Diplomatic Zeoll (AC26, HP107) d20+8=16 ; d20+13=23 ; Wednesday October 2nd, 2024 10:16:25 PM
Zeoll thinks finding a ford is a swell idea. He tries to help find one ...
Know Geography 16 Know Nature 23
He asks Lady Femmu to ride on his back.
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 d20+10=30 ; Thursday October 3rd, 2024 2:43:46 AM
Mundhildur takes stock of the situation.
What is the width of the river? What is the apparent depth of the river? Is there a breeze? If so, what is the wind's directionality relative to the river, and approximate speed? How swift is the flow of the water? Along the far side, are there trees, or large rocks? What is the landscape like?
She can levitate. If she can cross the river, and place some ropes, she can ferry people back and forth. ========= Survival: 30 (nat 20)
DM Hugh - The Roadside Inn Thursday October 3rd, 2024 4:24:37 AM The Twins defer to some of the other party members as their might be faster ways across than merely fording the river
Zeoll thinks finding a ford is a swell idea and tries to help find one. He even offers Lady Femmu a ride on his back when he does.
Mundhi takes stock of the situation. The river is fairly wide at this crossing maybe 40 feet across. The river appears to be at least 10 feet deep if not more once away from the shallows, you'd have to do some kind of sounding to get a better idea. There currently is not a breeze. The river's flow is fairly steady a strong swimmer might be able to stand up to it but an amateur would probably get swept away. Along the far side there are some trees. The landscape is kind of forested. There is brush and underbrush and trees and grass and fungi and leaves and fallen logs. She offers to some how get a rope to the other side then ferry people across using levitate
Asimov offers Irony, jetpacks and portal guns
Between the parties unique skills they are able to make their way across the river without needing to find a different point to cross and without even getting wet. Asimov and Irony are able to set up a rope that the levitating giantess can easily get the others across with.
The party continues on their journey. As the sun is dipping in the sky they approach a roadside inn. smoke extends from the chimney and the smell of baked bread, cooked meat and vegetables and even something sweeter wafts from the establishment.
The sign on the Inn shows a goose resting on a block of stone
What do you do?
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 Thursday October 3rd, 2024 5:12:28 AM
Well they might as well stop. The Twins try to remember if they passed this way on the way out. On the one hand they are heading back, on the other they diverted to the tower and may not have linked up with their original route yet.
Diplomatic Zeoll (AC26, HP107) Thursday October 3rd, 2024 3:39:13 PM
Zeoll is wary and asks Lady Femmu to stay close.
"Come frriends, let us enterr and rreconoiterr."
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Perception: d20+13=31 ; Thursday October 3rd, 2024 6:57:40 PM
Cyrion, making sure he is dry after the river adventure, smells the food, and looks around. He knows he's never been here before, so he looks around for anything out of place, or odd, other than he and his friends
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 Friday October 4th, 2024 3:13:19 AM
As the inn comes to sight, the giantess shrinks to her tallish medium height (7'4"). "Ah, a goose, an inn. Is anyone else hungry?" Mundhi asks. "Shall we enter and see what fare they offer, Lady Femmu?"
DM Hugh - At the sign of the Goose and Granite Friday October 4th, 2024 5:09:58 AM The Twins figure they might have well stop and try to remember if they passed this way on the way out or if they haven’t linked up with their original route yet Zeoll is wary and asks Lady Femmu to stay close before suggesting they enter and take a look around. Cyrion making sure he is dry after the river adventure smells the food and looks around. He knows he’s never been here before and looks around for anything out of place or odd Mundhi shrinks to her tallish medium height as she spies the inn and asks if they should enter and see what fare they offer. Asimov thinks a night at the inn sounds lovely
As the party gets closer to the inn they can see it isn’t alone. There is a stable connected to the inn but larger than a modest inn would need. However connected to the stable on the other side is a fortified looking building, perhaps some sort of barracks and next to that is a sort of watchtower.
