DM Bob & Carla - ”Preparations” Tuesday October 29th, 2024 11:33:35 PM
The Luck Makers arise to a cold and frosty morning. The snow squeaks under their boot. Snark can’t help but wonder if magic is contributing to the cold, for it seems early in the season for such low temperatures.
On Onesimos’ request, the gnome casts Detect Magic on the items collected so far and discovers that the two rings emit a faint aura of abjuration while the remaining items (50’ of rope and a rough toboggan) are not magical. Benni suggest they might disguise themselves in some manner as ice trolls escorting prisoners in that way to trick their way into the trolls encampment. Isaac while not in opposition to the plan advises that they would need to know much more about the trolls operations in order to have a chance.
Beatrix is willing to scout from the air but knows that would risk being spotted.
Urist focuses in on the utility of fire spells and borrows Snark’s spellbook to prepare them.
Once prepared the heroes break camp and head towards the southwest. The wind and snow have obscured most tracks but in time the Luck Makers find the river. It is frozen over but pockets of open water appear sporadically where currents are stronger. They find no traps along the way but here and there they find evidence of the passage of trolls.
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) d20+18=37 ; d20+10=11 ; d20=7 ; d20=14 ; Tuesday October 29th, 2024 11:38:59 PM
Makis is fine with the cold and he maintains his spell on his familiar to keep the small dragon warm. He asks the group No comment on any of my tactic recommendations? He will try to pick up the trail of the retreating troll caster.
ooc: Nat 1 for an 11 :(
And before he heads out Makis will complete his daily ritual. He once again uses his luck to successfully complete his ritual.
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday October 30th, 2024 6:45:10 AM "It's always a good idea for casters to summon and buff before a fight if possible. We'll see what happens; we may get spotted approaching and have no such chance."
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+8=14 ; Wednesday October 30th, 2024 7:06:12 AM
Benni pockets the two rings, and puts the rope in his Bag of Holding and rough toboggan: they have other means of getting wounded captives away and it would just slow them down.
In the cold morning, he is able to break fast and meditate for a slightly new selection of spells before resuming their stalking of the giant kidnappers. "Makis, I think that is a very good idea, more information will be better, and we may need to split into 2 groups: one dashing in to protect captives and one making a spectacle of themselves to draw attention. This of course is only if they don't see us first, because we know they have now been warned. I think your Arcane Eye should be used when we see the Bear's Teeth. We probably won't be attacked before then."
"And don't forget about the warning of many more traps." Benni himself pulls out a staff adorned with delicate vines and blooming flowers from his Bag of Holding and uses it to poke the ground and ice before taking a step. He waits for the others to look over the river for a safe place to cross.
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) d20+23=42 ; Wednesday October 30th, 2024 8:27:05 AM
As the group breaks camp Makis asks Brother, before you pack up those rings let me see if I can identify them. As part of his preparations Makis will offer his brand new Rod of Lesser Extent to Snark for him to cast an extended Mage armor on both he and the wizard. Then he will cast Threefold Aspect on himself becoming a younger and more healthy version of himself before taking off a belt and asking pb[This is a belt of increased Dexterity (+2). With the spell I just cast it does not benefit me. Who among you can best make use of it?[/b]
ooc: Spellcraft of 42 to identify the rings. Threefold Aspect - Youth provides a +2 enhancement bonus to both Dex and Con but a -2 to Wisdom.
Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 d20+22=27 ; d20+15=23 ; Wednesday October 30th, 2024 9:29:45 AM
Snark will use Spellraft to try to identify the lingering spell on the rings (27). Then he rides Herb as we move along.
"Remember, last time they had a bunch of trolls in trees that were invisible. It's strange that when we searched their bodies and the area we didn't find any potion vials, or anything else that would make them invisible. I don't think that troll druid coulda' done it."
"As far as tactics go, it's hard to say what's best until we know what there. We know they hide in trees, we know they set traps. Let's keep our eyes sharp so's we don't walk into an ambush. And if anyone can scout ahead, that would help."
Perception 23
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP d20+13=31 ; Wednesday October 30th, 2024 4:04:56 PM
Eadric keeps his eyes peeled for any ambushes and especially traps. (Perception 31)
While walking, he agrees with the tactical recommendations from everyone. "If fire is more effective against them, is there any sort of spell that could imbue a weapon with flame for the non-magically inclined? Not naming any names." he says before gesturing to his rapier and light crossbow.
Urist (AC24, HP82of82) (Cayzle) d20+12=31 ; d20+12=21 ; d20+12=28 ; Wednesday October 30th, 2024 7:43:01 PM
Urist tries to figure out Snark's spellbook.
Spellcraft check DC24 for Wall of Fire: YUP! Spellcraft check DC22 foir Flaming Sphere: 21 NOPE!
Spellcraft DC19 to prep Walls of Fire today: 28 YUP!
Urist's revised Spell List for today: 0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Shield, Grease, Uns Serv, Rose Temp Cont. x2 2: Resist Energy x2, Glitterdust, See Invis, Invis. 3: Fly x2, Shrink Item, Stink Cloud, Haste. 4: Wall of Fire x2, G Invis x2 5: Q Shield x2
Isaac Harker (Justin M) HP91/91 AC27/ T13 / FF23 Wednesday October 30th, 2024 8:20:43 PM
Isaac thinks over Markis's tactics and responds with, "It's a sound strategy to summon a creature and give out Protection against Ice spells. As for polymorph, it might be interesting to polymorph one of us into a quick flying creature to get into position and then drop the spell at the right moment. Do you have to concentrate on the spell, and can the polymorphed person dispel the charm themselves without your intervention? And are you only able to choose animals or other creatures?" Isaac shrugs at Eadric's words, " My abilities come from the gods a divine spirit empowers my blade that's why I can set it alight, otherwise it's only an enchanted long sword. With we had some alchemist fire you could light your sword on fire for a few attacks I imagine"
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) Wednesday October 30th, 2024 8:31:59 PM Isaac, I could transform you into an air elemental with a fly speed of 60'. The spell would last for 9 minutes or until I dismissed as a standard action. It would require one of my 4th level spell slots. That is unlikely to be a problem though as I have never used even half of my total spells in a fight and have other non-spelll abilities that are sometimes better that my spells. If you desire such a spell all you have to do is ask. Also, since no one asked and you seem to be without a belt slot magic item please let me lend you this belt of Incredible Dexterity +2 for the upcoming fight. You will find it makes you harder to hit while also increasiing your reflexes and some of your athletic skills.
DM Bob & Carla - ”Preparations” Wednesday October 30th, 2024 9:40:33 PM Makis and Snark are able to identify the two iron rings as Rings of Protection +1 before Benni pockets them and stows the rope for future use. Urist is able to prepare the Wall of Fire spell from the gnome’s spellbook before heading out on the day’s trek.
Benni finds a safe place to cross the river and the heroes continue heading southwest as directed by the now long departed troll. Makis is unable to pick up the trail of the spell caster, but the group keeps a watchful eye and feel confident that they are heading in the correct direction. The mountains are to their south and the river to their north, but they have only been walking for half the day and the ‘Bears Teeth’ must lie some distance ahead. Plenty of time to talk about strategies, spells, and battle tactics along the way.
As late afternoon arrives and the suns rays begin to dwindle Eadric encounters the first concentrations of troll tracks heading somewhere to the southwest.
Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 d20+15=26 ; d20+8=24 ; Thursday October 31st, 2024 9:42:19 AM
Snark is happy to oblige and uses Makis' pearl to cast extended Mage Armor on himself and Makis.
He lacks any scouting skills, so he keeps a sharp eye out for traps or trouble (Perception 26), as he tries to follow the tracks (Survival 24.)
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+8=20 ; Thursday October 31st, 2024 1:41:02 PM
Late afternoon, Benni tries to guess his friends intentions. Do they want to find a defensible spot to camp again or press on and maybe have a fight in the dark?
"With everyone fresh, we probably have enough flying spells to move to camp without making our own tracks."
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP d20+13=29 ; d20+4=23 ; Thursday October 31st, 2024 3:05:55 PM
Eadric points out the tracks to the group, continuing to keep his eyes out for any further signs as he tries to follow the tracks. (Perception 29, Survival 23).He agrees with Benni's statement, ready to hunker down whenever the group decides they've made enough progress.
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Thursday October 31st, 2024 3:25:34 PM "They probably have the advantage in the dark. Many monstrous races can see without light while many of us can't. Let's camp and attack in the light."
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) Thursday October 31st, 2024 7:43:44 PM I was thinking we would come across the pens today. Makis questions. If we make camp we must be vigilant and defend against attackers in the night.
Isaac Harker (Justin M) HP91/91 AC27/ T13 / FF23 Thursday October 31st, 2024 10:34:31 PM
Isaac is a bit surprised but accepts the belt, "Thank you for the belt it should help in the next fight. How many people will need the fly spell? I'll definitely need one. Paladins don't fly normally." Isaac will equip the belt of DEX.
DM Bob & Carla - ”Scouting” Secret DM roll d4=3 Thursday October 31st, 2024 11:05:37 PM
Having come upon the tracks of trolls in the snow, the party advances further towards where they expect to find the Bears Teeth and the troll encampment. Rather than risk a nighttime encounter, they find a secluded spot and make camp for the night, having taken care to leave no tracks leading to their campsite by flying in.
As they settle in for the night they detect movement in the trees below them as two trolls trudge by. Those that understand giant hear them arguing. “Don’t know why we have to do all these extra patrols way out here, just cause Drayma got her group ambushed. We got lots of traps around the camp to catch anyone dumb enough to come lookin. Lot of panic for nothin if you ask me!”
“Aw shut up! Nobody asked you and nobody cares what you think! Or me for that matter. Just keep yer eyes open and yer mouth shut.” The voices grow distant as the two move off.
Please post watches and perception checks for the rest of the night.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+8=25 ; Friday November 1st, 2024 9:54:11 AM
Listening to Snark relay what the trolls said, he is very very relieved the Luck Makers flew into their secluded campsite. "Let's keep a sharp eye out tonight, shall we? Oh, and can anyone set an Alarm spell?"
For Watches, it is the usual, and Benni tries to follow his own advice.
Isaac Harker (Justin M) HP91/91 AC24/ T14 / FF20 d20+6=26 ; Friday November 1st, 2024 3:15:52 PM
Isaac keeps a look-out, but is a bit concerned that he will be doing it alone. He takes extra precautions to keep himself from getting distracted.
Perception:26 Yeah nat 20! ooc:Looks like nothing will get past Isaac this night.
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=16 ; Friday November 1st, 2024 5:52:50 PM
Beatrix does not have alarm but she does have her ears open when it's her watch. She keeps from making any lights that might give the party away in the night. (perception 16)
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+6=14 ; Friday November 1st, 2024 5:53:51 PM
Forgot familiar roll 14 perception
Urist (AC24, HP82of82) (Cayzle) d20=4 ; Friday November 1st, 2024 8:41:25 PM
Urist takes her turn on watch, but suggests someone keen-eyed should stand guard with her.
Perception 4
Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 d20+15=27 ; d20+5=6 ; Friday November 1st, 2024 11:08:52 PM
Snark will quietly translate what the trolls said once they're gone. He'll add, "Increased patrols. We're gonna have to watch out for those. Sure wish we knew more about what we're walking into."
The little gnome will keep a sharp eye out on his watch with Urist and Herb. (Perception Snark 27, Herb 6)
Urist (AC24, HP82of82) (Cayzle) Sunday November 3rd, 2024 4:59:01 PM
"Thank you, Snark ol' pal, for standing watch. I am not a one for seeing the details. My brother says I have poor figure ground."
DM Bob & Carla - ”Scouting” d6=1 ; Sunday November 3rd, 2024 11:17:29 PM
The night is cold! As skies clear, the temperature drops and the moon and stars cast an eerie dim light beneath the tree canopies.
All is quiet until the early hours when faint voices are heard growing nearer…”Nothin movin out here tonight. Too cold for most critters! Them in the pens won’t like it, but they”ll get warm once Fendhor gets em marching in a day or so.” The voices drift off as the trolls move away.
The heroes awaken to bright skies and cold (10 degrees F/ -12 degrees C) crisp air. Please make Fort saves vs DC 17 for 1 hp nonlethal damage from cold (+5 circumstance bonus for warm weather gear)
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+14=28 ; Monday November 4th, 2024 8:42:19 AM
Beatrix wakes up and warms up, quickly limbering up and shaking off any stiffness (fort 28). "Increased patrols can be a good thing. Maybe we can attack the camp and do damage before the patrolling trolls get back, or maybe we can pick off some of these patrols to reduce their numbers."
When she studies her spells for the morning she switches all of her 3rd level spells for Fly. She can cast it on half the party now.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+15=17 ; d20+8=27 ; Monday November 4th, 2024 2:14:22 PM
Benni is thankful for their warm clothing, and in the special care they took in camping! "OK, we have a great opportunity to follow the new troll tracks and hopefully avoid most of the traps! Let's meditate, eat, and go! I would really like to get to the pens before they are empty!"
"And if we are within troll patrols, I think it is time to cast any spell that lasts most of the day."
The elf casts Shield Other on Snark, and is raring to go.
.................. Fort 17 (barely!) thank goodness for Endure Elements! Perception 27
Snark will cast extended Mage Armor on himself and Makis.
Herb resists the cold, but Snark does not. He climbs up on Herb and is ready to go.
Perception 35 to keep a sharp eye and ear out as we go.
"Walk in their tracks, and watch out fer traps."
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) d20=11 ; d20+17=22 ; Monday November 4th, 2024 6:59:53 PM
Makis gets one of the rings from Benni and tries to put it on, hoping that it will resize like he has heard some magic rings do. He stays in the warm hut until all his daily preparations are complete. He completes his ritual first, succeeding in both his ritual of Warding and of Sharing. He insists Snark uses his Rod of Lesser Extend for but his and Snark's Mage Armor and proceeds to cast Rose's Temperature Control on his familiar, Barkskin (+4 NA), which he delays using his Ritual of Sharing, Delay Poison, Flying Broom, and Threefold Aspect.
He will plan to cast Extended Detect Invisibility and Resist Lightning once the camp is spotted. He is a little chilled as he exits the cold but is not overly hampered. He asks Can anyone cast Invisibility on Ellashee so she can better scout?
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) d20+21=26 ; Monday November 4th, 2024 7:01:24 PM
Mais will stay with the group while flying on his broom 10' above the ground and will try to keep a sharp eye out for trouble.
