WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Platinum Dragons Archives


Return To Index


The End of the First Adventure


The End of the First Adventure: Turn 1 
Wednesday August 20th, 1997 5:30:40 AM

Gareth says "I don't know about you guys, but I'm hungry. Let's go to the inn, divide our treasure and get ready to go to the city. I don't like having to wait to get paid."

Nonam agrees and suggest that we spend the night and split up the treasure that was found.

Jus' eyes light up and says, "Yeah and we can get some coffee and watch the dancing girls."

He elbows Nonam.

"Dancing girls! Wink, wink, nudge, nudge, say no more?"

The party descends on the "Tears of Serenbeth Inn" and begins to celebrate, count out the treasure and whistle at the dancing girls. The town celebrates with the party over the return of Erilyn and drinks and rooms are on the house!

Below-The-Line (OOC) Comments 
Wednesday August 20th, 1997 6:00:40 AM

David and JK, if you guys will come to consensus about the treasure we can handle it in one turn.

As far as experience goes, we'll go with a story bonus of 2,000xp for everyone who played the whole game, which is Jus, Gareth, and Nonam. As far as monsters go, I'll let JK handle that and email us since he has the module. He can also handle any identifications.

I received Keith's character sheet and it was in pristine form as far as I could see. Keith I need your memorized spells. Sunday, ask me for Domi's priest write-up and you can type it in for me and email it back. Keith if you wish to use Appendix II of the handbook, you may enter the game at 2nd level if you want. You also have the choice of starting at 0 xp or at the amount necessary for 2nd level. I suggest you enter at 2nd level so as to help the group as much as possible.

See your responses tomorrow,

Jerry


The End: Turn 2 
Thursday August 21st, 1997 5:00:40 AM

After the party, Gareth says "Let's go to the rooms and decide how to divide up the treasure and get organized for our trip to - what did you call it? The Big Float?

When they get to the room Gareth unloads his stuff. 19 GP, 25 sp, 432 cp, 3 silver bracelets, gold broach, gold drinking goblet, sling & 4 bullets, 3 daggars, 3 battle axes, one sheathed sword, 1 ring, 1 large silver spearhead, 3 gems, 5 scrolls (3 spells, 1 treasure map, 1 commands for snake), 4 potions (shrink, sweet, speak, swim), 1 metal cobra, 1 tinder box. He says "Have we missed anything? Chala took the scimitar.".

"Can anybody tell if these weapons are magical? The ones that aren't and noone wants we can sell as well as the gold trinkets and the gems. I want the tinder box, my share of the money, one battle axe for chopping wood, and one of the swords if it is magical. I also think we should hold onto the treasure map and see if we can use it. Perhaps the innkeeper can tell us a good weapons and a general store that will give us a fair price for the weapons and stuff?"

Jus says, I think Nonam can...but look! He's fallen asleep! I guess all of this excitement has worn him out.

I suppose it costs money and stuff for Nonam to identify stuff so that should be taken off of the top before we divide the money. Should we make one share a party fund to take care of things like this?

To Gareth Jus says, "Well, as it seems only you and me are interested in the treasure buddy and I trust you implicitly, go ahead and divide it up and we'll see if any sparks fly."

As far as being ready to travel to the Bit Float, I'd like to stop by a supply store and get some rations, perhaps exchange some money at the changers and I'm ready to travel.

Below-The-Line (OOC) Comments 
Thursday August 21st, 1997 5:30:40 AM

Jerry, I'll leave it to you to expedite the appraisal and identification of the stuff. Just tell us what it is so we can get going.

JK's character should be able to handle the identifying. Besides he has the module. I haven't heard from him in a couple of days. Will call him tonight. JK, this is all yours buddy.

How are we going to handle training and jumping levels? Example:

Without monster XP I have 3500+ XP. If I get 500 XP more from monsters or treasure (depending on your answer to my previous email) I will have enough to move to level 3 fighter. Are you requiring training between levels and suspending XP until training is completed? Example: If I hit 4001 XP I can't get any more XP until I train. Also, how about hit points? As I recall from previous email you said to start with maximum HPs. Are we just assuming the max as we move up in level or do we need to roll? If rolling, what are the rules? The facts...just the facts...

Your friend,

Friday

David, I put this in here for the other's benefit....if there are any others...hehe. According to the rules you can advance only one level, but that means you can go through the next level minus one xp. Since you will have only advanced from 1st to 2nd it works out.