The party enters the inn. The boniface (another word for innkeep - yay Jeopardy) greats you warmly. He’s a portly balding man with a bushy black mustache. “Welcome to the Goose and Granite, probably the safest, most secure inn in these parts. Well probably the only inn in these parts” he says with a laugh.
“People thought I was daft building out here but I knew adventurers would come to pass and when there are no adventurers, the militia still need to eat. In fact I only had to modestly contribute to the construction of the stables considering the militia has their own mounts so I get a few stalls in case I have guests with mounts and the militia gets the rest.”
“What can I get you to drink? Ale? Hard Cider? Wine? Something stronger perhaps? And to eat why we have Shepards Pie, Bangers and Mash, Haggis, Beef Stew, Soda bread, and for dessert we have chocolate cake and blueberry pie.”
The common room glows warmly with the fire from the hearth. Besides the Inn Keep there is a bar maid cleaning glasses at the bar. In a table in the corner a few men in armor sit playing some card game and drinking their drinks (the militia perhaps)
Aside from that the place is mostly empty and there are plenty of tables to choose from.
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 Friday October 4th, 2024 8:17:53 AM
The Twins order Bangers and Mash with some Cider and choose a seat basically at random.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Friday October 4th, 2024 6:06:28 PM
While he doesn't need to eat or drink, he'll go out on a limb, "Never heard of haggis did you say. I'll try some of that with a hard cider please."
OOC: Haggis is something I want to try, should I ever make it over the pond to the UK ... although there is supposed to be a "good" haggis in a can available somewhere here in the States ...
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 d20+13=17 ; d20+12=19 ; Saturday October 5th, 2024 1:43:45 AM
"You have made some good business decisions, then, innkeep. I like a man who is decisive, and willing to venture. Well done. So, I'd like Shepherd's pie, hard cider, soda bread, beef stew, and clean water for me," says Mundhildur. "Speaking of cider - do you offer scrumpy?" "And you, good lady," she asks the cleric, Femmu, "what would you care to eat?"
======= Perception: 17 - to keep an eye on what's going on in the inn Sense Motive: 19 - Get a feel for the innkeep's response to her compliment.
DM Hugh - At the sign of the goose and granite part 2 Monday October 7th, 2024 1:42:00 AM The Twins order bangers and mash with some cider and take a seat at random
Cyrion also orders hard cider but asks for some Haggis
Mundhi gives the innkeeper a compliment and places her order and further inquires as to if the innkeep has scrumpy.
Asimov takes the inn keep on the offer of something stronger and sees about a whiskey on the rocks with beef stew and soda bread
The inn keep takes Mundhi's compliment in stride, "I take it you are no stranger to venturing yourself, fair lady. As for Scrumpy or Rough Cider, aye, I have some but surely someone with refined tastes as yours would prefer a vintage made with apples selected for their sweetness"
It would appear the inn keep responded favorably to Mundhi's complement and is now complementing her in kind.
The party takes seats and it isn't long before the drink and food orders are served. The miliitia members continue to play their card game ordering more drinks as time goes on.
After filling the drink orders and delivering them to the party the bar maid goes back to cleaning glasses.
As time draws on a few more militia members enter the dining room and order food, drink or food and drink.
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 Monday October 7th, 2024 8:32:15 AM
Yummy food. Munch munch. Very tasty. Munch Munch.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Sense Motive: d20+10=29 ; Perception: d20+13=29 ; Monday October 7th, 2024 9:28:19 PM
Cyrion keeps an eye on the militia members, that they're drinking, and he and his friends are strangers, might not be a good mix. He does enjoy the haggis, and even better the hard cider
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 Tuesday October 8th, 2024 6:48:21 PM
"I like sweet, and I like tart. Let me try 'em both!"
She looks around the inn. "I'll cover the bill for what the folks are ordering." She pauses, "Within reason. Just tell them their tab was paid."
DM Hugh - At the sign of the goose and granite part 3 Wednesday October 9th, 2024 4:03:57 AM The Twins eat their yummy food.
