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Smoke on the Water


Meeting with the Captain -DM BrianZ 
Thursday June 20th, 2024 6:38:54 AM

Rhys stops in to see Zenya. She is momentarily confused but recovers quickly. I see. Thank you for your honesty. Then she sighs. I'm sorry too. I was under a lot of pressure from that man, and I guess it turns out I might be lucky to still be alive. She thanks Rhys again, this time with a great deal of sincerity.

Kwarsk enjoys a few table games, snacks and beverages. The crowd is light tonight, with many still avoiding going out due to the recent problems. Zolbur however, is happy, even with the light crowd, its' still the best night he's had in a week. Zolbur believes 21 is the best game for skill, as the others are just luck and favor the house more than 21.

Burton ends up back at the Patch with the rest of the team. He inquires about Pyramid Industries. Unfortunately, not much is known about them so far, except that they seem to have a hand in a number of shady dealings, and a person named Duncan is somehow involved with them.

Paige participates in some games, win some, lose some. But overall does well enough to break even. Later in the evening she returns to the Patch with Kwarsk and Naithi. In the morning, a quick jog does indeed pass by Clarisse, who gives a quick wave as you pass by.

Lothlo returns to the Patch, and is satisfied that at least the mystery of a supposed daughter of Ivan has been resolved.

Zarsellet practices his trade in the morning, and then passes along an update to those who did not go to Ivan's house. Not much was found there.

Fingers checks out a local eatery near the Guild Quarter. He does come across a few former employees of Ivan's They mostly are just hopeful the shop will reopen in a few days when the Guard completes their investigation. They heard the Guard hired a few of them to clean up all the 'ick' left there.

Naithi checks out some games at the Crypt. She may be pleased to learn that Zolbur considers any official member of the Patchers to be part of the original deal and is offered a line of credit and free food and drink along with the rest of the team.

OOC- no new information was learned at the Crypt.

Later in the morning, as the team is cleaned up from breakfast and wrapping up morning routines, training, and work. There is a knock at the door as Captain Garrick stops by. I wanted to thank you in person for taking care of business at Ivan's place. The evidence you submitted was more than enough to get some action out of the City. The leaders have promised that once I wrap up the cleanup and paperwork involved, Ivan's business, which is now considered seized by the City Government, will be sold, and all profit donated to various groups in need, including a cut to your favorite orphanage.

So I just have one further question for you. What time was it when you confronted Ivan?




Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday June 20th, 2024 11:59:15 AM

”Captain Garrick. Welcome. It’s good to hear that Ivan and his shop will be dealt with. As to the time we accosted Ivan, it would have been in the early afternoon, perhaps 2:00 or so. We didn’t get going until 1:00 pm after spending some of the night battling the aberrations that were working for him. Your guard station can confirm our late night. If we left the Patch at close to 1:00 or so and it takes some time to teach the Guild Quarter I would suggest it was close to 2:00 when we began questioning the owners at the various leatherworks in the area. Zenya can confirm the time I began questioning her…I’m afraid I was a bit brusk and angered her in the process…I imagine she will remember it well.”

Rhys wonders why the time of their investigation matters but chooses to let others ask the question.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday June 20th, 2024 4:29:27 PM

Burton looks like he didn't get much sleep, but his ears pick up at Captain Garrick's question; "Why do you need to know when we arrested Ivan? Has something else happened that you want to confirm Ivan's involvement or not?"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Thursday June 20th, 2024 6:12:58 PM

Lothlo tries to remember what time they confronted Ivan.
That seems to be around the correct time. I'm still learning my way around so I'm not really sure exactly how long it took us to arrive. Is there some specific question the time is related to that we can help you with?

CDM Jerry [OOC post] 
Thursday June 20th, 2024 7:41:47 PM

Nightmare players and DM, you have an email. (Brian, you may delete this if you want in a day or so. Up to you.)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday June 20th, 2024 9:44:10 PM

Kwarsk adds, "Rhys, we might have been slightly earlier - Ivan had closed the shop for the lunch hour and all of his workers came straight to the eatery for lunch. If, and I say if, Ivan closed from 12pm to 1pm for lunch hour then we might have gone over at 1pm or even 12:30pm.

Captain, we were at [eatery] just before - if you know their lunch schedule then know that we were there most of the lunch hour, but left to investigate early enough that the workers hadn't had time to finish their meals.
"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday June 20th, 2024 9:55:59 PM

Speaking of Ivan's workers, Captain...you mentioned that the profits will be donated to groups in need. Can you remind the City that's Ivan's workers are now all out of a job?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=20 ;
Thursday June 20th, 2024 9:56:38 PM

Zarsellet thinks for a moment, trying to remember the details. "I'm not sure of the exact time. We were going around to the various shops that tan hides and such, trying to see if anyone recognized the knives that we got off of those monsters.... That led to Ivan. But we didn't enter his place until the workers had left."

"Is there something else going on that we should know about? Anything we can help with?"

OOC: Diplomacy 20 for the questions?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday June 20th, 2024 11:44:59 PM

”Well, Captain” drawls Paige, ”time is a weird thing here in Plateau City, and recollections may vary.” Paige bends her arms at the elbows, palms up, and shrugs, before continuing:” we were still at the Patch around 1pm.* Got a late start, like Rhys said. Takes a while to get over to the Guild Quarter, too - unless you have a magic carpet!” The half-elf winks at Burton.

The cleric will explain that Ivan, along with other leather shop owners were visited by members of the group, and then the party regrouped at a nearby tavern where they could discuss ‘things’ and keep an eye on the various establishments. Just before she, and a couple of her friends took off to report to the guard, Ivan closed up his shop - giving his worker’s the rest of the day off. Some of them headed for the tavern where the remaining Patcher’s had staked claim to a table.

”What happened after that, I can’t say. I wasn’t there!”

The red-head will wait for those who broke into Ivan’s Custom Cuts in order to confront the owner a second time provide details that might narrow down the time - and provide the answer the Captain was looking for.

* per DM post 15April2024 “you get up around 1 pm”

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday June 21st, 2024 12:26:03 AM

Naithi takes over from there, relaying the details the best that she can. She details the suspicious leather and their fear that he would destroy the evidence.

ooc: If you need more specific time frames and the exact order things happened in I can type it over the weekend.

Meeting with the Captain -DM BrianZ 
Friday June 21st, 2024 6:12:44 AM

Captain Garrick nods as you explain the timeline and the encounter. Yes, I was afraid you might say that. Your details match what my guards told me. Which means....it's not over yet.

The Captain pauses for a moment to let the news sink in. I want to thank you for your dedication to the residents of this fine City. You’ve done good work and helped prevent more deaths. However, there was another murder last night. The reason I asked what time you confronted Ivan, well I wanted to be sure. You see it took place after you confronted him, and it was over in Trade Quarter.

I checked on Ivan after it was reported, and he's still locked up at the gaol jail. So it wasn't him.

The victim, a human male, was closing up his small toy shop when he was attacked. Many people have still not returned to their normal routines at night and there were no witnesses. However, those near the location of the attack reported a feeling of extreme fear and horror, so intense that they couldn’t move or do anything for several minutes after the attack ended. I need to ask you, would you be willing to patrol the streets at night once more, until this latest threat is stopped? I can’t offer much, but the Guard does have some minor resources to draw upon, and I'm confident I can find some sort of reward for you.


Then he looks at Fingers. Muuru, we are hopeful that the business will be sold quickly, and reopened. Most of the workers should be able to go back to their former jobs.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 21st, 2024 12:18:29 PM

Burton nods; "Then I suggest we split up, some of us go to the scene of the murder while a couple of us go to examine the body. Captain, do you have a good healer we can borrow for the examination?"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 21st, 2024 12:21:35 PM

Burton offers to go to see the body saving others that task.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday June 21st, 2024 5:02:47 PM

Zarsellet considers what the captain says. Not just fear. Whatever this thing is, it had an aura of fear more powerful than anything he could think of. Fear to freeze a person in place, cowering and unable to force their own body to move....

"I'll go with the group to check out the crime scene. Not likely that we'll find much of use, but who knows...."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday June 21st, 2024 6:06:05 PM

Lothlo's heart sinks at the mention of another murder, and for a brief moment he is overrun with guilt as his mind instantly goes to the imaginary daughter and the thought that someone had found her. It takes him a few more moments to realize that this wasn't the case, though the news of another random murder isn't much better to hear.
Paralyzed by fear and horror you say? I hate to think what kind of terror they found to do the killing this time. Though, with Ivan's operation closed down and people being wary I'd be surprised if the attacks haven't changed some. Do we know anything about if or how the killer's MO has changed?
Lothlo will join the others to check out the scene

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=2 ; d20=9 ;
Friday June 21st, 2024 7:43:23 PM

Paige addresses Captain Garrick: ”this recent murder - you think it’s related to Ivan and his crew? Why?” continuing, she asks ”where’s the body now? And what of the place where the victim was found? The guards who found the body - are they available for questioning?”.

The half elf will accompany Burton and check out the body.

Heal check = 2+13=15
Perception = 9+6=15


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=27 ;
Friday June 21st, 2024 11:14:49 PM

Rhys heads out with Zarsellett to examine the crime scene and question any potential witnesses. (perception 27)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 19/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+11=27 ;
Friday June 21st, 2024 11:52:52 PM

So, some kind of creature that gives off an...aura of fear? Hmmm. Fingers thinks so see if he has heard of anything like that. (Knowledge (Arcana): d20+11 = 27). He might have some ideas.

Burt, I'll meet you at the crime scene. I'm going to stop at that wizard's school and see if they've heard of anything like this.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Saturday June 22nd, 2024 4:06:37 AM

Burton can understand the fear effect creatures can have, some of it irrational. He had burly slept the night before with the thought of the Blood Golem. "Captain when we have finished with the body can one of your guards guide us back to the crime scene so we can rejoin our group? Assuming this is another aberration and with the fear effect it sounds like it. We are hunting the murder weapon, we need to hunt whoever is powerful enough to attract these things."

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=27 ;
Saturday June 22nd, 2024 8:01:07 AM

Rhys heads out with Zarsellett to examine the crime scene and question any potential witnesses. (perception 27)

Meeting with the Captain -DM BrianZ 
Saturday June 22nd, 2024 8:43:03 AM

Garrick seems pleased that the team is ready to get directly to investigating this latest crime. He takes his leave and promises to stop by the next day with an update on another important matter.

Burton suggests the team split up. The Captain does not specifically have any trained healers for such a task, they usually make a request of one of the Churches when the need arises. As before, the remains have been transported to the Black Cathedral.

Burton, and Paige, make for the Black Cathedral to examine the body.

Zarsellet, Lothlo, Rhys, and Fingers head out to check over the crime scene.

Lothlo asks about the circumstances. The Captain replies that he has not been given a report as of yet from his people.

Captain Garrick shakes his head at Paige. No, I Don't think it is related to Ivan at all. I have some guards still at the scene, you may ask them what you wish.

Fingers recalls what he knows about creatures with fear abilities. There are too many possibilities, and too little evidence(yet) to narrow it down. Fingers stops at the Hollow Pit to inquire about such creatures. They feel they could help, but they need more information about the creature. They also mention that spells can accomplish much the same thing, and suggest a spellcaster could be involved.

The Captain does not have any unassigned guards to help the team about the City, but he does give directions to the street where the crime happened in Trade Quarter.

OOC- Naithi and Kwarsk may join either group

At the Black Cathedral, you already know the way. You go to the area where the recently deceased are brought to be prepared for burial. This time, there is no body on the table. Instead there is a wooden box, with some blood oozing out of the corner. The Clerk offers to let you look, but warns that it isn't going to be pleasant.

At the crime scene, the Patchers do not find evidence that matches the previous crimes. Instead they find blood splattered everywhere. Some of the guards are here cleaning it up. They look like they would rather be cleaning up the Scar.



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Saturday June 22nd, 2024 7:20:48 PM

Paige blanches at the sight of the box. ”Burton…I don’t think I can do this…” she says apologetically.

Turning to the clerk, she asks: ”is…is there an autopsy report?”
******

Paige will mention to Burton (and anyone else who decided on the Black Cathedral vs the crime scene) that she thought she recognized someone from the Miner’s Guild when the party first went to the trade quarter to investigate. ”That half-elf woman that waved to us*, but didn’t stop to talk. Her name is Jehanne. You might not have met her - since you found us after we visited the Blue Cave, but you might have seen her at the Crypt that night we had the arena fight. It could just be that she was passing through since the Miners Guild would be in the Guild Quarter, but it might be worth checking out at some point?

*DM post April 17th


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Saturday June 22nd, 2024 7:22:13 PM

Kwarsk went with the group that went to the crime scene.

He sets about looking for the start of any trail of bloody footprints leading away, and asks Rhys to track any such trail Kwarsk finds.

(OOC - Perception = 31)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 |  d20+4=24 ;
Sunday June 23rd, 2024 4:11:43 AM

Burton gently squeezes' Paige's arm "I understand, it's why I asked the captain for a healer. If you would like to wait outside I will clean him up and have a look."

Burton waits to see if Paige leaves before turning to the clerk; "Can I get a bucket of water, possibly more and some rags please?" Burton will wait for the requested items or directions to where he can find them.

Assuming the box is in the room with the table Burton will take a deep breath before opening the box and looking inside. (Fort Save 24) Burton will do his best to clean the body and if practical place it on the table. He will carefully search the box as well to ensure he doesn't miss anything that may be left behind.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+15=32 ;
Sunday June 23rd, 2024 4:32:39 PM

Zarsellet looks at the crime scene, and the cleanup. If there had been any evidence it was probably all gone.

"Did anyone look for foot prints, or marks on the body that might identify... what did this?"

He realizes that the men aren't here because they want to and shrugs, "I'm sorry guys. Crappy duty with this mess. Mind if I help? I know you don't want the civilian types seeing this mess." He moves in to help with the cleanup if allowed. "When you started the clean up did you happen to see any footprints, claw marks, or anything indicating what made this mess? Couldn't be human could it?"

OOC: Diplomacy 32 to talk with the crew.

Meeting with the Captain -DM BrianZ 
Monday June 24th, 2024 7:55:42 AM

Paige focuses attention on the clerk. No there is no report as such yet. I was just about to examine, your companion may join me if he wishes. (the requested items are already nearby) Burton and the clerk open the box. it's a bit of a mess. What's left can be cleaned up and prepared for burial. The primary thing of note is the claws did a lot of damage. The wounds are much larger, and worse, than those created by the choker or skin stitcher. There is a look of terror and fear still resting upon the face of the victim.

Paige notes that it might be worthwhile to check on Jehanne of the Mining Guild.

At the crime scene, Kwarsk and Rhys take a good look around. There are some footprints leading away but they disappear quickly as the blood dried. What you can tell, is that the footprints are roughly person sized and are very unlike any aberration you have investigated so far.

Zarsellet checks in with the guards. One of them points to where Kwarsk and Rhys are checking. There's footprints over there, we didn't clean any of those yet. Captain asked us to start in on this right away, there were too many......parts laying around. He didn't want any residents to see it. We already shipped the body off to the Black Cathedral. Not sure what did it, but I don't think any normal person could do anything like this.

OOC- When posting today, you may respond to the Saturday post as well if you wish.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Monday June 24th, 2024 12:42:44 PM

Burton pales at the sight of the body but carries on assisting the clerk / mortician to prepare the body for burial. Burton will look for certain things:
Can Burton tell how many claws the attacker has on it's 'hands'?
Does it look like the damage was all done by claws or are there bites or weapon damage as well?
He will check if anything is missing such as skin etc. as with the last victims.

Once the body is as decent as they can make it Burton will enquire if Paige would like to check his finding while making it clear she doesn't have to.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+12=28 ;
Monday June 24th, 2024 6:07:00 PM

Lothlo slowly walks with the group to the scene of the latest murder. When they arrive he looks around at the remaining signs of the horrific event that had happened.
I've seen more than my share of bloodshed, but nothing the likes of what appears to have happened here.
You said there were too many parts laying around. Some of our companions are going to check out the body so I think we just need to know what's relevant for reviewing the scene. Were you able to tell anything about what kind of weapon they were attacked with? What are the boundaries of the crime scene, and what appeared to be the location of the initial attack? And were there any parts that appeared to be missing that could give a clue to what attacked them and what their motive might have been?


Lothlo examines the crime scene to try to determine where the attacker came from, whether it looks like they were lying in wait before attacking, and any signs of weapon/claw marks that could give a better idea of what they were attacked with, the size and strength of the attack, and anything else that will help them narrow down what this new threat is.

perception = 28



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+6=10 ;
Monday June 24th, 2024 9:25:41 PM

Kwarsk muses aloud to Rhys and Lothlo, "Hmm... humanoid, or... humanoid undead?"

Kwarsk looks at the area with the tracks for telltale amounts of graveyard dust, bone dust, and/or anything else he might recognize.

(OOC - Knowledge: Religion = 10)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday June 24th, 2024 9:39:19 PM

”Any witnesses? Seems like an awful lot of blood for this to have occurred without someone hearing something.” Rhys looks to the guard for any information.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=7 ; d20=20 ;
Monday June 24th, 2024 10:16:01 PM

Paige thanks Burton for everything he’d done to help make the body…presentable.

The cleric knows there’s nothing she can do to restore life to the remains, but she does carefully examine the contents of the box to try and see if it’s wanton abuse or something more purposeful - is ‘anything’ missing. She’ll also wrack her brains to see if she remembers anything from her experiences training with her dad or the stories he might have told - that would give her a clue what type of creature could wreck such damage.

Heal check = 7+13=20 (is ‘anything’ missing, etc.)
Knowledge = 20 (+4=24 for Arcana, History or +6=26 for Religion) FWIW, natural 20! (What might have done this?)



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20+12=18 ;
Monday June 24th, 2024 11:34:16 PM

Fingers meets the guys at the crime scene. Not really sure what there is to see, but he looks around carefully. Were there blood splatters on the wall? Were they high up, as if the attacker was tall? Is there anything else of note?

Perception: 18 (+2 vs traps)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday June 25th, 2024 12:17:33 AM

Zarsellet watches the others, looking around at the blood spatter. There's too much... Too... many? "What do you mean too many body parts? Was there more than one victim?"

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=15 ;
Tuesday June 25th, 2024 7:06:34 AM

Naithi and Camalayaas help examine the scene. They look for any patterns or connection to the previous murders.

Perception = 15

Meeting with the Captain -DM BrianZ 
Tuesday June 25th, 2024 8:52:50 AM

Burton finds that the damage was done by claws. He doesn't see any markings that would indicate weapons. There doesn't seem to be anything missing. The body, or what's left of it, did not have any 'souvenirs' removed.

The guard responds to Lothlo. Just ripped apart by claws, like a wild animal.

Kwarsk does not find any evidence of undead involvement.

Rhys wonders about witnesses. The guard answers: Nope. The people closest to this location were questioned. Those nearby all reported a very strong sensation of fear. None of em were willing to look outside.

Paige also concludes nothing is missing. As for the culprit, and creatures with claws, she feels she can rule out undead, animals, anything large(no dragons), and the marks are unlike any aberration so far encountered.

Fingers also looks around the crime scene, but aside from the blood splatter and quickly fading footprints, there is nothing of note.

The guard answers Zarsellet, No, no nothing like that. Just one man. But he was injured very badly and umm, 'parts' of him left his body while being torn apart.

Naithi also looks around. She feel this crime is different than the others.

There is not much left to be learned at the morgue or the crime scene. What would the heroes like to do next?



Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday June 25th, 2024 3:58:36 PM

”Nothing much here…” Paige says - then winces. ”Shall we see if we can find the others?”

The cleric will let Burton know nothing is missing. ”As for the culprit, we can rule out undead, animals, anything large(no dragons), and the marks are unlike any aberration I’ve ever encountered.”

Once outside the Black Cathedral the red head looks for the colourful wagon with the sign proclaiming “Melchior’s Mighty Magical Miscellany”. A carpet ride might get them to the Trade Quarter more quickly than hoofing it.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Tuesday June 25th, 2024 5:31:28 PM

Burton will do his best to clean himself up and then follow Paige out of the Black Cathedral. As they walk Burrton will ask Paige; "What time of day did the captain say the attack happened?"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+12=32 ;
Tuesday June 25th, 2024 6:07:52 PM

Lothlo examines the area and what remains of the scene does look like a vicious animal had torn something apart, though on a far bigger scale than anything he had ever seen in the woods.

Well, it's something large and with powerful claws. And something that can make those around feel fearful... though, the previous attacks were by a group of two so it's possible someone else we crating the fear.

Lothlo looks for signs that there was more that one attacker, or any other signs clues in the are that will help them identify the towns new killer.

Perception = 32 (nat 20)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday June 25th, 2024 9:03:22 PM

Looking around Zarsellet shakes his head and turns to leave. "Just one man? No normal man. A normal man doesn't tear another apart and fling pieces and splash blood around like this."

He moves over by the others. "It may be man-sized, but no man did this."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip.  d20+6=17 ;
Tuesday June 25th, 2024 9:08:01 PM

Kwarsk thinks hard on whether any Aberration he's heard of might be man-shaped/sized, and/or have claws of this type, and have a preference for eviscerating their prey...

(OOC - Knowledge: Dungeoneering = 17)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday June 25th, 2024 9:46:01 PM

”So who is pulling the strings on all of this? If it’s Duncan and the Pyramid Industries group, what do they have to gain? Is this about discrediting the guard or the city administration in general? I can see no other reason to strike such primal fear into the hearts of the general population. Perhaps a more persuasive interrogation of Ivan is called for.”.

Rhys is hopeful that Paige will learn more at the Black Cathedral.

Checking for Clues -DM BrianZ 
Wednesday June 26th, 2024 6:41:13 AM

The Patchers wrap up their latest line of questioning and leave the guards and clerks to their work. Some questions were answered but more remain. Who is behind this? What do they want? The list of likely suspects for what caused this latest attack seems to be narrowed down, but not yet enough to identify a suspect.

The attack occurred at night, like the previous ones. So far, there is no hint of any such activity during the day.

With not much else to go on, the team will need to decide what to do next.
Meet back at the Patch?
Make plans to patrol?
Get some food and rest?

The heroes can decide....

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday June 26th, 2024 3:13:55 PM

Zarsellet racks his brain but comes up lacking information. "We need to know if the other group got anything from the body. Head back to the Patch and wait?"

"If we're going to pull another all-nighter to try and catch, or kill this latest monster, we might want to get some rest before. I'm not sure that stopping the soldiers will help, but without knowing who's in charge it may be all we can do for now!"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Wednesday June 26th, 2024 5:34:53 PM

Burton walks along with Paige "The attack happened at night but not to late as the Toy Maker was attacked as he locked up his shop. So early evening or last light. The fear effect must be controllable or we would be able to track them by just linking reports of it as it passes bye. It would have been covered in blood so how is it moving about without being seen?" Burton seems to be working through questions out loud rather then seeking answers from his friend.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday June 26th, 2024 11:09:31 PM

Rhys heads back to the Patch for further deliberations with the others.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday June 26th, 2024 11:45:14 PM

When the group gathers at the Patch, Fingers says:
The only thing I can think to do is patrol the area, like last time. Should we focus on the same area, or spread out some more?

Also: we need to find a way to defend ourselves against a fear aura. Any spells for that?


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday June 27th, 2024 12:52:54 AM

Naithi nods her head in agreement. We have been lucky so far, but we really should do more to prepare this time. What do we know about these things so far? Were there any commonalities between the creatures?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday June 27th, 2024 1:35:22 AM

Paige walks beside Burton and listens as he ‘thinks out loud’.

Checking for Clues -DM BrianZ 
Thursday June 27th, 2024 6:06:48 AM

The team meets up back at the Patch. Before you have a chance to compare notes, you realize you have a visitor.

Captain Garrick is present, and seems anxious to share some news. I know I just stopped in this morning, but I have some news to share, and thought it would be important to get it to you right away.

I have been investigating Duncan at your request. I haven't turned up much so far, but I have come across a small bit of information. I have found out that there is a business which is either owned by him, or is at least frequently visited by the man.

A Miss Winona Kane owns a business called the Blue Curtain Antique store. She seems to dabble in trading antiques, and old or rare items of various kinds. I think it might be worth your time to check it out, but I would like to emphasize that I am concerned about whatever is still running loose on the streets at night and I hope you can stop it.


The Captain gives directions to the shop, located in Trade Quarter. He waits to see if there are any questions, otherwise he wishes the team good luck and heads out.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Thursday June 27th, 2024 3:10:34 PM

Burton notes down the details before asking the Captain; "Have you or your guard ever had any dealings with this Blue Curtain establishment? Could it be a fence for high end items? Possible items taken from raided caravans?"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday June 27th, 2024 6:48:41 PM

Kwarsk, at the Patch, says, "Thank you Captain, we appreciate the tip. We'll keep working any leads we can find on the night attacker."

Kwarsk listens intently to Burton and others ask more detailed questions of the Captain, and ponders it all.

After the Captain has left and the Patchers are together, Kwarsk says, "This night attacker may be a powerful foe, as Fingers noted regarding the 'fear aura.' When we patrol, what say we divide into two groups of four, and lay out patrol routes that keeps each group within hearing range of a signal whistle? If we do this, then the only reason the whistle will blow is if that group has found the night attacker.

Comments?
"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday June 27th, 2024 8:42:29 PM

Zarsellet hears Kwarsk's suggestion. "Don't auras usually have a limited area? I mean, if it's magical fear and that powerful. Maybe the groups should also split into pairs and keep a little way apart? But.... how far?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday June 27th, 2024 9:08:42 PM

”I wonder if any of the contraband in Ardreth’s warehouse ended up with this Miss Kane at the Blue Curtain Antique store? That could link her to [i]Pyramid Group!”[/i] Paige says aloud. The cleric is convinced it’s all related! She’d also like to get a look at Duncan, even if it’s just covertly watching the shop in order to spot the dwarf of whom she’s heard so much.

The redhead volunteers that she has some magic she can share that might help folks combat their fear against whatever it is that killed the toy maker, but adds: ”some are of short duration, and others require you to be near me.”



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday June 27th, 2024 9:17:17 PM

Rhys listens as plans are laid out and prepares himself for another vigil.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Thursday June 27th, 2024 11:33:41 PM

Someone can do a little "shopping" at that antiques shop; don't ask too many nosy questions. For all we know it's just a place Duncan launders money.

After dark, Zar and I can go in and snoop around; see if we can find any loot or ledgers like that other place we raided.

Is the shop in the neighborhood we're patrolling? That would make it easier for us.


Making a Plan -DM BrianZ 
Friday June 28th, 2024 7:34:11 AM

The Captain answers the specific questions as best he can, and then takes his leave.
I don't have any other information about the shop, but your guesses may be worth checking out.

After he leaves, some plans are suggested. The team is aware that the new threat has a fear ability, and there is discussion on how to counteract it.

So, what to do first? patrol, or check out the shop?

OOC- the latest murder and the shop are both located in Trade Quarter.



Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 28th, 2024 2:00:41 PM

Burton turns to the group; "I could go into the shop with a detect magic spell already cast as it lasts for 5 minutes. I could see if they have any interesting books or items and see if anything pings at the same time."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 25/25 Fort: 4 Ref: 4 Will: 7 Alchemy, Arcana & Spellcraft +12 | 
Friday June 28th, 2024 2:02:49 PM

OOC: Forgot to add Burton has a good idea for the "interesting" with an Appraise Skill of +11.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday June 28th, 2024 4:52:35 PM

Zarsellet considers Finger's suggestion to 'snoop' around the antiques shop after hours. "That could be dangerous. If they've got valuable antiques there, and any evidence of the crimes happening, it's likely trapped and/or guarded equal to what it's worth. I'd hate to see you get the door open only to be pulled in and face something beyond our abilities to fight, or escape. I don't think either of us wants bits and pieces of us torn off and flung around!"

OOC: With that said, Zarsellet will go along if Muuru does decide to go 'shopping'.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday June 28th, 2024 6:10:10 PM

Lothlo wonders what the connection to the antique shop could be.
An antique store could also make a good front for a shady business. But even if Duncan simply fancies Miss Winona Kane and visits to chat her up, she probably can provide some useful information about him. It's definitely worth checking out.

The idea of spreading out on patrol to prevent everyone being affected is a good idea. Before we do a patrol, we should also see if we can pick up something that will help prevent us from being overcome with fear should there be some sort of fear aura


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday June 28th, 2024 8:46:49 PM

”I should probably forego any investigation of this antique shop. My last attempt at garnering information from a shopkeeper didn’t work out all that well.”.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Friday June 28th, 2024 10:26:13 PM

Okay, Burt, go ahead to the store and meet back with us. We'll start our patrols before stores close for the night; that's when the toy dealer was attacked.

At some point tonight, we'll interrupt the patrol and break into the antique shop. That way the whole group will be there or waiting outside. How's that?

And who's setting up the patrol teams?


(ooc: Our bard and cleric should read the Remove Fear spell. It can be cast preemptively.)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday June 28th, 2024 11:12:02 PM

Paige is reconciled to patrolling in the Trade Quarter.

The cleric will repeat that she has some magicks that might help, but: ”some are of short duration, and others require you to be near me.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday June 29th, 2024 3:28:27 PM

Kwarsk says, "Perhaps if we split so that each group was well-skilled on their own? For example, myself, Paige, Burton, and Fingers in one group, and Rhys, Naithi, Zarsellet, and Lothlo in the other?

Then, each group would have a warrior, a healer, arcane magic, and useful skills.

That said, if people would prefer to pair up in some other way I'm certain it will all work out.

Better ideas?
"

(OOC - PS: Soldier, take 10 = 17)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Saturday June 29th, 2024 3:45:42 PM

(OOC: Bards can't change their spells known. I don't have Remove Fear.

Zarsellet considers the groups mentioned. "That sounds good. Do we have whistles for everyone? Anyone not in melee should sound the alarm if we find the monster."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Saturday June 29th, 2024 9:30:30 PM

Kwarsk replies to Zarsellet, "Zar, since we'll be in the Trade Quarter anyways, we can pick some up there, have a meal, and set about patrolling once it's fully dark."

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday June 30th, 2024 6:40:55 PM

Naithi looks a little puzzled.

Naithi, Zarsellet, and Lothlo in the other?

Then, each group would have a warrior, a healer, arcane magic, and useful skills.


She always thought of herself more as a girl and her rabbit. While her and Camalayaas have always made a good pair, she never had to think about the roles each one played, and now, in this larger group, she has no idea which role she is being assigned to. Yeah, umm, just tell me what to do and I'll help out however I can.

DM Tanner 
Monday July 1st, 2024 2:50:35 PM

Burton suggests magical reconnaissance in the shop.
Zarsellet advises caution, noting that the shop might have security measures. He also suggests purchasing some alarm whistles.
Lothlo suggests going on patrol, as well as purchasing protection against fear effects.
Rhys thinks he should sit out of investigating the antique shop, considering his last attempt was not very successful.
Muuru suggests talking with the antique store keeper, but returning at night during the patrol and breaking in for additional searching.
Paige states she has some magic that may help the party in their efforts.
Kwarsk suggests the group could split to cover additional ground, noting the balanced makeup of the party. He also says that purchasing whistkes would be easy while running other errands.
Naithi experiences brief existential reframing, before expressing she will assist in any needed capacity.

As the party continues discussing logistics and strategy, busy city life continues unabated around them -- pedestrians passing by, wagons rumbling down the cobblestone, the cries of merchants hawking their wares, and the mixed smells of street food drifting in the air.

You notice the occasional customer entering or exiting the Cheap Imp. Their clientele appears very well-dressed, and most are leaving with purchases in wrapped bundles.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 1st, 2024 6:08:44 PM

The number of well dressed people that Lothlo sees entering and exiting the Cheap Imp catches his attention as the name doesn't conjure up images of an establishment that would cater to such a crowd.
Looks like a pretty well off clientele are being attracted to this establishment. Are any of you long time residents familiar with this store?

ooc: Just wanted to double check that this isn't the Blue Curtain Antique store that was being referenced before writing more.


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 31/54, CMD 21/25 vs. Bull Rush & Trip. 
Monday July 1st, 2024 9:39:44 PM

Kwarsk replies, "Lothlo, no, I'm not familiar with it.

Fingers, weren't you in town long before Paige, Rhys, and I arrived?

Do you know of this "Cheap Imp" ?
"

DM Tanner 
Monday July 1st, 2024 10:30:37 PM

OOC: My apologies. Apparently there is more than one antique shop in the Nightmare Quarter, and I was looking at the Campaign Bible instead of the current module. This antique shop is in fact the Blue Curtain.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=26 ;
Monday July 1st, 2024 11:06:13 PM

Rhys watches the customers come and go into the antique store. If he recognizes anyone he will discreetly point them out to his companions. Perception 26

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 1st, 2024 11:17:16 PM

"Well, the store is open. I think Fingers and I should stay out, for now. And maybe move down the street a ways so we aren't loitering. Could give people the wrong idea."

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Monday July 1st, 2024 11:54:50 PM

Yeah, someone think we're casing the store. Oh, wait, we are casing the store. Let's see if there are any interesting shops within whistle range.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 2nd, 2024 12:32:21 AM

Naithi follows the group. Perhaps the Cheap Imp would be willing to give us some information on their competitor? It might raise fewer red flags than speaking to his clients.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=8
Tuesday July 2nd, 2024 10:12:15 AM

Paige waits to see if any folks want to go inside. Eight folks descending on one shop at the same time could be a bit overwhelming. She’ll volunteer to go inside the Blue Curtain and have a look around if there are 3 or less others interested. If 4 or more want to go inside, she’ll remain outside the shop.

In the interim, she’ll look through the shop window and see what she can (Perception = 8)

(PC sheet updated, but rolling with old stats until approved)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Tuesday July 2nd, 2024 11:10:25 PM

(OOC - DM Tanner confirmed by email that the Patchers are at the Blue Curtain, the shop we want, and not the Cheap Imp)

Kwarsk says, "Ok, if you're not sneaky-silent or good with talky-talk, come with me to that restaurant across the street and we'll people-watch while the sneaky and talky Patchers do their thing."

(OOC - I the player make an assumption that in the Trade Quarter there are still places to eat, even near the Blue Curtain...)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3  d20=3 ;
Tuesday July 2nd, 2024 11:22:42 PM

Fingers joins the group going to the eatery, and requests a table with a view of the street.

DM Tanner 
Tuesday July 2nd, 2024 11:45:42 PM

Burton follows with the group.
Zarsellet suggests that he and Muuru should stay outside for now while someone goes inside.
Lothlo asks if anyone is familiar with the Blue Curtain antique shop.
Rhys tries to see if he can identify any of the shoppers, but none of them jog any memories.
Muuru also suggests moving to avoiding seeming conspicuous.
Paige waits to see if anyone goes inside, and volunteers to enter the store if only a few people wish to enter.
Kwarsk asks if anyone is familiar with the Blue Curtain antique shop.
Naithi suggests talking with the Cheap Imp (which is NOT the store you are currently observing), thinking that they would have information on their rivals.

Most of the party attempt to remain inconspicuous by congregating at a local eatery. The nearest one is a walk-up vendor with a sign reading, Kaladin's Kraken Calamari. A middle-age man in a stained apron slowly turns kebabs of glazed tentacles over a coal fire.

"Two silvers a skewer. How many you want?"

