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A Wizard's Fate: Turn 74 
Friday May 23rd, 1997 5:00:40 AM

Jus looks at the others and asks what they have found. "As far as the girl is concerned, I think we should take her with us. Unless, that is, one of these papers contains a release word."

Nonam will commit the poem and 'kizzimic' to memory. He then waits for the others.

Gareth compares the axes for quality, jewels, balance, blade quality, etc. to see if one appears better than the others. If there is no difference he asks can anyone tell if these are magic weapons? If they appear to be of value Gareth will take them.

None of the above tests reveal anything significant about the weapons.

Below-The-Line (OOC) Comments 
Friday May 23rd, 1997 5:30:40 AM

JK says: Jerry, feel free to play Nonam. He has one 'Burning Hands' still memorized.

Jerry says: Ok, I will to a certain extent. I will not reveal riddles etc. while playing so what I can do will be limited.

John says: Most of my contacts said they are not interested. Byron Myrick said he would like to, but is unsure how reliable he could be. I haven't been able to get in touch with Sidney Deem.

Jerry says: I understand John. Then we will more than likely add two players after this module, Kevin and Tim assuming both still want to play. 6 is more than I'd like, but if JK DM's a second group and I play that makes 3 players there. I think I know Tim well enough that he will not be interested in playing just with Kevin and I with JK DMing. Besides we've made Tim wait quite awhile. So unless things change we'll add both of those players for the second adventure.

Jerry says: Tom? If I don't hear from him by tomorrow, I'll call him.


A Wizard's Fate: Turn 75 
Monday May 26th, 1997 5:00:40 AM

Chala will look around the room, looking for anything out of the ordinary.

Other than what has already been described, nothing is found.

Gareth examines the chair for traps. If none found he moves the girl's chair back from the table and attempts to pick her up.

When the woman is touched by Gareth, she moves, focuses her eyes on Gareth and starts in surprise saying, "My, where did you come from? This isn't where I was? Where is Elzid?"

A look of panic begins to form on her face.

Nonam answers her saying, "I'm afraid we have some bad news to tell you if you are who we think you are. The mage is dead. You were under a spell. How are you feeling? Who are you? Are you Erilyn? Have you been harmed?"

Below-The-Line (OOC) Comments 
Monday May 26th, 1997 5:30:40 AM

Tom says: Sorry, you were right, busy weekend.

Jerry says: Glad you're back with us. :)

Kevin says: Claudia is dead and Joe Hand killed the babies? How disappointing. Wasn't there anything that could have been bone to guide them to goodness.

Jerry says: Actually I spoke too early. The story released is that Flame killed the babies.

Kevin says: I still want to play, but however it is that I play is fine with me. Big group or small, I am not picky.

Jerry says: Thanks for your cooperation Kevin. It is noted.


A Wizard's Fate: Turn 76 
Wednesday May 28th, 1997 5:00:40 AM

Jus bows graciously and says, "Well met. We are glad to see you are all right. My name is Jus. May I ask whereabouts you expected to be."

Gareth moves away from the girl as to not frighten her any more than she is (big guy carrying a huge sword and all that) and moves to the door and watches the hallway.---

She responds, "I am Erilyn. I was outside the ruins of the castle the last thing I remember. I was worried about my boyfriend, Elzid, whose tower blew up. So tragic. He was giving up his evil ways for me. I left town for his tower the moment I heard of its destruction. I wandered the hillside for awhile and then ran into Elzid's evil familiar, Zotzpox the Imp. He cast a spell on me and that is the last thing I remember."

Jus nods toward Nonam and says, "Would you please read the poem to her."

Nonam reads the poem. Erilyn breaks down and cries, "Oh my darling. My poor, poor darling. Fate has dealt us a cruel blow."

She revels in her sorrow for a moment and then straightens her clothes straightens and says, "Have you found any signs of my beloved?"

Nonam answers, "None, ma'am. However, don't give up hope just yet. We will continue to search. Will you do us the honor of being your protectors until the rest of this mystery is solved and we can return you to your family? We were hired by Loren Kenither to investigate these matters. We are indeed fortunate to have found you alive. Are you injured in any way?"

Erylyn glances down and answers, "I'm fine."

Nonam nods at the fighter. "Gareth, let us be rid of this cursed room."

Below-The-Line (OOC) Comments 
Wednesday May 28th, 1997 5:30:40 AM

John says: Did my last turn get lost again? Or was it overcome by events.

Jerry says: Was this it? "Jus leans toward the woman and whispers 'kizzimic' into her ear."

If so it arrived today.

Jerry says: I hope you guys don't mind me using Nonam to push the tempo a bit.


A Wizard's Fate: Turn 77 
Friday May 30th, 1997 5:00:40 AM

Jus determines he will try and protect Erilyn and Nonam as best as possible; at least until Nonam gets to re-memorize his spell.

Gareth says "When we killed that spider thing he seemed to be talking to somebody or something as he was sucked into that opening. I wonder if it was Elzid?"

Nonam says: "Hmm....interesting hypothesis, however it could have been the imp. What else would be sucked thru a portal when it 'died? A scorpion spider? I think not."

Jus goes to the next door, listens for a moment, and then asks Erilyn if she is familiar with this portion of the tower.

At the same time Gareth asks Erilyn, do you know your way around this place? Can you warn us of traps and things?"

Erilyn replies, "No, I've never been here. He always courted me at the house of my family. I take it we are in the ruins of the tower then. Funny, but I don't remember that any of it was left after the explosion."

For a second time, both Gareth and Jus reach for the door at the same time. The door to the immediate right of the door exiting from the statue room opens revealing the hallway described earlier. It turns right at the 20' mark.

Chala asks the party if they are in terrible need of healing.

She will take a toe bone form one of the skeletons, pocketing it. Sovenieer.

She walks to Nonam (he the mage in the party, right)."We should probobly be warry of this Zotzpox, Imp's can be notoriously nasty, but if it is still hanging around, then this Elzid may still be about." she says this quietly, so as not to get the young ladies hopes up to much.

Nonam answers, "I agree."

2 _D__ | __D 3 | |____ <-- diagram of what the party sees. | _4D |__ D | __D 1 Statue room 1 | | 2 Magic Circle room D 3 Erilyn/skeleton room 4 Door currently opening

Below-The-Line (OOC) Comments 
Friday May 30th, 1997 5:30:40 AM

John says: Cool, don't mind the extra push in tempo at all; maybe you should consider an NPC just to help keep things rolling.


A Wizard's Fate: Turn 78 
Monday June 2nd, 1997 5:00:40 AM

Gareth says to Jus with a motion "After you..." and then follows Jus into the corridor.

As Jus walks down the hall to the door on the South wall (as Jerry drew it), he asks Erilyn, "How did the tower explode? I thought you lost conscience before you were brought? When did you last see Elzid? Sorry for the barrage of questions, but you pricked my curiosity." > Erilyn says, "I'm not sure how it exploded. One of his experiments caused it more than likely. I got here the day after it happened, I think."

As Nonam follows the others he speaks to Erilyn. "We are not exactly in the ruins of the tower. You are indeed correct that it was completely destroyed. We are now in catacombs beneath the tower."

"Oh, I see." She replies. "The last time I saw Elzid was a week ago when he called on me at my house. My father threw a fit." She grins weakly.

"I will heal anyone who might need it," Chala says. She follow along.

Chala continues, "I will guard the girl. She may feel better with a woman close by."

The south door is closed. It is wooden with iron bands around it.

Below-The-Line (OOC) Comments 
Monday June 2nd, 1997 5:30:40 AM

Things are very busy this week. If I miss a day, don't panic. :)


A Wizard's Fate: Turn 79 
Wednesday June 4th, 1997 5:00:40 AM

Jus takes a quick look at the other door to see if it is of notable construction, but it is merely an average wooden door.

Gareth waits for Jus to open the door.

Nonam and Chala wait in the back with Erilyn. As they wait, Nonam looks to Chala, "I could use some of that healing you've offered. I'm afraid I'm not as tough as our burly friends here."

"Well," Jus states, "lets go have fun." He then tries to pull open the bound doors; after a quick look for any traps.

The door opens revealing a passage that turns right after 20 feet.

Chala will follow along, keeping near the girl.

Below-The-Line (OOC) Comments 
Wednesday June 4th, 1997 5:30:40 AM

Well Jerry sent me your turns from last time, so I just used those. Also, Tim's address has been deactivated by MCI, so unitl I here something...


A Wizard's Fate: Turn 80 
Friday June 6th, 1997 5:00:40 AM

Gareth follows Jus into the corridor.

Below-The-Line (OOC) Comments 
Monday June 9th, 1997 5:00:40 AM

Notes from the Jericho: And thus ends our first adventure online. Overall, I was just glad that I had survivors. With all the people jumping in and out for various reasons the start was rocky, but I knew that would probably the case from the email games that I have played in on AOL. The dungeon exploration could have been reduced into 1 or 2 rooms and the movement of the module would have improved. Finishing the module took forever. Nearly a year. When we started, we played only two days a week. So you do the math and see how slow it is. Now, we play weekdays and things are much faster, thank goodness. It was nice to see that David and John can still role-play and well! My two goals for the email campaign have always been to 1) give all the old players who have moved away from Wichita Falls a chance to play again and 2) to use the game as a vehicle to renew friendships and to keep in better touch with some of the best friends of my youth and young adulthood. Both goals accomplished, the game is so far a success.


A Wizard's Fate: Turn 81 
Monday June 9th, 1997 5:30:40 AM

Gareth follows Jus into the corridor while Chala mutters the words to a spell and places her hands on Nonam. The wounds Nonam received from the skeletons slowly fade away, and and a fierce gleam replaces the look of pain that he had been wearing most of the day.

