask young Eldon to run, fetch a guardsman. He’s a good runner is that lad. We don’t want to be implicated in anything bad, that’s for sure.’ he then turned once more to face little Naithi. ”Can’t think what all the trouble could be, but Mr Ivan, he’s sure been keeping some odd hours of late and ….well, it’s been weeks and weeks since I was last seeing new stock arrive. He takes it all in see.” the man nodded in conclusion. It was clear that he wanted to be helpful. Danby turned and jogged as quickly as his portly frame would permit, back to the tavern.

~~~

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday May 10th, 2024 8:19:15 AM

”Okay honest Melchior. It’s a deal!” She fishes out 15 GP and hands it over to the man. Pointing in the direction of the elf running off down the street, she directs: ”follow that elf! He’s with us. We’ll pick him up on the way!”.

The cleric gives Burton- dog a boost, then clambers onto the carpet herself. Wrapping an arm around the dog, she grabs hold of the carpet material with her free hand. ”You know how to work this thing, right?” she asks the swarthy man in the fez.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=21 ;
Friday May 10th, 2024 5:12:09 PM

"No magic on or around the door. This place just looks too neat and clean for a leather shop..."

He starts walking around, searching for anything that looks out of place.... OOC: Perception 21

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday May 10th, 2024 5:42:22 PM

Burton realizing that paws aren't very good for hanging on lays down next to Paige.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=18 ;
Friday May 10th, 2024 5:46:53 PM

I know what you mean, Zarsellet. Perhaps he runs a tight ship so that he can quickly lock up any incriminating evidence behind that door should someone like us come looking.

Lothlo also looks around for a key, a second entrance, "exotic" leather, or any tools that might get them behind the locked door.

perception = 18

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=21 ;
Friday May 10th, 2024 6:41:21 PM

Rhys sees the magic carpet flying just above him and spots a small cart to his right. Picking up speed, he uses the cart as a springboard and jumps up to grab the leading edge of the carpet and swings himself aboard (Acrobatics 21). ”Well done Paige! Now, let’s see how fast this thing really is.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Friday May 10th, 2024 10:12:01 PM

Kwarsk says, "Fingers, bring your lockpicks over to this door so we can let Naithi in."

Kwarsk steps back, Tower Shield at the ready.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20=10 ;
Friday May 10th, 2024 10:28:38 PM

Pick the lock? But we need....! Fingers feels that opening the back room is the most urgent thing, but, after all, he's the one who said we need Naithi in here.

Tensely, he runs to the door and starts opening the lock.
Disable Device: 10+10 = 20 (ooc: accidentally rolled without skill bonus)

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday May 10th, 2024 11:11:31 PM

Naithi nods her head. Unfortunately, that make a lie of sense. Make sure to tell the guard that...it might help keep you from being dragged into this.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday May 11th, 2024 9:23:13 PM

Kwarsk watches the other door while Fingers works the lock on the outside door.

Shopping For Clues. DM: Nick 
Monday May 13th, 2024 4:56:24 AM


Burton: Quickly lies down next to Paige.
Fingers: Runs across to open the lock.
Lothlo: Looks for a key or a means to open the locked back door.
Kwarsk: Instructs Fingers to come open the back door to admit Naithi.
Naithi:. Speaks with the trio of workers.
Paige: Strikes a deal and steps onto the carpet.
Rhys: Acrobatically leaps onto the carpet.
Zarsellet: Confirms there’s no magic in play and looks for anything odd.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ivan’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Outside the shop…
”Dragged into what? We’re just tradesmen is all. Good, honest craftsmen – need good hands and a sharp eye for that, you do.” The man replied proudly even as his colleague turned and jogged back to the tavern. It seemed clear that they were going to dispatch a runner.
It was at this point that the door behind her opened. Turning, she saw Kwarsk and Fingers peer around that door frame.
Lothlo abandons his now needless search for a key in favour of watching the last unopened door.
Zarsellet also keeps a whether eye and ear open for trouble.
~~~
Across town…
”Brace yourselves, my Pretties!” Laughed Melchior “Yuthi Mithi Alrihi” He called and gestured. The carpet leapt forward and even braced everyone except Burton took an involuntary step back, bracing themselves even more – which was just as well, as the carpet canted upwards to streak over rooftops. Melchior was taking them the shortest route. A journey of minutes was slashed to mere moments. Already Paige could see the rooftops of the small square that they sought.
~~~
You will now arrive on scene in 3 rounds!



Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ;
Monday May 13th, 2024 11:24:02 AM

Paige holds Burton-Dog a little tighter, and peeps over the edge of the flying carpet. Fascinated by the view, she wonders if there is anything that stands out as important to note. (Perception 15+6=21)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday May 13th, 2024 1:16:53 PM

Zarsellet moves over to the other door in the room and opens it.

OOC: Did Fingers check this door or open it? Not sure.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+12=13 ; d20+12=25 ;
Monday May 13th, 2024 2:02:07 PM

Burton watches Melchior trying to figure out how he controlling the flying carpet. (Spellcraft 13 or Knowledge (arcana) 25)

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Monday May 13th, 2024 6:11:55 PM

Lothlo doesn't have a clear shot, and isn't about to start a fight when he's the one inside a building that's not his own. He waits and hopes that someone has a silver tongue and can keep things from escalating.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=15 ;
Monday May 13th, 2024 8:15:52 PM

Rhys enjoys the sensations of flying, the wind in his face and the exhilaration of being at such heights. The elf tries to orient himself and search’s the vista on all sides for a glimpse of Duncan’s manor. (Perception 15)


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=15 ;
Monday May 13th, 2024 10:03:21 PM

Kwarsk walks back to the last unopened door, stands to one side (expecting Fingers' arrival), and looks it over for traps. "Fingers, your turn!"

(OOC - Perception = 15)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday May 13th, 2024 10:29:15 PM

It's not locked or trapped, Zar. He draws his blackjack and moves to where he can throw it through the door. Open it as soon as we're ready.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday May 14th, 2024 1:21:47 AM

Naithi tells the guys outside to wait for the guard and to tell them that they are inside. She also tells the group not to be surprised if backup arrives for them. She then either goes in with Camalayaas (if the is room for the medium sized rabbit). If there isn't, then she will have Camalayaas guard the entrance for her and to let her know if trouble comes.

Shopping For Clues. DM: Nick 
Tuesday May 14th, 2024 6:06:20 AM


Burton: Studies Melchior. He recognises that he’s using very specific commands in a language that Burton doesn’t recognise. (A linguistics 20 will reveal the command to start the carpet at speed, but not the language used.)
Fingers: Confirms the door can be opened and duly does that.
Lothlo: Hopes that matters can be resolved without recourse to violence.
Kwarsk: Readies his shield at the last door, calling for Fingers.
Naithi:. Having given instructions to te perplexed men Naithi and Camalayaas enter the main workshop.
Paige: Looks for landmarks and the like as she speeds towards her destination.
Rhys: Looks around and enjoys the sensation of flying. He spots what he believes to be Duncan’s manse.
Zarsellet: Opens the last door (It had been checked and was neither locked nor trapped)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The flying carpet streaks over the rooftops at exhilarating speed. Burton in particular seems to take great delight of the wind in his furry face. Rhys notes that Duncan has a strange flag flying over his mansion.
(2 rounds until arrival)

~~~

The door is flung open and …
Nothing.

Fingers is quick to check behind the door and then look up, but there’s nothing to be seen beyond more workbenches and a large desk. The desk is robust and plainly has lockable drawers. Yet what he also notes of greater significance is a trapdoor.

The sunlight filters in through the windows highlighting small motes of dust in the air. The scene seems impossible quiet and calm.

~~~


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=25 ;
Tuesday May 14th, 2024 1:24:17 PM

Rhys points out the manor he believes belongs to Clarisse’s ex, Duncan. ”Over there! That place with the odd flag. That is Duncan’s Manor! Does anyone recognize the flag?”. The elf cranes his neck to get a better view of the flag in question (Perception 25).

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ; d20=8 ;
Tuesday May 14th, 2024 1:55:03 PM

When Rhys exclaims over a manor house with an intriguing flag, Paige tries to identify the image on the strange flag and place the building in one of the quarters of the city in keeping with her understanding of how Plateau City is divided up.

She continues holding onto Burton-Dog

To identify the motif on the flag…
Knowledge d20 = 15 (+6 =21 for religion) or (+4=19 for history)
To figure out the location of Duncan’s manse
Perception d20 = 8+6 = 14 (any bonus from having maps of Plateau City?)



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday May 14th, 2024 4:55:55 PM

Zarsellet points out the trapdoor as he casts detect magic to scan it. "Trap door. The bastard snuck away! Checking for magic."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=28 ;
Tuesday May 14th, 2024 5:37:09 PM

Kwarsk moves to the side of the trapdoor opposite from Fingers, and then looks it over for traps.

(OOC - Perception = 28)

"Kwarsk says, "Fingers, safe to open?"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=14 ;
Tuesday May 14th, 2024 10:46:38 PM

Fingers examines the door. Perception: 14
If it needs his special touch: Disable Device:

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+10=16 ;
Tuesday May 14th, 2024 10:47:11 PM

Disable Device (if needed): 16

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday May 15th, 2024 12:12:27 AM

Naithi and Camalayaas watch as the others begin opening the trap door

Shopping For Clues. DM: Nick 
Wednesday May 15th, 2024 8:07:15 AM


Burton: Wags his tail in delight.
Fingers: Checks the door. He’s uncertain about that suspicious piece of metal and deems this door worthy of more careful examination.
Highlight to display spoiler: {**He’ll need a better Perception roll to correctly identify whether the lock is as it’s supposed to be AND then a Disable Device to open the lock & any existing traps. Please make a roll for each.**}
Lothlo: Watches, ready to act.
Kwarsk: Quickly scans the trapdoor for traps. It does look suspicious. Is that piece of metal meant to just out just below the lock? He asks Fingers for his expert analysis.
Naithi:. And Camalayaas watch on as the team sets about the task of opening the trapdoor.
Paige: Also notes the mansion and the flag, but has no greater luck in identifying it that Burton.
Rhys: Points out Duncan’s manor and seeks to identify the flag. To the best of his knowledge it is not representative of any country he knows.
Zarsellet: Checks the trapdoor for magic, but finds none.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The flying carpet starts its descent into the square they identified. It’ll be low off to hop off any moment.
(Next round you can get feet on the ground.)
Even at this distance you can see that the back door to Ivan’s is open and the front door is broken. There’s a group of men milling around across the street where they’ve spilled out from the tavern to see what is happening.

~~~

Within…
It seems quiet – very quiet.
Has Ivan actually managed to escape? Opening the trapdoor seems crucial, but there’s that strange piece of metal. Now if everyone could stand clear of the window for Fingers to have a little more light on the matter……
Naithi Highlight to display spoiler: { Camalayaas smells something ‘off’ emanating from below. No further information is forthcoming.}
~~~

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=17 ; d20+10=12 ;
Wednesday May 15th, 2024 10:33:28 AM

Okay, everyone stand back.
Perception: 17 (+2 for traps)
Disable Device: 12

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+10=30 ;
Wednesday May 15th, 2024 12:58:09 PM

OOC: Sorry been unwell so didn't post yesterday:

IC: Burton stands up and gets ready to jump off the flying carpet.

Linguistics roll 30 (natural 20) Burton has an ear for languages.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+1=8 ;
Wednesday May 15th, 2024 1:34:58 PM

Naithi stops everyone. Camalayaas smells something off, likely something and hasn't encountered frequently. I don't know if it's another one if those strange monsters, something alchemical, or something else. Be very careful.

Naithi suggest the group lay some benches on their side and duck behind them incase a trap triggers some type of explosion. She also recommends they hold their breath increase there is some type of poisonous gas.

Aid another, failed

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday May 15th, 2024 3:54:04 PM

Kwarsk helps the Patchers get out of Fingers' way and give him room to work. Once that is accomplished, Kwarsk, some 10' to 15' away from Fingers, sets his Tower Shield (to Total Cover) and waits.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday May 15th, 2024 4:27:58 PM

Zarsellet moves out of Finger's way.

OOC: Muuru. Don't forget the +2 to your skill checks from the Heroism spell

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Wednesday May 15th, 2024 10:38:40 PM

Lothlo waits outside the doorway of the small room to give the others room to work and not block the light coming into the room
Do you think he might have been hiding the creatures in the basement? If so, it's possible there are more of them down there waiting for us.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday May 15th, 2024 11:42:21 PM

Paige gets ready to jump off the carpet. She wonders what all the commotion is around the leather working shop. When she had left the Patchers they were enjoying food and drink at a small eatery and discussing the idea of setting up watches on Ivan’s establishment! Had that Ivan fellow made a move? and where are the the Patchers!?!

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday May 15th, 2024 11:53:41 PM

(OOC: I did forget that Heroism spell.
Corrected: Perception 19 (+2 for traps), Disable 14)


Shopping For Clues. DM: Nick 
Thursday May 16th, 2024 4:59:37 AM


Burton: Perks up as the land approaches.Highlight to display spoiler: {The strange words are not from the Northern continent. For some reason he thinks the command had some reference to the Wind.}
Fingers: Does his stuff, but whilst he spots the problem, actually addressing the issue proves more problematic than he anticipated. Still, now that he’s seen what he’s faced with, he’s confident he can get around the issue.
(Perception= success. Disable Device = Fail)

Lothlo: Moves out of the room and speculates that there might yet be more monsters.
Kwarsk: Helps Fingers as best he can and then prepares a stout defence.
Naithi:. Issues a warning to the others and suggests prudent defences against what might happen next.
Paige: Gets ready to swiftly leave the carpet and wonders what has transpired in their absence.
Rhys: Stands ready to act.
Zarsellet: Moves clear of any actions or concomitant trouble.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The carpet glides swiftly down into the street, banking sharply as Melchior executes a dramatic and exhilarating turn, clearly enjoying the thrill of the ride.
[b]”Ah, and here we are. Never let it be said that Honest Melchior does not deliver. My goods are the very best. Now bes ure to speak to all your friends of this admirable civic helpfulness.”[/b[ he chuckled as the trio leapt from the carpet. He did not wait. In fact the carpet never actually came to a full halt. He swept back up over the roof to make haste back to his caravan.
(Acrobatics DC: 10 to hit the ground running.
Success means you are able to take a double move action.
Failure means you stumble and can only move the once.)
~~~
Within…
Fingers skilled digits are stymied by the lock. It’s patently of better quality than he at first believed. On the plus side, he has identified the errant piece of metal and what is undoubtedly a trap.
Fingers, Naithi & Camalayaas. Perception DC 10 to identify the smell drifting up from below
Highlight to display spoiler: { It is the stench of tanning vats.}
Others present – further back/less acute olfactory senses. Perception 15 to identify the leaking smell.
Highlight to display spoiler: { It is the stench of tanning vats.}
~~~

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=32 ;
Thursday May 16th, 2024 11:02:04 AM

(OOC - Kwarsk's nose picks this moment to be unclogged! Ugh! Perception = 32)

Kwarsk grimaces and mutters to himself at the smell, patiently awaiting Fingers' clearing of the trapdoor.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+4=20 ;
Thursday May 16th, 2024 1:31:02 PM

Burton leaps off the carpet with more enthusiasm than skill but having 4 legs (and a dex bonus) lands easily. He turns to watch the other Patchers disembark. He will then run after them once they appear to know where they are going.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=14 ; d20+8=10 ;
Thursday May 16th, 2024 4:07:00 PM

Rhys nimbly steps off the flying carpet and comes to a halt several steps away. He scans his surroundings looking for some indication of where to go next (Perception 10).

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday May 16th, 2024 5:07:38 PM

Zarsellet waits, patiently, for Muuru to get the trap door open. He stays quiet so as not to distract the man.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+2=19 ; d20+6=15 ;
Thursday May 16th, 2024 5:45:41 PM

Paige manages a surprisingly smooth disembarkation from the magical carpet, and gives Honest Melchior a salute and a wave by way of sendoff! (Acrobatics=19)

The cleric addresses Rhys, her head turned away from the group of men milling around across the street by the tavern and mutters, ”I saw the back door to Ivan’s is open and the front door is broken. Why don’t you go ‘round the back. Take Burton-dog with you. I’ll manage the front door. Remember, we’ve got a seal from the Constabulary authorizing us to act!”

The red-head will smile at the folks in front of the tavern, but move towards the building - positioning herself in front of the door - blocking the way of anyone trying to get in or out.

”Can anyone tell me what’s been going on here?!” she asks, casting a quick glance over her shoulder to see if she can spot any Patchers beyond the broken front door(Perception=15), before focussing on the men on the other side of the road.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=32 ; d20+10=24 ;
Thursday May 16th, 2024 6:19:27 PM

Perception: nat 20 = 32. Smell that? Tanning vats. Probably full of evidence by now.
He tries the trapped lock again: Disable Device: 24

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday May 16th, 2024 11:27:54 PM

Tanning vats? That sounds like the most logical place for any exotic skins to be located. Think you will be able to get us in?

Shopping For Clues. DM: Nick 
Friday May 17th, 2024 5:33:17 AM


Burton: leaps eagerly from the carpet and looks to see where best to go.
Fingers: unlocks the trapdoor and defeats the trap.
Lothlo: anticipates the odour is indicative where they’ll find damning evidence.
Kwarsk: wrinkles his nose in disdain as he waits for Fingers to work on the trapdoor’s lock.
Naithi:. watches quietly.
Paige: instructs Rhys and Burton to go in via the rear whilst she goes to the front, pausing only to ask what’s happened.
Rhys: jumps from he carpet and looks for where to go next.
Zarsellet: waits for Fingers to do his thing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Outside…..

Rhys and Burton-Dog race around the back, or more accurately, the side of the building to dart up the short flight of wooden steps and in through the back door. There they see the backs of the Patchers as they are all peering into a room opposite. All is quiet. Light filters in through the tall, narrow windows. In this regard the place seems almost church-like. Their arrival does not go unnoticed; Camalayaas instantly turns and wrinkles a bunny-nose in their direction.

At the front, Paige pauses to ask for information. A middle aged and somewhat portly woman with very dark skin struts up.

”I seen ‘em all, I did. Batterin’ down de door like dey was stormin’ a castle! Poor Mr Ivan. I ‘ope you is come to stop dem criminals and vandals.” Being larger than Paige, the woman looked down on her expectantly with arms crossed under a mighty bosom.
~~~

Inside…..

Fingers succeeds! The latch is unlocked and the door is lifted – lifted to reveal a set of steps descending, but not into darkness. Light can be seen below: a soft gentle, yellowish light. Yet from the current position it was impossible to see more. Nor was there any sound. There was however the now much stronger pervasive smell from the tanning vats.

NB: Those with scent ability will find it impaired due to this overwhelming and masking aroma. Those without such ability will only smell this stink.
~~~

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday May 17th, 2024 10:59:58 PM

Zarsellet covers his mouth with a cloth, pretty ineffective except for a mental filter.... and waits for the stronger folk to lead the way.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday May 17th, 2024 11:54:00 PM

Fingers peers into the hole. There could be anything down there. Ivan and some accomplices? More booby traps? Tunnels leading away? He stashes his tools and draws his blackjack.

Kwarsk. The minotaur beckons. Marching order.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Saturday May 18th, 2024 4:53:34 AM

Burton cancels the Beast Shape spell and reverts to his human form; "Well that was interesting." says Burton as he resisted the urge to scratch. "Paige should be here shortly she is out front." he adds.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday May 18th, 2024 10:21:05 AM

Naithi isn't sure if the group has a set marching order, so she remind them of Camalayaas low light vision and offers to go anywhere.

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=27 ; d20+13=21 ; d20+11=16 ;
Saturday May 18th, 2024 10:25:25 AM

Getting another whiff of the air, Naithi adds "Does anyone know if this is safe to breathe, or if we need to worry about it catching fire with a misplaced spell?"

Knowledge Nature= 27
Survival= 21
Perception = 16

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Saturday May 18th, 2024 5:04:03 PM

Thinking a moment about the yellowish light from below, and not wanting to get caught in total darkness, Zarsellet 'whistles' up some Dancing Lights and sends them into the hole to expand the initial look....

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Saturday May 18th, 2024 5:15:56 PM

Lothlo notices the over[powering smell and little else.
Whoo, that stuff stinks. I suppose I'll take a spot in the middle. Anybody know if it's normal to have these kind of vats in a basement like this? It feels pretty sinister, but I can definitely see why they would have these smelly vats sealed up in the basement where they are less of a nuisance.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Sunday May 19th, 2024 4:00:22 AM

Burton listens to Naithi's question about the vats or vapor's being able to catch fire. "I hope not as most of my ready spells and wand is fire based. Apart from the lightning bolt of course but I'm guessing a lightening bolt in a basement might be bad."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday May 19th, 2024 7:30:15 PM

Paige listens to the middle aged and somewhat portly woman with very dark skin, before whipping the document/seal received from the handsome nit-wit back at the gaol and holding it up for all to see, before stashing it back inside her vest for safe keeping.”I’ll take over from here. You all stay back. Very far back. For your own safety, that is.” The cleric squeezes carefully through the broken door, and looks around for her friends simultaneously calling out: ”yoo-hoo! Anyone home?”

Paige touches her holy symbol and prays to Domi for courage and casts shield of faith on herself.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday May 19th, 2024 11:26:31 PM

Rhys scans the room and get’s his first scent of the foulness emanating from below. He will follow Kwarsk’s lead.

Shopping For Clues. DM: Nick 
Monday May 20th, 2024 5:19:24 AM


Burton: reverts to human form and informs others that paige will arrive imminently. He worries that some of his magic in the confines of a basement might be ‘bad’.
Fingers: speculates what might await and beckons for Kwarsk to lead the way.
Lothlo: remarks on the stench and offers to go wherever is most helpful.
Kwarsk: assesses the situation.
Naithi:. Offers to be flexible in accommodating others’ preferences going ahead. She queries about the risk of fire.
Paige: shows official authority to act, squeezes in and invokes her Shield of Faith.
Rhys: follows Kwarsk’s lead.
Zarsellet: covers his mouth with a cloth and awaits stronger folk to lead the way. He adds some light to proceedings.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ivan’s Leather Shop:Leatherworks Map updated.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With the additional light at play, the group slowly and carefully make their way down the steps. They creak ominously under Fingers’ weight. Below they find an empty room, or seemingly so. The smell is almost overpowering down here.
There are two large vats. Both are open and are patently in use. Further in you see a tall shelving unit that reaches up to the ceiling. Off to the right are barrels. These are sealed. All is still. All is quiet. There are no exits apparent, but you cannot see behind the racking.
~~~

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday May 20th, 2024 2:59:12 PM

Burton will wait on the ground floor for a report from those going below or the screaming to start before taking any action; "Lucky I'm not still a dog that stinks really bad."

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+12=18 ;
Monday May 20th, 2024 5:45:02 PM

Lothlo glances around the basement room, checking to see which of the vats are large enough to hold a person, and for any signs of lids askew, spilled liquid, or any other signs that someone could be trying to hide or set an ambush in any/all of them.

perception = 18

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=23 ;
Monday May 20th, 2024 7:17:23 PM

”Haloo! Anyone home?!” Paige moves carefully through the front door and through whatever room she is in, looking for her companions. (Perception=23)

(OOC: didn’t see Paige on the map…)

shield of faith

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+9=16 ; d10+4=12 ;
Monday May 20th, 2024 9:23:09 PM

Kwarsk advances some 15' beyond the stairs, drawing his waraxe as he goes, and then Readies to strike anyone who attempts to attack him or another Patcher.

(OOC - IF the Ready is triggered THEN the result = Hit AC 16 for 12 damage)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=29 ;
Monday May 20th, 2024 9:26:47 PM

Coming down the stairs, Fingers around the room. Where the heck did Ivan go?. He looks around for secret doors or something.

Perception 29 (+2 for traps).

He also calls up the stairs. Hey, Naithi? You any good at finding footprints?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday May 20th, 2024 10:05:02 PM

Zarsellet stays at the top of the stairs waiting for the crowd to figure out something. Any tracks? Secret doors? Anything odd other than the stink!?!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday May 20th, 2024 11:50:36 PM

Rhys stands his ground, making sure no one can slip by the group in the basement and noone can come at them from behind.

Shopping For Clues. DM: Nick  d20+10=27 ; 2d6+2=6 ;
Tuesday May 21st, 2024 5:50:56 AM

Burton: opts to wait for the screaming to start.
Fingers: searches for Ivan or a means of egress. He asks if Naithi can find footprints.
Lothlo: looks around for a potential ambush
Kwarsk: moves forward readying himself to strike.
Naithi:. holds her position.
Paige: moves into the main workshop, calling to the others.
Rhys: stands his ground.
Zarsellet: stays at the top of the stairs asking for information.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ivan’s Leather Shop:Leatherworks

Feel free to move your positions(markers) as best depicts your current location.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The two vats to left and right are large, fully 10’ to a side. They are open. It is conceivable that some could hide in them as the liquid is but 2’ deep, but there’s no evidence of a breathing straw or similar. Moreover, surely only the truly desperate would immerse themselves in such a vile liquid.

No apparent avenues of escape reveal themselves. However, even Fingers keen eyes cannot see past the racking at the end of the room. He realises that there may yet be another way on. Just as he’s considering that notion he notices the liquid in the vat next to him shift. It spins! That liquid then spirals upwards to form a man-like shape, but one that is revolting and only serves to exacerbate the smell. It has a deep, dark red hue. An arm-like appendage lashes out at Muuru! It strikes true and Fingers feels his flesh erupt painfully as his blood is suddenly leached into the abomination.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fingers sustains 6 points of damage.
Fingers Highlight to display spoiler: { The wound seeps. You are now subject to bleed damage each round: 1d6, which starts next round}
~~~~
COMBAT!

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+9=24 ; d10+4=5 ;
Tuesday May 21st, 2024 12:16:06 PM

Kwarsk steps adjacent to the Vat Monster, saying, "Fingers, back off, I've got this!" and strikes it overhand style with his enchanted waraxe, slicing it a bit!

(OOC - Hit AC 24 with +1 waraxe for 5 damage.)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday May 21st, 2024 12:56:34 PM

Hearing the sounds of combat down the stairs Zarsellet moves as quickly as he can to get closer. Once in range he starts a combat chant, empowering it with his Bardic magic to enhance the combat abilities of the team.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 2 rounds used of 16.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday May 21st, 2024 2:35:21 PM

Burton calls out to Paige to let her know they are in the back and all was clear, just as the screaming starts.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday May 21st, 2024 5:57:17 PM

Is that... is that a urine elemental? Please tell me that's not what's in front of us.
Lothlo doesn't see a good line of sight, so he steps to the side to allow the more melee oriented members of the team to pass first.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday May 21st, 2024 10:25:21 PM

Upon hearing the commotion below, Rhys peers down the trap door and determines that there is space at the bottom. The elf descends below and readies his sword not knowing quite what to expect. The smell that greets him as he descends tells him it won’t be anything good!

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 28/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+5=15 ; d8+2=3 ;
Tuesday May 21st, 2024 10:33:56 PM


Fingers bravely yelps in pain and hides...er, [i]steps[/b] behind Kwarsk. He knows he could gore it from his position, but he's reluctant to touch it. Instead, he calls out a mystic phrase, and his blackjack flies from his hand to club the creature.

Att: d20+5 = AC 15.
Dam: 1d8+2= 3

[i]
In effect:
Bleeding damage 1d6/round
Mage Armor has not been cast!
Inspire Courage: +2 saves (charm, fear), +2 att/dam
Mage Armor has not been cast!

Spells ready:
0th -
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st
Floating Disk
Grease
Feather Fall (1 Large or 2 Small creatures)

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day - 1 =4
Brooch: Any unprepared spell in spellbook (1/day)



Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+5=9 ;
Wednesday May 22nd, 2024 12:07:17 AM

Naithi hears the commotion and she and Camalayaas run down stairs. She looks around to determine if Flaming Sphere would set anything on fire besides the enemy, and for the time being decides to their her net at the abomination, her aim not up to it's usual standards. I don't think I'm going to be retrieving that...

ooc:
Would flaming Sphere set the building, tanning liquids, or any fumes on fire? Also, would you role they flaming Sphere floats above the liquid, or would you rule it sinks into it?

Ranged touch attach to throw her her at a target hit Touch ac 9 to hit and give the target the entangled condition.

DM Sanity Notes including net information and Active Spells
Highlight to display spoiler: {

Net: When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled.

If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.

(Note that as a Lost Child both Naithi and Camalayas share hit points and Against mind affecting, level/ability draining or instant death spells and effects both roll to save (when applicable). If either saves, both resist the attack.) Need to be within 110ft to heal.
Improved Share Spell Any non-instantaneous spell you cast on yourself can also affect an animal companion
Mounted Combat Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit.
Low light vision for Naithi. Low light vision and scent for Camalayas.
Shield Other
2d4 berries each cure 1 hp (max 8 hp/24 hours). 4 days worth remaining.
Wild Shape x1
}



Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=12 ;
Wednesday May 22nd, 2024 2:25:40 AM

Paige thinks she hears something. Combat? Someone chanting? Did someone call her name? (Perception = 12) The cleric moves towards the sounds.

Shopping For Clues. DM: Nick  d6=2 ; d20+10=17 ; d20+10=24 ; 2d6+2=9 ;
Wednesday May 22nd, 2024 7:57:55 AM


Burton: calls to Paige that all is well – then he fighting starts.
Fingers: steps back and sends his blackjack at the creature. It fails to strike true.
Lothlo: steps to the side to permit more melee oriented folk closer access to the fight.
Kwarsk: Steps in and attacks.
Naithi:. contemlates a flaming sphere attack, but elects to cast her net. It falls into the vat!
Paige: moves towards the sounds of conflict.
Rhys: descends and cannot fail to notice the truly awful smell.
Zarsellet: rouses his team to greater success.

Ivan’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Naithi is dismayed to see her net fall into the vat. It wasn’t entirely lost to her as some hung over the lip of the vat. Most however was submerged and would take a lot of cleaning. Camalayaas wrinkled a nose in disgust. The whole place smelled bad; the creature particularly so. She realises that a Flaming Sphere will be ineffective in this instance as the liquid in the vat would extinguish it. (Anything that can extinguish a normal fire can extinguish a Flaming Sphere)

Kwarsk swung his axe. It bit into the monstrosity and slid through! There seemed to be no appreciable damage to mark the blow.

Fingers blackjack misses and his wound bleeds. (2 points of damage)

Zarsellet does his best to rouse the others to excellence, but the stinking miasma does its best to confound his efforts. Taking in lungfuls of the fetid air was not conducive to quality singing, or even chanting. (Fortitude 14 to sing. If failed, the song falters and is lost. Note however that the DC falls by 2 each round as he grows accustomed to the odour.)

The others do their best to gain some comprehension of what is unfolding below. Rhys blocks the view of those above and has, as yet, only a limited view of proceedings.

The creature lashes out again. This time twice: once at Kwarsk and once at Naithi. A wild swing misses the dwarf, but Naithi is clobbered. A stinging wound opens on her left shoulder (Bleed condition applies hereafter)
(Naithi suffers 9 points of damage.)
~~~


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=11 ; d8+1=3 ;
Wednesday May 22nd, 2024 10:09:43 AM

Zarsellet chokes on the stench when he tries to extend the magical music, ending the effect. Noticing the Muuru bleeding he pulls the healing wands and touches him, more to stop the bleeding than to heal up his wounds much....

OOC: The wand is level 2 so 4 points healed. That stops the bleed effect though, right?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday May 22nd, 2024 12:30:39 PM

Burton pops his head around the door into the reception and waves at Paige. "They are in the basement, I don't know what has happened but it sounds like a fight has just started."

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday May 22nd, 2024 2:02:39 PM

ooc: Can I assume that means you would rule a flaming sphere would fall into the vat and not float magically above it? I've seen DMs rule both ways.

DM Nick: No, my reading of the rules implies that the sphere would be extinguished. It is sp[ongey in texture and rolls over obstacles. Like a sponge, it doesn't float and will absorb the water and go out.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=14 ; d20+9=13 ; d8+7=9 ; d8+7=12 ;
Wednesday May 22nd, 2024 6:06:24 PM

Well, I'm not sure what this thing is, but hopefully arrows will work on it.
Lothlo takes a step forward and pulls some cold iron arrows from his quiver and aims at the vat monster

Attack 1 = 14
Damage 1 = 9

Attack 2 = 13
Damage 2 = 12

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows, 0 hero points


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday May 22nd, 2024 10:42:09 PM

Seeing the dwarf’s axe cleave through the vat monster with no effect, the elf sheathes his sword and makes room for any of his companions to engage in battle. ”This thing is unharmed by our blades. Hit it with magic!”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=14 ; d10+8=18 ;
Wednesday May 22nd, 2024 10:55:33 PM

Kwarsk says, "Maybe I just didn't hit it hard enough..." and with that he makes a Powerful side-swipe at it with his waraxe!

(OOC - hit AC 14, for 18 damage.)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+5=9 ;
Wednesday May 22nd, 2024 11:41:37 PM

The blackjack flew wide. He tries again.

Att: d20+5 = AC 9. Well, that was worse.


In effect:
Bleeding damage 1d6/round
Mage Armor has not been cast!
Inspire Courage: +2 saves (charm, fear), +2 att/dam
Mage Armor has not been cast!

Spells ready:
0th -
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st
Floating Disk
Grease
Feather Fall (1 Large or 2 Small creatures)

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day - 2 =3
Brooch: Any unprepared spell in spellbook (1/day)




Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=20 ;
Thursday May 23rd, 2024 12:33:54 AM

Peeping over the edge of the trapdoor, Paige sees a veritable bottleneck as folks spill down into the tight confines of the basement. ”Unless there’s another way out, I’d suggest you all get back up here and let me and Burton see if a trial by fire might clean out the basement! She refrains from casting blindly into the basement out of concern for her companions clustered below.

The cleric tries to figure out what the stinking creature might be (Knowledge = nat 20! +4 for Arcana or History, +6 for Religion)

Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+3=20 ; d20=3 ; d20=15 ; d20+11=12 ;
Thursday May 23rd, 2024 12:49:08 AM

Naithi quickly stops the bleeding and stares at the creature before her. Her best guess is they it is an abomination like the previous two, but Lothlo's golem comment makes her think that it could possibly be a blood or flesh golem I don't have any idea what this thing is. I know that golems taste better than abominations when cooked, but by that point identification is pretty much a moot point.

Naithi knows her only offensive spell is flaming sphere, which won't do much good here. As she heals herself she quickly looks for a lid for the two vats. If she cannot fight the monster, perhaps she can catch it. She is also worried the second vat may have another unseen monster in it.

Heal check = 20 to stop the bleeding, success

Knowledge arcana to determine if the creature is a golden l golem = 3 (she knows it looks icky)

Craft (Cooking) = 15 (If a regular monster or golem she can cook it, unfortunately, if it is an aberration it will taste awful no matter what she does)

Perception to look for a lid for the vats = 12



Naithi (JamesD) AC: (21/14/18) HP: 29/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday May 23rd, 2024 12:51:29 AM

ooc: Paige's post overlapped mine. If Naithi doesn't find a lid for the vats, she will have Camalayaas move them out of the way so Paige and Burton can get down

Shopping For Clues. DM: Nick  d20+10=15 ; d20+10=23 ; 2d6+2=7 ;
Thursday May 23rd, 2024 5:54:43 AM


Burton: informs Paige that it sounds like a fight has erupted in the cellar.
Fingers: Again he tries with the blackjack. Again he misses.
Lothlo: attempts to pierce the creature with two arrows. Neither strike true. Likely this had more to do with the vapours stinging his eyes than the martial skill of the creature.
Kwarsk: decides that all that’s required is more force. He throws his all into a side swipe – that misses.
Naithi:. sees no lids and given the size of the vats, they’d be impossible to hide. She’s no idea what the thing is, so can only guess how bad it would taste. She spends her time though administering to her wound and manages to stop the flow of blood.
Paige: advises a tactical withdrawal whilst she tries to consider just what it is that they are facing.
Rhys: decides that it will take magic to drop the abomination.
Zarsellet: stops singing and quickly heals Muuru, staunching the bleeding wound.

Ivan’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Paige Highlight to display spoiler: { wracks her mind trying to recall details from old tomes that she’d perused. Surely something therein would inform what they faced now. Yet there were so many entries, trying to recall specific details were nigh impossi- a GOLEM! It was a blood golem! Now if only she knew what that meant.} Cannot really see much of what’s happening below but with Naithi moving aside she squeezes down sufficiently to gain enough sight of the thing to make what she believes is a correct identification.

Naithi staunches her wound and moves aside to make room for others. The creature attacks her again. This time with both arms. The first attack goes high, over her head. The second connects on the same shoulder she’d just healed! ( 7 damage)

Behind Kwarsk a figure emerges from behind the racking.
”No, no, you must flee! The creature is too dangerous. Good Sir Dwarf, hold back your friends that I might appease it.” You recognise the voice. It is Ivan, albeit his features are now completely hidden by a deep cowl.
Kwarsk Highlight to display spoiler: { Will save 15 or become subject to the Suggestion spell and do as he very reasonably ‘suggests’.}

The tight confines of the cellar worked against the others getting more actively involved. The fumes confounded singing and even aim it seemed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday May 23rd, 2024 2:07:11 PM

Rhys slips through the crowd of his companions to clear the way for those above and one again pulls his sword, this time in defence of any attacks from Ivan.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=21 ; d20+9=20 ; d8+7=9 ; d8+7=13 ;
Thursday May 23rd, 2024 5:51:19 PM

If the Golumn is too dangerous, does that mean we should focus on Ivan first?
Lohtlo glances in Ivan's direction, but doesn't have a line of sight on him. Lothlo blinks a few times to help his eyes with the stinging before firing another volley at the vat monster.

Attack 1 = 21
Damage 1 = 9

Attack 2 = 20
Damage 2 = 13

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
2 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+5=20 ;
Thursday May 23rd, 2024 7:50:20 PM

You! says Muuru, surprised at Ivan's sudden return. All right, do it -- but no tricks!

The minotaur squeeze into a corner beside the other vat. He wonders: is Ivan really trying to help?

Sense Motive: d20+5 = 20

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=19 ;
Thursday May 23rd, 2024 9:55:06 PM

Seeing the team still trying to fight Zarsellet again tries breathing the foul air and activating his bardic performance again to enhance their prowess.

OOC: Fort save 19. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday May 23rd, 2024 10:28:51 PM

”It’s a GOLEM! A blood golem!” Paige bellows out for all to hear.

Though they’re super duper nasty things to deal with, she remembers a pretty simple orison* is capable of wounding them!

The cleric prepares purify food and drink and will cast it if she has the opportunity (needs to be within 10ft of the golem.)

* assuming that identifying the creature grants some knowledge of how to deal with it! Highlight to display spoiler: {A purify food and water spell deals 1d6 points of damage per caster level (maximum 10d6) to a blood golem. A blood golem can attempt a Fortitude saving throw (DC 10 + caster’s ability score modifier) to reduce the damage by half.}

DM Sanity info:
shield of faith on Paige

Orisons: 4 - cast 1 purify food and drink (held action)
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Naithi (JamesD) AC: (21/14/18) HP: 39/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+9=12 ; d20+4=17 ; d20+9=18 ;
Friday May 24th, 2024 12:37:14 AM

Naithi realizes that she is not the best match for the golem and shifts her focus to Ivan. She spurs Camalayaas forward as both of them try to grapple him. As she lunges did the leather worker she yells Appease this!

Actions
------------
Naithi
Grapple Ivan. Grapple check beats CMB 20.
Rerolled with a hero point. +2 for inspire courage.

Camalayaas, aid another grape check = 17, success

ooc: Update my header to the correct hp

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+12=22 ;
Friday May 24th, 2024 2:51:20 AM

Burton remains out of the way by the trap door. There are to many Patchers in the basement already and no room for him to use his magic. Burton will try and remember what he knows about golem's and Blood Golem's specifically.

Knowledge (arcana) 22

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday May 24th, 2024 2:53:20 AM

OOC: I'm going to be away on holiday from next Monday in Spain so my posting is going to be very limited. If someone would like to run Burton for me.

Shopping For Clues. DM: Nick  d20=4 ; d20+10=19 ; 2d6+2=10 ;
Friday May 24th, 2024 4:21:14 AM


Friday 24 May 24
Burton: stays back trying to recall what he knows, if anything, of blood golems.
Fingers: moves away wondering if Ivan is indeed trying to help.
Lothlo: fires 2 arrows at the apparently unarmed Ivan. Both miss.
Kwarsk: does nothing as Ivan’s words seep into him.
Naithi:. & Cammalayaas barrel forward to grapple Ivan.
Paige: identifies the creature and readies a spell.
Rhys: advances and pulls his sword free.
Zarsellet: clears his throat and begins to again sing a rousing song. (Bonuses in effect)
Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.
Ivan’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"Get off me you fools! I'm trying to help!" Insisted Ivan as he attempted to wriggle free of Naithi and her steed's grasp.
The blood golem moved, sliding easily through the stinking vat, churning the filth before exiting to strike at Naithi anew. Naithi is struck on the back. Another seeping wound is caused.
10 damage and bleed condition applies.

Lothlo cannot recall many details except…..Highlight to display spoiler: { The creature, similar to others of its ilk has many immunities and can even resist the effects of magic...to a degree.}



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+15=26 ; d10+9=19 ;
Friday May 24th, 2024 9:33:14 AM

Rhys moves after the golem as it attacks Naithi. The elf hopes only to distract it enough to let the beastfolk subdue Ivan. He slashes at the slimy golem with his blade (Hit AC 26 for 19 hp). Unsure whether his sword will have any effect he follows up by goading his opponent. ”Over here you stinking clot!”

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+9=24 ; d8+2=3 ; d20+5=12 ;
Friday May 24th, 2024 11:41:23 AM

As the battle gets even more chaotic Zarsellet notices the blood all over Naithi. He moves over and tries to tap her with the healing wand to stop the bleed effect.

OOC: I believe I have to roll a touch? 24 to hit? Only 3 healed but hopefully it stops the bleed. And he tries, fort save 12 should do it with the decrease each round, to continue the bardic performance for the melee.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=17 ; d20+9=28 ; d10+8=10 ;
Friday May 24th, 2024 12:55:44 PM

Kwarsk ponders a long moment, and then shakes his head 'no'! He says, "Sorry Ivan, your red golem and nasty plans are crimping Plateau City's freedom!"

With that, Kwarsk takes several steps towards the thing and swings Powerfully once more, Inspired by Zarsellet's battle hymn, striking the golem solidly in its vitals, wherever they may be!

(OOC - Hit AC 30 (19 on die) for 12 damage!)
(forgot to put +2/+2 in the Roller!)

Naithi (JamesD) AC: (21/14/18) HP: 42/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=15 ; d20+6=20 ; d20+1=15 ;
Friday May 24th, 2024 2:42:04 PM

Naithi maintains her hold on Ivan and tells him to continue what he was saying. Speak fast! What is the meaning... No. How do you appease it? Tell us what you know or I'll turn you into a bleeding golem and use you hide for my new cloak.. Naithi then pins him to the ground.

Actions
-----------
Naithi check to maintain grapple = 20 (15+5 bonus for being the controller of the grapple)
Pin Ivan.
Intimidate = 15

Camalayaas Grapple check to aid Naithi = 20

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=15 ; d8+7=15 ;
Friday May 24th, 2024 6:02:32 PM

Lohtlo responds to Ivan
If you're trying to help, how about you tell us how to appease this thing.

Lothlo moves into position and fires another arrow, but with his eyes burning so much his arrows still aren't flying true.

Attack 1 = 15
Damage 1 = 15

ooc: it may not make a difference in the fight, but last round Lothlo didn't attack the "unarmed" Ivan, he attacked the Vat monster.

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday May 24th, 2024 10:45:01 PM

(ooc: No result from the Sense Motive check?)

Naithi! Let him up! Ivan! Start talking!

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  3d6=10 ;
Sunday May 26th, 2024 10:38:39 PM

”What do you think, Burton? Ready to see what folks are up to in the basement?”

Paige ignores the stench and goes down through the trapdoor, making room for Burton if he is able to follow. The cleric lets go with her prepared purify food and drink if she is within 10ft of the golem. (31F?) for 10 pts dmg (Fort vs DC 13 for half dmg.)

DM Sanity info:
shield of faith on Paige so AC is 21

Orisons: 4 - cast 1 purify food and drink (held action)
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday May 27th, 2024 2:37:00 AM

Burton follows Paige down in to the basement. "Ivan if you can control the golem I suggest you get on with it. People give Ivan some room but watch him closely. Any funny business Ivan and you will be leaving the basement in a bag or two."

Shopping For Clues. DM: Nick  d20+2=10 ; d20+3=13 ; d20+10=11 ; d20+10=15 ;
Monday May 27th, 2024 9:14:09 AM


Burton: like Naithi, Burton ‘encourages’ Ivan to co-operate.
Fingers: asks that Naithi release Ivan and that Ivan start talking. He’s not at all convinced of Ivan’s entreaties, but the man is plainly in a desperate situation.
Lothlo: entreats Ivan to be more specific in how to stop the monster and shoots at it – missing. That miasma really does sting the eyes!
Kwarsk: elects to attack the golem and lands a solid blow.
Naithi:. maintains her hold of Ivan and Camalayaas helps.
Paige: closes and hurls magic at the creature.
Rhys: lands a scything blow on the golem and taunts it.
Zarsellet: moves forward and manages to cure Naithi’s wound, staunching the bleeding. He also manages to continue his inspirational song.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan’s Leather Shop:Leatherworks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

”No, no! Get off me! You’re only making matters worse! Please! I need to be able to – ugh” Ivan again pleaded with Naithi and those around him.

Muuru Highlight to display spoiler: { Apologies for omitting the Sense Motive earlier. In this instance, everything he says rings true.}

Ivan struggles, but cannot break free.

