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Ambush!


DM Bob and Carla - ”A little paranoia can’t hurt!” 
Wednesday October 2nd, 2024 10:38:41 PM

Isaac and Snark direct the group along the new path heading west. If they don’t find anything interesting, they can always default to Benni’s plan, and continue on to Fort Wayfarer.

Unfamiliar with wilderness environments, Eadric is happy to follow his friends, as is a happy-go-lucky Urist.

Beatrix and Snark do not let the relative ease of their travel thus far lull them into a sense of complacency. Concerned about an ambush, the centaur takes the role of scout, and the greenmage casts some protective spells on himself and Makis.

As the day progresses, Snark notes the wind picks up and blows the light particles of snow about. The path leads gently up into the foothills - the sparse trees giving way to a mixed woods forest and the occasional erratic bolder left behind by some ancient glacier. On either side of the path a thick blanket of snow covers the ground in uneven drifts.

Survival check DC 15 (Highlight to display spoiler: { to continue to follow the path }) if 20+ (Highlight to display spoiler: { discover tracks made by multiple creatures, including at least one large bipedal individual and several large wolves. A sloppy attempt has been made to obscure the tracks by dragging conifer boughs behind, but it will take considerable new snowfall to completely hide the tracks. The tracks come from the wooded area, but are moving along the path in the same direction the party is heading.}

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Wednesday October 2nd, 2024 11:40:09 PM

Makis huddles in his furs against the cold and supports the group as needed. Likely only gonna get colder the farther south we go. he says.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=20 ;
Thursday October 3rd, 2024 5:14:54 AM

Beatrix has no survival skills but she's rolling high with her perception today on high alert (perception 20)

“Benni” AC 25/12/24 CMD 19. HP 63/ 63 Onesimos (SteveK)  d20+8=12 ;
Thursday October 3rd, 2024 7:41:22 AM

Benni likewise is not woods-wise, nor is he a culinary expert so Urist's pun fails to land on the elf (but he probably would have given an appreciative groan had it done). Despite his words of wisdom that they need to be alert, the cleric doesn't do a very good job of it, instead staring into the beautiful desolation of snow covered wooded hills.

............

Perception 12
Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Wall of Stone, Flame Strike.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+4=11 ; d20+13=21 ;
Thursday October 3rd, 2024 12:27:26 PM

Eadric also does not notice anything amiss in the wilderness (survival 11), though he keeps an eye out for any movement he can detect. (21 Perception)

Isaac Harker (Justin M) HP91/91 AC23/ T13 / FF20  d20+3=14 ;
Thursday October 3rd, 2024 2:57:50 PM

Isaac doesn't notice anything, as he isn't an outdoorsy paladin.
"I wonder if this is the spot they got ambushed?"
Survival 14

Urist (AC24, HP82of82) (Cayzle)  d20=11 ;
Thursday October 3rd, 2024 3:45:14 PM

Untrained Survival 11

Urist takes the opportunity to make four snowballs, using her Temperature Control to keep them fresh.

"You never know when you might need to throw a snowball!" she declares.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+10=19 ; d20+10=13 ;
Thursday October 3rd, 2024 7:25:58 PM

Makis is able to follow the path but does not notice anything special.

ooc: I am traveling through Monday and will be able to post in more detail next Tuesday.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78  d20+8=18 ;
Thursday October 3rd, 2024 8:29:21 PM

(Survival 18)
Snark is able to direct the group along the path.

Urist (AC24, HP82of82) (Cayzle) 
Thursday October 3rd, 2024 8:35:21 PM


Urist thanks Snark for his guidance. "We'll never go wrong following the Snarky way!"

DM Bob and Carla - ”A little paranoia can’t hurt!” 
Thursday October 3rd, 2024 11:07:54 PM

The party becomes cautious and distrustful of what they see, or don’t see, as they continue to follow the path through the snowy landscape.

Snark and Makis are able to make out the path as it weaves through the trees and eventually towards a sheltered area - around 40ft across - between two rocky outcrops that form part of the foothills before the Grey Tooth Mountains. Beatrix and Eadric notice that the previously narrow path has flattened out somewhat, and that instead of constraining the Luck Makers to single file, it allows them to advance two or three abreast along snow that has been packed down. A few green conifers cluster at the sides of the dell where the path widens out farther. Benni, Isaac and Urist don’t see much - either due to the pale shadows of the lengthening day, or the powdery snow whipped up by the wind.

Survival check DC 15 (Highlight to display spoiler: { to notice the wider path seems created by tracks made by multiple creatures. A sloppy attempt has been made to obscure the tracks by dragging conifer boughs behind. The tracks extend down the path in the same direction the party is heading.}


“Benni” AC 25/12/24 CMD 19. HP 63/ 63 Onesimos (SteveK)  d20+8=12 ;
Friday October 4th, 2024 8:19:39 AM

Benni trudges on, starting to think about a warm Tiny Hut and tea, he's not paying very good attention at his surroundings.

............
Perception 12
Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Wall of Stone, Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=15 ;
Friday October 4th, 2024 8:29:33 AM

Beatrix takes the chance to spread out slightly, but still stays within reach of someone else since the attacks involved blinding and separating people (15 perception)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+10=25 ; d20+9=26 ;
Friday October 4th, 2024 1:02:01 PM

Makis finally notices the attempt to hide the multiple sets of tracks recently used on this path and points this out to the group. Look here. Multiple creatures have come this way and one of them has tried to obscure their passing by dragging something, maybe a pine branch along as they walked. He wil then send up Ellashee to scout the trail ahead of them.

ooc: Survival 25, Ellashee Perception 26

Isaac Harker (Justin M) HP91/91 AC23/ T13 / FF20  d20+3=14 ; d20+6=11 ;
Friday October 4th, 2024 3:09:37 PM

Isaac doesn't pick up on the tracks until Mark's points them out. "That sounds like we're on the right path Mark's. We better be careful. There is no telling if they left some traps behind."

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+13=18 ;
Saturday October 5th, 2024 12:31:19 PM

Eadric is surprised at Makis’ revelation. Knowing that they’re now on the right trail, he tightens his grip on the hilt of his rapier and keeps a close eye out.(perception 18)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78  d20+15=21

Sunday October 6th, 2024 5:06:51 PM

(Snark will take 10 on the Survival check for 18.)

The little greenmage riding atop his plant companion sees what Makis points out. "Yeah, looks like a clumsy attempt to cover them tracks too. Keep yer eyes peeled."

Snark looks around. (Perception 21). As we reach the area between two rocky outcrops, Snark direct his mount to climb the nearest outcrop to get a look from above. How high is this?

The plant companion has a climb speed of 20. Snark hangs on.

DM Bob & Carla - ”On the right path”   d20+15=19 ;
Sunday October 6th, 2024 9:58:35 PM

The heroes pause to examine the partially obscured trail before cautiously moving forward into the gap formed between the two outcroppings. Sixty to eighty-foot tall spruce trees hug the edges of the gap, reaching upwards over the rocky surroundings. The granite outcroppings rise steeply some forty to fifty feet above the floor of the forest below on either side. Their steep sides are encrusted in snow and ice making climbing a difficult endeavour.

Snark attempts the ascent atop Herb Alpert. (Please make a climb check for Herb >= 20 to make progress)

Makis sends Ellashee above to scout the way. The pseudodragon flies due south, rising some 60 feet above the ground over an equal distance away from the witch. (Please indicate height and position for next posts). Gusting winds and blowing snow buffet the witch’s companion and partially obscure her vision, but she can discern the continuing trail leading into the gap, which is covered by an uneven layer of snow that has drifted even deeper in some areas.

Beatrix stays close to the main group as they move deeper into the gap, worried about becoming separated by the less than ideal conditions.

Isaac and Eadric proceed forward in tandem. The Paladin warns his companions to be alert to the potential for traps left behind, while the white-haired fighter takes a tighter grip on his sword as he scans the area to no avail.

Onesimos trudges forward, not paying attention to his surroundings, his mind drifting to the pleasant thoughts of Snark’s warm magic shelter, when just as Isaac had forewarned, the cleric sets off a trap. Steel jaws leap up from out of the snow, clanking off of his armour. A large steel bear trap lies closed at his feet. (Hit AC 19 vs FF of 24, miss)

OOC I have positioned you on the map based on actions from your post and standard marching order. We are now in 6 second rounds.

map


Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78  d20+15=32 ;
Sunday October 6th, 2024 11:50:49 PM

Herb Alpert is a pretty good climber. He zipps up the rock face at full speed (accelerated speed of 40' at -5 to the climb check. Taking 10 gives him Climb 11 - success.)

From the top, Snark surveys his friends below and is startled to hear the loud snap of the trap!

"Yeah. That can't be good."

Snark looks around, looking for trouble from his high vantage point. (Perception 32.) Then he casts Fly on Herb Alpert, giving his plant companion a fly speed of 30'.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+21=26 ;
Monday October 7th, 2024 1:41:18 AM

ooc: Depending on wind and visibility I was thinking 40' off the ground and maybe 60' ahead of the party max and flying a circular pattern from the party out 60'.

Makis casts Spectral Hand as he looks about.

ooc: Perception 26

“Benni” AC 25/12/24 CMD 19. HP 63/ 63 Onesimos (SteveK)  d20+8=22 ;
Monday October 7th, 2024 8:39:13 AM

"Trap! It's got me! Oh, wait, it doesn't have me." Benni's shout of alarm turns into sheepish mumbling as how he could be so careless, both by the trap and the shouting.

"Well, this looks like a perfect place for an ambush, doesn't it?" He looks about for any arrows or missles arcing towards the Luck Makers, and readies a Windwall spell.

............
Perception 22
Readied: cast Windwall if LuckMakers are attacked by missle-fire
Active Effects: Endure Elements (24hrs)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Wall of Stone, Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday October 7th, 2024 8:42:17 AM

This seems off compared to the described attack. Perhaps it's unrelated, or someone trying to defend themselves from whatever is kidnapping people. Beatrix calls out. "If anyone is there we mean no harm. We're looking for some missing dwarves."

Isaac Harker (Justin M) HP91/91 AC23/ T13 / FF20  d20+6=22 ;
Monday October 7th, 2024 5:28:28 PM

Isaac draws his sword and shield ready to fight he scans the trail again trying to make out any weird lumps that might be bear traps or pits.
Perception:22
I'm he sees anything suspicious he calls it out to his friends.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+23=24 ; d20+23=35 ;
Monday October 7th, 2024 6:50:36 PM

Makis looks about him ready to cast a spell at the first sign of an enemy.

ooc: Since I posted yesterday after our GM it seemed inappropriate for me to take another turn after we had entered "combat". Also, I want to post a dice roll for my morning ritua;; that I do daily. It seems somewhat redundant to post the ritual roll with every non-combat post, but I can if that is desired.

Rituals of Grimalkin and Sharing were successful but required my daily luck roll.

Urist (AC24, HP82of82) (Cayzle) 
Monday October 7th, 2024 8:45:47 PM


"Yikes!" Urist shouts. "I can't bear that trap!"

She casts Greater Invisibility and a quickened Shield. AC24, 50% miss chance.


DM Bob & Carla - ”On the right path”   Net Atk C1 d20+13=32 ; Str Check d20+4=23 ; C2 AtK d20+13=20 d20+13=27 C2 Dmg d6+6=12. C3 Atk d20+13=17 d20+13=19
Monday October 7th, 2024 10:31:46 PM

The relative quiet of the day is ruptured by the springing of a bear trap at Benni’s feet. The cleric calls out in surprise, and then relief as the trap fails to puncture his armor and slides off to the side. He readies a spell should arrows or other projectiles be forthcoming. Surprised by the sudden turn of events, Beatrix calls out to whomever might be in the gap that they mean no harm, whilst Makis and Isaac ready themselves and cast their keen eyes looking for trouble. Makis notices that the uneven ground has an indistinct pattern to it that suggests that more obstacles might lie beneath the snow ahead. The trap at Benni’s feet had sprung from one of those irregularities.

Further back, Urist casts a spell upon himself and vanishes from sight, although he can be head uttering a second incantation.

From his new vantage post some 40’ up the wall of the outcropping Snark witnesses the trap go off and casts a fly spell on his plant companion. The gnome gets a good look from above and can see that the uneven terrain around his elven friend has a distinctive pattern to it, suggesting that more traps may yet be buried beneath the surface.

It is at this moment that the ensnaring mesh of a net becomes visible to the gnome as it spins through the air towards him atop his mount. A large bi-pedal creature with blue-green skin and cold piercing eyes and dressed in furs also becomes visible at the other end of the net as it emerges from the tree crown to his side. Hit Touch AC 32. The entangled wizard can try to pull away from his attacker with an opposed strength check vs 23 otherwise he may move within the limits of the 10’ rope and must succeed on a concentration check to cast any spells (DC 15 + spell level)

Two more creatures burst forth from the snow drifts and make their way towards Benni. They each stand 10 feet in height. Long arms tipped with sharp claws swing loosely as they move and and sharp tusks protrude upwards from their jutting lower jaws. They move forward, deliberately stepping between the raised lumps of snow towards their intended victim. They each swing 2 claws at the elf (Hit AC 20, 27, 17 and 19 for 12 hp)

From somewhere towards the south end of the gap, a low call spills forth, carrying across the snow. It is answered by the baying of wolves from some distance behind the heroes.

map

Beatrix and Tinkerbell (Mitch) HP 76/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+16=17 ;
Tuesday October 8th, 2024 8:17:50 AM

Beatrix hears the sound and guesses there might be a summoner out there. She'll charge past the left of C3 and on down the path (nat 1 to hit. doesn't have to charge in a straight line per a feat so can go around to the left. Of course if she hits a trap her charge may be stopped, so I put dashes showing the spaces she charged through)

“Benni” AC 25/12/24 CMD 19. HP 51/ 63 Onesimos (SteveK)  d20+6=24 ; d20+6=9 ; d20+11=30 ;
Tuesday October 8th, 2024 11:13:18 AM

"It IS a trap!", Benni calls out in an obvious observation as he tries to dance and dodge in the snow as the elf desperately tries to figure out what these creatures are??

