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Lands of Fire


The Fourth Seal in a Land of Fire - coDM SteveK 
Tuesday October 29th, 2024 7:29:02 AM

The heroes prepare in the morning, spells and weapons anticipating a location of fire. Nira notes that even though the Tide has won against three monsters (and yes, the damage seemingly linked to those monsters is no longer seen), only how Dirt City was destroyed is changing. Could it be the last monster was more powerful than the combined might of the Houses and Prince? Assuming they worked as a team...

Gaffer sees everyone is ready and activates the Time Transporter. The heroes find themselves in a desolate valley, full of cracks and scalding pools of acidic water. Lava bubbles from the tops of nearby mountains and the air itself has the choking stench of sulfur.

The heroes themselves are in a 40’ diameter dome of transparent force. In the center is the now-familiar Seal, the glowing blue face of the Maharaja. Outside the dome is a battle royale! Too many to count, a horde of gargantuan six-limbed graceful beasts, backs full of barbed quills and eyes glowing with a blue light are tearing into a flock of huge birds with lizardlike tails and bright purple feathers on its back and wings, but the rest of their bodies are bare and scaly.

(Know Nature DC 37: Highlight to display spoiler: { Bandersnatch} and another Know Nature DC 36: Highlight to display spoiler: { JubJub Birds!})

(Know Geography DC 30: Highlight to display spoiler: { By the utter devestation, this can only be the Lands of the Cataclysm: the place on the continent of Yrth where the gods destroyed the civilizations at the end of the Third Age, the remnants of the peoples who fled early and far collecting along the Elennan Penninsula.})


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+8=25 ; d20+38=54 ; d20+34=40 ;
Tuesday October 29th, 2024 8:48:26 AM

~~~

Know Nature: 25 – Not a clue! Not enough/any ranks in the others to even test her knowledge.

”Um.” Was all that Yrûl could think to say and quietly at that. Luckily her little friend Sir Tolmenedes Goodhew then reminded her that she need not breathe the noxious fumes for her would ensure her well-being in lieu of drawing breath. Yrûl gratefully closed her mouth. She then remembered her stated course of action and endeavoured to lose herself amidst the Tide. (Hide in Plan Sight)

Stealth: 54

The seal! She could certainly take a look at that, but was very wary of traps. Even approaching could actually trigger one. She held up a single finger seeking to encourage the others to a moment’s pause as she carefully perused the seal.

Perception: 40 To find traps.

She was resolved to report mentally to the rest should she spot a trap.

~~~

DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 0’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 0/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an irridescent bumblebee: ioun stone)

~~~


Desdichado (Ryan) [HP: 235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil  
Tuesday October 29th, 2024 4:44:31 PM

Taking a look around, Desdichado can't help but wonder if they've somehow ended up in the Estates of Unrest. Wherever they are, it doesn't look good.

"Yrul, let's not touch that seal until we've thought this through a bit. I have a suspicion that when the seal is gone, so is that force dome - which means not only might we be a target for those beasties, but we're likely to start choking on sulfur vapors."

He casts Resist Energy (fire) on himself.

---------
Resist Energy - fire (30)

Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- 
Tuesday October 29th, 2024 6:48:36 PM

OOC - Nira doesn't need to cast Resist Energy on Hmerrin. He has it already via a ring.

Hmerrin is no more articulate than Yrul.

"Huh," is the best he can do.

Yrul inspecting the lever for traps seems like the next best step.

The fighter checks his neck to ensure his Necklace of Adaption is in place.

While Yrul does her thing, he looks over the hordes.

Are the birds fighting back or just getting slaughtered?
Does either group notice/react to the Tide's appearance?

---------------

In Effect
Endure Elements


Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38  d20+21=40 ; d20+21=35 ; d20+18=33 ;
Tuesday October 29th, 2024 7:27:09 PM

I wonder if the seal releases a monster or if it just sends all the creatures fighting out there to teleport to the City?

Ramirez is able to identify one of the creatures(Bandersnatch) and their location (Lands of the Cataclysm) and relays the information to everyone.

Active Effects:
endure elements
resist fire(30) duration 110 minutes

Used:
1 charge from endure elements wand
1 charge from resist energy wand

Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  d20+25=41 ; d20+25=33 ; d20+38=46 ;
Tuesday October 29th, 2024 8:12:12 PM

"Those are Bandersnatch fighting outside, though I can't quite recall what they are up against." Gaffer frowns to himself, tugging at the memory.

Still, if none of them are entering the dome, he'll take the extra moment given to them to look at the pools of acid and lava to see if there are any more creatures swimming within.

-----
Nature: 41 & 33
Perception: 46

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire; 30
Endure Elements


RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility  d20+31=35 ; d20+31=46 ; d20+33=52 ;
Tuesday October 29th, 2024 9:53:46 PM

"We're still in the Wold, but it's not a good place. This is the Land of the Cataclysm. It's where the gods destroyed the civilizations at the end of the Third Age" Nira states flatly. "Bandersnatches you say? Hmm. I didn't recognise them. Those birds are JubJub birds though. Quite nasty, and obviously a serious threat in these numbers".

She's pretty sure Des has the right of it. When the seal is broken it's a safe bet the dome will fall.

"We had to defeat every monster in each of the previous encounters. Anyone have any ideas on how to handle this many?"

--------------------
Knowl Nature vs DC37: 35 = Fail!
Knowl Nature vs DC36: 46 = Pass!
Knowl Geo vs DC30: Autopass!

Perception: 52


Danko Pureheart (Yves) AC 31/35-- CMD 37 -- HP 145 hp 
Wednesday October 30th, 2024 6:27:20 AM

" Well, this is quite the pickle we're in now isn't it..... yummmm pickles...... "

-------

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes



Quite the Pickle - 0.2min - coDM SteveK 
Wednesday October 30th, 2024 6:44:34 AM

Yrûl carefully perused the seal, and mentally reports she can find no traps.

Desdichado decides wherever they are, it doesn't look good. He suspects when the seal is gone, so is that force dome, which will probably expose them to beasties and poison air.

Hmerrin checks his neck to ensure his Necklace of Adaption is in place and looks over the hordes. Neither horde or enormous flock pay any attention to the dome or sudden appearance of the heroes, and it looks like the giant lizard-birds are giving as good as they get got.

Ramirez wonders if the seal releases a monster or if it is a giant teleport for ALL the monsters? He knows enough that they are in the Lands of the Cataclysm and that the six-limbed, quilled monsters are “Bandersnatch”.

Gaffer the Fire Elemental, a being of smoke and flame, can also identify the Bandersnatch, and that they adapt to any plane of existence, so are never ‘Outsiders’. He can’t see any other creatures within the pools of acid and lava.

Nira expounds on what Ramirez says about the land they are on. The elf doesn’t recognize the Bandersnatches, but sees their opponents are JubJub birds, nasty bite and their screech is loud enouth to stun. She asks for ideas to handle an uncountable horde of monsters…

Danko, after his most recent meeting with Gargul, has changed his concerns from carrots to pickles.

…………….

The heroes know they have only a limited time, but it has proven sufficient for making plans in the last three encounters. They consider the Seal, the Dome, and the battleground of lava, acid, and sulfuric smells …

(ooc: Heroes have the initiative)


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+40=56 ;
Wednesday October 30th, 2024 7:34:10 AM

~~~

Know Nature: 25 – Not a clue!

”Let’s not waste any time. I’ll tackle the seal. Just be ready for….well, anything, I guess.” Yrûl mentally sent to the others. It was time to do the shadowy-Dancery thing.

Disable Device: 56

Her deft fingers set to work in what she believed was the correct sequence. She’d seen a few seals now, so felt that she had a good idea what to do. Helpfully, Snickit and Dabz remained silent.

~~~

Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 0’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 0/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- 
Wednesday October 30th, 2024 5:50:10 PM

"Let's assume this field is coming down," Hmerrin states. "Anyone who doesn't have adaptation and may have trouble breathing speak up.

Next, seems unlikely hordes of critters got dumped on Dirt City.
My guess is there's something else, and these things are just, well, another environmental hazard.

Can either of these things fly?"

---[i]
In Effect
Endure Elements



Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 
Wednesday October 30th, 2024 7:24:22 PM

If Gaffer knows whether Bandersnatches can fly, he relays that to the group.

"I have a few spells for larger areas but I'm not sure how much it'll hurt them, and they seem intent on hurting each other at the moment anyway."

With Yrûl working on the seal, Gaffer is hoping they might have gotten lucky and this can be handled without conflict. It does seem like the Majara didn't count on someone with Yrûl level of ability.

"I suppose the question is where the sealed creature is this time?"

-----
-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire; 30
Endure Elements


Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 
Wednesday October 30th, 2024 7:40:41 PM

Let's get ready, start the summon spells, and put up the defenses.

Ramirez makes sure everyone is in range and casts good hope on the Tide

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining

Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil  
Wednesday October 30th, 2024 8:36:15 PM

Desdichado also puts on his necklace of adaptation quickly as Yrul tries to disable the seal.

---------
Resist Energy - fire (30)
Good Hope

RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility 
Thursday October 31st, 2024 3:01:29 AM

As Yrul starts to work the seal, Nira gives a nod to Ramirez.

"Pretty sure the birds can" she responds to Hmerrin.

Nira casts some defensive spells and prepares to buff the party. She's reluctant to ready an attacking spell just yet in case she causes a stampede.

---------------
Cast Spectral Hand (dur 20mins), Shield (dur 14mins), and Invisibility (dur 14mins)

Standard: READY action to cast Haste on everyone if the dome falls at any point


Danko Pureheart (Yves) AC 31/35-- CMD 37 -- HP 145 hp 
Thursday October 31st, 2024 6:28:04 AM

Danko grips his staff a bit harder.

"I can cast a sphere.... like the walls of force but a sphere... but you'll all need to stay close... say... within 10' of me.... to be in the sphere with me.... "

S/R 20
D/R electricity 10
necklace of adaptation

Before transporting
Mage armor +4 AC
Resist energy 30 pts fire 170 minutes



The Maharaja didn't count on Yrûl... - 0.5min - coDM SteveK  2d4=5 ;
Thursday October 31st, 2024 7:25:47 AM

As Yrûl works on the Seal (tink tink. tink tink), the others try to get ready for whatever is going to happen. Big monster? Force walls come down? Poison gas? The Shadowdancer sees that this one is different from the Seals before, but its not going to be a big problem, not to her and her little friends!

As a group, they know JubJub birds can fly, and Bandersnatch can leap really, really good. They don't seem to be paying much attention to the heroes inside the force field though. More intent on slaughtering each other...

Some necklaces of adaption are put on, some preparation spells that last more than a minute or two, and talk moves to tactical considerations. Danko talks of getting protection, but remembers what Gargul told them only yesterday: "...there are times when providing multiple targets can lessen the impact." And as heroes, they are not there to merely survive, but to stop the destruction of the Wold (starting with Dirt City), and no one of the Tide would be able to fight inside a force dome...

...........

To Yrûl, it appears she is just about ready to make the last tweak. The mental nod through the Tide's telepathic bonds tells them to get any last second things ready...


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 
Thursday October 31st, 2024 8:45:33 AM

~~~

There wasn’t much else to do but make that final, little adjustment and – it was done. Being focused on the task before her, there really wasn’t much else that she could do. She had to rely on the others to keep her safe from whatever happened next and then, in return, she and her little gang would endeavour to repay the favour. She doubted that Snickit would be as precise again as he with the previous monstrosity, but Dabz was more than willing to show that he was not to be overlooked.

”Hope you’re all ready, because it’s done.” Yrûl Informed them via the telepathic link. The slick, professional commentary was then undermined. ”No, Dabz, you can’t give it a ‘tap’ for luck.”

~~~

Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 0’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 0/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility 
Thursday October 31st, 2024 9:19:38 AM

"Just a moment Yrul. Perhaps Ram and I should give everyone some protection against acid. There's quite a lot around."

If Yrul pauses, Nira will use her Wand of Resist Energy to grant people protection against acid.

She remains ready to cast Haste if the dome drops.

Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil  
Thursday October 31st, 2024 7:08:42 PM

Desdichado stands with his axe ready, wondering what might happen if that dome comes down.

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope

Hmerrin (MikeK)(HP 261/261 AC:39 T:25 FF:30 CMD:52) DR 5/-  d20+41=58 ; d8+21=24 ;
Thursday October 31st, 2024 8:52:24 PM

No point in flying then.
"Guess we do it the hard way," Hmerrin drawls.

The fighter pulls his axes, activates a tattoo, and gets ready.

---------------
Activate Brahmah Tattoo of Divine Favor.

Ready action - hit whatever comes jumping at him
Hit ac 58 for 24 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: +1 luck bonus on attack and weapon damage rolls. Duration 1 minute



Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 
Thursday October 31st, 2024 8:59:10 PM

"Good luck everyone." Gaffer gladly accepts the protection from acid as he warily observes the pools nearby.

He will start casting a summoning spell just as Yrul starts deactivating the seal.

-----
Cast: Summon Nature's Ally IX; Elder Water Elemental

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


Danko Pureheart (Yves) AC 31/35-- CMD 37 -- HP 145 hp 
Friday November 1st, 2024 6:43:03 AM

Danko accepts the protection from acid... then walks up to Des....
" Here my friend.... let's avoid as much as we can another death... "

And casts stoneskin on Des.

-----------------
S/R 20
D/R electricity 10
necklace of adaptation

Before transporting
Mage armor +4 AC
Resist energy 30 pts fire 170 minutes
Protection from acid


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 
Friday November 1st, 2024 8:49:17 AM

~~~

Yrûl will wait until she gets the mental prompt to deactivate the seal.

~~~

Prot from Acid?
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 0’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 0/2 per day

~~~


Breaking the Seal - Lands of Fire Rd1 - coDM SteveK  d8=3 ; d8=5 ; d8=3 ; d8=3 ; d8=7 ; d20+27=34 ; d4=2 ; d4=1 ; d20+31=36 ; d20+31=38 ; d20+31=47 ; d20+31=34 ; 3d6+19=27 ; 3d6+19=28 ; 3d6+19=29 ;
Friday November 1st, 2024 8:51:09 AM

Nira asks Yrûl to wait a bit before deactivating the Seal and touches everyone with Protection v Acid

Hmerrin and Desdichado are Ready with their axes.

Gaffer times his summoning spell to have a HUge Water Elemental arrive a the moment the Seal is broken.

Danko gives the Paladin just a little more defensive help!

Yrûl gives a professional commentary, admonishes one of her war picks, and deactivates the Seal.

.......................

Each Seal has been a little different effect, possibly just another defense of the Maharaja that is going to be slain by the Tide heroes three minutes in the future on a plane other than the Wold. And this one remains true to form.

The Seal doesn't disappear! Instead it grows, forming a wall of energy 20' wide and 20' tall. The solid dome of force shimmers, transforming into only visible light, and shrinks rapidly (passing through the heros) and into the Seal Wall. And then the Seal Wall, popping and crackling, reveals a scene: it is the Dirt City neighborhood of South Pack: Hmerrin, Desdichado, and Gaffer all recognize the building. It is their old headquarters, Shale House! Nira and Ramirez immediately recognize the Spellcraft: this is a supernatural effect, creating a Gate!, although the popping and crackling show it is unstable and may have other unusual properties... if only they had time to study them...

Because that isn't the only thing that happens. While most of the monsters continue to fight each other, some notice the disappearance of the protective dome, and start charging towards the Gate! The first ones to arrive is one Bandersnatch and four JubJub birds. Hmerrin can take an AOO on the Bandersnatch and JubJub #1. Desdichado can get an AOO on JubJub #1.

......
The Bandersnatch charges the gate, jumping across lava and acid with equal ease. It lashes out at Hmerrin with its tail to slap the insignificant human out of its way, missing.

Each JubJub Bird takes a snap at a hero with its wicked axe-like beak. #1 at Hmerrin (miss); #2 at Ramirez (hit), #3 at Nira (hit), and #4 at Danko (hit).

Ramirez takes 27 damage and is Grappled
Nira takes 28 damage and is Grappled
Danko takes 29 damage and is Grappled

......

Bandersnatch AC 33 Dam ??

JubJub AC 31 Dam ??
1
2
3
4

Effects
Gate blocks line of sight, but any creature from this side can step through from either side.

Map in Email



Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 
Friday November 1st, 2024 11:10:27 AM

~~~

To 27 S

There were big things. Close! So close they were intent on eating her friends. So Yrûl moved, easily slipping into the shadows of the mighty beasts and instantly out behind them. Specifically out behind Jubjub 2. Snickit and Dabz eagerly leapt to hands. She picked her spot and hoped that both little picks agreed with her choice.

”Hold on, Rammy. We’ll be there in a second” She mentally sent.

Her focus was on remaining unseen now. She wanted to give the big birdy a most unwelcome surprise. Well, it would actually be Snickit and Dabz doing the surprising, but she was there to help.

NB:Yrûl cannot shadowstep AND attack in the same round, but next round there will be a lot of attacks.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 0/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~

Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38  d20+24=37 ;
Friday November 1st, 2024 12:46:35 PM

Ramirez struggles against the grapple and tries to cast a spell

Actions: cast freedom of movement concentration check = 37 vs DC 14(plus jubjub CMB score)

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 142/170 -- Arcane Sight, DarkVision, See Invisibility  d20+30=38 ;
Friday November 1st, 2024 9:11:57 PM

As the dome comes down, Nira's readied Haste spell triggers, giving everyone a little boost of speed. It's not enough for her to avoid the jubjub birds attack though.

"Help, I'm stuck!" With that thought Nira's contingency spell kicks in. The Freedom of Movement spell takes effect and she slips free from the jubjub's hold.

"Uh, this is a gate" she relays to the others "Anything that goes through is going straight to Dirt City."

She casts a spell to try and get rid of two of the birds.

--------------------
Free: Activate Contingency for FoM
Standard: Automatically escape grapple
Swift: Before Yrul acts (don't want her getting trampled!), defensively cast Fear angled towards JJ 2 & 3. SR check: 38. Will Saves vs DC28. Pass=Shaken 1 round. Fail=Panicked 20 rounds.

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement

Haste on all: 13rounds


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+33=48 ; d4+8=10 ; d6=5 ; 4d6=17 ;
Saturday November 2nd, 2024 6:37:17 AM

~~~

With the haste immediately kicking in, Yrûl was able to get Dabz into position for a swift strike.

Hits AC: 46 (from behind!) Damage: 10 +5 (electric) + 17 sneak. (Total: 32)
Will bleed for 4/round thereafter.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 0/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  d20+24=26 ; d20+24=33 ; 2d10+12=27 ;
Sunday November 3rd, 2024 10:08:13 AM

Gaffer finishes his summons just after the walls fall down and calls for the elemental to attack the JubJubs.

His friends have been struck but nobody seems too injured yet, he will focus on the gate instead. Reaching to the ground, careful to avoid being struck, he calls on the earth to rise up and surround the gate on all sides, though he leaves a small viewing portal incase someone can dispel the gate later.

At the same time, his conjured elemental turns to strike towards the JubJub besides Danko.

----------
Cast Defensively Wall of Stone: DC 27, Autopass; Walls surrounding the Gate as closely as possible; Assuming the Gate is 20ft tall as well as wide he'll have to half the thickness to surround it, so 2.5 inches thick walls;

Elder Water Elemental; 186/186 HP; AC 24|T15|FF17; +4 Str/Con (Forgot to add the bonuses to the initial attacks rolls)
Slam Attack 1 JubJub4; 28 miss
Slam Attack 2 JubJub4; 35 hit; 27 Damage

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Summon Natures Ally VIII; 20/20 Rounds; Elder Water Elemental


Hmerrin (MikeK)(HP 261/261 AC:40 T:26 FF:30 CMD:53) DR 5/-  d20+41=59 ; d8+21=28 ; d20+41=60 ; d20+41=61 ; d8+21=27 ; d8+21=27 ; d8+21=29 ; d8+21=25 ; d20+35=37 ; d20+30=42 ; d20+25=28 ; d20+20=39 ; d20+24=31 ; d20+35=45 ; d20+30=45 ; d20+35=42 ; d8+31=33 ; d8+31=33 ; d8+31=36 ; d8+31=37 ; d6+30=31 ; d6+30=35 ; d10+10=15 ;
Sunday November 3rd, 2024 11:05:09 AM

Hmerrin bites down a curse as he sees Shale House over his shoulder.
He instinctively understands what's going on and Nira's declaration only confirms it.

"Unleashes a horde of nasties on our house. That's unpleasantly specific."
The fighter's axes fly.
"Nothing can get through."

He swings on the Bandersnatch and the bird.
And then gets serious.
Hmerrin slashes away at the Bandersnatch, and looks to move up to engage Yrul's opponent.

----------------
Attacks bypass 5 DR.

AoO on Bandersnatch hits ac59 for 28 hp damage
AoO on JubJub 1 CRIT for 108 hp damage + Fort save DC30 or stunned d4 rounds, else on save Staggered d4 rounds

Full attack, power attack on Bandersnatch, then JubJub1.
Btax1 hit ac37 for 33 hp damage
Btax2 hit ac42 for 33 hp damage
Btax3 miss (ac28)
Btax4 hit ac39 (no crit-31) for 36 damage
Hdax1 hit ac45 for 31 hp damage
Hdax2 hit ac45 for 35 hp damage
Haste atk hit ac42 for 37 hp damage
Rend for 15 hp damage

If Bandersnatch down, 5' move to T23

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 2 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/116 HP   d20+27=47 ;
Sunday November 3rd, 2024 4:46:22 PM

A grappled Danko is not amused.

" What a revolting development this is.... "

Danko speaks a few magical words and tries to poof himself away from the grapple and the Jubjub

-------------------
Concentration check: Nat 20 = 47
Teleport to R6

S/R 20
D/R electricity 10
necklace of adaptation

Before transporting
Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste

Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+37=46 ; d20+37=45 ; d20+37=38 ; d20+32=42 ; d20+27=35 ; d20+22=40 ; d12+16=28 ; d12+16=24 ; d12+16=17 ; d12+16=24 ; d12+16=17 ;
Sunday November 3rd, 2024 6:21:24 PM

Desdichado takes a swipe at the JubJub as it appears, and then goes all in on the attack.

AAO vs JubJub1:
46 vs AC; 28 damage

Full attack vs JubJub1
45 vs AC; 24 damage
38 vs AC; critical miss
42 vs AC; 17 damage
35 vs AC; 24 damage
40 vs AC; 17 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 150 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Decapitating Attack! - Lands of Fire Rd2 - coDM SteveK  d20+11=23 ; d20+11=28 ; d20+18=30 ; d4=4 ; d20+32=47 ; d20+32=49 ; d20+32=47 ; d20+27=32 ; d10=6 ; d10=8 ; d10=1 ; d10=3 ; d10=1 ; d10=9 ; d10=3 ; d20+32=35 ; 2d8+16=26 ; 2d6+13=21 ; 2d6+13=19 ; d20+44=47 ; d20+39=56 ; 3d6+19=32 ; 2d6=2 ; d20+31=48 ; d20+31=39 ; d20+31=37 ; d20+31=51 ; d20+31=36 ; d20+31=49 ; d20+31=48 ; 3d6+19=32 ; 3d6+19=29 ; d8+13=18 ; d8+13=21 ; d8+13=19 ; d8+13=14 ; d8=1 ; d8=5 ; d8=7 ; d8=7 ; d8=5 ;
Monday November 4th, 2024 8:30:03 AM

Yrûl slips into the shadows and lines up for a nasty attack on a JubJub bird, mentally telling the Bard help is coming soon.

Ramirez struggles against the grapple, but his spell fizzles. These things are really, really good at grappling! (CMB 39) The bard is held fast.

Nira's contingency spell kicks in, and she is free! She tells the Tide what’s happening with the magic, and tries to remove a couple birds, but not so swift as the Shadowdancer (Yrûl already moved). The JubJub birds do have Spell Resistance, but not nearly enough to bother the Mystic Theruge’s spells. The bird-brains are both panicked and run away, back into the general melee between horde and flock, and Ramirez is carried right along with JubJub #3!! (Ram is 40 feet south of R,40) As JubJub#3 runs, Hmerrin and Yrûl get an AOO, (Yrûl can’t use haste after Shadowstepping, but DM used the attack as the AOO already)

Gaffer finishes his summons and has his Huge Water Elemental engage JubJub#4 while the druid makes a thin wall of stone to cover the Gate! just after the walls fall down and calls for the elemental to attack the JubJubs.

Hmerrin knew the Maharaja was manipulative, vindictive, and evil, and the sight of Shale House only confirms it: Nothing can get through. He gets down to some serious whacking, and they don’t have any damage reduction! He smashes into the Bandersnatch, taking wounds from its quills with every successful attack (Hmerrin takes 6, 8, 1, 3, 1, 9, 3 = 31 damage+ make 7 Reflex saves DC28 or gain the Sickened condition by a Quill sticking in flesh). It is grievously wounded, but the more it gets hurt, the angrier it gets the faster it gets, until it becomes surrounded in flames and hasted!

Danko has better luck than Ramirez and is able to poof himself away (Nat 20), really really close to the hordes of Bandersnatches and JubJub birds battling away.

Desdichado takes a swipe at the JubJub as it runs towards him, and then goes all in on the attack. It looks like it is on its last leg, but still fighting.

......
The Bandersnatch, quills flaming, locks eyes with Nira (Fort DC 29 or Confused for 1 round)Gaze, and then lays into its enemy, ( Hmerrin taking 28, 26, 19 = 73 damage), but fails to grab the hero.

JubJub #1, engaged by Desdichado, ignores the Wall of Stone around the Gate to attack the Paladin. Staggered by Hmerrin, it can only bite, and the axebeak smashes and grabs, and Dez takes (32 damage – minus any defenses + Grappled)

JubJub #2, is lost to sight inside the general melee surrounding the second fight near the Gate, swallows Ramirez! Sliding down its gullet, the Bard takes 32 bludgeoning+2 acid damage)

JubJub #4, engaged by the water elemental, also ignores the Wall and Gate to concentrate on its enemy. The beak cuts off the elemental’s head! Thankfully, elementals don’t need heads, and it is still up and fighting, but if a JubJub hits a hero just right… (elemental takes 29 19 14 = 62 damage)

Another Bandersnatch and 4 more JubJub birds break free from the melee around the land and rushes towards the Gate! Acid pools and Lava flows don’t seem to bother either monster, and they hustle to close the distance rapidly (couldn’t attack this round)

......

Bandersnatch AC 33/13/26, CMB 44,
1 247 - Frumious
2

JubJub AC 31/11/28, CMB 39, SR 26,
1 210, Staggered (4)
3 32+4 bleed, electricity (Ramirez swallowed)
4 27
5
6
7
8

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25

Effects
Gate blocks line of sight, but any creature from this side can step through from either side.

Map in Email

Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+10=20 ; 5d6=25 ;
Monday November 4th, 2024 2:45:39 PM

~~~

M/N 21. Centre point for Ice Storm.
No Save. SR applies.

Yrûl didn’t know what to do! Rammy was gone; vanished into the chaos. She had to do something though, so hoping for the best, she called upon her shadow magic. Great lumps of icy stone fell into an area on her left as she called forth a penumbral ice storm.
5d6.
The ice storm persists for 10 rounds, but damages only on the 1st. Thereafter those within its sphere of influence suffer -4 to perception checks and the area is treated as Difficult Terrain.
20 vs their SR.

25 damage (or none) to Jub 3 & Jub 4.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+26=44 ;
Monday November 4th, 2024 6:21:26 PM

Thanks to Danko's stoneskin, the JubJub's attack doesn't cause Desdichado any direct hurt.

He attempts to escape from the JubJub's grapple,and is successful. (CMB: 44)

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 124 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Hmerrin (MikeK)(HP 195/261 AC:40 T:26 FF:30 CMD:53) DR 5/-  d20+21=22 ; d20+21=26 ; d20+21=26 ; d20+21=34 ; d20+21=37 ; d20+21=27 ; d20+21=30 ; d20+35=50 ; d8+23=24 ; d20+33=36 ; d20+28=45 ; d20+23=38 ; d20+18=28 ; d20+33=48 ; d20+28=32 ; d20+33=35 ; d8+29=36 ; d8+29=31 ; d8+29=37 ; d8+29=30 ; d6+28=34 ; d6+28=29 ; d10+8=12 ;
Monday November 4th, 2024 7:27:01 PM

OOC-I don't have an email/map.
[Reflex saves...yeah, no]

Hmerrin recoils at the multitude of barbs sticking into him.
He grits his teeth as he feels the poison affecting him.

But, not much to do other than keep swinging.

----------------
Attacks bypass 5 DR.

AoO on JubJub3 hits ac 50 for 18 hp damage

Full attack, power attack on Bandersnatch, then jubjub1, then whatever is available.
Btax1 hit ac36 for 36 hp damage
Btax2 hit ac45 for 31 hp damage
Btax3 hit ac38 for 37 hp damage
Btax4 hit miss (ac28)
Hdax1 hit ac48 for 34 hp damage
Hdax2 hit ac32 for 29 hp damage
Haste atk hit ac45 for 30 hp damage
Rend for 12 hp damage

If available, 5' move to T23

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 3 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks


Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38  d20+21=35 ; d4+5=9 ;
Monday November 4th, 2024 7:55:32 PM

With not much else to do, Ramirez pulls a dagger and stabs at the inside of the bird. Riding on it was fun for a moment, this...not so much.

hit AC 35, damage 9

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 142/170 -- Arcane Sight, DarkVision, See Invisibility  d20+21=37 ; d4+1=4 ;
Monday November 4th, 2024 10:47:25 PM

Nira has a thought. "Have we gone about this the wrong way? Instead of being surrounded by enemies, perhaps we could have gone through the gate and it would have funneled them"

She holds the bandersnatch's gaze and is far from happy that Ram is on the move. She needs to stop that bird in it's tracks without hurting him. Nira rolls up her sleeves. Time to get serious. "When I see Ram I'll teleport to him and teleport back".

Nira hasn't unleashed her power like this before.

With a blink of the eye she is atop the gate and woldsblood is raining all around. Next will be building a wall around the party.

---------
Fort Save vs DC29: 37

Standard: Defensively Cast Time Stop. d4+1=4

Bonus Rnd 1:
- Standard: Cast Miracle (Repulsion)
- Move: Fly to top of the gate/stone. R1 - 25ft high

Bonus Rnd 2:
- Standard: Cast Forbidden Rain to the north west.

Bonus Rnd 3:
- Standard: Cast Forbidden Rain to the north east.

Bonus Rnd 4:
- Standard: Cast Forbidden Rain (using bonded item) to the south.
- Swift: Greater Invisibility

---------
Repulsion. 200ft radius. SR checks: +30.
- Blue circle: Will Save vs DC31 to move closer to Nira. Dur 17rnds

Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 18, 19, 20 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Map of effects


Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  6d8+30=45 ; 3d8+20=32 ; d20+26=27 ; d20+26=29 ;
Tuesday November 5th, 2024 5:13:19 AM

Nira does something strange and a lot of magic happens at once. Unsure of the impact Gaffer keeps casting.

After their last trip, Gaffer has shifted focus for this battle, and casts out a healing spell on his allies, noticing with a panic that Ramirez has vanished in the frey.

The Water Elemental, though still alive without it's head, flails wildly in it's attempts to strike the JubJub before it and fails to land a blow.

----------
Cast Defensively: Mass, Cure Serious Wounds; Concentration autopass; 32 Healing to each of his allies (except the swallowed Ramirez)

Elder Water Elemental; 152/186 HP; AC 24|T15|FF17; DR10/-; +4 Str/Con
Slam Attack 1 JubJub4; 27 miss
Slam Attack 2 JubJub4; 29 miss

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Summon Natures Ally VIII; 20/20 Rounds; Elder Water Elemental


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/145 HP   d20+23=37 ; d20+23=25 ; d20+23=43 ; d20+23=41 ; d20+23=37 ; d20+23=27 ; d20+23=24 ; d20+23=28 ; d20+23=26 ; d3=3 ; 17d6+17=76 ; 17d6+17=76 ; 17d6+17=76 ; 17d6+17=92 ; 17d6+17=95 ; 17d6+17=74 ; 17d6+17=73 ; d3=2 ; 17d6+17=79 ; 17d6+17=70 ; 17d6+17=85 ;
Tuesday November 5th, 2024 6:51:52 AM

Danko is at a bit of a lose
He sees that the others are in trouble and resorts to an old faithfull....

Lightning arcs from his fingers and strikes all the creatures...

------------
Chain lightning centered on Banddersnatch 1

Bandersnatch AC 33/13/26, CMB 44,
1 BSR 37 dam 76
2 BSR 25 dam 76

JubJub AC 31/11/28, CMB 39, SR 26,
1 Beat SR 43 dam 76
3 BRS 41 dam 92
4 BSR 37 dam 95
5 BSR 27 dam 74
6 BSR 24 dam 73
7 BSR 28 dam 79
8 BSR 26 dam 70

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste


A Respite? - Lands of Fire Rd3 - coDM SteveK  d10=6 ; d10=6 ; d20+3=11 ; d20=6 ; d20=16 ; d20=20 ; d20=6 ; d20=10 ; d20=9 ; d20=4 ;
Tuesday November 5th, 2024 7:46:59 AM

Yrûl tries to delay more monsters arriving by using her Shadow Magic to cast Ice Storm, which catches JubJub #4 and #6, and Nira in its 20’ radius! Both JubJubs have enough SR to not take any damage, but it should slow down more monsters from that direction. (Nira takes 25 damage)

Desdichado finds Danko’s Stoneskin doesn’t completely protect him, but it is better than nothing! (ooc: only ignores first 10 damage from any weapon until it has done it 15 times. Dez took 17 damage). The paladin breaks free from the monster’s Grapple!
(ooc: Stoneskin should be (DR 10/adamantine) 140 pts)

Hmerrin’s battle focuses only on the monsters in front of him… In two strikes, the Bandersnatch is dead, and he turns to the JubJub Bird, slaying it with but one more strike. A step, and JubJub #5 begins to feel his axes…
(Hmerrin takes 12 damage from Quills + Reflex DC28 or Sickened)

Ramirez pulls a dagger and stabs at the inside of the bird. Something obviously happened with that stab, because the JubJub throws up. Ramirez is free! He sees he is in a momentary empty space among the melee and 40’ south of space R,40: just enough time to try something before the monsters are all about! (ooc: DM didn’t read Fear spell entirely, and Ram should have been dropped when the JubJub ran. Because Ram isn’t dead, I’m not re-setting, but giving an opportunity for heroics.)

Nira wonders if they should have gone through the Gate and used it as a funnel. Perhaps if she gets a breathing moment, she can study the magical properties of the Gate. No time. She pulls on her power like never before… In the blink of an eye to the rest of the Wold, but nearly 30 seconds for the elf-girl, she creates a new battlefield. Nira is invisible and flying, emanating a Repulsion effect to block any creature from physically getting closer to Nira, including other heroes (Will DC 31 to move closer).

Three Forbidden Rain spells create a triangle around the heroes! Woldsblood begins to fall on the hordes of monsters and some of the heroes!
Ramirez is caught directly in the southern ‘Rain (Ram Will DC 30 or Dazed, Dazed + 1d3 Wis + 1d3 Con damage, reroll each round if Daze effect continues.)
Danko and Yrûl get some of the periphery effects, too ([b]Danko and Yrûl Will DC30 or be Dazed for one round, reroll each round.

Gaffer keeps casting, unsure of Nira’s multiple Wold-shattering spell effects, and heals all the heroes except for Ramirez and Danko (too far away).

The Water Elemental is affected by Nira’s spell and is Dazed (HWE has Will +3 and must save Will DC 20 each round in the effect to be able to act.)

Danko unleashes his old reliable, Chain Lightning, and lights up the Wold!
.....

Nira’s Repulsion and three Forbidden Rain spells have two effects, one on the close fight and one on the larger. In the close fight, JubJub#5 overcomes the Replusion, but all 5 JubJub birds and the second Bandersnatch are Dazed by the Forbidden Rain; they make no move this round!

In the larger melee, the Bandersnatch and JubJub birds pause, no more than 1 in 20 in the areas of effect immediately overcoming the Forbidden Rain. The battle dies down as the immediate fury abates and the monsters look about…

..................

Bandersnatch AC 33/13/26, CMB 44,
2 76,

JubJub AC 31/11/28, CMB 39, SR 26,
4 112, electricity
5 179, electricity (not repulsed)(Dazed)
6
7 79, electricity
8 70, electricity

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25
Ice Storm 1/10 rds; -4 Perception, Difficult Terrain
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 17rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 18, 19, 20 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+12=31 ; d20+33=50 ; d20+28=33 ; d20+23=38 ; d20+33=34 ; d20+28=32 ; d20+23=42 ; d20+33=35 ; d4+8=12 ; d4+8=11 ; d4+8=11 ; d4+8=9 ; d4+8=9 ; d4+8=10 ; d4+8=12 ; d6=6 ; d6=1 ; d6=2 ; d6=2 ; 4d6=12 ; 4d6=6 ; 4d6=17 ; 4d6=13 ; 4d6=19 ; 4d6=16 ; 4d6=17 ;
Tuesday November 5th, 2024 9:57:42 AM

~~~

Somehow, incredibly, despite the disturbing, ichorous rain, Yrûl did not lose focus. Perhaps it was Aggerz’ soft hum as he darted around her head or maybe Snickit and Dabz’ detgermination to make their presence felt. Whatever the reason, Yrûl attacked.

With Hmerrin opposite, she was able to get flanking against Jubby 5.

1. Snickit. AC: 50. Damage: 12 + 12 = 24
2. Snickit. AC: 33 Damage: 11 + 6 = 17
3. Snickit. AC: 38 Damage: 11 + 17 = 28
1. Dabz. AC: 34 Damage: 9 + electric: 6 + 13 = 19
2. Dabz. AC: 32 Damage: 9+ electric: 1 + 19 = 20
3. Dabz. AC: 42 Damage: 10 + electric: 2 + 16 = 18
Hasted Attack
1. Dabz. AC: 35 Damage: 12 + electric: 2 + 17 = 19

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Hmerrin (MikeK)(HP 195/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+33=49 ; d20+33=50 ; d20+28=47 ; d20+32=43 ; d20+23=28 ; d20+18=19 ; d20+33=47 ; d20+28=40 ; d8+29=36 ; d8+29=33 ; d8+29=32 ; d8+29=35 ; d8+29=30 ; d8+29=33 ; d6+28=30 ; d6+28=31 ; d10+8=16 ;
Tuesday November 5th, 2024 7:51:11 PM

[Already sickened, does effect stack?]

Hmerrin takes another quill.

Then he blinks for a second.
It seems the spellcasters have been holding back.
"Bralin's Beard," he mutters, awestruck.

But there's still close in work to be done.
The fighter's axes sing.

----------------
Attacks bypass 5 DR.

Full attack, power attack on JubJub5
Btax1 hit ac49 for 36 hp damage
Btax2 crit threat..CRIT(43) for 130 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds
Btax3 miss (ac28
Btax4 miss (nat1)
Hdax1 hit ac47 for 30 hp damage
Hdax2 hit ac40 for 31 hp damage
Haste atk hit ac50 for 33 hp damage
Rend for 16 hp damage

5' move to S23
Will-28
Make that a 5' step to S24

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 4 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks


Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38  d20+23=29 ; d3=3 ; d3=3 ;
Tuesday November 5th, 2024 8:16:53 PM

will save = 29
wis damage = 3, con damage = 3
Ramirez is dazed by the rain and takes no actions this round!

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 142/170 -- Arcane Sight, DarkVision, See Invisibility  d100=39 ; d100=8 ; d20+23=31 ;
Tuesday November 5th, 2024 8:54:17 PM

With a temporary respite, Nira goes to fetch Ram. She teleports to his side and then quickly teleports back.

"Hang in there. You've certainly had an adventure!"

----------------
Free: Retrieve Quicken Rod from Glove of Storing
Swift: Defensively cast Teleport to appear next to Ram. Teleport check vs can currently see: 39=Pass!
Will Save vs DC30 from her own Forbidden rain: 31=Pass!
Standard: Defensively cast Teleport (using 6th lvl BW spell) to appear back atop the stone wall with Ram. Teleport check vs can currently see: 8=Pass!