The golem continues its relentless assault on Naithi. However, the savage wounds it sustained significantly impair its capacity to focus and both raking smites miss!

~~~~~~~~~~~~~~~~~~

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+15=31 ; d10+9=12 ;
Monday May 27th, 2024 10:26:41 AM

Rhys continues slashing at the golem. ”Never mind appeasing it! Finish it off before it finishes Naithi!” the elf calls out.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=13 ;
Monday May 27th, 2024 12:42:17 PM

Not seeing any other's with bleeding wounds Zarsellet stays out of the way and just tries to continue his Bardic performance to help the group finish off the monster. Did Ivan want to keep this creature alive? Was the man crazy? It was dangerous!?!

OOC: Fort save 13 should let me keep Inspire Courage active for another round. +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+9=13 ; d10+10=19 ;
Monday May 27th, 2024 3:05:39 PM

Kwarsk's muscles pulse in step with the beats of Zarsellet's battle hymn as he Powerfully slices once more at the Blood Golem, not catching as much of it as he would have liked!

(OOC - hit AC 13 including bardsong, for 19 damage)

Naithi (JamesD) AC: (21/14/18) HP: 42/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+16=29 ; 2d6=5 ;
Monday May 27th, 2024 3:24:50 PM

I need more than "I need to be able to" if you expect me to let you go. Naithi believes the man has a way to appease the monster, but she doesn't trust that it won't involve sacrificing an Innocent or destroying the evidence.

Actions
------
Naithi will tie Ivan up, if no one stops her.
Grapple check = 29

If the group (more than just Fingers) stops her, she will instead just maintain the grapple. If they insist she release the grapple, she will instead cast flaming sphere on the monster for 2d6 = 5 damage.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+9=17 ; d20+9=21 ; d8+7=15 ; d8+7=15 ;
Monday May 27th, 2024 6:03:08 PM

Ivan, if you are being sincere we really need something more to act on. From anyone in our shoes your words just sounds like a desperate hail Marry in the hopes that we are the most gullible group of people in the Wold.

Lothlo again attempts to hit the vat monster, hoping that he is finally able to get his watering eyes under control enough to shoot true.

Attack 1 = 17
Damage 1 = 15

Attack 2 = 21
Damage 2 = 15

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
6 arrows, 0 hero points


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  3d6=10 ;
Monday May 27th, 2024 8:25:31 PM

Paige likes how a simple solution sometimes has a big impact. The cleric lets go with another orison (purify food and drink) directed at the golem for another 10 pts dmg (Fort vs DC 13 for half dmg.) The cleric loves it when Zarsellet chants and inspires the group!

DM Sanity info:
shield of faith on Paige so AC is 21

Inspire Courage from Zarsellet +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Orisons: 4 - cast 2 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday May 27th, 2024 10:50:01 PM


Naithi, fall back! I've got him covered. Muuru brandishes his blackjack, the one he can make fly through the air. But can't you all tell he's telling the truth?



Shopping For Clues. DM: Nick  d20+2=7 ; d20+3=12 ; d20+10=25 ; d20+10=17 ; 2d6+2=5 ;
Tuesday May 28th, 2024 4:46:03 AM


Burton: quietly watches.
Fingers: asks Naithi to fall back and states that Ivan is telling the truth
*NB: He also – within that phrase – secretly invites everyone to make their own Sense Motive rolls.*
Lothlo: again shoots at the creature, but even with Zarsellet’s inspiring words ringing in his ears, he fails to strike true. If only that stench wasn’t so caustic!
Kwarsk: determinedly strikes at the golem, but his dwarven sense of rhythm lets him down. He misses.
Naithi:. maintains her determined grip on Ivan.
Paige: unleashes another spell at the golem.
Rhys: slashes violently at the golem, yet the mighty hit doesn’t quite have the impact he would expect.
Zarsellet: continues his inspiring performance wondering at Ivan’s motives.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan’s Leather Shop:Leatherworks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan’s struggles lessen as he seems to realise that he simply cannot get free.

”Oh, I tried; I tried to warn you, but you wouldn’t listen.” He sobs.

The golem attacks Naithi again. This time it connects only once and for a glancing blow. Nonetheless the blow stings and another seeping wound is inflicted. 5 damage sustained

The golem does appear to be leaking significantly, but being mindless attacks remorselessly.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=35 ; d20+5=11 ; d20+6=25 ; d8+2=4 ;
Tuesday May 28th, 2024 3:51:12 PM

OOC: Sense Motive Nat 20 for 35. Save Fort 11 which I believe still makes it. 25 to touch Naithi with the wand.... Only 4 points healed.

Zarsellet sees the creature hit Naithi again and immediately taps the man with the CLW wand. He inhales the nasty air and sings another stanza of the song to inspire the team to finish the battle.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Tuesday May 28th, 2024 6:02:24 PM

He may be telling the truth, but he's going out of his way to not be helpful.

Ivan, what are you going to do to help? What can we do?


Naithi (JamesD) AC: (21/14/18) HP: 42/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday May 28th, 2024 7:27:39 PM

ooc: Can I assumed Ivan is now tied up, allowing me to pursue other... Assuming I don't think Fingers will untie him?

Naithi (JamesD) AC: (21/14/18) HP: 41/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+2=3 ; d20+4=7 ; d20+11=28 ;
Tuesday May 28th, 2024 8:21:10 PM

Fingers, I can see he's telling the truth. (Sense motive = 3) I'm just not sure appeasing the clot doesn't mean sacrificing ourselves and the beastfolk population of the city.

The young sloth girl and her rabbit sigh with relief as their bleeding wounds heal, and she thanks Zarsellet for the healing and prays someone has a prestigitation cantrip that can clean the blood and urine from her clothing later.

Actions
------------
Naithi
Sense Motive = 3 (I trust Fingers and think Ivan wants to appease the creature.)
Grapple the Blood Golem = 28

Camalayaas
Aid another to grapple = 9 (fail)

Naithi (JamesD) AC: (21/14/18) HP: 41/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday May 28th, 2024 8:30:46 PM

ooc: Sorry, grapple check = 26. I had added an extra +2 bonus on accident.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+5=24 ; d3=3 ; 2d6=8 ;
Tuesday May 28th, 2024 9:47:08 PM

What is Naithi doing? She thinks wrestling that thing is worse than anything Ivan can do while surrounded by us?

Grrr... Paige's Purify spell seems to work; maybe it takes more damage from cold too?

He moves closer and casts Ray of Frost.

Ranged Touch attack: d20 + 4 +1 (Point Blank range) + 0 (Precise shot; no penalty for firing into melee) = 24
Note target has -4 to DEX.
Damage: 3 cold damage

If that penalty reduces its DEX bonus to zero, I think this qualifies for a sneak attack. In which case add 2d6 = 8 cold damage



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+9=23 ; d10+10=16 ;
Tuesday May 28th, 2024 10:37:28 PM

Kwarsk leaves the words of Ivan to the others, focusing instead on the battle with the strange blood golem.

He takes another Powerful swing, aided by Zarsellet's tunes, his waraxe splitting it nigh in twain!

(OOC - Hit AC 23 for 16 damage. (all includes bardsong))

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+15=33 ; d10+9=11 ;
Tuesday May 28th, 2024 10:43:55 PM

Rhys continues his relentless attack on the blood golem. (Hit AC 33 for 11HP)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d6=6 ; d6=2 ; d6=4 ; d20=14 ;
Tuesday May 28th, 2024 11:58:58 PM

”Take that!” Paige hurls another orison (purify food and drink) at the golem for 12;pts dmg (Fort vs DC 13 for half dmg.)

The cleric wonders if directing healing spells would ‘hurt’ the golem? (Knowledge = 14+4 for Arcana)

DM Sanity info:
shield of faith on Paige so AC is 21

Inspire Courage from Zarsellet +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Orisons: 4 - cast 3 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Shopping For Clues. DM: Nick  d20+2=16 ;
Wednesday May 29th, 2024 5:47:27 AM


Burton: quietly watches.
Fingers: magical attack lines the golem in frost.
Lothlo: demands why Ivan will do to help.
Kwarsk: hefts his war axe and cleaves the blood golem.
Naithi:. maintained her grapple. With others help Ivan could be tied. She was grateful for the healing.
Paige: attacks and hits again, but this time the creature appears to shake off the worst of the damage.
Rhys: chops into the golem mightily
Zarsellet: cures Naithi and notes what Ivan isn’t saying as much as what he is. Highlight to display spoiler: { Ivan has not spoken a word of a lie, but….}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan’s Leather Shop:Leatherworks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With a sickening gurgle the blood golem collapses. Blood and urine spray everywhere! (All those within 5’ get thoroughly soaked.)

Ivan slumps. “You have me.” He sighs in apparent resignation. Certainly he ceases to offer Naithi no further resistance. However, he says nothing more simply lying inert on the floor. Perhaps somewhat annoyingly, he’s far less covered in gunk than anyone else in the vicinity.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=24 ;
Wednesday May 29th, 2024 2:11:57 PM

Glad to see the.... current battle over, Zarsellet glares at Ivan. "That's not a lie, and possibly the same with some of what he said earlier, or what he didn't say. But he's not speaking the truth about what he knows."

He glances around the room. "We should search the place. Find the skins. If he keeps refusing to cooperate the evidence will have him flayed like his victims."

OOC: Continue watching Ivan for a response to my words or that of the others. Sense Motive 24?

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20+3=16 ;
Wednesday May 29th, 2024 5:55:15 PM

Lohtlo looks around, hesitant to let down his guard too fast.
Ivan, is that the last of those monsters? Any other dangers lurking about? What were you doing with such a creature down here?

Sense motive = 16

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday May 29th, 2024 9:05:35 PM

Fingers goes behind the racking where Ivan had been crouching. Was there a door or something back there, or had he just been hiding?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday May 29th, 2024 9:59:18 PM

Kwarsk tries to shake off the gunk. Finally, he says, "Burton, I don't suppose you could make the rounds with a Prestidigitation spell to clean us off while we hogtie Ivan?"

Kwarsk joins Naithi in holding down Ivan, "accidentally" getting some gunk on his too-clean cultist-robes...

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday May 29th, 2024 11:13:14 PM

Rhys wipes away as much of the foul substance as possible and keeps his sword ready in case this was not the last monster.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  3d6=7 ;
Thursday May 30th, 2024 12:47:43 AM

” Gross!” Paige hurls a final orison (purify food and drink) at the golem (corpse?) for 7 pts dmg (Fort vs DC 13 for half dmg.) The cleric wants to make sure the icky creature is dead-dead.

DM Sanity info:
shield of faith on Paige so AC is 21

Orisons: cast 4 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Naithi (JamesD) AC: (21/14/18) HP: 41/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday May 30th, 2024 1:37:49 AM

ooc: As much as I had to admit it, Naithi grappled Ivan round one, pinned him round two, and tied him up round three. Last round Naithi grappled the blood golem and was grappling him when it sprayed blood and urine everywhere :(

Naithi tries to hold back her gagging. Blood when butchering is one thing, but having a urine soaked clot exploded while you are grappling it is a memory she wants erased from her mind. Please tell me someone has a prestigitation spell prepared!

If no one has a spell prepared then Naithi will soon be making liberal use of her create water spell and change clothes as Camalayaas shields her from the guys view....ewwww

Shopping For Clues. DM: Nick  d20+3=17 ; d20+11=26 ;
Thursday May 30th, 2024 4:22:00 AM

Burton: remains quiet.
Fingers: checks behind the racking, but sees no other exits.
Lothlo: remains on guard and asks some questions of Ivan.
Kwarsk: wonders whether Burton might clean the worst of the filth and adds a little to Ivan.
Naithi:. Stands appalled at the wretched state she’s in.
Paige: ensures the creature stays dead despite the gore and filth covering her. (At least she’s not as soaked as Naithi and Camalayaas.)
Rhys: readies his blade for more trouble, whilst wiping away some of the gunk.
Zarsellet: remains quiet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan’s Leather Shop:Leatherworks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan twitched and shifted, attempting to get more comfortable in his bonds before answering.

”You will find a wand in my left boot. It can, by dint of its powerful magic, heal your wounds. The command word is “Relissium”. It is, as I say, over. I was blackmailed, you understand; given no option but to….create these things. Now, my life is forfeit regardless, but what of my daughter? Surely, you won’t let them kill her?”

Lothlo listening and watching Ivan carefully discerns nothing amiss in anything he says. It is however, difficult to focus when covered in blood and – less savoury liquids.

~~~~~


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+8=10 ; 2d6(2+6)=8
Thursday May 30th, 2024 10:48:15 AM

Paige doesn’t trust this Ivan fellow one bit! ”Don’t use that wand until it’s been checked out!” she calls out when Ivan mentions he’s got one tucked in his left boot. She narrows her eyes and tries to get an idea if any part of the fellow’s sob story is true! (Sense Motive =10)

With the group all down in the basement together, the cleric will channel healing energy through her healing symbol and out into the room. (For 8 points healing)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday May 30th, 2024 1:10:44 PM

Ugh, disgusted and dripping with the foul-smelling mixture of urine and gore, Naithi quickly backs away from the aftermath of the exploding blood golem. Unless someone can provide her with a prestidigitation spell, she gives a curt nod to let the others know she needs a moment, then swiftly disappears from view around the nearest corner along with Camalayaas.

Breathing deeply to calm her queasy stomach, she focuses on conjuring a gentle, soothing flow of crystal-clear water with her Create Water spell. The cool liquid envelops her, washing away the sticky, acrid residue covering her skin and hair. Shuddering at the memory of the golem's messy demise, she scrubs herself vigorously, ensuring every last bit of the disgusting mess is gone from both her and Camalayaas.

Next, she reaches into her pack and pulls out a fresh outfit – a crisp white shirt and leggings, plus a spare pair of worn leather gloves. She dresses rapidly, feeling the refreshing rush of cleanliness return as she discards her soiled garments. A few swift strokes smooth her tangled hair, restoring her usually radiant appearance.

With her composure restored, Naithi takes a steadying breath and re-emerges into view, looking revitalized and even more like than usual in this casual outfit. Her grin flashes briefly as she rejoins the others, indicating she's once again ready to tackle any challenges that lie ahead.

Naithi gathers up a buckets worth of blood golem samples that she will make sure gets purify food and drink cast on it. (If asked, she will say it is Incase they need it due tracking purposes, but she fully intends to cook it up later and create a blood golem recipe).

Alright Ivan, tell us about your daughter and what is going on. Even if I loathe you at this moment, I won't let a girl suffer because of it. And don't think I have forgotten about my purchases and the gold I gave you! I'm not sure I'll ever get the stench out of this cloak after that!

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 () 
Thursday May 30th, 2024 6:06:40 PM

Lothlo notices Naithi changing and can't help but think that with the floors in such a state that now probably wasn't the best time... but he was lucky enough not to be in sprayed with the same viscera that she was.

He then turns his attention to Ivan.
I trust your daughter is an innocent victim in all this. We shall make sure she is safe.

You said you were being blackmailed, what can you tell us about the blackmailers?
If someone is blackmailing you to do this, I can't imagine that they wouldn't just find another victim and we will be seeing another string of murders soon and be back to square one unless we make sure their operation .



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=27 ; d20+15=26 ;
Thursday May 30th, 2024 7:04:20 PM

Zarsellet listens to the tone in Ivan's voice. Is he telling the truth? Is he another victim? There appears to be more to this story....

"Ivan? I'm sure you can tell that you're not everyone's favorite person about now. Paige won't even trust that your wand does healing? It's pretty easy to verify you know. But surely you've heard of us? We help the temple. We help orphans. We help.... people that need help! And you're involved with a group that kills people, skins them and leaves the corpse to be found by their family and friends!?! They're creating terror around the city! And you claim that your daughter needs help? Well spill mister! I can't say for certain that it'll keep you from the gallows, but cooperate, point us at the leaders in this. We might be able to save your daughter, if you actually have one, and take care the real monster behind all of this."

"Or, distill it to really simple? You help us and we help you. Like I said, we help people that need help!"

OOC: That's 27 for sense motive while listening to the tone of his voice, and 26 for diplomacy to get him to cooperate more.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 30/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday May 30th, 2024 10:30:56 PM

Fingers takes Ivan's wand, casts Detect Magic and starts examining it.

ooc: In 3 rounds he'll make a Spellcraft check to identify the wand.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=25 ;
Thursday May 30th, 2024 10:46:54 PM

Rhys does not trust Ivan and agrees with 0aige that the wand should not be used until examined by those who can tell it’s true purpose. The elf begins searching the shelves and surrounding area. (Perception 25)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=20 ;
Thursday May 30th, 2024 11:13:39 PM

Kwarsk says, "Burton, yoo-hoo... please tell me you prepared Prestidigitation today!"

Kwarsk searches the areas Rhys is not searching.

(OOC - Perception = 20)

Shopping For Clues. DM: Nick  d20+3=21 ; d20+3=11 ; d20+3=13 ; d20+3=13 ; d20+3=19 ; 3d6=10 ;
Friday May 31st, 2024 5:25:58 AM

Burton: remains quietly above.
Fingers: starts to examine the want. It is indeed magical.
Lothlo: asks Ivan about his daughter and her captors.
Kwarsk: searches the area.
Naithi:. is largely preoccupied in washing. This takes time. As does collecting samples of fallen blood golem, awaiting the subsequent spells to be cast, before she can eventually ask Ivan about his daughter.
Paige: warns all not to trust Ivan as she then heals those in the vicinity.
Rhys: agrees with Paige and begins a search of the environs.
Zarsellet: tells Ivan about the Patchers whilst dissecting what he has to say. Highlight to display spoiler: { He thinks Ivan is lying.}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ivan’s Leather Shop:Leatherworks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It takes time. It all takes time. Kwarsk and Rhys busily scour the racking as Naithi gets clean. Zarsellet and Paige pay particularly close attention to the constantly fidgeting Ivan.

”Oh, you’d do such a thing? Even after…...all that I’ve done?” he asks Zarsellet. [b]”Why? I mean how – How can I believe that you won’t simply abandon my daughter to her fate? Your hatred of me will certainly colour your decisions. No, no, you must let me – “[b] Upon shouting the word GO his hands ripped free of the bonds, a small, fine razor between his fingers. He held up one hand defensively in front of himself, empty. The other clutched at his chest in seeming horror, but it held something. A small symbol of some kind.

Knowledge Religion 12: Highlight to display spoiler: { Ga’al}

Dark, chilling energy rippled through the area. (Not Naithi secreted behind the shelving, but Camalayaas- giving her additional modesty, is affected)

All suffer 10 points negative energy damage. (DC:14 for half damage)

Just as all this happens Kwarsk and Rhys discover this very place is in fact the source of his leather. Furthermore, they also spot some summoning implements that tie Ivan to the two abhorrent creatures that had perpetrated so many foul murders.
There looks to be more, but their scrutiny is rudely interrupted.

Just before the wave of dark energy struck, Rhys was reaching for a letter that had dropped beneath the bottom rack.

~~~

Thanks all, Brian takes over on Monday. This is likely to be my final stint as DM. Many thanks, I hoped that you enjoyed it.
~~~

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday May 31st, 2024 7:55:02 AM

Naithi feels the pain wash over her as Camalayaas hit by the negative energy. Everyone hears her yell Wild Shape.

ooc: More to come, but you don't need to worry about Naithi's modesty for a bit.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 43/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=19 ;
Friday May 31st, 2024 2:54:29 PM

Hearing the tone of voice Zarsellet was pretty certain that Ivan was lying, but.... Then he proved it to everyone!

"Is that the best you can do? Then your body will join the rest of the corpses you've created. I doubt anyone would want your hide though!" He draws a full breath, again hating the foul air, and sings his battle song to inspire the team. This time to put the enemy down, at least unconscious!

OOC: Standard action to Inspire Courage again. Fort save if needed any longer was a 19.

Lothlo (WillD) -- AC: 20/15/16, HP: 51/51, CMD: 21 ()  d20=2 ;
Friday May 31st, 2024 6:22:08 PM

Lothlo is taken aback by the sudden negative energy wave that flows over him
Okay, clearly in this town we need to thoroughly bind and gag anyone after a fight.

save = 2
ooc: more coming once I can view the map

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 49/54, CMD 21/25 vs. Bull Rush & Trip.  d20+6=7 ; d20+7=23 ; d20+9=20 ; d10+10=19 ;
Friday May 31st, 2024 10:06:02 PM

(OOC -
Knowledge: Religion - 7.
Will Save vs Channel Negative Energy - 23. He takes 5 damage.

The basement is small, so I presume Kwarsk can move up to 20' and be adjacent to Ivan. On the battlemat I've moved him into a Flank with Fingers, as the Blood Golem was defeated.)

Kwarsk steps past Rhys and into a Flank with Fingers and, emboldened by Zarsellet's Bardsong, Powerfully strikes at Ivan (hit AC 20), Kwarsk's waraxe slicing easily past Ivan's robes and perhaps even bones and tendons! (19 damage)

Kwarsk says, "Patchers, try to just knock him out so we can question him later."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 38/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=24 ;
Friday May 31st, 2024 10:31:41 PM

OOC: Sorry, I forgot to do the saving throw.... 24 to save for half damage.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 23`/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+3=22 ; d20+4=11 ; d8=7 ; 2d6=9 ; d20+7=14 ;
Friday May 31st, 2024 11:21:14 PM


Save (presumably Will): 22, takes half damage.

Ingrate!

Finger bops him with his blackjack. Att: d20+4=11. Dam: d8+2 + 2d6 sneak attack (we have him surrounded) = 7+2+ 9 = 18 non-lethal.

(OOC: "It takes time". That sounds like it's been long enough to make a Spellcraft check: d20+7=14)

Naithi (JamesD) AC: (21/14/18) HP: 50/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+7=12 ; d20=12 ; d20=4 ; d20+11=20 ; d20+10=20 ; d20+10=17 ;
Saturday June 1st, 2024 10:04:56 AM

Naithi tries to hold back her anger. We need to thoroughly bind and gag anyone after a fight... What did he think her rope was doing? She spent three rounds and two hero points to tie him up thoroughly.
It's not her fault they let him escape.


Naithi transforms into a dire rabbit and returns to fight Ivan. Staring at him, she tries to determine what he is covering on his chest. Thinking it might be either a holy symbol giving him power or parasite (Naithi and Lothlo fought mind controlling parasitic fungi in The Culverwood), Naithi prepares to find something she needs to cut off.

Knowledge Religion = 12
Perception= 20
Knowledge Nature= 20
Wild shape into dire rabbit
Move to Ivan

Camalayaas
Will save = 14 (12+2 for inspire courage)
Flank Ivan

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/44  d20+4=23 ;
Saturday June 1st, 2024 5:03:50 PM

Rhys shudders as the wave of negative energy sweeps across the cellar, but manages to steel himself against the worst of it (Will Save = 23). His companions are quick to respond and the desire to keep Ivan alive precludes him from taking action as he would surely kill the man. Instead, he retrieves the letter that had slipped beneath the shelving.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=15 ; d20=20 ; 2d6=3 ;
Sunday June 2nd, 2024 11:37:37 PM

Paige sees the flash of a holy symbol (Knowledge Religion d20=15+6=21) ”Ga’al” she cries out. ”He’s a cleric of Ga’al!

As the burst of negative energy washes over her, she summons the strength to resist (Will Save d20=nat 20! + 11=31 for half dmg.)

The cleric responds with a burst of positive healing energy, channelled through her holy symbol - 3 pts HP restored to Patchers.

DM Sanity info:
shield of faith on Paige so AC is 21

Paige’s HP 43/45

Inspire Courage from Zarsellet +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Orisons: 4 - cast 3 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Imposter -DM BrianZ  3d6=7 ;
Monday June 3rd, 2024 7:17:04 AM

OOC- there was a negative channel, and also a positive one, since the last DM post, Please make sure your header is updated

Burton: is ready to act
Fingers: is able to determine that the wand has a conjuration aura, but then his focus returns to Ivan, Fingers strikes with the sap, but the blow does not get past Ivan's defenses.
Lothlo: is hit by the negative energy and prepares to retaliate
Kwarsk: moves into a flanking position and then strikes! However, his axe does not penetrate Ivan's armor, and Kwarsk hears the impact of his axe on something metal under Ivan's robes.
Naithi: prepares to fight Ivan. She feels confident that the item is a holy symbol(or maybe unholy) (please add HP for Camalayaas to the header)
Paige: is able to identify the (unholy) symbol as that belonging to Ga'al, She counters Ivan's tactic with some healing energy.
Rhys: refrains from dealing lethal damage to the man, and instead retrieves what may be useful evidence.
Zarsellet: taunts Ivan and then inspires the team

..............
Ivan does not seem daunted by the being surrounded by the team, in fact he seems to be enjoying the fight. OHO! Thought I would drop easily did you? Now I have you where I want you![b] Ivan channels energy once again. [b]Will save DC 14 for half damage: 7 damage to all within 30 feet

Ivan AC?

https://docs.google.com/spreadsheets/d/18jh1fMo5l2ImfsWYrd6005prxl2grM1kHAutHbMrRoo/edit?usp=sharing

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 49/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=19 ; d20+11=21 ; d10+6=13 ;
Monday June 3rd, 2024 10:42:59 AM

(OOC - Will save 19 for half damage (3).)

Kwarsk strikes with accuracy this time, taking full advantage of the flank and bardsong, (hit AC 21) his waraxe desperately trying to slice through the metal beneath Ivan's robes. (13 damage)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 23`/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday June 3rd, 2024 12:11:15 PM

Save (Will):

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+3=7 ; d20+6=26 ; d8+2=4 ; 2d6=10 ;
Monday June 3rd, 2024 12:23:45 PM

(ooc: Forgot the flanking attack bonus last time, just in case a 13 would have hit.)

Save (Will): 7. Fail. Takes 7 points, but had just been healed by Paige for 3 points.

Okay, this boy's getting on my last nerve...

Fingers swings again with the blackjack.
Att: d20+4+2 (flanking) = 26 (nat 20!)
Dam: (d8+2)x2 (crit) + 2d6 sneak attack = 4x2 + 10 = 18 (Nonlethal. Honest.)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 38/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=15 ;
Monday June 3rd, 2024 2:57:11 PM

OOC: 15 on my save.

Zarsellet feels the evil channeled energy pass over him, followed by that from Paige, then another wave from Ivan as he insults the team. He shakes his head at the foolishness of the man. He continues the Inspire Courage on the team, and seeing who is right in front of him Zarsellet decides to target Naithi with Heroism.

OOC: Heroism gives a +2 morale bonus on attack rolls, saves, and skill checks. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. So the two +2 bonuses to attack should stack.

OOC: Is the Heroism that I cast on Fingers still active? The duration is 50 minutes.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/44  d20+4=18 ; d20+17=20 ; d20+9=18 ;
Monday June 3rd, 2024 3:17:07 PM

Rhys once again feels a wave of negative energy wash across the room and manages to avoid some of the damage ((Will=18). Enough is enough…”Unless you are willing to cut off his hands and remove his tongue this one will continue to fight.” the elf warns his companions before slashing at Ivan with his curved blade (Hit AC 20 for 18 HP). Rhys does not hold back and swings to kill.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+4=9 ; d20+11=12 ; d8+7=12 ;
Monday June 3rd, 2024 5:23:27 PM

Lothlo looks but isn't able to find a a line of sight in Ivan so he checks to see if the shelving has an open shot through the shelves to hit him. If so, he takes his shot, otherwise he retreats up the stairs to a safe distance and to ready a shot if Ivan should try to make a break for the exit.

Will save = 9

Attack = 12
Damage = 12

ooc: I moved to the shelving, but if the shelves don't have a way to shoot through them and there is no possible shot Lothlo will instead move to B19

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+11=21 ; 2d6=5 ;
Monday June 3rd, 2024 11:27:24 PM

Another burst of negative energy washes over the cleric and again she summons the strength to resist (Will Save 21 for half dmg.) ”Tit for tat!” Paige chimes out - countering the evil. Elric’s bad vibes with some positive vibes of her own! (5 pts healing to Patchers)

The cleric responds with a burst of positive healing energy, channelled through her holy symbol - 3 pts HP restored to Patchers.

DM Sanity info:
shield of faith on Paige so AC is 21

Paige’s HP 45/45

Inspire Courage from Zarsellet +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Orisons: 4 - cast 3 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain
Level 3 spells: 2 + 1 domain

Channel energy: 3/6 used

Imposter -DM BrianZ  3d6=11 ;
Tuesday June 4th, 2024 8:12:47 AM

Kwarsk attacks again, but still is unable to penetrate the defenses
Fingers manages to land a solid hit with the sap, knocking Ivan with a thump!
Zarsellet continues to inspire the team(OOC- heroism, not sure so let's say it is still active. Inspire courage and heroism do stack, except for saves against charm or fear where you get the higher bonus)
Rhys also adds a hit but is also stopped by Ivan's armor
Lothlo moves to block the exit, should Ivan try to escape
Paige continues to heal the team, keeping everyone in the fight
Burton is ready to act
Naithi is ready to act

Ivan doesn't seem inclined to give up yet, even after the hit from Fingers. Hmm, it's a bit too crowded in here, maybe you should back up! Ivan channels once again, DC 14 will save for half damage.
Damage is 11

Ivan, 18 damage taken(nonlethal)

https://docs.google.com/spreadsheets/d/18jh1fMo5l2ImfsWYrd6005prxl2grM1kHAutHbMrRoo/edit?usp=sharing


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 39/44  d20+4=15 ; d20+17=18 ;
Tuesday June 4th, 2024 10:54:35 AM

Rhys once again shrugs off the negative wave of energy (Will = 15) but in doing so his focus is lost and he badly misses his attack on Ivan (Hit AC 18; Nat 1)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 41/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=15 ;
Tuesday June 4th, 2024 9:15:17 PM

OOC: Will save 15

Zarsellet continues his bardic performance to inspire courage. "Back up? Why? You think we're going to let you walk out of here?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+11=15 ; d8+1=5
Tuesday June 4th, 2024 9:47:49 PM

Paige resists the burst of negative energy (Will Save =15) then casts a spell of her own! spiritual weapon. The hammer of Domi appears over the cleric og Ga’al and takes a wack! (5 pts dmg to Ivan)

DM Sanity info:
shield of faith on Paige so AC is 21

Paige’s HP 40/45

Inspire Courage from Zarsellet +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Orisons: 4 - cast 3 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain - cast 1
Level 3 spells: 2 + 1 domain

Channel energy: 3/6 used

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 44/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=19 ; d20+13=27 ; d10+6=16 ;
Tuesday June 4th, 2024 10:23:30 PM

(OOC - Will save 19, takes 5 damage.
Also, I was cheating myself of +2 bonus to hit - Kwarsk is +9 with his waraxe normally, +2 flank, +2 bardsong is +13.)

Having taken Ivan's measure, Kwarsk thinks he has Ivan's number this time, executing an accurate overhead chop, (hit AC 27) cutting deep into Ivan's shoulder (16 damage)!

Kwarsk expertly yanks his waraxe from Ivan's shoulder, angling it as he does to cause extra bleeding, and now, waraxe glistening with Ivan's blood and blood golem goo, readies himself for the next opening!

Naithi (JamesD) AC: (21/14/18) HP: 41/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+12=16 ; d20+11=19 ; d20+6=17 ; d20+6=25 ; d20+7=12 ; d20+7=27 ; d6+5=8 ; d6+1=5 ;
Tuesday June 4th, 2024 11:34:45 PM

Naithi is upset that she can't yell at Ivan while I'm here dire rabbit form, so she satisfies her answer by biting the place Ivan was trying to cube in his chest and rending the skin while Camalayaas bites him from the other side.

Naithi
Will Saves 17, 25 (this round and last round)
Claw attack, hit AC 18 for 11 dmg (bonus for inspire courage and wild shape added after roll)

Camalayaas
Will Saves 12, 27 (this round and last round)
Hit AC 19 for 7 (inspire courage dmg added after roll)

ooc: sorry about the missed post. We had a kindergarten graduation and a new dishwasher put in.

Also, thanks for the healing. Naithi and Camalayaas were getting low

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+8=19 ; d8+2=8 ; 2d6=3 ;
Tuesday June 4th, 2024 11:53:36 PM

Fingers hits him once again:

Att: d20+4+2 (flanking)+2 (heroism) = 19
Dam: (d8+2) + 2d6 sneak attack = 8+3 = 11 nonlethal

Can't you silence him or something?

Imposter -DM BrianZ  3d6=13 ;
Wednesday June 5th, 2024 7:53:36 AM

Rhys takes a swing, but missed
Zarsellet continues to inspire the team. He wonders if Ivan is planning an escape attempt
Paige casts a spell to attack Ivan(spiritual weapon needs an attack roll, may add to next post)
Kwarsk takes aim....and hits! Ivan grunts as the blade bites deep.
Naithi tries her claws, and Camalayaas does too, but Ivan's armor holds up under the assault.
Fingers tries to knock him senseless again, but the armor blocks it this time
Lothlo is ready to act
Burton is ready to act

Ivan, now bleeding from a major wound, still doesn't seem inclined to give up. But he does seem to have given up on joking in combat and grunts instead. He channels negative energy once more, and pulls a kukri out of a sleeve. DC 14 will save for half damage: 13

Ivan, 18 damage taken(nonlethal), 16 lethal

https://docs.google.com/spreadsheets/d/18jh1fMo5l2ImfsWYrd6005prxl2grM1kHAutHbMrRoo/edit?usp=sharing

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+5=18 ; d20+5=11 ;
Wednesday June 5th, 2024 11:26:07 AM

OOC: 18 Will save

Zarsellet continues the bard song to inspire courage for the group. He glances around to see if anyone is hurt really bad and edges his way a little bit toward Muuru. Reaching a point where he is in range of poking at Ivan he does so but his short sword doesn't come anywhere near. "Running out of your evil magic and needing a blade? And a little blade at that! Almost as small as mine!"

OOC: Inspire Courage maintained as a free action. Move to K32. I think moving through J32 might have provoked an AoO?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 33/44  d20+4=17 ; d20+22=26 ;
Wednesday June 5th, 2024 6:24:52 PM

Rhys tires of Ivan’s continuous channeling (Will Save 17) and seizes the opportunity to attempt to disarm the evil cleric of his holy symbol. He deftly flicks out the blade of his sword towards the single hand still clutched to the unholy focus (Disarm = 26; used hero point in advance to increase CMB roll). If he is successful he will call out to his companions ”Don’t let him pick that back up!!”

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=16 ; d20=7 ; d20+11=13
Wednesday June 5th, 2024 6:40:53 PM

The cleric is getting tired, and this time, is unable to resist the surge of negative energy. (Will save roll 13)

Noticing Rhys’s clever manoeuvre, Paige jumps to action. She uses the silver needle she won at the Giggling Ghost during the Solstice celebrations to prick her hand - thus summoning a mage hand! The cleric points her finger at Ivan’s holy symbol, and directs that the hand pick it up and bring the token to her (can move 15 ft.)

Meanwhile, the spiritual hammer makes another attempt to bonk the evil cleric on the head. (Attack d20 =16+7=21 for last round (5 dmg), 7+7=14 for this round (fail))

Paige’s HP 27/45

Inspire Courage from Zarsellet +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls

Orisons: 4 - cast 3 - purify food and drink
Level 1 spells: 4 +1 domain - cast 1
Level 2 spells: 3 + 1 domain - cast 1
Level 3 spells: 2 + 1 domain

Silver needle/mage hand from GG - once per day (used)

Channel energy: 3/6 used

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d8+9=13 ; d8+9=17 ; d20+9=11 ; d20+9=24 ; d8+7=10 ; d8+7=15 ;
Wednesday June 5th, 2024 7:32:07 PM

Lothlo takes aim at the door and keeps watch in case Ivan tries to escape

Attack 1 = 11
Damage 1 = 10

Attack 2 = 24
Damage 2 = 15

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows, 0 hero points


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+7=9 ; d20+13=28 ; d10+6=11 ;
Wednesday June 5th, 2024 10:08:13 PM

(OOC - Will = 9, taking full damage this time.)

Kwarsk, emboldened by his prior strike, continues focusing on accuracy as he swings... and once more finds a chink in Ivan's armor (AC 28), cutting respectably deep (11 damage). He expertly reverses the momentum of his strike, looking for an opportunity to connect on the backswing.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+8=18 ; d8+2=8 ; 2d6=10 ;
Wednesday June 5th, 2024 11:57:58 PM

With no better ideas, Fingers swings once again:

Att: d20+4+2 (flanking)+2 (heroism) = 18
Dam: (d8+2) + 2d6 sneak attack = 8+ 10 =18 nonlethal

Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=28 ; d20+12=19 ; d12=9 ; d20+6=16 ; d20+17=35 ; d6+5=6 ; d6+1=6 ;
Thursday June 6th, 2024 1:15:31 AM

Naithi and Camalayaas continue attacking Ivan. Slowly she gets used to fighting in her animal form. It is slower, but larger and more powerful, but it lacks the finesse she is used to. Perhaps it works be better forgetting accuracy all together and to let her instincts take over. It is difficult enough to hit him with one hit, but perhaps if she uses both classes and her teeth at the same time the extra attacks will allow her to land more hits...

ooc: If his holy symbol is disarmed, Naithi will catch it /pick it up in her teeth as her move action. (It much it away if that is not allowed.

Naithi
Will Saves = 19
Claw attack, hit AC 18 for 9 dmg

Camalayaas
Will Save = 25
Hit AC 28 for 8 dmg

Imposter -DM BrianZ 
Thursday June 6th, 2024 7:46:58 AM

Zarsellet continues to taunt Ivan, and inspire the team

Rhys tries to disarm Ivan of his holy symbol....and is successful! His sword rips through the tunic(revealing armor underneath) and cuts through the chain. The symbol clatters to the floor as Ivan looks on in disbelief.

Paige wastes no time, and uses an item to draw the symbol towards her. It ends up in her hand, and feels 'uncomfortable' to hold it. The spiritual weapon arcs through the air(twice) but fails to get through the armor.

Lothlo covers the possible escape route and fires a few arrows into the fray. One of them finds a weak spot in the armor and sticks into Ivan's shoulder.

Kwarsk takes aim...and connects once again. Another major wound is left on Ivan's body, and he seems to waver for a moment.

Fingers tries to apply some more bludgeoning damage to the beleagered Ivan, but fails to penetrate the tough armor.

Naithi seeing Paige already grabbed the symbol, instead focuses on the claws. She comes up short, but Camalayaas manages a solid hit.

Ivan...looks about in astonishment for a moment, not quite ready to believe he was beaten, then the kukri slips from his grasp and hits the floor just before Ivan does.

OOC- due to the nonlethal damage from earlier in the fight, Ivan is not dead, just unconscious.
-end of combat



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday June 6th, 2024 11:30:20 AM

Fingers pulls out the manacles and binds Ivan with them. I need to find a way to put these on while we're in combat. Maybe Mage Hand?

Okay, everyone, I know our first impulse is to dump this guy headfirst into the urine vat and walk away. But on the very small chance that there really is a hostage somewhere, we need to question him again.

And this time, everyone pay attention, all right?


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=23 ;
Thursday June 6th, 2024 4:04:49 PM

Kwarsk says, "Well... that took some work. Tough armor he has on..."

Kwarsk studies Ivan's armor, then adds, "If anyone still has a wand of healing, I think all of us could use some right about now... or maybe... Paige, have any more of those area-healing glowies?"

(OOC - Kwarsk is trying to determine 1) if Ivan's armor is a chain shirt, like Kwarsk's, and 2) whether it is shinier and more rust-free than his own.

Perception = 23)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 33/44 
Thursday June 6th, 2024 4:41:11 PM

Rhys returns his attention to the letter he had retrieved from under the shelves. With Ivan subdued he reads the letter hoping to find clues to where and whom else might be implicated in this obviously criminal activity. The presence of an unholy symbol of Ga’al would seem to support Paige’s hypothesis that this might be linked in someway to Duncan.

”If anyone has some holy water or has a spell that can purify the contents of the other vat, I suggest it be done…just in case it too has one of these blood beasts!” he calls out while reading.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Thursday June 6th, 2024 5:39:08 PM

Lothlo can't help but chime in.
Can we still stick him head first in the vat of urine a few times as part of the interrogation if he doesn't tell us everything?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d8+5=8 ; d8+5=10 ; d8+5=6 ; d8+5=11 ; d8+5=13 ;
Thursday June 6th, 2024 9:53:52 PM

Zarsellet considers Ivan, thinking that waking him up by submerging in the vat might be.... interesting. Then he hears Kwarsk and moves toward the dwarf. "Somebody check him for magic before waking him. He might have something nasty hidden. I'd half expect some kind of blast of poison on his death or something stupid like that!" Instead of using charges from the wand he sings a couple of short songs to heal Kwarsk's wounds, then looks around and notices Lothlo and Fingers.

OOC: CLW 5 times. 18 healed for Kwarsk. 17 for Lothlo. 13 for Fingers. That's all of my 1st level spells....

Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday June 6th, 2024 9:56:08 PM

Naithi waits to see if there will be any more healing and make sure the others are watching Ivan so he cannot escape again. She gets Paige's attention and points up and down her body to let the other girl know she will be changing and getting dressed before going out of sight with Camalayaas to return back to her normal form and get properly dressed.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  2d6=6 ; 2d6=7 ; 2d6=7 ; d20+7=15 ;
Friday June 7th, 2024 12:43:57 AM

Paige drains the last bit of holy energy left to her, sending out 3 waves of healing to all her companions. (3 rounds, 20 HP restored)

”Hold on to that miscreant!” she calls out, adding ”there’s a chance this might work on him too!” The cleric ensures her magic weapon hovers over Ivan’s head, and takes a wack at the evil cleric if he regains consciousness - before it winks out of existence. (Hit 15, fail?)

She drops the symbol of Ga’al in the nearest stinking vat, then starts fishing around in her pack. (OOC: Paige has 2 vials of holy water.)


Imposter -DM BrianZ 
Friday June 7th, 2024 7:25:56 AM

Fingers locks Ivan up with some manacles

Kwarsk examines the armor. He finds Ivan is wearing a mithril chain shirt under his clothing

Rhys retrieves the letter. The letter lists the delivery of supplies and information that Ivan would have needed to create the golem. The letter is signed compliments of Pyramid Industries.

Checking Ivan over before he regains consciousness, the only other notable item found is his kukri. (there is also the wand that was previously grabbed,
There is some concern about the vats, but since no creature has yet emerged, you can feel confident there was only one of the creatures.

Some healing magic is shared around, and as suspected, Paige heals Ivan as well. He is quickly subdued until you decide what to do with him. There is some discussion on dunking him in the vat, but the intimidation won't work until he is awake.

With Ivan secured, Naithi moves off to a side area, and gets changed.

Ivan's holy symbol is usefully disposed of. What would the heroes like to do next?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 7th, 2024 1:59:37 PM

Burton sheepishly enters the basement as the fighting ends and Ivan has been strip searched, bound and gagged. "I'm sorry, I don't know what happened there but the sight of the Blood Golam just filled me with horror.

OOC: And I was away from my laptop on holiday in Spain. All back now and raring to go (O and Burton doesn't have Prestidigitation learned for the day and I don't think it would clean the parties for very long.)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday June 7th, 2024 4:08:31 PM

Zarsellet stays away from Ivan. He'd probably stick a knife in him if he stayed near.... "Did we find any skins from people? Any evidence like that should put this creep in the ground!"

OOC: Don't know if we've found any proof like that? If not, search.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday June 7th, 2024 4:41:39 PM

Rhys rereads the letter to make sure he isn’t seeing things. ”This letter draws a direct line between Ivan and our friend Duncan! Here, take a look!”. The elf holds out the letter for any of the Patchers interested.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday June 7th, 2024 5:26:40 PM

”Well, Muuru, you wanted this disgusting creep alive - so you deal with him!” The cleric gives the minotaur the document provided by the suave fellow back at the gaol that authorizes the Patchers to stop Ivan by whatever means necessary. ”I am revolted by what this fellow has done - flaying individuals in order to use their skin to craft ‘artefacts’ and abominations. He should be sent on a journey to the lands of rest and face grey-eyed Gargul for his transgressions. Nothing that comes out of his mouth would convince me he is other than what he appears to be - a thrall to the master of domination! Ga’al!”

Paige shakes her head. ”I want a bath…and time to think! Who are Pyramid Industries and what are they up to?”

(OOC: May 2-3rd DM posts - Warden Reynaldo Castille de Silva provided Paige, Rys, and Burton with a ‘Seal of Authority’)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday June 7th, 2024 5:51:32 PM

Lothlo looks at the paper that officially authorizes them to apprehend Ivan.
I'm so relieved to see you have that... though I suppose that means dunking the unconscious Ivan in urine a few times would reflect poorly on the guards... and wouldn't be appreciated by any guards that need to smell him until he's locked up.
I suppose the best thing to do is to make Ivan is bound as securely as possible and deliver him to the authorities. We should probably gather what evidence there is and bring that with us as well just in case he has an accomplice that tries to finish cleaning things up once we've left.

Lothlo glances at the bloody mess on the floor.
If there is anything in that viscera that can be used to verify that abomination he had attack us, we should probably make sure to collect that as well.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday June 7th, 2024 10:59:18 PM

Fingers is annoyed that the group is ignoring his concerns. Just because this guy is evil doesn't mean he can't have a daughter in danger.

Which would be faster - taking him to the Cathedral to get a cleric to cast a truthfulness or detect lie or something? Or bringing the cleric here? Or to the nearest guard post after we drop him off?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+12=15 ; d20+12=14 ; d20+12=26 ;
Saturday June 8th, 2024 3:56:14 AM

Burton asks Rhys if he could look at the letter he had recovered. He will read through the instructions on how the Blood Golem was to be created and what was used for the creation. He is particularly looking for components that would indicate a crime would need to be committed to procure them.

Rolls:
Alchemy 15
Knowledge Arcana 14
Spellcraft 26

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Saturday June 8th, 2024 4:06:38 AM

OOC: Sorry meant to comment on Fingers post as well as the letter.

IC: "Fingers I agree, just because her father is a monster doesn't mean we should abandon the child. Would it be worth someone who isn't to badly covered with... well covered Burton actually appears to take on a light shade of green at the sight of the gore and has some diplomacy skill to talk to the workers outside and ask them if they know anything about Ivan's family and where he lives? I would be happy to help with this but I'm not much of a people person. I would also suggest we might want to make a house call to look for further evidence of his crimes or a kidnapping."

Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday June 8th, 2024 11:56:51 AM

Naithi's dire rabbit form dissolves, leaving her standing in a corner of the cluttered workshop. Camalayaas positions herself protectively, shielding Naithi from potential onlookers as she changes, allowing Naithi to dress without worrying about being seen.

With swift, economical movements, Naithi slips into her blue drain scale armor, the exotic material conformed perfectly to her lithe frame. She cinches the straps securely, her fingers moving with practiced ease. As she finishes dressing, she runs a quick hand through her tousled blond hair, restoring some semblance of order to the tangled locks.

Next, she reaches into her pack and pulls out a fresh outfit – a crisp white shirt and leggings, plus a spare pair of worn leather gloves. She dresses rapidly, feeling the refreshing rush of cleanliness return as she discards her soiled garments. A few swift strokes smooth her tangled hair, restoring her usually radiant appearance.

With her composure restored, Naithi takes a steadying breath and re-emerges into view, looking revitalized and even more child like than usual in this casual outfit. Her grin flashes briefly as she rejoins the others, indicating she's once again ready to tackle any challenges that lie ahead.

Naithi gathers up a buckets worth of blood golem samples that she will make sure gets purify food and drink cast on it. (If asked, she will say it is Incase they need it for tracking purposes or evidence, but she fully intends to cook it up later and create a blood golem recipe for her monster cookbook).

As she walks back to the group Naithi sees precious poke her head out of her shirt pocket. She quickly checks on the pet mice to name she they are doing well and gives them each a treat for staying so still during the battle.

lI'm guessing Ivan was lying to us, but I won't risk letting a girl suffer because of it. As for the other workers, I was speaking to them at the back door, so I can to with whoever wants to negotiate to help smooth things over. I'm also willing to keep my order that I placed with when to help show that we believe this was the work of on individual and but the entire shop.

ooc: Naithi has a low diplomacy and is uncomfortable negotiating with humans, so she prefers others to lead such discussions.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Sunday June 9th, 2024 2:36:04 PM

Kwarsk says, "Paige, how much authority does that seal give us? Ivan was well-stocked - see there, he's wearing mithral armor! I'm thinking the proceeds from his gear would help the orphanage for a long time...

Fingers, Naithi, I agree - maybe the guards would be amenable to allowing the Black Cathedral's staff to interrogate Ivan while Ivan's in a guard-run jail cell?
"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday June 10th, 2024 12:10:53 AM

Paige answers Kwarsk, but loud enough for all to hear - including Ivan:”it’s all the authority we need. Indeed we have been ‘deputized’. It was suggested that we return it with the prisoner….or the body. The guard had information that this villain is indeed the one responsible for the many deaths, and the collection of skins for his trade. Reynaldo…ahh…commissioner de Silva….suggested none would mourn his passing.”

Finding the clues -DM BrianZ 
Monday June 10th, 2024 8:06:41 AM

Burton, arriving late to the party offers suggestions to look for more clues. He looks over the letter and included instructions. While nothing specifically illegal would be needed to acquire the supplies, many of them are certainly not in common use by lawful citizens, and some of them items listed would have been very....icky.

Zarsellet wants to make sure the team has enough evidence and begins looking around.

Rhys informs everyone that the letter he found connects Ivan to Pyramid Industries.

Paige suggests Muuru should watch over the prisoner. She reminds everyone that the team has specific instructions to stop Ivan.

Lothlo is ready to finish gathering evidence, and turn Ivan over to the Guard as soon as possible.

Fingers wants to make sure that Ivan doesn't actually have a daughter who is in danger. Burton agrees.

Naithi discreetly changes, and freshens up. She offers to talk to the workers and get some more information. As for the order that was placed....with no guarantee the shop will remain open, Naithi can reclaim the money she placed on the order.

Kwarsk wonders if Ivan's possessions can be put to good use. By the way it is written, the team is welcome to keep Ivan's personal items, but not those that would be 'owned' by the shop.

OOC- The specific list of items and instructions to make the golem will not be listed, as it is outside the purview of players to make such an object. However, inquiries with knowledgeable entities of choice would know that a large amount of fresh blood would have been needed. How it was obtained would be the important part.

Treasure(need a volunteer to keep track please): mithril chain shirt, Kukri(very well made), wand

Those looking for more evidence don't need to try too hard. Maybe Ivan never thought he would get caught? You find some of the implements listed in the instructions that are part of the letter, Along with leftover alchemical reagents. You also find some items which were likely used as a focus to summon the creatures the team previously defeated.

What would the team like to do next?
-take Ivan to the authorities?
-question him? with or without help from the Church?
-question the workers?
-inspect Ivan's home?
-something else?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday June 10th, 2024 11:07:50 AM

Paige is all for going home to get cleaned up, getting some sleep, and processing what she’s learned about the link between the worshippers of Ga’al and Pyramid Industries. She’ll suggest that the party return to the Nightmare Quarter - dropping Ivan off at the gaol on the way, and alerting the guard of what’s to be found in the basement of the shop.

The cleric will suggest that the place should be locked up and the workers all advised to go home until contacted by the authorities (who might want to interview them.) Paige is far from presentable (as are most of the party) - being covered in blood, gore, and other filth.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday June 10th, 2024 1:18:34 PM

Burton is in favor of dropping Ivan of with the authorities. He is happy to go and tell the workers that the business might be closed for a while and enquire if anyone knows about Ivan's family and where he lives.

He is concerned that with Ivan out of the picture his daughter (if he had one) and his story is true is now a liability to the captures so time is of the essence to rescuing her before she is disposed of.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday June 10th, 2024 1:19:51 PM

*her kidnappers

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+7=22 ;
Monday June 10th, 2024 3:12:29 PM

Zarsellet goes with Burton to address the employees. He considers getting cleaned up, but decides that the blood and gore might add to addressing this crowd. "Nothing to see here people. We're taking Ivan to the authorities to face the justice that he deserves. His business will be closed until the mess gets sorted out and possibly a new, respectable owner can start again." He flicks a small spot of gore off of his sleeve. "If the authorities need to speak with any of you they will contact you. If you have any information that the authorities need to know, possibly to clear you of any part of the numerous crimes that happened here, please contact the authorities. That's all for now. We Patchers have this well in hand but we need you out of the way so we can safely transport Ivan, and then return to our home to clean this mess off of us."

OOC: Intimidate 22. OK role. Next level I get a huge boost to that skill!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=15 ;
Monday June 10th, 2024 4:06:09 PM

While Burton and Zarsellet are dealing with the crowd outside, Rhys takes some time to search to building for any more clues or ill gotten gains from the illicit business Ivan has been running. (Perception 15).

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=21 ;
Monday June 10th, 2024 10:28:26 PM

Kwarsk expands the search of Ivan's premises, looking for clues, contraband, stolen goods, prisoners, victims, etc., leaving others to inform the employees, drop Ivan off at gaol, etc.

(OOC - Perception = 21)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday June 10th, 2024 11:16:28 PM

Zar! No! says Muuru as he rushes outside, only to see the crowd start to disperse. Too late.

Zar, you can't tell everyone that we've arrested Ivan! When that gets out, it will put his daughter in danger!

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday June 10th, 2024 11:20:31 PM

Lothlo considers what Ivan said about his daughter and that they may still be in danger.
I agree we should find out if Ivan really has a daughter and do what we can, though I really don't trust anything Ivan says at this point. However, if there really are other threats involved, we may want to hurry in case they get wind of what happened and try to free the prisoner.
Lothlo makes sure the relevant items have been secured, and double checks that Ivan is still secure and that there are no signs he's covertly trying to break free of his bonds.

Are we ready to turn Ivan in? I'm not sure it's worth interrogating him further if we can't trust anything he says.

Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday June 11th, 2024 1:50:38 AM

Naithi helps to talk to the other employees before returning with the others to the Patch

This might be a little late, but if there a temple to Ga'al? Should we tell them about this, or do we need to worry about them being part of it? I'm not sure if we should be warning them or investigating them.

Finding the clues -DM BrianZ 
Tuesday June 11th, 2024 8:10:11 AM

The team wraps things up at Ivan's leather shop, Ivan's Custom Cuts.

The place is searched for more evidence, but nothing else is found. However what you already have is plenty, and Ivan, regaining consciousness, knows it.

There are only a few workers still milling about. Some of them fled when the action started. They seem responsive to the Patchers intention to temporarily close the business, and not upset. Several of them agree to stop in with the Guard and make a statement. Fingers has no problem in locking up the doors.

Muuru is concerned that the information given will place Ivan's daughter in danger. One of the workers claims they didn't know he had a daughter. Was it all a ruse?

No other treasure is found, what remains are all implements of the trade.

The team is able to drop Ivan off at the Gaol without any problems. They agree to send word to the Guard Captain as well. Ivan looks miserable but seems to have nothing else to say.

The Patchers arrive back home, and have a chance to clean up and grab a bite to eat while deciding what's next.

OOC- There are no temples to the evil deities in the City(at least none that are known to the authorities)


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday June 11th, 2024 4:45:48 PM

OOC: What time of day is it?

IC: Burton sits at the table, he picks at his food not really interested. Those who know Burton note that Burton isn't writing in his notebook.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday June 11th, 2024 6:09:15 PM

Lothlo returns home with the others and spends what feels like an eternity scrubbing every inch of his body until the final lingering traces of the urine vats finally have been removed. He then goes to the kitchen and makes a strong pot of coffee, less for the caffeine than the desire fill his nose with the aroma and purge his nostrils of the basement.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday June 11th, 2024 7:58:29 PM

When Fingers gets home, he loudly throws his gear into a corner of the common room. The, loudly to whoever's nearby:

I don't get it! You all agree that maybe Ivan has a daughter -- but you simply let the crowd know that he's been caught?

And if there's a chance that we can get ahead of this thing, the time to do it is now before word spreads!

No, I take that back. The time would have been before we dragged Ivan through the streets to the gaol where everyone could see!

And yeah, I know none of you trusted him -- but we don't *need* to trust him! I was going to say we should take him to the Cathedral -- there's got to be someone who can cast Detect Lies or a scrying spell or something, right?


Unless someone says something, Fingers picks up his stuff and heads to the lab.



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday June 11th, 2024 9:54:30 PM

Kwarsk says, "Fingers, adventuring gets confusing sometimes. Maybe the others didn't hear you. For what it's worth I didn't think anyone would act so fast while there was still the basement to search. The cat's out of the bag now, but we can still ask around for intelligence - I still think we should use whatever Seal Paige got for us to allow Berem and Clarisse and so forth to stop by Ivan's cell in the Gaol and question him with magic... might be rough though - clerics, even evil ones like Ivan, tend to resist such magics, so my teachers at the Pantheon monastery told me."

Kwarsk looks around, sees Lothlo has already taken dibs on first use of the cleaning supplies.