Whatever they are, they aren't using missle weapons, so the cleric backs up and supports his friends with a quick Prayer!

...........
Know Arcana 24, Planes 9, Religion 30
5' move to M,17
Cast Prayer: You and all allies within 40' burst = +1 luck on attacks, weapon damage, saves, skills. All foes within 40' burst = –1 penalty on same.

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D)**, Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Wall of Stone, Flame Strike.


Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+18=33 ; 2d6+11=18 ;
Tuesday October 8th, 2024 1:21:23 PM

Eadric rushes towards C1 and brandishes his rapier, and with the buff from Isaac, attempts to Vital Strike the creature. (34 to hit, 19 damage. added one from rolls for prayer.) Eadric is wholly unfamiliar with these creatures, so their visage spooks him a bit as he engages in combat.

(OOC: you may want to reconsider the Creature (C) Eadric attacked, since C1 is up in a tree. You can keep your rolls, and advance on another Creature. Just post again before DM post tonight. - DM Carla)

Isaac Harker (Justin M) HP91/91 AC23/ T13 / FF20 
Tuesday October 8th, 2024 5:39:48 PM

Isaac casts a spell and calls upon the gods for help enhancinghis sword.
He moves up near Benni (17K) and calls out to the creature " Me and you ugly"

Turn
Standard action: Divine Favor +2 to sword
Sword is now +4
Move acton: move to (17k)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 15, HP 78/78  d20+6=18 ; d20+4=19 ; d20+4=9 ; d10+2=10 ; d6+2=8 ; d6+2=5 ; 8d6=27 ; d20+15=24 ; d20+14=17 ;
Tuesday October 8th, 2024 6:33:32 PM

Snark is surprised to see the nearby creature appear in the tree. It must've been invisible. (Perception check last round was 32.)

Snark is too far away to benefit from Benni's Prayer spell.

The net has Herb Alpert entangled (-2 to hit). But the wiley plant has the ability to destroy objects (Roots into Objects). Entangled, it makes a full attack against the enveloping net at -2, hitting object AC 18, 19 and 9 for 20, 16, and 10 damage. (Object AC is 10-5-2=3?) This should be enough to destroy the net.

Since Herb's attack against an object is a full attack action, Herb can only take a 5' move back. Then Snark, freed from the net, shoots a fireball into the tree for 27 damage, hopefully also lighting the tree on fire and putting the blue-skinned creature in a difficult position (it's 40' up in the air?) He really hopes the creatures hair is on fire.

Knowledge: Nature 17 to see what kind of creature this is.

(Nets only affect a creature within one size category of the net, so it's possible the net never affected the small mage. Hopefully the net is now destroyed. If for some reason the DM wants a concentration check for Snark's spell, it would be 24.)

---------------------------------
Spells/Effects Running: Extended Mage Armor on Snark, Fly on Herb

Plant Companion - Roots Into Objects - When this plant makes a full attack against an object or structure, it ignores hardness and deals double damage.

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+13=24 ;
Tuesday October 8th, 2024 8:44:29 PM

Makis mentally calls for Ellashee to return to him in case he ends up needing her. He asks for the Pseudodragon to communicate the trap locations, in general to the party via telepathy.

He then focuses on C1, since it is up a tree and cannot be reached by Eadric. He first tries to identify the creature with a knowledge roll of 24. He then moves forward and uses an immediate action to use Focused Curse to increase the DC of his curse spell by 2 and finally he casts Bestow Curse on C1, trying to turn the creature into a turtle.

ooc: I have found conflicting information on what spells are curses and entire spell listings that do not not if a spell is a curse or not. But D20pfsrd considers it a curse. The save DC is 22 for the spell level and int score, +1 for spell focus, and +2 for Focused Curse for a 25 fort save. If this fails then the creature makes a 25 will save.

OOC Makis - the Bloodwitch write up on the Woldipedia lists the specific spells that are considered curses under the focused curse heading. DM BobW

DM Bob & Carla - ”Great Balls of Fire”   Trap 1 d20+15=27 ; Trap 2 d20+15=25 ; Trap dmg 2d6(3+6)+3=12 2d6(6+1)+3=10 C2 atks d20+12=19 d20+12=13 C3 Atks d20=6 +12=18 d20+12=25 C3 dmg d6+6=9+3=12 C1 reflex d20+10=25 C1 Fort d20+17=25 C1 Athletics d20+6=14 C1 Atks d20+13=20 d20+13=14 C1 dmg d6+9=10 CA dmg 3d10(10+1+4)=15
Tuesday October 8th, 2024 11:08:34 PM

Beatrix charges south along a path that leads her across the broad array of traps and within the reach of C3. As the centaur crosses the trapped area she sets off two more bear traps (Hit AC 27 and 25 for 12+10=22HP) the powerful jaws each snap down upon a separate leg, biting deeply into her flesh and holding her in place. (Escape requires DC 20 Disable Device or DC 22 Escape Artist or DC 26 Strength check per trap.)

Onesimos edges out of the trapped area and casts Prayer on all of his companions except for Snark who is out of range. The spell also affects C2 and C3.

Eadric moves over to assist the gnome wizard but cannot reach either Snark or his assailant as they are some 40’ up a rock face and tree respectively. The diminutive gnome somehow avoids the net but his plant companion does not. The net is immediately torn to pieces by Herb Alpert and Snark hurls a fireball into the tree catching both the creature and the tree in its blast.

Isaac casts Divine favour on his sword and moves forward to threaten C3 while Makis recalls his pseudodragon and asks it to communicate with the party members and reveal what it knows of the traps. The Bloodwitch then casts a curse upon C1 in the tree.

Both C2 and C3 edge further into the trapped area, squeezing between what must be individual trap locations. C2 swings his long sinewy arms at Benni mising twice and C3 does the same but it’s second swing connects for 12hp.

The beleaguered C1 finds himself facing an angry blue haired wizard and his fireball..Somehow the creature avoids the worst of the blast (Reflex 25) but still takes 19 hp of fire damage (vulnerable to fire). Almost immediately another spell is launched upwards by Makis to no effect (Fort save 25). C1, anxious to get away from the flames, growls a curse of rage at the gnome and leaps from the tree onto Snark and his plant steed. The ice troll, for that is what the creature is, swings two sinewy arms at the gnome and connects with one of them (Hit AC 20 for 10 hp)

An invisible Urist moves forward (South) 20 feet and scans her surroundings for invisible beings. Just as she thinks she sees a translucent creature in the distance a bolt of lightning comes barrelling towards her and the translucent shape becomes completely visible behind the flash of light. The lightning bolt hits Benni, Makisand Urist for 15 dmg (DC14 reflex for 1/2)

map



Urist (AC24, HP82of82) (Cayzle) 
Tuesday October 8th, 2024 11:50:13 PM

Urist casts See Invisible and moves up (north) 20 feet.

(OOC: DM post was composed - with associated rolls - before this post. It has been edited to include Urist’s actions. Assuming you meant south since you wrote ‘moves up’)

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78  d20+15=27 ;
Wednesday October 9th, 2024 2:17:49 AM

(Now that I know this is a troll, that makes it a Giant class creature. As a gnome, Snark has a +4 dodge bonus against Giants, so his AC is 21 against this troll. I think that may mean he was not hit since it only hit AC 20?)

Snark is not used to being attacked. He says, "Awright Herb - just like we practiced. You're gonna fly over that way."

Herb takes off flying, provoking two AOOs from the troll against both Herb and Snark. Herb's AC is 20. (I don't think the troll can occupy the same space as Herb and Snark.) Snark shouts out, "Trolls! And they're not just the get-off-my-bridge kind of trolls. These are Ice Trolls, and they're not fond of fire!"

Herb stops in a tree across the canyon, hoping there is not another troll hiding in that tree. Once away from the troll, Snark will gestures and cast Glitterdust to affect Trolls C2 and C3 (10' radius spread).

The little gnome keeps a sharp eye and ear for the approaching wolves. He also looks for any hidden foes. (Perception 27)

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (9 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save. Duration 9 rounds.

Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday October 9th, 2024 8:37:50 AM

Well crap. Honestly should have been expected, but she had hoped she'd be able to move out of the traps before they got her. She's not going to get out of these traps right now, so she spends the round fetching her bag and waking Tinkerbell up.

“Benni” AC 25/12/24 CMD 19. HP 32/ 63 Onesimos (SteveK)  d20+7=25 ; 9d6=32 ;
Wednesday October 9th, 2024 8:51:13 AM

Benni looks warily at the two towering blue creatures after Snark shouts the warning. Ice Trolls! Probably definitely need more fire! He gets another claw through his armor, and manages to avoid some of the Lightning Bolt, but this fight is getting serious!

He steps back and off to one side, glad that his other melee companions are arriving. "No reasoning with trolls, we just have to slay and burn them!", he calls out while thinking: 'Although a magic wielding creature indicates it is intelligent enough. What is going on around here?'

The cleric can't worry about that right now, nor does he have time to deal with any wolves behind them, not with an Ice Troll in his face. He calls upon his goddess-given abilities and a column of flame 40' high to strike C3 and C2. (10' radius starting from point M/N,14/15)

...........
Reflex 25 = 7 electrical damage
5' move to N,18
Cast Flame Strike: 16 divine damage, 16 fire damage (Reflex DC 19 for 1/2 damage)

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D)**, Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), Wall of Stone, **Flame Strike.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+11=27 ; d20+19=24 ; 2d6+12=19 ;
Wednesday October 9th, 2024 4:17:33 PM

Eadric rushes to C2, attempting to avoid getting caught in a trap (if caught, 27 escape artist.) He stabs his rapier at the creature, using Vital Strike. (24 to hit, 19 damage.)

(apologies for last post, was confused by the map and then didn't see the reply until it was too late! will pay more attention next time.)

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry)  d20+4=11 ; d20=16 ;
Wednesday October 9th, 2024 8:05:20 PM

Makis casts Ill Omen on C1 (no save) before he retreats under the tree near Snark as he looks at the creature that cast the lightning bolt, trying to identify it.

ooc: Save should have been +10, not +4 so Makis made the reflex save. Knowledge roll is 16+ whatever the appropriate knowledge skill is but at least +11. Ill Omen means C1 must roll twice and take the worst roll on his next two D20 rolls.


Urist (AC24, HP75of82) (Cayzle)  d20+6=23 ; d20+26=43 ; d20=17 ;
Wednesday October 9th, 2024 10:27:16 PM

Urist saves and dodges the fire! (half damage)

She casts Dimension Door to end move at Q4.

She is trying to be stealthy, holding her breath as she stands and stares. Rolled a 43 invisible.

She tries to figure out more about AC. Knowledge raw roll is a 17, her knowledge checks are in the +8 to +10 range.

DM Bob & Carla - ”Great Balls of Fire”   C1 AoO d20+13=31 ; d6+6=8 ; Will Saves C2 and C3 d20+2=10 ; d20+2=7 ; Dex Saves C2 and C3 d20+6=14 d20+6=12. C4 Atk d20+13=20 d20+13=19 Dmg d6+6=10 d6+6=10 d6+9=12 C1 climb checks d20+5=6 d20+5=21 4d6(1+4+5+5)=15 C2 Atk d20+12=22 d20+12=15 d20+12=13 C3 atk d20+12=13 d20+12=17 d20+12=30 Miss Chance d100=14 Dmg d6+8=11. CA spell dmg 3d10(10+7+8)=25
Wednesday October 9th, 2024 10:48:46 PM

Snark evades the swings of the leaping ice troll and flies off on his plant companion, leaving a clearly frustrated troll clinging on to the side of the rocks. It slashes out one time with its long arms as they depart, hitting AC 31 and the diminutive wizard takes 8 hp. The gnome and his woody companion continue across the gap and land in the opposite tree, presumably out of danger, where he casts Glitterdust on the two trolls harassing Benni.

Makis sees C1, now clearly visible against the rocky wall and casts his Ill Omen spell at the ice troll before following Snark across the gap. The Bloodwitch spots the spell caster behind the lightning blast and sees that it is the same as the three ice trolls he has already seen, but clearly capable of more than claws and bites.

Eadricrushes forward just as Benni calls forth a pillar of fire and light onto the two trolls and directs his companions to slay the beasts. The swordsman had no other intent in mind and presses forward to engage C2 successfully evading any buried traps. He swings at C2 who is clawing at its eyes and fails to avoid the blow

Beatrixcan only look on as she fishes Tinkerbell from her satchel.

Urist teleports herself near SC and studies her as quietly as possible. She is an ice troll, like the others but casts her spells without any material components. She turns to look in her immediate direction but seems to look through the dwarf as she searches for signs of her uncomfortable presence.

