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JK says: Jerry, feel free to play Nonam. He has one 'Burning Hands' still memorized.
Jerry says: Ok, I will to a certain extent. I will not reveal riddles etc. while playing so what I can do will be limited.
John says: Most of my contacts said they are not interested. Byron Myrick said he would like to, but is unsure how reliable he could be. I haven't been able to get in touch with Sidney Deem.
Jerry says: I understand John. Then we will more than likely add two players after this module, Kevin and Tim assuming both still want to play. 6 is more than I'd like, but if JK DM's a second group and I play that makes 3 players there. I think I know Tim well enough that he will not be interested in playing just with Kevin and I with JK DMing. Besides we've made Tim wait quite awhile. So unless things change we'll add both of those players for the second adventure.
Jerry says: Tom? If I don't hear from him by tomorrow, I'll call him.
Tom says: Sorry, you were right, busy weekend.
Jerry says: Glad you're back with us. :)
Kevin says: Claudia is dead and Joe Hand killed the babies? How disappointing. Wasn't there anything that could have been bone to guide them to goodness.
Jerry says: Actually I spoke too early. The story released is that Flame killed the babies.
Kevin says: I still want to play, but however it is that I play is fine with me. Big group or small, I am not picky.
Jerry says: Thanks for your cooperation Kevin. It is noted.
John says: Did my last turn get lost again? Or was it overcome by events.
Jerry says: Was this it? "Jus leans toward the woman and whispers 'kizzimic' into her ear."
If so it arrived today.
Jerry says: I hope you guys don't mind me using Nonam to push the tempo a bit.
John says: Cool, don't mind the extra push in tempo at all; maybe you should consider an NPC just to help keep things rolling.
Things are very busy this week. If I miss a day, don't panic. :)
Well Jerry sent me your turns from last time, so I just used those. Also, Tim's address has been deactivated by MCI, so unitl I here something...
Notes from the Jericho: And thus ends our first adventure online. Overall, I was just glad that I had survivors. With all the people jumping in and out for various reasons the start was rocky, but I knew that would probably the case from the email games that I have played in on AOL. The dungeon exploration could have been reduced into 1 or 2 rooms and the movement of the module would have improved. Finishing the module took forever. Nearly a year. When we started, we played only two days a week. So you do the math and see how slow it is. Now, we play weekdays and things are much faster, thank goodness. It was nice to see that David and John can still role-play and well! My two goals for the email campaign have always been to 1) give all the old players who have moved away from Wichita Falls a chance to play again and 2) to use the game as a vehicle to renew friendships and to keep in better touch with some of the best friends of my youth and young adulthood. Both goals accomplished, the game is so far a success.
I think things have become confusing as to where we are. So here's my map of the hallway I described last turn. _____ 1 D___ I I I I D 2 I I I I D 3
Door1 is the door to this hallway that was opened last turn. Everything that we've already done can be reached by going through door 1. Just to make things simple I left the skeleton room, the statue room, the door Jus just opened, and all the rest off because we shouldn't have to go back to any of those.
Door2 is the trapezoidal stone door.
Door3 is the wooden door.
Don't worry too much about the layout of the place. It won't prove to be important, and you haven't passed by anything.
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