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility 
Tuesday November 5th, 2024 8:55:31 PM

EDIT: Updated HP

Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+37=46 ; d12+16=26 ;
Tuesday November 5th, 2024 11:10:12 PM

Desdichado moves to R:20 and attacks JubJub4.

46 vs AC; 26 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 140 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 
Wednesday November 6th, 2024 4:28:51 AM


Forgot Good Hope. That's an extra 2 poinys damage per hit. 14 in total for Yrul.

Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  d20+3=11 ; 3d8+20=26 ;
Wednesday November 6th, 2024 5:51:36 AM

Gaffer can't help but smile, both impressed and relieved, at the magic Nira has been able to perform and the respite it has brought them.

He shuffles around the field to stand beside the gate and give himself a view of both sides of the fight and casts his healing spell once more, hopefully catching everyone except Danko.

----------
Move: U21
Cast Defensively: Mass, Cure Serious Wounds; Concentration autopass; 26 Healing to each of his allies

Elder Water Elemental; 152/186 HP; AC 24|T15|FF17; DR10/-; +4 Str/Con
Will Save: 11, Fail

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Summon Natures Ally VIII; 17/20 Rounds; Elder Water Elemental

Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP   d20+22=37 ; 17d6+17=72 ; 17d6+17=65 ; 17d6+17=65 ; 17d6+17=81 ; 17d6+17=71 ; 17d6+17=82 ; d20+25=37 ; d20+25=41 ; d20+25=32 ; d20+25=44 ; d20+25=28 ; d20+25=39 ;
Wednesday November 6th, 2024 6:36:28 AM

Danko resists the dazzling effect and unleashes more lightning!

--------------------

Will Save 37 pass

Casts Chain lightning , centered on Jub 4

JubJub AC 31/11/28, CMB 39, SR 26,
4 dam 72 BSR 37
5 dam 65 BSR 41
6 dam 65 BSR 32
7 dam 81 BSR 44
8 dam 71 BSR 28

Bandersnatch AC 33/13/26, CMB 44,
Dam 82 BSR 39

S/R 20
D/R electricity 10
necklace of adaptation

Before transporting
Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Bandersnatch! - Lands of Fire Rd4 - coDM SteveK  d6=2 ; d6=4 ; d20=15 ; d20=20 ; d20=13 ; d20=5 ; d20+31=51 ; d20+31=41 ; d20+31=33 ; 3d6+19=30 ; d8+13=18 ; d8+13=18 ; d20=15 ; d20+26=34 ; d20+26=28 ; d20+26=28 ; d20+26=36 ; d6=1 ; d10+13=14 ; d10+13=19 ; d6=2 ; d8=6 ; d8=6 ; d8=1 ; d8=7 ;
Wednesday November 6th, 2024 7:22:38 AM

Yrûl, incredibly, doesn’t lose focus due to the nearby Woldsblood, and gets stabby against Jubby 5, killing it! But because she stayed too close to the Woldsblood, she has to save again! (Will DC 31 or Dazed each round inside the Pink circle)

Hmerrin takes another quill, and finds out he is still only Sickened… it doesn’t make him feel worse. "Bralin's Beard," he mutters, awestruck at Nira’s godlike display. But there's still close in work to be done. JubJub 5 is already down, so Hmerrin needs to spring attack to get to JubJub 6 without getting decapitated. Sleet swirls nearby and the one strike is good and he’s ready for a follow-up.

Ramirez is dazed by the rain and takes ability damage!

Nira, teleporting twice, fetches Ram, and they both appear atop the thin stone wall. Only 5” wide and holding a Dazed Bard, Nira needs to try and keep her balance! (Acrobatics DC 15 or both fall for 6 damage.)

Desdichado moves and attacks the Dazed JubJub4, who can’t take an Opportunity Attack.

Gaffer can't help but smile at NIra’s performance and the respite. The druid moves to have line of sight on both sides of the Wall of Stoned Gate and casts healing again.

Danko casts more Chain Lightning, but this time, it only affects the Bandersnatch: the JubJub Birds that were already struck are immune!! And because he stayed too close to the Woldsblood, he has to save again! (Will DC 31 or Dazed each round inside the Pink circle)

................

JubJub #7 resists the Dazing effect of being too close to the Woldsblood this round. While it can’t get closer to Nira, it can get to the Water Elemental! A bite and 2 claws go after Gaffer’s Liquid Help. (66 Damage to Huge Water Elemental), which is enough to send it back to wherever it was summoned from.

The Bandersnatch, however, shakes off the Daze effect, recovering against the debilitating condition very quickly. It lashes its tail and 4 Quills volley towards Desdichado! Two strike, and the Paladin feels sick… (Dez takes 14, 19 damage minus DR + 2 saves Reflex DC 28 or Sickened with pain.)

In the larger melee, the JubJub birds are having a tough time, but the Bandersnatch have all recovered from the effects of Woldsblood, even those directly in the rain! Close by, 2 more Bandersnatch overcome Nira’s Repulsion, abandon the general melee, and rush for the Gate! The quill-covered, six-legged cats gracefully leap closer, their eyes like flame, whiffling over the tulgy plain, and burbling. Luckily, they are both arriving from the West, where Yrûl’s Ice Storm and 4 JubJub birds delay their arrival, now only seconds away!

..................

Bandersnatch AC 33/13/26, CMB 44, Quick Recovery
2 158, repulsion
3
4

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
4 138, electricity
6 101, electricity
7 79, electricity
8 70, electricity

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25
Ice Storm 1/10 rds; -4 Perception, Difficult Terrain
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 16rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 17, 18, 19 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+14=25 ;
Wednesday November 6th, 2024 8:03:42 AM

~~~

The Forbidden Rain took its toll. Yrûl despite the best efforts of her little friends, was Dazed by the magic.

Will save: 25

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility  d100=35 ; d100=92 ; d20+23=39 ;
Wednesday November 6th, 2024 8:20:28 AM

With Ram safe, Nira goes to bring Yrul back to safety.

----------------
Acrobatics check vs DC15: Autopass (also has Overland Flight)

Swift: Defensively cast Teleport (using 6th lvl BW spell) to appear next to Yrul. Teleport check vs can currently see: 35=Pass!
Will Save vs DC30 from her own Forbidden rain: 39=Pass!
Standard: Defensively cast Teleport (using 6th lvl BW spell) to appear back atop the stone wall with Yrul. Teleport check vs can currently see: 92=Pass!

Bandersnatch 2, 3, 4 to make Will Saves vs DC10+HD. Fail=Dazed for their round (but they will likely recover at the end of their round)
JubJub 3, 4, 6, 7 to make Will Saves vs DC10+HD. Fail=Dazed for their round


Hmerrin (MikeK)(HP 221/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+33=46 ; d20+33=53 ; d20+37=46 ; d20+28=47 ; d20+32=39 ; d20+23=25 ; d20+18=32 ; d20+33=41 ; d20+28=40 ; d8+29=32 ; d8+29=33 ; d8+29=35 ; d8+29=31 ; d8+29=31 ; d8+29=32 ; d8+29=37 ; d8+29=30 ; d8+29=34 ; d8+29=30 ; d6+28=29 ; d6+28=30 ; d10+8=15 ;
Wednesday November 6th, 2024 5:18:11 PM

Healed again by Gaffer, Hmerrin lays into JubJub6

"How are we doing on the that side?" he calls to Dez and company.

----------------
Attacks bypass 5 DR.

Full attack, power attack on JubJub6
Btax1 hit ac46 for 32 hp damage
Btax2 crit threat..CRIT(39) for 130 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds
Btax3 miss (ac25)
Btax4 hit ac32 for 32 hp damage
Hdax1 hit ac41 for 29 hp damage
Hdax2 hit ac40 for 30 hp damage
Haste crit threat..CRIT(46) for 131 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds
Rend for 15 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 5 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks



Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP   d20+23=29 ; d20+23=28 ;
Wednesday November 6th, 2024 8:17:16 PM

Danko is stunned.
Even trying again to not be dazed... he's still dazed.

-------------------------------
Will Save 29 fail
hero point 28 fail
Dazed

S/R 20
D/R electricity 10
necklace of adaptation

Before transporting
Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=37 ; d20+17=37 ; d20+37=44 ; d20+37=48 ; d20+32=49 ; d20+27=30 ; d20+22=24 ; d12+16=17 ; d12+16=24 ; d12+16=26 ;
Wednesday November 6th, 2024 10:47:19 PM

(Reflex save: 37, 37 pass)

Desdichado keeps attacking JubJub 4.

44 vs AC; 17 damage
48 vs AC; 24 damage
49 vs AC; 26 damage
30 vs AC; miss
24 vs AC; miss

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 120 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 
Thursday November 7th, 2024 1:14:46 AM

Ramirez shakes his head and puts the dagger away. He turns to thank Nira for the transport, but she is already gone again. He readies his bow and looks around to see where it might be best put to use.

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining

Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  15d6=59 ;
Thursday November 7th, 2024 5:43:00 AM

"Does the gate have a duration, or do we have to kill every creature in this place?" Gaffer asks the others with some concern.

With everyone looking... somewhat healthy, and no obvious fire monster in sight, Gaffer will turn to help thinning the crowd.

He eyes Danko worriedly at the same time, but with the trio of foes between them, he holds off on rushing forward.

----------
Cast Defensively: Flame Strike, Empowered; Concentration autopass; 88 Damage; Half Fire, Half Divine; Reflex DC 24 for half; Centered on Q15

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


Bandersnatch! - Lands of Fire Rd4 - coDM SteveK 
Thursday November 7th, 2024 7:10:40 AM

Late post today. Apologies.

Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil  
Thursday November 7th, 2024 5:59:34 PM

Desdichado feels like the group is really feeling the heat in this land of fire.

Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 
Friday November 8th, 2024 12:13:15 PM

Gaffer looks at the foes pouring in and braces himself for the continued fight.

Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP  
Friday November 8th, 2024 4:22:06 PM

Annnnd Danko is still dazed....


Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 
Friday November 8th, 2024 4:43:57 PM

Gaffer, maybe we can close it, which ends the threat?

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility 
Saturday November 9th, 2024 1:43:55 AM

Nira looks about. "I'll go get Danko"

Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 
Saturday November 9th, 2024 7:49:26 AM


Yrul too remains momentarily dazed.

Frumious Bandersnatch! - Lands of Fire Rd5 - coDM SteveK  d6=1 ; d6=4 ; d4=1 ; d20+14=15 ; d20+14=15 ; d20=5 ; d20=6 ; d20=4 ; d4=4 ; d20+26=39 ; d20+26=42 ; d20+26=37 ; d20+26=35 ; d20+32=49 ; 2d8+13=23 ; 2d20+32=48 ; d20+32=48 ; 2d8+13=22 ; d20+44=58 ; d20+44=57 ; d3=1 ; d8=5 ;
Saturday November 9th, 2024 11:28:11 AM

Yrûl becomes Dazed by the Forbidden Rain of Woldsblood. With Ram safe, Nira goes to bring Yrul back to safety atop Gaffer’s thin stone wall. Having left the dazed Ramirez on top, the Bard automatically fails his Acrobatics check and falls to the ground, prone and 5 damage( at S,21).

Hmerrin lays into JubJub6, killing the lizard-bird!

Danko is dazed.

Desdichado keeps attacking JubJub 4., wounding it more.

Ramirez shakes his head, stands up, and puts the dagger away; readying his bow.

Gaffer asks some magical questions only someone who has a lot of Arcane Knowledge and time to study the Gate could answer. So far, none of the heroes have tried to assess the Gate which is currently hidden from close examination by the Druid’s own Wall of Stone. So he looks to thin the immediate foes with a Flame Strike!. (Centered on Point Q/R, 14/15: it strikes #7 and #8) Both JubJubs get the full effect!

Gaffer looks at the foes pouring in and braces himself for the continued fight.

.............
The three JubJub birds are again Dazed and make no move other than making vague hiss-squauks.

Bandersnatch #2 is very angry it can’t get closer to its prey and bursts into flame! With fire running up and down its spine, it spins its tail and four more quills shoot out at Gaffer, but all four miss.

Bandersnatch #3 and #4 are angry and also burst into flame as they split at the Ice Storm that they can’t see through. #3 runs to the north, and runs more to get around the Dazed JubJub birds, and runs smack into Danko! The graceful six-limbed cat scoops him up in its mouth! (Danko takes 23 damage and is Grappled!)

#4 runs south and finds its own victim… Hmerrin! It also succeeds in biting and Grappling the Fighter! (Note: For Hmerrin to melee attack #4 he needs a Reach weapon or succeed on a Will DC 31 to not be Dazed first.) (Hmerrin takes 22 damage and is Grappled!)

In the general melee, most of the Bandersnatch are having a field day ripping and tearing into mostly Dazed JubJub birds! Yet one decides on more active prey and leaps for the stone-encrusted Gate! (enter Bandersnatch #5)

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 158, repulsion
3
4
5

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
4 205, electricity
7 167, electricity, fire, divine
8 158, electricity, fire, divine

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25
Ice Storm 1/10 rds; -4 Perception, Difficult Terrain
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 16rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 17, 18, 19 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 
Saturday November 9th, 2024 4:41:52 PM


It would appear that Yrul is still dazed. Is that the case?

Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+37=44 ; d20+37=52 ; d20+32=35 ; d20+27=30 ; d20+22=41 ; d20+22=37 ; d12+16=26 ; d12+16=25 ; d12+16=27 ; d12+16=19 ; d12+16=22 ; d12+16=28 ;
Saturday November 9th, 2024 4:44:15 PM

I think these things are just going to keep coming. They'll get us through attrition if nothing else unless someone can think of a plan Desdichado sends.

In the meantime, he keeps swinging away at JubJub4.

44 vs AC; 26 damage
52 vs AC; 25 damage
35 vs AC; 27 damage
30 vs AC; miss
41 vs AC - crit confirmed; 69 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 120 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Ramirez (BrianZ) AC36/24(touch) HP 158/190 CMD38  d20+38=49 ; d8+22=27 ; 2d6=8 ;
Saturday November 9th, 2024 6:29:00 PM

5 damage taken from fall

Ramirez starts an inspirational song, giving the team a boost while a plan is formed. With the stone wall blocking some of the targets, Ramirez takes aim at the bandersnatch he can see(number 2) and fires.
hit AC: 49, damage: 27(plus 8 holy)

all that can hear Ramirez: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining
bardsong: 45/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+36=38 ; d20+37=49 ; d4+12=16 ; d6=2 ;
Saturday November 9th, 2024 6:53:43 PM

~~~

“Oh, that feels much better.” Yrûl mentally thanked Nira.

”Come on, Guys, let’s get him!” She then encouraged her weapons somewhat needlessly as neither Snickit nor Dabz needed the slightest encouragement to stab things. She then leapt off the wall onto Jubby 4!

Acrobatics: 36+4 (bonuses) +d20 (2!) = 40

1. Snickit. AC: 47. Damage: 16 + 2 (electrical) = 18

It seemed clear that it would not be V coming up with the “cunning plan” any time soon.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~

NB: Some of my numbers were slightly out as I initially failed to spot that the 2 bonuses were of the same type. The final numbers above are correctly adjusted and correct.

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility  d100=42 ; d100=75 ; d20+23=31 ;
Saturday November 9th, 2024 7:22:15 PM

Nira sets off to recover Danko. She multitasks this time to also free Hmerrin!

----------------------
Swift: Defensively cast Teleport (using 6th lvl BW spell) to appear next to Danko. Teleport check vs can currently see: 42=Pass!
Will Save vs DC30 from her own Forbidden rain: 31=Pass!
MT Ability to cast two spells
- Standard: Defensively cast Teleport (using Wiz arcane bone) to appear back atop the stone wall with Danko. Teleport check vs can currently see: 75=Pass!
- Standard: Defensively cast Freedom of Movement on Hmerrin to be delivered via Spectral Hand.

All Bandersnatch and JubJub's to make Will Saves vs DC10+HD. Fail=Dazed for their round (but they will likely recover at the end of their round)

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 6/13 ... Gtr Invisibility


Hmerrin (MikeK)(HP 204/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened 
Sunday November 10th, 2024 11:38:18 AM

Thanks to Nira's spell, Hmerrin squirms free of the Bandersnatch jaws.

He shuffles a step closer to the gate.

"Figuring out how to deactivate the gate seems like next step," he agrees.
"With Nira busy keeping us alive, maybe Yrul can find something?"

----------------

Escape grapple.
5' step to R23

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 6 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement


Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  6d6=22 ;
Sunday November 10th, 2024 6:29:04 PM

[OOC: In the post casting Wall of Stone, I mentioned a viewing portal in the stone so that the Gate could be seen still. If that's enough for someone to investigate, great, if not we'll have to break the wall, sorry.]

"Someone might need to break down part of my wall, sorry I hadn't thought beyond monsters making their way into Dirt City when I conjured it."

He calls out to the others while watching the five creatures ammassing from on side. Another wave of his hand and a swarm of light rushes forth, not fire this time but calling on sunlight.


----------
[OOC: I am assuming these aren't undead, fungi, mold, oozes or slimes.]
Cast Sunburst; 22 Damage; Reflex DC 30 for half; Blinded on a failure. Centered on S4 to catch Jubjubs 4,7,8 and Bandersnatches 2 and 3

-----
Wildshape; Huge Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP   d20+23=42 ; d20+27=35 ; 15d6=44 ; 15d6=61 ; 15d6=47 ; 15d6=46 ; d20+25=41 ; d20+25=36 ; d20+25=42 ; d3=3 ; d20+25=36 ; d3=2 ; d20+25=33 ;
Monday November 11th, 2024 7:27:20 AM

Danko attempts to un-daze himself and succeeds.

using his staff, he casts a cone of cold.

-------------

Will Save 42 pass
Concentration check if needed 35

Casts cone of cold

JubJub AC 31/11/28, CMB 39, SR 26,
4 dam 44 BSR 41
7 dam 61 BSR 36
8 dam 47 BSR 42

Bandersnatch AC 33/13/26, CMB 44,
Ban 3 Dam 46 BSR 36

S/R 20
D/R electricity 10
necklace of adaptation

Before transporting
Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil  
Monday November 11th, 2024 5:55:02 PM

Desdichado remains concerned about all of these creatures who just keep coming.

Frumious Bandersnatch! - Lands of Fire Rd6 - coDM SteveK  d20+20=21 ; d20+20=27 ; d20+20=39 ; d20+20=23 ; d6=2 ; d6=5 ; d8=4 ; d20+32=36 ; d4=1 ; d20+26=36 ; d20+26=38 ; d20+26=33 ; d20+26=44 ; d10+13=21 ; d10+13=23 ; d10+13=19 ; d10+13=22 ;
Tuesday November 12th, 2024 8:35:28 AM

Desdichado is concerned that the monsters are just going to keep coming. He hopes someone can think of a plan while he keeps swinging away at JubJub4, killing the monster!

Ramirez falls off the wall and recovers, singing an inspirational song to give the team a boost while a plan is formed. He wounds the closest Bandersnatch.

Yrûl thanks Nira, the drow is feeling better! Then she encourages her weapons somewhat needlessly as neither Snickit nor Dabz needed the slightest encouragement to stab things. Jubby 4 is down by the Paladin, so the Shadowdance leaps for Jubby 6, a 20 foot jump that is a walk in the park for the talented Yrûl (she could have long jumped twice as far)! And since the JubJub is dazed, it doesn’t even get the opportunity to bite of her head! It seems immune to electricity, but Snicket does just fine.

Nira sets off to recover Danko and multitasks this time to free Hmerrin! There is a bit of resistance from the Bandersnatch who is currently holding the dazed Danko (can’t agree) in his mouth (Grapple), but the elf-girl knows that using teleport-type spells is a well-documented way to get away from a Grapple, and it should work this time too. It does.

Thanks to Nira's spell, Hmerrin squirms free of the Bandersnatch jaws and shuffles closer to the gate, and suggests Nira is too busy to research the Gate, so maybe Yrûl?

Gaffer reminds everyone (including the DM! :-) that there is a 2’ viewing port in the Wall of Stone for any dispelling or other Gate-directed actions for someone who is Knowledgeable on Arcane stuff. He uses the opportunity of so many monsters conveniently lined up to cast a Sunburst spell. The JubJubs can’t dodge and both Bandersnatch fail to jump out of the way and are Blinded!