Knowledge (nature) DC 10 Highlight to display spoiler: {These are far from being made of near-mythical kraken, and are obviously just mundane octopus.}

Paige approaches the shop. She notices right off that inside the windows the shop has a macabre atmosphere. Crystal balls, black lace, voodoo dolls, shrunken heads, and stuffed ravens on perches crowd the display windows. You presume the shop has a selection of genuine antiques, but the thrill of the taboo is likely what brings in the well-to-do clientele in search of a little thrill and bragging rights. A shop clerk inside, wearing a starched black suit with a black rose at his label, spies you. He smiles and motions for you to enter the store.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+3=4 ;
Wednesday July 3rd, 2024 12:08:18 AM

Lothlo looks at the skewers, he's pretty sure a kraken tentacle would be enough to feed an entire town, but as a newcomer to the area he has no idea what is local that it could actually be (knowledge check = 4)

Those smell delicious, I hope they taste as great as they smell. Can I get one kebab please?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=26 ; d20+6=14 ;
Wednesday July 3rd, 2024 1:32:17 AM

Paige enters the shop, and looks around taking the artifacts and patrons in at a glance. She then makes eye contact with the fellow sporting the black suit with the black rose boutonnière. ”Umm, you wouldn’t happen to have any old medical collectibles would you?” she asks rubbing one slightly pointed ear, before adding: ”things I could use to ‘decorate’ my infirmary like a wooden leg, or old anatomy charts?”

Perception = 26 (nat 20!) to see anything or anyone bearing symbology associated with Ga’al.
Diplomacy = 14 when addressing the clerk

(PC sheet updated, but rolling with old stats until approved)


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday July 3rd, 2024 2:27:10 AM

Burton will discretely caste Detect Magic on himself before walking over to the Blue Curtain he glances in the window before walking in. He will browse the first room he enters checking his detect magic as he looks around.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Wednesday July 3rd, 2024 5:40:48 PM

Lothlo remains outside with a few of the others as he eats his "kraken".
As the group outside eats he continues to keep an eye on the clientele entering and leaving the shop, as well as keeping an eye out for anyone else that appears to be monitoring the activities of the shop just in case.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Wednesday July 3rd, 2024 9:44:54 PM

Kwarsk says, "Thank you my good man. I'll try one skewer, please." Kwarsk hands over two silver.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 34/34 | CMB:6 CMD:18 | Fort:3 Ref:5 Will:3 
Wednesday July 3rd, 2024 11:03:56 PM

Muuru looks the frying tentacles, shudders a little, and orders the ploughman's lunch and an ale. Then he grabs a table where the group can watch the antique shop.



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday July 3rd, 2024 11:10:49 PM

Rhys strolls casually down the street, examining shop windows while keeping within earshot of his companions.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday July 3rd, 2024 11:42:49 PM

Zarsellet sits with his friends and watches them as they consider the skewers. He smiles at the lady as he digs out some coin. "I'll have two of the skewers please. Do you happen to have any white wine? A sweet wine should go well with seafood." He also tries to watch outside, but his size makes it a bit more difficult to see past taller people.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday July 4th, 2024 12:35:31 AM

Naithi orders a couple skewers and samples the food from all the local vendors. Being new to the city, she still needs to learn the best places to eat.

ooc: I'm still working on my updated CS. I hope to finish it tomorrow.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=13
Thursday July 4th, 2024 2:00:06 PM

While waiting for a response from the dapper clerk, Paige picks up a trinket on a nearby table, turns it over and about as she examines it, then sets it down.

Appraise = 13 (Cleric skill, untrained)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday July 4th, 2024 3:22:37 PM

Burton glances at the patrons as they enter the establishment watching their actions to see if they appear to be interested in the items for sale or have something else on their minds.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday July 4th, 2024 10:38:49 PM

Kwarsk says to the man in the apron, "And by any chance, would you have a tall glass of white go-- that is, milk?"

DM Tanner 
Thursday July 4th, 2024 10:39:27 PM

Burton casts Detect Magic and takes a gander through the shop window before entering through the front door.
Zarsellet orders two of the skewers. He asks concerning a white wine to pair with the seafood, which elicits a look of confusion from the man. "Uhh, pardon me sir, but isn't all wine reddish or purplish?" Nonetheless, he hands Zarsellet two skewers with a respectful nod.
Lothlo requests a kebab, and is promptly handed one by the semi-clean food vendor. "That'll be two silvers, good sir." He eats his 'kraken' and keeps an eye out for any activity.
Rhys casually strolls down the street, examining shop windows. He hears the hustle and bustle of pedestrians and shopkeepers, but nothing untoward.
Muuru orders a hearty lunch and an ale from a nearby stand. In a minute or two he is brought a pigeon pastie along with a frosty ale.
Paige sees the shop attendant waving to her, enters, and quickly scans the shop.
Kwarsk also requests a kebab, and is likewise handed one by the food vendor. You get the singular sensation that this man did not dream of one day becoming a street food vendor, but that poor choices in his adolescence led him down a path of mediocrity and wistful resignation. The kebab is also tasty.
Naithi orders various foods. The local vendors offer 'kraken' calamari, pigeon pasties, thick crusty bread by the slice, roasted hazelnuts, and honey-dipped dates.

Paige Highlight to display spoiler: {The shop attendant bows from the waist, "Of course, madam. We have quite the collection of medical curiosities. Right this way." Inside the shop it is a macabre collection of curiosities and antiquities, interspersed with more mundane collectibles. The shop is large enough that other customers and shop attendants can be heard but not seen among the shelves and stacks. "Here we have a collection of apothecary bottles. Here are several cadaver specimens, some in pickling liquid and some in strong liquor. Here are the skeletons -- we are two humans, one dwarf, and one lizardman. All responsibly sourced, I assure you. And, would you look at that, madam, we have several anatomy charts. Here is one of the human nervous system, and here is one of the innards of a dragon. Do any of these catch your eye?" As the shop attendant gives you the tour, your eyes spy for anything related to Ga'al. You spot a prayer book, Dark Invictions, in a stack of books. It is not in a prominent spot in the shop, and it sandwiched between many unrelated books. Nothing else in the shop is related to that dark deity. The amulet you pick up is made of bronze, in the shape of a fish, with small garnets for eyes. It is listed as 5 gold pieces, and you would guess that is a reasonable price.}

Burton Highlight to display spoiler: {Inside the shop it is a macabre collection of curiosities and antiquities, interspersed with more mundane collectibles. The shop is large enough that other customers and shop attendants can be heard but not seen among the shelves and stacks. You spy several items that radiate magic, mostly brooches and amulets, but none of them are more powerful than a cantrip.}

As Paige and Burton examine the Blue Curtain, several additional customers enter the shop. It seems that they engage in a bustling trade, and any smallish group of well-dressed clientele would be able to enter without raising too much of a fuss.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 5th, 2024 3:46:10 PM

Burton will quietly walk around the shop picking up items and discretely watching the clientele to see what they are interested in or not. He will nod to Paige as he moves past her but generally take no notice of her. He is interested in seeing if the clientele remain scattered or head in a similar direction.

Burton will make sure he works his way to the back of the store to see how big it is and observe how many doors are within the area. Burton thinks it's presentation for the strange and weird is designed to keep 'normal' people away while giving a reason for the better off to visit. Possible a concealed guild or temple.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 5th, 2024 4:27:08 PM

Bellis shrugs as the man mentions only red or purple wine. Maybe he's going to have to learn wine making? "Well, then a sweet red will do fine."

He nibbles on one skewer, mainly watching the people passing by to see if he recognizes anyone.

OOC: No white wine? It's been made from white/green grapes for over 2,000 years.... Or use magic to change the color and charge more for it! ;P

CDM Jerry [OOC post] 
Friday July 5th, 2024 5:10:29 PM

All PC sheets need to be leveled and DMs notified that they are ready for approval by this coming Monday! You have 3 days. :)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=26 ;
Friday July 5th, 2024 6:05:30 PM

Paige picks up the book, and looks to see if there is a dedication written on the fly leaf or marginalia on the pages. Raising her hand and showing the book (Dark Invictions) to the clerk, she asks: ”how much for the book?”. She looks about covertly to see if there are any reactions from the other shoppers.

Perception = 26 (nat. 20!)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday July 5th, 2024 6:08:49 PM

Lothlo takes a few bites of the kraken and is very happy to see that it is cooked perfectly and very delicious.
I'm not sure how you prepared this kraken, but it's delicious, I'll have another one please.
He glances at one of the well dressed patrons leaving the Blue Curtain Antique store and uses it as an opening to ask about the store.
There are a lot of well off people visiting that shop, know anything about it? Would it be worth taking a shopping trip there after we finish our lunch?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+13=31 ;
Friday July 5th, 2024 7:40:23 PM

Kwarsk tries to enjoy his Kraken... a bit more chewy than he's used to. While Lothlo engages the food vendor, Kwarsk people-watches to see what types of interesting people are all around the Patchers.

(OOC - Perception = 31)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday July 5th, 2024 9:45:02 PM

Pigeon pastie? That's new to Muuru. He decides it's quite good.

He also keeps an eye on the shop across the way.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday July 6th, 2024 1:45:56 AM

Always in the mood for something new, Naithi chats with the stall owners looking for tips on monster cooking. How does one prepare a kraken, and is the owner interested in meats such as kraken if she comes across any. She is willing to pay well for any recipes and for any custom trail rations. Nothing about adventure disturbs her more than the thought of hard tack and flavorless jerky when dried kraken could be added to a soup with miso powder for some fantastic dungeon dining. Naithi is willing to pay 2 gp for such rations instead of the usual 5sp. Her goal is that is surviving only on eating rations that she would not have to eat the sand meal twice in a week.

Making a Plan -DM BrianZ 
Saturday July 6th, 2024 9:24:53 AM

OOC- greetings team, we only have 3 character sheets submitted for approval thus far. As a reminder these need to be completed by Monday. Please roll hp on the LnB board.

Your character will not be able to participate in combat until the sheet is approved for play.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=23 ; d20+7=18 ;
Sunday July 7th, 2024 9:33:17 PM

Rhys continues his wandering and scouts the local area for alleys, dead ends and smaller streets until he is sure he could find his way through the area on even the darkest night. (Perception 23, Survival 18)

DM Tanner 
Sunday July 7th, 2024 11:43:40 PM

Burton wanders around the store, keeping a wary eye on his surroundings. The only exits from the building he can see are the front entrance and a hallway behind the counter at the back of the store, likely leading to offices or storage rooms.
Zarsellet silently bemoans the food vendor's lack of familiarity with wines and watches the street traffic for any familiar faces.
Lothlo purchases another kraken kebab and glances at the store. He ponders aloud whether it would be worth to take a look inside as a group.
Rhys continues to study the area, making note of the layout of buildings and streets.
Muuru enjoys his pigeon pastie and keeps an eye on the local traffic.
Paige picks up the book and examines it. The book is compact but heavy, with a dark leather cover and the holy symbol of Ga'al imprinted on the front. There is a dedication on the front page from an 'Uncle Marsk' to his nephew, 'Tyrus', imploring him to read the book frequently and meditate on its wisdom. The dedication is dated some 60 years ago. The shop attendant smiles, "Ah, you have a discerning eye! That book is a rare Ga'alian religious text. That is all I know, unfortunately. Do you see here?" He indicates a small red chalk mark on the back of the book. "This mark means that there is additional provenance available, and the price is unlisted due to its special nature. Would you like to speak with our proprietor, Ms. Kane?"
Kwarsk looks around as he eats, but sees little beyond the typical thoroughfare traffic.
Naithi offers the food vendor two gold pieces for the recipe, but the man looks hesitant. "Uhh, that's generous, but I just cook and sell the oct- kraken. Kraken. It, uh... it comes from a supplier I have. They catch it down in South Harbor, and it comes up through Promprey and Suldeyre. By the time it reaches me, it's all been cut up into chunks, and I just sauce it and grill it. I can share the sauce recipe for one gold, but two gold wouldn't be right."

"Did I hear someone call my name?" Paige is approached by an older human woman, about mid-50s in age, handsome in a matronly way with brunette hair and a touch of gray at the temples, wearing an expensive black velvet gown. "Greetings, I am Ms. Winona Kane, proprietor of the Blue Curtain. Ah," she gestures to the book, "You have a good eye, my dear. That is a first edition copy of Dark Invictions, published nearly 70 years ago by a Ga'alian cult here in Plateau City. It details the sordid philosophy and dark rituals of their worship. It is positively steeped in their foul energies. It was passed down as a secret heirloom by the family for several generations, until I was able to find it at an estate sale. It can be yours for a mere 100 gold pieces. However, you must be warned that possession of such an item does not come without its dangers, both legal and spiritual. Secrecy is of utmost importance in purchasing such items."

Knowledge (local) DC 15 Highlight to display spoiler: {It is frowned upon to own such an item in Plateau City, but not specifically illegal.}

Knowledge (religion) DC 15 Highlight to display spoiler: {While Ga'alian worship is secretive by nature, you doubt this pristine copy was used in any foul rituals, considering its lack of blood splatter.}

Sense Motive DC 15 Highlight to display spoiler: {It appears Ms. Kane is somewhat exaggerating the provenance of this item, but nothing you wouldn't expect from a typical merchant trying to make a sale.}

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+6=15 ; d20+8=9 ; d20=10 ; d20+6=24 ;
Monday July 8th, 2024 12:12:25 PM

The book looks pretty clean to the cleric, who doubts it was really used in any ‘foul rituals’, on the other hand, Ms. Kane is pretty convincing! However, Paige wonders if it’s truly worth the 100GP she is asking for. Gesturing to Burton she shows him the book, and asks: ”what do you think? Should I buy this curiosity? Maybe as a gift for you-know-who?”

The red-head isn’t being particularly secretive, and wonders if her interest in the book has piqued any of the other shoppers’ interest.

Paige has no ranks in Knowledge local, and it can’t be used untrained
Knowledge religion = 15, success
Sense motive = 9 (nat. 1) fail
Appraise = 10 (valuing the book)
Perception = 24 (to see if any of the other shoppers are interested in her or the book)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 8th, 2024 1:07:08 PM

As an afterthought, Paige fishes around in her pack and pulls out a talisman of a cracked moon. Showing it to Ms.Kane she asks her if she recognizes the ‘holy’ symbol. ”Took this off a crazy cleric who attacked me and some friends while we were out adventuring.* Any ideas?”

*see Paige’s post Jan.31, 2023



Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 8th, 2024 5:35:22 PM

Lothlo takes the second skewer and proceeds to take a bite of the juicy meat.
It is a mighty fine sauce, I wonder what other meats it would go well with.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=25 ;
Monday July 8th, 2024 6:53:44 PM

Burton takes the book from Paige and turns it over looking at the spine and flicks through a few pages; "I'm sure you-know-who really would appreciate it. 100 gold you say?"

Appraise 25

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=16 ;
Monday July 8th, 2024 7:52:16 PM

Rhys finishes his survey of the local area and wanders in to the same shop as Paige and the others. He spends his time looking at the various curios (Perception 16) while keeping an eye out for anyone taking special interest in his companions.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 8th, 2024 8:45:55 PM

Once he gets the wine Zarsellet enjoys the skewers. He keeps watching the street, not really expecting to see much. As an afterthought he calls the waitress back. "Do you have any sweets? A fudge brownie or small piece of chocolate cake would be great with this wine!"

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 8th, 2024 10:04:57 PM

Fingers watches the shop from his table, and makes note of any activity. It's tempting to start reading minds...no! You can only cast 2nd-level spells a few times, Muuru, so behave!

Just this week, in private, Fingers has succeeded in researching his first 2nd-level spells. He casually mentioned it to Burton, as if it were no major achievement -- but of course, now he's just itching for an excuse!

Spells Prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
Grease
Feather Fall

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


DM Tanner 
Monday July 8th, 2024 11:53:58 PM

Burton appraises the book successfully, and estimates it is indeed worth approximately 100 gold pieces.
Zarsellet keeps watching the street and inquires if there are any sweets vendors. The kraken vendor replies, "Yeah, there's a halfling lady a few stalls down that sells rock candy."
Lothlo appreciates a mighty fine sauce. He wonders what other meats it would complement. The vendor replies, "Uh, any kind of seafood, really. It also works with clams and crabs and stuff."
Rhys finishes his survey and wanders into the shop.
Muuru keeps watch from the table.
Paige shows the book to Burton asks him if he thinks that you-know-who would appreciate it as a gift. She also takes out a talisman of a cracked moon and asks Ms. Kane if she thinks it is worth anything.
Kwarsk continues watching the street.
Naithi continues watching the street.

At the mention of "you-know-who", Ms. Kane's demeanor shifts suddenly and dramatically. Her eyes narrow, her brow furrows, and her merchant's smile disappears. She reaches out and grabs the book back from Paige. "What are you talking about? Hmm? Mr. You-Know-Who? Don't you think I know exactly who you are talking about? Hmm? What is this? Some sort of sordid attempt to spy on me? To intimidate me?!" She starts shouting and her pitch rises. "He told me he would stay out of my business! He promised! I will not have you coming into my shop and browbeating me with these antics!" By now she is actively shouting. "Everybody out!" She waves her hands dramatically. "The shop is closed! I don't want to hear another word. Get OUT!" With that, she promptly turns on her heel and strides behind the counter, disappearing down the employee-only hallway.

The shop attendant looks overwhelmed and perplexed. "I- I'm sorry. I don't know what came over Ms. Kane. She is the proprietress, however. I apologize, but you must leave now."

You see another attendant shooing several patrons out the front door and turning a sign from 'Open' to 'Closed.'

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday July 9th, 2024 10:14:58 AM

Paige lets the shop assistant bustle her out of the establishment empty handed. Turning to Burton and Rhys she sums things up with a shrug of her shoulders: ”that was odd. Captain Garrick said he had been investigating Duncan and seemed pretty sure the business was either owned by Duncan, or is at least frequently visited by the man. Ms. Kanes’ righteous indignation doesn’t match up with what I’d expect from someone in cahoots with the seedier elements of Plateau City society!”

The cleric will share what she learned from her foray into the antique shop, including that despite a number of other shoppers, no one gave off any unusual vibes. ”Seems like just another dead end.”

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday July 9th, 2024 5:25:56 PM

Burton smiles to himself as he walks out; "Interesting, I think we might have touched a nerve. Lets stay for a while see if a messenger head out."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday July 9th, 2024 6:06:57 PM

Lothlo takes another bite of his skewer as he sees people start to leave the building, including Burton and Paige.
Well, it looks like some kind of commotion is happening over there. Let's hang back for a bit. There's no reason to let them know we are together, especially if our friends just got kicked out of the store. Never know if we'll need someone else to come back later for some reason.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 9th, 2024 7:05:54 PM

Naithi is disappointed that she can't get any Kraken rations, but she thanks the man and continues to wait with Lothlo and the others outside.

Maab did give me a new gift I've been wanting to try out. Do you think anyone would notice a new tree growing on the street corner?



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday July 9th, 2024 8:55:39 PM

Zarsellet sees the people being evicted from the shop and moves to exit. He stops at the door. "What's going on over there? Wait. Can't cluster up...." He steps back from the door and watches.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday July 9th, 2024 9:15:16 PM

”Whatever you said in there, it touched a nerve! Worth keeping an eye on in the future anyway” Rhys states the obvious.

”So what’s the plan for this evening? I have scouted out the area near here for hiding spots as well as best paces to observe multiple streets and alleys.”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=20 ; d20+12=29 ;
Tuesday July 9th, 2024 10:37:07 PM

Fingers notices that the shop has emptied in a hurry. Maybe he heard shouting. (Perception: 20).

He doesn't go to talk to his friends just yet. He watches to see if, after the customers have exited, anyone else leaves the shop, or if anything else happens -- maybe movement in the windows, or something else.

(Perception: 29)

DM Tanner 
Tuesday July 9th, 2024 11:30:13 PM

The party members discuss the events that occurred inside the antique store. The general consensus being that the shop should be under continued surveillance, you are able to find several places from where you can observe the building discreetly. The sun begins to set and night falls.

Perception DC 10 Highlight to display spoiler: {Several would-be patrons approach the store during the rest of the day, only to be turned away by the locked front doors. }

Perception DC 15 Highlight to display spoiler: {No employees leave the building, and you know it is unlikely that there are sleeping quarters for them.}

Perception DC 20 Highlight to display spoiler: {You see curtains briefly parted in various windows, indicating that they are trying to keep a lookout. }

Perception DC 25 Highlight to display spoiler: {You hear very faint, muffled voices coming from inside the shop once the sun sets. The sounds are unintelligible, but obviously cyclic. }

Profession (merchant) DC 10 Highlight to display spoiler: {It is highly unusual for regular employees to be so compliant with an emotionally dysregulated employer, let alone be willing to bar themselves inside a business after closing time. }

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=15 ;
Wednesday July 10th, 2024 5:38:13 PM

Perception Roll 15.

Burton quietly watches the area "All is not what it seems in there. He says to Paige. "Do you have the Watch document on you? How do you fancy raiding the place?"


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=17 ;
Wednesday July 10th, 2024 5:48:59 PM

Lothlo keeps his eyes out for anything odd as they continue their surveillance.
Would the watch document give us permission to enter the building under these circumstances? I haven't seen anyone leave, my guess is everyone is still in there. And with the amount of time they've been in there they would have had penty of time to hide anything they don't want other people to see.

perception = 17

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=14 ;
Wednesday July 10th, 2024 7:33:40 PM

OOC: Perception 14. Sometimes the dice hate me!

Zarsellet casually strolls outside, and over to the group. Quietly he speaks, "Well. They sure closed in a hurry. Shall we head over and start our night patrol to try and stop the latest killer?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=23 ;
Wednesday July 10th, 2024 9:30:13 PM

”Gave it to Muuru. I’m pretty sure the document was for the tannery only.” Paige answers Burton as they make their way to join the others near the food stalls.

”You see them peeping out through the curtains? I don’t think there’s enough room for folks to live in the building - only the shop. Womder what that’s all about?”



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=18 ;
Wednesday July 10th, 2024 10:50:46 PM

Perception check: 18

If the proprietress is afraid of Duncan, and they're all in there...I'm guessing either they're expecting him and his goons to show up, and they've barricaded the doors, or they're got something they want to keep safe and they're burying it. Or putting it into an alcove and walling it up. Or hustling it out through a secret passage.

If any of those is true, we'd do well to convince her that we can protect them.

Fingers pulls out the writ from the Guard. [b]Well, as far as this situation goes, it says....


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=17 ;
Wednesday July 10th, 2024 10:51:58 PM

Rhys takes another wander about the local area, in particular looking for a rear entrance to the curio shop or any other way out…after all seems like too many people holed up in too small a shop. (Perception 17)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip.  d20+14=20 ;
Wednesday July 10th, 2024 11:23:35 PM

(OOC - Perception = 20)

Kwarsk considers the situation. Speaking only to the Patchers in a low voice, "It doesn't sound like there's enough evidence to barge in - at least with Ivan there was the unusual leather in his shop. Still, we could arrange shifts to watch the building overnight and just take note of who comes and goes, and so forth - something worth investigating might turn up."

DM Tanner 
Thursday July 11th, 2024 1:31:00 AM

As the party watches during the night, you see activity within the store actually seems to increase.

Perception DC 10 Highlight to display spoiler: {You hear very faint, muffled voices coming from inside the shop once the sun sets. The sounds are unintelligible, but obviously cyclic. Brief flickers of light in various colors shine through cracks in the doors and windows. }


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=12 ;
Thursday July 11th, 2024 1:36:45 AM

Naithi and Camalayaas try to watch the shop, but the smell of the food carts is far more engaging, and the kraken guy like like he is getting ready to head home. Does anyone else need a snack? Standing around like this really works up an appetite. She then begins feeding her pet mice some bread crumbs as she orders a couple more Kraken skewers.

Perception = 12 (Natural 1)

Edit: This post overlapped the DMs. Naithi did this before the DMs post, not after.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=26 ; d20+9=26 ;
Thursday July 11th, 2024 10:44:02 AM

Rhys scours the back of the shop looking for upper story windows or other means of entry. (OOC rolled a 17 perception last round related to this task). The elf will climb up to any window (Climb 26) as quietly as possible (Stealth 26) in an attempt to see what exactly is going on and to gain entry if possible.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=24 ;
Thursday July 11th, 2024 11:14:13 AM

Paige groans when she hears the rhythmic chanting and spots the lights and such coming from inside the antique shop. ”I’ve got a bad feeling about this” she says pointing out her findings to her companions. ”It could be protective magicks, but somehow I doubt it!”

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=15 ;
Thursday July 11th, 2024 5:28:36 PM

Lotho hears chanting and sees Rhys investigating.
So, it sounds like we don't have any actual authority to enter. If that's the case, what's the plan? Should we just watch and report in the morning? If we do anything illegal we may not get another job like this in the future. Granted, I'm still pretty new here, so if I'm misunderstanding how things work in these parts let me know.

perception = 15

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+10=26 ;
Thursday July 11th, 2024 5:50:44 PM

OOC: Perception auto-succeeds DC10.

Seeing the lights and hearing the noises Zarsellet moves closer to the building casting Detect Magic. "Burton? Any chance you might recognize the auras of whatever they are casting? Or the words? They're not being very stealthy...."

OOC: Spamming Detect Magic to see what it might tell? Spellcraft 26?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=23 ;
Thursday July 11th, 2024 5:56:19 PM

Perception Roll 23

Burton notes the sound of chanting coming from the Blue Curtain; "Lets see what Rhys finds out, I think we are looking at a front for a temple."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 54/54, CMD 21/25 vs. Bull Rush & Trip. 
Thursday July 11th, 2024 9:32:32 PM

(OOC - Perception DC 10 auto-succeed)

Kwarsk says to the Patchers, once more in a low voice, "I see Rhys has already taken it upon himself to get a closer look. I say we stay ready in case he signals us or something happens - the lights are unusual, but it's not spellcasting that's illegal, it would be spellcasting as the method to accomplish something illegal that might justify us barging in.

Is anyone else as athletic and stealthy as Rhys? I've been practicing with the Monks of Pantheon on moving more quietly than I usually do, but I'm still pretty noisy with my Tower Shield...
"

DM Tanner  d20+12=19 ;
Thursday July 11th, 2024 11:31:53 PM

(NPC Perception 19)

Rhys is able to scale the wall and peek through a window. None of the people inside seem to notice him. Probably because they are quite occupied.

A space has been cleared in the center of the shop. Stacks of books, oddities, and antiquities have been shoved aside to make room for a large chalk circle inscribed on the floor. The circle is about 10 feet across. Smears of dark red liquid form runes at various intervals around the circle.

Three shop attendants are now dressed in black robes, kneeling in smaller circles inside the large circle. They appear bowed in prayer or worship. They mumble chants and rub prayer beads in their hands. Ms. Kane stands in the center of the circle. She wears a black robe, embroidered in silver thread. The runes in the circle are also drawn in dark red liquid on her face. She holds a large tome in her hands that glows softly with vermilion light. Her eyes glow with the same light. She chants the same litany as the shop attendants.

Even a layman to the arcane arts can recognize a summoning circle.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+2=21 ; d20+8=27 ;
Thursday July 11th, 2024 11:49:44 PM

I hate to sound gullible, but is there a chance their goal isn't death and destruction? Maybe they're summoning something just to protect themselves from Duncan. Something that's...I don't know, at least controllable?

Can I persuade anybody to not to interrupt them?

Rhys, one side. I need to see this myself


Fingers scales the wall -- waiting for Rhys to move, if necessary -- so he can peer in. Climb: d20+2 = 21

He tries to identify the specifics of the summoning circle. Spellcraft: d20+8 = 27



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday July 12th, 2024 12:32:41 AM

Naithi agrees to wait and see what developes. Fingers is right. We don't have any authority to intervene, or any concrete reason to. That said, red eyes and things written in what looks like blood doesn't put me at ease.

DM Tanner 
Friday July 12th, 2024 9:58:18 AM

DM POST 2: Muuru identifies it as a conjuration circle, and that they are chanting in Abyssal.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 12th, 2024 12:37:35 PM

OOC: Assuming Burton knows what Fingers has just found out.

IC: Burton will say; "May I suggest that the door needs to go down and we need to stop their ritual before whatever they are summoning arrives? If we are wrong and they are summoning their window cleaner I am big enough to admit I'm wrong and will pay for our necromancer friend to cast speak with dead so I can apologies to their corpses."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+3=23 ;
Friday July 12th, 2024 5:55:24 PM

Lothlo hears the news and isn't sure how to proceed.
I will follow your lead. I've lived many places where this kind of dangerous summoning would be clear grounds for kicking down a door, and knowing the power of the Cathedral I wouldn't be surprised if that's the case here, so just give the word and I will follow.
Lothlo thinks back to what he knows about the city to determine if they would have any legal or moral imperative to enter the shop at this point
knowledge local = 23 (nat 20)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 12th, 2024 6:55:59 PM

Zarsellet considers weapons but decides the others have that covered. There wouldn't be enough space for him not t be in the way. "Any chance that summoning can be interrupted? Maybe kick the door open and cover the area with glitterdust?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=14 ;
Friday July 12th, 2024 7:12:37 PM

Rhys allows the Minotaur to look through the window. ”Didn’t know you fellas could climb!” he observes wryly. The elf pulls a vial of oil from his pouch and coats the blade of his elven sword with it. ”I don’t like the look of that ceremony at all. Demon speak, summoning circles and blood rituals are never a good sign. I’m going in! You got my back?” Before Fingers can answer, Rhys opens the window (or breaks it with the hilt of his sword) and enters the shop. (Acrobatics = 14 if a jump is required)

(OOC Oil of Bless Weapon)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=3
Friday July 12th, 2024 8:15:14 PM

Paige watches as the minotaur disappears around the back of the antique shop. ”Well, at least Rhys won’t be alone.”

Retracing her steps back to the shop, the cleric calls over her shoulder: ”Let’s crash this party! I might be able to open the door, but it won’t go unnoticed!” Sensing that time is of the essence, the half-elf will first try to open the front door the regular way. If it’s locked or blocked somehow, she gives the ring* on her finger a twist - and it turns into mw lockpicks. ”Ugh! Does anyone know how these things work?!”

* (won in Giggling Ghost 24Dec2023 - a simple ring that, when twisted just right, transforms into a set of masterwork lockpicks. Once transformed it cannot be changed back. Non-magical.) (OOC: Paige is untrained in disable device, but does have the MW tools (go figure) so thought I’d give it a try. D20=3, not likely.)

DM Sanity info:

Orisons: 4/day (bless, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day[/i]

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip.  d20+8=13 ; d10+8=13 ;
Friday July 12th, 2024 11:22:50 PM

Kwarsk follows Paige across to the door, sees her fumble with the lockpicks, and says, "Step back, Paige, I have a more effective kind of 'lockpick.'"

With that, once Paige is not at risk of being cut in half, Kwarsk swings his Dwarven Waraxe in a Powerful overhead chop at the door, the loud crack of broken wood echoing nearby...

(OOC - hit AC 13 (broad side of a door) for 13 damage with a +1 Dwarven Waraxe.)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=15 ; d20=3 ;
Saturday July 13th, 2024 12:04:20 AM

No! Wait! If we interrupt the summoning it could....oh, dammit.

Fingers launches himself into the room (Acrobatics 15) and tries to interpose himself in front of Rhys.

Ms. Kane! We're no friends of Duncan and we mean no harm -- but I urge you to stop the summoning if you can. Or at least restrain the...creature. We only want to keep the city safe. Diplomacy: 3

Right, Rhys? We don't have to fight?



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday July 13th, 2024 1:00:45 AM

Before we charge in, can anyone cast a spell like magic circle against evil?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday July 13th, 2024 5:55:26 AM

Burton follows Paige and Kwarsk to the front door; "You know we could have just smashed the window they are big enough it would have been a lot quicker." As he walks his wand appears in his right hand and a short dagger in his left. "Do you think starting our intervention with a lightening bolt might be questioned?"

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip. 
Saturday July 13th, 2024 3:41:40 PM

Kwarsk replies to Burton, "I think some of us don't want to get cut by the broken glass. As for your spell, why would you want to reduce their weight?" Kwarsk finishes with a wry grin.

Kwarsk goes on, "That'd be louder and noisier than my Waraxe - maybe Naithi and Camalayas can ram the door and break it open before I need a second swing of my Waraxe..."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Sunday July 14th, 2024 5:07:01 AM

Burton smiles at Kwarsk's comment; "Do you have skin under all that metal? And when I do cast my lightning you best be careful or you might end up looking like a dandelion."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip. 
Sunday July 14th, 2024 9:10:00 PM

Kwarsk replies with a chuckle, "Some might say that would improve my appearance! Surely all our foes would surrender at the sight of dandelion-Kwarsk!"

DM Tanner 
Monday July 15th, 2024 8:20:33 AM

The front door is only held shut by a simple latch, which Kwarsk breaks through with the first swing of his waraxe. You see the summoning circle and chanting attendants past the labyrinthine shelves at the back of the store. Ms. Kane stops her chanting. "So, you come here at last to try and take it? Well, tell Duncan he can’t have it! The mysteries of the Scar will be mine. Have you met my pet? It’s been terrorizing the City for a few days now. Maybe I can introduce you? Or perhaps you will die before that can happen! Attack them, my servants!"

Ms. Kane and three shop attendants stop their chanting and stand up, obviously ready for combat.

ROUND 1 Map

(a combat map has been shared with all of you)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 15th, 2024 12:48:01 PM

Zarsellet shakes his head and says "And here we thought Duncan was doing the mess...."

He casts a spell, covering Ms. Kane and her 'servant' on the right side with a shower of golden particles..

OOC: Not sure how to draw a 10' radius circle on a spreadsheet. Looks like I can get 2 in it. ?? WK and SA3? Will Save DC16 negates the blinding.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+14=32 ; 2d10+7=11 ; d10=4 ;
Monday July 15th, 2024 3:51:30 PM

Once Finger’s pleas for peace are ignored, the elf springs into action. He moves next to the shopkeeper (WK) and swings his blessed weapon at the leader of the summoning circle (Hit AC 32, critical is auto confirmed by bless weapon which bypasses DR for any evil aligned opponent; dmg = 11 + 4 vital strike for 15 hp). ”Cease this madness now or I will surely end you life”

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday July 15th, 2024 4:21:14 PM

Burton will walk forward to O19 (30') and bring his wand up "Duncan says you're to stupid to understand what you have." he calls back at the shop keeper.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 15th, 2024 6:05:15 PM

We may not live long enough to see it? So it isnt' here yet, that's good to know.
Looking around, Lothlo sees a summoning circle with smears of dark liquid forming runes around it.
Lothlo quickly opens his waterskin and throws it onto the rune that looks like it would be the easiest to mess up and the most cumbersome to redraw, hoping that damaging the summoning circle will break the spell, or at the very least delay them from completing it.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 15th, 2024 8:07:47 PM

Before her friends get out of range, Paige casts Bless catching everyone except Muuru and Rhys. The cleric follows at the heels of her comrades moving farther into the room.

*Burton, Kwarsk, Lothlo, Naithi, Zarsellett - Bless = a +1 morale bonus on attack rolls and on saving throws against fear effects - 6 min 60 rounds

DM Sanity info:

Position L19

Orisons: 1/ used 4/day (bless, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day




Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 15th, 2024 9:41:57 PM

ooc: Naithi said their post will be a little late today

Kwarsk (Wayne) AC 24/T 12/FF 21, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+13=28 ; d10+4=7 ;
Monday July 15th, 2024 11:02:37 PM

Kwarsk says, "No more summoning!"

And with that, suddenly Kwarsk is Charging, about as fast as Rhys(!), quickly reaching SA2 and slicing at SA2's midsection, wounding him.

(OOC - hit AC 28 for 7 damage with a +1 waraxe.
**Ki point used for Ki speed - Kwarsk's speed went from 20' to 40', and he was able to Charge 80'!
The Charge lowered Kwarsk's AC for 1 round, reflected in the header.)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday July 15th, 2024 11:16:17 PM

Naithi rides Camalayaas forward and then casts create water, summoning 10 gallons is water into the summoning circle in hopes of destroying it.

ooc: sorry for the delay and short post. There was a storm that knock out the power and Internet for a few thousand residents here.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 15th, 2024 11:33:07 PM

Fingers sighs. I said we're not with Duncan, ya old bat!