Up in the tree on the east side of the gap an invisible ice troll (C4) can hardly believe it’s good fortune as a blue-haired gnome atop a plant lands in the very tree it occupies. C4 lashes out twice with its claws at his unaware victim. Snark feels the burn as two sets of claws pierce his small frame before the troll then attempts to tear him in to pieces. (Hit AC 20 and 19 for 20 HP plus 12 hp rend for 32 HP total - Snark doesn’t get his C4 Dodge bonus vs Giants as is flat footed)

C1 clambers down the rocky slope but in it’s haste and with the Witches bad luck spell t slips no tumbles down to lie prone taking 15 hp fall damage two climb checks to avoid a fall) but goes no further.

C2 and C3 both fail their saves against the dazzling effects of Snark’s spell and then find themselves immediately in the midst of a torrent of fire and light where they take full damage.

C2 blinded or not senses the approach of Eadric, the familiar scent of its most hated enemy fills its nostrils. Its attack is both rapid and violent (2 claws and a bites at +2) however all 3 miss. Likewise C3 presses on against Isaac swinging wildly with its claws in hope of striking the Paladin. C3 can sense his presence but cannot pinpoint the elf in its blinded state. Both claws miss but it does manage to bite the Paladin inflicting 11 hp of damage.

The spell casting ice troll (AC) senses the battle is turning and once again let’s fly with a lightning bolt, this time targeting Beatrix and Makis. The two heroes each take 25 hp damage (Dex save vs 14 for 1/2 damage; note Beatrix’s loses her dex bonus to the save).

Only then do three large, bear-sized wolves appear from the north, their white fur, pale blue eyes and rime frosted muzzles belie the notion that they are normal wolves. They prowl forward in unison, eyes focussed on their prey.

OOC Please remember to update your headers for dmg taken.

map


Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 57/78  2d6+9=16 ; 2d4=4 ; d4=3 ; d8=5 ; d8=6 ; d8=3 ;
Thursday October 10th, 2024 2:24:20 AM

(Probably too late now, but my plant companion has Scent and Blindsense (30'))

Snarks eyes go wide at the sudden appearance of another troll, and he quickly looses more than half his hit points. "OK, important safety point. The trees are bad." He directs Herb out to a place where there are no trees, 40' up above the snowy ground. Once again, this provokes an AOO against both the plant and the gnome. But they don't seem to care about the larger plant.

Snark thinks these trolls are unusually smart for trolls.

The appearance of giant wolves is a problem, so Snark creates a Wall of Fire, hoping to hold them at bay. He creates it across the prone troll C1 and this inflicts 16 fire damage (no save.) In addition, W1 and W3 take 4 fire damage (no save) and W2 takes 3 fire damage (no save.) He concentrates on the Wall of Fire for now.

Finally, Snark will use his move action to pull out a Cure Serious Wounds potion and he will expend a Hero Point to drink it, healing himself for 19 points.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (8 rounds), Wall of Fire (concentration + 9 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save. Duration 9 rounds.

Beatrix and Tinkerbell (Mitch) HP 41/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+4=22 ; d20+8=25 ; d6=5 ; d6=3 ; d6=1 ;
Thursday October 10th, 2024 8:23:54 AM

Beatrix leans as best she can to avoid the lightning (22 save). She casts Vampiric Touch and Tinkerbell flies off to deliver the spell to C4 (25 vs touch, 9 damage, 9 healing but I'm not sure if to bat or Beatrix)

“Benni” AC 25/12/24 CMD 19. HP 32/ 63 Onesimos (SteveK) 
Thursday October 10th, 2024 9:24:26 AM

Benni takes a quick look about, the Ice Trolls are mostly being handled, but Ice Wolves can ruin the Luck Makers' whole day! "Keep on the trolls, everyone! Snark and I will try to slow down the Wolves until you can get back and help us!"

The cleric moves to get to a central spot and faces the three wolves behind the wall of fire. He waits, getting ready to cast Wall of Stone right behind Snark's wall of fire if any of the Wolves try to run through! By making it thinner, he attaches it to the rocky east cliff and it stretches 15' high and 30' long. It nothing but a delay, but a delay that will continue to burn the Ice Wolves! Hopefully...

...........
Move to L, 20
Ready Cast Wall of Stone if a Wolf tries to run through the Wall of Fire.
anchored at G/H, 22/23 15' high, 30' long Hardness 8, Hit Points 8 to make one 5' wide breech

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D)**, Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Isaac Harker (Justin M) HP80/91 AC23/ T13 / FF20 
Thursday October 10th, 2024 3:46:24 PM

Isaac takes a step back from the troll with it being an ice troll he has the perfect plan.
Heroines his sword enhancing it further and setting it alight with fire.
"Hey Snark can you cast enlarge on me?"

Turn
Move five feet back
Standard: Divine bond:+1 to sword and flaming.
Sword should be a+5 flaming sword now.

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry)  4d8+9=25 ;
Thursday October 10th, 2024 7:43:04 PM

Makis, also unhappy about the troll in the tree above him moves 30' to stand beside his brother before healing Benni for 25.

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Thursday October 10th, 2024 7:43:42 PM

ooc: Cure Critical Wounds

Urist (AC24, HP75of82) (Cayzle)  d20+13=15 ; d8=1 ; d8=7 ;
Thursday October 10th, 2024 8:30:26 PM


Urist casts a Quickened Enlarge Person and charges AC. She attacks with +2 for being invisible and +2 for charging, plus AC loses its Dex bonus to AC.

The beardless dwarf lady slams into her foe with her magic maul! She hits AC15. If that hits (likely not, alas) then the damage is 2d8+17 = 25 damage.

She remains invisible.

Spells cast:
Shield 3 rounds used
Greater Invis 3 rounds used
See Invis
Dim Door
Enlarge Person

DM Bob & Carla - ”Fire and Ice”  C4 AoO d20=14 +13=27; d6+6=8 ; AC Atk d20+11=24 ; d20+11=29 ; d6+5=9 ; d6+5=10 ; d6+7=8 ; C2 Will Save d20+2=12 ; C3 Will Save d20+2=16 ; C2 Atks d20+12=23 ; d20+12=17 ; d20+12=17 ; C4 Jump d20+6=17 ; C4 Atk d20+13=14 ; W1 Breath 6d6+6=24 ; W2 Breath 6d6+6=25 ; W3 Breath 6d6+6=21 ; W1 Recharge d4=4 ; W2 Recharge d4=2 ; W3 Recharge d4=2 ;
Thursday October 10th, 2024 11:11:48 PM

The sounds of battle are muffled by the blowing snow but still present an audible reminder of the peril that surrounds the Luck Makers. Snark guides his trusty steed away from the tree and the ice troll it concealed and recieves another raking from its long claws for his trouble (Hit AC 27 for 8 Hp).

The greenmage and Herb Alpert hover some 40 feet in the air as he casts Wall of Fire in front of the approaching wolves and quaffs a healing potion. The prone troll on the ground and all 3 wolves take damage from the wall to varying degrees.

Benni readies himself to throw up a Wall of Stone part way across the gap to further slow the wolves advance should they break through the flames. Makis moves over to Benni and provides healing to his brother.

Beatrix remains firmly in the grip of the two bear traps but sends her bat to deliver an Vampiric Touch spell to C4. The bat succeeds and C4 takes 9 Hp while Tinkerbell gains 9 temporary HP.

Isaac moves back 5 feet and ignites his sword while calling on the gnome to enlarge him for battle.

An invisible Urist enlarges herself and charges at AC with her maul but misses the ice troll spell-caster in the attempt.

The pungent smell of dwarf and the rush of wind from a failed attack fully alert the ice troll to the precise location of her invisible attacker. She swings out with two long clawed arms (Hits AC 24 and 29 followed by rend for 27 HP) and rips into Urist with both claws. She calls out loudly to her minions in Giant Highlight to display spoiler: {”Remember! Take them alive if you can!”}

C2 tries to wipe the glitter dust from his eyes without effect and continues his attacks on Eadric to no avail. C3 likewise fails to overcome the blindness afflicting it and swipes wildly in the direction of Isaac who has at this point stepped out of range. C4 jumps down from the tree (Jump 17) and moves over to swipe at the cleric (Hit Ac 14 - No!) who appears to be casting a spell.

C1 yelps out in pain as the wall of fire scorches its flesh which sizzles and pops, suggesting that fire is especially damaging to the creature. C1 rolls forward out of the flames and heat before standing up.

The wolves howl in anger and gnash their teeth. They too do not like the flames and form a line about 15 feet from the flames and breath icy cold air in 15ft cones at the offending wall of fire. Each section of the wall takes between 21 and 26 hp of cold damage and the flames die down to nothingness.

The flames are almost immediately replaced by a wall of stone stretching partway across the gap.

map

C AC = 24

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 49/78  d20+14=29 ; d20+6=22 ;
Friday October 11th, 2024 12:34:44 AM

Isaac calls out for a spell. Snark replies, "Sorry Isaac - I got more to do just now. You'll still hit plenty hard normal size. I got another way to make you more effective though."

He has Herb move down 20' (fly check 22) and he will use a metamagic rod to cast an extended Haste, on himslef, Herb, Benni, Isaac, Eadric and Makis. (Sorry Bea and Urist - too far.)

He says quietly in Elvish to his friends that are close by, "The Troll wizard down there says they're supposed to take us alive."

He tries to figure out what these wolves are, and he guesses Winter Wolves (Know:Nature 29). "I could be wrong, but with their ability to put out my Wall of Fire, I'm guessing these are Winter Wolves. They don't like fire either, and y'all know about their breath weapon. I'll see what I can do to hem them in."

Snark will use another Hero Point to take an extra action, casting Create Pit from his staff under C1. If Troll C1 fails his DV 19 Reflex save, he falls 30' into the pit, taking damage from the fall.

"Remember, the area around that pit there is sloped. Get close and you could fall in."

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (7 rounds), Haste (18 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (10 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 17 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)

“Benni” AC 25/12/24 CMD 19. HP 57/ 63 Onesimos (SteveK) 
Friday October 11th, 2024 8:29:48 AM

Benni feels the healing move through him and, without looking, the presence of Makis. The thought comforts the elf. "Now, this is how brothers should fight, side by side and not years apart!"

Snark calls out that they are Winter Wolves, and he sees how bad their breath weapons are! More information on their motives makes the cleric wonder if they should surrender to get to the captives? "Captive, is it? No, better to deal with the trap if we can. Too many things can go wrong if we try the fake-surrender ruse." Like no spell foci for one!

"That wall isn't going to hold up to much damage. We have to finish up with the trolls quickly! Hey, over here, ugly!" With that, Benni makes a decision and sprints across the snow near C4 to be beside Beatrix. He casts Freedom of Movement, allowing the Centaur to get away from the traps!

...........
Move to I,17 (assuming AOO from C4)
Cast Freedom of Movement on Beatrix auto success to escape grapple, pin, held
anchored at G/H, 22/23 15' high, 30' long Hardness 8, Hit Points 8 to make one 5' wide breech

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D)**, Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): Holy Smite(D), Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.



Urist (AC24, HP48of82) (Cayzle)  d20+11=13 ; d20+26=44 ;
Friday October 11th, 2024 10:18:20 AM


"OUCH!" shouts Urist. "I'll show you!"

She swings again with her maul, hitting AC13, another miss!

"GOSH DARN IT!" she shouts again!

Then she backpedals 20 feet to R-S-5-6, not fearing attacks of opportunity since invisible creatures are immune to them. She moves stealthily as she backs away. Stealth 44.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP  d20+19=21 ; d20+15=18 ; d20+19=39 ; d20+19=22 ; d6+11=16 ;
Friday October 11th, 2024 2:34:09 PM

After dodging the swipes from the troll, Eadric once again stabs at the creature, taking a full attack action. (21 misses, 18 misses. nat 20 for 39 hits, unconfirmed crit, 16 damage.)

This creature is hard to hit, and smells bad too!

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Friday October 11th, 2024 4:19:05 PM

Having seen C4 take an AOO at Snark, Makis casts Flying Broom and takes to the air, flying up to the top of the tree that C1 had hidden in. I need to be mobile since I have no armor. he explains to the group.

Isaac Harker (Justin M) HP80/91 AC23/ T13 / FF20  d20+15=22 ; d8+12=13 ; d6=4 ;
Friday October 11th, 2024 7:39:17 PM

Isaac now fully geared up from his spells and ability sighs when he hears Snarks response "But that spell is so beautiful I need to find a way to cast it on myself quickly." He quickly decides to make his way over to the Ice troll in front of him (C3, Space :L16)
He quickly weaves next to the creature and attacks with all his might (Power attack)
Attack:22
Damage:13 +4 fire damage=17 total


Beatrix and Tinkerbell (Mitch) HP 41/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+2=16 ; d20+14=28 ; d8=2 ;
Friday October 11th, 2024 7:43:35 PM

Beatrix debates trying to jump forward and advance, but without a moving start doesn't think she'll get far enough to avoid the traps (ignore the first roll, rolled to jump then on reading up on the actual jumping rules realized it was pointless).