Urist (AC24, HP82of82) (Cayzle) Monday November 4th, 2024 9:58:14 PM
Urist casts her Temperature Control to negate the danger (and need for saves!).
"I have one more spell if anyone is cold!"
Isaac Harker (Justin M) HP91/91 AC24/ T14 / FF20 Monday November 4th, 2024 10:16:02 PM
Isaac gets his shield and weapons ready "We better make our way over to the camp. When we get near i'll cast some spell to buff myself. Until then we should try and be stealthy.
DM Bob & Carla - ”Voices” Monday November 4th, 2024 11:37:41 PM
The heroes fortify themselves against the cold, prepare and cast spells to help them in the coming hours.
Beatrix prepares a number of Fly spells. Benni casts Shield Other on Snark who then uses Makis’ rod to cast Mage Armor on himself and the Bloodwitch. Makis rise one of the troll rings on his own finger, and the ring shrinks down to fit his slighter frame. He then casts his daily rituals and readies his broom for travel. Urist casts Temperature Control on herself.
A plan begins to take shape whereby the heroes follow the tracks left by the late night patrol to discern the location of the troll encampment. Isaac wisely recommends taking a stealthy approach.
The Luck Makers depart camp and begin tracking the trolls from last night. The trail is clear and Snark has no trouble following it from his perch atop Herb Alpert. He warns the others to stay in the troll’s prints watch for traps. After several hours the faint sounds of conversation can be heard through the trees.
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Tuesday November 5th, 2024 8:07:36 AM
Beatrix looks to the sky. Is there smoke from campfires or other signs this might be the troll's camp? If so she'll motion for the party to stop and start buffing people (She has 4 fly, no other good buff spell.)
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+8=11 ; d20+14=26 ; Tuesday November 5th, 2024 8:20:40 AM
Benni is tense. The following the footprints enables them to get to the camp the quickest without traps, but it also puts the team in the most likely place to bump into a patrol. The voices make him freeze and assess: should they make final spell preparations for the camp or is this just a patrol? He tries to get a sense of the types of noise being heard.
If it is camp sounds, he has 3 more spells to cast: Telepathic Bond to link Benni, Beatrix, Snark, and Urist (the ones most likely to be flanking, flying and generally away from the main party). The next two are Resist Energy-Cold/20 on Isaac and Eadric.
.................. Perception 11 Sense Motive 26 (camp sounds?)
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Urist); Resist Energy-Cold/20 (0/90min on Isaac and Eadric)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 71/83HP d20+13=30 ; Tuesday November 5th, 2024 4:43:25 PM
Eadric pulls out his rapier at the sound of conversation ahead, waiting for the rest of the party to make any preparations they need to before continuing along the path, more alert now. (perception 30)
Makis the Lucky (AC 13/13/10, CMD 16. HP 78/78) (Harry) d20+9=13 ; d20+9=25 ; d20+9=10 ; d20+9=22 ; Tuesday November 5th, 2024 5:15:20 PM
Makis sends Ellashee up to scout with mental directions to gain altitude flying away from the voices before circling back at 200 feet. The small dragon is more focused on not being seen than seeing and has a 13 for her initial perception. After a few rounds, or as soon as she spots something she considers important, she will circle back and report telepathically what she sees.
ooc: Her Int is 10 and Wis is 12. Since we are not in rounds Here are three more rounds of perception checks: 25, 0, 22
Makis will prepare to cast Spectral Hand if it looks like combat might be coming. I wish I could cast a Silence spell as I fear any encounter with a patrol might give us away. Alas, I cannot.
Spells Cast: Level 1: 1 of 6+1 Level 2: 2 of 6+1 Level 3: 0 of 5+1 Level 4: 2 of 3+1 Level 5: 0 of 2+1
Isaac Harker (Justin M) HP91/91 AC24/ T14 / FF20 d20-1=2 ; Tuesday November 5th, 2024 8:30:48 PM
Isaac tries to stay silent not much he can do with scouting. He tries to make sure he is not visible to any patrols. Stealth :2...
Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 Tuesday November 5th, 2024 8:36:14 PM
Snark quietly says, "Be careful. Last time they had a bunch of invisible trolls in the trees."
(To the DMs - did those trolls have empty potion vials on their bodies? Puzzled how they were invisible.)
He will wait to hear back from Makis' and his familiar if we seem to be at the trolls' camp. If so, he will cast an extended Fly on Herb, and Herb will fly up a bit, though careful to remain hidden from the troll camp.
Urist (AC24, HP82of82) (Cayzle) Tuesday November 5th, 2024 10:26:58 PM
Urist backs off a bit out of hearing range and quietly casts Invisibility and Message so the group can stay in touch. She approaches as stealthily as she can. "Who will be in the advance stealth team with me?" she quietly whispers.
DM Bob & Carla - ”CRACK!!” d20+9=28 ; d20+9=14 ; d20+4=21 ; d20+4=12 ; Tuesday November 5th, 2024 10:44:43 PM Beatrix casts an eye skyward but detects no smoke nor any other visual signs of an encampment through the trees. (no perception check rolled, passive perception only) Benni nervously tries to assess the situation, but distracted by the pulsing of his own blood in his ears he only hears the murmur of distant voices,. The cleric cannot judge the number or the intent of those voices. Eadric however hears things much more clearly and knows that there are more voices than just 1 or two patrolling trolls.
Makis sends his pseudo-dragon aloft to scout ahead. It is not long before the Bloodwitch receives a message back from his companion reporting the presence of multiple trolls and people in shiny cages.
Snark reminds everyone of the invisible trolls in the trees they encountered before and can’t help but wonder how they were able to achieve that condition. Alas he recalls that no thorough search of the trolls was conducted until their bodies had been consumed in the flames. Little survived the intense heat of those pyres, only 2 magical iron rings of protection. Any glass they might have carried would have been melted into an unrecognizable form. Nonetheless, it is a good bet that potions were involved.
Urist casts Invisibility on herself and message on the group and asks who will go on reconnaissance with her?
Isaac tries to stay out of the direct line of sight of any potential foes, but in the process manages to back into a dead tree limb, snapping it off in the cold air. To the Paladin the crack must surely have been heard across the southern continent.
Any sounds of voices comes to an immediate halt. The Luck Makers hold their breath in hopes that they may yet go undetected.
Please make stealth and perception rolls if your intent is to remain undetected, otherwise, please continue with whatever activities you see fit.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+8=28 ; Wednesday November 6th, 2024 7:35:34 AM "That tears it", mutters Benni with the group being found and Urist already off by herself, any further planning is out the window with last night's chamber pot. At least Makis' pet found not only trolls but people in cages. He casts Telepathic Bond on Benni, Beatrix, Snark, and Makis since he can't see Urist, then holds his StarKnife for a fight.
"Let's move out and free those people!". The cleric advances in line with Eadric and Isaac.
........... .................. Perception 28
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP d20+13=31 ; Wednesday November 6th, 2024 3:37:50 PM
Eadric mentions to the group "Sounds like more than just a patrol." Continuing his walk forward, he cringes at the snap before following Benni's lead, advancing forward, ready for battle.
"We should try to free the prisoners before any full-scale fight, it'll lessen any possibility of collateral damage or any hostage situations with the trolls." (Perception 31 to get a lay of the land, scope out how many, etc.)
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Wednesday November 6th, 2024 5:59:26 PM I can cast my Arcane Eye spell if we have not already given ourselves away. Can we retreat a like and take the time to do that? 10 minutes to cast. Makis whispers quietly as he mentally praises Ellashee for her scouting.
If it looks like combat will break out Makis casts Detect Invisibility before casting Spectral Hand.
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Wednesday November 6th, 2024 6:00:11 PM
ooc: "retreat a little..."
Urist whispers, "You can't see me, but we can plan via whispers!"
She is being very sneaky.
Stealth 36
Isaac Harker (Justin M) HP91/91 AC24/ T14 / FF20 Wednesday November 6th, 2024 8:37:20 PM
Isaac sighs as Bennie starts charging in, "I was just trying to stay out of the way" Isaac takes a moment to cast Bull's Strength and calls upon his Spirit to empower his blade.
Effects The Long Sword is now Holy for 9 min Bull’s Strength +4 strength for 9 min
Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 d20+6=14 ; d20+14=28 ; Wednesday November 6th, 2024 8:52:20 PM
With Herb flying, it's not clear how either he or Herb would make much noise since they are not moving on the ground. Still, Stealth rolls are Snark 14, Herb 28.
Snark will cast an extended Haste spell affecting everyone. If he has time, he will also enlarge Isaac.
I'm a bit confused about where we are, where the trolls and cages are, and what the terrain here looks like.
DM Bob & Carla - ”Broooooha Broooooha!!” Wednesday November 6th, 2024 10:34:22 PM Benni casts Telepathic Bond on those he can see and then calls out to his compatriots to move forward and free any prisoners. He then joins Eadric and Isaac at the front. The Paladin casts Bull’s Strength on himself and calls forth the flame to his blade before advancing. Eadric suggests that freeing any prisoners be their first objective.
Sneaky Urist lets everyone know that she is there through her messaging spell, whilst Makis suggests a tactical retreat to employ Arcane Eye however retreat does not seem to be an option and the Bloodwitch casts Detect Invisibility instead.
Snark and Herb Alpert do their best to remain undetected as they fly through the trees (note that stealth is about more than sound).
The heroes do not see the pens perceived by Ellashee during her reconnaissance, and believing their cover blown, move forward through the trees to get a better view of the terrain before them. The rolling small hills are covered in mature conifer forest some 70 feet tall, although the canopy is open below 20 ft. The understory, if there is any, must be short, for it is covered by a good foot of snow. Some 100+ feet away to the west two trolls and two winter wolves are carefully making their way forward, searching for signs of intruders. Eadric spots two more trolls slightly further back taking a wider route, perhaps in an attempt to encircle any quarry they might find. The two wider ranging trolls are 40 feet on either side of the central pair of trolls. The trolls move in and out of cover as they wend their way through the trees. There are no signs of the encampment which must lie further away.
Once Onesimos calls out the advance and all pretence of stealth has evaporated, one of the trolls pulls a curved animal horn from his belt and brings it to his lips. Two deep resonating notes issue forth Broooooha! Brooooha!. The two winter wolves immediately raise their heads and look to the trolls for instruction.
Please note the map is in 10 ft x 10 ft squares. I have positioned Eadric, Isaac and Benni. Everyone else please position yourself accordingly.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) Thursday November 7th, 2024 7:16:55 AM
By Flower’s Mask, that wasn’t a wise decision! The only worse Decision is to flip-flop and do something else. ”I think we need to draw these guys in quickly before all reinforcements arrive. Can we pretend to run so they pursue us? That will keep us together and spread them out. Hopefully.”
Having made one mistake, Benni wants to see if Isaac or Eadric like that idea before moving with the melee warriors.
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Thursday November 7th, 2024 7:49:32 AM "We've made our decision, we must commit! Indecisiveness has no place in a fight!" Beatrix responds. She casts fly on herself and takes off.
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Thursday November 7th, 2024 9:30:55 AM
With the sounding of the horn Makis begins summoning his guardian. He also tucks away Ellashee protectively.
Snark Riverstone (MarkB) AC17(21 agianst giants) T13 F15, CMD 15, HP 78/78 d20+15=25 ; d20+5=15 ; Thursday November 7th, 2024 3:41:37 PM
(Snark has a +4 Dodge bonus to AC against giants, including trolls.)
The litte wizard is grumpy. Having been informed that we found multiple trolls and people in shiny cages, Snark cast spells for battle. But now there seem to be no cages in sight and no camp. He's also puzzled that the trolls heard us from 140' away, though stealth really isn't our strong suit.
"Makis - you said there were people in cages. Where are they? How far away?"
"Benni - I agree this ain't the best situation, but I'd hate to waste a long Haste spell now by running away."
Then he whispers to Urist via the Message spell for him to relay, "Everyone - Advance slowly, prodding the ground ahead of you for traps as you go - nobody wants to get stuck in a pit or a bear trap again. Use missile weapons and trees for cover as you go. Focus on the wolves first. Them trolls regenerate but wolves don't, so take them out first if you can.
"And keep an eye out for signs of invisible trolls - footprints in the snow, snow falling from a tree - stuff like that. Let's go! (Perception: Snark 25, Herb 15)
Snark will use a wand to cast Enlarge Person on Isaac. --------------------------------- Spells/Effects Running: Extended Mage Armor, Extended Haste (17 rounds), Enlarge on Isaac (10 rounds)
Spells, * = cast/used: 0 (DC16): Message, Detect Magic, Mending, Prestidigitation 1 (DC17): Grease (C), Expeditious Retreat, Mage Armor, Magic Missile, Protection from Evil, Shield, Unseen Servant 2 (DC18): Glitterdust (C), Glitterdust, Minor Image, Levitate, Flaming Sphere, Scorching Ray, Web 3 (DC19): Summon Monster III (C), Haste, Fly, Fireball, Tiny Hut 4 (DC20): Black Tentacles (C), Black Tentacles, Dimension Door, Fireball 5 (DC21): Cloudkill (C), Baleful Polymorph, Dominate Person
Abilities/Items Acid Dart (Sp) 8 - 0 used Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. 2 Pearls of Power - 1st level Staff - 0/10 charges used Extend Metamagic Rod - 2/3 used
Enlarge Person - Increases size category to the next larger one. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Isaac Harker (Justin M) HP91/91 AC22/ T12 / FF19 d20+6=17 ; Thursday November 7th, 2024 7:23:36 PM
Isaac now Large makes his way forward, trying to keep an eye out for any traps in the snow. He then casts divine favor on himself.
Isaac moves to (O,17) Perception:17 Effects Enlarge person Divine Favor +2 attack and damage for 1 min The Long Sword is now Holy for 9 min Bull’s Strength +4 strength for 9 min Str is now 22 (+6) Dex is now 14 (+2) Attack (+19/14) damage 2d6+10+(2d6 holy)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP d20+14=29 ; d6+11=13 ; d20+13=17 ; Thursday November 7th, 2024 9:12:11 PM
Eadric pulls out his light crossbow, staying near Isaac and stopping at Q16 thanks to the haste, being careful of traps along the way. Following Snark's advice, he takes cover behind the trees, firing from his light crossbow. (-2 to being just outside range.) (29 to hit W2, 12 damage.)
Urist relays messages and decides that the snow will give her away.
So she casts Quickened Shield and Fly, and then flies 70 feet forward, thanks to Haste, ending in 13H. She is still invisible.
Stealth 28
Urist's Spell List (underlined = cast, bold = active) 0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Shield, Grease, Uns Serv, Rose Temp Cont., Rose Temp Cont. 2: Resist Energy x2, Glitterdust, See Invis, Invis. 3: Fly, Fly, Shrink Item, Stink Cloud, Haste. 4: Wall of Fire x2, G Invis x2 5: Q Shield, Q Shield
Plus Extended Haste from Snark
DM Bob & Carla - ”Broooooha Broooooha!!” Thursday November 7th, 2024 9:47:37 PM Benni regrets his initial decision to advance and offers up the possibility of retreat, but Beatrix is determined to seize the advantage and takes flight (Please indicate your height, remember once you exceed 20 ft the crowns of the trees get thicker and both visibility and maneuverability are decreased).
When the horn rings out, Makis begins summoning his guardian.
Snark wonders how the trolls heard them at that distance, but the same cold still air that allowed the heroes to detect the trolls on patrol also allowed the trolls to hear them. The Gnome agrees with Beatrix and opts for pressing forward, but does remind everyone to beware of traps and invisible trolls in the trees. He casts enlarge on Isaac. The enlarged paladin casts Divine favor upon himself and presses on.
Eadric creeps forward and fires at one of the wolves with his crossbow eliciting a yelp from the winter wolf despite the partial cover it has from the tree trunk. Meanwhile an invisible Urist flies forward as quietly as she can.
The trolls are wary as they advance. Forewarned of the Luck Makers and their previous victory, they do not charge headlong into battle, but instead move from tree to tree trying to get a better handle on the numbers against them. The winterwolves advance with their keepers, snarling in anticipation of the hunt.
PLEASE NOTE** the map squares are 10 x 10 ft given the area covered.
Urist (AC24, HP82of82) (Cayzle) Friday November 8th, 2024 10:10:35 AM
Urist is 10 feet up.
Beatrix and Tinkerbell (Mitch) HP 23/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Friday November 8th, 2024 10:30:29 AM
Beatrix considers charging, but she would end right next to the enemy and be easily surrounded. She advances 50 feet instead so she has enough space to charge past next round (she'll mimic the others and be right under the treeline at 15)
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) Friday November 8th, 2024 12:01:18 PM
Benni keeps pace with Isaac and Eadric for a meeting engagement. He actiavates his Longstrider Tattoo for some long-time added mobility when the Haste ends.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 83/83HP d20+17=24 ; d8+11=12 ; Friday November 8th, 2024 6:27:55 PM
Eadric reloads and then fires again at W1. (24 to hit, 12 damage.) He is ready to engage, but hangs back to see what the enemy does before rushing in.
(OOC: I can close the distance in a round now with 70ft movement thanks to Haste. Ready to go next turn, didn't move this turn to try to get Isaac/Onesimos to end up in melee in turn with Eadric.)
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Friday November 8th, 2024 7:25:05 PM
Makis completes the summoning of his guardian which appears behind a tree 50' away. Makis then casts Spectral Hand and advances to the same tree that the guardian is behind but Makis flies up so that he is a total of 30' in the air.
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Friday November 8th, 2024 7:26:39 PM
ooc: Forgot to include this:
Spells Cast: Level 1: 2 of 6+1 Level 2: 2 of 6+1 Level 3: 0 of 5+1 Level 4: 2 of 3+1 Level 5: 1 of 2+1
Urist (AC25, HP82of82) (Cayzle) d20+26=32 ; d20+12=19 ; d10+15=24 ; Friday November 8th, 2024 9:58:09 PM
Urist casts Greater Invisibility and flies 70 feet to F7, above and within reach of Troll Three. That's a cast and a move, so she's done.
She is sneaky about it ... Stealth 32.
If the Troll moves or otherwise provokes an AoO, Urist takes her chance to bash it! Rolling against the creature's Dex-less AC (i hope), and at +1 hasted, Urist hits AC19 for 24 damage.
[OOC: Upgraded AC to 25 with Haste, not to mention 50% miss chance. ALSO, if it counts as a giant, dwarves get +4 AC vs them, so AC zooms to 29.]
Isaac Harker (Justin M) HP91/91 AC22/ T12 / FF19 Friday November 8th, 2024 10:08:04 PM
Isaac moves up to get closer he moves up near Beatrix and Eadric.
Isaac moves to O16
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 Sunday November 10th, 2024 1:09:57 AM
Snark begins summoning a creature (Monst. Sum. III)
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: Extended Mage Armor, Extended Haste on all (16 rounds), Enlarge on Isaac (9 rounds)
Enlarge Person - Increases size category to the next larger one. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
DM Bob & Carla - ”Booorah! Booorah! Booorah!!” W1 dmg 6d6=22 ; W2 dmg 6d6=22 ; W1 recharge d4=4 ; W2 recharge d4=4 ; Sunday November 10th, 2024 8:01:28 PM
The two sides advance slowly, carefully feeling each other out. Beatrix positions herself, ready to charge one of the trolls at her next opportunity. Onesimos casts Longstrider on himself and moves up to support Isaac and Eadric. The Paladin advances cautiously while Eadric fires again with his crossbow, hitting W1 in the flank.
Urist casts Greater Invisibility on herself and flies towards T3, while Makis also flies forward to join his Guardian which has just appeared. Snark begins a summoning spell of his own.
The trolls advance forward as well, doing their best to move in and out of the cover of tree trunks as they do so. The two winter wolves are less cautious, perhaps egged on by their masters, or perhaps angered by Eadric’s crossbow bolts. W1 expels a cone of icy breath towards Beatrix and Isaac (22 hp cold damage, dex save vs 17 for 11) while W2 does the same at Isaac and Eadric (22 cold dmg, dex save vs 17 for 11 hp).
From somewhere behind the trolls a horn rings out, cleaving the air with its baleful tone ”Booorah! Booorah! Booorah!”
PLEASE NOTE** the map squares are 10 x 10 ft given the area covered.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d20+3=23 ; d20+3=13 ; d6=2 ; d6=6 ; d6=3 ; d20+3=12 ; d6=6 ; d6=2 ; d6=2 ; d20+15=34 ; Monday November 11th, 2024 2:11:37 AM
Snark finishes his summoning spell and calls forth a Lantern Archon. The Lantern Archon targets W2 with two beams of light, which hit touch AC 23 (crit confirms on touch AC 13) for 8 damage and touch AC 12 for 3 damage.
Then Snark creates a Flaming Sphere on W2 for 10 fire damage, DC 18 reflex save negates.
"Remeber, wolves first. Those horns suggest company's coming. Keep a sharp eye out!" Perception 34.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: Extended Mage Armor, Extended Haste on all (15 rounds), Enlarge on Isaac (8 rounds), Flaming Sphere (9 rounds)
Enlarge Person - Increases size category to the next larger one. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+6=13 ; d20+16=30 ; 3d8+24=39 ; Monday November 11th, 2024 9:07:24 AM
Ouch. Flying is supposed to avoid such things! (13 dex save). On the other hand the enemy is lined up perfectly know. She charges past W2 striking it as she does so (30 to hit, 39 damage)
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Monday November 11th, 2024 12:14:53 PM
oo c: We seem to have two W2s...
Makis casts Barkskin (+4 to Natural Armor) on his guardian and it advances.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 72/83HP d20+18=26 ; d20+18=30 ; d20+14=15 ; 2d6+22=30 ; d20+11=30 ; Monday November 11th, 2024 1:23:28 PM
Seeing the wolf charge and be lit ablaze, Eadric will draw his rapier and take a full attack action at the W2 in front of him. (26 & 30 hit for 30 damage total.)
(he makes the reflex save with a 30 for 11 damage.)
Urist wants to charge the troll T3, but there's a tree in the way! Darn trees! (moved myself on the map)
She just moves around the tree and then engages the troll. She hits AC25 for 23 damage.
[OOC: Upgraded AC to 25 with Haste, not to mention 50% miss chance. ALSO, if it counts as a giant, dwarves get +4 AC vs them, so AC zooms to 29.]
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) Monday November 11th, 2024 9:28:46 PM
The horn rings behind the trolls, thinks Benni, which possibly means the cages are close by, and the horn is calling in other patrols. ”End this quickly, but don’t use all your resources! They will probably get reinforcements soon!”
Benni hustles up to get to combat range soon.
DM Bob & Carla - ”Booorah! Booorah! Booorah!!” W2 ref d20+6=19 W1 Atk d20+10=26 d8+7=11 d6=1 W1 Trip d20+12=32 Monday November 11th, 2024 11:36:34 PM
With the battle engaged, the heroes counter attack. A silent and invisible Urist hits at T3 with an attack of opportunity, narrowly missing her target and then follows up with a second strike, hitting it solidly with her maul. Snark completes the summoning of a Lantern Archon which fires two beams of radiant energy at W2, hitting with the first beam (Crit not confirmed) and missing with the second, causing only minor discomfort to the beast. The gnome follows up with a Flaming Sphere to further injure the same winter wolf but it nimbly avoids the brunt of the damage (Save 19)
Beatrix charges past W2, striking it with her lance as she passes and killing it in the process. Eadric stabs the carcass as it slumps to the ground.
Makis casts Barkskin on his guardian as it advances, while Benni, concerned about possible reinforcements hurries forward to engage the trolls before that happens.
W1 lunges at Isaac it’s teeth bared and bites at the Paladin (Hit AC 26 for 11 +1 cold damaged) and if successful tries to drag Isaac to the ground [Trip=32 nat 20]
The troll’s heads snap round at the sound of the horn. T2 calls out in giant to his companions ”Back to the river!” The trolls turn and run back towards the west, withdrawing from immediate combat. T3 ducks as low as he can, his first few step made in an erratic path to try and avoid whatever is beating on him (note that Urist still gets an AoO).
PLEASE NOTE** the map squares are 10 x 10 ft given the area covered.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+12=15 ; d20+7=17 ; d4+4=7 ; Tuesday November 12th, 2024 8:53:30 AM
Benni moves slightly to box the Wolf in between himself and the Paladin, and strikes quickly. Assuming Snark relays what the trolls said, the cleric has to admire the tactical plans of the troll clan. Through the telepathic bond, he talks to Makis, Beatrix, and Snark. "Brilliant tactics on their part. Scouts to find and delay us, and an orderly withdraw to prepared defensive positions. They have better intelligence than we and can defend or withdraw with the captives at their choice. Any chance we can get our own information to attack from an unexpected direction but not waiting a day?"
The cleric himself is out of ideas. Waiting a day will lose the captives, but charging right up the middle with trolls to the right of them, trolls to the left, volleying rocks and thundering: they would be stormed with rock and spell! But the elf sees little other option but to boldly and well into the jaws of death to go the Luck Makers... (with apologies to Lord Tennyson)
.................. Attack AC 15, 17 vs Winter Wolf AC17, Dam 7
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+16=35 ; d8=7 ; d8=8 ; d8=5 ; Tuesday November 12th, 2024 9:01:46 AM
Beatrix turns right around and charges W1. 44 damage, 35 to hit.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 72/83HP Tuesday November 12th, 2024 1:08:29 PM
Eadric will rush after the trolls, rapier still drawn. He doesn't like this, but he doesn't see another option immediately. (move up to Q9.) (he has 20% concealment against ranged attacks now due to Wind Stance.)
Isaac Harker (Justin M) HP57/91 AC22/ T12 / FF19 d20+11=18 ; d20+19=25 ; 2d6+10=14 ; 2d6=10 ; Tuesday November 12th, 2024 5:46:02 PM
Isaac not wanting to be on the ground stands back up (he gets attacked by the wolf again) and attacks the creature. Dex save: 18 Attack:25 Damage:14+10 (if it's evil) Effects Enlarge person Divine Favor +2 attack and damage for 1 min The Long Sword is now Holy for 9 min Bull’s Strength +4 strength for 9 min Str is now 22 (+6) Dex is now 14 (+2) Attack (+19/14) damage 2d6+10+(2d6 holy)
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d6=4 ; d6=2 ; d6=3 ; d20+3=8 ; d20+3=6 ; d6=6 ; d6=6 ; Tuesday November 12th, 2024 8:10:45 PM
Snark is frustrated that we were told the cages were in sight by the pseudodragon, and yet we seem to have no idea where they are.
"Makis - where are those cages?"
To his friends he says, "We have Haste on and can move quickly, but moving quickly into an ambush will just get us killed. Don't chase those trolls - fighting a running battle with a regenerating creature is folly.
"Once we finish this wolf, we'll move to where the pseudodragon says the cages are. Remember, we were told about traps - bear traps, pit traps, maybe others. They'll try to lead us into them, and there are sure to be traps around the cages. If you can, focus attacks on anything that can't regenerate first, like the wolves and that frost giant."
Snark will move the Flaming Sphere onto the remaining wolf for 9 fire damage, DC 18 reflex save negates.
Then he direct Herb to zip up into the air to get a view of what's going on. Fly speed is 90, so he can go 180'. He flies at a 45 degree angle to get above the trees, though he will stop if he sees evidence of potential missile fire or boulders. He's just trying to get a lay of the land, not make himself an unnecessary target.
The Lantern Archon targets the wolf with two beams of light, which hit touch AC 8 and 6 for 6 and 6 damage (probably both miss.)
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: Extended Mage Armor, Extended Haste on all (14 rounds), Enlarge on Isaac (7 rounds), Flaming Sphere (8 rounds)
Enlarge Person - Increases size category to the next larger one. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) d20+12=32 ; d8+5=13 ; d20+12=18 ; d8+5=7 ; Tuesday November 12th, 2024 8:31:50 PM
The Guardian charges W1 hoping to bring it down. ooc: 32 to hit. Nat 20. 18 to confirm. 12 damage. 20 if that threat confirms.
Ellashee leaves her master and moves to within 60' range of Snark to communicate where she saw the cages.
Makis, seeing the trolls retreating advances to be in range and then tries to take T4 out with Deep Slumber. ooc: DC20 Will save or sleep - notes max of 10 DH. Note that he has to dive to increase even hasted speed speed to be within short range.
DM Bob & Carla - ”Booorah! Booorah! Booorah!!” W1 ref d20+6=10 ; T4 Will d20+3=13 ; Tuesday November 12th, 2024 11:00:42 PM Benni Moves in to strike the remaining winter wolf and hits with his second swing causing the beast to snarl in return. The cleric correctly surmises the intentions of the troll patrol and the situation that lies before the heroes. Beatrix charges once again with her lance and impales the wolf. It collapses to the ground, its life blood rapidly draining into the snow. The guardian is left with nothing to attack, and the flaming sphere rolls over the corpse for good measure.