Cyrion keeps an eye on the militia members but enjoys the haggis and cider
Mundhi tries both ciders then offers to cover the bill of folks within reason
Asimov sees about getting the party some rooms
There is a general toast to Mundhi when she pays for the food.
The innkeep seems rather happy to have the party head upstairs to their room shortly after that as Mundhi's offer seems to make the militia more lively than usual
Lady Femmu and Mundhi can share a room, Asimov and Irony can share a room, The twins can share a room, Zeoll and Cyrion can share a room.
Do you do anything further before going to bed?
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 Wednesday October 9th, 2024 8:23:09 AM
The Twins take off their armor and clean all of their gear before bed. It's been a while so it takes some time.
Diplomatic Zeoll (AC26, HP107) Wednesday October 9th, 2024 10:20:29 PM
Zeoll proposes that we set watches. "We did not come this farr just to lose ourr healerr again!" He takes first watch and patrols the hall, asking that everyone leave their door a smidge ajar for safety.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Wednesday October 9th, 2024 11:04:35 PM
Cyrion doesn't need to sleep ... he can stay downstairs on guard duty ...
Asimov - HP 85/96 AC 19/14/17 CMD 24 & Irony HP 53/53 AC 31/13/28 Hardness 6 CMD 23 -- Hugh Thursday October 10th, 2024 5:09:32 AM
Asimov offers the others Irony's services on guard duty the whole night as Irony has the stand guard ability and does not revert to an inert state when Asimov rests however Asimov himself wants to rest so he can prepare devices in the morn.
He tells his minion to listen to Zeoll and Cyrion about where he should be stationed
DM Hugh - At the sign of the goose and granite part 4 Thursday October 10th, 2024 5:25:43 AM The twins take off their armor, clean it and then go to bed
Zeoll suggests they set watches and takes the first shift patrolling the hall also suggesting folks leave their doors ajar lest they come this far to lose the healer again
Cyrion doesn't need sleep so he takes a position downstairs
Asimov offers Irony's services as a guard and defers to Zeoll and Cyrion as to his minion's placement. The stand guard abilty allows Irony to act and not go inert when Asimov is resting. As the tinkerer needs understurbed rest to prepare devices he isn't one for watch but Irony can go all night being a construct.
The party sets a watch. Some are in their beds. Zeoll is patrolling upstairs, Cyrion and Irony are downstairs. It is maybe 15 minutes before closing time. The bar has thinned out of most of the militia save for a pair sitting at the bar drinking ale from tankards and the four guys in the corner playing cards who were originally in the bar. The barmaid has been dismissed and the innkeep stands behind the bar this time cleaning glasses
Cyrion and Irony: Highlight to display spoiler: { The door opens and 5 pale figures enter the bar. 4 of them appear to be gruff men while the 5th and last to enter is a beautfiul raven haired woman that the 4 men seem to defer to.
She speaks and says, "Normally we wouldn't be able to enter an establishment such as this but your mat said welcome to all. My boys and I are thirsty and have stopped in for a drink."
The barkeep replies, "All are welcome ma'am. What can I get you? ale? wine? cider? mebbe something stronger? Though you must be quick in placing your order fer its almsot closing time."
She says, "Actually we prefer blood."
The innkeep then says in a voice that seems kind of devoid of emotion, "Right away mistress"
The militia members turn around to face the newcomers. They all go to reach for their weapons but 4 of them immediately drop them. The two at the bar and 2 of the card players.
}
What do Irony and Cyrion do?
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 Thursday October 10th, 2024 8:27:21 AM
The Twins have a very strange dream again, but don't remember it on waking.
Diplomatic Zeoll (AC26, HP107) Thursday October 10th, 2024 3:03:16 PM
Zeoll paces back and forth, just in case.
"I've got a bad feeling about this," he mutters.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Thursday October 10th, 2024 7:57:22 PM
Cyrion rips Slicer from its sheath while bellowing, "TO ARMS, TO ARMS, VAMPIRES ARE HERE!"