Instead she'll turn around to IJ 18/19 and go for C4, attacking Ac 28 for 10 damage

DM Bob & Carla - ”Fire and Ice”  C1 Save vs Pit d20+3=23 ; C1 Atk d20+15=34 dmg d6+6=10 C2 vs Blind d20+2=4 C2 atk d20+11=26 d20+11=16 d20+11=19 Miss chance d100=13. C3 Save vs Blind d20+2=14 C3 Atk d20+11=27 d20+11=29 Miss chance d100=30 d100=60 bite d20+11=21 Dmg d6+6=10 C4 Atk d20+13=16 d20+13=30 d20+13=16 dmg d6+6=9. AC Spell 3d10(8+5+5)=18. W3 Jump d20+12=19 W3 Dex d20+1=20 W1 Climb d20+5=12 W2 Climb d20+5=19
Sunday October 13th, 2024 9:13:07 PM

The battle ensues with the heroes beginning to gain the upper hand through teamwork. Snark casts an extended haste spell on those companions near enough before reaching deep within his arcane reserves to create a pit beneath the gap between Benni’s Wall of Stone and the sides of the canyon. Meanwhile Benni dashes off to assist the trapped centaur by granting her Freedom of Movement

Beatrix now automatically succeeds on her attempts to free herself from the two traps however this still takes a full round action and hence the centaur can only take a 5 ft move and cannot attack C4.

Makis flies up into the relative safety of the tree next to C1 while Eadric presses the attack on C2. The blinded troll is hit twice by the swordsman (blinded AC=20) the second hit is critical (please roll for additional damages)

Isaac strides forward, avoiding any buried traps, to attack C3 and his sword strikes true.

C1 tries to jump out of the way when the ground beneath him gives way. The ice troll nimbly jumps to one side (Dex 23) and races to position himself opposite C3 with the Paladin flanked in between. A long sinewy arm slashes out and strikes Isaac (Hit AC 34 for 10 hp).

C3 tries to clear its eyes (Will vs DC 19) and slashes out blindly at the Paladin with two claws and a bite and strikes Isaac once (AC 27 for 10 hp).

C2 also struggles against the blindness unsuccessfully and continues its vain attempts to engage Eadric missing with each of its wayward attacks.

The spell caster (AC) senses that her invisible assailant has moved away and out of immediate range. While moving stealthily, Urist’s footprints in the snow give away her position. Nonetheless AC moves towards Beatrix and directs a lightning bolt striking both Beatrix and Onesimos for 18 damage each (Dex Save vs 14 for 1/2 damage)

The winter wolves, as Snark has correctly identified them, press forward. W3 runs directly towards the gap between the stone wall and the outcrop in an attempt to leap the pit. It falls 1 foot short and lands on the sloping side (Jump 19) but manages to clamber to safety (Dex 20) its claws gaining just enough purchase in the snow . W1 and W2 move to the other end of the wall and attempt to clamber over it. W1 fails and scrambles back to the base, but W2 manages to scramble to the top using both the wall and perpendicular surface of the outcrop to gain leverage (Climb = 19). W2 then scrambles down the other side, a deadly snarl exposing frosted lips and teeth.

map


Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 49/78 
Monday October 14th, 2024 3:32:26 AM

Snark can see that this situation is bad. Almost everything he tries to throw at them, they evade.

But Glitterdust was helpful, so he tries that again, this time targeting C1 and C4 (but not Benni). DC 19 Will save or be blinded.

Then he has Herb fly.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (6 rounds), Haste (17 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (9 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 17 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Monday October 14th, 2024 5:26:30 AM

ooc: Note that C1 still has Ill Omen on him and must roll twice for his next two D20s, so perhaps he is in the pit? Or maybe at least he missed?.

Makis too is feeling a little frustrated but see's Isaac in a tight spot. He casts Barkskin and uses Spectral Hand to deliver it to the Paladin, adding +4 natural armor to his AC. He then moves a little higher and around the tree, trying to gain cover as he spends a hero point to begin casting Lesser Immortal Summons.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+6=8 ;
Monday October 14th, 2024 8:13:52 AM

Beatrix fails her save (8) and decides to cast fly on herself and make the traps entirely moot. She'll go into the air (not sure how high she can go without being blocked by trees but that high)

DM Bob & Carla - ”RetCon”  d20+15=20 ; d20+15=35 ;
Monday October 14th, 2024 11:30:08 AM

OOC. I missed that C1 was still under the influence of Ill Omen. However the next d20 roll made for C1 was sufficient to beat the pit DC so C1 is out. However the attack on Isaac fails, so the damage roll can be ignored.

Also only Beatrix is affected by the lightning. Onesimos can ignore the damage.

Please accept DM apologies for these errors.

Isaac Harker (Justin M) HP74/91 AC23/ T13 / FF20  4d6=14 ; d20+14=32 ; d20+9=11 ; d8+14=22 ; d8+14=17 ; d6=5 ; d6=1 ;
Monday October 14th, 2024 3:28:45 PM

Isaac calls out "Can someone help get this guy off me?" He quickly brings his hand up and heals his most serious wounds. He lays into the troll in front of him, again putting his all into the attack.

Swift action: lay on hands self:14hp
Full round: full attack and Power attack the troll in front of him:
Attack1:32
Damage:22+5 fire=27 total
Attack2:11
Damage:17+1 fire=18 total

“Benni” AC 25/12/24 CMD 19. HP 57/ 63 Onesimos (SteveK)  d20+13=25 ; 4d8=4 ;
Monday October 14th, 2024 5:54:45 PM

Oh, this is dumb, this is dumb, this is very very dumb, thinks Benni to himself, but he doesn't see what more he can do with the Wolves climbing the walls. Literally.

Taking a small step CLOSER to C1 and C4, he Defensively Casts Holy Smite to damage every evil creature within 20' of the cleric.

......................
5' Move to J,18
Defensively Cast 25 vs DC 23 Success!!
Holy Smite 4d8 and Blinded Will DC 19 for 1/2 damage and not blind. (ooc: and I literally can't believe this!) 4 Damage

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): Prayer(D)**, Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Monday October 14th, 2024 7:39:06 PM

ooc: Isaac, did you see the Makis cast Barkskin on you so that for the next 90 minutes your AC is 27? And the Ill Omen spell Makis cast a couple rounds back caused C1 to miss? You are not alone. Also please adjust your AC in your stat line. :)


Urist (AC24, HP48of82) (Cayzle)  d20+13=26 ; 2d8+17=30 ;
Monday October 14th, 2024 9:07:26 PM

[OOC: Urist is not hasted]

Urist charges to K-L-6-7, stopping 10 ft away from AC because a charge ends when the target is in reach, and she has a 10 ft reach enlarged. She swings her maul ... and hits AC26, a solid blow at last! Her mighty enlarged sledgehammer bangs the enemy AC, and hard! Damage rolled is 30.

Spells cast:
Shield 5 rounds used
Greater Invis 5 rounds used
See Invis
Dim Door
Enlarge Person

DM Bob & Carla - ”Put Down Your Weapons!”  C1 vs Glitterdust d20+3=10 ; C4 vs Glitterdust d20+3=8 ; C2 vs blindness d20+2=22 ; C3 vs Blindness d20+2=8 ; C1 vs Smite d20+3=4 ; C4 vs Smite d20+3=10 ; Cl Atk d20+13=18 ; d20+13=17 ; d20+13=20 ; C4 Atk d20+13=16 ; d20+13=15 ; d20+13=22 ; C2 Atk d20+11=22 ; d20+11=30 ; d20+11=25 ; C2 dmg d6+6=12 ; C3 Atk d20+11=27 ; d20+11=20 ; d20+11=25 ; Miss chance d100=7 ;
W1 climb d20+5=8 ; W2 Bite d20+12=24 ; W3 Breath 6d6=19 ; Pit trap 3d6(2+5+6)=13. AC Spell 3d8(1+7+3)=11 C2 dmg d6+6=9 C3 dmgd6+6=12 W3 recharge d4=4 W2 save vs Smite d20+3=12 C3 vs Smite d20+2=10
Monday October 14th, 2024 10:31:47 PM

With the winter wolves breaching the stone wall, Snark perceives that time is limited and turns his attention to the two trolls below. He casts Glitterdust down upon them, enveloping them in a shimmering cascade.

Isaac heals himself and calls for assistance before pressing his attack on C3 hitting it once but missing with his second swing. Makis hears the call for help and uses his ghostly assistant to deliver the Barkskin spell to the Paladin before reaching deep into his reserves to begin a summoning spell.

Beatrix steels herself after taking the brunt of a lightning strike and takes to the air, rising unimpeded by the canopy of trees that surround the gap. (please indicate where she flew to, presumably not straight upwards).

Urist sprints across the gap in a beeline for the spell caster, intent on a crushing blow with her maul when the snowy ground below her gives way. She must make a DC 20 reflex save to avoid falling in and taking 13 hp falling damage. The pit is 10’ across and 30 ft deep. In any case the charge is interrupted.

C1 and C4 attempt to fight off the effects of the Glitterdust spell and then immediately must do the same versus Benni’s Holy Smite. They fail on all counts and make blind attacks against the cleric who smells so very very close but neither can connect. They roar in frustration.

C2 finally clears his eyes of the blinding glitter and focussed its attention on the swordsman, striking Eadric with its second and 3rd attack (Hit AC 32 and 27 for 12+9 hp of damage, forgot to add +2 favoured enemy to atk rolls)

C3 remains blinded and swings wildly at Isaac and manages to hit the Paladin once (Hit AC 27 for 12 hp miss chance 7 success)

W1 howls in rage as it fails to scale the stone wall a second time.

W2 shudders under the cleric’s smite and finds itself blinded. And doesn’t move but howls in dismay.

W3 sends a cone if icy cold breath towards Eadric who takes 19 HP cold damage (reflex save vs 17 for 1/2 dmg)

AC finally notices the flying vines and gnome who have so frustrated her brethren and let’s loose a lightning bolt that descends straight down on the pair doing 11 damage to both (Ref save vs 14 for 1/2). She then steps further away from the dwarf in the pit and calls out haltingly in common ”Stop! Put down your weapons and surrender and your lives will be spared!”

map

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 52/78  d20+8=10 ; d20+8=20 ; d8=1 ; d8=3 ; d8=4 ; d8=1 ; d8=2 ;
Tuesday October 15th, 2024 3:37:02 AM

Snark reflex save 10 - fail, 11 points damage
Herb reflex save 20 - success, 6 points damage

Snark's hit points are dwindling. He pulls out a healing potion and drinks it for 14 points of healing. Herb clings to the rock wall.

Then he uses his third Hero Point to cast Baleful Polymorph on the troll spellcaster. DC 21 Fort save or be turned into a sloth, and DC 21 Will save or have the mind of a sloth.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (5 rounds), Glitterdust on troll C1&4 (8 rounds),Haste (16 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (8 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 17 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)



Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+15=19 ; d20+16=26 ; d8+8=11 ; d8+8=9 ; d8+8=13 ;
Tuesday October 15th, 2024 8:23:44 AM

Beatrix is incredulous. "Hey, you attacked us. Put your weapons down and we can resolve this peaceably, until then we're taking down as many of you as we can."

She can't fly straight up so last round would have had to circle around to ascend, ending up generally where she started (Probably not the exact square due to the circling but close enough since I don't want to count squares/angle to figure out exact position based on the 45 degree angle.)

This turn she'll look around at the combatants and try to pick out the most injured she can charge (19 fly to turn at sharp angles, she'll dive the enemy, hit them, then fly up and out of their attack range.)

26 to hit, 33 damage.

“Benni” AC 25/12/24 CMD 19. HP 57/ 63 Onesimos (SteveK)  4d8=11 ;
Tuesday October 15th, 2024 8:28:44 AM

Benni's spell didn't do very much damage, but the magical effect really helped the odds! The cleric knows he is expending magic like there is no tomorrow, but the battle is too close to not give it everything he has got!

Another spell, Order's Wrath, and he creates a golden cube that momentarily glows, touching C1, C4, W1, and W3! (since the trolls are blind, he doesn't try to cast defensively.)

...........
cast Order's Wrath, medium range, all non-lawful creatures in a 30' cube take 11 Damage + Dazed 1 round, Will DC 19 for 1/2 damage and not Dazed

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Isaac Harker (Justin M) HP73/91 AC27/ T13 / FF23  4d6=11 ; d20+18=21 ; d8+23=27 ; d6=4 ;
Tuesday October 15th, 2024 4:06:59 PM

Isaac again brings his hand up and heals himself, nearly negating the attack from the troll.
He focuses on the troll in front of him and focuses his smite on the large creature.
Focusing on the troll, he brings his sword down on him with all his might into the beast.
He whispers to the troll, "If you don't want to fall, surrender."

Turn
Swift:Lay on hands: 11hp
Move:Smite C3
Standard:Attack:21
Damage:27+4 fire=31 damage Smite bypasses DR
Ac(31) touch(17) and FF(27) if C3 attacks Isaac
Lay on hands 8/10

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 43/83HP  d20+11=13 ; d20+19=31 ; d20+14=27 ; d6+11=15 ; d6+11=12 ; d6=1 ; d20+18=23 ; d6+11=14 ;
Tuesday October 15th, 2024 6:03:19 PM

(Reflex 13) Eadric is unable to dodge the brunt of the cone of cold, and takes the two slashes from the troll. Reeling, he renews his efforts to take the troll down. (31, 27, 23 to hit, 15, 14, 12 damage for 41 damage total. Previous Crit adds an additional 1 damage.)



Urist (AC24, HP48of82) (Cayzle)  d20+6=25 ; d20+26=45 ;
Tuesday October 15th, 2024 10:10:41 PM

Reflex save: 25! Urist dances on the lip of the pit but avoids falling in!

She casts Fly and then flies up (invisibly, stealthily) over the enemy at AC.

Stealth 45

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry)  d20+10=16 ; d20-5=11 ; 3d8+9=21 ;
Tuesday October 15th, 2024 10:29:03 PM

ooc: I am camping with limited internet but will try to post daily,

Makis completes his summons and a Graven Guardian appears next to W3 and attacks.

ooc: Two attacks for 16v and 21 (note the error of -5. Should have been +5). Damage is 1d8+5 plus bleed if either attacks hits AC is 20 but DR 5 Adamantine and 53 hp.

Makis then casts Cure Serious Wounds on Eadric for 21 points of Witch healing with his Spectral hand.



DM Bob & Carla - ”NO! You Put Down Your Weapons!”  AC Fort Save d20+16=28 ; C1 Will save vs blindness d20+3=23 ; d20+3=7 ; C4 Will vs blindness d20+3=16 ; C3 Will vs Blindness d20+2=14 ; C1 Will vs Orders Wrath d20+3=7 ; C4 Will vs Orders Wrath d20+3=14 ; W2 Will vs Orders Wrath d20+3=18 ; W3 Will vs Orders Wrath d20+3=22 ; AC Call Lightning 3d8=7 ; W3 damage from Guardian d8+5=7 ; W1 climb d20+5=12 W3 Bite d20+12=25 C2 Atks d20+13=27 d20+13=19 d20+13=27 C2 dmg d6+6=12 d8+6=9 C3 Atks d20+11=16 d20+11=17 d20+11=15
Tuesday October 15th, 2024 10:54:53 PM

The battle rages on. Snark consumes a potion and summons deep arcane reserves to cast a Baleful Polymorph spell on the spell casting troll. She successfully shakes off any effects of the spell (Fort Save 28)

Beatrix circles above the fray, calling on the trolls to surrender rather than the Luck Makers. Spotting a troll with more pronounced burns, she darts down to skewer C3 with her lance hitting the ice troll for 33 hp. It roars out, unable to see its attacker.

Onesimos channels his divine power to create a golden cube of energy that envelops C1, C4, W1 and W3

Isaac joins in the foray and slashes out with his flaming sword at C3, hitting the beast for 27 +4 Hp. The ice troll teeters momentarily before dropping dead from the blow. It collapses on a hidden bear trap as it falls.

Eadric wades in against C2 and hits twice (AC 31 and 27 for 30 hp)

Urist manages to avoid falling into the pit trap and flies high above AC, invisible, unheard, and without scent. Only those specifically looking in her direction might be able to discern her location as blowing snow partially outlines her form. This is not one of those times.

Makis finishes summoning his Graven Guardian to attack W3 and then uses his Spectral Hand to cast a healing spell on Eadric. The Guardian strikes once for 7hp of damage.

The Acolyte (AC) once again targets the flying gnome and his viny steed with a vertical bolt of lightning for 7hp damage each (Reflex Save 14 for 1/2 dmg)

C1 and C4 fail to regain their vision and are also both dazed by Benni’s cube of divine energy, as is W2.

W1 fails once more to scale the stone wall, and paces behind it, whining in its eagerness to enter the battle. W3 however moves forward to flank Eadric and narrowly misses the swordsman with its powerful bite. C2 then lashes out with both claws and a bite striking Eadric twice for 21 hp.

map

Wolf (W) AC = 17

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 48/78  d20+8=19 ; d20+8=21 ; 3d6=7 ;
Wednesday October 16th, 2024 2:51:00 AM

(Both Snark and Herb save against the lightning, so 4 damage each.)

Snark is getting mighty tired of this troll! All the trolls really. He calls out, "Be careful of that fallen troll. They regenerate!"

He creates a Flaming Sphere where AC is. The troll takes 7 points of fire damage, DC 18 Reflex save for no damage. Then he pulls out another healing potion.

He directs Herb to fly over troll C2, 20' up, hoping any lightning bolts that target the gnome will also hit the troll below him.
---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (4 rounds), Glitterdust on troll C1&4 (7 rounds),Haste (15 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (7 rounds), Flaming Sphere (9 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 17 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)


“Benni” AC 26/13/25 CMD 19. HP 57/ 63 Onesimos (SteveK)  d8=7 ; d8=2 ; d8=8 ; d8=2 ;
Wednesday October 16th, 2024 7:39:24 AM

Benni is pretty much out of offensive spells, which isn't your strong suit anyways, he acknowledges to himself, and the Luck Makers are scattered each doing their own thing instead of supporting each other.

Heedless of the blind and dazed enemy or the very much alive and fighting Winter Wolf, Benni dashes to Eadric's side, inviting any AOO before spontaneously casting Cure Critical Wounds on the rapier-wielding fighter.

..........
Move to O,16
Spontaneously cast Cure Critical over Dimensional Anchor: 4d8+9 = 28 healing to Eadric
Prayer:(7 of 9 rds) +1 on all rolls, -1 for opponents
Haste (from Snark) (4 of 9rds): +30 move +1 AC

Abilities:
Channel 7/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+16=26 ; d8+8=12 ; d8+8=16 ; d8+8=14 ;
Wednesday October 16th, 2024 9:21:58 AM

Ok, good. One down. They need to start focusing down targets to reduce the number of enemies. Beatrix looks for the next most injured and charges it, going past and ending 10 feet past it (I moved her on the map to where she'd be after charging 3). I believe this would actually draw AoO from her target as she would be entering and leaving their threatened area. 26 to hit, 42 damage, -2 AC this round

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP  d20+19=35 ; d20+19=29 ; d20+14=34 ; d20+14=30 ; d6+11=13 ; d6+11=16 ; 2d6+11=16 ;
Wednesday October 16th, 2024 1:20:37 PM

Eadric is healed by Makis before being struck once again, before being healed once again from Benni! With his health rocketing back and forth, he steels himself and with renewed vigor continues his attacks against the troll. (35, 29, 34 crit confirmed for 13, 16, 16 damage.)

(also - forgot that haste also gives AC. functionally his AC is 28 right now. What a great spell!)



Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry)  d20+12=20 ; d20+7=10 ; d8+5=13 ;
Wednesday October 16th, 2024 5:09:41 PM

The Graven Guardian 5' steps to flank W3 with Eadric and full attacks, hitting AC 20 for 13 points if he hits. Note that the bleed effect coffered last round is Bleed 2.

Makis uses his spectral hand to deliver Touch of Luck to Eadric. For his next round any d20 he rolls he may roll twice and takee the better roll.

Isaac Harker (Justin M) HP87/91 AC27/ T13 / FF23  4d6=14 ; d20+18=29 ; d8+23=31 ; d6=5 ;
Wednesday October 16th, 2024 5:15:05 PM

Isaac now free of one troll turns his attention to the other one behind him (C1) He quickly stems the bleeding of his wounds and focuses his smite on the troll. Channeling the power of his faith, his attack smashes into the side of the troll.

Turn
Swift:Lay on hands
Move:Smite (C1)
Standard: Power Attack:29
Damage:31+5 fire =36 damage Smite bypasses DR
Ac(31) touch(17) and FF(27) if C1 attacks Isaac
Lay on hands 7/10



Urist (AC24, HP48of82) (Cayzle)  d20+14=34 ; d20+22=33 ; 2d8+17=26 ; 2d8+17=22 ;
Wednesday October 16th, 2024 9:33:49 PM

Urist dives down on the enemy AC (gaining a +2 charge bonus and a +1 attack from above bonus).

She finishes her charge 10 ft above the enemy's head (with her 10 ft reach), swinging her magical maul and praying for a hit at last!

And boy howdy does she! a roll of 34 means she has rolled a natural 20! She packs a hero point and a +8 into her follow up to confirm and confirms against AC33!

Her damage is 2d8+17+2d8+17 ... totaling 26+22 = 48 damage!

Spells cast:
Q Shield 7 rounds used
Greater Invis 7 rounds used
See Invis
Dim Door
Q Enlarge Person

ONE hero point used.


DM Bob & Carla - ”Tasting Defeat!”  AC vs Sphere d20+4=9 ; C1 vs Blind d20+3=14 ; C4 vs Blind d20+3=10 ; C1 Atks d20+13=29 ; d20+13=17 ; d20+13=31 ; d20+13=27 ; d20+13=25 ; d20+13=31 ; C1 miss chance d100=79 ; W1 climb d20+5=20 ; W2 6d6=26 ; W3 Atk d20+10=25 ; d8+7=9 ; d6=2 ; W3 CMB Trip d20+12=20 ; Bear Trap d20+15=34 ; 2d6+3=14 ;
Wednesday October 16th, 2024 10:18:47 PM


As the sun lowers closer to the horizon, the winds pick up carrying snow aloft in swirling eddies. The sounds of battle ring out through the gap.

Snark casts yet another spell at AC sending a flaming sphere her way. The ice troll fails to evade the sphere and takes damage before moving back 5 feet. The gnome then directs his plant companion to fly over C2.

Concerned for his fellow hero, Benni darts across the battlefield to administer a healing spell to Eadric but inadvertently steps on a hidden bear trap (hit AC34 for 14 hp).The heavy steel jaws puncture his armour and leg and pins him to the spot. (DC 20 disable device, 22 escape artist, or 26 strength to break free, I presume this would require concentration check to cast the spell). Eadric attacks C2 with his rapier, connecting on all three thrusts to deliver 45 hp of damage. The ice troll looks seriously injured, although the swordsman notices that some earlier cuts are beginning to heal.

Beatrix spots the wounded C2 from above and charges down to deliver 42 hp of damage at the point of her lance. No return attack comes her way as C2 falls into a bloody heap.

Makis directs his Guardian to attack W3 and it delivers a solid strike to the winter wolf. The Bloodwitch then delivers a Touch of Luck to Eadric via his spectral hand.

With C3 dead, or at least temporarily so??? , Isaac turns his attention to C1 dealing 36 Hp of damage. (OOC pls explain how the bonus to your damage roll is +23? I couldn’t figure it out.)

Urist seizes the moment to pounce from above and brings down her massive maul in a crushing blow on AC. The ice trolls knee’s buckle but she remains upright.

C1 and C4 shake themselves free from their dazed state but fail to regain their vision. C1 swings his clawed arms at Isaac but narrowly fails to hit the Paladin twice , the ill luck imposed by the Blood Witch having done its work. C4 can only claw at the glitter that stings its eyes, for it does not know where its enemy lies.

W2 springs forward and envelops both Benni and Eadric in a 15 foot cone of its icy breath (26dmg reflex 14 for 1/2 dmg)

W3 turns and bites at the Guardian hitting AC 25 for 9HP plus 2 cold damage. The wolf tries to drag its prey to the ground. (trip CMB =20)

W1 finally clambers over the wall and jumps down to the ground, it’s eyes glowing with hatred.

AC watches as yet another of her soldiers falls to the Luck Makers. She calls out in Giant Highlight to display spoiler: { ”These are no ordinary farmers and woodcutters, flee while you can!”} and casts Obscuring Mist to hide her own retreat.

map


Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 48/78  d20+8=27 ; d20+8=24 ; 4d6=15 ; 4d6=13 ; 3d6=6 ;
Thursday October 17th, 2024 3:05:54 AM

Snark calls out, "She told the other trolls we're not common folk and they should flee."

He knows trolls regenerate, so he bounces his Flaming Sphere 30' over to one of the "dead" trolls (move action.) It does 6 points of fire damage to the "dead" troll.

With two trolls down and one calling for retreat, Snark want's to convince these wolves to leave. He says, "You heard her you stupid wolves. She said to flee!". To further convince them, he casts Scorching Ray on W2 and W3. He hits AC 27 and 24, and inflict 15 and 13 fire damage.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (3 rounds), Glitterdust on troll C1&4 (6 rounds),Haste (14 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (6 rounds), Flaming Sphere (8 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 17 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)


Urist (AC24, HP48of82) (Cayzle)  d20+12=25 ; 2d8+17=31 ; d20+12=13 ;
Thursday October 17th, 2024 6:13:15 AM

Did AC casting a spell trigger an AoO from Urist? If so, she swings her maul, with a +1 "higher ground" bonus, hitting AC25 for 31 damage. Did that disrupt the cast?

With her turn, Urist flies directly over the enemy's head, five ft away, and swings again! She rolls a nat 1 and misses! Did the mist, if it is there, require a miss check roll? Moot for this round, for sure!

“Benni” AC 26/13/25 CMD 19. HP 36/ 63 Onesimos (SteveK)  d20+13=21 ; d20+6=16 ; d6=1 ; d6=3 ; d6=5 ; d6=4 ; d6=5 ; d6=3 ; d20+10=30 d4+4=6
Thursday October 17th, 2024 7:20:16 AM

Benni counted on hitting a bear trap, which is why he didn't start casting until after he got to Eadric's side, but he didn't count on the trap holding him in place impeding spells! He should have known better, and Concentrates hard to get the spontaneous healing to the Fighter. Despite not being nimble, his newly purchased cloak enables him to resist some of the wolf's breath, and he is now in a place to make best use of his channeling ability.

The cleric lets out a burst of healing, being selective to ensure only Isaac, Eadric, Snark, Herb, Guardian, and himself get healed. He's happy this isn't a spell so no need to Concentrate, only project.

If the wolves run and give Benni an opportunity, he slashes with his StarKnife at a hindquarters.