Kwarsk says, "If you don't use all the soap and water Lothlo, I'm next in line - that blood golem stuff was worse than some cavern Aberrations!"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday June 11th, 2024 9:59:30 PM

Rhys gives the Minotaur a disgruntled look but chooses to bite his tongue. He heads out to he courtyard, pumps cold water into the large basin near the forge and strips down to immerses himself in the frigid tank. His clothes follow and he gives them a good scrubbing down. Caring little for social niceties at this point, he marches back upstairs in his birthday suit to find fresh clothing.

”Damn those Minotaurs” he thinks to himself, ”they can be so bull-headed!”. The elf heads back downstairs and looks for some food and drink. Perhaps a sit down with all the patchers will clear the air.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday June 11th, 2024 10:12:20 PM

Zarsellet approaches Muuru while Kwarsk is talking to him. "Muuru. I'm with you, but I don't want to be searching for Ivan's supposed daughter while I can't hardly breath 'cause I stink so bad. Take a little time to clean up. Then some of us can go and try to charm the neighborhood, instead of stink it up."

He pauses and then points at Muuru's equipment and starts humming. After a few rounds he moves around removing his own gear and waving his hands over it as well, cleaning the stuff as he goes.

OOC: Just scanned my character sheet. I don't have the Bard spell Prestidigitation. However, I do have the Gnome spell-like abilities including that spell. Sorry I forgot that....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday June 12th, 2024 1:27:09 AM

Paige addresses Muuru: ”one of Ivan’s worker’s claims they didn’t know he had a daughter! I believe it was a ruse to get us to drop our guard so he could hit us with his negative energy.” The cleric blows a wisp of hair out from in front of her face. ”No amount of diplomacy is going to get people past our appearance…or smell! Pull yourself together. You can ask about this mystery hostage girl when we go looking for information about Pyramid Industries.”

The cleric lines up behind Lothlo and Kwarsk for the bath. She notes Burton doesn’t seem his usual self…and then Rhys walks through the room in the altogether. The cleric brings her hand up to cover her face and shakes her head.

Finding the clues -DM BrianZ 
Wednesday June 12th, 2024 7:23:49 AM

There are some frayed nerves, with a possible prisoner not yet found. The Patchers take a quick rest, cleanup and get a bite to eat. The time is early afternoon, You have the rest of the day to investigate as you would like.

OOC- you have the option to stay together or split up and follow different leads.



Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday June 12th, 2024 8:16:16 AM

Naithi has to climb into Camalayaas back to get anywhere near putting a hand on Fingers shoulder. Is his daughter was really in trouble, he would have most likely asked us for help. But, is you want, I'll help you find his house. Between the two of us we should be able to break in and see if there is anything that indicates he has a daughter.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday June 12th, 2024 12:17:18 PM

Zarsellet almost stops the cleaning spell when he hears Paige's words. Sadly, Ivan really didn't seem the 'fatherly' type.... But the spell can last for an hour so he continues around getting whatever is available to clean.

"Paige makes a good point Muuru. And considering WHAT Ivan was, any child that he might have raised may be just as evil and dangerous as he was. But, I'll go with you and Naithi and see if we can find his home. There might be a daughter there, or servants, or other members as evil and devoted to that deity that he followed. Or there may be evidence tying him to conspirators. Whatever we find I think it'll be worth the trip."

"Now I think we need a story. Lots of people saw us carting that filth off so we can't claim that we're looking for him. If we tell them that we're looking for his daughter we'll probably be told that they didn't know that he had a daughter.... If we get that we tell them that he expressed concern over a daughter's safety, and we just need to be sure whether or not he was lying! We say that maybe he had a daughter but kept her hidden so she couldn't be used against him. Sound good?"

"Anybody else coming along? Not too many though. Don't want to intimidate the folks." He says the last while glancing up, and up, grinning at the Minotaur....

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday June 12th, 2024 1:10:50 PM

Burton looks up at the Patchers who are planning to look for Ivan's house; "I will go with you."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday June 12th, 2024 4:58:12 PM

"Hey Paige. Can we get that paperwork authorizing the investigation of Ivan? Might smooth things down if the watch happens to come by while we are checking his home."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Wednesday June 12th, 2024 5:56:01 PM

Lothlo finish his coffee as the others discuss next steps.
I agree, no matter how unlikely it may be that the story about his daughter was anything more than a distraction, we still need to follow up on it to make sure.

If we are trying to stay in smaller groups to not be intimidating, I'll head back the small eatery we were at before Ivan started closing his shop. If it was a common place for the leather workers to go to then it's probably a good place to get info. Ivan likely would have talked about his daughter at some point while hanging out with his workers, if he has a daughter.


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday June 12th, 2024 7:56:30 PM

Rhys tags along with those investigating Ivan’s home for clues.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday June 12th, 2024 8:48:29 PM

”Zarsellet, I gave it to Muuru back at Ivan’s shop”. (See Paige’s post 7June) the cleric answers.

“I’m for the Black Cathedral where I’ll update Berem, and see if he or Clarisse have any intel on Pyramid Industries or Duncan. If there’s enough time I’ll swing by Puccinni’s aka the orphanage and see how the kids, Walid, and Sister Bonny are doing.”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday June 12th, 2024 11:20:41 PM

Muuru sighs. Paige, while you're there, see if anyone is willing to go to the gaol to interrogate Ivan, using that Detect Lie or Reveal Truth or whatever its called.

He goes to his piled gear, picks up everything except the crossbow, and checks to see that the "Letter of Appointment" is in his belt pouch.

Naithi, guys, let's go. He heads for the door. His workers probably know where he lives, but don't forget, a lot of shopkeepers live in the back of their shop.

He waves vaguely at the Patch building. Like the former residents here.

Finding the clues -DM BrianZ 
Thursday June 13th, 2024 8:08:35 AM

Naithi, Zarsellet, Burton, Lothlo, Rhys, and Muuru head back to the Guild Quarter and start looking for information the location of Ivan's home. Having been in his shop, and checked it over thoroughly for evidence, the team is confident that he did not reside there. Breaking up into groups, You find that Ivan's store is closed as intended and a City guard is posted nearby keeping a watch on it.

Fanning out to nearby businesses and places to eat, you are able to find a couple of former workers of Ivan's. They are looking around for work until the shop reopens, or for something else in case it doesn't. The older of the two, a man named Huckson is willing to chat. Hmmm, don't think he ever mentioned a daughter, though I could be mistaken. Ivan was a weird guy and didn't talk to the workers much. Can't say I'm surprised at what happened. I do know where his house is though, he used to brag about how nice it was sometimes, trying to convince the workers that if we did a good job, maybe we could get a house like that one day. Huckson gives the directions and then returns to his meal unless you have any questions.

Paige checks in with Berem at the Black Cathedral. Clarisse is there, looking a bit tired and disheveled after having worked on cleaning up the Scar most of the day. They agree to look into Duncan and Pyramid Industries. They also agree to stop by the gaol with some detection spells prepared to assist the guard with questioning Ivan. Paige can continue on to the orphanage if she likes, there is still plenty of time before sunset.

Kwarsk is available to join in at either investigation, or start one of his own.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday June 13th, 2024 12:32:53 PM

Flashback

Kwarsk says, "Paige, I'll tag along just in case anyone's been tracking us and thinks now is the time to make their move."

Kwarsk tags along with Paige to the Black Cathedral, and listens for anything interesting.

/Flashback
"Paige, time to visit the orphanage now?"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday June 13th, 2024 5:35:03 PM

Burton will thank the workers for their help and give them both a gold coin. He will then start towards Ivan's house.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday June 13th, 2024 7:06:28 PM

Zarsellet starts to dig for some coins but notices Burton beating him to it. Well, next time he'll have to avoid the distractions of the day.

With a destination given he follows along to Ivan's house hoping that Muuru can open any locks and bypass any traps without damaging the place. "We're going to knock before we try other methods to enter, right?"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Thursday June 13th, 2024 7:45:34 PM

Before heading to Ivan's house, Lothlo double checks with the guards outside Ivan's shop to make sure it's okay to do a welfare check on Ivan's daughter as an extension of the task they were given, and if not will suggest they go back to the same guard to get written permission to perform such a welfare check.

Once outside the house Lothlo will check for any signs of a daughter, or that anyone else is at home.
I think knocking is definitely the best course of action. If he has a daughter then knocking on the door and letting her know who we are and that we are here to help her will be the simplest thing. And if nobody answers, we have a clear reason for entering to make sure she's safe.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=28 ; d20+8=26 ; d20+8=24 ;
Thursday June 13th, 2024 8:13:42 PM

”So you’re going to knock?…and if someone other than a little girl answers? What then? Seems to me that if there is in fact a little girl and if in fact she is being held hostage, all you will be doing is alerting her captor and possibly further endangering her. Just give me a moment to sneak around to any windows and listen at a few doors to see if anything is going on!”.

Unless there are any objections, Rhys spends a few minutes scouting out Ivan’s House. (Stealth 28; Climb 26; Perception 24) he climbs up to any windows he can’t see through from the ground and peeks through any windows, cracks, or keyholes as well as listening for any sounds from inside,

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday June 13th, 2024 10:50:07 PM

Now that you mention it, says Fingers, did Ivan say she was being held somewhere? Or did his enemies just gave him the "it would be a shame if something happened to her" speech?

I say we knock. If anyone other than the girl answers, we show them the Letter of Appointment and say we're taking her to the gaol to meet with her father.


Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday June 14th, 2024 12:02:42 AM

Seeing as the resident lockpick was suggesting that knock, Naithi agrees to go with his instinct. Her instinct told her that Ivan was full of it, but she wasn't going to risk a girl's life on her instinct

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday June 14th, 2024 12:06:57 AM

As she and the monk make their way to Puccinni’s, Paige says to the dwarf: ”I’m starting to think there’s some sort of plot by followers of Ga’al to infiltrate Plateau City, and I’m of a mind that this Duncan character is in the thick of it. Pyramid Group putting the squeeze on Zolgreb at ‘the Crypt’ and now implicated in Ivan’s nefarious business. I wouldn’t be surprised if the Sharas Tel and their sleep poison, and the red-robbed cultists in the farmhouse outside the city weren’t somehow connected. Then there’s that weird cleric we encountered after we found the scroll in the blue cave. That symbol he used to channel wasn’t the same as Ivan’s but is somehow related…a dwarvain variant of Ga’al, from what I could tell. Plus there was all that blather about heartache and heartbreak…”

The cleric grins ruefully, and continues: ”I didn’t used to be like this, but a couple months living in the Nightmare Quarter, and everything seems like a conspiracy! The only thing that doesn’t seem related is that dead dog the orphans found!”

If Paige and Kwarsk happen to pass a bakery or shop before they reach the orphanage, the cleric will shell out coin for a couple dozen cookies for the kids. Bearing in mind the importance of good nutrition, Paige will request oatmeal raisin cookies - rather than less wholesome options.



Finding the clues -DM BrianZ 
Friday June 14th, 2024 7:35:45 AM

The team heads out, to check on Ivan's house. The guards think it would be perfectly fine for you to check the place out. You're the Patchers, right? If you think it would cause an issue with the Captain, you might want to to check in first, but otherwise, I think the Guard will support most of what you do. And great work catching the killer. Well done, that.

There is some discussion along the way, and Rhys goes in first, a bit stealthily, to check the place out. He is not able to discern any noise from within, and no movement or anything unusual can be seen within. The team knocks..............................................................................and is left waiting. And waiting. There is no answer.

Paige and Kwarsk head to the orphanage to check in. Picking up some delicious oatmeal raisin cookies along the way. Upon arrival, the cookies prove to be a big hit. Between the excitement of the visit and the sugar(mostly healthy!) the kids quickly get a bit rambunctious and start running about. However, they sober up quickly when asked some important questions by the Patchers. Hmm, didn't someone hear something about a Pyramid the other day? Don't worry, we'll find out what we can. As one, the kids give a respectful salute.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 14th, 2024 1:49:45 PM

Burton turns to Rhys & Fingers "If you would be so kind to open up the door I feel we need to search for further evidence of Ivan's accomplices and have a look to see if there is any sign of a child living here."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+12=25 ;
Friday June 14th, 2024 5:42:22 PM

A shiver suddenly creeps down Lothlo's spine as he gets the feeling he may be being watched... a feeling he's felt a few times since joining the Patchers. Lothlo glances around to see if the same giant birds are hanging around the area.

Perception = 25

After surveying the area he turns to Rhys and Fingers.
What do you think, can you get the lock open?



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday June 14th, 2024 10:57:16 PM

Zarsellet nods at Burton's words. "And of course check for traps. Wouldn't put it past that bastard to risk his neighbors by trapping his front door!"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Friday June 14th, 2024 11:06:13 PM

Kwarsk replies, "Paige, I think you're on the right track, like the possible connection between the Cloaker and those two recent Aberrations Ivan was using... does Ga'al have any special connection to Aberrations?"

As the two arrive at the orphanage and greet, and are greeted, Kwarsk listens thoughtfully to the orphans, who hear so many news tidbits...

After the children mention Pyramid, Kwarsk says, "Be careful as usual - I don't think Pyramid will take kindly to anyone they see or know is listening in on them... be smart, be safe, but eavesdrop when it's safe and smart!"

Kwarsk turns to Paige, awaiting her cue to head on back to the Patch.

When that cue comes, Kwarsk waves his farewells and resumes 'guard mode.'

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+10=13 ;
Friday June 14th, 2024 11:54:59 PM

Lessee, a basic three-tumbler recessed lock, probably bronze pins -- let's give it a try.

Disable Device d20+10 = 13


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+3=12 ;
Saturday June 15th, 2024 5:04:56 AM

Burton stands to one side apparently cleaning his nails with a small knife while he actually scans the area around Ivan's house looking for anyone or thing paying to much attention on the group. (Particularly of the black feathered variety)

Perception 12

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday June 16th, 2024 5:09:35 PM

Rhys waits for Fingers to check and open the door. If all else fails he is more than willing to break a window to gain entry.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=12 ;
Sunday June 16th, 2024 8:17:08 PM

On the street outside the orphanage, Paige studies the sky in order to gauge the time.

Turning to her stalwart friend, she asks Kwarsk:”do you figure we could stop by the Crypt and see how our friend Zolgreb is doing? Mayhap he’s picked up some scuttlebutt regarding Pyramid Group? It was them trying to force him out of his business after all…”

Having found an audience, the cleric will expand on her theories and provide a list of individuals she’d like to question, ”like the folks at the Mining Guild and maybe Sampson’s” she says, adding that that might have to wait for another day - it getting on and only some establishments (like the Crypt) likely to still be open.

The half elf thinks on what she might know about Ga’al and aberrations (Knowledge Religion =12) and will share that info with the dwarf.

(OOC: Paige will only go to the Crypt if Kwarsk is willing.)


Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20=15 ;
Sunday June 16th, 2024 8:30:40 PM

Naithi recalls what she can about followers of Ga'al. I have heard that some men aren't strong enough for the priesthood and that, and that their lack of fate can cause them to go mad during their rituals. Perhaps that's what happened here.

Naithi's understanding of religion is a little lacking. Before she came here following the Sargrass event she was in an area where the gods didn't exist. Mareatus has killed or banished them all resulting in a dislike for Ga'al, Mareatus, and the gods of testing.

ooc: I rolled a religion check, but you can delete it edit this of what I wrote isn't something Naithi can know.

Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday June 16th, 2024 8:33:03 PM

ooc: Paige and Naithi's posting overlapped. Sorry if we're thinking the same thing, I didn't mean to steal you ideas.

Naithi (JamesD) AC: (21/14/18) HP: 28/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday June 16th, 2024 10:05:47 PM

ooc: Edited by myself. Religion is an untrained skill for Naithi, so she can't make a religion check. I was remembering the rules wrong.

Finding the clues -DM BrianZ 
Monday June 17th, 2024 8:04:22 AM

Lothlo looks around, concerned that the team is being watched. Aside from an occasional passerby, no one (and no thing) seems to be watching the team.

Burton and Zarsellet look around, and voice concern over possible traps.

While Rhys waits patiently, Fingers spends a few moments working the lock. There is a satisfying 'click' when he gets it, and a few sighs when no trap is sprung.

The door is unlocked, and still no movement inside.....

OOC- those at the house, please declare actions, make skill checks etc. We are not in combat rounds(yet hehe)

Paige recalls some knowledge about Ga'al that may prove useful in the current investigation. Naithi doesn't remember much, still learning about the Gods of the Wold. Kwarsk keeps a watchful eye, as they leave the orphanage and travel to the next destination. (You will be able to visit one more place before dark.)



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=10 ; d20+8=25 ;
Monday June 17th, 2024 3:10:40 PM

Rhys slips in through the door as soon as Fingers gets it open (Stealth 10) and takes a Quick Look at his surroundings. If there are stairs leading to a second story he will take them. Whether upstairs or down he will scan the rooms for any signs of Ivan’s daughter (Perception 25)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=17 ;
Monday June 17th, 2024 5:26:19 PM

Kwarsk replies, "Paige, the Crypt sounds good to me. Let's see what Zolgreb's been up to..."

Kwarsk continues to guard Paige from the side, occasionally checking over his shoulder to see if they're being followed.

(OOC - Perception = 17)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday June 17th, 2024 5:34:16 PM

Lothlo waits outside for the all clear to enter and for lights to be turned on. He understands the need for caution after their run in with Ivan, but on the off chance he really does have a daughter he wants to make sure it is clear they are their to help and not people sent by a hypothetical third party that was threatening the daughter's safety.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=17 ; d20+6=8 ;
Monday June 17th, 2024 7:22:56 PM

Arriving at the Crypt Paige shows the tuxedoed ogre bouncers the full membership info Zolgreb provided, including the vouchers for up to 100 GP/month for games, food, and drink. Once inside she looks around to see if there’s anyone she knows. If she spots any of the folks from the mining guild - the ones she’s heard referred to as ‘delvers’ - she’ll seek them out. The cleric got on pretty well with Moreth, the security guy for the guild, and the guild folks did seem happy with the information the party shared with them after the adventure into the blue cave.

The red-headed half elf will look for: Jocelyn - the human in charge of the guild, Jehanne - the half elf responsible for contracts for gems, Norvak - the gnome ‘legal beagle’, and Boris and Doris - dwarves responsible for future operations, and Moreth, of course. Otherwise, the cleric will seek out Zolgreb - the proprietor of the gaming establishment, after first making a detour to check out the buffet table.

Perception = 17, to find folks she might recognize amongst the patrons of the Crypt
Diplomacy = 8, to weave through the room without treading on anyone’s toes or spilling their drinks.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=10 ;
Monday June 17th, 2024 7:50:35 PM

Zarsellet slips in behind Rhys. He doesn't expect to find a daughter, especially since there was no answer. He casts a spell for light and sends it ahead of himself as he looks around, slowly moving in.

OOC: Perception 10 so I doubt I'm finding much....

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=22 ;
Monday June 17th, 2024 8:19:03 PM

Fingers casts Mage Armor from his wand, then waits to follow Naithi in. (As capable as she is, Fingers cannot help feel protective of someone half his size.)

He looks around for anything of interest in the light of Zar's spell. Perception: 22 (+2 for traps)

Spells ready:
0th -
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st
Floating Disk
Grease
Feather Fall (1 Large or 2 Small creatures)

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day - 2 =3
Brooch: Any unprepared spell in spellbook (1/day)
Wand of Mage Armor: (45 charges)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=29 ;
Tuesday June 18th, 2024 1:18:46 AM

Naithi keeps her eyes peeled for danger and follows the group inside. If there is anything suspicious she will alert the others.

Perception= 29

Finding the clues -DM BrianZ 
Tuesday June 18th, 2024 7:40:34 AM

The door is unlocked, and the team moves in. Rooms are quickly checked with the aid of a light spell. Up the stairs, and more rooms are checked. In just a few moments, the whole house is checked. There is no sign of anyone here.

A more thorough investigation follows and you feel sure there is no evidence here of a child living in this house. There is only one bedroom, and one set of bedroom furniture. A further examination of the place turns up practically nothing in the way of money or 'treasure'. Ivan owned a home and a business, but aside from a few personal belongings(which you found on him) there is no other wealth to be found. All of his recent activity must have been fully funded from someone or something else.

Paige, Naithi and Kwarsk arrive at the Crypt. They are ushered in quickly by the tuxedo clad ogres past the line which is starting to form. You hear one or two rumors in the crowd, wondering if the Patchers will be participating tonight.

Looking around the gambling hall, it seems like it might be a bit early for any of the team's acquaintances or allies to be present. The buffet table is excellent and since most of the patrons are still working their way inside, plenty of the selection is still there and not picked over yet. Zolbur(I checked the spelling from my notes) soon finds you, having been informed by his well trained guards that you are here. My friends! How are you? He motions for a waiter, and instructs him to get some of the 'good stuff' from the back room.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=13 ;
Tuesday June 18th, 2024 4:49:23 PM

”So…no signs of a daughter. Just a ploy as we expected. Still, I think we should have a more careful look about for secret doors and the like. It seems to me that a cleric of Ga’al would be keeping some secrets and a basement or hidden room with a shrine to that foul god might well be beneath our feet!”

Rhys starts looking under any area rugs or other belongings that could hide a trapdoor or other hidden area. (Perception 13)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday June 18th, 2024 4:58:27 PM

Burton waits for the others as they scatter to search the house. As they return shaking heads and confirming that only one person lives there he nods. There is no additional evidence of Ivan's crimes or his accomplice's. "Ok, I think we can head back to the Patch now unless anyone has any further suggestions. Fingers can you lock the door again once we are outside?"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday June 18th, 2024 5:25:49 PM

Lothlo shakes his head.
We were not authorized to be looking for shrines or the like, but if he was trying to protect his daughter then it's not out of the question that he'd tell her to hide in a basement or safe room of some sort. Still, we made a pretty thorough investigation already, and I feel pretty sure there is no evidence here of a child living in this house. We can do one more sweep if you prefer, and can leave a note on for the girl on the off chance she exists, but I think we should probably rejoin the others and report our findings..

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday June 18th, 2024 5:27:30 PM

Zarsellet moves back to the entrance of the house. He feels, disappointed, satisfied, and a bit annoyed. "Well, there's nothing here to indicate that jerk even has any distant relatives, let alone a daughter. I've got more personal stuff in my one room than he has in this whole house. I wonder who will get ownership once he faces the charges against him? If his church was in this city I'd recommend burning it down just to keep the funds away from them!"

"Unless anyone has a better idea, back home for now?"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Tuesday June 18th, 2024 9:32:33 PM

I know you're all getting tired of me, but I don't think Ivan said his daughter was a little girl. She could be living on her own somewhere. But there's nothing more to do, I guess.

Fingers locks the door on the way out.

(ooc: I assume that our previous search included looking for secret doors and the like.)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday June 18th, 2024 9:55:01 PM

Kwarsk orients some chairs for Paige and Naithi, and then sits down at one himself, patiently waiting for Paige to do the talky-talky thing.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday June 18th, 2024 10:07:05 PM

Paige smiles broadly when she spots the gnome proprietor of the Crypt. ”I’m so happy to see you, Zolbur!” she says, responding to his greeting. ”I”m doing great! Just taking a break and enjoying your hospitality!”

The cleric will lower her voice and confide to Zolbur that the group has come up against a stone wall with regards to Pyramid Industries. ”It’s pretty frustrating, but we haven’t given up.”


Finding the clues -DM BrianZ 
Wednesday June 19th, 2024 7:30:55 AM

There is another search of Ivan's house, this time with scrutiny on finding any secret doors, or concealed evidence. Nothing further is found. It seems less likely now, that Ivan had a daughter. With nothing left to check at the house, the team leaves, and Fingers locks the door.

At the Crypt, the waiter returns, with two glasses of very high quality red wine, and one glass of chilled white gold. Zolbur is sorry to hear about the current predicament with Pyramid Industries. I understand. Still you have had some success against them, mysterious as they are. I have most of my staff keeping an ear open for any relevant rumors. I promise I will pass along anything that might help. Now, since you are here, would you like to play a few games on the house?

It is early evening, meal time for most. The sun will be setting soon.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday June 19th, 2024 3:28:37 PM

Rhys follows the others out of Ivan’s home but instead of heading back to the Patch the elf heads back to the Guild Quarter and Zenya’s Patchworks. On entering the shop he looks for either Zenya or Kerelis. ”I am here to offer my apologies for threatening you and your shop when I was last in. Kerelis approached me later and told me of your worries that we might be working for Ivan. I can report to you that we have apprehended Ivan and he is now in the custody of the Guard. He has been implicated in the murder of innocent beastfolk and others in the city and for using their skin to construct a golem and perhaps also in the production of exotic leathers. His shop is shut down under order of the guard until they have completed further investigation. Again, please accept my apologies for my intimidating approach. Anything you can do for the workers that are now without jobs would I am sure be appreciated.”

Rhys bows slightly from the waist and takes his leave.



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday June 19th, 2024 3:34:17 PM

Kwarsk says in a low voice, "Paige, a few friendly games couldn't hurt... especially if we play at separate tables and use the time to just listen on the conversations of others - maybe Pyramid employees come here to relax after work?"

Kwarsk says, "Sounds great Zolbur, thanks for the cold gold! Let me try..." and Kwarsk will briefly ask Zolbur about the gaming options and select whichever one seems to involve the most skill, rare as that is in Zolbur's establishment...

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday June 19th, 2024 3:51:53 PM

Burton heads back to the Patch with the others. When all the Patchers have gathered back at base Burton will say; "I think we need to concentrate on Pyramid Industries, so what do we know about them? Can anyone see any common denominators on their activities so far?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=13 ;
Wednesday June 19th, 2024 5:34:53 PM

Paige is in complete agreement with Kwarsk, and accepts Zolbur’s invitation. The cleric will play ‘21’ for chicken stakes, until she looses her monthly allowance or it gets ‘late’ - at which time she’ll fetch her companion and head back to the Patch.

The cleric will get a good night’s sleep, waking up early and getting in a short run around the quarter. When she lopes past the Scab she’ll look for Clarisse. If the woman is at her usual thankless task in that accursed place, Paige will give her a wave as she jogs by. After a quick shower, and prayers - she’ll have breakfast with any folks who are up and ask if they discovered anything of interest at Ivan’s house.

Perception = 13 for picking up scuttlebut whilst at the Crypt.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Wednesday June 19th, 2024 6:16:20 PM

Confident that there is no daughter to be found at Ivan's, Lothlo starts the long walk back to the Patch with the others.
Well, the good news is that there was never a little girl in danger. We also did a thorough check of Ivan's and didn't find any more bloody golem so that's one less danger we have to worry about wandering around town. Hopefully things will be a little more peaceful around here for a while.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday June 19th, 2024 9:53:37 PM

Zarsellet gets up in the morning and takes some time practicing on his instruments. He needed to remember that while he was a Bard and used the magic of that teaching, he was also an entertainer. He used to have a little bit of a following....

He joins the others to discuss what they'd found. "Ivan's place was a bust. One bedroom and hardly anything personal there. Looked like he barely did more than sleep there."

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday June 19th, 2024 11:59:34 PM

As they leave Ivan's, Fingers says I'd meet you all back home. He strolls back to the eatery where Ivan's workers liked to congregate.

He takes a table and orders a pint and a snack. If he sees any of the workers, he'll chat with them, sharing what is *publicly* known about where Ivan is now. Perhaps one of them will drop some more useful information.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=19 ;
Thursday June 20th, 2024 1:38:51 AM

Naithi wonders what type of place Paige brought her to, but does her best to keep her eyes and ears open (perception= 19). Since the others feel comfortable playing the games, she joins them. She is willing to play with the money she had planned to give to Ivan for his work. If she wins it may help her to establish her druid Grove that much faster. If not, it is money she can afford to live without.

ooc: Sorry for the missed post. We have been having several storms, received 4 inches of rain and had three power outages. Fortunately all the flooding is about 15 minutes away.

Smoke on the Water


Meeting with the Captain -DM BrianZ 
Thursday June 20th, 2024 6:38:54 AM

Rhys stops in to see Zenya. She is momentarily confused but recovers quickly. I see. Thank you for your honesty. Then she sighs. I'm sorry too. I was under a lot of pressure from that man, and I guess it turns out I might be lucky to still be alive. She thanks Rhys again, this time with a great deal of sincerity.

Kwarsk enjoys a few table games, snacks and beverages. The crowd is light tonight, with many still avoiding going out due to the recent problems. Zolbur however, is happy, even with the light crowd, its' still the best night he's had in a week. Zolbur believes 21 is the best game for skill, as the others are just luck and favor the house more than 21.

Burton ends up back at the Patch with the rest of the team. He inquires about Pyramid Industries. Unfortunately, not much is known about them so far, except that they seem to have a hand in a number of shady dealings, and a person named Duncan is somehow involved with them.

Paige participates in some games, win some, lose some. But overall does well enough to break even. Later in the evening she returns to the Patch with Kwarsk and Naithi. In the morning, a quick jog does indeed pass by Clarisse, who gives a quick wave as you pass by.

Lothlo returns to the Patch, and is satisfied that at least the mystery of a supposed daughter of Ivan has been resolved.

Zarsellet practices his trade in the morning, and then passes along an update to those who did not go to Ivan's house. Not much was found there.

Fingers checks out a local eatery near the Guild Quarter. He does come across a few former employees of Ivan's They mostly are just hopeful the shop will reopen in a few days when the Guard completes their investigation. They heard the Guard hired a few of them to clean up all the 'ick' left there.

Naithi checks out some games at the Crypt. She may be pleased to learn that Zolbur considers any official member of the Patchers to be part of the original deal and is offered a line of credit and free food and drink along with the rest of the team.

OOC- no new information was learned at the Crypt.

Later in the morning, as the team is cleaned up from breakfast and wrapping up morning routines, training, and work. There is a knock at the door as Captain Garrick stops by. I wanted to thank you in person for taking care of business at Ivan's place. The evidence you submitted was more than enough to get some action out of the City. The leaders have promised that once I wrap up the cleanup and paperwork involved, Ivan's business, which is now considered seized by the City Government, will be sold, and all profit donated to various groups in need, including a cut to your favorite orphanage.

So I just have one further question for you. What time was it when you confronted Ivan?




Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday June 20th, 2024 11:59:15 AM

”Captain Garrick. Welcome. It’s good to hear that Ivan and his shop will be dealt with. As to the time we accosted Ivan, it would have been in the early afternoon, perhaps 2:00 or so. We didn’t get going until 1:00 pm after spending some of the night battling the aberrations that were working for him. Your guard station can confirm our late night. If we left the Patch at close to 1:00 or so and it takes some time to teach the Guild Quarter I would suggest it was close to 2:00 when we began questioning the owners at the various leatherworks in the area. Zenya can confirm the time I began questioning her…I’m afraid I was a bit brusk and angered her in the process…I imagine she will remember it well.”

Rhys wonders why the time of their investigation matters but chooses to let others ask the question.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday June 20th, 2024 4:29:27 PM

Burton looks like he didn't get much sleep, but his ears pick up at Captain Garrick's question; "Why do you need to know when we arrested Ivan? Has something else happened that you want to confirm Ivan's involvement or not?"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Thursday June 20th, 2024 6:12:58 PM

Lothlo tries to remember what time they confronted Ivan.
That seems to be around the correct time. I'm still learning my way around so I'm not really sure exactly how long it took us to arrive. Is there some specific question the time is related to that we can help you with?

CDM Jerry [OOC post] 
Thursday June 20th, 2024 7:41:47 PM

Nightmare players and DM, you have an email. (Brian, you may delete this if you want in a day or so. Up to you.)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday June 20th, 2024 9:44:10 PM

Kwarsk adds, "Rhys, we might have been slightly earlier - Ivan had closed the shop for the lunch hour and all of his workers came straight to the eatery for lunch. If, and I say if, Ivan closed from 12pm to 1pm for lunch hour then we might have gone over at 1pm or even 12:30pm.

Captain, we were at [eatery] just before - if you know their lunch schedule then know that we were there most of the lunch hour, but left to investigate early enough that the workers hadn't had time to finish their meals.
"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday June 20th, 2024 9:55:59 PM

Speaking of Ivan's workers, Captain...you mentioned that the profits will be donated to groups in need. Can you remind the City that's Ivan's workers are now all out of a job?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=20 ;
Thursday June 20th, 2024 9:56:38 PM

Zarsellet thinks for a moment, trying to remember the details. "I'm not sure of the exact time. We were going around to the various shops that tan hides and such, trying to see if anyone recognized the knives that we got off of those monsters.... That led to Ivan. But we didn't enter his place until the workers had left."

"Is there something else going on that we should know about? Anything we can help with?"

OOC: Diplomacy 20 for the questions?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday June 20th, 2024 11:44:59 PM

”Well, Captain” drawls Paige, ”time is a weird thing here in Plateau City, and recollections may vary.” Paige bends her arms at the elbows, palms up, and shrugs, before continuing:” we were still at the Patch around 1pm.* Got a late start, like Rhys said. Takes a while to get over to the Guild Quarter, too - unless you have a magic carpet!” The half-elf winks at Burton.

The cleric will explain that Ivan, along with other leather shop owners were visited by members of the group, and then the party regrouped at a nearby tavern where they could discuss ‘things’ and keep an eye on the various establishments. Just before she, and a couple of her friends took off to report to the guard, Ivan closed up his shop - giving his worker’s the rest of the day off. Some of them headed for the tavern where the remaining Patcher’s had staked claim to a table.

”What happened after that, I can’t say. I wasn’t there!”

The red-head will wait for those who broke into Ivan’s Custom Cuts in order to confront the owner a second time provide details that might narrow down the time - and provide the answer the Captain was looking for.

* per DM post 15April2024 “you get up around 1 pm”

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday June 21st, 2024 12:26:03 AM

Naithi takes over from there, relaying the details the best that she can. She details the suspicious leather and their fear that he would destroy the evidence.

ooc: If you need more specific time frames and the exact order things happened in I can type it over the weekend.

Meeting with the Captain -DM BrianZ 
Friday June 21st, 2024 6:12:44 AM

Captain Garrick nods as you explain the timeline and the encounter. Yes, I was afraid you might say that. Your details match what my guards told me. Which means....it's not over yet.

The Captain pauses for a moment to let the news sink in. I want to thank you for your dedication to the residents of this fine City. You’ve done good work and helped prevent more deaths. However, there was another murder last night. The reason I asked what time you confronted Ivan, well I wanted to be sure. You see it took place after you confronted him, and it was over in Trade Quarter.

I checked on Ivan after it was reported, and he's still locked up at the gaol jail. So it wasn't him.

The victim, a human male, was closing up his small toy shop when he was attacked. Many people have still not returned to their normal routines at night and there were no witnesses. However, those near the location of the attack reported a feeling of extreme fear and horror, so intense that they couldn’t move or do anything for several minutes after the attack ended. I need to ask you, would you be willing to patrol the streets at night once more, until this latest threat is stopped? I can’t offer much, but the Guard does have some minor resources to draw upon, and I'm confident I can find some sort of reward for you.


Then he looks at Fingers. Muuru, we are hopeful that the business will be sold quickly, and reopened. Most of the workers should be able to go back to their former jobs.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 21st, 2024 12:18:29 PM

Burton nods; "Then I suggest we split up, some of us go to the scene of the murder while a couple of us go to examine the body. Captain, do you have a good healer we can borrow for the examination?"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 21st, 2024 12:21:35 PM

Burton offers to go to see the body saving others that task.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday June 21st, 2024 5:02:47 PM

Zarsellet considers what the captain says. Not just fear. Whatever this thing is, it had an aura of fear more powerful than anything he could think of. Fear to freeze a person in place, cowering and unable to force their own body to move....

"I'll go with the group to check out the crime scene. Not likely that we'll find much of use, but who knows...."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday June 21st, 2024 6:06:05 PM

Lothlo's heart sinks at the mention of another murder, and for a brief moment he is overrun with guilt as his mind instantly goes to the imaginary daughter and the thought that someone had found her. It takes him a few more moments to realize that this wasn't the case, though the news of another random murder isn't much better to hear.
Paralyzed by fear and horror you say? I hate to think what kind of terror they found to do the killing this time. Though, with Ivan's operation closed down and people being wary I'd be surprised if the attacks haven't changed some. Do we know anything about if or how the killer's MO has changed?
Lothlo will join the others to check out the scene

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=2 ; d20=9 ;
Friday June 21st, 2024 7:43:23 PM

Paige addresses Captain Garrick: ”this recent murder - you think it’s related to Ivan and his crew? Why?” continuing, she asks ”where’s the body now? And what of the place where the victim was found? The guards who found the body - are they available for questioning?”.

The half elf will accompany Burton and check out the body.

Heal check = 2+13=15
Perception = 9+6=15


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=27 ;
Friday June 21st, 2024 11:14:49 PM

Rhys heads out with Zarsellett to examine the crime scene and question any potential witnesses. (perception 27)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+11=27 ;
Friday June 21st, 2024 11:52:52 PM

So, some kind of creature that gives off an...aura of fear? Hmmm. Fingers thinks so see if he has heard of anything like that. (Knowledge (Arcana): d20+11 = 27). He might have some ideas.

Burt, I'll meet you at the crime scene. I'm going to stop at that wizard's school and see if they've heard of anything like this.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Saturday June 22nd, 2024 4:06:37 AM

Burton can understand the fear effect creatures can have, some of it irrational. He had burly slept the night before with the thought of the Blood Golem. "Captain when we have finished with the body can one of your guards guide us back to the crime scene so we can rejoin our group? Assuming this is another aberration and with the fear effect it sounds like it. We are hunting the murder weapon, we need to hunt whoever is powerful enough to attract these things."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=27 ;
Saturday June 22nd, 2024 8:01:07 AM

Rhys heads out with Zarsellett to examine the crime scene and question any potential witnesses. (perception 27)

Meeting with the Captain -DM BrianZ 
Saturday June 22nd, 2024 8:43:03 AM

Garrick seems pleased that the team is ready to get directly to investigating this latest crime. He takes his leave and promises to stop by the next day with an update on another important matter.

Burton suggests the team split up. The Captain does not specifically have any trained healers for such a task, they usually make a request of one of the Churches when the need arises. As before, the remains have been transported to the Black Cathedral.

Burton, and Paige, make for the Black Cathedral to examine the body.

Zarsellet, Lothlo, Rhys, and Fingers head out to check over the crime scene.

Lothlo asks about the circumstances. The Captain replies that he has not been given a report as of yet from his people.

Captain Garrick shakes his head at Paige. No, I Don't think it is related to Ivan at all. I have some guards still at the scene, you may ask them what you wish.

Fingers recalls what he knows about creatures with fear abilities. There are too many possibilities, and too little evidence(yet) to narrow it down. Fingers stops at the Hollow Pit to inquire about such creatures. They feel they could help, but they need more information about the creature. They also mention that spells can accomplish much the same thing, and suggest a spellcaster could be involved.

The Captain does not have any unassigned guards to help the team about the City, but he does give directions to the street where the crime happened in Trade Quarter.

OOC- Naithi and Kwarsk may join either group

At the Black Cathedral, you already know the way. You go to the area where the recently deceased are brought to be prepared for burial. This time, there is no body on the table. Instead there is a wooden box, with some blood oozing out of the corner. The Clerk offers to let you look, but warns that it isn't going to be pleasant.

At the crime scene, the Patchers do not find evidence that matches the previous crimes. Instead they find blood splattered everywhere. Some of the guards are here cleaning it up. They look like they would rather be cleaning up the Scar.



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Saturday June 22nd, 2024 7:20:48 PM

Paige blanches at the sight of the box. ”Burton…I don’t think I can do this…” she says apologetically.

Turning to the clerk, she asks: ”is…is there an autopsy report?”
******

Paige will mention to Burton (and anyone else who decided on the Black Cathedral vs the crime scene) that she thought she recognized someone from the Miner’s Guild when the party first went to the trade quarter to investigate. ”That half-elf woman that waved to us*, but didn’t stop to talk. Her name is Jehanne. You might not have met her - since you found us after we visited the Blue Cave, but you might have seen her at the Crypt that night we had the arena fight. It could just be that she was passing through since the Miners Guild would be in the Guild Quarter, but it might be worth checking out at some point?

*DM post April 17th


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Saturday June 22nd, 2024 7:22:13 PM

Kwarsk went with the group that went to the crime scene.

He sets about looking for the start of any trail of bloody footprints leading away, and asks Rhys to track any such trail Kwarsk finds.

(OOC - Perception = 31)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+4=24 ;
Sunday June 23rd, 2024 4:11:43 AM

Burton gently squeezes' Paige's arm "I understand, it's why I asked the captain for a healer. If you would like to wait outside I will clean him up and have a look."

Burton waits to see if Paige leaves before turning to the clerk; "Can I get a bucket of water, possibly more and some rags please?" Burton will wait for the requested items or directions to where he can find them.

Assuming the box is in the room with the table Burton will take a deep breath before opening the box and looking inside. (Fort Save 24) Burton will do his best to clean the body and if practical place it on the table. He will carefully search the box as well to ensure he doesn't miss anything that may be left behind.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=32 ;
Sunday June 23rd, 2024 4:32:39 PM

Zarsellet looks at the crime scene, and the cleanup. If there had been any evidence it was probably all gone.

"Did anyone look for foot prints, or marks on the body that might identify... what did this?"

He realizes that the men aren't here because they want to and shrugs, "I'm sorry guys. Crappy duty with this mess. Mind if I help? I know you don't want the civilian types seeing this mess." He moves in to help with the cleanup if allowed. "When you started the clean up did you happen to see any footprints, claw marks, or anything indicating what made this mess? Couldn't be human could it?"

OOC: Diplomacy 32 to talk with the crew.

Meeting with the Captain -DM BrianZ 
Monday June 24th, 2024 7:55:42 AM

Paige focuses attention on the clerk. No there is no report as such yet. I was just about to examine, your companion may join me if he wishes. (the requested items are already nearby) Burton and the clerk open the box. it's a bit of a mess. What's left can be cleaned up and prepared for burial. The primary thing of note is the claws did a lot of damage. The wounds are much larger, and worse, than those created by the choker or skin stitcher. There is a look of terror and fear still resting upon the face of the victim.

Paige notes that it might be worthwhile to check on Jehanne of the Mining Guild.

At the crime scene, Kwarsk and Rhys take a good look around. There are some footprints leading away but they disappear quickly as the blood dried. What you can tell, is that the footprints are roughly person sized and are very unlike any aberration you have investigated so far.

Zarsellet checks in with the guards. One of them points to where Kwarsk and Rhys are checking. There's footprints over there, we didn't clean any of those yet. Captain asked us to start in on this right away, there were too many......parts laying around. He didn't want any residents to see it. We already shipped the body off to the Black Cathedral. Not sure what did it, but I don't think any normal person could do anything like this.

OOC- When posting today, you may respond to the Saturday post as well if you wish.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday June 24th, 2024 12:42:44 PM

Burton pales at the sight of the body but carries on assisting the clerk / mortician to prepare the body for burial. Burton will look for certain things:
Can Burton tell how many claws the attacker has on it's 'hands'?
Does it look like the damage was all done by claws or are there bites or weapon damage as well?
He will check if anything is missing such as skin etc. as with the last victims.

Once the body is as decent as they can make it Burton will enquire if Paige would like to check his finding while making it clear she doesn't have to.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+12=28 ;
Monday June 24th, 2024 6:07:00 PM

Lothlo slowly walks with the group to the scene of the latest murder. When they arrive he looks around at the remaining signs of the horrific event that had happened.
I've seen more than my share of bloodshed, but nothing the likes of what appears to have happened here.
You said there were too many parts laying around. Some of our companions are going to check out the body so I think we just need to know what's relevant for reviewing the scene. Were you able to tell anything about what kind of weapon they were attacked with? What are the boundaries of the crime scene, and what appeared to be the location of the initial attack? And were there any parts that appeared to be missing that could give a clue to what attacked them and what their motive might have been?


Lothlo examines the crime scene to try to determine where the attacker came from, whether it looks like they were lying in wait before attacking, and any signs of weapon/claw marks that could give a better idea of what they were attacked with, the size and strength of the attack, and anything else that will help them narrow down what this new threat is.

perception = 28



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+6=10 ;
Monday June 24th, 2024 9:25:41 PM

Kwarsk muses aloud to Rhys and Lothlo, "Hmm... humanoid, or... humanoid undead?"

Kwarsk looks at the area with the tracks for telltale amounts of graveyard dust, bone dust, and/or anything else he might recognize.

(OOC - Knowledge: Religion = 10)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday June 24th, 2024 9:39:19 PM

”Any witnesses? Seems like an awful lot of blood for this to have occurred without someone hearing something.” Rhys looks to the guard for any information.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=7 ; d20=20 ;
Monday June 24th, 2024 10:16:01 PM

Paige thanks Burton for everything he’d done to help make the body…presentable.

The cleric knows there’s nothing she can do to restore life to the remains, but she does carefully examine the contents of the box to try and see if it’s wanton abuse or something more purposeful - is ‘anything’ missing. She’ll also wrack her brains to see if she remembers anything from her experiences training with her dad or the stories he might have told - that would give her a clue what type of creature could wreck such damage.

Heal check = 7+13=20 (is ‘anything’ missing, etc.)
Knowledge = 20 (+4=24 for Arcana, History or +6=26 for Religion) FWIW, natural 20! (What might have done this?)



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=18 ;
Monday June 24th, 2024 11:34:16 PM

Fingers meets the guys at the crime scene. Not really sure what there is to see, but he looks around carefully. Were there blood splatters on the wall? Were they high up, as if the attacker was tall? Is there anything else of note?

Perception: 18 (+2 vs traps)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday June 25th, 2024 12:17:33 AM

Zarsellet watches the others, looking around at the blood spatter. There's too much... Too... many? "What do you mean too many body parts? Was there more than one victim?"

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=15 ;
Tuesday June 25th, 2024 7:06:34 AM

Naithi and Camalayaas help examine the scene. They look for any patterns or connection to the previous murders.

Perception = 15

Meeting with the Captain -DM BrianZ 
Tuesday June 25th, 2024 8:52:50 AM

Burton finds that the damage was done by claws. He doesn't see any markings that would indicate weapons. There doesn't seem to be anything missing. The body, or what's left of it, did not have any 'souvenirs' removed.

The guard responds to Lothlo. Just ripped apart by claws, like a wild animal.

Kwarsk does not find any evidence of undead involvement.

Rhys wonders about witnesses. The guard answers: Nope. The people closest to this location were questioned. Those nearby all reported a very strong sensation of fear. None of em were willing to look outside.

Paige also concludes nothing is missing. As for the culprit, and creatures with claws, she feels she can rule out undead, animals, anything large(no dragons), and the marks are unlike any aberration so far encountered.

Fingers also looks around the crime scene, but aside from the blood splatter and quickly fading footprints, there is nothing of note.

The guard answers Zarsellet, No, no nothing like that. Just one man. But he was injured very badly and umm, 'parts' of him left his body while being torn apart.

Naithi also looks around. She feel this crime is different than the others.

There is not much left to be learned at the morgue or the crime scene. What would the heroes like to do next?



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday June 25th, 2024 3:58:36 PM

”Nothing much here…” Paige says - then winces. ”Shall we see if we can find the others?”

The cleric will let Burton know nothing is missing. ”As for the culprit, we can rule out undead, animals, anything large(no dragons), and the marks are unlike any aberration I’ve ever encountered.”

Once outside the Black Cathedral the red head looks for the colourful wagon with the sign proclaiming “Melchior’s Mighty Magical Miscellany”. A carpet ride might get them to the Trade Quarter more quickly than hoofing it.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday June 25th, 2024 5:31:28 PM

Burton will do his best to clean himself up and then follow Paige out of the Black Cathedral. As they walk Burrton will ask Paige; "What time of day did the captain say the attack happened?"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+12=32 ;
Tuesday June 25th, 2024 6:07:52 PM

Lothlo examines the area and what remains of the scene does look like a vicious animal had torn something apart, though on a far bigger scale than anything he had ever seen in the woods.

Well, it's something large and with powerful claws. And something that can make those around feel fearful... though, the previous attacks were by a group of two so it's possible someone else we crating the fear.

Lothlo looks for signs that there was more that one attacker, or any other signs clues in the are that will help them identify the towns new killer.

Perception = 32 (nat 20)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday June 25th, 2024 9:03:22 PM

Looking around Zarsellet shakes his head and turns to leave. "Just one man? No normal man. A normal man doesn't tear another apart and fling pieces and splash blood around like this."

He moves over by the others. "It may be man-sized, but no man did this."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+6=17 ;
Tuesday June 25th, 2024 9:08:01 PM

Kwarsk thinks hard on whether any Aberration he's heard of might be man-shaped/sized, and/or have claws of this type, and have a preference for eviscerating their prey...

(OOC - Knowledge: Dungeoneering = 17)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday June 25th, 2024 9:46:01 PM

”So who is pulling the strings on all of this? If it’s Duncan and the Pyramid Industries group, what do they have to gain? Is this about discrediting the guard or the city administration in general? I can see no other reason to strike such primal fear into the hearts of the general population. Perhaps a more persuasive interrogation of Ivan is called for.”.

Rhys is hopeful that Paige will learn more at the Black Cathedral.

Checking for Clues -DM BrianZ 
Wednesday June 26th, 2024 6:41:13 AM

The Patchers wrap up their latest line of questioning and leave the guards and clerks to their work. Some questions were answered but more remain. Who is behind this? What do they want? The list of likely suspects for what caused this latest attack seems to be narrowed down, but not yet enough to identify a suspect.

The attack occurred at night, like the previous ones. So far, there is no hint of any such activity during the day.

With not much else to go on, the team will need to decide what to do next.
Meet back at the Patch?
Make plans to patrol?
Get some food and rest?

The heroes can decide....

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday June 26th, 2024 3:13:55 PM

Zarsellet racks his brain but comes up lacking information. "We need to know if the other group got anything from the body. Head back to the Patch and wait?"

"If we're going to pull another all-nighter to try and catch, or kill this latest monster, we might want to get some rest before. I'm not sure that stopping the soldiers will help, but without knowing who's in charge it may be all we can do for now!"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday June 26th, 2024 5:34:53 PM

Burton walks along with Paige "The attack happened at night but not to late as the Toy Maker was attacked as he locked up his shop. So early evening or last light. The fear effect must be controllable or we would be able to track them by just linking reports of it as it passes bye. It would have been covered in blood so how is it moving about without being seen?" Burton seems to be working through questions out loud rather then seeking answers from his friend.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday June 26th, 2024 11:09:31 PM

Rhys heads back to the Patch for further deliberations with the others.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday June 26th, 2024 11:45:14 PM

When the group gathers at the Patch, Fingers says:
The only thing I can think to do is patrol the area, like last time. Should we focus on the same area, or spread out some more?

Also: we need to find a way to defend ourselves against a fear aura. Any spells for that?


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday June 27th, 2024 12:52:54 AM

Naithi nods her head in agreement. We have been lucky so far, but we really should do more to prepare this time. What do we know about these things so far? Were there any commonalities between the creatures?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday June 27th, 2024 1:35:22 AM

Paige walks beside Burton and listens as he ‘thinks out loud’.

Checking for Clues -DM BrianZ 
Thursday June 27th, 2024 6:06:48 AM

The team meets up back at the Patch. Before you have a chance to compare notes, you realize you have a visitor.

Captain Garrick is present, and seems anxious to share some news. I know I just stopped in this morning, but I have some news to share, and thought it would be important to get it to you right away.

I have been investigating Duncan at your request. I haven't turned up much so far, but I have come across a small bit of information. I have found out that there is a business which is either owned by him, or is at least frequently visited by the man.