As much as he wants to target her, he doesn't want to catch Kwarsk in his spell. Instead he Greases the area under SA1 and as much of the circle has he can. Maybe some demons have poor balance skills.

ooc: The Grease area is L5:M6, partly covered by the "summoning circle" image

DM Tanner  d20+9=25 ; d3=1 ; d20+9=14 ; d20+6=9 ; d20+7=22 d20+5=17 d20+5=20 d20+5=24 d20+5=7 d8+1=5
Monday July 15th, 2024 11:46:27 PM

Burton positions himself and draws a wand.
Zarsellet casts Glitterdust, which effectively blinds Ms. Kane and one of the shop attendants (Will saves 25, 14, 9).
Lothlo tosses a waterskin and smudges the summoning circle. You see the vermilion glow significantly dim.
Rhys lands a solid blow against Ms. Kane.
Muuru casts Grease, but the shop attendant keeps his balance (Reflex save 22).
Paige casts Bless on her allies.
Kwarsk charges one of the shop attendants and slashes him with his waraxe.
Naithi combines her efforts with Lothlo and nearly erases the summoning circle.

Ms. Kane begins casting a spell despite being blind.
Spellcraft DC 19 Highlight to display spoiler: {Summon Monster IV}

SA1 attempts a flurry of blows against Kwarsk (attack 17, attack 20) but misses badly.

SA2 also attempts a flurry of blows against Kwarsk (attack 24, attack 7), hitting once but then missing widely (5 damage).

SA3 is blinded, and focuses his efforts on defending himself as much as possible (Total Defense action).

Round 2!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+14=31 ; d10+7=8 ; d20+9=22 ; d10+7=8 ;
Tuesday July 16th, 2024 10:47:09 AM

Rhys presses forward with yet another attack, hoping to disrupt the shopkeeper’s spell casting. The elven sword is light and quick in his hands as he slashes out twice (Hit AC 31 and AC 22 for 8+8 HP). ”Stop this insanity now! We are not in league with Duncan but cannot abide your plan to bring some abyssal fiend into our midst.” he shouts at the blinded woman.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday July 16th, 2024 1:09:20 PM

Paige moves forward and casts another spell. This one is focussed on neutralizing Ms Kane! Silence Will Save vs 16 - 20 ft radius - 6 rounds.

*Burton, Kwarsk, Lothlo, Naithi, Zarsellett - Bless = a +1 morale bonus on attack rolls and on saving throws against fear effects - 6 min/60 rounds

DM Sanity info:

Position L13

Orisons: 1 used 4/day (bless, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 1 used 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday July 16th, 2024 2:01:55 PM

Zarsellet moves forward, wishing he had longer legs.... and starts a battle chant to inspire his friends to finish the battle quicker. He didn't think any of these fools would surrender now that they were known to be summoning monsters to attack people in the city.

OOC: Inspire Courage round 1 of 18. +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. Applies to all allies that can hear me. The competence bonus will stack with the Bless.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=20 ; d20+10=25 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ;
Tuesday July 16th, 2024 5:57:51 PM

Spellcraft 20
Burton moves forward to P13 and castes 'Scorching Ray' from his wand at SA2 (Touch Attack AC 25 for 19 HP (Fire) damage).

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+11=26 ; d10+4=9 ;
Tuesday July 16th, 2024 10:19:26 PM

Kwarsk steps a few feet away from SA1 and resumes slicing at SA2, getting in another good cut!

(OOC - hit AC 26 for 9 damage with +1 Waraxe.)

OOC Edited - to account for taking 5 damage in 7/15/24 DM Post


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+10=11 ; d20+10=15 ; d8+6=12 ; d8+6=7 ; d20+4=20 ; d8+6=12 ;
Tuesday July 16th, 2024 11:15:46 PM

Lothlo smiles as he sees the circle dim, and with the Naithi's help circle now appears to be gone (no longer on the map). Still, it is apparent that Ms. Kane is still trying to summon something, so Lothlo sends some arrows her way in an attempt to interrupt her.

Attack 1 = 11
Damage 1 = 12

Attack 2 = 15
Damage 2 = 7

Attack 3 = 20
Damage 3 = 12

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=18 ;
Tuesday July 16th, 2024 11:25:01 PM

Spellcraft d20+8 = 18. (Might as well have Taken Ten.)

Was the summoning interrupted? It's hard to tell, but since the group seems to have the mortals occupied, Fingers draws his wand and casts Mage Armor on himself, then watches for any activity from the circle.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+21=32 ; d20+9=14 ;
Tuesday July 16th, 2024 11:37:04 PM

Naithi and Camalayaas charge Ms. Cane and attempt a grapple attack to break her concentration.

Naithi grapple check d20+7+2 aid another+ 1 bless = beats and 21

Camalayaas Grapple check to aid another = 10, success

ooc: I missed my sheet and tried rolling with my CMD and added a bonus for charging, which I without doesn't apply to grapple. Naithi's grapple check is +9 work Camalayaas aid another. Camalayaas is +4, not 14

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 16th, 2024 11:38:48 PM

ooc: can someone move Naithi and Camalayaas (N/C) on the map. I'm not sure which event is Ms. Cane

DM Tanner  d20+9=28 d20+5=14 d20+5=19 d20+5=17 d20+5=24 d20+5=25 d20+5=24 d8+1=3 d8+1=4 d8+1=2 d8+1=3 d8+1=9 d8+1=5 d20+5=22 d8+1=8
Tuesday July 16th, 2024 11:51:10 PM

Burton positions himself, casts Scorching Ray from a wand, and badly burns one of the shop attendants.
Zarsellet inspires courage in his allies.
Lothlo fires three arrows, connecting with the second and third arrow. She definitely looks bloodied.
Rhys slashes at Ms. Kane, successfully hitting both times. She drops like a rock.
Muuru uses a wand to cast Mage Armor on himself.
Paige casts Bless to aid the party.
Kwarsk slashes at SA2 and connects. He looks like he is on his last legs!
Naithi charge at Ms. Kane, only to discover she has already expired.

Ms. Kane dies ignominiously before completing her summoning spell.

SA1 uses flurry of blows on Kwarsk (attack 14 damage 3, attack 19 damage 4).

SA2 uses flurry of blows on Kwarsk (attack 17, damage 2, attack 24, damage 3).

SA3 throws off the blindness of the Glitterdust (Will save 28) and uses flurry of blows on Naithi (attack 25 critical threat, damage 9, critical confirmation 22, damage 8) (attack 24, damage 5).

Round 3!

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+10=12 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ;
Wednesday July 17th, 2024 12:51:39 PM

Burton hold his position and castes 'Scorching Ray' from his wand at SA1 (Touch Attack AC 12 for 12 HP (Fire) damage).

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=16 ;
Wednesday July 17th, 2024 1:39:02 PM

Zarsellet moves up, continuing his Battle chant to keep the inspiration active, and watching the area. Was that too easy? She was casting a spell that indicated major trouble. Now only her 'minions' were up? "Try to keep one alive if possible?" He tries casting Daze on the minion closest, knowing that it isn't likely to work....

OOC: Inspire Courage round 2 of 18. +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Casting Daze on SA1. Only affects up to 4 HD target. Will Save DC14 negates.
Perception 16 to see if Ms. Kane's body moves or something is summoned.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+10=25 ; d20+10=21 ; d8+6=13 ; d8+6=10 ; d20+5=10 ; d8+6=8 ; d8+13=14 ;
Wednesday July 17th, 2024 6:01:51 PM

Lothlo sees that while the summoning seems to have been interrupted the battle continues.
The summoning circle is destroyed, and Ms. Kane is down, are you sure you want to keep fighting instead of giving up and stopping this without any more bloodshed?

If the shop assistants surrender Lothlo will hold his fire, otherwise he will shoot at SA1 (moving to SA2 and then 3 should the attackers have already fallen). He also tries to listen for any sounds indicating that a summoning might still be occurring elsewhere in the store.

Perception = 14

Attack 1 = 25
Damage 1 = 13

Attack 2 = 21
Damage 2 = 10

Attack 3 = 10
Damage 3 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+11=22 ; d10+4=8 ; d20=5 ;
Wednesday July 17th, 2024 6:20:15 PM

Kwarsk, having recovered from his reckless charge, is easily able to use his Tower Shield to deflect the clumsy blows of SA1, and directly blocks a hard punch from SA2 that would otherwise have hit him! "Not this time," Kwarsk says under his breath.

Kwarsk takes measure of his opponent (SA2), and finds their defense lacking - a quick feint with deft footwork and SA2 dodges straight into Kwarsk's Waraxe! (Hit AC 22 for 8 damage)

Kwarsk stares down SA1. "Surrender, it's over!"

(OOC - Intimidate = 5, plus any bonus for Kwarsk cutting down his friend in front of him, and their little group having lost half their number including their leader...)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20=2 ; d20+12=20 ; d20+7=11 ; d10+7=11 ; d10+7=15 ;
Wednesday July 17th, 2024 8:55:08 PM

Rhys moves in behind SA2 and into a flanking position. He swings twice with the butt of his sword hoping to incapacitate the cultist (Hit AC 20 and 11 for 11 and 15 non lethal damage).



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+5=9 ; d8+2=4 ;
Wednesday July 17th, 2024 10:37:57 PM

Fingers moves, avoiding the grease patch, draws his blackjack (as part of the move action), and uses Hand of the Apprentice to throw it at SA1.

Att: d20+4+1=9
Dam (just in case): 1d8+2 = 4 non-lethal

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+9=17 ; d20+5=9 ; d20+5=25 ;
Thursday July 18th, 2024 12:22:29 AM

Naithi attempts to grapple another foe, but she slips in the water and she has a hard time maintaining her grip

Naithi grapple check = 15
Camalayaas Grapple assist= 9 (fail)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday July 18th, 2024 12:40:45 AM

Paige moves forward once again and casts hold person on SA3. (Will save vs 16 or become paralyzed and freeze in place, take no actions, not even speech.)

*Burton, Kwarsk, Lothlo, Naithi, Zarsellett - Bless = a +1 morale bonus on attack rolls and on saving throws against fear effects - 6 min/60 rounds

DM Sanity info:

Position: N11

Orisons: 1 used 4/day (bless*, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


DM Tanner 
Thursday July 18th, 2024 1:58:18 AM

Between the combined efforts of the party, SA2 dies in a spray of blood. Ironically, the spatter likely improves the provenance of any items it touches in a shop as macabre as this one. Seeing their employer and one of their own die ignominiously, the last two hold up their hands in surrender. "Stop! Stop! We give up!"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=20 ;
Thursday July 18th, 2024 3:05:27 PM

”So, Muuru, you want to take the lead on questioning these ne’er do wells?” the cleric asks the large fellow.

Paige looks around to see if there are any interesting artifacts in this room (Perception=20).

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday July 18th, 2024 6:01:09 PM

Relieved that no further bloodshed is necessary, Rhys sheathes his sword and begins securing the hands and feet of the two remaining captives. “You don’t mind do you? After all we’ve seen what you can do!”.


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday July 18th, 2024 6:06:00 PM

Burton walks up to the area with the surrendered shop workers. He asks them; "What was Ms Kane trying to keep out of Duncan's hands?

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Thursday July 18th, 2024 6:11:53 PM

Lothlo takes a deep breath and looks around the room to make sure the danger has really passed. Muuru is an imposing figure so Lothlo decides to play the roll of good cop to try to soften the up up a little in the hopes they will be a little more forthcoming in their answers.

[/b]Thankfully, Ms. Kane was kind enough to tell us that it was her "pet" that's been terrorizing the City for the last few days, and we witnessed her involvement in all this first hand. I don't think there is much point in hiding things at this point, I would suggest answering Muuru's questions so we can tell them you were cooperative with the investigation.
[/b]

aid another +2

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+16=33 ;
Thursday July 18th, 2024 8:05:41 PM

Zarsellet moves up to the group, shaking his head at the sight of the dead assistant. "Very smart gentlemen. Obviously Ms. Kane was the boss here and you were assistants. And things will go much better for you if you cooperate fully. Any information pertinent to what she was doing would help greatly."

OOC: Diplomacy 33

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday July 18th, 2024 10:32:30 PM

Naithi takes 20 on searching the bound captive, remembering last time when her bound captive cut the ropes before the group could stop him.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday July 18th, 2024 11:06:27 PM

Fingers does his best to look intimidating. All right, you two. Here's the most important question. He points to the remains of the summoning circle. What was that thing, and did we stop you from calling it?

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20=5 ;
Thursday July 18th, 2024 11:19:55 PM

Kwarsk does his best to play "silent bad cop" since he just (a little accidentally) finished off their friend.

Kwarsk assists Rhys in the tying up of the remaining two assistants.

[i](OOC - SA2 would have been at -7 HP and we could have stabilized him, but he's dead now!
Intimidate = 5.))

DM Tanner 
Thursday July 18th, 2024 11:58:47 PM

Paige finds a number of interesting knickknacks and doo-dads, but nothing more powerful than a cantrip.... If you are comfortable with looting the shop.

The shop attendants do not object to being trussed with rope. "Ms. Kane wanted to keep her piece of the Scar Scroll out of the hands of Duncan. They had been working together for quite some time to research the Scar, and when she found the fragment she cut off contact, fearing Duncan would try to take it from her."

He clears his throat. "Ms. Kane has been using the energies of the Scar to augment her powers. She always spoke of her "pet," but we did not have a chance to really see it. I believe it escaped her control as soon as it arrived, and she is still proud of it despite its independence from her influence."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday July 19th, 2024 12:17:32 AM

Paige’s head snaps up from her examination of the knickknacks and doo-dads. Approaching the shop attendant, she asks: you mean it’s still out there!? Loose!? Ms. Kane’s ‘pet’ is prowling loose around Plateau City!?”

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 19th, 2024 11:47:52 AM

"Where is the piece of the scar scroll? Maybe it could be examined to determine what she summoned."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 19th, 2024 2:11:52 PM

Burton will walk over and search Ms Kane as he does he looks up at shop assistants; "Does Ms Kane have an office or private area in the shop??

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday July 19th, 2024 6:02:59 PM

Lothlo listens to the details they are being told.
What can you tell us about her pet? Do you know exactly what it is? Now that the summoner is gone, do you know what will happen with her pet?

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday July 19th, 2024 9:44:46 PM

Does she have any notes on her research that may give us information about her pet?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday July 19th, 2024 9:45:00 PM

Rhys spins on his heels when he hears of Duncan and the ‘Scar Scroll’. ”Where exactly is this scroll you speak of?”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday July 19th, 2024 10:20:05 PM

Since the two are already being assaulted and peppered with questions, Fingers will cast Detect Magic and look around for anything useful -- invisible creatures, magic items, whatever he finds.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=15 ;
Friday July 19th, 2024 10:56:56 PM

Kwarsk stands guard near the broken-down front door, but to the side, keeping an eye out for unexpected visitors (like.. the Guard).

(OOC - Perception = 15)

DM Tanner 
Monday July 22nd, 2024 1:00:24 AM

To Paige, "Err, uhm, as far as I know, yes. It was a rather powerful summons, from what she described, but there is always the chance it ran into something even more powerful. Maybe."

To Zarsellet, "Ms. Kane always kept it on her person." He motions to the body on the floor. "She probably has it even now."

Burton is able to find the scrap of the Scar Scroll. It matches to be a perfect match to the scrap currently owned by the party. It also has the same indecipherable (currently) script.

To Lothlo, "I-I'm sorry. We really don't know. Ms. Kane always described it in rather broad and esoteric terms. Her 'genius,' her 'magnum opus,' her 'revelation.' We never actually saw it. Likely because it escaped her control, but she still admired it from afar."

To Naithi, Ms. Kane feared Duncan getting hold of her research, so she kept everything in a small journal. I haven't seen it in a while, but she might have it in her robes."

Lo and behold, the party finds a journal next to the Scar Scroll scrap. It would likely take some time to properly comb through its pages.

Rhys has his question answered.

Muuru does not detect anything that Paige and Burton have not already identified.

Kwarsk stands guard, but nothing disturbs the shop.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 22nd, 2024 11:07:18 AM

Zarsellet listens, frustrated at what he hears. "So she summoned something.... unknown as to what, and was proud of it when it broke from her control!?! What kind of sick.... nevermind. Sounds like we still need to try and chase that down. But first we need to notify the authorities. One more body to dispose of."

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday July 22nd, 2024 2:51:43 PM

Burton shows the others the scrap of scroll and journal; "I think we need to find somewhere safe to keep these if Duncan is so keen on them. Though, we could at some point use them as bait."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 22nd, 2024 6:14:08 PM

The news that they couldn't control it is still terrifying to Lothlo.
So, she can't control it but was still going to summon it here again? Did you have any reason to think it wasn't going to do the same thing to you that it's been doing on the street? Or any way you were protecting yourselves from it's very violent tendencies?

We need to make sure the guards are aware that this kind of creature is probably still wandering about somewhere.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 22nd, 2024 10:08:30 PM

Paige is distracted by the scrap of ‘Scar Scroll’, and looks over Burton’s shoulder. Something about it seems familiar. ”That script looks similar to the writing on the scroll we retrieved from the Blue Cave. An Angel had been guarding that scroll, but gave it over to us when convinced we could look after it.”. The cleric tugs at one ear as she thinks, then continues. ”We gave the scroll over to the Black Cathedral for safe keeping. The clerics of Gargul have it squirrelled away in a vault - all right and tight. I wonder what this piece is?!”

No longer interested in any monsters that might be roaming at large in the City, the cleric asks her companions: ”Rhys, Kwarsk, Zarsellet, Muuru - you all remember the scroll from the Blue Cave? What do you make of this?” The elf jabs a finger in the direction of the scrap of parchment held by Burton.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday July 22nd, 2024 10:39:44 PM

”I thought the original scroll was whole, but I think we should get this to the Black cathedral and out of Duncan’s reach as soon as possible.”

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=30 ; d20+6=9 ; d20+6=17 ;
Monday July 22nd, 2024 10:42:57 PM

Kwarsk walks over and takes a look at the scrap.

(OOC -
Perception = 30
Kn: Religion = 9
Kn: History = 17)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday July 22nd, 2024 11:04:06 PM

Naithi looks at the scrap. Let's hold onto this until morning. I may be able to decipher it

Naithi doesn't want to give too much away in front of the captives, but in the morning she can prepare Read Magic, and she hopes the spell will reveal some information.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 22nd, 2024 11:14:01 PM

Unless anyone objects, I'm going to go find a guard. Once he's brought his people here and they've taken charge of the site...I think we need to patrol the streets for a while.

DM Tanner 
Monday July 22nd, 2024 11:45:20 PM

To Lothlo, "Oh, she couldn't have summoned it again. The only reason she could summon it in the first place is by tapping into the energies of the Scar. I think she was trying to summon a more mundane demon just now."

To Rhys, "If you found another scrap... Well, that's very exciting news. Ms. Kane had a scrap and Duncan has a scrap. They spent several months collaborating to research the Scar. She became very guarded and cut off contact with Duncan after finding her scrap, believing he would try to take it from her. We determined there were three pieces in total, assuming there is only one scroll in the set. She hoped to somehow obtain his scrap, or at least a copy of it, to decipher the script."

OOC: Any other questions or actions before contacting the town guard?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday July 26th, 2024 8:16:00 AM

Zarsellet barely does more than glance at the scrap. He hadn't thought about the other scroll. Or was it just a piece of a whole scroll. "I think that needs to be taken to the Black Cathedral and compared to the other. If it's two parts of the whole, maybe they both need to be stored away before someone else uses them to summon something even worse, and sets it loose on the city, or the world!"

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday July 26th, 2024 1:29:00 PM

Burton will check Ms Kane's study for any notes or working she might have left around; "Fingers can you give me a hand just encase her notes are protected?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Friday July 26th, 2024 4:12:27 PM

”Naithi, If it’s anything like the scroll we already turned over to Berem at the Black Cathedral it will be indecipherable. They had several attempts at it to no avail. My guess is that until all three parts are united, the scrolls will be nothing but Kobold scratching…meaningless gobblygook!”.

The elf wipes away the last of the blood and oil from his blade and considers whether to try and purchase an additional vial of Oil of Bless Weapon[ before going on whatever patrol they intend to conduct. ”Does anyone know what might attract a fiend or demon? It may help us narrow our search, or maybe even be useful as bait.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Friday July 26th, 2024 9:55:39 PM

Kwarsk adds, "I think both Zarsellet and Rhys are right - it's not useful yet, but it does need to be kept safe... somewhere.

It's probably time to send a runner to get the town guard now.
"

Kwarsk continues to watch for additional parties headed for the place.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=16 ; d20+7=16 ;
Friday July 26th, 2024 11:54:22 PM

Fingers tries to come up with an answer to Rhys' question:
Knowledge (Arcana): d20+11 = 16
Knowledge (Dungeoneering): d20+7 = 16

To Burton: Sure, I'll take a look. Looking for traps and stuff: Perception: Take 20 = 32 (+2 vs traps)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday July 26th, 2024 11:56:39 PM

Paige goes to the nearest window and looks out and up at the sky - trying to gauge the time of day.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Saturday July 27th, 2024 3:27:41 PM

Lothlo scratches his head.
There is still one question I have that will bug me if I don't ask. When we washed away the summoning circle, I saw that the circle appeared to deactivate, but the spell was able to continue. Did erasing the circle affect the summoning spell at all or were we too late for it to make a difference?
Besides just being curious, Lothlo wants to know just in case Duncan has similar plans to summon a "pet" of his own.

DM Tanner 
Monday July 29th, 2024 12:32:18 AM

Burton and Fingers check her study, but find nothing. It appears she kept all of her notes consolidated as a security measure. You will likely need several hours to properly read her journal.

Kwarsk sends for the town guard. The shop attendants are more than willing to be bound, and it is little trouble to find some cordage in the storeroom.

One of the store attendants speaks up when Lothlo asks a question. "Oh, umm, the circle is not required for the spell to summon a creature. The circle is required to contain the summoned creature so that the caster can attempt to exert control. I think Ms. Kane wasn't worried about controlling her summons after you broke in the store."

The town guard arrives, takes your report regarding the situation, and escort the shop attendants to the nearest garrison for further questioning.

You are still at the Blue Curtain, sans owner and employees. You have the Scar Scroll scrap and a journal that will require quiet study for several hours. What would you like to do?

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday July 29th, 2024 12:28:19 PM

Burton will tuck the Scar Scroll scrap and journal into his Haversack. He then turns to the others; "So what do you all want to do next?"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday July 29th, 2024 4:10:32 PM

Zarsellet looks around at the group. "Well, I think we still have a monster to stop. But where to start looking?"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday July 29th, 2024 5:02:08 PM

”Captain Garrick said his primary concern was putting a period to the existence of the latest creature terrorizing the quarters of Plateau City.” Paige volunteers, adding ”that’s what I’m prepared for today.”.

Much as the cleric is obsessed with Duncan, she believes more needs to be found out before Clarisse’s ex is confronted by the party. Besides, it’s probably getting too late for making social calls!

”The murder site in the Trade Quarter yielded no clues, right? We don’t really know where this creature is - so one quarter is as good as another. What say you we kill two birds with one stone and check out the Scar? The clerks said Ms. Kane was channeling the power of the Scar…whatever that power was… so maybe the creature has some connection to the place. Since Clarisse is always hanging around that part of Nightmare Quarter…maybe we’ll find her there and be able to ask her some questions?”

The half-elf suggests the Blue Curtain be locked up. ”Dunno if Ms Kane’s ‘creation’ might try to return…”

Spells prepared for the day…some used:

Orisons: 1 used 4/day (bless*, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Monday July 29th, 2024 6:54:15 PM

Kwarsk says, "I agree with Paige. Lock up this place, and head for the Scar."

Kwarsk steps out the door, Tower Shield at the ready, and half-turns to look back to see who's going to follow.


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday July 29th, 2024 8:32:28 PM

Lothlo looks up at the sky and tries to judge what time it currently is.
Does anyone remember what time was the last attack was at? Odds are the creature will be out attacking around the same time each day it attacks, and we want to make sure we are at our peak when this happens. I'm ready to patrol now if it's the right time.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday July 29th, 2024 10:03:29 PM


I'd already said we should hit the streets tonight; the Scar it is, then. I'm only down one spell.

Is the Patch or the Black Cathedral on the way there? It would be good to drop the items off somewhere safe while we're patrolling. In fact, the priests could even get a head start on the book.



Spells Prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
x
Feather Fall

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday July 29th, 2024 10:09:05 PM

”The scar it is then! We should pass by the Black Cathedral on the way.”. Rhys d follows the group as they head back to the Nightmare Quarter.

DM Tanner 
Monday July 29th, 2024 11:38:58 PM

The party locks up the Blue Curtain the best that they can, considering the front door has been knocked off its hinges.

You pass by the Black Cathedral on the way, and find an acolyte to pass the scroll scrap and journal to Clarisse. The acolyte promises to deliver them swiftly and securely.

The Scar covers a sizable geographic area. Does the party have any particular area or avenue of approach they would like to attempt?

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday July 30th, 2024 7:46:49 AM

Naithi feeds her pocket mice a quick snack and then turns to the group. I'm still new to the area. Can anyone tell me what exactly the Scar is? I'm guessing it has a name like that for a reason.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday July 30th, 2024 1:19:31 PM

Paige can answer Naithi’s question! ”The Scar is an area within the Nightmare Quarter that is cursed to remain in ruins. When we…” she points to Rhys, Kwarsk and Muuru …first arrived in Plateau City, we were recruited by Berem, the guy in charge of the Bureau of Administrative Affairs at the Black Cathedral. The BofAA is a division of the cathedral tasked with the ‘cleansing’ of the Scar is how Berem described it. Clarisse has been our point of contact outside the cathedral, but so far it’s been pretty easy to get in to see Berem, and harder to get a-hold of Clarisse.”

Paige looks at her older mates for corroboration - then continues. ”Clarisse seems to be spending a lot of time filling in ‘holes’ that pop up spontaneously in the confines of the scar. She’s got a pretty tragic background, too.”

The cleric will explain that ‘back in the day’ Clarisse ran with a team led by Duncan, but the group had a falling out and Duncan turned violent. It seemed to happen over a quest for a scroll (that the Patcher’s subsequently found). Clarisse has visions, but doesn’t seem to remember much, and doesn’t have anything to do with her ‘ex’ anymore. The cleric of Gargul seems to be getting more and more vague as time goes on. ”She’s got a bad smoking habit, and seems to subsist on donuts and coffee.” Paige volunteers, shaking her head.

”Anyway, I don’t know if Berem’s idea of rehabilitating the Scar and turning it into a tourist destination is feasible…but who knows? If Ms Kane was drawing power from the area, it’s worth checking out. Maybe we’ll find Clarisse and be able to ask her some questions? Maybe we’ll find a monster?”

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday July 30th, 2024 6:01:14 PM

Lothlo listens as they explain what they know about the Scar.
Well, that does sounds like the kind of place that our "pet" could be hiding. Most likely it's deep enough inside the scar to avoid casual observation. From the damage we saw at the crime scene there is a good chance this creature isn't worrying about not leaving a trail, so it may be worth just walking around the outskirts and seeing if we can see any signs of damage or fighting that could point us in the right direction.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday July 30th, 2024 8:20:34 PM

Zarsellet listens to the others. He hadn't been with the team when they had their experience with the Scar. "How big is the area? Could we possible take up positions around it and watch and listen? I can't imagine that whatever the thing is it would be silent, or that anyone seeing it wouldn't scream. Anybody spotting it could move in, making lots of noise so everyone else joins. ??"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday July 30th, 2024 10:07:26 PM

”The Scar is pretty big. If the creature is hiding in there it will likely have to come out to the edge to feed, so patrolling the edge might lead us to tracks if not the creature itself.”

(OOC the scar can be seen on the map of the Nightmare Quarter).

”If we go in pairs, we will need a way to signal each other should one of us find it. Some kind of light or flare that we could send up. Perhaps a fire arrow or some such thing. I could soak some rags in oil and wrap them around some arrows.” Rhys offers as a suggestion.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday July 30th, 2024 10:59:10 PM

Zar and Kwarsk had talked about buying whistles earlier today; did we ever get them? Is there any place open that sells them? If not, we could use Rhys' fire arrows.

Although shooting those around inhabited buildings could be dangerous. I've got half a dozen sunrods if anyone wants. Maybe Paige can cast light on a few arrows; they should last at least half an hour, right, Paige?


DM Tanner 
Tuesday July 30th, 2024 11:54:22 PM

The party decides to patrol the outer edge of the Scar and keep watch for any foulness.

OOC: I need to know who is partnered with whom, and Perception checks from everyone.

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday July 31st, 2024 3:41:48 AM

During the conversation about contacting each other Burton will offer that he knows the 'Continual Flame' spell, but he hasn't got it learned at the moment. When they had some down time Burton could cast it on arrows or other items. However, he can only cast it on one object at a time but if Fingers doesn't know it Burton might be able to teach him the spell. Burton will explain that the spell creates a permeant flame like effect but it will not burn anything.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=27 ;
Wednesday July 31st, 2024 2:09:14 PM

"A light is great, but only if everyone is looking for it. I can send Dancing Lights up a hundred and sixty feet, but they don't make any noise. I think we need both."

OOC: Perception 27. As for partnering up, is anyone else at a 20' movement speed? Pity the little people and their short legs!

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=26 ;
Wednesday July 31st, 2024 4:37:38 PM

I don't think I have a good way to contact the group if I see something. Naithi, do you have any way we can stay in touch? If so, want to partner up?

Perception = 26

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday July 31st, 2024 6:03:49 PM

Listening to Zar Barton will add; "I read somewhere about an arrow that makes a noise, it has a special arrow head or something. Now if we could get some of them that might work."

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=20
Wednesday July 31st, 2024 10:09:45 PM

(OOC - Perception = 20)

Kwarsk says, "In an emergency an arrow with a Light spell might be good, but things usually aren't very noisy or crowded at night outside of certain business types so I think the signal whistles are a cheap solution and everyone can carry one. Just keep in mind that if two pairs of us are attacked at once, two whistles going off could be confusing to the other pairs. Maybe the first group in trouble blows the whistle, and a later group in trouble sends up a Light arrow?

Of course, we might just want two groups, say myself, Paige, Burton, and Fingers in one, and Naithi, Rhys, Zarsellet, and Lothlo in the other?

I advise against pairs just because some of these foes have seemed so deadly that two might not be enough...

In the meantime Zarsellet, what say you and I make a stop by the market to pick up 8 signal whistles, enough for everyone?
"

(OOC - I and Kwarsk are comfortable with next DM post mentioning the brief purchase and then placing everyone within the Scar.)

(edit: fixed Scab to Scar, sorry, Dwarves on the brain!)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=28 ;
Wednesday July 31st, 2024 10:49:08 PM

I say let's go with Kwarsk's idea of two teams for now. Each team can strectch out five or six paces if they like.

He pulls out a handful of sunrods and holds them out. Anyone? Last chance before we split up.

The first five to say "I take one" win.

Perception: d20+12 = 28 (+2 for traps)


DM Tanner 
Wednesday July 31st, 2024 11:04:27 PM

OOC: The Scab!? Have you all been transported to the realm of the dwarves? ;)

Kwarsk and Zarsellet stop by a local vendor who, wonder of wonders, has 8 signal whistles for sale. 'Whistlin' Pete's Whistle Emporium' is happy to accept your custom. Pete's children will not go hungry this week.

Arriving at the Scar, the party decides to stay together more or less. You patrol for perhaps and hour, winding your way through the labyrinthine streets. Your eyes and ears are very perceptive, and you hear a cry. Someone is calling for help a few streets over.

Rounding a corner, you see a child in the distance. It is under a street lamp some 80 feet away. It is crouched down, holding it's head, and you hear soft plaintive cries. You cannot see any details due to a hood pulled over it's face.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday August 1st, 2024 9:50:20 AM

Paige thinks Kwarsk’s idea of 2 groups is good, and is ready to go with his suggestion. However, before the Patcher’s can implement a plan, there is a cry for help. Paige is surprised to see a child (or what appears to be a child) out at this time of night in or around the Scar.* Maybe it’s one of the orphans? Wallid and Sister Bonnie really need to implement a curfew on those kids!

Sensing that something is ‘off’, the cleric casts Bless on the group, before folks get ideas and start rushing about.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


* is the party in the Scar or in the streets outside the ruined section? I’m confused by the reference to streets and a street lamp. Assuming it’s evening since the street lamp is on?



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=12 d20+9=11
Thursday August 1st, 2024 1:20:03 PM

Rhys, buoyed by Paige’s spell, approaches the huddled figure, staying in the shadows as much as he is able. From 10 feet away he announces his presence. ”What is wrong little one?”

Stealth 12, Perception 11

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=12 ;
Thursday August 1st, 2024 4:17:53 PM

Zarsellet hears what seems to be a distressed child. But like Paige he thinks something is wrong. As they get close he pauses and casts a Dancing Lights spell directly overhead, about 5' above the 'child'.

"Just lighting up the area so it is easier to see...."

OOC: Perception now? 12....

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=24 ;
Thursday August 1st, 2024 5:22:20 PM

Burton waves away the sunrod; "I'm good thank you."

As they start the patrol like everyone else Burton hears a call for help and moments later spots what appears to be a child in distress. Not being a 'people' person Burton hangs back and watches the surrounding area. His wand held loosely in his hand out of sight of the child.

Perception (24)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+13=17 ;
Thursday August 1st, 2024 6:13:03 PM

Lothlo holds back a little, in part to keep a line of site in case this is a trap, but also to keep an eye out for signs that there is something causing fear among those approaching the area. He will shout a warning to have the others stop if it looks like something is affecting them. He also tries to determine if the kid is hurt, frightened, or something else.

perception = 17

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=23 ;
Thursday August 1st, 2024 7:29:45 PM

Naithi rides Camalayaas up to the child. What's wrong? Where are you parents?

Perception=23

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=34 ;
Thursday August 1st, 2024 9:36:08 PM

Kwarsk, about forty feet from the child, sees everyone else engaging so he switches to watching the perimeter, looking for all angles of ambush and hoping the effort isn't necessary after all...

(OOC - Perception = 34 (nat 20!!!))

DM Tanner 
Thursday August 1st, 2024 10:20:46 PM

OOC: The party was on a street near the edge of the Scar.

As you approach the child winces and draws back, but then sees your faces and let's out a cry. "It's you! Please!" The hood comes back and you recognize Musetta from the orphanage. The elven girl has been bawling and is on the verge of hyperventilating. You see her face and clothes are spattered in blood. "It- It- It's attacking the orphanage! I think it killed- killed Walid. I saw him on the ground and he wasn't moving. The others ran to the back room and locked the door. It's trying to get them! Please. Please you need to help them! Oh, gods. The laughing..." She collapses and begins sobbing.

You estimate you are perhaps two minutes from Puccinni's Coffee Shop by foot.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday August 1st, 2024 11:26:04 PM

Fingers runs to Puccinni's at top speed.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Friday August 2nd, 2024 2:00:03 PM

Kwarsk, without a word, turns and likewise chases after Fingers.

(OOC - Run Feat, so 20' times 5, or 100'/round)

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday August 2nd, 2024 4:30:07 PM

Paige’s eyes boggle when she sees that it’s Musetta under the street lamp. The kid keeps showing up like a bad penny!

The cleric pelts down the street towards the orphanage. (Paige has the Run feat.)