..........
Concentration 21 vs Bear Trap Pin DC 14? (DC 10 + grappler's CMB (0) + spell level(4)) success?
Reflex 16, saved for 1/2
Selective Channel: 20 healing to Isaac, Eadric, Guardian, and Benni (Snark and Herb if within 30')
Prayer:(8 of 9rds) +1 on all rolls, -1 for opponents
Haste (from Snark) (5 of 9rds): +30 move +1 AC
Bear Trap (Pinned): 0 movement, 0 Dex bonus, Concentrate to cast a spell
AOO: AC 30 Dam 6

Abilities:
Channel 6/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+15=35 ; d20+16=35 ; 3d8+24=36 ;
Thursday October 17th, 2024 8:33:55 AM

Beatrix would find herself over wolf 3 if she attacked C2 last round. She considers attacking it, but instead divebombs C1. Fly 35 to fly at angles and do a divebomb, success, 35 to hit. 36 damage.

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Thursday October 17th, 2024 4:06:27 PM

The Graven Guardian is bitten but not dragged down (CD is 21) and his DR/Adamantine prevents 5 of the 9 points, Still flanking with Eadric, he full attacks W3.

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry)  d20+10=29 ; d20+5=19 ; d6=5 ; d20+10=19 ; d8+5=7 ; d8+5=12 ; d8+5=6 ;
Thursday October 17th, 2024 4:12:43 PM

ooc: Submitted early. Attacks of 29 and 19. And the 29 is a threat, confirming on a 19? Damage is 7 (13 if crit) and 12. All the damage he took is healed by Benni's channel.

Makis, seeing is brother trapped casts his own Freedom of Movement and delivers it to Benni via his Spectral Hand.

Isaac Harker (Justin M) HP91/91 AC27/ T13 / FF23  d20+18=27 ; d20+16=22 ; d8+23=24 ; d8+23=30 ; d6=1 ; d6=5 ;
Thursday October 17th, 2024 4:16:18 PM

Isaac with all his wounds healed thanks to Bennie continues the fight against the troll he's in combat with, going all out and attacking with all his might.

Turn
Full Attack C1
Attack 1:27
Damage:24+1 fire=25 damage
Attack 2:22
Damage:30+5 fire=35 damage

OOC:Sword is a + 2, Spell:Divine Favor lasts a minute with current spell casting level +2 luck to attack and damage, Divine bond gives another +1 to the sword and flaming. Sword is now +5 flaming effectively. Strength is +3 . Power attack Im lvl9 so the feat should be -3 attack +6 damage, damage at this point is 14. With smite +cha to attack(+4) and Paladin lvl to damage (+9) damage is +23. Hope that explains everything.

DM Bob & Carla - ”Turning Point”  C1 vs Blindness d20+3=9 ; W2 Bite d20+10=18 ; W1 breath 6d6=17 ; W1 recharge d4=1
Thursday October 17th, 2024 10:26:36 PM

The tide has turned as the heroes gain the upper-hand in this pitched battle. Snark moves his flaming sphere over the body of C3 and the carcass ignites in a brief flash of flame and then settles into a steady smoulder, the body pops and hisses as fluids boil in the heat. The gnome then sends two rays of fire at W2 and W3 striking both wolves. They howl madly in protest, the flame searing their vulnerable flesh.

Urist does not get an AoO against the spellcaster as she was 15 ft away (apologies if my poor prose indicated otherwise, use AoO rolls for your regular action) The dwarf does still deal a massive blow against her as an action (Crit confirmed - please roll 20% miss chance)

Benni channels healing into his nearby companions and readies an attack should one of the wolves flee. He remains trapped for the moment.

Beatrix puts C1 squarely in her sights and swoops down on the ice troll, connecting solidly with her lance before flying past. Isaac also turns his attention to C1 and lashes out with his sword. Between the Paladin and the centaur, the troll has seen its last day. It falls to the snow, its flesh still burning.

Makis sends forth his spectral hand to cast Freedom of Movement on his brother while the Guardian slashes out at W3, decapitating the winter wolf in the process.

C4 fails once again to regain its sight and backs up until it comes up against a tree

W1 enraged by the howling of the other wolves rushes forward and blasts its cone of cold at Isaac putting out the flames on C1 in the process. The Paladin takes 17 hp of cold damage (DC 17 Ref to take 1/2)

W2 bites at Benni and tries to drag the cleric to the ground but cannot get past the cleric’s defences.

AC takes the opportunity to run as far as she can in a southerly direction, away from the last vestiges of the battle and towards denser tree cover where she might elude her foes. (This should provide an AoO with 20% miss chance to Urist).

map


Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 68/78  3d6=7 ; d4+1=2 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d4+1=3 ;
Friday October 18th, 2024 2:14:10 AM

Snark is glad for Benni's healing. "Thanks Benni!"

The little mage moves the Flaming Sphere onto another prone troll form to ensure it also does not rise (move action, 7 fire damage.) That'd be the last thing Benni and Eadric need - a surprise opponent rising at their flanks.

Then Snark casts Magic Missile, which has a range of 190'. If he can see the troll spellcaster run out of the obscuring mist, he will fire all five Magic Missiles at the thing for 16 force damage. If he cannot see that, he will fire all five at W1 instead.

Finally, because Herb's not a good enough flyer to hover well, he has the plant move to stay in the air.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C2&3 (2 rounds), Glitterdust on troll C1&4 (5 rounds),Haste (13 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (5 rounds), Flaming Sphere (7 rounds)

Glitterdust - A 10' radius cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. DC 19 Will save.

Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A hasted creature's movement is increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 19 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 17 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)


Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+16=21 ; d20+15=33 ; 3d8+24=34 ;
Friday October 18th, 2024 8:53:49 AM

"Don't burn all the bodies, we'll need one alive for interrogation of they're the ones kidnapping people"! Beatrix calls out. She divebombs W2 (33 fly to do the maneuver, 21 to hit, 34 damage.)

“Benni” AC 31/18/30 CMD 24. HP 36/ 63 Onesimos (SteveK) 
Friday October 18th, 2024 8:58:44 AM

Benni gives his own thanks, ”And thanks to Makis!” and extracts himself from the trap, fighting defensively against the Winter Wolf to make himself even harder to hit.

……
Standard: Escape from bear trap
Defensive fighting, +2 Ac, combat expertise +3 AC
Prayer:(9 of 9rds) +1 on all rolls, -1 for opponents
Haste (from Snark) (6 of 9rds): +30 move +1 AC

Abilities:
Channel 6/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP  d20+19=36 ; 2d6+11=16 ;
Friday October 18th, 2024 11:11:42 AM

Thanking his allies for the healing, Eadric shifts his focus to W2, making a vital strike against it. (36 to hit, 16 damage.)

Urist (AC24, HP48of82) (Cayzle)  d100=14 ;
Friday October 18th, 2024 12:02:52 PM

AoO to hit the fleeing AC ... Rolling the miss chance first to get it out of the way ... UGH! 14!

"I MISSED you, villain!" Urist shouts. "Or rather, I MIST YOU!"

This being the last round of her greater invis, Urist rises up 20 ft and renews her best combat spell.

Spells cast:
Q Shield 9 rounds used
SECOND Greater Invis 1 round used
See Invis
Dim Door
Q Enlarge Person

ONE hero point used.

Isaac Harker (Justin M) HP82/91 AC27/ T13 / FF23  d20+10=28 ; d20+14=33 ; d20+14=28 ; d20+9=12 ; d20+9=27 ; d8+14=19 ; d8+14=20 ; d6=3 ; d6=3 ;
Friday October 18th, 2024 5:24:08 PM

Isaac is able to shake off the worst of the wolf's winter breath (Minty!) but rather engage the frost breathed beast, he attacks its companion currently fighting Eadric and Benni.
"Paladin smash!" he yells as he brings the flaming sword sown on the creature.

Full attack wolf W2
Attack 1:33 crit threat
Crit conformation:28
Damage:19 (crit x2=38) fire damage:3
Attack 2:12 (use a hero point) 27
Damage:20 + fire damage 3= 23

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry)  d20+12=30 ; d20+7=10 ; d20+12=26 ; 12d8+10=61 ; 2d8+10=17 ;
Saturday October 19th, 2024 9:18:35 AM

The Graven Guardian 5' steps into a flank with Isaac and full attacks W2 for attack rolls of 30 and 10. The first attack is a threat with the keen longsword he wields and he confirms with a 26 for a total of 17 damage.

Makis will tag the remaining ice troll with Ill Omen, causing it to have to roll twice and take the lower d20 roll for his next two d20 rolls. This lasts 9 rounds or until two rolls are made.


“Benni” AC 31/18/30 CMD 24. HP 36/ 63 Onesimos (SteveK) 
Sunday October 20th, 2024 1:01:21 PM

Benni isn’t worried about prisoners. ”That spell aster is leaving a trail even I can follow. Let’s make sure these monsters never hurt anyone else again!”

DM Bob & Carla - ”Leave one Alive”  C4 will vs blind d20+3=6 ; W1 jump d20+10=14 ; W1 ref d20+1=6 ;
Sunday October 20th, 2024 7:03:16 PM

Urist takes a swipe at the fleeing ice troll as it runs from the combat, but misses and then she rises up to recast Greater Invisibility on herself. Just as she does so, she is startled by a hail of energy bolts that narrowly curve around her invisible form.

Snark takes a moment to redirect his flaming sphere onto the carcass of C2, setting it alight to ensure it does not rise again. The acrid stench of burning troll corpses is now quite noticeable. The gnome then fires a volley of magic missiles at the fleeing spellcaster, unaware of the invisible dwarf that has ascended into their path. The missiles veer left and right before turning once again to strike their intended target. The ice troll shudders under the impact but keeps running.

Beatrix reminds everyone to keep a prisoner for questioning before turning her attention to W2. She dives down on the surrounded winter wolf and strikes it solidly. Isaac, Eadric and the Guardian all slash out with their swords and between them dismember the creature.

Makis curses the remaining troll with Ill omen as if being blinded and hopelessly outnumbered wasn’t bad luck enough.

Benni extricates himself from the bear trap and tries to focus the group back onto the immediate battle, leaving the pursuit of the ice troll spellcaster for later.

W1 senses the overwhelming odds and sprints away. It tries to use the rocky side of the outcropping as a lunch pad while leaping over the pit but falls just short and fails to scramble past the lip on the far side. It falls to the bottom and snarls in anger.

Only C4 remains, blind and cowering, the heavy weight of bad luck prevents it from regaining its vision (Will 6). With darkening skies and the growing cold of evening seeping into the gap, the Luck Makers have the next move.

map


“Benni” AC 31/18/30 CMD 24. HP 36/ 63 Onesimos (SteveK) 
Monday October 21st, 2024 7:33:34 AM

Benni feels the effects of his Prayer ending just in time for the battle's final stages. From his [i]Pants O Plenty, he pulls a torch and tindertwig to light it, and will go around to the troll bodies to ensure all parts are sufficiently burned so they won't regenerate.

He leaves the cleanup of the last troll and winter wolf to the others, and starts to consider if they should push on or withdraw to a lower place to camp: he certainly doesn't want to camp here!

……
Haste (from Snark) (7 of 9rds): +30 move +1 AC

Abilities:
Channel 6/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday October 21st, 2024 8:29:43 AM

"If you put that troll in one of those spheres can we move it?" Beatrix asks (I can't remember who has that spell but Beatrix would remember and ask them)

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry)  d20+12=14 ; d8+5=7 ;
Monday October 21st, 2024 11:27:47 AM

The guardian charges C4, unconcerned about its reach as it is blind. But with a roll of 2 for a total of 14 he likely misses. Damage of 7, just in case it being blind makes it much easier to hit that I am thinking.

Makis considers before casting Suggestion on the creature and suggesting in Giant Yoiu are along and outnumbered. Your leaded has retreated and left you. If you were to stop fighting and tell us what you know, you could go free and live as long as you agree never to attack humans again.

ooc: Will Save DC 20. I believe Ill Omen is still in effect so it must save twice. I hope this suggestion will seam reasonable enough for a minus on the save, based on the trolls situation.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP  d20+14=17 ; 2d6+11=20 ;
Monday October 21st, 2024 1:40:58 PM

Eadric says in common to C4 "Surrender. It's over." If it doesn't look like this troll is going to go peacefully, Eadric will attempt a non-lethal strike, but only if the troll tries to escape. (17 to hit, 20dmg.)

Isaac Harker (Justin M) HP82/91 AC27/ T13 / FF23  d20-2=11 ; d20+14=22 ; d8+14=18 ;
Monday October 21st, 2024 5:30:43 PM

Isaac moves out of the trapped area and attempts to jump down on the trapped Ice wolf with a downward stab to impale the beast at the bottom of the hole.

Turn
Move to (O21) Acrobatics to reduce the fall damage (11)
Attack W1:22
Damage:18

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 68/78  3d6=6 ; 5d4+5=20 ;
Monday October 21st, 2024 9:48:14 PM

(For the Winter Wolf that fell down the hole, it would have taken 6 damage from the fall.)

Snark looks with surprise as Isaac plunges into the pit after the Wolf. "Isaac! There's a better way to ... oh, never mind. A palladin's gotta paladin."

The little gnome will help Benni by moving the Flaming Sphere onto another troll body to ensure it does not rise.

Then he calls out to the unseen Urist, hoping she's still here. "Urist - if you're goin' after that troll, I'll go with you."

If Urist responds that he is going after that other troll, Herb flies at 60' and Snark will use a Pearl of Power to throw another Matic Missile at the thing for 20 more points of force damage.

Urist (AC24, HP48of82) (Cayzle) 
Monday October 21st, 2024 10:13:02 PM

Urist waits to see if she needs to intervene.

"No need to chase that one down. It won't bother anyone again."