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 Friday October 11th, 2024 2:26:13 AM
"Lady, good Lady, Cyrion has sounded the alarm - Vampires are here to cause us harm - let us descend, and turn them to dust!" says the giantess as she gently shakes the foot where it has pushed up the covers to get her attention. She tosses her bag over her shoulder, and leads the way once Femmu arises. From her bag she pulls out a good-sized stone or two.
Asimov gets out of bed and moves into the hallway. He says to Zeoll, "Vampires? Here? Do you have a suggestion as how to fight them?"
DM Hugh - At the sign of the goose and granite part 5 - vampire fight d20+4=12 ; d20+4=12 ; Friday October 11th, 2024 5:15:59 AM Cyrion calls to arms
The Twins have a strange dream on waking
Zeoll says he has a bad feeling
Mundhi gets some stones from her bag and tells Femmu they are being attacked by vampires and they should descend and turn them to dust
Irony slams into the nearest vampire this being the man. It seems like Irony does less damage than he should have
Asimov gets out of bed and moves into the Hallway asking Zeoll what he knows about vampires as he does.
Two of the vampires dominate the other 2 militia members so all the militia members and the barkeep are dominated.
The one that Irony attacked seems to heal slightly as he attempts to slam back at the minion only to miss.
The raven haired beauty turns invisible.
The other vampire attempts to grapple Irony but fails to do so
Vamp Woman - unharmed / invisible Vamp Man 1 - 11 damage Vamp Man 2 - unharmed Vamp Man 3 - unharmed Vamp Man 4 - unharmed
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 Friday October 11th, 2024 8:04:34 AM
The Twins wake to the alert and are on the move quickly. They'll try to take the quickest route to the front - maybe that's going out their door and to the common room from inside, maybe that's going out their window to the front, will let DM decide.
Diplomatic Zeoll (AC26, HP107) Friday October 11th, 2024 9:47:17 PM
One floor up, Zeoll shudders. Vampires! Undead! All his best spells are useless!
He can't see them from the upstairs hallway, but even if he could see them, there's not much he could do. He starts casting Summon Nature's Ally IV. The animal summoned will appear next round.
Irony continues to slam the vampire man he slammed before. (16 vs AC; 19 damage)
DM Hugh - At the sign of the goose and granite part 6 - vampire fight d3=1 ; d20+8=14 ; d20+8=16 ; 4d6=15 ; 4d6=10 ; Tuesday October 15th, 2024 2:04:24 AM The Twins climb out the window and down to the ground floor
Zeoll starts casting summon nature's ally
Mundhi throws stones at 2 of the strange men
Asimov hits another with wrist rockets from the top of the stairs while Irony makes another slam
None of the damage the vamp men sustain are enough to incapacitate them and aside from Asimov's wrist rockets it looks like they shrugged off a little of the attacks made by stone and slam
The vampires direct the soldiers and barkeep to act as human shields from future range attacks using their dominate ability
From seemingly out of nowhere 2 fiery rays strike Irony for 15 and 10 damage
The vampire are taking cover behind the barkeep and soldiers they have commanded to become human shields. Any ranged attack aside those that hit unerringly (like magic missile) have a chance to hit the militia or the barkeep. Irony is in melee range of the vamp men.
The twins are outside the inn. Zeoll and Femmu are upstairs. Asimov is on the staircase. Mundhi and Cyrion are in the common room.
Vamp Woman - unharmed / invisible Vamp Man 1 - 23 damage Vamp Man 2 - 11 damage Vamp Man 3 - 22 damage Vamp Man 4 - 19 damage
Mitch - The Twins HP 141/141 AC 35/18/30 CMD 37 d20+24=30 ; d20+24=36 ; d20+19=27 ; d20+14=33 ; d8=2 ; d8=7 ; d8=3 ; d8=3 ; Tuesday October 15th, 2024 8:13:23 AM
The Twins move around to the door. With the mind controlled blocking ranged attacks from the stairs they hopefully have a clear shot from behind. If so, they'll open fire on 1 (30, 36, 27, 33 to hit, 12, 17, 13, 13 damage). If they don't have a clear shot then they'll move back behind the wall and hope they weren't noticed while they come up with a plan.
Diplomatic Zeoll (AC26, HP107) d20+11=27 ; d6=4 ; d20+17=24 ; Tuesday October 15th, 2024 10:06:47 PM
Zeoll summons his nature's ally ... it is a grizzly bear. He places it at the foot of the stairs.
Then Zeoll moves halfway down the stairs so he can see what is going on.
Then he starts singing to inspire courage in his allies.
Everybody gets +2 to attacks, damage, and save vs charm and fear.
Then the bear charges the mearest foe! He reaches out with a claw and hits AC27 for 9 damage. More importantly, he gets a free grapple, and he rolls with success against a CMD 24. If that works, the enemyt is grappled!
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus 1st Strike: d20+14=30 ; Damage: 2d6+7=16 ; 2nd Strike: d20+9=17 ; if that hit, Damage: 2d6+7=17 ; Tuesday October 15th, 2024 11:12:38 PM
Cyrion will engage with the vampire nearest to him
OOC: Thanks to Zeoll, Cyrion actually rolled a 32 and 19 to attack said vampires
Irony slams a different vampire man (29 vs AC; 16 damage)
DM Hugh - At the sign of the goose and granite part 7 - vampire fight d2=2 ; d20+4=17 ; d6=1 ; d20+8=20 ; d20+8=13 ; 4d6=16 ; Thursday October 17th, 2024 5:00:13 AM The twins move around the inn and fire at the vamps from behind the open door hitting the first vampire with all 4 arrows which don't seem to sink in as far as they should but still damage it enough to incapacitate
This causes 2 of the militia members to break free from their confusion and they flee the inn presumably headed for the barracks as the vampires were too much for them.
Zeoll unleashes his grizzly bear into the fray and then moves to the stair and starts singing to inspire his allies
The grizzly bear hits the second vampire man with a claw and immediately gets into a grapple situation
Cyrion engages vamp man 3 and hits him twice, although his sword doesn't do as much damage as expected it is still enough to incapacitate him, breaking another militia member out of the domination and causing him to flee out the door
Asimov and Irony target vamp man 4 and incapacitate him which frees another militia member who also retreats
Vamp Man 2 attempts to turn the grapple around on the grizzly bear but fails (17 vs CMD)
From seemingly out of nowhere again 2 red rays shoot forth and this time target the twins (20 vs touch; 13 vs touch) 1 ray flies wide but the other ray hits dealing 16 fire damage
Vamp Woman - unharmed / invisible Vamp Man 1 - 56 damage / incapacitated Vamp Man 2 - 13 damage / grappled with grizzly bear Vamp Man 3 - 43 damage / incapacitated Vamp Man 4 - 46 damage / incapacitated 4/7 - dominated hostages freed
Diplomatic Zeoll (AC26, HP107) d20+17=25 ; d6+9=13 ; Thursday October 17th, 2024 6:01:47 AM
Zeoll pulls out a scroll (move action) and reads a spell of Good Hope (standard action). He continues singing (free action).
The Good Hope affects the Twins, Mundhi, Cyrion, Asimov, and the Bear.
With Inspire Courage, that means +4 to hit and damage, +2 on all saves, skill checks, and ability checks.
(Sorry Irony, you are immune to morale bonuses, right? But you and Zeoll still get the +2 on attacks and damage from Inspire Courage. That's a competence bonus.)
G-Bear continues to maul his foe. If I am reading the Grab Monster Ability Rules correctly, he can make a grapple check to pin, and if he succeeds, also automatically inflicts paw damage.
G-Bear's grapple check (at +4 with Zeoll's buffs) is a +13+4 = +17, and he rolls a 25. That should beat the vamp's CMD, since a 24 worked last round. That pins the vamp and inflicts 13 hp damage.