Kids, I have added LILASEVEN, one of my online friends from when I was working for Kids!WB as a chat room host. She was curious as to what we were doing.

I can't reach Kevin who is supposedly staying with his parents while some work is being done to his house. I'm not planning on including him in the next adventure. He should have been more responsible to get back with us and explain why his account isn't active with AOL anymore.

Keith is ready to go.

I'm going to allow Keith's roommate to join us as we need bodies. Keith, have him send me a short bio of himself and his gaming xp so we can get to know him. Have him go ahead and roll up a character and send it in asap. I'd like to add him with you on the same turn say about Tuesday or so.

We have a Fighter: Gareth (David) Archer: Jus (John)---played by me until he gets to his island out in the Pacific. Sage: Nonam (JK) Cleric: Tiburon (Keith)

Sorry for no turn on Thurs. Night. AOL wouldn't let me on late and when I tried early this morning, it was shut down for maintenence for a short while and I didn't have time to wait.

I'll type at you all on Monday,

Jerry


The End: Turn 3 
Friday August 22nd, 1997 5:00:40 AM

Nonam quickly sorts through all the items spread out before him and begins to go into a trance.

He looks up quickly and says, "Well?"

Jus answers, "Oh, sorry Nonam. We'll leave you alone. Come on Gareth, It's time for us to go get another room for a couple of days."

Two days later and looking very weak, Nonam sends for Gareth and Jus and begins his report on the treasure.

"OK, there is a silver spearhead wrapped in velvet (this isn't magic just silver), 4 blue gems (value 50gp ea), a shortsword (normal), a broad sword (+1), a scimitar (+1 & Chala took it!), a long sword (+1), 2 daggers (+1), a quiver of 24 arrows (+1), a ring (200gp), a scroll with 2 spells on it (hold portal and scare)[Nonam claims this], and a wand with the word 'sizzle' inscribed on the handle (wand of shocking)[Nonam claims this].

"In the other treasure there were 5 scrolls in ivory tubes (tubes worth 25gp each). I've written down here what is on each one."

He hands the others a ragged scrap of paper that reads:

1st scroll = phantasmal force & mirror image (cast and 3rd level)[Nonam claims this] 2nd = same as the first[Nonam claims this] 3rd = protection from poison 4th = treasure map 5th = command words for the iron cobra

He then says, "The four potions turned out to be diminuition, sweet water, ventriloquism, and water breathing.

"The copper pieces were under an illusion. They are actually gold.

"Last, but not least, the snake, which is called an "iron cobra" is worth 2000 gp.

"The things with the tags bearing my name are what Nonam I took in the dungeon. I'd like to split the money evenly, I'd also like the magic daggers. I understand that I got a lot of scrolls, and will make no scene if one of you two fighters feel the need to claim the daggers although I could definitely use them.

"Gentlemen," he continues without a hint of a smile, "We did ok."

"Now get out again. I need to rest."

Gareth and Jus gather up the treasure and leave silently listening to Nonam's snoring as he begins to recover from his efforts.

Jus jumps for joy and hugs Gareth, "We're rich! We're Rich! Whoooooo!"

Jus then turns serious and says, "Come Gareth! We must determine what to keep, what to sell, and what to keep! We should take care of this now and be ready to travel when Nonam recovers."

Below-The-Line (OOC) Comments 
Friday August 22nd, 1997 5:30:40 AM

Keith, I will be ready to introduce you on Monday or Tuesday. It would be great if your roommate (What is his name again? Sorry, but I'm bad with names, ask anybody) could have his character to me by then so we could introduce you together.

JK, I hope you don't mind my turning your report into a conversation. David, I'll let you go ahead and decide what to do with the unclaimed treasure. Then, I'll total it up any part you are selling, rolling dice to see what kind of price you get.

I'd suggest you wait to do any shopping until we get to the Big Float. But, if you insist, so be it.

Jerry


The End: Turn 4 
Saturday August 23rd, 1997 5:00:40 AM

Gareth says "I know you want the longsword and I imagine you want the arrows too. I'll take the broadsword as a backup, the potion of water breathing, and the treasure map and case. You can have whatever else you want. I suggest we leave the daggars for the magic user. I think we should sell the rest except the gems as they are lighter to carry. I see we have 419 gp, 25 sp and 32 cp so far. Let's sell the rest and then divide it up. I have no objection to giving Nonam any money he lost figuring all this stuff out. The addition of the daggars should make him happy. I think we should definitely sell the snake unless you have other ideas. We should keep the scroll case that have the command words for Nonam. If you don't want the potions I'll take them."