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 2 minutes lost - 7 minutes remain)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday August 2nd, 2024 4:47:08 PM

"HOLD" calls Burton "If we run off piece meal we will be fighting it piece meal. I know you all want to run to the rescue but we must run as a group at the pace of the slowest member. We also can't abandon the child. Musetta, can you find somewhere to hide near here? Only come out if you hear three blast on a whistle understand? Ok Patchers lets go." Burton starts to run while shepherding the group and controlling the pace.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Friday August 2nd, 2024 5:02:15 PM

Of all the places for it to choose! No time to waste, we need to go help them!
Lothlo runs with the others to save the orphanage. He stays towards the back since he really has no idea how to get to the orphanage from here. As they hurry to help Lothlo's mind drifts to Vandy, and he hopes that somehow Vandy may be protecting the kids until they arrive.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Friday August 2nd, 2024 9:21:24 PM

Naithi urges Camalayaas forward (base speed=40). She encourages the group to stick together, but will keep pace with who ever is in the lead. If she can, she will grab the child and question her about what she saw and will be facing hoping to deduce something and the enemies attacks and fighting style. If she can do this, she will drop the child off long before they get to the orphanage.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+11=15 ; d8+4=5 ;
Friday August 2nd, 2024 11:39:22 PM

Zarsellet hears Burton and waves the group on. "Go on. I'd just slow you down. I'll follow after I check Musetta."

"Musetta? Are you hurt? I can help you and then we'll follow after the Patchers to the orphanage." He looks her over to see if there are any open wounds. "Is that blood all from you? Let me help."

OOC: Perception 15 to check for wounds. Will cast CLW if it looks needed. ?? CLW: 5 HP

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Saturday August 3rd, 2024 12:14:45 PM

Rhys calls back to Burton as he races by, ”I’ll be there first and scout things out. I won’t engage on my own!” The elf speeds away at a full run, nimbly avoiding any and all in his way. (OOC base speed 35 x 5(run) =175 ft per round)

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Saturday August 3rd, 2024 3:07:23 PM

Naithi listens to the child's description of what she saw and will cast an appropriate resist energy on herself and Camalayaas before arriving at the scene. She will also heal the girl with good berries is she is injured.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5. 
Saturday August 3rd, 2024 8:46:39 PM

Thoughts cross Kwarsk's mind as he runs, must run faster... must save lives... the best justice is that where no victims are hurt...

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Saturday August 3rd, 2024 11:45:38 PM

Run = 30' x 4 = 120'/round

Fingers sees Naithi, Paige and Rhys pass him as he runs. If he could spare the breath, he'd tell Burton that with the children under immediate attack, it's best for any one of us to get there as soon as possible in order to draw the monster's attention away from them.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday August 4th, 2024 12:12:45 PM

Paige is curious about what has happened to Musetta since she and Kwarsk had left the orphan in the charge of Master Tobrel at the Temple of Pantheon, but the cleric doesn’t have the time to question her.. There are a lot of other kids and their minder at the orphanage.

Paige continues to run in the direction of Puccinni’s. Even if she gets there ahead of her friends, she’ll wait for their arrival before doing anything of consequence.

(Paige has the Run feat.)

Bless - (Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 2 minutes lost - 7 minutes remain)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day



DM Tanner 
Sunday August 4th, 2024 11:52:00 PM

(For those who stay within earshot of Musetta)

Musetta starts describing her ordeal in a panicked voice going a mile a minute.

"We ate dinner and we were sitting around and talking and playing games, you know, like, normal stuff, then it kicked in the front door. The door went bam and it came in. Some of the kids yelled for Walid, but then everyone started screaming. It was really scary. It kinda looked like a man, but not. It had clothes and stuff but it was different. It had big claws and glowing yellow eyes, and it was really scary. Really, really scary. The scariest thing I've ever seen. So scary that it was hard to look at it. It kept laughing. Like, this weird giggling laugh. It would slash someone with its claws and then just stand there and watch them while they screamed. Then it would slash them again. And laugh. We couldn't run away, we all just panicked and screamed. I only got out because Myron actually pushed me out the front door when he was trying to get away from its claws, but he wasn't trying to get out of the building, he was just running around the room."

(For those who go to the orphanage with haste)

You reach Puccinni's Coffee Shop. The familiar building looks the same as it usually does at night. The lights inside illuminate the windows. The front door is ajar. All is silent.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20=17 ;
Monday August 5th, 2024 10:41:18 AM

Zarsellet realizes that Musetta is dealing with the stress in the only way that she can. He looks her over (for wounds) while she talks. OOC: Heal 17

"That sounds terrible, but you saw the other Patchers are all running to try and help. Let's walk, back toward your home. You just stay with me and I'll protect you. And when we get closer you stay behind me. Just a walk and you keep talking. Tell me all of the details. It does sound terrible, but sometimes talking about something terrible helps."

OOC: Just walking with Musetta. My speed is 20' so it'll probably be over before I catch up....

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday August 5th, 2024 5:29:41 PM

Lothlo peers through the illumiated windows as they approach to try to see what they are dealing with, and judge if he'll have better lines of sight shooting through the window if the threat is still in the room. He also tries to use his knowledge of the Puccinni's Coffee Shop to determine where best to place himself.
It's a little too quiet, I hope we aren't too late.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20-1=13 ;
Monday August 5th, 2024 6:23:50 PM

Kwarsk moves to where the door is ajar, drawing his waraxe as he goes, and opens the door, looking inside. (Darkvision 60')

(OOC - Stealth for being as quiet as possible = 13)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday August 5th, 2024 6:24:08 PM

Burton runs back with the main group to the orphanage. Bringing spells to mind as he does in preparation for the potential battle ahead. As he does he wonders why it would attack the orphanage, does someone know of the Patchers links with it and is this an indirect attack on them, some kind of warning or threat.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=25 ; d20+9=28 ;
Monday August 5th, 2024 7:18:17 PM

Rhys arrives first and sees the door cracked open. The elf quietly slips around the back of the building (Stealth = 25, Pass without Trace active). As he moves he keeps a careful watch for any tracks leading to or from the building (Perception 28). He pays special attention to see if the burial spot of the legendary Vandy has been disturbed in any way.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+5=12 ; d20+10=22 ; d20+10=26 ;
Monday August 5th, 2024 9:26:13 PM

ooc: Since Naithi didn't take the orphan with her, Zarsellet (40lb gnome) can hitch a ride on Camalayaas with Naithi. Her mule also has room, but the speed is only 30ft instead of 40.)

Before the group is in hearing range of the orphanage Naithi casts guidance on Camalayaas and Speak with Animals on herself. As they approach the building Naithi notices that Camalayaas is being too noisy with her footsteps, but with some gentle signals Camalayaas is able to mine along a more quiet path and move with the group quietly... Or at least more quietly that Kwarsk.

Naithi stealth = 26
Camalayaas stealth = 15 (12 +1 guidance +2 aid another)



Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d3=1 ; d20+7=26 ;
Monday August 5th, 2024 10:27:12 PM

Paige waits near the front door and looks around for trouble.

(Perception = 26)
Ignore d3 rolled in error…

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday August 5th, 2024 10:27:24 PM

As he runs Fingers loads his crossbow, cocks it, comes to a stop behind Kwarsk, and aims over his head into the door.

DM Tanner 
Monday August 5th, 2024 11:28:30 PM

Thanks to the kindly assist by Naithi, every member of the party is able to make it to the orphanage at roughly the same time. Kwarsk and Muuru approach the front door, while Rhys circles around to the back. All is still, all is silent, and you do not see anyone inside.

(There is no fog of war because you have previously visited this location. However, I will not reveal tokens until you are within line of sight. As far as you can tell all the doors inside are closed. The front entrance is on the southern end of the building. The second story is beneath your current position on the map. We are now acting in rounds.)

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+16=36 ;
Tuesday August 6th, 2024 1:34:04 PM

Zarsellet walks along with Musetta. He really does want to hurry, but also wants the girl to feel less terrified. "That's good. My legs are short too so you should have no difficulty keeping up with me. Actually, you're much younger than me so I should have trouble keeping up with you.:

"Now you said that the thing had claws? Were they as big as my fingers? Your fingers? Do you remember what color they were? Did you see whether or not they could flex at all? You know, I think claws are really bad. Think about how hard it must be to be careful picking things up with claws. Can you imagine trying to pick up a delicate cup and drink from it with claws? You might shatter it, or poke holes in it. Then you'd dribble your drink all over yourself!"

OOC: Diplomacy 36 to calm Musetta and get her in a good mood?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+3=17
Tuesday August 6th, 2024 3:27:46 PM

Paige volunteers in a low voice: ”I’m going ‘round back to be a support to Rhys” The half elf holds a finger up to her lips before parting company with the group at the front door and moving as quickly, and in as stealthy a manner as possible.

(Stealth = 17)

(OOC: Anything for the perception check rolled yesterday?)

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 2 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day



Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=30 ;
Tuesday August 6th, 2024 7:55:56 PM

Kwarsk moves in 20' ending up at the door on the left wall, which he opens wide.

(OOC - Darkvision Perception = 30
Kwarsk is not being exceptionally loud, but he is no longer using Stealth, moving at standard combat speed; armor/shield check penalty is -7 compared to an unarmored, unskilled-in-Stealth humanoid at +0.)


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Tuesday August 6th, 2024 8:24:51 PM

Lothlo signals that there was nothing within his line of sight at the window and makes his way to the entrance of the building with the others.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=17 ; d20+9=14 ;
Tuesday August 6th, 2024 9:04:29 PM

When Paige arrives, Rhys will move to the back door (P7) and open it as quietly as possible (Stealth 17) and peer inside (Perception 14). If the way appears clear he will signal Paige to enter.

Active effects: Pass without Trace 1hr, Bless 6 rounds

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=27 ; d20+6=24 ; d20+11=13 ; d20+1=18 ;
Tuesday August 6th, 2024 10:06:03 PM

Naithi and Camalayaas where the front door as quietly as possible while keeping and eye out for trouble.

Naithi stealth = 27
Naithi perception= 13

Camalayaas stealth = 24
Camalayaas perception = 18

ooc: Can someone move me. I only see a giant token of Rhys when I open the map

Naithi is riding Camalayaas and Naithi has speak with animals active

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+10=27 ; d20+6=24 ; d20+11=13 ; d20+1=18 ;
Tuesday August 6th, 2024 10:06:03 PM

Naithi and Camalayaas where the front door as quietly as possible while keeping and eye out for trouble.

Naithi stealth = 27
Naithi perception= 13

Camalayaas stealth = 24
Camalayaas perception = 18

ooc: Can someone move me. I only see a giant token of Rhys when I open the map

Naithi is riding Camalayaas and Naithi has speak with animals active

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=26 ; d20+12=13 ;
Tuesday August 6th, 2024 11:09:44 PM

Fingers, crossbow ready, moves quickly but quietly (Stealth: 26) to where he can see as much of the room as possible, looking for anything (Perception: 13, +2 vs traps).

All I can see on the map is a giant token of Rhys

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=10 ;
Wednesday August 7th, 2024 2:03:40 AM

Burton stays near the rear of the group at the front door. He lets the others work on entry while he studies the buildings and street around them.

Perception roll (10) Busy getting his breath back.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Wednesday August 7th, 2024 6:01:02 PM

Lothlo will also glance through the middle window on the way to the entrance.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday August 7th, 2024 10:07:32 PM

Paige will see if she can see into any windows, going up on tip-toe if required.



DM Tanner 
Wednesday August 7th, 2024 11:26:52 PM

Zarsellet does an excellent job of calming Musetta. Her hyperventilating ceases and then turns into a whimper as she observes from around a nearby corner.

Paige swings around the back of the orphanage. Her senses are perceptive, but do not detect anything beyond what the rest of the party has noticed.

Kwarsk moves forward at the head of the party. Everything is still silent and empty. He does not see anyone, but sees the evidence of their previous presence. Half-eaten food, half-empty cups, a dying fire. He hears a whimpering sound coming from inside the building, but cannot pinpoint exactly where.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 8th, 2024 10:15:28 AM

On sighting the orphanage Zarsellet stops to speak quietly with Musetta. "Now you've got a really important job. You have to stay out here and watch to be sure that nobody comes in behind us. You take this whistle" He hands her his whistle. "and if you see anything really important. I don't mean like somebody walking by or rats in the street. If you see somebody important, that we need to know about, entering behind us. Well, then you blow that whistle, really hard. But!.... Then you run around to the other side of the building and hide, so whoever it is can't find you. We'll come out after we've checked the building and know that it's safe."

He pauses and waits for a second, then looks her straight in the eyes to emphasize the importance. "Remember that you have to stay safe. Watch. But don't risk yourself. Risk is what we do. OK?" He waits again for a nod, then moves toward the building to rejoin his friends.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+3=21 ; d20+7=21 ;
Thursday August 8th, 2024 11:09:49 AM

Paige follows Rhys’.

(Stealth = 21)
(Perception = 21)

(OOC: can the DM please move Paige’s token?)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=29 ; d20+9=16 ;
Thursday August 8th, 2024 11:16:08 AM

Rhys who had previously moved to P7 and opened the back door now proceeds in and advances to P14. The elf has his sword drawn and his senses on high alert (Perception 29). He moves as quietly as possible (Stealth 16).

Active effects: Pass without Trace 1hr, Bless 7 min

(OOC Can the DM please reposition my token or provide instruction on how to move it myself)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+10=24 ; d20+10=17 ; d8+6=9 ; d20+5=22 ; d8+6=8 ; d8+6=9 ; d20+13=22 ;
Thursday August 8th, 2024 6:01:14 PM

All quiet so far, somehow that just makes this all the worse.
Lothlo takes a step to the side so he has line of sight on the stair case and readies a volley should an unwanted creature try to descend on them while they search the floor. With the silence, he pays extra attention for sounds indicating where the creature is.

Perception = 22

Attack 1 = 24+1 bless = 25
Damage 1 = 9

Attack 2 = 17+1 bless = 18
Damage 2 = 8

Attack 3 = +1 bless = 23
Damage 3 = 9

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 7 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+14=20 ;
Thursday August 8th, 2024 6:04:57 PM

Kwarsk moves to the hallway intersection and looks all around while carefully listening.

(OOC -
1)
Perception = 20
2)
I will be on a brief vacation tomorrow/Friday + Saturday, so would someone please make Kwarsk's posts the next two days? Thanks in advance!!!!!!!!!)

Burton Fleming (Alex) AC:17 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday August 8th, 2024 6:14:05 PM

Burton will move into the orphanage behind the others loosely holding his wand in his hand.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday August 8th, 2024 10:02:22 PM

Muuru, crossbow ready, moves to the eastern hall.

Lothlo, Naithi, get up here. Behind me. Kwarsk, get in front and open one of those doors. I have you covered.

Reminder: as an ally, Kwarsk can move through Muuru's squares; he just cannot stop there.

DM Tanner 
Thursday August 8th, 2024 10:43:57 PM

Zarsellet gives instructions to Musetta before heading toward the entrance of the orphanage. Paige and Rhys make their way around the exterior of the building. The rest of the party continues their way into the interior of the building.

(Thank you for making Muuru large. Slipped my mind.)

As you continue moving forward you hear a sharp whimper from upstairs, followed by a wave of what feels like compressed air flowing over your skin.

(Please make a Will save vs DC 18. Those who fail the save do not move for 1 round and can reveal the spoiler.)

Highlight to display spoiler: {You are delving into a dungeon, exploring a side passage when the floor gives way unexpectedly. You fall into a deep pit, your fall cushioned by a thick carpet of maggots. You can feel the crawling mass engulf your body sucking you deep into its depth as they worm their way down your shirts, into your ears, nose and mouth. You can see your companions are there with you, but appear to be unconscious. You make your way to one, turn him over, and see a desiccated half-eaten face stare back at you and smile. You awake in a cold sweat.

You have gained the shaken condition. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
}

Puccini's Orphanage Map


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+6=21 ;
Friday August 9th, 2024 12:25:05 PM

OOC: Will Save 21

Zarsellet moves in to the building and spots his friends. He feels.... something, and hears the whimper. Figuring that it is likely some sort of magical attack he starts a battle chant, empowering it with Bardic magic.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 15 rounds remaining.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+8=11 ;
Friday August 9th, 2024 2:31:33 PM

Will save 11.

Burton is started by the strange vision that engulfs him.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=25 ; d20+9=23 ;
Friday August 9th, 2024 2:59:40 PM

Rhys hears the mewling from somewhere upstairs in the orphanage and begins to head up the stairs. The elf is unaffected by the strange feeling that washes over him (Will save 25; includes +2 bravery vs fear, +1 Bless and +2 Courage). If he reaches the top of the stairs, Rhys will stop and take in his surroundings. (Perception 23)

OOC Rhys Pos’n N33

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 ()  d20+5=8 ;
Friday August 9th, 2024 6:14:16 PM

Despite his plans to hold back and provide support from a distance in case fear overcomes others like in the previous encounters they heard of, Lothlo finds himself being drawn deeper into the building almost as if someone else is guiding him, and before he knows it he is overcome by a sense of dread that shakes him to his core.

Will = 8

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+7=15 ; d20+18=38 ; d20+11=18 ;
Friday August 9th, 2024 9:17:27 PM

Naithi feels a wave of come wash over her, but Camalayaas strong presence gives her strength and she snaps out of it. She then recalls the simpler she heard and immediately directs Camalayaas up stairs, fearing the worst for the kids.

As Camalayaas climbs the stairs Naithi begins growing more muscular. With her spell like abilities her body changes as if the bulls strength spell was cast on her.

Naithi will save = 15 (18 with inspire courage and bless)
Camalayaas will save = 28
(Against mind affecting, both the Lost Child and Sibling roll to save. If either saves, both resist the attack

Actions: Naithi uses Bulls Strength SLA while riding Camalayaas up stairs.

Camalayaas: Ride upstairs.

Ride check = 18 (for cover in case Naithi needs to dodge an attack as an immediate action)

ooc: I can't move my token. Any time I try it just enlarges my token. Please maybe Naithi to the top of the stairs with enough room for others to climb up.

Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=14 ;
Friday August 9th, 2024 9:23:11 PM

A second ride check in case it is needed for a mounted combat check in addition to a ride check for cover).

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=17 ;
Friday August 9th, 2024 11:13:53 PM

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.

Will: d20+8= 17

Kwarsk yelps at the sight -- then shuts his eyes, centering on his monkish training. Takes a breath. Opens his eyes. He's back where he ought to be.

I knew it.

Come on! Let's go! He starts for the stairs.

Shaken: –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Bless: +1 morale bonus on attack rolls, and on saving throws against fear effects




Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=18 ;
Friday August 9th, 2024 11:16:31 PM

Paige is able to resist the fear affect (Will save = 18+12+2 courage from Zarsellet +1 bless = 33) and moves (to P17) in order to help those who haven’t been so fortunate. She channels remove fear through the symbol of Domi hanging ‘round her neck and delivers the boost to Burton and Lothlo and anyone (Kwarsk?) else within her range.

remove fear. Burton, Lothlo and possibly one other individual - If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. Remove fear counters and dispels cause fear. 10 minutes.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 3 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear*, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+4=8 ;
Friday August 9th, 2024 11:21:02 PM

For himself

Will: d20+4 = 8

Muuru yelps at the sight -- then drops his crossbow in his surprise. The heavy weapon bangs him in the shin, and the sharp pain brings him back to himself.

Wake up! he yells. It's not real! He picks up the weapon and starts for the stairs.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Sunday August 11th, 2024 4:41:56 AM

Burton snaps out of the nightmare he is in as Paige castes her Remove Fear spell. He pauses for a heart beat before moving to rejoin the group.

Shaken: –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Inspire Courage: +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls.
(So Burton is on +1 on attack rolls, Saving rolls against fear & neutral on competence / ability checks.)

DM Tanner 
Sunday August 11th, 2024 8:41:54 PM

OOC: Yes, we are in combat rounds.

Burton is affected by the vision.
Zarsellet saves against the vision and moves forward into the building.
Lothlo is affected by the vision.
Rhys saves against the vision and climbs up the stairs.
Muuru saves against the vision and climbs up the stairs.
Paige saves against the vision, then falls back to provide magical assistance to those affected by the vision.
Kwarsk is affected by the vision.
Naithi saves against the vision and climbs up the stairs.

Half the party ascends the stairs, while the other half recovers from the visions. The door ahead of Muuru, Rhys, and Naithi leads to Walid's room. You see flickers of eerie light under the door.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday August 12th, 2024 10:42:09 AM

Zarsellet moves through those that are held by the magic, climbing the stairs to follow those that can move. He continues his Bardic song to inspire the group.

OOC: Double move puts me half way up the stairs. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 15 rounds remaining.

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+10=22 ; d10+4=12 ;
Monday August 12th, 2024 2:05:54 PM

Kwarsk steps to the East Door and opens it, Ready to strike any monstrous foe that would attack any of the orphans!

(OOC - this is a Ready action conditioned on seeing a hostile (definitely NOT an orphan or Walid or innocent-looking Townsfolk! (Roll Kwarsk's Sense Motive (+7) if it's not obvious)) in melee range upon opening the door.

The 'strike' is a standard Attack action = hit AC 24, for 14 damage.
Edit - forgot Bardsong, added it in.)


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 () 
Monday August 12th, 2024 5:53:06 PM

After a little time has passed Lothlo manages to shake off the disturbing vision and follows the others upstairs

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+10=29 ; d20+17=33 ; d10+9=10 ;
Monday August 12th, 2024 7:19:36 PM

As soon as Kwarsk opens the door, Rhys hurries through. The elf tumbles past or leaps over any obstacles in his way (Acrobatics 29) and regaining his feet readies his sword against any foe he can reach (Atk 33 for 10 HP).

Active effects: Bless, Inspire Courage, Pass without Trace

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday August 12th, 2024 8:31:41 PM

The cleric does not want to be caught in a line-up going up the stairs to reach the second floor! However, that appears to be where the trouble lies. Paige sprints up the stairs, squeezing by her comrades, but moves to a position against the wall beside the door (the side opposite the hinges) so that she is not in the way of those going through. (OOC: can the DM please place Paige’s marker?)

remove fear. Burton, Lothlo and possibly one other individual - 10 minutes.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 3 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear*, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+4=19 ; d20+11=29 ; d20+11=28 ; d20+7=25 ;
Monday August 12th, 2024 9:48:53 PM

Naithi prepare for the worst as the door opens. She intends to do whatever she can to save the children. If the creature has a child in it's grasp she will use disarm to get it to drop them. If that is not applicable she will try to disarm any weapon or magic devices it has. If not applicable, she will grapple the monster if it looks like it can be grappled and isn't made of acid or something like that.

Actions:
Camalayaas charges into the room.
Camalayaas acrobatics check = 19 to avoid obstacles or an AoO

Naithi Rice checks = 29 and 28 (can be used to evade one attack is Camalayaas is attacked using mounted combat) or for Naithi to dodge an attack, but she will not do so unless it is a life threatening attack and the children are not in immediate danger.

CMB to disarm / free kids from enemy = 30 (25+1 bless+2 inspire courage+2 bulls strength)
If there is no one to free or items to disarm she will grapple it if applicable.



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday August 12th, 2024 10:04:04 PM

Fingers uses most of a double-move to squeeze into the stairway, stopping in the clear space between Zarsellet and Naithi.



DM Tanner 
Monday August 12th, 2024 11:10:15 PM

Burton moves forward up the stairs.
Zarsellet moves forward up the stairs.
Lothlo moves forward up the stairs.
Rhys moves forward past Kwarsk, blades at the ready, but sees nothing but rows of empty beds.
Muuru moves forward up the stairs.
Paige moves forward up the stairs.
Kwarsk steps forward and opens the eastern door. There is nothing but rows of empty beds.
Naithi moves forward past Kwarsk, weapons ready for danger, but sees nothing but rows of empty beds.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=9 ;
Tuesday August 13th, 2024 10:28:14 AM

Zarsellet moves to the door on the back wall and checks it, opening it to see if anyone is hiding. He continues his Bardic performance to keep the group inspired.

OOC: Perception 9 so I doubt I notice anything. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 14 rounds remaining.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday August 13th, 2024 11:23:26 AM

”Rooms Clear! Which room next Kwarsk?” The elf moves back into the hallway and readies to enter the next room after Kwarsk opens a door. (OOC Rhys should still have 35 feet of movement left for this turn)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+12=13 ; d20+12=21 ; d20+7=24 ; d8+8=11 ; d8+8=14 ; d8+8=11 ;
Tuesday August 13th, 2024 5:10:15 PM

Lothlo finds a good support position while the rooms are being cleared. He readies a handful of arrows to defend against any unexpected ambushes as they clear the rooms.

Attack 1 = 13
Damage 1 = 11

Attack 2 = 21
Damage 2 = 14

Attack 3 = 24
Damage 3 = 11

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+5=9 ;
Tuesday August 13th, 2024 5:54:59 PM

Burton keeps himself in a central position within the group. He watches the others move as he scans his surroundings, wand in hand.

(Perception 9)

Kwarsk (Wayne) AC 26/T 14/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 4/5.  d20+10=28 ; d10+4=8 ;
Tuesday August 13th, 2024 8:09:55 PM

Kwarsk steps to the SOUTH Door and opens it, Ready to strike any monstrous foe that would attack any of the orphans!

(OOC - this is a Ready action conditioned on seeing a hostile (definitely NOT an orphan or Walid or innocent-looking Townsfolk! (Roll Kwarsk's Sense Motive (+7) if it's not obvious)) in melee range upon opening the door.

The 'strike' is a standard Attack action = hit AC 31, for 10 damage. (Added bardsong after the fact again, and added bless after the fact, too))

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday August 13th, 2024 9:24:01 PM

Rhys completes his movement into the south room after Kwarsk opens the door.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday August 13th, 2024 9:34:54 PM

Paige tries to stay close, but out of the way of those opening doors and checking rooms.

remove fear. Burton, Lothlo and possibly one other individual - 10 minutes.

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 3 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear*, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+5=14 ; 2d6+1=6 ; 2d6=7 ;
Tuesday August 13th, 2024 10:43:11 PM



Fingers takes a Ready action to fire his crossbow. Like Kwarsk, the target must be an obvious hostile (my Sense Motive is +6).

Att: d20 +4 +1 (Point Blank), = 14 (no penalty if target is in melee or grappling a non-hostile)
Dam: 2d6+ 1 = 6. If Sneak Attack applies: add +7


In effect:
I assume the
Remove Fear[i] cancels the Shaken.
Bless: +1 morale bonus on attack rolls, and on saving throws against fear effects

Spells Prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
x
Feather Fall

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+4=22 ; d20+11=28 ; d20+11=18 ; d20+7=22 ;
Tuesday August 13th, 2024 10:55:32 PM

Naithi prepare for the worst as the door opens. She intends to do whatever she can to save the children. If the creature has a child in it's grasp she will use disarm to get it to drop them. If that is not applicable she will try to disarm any weapon or magic devices it has. If not applicable, she will grapple the monster if it looks like it can be grappled and isn't made of acid or something like that.

Actions:
Camalayaas charges into the room.
Camalayaas acrobatics check = 22 to avoid obstacles or an AoO

Naithi Rice checks = 28 and 18 (can be used to evade one attack is Camalayaas is attacked using mounted combat) or for Naithi to dodge an attack, but she will not do so unless it is a life threatening attack and the children are not in immediate danger.

CMB to disarm / free kids from enemy = 27 (22+1 bless+2 inspire courage+2 bulls strength)
If there is no one to free or items to disarm she will grapple it if applicable.



DM Tanner 
Tuesday August 13th, 2024 11:33:25 PM

Burton stays in his central position.
Zarsellet discovers the privy. It is empty.
Lothlo readies himself to defend against ambushes.
Rhys positions himself next to Kwarsk.
Muuru stands ready.
Paige stands ready.
Kwarsk opens the southern door and advances the plot!
Naithi stands ready.

Kwarsk opens the door leading to Walid's study. Inside the room is a surreal scene. Several orphans cower on the floor, shaking and gibbering in abject terror as tears roll down their cheeks. Seated at the head of the small table is a macabre figure. It appears to be a gaunt man with stringy black hair. His teeth are sharp and jagged, pointing out of his mouth at odd angles. His nails are elongated claws. His eyes are pitch black without irises. He is dressed in a bizarre longcoat and tophat of gaudy green and purple stripes.

Knowledge (nature) DC 20 Highlight to display spoiler: {Bogeymen are terrifying fey who devour innocence and steal souls. Bogeymen methodically stalk and torment a single person at a time, usually a young child or elder, for days or even weeks at a time. Bogeys typically hide under a bed, in a dark attic, or in a slightly ajar closet, while the more sophisticated bogeymen might ominously appear in shadowy back alleys or street corners. They inspire and feed on fear.}

The figure looks at you and smiles a nasty, greasy smile. "Boo!"

You feel the same flood of panic and fear as when you first entered the building.

(All players must make a DC 18 Will save or gain the shaken condition.)

The figure stands and flings the chair behind him, baring his claws in challenge.

Puccini's Orphanage Map

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=23 ;
Wednesday August 14th, 2024 11:49:37 AM

OOC: Will Save 23

Hearing the details from across the landing Zarsellet moves toward the team. He feels a wave of fear pass over him but shrugs it off and continues his Bardic Performance to inspire the team.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 14 rounds remaining.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=20 ;
Wednesday August 14th, 2024 11:52:06 AM

OOC: Knowledge Nature 20

He calls out to the group, "Bogeyman. Fey. He feeds on fear."

OOC: Sorry. 13 rounds of performance remaining.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+7=15 ;
Wednesday August 14th, 2024 4:50:10 PM

Another wave of disturbing images flood Lothlo's mind once the door is opened. He tries to shake them but the pure terror of what he sees prevents him from moving.

Will save = 15- fail

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+9=11 ;
Wednesday August 14th, 2024 5:29:57 PM

Burton freezes in fear again (Will save 11)

(Just off to microwave my dice sort their attitude out)

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=17 ; d20+17=24 ; d20+12=16 ; d10+9=10 ; d10+9=15 ;
Wednesday August 14th, 2024 6:44:55 PM

Rhys feels another wave of fear roll over him but manages to throw it off (OOC used a hero point to add 4 to roll of 17). The elf then takes a five foot step and attacks the Bogeyman twice, hitting AC 24 and AC 16 for 10 and 15 hp. (Rhys had entered the room the previous round and should now be at O36)

Active effects; Bless, Inspire Courage, Pass w/o Trace

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=13 ;
Wednesday August 14th, 2024 8:01:23 PM

Paige squeezes past Kwarsk and slips into the room. She hasn’t got a clue what the creature is (no training/ranks in Knowledge Nature), however she does hear Zarsellet identify it as a Bogeyman and is able to resist it’s malignant aura (d20=13+12+2 from Z’s inspire courage +1 from bless = 28, success vs 18). Channeling through her holy symbol she casts remove fear on the 3 nearest orphans* and tells them to run for the door. Hopefully the cleric and her companions near the door can shield the kids from the fey creature. (OOC: Please place Paige just inside the door so she is not blocking it!)

DM Sanity info:

*If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. (10 min.)

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+17=18 ; d20+11=19 ; d10+4=9 ;
Wednesday August 14th, 2024 10:26:38 PM

(OOC - Kwarsk has +9 vs Fear, +2 from Inspire Courage for +11, spends a Hero Point before the roll for +8 (thanks for the reminder Carla!) for a total of +19 to the roll = 20, which is a Natural 1 so Kwarsk fails and is Shaken.

Shaken is "Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked." So, everyone should take their post as normal, even if their save is failed. (If you want to not act, you're free to do so, but your PC does not lose their turn.))


Kwarsk is astonished at the sight of the creature and no longer feels so Inspired by Zarsellet's song. (OOC - Shaken and Inspire Courage +2 exactly cancel each other out.)

Kwarsk summons his inner Ki and Moves past Rhys, Naithi, and the creature!

(OOC -
Moved 15', cutting off the creature's escape.
Ki Defense +4 Dodge bonus to AC, stacks with everything. 1 point. This lasts for 1 round (until Kwarsk's next post). Ki now at 3 of 5, as noted in header.
Mobility +4 AC vs. Attacks of Opportunity, also stacks.

AC 34 (not a typo) vs. the AoO Kwarsk just gave the Bogeyman. AC 30 when it comes around to Bogeyman's actual turn.

Moving on to attacking the Bogeyman, Kwarsk is Shaken (-2), Inspired (+2, Competence), and Blessed (+1, Morale) so his attack bonus is 10 + 1 = +11.)


Kwarsk tests his foe, swinging his Waraxe in an overhead chop while maintaining accuracy, and tries hard to cut deep but isn't sure if he's had any effect.

(OOC - hit AC 19 for 9 damage)



Naithi (JamesD) AC: (21/14/18) HP: 55/55, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d3=3 ; d20+14=19 ; d6+7=12 ;
Wednesday August 14th, 2024 10:39:22 PM

Naithi stares at the Bogeyman before her as she rides Camalayaas into combat. The last Bogeyman she fought, in The Culverwood looked like a butcher in a black leather apron or radiation suit. It provided ample leather to fashion into something more feminine and fey like...

I would be more afraid if I wasn't wearing the coat of the last Bogeyman I ate. And then attempts to bite the Bogeyman, unfortunately her jaw likely closes on nothing but air.

Hit AC 19 for 12 dmg

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+13=26 ; d20+9=28 ; d8+9=17 ;
Wednesday August 14th, 2024 11:15:20 PM

Lothlo shakes off the mental vision and composes himself. If Shaken would last more than one round he will shove his golden frosted gingerbread reindeer cookie into his mouth ( grants remove fear... which I have already, but since I failed my roll the cookie will suppresses the affects the rest of the fight ), then he runs into the room and fires an arrow at the terrifying creature inside.

Attack 1 = 26
Damage 1 = 17

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds - Remove Fear for 10 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
3 arrows, 0 hero points


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+5=16 ;
Wednesday August 14th, 2024 11:26:46 PM

Will save: d20 + 4 +1 (Bless) +2 (Inspire Courage, forgot to add) = 18. Saves!

Feeds on fear, eh? He can feed on this...

Fingers fires his readied attack, but now adding the buffs:

Att: d20 +4 +1 (Point Blank) +1 (Bless) + 2 (Inspire Courage) = 17 (no penalty vs target in melee)
Dam: 2d6+ 1 +2 (Inspire Courage) = 8. If Sneak Attack applies: add +7


DM Tanner  d20+13=32 d20+13=26 2d8(8+5)+12=25 d20+13=21 d8+6=9 d6=6 d6=3
Wednesday August 14th, 2024 11:54:13 PM

Burton freezes in fear.
Zarsellet supports the team with a use of bardic performance.
Lothlo fires an arrow, hitting the bogeyman squarely.
Rhys shakes off the fear and advances. He swings once, connecting, then swings again and misses widely.
Muuru tries to strike the creature, but cannot land a hit.
Paige lifts the magical fear of several orphans. They flee the room.
Kwarsk manages to dodge, duck, dip, dive, and dodge around the table, avoiding any reprisal from the bogeyman. He tries to land a hit, but misses.
Naithi attempts to grapple the bogeyman, but falls short of success. Camalayaas tries to bite, but just hits air.

The bogeyman grins a broad rictus in response to the pain of your blows. He slashes his claws twice at Naithi in front of him.

Claw 1
Attack 32 (critical threat, hit)
Attack 26 (critical confirmation, hit)
Damage 25

Claw 2
Attack 21 (hit)
Damage 9

Rend
Damage 9 (automatic)

Naithi also needs to make another DC 18 Will save or gain the shaken condition.

You can see that your strikes do not seem to hurt him as much as you would expect, and his wounds seem to knit back together a small amount over time.

Puccini's Orphanage Map

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=15 ; d20+7=11 ; d20+8=14 ; d20+7=19 ;
Thursday August 15th, 2024 1:32:00 AM

Naithi watches as the Bogeyman's claws swipe out at her. She immediately drops along the side of her saddle to avoid the first attack. When the second attack hits she makes up her mind. Just so you know, I'm going to turn you hat into a purse after we kill you. Everyone will comment on how cute it is!

ooc: I'll post my actions tomorrow, but I didn't want anything to think I was dying just yet. I'll also make sure I didn't miss any ac bonuses tomorrow

Naithi, ride check for cover (immediate action) = 15 (Success, first attach damage is negate)
Naithi Will Save = 19 (Success 1st attempt failed, Camalayaas attempt failed, Naithi them used a hero point to succeed)

Since rend requires two natural attacks to hit I'm assuming rend damage is no longer taken either.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+19=30 ; d10+9=14 ; d10=5 ;
Thursday August 15th, 2024 10:22:01 AM

Rhys slides 5 feet to his right to get into a flanking position with Kwarsk (Now at N 36) and swings once more with his longsword (Hit AC 30 for 14 HP plus 5 HP vital strike = 19 HP Total).

“This thing is healing itself. Hit it with everything you’ve got!” The elf shouts out.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=11 ; d6=6 ;
Thursday August 15th, 2024 10:43:31 AM

Paige follows on Rhys’ heels (O36) and drawing her cold iron* mace takes a wack at the greasy fey. (Hit AC 22 (d20=11+8+2 from Z’s inspire courage +1 from bless) for 6+3+2=11 dmg.

* cold iron negates damage reduction for demons and fey

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 15th, 2024 4:59:46 PM

Zarsellet looks into the room, thinking about anything else he could do.... But the room is too crowded. He continues his bard performance to inspire the team.

OOC: Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 12 rounds remaining.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+13=24 ; d6+9=13 ; d6+10=11 ; d6+10=14 ; d6+10=11 ; d20+10=14 ; d20+10=15 ; d20+10=17 ; d4+3=4 ; d4+3=4 ; d6+3=8 ;
Thursday August 15th, 2024 5:08:01 PM

Naithi wants to move to flank, but no postings are open. She quickly rights herself in her saddle, but the chaos of the situation and the thought of exposing the children to a gorey scene inhibit her attacks.

Naithi
-----------
Move action to recover from Cover position (no check needed)
Attack Bogeyman
Bite Attack hit AC 24 for 13 dmg

Camalayaas Thug #2
Full Attack
Claw Attack 1 hit AC 14 for 4 dmg
Claw Attack 2 hit AC 15 for 4 dmg
Bite Attack hit AC 17 for 8 dmg

Naithi then does a purification dance to remove the curse from her dice after 11/13 dice were low single digit rolls.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+7=10 ; 4d6+1=15 ;
Thursday August 15th, 2024 5:31:43 PM

Burton trembles where he stands but brings his wand up and aims it at the door.

HOLD ACTION: Anything appearing in the doorway that isn't a Patcher or an orphan is getting a Scorching Ray (AC 10 Touch Attack 15 Points Flame damage)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+13=28 ; d20+13=29 ; d8+9=11 ; d8+9=13 ; d20+8=20 ; d8+9=17 ;
Thursday August 15th, 2024 5:40:40 PM

Lothlo looks on on horror as he sees a brutal attack coming towards Naithi, but is relieved to see her deftly avoid the attack from Camalayaas back.
He quickly pulls out three cold iron arrows and takes aim at the creature that is tormenting the children and does what he can to prevent anyone else from getting hurt tonight.

Attack 1 = 28
Damage 1 = 11

Attack 2 = 29
Damage 2 = 13

Attack 3 = 20
Damage 3 = 17

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds - Remove Fear for 10 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
4 arrows, 0 hero points


DM Tanner  d20+11=30 ; d10+4=5 ; d20+8=16 ; d3=3 ; d20+13=31 ; d20+13=23 ; d8+13=17 ; d4=1 ; d8+6=13 ; d8+6=13 ; d6=3 ; d6=3 ;
Thursday August 15th, 2024 11:10:15 PM

Burton acts as rearguard.
Zarsellet continues his bardic performance.
Lothlo is deadly accurate, turning the creature into a pincushion with his arrows.
Rhys slashes deeply with his longsword.
Muuru attacks and misses.
Paige uses her noggin to great effect, and feels the cold iron mace land resoundly.
Kwarsk attacks and misses.
Naithi bites the creature, tasting greasy, cold flesh. Her mount is less successful.

The bogeyman is hurt badly. He lashes out at Paige after feeling her cold iron mace strike him.

Claw 1
Attack 30
Damage 13

Claw 2
Attack 23
Damage 13

Rend
Damage 6

Puccini's Orphanage Map

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+8=13 ; 2d6+3=14 ; 2d6=4 ;
Friday August 16th, 2024 12:11:21 AM

Fingers reloads and fires again.

Att: d20 +4 +1 (Point Blank) +1 (Bless) + 2 (Inspire Courage) = 13 (no penalty vs target in melee)
Dam: 2d6+ 1 +2 (Inspire Courage) = 14. If Sneak Attack applies: add 2d6 = +4

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+19=20 ; d20+14=18 ;
Friday August 16th, 2024 8:15:42 AM

Rhys swings twice more at the Bogeyman but fails to hit the creature (Hit AC 20, nat 1 and AC 18) AARGH!!

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d8+5=12 ;
Friday August 16th, 2024 10:57:37 AM

Zarsellet watches the battle. When the enemy strikes Paige he grins. Something he can do to help besides the inspiring melody of his battle chant! He continues the inspirational chant and then adds quick melody of healing and reaches out to touch Paige. "Finish the fool guys!"

OOC: Casting Cure Light Wounds on Paige for 12 points. Inspire Courage +2 morale bonus on saving throws against charm and fear. +2 competence bonus on attack and weapon damage rolls. 11 rounds remaining.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+11=24 ; d10+8=10 ;
Friday August 16th, 2024 1:17:39 PM

Kwarsk, realizing he has no cold iron weapon, mentally thanks Rhys for the flank and switches his stance to only making Powerful Attacks!

Kwarsk grimly winds up a windmill overhead Waraxe and Powerfully slashes at the Bogeyman, opening a slight wound as Kwarsk silently prays to Pantheon that the Bogeyman won't heal from this...

(OOC -
To hit - +10 base, +2 inspire courage, -2 Shaken, +2 Flank, -2 Power Attack, +1 Bless = +11.
Kwarsk hits AC 24 for 10 damage.)


Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=28 ; d20+11=27 ; d20+9=22 ; d20+9=18 ; d20+9=26 ; d20+9=16 ; d4+7=9 ; d4+7=11 ; d3=3 ; d4+7=9 ; d4+3=7 ; d4+3=4 ; d6+3=7 ;
Friday August 16th, 2024 2:18:15 PM

Back in her saddle, Naithi and Camalayaas both focus on attacking the hideously dressed bogeyman.

Suddenly Naithi begins to sway and in her head the soft echos of a melody float through her mind. Naithi begins a balletic dance upon Camalayaas's back, and with every turn and twist her claws out teeth flash out towards her prey's vital points. Underneath her, Camalayas nimbly launches her own attacks, darting around agile and unpredictable.

Ahh, the primal dance. Naithi purrs. Come dance the savage ballet with me and learn which predator reigns supreme.

Naithi
-----------
Full Attack Biggest Bogey
Claw Attack 1 hit AC 28 for 11 dmg
Claw Attack 2 hit AC 27 for 13 dmg
Bite Attack hit AC 22 for 11 dmg
(+2 added to dmg in the above rolls due inspire courage)

Camalayaas
Full Attack Bogey
Claw Attack 1 hit AC 18 for 7dmg
Claw Attack 2 hit AC 26 for 4 dmg
Bite Attack hit AC 16 for 7 dmg

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+7=12 ; 4d6+1=15 ;
Friday August 16th, 2024 3:50:06 PM

Burton still trembling and sweating from the fear effect takes a 5' step up behind Zarsellet. He watches the fighting looking for an opening to use his wand.

If an opening appears Scorching Ray (AC 12 Touch Attack 15 Points Flame damage)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+13=28 ; d20+13=17 ; d8+9=15 ; d8+9=14 ; d20+8=28 ; d20+8=25 ; d8+9=15 ; d8+9=14 ; d8+9=15 ; d8+9=17 ;
Friday August 16th, 2024 4:59:17 PM

Lothlo breathes a sigh of relieft that their attacks appear to be being affective, hopefully they can prevent any more lives from being lost tonight.. He pulls out three more cold iron arrows and sends them flying toward the monstrous figure before them.

Attack 1 = 28
Damage 1 = 15

Attack 2 = 17
Damage 2 = 14

Attack 3 = 28 (nat 20)
crit confirm25
Damage 3 = 15
Crit Damage 3 (3x crit) = 29

***Active spells and abilities***
Spells and Conditions in effect on self:
Bless for 6 minutes - Inspire Courage for 14 Rounds - Remove Fear for 10 minutes -

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
7 arrows, 0 hero points


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1 ; d20=13 ; d6=4 ;
Friday August 16th, 2024 5:11:01 PM

Paige’s HP = 25 (45-13-13-6+12 from Zarsellet)

”Aaaaugh!” Paige shouts out when the fey creature claws and rends her flesh! Domi! Give me courage!” cries the cleric as she swings her cold iron weapon. Unfortunately the half elf stumbles and misses her swing (nat. 1) but heroically she tries again (burned a hero pt. d20=13+8+2 for Z’s inspire courage +1 bless = hit AC 24, 4+3+2=9 dmg)

* cold iron negates damage reduction for demons and fey

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Hero pts: 1 used, 4 remaining

Channel energy: 6/day

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday August 17th, 2024 7:59:34 AM

Burton still suffering the effects of the fear can't help but admire the efficiency of his friends as they demolish the foul creature which is looking decidedly less pleased with itself as it was 30 seconds earlier.

DM Tanner 
Sunday August 18th, 2024 11:53:46 PM

With concerted effort, the party strikes down the bogeyman. He collapses in a shrieking heap of blood, smoke, and crumpled clothing. It's lit cigar still sends up lazy plumes of smoke.

The orphans are still crying, but are now experiencing natural terror instead of supernatural terror.



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+16=27 ;
Monday August 19th, 2024 12:26:28 PM

Seeing the enemy drop Zarsellet moves into the room. He quickly casts an illusion to cover the mess of the body on the ground, making it look like a balloon slowly deflating rather than a bleeding body.

"Children! The enemy is defeated. He's just silly balloon now, deflating to nothing. Please relax and move out to the hallway and back to your rooms. We're here to protect you. Please go back to bed now. We'll stay the night and keep you safe."

OOC: Diplomacy 27 to sooth the fear of the children.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday August 19th, 2024 2:02:56 PM

Burton moves up to his friends and quietly says; "Did someone say this creature is fey? But didn't Ms Kane summon an abyssal creature? Have we killed the right one? Not that this one didn't need killing."

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=16 ;
Monday August 19th, 2024 2:16:12 PM

Kwarsk's nerves are still on edge at the (former) threat to the orphans and while everyone else focuses on consoling them he scans the room, looks out the windows, etc. for anything unusual. The thing fell so easily to Lothlo's arrows... did it have friends in hiding nearby?

(OOC - Perception = 16)

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=15 ; d20+11=31 ; d20+11=15 ; d20+9=27 ; d20+9=11 ; d20+9=19 ; d20+9=14 ; d20+9=10 ; d4+7=11 ; d4+7=10 ; d6+7=10 ; d4+3=7 ; d4+3=7 ; d6+3=4 ;
Monday August 19th, 2024 2:23:51 PM

Naithi glares at the cigar, something about it rubs her the wrong way. Camalayaas, what does that smell like to you? Is it a regular cigar?

ooc: Naithi has speak with animal cast on Camalayaas. Naithi is worried that either the cigar is giving off a toxic/intoxicating/magic smoke to affect the group or that it is covering up the creature's presence. The previous Bogeyman she fought didn't perish like this, so she is worried it is using an invisibility spell, gaseous form, an illusion, etc.

Naithi holds a full attack action to attach the Bogeyman/Smoke/ Cigar if needed. If the Bogeyman is dead Camalayaas will keep using her scent ability to check for an abyssal creature. If there is something to attach and will attack it.

Naithi
-----------
Full Attack Bogey / smoke/etc
Claw Attack 1 hit AC 15 for 11 dmg
Claw Attack 2 hit AC 31 (confirm crit 15) for 10 dmg
Bite Attack hit AC 27 for 10 dmg
(+2 added to dmg in the above rolls due inspire courage)

Camalayaas
Use scent to look for enemy and check smoke
Full Attack Bogey
Claw Attack 1 hit AC 11 for 7dmg
Claw Attack 2 hit AC 19 (confirm crit 15) for 7 dmg
Bite Attack hit AC 14 for 4 dmg

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday August 19th, 2024 2:24:51 PM

ooc: Sorry, Naithi has Speak with Animals cast on herself to speak with Camalayaas

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=21 ;
Monday August 19th, 2024 3:12:00 PM

Rhys sheathes his blade and begins searching the other rooms in the orphanage, gathering any hidden or cowering children with him as he goes. (Perception 21)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=11 ; d20+13=33 ; d20+13=32 ; d20+13=23 ; d20+9=24 ; d20+9=26 ; d20+9=28 ; d20+9=15 ; d8+9=17 ; d8+9=15 ; d8+9=11 ; d8+9=10 ; d20+8=14 ; d8+9=10 ;
Monday August 19th, 2024 5:58:06 PM

Lothlo tries to thing back to all the stories he heard about bogeyman and whether there is anything indicated the thread might not have yet passed.

Are you kids okay? Was that thing alone, or is there anyone else here we need to know about?

With everyone still very tense, Lotho tries not to let his guard down while the others verify the thread is now neutralized. He readies three more arrows and prepares to defend the orphans should any other threats appear.

Attack 1 = 33
crit confrim=32
Damage 1 = 17
crit damage=26

Attack 2 = 23
Damage 2 = 10

Attack 3 = 14
Damage 3 = 10

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  3d6(3+6+4)=13 3d6(5+2+2)=9
Monday August 19th, 2024 11:03:00 PM

Paige nods in agreement with Burton. She had the very same though.

Before the group runs off in different directions, she’ll channel healing energy a couple of times 13 +9 = 22 HP for everyone)

”Lets see if we can find Walid…or Sister Bonnie…” The cleric thinks back to what Musetta said, and wonders if the orphans minders survived?

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day - 2 used

1 hero pt used (4 remaining)


DM Tanner 
Monday August 19th, 2024 11:54:25 PM

Despite all investigations, the bogeyman appears to be well and truly dead. A few greasy stains and it's crumpled clothing are all that remain. You do not see, here, or smell anything otherwise.

The spellcasters in the group may recall that the bogeyman was a summoned creature, and summoned creatures do not typically leave a corpse when they die. Also, while most fey speak Sylvan, it stands to reason that a particularly foul fey creature may speak a different tongue.

Your attempts to calm the orphans are successful. They stop crying, and shuffle their way into the hallway. A search of the premises finds the rest of the orphans and most of the adults tucked away in various corners. You find Walid unconscious and bleeding on the floor besides his bed.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday August 20th, 2024 10:50:50 AM

Zarsellet stays with the children, working to get them into bed for as much of a proper night's rest as possible.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday August 20th, 2024 12:43:26 PM

Naithi also tries to help the children. She calls out her trained mice, Pinky, Precious, and Mistoffeles. These are the same three mice she removed from the orphanage upon her arrival to town. She also lets the kids snuggle with her dog Fizzgig and giant rabbit Camalayaas.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=26 ;
Tuesday August 20th, 2024 12:59:50 PM

Kwarsk says, "Paige, over here. I think Walid needs healing...".

Kwarsk resumes his guard, ensuring no one interrupts the healing of Walid.

(OOC - Perception = 26)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=6 ;
Tuesday August 20th, 2024 6:10:37 PM

With the area secure and there being now more threat Lothlo does what he can to try to entertain the children. He pulls out his lyre and tries to strum a cheerful song, but nightmarish visions continue to haunt him and he quickly puts the lyre away once he realizes his fingers just aren't able to pluck out a melody at the moment.

performance = 6

He then tries to help Zarsellet calm the children down and get them back into bed so they can put this horrible night behind them.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=25 ;
Tuesday August 20th, 2024 10:01:25 PM

Rhys helps round up the remaining orphans and searches the rest of the orphanage (Perception 25)

”So why here? I mean it can’t just be a coincidence. How did this creature know to come here to the orphanage?” The elf raises his concerns to the group.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+13=16 ; 3d6=7 ;
Tuesday August 20th, 2024 10:08:31 PM

Paige responds to Kwarsk’s summons, and after checking on Walid (Heal check = 16), channels energy into the fellow (7 HP restored) hopefully at least restoring him to consciousness.

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day - 3 used

1 hero pt used (4 remaining)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20=5 ;
Tuesday August 20th, 2024 11:36:52 PM

Fingers sees that the children are in good hands, but he realizes that there were adults here too. He's a little surprised; as far as he can recall, Walid was the only adult he'd ever seen at the orphanage other than visitors.

He goes to meet them, and -- knowing that they could be traumatized in their own way -- gently encourages them to talk about what they witnessed. (Diplomacy: 5)

DM Tanner 
Tuesday August 20th, 2024 11:47:22 PM

Walid gasps and opens his eyes with a start, seemingly surprised to be alive. "Dear gods, that was dreadful. Tell me, is the bogeyman slain?" He sighs deeply at the good news. "Praise be! I am glad to hear of that horrible creature's demise." His face falls again at the sight of the crumpled clothing. "Did, did anyone search them?"

The orphans, exhausted from their terror, are easily shepherded into their beds. A few need to use the privy, but it is more or less a smooth operation.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+14=17 ;
Wednesday August 21st, 2024 10:34:50 AM

Seeing Lotho with his lyre, and the not particularly good performance Zarsellet chuckles. He doesn't have his 'good' instruments here, but with a low whistle he summons a small harp and settles down to sing quiet music to help the children sleep. OOC: Perform 17 isn't really good, but the theater is limited here....

Once he is able to exit and rejoin the team he looks around. "Has Musetta come in? If not I'll go get her. I told her to stay outside until it was safe?" If not certain that she is in he goes out to look for her.

Once that is settled he looks around the area and at the group. "Clean up detail? I'll try to get any blood out of here. No need for reminders tomorrow." He casts prestidigitation and starts working the magic to clean the area, and anybody's clothing that needs it.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=18 ; d20+1=18 ;
Wednesday August 21st, 2024 2:23:25 PM

With the battle concluded, Naithi listens to Walid's words and turns her attention to the fallen Bogeyman, her eyes narrowing as she surveys the lifeless heap. She steps closer, her movements graceful yet purposeful, and begins to methodically search through his tattered clothing.

Camalayaas joins her, using her keen sense of smell to sniff out any hidden pockets or compartments. The intelligent rabbit's nose twitches as she examines the Bogeyman's garments, occasionally pausing to paw at a suspicious bulge or tear.

Naithi's nimble fingers work deftly, untying knots and loosening fastenings with practiced ease. As she delves deeper into the Bogeyman's belongings, Naithi can't shake the feeling that something must be the key to unraveling the mystery surrounding his malevolent presence. She gathers the objects carefully, knowing that each clue could prove vital.

Actions:
Perception to search corpse/clothing = 20 (+2 for aid another)

Camalayaas
Perception=18

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday August 21st, 2024 6:00:54 PM

Lothlo turns to address Walid.
We checked to make sure the creature was dead and gone, I don't think we thoroughly searched his robes yet. Making sure you there were no additoinal threads and getting you back on your feet were our top priority. It was better to have the kids in their beds first as well, just in case that bogeyman has one last terrifying surprise left in his pockets... is there anything specific you are thinking we may find?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday August 21st, 2024 6:17:59 PM

Paige reminds Muuru that Sister Bonnie was the minder they met when the children dug up the chest with the dead dog inside. Has anyone seen the woman? And what about Musetta? Why was she at the orphanage? What had happened to the placement she and Kwarsk had arranged with master Tobrel? The opportunity to train as a monk should have been the making of her! Had the troublesome kid gotten herself kicked out of the temple of Pantheon? And what was the link between this…bogeyman…and the other creatures that had been terrorizing the Outcast Quarter, Trade Quarter and now the Nightmare Quarter? Was their a link to the cultists of Ga’al? To Duncan? The Scar? The cleric is more confused than ever…

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=25 ;
Wednesday August 21st, 2024 9:45:26 PM

Kwarsk hears Walid's words and turns his attention to Naithi, rifling through the Bogeyman's garments. She seems to have it well in hand so Kwarsk focuses on watching for anything small falling out of a fold in the cloth of any garment...

(Perception = 25)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday August 21st, 2024 10:48:11 PM

After failing to hit the monster during the fight, and his clumsy attempt to get Sister Bonnie and any others to give more information, Muuru feels a little useless. He'll just stand by unless anyone needs help with something.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday August 21st, 2024 11:22:38 PM

A curious Rhys heads outside to inspect the burial site of Vandy in the back garden. The interred dog was meant to ward off evil, wasn’t it?

DM Tanner 
Thursday August 22nd, 2024 1:27:39 AM

Zarsellet is able to help lull the children to sleep, and spies Musetta tucked into her bed. Sister Bonnie, looking rather disheveled, assists in helping the children.

Walid looks confused. "Yes. The bogeyman came into the orphanage and walked straight up to Inda, one of the boys. Just right through the front door, picked him up by the neck, reach into his shirt with his other hand, and jerked something from around his neck. Like he knew what he was looking for and exactly where to find it. I think Inda was wearing a necklace or something under his shirt. I could not see what it was. The bogeyman looked at it in his hand, smiled a bit, then started unleashing terror on everyone. Almost like he came for the object, and decided to torture everyone in the building as an afterthought."

As Naithi digs through the clothing, her fingers close around a small hard object. Pulling it out of the clothing, she finds what appears to be a talisman of some sort. It is made of silvery metal and resembles an egg, covered with human facial features arrayed across its surface, giving it a rather disconcerting appearance. A loop at the top of the egg is threaded by a leather thong. She feels a chill run down her spine and soft whispers in a foreign tongue in her ears. A heavy sense of foreboding washes over her.



Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20=1 ;
Thursday August 22nd, 2024 9:30:05 AM

Naithi's fingers tremble slightly as she holds the unsettling talisman aloft, her eyes widening as she takes in its grotesque appearance. The whispering voices grow louder in her ears, their alien words sending shivers down her spine. She swallows hard, trying to push back the wave of unease that threatens to overwhelm her.

Despite her instinctual desire to cast the object away, Naithi's curiosity gets the better of her. She turns the talisman over in her hands, examining the intricate details etched into its silvery surface. The human faces seem to shift and change before her eyes, their expressions contorting into grimaces of pain and despair.

Shaken, Naithi quickly threads the leather thong around her neck, tucking the talisman beneath her armor. She knows she should destroy it, but something deep within her resists the idea. Perhaps, she reasons, thisthis strange artifact holds the key to unlocking the secrets behind the Bogeyman's power... and her own growing connection to the fey realm.

With a determined set to her jaw, Naithi rises to her feet, the weight of the talisman heavy against her chest. Whatever mysteries it holds, she vows to uncover them - no matter the cost.

Knowledge check = 1
ooc: Naithi has no idea what this thing is... So it must be an important for clue!

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+6=19 ; d20+6=9 ;
Thursday August 22nd, 2024 12:08:53 PM

Kwarsk sees the small talisman in Naithi's hands and ponders what significance it might have.

(OOC -
Knowledge: Religion = 19
Knowledge: History =9)


Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday August 22nd, 2024 2:25:32 PM

Rhys re-enters the room while Walid is recounting how the Bogeyman took the pendant from the orphans neck. ”Naithi, better let Paige have a look at that! If it’s some sort of evil religious symbol, she may recognize it.”. The elf then turns to question Inda if he is still in the room, or Walid if the orphan boy is no longer there. ”Where did you get this pendant? Who gave you such a thing?”

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday August 22nd, 2024 2:33:44 PM

Paige turns to fix Naithi with an enquiring look.

DM Sanity info:

(Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects - 9 minutes - 7+/- remaining minutes)

Spells prepared for the day…some used:

Orisons: 4/day (detect magic, light, purify food and drink,resistance)
Level 1: 4 used 5/day + 1 domain (bane, bless**, obscuring mist, remove fear**, sanctuary[d])
Level 2: 2 used 4/day + 1 domain (aid, bears endurance [d], hold person*, silence*)
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day - 3 used

1 hero pt used (4 remaining)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=8 ;
Thursday August 22nd, 2024 5:36:46 PM

Lothlo looks quizzically at Naithi as she appears to become shaken by the talisman and puts it around her neck.
Let me get this straight... you found an evil looking talisman, the only thing we know about it is that an evil bogeyman seemed to be hunting it. The best word to describe how it looks is probably "cursed". Then it terrifies you when you touch it for some reason... and your first reaction is to PUT IT AROUND YOUR NECK! I just... I can't... why?!

Lothlo shakes his head and tries to remember whether he's heard of any talisman that match the one Naithi is currently wearing.
knowledge(all) = 8

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 22nd, 2024 9:15:15 PM

Zarsellet finishes up with the cleaning and looks around. "OK. Now, Who's hurt? Paige? Are you coordinating the healing. I can do 4 Cure Light Wounds spells before we tap any wands. I don't think we've got any immediate dangers here, but we shouldn't be bleeding...."

He hears the discussion about a pendant the Naithi had picked up from the body and put around her neck..... ?? He watches and listens, wondering if he was wrong in his previous statement.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=23 ;
Thursday August 22nd, 2024 11:18:56 PM

Obviously, Lothlo, that thing is cursed, or otherwise compelled to make short people put it on. As to its purpose....
Knowledge (Arcana): d20+11 = 23

DM Tanner 
Thursday August 22nd, 2024 11:36:47 PM

Muuru is able to correctly identify the talisman. It is a banestone -- the spiritual opposite of a luckstone. Once picked up, the stone cannot be disposed of by any nonmagical means—if it is thrown away or smashed, it reappears somewhere upon the possessor’s person. If a Remove Curse spell is cast upon a banestone, the item may be discarded normally and no longer haunts the individual.

(Naithi takes a –1 penalty applies on attack rolls, weapon damage rolls, and all saving throws until further notice.)

The boy, Inda, is terrified once again. Roused from his sleep, he stammers and stutters as he tries to answer questions. "I- I- I just found it! We were playing by the Scar. Me and a few of the other boys. We were playing hide-and-seek in the empty buildings. We know how close we can get without getting hurt, and I wasn't near the danger line or anything, and I just saw this in a gutter. It was covered in mud and I could barely see it, but just a tiny part was shiny. I cleaned it off and I thought it looked funny so I kept it. I haven't felt right since I picked it up. I tried to get rid of it, but it just keeps coming back. It actually felt good when the bogeyman first took it away, like a weight off the top of my head, but then I was scared again when I saw it was a bogeyman instead of a human or something."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday August 23rd, 2024 12:45:20 AM

Paige arches one eyebrow in query when Muuru identifies the thing around Naithi’s neck and Inda tells his tale, then volunteers: ”I can probably sort her out - but not before tomorrow. I’ll have to pray to Domi in the morning, and hope he sees fit to bestow the ability to remove curses on his servant.” The cleric pats the symbol on her chest.

Turning to Zarsellet she suggests folks should be pretty much back to normal (22 HP restored to all via channeling Aug 19), but maybe Walid needs a little TLC (9 HP restored via channeling didn’t get any feedback on the heal check Aug 20)

Addressing the group as a whole she asks if they should take turns keeping a watch on the orphanage - or return to the Patch?

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday August 23rd, 2024 12:35:09 PM

"We don't think the bogeyman was the thing summoned that's been killing folk do we? I mean, it feeds on fear...."

OOC: Unless I'm missing something?

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday August 23rd, 2024 6:12:01 PM

Lothlo looks over at Naithi and the cursed amulet.
Well, as far as curses go, that could have been a lot worse. Still, let's try to avoid trying on cursed necklaces for a while.
He then looks at the remains of the creature the defeated.
It's hard to say if it's the same. From the attacks we saw I think it probably could have been the same creature the killed the people, though we may want to confirm with the coroner that the claws we saw would match the wounds.
It could be that the Bogeyman was feeding on an entire terrified city before. Then when it came here for the amulet and found a group of terrified children it decided to stay and feed on this new source of fear. A different MO, but still in line for a Bogeyman's behavior. The fear equivalent of creating an all you can eat buffet you can gorge on at any time but still having your mouth water when you smell a home cooked meal.


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday August 23rd, 2024 6:21:55 PM

Kwarsk, noting Naithi is well enough in hand, turns to Sister Bonnie and Walid, and says, "Walid, Sister Bonnie, thank you for tucking away the kids. When the Patchers last saw Musetta, she had signed on with the Monks of Pantheon for training - how did she end up back at the orphanage?"

Kwarsk waits expectantly for the explanation.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+8=10 ;
Friday August 23rd, 2024 11:06:31 PM

As the leather thong settles around her neck, Naithi immediately feels a chill seep into her bones, emanating from the sinister talisman. The whispers in her mind grow more insistent, their foreign words taking on a mocking, taunting tone. She shivers involuntarily, a sense of dread settling heavily upon her shoulders.

Naithi reaches up to remove the necklace, but her fingers refuse to cooperate, as if an unseen force is preventing her from undoing the clasp. Panic begins to rise in her throat as she realizes the true nature of the cursed object she now wears.

Gritting her teeth, Naithi tries to focus on the task at hand, but she can feel the talisman's malevolent influence already affecting her. Her movements feel sluggish, her thoughts clouded by a haze of negativity. Each step seems to require more effort than usual, and a pervasive sense of bad luck hangs over her like a dark cloud.

As she rejoins the group, Naithi's eyes meet Paige's concerned gaze. The other woman's offer to remove the curse tomorrow brings a flicker of hope to Naithi's troubled expression. She nods gratefully, knowing that until then, she'll have to endure the talisman's ill effects and trust in her own skills and the support of her companions to see her through.

For now, though, Naithi squares her shoulders and sets her jaw, determined not to let the cursed object break her spirit. She has faced worse in her life, and she refuses to be defeated by a mere trinket - no matter how powerful its dark magic may be.

Sorry, I'm not sure what came over me. Still, I suppose it is better than that pool in The Culverwood that turned me into a puppy and Ash into a snake.

Paige, thank you for your offer. Let me know if you need any reagents or anything for the work spell. Once this curse is broken in placing the bane stone in a tangle foot bag and gifting it to the next enemy we face.


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday August 23rd, 2024 11:48:24 PM

Muuru looks through his belt pouch and pulls out a small object. Naithi, here. Wear this tonight.

It's a pendant, a delicate web of silver threads.

It gives you nice dreams. I'm hoping you'll at least be able to sleep well tonight.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday August 24th, 2024 5:23:44 PM

Burton stands to one side as the others move around being useful. He tries to help but the fear caused by the Bogeyman knags at him, so remains still trying to gain control of his emotions.

(Sorry been on holiday and my mobile refused to let me log in to the game. And Burton is still suffering from the fear effect unless it passes on the bogeyman's death).

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=27 ;
Saturday August 24th, 2024 5:27:49 PM

Knowledge (arcana) Roll 27

From what he has seen Burton agrees with Muuru assessment of the object the bogeyman took from Inda.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday August 25th, 2024 10:22:54 AM

Rhys relaxes just a little as the source of Naithi’s secretive behaviour is revealed and a course of action is decided.

DM Tanner 
Sunday August 25th, 2024 11:08:24 PM

OOC: Any outstanding fear effects ended with the death of the bogeyman.

When the Patchers last saw Musetta, she had signed on with the Monks of Pantheon for training - how did she end up back at the orphanage? Sister Bonnie smiles. "Oh, she visits quite often. Even stays the night when she feels like it. She happened to be here when the attack happened."

Walid is overwhelmingly grateful for your actions. "You have saved us. You have saved me! If there is anything that you ever need, and it is within our ability to grant it, you shall have it. I will see to the children and ensure everyone is safe and sleeps well."

The hour is late. You return to your quarters and rest. In the morning, you will have the time and energy to start the investigation again. Naithi, however, spends the night with fever dreams, and awakens with sunken eyes and clammy skin.

(Naithi takes a –2 penalty applies on attack rolls, weapon damage rolls, and all saving throws until further notice.)


Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday August 26th, 2024 12:01:54 AM

As sleep claims her, Naithi finds herself plunged into a nightmarish landscape, the boundaries between reality and illusion blurring into a surreal haze. The cursed talisman pulses against her chest, its eerie glow casting long shadows across the twisted terrain.

In the dream, Naithi wanders through a labyrinthine forest, the trees gnarled and misshapen, their branches reaching out like grasping claws. The air is thick with an oppressive fog, and the ground beneath her feet is spongy and treacherous, threatening to swallow her whole with each step.

Strange, distorted figures lurk in the shadows, their forms shifting and changing like smoke. They whisper to her in the same alien tongue she heard when she first touched the talisman, their words both enticing and terrifying. Naithi tries to block out their voices, but they persist, growing louder and more insistent with each passing moment.

Naithi wakes up in a come sweat and buries her face in Camalayaas' fur. That was... unpleasant. I hoped my dreams would provide some insight, but it was nothing but nightmare. Naithi takes a couple calming puffs from her magic pipe that never needs tobacco never calming herself. She them casts lesser restoration on herself before feeding Camalayaas, Fizzgig, Jen and the three mice.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday August 26th, 2024 10:41:26 AM

Burton doesn't sleep well, twice now he has been stopped by overwhelming fear. He will not let his friends down again. At first light he heads out to the Star Mage Guild to investigate spells that can strengthen his will.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday August 26th, 2024 4:07:43 PM

Lothlo awakens and puts on a strong pot of coffee, and offers Naithi a cup.
I take it the obviously cursed necklace made for a long night? Hopefully we will able to remove it with no issues once the spell is prepared. Here, have a cup of coffee, you look like you need it.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday August 26th, 2024 4:44:52 PM

Zarsellet wakes slowly, but once awake he gets to work. He notes the recent events in his journal, mentally adding possible musical notations. If events were ever sufficiently slow perhaps he could scribe an epic ballad of the Heroes of the Patch!?! Sadly he smiles as he decides that he will remain unnamed if he ever published it. Being the composer he couldn't be seen as having any part in it, or it would lack credibility....

Later he moves to the kitchen to join the others breaking their fast and getting a stimulating drink. "Do I smell coffee? Thanks to whoever brewed it! Where's the sugar?" Once he has his mug he settles in a chair and sips it with his eyes closed. More of the morning could wait just a bit longer.

"Should we check with the guard to see if the monster was active? I still don't think it was the bogeyman. Of course I could be wrong.... Maybe even I hope that I'm wrong."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=1 d20=16
Monday August 26th, 2024 7:31:05 PM

Paige sleeps well and awakes refreshed. She talks to her god, Domi, in a familiar way convinced in, and comforted by her faith. This time she prays for a different set of spells - ones that can be used for her ailing friend Naithi and others that would be beneficial for looking after folks injured or trouble by recent events.

When she feels ready, she goes downstairs and joins those of her friends dawdling over their breakfasts. She’ll open up her small infirmary and invite Naithi and Camalayaas (the two seem inseparable) and their friend Lothlo inside. The cleric will leave the door open. What she’s about to do is no secret. Channeling through the holy symbol hanging from a leather thong ‘round her neck, she casts Remove Curse. Paige checks her work, then double checks it (used a hero point to re-roll a 1 and got a 16+6=22). If she was successful, Naithi should be able to removed the talisman from around her neck and discard it.