Eadric chases after the retreating Trolls, adopting his wind stance should the pursuit open him to attack. Makis flies after T4, diving down before casting Deeper Slumber at his intended victim.
A frustrated Snark leaves his Archon behind and soars up above the canopy and to the west hoping to get a better view of the surrounding terrain. He receives a telepathic image of a wooded hill followed by a rapid dip into the bend of a river and an open area with two rounded glistening pens. True to the vision, the gnome can soon see the over the crest of the next hill and down into the river valley. The southern shore is more open and a glistening dome is faintly visible beneath scattered conifer trees. He estimates that the edge of the river is some 300 feet away from where the majority of the Luck Makers currently are. He himself may only be half that distance but his view is obstructed by the canopies of the trees below.
With both winter wolves laid to rest, only the 4 retreating trolls remain in view, and they seem determined to put space between themselves and the party. They run full tilt toward the west and disappear over the next rise. Snark catches glimpses of them as they move between the trees. All except for T4 who has fallen into a deep sleep, his torso draped over the trunk of a fallen tree.
Urist (AC25, HP82of82) (Cayzle) d20+12=13 ; Tuesday November 12th, 2024 11:22:40 PM
Last round's AoO: a nat 1 misses!
Leaving T4, Urist flies as fast as she can -- and hasted, that's pretty fast -- to chase after the trolls. Invisible, she is just following and telling friends via Message what she sees.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=8 ; Wednesday November 13th, 2024 2:26:05 AM
Snark will return to his friends.
"Let's let that sleeping troll lie - he'll be out for a bit. We got speed right now. Looks like them cages are about 300' that way, over that wooded hill and down into a river valley. Watch out as you go - they know we're coming. We know there're traps and there may be more trolls with Invisibility potions."
Snark will proceed forward with his friends, keeping a sharp eye out and flying about 15' off the ground. Perception 31.
The Lantern Archon will cast Aid on Benni, giving him 8 temp hit points, and +1 morale bonus on attack rolls and saves against fear effects for 3 min.
Snark will drink an Anything Potion to give himself See Invisibility for 20 min.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (13 rounds), Enlarge on Isaac (6 rounds), Lantern Archon (7 rounds), Aid (Benni, 3 min.)
Enlarge Person - Increases size category to the next larger one. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) Wednesday November 13th, 2024 9:13:10 AM
Benni agrees with Snark's assessment, and with grounded companions likely to be left behind, he windmills his arm forward. "Right, let's GO people! Stay in the troll tracks as much as you can: that should reduce the likelihood of any traps!"
And, hasted, Benni runs full tilt to keep up with the others, following the trail of Troll 2.
............. Run (x3 speed [full armor] 40'x3 = 120')
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Haste (from Snark) +20' (up to double speed) +1 AC, +1 reflex save; Longstrider +10' .3/ 60min (not work with Haste)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday November 13th, 2024 10:03:39 AM
(don't forget your run action everyone!)
Beatrix in the air has a movespeed of 60 so at a run she can cover 240 feet. She tries to go ahead of and cut off the trolls.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 72/83HP Wednesday November 13th, 2024 1:48:56 PM
(Forgot my run action last round! dang it!)
Eadric runs with the group, attempting to catch up with the trolls. (Due to the Run feat, he multiplies his speed by 5 instead of 4, so 5*40 + 30 ) = 230ft.
(OOC: If haste is applied to "normal movement speed" for the purpose of the run action, Eadric actually moves 350ft. I'm not sure if that's how it works.)
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Wednesday November 13th, 2024 6:51:41 PM
Makis notes That troll is only out for 9 minutes. Would be nice if someone would kill it while it is mostly helpless. My guardian was not hasted so maybe he should do it? The bloodwitch will fly with the group looking for dangers while his guardian will move a full move towards the sleeping troll.
ooc: I think we need a new map to move onto.
Spells Cast: Level 1: 2 of 6+1 Level 2: 3 of 6+1 Level 3: 1 of 5+1 Level 4: 2 of 3+1 Level 5: 1 of 2+1
Isaac Harker (Justin M) HP71/91 AC22/ T12 / FF19 3d6=14 ; Wednesday November 13th, 2024 8:45:48 PM
Isaac now up heals himself with lay on hands and with a grin he follows the others in there mad dash to get to the caged victims. Swift lay on hands (14 hp) full round run after the other party members.
Per the Fly spell, Urist can fly at 60, +30 hasted, at a hustle, but not at a run. So she is travelling 180 feet per round. She is trying to be stealthy, but at that speed takes a -5 on the check.
Stealth 36
OOC to the kindly DMs Highlight to display spoiler: {I'm hoping since I posted yesterday after the DM Post, that maybe I can get two rounds of flying in to get towards the sound of the horns.}
DM Bob & Carla - ”In Hot Pursuit!” Wednesday November 13th, 2024 11:08:58 PM
Following Snark’s advice, the heroes begin chasing down the fleeing trolls. As Herb Alpert navigates from his previous height of 90 feet through the tree canopies and down to 15 feet Snark quaffs a potion and the form of Urist flying off to his left comes into view!
Benni, in full agreement with the blue haired gnome’s strategy takes off. He rallies his friends to follow. Beatrix and Eadric also give chase to the trolls. One flying, one running, they weave left and right between the trees as they go. Makis directs his guardian to see to the sleeping troll and Isaac takes the opportunity for some self healing before he and the Bloodwitch give chase to the others.
(OOC given the distances involved, the uneven terrain of a forest with tree trunks blocking straight lines and dense canopies interfering with straight line flight, normal movement speeds cannot be attained.)
The Luck Makers crest the top of the small rise and look down on the bend in the river below them. The river is some 15-20 feet across and iced over for the most part. A few areas of open water mark places of fast current where freeze over has not yet occurred. On the far bank, the tree cover is sparser and the glade contains two dome shaped enclosures that appear to be crudely constructed cages or pens made from interwoven branches and then frozen in place with ice. Barricades of piled brush, felled trees and briars snake haphazardly between the trees forming a rough perimeter around the encampment some 5 feet in height. The foot of one of three sharp pointed peaks, The Bear’s Teeth, rises up from the south end of the glade. A double wide heavy wooden door has been erected into the stone face - an entrance to a tunnel or a cave?
Three trolls can be seen racing out of the tree line and crossing the frozen river below, they are moving very quickly for trolls.
The party is 80 feet from the edge of the river, and partially obscured by trees. (Approaching from upper right hand corner of map, but not yet on the map.) How do you proceed?
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=10 ; Thursday November 14th, 2024 2:07:20 AM
The Lantern Archon will cast Aid on Eadric, giving Eadric 10 temporary hit points, and +1 morale bonus on attack rolls and saves against fear effects for 3 min.
"Be careful to cross the river where them trolls cross. You don't want to hit a weak patch of ice. I'm gonna guess there are trolls hiding on the other side of that barrier, and plenty of traps!"
"I'll see if I can slow these guys down."
The little gnome pulls a scroll out of his pocket and casts Major Image, creating an illusion of fire 10' high. It crackles and emits heat, though the heat causes no damage. (DC 19 will save to disbelieve, but only if they choose to interact with the illusion.) He concentrates on the illusion.
He is about 60' from the river and 15' in the air. The Lantern Archon comes near him.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (13 rounds), Enlarge on Isaac (6 rounds), Lantern Archon (7 rounds), Aid (Benni, Eadric 3 min)
Enlarge Person - Increases size category to the next larger one. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) Thursday November 14th, 2024 8:38:22 AM
Benni calls for Eadric to slow down: Isaac and Benni can't run near as fast as the grizzled fighter! "We should keep pace together and not get strung out. To easy to pick us off one at a time." He sends the same to the flying Beatrix, Snark, and Makis; and can only hope Urist can see what everyone else is doing.
"I think we should do something unexpected, like the ground force trot along purposefully straight for the door in the mountain (and not the cages) while aerial force does interdiction on the slavers until we make the door. If we cut off the retreat, we gain the captives after any fight anyways. If we don't cut off retreat, we may lose any captive still left."
............. Hustle (x2 speed 30'x2 = 60')
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider +10' 1/ 60min
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Thursday November 14th, 2024 10:57:05 AM
As they exit the treeline Beatrix will ascend 60 feet. (Clarification: are we coming from the north end of the map or the south?)
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Thursday November 14th, 2024 7:51:32 PM
Makis' guardian moves up to the sleeping troll (single move, uses it's Haste ability (standard action) and prepares to take a full round action next round to try to kill the troll.
If 90' of movement would put Makis within 45' of Troll he will try another Deep Slumber on T2. If he cannot get into range he will gain some altitude, moving up 40' feet while delaying for the party on the ground.
Urist (AC25, HP82of82) (Cayzle) d20+12=21 ; d10+15=25 ; Thursday November 14th, 2024 8:53:16 PM
Urist flies to 17L, maul ready. She tries to see who is inside the pen. If she has an action, she bashes the door with her maul, hitting AC21 for 25 damage.
She is flying (altitude 5 ft) and invisible.
How long did it take to fly from the former battlefield to this one?
Isaac Harker (Justin M) HP87/91 AC22/ T12 / FF19 3d6=16 ; Thursday November 14th, 2024 9:43:21 PM
Isaac kept running after the others he again heals some of his wounds cursing at him self for getting hit by the wolf that attacked him. Lay on hands:16hp "Can any one cast See invisibility?"
DM Bob & Carla - ”Fire and Ice!” T2 vs Slumber d20+3=19 ; T1 vs illusiond20+3=19 ; T3 vs Illusion d20+3=11 ; breath weapon 6d6=21 ; Thursday November 14th, 2024 11:09:53 PM Snark warns the Luck Makers to be careful crossing the river, and watch for hidden enemies and traps, before casting Major Image. A wall of illusionary fire springs up between the river bank and the troll encampment. His summoned Archon provides Aid to Eadric, who continues his pursuit of the others.
Benni continues running after his friends and suggests ignoring the pens and cutting off any retreat for the trolls. Beatrix emerges from the tree line north east of the encampment and rises up 60 feet.
Makis flies out to the tree line and casts Deep Slumber on T2. Meanwhile, his guardian, left behind with the sleeping T4, prepares to end the troll’s life.
Isaac reaches the tree line after a final round of healing.
Urist flies over the encampment and brings his maul crashing down on the door of one of the pens, exploding it inwards in a shower of ice and wood slivers. (OOC Urist has now been flying for 6 rnds).
T1 and T3 are startled by the wall of flame before them and quickly change direction to run around the ends. T2 feels a powerful drowsiness overcome him and he slips to his knees, his head drooped to his chest, he snores loudly.
Inside the pens, cold and weakened prisoners are startled from their listlessness. They are a sorry lot, weakened by days of sleeping on a thin layer of straw over the cold ground and precious little to eat. Huddled close to each other for warmth they struggle to their feet at the sounds of commotion beyond their jail. As they creep cautiously towards the opening created by Urist, those in the second pen begin crying out for assistance.
A single troll emerges from a hiding spot amongst the barricades of brush and calls out a command in the giant tongue. Three winter wolves immediately shake themselves free of snow and bound towards the pens, causing the prisoners to retreat, at least for the moment. W3 senses the invisible dwarf and breathes a cone of cold air at the upper part of the door encompassing Urist in the blast (21 hp dmg, Ref vs DC 13 for 1/2, and ice crystals start to close in the edges of the new opening in the pen. The troll cranes his neck looking for whatever might have smashed the pen door. He too is startled by Snark’s wall of fire.
Two more trolls, emerge from the now open door in the rock wall, Drayma who is familiar to the heroes, and an even taller troll. They drink from a potion bottles as they move, turning invisible to all but the blue haired gnome.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 72/83HP Thursday November 14th, 2024 11:20:36 PM
Eadric slows down and keeps pace with Isaac and Benni, waiting for them to catch up before continuing any movement of his own. (Not really sure what exactly is going on right now, but he will wait for another to make the first move before engaging.)
--------------------- +10TEMP HP
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=9 ; Friday November 15th, 2024 12:41:15 AM
The Lantern Archon will cast Aid on Snark, giving him 9 temporary hit points.
Snark says to his friends (but not too loudly for the trolls), "That fire's an illusion. Look for the trolls tracks in the snow and cross the frozen river where the trolls did. Remember, yer all hasted so you're moving faster."
Snark will fly forward on Herb. He looks for Drayma. He waves his staff and casts Create Pit beneath the troll. DC 18 Reflex save for Drayma to jump to safety and avoid the pit.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (12 rounds), Enlarge on Isaac (5 rounds), Lantern Archon (6 rounds), Aid (Benni, Eadric, Snark 3 min)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Friday November 15th, 2024 8:38:54 AM
High up in the air and trusting that distance to keep her safe Beatrix flies out over the troll camp to get a good look at the battlefield, ascending another 60 feet.
CDM Jerry [OOC post] Friday November 15th, 2024 9:15:52 AM
Woldians, you have email and a decision to make. :)
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) Friday November 15th, 2024 11:05:18 AM
Benni watches the cage's door holding some captives burst open and throttles an angry shout: will that dwarf EVER work as part of a team? All Urist has done is put the captives in harm's way and telegraph her location!! He considers jumping the river, but knows it would be more likely to merely crash through the ice instead. Using the Haste magic while it lasts, he moves across the iced river and ends in the (hopefully) concealed area in the illusion of fire.
He then casts a spell, Invisibility Purge, causing all invisible creatures within 45' of Benni to become visible!
............. Move (40' across river at AG,8 and AH,9 to end at AD,12 Standard: cast Invisibility Purge 45' radius centered on Benni, Invisibility doesn't work.
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider (+10' 1/ 60min); Haste (from Snark 8/12rds); Invisibility Purge (0/9min, 45' radius)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 72/83HP d20+18=34 ; 2d6+11=14 ; Friday November 15th, 2024 2:26:53 PM
Seeing that things are kicking off, Eadric rushes across the frozen river to T6, and take a stab at the troll there. (Vital strike, 34 to hit, 14 damage.)
------------------------------ +10 TEMP HP (Aid) +1 AC/REF SAVE (Haste) = 28AC +1 HIT/FEAR (Aid)
Urist (AC25/29 vs giants, HP82of82) (Cayzle) d20+26=46 ; d20+12=21 ; d10+15=25 ; Sunday November 17th, 2024 11:32:17 AM
Urist tells the people in the pen with the busted door to flee! She casts See Invisible and sneaks over to the other pen, ten feet up, at 23P
Stealth: 46 nat 20!