A Miss Winona Kane owns a business called the Blue Curtain Antique store. She seems to dabble in trading antiques, and old or rare items of various kinds. I think it might be worth your time to check it out, but I would like to emphasize that I am concerned about whatever is still running loose on the streets at night and I hope you can stop it.


The Captain gives directions to the shop, located in Trade Quarter. He waits to see if there are any questions, otherwise he wishes the team good luck and heads out.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday June 27th, 2024 3:10:34 PM

Burton notes down the details before asking the Captain; "Have you or your guard ever had any dealings with this Blue Curtain establishment? Could it be a fence for high end items? Possible items taken from raided caravans?"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday June 27th, 2024 6:48:41 PM

Kwarsk, at the Patch, says, "Thank you Captain, we appreciate the tip. We'll keep working any leads we can find on the night attacker."

Kwarsk listens intently to Burton and others ask more detailed questions of the Captain, and ponders it all.

After the Captain has left and the Patchers are together, Kwarsk says, "This night attacker may be a powerful foe, as Fingers noted regarding the 'fear aura.' When we patrol, what say we divide into two groups of four, and lay out patrol routes that keeps each group within hearing range of a signal whistle? If we do this, then the only reason the whistle will blow is if that group has found the night attacker.

Comments?
"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday June 27th, 2024 8:42:29 PM

Zarsellet hears Kwarsk's suggestion. "Don't auras usually have a limited area? I mean, if it's magical fear and that powerful. Maybe the groups should also split into pairs and keep a little way apart? But.... how far?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday June 27th, 2024 9:08:42 PM

”I wonder if any of the contraband in Ardreth’s warehouse ended up with this Miss Kane at the Blue Curtain Antique store? That could link her to [i]Pyramid Group!”[/i] Paige says aloud. The cleric is convinced it’s all related! She’d also like to get a look at Duncan, even if it’s just covertly watching the shop in order to spot the dwarf of whom she’s heard so much.

The redhead volunteers that she has some magic she can share that might help folks combat their fear against whatever it is that killed the toy maker, but adds: ”some are of short duration, and others require you to be near me.”



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday June 27th, 2024 9:17:17 PM

Rhys listens as plans are laid out and prepares himself for another vigil.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday June 27th, 2024 11:33:41 PM

Someone can do a little "shopping" at that antiques shop; don't ask too many nosy questions. For all we know it's just a place Duncan launders money.

After dark, Zar and I can go in and snoop around; see if we can find any loot or ledgers like that other place we raided.

Is the shop in the neighborhood we're patrolling? That would make it easier for us.


Making a Plan -DM BrianZ 
Friday June 28th, 2024 7:34:11 AM

The Captain answers the specific questions as best he can, and then takes his leave.
I don't have any other information about the shop, but your guesses may be worth checking out.

After he leaves, some plans are suggested. The team is aware that the new threat has a fear ability, and there is discussion on how to counteract it.

So, what to do first? patrol, or check out the shop?

OOC- the latest murder and the shop are both located in Trade Quarter.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 28th, 2024 2:00:41 PM

Burton turns to the group; "I could go into the shop with a detect magic spell already cast as it lasts for 5 minutes. I could see if they have any interesting books or items and see if anything pings at the same time."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 28th, 2024 2:02:49 PM

OOC: Forgot to add Burton has a good idea for the "interesting" with an Appraise Skill of +11.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday June 28th, 2024 4:52:35 PM

Zarsellet considers Finger's suggestion to 'snoop' around the antiques shop after hours. "That could be dangerous. If they've got valuable antiques there, and any evidence of the crimes happening, it's likely trapped and/or guarded equal to what it's worth. I'd hate to see you get the door open only to be pulled in and face something beyond our abilities to fight, or escape. I don't think either of us wants bits and pieces of us torn off and flung around!"

OOC: With that said, Zarsellet will go along if Muuru does decide to go 'shopping'.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday June 28th, 2024 6:10:10 PM

Lothlo wonders what the connection to the antique shop could be.
An antique store could also make a good front for a shady business. But even if Duncan simply fancies Miss Winona Kane and visits to chat her up, she probably can provide some useful information about him. It's definitely worth checking out.

The idea of spreading out on patrol to prevent everyone being affected is a good idea. Before we do a patrol, we should also see if we can pick up something that will help prevent us from being overcome with fear should there be some sort of fear aura


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday June 28th, 2024 8:46:49 PM

”I should probably forego any investigation of this antique shop. My last attempt at garnering information from a shopkeeper didn’t work out all that well.”.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday June 28th, 2024 10:26:13 PM

Okay, Burt, go ahead to the store and meet back with us. We'll start our patrols before stores close for the night; that's when the toy dealer was attacked.

At some point tonight, we'll interrupt the patrol and break into the antique shop. That way the whole group will be there or waiting outside. How's that?

And who's setting up the patrol teams?


(ooc: Our bard and cleric should read the Remove Fear spell. It can be cast preemptively.)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday June 28th, 2024 11:12:02 PM

Paige is reconciled to patrolling in the Trade Quarter.

The cleric will repeat that she has some magicks that might help, but: ”some are of short duration, and others require you to be near me.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday June 29th, 2024 3:28:27 PM

Kwarsk says, "Perhaps if we split so that each group was well-skilled on their own? For example, myself, Paige, Burton, and Fingers in one group, and Rhys, Naithi, Zarsellet, and Lothlo in the other?

Then, each group would have a warrior, a healer, arcane magic, and useful skills.

That said, if people would prefer to pair up in some other way I'm certain it will all work out.

Better ideas?
"

(OOC - PS: Soldier, take 10 = 17)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Saturday June 29th, 2024 3:45:42 PM

(OOC: Bards can't change their spells known. I don't have Remove Fear.

Zarsellet considers the groups mentioned. "That sounds good. Do we have whistles for everyone? Anyone not in melee should sound the alarm if we find the monster."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday June 29th, 2024 9:30:30 PM

Kwarsk replies to Zarsellet, "Zar, since we'll be in the Trade Quarter anyways, we can pick some up there, have a meal, and set about patrolling once it's fully dark."

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday June 30th, 2024 6:40:55 PM

Naithi looks a little puzzled.

Naithi, Zarsellet, and Lothlo in the other?

Then, each group would have a warrior, a healer, arcane magic, and useful skills.


She always thought of herself more as a girl and her rabbit. While her and Camalayaas have always made a good pair, she never had to think about the roles each one played, and now, in this larger group, she has no idea which role she is being assigned to. Yeah, umm, just tell me what to do and I'll help out however I can.

DM Tanner 
Monday July 1st, 2024 2:50:35 PM

Burton suggests magical reconnaissance in the shop.
Zarsellet advises caution, noting that the shop might have security measures. He also suggests purchasing some alarm whistles.
Lothlo suggests going on patrol, as well as purchasing protection against fear effects.
Rhys thinks he should sit out of investigating the antique shop, considering his last attempt was not very successful.
Muuru suggests talking with the antique store keeper, but returning at night during the patrol and breaking in for additional searching.
Paige states she has some magic that may help the party in their efforts.
Kwarsk suggests the group could split to cover additional ground, noting the balanced makeup of the party. He also says that purchasing whistkes would be easy while running other errands.
Naithi experiences brief existential reframing, before expressing she will assist in any needed capacity.

As the party continues discussing logistics and strategy, busy city life continues unabated around them -- pedestrians passing by, wagons rumbling down the cobblestone, the cries of merchants hawking their wares, and the mixed smells of street food drifting in the air.

You notice the occasional customer entering or exiting the Cheap Imp. Their clientele appears very well-dressed, and most are leaving with purchases in wrapped bundles.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 1st, 2024 6:08:44 PM

The number of well dressed people that Lothlo sees entering and exiting the Cheap Imp catches his attention as the name doesn't conjure up images of an establishment that would cater to such a crowd.
Looks like a pretty well off clientele are being attracted to this establishment. Are any of you long time residents familiar with this store?

ooc: Just wanted to double check that this isn't the Blue Curtain Antique store that was being referenced before writing more.


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday July 1st, 2024 9:39:44 PM

Kwarsk replies, "Lothlo, no, I'm not familiar with it.

Fingers, weren't you in town long before Paige, Rhys, and I arrived?

Do you know of this "Cheap Imp" ?
"

DM Tanner 
Monday July 1st, 2024 10:30:37 PM

OOC: My apologies. Apparently there is more than one antique shop in the Nightmare Quarter, and I was looking at the Campaign Bible instead of the current module. This antique shop is in fact the Blue Curtain.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=26 ;
Monday July 1st, 2024 11:06:13 PM

Rhys watches the customers come and go into the antique store. If he recognizes anyone he will discreetly point them out to his companions. Perception 26

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 1st, 2024 11:17:16 PM

"Well, the store is open. I think Fingers and I should stay out, for now. And maybe move down the street a ways so we aren't loitering. Could give people the wrong idea."

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday July 1st, 2024 11:54:50 PM

Yeah, someone think we're casing the store. Oh, wait, we are casing the store. Let's see if there are any interesting shops within whistle range.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 2nd, 2024 12:32:21 AM

Naithi follows the group. Perhaps the Cheap Imp would be willing to give us some information on their competitor? It might raise fewer red flags than speaking to his clients.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=8
Tuesday July 2nd, 2024 10:12:15 AM

Paige waits to see if any folks want to go inside. Eight folks descending on one shop at the same time could be a bit overwhelming. She’ll volunteer to go inside the Blue Curtain and have a look around if there are 3 or less others interested. If 4 or more want to go inside, she’ll remain outside the shop.

In the interim, she’ll look through the shop window and see what she can (Perception = 8)

(PC sheet updated, but rolling with old stats until approved)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday July 2nd, 2024 11:10:25 PM

(OOC - DM Tanner confirmed by email that the Patchers are at the Blue Curtain, the shop we want, and not the Cheap Imp)

Kwarsk says, "Ok, if you're not sneaky-silent or good with talky-talk, come with me to that restaurant across the street and we'll people-watch while the sneaky and talky Patchers do their thing."

(OOC - I the player make an assumption that in the Trade Quarter there are still places to eat, even near the Blue Curtain...)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20=3 ;
Tuesday July 2nd, 2024 11:22:42 PM

Fingers joins the group going to the eatery, and requests a table with a view of the street.

DM Tanner 
Tuesday July 2nd, 2024 11:45:42 PM

Burton follows with the group.
Zarsellet suggests that he and Muuru should stay outside for now while someone goes inside.
Lothlo asks if anyone is familiar with the Blue Curtain antique shop.
Rhys tries to see if he can identify any of the shoppers, but none of them jog any memories.
Muuru also suggests moving to avoiding seeming conspicuous.
Paige waits to see if anyone goes inside, and volunteers to enter the store if only a few people wish to enter.
Kwarsk asks if anyone is familiar with the Blue Curtain antique shop.
Naithi suggests talking with the Cheap Imp (which is NOT the store you are currently observing), thinking that they would have information on their rivals.

Most of the party attempt to remain inconspicuous by congregating at a local eatery. The nearest one is a walk-up vendor with a sign reading, Kaladin's Kraken Calamari. A middle-age man in a stained apron slowly turns kebabs of glazed tentacles over a coal fire.

"Two silvers a skewer. How many you want?"

Knowledge (nature) DC 10 Highlight to display spoiler: {These are far from being made of near-mythical kraken, and are obviously just mundane octopus.}

Paige approaches the shop. She notices right off that inside the windows the shop has a macabre atmosphere. Crystal balls, black lace, voodoo dolls, shrunken heads, and stuffed ravens on perches crowd the display windows. You presume the shop has a selection of genuine antiques, but the thrill of the taboo is likely what brings in the well-to-do clientele in search of a little thrill and bragging rights. A shop clerk inside, wearing a starched black suit with a black rose at his label, spies you. He smiles and motions for you to enter the store.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+3=4 ;
Wednesday July 3rd, 2024 12:08:18 AM

Lothlo looks at the skewers, he's pretty sure a kraken tentacle would be enough to feed an entire town, but as a newcomer to the area he has no idea what is local that it could actually be (knowledge check = 4)

Those smell delicious, I hope they taste as great as they smell. Can I get one kebab please?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=26 ; d20+6=14 ;
Wednesday July 3rd, 2024 1:32:17 AM

Paige enters the shop, and looks around taking the artifacts and patrons in at a glance. She then makes eye contact with the fellow sporting the black suit with the black rose boutonnière. ”Umm, you wouldn’t happen to have any old medical collectibles would you?” she asks rubbing one slightly pointed ear, before adding: ”things I could use to ‘decorate’ my infirmary like a wooden leg, or old anatomy charts?”

Perception = 26 (nat 20!) to see anything or anyone bearing symbology associated with Ga’al.
Diplomacy = 14 when addressing the clerk

(PC sheet updated, but rolling with old stats until approved)


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday July 3rd, 2024 2:27:10 AM

Burton will discretely caste Detect Magic on himself before walking over to the Blue Curtain he glances in the window before walking in. He will browse the first room he enters checking his detect magic as he looks around.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Wednesday July 3rd, 2024 5:40:48 PM

Lothlo remains outside with a few of the others as he eats his "kraken".
As the group outside eats he continues to keep an eye on the clientele entering and leaving the shop, as well as keeping an eye out for anyone else that appears to be monitoring the activities of the shop just in case.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday July 3rd, 2024 9:44:54 PM

Kwarsk says, "Thank you my good man. I'll try one skewer, please." Kwarsk hands over two silver.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday July 3rd, 2024 11:03:56 PM

Muuru looks the frying tentacles, shudders a little, and orders the ploughman's lunch and an ale. Then he grabs a table where the group can watch the antique shop.



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday July 3rd, 2024 11:10:49 PM

Rhys strolls casually down the street, examining shop windows while keeping within earshot of his companions.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday July 3rd, 2024 11:42:49 PM

Zarsellet sits with his friends and watches them as they consider the skewers. He smiles at the lady as he digs out some coin. "I'll have two of the skewers please. Do you happen to have any white wine? A sweet wine should go well with seafood." He also tries to watch outside, but his size makes it a bit more difficult to see past taller people.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday July 4th, 2024 12:35:31 AM

Naithi orders a couple skewers and samples the food from all the local vendors. Being new to the city, she still needs to learn the best places to eat.

ooc: I'm still working on my updated CS. I hope to finish it tomorrow.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=13
Thursday July 4th, 2024 2:00:06 PM

While waiting for a response from the dapper clerk, Paige picks up a trinket on a nearby table, turns it over and about as she examines it, then sets it down.

Appraise = 13 (Cleric skill, untrained)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday July 4th, 2024 3:22:37 PM

Burton glances at the patrons as they enter the establishment watching their actions to see if they appear to be interested in the items for sale or have something else on their minds.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday July 4th, 2024 10:38:49 PM

Kwarsk says to the man in the apron, "And by any chance, would you have a tall glass of white go-- that is, milk?"

DM Tanner 
Thursday July 4th, 2024 10:39:27 PM

Burton casts Detect Magic and takes a gander through the shop window before entering through the front door.
Zarsellet orders two of the skewers. He asks concerning a white wine to pair with the seafood, which elicits a look of confusion from the man. "Uhh, pardon me sir, but isn't all wine reddish or purplish?" Nonetheless, he hands Zarsellet two skewers with a respectful nod.
Lothlo requests a kebab, and is promptly handed one by the semi-clean food vendor. "That'll be two silvers, good sir." He eats his 'kraken' and keeps an eye out for any activity.
Rhys casually strolls down the street, examining shop windows. He hears the hustle and bustle of pedestrians and shopkeepers, but nothing untoward.
Muuru orders a hearty lunch and an ale from a nearby stand. In a minute or two he is brought a pigeon pastie along with a frosty ale.
Paige sees the shop attendant waving to her, enters, and quickly scans the shop.
Kwarsk also requests a kebab, and is likewise handed one by the food vendor. You get the singular sensation that this man did not dream of one day becoming a street food vendor, but that poor choices in his adolescence led him down a path of mediocrity and wistful resignation. The kebab is also tasty.
Naithi orders various foods. The local vendors offer 'kraken' calamari, pigeon pasties, thick crusty bread by the slice, roasted hazelnuts, and honey-dipped dates.

Paige Highlight to display spoiler: {The shop attendant bows from the waist, "Of course, madam. We have quite the collection of medical curiosities. Right this way." Inside the shop it is a macabre collection of curiosities and antiquities, interspersed with more mundane collectibles. The shop is large enough that other customers and shop attendants can be heard but not seen among the shelves and stacks. "Here we have a collection of apothecary bottles. Here are several cadaver specimens, some in pickling liquid and some in strong liquor. Here are the skeletons -- we are two humans, one dwarf, and one lizardman. All responsibly sourced, I assure you. And, would you look at that, madam, we have several anatomy charts. Here is one of the human nervous system, and here is one of the innards of a dragon. Do any of these catch your eye?" As the shop attendant gives you the tour, your eyes spy for anything related to Ga'al. You spot a prayer book, Dark Invictions, in a stack of books. It is not in a prominent spot in the shop, and it sandwiched between many unrelated books. Nothing else in the shop is related to that dark deity. The amulet you pick up is made of bronze, in the shape of a fish, with small garnets for eyes. It is listed as 5 gold pieces, and you would guess that is a reasonable price.}

Burton Highlight to display spoiler: {Inside the shop it is a macabre collection of curiosities and antiquities, interspersed with more mundane collectibles. The shop is large enough that other customers and shop attendants can be heard but not seen among the shelves and stacks. You spy several items that radiate magic, mostly brooches and amulets, but none of them are more powerful than a cantrip.}

As Paige and Burton examine the Blue Curtain, several additional customers enter the shop. It seems that they engage in a bustling trade, and any smallish group of well-dressed clientele would be able to enter without raising too much of a fuss.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 5th, 2024 3:46:10 PM

Burton will quietly walk around the shop picking up items and discretely watching the clientele to see what they are interested in or not. He will nod to Paige as he moves past her but generally take no notice of her. He is interested in seeing if the clientele remain scattered or head in a similar direction.

Burton will make sure he works his way to the back of the store to see how big it is and observe how many doors are within the area. Burton thinks it's presentation for the strange and weird is designed to keep 'normal' people away while giving a reason for the better off to visit. Possible a concealed guild or temple.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 5th, 2024 4:27:08 PM

Bellis shrugs as the man mentions only red or purple wine. Maybe he's going to have to learn wine making? "Well, then a sweet red will do fine."

He nibbles on one skewer, mainly watching the people passing by to see if he recognizes anyone.

OOC: No white wine? It's been made from white/green grapes for over 2,000 years.... Or use magic to change the color and charge more for it! ;P

CDM Jerry [OOC post] 
Friday July 5th, 2024 5:10:29 PM

All PC sheets need to be leveled and DMs notified that they are ready for approval by this coming Monday! You have 3 days. :)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=26 ;
Friday July 5th, 2024 6:05:30 PM

Paige picks up the book, and looks to see if there is a dedication written on the fly leaf or marginalia on the pages. Raising her hand and showing the book (Dark Invictions) to the clerk, she asks: ”how much for the book?”. She looks about covertly to see if there are any reactions from the other shoppers.

Perception = 26 (nat. 20!)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday July 5th, 2024 6:08:49 PM

Lothlo takes a few bites of the kraken and is very happy to see that it is cooked perfectly and very delicious.
I'm not sure how you prepared this kraken, but it's delicious, I'll have another one please.
He glances at one of the well dressed patrons leaving the Blue Curtain Antique store and uses it as an opening to ask about the store.
There are a lot of well off people visiting that shop, know anything about it? Would it be worth taking a shopping trip there after we finish our lunch?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Friday July 5th, 2024 7:40:23 PM

Kwarsk tries to enjoy his Kraken... a bit more chewy than he's used to. While Lothlo engages the food vendor, Kwarsk people-watches to see what types of interesting people are all around the Patchers.

(OOC - Perception = 31)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday July 5th, 2024 9:45:02 PM

Pigeon pastie? That's new to Muuru. He decides it's quite good.

He also keeps an eye on the shop across the way.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday July 6th, 2024 1:45:56 AM

Always in the mood for something new, Naithi chats with the stall owners looking for tips on monster cooking. How does one prepare a kraken, and is the owner interested in meats such as kraken if she comes across any. She is willing to pay well for any recipes and for any custom trail rations. Nothing about adventure disturbs her more than the thought of hard tack and flavorless jerky when dried kraken could be added to a soup with miso powder for some fantastic dungeon dining. Naithi is willing to pay 2 gp for such rations instead of the usual 5sp. Her goal is that is surviving only on eating rations that she would not have to eat the sand meal twice in a week.

Making a Plan -DM BrianZ 
Saturday July 6th, 2024 9:24:53 AM

OOC- greetings team, we only have 3 character sheets submitted for approval thus far. As a reminder these need to be completed by Monday. Please roll hp on the LnB board.

Your character will not be able to participate in combat until the sheet is approved for play.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=23 ; d20+7=18 ;
Sunday July 7th, 2024 9:33:17 PM

Rhys continues his wandering and scouts the local area for alleys, dead ends and smaller streets until he is sure he could find his way through the area on even the darkest night. (Perception 23, Survival 18)

DM Tanner 
Sunday July 7th, 2024 11:43:40 PM

Burton wanders around the store, keeping a wary eye on his surroundings. The only exits from the building he can see are the front entrance and a hallway behind the counter at the back of the store, likely leading to offices or storage rooms.
Zarsellet silently bemoans the food vendor's lack of familiarity with wines and watches the street traffic for any familiar faces.
Lothlo purchases another kraken kebab and glances at the store. He ponders aloud whether it would be worth to take a look inside as a group.
Rhys continues to study the area, making note of the layout of buildings and streets.
Muuru enjoys his pigeon pastie and keeps an eye on the local traffic.
Paige picks up the book and examines it. The book is compact but heavy, with a dark leather cover and the holy symbol of Ga'al imprinted on the front. There is a dedication on the front page from an 'Uncle Marsk' to his nephew, 'Tyrus', imploring him to read the book frequently and meditate on its wisdom. The dedication is dated some 60 years ago. The shop attendant smiles, "Ah, you have a discerning eye! That book is a rare Ga'alian religious text. That is all I know, unfortunately. Do you see here?" He indicates a small red chalk mark on the back of the book. "This mark means that there is additional provenance available, and the price is unlisted due to its special nature. Would you like to speak with our proprietor, Ms. Kane?"
Kwarsk looks around as he eats, but sees little beyond the typical thoroughfare traffic.
Naithi offers the food vendor two gold pieces for the recipe, but the man looks hesitant. "Uhh, that's generous, but I just cook and sell the oct- kraken. Kraken. It, uh... it comes from a supplier I have. They catch it down in South Harbor, and it comes up through Promprey and Suldeyre. By the time it reaches me, it's all been cut up into chunks, and I just sauce it and grill it. I can share the sauce recipe for one gold, but two gold wouldn't be right."

"Did I hear someone call my name?" Paige is approached by an older human woman, about mid-50s in age, handsome in a matronly way with brunette hair and a touch of gray at the temples, wearing an expensive black velvet gown. "Greetings, I am Ms. Winona Kane, proprietor of the Blue Curtain. Ah," she gestures to the book, "You have a good eye, my dear. That is a first edition copy of Dark Invictions, published nearly 70 years ago by a Ga'alian cult here in Plateau City. It details the sordid philosophy and dark rituals of their worship. It is positively steeped in their foul energies. It was passed down as a secret heirloom by the family for several generations, until I was able to find it at an estate sale. It can be yours for a mere 100 gold pieces. However, you must be warned that possession of such an item does not come without its dangers, both legal and spiritual. Secrecy is of utmost importance in purchasing such items."

Knowledge (local) DC 15 Highlight to display spoiler: {It is frowned upon to own such an item in Plateau City, but not specifically illegal.}

Knowledge (religion) DC 15 Highlight to display spoiler: {While Ga'alian worship is secretive by nature, you doubt this pristine copy was used in any foul rituals, considering its lack of blood splatter.}

Sense Motive DC 15 Highlight to display spoiler: {It appears Ms. Kane is somewhat exaggerating the provenance of this item, but nothing you wouldn't expect from a typical merchant trying to make a sale.}

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=15 ; d20+8=9 ; d20=10 ; d20+6=24 ;
Monday July 8th, 2024 12:12:25 PM

The book looks pretty clean to the cleric, who doubts it was really used in any ‘foul rituals’, on the other hand, Ms. Kane is pretty convincing! However, Paige wonders if it’s truly worth the 100GP she is asking for. Gesturing to Burton she shows him the book, and asks: ”what do you think? Should I buy this curiosity? Maybe as a gift for you-know-who?”

The red-head isn’t being particularly secretive, and wonders if her interest in the book has piqued any of the other shoppers’ interest.

Paige has no ranks in Knowledge local, and it can’t be used untrained
Knowledge religion = 15, success
Sense motive = 9 (nat. 1) fail
Appraise = 10 (valuing the book)
Perception = 24 (to see if any of the other shoppers are interested in her or the book)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 8th, 2024 1:07:08 PM

As an afterthought, Paige fishes around in her pack and pulls out a talisman of a cracked moon. Showing it to Ms.Kane she asks her if she recognizes the ‘holy’ symbol. ”Took this off a crazy cleric who attacked me and some friends while we were out adventuring.* Any ideas?”

*see Paige’s post Jan.31, 2023



Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 8th, 2024 5:35:22 PM

Lothlo takes the second skewer and proceeds to take a bite of the juicy meat.
It is a mighty fine sauce, I wonder what other meats it would go well with.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=25 ;
Monday July 8th, 2024 6:53:44 PM

Burton takes the book from Paige and turns it over looking at the spine and flicks through a few pages; "I'm sure you-know-who really would appreciate it. 100 gold you say?"

Appraise 25

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=16 ;
Monday July 8th, 2024 7:52:16 PM

Rhys finishes his survey of the local area and wanders in to the same shop as Paige and the others. He spends his time looking at the various curios (Perception 16) while keeping an eye out for anyone taking special interest in his companions.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 8th, 2024 8:45:55 PM

Once he gets the wine Zarsellet enjoys the skewers. He keeps watching the street, not really expecting to see much. As an afterthought he calls the waitress back. "Do you have any sweets? A fudge brownie or small piece of chocolate cake would be great with this wine!"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 8th, 2024 10:04:57 PM

Fingers watches the shop from his table, and makes note of any activity. It's tempting to start reading minds...no! You can only cast 2nd-level spells a few times, Muuru, so behave!

Just this week, in private, Fingers has succeeded in researching his first 2nd-level spells. He casually mentioned it to Burton, as if it were no major achievement -- but of course, now he's just itching for an excuse!

Spells Prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
Grease
Feather Fall

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


DM Tanner 
Monday July 8th, 2024 11:53:58 PM

Burton appraises the book successfully, and estimates it is indeed worth approximately 100 gold pieces.
Zarsellet keeps watching the street and inquires if there are any sweets vendors. The kraken vendor replies, "Yeah, there's a halfling lady a few stalls down that sells rock candy."
Lothlo appreciates a mighty fine sauce. He wonders what other meats it would complement. The vendor replies, "Uh, any kind of seafood, really. It also works with clams and crabs and stuff."
Rhys finishes his survey and wanders into the shop.
Muuru keeps watch from the table.
Paige shows the book to Burton asks him if he thinks that you-know-who would appreciate it as a gift. She also takes out a talisman of a cracked moon and asks Ms. Kane if she thinks it is worth anything.
Kwarsk continues watching the street.
Naithi continues watching the street.

At the mention of "you-know-who", Ms. Kane's demeanor shifts suddenly and dramatically. Her eyes narrow, her brow furrows, and her merchant's smile disappears. She reaches out and grabs the book back from Paige. "What are you talking about? Hmm? Mr. You-Know-Who? Don't you think I know exactly who you are talking about? Hmm? What is this? Some sort of sordid attempt to spy on me? To intimidate me?!" She starts shouting and her pitch rises. "He told me he would stay out of my business! He promised! I will not have you coming into my shop and browbeating me with these antics!" By now she is actively shouting. "Everybody out!" She waves her hands dramatically. "The shop is closed! I don't want to hear another word. Get OUT!" With that, she promptly turns on her heel and strides behind the counter, disappearing down the employee-only hallway.

The shop attendant looks overwhelmed and perplexed. "I- I'm sorry. I don't know what came over Ms. Kane. She is the proprietress, however. I apologize, but you must leave now."

You see another attendant shooing several patrons out the front door and turning a sign from 'Open' to 'Closed.'

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday July 9th, 2024 10:14:58 AM

Paige lets the shop assistant bustle her out of the establishment empty handed. Turning to Burton and Rhys she sums things up with a shrug of her shoulders: ”that was odd. Captain Garrick said he had been investigating Duncan and seemed pretty sure the business was either owned by Duncan, or is at least frequently visited by the man. Ms. Kanes’ righteous indignation doesn’t match up with what I’d expect from someone in cahoots with the seedier elements of Plateau City society!”

The cleric will share what she learned from her foray into the antique shop, including that despite a number of other shoppers, no one gave off any unusual vibes. ”Seems like just another dead end.”

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday July 9th, 2024 5:25:56 PM

Burton smiles to himself as he walks out; "Interesting, I think we might have touched a nerve. Lets stay for a while see if a messenger head out."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday July 9th, 2024 6:06:57 PM

Lothlo takes another bite of his skewer as he sees people start to leave the building, including Burton and Paige.
Well, it looks like some kind of commotion is happening over there. Let's hang back for a bit. There's no reason to let them know we are together, especially if our friends just got kicked out of the store. Never know if we'll need someone else to come back later for some reason.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 9th, 2024 7:05:54 PM

Naithi is disappointed that she can't get any Kraken rations, but she thanks the man and continues to wait with Lothlo and the others outside.

Maab did give me a new gift I've been wanting to try out. Do you think anyone would notice a new tree growing on the street corner?



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday July 9th, 2024 8:55:39 PM

Zarsellet sees the people being evicted from the shop and moves to exit. He stops at the door. "What's going on over there? Wait. Can't cluster up...." He steps back from the door and watches.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday July 9th, 2024 9:15:16 PM

”Whatever you said in there, it touched a nerve! Worth keeping an eye on in the future anyway” Rhys states the obvious.

”So what’s the plan for this evening? I have scouted out the area near here for hiding spots as well as best paces to observe multiple streets and alleys.”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=20 ; d20+12=29 ;
Tuesday July 9th, 2024 10:37:07 PM

Fingers notices that the shop has emptied in a hurry. Maybe he heard shouting. (Perception: 20).

He doesn't go to talk to his friends just yet. He watches to see if, after the customers have exited, anyone else leaves the shop, or if anything else happens -- maybe movement in the windows, or something else.

(Perception: 29)

DM Tanner 
Tuesday July 9th, 2024 11:30:13 PM

The party members discuss the events that occurred inside the antique store. The general consensus being that the shop should be under continued surveillance, you are able to find several places from where you can observe the building discreetly. The sun begins to set and night falls.

Perception DC 10 Highlight to display spoiler: {Several would-be patrons approach the store during the rest of the day, only to be turned away by the locked front doors. }

Perception DC 15 Highlight to display spoiler: {No employees leave the building, and you know it is unlikely that there are sleeping quarters for them.}

Perception DC 20 Highlight to display spoiler: {You see curtains briefly parted in various windows, indicating that they are trying to keep a lookout. }

Perception DC 25 Highlight to display spoiler: {You hear very faint, muffled voices coming from inside the shop once the sun sets. The sounds are unintelligible, but obviously cyclic. }

Profession (merchant) DC 10 Highlight to display spoiler: {It is highly unusual for regular employees to be so compliant with an emotionally dysregulated employer, let alone be willing to bar themselves inside a business after closing time. }

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=15 ;
Wednesday July 10th, 2024 5:38:13 PM

Perception Roll 15.

Burton quietly watches the area "All is not what it seems in there. He says to Paige. "Do you have the Watch document on you? How do you fancy raiding the place?"


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=17 ;
Wednesday July 10th, 2024 5:48:59 PM

Lothlo keeps his eyes out for anything odd as they continue their surveillance.
Would the watch document give us permission to enter the building under these circumstances? I haven't seen anyone leave, my guess is everyone is still in there. And with the amount of time they've been in there they would have had penty of time to hide anything they don't want other people to see.

perception = 17

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=14 ;
Wednesday July 10th, 2024 7:33:40 PM

OOC: Perception 14. Sometimes the dice hate me!

Zarsellet casually strolls outside, and over to the group. Quietly he speaks, "Well. They sure closed in a hurry. Shall we head over and start our night patrol to try and stop the latest killer?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=23 ;
Wednesday July 10th, 2024 9:30:13 PM

”Gave it to Muuru. I’m pretty sure the document was for the tannery only.” Paige answers Burton as they make their way to join the others near the food stalls.

”You see them peeping out through the curtains? I don’t think there’s enough room for folks to live in the building - only the shop. Womder what that’s all about?”



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=18 ;
Wednesday July 10th, 2024 10:50:46 PM

Perception check: 18

If the proprietress is afraid of Duncan, and they're all in there...I'm guessing either they're expecting him and his goons to show up, and they've barricaded the doors, or they're got something they want to keep safe and they're burying it. Or putting it into an alcove and walling it up. Or hustling it out through a secret passage.

If any of those is true, we'd do well to convince her that we can protect them.

Fingers pulls out the writ from the Guard. [b]Well, as far as this situation goes, it says....


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=17 ;
Wednesday July 10th, 2024 10:51:58 PM

Rhys takes another wander about the local area, in particular looking for a rear entrance to the curio shop or any other way out…after all seems like too many people holed up in too small a shop. (Perception 17)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+14=20 ;
Wednesday July 10th, 2024 11:23:35 PM

(OOC - Perception = 20)

Kwarsk considers the situation. Speaking only to the Patchers in a low voice, "It doesn't sound like there's enough evidence to barge in - at least with Ivan there was the unusual leather in his shop. Still, we could arrange shifts to watch the building overnight and just take note of who comes and goes, and so forth - something worth investigating might turn up."

DM Tanner 
Thursday July 11th, 2024 1:31:00 AM

As the party watches during the night, you see activity within the store actually seems to increase.

Perception DC 10 Highlight to display spoiler: {You hear very faint, muffled voices coming from inside the shop once the sun sets. The sounds are unintelligible, but obviously cyclic. Brief flickers of light in various colors shine through cracks in the doors and windows. }


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=12 ;
Thursday July 11th, 2024 1:36:45 AM

Naithi and Camalayaas try to watch the shop, but the smell of the food carts is far more engaging, and the kraken guy like like he is getting ready to head home. Does anyone else need a snack? Standing around like this really works up an appetite. She then begins feeding her pet mice some bread crumbs as she orders a couple more Kraken skewers.

Perception = 12 (Natural 1)

Edit: This post overlapped the DMs. Naithi did this before the DMs post, not after.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=26 ; d20+9=26 ;
Thursday July 11th, 2024 10:44:02 AM

Rhys scours the back of the shop looking for upper story windows or other means of entry. (OOC rolled a 17 perception last round related to this task). The elf will climb up to any window (Climb 26) as quietly as possible (Stealth 26) in an attempt to see what exactly is going on and to gain entry if possible.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=24 ;
Thursday July 11th, 2024 11:14:13 AM

Paige groans when she hears the rhythmic chanting and spots the lights and such coming from inside the antique shop. ”I’ve got a bad feeling about this” she says pointing out her findings to her companions. ”It could be protective magicks, but somehow I doubt it!”

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=15 ;
Thursday July 11th, 2024 5:28:36 PM

Lotho hears chanting and sees Rhys investigating.
So, it sounds like we don't have any actual authority to enter. If that's the case, what's the plan? Should we just watch and report in the morning? If we do anything illegal we may not get another job like this in the future. Granted, I'm still pretty new here, so if I'm misunderstanding how things work in these parts let me know.

perception = 15

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+10=26 ;
Thursday July 11th, 2024 5:50:44 PM

OOC: Perception auto-succeeds DC10.

Seeing the lights and hearing the noises Zarsellet moves closer to the building casting Detect Magic. "Burton? Any chance you might recognize the auras of whatever they are casting? Or the words? They're not being very stealthy...."

OOC: Spamming Detect Magic to see what it might tell? Spellcraft 26?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=23 ;
Thursday July 11th, 2024 5:56:19 PM

Perception Roll 23

Burton notes the sound of chanting coming from the Blue Curtain; "Lets see what Rhys finds out, I think we are looking at a front for a temple."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday July 11th, 2024 9:32:32 PM

(OOC - Perception DC 10 auto-succeed)

Kwarsk says to the Patchers, once more in a low voice, "I see Rhys has already taken it upon himself to get a closer look. I say we stay ready in case he signals us or something happens - the lights are unusual, but it's not spellcasting that's illegal, it would be spellcasting as the method to accomplish something illegal that might justify us barging in.

Is anyone else as athletic and stealthy as Rhys? I've been practicing with the Monks of Pantheon on moving more quietly than I usually do, but I'm still pretty noisy with my Tower Shield...
"

DM Tanner  d20+12=19 ;
Thursday July 11th, 2024 11:31:53 PM

(NPC Perception 19)

Rhys is able to scale the wall and peek through a window. None of the people inside seem to notice him. Probably because they are quite occupied.

A space has been cleared in the center of the shop. Stacks of books, oddities, and antiquities have been shoved aside to make room for a large chalk circle inscribed on the floor. The circle is about 10 feet across. Smears of dark red liquid form runes at various intervals around the circle.

Three shop attendants are now dressed in black robes, kneeling in smaller circles inside the large circle. They appear bowed in prayer or worship. They mumble chants and rub prayer beads in their hands. Ms. Kane stands in the center of the circle. She wears a black robe, embroidered in silver thread. The runes in the circle are also drawn in dark red liquid on her face. She holds a large tome in her hands that glows softly with vermilion light. Her eyes glow with the same light. She chants the same litany as the shop attendants.

Even a layman to the arcane arts can recognize a summoning circle.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+2=21 ; d20+8=27 ;
Thursday July 11th, 2024 11:49:44 PM

I hate to sound gullible, but is there a chance their goal isn't death and destruction? Maybe they're summoning something just to protect themselves from Duncan. Something that's...I don't know, at least controllable?

Can I persuade anybody to not to interrupt them?

Rhys, one side. I need to see this myself


Fingers scales the wall -- waiting for Rhys to move, if necessary -- so he can peer in. Climb: d20+2 = 21

He tries to identify the specifics of the summoning circle. Spellcraft: d20+8 = 27



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday July 12th, 2024 12:32:41 AM

Naithi agrees to wait and see what developes. Fingers is right. We don't have any authority to intervene, or any concrete reason to. That said, red eyes and things written in what looks like blood doesn't put me at ease.

DM Tanner 
Friday July 12th, 2024 9:58:18 AM

DM POST 2: Muuru identifies it as a conjuration circle, and that they are chanting in Abyssal.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 12th, 2024 12:37:35 PM

OOC: Assuming Burton knows what Fingers has just found out.

IC: Burton will say; "May I suggest that the door needs to go down and we need to stop their ritual before whatever they are summoning arrives? If we are wrong and they are summoning their window cleaner I am big enough to admit I'm wrong and will pay for our necromancer friend to cast speak with dead so I can apologies to their corpses."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+3=23 ;
Friday July 12th, 2024 5:55:24 PM

Lothlo hears the news and isn't sure how to proceed.
I will follow your lead. I've lived many places where this kind of dangerous summoning would be clear grounds for kicking down a door, and knowing the power of the Cathedral I wouldn't be surprised if that's the case here, so just give the word and I will follow.
Lothlo thinks back to what he knows about the city to determine if they would have any legal or moral imperative to enter the shop at this point
knowledge local = 23 (nat 20)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 12th, 2024 6:55:59 PM

Zarsellet considers weapons but decides the others have that covered. There wouldn't be enough space for him not t be in the way. "Any chance that summoning can be interrupted? Maybe kick the door open and cover the area with glitterdust?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=14 ;
Friday July 12th, 2024 7:12:37 PM

Rhys allows the Minotaur to look through the window. ”Didn’t know you fellas could climb!” he observes wryly. The elf pulls a vial of oil from his pouch and coats the blade of his elven sword with it. ”I don’t like the look of that ceremony at all. Demon speak, summoning circles and blood rituals are never a good sign. I’m going in! You got my back?” Before Fingers can answer, Rhys opens the window (or breaks it with the hilt of his sword) and enters the shop. (Acrobatics = 14 if a jump is required)

(OOC Oil of Bless Weapon)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=3
Friday July 12th, 2024 8:15:14 PM

Paige watches as the minotaur disappears around the back of the antique shop. ”Well, at least Rhys won’t be alone.”

Retracing her steps back to the shop, the cleric calls over her shoulder: ”Let’s crash this party! I might be able to open the door, but it won’t go unnoticed!” Sensing that time is of the essence, the half-elf will first try to open the front door the regular way. If it’s locked or blocked somehow, she gives the ring* on her finger a twist - and it turns into mw lockpicks. ”Ugh! Does anyone know how these things work?!”

* (won in Giggling Ghost 24Dec2023 - a simple ring that, when twisted just right, transforms into a set of masterwork lockpicks. Once transformed it cannot be changed back. Non-magical.) (OOC: Paige is untrained in disable device, but does have the MW tools (go figure) so thought I’d give it a try. D20=3, not likely.)

DM Sanity info:

Orisons: 4/day (bless, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day[/i]

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip.  d20+8=13 ; d10+8=13 ;
Friday July 12th, 2024 11:22:50 PM

Kwarsk follows Paige across to the door, sees her fumble with the lockpicks, and says, "Step back, Paige, I have a more effective kind of 'lockpick.'"

With that, once Paige is not at risk of being cut in half, Kwarsk swings his Dwarven Waraxe in a Powerful overhead chop at the door, the loud crack of broken wood echoing nearby...

(OOC - hit AC 13 (broad side of a door) for 13 damage with a +1 Dwarven Waraxe.)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=15 ; d20=3 ;
Saturday July 13th, 2024 12:04:20 AM

No! Wait! If we interrupt the summoning it could....oh, dammit.

Fingers launches himself into the room (Acrobatics 15) and tries to interpose himself in front of Rhys.

Ms. Kane! We're no friends of Duncan and we mean no harm -- but I urge you to stop the summoning if you can. Or at least restrain the...creature. We only want to keep the city safe. Diplomacy: 3

Right, Rhys? We don't have to fight?



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday July 13th, 2024 1:00:45 AM

Before we charge in, can anyone cast a spell like magic circle against evil?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday July 13th, 2024 5:55:26 AM

Burton follows Paige and Kwarsk to the front door; "You know we could have just smashed the window they are big enough it would have been a lot quicker." As he walks his wand appears in his right hand and a short dagger in his left. "Do you think starting our intervention with a lightening bolt might be questioned?"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip. 
Saturday July 13th, 2024 3:41:40 PM

Kwarsk replies to Burton, "I think some of us don't want to get cut by the broken glass. As for your spell, why would you want to reduce their weight?" Kwarsk finishes with a wry grin.

Kwarsk goes on, "That'd be louder and noisier than my Waraxe - maybe Naithi and Camalayas can ram the door and break it open before I need a second swing of my Waraxe..."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Sunday July 14th, 2024 5:07:01 AM

Burton smiles at Kwarsk's comment; "Do you have skin under all that metal? And when I do cast my lightning you best be careful or you might end up looking like a dandelion."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip. 
Sunday July 14th, 2024 9:10:00 PM

Kwarsk replies with a chuckle, "Some might say that would improve my appearance! Surely all our foes would surrender at the sight of dandelion-Kwarsk!"

DM Tanner 
Monday July 15th, 2024 8:20:33 AM

The front door is only held shut by a simple latch, which Kwarsk breaks through with the first swing of his waraxe. You see the summoning circle and chanting attendants past the labyrinthine shelves at the back of the store. Ms. Kane stops her chanting. "So, you come here at last to try and take it? Well, tell Duncan he can’t have it! The mysteries of the Scar will be mine. Have you met my pet? It’s been terrorizing the City for a few days now. Maybe I can introduce you? Or perhaps you will die before that can happen! Attack them, my servants!"

Ms. Kane and three shop attendants stop their chanting and stand up, obviously ready for combat.

ROUND 1 Map

(a combat map has been shared with all of you)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 15th, 2024 12:48:01 PM

Zarsellet shakes his head and says "And here we thought Duncan was doing the mess...."

He casts a spell, covering Ms. Kane and her 'servant' on the right side with a shower of golden particles..

OOC: Not sure how to draw a 10' radius circle on a spreadsheet. Looks like I can get 2 in it. ?? WK and SA3? Will Save DC16 negates the blinding.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+14=32 ; 2d10+7=11 ; d10=4 ;
Monday July 15th, 2024 3:51:30 PM

Once Finger’s pleas for peace are ignored, the elf springs into action. He moves next to the shopkeeper (WK) and swings his blessed weapon at the leader of the summoning circle (Hit AC 32, critical is auto confirmed by bless weapon which bypasses DR for any evil aligned opponent; dmg = 11 + 4 vital strike for 15 hp). ”Cease this madness now or I will surely end you life”

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday July 15th, 2024 4:21:14 PM

Burton will walk forward to O19 (30') and bring his wand up "Duncan says you're to stupid to understand what you have." he calls back at the shop keeper.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 15th, 2024 6:05:15 PM

We may not live long enough to see it? So it isnt' here yet, that's good to know.
Looking around, Lothlo sees a summoning circle with smears of dark liquid forming runes around it.
Lothlo quickly opens his waterskin and throws it onto the rune that looks like it would be the easiest to mess up and the most cumbersome to redraw, hoping that damaging the summoning circle will break the spell, or at the very least delay them from completing it.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 15th, 2024 8:07:47 PM

Before her friends get out of range, Paige casts Bless catching everyone except Muuru and Rhys. The cleric follows at the heels of her comrades moving farther into the room.

*Burton, Kwarsk, Lothlo, Naithi, Zarsellett - Bless = a +1 morale bonus on attack rolls and on saving throws against fear effects - 6 min 60 rounds

DM Sanity info:

Position L19

Orisons: 1/ used 4/day (bless, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day




Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 15th, 2024 9:41:57 PM

ooc: Naithi said their post will be a little late today

Kwarsk (Wayne) AC 24/T 12/FF 21, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+13=28 ; d10+4=7 ;
Monday July 15th, 2024 11:02:37 PM

Kwarsk says, "No more summoning!"

And with that, suddenly Kwarsk is Charging, about as fast as Rhys(!), quickly reaching SA2 and slicing at SA2's midsection, wounding him.

(OOC - hit AC 28 for 7 damage with a +1 waraxe.
**Ki point used for Ki speed - Kwarsk's speed went from 20' to 40', and he was able to Charge 80'!
The Charge lowered Kwarsk's AC for 1 round, reflected in the header.)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday July 15th, 2024 11:16:17 PM

Naithi rides Camalayaas forward and then casts create water, summoning 10 gallons is water into the summoning circle in hopes of destroying it.

ooc: sorry for the delay and short post. There was a storm that knock out the power and Internet for a few thousand residents here.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 15th, 2024 11:33:07 PM

Fingers sighs. I said we're not with Duncan, ya old bat!

As much as he wants to target her, he doesn't want to catch Kwarsk in his spell. Instead he Greases the area under SA1 and as much of the circle has he can. Maybe some demons have poor balance skills.

ooc: The Grease area is L5:M6, partly covered by the "summoning circle" image

DM Tanner  d20+9=25 ; d3=1 ; d20+9=14 ; d20+6=9 ; d20+7=22 d20+5=17 d20+5=20 d20+5=24 d20+5=7 d8+1=5
Monday July 15th, 2024 11:46:27 PM

Burton positions himself and draws a wand.
Zarsellet casts Glitterdust, which effectively blinds Ms. Kane and one of the shop attendants (Will saves 25, 14, 9).
Lothlo tosses a waterskin and smudges the summoning circle. You see the vermilion glow significantly dim.
Rhys lands a solid blow against Ms. Kane.
Muuru casts Grease, but the shop attendant keeps his balance (Reflex save 22).
Paige casts Bless on her allies.
Kwarsk charges one of the shop attendants and slashes him with his waraxe.
Naithi combines her efforts with Lothlo and nearly erases the summoning circle.

Ms. Kane begins casting a spell despite being blind.
Spellcraft DC 19 Highlight to display spoiler: {Summon Monster IV}

SA1 attempts a flurry of blows against Kwarsk (attack 17, attack 20) but misses badly.

SA2 also attempts a flurry of blows against Kwarsk (attack 24, attack 7), hitting once but then missing widely (5 damage).

SA3 is blinded, and focuses his efforts on defending himself as much as possible (Total Defense action).

Round 2!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+14=31 ; d10+7=8 ; d20+9=22 ; d10+7=8 ;
Tuesday July 16th, 2024 10:47:09 AM

Rhys presses forward with yet another attack, hoping to disrupt the shopkeeper’s spell casting. The elven sword is light and quick in his hands as he slashes out twice (Hit AC 31 and AC 22 for 8+8 HP). ”Stop this insanity now! We are not in league with Duncan but cannot abide your plan to bring some abyssal fiend into our midst.” he shouts at the blinded woman.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday July 16th, 2024 1:09:20 PM

Paige moves forward and casts another spell. This one is focussed on neutralizing Ms Kane! Silence Will Save vs 16 - 20 ft radius - 6 rounds.

*Burton, Kwarsk, Lothlo, Naithi, Zarsellett - Bless = a +1 morale bonus on attack rolls and on saving throws against fear effects - 6 min/60 rounds

DM Sanity info:

Position L13

Orisons: 1 used 4/day (bless, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 1 used 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday July 16th, 2024 2:01:55 PM

Zarsellet moves forward, wishing he had longer legs.... and starts a battle chant to inspire his friends to finish the battle quicker. He didn't think any of these fools would surrender now that they were known to be summoning monsters to attack people in the city.

OOC: Inspire Courage round 1 of 18. +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. Applies to all allies that can hear me. The competence bonus will stack with the Bless.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=20 ; d20+10=25 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ;
Tuesday July 16th, 2024 5:57:51 PM

Spellcraft 20
Burton moves forward to P13 and castes 'Scorching Ray' from his wand at SA2 (Touch Attack AC 25 for 19 HP (Fire) damage).

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+11=26 ; d10+4=9 ;
Tuesday July 16th, 2024 10:19:26 PM

Kwarsk steps a few feet away from SA1 and resumes slicing at SA2, getting in another good cut!

(OOC - hit AC 26 for 9 damage with +1 Waraxe.)

OOC Edited - to account for taking 5 damage in 7/15/24 DM Post


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+10=11 ; d20+10=15 ; d8+6=12 ; d8+6=7 ; d20+4=20 ; d8+6=12 ;
Tuesday July 16th, 2024 11:15:46 PM

Lothlo smiles as he sees the circle dim, and with the Naithi's help circle now appears to be gone (no longer on the map). Still, it is apparent that Ms. Kane is still trying to summon something, so Lothlo sends some arrows her way in an attempt to interrupt her.

Attack 1 = 11
Damage 1 = 12

Attack 2 = 15
Damage 2 = 7

Attack 3 = 20
Damage 3 = 12

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=18 ;
Tuesday July 16th, 2024 11:25:01 PM

Spellcraft d20+8 = 18. (Might as well have Taken Ten.)

Was the summoning interrupted? It's hard to tell, but since the group seems to have the mortals occupied, Fingers draws his wand and casts Mage Armor on himself, then watches for any activity from the circle.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+21=32 ; d20+9=14 ;
Tuesday July 16th, 2024 11:37:04 PM

Naithi and Camalayaas charge Ms. Cane and attempt a grapple attack to break her concentration.