Danko shakes himself out of his Woldsblood induced Daze. Balancing on the Wall is hard, and the Sorcerer has to Concentrate to tap into his staff for a Cone of Cold! (ooc: area spells roll once for damage to affect all in the area, but SR separately). He finishes off both JubJub birds, and slightly wounds the two Bandersnatch, but also catches Yrûl in his icy blast! (Yrûl make a Reflex DC 21 or take 44 damage) Danko, balancing on the Wall, needs to either start flying or make an Acrobatics DC 15 check to avoid falling to the ground (for 7 damage).

..........
Bandersnatch #2 and #3 are immune to the continuing Daze effect of the Woldsblood, but can’t see anything from Gaffer’s spell. However, like the Woldsblood, they quickly shake off the effects after a few seconds, as fire dances up and down their quills.

Bandersnatch #4, body aflame, drives towards the Gate and is stopped by Hmerrin. Another bite, but the quilled cat misses!

Bandersnatch #5, frustrated that it has to run around its packmate, whips its tail around and launches four quills at Danko, balancing on the wall. All four strike the Dragonblood, and he feels sick from all the pain! (Danko takes 21, 22, 19, 22 = 84 damage + Save 4 times Reflex DC 28 or Sickened)

From the general melee, another six-legged, graceful, quill-covered cat moves towards the Gate!

most of the Bandersnatch are having a field day ripping and tearing into mostly Dazed JubJub birds! Yet one decides on more active prey and leaps for the stone-encrusted Gate! (enter Bandersnatch #5)

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 22
4
5
6

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25
Ice Storm 6/10 rds; -4 Perception, Difficult Terrain
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 11rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 12, 13, 14 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)

Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+35=37 ; d20+35=46 ; d20+35=52 ; d20+30=35 ; d20+30=43 ; d20+25=32 ; d20+25=37 ; d20+35=53 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ; d4=3 ; d4=4 ; d4=1 ;
Tuesday November 12th, 2024 5:27:43 PM

~~~

Yrûl ducked and slid almost casually to the side as the cold lanced past her. Her action was almost too languid, so confident was she of evading the arcane chill, but even her laziest effort was sufficient to see her evade all harm. (Improved Uncanny Dodge: Reflex:38 – got the adds wrong; should be 32+4+2+38)

(Cannot see the updated map; so going with normal attacks)

1. Snickit. AC: 45. Damage: 4 + 12 = 16
2. Snickit. AC: 35 Damage: 2 + 12 = 14
3. Snickit. AC: 32 Damage: 3 + 12 = 15
1. Dabz. AC: 50 Damage: 1 + 12 = 13
2. Dabz. AC: 43 Damage: 3 + 12 = 15
3. Dabz. AC: 37 Damage: 4 + 12 = 16
Hasted Attack
1. Dabz. AC: 53 Damage: 1 + 12 = 13

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Hmerrin (MikeK)(HP 204/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+37=45 ; d20+32=52 ; d20+32=52 ; d20+27=45 ; d20+22=32 ; d20+37=46 ; d20+32=43 ; d20+37=40 ; d20+37=40 ; d8+33=41 ; d8+33=40 ; d8+33=37 ; d8+33=37 ; d8+33=41 ; d8+33=41 ; d8+33=39 ; d6+33=37 ; d6+33=38 ; d10+8=12 ;
Tuesday November 12th, 2024 5:43:53 PM

Hmerrin knows he can't do anything about the gate.
He concentrates on keeping the big burny, quill thing out of it.

----------------

Full Attack, power attack on Bandersnatch4

Attacks bypass 5 DR.

Btax1 hit ac45 for 41 hp damage
Btax2 crit threat..CRIT(52) for 155 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds
Btax3 hit ac45 for 41 hp damage
Btax4 miss (ac32)
Hdax1 hit ac46 for 36 hp damage
Hdax2 hit ac43 for 37 hp damage
Haste hit ac40 for 39 hp damage
Rend for 12 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 7 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement


Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+37=54 ; d12+16=22 ;
Tuesday November 12th, 2024 7:25:15 PM

Desdichado hastily moves to U:23 to also attack Bandersnatch4.

54 vs AC; 22 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 140 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46)  3d8+20=32 ;
Tuesday November 12th, 2024 8:05:46 PM

Gaffer doesn't let his focus stray for too long from keeping his allies healthy and sends out another wave of heaing to those injured.

"Danko, I can't reach you up there but head my way and I can heal you soon!"

He also warily eyes the acid beside him. Was that always there? He hasn't been paying close enough attention to their surroundings amidst the chaos of the fight.

-----
Cast: Cure Serious Wounds, Mass; [b]32 Healing to everyone

-----
Wildshape; Fire Elemental
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility 
Tuesday November 12th, 2024 8:57:04 PM

"I've got him" Nira calls back. She reaches out to touch Danko, casting a spell on him to treat his wounds.

She's too busy keeping people alive to get a good look at the portal.

------------
Standard: Defensively cast Heal on Danko. Danko is healed for 150pts and removes any sickness
Free: Stow Quicken Rod back in Glove of Storing
Move: Retrieve Healing staff

All Bandersnatch and JubJub's to make Will Saves vs DC10+HD at the start of each turn. Fail=Dazed for their round (but with quick recovery will likely recover at the end of its turn)

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 6/13 ... Gtr Invisibility


Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38  d20+38=47 ; d20+38=56 ; d20+33=39 ; d20+28=45 ; d8+22=30 ; d8+22=28 ; d8+22=24 ; d8+22=30 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=9 ;
Tuesday November 12th, 2024 9:29:57 PM

healed 32hp from Gaffer's spell

Ramirez looses a volley of arrows at Bandersnatch3, hoping to buy the team some time to look at the gate more closely. Bardsong continues

hit AC 47, 56, 39, 45
damage: 30(plus 5 holy), 28(plus 6 holy), 24(plus 6 holy), 30(plus 9 holy)

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining
bardsong: 44/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 145/145 HP   d20+14=17 ; d20+18=34 ;
Wednesday November 13th, 2024 6:47:17 AM

Danko balances on top of the stone wall.

" I'll try to seal it off from the other side.. "

He unfolds his wings and flies through the gate, lands.... and casts a quickened resilient sphere on himself.

==================================
Acrobatic roll 17 pass
Fly check 34

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

In his Element... - Lands of Fire Rd7 - coDM SteveK  d6=1 ; d20+26=28 ; d20+26=33 ; d20+26=37 ; d20+26=36 ; d20+32=46 ; 2d8+13=17 ; d20+32=48 ; d20+32=51 ; 2d8+13=26 ; 2d8+13=20 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=10 ; 2d6=5 ; 2d6=7 ; 2d6=6 ; d8=3 ; d8=4 ; d8=7 ; d8=6 ; d20=9 ; d20=13 ;
Wednesday November 13th, 2024 8:59:41 AM

Yrûl ducked and slid almost casually to the side as the cold lanced past her. There are no monsters within reach, so the Shadowdancer readies an attack.

Hmerrin knows Gates aren’t his thing, but keeping the big kitty, quill thing is. Battleaxes spin and rend, and sprays of blood and quills erupt from the meeting of young warrior and gargantuan beast. In seconds it is dead, and a gore-covered, quill-covered Hmerrin is nearly untouched. (Hmerrin make six Reflex DC 28 saves or Sickened from the pain [does not stack, but keep track of how many quills are sticking out of your PC)

Desdichado runs around the ‘Stoned Gate to only see Hmerrin finish off Bandersnatch 4.

Gaffer doesn't let his focus stray for too long from keeping his allies healthy and sends out another wave of healing to those injured.

Nira touches Danko, casting a spell on him to treat his wounds and sickness, but is too busy keeping people alive to get a good look at the portal. The quills are still in the Sorcerer, however, and he has to save again to avoid becoming sick from pain again! (Danko Save 4 times Reflex DC 28 or be Sickened from pain)

Ramirez looses a volley of arrows at Bandersnatch3 and continues to sing, hoping someone with more knowledge than a Bard can look at the Gate.

Danko balances on top of the stone wall that encloses both sides of the Gate. The Sorcerer can barely squeeze through the 5’ opening Gaffer deliberately left in the Wall of Stone, only to find he bounces off! He can’t get through the Gate!! (Resilient Sphere unused)

......
Bandersnatch #2 lashes its tail and sends 4 quills at Gaffer, but all miss the well-defended Druid.

Bandersnatch #3 sinuously leaps for the Gate only to encounter Yrûl, who isn’t hiding right now. Snicket pokes at the monster, but a mouth full of teeth snaps at the dark elf! ( Yrûl takes 17 damage and is Grappled!)

Bandersnatch #5 and #6 bound up to Hmerrin and Desdichado respectively, biting with grasping teeth!

The flames that are running around the quills also seek to burn Hmerrin, Desdichado, Gaffer, Danko, and Yrûl, but with all of the heroes resisting +30 fire, that’s not really a problem!! (Hmerrin takes 26 damage, and Desdichado takes 22 damage (minus any Stoneskin) and is Grappled!)

From the general melee, two more Bandersnatch arrive, and two JubJub birds have overcome Nira’s Repulsion and Forbidden Rain, at least temporarily…
……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 160
5
6
7
8

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Ice Storm -4 Perception, Difficult Terrain. 3rds
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 10rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 11, 12, 13 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)

Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+32=40 ; d20+35=38 ; d4+12=14 ;
Wednesday November 13th, 2024 4:01:37 PM

~~~

Well, that really wasn’t part of the plan. Being grabbed simply wasn’t something that colourful shadow dancers enjoyed; so Yrûl slipped free of the Bandersnatch’s grasp.

(Escape Artist: 40.) Hope that’s enough. I couldn’t see the target number. If freed she’ll give it a poke for being rude. Hasted – extra action

”Get him, Snickit!”

1. Snickit. AC: 38. Damage: 2 + 12 = 14

Health not yet adjusted. Are the prevailing light conditions such that Yrul gains the benefits of Dim Light: so DR10/- and +2 Saves?
17/7 damage pending


~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Hmerrin (MikeK)(HP 215/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20=11 ; d20+20=28 ; d20+20=34 ; d20+20=22 ; d20+20=24 ; d20+20=29 ; d20+37=48 ; d20+32=37 ; d20+27=38 ; d20+22=28 ; d20+37=54 ; d20+32=40 ; d20+37=54 ; d8+33=40 ; d8+33=40 ; d8+33=41 ; d8+33=39 ; d6+32=38 ; d6+32=37 ; d10+8=18 ;
Wednesday November 13th, 2024 6:48:00 PM


Another critter down, another set of quills for the effort.
Hmerrin figures he's likely to pay for this later.

And here comes another one.
Hmerrin avoids the grapple attempt and swings away.

----------------

Full Attack, power attack on Bandersnatch 6

Attacks bypass 5 DR.

Btax1 hit ac48 for 40 hp damage
Btax2 hit ac37 for 40 hp damage
Btax3 hit ac38 for 41 hp damage
Btax4 miss (ac28)
Hdax1 hit ac54 for 38 hp damage
Hdax2 hit ac40 for 37 hp damage
Haste hit ac54 for 39 hp damage
Rend for 18 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 8 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
7 quills sticking in him




Desdichado (Ryan) [HP: 223/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+26=39 ;
Wednesday November 13th, 2024 6:52:09 PM

Desdichado tries to escape from being grappled by the bandersnatch, but can't!

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 130 pts
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38  d20+38=42 ; d20+38=50 ; d20+33=39 ; d20+28=33 ; d8+22=26 ; d8+22=29 ; d8+22=24 ; d8+22=27 ; 2d6=10 ; 2d6=7 ; 2d6=11 ; 2d6=6 ;
Wednesday November 13th, 2024 7:00:03 PM

Ramirez sends another volley of arrows at the bandersnatch(3) attacking Yrul. Bardsong continues

hit AC 42, 50, 39, 33
damage: 26(plus 10 holy), 29(plus 7 holy), 24(plus 11 holy), 27(plus 6 holy)

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining
bardsong: 43/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)


Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 
Wednesday November 13th, 2024 7:49:45 PM

While it's far from smooth going, they are keeping an uneasy balance for the time being, as long as Nira's spells hold back the wider group of foes.

Gaffer drops from his elemental form, as it has not been needed with other spells in place. He draws a metamagic rod from a handy pocket and moves to cast on Des, helping him free from the grapple.

-----
Action: Wildshape to normal form
Free action: Withdraw Quicken Metamagic Rod
Movement: 5 foot step to U22
Swift Action: Defensive Cast Freedom of Movement on Des; Concentration autopass

-----
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility 
Thursday November 14th, 2024 6:00:07 AM

Nira decides it's time to get rid of the Bandersnatch holding Yrul. She activates her kimono to trap it and then tries to blind one of the other ones.

------------
Standard: Use Otherwordly kimono to capture a single creature (Bandersnatch 3) within 60ft. No Save. DC20 Int check to break free. Nira gets additional +2 to saves and CL checks
Swift: Defensively cast Quickened Glitterdust at Bandersnatch 8. Will Save vs DC28 or be blinded for 14rnds

All Bandersnatch and JubJub's to make Will Saves vs DC10+HD at the start of each turn. Fail=Dazed for their round (but with quick recovery will likely recover at the end of its turn)

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 7/13 ... Gtr Invisibility


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 145/145 HP   d20+17=18 ;
Thursday November 14th, 2024 6:36:02 AM

Sending to everyone
{ I couldn't get through the gate! Looks like it's one way only ! }

And with that he casts....

A ray of cold iced death speeds out from his hand and hopefully finnish off one of the Banderthingies...

and misses.....

----------
Bander 6 or 5 if 6 is death
Polar Ray
Ranged touch attack
Att 18, natural 1 Dam 0

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

In his Element... - Lands of Fire Rd7 - coDM SteveK  d20=4 ; d20+11=24 ; d20=1 ; d20=12 ; d8=8 ; d8=6 ; d4=4 ; d20+26=32 ; d20+26=29 ; d20+26=38 ; d20+26=34 ; d10+13=19 ; d10+13=16 ; d10+13=16 ; d10+13=18 ; d20+32=51 ; d20+32=33 ; d20+32=48 ; d20+27=31 ; d20+32=37 ; d20+32=44 ; d20+32=36 ; d20+27=35 ; d20+32=46 ; 2d8+13=27 ; 2d8+13=18 ; 2d6+13=23 ; 2d8+13=21 ; 2d6+13=23 ; 2d6+13=21 ; 2d8+19=34 ; d20+32=40 ;
Thursday November 14th, 2024 7:52:18 AM

Yrûl tries to slip free of the Bandersnatch’s grasp, but the thing is as wiley as the Shadowdancer! (CMD 44). (ooc: Yes, we’ll call it Dim Light)

Another critter down, another set of quills for the effort.
Hmerrin figures he's likely to pay for killing multiple Bandersnatch with his axes; but later. Now, it is another one coming… He wounds it but can’t repeat his feat of killing it in one frenzied set of attacks. And he gets potentially 6 firey quills for his efforts! (Hmerrin save Reflex DC 28 or a quill is stuck, causing pain and become Sickened) His resistance shrugs off the fire.

Desdichado tries to escape from being grappled by the bandersnatch, but can't!

Ramirez continues to sing as he sends another volley of arrows at the bandersnatch(3) attacking Yrul.

Gaffer sees they are juuust able to keep on top of the arriving monsters, drops his elemental form, and defensively casts Freedom of Movement on the Paladin: Desdichado is free!

Nira uses the Maharaja’s own Otherwordly Kimono to capture Bandersnatch 3. It disappears and Yrûl drops lightly to the ground! A Quickened Glitterdust then blinds Bandersnatch 8!

Danko uses the telepathic bonds to tell of his inability to use the Gate himself, and casts a Polar Ray that misses… it must be the balancing on the Wall. (Danko Acrobatics Check DC 15 or fall off)

......
The 2 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but 2 more that was able to move a few seconds ago arrive near the crowded Gate!

Bandersnatch #2 still can’t get any closer to Nira, and continues to throw tail quills at a target he can see: this time, it is Desdichado! Dez takes 19, 16, 16, 18 (minus any stoneskin) and must make 4 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)

Bandersnatch #5 gleefully mauls at Hmerrin while Bandersnatch #6 mirrors the ferocity on Desdichado! Neither can grab the heroes, but the flowing blood is not all one-sided… The fighter is bitten (crit confirmed!) and clawed while the paladin gets the full treatment: bite, 2 claws, and a tail slap! ([b] Hmerrin takes 45 (bite) and 23 (claw) damage) (Dez takes 21, 23, 21, 34 damage [minus any stoneskin] + Reflex Dc 28 or have another quill stuck causing pain and Sickness!) The fires of the Bandersnatch only cosmetic against the protected heroes.

Bandersnatch #7 leaps for Gaffer, missing with a bite.

Bandersnatch #8 shakes off the Glitterdust’s blinding effect, and glares menacingly.

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 266, inside Otherworldly Kimono
5
6 253
7
8