Jus comes to the bend in the hallway and says to the Gareth, "Take a quick look through the door behind us to make sure we don't miss anything." While Gareth does this, Jus rounds the corner and begins walking through the hallway slowly looking for traps on the walls, ceiling, and floor, and he calls out behind him, "I don't think we should rush through this section; what with the special doorway."

Gareth stops at the corner and looks back as he was instructed. Nonam, Chala, and Erilyn are still in the doorway. Nonam looks back down the hallway, but sees nothing. So the group goes into the corridor and joins Gareth. The four then turn and wait for Jus.

Jus doesn't notice any traps as he walks down the 30 foot hallway. He does notice that this section is much cleaner. There is no dust and the stone floor almost shines. He also notices two doors in the hallway. One, which is on the left wall and made of stone, is trapezoidal in shape, becoming wider toward the floor. Carved into its surface is a horned and leering gargoyle fresco with a large keyhole set into its gaping mouth. The gargoyle's fangs are made of what appears to be iron, and there is no knob. The other door is at the end of the hall. This door is made of a sturdy wood, and looks very plain. Jus notices in his carefullness that the knob looks as if it has been turned many times.

A Wizard's Fate: Turn 83 
Friday June 13th, 1997 5:00:40 AM

Jus stands in the hallway between the trapezoidal door and the wooden door with the worn handle thinking. Then he speaks:

"Tell you what guys, I think we should go through the other door we passed earlier before continuing this way. Whatever you want to do is fine, though."

No one in the group disagrees, and Jus and Nonam quickly head back to the door the group passed before opening the door with the iron bands and opens it to see what is beyond. It opens onto a room filled with so much rubble and debris that it is not possible to enter.

Nonam says, "Well it looks like the stone door and the wood door are the only places that we haven't checked yet. I suggest that we open the wood door first because it looks like Elzid used it often. Perhaps it leads to his study or library or somewhere else where we might be able to find out what happened here."

Below-The-Line (OOC) Comments 
Friday June 13th, 1997 5:30:40 AM

I think things have become confusing as to where we are. So here's my map of the hallway I described last turn. _____ 1 D___ I I I I D 2 I I I I D 3

Door1 is the door to this hallway that was opened last turn. Everything that we've already done can be reached by going through door 1. Just to make things simple I left the skeleton room, the statue room, the door Jus just opened, and all the rest off because we shouldn't have to go back to any of those.

Door2 is the trapezoidal stone door.

Door3 is the wooden door.

Don't worry too much about the layout of the place. It won't prove to be important, and you haven't passed by anything.


A Wizard's Fate: Turn 84 
Monday June 16th, 1997 5:00:40 AM

Gareth moves down toward Jus and says "Lets do the easy door first. Probably less painful." If no objections he listens at the door at the end of the hall and opens it (unless Jus does it first).

Jus agrees with Nonam and Gareth and walks back to the wooden door. He looks around to the others to see if they are ready, and Gareth indicates that he wishes to listen at the door before going in. Gareth listens and hearing no sound he tries to open the wooden door (3).

As soon as Gareth touches the knob, there is a sound like the crash of thunder, and a booming voice echoes loudly down the hallway, "BEGONE, OR BY ZOTZPOX'S NAME YOU SHALL BE CURSED!" Gareth also discovers that the door is locked.

At the mention of the name Zotzpox, Eryilyn turns a pasty white and starts to cry in fear.

Chala immediately draws her sword and turns around to look down the hallway.

Nonam grins and says, "Just a magic mouth spell. We're lucky it wasn't trapped with a fireball. Still, the name invoked is one of power. We should be careful."

A Wizard's Fate: Turn 85 
Wednesday June 18th, 1997 5:00:40 AM

"Well," says Jus, "I guess we have to try and open it." Jus checks for traps (as best as he can), and tries to pick the lock with his non-existent theiving skills.

Gareth says to Nonam, "How about that key you found in the skeleton? I wonder if that fits this lock? Try it." Nonam pulls out the key. It's about four times bigger than the lock. It obviously won't fit. Nonam says, "Remember Jus also found a key in the statue, but as I recall it's about the same size as this one."

Gareth then says "Can anybody really pick locks?" No one answers. So then Gareth tries to force the door with his great strength. At first it seems that Gareth will be unable to break the door, but he pushes harder. Then as the veins are standing out on his forehead there is a loud CRACK as the lock breaks, and the door flies open. Gareth stumbles forward as the door flies open, but he retains his balance.

The room behind the door was obviously once a library, but it has been destroyed by fire. The charred remains of tables and shelves litter the room, and burned books lie scattered on the floor. Ruthlessly etched onto one wall are the words, "ELZID WAS AN EVIL MAN." The E's are scrawled backwards.

On seeing this Eryiln begins to cry. Tears are streaming down her cheeks.

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