She will take an AoO if the opportunity to attack presents itself: hits AC21 (and target loses dex bonus to AC) for 23 damage (not 25 because no arcane strike in a round when she casts a spell).
DM Sanity:
Underlined = cast. Bold = still in effect
Urist's Spell List (underlined = cast, bold = active) 0: Mending, Message, Arcane Mark, Prestidig 1: Feather Fall, Shield, Grease, Uns Serv, Rose Temp Cont., Rose Temp Cont. 2: Resist Energy x2, Glitterdust, See Invis, Invis. 3: Fly, Fly, Shrink Item, Stink Cloud, Haste. 4: Wall of Fire x2, G Invis, G Invis 5: Q Shield, Q Shield
Short duration spells now active:
Fly: 7 rounds used Greater Invisibility: 6 rounds used Extended Haste: 8 rounds used
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Sunday November 17th, 2024 7:36:30 PM
Makis decides to trust Snark's inclination to leave the troll and calls for his guardian to come to him immediately. The guardian, now hasted, uses a double move if Run is not an option. His normal speed is 40, so hasted it can manage 140' in a round.
The bloodwitch uses his spectral hand to deliver Barkskln to Isaac before moving higher and over the illusionary wall.
ooc: Isaac, you have 90 minutes of +4 Natural Armor.
Spells Cast: Level 1: 2 of 6+1 Level 2: 4 of 6+1 Level 3: 2 of 5+1 Level 4: 2 of 3+1 Level 5: 1 of 2+1
DM Bob & Carla - ”Thats the thing about Pits!” W3 recharge from last round d4=2 ; T3 Atk d20+12=14 ; d20+12=17 ; d20+12=28 ; d6+6=9 ; T5 Atk d20+12=23 ; d8+6=13 ; Drayma reflex d20+4=10 ; dmg 3d6=13 ; Sunday November 17th, 2024 11:40:44 PM
With the enemy now engaged, Snark accepts Aid from the Archon and tries to let his friends know that the wall of fire is not real and to cross the river in the troll tracks. He then flies forward and using his mysterious staff casts a pit beneath the Troll he knows as Drayma. Beatrix flies up 60 feet to get a better view of the situation (perception roll please).
Benni curses the dwarven troubadour under his breath before racing across the river. He follows a set of pre-existing tracks and runs into the wall of flames where he now casts Invisibility Purge from the relative safety of the fiery envelope. The illusionary flames dance around him and he feels their heat and hears the crackling. No invisible creatures within the range of his spell and within his view appear.
Eadric runs across the frozen surface of the river and attacks T3, hitting the ice troll with a solid blow.
Urist calls out to the prisoners in the cage to flee, her disembodied voice ringing out across the compound. However as she does so, a 30 foot pit opens up directly in front of the pen, blocking all escape.
Makis recalls his guardian, casts Barkskin on Isaac and flies up over the wall of flame. The Guardian abandons the still slumbering T4 and begins making its way at haste towards the river.
W3 stays back from the edge of the pit but continues to threaten any prisoners that approach the opening of the pen. W4 and W5 also maintain defensive positions near the pens.
T2 and T4 slumber on while their companions prepare to defend the encampment,
T3 turns on Eadric and attacks with all of its fury. It tries biting at the human swordsman and then claws at him twice (Hits AC 16, 19 and 30 for 9HP; added +2 for human favoured enemy bonus)
T5 sees Makis pop up over the flames and hurls a spear at the Bloodwitch (Hit AC 23 for 13HP) before calling out for support from T1 who runs up to the barricade, Ready for action.
Drayma tries to avoid the pit but is caught unprepared and falls to the bottom taking 13 hp damage. She spends the rest of the round standing and examining her new surroundings.
Korn surveys his surroundings and advances towards the barricades. He becomes visible as he moves within the ambit of the cleric’s Invisibility Purge.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=8 ; d20+10=27 ; d6+4=5 ; Monday November 18th, 2024 1:05:49 AM
(FYI - Makis' Guardian and Snark's Lantern Archon were both summoned after the Haste spell was cast, so neither are under the effects of that Haste spell.)
At Snark's direction, the Lantern Archon flies 60' over to Makis and casts Aid on the Bloodwitch, granting him 8 temporary hit points with other Aid benefits.
Then Herb flies within 30' of the ice troll Eadric is fighting and lobs a blob of acid at it, which may prevent it from regenerating. The acid hits touch AC 27 for 5 acid damage.
Snark can see into the yard over the 5' barrier. Does Korn become visible?
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (11 rounds), Enlarge on Isaac (4 rounds), Lantern Archon (5 rounds), Aid (Benni, Eadric, Snark, Makis 3 min), Illusory Fire (2 rounds), Pit (8 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20=1 ; d20+15=24 ; d20+16=23 ; d8=4 ; d8=5 ; d8=2 ; Monday November 18th, 2024 6:35:59 AM
Well lets be honest Beatrix was more interested in positioning and spotting casters then spotting anything hiding (perception 1). But since none of the trolls cast a spell last round that she saw she'll divebomb a Wolf.
24 fly to turn at a sharp angle for divebomb. Charging down 60 feet then back up to her 60 foot height. Hitting wolf AC 23 for 35 damage
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+17=27 ; 9d6=35 ; Monday November 18th, 2024 7:20:00 AM
Benni doesn't really care if he can see anything, for his Invisibility Purge spell makes anything invisible become visible whether he can see it or not! Well, not that that is a problem. Now that the cleric is interacting with the illusion, he disbelieves, turning the figment (for himself at least) into only a translucent outline. (ooc: everyone should be able to see Korn since he is within 45' of Benni)
And he has to admit, Urist's actions are keeping at least one Winter Wolf out of the immediate fight, though its taking Urist out too while endangering the very people they have come to save, which is a net loss. No time for that, though!
The elf has no desire to take on two trolls while climbing a barricade. Besides, he thinks, his strength is in teamwork! Benni moves within the illusionary flames to get closer to Eadric, before casting a Flame Strike spell to affect both T5 and Korn!
............. Move (40' to X,8) Standard: cast Flame Strike (point X/Y,15/16) 35 [18 fire and 17 divine] Damage Reflex DC 19 for 1/2 fire = 26 damage
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider (+10' 1/ 60min); Haste (from Snark 8/12rds); Invisibility Purge (0/9min, 45' radius)
DM Bob and Carla - Addendum Monday November 18th, 2024 8:09:13 AM
Korn was invisible when Benni first cast his spell, but becomes visible to all when he advances and enters the range of the Invisibility Purge. The troll in the pit remains invisible to all but Snark.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 72/83HP d20+20=26 ; d20+20=38 ; d20+16=33 ; d6+11=14 ; d6+11=17 ; d6+11=13 ; Monday November 18th, 2024 1:55:42 PM
Dodging the brunt of the trolls attack, Eadric taunts the troll before taking the claw across his armor. Eadric strikes back three times, taking a full attack action against T3.
(26, 38, 33 to hit for 14, 17, 13 damage, 44 total.)
----------- 1/10 temp HP left AC still 28 due to haste.
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) Monday November 18th, 2024 7:06:10 PM
ooc: Note that Makis also has See Invisibility running.
The guardian double moves up to and into the "cool" side of the wall of fire.
The spear from T5 finds its mark, hitting Makis's AC exactly. This is mitigated somewhat from the recently gained temp HP from the Lantern Archon. The bloodwitch, feeling exposed and seeing Korn advancing, dives into the wall and, casting Deep Slumber, tries to put T1 to sleep.
Spells Cast: Level 1: 2 of 6+1 Level 2: 4 of 6+1 Level 3: 3 of 5+1 Level 4: 2 of 3+1 Level 5: 1 of 2+1
Urist (AC25/29 vs giants, HP82of82) (Cayzle) d20+14=30 ; d10+15=22 ; Monday November 18th, 2024 8:16:28 PM
Urist just cast See Invisibility.
She charges W3 and whacks him with her maul.
She hits AC30 for 22 damage. She remains invisible (50% miss chance) and 10 feet up.
Isaac Harker (Justin M) HP87/91 AC22/ T12 / FF19 Monday November 18th, 2024 8:33:55 PM
Isaac quickly makes his way across the ice and stops by the other side of the Flaming wall illusion (AH,16) He plans on going around the side and attacking T1.
Effects Enlarge person Divine Favor +2 attack and damage for 1 min The Long Sword is now Holy for 9 min Bull’s Strength +4 strength for 9 min Str is now 22 (+6) Dex is now 14 (+2) Attack (+19/14) damage 2d6+10+(2d6 holy) Bark skin (Ac is now 24/T12/FF21)
DM Bob & Carla - ”Thats the thing about Pits!” T5 ref d20+10=15 ; Korn ref d20+4=15 ; T1 Will d20+3=7 ; T3 Atk d20+14=15 ; d20+14=31 ; d20+14=20 ; T3 dmg d6+6=12 ; Korn lightning dmg 3d6(2+5+6)=13 W3 Breath d100=93 6d6(2+3+5+4+3+3)=20. W3 recharge d4=4. Drayma str d20+8=11 Monday November 18th, 2024 10:18:30 PM Snark directs the archon to cast aid on Makis before maneuvering Herb Alpert over towards Eadric and lobbing acid at T3. The troll howls in pain as its skin sizzles. Eadric adds to its discomfort with a barrage of blows from his sword, hitting three times in quick succession.
Beatrix swoops down on W4 and strikes solidly with her lance before darting back upwards in a display of aerial agility. Benni moves through the imaginary wall of fire and casts Flame Strike on T5 and Korn who unknowingly stepped into the range of the cleric’s invisibility purge. A torrent of flame and radiant energy hurtles down from above, engulfing the two trolls in fire and light. Makis dives into the safety of the imaginary fire and casts Deep Slumber on T1 (Will save = 7) who staggers and falls asleep leaning against the brush barricade. Isaac moves across the river to close in on T1, only to see the troll succumb to the blood witch’s magic. Meanwhile, an invisible Urist chargers at W3 and strike the wolf with her maul.
The prisoners in the cages are now all up on their feet, their spirits buoyed by the idea that rescue is at hand. Some of those in the second pen begin kicking at the door, but alone they do not have the strength to break it down.
T3 gathers itself and once again attacks Eadric with all its might while calling for assistance. It misses with its bite but manages to hit AC 31 with a claw for 12 hp damage.
T5 and Korn both take full damage from Benni’s spell. Korn moves to the east and casts Call Lightning and unleashes a bolt of energy down upon Makis who is visible within the flames for 13 hp (ref vs DC 14 for 6hp). T5 moves toward the west in support of T3.
W3 recoils from the blow of Urist’s maul, raises it’s head and sends a blast of icy breath skyward in a 15 foot cone for 20 hp damage (ref vs DC 13 for 10 hp)
Drayma quaffs a potion and tries to climb out of the pit but fails and remains seething at the bottom of the gnome’s magical hole.
Urist (AC25/29 vs giants, HP62of82) (Cayzle) d20=3 ; d20+12=15 ; d20+26=31 ; Monday November 18th, 2024 10:55:28 PM
Urist takes the blast for 20 damage.
She answers with another whack! She hits AC15, a miss.
"Bad Dog!" she shouts, then moves stealthily up 30 more feet. (40 ft total)
Stealth 31
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=11 ; Tuesday November 19th, 2024 12:06:16 AM
At Snark's direction, the Lantern Archon flies over to Eadric and casts Aid on him again, granting him 11 temporary hit points.
Herb moves.
Snark can see that this Korn fella is going to be a problem. He casts Glitterdust on Korn. Korn is covered in golden dust and must make a DC 19 saving throw or be blinded.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (10 rounds), Enlarge on Isaac (3 rounds), Lantern Archon (4 rounds), Aid (Benni, Eadric, Snark, Makis 3 min), Illusory Fire (1 rounds), Pit (7 rounds), Glitterdust (Korn, 9 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+15=33 ; d20+16=25 ; d8=5 ; d8=5 ; d8=1 ; Tuesday November 19th, 2024 9:59:14 AM
Oh hey, caster. Beatrix switches targets, divebombing the guy calling forth lightning bolts. 33 Fly, 25 to hit, 35 damage
“Benni” AC 31/18/30 CMD 24. HP 56/ 63 Onesimos (SteveK) d20+10=17 ; d8+3=8 ; Tuesday November 19th, 2024 12:28:49 PM
Benni looks to help for the tough fight and casts Spiritual Weapon, and sends it against Troll 3
Attack 17. Damage 8
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 61/83HP d20+20=21 ; d20+20=23 ; d20+16=22 ; d6+11=15 ; d6+11=13 ; d6+11=12 ; Tuesday November 19th, 2024 1:33:04 PM
Eadric takes the bite attack in stride and with the Aid from Snark's Lantern Archon feels almost good as new With renewed vigor, he continues his assault of T3. (21,23,22 to hit for 15,13,12 damage or 40 damage total.)
----------- 11/11 temp hp +1 AC from haste 28AC
Makis the Lucky (AC 22/13/19, CMD 16. HP 78/78) (Harry) d20+11=25 ; d20+11=28 ; d8+5=13 ; Tuesday November 19th, 2024 6:04:52 PM
Reflex save is 25 so Makis takes 6 but the damage is absorbed by the temp hp from the Aid spell.
The guardian moves to attack T3 with a keen longsword. To hit is 28 for 13 points of damage. His current hasted AC is 25.
Makis is unhappy that Korn has somehow disbelieved the illusionary wall without interacting with it. He casts a focused Bestow Curse spell onto his tormentor. DC 24 will save or each turn Korn has a 50% chance to act normally; otherwise, he takes no action. After casting his spell Makis retreats, staying at 20' but now is above the river.
Spells Cast: Level 1: 2 of 6+1 Level 2: 4 of 6+1 Level 3: 4 of 5+1 Level 4: 2 of 3+1 Level 5: 1 of 2+1
Spells on - Haste, Aid with 2 temps, Barkskin, See Invisibility, Mage Armor, Threefold Aspect, Flying Broom
Isaac Harker (Justin M) HP87/91 AC22/ T12 / FF19 d20+12=19 ; Tuesday November 19th, 2024 8:29:26 PM
Isaac moves as far as he can into the camp. (Can isaac move through the brush piles? If he can he moves to AA,16. ) In case Isaac needs to mave a save vs the major illusion:19
DM Bob & Carla - ”Everyone’s unhappy with Korn…” Korn save vs Glitterdust d20+9=19 ; Save vs Curse d20+9=18 ; 50% chance d100=34 ; T3 Atk d20+14=26 ; d20+14=31 ; d20+14=32 ; T3 dmg d8+6=13 ; d6+6=12 ; d6+6=11 ; Rend d6+9=10 ; Korn AoO d20+10=23 ; d6+5=11 ; Korn lightning 3d6=13 ; T5 Atkd20+12=20 ; Drayma d20+8=10 ; Tuesday November 19th, 2024 11:36:16 PM Urist takes a swipe at the winter wolf below her but misses and must settle for admonishing the creature before flying upwards as silently as possible. W3 looks skyward, sniffing, but cannot see the invisible dwarf.