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Ice Storm -4 Perception, Difficult Terrain. 2rds
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 10rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 10, 11, 12 rnds.
- Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:204/211 AC:33 F:16 R:30 W:9. CMD:40  d20+35=46 ;
Thursday November 14th, 2024 9:18:03 AM

~~~

Hmerrin needed help. She wanted to help, but surely she could help most by using the chance now offered, to look at the gate. Could she find a way to close it? Yrûl quickly made her way up to the wall and peered through the opening that had been left. (Presumably roughly behind and below Nira)

(Perception: 46)

Was there anything that a colourful, little Shadow Dancer could do?

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility 
Thursday November 14th, 2024 6:34:33 PM

There was a trick Nira learned a little while ago that she completely forgot about. Now's a good time to use it.

With some of the Bandersnatches closely grouped she tries to slow as many as possible.

----------
Standard: Defensively Cast Heal using the BW Metamagic 'Reach' to extend the range to close. Des is healed for 150pts and sickness temporarily removed
Move: Retrieve Lesser Quicken Rod from Haversack
Swift: Defensively Cast Slow on BS5, 6 and 7. Will Save DC25 or be slowed

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 7/13 ... Gtr Invisibility



Desdichado (Ryan) [HP: 229/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=22 ; d20+17=25 ; d20+17=25 ; d20+17=26 ; d20+17=31 ; d20+17=27 ; d20+17=21 ; d20+17=26 ; d20+35=39 ; d20+35=43 ; d20+30=48 ; d20+25=31 ; d20+20=21 ; d12+14=16 ; d12+14=16 ; d12+14=22 ;
Thursday November 14th, 2024 6:41:30 PM

(Reflex save: 22, 25, 25, 26, 31, 27, 21, 26)

Desdichado feels seven quills pierce him from the bandersnatch attacks and begins to feel ill. Trying to make the most of what options he has, he swiftly heals himself (LoH, Divine Champion: 60) and attacks Bandersnatch 5.

39 vs AC; 16 damage
43 vs AC; 16 damage
48 vs AC; 22 damage
31 vs AC; miss
21 vs AC; crit miss

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Stoneskin (DR 10/adamantine) 50 pts
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
7 quills
LoH: 19/20 remaining

Hmerrin (MikeK)(HP 157/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=24 ; d20+20=22 ; d20+20=32 ; d20+20=23 ; d20+20=27 ; d20+20=26 ; d20+37=39 ; d20+32=34 ; d20+27=36 ; d20+22=26 ; d20+37=43 ; d20+32=45 ; d20+37=46 ; d8+33=38 ; d8+33=38 ; d8+33=40 ; d6+32=37 ; d6+32=36 ; d8+33=40 ; d10+8=13 ;
Thursday November 14th, 2024 6:57:38 PM

Hmerrin is stuck by three more quills and also gets worked over by the Bandersnatch.

Danko reports he can't get through.
{That makes no sense. Maybe it's triggered to only let these things through? I mean, its a gate for something, right?}

The fighter keeps fighting, while shifting over toward Dez.

----------------

5' step to S23

Full Attack, power attack on Bandersnatch 6.

Attacks bypass 5 DR.

Btax1 hit ac39 for 38 hp damage
Btax2 hit ac34 for 38 hp damage
Btax3 hit ac36 for 40 hp damage
Btax4 miss (ac26)
Hdax1 hit ac43 for 37 hp damage
Hdax2 hit ac45 for 36 hp damage
Haste hit ac46 for 40 hp damage
Rend for 13 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 9 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
10 quills sticking in him




Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38  d20+38=58 ; d20+38=56 ; d20+38=39 ; d20+33=45 ; d20+28=34 ; d8+22=29 ; d8+22=23 ; d8+22=27 ; d8+22=26 ; d8+22=29 ; d8+22=30 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; 2d6=10 ;
Thursday November 14th, 2024 7:20:58 PM

Ramirez sends a volley of arrows at bandersnatch(7) Bardsong continues

We have to do something with the gate, they just keep coming

hit AC 58(confirmed crit), 39, 45, 34
damage: 79(plus 5 holy), 26(plus 6 holy), 29(plus 4 holy), 30(plus 10 holy)

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining
bardsong: 42/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  3d6+20=32 ; d20+24=36 ;
Thursday November 14th, 2024 9:04:33 PM

Gaffer finds himself surrounded for the first time this battle, and he doesn't have room to shapeshift either.

He levels a finger at the Bandersnatch before him and sends a green ray lancing towards it.

"Hmerrin, I'll get you back to health in a second!" he calls out to reassure the fighter.

-----
Defensive Cast: Finger of Death; SR Check 36; Fortitude Save DC 28; 200 Damage on a fail; 32 on a success

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 145/145 HP   d20+14=20 ; d20+21=29 ; 17d6=66 ; d20+23=28 ; d6=1 ;
Friday November 15th, 2024 6:26:25 AM

Danko again shows some agility and fires another ray.

----------------------

Acrobatic roll 20 pass

Bander 6 or 5 if 6 is death
Polar Ray
Ranged touch attack
Att 29 Dam 66 SR check 28
Dex damage 1

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Opportunities Lost and Gained... - Lands of Fire Rd9 - coDM SteveK  d20+11=17 ; d20+11=23 ; d20+11=31 ; d20+21=22 ; d20+32=41 ; 2d6+13=18 ; d20=18 ; d20=15 ; d20=10 ; d20=11 ; d8=3 ; d8=4 ; d8=1 ; d20+32=48 ; d20+32=51 ; d20+32=36 ; d20+32=36 ; 2d6+13=17 ; 2d6+13=19 ; 2d6+13=19 ; 2d6+13=23 ; d20+32=48 ; d20+32=46 ; 2d6+13=16 ; 2d6+13=18 ; d6=4 ; d20+27=35 ; d20+27=35 ; d20+27=42 ; d20+27=35 ; d10+13=20 ; d10+13=14 ; d10+13=22 ; d10+13=15 ; d20+32=36 ; d20+32=49 ; d20+32=52 ; d20+32=40 ; d20+27=43 ; 2d8+13=18 ; 2d6+13=18 ; 2d6+13=18 ; 2d6+13=18 ; 2d8+19=28 ; d20+32=51 ; d20+32=49 ; 2d6+17=21 ; 2d6+13=16 ;
Friday November 15th, 2024 7:33:15 AM

Yrûl quickly made her way up to the wall portal (ooc: at S,23), which means she has to leap over the wall to get there from where she was (ooc: auto pass) (ooc: one side has her ice storm and the other a gigantic Bandersnatch!), and that action has 3 Bandersnatch all take swings at her! ( Yrûl takes 17, 38 (crit), and 23 damage [minus any DR]). Now beside Danko, she peer through the opening that had been left. She can see through the Gate a vibrant city that looks very much like the place the other heroes call home: not that she explored more than the courtyard of their mansion. She can presume it is probably magic, and unstable, especially since it sparks and wavers occasionally. But she can’t find a trigger or any device to shut it down: it’s probably going to take someone with a lot more knowledge of arcane stuff.

Nira, invisible, heals Desdichado and casts Slow on three closely grouped Bandersnatch. The flames die on #5 and #6, but Bandersnatch #7 resists! (ooc: slow counters the Haste the Bandersnatch had.)

Desdichado heals himself more and keeps fighting, placing his body between home and war’s desolation. (Dez make 3 Reflex DC 28 saves or have a quill stuck causing pain and Sickened [does not stack but keep track of # of quills])

Hmerrin keeps fighting though he is starting to look nearly as prickly as the monsters themselves! He shifts closer to the Paladin while dispatching yet another Bandersnatch in three swipes of his axes! (Hmerrin make 3 Reflex DC 28 saves or have a quill stuck causing pain and Sickened [does not stack but keep track of # of quills])

Ramirez realizes the monsters are just going to keep coming unless he uses his Bardic Knowledge or Nira has any time to research and learn something about the Gate. He shoots more arrows, noting the Holy energy isn’t affecting the monsters. He also left himself vulnerable to Bandersnatch #7 who is close enough to reach out and claw the Bard! (AOO, Ramirez takes 18 damage)

Gaffer defensively casts a Finger of Death, and the Bandersnatch can’t overcome it (nat 1). A puzzled look comes over it cat-like features and the flames go out of its eyes as it dies.

Danko demonstrates the strength of a Sorcerer, and attempts to cast the same spell again! This time, however, there are 2 Bandersnatch who can reach out and strike at him as he casts! (Danko takes 16 and 18 damage and must roll a Concentrate check at DC 34 and another at DC 36 or the spell fizzles!)

(ooc: sorry, no acrobatics check needed. I forgot that Danko is on the ground at the Wall of Stone portal.)

………………

The 4 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but 2 more that was able to move a few seconds ago arrive: it is getting really crowded around the heroes and Gate!

Bandersnatch #2 still can’t get any closer to Nira, and continues to throw tail quills at a target he can see: this time, it is Ramirez! ( Ram takes 71 damage and must make 4 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)

Bandersnatch #5 continues its mauling of Desdichado, landing with a bite, 2 claws (one crit!), and a tail slap! ( Dez takes 18, 18, 36, 28 damage [minus any stoneskin] + Reflex Dc 28 or have another quill stuck causing pain and Sickness!)

Bandersnatch #8 leaps around and tries to claw Hmerrin, landing a particularly vicious swipe. [b](Hmerrin takes 32 damage [crit!]


And the ninth Bandersnatch decides the gate is more fun than killing JubJub Birds, arriving from the North!

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 266, inside Otherworldly Kimono
5 54, not frumious, (maybe 66 cold -1 Dex)
8
9

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Ice Storm -4 Perception, Difficult Terrain. 1rd
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 9rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 9, 10, 11 rnds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


CDM Jerry [OOC post] 
Friday November 15th, 2024 9:14:22 AM

Woldians, you have email and a decision to make. :)

Yrûl (Nick K) HP:158/211 AC:33 F:16 R:30 W:9. CMD:40  d20+40=42 ; d20+35=43 ; d4+12=15 ;
Friday November 15th, 2024 11:42:20 AM

~~~

’Hey, Nira, this Gate thing looks a bit fizzly. It’s also leading into your home. Town. So we should probably shut it down. Oh, when I say ‘we’, I really meant ‘you’, because I can’t see what I can actually do about it. It’s not like I can ~ouch!~ deactivate it.’ Yrûl mentally messaged Nira.

The ouch was a direct consequence of the vicious hits she’d just taken. Snickit and Dabz were keen to repay that ‘kindness’ with their own. Yrûl hastily assessed her options. There weren’t many; not with that Dreadful Rain being so close. She couldn’t appear behind the Big Kitties without again becoming stunned. So she decided to go UNDER one. (To U.23. She can slip through areas occupied by friends.) Without considering the matter further Yrûl tucked and rolled.

(Acrobatics: 42. NB: Yrûl has Mobility. Her AC increases to 39 versus AoO.)

(Hasted) I. Snickit. AC:43. 15 Damage.

(Hopefully she’s under the Bandersnatch and can attack a vulnerable part. NB: With Combat Reflexes Yrûl gets 12 attacks of Opportunity! Should such present themselves.)

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale gree dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Ramirez (BrianZ) AC36/24(touch) HP 101/190 CMD38  d20+26=38 ; d20+26=34 ; d20+26=33 ; d20+26=44 ; d20+25=35 ; d20+16=36 ; d20+25=36 ;
Friday November 15th, 2024 7:11:19 PM

18 plus 71 damage taken, no quills

Ouch! With the number of monsters increasing and not slowing down, Ramirez takes a look at the gate to see if he can help figure out how to shut it down. Bardsong continues

kn arcana = 35
kn engineering = 36(nat 20)
spellcraft = 36

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
4/5 level 4 remaining
bardsong: 41/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

Hmerrin (MikeK)(HP 130/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=30 ; d20+20=38 ; d20+20=21 ; d20+37=56 ; d20+41=52 ; d20+32=50 ; d20+27=28 ; d20+22=38 ; d20+37=41 ; d20+32=38 ; d20+37=43 ; d8+33=38 ; d8+33=36 ; d8+33=34 ; d8+33=39 ; d8+33=39 ; d8+33=41 ; d6+32=33 ; d6+32=34 ; d8+33=40 ; d10+8=14 ;
Saturday November 16th, 2024 10:23:43 AM


Hmerrin is stuck by another quill.

{It looks worse than it is,} Hmerrin replies to Gaffer. {Check on the others first}
{Nira, need you to bring down that gate. Rest of us will just have to deal with it.}

Next.

The fighter steps up and keeps swinging.

----------------

5' step to S24

Full Attack, power attack on Bandersnatch 8.

Attacks bypass 5 DR.

Btax1 crit threat..CRIT(52) for 147 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds
Btax2 hit ac50 for 39 hp damage
Btax3 miss (Nat 1)
Btax4 hit ac38 for 41 hp damage
Hdax1 hit ac41 for 33 hp damage
Hdax2 hit ac38 for 34 hp damage
Haste hit ac43 for 40 hp damage
Rend for 14 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Divine Favor: (rd 10 of 10 rounds): +1 luck bonus on attack and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
11 quills sticking in him




Desdichado (Ryan) [HP: 229/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=24 ; d20+17=25 ; d20+17=33 ; d20+17=22 ; d20+35=36 ; d20+35=50 ; d20+30=34 ; d20+25=34 ; d20+20=40 ; d20+20=24 ; d12+14=15 ; d12+14=24 ; d12+14=22 ; d12+14=22 ;
Saturday November 16th, 2024 5:29:24 PM

(Reflex save: 22, 23, 31, 20)

Multiple quills from multiple bandersnatches fly toward Desdichado. Thankfully one of them bounces off of his armor. The attacks also completely remove the stoneskin protection from Danko. Thankfully, he still has his paladin resistances to rely on and with a swift heal (LoH Divine Champion: 60) is able to undo the damage he just took.

He continues to attack Bandersnatch5.

36 vs AC; critical miss
50 vs AC; 15 damage
34 vs AC; 24 damage
34 vs AC; 22 damage
40 vs AC, crit not confirmed; 22 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
10 quills
LoH: 18/20 remaining

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility  d20+31=35 ; d20+33=48 ; d20+31=42 ; d20+31=40 ; d20+31=50 ;
Saturday November 16th, 2024 7:49:33 PM

Nira isn't too sure about this. She knows she has to study the gate but she has been doing her best to keep everyone alive to this point. "On it" she moves to get a better look at the gate "Just try not to get too badly hurt. No-one has permission to die again!"

------------
Move: Fly to get a good look at the gate through the gap, staying as high as possible
Standard: Study the gate.
-- Knowl Arcana: 35
-- Knowl Engineering: 42
-- Knowl The Planes: 40
-- Spellcraft: 50
-- Perception: 48


Yrûl (Nick K) HP:158/211 AC:33 F:16 R:30 W:9. CMD:40 
Sunday November 17th, 2024 9:01:28 AM

~~~

’Oh good; not dying it is then’ Yrûl mentally confirmed. She was sure that Snickit and Dabz would be thrilled to hear that as well.

~~~



Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  4d8+20=39 ;
Sunday November 17th, 2024 8:36:04 PM

Everyone is taking injures and Nira has been doing a great job keeping them all safe. Gaffer sends out another wave of green energy to help keep the group on their feet.

-----
Defensive Cast: Mass, Cure Critical Wounds; 39 Healing to everyone
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP   d20+25=39 ; d20+25=34 ; d20+29=38 ; d20+29=40 ;
Monday November 18th, 2024 6:36:59 AM

Danko moves 5 feet to his right
And tries to cut off some of the bad thingies access access and casts defensively a wall of force


ooc> I'm not sure which I can do here so I'll use an "if then" option.
If the wall can be created using right angles, then it'll cover and area T24 to O24 and T24 to O18 14' high.
if not, then T24 to O24 but 25' high

Concentration check from previous round = 39 and 34 pass and not so much pass
Concentration check this round if needed, 38 and 40

Position R22

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

It Looks Worse Than It Is... - Lands of Fire Rd 10 - coDM SteveK  d20+32=48 ; d20+32=51 ; d20+32=41 ; 2d6+13=25 ; 2d6+13=19 ; 2d6+13=16 ; d10=10 ; d10=2 ; d10=10 ; d10=2 ; d10=1 ; d10=6 ; d20=11 ; d20=4 ; d20=19 ; d20=16 ; d20=16 ; d20=18 ; d20=3 ; d10=1 ; d10=7 ; d10=4 ; d10=10 ; d8=8 ; d8=3 ; d8=3 ; d6=6 ; d20+26=31 ; d20+26=32 ; d20+26=35 ; d20+26=42 ; 2d6+13=21 ; d20+32=49 ; d20+32=35 ; d20+32=38 ; d20+27=35 ; 2d8+13=22 ; 2d6+13=25 ; 2d6+13=21 ; 2d8+19=32 ; d20+13=28 ; d20+13=16 ; d20+13=14 ; d20+13=23 ; d20+13=25 ; d20+13=31 ; d20=16 ;
Monday November 18th, 2024 9:27:19 AM

Yrûl tells the others about the fizzly Gate, and that she can’t deactivate it. The Shadowdancer tucks and rolls to avoid getting hit as she moves, and a Pickaxe snicketts out. (ooc: a creature can’t end a turn in an occupied space, so can’t be ‘under’ the Bandersnatch. DM placed Yrûl at T,23)

Ramirez, still singing and with no end in sight or the monsters, looks at the gate and sees the Wall of Stone Gaffer put in place. The only way to look at the Gate is to either tear down the Wall, or move to the other side (ooc: S,22) to look through the 5’ porthole the druid put in his Wall when it was formed. And to do that, the Bard will have to maneuver around a couple of grabby Bandersnatch… (ooc: is the Player sure Ram wants to do that?)

Hmerrin tells Gaffer the quills look worse than it really is, and keeps swinging, killing Bandersnatch 8 in a single series of strikes! (Hmerrin takes [10, 2, 10, 2, 1, 6] damage and must make 6 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)

Des is ‘quilled’, ending his stone skin, but he has his paladin resistances to rely on. A swift heal, and he continues to battle Bandersnatch #5. (Desdichado takes [1, 7, 4, 10] damage and must make 4 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)

Nira gets get a better look at the gate, warning her friends that ‘No-one has permission to die again!’ Still invisible, she stays 25’ up and looks over Danko’s shoulder at the portal. It does indeed look like a modified Gate spell, with an added lock that only certain types of creatures can go through. It also appears to be supernatural: while it shouldn’t work in an anti-magic field, counter-spelling and dispelling won’t work! Perhaps that’s why it appears unstable: the elf-girl is certain its going to collapse on its own in another minute. The Tide just needs to keep the monsters away for that long…

Gaffer sends out another wave of green energy to help keep the group on their feet.

Danko’s Polar Ray fizzles from the second Bandersnatch claw, and he shuffles to his right. Maybe his trusted Wall of Force? Defensively casting (ooc: DM used first concentration roll for Danko to avoid AOO), he sets a wall 25’ high and right in front of Hmerrin.

………………

The Ice Storm dissipates.

The 6 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but 2 more that was able to move a few seconds ago arrive, having overcame Nira’s Repulsion.

Bandersnatch #2 still can’t get any closer to Nira, and continues to throw tail quills at a target he can see: this time, it is Ramirez! Thankfully, only one hits… ( Ram takes 21 damage and must make 1 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)

Bandersnatch #5 continues its mauling of Desdichado, landing with a bite, 2 claws, and a tail slap! ( Dez takes 22, 25, 21, 32 damage [minus any DR] + one Reflex Dc 28 or have another quill stuck causing pain and Sickness!)

Bandersnatch #9 seeing an opportunity, charges past Ramirez and straight for the Gate! (Ram doesn’t get an AOO because he is holding a ranged weapon). It crashes into Gaffer’s Wall of Stone, the phenomenal strength of the gargantuan creature, half tearing down the thin stone wall!

And the tenth Bandersnatch decides the gate is more fun than killing JubJub Birds, arriving from the East!

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 266, inside Otherworldly Kimono
5 152,
9
10