For good measure, Paige channels another spell Calm Emotions joking: ”this is an antidote for all the caffeine in that brew you’ve been drinking!”. Adopting a more serious tone, the half elf continues: ”On the off chance the curse was not removed, the second spell should suppress any fear effects and remove any confusion, and we can try again…”

Hero point total now 3

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday August 26th, 2024 8:23:38 PM

Rhys wakes early and heads to the back courtyard where he works through a sword training routine that has been drilled into him since his earliest days. The exercise helps clear his mind its completion leaves him both mentally and physically at ease.

Inside, he joins the others in breakfast while the cleric does what she can to remove the curse from Naithi.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Monday August 26th, 2024 9:36:34 PM

Like Rhys, Kwarsk also joins the others at the breakfast table, asking if anyone knows whether Paige has aided Naithi in removing the evil talisman. "Hmm... you know, when I first came here, I never thought the city would hold so many mysteries, some of them quite vile." He is then quiet for a time, downing a liberal amount of 'white gold'.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday August 26th, 2024 10:23:33 PM

Muuru comes down for breakfast, starting with large quantities of fruit.
So what's the plan today? I haven't prepped my spells yet.

Is Naithi up yet? I wanted to know if my pendant helped at all.




DM Tanner 
Monday August 26th, 2024 11:49:04 PM

The Patchers eat breakfast while Paige attempts to help Naithi. Despite a valiant effort, she is unable to break the curse with this attempt.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=3 ; d20=5 ;
Tuesday August 27th, 2024 1:40:52 AM

Paige will make two further attempts to remove the curse upon Naithi, but then she is tapped out of her highest level spell slots. She informs her patient of her lack of success (Caster level check 3+6=9, and 5+6=11. If 22 didn’t work, these certainly won’t). Exiting the infirmary she looks at the Patchers hanging out in the kitchen waiting for news. Her lips pressed together in a thin line, she shakes her head in the negative.

Taking the stairs two at a time, the cleric enters her room, and slams! the door shut.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday August 27th, 2024 10:55:24 AM

Rhys nods his head in recognition of the cleric’s failed attempts to remove the curse. ”Must be a powerful curse on that pendant. I can’t imagine how that young lad carried it so long. At least Naithi is strong enough to carry it a bit longer!”. After a few moments of thought the elf adds ”We can always bring Naithi to the Black Cathedral. they could remove the curse. We also need to check in with the guard to see if any other attacks have occurred. maybe this bogeyman isn’t the only evil summoned. It will go wherever I can be of the most use.”

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=27 ; d20+12=24 ;
Tuesday August 27th, 2024 1:27:17 PM

Burton sits in the library flicking through dusty tomes. He quickly finds a lead and finds the spell called 'Owl's Wisdom' which enhances a person's wisdom. Some notes also point to a mental discipline called 'Iron Will' which fortifies those so trained against metal strife. Making a note of both he decides to hunt them out but for now he returns to the Patch after being gone for a few hours.

Knowledge (arcana) +27
Spellcraft +24

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday August 27th, 2024 2:57:58 PM

Zarsellet watches as Paige heads to her room and slams the door. He understands the disappointment and wishes that there were some way to help....

"I'll go with you to the guard Rhys. If there wasn't another attack we can at least bring back good news."

OOC: Heading to the guard with Rhys and anyone else that wants to?

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+3=12 ;
Tuesday August 27th, 2024 5:04:39 PM

Lothlo emerges with Naithi a few minutes later, surprised at the power of the amulet that Naithi had put around her neck.

This may take a little longer to fix than when you were turned into a dog, but we'll get you fixed up soon enough.

While he sips his coffee, Lothlo tries to remember whether he's heard about this necklace before, and whether the inability to remove it was just due to the strength of the curse, or if the stories point to there being something more to this object that is impeding it's removal.

Knowledge = 12

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday August 27th, 2024 8:59:25 PM

Naithi reaches up to the half elf and grabs her hand before she can re-cast her spell or storm off. I appreciate your effort, but I think we need to find another way to remove this curse. It's really not a big deal with Camalayaas here.

This isn't the first curse we have encountered while treasure hunting. As long as I'm riding Camalayaas we are fine. She can deal with enemies while I assist her and with my ride skill I can protect her. The same thing happened to us while we were searching for the legendary Dwarven Stone of Gravity Detection.

Besides, I'm a demi-fey from The Culverwood. Our entire village was haunted by fey dread, and Bogeymen. This isn't something I can't handle for the time being.


Naithi thanks Muuru and take him off her dreams, but that she suspects they may have been worse without the pendant. Still, you never know what mysteries dreams hold. There may yet be a clue in them that I haven't unraveled yet

She then agrees with Rhys that the Black Cathedral would be a good stop to either get the curse lifted or learn how to go about breaking it.

I also think we should check out the place the lad found it. The Bogeyman was clearly looking for it. I can't help but think that there is a connection between this necklace, the dog under the orphanage, and the thing that was summoned. As long as this is linked to me, they can't get it. This is a good thing.


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Tuesday August 27th, 2024 9:15:33 PM

Kwarsk says, "So, a team to the Guard, a team to the Black Cathedral, including Naithi, and a team to follow up on where the talisman was found.

I'm on the talisman-finding team - Fingers, Burton, care to join me? Could use both good eyes and wizards' intellect for this task I think.
"

Kwarsk patiently waits to see who's going with him to see where the talisman was found. Once this team is assembled, Kwarsk and 'Krew' will head for the orphanage to meet with Walid, Sister Bonnie, and the lad who found the talisman.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d4=3
Tuesday August 27th, 2024 9:30:00 PM

As the group talks Naithi realizes that the necklace is the opposite of a luck stone, like a luck curse. Perhaps going on a luck quest today might help change her fortunes...

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday August 27th, 2024 10:01:45 PM

Sure, Kwarsk, I'll join you. Give me an hour to prep my spells He grabs a last orange and stands from the table.

Naithi, you're not allowed to take off my pendant until after you've taken off the bad-luck charm. He heads back to the lab.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d100=39 ; d100=94 ; d100=65 ; d100=76 ; d100=45 ;
Tuesday August 27th, 2024 10:30:04 PM

Yes Dad. Naithi jokes in response.

DM Tanner 
Tuesday August 27th, 2024 11:25:06 PM

Burton successfully researches a new spell.
Zarsellet decides to join Rhys.
Lothlo believes that the curse is simply strong, likely due to the proximity of the Scar.
Rhys suggests taking Naithi to the Black Cathedral, and checking with the guard regarding any other attacks.
Muuru agrees to join Kwarsk.
Paige attempts to break the curse, but the talisman proves to be too strong. Two more attempts are likewise unsuccessful, but her party thanks her for her efforts.
Kwarsk suggests that Muuru and Burton join him in searching where the talisman was found.
Naithi agrees to join Rhys to the Black Cathedral.

Rhys, Zarsellet, and Naithi head toward the Black Cathedral to see if anyone can assist in breaking the curse. An acolyte answers the door, "Praise be Gargul, may his blessings shine upon the faithful. How may I help you?"

Kwarsk, Muuru, and Burton head toward the orphanage. They inquire regarding Inda, who is eager to help make amends for his role in the bogeyman incident, and more than happy to lead them toward the spot where he found the talisman. It is a section of town abandoned due to the shifting borders of the Scar, an empty street flanked by empty buildings. (OOC: Feel free to make any relevant skill checks)

Lothlo and Paige remain at the headquarters.


Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20=12 ; d20=14 ; d20=4 ;
Wednesday August 28th, 2024 1:16:53 AM

Lying down on her bed in her room, Paige stares at the ceiling and thinks. She thinks (Knowledge Arcana = 16) and thinks (Knowledge Planes = 18) and thinks (Knowledge Religion = 10). What does she know about bogeymen and cursed talismans?

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday August 28th, 2024 2:27:38 PM

Naithi bows her head, unsure how to act in such a place. She waits a moment to see if one of the others will make an introduction. In her homeland the gods were all dead or had abandoned the people. If you please, I am looking for help in breaking a curse and destroying an abomination in the Nightmare Quarter. One of the orphans found a cursed necklace and was hunted by a Bogeyman seeking it. We destroyed the foul mockery of a man and rescued the orphans, but as you can see, I have now become it's next victim.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday August 28th, 2024 3:21:39 PM

After having faced the bogeyman and saved the children, Lothlo knows there is a good chance that some official will come to the door today to ask them about the events of last night. He volunteers to stay back and talk to anyone that comes by and to debrief any officials on what had happened.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday August 28th, 2024 4:32:28 PM

Before heading to the Scar Burton switches out a couple of his spells. Once they get to the area the amulet was found Burton will caste 'Detect Magic' and do a slow sweep of the area to see if there is any sign of other items or magical residue. He will try to not direct the spell at the Scar itself as he likes his brain in his head.

OOC: "Burton successfully researches a new spell." do you mean he learnt the spell or learnt of the spell?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday August 28th, 2024 5:35:30 PM

Rhys accompanies Naithi to the Black Cathedral and seeks out Berem and Clarisse. ”This is Naithi. She has joined us at the Patch and has been instrumental in defeating a number of unpleasant creatures over the past several days. She halos helped recover the fragment of a scroll we dropped off the other day. As you may have heard by now, a Bogeyman attacked the orphanage and it seemed to be after the pendant that Naithi now wears. It seems to be cursed is some fashion, and despite Paige’s best efforts we have been unable to break the curse. Could you please have a look and see if you can remove it? When that is done we can chat about these indecipherable scrolls.”



Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+6=16 ; d20+6=7 ; d20+6=15 ; d20+7=22 ; d20+14=19 ;
Wednesday August 28th, 2024 9:21:15 PM

Kwarsk looks over the area generally, then begins considering the construction and age of the buildings and the street cobblestones. He wracks his head, but knows woefully little of the history of this area of the city, let alone Plateau City and its origins. Thinking about the gruesome Talisman now cursing Naithi, he looks for similar images, sculptures, and patterns - gargoyle statues atop any of the buildings? Then he mentally sections off areas of the street and begins looking for the tracks of unusual humanoids like the Bogeyman. What's that over there? Once he's done with that he stands back and takes another general and long look at the place, given how long Burton plans to be scanning with his spell, and whatever Fingers chooses to investigate.

(OOC -
Kn: Engineering = 16
Kn: History = 7
Kn: Religion = 15
Survival (Bogeyman Tracks/anything out of place) = 22
Perception = 19)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=25 ; d20+7=13 ;
Wednesday August 28th, 2024 11:29:22 PM

Muuru looks around, considering anything he may have heard about this neighborhood.

Perception: d20 + 12 = 25 (+2 for traps)
Knowledge (Local) = d20+7 = 13

Spells prepared:

0th (4)
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
Grease
Feather Fall (
3 Medium/Small creatures
(1 Large = 2 Med)

2nd (1+1)
Detect Thoughts
Levitate

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)
Wand of Mage Armor (45 charges, active now)


DM Tanner 
Wednesday August 28th, 2024 11:52:10 PM

Paige ponders and ponders, drawing the conclusion that bogeymen and cursed talismans have little to do with each other. However, she remembers that the summoning that called the bogeyman was amplified by its proximity to the Scar, and the talisman was found by the Scar, and it stands to reason that like draws to like.

The acolyte blinks. "Oh, well... um, a curse? Right." The issue seems above her paygrade. "I can ask. Please wait right here, okay? Wait, a bogeyman? At the orphanage? No, we haven't heard anything. Or I haven't. Please wait right here." She disappears inside the temple.

(Burton learned a new spell.)

Inda leads the group to where he found the talisman. Kwarsk investigates. In a nearby ditch on the side of the road he sees what appears to be tar. There is no good reason for liquid tar to be in a street gutter.


Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Thursday August 29th, 2024 11:58:39 AM

Kwarsk stops by the side of the road for longer than Fingers or Burton expected. He then turns and calls both of them over. "Burton, aim your detecting spell over here, and both of you... why would this liquid tar be here in the gutter? I don't see any construction going on, and even then tar is something best used for waterproofing not building."

Kwarsk patiently awaits their analysis.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday August 29th, 2024 4:48:34 PM

Paige heaves a heavy sigh, and hauls herself up off the bed. After making her way downstairs, she heads for the kitchen. Hopefully Kwarsk left enough ‘white gold’ for her to lighten her cuppa.

Spotting Lothlo she speaks: ”So it’s just us two to hold down the fort, eh? What do you make of this bogeyman business? The skin stitcher, the choker, the blood golden, etc.? Do you figure we should focus our investigations on the Scar now?”

Paige will listen to what Lothlo has to say and volunteer that she is curious what those who accompanied Naithi to the Black Cathedral have learned. She’ll let the fellow know that one of the clerics, Clarisse, is the party’s liaison with the Cathedral, and she - Clarisse - spends a lot of time patrolling the Scar. Hopefully that group learns something meaningful.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday August 29th, 2024 6:11:36 PM

When she comes downstairs Lothlo sees Paige and offers her a cup of coffee.
I'm not an expert at the Scar, but my gut says that's not where we should be looking. I don't doubt it's connected, but our primary lead there was the Bogeyman, and he's no longer lurking in there.

It sounds like there are several groups involved in all the chaos we've been seeing here, and my hunch is that it's Duncan and the Pyramid Industries group that's the key to understanding all this. I wouldn't be surprised that it again leads back to the Scar in the end, but it's a large and cursed area and we don't really know what we are looking for in it. And with the Bogeyman gone and Ms. Kane out of the picture there is a good chance that Duncan is changing adjusting plans he had in response, giving us more opportunities to learn about his activities.


Lothlo takes another sip of his coffee.
That said, I'm still new to this area. I could be overthinking the challenges of investigating the Scar. Last night was the closest I've been to it.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday August 29th, 2024 7:10:37 PM

Burton scans the area, but nothing seems to appear out of the ordinary. He looks at the tar Kwarsk has found but can't explain it.

He feels like the Patchers are being distracted everything points towards Duncan but the one person they are not focusing on is Duncan. He turns to the the other Patchers "I see nothing here to detain us and think we should head back to the Patch to regroup and discus our next move. "

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday August 29th, 2024 7:35:15 PM

Zarsellet waits with the others for a more experienced cleric for the curse. "It seems to be a pretty strong curse. Paige tried, several times...."

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday August 29th, 2024 9:29:23 PM

Naithi agrees. Thank you. I have never come across a curse like this one, and I'm afraid this is somehow tied to the murders occurring around the city.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+12=27 ; d20+11=20 ; d20+10=15 ;
Thursday August 29th, 2024 10:51:55 PM

Fingers bends down to look at the tar -- if that's what it is.

From his belt pouch he pulls a small vial, empty but for a short rod. (He typically uses it in dungeons when he comes across substances that may have alchemical use.)

He uses the rod to scoop some material into the vial, regarding it carefully (Perception: 27, Knowledge (Arcana): 20, Craft (Alchemy): 15) before closing it tightly

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday August 29th, 2024 10:55:16 PM

While Rhys waits for either Berem or Clarisse to show up, he fills in the others about how they had previously recovered a scroll that was supposed to be useful in removing the curse that lies upon the scar but that it had proved unintelligible. They did not know until now that it had only been a piece, one of three it would appear, of the entire scroll. The third piece is now reportedly in the hands of Duncan, a dwarf that is known to Clarisse when they were both in the same adventuring group before falling out.

DM Tanner 
Thursday August 29th, 2024 11:55:54 PM

The door of the Black Cathedral opens again, and you see Berem step outside. "Greetings! I was told you have urgent business? We were just eating breakfast."

Burton casts detect magic. The tar-like substance radiates magic. Muuru successfully wrangles some into a vial.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday August 30th, 2024 2:25:50 PM

Zarsellet smiles when Berem comes out. "Well, we're sorry to interrupt your breakfast. We've run into a bit of a problem. I wouldn't say life threatening emergency, but.... One of the orphans found this amulet. Later the orphanage was attacked by a bogeyman that stole it from them and terrorized them. We got called and rushed there, and got rid of the bogeyman. But then Naithi put the amulet on, and it seems to be cursed. And.... Paige has tried several times but can't remove it. Either it's more than a simple curse, or it's very powerful."

"Oh, and we're not certain but this may be tied into the murders that have been happening around the city."

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=20 ; d20+12=15 ;
Friday August 30th, 2024 4:48:18 PM

Burton will keep his Detect Magic spell focused on the 'tar' to see what else he can learn.

Knowledge (arcana) +20
Spellcraft +15


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday August 30th, 2024 7:14:38 PM

For the first time since she’s come down from her room, Paige smiles. ”I like where you’re going with this, Lothlo - and I think your ‘gut’ is right. I bet the dwarf is looking to assemble the bits of the scroll, but so far we have the upper hand since we’ve got two pieces locked away safely with the folks at the Black Cathedral. I wonder if he’s got the missing fragment?! Let’s go over what we know about Duncan, and when the others come back, we can figure out how best to go about gathering information on the fellow.”

(OOC: I’ll try to do a game lore review over the weekend - Carla)



Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday August 30th, 2024 10:00:13 PM

Kwarsk says, "I knew you big brains would know what to do with that stuff! I didn't spot anything else of interest around here, so unless you two know of something, let's head back to the Patch and let you two figure out what this stuff really is!"

Kwarsk stands at attention, waiting to see whether they've found other clues or whether it's team to lead the group back to the Patch.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday August 30th, 2024 11:21:13 PM

Yes, let's head back. I think there are some tests I can run on this. Thanks, Inda

He peers at the pool of tar in the gutter. If it looks like someone could step in it, or some urchins might fiddle with it for urchin reasons, he asks Inda to find an old board or dropcloth or something to cover it with.



Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=32 ;
Saturday August 31st, 2024 7:10:29 AM

OOC: While I think about it Burton will do a Craft (alchemy) roll as well to try and support any magical finding he gets from his detect magic.

Craft (alchemy) 32 (Natural 20) (Possible a +2 if Fingers would like to assist Burton)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Saturday August 31st, 2024 8:33:49 AM

Now that I am thinking about it, that missing fragment is probably a bigger concern than Duncan himself. I'm sure Duncan's organization was threatening enough before all this, but the monsters they have figured out how to summon have been getting steadily stronger. I hate to think what the next abomination they call forth could be capable of.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Sunday September 1st, 2024 11:38:44 PM

Fingers discusses the...stuff we found (+2 assist with Craft Alchemy)

DM Tanner 
Sunday September 1st, 2024 11:43:46 PM

Inda runs off to search, and returns with several planks to lay on top of the gutter.

Physical examination of the tar shows it is a viscous, dense, greasy, black substance that flows slowly and sticks readily to any surface.

Magical examination of the tar reveals it radiates energy identical to the magic of the Scar. In fact, you are certain it is made of the same essence. It appears to be a concentrated form of the energy, like sugar boiled down into caramel. Whether it formed into the talisman over time, or if the talisman was once mundane and was infected with prolonged contact, you couldn't say.

Berem listens, his eyes growing wider by the second. "Good heavens! You are heroes over and over again! May I see this talisman?" He visually examines the talisman around Naithi's neck. "I'll be honest -- I have no idea what I am looking at. It looks cursed. We can try to break the curse. Come by tomorrow morning and I will cast the spell myself."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday September 2nd, 2024 4:54:16 PM

Zarsellet smiles and nods acceptance. "Thank you Berem. We'll return in the morning. Hopefully this thing will be over then."

OOC: Possibly join the others in their investigation?

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 2nd, 2024 4:57:27 PM

Once Burton has finished his examination of the tar he will check the others are done before heading back to the Patch.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 2nd, 2024 5:03:36 PM

After a few cups of coffee Lothlo feels the exhaustion from their long night starting to fade. He wonders whether the others have found anything interesting and can't wait to hear all about it.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday September 2nd, 2024 7:49:35 PM

”Berem. Thanks for this help. But in addition to removing this curse, we need to talk about the scroll from the blue cave and what we believe to be the second part of that scroll that we handed off to one of your acolytes. We have also come to understand that Duncan, the former leader of the Delvers and Clarisse’s former friend, has the third part and clearly wants it all! Are the two parts in your possession secure? Have you told us all we need to know about these scrolls?”. Rhys waits for the man to answer.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday September 2nd, 2024 10:18:07 PM

Paige shares what she knows of Duncan with Lothlo explaining the party first heard about the dwarf when Berem from the Black Cathedral sent them off to retrieve a scroll from a cave in the wilds outside Plateau City after Clarisse had a vision that the scroll was required in order to ‘cleanse the Scar’. Whilst gathering information, the party met some folks that used to run with Clarisse, and learned the group’s leader was named Duncan. The party had a falling out, and Duncan lashed out violently at those who didn’t side with him. They revealed that Duncan and Clarisse had been an item before the falling out.

Another time the Patchers were hired by the owner of a gambling establishment called the Crypt. Some people from a business or organization called The Pyramid Group were shaking down the business. They were trying to put the owner out of business so they could buy him out - or possibly have him turn a blind eye to their doing bad things at the place. In the course of busting up the operation, the party discovered a warehouse owned by Pyramid Group and though sufficient evidence was found to link the bad guy they caught - they couldn’t find anything pointing to Duncan - though it was rumoured he is involved.

”Clarisse has warned us that Duncan is bad news, and has referred to him as ‘a hunter’. We’ve also heard him described as a dwarf with a beard shaped like an upside down pyramid, which, frankly, sounds like a goatee!”

Paige will describe how Rhys reported following a guard who was transporting a wheelbarrow full of ammunition to a mansion described as Duncan’s home - and that he was preparing to host some sort of shin dig for a diplomatic group or trade delegation. Rhys thought it odd that the guard was working on behalf of the dwarf. ”During our enquiries, no one suggested Duncan was a city official, so why were guardsmen working for him?”

The cleric will confide to Lothlo that she is frustrated by the distraction of working nights to chase down fierce bad creatures, when the party has bigger fish to fry! She’ll volunteer that she thinks Duncan is behind some of the troubles, although that wacky antiquarian seemed to be willing to summon some pretty bad things in order to keep Duncan away from her piece of the scroll.

There’s also some speculation Duncan might be involved with some obscure cult of Ga’al, though the cleric hasn’t seen any proof as of yet. But then, she’s not yet met the guy either!



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=29 ; d20+10=25 ;
Monday September 2nd, 2024 10:22:37 PM

So this "tar" is ichor of the Scar itself? A curse in tangible form? Fascinating! I mean, horrible, totally horrible

Being a practical sort, Muuru wonders what could be made of this stuff. Obviously, it could be the base of all sorts of evil potions; but to no good end.

Hey, Burton, about this tar...do you think it could it have a... benevolent use? Like as bait in a trap for evil things? If we dilute it and brush it around the pantry, would it kill off the vermin? Could it inoculate someone against greater curses?


Knowledge: Arcana: 29
Craft: Alchemy: 25



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+11=29 ; d20+10=25 ;
Monday September 2nd, 2024 10:22:37 PM

So this "tar" is ichor of the Scar itself? A curse in tangible form? Fascinating! I mean, horrible, totally horrible

Being a practical sort, Muuru wonders what could be made of this stuff. Obviously, it could be the base of all sorts of evil potions; but to no good end.

Hey, Burton, about this tar...do you think it could it have a... benevolent use? Like as bait in a trap for evil things? If we dilute it and brush it around the pantry, would it kill off the vermin? Could it inoculate someone against greater curses?


Knowledge: Arcana: 29
Craft: Alchemy: 25



Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday September 2nd, 2024 11:01:12 PM

Naithi thanks Berem. I will be in your care then and will see you in the morning about this curse. Hopefully Gargul will reveal more to us by then.

DM Tanner 
Monday September 2nd, 2024 11:55:03 PM

Berem holds up his hands at the barrage of questions. "Yes! Yes. They are both safe. We have thus far identified them as being written in a sort of Abyssal and Primordial pidgin, with very idiomatic, almost flowery prose. We need the third fragment to help provide context, because right now everything is very literal when we translate it. 'Don’t feed autumn eggplants to your bride.' See what I mean? If this Duncan has it, then every means should be used to obtain it. Including sneaky means.... But you didn't hear me say that. Anything else? If not, I'll see you in the morning!"

Paige provides a very thorough summary of the recent developments, and keen insight into where the party should head next.

Muuru has numerous ideas! It could likely be used as a bait to draw in any creature associated with the Scar. It could also be used to seriously harm a living creature, should they ingest it or have prolonged physical contact. An unscrupulous spellcaster would likely pay dearly for such a reagent.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday September 3rd, 2024 11:52:19 AM

Zarsellet thanks Berem again and heads back to the Patch.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday September 3rd, 2024 2:07:27 PM

Burton shakes his head at Fingers suggestions; "I don't know my friend. If your done we should head back to the Patch and see how the others have got on."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 3rd, 2024 2:48:10 PM

Paige brews another pot of coffee and checks to see if there are any cookies left in the cookie jar.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday September 3rd, 2024 5:21:47 PM

Duncan may end up being the big fish we need to fry, but stopping mass murderers and saving an orphanage full of helpless children is a delay we can be proud of having taken. And in the end, if everything ties back to Duncan we have that much more evidence against him to make sure he is never able to hurt people again.
Lothlo joins Paige in looking to see if there are any cookies left.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 3rd, 2024 9:05:08 PM

Naithi nods in agreement, when though she doesn't understand a thing about Autumn Eggplants.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 57/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Tuesday September 3rd, 2024 9:36:19 PM

Kwarsk taps his foot a bit. "Fingers, do you want to grab all the tar there, or will that sample do you? I have a hunch we should check in with the rest of the Patchers, trade tales... I'm curious what they've learned from Berem and Clarisse!"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday September 3rd, 2024 9:45:42 PM

Rhys nods in acknowledgement of Berem’s words, ”Right then, we will see you again tomorrow!” and returns to the Patch with the others. Once there he fills everyone in on what he heard from Berem and suggests what should probably happen next.

”I think we need to get more information about Duncan and his manor first. What exactly is that flag he flies above the manor? It may tell us more about who he is in league with. Perhaps a trip to the library or the cartographers guild might provide some information. A visit to Captain Garrick is in order, partly to fill him in on the recent goings on and also to find out why Duncan needed ammunition brought to his manor, and what kind of ammunition was it? And lastly, a reconnaissance of the manor. How many ways in or out, how many guards, any magic auras, that kind of stuff. I wonder if the city planners have any information about the manor itself, old plans? Sewers?”



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday September 3rd, 2024 11:08:28 PM

Hmm? Oh, yes, of course Kwarsk. Let's go.

OOC: I'd assumed we'd left right after I gave Inda instructions.

DM Tanner 
Tuesday September 3rd, 2024 11:43:55 PM

The party reconvenes at their headquarters.

One group has informed Berem of their recent activities, and secured a promise from him to attempt to break the curse. Berem confirmed that the third scrap of the scroll would be necessary to translate the other two scraps, and an attempt should be made to secure it.

One group investigated the origins of the talisman, and found that solidified curse-goo is leaking out of the Scar. It either formed into the talisman, or corrupted a mundane talisman. Muuru took a sample, and has plans to discuss possible uses with the party.

Paige outlined the recent developments of the party's investigations, and determined that Duncan has been behind much of the chaos they have been attempting to contain. If everything they suspect is true, the dwarf has blood on his hands, and possesses the third scrap of the Scar Scroll. His business and political connections may make it difficult to move against him directly without additional information.

Rhys suggests investigating Duncan's holdings, researching city records, or visiting Captain Garrick.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 4th, 2024 12:30:18 PM

Seeing that Paige has brewed a pot of coffee Zarsellet quickly pours himself a cup. There are a lot of people in the guild and the pot only holds so much.... He also snags 2 cookies and settles down for the discussion.

"Berem said to return tomorrow and he'll try to help break the curse. I think Paige should come along too. Strange that the curse is so strong."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday September 4th, 2024 5:31:37 PM

”Yeah. How about we keep a low profile today, and just ‘hang out’. I wouldn’t want to risk Naithi getting hurt before her appointment with Berem at the Black Cathedral. Could make things worse, if you know what I mean.”

Paige wonders if the group has enough resources to afford a housekeeper/cook. Someone to do the provisioning and stock the larder. A body can’t subsist on coffee and cookies…

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 4th, 2024 5:55:46 PM

I agree, breaking the curse should come first. That talisman has already caused a lot of problems for the prior owner, I would hate to see a similar thing happen while we were trying to investigate Duncan... or even walking down the street for that matter

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5.  d20+14=32 ;
Wednesday September 4th, 2024 9:12:21 PM

Kwarsk says, "Passing time here is fine. Still can't let our guard down."

Kwarsk moves to watch the front door and peek out any side windows in the Patch.

(OOC - Perception = 32 for a sudden ambush battle at the Patch by Duncan's forces, etc.
Yes, Kwarsk is maybe a little paranoid... but it's all Duncan's fault!)

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+13=32 ;
Wednesday September 4th, 2024 9:28:27 PM

Zarsellet gets up and grabs another cookie. "That sounds great. I never seem to have enough time to practice my music!"

He moves to a comfortable chair and kicks his feet up. Thinking for a moment he whistles a short tune and snaps his fingers as a lute appears in his hands. He strums and listens a moment but the instrument is of course in tune so he immediately starts with a bawdy bar tune designed to make young lads laugh and their lasses blush.... Grinning at the end of that he tosses the lute and snaps his fingers to make it disappear. He starts again, this time summoning a small harp. He settles himself and this time sing a sweet ballad.

OOC: Not bad! 32 for that performance...



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+8=28 ;
Wednesday September 4th, 2024 10:16:59 PM

Rhys retreats to the courtyard at the back of the Patch where his small forge lies idle. The elf picks up the rough forged blade of a kukri and spends the next several hours at the grind stone refining the shape of the blade and honing the edge to a lethal sharpness. If time permits he will shape a handle from a block of exotic wood and wrap it in strips of dark leather. The final product is his best yet, well balanced and ornate, the blade streaked with dark way lines that seem to change as the light strikes it at different angles. (Craft Weapon 28, nat 20)



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday September 4th, 2024 11:24:19 PM

So the breaking and entering of Duncan's place won't be until tomorrow at the earliest? Right! I'm going to see what I can learn about the Scar tar. He stands, takes some cookies, and heads towards his lab. Then he stops and turns back.

It's probably safe to work with as long as I treat it like...I dunno, caustic acid or something. But...feel free to check on me. If you like.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday September 4th, 2024 11:32:25 PM

Naithi guess along with the group, but tells them that they should keep investigating. She doesn't want to risk anyone else dying because they are worried about her. Besides, with the curse she can still partner will with Camalayaas by using her ride skill.

In the mean time and will experiment by placing the cursed item in her lead lined sack and other such methods of evading magic.

DM Tanner  d20+8=9 d20+8=13 d20+8=23 d20+8=21 d20+8=12 d20+8=25
Wednesday September 4th, 2024 11:57:37 PM

The party decides to enjoy a bit of rest before tackling the next phase of the ongoing plot of the Scar Scroll.

Zarsellet enjoy cookies and coffee. Paige muses that perhaps the party should subsist on something besides cookies and coffee. Lothlo agrees the party should rest prior to attempting to break the curse with Berem's help. Zarsellet decides to practice his music. Rhys maintains his weapons. Muuru eats some cookies and continue to experiment with the curse-goo, learning that it is largely heat resistant. Naithi experiments with putting the talisman in a lead-lined sack, but finds that it does little to disrupt its magical influence.

The party rests at the end of their day. Except Naithi, who once again has distressing fever dreams.

(Naithi takes a –3 penalty on attack rolls, weapon damage rolls, and all saving throws until further notice.)

In the morning the party makes their way to the Black Cathedral and calls on Berem to break the curse. He greets them at the door and ushers them into a small foyer. Pushing up his sleeves, he intones a prayer and gets to work.

(He is an 8th level caster and devoted all of his 3rd-level and 4th-level spell slots to this attempt.)

After numerous attempts, Berem is finally able to remove the curse (DC 25). He is sweating from the effort. "Great googly-moogly! That was a nasty piece of work. If this talisman came from the cursed tar you retrieved from the Scar, I would be very careful. The curse seems to start with a mild effect, but it quickly snowballs, and it is incredibly difficult to remove."

Berem offers to take the talisman for safekeeping, but does not force the matter if the party wishes to keep it.


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday September 5th, 2024 2:20:59 AM

On their return Burton will join the coffee drinkers while he updates everyone on their finding at the Scar.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=20 ; d20+12=15 ; d20+12=20 ;
Thursday September 5th, 2024 2:30:25 AM

OOC: Please ignore my last post or treat it as if Burton had done it on their return from the Scar.

IC: Burton heads back to the library and researches the Scar looking for any information on a 'Tar' like substance.

Rolls (plus library bonus?):
Alchemy 20
Arcana 15
Spellcraft 20

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday September 5th, 2024 5:24:52 PM

Zarsellet looks at the cursed amulet, and Berem, and nods. "It should be put somewhere safe until it can be destroyed. It seemed like somehow Naithi had been convinced that putting it on was a good idea. Who know what else it might have done other than the initial effects of the curse?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=28 ;
Thursday September 5th, 2024 8:30:53 PM

Rhys joins Burton at the Library, pouring through materials on the flags and symbols of the Wold and historic plans of that part of the city where Duncan’s manor is situated. He hopes to learn more about the flag flying above Duncan’s manor as well as any alternate routes into the manor via connecting buildings, sewers and other service tunnels that may exist. (Perception 28)

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday September 5th, 2024 9:02:42 PM

Naithi takes a few minutes to fully contemplate what to do with the necklace. Zazu would have loved this item. Do you have any idea how powerful a tool this would be in the hands of an Arcane Trickster? I didn't suppose Burton, Zarsellet or Fingers has any interest in applying their arts in such a way?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday September 5th, 2024 10:21:47 PM

Paige shakes her head. ”Give it to the nice cleric, Naithi! Playing around with that thing is not a good idea.”

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Thursday September 5th, 2024 10:28:27 PM

Kwarsk nods as Paige finishes, "What Paige said.

(turning) Thank you, Berem!
"

Kwarsk looks around the rest, "We'd best get to it, then."

After the group returns to the Patch (and/or splits for the Library), Kwarsk says, "I guess Burton and Rhys will be busy for a while...

Fingers, mind if I watch while you experiment on that stuff in your workshop?
"


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday September 5th, 2024 10:44:42 PM

Before we go, Berem, we told you that I've been working with a sample of the tar back at my lab. So far I haven't felt any effects, but have you got any suggestions about...safety? Should I keep it in a blessed box or something? Wash my tools in holy water?

DM Tanner 
Thursday September 5th, 2024 11:07:29 PM

Burton Burton heads to the library to investigate the curse-tar. He finds numerous historical anecdotes regarding random, wild magical effects emanating from the Scar, but nothing specifically regarding concentrated curse energy taking physical form. However, there is enough information to form a hypothesis -- namely that the recent summoning have torn holes or vents into the Scar, causing the energies to leak into the prime material plane. This may be the origin of the curse-tar.
Zarsellet suggests keeping the talisman somewhere safe.
Lothlo
Rhys joins Burton at the library and investigates any reference to the Duncan's manor or the flag flying above it. (OOC: Real-talk, I do not know anything about the manor or the flag. I emailed Brian for additional info.)
Muuru inquires regarding the curse-tar. Berem is at a loss. "I really have no idea. I have never seen or heard of anything like that, but basic safety precautions are never a bad idea."
Paige insists Naithi hand it over to Berem.
Kwarsk seconds gives the talisman to Berem.
Naithi suggests using the talisman for some shenanigans.

Berem looks at Naithi. "I won't take it from you. If you want to give it to me, we will try to keep it safe. If you want to keep it, it is your property."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 6th, 2024 9:08:27 AM

I'm just glad we decided to make taking it off a priority, if we had waited a few days who knows if we would have ever been able to get it off.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 6th, 2024 11:40:00 AM

Zarsellet is shocked at Naithi's suggestion. "Keep it? Use it? No! We don't even know the full extent of what it does. It somehow convinced you to put it on. That means that just touching it gives it some control over you. And it was VERY hard to get it off of you. Paige couldn't. Berem was just able to. What if it has some higher power after you've had it on for a week or so? Maybe you would be possessed by a major demon!?! I say get rid of it, store it where nobody can touch it until the means to destroy it can be determined!"