Snark directs the archon to provide Aid to Eadric before flying over and casting Glitterdust on Korn. Beatrix also takes the opportunity to attack the spell casting troll from above, striking solidly with her lance.
Benni calls forth a spiritual weapon to attack T3 but it does not connect. Eadric also swings at T3 narrowly missing three times. However, the Guardian strikes a solid blow on the harried troll.
Makis is annoyed by Korn’s attack and curses the troll cleric. (Note the illusionary wall has not been opaque for either the players or the bad guys). Isaac runs through the same illusionary flames and scrambles over the brush barricades. The going is tough as thorns and branches grab at him as he proceeds (Note that AA 16 is still in the barricade and movement from AA15 to AA16 through the difficult terrain provokes an AoO).
Korn fights off the effect of the Glitterdust but succumbs to the blood witch’s curse. Somehow he manages to still take action. He claws once at the Paladin hitting AC23 for 11 hp before calling forth another lightning bolt on Makis. (13 hp (ref vs DC 14 for 6hp call lightening)
Fighting for his life, a bloodied T3 lunges at Eadric narrowly missing with a bite, but striking with both claws. The beast grips the fighter firmly and tries to tear him limb from limb (Hit AC 31 and 32 for 33 total dmg)
T5 finally has a target move into range and lopes over towards Isaac, striking out with a single long claw, but failing to connect.
W5 moves from between the pens and towards Korn in support of it’s master, while Drayma (invisible to some but not all) continues to languish at the bottom of Snark’s pit. A bloodied W4 guards the pens, while the prisoners kick and shake at the cages and cry out for help.
T1, T2 and T4 continue to sleep.
Overhead the clouds scud stormily across a darkening sky as the wind picks up, whipping snow about. The temperature drops a couple of degrees.
“Benni” AC 25/11/24 CMD 24. HP 63/ 63 Onesimos (SteveK) d20+10=20 ; d20+10=29 ; d8+3=4 ; d4+4=5 ; 2d6=8 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=6 ; Wednesday November 20th, 2024 8:30:18 AM
Benni sees Eadric is in terrible trouble and he rushes the troll, inviting it to drop the fighter and slash at the cleric! His Spiritual StarKnife attacks, and then Benni is there with his own StarKnife, punching hard with a supernatural Holy Lance effect!
Heroically, he sends forth a healing burst, channeled only to himself and Eadric (Guardian is immune: construct)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+15=30 ; d20+16=27 ; d8=1 ; d8=7 ; d8=5 ; Wednesday November 20th, 2024 10:03:20 AM
Beatrix continues to press her aerial advantage (30 to do flying maneuvers). She hopes the wind doesn't get too bad; even as big as she is she can be blown out of the air. (divebomb Korn for 37 Damage)
Urist (AC25/29 vs giants, HP62of82) (Cayzle) d20+15=32 ; d10+15=19 ; Wednesday November 20th, 2024 10:38:51 AM
Urist dives down to get that dang winter wolf!
With a +1 diving and a +2 charging, she hits AC 32 for 19 damage.
She braces herself for a blast or a bite ... but maybe that 50% miss chance will help ...
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=7 ; 9d6=32 ; Wednesday November 20th, 2024 1:56:44 PM
The Lantern Archon once again casts Aid on Eadric, granting him 7 temporary hit points.
Herb moves.
Snark looks carefully at the battlefield. He can see that if he centers a Fireball at W-X 17-18 he can catch T5, W5, and Korn. He lets fly and a Fireball detonates. T5, W5, and Korn take 32 points of fire damage, DC 19 saving throw for half.
The Illusory fire goes away (not concentrating, expired.)
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (9 rounds), Enlarge on Isaac (2 rounds), Lantern Archon (4 rounds), Aid (Benni, Eadric, Snark, Makis 3 min), Pit (6 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d20+20=35 ; d20+20=29 ; d20+16=29 ; d6+11=12 ; d6+11=13 ; d6+11=17 ; Wednesday November 20th, 2024 3:18:30 PM
Eadric cries out in pain as the claws rake across his armor. The heal from Benni and Aid from the archon boost him back up, but the effects are definitely felt. He will continue to lash out with his rapier, trying to finish this troll off once and for all.
(35,29,29 to hit for a combined 42 damage.)
Makis the Lucky (AC 22/13/19, CMD 16. HP 61/78) (Harry) d20+11=27 ; d20+13=30 ; d20+13=19 ; d8+5=7 ; d8+5=13 ; 2d6=6 ; Wednesday November 20th, 2024 6:08:27 PM
Reflex Save vs Call Lightning is 27. So Makis takes 4 and his last 2 temp HPs are expended.
The guardian full attacks, and he benefits from his knowledge domain ability to gain +2 to attacks against a creature he attacked last round. Attacks are 30 for 7 damage and 19 for 13 damage.
Makis partially shrugs off the lightning damage and casts a spell causing him to vomit forth a swarm of wasps. The flying insects appear next to him but fly directly to Korn and thousands of the tiny insects settle upon him and begin to sting. ooc: 6 points of damage and a DC 13 Fort save frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. He also need to roll another DC 13 Fort save vs distraction.
After casting his spell Makis moves higher and away.
Spells Cast: Level 1: 2 of 6+1 Level 2: 4 of 6+1 Level 3: 4 of 5+1 Level 4: 2 of 3+1 Level 5: 1 of 2+1
Spells on - Haste, Aid with 2 temps, Barkskin, See Invisibility, Mage Armor, Threefold Aspect, Flying Broom
DM Bob & Carla - ”The Upper Hand…” Drayma escape d20+8=20 ; d20+8=16 ; Korn save vs fireball, d20+4=11 ; T5 ref d20+10=18 ; W5 ref d20+6=17 ; Korn Fort d20+15=16 ; d20+15=33 ; Korn lightning 3d10=17 ; W3 atk d20+10=25 ; W3 dmg d8+7=11 ; d6=5 ; W3 miss chanced100=18 ; T5 Atks d20+14=28 ; d20+14=31 ; d20+14=27 ; T5 dmg d8+6=7 ; d6+6=12 ; d6+6=8 ; d6+9=12 ; Wednesday November 20th, 2024 11:33:01 PM
Despite the darkening skies and rising wind, the heroes appear to be gaining the upper hand. Benni’s spiritual weapon stabs at T3 but misses. The cleric’s star knife does better and draws blood. Onesimos then sends a burst of healing energy into the badly injured Eadric as well as himself. The archon also provides aid to the swordsman. Partially healed, Eadric slashes out three times at T3 leaving bloody wounds each time. The troll staggers briefly and collapses unconscious to the snowy ground.
Urist hits W3 with her maul and hopes the wolf will be unable to pinpoint her location.
Beatrix directs her focus to Korn and dives down with her lance, striking the troll before rising back up. Snark casts Fireball partially enveloping Korn, W5 and T5 in its blast. As the flames recede, Makis vomits a swarm of wasps which also attack Korn.
Drayma attempts to climb out of the pit she finds herself in but is once again unsuccessful. She curses in a most unladylike fashion.
Korn is surprised when the illusionary wall of fire dissipates, and is even more surprised when a ball of fire erupts to his left and engulfs him. Although he is unable to avoid the flames (ref 11) they seem to wash over him, only scorching him slightly. The fireball also hits T5 and W5 with much more noticeable affect. The winter wolf is charred beyond recognition as the flames consume its flesh. T5 survives but is badly wounded.
Korn withstands the swarm of wasps and calls forth another bolt of lightning. A brilliant blue streak of energy 5 ft wide and 30 ft long arcs down from above with an increased ferocity and sound, as if augmented by the turbulent skies overhead. It strikes Makis for 17 hp (ref vs DC 14 for 8hp)
W3 leaps up and bites at the Invisible dwarf that has been harassing him. It’s jaw clamps down on Urist biting her calf. (Hit AC 25 for 11 + 6 cold damage; miss chance 18 = success)
T5, scorched raw continues its defence of Korn and attacks Isaac striking with a bite and two claws. (Hits AC 28, 31,27 for 7+12+8 damage) and then proceeds to try and tear the enlarged Paladin apart with a rend for 12 additional hp. (Total damage 39 hp)
W4 moves into position to surround Isaac
The prisoners in the pens take a keen interest in the goings on. With each attack by the heroes there are cheers and exclamations, then gasps and eerie silence as Korn and the trolls inflict wounds on the Luck Makers.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8=7 ; 9d6=36 ; Thursday November 21st, 2024 12:57:46 AM
(Does Korn needs to roll each round to be able to act because of Makis' curse?)
Snark is worried about Makis and Isaac continuing to take damage. The Lantern Archon is too far away to help Isaac, so he directs it to cast Aid on the Makis, giving him 10 temporary hit points.
"Hey Makis, sorry this is gonna wreck your bugs." The little gnome casts Fireball, catching T5, W4 and Korn. They take 36 points of fire damage, DC 19 saving throw for half. (The fireball is outlined in red on the map. Would it eliminate the barrier within its area?)
Herb moves.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (8 rounds), Enlarge on Isaac (1 rounds), Lantern Archon (3 rounds), Aid (Benni, Eadric, Snark, Makis 3 min), Pit (5 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
DM Bob & Carla - ”The Upper Hand…Addendum” d100=37 ; Thursday November 21st, 2024 8:23:00 AM
Korn makes his save vs the curse although I am not sure he needs to as the bestow curse is a touch spell, and no touch attack was ever made.
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+16=34 ; d8=5 ; d8=8 ; d8=4 ; Thursday November 21st, 2024 8:45:34 AM
Aerial superiority is the best. Beatrix will continue to batter the spellcasting until he drops and there's little he can do about it. 33 to hit 41 damage.
“Benni” AC 25/11/24 CMD 24. HP 63/ 63 Onesimos (SteveK) Thursday November 21st, 2024 10:14:16 AM
Benni assesses the situation. "Eadric, I think Isaac needs help. I'll be along after I make sure this troll doesn't get up." And the cleric begins to cast a complicated spell; Summon Monster IV , intending to bring into the battle a set of fire elementals who can burn trolls. ...................
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider (+10' 1/ 60min); Haste (from Snark 11/12rds); Invisibility Purge (0/9min, 45' radius); Spiritual Weapon (3/9rds d8+3); Holy Lance (on StarKnife 2/5rds)
Isaac Harker (Justin M) HP57/91 AC22/ T12 / FF19 3d6=9 ; d20+19=23 ; d20+19=21 ; d20+14=19 ; 2d6+10=12 ; 2d6+10=19 ; 2d6+10=13 ; 2d6=2 ; 2d6=8 ; 2d6=9 ; Thursday November 21st, 2024 10:34:38 AM
Isaac closes the most serious wounds with lay on hands.(9hp) Isaac lays his full might into striking the troll (T5) Attack 1:23 Attack 2:21 Attack 3:19 Damage 1:12+2=14 Damage 2:19+8=27 Damage 3:13+9=22 Effects Enlarge person Divine Favor +2 attack and damage for 1 min The Long Sword is now Holy for 9 min Bull’s Strength +4 strength for 9 min Str is now 22 (+6) Dex is now 14 (+2) Attack (+19/14) damage 2d6+10+(2d6 holy) Bark skin (Ac is now 24/T12/FF21)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d20+20=33 ; d6+11=16 ; Thursday November 21st, 2024 12:07:05 PM
Eadric nods at Benni's analysis before springing into action! (Spring Attack at T5!) (33 to hit, 16 damage), ending at Y14.
Makis the Lucky (AC 22/13/19, CMD 16. HP 61/78) (Harry) d20+11=27 ; Thursday November 21st, 2024 12:08:33 PM
ooc: Please forgive my oversight - I guess I am a little rusty with these 1st ed rules. Makis is good with his touch attacks and Spectral Hand. Sorta his thing. I have bought the D&D 2024 payers manual and am reading up on those rules. Touch Attack was a 27. Also, I do not see where you included the Guardian's attacks. Did I somehow miss that? Will post full turn later.
(OOC: Benefit of doubt to player - Korn will roll vs the curse for as long as he’s alive. The Graven Guardian did 7 dmg and this was subtracted from T3’s total HP, but we forgot to give it credit for the role it played in rendering the troll unconscious. -DM Carla)
Makis the Lucky (AC 22/13/19, CMD 16. HP 53/78+10 temps) (Harry) d20+12=13 ; d20+12=23 ; d20+3=6 ; 2d8+10=13 ; 4d8+9=31 ; Thursday November 21st, 2024 7:32:59 PM
Makis fails initial reflex save and uses his Luck feature to reroll the save, getting a 23 and takes 8 points of lightning damage. The wasp swarm fails its reflex save vs the fireball and is destroyed.
The guardian, standing next to T3 uses a full round attack to Coup De Gras. Damage is only a 13, which requires T3 to make a DC 23 Fort save or die.
Makis, growing tired of the strikes of lightning casts Resist Energy, Lightning on hiimself gaining Resist 20 to that element. He then uses a heropoint to cast Cure Critical Wounds and delivers the spell to Isaac via his Spectral Hand. 31 points of healing to Isaac.
Spells Cast: Level 1: 2 of 6+1 Level 2: 5 of 6+1 Level 3: 4 of 5+1 Level 4: 3 of 3+1 Level 5: 1 of 2+1
Spells on - Haste, Aid with 10 temps, Spectral Hand, Barkskin, See Invisibility, Mage Armor, Threefold Aspect, Flying Broom, Resist Energy Electricity 20
Urist (AC25/29 vs giants, HP45of82) (Cayzle) d20+12=30 ; d10+15=24 ; Thursday November 21st, 2024 10:30:47 PM
"BAD DOG! BAD DOG!" shouts Urist. She whacks the beast with her maul, hitting AC30 for 24 damage. Then she flies up 30 feet and then her invisibility expires.