DM Bob & Carla - ”Leave one Alive”  C4 vs blind d20+3=19 ; d20+3=9 ; C4 vs Suggestion d20+3=10 ; d6=1 ; 2d6=8 ; W1 Breath 6d6=24 ; W1 recharge d4=4 ;
Monday October 21st, 2024 11:10:40 PM

Onesimos takes the opportunity to light a torch and go from corpse to corpse, lighting each body afire to ensure a permanent death. He leaves the live foes to his companions.

Beatrix asks aloud about the energy sphere that was so useful in holding captives in the Abbey.

The Guardian attacks the last remaining troll but fails to hit the blinded and cowering beast. Meanwhile, Makis casts a spell on the unlucky toll and suggests in the giant’s tongue that it surrender and talk to earn its freedom.

Eadric also calls on the troll to surrender, but the creature turns his head and looks blindly at the human uncomprehendingly. The troll maintains its crouched position and gives no cause for any attack.

Isaac jumps down into the pit currently entrapping W1. The paladin fails to land the jump and takes 1 hp of non-lethal damage and 8 hp of lethal damage and falls prone at the bottom of the pit. Regardless he still manages to hit the wolf (even with a -4 penalty) and leaves a bloody slash across its flank.

Snark tries to stop Isaac before he jumps but is too late. The gnome then calls out to Urist to see if the dwarf needs assistance in chasing down the spell caster but she declines, believing the fleeing troll will be of no further danger to the heroes.

C4 remains unseeing and cowers before the assembled Luck Makers “I tell all I know and I go free? “ the troll repeats encouragingly back to Makis in giant.

W1 snarls at the Paladin lying at its feet and breaths a torrent of icy breath on Isaac for 24 hp cold damage (ref save vs DC 14 for 12 Hp.)

Somewhere in the distance AC continues to run, tirelessly increasing the distance between her and the heroes.

“Benni” AC 31/18/30 CMD 24. HP 36/ 63 Onesimos (SteveK) 
Tuesday October 22nd, 2024 7:07:59 AM

Benni shakes his head over Beatrix and Isaac, but continues his mission. Makis has got the last troll talking, which is encouraging, and the cleric doesn't interfere with his brother's play: even if it lies, they still have the sorcerous troll's trail that is sure to lead back to the captives.

……
Haste (from Snark) (8 of 9rds): +30 move +1 AC

Abilities:
Channel 6/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, Wind Wall, Daylight, Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+14=34 ; d20+14=30 ; d8=7 ; d8=7 ; d8=2 ;
Tuesday October 22nd, 2024 9:16:10 AM

Beatrix is a bit surprised that Isaac jumps in and quickly moves to assist. Flying over the wolf and stabbing down, (34 to hit, 30 to confirm crit threat, 40 damage)

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP  d20+17=19 ; d8+9=11 ;
Tuesday October 22nd, 2024 1:20:42 PM

Seeing that the troll seems to be cooperating and is frantically saying things to the people who can speak the language, Eadric leaves and moves to the hole, looking down at pulling out his light crossbow and firing down at the wolf. (19 to hit, 11 damage.)

Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Tuesday October 22nd, 2024 2:32:40 PM

Makis calls off the guardian, directing it to stand ready and then continues his dialogue with the troll in Giant. Yes. If you tell us what you know AND promise to not attack dwarves or elves or humans again then you go free.

Isaac Harker (Justin M) HP(NL:1)62/91 AC27/ T13 / FF23  d20+10=24 ; d20+14=34 ; d20+14=34 ; d8+14=19 ;
Tuesday October 22nd, 2024 3:23:42 PM

Isaac collapses in the pit but after striking the winter wolf he rolled and dodges the worst of the cold breath
Save 24 damage 12
He stands up trying to block the worse of any attacks from the wolf and slashes it with his sword.He also stems the wounds he has with a quick lay on hands to himself.
Attack:34 crit threat
Crit confirm:34 Double twenty!!
Damage:19×2=38!


Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 68/78 
Tuesday October 22nd, 2024 4:31:02 PM

The little gnome has Herb fly over near the pit, but still up in the air. He casts a side glance at the nearest tree. "Stupid troll trees."

Hearing the discussion happening in the giant language, Snark will translate. "The Troll says he'll tell all he knows if we let him go free. Makis agreed, but only if he doesn't attack any dwarves or elves or humans. Which makes me wonder what Makis has against us little folk."

"Now, y'all can let him go if you want, but just like a paladin's gonna paladin, a troll's gonna troll. I don't see nothing good coming from letting him go."


He bounces the Flaming Sphere over.

"Speaking of paladins, Hey Isaac - lemme know when you want out and I'll get ridda' that pit."

---------------------------------
Spells/Effects Running: Extended Mage Armor, Fly on Herb, Glitterdust on troll C4 (3 rounds),Haste (11 rounds Snark, Herb, Benni, Isaac, Eadric, Makis), Create Pit (3 rounds), Flaming Sphere (5 rounds)

Urist (AC24, HP48of82) (Cayzle) 
Tuesday October 22nd, 2024 10:25:22 PM


Urist urges her friends to let the surrendered enemy live.

"It's not right to kill a captive," she says. "Flower would not like it."

DM Bob & Carla - ”no humans, no elves no dwarves!”  W1 AoO d20+10=19 ; C4 vs blind d20+3=19 ; d20+3=20 ;
Tuesday October 22nd, 2024 10:34:08 PM

The heroes continue mopping up despite the burning smell of troll flesh biting at the back of their throats. It is worst for Benni who stands closest to the burning carcasses and ensures they stay lit with his torch.

Isaac is fully engaged at the bottom of the pit with W1. The Paladin rolls to avoid some of the cold damage from the winter wolf’s breath before standing up to attack again. W1 lunges at the Paladin as he stands but misses (Hit AC 19) and is then slashed by Isaac’s blade and drops dead at the paladin’s feet. Eadric narrowly misses the Paladin with his crossbow bolt which drives into the bottom of the pit (firing into melee comes with a -4 Atk penalty so missed W1) Beatrix flies over the pit but her lance cannot reach the bottom of the 30 foot hole and its tight confines prevent her from flying in. The pit is 10x10 ft

Makis continues his dialogue with the captured troll, emphasizing the bit about not killing humans, elves or dwarves. The ice troll finally regains his sight and gets a clear view of the danger he is in. ”Yeah, yeah! No humans, no elves no dwarves. What do you want to know? he replies in giant.

Snark tours the sky over the gap on Herb Alpert and voices his opinion about trolls being anything but trolls before offering to dismiss the pit. Urist adds her thoughts to the discussion, arguing against killing the troll.

“Benni” AC 31/18/30 CMD 24. HP 36/ 63 Onesimos (SteveK) 
Wednesday October 23rd, 2024 6:48:05 AM

Benni's senses are assaulted by burning Ice Troll, but he keeps on his mission. "Don't forget the centaurs. You may as well just say settlements or travelers, just to include all good peoples."

"I think Flower would understand if the Ice Troll is unrepentant. Killing even a prisoner who will not stop wicked ways will only create more hatred and suffering. If he won't change, I would kill him, even though my heart would be sad."


Makis the Lucky (AC 13/13/10, CMD 16. HP 71/78) (Harry) 
Wednesday October 23rd, 2024 9:00:18 AM

ooc: I am not sure Create Pit is Dismissible Snark...

Makis continues his dialogue with the Troll and with a quick look at Snark amends. Also promise not to hurt hailings and gnomes. And we want to know what happened to a group of Dwarves that were at their mining camp and are now missing. Where are they and why were they taken?

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday October 23rd, 2024 11:02:18 AM

Beatrix may not be able to go down the hole, but she can certainly look down and scold the foolish paladin like she would a naughty child. "Isaac Harker! Why on earth would you do a fool thing like jumping in a hole with a monster? Most our team could easily just shoot it from up here, you had no business risking yourself trying to jump on it's fool head. You're lucky you didn't break a leg from the fall alone! Before we fish you out I want you to promise me you won't do this ever again!"

She does all this turned sideways in the air so she can glare down straight at him with her hands on her hips.

Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP 
Wednesday October 23rd, 2024 2:12:42 PM

Eadric looks down in the hole at Isaac and gives a sympathetic smile as he listens to Beatrix's beratement of the paladin. Putting his weapons away, he strolls back to the group interrogating the ice troll. he waits for the answer to Makis' question, taking stock of the situation around him.

Isaac Harker (Justin M) HP72/91 AC27/ T13 / FF23  4d6=11 ;
Wednesday October 23rd, 2024 3:31:43 PM

Isaac now in a magic hole with no real way out leans against the side waiting for it to be dispelled so he can get to the surface without climbing.
Isaac laughs at Beatrix's scolding, "Yes, Beatrix, I know, but in the heat of the moment I wanted to try and take the beast out. I'm sorry and promise not to jump down holes without a good reason again. If you wanted to snipe the creature, you all should have spoken up a bit quicker."

A lay on hands since I didn't roll it last time:11

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 68/78 
Wednesday October 23rd, 2024 5:39:18 PM

Snark realizes Makis is right - he cannot dismiss the pit he created. "Sit tight Isaac, that pit will be gone real soon. And Bea, that's pretty funny - you berating someone for recklessly jumping into battle. Good one!"

(Pit will be gone in 2 rounds.)

"Well, I guess information that leads us to get the centaurs and trolls back is worth letting a troll go."

The little gnome has Herb touch down near the troll. Yikes! These things look a lot bigger up close. And they smell a lot worse! Ugh.

He turns to the great troll before him and says in the Giant language, "Awright Grendel, yer life's kinda hanging by a thread right now.

"Seems that you been capturing folks. We're looking for some centaurs and some dwarves that was taken. Who's in charge of this? What kind a' creatures are we gonna face trying to get them back? Any more traps like those bear traps and that pit? And like my pal Makis said, where are they and why're you doing this? What are you doing with these captives?

"Spill it - tell us all of what's going on or we bar-b-que you right here and have done with it. You agree to stop attacking and eating intelligent folk and we let you go."


He moves the Flaming Sphere closer to make his point.

DM Bob & Carla - ”And No Gnomes or Halflings Either!” 
Wednesday October 23rd, 2024 11:17:05 PM

Beatrix chides Isaac for his foolhardiness while Eadric silently sympathizes with the paladin’s plight. Isaac can only wait until the pit spell runs it’s course.

Snark joins Makis in interrogating the captured troll and elaborates on the list of dietary restrictions as well as the questions themselves while Benni continues the dirty work and expounds on Flower’s perspective of what might be the necessary demise of their captive.

The troll is rocked by the barrage of new restrictions and questions. Clearly not a scientist or philosopher, the troll tries to work through things in a deliberate fashion. ”So…no humans, no elves, no dwarves, no gnomes, no halflings, no centaurs. Yes? I will go free to mountains?” If there are reassuring nods he will continue.

”Drayma gives us orders. Dwarves and centaurs yes, but not together. Maybe Korn’s band knows about other dwarves. We caught dwarves and elves and others but none from a mine. All prisoners go to the pens. Traps? There are always traps. There are trolls and wolves at the pens. We catch prisoners and Fendhor comes for them later. He takes them away. I don’t know why? I go free now? Yes?”

Urist (AC24, HP48of82) (Cayzle) 
Thursday October 24th, 2024 12:20:13 AM

Urist whispers, "Ask him the way to go, right? And make sure he does not go back and give a warning."

“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK)  d6=1 ; d6=6 ; d6=1 ; d6=2 ; d6=4 ; d6=3 ; d6=5 ; d8=1 d8=7 d8=5 d8=8 d8=6 d8=8 d8=5
Thursday October 24th, 2024 7:32:21 AM

Benni hopes his task is done soon as he listens in on the conversations. The elf has to chortle at Isaac, Beatrix, and especially Snark: the gnome really knew how to land a verbal dart!

Finally, the cleric comes to the interrogation circle with everyone there, and asks for some clarification. "We are going to the pens, so it would be good for you not to go back there. Drayma was the woman troll who used magic? And what does Korn and Fendor look like? I will heal you before you go to prove we are better friends than enemies."

With everyone in the circle, Benni will channel energy to heal those that need it. Beatrix and Urist look like they need more, so Benni spontaneously casts a Cure Serious Wounds on each of them.

...........
Channel Energy; 20 healing to everyone
Spontaneous CSW over Dispel Magic; 29hp to Beatrix
Spontaneous CSW over Wind Wall; 28hp to Urist

Abilities:
Channel 5/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, **Wind Wall, Daylight, **Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday October 24th, 2024 9:05:18 AM

Well if the spell ends in a few seconds Beatrix will go stand guard over the troll in case things somehow go wrong there.

Urist (AC24, HP82of82) (Cayzle) 
Thursday October 24th, 2024 12:47:19 PM

All cured up, Urist bows and thanks Benni.

Isaac Harker (Justin M) HP72/91 AC27/ T13 / FF23 
Thursday October 24th, 2024 6:57:23 PM

Isaac looks over the dead wolf, He looks over the neck, to see if there was any collar on the creature. He doesn't try and get out, he knows eventually the hole will disappear.

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 68/78  d20+8=14 ; d20+10=26 ;
Thursday October 24th, 2024 8:14:41 PM

Snark is glad to see his pit rise up, putting Isaac and the dead wolf back on solid ground. About this time his Flaming Sphere ends as well.

He turns back to the Troll, adding to Benni's questions in Giant.

"That woman that was giving you orders sure bailed on you guys fast and left you for dead. But you're not dead. Do you think she went back to report to Korn? Are Korn or Fendhor trolls? If not, what are they? How can we find these pens you metion? Is there a standard watch point or ambush point on the way back we should be aware of? What sort of traps should we look for?"