Naithi grapple check d20+7+2 aid another+ 1 bless = beats and 21

Camalayaas Grapple check to aid another = 10, success

ooc: I missed my sheet and tried rolling with my CMD and added a bonus for charging, which I without doesn't apply to grapple. Naithi's grapple check is +9 work Camalayaas aid another. Camalayaas is +4, not 14

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 16th, 2024 11:38:48 PM

ooc: can someone move Naithi and Camalayaas (N/C) on the map. I'm not sure which event is Ms. Cane

DM Tanner  d20+9=28 d20+5=14 d20+5=19 d20+5=17 d20+5=24 d20+5=25 d20+5=24 d8+1=3 d8+1=4 d8+1=2 d8+1=3 d8+1=9 d8+1=5 d20+5=22 d8+1=8
Tuesday July 16th, 2024 11:51:10 PM

Burton positions himself, casts Scorching Ray from a wand, and badly burns one of the shop attendants.
Zarsellet inspires courage in his allies.
Lothlo fires three arrows, connecting with the second and third arrow. She definitely looks bloodied.
Rhys slashes at Ms. Kane, successfully hitting both times. She drops like a rock.
Muuru uses a wand to cast Mage Armor on himself.
Paige casts Bless to aid the party.
Kwarsk slashes at SA2 and connects. He looks like he is on his last legs!
Naithi charge at Ms. Kane, only to discover she has already expired.

Ms. Kane dies ignominiously before completing her summoning spell.

SA1 uses flurry of blows on Kwarsk (attack 14 damage 3, attack 19 damage 4).

SA2 uses flurry of blows on Kwarsk (attack 17, damage 2, attack 24, damage 3).

SA3 throws off the blindness of the Glitterdust (Will save 28) and uses flurry of blows on Naithi (attack 25 critical threat, damage 9, critical confirmation 22, damage 8) (attack 24, damage 5).

Round 3!

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+10=12 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ;
Wednesday July 17th, 2024 12:51:39 PM

Burton hold his position and castes 'Scorching Ray' from his wand at SA1 (Touch Attack AC 12 for 12 HP (Fire) damage).

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=16 ;
Wednesday July 17th, 2024 1:39:02 PM

Zarsellet moves up, continuing his Battle chant to keep the inspiration active, and watching the area. Was that too easy? She was casting a spell that indicated major trouble. Now only her 'minions' were up? "Try to keep one alive if possible?" He tries casting Daze on the minion closest, knowing that it isn't likely to work....

OOC: Inspire Courage round 2 of 18. +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Casting Daze on SA1. Only affects up to 4 HD target. Will Save DC14 negates.
Perception 16 to see if Ms. Kane's body moves or something is summoned.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+10=25 ; d20+10=21 ; d8+6=13 ; d8+6=10 ; d20+5=10 ; d8+6=8 ; d8+13=14 ;
Wednesday July 17th, 2024 6:01:51 PM

Lothlo sees that while the summoning seems to have been interrupted the battle continues.
The summoning circle is destroyed, and Ms. Kane is down, are you sure you want to keep fighting instead of giving up and stopping this without any more bloodshed?

If the shop assistants surrender Lothlo will hold his fire, otherwise he will shoot at SA1 (moving to SA2 and then 3 should the attackers have already fallen). He also tries to listen for any sounds indicating that a summoning might still be occurring elsewhere in the store.

Perception = 14

Attack 1 = 25
Damage 1 = 13

Attack 2 = 21
Damage 2 = 10

Attack 3 = 10
Damage 3 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+11=22 ; d10+4=8 ; d20=5 ;
Wednesday July 17th, 2024 6:20:15 PM

Kwarsk, having recovered from his reckless charge, is easily able to use his Tower Shield to deflect the clumsy blows of SA1, and directly blocks a hard punch from SA2 that would otherwise have hit him! "Not this time," Kwarsk says under his breath.

Kwarsk takes measure of his opponent (SA2), and finds their defense lacking - a quick feint with deft footwork and SA2 dodges straight into Kwarsk's Waraxe! (Hit AC 22 for 8 damage)

Kwarsk stares down SA1. "Surrender, it's over!"

(OOC - Intimidate = 5, plus any bonus for Kwarsk cutting down his friend in front of him, and their little group having lost half their number including their leader...)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20=2 ; d20+12=20 ; d20+7=11 ; d10+7=11 ; d10+7=15 ;
Wednesday July 17th, 2024 8:55:08 PM

Rhys moves in behind SA2 and into a flanking position. He swings twice with the butt of his sword hoping to incapacitate the cultist (Hit AC 20 and 11 for 11 and 15 non lethal damage).



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+5=9 ; d8+2=4 ;
Wednesday July 17th, 2024 10:37:57 PM

Fingers moves, avoiding the grease patch, draws his blackjack (as part of the move action), and uses Hand of the Apprentice to throw it at SA1.

Att: d20+4+1=9
Dam (just in case): 1d8+2 = 4 non-lethal

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+9=17 ; d20+5=9 ; d20+5=25 ;
Thursday July 18th, 2024 12:22:29 AM

Naithi attempts to grapple another foe, but she slips in the water and she has a hard time maintaining her grip

Naithi grapple check = 15
Camalayaas Grapple assist= 9 (fail)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday July 18th, 2024 12:40:45 AM

Paige moves forward once again and casts hold person on SA3. (Will save vs 16 or become paralyzed and freeze in place, take no actions, not even speech.)

*Burton, Kwarsk, Lothlo, Naithi, Zarsellett - Bless = a +1 morale bonus on attack rolls and on saving throws against fear effects - 6 min/60 rounds

DM Sanity info:

Position: N11

Orisons: 1 used 4/day (bless*, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


DM Tanner 
Thursday July 18th, 2024 1:58:18 AM

Between the combined efforts of the party, SA2 dies in a spray of blood. Ironically, the spatter likely improves the provenance of any items it touches in a shop as macabre as this one. Seeing their employer and one of their own die ignominiously, the last two hold up their hands in surrender. "Stop! Stop! We give up!"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=20 ;
Thursday July 18th, 2024 3:05:27 PM

”So, Muuru, you want to take the lead on questioning these ne’er do wells?” the cleric asks the large fellow.

Paige looks around to see if there are any interesting artifacts in this room (Perception=20).

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday July 18th, 2024 6:01:09 PM

Relieved that no further bloodshed is necessary, Rhys sheathes his sword and begins securing the hands and feet of the two remaining captives. “You don’t mind do you? After all we’ve seen what you can do!”.


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday July 18th, 2024 6:06:00 PM

Burton walks up to the area with the surrendered shop workers. He asks them; "What was Ms Kane trying to keep out of Duncan's hands?

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Thursday July 18th, 2024 6:11:53 PM

Lothlo takes a deep breath and looks around the room to make sure the danger has really passed. Muuru is an imposing figure so Lothlo decides to play the roll of good cop to try to soften the up up a little in the hopes they will be a little more forthcoming in their answers.

[/b]Thankfully, Ms. Kane was kind enough to tell us that it was her "pet" that's been terrorizing the City for the last few days, and we witnessed her involvement in all this first hand. I don't think there is much point in hiding things at this point, I would suggest answering Muuru's questions so we can tell them you were cooperative with the investigation.
[/b]

aid another +2

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+16=33 ;
Thursday July 18th, 2024 8:05:41 PM

Zarsellet moves up to the group, shaking his head at the sight of the dead assistant. "Very smart gentlemen. Obviously Ms. Kane was the boss here and you were assistants. And things will go much better for you if you cooperate fully. Any information pertinent to what she was doing would help greatly."

OOC: Diplomacy 33

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday July 18th, 2024 10:32:30 PM

Naithi takes 20 on searching the bound captive, remembering last time when her bound captive cut the ropes before the group could stop him.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday July 18th, 2024 11:06:27 PM

Fingers does his best to look intimidating. All right, you two. Here's the most important question. He points to the remains of the summoning circle. What was that thing, and did we stop you from calling it?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20=5 ;
Thursday July 18th, 2024 11:19:55 PM

Kwarsk does his best to play "silent bad cop" since he just (a little accidentally) finished off their friend.

Kwarsk assists Rhys in the tying up of the remaining two assistants.

[i](OOC - SA2 would have been at -7 HP and we could have stabilized him, but he's dead now!
Intimidate = 5.))

DM Tanner 
Thursday July 18th, 2024 11:58:47 PM

Paige finds a number of interesting knickknacks and doo-dads, but nothing more powerful than a cantrip.... If you are comfortable with looting the shop.

The shop attendants do not object to being trussed with rope. "Ms. Kane wanted to keep her piece of the Scar Scroll out of the hands of Duncan. They had been working together for quite some time to research the Scar, and when she found the fragment she cut off contact, fearing Duncan would try to take it from her."

He clears his throat. "Ms. Kane has been using the energies of the Scar to augment her powers. She always spoke of her "pet," but we did not have a chance to really see it. I believe it escaped her control as soon as it arrived, and she is still proud of it despite its independence from her influence."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday July 19th, 2024 12:17:32 AM

Paige’s head snaps up from her examination of the knickknacks and doo-dads. Approaching the shop attendant, she asks: you mean it’s still out there!? Loose!? Ms. Kane’s ‘pet’ is prowling loose around Plateau City!?”

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 19th, 2024 11:47:52 AM

"Where is the piece of the scar scroll? Maybe it could be examined to determine what she summoned."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 19th, 2024 2:11:52 PM

Burton will walk over and search Ms Kane as he does he looks up at shop assistants; "Does Ms Kane have an office or private area in the shop??

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday July 19th, 2024 6:02:59 PM

Lothlo listens to the details they are being told.
What can you tell us about her pet? Do you know exactly what it is? Now that the summoner is gone, do you know what will happen with her pet?

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday July 19th, 2024 9:44:46 PM

Does she have any notes on her research that may give us information about her pet?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday July 19th, 2024 9:45:00 PM

Rhys spins on his heels when he hears of Duncan and the ‘Scar Scroll’. ”Where exactly is this scroll you speak of?”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday July 19th, 2024 10:20:05 PM

Since the two are already being assaulted and peppered with questions, Fingers will cast Detect Magic and look around for anything useful -- invisible creatures, magic items, whatever he finds.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=15 ;
Friday July 19th, 2024 10:56:56 PM

Kwarsk stands guard near the broken-down front door, but to the side, keeping an eye out for unexpected visitors (like.. the Guard).

(OOC - Perception = 15)

DM Tanner 
Monday July 22nd, 2024 1:00:24 AM

To Paige, "Err, uhm, as far as I know, yes. It was a rather powerful summons, from what she described, but there is always the chance it ran into something even more powerful. Maybe."

To Zarsellet, "Ms. Kane always kept it on her person." He motions to the body on the floor. "She probably has it even now."

Burton is able to find the scrap of the Scar Scroll. It matches to be a perfect match to the scrap currently owned by the party. It also has the same indecipherable (currently) script.

To Lothlo, "I-I'm sorry. We really don't know. Ms. Kane always described it in rather broad and esoteric terms. Her 'genius,' her 'magnum opus,' her 'revelation.' We never actually saw it. Likely because it escaped her control, but she still admired it from afar."

To Naithi, Ms. Kane feared Duncan getting hold of her research, so she kept everything in a small journal. I haven't seen it in a while, but she might have it in her robes."

Lo and behold, the party finds a journal next to the Scar Scroll scrap. It would likely take some time to properly comb through its pages.

Rhys has his question answered.

Muuru does not detect anything that Paige and Burton have not already identified.

Kwarsk stands guard, but nothing disturbs the shop.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 22nd, 2024 11:07:18 AM

Zarsellet listens, frustrated at what he hears. "So she summoned something.... unknown as to what, and was proud of it when it broke from her control!?! What kind of sick.... nevermind. Sounds like we still need to try and chase that down. But first we need to notify the authorities. One more body to dispose of."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday July 22nd, 2024 2:51:43 PM

Burton shows the others the scrap of scroll and journal; "I think we need to find somewhere safe to keep these if Duncan is so keen on them. Though, we could at some point use them as bait."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 22nd, 2024 6:14:08 PM

The news that they couldn't control it is still terrifying to Lothlo.
So, she can't control it but was still going to summon it here again? Did you have any reason to think it wasn't going to do the same thing to you that it's been doing on the street? Or any way you were protecting yourselves from it's very violent tendencies?

We need to make sure the guards are aware that this kind of creature is probably still wandering about somewhere.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 22nd, 2024 10:08:30 PM

Paige is distracted by the scrap of ‘Scar Scroll’, and looks over Burton’s shoulder. Something about it seems familiar. ”That script looks similar to the writing on the scroll we retrieved from the Blue Cave. An Angel had been guarding that scroll, but gave it over to us when convinced we could look after it.”. The cleric tugs at one ear as she thinks, then continues. ”We gave the scroll over to the Black Cathedral for safe keeping. The clerics of Gargul have it squirrelled away in a vault - all right and tight. I wonder what this piece is?!”

No longer interested in any monsters that might be roaming at large in the City, the cleric asks her companions: ”Rhys, Kwarsk, Zarsellet, Muuru - you all remember the scroll from the Blue Cave? What do you make of this?” The elf jabs a finger in the direction of the scrap of parchment held by Burton.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday July 22nd, 2024 10:39:44 PM

”I thought the original scroll was whole, but I think we should get this to the Black cathedral and out of Duncan’s reach as soon as possible.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=30 ; d20+6=9 ; d20+6=17 ;
Monday July 22nd, 2024 10:42:57 PM

Kwarsk walks over and takes a look at the scrap.

(OOC -
Perception = 30
Kn: Religion = 9
Kn: History = 17)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday July 22nd, 2024 11:04:06 PM

Naithi looks at the scrap. Let's hold onto this until morning. I may be able to decipher it

Naithi doesn't want to give too much away in front of the captives, but in the morning she can prepare Read Magic, and she hopes the spell will reveal some information.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 22nd, 2024 11:14:01 PM

Unless anyone objects, I'm going to go find a guard. Once he's brought his people here and they've taken charge of the site...I think we need to patrol the streets for a while.

DM Tanner 
Monday July 22nd, 2024 11:45:20 PM

To Lothlo, "Oh, she couldn't have summoned it again. The only reason she could summon it in the first place is by tapping into the energies of the Scar. I think she was trying to summon a more mundane demon just now."

To Rhys, "If you found another scrap... Well, that's very exciting news. Ms. Kane had a scrap and Duncan has a scrap. They spent several months collaborating to research the Scar. She became very guarded and cut off contact with Duncan after finding her scrap, believing he would try to take it from her. We determined there were three pieces in total, assuming there is only one scroll in the set. She hoped to somehow obtain his scrap, or at least a copy of it, to decipher the script."

OOC: Any other questions or actions before contacting the town guard?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 26th, 2024 8:16:00 AM

Zarsellet barely does more than glance at the scrap. He hadn't thought about the other scroll. Or was it just a piece of a whole scroll. "I think that needs to be taken to the Black Cathedral and compared to the other. If it's two parts of the whole, maybe they both need to be stored away before someone else uses them to summon something even worse, and sets it loose on the city, or the world!"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 26th, 2024 1:29:00 PM

Burton will check Ms Kane's study for any notes or working she might have left around; "Fingers can you give me a hand just encase her notes are protected?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday July 26th, 2024 4:12:27 PM

”Naithi, If it’s anything like the scroll we already turned over to Berem at the Black Cathedral it will be indecipherable. They had several attempts at it to no avail. My guess is that until all three parts are united, the scrolls will be nothing but Kobold scratching…meaningless gobblygook!”.

The elf wipes away the last of the blood and oil from his blade and considers whether to try and purchase an additional vial of Oil of Bless Weapon[ before going on whatever patrol they intend to conduct. ”Does anyone know what might attract a fiend or demon? It may help us narrow our search, or maybe even be useful as bait.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Friday July 26th, 2024 9:55:39 PM

Kwarsk adds, "I think both Zarsellet and Rhys are right - it's not useful yet, but it does need to be kept safe... somewhere.

It's probably time to send a runner to get the town guard now.
"

Kwarsk continues to watch for additional parties headed for the place.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=16 ; d20+7=16 ;
Friday July 26th, 2024 11:54:22 PM

Fingers tries to come up with an answer to Rhys' question:
Knowledge (Arcana): d20+11 = 16
Knowledge (Dungeoneering): d20+7 = 16

To Burton: Sure, I'll take a look. Looking for traps and stuff: Perception: Take 20 = 32 (+2 vs traps)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday July 26th, 2024 11:56:39 PM

Paige goes to the nearest window and looks out and up at the sky - trying to gauge the time of day.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Saturday July 27th, 2024 3:27:41 PM

Lothlo scratches his head.
There is still one question I have that will bug me if I don't ask. When we washed away the summoning circle, I saw that the circle appeared to deactivate, but the spell was able to continue. Did erasing the circle affect the summoning spell at all or were we too late for it to make a difference?
Besides just being curious, Lothlo wants to know just in case Duncan has similar plans to summon a "pet" of his own.

DM Tanner 
Monday July 29th, 2024 12:32:18 AM

Burton and Fingers check her study, but find nothing. It appears she kept all of her notes consolidated as a security measure. You will likely need several hours to properly read her journal.

Kwarsk sends for the town guard. The shop attendants are more than willing to be bound, and it is little trouble to find some cordage in the storeroom.

One of the store attendants speaks up when Lothlo asks a question. "Oh, umm, the circle is not required for the spell to summon a creature. The circle is required to contain the summoned creature so that the caster can attempt to exert control. I think Ms. Kane wasn't worried about controlling her summons after you broke in the store."

The town guard arrives, takes your report regarding the situation, and escort the shop attendants to the nearest garrison for further questioning.

You are still at the Blue Curtain, sans owner and employees. You have the Scar Scroll scrap and a journal that will require quiet study for several hours. What would you like to do?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday July 29th, 2024 12:28:19 PM

Burton will tuck the Scar Scroll scrap and journal into his Haversack. He then turns to the others; "So what do you all want to do next?"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 29th, 2024 4:10:32 PM

Zarsellet looks around at the group. "Well, I think we still have a monster to stop. But where to start looking?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 29th, 2024 5:02:08 PM

”Captain Garrick said his primary concern was putting a period to the existence of the latest creature terrorizing the quarters of Plateau City.” Paige volunteers, adding ”that’s what I’m prepared for today.”.

Much as the cleric is obsessed with Duncan, she believes more needs to be found out before Clarisse’s ex is confronted by the party. Besides, it’s probably getting too late for making social calls!

”The murder site in the Trade Quarter yielded no clues, right? We don’t really know where this creature is - so one quarter is as good as another. What say you we kill two birds with one stone and check out the Scar? The clerks said Ms. Kane was channeling the power of the Scar…whatever that power was… so maybe the creature has some connection to the place. Since Clarisse is always hanging around that part of Nightmare Quarter…maybe we’ll find her there and be able to ask her some questions?”

The half-elf suggests the Blue Curtain be locked up. ”Dunno if Ms Kane’s ‘creation’ might try to return…”

Spells prepared for the day…some used:

Orisons: 1 used 4/day (bless*, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Monday July 29th, 2024 6:54:15 PM

Kwarsk says, "I agree with Paige. Lock up this place, and head for the Scar."

Kwarsk steps out the door, Tower Shield at the ready, and half-turns to look back to see who's going to follow.


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 29th, 2024 8:32:28 PM

Lothlo looks up at the sky and tries to judge what time it currently is.
Does anyone remember what time was the last attack was at? Odds are the creature will be out attacking around the same time each day it attacks, and we want to make sure we are at our peak when this happens. I'm ready to patrol now if it's the right time.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 29th, 2024 10:03:29 PM


I'd already said we should hit the streets tonight; the Scar it is, then. I'm only down one spell.

Is the Patch or the Black Cathedral on the way there? It would be good to drop the items off somewhere safe while we're patrolling. In fact, the priests could even get a head start on the book.



Spells Prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
x
Feather Fall

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday July 29th, 2024 10:09:05 PM

”The scar it is then! We should pass by the Black Cathedral on the way.”. Rhys d follows the group as they head back to the Nightmare Quarter.

DM Tanner 
Monday July 29th, 2024 11:38:58 PM

The party locks up the Blue Curtain the best that they can, considering the front door has been knocked off its hinges.

You pass by the Black Cathedral on the way, and find an acolyte to pass the scroll scrap and journal to Clarisse. The acolyte promises to deliver them swiftly and securely.

The Scar covers a sizable geographic area. Does the party have any particular area or avenue of approach they would like to attempt?

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 30th, 2024 7:46:49 AM

Naithi feeds her pocket mice a quick snack and then turns to the group. I'm still new to the area. Can anyone tell me what exactly the Scar is? I'm guessing it has a name like that for a reason.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday July 30th, 2024 1:19:31 PM

Paige can answer Naithi’s question! ”The Scar is an area within the Nightmare Quarter that is cursed to remain in ruins. When we…” she points to Rhys, Kwarsk and Muuru …first arrived in Plateau City, we were recruited by Berem, the guy in charge of the Bureau of Administrative Affairs at the Black Cathedral. The BofAA is a division of the cathedral tasked with the ‘cleansing’ of the Scar is how Berem described it. Clarisse has been our point of contact outside the cathedral, but so far it’s been pretty easy to get in to see Berem, and harder to get a-hold of Clarisse.”

Paige looks at her older mates for corroboration - then continues. ”Clarisse seems to be spending a lot of time filling in ‘holes’ that pop up spontaneously in the confines of the scar. She’s got a pretty tragic background, too.”

The cleric will explain that ‘back in the day’ Clarisse ran with a team led by Duncan, but the group had a falling out and Duncan turned violent. It seemed to happen over a quest for a scroll (that the Patcher’s subsequently found). Clarisse has visions, but doesn’t seem to remember much, and doesn’t have anything to do with her ‘ex’ anymore. The cleric of Gargul seems to be getting more and more vague as time goes on. ”She’s got a bad smoking habit, and seems to subsist on donuts and coffee.” Paige volunteers, shaking her head.

”Anyway, I don’t know if Berem’s idea of rehabilitating the Scar and turning it into a tourist destination is feasible…but who knows? If Ms Kane was drawing power from the area, it’s worth checking out. Maybe we’ll find Clarisse and be able to ask her some questions? Maybe we’ll find a monster?”

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday July 30th, 2024 6:01:14 PM

Lothlo listens as they explain what they know about the Scar.
Well, that does sounds like the kind of place that our "pet" could be hiding. Most likely it's deep enough inside the scar to avoid casual observation. From the damage we saw at the crime scene there is a good chance this creature isn't worrying about not leaving a trail, so it may be worth just walking around the outskirts and seeing if we can see any signs of damage or fighting that could point us in the right direction.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday July 30th, 2024 8:20:34 PM

Zarsellet listens to the others. He hadn't been with the team when they had their experience with the Scar. "How big is the area? Could we possible take up positions around it and watch and listen? I can't imagine that whatever the thing is it would be silent, or that anyone seeing it wouldn't scream. Anybody spotting it could move in, making lots of noise so everyone else joins. ??"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday July 30th, 2024 10:07:26 PM

”The Scar is pretty big. If the creature is hiding in there it will likely have to come out to the edge to feed, so patrolling the edge might lead us to tracks if not the creature itself.”

(OOC the scar can be seen on the map of the Nightmare Quarter).

”If we go in pairs, we will need a way to signal each other should one of us find it. Some kind of light or flare that we could send up. Perhaps a fire arrow or some such thing. I could soak some rags in oil and wrap them around some arrows.” Rhys offers as a suggestion.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday July 30th, 2024 10:59:10 PM

Zar and Kwarsk had talked about buying whistles earlier today; did we ever get them? Is there any place open that sells them? If not, we could use Rhys' fire arrows.

Although shooting those around inhabited buildings could be dangerous. I've got half a dozen sunrods if anyone wants. Maybe Paige can cast light on a few arrows; they should last at least half an hour, right, Paige?


DM Tanner 
Tuesday July 30th, 2024 11:54:22 PM

The party decides to patrol the outer edge of the Scar and keep watch for any foulness.

OOC: I need to know who is partnered with whom, and Perception checks from everyone.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday July 31st, 2024 3:41:48 AM

During the conversation about contacting each other Burton will offer that he knows the 'Continual Flame' spell, but he hasn't got it learned at the moment. When they had some down time Burton could cast it on arrows or other items. However, he can only cast it on one object at a time but if Fingers doesn't know it Burton might be able to teach him the spell. Burton will explain that the spell creates a permeant flame like effect but it will not burn anything.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=27 ;
Wednesday July 31st, 2024 2:09:14 PM

"A light is great, but only if everyone is looking for it. I can send Dancing Lights up a hundred and sixty feet, but they don't make any noise. I think we need both."

OOC: Perception 27. As for partnering up, is anyone else at a 20' movement speed? Pity the little people and their short legs!

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=26 ;
Wednesday July 31st, 2024 4:37:38 PM

I don't think I have a good way to contact the group if I see something. Naithi, do you have any way we can stay in touch? If so, want to partner up?

Perception = 26

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday July 31st, 2024 6:03:49 PM

Listening to Zar Barton will add; "I read somewhere about an arrow that makes a noise, it has a special arrow head or something. Now if we could get some of them that might work."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=20
Wednesday July 31st, 2024 10:09:45 PM

(OOC - Perception = 20)

Kwarsk says, "In an emergency an arrow with a Light spell might be good, but things usually aren't very noisy or crowded at night outside of certain business types so I think the signal whistles are a cheap solution and everyone can carry one. Just keep in mind that if two pairs of us are attacked at once, two whistles going off could be confusing to the other pairs. Maybe the first group in trouble blows the whistle, and a later group in trouble sends up a Light arrow?

Of course, we might just want two groups, say myself, Paige, Burton, and Fingers in one, and Naithi, Rhys, Zarsellet, and Lothlo in the other?

I advise against pairs just because some of these foes have seemed so deadly that two might not be enough...

In the meantime Zarsellet, what say you and I make a stop by the market to pick up 8 signal whistles, enough for everyone?
"

(OOC - I and Kwarsk are comfortable with next DM post mentioning the brief purchase and then placing everyone within the Scar.)

(edit: fixed Scab to Scar, sorry, Dwarves on the brain!)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=28 ;
Wednesday July 31st, 2024 10:49:08 PM

I say let's go with Kwarsk's idea of two teams for now. Each team can strectch out five or six paces if they like.

He pulls out a handful of sunrods and holds them out. Anyone? Last chance before we split up.

The first five to say "I take one" win.

Perception: d20+12 = 28 (+2 for traps)


DM Tanner 
Wednesday July 31st, 2024 11:04:27 PM

OOC: The Scab!? Have you all been transported to the realm of the dwarves? ;)

Kwarsk and Zarsellet stop by a local vendor who, wonder of wonders, has 8 signal whistles for sale. 'Whistlin' Pete's Whistle Emporium' is happy to accept your custom. Pete's children will not go hungry this week.

Arriving at the Scar, the party decides to stay together more or less. You patrol for perhaps and hour, winding your way through the labyrinthine streets. Your eyes and ears are very perceptive, and you hear a cry. Someone is calling for help a few streets over.

Rounding a corner, you see a child in the distance. It is under a street lamp some 80 feet away. It is crouched down, holding it's head, and you hear soft plaintive cries. You cannot see any details due to a hood pulled over it's face.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday August 1st, 2024 9:50:20 AM

Paige thinks Kwarsk’s idea of 2 groups is good, and is ready to go with his suggestion. However, before the Patcher’s can implement a plan, there is a cry for help. Paige is surprised to see a child (or what appears to be a child) out at this time of night in or around the Scar.* Maybe it’s one of the orphans? Wallid and Sister Bonnie really need to implement a curfew on those kids!

Sensing that something is ‘off’, the cleric casts Bless on the group, before folks get ideas and start rushing about.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


* is the party in the Scar or in the streets outside the ruined section? I’m confused by the reference to streets and a street lamp. Assuming it’s evening since the street lamp is on?



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=12 d20+9=11
Thursday August 1st, 2024 1:20:03 PM

Rhys, buoyed by Paige’s spell, approaches the huddled figure, staying in the shadows as much as he is able. From 10 feet away he announces his presence. ”What is wrong little one?”

Stealth 12, Perception 11

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=12 ;
Thursday August 1st, 2024 4:17:53 PM

Zarsellet hears what seems to be a distressed child. But like Paige he thinks something is wrong. As they get close he pauses and casts a Dancing Lights spell directly overhead, about 5' above the 'child'.

"Just lighting up the area so it is easier to see...."

OOC: Perception now? 12....

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=24 ;
Thursday August 1st, 2024 5:22:20 PM

Burton waves away the sunrod; "I'm good thank you."

As they start the patrol like everyone else Burton hears a call for help and moments later spots what appears to be a child in distress. Not being a 'people' person Burton hangs back and watches the surrounding area. His wand held loosely in his hand out of sight of the child.

Perception (24)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=17 ;
Thursday August 1st, 2024 6:13:03 PM

Lothlo holds back a little, in part to keep a line of site in case this is a trap, but also to keep an eye out for signs that there is something causing fear among those approaching the area. He will shout a warning to have the others stop if it looks like something is affecting them. He also tries to determine if the kid is hurt, frightened, or something else.

perception = 17

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=23 ;
Thursday August 1st, 2024 7:29:45 PM

Naithi rides Camalayaas up to the child. What's wrong? Where are you parents?

Perception=23

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=34 ;
Thursday August 1st, 2024 9:36:08 PM

Kwarsk, about forty feet from the child, sees everyone else engaging so he switches to watching the perimeter, looking for all angles of ambush and hoping the effort isn't necessary after all...

(OOC - Perception = 34 (nat 20!!!))

DM Tanner 
Thursday August 1st, 2024 10:20:46 PM

OOC: The party was on a street near the edge of the Scar.

As you approach the child winces and draws back, but then sees your faces and let's out a cry. "It's you! Please!" The hood comes back and you recognize Musetta from the orphanage. The elven girl has been bawling and is on the verge of hyperventilating. You see her face and clothes are spattered in blood. "It- It- It's attacking the orphanage! I think it killed- killed Walid. I saw him on the ground and he wasn't moving. The others ran to the back room and locked the door. It's trying to get them! Please. Please you need to help them! Oh, gods. The laughing..." She collapses and begins sobbing.

You estimate you are perhaps two minutes from Puccinni's Coffee Shop by foot.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday August 1st, 2024 11:26:04 PM

Fingers runs to Puccinni's at top speed.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Friday August 2nd, 2024 2:00:03 PM

Kwarsk, without a word, turns and likewise chases after Fingers.

(OOC - Run Feat, so 20' times 5, or 100'/round)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday August 2nd, 2024 4:30:07 PM

Paige’s eyes boggle when she sees that it’s Musetta under the street lamp. The kid keeps showing up like a bad penny!

The cleric pelts down the street towards the orphanage. (Paige has the Run feat.)

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 2 minutes lost - 7 minutes remain)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday August 2nd, 2024 4:47:08 PM

"HOLD" calls Burton "If we run off piece meal we will be fighting it piece meal. I know you all want to run to the rescue but we must run as a group at the pace of the slowest member. We also can't abandon the child. Musetta, can you find somewhere to hide near here? Only come out if you hear three blast on a whistle understand? Ok Patchers lets go." Burton starts to run while shepherding the group and controlling the pace.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday August 2nd, 2024 5:02:15 PM

Of all the places for it to choose! No time to waste, we need to go help them!
Lothlo runs with the others to save the orphanage. He stays towards the back since he really has no idea how to get to the orphanage from here. As they hurry to help Lothlo's mind drifts to Vandy, and he hopes that somehow Vandy may be protecting the kids until they arrive.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday August 2nd, 2024 9:21:24 PM

Naithi urges Camalayaas forward (base speed=40). She encourages the group to stick together, but will keep pace with who ever is in the lead. If she can, she will grab the child and question her about what she saw and will be facing hoping to deduce something and the enemies attacks and fighting style. If she can do this, she will drop the child off long before they get to the orphanage.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=15 ; d8+4=5 ;
Friday August 2nd, 2024 11:39:22 PM

Zarsellet hears Burton and waves the group on. "Go on. I'd just slow you down. I'll follow after I check Musetta."

"Musetta? Are you hurt? I can help you and then we'll follow after the Patchers to the orphanage." He looks her over to see if there are any open wounds. "Is that blood all from you? Let me help."

OOC: Perception 15 to check for wounds. Will cast CLW if it looks needed. ?? CLW: 5 HP

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Saturday August 3rd, 2024 12:14:45 PM

Rhys calls back to Burton as he races by, ”I’ll be there first and scout things out. I won’t engage on my own!” The elf speeds away at a full run, nimbly avoiding any and all in his way. (OOC base speed 35 x 5(run) =175 ft per round)

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday August 3rd, 2024 3:07:23 PM

Naithi listens to the child's description of what she saw and will cast an appropriate resist energy on herself and Camalayaas before arriving at the scene. She will also heal the girl with good berries is she is injured.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Saturday August 3rd, 2024 8:46:39 PM

Thoughts cross Kwarsk's mind as he runs, must run faster... must save lives... the best justice is that where no victims are hurt...

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Saturday August 3rd, 2024 11:45:38 PM

Run = 30' x 4 = 120'/round

Fingers sees Naithi, Paige and Rhys pass him as he runs. If he could spare the breath, he'd tell Burton that with the children under immediate attack, it's best for any one of us to get there as soon as possible in order to draw the monster's attention away from them.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday August 4th, 2024 12:12:45 PM

Paige is curious about what has happened to Musetta since she and Kwarsk had left the orphan in the charge of Master Tobrel at the Temple of Pantheon, but the cleric doesn’t have the time to question her.. There are a lot of other kids and their minder at the orphanage.

Paige continues to run in the direction of Puccinni’s. Even if she gets there ahead of her friends, she’ll wait for their arrival before doing anything of consequence.

(Paige has the Run feat.)

Bless - (Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 2 minutes lost - 7 minutes remain)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day



DM Tanner 
Sunday August 4th, 2024 11:52:00 PM

(For those who stay within earshot of Musetta)

Musetta starts describing her ordeal in a panicked voice going a mile a minute.

"We ate dinner and we were sitting around and talking and playing games, you know, like, normal stuff, then it kicked in the front door. The door went bam and it came in. Some of the kids yelled for Walid, but then everyone started screaming. It was really scary. It kinda looked like a man, but not. It had clothes and stuff but it was different. It had big claws and glowing yellow eyes, and it was really scary. Really, really scary. The scariest thing I've ever seen. So scary that it was hard to look at it. It kept laughing. Like, this weird giggling laugh. It would slash someone with its claws and then just stand there and watch them while they screamed. Then it would slash them again. And laugh. We couldn't run away, we all just panicked and screamed. I only got out because Myron actually pushed me out the front door when he was trying to get away from its claws, but he wasn't trying to get out of the building, he was just running around the room."

(For those who go to the orphanage with haste)

You reach Puccinni's Coffee Shop. The familiar building looks the same as it usually does at night. The lights inside illuminate the windows. The front door is ajar. All is silent.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20=17 ;
Monday August 5th, 2024 10:41:18 AM

Zarsellet realizes that Musetta is dealing with the stress in the only way that she can. He looks her over (for wounds) while she talks. OOC: Heal 17

"That sounds terrible, but you saw the other Patchers are all running to try and help. Let's walk, back toward your home. You just stay with me and I'll protect you. And when we get closer you stay behind me. Just a walk and you keep talking. Tell me all of the details. It does sound terrible, but sometimes talking about something terrible helps."

OOC: Just walking with Musetta. My speed is 20' so it'll probably be over before I catch up....

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday August 5th, 2024 5:29:41 PM

Lothlo peers through the illumiated windows as they approach to try to see what they are dealing with, and judge if he'll have better lines of sight shooting through the window if the threat is still in the room. He also tries to use his knowledge of the Puccinni's Coffee Shop to determine where best to place himself.
It's a little too quiet, I hope we aren't too late.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20-1=13 ;
Monday August 5th, 2024 6:23:50 PM

Kwarsk moves to where the door is ajar, drawing his waraxe as he goes, and opens the door, looking inside. (Darkvision 60')

(OOC - Stealth for being as quiet as possible = 13)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday August 5th, 2024 6:24:08 PM

Burton runs back with the main group to the orphanage. Bringing spells to mind as he does in preparation for the potential battle ahead. As he does he wonders why it would attack the orphanage, does someone know of the Patchers links with it and is this an indirect attack on them, some kind of warning or threat.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=25 ; d20+9=28 ;
Monday August 5th, 2024 7:18:17 PM

Rhys arrives first and sees the door cracked open. The elf quietly slips around the back of the building (Stealth = 25, Pass without Trace active). As he moves he keeps a careful watch for any tracks leading to or from the building (Perception 28). He pays special attention to see if the burial spot of the legendary Vandy has been disturbed in any way.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+5=12 ; d20+10=22 ; d20+10=26 ;
Monday August 5th, 2024 9:26:13 PM

ooc: Since Naithi didn't take the orphan with her, Zarsellet (40lb gnome) can hitch a ride on Camalayaas with Naithi. Her mule also has room, but the speed is only 30ft instead of 40.)

Before the group is in hearing range of the orphanage Naithi casts guidance on Camalayaas and Speak with Animals on herself. As they approach the building Naithi notices that Camalayaas is being too noisy with her footsteps, but with some gentle signals Camalayaas is able to mine along a more quiet path and move with the group quietly... Or at least more quietly that Kwarsk.

Naithi stealth = 26
Camalayaas stealth = 15 (12 +1 guidance +2 aid another)



Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d3=1 ; d20+7=26 ;
Monday August 5th, 2024 10:27:12 PM

Paige waits near the front door and looks around for trouble.

(Perception = 26)
Ignore d3 rolled in error…

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday August 5th, 2024 10:27:24 PM

As he runs Fingers loads his crossbow, cocks it, comes to a stop behind Kwarsk, and aims over his head into the door.

DM Tanner 
Monday August 5th, 2024 11:28:30 PM

Thanks to the kindly assist by Naithi, every member of the party is able to make it to the orphanage at roughly the same time. Kwarsk and Muuru approach the front door, while Rhys circles around to the back. All is still, all is silent, and you do not see anyone inside.

(There is no fog of war because you have previously visited this location. However, I will not reveal tokens until you are within line of sight. As far as you can tell all the doors inside are closed. The front entrance is on the southern end of the building. The second story is beneath your current position on the map. We are now acting in rounds.)

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+16=36 ;
Tuesday August 6th, 2024 1:34:04 PM

Zarsellet walks along with Musetta. He really does want to hurry, but also wants the girl to feel less terrified. "That's good. My legs are short too so you should have no difficulty keeping up with me. Actually, you're much younger than me so I should have trouble keeping up with you.:

"Now you said that the thing had claws? Were they as big as my fingers? Your fingers? Do you remember what color they were? Did you see whether or not they could flex at all? You know, I think claws are really bad. Think about how hard it must be to be careful picking things up with claws. Can you imagine trying to pick up a delicate cup and drink from it with claws? You might shatter it, or poke holes in it. Then you'd dribble your drink all over yourself!"

OOC: Diplomacy 36 to calm Musetta and get her in a good mood?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+3=17
Tuesday August 6th, 2024 3:27:46 PM

Paige volunteers in a low voice: ”I’m going ‘round back to be a support to Rhys” The half elf holds a finger up to her lips before parting company with the group at the front door and moving as quickly, and in as stealthy a manner as possible.

(Stealth = 17)

(OOC: Anything for the perception check rolled yesterday?)

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=30 ;
Tuesday August 6th, 2024 7:55:56 PM

Kwarsk moves in 20' ending up at the door on the left wall, which he opens wide.

(OOC - Darkvision Perception = 30
Kwarsk is not being exceptionally loud, but he is no longer using Stealth, moving at standard combat speed; armor/shield check penalty is -7 compared to an unarmored, unskilled-in-Stealth humanoid at +0.)


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday August 6th, 2024 8:24:51 PM

Lothlo signals that there was nothing within his line of sight at the window and makes his way to the entrance of the building with the others.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=17 ; d20+9=14 ;
Tuesday August 6th, 2024 9:04:29 PM

When Paige arrives, Rhys will move to the back door (P7) and open it as quietly as possible (Stealth 17) and peer inside (Perception 14). If the way appears clear he will signal Paige to enter.

Active effects: Pass without Trace 1hr, Bless 6 rounds

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=27 ; d20+6=24 ; d20+11=13 ; d20+1=18 ;
Tuesday August 6th, 2024 10:06:03 PM

Naithi and Camalayaas where the front door as quietly as possible while keeping and eye out for trouble.

Naithi stealth = 27
Naithi perception= 13

Camalayaas stealth = 24
Camalayaas perception = 18

ooc: Can someone move me. I only see a giant token of Rhys when I open the map

Naithi is riding Camalayaas and Naithi has speak with animals active

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=27 ; d20+6=24 ; d20+11=13 ; d20+1=18 ;
Tuesday August 6th, 2024 10:06:03 PM

Naithi and Camalayaas where the front door as quietly as possible while keeping and eye out for trouble.

Naithi stealth = 27
Naithi perception= 13

Camalayaas stealth = 24
Camalayaas perception = 18

ooc: Can someone move me. I only see a giant token of Rhys when I open the map

Naithi is riding Camalayaas and Naithi has speak with animals active

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=26 ; d20+12=13 ;
Tuesday August 6th, 2024 11:09:44 PM

Fingers, crossbow ready, moves quickly but quietly (Stealth: 26) to where he can see as much of the room as possible, looking for anything (Perception: 13, +2 vs traps).

All I can see on the map is a giant token of Rhys

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=10 ;
Wednesday August 7th, 2024 2:03:40 AM

Burton stays near the rear of the group at the front door. He lets the others work on entry while he studies the buildings and street around them.

Perception roll (10) Busy getting his breath back.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Wednesday August 7th, 2024 6:01:02 PM

Lothlo will also glance through the middle window on the way to the entrance.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday August 7th, 2024 10:07:32 PM

Paige will see if she can see into any windows, going up on tip-toe if required.



DM Tanner 
Wednesday August 7th, 2024 11:26:52 PM

Zarsellet does an excellent job of calming Musetta. Her hyperventilating ceases and then turns into a whimper as she observes from around a nearby corner.

Paige swings around the back of the orphanage. Her senses are perceptive, but do not detect anything beyond what the rest of the party has noticed.

Kwarsk moves forward at the head of the party. Everything is still silent and empty. He does not see anyone, but sees the evidence of their previous presence. Half-eaten food, half-empty cups, a dying fire. He hears a whimpering sound coming from inside the building, but cannot pinpoint exactly where.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 8th, 2024 10:15:28 AM

On sighting the orphanage Zarsellet stops to speak quietly with Musetta. "Now you've got a really important job. You have to stay out here and watch to be sure that nobody comes in behind us. You take this whistle" He hands her his whistle. "and if you see anything really important. I don't mean like somebody walking by or rats in the street. If you see somebody important, that we need to know about, entering behind us. Well, then you blow that whistle, really hard. But!.... Then you run around to the other side of the building and hide, so whoever it is can't find you. We'll come out after we've checked the building and know that it's safe."

He pauses and waits for a second, then looks her straight in the eyes to emphasize the importance. "Remember that you have to stay safe. Watch. But don't risk yourself. Risk is what we do. OK?" He waits again for a nod, then moves toward the building to rejoin his friends.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+3=21 ; d20+7=21 ;
Thursday August 8th, 2024 11:09:49 AM

Paige follows Rhys’.

(Stealth = 21)
(Perception = 21)

(OOC: can the DM please move Paige’s token?)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=29 ; d20+9=16 ;
Thursday August 8th, 2024 11:16:08 AM

Rhys who had previously moved to P7 and opened the back door now proceeds in and advances to P14. The elf has his sword drawn and his senses on high alert (Perception 29). He moves as quietly as possible (Stealth 16).

Active effects: Pass without Trace 1hr, Bless 7 min

(OOC Can the DM please reposition my token or provide instruction on how to move it myself)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+10=24 ; d20+10=17 ; d8+6=9 ; d20+5=22 ; d8+6=8 ; d8+6=9 ; d20+13=22 ;
Thursday August 8th, 2024 6:01:14 PM

All quiet so far, somehow that just makes this all the worse.
Lothlo takes a step to the side so he has line of sight on the stair case and readies a volley should an unwanted creature try to descend on them while they search the floor. With the silence, he pays extra attention for sounds indicating where the creature is.

Perception = 22

Attack 1 = 24+1 bless = 25
Damage 1 = 9

Attack 2 = 17+1 bless = 18
Damage 2 = 8

Attack 3 = +1 bless = 23
Damage 3 = 9

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 7 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=20 ;
Thursday August 8th, 2024 6:04:57 PM

Kwarsk moves to the hallway intersection and looks all around while carefully listening.

(OOC -
1)
Perception = 20
2)
I will be on a brief vacation tomorrow/Friday + Saturday, so would someone please make Kwarsk's posts the next two days? Thanks in advance!!!!!!!!!)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday August 8th, 2024 6:14:05 PM

Burton will move into the orphanage behind the others loosely holding his wand in his hand.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday August 8th, 2024 10:02:22 PM

Muuru, crossbow ready, moves to the eastern hall.

Lothlo, Naithi, get up here. Behind me. Kwarsk, get in front and open one of those doors. I have you covered.

Reminder: as an ally, Kwarsk can move through Muuru's squares; he just cannot stop there.

DM Tanner 
Thursday August 8th, 2024 10:43:57 PM

Zarsellet gives instructions to Musetta before heading toward the entrance of the orphanage. Paige and Rhys make their way around the exterior of the building. The rest of the party continues their way into the interior of the building.

(Thank you for making Muuru large. Slipped my mind.)

As you continue moving forward you hear a sharp whimper from upstairs, followed by a wave of what feels like compressed air flowing over your skin.

(Please make a Will save vs DC 18. Those who fail the save do not move for 1 round and can reveal the spoiler.)

Highlight to display spoiler: {You are delving into a dungeon, exploring a side passage when the floor gives way unexpectedly. You fall into a deep pit, your fall cushioned by a thick carpet of maggots. You can feel the crawling mass engulf your body sucking you deep into its depth as they worm their way down your shirts, into your ears, nose and mouth. You can see your companions are there with you, but appear to be unconscious. You make your way to one, turn him over, and see a desiccated half-eaten face stare back at you and smile. You awake in a cold sweat.

You have gained the shaken condition. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
}

Puccini's Orphanage Map


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+6=21 ;
Friday August 9th, 2024 12:25:05 PM

OOC: Will Save 21

Zarsellet moves in to the building and spots his friends. He feels.... something, and hears the whimper. Figuring that it is likely some sort of magical attack he starts a battle chant, empowering it with Bardic magic.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 15 rounds remaining.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+8=11 ;
Friday August 9th, 2024 2:31:33 PM

Will save 11.

Burton is started by the strange vision that engulfs him.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=25 ; d20+9=23 ;
Friday August 9th, 2024 2:59:40 PM

Rhys hears the mewling from somewhere upstairs in the orphanage and begins to head up the stairs. The elf is unaffected by the strange feeling that washes over him (Will save 25; includes +2 bravery vs fear, +1 Bless and +2 Courage). If he reaches the top of the stairs, Rhys will stop and take in his surroundings. (Perception 23)

OOC Rhys Pos’n N33

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+5=8 ;
Friday August 9th, 2024 6:14:16 PM

Despite his plans to hold back and provide support from a distance in case fear overcomes others like in the previous encounters they heard of, Lothlo finds himself being drawn deeper into the building almost as if someone else is guiding him, and before he knows it he is overcome by a sense of dread that shakes him to his core.

Will = 8

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+7=15 ; d20+18=38 ; d20+11=18 ;
Friday August 9th, 2024 9:17:27 PM

Naithi feels a wave of come wash over her, but Camalayaas strong presence gives her strength and she snaps out of it. She then recalls the simpler she heard and immediately directs Camalayaas up stairs, fearing the worst for the kids.

As Camalayaas climbs the stairs Naithi begins growing more muscular. With her spell like abilities her body changes as if the bulls strength spell was cast on her.

Naithi will save = 15 (18 with inspire courage and bless)
Camalayaas will save = 28
(Against mind affecting, both the Lost Child and Sibling roll to save. If either saves, both resist the attack

Actions: Naithi uses Bulls Strength SLA while riding Camalayaas up stairs.

Camalayaas: Ride upstairs.

Ride check = 18 (for cover in case Naithi needs to dodge an attack as an immediate action)

ooc: I can't move my token. Any time I try it just enlarges my token. Please maybe Naithi to the top of the stairs with enough room for others to climb up.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=14 ;
Friday August 9th, 2024 9:23:11 PM

A second ride check in case it is needed for a mounted combat check in addition to a ride check for cover).

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=17 ;
Friday August 9th, 2024 11:13:53 PM

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.

Will: d20+8= 17

Kwarsk yelps at the sight -- then shuts his eyes, centering on his monkish training. Takes a breath. Opens his eyes. He's back where he ought to be.

I knew it.

Come on! Let's go! He starts for the stairs.

Shaken: –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Bless: +1 morale bonus on attack rolls, and on saving throws against fear effects




Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=18 ;
Friday August 9th, 2024 11:16:31 PM

Paige is able to resist the fear affect (Will save = 18+12+2 courage from Zarsellet +1 bless = 33) and moves (to P17) in order to help those who haven’t been so fortunate. She channels remove fear through the symbol of Domi hanging ‘round her neck and delivers the boost to Burton and Lothlo and anyone (Kwarsk?) else within her range.

remove fear. Burton, Lothlo and possibly one other individual - If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. Remove fear counters and dispels cause fear. 10 minutes.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 3 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear*, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+4=8 ;
Friday August 9th, 2024 11:21:02 PM

For himself

Will: d20+4 = 8

Muuru yelps at the sight -- then drops his crossbow in his surprise. The heavy weapon bangs him in the shin, and the sharp pain brings him back to himself.

Wake up! he yells. It's not real! He picks up the weapon and starts for the stairs.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Sunday August 11th, 2024 4:41:56 AM

Burton snaps out of the nightmare he is in as Paige castes her Remove Fear spell. He pauses for a heart beat before moving to rejoin the group.

Shaken: –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Inspire Courage: +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.
(So Burton is on +1 on attack rolls, Saving rolls against fear & neutral on competence / ability checks.)

DM Tanner 
Sunday August 11th, 2024 8:41:54 PM

OOC: Yes, we are in combat rounds.

Burton is affected by the vision.
Zarsellet saves against the vision and moves forward into the building.
Lothlo is affected by the vision.
Rhys saves against the vision and climbs up the stairs.
Muuru saves against the vision and climbs up the stairs.
Paige saves against the vision, then falls back to provide magical assistance to those affected by the vision.
Kwarsk is affected by the vision.
Naithi saves against the vision and climbs up the stairs.

Half the party ascends the stairs, while the other half recovers from the visions. The door ahead of Muuru, Rhys, and Naithi leads to Walid's room. You see flickers of eerie light under the door.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday August 12th, 2024 10:42:09 AM

Zarsellet moves through those that are held by the magic, climbing the stairs to follow those that can move. He continues his Bardic song to inspire the group.

OOC: Double move puts me half way up the stairs. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 15 rounds remaining.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+10=22 ; d10+4=12 ;
Monday August 12th, 2024 2:05:54 PM

Kwarsk steps to the East Door and opens it, Ready to strike any monstrous foe that would attack any of the orphans!