DM Bob and Carla - ”It’s not over…” T5 Ref d20+10=24, W4 Ref d20+6=24, Korn Ref d20+4=9 ; T3 Fort d20+17=29 ; W3 Bite d20+10=28 ; dmg d8+7=15 ; cold d6=3 ; d100=83 (fail) W3 cold dmg 6d6=21 ; W4 bite d20+10=17 (fail); Drayma climb d20+8=12 W3 recharge d4=1 d4=1 (error - not required) Thursday November 21st, 2024 11:12:41 PM
The wind whips up swirls of snow and the trees creak and sway, shedding their coats of white on to the ground. The flyers are buffeted by the wind, but it is a nuisance rather than a threat. On the ground, the slavers are being pressed hard by the Luck Makers.
Snark directs his Lantern Archon to deliver aide to Makis while the greenmage causes a Fireball to detonate. With a low roar, a searing explosion of flame rolls out over T5, W4, Korn and the stinging swarm of insects, cindering a section of the brush barricade, and missing the paladin by the narrowest of margins!
Beatrix targets the caster, making a concerted effort to end Korn’s existence.
Benni sends Eadric to Isaac’s side, and concentrates on bringing forth allies with a firey disposition.
Quickly ministering to his worst hurts, Isaac fights on. His first attack narrowly misses the troll, and the creature manages to avoid those that follow.
Eadric springs across the compound and deals harshly with the troll attempting to flank his paladin friend.
Makis gets busy, assigning his guardian the task of terminating the unconscious troll’s existence before creating a magical buffer to better protect himself from lightening strikes. He finds the resources to send his spectral hand on a mission of mercy - delivering a boost of healing energy to the beleaguered Isaac.
Urist slams W3 with her maul before flying off - provoking an AoO. The wolf makes a valiant effort but its jaws clamp down on empty space as the troubadour flies 30 ft up, becoming visible in the process.
Troll #5 and Korn succumb to the combined forces of the Luck Makers surrounding them, however W4 manages to cheat death.
W3, seeing the sword wielding guardian over it’s master’s prone body, bolts for the barricade and breaths a 15ft cone of cold catching Benni, the Guardian, and possibly Herb Alpert and Snark (who’s elevation has not been identified!) for 22 HP cold damage, Reflex save vs DC 17 for 11.
Jaws snapping W4 lunges at Eadric, but misses the wily fighter.
Drayma invisible to all but Snark, Makis, and Urist claws at the stone sides of her prison, but fails to make any headway.
T1, T2, and T4 (who was left back in the forest) slumber on…
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) d20+8=21 ; d20+13=33 ; d4+1=2 ; d20+12=25 ; d20+7=27 ; d8+3=7 ; d8+3=8 ; d20+7=18 ; d4+4=6 ; Friday November 22nd, 2024 8:54:24 AM
Benni notices the Winter Wolf just in time and manages to avoid some of its chilling breath, and manages to keep his concentration and complete the spell, and 2 Small Fire Elementals begin dancing on the prone body of Troll #3, trying to set it afire!
With a little gesture, the cleric sends his Spiritual StarKnife against Winter Wolf #3. And then he throws his StarKnife, wounding the Wolf still more!
(ooc: When Benni charged Troll#3, he moved more than 45' from Korn, who is no longer affected by Invisibility Purge
...... Reflex: 21, 11 dam Concentration DC25 to maintain spell: 33, yaaaas!! Move Action: redirect Spiritual StarKnife to Wolf #3 Attacks: 25, 27 Dam: 7, 8 StarKnife ranged attack: 18 Dam 6
Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider (+10' 1/ 60min); Haste (from Snark 12/12rds); Invisibility Purge (0/9min, 45' radius); Spiritual Weapon (4/9rds, A:+12/7 D:d8+3); Holy Lance (on StarKnife 3/5rds)
2 Small Fire Elementals AC 16 HP 11 (Saves F3/R4/W0) +4 Att 1d4+Burn [+1d4 +Reflex DC11 or catch fire]
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+15=17 ; d20+16=18 ; d8=3 ; d8=3 ; d8=7 ; Friday November 22nd, 2024 10:08:19 AM
Beatrix will try to finish off W4 (17 to fly, 18 to hit, 37 damage)
Makis the Lucky (AC 22/13/19, CMD 16. HP 53/78+10 temps) (Harry) Friday November 22nd, 2024 4:23:59 PM
The guardian moves to engage W3. If this move can be done with a 5' step he attacks twice. If it requires a move action he can only attack once.
Makis the Lucky (AC 22/13/19, CMD 16. HP 60/78+10 temps) (Harry) d20+11=28 ; d20+11=14 ; d20+11=19 ; d8+5=7 ; d8+5=13 ; d8+5=9 ; d8+5=7 ; Friday November 22nd, 2024 4:37:52 PM
ooc: Hit submit instead of Roll...
The first attack of his keen long sword will confirm if a 19 hits. Damage is 7, or 20 if the threat confirms. The second attack is wild, likely from the depth the weapon sunk in and likely misses, but does 9 if somehow a 14 hits.
Makis takes a moment to heal some of his own wounds casting Cure Light Would on himself healing 7 points.
___________________________ Spells Cast: Level 1: 3 of 6+1 Level 2: 5 of 6+1 Level 3: 4 of 5+1 Level 4: 3 of 3+1 Level 5: 1 of 2+1
Spells on with durations: Extended Haste from Snark - 18 rounds total Aid with 10 temps from Lantern Archon - 30 rounds Spectral Hand - 9 minutes Barkskin AC +4 Natural Armor - 90 minutes on both Makis and Isaac. See Invisibility - 90 minutes Mage Armor from Snark - 18 hours Threefold Aspect - 24 hours. Currently using Youth Flying Broom - 9 hours Resist Energy Electricity 20 - 90 minutes
Note that there are 3 sleeping trolls from Deep Slumber that will last a total of 9 minutes.
Urist (AC25/29 vs giants, HP45of82) (Cayzle) d20+15=29 ; d10+15=21 ; Friday November 22nd, 2024 4:51:48 PM
Urist casts her second Greater Invisibility and dives down to bust open the door to the pen.
Hits AC29 for 21 damage.
Isaac Harker (Justin M) HP88/91 AC22/ T12 / FF19 d20+19=36 ; 2d6+10=12 ; 2d6=5 ; Friday November 22nd, 2024 5:00:16 PM
Isaac calls our to Markis "Your a life saver" and runs over to help put the winter wolf attack Eadric down he swings his sword at the beast. Attack:36 Damage:17
Effects Enlarge person Divine Favor +2 attack and damage for 1 min The Long Sword is now Holy for 9 min Bull’s Strength +4 strength for 9 min Str is now 22 (+6) Dex is now 14 (+2) Attack (+19/14) damage 2d6+10+(2d6 holy) Bark skin (Ac is now 24/T12/FF21)
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d8+3=7 ; d20+9=16 ; d20+9=17 ; d20+10=21 ; d6+4=6 ; Friday November 22nd, 2024 5:15:49 PM
Snark and Herb would indeed be caught by the Winter Wolf's breath weapon, as he was down behind the barrier and not up in the air. Snark fails, but Herb succeeds on the save, so 22 and 11 damage.
He can see Isaac has taken a lot of damage. He says to the Lantern Archon, "Hey Sparkie - go cast Aid on that guy." The Lantern Archon does so, giving Isaac 7 temporary hit points plus the benefits of Aid.
Korn may be invisible, but the Glitterdust spell still outlines his prone body. The little greenmage will have Herb fly up 15' into the air as he casts a blob of acid on Korn, hoping to prevent any regeneration. He hits touch AC 21 for 6 points of acid damage to Korn. He keeps a close eye on all the fallen trolls to see if any are regenerating, and he will shout out of any are.
The Enlarge spell on Isaac ends.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (7 rounds), Lantern Archon (2 rounds), Aid (Benni, Eadric, Snark, Makis, Isaac 3 min), Pit (4 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d20+20=28 ; d20+20=31 ; d20+16=30 ; d6+11=12 ; d6+11=13 ; d6+11=15 ; Friday November 22nd, 2024 6:22:12 PM
Eadric full attacks the wolf who attempted to take a bite out of him. (28,31,30 to hit for 12,13,15 or 40 damage total.)
DM Bob & Carla - ”Combat Round 13” Drayma d20+8=12 ; Sunday November 24th, 2024 8:27:15 PM Benni shakes off the cold damage from the winter wolf attack and completes his summoning spell. Two fire elementals pop into existence and set T3 alight. The troll, vulnerable to fire can no longer regenerate and after a short time is consumed by the flames. The cleric then hurls both his spiritual star knife and his own personal blade at W3 striking with both weapons. Makis assists his brother and his Guardian strikes a critical blow to the wolf ensuring it will not rise again.
Beatrix dives down on W4 striking it with her lance. Both Eadric and Isaac join in the attack, striking the same wolf. It is impossible to determine who struck the killing blow, so rapid and thorough were the attacks. W4 lies dead in a growing red stain on the snow.
Snark directs his archon to provide assistance to the Paladin before dropping a blob of acid down on the body of Korn thus preventing any regeneration for the moment. The troll is completely visible after having cast attacking spells earlier in the battle.
Urist recasts greater invisibility on herself and proceeds to shatter the door on the second pen.
The troll encampment is in complete disarray. The winter wolves are dead, T3 and T5 are dead and burned beyond recognition and Korn is charred and acidified although may yet be alive. T1 and T2 continue to slumber and presumably T4 is also still asleep back in the forest although he cannot be seen from their current position. Only Drayma remains conscious, albeit invisible at the bottom of Snark’s pit.
Those prisoners brave enough to venture out of the second pen stumble into the open and cast their eyes about at the carnage. The prisoners in the first pen, gaze out from within it, unable to leave until a new hole in the pen is created away from the pit that blocks the current opening. They call out for assistance in weakened voices.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d20+14=22 ; d8+3=5 ; Monday November 25th, 2024 2:31:16 AM
Snark thinks about what he knows about Ice Trolls. (Knowledge Nature 22.)
The Lantern Archon flies over to Snark and casts Aid, granting the little gnome 5 temporary hit points. It will be gone next round.
He looks at Korn to see if the creature is still able to regenerate. If it is, he will hit it with another acid blob. (should be auto hit on a helpless creature.) If Korn is indeed dead, Snark will instead use a wand to cast Enlarge on Isaac.
"That pits gonna disappear in a few rounds. We oughta gather around it to put an end to Drayma when it does. With Benni near the pit, Drayma won't be invisible no more neither. Once we put and end to Drayma, we can do he same with the sleeping trolls.
"Hey Benni - maybe you can march your little firemen there down into that pit to give Drayma something to think about."
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (6 rounds), Lantern Archon (1 rounds), Aid (Benni, Eadric, Snark, Makis, Isaac 3 min), Pit (3 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) Monday November 25th, 2024 7:58:59 AM "On it, Snark!", confirms the cleric, and Benni leaves his StarKnife where it rests in the snow (counting on to pick it up later), and hustles towards the Pit with his Spiritual StarKnife and the small fire elementals in tow. He's a little far away and he can't talk whatever it is fire elementals speak, but he's hoping walking and pointing will do the trick. "Hey Snark! What's the word for 'enemy' in Ignan?"
He calls louder to the prisoners. "Stay there for your safety! We will get you out after there is no danger!"
................... Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider (+10' 1/ 60min); Invisibility Purge (0/9min, 45' radius); Spiritual Weapon (5/9rds, A:+12/7 D:d8+3)
2 Small Fire Elementals AC 16 HP 11 (Saves F3/R4/W0) +4 Att 1d4+Burn [+1d4 +Reflex DC11 or catch fire]
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Monday November 25th, 2024 8:56:43 AM
Unable to see any active combatents Beatrix flies down to consult with people. It's hard to hear when you're 60' up and there's any wind.
Isaac Harker (Justin M) HP88/91 AC22/ T12 / FF19 Monday November 25th, 2024 4:06:10 PM
Isaac looks over at the large hole and starts heading over to where the trapped combatants is since he can't see any more mosterd to fight. Isaac moves as close as he can over to the pit stopping a good 20 feet from it.
Makis the Lucky (AC 22/13/19, CMD 16. HP 69/78+10 temps) (Harry) d20+11=20 ; d8+5=12 ; d8+5=9 ; Monday November 25th, 2024 6:38:01 PM
With a word from Makis the guardian Hated moves over to Korn stabs him with the magical and keen longsword. ooc: DC 20 to hit prone and helpless opponent for 12 points of slashing damage.
Makis flies to within 20' of the ground and closer to Benni before healing himself again with a Cure Light spell, healing 9 points of damage. I could send down wasps. he offers.
___________________________ Spells Cast: Level 1: 4 of 6+1 Level 2: 5 of 6+1 Level 3: 4 of 5+1 Level 4: 3 of 3+1 Level 5: 1 of 2+1
Spells on with durations: Extended Haste from Snark - 18 rounds total Aid with 10 temps from Lantern Archon - 30 rounds Spectral Hand - 9 minutes Barkskin AC +4 Natural Armor - 90 minutes on both Makis and Isaac. See Invisibility - 90 minutes Mage Armor from Snark - 18 hours Threefold Aspect - 24 hours. Currently using Youth Flying Broom - 9 hours Resist Energy Electricity 20 - 90 minutes
Note that there are 3 sleeping trolls from Deep Slumber that will last a total of 9 minutes.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d20+16=19 ; d6+9=12 ; Monday November 25th, 2024 6:45:00 PM
Eadric approaches the pit, pulling out his crossbow and firing a crossbow bolt down at Korn. (19 to hit, 12dmg.) He asks everyone "What's the plan with the sleeping ones? Leave 'em there?"
Urist (AC25/29 vs giants, HP45of82) (Cayzle) Monday November 25th, 2024 9:09:32 PM
Urist helps free the prisoners by bashing a new hole, then ferrying / flying people out.
DM Bob and Carla - ”Combat Round 14” Drayma’s climb check d20+8=27 Monday November 25th, 2024 9:36:11 PM
Things start to click for the blue haired gnome. Between what he has read, and what he has already experienced during previous encounters with trolls, Snark determines these ice trolls are more intelligent than normal trolls, but like their brethren, possess regenerative powers that enable them to recover from almost any wound. Damage from acid and fire does, indeed, slow them down - and can actually kill them if it is the mortal hit or administered once they are struck down by other means. Though smaller (10ft and 900 lbs) than Korn and Drayma (who are closer to 13ft and 1000 lbs) the troll rangers are hard to wound. Unlike them, Korn and Drayma bear ritualistic scarring Snark recognizes as caused by searing with acid and fire. He has heard of troll acolytes who have magical power and knowledge of the natural world sporting such markings.! Snark is pretty sure Korn won’t be a problem for the heroes, so he casts a spell on the paladin. The gnome gets boosted by his lantern archon before it winks out.