Mitch - The Twins HP 125/141 AC 35/18/30 CMD 37 d20+28=40 ; d20+28=31 ; d20+23=43 ; d20+18=25 ; d20+23=28 ; d8+14=20 ; d8+14=16 ; d8+14=18 ; d8+14=21 ; Thursday October 17th, 2024 8:22:58 AM
The Twins take the hit and are spectacularly unimpressed. They fire a second volley, and with the inspire courage bonus almost certainly take down another vampire. "You are outmatched. Leave or die."
40, 31, 43 (crit threat, if not immune to crits 28 to confirm), and 25 to hit. 20, 16, 18, 21 damage.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus 1st Strike: d20+20=39 ; Critical Check: d20+20=21 ; Damage: 2d6+7=12 +6 = 18 (if a crit then 36) ; Strike 2: d20+15=31 ; Damage: 2d6+7=16 ; Friday October 18th, 2024 11:22:46 PM
Cyrion is still on the offensive
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 d20+15=27 ; d20+15=17 ; d20+15=35 ; d20+15=17 ; d20+15=32 ; Monday October 21st, 2024 2:57:41 AM
Mundhildur thinks there is someone she cannot see in the fight. She noticed a couple of red rays shooting at or just past the Twins. She follows the line of the rays. Reaching into her bag, she pulls out a jar of flour. Following along the pathway indicated by the rays that flashed by, she begins quickly and aggressively casting large handfuls of white flour into the air, left, right, and straight ahead, trying to see whether some of the white powder lands upon whoever, in an invisible state, is shooting magical rays at her friends.
Perception: 27 Ranged touch attacks: 17, 35, 17. For the second one, 35, nat 20, she confirms with 32. No damage, just powdery coverage. Or maybe some flour got in her eyes.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Monday October 21st, 2024 2:52:42 PM
OOC: That's an awesome trick, I used to add pepper to mine, or cinnamon. There aren't really rules for it anymore, but back in the old days, it'd mess up spellcasters lol
Diplomatic Zeoll (AC26, HP107) Monday October 21st, 2024 10:05:20 PM
Zeoll encourages his friends to do their best!
DM Hugh - At the sign of the goose and granite part 8 - vampire fight d20+32=36 ; Tuesday October 22nd, 2024 5:05:53 AM Zeoll uses a scroll while his bear pins the vamp it was wrestling The Twins shoot arrows into the pinned vamp and tells the vamps to leave or die Mundhi starts throwing flour but although her clumps of flour hit the squares she was aiming at she wasn't quite able to pinpoint the invisible vamp's position Asimov had his wrist rockets ready he couldn't find anything to shoot at Cyrion attacks the vamp the twins and the bear were fighting for
The invisible vamp calls out, "My children are incapable of leaving on their own at the moment thanks to you. Will you permit me to summon wolves to collect them and leave or do we keep fighting?"
She moves while invisible. You could try to find her square with a perception check
Mitch - The Twins HP 125/141 AC 35/18/30 CMD 37 d20=20 ; Tuesday October 22nd, 2024 8:56:16 AM
(I somehow didn't notice we had taken them all out when I made my last post. Oops!)
The Twins snort. "Of course not." "You came in here and assaulted people with mind control magic." "Your fallen will face justice, any still standing may flee and learn to never do such things again." "You'd better do so now though, cause when we find you." "We will be taking you out."
The Twins start a counter-clockwise circuit of the room - perhaps they'll get lucky and bump into the vampire. Perception 20
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus d20+15=34 ; Tuesday October 22nd, 2024 3:28:32 PM
Cyrion triggers his headband and surveys the room, trying to think of a way of detecting an invisible foe
Zeoll shouts, "If you surrrender and prromise to do no morre evil, and if yourr spawn do the same, and you rrelease all hostages, we will let you all go. You can live on the blood of animals in peace."
Diplomacy 40!