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 6th, 2024 6:39:10 PM

Burton returns to the Patch far more troubled then when he left.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday September 6th, 2024 9:19:03 PM

Paige waits for Naithi to do the right thing.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday September 6th, 2024 9:34:22 PM

Kwarsk nods at Zarsellet's words, and stares at Naithi, with his trademark half-smile.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 6th, 2024 10:14:17 PM

I think they are right Naithi, if nothing else we would have a hard time disabling or removing it if it were to be activated again. It is safer in the hands of someone trusted who can keep it safe and has the skills to resolve any issues that pop up from it. I know we haven't been here long, but if the other Patchers trust them to keep it safe, I agree that's the best option.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Saturday September 7th, 2024 11:15:10 PM

Kwarsk glances back at Berem to see his reaction, and then returns his gaze to Naithi.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday September 8th, 2024 7:32:13 PM

Rhys continues his investigations into Duncan’s Manor as well as looking into the nature of the diplomatic event that Duncan was hosting.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday September 8th, 2024 11:50:49 PM

Naithi shrugs and hands over the necklace. I will placing it in your care then. Thank you so much for your help. We will do our best to help you with that translation.

DM Tanner 
Monday September 9th, 2024 1:33:44 AM

Naithi gives the talisman to Berem. The cleric happens to have a small lead-lined chest in his robes, and opens it for Naithi to place the talisman inside without the need for physical contact. "We will begin a thorough examination, and relay any details we may discover."

Burton is disturbed by his findings, and hypothesizes that the recent summonings have weakened the barrier between the energies of the Scar and the prime material plane, resulting in cursed energy leaking into the Wold and forming clumps of curse-tar.

Rhys continues his investigations into Duncan's manor and the flag flying overhead. (OOC: I have not heard from Brian yet.)

The Patchers return to their home to discover a small assembly waiting for them at their front door. It is Walid, accompanied by a gaggle of orphans from the coffee shop. Each of them holds a wrapped bundle. "Hullo, Hullo! We hope we are not interrupting important hero-work. Some of the orphans and I wanted to come and give you a proper thank-you for all that you have done. We have brought food and drink, and even a few games. I should have sent an invitation, but it was rather spur of the moment. May we join you?"



Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 9th, 2024 6:00:27 PM

Lothlo returns home to see the gathering of orphans waiting for them.

I'm glad to see everyone here, and looking so well. I would love to play a few games with you, what games did you bring? Did you bring a deck of cards?

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 9th, 2024 6:23:45 PM

Burtons mood is slightly lifted by the arrival of Walid and the orphans. He will join in with the activities that follow. Once things quieten down he will discuss his hypothesizes with the other Patchers.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Monday September 9th, 2024 9:05:45 PM

Kwarsk says, "Of course!"

And as the festivities begin, Kwarsk ever keeps one eye rotating amongst the Patch's doors, watching for Duncan's agents!

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday September 9th, 2024 9:31:56 PM

Rhys, tired from his day in the library and the basement of the city administration returns to the Patch with little to show for his time other than a headache. He arrives just as Walid and the orphans show up. The elf retreats upstairs to his room to doff his armor and weapons before coming back downstairs and pours a tankard of ale for himself before joining in the festivities.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday September 9th, 2024 10:30:04 PM

Paige will make sure the door to the infirmary is firmly locked, before joining her friends, the orphans, and Walid. She hopes they’ve brought something more sustaining than the usual donuts!

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 9th, 2024 11:05:21 PM

Fingers breaks into a smile. Well, aren't you a welcome sight! -- I'm talking to the food of course. The kids giggle. Let me put my...stuff into in a nice lead box and I'll be right back.

DM Tanner 
Monday September 9th, 2024 11:51:40 PM

Everyone gathers inside and begin rearranging tables and chairs. The food and drink are spread out. You find inn-style yak cracklings and pickled raspberries in a huge tin chalice, swamp porcupine ham slices glazed with fried tuber juice with barley stir fry served on gnarled oak bark, country-fried sow skins, lemons on young fruit sauce with a side of nut skewers, and more than enough horseradish biscuits topped with colby cheese. They also brought an entire barrel of chilled melon juice.

For games, you may choose between:

Crush the Lemon in Your Hand (Strength check)
Hand-Slap Game (Dexterity check)
Totally Not Star Wars Holo Chess (Intelligence check)
Pin the Tail on the Dragon (Wisdom check)


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20=17 ; d20+2=20 ; d20+4=23 ; d20+2=3 ;
Tuesday September 10th, 2024 4:56:31 AM

Burton will make sure his notes are secure before joining in the activities.

Crush the Lemon in Your Hand (Strength check = 17) Burton is very surprise when he manages to 'crush' the lemon until a stream of lemon juice hits him in the eye and he drops the lemon in shock.

Hand-Slap Game (Dexterity check = 20) Being a mage Burton has good hand eye coordination and is actually quite good at this game.

Totally Not Star Wars Holo Chess (Intelligence check = 23) Burton has played this game before and takes on all comers until he is beaten by one of the younger orphans.

Pin the Tail on the Dragon (Wisdom check = 3) (Natural 1) Burton roars out loud, but not as loud as Fingers when Burton pins the tail on him.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage)  d20+4=8 ;
Tuesday September 10th, 2024 5:44:40 PM

Gathering around the table, Lothlo enjoys a plate full of local foods he has never had the pleasure of trying before. He joins in on the laughing and jokes as everyone shares a good time and a good meal.

After eating, Lothlo joins the young ones in the hand slap game and has a wonderful time, though he just doesn't have the heart to give it his all and lets the younger ones get the better of him in the game.
slap = 8

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+5=17 ; d20+2=7 ; d20+2=5 ; d20+1=19 ;
Tuesday September 10th, 2024 8:02:02 PM

Rhys enjoys his ale and a few snacks before participating in the games. He manages a few victories in the hand slap game (Dex 17)before succumbing to one of the orphans. He then makes a big show of trying to squeeze a lemon, only for it to slip from his hands (Str 7). He fares no better at the chess board (Int 5) but does a reasonable job of pinning the tail on the rear half of the dragon (Wis 19).

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+18=20 ; d20+14=32 ; d20+1=19 ; d20=10 ;
Tuesday September 10th, 2024 8:56:48 PM

Naithi joins in the festivities, glad to be free of the curse! She still feels drained from the lack of sleep, but her mood is lighter

Crush the Lemon in Your Hand (Strength check = 6) Naithi presses on the skin of a firm lemon releasing a fragrant scent into the air as she bruises the skin.

Hand-Slap Game (Dexterity check = 20) Naithi's battle experience has helped her develop her reflexes.

Totally Not Star Wars Holo Chess (Intelligence check = 10) Naithi enjoys the erratic movements of the mounted character and does well for a while, but is soon beaten by players that know how to utilize all the pieces

Pin the Tail on the Dragon (Wisdom check = 19)
Naithi is very familiar with all manner of animals and instinctually places the tail with accuracy


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 10th, 2024 10:01:14 PM

Paige pokes around the odd assortment of comestibles looking for something that will agree with her digestion.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20=6 ;
Tuesday September 10th, 2024 11:50:47 PM

Fingers tries some of every food - but in small portions. That's the secret to eating at a buffet, kids -- pacing! Why make yourself full until you know what you like best?

He does try to pin the tail: Wisdom check = 6. Better than Burton, at any rate.

He won't play chess himself, but he assists a youngster who's learning to play. (...but if you move your Griffon there, then your opponent's Kobold can take your Tower...) Her opponent is roughly her age, and is assisted by Burton (at Finger's insistence) .



DM Tanner 
Tuesday September 10th, 2024 11:52:21 PM

Burton the bookish scribe gains a sudden surge of strength and pulverizes the fruit in an instant, easily winning Crush the Lemon in Your Hand.

Burton and Naithi are at a standstill in the Hand-Slap Game, easily defeating all comers but proving unable to best each other.

Burton, high on adrenaline from his strong showings in the previous two games, utterly dominates Totally Not Star Wars Holo Chess.

Naithi and Rhys likewise tie for Pin the Tail on the Dragon, both mutually acknowledging the other after several rounds ending in a tie.

Muuru, Paige, and Lothlo enjoy the good food and good company. The orphans are positively beaming in admiration of your heroics.

For dessert, Sister Bonnie presents each of the party members with a special treat -- Bonnie's Blessed Buttermilk Biscuit.

(OOC: Consumption of a Bonnie's Blessed Buttermilk Biscuit will bestow a +2 bonus to the next skill check attempted by the character.)

After a time, you hear a polite knock at the door. It is Captain Garrick! He is surprised by the party, but recovers and clears his throat to speak. "I, uh... I don't mean to intrude, but we have a lead on the next 'scrap.' Or that's what Berem tells me. I just spoke with him and he asked me to come and discuss it with you. When you have time, of course. You look a bit occupied!"

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 11th, 2024 5:59:33 PM

Zarsellet hadn't been feeling well and didn't participate in the games. He did watch and if any children did he 'might' have given them a little Bardic boost to their skills, all in fun!

When Captain Garrick shows up he greets him. "Come in. Just a little fun with the kids. But of course, that 'scrap' is important. We can wrap things up.... Or perhaps just move to a more private room."

OOC: Sorry for my absence. I need to bookmark this on my tablet for the next time I don't have my computer available.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday September 11th, 2024 6:12:07 PM

Burton grabs a plate of snacks and walks over to see what news Captain Garrick brings.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 11th, 2024 6:42:45 PM

Lothlo realizes that with dessert having been serverd that Sister Bonnie is probably preparing to bring the kids home once they've finished their treats and sees no reason to rush them out the door if they are leaving soon anyway.
Come and join us for a glass of melon juice and a game of slaps Captain! We can discuss it after the party is over.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Wednesday September 11th, 2024 9:10:02 PM

Kwarsk wordlessly gestures in a welcoming way at Lothlo's invitation to Captain Garrick.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday September 11th, 2024 9:46:34 PM

Rhys follows Burton over to Captain Garrick and welcomes him in.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+2=7 ;
Wednesday September 11th, 2024 10:38:02 PM

Captain Garrick! Fingers shakes welcomes him in an overly overt manner. Children, you all know the Captain? The leader of the City Guard? They're very important allies of us in the fight against the menaces of our city! He takes a bite of the Bonnie Biscuit.

So remember -- the next time you have any trouble or see something suspicious, you can go the nearest Guard as well as to any of us! And if a Guard ever tells you to do something, no arguments! Isn't that right, Captain!

Bluff check (to deliver the secret message to the Captain: "Hoping some of our hero worship rubs off on your guys") : d20+2 = 7. Unfortunately, Finger delivers the wrong message....

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday September 11th, 2024 11:36:08 PM

Paige selects one of the matron’s biscuits and stuffs it in her pocket for later.

She follows Captain Garrick and the others to a quieter corner of the place.

DM Tanner 
Wednesday September 11th, 2024 11:50:11 PM

Captain Garrick smiles at Muuru's joke. "Ha ha, ha, yes. Yes, well, I will pass that along. I suppose what I have to tell you can wait for a few minutes."

All of the assembled guests enjoy some chilled melon juice and chit chat before the adults start to signal to the orphans that it is time to clean up.

Captain Garrick motions for you to join him in an nearby room for some privacy. "Cute kids. Now, after having spoken with Berem, we have determined that it is imperative the next and final piece of the scrap scroll be found. We believe Duncan is keeping it at his base of operations, the headquarters of Pyramid Industries. We originally suspected he would keep it at his manor, but there are too many guests who visit his home for real privacy, and the security at his business can double as security for the scroll scrap. We are in luck -- Pyramid Industries is currently hiring. We would like you to get hired by the company, infiltrate their headquarters as new employees, find the scroll scrap, and retrieve it to safety. What do you think?"

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday September 12th, 2024 8:09:37 AM

Burton rubs his chin before saying: "We would need something to change our appearances as we have been a bit of a pain in the rear of Duncan and Pyramid Industries recently, and Duncan would have to be a bit of a half wit not to know who we are and what we look like, and by all accounts he's not. And some of us don't blend in very well. It also would be useful to know who or what they are trying to hire so we can possible get the 'right' person or persons for the job."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday September 12th, 2024 11:43:35 AM

Zarsellet agrees with Burton. "I doubt he does the interviews and such himself, but there's no possibility that he wouldn't notice some" He nods at Fingers.... "of us, disguise of not. But I think most of us could be hidden from him."

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday September 12th, 2024 6:06:27 PM

Lothlo sips some melon juice.
I'm sure that if us being recognized was going to be an issue that this request would have been delivered to someone else. What kind of jobs are they hiring for? Are we trying to get hired as a group for security or something like that, or in a variety of jobs that will spread us out throughout their headquarters?

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Thursday September 12th, 2024 9:18:14 PM

Kwarsk also smiles and pockets a biscuit for later.

Then he follows the group, including when they all move into a private room to speak with Captain Garrick.

As Captain Garrick explains, Kwarsk adopts a curious expression, his mouth in his trademark half-smile but his brow furrowed... anger... thinking... concern... why ishis brow furrowed?

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Thursday September 12th, 2024 9:28:28 PM

Naithi thanks Bonnie for the biscuits and the children for the wonderful games.

I remember The Iron Dragons got their start taking down a band of lumpy goblins, which ended up being a gang of hoodlums using hats of disguise. Could we utilize something like that? Camalayaas is quite identifiable, but if she not close by I can't receive any healing spells.

DM Tanner 
Thursday September 12th, 2024 10:16:36 PM

Captain Garrick nods. "Pyramid Industries is the largest producer of alchemical products and remedies in the region. Their headquarters is a sprawl of warehouses, processing plants, administrative offices, and employee barracks. They employ several hundred people. There are portions of the facility that Duncan rarely, if ever, visits. He has numerous middle managers to handle that for him. You will seek employment as common laborers and guards, and I doubt the high and mighty Duncan is going to interview a warehouse worker, let alone look one in the eye. We are not concerned with you coming into contact with him. Besides, every employee wears a company-branded jumpsuit, so you don't even need to worry about a disguise. As for your mount... If there were some way to disguise it as a horse, it would be able to blend in without difficulty." He claps his hands. "They are starting interviews in two days. How does the plan sound to you?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday September 12th, 2024 10:16:44 PM

Rhys also has concerns about being recognized but keeps them to himself for the moment

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday September 12th, 2024 10:42:30 PM

Zar, you think I'd stand out? You've never seen my disguise as an eight-foot gnome with horns. But I'll probably get hired faster as a mighty Minotaur who can lug barrels and stuff.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 13th, 2024 8:45:43 AM

Zarsellet chuckles as he imagines Muuru as an eight foot tall gnome.... "Well, they do say the best disguise is to look common.... And since there are uniforms, clothing won't matter much." He hums for a moment, then nods and waves his hands over his head changing his bright blue hair to a dirty blond.

"That should do for me!" Looking in a mirror he grimaces, then changes it back. "I guess I can wait 'til we have to...."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday September 13th, 2024 11:45:57 AM

”You want us to infiltrate Pyramid Industries as ‘employees’ and locate Duncan’s ‘headquarters’ amongst a sprawl of warehouses, processing plants, administrative offices, and employee barracks? Once these ‘headquarters’ are discovered, we locate a scrap of parchment and retrieve it without being discovered?”

Paige shakes her head in wonderment at Captain Garrick’s suggestion. Corporate espionage seems a bit of a stretch for this group.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 13th, 2024 2:46:58 PM

Burton nods; "Not the worse plan I have ever heard. and it would be nice to have a nose around to see what they are up to. And if we happen to find any evidence of criminal activity I'm guessing you might be interested in it Captain? Secondary to finding the bit of scroll of course."

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Friday September 13th, 2024 4:05:55 PM

Kwarsk says, "Captain, it does seem a bit iffy - few of us are particularly stealthy, and we'd have to be there without our weapons and armor if things went haywire, which is no trouble for me but our other warriors are... more dependent on having their weapons and armor at all times.

On the other hand, we are a resourceful bunch.

(Turns to Patchers)

What say the rest of you, comrades?
"

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 13th, 2024 5:21:04 PM

Lothlo considers the proposal.
People tend to have a hard time recognizing me without my red hoot, so I'm not too worried about blending in. Are we expecting to get access to the correct building as a low level laborer, or are we just looking for information at this time? In any case, this will get us closer than we could get without the jobs, so I think it's a good idea.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday September 13th, 2024 11:55:38 PM

Paige, if we have any say, we should each try to get jobs in different locations. And spend the first day just keeping our eyes open.

Now we have about two days to decide how to get our bare minimum equipment in with us. I could hide a wand inside my clothes, for instance, and spell components in my belt pouch. Lockpicks would be tricky...who here is the best at concealing things?


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Saturday September 14th, 2024 10:17:48 AM

During the conversation Burton will add; "I can give four of you Mage Armour for roughly 6 hours but it will mean I have non of my lowest circle spells available. Though I don't tend to use them that much anyway, I don't have to give you them straight away I could hold the Mage Armour until we need it or ideally just before. If I can get my wand in that is my main offensive weapon, and I have a couple of higher circle spells that I can use to protect myself."

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday September 15th, 2024 6:47:00 PM

”Captain Garrick says they’re looking for common labourers and guards. Getting on as security might give us access to the whole place as well as an opportunity to scrutinize the staff. You wouldn’t have to worry about weapons and armour either.

Paige suggests she, Kwarsk, Rhys and Lothlo apply for guard work. The smaller folk and Muuru might consider trying for work in the alchemical labs, or possibly as office workers - so they can get access to paperwork.

”I wonder if Duncan’s interest in the completed scroll is to some get access to whatever is creating the scar-tar for some nefarious purpose?”



Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Sunday September 15th, 2024 9:58:49 PM

”Right, a guard job it is then. I’ll get myself dirtied up a bit…maybe a bad haircut and a generally sour attitude.” The elf hopes it will be enough.

DM Tanner 
Sunday September 15th, 2024 10:22:32 PM

"Excellent! I am glad to hear you are willing to cooperate. I do not know exactly what positions are available at Pyramid Industries, but the posters they have recently put up say that they are looking for guards and laborers. As to your purpose... You can play it by ear. Maybe you just discover some insider knowledge regarding their facilities and logistics. Maybe you find some sensitive information regarding shady dealings. Maybe you find a restricted area or a vault where something valuable is hidden. You can be flexible according to what you discover. If you find anything criminal, let me know and we can coordinate our efforts. If you need to break in, the city guard showing up and demanding to investigate would make a great distraction and cover." Garrick tips his hat. "Let me know if you need anything. We can certainly requisition some equipment if you require it. Enjoy your party! You should report to the side gate of Pyramid Industries in two days."

The captain leaves, and the orphans are still winding down the party. Unless there is anything else you would like to do, they pack up and leave with one last thank-you.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 16th, 2024 1:11:43 AM

Burton, the wand I mentioned happens to be Mage Armor. It's first level so each charge will only last an hour, but if I can smuggle it in I can cast it on any of us. I'd have to refresh it every hour, or wait until we're about to see trouble. Less convenient, true, but saves you some spell slots.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Monday September 16th, 2024 11:16:45 AM

"I don't think we should show up ready for battle initially. This will likely take some time to investigate. Let's apply and see if we all get assigned jobs. Then we can look around and possibly see if we can find someone trustworthy that might answer questions? I doubt they'd even consider me for guard so I'll sign up as a laborer, but let them know that I'm interested in management.... Give me an excuse to be looking around."

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday September 16th, 2024 1:56:26 PM

Naithi agrees and ponders how best to keep Camalayaas close.

ooc: My Friday post seems to have vanished. I had asked if a Camalayaas could use a Hat of Disguise to look like a horse.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 16th, 2024 4:54:06 PM

Burton will try and purchase some townsman clothes ideally second hand so they don't look to new. He will try and get a job working in the alchemy labs, while playing down his ability in Craft (alchemy) (a bit). When going to the 'interview' he will try and get there early so the most slots are available but not part of a large group of Patchers.

He will remove all his magical items less for his wand which he keeps tucked in it's sleave sheath and his amulet which is inside his shirt.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 16th, 2024 6:22:08 PM

I agree, we will want to get a variety of jobs so we have a better chance of finding something helpful, then we can coordinate with the Captain when it's time to act. My guess is that our proximity to the high security areas will be more important than the actual roll, so I think that's probably the most important thing to look for if we have much choice in the job rolls we can pick.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 3/5. 
Monday September 16th, 2024 8:59:26 PM

Kwarsk says, "Paige, agreed. I'll take on a guard role, or job.

Hmm... what to bring and what to not bring...

Burton, they might not bother, but even a novice spellcaster of most any sort can cast Detect Magic. I'm wondering if we all need to go in magic-free, but for spell components...
"

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Monday September 16th, 2024 10:29:53 PM

Paige’s regular kit isn’t particularly distinctive since she normally tries not to stand out too much, choosing to wear comfortable clothes: a cream linen shirt, quilted crimson vest, brown trousers, boots, gloves, and a hooded cloak held closed by a Woldian League of Adventurers Badge. The high Woldian symbol of Domi hangs from her neck on a leather cord, and on colder days a long woven muffler wraps neatly around her neck. Shiny mithril scale mail and a plainer buckler complete the outfit. She is never without her healer’s kit and morningstar.

She wonders if she should remove her WLA pin badge, or maybe just move it from its point of prominence on her cloak to a less obvious spot?

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Monday September 16th, 2024 10:30:21 PM

”Wouldn’t they expect someone showing up for a guard job to be armed?”



DM Tanner 
Monday September 16th, 2024 11:25:20 PM

Naithi determines Camalayaas can certainly wear a hat of disguise. It will look like a flyguard once transformed. It is likely that Camalayaas will have to blend in with other draft animals, but should be available at a moment's notice given the need.

The party discusses preparing equipment and clothing. You recall Garrick stating, "...every employee wears a company-branded jumpsuit..." It is likely that Pyramid Industries implements a dress code. You could certainly go do some preliminary scouting to see how the employees are dressed, and what equipment they carry.

Is there anything else you would like to prepare?

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 16th, 2024 11:51:55 PM

Like Burton, Fingers will acquire some unobstrusive garments - a plain tunic and breeches, not too new, if he can find them in his size. He'll wear his belt pouch containing spell components and (if they fit) his lockpicks.

He'll try to conceal his Wand of Mage Armor in a sleeve or pants leg, or maybe inside the back of his shirt. He'll ask his friends to tell him how well it works. Sleight of Hand: Take 20 = 26.

He'll also practice using charcoal to darken his horns and some sort of lighter material on his body hair, just in case someone out there might recognize the Patcher Minotaur. Again, he'll see what the gang thinks. Disguise: Take 20 = 20

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 17th, 2024 9:50:37 AM

”Well, I’m not going to worry about outfits or what I can or cannot wear until I’ve been hired!”

In the time left before the job fair, or whatever is happening in ‘two days’ Paige works on crafting her resume. She uses a nice sheet of parchment and takes care with her handwriting. She keeps it skills based, and is vague about where she acquired her experience - she is pretty young after all! She visits the Crypt and asks Zolbar if she could use him as a reference, if references are required, then visits Sampsons and does the same with the owner/operator.

Feeling ready for the encounter with Pyramid Industries recruiting team, she waits for the appointed day, and heads off early for wherever the event is taking place.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday September 17th, 2024 10:40:03 AM

Zarsellet chats with the others about equipment. He decides not to bring any magical gear with him on the interview. He knows they wouldn't want a gnome for a guard, even though he could probably do the job better than any that they had. He would just apply for a laborer position, but ask about advancement within the company. He had a good head for numbers after all. Management wasn't out of the question!

On the day they'd chosen to interview he got up early, like everyone else, had a nice breakfast and headed out to apply.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=15 ;
Tuesday September 17th, 2024 1:27:01 PM

Rhys will take a walk by a few of the businesses run by Pyramid Industries to better see how the guards are equipped (Perception 15). He looks specifically for armor, weaponry and the overall uniform. He also takes note of how tough or unsavoury they appear and act.


Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday September 17th, 2024 1:27:07 PM

Burton can be persuaded to leave his wand behind but is keeping the amulet. If asked he will simple state he is a Journeyman in the Star Mage Guild (true) hence his training in Alchemy (also true). His name is "Fordon" (Next village along from Burton Fleming in Yorkshire.)

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday September 17th, 2024 5:29:55 PM

Knowing that they have a few days, Lothlo decides to scout out the location and learn a little more about the job postings that are available. He will confirm with the secretary (or equivalent) what is needed as far as a resume, expected dress code, etc., as well as keep an ear out for any details that will give him a leg up on the interviews should there be any specific jobs that sounds more likely to be fruitful in their investigations.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Tuesday September 17th, 2024 8:33:50 PM

Eventually the day comes and Kwarsk will dress in a simple commoner's outfit, and then coordinate with the Patchers to stagger their arrival so that no two of them arrive together. Kwarsk will have a coinpurse with a silver and a couple dozen coppers. He's usually unkempt so he expects he'll fit right in once in line for the guard role.

(OOC - though Kwarsk goes by but one name amongst the Patchers, he'll use a seemingly random Dwarven name (actually a childhood nickname, "Gimli") when the interviewers ask him for his name. Kwarsk has a lot of guard experience and is wise enough to know that being a tough Dwarf of few words is the right play here. He's also skilled in Sense Motive, which he will use not to lie when probed, but to deflect, obfuscate, and otherwise not let on the "con.")

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 17th, 2024 10:29:16 PM

Naithi sets about looking for a hat of disguise for Camalayaas.

ooc: I'm in the process of trying to determine if I can afford it or if I need to sell something first, but the tab with my wealth accounting somehow became hidden and I'm trying to figure out how to make it appear again

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday September 17th, 2024 11:14:28 PM

The group has some good ideas that Fingers will steal.

Like Burton, he'll carry (hidden) his Brooch of Shielding, since it's harder to cast spells without it, and leave his Wand behind, at least for the interviews. Like Kwarsk, he'll use an alias: "Grush". Like Rhys he'll wander by some Pyramid companies to see what laborers do; probably moving boxes and barrels around, mostly.

Having a resume for such a job seems excessive, but he'll ask Berem to have the Cathedral confirm his cover story as someone who did heavy lifting and odd jobs for them. (He's technically asking them to lie, and he'll understand if Berem declines.)

DM Tanner 
Tuesday September 17th, 2024 11:57:35 PM

Muuru effects a disguise. Paige prepares a resume. Zarsellet ponders what job he might get. Burton prepares his gear. Kwarsk dresses and readies an alias. Naithi searches for a Hat of Disguise (let me know if you figure out whether you can afford one).

Rhys walks past Pyramid Industries and spies some of the employees. They wear blue jumpsuits of light cotton, a leather belt, and simple leather shoes. Guards sport a wooden baton at their belt and a yellow armband. The jumpsuits have the Pyramid Industries logo on the back. Every employee is dressed the same, whether small, medium, or large.

Lothlo inquires with a secretary, who tells him that the company is currently hiring laborers and guards. Some laborers are Grade 1, and will primarily move boxes and barrels. Grade 2 will add and mix ingredients in cats. Grade 3 will be supervisors over other laborers.

On the day of the hiring, the party arrives at Pyramid Industries. It is a sprawling campus of two-story brick buildings with a high stone wall. The Pyramid Industries logo is displayed on banners at regular intervals on the wall. A gaggle of hopefuls stand in a crowd at the front gate. A whistle sounds and a small access door in the double-wide wooden gate opens. A middle-age human man with thinning hair and a weary look steps in front of the crowd. "Welcome to Pyramid Industries. 'Better Than Nature!'" He sings the jingle in a tired voice. He gestures to a small wooden box by the door. "Please abandon all weapons, mundane or magical, in the security receptacle. You may also return any weapons to your place of residence. We will enter the facilities in five minutes."

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 18th, 2024 8:50:05 AM

Zarsellet had left all of his special equipment at home and was not surprised when the announcement came to drop all weapons. If employees were armed a minor argument could escalate to a deadly encounter. Really not a bad policy. He watches the crowd for a bit to see if anyone "abandons" any weapon or if they just leave.

Once the line forms he tries to get close to the front of it. He ponders the statement, 'Better than Nature'. ??

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday September 18th, 2024 4:52:18 PM

Burton stands among the crowd watching events unfold. He has no weapon to drop off so he watches to see who does.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 18th, 2024 5:14:44 PM

Lothlo leaves any weapons and magical gear at home, not wanting to do anything that could jeopardize his chance at getting hired. Those hauling boxes and barrels may have greater reason to move around, however the sharpshooter knows he doesn't have the ideal build for that particular job. His sharp eyes may make him a good pick for a guard, and combined with his diplomacy skill he may also make a good supervisor. A guard might have more access to move around, but perhaps a supervisor will have more opportunities to learn about the scrap.

Taking advantage of the time they have waiting in line, Lothlo goes over possible questions he might be asked and what answers will better position him to get a roll that will be beneficial to their investigation.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Wednesday September 18th, 2024 9:18:44 PM

Kwarsk likewise has no weapon to drop off, so, not at all near any Patcher, he too watches to see who drops off one or more weapons.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday September 18th, 2024 10:20:00 PM

Rhys shows up for the interviews without armour or weapons except for his recently fashioned kukri which he deposits in the receptacle as instructed. ” Arwin…Arwin Glenyr. he answers when asked his name.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday September 18th, 2024 10:42:15 PM

Fingers worries for a moment that they'll screen the candidates with Detect Magic. Then he decides that if his Brooch is discovered, he'll just tell them that he won it at the last Yule Games, and that as far as he can tell it just gives you pleasant dreams. (That's the true story of his other item of jewelry, which he left home.)

If offered the chance, he'll request to be a Grade 2 laborer -- as an alchemist he just likes mixing things in vats -- but he'll settle for Grade 1.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday September 18th, 2024 11:43:03 PM

Paige leaves her weapons at home.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday September 19th, 2024 5:50:57 PM

Lothlo decides that the group several people that will be aiming to get jobs as guards and so he will aim for a supervisor roll to increase the amount of information they can get in their new positions.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=26 d20+8=15
Friday September 20th, 2024 12:59:20 AM

The cleric takes her place in the line-up. While waiting her turn, she sizes up the competition for the job openings.

Perception = 26
Sense Motive = 15

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 20th, 2024 8:42:13 AM

Once the line starts crowding to the front Zarsellet backs away. No point in getting trampled by the larger folk. He'd count on his smarts and personal skills rather than his ability to be first....

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 20th, 2024 1:27:44 PM

Burton moves with the flow of people but keeps some space around himself as he does so.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Friday September 20th, 2024 11:40:16 PM

Kwarsk occasionally mentally repeats mantras of Pantheon to himself while he waits his turn in line.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday September 20th, 2024 11:53:43 PM

Fingers waits on line, trying to look not-too-smart.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+1=8 ;
Monday September 23rd, 2024 12:54:38 AM

Naithi quickly goes out and buys a hat of disguise for Camalayaas. Upon returning she experiments with trying to disguise her race (6), but gives it up as a lost cause.

To Hire or Not to Hire- DM BrianZ 
Monday September 23rd, 2024 6:19:25 AM

The crowd is small, about 20 individuals are ahead of you in line, and each leaves any visible weapons with a bored clerk at a check in table. You can pick them up on the way out. No one is searched, but you suspect one or two may have a small hidden blade. Some of these people appear to be down on their luck, looking for any work they can find. A few of them seem competent, and have an air of expecting a large salary for their skills about them.

OOC- you may attempt disguise, stealth or other appropriate checks if you would like to try and hide any items.

Another clerk records the names that are given. (Is everyone giving fake names?) After everyone is checked in, the entire crowd is ushered into a large room. There are two separate areas of seating. The older gentleman introduces himself as Thaddeus. Please join the seating on this side of the room he gestures to the right, if you are interested in labor positions. Please go to the other side gesturing again, this time to the left, if you are interested in guard positions. Our production has been reaching new heights, and most of you will be accepted to join our team if interested. The details will be explained shortly.

OOC- Please decide which group to join, and if you are taking any specific actions before being seated. Please note that at this time, you do not recognize anyone who may have seen you before in previous dealings with Pyramid Industries. Please restate any disguise efforts you are attempting(along with appropriate skill checks)

Naithi has time to stop by the Catacombs and acquire a hat of disguise. As per the spell, it gives +10 on disguise checks.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20-1=17 ;
Monday September 23rd, 2024 9:46:16 AM

Arwin (Rhys) moves to the left as indicate for those looking for guard duty. The elf has muddied his boots, selected a somewhat frayed and loose fitting shirt from one of the local second hand shops, and has applied a few smears of ash from the small forge in the back yard to darken his hair. He presents a rather dishevelled appearance in contrast to his usually neat attire. (Disguise 17)


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+4=9 ;
Monday September 23rd, 2024 9:57:06 AM

OOC: Zarsellet went with simple. He left all of his equipment, magical or otherwise behind and changed his hair from the usual bright blue to a dirty blond. Disguise roll 9....

Zarsellet strolls in along the tail end of the line and moves to take a seat with the labor group. He considers the guard group but thinks they'd just laugh at him there.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13  d20+7=24 ; d20+8=23 ;
Monday September 23rd, 2024 5:29:10 PM

What you see is what you get! Other than trimming her bangs (herself) Paige doesn’t alter her appearance. She has a broad-shouldered athletic build. Tip-tilted green eyes and pointed ears hint at the redhead’s elven antecedents. She tries not to stand out too much, choosing to wear comfortable clothes: a cream linen shirt, quilted crimson vest, brown trousers, boots, gloves, and a hooded cloak.

The cleric has left her weapons at home, but has brought her healers kit. The WLA pin badge that normally fastens her cloak, is now pinned to the breast of her quilted vest. With the rolled parchment resume in one hand, she moves to follow the group finding seats on the left - for guard work - trying to size up the competition, focussing less on those down-on-their-luck, and more on those who appear confident. Perception = 24, Sense Motive = 23

Paige uses her initial ‘P’ for her first name, and Potter. If pressed for a first name, she’ll say the ‘P’ stands for Penny.


Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Monday September 23rd, 2024 5:43:46 PM

Lothlo, or rather Beri, joins the group of laborer hoping to get a supervisor roll. He made sure to dress appropriately according to what he learned during his reconnaissance. Since he is normally wearing a hooded cloak, the sharpshooter doesn't have to do much to be unrecognizable, though he made sure to use some product in his hair to make it neat and noticeably darker than normal just in case.

He doesn't bring any weapons or magical items, he doesn't feel it's worth risking a useful position if someone with a sharp eye notices him breaking the rules during the interview.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Monday September 23rd, 2024 6:16:04 PM

Burton gives his name as "Fordon". He is dressed in slightly worn townsman clothes and is not carrying any of his usual equipment. He goes and sits in the laborer section. He is not flashing it around but his Star Mage Guild amulet is inside his shirt.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Monday September 23rd, 2024 9:52:25 PM

Naithi retrieves the magic hat of disguise from her pack, holding it up to examine its simple, unassuming appearance. With a mischievous grin, she places the hat atop Camalayaas' head, watching as the intelligent rabbit's form shifts and transforms. In moments, Camalayaas stands before her as a majestic warhorse, her coat a rich bay color and her mane and tail long and flowing, giving her the appearance of a seasoned traveler.

Next, Naithi turns her attention to her own disguise. She selects a combination of her casual attire and slave rags, carefully layering the garments to create a convincing ensemble. Over her well-worn tunic and breeches, she dons a small wood shield and a worn cloak, its edges frayed and stained with the dust of many roads. She completes the look by strapping a sword belt around her waist and tucking a few daggers into her wrist sheath.