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 7rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 8, 9, 10 rnds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:158/211 AC:33 F:16 R:30 W:9. CMD:40  d20+35=36 ; d20+35=39 ; d20+35=52 ; d20+30=33 ; d20+30=48 ; d20+25=33 ; d20+25=34 ; d20+35=53 ; d4+12=15 ; d4+12=14 ; d4+12=16 ; d4+12=15 ; d4+12=13 ; d4+12=16 ;
Monday November 18th, 2024 11:27:42 AM

~~~

It was time to get sticky. As in; Snickit and Dabz were going to get stuck in! That was the plan. Yrûl was going to help Desi. Nira had said ‘no dying’ and everyone new that Desi was the best at dying. ’Come on, guys, Desi needs us!.’ Yrûl exhorted her weapons.

I. Snickit. AC: 36 (Nat 1 rolled: MISS!)

In his eagerness Snickit almost leapt from her hand! He stabbed nothing but fresh air. (Checked to confirm how bad the miss was: pretty bad.) Yrûl almost slipped, but her uncanny reactions and agility ensured she kept her footing – just. She stabbed with Dabz and then alternated with each pick.
2. Snickit. AC: 33. Damage: 15
3. Snickit. AC: 33. Damage: 14
4. Dabz: AC: 52. Damage: 16
5. Dabz: AC: 48 Damage: 15
6. Dabz: AC: 34 Damage: 13
(Hasted)
B. Snickit: AC: 53. Damage: 16

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Hmerrin (MikeK)(HP 158/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=31 ; d20+20=21 ; d20+20=31 ; d20+20=24 ; d20+20=22 ; d20+20=31 ; d20+38=47 ; d8+32=34 ;
Monday November 18th, 2024 5:43:55 PM

Hmerrin takes some more quills in dispatching the Bandersnatch.

He's momentarily out of opponents and then the wall of force slams down.
Probably not needed here...looking around...oh boy.

Hmerrin darts around the side of the gate and slashes at Bandersnatch 9.
"Hold on there, Big Fella. You can't go in there."

----------------

Move to P22

Power attack on Bandersnatch 9.
Hit ac 47 for 34 hp damage.

Attacks bypass 5 DR.

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
13 quills sticking in him


Desdichado (Ryan) [HP: 208/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=31 ; d20+17=35 ; d20+17=37 ; d20+17=22 ; d20+17=26 ; d20+35=51 ; d20+35=36 ; d20+30=32 ; d20+25=37 ; d20+20=36 ; d12+14=22 ; d12+14=17 ; d12+14=21 ; d12+14=21 ;
Monday November 18th, 2024 7:26:13 PM

Two more quills stick to Desdichado. He takes a lot of hits from the creature, but swiftly heals himself for most of the damage (LoH Divine Champion: 60 hp)

He keeps swinging away at Bandersnatch5.

51 vs AC; 22 damage
36 vs AC; crit miss
32 vs AC; miss
37 vs AC; 17 damage
36 vs AC; 21 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
9 quills
LoH: 17/20 remaining

Ramirez (BrianZ) AC36/24(touch) HP 119/190 CMD38  d20+26=43 ; d20+24=32 ;
Monday November 18th, 2024 8:05:16 PM

39 hp healed from Gaffer, 21 damage taken, reflex 43, no quill

Ramirez tries to stop the bandersnatch from going through the gate. defensive cast hold monster (DC23) concentration check = 32, will save for the bandersnatch is DC18
bardsong continues

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 40/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility  d8=2 ; d8=3 ; d8=5 ;
Monday November 18th, 2024 9:17:10 PM

"We just need to hold on a minute. The gate will close by itself." Nira relays to the others. She has two other ideas for how to close it but will leave those as last resorts.

She's relieved to see Hmerrin head to deal with the Bandersnatch on the other side of the gate. Ram is looking a little hurt so she tries to heal him a little while also protecting him from any further quill attacks.

"I've put up an invisible wall of force to protect from the north-east" she lets the others know.

----------
Move: Fly to T21
Swift: Defensively Cast Quickened CSW on Ram via Spectral Hand. Ram is healed for 2+3+5+15=25pts
Standard: Defensively Cast Wall of Force using BW slot. Invisible wall (flat plane) from top left corner of P14 to the bottom right corner of AA25. 20ft high. Hardness 30. 400HP.


Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  2d8+20=29 ;
Tuesday November 19th, 2024 5:56:07 AM

A minute feels like a long time right now, but they're holding on so far.

Unsure how impactful a spell will be, Gaffer casts it relying on his metamagic rod to quicken it, calling on the winds around them to rapidly gather from a calm breeze into a powerful downdraft to help slow their foes push forward.
At the same time he sends another wave of healing to his companions.

-----
Quickened: Defensive Cast Control Winds; Autopass Concentration; DC 25 Fortitude Save to avoid the winds effect; Downdraft, Tornado speed; A 30 foot radius eye that is unaffected centered on S22; Area of winds extends to 800 feet away

Defensive Cast: Cure Moderate Wounds, Mass: 29 Healing to everybody

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft


Hold on Big Fella... - Lands of Fire Rd 11 - coDM SteveK  d12=3 ; d20+11=17 ; d10=1 ; d10=1 ; d10=2 ; d10=4 ; d10=7 ; d10=1 ; d10=8 ; d10=5 ; d10=9 ; d10=10 ; d10=4 ; d20=18 ; d20=8 ; d20=18 ; d20=12 ; d20=14 ; d20=13 ; d20=1 ; d20=14 ; d20+32=49 ; d20+32=51 ; d20+32=50 ; d20+32=33 ; d20+32=38 ; d20+27=44 ; 2d8+13=25 ; 2d6+13=21 ; 2d6+13=24 ; 2d8+17=31 ; d20+32=48 ; 2d6+13=20 ; d8=1 ; d8=2 ;
Tuesday November 19th, 2024 6:08:36 AM

Yrûl does a ‘Lou Bega’ and gets sticky on Bandersnatch #5 (ooc: apologies, the DM couldn’t resist a little bit of Snickit in my life…) (Yrûl takes [1, 1, 2, 4, 7, 1] damage and must make 6 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)

Hmerrin takes some more quills, bumps into the invisible Wall of Force, and then Bandersnatch 9 near-smashing the Wall of Stone on the other side. The springy fighter moves and attacks without providing an opportunity for a strike, and plants one of his own! (Hmerrin takes [8] damage and must make 1 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Desdichado, quilled, swiftly heals himself and keeps swinging away at Bandersnatch 5 (ooc: some great big axes in its side..), and kills the beast! (Dez takes [5, 9, 10, 4] damage and must make 4 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Ramirez tries to stop the bandersnatch from going through the gate with a defensive cast, and he succeeds in his Hold Monster spell! For the moment…

Nira relays to the others; "We just need to hold on a minute. The gate will close by itself." The invisible girl heals the Bard and a second invisible Wall of Force appears.
………………

The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood.

Bandersnatch #2 still can’t get any closer to Nira, throws a row of quills from its tail, and yowls in frustration as they hit Nira’s Wall of Force! It leaps forward and then runs along the edge to get around the invisible barrier.

Bandersnatch #9 is held by Ramirez, but then overcomes the Hold Monster spell!

Bandersnatch #10 slides around to the left of Nira’s Wall and bounds in against Desdichado! (Dez takes 20 damage [minus any DR])

9 seeing an opportunity, charges past Ramirez and straight for the Gate! (Ram doesn’t get an AOO because he is holding a ranged weapon). It crashes into Gaffer’s Wall of Stone, the phenomenal strength of the gargantuan creature, half tearing down the thin stone wall!

Two more Bandersnatch arrive…

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 266, inside Otherworldly Kimono
9 34
10
11
12

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 6rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 7, 8, 9, rnds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 400HP.

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP   d20+17=18 ;
Tuesday November 19th, 2024 6:33:20 AM

Danko moves 5 feet south and casts .....

A thin, green ray springs from his pointing finger...

------------------
Position R23
Disintegrate at bander 10 and misses with yet another natural 1. With adding the size bonus, it would have been a 22 roll.
ooc> ORC DROPPINGS!

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+36=47 ; d20+36=56 ; d20+36=50 ; d20+36=56 ; d20+35=52 ; d20+35=51 ; d20+30=43 ; d20+30=42 ; d20+25=26 ; d20+25=42 ; d20+35=54 ; d20+39=55 ; d6=6 ; d4+12=15 ; d4+12=15 ; d4+12=14 ; d4+12=13 ; d4+12=16 ; 4d4+12=22 ;
Tuesday November 19th, 2024 8:18:47 AM

~~~

Courtesy of Gaffer’s generous healing Yrûl found herself at full health. (Apologies, I missed the first such heal and had to read back through to ensure it applied. It did.) The quills struck, but none penetrated her shadowy defences (DR:10) As the quills raced towards her Yrûl swayed and ducked. None of them lodged. (What a time to roll a 20!). She stepped up against the invisible wall, gaining additional cover and then slashed at the nasty cat thing. ’Get it, guys!’ She again encouraged her picks. She was impressed with what they’d done so far and hoped for more of the same. Every bit helped. her weapons.

I. Snickit. AC: 52 Damage: 15
2. Snickit. AC: 43. Damage: 15
3. Snickit. AC: 26. MISS
4. Dabz: AC: 51. Damage: 14
5. Dabz: AC: 42 Damage: 13
6. Dabz: AC: 42 Damage: 16
(Hasted)
B. Snickit: AC: 54. (Critical! Confirmed AC:55.) Blinded for 6 rounds! Bleeding also for 2d6 if applicable. Damage: 22

”Way to go, Guys! Now go away Kitty before you really get hurt.” Yrûl congratulated her weapons and admonished the beast.

[b]~~~


Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Desdichado (Ryan) [HP: 197/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=23 ; d20+35=38 ; d20+35=36 ; d20+30=47 ; d20+25=44 ; d20+25=26 ; d20+20=24 ; d12+14=24 ; d12+14=23 ; d12+14=17 ;
Tuesday November 19th, 2024 4:37:01 PM

(Reflex: 23)

Another quill sticks into Desdichado.

Just as the last bandersnatch goes down, a new one takes it's place. Desdichado starts attacking Bandersnatch10

38 vs AC; 24 damage
36 vs AC; crit miss
47 vs AC; 23 damage
44 vs AC, crit not confirmed; 17 damage
24 vs AC; miss

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
12 quills
LoH: 17/20 remaining

(OOC: We're supposed to have a significant wind storm here this evening - 70mph wind gusts. It's very possible I may be without power for the next few days. If we do have power tomorrow morning, I will let everyone know. Please feel free to post for me while I am away.)

Hmerrin (MikeK)(HP 187/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=31 ; d20+36=50 ; d20+31=48 ; d20+26=37 ; d20+21=23 ; d20+36=53 ; d20+31=45 ; d20+36=47 ; d8+32=37 ; d8+32=34 ; d8+32=40 ; d6+32=33 ; d6+32=35 ; d8+32=33 ; d10+8=11 ;
Tuesday November 19th, 2024 7:06:49 PM


Hmerrin avoids getting stuck this time.

And then Banditchoo completely ignores him and goes for the wall.

"HEY!" he hollers, highly offended.
"I'm talking to you down here!"

Hmerrin's axes whirl.

----------------

Move to P22

Power attack on Bandersnatch 9.

Attacks bypass 5 DR.

Btax1 hit ac50 for 37 hp damage
Btax2 hit ac48 for 34 hp damage
Btax3 hit ac37 for 40 hp damage
Btax4 miss (ac23)
Hdax1 hit ac53 for 33 hp damage
Hdax2 hit ac45 for 35 hp damage
Haste hit ac47 for 33 hp damage
Rend for 11 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
13 quills sticking in him


Ramirez (BrianZ) AC36/24(touch) HP 173/190 CMD38  d20+28=33 ; d4=2 ;
Tuesday November 19th, 2024 7:21:50 PM

healed 25 hp from Nira, 29 from Gaffer

Put the walls of force directly in front of the gate so they can't get through?
Ramirez casts another spell, this time on himself. Bardsong continues
cast defensively mirror image 33 vs DC 14, 8 images appear

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
mirror image - 8 images(plus Ramirez)

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 2 remaining
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 39/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility 
Wednesday November 20th, 2024 2:28:13 AM

Nira follows Ram's directions and tries to cast a Wall of Force as close to the gate as she can.

-----------
Move: Put Heal Staff away
Standard: Defensively Cast Wall of Force directly in front of the gate. Hardness 30. 280HP. Q21 to T21. 25ft high


Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) 
Wednesday November 20th, 2024 6:49:40 AM

[OOC: Sorry for last post and this being so late. As people have counted the healing, I'll do the control winds this turn.]

As walls rise up around the gate, Gaffer calls the winds to help slow the enemies advance. The group seem ready to hunker down.

-----
Defensive Cast Control Winds; Autopass Concentration; DC 25 Fortitude Save to avoid the winds effect; Downdraft, Tornado speed; A 30 foot radius eye that is unaffected centered on S22; Area of winds extends to 800 feet away
-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft


Hold Them Off... - Lands of Fire Rd 12 - coDM SteveK  d20=19 ; d20=4 ; d20=11 ; d20=16 ; d20=9 ; d20=2 ; d20=8 ; d20=5 ; d20=4 ; d20=14 ; d10=6 ; d10=3 ; d10=4 ; d10=6 ; d10=6 ; d10=8 ; d10=4 ; d10=10 ; d10=5 ; d20+32=50 ; d20+32=42 ; d20+32=41 ; d20+32=48 ; d20+32=34 ; d20+32=51 ; d20+32=38 ; d20+27=31 ; d6=2 ; d6=1 ; 2d6+13=20 ; 2d6+13=20 ; 2d6+13=20 ; 2d6+13=21 ; 2d8+13=26 ; d8=7 ; d8=3 ; d20+32=50 ; d20+32=34 ; 2d8+13=20 ;
Wednesday November 20th, 2024 7:36:26 AM

(ooc: apologies for the early post yesterday, it was then or miss a DM post)

Last Round…
Gaffer casts a healing spell and Danko misses an easy Disintegrate spell: Wardd is playing games with the Sorcerer!

This Round…

Yrûl, ever agile, is healed and avoids many re-injuries as she whittles away at the tenth Bandersnatch, blinding the beast with her last swipe! (Yrûl’ DR defeats all Defensive Quill effects)

Desdichado wonders; just as the last Bandersnatch goes down, a new one takes it's place! The Paladin starts another battle. (Dez takes [6, 3, 4] damage minus DR and must make 3 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Hmerrin avoids getting stuck this time, and avoids getting attacked because Bandersnatch #9 was under Ramirez’ Hold Person spell. Hmerrin's axes whirl, taking advantage of the momentary pause. (Hmerrin takes [6, 6, 8, 4, 10, 5] damage minus DR and must make 6 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Ramirez, still singing above the squauks and snarls, defensively casts Mirror Image on himself, letting Hmerrin take the current beast.

Nira follows Ram's directions and tries to cast a Wall of Force as close to the gate as she can.

Gaffer calls the winds to help slow the enemies advance. The Bandersnatch seem to be having less problems than the JubJub Birds. (In the Tornado area outside the Gray Circle on map: Ranged attacks impossible, Huge Sized need Str Check DC10 or can’t move forward, Gargantuan Sized unaffected)

………………
Flames dance around the monsters, but the heroes are too well-protected.

The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.

Bandersnatch #2 can’t get any closer to Nira, but it can prowl the outskirts, and gets within clawing distance of Hmerrin! (Hmerrin takes 20 damage)

Bandersnatch #9, having Quickly Recovered, lashes out at the attacker who is hurting it so badly. (Hmerrin takes 21, 26, 20 damage)

Bandersnatch #10 is blind! It doesn’t attack, but Quickly Recovers and is no longer blind.

Bandersnatch #11 and #12 come up to Nira’s north-east Wall of Force and climb on top: clawing at those near the Gate! (Gaffer takes 20 damage, and Ramirez takes 20 damage)

Two more Bandersnatch arrive…

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted)
2 229, repulsion
3 266, inside Otherworldly Kimono
9 256
10 138
11
12

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 4rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 5, 6, 7 rnds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 400HP.
Control Winds: Tornado Huge Size: Checked Str DC 10 Gargantuan: unaffected

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+35=38 ; d20+35=49 ; d20+30=37 ; d20+30=40 ; d20+25=30 ; d20+25=28 ; d20+35=43 ; d4+12=15 ; d4+12=14 ; d4+12=14 ; d4+12=16 ; d4+12=14 ;
Wednesday November 20th, 2024 8:41:26 AM

~~~

It was disappointing that the nasty kitty had recovered its sight so swiftly. It had even stopped bleeding. (Assuming Quick Recovery also negates that Bleed damage too.) Snickit and Dabz were less than impressed and decided that it needed reminding that sticking around here was a bad idea!

I. Snickit. AC: 38 Damage: 15
2. Snickit. AC: 37. Damage: 14
3. Snickit. AC: 30. Miss
4. Dabz: AC: 49. Damage: 14
5. Dabz: AC: 40 Damage: 16
6. Dabz: AC: 28 Miss.
(Hasted)
B. Snickit: AC: 43. Damage: 14

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Desdichado (Ryan) [HP: 197/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=26 ; d20+17=35 ; d20+17=25 ; d20+35=54 ; d20+35=55 ; d20+30=46 ; d20+35=41 ; d20+25=41 ; d20+20=33 ; d12+14=24 ; d12+14=21 ; d12+14=23 ; d12+14=17 ; d12+14=26 ; d12+14=22 ; d12+14=20 ;
Wednesday November 20th, 2024 3:22:24 PM

(Reflex save: 26, 35, 25)

Two more quills stick into Desdichado as he trades blows with Bandersnatch10.

54 vs AC - crit confirmed 68 damage
41 vs AC; 17 damage
46 vs AC; 26 damage
41 vs AC; 22 damage
33 vs AC; 20 damage

(OOC: doh, wish that 20 could have been on the attack roll instead of the confirmation to trigger vorpal)

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
14 quills
LoH: 17/20 remaining

Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP  
Wednesday November 20th, 2024 5:22:10 PM

An irritated Danko takes a step and casts another wall of force.

--------
Moved to R23
Casts defensively Wall of force O22- 32



Hmerrin (MikeK)(HP 110/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=34 ; d20+20=30 ; d20+20=23 ; d20+20=32 ; d20+20=35 ; d20+20=29 ; d20+36=51 ; d20+31=48 ; d20+26=44 ; d20+21=32 ; d20+36=44 ; d20+31=42 ; d20+36=42 ; d8+32=38 ; d8+32=39 ; d8+32=39 ; d8+32=37 ; d6+31=34 ; d6+31=32 ; d10+8=17 ;
Wednesday November 20th, 2024 6:45:15 PM

Another set of attacks, another quill.

And then comes a whole lot of attention from two Banderoos.

Definitely felt that.

But he can't stop, so the axes fly on.

----------------

5' step to O22

Power attack, starting with Bandersnatch 9 and switching to Bandersnatch 2 once it drops.

Attacks bypass 5 DR.

Btax1 hit ac51 for 38 hp damage
Btax2 hit ac48 for 39 hp damage
Btax3 hit ac44 for 39 hp damage
Btax4 miss (ac32)
Hdax1 hit ac44 for 34 hp damage
Hdax2 hit ac42 for 32 hp damage
Haste hit ac42 for 37 hp damage
Rend for 17 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
14 quills sticking in him




Gaffer - Courtney - HP: 197/217 AC: 39(T:22/FF:32) CMD:43) 
Wednesday November 20th, 2024 7:03:49 PM

Gaffer shrugs off the hit from coming up over the wall.

Seeing Hmerrin taking hits again and again, Gaffer clenches his jaw and rushes to his side, doing his best to shake of any strikes that come as he runs. Planting a hand on Hmerrin's back and magically knitting his wounds back together.

-----
Move: to Q22
Defensive Cast Heal on Hmerrin; Concentration autopass; 150 Healing to Hmerrin and cure any sickened.
-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility 
Thursday November 21st, 2024 5:32:54 AM

"You know, with Walls of Force covering the portal they're not going to get through any time soon. We could fly high up in the air - or sit in Danko's cube - and safely wait out the remaining time for the gate to close"

Just to be on the safe side, Nira casts another repulsion spell.

------------
Standard: Hero point to defensively recast a Miracle. Cast an additional Repulsion on top of the last. This one 60ft radius. Will Save vs DC31 to move closer to Nira.
Move: Retrieve Lesser Quicken Rod from pack


Hold Them Off... - Lands of Fire Rd 13 - coDM SteveK  2d6+13=22 ; d20=15 ; d20=2 ; d20=13 ; d20=13 ; d20=19 ; d20=6 ; d20=4 ; d20=10 ; d20=8 ; d20=6 ; d20=13 ; d20=9 ; d20=18 ; d20=6 ; d20=8 ; d20=13 ; d20=5 ; d20=16 ; d20=6 ; d20=16 ; d20=12 ; d20+21=32 ; d20+21=37 ; d20+21=30 ; d20+21=24 ; d20+21=24 ; d6=2 ; d6=6 ; d20+32=48 ; d20+32=35 ; d20+32=44 ; d20+32=49 ; 2d8+13=20 ; 2d8+13=23 ; 2d6+13=23 ; 2d6+13=21 ; d20+27=35 ; d20+26=31 ; d20+26=46 ; d20+26=41 ; d20+26=44 ; d10=10 ; d10=2 ; d8=2 ; d8=8 ; d8=8 ; d8=1 ; d6=6 ; d6=5 ; d6=3 ; d10+13=20 ; d20+32=50 ; d20+32=39 ; d20+32=46 ; d20+32=49 ; d20+27=31 ; 2d8+13=22 ; 2d8+13=20 ; 2d8+13=18 ; 2d6+13=17 ; 2d6+13=18 ;
Thursday November 21st, 2024 7:56:23 AM

Yrûl is disappointed the nasty kitty recovered in seconds, and is not blind nor bleeding. Oh well, let’s do it again! She hits 5 times, 5 times the quills poke at her, and 5 times they are ineffective because of the Shadowdancers DR/10.

Desdichado trades blows with Bandersnatch #10 and with Yrûl’s help, drops yet another one on his fourth strike. (Dez takes [5, 7, 7, 5] damage minus DR and must make 4 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Danko, irritated, takes a step and defensively casts another wall of force.

Hmerrin felt the ‘attention’ from two ‘Banderoos’, but can't stop, and the axes fly on. He kills naughty number nine on his third swing, pivots, and runs straight into Danko’s new invisible Wall of Force! (Hmerrin takes [6, 6, 7] damage minus DR and must make 3 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Gaffer clenches his jaw and rushes to Hmerrin, shrugging off any strikes that may come (he gets tagged by one claw for 22 damage) before magically knitting his wounds back together
"You know, with Walls of Force covering the portal they're not going to get through any time soon. We could fly high up in the air - or sit in Danko's cube - and safely wait out the remaining time for the gate to close"

Nira provides a plan and casts another repulsion spell!

………………
Flames dance around the monsters, but the heroes are too well-protected.

The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.

Bandersnatch #2 can’t get any closer to Nira, but isn’t affected by Gaffer’s Control Winds this round. It paws Danko’s Wall of Force until it finds the edge, shifts, and launches 4 Quills at Ramirez! @ Images blink out, but one quill strikes true! (Ram takes 20 damage and must make 1 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)

Bandersnatch #11 easily balances on the Wall of Force (auto pass), and lays into Ramirez! Two more images link out, and only one claw strikes! (Ram takes 20 damage and is grappled!)

Bandersnatch #12 easily balances on the Wall of Force (auto pass), cocks its head a moment, and then attacks… the invisible Nira! It bites hard twice, two claws, but misses with its tail. (Nira takes 22, 20, 17, 18 damage and is grappled!)

Bandersnatch #13 and #14 are repulsed and affected by the tornado-force winds. They can’t advance and they can’t let quills fly.

Nothing else arrives: it appears those that are unaffected by the Woldsblood and can get through Nira’s first repulsion AND can get through the second are too far away to bound up just yet.

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense
2 229, repulsion
3 266, inside Otherworldly Kimono
9 256
11
12

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 3, and 20rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 4, 5, 6 rds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 400HP.
Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40  d20+35=42 ; d20+35=50 ; d4+12=14 ; d4+12=15 ;
Thursday November 21st, 2024 9:06:10 AM

~~~

!Come on Snickit, let’s rescue Nira. Dabz, get ready to surprise that bad kitty.” Yrûl instructed her weapons before darting forward to attack. (Assuming that as it is more than a 5’ step she only gets 1 attack, but being hasted, gets a second.)