(OOC - this is a Ready action conditioned on seeing a hostile (definitely NOT an orphan or Walid or innocent-looking Townsfolk! (Roll Kwarsk's Sense Motive (+7) if it's not obvious)) in melee range upon opening the door.

The 'strike' is a standard Attack action = hit AC 24, for 14 damage.
Edit - forgot Bardsong, added it in.)


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday August 12th, 2024 5:53:06 PM

After a little time has passed Lothlo manages to shake off the disturbing vision and follows the others upstairs

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=29 ; d20+17=33 ; d10+9=10 ;
Monday August 12th, 2024 7:19:36 PM

As soon as Kwarsk opens the door, Rhys hurries through. The elf tumbles past or leaps over any obstacles in his way (Acrobatics 29) and regaining his feet readies his sword against any foe he can reach (Atk 33 for 10 HP).

Active effects: Bless, Inspire Courage, Pass without Trace

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday August 12th, 2024 8:31:41 PM

The cleric does not want to be caught in a line-up going up the stairs to reach the second floor! However, that appears to be where the trouble lies. Paige sprints up the stairs, squeezing by her comrades, but moves to a position against the wall beside the door (the side opposite the hinges) so that she is not in the way of those going through. (OOC: can the DM please place Paige’s marker?)

remove fear. Burton, Lothlo and possibly one other individual - 10 minutes.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 3 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear*, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+4=19 ; d20+11=29 ; d20+11=28 ; d20+7=25 ;
Monday August 12th, 2024 9:48:53 PM

Naithi prepare for the worst as the door opens. She intends to do whatever she can to save the children. If the creature has a child in it's grasp she will use disarm to get it to drop them. If that is not applicable she will try to disarm any weapon or magic devices it has. If not applicable, she will grapple the monster if it looks like it can be grappled and isn't made of acid or something like that.

Actions:
Camalayaas charges into the room.
Camalayaas acrobatics check = 19 to avoid obstacles or an AoO

Naithi Rice checks = 29 and 28 (can be used to evade one attack is Camalayaas is attacked using mounted combat) or for Naithi to dodge an attack, but she will not do so unless it is a life threatening attack and the children are not in immediate danger.

CMB to disarm / free kids from enemy = 30 (25+1 bless+2 inspire courage+2 bulls strength)
If there is no one to free or items to disarm she will grapple it if applicable.



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday August 12th, 2024 10:04:04 PM

Fingers uses most of a double-move to squeeze into the stairway, stopping in the clear space between Zarsellet and Naithi.



DM Tanner 
Monday August 12th, 2024 11:10:15 PM

Burton moves forward up the stairs.
Zarsellet moves forward up the stairs.
Lothlo moves forward up the stairs.
Rhys moves forward past Kwarsk, blades at the ready, but sees nothing but rows of empty beds.
Muuru moves forward up the stairs.
Paige moves forward up the stairs.
Kwarsk steps forward and opens the eastern door. There is nothing but rows of empty beds.
Naithi moves forward past Kwarsk, weapons ready for danger, but sees nothing but rows of empty beds.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=9 ;
Tuesday August 13th, 2024 10:28:14 AM

Zarsellet moves to the door on the back wall and checks it, opening it to see if anyone is hiding. He continues his Bardic performance to keep the group inspired.

OOC: Perception 9 so I doubt I notice anything. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 14 rounds remaining.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday August 13th, 2024 11:23:26 AM

”Rooms Clear! Which room next Kwarsk?” The elf moves back into the hallway and readies to enter the next room after Kwarsk opens a door. (OOC Rhys should still have 35 feet of movement left for this turn)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+12=13 ; d20+12=21 ; d20+7=24 ; d8+8=11 ; d8+8=14 ; d8+8=11 ;
Tuesday August 13th, 2024 5:10:15 PM

Lothlo finds a good support position while the rooms are being cleared. He readies a handful of arrows to defend against any unexpected ambushes as they clear the rooms.

Attack 1 = 13
Damage 1 = 11

Attack 2 = 21
Damage 2 = 14

Attack 3 = 24
Damage 3 = 11

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=9 ;
Tuesday August 13th, 2024 5:54:59 PM

Burton keeps himself in a central position within the group. He watches the others move as he scans his surroundings, wand in hand.

(Perception 9)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+10=28 ; d10+4=8 ;
Tuesday August 13th, 2024 8:09:55 PM

Kwarsk steps to the SOUTH Door and opens it, Ready to strike any monstrous foe that would attack any of the orphans!

(OOC - this is a Ready action conditioned on seeing a hostile (definitely NOT an orphan or Walid or innocent-looking Townsfolk! (Roll Kwarsk's Sense Motive (+7) if it's not obvious)) in melee range upon opening the door.

The 'strike' is a standard Attack action = hit AC 31, for 10 damage. (Added bardsong after the fact again, and added bless after the fact, too))

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday August 13th, 2024 9:24:01 PM

Rhys completes his movement into the south room after Kwarsk opens the door.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday August 13th, 2024 9:34:54 PM

Paige tries to stay close, but out of the way of those opening doors and checking rooms.

remove fear. Burton, Lothlo and possibly one other individual - 10 minutes.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 3 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear*, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+5=14 ; 2d6+1=6 ; 2d6=7 ;
Tuesday August 13th, 2024 10:43:11 PM



Fingers takes a Ready action to fire his crossbow. Like Kwarsk, the target must be an obvious hostile (my Sense Motive is +6).

Att: d20 +4 +1 (Point Blank), = 14 (no penalty if target is in melee or grappling a non-hostile)
Dam: 2d6+ 1 = 6. If Sneak Attack applies: add +7


In effect:
I assume the
Remove Fear[i] cancels the Shaken.
Bless: +1 morale bonus on attack rolls, and on saving throws against fear effects

Spells Prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
x
Feather Fall

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+4=22 ; d20+11=28 ; d20+11=18 ; d20+7=22 ;
Tuesday August 13th, 2024 10:55:32 PM

Naithi prepare for the worst as the door opens. She intends to do whatever she can to save the children. If the creature has a child in it's grasp she will use disarm to get it to drop them. If that is not applicable she will try to disarm any weapon or magic devices it has. If not applicable, she will grapple the monster if it looks like it can be grappled and isn't made of acid or something like that.

Actions:
Camalayaas charges into the room.
Camalayaas acrobatics check = 22 to avoid obstacles or an AoO

Naithi Rice checks = 28 and 18 (can be used to evade one attack is Camalayaas is attacked using mounted combat) or for Naithi to dodge an attack, but she will not do so unless it is a life threatening attack and the children are not in immediate danger.

CMB to disarm / free kids from enemy = 27 (22+1 bless+2 inspire courage+2 bulls strength)
If there is no one to free or items to disarm she will grapple it if applicable.



DM Tanner 
Tuesday August 13th, 2024 11:33:25 PM

Burton stays in his central position.
Zarsellet discovers the privy. It is empty.
Lothlo readies himself to defend against ambushes.
Rhys positions himself next to Kwarsk.
Muuru stands ready.
Paige stands ready.
Kwarsk opens the southern door and advances the plot!
Naithi stands ready.

Kwarsk opens the door leading to Walid's study. Inside the room is a surreal scene. Several orphans cower on the floor, shaking and gibbering in abject terror as tears roll down their cheeks. Seated at the head of the small table is a macabre figure. It appears to be a gaunt man with stringy black hair. His teeth are sharp and jagged, pointing out of his mouth at odd angles. His nails are elongated claws. His eyes are pitch black without irises. He is dressed in a bizarre longcoat and tophat of gaudy green and purple stripes.

Knowledge (nature) DC 20 Highlight to display spoiler: {Bogeymen are terrifying fey who devour innocence and steal souls. Bogeymen methodically stalk and torment a single person at a time, usually a young child or elder, for days or even weeks at a time. Bogeys typically hide under a bed, in a dark attic, or in a slightly ajar closet, while the more sophisticated bogeymen might ominously appear in shadowy back alleys or street corners. They inspire and feed on fear.}

The figure looks at you and smiles a nasty, greasy smile. "Boo!"

You feel the same flood of panic and fear as when you first entered the building.

(All players must make a DC 18 Will save or gain the shaken condition.)

The figure stands and flings the chair behind him, baring his claws in challenge.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=23 ;
Wednesday August 14th, 2024 11:49:37 AM

OOC: Will Save 23

Hearing the details from across the landing Zarsellet moves toward the team. He feels a wave of fear pass over him but shrugs it off and continues his Bardic Performance to inspire the team.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 14 rounds remaining.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=20 ;
Wednesday August 14th, 2024 11:52:06 AM

OOC: Knowledge Nature 20

He calls out to the group, "Bogeyman. Fey. He feeds on fear."

OOC: Sorry. 13 rounds of performance remaining.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+7=15 ;
Wednesday August 14th, 2024 4:50:10 PM

Another wave of disturbing images flood Lothlo's mind once the door is opened. He tries to shake them but the pure terror of what he sees prevents him from moving.

Will save = 15- fail

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+9=11 ;
Wednesday August 14th, 2024 5:29:57 PM

Burton freezes in fear again (Will save 11)

(Just off to microwave my dice sort their attitude out)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=17 ; d20+17=24 ; d20+12=16 ; d10+9=10 ; d10+9=15 ;
Wednesday August 14th, 2024 6:44:55 PM

Rhys feels another wave of fear roll over him but manages to throw it off (OOC used a hero point to add 4 to roll of 17). The elf then takes a five foot step and attacks the Bogeyman twice, hitting AC 24 and AC 16 for 10 and 15 hp. (Rhys had entered the room the previous round and should now be at O36)

Active effects; Bless, Inspire Courage, Pass w/o Trace

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=13 ;
Wednesday August 14th, 2024 8:01:23 PM

Paige squeezes past Kwarsk and slips into the room. She hasn’t got a clue what the creature is (no training/ranks in Knowledge Nature), however she does hear Zarsellet identify it as a Bogeyman and is able to resist it’s malignant aura (d20=13+12+2 from Z’s inspire courage +1 from bless = 28, success vs 18). Channeling through her holy symbol she casts remove fear on the 3 nearest orphans* and tells them to run for the door. Hopefully the cleric and her companions near the door can shield the kids from the fey creature. (OOC: Please place Paige just inside the door so she is not blocking it!)

DM Sanity info:

*If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. (10 min.)

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+17=18 ; d20+11=19 ; d10+4=9 ;
Wednesday August 14th, 2024 10:26:38 PM

(OOC - Kwarsk has +9 vs Fear, +2 from Inspire Courage for +11, spends a Hero Point before the roll for +8 (thanks for the reminder Carla!) for a total of +19 to the roll = 20, which is a Natural 1 so Kwarsk fails and is Shaken.

Shaken is "Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked." So, everyone should take their post as normal, even if their save is failed. (If you want to not act, you're free to do so, but your PC does not lose their turn.))


Kwarsk is astonished at the sight of the creature and no longer feels so Inspired by Zarsellet's song. (OOC - Shaken and Inspire Courage +2 exactly cancel each other out.)

Kwarsk summons his inner Ki and Moves past Rhys, Naithi, and the creature!

(OOC -
Moved 15', cutting off the creature's escape.
Ki Defense +4 Dodge bonus to AC, stacks with everything. 1 point. This lasts for 1 round (until Kwarsk's next post). Ki now at 3 of 5, as noted in header.
Mobility +4 AC vs. Attacks of Opportunity, also stacks.

AC 34 (not a typo) vs. the AoO Kwarsk just gave the Bogeyman. AC 30 when it comes around to Bogeyman's actual turn.

Moving on to attacking the Bogeyman, Kwarsk is Shaken (-2), Inspired (+2, Competence), and Blessed (+1, Morale) so his attack bonus is 10 + 1 = +11.)


Kwarsk tests his foe, swinging his Waraxe in an overhead chop while maintaining accuracy, and tries hard to cut deep but isn't sure if he's had any effect.

(OOC - hit AC 19 for 9 damage)



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d3=3 ; d20+14=19 ; d6+7=12 ;
Wednesday August 14th, 2024 10:39:22 PM

Naithi stares at the Bogeyman before her as she rides Camalayaas into combat. The last Bogeyman she fought, in The Culverwood looked like a butcher in a black leather apron or radiation suit. It provided ample leather to fashion into something more feminine and fey like...

I would be more afraid if I wasn't wearing the coat of the last Bogeyman I ate. And then attempts to bite the Bogeyman, unfortunately her jaw likely closes on nothing but air.

Hit AC 19 for 12 dmg

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+13=26 ; d20+9=28 ; d8+9=17 ;
Wednesday August 14th, 2024 11:15:20 PM

Lothlo shakes off the mental vision and composes himself. If Shaken would last more than one round he will shove his golden frosted gingerbread reindeer cookie into his mouth ( grants remove fear... which I have already, but since I failed my roll the cookie will suppresses the affects the rest of the fight ), then he runs into the room and fires an arrow at the terrifying creature inside.

Attack 1 = 26
Damage 1 = 17

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds - Remove Fear for 10 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+5=16 ;
Wednesday August 14th, 2024 11:26:46 PM

Will save: d20 + 4 +1 (Bless) +2 (Inspire Courage, forgot to add) = 18. Saves!

Feeds on fear, eh? He can feed on this...

Fingers fires his readied attack, but now adding the buffs:

Att: d20 +4 +1 (Point Blank) +1 (Bless) + 2 (Inspire Courage) = 17 (no penalty vs target in melee)
Dam: 2d6+ 1 +2 (Inspire Courage) = 8. If Sneak Attack applies: add +7


DM Tanner  d20+13=32 d20+13=26 2d8(8+5)+12=25 d20+13=21 d8+6=9 d6=6 d6=3
Wednesday August 14th, 2024 11:54:13 PM

Burton freezes in fear.
Zarsellet supports the team with a use of bardic performance.
Lothlo fires an arrow, hitting the bogeyman squarely.
Rhys shakes off the fear and advances. He swings once, connecting, then swings again and misses widely.
Muuru tries to strike the creature, but cannot land a hit.
Paige lifts the magical fear of several orphans. They flee the room.
Kwarsk manages to dodge, duck, dip, dive, and dodge around the table, avoiding any reprisal from the bogeyman. He tries to land a hit, but misses.
Naithi attempts to grapple the bogeyman, but falls short of success. Camalayaas tries to bite, but just hits air.

The bogeyman grins a broad rictus in response to the pain of your blows. He slashes his claws twice at Naithi in front of him.

Claw 1
Attack 32 (critical threat, hit)
Attack 26 (critical confirmation, hit)
Damage 25

Claw 2
Attack 21 (hit)
Damage 9

Rend
Damage 9 (automatic)

Naithi also needs to make another DC 18 Will save or gain the shaken condition.

You can see that your strikes do not seem to hurt him as much as you would expect, and his wounds seem to knit back together a small amount over time.

Puccini's Orphanage Map

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=15 ; d20+7=11 ; d20+8=14 ; d20+7=19 ;
Thursday August 15th, 2024 1:32:00 AM

Naithi watches as the Bogeyman's claws swipe out at her. She immediately drops along the side of her saddle to avoid the first attack. When the second attack hits she makes up her mind. Just so you know, I'm going to turn you hat into a purse after we kill you. Everyone will comment on how cute it is!

ooc: I'll post my actions tomorrow, but I didn't want anything to think I was dying just yet. I'll also make sure I didn't miss any ac bonuses tomorrow

Naithi, ride check for cover (immediate action) = 15 (Success, first attach damage is negate)
Naithi Will Save = 19 (Success 1st attempt failed, Camalayaas attempt failed, Naithi them used a hero point to succeed)

Since rend requires two natural attacks to hit I'm assuming rend damage is no longer taken either.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+19=30 ; d10+9=14 ; d10=5 ;
Thursday August 15th, 2024 10:22:01 AM

Rhys slides 5 feet to his right to get into a flanking position with Kwarsk (Now at N 36) and swings once more with his longsword (Hit AC 30 for 14 HP plus 5 HP vital strike = 19 HP Total).

“This thing is healing itself. Hit it with everything you’ve got!” The elf shouts out.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=11 ; d6=6 ;
Thursday August 15th, 2024 10:43:31 AM

Paige follows on Rhys’ heels (O36) and drawing her cold iron* mace takes a wack at the greasy fey. (Hit AC 22 (d20=11+8+2 from Z’s inspire courage +1 from bless) for 6+3+2=11 dmg.

* cold iron negates damage reduction for demons and fey

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 15th, 2024 4:59:46 PM

Zarsellet looks into the room, thinking about anything else he could do.... But the room is too crowded. He continues his bard performance to inspire the team.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 12 rounds remaining.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=24 ; d6+9=13 ; d6+10=11 ; d6+10=14 ; d6+10=11 ; d20+10=14 ; d20+10=15 ; d20+10=17 ; d4+3=4 ; d4+3=4 ; d6+3=8 ;
Thursday August 15th, 2024 5:08:01 PM

Naithi wants to move to flank, but no postings are open. She quickly rights herself in her saddle, but the chaos of the situation and the thought of exposing the children to a gorey scene inhibit her attacks.

Naithi
-----------
Move action to recover from Cover position (no check needed)
Attack Bogeyman
Bite Attack hit AC 24 for 13 dmg

Camalayaas Thug #2
Full Attack
Claw Attack 1 hit AC 14 for 4 dmg
Claw Attack 2 hit AC 15 for 4 dmg
Bite Attack hit AC 17 for 8 dmg

Naithi then does a purification dance to remove the curse from her dice after 11/13 dice were low single digit rolls.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+7=10 ; 4d6+1=15 ;
Thursday August 15th, 2024 5:31:43 PM

Burton trembles where he stands but brings his wand up and aims it at the door.

HOLD ACTION: Anything appearing in the doorway that isn't a Patcher or an orphan is getting a Scorching Ray (AC 10 Touch Attack 15 Points Flame damage)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+13=28 ; d20+13=29 ; d8+9=11 ; d8+9=13 ; d20+8=20 ; d8+9=17 ;
Thursday August 15th, 2024 5:40:40 PM

Lothlo looks on on horror as he sees a brutal attack coming towards Naithi, but is relieved to see her deftly avoid the attack from Camalayaas back.
He quickly pulls out three cold iron arrows and takes aim at the creature that is tormenting the children and does what he can to prevent anyone else from getting hurt tonight.

Attack 1 = 28
Damage 1 = 11

Attack 2 = 29
Damage 2 = 13

Attack 3 = 20
Damage 3 = 17

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds - Remove Fear for 10 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows, 0 hero points


DM Tanner  d20+11=30 ; d10+4=5 ; d20+8=16 ; d3=3 ; d20+13=31 ; d20+13=23 ; d8+13=17 ; d4=1 ; d8+6=13 ; d8+6=13 ; d6=3 ; d6=3 ;
Thursday August 15th, 2024 11:10:15 PM

Burton acts as rearguard.
Zarsellet continues his bardic performance.
Lothlo is deadly accurate, turning the creature into a pincushion with his arrows.
Rhys slashes deeply with his longsword.
Muuru attacks and misses.
Paige uses her noggin to great effect, and feels the cold iron mace land resoundly.
Kwarsk attacks and misses.
Naithi bites the creature, tasting greasy, cold flesh. Her mount is less successful.

The bogeyman is hurt badly. He lashes out at Paige after feeling her cold iron mace strike him.

Claw 1
Attack 30
Damage 13

Claw 2
Attack 23
Damage 13

Rend
Damage 6

Puccini's Orphanage Map

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=13 ; 2d6+3=14 ; 2d6=4 ;
Friday August 16th, 2024 12:11:21 AM

Fingers reloads and fires again.

Att: d20 +4 +1 (Point Blank) +1 (Bless) + 2 (Inspire Courage) = 13 (no penalty vs target in melee)
Dam: 2d6+ 1 +2 (Inspire Courage) = 14. If Sneak Attack applies: add 2d6 = +4

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+19=20 ; d20+14=18 ;
Friday August 16th, 2024 8:15:42 AM

Rhys swings twice more at the Bogeyman but fails to hit the creature (Hit AC 20, nat 1 and AC 18) AARGH!!

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d8+5=12 ;
Friday August 16th, 2024 10:57:37 AM

Zarsellet watches the battle. When the enemy strikes Paige he grins. Something he can do to help besides the inspiring melody of his battle chant! He continues the inspirational chant and then adds quick melody of healing and reaches out to touch Paige. "Finish the fool guys!"

OOC: Casting Cure Light Wounds on Paige for 12 points. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 11 rounds remaining.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+11=24 ; d10+8=10 ;
Friday August 16th, 2024 1:17:39 PM

Kwarsk, realizing he has no cold iron weapon, mentally thanks Rhys for the flank and switches his stance to only making Powerful Attacks!

Kwarsk grimly winds up a windmill overhead Waraxe and Powerfully slashes at the Bogeyman, opening a slight wound as Kwarsk silently prays to Pantheon that the Bogeyman won't heal from this...

(OOC -
To hit - +10 base, +2 inspire courage, -2 Shaken, +2 Flank, -2 Power Attack, +1 Bless = +11.
Kwarsk hits AC 24 for 10 damage.)


Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=28 ; d20+11=27 ; d20+9=22 ; d20+9=18 ; d20+9=26 ; d20+9=16 ; d4+7=9 ; d4+7=11 ; d3=3 ; d4+7=9 ; d4+3=7 ; d4+3=4 ; d6+3=7 ;
Friday August 16th, 2024 2:18:15 PM

Back in her saddle, Naithi and Camalayaas both focus on attacking the hideously dressed bogeyman.

Suddenly Naithi begins to sway and in her head the soft echos of a melody float through her mind. Naithi begins a balletic dance upon Camalayaas's back, and with every turn and twist her claws out teeth flash out towards her prey's vital points. Underneath her, Camalayas nimbly launches her own attacks, darting around agile and unpredictable.

Ahh, the primal dance. Naithi purrs. Come dance the savage ballet with me and learn which predator reigns supreme.

Naithi
-----------
Full Attack Biggest Bogey
Claw Attack 1 hit AC 28 for 11 dmg
Claw Attack 2 hit AC 27 for 13 dmg
Bite Attack hit AC 22 for 11 dmg
(+2 added to dmg in the above rolls due inspire courage)

Camalayaas
Full Attack Bogey
Claw Attack 1 hit AC 18 for 7dmg
Claw Attack 2 hit AC 26 for 4 dmg
Bite Attack hit AC 16 for 7 dmg

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+7=12 ; 4d6+1=15 ;
Friday August 16th, 2024 3:50:06 PM

Burton still trembling and sweating from the fear effect takes a 5' step up behind Zarsellet. He watches the fighting looking for an opening to use his wand.

If an opening appears Scorching Ray (AC 12 Touch Attack 15 Points Flame damage)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+13=28 ; d20+13=17 ; d8+9=15 ; d8+9=14 ; d20+8=28 ; d20+8=25 ; d8+9=15 ; d8+9=14 ; d8+9=15 ; d8+9=17 ;
Friday August 16th, 2024 4:59:17 PM

Lothlo breathes a sigh of relieft that their attacks appear to be being affective, hopefully they can prevent any more lives from being lost tonight.. He pulls out three more cold iron arrows and sends them flying toward the monstrous figure before them.

Attack 1 = 28
Damage 1 = 15

Attack 2 = 17
Damage 2 = 14

Attack 3 = 28 (nat 20)
crit confirm25
Damage 3 = 15
Crit Damage 3 (3x crit) = 29

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds - Remove Fear for 10 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
7 arrows, 0 hero points


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1 ; d20=13 ; d6=4 ;
Friday August 16th, 2024 5:11:01 PM

Paige’s HP = 25 (45-13-13-6+12 from Zarsellet)

”Aaaaugh!” Paige shouts out when the fey creature claws and rends her flesh! Domi! Give me courage!” cries the cleric as she swings her cold iron weapon. Unfortunately the half elf stumbles and misses her swing (nat. 1) but heroically she tries again (burned a hero pt. d20=13+8+2 for Z’s inspire courage +1 bless = hit AC 24, 4+3+2=9 dmg)

* cold iron negates damage reduction for demons and fey

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Hero pts: 1 used, 4 remaining

Channel energy: 6/day

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday August 17th, 2024 7:59:34 AM

Burton still suffering the effects of the fear can't help but admire the efficiency of his friends as they demolish the foul creature which is looking decidedly less pleased with itself as it was 30 seconds earlier.

DM Tanner 
Sunday August 18th, 2024 11:53:46 PM

With concerted effort, the party strikes down the bogeyman. He collapses in a shrieking heap of blood, smoke, and crumpled clothing. It's lit cigar still sends up lazy plumes of smoke.

The orphans are still crying, but are now experiencing natural terror instead of supernatural terror.



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+16=27 ;
Monday August 19th, 2024 12:26:28 PM

Seeing the enemy drop Zarsellet moves into the room. He quickly casts an illusion to cover the mess of the body on the ground, making it look like a balloon slowly deflating rather than a bleeding body.

"Children! The enemy is defeated. He's just silly balloon now, deflating to nothing. Please relax and move out to the hallway and back to your rooms. We're here to protect you. Please go back to bed now. We'll stay the night and keep you safe."

OOC: Diplomacy 27 to sooth the fear of the children.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday August 19th, 2024 2:02:56 PM

Burton moves up to his friends and quietly says; "Did someone say this creature is fey? But didn't Ms Kane summon an abyssal creature? Have we killed the right one? Not that this one didn't need killing."

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=16 ;
Monday August 19th, 2024 2:16:12 PM

Kwarsk's nerves are still on edge at the (former) threat to the orphans and while everyone else focuses on consoling them he scans the room, looks out the windows, etc. for anything unusual. The thing fell so easily to Lothlo's arrows... did it have friends in hiding nearby?

(OOC - Perception = 16)

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=15 ; d20+11=31 ; d20+11=15 ; d20+9=27 ; d20+9=11 ; d20+9=19 ; d20+9=14 ; d20+9=10 ; d4+7=11 ; d4+7=10 ; d6+7=10 ; d4+3=7 ; d4+3=7 ; d6+3=4 ;
Monday August 19th, 2024 2:23:51 PM

Naithi glares at the cigar, something about it rubs her the wrong way. Camalayaas, what does that smell like to you? Is it a regular cigar?

ooc: Naithi has speak with animal cast on Camalayaas. Naithi is worried that either the cigar is giving off a toxic/intoxicating/magic smoke to affect the group or that it is covering up the creature's presence. The previous Bogeyman she fought didn't perish like this, so she is worried it is using an invisibility spell, gaseous form, an illusion, etc.

Naithi holds a full attack action to attach the Bogeyman/Smoke/ Cigar if needed. If the Bogeyman is dead Camalayaas will keep using her scent ability to check for an abyssal creature. If there is something to attach and will attack it.

Naithi
-----------
Full Attack Bogey / smoke/etc
Claw Attack 1 hit AC 15 for 11 dmg
Claw Attack 2 hit AC 31 (confirm crit 15) for 10 dmg
Bite Attack hit AC 27 for 10 dmg
(+2 added to dmg in the above rolls due inspire courage)

Camalayaas
Use scent to look for enemy and check smoke
Full Attack Bogey
Claw Attack 1 hit AC 11 for 7dmg
Claw Attack 2 hit AC 19 (confirm crit 15) for 7 dmg
Bite Attack hit AC 14 for 4 dmg

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday August 19th, 2024 2:24:51 PM

ooc: Sorry, Naithi has Speak with Animals cast on herself to speak with Camalayaas

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=21 ;
Monday August 19th, 2024 3:12:00 PM

Rhys sheathes his blade and begins searching the other rooms in the orphanage, gathering any hidden or cowering children with him as he goes. (Perception 21)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=11 ; d20+13=33 ; d20+13=32 ; d20+13=23 ; d20+9=24 ; d20+9=26 ; d20+9=28 ; d20+9=15 ; d8+9=17 ; d8+9=15 ; d8+9=11 ; d8+9=10 ; d20+8=14 ; d8+9=10 ;
Monday August 19th, 2024 5:58:06 PM

Lothlo tries to thing back to all the stories he heard about bogeyman and whether there is anything indicated the thread might not have yet passed.

Are you kids okay? Was that thing alone, or is there anyone else here we need to know about?

With everyone still very tense, Lotho tries not to let his guard down while the others verify the thread is now neutralized. He readies three more arrows and prepares to defend the orphans should any other threats appear.

Attack 1 = 33
crit confrim=32
Damage 1 = 17
crit damage=26

Attack 2 = 23
Damage 2 = 10

Attack 3 = 14
Damage 3 = 10

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  3d6(3+6+4)=13 3d6(5+2+2)=9
Monday August 19th, 2024 11:03:00 PM

Paige nods in agreement with Burton. She had the very same though.

Before the group runs off in different directions, she’ll channel healing energy a couple of times 13 +9 = 22 HP for everyone)

”Lets see if we can find Walid…or Sister Bonnie…” The cleric thinks back to what Musetta said, and wonders if the orphans minders survived?

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day - 2 used

1 hero pt used (4 remaining)


DM Tanner 
Monday August 19th, 2024 11:54:25 PM

Despite all investigations, the bogeyman appears to be well and truly dead. A few greasy stains and it's crumpled clothing are all that remain. You do not see, here, or smell anything otherwise.

The spellcasters in the group may recall that the bogeyman was a summoned creature, and summoned creatures do not typically leave a corpse when they die. Also, while most fey speak Sylvan, it stands to reason that a particularly foul fey creature may speak a different tongue.

Your attempts to calm the orphans are successful. They stop crying, and shuffle their way into the hallway. A search of the premises finds the rest of the orphans and most of the adults tucked away in various corners. You find Walid unconscious and bleeding on the floor besides his bed.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday August 20th, 2024 10:50:50 AM

Zarsellet stays with the children, working to get them into bed for as much of a proper night's rest as possible.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday August 20th, 2024 12:43:26 PM

Naithi also tries to help the children. She calls out her trained mice, Pinky, Precious, and Mistoffeles. These are the same three mice she removed from the orphanage upon her arrival to town. She also lets the kids snuggle with her dog Fizzgig and giant rabbit Camalayaas.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=26 ;
Tuesday August 20th, 2024 12:59:50 PM

Kwarsk says, "Paige, over here. I think Walid needs healing...".

Kwarsk resumes his guard, ensuring no one interrupts the healing of Walid.

(OOC - Perception = 26)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=6 ;
Tuesday August 20th, 2024 6:10:37 PM

With the area secure and there being now more threat Lothlo does what he can to try to entertain the children. He pulls out his lyre and tries to strum a cheerful song, but nightmarish visions continue to haunt him and he quickly puts the lyre away once he realizes his fingers just aren't able to pluck out a melody at the moment.

performance = 6

He then tries to help Zarsellet calm the children down and get them back into bed so they can put this horrible night behind them.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=25 ;
Tuesday August 20th, 2024 10:01:25 PM

Rhys helps round up the remaining orphans and searches the rest of the orphanage (Perception 25)

”So why here? I mean it can’t just be a coincidence. How did this creature know to come here to the orphanage?” The elf raises his concerns to the group.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+13=16 ; 3d6=7 ;
Tuesday August 20th, 2024 10:08:31 PM

Paige responds to Kwarsk’s summons, and after checking on Walid (Heal check = 16), channels energy into the fellow (7 HP restored) hopefully at least restoring him to consciousness.

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day - 3 used

1 hero pt used (4 remaining)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20=5 ;
Tuesday August 20th, 2024 11:36:52 PM

Fingers sees that the children are in good hands, but he realizes that there were adults here too. He's a little surprised; as far as he can recall, Walid was the only adult he'd ever seen at the orphanage other than visitors.

He goes to meet them, and -- knowing that they could be traumatized in their own way -- gently encourages them to talk about what they witnessed. (Diplomacy: 5)

DM Tanner 
Tuesday August 20th, 2024 11:47:22 PM

Walid gasps and opens his eyes with a start, seemingly surprised to be alive. "Dear gods, that was dreadful. Tell me, is the bogeyman slain?" He sighs deeply at the good news. "Praise be! I am glad to hear of that horrible creature's demise." His face falls again at the sight of the crumpled clothing. "Did, did anyone search them?"

The orphans, exhausted from their terror, are easily shepherded into their beds. A few need to use the privy, but it is more or less a smooth operation.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+14=17 ;
Wednesday August 21st, 2024 10:34:50 AM

Seeing Lotho with his lyre, and the not particularly good performance Zarsellet chuckles. He doesn't have his 'good' instruments here, but with a low whistle he summons a small harp and settles down to sing quiet music to help the children sleep. OOC: Perform 17 isn't really good, but the theater is limited here....

Once he is able to exit and rejoin the team he looks around. "Has Musetta come in? If not I'll go get her. I told her to stay outside until it was safe?" If not certain that she is in he goes out to look for her.

Once that is settled he looks around the area and at the group. "Clean up detail? I'll try to get any blood out of here. No need for reminders tomorrow." He casts prestidigitation and starts working the magic to clean the area, and anybody's clothing that needs it.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=18 ; d20+1=18 ;
Wednesday August 21st, 2024 2:23:25 PM

With the battle concluded, Naithi listens to Walid's words and turns her attention to the fallen Bogeyman, her eyes narrowing as she surveys the lifeless heap. She steps closer, her movements graceful yet purposeful, and begins to methodically search through his tattered clothing.

Camalayaas joins her, using her keen sense of smell to sniff out any hidden pockets or compartments. The intelligent rabbit's nose twitches as she examines the Bogeyman's garments, occasionally pausing to paw at a suspicious bulge or tear.

Naithi's nimble fingers work deftly, untying knots and loosening fastenings with practiced ease. As she delves deeper into the Bogeyman's belongings, Naithi can't shake the feeling that something must be the key to unraveling the mystery surrounding his malevolent presence. She gathers the objects carefully, knowing that each clue could prove vital.

Actions:
Perception to search corpse/clothing = 20 (+2 for aid another)

Camalayaas
Perception=18

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday August 21st, 2024 6:00:54 PM

Lothlo turns to address Walid.
We checked to make sure the creature was dead and gone, I don't think we thoroughly searched his robes yet. Making sure you there were no additoinal threads and getting you back on your feet were our top priority. It was better to have the kids in their beds first as well, just in case that bogeyman has one last terrifying surprise left in his pockets... is there anything specific you are thinking we may find?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday August 21st, 2024 6:17:59 PM

Paige reminds Muuru that Sister Bonnie was the minder they met when the children dug up the chest with the dead dog inside. Has anyone seen the woman? And what about Musetta? Why was she at the orphanage? What had happened to the placement she and Kwarsk had arranged with master Tobrel? The opportunity to train as a monk should have been the making of her! Had the troublesome kid gotten herself kicked out of the temple of Pantheon? And what was the link between this…bogeyman…and the other creatures that had been terrorizing the Outcast Quarter, Trade Quarter and now the Nightmare Quarter? Was their a link to the cultists of Ga’al? To Duncan? The Scar? The cleric is more confused than ever…

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=25 ;
Wednesday August 21st, 2024 9:45:26 PM

Kwarsk hears Walid's words and turns his attention to Naithi, rifling through the Bogeyman's garments. She seems to have it well in hand so Kwarsk focuses on watching for anything small falling out of a fold in the cloth of any garment...

(Perception = 25)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday August 21st, 2024 10:48:11 PM

After failing to hit the monster during the fight, and his clumsy attempt to get Sister Bonnie and any others to give more information, Muuru feels a little useless. He'll just stand by unless anyone needs help with something.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday August 21st, 2024 11:22:38 PM

A curious Rhys heads outside to inspect the burial site of Vandy in the back garden. The interred dog was meant to ward off evil, wasn’t it?

DM Tanner 
Thursday August 22nd, 2024 1:27:39 AM

Zarsellet is able to help lull the children to sleep, and spies Musetta tucked into her bed. Sister Bonnie, looking rather disheveled, assists in helping the children.

Walid looks confused. "Yes. The bogeyman came into the orphanage and walked straight up to Inda, one of the boys. Just right through the front door, picked him up by the neck, reach into his shirt with his other hand, and jerked something from around his neck. Like he knew what he was looking for and exactly where to find it. I think Inda was wearing a necklace or something under his shirt. I could not see what it was. The bogeyman looked at it in his hand, smiled a bit, then started unleashing terror on everyone. Almost like he came for the object, and decided to torture everyone in the building as an afterthought."

As Naithi digs through the clothing, her fingers close around a small hard object. Pulling it out of the clothing, she finds what appears to be a talisman of some sort. It is made of silvery metal and resembles an egg, covered with human facial features arrayed across its surface, giving it a rather disconcerting appearance. A loop at the top of the egg is threaded by a leather thong. She feels a chill run down her spine and soft whispers in a foreign tongue in her ears. A heavy sense of foreboding washes over her.



Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20=1 ;
Thursday August 22nd, 2024 9:30:05 AM

Naithi's fingers tremble slightly as she holds the unsettling talisman aloft, her eyes widening as she takes in its grotesque appearance. The whispering voices grow louder in her ears, their alien words sending shivers down her spine. She swallows hard, trying to push back the wave of unease that threatens to overwhelm her.

Despite her instinctual desire to cast the object away, Naithi's curiosity gets the better of her. She turns the talisman over in her hands, examining the intricate details etched into its silvery surface. The human faces seem to shift and change before her eyes, their expressions contorting into grimaces of pain and despair.

Shaken, Naithi quickly threads the leather thong around her neck, tucking the talisman beneath her armor. She knows she should destroy it, but something deep within her resists the idea. Perhaps, she reasons, thisthis strange artifact holds the key to unlocking the secrets behind the Bogeyman's power... and her own growing connection to the fey realm.

With a determined set to her jaw, Naithi rises to her feet, the weight of the talisman heavy against her chest. Whatever mysteries it holds, she vows to uncover them - no matter the cost.

Knowledge check = 1
ooc: Naithi has no idea what this thing is... So it must be an important for clue!

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+6=19 ; d20+6=9 ;
Thursday August 22nd, 2024 12:08:53 PM

Kwarsk sees the small talisman in Naithi's hands and ponders what significance it might have.

(OOC -
Knowledge: Religion = 19
Knowledge: History =9)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday August 22nd, 2024 2:25:32 PM

Rhys re-enters the room while Walid is recounting how the Bogeyman took the pendant from the orphans neck. ”Naithi, better let Paige have a look at that! If it’s some sort of evil religious symbol, she may recognize it.”. The elf then turns to question Inda if he is still in the room, or Walid if the orphan boy is no longer there. ”Where did you get this pendant? Who gave you such a thing?”

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday August 22nd, 2024 2:33:44 PM

Paige turns to fix Naithi with an enquiring look.

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day - 3 used

1 hero pt used (4 remaining)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=8 ;
Thursday August 22nd, 2024 5:36:46 PM

Lothlo looks quizzically at Naithi as she appears to become shaken by the talisman and puts it around her neck.
Let me get this straight... you found an evil looking talisman, the only thing we know about it is that an evil bogeyman seemed to be hunting it. The best word to describe how it looks is probably "cursed". Then it terrifies you when you touch it for some reason... and your first reaction is to PUT IT AROUND YOUR NECK! I just... I can't... why?!

Lothlo shakes his head and tries to remember whether he's heard of any talisman that match the one Naithi is currently wearing.
knowledge(all) = 8

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 22nd, 2024 9:15:15 PM

Zarsellet finishes up with the cleaning and looks around. "OK. Now, Who's hurt? Paige? Are you coordinating the healing. I can do 4 Cure Light Wounds spells before we tap any wands. I don't think we've got any immediate dangers here, but we shouldn't be bleeding...."

He hears the discussion about a pendant the Naithi had picked up from the body and put around her neck..... ?? He watches and listens, wondering if he was wrong in his previous statement.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=23 ;
Thursday August 22nd, 2024 11:18:56 PM

Obviously, Lothlo, that thing is cursed, or otherwise compelled to make short people put it on. As to its purpose....
Knowledge (Arcana): d20+11 = 23

DM Tanner 
Thursday August 22nd, 2024 11:36:47 PM

Muuru is able to correctly identify the talisman. It is a banestone -- the spiritual opposite of a luckstone. Once picked up, the stone cannot be disposed of by any nonmagical means—if it is thrown away or smashed, it reappears somewhere upon the possessor’s person. If a Remove Curse spell is cast upon a banestone, the item may be discarded normally and no longer haunts the individual.

(Naithi takes a –1 penalty applies on attack rolls, weapon damage rolls, and all saving throws until further notice.)

The boy, Inda, is terrified once again. Roused from his sleep, he stammers and stutters as he tries to answer questions. "I- I- I just found it! We were playing by the Scar. Me and a few of the other boys. We were playing hide-and-seek in the empty buildings. We know how close we can get without getting hurt, and I wasn't near the danger line or anything, and I just saw this in a gutter. It was covered in mud and I could barely see it, but just a tiny part was shiny. I cleaned it off and I thought it looked funny so I kept it. I haven't felt right since I picked it up. I tried to get rid of it, but it just keeps coming back. It actually felt good when the bogeyman first took it away, like a weight off the top of my head, but then I was scared again when I saw it was a bogeyman instead of a human or something."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday August 23rd, 2024 12:45:20 AM

Paige arches one eyebrow in query when Muuru identifies the thing around Naithi’s neck and Inda tells his tale, then volunteers: ”I can probably sort her out - but not before tomorrow. I’ll have to pray to Domi in the morning, and hope he sees fit to bestow the ability to remove curses on his servant.” The cleric pats the symbol on her chest.

Turning to Zarsellet she suggests folks should be pretty much back to normal (22 HP restored to all via channeling Aug 19), but maybe Walid needs a little TLC (9 HP restored via channeling didn’t get any feedback on the heal check Aug 20)

Addressing the group as a whole she asks if they should take turns keeping a watch on the orphanage - or return to the Patch?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday August 23rd, 2024 12:35:09 PM

"We don't think the bogeyman was the thing summoned that's been killing folk do we? I mean, it feeds on fear...."

OOC: Unless I'm missing something?

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday August 23rd, 2024 6:12:01 PM

Lothlo looks over at Naithi and the cursed amulet.
Well, as far as curses go, that could have been a lot worse. Still, let's try to avoid trying on cursed necklaces for a while.
He then looks at the remains of the creature the defeated.
It's hard to say if it's the same. From the attacks we saw I think it probably could have been the same creature the killed the people, though we may want to confirm with the coroner that the claws we saw would match the wounds.
It could be that the Bogeyman was feeding on an entire terrified city before. Then when it came here for the amulet and found a group of terrified children it decided to stay and feed on this new source of fear. A different MO, but still in line for a Bogeyman's behavior. The fear equivalent of creating an all you can eat buffet you can gorge on at any time but still having your mouth water when you smell a home cooked meal.


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday August 23rd, 2024 6:21:55 PM

Kwarsk, noting Naithi is well enough in hand, turns to Sister Bonnie and Walid, and says, "Walid, Sister Bonnie, thank you for tucking away the kids. When the Patchers last saw Musetta, she had signed on with the Monks of Pantheon for training - how did she end up back at the orphanage?"

Kwarsk waits expectantly for the explanation.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+8=10 ;
Friday August 23rd, 2024 11:06:31 PM

As the leather thong settles around her neck, Naithi immediately feels a chill seep into her bones, emanating from the sinister talisman. The whispers in her mind grow more insistent, their foreign words taking on a mocking, taunting tone. She shivers involuntarily, a sense of dread settling heavily upon her shoulders.

Naithi reaches up to remove the necklace, but her fingers refuse to cooperate, as if an unseen force is preventing her from undoing the clasp. Panic begins to rise in her throat as she realizes the true nature of the cursed object she now wears.

Gritting her teeth, Naithi tries to focus on the task at hand, but she can feel the talisman's malevolent influence already affecting her. Her movements feel sluggish, her thoughts clouded by a haze of negativity. Each step seems to require more effort than usual, and a pervasive sense of bad luck hangs over her like a dark cloud.

As she rejoins the group, Naithi's eyes meet Paige's concerned gaze. The other woman's offer to remove the curse tomorrow brings a flicker of hope to Naithi's troubled expression. She nods gratefully, knowing that until then, she'll have to endure the talisman's ill effects and trust in her own skills and the support of her companions to see her through.

For now, though, Naithi squares her shoulders and sets her jaw, determined not to let the cursed object break her spirit. She has faced worse in her life, and she refuses to be defeated by a mere trinket - no matter how powerful its dark magic may be.

Sorry, I'm not sure what came over me. Still, I suppose it is better than that pool in The Culverwood that turned me into a puppy and Ash into a snake.

Paige, thank you for your offer. Let me know if you need any reagents or anything for the work spell. Once this curse is broken in placing the bane stone in a tangle foot bag and gifting it to the next enemy we face.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday August 23rd, 2024 11:48:24 PM

Muuru looks through his belt pouch and pulls out a small object. Naithi, here. Wear this tonight.

It's a pendant, a delicate web of silver threads.

It gives you nice dreams. I'm hoping you'll at least be able to sleep well tonight.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday August 24th, 2024 5:23:44 PM

Burton stands to one side as the others move around being useful. He tries to help but the fear caused by the Bogeyman knags at him, so remains still trying to gain control of his emotions.

(Sorry been on holiday and my mobile refused to let me log in to the game. And Burton is still suffering from the fear effect unless it passes on the bogeyman's death).

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=27 ;
Saturday August 24th, 2024 5:27:49 PM

Knowledge (arcana) Roll 27

From what he has seen Burton agrees with Muuru assessment of the object the bogeyman took from Inda.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday August 25th, 2024 10:22:54 AM

Rhys relaxes just a little as the source of Naithi’s secretive behaviour is revealed and a course of action is decided.

DM Tanner 
Sunday August 25th, 2024 11:08:24 PM

OOC: Any outstanding fear effects ended with the death of the bogeyman.

When the Patchers last saw Musetta, she had signed on with the Monks of Pantheon for training - how did she end up back at the orphanage? Sister Bonnie smiles. "Oh, she visits quite often. Even stays the night when she feels like it. She happened to be here when the attack happened."

Walid is overwhelmingly grateful for your actions. "You have saved us. You have saved me! If there is anything that you ever need, and it is within our ability to grant it, you shall have it. I will see to the children and ensure everyone is safe and sleeps well."

The hour is late. You return to your quarters and rest. In the morning, you will have the time and energy to start the investigation again. Naithi, however, spends the night with fever dreams, and awakens with sunken eyes and clammy skin.

(Naithi takes a –2 penalty applies on attack rolls, weapon damage rolls, and all saving throws until further notice.)


Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday August 26th, 2024 12:01:54 AM

As sleep claims her, Naithi finds herself plunged into a nightmarish landscape, the boundaries between reality and illusion blurring into a surreal haze. The cursed talisman pulses against her chest, its eerie glow casting long shadows across the twisted terrain.

In the dream, Naithi wanders through a labyrinthine forest, the trees gnarled and misshapen, their branches reaching out like grasping claws. The air is thick with an oppressive fog, and the ground beneath her feet is spongy and treacherous, threatening to swallow her whole with each step.

Strange, distorted figures lurk in the shadows, their forms shifting and changing like smoke. They whisper to her in the same alien tongue she heard when she first touched the talisman, their words both enticing and terrifying. Naithi tries to block out their voices, but they persist, growing louder and more insistent with each passing moment.

Naithi wakes up in a come sweat and buries her face in Camalayaas' fur. That was... unpleasant. I hoped my dreams would provide some insight, but it was nothing but nightmare. Naithi takes a couple calming puffs from her magic pipe that never needs tobacco never calming herself. She them casts lesser restoration on herself before feeding Camalayaas, Fizzgig, Jen and the three mice.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday August 26th, 2024 10:41:26 AM

Burton doesn't sleep well, twice now he has been stopped by overwhelming fear. He will not let his friends down again. At first light he heads out to the Star Mage Guild to investigate spells that can strengthen his will.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday August 26th, 2024 4:07:43 PM

Lothlo awakens and puts on a strong pot of coffee, and offers Naithi a cup.
I take it the obviously cursed necklace made for a long night? Hopefully we will able to remove it with no issues once the spell is prepared. Here, have a cup of coffee, you look like you need it.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday August 26th, 2024 4:44:52 PM

Zarsellet wakes slowly, but once awake he gets to work. He notes the recent events in his journal, mentally adding possible musical notations. If events were ever sufficiently slow perhaps he could scribe an epic ballad of the Heroes of the Patch!?! Sadly he smiles as he decides that he will remain unnamed if he ever published it. Being the composer he couldn't be seen as having any part in it, or it would lack credibility....

Later he moves to the kitchen to join the others breaking their fast and getting a stimulating drink. "Do I smell coffee? Thanks to whoever brewed it! Where's the sugar?" Once he has his mug he settles in a chair and sips it with his eyes closed. More of the morning could wait just a bit longer.

"Should we check with the guard to see if the monster was active? I still don't think it was the bogeyman. Of course I could be wrong.... Maybe even I hope that I'm wrong."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1 d20=16
Monday August 26th, 2024 7:31:05 PM

Paige sleeps well and awakes refreshed. She talks to her god, Domi, in a familiar way convinced in, and comforted by her faith. This time she prays for a different set of spells - ones that can be used for her ailing friend Naithi and others that would be beneficial for looking after folks injured or trouble by recent events.

When she feels ready, she goes downstairs and joins those of her friends dawdling over their breakfasts. She’ll open up her small infirmary and invite Naithi and Camalayaas (the two seem inseparable) and their friend Lothlo inside. The cleric will leave the door open. What she’s about to do is no secret. Channeling through the holy symbol hanging from a leather thong ‘round her neck, she casts Remove Curse. Paige checks her work, then double checks it (used a hero point to re-roll a 1 and got a 16+6=22). If she was successful, Naithi should be able to removed the talisman from around her neck and discard it.

For good measure, Paige channels another spell Calm Emotions joking: ”this is an antidote for all the caffeine in that brew you’ve been drinking!”. Adopting a more serious tone, the half elf continues: ”On the off chance the curse was not removed, the second spell should suppress any fear effects and remove any confusion, and we can try again…”

Hero point total now 3

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday August 26th, 2024 8:23:38 PM

Rhys wakes early and heads to the back courtyard where he works through a sword training routine that has been drilled into him since his earliest days. The exercise helps clear his mind its completion leaves him both mentally and physically at ease.

Inside, he joins the others in breakfast while the cleric does what she can to remove the curse from Naithi.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Monday August 26th, 2024 9:36:34 PM

Like Rhys, Kwarsk also joins the others at the breakfast table, asking if anyone knows whether Paige has aided Naithi in removing the evil talisman. "Hmm... you know, when I first came here, I never thought the city would hold so many mysteries, some of them quite vile." He is then quiet for a time, downing a liberal amount of 'white gold'.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday August 26th, 2024 10:23:33 PM

Muuru comes down for breakfast, starting with large quantities of fruit.
So what's the plan today? I haven't prepped my spells yet.

Is Naithi up yet? I wanted to know if my pendant helped at all.




DM Tanner 
Monday August 26th, 2024 11:49:04 PM

The Patchers eat breakfast while Paige attempts to help Naithi. Despite a valiant effort, she is unable to break the curse with this attempt.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=3 ; d20=5 ;
Tuesday August 27th, 2024 1:40:52 AM

Paige will make two further attempts to remove the curse upon Naithi, but then she is tapped out of her highest level spell slots. She informs her patient of her lack of success (Caster level check 3+6=9, and 5+6=11. If 22 didn’t work, these certainly won’t). Exiting the infirmary she looks at the Patchers hanging out in the kitchen waiting for news. Her lips pressed together in a thin line, she shakes her head in the negative.