With a fluid motion, Naithi draws two wickedly sharp daggers from concealed sheaths, their blades gleaming in the dim light. She spins them expertly in her hands, a predatory smile playing across her lips as she imagines the surprise on her enemies' faces when they realize the depth of her skill.

After a moment's consideration, Naithi decides that posing as a guard would grant her greater freedom of movement and access to information. She straightens her posture, adopting a confident, authoritative air as she approaches the city gates.

As she nears the clerk Naithi showily removes knives from her wrist sheath (similar to the wrist sheath in Assassin's Creed), making sure people know she knows how to use them.

I am known as Raven Blackthorne, a skilled sellsword from the northern lands. This is my faithful companion, Shadow,she says, patting Camalayaas' neck affectionately. The disguised rabbit snorts softly, playing along with the ruse.

Disguise take 20 = 21 for Naithi and 31 for Camalayaas
ooc: The swords, daggers, sheathe (god's paw), and shield are Naithi's old gear that the kept, but hasn't used in the city.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5.  d20=8 ;
Monday September 23rd, 2024 9:54:39 PM

Gimli (Kwarsk) likewise heads for the guard seats on the left. "Gimli" moves comfortably in his "town commoner" outfit, and twiddles his thumbs intently while waiting for someone in charge to tell the guard candidates to stand up and move out. He's made his hair more unkempt than usual, and changed his beard braiding significantly both in style, and to lower the apparent craftsdwarfship so his common appearance raises no red flags.

(OOC - per an earlier post last week, "Kwarsk will dress in a simple commoner's outfit," and "Kwarsk will have a coinpurse with a silver and a couple dozen coppers. He's usually unkempt so he expects he'll fit right in once in line for the guard role."

At +0, I'd prefer Kwarsk be allowed to Take 10 and just have an average disguise that way.
If the DMs require a roll, only then should the DM reference the 1d20 roll at the top of this post, which is an 8.)


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Monday September 23rd, 2024 11:52:12 PM

Grusk (Fingers) wears a plain tunic and breeches. His only magic item is a brooch in his belt pouch (explained in earlier post). He's darkened his horns and lightened his body hair (Disguise to see if anyone notices: Take 20 = 20)

He sits with the laborer candidates, hoping to be Class 2.

To Hire or Not to Hire- DM BrianZ 
Tuesday September 24th, 2024 8:38:55 AM

With weapons and horses(and rabbits!) left outside, people take seats, separating out into the two groups. None of you notice anyone paying any particular attention to any of the Patchers. Either your disguises are working well, or you have not yet been recognized.

Rhys, Paige, Naithi and Kwarsk settle in with the first group, the guards. This group is addressed by a gruff half-orc bearing several scars. He looks over the group for a few moments, long enough to have some people shifting in discomfort in their seats. If yous can fight, or are willing to learn the basics, you can be guards. It's dangerous work sometimes and if yer afraid to get hurt, or to hurt others to protect our stuff, then this isn't fer you. He waits, and two of those present, humans who have the look of farmers about them get up and decide to leave.

Huh. Good Riddance. Anyone else? He waits again, giving others a chance to quit. Allright then. To start out, everyone will be assigned to caravan duty. And we'll see what yer made of. Come back tomorrow, early. And bring weapons if you own em. If not, we will provide what you need. There's a list over there, sign it if you need training. He points to a sheet on the table, a clerk standing nearby to assist with the writing for those who need it.

Zarsellet, Lothlo, Burton, and Muuru meanwhile, take seats with the second group, indicated for labor. An older gentleman, wearing a blue hat in the latest style, addresses the group. Ahem. Yes, you are here seeking jobs. We pay well, for unskilled work. All you need is to be willing to sweat a little. We have several areas, including loading and unloading caravans, stone cutting, and moving stuff around that the alchemists need moved. That area is a tiny bit dangerous, but explosions are usually pretty rare. Come back tomorrow, early, and be dressed for the work. Bring along whatever you might think you need. He motions to the nearby table, indicating everyone should sign up for their preferred work area. A clerk stands nearby, ready to assist those who need help with writing.

Both supervisors seem willing to entertain any questions from those present.

OOC- the heroes can ask questions, make skill checks, or decide what to do next.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday September 24th, 2024 10:50:56 AM

Zarsellet lets the others line up to the sign up list while he approaches the older gentleman. "So, helping alchemists? That sounds more interesting than the other jobs. Will that be just moving stuff around for them, following orders? Or can we help with mixing the chemicals? And will they provide a protective apron, or should I go and buy one? Sometimes they don't have my size."

Once the line goes down he joins and signs up for helping the alchemists.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday September 24th, 2024 2:14:05 PM

Fordon (Burton) will wait before approaching the older gentleman in the blue hat; "How do you become an alchemist? I have some experience in the craft of alchemy and brewing potions."

While he waits for an answer he will sign up for the alchemists area.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday September 24th, 2024 5:56:37 PM

Lothlo notices Zarsellet and Burton's interest in alchemy and decides to choose a different job to try to spread out their placement. He hears stone cutting, something he's has some experience with due to needing to craft arrow heads with a high level of precision.
He tells the man in the blue hat about the various types of stone he's worked with, the challenges the various rocks provide and the idiosyncrasies one must be aware of when working with each. He hopes that his experience puts him towards the top of the list for an open supervisor roll in this area.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Tuesday September 24th, 2024 9:42:28 PM

Rhys retrieves his kukri from the clerk on the way out and heads back to the Patch to await the others and plan for the next day. Caravan work seems like something that will take him out of the city and the elf is unsure if that is advisable.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Tuesday September 24th, 2024 9:45:45 PM

Kwarsk, having heard out the half-orc, grunts once, then loudly cracks both his hands' worth of fingers simultaneously (fingers interleaved).

He finishes with another grunt, still sitting, and then wears a goofy full smile (part of the disguise!).

Finally he stands up and says, "Got it boss. Dawn. Back here."

He waits a beat to see if the half-orc has anything else to add, and if not, will turn and be on his way.

(OOC - DMs, Kwarsk is planning on buying some alternate, non-magical, gear; hopefully this can be handwaved, given all the vendors in Plateau City, without a Catacombs trip.)

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday September 24th, 2024 10:18:47 PM

Before the farmer-types can get too far, Fingers steps towards them.
Psst! Hey! Get in line over here. Money's still good and you don't have to dodge arrows.

By the time he gets back, Fingers sees that Zar and Burton have snagged the alchemist-helper jobs. Darn. Well, he's been telling everyone that he'd blend in best by carting and lifting, so he goes for that.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 24th, 2024 11:35:56 PM

Naithi listens intently as the scarred half-orc addresses the group, her eyes narrowing slightly as she assesses him. She notes the way he carries himself, the confidence in his stance and the authority in his voice. This is a warrior who has seen his share of battles, and she respects that.

When the two farmers opt to leave, Naithi suppresses a smirk. She, or at least Raven Blackstone, has no patience for cowards or those unwilling to face danger head-on. In her line of work, hesitation can mean the difference between life and death.

As the half-orc waits for any others to quit, Raven remains standing tall and proud, her chin lifted defiantly. She has no intention of backing down from this challenge. In fact, she relishes the opportunity to prove her worth and test her skills against whatever threats they might encounter.

When the half-orc announces that they will be assigned to caravan duty, Raven nods curtly, a fierce determination burning in her eyes. She knows that protecting the caravan will be no easy task, but she is more than up to the challenge.

Raven asks if they should be prepared for the typical attacks of opportunity, or if there is something in particular that might be targeted with the potential to attract more then the usual brightened briggands. She then confirms that she can ride her combat trained mount before picking up her weapons on the way out.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday September 24th, 2024 11:38:17 PM

P. Potter raises her hand, and waits for the half-orc to acknowledge her before voicing her enquiry. ”The caravan duty….will that be local deliveries…or involve overnights outside the city?”

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Tuesday September 24th, 2024 11:39:42 PM

ooc: I haven't bought yet, but I will place the catacombs order for the hat of disguise asap. I will also get some mundane armor for Naithi. Back at The Patch Naithi plans to craft some rabbit shoes for Naithi that will leave horseshoe prints when she walks.

To Hire or Not to Hire- DM BrianZ 
Wednesday September 25th, 2024 7:25:02 AM

The team has some questions, and the supervisors have some answers...

Zarsellet inquires about the alchemy work. Some of it will be moving supplies around, but the alchemists may need other types of help. They will probably train a few people that show promise to help with the brewing.

Burton also asks about the alchemy. (see answer above)

Lothlo asks about the stonecutting. Good! We can always use more experienced workers in that area.

Rhys heads out, and waits for the team back at the Patch

Kwarsk shows he is eager to start work. After leaving, he can take a trip through the Skull market and find what he needs. (please send a mail with the details to Tanner and me)

Fingers tries to convince the farmers to opt for labor instead, but they politely decline and head out. He signs up for the general labor,

Naithi asks about the potential dangers of the caravan guard might face. The half orc just grunts and nods towards the door. If ye haven't got the stomach for it, best head out now. You can bring your own mount if you have one. He appraises her more carefully than before. Then grunts and nods.

Paige asks how long the caravan trips will last. YUP! a bit of both actually. Some of the trips take a few days.

If there are no more questions, the team can head out, stopping along the way for shopping or to make any other expected preparations.

At the Patch, several heroes can help forge some 'horseshoe print shoes' in a few hours time for Camalayas.

The heroes decide what other preparations they would like to make......



Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday September 25th, 2024 10:45:34 AM

Zarsellet heads back to the Patch and gets a pot of coffee going. He feels good about the new job even though he has no experience with alchemy. His position was likely to be like a sous-chef and he was more than capable of that. He decided still to not wear any magical equipment on the starting day. None of his would help with mixing chemicals or moving supplies around. Once he had a better feel for what was needed he'd decide on such.

"Coffee's on. Anybody need a shot?"

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Wednesday September 25th, 2024 2:39:08 PM

Naithi is surprised at the half orcs strange response. Naithi was asking about the must likely threats for tactical reasons, for deciding what type of gear to bring (blades, long range, something that can protect a person other than herself and Camalayaas, etc). She is about to clarify, but then decides he is less likely to report her if he thinks she is timid than is he feels she is asking too many questions about tactics.

She shrugs Just deciding which blades to bring.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday September 25th, 2024 3:57:53 PM

Burton will head out of Pyramid Industries turn away from the direction of the Patch and walk that way. After a few streets he will take a different route back to base. He will pick up a second townsman outfit on the way back.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Wednesday September 25th, 2024 5:47:20 PM

Before heading back Lothlo heads to the local pub for a celebratory pint and a chance to pick up on any gossip the new hires might have picked up. He will then return back to the Patch to find out how everyone's interview went, and will pull out any relevant masterwork stone working tools for shaping arrow heads from his kit to bring to the his first day on the job.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday September 25th, 2024 10:20:18 PM

Rhys eschews the coffee and relaxes in the planning room with a mug of ale. ”I don’t know what I can expect to learn while guarding caravans but I will try to get a peak at the cargo and discover who is on the other end of the delivery.”

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Wednesday September 25th, 2024 11:17:07 PM

Fingers decides to leave his wand at home, at least for the first day. He will wear his Brooch causally concealed.

He will bring some lockpicks, but not necessarily all of them: he wants to hide them on his person, (Sleight of Hand: Take 20 = 26), and rather take the penalty to conceal them, he'll accept a penalty (if any) for picking a lock with incomplete equipment.

He prepares his spells:
[i]
0th (4)-
Read Magic (x99)
Ray of Frost (x99)
Detect Magic (x99)
Message (x99)

1st (2+1)
Floating Disk
Comprehend Languages
Silent Image

2nd (1+1)
Detect Thoughts
Knock

Other
Mage Hand 3/day (SLA)
Hand of the Apprentice 5/day
Brooch: Any unprepared spell in spellbook (1/day)


Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday September 26th, 2024 12:53:58 AM

Paige returns to the group’s headquarters.

”Looks like we might be split up going forward.” she announces when the group is all together. She accepts a cup from Zarsellet and whitens it liberally with some of Kwarsk’s ‘white gold’.

”I’m not sure how guarding a caravan will get me any closer to a scrap of torn parchment, but you never know! At least any of us on guard duty have a chance at learning how wide spread Pyramid Industries’ influence is in the City and on the Plateau.”

Paige is hoping she’ll be assigned guard work covering local city deliveries, so she can stay in the city and share what she knows with her companions after their shifts.

Paige will show up with her complete kit on her first day of work - including her pack with all her gear - since she might be sent abroad.

To Hire or Not to Hire- DM BrianZ 
Thursday September 26th, 2024 8:09:34 AM

Having taken different paths, and some stopped for shopping along the way, the team meets back at the Patch.

Getting closer to mealtime, you can scrounge up a meal at the Patch, or sample some fine food at either:
the Neverempty Mug, The Flying Monkey Tavern or the Flying Pigs Inn

OOC- please state any final preparations you would like to make before setting out for Pyramid Industries in the morning.


Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Thursday September 26th, 2024 9:28:58 AM

Once all of the team has returned Zarsellet asks about the jobs they've gotten. "Other than staying under cover I think all we should be doing is gathering information. Are any areas off limits? Are there any really interesting projects in the works? I doubt we'll find out much at first, but any little piece of the puzzle might combine with something that someone hears."

"This will probably take a couple of weeks if we are careful. I doubt any but the most trusted of his managers know anything about the piece of the scroll!"

The next morning Zarsellet dresses in regular street cloths again. No weapons or magic items. Once he knows the procedures for where he will be working this might change. But not yet.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday September 26th, 2024 4:58:27 PM

Paige agrees 100% with Zarsellet.

Preparations per previous post.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday September 26th, 2024 6:01:07 PM

Rhys purchases a disguise kit from one of the vendors in the market. It should provide him some advantage from being recognized not only by Duncan’s people, but also by any locals that might give them away unintentionally.

The next morning the elf colours his hair a darker colour and once again scuffs his boots and ensures a layer of soot can be found on his pants and shirt. He wears his mithral concealed beneath his shirt and cloak and wraps his sword in an old blanket which he ties across his back with a length of chord. There is little trace of the normally clean and proud elven fighter that most would recognize.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday September 26th, 2024 6:59:08 PM

Lothlo makes sure he has everything ready for his first day on the job. He again will not bring weapons or magic items, just any relevant tools he may have for working with stone.
I think right now the important thing is to blend in and not do anything suspicious. Our goal is to infiltrate and get information, and if we do anything now that makes them suspicious of us it will limit our availability to gather information.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Thursday September 26th, 2024 6:59:35 PM

Burton on his return briefly makes notes on the individuals they had met. Then grabs a coffee.

He heads to bed early so he can prepare his spell's before heading off to work. He dresses in his townsman outfit, adds a few coins to his pocket, tucks his amulet into his shirt and a silver ring with a red gem stone on to his finger. He then heads off to his new employment.

Naithi (JamesD) AC: (21/14/18) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20=8 ;
Thursday September 26th, 2024 8:42:54 PM

Naithi agrees with Zarsellet and takes him up on the offer of coffee. She then has the otherd help her with the "horse shoes" and gets some hide armor like she has when she first started adventuring.

As the group talks Naithi offers the others use of her pipe. When puffed, it always produces the smoke of the famed Humble's Ford tobacco, but no tobacco ever needs to be placed into the pipe.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Thursday September 26th, 2024 9:51:38 PM

Kwarsk arrives back at the Patch with a Masterfully crafted cold iron Dwarven Waraxe, a worn chain shirt, and a heavy wooden shield.

Noting any looks from the assembled Patchers, he says, "Just some gear I'll be comfortable with, but won't show up under Detect Magic, and my stone tower shield is perhaps too unique to be ignored at this point. It's a risk not having a magic weapon with me, but I have... learned certain techniques... from the Monks of Pantheon of late to cover that situation," he finishes with his trademark half-smile.

Kwarsk stows his shopping results in his room and returns to the kitchen, scrounging up bits of meat, bread, and white gold. He chows down while listening to the others.

Afterwards he looks over the worn chain shirt, eventually selecting a spot for his WLA badge to be covered by a tunic over the chain shirt, but the tunic will be movable to show the badge if needed.

Kwarsk makes sure to get a good night's sleep, and then in the morning will adopt his modified gear and appearance.

(OOC - not having received a DM objection to the items purchased at the market without a Catacombs ticket (all are non-magical), I presume Kwarsk has them.

As for Kwarsk's magical gear - the only things he's leaving at the Patch (or the Black Cathedral if the Patch is subject to random burglars while we're gone) are as follows: waraxe +1; chain shirt +1; stone tower shield +1)



Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Thursday September 26th, 2024 11:00:30 PM

Zarsellet: "This will probably take a couple of weeks if we are careful."

Weeks? Fingers looks at the stuff he used to color his body hair. He hadn't thought that he'd need to do this for such a long time. And its too late to do without it now. But having to apply it every day?

Hmm. Maybe not.

After dinner he retires to his lab and works on a version that will last for at least three days per application. It may take a day or two to perfect it, but he can live with that.

OOC: Besides his plain clothes, Fingers will wear his brooch under his shirt, and a belt pouch with spell components. Most of these are ordinary things, but since a pouchful of this stuff looks like the contents of a little boy's pocket, he'll try to wrap them in a way that makes them even less conspicuous.

He won't bring the lockpicks on the first day, nor his Ring of Protection. If someone does cast a Detect Magic his way, he can explain the ring or the brooch, but
both may be stretching it.

To Hire or Not to Hire- DM BrianZ 
Friday September 27th, 2024 7:09:01 AM

The team completes some final preparations. Purchases are made and a package is delivered for Naithi from the Catacombs.

A quick breakfast in the morning, and one things remains. How are you all showing up?

OOC- please list any details on how and when you are showing up at the compound. (expected time would be roughly 8am but they did not provide an exact time) please make sure currently memorized spells are updated on your sheets

OOC- James, please send the catacombs email as per usual, I just wanted to make the item accessible for Naithi as of this post.

non-magical gear purchase requests are all approved as well.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday September 27th, 2024 8:39:23 AM

Burton intends to be at the warehouse by about 07:45. To finish off his outfit Burton pins a couple of small feathers (Owl) to a soft cap as decoration.

OOC: Spells have been updated.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Friday September 27th, 2024 10:41:17 AM

Kwarsk will find a breakfast place along the route to eat alone, people-watching, and then arrive for caravan guard duty at 7:00am. If no one is around then, he'll do various low-impact stretching exercises to limber up for the challenges that await, interspersed with (open-eyed) meditation on Pantheon's principles.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday September 27th, 2024 10:53:42 AM

Having gotten used to being up nights to stop the various monsters, Zarsellet enjoys a good night's sleep in the dark. As dawn arises he gets up and enjoys a light breakfast with a large mug of coffee sweetened with honey. Once he is dressed and his hair a sad dirty blond color he takes a stroll through various city streets, eventually (around 7:30) arriving at the gate for his new job.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday September 27th, 2024 4:51:53 PM

Lothlo wakes up early to have a light breakfast and his morning coffee. He arrives arrives about 20 minutes early wearing an outfit suitable to work in, but still looking as professional as possible. With him he brings the tools he feels will be relevant to the job they described.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday September 27th, 2024 11:53:48 PM

At dawn Fingers rises, has a hearty breakfast of loaves and fishes, puts on his "makeup", grabs his gear and, an hour or so after dawn, heads to the job site by a circuitous route so that he appears to arrive from a direction other the one directly from the Patch.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Saturday September 28th, 2024 3:23:42 PM

Kwarsk practices some with his new waraxe, which feels a little different in heft (cold iron) than his regular waraxe (steel). He has the wielding of it down pat before the half-orc and other pyramiders arrive.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Sunday September 29th, 2024 5:12:14 PM

Paige shows up 15 minutes before the anticipated start time (around 7:45 am). As mentioned previously, she is in her regular nondescript adventuring garments which are clean, but somewhat worn in at this point.

DM Sanity info:

Orisons: 4/day (bleed, light, purify food and drink,resistance)
Level 1: 5/day + 1 domain (bane, bless, command, obscuring mist, remove fear[d])
Level 2: 4/day + 1 domain (aid, bears endurance [d], hold person, silence
Level 3: 3/day + 1 domain (magic vestment [d], prayer, remove blindness/deafness

Channel energy: 6/day


Naithi (JamesD) AC: reduced to (19/13/17) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18 
Sunday September 29th, 2024 5:16:09 PM

Naithi gets up early and makes sure Camalayaas is well fed and disguises her as a horse and herself as a sell sword (take 20). She also puts on the horse shoes so that's Camalayaas hoof prints will look right. She then makes herself like more human and less like a beastfolk (take 20 on disguise).

She has breakfast with the others and then pulls the cowl up on her hood to disguise herself further.

Naithi and Camalayaas updated appearance

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+1=11 ;
Sunday September 29th, 2024 10:02:45 PM

Rhys rises early as is his habit and spends some time with his disguise kit to make himself look ‘rough around the edges’. He darkens his hair, adds a hint of a scar above one eye and makes sure his boots a cloak, shirt, and cloak are somewhat soiled, perhaps as if he was sleeping in an alley or an abandoned building. He leaves his bow but takes his sword, wrapped in an old blanket and trussed in chord to make a makeshift scabbard. His mithral armor is concealed beneath his shirt. He leaves his WLA pin back at the Patch. (Disguise = 11). He hopes his clumsy attempts at disguise will suffice.

The elf arrives a few minutes before 8:00 via a circuitous route.

To Hire or Not to Hire- DM BrianZ 
Monday September 30th, 2024 7:16:36 AM

OOC- I apologize, there will not be a DM post today. Please see email for details.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Tuesday October 1st, 2024 1:07:22 PM

Paige examines her fingers and finds a rag nail, which she promptly starts to bite at…

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Tuesday October 1st, 2024 5:30:11 PM

Lothlo looks in a mirror and makes sure everything is in order before entering the building.
ooc: I'm traveling tomorrow so my posting schedule may be off

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Tuesday October 1st, 2024 6:31:36 PM

Burton waits at the entrance to Pyramid Industries quietly reading a small leather bound book.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Tuesday October 1st, 2024 9:16:41 PM

Kwarsk notices the half-orc is a little late, and returns to his meditation.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Tuesday October 1st, 2024 10:36:36 PM

Fingers stands idly with the other candidates, and mentally reviews his cover story.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Tuesday October 1st, 2024 10:51:23 PM

Zarsellet arrives a little early and waits until someone is there to direct him to his new job.

Working for a Living- DM BrianZ 
Wednesday October 2nd, 2024 7:48:36 AM

The team arrives at the compound, along with the other new recruits and are placed with tasks.

The alchemy building is busy, with several people brewing up batches of potions over small cauldrons. Most of the assignments there involve the more menial labor, moving components around, fetching supplies for the brewers, and cleaning up after each batch is completed.

The guard training meanwhile, is not as robust as you may have hoped. Kreth, the previously met orc, runs the recruits through a few basic combat exercises for a few hours. He seems pleased enough, but those experienced among you suspect most of the recruits wouldn't last very long in a tough fight. He pauses the training around midday and everyone sighs in relief to stop and have a meal.

During the break, Sophie, the elderly woman running the alchemy shop points at Zarsellet, Lothlo, Burton, and Muuru with a pointed, and somewhat crooked finger. But rather than accusing, she is simply pointing Allright, you there, and you, and you and..........yes you.(pointing at each in turn and Muuru at the last) I need you to go out and pick up some supplies. Here's a list, and some gold. Return with the supplies by morning so we don't fall behind schedule. Then she points again, over towards the training area. Oh, and take some guards with you so you don't get hurt.

Checking in with Kreth, he just grunts, apparently used to such demands from the alchemy shop. Ok yous, go on along with the scrubbers and carry the gold so they don't lose it. Make sure to protect what they buy and get all the supplies back here undamaged. Kreth pointed to: Rhys, Paige, Naithi and Kwarsk

Looking at the list, the first item on it is powdered nightshade........

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Wednesday October 2nd, 2024 11:35:12 AM

Zarsellet works "hard" in the alchemy building. Actually it is boring work so he is frequently humming a tune while he listens and follows orders. Maybe he should learn a little about crafting alchemical stuff? But they don't have him mixing, yet....

When they pick him and his friends to shop it seems a bit odd. But, when life gives you, Nightshade? He decided to wait until they are outside to ask Burton what something like powdered nightshade would be used for. "Certainly boss."

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5.  d20+14=31 ;
Wednesday October 2nd, 2024 12:03:36 PM

Kwarsk grunts and nods in assent, and walks towards the pointed-out laborers.

His nerves are on edge as he ponders, Have they identified us all and sent us to be executed so soon? Perhaps I'm overthinking it...

Kwarsk waits for the group to gather and then grunts at the four laborers, "Which way to the shop?"

He monitors the immediate area for ambush while waiting for someone to give the destination.

(OOC - Perception = 31)

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Wednesday October 2nd, 2024 3:21:56 PM

Burton takes the list and the gold; "Once we have the supplies do you want them placed in the storeroom? Will we need a key?"

Naithi (JamesD) AC: reduced to (19/13/17) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+3=13 ; d20+2=21 ;
Wednesday October 2nd, 2024 8:37:49 PM

Naithi watches with growing suspicion as the alchemist singles out the laborers from their group and sends them on an errand to purchase nightshade. Her instincts prickle with unease, and she exchanges a meaningful glance with her companions. This feeling is heightened when their group is singled out to guard them.

Naithi's mind races as she tries to determine whether the selection of the Patchers is merely coincidence or part of a larger scheme. She closes her eyes briefly, reaching the other party's tone of voice and facial expressions.

Got it Boss. She climbs on Camalayaas saddle and checks her blades.

[Roll to determine if Naithi can discern if this is a test/trap or divine fate, aka DM getting us back on track and not something to get sidetracked by]

Naithi: Sense Motive= 13
Camalayaas: Sense Motive = 21

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Wednesday October 2nd, 2024 9:18:24 PM

Rhys follows Kwarsk, doing his best to show no recognition of the others.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Wednesday October 2nd, 2024 10:30:26 PM

Paige would have liked to chat up some of the other guards during the lunch hour, but it looks like they’ve got an assignment.

When she spots who they’ll be guarding, she keeps her facial expression blank.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+6=8 ;
Wednesday October 2nd, 2024 11:03:24 PM

Fingers looks at the group. Not suspicious at all, nope. Sense Motive on the old woman and the orc fighter: 8

Or maybe this is one of those coincidences that occur in epic tales. Which means this is an epic tale. Which means that the powers of evil haven't figured us out, and we'd best stay in character and remain vigilant.



Working for a Living- DM BrianZ 
Thursday October 3rd, 2024 7:28:46 AM

The team heads out to start the errands. No specifics are given as to where the items will be placed upon your return, and no one offers Burton a key.

So far, there has been nothing obvious to indicate that any of you have been recognized. Perhaps the organization is large enough, that there is some safety hiding within those numbers. As you head out, any concerns of why you were all picked may be allayed, at least a little bit, by the fact that no one seems to be paying any attention to any of you.

The powdered nightshade.....there are potentially several places you would be able to acquire this first item within the City. With no particular choice coming to mind, the Skull Market might be a good place to start.

Once away from the warehouse, Zarsellet wonders what the ingredient could be used for.

-The heroes can decide which way to go the Skull Market(or decide to try somewhere else instead. The Woldipedia entry for the City can be used by all players)
-the heroes may try kn arcana or craft: alchemy checks to learn more about the nightshade
-the heroes may determine a traveling order if interested

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8  d20+8=19 ;
Thursday October 3rd, 2024 9:39:15 AM

OOC: Know-Arcana 19

Zarsellet looks at the list. Are there any big/heavy items? Might they need a cart?

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Thursday October 3rd, 2024 12:37:04 PM

Paige pokes Muuru in the ribs to get the taur’s attention. “Remember the herbalist we encountered the first time we went to the Skull Market? The excitable gnome who tried to sell us a love potion? He had a number of herbs and potions for sale, though he did get a little excitable when I asked about the drow sleeping potion we were investigating at the time.”

When the shoppers and their guard escorts are well away from the Pyramid Industries complex, the cleric will explain to the party’s newer members how there was a bit of a kerfuffle in the market when a thief attacked her and Rhys cut him down to size. ”Kwarsk, you might remember…”

The red-head suggests that might be a place to shop for the ingredients on the list, but adds it might be better if zarsellet, Burton, Lothlo and Naithi handle any transactions with the gnome, since he wasn’t too happy with Paige.

(OOC: referencing DM post 15March2022 and what happened afterwards…)

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 |  d20+12=29 ; d20+12=27 ;
Thursday October 3rd, 2024 1:02:43 PM

OOC: Craft (alchemy) 29 & Knowledge (arcana) 27, on anything unusual about the ingredients on the list. Also if Burton knows any where in the city (Star Mage Guild excluded) he might be able to purchase the items listed.

IC: Burton nods at the guards as they arrive to escort them. "It would seem rather odd that an establishment of this size hasn't a regular provider of alchemy supplies. Does any of you know who their normal supplier is?"

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44 
Thursday October 3rd, 2024 2:58:09 PM

Rhys nods at Paige’s narrative on their previous encounter at the skull market but isn’t so sure this is where they should head. ”If we are going to be recognized anywhere it will be in our own backyard. We might easily be revealed unintentionally by one of the orphans or any of the regular folk in the skull market.”

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Thursday October 3rd, 2024 8:54:22 PM

Lolo listens to the concerns the others voice.

I've never been in Skull Market, am still fairly new in town, and have never been seen without my red cloak. I'm happy to make the purchase. However, if this is a common behavior for the alchemy shop it may be more suspicious if I go alone when they are expecting a group of eight.

Even if we are noticed, nobody would think twice bout people getting a steady job to pay the bills. There isn't any history that would be a specific problem related to our investigation is there?


With no weapons on him, Lothlo would choose a traveling order in the middle of the group, protected by the guards.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5. 
Thursday October 3rd, 2024 10:17:07 PM

Kwarsk nods at Rhys's words.

He says, "Unless anyone knows a better or different place, maybe once we get near the skull market we spread out a little on the street - why give all the cutpurses the idea that we have something worth taking by traveling in a bunch rather than... scattered marbles? Also, if those of us whom the orphans have known for a while are not right next to our more recent members, then our more recent members can probably make the purchases with less chance of being noticed."

Naithi (JamesD) AC: reduced to (19/13/17) HP: 55/46, CMD: 19 | Camalayaas AC: 22/14/18, CMD: 18  d20+11=18 ;
Friday October 4th, 2024 12:52:06 AM

Raven (Naithi) remains seated on the back of Shadow (Camalayaas), protecting the money and prepared for any danger that might by lurking. She is confident that with her cowl up she shouldn't be recognized and her best way to look inconspicuous would be to ask just like a regular body guard and keep an eye out for trouble.

Perception= 18.

Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6  d20+10=17 ;
Friday October 4th, 2024 3:02:44 AM

Fingers also looks at the list. Do any recipes come to mind? (Craft: Alchemy: 17)

Kwarsk, no sane cutpurse is going to approach a mob of eight, especially when half of them are armed guards. But I think going into a shop as a party is pretty suspicious, so maybe we can split up.

When they get to the Skull Market (or whatever shopping district they choose), he says Someone else can take the gnome's shop. "Raven", join me; I feel safest with you along. And goes to find a likely shop.


Working for a Living- DM BrianZ 
Friday October 4th, 2024 7:18:30 AM

The Skull Market fills the plaza, extending east towards the black gate. Booths line up along the pathways as if set up by drunken sailors. Vendors of all races for all strange trinkets, even more strange than the catacombs.

The place is its' usual hectic amount of activity, with vendors welling just about everything(legal) that you can imagine. Trinkets, potions, clothing, weapons, food(lots of good smelling stuff floating in the air) and alchemy supplies.

The 'excitable' gnome is present, and is trying to sell a potion that makes you 'taller' to a pair of doubting halflings.

On the way there, Zarsellet looks over the list and feels the group should be able to carry everything, but a cart could be useful.

Paige recalls the gnome, and feels other might be better suited to talking to him.

Burton looks over the list and feels that several of the items are unusual, he also wonders where the shop gets most of its' supplies.

Rhys feels the team should be especially wary of being recognized in this area.

Lothlo offers to meet with the seller, as he is less likely to be recognized.

Kwarsk suggests spreading out and not remaining bunched up.

Naithi remains on guard, and keeps watch for any suspicious activity.

Muuru looks over the list, these ingredients are familiar but do not seem common enough to make items he already knows. He also suggests splitting off and checking separate vendors.

OOC- please note which vendors you want to speak to, and how you are splitting up.

Paige Potter (Carla) AC 19, HP 45/45 CMD 13 
Friday October 4th, 2024 12:45:57 PM

(OOC: Woldpedia is not accessible, so I am unable to access any maps of Plateau City and specifically of Nightmare Quarter, so the shops of Skull Market that might be accessible are unknown. Would the DM be able to provide a list from which we can choose?)

Paige will follow Burton around the shops and stalls of the market, but since she is playing the role of ‘guard’ she will mostly stand around with one hand resting on the pommel of her morningstar, trying to look the part whilst keeping her eye on her friend.

Zarsellet Fahring (Randy) AC 16, CMD 14, HP 35/43 | Fort: +5, Ref: +8, Will: +5 | Perception +8 
Friday October 4th, 2024 1:10:20 PM

Arriving in the Skull Market Zarsellet watches the shoppers as well as the merchants. Interactions such as this was always interesting to him, kind of like watching an audience while performing.... He stays with Burton figuring that the mage would know more about such ingredients than he does. He chokes off a laugh at the idea of a potion to make one self taller being pushed by a gnome. Halflings and gnomes shared the correct size, so why would they want to change it? He does not interrupt.

Burton Fleming (Alex) AC:13 T:12 FF:11; HP: 39/39 Fort: 5 Ref: 5 Will: 8 Alchemy, Arcana & Spellcraft +12 | 
Friday October 4th, 2024 5:25:12 PM

Burton moves around amongst the alchemy stalls looking for the required ingredients. He talks to the various stall holders and inspects the ingredients. He looks for the best price and purchase what is needed. If they split up Burton will start at the top of the list and work halfway down. The other group can start at the bottom and work up.

Between purchases Burton will talk with Paige & Zar to see if they have found out anything.

Lothlo (WillD) -- AC: 20/15/16, HP: 27/51, CMD: 21 (Bless, Inspire Courage) 
Friday October 4th, 2024 10:07:31 PM

With the group splitting up, Lothlo joins Naithi and Fingers as they make the purchases.
Are you thinking it's best to avoid the gnome's shop for now? It sounds like they may have what we need, but best to put that on off if it's going to put us at risk of being recognized.

Kwarsk (Wayne) AC 30/T 18/FF 23, HP 62/62, CMD 22/26 vs. Bull Rush & Trip, Ki 5/5.  d20+14=34 ;
Friday October 4th, 2024 10:36:54 PM

Kwarsk watches Burton's group from some distance (ranging between 40' and 50') and looks over the whole area for cutpurse activity, ambushes, etc. He plays the guard role well.

(OOC -
Play Guard: Profession: Soldier, Take 10 = 17.
Spot Cutpurses/Ambush: Perception = 34 (Natural 20))


Muuru "Fingers" Murgirun (Shawn) | AC:13(17), T:12 FF: 11(15) | HP 47/47 | CMB:6 CMD:18 | Fort:4 Ref:6 Will:6 
Friday October 4th, 2024 11:43:32 PM

Fingers tells the group the three or four items he's going to look for (so thre's no overlap), then picks a shop other than the gnome's in which to shop. Naithi and Lothlo follow him.

Rhys (Bob W) AC 22/26 vs AoO; CMD 23/25 vs Disarm or Sunder; HP 44/44  d20+9=26 ;
Saturday October 5th, 2024 5:24:21 PM

Rhys finds a central position in the market area and tries to keep a watch on those doing the shopping (Perception 26).

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