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Wednesday October 23rd, 2024 10:12:50 PM
OOC: Holy Crap that's some diplomacy going on right there
DM Hugh - At the sign of the goose and granite part 9 Thursday October 24th, 2024 12:23:10 AM The Twins reject the offer and start a counter-clockwise circuit of the room
Cyrion triggers his headband and starts trying to think of how to detect the hidden vampire
Zeoll lays out terms for the surrender of the vampires diplomatically
Asimov waits to hear how the vampire responds
The invisible voice calls out as the spell is dismissed revealing the Raven Haired Beauty clinging upside down on the ceiling, "I guess you got the better of us. Lucky for the residents here you happened to be passing through when you did or else this would have gone very differently. Still then a promise is a promise." She drops from the ceiling affected by feather fall and says, "I guess my children and I are on a strictly animal diet now."
She snaps her fingers and the 3 remaining dominated hostages are released.
"It will take about a minute for my less wounded children to revive and then between the two of them and some wolves I'd like to summon I think I can get my two more wounded children on the road and out of your business. Is this acceptable? We will no longer attack noble and ignoble races for sustenance and go in peace as agreed?"
(OOC : Zeoll gets a hero point)
Diplomatic Zeoll (AC26, HP107) Thursday October 24th, 2024 12:28:59 AM
"If everryone agrrees, it is a deal! Let me offerr you good luck in finding a new life. Maybe one in which vampirres do not have to be outcasts."
He offers a few ideas of encouragement as she waits for her friends to regenerate.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Thursday October 24th, 2024 11:52:55 PM
Cyrion lowers his blade, "Sounds like a plan to me."
Mitch - The Twins HP 125/141 AC 35/18/30 CMD 37 Friday October 25th, 2024 9:12:30 AM
The Twins aren't sure about this, not trusting vampires to keep their word, but they won't gainsay the rest of the party.
DM Hugh - At the sign of the goose and granite part 10 Monday October 28th, 2024 5:00:22 AM Zeoll says if everyone else agrees it is a deal and he wishes them luck
Cyrion lowers his blade in agreement
The Twins are unsure but won't go against the rest of the party
Asimov and Irony agree
Within a little time two of the Vampire Spawn have regenerated enough to stand and a small wolf pack arrives. The two more heavily injured spawn are put on makeshift stretchers using fallen tree limbs, bedrolls and rope and between the wolves and the other spawn coordination made to carry them.
The parade of vampires and wolves disappears into the night.
The innkeep says, "She was right in her observation if you weren't here when you were that would have gone a lot differently. I need to change doormats I think. Considering the vampires took the saying on it to be an invitation."
Together the innkeep and militia men ask, "How can we ever repay you?"
It is just after what would normally be closing time. The encounter with the vampire sobered up the remaining two militia men and they recover their weapons as well as the weapons dropped by the other militia men that fled to the safety of the barracks when released from the mind control.
What do you do now?
Mitch - The Twins HP 125/141 AC 35/18/30 CMD 37 Monday October 28th, 2024 8:52:36 AM "A big party." "First thing in the morning." The twins suggest. Hey, maybe they can get cake.
Diplomatic Zeoll (AC26, HP107) Monday October 28th, 2024 7:44:29 PM
Zeoll just grins and tells the fellow that it is all in a day's work for an honest adventurer. No other thanks needed, except maybe a drink after that battle!
"Honestly, it wasn't even rreally that bad a fight. I'm glad she agreed to rreforrm."
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Monday October 28th, 2024 11:05:34 PM
Cyrion looks at his sword ... then at his friends, "I like the diplomatic approach, but the fighting was fun. My sword here didn't seem to do much damage, maybe I need to get it checked out."
The technomancer sets about fixing Irony while he waits.
DM Hugh - At the sign of the goose and granite part 11 Tuesday October 29th, 2024 1:34:48 AM The Twins think they should have a big party first thing in the morning
Zeoll tells the barkeep it is all in the day's work for an honest adventurer with no other thanks needed except maybe a drink after that battle
Cyrion says that he likes the diplomatic approach but the fighting was fun however his sword wasn't as effective as he thought it would be and suggests he get it checked out
Asimov agrees on the drink and repairs the damage Irony suffered from the vampire's magic
The barkeep digs underneath the bar and comes up with a bottle filled with an amber liquid that appears to be woven from glass grass.