Taking the stairs two at a time, the cleric enters her room, and slams! the door shut.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday August 27th, 2024 10:55:24 AM

Rhys nods his head in recognition of the cleric’s failed attempts to remove the curse. ”Must be a powerful curse on that pendant. I can’t imagine how that young lad carried it so long. At least Naithi is strong enough to carry it a bit longer!”. After a few moments of thought the elf adds ”We can always bring Naithi to the Black Cathedral. they could remove the curse. We also need to check in with the guard to see if any other attacks have occurred. maybe this bogeyman isn’t the only evil summoned. It will go wherever I can be of the most use.”

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=27 ; d20+12=24 ;
Tuesday August 27th, 2024 1:27:17 PM

Burton sits in the library flicking through dusty tomes. He quickly finds a lead and finds the spell called 'Owl's Wisdom' which enhances a person's wisdom. Some notes also point to a mental discipline called 'Iron Will' which fortifies those so trained against metal strife. Making a note of both he decides to hunt them out but for now he returns to the Patch after being gone for a few hours.

Knowledge (arcana) +27
Spellcraft +24

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday August 27th, 2024 2:57:58 PM

Zarsellet watches as Paige heads to her room and slams the door. He understands the disappointment and wishes that there were some way to help....

"I'll go with you to the guard Rhys. If there wasn't another attack we can at least bring back good news."

OOC: Heading to the guard with Rhys and anyone else that wants to?

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=12 ;
Tuesday August 27th, 2024 5:04:39 PM

Lothlo emerges with Naithi a few minutes later, surprised at the power of the amulet that Naithi had put around her neck.

This may take a little longer to fix than when you were turned into a dog, but we'll get you fixed up soon enough.

While he sips his coffee, Lothlo tries to remember whether he's heard about this necklace before, and whether the inability to remove it was just due to the strength of the curse, or if the stories point to there being something more to this object that is impeding it's removal.

Knowledge = 12

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday August 27th, 2024 8:59:25 PM

Naithi reaches up to the half elf and grabs her hand before she can re-cast her spell or storm off. I appreciate your effort, but I think we need to find another way to remove this curse. It's really not a big deal with Camalayaas here.

This isn't the first curse we have encountered while treasure hunting. As long as I'm riding Camalayaas we are fine. She can deal with enemies while I assist her and with my ride skill I can protect her. The same thing happened to us while we were searching for the legendary Dwarven Stone of Gravity Detection.

Besides, I'm a demi-fey from The Culverwood. Our entire village was haunted by fey dread, and Bogeymen. This isn't something I can't handle for the time being.


Naithi thanks Muuru and take him off her dreams, but that she suspects they may have been worse without the pendant. Still, you never know what mysteries dreams hold. There may yet be a clue in them that I haven't unraveled yet

She then agrees with Rhys that the Black Cathedral would be a good stop to either get the curse lifted or learn how to go about breaking it.

I also think we should check out the place the lad found it. The Bogeyman was clearly looking for it. I can't help but think that there is a connection between this necklace, the dog under the orphanage, and the thing that was summoned. As long as this is linked to me, they can't get it. This is a good thing.


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Tuesday August 27th, 2024 9:15:33 PM

Kwarsk says, "So, a team to the Guard, a team to the Black Cathedral, including Naithi, and a team to follow up on where the talisman was found.

I'm on the talisman-finding team - Fingers, Burton, care to join me? Could use both good eyes and wizards' intellect for this task I think.
"

Kwarsk patiently waits to see who's going with him to see where the talisman was found. Once this team is assembled, Kwarsk and 'Krew' will head for the orphanage to meet with Walid, Sister Bonnie, and the lad who found the talisman.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d4=3
Tuesday August 27th, 2024 9:30:00 PM

As the group talks Naithi realizes that the necklace is the opposite of a luck stone, like a luck curse. Perhaps going on a luck quest today might help change her fortunes...

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday August 27th, 2024 10:01:45 PM

Sure, Kwarsk, I'll join you. Give me an hour to prep my spells He grabs a last orange and stands from the table.

Naithi, you're not allowed to take off my pendant until after you've taken off the bad-luck charm. He heads back to the lab.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d100=39 ; d100=94 ; d100=65 ; d100=76 ; d100=45 ;
Tuesday August 27th, 2024 10:30:04 PM

Yes Dad. Naithi jokes in response.

DM Tanner 
Tuesday August 27th, 2024 11:25:06 PM

Burton successfully researches a new spell.
Zarsellet decides to join Rhys.
Lothlo believes that the curse is simply strong, likely due to the proximity of the Scar.
Rhys suggests taking Naithi to the Black Cathedral, and checking with the guard regarding any other attacks.
Muuru agrees to join Kwarsk.
Paige attempts to break the curse, but the talisman proves to be too strong. Two more attempts are likewise unsuccessful, but her party thanks her for her efforts.
Kwarsk suggests that Muuru and Burton join him in searching where the talisman was found.
Naithi agrees to join Rhys to the Black Cathedral.

Rhys, Zarsellet, and Naithi head toward the Black Cathedral to see if anyone can assist in breaking the curse. An acolyte answers the door, "Praise be Gargul, may his blessings shine upon the faithful. How may I help you?"

Kwarsk, Muuru, and Burton head toward the orphanage. They inquire regarding Inda, who is eager to help make amends for his role in the bogeyman incident, and more than happy to lead them toward the spot where he found the talisman. It is a section of town abandoned due to the shifting borders of the Scar, an empty street flanked by empty buildings. (OOC: Feel free to make any relevant skill checks)

Lothlo and Paige remain at the headquarters.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=12 ; d20=14 ; d20=4 ;
Wednesday August 28th, 2024 1:16:53 AM

Lying down on her bed in her room, Paige stares at the ceiling and thinks. She thinks (Knowledge Arcana = 16) and thinks (Knowledge Planes = 18) and thinks (Knowledge Religion = 10). What does she know about bogeymen and cursed talismans?

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday August 28th, 2024 2:27:38 PM

Naithi bows her head, unsure how to act in such a place. She waits a moment to see if one of the others will make an introduction. In her homeland the gods were all dead or had abandoned the people. If you please, I am looking for help in breaking a curse and destroying an abomination in the Nightmare Quarter. One of the orphans found a cursed necklace and was hunted by a Bogeyman seeking it. We destroyed the foul mockery of a man and rescued the orphans, but as you can see, I have now become it's next victim.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday August 28th, 2024 3:21:39 PM

After having faced the bogeyman and saved the children, Lothlo knows there is a good chance that some official will come to the door today to ask them about the events of last night. He volunteers to stay back and talk to anyone that comes by and to debrief any officials on what had happened.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday August 28th, 2024 4:32:28 PM

Before heading to the Scar Burton switches out a couple of his spells. Once they get to the area the amulet was found Burton will caste 'Detect Magic' and do a slow sweep of the area to see if there is any sign of other items or magical residue. He will try to not direct the spell at the Scar itself as he likes his brain in his head.

OOC: "Burton successfully researches a new spell." do you mean he learnt the spell or learnt of the spell?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday August 28th, 2024 5:35:30 PM

Rhys accompanies Naithi to the Black Cathedral and seeks out Berem and Clarisse. ”This is Naithi. She has joined us at the Patch and has been instrumental in defeating a number of unpleasant creatures over the past several days. She halos helped recover the fragment of a scroll we dropped off the other day. As you may have heard by now, a Bogeyman attacked the orphanage and it seemed to be after the pendant that Naithi now wears. It seems to be cursed is some fashion, and despite Paige’s best efforts we have been unable to break the curse. Could you please have a look and see if you can remove it? When that is done we can chat about these indecipherable scrolls.”



Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+6=16 ; d20+6=7 ; d20+6=15 ; d20+7=22 ; d20+14=19 ;
Wednesday August 28th, 2024 9:21:15 PM

Kwarsk looks over the area generally, then begins considering the construction and age of the buildings and the street cobblestones. He wracks his head, but knows woefully little of the history of this area of the city, let alone Plateau City and its origins. Thinking about the gruesome Talisman now cursing Naithi, he looks for similar images, sculptures, and patterns - gargoyle statues atop any of the buildings? Then he mentally sections off areas of the street and begins looking for the tracks of unusual humanoids like the Bogeyman. What's that over there? Once he's done with that he stands back and takes another general and long look at the place, given how long Burton plans to be scanning with his spell, and whatever Fingers chooses to investigate.

(OOC -
Kn: Engineering = 16
Kn: History = 7
Kn: Religion = 15
Survival (Bogeyman Tracks/anything out of place) = 22
Perception = 19)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=25 ; d20+7=13 ;
Wednesday August 28th, 2024 11:29:22 PM

Muuru looks around, considering anything he may have heard about this neighborhood.

Perception: d20 + 12 = 25 (+2 for traps)
Knowledge (Local) = d20+7 = 13

Spells prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
Grease
Feather Fall (
3 Medium/Small creatures
(1 Large = 2 Med)

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)
Wand of Mage Armor (45 charges, active now)


DM Tanner 
Wednesday August 28th, 2024 11:52:10 PM

Paige ponders and ponders, drawing the conclusion that bogeymen and cursed talismans have little to do with each other. However, she remembers that the summoning that called the bogeyman was amplified by its proximity to the Scar, and the talisman was found by the Scar, and it stands to reason that like draws to like.

The acolyte blinks. "Oh, well... um, a curse? Right." The issue seems above her paygrade. "I can ask. Please wait right here, okay? Wait, a bogeyman? At the orphanage? No, we haven't heard anything. Or I haven't. Please wait right here." She disappears inside the temple.

(Burton learned a new spell.)

Inda leads the group to where he found the talisman. Kwarsk investigates. In a nearby ditch on the side of the road he sees what appears to be tar. There is no good reason for liquid tar to be in a street gutter.


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Thursday August 29th, 2024 11:58:39 AM

Kwarsk stops by the side of the road for longer than Fingers or Burton expected. He then turns and calls both of them over. "Burton, aim your detecting spell over here, and both of you... why would this liquid tar be here in the gutter? I don't see any construction going on, and even then tar is something best used for waterproofing not building."

Kwarsk patiently awaits their analysis.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday August 29th, 2024 4:48:34 PM

Paige heaves a heavy sigh, and hauls herself up off the bed. After making her way downstairs, she heads for the kitchen. Hopefully Kwarsk left enough ‘white gold’ for her to lighten her cuppa.

Spotting Lothlo she speaks: ”So it’s just us two to hold down the fort, eh? What do you make of this bogeyman business? The skin stitcher, the choker, the blood golden, etc.? Do you figure we should focus our investigations on the Scar now?”

Paige will listen to what Lothlo has to say and volunteer that she is curious what those who accompanied Naithi to the Black Cathedral have learned. She’ll let the fellow know that one of the clerics, Clarisse, is the party’s liaison with the Cathedral, and she - Clarisse - spends a lot of time patrolling the Scar. Hopefully that group learns something meaningful.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday August 29th, 2024 6:11:36 PM

When she comes downstairs Lothlo sees Paige and offers her a cup of coffee.
I'm not an expert at the Scar, but my gut says that's not where we should be looking. I don't doubt it's connected, but our primary lead there was the Bogeyman, and he's no longer lurking in there.

It sounds like there are several groups involved in all the chaos we've been seeing here, and my hunch is that it's Duncan and the Pyramid Industries group that's the key to understanding all this. I wouldn't be surprised that it again leads back to the Scar in the end, but it's a large and cursed area and we don't really know what we are looking for in it. And with the Bogeyman gone and Ms. Kane out of the picture there is a good chance that Duncan is changing adjusting plans he had in response, giving us more opportunities to learn about his activities.


Lothlo takes another sip of his coffee.
That said, I'm still new to this area. I could be overthinking the challenges of investigating the Scar. Last night was the closest I've been to it.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday August 29th, 2024 7:10:37 PM

Burton scans the area, but nothing seems to appear out of the ordinary. He looks at the tar Kwarsk has found but can't explain it.

He feels like the Patchers are being distracted everything points towards Duncan but the one person they are not focusing on is Duncan. He turns to the the other Patchers "I see nothing here to detain us and think we should head back to the Patch to regroup and discus our next move. "

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 29th, 2024 7:35:15 PM

Zarsellet waits with the others for a more experienced cleric for the curse. "It seems to be a pretty strong curse. Paige tried, several times...."

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday August 29th, 2024 9:29:23 PM

Naithi agrees. Thank you. I have never come across a curse like this one, and I'm afraid this is somehow tied to the murders occurring around the city.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=27 ; d20+11=20 ; d20+10=15 ;
Thursday August 29th, 2024 10:51:55 PM

Fingers bends down to look at the tar -- if that's what it is.

From his belt pouch he pulls a small vial, empty but for a short rod. (He typically uses it in dungeons when he comes across substances that may have alchemical use.)

He uses the rod to scoop some material into the vial, regarding it carefully (Perception: 27, Knowledge (Arcana): 20, Craft (Alchemy): 15) before closing it tightly

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday August 29th, 2024 10:55:16 PM

While Rhys waits for either Berem or Clarisse to show up, he fills in the others about how they had previously recovered a scroll that was supposed to be useful in removing the curse that lies upon the scar but that it had proved unintelligible. They did not know until now that it had only been a piece, one of three it would appear, of the entire scroll. The third piece is now reportedly in the hands of Duncan, a dwarf that is known to Clarisse when they were both in the same adventuring group before falling out.

DM Tanner 
Thursday August 29th, 2024 11:55:54 PM

The door of the Black Cathedral opens again, and you see Berem step outside. "Greetings! I was told you have urgent business? We were just eating breakfast."

Burton casts detect magic. The tar-like substance radiates magic. Muuru successfully wrangles some into a vial.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday August 30th, 2024 2:25:50 PM

Zarsellet smiles when Berem comes out. "Well, we're sorry to interrupt your breakfast. We've run into a bit of a problem. I wouldn't say life threatening emergency, but.... One of the orphans found this amulet. Later the orphanage was attacked by a bogeyman that stole it from them and terrorized them. We got called and rushed there, and got rid of the bogeyman. But then Naithi put the amulet on, and it seems to be cursed. And.... Paige has tried several times but can't remove it. Either it's more than a simple curse, or it's very powerful."

"Oh, and we're not certain but this may be tied into the murders that have been happening around the city."

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=20 ; d20+12=15 ;
Friday August 30th, 2024 4:48:18 PM

Burton will keep his Detect Magic spell focused on the 'tar' to see what else he can learn.

Knowledge (arcana) +20
Spellcraft +15


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday August 30th, 2024 7:14:38 PM

For the first time since she’s come down from her room, Paige smiles. ”I like where you’re going with this, Lothlo - and I think your ‘gut’ is right. I bet the dwarf is looking to assemble the bits of the scroll, but so far we have the upper hand since we’ve got two pieces locked away safely with the folks at the Black Cathedral. I wonder if he’s got the missing fragment?! Let’s go over what we know about Duncan, and when the others come back, we can figure out how best to go about gathering information on the fellow.”

(OOC: I’ll try to do a game lore review over the weekend - Carla)



Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday August 30th, 2024 10:00:13 PM

Kwarsk says, "I knew you big brains would know what to do with that stuff! I didn't spot anything else of interest around here, so unless you two know of something, let's head back to the Patch and let you two figure out what this stuff really is!"

Kwarsk stands at attention, waiting to see whether they've found other clues or whether it's team to lead the group back to the Patch.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday August 30th, 2024 11:21:13 PM

Yes, let's head back. I think there are some tests I can run on this. Thanks, Inda

He peers at the pool of tar in the gutter. If it looks like someone could step in it, or some urchins might fiddle with it for urchin reasons, he asks Inda to find an old board or dropcloth or something to cover it with.



Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=32 ;
Saturday August 31st, 2024 7:10:29 AM

OOC: While I think about it Burton will do a Craft (alchemy) roll as well to try and support any magical finding he gets from his detect magic.

Craft (alchemy) 32 (Natural 20) (Possible a +2 if Fingers would like to assist Burton)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Saturday August 31st, 2024 8:33:49 AM

Now that I am thinking about it, that missing fragment is probably a bigger concern than Duncan himself. I'm sure Duncan's organization was threatening enough before all this, but the monsters they have figured out how to summon have been getting steadily stronger. I hate to think what the next abomination they call forth could be capable of.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Sunday September 1st, 2024 11:38:44 PM

Fingers discusses the...stuff we found (+2 assist with Craft Alchemy)

DM Tanner 
Sunday September 1st, 2024 11:43:46 PM

Inda runs off to search, and returns with several planks to lay on top of the gutter.

Physical examination of the tar shows it is a viscous, dense, greasy, black substance that flows slowly and sticks readily to any surface.

Magical examination of the tar reveals it radiates energy identical to the magic of the Scar. In fact, you are certain it is made of the same essence. It appears to be a concentrated form of the energy, like sugar boiled down into caramel. Whether it formed into the talisman over time, or if the talisman was once mundane and was infected with prolonged contact, you couldn't say.

Berem listens, his eyes growing wider by the second. "Good heavens! You are heroes over and over again! May I see this talisman?" He visually examines the talisman around Naithi's neck. "I'll be honest -- I have no idea what I am looking at. It looks cursed. We can try to break the curse. Come by tomorrow morning and I will cast the spell myself."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday September 2nd, 2024 4:54:16 PM

Zarsellet smiles and nods acceptance. "Thank you Berem. We'll return in the morning. Hopefully this thing will be over then."

OOC: Possibly join the others in their investigation?

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 2nd, 2024 4:57:27 PM

Once Burton has finished his examination of the tar he will check the others are done before heading back to the Patch.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 2nd, 2024 5:03:36 PM

After a few cups of coffee Lothlo feels the exhaustion from their long night starting to fade. He wonders whether the others have found anything interesting and can't wait to hear all about it.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday September 2nd, 2024 7:49:35 PM

”Berem. Thanks for this help. But in addition to removing this curse, we need to talk about the scroll from the blue cave and what we believe to be the second part of that scroll that we handed off to one of your acolytes. We have also come to understand that Duncan, the former leader of the Delvers and Clarisse’s former friend, has the third part and clearly wants it all! Are the two parts in your possession secure? Have you told us all we need to know about these scrolls?”. Rhys waits for the man to answer.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday September 2nd, 2024 10:18:07 PM

Paige shares what she knows of Duncan with Lothlo explaining the party first heard about the dwarf when Berem from the Black Cathedral sent them off to retrieve a scroll from a cave in the wilds outside Plateau City after Clarisse had a vision that the scroll was required in order to ‘cleanse the Scar’. Whilst gathering information, the party met some folks that used to run with Clarisse, and learned the group’s leader was named Duncan. The party had a falling out, and Duncan lashed out violently at those who didn’t side with him. They revealed that Duncan and Clarisse had been an item before the falling out.

Another time the Patchers were hired by the owner of a gambling establishment called the Crypt. Some people from a business or organization called The Pyramid Group were shaking down the business. They were trying to put the owner out of business so they could buy him out - or possibly have him turn a blind eye to their doing bad things at the place. In the course of busting up the operation, the party discovered a warehouse owned by Pyramid Group and though sufficient evidence was found to link the bad guy they caught - they couldn’t find anything pointing to Duncan - though it was rumoured he is involved.

”Clarisse has warned us that Duncan is bad news, and has referred to him as ‘a hunter’. We’ve also heard him described as a dwarf with a beard shaped like an upside down pyramid, which, frankly, sounds like a goatee!”

Paige will describe how Rhys reported following a guard who was transporting a wheelbarrow full of ammunition to a mansion described as Duncan’s home - and that he was preparing to host some sort of shin dig for a diplomatic group or trade delegation. Rhys thought it odd that the guard was working on behalf of the dwarf. ”During our enquiries, no one suggested Duncan was a city official, so why were guardsmen working for him?”

The cleric will confide to Lothlo that she is frustrated by the distraction of working nights to chase down fierce bad creatures, when the party has bigger fish to fry! She’ll volunteer that she thinks Duncan is behind some of the troubles, although that wacky antiquarian seemed to be willing to summon some pretty bad things in order to keep Duncan away from her piece of the scroll.

There’s also some speculation Duncan might be involved with some obscure cult of Ga’al, though the cleric hasn’t seen any proof as of yet. But then, she’s not yet met the guy either!



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=29 ; d20+10=25 ;
Monday September 2nd, 2024 10:22:37 PM

So this "tar" is ichor of the Scar itself? A curse in tangible form? Fascinating! I mean, horrible, totally horrible

Being a practical sort, Muuru wonders what could be made of this stuff. Obviously, it could be the base of all sorts of evil potions; but to no good end.

Hey, Burton, about this tar...do you think it could it have a... benevolent use? Like as bait in a trap for evil things? If we dilute it and brush it around the pantry, would it kill off the vermin? Could it inoculate someone against greater curses?


Knowledge: Arcana: 29
Craft: Alchemy: 25



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=29 ; d20+10=25 ;
Monday September 2nd, 2024 10:22:37 PM

So this "tar" is ichor of the Scar itself? A curse in tangible form? Fascinating! I mean, horrible, totally horrible

Being a practical sort, Muuru wonders what could be made of this stuff. Obviously, it could be the base of all sorts of evil potions; but to no good end.

Hey, Burton, about this tar...do you think it could it have a... benevolent use? Like as bait in a trap for evil things? If we dilute it and brush it around the pantry, would it kill off the vermin? Could it inoculate someone against greater curses?


Knowledge: Arcana: 29
Craft: Alchemy: 25



Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday September 2nd, 2024 11:01:12 PM

Naithi thanks Berem. I will be in your care then and will see you in the morning about this curse. Hopefully Gargul will reveal more to us by then.

DM Tanner 
Monday September 2nd, 2024 11:55:03 PM

Berem holds up his hands at the barrage of questions. "Yes! Yes. They are both safe. We have thus far identified them as being written in a sort of Abyssal and Primordial pidgin, with very idiomatic, almost flowery prose. We need the third fragment to help provide context, because right now everything is very literal when we translate it. 'Don’t feed autumn eggplants to your bride.' See what I mean? If this Duncan has it, then every means should be used to obtain it. Including sneaky means.... But you didn't hear me say that. Anything else? If not, I'll see you in the morning!"

Paige provides a very thorough summary of the recent developments, and keen insight into where the party should head next.

Muuru has numerous ideas! It could likely be used as a bait to draw in any creature associated with the Scar. It could also be used to seriously harm a living creature, should they ingest it or have prolonged physical contact. An unscrupulous spellcaster would likely pay dearly for such a reagent.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday September 3rd, 2024 11:52:19 AM

Zarsellet thanks Berem again and heads back to the Patch.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday September 3rd, 2024 2:07:27 PM

Burton shakes his head at Fingers suggestions; "I don't know my friend. If your done we should head back to the Patch and see how the others have got on."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 3rd, 2024 2:48:10 PM

Paige brews another pot of coffee and checks to see if there are any cookies left in the cookie jar.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday September 3rd, 2024 5:21:47 PM

Duncan may end up being the big fish we need to fry, but stopping mass murderers and saving an orphanage full of helpless children is a delay we can be proud of having taken. And in the end, if everything ties back to Duncan we have that much more evidence against him to make sure he is never able to hurt people again.
Lothlo joins Paige in looking to see if there are any cookies left.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 3rd, 2024 9:05:08 PM

Naithi nods in agreement, when though she doesn't understand a thing about Autumn Eggplants.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Tuesday September 3rd, 2024 9:36:19 PM

Kwarsk taps his foot a bit. "Fingers, do you want to grab all the tar there, or will that sample do you? I have a hunch we should check in with the rest of the Patchers, trade tales... I'm curious what they've learned from Berem and Clarisse!"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday September 3rd, 2024 9:45:42 PM

Rhys nods in acknowledgement of Berem’s words, ”Right then, we will see you again tomorrow!” and returns to the Patch with the others. Once there he fills everyone in on what he heard from Berem and suggests what should probably happen next.

”I think we need to get more information about Duncan and his manor first. What exactly is that flag he flies above the manor? It may tell us more about who he is in league with. Perhaps a trip to the library or the cartographers guild might provide some information. A visit to Captain Garrick is in order, partly to fill him in on the recent goings on and also to find out why Duncan needed ammunition brought to his manor, and what kind of ammunition was it? And lastly, a reconnaissance of the manor. How many ways in or out, how many guards, any magic auras, that kind of stuff. I wonder if the city planners have any information about the manor itself, old plans? Sewers?”



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday September 3rd, 2024 11:08:28 PM

Hmm? Oh, yes, of course Kwarsk. Let's go.

OOC: I'd assumed we'd left right after I gave Inda instructions.

DM Tanner 
Tuesday September 3rd, 2024 11:43:55 PM

The party reconvenes at their headquarters.

One group has informed Berem of their recent activities, and secured a promise from him to attempt to break the curse. Berem confirmed that the third scrap of the scroll would be necessary to translate the other two scraps, and an attempt should be made to secure it.

One group investigated the origins of the talisman, and found that solidified curse-goo is leaking out of the Scar. It either formed into the talisman, or corrupted a mundane talisman. Muuru took a sample, and has plans to discuss possible uses with the party.

Paige outlined the recent developments of the party's investigations, and determined that Duncan has been behind much of the chaos they have been attempting to contain. If everything they suspect is true, the dwarf has blood on his hands, and possesses the third scrap of the Scar Scroll. His business and political connections may make it difficult to move against him directly without additional information.

Rhys suggests investigating Duncan's holdings, researching city records, or visiting Captain Garrick.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 4th, 2024 12:30:18 PM

Seeing that Paige has brewed a pot of coffee Zarsellet quickly pours himself a cup. There are a lot of people in the guild and the pot only holds so much.... He also snags 2 cookies and settles down for the discussion.

"Berem said to return tomorrow and he'll try to help break the curse. I think Paige should come along too. Strange that the curse is so strong."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday September 4th, 2024 5:31:37 PM

”Yeah. How about we keep a low profile today, and just ‘hang out’. I wouldn’t want to risk Naithi getting hurt before her appointment with Berem at the Black Cathedral. Could make things worse, if you know what I mean.”

Paige wonders if the group has enough resources to afford a housekeeper/cook. Someone to do the provisioning and stock the larder. A body can’t subsist on coffee and cookies…

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 4th, 2024 5:55:46 PM

I agree, breaking the curse should come first. That talisman has already caused a lot of problems for the prior owner, I would hate to see a similar thing happen while we were trying to investigate Duncan... or even walking down the street for that matter

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=32 ;
Wednesday September 4th, 2024 9:12:21 PM

Kwarsk says, "Passing time here is fine. Still can't let our guard down."

Kwarsk moves to watch the front door and peek out any side windows in the Patch.

(OOC - Perception = 32 for a sudden ambush battle at the Patch by Duncan's forces, etc.
Yes, Kwarsk is maybe a little paranoid... but it's all Duncan's fault!)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+13=32 ;
Wednesday September 4th, 2024 9:28:27 PM

Zarsellet gets up and grabs another cookie. "That sounds great. I never seem to have enough time to practice my music!"

He moves to a comfortable chair and kicks his feet up. Thinking for a moment he whistles a short tune and snaps his fingers as a lute appears in his hands. He strums and listens a moment but the instrument is of course in tune so he immediately starts with a bawdy bar tune designed to make young lads laugh and their lasses blush.... Grinning at the end of that he tosses the lute and snaps his fingers to make it disappear. He starts again, this time summoning a small harp. He settles himself and this time sing a sweet ballad.

OOC: Not bad! 32 for that performance...



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=28 ;
Wednesday September 4th, 2024 10:16:59 PM

Rhys retreats to the courtyard at the back of the Patch where his small forge lies idle. The elf picks up the rough forged blade of a kukri and spends the next several hours at the grind stone refining the shape of the blade and honing the edge to a lethal sharpness. If time permits he will shape a handle from a block of exotic wood and wrap it in strips of dark leather. The final product is his best yet, well balanced and ornate, the blade streaked with dark way lines that seem to change as the light strikes it at different angles. (Craft Weapon 28, nat 20)



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday September 4th, 2024 11:24:19 PM

So the breaking and entering of Duncan's place won't be until tomorrow at the earliest? Right! I'm going to see what I can learn about the Scar tar. He stands, takes some cookies, and heads towards his lab. Then he stops and turns back.

It's probably safe to work with as long as I treat it like...I dunno, caustic acid or something. But...feel free to check on me. If you like.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday September 4th, 2024 11:32:25 PM

Naithi guess along with the group, but tells them that they should keep investigating. She doesn't want to risk anyone else dying because they are worried about her. Besides, with the curse she can still partner will with Camalayaas by using her ride skill.

In the mean time and will experiment by placing the cursed item in her lead lined sack and other such methods of evading magic.

DM Tanner  d20+8=9 d20+8=13 d20+8=23 d20+8=21 d20+8=12 d20+8=25
Wednesday September 4th, 2024 11:57:37 PM

The party decides to enjoy a bit of rest before tackling the next phase of the ongoing plot of the Scar Scroll.

Zarsellet enjoy cookies and coffee. Paige muses that perhaps the party should subsist on something besides cookies and coffee. Lothlo agrees the party should rest prior to attempting to break the curse with Berem's help. Zarsellet decides to practice his music. Rhys maintains his weapons. Muuru eats some cookies and continue to experiment with the curse-goo, learning that it is largely heat resistant. Naithi experiments with putting the talisman in a lead-lined sack, but finds that it does little to disrupt its magical influence.

The party rests at the end of their day. Except Naithi, who once again has distressing fever dreams.

(Naithi takes a –3 penalty on attack rolls, weapon damage rolls, and all saving throws until further notice.)

In the morning the party makes their way to the Black Cathedral and calls on Berem to break the curse. He greets them at the door and ushers them into a small foyer. Pushing up his sleeves, he intones a prayer and gets to work.

(He is an 8th level caster and devoted all of his 3rd-level and 4th-level spell slots to this attempt.)

After numerous attempts, Berem is finally able to remove the curse (DC 25). He is sweating from the effort. "Great googly-moogly! That was a nasty piece of work. If this talisman came from the cursed tar you retrieved from the Scar, I would be very careful. The curse seems to start with a mild effect, but it quickly snowballs, and it is incredibly difficult to remove."

Berem offers to take the talisman for safekeeping, but does not force the matter if the party wishes to keep it.


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday September 5th, 2024 2:20:59 AM

On their return Burton will join the coffee drinkers while he updates everyone on their finding at the Scar.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=20 ; d20+12=15 ; d20+12=20 ;
Thursday September 5th, 2024 2:30:25 AM

OOC: Please ignore my last post or treat it as if Burton had done it on their return from the Scar.

IC: Burton heads back to the library and researches the Scar looking for any information on a 'Tar' like substance.

Rolls (plus library bonus?):
Alchemy 20
Arcana 15
Spellcraft 20

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday September 5th, 2024 5:24:52 PM

Zarsellet looks at the cursed amulet, and Berem, and nods. "It should be put somewhere safe until it can be destroyed. It seemed like somehow Naithi had been convinced that putting it on was a good idea. Who know what else it might have done other than the initial effects of the curse?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=28 ;
Thursday September 5th, 2024 8:30:53 PM

Rhys joins Burton at the Library, pouring through materials on the flags and symbols of the Wold and historic plans of that part of the city where Duncan’s manor is situated. He hopes to learn more about the flag flying above Duncan’s manor as well as any alternate routes into the manor via connecting buildings, sewers and other service tunnels that may exist. (Perception 28)

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday September 5th, 2024 9:02:42 PM

Naithi takes a few minutes to fully contemplate what to do with the necklace. Zazu would have loved this item. Do you have any idea how powerful a tool this would be in the hands of an Arcane Trickster? I didn't suppose Burton, Zarsellet or Fingers has any interest in applying their arts in such a way?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday September 5th, 2024 10:21:47 PM

Paige shakes her head. ”Give it to the nice cleric, Naithi! Playing around with that thing is not a good idea.”

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Thursday September 5th, 2024 10:28:27 PM

Kwarsk nods as Paige finishes, "What Paige said.

(turning) Thank you, Berem!
"

Kwarsk looks around the rest, "We'd best get to it, then."

After the group returns to the Patch (and/or splits for the Library), Kwarsk says, "I guess Burton and Rhys will be busy for a while...

Fingers, mind if I watch while you experiment on that stuff in your workshop?
"


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday September 5th, 2024 10:44:42 PM

Before we go, Berem, we told you that I've been working with a sample of the tar back at my lab. So far I haven't felt any effects, but have you got any suggestions about...safety? Should I keep it in a blessed box or something? Wash my tools in holy water?

DM Tanner 
Thursday September 5th, 2024 11:07:29 PM

Burton Burton heads to the library to investigate the curse-tar. He finds numerous historical anecdotes regarding random, wild magical effects emanating from the Scar, but nothing specifically regarding concentrated curse energy taking physical form. However, there is enough information to form a hypothesis -- namely that the recent summoning have torn holes or vents into the Scar, causing the energies to leak into the prime material plane. This may be the origin of the curse-tar.
Zarsellet suggests keeping the talisman somewhere safe.
Lothlo
Rhys joins Burton at the library and investigates any reference to the Duncan's manor or the flag flying above it. (OOC: Real-talk, I do not know anything about the manor or the flag. I emailed Brian for additional info.)
Muuru inquires regarding the curse-tar. Berem is at a loss. "I really have no idea. I have never seen or heard of anything like that, but basic safety precautions are never a bad idea."
Paige insists Naithi hand it over to Berem.
Kwarsk seconds gives the talisman to Berem.
Naithi suggests using the talisman for some shenanigans.

Berem looks at Naithi. "I won't take it from you. If you want to give it to me, we will try to keep it safe. If you want to keep it, it is your property."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 6th, 2024 9:08:27 AM

I'm just glad we decided to make taking it off a priority, if we had waited a few days who knows if we would have ever been able to get it off.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 6th, 2024 11:40:00 AM

Zarsellet is shocked at Naithi's suggestion. "Keep it? Use it? No! We don't even know the full extent of what it does. It somehow convinced you to put it on. That means that just touching it gives it some control over you. And it was VERY hard to get it off of you. Paige couldn't. Berem was just able to. What if it has some higher power after you've had it on for a week or so? Maybe you would be possessed by a major demon!?! I say get rid of it, store it where nobody can touch it until the means to destroy it can be determined!"

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 6th, 2024 6:39:10 PM

Burton returns to the Patch far more troubled then when he left.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday September 6th, 2024 9:19:03 PM

Paige waits for Naithi to do the right thing.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday September 6th, 2024 9:34:22 PM

Kwarsk nods at Zarsellet's words, and stares at Naithi, with his trademark half-smile.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 6th, 2024 10:14:17 PM

I think they are right Naithi, if nothing else we would have a hard time disabling or removing it if it were to be activated again. It is safer in the hands of someone trusted who can keep it safe and has the skills to resolve any issues that pop up from it. I know we haven't been here long, but if the other Patchers trust them to keep it safe, I agree that's the best option.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Saturday September 7th, 2024 11:15:10 PM

Kwarsk glances back at Berem to see his reaction, and then returns his gaze to Naithi.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday September 8th, 2024 7:32:13 PM

Rhys continues his investigations into Duncan’s Manor as well as looking into the nature of the diplomatic event that Duncan was hosting.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday September 8th, 2024 11:50:49 PM

Naithi shrugs and hands over the necklace. I will placing it in your care then. Thank you so much for your help. We will do our best to help you with that translation.

DM Tanner 
Monday September 9th, 2024 1:33:44 AM

Naithi gives the talisman to Berem. The cleric happens to have a small lead-lined chest in his robes, and opens it for Naithi to place the talisman inside without the need for physical contact. "We will begin a thorough examination, and relay any details we may discover."

Burton is disturbed by his findings, and hypothesizes that the recent summonings have weakened the barrier between the energies of the Scar and the prime material plane, resulting in cursed energy leaking into the Wold and forming clumps of curse-tar.

Rhys continues his investigations into Duncan's manor and the flag flying overhead. (OOC: I have not heard from Brian yet.)

The Patchers return to their home to discover a small assembly waiting for them at their front door. It is Walid, accompanied by a gaggle of orphans from the coffee shop. Each of them holds a wrapped bundle. "Hullo, Hullo! We hope we are not interrupting important hero-work. Some of the orphans and I wanted to come and give you a proper thank-you for all that you have done. We have brought food and drink, and even a few games. I should have sent an invitation, but it was rather spur of the moment. May we join you?"



Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 9th, 2024 6:00:27 PM

Lothlo returns home to see the gathering of orphans waiting for them.

I'm glad to see everyone here, and looking so well. I would love to play a few games with you, what games did you bring? Did you bring a deck of cards?

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 9th, 2024 6:23:45 PM

Burtons mood is slightly lifted by the arrival of Walid and the orphans. He will join in with the activities that follow. Once things quieten down he will discuss his hypothesizes with the other Patchers.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Monday September 9th, 2024 9:05:45 PM

Kwarsk says, "Of course!"

And as the festivities begin, Kwarsk ever keeps one eye rotating amongst the Patch's doors, watching for Duncan's agents!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday September 9th, 2024 9:31:56 PM

Rhys, tired from his day in the library and the basement of the city administration returns to the Patch with little to show for his time other than a headache. He arrives just as Walid and the orphans show up. The elf retreats upstairs to his room to doff his armor and weapons before coming back downstairs and pours a tankard of ale for himself before joining in the festivities.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday September 9th, 2024 10:30:04 PM

Paige will make sure the door to the infirmary is firmly locked, before joining her friends, the orphans, and Walid. She hopes they’ve brought something more sustaining than the usual donuts!

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 9th, 2024 11:05:21 PM

Fingers breaks into a smile. Well, aren't you a welcome sight! -- I'm talking to the food of course. The kids giggle. Let me put my...stuff into in a nice lead box and I'll be right back.

DM Tanner 
Monday September 9th, 2024 11:51:40 PM

Everyone gathers inside and begin rearranging tables and chairs. The food and drink are spread out. You find inn-style yak cracklings and pickled raspberries in a huge tin chalice, swamp porcupine ham slices glazed with fried tuber juice with barley stir fry served on gnarled oak bark, country-fried sow skins, lemons on young fruit sauce with a side of nut skewers, and more than enough horseradish biscuits topped with colby cheese. They also brought an entire barrel of chilled melon juice.

For games, you may choose between:

Crush the Lemon in Your Hand (Strength check)
Hand-Slap Game (Dexterity check)
Totally Not Star Wars Holo Chess (Intelligence check)
Pin the Tail on the Dragon (Wisdom check)


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20=17 ; d20+2=20 ; d20+4=23 ; d20+2=3 ;
Tuesday September 10th, 2024 4:56:31 AM

Burton will make sure his notes are secure before joining in the activities.

Crush the Lemon in Your Hand (Strength check = 17) Burton is very surprise when he manages to 'crush' the lemon until a stream of lemon juice hits him in the eye and he drops the lemon in shock.

Hand-Slap Game (Dexterity check = 20) Being a mage Burton has good hand eye coordination and is actually quite good at this game.

Totally Not Star Wars Holo Chess (Intelligence check = 23) Burton has played this game before and takes on all comers until he is beaten by one of the younger orphans.

Pin the Tail on the Dragon (Wisdom check = 3) (Natural 1) Burton roars out loud, but not as loud as Fingers when Burton pins the tail on him.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+4=8 ;
Tuesday September 10th, 2024 5:44:40 PM

Gathering around the table, Lothlo enjoys a plate full of local foods he has never had the pleasure of trying before. He joins in on the laughing and jokes as everyone shares a good time and a good meal.

After eating, Lothlo joins the young ones in the hand slap game and has a wonderful time, though he just doesn't have the heart to give it his all and lets the younger ones get the better of him in the game.
slap = 8

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+5=17 ; d20+2=7 ; d20+2=5 ; d20+1=19 ;
Tuesday September 10th, 2024 8:02:02 PM

Rhys enjoys his ale and a few snacks before participating in the games. He manages a few victories in the hand slap game (Dex 17)before succumbing to one of the orphans. He then makes a big show of trying to squeeze a lemon, only for it to slip from his hands (Str 7). He fares no better at the chess board (Int 5) but does a reasonable job of pinning the tail on the rear half of the dragon (Wis 19).

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+18=20 ; d20+14=32 ; d20+1=19 ; d20=10 ;
Tuesday September 10th, 2024 8:56:48 PM

Naithi joins in the festivities, glad to be free of the curse! She still feels drained from the lack of sleep, but her mood is lighter

Crush the Lemon in Your Hand (Strength check = 6) Naithi presses on the skin of a firm lemon releasing a fragrant scent into the air as she bruises the skin.

Hand-Slap Game (Dexterity check = 20) Naithi's battle experience has helped her develop her reflexes.

Totally Not Star Wars Holo Chess (Intelligence check = 10) Naithi enjoys the erratic movements of the mounted character and does well for a while, but is soon beaten by players that know how to utilize all the pieces

Pin the Tail on the Dragon (Wisdom check = 19)
Naithi is very familiar with all manner of animals and instinctually places the tail with accuracy


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 10th, 2024 10:01:14 PM

Paige pokes around the odd assortment of comestibles looking for something that will agree with her digestion.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20=6 ;
Tuesday September 10th, 2024 11:50:47 PM

Fingers tries some of every food - but in small portions. That's the secret to eating at a buffet, kids -- pacing! Why make yourself full until you know what you like best?

He does try to pin the tail: Wisdom check = 6. Better than Burton, at any rate.

He won't play chess himself, but he assists a youngster who's learning to play. (...but if you move your Griffon there, then your opponent's Kobold can take your Tower...) Her opponent is roughly her age, and is assisted by Burton (at Finger's insistence) .



DM Tanner 
Tuesday September 10th, 2024 11:52:21 PM

Burton the bookish scribe gains a sudden surge of strength and pulverizes the fruit in an instant, easily winning Crush the Lemon in Your Hand.

Burton and Naithi are at a standstill in the Hand-Slap Game, easily defeating all comers but proving unable to best each other.

Burton, high on adrenaline from his strong showings in the previous two games, utterly dominates Totally Not Star Wars Holo Chess.

Naithi and Rhys likewise tie for Pin the Tail on the Dragon, both mutually acknowledging the other after several rounds ending in a tie.

Muuru, Paige, and Lothlo enjoy the good food and good company. The orphans are positively beaming in admiration of your heroics.

For dessert, Sister Bonnie presents each of the party members with a special treat -- Bonnie's Blessed Buttermilk Biscuit.

(OOC: Consumption of a Bonnie's Blessed Buttermilk Biscuit will bestow a +2 bonus to the next skill check attempted by the character.)

After a time, you hear a polite knock at the door. It is Captain Garrick! He is surprised by the party, but recovers and clears his throat to speak. "I, uh... I don't mean to intrude, but we have a lead on the next 'scrap.' Or that's what Berem tells me. I just spoke with him and he asked me to come and discuss it with you. When you have time, of course. You look a bit occupied!"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 11th, 2024 5:59:33 PM

Zarsellet hadn't been feeling well and didn't participate in the games. He did watch and if any children did he 'might' have given them a little Bardic boost to their skills, all in fun!

When Captain Garrick shows up he greets him. "Come in. Just a little fun with the kids. But of course, that 'scrap' is important. We can wrap things up.... Or perhaps just move to a more private room."

OOC: Sorry for my absence. I need to bookmark this on my tablet for the next time I don't have my computer available.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday September 11th, 2024 6:12:07 PM

Burton grabs a plate of snacks and walks over to see what news Captain Garrick brings.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 11th, 2024 6:42:45 PM

Lothlo realizes that with dessert having been serverd that Sister Bonnie is probably preparing to bring the kids home once they've finished their treats and sees no reason to rush them out the door if they are leaving soon anyway.
Come and join us for a glass of melon juice and a game of slaps Captain! We can discuss it after the party is over.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Wednesday September 11th, 2024 9:10:02 PM

Kwarsk wordlessly gestures in a welcoming way at Lothlo's invitation to Captain Garrick.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday September 11th, 2024 9:46:34 PM

Rhys follows Burton over to Captain Garrick and welcomes him in.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+2=7 ;
Wednesday September 11th, 2024 10:38:02 PM

Captain Garrick! Fingers shakes welcomes him in an overly overt manner. Children, you all know the Captain? The leader of the City Guard? They're very important allies of us in the fight against the menaces of our city! He takes a bite of the Bonnie Biscuit.

So remember -- the next time you have any trouble or see something suspicious, you can go the nearest Guard as well as to any of us! And if a Guard ever tells you to do something, no arguments! Isn't that right, Captain!

Bluff check (to deliver the secret message to the Captain: "Hoping some of our hero worship rubs off on your guys") : d20+2 = 7. Unfortunately, Finger delivers the wrong message....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday September 11th, 2024 11:36:08 PM

Paige selects one of the matron’s biscuits and stuffs it in her pocket for later.

She follows Captain Garrick and the others to a quieter corner of the place.

DM Tanner 
Wednesday September 11th, 2024 11:50:11 PM

Captain Garrick smiles at Muuru's joke. "Ha ha, ha, yes. Yes, well, I will pass that along. I suppose what I have to tell you can wait for a few minutes."

All of the assembled guests enjoy some chilled melon juice and chit chat before the adults start to signal to the orphans that it is time to clean up.

Captain Garrick motions for you to join him in an nearby room for some privacy. "Cute kids. Now, after having spoken with Berem, we have determined that it is imperative the next and final piece of the scrap scroll be found. We believe Duncan is keeping it at his base of operations, the headquarters of Pyramid Industries. We originally suspected he would keep it at his manor, but there are too many guests who visit his home for real privacy, and the security at his business can double as security for the scroll scrap. We are in luck -- Pyramid Industries is currently hiring. We would like you to get hired by the company, infiltrate their headquarters as new employees, find the scroll scrap, and retrieve it to safety. What do you think?"

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday September 12th, 2024 8:09:37 AM

Burton rubs his chin before saying: "We would need something to change our appearances as we have been a bit of a pain in the rear of Duncan and Pyramid Industries recently, and Duncan would have to be a bit of a half wit not to know who we are and what we look like, and by all accounts he's not. And some of us don't blend in very well. It also would be useful to know who or what they are trying to hire so we can possible get the 'right' person or persons for the job."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday September 12th, 2024 11:43:35 AM

Zarsellet agrees with Burton. "I doubt he does the interviews and such himself, but there's no possibility that he wouldn't notice some" He nods at Fingers.... "of us, disguise of not. But I think most of us could be hidden from him."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday September 12th, 2024 6:06:27 PM

Lothlo sips some melon juice.
I'm sure that if us being recognized was going to be an issue that this request would have been delivered to someone else. What kind of jobs are they hiring for? Are we trying to get hired as a group for security or something like that, or in a variety of jobs that will spread us out throughout their headquarters?

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Thursday September 12th, 2024 9:18:14 PM

Kwarsk also smiles and pockets a biscuit for later.

Then he follows the group, including when they all move into a private room to speak with Captain Garrick.

As Captain Garrick explains, Kwarsk adopts a curious expression, his mouth in his trademark half-smile but his brow furrowed... anger... thinking... concern... why ishis brow furrowed?

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday September 12th, 2024 9:28:28 PM

Naithi thanks Bonnie for the biscuits and the children for the wonderful games.

I remember The Iron Dragons got their start taking down a band of lumpy goblins, which ended up being a gang of hoodlums using hats of disguise. Could we utilize something like that? Camalayaas is quite identifiable, but if she not close by I can't receive any healing spells.

DM Tanner 
Thursday September 12th, 2024 10:16:36 PM

Captain Garrick nods. "Pyramid Industries is the largest producer of alchemical products and remedies in the region. Their headquarters is a sprawl of warehouses, processing plants, administrative offices, and employee barracks. They employ several hundred people. There are portions of the facility that Duncan rarely, if ever, visits. He has numerous middle managers to handle that for him. You will seek employment as common laborers and guards, and I doubt the high and mighty Duncan is going to interview a warehouse worker, let alone look one in the eye. We are not concerned with you coming into contact with him. Besides, every employee wears a company-branded jumpsuit, so you don't even need to worry about a disguise. As for your mount... If there were some way to disguise it as a horse, it would be able to blend in without difficulty." He claps his hands. "They are starting interviews in two days. How does the plan sound to you?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday September 12th, 2024 10:16:44 PM

Rhys also has concerns about being recognized but keeps them to himself for the moment

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday September 12th, 2024 10:42:30 PM

Zar, you think I'd stand out? You've never seen my disguise as an eight-foot gnome with horns. But I'll probably get hired faster as a mighty Minotaur who can lug barrels and stuff.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 13th, 2024 8:45:43 AM

Zarsellet chuckles as he imagines Muuru as an eight foot tall gnome.... "Well, they do say the best disguise is to look common.... And since there are uniforms, clothing won't matter much." He hums for a moment, then nods and waves his hands over his head changing his bright blue hair to a dirty blond.

"That should do for me!" Looking in a mirror he grimaces, then changes it back. "I guess I can wait 'til we have to...."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday September 13th, 2024 11:45:57 AM

”You want us to infiltrate Pyramid Industries as ‘employees’ and locate Duncan’s ‘headquarters’ amongst a sprawl of warehouses, processing plants, administrative offices, and employee barracks? Once these ‘headquarters’ are discovered, we locate a scrap of parchment and retrieve it without being discovered?”

Paige shakes her head in wonderment at Captain Garrick’s suggestion. Corporate espionage seems a bit of a stretch for this group.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 13th, 2024 2:46:58 PM

Burton nods; "Not the worse plan I have ever heard. and it would be nice to have a nose around to see what they are up to. And if we happen to find any evidence of criminal activity I'm guessing you might be interested in it Captain? Secondary to finding the bit of scroll of course."

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday September 13th, 2024 4:05:55 PM

Kwarsk says, "Captain, it does seem a bit iffy - few of us are particularly stealthy, and we'd have to be there without our weapons and armor if things went haywire, which is no trouble for me but our other warriors are... more dependent on having their weapons and armor at all times.

On the other hand, we are a resourceful bunch.

(Turns to Patchers)

What say the rest of you, comrades?
"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 13th, 2024 5:21:04 PM

Lothlo considers the proposal.
People tend to have a hard time recognizing me without my red hoot, so I'm not too worried about blending in. Are we expecting to get access to the correct building as a low level laborer, or are we just looking for information at this time? In any case, this will get us closer than we could get without the jobs, so I think it's a good idea.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday September 13th, 2024 11:55:38 PM

Paige, if we have any say, we should each try to get jobs in different locations. And spend the first day just keeping our eyes open.

Now we have about two days to decide how to get our bare minimum equipment in with us. I could hide a wand inside my clothes, for instance, and spell components in my belt pouch. Lockpicks would be tricky...who here is the best at concealing things?


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday September 14th, 2024 10:17:48 AM

During the conversation Burton will add; "I can give four of you Mage Armour for roughly 6 hours but it will mean I have non of my lowest circle spells available. Though I don't tend to use them that much anyway, I don't have to give you them straight away I could hold the Mage Armour until we need it or ideally just before. If I can get my wand in that is my main offensive weapon, and I have a couple of higher circle spells that I can use to protect myself."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday September 15th, 2024 6:47:00 PM

”Captain Garrick says they’re looking for common labourers and guards. Getting on as security might give us access to the whole place as well as an opportunity to scrutinize the staff. You wouldn’t have to worry about weapons and armour either.

Paige suggests she, Kwarsk, Rhys and Lothlo apply for guard work. The smaller folk and Muuru might consider trying for work in the alchemical labs, or possibly as office workers - so they can get access to paperwork.

”I wonder if Duncan’s interest in the completed scroll is to some get access to whatever is creating the scar-tar for some nefarious purpose?”