He tries to preditct the weather for the next 24 hours, worried snow may make following a trail harder. (Survival 8)

As the Troll describes the route to the pen and any ambush points, Snark will sketch a rough map and ask specific questions about geographic points to make sure we don't get lost. He shows the map to the Troll. (Geography 26)

DM Bob & Carla - ”Directions” 
Thursday October 24th, 2024 9:55:57 PM

The pit spell finally ends and Isaac rises back to the surface along with the dead winter wolf. All that remains is a tattered carcass, no collar or other gear.

With all the heroes now gathered around the last troll, Benni channels energy, healing all, including the troll, and under the watchful eyes of Urist and Beatrix the questioning continues.

The troll does his best to answer each question. ”Korn is big, even for an ice troll, and he is mean! Has a scar running across one eye and cheek. Fendhor is just as big, but he is a frost giant. You can’t miss him if he is there. Got one arm all torn up and crippled like. Pretty sure that Drayma went back to tell ‘em what happened here. The pens are one day travel from here, maybe two for the little ones. Keep following the sun to the west and keep the big mountains to the south and the river to the north. It’s a rough trail but when you see the bears teeth you are close.” The troll uses his hand to draw a quick map in the snow and a representation of three jagged peaks that rise up above the other mountains. ”The pens are in a gully. There are always trolls on patrol with their wolves. Probably some trip wires and net traps as well, just in case anyone tries to escape.”. The troll looks nods enthusiastically at Snark’s rendition of a map and then anxiously from hero to hero, ”I go free now? Yes?”

It’s getting dark.

“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK)  d20+14=16 ;
Friday October 25th, 2024 6:53:37 AM

Benni is satisfied by the answers, even though he can't catch a hunch from the Ice Troll's manner. And since he can't talk to it, he just nods at Makis and Snark who can, and suggests they let the troll leave first before looting the bodies, and then move a bit away from the battle before pitching camp.

....
Sense Motive: 16

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Friday October 25th, 2024 9:10:51 AM

Beatrix is ready to let him go and bed down for the night.

Isaac Harker (Justin M) HP91/91 AC27/ T13 / FF23 
Friday October 25th, 2024 5:28:23 PM

Isaac looks at the trolls drawing and asks the Troll "Bears teeth that a bunch of rocks or the mouth of the cave?"
Isaac looks over to Snark " I think we should find a place to camp soon can't do a raid in the middle of the night."

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Sunday October 27th, 2024 8:09:26 PM

After the creature answers Isaac's question Makis agrees. Yes free. But do not go back to the pens. If we see you again we will fight and we will not be so generous. he warns.

DM Bob & Carla - ”Directions” 
Sunday October 27th, 2024 9:10:10 PM

The troll points back at his crude depiction in the snow. ”The bears teeth…three sharp-toothed rocky peaks standing taller than the rest. You will know them when you see them.”. The troll lumbers off into the snowy night ”No going to the pens, no humans, no dwarves no elves, no halflings, no gnomes, no centaurs. Yes! Yes! I go free now!. For those that understand giant it seems as if he is reminding himself rather than complaining about the restrictions.

The consensus seems to be to camp for the night. But where? And what precautions will you take.

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78  d20+8=15 ; d20+15=23 ;
Sunday October 27th, 2024 11:35:48 PM

Once the troll is gone, Snark says, "Yikes. More ice trolls and winter wolves. Add to that, a extra big troll and a Frost Giant! This group was tough. We'll need some good scouting and some good tactics to take on a bigger group. Any thoughts?"

Snark will use the remaining minutes of the Fly spell cast on Herb to scope out a good place to camp. (Survival 15) While he's up there, he looks in the direction of where the trolls are supposed to be, looking for signs of cleared trees or smoke. (Perception 23) He also looks for a water source nearby.

Once we find a good, secure spot to camp and are ready to rest, Snark will use the last charge of his Extend Metamagic Rod and a pearl to cast Mage Armor on himself. Then he will create a Tiny Hut that will last for 9 hours to keep us warm. It is opaque and white from the outside, though transparent from within.

As we rest, he relies on Herb to take his watch since plants don't need to sleep.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Tiny Hut

Spells, * = cast/used:
0 (DC16): Message, Detect Magic, Mending, Prestidigitation
1 (DC17): Grease (C), Expeditious Retreat, Mage Armor*, Magic Missile*, Protection from Evil, Shield, Unseen Servant
2 (DC18): Glitterdust* (C), Glitterdust*, Minor Image, Levitate, Flaming Sphere*, Scorching Ray, Web
3 (DC19): Summon Monster III (C), Haste*, Fly*, Fireball*, Tiny Hut*
4 (DC20): Summon Monster IV (C), Dimension Door, Wall of Fire*, Resilient Sphere
5 (DC21): Summon Monst V (C), Baleful Polymorph*, Cloudkill

“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK)  d20+8=16
Monday October 28th, 2024 6:52:55 AM

Benni nods, "Part of the reason this battle was tough is we knew to expect 'something', but not what that something was. We are better prepared as to 'what', and that should go a long ways in our next encounter with the kidnappers."

The cleric urges a tactical retreat back down the pass and to find a place where a copse of trees and a hillock would give them cover from the trail before camping and putting up the Tiny Hut. Maybe try to cover their tracks. "And be extra careful on our watches tonight. I'm sure the wolves can track us, and if we know what they are, the same is true in reverse!"

"Anyone have ideas to not lead them to us with our own tracks?"


..........
Perception while on Watch: 16 (watch schedule on Heranmar Wolidpedia page)
21:00 - 23:30 : Isaac
23:30 - 02:00 : Urist, Snark (luna)
02:00 - 04:30 : Eadric, Makis (ellashee)
04:30 - 07:00 : Beatrix (tinkerbell), Benni

Abilities:
Channel 5/7, Good Touch 7/7, Calm Touch 7/7, Unity 1/1, Holy Lance 1/1
0(4): Light, Purify Food/Drink, Detect Poison, Stabilize. 1(5+1): Bless(D), Endure Elements**, Comprehend Languages, Divine Favor, Sanctuary, Shield of Faith.
2(5+1): Shield Other(D), Resist Energy, Resist Energy, Remove Paralysis, Silence, Sound Burst. 3(4+1): **Prayer(D), Invisibility Purge, **Wind Wall, Daylight, **Dispel Magic.
4(4+1): **Holy Smite(D), **Freedom of Movement, Repel Vermin, **Order's Wrath, **Dimensional Anchor, Open. 5(2+1): Telepathic Bond(D), **Wall of Stone, **Flame Strike.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday October 28th, 2024 8:50:31 AM

"Flying leaves no tracks or scent but we can't all do that. I think our best bet is to just bed down quickly nearby - the survivors of the fight will be just as tired as we are so the sooner we sleep the more likely they won't have time to organize some sort of follow up attack."

Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) 
Monday October 28th, 2024 12:42:29 PM

Makis will take to the air to help scout for a camping place that might be more protected and harder to find by any searches. Since he can create water at will he is not concerned about a water source.

Tank 10 for a Surviva skill of 20.

He offers to the group. If we plan accordingly I can pre-summon my new guardian and have a few buffs on him and the rest of the melee types. I could also hand out a few Resist Lightning or Cold spells and have my Spectral Hand pre-cast. In this fight I tried to take our a troll with a Polymorph spell but that was an error. They are too resistant to my spells that are resisted by fortitude. Next time I will try to drop a Cone of Fear pr a Confusion on a group of them. So remember that if any act confused do not attack them as that ends the confusion and they lock on you for their attacks. And when we get to these pens,, if time allows let me cast my Arcane eye to scout. 10 minutes to cast and then it can explore for 10 minutes. But it can only see what I can normally see so dark caves will be a problem.



Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP  d20+13=22 ;
Monday October 28th, 2024 7:14:36 PM

Eadric agrees with the points made by the others, but has no real input on where/how to set up camp, as he’s never really been out in the wilderness like this before joining the Luck Makers.Regardless of the choice whether to retreat and make camp or to find a spot nearby, during his watch he keeps a vigilant eye out. (perception 22)

Urist (AC24, HP82of82) (Cayzle) 
Monday October 28th, 2024 7:55:06 PM

If we can find a rock outcrop at our campsite, Urist will use Wall of Stone and Stone Shape to make a stone palisade around the camp. [OOC: If you need the exact dimensions, I'll figure it out. My guess is 20 ft on a side and 5 ft high.]

Isaac Harker (Justin M) HP91/91 AC27/ T13 / FF23  d20+8=20 ; d20+3=11 ;
Monday October 28th, 2024 10:22:57 PM

Isaac tries to call upon some of his own training as a guard and solder to plan a counter-attack, "For now we need to come up with someplace that will shelter us from both the cold and the wolves. Maybe some place high they will be unable to reach."

Profession: Soldier:20
Survival:11

DM Bob & Carla - ”Shelter”  d6=3
Monday October 28th, 2024 10:47:01 PM

As the ice troll lumbers out of sight and earshot, Benni kicks through the ashes and embers of the troll remains and spots two hammered iron rings, undamaged from tthe heat of the pyre. Further scouting reveals a cache of ropes, presumably for securing prisoners, and a long plank with an upturned nose that can be dragged across the snow.

Makis takes to the air along with Herb Alpert and scouts for a safe camp site, spotting a small elevated hillock with scattered rock outcroppings that will provide shelter. It is a short distance to the north, back from where they had come. Looking to the southwest a wall of spruce trees is all that can be seen in the growing darkness.

Isaac approves of the proposed camp site and it’s defensibility and Urist sets to work creating some stone battlements and fortifications. Snark calls his Tiny Hut into existence and a comfortable night’s (long) rest is assured for all.

Beatrix is anxious to bed down.

Eadric keeps watch while camp is made. There’s no sign of returning trolls or wolves as night envelopes the camp site - though he does hear a few mournful howls from far, far, away.

Once camp is established, talk turns to meals, watches and strategy for when they find ‘The Pens’, and how to deal with more trolls, wolves and for goodness sake , a frost giant!
*****

In the morning, the party wake to heavy cloud cover, and temperatures below freezing. (Fort Save vs DC 16 (temperature 20deg.F/-7degC) 3 non lethal dmg from cold. add +5 bonus for cold weather gear).

(OOC: Only one Fort save vs natural cold required per day.)


Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78  d20+15=28 ; d20+10=28 ; d20+14=28 ; d20+15=24 ;
Monday October 28th, 2024 11:32:36 PM

(Snark and Herb both make the Fort save.)

Snark is fine until he exits the Tiny Hut. "Brrrrr. Cold this morning, especially since there was cloud cover."

The little gnome wonder what is making things so cold, and if it is unnatural. (Know. Nature 28)

He keeps a sharp eye out for any traps or surprises. (Perception 24). As we get close to where the troll said this encampment is, we slow down to scout the area.

Anyone good a scouting?

---------------------------------
Spells/Effects Running: Extended Mage Armor

Spells, * = cast/used:
0 (DC16): Message, Detect Magic, Mending, Prestidigitation
1 (DC17): Grease (C), Expeditious Retreat, Mage Armor, Magic Missile, Protection from Evil, Shield, Unseen Servant
2 (DC18): Glitterdust (C), Glitterdust, Minor Image, Levitate, Flaming Sphere, Scorching Ray, Web
3 (DC19): Summon Monster III (C), Haste, Fly, Fireball, Tiny Hut
4 (DC20): Black Tentacles (C), Black Tentacles, Dimension Door, Wall of Fire
5 (DC21): Cloudkill (C), Baleful Polymorph, Dominate Person

He climbs on to Herb and rides ahead with the others.

Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20+14=33 ;
Tuesday October 29th, 2024 6:50:25 AM

Beatrix once again proves hardy against the weather (33 fort). She's up and ready to go quickly. "I can try flying up and above the enemy camp to scout, but if they look up I'm pretty noticeable."

“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK)  d20+15=33 ;
Tuesday October 29th, 2024 7:36:38 AM

Benni would like Beatrix or Snark to see if any of the find from the trolls is magical?

-two hammered iron rings
-a cache of ropes
-a long plank with an upturned nose (sled?)

Does anyone think there is any chance of pretending to be Ice Trolls and prisoners to get to the pens?

.............
Fort vs Cold: 33

Isaac Harker (Justin M) HP91/91 AC27/ T13 / FF23  d20+13=29 ;
Tuesday October 29th, 2024 9:07:19 PM

Isaac shakes off the cold, but is at a bit of a loss on how to proceed.
"Until we can find the camp, we won't be able to make a good plan. And with the troll's failed attack yesterday, they would be suspicious of any random Ice troll with a bunch of prisoners. Maybe we could transform a few of us after a group goes out and claim to be returning early, but we would need to see how they process captured prisoners. Do they take everything from them or have a special call to let the guards know they have prisoners, we may need to spy on them."

Urist (AC24, HP82of82) (Cayzle) 
Tuesday October 29th, 2024 10:23:47 PM

Urist thinks about the challenge ahead.

"Are these enemies weak to fire? As a wizard, I can look to cast fire-type spells. Temperature Control is all I have, and that's not much. Snark, you got Wall of Fire and Flaming Sphere, right? Should I try to prep those by borrowing your book?"

Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 
Tuesday October 29th, 2024 10:28:37 PM

Snark will happily lend his spellbook to Urist. He's will also cast Detect Magic on the found items.

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