He says, "I've been saving this for a special occasion. The trader said it was Pomfrai from the Southern Continent."
He sets about putting down shot glasses for the party and himself and fills each one to the brim.
"Bottoms up" he says and downs his own shot
As you follow suit you realize the shot is very smooth and very tasty and that it would be nice to have more but then you realize despite only having a shot that your cheeks are numb as if you had been drinking for a while.
The barman says, "Pomfrai is very potent. I was told not to drink more than a shot from the merchant lest those that drank it run the risk of dancing naked."
"If there isn't anything else I will be seeing you fine folk in the morning. I don't know about a party but I can certainly cook a hearty breakfast that includes griddle cakes if you can wait a tad for me to cook it before moving on."
The rest of the night passes uneventfully and with the pomfrai to help you along you have no trouble falling asleep.
You wake to a symphony of delicious aromas.
True to his word the innkeep prepared a hearty breakfast with sausages, bacon, home fried taters, griddle cakes, maple syrup, biscuits, butter, jam, coffee, hot chocolate, orange juice, apple juice, milk, cider and even mulled wine.
He says, "Eat up my heroes." beckoning to the spread
Mitch - The Twins HP 125/141 AC 35/18/30 CMD 37 Tuesday October 29th, 2024 6:41:08 AM
Hey no cake but they'll take it. The Twins eat heartily.
Diplomatic Zeoll (AC26, HP107) Tuesday October 29th, 2024 10:13:08 AM
Zeoll gladly enjoys the breakfast, with many kudos to the chef.
He checks in on the healer. "How arre you today, Lady Femu?"
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Wednesday October 30th, 2024 9:21:46 PM
Though he doesn't need to eat, Cyrion will try several items, the bacon, griddle cakes, and fried taters. He'll look over to the barkeep, "You may have missed your calling my good man, this is a veritable feast you've set out for us."
DM Hugh - At the sign of the goose and granite part 13 Thursday October 31st, 2024 1:25:18 AM The Twins eat heartily despite there being no cake
Zeoll gladly enjoys the breakfast and checks in on Femmu
Cyrion doesn't need to eat but tries several items anyway and suggests the inn keep may have missed his calling
Asimov enjoys the breakfast and is ready to be off
Femmu comes down with the rest of you and partakes of the feast too. When Zeoll questions her she says, "Do you think those vampires were the kind of monsters those Mailed Fist Centaurs were warning us about?"
The innkeep responds to Cyrion's compliment and says, "Thank you but as an Inn Keeper you have to be skilled in several areas of the hospitality industry."
With that the time has finally come to be away from the Goose and Granite and back on the road. You have another day's travel ahead of you but despite it being fall with the leaves turning orange and red and yellow and starting to fall it is an unseasonably warm day and a good one for traveling.
The road goes ever on and on. (OOC: either roll survival to determine north or tell me what other way you have)
Mundhildur Karadottir, Jotun singing giant Lvl 11 (7'4"/16'6") (Kim) AC 22 Touch 16 FF20 HP 131/131 d20+10=20 ; Thursday October 31st, 2024 3:43:05 AM
"That way is north, just as it was yesterday as we traveled this way," says Mundhildur.
[Sorry I've been absent, friends. Way overworked & underslept at the moment.]
Survival: 20 - determine direction
Mitch - The Twins HP 125/141 AC 35/18/30 CMD 37 Thursday October 31st, 2024 3:19:56 PM
The Twins know which way is north. It's the way Mundhildur pointed.
JonS Cyrion the Black HP 74/91 AC 19 or 23 CMD: 20 | DR: 4/ while has focus Which way is north: Survival: d20+11=16 ; Thursday October 31st, 2024 9:37:19 PM
Cyrion looks up at the sun, then around him, then lick a finger and stick it in the air