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday September 15th, 2024 9:58:49 PM

”Right, a guard job it is then. I’ll get myself dirtied up a bit…maybe a bad haircut and a generally sour attitude.” The elf hopes it will be enough.

DM Tanner 
Sunday September 15th, 2024 10:22:32 PM

"Excellent! I am glad to hear you are willing to cooperate. I do not know exactly what positions are available at Pyramid Industries, but the posters they have recently put up say that they are looking for guards and laborers. As to your purpose... You can play it by ear. Maybe you just discover some insider knowledge regarding their facilities and logistics. Maybe you find some sensitive information regarding shady dealings. Maybe you find a restricted area or a vault where something valuable is hidden. You can be flexible according to what you discover. If you find anything criminal, let me know and we can coordinate our efforts. If you need to break in, the city guard showing up and demanding to investigate would make a great distraction and cover." Garrick tips his hat. "Let me know if you need anything. We can certainly requisition some equipment if you require it. Enjoy your party! You should report to the side gate of Pyramid Industries in two days."

The captain leaves, and the orphans are still winding down the party. Unless there is anything else you would like to do, they pack up and leave with one last thank-you.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 16th, 2024 1:11:43 AM

Burton, the wand I mentioned happens to be Mage Armor. It's first level so each charge will only last an hour, but if I can smuggle it in I can cast it on any of us. I'd have to refresh it every hour, or wait until we're about to see trouble. Less convenient, true, but saves you some spell slots.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday September 16th, 2024 11:16:45 AM

"I don't think we should show up ready for battle initially. This will likely take some time to investigate. Let's apply and see if we all get assigned jobs. Then we can look around and possibly see if we can find someone trustworthy that might answer questions? I doubt they'd even consider me for guard so I'll sign up as a laborer, but let them know that I'm interested in management.... Give me an excuse to be looking around."

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday September 16th, 2024 1:56:26 PM

Naithi agrees and ponders how best to keep Camalayaas close.

ooc: My Friday post seems to have vanished. I had asked if a Camalayaas could use a Hat of Disguise to look like a horse.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 16th, 2024 4:54:06 PM

Burton will try and purchase some townsman clothes ideally second hand so they don't look to new. He will try and get a job working in the alchemy labs, while playing down his ability in Craft (alchemy) (a bit). When going to the 'interview' he will try and get there early so the most slots are available but not part of a large group of Patchers.

He will remove all his magical items less for his wand which he keeps tucked in it's sleave sheath and his amulet which is inside his shirt.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 16th, 2024 6:22:08 PM

I agree, we will want to get a variety of jobs so we have a better chance of finding something helpful, then we can coordinate with the Captain when it's time to act. My guess is that our proximity to the high security areas will be more important than the actual roll, so I think that's probably the most important thing to look for if we have much choice in the job rolls we can pick.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Monday September 16th, 2024 8:59:26 PM

Kwarsk says, "Paige, agreed. I'll take on a guard role, or job.

Hmm... what to bring and what to not bring...

Burton, they might not bother, but even a novice spellcaster of most any sort can cast Detect Magic. I'm wondering if we all need to go in magic-free, but for spell components...
"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday September 16th, 2024 10:29:53 PM

Paige’s regular kit isn’t particularly distinctive since she normally tries not to stand out too much, choosing to wear comfortable clothes: a cream linen shirt, quilted crimson vest, brown trousers, boots, gloves, and a hooded cloak held closed by a Woldian League of Adventurers Badge. The high Woldian symbol of Domi hangs from her neck on a leather cord, and on colder days a long woven muffler wraps neatly around her neck. Shiny mithril scale mail and a plainer buckler complete the outfit. She is never without her healer’s kit and morningstar.

She wonders if she should remove her WLA pin badge, or maybe just move it from its point of prominence on her cloak to a less obvious spot?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday September 16th, 2024 10:30:21 PM

”Wouldn’t they expect someone showing up for a guard job to be armed?”



DM Tanner 
Monday September 16th, 2024 11:25:20 PM

Naithi determines Camalayaas can certainly wear a hat of disguise. It will look like a flyguard once transformed. It is likely that Camalayaas will have to blend in with other draft animals, but should be available at a moment's notice given the need.

The party discusses preparing equipment and clothing. You recall Garrick stating, "...every employee wears a company-branded jumpsuit..." It is likely that Pyramid Industries implements a dress code. You could certainly go do some preliminary scouting to see how the employees are dressed, and what equipment they carry.

Is there anything else you would like to prepare?

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 16th, 2024 11:51:55 PM

Like Burton, Fingers will acquire some unobstrusive garments - a plain tunic and breeches, not too new, if he can find them in his size. He'll wear his belt pouch containing spell components and (if they fit) his lockpicks.

He'll try to conceal his Wand of Mage Armor in a sleeve or pants leg, or maybe inside the back of his shirt. He'll ask his friends to tell him how well it works. Sleight of Hand: Take 20 = 26.

He'll also practice using charcoal to darken his horns and some sort of lighter material on his body hair, just in case someone out there might recognize the Patcher Minotaur. Again, he'll see what the gang thinks. Disguise: Take 20 = 20

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 17th, 2024 9:50:37 AM

”Well, I’m not going to worry about outfits or what I can or cannot wear until I’ve been hired!”

In the time left before the job fair, or whatever is happening in ‘two days’ Paige works on crafting her resume. She uses a nice sheet of parchment and takes care with her handwriting. She keeps it skills based, and is vague about where she acquired her experience - she is pretty young after all! She visits the Crypt and asks Zolbar if she could use him as a reference, if references are required, then visits Sampsons and does the same with the owner/operator.

Feeling ready for the encounter with Pyramid Industries recruiting team, she waits for the appointed day, and heads off early for wherever the event is taking place.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday September 17th, 2024 10:40:03 AM

Zarsellet chats with the others about equipment. He decides not to bring any magical gear with him on the interview. He knows they wouldn't want a gnome for a guard, even though he could probably do the job better than any that they had. He would just apply for a laborer position, but ask about advancement within the company. He had a good head for numbers after all. Management wasn't out of the question!

On the day they'd chosen to interview he got up early, like everyone else, had a nice breakfast and headed out to apply.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=15 ;
Tuesday September 17th, 2024 1:27:01 PM

Rhys will take a walk by a few of the businesses run by Pyramid Industries to better see how the guards are equipped (Perception 15). He looks specifically for armor, weaponry and the overall uniform. He also takes note of how tough or unsavoury they appear and act.


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday September 17th, 2024 1:27:07 PM

Burton can be persuaded to leave his wand behind but is keeping the amulet. If asked he will simple state he is a Journeyman in the Star Mage Guild (true) hence his training in Alchemy (also true). His name is "Fordon" (Next village along from Burton Fleming in Yorkshire.)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday September 17th, 2024 5:29:55 PM

Knowing that they have a few days, Lothlo decides to scout out the location and learn a little more about the job postings that are available. He will confirm with the secretary (or equivalent) what is needed as far as a resume, expected dress code, etc., as well as keep an ear out for any details that will give him a leg up on the interviews should there be any specific jobs that sounds more likely to be fruitful in their investigations.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Tuesday September 17th, 2024 8:33:50 PM

Eventually the day comes and Kwarsk will dress in a simple commoner's outfit, and then coordinate with the Patchers to stagger their arrival so that no two of them arrive together. Kwarsk will have a coinpurse with a silver and a couple dozen coppers. He's usually unkempt so he expects he'll fit right in once in line for the guard role.

(OOC - though Kwarsk goes by but one name amongst the Patchers, he'll use a seemingly random Dwarven name (actually a childhood nickname, "Gimli") when the interviewers ask him for his name. Kwarsk has a lot of guard experience and is wise enough to know that being a tough Dwarf of few words is the right play here. He's also skilled in Sense Motive, which he will use not to lie when probed, but to deflect, obfuscate, and otherwise not let on the "con.")

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 17th, 2024 10:29:16 PM

Naithi sets about looking for a hat of disguise for Camalayaas.

ooc: I'm in the process of trying to determine if I can afford it or if I need to sell something first, but the tab with my wealth accounting somehow became hidden and I'm trying to figure out how to make it appear again

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday September 17th, 2024 11:14:28 PM

The group has some good ideas that Fingers will steal.

Like Burton, he'll carry (hidden) his Brooch of Shielding, since it's harder to cast spells without it, and leave his Wand behind, at least for the interviews. Like Kwarsk, he'll use an alias: "Grush". Like Rhys he'll wander by some Pyramid companies to see what laborers do; probably moving boxes and barrels around, mostly.

Having a resume for such a job seems excessive, but he'll ask Berem to have the Cathedral confirm his cover story as someone who did heavy lifting and odd jobs for them. (He's technically asking them to lie, and he'll understand if Berem declines.)

DM Tanner 
Tuesday September 17th, 2024 11:57:35 PM

Muuru effects a disguise. Paige prepares a resume. Zarsellet ponders what job he might get. Burton prepares his gear. Kwarsk dresses and readies an alias. Naithi searches for a Hat of Disguise (let me know if you figure out whether you can afford one).

Rhys walks past Pyramid Industries and spies some of the employees. They wear blue jumpsuits of light cotton, a leather belt, and simple leather shoes. Guards sport a wooden baton at their belt and a yellow armband. The jumpsuits have the Pyramid Industries logo on the back. Every employee is dressed the same, whether small, medium, or large.

Lothlo inquires with a secretary, who tells him that the company is currently hiring laborers and guards. Some laborers are Grade 1, and will primarily move boxes and barrels. Grade 2 will add and mix ingredients in cats. Grade 3 will be supervisors over other laborers.

On the day of the hiring, the party arrives at Pyramid Industries. It is a sprawling campus of two-story brick buildings with a high stone wall. The Pyramid Industries logo is displayed on banners at regular intervals on the wall. A gaggle of hopefuls stand in a crowd at the front gate. A whistle sounds and a small access door in the double-wide wooden gate opens. A middle-age human man with thinning hair and a weary look steps in front of the crowd. "Welcome to Pyramid Industries. 'Better Than Nature!'" He sings the jingle in a tired voice. He gestures to a small wooden box by the door. "Please abandon all weapons, mundane or magical, in the security receptacle. You may also return any weapons to your place of residence. We will enter the facilities in five minutes."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 18th, 2024 8:50:05 AM

Zarsellet had left all of his special equipment at home and was not surprised when the announcement came to drop all weapons. If employees were armed a minor argument could escalate to a deadly encounter. Really not a bad policy. He watches the crowd for a bit to see if anyone "abandons" any weapon or if they just leave.

Once the line forms he tries to get close to the front of it. He ponders the statement, 'Better than Nature'. ??

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday September 18th, 2024 4:52:18 PM

Burton stands among the crowd watching events unfold. He has no weapon to drop off so he watches to see who does.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 18th, 2024 5:14:44 PM

Lothlo leaves any weapons and magical gear at home, not wanting to do anything that could jeopardize his chance at getting hired. Those hauling boxes and barrels may have greater reason to move around, however the sharpshooter knows he doesn't have the ideal build for that particular job. His sharp eyes may make him a good pick for a guard, and combined with his diplomacy skill he may also make a good supervisor. A guard might have more access to move around, but perhaps a supervisor will have more opportunities to learn about the scrap.

Taking advantage of the time they have waiting in line, Lothlo goes over possible questions he might be asked and what answers will better position him to get a roll that will be beneficial to their investigation.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Wednesday September 18th, 2024 9:18:44 PM

Kwarsk likewise has no weapon to drop off, so, not at all near any Patcher, he too watches to see who drops off one or more weapons.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday September 18th, 2024 10:20:00 PM

Rhys shows up for the interviews without armour or weapons except for his recently fashioned kukri which he deposits in the receptacle as instructed. ” Arwin…Arwin Glenyr. he answers when asked his name.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday September 18th, 2024 10:42:15 PM

Fingers worries for a moment that they'll screen the candidates with Detect Magic. Then he decides that if his Brooch is discovered, he'll just tell them that he won it at the last Yule Games, and that as far as he can tell it just gives you pleasant dreams. (That's the true story of his other item of jewelry, which he left home.)

If offered the chance, he'll request to be a Grade 2 laborer -- as an alchemist he just likes mixing things in vats -- but he'll settle for Grade 1.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday September 18th, 2024 11:43:03 PM

Paige leaves her weapons at home.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday September 19th, 2024 5:50:57 PM

Lothlo decides that the group several people that will be aiming to get jobs as guards and so he will aim for a supervisor roll to increase the amount of information they can get in their new positions.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=26 d20+8=15
Friday September 20th, 2024 12:59:20 AM

The cleric takes her place in the line-up. While waiting her turn, she sizes up the competition for the job openings.

Perception = 26
Sense Motive = 15

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 20th, 2024 8:42:13 AM

Once the line starts crowding to the front Zarsellet backs away. No point in getting trampled by the larger folk. He'd count on his smarts and personal skills rather than his ability to be first....

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 20th, 2024 1:27:44 PM

Burton moves with the flow of people but keeps some space around himself as he does so.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Friday September 20th, 2024 11:40:16 PM

Kwarsk occasionally mentally repeats mantras of Pantheon to himself while he waits his turn in line.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday September 20th, 2024 11:53:43 PM

Fingers waits on line, trying to look not-too-smart.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+1=8 ;
Monday September 23rd, 2024 12:54:38 AM

Naithi quickly goes out and buys a hat of disguise for Camalayaas. Upon returning she experiments with trying to disguise her race (6), but gives it up as a lost cause.

To Hire or Not to Hire- DM BrianZ 
Monday September 23rd, 2024 6:19:25 AM

The crowd is small, about 20 individuals are ahead of you in line, and each leaves any visible weapons with a bored clerk at a check in table. You can pick them up on the way out. No one is searched, but you suspect one or two may have a small hidden blade. Some of these people appear to be down on their luck, looking for any work they can find. A few of them seem competent, and have an air of expecting a large salary for their skills about them.

OOC- you may attempt disguise, stealth or other appropriate checks if you would like to try and hide any items.

Another clerk records the names that are given. (Is everyone giving fake names?) After everyone is checked in, the entire crowd is ushered into a large room. There are two separate areas of seating. The older gentleman introduces himself as Thaddeus. Please join the seating on this side of the room he gestures to the right, if you are interested in labor positions. Please go to the other side gesturing again, this time to the left, if you are interested in guard positions. Our production has been reaching new heights, and most of you will be accepted to join our team if interested. The details will be explained shortly.

OOC- Please decide which group to join, and if you are taking any specific actions before being seated. Please note that at this time, you do not recognize anyone who may have seen you before in previous dealings with Pyramid Industries. Please restate any disguise efforts you are attempting(along with appropriate skill checks)

Naithi has time to stop by the Catacombs and acquire a hat of disguise. As per the spell, it gives +10 on disguise checks.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20-1=17 ;
Monday September 23rd, 2024 9:46:16 AM

Arwin (Rhys) moves to the left as indicate for those looking for guard duty. The elf has muddied his boots, selected a somewhat frayed and loose fitting shirt from one of the local second hand shops, and has applied a few smears of ash from the small forge in the back yard to darken his hair. He presents a rather dishevelled appearance in contrast to his usually neat attire. (Disguise 17)


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+4=9 ;
Monday September 23rd, 2024 9:57:06 AM

OOC: Zarsellet went with simple. He left all of his equipment, magical or otherwise behind and changed his hair from the usual bright blue to a dirty blond. Disguise roll 9....

Zarsellet strolls in along the tail end of the line and moves to take a seat with the labor group. He considers the guard group but thinks they'd just laugh at him there.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=24 ; d20+8=23 ;
Monday September 23rd, 2024 5:29:10 PM

What you see is what you get! Other than trimming her bangs (herself) Paige doesn’t alter her appearance. She has a broad-shouldered athletic build. Tip-tilted green eyes and pointed ears hint at the redhead’s elven antecedents. She tries not to stand out too much, choosing to wear comfortable clothes: a cream linen shirt, quilted crimson vest, brown trousers, boots, gloves, and a hooded cloak.

The cleric has left her weapons at home, but has brought her healers kit. The WLA pin badge that normally fastens her cloak, is now pinned to the breast of her quilted vest. With the rolled parchment resume in one hand, she moves to follow the group finding seats on the left - for guard work - trying to size up the competition, focussing less on those down-on-their-luck, and more on those who appear confident. Perception = 24, Sense Motive = 23

Paige uses her initial ‘P’ for her first name, and Potter. If pressed for a first name, she’ll say the ‘P’ stands for Penny.


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 23rd, 2024 5:43:46 PM

Lothlo, or rather Beri, joins the group of laborer hoping to get a supervisor roll. He made sure to dress appropriately according to what he learned during his reconnaissance. Since he is normally wearing a hooded cloak, the sharpshooter doesn't have to do much to be unrecognizable, though he made sure to use some product in his hair to make it neat and noticeably darker than normal just in case.

He doesn't bring any weapons or magical items, he doesn't feel it's worth risking a useful position if someone with a sharp eye notices him breaking the rules during the interview.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 23rd, 2024 6:16:04 PM

Burton gives his name as "Fordon". He is dressed in slightly worn townsman clothes and is not carrying any of his usual equipment. He goes and sits in the laborer section. He is not flashing it around but his Star Mage Guild amulet is inside his shirt.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday September 23rd, 2024 9:52:25 PM

Naithi retrieves the magic hat of disguise from her pack, holding it up to examine its simple, unassuming appearance. With a mischievous grin, she places the hat atop Camalayaas' head, watching as the intelligent rabbit's form shifts and transforms. In moments, Camalayaas stands before her as a majestic warhorse, her coat a rich bay color and her mane and tail long and flowing, giving her the appearance of a seasoned traveler.

Next, Naithi turns her attention to her own disguise. She selects a combination of her casual attire and slave rags, carefully layering the garments to create a convincing ensemble. Over her well-worn tunic and breeches, she dons a small wood shield and a worn cloak, its edges frayed and stained with the dust of many roads. She completes the look by strapping a sword belt around her waist and tucking a few daggers into her wrist sheath.

With a fluid motion, Naithi draws two wickedly sharp daggers from concealed sheaths, their blades gleaming in the dim light. She spins them expertly in her hands, a predatory smile playing across her lips as she imagines the surprise on her enemies' faces when they realize the depth of her skill.

After a moment's consideration, Naithi decides that posing as a guard would grant her greater freedom of movement and access to information. She straightens her posture, adopting a confident, authoritative air as she approaches the city gates.

As she nears the clerk Naithi showily removes knives from her wrist sheath (similar to the wrist sheath in Assassin's Creed), making sure people know she knows how to use them.

I am known as Raven Blackthorne, a skilled sellsword from the northern lands. This is my faithful companion, Shadow,she says, patting Camalayaas' neck affectionately. The disguised rabbit snorts softly, playing along with the ruse.

Disguise take 20 = 21 for Naithi and 31 for Camalayaas
ooc: The swords, daggers, sheathe (god's paw), and shield are Naithi's old gear that the kept, but hasn't used in the city.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5.  d20=8 ;
Monday September 23rd, 2024 9:54:39 PM

Gimli (Kwarsk) likewise heads for the guard seats on the left. "Gimli" moves comfortably in his "town commoner" outfit, and twiddles his thumbs intently while waiting for someone in charge to tell the guard candidates to stand up and move out. He's made his hair more unkempt than usual, and changed his beard braiding significantly both in style, and to lower the apparent craftsdwarfship so his common appearance raises no red flags.

(OOC - per an earlier post last week, "Kwarsk will dress in a simple commoner's outfit," and "Kwarsk will have a coinpurse with a silver and a couple dozen coppers. He's usually unkempt so he expects he'll fit right in once in line for the guard role."

At +0, I'd prefer Kwarsk be allowed to Take 10 and just have an average disguise that way.
If the DMs require a roll, only then should the DM reference the 1d20 roll at the top of this post, which is an 8.)


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 23rd, 2024 11:52:12 PM

Grusk (Fingers) wears a plain tunic and breeches. His only magic item is a brooch in his belt pouch (explained in earlier post). He's darkened his horns and lightened his body hair (Disguise to see if anyone notices: Take 20 = 20)

He sits with the laborer candidates, hoping to be Class 2.

To Hire or Not to Hire- DM BrianZ 
Tuesday September 24th, 2024 8:38:55 AM

With weapons and horses(and rabbits!) left outside, people take seats, separating out into the two groups. None of you notice anyone paying any particular attention to any of the Patchers. Either your disguises are working well, or you have not yet been recognized.

Rhys, Paige, Naithi and Kwarsk settle in with the first group, the guards. This group is addressed by a gruff half-orc bearing several scars. He looks over the group for a few moments, long enough to have some people shifting in discomfort in their seats. If yous can fight, or are willing to learn the basics, you can be guards. It's dangerous work sometimes and if yer afraid to get hurt, or to hurt others to protect our stuff, then this isn't fer you. He waits, and two of those present, humans who have the look of farmers about them get up and decide to leave.

Huh. Good Riddance. Anyone else? He waits again, giving others a chance to quit. Allright then. To start out, everyone will be assigned to caravan duty. And we'll see what yer made of. Come back tomorrow, early. And bring weapons if you own em. If not, we will provide what you need. There's a list over there, sign it if you need training. He points to a sheet on the table, a clerk standing nearby to assist with the writing for those who need it.

Zarsellet, Lothlo, Burton, and Muuru meanwhile, take seats with the second group, indicated for labor. An older gentleman, wearing a blue hat in the latest style, addresses the group. Ahem. Yes, you are here seeking jobs. We pay well, for unskilled work. All you need is to be willing to sweat a little. We have several areas, including loading and unloading caravans, stone cutting, and moving stuff around that the alchemists need moved. That area is a tiny bit dangerous, but explosions are usually pretty rare. Come back tomorrow, early, and be dressed for the work. Bring along whatever you might think you need. He motions to the nearby table, indicating everyone should sign up for their preferred work area. A clerk stands nearby, ready to assist those who need help with writing.

Both supervisors seem willing to entertain any questions from those present.

OOC- the heroes can ask questions, make skill checks, or decide what to do next.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday September 24th, 2024 10:50:56 AM

Zarsellet lets the others line up to the sign up list while he approaches the older gentleman. "So, helping alchemists? That sounds more interesting than the other jobs. Will that be just moving stuff around for them, following orders? Or can we help with mixing the chemicals? And will they provide a protective apron, or should I go and buy one? Sometimes they don't have my size."

Once the line goes down he joins and signs up for helping the alchemists.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday September 24th, 2024 2:14:05 PM

Fordon (Burton) will wait before approaching the older gentleman in the blue hat; "How do you become an alchemist? I have some experience in the craft of alchemy and brewing potions."

While he waits for an answer he will sign up for the alchemists area.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday September 24th, 2024 5:56:37 PM

Lothlo notices Zarsellet and Burton's interest in alchemy and decides to choose a different job to try to spread out their placement. He hears stone cutting, something he's has some experience with due to needing to craft arrow heads with a high level of precision.
He tells the man in the blue hat about the various types of stone he's worked with, the challenges the various rocks provide and the idiosyncrasies one must be aware of when working with each. He hopes that his experience puts him towards the top of the list for an open supervisor roll in this area.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday September 24th, 2024 9:42:28 PM

Rhys retrieves his kukri from the clerk on the way out and heads back to the Patch to await the others and plan for the next day. Caravan work seems like something that will take him out of the city and the elf is unsure if that is advisable.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Tuesday September 24th, 2024 9:45:45 PM

Kwarsk, having heard out the half-orc, grunts once, then loudly cracks both his hands' worth of fingers simultaneously (fingers interleaved).

He finishes with another grunt, still sitting, and then wears a goofy full smile (part of the disguise!).

Finally he stands up and says, "Got it boss. Dawn. Back here."

He waits a beat to see if the half-orc has anything else to add, and if not, will turn and be on his way.

(OOC - DMs, Kwarsk is planning on buying some alternate, non-magical, gear; hopefully this can be handwaved, given all the vendors in Plateau City, without a Catacombs trip.)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday September 24th, 2024 10:18:47 PM

Before the farmer-types can get too far, Fingers steps towards them.
Psst! Hey! Get in line over here. Money's still good and you don't have to dodge arrows.

By the time he gets back, Fingers sees that Zar and Burton have snagged the alchemist-helper jobs. Darn. Well, he's been telling everyone that he'd blend in best by carting and lifting, so he goes for that.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 24th, 2024 11:35:56 PM

Naithi listens intently as the scarred half-orc addresses the group, her eyes narrowing slightly as she assesses him. She notes the way he carries himself, the confidence in his stance and the authority in his voice. This is a warrior who has seen his share of battles, and she respects that.

When the two farmers opt to leave, Naithi suppresses a smirk. She, or at least Raven Blackstone, has no patience for cowards or those unwilling to face danger head-on. In her line of work, hesitation can mean the difference between life and death.

As the half-orc waits for any others to quit, Raven remains standing tall and proud, her chin lifted defiantly. She has no intention of backing down from this challenge. In fact, she relishes the opportunity to prove her worth and test her skills against whatever threats they might encounter.

When the half-orc announces that they will be assigned to caravan duty, Raven nods curtly, a fierce determination burning in her eyes. She knows that protecting the caravan will be no easy task, but she is more than up to the challenge.

Raven asks if they should be prepared for the typical attacks of opportunity, or if there is something in particular that might be targeted with the potential to attract more then the usual brightened briggands. She then confirms that she can ride her combat trained mount before picking up her weapons on the way out.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 24th, 2024 11:38:17 PM

P. Potter raises her hand, and waits for the half-orc to acknowledge her before voicing her enquiry. ”The caravan duty….will that be local deliveries…or involve overnights outside the city?”

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 24th, 2024 11:39:42 PM

ooc: I haven't bought yet, but I will place the catacombs order for the hat of disguise asap. I will also get some mundane armor for Naithi. Back at The Patch Naithi plans to craft some rabbit shoes for Naithi that will leave horseshoe prints when she walks.

To Hire or Not to Hire- DM BrianZ 
Wednesday September 25th, 2024 7:25:02 AM

The team has some questions, and the supervisors have some answers...

Zarsellet inquires about the alchemy work. Some of it will be moving supplies around, but the alchemists may need other types of help. They will probably train a few people that show promise to help with the brewing.

Burton also asks about the alchemy. (see answer above)

Lothlo asks about the stonecutting. Good! We can always use more experienced workers in that area.

Rhys heads out, and waits for the team back at the Patch

Kwarsk shows he is eager to start work. After leaving, he can take a trip through the Skull market and find what he needs. (please send a mail with the details to Tanner and me)

Fingers tries to convince the farmers to opt for labor instead, but they politely decline and head out. He signs up for the general labor,

Naithi asks about the potential dangers of the caravan guard might face. The half orc just grunts and nods towards the door. If ye haven't got the stomach for it, best head out now. You can bring your own mount if you have one. He appraises her more carefully than before. Then grunts and nods.

Paige asks how long the caravan trips will last. YUP! a bit of both actually. Some of the trips take a few days.

If there are no more questions, the team can head out, stopping along the way for shopping or to make any other expected preparations.

At the Patch, several heroes can help forge some 'horseshoe print shoes' in a few hours time for Camalayas.

The heroes decide what other preparations they would like to make......



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 25th, 2024 10:45:34 AM

Zarsellet heads back to the Patch and gets a pot of coffee going. He feels good about the new job even though he has no experience with alchemy. His position was likely to be like a sous-chef and he was more than capable of that. He decided still to not wear any magical equipment on the starting day. None of his would help with mixing chemicals or moving supplies around. Once he had a better feel for what was needed he'd decide on such.

"Coffee's on. Anybody need a shot?"

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday September 25th, 2024 2:39:08 PM

Naithi is surprised at the half orcs strange response. Naithi was asking about the must likely threats for tactical reasons, for deciding what type of gear to bring (blades, long range, something that can protect a person other than herself and Camalayaas, etc). She is about to clarify, but then decides he is less likely to report her if he thinks she is timid than is he feels she is asking too many questions about tactics.

She shrugs Just deciding which blades to bring.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday September 25th, 2024 3:57:53 PM

Burton will head out of Pyramid Industries turn away from the direction of the Patch and walk that way. After a few streets he will take a different route back to base. He will pick up a second townsman outfit on the way back.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 25th, 2024 5:47:20 PM

Before heading back Lothlo heads to the local pub for a celebratory pint and a chance to pick up on any gossip the new hires might have picked up. He will then return back to the Patch to find out how everyone's interview went, and will pull out any relevant masterwork stone working tools for shaping arrow heads from his kit to bring to the his first day on the job.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday September 25th, 2024 10:20:18 PM

Rhys eschews the coffee and relaxes in the planning room with a mug of ale. ”I don’t know what I can expect to learn while guarding caravans but I will try to get a peak at the cargo and discover who is on the other end of the delivery.”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday September 25th, 2024 11:17:07 PM

Fingers decides to leave his wand at home, at least for the first day. He will wear his Brooch causally concealed.

He will bring some lockpicks, but not necessarily all of them: he wants to hide them on his person, (Sleight of Hand: Take 20 = 26), and rather take the penalty to conceal them, he'll accept a penalty (if any) for picking a lock with incomplete equipment.

He prepares his spells:
[i]
0th (4)-
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
Comprehend Languages
Silent Image

2nd (1+1)
Detect Thoughts
Knock

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday September 26th, 2024 12:53:58 AM

Paige returns to the group’s headquarters.

”Looks like we might be split up going forward.” she announces when the group is all together. She accepts a cup from Zarsellet and whitens it liberally with some of Kwarsk’s ‘white gold’.

”I’m not sure how guarding a caravan will get me any closer to a scrap of torn parchment, but you never know! At least any of us on guard duty have a chance at learning how wide spread Pyramid Industries’ influence is in the City and on the Plateau.”

Paige is hoping she’ll be assigned guard work covering local city deliveries, so she can stay in the city and share what she knows with her companions after their shifts.

Paige will show up with her complete kit on her first day of work - including her pack with all her gear - since she might be sent abroad.

To Hire or Not to Hire- DM BrianZ 
Thursday September 26th, 2024 8:09:34 AM

Having taken different paths, and some stopped for shopping along the way, the team meets back at the Patch.

Getting closer to mealtime, you can scrounge up a meal at the Patch, or sample some fine food at either:
the Neverempty Mug, The Flying Monkey Tavern or the Flying Pigs Inn

OOC- please state any final preparations you would like to make before setting out for Pyramid Industries in the morning.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday September 26th, 2024 9:28:58 AM

Once all of the team has returned Zarsellet asks about the jobs they've gotten. "Other than staying under cover I think all we should be doing is gathering information. Are any areas off limits? Are there any really interesting projects in the works? I doubt we'll find out much at first, but any little piece of the puzzle might combine with something that someone hears."

"This will probably take a couple of weeks if we are careful. I doubt any but the most trusted of his managers know anything about the piece of the scroll!"

The next morning Zarsellet dresses in regular street cloths again. No weapons or magic items. Once he knows the procedures for where he will be working this might change. But not yet.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday September 26th, 2024 4:58:27 PM

Paige agrees 100% with Zarsellet.

Preparations per previous post.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday September 26th, 2024 6:01:07 PM

Rhys purchases a disguise kit from one of the vendors in the market. It should provide him some advantage from being recognized not only by Duncan’s people, but also by any locals that might give them away unintentionally.

The next morning the elf colours his hair a darker colour and once again scuffs his boots and ensures a layer of soot can be found on his pants and shirt. He wears his mithral concealed beneath his shirt and cloak and wraps his sword in an old blanket which he ties across his back with a length of chord. There is little trace of the normally clean and proud elven fighter that most would recognize.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday September 26th, 2024 6:59:08 PM

Lothlo makes sure he has everything ready for his first day on the job. He again will not bring weapons or magic items, just any relevant tools he may have for working with stone.
I think right now the important thing is to blend in and not do anything suspicious. Our goal is to infiltrate and get information, and if we do anything now that makes them suspicious of us it will limit our availability to gather information.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday September 26th, 2024 6:59:35 PM

Burton on his return briefly makes notes on the individuals they had met. Then grabs a coffee.

He heads to bed early so he can prepare his spell's before heading off to work. He dresses in his townsman outfit, adds a few coins to his pocket, tucks his amulet into his shirt and a silver ring with a red gem stone on to his finger. He then heads off to his new employment.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20=8 ;
Thursday September 26th, 2024 8:42:54 PM

Naithi agrees with Zarsellet and takes him up on the offer of coffee. She then has the otherd help her with the "horse shoes" and gets some hide armor like she has when she first started adventuring.

As the group talks Naithi offers the others use of her pipe. When puffed, it always produces the smoke of the famed Humble's Ford tobacco, but no tobacco ever needs to be placed into the pipe.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Thursday September 26th, 2024 9:51:38 PM

Kwarsk arrives back at the Patch with a Masterfully crafted cold iron Dwarven Waraxe, a worn chain shirt, and a heavy wooden shield.

Noting any looks from the assembled Patchers, he says, "Just some gear I'll be comfortable with, but won't show up under Detect Magic, and my stone tower shield is perhaps too unique to be ignored at this point. It's a risk not having a magic weapon with me, but I have... learned certain techniques... from the Monks of Pantheon of late to cover that situation," he finishes with his trademark half-smile.

Kwarsk stows his shopping results in his room and returns to the kitchen, scrounging up bits of meat, bread, and white gold. He chows down while listening to the others.

Afterwards he looks over the worn chain shirt, eventually selecting a spot for his WLA badge to be covered by a tunic over the chain shirt, but the tunic will be movable to show the badge if needed.

Kwarsk makes sure to get a good night's sleep, and then in the morning will adopt his modified gear and appearance.

(OOC - not having received a DM objection to the items purchased at the market without a Catacombs ticket (all are non-magical), I presume Kwarsk has them.

As for Kwarsk's magical gear - the only things he's leaving at the Patch (or the Black Cathedral if the Patch is subject to random burglars while we're gone) are as follows: waraxe +1; chain shirt +1; stone tower shield +1)



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday September 26th, 2024 11:00:30 PM

Zarsellet: "This will probably take a couple of weeks if we are careful."

Weeks? Fingers looks at the stuff he used to color his body hair. He hadn't thought that he'd need to do this for such a long time. And its too late to do without it now. But having to apply it every day?

Hmm. Maybe not.

After dinner he retires to his lab and works on a version that will last for at least three days per application. It may take a day or two to perfect it, but he can live with that.

OOC: Besides his plain clothes, Fingers will wear his brooch under his shirt, and a belt pouch with spell components. Most of these are ordinary things, but since a pouchful of this stuff looks like the contents of a little boy's pocket, he'll try to wrap them in a way that makes them even less conspicuous.

He won't bring the lockpicks on the first day, nor his Ring of Protection. If someone does cast a Detect Magic his way, he can explain the ring or the brooch, but
both may be stretching it.

To Hire or Not to Hire- DM BrianZ 
Friday September 27th, 2024 7:09:01 AM

The team completes some final preparations. Purchases are made and a package is delivered for Naithi from the Catacombs.

A quick breakfast in the morning, and one things remains. How are you all showing up?

OOC- please list any details on how and when you are showing up at the compound. (expected time would be roughly 8am but they did not provide an exact time) please make sure currently memorized spells are updated on your sheets

OOC- James, please send the catacombs email as per usual, I just wanted to make the item accessible for Naithi as of this post.

non-magical gear purchase requests are all approved as well.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 27th, 2024 8:39:23 AM

Burton intends to be at the warehouse by about 07:45. To finish off his outfit Burton pins a couple of small feathers (Owl) to a soft cap as decoration.

OOC: Spells have been updated.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Friday September 27th, 2024 10:41:17 AM

Kwarsk will find a breakfast place along the route to eat alone, people-watching, and then arrive for caravan guard duty at 7:00am. If no one is around then, he'll do various low-impact stretching exercises to limber up for the challenges that await, interspersed with (open-eyed) meditation on Pantheon's principles.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 27th, 2024 10:53:42 AM

Having gotten used to being up nights to stop the various monsters, Zarsellet enjoys a good night's sleep in the dark. As dawn arises he gets up and enjoys a light breakfast with a large mug of coffee sweetened with honey. Once he is dressed and his hair a sad dirty blond color he takes a stroll through various city streets, eventually (around 7:30) arriving at the gate for his new job.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 27th, 2024 4:51:53 PM

Lothlo wakes up early to have a light breakfast and his morning coffee. He arrives arrives about 20 minutes early wearing an outfit suitable to work in, but still looking as professional as possible. With him he brings the tools he feels will be relevant to the job they described.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday September 27th, 2024 11:53:48 PM

At dawn Fingers rises, has a hearty breakfast of loaves and fishes, puts on his "makeup", grabs his gear and, an hour or so after dawn, heads to the job site by a circuitous route so that he appears to arrive from a direction other the one directly from the Patch.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Saturday September 28th, 2024 3:23:42 PM

Kwarsk practices some with his new waraxe, which feels a little different in heft (cold iron) than his regular waraxe (steel). He has the wielding of it down pat before the half-orc and other pyramiders arrive.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday September 29th, 2024 5:12:14 PM

Paige shows up 15 minutes before the anticipated start time (around 7:45 am). As mentioned previously, she is in her regular nondescript adventuring garments which are clean, but somewhat worn in at this point.

DM Sanity info:

Orisons: 4/day (bleed, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, command, obscuring mist, remove fear[d])
Level 2: 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Naithi (JamesD) AC: reduced to (19/13/17) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday September 29th, 2024 5:16:09 PM

Naithi gets up early and makes sure Camalayaas is well fed and disguises her as a horse and herself as a sell sword (take 20). She also puts on the horse shoes so that's Camalayaas hoof prints will look right. She then makes herself like more human and less like a beastfolk (take 20 on disguise).

She has breakfast with the others and then pulls the cowl up on her hood to disguise herself further.

Naithi and Camalayaas updated appearance

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+1=11 ;
Sunday September 29th, 2024 10:02:45 PM

Rhys rises early as is his habit and spends some time with his disguise kit to make himself look ‘rough around the edges’. He darkens his hair, adds a hint of a scar above one eye and makes sure his boots a cloak, shirt, and cloak are somewhat soiled, perhaps as if he was sleeping in an alley or an abandoned building. He leaves his bow but takes his sword, wrapped in an old blanket and trussed in chord to make a makeshift scabbard. His mithral armor is concealed beneath his shirt. He leaves his WLA pin back at the Patch. (Disguise = 11). He hopes his clumsy attempts at disguise will suffice.

The elf arrives a few minutes before 8:00 via a circuitous route.

To Hire or Not to Hire- DM BrianZ 
Monday September 30th, 2024 7:16:36 AM

OOC- I apologize, there will not be a DM post today. Please see email for details.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday October 1st, 2024 1:07:22 PM

Paige examines her fingers and finds a rag nail, which she promptly starts to bite at…

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday October 1st, 2024 5:30:11 PM

Lothlo looks in a mirror and makes sure everything is in order before entering the building.
ooc: I'm traveling tomorrow so my posting schedule may be off

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday October 1st, 2024 6:31:36 PM

Burton waits at the entrance to Pyramid Industries quietly reading a small leather bound book.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Tuesday October 1st, 2024 9:16:41 PM

Kwarsk notices the half-orc is a little late, and returns to his meditation.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday October 1st, 2024 10:36:36 PM

Fingers stands idly with the other candidates, and mentally reviews his cover story.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday October 1st, 2024 10:51:23 PM

Zarsellet arrives a little early and waits until someone is there to direct him to his new job.

Working for a Living- DM BrianZ 
Wednesday October 2nd, 2024 7:48:36 AM

The team arrives at the compound, along with the other new recruits and are placed with tasks.

The alchemy building is busy, with several people brewing up batches of potions over small cauldrons. Most of the assignments there involve the more menial labor, moving components around, fetching supplies for the brewers, and cleaning up after each batch is completed.

The guard training meanwhile, is not as robust as you may have hoped. Kreth, the previously met orc, runs the recruits through a few basic combat exercises for a few hours. He seems pleased enough, but those experienced among you suspect most of the recruits wouldn't last very long in a tough fight. He pauses the training around midday and everyone sighs in relief to stop and have a meal.

During the break, Sophie, the elderly woman running the alchemy shop points at Zarsellet, Lothlo, Burton, and Muuru with a pointed, and somewhat crooked finger. But rather than accusing, she is simply pointing Allright, you there, and you, and you and..........yes you.(pointing at each in turn and Muuru at the last) I need you to go out and pick up some supplies. Here's a list, and some gold. Return with the supplies by morning so we don't fall behind schedule. Then she points again, over towards the training area. Oh, and take some guards with you so you don't get hurt.

Checking in with Kreth, he just grunts, apparently used to such demands from the alchemy shop. Ok yous, go on along with the scrubbers and carry the gold so they don't lose it. Make sure to protect what they buy and get all the supplies back here undamaged. Kreth pointed to: Rhys, Paige, Naithi and Kwarsk

Looking at the list, the first item on it is powdered nightshade........

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday October 2nd, 2024 11:35:12 AM

Zarsellet works "hard" in the alchemy building. Actually it is boring work so he is frequently humming a tune while he listens and follows orders. Maybe he should learn a little about crafting alchemical stuff? But they don't have him mixing, yet....

When they pick him and his friends to shop it seems a bit odd. But, when life gives you, Nightshade? He decided to wait until they are outside to ask Burton what something like powdered nightshade would be used for. "Certainly boss."

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5.  d20+14=31 ;
Wednesday October 2nd, 2024 12:03:36 PM

Kwarsk grunts and nods in assent, and walks towards the pointed-out laborers.

His nerves are on edge as he ponders, Have they identified us all and sent us to be executed so soon? Perhaps I'm overthinking it...

Kwarsk waits for the group to gather and then grunts at the four laborers, "Which way to the shop?"

He monitors the immediate area for ambush while waiting for someone to give the destination.

(OOC - Perception = 31)

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday October 2nd, 2024 3:21:56 PM

Burton takes the list and the gold; "Once we have the supplies do you want them placed in the storeroom? Will we need a key?"

Naithi (JamesD) AC: reduced to (19/13/17) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+3=13 ; d20+2=21 ;
Wednesday October 2nd, 2024 8:37:49 PM

Naithi watches with growing suspicion as the alchemist singles out the laborers from their group and sends them on an errand to purchase nightshade. Her instincts prickle with unease, and she exchanges a meaningful glance with her companions. This feeling is heightened when their group is singled out to guard them.

Naithi's mind races as she tries to determine whether the selection of the Patchers is merely coincidence or part of a larger scheme. She closes her eyes briefly, reaching the other party's tone of voice and facial expressions.

Got it Boss. She climbs on Camalayaas saddle and checks her blades.

[Roll to determine if Naithi can discern if this is a test/trap or divine fate, aka DM getting us back on track and not something to get sidetracked by]

Naithi: Sense Motive= 13
Camalayaas: Sense Motive = 21

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday October 2nd, 2024 9:18:24 PM

Rhys follows Kwarsk, doing his best to show no recognition of the others.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday October 2nd, 2024 10:30:26 PM

Paige would have liked to chat up some of the other guards during the lunch hour, but it looks like they’ve got an assignment.

When she spots who they’ll be guarding, she keeps her facial expression blank.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+6=8 ;
Wednesday October 2nd, 2024 11:03:24 PM

Fingers looks at the group. Not suspicious at all, nope. Sense Motive on the old woman and the orc fighter: 8

Or maybe this is one of those coincidences that occur in epic tales. Which means this is an epic tale. Which means that the powers of evil haven't figured us out, and we'd best stay in character and remain vigilant.



Working for a Living- DM BrianZ 
Thursday October 3rd, 2024 7:28:46 AM

The team heads out to start the errands. No specifics are given as to where the items will be placed upon your return, and no one offers Burton a key.

So far, there has been nothing obvious to indicate that any of you have been recognized. Perhaps the organization is large enough, that there is some safety hiding within those numbers. As you head out, any concerns of why you were all picked may be allayed, at least a little bit, by the fact that no one seems to be paying any attention to any of you.

The powdered nightshade.....there are potentially several places you would be able to acquire this first item within the City. With no particular choice coming to mind, the Skull Market might be a good place to start.

Once away from the warehouse, Zarsellet wonders what the ingredient could be used for.

-The heroes can decide which way to go the Skull Market(or decide to try somewhere else instead. The Woldipedia entry for the City can be used by all players)
-the heroes may try kn arcana or craft: alchemy checks to learn more about the nightshade
-the heroes may determine a traveling order if interested

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=19 ;
Thursday October 3rd, 2024 9:39:15 AM

OOC: Know-Arcana 19

Zarsellet looks at the list. Are there any big/heavy items? Might they need a cart?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday October 3rd, 2024 12:37:04 PM

Paige pokes Muuru in the ribs to get the taur’s attention. “Remember the herbalist we encountered the first time we went to the Skull Market? The excitable gnome who tried to sell us a love potion? He had a number of herbs and potions for sale, though he did get a little excitable when I asked about the drow sleeping potion we were investigating at the time.”

When the shoppers and their guard escorts are well away from the Pyramid Industries complex, the cleric will explain to the party’s newer members how there was a bit of a kerfuffle in the market when a thief attacked her and Rhys cut him down to size. ”Kwarsk, you might remember…”

The red-head suggests that might be a place to shop for the ingredients on the list, but adds it might be better if zarsellet, Burton, Lothlo and Naithi handle any transactions with the gnome, since he wasn’t too happy with Paige.

(OOC: referencing DM post 15March2022 and what happened afterwards…)

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=29 ; d20+12=27 ;
Thursday October 3rd, 2024 1:02:43 PM

OOC: Craft (alchemy) 29 & Knowledge (arcana) 27, on anything unusual about the ingredients on the list. Also if Burton knows any where in the city (Star Mage Guild excluded) he might be able to purchase the items listed.

IC: Burton nods at the guards as they arrive to escort them. "It would seem rather odd that an establishment of this size hasn't a regular provider of alchemy supplies. Does any of you know who their normal supplier is?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday October 3rd, 2024 2:58:09 PM

Rhys nods at Paige’s narrative on their previous encounter at the skull market but isn’t so sure this is where they should head. ”If we are going to be recognized anywhere it will be in our own backyard. We might easily be revealed unintentionally by one of the orphans or any of the regular folk in the skull market.”

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday October 3rd, 2024 8:54:22 PM

Lolo listens to the concerns the others voice.

I've never been in Skull Market, am still fairly new in town, and have never been seen without my red cloak. I'm happy to make the purchase. However, if this is a common behavior for the alchemy shop it may be more suspicious if I go alone when they are expecting a group of eight.

Even if we are noticed, nobody would think twice bout people getting a steady job to pay the bills. There isn't any history that would be a specific problem related to our investigation is there?


With no weapons on him, Lothlo would choose a traveling order in the middle of the group, protected by the guards.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Thursday October 3rd, 2024 10:17:07 PM

Kwarsk nods at Rhys's words.

He says, "Unless anyone knows a better or different place, maybe once we get near the skull market we spread out a little on the street - why give all the cutpurses the idea that we have something worth taking by traveling in a bunch rather than... scattered marbles? Also, if those of us whom the orphans have known for a while are not right next to our more recent members, then our more recent members can probably make the purchases with less chance of being noticed."

Naithi (JamesD) AC: reduced to (19/13/17) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=18 ;
Friday October 4th, 2024 12:52:06 AM

Raven (Naithi) remains seated on the back of Shadow (Camalayaas), protecting the money and prepared for any danger that might by lurking. She is confident that with her cowl up she shouldn't be recognized and her best way to look inconspicuous would be to ask just like a regular body guard and keep an eye out for trouble.

Perception= 18.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+10=17 ;
Friday October 4th, 2024 3:02:44 AM

Fingers also looks at the list. Do any recipes come to mind? (Craft: Alchemy: 17)

Kwarsk, no sane cutpurse is going to approach a mob of eight, especially when half of them are armed guards. But I think going into a shop as a party is pretty suspicious, so maybe we can split up.

When they get to the Skull Market (or whatever shopping district they choose), he says Someone else can take the gnome's shop. "Raven", join me; I feel safest with you along. And goes to find a likely shop.


Working for a Living- DM BrianZ 
Friday October 4th, 2024 7:18:30 AM

The Skull Market fills the plaza, extending east towards the black gate. Booths line up along the pathways as if set up by drunken sailors. Vendors of all races for all strange trinkets, even more strange than the catacombs.

The place is its' usual hectic amount of activity, with vendors welling just about everything(legal) that you can imagine. Trinkets, potions, clothing, weapons, food(lots of good smelling stuff floating in the air) and alchemy supplies.

The 'excitable' gnome is present, and is trying to sell a potion that makes you 'taller' to a pair of doubting halflings.

On the way there, Zarsellet looks over the list and feels the group should be able to carry everything, but a cart could be useful.

Paige recalls the gnome, and feels other might be better suited to talking to him.

Burton looks over the list and feels that several of the items are unusual, he also wonders where the shop gets most of its' supplies.

Rhys feels the team should be especially wary of being recognized in this area.

Lothlo offers to meet with the seller, as he is less likely to be recognized.

Kwarsk suggests spreading out and not remaining bunched up.

Naithi remains on guard, and keeps watch for any suspicious activity.

Muuru looks over the list, these ingredients are familiar but do not seem common enough to make items he already knows. He also suggests splitting off and checking separate vendors.

OOC- please note which vendors you want to speak to, and how you are splitting up.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday October 4th, 2024 12:45:57 PM

(OOC: Woldpedia is not accessible, so I am unable to access any maps of Plateau City and specifically of Nightmare Quarter, so the shops of Skull Market that might be accessible are unknown. Would the DM be able to provide a list from which we can choose?)

Paige will follow Burton around the shops and stalls of the market, but since she is playing the role of ‘guard’ she will mostly stand around with one hand resting on the pommel of her morningstar, trying to look the part whilst keeping her eye on her friend.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday October 4th, 2024 1:10:20 PM

Arriving in the Skull Market Zarsellet watches the shoppers as well as the merchants. Interactions such as this was always interesting to him, kind of like watching an audience while performing.... He stays with Burton figuring that the mage would know more about such ingredients than he does. He chokes off a laugh at the idea of a potion to make one self taller being pushed by a gnome. Halflings and gnomes shared the correct size, so why would they want to change it? He does not interrupt.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday October 4th, 2024 5:25:12 PM

Burton moves around amongst the alchemy stalls looking for the required ingredients. He talks to the various stall holders and inspects the ingredients. He looks for the best price and purchase what is needed. If they split up Burton will start at the top of the list and work halfway down. The other group can start at the bottom and work up.

Between purchases Burton will talk with Paige & Zar to see if they have found out anything.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday October 4th, 2024 10:07:31 PM

With the group splitting up, Lothlo joins Naithi and Fingers as they make the purchases.
Are you thinking it's best to avoid the gnome's shop for now? It sounds like they may have what we need, but best to put that on off if it's going to put us at risk of being recognized.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5.  d20+14=34 ;
Friday October 4th, 2024 10:36:54 PM

Kwarsk watches Burton's group from some distance (ranging between 40' and 50') and looks over the whole area for cutpurse activity, ambushes, etc. He plays the guard role well.

(OOC -
Play Guard: Profession: Soldier, Take 10 = 17.
Spot Cutpurses/Ambush: Perception = 34 (Natural 20))


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday October 4th, 2024 11:43:32 PM

Fingers tells the group the three or four items he's going to look for (so thre's no overlap), then picks a shop other than the gnome's in which to shop. Naithi and Lothlo follow him.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=26 ;
Saturday October 5th, 2024 5:24:21 PM

Rhys finds a central position in the market area and tries to keep a watch on those doing the shopping (Perception 26).

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