I. Snickit. AC: 42 Damage: 14

B. Dabz: AC: 50. Damage: 15

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP  
Thursday November 21st, 2024 9:51:07 AM

" Des! Move ! To Yurl's right flank ! New wall online! "

When and if Des moves as directed, Danko will cast another wall of force effectively joining the two other walls and sealing the area. He then retrieves his cube of force.

------------
Defensive casting - Wall of force between U21 and U24, 140' high
Move action retrieve cube of force

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

CDM Jerry [OOC post] 
Thursday November 21st, 2024 3:29:51 PM

I have sent all players of CMTC and Lakeview a very important email about restarting in March.

Read, decide, reply.

Desdichado (Ryan) [HP: 197/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=34 ; d20+17=27 ; d20+17=22 ; d20+17=34 ; d20+35=39 ; d20+35=50 ; d20+30=44 ; d20+25=29 ; d20+20=40 ; d20+20=22 ; d12+14=17 ; d12+14=26 ; d12+14=18 ; d12+14=17 ;
Thursday November 21st, 2024 4:58:23 PM

(34, 27, 22, 34 reflex save)

I hear and I obey, my master Desdichado sends through the mental link to Danko's instruction. He 5-foot steps toward Bandersnatch12 (either V22 or V23, depending on where Yrul moved to) and strikes out with his greataxe once again.

39 vs AC; 17 damage
50 vs AC; 26 damage
44 vs AC; 18 damage
29 vs AC; miss
40 vs AC, crit not confirmed; 17 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
16 quills
LoH: 17/20 remaining

Hmerrin (MikeK)(HP 256/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=32 ; d20+20=22 ; d20+20=40 ; d20+36=55 ; d20+40=51 ; d20+31=42 ; d20+26=35 ; d20+21=35 ; d20+36=45 ; d20+31=48 ; d20+36=51 ; d8+32=34 ; d8+32=39 ; d8+32=34 ; d8+32=37 ; d8+32=34 ; d8+32=33 ; d8+32=34 ; d6+31=37 ; d6+31=37 ; d8+32=37 ; d10+8=14 ;
Thursday November 21st, 2024 5:57:25 PM

Gaffer comes through with some much needed healing.
Hmerrin drops another Banderoo, taking another quill for the effort.
Then he turns and plows into an invisible wall.

Feels like it ends right here though.
The fighter takes a step and is back in the fray.

"Just a bit longer."

----------------

5' step to O21

Full attack, Power attack on Bandersnatch 2.

Attacks bypass 5 DR.

Btax1 crit threat..CRIT(51) for 144 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds
Btax2 hit ac42 for 34 hp damage
Btax3 hit ac35 for 33 hp damage
Btax4 hit ac35 for 34 hp damage
Hdax1 hit ac45 for 37 hp damage
Hdax2 hit ac48 for 37 hp damage
Haste hit ac51 for 37 hp damage
Rend for 14 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
15 quills sticking in him




Ramirez (BrianZ) AC36/24(touch) HP 113/190 CMD38  d20+26=30 ; d20+20=21 ;
Thursday November 21st, 2024 6:38:11 PM

20 damage taken(last round), 20 damage(reflex 30 vs quill), 20 damage(and grappled)

Within the claws of the bandersnatch, there isn't much Ramirez can do except to keep singing. (break grapple roll = 21) Bardsong continues

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
mirror image - 8 images(plus Ramirez)

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 2 remaining
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 38/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

Gaffer - Courtney - HP: 197/217 AC: 39(T:22/FF:32) CMD:43) 
Thursday November 21st, 2024 7:18:17 PM

As the group gather up within layers of walls of force, Gaffer decides to lean in to the buying time plan, and provide some extra bodies on the field.

He starts casting to summon another companion amongst the encroaching enemies.

-----
Step 5 feet to P23
Cast Summon Nature's Ally IV: Summon Cloud Giant to O17

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft


RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 72/170 -- Arcane Sight, DarkVision, See Invisibility  d100=24 ;
Friday November 22nd, 2024 2:25:52 AM

"Well this isn't good" Bloodied, Nira casts a spell to free herself and keep her out of trouble for a bit.

She could patch her own wounds, but her first thought is on how to help Ram.

------------
Standard: Defensively cast Teleport. Concentration DC=10+44(CMB)+6(Spell Level)=60. Nira has +46 and will use her Vedik's Headband: "once per day before making a concentration check, the wearer may take the result as a natural 20, without rolling" to hit 66! Teleport check: 24 = Pass! Nira teleports to S24
Swift: Defensively cast Glitterdust to blind B12. Will Save vs DC25 or be blinded.

Free: Mentally activate her Contingency (Freedom of Movement). It was already active but my fault for not including my list of spells in effect

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Gtr Invis (10/14rnds - blindsense has 50% miss chance) ... Haste (13/14rnds)


Gaffer - Courtney - HP: 175/217 AC: 39(T:22/FF:32) CMD:43) 
Friday November 22nd, 2024 7:00:47 AM

[OOC: Updating Health]

The Buying Time Plan... - Lands of Fire Rd 14 - coDM SteveK  d20+11=22 ; d20=7 ; d6=5 ; d20=9 ; d20=20 ; d20=3 ; d20=16 ; d20=17 ; d20=7 ; d20=8 ; d20=2 ; d20=13 ; d20=6 ; d20=1 ; d20=4 ; d20=2 ; d6=4 ; d20+32=45 ; 2d6+13=18 ; d6=2 ; d20+32=44 ; 2d6+13=19 ; d20+21=40 ; d20+27=45 ; d20+27=40 ; d20+27=31 ; d20+27=33 ; d10+13=23 ; d10+13=23 ; d10+13=17 ; d20+44=63 ; 2d6+13=20 ; d6=6 ; d20+32=33 ; d20+27=40 ; 2d8+13=25 ; 2d8+19=27 ;
Friday November 22nd, 2024 8:21:09 AM

Yrûl darts forward to attack Bandersnatch #12, but it is 20’ up, balancing on the Wall of Force. Since the drow can’t reach, she also doesn’t do movement to attract an AOO. (ooc: Haste only gives an extra attack when using Full Attack, not when moving and attacking.) (DM placed Yrûl at U,22 to avoid inviting an AOO.)

Danko casts another wall of force, short but extremely high, and created a box on the south side of the Gate, effectively sealing the area from creatures on the ground.

Desdichado cracks a joke during battle, and looks to get Bandersnatch #12, but since it is balancing on the Wall of Force 20’ in the air, it is out of the Paladin’s reach!

Hmerrin finds he has just enough room to bring the fight to Bandersnatch #2! A step and a single spin of his battleaxe at juncture of head and neck, and the wounded monster drops!

Ramirez, unable to escape the Bandersnatch snatching a bard, looks for inspiration as he sings.

Gaffer leans into the buying time plan, and, protected by a block of Walls of Force, starts casting to summon another companion! (ooc: DM put Cloud Giant top left corner at P,18 because Bandy#13 moved on its turn to partly cover the intended target. Gaffer can change where the Cloud Giant appears if you want.)

Nira, bloodied, gets herself free with a Teleportation spell, then Glitterdusts Bandersnatch #12

………………
Flames dance around the monsters, but the heroes are too well-protected.

The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.

Bandersnatch #11 continues to balance on the Wall of Force (auto pass) 20’ above the ground. It keeps the Bard in one flexing claw (Ram takes 20 damage and is Grappled, while continuing a full attack (minus one claw) against Desdichado (20’ reach), clawing, biting and slapping but can’t grab ahold of the free paladin. (Dez takes 18, 25, 27 damage minus any DR, plus 1 Reflex DC28 save or have a quill stuck causing pain and Sickened!) ) Then, as a swift action, it turns its Gaze on Yrûl, it’s wide eyes seeking to make the Shadowdancer feel weird. ( Yrûl make a Fort DC 29 save or be Confused for one round!)

Bandersnatch #12 continues to balance on the Wall of Force (auto pass) 20’ above the ground, and shakes its head to remove its Blind Condition.

Bandersnatch #13 uses its Quick Recovery to save against Nira’s second Repulsion spell (the only close monster to do so), and is free to maul! It bounds up to Hmerrin, but keeps its distance, snatching with one claw, but unable to grab ahold of the fighter. (Hmerrin takes 19 damage minus any DR) It looks at the fighter, its orange eyes wide. ( Hmerrin make a Fort DC 29 save or be Confused for one round!)

Bandersnatch #14 momentarily resists Gaffer’s Control Winds, and with Nira moving, can prowl to the Wall of Force at the north-east corner. It lets 4 quills fly at Yrûl, 3 striking the Shadowdancer. ( Yrûl takes 23, 23, 17 damage minus any DR, plus make 3 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) ) It also tries its Gaze on Desdichado! ( Dez make a Fort DC 29 save or be Confused for one round!)

Nothing else arrives: it appears those that are unaffected by the Woldsblood and can get through Nira’s first repulsion AND can get through the second are too far away to bound up just yet.

A Cloud Giant, summoned by Gaffer, appears as reinforcements for the heroes!

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense
3 266, inside Otherworldly Kimono
11
12
13 not repulsed
14

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 2, and 19rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 3(NW), 4(NE), 5(S) rds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira)
Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Map in Email (Pink Lines denote Forbidden Rain areas of effect)

Yrûl (Nick K) HP:178/211 AC:33 F:16 R:30 W:9. CMD:40  d20+23=32 ; d100=48 ; d20+36=37 ; d20+36=37 ; d20+36=52 ;
Friday November 22nd, 2024 9:10:44 AM

~~~

‘Oh, there was….there was something important I should be doing right about now and it...’ The gaze had distracted her. The strange, lambent kitty eyes were mesmerising.
[Failed by 1! :) ]

Yrûl almost came to her senses as three vicious spikes slammed into her.

[Need anything but a 1 to save; so naturally two 1’s turn up – consecutively.]

-2 To Hit, Damage and Saves.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 20’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Ramirez (BrianZ) AC36/24(touch) HP 93/190 CMD38 
Friday November 22nd, 2024 4:31:01 PM

20 damage taken, still grappled

The heroes are holding on, and Ramirez keeps singing to inspire them. Bardsong continues

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
mirror image - 3 images(plus Ramirez)

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 2 remaining
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 37/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

Hmerrin (MikeK)(HP 242/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+22=23 ; d20+22=34 ; d100=50 ;
Saturday November 23rd, 2024 1:34:37 PM


Another Banderoo steps up.
Hmerrin gets scratched, avoids the grapple, and then succumbs to the creature's weird gaze.
Fort 23 failed. Rolled 50 on confusion check. Ignore second d20.

"Banderdoodly banderdoo. Banderwander banderydoo," he remarks helpfully.

----------------

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
15 quills sticking in him


Gaffer - Courtney - HP: 175/217 AC: 39(T:22/FF:32) CMD:43)  d20+29=42 ; d20+29=36 ; 2d6+19=25 ; 2d6+19=28 ;
Sunday November 24th, 2024 6:56:09 PM

"Help our grabbed ally!" Gaffer uses his metamagic rod to quickly empower the giants attacks while calling out their instructions all while running towards Ram to heal him.

-----
Quickened Meta Magic Rod: Defensive Cast Magic Fang Greater on Cloud Giant Slam attacks.
Move: T20
Cast: Heal on Ramirez: 200 heal

-----
Cloud Giant: 200/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage
Attacking Bandersnatch11
Cloud Giant Attack 1: 42 to hit; 25 Damage
Cloud Giant Attack 2: 36 to hit; 28 Damage

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft
SNA IX: Cloud Giant; 20/20 Rounds


Desdichado (Ryan) [HP: 217/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=37 ; d20+27=33 ;
Sunday November 24th, 2024 8:40:57 PM

(37 reflex save)
(33 for save, pass)

Desdichado takes a few bad swipes from the bandersnatch. He's too high up for the paladin to reach, so he swiftly heals himself (LoH: Divine Champion 60 hp), and steps back to U:24 for a moment to assess the situation.

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
16 quills
LoH: 16/20 remaining

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 72/170 -- Arcane Sight, DarkVision, See Invisibility  d20+20=30 ; d4=2 ;
Monday November 25th, 2024 5:03:02 AM

Nira does what she can to help Ramirez escape from the Bandersnatch by making him a bit slippery and helping weaken it's grasp.

-----------
Highlight to display spoiler: {Repulsion is an Abjuration spell, so does Quick Recovery allow a second save against it?}

Swift: Defensively cast quickened Grease spell on Ram using Lesser Quicken Rod. Ram gains a +10 circumstance bonus on Escape Artist checks and combat manoeuvre checks made to escape a grapple, and to his CMD to avoid being grappled.
Standard: Defensively cast Enervation at B11. Hit TouchAC30. B11 takes 2 negative levels

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Gtr Invis (11/14rnds - blindsense has 50% miss chance) ... Haste (14/14rnds)


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP   17d6=62 ; 17d6=48 ; 17d6=54 ; 17d6=75 ;
Monday November 25th, 2024 6:34:21 AM

{ WHY IS EVERYONE OUTSIDEOF THE MAGIC SQUARE OF FORCE!!!! GET IN HERE !! }

Lightning springs from his fingers, then arcs.....

------------
Defensive casting -
Chainlightning (+17 lightning damage) focused on B12

12 Dam 79
11 Dam 65
13 Dam 71
14 Dam 92

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

It Appears We are at an Impasse... - Lands of Fire Rd 15 - coDM SteveK  d20+32=46 ; d20+32=52 ; d20+32=36 ; 2d6+13=22 ; 2d6+13=19 ; d20=16 ; d20=2 ; d20=8 ; d20=14 ; d20=20 ; d20=19 ; d20=13 ; d20=8 ; d20=2 ; d20+33=42 ; d20+32=36 ; d20+32=51 ; d20+32=41 ; d20+27=47 ; 2d8+13=19 ; 2d6+13=17 ; 2d6+13=22 ; 2d8+19=31 ; d20+34=51 ; d6=2 ; d20+26=42 ; d20+26=31 ; d20+26=41 ; d20+26=33 ; d10+13=19 ; d10+13=17 ; d20=19 ; d20+26=35 ; d20+26=36 ; d20+26=35 ; d20+26=39 ; d10+13=14 ; d6=5 ; d20+26=35 ; d20+26=35 ; d20+26=38 ; d20+26=35 ; d10+13=15 ; d10+13=23 ; d10+13=21 ; d10+13=16 ; d20=13 ;
Monday November 25th, 2024 7:24:41 AM

Yrûl is distracted by strange, lambent kitty eyes.

Ramirez is holding on and keeps singing to inspire the Tide.

Hmerrin may be feeling a little déjà vu: another Banderoo steps up, Hmerrin gets scratched, avoids the grapple, and then the axes… don’t get to work!

Gaffer calls for the Cloud Giant to free Ramirez, and uses his metamagic rod to quickly empower the giant’s attacks. Then the druid runs to Ramirez (getting 2 AOOs from Bandy #13 and #11, Gaffer takes 22, 19 damage) and then heals Ram.

Desdichado swiftly heals and steps back to assess the situation.

Nira does what she can to help Ramirez escape from the Bandersnatch by making him a bit slippery and weakening the monster with an Enervation spell!

Danko just made a lovely Box of Force but no one seems to want to use it: get in here! And the Sorcerer learns there are drawbacks to being surrounded by Walls of Force. Lightning springs from his fingers, then arcs... nowhere: Danko doesn’t have a direct line on any Bandersnatch because he made the east Wall of Force 140’ tall. His spell bounces off the invisible Wall of Force!

………………
Flames dance around the monsters, but the heroes are too well-protected.

The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.

Bandersnatch #11, balancing on the Wall of Force (auto pass) 20’ above the ground, can’t keep the slippery Bard in its claws, Ramirez is free!. It ignores Gaffer by trying to snare its rightful prey (bite, claw (not crit due to Enervation) and GRAB, tail slap, Rami takes 19, 17, 31 damage and is Grappled again! ) It also continues to Gaze at Yrûl. (Yrûl make a Fort DC 29 save or be Confused for one round!)

Bandersnatch #12 continues to balance on the Wall of Force (auto pass) 20’ above the ground, reaches out and finds there is a drawback to balancing on a 20’ wall: it can’t reach its prey on the ground and can’t move closer than 25’ to Nira! A tail flick, and 4 quills shoot out towards Gaffer! Two strike. ( Gaffer takes 19, 17 damage minus any DR, plus make 2 Reflex DC28 saves or have a quill stuck causing pain and Sickened!)

Bandersnatch #13, affected once more by Nira’s Repulsion (ooc: oops!, it only gets 2nd saves vs mind-affecting with Quick Recovery) and is pushed backward as is yawls and scratches at the ground, much like a cat getting shoved into a pet carrier. Not only is it too far to attack Hmerrin with claws, it’s too far away to use its Gaze attack! It resists the Winds and unleashes 4 quills at Hmerrin, only one on target. (Hmerrin take 14 damage minus any DR, plus make 1 Reflex DC28 save or have a quill stuck causing pain and Sickened!)

Bandersnatch #14 momentarily resists Gaffer’s Control Winds, but is still stuck by Nira’s Repulsion. It lets 4 quills fly at the Paladin! [b]( Desdichado takes 15, 23, 21, 16 damage minus any DR, plus make 4 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) ) It also tries its Gaze on Desdichado! ( Dez make a Fort DC 29 save or be Confused for one round!)

Nothing else arrives: it appears those that are unaffected by the Woldsblood and can get through Nira’s first repulsion AND can get through the second are too far away to bound up just yet.

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense
3 266, inside Otherworldly Kimono
11 53, 2 negative levels (-2 on all attacks and checks) CMB is 42
12
13
14

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 1, and 18rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 2(NW), 3(NE), 4(S) rds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira)
Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Map in Email (Pink Lines denote Forbidden Rain areas of effect)


Yrûl (Nick K) HP:178/211 AC:33 F:16 R:30 W:9. CMD:40  d20+14=34 ;
Monday November 25th, 2024 8:08:11 AM

~~~

Perhaps it was Tolly’s help, but somehow Yrûl managed to pull her gaze away from the entrancing eyes of the Big Bad Kitty.

[Natural 20 always helps!]

There were however still some nasty spikes sticking in her. Those needed to go, but she could do that far more safely within the protective force fields. So Yrûl stepped. She slipped into one shadow and out of another. ‘Ow, that hurt.’ as she set to removing the spikes.

[Shadow step 10’]

-2 To Hit, Damage and Saves.
Bardsong: +4 To Hit, Damage and Saves.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 30’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Desdichado (Ryan) [HP: 182/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+27=31 ; d20+17=27 ;
Monday November 25th, 2024 6:30:42 PM

(Fort. save = 31, pass)
(Reflex save = 27)

Desdichado sends a message through the psychic link.

How is that portal looking? Any of you magical types think it's going to come down soon?

Trying to stay out of swiping range of an enemy he can't reach, he looks down and notices just how covered in quills he is. Taking these out isn't going to be fun...

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
17 quills
LoH: 16/20 remaining

Hmerrin (MikeK)(HP 233/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+38=57 ; d20+33=39 ; d20+28=39 ; d20+23=29 ; d20+38=50 ; d8+29=34 ; d8+29=33 ; d8+29=37 ; d8+29=32 ;
Monday November 25th, 2024 7:03:39 PM

Shaking out of his confusion, Hmerrin responds to Danko - {Is there a roof on the box? 'Cause those two are just standing on the wall and shooting at us.}

Responding in kind, Hmerrin drops his axes, pulls out his bow, and fires a volley at the bander he's got line of sight upon.

----------------

Drop axes.
Quick Draw bow.
Full Attack on Bandersn atch 12 with Deadly Aim.

Atk1 hits ac55 for 34 hp damage
Atk2 hits ac37 for 33 hp damage
Atk3 hits ac37 for 37 hp damage
Atk4 misses (ac27)
Haste atk hits ac48 for 32 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
15 quills sticking in him


Ramirez (BrianZ) AC36/24(touch) HP 133/190 CMD38  d20+31=49 ;
Monday November 25th, 2024 8:33:58 PM

200hp healed, 19, 17, 31 damage taken, grappled

Ramirez tries to break the grapple this time, with the boost from the grease spell and an escape artist roll
(d20 + 21 +10 grease) = 49
Bardsong continues

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
mirror image - 3 images(plus Ramirez)
grease

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 2 remaining
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 36/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility 
Tuesday November 26th, 2024 6:11:34 AM

With Ram free, Nira now has a chance to heal the most injured in the party - herself!

She then keeps trying to blind the Bandersnatch that keeps attacking Ram.

---------------
Standard: Defensively cast Heal on self
Swift: Defensively cast Gliterdust on B11. Will Save vs DC24 or be blinded


Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  d20+17=31 ; d20+17=23 ; d20+29=38 ; d20+29=32 ; 2d6+19=28 ;
Tuesday November 26th, 2024 6:41:45 AM

Gaffer takes a bit of a beating as he moves around the field and one of the quills manages to stick to him.

He calls for the giant to keep attacking, and seeing Ram slip free, he runs back into the box while he takes a moment to heal himself once inside.

-----
Reflex Saves: 31 Pass, 23 Fail; Sickened

Move: R22
Defensive Cast: Heal on self: 200 heal; removes sickened

-----
Cloud Giant: 200/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage
Attacking Bandersnatch11
Cloud Giant Attack 1: 38 to hit; 28 Damage
Cloud Giant Attack 2: 32 to hit; Miss

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft
SNA IX: Cloud Giant; 19/20 Rounds


How Repulsive... - Lands of Fire Rd 16 - coDM SteveK  d10+6=8 ; d10+11=17 ; d20=6 ; d20=19 ; d20=8 ; d20=18 ; d20=5 ; d20=5 ; d20=8 ; d20=12 ; d20=20 ; d8=3 ; d8=1 ; d20=5 ; d20+32=49 ; d20+32=52 ; d20+32=45 ; d20+32=39 ; d20+32=33 ; d20+27=35 ; d20+30=48 ; 2d8+13=15 ; 2d8+13=28 ; 2d8+13=16 ; 2d6+13=16 ; d20+40=46 ; d20+32=39 ; 2d6+13=21 ; d20+13=22 ; d20+13=24 ; d20+26=28 ; d20+26=44 ; d20+26=41 ; d20+26=34 ; d10+13=21 ; d10+13=18 ; d20+26=27 ; d20+26=38 ; d20+26=27 ; d20+26=39 ; d10+13=22 ; d10+13=19 ;
Tuesday November 26th, 2024 8:53:59 AM

Yrûl somehow manages to pull her gaze away from the Big Bad Kitty. She slips into the shadows and appears inside Danko’s 4 Walls of Force, and pulls out 1 Quill. Pulling a quill out also hurts! ( Yrûl takes 8 damage, no DR for dim light)

Desdichado wants to know how the portal is going, and keeps his defensive stance to avoid swipes. He contemplates how ‘fun’ taking all those quills out is going to be…

Hmerrin shakes out of his confusion and points out a flaw in Danko’s ‘Walls’ plan. Without a beast to attack, the fighter drops his axes and does his own version of Quill Shooting.

Ramirez, slippery as a greased pig, gets out of the Bandersnatches grasp, and continues to sing, sing, sing!

Nira defensively heals herself and swiftly Glitterdust’s Bandy #11. It is blinded! Nira feels her first Repulsion spell has ended, run out of time.

Gaffer calls for the giant to keep attacking, and runs back into the box then healing himself a bit. Luckily, he is juuuust too far away for Bandy 11 to take a swipe as he leaves!

…………
Flames dance around the monsters, but the heroes are too well-protected.

The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but Bandersnatch #3 escapes from Nira’s Otherworldly Kimono, and appears back where he had been!

Bandersnatch #11, balancing on the Wall of Force (auto pass) 20’ above the ground, ignores everything (including the fact it can’t see!) except its rightful prey, Ramirez! ( Rami takes 15, 44, 16 damage and is Grappled … again!) While it can find Ramirez with its Blindsense, it can’t affect him with its Gaze attack while blind, so, small victories. And then it Quickly Recovers from the blindness.

Bandersnatch #12 leaps and dances on the Wall of Force (auto pass), engaging the Cloud Giant, who takes 21 damage and also must save vs it’s Gaze attack. (CG make a Fort DC 29 save or be Confused for one round!)

Bandersnatch #13, resists the Winds and unleashes 4 quills at Hmerrin, with two more lodging in the Fighter. (Hmerrin take 21, 18 damage minus any DR, plus make 2 Reflex DC28 save or have a quill stuck causing pain and Sickened!)

Bandersnatch #14 also resists the Winds, and 4 quills fly at the only possible target. ( Desdichado takes 22, 19 damage minus any DR, plus make 2 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) It continues to Gaze on Desdichado! (Dez make a Fort DC 29 save or be Confused for one round!)

Two more Bandersnatch arrive, they must have been held away by Nira’s first Repulsion spell but saved from the second!

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense
3 266
11 81, 2 negative levels (-2 on all attacks and checks) CMB is 42
12 136
13
14
15 , not repulsed
16 , not repulsed

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 17rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 1(NW), 2(NE), 3(S) rds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira)
Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Yrûl (Nick K) HP:170/211 AC:33 F:16 R:30 W:9. CMD:40 
Tuesday November 26th, 2024 9:14:52 AM

~~~

Those things hurt! Still, they hurt stuck in her too; so they had to come out. Gritting her teeth and pulled. Another one out! Luckily she had all her little friends encouraging her, assuring her that she could do it.

-2 To Hit, Damage and Saves.
Bardsong: +4 To Hit, Damage and Saves.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 30’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Hmerrin (MikeK)(HP 204/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+20=26 ; d20+20=24 ; d20+38=53 ; d20+33=39 ; d20+28=40 ; d20+23=29 ; d20+38=56 ; d8+29=32 ; d8+29=35 ; d8+29=31 ; d8+29=33 ;
Tuesday November 26th, 2024 5:14:01 PM

Two more quills.....

Anytime this gate wants to collapse, Hmerrin would be all for it.

He keeps firing at Bandersnatch 12.

----------------

Full Attack on Bandersnatch 12 with Deadly Aim.

Atk1 hits ac53 for 32 hp damage
Atk2 hits ac39 for 35 hp damage
Atk3 hits ac40 for 31 hp damage
Atk4 misses (ac29)
Haste atk hits ac56 for 33 hp damage

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
17 quills sticking in him




Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=23 ; d20+27=30 ;
Tuesday November 26th, 2024 7:12:27 PM

(Reflex save 23; Fort save 30)

Desdichado resists the confusing gaze, but not the additional quill. With another one sticking out of him, he swiftly heals himself (LoH: Divine Champion 60) and prays to Domi that this gate collapses soon.

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
18 quills
LoH: 15/20 remaining

Ramirez (BrianZ) AC36/24(touch) HP 58/190 CMD38  d20+31=41 ;
Tuesday November 26th, 2024 7:46:16 PM

15, 44, 16 damage taken and is Grappled

Ramirez tries to break the grapple with the boost from the grease spell and an escape artist roll I'm starting to think they don't like me
(d20 + 21 +10 grease) = 41
Bardsong continues

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
mirror image - 3 images(plus Ramirez)
grease

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 2 remaining
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 35/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility 
Wednesday November 27th, 2024 6:15:37 AM

Nira casts a heal spell on Ram, extended in reach by her bloodwitch talents.

She then casts a spell to boost her own defences. It's a very timely spell and as it comes into effect, her invisibility spell ends.

------------
Standard: Defensively cast Heal on Ram, extended range to close from Metamagic Reach feat. Ram is healed for 150pts
Swift: Defensively cast Stoneskin

Spells in effect:
Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement


Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  d20+18=19 ; d100=18 ; d20+29=38 ; d20+29=49 ; d20+29=49 ; 2d6+19=29 ; 2d6+19=27 ; 2d6+19=22 ;
Wednesday November 27th, 2024 6:18:40 AM

"Keep wearing them down!" Gaffer calls to the Cloud Giant, encouraging it to keep attacking.

Meanwhile he repeats his previous move of running back out to support Ram

"Even if they climb the walls of the box, it will be easier for us to support each other. Get inside if you can." Gaffer adds his support to the safe box plan.

-----
Move S20
Defensive Cast Heal on Ram: 200 Healing, removes sickened.

-----
Cloud Giant: 200/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage

Fortitude Save: 19, Fail; %Roll 18, Act normally!
Attacking Bandersnatch11
Cloud Giant Attack 1: 39 to hit; 29 Damage
Cloud Giant Attack 2: 49 to hit; 49 again to confirm crit; 49 Damage [OOC: A fun coincidence with of numbers]

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft
SNA IX: Cloud Giant; 18/20 Rounds


Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  4d8+20=43 ;
Wednesday November 27th, 2024 6:22:25 AM

[OOC: Didn't see Nira's post until after posting mine. Would swap out my actions if possible.]

Seeing that Nira has got Ram, Gaffer stays inside the shelter and tops up Yrul.

-----
Defensive Cast: Cure Critical Wounds on Yrul; 43 Healing


Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP   d20+29=40 ;
Wednesday November 27th, 2024 6:29:50 AM

{ Rami! One cube of force heading your way! }
Danko casts and teleports behind Ramizer. and activates his cube of force,... this should protect both of them now from damage.... should....

---------------
Danko greater greater teleports to U21 and uses his move action to activate the cube of force, that he already has in hand.

The device enables its possessor to put up a special cube made up of 6 individual wall of force spells, 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned- Keeps out living matter 3 charges per minute (35 charges currently)

If needed concentration check 40

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


Just a Little More... - Lands of Fire Rd 17 - coDM SteveK  d10=2 ; d20=11 ; d20=2 ; d20=12 ; d20+32=34 ; d20+32=52 ; d20+32=38 ; d20+32=44 ; d20+27=32 ; d20+44=52 ; 2d8+13=25 ; 2d8+13=23 ; 2d8+13=26 ; 2d6+13=19 ; 2d6+13=20 ; 2d8+19=27 ; d20+32=39 ; d20+32=48 ; d20+32=38 ; d20+32=33 ; d20+27=30 ; 2d8+13=26 ; 2d8+13=18 ; 2d6+13=19 ; 2d8+19=29 ; d20+13=29 ; d20+13=15 ; d20+26=44 ; d20+26=45 ; d20+26=27 ; d20+26=41 ; d20+26=29 ; d20+26=35 ; d20+26=32 ; d20+26=28 ; d10+13=17 ; d10+13=17 ; d10+13=22 ; d10+13=17 ; d10+13=20 ; d10+13=21 ; d20=6 ; d20=5 ; d20=19 ; d20=20 ; d20=12 ; d20=18 ; d20=11 ; d20=6 ;
Wednesday November 27th, 2024 7:42:46 AM

Yrûl grits her teeth and pulls out another quill. (She takes 8 damage

Hmerrin would be all for the Gate collapsing anytime now… He keeps firing at Bandersnatch 12.

Desdichado resists the confusing gaze, but not the additional quill. With another one sticking out of him, he swiftly heals himself and prays to Domi that this gate collapses soon.

Ramirez tries to break the grapple, but not even greased up can he get out! His singing, however, is undiminished.

Nira heals the bard again, then gives herself a little Stoneskin. Her Forbidden Rain to the north-east runs its course and ends…

Gaffer encourages the Cloud Giant to keep attacking, and doesn’t need to heal Ramirez… Nira already has! Staying put, the druid adds his support to the safe box plan and heals Yrûl instead. (ooc: Rob posted only 3 minutes before you. It happens :-) )

Danko, Cube of Force in hand, casts Greater Teleport to Ramirez’ side and tries to activate his magic item to protect both himself and the Bard. It fizzles. The Sorcerer realizes each Wall of Force created by the Cube must be continuous and unbroken when formed. If its surface is broken by any object or creature, (e.g. hemmed in by 2 Walls of Force and the Bandersnatch’s grasp that Ramirez didn’t break), the spell fails.

………
Flames dance around the monsters in a seemingly never-ending battle in the lands of the Cataclysm!

The Gate starts to spark and arc energy, but it isn’t quite down yet. Just a teeny tiny itty bit morrrrre…

Five JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but three are now out of the Daze… and can’t move forward against Nira’s Repulsion! They try to move forward, and then all three open their mouths: and Shrieeeeeek! Only Hmerrin and the Cloud Giant are close enough, but both have to make 3 Fort DC 26 checks or be stunned for d4 rounds (effects not cumulative).

Bandersnatch #11, balancing on the Wall of Force (auto pass) 20’ above the ground, ignores everything except its rightful prey, Ramirez! It keeps ahold of the bard and rains bites, claws, and a tail slap! ( Rami takes 48(crit!), 26, 19, 20, 27 damage, is still Grappled, and has to make a Reflex DC28 save or have a quill stuck causing pain and be Sickened!). And it looks at Danko… [b](Danko make a Fort DC 29 save or be Confused for one round!)

Bandersnatch #12 Gazes and rips at the Cloud Giant, who takes 92 damage and must make 2 saves, a Fort DC 29 save or be Confused for one round! And 1 Reflex DC28 save or have a quill stuck causing pain and Sickened!

Bandersnatch #13, resists the Winds and unleashes 4 quills at Hmerrin, with two more lodging in the Fighter. (Hmerrin take 17, 17 damage minus any DR, plus make 2 Reflex DC28 save or have a quill stuck causing pain and Sickened!)

Bandersnatch #14 also resists the Winds, and 4 quills fly at Desdichado who takes 22, 17, 20, 21 damage minus any DR, plus make 2 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) It continues to Gaze on Desdichado! (Dez make a Fort DC 29 save or be Confused for one round!)

Four more JubJub birds arrive, saved from Nira’s Repulsion and able to make headway against Gaffer’s tornado-force winds!

……………

Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense
3 266
11 159, 2 negative levels (-2 on all attacks and checks) CMB is 42
12 267
13
14
15 , not repulsed
16 , not repulsed

JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
9
10
11
12
13
14
15
16
17
18
19
20

Cloud Giant AC 25 HP 200 Dam 113

Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22)
Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 16rds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 1(NE), 2(S) rds.
- Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira)
Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected

Effects
Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).


Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 
Wednesday November 27th, 2024 1:40:27 PM

~~~

Ow, ow, ow, ow, OW! Those spiky things really hurt! Yrûl was about to say so and volubly when Gaffers soothing healing washed over her and all thoughts of complaint vanished. Sadly there was still another quill to be removed. That didn’t stop her from thanking him.

“Oh, that was very kind – and fuzzy feeling. Many thanks.” She sent to him before again gritting her teeth and plucking the last quill from her flesh. That took all her effort, so she was unable to do anything else to help, as much as she wanted to.

-2 To Hit, Damage and Saves.
Bardsong: +4 To Hit, Damage and Saves.

~~~

Resist Acid
Endure Elements.
DR10/- in Dim Light.
+2 to Saves in Dim Light.
“Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below)
Shadow step: 30’/360’ per day.
Greater Shadow Conjuration: 0./4 per day.
Shadow Illusion 0/5 per day (as Silent image)
Shadow Evocation 1/2 per day

~~~

Yrûl’s little friends….
Snickit & Dabz (a pair of matched picks.)
Syd (a sling and female to Yrul’s mind)
Peabo (a dark blue butterfly: ioun stone)
Callie (a lavender & green butterfly: ioun stone)
Aggerz (a pale green dragonfly: ioun stone)
Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)

~~~


Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43)  d20+18=20 ; d20+6=21 ; d100=1 ; d20+27=37 ; d20+27=29 ; 2d6+17=23 ;
Wednesday November 27th, 2024 6:44:26 PM

Gaffer leaves the giant to keep attacking as it rapidly takes on injuries, such is the life of a summons.

He trades out one metamagic rod for another and calls out a burst of flame with as much strength as he can muster. Hoping to help kill the two Bandersnatches closest and give the others a chance to retreat.

-----
Cast: Flamestrike, Empowered, Maximised; Target R15; Reflex Save DC 24 for Half Damage; 135 Damage, Half Fire, Half Divine

-----
Cloud Giant: 87/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage; Sickened

Fortitude Save: 20, Fail; %Roll 1, Act normally!
Reflex Save: 21 Fail

Attacking Bandersnatch11
Cloud Giant Attack 1: 37 to hit; 23 Damage
Cloud Giant Attack 2: 29, miss

-----
Magic Fang, Greater; +5 to attacks
Barskin; +5 to AC
Resist Fire, Acid; 30
Endure Elements
Control Winds; Tornado Speed Downdraft
SNA IX: Cloud Giant; 17/20 Rounds


Ramirez (BrianZ) AC36/24(touch) HP 50/190 CMD38  d20+26=43 ; d20+31=40 ;
Wednesday November 27th, 2024 7:17:26 PM

150hp healed, 48(crit!), 26, 19, 20, 27 damage taken, is still Grappled, reflex =43, no quill

Nice try Danko, what do we do next?
Ramirez tries to break the grapple with the boost from the grease spell and an escape artist roll
(d20 + 21 +10 grease) = 40
Bardsong continues

Active Effects:
endure elements
resist fire(30) duration 110 minutes
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
haste
wis damage = 3, con damage = 3
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
mirror image - 3 images(plus Ramirez)
grease

Used:
1 charge from endure elements wand
1 charge from resist energy wand
Spells:
5/6 level 2 remaining
5/6 level 3 remaining
3/5 level 4 remaining
bardsong: 34/46 rounds remaining

combat reminder
38/(38 haste)/33/28
damage 1d8+22(includes active effects and arcane strike)

Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP   d20+23=27 ;
Wednesday November 27th, 2024 8:18:53 PM

" Well Ramirez my friend... I'm just going to sit here confused for now... that's what I'm going to do... "

------------
Fort save 27 miss - confused
ooc> Worst.... rolls.... ever.....

S/R 20
D/R electricity 10
necklace of adaptation

Mage armor +4 AC
Resist energy 30 pts fire 170 minutes

Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls



Hmerrin (MikeK)(HP 180/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened  d20+22=38 ; d20+22=32 ; d20+22=40 ; d20+20=40 ; d20+20=38 ;
Wednesday November 27th, 2024 9:10:08 PM


Birds are screaming at him, banderdoodles are flinging spikes, and everything seems to be on fire.
Hmerrin grits through the screams, and manages to avoid getting stuck with more spines.

But given the amount of company coming, the man decides now would be a good time to pick up those axes.

------------
Stow bow.
Pick up axes.
5' move to P21.

In Effect
Endure Elements
good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Resist Acid 30
Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Freedom of Movement
15 quills sticking in him


Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil   d20+17=24 ; d20+17=18 ; d20+27=31 ; d20+35=39 ; d20+35=40 ; d20+30=48 ; d20+25=26 ; d20+20=34 ; d12+14=15 ; d12+14=24 ; d12+14=25 ; d12+14=25 ;
Wednesday November 27th, 2024 11:48:46 PM

(Reflex save: 24, 18 fail; Fort save 31, pass)

Two more quills stick into Desdichado before he notices a new bandersnatch on the scene. He swiftly heals (LoH: Divine Champion, 60 hp) and then turns his attention to attacking Bandersnatch16.

39 vs AC; 15 damage
40 vs AC; 24 damage
48 vs AC; 25 damage
26 vs AC, crit fail
34 vs AC; 25 damage

---------
Resist Energy - fire (30)
Resist Energy - acid (30)
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Freedom of Movement
Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
20 quills
LoH: 14/20 remaining

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