In response to the greenmage’s summons, Benni moves towards Drayma’s temporary prison, after first calling to the escaping captives to stay put for their safety! He is close to the corpse of Korn and the sleeping T1 draped over the barricade of mounded brush. The fire elementals dance about the cleric unsure how to proceed.
Beatrix rides the wind down towards her companions, unsure what to do next.
Having learned from past experience, Isaac approaches the magical pit warily. He can not yet see what it contains, but has a pretty good idea. If he accepts the enlarge spell from Snark he is once again super sized.
The flashing blade of the Bloodwitch’s gardian slices Korn up like rare roast beast, while Makis suggests sending a swarm of stinging insects down into the pit.
Eadric has the good idea of shooting at one of the troll acolytes. Korn is no longer a threat, but Drayma, according to those who can see invisible things, looks to be in great shape - though confined in a 30ft deep pit. (OOC: please clarify which troll you wished to hit and position Eadric on the map accordingly. If targeting Drayma in the pit, roll a d100. If 50 or lower, it’s a hit - with the AC and dmg from your post. - DM Carla)
An invisible Urist bashes a hole in the cage by the pit. Frightened by the violence of the assault on their prison from an unknown source, the individuals inside draw back against the opposite wall.
Invisible to everyone except Makis, Urist and Snark, Drayma hauls herself out of the greenmage’s magical pit - and begins running to the west!
(OOC: please position your PC on the map. The dead wolves have been removed. The trolls that are ‘dead’ have been identified. Drayma is invisible to all but Snark, Makis and Urist, since Benni and his purge invisibility is not yet close enough.)
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Tuesday November 26th, 2024 9:06:54 AM
Beatrix moves over to the hole. "I don't actually have any ranged spells prepared. My general policy is to speed up to close in quickly rather then attack at ranged."
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) Tuesday November 26th, 2024 10:44:59 AM
Benni trots over to the pit, careful not to fall in, and is disappointed to not see Drayma inside. Looking up, he sees his Invisibility Purge is juuust close enough to suppress the Ice Sorceress' invisibility, but if she keeps hustling west, the cleric is never going to keep up. He satisfies himself with shaking his fist and shouting. "Don't let us catch you a third time, Drayma! It will be the Estates of Unrest for you, then!"
And in a more conversational tone, he turns to the 2 small fire elementals. "Well, shucks, guys, I'm afraid I don't have any more enemies for you to burn." He has no idea if they understand, but maybe a couple more troll corpses will satisfy them. He points them over to Troll #5. ................... Active Spells: Shield Other (4/9hrs on Snark); Telepathic Bond (0/90min on Benni, Beatrix, Snark, and Makis); Longstrider (+10' 1/ 60min); Invisibility Purge (0/9min, 45' radius); Spiritual Weapon (6/9rds, A:+12/7 D:d8+3)
2 Small Fire Elementals AC 16 HP 11 (Saves F3/R4/W0) +4 Att 1d4+Burn [+1d4 +Reflex DC11 or catch fire]
Makis the Lucky (AC 22/13/19, CMD 16. HP 69/78+10 temps) (Harry) Tuesday November 26th, 2024 11:31:27 AM
With a shouted command to the guardian to guard Benni the hasted Makis flies close to the fleeing troll (25" up) and casts Waves of Fatigue. A greenish yellow cone of necromantic energy washes over Drayma fatiguing him (no saves).
ooc: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d100=24 ; Tuesday November 26th, 2024 3:13:27 PM
(Drayma is hit by my previous attack with a 24 on the d100, positioned correctly.)
If Eadric can see Drayma, he rushes after her, drawing his rapier. (Moves to J25.)
DM Bob and Carla - ”…we interrupt your regularly scheduled programming …” Tuesday November 26th, 2024 7:19:54 PM
Bob and I are boarding a plane for Zurich in 10 minutes, and will be off line for the night. Since some folks haven’t posted their actions yet, we will defer the next game post to Wednesday, and then follow with Thursday and Friday DM posts.
An e-mail notification will be sent out when the game post goes up on Wednesday.
Urist (AC25/29 vs giants, HP45of82) (Cayzle) Tuesday November 26th, 2024 8:17:18 PM
Urist cancels her invisibility and descends to help freed prisoners and slaves escape the pens.
"Don't worry, I'm Urist! I'm here to rescue you!"
[OOC: Have a great trip!!]
Isaac Harker (Justin M) HP88/91 AC22/ T12 / FF19 Tuesday November 26th, 2024 8:54:41 PM
Isaac see ing the running troll looks to the others "We're not going to give chase? We still have that frost giant to deal with if we want to snuff out these trolls slavers." Isaac goes to the other slave pen and opens it if there are no objection. "Don't worry we're The Luck Makers we're he to rescue you." Isaac indicates they should step back and then brings his large sword down to destroy the door.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 Wednesday November 27th, 2024 1:39:22 AM
Benni's Invisibility Purge would make one corner of Drayma visible, and Snark can see the fleeing troll, but he's not sure it's worth pursuit. Still, he will cast Glitterdust on Drayma. Covered in glitter, Drayma must make a DC 19 saving throw or be blinded.
Now that Drayma is no longer unseen for a little while, maybe he'll think twice about doubling back on us. "We've had about all the Drayma drama we're willing to put up with. I'm surprised you're still around. The Luck Makers are here to put an end to this little slaving operation. Where's that stupid frost giant?"
He has Herb move closer.
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (5 rounds), Aid (Benni, Eadric, Snark, Makis, Isaac 3 min), Pit (2 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Create Pit - Creates a a 10-by-10-foot extra-dimensional hole with a depth of 30 feet. Does not displace the original underlying material. Any creature standing in the area where you first conjured the pit must make a DC 18 Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a DC 16 Reflex saving to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. The pit’s coarse stone walls require a Climb DC of 25 each round of climbing (generally at one quarter speed.)
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) Wednesday November 27th, 2024 7:58:33 AM
Drayma drama? That was worthy of Urist. Onesimos groans.
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 Wednesday November 27th, 2024 9:01:00 AM
Beatrix debates options. She could send Tinkerbell down there but that could end badly.
Makis the Lucky (AC 22/13/19, CMD 16. HP 69/78+10 temps) (Harry) Wednesday November 27th, 2024 9:19:38 AM This troll will is a spiritual leader and will continue to hunt and kill people if we do not end her here and now. She cannot run. I say pursue! Makis encourages.
DM Bob and Carla - ”Combat Round 15” d20+9=15 Wednesday November 27th, 2024 11:02:38 AM Beatrix checks out the pit, and volunteers that she’s kind of a one trick pony when it comes to combat situations.
Continuing his forward momentum trailed by his elementals, Benni, catches sight of the runaway troll, and threatens her with an audience with the god of Life and Death. The cleric is guarded by Makis’ guardian, as the Bloodwitch zooms by on his broom, targeting Drayma with a spell that will slow down her escape, and calls to his companions to pursue the troll acolyte.
Having successfully drawn the troll’s blood, Eadric sights her on the opposite side of Snark’s pit before his view is blocked by the prison hut. A trail of blood droplets in the snow marks her progress. Then Snark targets Drayma with glitterdust and the troll’s form is outlined in sparkles for all to see.
Urist becomes visible and along with Isaac effects a rescue of the captives held in the pens. They count 2 dwarves, 1 centaur, 4 humans (3 male, 1 female) and 4 half-elves (2 males and 2 females). They look cold and thin.
(OOC: if Isaac accepted Snark’s enlarge person spell, he would take up 4 squares.)
The paladin reminds the heroes that there’s still a frost giant out and about. He remembers learning that a frost giant with a crippled arm comes to collect the prisoners and takes them away. Snark ponders the mystery of the giant’s absence.
Drayma is struck by Makis’ and Snark’s spells and claws briefly at her eyes, cursing at her opponents. She casts a spell before staggering off into the surrounding trees. Spellcraft vs DC 18 Highlight to display spoiler: { the troll acolyte has learned from her past experience with the Luck Makers and has prepared her spells accordingly! She has cast remove blindness on herself.}
Isaac Harker (Justin M) HP88/91 AC22/ T12 / FF19 Wednesday November 27th, 2024 7:17:18 PM
Isaac asks Bennie "Do we have any create food spells everyone looks pretty hungry. We should try and get them home as soon as possible.
Urist (AC25/29 vs giants, HP45of82) (Cayzle) Wednesday November 27th, 2024 10:41:59 PM
Urist has everybody gather together to keep warm. She casts a Rose's Temp Control to make a heat source to one side. and takes out a shrunk campfire and drops it to the other. Those should help with the temperature.
She calls out for all the prisoners to come over this way.
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d10=10 ; d10=6 ; d20=20 ; d20=11 ; 4d6+11=32 ; Wednesday November 27th, 2024 11:02:05 PM
Eadric continues to rush after Drayma, agreeing with Makis. He takes a vital strike at her. (natural 20 to hit, confirms with a 31. 32 damage.)
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 d20+10=24 ; d6+4=8 ; Thursday November 28th, 2024 2:11:07 AM
Snark hollers at his friends. "Oh for the love of ... HEY TEAM! I know we all want to talk to the prisoners, but one of our TEAMmates is still fighting a troll! Eadric's gonna get himself killed if we don't help out."
(Everyone still has Haste for 4 more rounds.)
Herb will move closer and Snark will lob a blob of acid at Drayma, hitting touch AC 24 for 8 points of acid damage (and hopefully impeding it's regeration for a round.)
(Snark has a +4 dodge bonus to AC against giants.) --------------------------------- Spells/Effects Running: See Invisibility, Extended Mage Armor, Fly (Herb), Extended Haste on all (4 rounds), Aid (Benni, Eadric, Snark, Makis, Isaac 3 min), Pit (1 rounds), Enlarge (Isaac 8 rounds)
Aid - Temporary hit points, +1 morale bonus on attack rolls and saves against fear effects.
Enlarge Person - Increases size category. +2 size bonus to STR, a -2 size penalty to DEX, and a -1 penalty on attack rolls and AC due to its increased size. A large has a space of 10' and a reach of 10'. An enlarged melee weapons deal more damage. Any enlarged item that leaves an enlarged creature’s possession instantly returns to its normal size.
Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.
Beatrix and Tinkerbell (Mitch) HP 54/76 AC 20/16/18 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 d20+15=19 ; d20+16=31 ; d8=6 ; d8=3 ; d8=7 ; Thursday November 28th, 2024 7:09:46 AM
(I totally missed she got out of the pit last round).
Beatrix spins around and spots the fleeing troll. Rearing up she lets out a roar cry before charging her! 19 fly to go up and over the pens, 31 to hit, 40 damage.
Makis the Lucky (AC 22/13/19, CMD 16. HP 69/78+10 temps) (Harry) Thursday November 28th, 2024 7:35:25 AM
Makis flies close enough to the fleeing troll to use his Mislead ability on it. (-2 insight bonus or penalty on the target's next attack roll or skill check)
___________________________ Spells Cast: Level 1: 4 of 6+1 Level 2: 5 of 6+1 Level 3: 4 of 5+1 Level 4: 3 of 3+1 Level 5: 2 of 2+1
Spells on with durations: Extended Haste from Snark - 18 rounds total Aid with 10 temps from Lantern Archon - 30 rounds Spectral Hand - 9 minutes Barkskin AC +4 Natural Armor - 90 minutes on both Makis and Isaac. See Invisibility - 90 minutes Mage Armor from Snark - 18 hours Threefold Aspect - 24 hours. Currently using Youth Flying Broom - 9 hours Resist Energy Electricity 20 - 90 minutes
Note that there are 3 sleeping trolls from Deep Slumber that will last a total of 9 minutes.
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) Thursday November 28th, 2024 10:03:21 AM
Benni assesses he will never be able to catch up in heavy armor, even with Haste. [b]”Beatrix, Snark, Urist, and Makis, back up Eadric and take Drayma down! Isaac and I will clean up here and keep the prisoners safe.
He points his fire elementals to Troll 1, and follows To burn it down. The Guardian presumably follows.
Snark Riverstone (MarkB) AC18(22 agianst giants) T14 F16, CMD 15, HP 78/78 Thursday November 28th, 2024 10:56:49 AM "Benni no! Don't wake that sleeping troll until we're all ready!"
"And Isaac, you can help kill Drayma."
As I recall, Isaac had moved over to the prisoner pens in his previous post, so with Haste, Isaac is probably closer to Drayma. Also, Snark enlarged Isaac which gives him reach.
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) Thursday November 28th, 2024 11:09:14 AM
Benni changes his mind and goes to the prisoners to calm things down.
DM Bob & Carla - ”Combat Round 16” 3d6=8 ; Thursday November 28th, 2024 11:37:03 AM Eadric, Snark, Makis and Beatrix continue to chase down Drayma as she attempts to flee. All of their attacks hit the mark but the sturdy troll does not falter despite her obvious and substantial wounds.
Benni and Urist usher the prisoners from the pen into a central area where the dwarf uses her magic to create a warm zone. While Isaac inquires about feeding the prisoners and getting them back to safety.
The sleeping trolls continue their restful positions while Drayma fights on. The desperate troll acolyte presents a scarred open palm and utters a brief request to her god. A pulse of negative energy sweeps out 30’ in all directions hitting Eadric, Makis, Snark and Beatrix for 8 points of necrotic damage (Will vs DC 14 for 1/2). Drayma then continues to trudge towards the west.
“Benni” AC 25/11/24 CMD 24. HP 52/ 63 Onesimos (SteveK) Thursday November 28th, 2024 3:58:01 PM
Benni, when the prisoners are all together, channels positive energy to heal the prisoners. ”we are her from Heranmar and the Centaur tribe to find and free you. Your community is strengthened by you, and want you back.”
Eadric Wolfe (Ben V) AC27 T19 FF27 CMD 27 59/83HP d20+20=25 ; d6+11=15 ; d20+20=30 ; 2d6+11=16 ; Thursday November 28th, 2024 8:25:56 PM
(do we get an AoO for when she leaves? If so, 25 to hit for 15 damage.)
Eadric will continue chasing after her, attempting to strike her down. (30 to hit, 16 damage.)
Isaac Harker (Justin M) HP88/91 AC22/ T12 / FF19 Thursday November 28th, 2024 9:11:50 PM
(Didn't realize Drayma was still so close. Isaac should be at I,17 when the post starts) Isaac see's the others giving chase of the troll runs to catch up. Isaac moves as far as he can (I,21)