Jus says, "That sounds good to me Gareth."

Gareth makes a pile of the items to sell and as soon as he gets agreement he goes to find someone who will buy them.

The items to sell are:

spearhead, ring, short sword, 1 dagger (non-magical), iron cobra, scroll with control words for cobra (less case), 2 battle axes, 3 silver bracelets, gold broach, gold drinking goblet, sling w/ 4 bullets.

Nonam will spend any extra time trying to copy the spells he found into his book.

The next day, the party sets out for the Floating City...Nonam to find the sage, Jus to fulfill his lifelong dream, Gareth....well who knows what goes through the mind of a fighter at a time like this.

The next day they leave the country town of Edenmoor. The town gets up early with them and sends them off with an impromptu parade...

"Hooray for The Heroes Three!"

"Hip, Hip.....hooray!"

The party leaves with sad thoughts for the one that died, the tragedy of Erilyn's life, and a grand hope for the future.

Towards the afternoon they arrive in Huxwell and spend 5gp to ascend the lift to the 1st Plateau. As the lift carries them 5,000' up the cliff, they marvel at the panorama of the scene that unfolds before them. Looking north, they see Dourscale and the Red Hills. In the extreme distance they can just make out the foreboding peaks known as the Scab.

Jus says, "I want to go there someday. That's for sure!"

Nonam says, "It probably rains alot."

Jus says, "Yeaaahhh. I bet it does."

Gareth, says, "Don't you two ever stop?"

At the same time:

Nonam says, "No."

Jus says, "Yes."

Looking west they can see Edenmoor and the Badlands with Culverwood Forest in the distance.

Looking around as far Southwest as the cliff allows, they can just make out the Dark Lotophagi Ocean.

After what seems like ages of swinging back and forth in the breeze, they reach the top. Going through customs at Niffwig Castle, the Oathbinder asks the group to register as an official adventuring group of New Elenna. The cost: 25gp. As Nonam fills out the forms, he turns to the party and says, "The form calls for us to have a name. So who are we?"

Below-The-Line (OOC) Comments 
Saturday August 23rd, 1997 5:30:40 AM

David says: Jerry, do you want to roleplay the trading and selling of stuff or not? I would rather you gave us a price and we move on. I will, however, be glad to do it if you feel strongly about it. Sorry I missed last turn. I didn't see it before I left work and did not check email over the weekend.

Jerry says: No let's not role-play it. I'd like to be moving on. JK would you total up the total received for the items sold please? We can work out the details if there are any as we proceed below the line.

JK says: OK, here's what I came up with for xp. For the monsters, Gareth and Jus both get 260xp. For spells cast Nonam gets 250xp, (50 more if we count the identify). Nonam and Gareth both had a hero point. So 200 each there. (I don't know if Jus had one or not). So with the 2000 that you gave, I estimate that I have 2695 (2000+450+245(10%bonus). Gareth would have 2706 (200+460+246).

Now Jus gets 10% to his mage class but nothing to his fighter class. And since he never cast a spell it seems to me most should go to the fighter class. Anyway he would have 2260 +any hero points he may have gotten +10% to whatever amount you decide should go to his mage class.

This amount does put Nonam to 3rd level, so should I be one point away from 3rd?

Jerry says: That is correct.

Jerry says: Kevin got messed up by AOL. After billing his MasterCard correctly for two months, they got the number wrong and closed his account when the number didn't match currently listed MasterCard. Kevin got very mad at them and quit AOL. He's currently looking to get started with a web provider. I think he's going to check out Webfire here in town this week. He thinks he can get a trial offer of 1 month to see if it's what he wants. He asks for your patience and hope we'll let him join after he's settled. I told him that with the proper bribe we'd consider it.

Jerry says: Tina's mom says that John and Tina arrived on the island Saturday night alive and well. Hopefully we'll hear from him soon. I'm sure he'll want to know all the "wonderful" things I've done with his character in his absence."

Jerry says: Let's try to handle this name thing in one turn, please. So put forth your names and let's move on. You can always change your name later if you want to. There is a line behind you and the Oathbinder is impatient. Hehe.

See ya'll tomorrow,

Jerry


Return To Index      Next Scene (The Beginning of "The Three")
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage